<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Imaproshaman</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Imaproshaman"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Imaproshaman"/>
	<updated>2026-06-19T01:25:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=103124</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=103124"/>
		<updated>2025-01-27T02:28:38Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Object Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle by shooting an IT on various puzzle elements. This can range from simple walls in set paths in the puzzle, to shooting a green mask over the rocket punches and vertical boxing gloves, making them unable to punch Rabbids and objects. They can also cover fans and [[Time Washing Machine|Washing Machines]]. The only way to get rid of them is to tap them with the stylus to make them disappear temporarily. They also appear in the bonus levels.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There is an 11th bonus level that is required to unlock the next Zone on the player&#039;s first play through on a new save file. All but the bonus level in each Zone ends by going down a toilet while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% at least 1 of the first 2 Zones from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet which is unique to the bonus levels. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block them or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch it. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it is to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Cutscenes==&lt;br /&gt;
When playing on a new save file there is a 2 minute unskippable cutscene that details the basic story of the game. This only plays the one time. Every time the first puzzle of a Zone in each area is played, there is an &amp;quot;area introduction&amp;quot; cutscene that plays. This simply shows a short scrolling preview of the area&#039;s background image.&lt;br /&gt;
&lt;br /&gt;
===Level Specific Cutscenes===&lt;br /&gt;
When playing certain levels the game will play a short cutscene that demonstrates a new puzzle element. They play every time on each specific level even if it has been completed before. &lt;br /&gt;
&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but thin so it is smaller.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but thin so it is smaller.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick [[Rabbid]]s or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto their tentacles. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it off screen which defeats it. This is the only interaction like this in the game aside from the [[Verminator]].&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbid]]s or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to.&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
* Shopping Cart: This is the main [[Rabbid]] that the player must guide through the level while collecting objects to win.&lt;br /&gt;
* Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level.&lt;br /&gt;
* Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC).&lt;br /&gt;
* [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]&#039;s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. &lt;br /&gt;
* IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]&#039;s path.&lt;br /&gt;
* [[Human]]: These have a business man and an old lady version but they are both the same. [[Rabbid]]s that come into contact with these will steal their clothes making them naked and they will fall down off the screen being defeated. A puzzle object will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the Vacuum Cleaner.&lt;br /&gt;
* Vacuum Cleaner: [[Rabbid]]s that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]].&lt;br /&gt;
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves.&lt;br /&gt;
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve [[Rabbid]]s, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it is a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge does not require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it is impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [This has only been shown to happen on the DSi Enhanced Edition.]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It is possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=103123</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=103123"/>
		<updated>2025-01-27T00:26:01Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Main Level Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle by shooting an IT on various puzzle elements. This can range from simple walls in set paths in the puzzle, to shooting a green mask over the rocket punches and vertical boxing gloves, making them unable to punch Rabbids and objects. They can also cover fans and [[Time Washing Machine|Washing Machines]]. The only way to get rid of them is to tap them with the stylus to make them disappear temporarily. They also appear in the bonus levels.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There is an 11th bonus level that is required to unlock the next Zone on the player&#039;s first play through on a new save file. All but the bonus level in each Zone ends by going down a toilet while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% at least 1 of the first 2 Zones from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet which is unique to the bonus levels. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block them or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch it. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it is to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Cutscenes==&lt;br /&gt;
When playing on a new save file there is a 2 minute unskippable cutscene that details the basic story of the game. This only plays the one time. Every time the first puzzle of a Zone in each area is played, there is an &amp;quot;area introduction&amp;quot; cutscene that plays. This simply shows a short scrolling preview of the area&#039;s background image.&lt;br /&gt;
&lt;br /&gt;
===Level Specific Cutscenes===&lt;br /&gt;
When playing certain levels the game will play a short cutscene that demonstrates a new puzzle element. They play every time on each specific level even if it has been completed before. &lt;br /&gt;
&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but thin so it is smaller.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but thin so it is smaller.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick [[Rabbid]]s or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto their tentacles. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it off screen which defeats it. This is the only interaction like this in the game aside from the [[Verminator]].&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbid]]s or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to.&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
* Shopping Cart: This is the main [[Rabbid]] that the player must guide through the level while collecting objects to win.&lt;br /&gt;
* Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level.&lt;br /&gt;
* Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC).&lt;br /&gt;
* [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]&#039;s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. &lt;br /&gt;
* IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]&#039;s path.&lt;br /&gt;
* [[Human]]: These have a man and old lady version but they&#039;re both the same. [[Rabbid]]s that come into contact with these will steal their clothes making them naked and they will fall down off the screen being defeated. A puzzle object will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the Vacuum Cleaner.&lt;br /&gt;
* Vacuum Cleaner: [[Rabbid]]s that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]].&lt;br /&gt;
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves.&lt;br /&gt;
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve [[Rabbid]]s, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it is a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge does not require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it is impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [This has only been shown to happen on the DSi Enhanced Edition.]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It is possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=103118</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=103118"/>
		<updated>2025-01-25T23:09:07Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle by shooting an IT on various puzzle elements. This can range from simple walls in set paths in the puzzle, to shooting a green mask over the rocket punches and vertical boxing gloves, making them unable to punch Rabbids and objects. They can also cover fans and [[Time Washing Machine|Washing Machines]]. The only way to get rid of them is to tap them with the stylus to make them disappear temporarily. They also appear in the bonus levels.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There is an 11th bonus level that is required to unlock the next Zone on the player&#039;s first play through on a new save file. All but the bonus level in each Zone ends by going down a toilet while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% at least 1 of the first 2 Zones from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet which is unique to the bonus levels. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block them or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch it. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it is to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Cutscenes==&lt;br /&gt;
When playing on a new save file there is a 2 minute unskippable cutscene that details the basic story of the game. This only plays the one time. Every time the first puzzle of a Zone in each area is played, there is an &amp;quot;area introduction&amp;quot; cutscene that plays. This simply shows a short scrolling preview of the area&#039;s background image.&lt;br /&gt;
&lt;br /&gt;
===Level Specific Cutscenes===&lt;br /&gt;
When playing certain levels the game will play a short cutscene that demonstrates a new puzzle element. They play every time on each specific level even if it has been completed before. &lt;br /&gt;
&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick [[Rabbid]]s or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto their tentacles. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it off screen which defeats it. This is the only interaction like this in the game aside from the [[Verminator]].&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbid]]s or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
* Shopping Cart: This is the main [[Rabbid]] that the player must guide through the level while collecting objects to win.&lt;br /&gt;
* Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level.&lt;br /&gt;
* Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC).&lt;br /&gt;
* [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]&#039;s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. &lt;br /&gt;
* IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]&#039;s path.&lt;br /&gt;
* [[Human]]: These have a man and old lady version but they&#039;re both the same. [[Rabbid]]s that come into contact with these will steal their clothes making them naked and they will fall down off the screen being defeated. A puzzle object will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the Vacuum Cleaner.&lt;br /&gt;
* Vacuum Cleaner: [[Rabbid]]s that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]].&lt;br /&gt;
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves.&lt;br /&gt;
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve [[Rabbid]]s, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it is a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge does not require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it is impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [This has only been shown to happen on the DSi Enhanced Edition.]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It is possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102891</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102891"/>
		<updated>2025-01-13T08:36:12Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart [[Rabbid]]s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick [[Rabbid]]s or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto their tentacles. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it off screen which defeats it. This is the only interaction like this in the game aside from the [[Verminator]].&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbid]]s or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
* Shopping Cart: This is the main [[Rabbid]] that the player must guide through the level while collecting objects to win.&lt;br /&gt;
* Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level.&lt;br /&gt;
* Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC).&lt;br /&gt;
* [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]&#039;s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. &lt;br /&gt;
* IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]&#039;s path.&lt;br /&gt;
* [[Human]]: These have a man and old lady version but they&#039;re both the same. [[Rabbid]]s that come into contact with these will steal their clothes making them naked and they will fall down off the screen being defeated. A puzzle object will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the Vacuum Cleaner.&lt;br /&gt;
* Vacuum Cleaner: [[Rabbid]]s that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]].&lt;br /&gt;
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves.&lt;br /&gt;
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. &lt;br /&gt;
&lt;br /&gt;
* [The last 10 in the gallery are cutscenes that don&#039;t add anything new.]&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve [[Rabbid]]s, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it&#039;s a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it is impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [This has only been shown to happen on the DSi Enhanced Edition.]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It is possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102846</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102846"/>
		<updated>2025-01-13T07:04:45Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart [[Rabbid]]s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick [[Rabbid]]s or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto their tentacles. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it off screen which defeats it. This is the only interaction like this in the game aside from the [[Verminator]].&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbid]]s or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
* Shopping Cart: This is the main [[Rabbid]] that the player must guide through the level while collecting objects to win.&lt;br /&gt;
* Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level.&lt;br /&gt;
* Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC).&lt;br /&gt;
* [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]&#039;s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. &lt;br /&gt;
* IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]&#039;s path.&lt;br /&gt;
* [[Human]]: These have a man and old lady version but they&#039;re both the same. [[Rabbid]]s that come into contact with these will steal their clothes making them naked and they will fall down off the screen being defeated. A puzzle object will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the Vacuum Cleaner.&lt;br /&gt;
* Vacuum Cleaner: [[Rabbid]]s that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]].&lt;br /&gt;
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves.&lt;br /&gt;
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve [[Rabbid]]s, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it&#039;s a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it is impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [This has only been shown to happen on the DSi Enhanced Edition.]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It is possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102845</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102845"/>
		<updated>2025-01-13T07:03:27Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: Added descriptions to the rest of the utilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart [[Rabbid]]s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick [[Rabbid]]s or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto their tentacles. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it off screen which defeats it. This is the only interaction like this in the game aside from the [[Verminator]].&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s that are underneath them until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbids]] or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
* Shopping Cart: This is the main [[Rabbid]] that the player must guide through the level while collecting objects to win.&lt;br /&gt;
* Object: These vary in design based on the area being played. The shopping cart [[Rabbid]] has to collect these to win the level.&lt;br /&gt;
* Toilet: This is the end goal of the level except for the 10th puzzle in each Zone, which is a portable toilet (WC).&lt;br /&gt;
* [[Verminator]]: These shoot ITs on various puzzle elements to stop the shopping cart [[Rabbid]] from completing the level. The player has to touch them with the stylus to remove them temporarily. The [[Verminator]] will shoot them again after a few seconds in the order that they were tapped. If a [[Rabbid]] lands on top of a [[Verminator]]&#039;s head it will defeat it. This is the only interaction like this in the game aside from the Octopus. &lt;br /&gt;
* IT: These are what the [[Verminator]] shoots to block the shopping cart [[Rabbid]]&#039;s path.&lt;br /&gt;
* [[Human]]: These have a man and old lady version but they&#039;re both the same. [[Rabbids]] that come into contact with these will steal their clothes making them naked and they will fall down off the screen being defeated. A puzzle object will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the Vacuum Cleaner.&lt;br /&gt;
* Vacuum Cleaner: [[Rabbids]] that come into contact with these will have their face be sucked into the hose and they will fall down off the screen being defeated. 3 puzzle objects will be spawned that the shopping cart [[Rabbid]] can collect. This is the only interaction like this in the game aside from the [[Human]].&lt;br /&gt;
* Chihuahua: These are similar to a normal puzzle object except that when they are near a shopping cart they will run towards them and be collected like a normal object. If they are near a normal [[Rabbid]] they will run and follow behind them. They will stop and wait for the Rabbid to catch up and continue moving before moving themselves.&lt;br /&gt;
* [[Rabbid]]: These are needed for a lot of puzzles because they can interact with most puzzle utilities. &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve [[Rabbid]]s, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it&#039;s a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it is impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [This has only been shown to happen on the DSi Enhanced Edition.]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It is possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Verminator&amp;diff=102842</id>
		<title>Verminator</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Verminator&amp;diff=102842"/>
		<updated>2025-01-13T06:07:27Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Verminator&lt;br /&gt;
| image = [[File:Verminator RGH.jpg|center|200px|Verminator]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rabbids Go Home]], [[Rabbids Go Home (DS)]]&#039;&#039;&lt;br /&gt;
| species = Humans&lt;br /&gt;
| status = Exterminators&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Very stylish and available in a large range of colors (green is the new black this fall), this inflatable suit will be your perfect partner for efficient Rabbid repelling…|sign=Official description|source=&#039;&#039;[[Rabbids Go Home]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Verminators&#039;&#039;&#039; are [[human]]s dressed in large rubber suits and sometimes in a gas mask to avoid any external contact. They are to exterminate the [[Rabbid]]s in their sudden &amp;quot;Invasion&amp;quot; in &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. The Verminators, like the other humans are scared by the Rabbids so they often attack as a group. Inside the suits, where there could be a man or a woman, the visibility is reduced and the movements are awkward. On their back they bring with them something that resembles a red oxygen cylinder and that emits black smoke when they are hit. There are many different kinds of Verminator.&lt;br /&gt;
&lt;br /&gt;
The Vermijumper is the most common kind of Verminator and can be seen in many levels of the game. The colour of their suits is green and their principal attack is a belly flop. If a Rabbid hit them with a Bwaaaah! attack they will start running away for a short time before trying to attack again. When hit for the second time they will explode revealing the human inside the suit. The number visible on their suits is 4.&lt;br /&gt;
&lt;br /&gt;
Vermipenguins are another type of Verminator. The suit colour is orange and their principal attack is a long range headbutt. If they miss the Rabbids they will fall to the ground. Like Vermijumpers, are defeated with two Bwaaaah! attacks. They are the only kind of Verminator without a gas mask. When defeated they will explode like the vermijumpers. The number on their suits is 3.&lt;br /&gt;
&lt;br /&gt;
Vermitorch are Verminators dressed in a blue suit. To attack they use a weapon that emits a burst of fire. Like the other Verminators they are defeated with two scream attacks. They will explode after the second hit. The number on their suits is 5.&lt;br /&gt;
&lt;br /&gt;
Vermitop are a fourth type of Verminators. They are dressed in a black suit that is bigger than the other suits. To defeat the Rabbids they will start spinning and chasing their Enemies. When they finish to spin they are confused and before attacking again must pass some seconds. They are defeated with two screams like the others and they will explode when defeated. The number on their suits is 6.&lt;br /&gt;
&lt;br /&gt;
Vermitank is the fifth and last tipe of Verminator encountered during the game that is defeated with two hits. They are probably Vermijumpers that are hidden behind a metallic shield armed with spikes. Their attack is chasing the Rabbids and try to attack them with the shield. They move with a little wheel and they have a really low visibility. If the Rabbids go behind them they will start looking around confused. The number on the suit is not visible because of the shield, but it is probably the same of the Vermijumpers.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the last part of the game every [[human]] starts wearing a rubber suit and a gas mask, but the suits are smaller than the Verminator ones.&lt;br /&gt;
*Sometimes [[Vermi-Dog|Bulldogs]] are dressed with a green gummy suit to protect them that is similar to the Verminator&#039;s one.&lt;br /&gt;
&lt;br /&gt;
[[fr:Verminator]]&lt;br /&gt;
[[pl:Verminatorzy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rabbids Go Home]]&lt;br /&gt;
[[Category:Humans]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Human&amp;diff=102841</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Human&amp;diff=102841"/>
		<updated>2025-01-13T05:56:11Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Human&lt;br /&gt;
| image = [[File:Human RGH.jpg|center|200px|Human]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Dictées]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &amp;quot;[[Rabbids Go Home (DS)]]&amp;quot;, &#039;&#039;[[Academy of Champions]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (TV series)]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = Human&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; are the dominant species of planet [[Earth]]. They are rarely seen during the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], but they are frequent in the [[Rabbids (series)|&#039;&#039;Raving Rabbids&#039;&#039; series]], in particular in &#039;&#039;[[Rabbids Go Home]]&#039;&#039; because a big part of the events focusing on the [[Rabbid]]s are set on [[Earth]]. They are first encountered in the spin-off title &#039;&#039;[[Rayman Dictées]]&#039;&#039;, but canonically appear for the first time in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters description ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Humans made some appearances during the series, but their look changes game to game. In &#039;&#039;[[Rayman Dictées]]&#039;&#039; they have a cartoonized look that tries to recreate the real world humans&#039; aspect. The mouths and the noses of the men are usually big, but the women&#039;s ones are smaller. Both males and females have black pupils. The humans in this game have a different physical appearance that makes some of them look strong, others fat, others thin. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; humans are seen in the intro and in the Bunny Hunt minigames. By the fact that real world graphics are used, the humans present are real. In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; they are all portrayed as male fighters. They are fat, tall, with small legs and with dots for eyes. In &#039;&#039;[[Rabbids Go Home]]&#039;&#039; humans share a similar traits with the ones from the precedent title, like the dot-eyes, but they are all thin, even the fighters. In this game, unlike the predecessor, there are also women. In &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; humans share a similar appearance to the real world ones; in fact some of them represent famous historical personalities.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
The humans&#039; personality varies person to person. Some are nasty, some are nice, but most of them share similar traits. In &#039;&#039;[[Rabbids Go Home]]&#039;&#039; all the humans are described as spending their lives like a big party driving safely and curiously, working hard and shopping till you drop. They seem also to be very attached to their stuff and cleaning maniacs. [[Verminator|Some of them are dressed in a rubber suit]] to avoid being contaminated by [[Rabbid]]s. As seen in this game and in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they all seem to be scared of the [[Rabbid]]s, but in &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; only some of them are, like the professor in the museum. In this game, in fact, most of the people just ignore [[Rabbid]]s or are not conscious of their presence. In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; the only humans present are fighters that are not scared of them. People can also be cooperative, because in &#039;&#039;[[Rabbids Go Home]]&#039;&#039; they work together to get rid of the invaders.&lt;br /&gt;
&lt;br /&gt;
Humans speak different languages all around the world, but they can&#039;t understand [[Raymanian]] that is spoken in [[The Glade of Dreams|Rayman&#039;s world]]. However, [[Rayman]] can speak some human languages as seen in [[Rayman Raving Rabbids 2 (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]. [[Clara]] the Witch may be the only human that can speak [[Raymanian]], as seen in &#039;&#039;[[Rayman Dictées]]&#039;&#039; when she speaks with [[Rayman]], but it is unclear what language they are speaking.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Dictées]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Dictées]]&#039;&#039;, the witch [[Clara]] asks [[Rayman]] for help, because she has accidentally frozen all the humans from the feet to the torso. Some human characters like Patrick, Gaaf, Tim, Junior, Landra, and Sam make an appearance during the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, humans make appearances as real world people only in the introduction and in the Bunny Hunt minigames. In the introduction a journalist named Jennifer Art from Paris tells that large yellow submarines have been identify all around the world. She asks who are they, where do they come from, and what do they want. After that a group of [[Rabbid]]s jump out of a submarine scaring all the people and beating up the journalist. In the Bunny Hunt minigames, humans are seen running away from the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; the only humans present are fighters. They appear in the minigame [[Missfit]], and in [[Rabbid Wrestling]] they serves as obstacles. Real world American football players also make a cameo inside [[Rayman]]&#039;s television in the ending cinematic.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rabbids Go Home]]&#039;&#039; ===&lt;br /&gt;
&#039;&#039;[[Rabbids Go Home]]&#039;&#039; is the game in the [[Rayman (series)|series]] with the greatest focus on humans. The [[Rabbid]]s decide to build a pile to the moon and to do this they start collecting all kinds of stuff they can take. Humans are scared of the [[Rabbid]]s and do not want them to destroy their life. Some of them called [[Verminator]]s decided to wear big rubber clothes to protect themselves from the [[Rabbid]]s and to try to stop them. They also used [[Vermi-Dog|dogs]] and [[Robot (Rabbids Go Home)|robots]] for their intentions. During the game are encountered a lot of stereotypes and some facts are focused on particular human characters. For example, an ill, old man placed inside a bubble bed will be taken several times by the [[Rabbid]]s for their pile and during the game he and her nurse will fall in love and marry. Other characters focused on are a business owner and his secretary. The [[Rabbid]]s frequently enter in the business owner&#039;s office with the involuntary help of his secretary to steal some of his important stuff. At the end, they also steal his strongbox, but he fights with all his strength to prevent this. At the end humans succeed in getting rid of the [[Rabbid]]s, making them fly to the moon with the help of some bombs. The humans in this game have a skinny appearance, with not much muscle and wrinkles.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; ===&lt;br /&gt;
Humans appear also in &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;. A lot of historical personalities and stereotypical characters from the past are present. Inside the [[museum]] is also a [[Professor Albert Einequen|professor]] that tries in every way to escape from the [[Rabbid]]s. They seem unaware of the [[Rabbid]]s, not being scared of them. Only the [[Professor Albert Einequen|professor]] in the [[museum]] is frightened of them. The humans have a realistic appearance, having wrinkles and muscles.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, several characters from previous games return, but differing from their original appearance similar to [[Rayman&#039;s species]], most of them are given limbs and turned into different species, possibly to make [[Rayman]] unique after the changes made in &#039;&#039;[[Rayman 2]]&#039;&#039;. The [[Hunter]]s, in particular, were redesigned as humans, making &#039;&#039;[[Rayman Origins]]&#039;&#039; the first non-spin-off game in the [[Rayman (series)|series]] to have humans in it. The [[nymph]]s also resemble humans, as much as [[Livingstone]]s resemble humans with green skin.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
In the fifth game of the [[Rayman (series)|main &#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Legends]]&#039;&#039;, there are ten playable human females (eleven if the Wii U and Switch-exclusive [[Avelina]] is counted), each themed after the worlds in which they are rescued from. One of these human females is [[Barbara]], a barbarian warrior princess.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Adventures]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, [[the Captain]] is human and there are twenty playable human females: the eleven from &#039;&#039;[[Rayman Legends]]&#039;&#039;, and nine new ones.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Mini]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039;, there are fifteen playable human females: the eleven from &#039;&#039;[[Rayman Legends]]&#039;&#039;, and four from &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Humans were firstly seen only in spin-off titles of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
* Humans make their first canon appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Only a few humans have their names revealed, like [[Clara]] the Witch from &#039;&#039;[[Rayman Dictées]]&#039;&#039; and [[Barbara]] from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
* Humans are seen also in &#039;&#039;[[Tonic Trouble]]&#039;&#039; and in &#039;&#039;[[Academy of Champions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Humain]]&lt;br /&gt;
[[ru:Человек]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Human&amp;diff=102840</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Human&amp;diff=102840"/>
		<updated>2025-01-13T05:55:38Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Human&lt;br /&gt;
| image = [[File:Human RGH.jpg|center|200px|Human]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Dictées]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, [[Rabbids Go Home (DS)]], &#039;&#039;[[Academy of Champions]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (TV series)]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = Human&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; are the dominant species of planet [[Earth]]. They are rarely seen during the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], but they are frequent in the [[Rabbids (series)|&#039;&#039;Raving Rabbids&#039;&#039; series]], in particular in &#039;&#039;[[Rabbids Go Home]]&#039;&#039; because a big part of the events focusing on the [[Rabbid]]s are set on [[Earth]]. They are first encountered in the spin-off title &#039;&#039;[[Rayman Dictées]]&#039;&#039;, but canonically appear for the first time in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters description ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Humans made some appearances during the series, but their look changes game to game. In &#039;&#039;[[Rayman Dictées]]&#039;&#039; they have a cartoonized look that tries to recreate the real world humans&#039; aspect. The mouths and the noses of the men are usually big, but the women&#039;s ones are smaller. Both males and females have black pupils. The humans in this game have a different physical appearance that makes some of them look strong, others fat, others thin. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; humans are seen in the intro and in the Bunny Hunt minigames. By the fact that real world graphics are used, the humans present are real. In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; they are all portrayed as male fighters. They are fat, tall, with small legs and with dots for eyes. In &#039;&#039;[[Rabbids Go Home]]&#039;&#039; humans share a similar traits with the ones from the precedent title, like the dot-eyes, but they are all thin, even the fighters. In this game, unlike the predecessor, there are also women. In &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; humans share a similar appearance to the real world ones; in fact some of them represent famous historical personalities.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
The humans&#039; personality varies person to person. Some are nasty, some are nice, but most of them share similar traits. In &#039;&#039;[[Rabbids Go Home]]&#039;&#039; all the humans are described as spending their lives like a big party driving safely and curiously, working hard and shopping till you drop. They seem also to be very attached to their stuff and cleaning maniacs. [[Verminator|Some of them are dressed in a rubber suit]] to avoid being contaminated by [[Rabbid]]s. As seen in this game and in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they all seem to be scared of the [[Rabbid]]s, but in &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; only some of them are, like the professor in the museum. In this game, in fact, most of the people just ignore [[Rabbid]]s or are not conscious of their presence. In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; the only humans present are fighters that are not scared of them. People can also be cooperative, because in &#039;&#039;[[Rabbids Go Home]]&#039;&#039; they work together to get rid of the invaders.&lt;br /&gt;
&lt;br /&gt;
Humans speak different languages all around the world, but they can&#039;t understand [[Raymanian]] that is spoken in [[The Glade of Dreams|Rayman&#039;s world]]. However, [[Rayman]] can speak some human languages as seen in [[Rayman Raving Rabbids 2 (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]. [[Clara]] the Witch may be the only human that can speak [[Raymanian]], as seen in &#039;&#039;[[Rayman Dictées]]&#039;&#039; when she speaks with [[Rayman]], but it is unclear what language they are speaking.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;[[Rayman Dictées]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Dictées]]&#039;&#039;, the witch [[Clara]] asks [[Rayman]] for help, because she has accidentally frozen all the humans from the feet to the torso. Some human characters like Patrick, Gaaf, Tim, Junior, Landra, and Sam make an appearance during the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, humans make appearances as real world people only in the introduction and in the Bunny Hunt minigames. In the introduction a journalist named Jennifer Art from Paris tells that large yellow submarines have been identify all around the world. She asks who are they, where do they come from, and what do they want. After that a group of [[Rabbid]]s jump out of a submarine scaring all the people and beating up the journalist. In the Bunny Hunt minigames, humans are seen running away from the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; the only humans present are fighters. They appear in the minigame [[Missfit]], and in [[Rabbid Wrestling]] they serves as obstacles. Real world American football players also make a cameo inside [[Rayman]]&#039;s television in the ending cinematic.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rabbids Go Home]]&#039;&#039; ===&lt;br /&gt;
&#039;&#039;[[Rabbids Go Home]]&#039;&#039; is the game in the [[Rayman (series)|series]] with the greatest focus on humans. The [[Rabbid]]s decide to build a pile to the moon and to do this they start collecting all kinds of stuff they can take. Humans are scared of the [[Rabbid]]s and do not want them to destroy their life. Some of them called [[Verminator]]s decided to wear big rubber clothes to protect themselves from the [[Rabbid]]s and to try to stop them. They also used [[Vermi-Dog|dogs]] and [[Robot (Rabbids Go Home)|robots]] for their intentions. During the game are encountered a lot of stereotypes and some facts are focused on particular human characters. For example, an ill, old man placed inside a bubble bed will be taken several times by the [[Rabbid]]s for their pile and during the game he and her nurse will fall in love and marry. Other characters focused on are a business owner and his secretary. The [[Rabbid]]s frequently enter in the business owner&#039;s office with the involuntary help of his secretary to steal some of his important stuff. At the end, they also steal his strongbox, but he fights with all his strength to prevent this. At the end humans succeed in getting rid of the [[Rabbid]]s, making them fly to the moon with the help of some bombs. The humans in this game have a skinny appearance, with not much muscle and wrinkles.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; ===&lt;br /&gt;
Humans appear also in &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;. A lot of historical personalities and stereotypical characters from the past are present. Inside the [[museum]] is also a [[Professor Albert Einequen|professor]] that tries in every way to escape from the [[Rabbid]]s. They seem unaware of the [[Rabbid]]s, not being scared of them. Only the [[Professor Albert Einequen|professor]] in the [[museum]] is frightened of them. The humans have a realistic appearance, having wrinkles and muscles.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, several characters from previous games return, but differing from their original appearance similar to [[Rayman&#039;s species]], most of them are given limbs and turned into different species, possibly to make [[Rayman]] unique after the changes made in &#039;&#039;[[Rayman 2]]&#039;&#039;. The [[Hunter]]s, in particular, were redesigned as humans, making &#039;&#039;[[Rayman Origins]]&#039;&#039; the first non-spin-off game in the [[Rayman (series)|series]] to have humans in it. The [[nymph]]s also resemble humans, as much as [[Livingstone]]s resemble humans with green skin.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Legends]]&#039;&#039; ===&lt;br /&gt;
In the fifth game of the [[Rayman (series)|main &#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Legends]]&#039;&#039;, there are ten playable human females (eleven if the Wii U and Switch-exclusive [[Avelina]] is counted), each themed after the worlds in which they are rescued from. One of these human females is [[Barbara]], a barbarian warrior princess.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Adventures]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, [[the Captain]] is human and there are twenty playable human females: the eleven from &#039;&#039;[[Rayman Legends]]&#039;&#039;, and nine new ones.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Mini]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039;, there are fifteen playable human females: the eleven from &#039;&#039;[[Rayman Legends]]&#039;&#039;, and four from &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Humans were firstly seen only in spin-off titles of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
* Humans make their first canon appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Only a few humans have their names revealed, like [[Clara]] the Witch from &#039;&#039;[[Rayman Dictées]]&#039;&#039; and [[Barbara]] from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
* Humans are seen also in &#039;&#039;[[Tonic Trouble]]&#039;&#039; and in &#039;&#039;[[Academy of Champions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Humain]]&lt;br /&gt;
[[ru:Человек]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102717</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102717"/>
		<updated>2025-01-03T06:40:58Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart [[Rabbid]]s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick Rabbids or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto them. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it which &amp;quot;defeats&amp;quot; it.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbids]] or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
Shopping Cart: &lt;br /&gt;
Object: &lt;br /&gt;
Toilet: &lt;br /&gt;
[[Verminator]]: &lt;br /&gt;
IT: &lt;br /&gt;
Human (Old Lady): &lt;br /&gt;
Vacuum Cleaner: &lt;br /&gt;
Human (Business Man): &lt;br /&gt;
Chihuahua: &lt;br /&gt;
[[Rabbid]]: &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it&#039;s a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it is impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [This has only been shown to happen on the DSi Enhanced Edition.]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It is possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102641</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102641"/>
		<updated>2025-01-02T07:35:46Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart [[Rabbid]]s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick Rabbids or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto them. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it which &amp;quot;defeats&amp;quot; it.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbids]] or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
Shopping Cart: &lt;br /&gt;
Object: &lt;br /&gt;
Toilet: &lt;br /&gt;
[[Verminator]]: &lt;br /&gt;
IT: &lt;br /&gt;
Human (Old Lady): &lt;br /&gt;
Vacuum Cleaner: &lt;br /&gt;
Human (Business Man): &lt;br /&gt;
Chihuahua: &lt;br /&gt;
[[Rabbid]]: &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it&#039;s a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
The game doesn&#039;t have very many currently known bugs or glitches but there are a few.&lt;br /&gt;
&lt;br /&gt;
In Theme Park, Zone 1, Puzzle 5, it&#039;s impossible to 100% the level, even if you use hints to &amp;quot;perfectly&amp;quot; place the objects. [Only tested on the DSi Enhanced Edition]&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s bottom object menu will show on top of the results screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to have the shopping cart [[Rabbid]] interact with certain placed objects, making it turn around and move really fast in the opposite direction for seemingly no reason. Placing the objects in the same exact way that caused the bug to happen, after exiting and returning to the level, seems to not work, making it very inconsistent. [This has only been shown to happen in Miami, Zone 1, Puzzle 5.]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=102365</id>
		<title>User:Imaproshaman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=102365"/>
		<updated>2024-12-23T02:42:24Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Imaproshaman&lt;br /&gt;
| real name = Shaman (Not really)&lt;br /&gt;
| favourite game = [[Rabbids_Go_Home_(DS)|Rabbids Go Home (DS)]]&lt;br /&gt;
| favourite character = N/A&lt;br /&gt;
| gender = Agender (they/them)&lt;br /&gt;
| age = 25&lt;br /&gt;
| location = Oregon, United States&lt;br /&gt;
| interests = Editing wikis, Speedrunning, osu!, Minecraft&lt;br /&gt;
| occupation = Retail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Hello! I&#039;m Shaman. I like editing wikis to fix small errors and add missing information. I also like speedrunning a lot. Especially [[Rabbids_Go_Home_(DS)|Rabbids Go Home (DS)]]. I started editing this wiki and creating a spreadsheet for it because there&#039;s not a lot of information about it online. So it seemed like a fun task!&lt;br /&gt;
&lt;br /&gt;
I made a spreadsheet to track the lowest amount of objects needed to beat each level (Low%). I had already played the game a lot as a kid so when I started speedrunning many years ago, it just made sense to work on this game too. I&#039;ve recently gotten back into it and it&#039;s been really fun to see what things I can learn about it.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* Speedrun.com Leaderboard: https://www.speedrun.com/rghds&lt;br /&gt;
* Low% Spreadsheet: https://docs.google.com/spreadsheets/d/1vEKlWatHbjjiDeoBQDyC1S8QowTLHOr8LzR2ZtozujA/edit?usp=sharing&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102358</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102358"/>
		<updated>2024-12-23T02:08:39Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart [[Rabbid]]s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick Rabbids or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto them. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it which &amp;quot;defeats&amp;quot; it.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbids]] or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
Shopping Cart: &lt;br /&gt;
Object: &lt;br /&gt;
Toilet: &lt;br /&gt;
[[Verminator]]: &lt;br /&gt;
IT: &lt;br /&gt;
Human (Old Lady): &lt;br /&gt;
Vacuum Cleaner: &lt;br /&gt;
Human (Business Man): &lt;br /&gt;
Chihuahua: &lt;br /&gt;
[[Rabbid]]: &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it&#039;s a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
The game doesn&#039;t have very many currently known bugs or glitches but there are a few.&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s menu will show on top of the end screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102357</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102357"/>
		<updated>2024-12-23T02:06:03Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart [[Rabbid]]s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the [[Rabbid]] goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a [[Rabbid]]. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a [[Verminator]] will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a [[Rabbid]]&#039;s cannon. The [[Verminator]] can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Brick: These are often used to fill gaps in the floor or to make walls. These work vertically or horizontally.&lt;br /&gt;
* Brick (thin): The same as a brick but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them. These work diagonally.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick Rabbids or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]&#039;s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]&#039;s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]&#039;s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto them. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it which &amp;quot;defeats&amp;quot; it.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbids]] or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [[Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
Shopping Cart: &lt;br /&gt;
Object: &lt;br /&gt;
Toilet: &lt;br /&gt;
[[Verminator]]: &lt;br /&gt;
IT: &lt;br /&gt;
Human (Old Lady): &lt;br /&gt;
Vacuum Cleaner: &lt;br /&gt;
Human (Business Man): &lt;br /&gt;
Chihuahua: &lt;br /&gt;
[[Rabbid]]: &lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart [[Rabbid]].&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart [[Rabbid]], it&#039;s a single [[Rabbid]]. The [[Rabbid]] needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. Once the [[Rabbid]] touches the ground, the level ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the shopping cart [[Rabbid]] and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the [[Rabbid]] to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the [[Rabbid]]. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the [[Rabbid]] in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
The game doesn&#039;t have very many currently known bugs or glitches but there are a few.&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart [[Rabbid]] starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s menu will show on top of the end screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=102356</id>
		<title>Rabbids Go Home</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=102356"/>
		<updated>2024-12-23T02:02:11Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* PC version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RabbidsGoHomeWii.png|center|200px|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 3rd November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009 (Wii), 2010 (PC)&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single and multi player&lt;br /&gt;
| platforms = Wii, PC&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI) (Wii original rating, later re-rated in Europe as 12+ due to bad language)&lt;br /&gt;
| distribution media = Wii Optical Disc, DVD-ROM&lt;br /&gt;
| game engine = [[LyN]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is an action video game that is based on the &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; series. Not only is it the first game in the series to be an action-adventure game instead of centring entirely around minigames, it is also the first game in which [[Rayman]] does not appear. However, as of 2011, it remains the only console game in the series to be an action-adventure game, as the following two games, &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; on the Wii, and &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; on the Xbox 360, revert the series back to the party genre.&lt;br /&gt;
&lt;br /&gt;
It was released for the Wii and the [[Rabbids Go Home (DS)|Nintendo DS]] in November 2009, five months after it was announced and confirmed for release.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:RGH-XSStuff.jpg|320px|thumb|The [[Rabbid]]s go searching for stuff.]]&lt;br /&gt;
On the outskirts of a bustling city set in Earth, a group of [[Rabbid]]s hang around in a junkyard, bored of partying, and want to go home. The problem is, they don&#039;t even know where they come from, so they cast the moon as their new home. They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it. Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk.&lt;br /&gt;
If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The bright side: When the bombs blew up, the Rabbids made it to the moon. The game then shows the credits.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it. The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even [[human]]s. In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points. Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects. Their health is represented as light bulbs, and in the beginning of the game, they start with three. More light bulbs can be added as the player progresses through the game. While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a [[Collector Rabbid]], which stores all collected stuff inside its tuba.&lt;br /&gt;
&lt;br /&gt;
While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory. In fact, a few of these objects can prove to be useful, especially bubble beds. At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Bwaaaah! Attack: Shake the Wii Remote or Nunchuck. This can break certain objects, stun enemies, and strip humans of their clothes.&lt;br /&gt;
&lt;br /&gt;
Cannonball Rabbid: Aim with Wii Remote and press Z button to shoot out Rabbid. This can strip certain enemies, break red fences, and knock open doors.&lt;br /&gt;
&lt;br /&gt;
Accelerating: Hold A button down.&lt;br /&gt;
&lt;br /&gt;
Super Boost: Hold A button down, turn, when blue sparks are coming from the wheels, press B button. This can knock down piles of crates, strip certain enemies, and get over obstacles by using a springboard.&lt;br /&gt;
&lt;br /&gt;
==Center City==&lt;br /&gt;
Center City is the main hub of the game, in which the Rabbids search around for new stuff places by following specific arrows that lead them to a new place. It is first accessed when the player completes &amp;quot;Shop Till You Drop&amp;quot;, and each time he or she loads the game from then on, the game will begin here. Reminiscent to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, stuff can still be picked up and enemies can still be fought there. However, XL stuff (e.g. [[cows]], bubble bed, etc.) cannot be found here.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Prologue===&lt;br /&gt;
* All Pile on the Rabbid!&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
* Shop Till You Drop&lt;br /&gt;
* In the Nick of Time&lt;br /&gt;
* Infectious Blues&lt;br /&gt;
* Wack-A-Wabbid&lt;br /&gt;
* Keep on Piling!&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
* Just Plane Dumb&lt;br /&gt;
* Rabbid-Fire Reaction&lt;br /&gt;
* High Stakes Steak&lt;br /&gt;
* Bubble Bed Bonanza&lt;br /&gt;
* Super Racket in the Market&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
* Atomic Rabbid Blast&lt;br /&gt;
* Rules Are For Tools&lt;br /&gt;
* Apocalypse Cow&lt;br /&gt;
* Totally Tubing&lt;br /&gt;
* Furryous Fun&lt;br /&gt;
* Holy Pile of Junk!&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
* Backwater Rabbids&lt;br /&gt;
* Bubble Bed Blues&lt;br /&gt;
* Time Is Money, Honey&lt;br /&gt;
* County Free-For-All&lt;br /&gt;
* Hoppy Xmas&lt;br /&gt;
* Cow-tch Me If You Can&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
* Rabbids Go Boom&lt;br /&gt;
* Fetchez La Vache&lt;br /&gt;
* Hard-Hat Helpings&lt;br /&gt;
* Haredevil Rabbids&lt;br /&gt;
* Hold Up in the Hangar&lt;br /&gt;
* 14-Carrot Rabbid&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
* Till Rabbids Do Us Cart&lt;br /&gt;
* Carry-On Catastrophe&lt;br /&gt;
* Scrap-Happy Rabbids&lt;br /&gt;
* Moo-Ning Miami&lt;br /&gt;
* King of the Pile!&lt;br /&gt;
&lt;br /&gt;
==Internet Connection==&lt;br /&gt;
At the beginning of the game, you can download the Rabbids Channel on the Wii. Each week on the channel, there is a new theme for your Rabbid. Color, paint, and give your Rabbid costumes for the voting. You can also go on http://rabbids.com/izw to see the best Rabbids. At the end of your customization, there is an icon for you to send your Rabbid to the website listed above.&lt;br /&gt;
&lt;br /&gt;
==Inside Ze Wii Remote==&lt;br /&gt;
This is a utility which takes place inside a virtual Wii Remote. The player begins this by choosing one Rabbid and sucking him inside, ready for him to be customized and also tossed around if the player shakes the Remote around. It is unlocked once the player completes the mission &amp;quot;In the Nick of Time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
The Tools are unlockable utilities that are used to disfigure the chosen Rabbid. There are six to choose from.&lt;br /&gt;
&lt;br /&gt;
* Air Pump: This can be connected to one of the Rabbid&#039;s eyes or ears, and one push will blow it up. It can be restored with another push.&lt;br /&gt;
* Vice: This squashes and stretches the Rabbid&#039;s head.&lt;br /&gt;
* Gas canister: This inflates and deflates one of the Rabbid&#039;s eyes or ears.&lt;br /&gt;
* Candy Bomb: Feeding this to the Rabbid will reset its disfigures.&lt;br /&gt;
&lt;br /&gt;
===Tattoos===&lt;br /&gt;
In this utility, the player gets to paint their Rabbid any colour and pattern they like with the drawing and painting tools provided. Also provided is a collection of stamps, most of which are given as unlockable gifts.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
A selection of random objects that the Rabbids have collected can be worn in this utility.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
Rabbid Do-What-I-Want&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Verminator]]s&lt;br /&gt;
* [[Vermi-Dog]]&lt;br /&gt;
* [[Robot (Rabbids Go Home)|Robots]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
===Original music===&lt;br /&gt;
Most of the game&#039;s original soundtrack was performed by French-Romanian gypsy brass band Fanfare Vagabontu, most of which is based on traditional Romanian folk music. It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon.&lt;br /&gt;
&lt;br /&gt;
# Sanie cu Zurgălăi&lt;br /&gt;
# Perinita	&lt;br /&gt;
# Ciocarlia&lt;br /&gt;
# Bătută din Moldova&lt;br /&gt;
# Doină Deascultare	&lt;br /&gt;
# Bătută la clarinet 	&lt;br /&gt;
# Bubamara		&lt;br /&gt;
# Horă Moldoveneasca de Joc	&lt;br /&gt;
# Cântare din Banat	&lt;br /&gt;
# Bătută la trompeta&lt;br /&gt;
# Horă de joc&lt;br /&gt;
# Sanie cu Zurgălăi (DJ Forzando Remix)&lt;br /&gt;
&lt;br /&gt;
===Licensed music===&lt;br /&gt;
As well as the game&#039;s original soundtrack, several licensed songs play throughout levels from time to time.&lt;br /&gt;
* &#039;&#039;Me and Mrs. Jones&#039;&#039; – Billy Paul&lt;br /&gt;
* &#039;&#039;Rivers of Babylon&#039;&#039; – Boney M&lt;br /&gt;
* &#039;&#039;Yellow River&#039;&#039; – Christie&lt;br /&gt;
* &#039;&#039;Boogie Wonderland&#039;&#039; – Earth Wind And Fire&lt;br /&gt;
* &#039;&#039;Smarty Pants&#039;&#039; – First Choice&lt;br /&gt;
* &#039;&#039;Jamaica Farewell&#039;&#039; – Frank Fitzpatrick&lt;br /&gt;
* &#039;&#039;Take me Home Country Roads&#039;&#039; – John Denver&lt;br /&gt;
* &#039;&#039;Come Go With Me&#039;&#039; – The Del Vikings&lt;br /&gt;
* &#039;&#039;I Told You So&#039;&#039; – The Delfonics&lt;br /&gt;
* &#039;&#039;Leaving on a Jet Plane&#039;&#039; – John Denver (written)&lt;br /&gt;
* &#039;&#039;Let&#039;s Work Together&#039;&#039;&lt;br /&gt;
* &#039;&#039;Louie Louie&#039;&#039; – Richard Berry&lt;br /&gt;
* &#039;&#039;Me and Bobby McGee&#039;&#039;&lt;br /&gt;
* &#039;&#039;Misty Blue&#039;&#039;&lt;br /&gt;
* &#039;&#039;Oye Como Va&#039;&#039;&lt;br /&gt;
* &#039;&#039;Somebody to Love&#039;&#039;&lt;br /&gt;
* &#039;&#039;Luna Lounge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:RGH Manual EN.pdf|&#039;&#039;Rabbids Go Home&#039;&#039; English Wii manual]]&lt;br /&gt;
&lt;br /&gt;
==PC version==&lt;br /&gt;
[[File:KórlikiGoHome - Polish port of RabbidsGoHome.png|320px|thumb|Polish version of PC port]]&lt;br /&gt;
&#039;&#039;Rabbids Go Home&#039;&#039; was released on PC in select countries in Europe, notable France (in which it was published by Mindscape), Russia (Бука), Czech Republic (Playman), Germany (Computer Bild Spiele).&lt;br /&gt;
It was developed by Ubisoft Sofia. Much of the content from the original Wii version is absent from this version, such as the In Ze Remote features and the Centre City. Only 16 levels are present in the game.&lt;br /&gt;
Polish port was split into 4 parts (one contains 4 levels, totally 16). It was sold with the magazine (which truly was only a front cover) issued every two months with a disc and Rabbid figure. The publisher was Egmont Polska.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbids Go Home PC Cover.jpg|320px|thumb|left|One of the PC covers]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RGH Rabbids 1.jpg&lt;br /&gt;
RGH Rabbids 2.jpg&lt;br /&gt;
RGH Vermijumper.jpg&lt;br /&gt;
RGH Verminator 5.jpg&lt;br /&gt;
RGH Verminator 7.jpg&lt;br /&gt;
RGH Verminator 8.jpg&lt;br /&gt;
RGH Verminator 9.jpg&lt;br /&gt;
RGH Vermipenguin.jpg&lt;br /&gt;
RGH Vermitank.jpg&lt;br /&gt;
RGH Vermitop.jpg&lt;br /&gt;
RGH Vermitorch.jpg&lt;br /&gt;
RGH Film Tape Frames.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==International names==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Translation&lt;br /&gt;
|-&lt;br /&gt;
| Japanese&lt;br /&gt;
| ラビッツ・ゴー・ホーム (&#039;&#039;Rabittsu Gō Hōmu&#039;&#039;)&lt;br /&gt;
| &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| &#039;&#039;The Lapins Crétins : La Grosse Aventure&#039;&#039;&lt;br /&gt;
| &#039;&#039;The Raving Rabbids: The Great Adventure&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Spanish&lt;br /&gt;
| &#039;&#039;Rabbids Mi Caaasa!!!&#039;&#039;&lt;br /&gt;
| &#039;&#039;Rabbids: My House!!!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Polish&lt;br /&gt;
| &#039;&#039;Kórliki Go Home&#039;&#039;&lt;br /&gt;
| &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Russian&lt;br /&gt;
| &#039;&#039;Бешеные Кролики Go Home&#039;&#039;&lt;br /&gt;
| &#039;&#039;Raving Rabbids Go Home&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Rabbids Go Home]]&lt;br /&gt;
[[pl:Rabbids Go Home]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102355</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102355"/>
		<updated>2024-12-23T01:42:32Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick Rabbids or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]&#039;s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]&#039;s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]&#039;s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto them. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it which &amp;quot;defeats&amp;quot; it.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbids]] or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
Shopping Cart&lt;br /&gt;
Object&lt;br /&gt;
Toilet&lt;br /&gt;
Brick&lt;br /&gt;
Brick (thin)&lt;br /&gt;
Verminator&lt;br /&gt;
IT&lt;br /&gt;
Human (Old Lady)&lt;br /&gt;
Vacuum Cleaner&lt;br /&gt;
Human (Business Man)&lt;br /&gt;
Chihuahua&lt;br /&gt;
Rabbid&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. One the Rabbid touches the ground, the levels ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
The game doesn&#039;t have very many currently known bugs or glitches but there are a few.&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart Rabbid starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s menu will show on top of the end screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102354</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102354"/>
		<updated>2024-12-23T01:39:56Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following:&lt;br /&gt;
&lt;br /&gt;
===Main Level Utilities===&lt;br /&gt;
* Ramp: These are often used to fill gaps in the floor. They can also be used to redirect balloons when placed above them.&lt;br /&gt;
* Ramp (thin): The same as a ramp but objects can go through it from beneath when going upwards.&lt;br /&gt;
* Rocket Punch: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works diagonally.&lt;br /&gt;
* Bouncing Boxing Glove: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. This one works vertically.&lt;br /&gt;
* Bowling Ball: It is a heavy object that can crush destructible objects similar to a safe but it can roll along slanted surfaces.&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Wooden Crate: Can be used in the same way as a ramp but it can also be crushed by heavy objects.&lt;br /&gt;
* Bull: These huge creatures can kick Rabbids or other objects. If something is in front of the bull it will be hit vertically. If something is behind the bull it will be hit diagonally.&lt;br /&gt;
* Rabbid Bag: This object can spawn 3 or 6 [[Rabbid]]&#039;s depending on the &amp;quot;curved arrow&amp;quot; setting when touching it with the stylus.&lt;br /&gt;
* Helium Balloon: These float vertically unless attached to a heavy object with a rope. It can lift most lighter objects, such as [[Rabbid]]&#039;s and level objects. it doesn&#039;t always need rope to raise objects if they&#039;re balanced on top of it.&lt;br /&gt;
* Fan: These propel [[Rabbid]]&#039;s and other objects in the direction that the fan is facing, either vertically or horizontally.&lt;br /&gt;
* Helium Tank: These cause [[Rabbid]]s to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with the corner of a wall, an object and especially a fan.&lt;br /&gt;
* Rope: Ropes can be attached to most other objects, including [[Rabbid]]s. It is often used to attach objects to balloons or safes.&lt;br /&gt;
* Pulley: These are required for rope to be attached to them and hold it steady.&lt;br /&gt;
* Safe: These are often attached to ropes and used to weigh things down. This also works with balloons.&lt;br /&gt;
* Destructible Wall: These are often used as gap fillers, and can be broken by heavy objects. [[Rabbid]]s can also break them by landing on them or by getting distracted by a Boombox that is playing music on top of it. They will start bouncing on the ground and break it.&lt;br /&gt;
* Basketball: Similar to the bowling ball, this rolls on the ground, but it also bounces around wildly when it comes into contact with anything. It can be used to break crates and destructible walls.&lt;br /&gt;
* Boombox: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).&lt;br /&gt;
* [[Vermi-Dog|Dog]]: These chase [[Rabbid]]s and try to bite them. If a [[Rabbid]] is being bitten then the player can blow into the console&#039;s microphone and free them.&lt;br /&gt;
* Octopus: These are attached to ropes and used by [[Rabbid]]s as a zip line by clinging onto them. If an octopus ends up on the ground not attached to a rope and next to a [[Rabbid]], then the [[Rabbid]] will kick it which &amp;quot;defeats&amp;quot; it.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.&lt;br /&gt;
* TV: These distract [[Rabbid]]s until they are turned off by being hit with something or losing power from a generator or a treadmill.&lt;br /&gt;
* Baseball Bat: This is used by Rabbids to hit other [[Rabbids]] or objects sending them flying in the opposite direction. They are single use.&lt;br /&gt;
* Generator: This is used to power treadmills, TVs and [Time Washing Machine|Washing Machines]]. When those objects are set to have a power line they must be powered by a [[Rabbid]] running on a treadmill connected to it, otherwise they will be turned off. If a [[Rabbid]] comes into contact with the power line then they will get electrocuted and their skeleton is visible from an xray. &lt;br /&gt;
* Treadmill: Used by [[Rabbid]]s running on them to power treadmills, TVs and [Time Washing Machine|Washing Machines]].&lt;br /&gt;
* Gun: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot one bullet that can break boxes and ropes, or cause [[Rabbid]]s or other object to move in the opposite direction.&lt;br /&gt;
* Plunger: Similar to a baseball bat in that a [[Rabbid]] must use them and they are single use. They shoot a line with the end of a plunger that flies out in a straight line until it hits something. Then the [[Rabbid]] that shot it is propelled towards where it landed, or got stuck to. &lt;br /&gt;
(The last 10 are cutscenes that don&#039;t add anything new.)&lt;br /&gt;
&lt;br /&gt;
===Object Utilities===&lt;br /&gt;
Shopping Cart&lt;br /&gt;
Object&lt;br /&gt;
Toilet&lt;br /&gt;
Brick&lt;br /&gt;
Brick (thin)&lt;br /&gt;
Verminator&lt;br /&gt;
IT&lt;br /&gt;
Human (Old Lady)&lt;br /&gt;
Vacuum Cleaner&lt;br /&gt;
Human (Business Man)&lt;br /&gt;
Chihuahua&lt;br /&gt;
Rabbid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. One the Rabbid touches the ground, the levels ends and the overall score is calculated. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it, similar to playing a normal puzzle.&lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
Build Puzzle&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;First step, choose an animation&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
The game doesn&#039;t have very many currently known bugs or glitches but there are a few.&lt;br /&gt;
&lt;br /&gt;
If the touch screen is repeatedly tapped very quickly when the shopping cart Rabbid starts entering the toilet at the end of a level, and done with extremely precise timing, the level&#039;s menu will show on top of the end screen. The game is now soft locked and because the only way to change screens in the game is via the touchscreen, the game has to be restarted to fix the bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=102254</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=102254"/>
		<updated>2024-12-20T10:13:15Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Technical issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[File:RaymanDS.jpg|center|250px|Rayman DS]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039;. This is partially due to the DS&#039;s lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of [[the Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman DS&#039;&#039; also has a very unstable framerate. The max framerate cap is 60 FPS, but situations where the framerate is this high are rare (only by entering first person view against a wall in certain small and sparsely detailed rooms). During general exploration, &#039;&#039;Rayman DS&#039;&#039; frequently dips under 30 FPS. Large detailed environments with lots of transparent textures can even cause dips into the low 20s or mid-high teens. Action heavy sequences where lots of transparent effects and particles are being rendered are some of the worst case scenarios and can cause the framerate to drop to single digits.&lt;br /&gt;
&lt;br /&gt;
Collision detection in &#039;&#039;Rayman DS&#039;&#039; is prone to issues. It is easier to clip through walls and floors or get stuck on geometry than in other versions of the game. The collision engine is also prone to causing further drops in performance. Simply running into or against a wall for example will cause major dips in the framerate.&lt;br /&gt;
&lt;br /&gt;
Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do in regular daylight, and lava-filled areas will no longer illuminate them.&lt;br /&gt;
&lt;br /&gt;
The surfaces of water, lava, etc. no longer shift and move.&lt;br /&gt;
&lt;br /&gt;
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rayman DS - Back cover EU.jpg|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Rayman DS - USA Cover.jpg|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.&lt;br /&gt;
Raymandslogo.jpeg|The game&#039;s logo.&lt;br /&gt;
Rayman-french-ds.jpeg|French advertising poster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[it:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102253</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102253"/>
		<updated>2024-12-20T09:54:33Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to [[Vermi-Dog|Bulldogs]] that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock 4 different [[RGHDS_Challenges|Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
[[Build_Puzzle|Build Puzzle]]&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version ([[DSi_Enhanced_Edition|DSi Enhanced Edition]]), that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102252</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102252"/>
		<updated>2024-12-20T09:46:23Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* DSi Enhanced Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock 4 different [[RGHDS_Challenges|Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
[[Build_Puzzle|Build Puzzle]]&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version ([[DSi_Enhanced_Edition|DSi Enhanced Edition]]), that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102251</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102251"/>
		<updated>2024-12-20T09:40:18Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock 4 different [[RGHDS_Challenges|Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build Puzzle==&lt;br /&gt;
[[Build_Puzzle|Build Puzzle]]&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition==&lt;br /&gt;
After the original release of the game, there was an updated version, [[DSi_Enhanced_Edition|DSi Enhanced Edition]], that included features that utilized the DSi and later DS&#039; cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console&#039;s cameras, and use buttons on the touch screen to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102246</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102246"/>
		<updated>2024-12-20T08:48:20Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock 4 different [[RGHDS_Challenges|Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the [[DSi_Enhanced_Edition|DSi Enhanced Edition]]), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102241</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102241"/>
		<updated>2024-12-20T08:25:06Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock 4 different [[RGHDS_Challenges|Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=102240</id>
		<title>User:Imaproshaman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=102240"/>
		<updated>2024-12-20T08:21:02Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Shaman. (they/them)&lt;br /&gt;
&lt;br /&gt;
I really like [[Rabbids Go Home (DS)]] and speedrunning the game! You can find out more here: https://www.speedrun.com/rghds&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102239</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102239"/>
		<updated>2024-12-20T08:18:10Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock 4 different [[Challenge|Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102238</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102238"/>
		<updated>2024-12-20T08:16:45Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock 4 different [[Challenges]], which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102237</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=102237"/>
		<updated>2024-12-20T08:11:04Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: Condensed &amp;quot;Utilities&amp;quot; and &amp;quot;Challenges&amp;quot; to make space for them to be on their own pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 &amp;quot;Zones&amp;quot; that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
During puzzles, the player is given several [[Utility|Utilities]] to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids and even [[Time Washing Machine|Washing Machines]] that teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different [[Challenges]]. Each of the 4 challenges has 20 levels. The player must get a silver completion on the puzzle to unlock the next one.  The puzzles can be 100% (gold) like the main puzzles, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=100531</id>
		<title>User:Imaproshaman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=100531"/>
		<updated>2024-10-19T06:20:44Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Shaman (they/them).&lt;br /&gt;
&lt;br /&gt;
I really like [[Rabbids Go Home (DS)]] and speedrunning the game! You can find out more here: https://www.speedrun.com/rghds&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=100530</id>
		<title>User:Imaproshaman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Imaproshaman&amp;diff=100530"/>
		<updated>2024-10-19T05:42:02Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: Created page with &amp;quot;//TODO: Edit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;//TODO: Edit&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100484</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100484"/>
		<updated>2024-10-17T04:50:36Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs that chase the Rabbids, and even [[Time Washing Machine|Washing Machines]] to teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100483</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100483"/>
		<updated>2024-10-17T04:49:39Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they&#039;ll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.&lt;br /&gt;
&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs to chase the Rabbids, and even [[Time Washing Machine|Washing Machines]] to teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100482</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100482"/>
		<updated>2024-10-17T04:40:55Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* DSi Enhanced Edition Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs to chase the Rabbids, and even [[Time Washing Machine|Washing Machines]] to teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100481</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100481"/>
		<updated>2024-10-17T04:38:22Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle. These range from Helium Balloons to raise objects into the air, to Dogs to chase the Rabbids, and even [[Time Washing Machine|Washing Machines]] to teleport objects and Rabbids.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100480</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100480"/>
		<updated>2024-10-17T04:36:24Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid&#039;s cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100479</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100479"/>
		<updated>2024-10-17T02:34:09Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* DSi Enhanced Edition Feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==DSi Enhanced Edition Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS (while playing the DSi Enhanced Edition), the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100395</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100395"/>
		<updated>2024-10-14T05:26:26Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Camera-Only Feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Section 1 ===&lt;br /&gt;
&amp;quot;First step, choose an animation&amp;quot;&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
===Section 2===&lt;br /&gt;
&amp;quot;Second Step, take a picture&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
===Section 3===&lt;br /&gt;
&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100394</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100394"/>
		<updated>2024-10-14T05:17:57Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced camera features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot; / &amp;quot;First step, choose an animation&amp;quot; / &amp;quot;Second Step, take a picture&amp;quot; / &amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras.&amp;lt;br&amp;gt;&lt;br /&gt;
There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background.&amp;lt;br&amp;gt;&lt;br /&gt;
A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved.&lt;br /&gt;
The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100393</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100393"/>
		<updated>2024-10-14T05:02:54Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player can unlock different challenge modes. In total, there are 4 and each one has 20 puzzles. The player must get a silver completion on the puzzle to unlock the next one. The puzzles can be 100% (gold) like normal levels, but it doesn&#039;t unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids without a Shopping Cart Rabbid.&lt;br /&gt;
&lt;br /&gt;
===Air-bunny===&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing puzzle utilities like in normal levels, but instead of there being a Shopping Cart Rabbid, it&#039;s a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, without touching the ground. &lt;br /&gt;
&lt;br /&gt;
===Addicted to TV===&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge doesn&#039;t require placing any puzzle utilities, but rather the player can manipulate the various items and walls, floors, ect. instead. When they are touched by the player, the &amp;quot;double arrow&amp;quot; icon appears allowing them to rotate it. &lt;br /&gt;
&lt;br /&gt;
===Rabbids, go away!===&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level.&lt;br /&gt;
&lt;br /&gt;
===A toilet, a shopping cart.===&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot; / &amp;quot;First step, choose an animation&amp;quot; / &amp;quot;Second Step, take a picture&amp;quot; / &amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras.&amp;lt;br&amp;gt;&lt;br /&gt;
There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background.&amp;lt;br&amp;gt;&lt;br /&gt;
A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved.&lt;br /&gt;
The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100386</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100386"/>
		<updated>2024-10-13T07:45:37Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Camera-Only Feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot; / &amp;quot;First step, choose an animation&amp;quot; / &amp;quot;Second Step, take a picture&amp;quot; / &amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras.&amp;lt;br&amp;gt;&lt;br /&gt;
There are buttons on the touch screen that allow the player to manipulate the image in various ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background.&amp;lt;br&amp;gt;&lt;br /&gt;
A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved.&lt;br /&gt;
The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100385</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100385"/>
		<updated>2024-10-13T07:42:41Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Camera-Only Feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot; / &amp;quot;First step, choose an animation&amp;quot; / &amp;quot;Second Step, take a picture&amp;quot; / &amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are buttons on the touch screen that allow the player to manipulate the image in various ways.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background.&lt;br /&gt;
A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved.&lt;br /&gt;
The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100384</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100384"/>
		<updated>2024-10-13T07:41:30Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Camera-Only Feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Create a funny scene with these Rabbid animations!&amp;quot; / &amp;quot;First step, choose an animation&amp;quot; / &amp;quot;Second Step, take a picture&amp;quot; / &amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu, where they can take a picture of something with either of the console&#039;s cameras.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are buttons on the touch screen that allow the player to manipulate the image in various ways.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved.&lt;br /&gt;
The ▲ menu on the bottom right also becomes available that has several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100380</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100380"/>
		<updated>2024-10-13T02:16:24Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi/3DS/2DS, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has a [[Rabbid]] ride inside a shopping cart and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100379</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100379"/>
		<updated>2024-10-13T01:57:41Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a [[Rabbid]] ride inside a shopping trolley and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of these Bonus Levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the chapter. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100378</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100378"/>
		<updated>2024-10-13T01:56:49Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Level Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a [[Rabbid]] ride inside a shopping trolley and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of these Bonus Levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the chapter. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Build A Level==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100377</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100377"/>
		<updated>2024-10-13T01:55:55Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a [[Rabbid]] ride inside a shopping trolley and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are five areas in the game. Every area consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 puzzles each. There&#039;s an 11th bonus level that&#039;s required to unlock the next Zone on the player&#039;s first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of these Bonus Levels also unlocks an item to use in the Build A Puzzle mode. To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the chapter. The areas are as follows:&lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
===Bonus Levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Level Building==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100376</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100376"/>
		<updated>2024-10-13T01:48:01Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS, Nintendo DSi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a [[Rabbid]] ride inside a shopping trolley and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC).&lt;br /&gt;
&lt;br /&gt;
===Bonus levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
Every chapter consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 levels each. There&#039;s an 11th Bonus Level that&#039;s required to beat to unlock the next Zone on the player&#039;s first play through on a fresh save file. Each of these Bonus Levels also unlocks an item to use in the Build A Puzzle mode.&lt;br /&gt;
To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the chapter. &lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Level Building==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100375</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100375"/>
		<updated>2024-10-13T01:46:22Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a [[Rabbid]] ride inside a shopping trolley and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC).&lt;br /&gt;
&lt;br /&gt;
===Bonus levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
Every chapter consists of 3 sections, or &amp;quot;Zones&amp;quot;, that have 10 levels each. There&#039;s an 11th Bonus Level that&#039;s required to beat to unlock the next Zone on the player&#039;s first play through on a fresh save file. Each of these Bonus Levels also unlocks an item to use in the Build A Puzzle mode.&lt;br /&gt;
To unlock the third bonus Zone of each chapter, the player must 100% (gold) at least 1 Zone from the chapter. &lt;br /&gt;
&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* The Dump&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Level Building==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100374</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100374"/>
		<updated>2024-10-13T01:41:27Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* Challenges*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a [[Rabbid]] ride inside a shopping trolley and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC).&lt;br /&gt;
&lt;br /&gt;
===Bonus levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Air-bunny&lt;br /&gt;
&amp;quot;Pick up as many objects as you can without your Rabbid touching the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Addicted to TV&lt;br /&gt;
&amp;quot;Place 2 Rabbids under each TV set so they don&#039;t miss their favourite TV show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rabbids, go away!&lt;br /&gt;
&amp;quot;Take Advantage of the Rabbids&#039; snooze to eject them all off the screen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A toilet, a shopping cart.&lt;br /&gt;
&amp;quot;Objects galore! Position the shopping cart and toilet to pick up as many items as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Level Building==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100373</id>
		<title>Rabbids Go Home (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home_(DS)&amp;diff=100373"/>
		<updated>2024-10-12T23:52:42Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* DSi/3DS/2DS-only feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[File:RGH_DSeu.jpg|250px|center|Rabbids Go Home]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]] Casablanca&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 1st November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009&lt;br /&gt;
| genre = Puzzle&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of [[Rabbids Go Home|&#039;&#039;Rabbids Go Home&#039;&#039; for the Nintendo Wii]], that was released to coincide with the [[Rabbids Go Home|Wii version]]&#039;s release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as &#039;&#039;The Incredible Machine&#039;&#039; and &#039;&#039;Mario vs. Donkey Kong 2: March of the Minis&#039;&#039;. It is also the first and only game in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]] to have enhanced features only for use on the DSi, and is the last game in the series to be released on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]]&lt;br /&gt;
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a [[Rabbid]] ride inside a shopping trolley and collect items for the [[Rabbid]]s&#039; moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the [[Rabbid]] in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the [[Rabbid]] can go down the toilet, though it is possible for all items (if there is more than one) to be collected.&lt;br /&gt;
&lt;br /&gt;
There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC).&lt;br /&gt;
&lt;br /&gt;
===Bonus levels===&lt;br /&gt;
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb&#039;s flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce.&lt;br /&gt;
&lt;br /&gt;
===[[Verminator]]s===&lt;br /&gt;
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid&#039;s path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Building Site&lt;br /&gt;
* Miami&lt;br /&gt;
* Theme Park&lt;br /&gt;
* Las Vegas&lt;br /&gt;
* Dump&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
Throughout the game the player is given several utilities to help them solve a puzzle.&lt;br /&gt;
&lt;br /&gt;
* Scissors: Mainly used to cut ropes.&lt;br /&gt;
* Girders: These often fill gaps on the floor.&lt;br /&gt;
* Bulls: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.&lt;br /&gt;
* Safes: These are often attached to ropes and used to weigh things down.&lt;br /&gt;
* Ropes: Ropes can be attached to most other objects, including [[Rabbid]]s.&lt;br /&gt;
* Bowling balls: Used to crush small boxes, destructible walls and some other objects.&lt;br /&gt;
* Rocket Punches: These propel [[Rabbid]]s and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones.&lt;br /&gt;
* Balloons: Full of helium, they rise, often taking objects underneath them with them.&lt;br /&gt;
* Helium tanks: These cause [[Rabbid]]s to inflate and float upwards temporarily.&lt;br /&gt;
* Destructible walls: These are often uses as gap fillers, and can be broken by heavy objects.&lt;br /&gt;
* Boomboxes: These cause [[Rabbid]]s to bounce on the ground, and are often used in conjunction with destructible floors.&lt;br /&gt;
* TVs: Used to distract [[Rabbid]]s until they are broken.&lt;br /&gt;
* [[Time Washing Machine|Washing Machines]]: These are often used to teleport [[Rabbid]]s or objects, and come in three different colours.&lt;br /&gt;
* Dogs: These chase [[Rabbid]]s and often bite them.&lt;br /&gt;
&lt;br /&gt;
==Challenge Mode==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Level Building==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Camera-Only Feature==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Create a funny scene with these Rabbid animations!&#039;&amp;quot;&#039;}}&lt;br /&gt;
&lt;br /&gt;
If the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature where they can take a picture of something with either of the console&#039;s cameras. There are buttons on the touch screen that allow the player to manipulate the image in various ways:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;First step, choose an animation&amp;quot;&amp;quot;}}&lt;br /&gt;
When the [1] button is selected, two [&amp;lt;|&amp;gt;] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Second Step, take a picture&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has a several options:&lt;br /&gt;
* Changing the camera to be flipped vertically or not&lt;br /&gt;
* Applying one of 5 colour filters&lt;br /&gt;
* Cycling through one of 4 camera modes&lt;br /&gt;
* Switching between the front facing or rear facing cameras&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&amp;quot;Third Step, use the mask to hide the Rabbids&amp;quot;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several options:&lt;br /&gt;
* Modify Mask: Switches the opacity of the mask between 50% or none&lt;br /&gt;
* Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image&lt;br /&gt;
* Move Mask: Allows the mask to be moved around with the stylus&lt;br /&gt;
* New Mask: Resets the mask to the default unedited state&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids Go Home (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=100372</id>
		<title>Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman&amp;diff=100372"/>
		<updated>2024-10-12T23:47:08Z</updated>

		<summary type="html">&lt;p&gt;Imaproshaman: /* In Rayman Designer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&amp;quot;Rayman&amp;quot; redirects here. For other uses, see [[Rayman (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanPSRender.png|center|350px|Rayman]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Garden]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;, &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;&lt;br /&gt;
| portrayed by = Steve Perkinson (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Billy West]] (&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Re: Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1453045#p1453045&amp;lt;/ref&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[David Gasman]] ([[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; on PlayStation]], &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Douglas Rand]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
David Menkin (&#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Hero&lt;br /&gt;
| relatives = [[Betilla]] (creator, according to some accounts)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bad Rayman]] (clone)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dark Rayman (Rayman Legends)|Dark Rayman]] (clone)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Raynette]] (unconfirmed wife, PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman Origins - Rayman&#039;s Story - Vita Relics Cutscene&#039;&#039;, http://www.youtube.com/watch?v=hHxD0dCB3aQ&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ly]] the Fairy (suggested girlfriend, but only in concept art and not in the final &#039;&#039;[[Rayman 2]]&#039;&#039;)&amp;lt;ref&amp;gt;Rayman2.com (via archive.org), &#039;&#039;Romantic Wall Paper&#039;&#039;, http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Simohne]] (girlfriend, [[Rayman Raving Rabbids (cancelled prototype)|cancelled &#039;&#039;Rayman Raving Rabbids&#039;&#039;]])&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Default (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Adventure outfit, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|500]][[File:Icon0RO.png|15px|500]][[File:Icon0RO.png|15px|500]] [[File:Gem icon.png|25px]] (Classic Ray, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;Default (Classic Ray, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon1RO.png|15px|10]][[File:Icon0RO.png|15px|10]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (Adventure outfit, &#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman&#039;&#039;&#039; is the main protagonist of [[Rayman (series)|the video game series of the same name]]. Rayman was originally created in the early 1990s by French video game developer [[Michel Ancel]]. The character made his debut in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], published by [[Ubisoft]] in 1995. With his trademark lack of limbs and [[helicopter]] hair, Rayman has become a popular and recognizable video game character, and [[Rayman (series)|the series]] has continued to grow and develop across numerous platforms up to the present day.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Rayman was originally designed to simply be an athletic character with a full body, but because of complications rendering on game consoles, he was left without arms, legs and a neck – his hands, feet and head float around his body. The manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; gives out a new explanation for Rayman&#039;s limblessness: the lack of [[Lum]]s had the consequence of preventing the creation of his limbs. He has a huge round nose, and strawberry-blonde hair which he divides into two fronds (three in [[Rayman 1|the original game]]). He has the ability to use his hair as a [[helicopter]], which lets him glide across large spaces and make soft landings. His eyes are dark blue in colour, though in most official artwork they are coloured black; two pictures in [[Rayman 1|the original game]] showed him with lighter blue eyes. While Rayman is unique in most of the games, other members of [[Rayman&#039;s species|his unknown species]] are seen in [[Rayman 1|the original game]], notably [[the Magician]], [[Tarayzan]], [[the Musician]] and the Musician&#039;s wife and child.&lt;br /&gt;
&lt;br /&gt;
Rayman is almost always seen in white gloves and a purple torso with [[Rayman&#039;s symbol|a mysterious white ring on the chest]], through which he gains new powers from [[Betilla]] the Fairy. [[Rayman&#039;s symbol|The symbol]] can also absorb the [[Silver Lum]]s created by the [[Fairy|fairies]], and magically open the pillars containing the [[Four Masks of Polokus]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. Up until &#039;&#039;[[Rayman 3]]&#039;&#039;, he wore a red neckerchief, which was then replaced with a red hood. He also wears shoes that are typically yellow and white, though the actual designs have changed throughout [[Rayman (series)|the series]]. &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; is where he is seen wearing different clothing that has raised a few questions about his ‘limblessness’, as he sometimes looks as if he has knees, such as the [[Skin#Rayman Raving Rabbids|disco costume]] with its trousers/pants. In &#039;&#039;[[Rayman Origins]]&#039;&#039;, his &#039;&#039;[[Rayman 3]]&#039;&#039; attire was used, but his hood and shoes are a little different. In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, he wears a new attire. He wears a red bandanna around his hair, a sleeveless brown coat unbuttoned around the bottom alongside his red hood, revealing a white shirt, and has a brown belt around his waist with a gold buckle. His gloves are now brown and fingerless, and his shoes are the same kind [[Assassin Ray]] wears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Ray1RENDER.png|Rayman, as he appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
Ray2 Rayman render.png|Rayman, as he appears in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
Rayman 3 Rayman Pose.png|thumb|Rayman, as he appears in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Char-rayman.png|Rayman, as he appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
RaymanArtworkRender.png|Rayman, as he appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
[[File:R2 GlitchKegFly.jpeg|thumb|320px|left|Rayman carrying a [[keg]].]]&lt;br /&gt;
[[File:Rayman Bowling level 2 Classic.jpg|thumb|right|class=sprite|Rayman playing bowling in &#039;&#039;[[Rayman Bowling]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is very athletic and shows great gymnastic skills, especially since being given the power to [[Running|run]] in [[Rayman 1|the original game]], and from &#039;&#039;[[Rayman 2]]&#039;&#039; onwards. He is able to scale wall sides, kick enemies and do monkey bars, and some of his gymnastic skills include handstands, somersaults and back flips. Rayman is also strong enough to carry things such as [[baby Globox]]es, [[Magic Sphere]]s, [[plum]]s and [[keg]]s. He can run while carrying an object in &#039;&#039;[[Rayman Revolution]]&#039;&#039; if he purchases an optional upgrade at the [[Magic Well]].&lt;br /&gt;
&lt;br /&gt;
Because of his limbless nature, Rayman has the ability, known as the [[telescopic fist]], to shoot his fists as a projectile. The power and range of his punches can be increased by charging them. Rayman can also do this with his feet and throw his torso downwards with the [[bodyshot]]. His body parts appear to be sentient, since his fists can move and think on their own, as shown in the endings of &#039;&#039;[[Rayman 2]]&#039;&#039;, where his shoe gravitates towards him, and &#039;&#039;[[Rayman 3]]&#039;&#039;, where his hands wander off to scare a [[red Lum]].&lt;br /&gt;
&lt;br /&gt;
One of his most iconic powers is his [[Helicopter|helicopter hair]] which allows him to glide short distances. Although he cannot fly on his own, Rayman can ascend upwards if he glides on an air current. A temporary upgrade called the [[Super Helicopter]] allows Rayman to fly indefinitely for an entire level.&lt;br /&gt;
&lt;br /&gt;
Rayman has magic abilities as well. He can shoot orbs of energy out of his hands with the [[magic fist]], and similarily to his regular fist, it can be charged to increase the power output. By hitting a [[purple Lum]] with either his [[magic fist]] or [[telescopic fist]], he can create a tether of energy with his [[grappling fist]]. In [[Rayman Raving Rabbids (DS)|the DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], while Rayman does not have access to the [[magic fist]], he can shoot [[yellow Lum]]s as an attack after collecting them.&lt;br /&gt;
&lt;br /&gt;
Rayman begins as a very poor [[Swimming|swimmer]]; in [[Rayman 1|the original game]], he loses a [[life]] the instant he falls into any body of liquid. By the time of &#039;&#039;[[Rayman 2]]&#039;&#039;, he has developed this new skill – although all he can do in this game is a simple dog-paddle. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he is taught to swim by [[Murfy]] and a [[baby Globox]] at the beginning of the game. In &#039;&#039;[[Rayman 3]]&#039;&#039;, he is a far more capable [[Swimming|swimmer]]; he can now use his [[helicopter]] hair to propel himself through the water, he can perform athletic underwater backflips, and he no longer seems to require any [[Blue Lum]]s or [[air bubble]]s to breathe beneath the surface. In both &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;, he can [[Swimming|swim]] without needing any air like in &#039;&#039;[[Rayman 2]]&#039;&#039;, and without use of his [[helicopter]] hair like in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Rayman is equipped with the [[Blaster]] and [[Plunger Guard]] weapons, and possesses the [[dash]] ability.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:R1-Grimace.gif|frame|left|class=sprite|Rayman making a [[grimace]].]]&lt;br /&gt;
[[File:Jano Grimace R3 GBA.PNG|frame|class=sprite|right|Rayman taunting [[Jano]].]]&lt;br /&gt;
&lt;br /&gt;
Rayman&#039;s true personality is not explored deeply in [[Rayman (series)|the series]], though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world. Sometimes he can be a little childish, especially in [[Rayman 1|the original game]], as he often pulls [[grimace]]s as a form of defence. According to the now defunct &#039;&#039;&#039;Rayman&#039;s World&#039;&#039;&#039; website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman&#039;s personality between the two games: &#039;[[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] was a platform game, &#039;&#039;[[Rayman 2]]&#039;&#039; is an action game. The universe has also evolved a lot, and so has the character. &#039;&#039;[[Rayman 2]]&#039;&#039; is a bit older, able to do more things, and loves a good fight. He is less childish. The game itself includes more action and more tricks.’ In later games, Rayman becomes somewhat self-absorbed, especially in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, as the [[Rabbid]]s start to treat him like a celebrity during his captivity, though he is seen remembering and worrying about the [[baby Globox]]es that he left behind. That however seems to be put behind him as the [[Rabbid]]s continue to harass him in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;. It is revealed through interviews with [[Michel Ancel]] that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during &#039;&#039;[[Rayman 2]]&#039;&#039; because of [[Ubisoft]]&#039;s focus on the environments of the game. It was in &#039;&#039;[[Rayman 3]]&#039;&#039; that [[Ubisoft]] tried to show Rayman&#039;s true personality, giving him an updated look to match his newfound attitude and charisma. A &#039;&#039;[[Rayman 3]]&#039;&#039; press release stated that ‘Like his core gaming audience, Rayman as a character has matured and now has a wilder edge, only hinted at in the earlier games.’&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins.jpg|thumb|320px|left|Rayman blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair.]]&lt;br /&gt;
[[File:Shoot for the Stars 21.jpg|320px|thumb|right|Rayman relaxing with his friends.]]&lt;br /&gt;
&lt;br /&gt;
However, in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman seems to have recovered part of his childish personality; he bears a more joyful, careless and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games. Rayman appears to enjoy a good joke, as the description of [[Raybox]] states he painted his skin with the help of Voodoo Mama to prank [[Globox]]. While the trailers and other commercial media described him as a &amp;quot;New Crazy&amp;quot;, [[Michel Ancel]] explains Rayman and [[Globox]]&#039;s personality: &#039;They&#039;re the kind of characters who look... stupid, really, but they&#039;re not stupid, just simple. And all they really want to do is just focus on doing their job, no matter what.&#039; When &#039;&#039;[[Rayman Origins]]&#039;&#039; was still developed as a prequel, the newborn Rayman was intended to bear a more immature, confused and unintelligent personality, blowing [[Betilla]]&#039;s skirt with his [[propeller]] hair and annoying the magic people; the game was initially focused on Rayman and [[Globox]]&#039;s personalities and how they evolved over time to become the heroes of [[the Glade of Dreams]]; the concept was changed when the game became a sequel.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he is seen with a mostly unchanged personality from &#039;&#039;[[Rayman Origins]]&#039;&#039;, although it is presented in a more serious tone.&lt;br /&gt;
&lt;br /&gt;
Rayman also appears to like several sports, such as basketball. In &#039;&#039;[[Rayman 2]]&#039;&#039; he will sometimes take his body off and play with it like a basketball whenever he is left idle. Also, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], if the player decides to continue at the &amp;quot;Game Over&amp;quot; screen, Rayman will throw his body through a basketball net and catch it. In &#039;&#039;[[Rayman 3]]&#039;&#039;, he seems to also show interest in football, as when he is left idle, he kicks his body around and can also kick [[turtle]]s and [[plum]]s. Other sports that Rayman appears to like are golf, bowling and karting, as &#039;&#039;[[Rayman Golf]]&#039;&#039;, &#039;&#039;[[Rayman Bowling]]&#039;&#039; and &#039;&#039;[[Rayman Kart]]&#039;&#039; suggest. One of Rayman&#039;s hobbies is painting, which was revealed at a later point in [[Rayman 1|the original game]] and in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
[[File:RaymanLimbs.jpg|thumb|320px|left|An early sketch of Rayman.]]&lt;br /&gt;
[[File:Concept art Hamac.png|thumb|320px|right|A drawing of Rayman relaxing on a hammock.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is the creation of French video game developer [[Michel Ancel]], who was born in 1972. Around 1980, the eight-year-old [[Michel Ancel|Ancel]] began playing video games. Five years later, he began to create his own simple logic games, featuring characters that he invented himself. He often sketched character concepts on table corners, and around 1992, he came up with his favourite character so far: Rayman. [[Michel Ancel|Ancel]] left Rayman without any arms, legs or neck, making the character very easy to animate, as well as opening up unique gameplay possibilities, such as the [[telescopic fist]]. [[Michel Ancel|Ancel]] worked as a graphic artist and programmer on a string of Lankhor and [[Ubisoft|Ubi Soft]] games in the late 1980s and early 1990s. In 1992, he and a small team of developers began production on [[Rayman (cancelled prototype)|a Super Nintendo game]] starring his Rayman character. Eventually it was decided to scrap this project, and rework it into [[Rayman 1|an Atari Jaguar game]], which was eventually released in 1995. By the end of the game&#039;s development cycle, the team had grown to contain dozens of members.&lt;br /&gt;
&lt;br /&gt;
===Inspiration===&lt;br /&gt;
A number of interviews with [[Ubisoft]] developers were posted on official websites in the period leading up to the release of &#039;&#039;[[Rayman 2]]&#039;&#039;. In one interview, Rayman creator [[Michel Ancel]] revealed the inspirations behind the character. He states &#039;&#039;[[Rayman 2]]&#039;&#039; was inspired by Russian, Chinese and Celtic stories that he read as a child. These elements form the ‘fantastic background’ which comprises [[the Glade of Dreams]], but ‘a more contemporary and cartoonish touch’ has been added.&amp;lt;ref&amp;gt;[http://uk.ign.com/articles/1999/07/07/behind-rayman-2 &#039;&#039;Behind Rayman 2&#039;&#039;, IGN]&amp;lt;/ref&amp;gt; [[Michel Ancel|Ancel]] goes on to say that the concept of the game&#039;s world is similar to that of &#039;&#039;[http://en.wikipedia.org/wiki/The_Dark_Crystal The Dark Crystal]&#039;&#039;, which shares ‘its magic and its Celtic universe’. The cartoonish aspects were inspired by the works of [http://en.wikipedia.org/wiki/Tex_Avery Tex Avery]. [[Michel Ancel|Ancel]] states that ‘Rayman is a true high-performance hero who keeps a good sense of humour like [http://en.wikipedia.org/wiki/Indiana_Jones Indiana Jones]. Rayman is a rebel, fighting against mighty bad guys like in &#039;&#039;[http://en.wikipedia.org/wiki/Star_Wars Star Wars]&#039;&#039; or &#039;&#039;[http://en.wikipedia.org/wiki/Robin_Hood Robin Hood]&#039;&#039;’. This suggests that the villains of [[Michel Ancel|Ancel&#039;s]] [[Rayman (series)|Rayman games]] – [[Mr Dark]] and [[Admiral Razorbeard]] – may have been inspired by the likes of Darth Vader and the Sheriff of Nottingham. The character of Indiana Jones is also referenced by Rayman&#039;s co-creator [[Frédéric Houde]] and [[Rayman 1|the original game]] co-designer Serge Hascoët. According to a 2011 interview with the director of the [[Pix&#039;n Love]] magazine (which has published numerous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]]-related articles), [[Michel Ancel|Ancel]] took the name ‘Rayman’ from the [http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29 ray-tracing] software which [[Ubisoft]] happened to be using during the development of [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
===Rayman&#039;s origins===&lt;br /&gt;
[[File:RaymanOrigins 012.jpg|thumb|left|320px|Rayman is created by [[Betilla]] the Fairy.]]&lt;br /&gt;
[[File:RaymanOrigins 009.jpg|thumb|right|320px|Rayman after he has been created.]]&lt;br /&gt;
&lt;br /&gt;
Several conflicting accounts have been given for Rayman&#039;s origins. During the development of [[Rayman 1|the original game]], the developers considered a story in which a ten-year-old boy named Jimmy created a world called Hereitscool inside his computer, and became Rayman once he was sucked into it. This idea was quickly abandoned. When [[Rayman 1|the original game]] was released in 1995, Rayman&#039;s backstory was left ambiguous, although he already appears to be an established hero within his world by the beginning of the game. The manual states that he is &amp;quot;the guardian of [[The Glade of Dreams|this world]]&amp;quot;. The manual of &#039;&#039;[[Rayman 2]]&#039;&#039; does however contain a different account of Rayman&#039;s origins. It tells of Rayman&#039;s first appearance in [[the Glade of Dreams]], sometime before the events of [[Rayman 1|the original game]]. In this version of the story, he is discovered by fishermen, who for some reason does not seem to have encountered [[Rayman&#039;s species|his species]] before.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman is a unique character of unknown origin.&lt;br /&gt;
&lt;br /&gt;
No wise man or magician can say by what twist of fate or whim of the gods Rayman came to appear at [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
All we know of him comes from the fishermen on [[the Sea of Lums]]. After a particularly stormy night they found him sleeping peacefully in the shade of a palm tree. Frightened by this strange creature from the sea, they called on the people of the forest, the skies and the waters for help. And the sun had not yet reached the zenith when a host of beings, each one more bizarre than the next, came tumbling over the violet sand dunes. They watched him for a long time. “What kind of a man can he be who has neither legs nor arms?”, they asked one another. “Can he possibly be alive?” wondered one of them when Rayman stretched and yawned loudly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take Rayman long to convince the people of [[the Glade of Dreams]] of his good intentions. His energy and good humour, his fantastical powers and love of life and nature won over even the most distrustful of creatures. And when he triumphed over the evil [[Mr Dark|Mister Dark]], the truth was undeniable: Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than anything else, for whom the greatest victory is measured by the extent of the celebrations that follow it.|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A revised origin story for Rayman was revealed at the E3 expo of 2010, when [[Ubisoft]] showed a trailer for the upcoming game &#039;&#039;[[Rayman Origins]]&#039;&#039;. The trailer showed the creation of Rayman by [[Betilla]] the [[fairy]]. At this point in its development, &#039;&#039;[[Rayman Origins]]&#039;&#039; was intended as a two-player episodic downloadable prequel to the series, but it was eventually retooled into a four-player sequel with a retail release.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Long ago, [[Pink Plant Woods|the Primordial Forest]], deep and mysterious, witnessed the birth of a man... a vegetable... no, no, no: a thingamajig. Conjured from the magnificent [[Moons|moonbeams]] of the second summer solstice, woven together by us, the [[nymph]]s, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman!|sign=E3 2010 trailer|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A final, slightly modified version of Rayman&#039;s origin story was eventually offered on the official &#039;&#039;[[Rayman Origins]]&#039;&#039; website in November 2011, and can also be found in the game&#039;s manual.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=When [[Polokus|the Creator]] had his very [[First Bad Dream|first bad dream]], the [[nymph]]s gathered to invoke a being of light capable of saving [[The Glade of Dreams|our world]]: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop [[Jano|the nightmare]]!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, although not surprisingly, our bedazzling and bodacious [[nymph]]s were distracted by some [[zombie chicken]]s on their way to [[Polokus|Bubble Dreamer]]&#039;s sacred snoring grounds, and they lost a sack of [[Lum (UbiArt games)|lum]]s chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination.&lt;br /&gt;
&lt;br /&gt;
In the end, Rayman was born with a few fewer limbs, which as it turned out, made him a whole lot more limber!&lt;br /&gt;
|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A notable difference from the scene shown in the announcement trailer for the game is that [[Betilla]] is no longer the only [[fairy]] creating Rayman. It is not specified whether this story is intended to replace or complement the one from the &#039;&#039;[[Rayman 2]]&#039;&#039; manual. It conflicts with the events of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]], where [[Betilla]] introduces herself to Rayman as if she was meeting him for the first time, as well as with those of &#039;&#039;[[Rayman 2]]&#039;&#039;, where Rayman and [[Jano]] do not appear to have met before. It does not explain the existence of [[Tarayzan]] either.&lt;br /&gt;
&lt;br /&gt;
Additionally, this story contradicts that of the origins of the same [[Zombie Chicken]]s which, according to the manual of &#039;&#039;[[Rayman 2]]&#039;&#039; and their in-game description in &#039;&#039;[[Rayman 3]]&#039;&#039;, were created because of the damages the [[Robo-Pirate]]s have caused when invading [[the Glade of Dreams]], and therefore would not have existed yet at the time of Rayman&#039;s birth.&lt;br /&gt;
&lt;br /&gt;
[[File:Bald Rayman with wife.jpg|thumb|right|320px|Rayman with [[Raynette|his wife]], before he gained hair and became estranged from her.]]&lt;br /&gt;
&lt;br /&gt;
The PlayStation Vita version of the game contains two mosaics which can be viewed when the player collects enough [[relic]]s. One of these mosaics tells a story about Rayman&#039;s past. Long ago, Rayman was completely bald, and had a [[Raynette|wife or girlfriend]] of [[Rayman&#039;s species|his own species]]. One night, as they slept together in a forest, a colony of tiny blonde hair creatures, named [[Mini-Villus|Mini-Villi]], crept up on Rayman and fused themselves into his head. Rayman&#039;s [[Raynette|female companion]], frightened by this strange turn of events, attempted to cut Rayman&#039;s hair with a pair of scissors. The terrified hairs pulled at Rayman&#039;s head, forcing him to flee, and he fell over the edge of a cliff, apparently to his doom; however, he was saved by his new hair, which gave him the ability to fly like a [[helicopter]].&lt;br /&gt;
&lt;br /&gt;
Since the backstory conflicts with other stories of Rayman&#039;s origin, and of how he received his iconic [[helicopter]] ability, it is unclear if it is true and whether [[Raynette]] and the [[Mini-Villus|Mini-Villi]] ever existed.&lt;br /&gt;
&lt;br /&gt;
[[File:April Fools picture.jpg|320px|thumb|left|A version of Rayman with limbs, as seen during an April Fools post on the Rayman Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
Rayman makes his first appearance in [[Rayman 1|the original game]] where he at the start can be seen sleeping in a hammock. He answers [[the Magician]], who asks him to rescue the [[Electoon]]s, with a simple &amp;quot;No problem&amp;quot;. He can then directly afterwards be seen in [[the Dream Forest]] on the map, through the eyes of [[Mr Dark]] who is watching him as he makes his way closer to his hideout in [[Candy Château]]. In the manual he is referred to as &amp;quot;the guardian of [[The Glade of Dreams|this world]]&amp;quot;. Throughout the game he will come across several other characters of [[Rayman&#039;s species|his species]], such as [[Tarayzan]] and [[the Musician]]. Each time after having defeated a boss he will perform a victory dance. The only exception is after having defeated [[Bzzit]], where he comes up and befriends him instead once he sees him crying.&lt;br /&gt;
&lt;br /&gt;
In the final level, [[Mr Dark&#039;s Dare]], [[Mr Dark]] can be seen summoning [[Bad Rayman]], an evil clone who follows Rayman&#039;s every step. It is unknown if this is simply a creation by [[Mr Dark]], or an actual living creature of [[Rayman&#039;s species]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro 008.PNG|Rayman as seen in the intro of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
BetillaPoingGrappin.png|Rayman receives new powers from [[Betilla]].&lt;br /&gt;
Rayman1Group.PNG|Rayman and his friends from [[Rayman 1|the original game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
Rayman appears again in &#039;&#039;[[Rayman Designer]]&#039;&#039; with the same role as in [[Rayman 1|the original game]]. Here he also appears as an [[Event (Rayman Designer)|event]] in the [[Event (Rayman Designer)|event]] editor. The placement of the Rayman [[Event (Rayman Designer)|event]] decides where the player starts when entering the level. The Rayman [[Event (Rayman Designer)|event]] has to be placed in order to play the level. This is the only [[Event (Rayman Designer)|event]] which can only be placed once. Selecting it again will result in the cursor showing Rayman&#039;s head only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman event.png|The Rayman [[Event (Rayman Designer)|event]] in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
Rayman event places a second time.png|The Rayman [[Event (Rayman Designer)|event]] being selected a second time.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[English with Rayman]]&#039;&#039;===&lt;br /&gt;
[[File:Engray-story2.PNG|thumb|320px|right|class=sprite|Rayman, as seen in the intro of &#039;&#039;[[English with Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman appears as the main character in the educational spin-off &#039;&#039;[[English with Rayman]]&#039;&#039; where he is called up by [[the Magician]] to learn the English language, so that he can help him read his letter he received from his cousin [[Andrew]]. Throughout the course of the game, Rayman will be set with several questions to help improve his English skills.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[File:AT 4.PNG|thumb|left|class=sprite|Rayman, as he appears in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Rayman can be seen sleeping again, this time next to a tree. He is this time woken up by a group of [[Ting]]s, who are said to be [[Fairy|fairies]] in this game. Once again [[Bad Rayman]] makes an appearance near the end of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|thumb|320px|right|Rayman battling against [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, Rayman is seen imprisoned on the &#039;&#039;[[Buccaneer]]&#039;&#039; during the opening sequence. He is however quickly rescued by [[Globox]], who has hidden a [[Silver Lum]] in his mouth. Upon collecting it, Rayman regains his power to shoot with his [[Telescopic fist|fist]], and escapes together with [[Globox]]. They however get separated in the escape, and Rayman ends up in [[the Woods of Light]] where he rescues the [[Teensie]]s. They tell him that [[Ly]] is held prisoner in [[the Fairy Glade]], and take him to [[the Hall of Doors]], from which he can travel to other locations through [[Spiral Door]]s. He frees [[Ly]], who reveals that he will need to reunite the [[Four Masks of Polokus|four masks]] to reawaken [[Polokus]] to have a chance to defeat the [[Robo-Pirate|pirates]]. He then sets out on a quest to do so, while also freeing some of his friends, like [[Clark]] and [[Carmen]], along the way.&lt;br /&gt;
&lt;br /&gt;
In the end he makes it to [[the Prison Ship]] where he defeats the [[Robo-Pirate|pirate]] leader [[Admiral Razorbeard]] in a battle. However, before escaping, [[Admiral Razorbeard|Razorbeard]] sets his robot the [[Grolgoth]] on auto-destruct, causing the entire ship to blow up. Rayman&#039;s friends presume that he didn&#039;t make it out in time as they only found one of his shoes, but shortly after he can be seen coming on a crutch, showing that he survived the blast.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[Rayman 2]]&#039;&#039; was released in Japan, Rayman&#039;s purple clothes and the stripes on [[Ly]]&#039;s suit were changed to blue, because the localization team believed purple to be the color of death in Japan.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; Purple, however, traditionally represents the aristocratic class in Japanese culture. This erroneous belief may have stemmed from the practice of Thai widows to wear purple when in mourning. &#039;&#039;[[Rayman 2]]&#039;&#039; is also the only [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] where this sort of change was made in the Japanese localization.&lt;br /&gt;
&lt;br /&gt;
This is also the only game where he speaks [[Raymanian]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[File:Gbc2 13.PNG|frame|left|class=sprite|Rayman, as he appears in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, Rayman is once again seen captured at the beginning. Once again, [[Globox]] manages to rescue him and they both escape.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, as well as &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039;, Rayman is a default character who is unlocked from the start. In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, there is one [[skin]] available for Rayman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA GC-Rayman-OriginalCharacterSkin.jpg|The default [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Rayman-AlternativeCharacterSkin.jpg|The [[Dark Rayman (Rayman Arena)|Dark Rayman]] [[skin]] for Rayman in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
Rayman RMModel.png|Rayman, as appearing in &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The manual for the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; offers the following description of Rayman:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Profession:&#039;&#039;&#039; Legendary Hero. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; His friends, jogging in the morning, and fighting evil. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; The bad guys, people stepping on his feet, and being bored. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Address:&#039;&#039;&#039; Wherever he&#039;s needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rayman 3 Lockjaw 1 Alternate.png|thumb|right|220px|Rayman with the [[LockJaw]] power.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman no longer needs an introduction. He’s already been top of the bill in the 2 previous episodes. Nowadays, he’s a big star, even if he doesn’t exactly behave like one. He’s always taking naps and larking around with his pals – a fine example for the youth of today!|sign=Manual|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, Rayman can once again be seen sleeping at the beginning of the game. Unlike the previous games, he is not so easily woken up this time, and when [[Murfy]] comes to warn him and [[Globox]] about the [[Hoodlum]]s, [[Murfy]] is forced to pick Rayman up and fly away with him before he wakes up. But right before [[Murfy]] flew away with Rayman, [[Globox]] accidentally took off his hands before making his own escape. Rayman and [[Murfy]] soon enough meet up with [[Globox]] again where Rayman can get his hands back. During several later occasions in the game, [[Crazy Shoe|one of Rayman&#039;s shoes]] will start moving away, with Rayman shrinking into his other shoe to pursue it. Rayman is also able to use [[Laser-Washing Powder]]s to gain new temporary abilities, such as the [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Rayman makes his way to the [[Pirate Stronghold]] to rescue his friend [[Globox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Wanderwood Forest Part 2.png|Rayman in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
JanoGBA1 EN.png|Rayman meeting [[Jano]] in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Red Henchman English 2.PNG|Rayman getting chased by [[Robo-Pirate]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
{{quote|text=The limbless hero of our story was just in the mood for a little R&amp;amp;R. But the malicious [[Hoodlum]] masses never stay down for long, so it&#039;s up to our good friend Rayman to once again save the day, rescue the [[Teensie]]s, and remind his best buddy [[Globox]] that &amp;quot;Boulders aren&#039;t for eating!&amp;quot;.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, Rayman goes out to try and find [[Globox]] who is slowly being taken over by [[André]]. Several [[Laser-Washing Powder]]s from &#039;&#039;[[Rayman 3]]&#039;&#039; return here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RHRFairyCouncil.png|Rayman, as he appears in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
ThrottleCopterRHR.png|Rayman using the [[Throttle Copter]].&lt;br /&gt;
HeavyMetalFistRHR.png|Rayman using the [[Heavy Metal Fist]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=Rayman was taken by surprise by this invasion from within. What do the [[Rabbid]]s intend to do? It&#039;s hard to say. But now they&#039;re everywhere and their atypical psyches make them formidable and unpredictable oppenents.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, Rayman and a few [[baby Globox]]es get captured by the [[Rabbid]]s, who force Rayman to participate in several activities to entertain them. In the game, Rayman has a wide range of [[Skin|costumes]] to choose between.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman costume.jpg|Rayman with no [[Skin|costumes]] on.&lt;br /&gt;
Gothic.jpg|The Gothic [[Skin|costume]].&lt;br /&gt;
Granny costume.jpg|The Granny [[Skin|costume]].&lt;br /&gt;
Disco.jpg|The Disco [[Skin|costume]].&lt;br /&gt;
Rock &#039;n&#039; Roll.jpg|The Rock &#039;n&#039; Roll [[Skin|costume]].&lt;br /&gt;
Gangsta.jpg|The Gangsta [[Skin|costume]].&lt;br /&gt;
Dee-Jay.jpg|The Dee-Jay [[Skin|costume]].&lt;br /&gt;
Raymaninho.jpg|The Raymaninho [[Skin|costume]].&lt;br /&gt;
Bunny.jpg|The Bunny [[Skin|costume]].&lt;br /&gt;
Caramba costume.jpg|The Caramba [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is put in a prison cell by the [[Rabbid]]s who have also stolen his [[Telescopic fist|fists]]. [[Murfy]] then appears and rescues him along with giving him back his [[Telescopic fist|fists]]. Throughout the game, Rayman is given new [[Skin|costumes]] from [[Ly]] which each hold a new special power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR GBA Costume selection.png|The costume selection.&lt;br /&gt;
RRR GBA Funky.png|The Funky costume.&lt;br /&gt;
RRR GBA Gangster.png|The Gangster costume.&lt;br /&gt;
RRR GBA Grandmother.png|The Granny costume.&lt;br /&gt;
RRR GBA Punk.png|The Punk costume.&lt;br /&gt;
RRR GBA Rocker.png|The Rocker costume.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]]===&lt;br /&gt;
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Rayman is once again captured by the [[Rabbid]]s and forced to participate in certain activities. He can also use [[Skin|costumes]] to his advantage in certain stages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;192px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR DS - Intro 1.png|Rayman in the intro of [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR DS - Pushing boulder.png|Rayman pushing a boulder.&lt;br /&gt;
RRR DS - Challenge 1.png|Rayman in his Granny [[Skin|costume]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;===&lt;br /&gt;
[[File:Anaesthetics.jpg|thumb|320px|right|One of the minigames from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, Rayman pretends to be a [[Rabbid]] to take part in their missions.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, Rayman can be seen in a house while the [[Rabbid]]s mess with his TV.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Kart]]&#039;&#039;==&lt;br /&gt;
[[File:RKSelect.png|thumb|class=sprite|left|Rayman in &#039;&#039;[[Rayman Kart]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Rayman is a playable character in &#039;&#039;[[Rayman Kart]]&#039;&#039;. He is unlocked from the start and has no special power.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=Hey Rayman! Welcome back! Was I having a bad dream again? Well, you&#039;re here now, so no worries...RIGHT. Still no limbs, eh?! Welll, the [[nymph]]s will get their act together eventually...! Less bones to break I say! At least they remembered the funny bone! Laugh till it hurts!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Rayman can be seen together with his friends, eating on top of [[the Snoring Tree]]. The noise he and his friends make disturbs the inhabitants of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] so badly that they lock them up in [[cage]]s. Rayman is however quick to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shoot for the Stars 21.jpg|Rayman with his friends in [[the Snoring Tree]].&lt;br /&gt;
Hi-Ho Moskito! 2.jpg|Rayman riding on a [[mosquito]].&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|Rayman in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;. He can be seen playing a ukulele on the title screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Jungle Run 1-1 Screenshot 2.png|Rayman in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=Our main character, both agile and carefree. This limbless hero from [[the Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=Unknown|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=This limbless hero from [[the Glade of Dreams]] is always raring for a fresh adventure to save the world!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Rayman is once again woken up by [[Murfy]] who tells him about the new nightmares which have appeared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TeensiesInTroubleSeq2.jpg|Rayman with [[Murfy]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
Rayman is the default playable character in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Candy Fun Run.jpg|Rayman in the [[Candy World]] in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
[[File:RaymanAdventures ArtworkRay.png|200px|thumb|right|Rayman&#039;s adventure outfit in &#039;&#039;[[Rayman Adventures]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This outdoor adventurer is one with nature and likes to spend his time exploring [[the Glade of Dreams]] in search of [[Ancient Egg|eggs]], unless, of course, it starts raining.|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Rayman can be chosen at the start as the default playable character in &#039;&#039;[[Rayman Adventures]]&#039;&#039; where he wears his adventure outfit. His classic version can be purchased at the shop using [[Gem (Rayman Adventures)|gems]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman photo.png|Classic Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Adventure Rayman photo.png|Rayman&#039;s sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Classic Ray (Twitter).png|Classic Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Twitter).png|Rayman&#039;s Twitter sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Classic Ray (Facebook).jpg|Classic Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman (Facebook).jpg|Rayman&#039;s Facebook sharing photo in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
Rayman-Adventures-launch-trailer-1.jpg|Rayman and [[Barbara]] sleeping on the [[Viking ship]] in the launch trailer for the game&lt;br /&gt;
Rayman-Adventures-launch-trailer-2.jpg|Rayman and [[Barbara]] looking at an [[Ancient Egg]] in the trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039; Rayman is shrunk to the size of an ant by the [[Flaming Teensy]]. Similarly to past games he is also the default costume. His adventurer costume can be unlocked for 10 [[Swag Coin]]s. Notably, Rayman&#039;s adventurer costume&#039;s head appears on a bottle at the end of the level &amp;quot;[[The Rabbit Hole#2-1 I&#039;m late, I&#039;m late, I&#039;m late|I&#039;m late, I&#039;m late, I&#039;m late]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 3.jpg|The game&#039;s introduction, as seen from a trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;==&lt;br /&gt;
{{Quote|This Rayman character is fascinating indeed. He has hands, but no arms - at least none that I can see. He has feet, but no legs. He has different costumes, each of which enhances his fighting abilities in various ways. Rayman came to the [[Space Opera Network]] the same way we did - by invitation. However, he is far less trusting of our circumstance - probably just nerves brought on by stage fright.|[[Beep-0]]|&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Rayman is a protagonist in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;. After having received an invitation to the [[Space Opera Network]] in the form of a golden ticket, he travels there and quickly comes across [[Rabbid Peach]], [[Rabbid Mario]] and [[Beep-0]] at the [[Space Opera Network#Network Reception|Network Reception]].&lt;br /&gt;
&lt;br /&gt;
[[Rabbid Peach]] aims her Triple-Troll weapon at him while [[Rabbid Mario]] greets him with a handshake, but the latter falls unconscious when Rayman&#039;s hand is pulled from his body. [[Rabbid Peach]] then thoroughly observes Rayman&#039;s lack of arms and legs, leading him to push her aside. [[Beep-0]] then intervenes, assuring Rayman, whom he calls &amp;quot;Mr. Eggplant&amp;quot;, that they are not &amp;quot;run-off-the-mill [[Rabbid]]s&amp;quot;, but heroes. Before they can discuss the situation further, they are ambushed by [[Goomba]]s and [[Stooge]]s, and join forces against them.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the enemies, Rayman and the [[Rabbid]]s introduce themselves to each other and find out that they have all received the same invitation. They praise each other&#039;s fighting abilities and decide to team up for the time being. Immediately afterwards, an elevator comes down into the room, and the [[Phantom]] comes out of it and towards them. [[Rabbid Mario]] and [[Rabbid Peach]], recognizing the enemy they previously fought in the Spooky Trails area of &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, are held back by Rayman as they try to attack him, and the [[Phantom]] reveals a bouquet of flowers, appeasing the [[Rabbid]]s. He goes on to explain that he is now a changed person, no longer corrupted by the Megabug, and that he needs their help to restore the studio&#039;s ratings as his actors have left him. The [[Rabbid]]s are instantly convinced by the [[Phantom]]&#039;s promises of fame and glory, and while [[Beep-0]] is initially reluctant, he is eventually won over by flattery. The heroes are then tasked with performing in three different productions.&lt;br /&gt;
&lt;br /&gt;
Once all three tasks have been completed, the [[Phantom]] congratulates them and asks the team to join him by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. Rayman shows wariness, but they nonetheless ascend to the [[Space Opera Network#Control Room|Control Room]], where the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]]. With the help of his newfound fame, as the studio is now number one in the galaxy, he intends to defeat the heroes as part of one last performance. Breaking the fourth wall, he notably taunts Rayman for having become irrelevant and fallen second to the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
In battles reminiscent of when he was first encountered, the team eventually defeats the [[Phantom]], destroying the spotlights that provide him with immunity. Rayman then exclaims that it was nice to fight alongside [[Rabbid]]s for once.&lt;br /&gt;
&lt;br /&gt;
Having found a functioning warp portal, [[Rabbid Mario]] and [[Rabbid Peach]] decide to head back to Princess Peach&#039;s castle, having not found the actor career much to their liking, while Rayman chooses to stay for some time, explaining that the [[Rabbid]]s here at the [[Space Opera Network|studio]] are actually trying to do some good and simply need some supervision.&lt;br /&gt;
&lt;br /&gt;
[[Beep-0]] then goes on to thank Rayman, promising him that he can count on them, should he need anything. Finally, the game ends with [[Rabbid Mario]] hugging Rayman and [[Rabbid Peach]] exchanging presents with him. In pictures shown after the credits, the presents are revealed to be a Mario cap with [[Rabbid]] ears, which Rayman wears, and a Rayman hoodie, which Mario holds in his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in the Phantom Show.jpg|The cover for the DLC&lt;br /&gt;
Golden Ticket to Fame - Arrival.jpg|Rayman arriving at the [[Space Opera Network]]&lt;br /&gt;
RPS Ending.jpg|The DLC&#039;s ending&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;==&lt;br /&gt;
[[File:Captain-Laserhawk-Rayman-poster.png|thumb|320px|A poster for &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039; showing Rayman as a presenter]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Rayman is the glossy face of Eden&#039;s entire media system, from the Eden Report to the Eden Late Show, including any form of entertainment program.&lt;br /&gt;
&lt;br /&gt;
In his earlier life, Rayman was a resident of a universe called Dimension X. As an immigrant to this reality, Rayman was witness to the many injustices of America and struggled to overcome rejection by everyone he met. He was happy to see America fall—and even happier that Eden gave him purpose. As he is Eden&#039;s chief propaganda officer, Rayman&#039;s friendly image is seen everywhere. Though Rayman&#039;s likeness has great influence, Rayman is simply a cog in the Eden machine.|sign=Character description|source=&#039;&#039;[https://edenonline.ubisoft.com/story Eden Online]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Rayman, voiced by David Menkin, is one of the main characters in the animated streaming television series produced by [[Ubisoft]], &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An alien from the parallel world of Dimension X, Rayman is the public face of Eden, the totalitarian megacorporation which has replaced the United States of America. As such, he is the presenter of various shows, such as &#039;&#039;The Eden Late Show&#039;&#039; and &#039;&#039;The Eden Report&#039;&#039;, and the face of the Rayman Kids, a youth organisation which indoctrinates children and encourages them to report suspicious actions to the regime. His story is one of rags-to-riches, from a refugee facing anti-alien discrimination (the [[Rabbid]]s, also from Dimension X, brought chaos and destruction to Eden) to a newscaster and media personality. He is, therefore, originally grateful to Eden and wholeheartedly believes in the lies and propaganda he helps spread.&lt;br /&gt;
&lt;br /&gt;
This situation changes after Alex Taylor uses a device called the Super-Scope to create a portal and bring kaijus—giant [[Rabbid]] monsters from Dimension X—into the city. Dolph Laserhawk is accused of this, and, when interviewed on TV, Red, the leader of the Niji 6, confronts him on &#039;&#039;The Eden Late Show&#039;&#039; and refers to the kaijus as &amp;quot;interdimensional alien scum&amp;quot;. This prompts Rayman, the host of the show, to ask him if, as a refugee from Dimension X, he is also scum to him, to which Red replies, &amp;quot;I said what I said&amp;quot;. Rayman gets angry and insults him on live television, after which he gets pulled off air of suspended from hosting the show.&lt;br /&gt;
&lt;br /&gt;
He is later shown half-naked and drunk in his apartment, receiving a call from the Board of Directors, the ruling body of Eden. He gets angry at them, believing he has leverage due to his status of the voice of Eden, but he is soon proved to be wrong when he discovers that a doppelgänger of his is now presenting his shows. Distressed, he is seen doing drugs and in the company of prostitutes, until he receives a call from what appears to be the Board of Directors again. He begs for his old position, promising not to repeat his mistake, but all he gets is an enigmatic message to &amp;quot;talk to the frog&amp;quot;, a reference to Bullfrog, a member of the Brotherhood of Assassins wrongly accused of terrorism by Eden and awaiting trial in custody.&lt;br /&gt;
&lt;br /&gt;
Rayman uses his notoriety to get to Bullfrog, with whom he has a conversation. While he originally maintains that he owes everything to Eden, Bullfrog makes him realize the truth by blowing a bubble showing the abuses carried out by the regime. Red then shows up, calling Rayman &amp;quot;filthy alien scum&amp;quot; again and punching him to the ground when he tries to attack him. However, Bullfrog distracts Red and allows Rayman to escape.&lt;br /&gt;
&lt;br /&gt;
On Retribution Day, the day of Bullfrog&#039;s execution, Rayman has an epiphany and decides that he no longer wants to spread Eden&#039;s lies. He arms himself with machine guns, calling himself &amp;quot;Ramon&amp;quot;, and makes his way to the Board of Directors, using his limblessness to hit guards from a distance with his hand. There, he has them call off Bullfrog&#039;s execution, but he nonetheless murders them all afterwards. As the first season ends, he is shown lying on the Board&#039;s table, surrounded by their bodies. The presence of an empty chair suggests that one could have escaped.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;==&lt;br /&gt;
Rayman is set to appear as a playable character in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. His figure uses a new model based on his appearance in the [[UbiArt]] games, albeit with added details, while his early figure model resembled his appearance in a fake leak for &#039;&#039;Super Smash Bros. for Nintendo 3DS/Wii U&#039;&#039;. To give off the illusion of limblessness, his torso, hands, and one of his feet are attached to a vine, while his other foot is atop a tree stump. His head is also connected to his torso. An alternate, Kickstarter-exclusive figure of him riding a [[mosquito]] will also be included with all pledges that have a copy of the base game. An additional figure of him playing a guitar was shown to be included in the set of 10 skins, but the figure was later redesigned and revealed as [[Raymesis]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-board-game-Rayman-figure.jpg|Rayman as he appears in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;.&lt;br /&gt;
Rayman-boardgame.png|Rayman’s early figure alongside [[Globox]]’s early figure.&lt;br /&gt;
Rayman the Board Game Rayman and Mosquito figure.jpg|Rayman&#039;s alternate [[mosquito]] figure.&lt;br /&gt;
Rayman the Board Game guitar Rayman.jpg|Rayman’s alternate guitar figure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Rayman Tonic Trouble credits.png|thumb|320px|right|A character dressed as Rayman in &#039;&#039;[[Tonic Trouble]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A character dressed as Rayman makes a cameo appearance in the credits of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. Rayman also makes a cameo in the [[Ubisoft]] title &#039;&#039;[[Academy of Champions]]&#039;&#039;, in which he is part of the [[Ubisoft]] team which features characters from other [[Ubisoft]] franchises such as &#039;&#039;[[Beyond Good and Evil]]&#039;&#039;, &#039;&#039;Splinter Cell&#039;&#039;, &#039;&#039;Prince of Persia&#039;&#039; and &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&amp;lt;ref&amp;gt;http://academyofchampions.uk.ubi.com/the-game/players/ Rayman in Academy of Champions&amp;lt;/ref&amp;gt; In this team, Rayman is the goalkeeper. A hat based on Rayman&#039;s head is also available from the game&#039;s item shop. In the [[Ubisoft]] game UNO, there is a &#039;&#039;Rayman&#039;&#039;-themed DLC. Rayman also appears in the fighting game &#039;&#039;Brawlhalla&#039;&#039; as a fighter, in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039; as a Neutral-Type Primary Spirit, and as playable character in &#039;&#039;[[Rayman&#039;s Incrediballs Dodge]]&#039;&#039;. Additionally, Rayman, along with [[Globox]] and [[Barbara]], appears as a collectible trophy in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039;, with models supplied by [[Ubisoft]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman in Soul Hunters.jpg|Rayman, as he appears in the mobile game &#039;&#039;Soul Hunters&#039;&#039;&lt;br /&gt;
RaymanBrawl.jpeg|Rayman, as he appears in the fighting game &#039;&#039;Brawlhalla&#039;&#039;&lt;br /&gt;
RaymanSmashFacebook.jpg|Rayman&#039;s trophy in &#039;&#039;Super Smash Bros. for Wii U&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to a reaction during an activity in &#039;&#039;[[Rayman Premiers Clics]]&#039;&#039; and due to the cover picture in a Joystick&#039;s magazine about &#039;&#039;[[Rayman 3]]&#039;&#039;, it is presumed that Rayman loves chocolate.&lt;br /&gt;
* Rayman can play the harmonica and the ukulele, as shown in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; and &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; respectively.&lt;br /&gt;
** Rayman is also seen playing the ukulele in a &#039;&#039;Brawlhalla&#039;&#039; trailer.&lt;br /&gt;
* With the exception of [[Renversant!|the third volume]], Rayman makes a cameo appearance in all volumes of [[Thitaume]] and [[Pujol]]&#039;s [[Rabbid]]s comic books.&lt;br /&gt;
* Rayman was parodied in a comic strip in the second volume of Joueur du Grenier, with the main character being dressed like him. The joke poked fun at the limbless attributes of Rayman.&lt;br /&gt;
* Despite not having a neck, Rayman is still able to eat and swallow. This is seen in the opening cutscene of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Rayman was about to have legs again during the development of &#039;&#039;[[Rayman 3]]&#039;&#039;, but the idea was quickly put aside.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In &#039;&#039;[[Rayman Legends]]&#039;&#039;, it seems that Rayman did not age at all after the 100 years nap; the same goes for every other character returning from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
**However, his voice clips have changed from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* A recurring gag is that Rayman is always seen sleeping in the beginning of every main game, with the exception of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-attack-concept-art.jpg&lt;br /&gt;
RaymanSleep.PNG&lt;br /&gt;
VIG PR1.png&lt;br /&gt;
VIG PR3.png&lt;br /&gt;
EduRayArt.png&lt;br /&gt;
RayJuniorFrench.gif&lt;br /&gt;
Raymanstar.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 2]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
Clark_concept_art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
The Fairy Glade.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
R2Rayman001.jpg&lt;br /&gt;
R2Rayman002.jpg&lt;br /&gt;
R2Rayman003.jpg&lt;br /&gt;
R2Rayman004.jpg&lt;br /&gt;
R2Rayman005.jpg&lt;br /&gt;
R2Rayman006.jpg&lt;br /&gt;
R2Rayman007.jpg&lt;br /&gt;
R2Rayman008.jpg&lt;br /&gt;
R2Rayman009.jpg&lt;br /&gt;
Wallrayman1024fighter.jpg&lt;br /&gt;
R2Rayman010.jpg&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
R2Rayman012.jpg&lt;br /&gt;
R2Rayman013.jpg&lt;br /&gt;
R2Rayman014.jpg&lt;br /&gt;
R2Rayman015.jpg&lt;br /&gt;
R2Rayman016.jpg&lt;br /&gt;
R2Rayman017.jpg&lt;br /&gt;
R2Rayman018.jpg&lt;br /&gt;
R2Rayman019.jpg&lt;br /&gt;
R2Rayman020.jpg&lt;br /&gt;
R2Rayman021.jpg&lt;br /&gt;
R2Rayman022.jpg&lt;br /&gt;
R2Rayman023.jpg&lt;br /&gt;
R2Rayman025.jpg&lt;br /&gt;
R2Rayman026.jpg&lt;br /&gt;
R2Rayman027.jpg&lt;br /&gt;
R2Rayman028.jpg&lt;br /&gt;
R2Rayman029.jpg&lt;br /&gt;
R2Rayman030.jpg&lt;br /&gt;
R2Rayman031.jpg&lt;br /&gt;
R2Rayman032.jpg&lt;br /&gt;
R2Playingwithlum.jpg&lt;br /&gt;
Artwork Rayman Hammock.jpg&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheAnimatedSeriesRay.webp&lt;br /&gt;
Rayman TV Show WIP 1.JPG&lt;br /&gt;
Rayman TV Show WIP 6.JPG&lt;br /&gt;
Angry.jpg&lt;br /&gt;
Oooh.jpg&lt;br /&gt;
Oooh2.jpg&lt;br /&gt;
Pant.jpg&lt;br /&gt;
Scare.jpg&lt;br /&gt;
Scream.jpg&lt;br /&gt;
Smile.jpg&lt;br /&gt;
Smile1.jpg&lt;br /&gt;
Smile3.jpg&lt;br /&gt;
Yawn.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman M]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman_M_Rayman_1.jpg&lt;br /&gt;
Rayman_M_Rayman_2.jpg&lt;br /&gt;
Rayman_M_Rayman_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman 3]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Helicopter.png&lt;br /&gt;
Rayman 3 Grimace.png&lt;br /&gt;
Rayman 3 Stumbleboom.png&lt;br /&gt;
Rayman 3 Heavy Metal Fist Artwork 1.png&lt;br /&gt;
Rayman 3 Heavy Metal Fist Artwork 1 Alternate.png&lt;br /&gt;
Rayman 3 Lockjaw 1.png&lt;br /&gt;
Rayman 3 Throttlecopter.png&lt;br /&gt;
R3HH-Vortex-Artwork.jpg&lt;br /&gt;
R3HH-ShockRocket-Artwork.jpg&lt;br /&gt;
R3HH-RaymanAndHoodmonger.jpg&lt;br /&gt;
18440 251125853159 237651503159 3311579 4328594 n.jpg&lt;br /&gt;
Rayman_3_fists.jpg&lt;br /&gt;
Rayman_3_punching.jpg&lt;br /&gt;
Rayman_3_Heavy_Metal_Fist.jpg&lt;br /&gt;
Rayman_3_Lockjaw_2.jpg&lt;br /&gt;
RaymanNewDesign1.jpg&lt;br /&gt;
RaymanNewDesign2.jpg&lt;br /&gt;
RaymanNewDesign3.jpg&lt;br /&gt;
RaymanNewDesign7.jpg&lt;br /&gt;
RaymanNewDesign4.jpg&lt;br /&gt;
RaymanNewDesign5.jpg&lt;br /&gt;
RaymanNewDesign8.jpg&lt;br /&gt;
RaymanNewDesign6.jpg&lt;br /&gt;
Raymanpose2.jpeg&lt;br /&gt;
Raymanpose1.jpeg&lt;br /&gt;
Rayman on a flying veichle.JPG&lt;br /&gt;
R3HH-BetaShockRocket.jpg&lt;br /&gt;
R3HH-BetaThrottleCopter.jpg&lt;br /&gt;
R3HH-BetaVortex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Wii 11.jpg&lt;br /&gt;
C_ray.jpg&lt;br /&gt;
Rayman33.jpg&lt;br /&gt;
Rayman-raving-rabbids_art_58.jpg&lt;br /&gt;
RRR_Rayman_Trousers.jpg&lt;br /&gt;
Raymanplayswii.jpeg&lt;br /&gt;
Raymanwii.jpeg&lt;br /&gt;
RRR_Rayman_Boxart.jpg&lt;br /&gt;
Raymancostumes.jpg&lt;br /&gt;
RRR_Rayman_Disco.jpg&lt;br /&gt;
172555084.jpg&lt;br /&gt;
Rabbidsdance.jpg&lt;br /&gt;
Rayman_raving_rabbids_mariachi_ray_700.jpg&lt;br /&gt;
Rayman-raving-rabbids_art_57.jpg&lt;br /&gt;
RRR_Rayman_Gangsta_1.jpg&lt;br /&gt;
RRR_Rayman_Gangsta_2.jpg&lt;br /&gt;
Rayman-raving-rabbids art 06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Origins]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RJR_Rayman.png&lt;br /&gt;
RJR_Rayman&amp;amp;Globox.png&lt;br /&gt;
RJR_Rayman,Globox&amp;amp;Teensy.png&lt;br /&gt;
RJR_Globox&amp;amp;Rayman.png&lt;br /&gt;
RJR_FéedelaMort&amp;amp;Rayman1.png&lt;br /&gt;
RJR_FéedelaMort&amp;amp;Rayman2.png&lt;br /&gt;
RJR Raymansurfe.png&lt;br /&gt;
RJR RaymancontrePierreFrappée.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Legends]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RL-Artwork3.jpg&lt;br /&gt;
Legends characters.png&lt;br /&gt;
Raymanlegends01.jpg&lt;br /&gt;
Rayman-legends-playstation-3-ps3-1338989909-019.jpg&lt;br /&gt;
Raymanlegends02.jpg&lt;br /&gt;
Rayman in Rayman Legends.png&lt;br /&gt;
Rayman 3D Model RL Cinematic Trailer.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RFR_RaymanAirkick.png&lt;br /&gt;
RFR_RaymanGlobox.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman&#039;s Adventures Outfit Concept Art.jpg&lt;br /&gt;
Rayman-Adventures-Arte-006.jpg&lt;br /&gt;
3 Years of Rayman Adventures.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giacomo Boni Concept Art Rayman 1.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 2.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 3.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 4.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 5.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 6.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 7.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 8.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 9.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 10.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rayman 11.jpg&lt;br /&gt;
Giacomo Boni Concept Art Plunger Guard.jpg&lt;br /&gt;
Giacomo Boni Concept Art Costumes.jpg&lt;br /&gt;
Giacomo Boni Concept Art Vortex.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket.jpg&lt;br /&gt;
Giacomo Boni Concept Art Rocket Ride.jpg&lt;br /&gt;
Rayman Sparks of Hope Announcement.png&lt;br /&gt;
Rayman design sparks of hope.jpg&lt;br /&gt;
RPS artwork 1 - Rayman pose.jpg&lt;br /&gt;
RPS artwork 2 - Rayman pose.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-trio-teamjump.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg&lt;br /&gt;
Yves-barthez-mrsh-aw-dlc3-raymanpowers-vortex.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[Rayman in popular culture]]&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ru=Рэйман &#039;&#039;Reyman&#039;&#039;&lt;br /&gt;
|zh_hans=雷曼 &#039;&#039;Léi màn&#039;&#039;&lt;br /&gt;
|zh_hant=雷曼 &#039;&#039;Léi màn&#039;&#039;&lt;br /&gt;
雷射超人 &#039;&#039;Léi shè chāorén&#039;&#039;&lt;br /&gt;
|ja=レイマン &#039;&#039;Reiman&#039;&#039;&lt;br /&gt;
|ko=레이맨 &#039;&#039;Reimaen&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RMcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{R3characters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{ROcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RLcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RAcharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{RMinicharacters|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman Adventures|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman in the Phantom Show|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman]]&lt;br /&gt;
[[de:Rayman]]&lt;br /&gt;
[[hu:Rayman]]&lt;br /&gt;
[[it:Rayman]]&lt;br /&gt;
[[pl:Rayman]]&lt;br /&gt;
[[es:Rayman]]&lt;br /&gt;
[[ru:Рэйман]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman: The Animated Series]]&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Friends from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Friends from Rayman: The Board Game]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Imaproshaman</name></author>
	</entry>
</feed>