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	<updated>2026-06-03T23:35:24Z</updated>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110594</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110594"/>
		<updated>2026-02-10T19:07:00Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|320px|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|320px|A new Back to Origins painting getting unlocked]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
&lt;br /&gt;
Levels are split into 5 worlds, each having the name of a corresponding world from &#039;&#039;[[Rayman Origins]]&#039;&#039;: [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed &#039;&#039;[[Rayman Origins]]&#039;&#039; worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from both [[Moody Clouds]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], as it does not have a correspondingly themed second world.&lt;br /&gt;
&lt;br /&gt;
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[Giant mosquito|Moskito]] riding levels, the second [[Tricky Treasure]] level, and the boss level. Levels are not always featured in the same order that they were encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039;: for example, [[Freaking Flipper]] is played before [[Swimming with Stars]]. The boss featured in [[Mystical Pique]] is from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], given that the [[Moody Clouds]] boss stage is omitted.&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*Several elements have been changed or removed to be more in-line with the levels from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**There are no more time trials.&lt;br /&gt;
**All [[Flying Punch]] bubbles have been removed as the ability was reworked in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.&lt;br /&gt;
**Enemies are defeated instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more [[Lum (UbiArt games)|Lums]] now, with most of them dropping 5 [[Lum (UbiArt games)|Lums]] upon defeat.&lt;br /&gt;
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.&lt;br /&gt;
**[[Turnip]]s have been added to most levels, as well as several enemies.&lt;br /&gt;
*Many textures on objects and enemies have been redesigned with the style of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**Some enemies have had their designs tweaked with more emphasis on their eyes.&lt;br /&gt;
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched.&lt;br /&gt;
***[[Spiky orange]]s now have one large eye instead of two glaring eyes.&lt;br /&gt;
***Some of the green ice cubes in [[Gourmand Land]] now have eyes, although they do not function any differently.&lt;br /&gt;
***In contrast, the [[Tricky Treasure]] no longer has an eye.&lt;br /&gt;
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
***Light-blue and dark-blue variants of the [[tentacle claw]]s from &#039;&#039;[[Rayman Legends]]&#039;&#039; are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the [[tentacle claw]]s in the other worlds also being dark-blue in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
***All of the black [[darkroot]]s have been replaced with either the green variant from &#039;&#039;[[Rayman Legends]]&#039;&#039; or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes.&lt;br /&gt;
**The variants of certain enemies and obstacles for specific worlds and levels do not appear, instead using their normal designs, such as:&lt;br /&gt;
***The red [[Darkblocker]]s in [[My Heartburn&#039;s for You]]. The red [[darkroot]]s exclusive to this level are also absent, however, these have been completely removed instead of being switched to a different design.&lt;br /&gt;
***The blue [[baby piranha]]s in  the [[Jibberish Jungle]].&lt;br /&gt;
***The [[spiky fish]] in [[Gourmand Land]] have all been replaced with [[spiky bird]]s, which are functionally identical.&lt;br /&gt;
***In contrast, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]], which also replaces all of the [[jellyfish]] in these levels.&lt;br /&gt;
*Several enemies now have new sound effects.&lt;br /&gt;
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four Kings]] also no longer have any dialogue upon defeat.&lt;br /&gt;
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.&lt;br /&gt;
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.&lt;br /&gt;
*Some levels have had many foreground objects removed to make them easier to see.&lt;br /&gt;
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons&#039;%20Saviour.mp3 cage freed] song from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be heard is at the end of the [[Giant mosquito|Moskito]] riding levels.&lt;br /&gt;
*When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves 1.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 2.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 3.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 5.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 7.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 9.jpg|Back to Origins&lt;br /&gt;
10 best original score.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Best Original Score - Back to Origins 1.jpg|Back to Origins&lt;br /&gt;
RO Flying Fishes.png|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RL Flying Fishes.png|Back to Origins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blowout#Back to Origins|Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!#Back to Origins|Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves#Back to Origins|Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade#Back to Origins|Playing in the Shade]]&lt;br /&gt;
**[[Climb Out#Back to Origins|Climb Out]]&lt;br /&gt;
**[[Still Flowing#Back to Origins|Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer#Back to Origins|Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy#Back to Origins|Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score#Back to Origins|Best Original Score]]&lt;br /&gt;
**[[Tricky Winds#Back to Origins|Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata#Back to Origins|Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly#Back to Origins|Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes#Back to Origins|Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ#Back to Origins|Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird#Back to Origins|To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow#Back to Origins|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!#Back to Origins|Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!#Back to Origins|Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly#Back to Origins|Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup#Back to Origins|Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit#Back to Origins|Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!#Back to Origins|You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You#Back to Origins|My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper#Back to Origins|Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars#Back to Origins|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?#Back to Origins|Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty#Back to Origins|Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray#Back to Origins|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout#Back to Origins|Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin#Back to Origins|Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep#Back to Origins|Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys#Back to Origins|Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem#Back to Origins|Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm#Back to Origins|Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too#Back to Origins|Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey#Back to Origins|On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars#Back to Origins|Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares#Back to Origins|The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
(Note: This section does not contain any tracks from &#039;&#039;[[Rayman Origins]]&#039;&#039; that are reused for the Back to Origins levels.)&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/143%20-%20(Origins)%20Main%20Theme.mp3 &amp;quot;The Gallery ~Back to Origins~ (Origins Main Theme)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/144%20-%20(Origins)%20Lost%20Beats%20(Reprise).mp3 &amp;quot;The Gallery ~Desert of Dijiridoos~ (Lost Beats Reprise)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/145%20-%20(Origins)%20Gourmand%20Land%20~Breaking%20the%20Force%20Field~.mp3 &amp;quot;(Origins) Gourmand Land ~Breaking the Force Field~&amp;quot; (unused)] (This track would later be used in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The song used for each world gallery varies, with only [[Sea of Serendipity]] using the same song as it did for the world map in &#039;&#039;[[Rayman Origins]]&#039;&#039;:&lt;br /&gt;
** [[Jibberish Jungle]] uses a song featured within the levels of the world, bearing little resemblance to the original map song from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Desert of Dijiridoos]] uses a song from the game’s [[Rayman Origins: Original Soundtrack|soundtrack]] based on the music in the world, but not featured in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This makes it the only area in Back to Origins to feature “new” music.&lt;br /&gt;
** [[Gourmand Land]] uses the in-level version of the &#039;&#039;[[Rayman Origins]]&#039;&#039; map song, which includes extra backing.&lt;br /&gt;
** [[Sea of Serendipity]] uses the exact song used for the world’s map in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Mystical Pique]] uses the world’s [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are from [[Mystical Pique]].&lt;br /&gt;
** The world selection gallery uses the theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; as heard in the PlayStation 3 menu.&lt;br /&gt;
* None of the [[nymph]] rescue, [[electoon]] bridge, or first [[Tricky Treasure]] levels were included in Back to Origins. Here is a full list of the excluded levels:&lt;br /&gt;
**[[It&#039;s a Jungle Out There...]]&lt;br /&gt;
**[[Can&#039;t Catch Me!]]&lt;br /&gt;
**[[Punching Plateaus]]&lt;br /&gt;
**[[Go With The Flow]]&lt;br /&gt;
**[[Over the Rainbow]]&lt;br /&gt;
**[[Crazy Bouncing]]&lt;br /&gt;
**[[Cacophonic Chase]]&lt;br /&gt;
**[[Wind or Lose]]&lt;br /&gt;
**[[No Turning Back]]&lt;br /&gt;
**[[Polar Pursuit]]&lt;br /&gt;
**[[Sink or Swim]]&lt;br /&gt;
**[[Mending the Rift]]&lt;br /&gt;
**[[Port &#039;O Panic]]&lt;br /&gt;
**[[Pirate&#039;s Treasure!]]&lt;br /&gt;
**[[Bad Bubbles and Beyond]]&lt;br /&gt;
**[[Moseying the Mountain]]&lt;br /&gt;
**[[Tricky Treasure Temple]]&lt;br /&gt;
**[[Way of the Electoons]]&lt;br /&gt;
**[[Outta My Way]]&lt;br /&gt;
**[[Up And Down]]&lt;br /&gt;
**[[Savage Swarms]]&lt;br /&gt;
**[[High Voltage]]&lt;br /&gt;
**[[The Reveal]]&lt;br /&gt;
**[[Get Away!]]&lt;br /&gt;
**[[Don&#039;t Trample the Flowers]]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
[[ru:Назад к Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hi-Ho_Moskito!&amp;diff=110560</id>
		<title>Hi-Ho Moskito!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hi-Ho_Moskito!&amp;diff=110560"/>
		<updated>2026-02-08T22:28:16Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: /* Back to Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hi-Ho Moskito!&#039;&#039;&#039; is the eighth and final level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. It acts as a transition between the [[Jibberish Jungle]] and the [[Desert of Dijiridoos]], in a similar way to the first part of [[Bongo Hills]] in the PC version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and its ports. This level contains the first boss of the game, the [[Boss Bird]] (also called the Guardian of the Music World), a gigantic yellow [[bird]] guarding the entrance to the [[Desert of Dijiridoos]]. This is the second level from this world that appears in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = Hi-Ho Moskito!&lt;br /&gt;
| image = [[File:08 hi-ho moskito.jpg|center|320px|Hi-Ho Moskito!]]&lt;br /&gt;
| preceded by = [[Over the Rainbow]]&lt;br /&gt;
| followed by = [[Crazy Bouncing]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Lums&lt;br /&gt;
| medallion slot 2 number = 150&lt;br /&gt;
| medallion slot 3 = Lums&lt;br /&gt;
| medallion slot 3 number = 300&lt;br /&gt;
| medal = 350&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After hearing [[The Magician (Rayman Origins)|the Magician]] speak about collecting [[Electoon]]s, the team of heroes finds and climbs onto [[giant mosquito]]es. They begin to fly high over the jungle and must deal with [[Small fly|small flies]] and [[Big fly|large flies]]. Further into the level, they enter a cave and must contend with [[hunter]]s shooting [[live missile]]s and [[Livingstone|Lividstones]] with spiky protective hats. After constantly fighting enemies, they leave the cave and face more [[live missile]]s.&lt;br /&gt;
&lt;br /&gt;
Immediately after, the transition between worlds concludes as the team on their [[giant mosquito]]es flies into the new world, the [[Desert of Dijiridoos]]. Here, strange, thin objects can be seen coming through the clouds below. The heroes must face [[helicopter bomb]]s, which the [[giant mosquito]]es can inhale and use to attack enemies. Afterwards, they must fight the [[Boss Bird]]. To defeat it, the [[giant mosquito]]es need to inhale [[helicopter bomb]]s and shoot them back at the [[Boss Bird]], one at a time. Once enough [[helicopter bomb]]s explode on the [[Boss Bird]], it deflates and flies away. The team can then dismount their [[giant mosquito]]es as they reach the end of the room, go through a door, and break an [[Electoon]] [[cage]] to finish the level. The team then poses on a [[The Photographer|photoboard]], while [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] were collected in the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hi-Ho Moskito! 1.jpg|The beginning of the level.&lt;br /&gt;
Hi-Ho Moskito! 2.jpg|[[Rayman]] and the [[giant mosquito]] at the start of the flight.&lt;br /&gt;
Hi-Ho Moskito! 3.jpg|[[Rayman]] and the [[giant mosquito]] battling [[Small fly|small flies]].&lt;br /&gt;
Hi-Ho Moskito! 4.jpg|The [[giant mosquito]] inhaling the [[Small fly|small flies]].&lt;br /&gt;
Hi-Ho Moskito! 5.jpg|The [[giant mosquito]] shooting projectiles at the [[Small fly|small flies]].&lt;br /&gt;
Hi-Ho Moskito! 6.jpg|The first [[big fly]] of the level.&lt;br /&gt;
Hi-Ho Moskito! 7.jpg|Two more [[Big fly|big flies]] block the way.&lt;br /&gt;
Hi-Ho Moskito! 8.jpg|[[Livingstone|Lividstones]] with spiky protective hats.&lt;br /&gt;
Hi-Ho Moskito! 9.jpg|[[Live missile]]s being shot at [[Rayman]] and the [[giant mosquito]].&lt;br /&gt;
Hi-Ho Moskito! 10.jpg|A [[hunter]] shooting [[live missile]]s that move in the direction that the [[giant mosquito]] is flying.&lt;br /&gt;
Hi-Ho Moskito! 11.jpg|The encounter with the [[Boss Bird]].&lt;br /&gt;
Hi-Ho Moskito! 12.jpg|[[Helicopter bomb]]s will prove useful in defeating the boss.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Hi-Ho Moskito!&lt;br /&gt;
| image = [[File:Hi-Ho Moskito! - Back to Origins.png|center|320px|Hi-Ho Moskito!]]&lt;br /&gt;
| difficulty = 1&lt;br /&gt;
| preceded by = [[Geyser Blowout#Back to Origins|Geyser Blast]]&lt;br /&gt;
| followed by = [[Swinging Caves#Back to Origins|Swinging Caves]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| teensies = 3&lt;br /&gt;
| bronze cup = 75&lt;br /&gt;
| silver cup = 150&lt;br /&gt;
| lucky ticket = 225&lt;br /&gt;
| gold cup = 300&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level returns in [[Back to Origins]] as the second level of the [[Jibberish Jungle]]. Besides the graphical updates, the changes are as follows:&lt;br /&gt;
&lt;br /&gt;
*Several purple [[Lum (UbiArt games)|Lum]] chains have been added, replacing the original Lums. The Lums that appear in the background and transition into the foreground now simply appear out of thin air.&lt;br /&gt;
*A flying [[Teensy]] cage has been added behind the third row of five [[Small fly|small flies]].&lt;br /&gt;
*The row of [[Small fly|small flies]] that appears after the first pair of [[Big fly|large flies]] appears much later, after the [[heart]] vial comes on-screen.&lt;br /&gt;
*The second pair of [[Big fly|large flies]] with the [[Lum (UbiArt games)|Lum]]s circling around them has been removed.&lt;br /&gt;
*The [[Bulb-o-Lum]] containing the [[Lum King]] and eight [[Lum (UbiArt games)|Lum]] bubbles has been removed. Another row of [[Small fly|small flies]] now appears around where it was.&lt;br /&gt;
*In the cave, the first green [[bulb]] connected to the two platforms each with a [[Lividstone]] standing on them has been removed.&lt;br /&gt;
*The second green bulb with the Lividstone on its platform has also been removed and replaced with a row of [[Small fly|small flies]].&lt;br /&gt;
*Several [[heart]] bottles have been added.&lt;br /&gt;
**One has been added in front of the third [[hunter]] on the pillar&lt;br /&gt;
**Another one has been added next to the [[bubble bush]] past the fourth hunter on the platform.&lt;br /&gt;
**Another one has been added in front of the first row of three [[helicopter bomb]]s after the [[Boss Bird]] appears.&lt;br /&gt;
*The [[heart]] bottle past the exit to the cave has been moved down and closer to the exit.&lt;br /&gt;
*The [[Lum King]] has been removed from the [[Bulb-o-Lum]] outside of the cave.&lt;br /&gt;
*A row of [[Small fly|small flies]] has been added past the final hunter.&lt;br /&gt;
*The first pair of [[helicopter bomb]]s with the [[Lum (UbiArt games)|Lum]] chain circling around them has been replaced with a single one without Lums.&lt;br /&gt;
*The second pair of [[helicopter bomb]]s no longer has Lums circling around them but instead has a flying [[Teensy]] cage behind the upper one, and a [[heart]] bottle behind the lower one.&lt;br /&gt;
*The last heart bottle before the fight becomes stationary has been moved upward.&lt;br /&gt;
*The lower wooden platform of the arena where the [[Boss Bird]] is slightly shorter.&lt;br /&gt;
*The wooden platform with the [[giant mosquito]] flag appears to be much longer.&lt;br /&gt;
*In the final room with the [[Teensy]] cage, there is now a wall on the other side of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 1.jpg|[[The Magician (Rayman Origins)|The Magician]]&#039;s hat is nowhere to be found in [[Back to Origins]].&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 2.jpg|Several more flying [[Lum (UbiArt games)|Lums]] have been added.&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 3.jpg|Imprisoned [[Teensie]]s can be freed by shooting at them.&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 4.jpg|Like in &#039;&#039;[[Rayman Origins]]&#039;&#039;, enemies can be inhaled and then shot out.&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 5.jpg|The [[Livingstone|Lividstones]] with the spiky protective hats return.&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 6.jpg|A [[hunter]] shooting horizontally moving [[live missile]]s.&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 7.jpg|The lighting has been improved in [[Back to Origins]].&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 8.jpg|The fight against the [[Boss Bird]], this time in [[Back to Origins]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level’s name may be a pun on American fictional character &#039;&#039;[https://en.wikipedia.org/wiki/The_Lone_Ranger The Lone Ranger]&#039;&#039;&#039;s phrase, &amp;quot;Hi-Yo, Silver!&amp;quot;.&lt;br /&gt;
*It is possible to reach the maximum score of 999 [[Lum (UbiArt games)|Lums]] in this level. To do so, the heroes will have to keep inhaling [[helicopter bomb]]s and shooting them at the wall, not at the [[Boss Bird]]. Each [[helicopter bomb]] earns two [[Lum (UbiArt games)|Lums]], so it will take a considerable amount of time for the player to reach that number. This is the only level in the game where it is possible to reach the maximum score.&lt;br /&gt;
*In an early sketch, this level was shown to feature [[hunter bird]]s as enemies; however, the concept was [[Rayman Origins (early production)|scrapped]].&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Hi-Ho Moskito!&lt;br /&gt;
|ar=أهلا موسكيتو!&lt;br /&gt;
|zh_hans=哎哟！好大的蚊子！&lt;br /&gt;
|cs=Hi-ho moskyto!&lt;br /&gt;
|da=De stygge myg!&lt;br /&gt;
|nl=Vort, Moskito!&lt;br /&gt;
|fi=Hei hyttyselle!&lt;br /&gt;
|fr=Hé ho, Moskito !&lt;br /&gt;
|de=Mumumumu Moskito!&lt;br /&gt;
|hu=Szeva szúnyog!&lt;br /&gt;
|it=Ciao, Moskito!&lt;br /&gt;
|ja=ハイホー！　モスキート！&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=「モスキートで撃て！」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=Hi-ho Moskito!&lt;br /&gt;
|pl=Hej-ho Moskito!&lt;br /&gt;
|pt=Olha o mosquito!&lt;br /&gt;
|pt_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pt_2=Ai, mosquito!&lt;br /&gt;
|pt_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|ru=Приветик, Москит!&lt;br /&gt;
|es=¡Pica, moskito!&lt;br /&gt;
|sv=När vingarna viskar mitt namn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=dPF9z_3o6Us Hi-Ho Moskito! playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bc18SxgehSE Hi-Ho Moskito!&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Hé-ho, Moskito !]]&lt;br /&gt;
[[de:Mumumumu Moskito!]]&lt;br /&gt;
[[pl:Hej-ho Moskito!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110559</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110559"/>
		<updated>2026-02-08T22:02:22Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|320px|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|320px|A new Back to Origins painting getting unlocked]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
&lt;br /&gt;
Levels are split into 5 worlds, each having the name of a corresponding world from &#039;&#039;[[Rayman Origins]]&#039;&#039;: [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed &#039;&#039;[[Rayman Origins]]&#039;&#039; worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from both [[Moody Clouds]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], as it does not have a correspondingly themed second world.&lt;br /&gt;
&lt;br /&gt;
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[Giant mosquito|Moskito]] riding levels, the second [[Tricky Treasure]] level, and the boss level. Levels are not always featured in the same order that they were encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039;: for example, [[Freaking Flipper]] is played before [[Swimming with Stars]]. The boss featured in [[Mystical Pique]] is from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], given that the [[Moody Clouds]] boss stage is omitted.&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*Several elements have been changed or removed to be more in-line with the levels from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**There are no more time trials.&lt;br /&gt;
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.&lt;br /&gt;
**Enemies are defeated instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more [[Lum (UbiArt games)|Lums]] now, with most of them dropping 5 [[Lum (UbiArt games)|Lums]] upon defeat.&lt;br /&gt;
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.&lt;br /&gt;
**[[Turnip]]s have been added to most levels, as well as several enemies.&lt;br /&gt;
*Many textures on objects and enemies have been redesigned with the style of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**Some enemies have had their designs tweaked with more emphasis on their eyes.&lt;br /&gt;
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched.&lt;br /&gt;
***[[Spiky orange]]s now have one large eye instead of two glaring eyes.&lt;br /&gt;
***Some of the green ice cubes in [[Gourmand Land]] now have eyes, although they do not function any differently.&lt;br /&gt;
***In contrast, the [[Tricky Treasure]] no longer has an eye.&lt;br /&gt;
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
***Light-blue and dark-blue variants of the [[tentacle claw]]s from &#039;&#039;[[Rayman Legends]]&#039;&#039; are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the [[tentacle claw]]s in the other worlds also being dark-blue in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
***All of the black [[darkroot]]s have been replaced with either the green variant from &#039;&#039;[[Rayman Legends]]&#039;&#039; or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes.&lt;br /&gt;
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn&#039;s for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]].&lt;br /&gt;
*Several enemies now have new sound effects.&lt;br /&gt;
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four Kings]] also no longer have any dialogue upon defeat.&lt;br /&gt;
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.&lt;br /&gt;
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.&lt;br /&gt;
*Some levels have had many foreground objects removed to make them easier to see.&lt;br /&gt;
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons&#039;%20Saviour.mp3 cage freed] song from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be heard is at the end of the [[Giant mosquito|Moskito]] riding levels.&lt;br /&gt;
*When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves 1.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 2.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 3.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 5.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 7.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 9.jpg|Back to Origins&lt;br /&gt;
10 best original score.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Best Original Score - Back to Origins 1.jpg|Back to Origins&lt;br /&gt;
RO Flying Fishes.png|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RL Flying Fishes.png|Back to Origins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blowout#Back to Origins|Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!#Back to Origins|Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves#Back to Origins|Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade#Back to Origins|Playing in the Shade]]&lt;br /&gt;
**[[Climb Out#Back to Origins|Climb Out]]&lt;br /&gt;
**[[Still Flowing#Back to Origins|Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer#Back to Origins|Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy#Back to Origins|Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score#Back to Origins|Best Original Score]]&lt;br /&gt;
**[[Tricky Winds#Back to Origins|Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata#Back to Origins|Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly#Back to Origins|Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes#Back to Origins|Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ#Back to Origins|Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird#Back to Origins|To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow#Back to Origins|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!#Back to Origins|Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!#Back to Origins|Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly#Back to Origins|Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup#Back to Origins|Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit#Back to Origins|Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!#Back to Origins|You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You#Back to Origins|My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper#Back to Origins|Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars#Back to Origins|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?#Back to Origins|Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty#Back to Origins|Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray#Back to Origins|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout#Back to Origins|Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin#Back to Origins|Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep#Back to Origins|Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys#Back to Origins|Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem#Back to Origins|Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm#Back to Origins|Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too#Back to Origins|Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey#Back to Origins|On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars#Back to Origins|Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares#Back to Origins|The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
(Note: This section does not contain any tracks from &#039;&#039;[[Rayman Origins]]&#039;&#039; that are reused for the Back to Origins levels.)&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/143%20-%20(Origins)%20Main%20Theme.mp3 &amp;quot;The Gallery ~Back to Origins~ (Origins Main Theme)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/144%20-%20(Origins)%20Lost%20Beats%20(Reprise).mp3 &amp;quot;The Gallery ~Desert of Dijiridoos~ (Lost Beats Reprise)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/145%20-%20(Origins)%20Gourmand%20Land%20~Breaking%20the%20Force%20Field~.mp3 &amp;quot;(Origins) Gourmand Land ~Breaking the Force Field~&amp;quot; (unused)] (This track would later be used in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The song used for each world gallery varies, with only [[Sea of Serendipity]] using the same song as it did for the world map in &#039;&#039;[[Rayman Origins]]&#039;&#039;:&lt;br /&gt;
** [[Jibberish Jungle]] uses a song featured within the levels of the world, bearing little resemblance to the original map song from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Desert of Dijiridoos]] uses a song from the game’s [[Rayman Origins: Original Soundtrack|soundtrack]] based on the music in the world, but not featured in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This makes it the only area in Back to Origins to feature “new” music.&lt;br /&gt;
** [[Gourmand Land]] uses the in-level version of the &#039;&#039;[[Rayman Origins]]&#039;&#039; map song, which includes extra backing.&lt;br /&gt;
** [[Sea of Serendipity]] uses the exact song used for the world’s map in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Mystical Pique]] uses the world’s [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are from [[Mystical Pique]].&lt;br /&gt;
** The world selection gallery uses the theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; as heard in the PlayStation 3 menu.&lt;br /&gt;
* The following levels were &#039;&#039;not&#039;&#039; included in Back to Origins:&lt;br /&gt;
**[[It&#039;s a Jungle Out There...]]&lt;br /&gt;
**[[Can&#039;t Catch Me!]]&lt;br /&gt;
**[[Punching Plateaus]]&lt;br /&gt;
**[[Go With The Flow]]&lt;br /&gt;
**[[Over the Rainbow]]&lt;br /&gt;
**[[Crazy Bouncing]]&lt;br /&gt;
**[[Cacophonic Chase]]&lt;br /&gt;
**[[Wind or Lose]]&lt;br /&gt;
**[[No Turning Back]]&lt;br /&gt;
**[[Polar Pursuit]]&lt;br /&gt;
**[[Sink or Swim]]&lt;br /&gt;
**[[Mending the Rift]]&lt;br /&gt;
**[[Port &#039;O Panic]]&lt;br /&gt;
**[[Pirate&#039;s Treasure!]]&lt;br /&gt;
**[[Bad Bubbles and Beyond]]&lt;br /&gt;
**[[Moseying the Mountain]]&lt;br /&gt;
**[[Tricky Treasure Temple]]&lt;br /&gt;
**[[Way of the Electoons]]&lt;br /&gt;
**[[Outta My Way]]&lt;br /&gt;
**[[Up And Down]]&lt;br /&gt;
**[[Savage Swarms]]&lt;br /&gt;
**[[High Voltage]]&lt;br /&gt;
**[[The Reveal]]&lt;br /&gt;
**[[Get Away!]]&lt;br /&gt;
**[[Don&#039;t Trample the Flowers]]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
[[ru:Назад к Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110505</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110505"/>
		<updated>2026-02-07T03:31:23Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|320px|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|320px|A new Back to Origins painting getting unlocked]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
&lt;br /&gt;
Levels are split into 5 worlds, each having the name of a corresponding world from &#039;&#039;[[Rayman Origins]]&#039;&#039;: [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed &#039;&#039;[[Rayman Origins]]&#039;&#039; worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from both [[Moody Clouds]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], as it does not have a correspondingly themed second world.&lt;br /&gt;
&lt;br /&gt;
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[Giant mosquito|Moskito]] riding levels, the second [[Tricky Treasure]] level, and the boss level. Levels are not always featured in the same order that they were encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039;: for example, [[Freaking Flipper]] is played before [[Swimming with Stars]]. The boss featured in [[Mystical Pique]] is from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], given that the [[Moody Clouds]] boss stage is omitted.&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*Several elements have been changed/removed to be more in-line with the levels from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**There are no more time trials.&lt;br /&gt;
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in &#039;&#039;Rayman Legends&#039;&#039;.&lt;br /&gt;
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.&lt;br /&gt;
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more Lums now, with most of them dropping 5 Lums upon defeat.&lt;br /&gt;
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.&lt;br /&gt;
**[[Turnip]]s have been added to most levels, as well as several enemies.&lt;br /&gt;
*Many textures on objects and enemies have been redesigned with the style of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**Some enemies have had their designs tweaked with more emphasis on their eye.&lt;br /&gt;
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched.&lt;br /&gt;
***[[Spiky orange]]s now have one large eye instead of two glaring eyes.&lt;br /&gt;
***Some of the green ice cubes in [[Gourmand Land]] now have eyes, although they do not function any differently.&lt;br /&gt;
***In contrast, the [[Tricky Treasure]] no longer has an eye.&lt;br /&gt;
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
***Light-blue and dark-blue variants of the tentacle claws from &#039;&#039;Rayman Legends&#039;&#039; are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the tentacle claws in the other worlds also being dark-blue in &#039;&#039;Rayman Origins&#039;&#039;.&lt;br /&gt;
***All of the black [[darkroot]]s have been replaced with either the green variant from &#039;&#039;Rayman Legends&#039;&#039; or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes.&lt;br /&gt;
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn&#039;s for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]].&lt;br /&gt;
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four kings]] also no longer have any dialogue upon defeat.&lt;br /&gt;
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.&lt;br /&gt;
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.&lt;br /&gt;
*Some levels have had many foreground objects removed to make them easier to see.&lt;br /&gt;
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons&#039;%20Saviour.mp3 cage freed] song from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be heard is at the end of the [[Giant mosquito|Moskito]] riding levels.&lt;br /&gt;
*When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves 1.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 2.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 3.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 5.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 7.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 9.jpg|Back to Origins&lt;br /&gt;
10 best original score.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Best Original Score - Back to Origins 1.jpg|Back to Origins&lt;br /&gt;
RO Flying Fishes.png|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RL Flying Fishes.png|Back to Origins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blowout#Back to Origins|Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!#Back to Origins|Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves#Back to Origins|Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade#Back to Origins|Playing in the Shade]]&lt;br /&gt;
**[[Climb Out#Back to Origins|Climb Out]]&lt;br /&gt;
**[[Still Flowing#Back to Origins|Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer#Back to Origins|Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy#Back to Origins|Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score#Back to Origins|Best Original Score]]&lt;br /&gt;
**[[Tricky Winds#Back to Origins|Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata#Back to Origins|Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly#Back to Origins|Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes#Back to Origins|Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ#Back to Origins|Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird#Back to Origins|To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow#Back to Origins|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!#Back to Origins|Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!#Back to Origins|Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly#Back to Origins|Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup#Back to Origins|Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit#Back to Origins|Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!#Back to Origins|You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You#Back to Origins|My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper#Back to Origins|Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars#Back to Origins|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?#Back to Origins|Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty#Back to Origins|Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray#Back to Origins|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout#Back to Origins|Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin#Back to Origins|Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep#Back to Origins|Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys#Back to Origins|Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem#Back to Origins|Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm#Back to Origins|Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too#Back to Origins|Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey#Back to Origins|On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars#Back to Origins|Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares#Back to Origins|The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
(Note: This section does not contain any tracks from &#039;&#039;[[Rayman Origins]]&#039;&#039; that are reused for the Back to Origins levels.)&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/143%20-%20(Origins)%20Main%20Theme.mp3 &amp;quot;The Gallery ~Back to Origins~ (Origins Main Theme)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/144%20-%20(Origins)%20Lost%20Beats%20(Reprise).mp3 &amp;quot;The Gallery ~Desert of Dijiridoos~ (Lost Beats Reprise)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/145%20-%20(Origins)%20Gourmand%20Land%20~Breaking%20the%20Force%20Field~.mp3 &amp;quot;(Origins) Gourmand Land ~Breaking the Force Field~&amp;quot; (unused)] (This track would later be used in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The song used for each world gallery varies, with only [[Sea of Serendipity]] using the same song as it did for the world map in &#039;&#039;[[Rayman Origins]]&#039;&#039;:&lt;br /&gt;
** [[Jibberish Jungle]] uses a song featured within the levels of the world, bearing little resemblance to the original map song from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Desert of Dijiridoos]] uses a song from the game’s [[Rayman Origins: Original Soundtrack|soundtrack]] based on the music in the world, but not featured in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This makes it the only area in Back to Origins to feature “new” music.&lt;br /&gt;
** [[Gourmand Land]] uses the in-level version of the &#039;&#039;[[Rayman Origins]]&#039;&#039; map song, which includes extra backing.&lt;br /&gt;
** [[Sea of Serendipity]] uses the exact song used for the world’s map in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Mystical Pique]] uses the world’s [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are from [[Mystical Pique]].&lt;br /&gt;
** The world selection gallery uses the theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; as heard in the PlayStation 3 menu.&lt;br /&gt;
* The following levels were &#039;&#039;not&#039;&#039; included in Back to Origins:&lt;br /&gt;
**[[It&#039;s a Jungle Out There...]]&lt;br /&gt;
**[[Can&#039;t Catch Me!]]&lt;br /&gt;
**[[Punching Plateaus]]&lt;br /&gt;
**[[Go With The Flow]]&lt;br /&gt;
**[[Over the Rainbow]]&lt;br /&gt;
**[[Crazy Bouncing]]&lt;br /&gt;
**[[Cacophonic Chase]]&lt;br /&gt;
**[[Wind or Lose]]&lt;br /&gt;
**[[No Turning Back]]&lt;br /&gt;
**[[Polar Pursuit]]&lt;br /&gt;
**[[Sink or Swim]]&lt;br /&gt;
**[[Mending the Rift]]&lt;br /&gt;
**[[Port &#039;O Panic]]&lt;br /&gt;
**[[Pirate&#039;s Treasure!]]&lt;br /&gt;
**[[Bad Bubbles and Beyond]]&lt;br /&gt;
**[[Moseying the Mountain]]&lt;br /&gt;
**[[Tricky Treasure Temple]]&lt;br /&gt;
**[[Way of the Electoons]]&lt;br /&gt;
**[[Outta My Way]]&lt;br /&gt;
**[[Up And Down]]&lt;br /&gt;
**[[Savage Swarms]]&lt;br /&gt;
**[[High Voltage]]&lt;br /&gt;
**[[The Reveal]]&lt;br /&gt;
**[[Get Away!]]&lt;br /&gt;
**[[Don&#039;t Trample the Flowers]]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
[[ru:Назад к Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=On_Top_of_Old_Smokey&amp;diff=110504</id>
		<title>On Top of Old Smokey</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=On_Top_of_Old_Smokey&amp;diff=110504"/>
		<updated>2026-02-06T23:56:30Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: /* Back to Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;On Top of Old Smokey&#039;&#039;&#039; is the second level of the [[Moody Clouds]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this level, the heroes travel through a storm in a place with structures made of pipes. This is the second level from this world and the thirty-seventh overall to be included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = On Top of Old Smokey&lt;br /&gt;
| image = [[File:Rondsdefuméesection1.jpg|center|320px|On Top of Old Smokey]]&lt;br /&gt;
| preceded by = [[Riding the Storm]]&lt;br /&gt;
| followed by = [[Mecha No Mistake!]]&lt;br /&gt;
| world = [[Moody Clouds]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Cage&lt;br /&gt;
| medallion slot 3 = Cage&lt;br /&gt;
| medallion slot 4 = Lums&lt;br /&gt;
| medallion slot 4 number = 150&lt;br /&gt;
| medallion slot 5 = Lums&lt;br /&gt;
| medallion slot 5 number = 300&lt;br /&gt;
| medallion slot 6 = Time&lt;br /&gt;
| medallion slot 6 number = 1:30&lt;br /&gt;
| medal = 350&lt;br /&gt;
| cup = 1:15&lt;br /&gt;
| skull coins = 6&lt;br /&gt;
| relics = 3&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
The heroes begin in stormy weather, with clouds shooting lightning. As they progress, [[Small mecha fly|small mecha flies]] appear. The [[Flying Punch]] that can be found here is useful for defeating them. The first [[Skull Coin]] can be collected by taking a higher path past two clouds and performing wall jumps on a couple of pipes. The exit is to the right of the [[Skull Coin|coin]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey 1.jpg|The first area.&lt;br /&gt;
On Top of Old Smokey 2.jpg|The first [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
In this area, the weather worsens, as rain pours and more lightning-shooting clouds are found. The second [[Skull Coin]] can be found by [[Helicopter|gliding]] down past several clouds grouped together. After gliding through the weather for a while, the heroes reach the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection2.jpg|The second area of the level.&lt;br /&gt;
On Top of Old Smokey 3.jpg|Stormy clouds that shoot lightning are common in this area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
Now the heroes come across large structures in the background, with more pipes and machinery. The team soon faces some small [[Robot (Moody Clouds)|robots]] that attack with electric discharges. They can be defeated by punching them towards a [[buzzsaw]]. The exit can be found after the team gets past the [[Robot (Moody Clouds)|robots]] and machines that generate electric arcs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection3.jpg|The third area.&lt;br /&gt;
On Top of Old Smokey 4.jpg|Moving [[buzzsaw]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 1====&lt;br /&gt;
[[File:On Top of Old Smokey first relic.png|320px|thumb|The first [[relic]], located in front of a pipe, directly where [[Rayman]] is looking.]]&lt;br /&gt;
&lt;br /&gt;
The first [[relic]] can be found in this area, located in front of a pipe not too far from the entrance.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
The third [[Skull Coin]] is located near two machines that generate electric arcs and is surrounded by moving platforms. Shortly after, the heroes need to time a jump to reach the chains and avoid the electric arcs to reach the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection4.jpg|The fourth area of the level.&lt;br /&gt;
On Top of Old Smokey 5.jpg|The third [[Skull Coin]].&lt;br /&gt;
On Top of Old Smokey 6.jpg|Chains that can be used like a zipline.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 2====&lt;br /&gt;
[[File:On Top of Old Smokey second relic.png|320px|thumb|The second [[relic]], located in the middle of a vent, directly where [[Rayman]] is looking.]]&lt;br /&gt;
&lt;br /&gt;
The second [[relic]] can be found in this area, located in the middle of a circular vent in the background, near some electric arcs.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
In this area, the heroes use the [[Helicopter|glide]] power to fly with the current. There are many [[mecha fish]] throughout this area, and the [[Flying Punch]] that can be found here makes defeating them easier. The fourth [[Skull Coin]] can be collected by flying towards it on the left. The heroes must do this quickly to avoid being hit by the [[buzzsaw]]s. The first secret area is located at the top, to the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection5.jpg|The fifth area.&lt;br /&gt;
On Top of Old Smokey 7.jpg|Many [[mecha fish]] appear in this area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 1====&lt;br /&gt;
The heroes need to use the air vent to reach the [[Robot (Moody Clouds)|robots]] and defeat them to break open the [[Electoon]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey 8.jpg|The first secret area of the level.&lt;br /&gt;
On Top of Old Smokey 9.jpg|The [[Robot (Moody Clouds)|robots]] need to be defeated to break open the [[cage]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
After advancing past electric arcs for a while, the team uses the [[wall run]] to traverse a large gap. The fifth [[Skull Coin]] can be acquired by making the correct jump without touching the moving [[buzzsaw]]s. The second secret area is located underneath the [[Skull Coin|coin]], near stationary [[buzzsaw]]s. The exit is nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection6.jpg|The sixth area of the level.&lt;br /&gt;
On Top of Old Smokey 10.jpg|Pipes that the [[wall run]] power can be used on.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 2====&lt;br /&gt;
There are no enemies to defeat in this area. The heroes need to reach the [[cage]] without the [[flying creature]]s catching them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey 11.jpg|The second secret area.&lt;br /&gt;
On Top of Old Smokey 12.jpg|After the heroes escape the [[flying creature]]s, the [[Electoon]] [[cage]] can be broken.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 7===&lt;br /&gt;
For a short time, the heroes must dodge electric arcs and [[buzzsaw]]s. The sixth [[Skull Coin]] is located in the air to the right of the continuously sliding [[buzzsaw]]s. Afterwards, they arrive on a large wheel and must [[Running|run]] backward to make it go forward. The exit is to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection7.jpg|The seventh area of the level.&lt;br /&gt;
On Top of Old Smokey 13.jpg|More [[buzzsaw]]s and a pipe.&lt;br /&gt;
On Top of Old Smokey 14.jpg|A wheel that needs to be used to continue.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 3====&lt;br /&gt;
[[File:On Top of Old Smokey third relic.png|320px|thumb|The third [[relic]], located in front of a platform, directly above [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The third [[relic]] can be found in this area, located in front of a platform near some electric arcs and [[buzzsaw]]s.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 8===&lt;br /&gt;
After defeating a group of [[Small mecha fly|small mecha flies]], the heroes must pass through the moving [[buzzsaw]]s to progress to the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection8.jpg|The eighth area.&lt;br /&gt;
On Top of Old Smokey 15.jpg|More moving [[buzzsaw]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 9===&lt;br /&gt;
To defeat the [[Robot (Moody Clouds)|robots]], the wheels need to be [[Running|run]] on to move the pipes with [[buzzsaw]]s attached to them out of the way. Once this is done, the [[Electoon]] [[cage]] can be broken open, and the level ends. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected in the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rondsdefuméesection9.jpg|The ninth and final area.&lt;br /&gt;
On Top of Old Smokey 16.jpg|The wheels are useful for defeating the [[Robot (Moody Clouds)|robots]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = On Top of Old Smokey&lt;br /&gt;
| difficulty = 3&lt;br /&gt;
| image = [[File:On Top of Old Smokey - Back to Origins.png|center|320px|On Top of Old Smokey]]&lt;br /&gt;
| preceded by = [[Tricky Temple Too#Back to Origins|Tricky Temple Too]]&lt;br /&gt;
| followed by = [[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| teensies = 10&lt;br /&gt;
| bronze cup = 150&lt;br /&gt;
| silver cup = 300&lt;br /&gt;
| lucky ticket = 450&lt;br /&gt;
| gold cup = 600&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is playable in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. There are no notable differences between the versions, apart from elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some from the original game, as well as the level itself being made easier. Due to the removal of the [[Flying Punch]] bubbles, there are significantly less [[mecha fish]] in area 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
On Top of Old Smokey - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 2.jpg|[[Rayman]] standing on a flying platform.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 3.jpg|The [[Teensie]] [[cage]] replaces a [[Skull Coin]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 4.jpg|Two flying [[Lum (UbiArt games)|Lum]] chains.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 5.jpg|A flying [[Teensie]] [[cage]] below the platform.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 6.jpg|A [[Lum (UbiArt games)|Lum]] cage.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 7.jpg|[[Rayman]] hanging on to a chain while collecting [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 8.jpg|[[Rayman]] flying past several [[mecha fish]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 9.jpg|The first secret area.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 10.jpg|Two [[Robot (Moody Clouds)|robots]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 11.jpg|[[Rayman]] getting chased by [[flying creature]]s in the second secret area.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 12.jpg|The [[cage]] in the second secret area.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 13.jpg|Another [[Teensie]] [[cage]].&lt;br /&gt;
On Top of Old Smokey - Back to Origins 14.jpg|Another [[Lum (UbiArt games)|Lum]] cage.&lt;br /&gt;
On Top of Old Smokey - Back to Origins 15.jpg|The last part of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level&#039;s name is a reference to the song of the same name, &amp;quot;[https://en.wikipedia.org/wiki/On_Top_of_Old_Smoky On Top of Old Smokey]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=On Top of Old Smokey&lt;br /&gt;
|ar=على قمة سموكي القديمة&lt;br /&gt;
|zh_hans=旧烟囱顶上&lt;br /&gt;
|cs=Na starém komíně&lt;br /&gt;
|da=På toppen af det rygende bjerg&lt;br /&gt;
|nl=Boven op de berg&lt;br /&gt;
|fi=Vanhalla savuhuipulla&lt;br /&gt;
|fr=Ronds de fumée&lt;br /&gt;
|de=Qualmende Socken&lt;br /&gt;
|hu=A Füstös-hegység csúcsán&lt;br /&gt;
|it=Cime un po&#039; fumose&lt;br /&gt;
|ja=くもの うえで&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=「雲の上の超文明」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=På toppen av det gamle fjellet&lt;br /&gt;
|pl=Na szczycie Starego Gejzera&lt;br /&gt;
|pl_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pl_2=Na szczycie starego gejzera&lt;br /&gt;
|pl_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|pt=Em cima do velho Smokey&lt;br /&gt;
|ru=На дымной вершине&lt;br /&gt;
|es=¡Qué malos humos!&lt;br /&gt;
|sv=På skorstenens topp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=Ms_m3Kv3vs0 On Top of Old Smokey playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xk6RG0ndfrU On Top of Old Smokey playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kv2mlC9xMWs On Top of Old Smokey&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ronds de fumée]]&lt;br /&gt;
[[pl:Na szczycie starego gejzeru]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110503</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=110503"/>
		<updated>2026-02-06T23:49:38Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: /* List of changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|320px|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|320px|A new Back to Origins painting getting unlocked]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
&lt;br /&gt;
Levels are split into 5 worlds, each having the name of a corresponding world from &#039;&#039;[[Rayman Origins]]&#039;&#039;: [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed &#039;&#039;[[Rayman Origins]]&#039;&#039; worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from both [[Moody Clouds]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], as it does not have a correspondingly themed second world.&lt;br /&gt;
&lt;br /&gt;
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[Giant mosquito|Moskito]] riding levels, the second [[Tricky Treasure]] level, and the boss level. Levels are not always featured in the same order that they were encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039;: for example, [[Freaking Flipper]] is played before [[Swimming with Stars]]. The boss featured in [[Mystical Pique]] is from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], given that the [[Moody Clouds]] boss stage is omitted.&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*Several elements have been changed/removed to be more in-line with the levels from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**There are no more time trials.&lt;br /&gt;
**All [[Flying Punch]] bubbles have been removed, likely due to the ability functioning differently in &#039;&#039;Rayman Legends&#039;&#039;.&lt;br /&gt;
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.&lt;br /&gt;
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more Lums now, with most of them dropping 5 Lums upon defeat.&lt;br /&gt;
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.&lt;br /&gt;
**[[Turnip]]s have been added to most levels, as well as several enemies.&lt;br /&gt;
*Many textures on objects and enemies have been redesigned with the style of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**Some enemies have had their designs tweaked with more emphasis on their eye.&lt;br /&gt;
***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched.&lt;br /&gt;
***[[Spiky orange]]s now have one large eye instead of two glaring eyes.&lt;br /&gt;
***Some of the green ice cubes in [[Gourmand Land]] now have eyes, although they do not function any differently.&lt;br /&gt;
***In contrast, the [[Tricky Treasure]] no longer has an eye.&lt;br /&gt;
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
***Light-blue and dark-blue variants of the tentacle claws from &#039;&#039;Rayman Legends&#039;&#039; are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the tentacle claws in the other worlds also being dark-blue in &#039;&#039;Rayman Origins&#039;&#039;.&lt;br /&gt;
***All of the black [[darkroot]]s have been replaced with either the green variant from &#039;&#039;Rayman Legends&#039;&#039; or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes.&lt;br /&gt;
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn&#039;s for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead using their normal designs. However, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]].&lt;br /&gt;
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four kings]] also no longer have any dialogue upon defeat.&lt;br /&gt;
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.&lt;br /&gt;
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.&lt;br /&gt;
*Some levels have had many foreground objects removed to make them easier to see.&lt;br /&gt;
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons&#039;%20Saviour.mp3 cage freed] song from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be heard is at the end of the [[Giant mosquito|Moskito]] riding levels.&lt;br /&gt;
*When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves 1.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 2.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 3.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 5.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 7.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 9.jpg|Back to Origins&lt;br /&gt;
10 best original score.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Best Original Score - Back to Origins 1.jpg|Back to Origins&lt;br /&gt;
RO Flying Fishes.png|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RL Flying Fishes.png|Back to Origins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blowout#Back to Origins|Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!#Back to Origins|Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves#Back to Origins|Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade#Back to Origins|Playing in the Shade]]&lt;br /&gt;
**[[Climb Out#Back to Origins|Climb Out]]&lt;br /&gt;
**[[Still Flowing#Back to Origins|Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer#Back to Origins|Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy#Back to Origins|Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score#Back to Origins|Best Original Score]]&lt;br /&gt;
**[[Tricky Winds#Back to Origins|Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata#Back to Origins|Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly#Back to Origins|Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes#Back to Origins|Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ#Back to Origins|Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird#Back to Origins|To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow#Back to Origins|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!#Back to Origins|Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!#Back to Origins|Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly#Back to Origins|Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup#Back to Origins|Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit#Back to Origins|Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!#Back to Origins|You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You#Back to Origins|My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper#Back to Origins|Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars#Back to Origins|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?#Back to Origins|Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty#Back to Origins|Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray#Back to Origins|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout#Back to Origins|Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin#Back to Origins|Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep#Back to Origins|Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys#Back to Origins|Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem#Back to Origins|Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm#Back to Origins|Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too#Back to Origins|Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey#Back to Origins|On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars#Back to Origins|Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares#Back to Origins|The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
(Note: This section does not contain any tracks from &#039;&#039;[[Rayman Origins]]&#039;&#039; that are reused for the Back to Origins levels.)&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/143%20-%20(Origins)%20Main%20Theme.mp3 &amp;quot;The Gallery ~Back to Origins~ (Origins Main Theme)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/144%20-%20(Origins)%20Lost%20Beats%20(Reprise).mp3 &amp;quot;The Gallery ~Desert of Dijiridoos~ (Lost Beats Reprise)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/145%20-%20(Origins)%20Gourmand%20Land%20~Breaking%20the%20Force%20Field~.mp3 &amp;quot;(Origins) Gourmand Land ~Breaking the Force Field~&amp;quot; (unused)] (This track would later be used in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The song used for each world gallery varies, with only [[Sea of Serendipity]] using the same song as it did for the world map in &#039;&#039;[[Rayman Origins]]&#039;&#039;:&lt;br /&gt;
** [[Jibberish Jungle]] uses a song featured within the levels of the world, bearing little resemblance to the original map song from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Desert of Dijiridoos]] uses a song from the game’s [[Rayman Origins: Original Soundtrack|soundtrack]] based on the music in the world, but not featured in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This makes it the only area in Back to Origins to feature “new” music.&lt;br /&gt;
** [[Gourmand Land]] uses the in-level version of the &#039;&#039;[[Rayman Origins]]&#039;&#039; map song, which includes extra backing.&lt;br /&gt;
** [[Sea of Serendipity]] uses the exact song used for the world’s map in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Mystical Pique]] uses the world’s [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are from [[Mystical Pique]].&lt;br /&gt;
** The world selection gallery uses the theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; as heard in the PlayStation 3 menu.&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
[[ru:Назад к Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Golly_G._Golem&amp;diff=110501</id>
		<title>Golly G. Golem</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Golly_G._Golem&amp;diff=110501"/>
		<updated>2026-02-06T22:53:48Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: /* Back to Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in [[Rayman Origins]]. For the boss, see [[Golem]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golly G. Golem&#039;&#039;&#039; is the fifth level of [[Mystical Pique]], the fifth world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this level, the heroes battle the [[Golem]], a gigantic living rock statue. This is the second level from this world, and the thirty-fourth overall, to be included in the [[Back to Origins]] painting in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = Golly G. Golem&lt;br /&gt;
| image = [[File:32 golly g golem.jpg|center|320px|Golly G. Golem]]&lt;br /&gt;
| preceded by = [[Way of the Electoons]]&lt;br /&gt;
| followed by = [[Outta My Way]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Cage&lt;br /&gt;
| medallion slot 3 = Cage&lt;br /&gt;
| medallion slot 4 = Lums&lt;br /&gt;
| medallion slot 4 number = 150&lt;br /&gt;
| medallion slot 5 = Lums&lt;br /&gt;
| medallion slot 5 number = 300&lt;br /&gt;
| medallion slot 6 = Time&lt;br /&gt;
| medallion slot 6 number = 2:10&lt;br /&gt;
| medal = 350&lt;br /&gt;
| cup = 1:46&lt;br /&gt;
| skull coins = 6&lt;br /&gt;
| relics = 3&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
The heroes arrive in a snowy environment. They will need to use the [[wall run]]ning ability to climb, and a couple of [[Stone man|stone men]] block their path. The exit can be found near the second [[stone man]]. Before exiting, the first [[Skull Coin]] can be collected by using a rope to reach a platform, where [[Wall run|the power to run on walls]] can be used to reach the [[Skull Coin]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Golly G. Golem 1.jpg|The first area of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
Still in a snowy environment, the heroes will need to continue climbing. The second [[Skull Coin]] can be collected by jumping on an [[explosive bulb]] and quickly obtaining the [[Skull Coin|coin]] before it falls down with the collapsing platform. As the heroes grab onto the nearby rope, the first secret area can be found to their right. After the [[Electoon]]s have been saved, the heroes can continue climbing. To reach the exit, the heroes will need to carefully time when they use the [[wall run]]ning power, as they will need to avoid [[Darkroot]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Golly G. Golem 2.jpg|The second [[Skull Coin]] of the level.&lt;br /&gt;
Golly G. Golem 4.jpg|[[Darkroot]]s will need to be avoided when using the [[wall run]]ning power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 1====&lt;br /&gt;
[[File:Golly G. Golem 3.jpg|thumb|320px|The first secret area.]]&lt;br /&gt;
&lt;br /&gt;
The heroes need to properly time a [[crush attack]] to defeat all of the [[Psychlops]] and break the [[Electoon]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
The heroes arrive in a cave, where they must avoid the spikes as they take advantage of the [[wall run]]ning power and use the [[fakir]]s to proceed. The third [[Skull Coin]] can be safely retrieved by using the [[Helicopter|glide]] power to avoid the spikes directly beneath the [[Skull Coin|coin]] itself. The exit can be found just to the right of the spikes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Golly G. Golem 5.jpg|The meditating [[fakir]]s have platforms on their heads.&lt;br /&gt;
Golly G. Golem 6.jpg|This [[explosive bulb]] will need to be hit to advance.&lt;br /&gt;
Golly G. Golem 7.jpg|Now the heroes can use the [[wall run]] ability to progress.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 1====&lt;br /&gt;
[[File:Golly G. Golem first relic.png|thumb|320px|The first [[relic]] can be found below the [[fakir]] that [[Rayman]] is standing on.]]&lt;br /&gt;
&lt;br /&gt;
The first [[relic]] can be found in this area below a meditating [[fakir]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
[[File:Golly G. Golem 8.jpg|thumb|320px|The falling platforms are centered around this area.]]&lt;br /&gt;
&lt;br /&gt;
In this snowy area, the heroes will need to climb up the moving platforms. The fourth [[Skull Coin]] is located to the lower right of the area. The fifth [[Skull Coin]] is located to the upper left of the area. The exit can be found on a platform to the upper right.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
As the heroes enter this area, they will need to defeat the three [[Antitoon|Darktoons]] in their way. The second secret area can be found by dropping down to a black rope and then jumping to the right. Afterwards, the heroes will need to constantly use the [[wall run]] ability to climb and reach the exit, while avoiding [[Darkroot]]s along the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Golly G. Golem 10.jpg|More [[Darkroot]]s as well as a [[Antitoon|Darktoon]].&lt;br /&gt;
Golly G. Golem 11.jpg|The end of the fifth area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Secret area 2====&lt;br /&gt;
[[File:Golly G. Golem 9.jpg|thumb|320px|The second secret area, full of [[fakir]]s.]]&lt;br /&gt;
&lt;br /&gt;
To reach the [[Electoon]] [[cage]], the heroes will need to avoid or hit the incoming [[lava rock]]s being thrown by a [[stone man]] as they climb to the top of the area; [[fakir]]s can be used as platforms to help them reach the top. Once the [[stone man]] has been defeated, the [[cage]] can be broken. The area&#039;s layout and the role of the [[stone man]] are a reference to the &amp;quot;25m&amp;quot; level of the classic arcade game &#039;&#039;Donkey Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Relic 2====&lt;br /&gt;
[[File:Golly G. Golem second relic.png|thumb|320px|The second [[relic]] can be found inside the wall, just to the right of [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The second [[relic]] can be found in this area. It is located inside a wall near the [[Lum King]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
[[File:Golly G. Golem 12.jpg|thumb|320px|The sixth [[Skull Coin]] of the level.]]&lt;br /&gt;
&lt;br /&gt;
Similarly to the fourth area, the heroes will need to climb up using the moving platforms. The sixth [[Skull Coin]] can be found on a long pipe between two [[Antitoon|Darktoons]], attached to the side of the pipe. Once the heroes reach the top, the exit can be found to their right.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Relic 3====&lt;br /&gt;
[[File:Golly G. Golem third relic.png|thumb|320px|The third [[relic]] can be found on the flag located directly above [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The third [[relic]] can be found in this area. It is located on a flag near the exit.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 7===&lt;br /&gt;
As the heroes proceed in this cave area, they encounter the boss of [[Mystical Pique]], the [[Golem]]. He can be defeated by waiting, then using paths to reach and punch the vulnerable [[bubo]]s. Once all three [[bubo]]s have been hit, the [[Golem]] will be defeated and sink down, causing platforms, including [[Water lily|water lilies]], to appear, which the heroes can use to climb towards the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Golly G. Golem 13.jpg|The boss of [[Mystical Pique]], the [[Golem]].&lt;br /&gt;
Golly G. Golem 14.jpg|When his weak spots have been hit, his eyes will begin to disappear.&lt;br /&gt;
Golly G. Golem 15.jpg|More [[Darkroot]]s will appear as the [[Golem]] keeps getting hit.&lt;br /&gt;
Golly G. Golem 16.jpg|After the [[Golem]] has been hit three times, he will sink down, causing bulbs and [[Water lily|water lilies]] to appear.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 8===&lt;br /&gt;
[[File:Golly G. Golem 17.jpg|thumb|320px|The final area only has the [[Electoon]] [[cage]], no enemies.]]&lt;br /&gt;
&lt;br /&gt;
All the heroes need to do here is break the [[Electoon]] [[cage]] to finish the level. The heroes pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Golly G. Golem&lt;br /&gt;
| difficulty = 2&lt;br /&gt;
| image = [[File:Golly G. Golem - Back to Origins.png|center|320px|Golly G. Golem]]&lt;br /&gt;
| preceded by = [[Mystical Munkeys#Back to Origins|Mystical Munkeys]]&lt;br /&gt;
| followed by = [[Riding the Storm#Back to Origins|Riding the Storm]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| teensies = 10&lt;br /&gt;
| bronze cup = 150&lt;br /&gt;
| silver cup = 300&lt;br /&gt;
| lucky ticket = 450&lt;br /&gt;
| gold cup = 600&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is playable in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. There are no notable differences between the versions apart from elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some from the original game. Strangely, on the level&#039;s painting, a [[Darkroot]] with its &#039;&#039;[[Rayman Origins]]&#039;&#039; design appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Golly G. Golem - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
Golly G. Golem - Back to Origins 2.jpg|A purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Golly G. Golem - Back to Origins 3.jpg|A [[Teensie]] [[cage]].&lt;br /&gt;
Golly G. Golem - Back to Origins 4.jpg|The first secret area.&lt;br /&gt;
Golly G. Golem - Back to Origins 5.jpg|A flying [[Teensie]] [[cage]].&lt;br /&gt;
Golly G. Golem - Back to Origins 6.jpg|Back in the cave environment with several added [[Lum (UbiArt games)|Lum]] chains.&lt;br /&gt;
Golly G. Golem - Back to Origins 7.jpg|The [[Skull Coin]] here has been removed.&lt;br /&gt;
Golly G. Golem - Back to Origins 8.jpg|A [[Teensie]] [[cage]] has been added here.&lt;br /&gt;
Golly G. Golem - Back to Origins 9.jpg|The second secret area.&lt;br /&gt;
Golly G. Golem - Back to Origins 10.jpg|Another flying [[Teensie]] [[cage]].&lt;br /&gt;
Golly G. Golem - Back to Origins 11.jpg|The fight against the [[Golem]] begins.&lt;br /&gt;
Golly G. Golem - Back to Origins 12.jpg|The [[Golem]] with one hit taken.&lt;br /&gt;
Golly G. Golem - Back to Origins 13.jpg|The [[Golem]] with two hits taken.&lt;br /&gt;
Golly G. Golem - Back to Origins 14.jpg|The camera is more zoomed out when the [[Golem]] is defeated.&lt;br /&gt;
Golly G. Golem - Back to Origins 15.jpg|The final area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Golly G. Golem&lt;br /&gt;
|ar=غولي جي. غوليم&lt;br /&gt;
|zh_hans=巨石魔像&lt;br /&gt;
|cs=Golem Golemácká&lt;br /&gt;
|da=Du milde golem&lt;br /&gt;
|nl=Achossie, golem&lt;br /&gt;
|fi=Kappas K. Golem&lt;br /&gt;
|fr=Un amour de golem&lt;br /&gt;
|de=Gütiger Golem&lt;br /&gt;
|hu=Golly G. Gólem&lt;br /&gt;
|it=Golly G. Golem&lt;br /&gt;
|ja=ゴーレム だって！？&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=「ゴーレムのいる山奥」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=Golly G. Golem&lt;br /&gt;
|pl=Ale w koło są Golemy&lt;br /&gt;
|pl_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pl_2=Ale wkoło są golemy&lt;br /&gt;
|pl_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|pt=Poxa, Golem!&lt;br /&gt;
|ru=Голем голимый&lt;br /&gt;
|es=Vaya con el gólem&lt;br /&gt;
|sv=Sten S. Stentroll&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=ivf__crRz4M Golly G. Golem playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MAHrhFoTlUk Golly G. Golem playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=WUthQsPD_4E Golly G. Golem&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Un amour de golem]]&lt;br /&gt;
[[hu:Golly G. Gólem]]&lt;br /&gt;
[[pl:Ale wkoło są golemy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hunter_Gatherer&amp;diff=110500</id>
		<title>Hunter Gatherer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hunter_Gatherer&amp;diff=110500"/>
		<updated>2026-02-06T22:40:51Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: /* Back to Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hunter Gatherer&#039;&#039;&#039; is the fourth level of the [[Jibberish Jungle|Ticklish Temples]], a world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This level involves the heroes riding on [[giant mosquito]]es to progress. This is the second level from this world, and seventh overall, that is included in the [[Back to Origins]] painting from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = Hunter Gatherer&lt;br /&gt;
| image = [[File:Hunter Gatherer 1.jpg|center|320px|Hunter Gatherer]]&lt;br /&gt;
| preceded by = [[Playing in the Shade]]&lt;br /&gt;
| followed by = [[Climb Out]]&lt;br /&gt;
| world = [[Jibberish Jungle|Ticklish Temples]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Lums&lt;br /&gt;
| medallion slot 2 number = 150&lt;br /&gt;
| medallion slot 3 = Lums&lt;br /&gt;
| medallion slot 3 number = 300&lt;br /&gt;
| medal = 350&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level takes place in a forested area with a misty background. The heroes will encounter [[giant mosquito]]es after passing some [[spiky flower]]s. Throughout much of this area, the heroes must contend with many groups of [[Small fly|small flies]], [[baby piranha]]-infested water, [[Livingstone|Lividstones]] with spiky protective hats, and [[spiky flower]]s swaying in their path, many of which cannot be retracted into a [[bulb]]. As they proceed, the heroes will move further into the background, where platforms and enemies will be seen as black silhouettes. They must avoid many thorns covering the ground and ceiling, which also move vertically; many spiky vines grow out of the ground and ceiling. In the background, thick, thorny vines can be seen. Eventually, the heroes return to the foreground, where they will soon disband their [[giant mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] to finish the level. They will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hunter Gatherer 2.jpg|Two groups of [[Small fly|small flies]].&lt;br /&gt;
Hunter Gatherer 3.jpg|A large group of [[Small fly|small flies]].&lt;br /&gt;
Hunter Gatherer 4.jpg|Many [[spiky flower]]s appear in the level.&lt;br /&gt;
Hunter Gatherer 5.jpg|Some of the [[spiky flower]]s can be temporarily defeated by shooting at a blue [[bulb]].&lt;br /&gt;
Hunter Gatherer 6.jpg|Geysers appear from the water.&lt;br /&gt;
Hunter Gatherer 7.jpg|The water is infested with [[baby piranha]]s.&lt;br /&gt;
Hunter Gatherer 8.jpg|The [[baby piranha]]s follow the heroes.&lt;br /&gt;
Hunter Gatherer 9.jpg|At one point, many spiky vines surround the heroes.&lt;br /&gt;
Hunter Gatherer 10.jpg|A dark shadow is cast on a certain area.&lt;br /&gt;
Hunter Gatherer 11.jpg|More spiky vines grow.&lt;br /&gt;
Hunter Gatherer 12.jpg|Some of the vines will attempt to grab the heroes.&lt;br /&gt;
Hunter Gatherer 13.jpg|Later, the vines will begin to close.&lt;br /&gt;
Hunter Gatherer 14.jpg|More geysers and [[spiky flower]]s.&lt;br /&gt;
Hunter Gatherer 15.jpg|The [[explosive bulb]] needs to be shot to continue.&lt;br /&gt;
Hunter Gatherer 16.jpg|The ending part of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Hunter Gatherer&lt;br /&gt;
| image = [[File:Hunter Gatherer - Back to Origins.png|center|320px|Hunter Gatherer]]&lt;br /&gt;
| difficulty = 2&lt;br /&gt;
| preceded by = [[Still Flowing#Back to Origins|Still Flowing]]&lt;br /&gt;
| followed by = [[Poor Little Daisy#Back to Origins|Poor Little Daisy]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| teensies = 3&lt;br /&gt;
| bronze cup = 75&lt;br /&gt;
| silver cup = 150&lt;br /&gt;
| lucky ticket = 225&lt;br /&gt;
| gold cup = 300&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the [[Back to Origins]] version, there are not many differences from the original version, except for the notable elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some of the elements from the original game. Strangely, unlike other [[giant mosquito]] levels in Back to Origins, the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons&#039;%20Saviour.mp3 cage freed] song from &#039;&#039;[[Rayman Origins]]&#039;&#039; is not heard at the end of the level. Instead, the &amp;quot;[https://raytunes.raymanpc.com/music/RO/019%20-%20(Jibberish%20Jungle)%20Breaking%20the%20Force%20Field.mp3 breaking the force field]&amp;quot; song for the [[Jibberish Jungle]] is heard upon entering the room with the cage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hunter Gatherer - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
Hunter Gatherer - Back to Origins 2.jpg|One of the many purple [[Lum (UbiArt games)|Lum]] chains.&lt;br /&gt;
Hunter Gatherer - Back to Origins 3.jpg|The heroes are able to inhale enemies.&lt;br /&gt;
Hunter Gatherer - Back to Origins 4.jpg|Another purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Hunter Gatherer - Back to Origins 5.jpg|A large shadow can be seen in the background.&lt;br /&gt;
Hunter Gatherer - Back to Origins 6.jpg|A tight passage with spikes on the walls.&lt;br /&gt;
Hunter Gatherer - Back to Origins 7.jpg|The walls will now move, making it more difficult to avoid the spikes.&lt;br /&gt;
Hunter Gatherer - Back to Origins 8.jpg|The screen transitioning back to the foreground.&lt;br /&gt;
Hunter Gatherer - Back to Origins 9.jpg|Shooting the [[explosive bulb]] will cause the rocky platform to collapse, clearing the way.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is a reference to the term [https://en.wikipedia.org/wiki/Hunter-gatherer &amp;quot;Hunter-gatherer&amp;quot;].&lt;br /&gt;
**Despite the name, no [[hunter]]s appear in the level.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Hunter Gatherer&lt;br /&gt;
|ar=الصياد الجامع&lt;br /&gt;
|zh_hans=猎人收割者&lt;br /&gt;
|cs=Lovec a sběrač&lt;br /&gt;
|da=Jægere og samlere&lt;br /&gt;
|nl=Jager-verzamelaar&lt;br /&gt;
|fi=Metsästäjä-keräilijä&lt;br /&gt;
|fr=Le début de la fin&lt;br /&gt;
|de=Jäger und Sammler&lt;br /&gt;
|hu=Vadászó-gyűjtögető&lt;br /&gt;
|it=Caccia e raccolta&lt;br /&gt;
|ja=ハンターを あつめて&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=「深い森の奥で撃て！」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=Jeger og samler&lt;br /&gt;
|pl=Łowca Łowców&lt;br /&gt;
|pt=Caçador colecionador&lt;br /&gt;
|pt_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pt_2=Caça ao caçador&lt;br /&gt;
|pt_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|ru=Охотник-собиратель&lt;br /&gt;
|es=El cazador cazado&lt;br /&gt;
|sv=Vandraren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=hTbTSAC5q5Y Hunter Gatherer playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=FOxwA9VriU8 Hunter Gatherer&#039;s &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le début de la fin]]&lt;br /&gt;
[[pl:Łowca łowców]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mystical_Munkeys&amp;diff=110499</id>
		<title>Mystical Munkeys</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mystical_Munkeys&amp;diff=110499"/>
		<updated>2026-02-06T22:30:54Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: /* Back to Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mystical Munkeys&#039;&#039;&#039; is the second level of [[Mystical Pique]], the fifth world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. During the level, the heroes alternate between the inside of caves and the snowy mountains outside. The PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039; features a [[Ghost Mode]] of this level. This is the first level from this world, and the thirty-third overall, to be included in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{ROLevel&lt;br /&gt;
| name = Mystical Munkeys&lt;br /&gt;
| image = [[File:29 mystical munkeys.jpg|center|320px|Mystical Munkeys]]&lt;br /&gt;
| preceded by = [[Moseying the Mountain]]&lt;br /&gt;
| followed by = [[Tricky Treasure Temple]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| medallion slot 1 = Cage&lt;br /&gt;
| medallion slot 2 = Cage&lt;br /&gt;
| medallion slot 3 = Cage&lt;br /&gt;
| medallion slot 4 = Lums&lt;br /&gt;
| medallion slot 4 number = 150&lt;br /&gt;
| medallion slot 5 = Lums&lt;br /&gt;
| medallion slot 5 number = 300&lt;br /&gt;
| medallion slot 6 = Time&lt;br /&gt;
| medallion slot 6 number = 3:00&lt;br /&gt;
| medal = 350&lt;br /&gt;
| cup = 2:35&lt;br /&gt;
| skull coins = 6&lt;br /&gt;
| relics = 3&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
The heroes need to use the power to [[Wall run|run on walls]] in order to progress, as they avoid the pits and spikes. The first [[Skull Coin]] can be collected by [[Helicopter|gliding]] between two [[Antitoon|Darktoons]] attached to a wall. The second [[Skull Coin]] can be found by [[Wall run|running up the wall]], which is located to the left of the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mystical Munkeys 1.jpg|The clothesline acts like a zip-line.&lt;br /&gt;
Mystical Munkeys 2.jpg|The [[fakir]]s&#039; long beards can be used to help the heroes get across.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 1====&lt;br /&gt;
The first [[relic]] can be found in this area. It is located to the right of the second [[fakir]] that the heroes encounter, embedded in a hole in the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mystical Munkeys first relic.png|The first [[relic]] can be found to the right of [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
[[File:Mystical Munkeys 3.jpg|thumb|320px|The [[stone man]] returns as an enemy.]]&lt;br /&gt;
&lt;br /&gt;
The heroes arrive at a snowy environment filled with icy platforms and chasms. Once on top, they encounter an enemy familiar to [[Rayman]]: the [[stone man]], who had not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He acts similarly to how he did in [[Rayman 1|the original game]], throwing [[lava rock]]s at the heroes. Once the [[stone man]] has been defeated, the heroes can proceed. The third [[Skull Coin]] is located to the left, in the middle of two ropes. The first secret area can be found directly underneath the third rope. The heroes can then proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Secret area 1====&lt;br /&gt;
[[File:Mystical Munkeys 4.jpg|thumb|320px|The first secret area of the level.]]&lt;br /&gt;
&lt;br /&gt;
The heroes can defeat the [[Livingstone|Lividstones]] in two ways: they can be defeated manually, or the heroes can break the ice blocks, causing the large platform to collapse and crush them. Once all the [[Livingstone|Lividstones]] have been defeated, the [[Electoon]] [[cage]] can be broken.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
The heroes enter the cave again, where they need the meditating [[fakir]]s to help them pass the dangerous spikes. The fourth [[Skull Coin]] is hidden behind pieces of clothing. The heroes face many [[Antitoon|Darktoons]] as they progress. The fifth [[Skull Coin]] is located between two jumping [[Antitoon|Darktoons]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mystical Munkeys 5.jpg|A small group of [[Antitoon|Darktoons]].&lt;br /&gt;
Mystical Munkeys 6.jpg|The fifth [[Skull Coin]] of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Relic 2====&lt;br /&gt;
[[File:Mystical Munkeys second relic.png|thumb|320px|The second [[relic]] can be found to the left of [[Rayman]]&#039;s feet.]]&lt;br /&gt;
&lt;br /&gt;
The second [[relic]] can be found in this area near a [[swingman]] and a [[fakir]] with a long beard.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
[[File:Mystical Munkeys 7.jpg|thumb|320px|The [[Stone man|stone men]] throw [[lava rock]]s that can now bounce off the walls.]]&lt;br /&gt;
&lt;br /&gt;
Arriving back in a snowy environment, the heroes need to counter [[lava rock]]s being thrown by a [[stone man]]. The [[lava rock]]s can be attacked or avoided. As the heroes defeat the [[stone man]] and proceed, they need to defeat a second one before they can proceed to the exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
[[File:Mystical Munkeys 8.jpg|thumb|320px|A meditating [[fakir]].]]&lt;br /&gt;
&lt;br /&gt;
Once again in the cave, more [[Antitoon|Darktoons]] appear, as well as [[Darkroot]]s. Using the [[wall run]] ability is useful to advance. After a while, the second secret area can be found by dropping down next to a small [[Darkroot]]. Once this is completed, the heroes can go to the nearby exit.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Relic 3====&lt;br /&gt;
[[File:Mystical Munkeys third relic.png|thumb|320px|The third [[relic]] can be found directly above [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The third [[relic]] can be found just as the heroes enter this area. It is located on a flag in the background.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Secret area 2====&lt;br /&gt;
[[File:Mystical Munkeys 9.jpg|thumb|320px|The second secret area, which contains wheels.]]&lt;br /&gt;
&lt;br /&gt;
The heroes need to [[Running|run]] on the wheel in order to reach the [[Stone man|stone men]] in the area. A couple of them are even standing on the walls. Once all of them have been defeated, the [[cage]] can be broken.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
[[File:Mystical Munkeys 10.jpg|thumb|320px|The sixth area.]]&lt;br /&gt;
&lt;br /&gt;
In the snowy environment, two [[switch]]es attached to an elevator need to be used in order to lift it. The [[switch]]es need to be used alternately, as [[Darkroot]]s appear on both sides. Once the elevator arrives at the top, the exit can be found to the right.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Area 7===&lt;br /&gt;
The heroes remain in the snowy environment, where the process is similar to that of the previous area, except more difficult. The sixth [[Skull Coin]] can be collected by hitting the [[switch]], making the elevator rise to a higher elevation than the [[Skull Coin|coin]]&#039;s position. The heroes can then drop down to the right to collect it. Once the elevator reaches the top, the exit can be found to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mystical Munkeys 11.jpg|The seventh area is nearly the same as the sixth area.&lt;br /&gt;
Mystical Munkeys 12.jpg|The [[switch]]es will need to be repeatedly hit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area 8===&lt;br /&gt;
[[File:Mystical Munkeys 13.jpg|thumb|320px|The eighth and final area of the level.]]&lt;br /&gt;
&lt;br /&gt;
All the heroes need to do is defeat the three [[Stone man|stone men]]. Once they have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Back to Origins==&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Mystical Munkeys&lt;br /&gt;
| difficulty = 2&lt;br /&gt;
| image = [[File:Mystical Munkeys - Back to Origins.png|center|320px|Mystical Munkeys]]&lt;br /&gt;
| preceded by = [[Murray of the Deep#Back to Origins|Murray of the Deep]]&lt;br /&gt;
| followed by = [[Golly G. Golem#Back to Origins|Golly G. Golem]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| teensies = 10&lt;br /&gt;
| bronze cup = 150&lt;br /&gt;
| silver cup = 300&lt;br /&gt;
| lucky ticket = 450&lt;br /&gt;
| gold cup = 600&lt;br /&gt;
| format numbers = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is playable in the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. There are no notable differences between the versions, apart from elements from &#039;&#039;[[Rayman Legends]]&#039;&#039; replacing some from the original game. Additionally, all of the [[Red Wizard]]s with the [[Darktoon]]s on their heads have been removed and replaced with regular Darktoons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Mystical Munkeys - Back to Origins 1.jpg|The start of the level.&lt;br /&gt;
Mystical Munkeys - Back to Origins 2.jpg|A purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Mystical Munkeys - Back to Origins 3.jpg|Two [[turnip]]s.&lt;br /&gt;
Mystical Munkeys - Back to Origins 4.jpg|A [[Lum (UbiArt games)|Lum]] cage.&lt;br /&gt;
Mystical Munkeys - Back to Origins 5.jpg|Two [[Antitoon|Darktoons]].&lt;br /&gt;
Mystical Munkeys - Back to Origins 6.jpg|The first secret area.&lt;br /&gt;
Mystical Munkeys - Back to Origins 7.jpg|A [[Teensie]] in a [[cage]].&lt;br /&gt;
Mystical Munkeys - Back to Origins 8.jpg|Back in the cave again.&lt;br /&gt;
Mystical Munkeys - Back to Origins 9.jpg|Another purple [[Lum (UbiArt games)|Lum]] chain.&lt;br /&gt;
Mystical Munkeys - Back to Origins 10.jpg|[[Rayman]] is now back in the snowy environment.&lt;br /&gt;
Mystical Munkeys - Back to Origins 11.jpg|Two [[fakir]]s can be used as platforms.&lt;br /&gt;
Mystical Munkeys - Back to Origins 12.jpg|The second secret area.&lt;br /&gt;
Mystical Munkeys - Back to Origins 13.jpg|A [[Teensie]] [[cage]] has been added underneath the elevator.&lt;br /&gt;
Mystical Munkeys - Back to Origins 14.jpg|[[Darkroot]]s make advancing with the elevator more difficult.&lt;br /&gt;
Mystical Munkeys - Back to Origins 15.jpg|The final area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Mystical Munkeys&lt;br /&gt;
|ar=قردة غامضون&lt;br /&gt;
|zh_hans=神秘苦行僧&lt;br /&gt;
|cs=Tajemní opičáci&lt;br /&gt;
|da=Mystiske aber&lt;br /&gt;
|nl=Mystieke mafkezen&lt;br /&gt;
|fi=Mystiset munkkiapinat&lt;br /&gt;
|fr=Babouins mystiques&lt;br /&gt;
|de=Kletterwetter&lt;br /&gt;
|hu=Misztikus majmok&lt;br /&gt;
|it=Scimmie mistiche&lt;br /&gt;
|ja=ふしぎな おさる&lt;br /&gt;
|ja_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ja_2=「厳しい修行」&lt;br /&gt;
|ja_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|no=Mystiske aper&lt;br /&gt;
|pl=Magiczne Małpki&lt;br /&gt;
|pl_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|pl_2=Magiczne mołpy&lt;br /&gt;
|pl_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|pt=Macacos místicos&lt;br /&gt;
|ru=Таинственные мартышки&lt;br /&gt;
|ru_S=&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
|ru_2=Загадочные мартышки&lt;br /&gt;
|ru_2_S=&#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
|es=Silencio, se miedita&lt;br /&gt;
|sv=Munk Everest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=NEc3_Vd-SD0 Mystical Munkeys playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hHRJKQLz4qo Mystical Munkeys playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=g5Wu67jUtL0 Munkeys&#039; &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanOriginslocations}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Babouins mystiques]]&lt;br /&gt;
[[pl:Magiczne mołpy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=109893</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=109893"/>
		<updated>2025-12-23T16:08:33Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: /* List of changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|320px|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|320px|A new Back to Origins painting getting unlocked]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
&lt;br /&gt;
Levels are split into 5 worlds, each having the name of a corresponding world from &#039;&#039;[[Rayman Origins]]&#039;&#039;: [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed &#039;&#039;[[Rayman Origins]]&#039;&#039; worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from both [[Moody Clouds]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], as it does not have a correspondingly themed second world.&lt;br /&gt;
&lt;br /&gt;
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[Giant mosquito|Moskito]] riding levels, the second [[Tricky Treasure]] level, and the boss level. Levels are not always featured in the same order that they were encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039;: for example, [[Freaking Flipper]] is played before [[Swimming with Stars]]. The boss featured in [[Mystical Pique]] is from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], given that the [[Moody Clouds]] boss stage is omitted.&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*Time trials have been removed.&lt;br /&gt;
*Several elements have been changed to be more in-line with the levels from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**All of the [[Electoons]] have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coins]]. There is also now a Teensie trapped within the [[Tricky Treasure]] instead of the [[Skull Tooth|Skull Teeth]], which are absent in this game.&lt;br /&gt;
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected.&lt;br /&gt;
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.&lt;br /&gt;
**[[Turnip]]s have been added to most levels, as well as several enemies.&lt;br /&gt;
*Many textures on objects and enemies have been redesigned with the style of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
**Some enemies have had their designs tweaked with more emphasis on their eye, such as the [[Psychlops]] having its eye always wide open, and [[Spiky orange|spiky oranges]] having one eye wide open instead of two angry eyes. On the contrary, the [[Tricky Treasure]] no longer has an eye.&lt;br /&gt;
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker|Darkblockers]] in [[My Heartburn&#039;s for You]], and the blue [[Baby piranha|baby piranhas]] in [[Hi-Ho Moskito!]] do not appear, instead resembling their regular designs.&lt;br /&gt;
*All of the levels have had their story elements removed to avoid potential spoilers, such as [[the Magician]]&#039;s hats, the [[nymph]]s.&lt;br /&gt;
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.&lt;br /&gt;
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.&lt;br /&gt;
*Some levels have had many foreground objects removed to make them easier to see.&lt;br /&gt;
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [[cage]] freed song from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be heard is at the end of [[Giant mosquito|Moskito]] levels.&lt;br /&gt;
*When entering a secret area with a [[Giant mosquito|Moskito]], the music stops to ensure it does not override the [[Giant mosquito|Moskito]] riding music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves 1.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 2.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 3.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 5.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 7.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 9.jpg|Back to Origins&lt;br /&gt;
10 best original score.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Best Original Score - Back to Origins 1.jpg|Back to Origins&lt;br /&gt;
RO Flying Fishes.png|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RL Flying Fishes.png|Back to Origins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blowout#Back to Origins|Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!#Back to Origins|Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves#Back to Origins|Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade#Back to Origins|Playing in the Shade]]&lt;br /&gt;
**[[Climb Out#Back to Origins|Climb Out]]&lt;br /&gt;
**[[Still Flowing#Back to Origins|Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer#Back to Origins|Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy#Back to Origins|Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score#Back to Origins|Best Original Score]]&lt;br /&gt;
**[[Tricky Winds#Back to Origins|Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata#Back to Origins|Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly#Back to Origins|Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes#Back to Origins|Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ#Back to Origins|Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird#Back to Origins|To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow#Back to Origins|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!#Back to Origins|Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!#Back to Origins|Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly#Back to Origins|Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup#Back to Origins|Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit#Back to Origins|Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!#Back to Origins|You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You#Back to Origins|My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper#Back to Origins|Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars#Back to Origins|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?#Back to Origins|Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty#Back to Origins|Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray#Back to Origins|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout#Back to Origins|Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin#Back to Origins|Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep#Back to Origins|Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys#Back to Origins|Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem#Back to Origins|Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm#Back to Origins|Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too#Back to Origins|Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey#Back to Origins|On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!#Back to Origins|Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars#Back to Origins|Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares#Back to Origins|The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
==Soundtracks==&lt;br /&gt;
(Note: This section does not contain any tracks from &#039;&#039;[[Rayman Origins]]&#039;&#039; that are reused for the Back to Origins levels.)&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/143%20-%20(Origins)%20Main%20Theme.mp3 &amp;quot;The Gallery ~Back to Origins~ (Origins Main Theme)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/144%20-%20(Origins)%20Lost%20Beats%20(Reprise).mp3 &amp;quot;The Gallery ~Desert of Dijiridoos~ (Lost Beats Reprise)&amp;quot;]&lt;br /&gt;
*[https://raytunes.raymanpc.com/music/RL/145%20-%20(Origins)%20Gourmand%20Land%20~Breaking%20the%20Force%20Field~.mp3 &amp;quot;(Origins) Gourmand Land ~Breaking the Force Field~&amp;quot; (unused)] (This track would later be used in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The song used for each world gallery varies, with only [[Sea of Serendipity]] using the same song as it did for the world map in &#039;&#039;[[Rayman Origins]]&#039;&#039;:&lt;br /&gt;
** [[Jibberish Jungle]] uses a song featured within the levels of the world, bearing little resemblance to the original map song from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Desert of Dijiridoos]] uses a song from the game’s [[Rayman Origins: Original Soundtrack|soundtrack]] based on the music in the world, but not featured in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This makes it the only area in Back to Origins to feature “new” music.&lt;br /&gt;
** [[Gourmand Land]] uses the in-level version of the &#039;&#039;[[Rayman Origins]]&#039;&#039; map song, which includes extra backing.&lt;br /&gt;
** [[Sea of Serendipity]] uses the exact song used for the world’s map in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Mystical Pique]] uses the world’s [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are from [[Mystical Pique]].&lt;br /&gt;
** The world selection gallery uses the theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; as heard in the PlayStation 3 menu.&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
[[ru:Назад к Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=98664</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=98664"/>
		<updated>2024-08-31T16:28:39Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|320px|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|320px|A new Back to Origins painting getting unlocked]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
&lt;br /&gt;
Levels are split into 5 worlds, each having the name of a corresponding world from &#039;&#039;[[Rayman Origins]]&#039;&#039;: [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed &#039;&#039;[[Rayman Origins]]&#039;&#039; worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from [[Moody Clouds]] as it does not have a correspondingly themed second world.&lt;br /&gt;
&lt;br /&gt;
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[Mosquito|Moskito]] riding levels, the second [[Tricky Treasure]] level, and the boss level. Levels are not always featured in the same order that they were encountered in &#039;&#039;[[Rayman Origins]]&#039;&#039;: for example, [[Freaking Flipper]] is played before [[Swimming with Stars]]. The boss featured in [[Mystical Pique]] is from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], given that the [[Moody Clouds]] boss stage is omitted.&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*[[Lum King]]s, [[Spiky platform (Rayman Origins)|spiky platforms]], [[Skull Tooth|Skull Teeth]], [[Cage|Electoon cages]], [[the Magician]]&#039;s hats, the [[nymph]]s, and time trials have been removed.&lt;br /&gt;
*[[Turnip]]s, [[Teensie]]s (which replace many of the [[Skull Coin]] locations), [[Lum (Rayman Origins)|purple Lum chains]] and several enemies have been added.&lt;br /&gt;
*Enemies now die instantly upon bubblizing, instead of allowing an extra Lum to be collected.&lt;br /&gt;
*Many textures on objects and enemies have been redesigned with the style of [[Rayman Legends]].&lt;br /&gt;
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[mosquito]] riding stages.&lt;br /&gt;
*The [[Tricky Treasure]] no longer has an eye. A [[Teensie]] is also trapped within the treasure.&lt;br /&gt;
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murphy reset glitch]] on a console with a touchscreen or hacking.&lt;br /&gt;
*Some levels have had many foreground objects removed to make them easier to see.&lt;br /&gt;
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [[cage]] freed song from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be heard is at the end of [[Mosquito|Moskito]] levels.&lt;br /&gt;
*When entering a secret area with a [[Mosquito|Moskito]], the music stops to ensure it does not override the [[Mosquito|Moskito]] riding music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves 1.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 2.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 3.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 5.jpg|Back to Origins&lt;br /&gt;
Swinging Caves 7.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Swinging Caves - Back to Origins 9.jpg|Back to Origins&lt;br /&gt;
10 best original score.jpg|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Best Original Score - Back to Origins 1.jpg|Back to Origins&lt;br /&gt;
RO Flying Fishes.png|&#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RL Flying Fishes.png|Back to Origins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The song used for each world gallery varies, with only [[Sea of Serendipity]] using the same song as it did for the world map in &#039;&#039;[[Rayman Origins]]&#039;&#039;:&lt;br /&gt;
** [[Jibberish Jungle]] uses a song featured within the levels of the world, bearing little resemblance to the original map song from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Desert of Dijiridoos]] uses a brand new song based on the music in the world, but not featured in &#039;&#039;[[Rayman Origins]]&#039;&#039;, making it the only area in Back to Origins to feature new music.&lt;br /&gt;
** [[Gourmand Land]] uses the in-level version of the &#039;&#039;[[Rayman Origins]]&#039;&#039; map song, which includes extra backing.&lt;br /&gt;
** [[Sea of Serendipity]] uses the exact song used for the map in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
** [[Mystical Pique]] uses the [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are From [[Mystical Pique]].&lt;br /&gt;
** The world selection gallery uses the theme of &#039;&#039;[[Rayman Origins]]&#039;&#039; as heard in the PlayStation 3 menu.&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
[[ru:Назад к Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=85428</id>
		<title>Back to Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Back_to_Origins&amp;diff=85428"/>
		<updated>2021-11-08T13:59:38Z</updated>

		<summary type="html">&lt;p&gt;ItsTempo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back to Origins.png|thumb|300px|right|The Back to Origins painting as it appears in the [[Main Gallery]]]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back to Origins&#039;&#039;&#039; is a world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039; which features levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through [[Lucky ticket]]s, though will still need to be played in order in each of the worlds.&lt;br /&gt;
[[File:Lucky Ticket - Back to Origins.jpg|thumb|left|A new Back to Origins painting getting unlocked.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== List of changes ==&lt;br /&gt;
*Some level names have changed slightly.&lt;br /&gt;
*[[Lum King]]s, [[Spiky platform (Rayman Origins)|spiky platforms]], [[Skull Tooth|Skull Teeth]], [[Cage|Electoon Cages]], [[the Magician|the Magician&#039;s]] hats and time trials have been removed.&lt;br /&gt;
*[[Turnip]]s, [[Teensie]]s (which replace many of the [[Skull Coin]] locations), Purple [[Lum (Rayman Origins)|Lum]] chains and several enemies have been added.&lt;br /&gt;
*Enemies no longer bubblize.&lt;br /&gt;
*Many textures on objects and enemies have been slightly redesigned.&lt;br /&gt;
*Some levels have had their layout tweaked to be easier, most notable the [[Tricky Treasure]] stages.&lt;br /&gt;
*The [[Tricky Treasure]] no longer has an eye. There&#039;s also a [[Teensie]] trapped within the treasure now.&lt;br /&gt;
*The lightning has been improved.&lt;br /&gt;
*The [[nymph]]s do not appear at all.&lt;br /&gt;
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murphy Reset glitch]] on a console with a touchscreen or hacking.&lt;br /&gt;
*Some levels have had many foreground objects removed to make them easier to see.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swinging Caves 1.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Swinging Caves - Back to Origins 2.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swinging Caves 3.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Swinging Caves - Back to Origins 5.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swinging Caves 7.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Swinging Caves - Back to Origins 9.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:10 best original score.jpg|left|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|| [[File:Best Original Score - Back to Origins 1.jpg|center|thumb|Back to Origins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RO Flying Fishes.png|left|500px|thumb|&#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RL Flying Fishes.png|left|500px|thumb|Back to Origins]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[File:BackToOriginsLOGO.png|thumb|right|The logo.]]&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Retour aux Origines]]&lt;br /&gt;
[[pl:Powrót do Origins]]&lt;br /&gt;
[[ru:Назад к Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>ItsTempo</name></author>
	</entry>
</feed>