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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ItzalDrake</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ItzalDrake"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/ItzalDrake"/>
	<updated>2026-06-11T04:23:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_concept_art_3.png&amp;diff=107006</id>
		<title>File:Origins concept art 3.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_concept_art_3.png&amp;diff=107006"/>
		<updated>2025-07-22T18:52:57Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Itzaldrake uploaded a new version of File:Origins concept art 3.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_concept_art_5.png&amp;diff=107005</id>
		<title>File:Origins concept art 5.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_concept_art_5.png&amp;diff=107005"/>
		<updated>2025-07-22T18:52:11Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Itzaldrake uploaded a new version of File:Origins concept art 5.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_concept_art_4.png&amp;diff=107004</id>
		<title>File:Origins concept art 4.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Origins_concept_art_4.png&amp;diff=107004"/>
		<updated>2025-07-22T18:51:18Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Itzaldrake uploaded a new version of File:Origins concept art 4.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Keyart_RedDragon.png&amp;diff=106973</id>
		<title>File:Keyart RedDragon.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Keyart_RedDragon.png&amp;diff=106973"/>
		<updated>2025-07-11T16:31:30Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Itzaldrake uploaded a new version of File:Keyart RedDragon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Other images]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Captain_Laserhawk:_A_Blood_Dragon_Remix&amp;diff=95376</id>
		<title>Captain Laserhawk: A Blood Dragon Remix</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Captain_Laserhawk:_A_Blood_Dragon_Remix&amp;diff=95376"/>
		<updated>2023-12-29T14:11:08Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Artworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Captain Laserhawk: A Blood Dragon Remix&lt;br /&gt;
| image = [[File:Captain-Laserhawk-poster.jpg|320px|Captain Laserhawk: A Blood Dragon Remix]]&lt;br /&gt;
| published by = [[Ubisoft]] Film &amp;amp; Television&lt;br /&gt;
| designed by = Adi Shankar&lt;br /&gt;
| soundtrack by = Oscillian&lt;br /&gt;
| release date = October 19, 2023&lt;br /&gt;
| genre = Dystopian fiction&lt;br /&gt;
| platforms = Netflix&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Captain Laserhawk: A Blood Dragon Remix&#039;&#039;&#039;&#039;&#039; is an adult animated streaming television series produced by [[Ubisoft]] Film &amp;amp; Television and animated by Bobbypills. Developed by Adi Shankar and loosely adapted from &#039;&#039;Far Cry 3: Blood Dragon&#039;&#039;, &#039;&#039;Captain Laserhawk&#039;&#039; premiered on Netflix on October 19, 2023.&lt;br /&gt;
&lt;br /&gt;
Notably, the series incorporates characters and elements from various [[Ubisoft]] franchises, including &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039;, &#039;&#039;[[Beyond Good and Evil]]&#039;&#039;, &#039;&#039;Rainbow Six&#039;&#039;, &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Watch Dogs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]], voiced by David Menkin, is one of the main characters. An alien from the parallel world of Dimension X, he is the public face of Eden, the totalitarian megacorporation which has replaced the United States of America. As such, he is the presenter of various shows, such as &#039;&#039;The Eden Late Show&#039;&#039; and &#039;&#039;The Eden Report&#039;&#039;, and the face of the Rayman Kids, a youth organisation which indoctrinates children and encourages them to report suspicious actions to the regime.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
[[Ubisoft]] initially introduced the show in October 2019, naming it &#039;&#039;Captain Laserhawk: A Blood Dragon Vibe&#039;&#039;, under the direction of Adi Shankar, known for his work on the &#039;&#039;Castlevania&#039;&#039; TV series. During Netflix&#039;s &amp;quot;Geeked Week&amp;quot; virtual event in June 2021, Shankar announced his role as the producer for the series, which draws inspiration from &#039;&#039;Far Cry 3: Blood Dragon&#039;&#039; and was therefore renamed &#039;&#039;Captain Laserhawk: A Blood Dragon Remix&#039;&#039;. Shankar led the project, collaborating with the Paris-based animation studio Bobbypills for production. Creative direction was overseen by Balak, with Mehdi Leffad as the director. Producers from [[Ubisoft]] Film &amp;amp; Television included Gérard Guillemot, Hélène Juguet, and Hugo Revon.&lt;br /&gt;
&lt;br /&gt;
On September 27, 2023, a trailer&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Captain Laserhawk: A Blood Dragon Remix 🕹️📼👾 | Official Trailer | DROP 01 | Netflix&#039;&#039;, https://www.youtube.com/watch?v=1cqWBOVszYo&amp;lt;/ref&amp;gt; was published, showing [[Rayman]] as a newscaster for the totalitarian regime, and his face on many signs in the background. A [[Globox]] costume was also shown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-in-Captain-Laserhawk-trailer.jpg|[[Rayman]] as a newscaster in the trailer&lt;br /&gt;
Captain Laserhawk Rayman Sign.png|One of the signs depicting [[Rayman]]&lt;br /&gt;
Captain Laserhawk Globox costume.png|A [[Globox]] costume&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The series is set in an alternative 1992 in the country formerly known as the USA. Now called Eden, it is a technocracy ruled by propaganda and corruption. Super-soldier Dolph Laserhawk has just been betrayed by the love of his life and locked up in Eden’s top security prison Supermaxx. He must now lead a team of rebel outcasts on risky undercover missions in order to survive.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
;Captain Dolph Laserhawk&lt;br /&gt;
:Voiced by: Nathaniel Curtis&lt;br /&gt;
:A renegade enhanced warrior who commands the Ghosts.&lt;br /&gt;
&lt;br /&gt;
;Sarah Fisher&lt;br /&gt;
:Voiced by: Caroline Ford&lt;br /&gt;
:The overseer of Supermaxx penitentiary, responsible for issuing directives to the Ghosts, inspired by the character with the identical name in &#039;&#039;Splinter Cell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Alex Taylor&lt;br /&gt;
:Voiced by: Boris Hiestand&lt;br /&gt;
:A former romantic partner of Dolph and a rebel against Eden, turning into his adversary by betraying him in the course of a heist. Modeled after the character with the same name in &#039;&#039;The Crew&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Bullfrog&lt;br /&gt;
:Voiced by: Balak&lt;br /&gt;
:A French operative with a frog-human hybrid background, enlisted into the Ghosts, drawing inspiration from the assassins featured in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
;Rayman&lt;br /&gt;
:Voiced by: David Menkin&lt;br /&gt;
:An extraterrestrial hailing from the alternate realm of Dimension X, transitioning into a media personality and newscaster within Eden. Inspired by the character of the same name from the corresponding series.&lt;br /&gt;
&lt;br /&gt;
;Marcus Holloway&lt;br /&gt;
:Voiced by: Mark Ebulue&lt;br /&gt;
:The head of DedSec, a resistance group against Eden. Modeled after the character with the identical name in &#039;&#039;Watch Dogs 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Sam Fisher&lt;br /&gt;
:Voiced by: Nigel Barber&lt;br /&gt;
:A past member of the U.S. military and the father of Sarah. Inspired by the character with the same name from &#039;&#039;Splinter Cell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Red&lt;br /&gt;
:Voiced by: Adi Shankar&lt;br /&gt;
:The commander of Niji 6, a squad of superheroes reminiscent of the Power Rangers, dedicated to serving Eden. Inspired by the operatives of &#039;&#039;Rainbow Six Siege&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Jade&lt;br /&gt;
:Voiced by: Courtney Mae-Briggs&lt;br /&gt;
:A photographer enlisted into the Ghosts, drawing inspiration from the character with the identical name in &#039;&#039;[[Beyond Good and Evil]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Pey&#039;j&lt;br /&gt;
:Voiced by: Glenn Wrage&lt;br /&gt;
:A swine-human hybrid and the adoptive uncle of Jade, enlisted into the Ghosts. Inspired by the character with the same name from &#039;&#039;[[Beyond Good and Evil]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Pagan Min&lt;br /&gt;
:Voiced by: Daniel York Loh&lt;br /&gt;
:A criminal mastermind within Eden, modeled after the character with the identical name from &#039;&#039;Far Cry 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Kenny Omega&lt;br /&gt;
:Voiced by: Himself&lt;br /&gt;
:A pro wrestler competing in the Eden Wrestling Federation, introduced as a special character, drawing inspiration from his portrayal as a wrestler in AEW.&lt;br /&gt;
&lt;br /&gt;
;Cody Rhodes&lt;br /&gt;
:Voiced by: Himself&lt;br /&gt;
:A wrestler in the Eden Wrestling Federation enlisted into the Ghosts, introduced as a guest character, inspired by his portrayal as a WWE superstar.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Episode&lt;br /&gt;
! Directed by&lt;br /&gt;
! Written by&lt;br /&gt;
! Synopsis&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Mehdi Leffad&lt;br /&gt;
| Alex Larsen&lt;br /&gt;
| Renegade officer Dolph Laserhawk and his partner, Alex, activate their plan to steal an invaluable gadget and leave the oppression of Eden behind forever.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Mehdi Leffad&lt;br /&gt;
| Samuel Laskey&lt;br /&gt;
| On a mission to secure a smuggled high-tech tool, the Warden&#039;s crew of Ghosts infiltrates the unsavory underworld ruled by mob boss Pagan Min.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Mehdi Leffad&lt;br /&gt;
| Samuel Laskey&lt;br /&gt;
| A new assignment puts Dolph and Alex on a collision course as the Ghosts try to prevent anti-hybrid resentment from boiling over into deadly carnage.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Mehdi Leffad&lt;br /&gt;
| Alex Larsen&lt;br /&gt;
| After a sudden change of scenery, the Warden opens up to Dolph about her history, her family and the dark reality that powers Eden&#039;s systems.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Mehdi Leffad&lt;br /&gt;
| Craig Coyne&lt;br /&gt;
| Dolph hits the beach, while a disillusioned [[Rayman]] sets out to learn the truth; Marcus weighs whether to give an old enemy a second chance.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Mehdi Leffad&lt;br /&gt;
| Alex Larsen&lt;br /&gt;
| As the clock ticks down to Bullfrog&#039;s execution, Dolph and Marcus race against time and a crippling virus; [[Rayman]] makes a plan; Sarah makes an offer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The show received mostly positive reviews from critics.&amp;lt;ref&amp;gt;Rotten Tomatoes, &#039;&#039;Captain Laserhawk: A Blood Dragon Remix&#039;&#039;, https://www.rottentomatoes.com/tv/captain_laserhawk_a_blood_dragon_remix/s01&amp;lt;/ref&amp;gt; While most fans praised the show for its creativity and originality, as well as the respect with which [[Ubisoft]]&#039;s franchises were treated,&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Captain Laserhawk&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1467844#p1467844&amp;lt;/ref&amp;gt; some expressed concern about a child-friendly series like &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; being featured in an adult show.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Captain Laserhawk&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1470246#p1470246&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
CL-EP2-Tonic Trouble reference.jpg|Cameo of Ed from [[Tonic Trouble]]&lt;br /&gt;
CL-EP2-Rabbid invasion.jpg|[[Rabbid]] invasion&lt;br /&gt;
CL-EP3-Niji 6 defeats the Kaiju.jpg|The Niji 6 defeats the rogue Kaiju&lt;br /&gt;
CL-EP4-Rayman pin.jpg|The pin worn by Rayman Kids&lt;br /&gt;
CL-EP4-VR facility game.jpg|The VR facility game&lt;br /&gt;
CL-EP5-Rayman&#039;s past.jpg|The scene depicting [[Rayman]]&#039;s past&lt;br /&gt;
CL-EP5-Protests against Rayman.jpg|Protest against [[Rayman]]&lt;br /&gt;
CL-EP5-Rayman Juice Box.jpg|Rayman juice box&lt;br /&gt;
CL-EP5-Red attacks Rayman.jpg|Red attacks [[Rayman]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Captain-Laserhawk-Rayman-poster.png|A poster for the series, showing [[Rayman]] as a presenter&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-1.jpg&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-2.jpg&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-3.jpg&lt;br /&gt;
Captain-Laserhawk-Rayman-artwork-4.jpg&lt;br /&gt;
Raphaelle-marx-rayman01.jpg&lt;br /&gt;
Raphaelle-marx-rayman02.jpg&lt;br /&gt;
Raphaelle-marx-rayman03.jpg&lt;br /&gt;
Raphaelle-marx-rayman04.jpg&lt;br /&gt;
Edouard Heutte-CL-Rayman02.jpg&lt;br /&gt;
Edouard Heutte-CL-Rayman01.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman01.jpg&amp;diff=95375</id>
		<title>File:Raphaelle-marx-rayman01.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman01.jpg&amp;diff=95375"/>
		<updated>2023-12-29T14:09:46Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | source = [https://www.artstation.com/artwork/qe5e12 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman02.jpg&amp;diff=95374</id>
		<title>File:Raphaelle-marx-rayman02.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman02.jpg&amp;diff=95374"/>
		<updated>2023-12-29T14:09:42Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image | source = [https://www.artstation.com/artwork/qe5e12 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman03.jpg&amp;diff=95373</id>
		<title>File:Raphaelle-marx-rayman03.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman03.jpg&amp;diff=95373"/>
		<updated>2023-12-29T14:09:38Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image | source = [https://www.artstation.com/artwork/qe5e12 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman04.jpg&amp;diff=95372</id>
		<title>File:Raphaelle-marx-rayman04.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman04.jpg&amp;diff=95372"/>
		<updated>2023-12-29T14:09:29Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image | source = [https://www.artstation.com/artwork/qe5e12 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Edouard_Heutte-CL-Rayman01.jpg&amp;diff=95371</id>
		<title>File:Edouard Heutte-CL-Rayman01.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Edouard_Heutte-CL-Rayman01.jpg&amp;diff=95371"/>
		<updated>2023-12-29T14:08:30Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: {{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Edouard Heutte]}}

Category:Artworks from Captain Laserhawk: A Blood Dragon Remix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Edouard Heutte]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Edouard_Heutte-CL-Rayman02.jpg&amp;diff=95370</id>
		<title>File:Edouard Heutte-CL-Rayman02.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Edouard_Heutte-CL-Rayman02.jpg&amp;diff=95370"/>
		<updated>2023-12-29T14:07:51Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: {{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Edouard Heutte]}}

Category:Artworks from Captain Laserhawk: A Blood Dragon Remix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Edouard Heutte]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman04.jpg&amp;diff=95369</id>
		<title>File:Raphaelle-marx-rayman04.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman04.jpg&amp;diff=95369"/>
		<updated>2023-12-29T14:04:43Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman03.jpg&amp;diff=95368</id>
		<title>File:Raphaelle-marx-rayman03.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman03.jpg&amp;diff=95368"/>
		<updated>2023-12-29T14:04:39Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman02.jpg&amp;diff=95367</id>
		<title>File:Raphaelle-marx-rayman02.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman02.jpg&amp;diff=95367"/>
		<updated>2023-12-29T14:04:32Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman04.jpg&amp;diff=95366</id>
		<title>File:Raphaelle-marx-rayman04.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman04.jpg&amp;diff=95366"/>
		<updated>2023-12-29T14:02:19Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: == Summary ==
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}

Category:Artworks from Captain Laserhawk: A Blood Dragon Remix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman03.jpg&amp;diff=95365</id>
		<title>File:Raphaelle-marx-rayman03.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman03.jpg&amp;diff=95365"/>
		<updated>2023-12-29T14:01:59Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: == Summary ==
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}

Category:Artworks from Captain Laserhawk: A Blood Dragon Remix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman02.jpg&amp;diff=95364</id>
		<title>File:Raphaelle-marx-rayman02.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman02.jpg&amp;diff=95364"/>
		<updated>2023-12-29T14:01:42Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: == Summary ==
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}

Category:Artworks from Captain Laserhawk: A Blood Dragon Remix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman01.jpg&amp;diff=95363</id>
		<title>File:Raphaelle-marx-rayman01.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman01.jpg&amp;diff=95363"/>
		<updated>2023-12-29T14:01:19Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman01.jpg&amp;diff=95362</id>
		<title>File:Raphaelle-marx-rayman01.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raphaelle-marx-rayman01.jpg&amp;diff=95362"/>
		<updated>2023-12-29T14:00:23Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: {{source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}

Category:Artworks from Captain Laserhawk: A Blood Dragon Remix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{source = [https://twitter.com/EdouardHeutte/status/1735917685865644184 Raphaelle Marx]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Captain Laserhawk: A Blood Dragon Remix]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=95315</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=95315"/>
		<updated>2023-12-20T21:44:34Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Artworks gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason.&lt;br /&gt;
&lt;br /&gt;
Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
The Reveal 4.jpg|[[The Magician]] is revealed as the main villain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;Rayman Origins&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. It contains a scrapped plot which greatly expands upon the background and motivations of [[the Magician]]; in the final game, his actions are mostly unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [[List of Rayman records#Rayman Origins|List of Rayman records]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game.&lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf|thumb|left|The English (UK) PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf|thumb|left|The French (Canadian) PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf|thumb|left|The German PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf|thumb|left|The Portuguese PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf|thumb|left|The Dutch PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf|thumb|left|The Hungarian PC Manual]]&lt;br /&gt;
|[[File:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins: Original Soundtrack]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
&#039;&#039;Main article: [[List of achievements in Rayman Origins]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|The birth of [[Rayman]].&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest.&lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting.&lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
RaymanAndGlobox.jpg&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
Rayman Origins Comic-Con mural.jpg&lt;br /&gt;
Rayman Origins Comic-Con sidewalk sticker.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Beating-Up-Enemies-Poster.jpg&lt;br /&gt;
Rayman-holding-globox-holding-teensies.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_sidewalk_sticker.jpg&amp;diff=95314</id>
		<title>File:Rayman Origins Comic-Con sidewalk sticker.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_sidewalk_sticker.jpg&amp;diff=95314"/>
		<updated>2023-12-20T21:43:07Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image | description = Ubisoft guided people to its [https://raymanpc.com/wiki/en/File:Rayman_Origins_Comic-Con_mural.jpg/ Rayman Origins mural] by placing these Rayman stickers on street corners along the way during Comic-Con 2011. | source = [https://www.flickr.com/photos/jsr7/6225415880/in/photostream/ Jason Rechtman]}}&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_sidewalk_sticker.jpg&amp;diff=95313</id>
		<title>File:Rayman Origins Comic-Con sidewalk sticker.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_sidewalk_sticker.jpg&amp;diff=95313"/>
		<updated>2023-12-20T21:42:49Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: {{Image | description = Ubisoft guided people to its [https://raymanpc.com/wiki/en/File:Rayman_Origins_Comic-Con_mural.jpg/ Rayman Origins mural] by placing these Rayman stickers on street corners along the way during Comic-Con 2011. | source = [https://www.flickr.com/photos/jsr7/6225415880/in/photostream/ Jason Rechtman]}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | description = Ubisoft guided people to its [https://raymanpc.com/wiki/en/File:Rayman_Origins_Comic-Con_mural.jpg/ Rayman Origins mural] by placing these Rayman stickers on street corners along the way during Comic-Con 2011. | source = [https://www.flickr.com/photos/jsr7/6225415880/in/photostream/ Jason Rechtman]}}&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_mural.jpg&amp;diff=95312</id>
		<title>File:Rayman Origins Comic-Con mural.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_mural.jpg&amp;diff=95312"/>
		<updated>2023-12-20T21:35:54Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Image | description = Hand-painted mural from Comic-Con 2011.&lt;br /&gt;
The text below says: Check in here on Facebook, then visit the Rayman Origins booth for a free t-shirt | source = [https://www.flickr.com/photos/jsr7/6225415880/in/photostream/ Jason Rechtman]}} Category:Artworks from Rayman Origins&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_mural.jpg&amp;diff=95311</id>
		<title>File:Rayman Origins Comic-Con mural.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Comic-Con_mural.jpg&amp;diff=95311"/>
		<updated>2023-12-20T21:26:06Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Hand-painted mural from Comic-Con 2011.
The text below says: Check in here on Facebook, then visit the Rayman Origins booth for a free t-shirt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hand-painted mural from Comic-Con 2011.&lt;br /&gt;
The text below says: Check in here on Facebook, then visit the Rayman Origins booth for a free t-shirt.&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_09_1024.jpg&amp;diff=93486</id>
		<title>File:Dragoons 09 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_09_1024.jpg&amp;diff=93486"/>
		<updated>2023-10-10T11:17:33Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_08_1024.jpg&amp;diff=93485</id>
		<title>File:Dragoons 08 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_08_1024.jpg&amp;diff=93485"/>
		<updated>2023-10-10T11:17:27Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_07_1024.jpg&amp;diff=93484</id>
		<title>File:Dragoons 07 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_07_1024.jpg&amp;diff=93484"/>
		<updated>2023-10-10T11:17:22Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_06_1024.jpg&amp;diff=93483</id>
		<title>File:Dragoons 06 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_06_1024.jpg&amp;diff=93483"/>
		<updated>2023-10-10T11:17:19Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_05_1024.jpg&amp;diff=93482</id>
		<title>File:Dragoons 05 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_05_1024.jpg&amp;diff=93482"/>
		<updated>2023-10-10T11:17:14Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_04_1024.jpg&amp;diff=93481</id>
		<title>File:Dragoons 04 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_04_1024.jpg&amp;diff=93481"/>
		<updated>2023-10-10T11:17:09Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_03_1024.jpg&amp;diff=93480</id>
		<title>File:Dragoons 03 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_03_1024.jpg&amp;diff=93480"/>
		<updated>2023-10-10T11:16:58Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_02_1024.jpg&amp;diff=93479</id>
		<title>File:Dragoons 02 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_02_1024.jpg&amp;diff=93479"/>
		<updated>2023-10-10T11:16:49Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_01_1024.jpg&amp;diff=93478</id>
		<title>File:Dragoons 01 1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Dragoons_01_1024.jpg&amp;diff=93478"/>
		<updated>2023-10-10T11:16:22Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=93467</id>
		<title>Rayman Legends (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=93467"/>
		<updated>2023-10-09T20:02:38Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legends early logo.png|320px|thumb|right|The original logo for the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; had a bunch of changes made during early production, most which has been seen through early leaks of the game.&lt;br /&gt;
&lt;br /&gt;
==Early plot==&lt;br /&gt;
{{quote|[[Rayman]], [[Globox]], and the [[Teensie]]s are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.}}&lt;br /&gt;
&lt;br /&gt;
==Leaks==&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]]. On 26 April 2012, [[Ubisoft]] registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;, confirming the name of the game.&lt;br /&gt;
&lt;br /&gt;
On 27 April 2012, the first full-length trailer for the game was leaked to the public. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;[[Rayman Legends]]&#039;&#039; was being developed by [[Michel Ancel]] and [[Ubisoft Montpellier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-beta-1.jpg|A [[Dragon (Olympus Maximus)|dragon]] and a [[Toad (Rayman Legends)|toad]] on stilts in one of the first leaked screenshots of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Early gameplay leaks shows that the game was originally more similar to &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Inflated toads.png|Enemies were originally going to get &amp;quot;bubblized&amp;quot; like in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Magician hat.png|A bouncing hat can be seen in a leaked trailer, possibly a reference to the [[Bonus level (Rayman 1)|bonus levels]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii U functionality===&lt;br /&gt;
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. However, according to one of the developers, the demonstration of this function was just a joke due to the growing popularity of such toys. The [[Rabbid]]s as seen appearing in the game were later used in &#039;&#039;[[Rayman Adventures]]&#039;&#039; for its [[Event (Rayman Adventures)|events]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Early Wii U touch feature.png|[[Murfy]] did not originally appear in the game.&lt;br /&gt;
Heart on Wii U.png|A [[heart]] figure being placed on the Wii U GamePad.&lt;br /&gt;
Heart effect in-game.png|The apparent effects of the [[heart]] figure on the game.&lt;br /&gt;
Rabbid on Wii U.png|A [[Rabbid]] figure being placed on the Wii U GamePad.&lt;br /&gt;
Rabbid entering game.png|A [[Rabbid]] seen entering the game.&lt;br /&gt;
Rabbids in-game.png|[[Rabbid]]s in the game as enemies.&lt;br /&gt;
Assassin figure.png|A third figure from the &#039;&#039;Assassins Creed&#039;&#039; series.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Online features===&lt;br /&gt;
According to the leaked trailers, &#039;&#039;[[Rayman Legends]]&#039;&#039; was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost&#039;s Pit, which is apparently the original name for [[the Neverending Pit]].&lt;br /&gt;
&lt;br /&gt;
It also seems that [[Kung Foot]] was originally planned to be played online, rather than locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Social gaming challenge.png|A cut social feature where players could send each other challenges.&lt;br /&gt;
Early olympus challenge.png|An early challenge taking place in [[Olympus Maximus]].&lt;br /&gt;
Early pit challenge.png|An early challenge taking place in [[the Neverending Pit]].&lt;br /&gt;
Early pit with HUD.jpg|A challenge with an unused treasure chest icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E3 trailer==&lt;br /&gt;
During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch &#039;em All, a reference to Pokémon. This challenge would have seen one player controlling [[Murfy]] on the touchpad and moving over [[creature]]s to the other players before the time runs out. Leftovers of this mode have since been found in the PlayStation Vita version. Other differences include [[cage]]s containing two trapped [[Teensie]]s, different ways which [[Murfy]] could interact with the environment and unused music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Cath &#039;em All Challenge.png|The Catch &#039;em All minigame.&lt;br /&gt;
Cath &#039;em All Challenge with timer.png|Gameplay of the Catch &#039;em All minigame.&lt;br /&gt;
Cath &#039;em All Challenge finished.png|The ending of the Catch &#039;em All minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Foot==&lt;br /&gt;
A prototype of this minigame was originally created for [[Rayman Origins]] as a celebration for the game&#039;s release, it became so successful among the developers that it has been further developed and included in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
Unlike the final version, it had movable goals and 2 [[Greenbottle|Greenbottles]] holding a sign to count the scores of the team they were representing.&lt;br /&gt;
The arena was set in the [[Jibberish Jungle]], decorated with beer bottles and when a goal was scored, some dancing stick figures with [[Michel Ancel]]&#039;s face appeared on the foreground.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Kung Foot Prototype.png|A screenshot of the prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game files==&lt;br /&gt;
Unused content has been discovered within the game files. In the PlayStation Vita version, 10 unused maps for the Catch &#039;em All Mode were found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends - Catch em All Map 1.png|30 seconds, 100 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 2.png|30 seconds, 200 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 3.png|30 seconds, 300 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 4.png|40 seconds, 400 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 5.png|40 seconds, 500 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 6.png|60 seconds, 600 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 7.png|60 seconds, 700 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 8.png|80 seconds, 800 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 9.png|60 seconds, 1000 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 10.png|30 seconds, 10 creatures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the localization file there is unused text which references a feature where players can send each other [[lucky ticket]]s.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Do you wish to give a [[Lucky ticket|Lucky Ticket]] to [m:1]?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Your gift has been successfully sent.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
There is also mention of a feature where the [[Bubble Dreamer]] would place [[lucky ticket]]s back in paintings every day.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
It is a new day, my friend! I have placed [[lucky ticket]]s in all the paintings again! Go get them!&lt;br /&gt;
|sign=[[Bubble Dreamer]]&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
Some unused text can be found for the 8-bit levels.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
You&#039;re about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
You&#039;re entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
Along with the text for the different types of leaderboards there is mention of the amount of rescued [[Teensie]]s and unlocked [[List of heroes and costumes in UbiArt games|costumes]]. In the &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; text there are a lot of minor text differences. Here are some of the more notable ones:&lt;br /&gt;
*&amp;quot;Free 60 [[Teensie]]s to earn 20 points&amp;quot; changed to &amp;quot;Free 50 [[Teensie]]s to earn 20 points&amp;quot; in the final version&lt;br /&gt;
*[[Dashing Thru the Snow]] kept its original name in the [[Rayman Legends Challenges App|challenges app]]&lt;br /&gt;
*[[Raymesis]] was named Dark Rayman and has this description:&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
This is [[Rayman|Rayman&#039;s]] evil clone. A nemesis created by [[Mr Dark|Mister Dark]] to destroy [[Rayman]]. I don&#039;t think this guy has many friends in the [[Glade of Dreams]]...&lt;br /&gt;
|sign=Character description&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
The game configuration file has values for several unused features in the game. It defines that there can be a maximum of 8 players when playing online and 4 when playing locally. In the final game only the local multiplayer is supported. There are also values for how much health different pets can give you. A normal pet gives 1, a protector 2 and a protector king 3. This concept was later used in &#039;&#039;[[Rayman Adventures]]&#039;&#039; with the [[Incrediball]]s.&lt;br /&gt;
&lt;br /&gt;
==Dracula&#039;s castle==&lt;br /&gt;
&#039;&#039;Main article: [[Dracula&#039;s castle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Dracula&#039;s castle]] is a scrapped environmental theme. Assets from here were later reused in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Chateau-dracula-02.jpg|[[Rayman]] in a part of the [[Dracula&#039;s castle]]&lt;br /&gt;
Chateau-dracula-03.jpg|[[Rayman]] outside of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau-dracula-04.jpg|[[Rayman]] in another part of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau-dracula-05.jpg|[[Rayman]] in another part of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau Dracula rooftops.jpg|[[Globox]] flying through the rooftops.&lt;br /&gt;
Chateau-dracula-07.jpg|[[Rayman]] encountering an unknown enemy.&lt;br /&gt;
Chateau-dracula-06.jpg|Concept art of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau dracula coupe unnouveaudepart3.jpg|More concept art of the [[Dracula&#039;s castle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crouching Huns==&lt;br /&gt;
&#039;&#039;Main article: [[Crouching Huns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Crouching Huns]] is a scrapped environmental theme. Assets from here were later reused for the [[Kung Foot]] minigame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dujeu-sebastien-horde-sauvage.jpg|A nomad horde&lt;br /&gt;
Dujeu-sebastien-casttle-base.jpg|A castle on wheels&lt;br /&gt;
12 Rayman Legends jb dugait.jpg|A Hunnic building (on the right)&lt;br /&gt;
13 Rayman Legends jb dugait.jpg|Various yurt-inspired objects and buildings&lt;br /&gt;
Kung Foot 1.jpg|The loading screen for the [[Kung Foot]] minigame, showing the Hunnic steppe&lt;br /&gt;
Kung Foot 6.jpg|Gameplay of the [[Kung Foot]] minigame, showing repurposed assets from the Crouching Huns world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=gcgYWNwvn94 Leaked trailer 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cH3mjUPVg-A Leaked trailer 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HmVtkqypEBw E3 trailer]&lt;br /&gt;
*[http://www.shacknews.com/article/99305/wii-u-retrospective-rayman-legends Wii U production interview]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Legends (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=93466</id>
		<title>Rayman Legends (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=93466"/>
		<updated>2023-10-09T17:26:13Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Kung Foot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legends early logo.png|320px|thumb|right|The original logo for the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; had a bunch of changes made during early production, most which has been seen through early leaks of the game.&lt;br /&gt;
&lt;br /&gt;
==Early plot==&lt;br /&gt;
{{quote|[[Rayman]], [[Globox]], and the [[Teensie]]s are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.}}&lt;br /&gt;
&lt;br /&gt;
==Leaks==&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]]. On 26 April 2012, [[Ubisoft]] registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;, confirming the name of the game.&lt;br /&gt;
&lt;br /&gt;
On 27 April 2012, the first full-length trailer for the game was leaked to the public. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;[[Rayman Legends]]&#039;&#039; was being developed by [[Michel Ancel]] and [[Ubisoft Montpellier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-beta-1.jpg|A [[Dragon (Olympus Maximus)|dragon]] and a [[Toad (Rayman Legends)|toad]] on stilts in one of the first leaked screenshots of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Early gameplay leaks shows that the game was originally more similar to &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Inflated toads.png|Enemies were originally going to get &amp;quot;bubblized&amp;quot; like in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Magician hat.png|A bouncing hat can be seen in a leaked trailer, possibly a reference to the [[Bonus level (Rayman 1)|bonus levels]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii U functionality===&lt;br /&gt;
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. However, according to one of the developers, the demonstration of this function was just a joke due to the growing popularity of such toys. The [[Rabbid]]s as seen appearing in the game were later used in &#039;&#039;[[Rayman Adventures]]&#039;&#039; for its [[Event (Rayman Adventures)|events]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Early Wii U touch feature.png|[[Murfy]] did not originally appear in the game.&lt;br /&gt;
Heart on Wii U.png|A [[heart]] figure being placed on the Wii U GamePad.&lt;br /&gt;
Heart effect in-game.png|The apparent effects of the [[heart]] figure on the game.&lt;br /&gt;
Rabbid on Wii U.png|A [[Rabbid]] figure being placed on the Wii U GamePad.&lt;br /&gt;
Rabbid entering game.png|A [[Rabbid]] seen entering the game.&lt;br /&gt;
Rabbids in-game.png|[[Rabbid]]s in the game as enemies.&lt;br /&gt;
Assassin figure.png|A third figure from the &#039;&#039;Assassins Creed&#039;&#039; series.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kung Foot===&lt;br /&gt;
A prototype of this minigame was originally created for [[Rayman Origins]] as a celebration for the game&#039;s release, it became so successful among the developers that it has been further developed and included in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
Unlike the final version, it had movable goals and 2 [[Greenbottle|Greenbottles]] holding a sign to count the scores of the team they were representing.&lt;br /&gt;
The arena was set in the [[Jibberish Jungle]], decorated with beer bottles and when a goal was scored, some dancing stick figures with [[Michel Ancel]]&#039;s face appeared on the foreground.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Kung Foot Prototype.png|A screenshot of the prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Online features===&lt;br /&gt;
According to the leaked trailers, &#039;&#039;[[Rayman Legends]]&#039;&#039; was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost&#039;s Pit, which is apparently the original name for [[the Neverending Pit]].&lt;br /&gt;
&lt;br /&gt;
It also seems that [[Kung Foot]] was originally planned to be played online, rather than locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Social gaming challenge.png|A cut social feature where players could send each other challenges.&lt;br /&gt;
Early olympus challenge.png|An early challenge taking place in [[Olympus Maximus]].&lt;br /&gt;
Early pit challenge.png|An early challenge taking place in [[the Neverending Pit]].&lt;br /&gt;
Early pit with HUD.jpg|A challenge with an unused treasure chest icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E3 trailer==&lt;br /&gt;
During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch &#039;em All, a reference to Pokémon. This challenge would have seen one player controlling [[Murfy]] on the touchpad and moving over [[creature]]s to the other players before the time runs out. Leftovers of this mode have since been found in the PlayStation Vita version. Other differences include [[cage]]s containing two trapped [[Teensie]]s, different ways which [[Murfy]] could interact with the environment and unused music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Cath &#039;em All Challenge.png|The Catch &#039;em All minigame.&lt;br /&gt;
Cath &#039;em All Challenge with timer.png|Gameplay of the Catch &#039;em All minigame.&lt;br /&gt;
Cath &#039;em All Challenge finished.png|The ending of the Catch &#039;em All minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game files==&lt;br /&gt;
Unused content has been discovered within the game files. In the PlayStation Vita version, 10 unused maps for the Catch &#039;em All Mode were found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends - Catch em All Map 1.png|30 seconds, 100 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 2.png|30 seconds, 200 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 3.png|30 seconds, 300 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 4.png|40 seconds, 400 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 5.png|40 seconds, 500 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 6.png|60 seconds, 600 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 7.png|60 seconds, 700 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 8.png|80 seconds, 800 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 9.png|60 seconds, 1000 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 10.png|30 seconds, 10 creatures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the localization file there is unused text which references a feature where players can send each other [[lucky ticket]]s.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Do you wish to give a [[Lucky ticket|Lucky Ticket]] to [m:1]?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Your gift has been successfully sent.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
There is also mention of a feature where the [[Bubble Dreamer]] would place [[lucky ticket]]s back in paintings every day.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
It is a new day, my friend! I have placed [[lucky ticket]]s in all the paintings again! Go get them!&lt;br /&gt;
|sign=[[Bubble Dreamer]]&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
Some unused text can be found for the 8-bit levels.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
You&#039;re about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
You&#039;re entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
Along with the text for the different types of leaderboards there is mention of the amount of rescued [[Teensie]]s and unlocked [[List of heroes and costumes in UbiArt games|costumes]]. In the &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; text there are a lot of minor text differences. Here are some of the more notable ones:&lt;br /&gt;
*&amp;quot;Free 60 [[Teensie]]s to earn 20 points&amp;quot; changed to &amp;quot;Free 50 [[Teensie]]s to earn 20 points&amp;quot; in the final version&lt;br /&gt;
*[[Dashing Thru the Snow]] kept its original name in the [[Rayman Legends Challenges App|challenges app]]&lt;br /&gt;
*[[Raymesis]] was named Dark Rayman and has this description:&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
This is [[Rayman|Rayman&#039;s]] evil clone. A nemesis created by [[Mr Dark|Mister Dark]] to destroy [[Rayman]]. I don&#039;t think this guy has many friends in the [[Glade of Dreams]]...&lt;br /&gt;
|sign=Character description&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
The game configuration file has values for several unused features in the game. It defines that there can be a maximum of 8 players when playing online and 4 when playing locally. In the final game only the local multiplayer is supported. There are also values for how much health different pets can give you. A normal pet gives 1, a protector 2 and a protector king 3. This concept was later used in &#039;&#039;[[Rayman Adventures]]&#039;&#039; with the [[Incrediball]]s.&lt;br /&gt;
&lt;br /&gt;
==Dracula&#039;s castle==&lt;br /&gt;
&#039;&#039;Main article: [[Dracula&#039;s castle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Dracula&#039;s castle]] is a scrapped environmental theme. Assets from here were later reused in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Chateau-dracula-02.jpg|[[Rayman]] in a part of the [[Dracula&#039;s castle]]&lt;br /&gt;
Chateau-dracula-03.jpg|[[Rayman]] outside of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau-dracula-04.jpg|[[Rayman]] in another part of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau-dracula-05.jpg|[[Rayman]] in another part of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau Dracula rooftops.jpg|[[Globox]] flying through the rooftops.&lt;br /&gt;
Chateau-dracula-07.jpg|[[Rayman]] encountering an unknown enemy.&lt;br /&gt;
Chateau-dracula-06.jpg|Concept art of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau dracula coupe unnouveaudepart3.jpg|More concept art of the [[Dracula&#039;s castle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crouching Huns==&lt;br /&gt;
&#039;&#039;Main article: [[Crouching Huns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Crouching Huns]] is a scrapped environmental theme. Assets from here were later reused for the [[Kung Foot]] minigame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dujeu-sebastien-horde-sauvage.jpg|A nomad horde&lt;br /&gt;
Dujeu-sebastien-casttle-base.jpg|A castle on wheels&lt;br /&gt;
12 Rayman Legends jb dugait.jpg|A Hunnic building (on the right)&lt;br /&gt;
13 Rayman Legends jb dugait.jpg|Various yurt-inspired objects and buildings&lt;br /&gt;
Kung Foot 1.jpg|The loading screen for the [[Kung Foot]] minigame, showing the Hunnic steppe&lt;br /&gt;
Kung Foot 6.jpg|Gameplay of the [[Kung Foot]] minigame, showing repurposed assets from the Crouching Huns world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=gcgYWNwvn94 Leaked trailer 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cH3mjUPVg-A Leaked trailer 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HmVtkqypEBw E3 trailer]&lt;br /&gt;
*[http://www.shacknews.com/article/99305/wii-u-retrospective-rayman-legends Wii U production interview]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Legends (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=93465</id>
		<title>Rayman Legends (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_(early_production)&amp;diff=93465"/>
		<updated>2023-10-09T17:13:49Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Added Kung Foot prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legends early logo.png|320px|thumb|right|The original logo for the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; had a bunch of changes made during early production, most which has been seen through early leaks of the game.&lt;br /&gt;
&lt;br /&gt;
==Early plot==&lt;br /&gt;
{{quote|[[Rayman]], [[Globox]], and the [[Teensie]]s are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.}}&lt;br /&gt;
&lt;br /&gt;
==Leaks==&lt;br /&gt;
&#039;&#039;[[Rayman Legends]]&#039;&#039; was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]]. On 26 April 2012, [[Ubisoft]] registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;, confirming the name of the game.&lt;br /&gt;
&lt;br /&gt;
On 27 April 2012, the first full-length trailer for the game was leaked to the public. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;[[Rayman Legends]]&#039;&#039; was being developed by [[Michel Ancel]] and [[Ubisoft Montpellier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-beta-1.jpg|A [[Dragon (Olympus Maximus)|dragon]] and a [[Toad (Rayman Legends)|toad]] on stilts in one of the first leaked screenshots of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Early gameplay leaks shows that the game was originally more similar to &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Inflated toads.png|Enemies were originally going to get &amp;quot;bubblized&amp;quot; like in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Magician hat.png|A bouncing hat can be seen in a leaked trailer, possibly a reference to the [[Bonus level (Rayman 1)|bonus levels]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wii U functionality===&lt;br /&gt;
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a [[Rabbid]] figure, on the Wii U GamePad to affect the game in various ways. However, according to one of the developers, the demonstration of this function was just a joke due to the growing popularity of such toys. The [[Rabbid]]s as seen appearing in the game were later used in &#039;&#039;[[Rayman Adventures]]&#039;&#039; for its [[Event (Rayman Adventures)|events]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Early Wii U touch feature.png|[[Murfy]] did not originally appear in the game.&lt;br /&gt;
Heart on Wii U.png|A [[heart]] figure being placed on the Wii U GamePad.&lt;br /&gt;
Heart effect in-game.png|The apparent effects of the [[heart]] figure on the game.&lt;br /&gt;
Rabbid on Wii U.png|A [[Rabbid]] figure being placed on the Wii U GamePad.&lt;br /&gt;
Rabbid entering game.png|A [[Rabbid]] seen entering the game.&lt;br /&gt;
Rabbids in-game.png|[[Rabbid]]s in the game as enemies.&lt;br /&gt;
Assassin figure.png|A third figure from the &#039;&#039;Assassins Creed&#039;&#039; series.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kung Foot===&lt;br /&gt;
A prototype of this minigame was originally created for [[Rayman Origins]] as a celebration for the game&#039;s release, it became so successful among the developers that it has been further developed and included in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
Unlike the final version, it had movable goals and 2 [[Greenbottle|Greenbottles]] holding a sign to count the scores of the team they were representing.&lt;br /&gt;
&lt;br /&gt;
The arena was set in the [[Jibberish Jungle]], decorated with beer bottles and when a goal was scored, some dancing stick figures with [[Michel Ancel]]&#039;s face appeared on the foreground.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Kung Foot Prototype.png|A screenshot of the prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Online features===&lt;br /&gt;
According to the leaked trailers, &#039;&#039;[[Rayman Legends]]&#039;&#039; was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost&#039;s Pit, which is apparently the original name for [[the Neverending Pit]].&lt;br /&gt;
&lt;br /&gt;
It also seems that [[Kung Foot]] was originally planned to be played online, rather than locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Social gaming challenge.png|A cut social feature where players could send each other challenges.&lt;br /&gt;
Early olympus challenge.png|An early challenge taking place in [[Olympus Maximus]].&lt;br /&gt;
Early pit challenge.png|An early challenge taking place in [[the Neverending Pit]].&lt;br /&gt;
Early pit with HUD.jpg|A challenge with an unused treasure chest icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E3 trailer==&lt;br /&gt;
During E3 2012, an official trailer was revealed showing what would later become the level [[Once upon a Time]]. There are several differences throughout the level, and the final area was later used in [[How to Shoot your Dragon]] instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch &#039;em All, a reference to Pokémon. This challenge would have seen one player controlling [[Murfy]] on the touchpad and moving over [[creature]]s to the other players before the time runs out. Leftovers of this mode have since been found in the PlayStation Vita version. Other differences include [[cage]]s containing two trapped [[Teensie]]s, different ways which [[Murfy]] could interact with the environment and unused music.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Cath &#039;em All Challenge.png|The Catch &#039;em All minigame.&lt;br /&gt;
Cath &#039;em All Challenge with timer.png|Gameplay of the Catch &#039;em All minigame.&lt;br /&gt;
Cath &#039;em All Challenge finished.png|The ending of the Catch &#039;em All minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game files==&lt;br /&gt;
Unused content has been discovered within the game files. In the PlayStation Vita version, 10 unused maps for the Catch &#039;em All Mode were found.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends - Catch em All Map 1.png|30 seconds, 100 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 2.png|30 seconds, 200 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 3.png|30 seconds, 300 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 4.png|40 seconds, 400 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 5.png|40 seconds, 500 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 6.png|60 seconds, 600 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 7.png|60 seconds, 700 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 8.png|80 seconds, 800 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 9.png|60 seconds, 1000 creatures&lt;br /&gt;
Rayman Legends - Catch em All Map 10.png|30 seconds, 10 creatures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the localization file there is unused text which references a feature where players can send each other [[lucky ticket]]s.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Do you wish to give a [[Lucky ticket|Lucky Ticket]] to [m:1]?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
Your gift has been successfully sent.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
There is also mention of a feature where the [[Bubble Dreamer]] would place [[lucky ticket]]s back in paintings every day.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
It is a new day, my friend! I have placed [[lucky ticket]]s in all the paintings again! Go get them!&lt;br /&gt;
|sign=[[Bubble Dreamer]]&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
Some unused text can be found for the 8-bit levels.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
You&#039;re about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
You&#039;re entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
Along with the text for the different types of leaderboards there is mention of the amount of rescued [[Teensie]]s and unlocked [[List of heroes and costumes in UbiArt games|costumes]]. In the &#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; text there are a lot of minor text differences. Here are some of the more notable ones:&lt;br /&gt;
*&amp;quot;Free 60 [[Teensie]]s to earn 20 points&amp;quot; changed to &amp;quot;Free 50 [[Teensie]]s to earn 20 points&amp;quot; in the final version&lt;br /&gt;
*[[Dashing Thru the Snow]] kept its original name in the [[Rayman Legends Challenges App|challenges app]]&lt;br /&gt;
*[[Raymesis]] was named Dark Rayman and has this description:&lt;br /&gt;
{{quote&lt;br /&gt;
|text=&lt;br /&gt;
This is [[Rayman|Rayman&#039;s]] evil clone. A nemesis created by [[Mr Dark|Mister Dark]] to destroy [[Rayman]]. I don&#039;t think this guy has many friends in the [[Glade of Dreams]]...&lt;br /&gt;
|sign=Character description&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends Challenges App]]&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
The game configuration file has values for several unused features in the game. It defines that there can be a maximum of 8 players when playing online and 4 when playing locally. In the final game only the local multiplayer is supported. There are also values for how much health different pets can give you. A normal pet gives 1, a protector 2 and a protector king 3. This concept was later used in &#039;&#039;[[Rayman Adventures]]&#039;&#039; with the [[Incrediball]]s.&lt;br /&gt;
&lt;br /&gt;
==Dracula&#039;s castle==&lt;br /&gt;
&#039;&#039;Main article: [[Dracula&#039;s castle]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Dracula&#039;s castle]] is a scrapped environmental theme. Assets from here were later reused in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Chateau-dracula-02.jpg|[[Rayman]] in a part of the [[Dracula&#039;s castle]]&lt;br /&gt;
Chateau-dracula-03.jpg|[[Rayman]] outside of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau-dracula-04.jpg|[[Rayman]] in another part of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau-dracula-05.jpg|[[Rayman]] in another part of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau Dracula rooftops.jpg|[[Globox]] flying through the rooftops.&lt;br /&gt;
Chateau-dracula-07.jpg|[[Rayman]] encountering an unknown enemy.&lt;br /&gt;
Chateau-dracula-06.jpg|Concept art of the [[Dracula&#039;s castle]].&lt;br /&gt;
Chateau dracula coupe unnouveaudepart3.jpg|More concept art of the [[Dracula&#039;s castle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crouching Huns==&lt;br /&gt;
&#039;&#039;Main article: [[Crouching Huns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Crouching Huns]] is a scrapped environmental theme. Assets from here were later reused for the [[Kung Foot]] minigame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dujeu-sebastien-horde-sauvage.jpg|A nomad horde&lt;br /&gt;
Dujeu-sebastien-casttle-base.jpg|A castle on wheels&lt;br /&gt;
12 Rayman Legends jb dugait.jpg|A Hunnic building (on the right)&lt;br /&gt;
13 Rayman Legends jb dugait.jpg|Various yurt-inspired objects and buildings&lt;br /&gt;
Kung Foot 1.jpg|The loading screen for the [[Kung Foot]] minigame, showing the Hunnic steppe&lt;br /&gt;
Kung Foot 6.jpg|Gameplay of the [[Kung Foot]] minigame, showing repurposed assets from the Crouching Huns world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=gcgYWNwvn94 Leaked trailer 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cH3mjUPVg-A Leaked trailer 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HmVtkqypEBw E3 trailer]&lt;br /&gt;
*[http://www.shacknews.com/article/99305/wii-u-retrospective-rayman-legends Wii U production interview]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Legends (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=93464</id>
		<title>Kung Foot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=93464"/>
		<updated>2023-10-09T16:06:06Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kung foot painting.jpg|thumb|The Kung Foot painting]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kung Foot&#039;&#039;&#039; is a minigame featured in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is based off the sport of [http://en.wikipedia.org/wiki/Association_football football], also known as soccer in some countries. Kung Foot can be accessed through a painting in the [[Main Gallery]], and it also appears in the game &#039;&#039;Brawlhalla&#039;&#039; as a playable game mode.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
For the minigame to start the players have to chose their teams. There are two teams available; the blue and the red, with the red team being the [[Livingstone|Lividstones]] and the blue being the [[Toad (Rayman Legends)|toads]]. To choose a team, the players have to hang in one of the six rings available. Two to four players can join, with the maximum being three players on a team. Once the teams have been chosen, the game begins by the [[soccer ball]] being thrown in to the middle of the arena. The players can then hit it, similarly to the [[soccer ball]]s in several of the game&#039;s rescue missions, to have it bounce in the opposite direction. The goal is to get it into the other team&#039;s goal. The game goes on for two minutes and the winner is decided by the number of goals scored. There is no reward for winning due to it only being a friendly competition.&lt;br /&gt;
&lt;br /&gt;
In the game &#039;&#039;Brawlhalla&#039;&#039;, Kung Foot also appears as its own game mode. It plays the same way as in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; but up to 8 players can be in a round.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends|Rayman Legends Definitive Edition]]&#039;&#039;, Kung Foot receives some new features. A Single Player mode has been added as well as a tournament mode in which up to 8 teams can compete.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The minigame was originally created for &#039;&#039;[[Rayman Origins]]&#039;&#039; as a celebration for the game&#039;s release among the developers.&lt;br /&gt;
*Mentioning of the Kung Foot minigame has been discovered in the files of &#039;&#039;[[Rayman Adventures]]&#039;&#039; suggesting that it was originally planned to appear in the game, but was scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Kung Foot 1.jpg|The loading area for Kung Foot&lt;br /&gt;
Kung Foot 2.jpg|&lt;br /&gt;
Kung Foot 3.jpg|&lt;br /&gt;
Kung Foot 4.jpg|&lt;br /&gt;
Kung Foot 5.jpg|&lt;br /&gt;
Kung Foot 6.jpg|&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg|Kung Foot Tournament, as it appears in the [[Main Gallery]]&lt;br /&gt;
Kung Foot Tournament Teams.jpg|Kung Foot Tournament teams&lt;br /&gt;
Kung Foot Tournament painting.png|The Kung Foot Tournament painting from &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039;&lt;br /&gt;
Brawlhalla Kung Foot Join Queue Screen.png|Kung Foot join queue screen in &#039;&#039;Brawlhalla&#039;&#039;&lt;br /&gt;
File:Kung Foot Prototype.png|The early prototype of Kung Foot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Kung Futbol]]&lt;br /&gt;
[[ru:Кунг-фут]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Kung_Foot_Prototype.png&amp;diff=93463</id>
		<title>File:Kung Foot Prototype.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Kung_Foot_Prototype.png&amp;diff=93463"/>
		<updated>2023-10-09T16:00:28Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = Screenshot of a [[Kung Foot]] prototype&lt;br /&gt;
| source = [https://youtu.be/WFu1utKAZ18?si=s_F866b_d-6Fsi6V&amp;amp;t=2191 Rayman Legends: The Design Process Within the UbiArt Framework]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Kung_Foot_Prototype.png&amp;diff=93462</id>
		<title>File:Kung Foot Prototype.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Kung_Foot_Prototype.png&amp;diff=93462"/>
		<updated>2023-10-09T15:54:52Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RL-PC_Level11ofAwesomenessMessage.jpg&amp;diff=93429</id>
		<title>File:RL-PC Level11ofAwesomenessMessage.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RL-PC_Level11ofAwesomenessMessage.jpg&amp;diff=93429"/>
		<updated>2023-10-07T11:14:44Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Itzaldrake uploaded a new version of File:RL-PC Level11ofAwesomenessMessage.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = The message obtained upon reaching the last level of awesomeness&lt;br /&gt;
| source = [http://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=768 Haruka]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageNotOK|reason=&#039;&#039;Low resolution&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:R3_Model_Ly.png&amp;diff=90260</id>
		<title>File:R3 Model Ly.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:R3_Model_Ly.png&amp;diff=90260"/>
		<updated>2023-09-07T10:41:41Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = 3D model of [[Ly]]&lt;br /&gt;
| source = [http://mhauss.com/ mhauss]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=90098</id>
		<title>Ly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=90098"/>
		<updated>2023-09-05T17:53:39Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Artwork */ Updated info about the 3D model by M.Hauss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ly&lt;br /&gt;
| image = [[Image:Ly - Artwork - Scan .png|center|120px|&#039;&#039;Ly&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Power provider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ly is a [[fairy]], and like all [[Fairy|fairies]], she possesses great powers. Unfortunately, the explosion of [[The Heart of the World|the Primordial Core]] by [[Robo-Pirate|the pirates]] has weakened her. When she has regained enough energy, she can create [[Silver Lum]]s, which give amazing new powers to [[Rayman]].|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. She debuted in &#039;&#039;[[Rayman 2]]&#039;&#039;, and made briefer appearances in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance versions of &#039;&#039;Rayman 3&#039;&#039;]] and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. Along with her fellow [[Fairy|fairies]], she is an emissary of her creator [[Polokus]], and it is her job to provide information about him and [[Four Masks of Polokus|his Four Masks]], as well as using her magical powers to create [[Silver Lum]]s that endow [[Rayman]] with new [[:Category:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and design==&lt;br /&gt;
[[Image:LyR2.png|thumb|120px|left|Ly.]]&lt;br /&gt;
[[File:Ly_juggling_animation.gif|thumb|Ly juggling.]]&lt;br /&gt;
While she is of a very thin build, Ly shares some typical [[fairy]] attributes, such as her long elven ears, her magical powers, and the ability to float in mid-air. Like [[Betilla]] the Fairy, she does not have wings. She has short purple hair and a long, bushy tail of the same colour, while having green eyes and lips. Contrary to popular belief, she is not naked, but wears a yellow suit with [[plum]] stripes and swirls all over; according to one of the earliest &#039;&#039;[[Rayman 2]]&#039;&#039; websites, she &#039;dresses like the [[People of Prhys]]&#039;,&amp;lt;ref&amp;gt;http://web.archive.org/web/20000303195426/http://www.rayman2.com/en/story/story_txt3.html&amp;lt;/ref&amp;gt; though it is not known who these people are. The same website initially describes her as an &amp;quot;intriguing feline creature&amp;quot;, suggesting that she may have indeed been such originally, though it is unknown as to why she had been redesigned as mostly elven; what remains in her final design is her tail. Early concept artwork for &#039;&#039;[[Rayman 2]]&#039;&#039; that depicted her shows that she had most likely been originally an anthropomorphic cat, as she appeared to have cat ears and a non-human nose. In both [[the Walk of Life]] and [[the Walk of Power]], she sometimes runs on all fours.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
Ly shows great athletic and gymnastic skills, perhaps more so than [[Rayman]]&#039;s, as she can run faster and jump much higher than he can. In fact, she can cross very large gaps, such as on the river in [[the Walk of Power]], while [[Rayman]] would have to use his [[helicopter]]. However, it is possible for the player to outrun her in [[the Walk of Life]], though in all versions of the game, apart from &#039;&#039;[[Rayman Revolution]]&#039;&#039;, she will simply teleport herself to the finishing point if she is too far behind. Despite being very thin, a piece of official artwork depicts her with enough strength to juggle all of [[Rayman]]&#039;s body parts with ease. She can also shoot [[energy sphere]]s, like [[Rayman]]&#039;s, as a method of defence.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Similar to [[Betilla]] the Fairy, she is a calm and very meditative character, even in her captivity at [[the Fairy Glade]], and spends most of her time meditating deep in the forest, by floating while in a [http://en.wikipedia.org/wiki/Lotus_position sitting lotus position]. [[Rayman]] says that [[the Woods of Light]] is one of her favourite places to be. When she is not meditating, she is a fun-loving and friendly character that puts a lot of faith and trust in the heroes of the world, and is willing to help [[Rayman]] defeat [[Admiral Razorbeard]] and the [[Robo-Pirate]] army.&lt;br /&gt;
&lt;br /&gt;
It is unknown if she is at all related to [[Tily]], a much younger [[fairy]] who appears in &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;, and who shares some of her features and has a similar name to her. It has been speculated that [[Tily]] was created as a replacement for Ly in these games, as Ly is still seen on some of their promotional artwork.&lt;br /&gt;
&lt;br /&gt;
The original &#039;&#039;[[Rayman 2]]&#039;&#039; website describes her as &#039;wild and independent&#039;, and says that she shares the secrets of the [[People of Prhys]], and helps [[Rayman]] to protect them from harm.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
Ly&#039;s story begins in [[Rayman]]&#039;s mind, when she tells him that the [[Robo-Pirate]]s have broken [[the Heart of the World]] into 1000 [[Yellow Lum]]s and that it has weakened her, before he gets captured. She is then consulted by [[Globox]], who she gives a [[Silver Lum]] to give to [[Rayman]] before they are both captured. While [[Globox]] is taken to the &#039;&#039;[[Buccaneer]]&#039;&#039;, Ly is held prisoner in an electrified forcefield in one of the pirate strongholds, deep in [[the Fairy Glade]]. The [[Silver Lum]] she created gives [[Rayman]] the ability to [[Magic fist|shoot balls of energy]], and it is put to good use as he eventually finds her and destroys the machine that controlled the forcefield, freeing her. By then, she only has enough energy to create one [[Silver Lum]], which upgrades [[Rayman]]&#039;s [[Magic fist|shooting ability]] to be used with [[Purple Lum]]s. Before leaving to gather more energy, she passes her knowledge about [[Polokus]] and [[Four Masks of Polokus|his four masks]] to him.&lt;br /&gt;
&lt;br /&gt;
Later on, Ly makes more [[Silver Lum]]s that make [[Rayman]] even more powerful, and by the time he reaches [[Admiral Razorbeard]] in [[the Crow&#039;s Nest]], she uses one to save him from falling into the vast body of lava, and using telepathy, encourages him to fight until [[Admiral Razorbeard|Razorbeard]] is defeated. When the battle is over, at first she was made to believe that [[Rayman]] did not survive the explosion high in the sky, until he turns up alive.&lt;br /&gt;
&lt;br /&gt;
Additionally, Ly offers [[Rayman]] to join her in a race through [[the Walk of Life]] and [[the Walk of Power]], in which extra [[Yellow Lum]]s are found, and offer him to have his health and power maximised. Despite it being a race, Ly does not have to be beaten.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
LyFairyGlade.jpg|Ly as seen in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|A hologram of Ly is used to represent [[the Walk of Life]] and [[the Walk of Power]] in [[the Hall of Doors]].&lt;br /&gt;
DCJP Ly.jpg|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman 2]]&#039;&#039; on Dreamcast.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Revolution]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is revealed that Ly resides in a house built in a giant tree somewhere in [[the East Plain]], and it is there that she offers [[Rayman]] to play some minigames that top up his health and power, provided that he frees and brings to her enough [[Familiar Spirit]]s for each game. She also meditates from a stone in the area of [[Globox&#039;s House]], and a stele in [[Rainbow Creek]]  She is also a playable character in the unlockable minigame [[Dogfight|Missile Dogfight]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ly the Fairy.jpg|Ly as she appears in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
RR PS2JP Ly.png|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039; on PlayStation 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
[[Image:Gbc2 22.PNG|frame|left|class=sprite|In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, Ly hosts the [[Bonus level (Rayman 2)|bonus levels]].]]&lt;br /&gt;
Ly plays a similar role in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;, but like most characters her part is reduced due to the limitations of the Game Boy Color. She is not captured in [[the Fairy Glade]] and is simply encountered there. She does not give [[Rayman]] the power to swing from [[Purple Lum]]s on screen, although the rings (the equivalent to the [[Purple Lum]]s in this version) do not appear until after her meeting with [[Rayman]] in [[the Fairy Glade]], suggesting she may have given him this power after all and it was simply not shown. She tells [[Rayman]] to gather the [[Four Masks of Polokus]] as always, but offers no explanation as to what they are. She appears several times throughout the game to give [[Rayman]] the temporary [[Super helicopter]] power, and instructs him to destroy [[Admiral Razorbeard|Razorbeard]] before the final battle. She congratulates [[Rayman]] upon his victory.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;==&lt;br /&gt;
[[Image:LyStatueRM.jpg|thumb|320px|right|A statue of Ly in the centre of [[Ly&#039;s Palace]].]]&lt;br /&gt;
Ly does not appear as a playable character in &#039;&#039;[[Rayman M]]&#039;&#039;, but in [[Ly&#039;s Palace]], a statue of her can be found in the centre of the room.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:R3LyStatue.jpg|thumb|left|320px|A statue of Ly in [[the Longest Shortcut]] in &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
Concept art of &#039;&#039;[[Rayman 3]]&#039;&#039; shows what appears to be a scrapped character design for Ly&#039;s appearance in the game; it can still be found in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;. A statue of Ly, in her original design, still appears as a cameo in the third phase of [[the Longest Shortcut]], hidden behind a painting.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
[[Image:LySwamps.PNG|frame|right|class=sprite|Ly&#039;s tail is inconsistently shown in its original position here, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ly plays largely the same role as [[Betilla]] the Fairy in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Oddly enough, Ly&#039;s sprite in this game shows that her tail is missing, and is now replaced a large ponytail at the back of her head, though in a cut-scene she still has her original tail and short hair.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
[[Image:LyRRRgba.png|frame|left|class=sprite|Ly as she appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
Ly makes some brief appearances in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where she gives [[Rayman]] a costume [[medallion]] every time he defeats a boss. While the game uses the same sprites as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], she has a new appearance in the cut-scenes, where the front of her hair is curlier than before, she has pale blue lipstick, and her suit reveals her shoulders.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ly was originally going to appear in &#039;&#039;[[Rayman M]]&#039;&#039;, as several promotional pictures and even the back cover of the game showed, but was in the end replaced by [[Tily]].&lt;br /&gt;
* There was a concept artwork for &#039;&#039;[[Rayman 3]]&#039;&#039; which may have depicted Ly with a totally different appearance. She had no tail, but instead had huge dragonfly-like wings, her hair and lips were now phthalo blue instead of purple, and she wore a new outfit of the same colour, as well as a pair of elbow length gloves, while also having blue dots over her face and arms. This design was dropped from the final game, though it can be found as a printable in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
* Ly likes to juggle – several &#039;&#039;[[Rayman 2]]&#039;&#039; images depict her juggling at least three red balls, and even [[Rayman]]&#039;s body parts.       &lt;br /&gt;
* Ly&#039;s voice in &#039;&#039;[[Rayman 2]]&#039;&#039; is an echoing, feminine voice. In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, although Ly spoke English, this echoing voice is still heard in the background.&lt;br /&gt;
* She takes part of a music band in the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where she plays the banjo.&lt;br /&gt;
* In the Japanese version of &#039;&#039;[[Rayman 2]]&#039;&#039; for the Dreamcast and &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Ly&#039;s entire appearance had been changed to suit the preferences of the Japanese market. Her eyes were rounder, her pupils were bigger and a lighter shade of green in colour, she was given thin eyebrows the same colour as her hair, and instead of green lips, they were now pink. Her clothes also became purple and white. She is known as ‘Rai’ (ﾗｲ) in all Japanese versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionBand.jpg|Ly taking part in the band during the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|Holograms of Ly invite [[Rayman]] to her levels in [[the Hall of Doors]].&lt;br /&gt;
File:TheWalkofPowerPC.jpg|Ly about to start a race with [[Rayman]] in [[the Walk of Power]].&lt;br /&gt;
&lt;br /&gt;
File:Forcefield.jpg|Ly trapped within the electric forcefield in [[the Fairy Glade]].&lt;br /&gt;
File:RR-PS2-MissileDogfight.jpg|Ly is a playable character in the [[Dogfight]] minigame in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
File:LySuperHelico.jpg|Ly giving [[Rayman]] his [[super helicopter]] power [[beneath the Sanctuary of Rock and Lava]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LySketch.jpg|Ly charging up an energy sphere. Her cat-like ears and oddly shaped nose are visible.&lt;br /&gt;
File:LYSPIR-1.jpg|Ly using her powers to restore [[Rayman]]&#039;s health and power.&lt;br /&gt;
File:RaymanLySketch02.jpg|Ly loves to juggle, and does so with [[Rayman]]&#039;s body parts&lt;br /&gt;
File:LyCatlike.jpg|Ly demonstrates her feline traits by standing on all fours.&lt;br /&gt;
File:RLRomance.jpg|This sketch shows a romantic link between [[Rayman]] and Ly. This is confirmed on [[Report N° 20Z|a &#039;&#039;Rayman 2&#039;&#039; site]], but not in the game itself.&lt;br /&gt;
File:RaymanLy001.jpg|Ly and [[Rayman]] spend some time together on a [[warship]] in this &#039;romantic&#039; wallpaper.&amp;lt;ref&amp;gt;http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LyRRred.jpg|A slightly different version of Ly&#039;s &#039;&#039;[[Rayman Revolution]]&#039;&#039; artwork.&lt;br /&gt;
File:LyJapan.jpg|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
File:Lyjapan1.jpg|Japanese concept artwork.&lt;br /&gt;
File:LyRM1.jpg|Several promotional posters for &#039;&#039;[[Rayman M]]&#039;&#039; showing Ly.&lt;br /&gt;
File:RaymanMGroup.jpg|This image was used as part of the final back cover of &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
File:UglyLy.jpg|Concept art of Ly from the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
File:R3 Model Ly.png|A 3D model of Ly created to test [[A3D]], an animation software developed by [[Ubisoft]] to mimic stop-motion animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Betilla]]&lt;br /&gt;
*[[Tily]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ly]]&lt;br /&gt;
[[de:Ly]]&lt;br /&gt;
[[hu:Ly]]&lt;br /&gt;
[[it:Ly]]&lt;br /&gt;
[[pl:Ly]]&lt;br /&gt;
[[es:Ly]]&lt;br /&gt;
[[ru:Ли]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Helicopter&amp;diff=90073</id>
		<title>Helicopter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Helicopter&amp;diff=90073"/>
		<updated>2023-09-05T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: Added another name for the helicopter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Things are not going to get any easier for you, [[Rayman]]... but this new power will make you stronger.&lt;br /&gt;
Now you can use your hair as a helicopter. To do it, press X twice.|sign=[[Betilla]] the Fairy in [[Allegro Presto]]|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Helicopter&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Helico&#039;&#039;&#039;, &#039;&#039;&#039;HairlyCopter&#039;&#039;&#039; or the &#039;&#039;&#039;Haircopter&#039;&#039;&#039;, is [[Rayman]]&#039;s signature ability. It consists of rapidly spinning the fronds of his hair, as if they were propeller blades, in order to hover and slow his descent. [[Rayman]] possesses this power in almost every game in which he appears, and like most of his powers, he seems to gain and lose it multiple times over the course of [[Rayman (series)|the series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
In [[Rayman 1|the original game]], the helicopter is the fourth power that [[Rayman]] receives from [[Betilla]] the Fairy (or from the [[Ting]]s in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. She grants it to him at the end of [[Allegro Presto]]. However, it is still possible to get it before the [[grappling fist]], depending on the order in which the player chooses to play the levels. It allows [[Rayman]]&#039;s hair to spin very briefly like helicopter blades, which lets him jump further. This way, he can reach platforms which were previously inaccessible and glide back down to the ground with precision. Several other creatures in the game also possess helicopter hair, including [[Electoon]]s and [[Antitoon]]s.&lt;br /&gt;
&lt;br /&gt;
A temporary upgrade of the helicopter is also available: it is called the [[super helicopter]]. It allows him to fly in the air with his hair, which happens three times in the game: in [[Mr Stone&#039;s Peaks]], when he is given the potion by [[the Musician]], in [[Eraser Plains]] where the potion can be acquired by touching a group of stars and in [[Pencil Pentathlon]], where he finds another potion. In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], [[Rayman]] also obtains the [[super helicopter]] ability by eating a specific kind of a plant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
BetillaHelicoptere.png|[[Rayman]] is given his fourth power by [[Betilla]] the Fairy.&lt;br /&gt;
Helicoptere.png|[[Rayman]] using his helicopter power in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[Image:R2Rayman016.jpg|thumb|120px|right|The helicopter in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
Even though [[Rayman]] loses most of his powers at the beginning of &#039;&#039;[[Rayman 2]]&#039;&#039;, his helicopter remains, being as useful as ever. When he goes [[beneath the Sanctuary of Rock and Lava]], [[Ly]] the Fairy appears before him and gives him a [[Silver Lum]], which upgrades his helicopter to the [[super helicopter]] again. Unfortunately, at the end of the level, he loses this upgrade to [[Foutch]], who thumps him. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was partially restored, meaning that he could permanently fly only over pools of lava, and also during the battle against [[Grolem 13]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, all characters have an ability equivalent to the helicopter. [[Rayman]] and [[Dark Rayman (Rayman Arena)|Dark Rayman]] fly by activating their helicopter hair, [[Globox]] and [[Uglette]] fly by inflating themselves like balloons, [[Admiral Razorbeard]] and [[Razorwife]] fly by spinning their arms like propeller blades, the [[Henchman 800]] and [[Henchman 1000]] fly by activating their jetpacks, and [[Tily]] flies by flapping her wings.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;==&lt;br /&gt;
[[File:RTAS Helico.jpg|320px|thumb|left|[[Rayman]] using his helicopter power to save his friends.]]&lt;br /&gt;
By the end of the second episode, [[No Parking]], [[Rayman]] uses the helicopter to save his friends from falling into a precipice. Questioned by [[Cookie]] about what was he doing, [[Rayman]] replies it was a small trick he learnt.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rayman_3_Helicopter.png|thumb|150px|right|The helicopter in &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman]] retains his normal helicopter ability. The [[super helicopter]] ability was revisited in the game as well, in the form of the [[Laser-Washing Powder|Throttle Copter]]. The [[Throttle Copter]] was, of the five, the power with the shortest time limit, though it allows for brief flying similar to that in previous games.&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], [[Rayman]] receives the power to fly with his helicopter so long as he obtained a [[Blue Lum]] – small ones let him fly for a little while, whereas large ones allow him to fly until the end of the level, similar to that of the world [[Magmacosm]]. [[Blue Lum]]s are first found in [[Prickly Passage]], however [[Rayman]] cannot use them until he has been given the power to do so by [[Ly]]. The first main level in this game to use these [[Blue Lum]]s to continue is [[the Underlands]]. In this game, [[Rayman]] is unable to fly like the other games, as he can only stay in airborne for three seconds until he falls.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
[[File:RHR Helicopter.png|class=sprite|frame|left|[[Rayman]] using his helicopter power in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, [[Rayman]] can use the helicopter since the beginning while stating that &amp;quot;he has been able to use his helicopter power his whole life&amp;quot;, which can be possibility a reference to the events from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. The [[Throttle Copter]] combat fatigue explores again the [[super helicopter]] ability, although this time it used [[Blue Lum]]s to stay airborne once activated. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Origins Raymantcm2118300.png|thumb|right|150px|The helicopter in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman]], [[Globox]] and the [[Teensies]] receive the power to glide after rescuing [[Holly Luya]] from the mouth of a [[Antitoon|Darktoon]]. The helicopter allows the characters to glide over obstacles, and can lift them if they use the ability in an air current.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the player can collect [[relic]]s to unlock two mosaics showing stories from the pasts of [[Rayman]] and [[Globox]]. The [[Rayman]] mosaic reveals the ultimate origin of [[Rayman]]&#039;s helicopter hair. It seems that [[Rayman]] was originally bald, and had a [[Raynette|girlfriend or wife]] who was a member of [[Rayman&#039;s species|his own limbless species]]. One night, as they slept together in a forest, an army of [[Mini-Villus|tiny blonde hair creatures]] crept up on [[Rayman]], and parasitically attached themselves to his head. Frightened by this strange event, [[Rayman]]&#039;s [[Raynette|female companion]] took out an oversized pair of scissors and tried to cut [[Rayman]]&#039;s hair. [[Rayman]] panicked and ran off the edge of a cliff, only to discover that his new hair had the ability to act as a helicopter, flying him to safety.&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Hélicoptère]]&lt;br /&gt;
[[pl:Helikopter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=89518</id>
		<title>Rayman 3 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(early_production)&amp;diff=89518"/>
		<updated>2023-08-02T14:36:06Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Early development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OldlogoRayman3.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman M]]&#039;&#039; font.]]&lt;br /&gt;
[[File:R3 LOGOBETA2.png|thumbnail|300px|An early logo using the &#039;&#039;[[Rayman 2]]&#039;&#039; font.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3]]&#039;&#039; underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.&lt;br /&gt;
&lt;br /&gt;
==Early development==&lt;br /&gt;
===&#039;&#039;Rayman 2000&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2000]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2000&#039;&#039;&#039;&#039;&#039; was a video game project that would serve as a direct sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Its development began shortly after the release of &#039;&#039;[[Rayman 2]]&#039;&#039;, but was canceled. Several of its concepts were reused for &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Early designs===&lt;br /&gt;
[[File:Rayman-3-beta-000001.jpg|thumb|[[Rayman]] fighting [[Count Razoff|Razoff]], showing the early HUD (head-up display).]]&lt;br /&gt;
[[File:R3Beta Murfy Render.png|thumb|A render of an early [[Murfy]] 3D model.]]&lt;br /&gt;
&lt;br /&gt;
During the early production stage of &#039;&#039;[[Rayman 3]]&#039;&#039;, early footage, screenshots and artwork show that development initially began with [[Rayman]] utilizing his design from &#039;&#039;[[Rayman 2]]&#039;&#039;, as opposed to the new redesign that debuted with the final game. He also appeared in a design similar to that of &#039;&#039;[[Rayman 2]]&#039;&#039;, with a yellow scarf and new shoes, and a design similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;, with a yellow hood and his &#039;&#039;[[Rayman 2]]&#039;&#039; shoes, until he got to his final design.&lt;br /&gt;
&lt;br /&gt;
Other early elements include unused areas, such as an [[Aquatic world|underwater level]], and differences with the HUD, which resembles the HUD of &#039;&#039;[[Rayman 2]]&#039;&#039; in some early screenshots. Some screenshots appear fairly similar to [[Rayman 3|the final game]], but still show some differences in aesthetic and lighting. There was also several kinds of [[Hoodlum]]s that were going to appear, but got scrapped from [[Rayman 3|the final game]].&lt;br /&gt;
&lt;br /&gt;
===Ghost levels===&lt;br /&gt;
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[meadowscrew]]s are non-functional, and there are no enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches.&lt;br /&gt;
&lt;br /&gt;
===Debugging features===&lt;br /&gt;
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of [[the Fairy Council]]: holding R + Start will cause [[Murfy]] to stop flying until the player lets go. The second is in the fourth part of [[the Desert of the Knaaren]]: pressing the same buttons will cause the text &amp;quot;Salle 01&amp;quot; (French for &amp;quot;Room 01&amp;quot;) to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause [[Rayman]] to be teleported to a specific location, depending on what number was displayed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|A screenshot of [[Hoodlum Headquarters]] that features an early [[Hoodmonger]] design.&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
R3EarlyPW.png|[[Rayman]] in [[Clearleaf Forest]] with the [[Vortex|Vortex powerup]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-Hoodblaster.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an early version of [[the Summit Beyond the Clouds]].&lt;br /&gt;
EarlyLOTLD.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
R3unknown.jpg|Screenshots of an unknown area that was scrapped.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scrapped story==&lt;br /&gt;
According to scrapped dialogues found in the beta demo&#039;s game files,&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3 - Scrapped Story&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=6766&amp;amp;p=542889&amp;lt;/ref&amp;gt; the early plot differed significantly from that of the final game. Notable differences are, among others:&lt;br /&gt;
*[[Murfy]] stayed with [[Rayman]] for a longer period.&lt;br /&gt;
*A character called Ludivine also provided advice to [[Rayman]] and [[Globox]]. She could have been a [[Ludiv]].&lt;br /&gt;
*[[Clark]] appeared in the game.&lt;br /&gt;
*[[Hoodlum]]s could talk.&lt;br /&gt;
*[[Bonton]]s appeared in the game; one could be used to destroy a wooden door.&lt;br /&gt;
*[[Rayman]] had to get to the top of a volcano to obtain a [[Silver Lum]]. An early version of the [[flying hook]], called the Lum Ring, was required to cross a stream and continue towards the mountain.&lt;br /&gt;
*[[Rayman]] and [[Globox]] use a gigantic bird called the [[wooglah]] to go to the [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the [[wooglah]] becomes injured, forcing them to land. [[Globox]] decides to stay with the [[wooglah]] while [[Rayman]] seeks the able antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the [[wooglah]] when he was injured thanks to her magic mirror. She agrees to cure the [[wooglah]], provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].&lt;br /&gt;
*During the final battle, [[Rayman]] had to free the [[Leptys]] from [[Reflux]]&#039;s control by breaking the mirrors directing magic rays towards him, and then destroy the sceptre by redirecting the four rays towards it.&lt;br /&gt;
*[[Plum]]s could be destroyed with a fully charged [[Telescopic fist|shot]], spilling sticky juice around and allowing [[Rayman]] to climb onto otherwise slippery surfaces.&lt;br /&gt;
*Permanent powers were obtained through [[Silver Lum]]s. Those powers included charging [[Rayman]]&#039;s [[Telescopic fist|fists]] faster, shooting with both [[Telescopic fist|fists]] (bestowed by the ambidextrous [[Silver Lum]]), strafing, and a power called the Razibus allowing [[Rayman]] to shoot his [[Telescopic fist|fists]] further as well as hit multiple enemies (in order to use this power, [[Rayman]] had to shoot his [[Telescopic fist|fist]] when crouching).&lt;br /&gt;
*The [[Super Helicopter]] power was obtained was obtained through [[Super Helicopter]] Lums.&lt;br /&gt;
*An early version of the [[Shock Rocket]] was obtained through Snipe Lums.&lt;br /&gt;
&lt;br /&gt;
==Scrapped levels==&lt;br /&gt;
===[[Aquatic world]]===&lt;br /&gt;
[[File:Zaq.jpg|320px|thumb|right|Official artwork of the Zaq from the scrapped [[Aquatic world]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Aquatic world]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were plans to have a level included in the game known as the &#039;&#039;[[Aquatic world]]&#039;&#039;. It was scrapped before its official name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Chess minigame]]===&lt;br /&gt;
&#039;&#039;Main article: [[Chess minigame]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were two minigames that were cut from the final version. One is called the [[Chess minigame]]. It was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar minigame]]===&lt;br /&gt;
&#039;&#039;Main article: [[Xowar minigame]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The other minigame, which also can be found by examination of the game&#039;s disc, is called the [[Xowar minigame]]. Like the previous minigame, it was scrapped before its real title name could be revealed.&lt;br /&gt;
&lt;br /&gt;
==Scrapped characters==&lt;br /&gt;
[[File:R3HH-ScrappedCreaturesConceptArt.jpg|thumb|500px|Concept art of creatures that did not make to the final version of the game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Bonton]]===&lt;br /&gt;
&#039;&#039;Main article: [[Bonton]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Bonton]] appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Clark]]===&lt;br /&gt;
&#039;&#039;Main article: [[Clark]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Clark]] was originally intended to appear according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Glute]]===&lt;br /&gt;
&#039;&#039;Main article: [[Glute]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[glute]] also appears in the [[Xowar secret]] in [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
===[[Goaty]]===&lt;br /&gt;
[[File:Goaty Razoff R3.JPG|320px|thumb|right|A statue of [[Count Razoff|Razoff]] and the scrapped [[Goaty]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Goaty]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Goaty]] was originally going to appear in the game, but it was scrapped to avoid overloading the universe with creatures. Despite this, the [[Goaty]] makes a cameo as a statue in [[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
&lt;br /&gt;
===[[Gunslinger Hoodlum]]===&lt;br /&gt;
&#039;&#039;Main article: [[Gunslinger Hoodlum]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of several scrapped [[Hoodlum]]s, the [[Gunslinger Hoodlum]] was planned to appear in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Hoodloon]]===&lt;br /&gt;
&#039;&#039;Main article: [[Hoodloon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another of the scrapped [[Hoodlum]]s, [[Hoodloon]]s do appear in the game as background objects in [[the Summit Beyond the Clouds]].&lt;br /&gt;
&lt;br /&gt;
===[[Hoover]]===&lt;br /&gt;
&#039;&#039;Main article: [[Hoover]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A carnivorous plant called [[Hoover]], was planned to be an enemy in the game. It was cut for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Kagoubinôme]]===&lt;br /&gt;
&#039;&#039;Main article: [[Kagoubinôme]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A variety of [[Hoodlum]]s that were supposed to be in the game called the [[Kagoubinôme]] were scrapped from the final release.&lt;br /&gt;
&lt;br /&gt;
===[[Ly]]===&lt;br /&gt;
&#039;&#039;Main article: [[Ly]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ly]] makes a cameo appearance in [[the Longest Shortcut]], though the presence of concept art showing a redesign might imply an intended larger role.&lt;br /&gt;
&lt;br /&gt;
===[[Muddibog]]===&lt;br /&gt;
[[File:Muddibog.JPG|320px|thumb|right|A [[Muddibog]] in [[the Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Muddibog]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Muddibog]]s appear as enemies in the final game, but a giant variant was scrapped.&lt;br /&gt;
&lt;br /&gt;
===[[Murkin]]===&lt;br /&gt;
&#039;&#039;Main article: [[Murkin]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Murkin]]s eventually appear in &#039;&#039;[[Rayman: Hoodlum&#039;s Revenge]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Scaleman]]===&lt;br /&gt;
&#039;&#039;Main article: [[Scaleman]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Scaleman]] appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===[[Siamese Hoodlum]]===&lt;br /&gt;
&#039;&#039;Main article: [[Siamese Hoodlum]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pair of twin [[Hoodlum]]s naturally called [[Siamese Hoodlum]], was completely removed from the game.&lt;br /&gt;
&lt;br /&gt;
===[[Snoot]]===&lt;br /&gt;
&#039;&#039;Main article: [[Snoot]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A background creature called [[Snoot]] was supposed to appear, but was scrapped like the [[Goaty]] and [[Snorty]], to avoid overloading the universe with creatures.&lt;br /&gt;
&lt;br /&gt;
===[[Snorty]]===&lt;br /&gt;
&#039;&#039;Main article: [[Snorty]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The third of the creatures that were cut from the game to avoid overloading the universe with creatures, is called [[Snorty]].&lt;br /&gt;
&lt;br /&gt;
===[[Wooglah]]===&lt;br /&gt;
&#039;&#039;Main article: [[Wooglah]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Wooglah]] would have appeared in the game as a helper to [[Rayman]] and [[Globox]] in terms of advancing to other worlds, but it was scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===[[Xowar]]===&lt;br /&gt;
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]] in its cell in [[the Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Xowar]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Xowar]] appears in the [[Xowar secret]].&lt;br /&gt;
&lt;br /&gt;
===[[Zaq]]===&lt;br /&gt;
&#039;&#039;Main article: [[Zaq]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Zaq]]s were supposed to be in the game, but was later cut due to time constraints.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Scrapped objects==&lt;br /&gt;
===[[Lav-O-Matic]]===&lt;br /&gt;
&#039;&#039;Main article: [[Lav-O-Matic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Lav-O-Matic]] was intended to appear in the &#039;&#039;[[Aquatic world]]&#039;&#039; along with the [[Zaq]]s, but all were scrapped due to the levels &#039;lacked rhythm&#039; compared to other levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Washing machine.jpg|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
Hoodlum Washing Machine.png|Concept designs for the [[Lav-O-Matic]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Plum]] container===&lt;br /&gt;
An unused object that appeared to contain a [[plum]] was discovered by hacking the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Trap Plum 1.png|A beta object which could contain [[plum]]s.&lt;br /&gt;
Trap Plum 2.png|[[Rayman]] could [[Telescopic fist|shoot]] the object.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E3 2002 prototype==&lt;br /&gt;
[[File:Rayman3EarlyLogo.png|thumb|Early Logo of &#039;&#039;[[Rayman 3]]&#039;&#039; found in the archives of the E3 2002 demo]]&lt;br /&gt;
&lt;br /&gt;
On March 18, 2021, thanks to Project Deluge, many PlayStation 2 prototypes were found and leaked, including the 2002 E3 prototype of &#039;&#039;[[Rayman 3]]&#039;&#039; dated May 17, 2002.&lt;br /&gt;
&lt;br /&gt;
The preservation website Hidden Palace played this prototype on its Twitch channel along with other prototypes,&amp;lt;ref&amp;gt;Twitch, &#039;&#039;Highlight: Project Deluge: Rayman 3: Hoodlum Havoc&#039;&#039;, https://www.twitch.tv/videos/957243402&amp;lt;/ref&amp;gt; and later made them available for download on its website.&amp;lt;ref&amp;gt;Hidden Palace, &#039;&#039;Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)&#039;&#039;, https://hiddenpalace.org/Rayman_3:_Hoodlum_Havoc_(May_17,_2002_prototype)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through the use of export tools, several files have been discovered:&lt;br /&gt;
* Preliminary cinematics, including &amp;quot;The idyll of [[Bégoniax]] and [[Razoff]]&amp;quot;, &amp;quot;[[Gumsi]]&#039;s grandeur&amp;quot;, &amp;quot;[[André]] tempts [[Reflux]]&amp;quot;, &amp;quot;The [[Hoodlum]]s get organized&amp;quot; and &amp;quot;The Power of [[Leptys]]&amp;quot;, all of them with [[Rayman]] using his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
* Sound files including old voices from [[Bégoniax]], [[Razoff]], [[Globox]], [[Rayman]] and the [[Hoodlum]]s.&lt;br /&gt;
* Textures dated to May 2002, including textures from [[Hoodlum]]s that did not make it to the final game, such as [[Kagalpha]] or [[Kagoubinôme]].&lt;br /&gt;
* Alternative [[Rayman]] textures using his second early design.&lt;br /&gt;
* Textures reminiscent of &#039;&#039;[[Rayman 2]]&#039;&#039;, including textures of effects, worlds, [[Ly]], [[Clark]], [[Sam]] and [[Murfy]].&lt;br /&gt;
* Textures dated November 2000, including textures from the early [[Hoodlum]] designs, scrapped character textures and even scrapped world textures.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman3 2002demo1.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo2.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo3.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo11.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo14.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo16.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo24.jpeg|Second stage of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman3 2002demo22.jpeg|[[Count Razoff|Razoff]]&#039;s mansion from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo21.jpeg|[[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo20.jpeg|[[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo19.jpeg|[[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo18.jpeg|[[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo15.jpeg|[[Count Razoff|Razoff]] fights with [[Rayman]].&lt;br /&gt;
Rayman3 2002demo13.jpeg|[[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo12.jpeg|[[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo10.jpeg|[[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo8.jpeg|[[Rayman]] collecting [[crown]]s in [[Count Razoff|Razoff]]&#039;s mansion.&lt;br /&gt;
Rayman3 2002demo4.jpeg|Third stage of [[the Tower of the Leptys]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo5.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo17.jpeg|Third stage of [[the Tower of the Leptys]].&lt;br /&gt;
Rayman3 2002demo6.jpeg|[[The Bog of Murk]] from the E3 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman3 2002demo7.jpeg|[[The Bog of Murk]].&lt;br /&gt;
Rayman3 2002demo9.jpeg|[[Rayman]] fights [[Bégoniax]].&lt;br /&gt;
Rayman3 2002demo23.jpeg|[[The Bog of Murk]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 development build==&lt;br /&gt;
[[Rayman Pirate-Community]] user DandyGuy dumped a &#039;&#039;[[Rayman 3]]&#039;&#039; PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game.&lt;br /&gt;
&lt;br /&gt;
The level &#039;Intro. 10&#039; is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines.&lt;br /&gt;
* Instead of &amp;quot;End Of Cinematic, Now it&#039;s time for some action&amp;quot; he says &amp;quot;You&#039;re Too Heavy, I&#039;m Not Going To Hold Out Much Longer!&amp;quot;,&lt;br /&gt;
* Instead of &amp;quot;Grab Those Red Things Okay?&amp;quot; he says &amp;quot;Grab The Red Lums, They&#039;re Bursting With Energy!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oh, No Here Comes Numbskull Again&amp;quot;, he says &amp;quot;Ah Ha! A Hoodlum!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Oooh, this place is crawlin’ with them.&amp;quot; and &amp;quot;Aaah! They’re shootin’ at us! How original of them.&amp;quot; he says &amp;quot;I Saw Everything, It&#039;s Their Chef, Andre, He Turns the Red Lums Into Hoodlums&amp;quot; and &amp;quot;If We Don&#039;t Stop Him, We&#039;ll Be Invaded!&amp;quot;&lt;br /&gt;
* Instead of &amp;quot;Ok, you did a little better, I&#039;m going to reward you with your first parachute jump, parachute not included!&amp;quot; he says &amp;quot;We Shook Them Off, I&#039;ll See You On The Ground&amp;quot;&lt;br /&gt;
&#039;SK8.00&#039; is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game.&lt;br /&gt;
* The landing sound effect when jumping from platform to platform uses the generic &#039;Boing!&#039; sound.&lt;br /&gt;
* When jumping from platform to platform using &#039;X&#039; the player gets rewarded with a bonus and a &#039;X2&#039; score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop.&lt;br /&gt;
* [[Rayman]] cheers on saying &amp;quot;Woohoo!&amp;quot; when jumping on platforms&lt;br /&gt;
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments&lt;br /&gt;
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused.&lt;br /&gt;
&#039;Wood. 19&#039; Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo.&lt;br /&gt;
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds.&lt;br /&gt;
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect.&lt;br /&gt;
&#039;MOOR. 60&#039; Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]].&lt;br /&gt;
* The level reuses &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
* The [[plum]] music is slightly altered containing more instruments&lt;br /&gt;
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text.&lt;br /&gt;
* The level is also missing some music in the third quarter of the level&lt;br /&gt;
* The [[Hoodoo]]&#039;s theme was completely different sounding dark and dramatic&lt;br /&gt;
* The [[Hoodstormer]] theme is also different sounding a bit silly&lt;br /&gt;
&#039;Flash. 10&#039; Contains the final segment of [[the Longest Shortcut]]&lt;br /&gt;
* The level shows an empty message box at the beginning&lt;br /&gt;
* [[Globox]] uses both French and English voices at the same time&lt;br /&gt;
* The entire level is missing music&lt;br /&gt;
* The cutscene involving the three [[Teensie doctor]]s is missing voices&lt;br /&gt;
&#039;Tower .30&#039; contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 Dev Main Menu.png|thumb|This is the level select screen when choosing out of the five levels offered&lt;br /&gt;
R3 Different Text Window.png|thumb|When playing the intro level, [[Murfy]] and the text references the HP orbs as [[Red Lum]]s&lt;br /&gt;
R3 Teensie Highway Dev Build.png|thumb|Jumping with cross enables a score multiplier&lt;br /&gt;
R3 TLOTLD 1.png|thumb|When freeing the second [[Teensie]], his dialogue is in a text box, possibly as a placeholder&lt;br /&gt;
R3 TLOTLD 2.png|thumb|Second of the [[Teensie]]&#039;s dialogue in a text box&lt;br /&gt;
R3 TLOTLD 3.png|thumb|Outside the tower, the posts are using unmodified &#039;&#039;[[Rayman 2]]&#039;&#039; fire textures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
Several unused textures can be found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Manual.png|An early design for the [[Manual]].&lt;br /&gt;
R3 Unused - Murfy.png|An early design for [[Murfy]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 Unused - Early Murfy + manual in raymap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following textures are for an unused early menu, resembling that seen in the [[Rayman 3 (Game Boy Advance)|GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1.png&lt;br /&gt;
R3 Unused - Menu2.png&lt;br /&gt;
R3 Unused - Menu3.png&lt;br /&gt;
R3 Unused - Menu4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are the same menu textures, but with the alpha channel removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 Unused - Menu1 (no alpha).png&lt;br /&gt;
R3 Unused - Menu2 (no alpha).png&lt;br /&gt;
R3 Unused - Menu3 (no alpha).png&lt;br /&gt;
R3 Unused - Menu4 (no alpha).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2002 [[List of Rayman demos|demo]]==&lt;br /&gt;
[[File:R3HH-BETADemo-PC-LoadingScreen.png|320px|thumb|right|Several of the enemies in &#039;&#039;[[Rayman 3]]&#039;&#039; including the scrapped [[Xowar]] appeared on this early PC version loading screen.]]&lt;br /&gt;
&lt;br /&gt;
In 2002, some platinum copies of &#039;&#039;[[Rayman Revolution]]&#039;&#039; were bundled with a [[List of Rayman demos|demo]] disc of &#039;&#039;[[Rayman 3]]&#039;&#039; and these were identified with a sticker in the front cover. There were other [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] games for PC that bundled the same [[List of Rayman demos|demo]] too, along with a few other [[List of Rayman demos|demos]] featuring different levels than the ones seen in the PlayStation 2 version. This [[List of Rayman demos|demo]] featured some differences:&lt;br /&gt;
&lt;br /&gt;
* The [[List of Rayman demos|demo]] features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from &#039;&#039;[[Rayman 2]]&#039;&#039; and [[Rayman]] with the &#039;&#039;[[Rayman 2]]&#039;&#039; design in the [[Leptys]] cutscene.&lt;br /&gt;
* The loading screens of the PC version is an earlier version of &amp;quot;The Usual Suspects&amp;quot;, featuring [[Count Razoff]] and an older design of the [[Knaaren]], the [[Hoodboom]] and the [[Muddibog]].&lt;br /&gt;
* The loading screen of the PlayStation 2 version features a slot machine with a rotating 3D model of a [[Hoodmonger]]. A similar style of loading screen was used in the final version of &#039;&#039;[[Rayman M]]&#039;&#039; for the PlayStation 2.&lt;br /&gt;
* In Dangerous Game, the old appearance of the [[pigpot]]s can be seen.&lt;br /&gt;
* [[Rayman]] yells like Tarzan when he grabs a [[flying hook]] with the [[LockJaw]].&lt;br /&gt;
* [[Globox]] and [[André]] have different voices than the ones used in [[Rayman 3|the final version]].&lt;br /&gt;
* The lock target image is different.&lt;br /&gt;
* There is different music and sound effects than in the final version.&lt;br /&gt;
* The points given by some actions are different, like for example, a [[Jewel|green gem]] rewards the player with 100 points instead of 1500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 -Beta- Holy Sheet.jpg|When a player scores a number of points in the 2002 [[List of Rayman demos|demo]], the words &amp;quot;Holy sheet&amp;quot; would initially appear on the screen.&lt;br /&gt;
R3 -Beta- Lock Target .jpg|The design of the lock target in the 2002 [[List of Rayman demos|demo]].&lt;br /&gt;
R3 -Beta- Slot Machine.jpg|The PlayStation 2 loading screen from the 2002 [[List of Rayman demos|demo]] of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
R3 -Beta- Flag.jpg|This flag has been replaced by [[:File:HoodFlag.png|this one]] who represents the most common enemies from the game: the [[Hoodmonger]]s.&lt;br /&gt;
Pigpot.jpg|The previous design of the [[pigpot]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dangerous Game===&lt;br /&gt;
This game mode is available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]], released in 2002. It contains a sequence of the third section of the [[Clearleaf Forest]]. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when [[Rayman]] is in fight with the [[Hoodlum]]s.&lt;br /&gt;
Before the first secret entrance of this sequence, it was initially expected that a flag representing the [[Hoodlum]] camp appeared, but it was instead replaced by a flag representing a [[Hoodmonger]]. In the PC version of the [[List of Rayman demos|demo]], the [[pigpot]]s&#039; previous design is used.&lt;br /&gt;
&lt;br /&gt;
===[[Special Invaders]]===&lt;br /&gt;
[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|320px|thumb|right|[[Special Invaders]], as seen in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
This game mode is also available in the &#039;&#039;[[Rayman 3]]&#039;&#039; [[List of Rayman demos|demo]]. It contains the third section of [[the Tower of the Leptys]]. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of [[Globox]] and [[Rayman]] during the cinematic of the section. [[Globox]] does not call [[Rayman]] to get aboard his [[Armaguiddon]] but honk to get him. Also, he doesn&#039;t say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he&#039;s with [[Rayman]] in the room where they are located, [[Globox]] yells : &amp;quot;Ah! A mixer!&amp;quot;. The name given to this game mode was finally used for a mini-game in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;. The name of this game mode refers to a classic, &#039;&#039; Space Invaders&#039;.&lt;br /&gt;
&lt;br /&gt;
===Trailer===&lt;br /&gt;
The trailer of the [[List of Rayman demos|demo]] is different in the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, in the trailer of the [[List of Rayman demos|demo]], the old design of the [[Hoodmonger Officer]]s is used. Their design looks like the [[Hoodmonger]]&#039;s one, but they wore chain mail and a kind of metal bulletproof vest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dangerous Game.png|The logo for Dangerous Game.&lt;br /&gt;
Special Invaders.png|The logo for [[Special Invaders]].&lt;br /&gt;
Trailer.png|The logo for the trailer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
Some early game assets have been found in the files of the demos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Early Logo.png|An early logo.&lt;br /&gt;
Rayman 3 Early Medallion 1.png|An orange medallion.&lt;br /&gt;
Rayman 3 Early Medallion 2.png&lt;br /&gt;
Rayman 3 Unused Arcade Menu Icon.png|Unused arcade menu icon.&lt;br /&gt;
Rayman 3 Unused Secret Icons.png|Unused secrets menu icons.&lt;br /&gt;
R3 Unused - Early Menu.png|This early menu is from the PlayStation 2 demo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press kit from &#039;&#039;rayman3.com&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/7/75/Voiceovers_Release_Final.pdf Press release, December, 2002]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/2/25/DECreleaseFINAL.pdf Press release, December, 2003]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b1/Anatomy_of_a_Hero.pdf Anatomy of a Hero]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/f/f1/FAQfinal-12-6.pdf FAQ]&lt;br /&gt;
&lt;br /&gt;
===Logos included in the press kit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3 LOGOBETA3.png&lt;br /&gt;
R3 FNL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackLumFAQ.png&lt;br /&gt;
ClearleafFAQ.png|[[Clearleaf Forest]]. Interestingly, the old design of the [[Hoodboom]] is found here.&lt;br /&gt;
DoctorFAQ.png|Early design for [[Roméo Patti]].&lt;br /&gt;
GloboxFAQ.png&lt;br /&gt;
HoodstylerFAQ.png|[[Hoodmonger Soldier]] with early textures.&lt;br /&gt;
RefluxFAQ.png|Other early design for [[Reflux]], now with white eyes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused minigames ==&lt;br /&gt;
In the PAL version of the GameCube version there exists unused Game Boy Advance ROMs for the minigames which would have the player connect their GameCube to their Game Boy Advance to play them. There are 3 of these ROMs, with the first one being an early version of the [[Mad Trax]] and [[Wheelis]] minigames, with early sprite artwork. The other two are completely unused and feature a different map and sprites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
R3 GCN - Unused GBA Minigame 1.png|The second minigame map&lt;br /&gt;
R3 GCN - Unused GBA Minigame 2.png|The third minigame map&lt;br /&gt;
R3 GCN - Early Mad Trax controls info.png|An early controls screen sprite for the first minigame&lt;br /&gt;
R3 GCN - Unused GBA Minigames controls info.png|The controls screen sprite for the second and third minigames&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3 HD]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;Rayman 3 HD&#039;&#039; contains upscaled old textures from the E3 2002 archives.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HD Cinematic 1.jpg|Possible placeholder, showing [[Rayman]] and [[Globox]] riding on a [[Wooglah]].&lt;br /&gt;
R3HD Cinematic 2.jpg|Possible placeholder, showing a beta design for [[Bégoniax]].&lt;br /&gt;
R3HD Cinematic 3.jpg|Possible placeholder, showing some scenery in [[the Desert of the Knaaren]].&lt;br /&gt;
R3HD Cinematic 4.jpg|Possible placeholder, showing [[Gumsi]] seemingly playing with [[Rayman]], [[Globox]] and [[Murfy]].&lt;br /&gt;
R3HD Cinematic 5.jpg|Possible placeholder, showing [[Reflux]] obtaining the power of the [[Leptys]].&lt;br /&gt;
R3 HD Unused Texture 1.png|[[Rayman]] with his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 2.png|An early design for [[Globox]], resembling his &#039;&#039;[[Rayman 2]]&#039;&#039; design.&lt;br /&gt;
R3 HD Unused Texture 3.png|An early design for the [[Hoodmonger]].&lt;br /&gt;
R3 HD Unused Texture 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3-EarlyScreenshot1.jpg&lt;br /&gt;
R3-EarlyScreenshot2.jpg&lt;br /&gt;
R3-EarlyScreenshot3.jpg&lt;br /&gt;
R3-EarlyScreenshot4.jpg&lt;br /&gt;
R3-EarlyScreenshot5.jpg&lt;br /&gt;
R3-EarlyScreenshot6.jpg&lt;br /&gt;
R3-EarlyScreenshot7.jpg&lt;br /&gt;
R3-EarlyScreenshot8.jpg&lt;br /&gt;
R3-EarlyScreenshot9.jpg&lt;br /&gt;
R3-EarlyScreenshot10.jpg&lt;br /&gt;
EarlyFC.jpg|An early screenshot of [[the Fairy Council]].&lt;br /&gt;
R3HH-FairyCouncil.jpg|An early version of [[the Fairy Council]].&lt;br /&gt;
Rayman3TheFairyCouncilBeta2.jpg|The second stage of [[the Fairy Council]].&lt;br /&gt;
EarlyDOTK.jpg|[[Rayman]] fighting a [[Hoodmonger]] in [[the Desert of the Knaaren]].&lt;br /&gt;
HHearly.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly2.jpg|The shooting range in [[Hoodlum Headquarters]].&lt;br /&gt;
HHearly3.jpg|[[Rayman]] fighting a [[Heckler]] in [[Hoodlum Headquarters]].&lt;br /&gt;
Hoodlum Headquarters (early version).jpg|A screenshot of [[Hoodlum Headquarters]] that features an early [[Hoodmonger]] design.&lt;br /&gt;
Raymanfly.jpeg|[[Murfy]] with [[Rayman]] in [[the Fairy Council]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
Go fish.jpg|[[The Bog of Murk|Bog of Murk]] screenshot which shows a map on the tree that was replaced with a wanted poster in the final version.&lt;br /&gt;
R3 ScrappedBog.jpg|A [[The Bog of Murk|Bog of Murk]] screenshot that features an early [[Stumbleboom]] design.&lt;br /&gt;
R3-Hoodblasters-attack-Rayman-from-airship.jpg|The second stage of [[Clearleaf Forest]].&lt;br /&gt;
Drinky.jpg|A screenshot of [[Clearleaf Forest]] that shows 3 [[pigpot]]s that are missing from the final game.&lt;br /&gt;
TOLearly.jpg|[[The Tower of the Leptys|Tower of the Leptys]] screenshot that features an early [[Hoodmonger]] design.&lt;br /&gt;
TeensieHighwayBeta1.jpg|The first [[Teensie Highway]], located in [[the Fairy Council]].&lt;br /&gt;
TeensieHighwayBeta2.jpg|[[Rayman]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta3.jpg|The first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta4.jpg|Another look of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta5.jpg|The middle part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta6.jpg|[[Rayman]], a [[Teensie]], and [[Globox]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta7.jpg|[[Rayman]] collecting [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta8.jpg|The transition to the third part of the first [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta9.jpg|The third part of the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta10.jpg|More [[Jewel|yellow gems]] in the [[Teensie Highway]].&lt;br /&gt;
TeensieHighwayBeta11.jpg|The final part of the first [[Teensie Highway]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Concept 1.jpeg&lt;br /&gt;
Concept 2.jpeg&lt;br /&gt;
Concept 3.jpeg&lt;br /&gt;
Concept 4.jpeg&lt;br /&gt;
Concept 5.jpeg&lt;br /&gt;
Concept 6.jpeg&lt;br /&gt;
Concept 7.jpeg&lt;br /&gt;
Concept 8.jpeg&lt;br /&gt;
Concept 9.jpeg&lt;br /&gt;
Concept 10.jpeg&lt;br /&gt;
Concept 11.jpeg&lt;br /&gt;
Test pub 1.jpeg&lt;br /&gt;
Test pub 2.jpeg&lt;br /&gt;
Test pub 3.jpeg&lt;br /&gt;
R3HH-EarlyKnaarenConceptArt.jpg&lt;br /&gt;
EarlyPowerupConceptArt.jpg&lt;br /&gt;
Rayman3_conceptart1.jpg&lt;br /&gt;
Test rayman 3D.jpg&lt;br /&gt;
Crystal.png&lt;br /&gt;
Concept Forest 1.jpg&lt;br /&gt;
forêt.png&lt;br /&gt;
Concept Forest 2.jpg&lt;br /&gt;
Resting under a mushroom.png&lt;br /&gt;
Concept Forest 5.jpg&lt;br /&gt;
Concept Forest 6.jpg&lt;br /&gt;
Concept Forest 8.jpg&lt;br /&gt;
Waterfall.png&lt;br /&gt;
Concept LOTLD 1.jpg&lt;br /&gt;
Concept LOTLD 2.jpg&lt;br /&gt;
Concept LOTLD 3.jpg&lt;br /&gt;
Concept LOTLD 4.jpg&lt;br /&gt;
Concept_Forest_4.jpg&lt;br /&gt;
Concept_Forest_3.jpg&lt;br /&gt;
Concept Forest 3 Colorless.png&lt;br /&gt;
Razoff Fireplace.png&lt;br /&gt;
Cave.png&lt;br /&gt;
Cathedral.jpg&lt;br /&gt;
R3DOTKartwork.png&lt;br /&gt;
Concept_DOTK_1.jpg&lt;br /&gt;
Concept_DOTK_2.jpg&lt;br /&gt;
Destiny Arena Concept Art.png&lt;br /&gt;
Knaaren Architecture.png&lt;br /&gt;
Concept DOTK 3.jpg&lt;br /&gt;
Concept HHQ 1.jpg&lt;br /&gt;
Concept HHQ 2.jpg&lt;br /&gt;
Concept HHQ 3.jpg&lt;br /&gt;
Concept HHQ 4.jpg&lt;br /&gt;
Concept HHQ 5.jpg&lt;br /&gt;
Concept HHQ 6.jpg&lt;br /&gt;
Concept HHQ 7.jpg&lt;br /&gt;
GloboxConceptArt.jpg&lt;br /&gt;
RaymanNewDesign1.jpg&lt;br /&gt;
RaymanNewDesign2.jpg&lt;br /&gt;
RaymanNewDesign3.jpg&lt;br /&gt;
RaymanNewDesign4.jpg&lt;br /&gt;
RaymanNewDesign5.jpg&lt;br /&gt;
RaymanNewDesign6.jpg&lt;br /&gt;
Raymanpose2.jpeg&lt;br /&gt;
Raymanpose1.jpeg&lt;br /&gt;
RaymanOnAGiantFruit.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the [[Hoodmonger Soldier]]s is used.&lt;br /&gt;
&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/151%20-%20%28Beta%29%20The%20Hoodmonger.mp3 The old music] of the [[Hoodmonger]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/153%20-%20%28Beta%29%20The%20Artilleryman.mp3 The old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/154%20-%20%28Beta%29%20The%20Artilleryman%20~Under%20Fire~.mp3 The second old music] of the [[Hoodmonger Soldier]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/152%20-%20%28Beta%29%20The%20Hoodmonger%20Officer.mp3 The old music] of the [[Hoodmonger Officer]]s.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/155%20-%20%28Beta%29%20The%20Sniper.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/156%20-%20%28Beta%29%20The%20Sniper%20~Focused~.mp3 The old music] of the snipers.&lt;br /&gt;
*[http://hosting.raymanpc.com/raytunes/music/R3/157%20-%20%28Beta%29%20The%20Sniper%20~Frenzied~.mp3 The old music] of the snipers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PS2 version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-BvZHR7LkGw The 2002 demo&#039;s playthrough at YouTube (PS2 version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ghLxch40GDg The 2002 demo&#039;s playthrough at YouTube (PS2 version - Trailer)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gZM6o36HnnY The 2002 demo&#039;s playthrough at YouTube (PC version - Dangerous Game)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DHFIg9TBfSQ The 2002 demo&#039;s playthrough at YouTube (PC version - Special Invaders)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MBFOIcLqQhA The 2002 demo&#039;s playthrough at YouTube (PC version - Trailer)]&lt;br /&gt;
*[https://tcrf.net/Rayman_3_(GameCube) TCRF Page noting leftover beta content]&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_FBIwLDP3pc&amp;amp;list=PLHOgtLRdYgt9CRIYkmrXal5rgsSefdLBj A playlist with IGN videos from unpublic demo]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (développement)]]&lt;br /&gt;
[[pl:Rayman 3 (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:R3Beta_Murfy_Render.png&amp;diff=89517</id>
		<title>File:R3Beta Murfy Render.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:R3Beta_Murfy_Render.png&amp;diff=89517"/>
		<updated>2023-08-02T14:27:11Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_(early_production)&amp;diff=88260</id>
		<title>Rayman Origins (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_(early_production)&amp;diff=88260"/>
		<updated>2023-04-13T20:15:00Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman-origins-propeller.jpg|thumb|320px|A screenshot from an early version of the game, showing [[Rayman]]&#039;s cut [[propeller]] ability and a health bar.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; had a bunch of changes made during early production, most which has been seen through early trailers and by hacking the game.&lt;br /&gt;
&lt;br /&gt;
== Announcement ==&lt;br /&gt;
[[File:Bubbleprize a2.png|thumb|A scrapped [[Life|life statue]].]]&lt;br /&gt;
When &#039;&#039;[[Rayman Origins]]&#039;&#039; was originally announced it was going to have multiple episodic releases, with the first one being released in late 2010. This was however changed to make the game a more full experience. Originally it was also meant to be a prequel, as can be seen from early trailers, but was later turned into a full sequel. The name &#039;&#039;Origins&#039;&#039; was kept as the game was still focused on going back to [[Rayman]]&#039;s origins, with a gameplay style similar to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]&#039;s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Early footage also shows [[Lum King]]s giving ax x4 multiplier rather than x2.&lt;br /&gt;
&lt;br /&gt;
Originally the game would have featured more returning characters and throwbacks to older games. The writer, Gabrielle Shrager, was a fan of the series and wanted to make a coherent story based on the previous titles. Most of the plot was however scrapped later on during development.&lt;br /&gt;
&lt;br /&gt;
Before the [[bubble]] mechanic was introduced for when a player dies, they would turn into ghosts. Similarly, one could still be revived by other players in this state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg|Presumbly [[Big Mama]]&#039;s tentacles at the mountain peaks.&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]] in an unknown area.&lt;br /&gt;
RaymanOrigins 005.jpg|[[Golem]] was originally seen with a different design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[The Daily Bubble]]&#039;&#039; ==&lt;br /&gt;
&#039;&#039;[[The Daily Bubble]]&#039;&#039; was a collection of magazine articles teasing several features and characters in &#039;&#039;[[Rayman Origins]]&#039;&#039; before its release. Several characters shown there were never used in the final game.&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;152px&amp;quot;&amp;gt;&lt;br /&gt;
Eig RO.PNG|left|[[Eig]], as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;.&lt;br /&gt;
Voodoo mamma bkg.jpg|[[Mamma Hité]], as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused script ==&lt;br /&gt;
&lt;br /&gt;
=== [[Polokus|Bubble Dreamer]] ===&lt;br /&gt;
{{quote|text=You know, I really like the [[nymph]]s... They&#039;re bodacious bundles of fun, but lousy cooks... Was I talking to you Sorry! You are their best recipe yet!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Glutton after my own heart (happy sigh)... I&#039;ve still got heartburn since our last chow festival! You lay off the sacred [[plum juice]] I promised your Mrs... Leave some for me!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Bubble Me! Ahhh!!!!! A [[robo-pirate]]! Wait a bubble! A mechancial [[Teensy]] Lums s-guzzler if I ever saw one... Not very Eco-Logical at all!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Magician]] ===&lt;br /&gt;
[[File:Char-mr-dark.png|thumb|[[The Magician]] takes on the mantle of [[Mr Dark]].]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=So, I hid a microphone in the tree to start a war! I took all your [[Lum (UbiArt games)|Lum]]s to power my magnificent machines...Plus, (long snort)..  I stunk at magic school... boo hoo hoo...the other kids teased me and &lt;br /&gt;
tried out new tricks on me...|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Let me lift a few [[Lum (UbiArt games)|Lum]]s... More [[Lum (UbiArt games)|Lum]]s! More Energy! Ha ha ha! [[Lum (UbiArt games)|Lum]]s! Beautiful Moolah of the [[Glade of dreams|Glade]]! All mine! Mine! ha ha ha|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Stop, you are killing me! Oh man! I cannot breathe! Wait; let me get [[popcorn]]. I cannot believe you&#039;ve stayed alive this long! This is great; I have not laughed this hard in weeks! You&#039;re still alive. This is way better than the movies! What! Are you, scared? Do it! Do it! Do it! You kill me. I have never laughed so hard. I needed a giggle... I needed a good laugh... Either way, you die or I get more [[Lum (UbiArt games)|Lum]]s... everybody wins! Don&#039;t worry, you&#039;ll be fine... probably. You don&#039;t need those... Do not make me laugh! Ridiculous! A fool&#039;s quest! There will be no more magic when I&#039;m done! My mechas will bring order! Ha ha ha! Grow up! Stop the silliness! Quit joking! Get serious! Bene! Grazie mille! No rest for the wicked... I mean the weary!! I always wanted to be like [[Mr Dark|Mr. Dark]]:  mysterious, dark!...um, dark and mysterious.. Ha-ha!... They ARE as dumb as they look! Try and catch me now! Ha-ha! [[Rayman]] IS as dumb as he looks!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Oh! The bad guy! It&#039;s [[the Magician|the magician]]! No! It&#039;s [[Mr Dark|Mr. Dark]]! Oh! The bad guy! It&#039;s a [[Teensy]]! [[The Magician|The magician]], [[Mr Dark|Mr. Dark]], [[Teensy]] Whoever!... He&#039;s getting away!|sign=Unknown|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ah ha ha! Yes. Tremble you silly creatures! Order! Reason! The very words are lost on you pea-brained peons! Boo hoo hoo. It was me. Yes. One gave me singing warts and ten-foot toenails that kept growing back...! This is the end of magic! Disappear, fairy dust! Boo! (You&#039;re always smacking each other around anyway...) To be fair, you made it easy...! (or you&#039;re very guillible) And nobody ever wanted to share my Boogers on a Stick! No worries. I&#039;m here to help!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
By hacking the game&#039;s [[List of Rayman demos|demo]], and later the final version, a script was found, which details with unused dialogue what the game&#039;s plot was originally supposed to be. In this scrapped scenario, [[the Magician]]&#039;s real name would have been Ales Mansay (which translates to &amp;quot;Salesman&amp;quot; in Pig Latin). He was bullied and ostracized by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped [[Rayman]] to overcome [[Mr Dark]] in [[Rayman 1|the original game]], he secretly admired the villain&#039;s dark and mysterious nature, and wanted to emulate him. He also ended up developing a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. [[The Magician]] concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes&#039; snoring would irritate and ultimately start a war with the inhabitants of the [[Livid Dead]]. Although the microphone, disguised as a flower, can still be seen in the game itself it is never made clear who placed it there.&lt;br /&gt;
&lt;br /&gt;
Throughout the game [[the Magician]] pretends that he is still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they can use to reach new areas. In the scrapped plot, he used these [[Lum (UbiArt games)|Lum]]s to power his mechas: gigantic machines which he was building to take over [[the Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
The ways of the dreamer have revealed themselves to us! You must discover what has happened to the missing [[Four Kings|royals]]... The clouds have become especially moody, we&#039;ve never seen this nightmare before! Strange metal objects have been falling from the sky! A [[fakir]] was crushed just days ago! [[Electoon]]s are the stuff of [[Polokus|our Maker&#039;s]] dreams, without them we cannot fight off the nightmares for long... Hurry! Or the nightmares will worsen and the fabric of our world will unravel! We will fade like a bad dream if we do not free the [[Electoon]]s more... quickly! Only [[Electoon]]s can mend the fabric of the [[Glade of dreams|Glade]]... Save more!! Every [[Electoon]] we save brings us closer to ending the nightmare and saving the [[Glade of dreams|Glade]]! Bring more! The nightmare is ripping the [[Glade of dreams|Glade]] apart! Only the magical [[Electoon]]s can mend the fabric of the dream.... Save more! I will contain the nightmarish forces while you save more! I&#039;ll hold off the dark dreams until you free more! Way to go team! We knew we could count on you, [[Rayman|Ray]]! The master is back with us! Heed him, or get spanked! |sign=Unknown [[Nymph]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Lum (UbiArt games)|Lum]]s can be quite illuminating, for those who know how to use their energy... And since I do and you don&#039;t, I&#039;d be happy to take them off your hands! I imagine he&#039;s in the throws of a bad dream again... wonder who&#039;s fault that is Ubom Nubamubo Nubarubay ubanuba... And don&#039;t forget to grab all the [[Lum (UbiArt games)|Lum]]s! Gives those to someone who knows how to use them... You beat back the nightmares and crushed my dreams...but the worst is yet to come... [[Polokus|Bubble Dreamer]] is yet to have his worst nightmare... It may be your worst...and last, nightmare! Relive the adventure! &#039;The dream continues...adventures await!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The ways of the dreamer have revealed themselves! You may seek out the [[Four Kings|missing royalty]] now... The royals may fallen into the abysal depths of the troubled Dreamer! The [[fakir]]s worship them blindly! They welcome the end of magic and chant myopic mantras for a new world of reason and order! We have to get up there, but the [[Dreamer&#039;s Door]] is shut tight... We must find the members of the royal house of each land of the [[Glade of Dreams]]. Only they know the secret songs to opening them! Some dark force has captured them and we haven&#039;t seen them since. They haven&#039;t raided my fridges for weeks! Not even a single call for room service; that&#039;s not like the festive royals! Finally, we can return to the [[Dreamer&#039;s Door]] and attain the [[Moody Clouds]]... At last, we will discover the origins of the strange mechanisms that fall from the sky! We must delve into the depths of the dream, there where our Maker&#039;s moods reveal themselves.. |sign=Unknown [[Nymph]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=No! No! No! Don&#039;t go in there! Wrong way! Go back! Other way! Danger, danger! If you go there, the clouds will burst in fury and strike you down! I mean it! Prepare to be bubblized!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Have you saved my sisters? Each of us has the power to grant you a new power... You will need them on your quest to save the Glade from the nightmare creatures! The fabric of the dream is fraying... I&#039;ll hold back the nightmarish forces until you arrive! Meet you at the Rift!|sign=[[Betilla]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Bubble me! Rayman&#039;s evil clone! My poor Electoons... The Kings are confused.. The piranhas are eating my brain... Where&#039;s Rayman when you need him... Let me lighten your load of Lums... Collect all of the precious Skull Teeth...and face your worst nightmare yet... Take that! Dirty Darktoon! I want out! Let me out! Quit drooling on me! Nymphs kick butt!|sign=Unknown|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Developer script ==&lt;br /&gt;
In 2020, it was discovered that an update to &#039;&#039;Just Dance 2016&#039;&#039; included an early script for &#039;&#039;[[Rayman Origins]]&#039;&#039; with the original developer notes included. The most notable new discoveries from this are the mention of an unused map, titled &amp;quot;Don&#039;t Shoot the Dead&amp;quot;, which was a flying level meant to appear right before [[The Mamma of All Nightmares]] and the fact that [[Big Mama]] might have intended to be [[Polokus|the Bubble Dreamer]].&lt;br /&gt;
&lt;br /&gt;
[https://raymanpc.com/wiki/script-en/images/e/e1/Rayman_Origins_Scripts.pdf Early script]&lt;br /&gt;
&lt;br /&gt;
== Unused levels ==&lt;br /&gt;
Two unused levels have been found in the PC version&#039;s files. Both levels are very short and without any background. The first of the two levels features a group of flying platforms and the second one a group of [[Livingstone|Lividstones]]. Both levels have the old [[exit sign]] textures, although not functional, and no end. They also feature a template terrain texture, known as &amp;quot;Basic Ground&amp;quot;, with the distance being shown in squares of 2 square meters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Unused level 1.jpg|Titled &amp;quot;flowerflat&amp;quot; in the files.&lt;br /&gt;
Unused level 2.jpg|Titled &amp;quot;livingflat&amp;quot; in the files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused subtitles ==&lt;br /&gt;
The files from the PlayStation Vita version show unused subtitles for the origin cutscenes which are unlocked by finding [[relic]]s.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
They say [[Rayman]] was once as bald as a full moon on Rayday.&lt;br /&gt;
&lt;br /&gt;
And [[Raynette]] loved him that way.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[Mini-Villus|Mini-Villi]] set out in search of their promised land.&lt;br /&gt;
&lt;br /&gt;
After centuries of wandering, desperate and delirious...&lt;br /&gt;
&lt;br /&gt;
They came upon a snoozing couple...&lt;br /&gt;
&lt;br /&gt;
A glorious sun rose over a land of perfect proportions...&lt;br /&gt;
&lt;br /&gt;
‘Eureka!&#039; said the [[Mini-Villus|mini-villus]] mini-king upon discovering [[Rayman|Ray]]&#039;s shiny egg-head...&lt;br /&gt;
&lt;br /&gt;
‘Home at last!!&#039; cried the [[Mini-Villus|Mini-Villi]], who threw down their bags and took root right then and there.&lt;br /&gt;
&lt;br /&gt;
The [[Mini-Villus|Mini-Villi]] threw down their bags and took root then and there.&lt;br /&gt;
&lt;br /&gt;
‘Eeek!&#039; shrieked [[Raynette]] at the unsightly ‘do...&lt;br /&gt;
&lt;br /&gt;
‘Ahhhh!&#039; screamed [[Rayman|Ray]] at the mini-invasion...&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
Running [[Rayman]] right over a cliff.&lt;br /&gt;
&lt;br /&gt;
To his doom.&lt;br /&gt;
&lt;br /&gt;
Or not. ‘Phew!&#039;, sighed [[Rayman|Ray]].&lt;br /&gt;
&lt;br /&gt;
‘Your welcome!&#039; replied the [[Mini-Villus|Mini-Villi]], as [[Rayman]] glided into the sunset with Glade&#039;s best head of hair.&lt;br /&gt;
|sign=Cutscene subtitles|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
One day, the ever-insatiable young [[Globox]] was stuffing himself silly with the delectable fruit of the blubue buberruby bubush.&lt;br /&gt;
&lt;br /&gt;
Little did he know that his buffet was home to a venomous blubue bubeastubie...&lt;br /&gt;
&lt;br /&gt;
... and the bubeastubie wasn&#039;t giving up its eye without a fight!&lt;br /&gt;
&lt;br /&gt;
Finally, greedy [[Globox]] just went ahead and popped the whole bubeastubie down his gullet.&lt;br /&gt;
&lt;br /&gt;
As he soon discovered, blubue bubeastubies tend to travel in swarms...&lt;br /&gt;
&lt;br /&gt;
Singularly savage swarms, at that.&lt;br /&gt;
&lt;br /&gt;
The blubue bubeastubie&#039;s buddies finally cornered the [[Shubamuban]] and really let him have it.&lt;br /&gt;
&lt;br /&gt;
Poor [[Globox]] stumbled home covered in nasty bubeastubie buboils.&lt;br /&gt;
&lt;br /&gt;
The buboils healed, but the damage was done. The bubeastubie venom had turned young [[Globox]] a permanent shade of blue, and the magic peoples learned a valuable lesson:  Always beat a buberruby bubush before stuffing ones belly...&lt;br /&gt;
|sign=Cutscene subtitles|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused)}}&lt;br /&gt;
&lt;br /&gt;
== Cut content ==&lt;br /&gt;
=== Playable characters ===&lt;br /&gt;
*[[Tarayzan]] ([[Teensie]])&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman Origins (early production)#Developer script|leaked developer script]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Uglette]]&lt;br /&gt;
*[[Teensy Queen]] (male version)&lt;br /&gt;
*[[Teensy Wizard]] (orange version)&lt;br /&gt;
*[[Flashy MacTeen]]&lt;br /&gt;
*[[Teensoudini]]&lt;br /&gt;
*[[The Magician]]&lt;br /&gt;
*[[Robot Teensy]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
*[[Big fly]]&lt;br /&gt;
*[[Eig]]&lt;br /&gt;
*[[Jalapeño King]]&lt;br /&gt;
*[[Piranha]]&lt;br /&gt;
*[[Scissor Bird]]&lt;br /&gt;
*[[Soldier]]&lt;br /&gt;
*[[Unibrow Steppe Moskito]]&lt;br /&gt;
*[[Zombie Chicken]]&lt;br /&gt;
*[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Fire Lum]]&lt;br /&gt;
*[[Mamma Hité]]&lt;br /&gt;
*[[Scrapped nymph]]&lt;br /&gt;
*[[The Photographer]]&lt;br /&gt;
*[[Spiky fruit]]&lt;br /&gt;
*[[Bubble|Roulette bubbles]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Char-piranha.png|A scrapped [[Piranha]] enemy.&lt;br /&gt;
Char-basic-soldier.png|A scrapped [[Soldier]] enemy.&lt;br /&gt;
Scrapped Nymph RO.png|A [[scrapped nymph]].&lt;br /&gt;
Bubble mouche.png|A scrapped [[big fly]].&lt;br /&gt;
Flame-1.png|A scrapped [[fire Lum]].&lt;br /&gt;
CrazyPhotographer-info-1.png|The scrapped [[The Photographer|Photographer]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins 010.jpg&lt;br /&gt;
RaymanOrigins 013.png&lt;br /&gt;
964383 orig.jpg&lt;br /&gt;
7535548 orig.jpg&lt;br /&gt;
6539768 orig.jpg&lt;br /&gt;
7496845 orig.jpg&lt;br /&gt;
9891243 orig.jpg&lt;br /&gt;
Artworks totem2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Ambiancses champy cofpie.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
1955308 orig.jpg&lt;br /&gt;
8770300 orig.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Table3ff.jpg&lt;br /&gt;
2626074 orig.jpg&lt;br /&gt;
Moody Clouds.jpg&lt;br /&gt;
Cgp2sK7WgAE0PHH.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://m.youtube.com/watch?v=kYpyVdRAXlU&amp;amp;ebc=ANyPxKq2_qASduEjBfgdh04JdcaFprB-pgRmjMNKqrnHFhsrMV3RQsKrwe7DnF_hNK9B2OYjp2GrV8JdYvSa3KgSeiwtddrqYA Footage of a early build of Rayman Origins]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MvhwWXF-LfU Official trailer]&lt;br /&gt;
*[https://youtu.be/vkRTkPRn_0s Unused level 1]&lt;br /&gt;
*[https://youtu.be/LU_vg323xgk Unused level 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lI689Ic7MRY Restored subtitles for Rayman&#039;s origin cutscene]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kem7l4_ftc0 Restored subtitles for Globox&#039;s origin cutscene]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Origins (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Origins-Artwork-Ambiances-bar.jpg&amp;diff=88259</id>
		<title>File:Rayman-Origins-Artwork-Ambiances-bar.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Origins-Artwork-Ambiances-bar.jpg&amp;diff=88259"/>
		<updated>2023-04-13T20:01:10Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_(early_production)&amp;diff=88258</id>
		<title>Rayman Origins (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins_(early_production)&amp;diff=88258"/>
		<updated>2023-04-13T19:25:49Z</updated>

		<summary type="html">&lt;p&gt;ItzalDrake: /* Gallery */  Added more concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman-origins-propeller.jpg|thumb|320px|A screenshot from an early version of the game, showing [[Rayman]]&#039;s cut [[propeller]] ability and a health bar.]]&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; had a bunch of changes made during early production, most which has been seen through early trailers and by hacking the game.&lt;br /&gt;
&lt;br /&gt;
== Announcement ==&lt;br /&gt;
[[File:Bubbleprize a2.png|thumb|A scrapped [[Life|life statue]].]]&lt;br /&gt;
When &#039;&#039;[[Rayman Origins]]&#039;&#039; was originally announced it was going to have multiple episodic releases, with the first one being released in late 2010. This was however changed to make the game a more full experience. Originally it was also meant to be a prequel, as can be seen from early trailers, but was later turned into a full sequel. The name &#039;&#039;Origins&#039;&#039; was kept as the game was still focused on going back to [[Rayman]]&#039;s origins, with a gameplay style similar to [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]&#039;s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Early footage also shows [[Lum King]]s giving ax x4 multiplier rather than x2.&lt;br /&gt;
&lt;br /&gt;
Originally the game would have featured more returning characters and throwbacks to older games. The writer, Gabrielle Shrager, was a fan of the series and wanted to make a coherent story based on the previous titles. Most of the plot was however scrapped later on during development.&lt;br /&gt;
&lt;br /&gt;
Before the [[bubble]] mechanic was introduced for when a player dies, they would turn into ghosts. Similarly, one could still be revived by other players in this state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg|Presumbly [[Big Mama]]&#039;s tentacles at the mountain peaks.&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]] in an unknown area.&lt;br /&gt;
RaymanOrigins 005.jpg|[[Golem]] was originally seen with a different design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[The Daily Bubble]]&#039;&#039; ==&lt;br /&gt;
&#039;&#039;[[The Daily Bubble]]&#039;&#039; was a collection of magazine articles teasing several features and characters in &#039;&#039;[[Rayman Origins]]&#039;&#039; before its release. Several characters shown there were never used in the final game.&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;152px&amp;quot;&amp;gt;&lt;br /&gt;
Eig RO.PNG|left|[[Eig]], as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;.&lt;br /&gt;
Voodoo mamma bkg.jpg|[[Mamma Hité]], as seen in &#039;&#039;[[the Daily Bubble]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused script ==&lt;br /&gt;
&lt;br /&gt;
=== [[Polokus|Bubble Dreamer]] ===&lt;br /&gt;
{{quote|text=You know, I really like the [[nymph]]s... They&#039;re bodacious bundles of fun, but lousy cooks... Was I talking to you Sorry! You are their best recipe yet!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Glutton after my own heart (happy sigh)... I&#039;ve still got heartburn since our last chow festival! You lay off the sacred [[plum juice]] I promised your Mrs... Leave some for me!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Bubble Me! Ahhh!!!!! A [[robo-pirate]]! Wait a bubble! A mechancial [[Teensy]] Lums s-guzzler if I ever saw one... Not very Eco-Logical at all!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
=== [[The Magician]] ===&lt;br /&gt;
[[File:Char-mr-dark.png|thumb|[[The Magician]] takes on the mantle of [[Mr Dark]].]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=So, I hid a microphone in the tree to start a war! I took all your [[Lum (UbiArt games)|Lum]]s to power my magnificent machines...Plus, (long snort)..  I stunk at magic school... boo hoo hoo...the other kids teased me and &lt;br /&gt;
tried out new tricks on me...|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Let me lift a few [[Lum (UbiArt games)|Lum]]s... More [[Lum (UbiArt games)|Lum]]s! More Energy! Ha ha ha! [[Lum (UbiArt games)|Lum]]s! Beautiful Moolah of the [[Glade of dreams|Glade]]! All mine! Mine! ha ha ha|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Stop, you are killing me! Oh man! I cannot breathe! Wait; let me get [[popcorn]]. I cannot believe you&#039;ve stayed alive this long! This is great; I have not laughed this hard in weeks! You&#039;re still alive. This is way better than the movies! What! Are you, scared? Do it! Do it! Do it! You kill me. I have never laughed so hard. I needed a giggle... I needed a good laugh... Either way, you die or I get more [[Lum (UbiArt games)|Lum]]s... everybody wins! Don&#039;t worry, you&#039;ll be fine... probably. You don&#039;t need those... Do not make me laugh! Ridiculous! A fool&#039;s quest! There will be no more magic when I&#039;m done! My mechas will bring order! Ha ha ha! Grow up! Stop the silliness! Quit joking! Get serious! Bene! Grazie mille! No rest for the wicked... I mean the weary!! I always wanted to be like [[Mr Dark|Mr. Dark]]:  mysterious, dark!...um, dark and mysterious.. Ha-ha!... They ARE as dumb as they look! Try and catch me now! Ha-ha! [[Rayman]] IS as dumb as he looks!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Oh! The bad guy! It&#039;s [[the Magician|the magician]]! No! It&#039;s [[Mr Dark|Mr. Dark]]! Oh! The bad guy! It&#039;s a [[Teensy]]! [[The Magician|The magician]], [[Mr Dark|Mr. Dark]], [[Teensy]] Whoever!... He&#039;s getting away!|sign=Unknown|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ah ha ha! Yes. Tremble you silly creatures! Order! Reason! The very words are lost on you pea-brained peons! Boo hoo hoo. It was me. Yes. One gave me singing warts and ten-foot toenails that kept growing back...! This is the end of magic! Disappear, fairy dust! Boo! (You&#039;re always smacking each other around anyway...) To be fair, you made it easy...! (or you&#039;re very guillible) And nobody ever wanted to share my Boogers on a Stick! No worries. I&#039;m here to help!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
By hacking the game&#039;s [[List of Rayman demos|demo]], and later the final version, a script was found, which details with unused dialogue what the game&#039;s plot was originally supposed to be. In this scrapped scenario, [[the Magician]]&#039;s real name would have been Ales Mansay (which translates to &amp;quot;Salesman&amp;quot; in Pig Latin). He was bullied and ostracized by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped [[Rayman]] to overcome [[Mr Dark]] in [[Rayman 1|the original game]], he secretly admired the villain&#039;s dark and mysterious nature, and wanted to emulate him. He also ended up developing a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. [[The Magician]] concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes&#039; snoring would irritate and ultimately start a war with the inhabitants of the [[Livid Dead]]. Although the microphone, disguised as a flower, can still be seen in the game itself it is never made clear who placed it there.&lt;br /&gt;
&lt;br /&gt;
Throughout the game [[the Magician]] pretends that he is still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they can use to reach new areas. In the scrapped plot, he used these [[Lum (UbiArt games)|Lum]]s to power his mechas: gigantic machines which he was building to take over [[the Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
The ways of the dreamer have revealed themselves to us! You must discover what has happened to the missing [[Four Kings|royals]]... The clouds have become especially moody, we&#039;ve never seen this nightmare before! Strange metal objects have been falling from the sky! A [[fakir]] was crushed just days ago! [[Electoon]]s are the stuff of [[Polokus|our Maker&#039;s]] dreams, without them we cannot fight off the nightmares for long... Hurry! Or the nightmares will worsen and the fabric of our world will unravel! We will fade like a bad dream if we do not free the [[Electoon]]s more... quickly! Only [[Electoon]]s can mend the fabric of the [[Glade of dreams|Glade]]... Save more!! Every [[Electoon]] we save brings us closer to ending the nightmare and saving the [[Glade of dreams|Glade]]! Bring more! The nightmare is ripping the [[Glade of dreams|Glade]] apart! Only the magical [[Electoon]]s can mend the fabric of the dream.... Save more! I will contain the nightmarish forces while you save more! I&#039;ll hold off the dark dreams until you free more! Way to go team! We knew we could count on you, [[Rayman|Ray]]! The master is back with us! Heed him, or get spanked! |sign=Unknown [[Nymph]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Lum (UbiArt games)|Lum]]s can be quite illuminating, for those who know how to use their energy... And since I do and you don&#039;t, I&#039;d be happy to take them off your hands! I imagine he&#039;s in the throws of a bad dream again... wonder who&#039;s fault that is Ubom Nubamubo Nubarubay ubanuba... And don&#039;t forget to grab all the [[Lum (UbiArt games)|Lum]]s! Gives those to someone who knows how to use them... You beat back the nightmares and crushed my dreams...but the worst is yet to come... [[Polokus|Bubble Dreamer]] is yet to have his worst nightmare... It may be your worst...and last, nightmare! Relive the adventure! &#039;The dream continues...adventures await!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The ways of the dreamer have revealed themselves! You may seek out the [[Four Kings|missing royalty]] now... The royals may fallen into the abysal depths of the troubled Dreamer! The [[fakir]]s worship them blindly! They welcome the end of magic and chant myopic mantras for a new world of reason and order! We have to get up there, but the [[Dreamer&#039;s Door]] is shut tight... We must find the members of the royal house of each land of the [[Glade of Dreams]]. Only they know the secret songs to opening them! Some dark force has captured them and we haven&#039;t seen them since. They haven&#039;t raided my fridges for weeks! Not even a single call for room service; that&#039;s not like the festive royals! Finally, we can return to the [[Dreamer&#039;s Door]] and attain the [[Moody Clouds]]... At last, we will discover the origins of the strange mechanisms that fall from the sky! We must delve into the depths of the dream, there where our Maker&#039;s moods reveal themselves.. |sign=Unknown [[Nymph]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=No! No! No! Don&#039;t go in there! Wrong way! Go back! Other way! Danger, danger! If you go there, the clouds will burst in fury and strike you down! I mean it! Prepare to be bubblized!|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Have you saved my sisters? Each of us has the power to grant you a new power... You will need them on your quest to save the Glade from the nightmare creatures! The fabric of the dream is fraying... I&#039;ll hold back the nightmarish forces until you arrive! Meet you at the Rift!|sign=[[Betilla]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Bubble me! Rayman&#039;s evil clone! My poor Electoons... The Kings are confused.. The piranhas are eating my brain... Where&#039;s Rayman when you need him... Let me lighten your load of Lums... Collect all of the precious Skull Teeth...and face your worst nightmare yet... Take that! Dirty Darktoon! I want out! Let me out! Quit drooling on me! Nymphs kick butt!|sign=Unknown|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused script)}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Developer script ==&lt;br /&gt;
In 2020, it was discovered that an update to &#039;&#039;Just Dance 2016&#039;&#039; included an early script for &#039;&#039;[[Rayman Origins]]&#039;&#039; with the original developer notes included. The most notable new discoveries from this are the mention of an unused map, titled &amp;quot;Don&#039;t Shoot the Dead&amp;quot;, which was a flying level meant to appear right before [[The Mamma of All Nightmares]] and the fact that [[Big Mama]] might have intended to be [[Polokus|the Bubble Dreamer]].&lt;br /&gt;
&lt;br /&gt;
[https://raymanpc.com/wiki/script-en/images/e/e1/Rayman_Origins_Scripts.pdf Early script]&lt;br /&gt;
&lt;br /&gt;
== Unused levels ==&lt;br /&gt;
Two unused levels have been found in the PC version&#039;s files. Both levels are very short and without any background. The first of the two levels features a group of flying platforms and the second one a group of [[Livingstone|Lividstones]]. Both levels have the old [[exit sign]] textures, although not functional, and no end. They also feature a template terrain texture, known as &amp;quot;Basic Ground&amp;quot;, with the distance being shown in squares of 2 square meters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Unused level 1.jpg|Titled &amp;quot;flowerflat&amp;quot; in the files.&lt;br /&gt;
Unused level 2.jpg|Titled &amp;quot;livingflat&amp;quot; in the files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused subtitles ==&lt;br /&gt;
The files from the PlayStation Vita version show unused subtitles for the origin cutscenes which are unlocked by finding [[relic]]s.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
They say [[Rayman]] was once as bald as a full moon on Rayday.&lt;br /&gt;
&lt;br /&gt;
And [[Raynette]] loved him that way.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[Mini-Villus|Mini-Villi]] set out in search of their promised land.&lt;br /&gt;
&lt;br /&gt;
After centuries of wandering, desperate and delirious...&lt;br /&gt;
&lt;br /&gt;
They came upon a snoozing couple...&lt;br /&gt;
&lt;br /&gt;
A glorious sun rose over a land of perfect proportions...&lt;br /&gt;
&lt;br /&gt;
‘Eureka!&#039; said the [[Mini-Villus|mini-villus]] mini-king upon discovering [[Rayman|Ray]]&#039;s shiny egg-head...&lt;br /&gt;
&lt;br /&gt;
‘Home at last!!&#039; cried the [[Mini-Villus|Mini-Villi]], who threw down their bags and took root right then and there.&lt;br /&gt;
&lt;br /&gt;
The [[Mini-Villus|Mini-Villi]] threw down their bags and took root then and there.&lt;br /&gt;
&lt;br /&gt;
‘Eeek!&#039; shrieked [[Raynette]] at the unsightly ‘do...&lt;br /&gt;
&lt;br /&gt;
‘Ahhhh!&#039; screamed [[Rayman|Ray]] at the mini-invasion...&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
Running [[Rayman]] right over a cliff.&lt;br /&gt;
&lt;br /&gt;
To his doom.&lt;br /&gt;
&lt;br /&gt;
Or not. ‘Phew!&#039;, sighed [[Rayman|Ray]].&lt;br /&gt;
&lt;br /&gt;
‘Your welcome!&#039; replied the [[Mini-Villus|Mini-Villi]], as [[Rayman]] glided into the sunset with Glade&#039;s best head of hair.&lt;br /&gt;
|sign=Cutscene subtitles|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&lt;br /&gt;
One day, the ever-insatiable young [[Globox]] was stuffing himself silly with the delectable fruit of the blubue buberruby bubush.&lt;br /&gt;
&lt;br /&gt;
Little did he know that his buffet was home to a venomous blubue bubeastubie...&lt;br /&gt;
&lt;br /&gt;
... and the bubeastubie wasn&#039;t giving up its eye without a fight!&lt;br /&gt;
&lt;br /&gt;
Finally, greedy [[Globox]] just went ahead and popped the whole bubeastubie down his gullet.&lt;br /&gt;
&lt;br /&gt;
As he soon discovered, blubue bubeastubies tend to travel in swarms...&lt;br /&gt;
&lt;br /&gt;
Singularly savage swarms, at that.&lt;br /&gt;
&lt;br /&gt;
The blubue bubeastubie&#039;s buddies finally cornered the [[Shubamuban]] and really let him have it.&lt;br /&gt;
&lt;br /&gt;
Poor [[Globox]] stumbled home covered in nasty bubeastubie buboils.&lt;br /&gt;
&lt;br /&gt;
The buboils healed, but the damage was done. The bubeastubie venom had turned young [[Globox]] a permanent shade of blue, and the magic peoples learned a valuable lesson:  Always beat a buberruby bubush before stuffing ones belly...&lt;br /&gt;
|sign=Cutscene subtitles|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused)}}&lt;br /&gt;
&lt;br /&gt;
== Cut content ==&lt;br /&gt;
=== Playable characters ===&lt;br /&gt;
*[[Tarayzan]] ([[Teensie]])&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Rayman Origins (early production)#Developer script|leaked developer script]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Uglette]]&lt;br /&gt;
*[[Teensy Queen]] (male version)&lt;br /&gt;
*[[Teensy Wizard]] (orange version)&lt;br /&gt;
*[[Flashy MacTeen]]&lt;br /&gt;
*[[Teensoudini]]&lt;br /&gt;
*[[The Magician]]&lt;br /&gt;
*[[Robot Teensy]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
*[[Big fly]]&lt;br /&gt;
*[[Eig]]&lt;br /&gt;
*[[Jalapeño King]]&lt;br /&gt;
*[[Piranha]]&lt;br /&gt;
*[[Scissor Bird]]&lt;br /&gt;
*[[Soldier]]&lt;br /&gt;
*[[Unibrow Steppe Moskito]]&lt;br /&gt;
*[[Zombie Chicken]]&lt;br /&gt;
*[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Fire Lum]]&lt;br /&gt;
*[[Mamma Hité]]&lt;br /&gt;
*[[Scrapped nymph]]&lt;br /&gt;
*[[The Photographer]]&lt;br /&gt;
*[[Spiky fruit]]&lt;br /&gt;
*[[Bubble|Roulette bubbles]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Char-piranha.png|A scrapped [[Piranha]] enemy.&lt;br /&gt;
Char-basic-soldier.png|A scrapped [[Soldier]] enemy.&lt;br /&gt;
Scrapped Nymph RO.png|A [[scrapped nymph]].&lt;br /&gt;
Bubble mouche.png|A scrapped [[big fly]].&lt;br /&gt;
Flame-1.png|A scrapped [[fire Lum]].&lt;br /&gt;
CrazyPhotographer-info-1.png|The scrapped [[The Photographer|Photographer]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins 010.jpg&lt;br /&gt;
RaymanOrigins 013.png&lt;br /&gt;
964383 orig.jpg&lt;br /&gt;
7535548 orig.jpg&lt;br /&gt;
6539768 orig.jpg&lt;br /&gt;
7496845 orig.jpg&lt;br /&gt;
9891243 orig.jpg&lt;br /&gt;
Artworks totem2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
1955308 orig.jpg&lt;br /&gt;
8770300 orig.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Table3ff.jpg&lt;br /&gt;
2626074 orig.jpg&lt;br /&gt;
Moody Clouds.jpg&lt;br /&gt;
Cgp2sK7WgAE0PHH.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://m.youtube.com/watch?v=kYpyVdRAXlU&amp;amp;ebc=ANyPxKq2_qASduEjBfgdh04JdcaFprB-pgRmjMNKqrnHFhsrMV3RQsKrwe7DnF_hNK9B2OYjp2GrV8JdYvSa3KgSeiwtddrqYA Footage of a early build of Rayman Origins]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MvhwWXF-LfU Official trailer]&lt;br /&gt;
*[https://youtu.be/vkRTkPRn_0s Unused level 1]&lt;br /&gt;
*[https://youtu.be/LU_vg323xgk Unused level 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lI689Ic7MRY Restored subtitles for Rayman&#039;s origin cutscene]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kem7l4_ftc0 Restored subtitles for Globox&#039;s origin cutscene]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Origins (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>ItzalDrake</name></author>
	</entry>
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		<updated>2023-04-13T19:20:38Z</updated>

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		<summary type="html">&lt;p&gt;ItzalDrake: &lt;/p&gt;
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