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	<updated>2026-06-27T13:08:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48648</id>
		<title>Eig</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48648"/>
		<updated>2015-11-16T14:05:32Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Eig&lt;br /&gt;
| image = [[Image:Marshes of Awakening.jpg|center|250px|&#039;&#039;Eig&#039;&#039;]]&lt;br /&gt;
| alignment = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;&amp;lt;br /&amp;gt; &#039;&#039;[[Rayman Revolution]]&#039;&#039;&amp;lt;br /&amp;gt; &#039;&#039;[[The Daily Bubble]] #6&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eig&#039;&#039;&#039; is a mysterious, green-skinned aquatic creature from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. According to [[the Knowledge of the World]], he is a creation of [[Polokus]], and he spends his time getting drunk on the fermented swamp-waters of [[the Marshes of Awakening]]. &lt;br /&gt;
&lt;br /&gt;
In addition to the two regular eyes on the front of his face, Eig has two glowing orbs which reside on stalks protruding from the back of his headeach with a glowing orb on its end; these are used to attract bait, like the lure of an [[anglerfish]]. The glowing orbs can often be seen peering out of the water when the rest of Eig is submerged. &lt;br /&gt;
&lt;br /&gt;
Eig appeared in some concept artwork for &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;., but not in the original Nintendo 64 and PC releases of the game. He may have been scrapped from these versions due to time constraints.  However, Eig was restored in the Dreamcast version of the game, as well as the PlayStation 2 remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;. An old model from [[Rayman 2]] has been found of what appears to be Eig without fins and a purple skin.&lt;br /&gt;
&lt;br /&gt;
[[File:PurpleEig.png|160px|thumb|left|An unused model of Eig from [[Rayman 2]]]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2]] (Dreamcast Version)==&lt;br /&gt;
In the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, Eig can be seen for a split second as [[Rayman]] enters the second area of [[the Marshes of Awakening]], and he sometimes appears in the swampy area near the beginning of [[the Sanctuary of Rock and Lava]] (though it is unknown how to make him appear, or if the player&#039;s actions even have anything to do with it). When Eig does appear here, his luminous orbs can be seen rising out of the swamp water on their stalks as [[Rayman]] [[helicopter]]s down to the next area after collecting the level&#039;s second [[Green Lum]]. If Rayman approaches to investigate these glowing lights, Eig rises out of the water, as if the orbs were being used as bait to attract prey. Rayman can approach him by walking across the branch which floats on the swamp. It is possible for Rayman to jump and helicopter forwards into Eig&#039;s mouth; as Rayman enters his mouth, he gets wafted up slightly as if by an air current. This allows him to hover in the mouth for longer than would normally be possible. As Rayman continues to [[helicopter]] inside Eig&#039;s mouth, blue sparkles similar to those produced by [[Spiral Door]]s appear. They seem to be rushing towards Rayman from all directions. Then Eig closes his mouth and sinks back into the water, presumably swallowing Rayman. It is unclear if the blue sparks are intentional on the part of the developers, or the result of some kind of strange glitch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Eig_Dreamcast_sparks.jpg|thumb|rght|320px|Mysterious blue sparks congregate around Eig as Rayman approaches him]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|left|Eig in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Revolution]]==&lt;br /&gt;
[[Image:Eig2.jpg|thumb|320px|right|Eig in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he can move very quickly through [[the Marshes of Awakening]] with nothing but his glowing orbs visible above the surface, as if he were using them to navigate. In this version he repeatedly speeds ahead of [[Rayman]] and [[Sssssam]]  before rising out of the water and partially obstructing their path. While touching him causes Rayman to lose hold of Sssssam&#039;s scarf and drown, it is unclear if Eig is actually attempting to hinder Rayman&#039;s passage or if he is merely observing him.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Origins]]==&lt;br /&gt;
[[Image:Eig RO.PNG|thumb|left|200px|What appears to be Eig, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039;s &#039;&#039;[[The Daily Bubble|Daily Bubble]]&#039;&#039;.]]&lt;br /&gt;
Although Eig never appears in the game, a creature which appears to be Eig can be seen in an edition of &#039;&#039;[[The Daily Bubble]]&#039;&#039;, the online newspaper promoting &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Eig]]&lt;br /&gt;
[[pl:Eig]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48647</id>
		<title>Eig</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48647"/>
		<updated>2015-11-16T13:58:49Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Eig&lt;br /&gt;
| image = [[Image:Marshes of Awakening.jpg|center|250px|&#039;&#039;Eig&#039;&#039;]]&lt;br /&gt;
| alignment = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eig&#039;&#039;&#039; is a mysterious, green-skinned aquatic creature from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. According to [[the Knowledge of the World]], he is a creation of [[Polokus]], and he spends his time getting drunk on the fermented swamp-waters of [[the Marshes of Awakening]]. &lt;br /&gt;
&lt;br /&gt;
In addition to the two regular eyes on the front of his face, Eig has two glowing orbs which reside on stalks protruding from the back of his headeach with a glowing orb on its end; these are used to attract bait, like the lure of an [[anglerfish]]. The glowing orbs can often be seen peering out of the water when the rest of Eig is submerged. &lt;br /&gt;
&lt;br /&gt;
Eig appeared in some concept artwork for &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;., but not in the original Nintendo 64 and PC releases of the game. He may have been scrapped from these versions due to time constraints.  However, Eig was restored in the Dreamcast version of the game, as well as the PlayStation 2 remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;. An old model from [[Rayman 2]] has been found of what appears to be Eig without fins and a purple skin.&lt;br /&gt;
&lt;br /&gt;
[[File:PurpleEig.png|160px|thumb|left|An unused model of Eig from [[Rayman 2]]]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2]] (Dreamcast Version)==&lt;br /&gt;
In the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, Eig can be seen for a split second as [[Rayman]] enters the second area of [[the Marshes of Awakening]], and he sometimes appears in the swampy area near the beginning of [[the Sanctuary of Rock and Lava]] (though it is unknown how to make him appear, or if the player&#039;s actions even have anything to do with it). When Eig does appear here, his luminous orbs can be seen rising out of the swamp water on their stalks as [[Rayman]] [[helicopter]]s down to the next area after collecting the level&#039;s second [[Green Lum]]. If Rayman approaches to investigate these glowing lights, Eig rises out of the water, as if the orbs were being used as bait to attract prey. Rayman can approach him by walking across the branch which floats on the swamp. It is possible for Rayman to jump and helicopter forwards into Eig&#039;s mouth; as Rayman enters his mouth, he gets wafted up slightly as if by an air current. This allows him to hover in the mouth for longer than would normally be possible. As Rayman continues to [[helicopter]] inside Eig&#039;s mouth, blue sparkles similar to those produced by [[Spiral Door]]s appear. They seem to be rushing towards Rayman from all directions. Then Eig closes his mouth and sinks back into the water, presumably swallowing Rayman. It is unclear if the blue sparks are intentional on the part of the developers, or the result of some kind of strange glitch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Eig_Dreamcast_sparks.jpg|thumb|rght|320px|Mysterious blue sparks congregate around Eig as Rayman approaches him]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|left|Eig in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Revolution]]==&lt;br /&gt;
[[Image:Eig2.jpg|thumb|320px|right|Eig in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he can move very quickly through [[the Marshes of Awakening]] with nothing but his glowing orbs visible above the surface, as if he were using them to navigate. In this version he repeatedly speeds ahead of [[Rayman]] and [[Sssssam]]  before rising out of the water and partially obstructing their path. While touching him causes Rayman to lose hold of Sssssam&#039;s scarf and drown, it is unclear if Eig is actually attempting to hinder Rayman&#039;s passage or if he is merely observing him.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Origins]]==&lt;br /&gt;
[[Image:Eig RO.PNG|thumb|left|200px|What appears to be Eig, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039;s &#039;&#039;[[The Daily Bubble|Daily Bubble]]&#039;&#039;.]]&lt;br /&gt;
Although Eig never appears in the game, a creature which appears to be Eig can be seen in an edition of &#039;&#039;[[The Daily Bubble]]&#039;&#039;, the online newspaper promoting &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Eig]]&lt;br /&gt;
[[pl:Eig]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48646</id>
		<title>Eig</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48646"/>
		<updated>2015-11-16T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Eig&lt;br /&gt;
| image = [[Image:Marshes of Awakening.jpg|center|250px|&#039;&#039;Eig&#039;&#039;]]&lt;br /&gt;
| alignment = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eig&#039;&#039;&#039; is a mysterious, green-skinned aquatic creature from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. From the back of his head protrude two antennae, each with a glowing orb on its end; these are used to attract bait, like the lure of an [[anglerfish]]. According to [[the Knowledge of the World]], he is a creation of [[Polokus]], and he spends his time getting drunk on the fermented swamp-waters of [[the Marshes of Awakening]]. Eig appeared in some concept artwork for &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, but not in the original Nintendo 64 and PC releases of the game. He may have been scrapped from these versions due to time constraints. However, Eig was restored in the Dreamcast version of the game, as well as the PlayStation 2 remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Eig2.jpg|thumb|320px|left|Eig in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|left|Eig in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the two regular eyes on the front of his face, Eig has two glowing orbs which reside on stalks protruding from the back of his head. The glowing orbs can often be seen peering out of the water when the rest of Eig is submerged. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he can move very quickly through [[the Marshes of Awakening]] with nothing but his glowing orbs visible above the surface, as if he were using them to navigate. In this version he repeatedly speeds ahead of [[Rayman]] and [[Sssssam]]  before rising out of the water and partially obstructing their path. While touching him causes Rayman to lose hold of Sssssam&#039;s scarf and drown, it is unclear if Eig is actually attempting to hinder Rayman&#039;s passage or if he is merely observing him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eig_Dreamcast_sparks.jpg|thumb|left|320px|Mysterious blue sparks congregate around Eig as Rayman approaches him]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, Eig can be seen for a split second as [[Rayman]] enters the second area of [[the Marshes of Awakening]], and he sometimes appears in the swampy area near the beginning of [[the Sanctuary of Rock and Lava]] (though it is unknown how to make him appear, or if the player&#039;s actions even have anything to do with it). When Eig does appear here, his luminous orbs can be seen rising out of the swamp water on their stalks as [[Rayman]] [[helicopter]]s down to the next area after collecting the level&#039;s second [[Green Lum]]. If Rayman approaches to investigate these glowing lights, Eig rises out of the water, as if the orbs were being used as bait to attract prey. Rayman can approach him by walking across the branch which floats on the swamp. It is possible for Rayman to jump and helicopter forwards into Eig&#039;s mouth; as Rayman enters his mouth, he gets wafted up slightly as if by an air current. This allows him to hover in the mouth for longer than would normally be possible. As Rayman continues to [[helicopter]] inside Eig&#039;s mouth, blue sparkles similar to those produced by [[Spiral Door]]s appear. They seem to be rushing towards Rayman from all directions. Then Eig closes his mouth and sinks back into the water, presumably swallowing Rayman. It is unclear if the blue sparks are intentional on the part of the developers, or the result of some kind of strange glitch.&lt;br /&gt;
&lt;br /&gt;
In an alternate model that never made it into the game, Eig is portrayed withouth fins and with a skin similar to that of [[Carmen]]. This model was probably cancelled due to it&#039;s similair look to [[Carmen the Whale]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Eig RO.PNG|thumb|right|200px|What appears to be Eig, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039;s &#039;&#039;[[The Daily Bubble|Daily Bubble]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PurpleEig.png|thumb|left|right|200px|What appears to be an alternate model of Eig.&#039;&#039;[[The Daily Bubble|Daily Bubble]]&#039;&#039;.]] File:PurpleEig.png&lt;br /&gt;
&lt;br /&gt;
A creature which appears to be Eig can be seen in an edition of &#039;&#039;[[The Daily Bubble]]&#039;&#039;, the online newspaper promoting &#039;&#039;[[Rayman Origins]]&#039;&#039;. However, this character does not appear in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Eig]]&lt;br /&gt;
[[pl:Eig]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:PurpleEig.png&amp;diff=48645</id>
		<title>File:PurpleEig.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:PurpleEig.png&amp;diff=48645"/>
		<updated>2015-11-16T13:03:48Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48644</id>
		<title>Ray Vaas</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48644"/>
		<updated>2015-11-16T12:55:51Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ray Vaas&lt;br /&gt;
| image = [[File:Ray Vaas profile.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039; (Xbox One)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Skin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Did I ever tell you the definition of insanity? Well, judging by this guy&#039;s outfit and haircut, he could certainly help you in that matter!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; is one of the playable characters in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and one of the characters based on [[Rayman]]&#039;s animated model, he was only capable of being obtained by special code given to players who preordered the Xbox One version of Rayman Legends.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; shares the same look as [[Rayman]], however, his haircut and outfit are identical to that of &#039;&#039;Vaas Montenegro&#039;&#039; of [[Ubisoft]]&#039;s &#039;&#039;Far Cry 3&#039;&#039;. [[Far Glob]] is also based on this character.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Legends]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; becomes available after collection 9000 lums.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray Vaas]]&lt;br /&gt;
[[pl:Ray Vaas]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Far_Glob&amp;diff=48643</id>
		<title>Far Glob</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Far_Glob&amp;diff=48643"/>
		<updated>2015-11-16T12:55:40Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Far Glob&lt;br /&gt;
| image = [[File:FarGlob.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039; (Xbox One)&lt;br /&gt;
| portrayed by = [[Douglas Rand]] &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Globox&#039;s species]]&lt;br /&gt;
| status = Skin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This guy lives on a remote island in the middle of the ocean, spending his time scaring the tourists who pass by! Well I guess that&#039;s one way to kill time...|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; is one of the playable characters in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and one of the characters based on [[Globox]]&#039;s animated model, he can be only unlocked in the Xbox One version of the game.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; shares the same look as [[Globox]], however, his outfit looks identical to that of Vaas Montenegro of [[Ubisoft]]&#039;s &#039;&#039;Far Cry 3&#039;&#039;. [[Ray Vaas]] is also based on this character.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Legends]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; becomes available after collecting 40,000 lums.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Far Glob]]&lt;br /&gt;
[[pl:Far Glob]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Globox&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Far_Glob&amp;diff=48642</id>
		<title>Far Glob</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Far_Glob&amp;diff=48642"/>
		<updated>2015-11-16T12:55:29Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Far Glob&lt;br /&gt;
| image = [[File:FarGlob.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;(Xbox One)&lt;br /&gt;
| portrayed by = [[Douglas Rand]] &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Globox&#039;s species]]&lt;br /&gt;
| status = Skin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This guy lives on a remote island in the middle of the ocean, spending his time scaring the tourists who pass by! Well I guess that&#039;s one way to kill time...|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; is one of the playable characters in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and one of the characters based on [[Globox]]&#039;s animated model, he can be only unlocked in the Xbox One version of the game.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; shares the same look as [[Globox]], however, his outfit looks identical to that of Vaas Montenegro of [[Ubisoft]]&#039;s &#039;&#039;Far Cry 3&#039;&#039;. [[Ray Vaas]] is also based on this character.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Legends]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; becomes available after collecting 40,000 lums.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Far Glob]]&lt;br /&gt;
[[pl:Far Glob]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Globox&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Far_Glob&amp;diff=48641</id>
		<title>Far Glob</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Far_Glob&amp;diff=48641"/>
		<updated>2015-11-16T12:52:20Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Created page with &amp;quot;{{Character  | name = Far Glob | image = File:FarGlob.jpg | alignment = Good | appears in = &amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039; | portrayed by = Douglas Rand  | sex = Male | specie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Far Glob&lt;br /&gt;
| image = [[File:FarGlob.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]] &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Globox&#039;s species]]&lt;br /&gt;
| status = Skin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This guy lives on a remote island in the middle of the ocean, spending his time scaring the tourists who pass by! Well I guess that&#039;s one way to kill time...|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; is one of the playable characters in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and one of the characters based on [[Globox]]&#039;s animated model, he can be only unlocked in the Xbox One version of the game.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; shares the same look as [[Globox]], however, his outfit looks identical to that of Vaas Montenegro of [[Ubisoft]]&#039;s &#039;&#039;Far Cry 3&#039;&#039;. [[Ray Vaas]] is also based on this character.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Legends]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far Glob&#039;&#039;&#039; becomes available after collecting 40,000 lums.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Far Glob]]&lt;br /&gt;
[[pl:Far Glob]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Globox&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48640</id>
		<title>Ray Vaas</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48640"/>
		<updated>2015-11-16T12:51:56Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ray Vaas&lt;br /&gt;
| image = [[File:Ray Vaas profile.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;(Xbox One)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Skin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Did I ever tell you the definition of insanity? Well, judging by this guy&#039;s outfit and haircut, he could certainly help you in that matter!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; is one of the playable characters in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and one of the characters based on [[Rayman]]&#039;s animated model, he was only capable of being obtained by special code given to players who preordered the Xbox One version of Rayman Legends.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; shares the same look as [[Rayman]], however, his haircut and outfit are identical to that of &#039;&#039;Vaas Montenegro&#039;&#039; of [[Ubisoft]]&#039;s &#039;&#039;Far Cry 3&#039;&#039;. [[Far Glob]] is also based on this character.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Legends]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; becomes available after collection 9000 lums.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray Vaas]]&lt;br /&gt;
[[pl:Ray Vaas]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48639</id>
		<title>Ray Vaas</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48639"/>
		<updated>2015-11-16T12:46:40Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ray Vaas&lt;br /&gt;
| image = [[File:Ray Vaas profile.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;(Xbox One)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Skin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Did I ever tell you the definition of insanity? Well, judging by this guy&#039;s outfit and haircut, he could certainly help you in that matter!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; is one of the playable characters in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and one of the characters based on [[Rayman]]&#039;s animated model, he was only capable of being obtained by special code given to players who preordered the Xbox One version of Rayman Legends.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; shares the same look as [[Rayman]], however, his haircut and outfit look identical to that of Vaas Montenegro of [[Ubisoft]]&#039;s &#039;&#039;Far Cry 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Legends]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; becomes available after collection 9000 lums.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Far Glob]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayssassin]]&lt;br /&gt;
[[pl:Assassin Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48638</id>
		<title>Ray Vaas</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ray_Vaas&amp;diff=48638"/>
		<updated>2015-11-16T12:37:12Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Created page with &amp;quot;{{Character  | name = Ray Vaas | image = File:Ray Vaas profile.jpg | alignment = Good | appears in = &amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;(Xbox One) | portrayed by = Douglas Rand | s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ray Vaas&lt;br /&gt;
| image = [[File:Ray Vaas profile.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;(Xbox One)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Skin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Did I ever tell you the definition of insanity? Well, judging by this guy&#039;s outfit and haircut, he could certainly help you in that matter!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ray Vaas&#039;&#039;&#039; is one of the playable characters in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and one of the characters based on [[Rayman]]&#039;s animated model, he was only capable of being obtained by special code given to players who preordered the Xbox One version of Rayman Legends.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin Ray&#039;&#039;&#039; shares the same look as [[Rayman]], however, his haircut and outfit look identical to that of Vaas Montenegro of [[Ubisoft]]&#039;s &#039;&#039;Far Cry 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Legends]]==&lt;br /&gt;
&lt;br /&gt;
Ray Vaas becomes available after collection 9000 lums.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Far Glob]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayssassin]]&lt;br /&gt;
[[pl:Assassin Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Jonas333&amp;diff=48617</id>
		<title>User:Jonas333</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Jonas333&amp;diff=48617"/>
		<updated>2015-11-05T08:32:33Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Created page with &amp;quot;Avid fan or Rayman and obsessed with unused and unfinished game content&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Avid fan or Rayman and obsessed with unused and unfinished game content&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48616</id>
		<title>Ly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48616"/>
		<updated>2015-11-05T08:30:24Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Rayman M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ly&lt;br /&gt;
| image = [[Image:Ly - Artwork - Scan .png|center|&#039;&#039;Ly&#039;&#039;|120px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Power provider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ly is a [[fairy]], and like all fairies, she possesses great powers. Unfortunately, the explosion of [[the Heart of the World|the Primordial Core]] by [[Robo-Pirate|the pirates]] has weakened her. When she has regained enough energy, she can create [[Silver Lum]]s, which give amazing new powers to [[Rayman]].|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. She debuted in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and made briefer appearances in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance versions of &#039;&#039;Rayman 3&#039;&#039;]] and &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)|Rayman Raving Rabbids]]&#039;&#039;. Along with her fellow [[fairy|fairies]], she is an emissary of her creator [[Polokus]], and it is her job to provide information about him and [[Four Masks of Polokus|his Four Masks]], as well as using her magical powers to create [[Silver Lum]]s that endow [[Rayman]] with new [[:Category:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
[[File:LyFairyGlade.jpg|thumb|320px|Ly as she appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Ly&#039;s story begins in Rayman&#039;s mind, when she tells him that the [[Robo-Pirates]] have broken the [[Heart of the World]] into 1000 [[Yellow Lum]]s and that it has weakened her, before he gets captured.  She is then consulted by [[Globox]], who she gives a Silver Lum to give to Rayman before they are both captured.  While Globox is taken to the Buccaneer, Ly is held prisoner in an electrified forcefield in one of the pirate strongholds, deep in the [[Fairy Glade]].  The Silver Lum she created gives Rayman the ability to shoot balls of energy, and it is put to good use as he eventually finds her and destroys the machine that controlled the forcefield, freeing her.  By then, she only has enough energy to create one Silver Lum, which upgrades Rayman&#039;s shooting ability to be used with Purple [[Lums]].  Before leaving to gather more energy, she passes her knowledge about Polokus and his four masks to him.&lt;br /&gt;
&lt;br /&gt;
Later on, Ly makes more Silver Lums that make Rayman even more powerful, and by the time he reaches [[Razorbeard]] in the [[Crow&#039;s Nest]], she uses one to save him from falling into the vast body of lava, and using telepathy, encourages him to fight until the robot Admiral is defeated.  When the battle is over, at first she was made to believe that Rayman did not survive the explosion high in the sky, until he turns up alive.&lt;br /&gt;
&lt;br /&gt;
Additionally, Ly offers Rayman to join her in a race through [[the Walk of Life]] and [[the Walk of Power]], in which extra Yellow Lums are found, and offer him to have his health and power maximised.  Despite it being a race, Ly does not have to be beaten.      &lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|thumb|right|320px|A hologram of Ly is used to represent [[the Walk of Life|the Walks of Life]] [[the Walk of Power|and Power]] in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Image:LyR2.png|thumb|120px|Ly.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is revealed that Ly resides in a house built in a giant tree somewhere in the [[East Plain]], and it is there that she offers Rayman to play some mini games that top up his health and power, provided that he frees and brings to her enough [[Familiar Spirit]]s for each game.  She also meditates from a stone in the area of [[Globox&#039;s House]], and a stele in [[Rainbow Creek]].  She is also a playable character in the unlockable mini game [[Missile Dogfight]].  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2 Forever&#039;&#039;===&lt;br /&gt;
Ly plays a similar role in &#039;&#039;Rayman 2 Forever&#039;&#039;, the handheld adaptation of &#039;&#039;Rayman 2&#039;&#039;, but like most characters her part is reduced due to the limitations of the Game Boy Color. She is not captured in the Fairy Glade and is simply encountered there. She does not give Rayman the power to swing from purple lums on screen, although the rings (the equivilent to the purple lums in this version) do not appear until after her meeting with Rayman in the Fairy Glade, suggesting she may have given him this power after all and it was simply not shown. She tells Rayman to gather the masks of Polukus as always, but offers no explaination as to what they are. She appears several times throughout the game to give Rayman the temporary Super Helico power, and instructs him to destroy Razorbeard before the final battle. She congratulates Rayman upon his victory.&lt;br /&gt;
&lt;br /&gt;
[[Image:LyRRRgba.png|frame|left|Ly as she appears in [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; for the GBA]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman M&#039;&#039;===&lt;br /&gt;
In [[Ly&#039;s Palace]], a statue of Ly is found the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
Concept art of &#039;&#039;[[Rayman 3]]&#039;&#039; shows what appears to be a scrapped character design for Ly&#039;s appearance in the game; it can still be found in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;. A statue of Ly, in her original design, still appears as a cameo in the third phase of [[the Longest Shortcut]], hidden behind a painting.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ly plays largely the same role as [[Betilla the Fairy]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Oddly enough, Ly&#039;s sprite in this game shows that her tail is missing, and is now replaced a large ponytail at the back of her head, though in a cut-scene she still has her original tail and short hair.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
Ly makes some brief appearances in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where she gives Rayman a costume medallion every time he defeats a boss. While the game uses the same sprites as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], she has a new appearance in the cut-scenes, where the front of her hair is curlier than before, she has pale blue lipstick, and her suit reveals her shoulders.&lt;br /&gt;
&lt;br /&gt;
==Character description== &lt;br /&gt;
[[Image:Ly the Fairy.jpg|thumb|320px|Ly as she appears in &#039;&#039;Rayman Revolution&#039;&#039;.]]&lt;br /&gt;
===Appearance and design===&lt;br /&gt;
While she is of a very thin build, Ly shares some typical fairy attributes, such as her long elven ears, her magical powers, and the ability to float in mid-air. Like [[Betilla the Fairy]], she does not have wings. She has short purple hair and a long, bushy tail of the same colour, while having green eyes and lips. Contrary to popular belief, she is not naked, but wears a yellow suit with plum stripes and swirls all over; according to one of the earliest &#039;&#039;Rayman 2&#039;&#039; websites, she &#039;dresses like the [[People of Prhys]]&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20000303195426/http://www.rayman2.com/en/story/story_txt3.html&amp;lt;/ref&amp;gt;, though it is not known who these people are. The same website initially describes her as an &amp;quot;intriguing feline creature&amp;quot;, suggesting that she may have indeed been such originally, though it is unknown as to why she had been redesigned as mostly elven; what remains in her final design is her tail. Early concept artwork for &#039;&#039;Rayman 2&#039;&#039; that depicted her shows that she had most likely been originally an anthropomorphic cat, as she appeared to have cat ears and a non-human nose. In [[The Walk of Life|the Walks of Life]] and [[The Walk of Power|Power]], she sometimes runs on all fours.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
Ly shows great athletic and gymnastic skills, perhaps more so than [[Rayman]]&#039;s, as she can run faster and jump much higher than he can. In fact, she can cross very large gaps, such as on the river in [[the Walk of Power]], while Rayman would have to use his [[Helicopter]].  However, it is possible for the player to outrun her in [[the Walk of Life]], though in all versions of the game, apart from &#039;&#039;[[Rayman Revolution]]&#039;&#039;, she will simply teleport herself to the finishing point if she is too far behind. Despite being very thin, a piece of official artwork depicts her with enough strength to juggle all of Rayman&#039;s body parts with ease. She can also shoot [[energy sphere]]s, like Rayman&#039;s, as a method of defence.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Similar to [[Betilla the Fairy]], she is a calm and very meditative character, even in her captivity at [[the Fairy Glade]], and spends most of her time meditating deep in the forest, by floating while in a [http://en.wikipedia.org/wiki/Lotus_position sitting lotus position]. Rayman says that [[the Woods of Light]] is one of her favourite places to be. When she is not meditating, she is a fun-loving and friendly character that puts a lot of faith and trust in the heroes of the world, and is willing to help Rayman defeat [[Admiral Razorbeard]] and the [[Robo-Pirate army]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if she is at all related to [[Tily]], a much younger [[fairy]] who appears in &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;, and who shares some of her features and has a similar name to her. It has been speculated that Tily was created as a replacement for Ly in these games, as Ly is still seen on some of their promotional artwork.&lt;br /&gt;
&lt;br /&gt;
The original &#039;&#039;Rayman 2&#039;&#039; website describes her as &#039;wild and independant&#039;, and says that she shares the secrets of the [[People of Prhys]], and helps Rayman to protect them from harm.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ly_juggling_animation.gif|thumb|Ly juggling]]&lt;br /&gt;
*Ly was originally going to appear in &#039;&#039;[[Rayman M]]&#039;&#039;, as several promotional pictures and even the back cover of the game showed, but was in the end replaced by [[Tily the Fairy]].&lt;br /&gt;
* There was a concept artwork for &#039;&#039;Rayman 3&#039;&#039; which may have depicted Ly with a totally different appearance. She had no tail, but instead had huge dragonfly-like wings, her hair and lips were now phthalo blue instead of purple, and she wore a new outfit of the same colour, as well as a pair of elbow length gloves, while also having blue dots over her face and arms. This design was dropped from the final game, though it can be found as a printable in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
* Ly likes to juggle – several &#039;&#039;Rayman 2&#039;&#039; images depict her juggling at least three red balls, and even Rayman&#039;s body parts.       &lt;br /&gt;
* Ly&#039;s voice in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; is an echoing, feminine voice. In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, although Ly spoke English, this echoing voice is still heard in the background.&lt;br /&gt;
* She takes part of a music band in the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where she plays the banjo.&lt;br /&gt;
* In the Japanese version of &#039;&#039;Rayman 2&#039;&#039; for the Dreamcast and &#039;&#039;Rayman Revolution&#039;&#039;, Ly&#039;s entire appearance had been changed to suit the preferences of the Japanese market. Her eyes were rounder, her pupils were bigger and a lighter shade of green in colour, she was given thin eyebrows the same colour as her hair, and instead of green lips, they were now pink.  Her clothes also became purple and white. She is known as ‘Rai’ (ﾗｲ) in all Japanese versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:LySketch.jpg|Ly charging up an energy sphere. Her cat-like ears and oddly shaped nose are visible.&lt;br /&gt;
File:LYSPIR-1.jpg|Using her powers to restore Rayman&#039;s health and power.&lt;br /&gt;
File:RaymanLySketch02.jpg|Ly loves to juggle, and does so with Rayman&#039;s body parts&lt;br /&gt;
File:LyCatlike.jpg|Ly demonstrates her feline traits by standing on all fours.&lt;br /&gt;
File:RLRomance.jpg|This sketch shows a romantic link between Rayman and Ly. This is confirmed on [[Report N° 20Z|a &#039;&#039;Rayman 2&#039;&#039; site]], but not in the game itself.&lt;br /&gt;
File:RaymanLy001.jpg|Ly and Rayman spend some time together on a [[warship]] in this &#039;romantic&#039; wallpaper.&amp;lt;ref&amp;gt;http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LyJapan.jpg|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
File:Lyjapan1.jpg|Japanese concept artwork&lt;br /&gt;
File:LyRM1.jpg|Several promotional posters for &#039;&#039;[[Rayman M]]&#039;&#039; show Ly.&lt;br /&gt;
File:RaymanMGroup.jpg|This image was used as part of the final back cover of &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
File:UglyLy.jpg|Ly concept art from the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionBand.jpg|Ly taking part in the band during the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|Holograms of Ly invite [[Rayman]] to her levels in [[the Hall of Doors]]&lt;br /&gt;
File:TheWalkofPowerPC.jpg|Ly about to start a race with [[Rayman]] in [[the Walk of Power]]&lt;br /&gt;
File:Forcefield.jpg|Trapped within the electric forcefield in [[the Fairy Glade]].&lt;br /&gt;
File:RR-PS2-MissileDogfight.jpg|Ly is a playable character in the [[Dogfight]] minigame in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
File:LySuperHelico.jpg|Giving [[Rayman]] his [[super helicopter]] power [[Beneath the Sanctuary of Rock and Lava]].&lt;br /&gt;
File:Gbc2 22.PNG|In [[Rayman 2 Forever|the GBC version of &#039;&#039;Rayman 2&#039;&#039;]], Ly also hosts the [[bonus level]]s. &lt;br /&gt;
File:LyStatueRM.jpg|In the final version of &#039;&#039;[[Rayman M]]&#039;&#039;, a statue of Ly can be found.&lt;br /&gt;
File:R3LyStatue.jpg|Another Ly statue is hidden in [[the Longest Shortcut]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
File:LySwamps.PNG|Ly&#039;s tail is inconsistently shown in its original position here, in [[Rayman 3 (Game Boy Advance)|the GBA version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Betilla the Fairy]]&lt;br /&gt;
*[[Tily the Fairy]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ly]]&lt;br /&gt;
[[de:Ly]]&lt;br /&gt;
[[hu:Ly]]&lt;br /&gt;
[[it:Ly]]&lt;br /&gt;
[[pl:Ly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=48615</id>
		<title>Clark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=48615"/>
		<updated>2015-11-05T08:29:56Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. For Clark the Superrabbid from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, see [[Clark (Rabbid)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[Image:Clark.png|320px|center|&#039;&#039;Clark&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
Christian Erickson (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Giant&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Next, [[Polokus|he]] created the simpler creatures. First came Clark. His incredible strength proved useful in carving out the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A mountain of muscle, Clark is an army all by himself. With one mighty blow, he can send an entire regiment of [[Robo-Pirate|pirates]] flying. His only weak point: a somewhat sensitive stomach. This can cause problems, especially when, in the heat of battle, he munches a robot that’s a little too rusty...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark the Giant&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; and its remakes. He makes his first appearance in [[the Menhir Hills]], except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which he first appears in [[the Minisaurus Plain]], or [[the East Plain]] if the player does not access the area before obtaining the first [[Four Masks of Polokus|mask]]. Clark is one of [[Rayman]]&#039;s strongest allies, and can hold his own against even a large group of [[Robo-Pirate]]s. His only weakness is his somewhat sensitive stomach.&lt;br /&gt;
&lt;br /&gt;
[[File:Clark concept art.jpg|thumb|320px|right|In this concept art, Clark helps [[Rayman]] to save a [[baby Globox]]]]&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Clark was one of the first of the people created by [[Polokus]] in the early days of [[the Glade of Dreams]]. Clark was created to fold the land into hills and to dig out valleys and lakes.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Control device&lt;br /&gt;
| image = [[Image:Spyglass Pirate controlling Clark.jpg|right|320px|&#039;&#039;Clark is controlled by the [[Spyglass Pirate]] and forced to fight [[Rayman]] in [[Technical Check-up|a secret lab]] within the [[Tomb of the Ancients]].&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]] (original version)&lt;br /&gt;
| attacks = Force Clark to grab and throw [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles in &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
===The Menhir Hills===&lt;br /&gt;
Clark, like [[Globox]] and [[Carmen]], was one of the characters-in-distress that [[Rayman]] had to help out following his adventures in [[the Sanctuary of Water and Ice]] ([[Whale Bay]] in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;). In all versions of the game, Clark plays his first major role in [[the Menhir Hills]] and is the first of the People that [[Rayman]] must save.&lt;br /&gt;
&lt;br /&gt;
After dashing through the dangerous [[the Menhir Hills|Menhir Hills]], [[Rayman]] arrives in a Pirate Academy. There, he discovers that all the [[Robo-Pirate]]s have been destroyed, thanks to Clark. Clark, however, accidentally swallowed a rusty robot part in the heat of battle and, thanks to his sensitive stomach, became sick—possibly fatally. To save his friend, [[Rayman]] must travel to [[the Cave of Bad Dreams]] to find [[Elixir of Life|a cure]]. Though before the [[Jano|guardian of the Cave of Bad Dreams]] did not allow [[Rayman]] entry, Clark gives [[Rayman]] the knowledge he needs to enter.&lt;br /&gt;
&lt;br /&gt;
===The Menhir Hills revisit===&lt;br /&gt;
Following Rayman&#039;s triumph over the cave guardian, [[Rayman]] returns through the trials of [[the Menhir Hills]] and gives Clark the [[Elixir of Life]]. Grateful and full of rejuvenated energy, Clark agrees to be Rayman&#039;s bodyguard for the duration of the level. Clark uses his special ability—crashing through wooden walls—to allow [[Rayman]] to pass through the academy and into the next level.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Ancients===&lt;br /&gt;
Clark was somehow captured following the events of [[the Menhir Hills]], and in the end was brought to [[Technical Check-up|a secret laboratory]] deep within the [[Tomb of the Ancients]]. By the time [[Rayman]] finds his powerful friend, it is too late; Clark has been brainwashed by the [[Spyglass Pirate]] and is being controlled via remote control. This leads to an unexpected boss battle against Clark.&lt;br /&gt;
&lt;br /&gt;
To defeat Clark, [[Rayman]] had to press three [[switch]]es to turn on a laser beam, and then trip the giant on it.  Once the giant was tripped, [[Rayman]] could attack the remote-control pack on Clark&#039;s back. After a while of doing this, the pack was destroyed and Clark was saved once and for all. After doing a dance with Rayman, Clark assists [[Rayman]] in reaching the warp spot that takes him to the next level.&lt;br /&gt;
&lt;br /&gt;
===After the Tomb===&lt;br /&gt;
Clark&#039;s final appearance in all the versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; is after the fight with [[Admiral Razorbeard|Razorbeard]].  Clark is waiting with other good characters for Rayman&#039;s return.&lt;br /&gt;
&lt;br /&gt;
==Minor roles in [[Rayman]] Revolution==&lt;br /&gt;
&lt;br /&gt;
[[File:Clark falls.jpg|thumb|left|320px|A remotely controlled Clark falling in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:RR-PS2-Japanese-Clark.JPG|right|thumb|320px|Clark&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s primary role in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, other than his level appearances, is opening up [[Globox&#039;s House]], [[Rainbow Creek]], and [[the Iron Mountains]]. He is visited after every sanctuary level.&lt;br /&gt;
&lt;br /&gt;
===The East Plain===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Clark&#039;s first appearance is either outside or at [[the East Plain]] in [[the Minisaurus Plains]].  If [[Rayman]] has not completed [[the Sanctuary of Water and Ice]] and heads along the path towards [[the East Plain]], a gang of [[Robo-Pirate]]s will ambush him. Though it will look like he is defeated, [[Rayman]] is happy to see Clark ambushing the pirates. Clark chases the [[Robo-Pirate]]s into [[the East Plain]], yelling threats. If [[Rayman]] never trots in this direction before his destination becomes [[the Menhir Hills]], this scene will not happen.&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s next appearance is following [[the Sanctuary of Water and Ice]]. The [[Teensie]] at [[the Minisaurus Plains]]&#039; [[Teensie Circle]] will tell [[Rayman]] that Clark is waiting in [[the East Plain]]. If [[Rayman]] enters the Plain and ascends the cliff-side bridge, he will eventually find Clark. Clark uses his wall-breaking ability to pave entry to the [[Globox&#039;s House]] area of [[the Front]]. Clark does not re-appear until [[the Menhir Hills]] level.&lt;br /&gt;
&lt;br /&gt;
[[File:Clark Artwork.jpg|thumb|320px|right|Clark helping [[Rayman]] to free prisoners]]&lt;br /&gt;
&lt;br /&gt;
===The capture of Clark===&lt;br /&gt;
Clark plays the same role after [[Rayman]] has completed [[the Sanctuary of Stone and Fire]]. The [[Teensie]] of [[Globox&#039;s House]] tells [[Rayman]] that Clark is waiting for him by [[the Whale Bay]]. If [[Rayman]] passes the Whale Bay and follows the nearby beach, he will encounter Clark waiting by a bridge. Clark will crash through a wooden wall, and he and [[Rayman]] pass through it.&lt;br /&gt;
&lt;br /&gt;
Clark then passes through another wooden wall at the far end of a mountainous arena. However, before [[Rayman]] can follow, Robo-Pirates flood out of the hole, presumably capturing Clark in the process and taking him to the Tomb of the Ancients. [[Rayman]] must battle wave after wave of [[Robo-Pirate]]s arcade-style; however, once the road to the [[Rainbow Creek]] is clear Clark is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Later, following [[the Sanctuary of Rock and Lava]], the Teensie of the Rainbow Cliffs tells [[Rayman]] that Clark&#039;s location has been found. [[Rayman]] must return to [[Skull Cave]] to locate the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===The Iron Mountains===&lt;br /&gt;
Clark&#039;s final act follows the Tomb of the Ancients. [[Rayman]] must meet Clark by a wooden wall near the [[Rainbow Creek]]&#039;s [[Teensie Circle]].  Clark smashes the wall, allowing [[Rayman]] access to [[the Iron Mountains]].&lt;br /&gt;
&lt;br /&gt;
===Subsequent appearances===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; Clark makes a final in-game appearance after [[Rayman]] has completed [[the Prison Ship]]. He joins [[Rayman]]&#039;s other friends in waiting for him by the [[Flying Shell]] taking [[Rayman]] to [[the Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
Clark next appears during &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s final credits, in which he plays the bass guitar in a band with Rayman&#039;s other friends.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, its been revealed that Clark was planned to appear in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; but was cut for unknown reasons.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Clark]]&lt;br /&gt;
[[de:Clark]]&lt;br /&gt;
[[it:Clark]]&lt;br /&gt;
[[pl:Clark]]&lt;br /&gt;
[[es:Clark]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ly_the_Fairy&amp;diff=48614</id>
		<title>Talk:Ly the Fairy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ly_the_Fairy&amp;diff=48614"/>
		<updated>2015-11-05T08:25:49Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Ly in Rayman 3 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
I know a whole load of you are speculating that the &amp;quot;new nymph&amp;quot; in the latest Rayman Origins trailer is Ly already, but I&#039;d appreciate it if we can wait until her name is revealed before adding anything to this article about it plz.  --[[User:Cairnie|Cairnie]] 15:02, 17 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ly in Rayman 3 ==&lt;br /&gt;
&lt;br /&gt;
Is it certain that the concept art in Rayman 3 Printstudios is actually Ly? Isn&#039;t it just a presumption?&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tarayzan&amp;diff=48613</id>
		<title>Tarayzan</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tarayzan&amp;diff=48613"/>
		<updated>2015-11-05T08:24:08Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Tarayzan&lt;br /&gt;
| image = [[Image:Tarayzan.PNG|center|200px|&#039;&#039;Tarayzan&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Hey [[Rayman]]! Take this [[magic seed]]!|sign=Tarayzan|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (PC version)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Tarayzan! Love the leopard-skin...! How&#039;s it yodeling? Hey...pass me a [[magic seed]] and we&#039;ll bust out of [[the Snoring Tree|this bird&#039;s nest]]! All out, huh? Nevermind. Play that funky music! yodelayheehooo!&lt;br /&gt;
&lt;br /&gt;
Tarayzan! Ray&#039;s cuz from way back...whenever! Glad to see you didn&#039;t lose your leopard skin this time round.. Awk-ward...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarayzan&#039;&#039;&#039; is a character who appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. As his name suggests, Tarayzan is a pastiche of Tarzan combined with Rayman. He is clearly a member of [[Rayman]]&#039;s species; apart from his black hair, earring and leopard-skin toga, he looks almost identical to Rayman.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1]]&#039;&#039;==&lt;br /&gt;
===[[The Swamps of Forgetfulness]]===&lt;br /&gt;
[[Image:Ta-Ray-Zan.png|left|thumb|316px|[[Rayman]] must help Tarayzan to get his clothes back]]&lt;br /&gt;
[[Rayman]] first meets Tarayzan in a rainy area that is the first part of [[the Swamps of Forgetfulness]], the third level in [[the Dream Forest]]. Tarayzan has lost his toga after getting it caught on a branch, and is now hiding behind a bush, embarassed at his nakedness. He can be seen murmuring and pointing awkwardly at his clothing. When Rayman jumps up and [[telescopic fist|punches]] the toga, it falls and flutters down to Tarayzan, who puts it back on and is now able to leave the shelter of the bush. As an expression of his gratitude for Rayman, Tarayzan gives Rayman a [[magic seed]], which can be used repeatedly to grow huge flowers. Tarayzan then yodels and leaps back up amongst the trees. When Rayman first plants the magic seed, a rising flood (accompanied by morbid music) starts, and Rayman must use the seed repeatedly in order to ascend to the [[exit sign]] and escape the water.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Gold]]&#039;&#039; his voice can be heard. He speaks very quickly and high-pitched, saying &amp;quot;Hey Rayman! Take this magic seed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[Image:Rayman1Group.PNG‎|left|frame|Tarayzan (top-right) with [[Rayman]]&#039;s other friends]]&lt;br /&gt;
[[Image:VAC-4.png|right|frame|Tarayzan on holiday with [[Rayman]] and [[Joe the Extra-Terrestrial]] after the events of the game]]&lt;br /&gt;
Tarayzan is seen again in the game&#039;s epilogue screen, where he is celebrating [[Rayman]]&#039;s victory along with all of the other friendly characters. He later goes on holiday with the other characters, and is seen on a beach with Rayman and [[Joe the Extra-Terrestrial|Joe]] in one of the photographs displayed during the end credits.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
Tarayzan was going to be an unlockable [[skin]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but he was removed from the final game. The [[Bubble Dreamer]] refers to him as Rayman&#039;s ‘cuz’, though it is not clear if this is meant to denote a literal kinship. If Tarayzan is Rayman&#039;s cousin, he was presumably created by one of [[Betilla the Fairy|Betilla]]&#039;s [[nymph]] sisters; the Bubble Dreamer mentions that they have cooked up other ‘recipes’ than Rayman. Repeated reference is also made to events in [[the Swamps of Forgetfulness]], including the incident with the leopard-skin and the magic seeds. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; [[Rayman]] can wear a costume that makes him look similar to Tarayzan.&lt;br /&gt;
&lt;br /&gt;
{{R1characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tarayzan]]&lt;br /&gt;
[[de:Tarayzan]]&lt;br /&gt;
[[it:Tarayzan]]&lt;br /&gt;
[[pl:Tarayzan]]&lt;br /&gt;
[[es:Tarayzan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48609</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48609"/>
		<updated>2015-11-04T14:51:04Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Nymph&lt;br /&gt;
| image = [[File:Rayman Origins Nymphs.jpg|320px|&#039;&#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nymphs&#039;&#039;&#039; are a group of beautiful [[fairy|fairies]] who appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They make their most prominent appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Head Nymph, [[Betilla the Fairy|Betilla]], also appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]; the other nymphs are her younger sisters. The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows a flashback in which Betilla is levitating in a stone circle in [[Pink Plant Woods|the Primordial Forest]], a location from the original game. With her hands she gathers rays of moonlight and weaves them into a glowing orb, which solidifies to form [[Rayman]] – this is the origin [[the Knowledge of the World|hinted at]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Rayman was created by the Nymphs to preserve the equilibrium of the universe from the nightmares of [[Polokus]].There role in the game is to provide new powers to Rayman and his friends when rescued from a Darktoon cage.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
While they all seem to look different in there own way, they do share some similarities:They all have small transparent fairy like wings (with the exception of Big Mama), hats and curvy bodies.&lt;br /&gt;
&lt;br /&gt;
==List of nymphs==&lt;br /&gt;
* Head Nymph [[Betilla the Fairy|Betilla]]&lt;br /&gt;
* [[Holly Luya]], the Music Nymph&lt;br /&gt;
* [[Edith Up]], the Gourmet Fairy&lt;br /&gt;
* [[Annetta Fish]], the Ocean Nymph&lt;br /&gt;
* [[Helena Handbasket]], the Mountain Nymph&lt;br /&gt;
* [[Big Mama]], Land of the Livid Dead Nymph&lt;br /&gt;
* [[Scrapped nymph]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Scrapped Nymph RO.png|200px|thumb|right|The [[scrapped nymph]]]]&lt;br /&gt;
*It seem that the nymphs at one point were going to have each one there own animation when rescued, this was shown in a demo played by Michel Ancel.&lt;br /&gt;
*There also a [[scrapped nymph]] that was intended to appear in the game. It mostly resembles Betilla but wears some sort of airline hostess uniform. It is unknown what would have been her role in the game.&lt;br /&gt;
*Some of the nymphs&#039; names are a pun to something, for example: [[Edith Up]] is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman_Origins.png|thumb|center|300px|The newly-created [[Rayman]] mischievously blowing Betilla&#039;s skirt up with his [[helicopter|helicopter hair]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:VoodooMamma.png|thumb|center|150px|[[Big Mama]]&#039;s true form, a Nymph.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:BetillaPoingGrappin.png|frame|center|[[Betilla the Fairy]] in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Edith Up.png|thumb|center|320px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RO Posing BetillaTheNymph.jpg|thumb|center|320px|Concept art for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Nymphe]]&lt;br /&gt;
[[de:Nymphe]]&lt;br /&gt;
[[hu:Nimfa]]&lt;br /&gt;
[[pl:Nimfa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48608</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48608"/>
		<updated>2015-11-04T14:50:34Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Nymph&lt;br /&gt;
| image = [[File:Rayman Origins Nymphs.jpg|320px|&#039;&#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nymphs&#039;&#039;&#039; are a group of beautiful [[fairy|fairies]] who appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They make their most prominent appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Head Nymph, [[Betilla the Fairy|Betilla]], also appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]; the other nymphs are her younger sisters. The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows a flashback in which Betilla is levitating in a stone circle in [[Pink Plant Woods|the Primordial Forest]], a location from the original game. With her hands she gathers rays of moonlight and weaves them into a glowing orb, which solidifies to form [[Rayman]] – this is the origin [[the Knowledge of the World|hinted at]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Rayman was created by the Nymphs to preserve the equilibrium of the universe from the nightmares of [[Polokus]].There role in the game is to provide new powers to Rayman and his friends when rescued from a Darktoon cage.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
While they all seem to look different in there own way, they do share some similarities:They all have small transparent fairy like wings (with the exception of Big Mama), hats and curvy bodies.&lt;br /&gt;
&lt;br /&gt;
==List of nymphs==&lt;br /&gt;
* Head Nymph [[Betilla the Fairy|Betilla]]&lt;br /&gt;
* [[Holly Luya]], the Music Nymph&lt;br /&gt;
* [[Edith Up]], the Gourmet Fairy&lt;br /&gt;
* [[Annetta Fish]], the Ocean Nymph&lt;br /&gt;
* [[Helena Handbasket]], the Mountain Nymph&lt;br /&gt;
* [[Big Mama]], Land of the Livid Dead Nymph&lt;br /&gt;
* [[Scrapped nymph]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Scrapped Nymph RO.png|200px|thumb|right|The &#039;[[scrapped nymph]]]]&lt;br /&gt;
*It seem that the nymphs at one point were going to have each one there own animation when rescued, this was shown in a demo played by Michel Ancel.&lt;br /&gt;
*There also a [[scrapped nymph]] that was intended to appear in the game. It mostly resembles Betilla but wears some sort of airline hostess uniform. It is unknown what would have been her role in the game.&lt;br /&gt;
*Some of the nymphs&#039; names are a pun to something, for example: [[Edith Up]] is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman_Origins.png|thumb|center|300px|The newly-created [[Rayman]] mischievously blowing Betilla&#039;s skirt up with his [[helicopter|helicopter hair]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:VoodooMamma.png|thumb|center|150px|[[Big Mama]]&#039;s true form, a Nymph.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:BetillaPoingGrappin.png|frame|center|[[Betilla the Fairy]] in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Edith Up.png|thumb|center|320px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RO Posing BetillaTheNymph.jpg|thumb|center|320px|Concept art for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Nymphe]]&lt;br /&gt;
[[de:Nymphe]]&lt;br /&gt;
[[hu:Nimfa]]&lt;br /&gt;
[[pl:Nimfa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Drak%27s_Nightmare&amp;diff=48607</id>
		<title>Talk:Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Drak%27s_Nightmare&amp;diff=48607"/>
		<updated>2015-11-04T14:47:59Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why the title Dracula&#039;s Castle? Everywhere on the internet you can see the name was to be &#039;Chateau Dracula&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Drak%27s_Nightmare&amp;diff=48600</id>
		<title>Talk:Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Drak%27s_Nightmare&amp;diff=48600"/>
		<updated>2015-11-04T14:43:00Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Created page with &amp;quot;Why no title it Chateau Dracula? That&amp;#039;s how Michel Ancel presents it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why no title it Chateau Dracula? That&#039;s how Michel Ancel presents it&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Scrapped_content&amp;diff=48587</id>
		<title>Category:Scrapped content</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Scrapped_content&amp;diff=48587"/>
		<updated>2015-11-04T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the content which was at one point planned to appear in a &#039;&#039;Rayman&#039;&#039; title, but was ultimately cut or had its role significantly reduced or altered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prototype games==&lt;br /&gt;
*[[Rayman (early production)]]&lt;br /&gt;
*[[Rayman 2 (cancelled prototype)]]&lt;br /&gt;
*[[Rayman 3 (early production)]]&lt;br /&gt;
*[[Rayman 4 (cancelled prototype)]]&lt;br /&gt;
*[[Rayman Raving Rabbids (cancelled prototype)]]&lt;br /&gt;
&lt;br /&gt;
==Rayman 3==&lt;br /&gt;
* [[2D Nightmare]]&lt;br /&gt;
* [[Aquatic World]]&lt;br /&gt;
* [[Bonton]]&lt;br /&gt;
* [[Clark]]&lt;br /&gt;
* [[Glute]]&lt;br /&gt;
* [[Goaty]]&lt;br /&gt;
* [[Gunslinger Hoodlum]]&lt;br /&gt;
* [[Hoodloon]]&lt;br /&gt;
* [[Hoover]]&lt;br /&gt;
* [[Kagoubinôme]]&lt;br /&gt;
* [[Lav-O-Matic]]&lt;br /&gt;
* [[Ly]]&lt;br /&gt;
* [[Muddibog]]&lt;br /&gt;
* [[Murkin]]&lt;br /&gt;
* [[People of Prhys]]&lt;br /&gt;
* [[Scaleman]]&lt;br /&gt;
* [[Siamese Hoodlum]]&lt;br /&gt;
* [[Snoot]]&lt;br /&gt;
* [[Snorty]]&lt;br /&gt;
* [[Wooglah]]&lt;br /&gt;
* [[Xowar]]&lt;br /&gt;
* [[Zaq]]&lt;br /&gt;
&lt;br /&gt;
==Rayman 4==&lt;br /&gt;
*[[Organic Cave]]&lt;br /&gt;
*[[Rayman Land]]&lt;br /&gt;
*[[The Fortress of Sand]]&lt;br /&gt;
*[[The Space Pinball]]&lt;br /&gt;
*[[The World-Tree]]&lt;br /&gt;
*[[The Zoorigami]]&lt;br /&gt;
*[[The World of Toys]]&lt;br /&gt;
&lt;br /&gt;
==Rayman Raving Rabbids==&lt;br /&gt;
* [[Emperor Rabbid]]&lt;br /&gt;
* [[Rayman&#039;s girlfriend]]&lt;br /&gt;
&lt;br /&gt;
==Rayman Origins==&lt;br /&gt;
* [[Big fly]]&lt;br /&gt;
* [[Eig]]&lt;br /&gt;
* [[Fire Lum]]&lt;br /&gt;
* [[Hunter Bird]]&lt;br /&gt;
* [[Jalapeño King]]&lt;br /&gt;
* [[Mamma Hité]]&lt;br /&gt;
* [[The Photographer]]&lt;br /&gt;
* [[Piranha]]&lt;br /&gt;
* [[Propeller]]&lt;br /&gt;
* [[Scissor Bird]]&lt;br /&gt;
* [[Scrapped Nymph]]&lt;br /&gt;
* [[Soldier]]&lt;br /&gt;
* [[Spiky fruit]]&lt;br /&gt;
* [[Tarayzan]]&lt;br /&gt;
* [[Teensy Queen]]&lt;br /&gt;
* [[Unibrow Steppe Moskito]]&lt;br /&gt;
* [[Zombie Chicken]]&lt;br /&gt;
&lt;br /&gt;
==Rayman Legends==&lt;br /&gt;
* [[Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
==Rayman Fiesta Run==&lt;br /&gt;
* [[Chinese Rayman]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Scrapped_content&amp;diff=48583</id>
		<title>Category:Scrapped content</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Scrapped_content&amp;diff=48583"/>
		<updated>2015-11-04T13:52:51Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the content which was at one point planned to appear in a &#039;&#039;Rayman&#039;&#039; title, but was ultimately cut or had its role significantly reduced or altered.&lt;br /&gt;
&lt;br /&gt;
[[fr:Category:Contenu supprimé]]&lt;br /&gt;
&lt;br /&gt;
==Scrapped Content per game==&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48581</id>
		<title>Ly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48581"/>
		<updated>2015-11-04T13:36:17Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Rayman 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ly&lt;br /&gt;
| image = [[Image:Ly - Artwork - Scan .png|center|&#039;&#039;Ly&#039;&#039;|120px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Power provider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ly is a [[fairy]], and like all fairies, she possesses great powers. Unfortunately, the explosion of [[the Heart of the World|the Primordial Core]] by [[Robo-Pirate|the pirates]] has weakened her. When she has regained enough energy, she can create [[Silver Lum]]s, which give amazing new powers to [[Rayman]].|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. She debuted in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and made briefer appearances in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance versions of &#039;&#039;Rayman 3&#039;&#039;]] and &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)|Rayman Raving Rabbids]]&#039;&#039;. Along with her fellow [[fairy|fairies]], she is an emissary of her creator [[Polokus]], and it is her job to provide information about him and [[Four Masks of Polokus|his Four Masks]], as well as using her magical powers to create [[Silver Lum]]s that endow [[Rayman]] with new [[:Category:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
[[File:LyFairyGlade.jpg|thumb|320px|Ly as she appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Ly&#039;s story begins in Rayman&#039;s mind, when she tells him that the [[Robo-Pirates]] have broken the [[Heart of the World]] into 1000 [[Yellow Lum]]s and that it has weakened her, before he gets captured.  She is then consulted by [[Globox]], who she gives a Silver Lum to give to Rayman before they are both captured.  While Globox is taken to the Buccaneer, Ly is held prisoner in an electrified forcefield in one of the pirate strongholds, deep in the [[Fairy Glade]].  The Silver Lum she created gives Rayman the ability to shoot balls of energy, and it is put to good use as he eventually finds her and destroys the machine that controlled the forcefield, freeing her.  By then, she only has enough energy to create one Silver Lum, which upgrades Rayman&#039;s shooting ability to be used with Purple [[Lums]].  Before leaving to gather more energy, she passes her knowledge about Polokus and his four masks to him.&lt;br /&gt;
&lt;br /&gt;
Later on, Ly makes more Silver Lums that make Rayman even more powerful, and by the time he reaches [[Razorbeard]] in the [[Crow&#039;s Nest]], she uses one to save him from falling into the vast body of lava, and using telepathy, encourages him to fight until the robot Admiral is defeated.  When the battle is over, at first she was made to believe that Rayman did not survive the explosion high in the sky, until he turns up alive.&lt;br /&gt;
&lt;br /&gt;
Additionally, Ly offers Rayman to join her in a race through [[the Walk of Life]] and [[the Walk of Power]], in which extra Yellow Lums are found, and offer him to have his health and power maximised.  Despite it being a race, Ly does not have to be beaten.      &lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|thumb|right|320px|A hologram of Ly is used to represent [[the Walk of Life|the Walks of Life]] [[the Walk of Power|and Power]] in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Image:LyR2.png|thumb|120px|Ly.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is revealed that Ly resides in a house built in a giant tree somewhere in the [[East Plain]], and it is there that she offers Rayman to play some mini games that top up his health and power, provided that he frees and brings to her enough [[Familiar Spirit]]s for each game.  She also meditates from a stone in the area of [[Globox&#039;s House]], and a stele in [[Rainbow Creek]].  She is also a playable character in the unlockable mini game [[Missile Dogfight]].  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2 Forever&#039;&#039;===&lt;br /&gt;
Ly plays a similar role in &#039;&#039;Rayman 2 Forever&#039;&#039;, the handheld adaptation of &#039;&#039;Rayman 2&#039;&#039;, but like most characters her part is reduced due to the limitations of the Game Boy Color. She is not captured in the Fairy Glade and is simply encountered there. She does not give Rayman the power to swing from purple lums on screen, although the rings (the equivilent to the purple lums in this version) do not appear until after her meeting with Rayman in the Fairy Glade, suggesting she may have given him this power after all and it was simply not shown. She tells Rayman to gather the masks of Polukus as always, but offers no explaination as to what they are. She appears several times throughout the game to give Rayman the temporary Super Helico power, and instructs him to destroy Razorbeard before the final battle. She congratulates Rayman upon his victory.&lt;br /&gt;
&lt;br /&gt;
[[Image:LyRRRgba.png|frame|left|Ly as she appears in [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; for the GBA]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
Concept art of [[Rayman 3]] shows wat appears to be a scrapped character design for Ly&#039;s appearance in the game, for unknown reasons Ly&#039;s character was dropped from the game. The concept art can still be found in [[Rayman 3 Print Studio]]. Ly, in her original design, still appears as a cameo in the [[Longest Shortcut]] as a statue in a secret area.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ly plays largely the same role as [[Betilla the Fairy]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Oddly enough, Ly&#039;s sprite in this game shows that her tail is missing, and is now replaced a large ponytail at the back of her head, though in a cut-scene she still has her original tail and short hair.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
Ly makes some brief appearances in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where she gives Rayman a costume medallion every time he defeats a boss. While the game uses the same sprites as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], she has a new appearance in the cut-scenes, where the front of her hair is curlier than before, she has pale blue lipstick, and her suit reveals her shoulders.&lt;br /&gt;
&lt;br /&gt;
==Character description== &lt;br /&gt;
[[Image:Ly the Fairy.jpg|thumb|320px|Ly as she appears in &#039;&#039;Rayman Revolution&#039;&#039;.]]&lt;br /&gt;
===Appearance and design===&lt;br /&gt;
While she is of a very thin build, Ly shares some typical fairy attributes, such as her long elven ears, her magical powers, and the ability to float in mid-air. Like [[Betilla the Fairy]], she does not have wings. She has short purple hair and a long, bushy tail of the same colour, while having green eyes and lips. Contrary to popular belief, she is not naked, but wears a yellow suit with plum stripes and swirls all over; according to one of the earliest &#039;&#039;Rayman 2&#039;&#039; websites, she &#039;dresses like the [[People of Prhys]]&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20000303195426/http://www.rayman2.com/en/story/story_txt3.html&amp;lt;/ref&amp;gt;, though it is not known who these people are. The same website initially describes her as an &amp;quot;intriguing feline creature&amp;quot;, suggesting that she may have indeed been such originally, though it is unknown as to why she had been redesigned as mostly elven; what remains in her final design is her tail. Early concept artwork for &#039;&#039;Rayman 2&#039;&#039; that depicted her shows that she had most likely been originally an anthropomorphic cat, as she appeared to have cat ears and a non-human nose. In [[The Walk of Life|the Walks of Life]] and [[The Walk of Power|Power]], she sometimes runs on all fours.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
Ly shows great athletic and gymnastic skills, perhaps more so than [[Rayman]]&#039;s, as she can run faster and jump much higher than he can. In fact, she can cross very large gaps, such as on the river in [[the Walk of Power]], while Rayman would have to use his [[Helicopter]].  However, it is possible for the player to outrun her in [[the Walk of Life]], though in all versions of the game, apart from &#039;&#039;[[Rayman Revolution]]&#039;&#039;, she will simply teleport herself to the finishing point if she is too far behind. Despite being very thin, a piece of official artwork depicts her with enough strength to juggle all of Rayman&#039;s body parts with ease. She can also shoot [[energy sphere]]s, like Rayman&#039;s, as a method of defence.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Similar to [[Betilla the Fairy]], she is a calm and very meditative character, even in her captivity at [[the Fairy Glade]], and spends most of her time meditating deep in the forest, by floating while in a [http://en.wikipedia.org/wiki/Lotus_position sitting lotus position]. Rayman says that [[the Woods of Light]] is one of her favourite places to be. When she is not meditating, she is a fun-loving and friendly character that puts a lot of faith and trust in the heroes of the world, and is willing to help Rayman defeat [[Admiral Razorbeard]] and the [[Robo-Pirate army]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if she is at all related to [[Tily]], a much younger [[fairy]] who appears in &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;, and who shares some of her features and has a similar name to her. It has been speculated that Tily was created as a replacement for Ly in these games, as Ly is still seen on some of their promotional artwork.&lt;br /&gt;
&lt;br /&gt;
The original &#039;&#039;Rayman 2&#039;&#039; website describes her as &#039;wild and independant&#039;, and says that she shares the secrets of the [[People of Prhys]], and helps Rayman to protect them from harm.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ly_juggling_animation.gif|thumb|Ly juggling]]&lt;br /&gt;
*Ly was originally going to appear in &#039;&#039;[[Rayman M]]&#039;&#039;, as several promotional pictures and even the back cover of the game showed, but was in the end replaced by [[Tily the Fairy]].&lt;br /&gt;
* There was a concept artwork for &#039;&#039;Rayman 3&#039;&#039; which may have depicted Ly with a totally different appearance. She had no tail, but instead had huge dragonfly-like wings, her hair and lips were now phthalo blue instead of purple, and she wore a new outfit of the same colour, as well as a pair of elbow length gloves, while also having blue dots over her face and arms. This design was dropped from the final game, though it can be found as a printable in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
* Ly likes to juggle – several &#039;&#039;Rayman 2&#039;&#039; images depict her juggling at least three red balls, and even Rayman&#039;s body parts.       &lt;br /&gt;
* Ly&#039;s voice in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; is an echoing, feminine voice. In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, although Ly spoke English, this echoing voice is still heard in the background.&lt;br /&gt;
* She takes part of a music band in the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where she plays the banjo.&lt;br /&gt;
* In the Japanese version of &#039;&#039;Rayman 2&#039;&#039; for the Dreamcast and &#039;&#039;Rayman Revolution&#039;&#039;, Ly&#039;s entire appearance had been changed to suit the preferences of the Japanese market. Her eyes were rounder, her pupils were bigger and a lighter shade of green in colour, she was given thin eyebrows the same colour as her hair, and instead of green lips, they were now pink.  Her clothes also became purple and white. She is known as ‘Rai’ (ﾗｲ) in all Japanese versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Cameos===&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman M]]&#039;&#039;:&#039;&#039;&#039; In [[Ly&#039;s Palace]], an ice sculpture of Ly is found the centre of the room.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;:&#039;&#039;&#039; In the third phase of [[the Longest Shortcut]], another statue of Ly can be found hidden behind a painting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:LySketch.jpg|Ly charging up an energy sphere. Her cat-like ears and oddly shaped nose are visible.&lt;br /&gt;
File:LYSPIR-1.jpg|Using her powers to restore Rayman&#039;s health and power.&lt;br /&gt;
File:RaymanLySketch02.jpg|Ly loves to juggle, and does so with Rayman&#039;s body parts&lt;br /&gt;
File:LyCatlike.jpg|Ly demonstrates her feline traits by standing on all fours.&lt;br /&gt;
File:RLRomance.jpg|This sketch shows a romantic link between Rayman and Ly. This is confirmed on [[Report N° 20Z|a &#039;&#039;Rayman 2&#039;&#039; site]], but not in the game itself.&lt;br /&gt;
File:RaymanLy001.jpg|Ly and Rayman spend some time together on a [[warship]] in this &#039;romantic&#039; wallpaper.&amp;lt;ref&amp;gt;http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LyJapan.jpg|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
File:Lyjapan1.jpg|Japanese concept artwork&lt;br /&gt;
File:LyRM1.jpg|Several promotional posters for &#039;&#039;[[Rayman M]]&#039;&#039; show Ly.&lt;br /&gt;
File:RaymanMGroup.jpg|This image was used as part of the final back cover of &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
File:UglyLy.jpg|Ly concept art from the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionBand.jpg|Ly taking part in the band during the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|Holograms of Ly invite [[Rayman]] to her levels in [[the Hall of Doors]]&lt;br /&gt;
File:TheWalkofPowerPC.jpg|Ly about to start a race with [[Rayman]] in [[the Walk of Power]]&lt;br /&gt;
File:Forcefield.jpg|Trapped within the electric forcefield in [[the Fairy Glade]].&lt;br /&gt;
File:RR-PS2-MissileDogfight.jpg|Ly is a playable character in the [[Dogfight]] minigame in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
File:LySuperHelico.jpg|Giving [[Rayman]] his [[super helicopter]] power [[Beneath the Sanctuary of Rock and Lava]].&lt;br /&gt;
File:Gbc2 22.PNG|In [[Rayman 2 Forever|the GBC version of &#039;&#039;Rayman 2&#039;&#039;]], Ly also hosts the [[bonus level]]s. &lt;br /&gt;
File:LyStatueRM.jpg|In the final version of &#039;&#039;[[Rayman M]]&#039;&#039;, a statue of Ly can be found.&lt;br /&gt;
File:R3LyStatue.jpg|Another Ly statue is hidden in [[the Longest Shortcut]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
File:LySwamps.PNG|Ly&#039;s tail is inconsistently shown in its original position here, in [[Rayman 3 (Game Boy Advance)|the GBA version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Betilla the Fairy]]&lt;br /&gt;
*[[Tily the Fairy]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ly]]&lt;br /&gt;
[[de:Ly]]&lt;br /&gt;
[[hu:Ly]]&lt;br /&gt;
[[it:Ly]]&lt;br /&gt;
[[pl:Ly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48576</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48576"/>
		<updated>2015-11-01T11:08:47Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
Chateau Dracula was a world inteded to be in [[Rayman Legends]], it exists only in concept art stage.&lt;br /&gt;
Some of the designs have been used in [[Rayman Adventures]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Chateau-dracula-06.jpg|Flooded library&lt;br /&gt;
File:Chateau-dracula-05.jpg|A dining hall&lt;br /&gt;
File:Chateau-dracula-03.jpg|[[Rayman]] and [[Globox]] in the garden&lt;br /&gt;
File:Chateau-dracula-04.jpg|The garden&lt;br /&gt;
File:Chateau-dracula-02.jpg|Castle interior&lt;br /&gt;
File:Chateau Dracula rooftops.jpg|Rooftops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Michel Ancel]] discussing and showing concept art for Chateau Dracula: [https://www.youtube.com/watch?v=d27RbKZi8gM]&lt;br /&gt;
* [http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=48575</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=48575"/>
		<updated>2015-11-01T10:56:01Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Rayman Legends Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th October 2013 (Wii U exclusive)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 12th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th April 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and it features very similar gameplay as such. It was initially planned to be a release title for the Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but on the 8th October 2012, Ubisoft stated that Rayman Legends had been delayed to the first quarter of 2013. By the end of 2012, Ubisoft had confirmed that the new release dates for the game would be the 26th February 2013 for North America and the 1st March 2013 for Europe, exclusively for the Wii U. However, on the 7th February 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, and that there was a PS3 and Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. On the 25th April 2013, Ubisoft decided to release the game at the end of August 2013 for Europe and the beginning of September in North America in order to avoid competition from other upcoming high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, on 28th May 2013. A PC release was also confirmed on 25th July. The game was also released on the PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smartphone game based on Legends&#039; art style, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, was developed by UbiSoft Casablanca and released for iOS and Android devices on 7 November 2013. It is the sequel to the previous title, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, which was based off &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Legends&#039;&#039;, all of the worlds except for the final unlockable bonus world feature themes inspired by real-world myths and tropes, from the medieval castles of [[Teensies In Trouble]] to the classical Greek architecture of [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world is sent to the moon to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is original and not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and ancient Greco-Roman buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[dark creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level. The 8-bit levels are carbon copies of the previous music levels, but with added visual effects and filters that greatly increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from &#039;&#039;[[Rayman Origins]]&#039;&#039; in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent&#039;s goal.&lt;br /&gt;
&lt;br /&gt;
Compared to &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;Legends&#039;&#039; features heavier shading on most sprites and even makes use of several 3D models (for the bosses of each world and several level elements). &#039;&#039;Legends&#039;&#039; also features real-time lighting, which was not present in &#039;&#039;Origins&#039;&#039;; this new technology allowed for levels to employ a light/dark motif, seen especially in levels from [[20,000 Lums Under the Sea]]. Overall, the graphics, while still rendered with the 2D UbiArt engine that was also used in &#039;&#039;Origins&#039;&#039;, look more realistic, taking a step away from the slapstick, exaggerated cartoon visuals in &#039;&#039;Origins&#039;&#039;. In addition to graphics, the physics were slightly altered, resulting in more precise movement and less &amp;quot;floaty&amp;quot; jumping.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak; one of the originals leak videos can be seen [https://www.youtube.com/watch?v=cH3mjUPVg-A here]). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, when the &#039;&#039;Rayman Legends&#039;&#039; website was unveiled, it showed a different plot summary to what was seen in the final game:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times&amp;lt;ref&amp;gt;http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased world, named [[Chateau Dracula]], and stating that maybe one day they would release it, thus suggesting DLC in the future. So far nothing been announced.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
*[[Chateau Dracula]] (scrapped)&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins is a section of the Gallery that contains 40 levels from &#039;&#039;Rayman Origins&#039;&#039;. Paintings are randomly unlocked by winning them through Lucky Tickets (though the player still needs to complete them in order).&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Due to the Lum rewards requiring twice the amount of Lums as in &#039;&#039;Origins&#039;&#039; (350 for a medal in &#039;&#039;Origins&#039;&#039;, 600 in &#039;&#039;Legends&#039;&#039;), many more Lums are present.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;, or their designs are updated (like Darktoons).&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are easier than the original game&#039;s, possibly due to updates to the physics engine.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/b/bc/RL_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/7/70/RL_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out, as well as the relatively un-established state of the Wii U user base. In early November 2014, Ubisoft reported that Rayman Legends was still selling well and contributing to the company&#039;s earnings.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:WiiU-Catapult(Land of the Livid Dead.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.jpg&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-Legends-Dragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
File:Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
File:Chateau-dracula-02.jpg&lt;br /&gt;
File:Chateau-dracula-03.jpg&lt;br /&gt;
File:Chateau-dracula-04.jpg&lt;br /&gt;
File:Chateau-dracula-05.jpg&lt;br /&gt;
File:Chateau-dracula-06.jpg&lt;br /&gt;
File:Rayman-rooftopa.jpg&lt;br /&gt;
File:Frogs-01.jpg&lt;br /&gt;
File:Frogs-02.jpg&lt;br /&gt;
File:Frogs-03.jpg&lt;br /&gt;
File:Frogs-04.jpg&lt;br /&gt;
File:Frogs-05.jpg&lt;br /&gt;
File:Frogs-06.jpg&lt;br /&gt;
File:Frogs-07.jpg&lt;br /&gt;
File:Frogs-08b.jpg&lt;br /&gt;
File:Rayman Legends Cyclops.jpg&lt;br /&gt;
File:Rayman Legends Mine Railway.jpg&lt;br /&gt;
File:Rayman Legends Mine.jpg&lt;br /&gt;
File:Rayman Legends Nenuphar.jpg&lt;br /&gt;
File:Rayman Legends Ruin.jpg&lt;br /&gt;
File:Rayman Legends Tree.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
File:Livingstone-Rayman-Legends.png&lt;br /&gt;
File:03 a Hades Palace.jpg&lt;br /&gt;
File:Pigasus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKenhWSVUQXSGnaMuhoCAx3dCn &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
[[hu:Rayman Legends]]&lt;br /&gt;
[[it:Rayman Legends]]&lt;br /&gt;
[[pl:Rayman Legends]]&lt;br /&gt;
[[es:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48574</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48574"/>
		<updated>2015-11-01T10:45:30Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
Chateau Dracula was a world inteded to be in [[Rayman Legends]], it exists only in concept art stage.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Chateau-dracula-06.jpg|Flooded library&lt;br /&gt;
File:Chateau-dracula-05.jpg|A dining hall&lt;br /&gt;
File:Chateau-dracula-03.jpg|[[Rayman]] and [[Globox]] in the garden&lt;br /&gt;
File:Chateau-dracula-04.jpg|The garden&lt;br /&gt;
File:Chateau-dracula-02.jpg|Castle interior&lt;br /&gt;
File:Chateau Dracula rooftops.jpg|Rooftops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Michel Ancel]] discussing and showing concept art for Chateau Dracula: [https://www.youtube.com/watch?v=d27RbKZi8gM]&lt;br /&gt;
* [http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48573</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48573"/>
		<updated>2015-11-01T10:44:37Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
Chateau Dracula was a world inteded to be in [[Rayman Legends]], it exists only in concept art stage.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Chateau-dracula-06.jpg|A flooded library&lt;br /&gt;
File:Chateau-dracula-05.jpg|A dining hall&lt;br /&gt;
File:Chateau-dracula-03.jpg|[[Rayman]] and [[Globox]] in the garden&lt;br /&gt;
File:Chateau-dracula-04.jpg|The garden&lt;br /&gt;
File:Chateau-dracula-02.jpg|Castle interior&lt;br /&gt;
File:Chateau Dracula rooftops.jpg|Rooftops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Michel Ancel]] discussing and showing concept art for Chateau Dracula: [https://www.youtube.com/watch?v=d27RbKZi8gM]&lt;br /&gt;
* [http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Chateau_Dracula_rooftops.jpg&amp;diff=48572</id>
		<title>File:Chateau Dracula rooftops.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Chateau_Dracula_rooftops.jpg&amp;diff=48572"/>
		<updated>2015-11-01T10:42:03Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Rooftops of Chateau Dracula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooftops of [[Chateau Dracula]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48571</id>
		<title>Drak&#039;s Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Drak%27s_Nightmare&amp;diff=48571"/>
		<updated>2015-11-01T10:34:50Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Created page with &amp;quot;Chateau Dracula  Chateau Dracula was a world inteded to be in Rayman Legends, it exists only in concept art...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chateau-dracula-coupe unnouveaudepart3.jpg|thumb|right|Chateau Dracula]]&lt;br /&gt;
&lt;br /&gt;
Chateau Dracula was a world inteded to be in [[Rayman Legends]], it exists only in concept art stage.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Michel Ancel]] discussing and showing concept art for Chateau Dracula: [https://www.youtube.com/watch?v=d27RbKZi8gM]&lt;br /&gt;
* [http://nintendoeverything.com/ubisoft-originally-planned-a-dracula-castle-world-for-rayman-legends/]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Scrapped Content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=48569</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=48569"/>
		<updated>2015-11-01T10:17:56Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Rayman Legends Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th October 2013 (Wii U exclusive)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 12th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th April 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and it features very similar gameplay as such. It was initially planned to be a release title for the Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but on the 8th October 2012, Ubisoft stated that Rayman Legends had been delayed to the first quarter of 2013. By the end of 2012, Ubisoft had confirmed that the new release dates for the game would be the 26th February 2013 for North America and the 1st March 2013 for Europe, exclusively for the Wii U. However, on the 7th February 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, and that there was a PS3 and Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. On the 25th April 2013, Ubisoft decided to release the game at the end of August 2013 for Europe and the beginning of September in North America in order to avoid competition from other upcoming high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, on 28th May 2013. A PC release was also confirmed on 25th July. The game was also released on the PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smartphone game based on Legends&#039; art style, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, was developed by UbiSoft Casablanca and released for iOS and Android devices on 7 November 2013. It is the sequel to the previous title, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, which was based off &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Legends&#039;&#039;, all of the worlds except for the final unlockable bonus world feature themes inspired by real-world myths and tropes, from the medieval castles of [[Teensies In Trouble]] to the classical Greek architecture of [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world is sent to the moon to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is original and not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and ancient Greco-Roman buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[dark creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level. The 8-bit levels are carbon copies of the previous music levels, but with added visual effects and filters that greatly increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from &#039;&#039;[[Rayman Origins]]&#039;&#039; in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent&#039;s goal.&lt;br /&gt;
&lt;br /&gt;
Compared to &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;Legends&#039;&#039; features heavier shading on most sprites and even makes use of several 3D models (for the bosses of each world and several level elements). &#039;&#039;Legends&#039;&#039; also features real-time lighting, which was not present in &#039;&#039;Origins&#039;&#039;; this new technology allowed for levels to employ a light/dark motif, seen especially in levels from [[20,000 Lums Under the Sea]]. Overall, the graphics, while still rendered with the 2D UbiArt engine that was also used in &#039;&#039;Origins&#039;&#039;, look more realistic, taking a step away from the slapstick, exaggerated cartoon visuals in &#039;&#039;Origins&#039;&#039;. In addition to graphics, the physics were slightly altered, resulting in more precise movement and less &amp;quot;floaty&amp;quot; jumping.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak; one of the originals leak videos can be seen [https://www.youtube.com/watch?v=cH3mjUPVg-A here]). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, when the &#039;&#039;Rayman Legends&#039;&#039; website was unveiled, it showed a different plot summary to what was seen in the final game:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times&amp;lt;ref&amp;gt;http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased world, named [[Chateau Dracula]], and stating that maybe one day they would release it, thus suggesting DLC in the future. So far nothing been announced.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins is a section of the Gallery that contains 40 levels from &#039;&#039;Rayman Origins&#039;&#039;. Paintings are randomly unlocked by winning them through Lucky Tickets (though the player still needs to complete them in order).&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Due to the Lum rewards requiring twice the amount of Lums as in &#039;&#039;Origins&#039;&#039; (350 for a medal in &#039;&#039;Origins&#039;&#039;, 600 in &#039;&#039;Legends&#039;&#039;), many more Lums are present.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;, or their designs are updated (like Darktoons).&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are easier than the original game&#039;s, possibly due to updates to the physics engine.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/b/bc/RL_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/7/70/RL_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out, as well as the relatively un-established state of the Wii U user base. In early November 2014, Ubisoft reported that Rayman Legends was still selling well and contributing to the company&#039;s earnings.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:WiiU-Catapult(Land of the Livid Dead.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.jpg&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-Legends-Dragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
File:Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
File:Chateau-dracula-02.jpg&lt;br /&gt;
File:Chateau-dracula-03.jpg&lt;br /&gt;
File:Chateau-dracula-04.jpg&lt;br /&gt;
File:Chateau-dracula-05.jpg&lt;br /&gt;
File:Chateau-dracula-06.jpg&lt;br /&gt;
File:Rayman-rooftopa.jpg&lt;br /&gt;
File:Frogs-01.jpg&lt;br /&gt;
File:Frogs-02.jpg&lt;br /&gt;
File:Frogs-03.jpg&lt;br /&gt;
File:Frogs-04.jpg&lt;br /&gt;
File:Frogs-05.jpg&lt;br /&gt;
File:Frogs-06.jpg&lt;br /&gt;
File:Frogs-07.jpg&lt;br /&gt;
File:Frogs-08b.jpg&lt;br /&gt;
File:Rayman Legends Cyclops.jpg&lt;br /&gt;
File:Rayman Legends Mine Railway.jpg&lt;br /&gt;
File:Rayman Legends Mine.jpg&lt;br /&gt;
File:Rayman Legends Nenuphar.jpg&lt;br /&gt;
File:Rayman Legends Ruin.jpg&lt;br /&gt;
File:Rayman Legends Tree.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
File:Livingstone-Rayman-Legends.png&lt;br /&gt;
File:03 a Hades Palace.jpg&lt;br /&gt;
File:Pigasus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKenhWSVUQXSGnaMuhoCAx3dCn &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
[[hu:Rayman Legends]]&lt;br /&gt;
[[it:Rayman Legends]]&lt;br /&gt;
[[pl:Rayman Legends]]&lt;br /&gt;
[[es:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48568</id>
		<title>Scrapped nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48568"/>
		<updated>2015-11-01T10:15:45Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = unknown&lt;br /&gt;
| image = [[File:Scrapped_Nymph_RO.png|center|240px|]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039; (scrapped)&amp;lt;br /&amp;gt; [[The Daily Bubble]] #14&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This character design was scrapped from the final version of [[Rayman Origins]]. Not much is known about this nymphys, it&#039;s possible she was an alternate character design for [[Helena Handbasket]]. She can still be seen in the 14th issue of [[The Daily Bubble]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=48567</id>
		<title>Betilla</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=48567"/>
		<updated>2015-11-01T10:13:06Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Betilla&lt;br /&gt;
| image = [[Image:Betilla_RO.png|250px|&#039;&#039;Betilla&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman 2 (2D prototype)|&#039;&#039;Rayman 2&#039;&#039; (2D prototype)]], &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| portrayed by = Emmanuelle Cosso (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Andreas Schiffer (&#039;&#039;[[English with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives =[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped Nymph]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=She is gentle, benevolent and protective, but sometimes a little naughty – she is full of surprises. Betilla will give [[Rayman]] extraordinary powers and teach him to control them. Thanks to her, Rayman is better equipped to fight the evil creatures that will arise in his wake.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The benevolent yet badass Betilla from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is back with a vengeance. She is the eldest [[Nymph]], one of [[Polokus|Bubble Dreamer]]&#039;s first and most beloved creatures. She and her sisters will grant [[Rayman]] and his entourage the powers they will need to complete their quest.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betilla&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. In [[Rayman 1|the original game]], she is a powerful [[fairy]] who uses her magic to grant [[Rayman]] special powers that help him to recover the stolen [[the Great Protoon|Great Protoon]] from the clutches of the evil [[Mr Dark]]. In the sequel, &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is revealed that Betilla and her [[nymph]] sisters created Rayman in [[Pink Plant Woods|the Primordial Forest]] to be the protector of [[the Glade of Dreams|the world]].&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;===&lt;br /&gt;
Prior to the invasion by [[Mr Dark]], it seems that it was Betilla&#039;s job to protect [[the Great Protoon]] – the mystical orb which keeps the world in balance – and the [[Electoon]]s, little creatures which gravitate around it. Her powers were no match for those of the evil Mr Dark, who defeats her at the beginning of the game, stealing the Great Protoon and kidnapping the Electoons. Throughout the game, Betilla meets with [[Rayman]] five times, each time granting him a new [[Silver Lum|permanent power]], gradually building up his strength and abilities. During Rayman&#039;s battle with [[Space Mama]] in [[Space Mama&#039;s Crater|her Crater]], Mr Dark kidnaps Betilla and traps her in a tiny crystal ball. When Rayman defeats [[Mr Skops|Skops the Scorpion]] in [[Mr Skops&#039; Stalactites|his lair]], he hears Betilla crying out to him for help. At the end of the game, Rayman defeats Mr Dark in [[Candy Château|his Château]], and the inhabitants of [[the valley]] celebrate. Rayman&#039;s rescue of Betilla and his recovery of the Great Protoon are not shown, but an epilogue screen indicates that both occurred. Betilla does not appear in the direct sequels, &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; (where her role is taken by [[Ly the Fairy]]) and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; (which features no major fairy characters).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
Betilla makes a notable appearance in &#039;&#039;[[Rayman Junior]]&#039;&#039;, where she assists [[the Magician]] in giving [[Rayman]] an overview on the tasks he must carry out in order to complete a level. She had witnessed the theft of [[the Magic Book of Knowledge]] by Mister Dark one day as she was visiting the Magician&#039;s cottage. To allow the young player to practice, she has her own area on the world map called [[Betilla&#039;s Garden]], which is a series of simplified maps that cover most of Rayman&#039;s abilities. Betilla also appears in other educational &#039;&#039;Rayman&#039;&#039; games for even younger children.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins_003.jpg|thumb|320px|right|Betilla is revealed as the creator of [[Rayman]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Origins]]&#039;&#039;===&lt;br /&gt;
Betilla first appeared in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game she is identified as the oldest nymph and an old friend of [[Polokus]]. She ‘weaves the moonbeams of the second summer solstice’ to create [[Rayman]], whom she hopes will protect the balance of the universe; however, the young Rayman is rebellious, immature and unruly. Like the [[Livingstone]]s, Betilla is portrayed with limbs; a revision of her limbless appearance in [[Rayman 1|the original game]]. It is implied that she is also the trailer&#039;s narrator, and she seems to be recounting the game&#039;s events from a distant point in the future (presumably after the events of the first three &#039;&#039;Rayman&#039;&#039; platformers). &lt;br /&gt;
&lt;br /&gt;
In [[It&#039;s a Jungle Out There...]], the first level in the [[Jibberish Jungle]], Betilla is the first of the nymphs to be encountered, trapped inside the jaws of a Darktoon.  When Rayman, Globox and the Teensies rescue her, she gives them the power to attack. She also appears in some levels of the game congratulating for collecting enough Electoons. She is lastly seen meditating with her sisters to open the door to Moody Clouds. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Betilla&#039;s Back!]], which consists in a player rescuing her from a [[Darktoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|Betilla gives Rayman one of his powers.]]&lt;br /&gt;
&lt;br /&gt;
Betilla is one of the earliest creations of [[Polokus]], making her one of the most ancient creatures in [[the Crossroads of Dreams]]. In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; she shares only a few attributes of a typical [[fairy]], such as her ability to float in mid-air, and her ability to give Rayman his powers with her magic. She does not have wings, and does not appear to have the elven ears characteristic of other fairies such as [[Ly the Fairy|Ly]]. She has long red hair, and wears a green and yellow dress, and a hat and shoes covered with blue stars. At the tip of her hat float three pink orbs.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Origins&#039;&#039;, while she retains her long red hair (which has become even longer) and ability to float, she now has small, very translucent wings, wears a bikini top, a short skirt and a tall pointy hat of dark and light green colours, and what appears to be dark green kneesocks that are worn up to her now-existent thighs.  She also wears small golden earrings, a necklace and several gold bangles on both forearms. &lt;br /&gt;
&lt;br /&gt;
She appears to be a meditative and peaceful character in both games (despite the chaos [[Mr Dark]] has brought upon [[the valley]] in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;), with great wisdom and the helpfulness to guide Rayman throughout his quest and teach him to use his powers effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:R2_2D_Prototype_Betilla.jpg|thumb|right|Betilla, as she would have appeared in [[Rayman 2 (2D prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
* Early in its development, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; [[Rayman 2 (2D prototype)|was planned as a 2D game]] very similar to [[Rayman 1|the original]]. An early promotional video and magazine preview revealed that Betilla would make an appearance in the game, and that she would be imprisoned by the [[Robo-Pirate]]s. In the final, 3D version of the game, Betilla was replaced by [[Ly the Fairy|Ly]], a different [[fairy]].&lt;br /&gt;
* Another character with some resemblance is [[Betina]] from &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, but only her name and the colours of her clothes and hair support this speculation.&lt;br /&gt;
* Betilla&#039;s name can be seen on a leaderboard in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, alongside a default score of 9000.&lt;br /&gt;
* The ending of &#039;&#039;[[Rayman Junior]]&#039;&#039; shows Betilla knitting while housesitting the Magician&#039;s cottage and watching as he celebrates Rayman&#039;s victory on the television.&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also reveals that [[Betilla&#039;s House|Betilla has a house of her own]]. Players can explore it and find extra activities.  It also works as the menu for the game. This image also appears in the French &#039;&#039;&#039;[http://www.raymanpc.com/Img/dossierpresse_rayman3.pdf dossier presse]&#039;&#039;&#039; booklet which was released to tie in with &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;; in the booklet, the image of the house is used as the background for a page which gives an overview of [[Rayman 1|the original game]] in general. &lt;br /&gt;
* In 2007, [[Ubisoft]] partnered with UNICEF to create &#039;&#039;&#039;[http://www.youtube.com/watch?v=YsQHz6lSzK0 three brief videos]&#039;&#039;&#039; to raise awareness of children&#039;s rights issues. In one of the videos, [[Rayman]] chastises a [[Rabbid]] for not sharing a book with a [[baby Globox]]. On the front cover of the book is a picture of Betilla the Fairy.&lt;br /&gt;
* After a [[bomber clown]] draws a picture of Betilla in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, [[the Magician]] identifies her as his ‘favourite fairy’.&lt;br /&gt;
* When the first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039; was revealed, Betilla looked very different in appearance compared to her final design in the game. In the trailer, she was a little bit shorter, she had a few jewelry on her and she looked older.&lt;br /&gt;
* Betilla makes an appearance in the animated sketch comedy television series [http://en.wikipedia.org/wiki/Mad_(TV_series) Mad], in an episode entitled &amp;quot;Adventures of TaunTaun / Everyone Loves Rayman.&amp;quot; The sketch portrays her as Rayman&#039;s wife, with whom they have two Teensies as their own children and her name is change to Betilda. This sketch is a combined parody of the Rayman series and the American sitcom [http://en.wikipedia.org/wiki/Everybody_Loves_Raymond Everybody Loves Raymond.]&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetillaRJ.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 002.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 003.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 004.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman Brain Games VIGNET.png|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 005.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 006.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Betilla_house.png|thumb|200px|none|Betilla&#039;s house]]&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetillaHouseActivity.PNG|thumb|200px|none|Betilla&#039;s house]]&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Betilla.gif|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RO Posing BetillaTheNymph.jpg|thumb|200px|none|Concept art for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RO Betilla Trailer.jpg|thumb|200px|none|Betilla from the first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Fairy green.png|thumbnail]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:PopCulture Mad.jpg|thumbnail|Betilla as she appears in MAD]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1characters}}&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bétilla]]&lt;br /&gt;
[[de:Betilla]]&lt;br /&gt;
[[hu:Betilla]]&lt;br /&gt;
[[it:Betilla]]&lt;br /&gt;
[[pl:Betilla]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Fairies]]&lt;br /&gt;
[[Category: Friends from Rayman 1]]&lt;br /&gt;
[[Category: Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=48566</id>
		<title>Big Mama</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Big_Mama&amp;diff=48566"/>
		<updated>2015-11-01T10:12:48Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Big Mama&lt;br /&gt;
| image = [[File:RaymanOrigins 001.jpg|320px|&#039;&#039;Big Mama&#039;&#039;]]&lt;br /&gt;
| alignment = Bad, then good&lt;br /&gt;
| portrayed by = [[Michel Ancel]] (roars; unconfirmed) &amp;lt;br /&amp;gt;Christophe Héral&#039;s aunt (singing voice)&amp;lt;br /&amp;gt;Gabrielle Shragger (nymph form voice)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]&lt;br /&gt;
| resistance = [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Jewellery, spikes&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped Nymph]] (sister)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Big? Yes. Motherly? Only if your mother resembles a ten-ton squid.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I&#039;ll talk to Voodoo mamma about reversing that spell.. Oh! You&#039;re cool with it! ha ha ha! Oh, yeah! If you get cravings, consult a voodoo mamma fast!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Did the Voodoo mammas find a cure for your blues? Hee hee hee! Now that you&#039;re incognito...go crazy!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=That was a nightmare... Thanks!|sign=Voodoo Mamma|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=To play a joke on his friend, [[Rayman]] asked Voodoo Mama to paint him like [[Globox]] with a spell. There&#039;s only one problem, he doesn&#039;t know how to get rid of the spell...|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:VoodooMamma.png|thumb|left|Big Mama&#039;s true form: a nymph called Voodoo Mamma.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Mama&#039;&#039;&#039; is a gigantic pink tentacled monster who acts as the optional final boss of &#039;&#039;[[Rayman Origins]]&#039;&#039;, and the final boss of the [[Back to Origins]] mode of &#039;&#039;[[Rayman Legends]]&#039;&#039;. She is fought in [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]], a hellish underworld and optional final level which can only be accessed by collecting all of the [[Skull Tooth|Skull Teeth]] in the game. Several editions of &#039;&#039;[[The Daily Bubble]]&#039;&#039; showed a middle-aged female member of [[Globox&#039;s species]], known as [[Mamma Hité]], who bore a strong resemblance to Big Mama (and is still mentioned by the Bubble Dreamer); however, in the final version of the game, Big Mama turns into a [[nymph]] called &#039;&#039;&#039;Voodoo Mamma&#039;&#039;&#039; when she is defeated, and [[Mamma Hité]] is never seen. &lt;br /&gt;
&lt;br /&gt;
Big Mama was first revealed in the game&#039;s announcement trailer, where she is seen battling [[Rayman]] and [[Globox]] in the [[Mystical Pique]]s. Later artwork shows her tentacles descending from the clouds above the mountain, suggesting that the players would have to climb to reach her. However, in the final version of the game, the battle with Big Mama was relocated to [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]]. When [[Rayman]], [[Globox]], and the two [[Teensie]]s enter Big Mama&#039;s lair, she is painting her nails while singing (her voice here is provided by Christophe Héral&#039;s aunt).&lt;br /&gt;
&lt;br /&gt;
At one point it was stated that Big Mama&#039;s monstrous roars had been provided by series creator [[Michel Ancel]], but this may have changed during the development of the game, as she sounds distinctly feminine in the final version. Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, voices Voodoo Mamma.&lt;br /&gt;
&lt;br /&gt;
Beating Big Mama in &#039;&#039;[[Rayman Origins]]&#039;&#039; unlocks in the HD consoles (except PC) the hidden trophy/achievement [[Nothing Lasts Forever]].&lt;br /&gt;
&lt;br /&gt;
The reward gallery in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; reveals that Voodoo Mamma&#039;s title in nymph form is Fée de la Mort, which is French for &#039;Death Fairy&#039;.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
As her name might suggest, Voodoo Mamma is referred to as the fairy of the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. She appears as a gothic [[nymph]]. She has numerous tattoos on her legs. She sports a pink dress, with a hairy skull on the front. She has spiky, Golden wristbands, (not unlike her monster form) with a hairy skull hanging from each ear. Her hair is purple, with three ponytails with bones on the end. Unlike the nymphs who have all fairy wings and large bust, she has small bat wings and small breasts. She also has a pretty deep voice.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg|This early artwork shows Big Mama&#039;s tentacles atop [[Mystical Pique]].&lt;br /&gt;
File:RJR FéedelaMort&amp;amp;Voodoo.png&lt;br /&gt;
File:RJR FéedelaMort.png&lt;br /&gt;
File:RJR FéedelaMort&amp;amp;Rayman1.png&lt;br /&gt;
File:RJR FéedelaMort&amp;amp;Rayman2.png&lt;br /&gt;
File:RJR BossMama.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mamma Voudou]]&lt;br /&gt;
[[de:Voodoo Mama]]&lt;br /&gt;
[[pl:Wielka Mama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Origins]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Helena_Handbasket&amp;diff=48565</id>
		<title>Helena Handbasket</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Helena_Handbasket&amp;diff=48565"/>
		<updated>2015-11-01T10:12:21Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Helena Handbasket&lt;br /&gt;
| image = [[File:HelenaHandbasket.png|center|240px|&#039;&#039;Helena Handbasket&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped Nymph]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helena Handbasket&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;.  She is one of [[Betilla]]&#039;s sisters that is imprisoned in the mouth of a [[Darktoon]], and is first encountered in [[Moseying the Mountain]], the first level in the [[Mystical Pique]].  When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she gives them the power to run on walls. There&#039;s a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Nymphs Rock!]], which consists in a player rescuing her from a [[Darktoon]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
Helena is referred to as the Mountain Nymph.  She has mid-length blonde hair (noticably the shortest of the family) and is one of only two nymphs in the family to wear a dress - a blue one, with furry trimmings at the top and bottom.  Along with [[Betilla]], she does not wear a hat made from an animal hide or skull, but what appears to be a waterdrop-shaped hat with the same furry trimming. Pieces of the same furry material is also worn around both her ankles and wrists.&lt;br /&gt;
&lt;br /&gt;
Her name is derived from the phrase &amp;quot;&#039;&#039;hell in a handbasket&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Role in &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When Helena is rescued, she is then seen on the map of the Mystical Pique before the players reach [[Way of the Electoons]], which is a level consisting of an [[Electoon]] bridge.  If the players gather enough Electoons, she will grant them access to this level.&lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], Helena is seen as the only nymph to stay floating in the centre of the portal that leads to the Moody Clouds, and to chant a spell to open it once all of the Four Kings are defeated.  Therefore she is the only nymph that does not meditate, as there isn&#039;t a king that rules the Moody Clouds.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Her name is a play on the phrase &amp;quot;hell in a handbasket&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ambre Écueil]]&lt;br /&gt;
[[de:Helena Handbasket]]&lt;br /&gt;
[[pl:Górolina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Annetta_Fish&amp;diff=48564</id>
		<title>Annetta Fish</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Annetta_Fish&amp;diff=48564"/>
		<updated>2015-11-01T10:11:58Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Annetta Fish&lt;br /&gt;
| image = [[File:AnnettaFish.png|center|240px|&#039;&#039;Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped Nymph]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annetta Fish&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;.  She is one of Betilla&#039;s sisters that is imprisoned in the mouth of a [[Darktoon]], and is first encountered in [[Port &#039;O Panic]],  the first level of the [[the Sea of Serendipity]].  When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she will give them the power to dive underwater. There&#039;s a PlayStation Network trophy and Xbox LIVE Gamerscore achievement, called [[Merm-Aid!]], which consists in a player rescuing her from a [[Darktoon]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
As her name might suggest, Annetta is referred to as the Ocean Nymph.  She has long, navy blue hair, wears a light blue miniskirt, stockings and gloves that cover most of her arms, all with a scaly finish, and she wears the skull of a fish enemy on her head.  She is the only nymph in the family that doesn&#039;t necessarily wear a garment on her torso, but rather a bra made from what appears to be shells.  Along at least one of her stockings, is a full fish skeleton.  &lt;br /&gt;
&lt;br /&gt;
==Role in &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When Annetta is rescued, she is then seen on the map of the Sea of Serendipity before the players reach [[Bad Bubbles and Beyond]], which is a level consisting of an [[Electoon]] bridge.  If the players gather enough Electoons, she will grant them access to this level.  Later on she is seen in the [[Angsty Abyss]], before the players enter [[Murray of the Deep]], the boss level of this world.&lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], she is seen along with the other nymphs floating in the top right corner of the portal that leads to the Moody Clouds; once the Water King is defeated, she is lastly seen meditating.&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dora Dodemer]]&lt;br /&gt;
[[de:Annetta Fisch]]&lt;br /&gt;
[[pl:Rybolina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=48563</id>
		<title>Edith Up</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=48563"/>
		<updated>2015-11-01T10:11:42Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Edith Up&lt;br /&gt;
| image = [[File:EdithUp.png|center|240px|&#039;&#039;Edith Up&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped Nymph]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edith Up&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;.  She is one of Betilla&#039;s sisters that is imprisoned in the mouth of a Darktoon, and is encountered somewhere in the [[Gourmand Lands]].  When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she will give them the power to use funnels to change to different sizes. There is a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Feed the Fairy!]], which consists in a player rescuing her from a [[Darktoon]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
As her name might suggest, Edith is referred to as the Gourmet fairy.  She has long, curly blonde hair, wears a red bikini top and miniskirt, and also wears the hide of a red [[Baby Dragon Chef]] on her head.  Her eyes are the smallest in the family, and her skin is noticeably tanned compared to her sisters, though lighter than that of [[Holly Luya]]. She is also larger than her sisters and she is more bustier than her sisters. She also a little chubby.&lt;br /&gt;
&lt;br /&gt;
==Role in &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When Edith is rescued, she is then seen on the map of the Gourmand Lands before the players reach [[Mending the Rift]], which is a level consisting of an [[Electoon]] bridge.  If the players gather enough Electoons, she will grant them access to this level.  Later on she is seen in the [[Luscious Lakes]], before the players enter [[My Heartburn&#039;s for You]], the boss level of this world. &lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], she is seen along with the other nymphs floating in the top right corner of the portal that leads to the Moody Clouds; once the Fire King is defeated, she is lastly seen meditating.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Her name is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
*[http://tcrf.net/images/8/8f/RFR_Fairy.png Sprites] of Edith were ripped from &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, with the updated shading seen in &#039;&#039;[[Rayman Legends]]&#039;&#039;, suggesting that she may have been planned for inclusion in the game at some point.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Trapped Edith Up.jpg|thumb|320px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Freed Edith Up.jpg|thumb|320px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Edith Up.png|thumb|320px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sandra Misu]]&lt;br /&gt;
[[de:Edith Up]]&lt;br /&gt;
[[pl:Żarłolina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Holly_Luya&amp;diff=48562</id>
		<title>Holly Luya</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Holly_Luya&amp;diff=48562"/>
		<updated>2015-11-01T10:10:52Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Holly Luya&lt;br /&gt;
| image = [[File:HollyLuya.png|center|240px|&#039;&#039;Holly Luya&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Scrapped Nymph]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holly Luya&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;.  She is one of [[Betilla]]&#039;s sisters that is imprisoned in the mouth of a Darktoon, and is encountered in the first area of [[Crazy Bouncing]], the first level of the [[Desert of Dijiridoos]].  When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she will give them the power to hover, in the same way as Betilla granted Rayman the power to use his hair as a [[helicopter]] in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. There&#039;s a PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Beautiful Beats!]], which consists in a player rescuing her from a [[Darktoon]]. &lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
Holly is referred to as the Music Nymph.  She has long purple-blue hair (though not the longest in the family), wears a light blue bikini top and miniskirt (which is held together with a tooth), and wears the skull of a bird enemy on her head; that, along with her bikini top, are lined with bright green and red feathers.  Her skin is noticably the darkest of the family, and has several bright blue markings on various parts of her body.  She also has bandages wrapped around both her ankles and wrists.&lt;br /&gt;
&lt;br /&gt;
==Role in &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
When Holly is rescued, she is then seen on the map of the Desert of Dijiridoos before the players reach [[No Turning Back]], which is a level consisting of an [[Electoon]] bridge.  If the players gather enough Electoons, she will grant them access to this level.  Later on she is seen in the Grumbling Grottos, before the players enter [[To Bubblize a Mocking Bird]], the boss level of this world. &lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], she is seen along with the other nymphs floating in the top left corner of the portal that leads to the Moody Clouds; once the Music King is defeated, she is lastly seen meditating.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Her name is a play on the word &amp;quot;Hallelujah&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Aline Louïa]]&lt;br /&gt;
[[de:Holly Luya]]&lt;br /&gt;
[[pl:Muzolina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48561</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48561"/>
		<updated>2015-11-01T10:09:47Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* List of nymphs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Nymph&lt;br /&gt;
| image = [[File:Rayman Origins Nymphs.jpg|320px|&#039;&#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nymphs&#039;&#039;&#039; are a group of beautiful [[fairy|fairies]] who appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They make their most prominent appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Head Nymph, [[Betilla the Fairy|Betilla]], also appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]; the other nymphs are her younger sisters. The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows a flashback in which Betilla is levitating in a stone circle in [[Pink Plant Woods|the Primordial Forest]], a location from the original game. With her hands she gathers rays of moonlight and weaves them into a glowing orb, which solidifies to form [[Rayman]] – this is the origin [[the Knowledge of the World|hinted at]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Rayman was created by the Nymphs to preserve the equilibrium of the universe from the nightmares of [[Polokus]].There role in the game is to provide new powers to Rayman and his friends when rescued from a Darktoon cage.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
While they all seem to look different in there own way, they do share some similarities:They all have small transparent fairy like wings (with the exception of Big Mama), hats and curvy bodies.&lt;br /&gt;
&lt;br /&gt;
==List of nymphs==&lt;br /&gt;
* Head Nymph [[Betilla the Fairy|Betilla]]&lt;br /&gt;
* [[Holly Luya]], the Music Nymph&lt;br /&gt;
* [[Edith Up]], the Gourmet Fairy&lt;br /&gt;
* [[Annetta Fish]], the Ocean Nymph&lt;br /&gt;
* [[Helena Handbasket]], the Mountain Nymph&lt;br /&gt;
* [[Big Mama]], Land of the Livid Dead Nymph&lt;br /&gt;
* [[Scrapped Nymph]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Scrapped Nymph RO.png|200px|thumb|right|The scrapped nymph]]&lt;br /&gt;
*It seem that the nymphs at one point were going to have each one there own animation when rescued, this was shown in a demo played by Michel Ancel.&lt;br /&gt;
*There also a [[Scrapped Nymph]] that was intended to appear in the game. It mostly resembles Betilla but wears some sort of airline hostess uniform. It is unknown what would have been her role in the game.&lt;br /&gt;
*Some of the nymphs&#039; names are a pun to something, for example: [[Edith Up]] is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman_Origins.png|thumb|center|300px|The newly-created [[Rayman]] mischievously blowing Betilla&#039;s skirt up with his [[helicopter|helicopter hair]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:VoodooMamma.png|thumb|center|150px|[[Big Mama]]&#039;s true form, a Nymph.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:BetillaPoingGrappin.png|frame|center|[[Betilla the Fairy]] in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Edith Up.png|thumb|center|320px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RO Posing BetillaTheNymph.jpg|thumb|center|320px|Concept art for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Nymphe]]&lt;br /&gt;
[[de:Nymphe]]&lt;br /&gt;
[[hu:Nimfa]]&lt;br /&gt;
[[pl:Nimfa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48560</id>
		<title>Scrapped nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48560"/>
		<updated>2015-11-01T10:09:14Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = unknown&lt;br /&gt;
| image = [[File:Scrapped_Nymph_RO.png|center|240px|]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This character design was scrapped from the final version of [[Rayman Origins]]. Not much is known about this nymphys, it&#039;s possible she was an alternate character design for [[Helena Handbasket]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48559</id>
		<title>Scrapped nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48559"/>
		<updated>2015-11-01T10:08:10Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = unknown&lt;br /&gt;
| image = [[File:Scrapped_Nymph_RO.png.png|center|240px|&#039;&#039;Helena Handbasket&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]] &lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla the Fairy|Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This character design was scrapped from the final version of [[Rayman Origins]]. Not much is known about this nymphys, it&#039;s possible she was an alternate character design for [[Helena Handbasket]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48558</id>
		<title>Scrapped nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48558"/>
		<updated>2015-11-01T10:06:34Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Unknown&lt;br /&gt;
| image = [[File:Scrapped_Nymph_RO.png|320px|&#039;&#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Unknown, Possible Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This character design was scrapped from the final version of [[Rayman Origins]]. Not much is known about this nymphys, it&#039;s possible she was an alternate character design for [[Helena Handbasket]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48557</id>
		<title>Scrapped nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48557"/>
		<updated>2015-11-01T10:06:08Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Unknown&lt;br /&gt;
| image = [[File:Scrapped_Nymph_RO.png|320px|&#039;&#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Unknown, Possible Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This character design was scrapped from the final version of [[Rayman Origins]]. Not much is known about this nymphys, it&#039;s possible she was an alternate character design for [[Helena Handbasket]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Scrapped Content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48556</id>
		<title>Scrapped nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scrapped_nymph&amp;diff=48556"/>
		<updated>2015-11-01T10:05:46Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Created page with &amp;quot;{{Character  | name = Unknown | image = &amp;#039;&amp;#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&amp;#039;&amp;#039; | alignm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Unknown&lt;br /&gt;
| image = [[File:Scrapped_Nymph_RO.png|320px|&#039;&#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Unknown, Possible Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This character design was scrapped from the final version of [[Rayman Origins]]. Not much is known about this nymphys, it&#039;s possible she was an alternate character design for [[Helena Handbasket]].&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48555</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Nymph&amp;diff=48555"/>
		<updated>2015-11-01T09:59:21Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Nymph&lt;br /&gt;
| image = [[File:Rayman Origins Nymphs.jpg|320px|&#039;&#039;From left to right: Betilla, Holly Luya, Helena Handbasket, Edith Up and Annetta Fish&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = Nymph; [[fairy]]&lt;br /&gt;
| status = Creators of [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nymphs&#039;&#039;&#039; are a group of beautiful [[fairy|fairies]] who appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They make their most prominent appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Head Nymph, [[Betilla the Fairy|Betilla]], also appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]; the other nymphs are her younger sisters. The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows a flashback in which Betilla is levitating in a stone circle in [[Pink Plant Woods|the Primordial Forest]], a location from the original game. With her hands she gathers rays of moonlight and weaves them into a glowing orb, which solidifies to form [[Rayman]] – this is the origin [[the Knowledge of the World|hinted at]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Rayman was created by the Nymphs to preserve the equilibrium of the universe from the nightmares of [[Polokus]].There role in the game is to provide new powers to Rayman and his friends when rescued from a Darktoon cage.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
While they all seem to look different in there own way, they do share some similarities:They all have small transparent fairy like wings (with the exception of Big Mama), hats and curvy bodies.&lt;br /&gt;
&lt;br /&gt;
==List of nymphs==&lt;br /&gt;
* Head Nymph [[Betilla the Fairy|Betilla]]&lt;br /&gt;
* [[Holly Luya]], the Music Nymph&lt;br /&gt;
* [[Edith Up]], the Gourmet Fairy&lt;br /&gt;
* [[Annetta Fish]], the Ocean Nymph&lt;br /&gt;
* [[Helena Handbasket]], the Mountain Nymph&lt;br /&gt;
* [[Big Mama]], Land of the Livid Dead Nymph&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Scrapped Nymph RO.png|200px|thumb|right|The scrapped nymph]]&lt;br /&gt;
*It seem that the nymphs at one point were going to have each one there own animation when rescued, this was shown in a demo played by Michel Ancel.&lt;br /&gt;
*There also a [[Scrapped Nymph]] that was intended to appear in the game. It mostly resembles Betilla but wears some sort of airline hostess uniform. It is unknown what would have been her role in the game.&lt;br /&gt;
*Some of the nymphs&#039; names are a pun to something, for example: [[Edith Up]] is a pun on &amp;quot;Eat it up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman_Origins.png|thumb|center|300px|The newly-created [[Rayman]] mischievously blowing Betilla&#039;s skirt up with his [[helicopter|helicopter hair]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:VoodooMamma.png|thumb|center|150px|[[Big Mama]]&#039;s true form, a Nymph.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:BetillaPoingGrappin.png|frame|center|[[Betilla the Fairy]] in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Edith Up.png|thumb|center|320px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RO Posing BetillaTheNymph.jpg|thumb|center|320px|Concept art for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Nymphe]]&lt;br /&gt;
[[de:Nymphe]]&lt;br /&gt;
[[hu:Nimfa]]&lt;br /&gt;
[[pl:Nimfa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48554</id>
		<title>Ly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48554"/>
		<updated>2015-11-01T09:51:25Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ly&lt;br /&gt;
| image = [[Image:Ly - Artwork - Scan .png|center|&#039;&#039;Ly&#039;&#039;|120px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Power provider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ly is a [[fairy]], and like all fairies, she possesses great powers. Unfortunately, the explosion of [[the Heart of the World|the Primordial Core]] by [[Robo-Pirate|the pirates]] has weakened her. When she has regained enough energy, she can create [[Silver Lum]]s, which give amazing new powers to [[Rayman]].|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. She debuted in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and made briefer appearances in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance versions of &#039;&#039;Rayman 3&#039;&#039;]] and &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)|Rayman Raving Rabbids]]&#039;&#039;. Along with her fellow [[fairy|fairies]], she is an emissary of her creator [[Polokus]], and it is her job to provide information about him and [[Four Masks of Polokus|his Four Masks]], as well as using her magical powers to create [[Silver Lum]]s that endow [[Rayman]] with new [[:Category:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
[[File:LyFairyGlade.jpg|thumb|320px|Ly as she appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Ly&#039;s story begins in Rayman&#039;s mind, when she tells him that the [[Robo-Pirates]] have broken the [[Heart of the World]] into 1000 [[Yellow Lum]]s and that it has weakened her, before he gets captured.  She is then consulted by [[Globox]], who she gives a Silver Lum to give to Rayman before they are both captured.  While Globox is taken to the Buccaneer, Ly is held prisoner in an electrified forcefield in one of the pirate strongholds, deep in the [[Fairy Glade]].  The Silver Lum she created gives Rayman the ability to shoot balls of energy, and it is put to good use as he eventually finds her and destroys the machine that controlled the forcefield, freeing her.  By then, she only has enough energy to create one Silver Lum, which upgrades Rayman&#039;s shooting ability to be used with Purple [[Lums]].  Before leaving to gather more energy, she passes her knowledge about Polokus and his four masks to him.&lt;br /&gt;
&lt;br /&gt;
Later on, Ly makes more Silver Lums that make Rayman even more powerful, and by the time he reaches [[Razorbeard]] in the [[Crow&#039;s Nest]], she uses one to save him from falling into the vast body of lava, and using telepathy, encourages him to fight until the robot Admiral is defeated.  When the battle is over, at first she was made to believe that Rayman did not survive the explosion high in the sky, until he turns up alive.&lt;br /&gt;
&lt;br /&gt;
Additionally, Ly offers Rayman to join her in a race through [[the Walk of Life]] and [[the Walk of Power]], in which extra Yellow Lums are found, and offer him to have his health and power maximised.  Despite it being a race, Ly does not have to be beaten.      &lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|thumb|right|320px|A hologram of Ly is used to represent [[the Walk of Life|the Walks of Life]] [[the Walk of Power|and Power]] in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Image:LyR2.png|thumb|120px|Ly.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is revealed that Ly resides in a house built in a giant tree somewhere in the [[East Plain]], and it is there that she offers Rayman to play some mini games that top up his health and power, provided that he frees and brings to her enough [[Familiar Spirit]]s for each game.  She also meditates from a stone in the area of [[Globox&#039;s House]], and a stele in [[Rainbow Creek]].  She is also a playable character in the unlockable mini game [[Missile Dogfight]].  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2 Forever&#039;&#039;===&lt;br /&gt;
Ly plays a similar role in &#039;&#039;Rayman 2 Forever&#039;&#039;, the handheld adaptation of &#039;&#039;Rayman 2&#039;&#039;, but like most characters her part is reduced due to the limitations of the Game Boy Color. She is not captured in the Fairy Glade and is simply encountered there. She does not give Rayman the power to swing from purple lums on screen, although the rings (the equivilent to the purple lums in this version) do not appear until after her meeting with Rayman in the Fairy Glade, suggesting she may have given him this power after all and it was simply not shown. She tells Rayman to gather the masks of Polukus as always, but offers no explaination as to what they are. She appears several times throughout the game to give Rayman the temporary Super Helico power, and instructs him to destroy Razorbeard before the final battle. She congratulates Rayman upon his victory.&lt;br /&gt;
&lt;br /&gt;
[[Image:LyRRRgba.png|frame|left|Ly as she appears in [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; for the GBA]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
Concept art of [[Rayman 3]] shows wat appears to be a scrapped character design for Ly&#039;s appearance in the game, for unknown reasons Ly&#039;s character was dropped from the game. The concept art can still be found in [[Rayman 3 Print Studio]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ly plays largely the same role as [[Betilla the Fairy]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Oddly enough, Ly&#039;s sprite in this game shows that her tail is missing, and is now replaced a large ponytail at the back of her head, though in a cut-scene she still has her original tail and short hair.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
Ly makes some brief appearances in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where she gives Rayman a costume medallion every time he defeats a boss. While the game uses the same sprites as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], she has a new appearance in the cut-scenes, where the front of her hair is curlier than before, she has pale blue lipstick, and her suit reveals her shoulders.&lt;br /&gt;
&lt;br /&gt;
==Character description== &lt;br /&gt;
[[Image:Ly the Fairy.jpg|thumb|320px|Ly as she appears in &#039;&#039;Rayman Revolution&#039;&#039;.]]&lt;br /&gt;
===Appearance and design===&lt;br /&gt;
While she is of a very thin build, Ly shares some typical fairy attributes, such as her long elven ears, her magical powers, and the ability to float in mid-air. Like [[Betilla the Fairy]], she does not have wings. She has short purple hair and a long, bushy tail of the same colour, while having green eyes and lips. Contrary to popular belief, she is not naked, but wears a yellow suit with plum stripes and swirls all over; according to one of the earliest &#039;&#039;Rayman 2&#039;&#039; websites, she &#039;dresses like the [[People of Prhys]]&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20000303195426/http://www.rayman2.com/en/story/story_txt3.html&amp;lt;/ref&amp;gt;, though it is not known who these people are. The same website initially describes her as an &amp;quot;intriguing feline creature&amp;quot;, suggesting that she may have indeed been such originally, though it is unknown as to why she had been redesigned as mostly elven; what remains in her final design is her tail. Early concept artwork for &#039;&#039;Rayman 2&#039;&#039; that depicted her shows that she had most likely been originally an anthropomorphic cat, as she appeared to have cat ears and a non-human nose. In [[The Walk of Life|the Walks of Life]] and [[The Walk of Power|Power]], she sometimes runs on all fours.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
Ly shows great athletic and gymnastic skills, perhaps more so than [[Rayman]]&#039;s, as she can run faster and jump much higher than he can. In fact, she can cross very large gaps, such as on the river in [[the Walk of Power]], while Rayman would have to use his [[Helicopter]].  However, it is possible for the player to outrun her in [[the Walk of Life]], though in all versions of the game, apart from &#039;&#039;[[Rayman Revolution]]&#039;&#039;, she will simply teleport herself to the finishing point if she is too far behind. Despite being very thin, a piece of official artwork depicts her with enough strength to juggle all of Rayman&#039;s body parts with ease. She can also shoot [[energy sphere]]s, like Rayman&#039;s, as a method of defence.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Similar to [[Betilla the Fairy]], she is a calm and very meditative character, even in her captivity at [[the Fairy Glade]], and spends most of her time meditating deep in the forest, by floating while in a [http://en.wikipedia.org/wiki/Lotus_position sitting lotus position]. Rayman says that [[the Woods of Light]] is one of her favourite places to be. When she is not meditating, she is a fun-loving and friendly character that puts a lot of faith and trust in the heroes of the world, and is willing to help Rayman defeat [[Admiral Razorbeard]] and the [[Robo-Pirate army]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if she is at all related to [[Tily]], a much younger [[fairy]] who appears in &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;, and who shares some of her features and has a similar name to her. It has been speculated that Tily was created as a replacement for Ly in these games, as Ly is still seen on some of their promotional artwork.&lt;br /&gt;
&lt;br /&gt;
The original &#039;&#039;Rayman 2&#039;&#039; website describes her as &#039;wild and independant&#039;, and says that she shares the secrets of the [[People of Prhys]], and helps Rayman to protect them from harm.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ly_juggling_animation.gif|thumb|Ly juggling]]&lt;br /&gt;
*Ly was originally going to appear in &#039;&#039;[[Rayman M]]&#039;&#039;, as several promotional pictures and even the back cover of the game showed, but was in the end replaced by [[Tily the Fairy]].&lt;br /&gt;
* There was a concept artwork for &#039;&#039;Rayman 3&#039;&#039; which may have depicted Ly with a totally different appearance. She had no tail, but instead had huge dragonfly-like wings, her hair and lips were now phthalo blue instead of purple, and she wore a new outfit of the same colour, as well as a pair of elbow length gloves, while also having blue dots over her face and arms. This design was dropped from the final game, though it can be found as a printable in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
* Ly likes to juggle – several &#039;&#039;Rayman 2&#039;&#039; images depict her juggling at least three red balls, and even Rayman&#039;s body parts.       &lt;br /&gt;
* Ly&#039;s voice in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; is an echoing, feminine voice. In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, although Ly spoke English, this echoing voice is still heard in the background.&lt;br /&gt;
* She takes part of a music band in the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where she plays the banjo.&lt;br /&gt;
* In the Japanese version of &#039;&#039;Rayman 2&#039;&#039; for the Dreamcast and &#039;&#039;Rayman Revolution&#039;&#039;, Ly&#039;s entire appearance had been changed to suit the preferences of the Japanese market. Her eyes were rounder, her pupils were bigger and a lighter shade of green in colour, she was given thin eyebrows the same colour as her hair, and instead of green lips, they were now pink.  Her clothes also became purple and white. She is known as ‘Rai’ (ﾗｲ) in all Japanese versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Cameos===&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman M]]&#039;&#039;:&#039;&#039;&#039; In [[Ly&#039;s Palace]], an ice sculpture of Ly is found the centre of the room.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;:&#039;&#039;&#039; In the third phase of [[the Longest Shortcut]], another statue of Ly can be found hidden behind a painting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:LySketch.jpg|Ly charging up an energy sphere. Her cat-like ears and oddly shaped nose are visible.&lt;br /&gt;
File:LYSPIR-1.jpg|Using her powers to restore Rayman&#039;s health and power.&lt;br /&gt;
File:RaymanLySketch02.jpg|Ly loves to juggle, and does so with Rayman&#039;s body parts&lt;br /&gt;
File:LyCatlike.jpg|Ly demonstrates her feline traits by standing on all fours.&lt;br /&gt;
File:RLRomance.jpg|This sketch shows a romantic link between Rayman and Ly. This is confirmed on [[Report N° 20Z|a &#039;&#039;Rayman 2&#039;&#039; site]], but not in the game itself.&lt;br /&gt;
File:RaymanLy001.jpg|Ly and Rayman spend some time together on a [[warship]] in this &#039;romantic&#039; wallpaper.&amp;lt;ref&amp;gt;http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LyJapan.jpg|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
File:Lyjapan1.jpg|Japanese concept artwork&lt;br /&gt;
File:LyRM1.jpg|Several promotional posters for &#039;&#039;[[Rayman M]]&#039;&#039; show Ly.&lt;br /&gt;
File:RaymanMGroup.jpg|This image was used as part of the final back cover of &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
File:UglyLy.jpg|Ly concept art from the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionBand.jpg|Ly taking part in the band during the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|Holograms of Ly invite [[Rayman]] to her levels in [[the Hall of Doors]]&lt;br /&gt;
File:TheWalkofPowerPC.jpg|Ly about to start a race with [[Rayman]] in [[the Walk of Power]]&lt;br /&gt;
File:Forcefield.jpg|Trapped within the electric forcefield in [[the Fairy Glade]].&lt;br /&gt;
File:RR-PS2-MissileDogfight.jpg|Ly is a playable character in the [[Dogfight]] minigame in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
File:LySuperHelico.jpg|Giving [[Rayman]] his [[super helicopter]] power [[Beneath the Sanctuary of Rock and Lava]].&lt;br /&gt;
File:Gbc2 22.PNG|In [[Rayman 2 Forever|the GBC version of &#039;&#039;Rayman 2&#039;&#039;]], Ly also hosts the [[bonus level]]s. &lt;br /&gt;
File:LyStatueRM.jpg|In the final version of &#039;&#039;[[Rayman M]]&#039;&#039;, a statue of Ly can be found.&lt;br /&gt;
File:R3LyStatue.jpg|Another Ly statue is hidden in [[the Longest Shortcut]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
File:LySwamps.PNG|Ly&#039;s tail is inconsistently shown in its original position here, in [[Rayman 3 (Game Boy Advance)|the GBA version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Betilla the Fairy]]&lt;br /&gt;
*[[Tily the Fairy]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ly]]&lt;br /&gt;
[[de:Ly]]&lt;br /&gt;
[[hu:Ly]]&lt;br /&gt;
[[it:Ly]]&lt;br /&gt;
[[pl:Ly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48553</id>
		<title>Ly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=48553"/>
		<updated>2015-11-01T09:50:43Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Role in the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ly&lt;br /&gt;
| image = [[Image:Ly - Artwork - Scan .png|center|&#039;&#039;Ly&#039;&#039;|120px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Power provider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ly is a [[fairy]], and like all fairies, she possesses great powers. Unfortunately, the explosion of [[the Heart of the World|the Primordial Core]] by [[Robo-Pirate|the pirates]] has weakened her. When she has regained enough energy, she can create [[Silver Lum]]s, which give amazing new powers to [[Rayman]].|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. She debuted in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and made briefer appearances in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance versions of &#039;&#039;Rayman 3&#039;&#039;]] and &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)|Rayman Raving Rabbids]]&#039;&#039;. Along with her fellow [[fairy|fairies]], she is an emissary of her creator [[Polokus]], and it is her job to provide information about him and [[Four Masks of Polokus|his Four Masks]], as well as using her magical powers to create [[Silver Lum]]s that endow [[Rayman]] with new [[:Category:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
[[File:LyFairyGlade.jpg|thumb|320px|Ly as she appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Ly&#039;s story begins in Rayman&#039;s mind, when she tells him that the [[Robo-Pirates]] have broken the [[Heart of the World]] into 1000 [[Yellow Lum]]s and that it has weakened her, before he gets captured.  She is then consulted by [[Globox]], who she gives a Silver Lum to give to Rayman before they are both captured.  While Globox is taken to the Buccaneer, Ly is held prisoner in an electrified forcefield in one of the pirate strongholds, deep in the [[Fairy Glade]].  The Silver Lum she created gives Rayman the ability to shoot balls of energy, and it is put to good use as he eventually finds her and destroys the machine that controlled the forcefield, freeing her.  By then, she only has enough energy to create one Silver Lum, which upgrades Rayman&#039;s shooting ability to be used with Purple [[Lums]].  Before leaving to gather more energy, she passes her knowledge about Polokus and his four masks to him.&lt;br /&gt;
&lt;br /&gt;
Later on, Ly makes more Silver Lums that make Rayman even more powerful, and by the time he reaches [[Razorbeard]] in the [[Crow&#039;s Nest]], she uses one to save him from falling into the vast body of lava, and using telepathy, encourages him to fight until the robot Admiral is defeated.  When the battle is over, at first she was made to believe that Rayman did not survive the explosion high in the sky, until he turns up alive.&lt;br /&gt;
&lt;br /&gt;
Additionally, Ly offers Rayman to join her in a race through [[the Walk of Life]] and [[the Walk of Power]], in which extra Yellow Lums are found, and offer him to have his health and power maximised.  Despite it being a race, Ly does not have to be beaten.      &lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|thumb|right|320px|A hologram of Ly is used to represent [[the Walk of Life|the Walks of Life]] [[the Walk of Power|and Power]] in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Image:LyR2.png|thumb|120px|Ly.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is revealed that Ly resides in a house built in a giant tree somewhere in the [[East Plain]], and it is there that she offers Rayman to play some mini games that top up his health and power, provided that he frees and brings to her enough [[Familiar Spirit]]s for each game.  She also meditates from a stone in the area of [[Globox&#039;s House]], and a stele in [[Rainbow Creek]].  She is also a playable character in the unlockable mini game [[Missile Dogfight]].  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2 Forever&#039;&#039;===&lt;br /&gt;
Ly plays a similar role in &#039;&#039;Rayman 2 Forever&#039;&#039;, the handheld adaptation of &#039;&#039;Rayman 2&#039;&#039;, but like most characters her part is reduced due to the limitations of the Game Boy Color. She is not captured in the Fairy Glade and is simply encountered there. She does not give Rayman the power to swing from purple lums on screen, although the rings (the equivilent to the purple lums in this version) do not appear until after her meeting with Rayman in the Fairy Glade, suggesting she may have given him this power after all and it was simply not shown. She tells Rayman to gather the masks of Polukus as always, but offers no explaination as to what they are. She appears several times throughout the game to give Rayman the temporary Super Helico power, and instructs him to destroy Razorbeard before the final battle. She congratulates Rayman upon his victory.&lt;br /&gt;
&lt;br /&gt;
[[Image:LyRRRgba.png|frame|left|Ly as she appears in [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; for the GBA]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
Concept art of [[Rayman 3]] shows wat appears to be a scrapped character design for Ly&#039;s appearance in the game, for unknown reasons Ly&#039;s character was dropped from the game. The concept art can still be found in [[Rayman 3 Print Studio]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ly plays largely the same role as [[Betilla the Fairy]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Oddly enough, Ly&#039;s sprite in this game shows that her tail is missing, and is now replaced a large ponytail at the back of her head, though in a cut-scene she still has her original tail and short hair.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
Ly makes some brief appearances in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where she gives Rayman a costume medallion every time he defeats a boss. While the game uses the same sprites as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], she has a new appearance in the cut-scenes, where the front of her hair is curlier than before, she has pale blue lipstick, and her suit reveals her shoulders.&lt;br /&gt;
&lt;br /&gt;
==Character description== &lt;br /&gt;
[[Image:Ly the Fairy.jpg|thumb|320px|Ly as she appears in &#039;&#039;Rayman Revolution&#039;&#039;.]]&lt;br /&gt;
===Appearance and design===&lt;br /&gt;
While she is of a very thin build, Ly shares some typical fairy attributes, such as her long elven ears, her magical powers, and the ability to float in mid-air. Like [[Betilla the Fairy]], she does not have wings. She has short purple hair and a long, bushy tail of the same colour, while having green eyes and lips. Contrary to popular belief, she is not naked, but wears a yellow suit with plum stripes and swirls all over; according to one of the earliest &#039;&#039;Rayman 2&#039;&#039; websites, she &#039;dresses like the [[People of Prhys]]&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20000303195426/http://www.rayman2.com/en/story/story_txt3.html&amp;lt;/ref&amp;gt;, though it is not known who these people are. The same website initially describes her as an &amp;quot;intriguing feline creature&amp;quot;, suggesting that she may have indeed been such originally, though it is unknown as to why she had been redesigned as mostly elven; what remains in her final design is her tail. Early concept artwork for &#039;&#039;Rayman 2&#039;&#039; that depicted her shows that she had most likely been originally an anthropomorphic cat, as she appeared to have cat ears and a non-human nose. In [[The Walk of Life|the Walks of Life]] and [[The Walk of Power|Power]], she sometimes runs on all fours.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
Ly shows great athletic and gymnastic skills, perhaps more so than [[Rayman]]&#039;s, as she can run faster and jump much higher than he can. In fact, she can cross very large gaps, such as on the river in [[the Walk of Power]], while Rayman would have to use his [[Helicopter]].  However, it is possible for the player to outrun her in [[the Walk of Life]], though in all versions of the game, apart from &#039;&#039;[[Rayman Revolution]]&#039;&#039;, she will simply teleport herself to the finishing point if she is too far behind. Despite being very thin, a piece of official artwork depicts her with enough strength to juggle all of Rayman&#039;s body parts with ease. She can also shoot [[energy sphere]]s, like Rayman&#039;s, as a method of defence.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Similar to [[Betilla the Fairy]], she is a calm and very meditative character, even in her captivity at [[the Fairy Glade]], and spends most of her time meditating deep in the forest, by floating while in a [http://en.wikipedia.org/wiki/Lotus_position sitting lotus position]. Rayman says that [[the Woods of Light]] is one of her favourite places to be. When she is not meditating, she is a fun-loving and friendly character that puts a lot of faith and trust in the heroes of the world, and is willing to help Rayman defeat [[Admiral Razorbeard]] and the [[Robo-Pirate army]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if she is at all related to [[Tily]], a much younger [[fairy]] who appears in &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;, and who shares some of her features and has a similar name to her. It has been speculated that Tily was created as a replacement for Ly in these games, as Ly is still seen on some of their promotional artwork.&lt;br /&gt;
&lt;br /&gt;
The original &#039;&#039;Rayman 2&#039;&#039; website describes her as &#039;wild and independant&#039;, and says that she shares the secrets of the [[People of Prhys]], and helps Rayman to protect them from harm.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ly_juggling_animation.gif|thumb|Ly juggling]]&lt;br /&gt;
*Ly was originally going to appear in &#039;&#039;[[Rayman M]]&#039;&#039;, as several promotional pictures and even the back cover of the game showed, but was in the end replaced by [[Tily the Fairy]].&lt;br /&gt;
* There was a concept artwork for &#039;&#039;Rayman 3&#039;&#039; which may have depicted Ly with a totally different appearance. She had no tail, but instead had huge dragonfly-like wings, her hair and lips were now phthalo blue instead of purple, and she wore a new outfit of the same colour, as well as a pair of elbow length gloves, while also having blue dots over her face and arms. This design was dropped from the final game, though it can be found as a printable in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
* Ly likes to juggle – several &#039;&#039;Rayman 2&#039;&#039; images depict her juggling at least three red balls, and even Rayman&#039;s body parts.       &lt;br /&gt;
* Ly&#039;s voice in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; is an echoing, feminine voice. In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, although Ly spoke English, this echoing voice is still heard in the background.&lt;br /&gt;
* She takes part of a music band in the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where she plays the banjo.&lt;br /&gt;
* In the Japanese version of &#039;&#039;Rayman 2&#039;&#039; for the Dreamcast and &#039;&#039;Rayman Revolution&#039;&#039;, Ly&#039;s entire appearance had been changed to suit the preferences of the Japanese market. Her eyes were rounder, her pupils were bigger and a lighter shade of green in colour, she was given thin eyebrows the same colour as her hair, and instead of green lips, they were now pink.  Her clothes also became purple and white. She is known as ‘Rai’ (ﾗｲ) in all Japanese versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Cameos===&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman M]]&#039;&#039;:&#039;&#039;&#039; In [[Ly&#039;s Palace]], an ice sculpture of Ly is found the centre of the room.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;:&#039;&#039;&#039; In the third phase of [[the Longest Shortcut]], another statue of Ly can be found hidden behind a painting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:LySketch.jpg|Ly charging up an energy sphere. Her cat-like ears and oddly shaped nose are visible.&lt;br /&gt;
File:LYSPIR-1.jpg|Using her powers to restore Rayman&#039;s health and power.&lt;br /&gt;
File:RaymanLySketch02.jpg|Ly loves to juggle, and does so with Rayman&#039;s body parts&lt;br /&gt;
File:LyCatlike.jpg|Ly demonstrates her feline traits by standing on all fours.&lt;br /&gt;
File:RLRomance.jpg|This sketch shows a romantic link between Rayman and Ly. This is confirmed on [[Report N° 20Z|a &#039;&#039;Rayman 2&#039;&#039; site]], but not in the game itself.&lt;br /&gt;
File:RaymanLy001.jpg|Ly and Rayman spend some time together on a [[warship]] in this &#039;romantic&#039; wallpaper.&amp;lt;ref&amp;gt;http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LyJapan.jpg|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
File:Lyjapan1.jpg|Japanese concept artwork&lt;br /&gt;
File:LyRM1.jpg|Several promotional posters for &#039;&#039;[[Rayman M]]&#039;&#039; show Ly.&lt;br /&gt;
File:RaymanMGroup.jpg|This image was used as part of the final back cover of &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
File:UglyLy.jpg|Ly concept art from the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionBand.jpg|Ly taking part in the band during the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|Holograms of Ly invite [[Rayman]] to her levels in [[the Hall of Doors]]&lt;br /&gt;
File:TheWalkofPowerPC.jpg|Ly about to start a race with [[Rayman]] in [[the Walk of Power]]&lt;br /&gt;
File:Forcefield.jpg|Trapped within the electric forcefield in [[the Fairy Glade]].&lt;br /&gt;
File:RR-PS2-MissileDogfight.jpg|Ly is a playable character in the [[Dogfight]] minigame in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
File:LySuperHelico.jpg|Giving [[Rayman]] his [[super helicopter]] power [[Beneath the Sanctuary of Rock and Lava]].&lt;br /&gt;
File:Gbc2 22.PNG|In [[Rayman 2 Forever|the GBC version of &#039;&#039;Rayman 2&#039;&#039;]], Ly also hosts the [[bonus level]]s. &lt;br /&gt;
File:LyStatueRM.jpg|In the final version of &#039;&#039;[[Rayman M]]&#039;&#039;, a statue of Ly can be found.&lt;br /&gt;
File:R3LyStatue.jpg|Another Ly statue is hidden in [[the Longest Shortcut]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
File:LySwamps.PNG|Ly&#039;s tail is inconsistently shown in its original position here, in [[Rayman 3 (Game Boy Advance)|the GBA version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Betilla the Fairy]]&lt;br /&gt;
*[[Tily the Fairy]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ly]]&lt;br /&gt;
[[de:Ly]]&lt;br /&gt;
[[hu:Ly]]&lt;br /&gt;
[[it:Ly]]&lt;br /&gt;
[[pl:Ly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=48552</id>
		<title>Zombie Chicken</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zombie_Chicken&amp;diff=48552"/>
		<updated>2015-11-01T09:42:01Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Zombie Chicken&lt;br /&gt;
| image = [[File:ZombieChicken-R2Artwork.jpg|320px|Zombie Chicken]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (GBA/N-GAGE)]]&lt;br /&gt;
| location = [[The Marshes of Awakening]], [[the Bayou]], [[the Sanctuary of Rock and Lava]], the [[Tomb of the Ancients]], [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] (&#039;&#039;[[Rayman 2 Forever]] only&#039;&#039;), [[The Echoing Caves#Game Boy Color version|Echoing Caves]] (&#039;&#039;[[Rayman 2 Forever]] only&#039;&#039;), [[First Ruins]] (as a ghostly spirit), [[Nebulous Tower]] (as a ghostly spirit), [[Shadow Plains]] (as a ghostly spirit, &#039;&#039;[[Rayman Arena]]&#039;&#039; only), [[Void of Bones]], [[the Underlands]], [[Wicked Flow]]&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=We can no longer even keep track of all the sinister results provoked by the arrival of the [[Robo-Pirate|pirates]] : disturbances in overall harmony, the proliferation of [[piranha]]s, giant [[spider]]s and [[caterpillar]]s, etc.... Terrified by all these events, the hens began laying deadly eggs, out of which burst the horrible Zombie Chickens...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=Terrorized by the wars against the [[Robo-Pirate|robot pirates]], the hens laid dead eggs from which the ghoulish Zombie Chickens emerged.|sign=In-game description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Chickens&#039;&#039;&#039;, also known as &#039;&#039;&#039;Scowlers&#039;&#039;&#039;, are enemies found in the gloomier parts of [[the Glade of Dreams]]. They first appear in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, where it is said that they are the result of hens laying dead eggs out of terror at the events caused by the [[Robo-Pirate]]s. They can also be seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] and very briefly in [[Rayman 3: Hoodlum Havoc|the console versions]]. Ghostly, spirit-like versions can also be seen floating around levels in &#039;&#039;[[Rayman M]]&#039;&#039; and its remakes. In the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039;, it is explained that when the [[nymph]]s were on their way to create [[Rayman]], a bunch of Zombie Chickens attacked them and stole some [[Lum]]s that the [[nymph]]s were carrying, as a result, Rayman was made without limbs. &lt;br /&gt;
&lt;br /&gt;
It is unknown whether the Zombie Chickens have any connection to the [[Deny]]s or the [[Minisaurus]]es, other chicken-like creatures found in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Zombie Chickens have slightly deformed chicken beaks with cartoony eyes and grey-brown feathers on their heads. They wear long, ripped, brown cloaks and their arms look like human skeleton ones that are bent in a haunting way.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
The Zombie Chickens appear in levels containing swamp-like elements, such as [[The Bayou]] or [[The Marshes of Awakening]]. They can hurt Rayman by simple touch, though touching Rayman will also cause the Zombie Chicken to fall apart. They spawn by seemingly rising up from the ground or swamp water.&lt;br /&gt;
&lt;br /&gt;
There are two types of attack pattern that Zombie Chickens will utilise. Some will actively follow Rayman and as such must be shot at in order to prevent damage. Others will simply travel forwards to the area Rayman was occupying when they spawned, and as such, can simply be dodged by stepping out of their way, but can also be shot at.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual, it is incorrectly stated that the Zombie Chickens are allies of the [[Robo-Pirate]] army.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:ZombieChicken.jpg|320px|thumb|left|A Zombie Chicken in [[the Marshes of Awakening]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:ZombieChicken-TMOA-R2PC-BlueEyes.png|320px|thumb|left|A Zombie Chicken with blue eyes, these will actively stalk Rayman]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:ZombieChicken-TOTA-R2PC-NoEyes.png|320px|thumb|left|A Zombie Chicken with dark eyes, these will move forward towards Rayman&#039;s location from when they spawned]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the [[Rayman 2 Forever|Game Boy adaptation]]===&lt;br /&gt;
[[File:ZombieChicken-TOTA-R2Forever.png|160px|thumb|left|A Zombie Chicken in the [[Tomb of the Ancients]], in the &#039;&#039;[[Rayman 2 Forever|Game Boy Color version]]]]&#039;&#039;&lt;br /&gt;
Much like in the console versions of Rayman 2, Zombie Chickens appear as an obstacle that can deal damage to Rayman when touched. They also feature in levels in which they did not in the console versions, such as [[The Cave of Bad Dreams#Game_Boy_Color_version|The Cave of Bad Dreams]] and [[Echoing Caves#Game_Boy_Color_version|The Echoing Caves]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]/[[Rayman Arena|Arena]]&#039;&#039;==&lt;br /&gt;
Zombie Chickens do not feature as an obstacle in this game, but they have cameo appearances in the [[First Ruins]], [[Shadow Plains]] and [[Nebulous Tower]].&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:ZombieChickenGhostSpirit-FirstRuins-RaymanM.jpg|320px|thumb|left|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman M]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:ZombieChicken-FirstRuins-RaymanArena-GhostSpirit.jpg|320px|thumb|left|A ghostly spirit from a Zombie Chicken, as seen only in [[First Ruins]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:ZombieChicken-ShadowPlains-RA.jpg|320px|thumb|left|A ghostly spirit from a Zombie Chicken, as seen only in [[Shadow Plains]] in &#039;&#039;[[Rayman Arena]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[File:ZombieChicken-R3HH-TDOTK.png|320px|thumb|right|A Zombie Chicken in [[the Desert of the Knaaren]]]]&lt;br /&gt;
[[File:EggVendingMachine-TDOTK-R3HH.png|320px|thumb|left|It seems that the [[Knaaren]] eat Zombie Chicken eggs; several vending machines in [[the Desert of the Knaaren]] contain them, and they are guarded fiercely by Zombie Chicken spirits.]]&lt;br /&gt;
Zombie Chickens only appear in the tunnels of [[The Desert of the Knaaren]], where they will spawn from the ground or walls, and will threateningly move toward Rayman. Unlike in Rayman 2, they circle around Rayman before moving in to make damaging contact with him. Some spawn when Rayman picks up their eggs, and it will be necessary for Rayman to put down the egg and deal with the Zombie Chickens in order to slowly progress through to a pressure switch, which will remain open once an egg has been placed upon it.&lt;br /&gt;
&lt;br /&gt;
The [[Knaaren]] are fond of Zombie Chicken eggs; many vending machines containing them can be found while traversing the tunnels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the [[Rayman 3 (GBA)|Game Boy Advance adaptation]]===&lt;br /&gt;
[[File:Zombie_Chicken_R3_GBA.PNG|frame|left|A Zombie Chicken in the [[Void of Bones]]]]&lt;br /&gt;
The Zombie Chickens appear identical to those featured in Rayman 2, and exhibit similar behaviour; they will attempt to come into contact with Rayman in order to deal damage. They can be found in [[Void of Bones]], [[The Underlands]] and [[Wicked Flow]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Zombie Chicken RO.PNG|200px|thumb|left|A Zombie Chicken, as seen in &#039;&#039;[[The Daily Bubble]]&#039;&#039;. While being mentioned in the manual, they do not appear in the final version of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
While they do not make an appearance in the final product, the manual refers to Zombie Chickens as being the cause of Rayman&#039;s lack of limbs, due to their attacking the [[Nymphs]] and causing them to lose some of the [[Lums]] they had gathered in order to invoke Rayman.&lt;br /&gt;
&lt;br /&gt;
A Zombie Chicken was also featured in one edition of the [[Daily Bubble]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Zombie Chickens are paler and light green coloured.&lt;br /&gt;
&lt;br /&gt;
{{R2enemies}}&lt;br /&gt;
{{R3enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Poulet-zombie]]&lt;br /&gt;
[[de:Zombie Huhn]]&lt;br /&gt;
[[pl:Kurczaki Zombie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman M]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Undead characters]]&lt;br /&gt;
[[Category: Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48551</id>
		<title>Eig</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Eig&amp;diff=48551"/>
		<updated>2015-11-01T09:38:16Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Eig&lt;br /&gt;
| image = [[Image:Marshes of Awakening.jpg|center|250px|&#039;&#039;Eig&#039;&#039;]]&lt;br /&gt;
| alignment = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eig&#039;&#039;&#039; is a mysterious, green-skinned aquatic creature from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. From the back of his head protrude two antennae, each with a glowing orb on its end; these are used to attract bait, like the lure of an [[anglerfish]]. According to [[the Knowledge of the World]], he is a creation of [[Polokus]], and he spends his time getting drunk on the fermented swamp-waters of [[the Marshes of Awakening]]. Eig appeared in some concept artwork for &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, but not in the original Nintendo 64 and PC releases of the game. He may have been scrapped from these versions due to time constraints. However, Eig was restored in the Dreamcast version of the game, as well as the PlayStation 2 remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Eig2.jpg|thumb|320px|left|Eig in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheMarshesofAwakeningDCEig.jpg|thumb|320px|left|Eig in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the two regular eyes on the front of his face, Eig has two glowing orbs which reside on stalks protruding from the back of his head. The glowing orbs can often be seen peering out of the water when the rest of Eig is submerged. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he can move very quickly through [[the Marshes of Awakening]] with nothing but his glowing orbs visible above the surface, as if he were using them to navigate. In this version he repeatedly speeds ahead of [[Rayman]] and [[Sssssam]]  before rising out of the water and partially obstructing their path. While touching him causes Rayman to lose hold of Sssssam&#039;s scarf and drown, it is unclear if Eig is actually attempting to hinder Rayman&#039;s passage or if he is merely observing him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eig_Dreamcast_sparks.jpg|thumb|left|320px|Mysterious blue sparks congregate around Eig as Rayman approaches him]]&lt;br /&gt;
[[Image:Eig RO.PNG|thumb|right|200px|What appears to be Eig, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;&#039;s &#039;&#039;[[The Daily Bubble|Daily Bubble]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, Eig can be seen for a split second as [[Rayman]] enters the second area of [[the Marshes of Awakening]], and he sometimes appears in the swampy area near the beginning of [[the Sanctuary of Rock and Lava]] (though it is unknown how to make him appear, or if the player&#039;s actions even have anything to do with it). When Eig does appear here, his luminous orbs can be seen rising out of the swamp water on their stalks as [[Rayman]] [[helicopter]]s down to the next area after collecting the level&#039;s second [[Green Lum]]. If Rayman approaches to investigate these glowing lights, Eig rises out of the water, as if the orbs were being used as bait to attract prey. Rayman can approach him by walking across the branch which floats on the swamp. It is possible for Rayman to jump and helicopter forwards into Eig&#039;s mouth; as Rayman enters his mouth, he gets wafted up slightly as if by an air current. This allows him to hover in the mouth for longer than would normally be possible. As Rayman continues to [[helicopter]] inside Eig&#039;s mouth, blue sparkles similar to those produced by [[Spiral Door]]s appear. They seem to be rushing towards Rayman from all directions. Then Eig closes his mouth and sinks back into the water, presumably swallowing Rayman. It is unclear if the blue sparks are intentional on the part of the developers, or the result of some kind of strange glitch.&lt;br /&gt;
&lt;br /&gt;
A creature which appears to be Eig can be seen in an edition of &#039;&#039;[[The Daily Bubble]]&#039;&#039;, the online newspaper promoting &#039;&#039;[[Rayman Origins]]&#039;&#039;. However, this character does not appear in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
[[fr:Eig]]&lt;br /&gt;
[[pl:Eig]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Unibrow_steppe_moskito&amp;diff=31156</id>
		<title>Unibrow steppe moskito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Unibrow_steppe_moskito&amp;diff=31156"/>
		<updated>2012-04-29T15:35:17Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: Created page with &amp;quot;A scrapped character, a malevolent moskito that appears with dark fur and boar-like tusks.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[scrapped character]], a malevolent moskito that appears with dark fur and boar-like tusks.&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=31155</id>
		<title>Giant mosquito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=31155"/>
		<updated>2012-04-29T15:29:55Z</updated>

		<summary type="html">&lt;p&gt;Jonas333: /* Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the species of moskitoes in Rayman&#039;s universe. For the boss in &#039;&#039;[[Rayman 1]]&#039;&#039;, see [[Moskito (Rayman 1)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Mosquito&lt;br /&gt;
| image = [[File:Rayman origins conceptart haw52.jpg|320px|center|&#039;&#039;Mosquito&#039;&#039;]]&lt;br /&gt;
| alignment = Bad then good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=It&#039;s good to have a gigantic stinging insect on your side! The bug-eyed Moskito is a friend in battle. Take a wild ride with him and shoot through the [[Moody Clouds]], where massive machines manufacture the weather. Bombard the enemy or suck them up and spit &#039;em back out at other bad guys.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mosquitoes&#039;&#039;&#039;, also known as &#039;&#039;&#039;Moskitoes&#039;&#039;&#039;, are a species of giant flying insect encountered frequently throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They are characterised by their huge, round eyes and prominent proboscises. Notable mosquitoes include [[Bzzit]] and [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:BziiitPC.png|left|thumb|316px|Rayman encounters [[Bzzit]] for the first time]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] first encounters Bzzit the pink mosquito in [[Anguish Lagoon]]. Rayman overcomes him in a brief boss battle (which is also the very first boss battle of the series), after which Bzzit becomes upset and starts to cry. Rayman takes pity on him and cheers him up, thus the two become friends. Bzzit then allows Rayman to ride on his back during the next phase of the level. Afterwards he is not seen again, but in the Atari Jaguar version he can be seen at the end of the game (after the credits) in an artwork depicting Rayman and his friends at a party celebrating the defeat of [[Mr Dark]], drinking what appears to be honey. &lt;br /&gt;
&lt;br /&gt;
[[Image:MoskitoFight2.png|right|thumb|318px|Rayman faces off against [[Moskito]]]]&lt;br /&gt;
In  a later level, [[Moskito&#039;s Nest]], Rayman encounters Moskito, a purple, more powerful version of Bzzit. Moskito chases Rayman through the third phase of the level while carrying a gigantic [[spiky fruit]]. Rayman and Moskito soon go head-to-head; Moskito&#039;s attacks include Bzzit&#039;s darting and stinging movements, but Moskito incorporates a variety of [[spiky fruit]]-related attacks into his strategy. At the end of the fight, Moskito is knocked unconscious and is not seen again.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;==&lt;br /&gt;
[[File:Mosquito_Dreamcast_Fairy_Glade.jpg|left|320px|thumb|A mosquito in [[the Fairy Glade]], as seen in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, a few mosquitoes can be seen hovering quietly by themselves in [[the Woods of Light]]. They serve no purpose, other than as an Easter egg or continuity nod to [[Rayman 1|the previous game]]. In the Dreamcast version of the game, these appearances are expanded greatly: in addition to the Woods of Light, mosquitoes now appear in [[the Fairy Glade]], [[the Marshes of Awakening]], [[the Bayou]] and [[the Sanctuary of Rock and Lava]]. However, neither Bzzit nor Moskito make an appearance.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Revolution]]&#039;&#039;===&lt;br /&gt;
[[File:BzzitRev.jpg|thumb|right|320px|Bzzit enjoys his freedom in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the expanded PlayStation 2 version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the mosquito [[Bzzit]] returns and plays a role in the plot: [[Rayman]]&#039;s visit to [[the Bayou]] is now a mission to rescue Bzzit, who has been captured by [[Robo-Pirate Army|the Pirates]] and held there. Bzzit must be rescued, as he is the only one who can take Rayman to the Lost Island, which is the location of [[the Sanctuary of Water and Ice]] in this version. Once rescued, Bzzit can be found at a small boat by [[the Pier]]; in a &#039;ferryman&#039;-like role reminiscent of that which he played in [[Rayman 1|the first game]], Bzzit brings the boat and Rayman to the Lost Island. &#039;&#039;Revolution&#039;&#039; also gives Bzzit dialogue for the first time; his voice is whiny and high-pitched. Some more light is also shed on Bzzit&#039;s personality; he is shown to be the friend of a [[baby Globox]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;==&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic35.PNG|thumb|left|300px|[[Rayman]] encounters some mosquitoes in [[2D Madness]]]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, several mosquitoes appear in [[2D Madness]], a minigame which acts mainly as a tribute to the original game. These mosquitoes are obstacles within the level, and fly back and forth while wielding [[spiky fruit]]s. None of them appear to be [[Bzzit]] or [[Moskito]].&lt;br /&gt;
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The type of flying [[Hoodlum]]s known as [[Hoodstormer]]s are an attempt by the Hoodlum army to emulate the effectiveness of mosquitoes in battle, as a form of psychological warfare. Hoodstormer pilots train in the swamplands (where mosquitoes are found consistently throughout the series) in order to learn the mosquitoes&#039; attack pattern, as mosquitoes are looked upon as the ‘ultimate airborne annoyance’.&lt;br /&gt;
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==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Bubble_globox.png|thumb|A baby mosquito carrying Globox]]&lt;br /&gt;
The mosquitoes also appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; with redesigned appearances. They now possess visible mouths, hands, and feet and are colored purple and pink as opposed to yellow and grey. They usually appear in the last levels of each world (minus the revisted worlds and [[Mystical Pique]]) where they will offer Rayman and his friends rides to the next world. Their primary weapon is their proboscises which they can either shoot out of (similar to Bzzit in the Atari Jaguar version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;) or use to inhale enemies then shoot them out. If the player is using a [[glute]] such as [[Globox]], [[Glombrox]] or [[Red Globox]],  a baby mosquito carries him as opposed to letting him ride on his back due his weight, temporarily enabling Globox to shoot out of his mouth and inhale enemies. They sometimes appear in hidden rooms with [[Electoon]] [[cage]]s as well.&lt;br /&gt;
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The mosquitoes in &#039;&#039;[[Rayman Origins]]&#039;&#039; are referred to as males, despite having visible teeth, which only female mosquitoes possess in real life.&lt;br /&gt;
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In [[The Daily Bubble]] there appears a scrapped character named [[unibrow steppe moskito]]&lt;br /&gt;
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==Other appearances==&lt;br /&gt;
[[File:Aedes_Raymanis_Beyond_Good_and_Evil.jpg|thumb|right|316px|A mosquito makes a cameo appearance in [[Michel Ancel]]&#039;s &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;]]&lt;br /&gt;
*The mosquitoes also make a cameo appearance in &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;, another [[Ubisoft]] game designed by [[Michel Ancel]], the creator of Rayman. In the game, a pink mosquito can be seen on the nose of a dead cow in a factory. If the player takes a photograph of the mosquito, its species&#039;s name is revealed as &#039;&#039;Aedes Raymanis&#039;&#039;, meaning &#039;&#039;Fly from Rayman&#039;&#039;.&lt;br /&gt;
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[[fr:Moustique]]&lt;br /&gt;
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[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Jonas333</name></author>
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