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		<title>Rayman Legends</title>
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		<updated>2013-12-31T23:26:09Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Back to Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Box_Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 3rd September 2013&lt;br /&gt;
[[File:European Union.png|16px]] 30th August 2013&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, to which it features very similar gameplay. It was initially planned to be a release title of Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but in 8th October 2012, Ubisoft confirmed that Rayman Legends was delayed to the first quarter of 2013. By endings of 2012, Ubisoft confirmed the new release dates would be at 26th February of 2013 for North America and 1st March of 2013 for Europe, exclusively for the Wii U. At 7th February of 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, being a PS3 and Xbox 360 version under development, that consequently delayed for a second time the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. In 25th April of 2013, Ubisoft decided to release the game to endings of August of 2013 for Europe and begginings of September in North America in order to avoid being released at the same time as high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, at 28th May of 2013 and a PC release was confirmed at 25th July. The game will later be released on PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Plot==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world can also be sent to the moon, to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and Ancient Greek-like buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[Dark Creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the  final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and [[The Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from Rayman Origins in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, Kung Foot, is also featured.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.  &#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased dracula world and stating that maybe one day they would release it, thus suggesting DLC in the future.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins is a section of the Gallery that contains 40 levels from &#039;&#039;Rayman Origins&#039;&#039;. Paintings are randomly unlocked by winning them through Lucky Tickets (though the player still needs to complete them in order).&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Due to the Lum rewards requiring twice the amount of Lums as in &#039;&#039;Origins&#039;&#039; (350 for a medal in &#039;&#039;Origins&#039;&#039;, 600 in &#039;&#039;Legends&#039;&#039;), many more Lums are present.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;, or their designs are updated (like Darktoons).&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are easier than the original game&#039;s, possibly due to updates to the physics engine.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.png&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:Rayman Legends E3 2012 6.png&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.png&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.png&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:RaymanLegendsDragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mariachi_Madness,_8-Bit_Edition&amp;diff=37120</id>
		<title>Mariachi Madness, 8-Bit Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mariachi_Madness,_8-Bit_Edition&amp;diff=37120"/>
		<updated>2013-12-31T23:22:20Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RLLevel&lt;br /&gt;
| name = Mariachi Madness, 8-Bit Edition&lt;br /&gt;
| image = [[File:Mariachimadness8bit.png|center|320px|&#039;&#039;Mariachi Madness, 8-Bit Edition&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Orchestral Chaos, 8-Bit Edition]]&lt;br /&gt;
| followed by = [[Gloo Gloo, 8-Bit Edition]]&lt;br /&gt;
| world = [[Living Dead Party]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mariachi Madness, 8-Bit Edition&#039;&#039;&#039; is the fourth level of [[Living Dead Party]], the sixth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is also the ninth music level in the game.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The stage plays out exactly the same as the regular Mariachi Madness from [[Fiesta de los Muertos]], but with added pixellation effects that intensify as the stage continues, making it extremely difficult to tell apart objects from the background.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LivingDeadParty}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Living_Dead_Party&amp;diff=37119</id>
		<title>Living Dead Party</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Living_Dead_Party&amp;diff=37119"/>
		<updated>2013-12-31T23:20:40Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Living Dead Party&#039;&#039;&#039; is the sixth world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and the final world of the game. It is unlocked after collecting 400 Teensies.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The entire world consists of a single new level- &amp;quot;Grannies World Tour&amp;quot;- and remixed &amp;quot;8-bit&amp;quot; versions of the game&#039;s music stages (at the ends of each world). Aside from featuring chiptune remixes of the original music, these levels also implement various visual filters, like pixellation and static effects, to throw off the player and make the stages more challenging, though the layouts remain the same.&lt;br /&gt;
&lt;br /&gt;
{{LivingDeadParty}}&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=37118</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=37118"/>
		<updated>2013-12-31T23:17:41Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Box_Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 3rd September 2013&lt;br /&gt;
[[File:European Union.png|16px]] 30th August 2013&lt;br /&gt;
| platforms = Wii U, PS3, Xbox 360, Vita, PC, Xbox One, PS4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, to which it features very similar gameplay. It was initially planned to be a release title of Wii U &amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; , but in 8th October 2012, Ubisoft confirmed that Rayman Legends was delayed to the first quarter of 2013. By endings of 2012, Ubisoft confirmed the new release dates would be at 26th February of 2013 for North America and 1st March of 2013 for Europe, exclusively for the Wii U. At 7th February of 2013, Ubisoft revealed that the game was no longer a Wii U exclusive, being a PS3 and Xbox 360 version under development, that consequently delayed for a second time the release date to September of 2013&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt;. In 25th April of 2013, Ubisoft decided to release the game to endings of August of 2013 for Europe and begginings of September in North America in order to avoid being released at the same time as high-profile games titles from other companies&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt;. A PlayStation Vita version was confirmed by Ubisoft to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive skins, at 28th May of 2013 and a PC release was confirmed at 25th July. The game will later be released on PlayStation 4 and Xbox One in February 2014. &amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Plot==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Plot==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… Dragons, giant toads, sea monsters, and even evil luchadores. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since [[Rayman Origins]], [[Bubble Dreamer]] explains to Murfy that Rayman and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[The Magician]], who has turned into 5 Dark Teensies. As such the [[Glade of Dreams]] is in great danger, and the [[Teensies]] and their royalty, who inhabit it, are captured. To this end, he commands Murfy to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing Teensies as they do so, it is here that the Heroes have slept for many years, and are finally awoken by Murfy. After explaining the situation, Murphy and the heroes go forth to save the Teensies. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first Dark Teensy, and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the Dark Teensy once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the Heroes can then defeat the Dark Teensy, and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another Dark Teensy resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the Armored Toad is beaten, it suffers the fate of crashing into a castle. The Dark Teensy of this world can also be sent to the moon, to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from Grannies World Tour is the only piece of music in such levels that is not licensed.&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of Rayman Origins, and [[Candy Chateau]] of Rayman 1, this world is inhabited by [[Skeletons|Mexican-inspired Skeletons]], and giant [[Luchador|Luchadores]]. The Dark Teensy of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring Murfy to aid the heroes in surpassing the various obstacles the world features. Once the Dark Teensy is cornered, he will call upon a large Luchadore to give chase to the Heroes, who only escape him once they reach a lava pit that the Luchadore fall into it, thus defeating it. The boss of this world is the [[Giant Luchador]], whose fight takes place within an arena. By defeating him, the Dark Teensy of this world can be sent to the moon, joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and begins to resemble the [[Moody Clouds]]. Inspired by the themes involved in spy movies,the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the Dark Teensy of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Toads]] in spy gear, and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the Dark Teensy has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the Dark Teensy is, ironically, trapped by the body of his creation, is also sent to the moon. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and Ancient Greek-like buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[Dark Creature]]s that cannot be harmed physically by the heroes, and [[Minotaur|Minotaurs]], some of which can shoot fire from their mouths. The Dark Teensy of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (Rayman Origins)|Lums]], before finally sending the  final Dark Teensy to the moon. The heroes celebrate the new age of peace in the [[Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 Teensies are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead]] theme of [[Rayman Origins]]  and &amp;quot;8 bit&amp;quot; versions of each musical level.&lt;br /&gt;
&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s]]&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murphy]], [[Rayman]] and [[The Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from Rayman Origins in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player&#039;s character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; and &amp;quot;Eye of the Tiger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an &#039;&#039;Origins&#039;&#039; painting, a Teensie, or a Creature. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, Kung Foot, is also featured.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, Michel Ancel stated &#039;One has to know that &#039;&#039;Rayman Origins&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new &#039;&#039;Rayman&#039;&#039; game would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that &#039;&#039;Rayman Origins&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;Rayman Origins&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, Ubisoft registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;Rayman Origins&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla the Fairy|Betilla]]-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight Rabbids, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and Ubisoft Montpellier, but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing Murphy, a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.  &#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a demo of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which now has over 11,000 people signed onto it. To appease fans, Ubisoft said the Wii U would get another exclusive demo in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay,with creator Michel Ancel also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s Online Challenges mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game.Pre-orders of certain versions of the game come with a bonus costume for Barbara, inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a Mario costume for Rayman, and a Luigi costume for Globox.&lt;br /&gt;
&lt;br /&gt;
On 23 August, the Rayman Legends Musical Beatbox App became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: Teensies in Trouble, 20000 Lums Under the Sea, and Fiesta de los Muertos. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a Rayman game.&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased dracula world and stating that maybe one day they would release it, thus suggesting DLC in the future.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
Back to Origins features remastered levels from Rayman Origins, levels are unlocked via lucky ticket.&lt;br /&gt;
The following levels are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
**[[Geyser Blast]]&lt;br /&gt;
**[[Hi-Ho Moskito!]]&lt;br /&gt;
**[[Swinging Caves]]&lt;br /&gt;
**[[Playing in the Shade]]&lt;br /&gt;
**[[Climb Out]]&lt;br /&gt;
**[[Still Flowing]]&lt;br /&gt;
**[[Hunter Gatherer]]&lt;br /&gt;
**[[Poor Little Daisy]]&lt;br /&gt;
&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
**[[Best Original Score]]&lt;br /&gt;
**[[Tricky Winds]]&lt;br /&gt;
**[[Skyward Sonata]]&lt;br /&gt;
**[[Shooting Me Softly]]&lt;br /&gt;
**[[Snake Eyes]]&lt;br /&gt;
**[[Don&#039;t Shoot the DJ]]&lt;br /&gt;
**[[Tuned-Up Treasure]]&lt;br /&gt;
**[[To Bubblize a Mocking Bird]]&lt;br /&gt;
&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
**[[Dashing Thru the Snow|Dashing Through the Snow]]&lt;br /&gt;
**[[Piping Hot!]]&lt;br /&gt;
**[[Aim for the Eel!]]&lt;br /&gt;
**[[Ice-Fishing Folly]]&lt;br /&gt;
**[[Dragon Soup]]&lt;br /&gt;
**[[Fickle Fruit]]&lt;br /&gt;
**[[You&#039;re on Fire!]]&lt;br /&gt;
**[[My Heartburn&#039;s for You]]&lt;br /&gt;
&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
**[[Freaking Flipper]]&lt;br /&gt;
**[[Swimming with Stars|Swimming with the Stars]]&lt;br /&gt;
**[[Why So Crabby?]]&lt;br /&gt;
**[[Fire When Wetty]]&lt;br /&gt;
**[[Beware of Mini-Murray|Beware of the Mini Murray]]&lt;br /&gt;
**[[Scuba Shootout]]&lt;br /&gt;
**[[Risky Ruin]]&lt;br /&gt;
**[[Murray of the Deep]]&lt;br /&gt;
&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
**[[Mystical Munkeys]]&lt;br /&gt;
**[[Golly G. Golem]]&lt;br /&gt;
**[[Riding the Storm]]&lt;br /&gt;
**[[Tricky Temple Too]]&lt;br /&gt;
**[[On Top of Old Smokey]]&lt;br /&gt;
**[[Mecha No Mistake!]]&lt;br /&gt;
**[[Shoot for the Stars]]&lt;br /&gt;
**[[The Mamma of All Nightmares]]&lt;br /&gt;
&lt;br /&gt;
There are also a few differences between the levels featured in this mode compared to their original designs:&lt;br /&gt;
* Some level names have been slightly altered.&lt;br /&gt;
* Electoons and some Skull Coins are replaced by Teensies.&lt;br /&gt;
* Some levels have had their layout modified slightly.&lt;br /&gt;
* Some enemies from &#039;&#039;Rayman Origins&#039;&#039; are replaced by enemies from &#039;&#039;Rayman Legends&#039;&#039;.&lt;br /&gt;
* The Tricky Treasure Chest levels and the Mosquitoes levels are more easier than the original game.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
Rayman Legends received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, Rayman starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although Legends outsold Origins in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that GTAV came out.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.png&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg&lt;br /&gt;
File:WiiU RaymanLegends 05.jpg&lt;br /&gt;
File:Rayman Legends E3 2012 4.png&lt;br /&gt;
File:Rayman Legends E3 2012 5.png&lt;br /&gt;
File:Rayman Legends E3 2012 6.png&lt;br /&gt;
File:Rayman Legends E3 2012 7.png&lt;br /&gt;
File:Rayman Legends E3 2012 8.png&lt;br /&gt;
File:Rayman Legends E3 2012 9.png&lt;br /&gt;
File:Rayman Legends E3 2012 10.png&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg&lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg &lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg&lt;br /&gt;
File:Rayman-legends.jpg&lt;br /&gt;
File:Rayman legends-screenshot.jpg&lt;br /&gt;
File:Rayman legends-5.jpg&lt;br /&gt;
File:Rayman Legends Steam 1.jpg&lt;br /&gt;
File:Rayman Legends Steam 2.jpg&lt;br /&gt;
File:Rayman Legends Steam 3.jpg&lt;br /&gt;
File:Rayman Legends Steam 4.jpg&lt;br /&gt;
File:Rayman Legends Steam 5.jpg&lt;br /&gt;
File:Rayman Legends Steam 6.jpg&lt;br /&gt;
File:Rayman Legends Steam 7.jpg&lt;br /&gt;
File:Rayman Legends Steam 8.jpg&lt;br /&gt;
File:Rayman Legends Steam 9.jpg&lt;br /&gt;
File:Rayman Legends Steam 10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artwork ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:RaymanLegendsDragon.jpg&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Mahboi&amp;diff=37028</id>
		<title>User:Mahboi</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Mahboi&amp;diff=37028"/>
		<updated>2013-12-10T05:50:26Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A relatively new member to this wiki.&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
-I&#039;m currently 15, a sophomore in high school.&lt;br /&gt;
-My major interests include classical music, writing, and games.&lt;br /&gt;
&lt;br /&gt;
==Rayman games==&lt;br /&gt;
I was introduced to the Rayman series with, of all the games possible, Jungle Run on iOS (I do have foggy memories of seeing Rayman 3 as a child, but at the time, I never thought much of it.) Jungle Run, being an iOS game, was designed around the concept of the impulse buy, which is what I did- the countless awards and Apple&#039;s Game of the year award helped the decision to tap the buy button. As it turned out, the game was surprisingly polished and enjoyable compared to most iOS games, with none of the IAP, monetization, and social nonsense that pervaded the rest of the games on the platform. For a few months, it earned a place in my iPod&#039;s dock as one of my 4 most-used apps, while I tried to collect all 3600 lums and chase my times in the Land of the Livid Dead. I finished the game completely, and it seemed there was nothing else to do, but the seed had been planted.&lt;br /&gt;
&lt;br /&gt;
Next up, I found out about &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I had heard about it before; I was searching Youtube for examples of sinister, creepy video game music, and one entry in a playlist was the Tomb of the Ancients, non-N64 version. I don&#039;t know what it was that caused me to remember that game particularly, but it stuck in my mind, and I resolved to play it some day. I think part of it was the fact that the game had garnered nearly universal praise. I tend to remember games that do that. I searched for &amp;quot;Rayman&amp;quot; on the App Store again, and lo and behold, Gameloft&#039;s &#039;&#039;really&#039;&#039;, really old 2010 port of &#039;&#039;Rayman 2&#039;&#039; popped up. It seemed rather shady to me, because the port was just so old, and wasn&#039;t optimized for current devices at all- no retina support, let alone iPad or 4&amp;quot; display support. But a game&#039;s graphics don&#039;t matter much to me in the way of enjoyment, so I steeled up and got it.&lt;br /&gt;
&lt;br /&gt;
The game blew me away.&lt;br /&gt;
&lt;br /&gt;
Here at last was the 3D platformer perfected. The music, the Glade of Dreams, the surreal, yet slightly dark nature of the environments, the physics, the gameplay... it all came together into something that really transcended just being a game on a phone. Not even the touch controls, which admittedly were wonky at times, deterred me from playing through the entire thing and finding about 95% of the lums (still haven&#039;t found the rest yet, and I refuse to defer to a guide). I understood why people considered the game one of the best of all time, and I was &#039;&#039;hooked&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Finally I decided to play games on a proper console: namely, my computer. I attempted to buy Rayman 2 for it, but since it runs x64 Windows 7, I couldn&#039;t get it to work (and GOG&#039;s store didn&#039;t accept my card for some reason). So I went to Amazon and bought &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, which did run properly on my computer. Rayman 3, the game I had seen somewhere before, gave me a strange sense of deja vu in that I seemed to know where everything was, even though I was actually exploring each area for the first time. It&#039;s the strangest feeling. Overall, I enjoyed the game for its more refined gameplay and characterization, though slightly less than the wonder that &#039;&#039;Rayman 2&#039;&#039; exuded.&lt;br /&gt;
&lt;br /&gt;
I decided to explore the new 2011 2D reboot of the series, which had been produced and made recently, and garnered rave reviews. I wanted to see what the fuss was all about. So I played &#039;&#039;Rayman Origins&#039;&#039;. It was very easy to see what those people were talking about. The slapstick cartoon graphics were amazing, and a testament to the place 2D gaming holds in the modern age of ultra-realistic 3D graphics. Like many reviewers mentioned, there was a certain charm and unpredictability to the game that just constantly kept me coming back and playing more. I loved the level design, especially the treasure chest chases, which were scripted in a way that made completion feel awesome. I decided to buy the upcoming &#039;&#039;Legends&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
So far, &#039;&#039;Legends&#039;&#039; has been even better. I think of it like &#039;&#039;Super Mario Galaxy 2&#039;&#039; was to the original &#039;&#039;Galaxy&#039;&#039;: subtle stylic improvements that enhance the experience. Legends, while ditching the plotline almost entirely, features so much &#039;&#039;stuff&#039;&#039; that I easily got my money&#039;s worth. The Daily Challenges are surprisingly compelling, me being someone who rarely uses online features in games. The level design, and the environments, felt more engaging and intuitive than &#039;&#039;Origins&#039;&#039;, partly because of the enhanced lighting system, new art style, and music. The environments are inspired.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;m working on &#039;&#039;Origins&#039;&#039; on the Wii, the GBA port of the original &#039;&#039;Rayman&#039;&#039;, and &#039;&#039;Legends&#039;&#039; on my PC, along with &#039;&#039;Fiesta Run&#039;&#039; on my iPod. 2D Rayman is new to me, but just as much fun as the 3D games. I do wish Ubisoft would at least consider reviving 3D Rayman, which they nearly did with &#039;&#039;Rayman 4&#039;&#039;, which unfortunately turned into the Rabbids series, which I honestly detest for causing a drought of Rayman games for several years.&lt;br /&gt;
&lt;br /&gt;
[[Category: User en]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=37027</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=37027"/>
		<updated>2013-12-10T05:43:31Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* What&amp;#039;s up with the login/registration system? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same as above: [[File:R3ScoreIconIntL.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconR.png]] [[Image:RHRScoreIconL.png]][[Image:RHRScoreIcon1.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon2.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon3.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon4.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon5.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon6.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon7.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon8.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon9.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon0.png]][[Image:RHRScoreIconR.png]] [[Image:RHRLumsIconL.png]][[File:RHRLumsIcon1.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon2.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon3.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon4.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon5.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon6.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon7.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon8.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon9.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon0.png]][[Image:RHRLumsIconR.png]] [[File:Boonfacepalm.gif]]&lt;br /&gt;
::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:45, 25 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
::The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;br /&gt;
:::It&#039;s cool, no worries. Do you have either the PC version (that would be the demo right now though) or Dolphin set up with the  Wii version of the game? This way you would be able to take nice snapshots yourself. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:18, 21 March 2012 (CET)&lt;br /&gt;
:::Not at the moment I&#039;m afraid. Where can I find the demo of Rayman Origins on the PC? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:23, 22 March 2012 (CET)&lt;br /&gt;
::::You can create an account in STEAM and downloading from there. But first you need to download the STEAM software, before you can do anything. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:52, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Crash ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, sorry to bother you but I believe with the RPC crash, the post where you told me which images were in need of replacement was lost. Could you repeat please? I also know you want general screenshots for Rayman 3&#039;s articles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:50, 28 March 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Hiya!&lt;br /&gt;
http://deadrising.wikia.com/wiki/Ray_Sullivan#Trivia&lt;br /&gt;
In this page, at the far right, there&#039;s a clickable image that allows you to view an image. I was wondering if we can implement it on  this wiki with Haruka&#039;s help perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:37, 16 April 2012 (CEST)&lt;br /&gt;
:I suggested this before, but Hunch said it would consume the server or something. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:27, 17 April 2012 (CEST)&lt;br /&gt;
::I am not in favour of YouTube embedding, and your example proves my point as the video was apparently removed (at least in my country). If we are to embed videos, we will have to host them ourselves. I&#039;ll probably look into this soon, but the main question remains whether it would really be useful. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:25, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hungarian sidebar ==&lt;br /&gt;
&lt;br /&gt;
Hello Hunchman801! Is that able to change the name of the links on the hungarian version of the sidebar? Like the &#039;&#039;Main Page - Kezdőlap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigation = Navigáció&lt;br /&gt;
 Main page = Kezdőlap&lt;br /&gt;
 Community portal = Közösségi portál&lt;br /&gt;
 Current events = Jelenlegi események&lt;br /&gt;
 Recent changes = Legutóbbi változtatások&lt;br /&gt;
 Random page = Véletlen oldal&lt;br /&gt;
&lt;br /&gt;
Search = Keresés&lt;br /&gt;
 Go = Menj&lt;br /&gt;
 Search = Keresés&lt;br /&gt;
&lt;br /&gt;
toolbox = eszközök&lt;br /&gt;
 What links here = Erre mutató hivatkozások&lt;br /&gt;
 Related changes = Változtatások a lapon&lt;br /&gt;
 User contributions = Felhasználó hozzájárulásai&lt;br /&gt;
 Logs = Nyilvános napló&lt;br /&gt;
 Upload file = Fájl feltöltése&lt;br /&gt;
 Special pages = Speciális oldalak&lt;br /&gt;
 Printable version = Nyomtatható verzió&lt;br /&gt;
 Permanent link = Folytonos hivatkozás&lt;br /&gt;
&lt;br /&gt;
—[[File:RO-Lums.png|25px]][[User:Jempli|Jempli]] 13:16, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Jempli! Thanks for your interest in the Hungarian wiki.&lt;br /&gt;
&lt;br /&gt;
:Managing a pool of wikis in different languages is a bit tricky. You can easily change your language to Hungarian in your preferences (link top-right of the screen), but this will also change it on the other versions of RayWiki. What I could do is override the user&#039;s choice on each wiki, forcing Hungarian on the Hungarian wiki and English on the English wiki, but I&#039;m not sure whether it&#039;s a good idea. I&#039;ll look into it and get back to you later.&lt;br /&gt;
&lt;br /&gt;
:—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:01, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Test==&lt;br /&gt;
ABCDEFG. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:56, 28 September 2012 (CEST)&lt;br /&gt;
:Please don&#039;t spam my talk page. [[File:Pascontent.gif]] —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:31, 28 September 2012 (CEST)&lt;br /&gt;
::What&#039;s wrong? I was only doing what you asked me :P : sending you something in your talk page to see if the text colour glitch was fixed or not. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:43, 28 September 2012 (CEST)&lt;br /&gt;
:::I know, I just felt like trolling you. :) Thanks for your help! ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:07, 28 September 2012 (CEST)&lt;br /&gt;
::::As I expected :). You&#039;re welcome! I&#039;m glad it is fixed! --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:13, 28 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==1000th Yellow Lum Screenshot==&lt;br /&gt;
Just to inform that I already took care of the 1000th Lum screenshot. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:15, 20 October 2012 (CEST)&lt;br /&gt;
:Awesome! Thank you! :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:32, 22 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== RO Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I have got a doubt: is it ok if I take screenshots of Rayman Origins at 1280x1024 resolution (with the removal of the black stripes)? My display is a 5:4 and not a 16:9 so I&#039;m asking. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:25, 24 November 2012 (CET)&lt;br /&gt;
:Shouldn&#039;t it be 16:9 without the black stripes? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:07, 24 November 2012 (CET)&lt;br /&gt;
::Yes but I was thinking if you only wanted the screenshots in the 1920x1080 resolution instead of an inferior one. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:56, 24 November 2012 (CET)&lt;br /&gt;
:::1280×720 is all right, even though 1920×1080 is better when availaible. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:23, 25 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Rayman Arena Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy, Hunch!&lt;br /&gt;
&lt;br /&gt;
I have a question, since I want to take screenshots of Nintendo GameCube&#039;s Rayman Arena. Which resolution shall the screenshots have? Its to make sure before uploading. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:26, 29 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi Haruka! I believe the native resolution for the GameCube is 640×480. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:33, 4 February 2013 (CET)&lt;br /&gt;
::As I expected. In that case some screenshots might appear in the meantime. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:17, 5 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s up with the login/registration system? ==&lt;br /&gt;
&lt;br /&gt;
Have you noticed it too? I can&#039;t log in from any browser other than this one for some reason, and I noticed that there&#039;s no more option to create user accounts. This is greatly hindering the development of this wiki! Do you know what is happening? [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 02:34, 6 December 2013 (CET)&lt;br /&gt;
:Thanks for reporting the missing registration link, it most likely disappeared after the software was updated. I&#039;m not sure what the issue with the log in is though, could you please be more specific? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:55, 9 December 2013 (CET)&lt;br /&gt;
::Well, if I&#039;m logged out, there is no option to a new user profile on the top-right of the page, which is the red flag. Whenever I try to log in, it fails with &amp;quot;You have not specified a valid username&amp;quot;, though I enter my username properly, without extra spaces or capitals. Thus I can only edit the wiki using Chrome on Windows 7, using Boot Camp on my MacBook, and I&#039;m worried that once the cookies expire, I&#039;ll have no way in. [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 06:43, 10 December 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36986</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36986"/>
		<updated>2013-12-06T01:43:49Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FR.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series and a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game, except for [[The Land of the Livid Dead]]. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select. The game&#039;s world map features many small islands that contain 1-4 normal levels each, with 2-8 including Invaded levels.&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
File:RFR_ThreeLogos.png|Splash Screen&lt;br /&gt;
File:RFR_Waiter.png|Waiter&lt;br /&gt;
File:RFR_Teensy.png|Grand Minimus&lt;br /&gt;
File:RFR_RaymanGlobox.png|Double Team&lt;br /&gt;
File:RFR_RaymanAirkick.png|Rayman Fly Kick&lt;br /&gt;
File:RFR_Plomber.png|Plomber&lt;br /&gt;
File:RFR_Grammy.png|Grammy&lt;br /&gt;
File:RFR_Globox.png|Globoxer&lt;br /&gt;
File:RFR_DarkRayman.png|Rayman Alter Ego&lt;br /&gt;
File:RFR_CuistoEatingCastle.png|Cuisto Eating Castle&lt;br /&gt;
File:RFR_BossMecca.png|Mecha Daisy&lt;br /&gt;
File:RFR_AngryGrammy.png|Angry Grammy&lt;br /&gt;
File:RFR_AlFerno.png|Al Ferno&lt;br /&gt;
File:RFR_PauseScreen_Invasions.png|Pause Screen: Invasions&lt;br /&gt;
File:RFR_PauseScreen_Teensies.png|Pause Screen: Teensies&lt;br /&gt;
File:RFR_PauseScreen_MicroTransactions.png|Pause Screen: Micro Transactions&lt;br /&gt;
File:RFR_PauseScreen_LumUse.png|Pause Screen: Lum Use&lt;br /&gt;
File:RFR_PauseScreen_TimedRace.png|Pause Screen: Timed Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While the playable characters, Lums, and enemies use their updated sprites from &#039;&#039;Rayman Legends&#039;&#039;, the game runs on the same version of the UbiArt framework that powers &#039;&#039;Rayman Origins&#039;&#039; and &#039;&#039;Jungle Run&#039;&#039;. This is due to the lack of dynamic lighting in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://rayman-mobile.ubi.com/fiesta-run/en-GB/home/ Official page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=36985</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=36985"/>
		<updated>2013-12-06T01:34:23Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* What&amp;#039;s up with the login/registration system? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same as above: [[File:R3ScoreIconIntL.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconR.png]] [[Image:RHRScoreIconL.png]][[Image:RHRScoreIcon1.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon2.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon3.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon4.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon5.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon6.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon7.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon8.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon9.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon0.png]][[Image:RHRScoreIconR.png]] [[Image:RHRLumsIconL.png]][[File:RHRLumsIcon1.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon2.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon3.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon4.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon5.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon6.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon7.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon8.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon9.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon0.png]][[Image:RHRLumsIconR.png]] [[File:Boonfacepalm.gif]]&lt;br /&gt;
::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:45, 25 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
::The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;br /&gt;
:::It&#039;s cool, no worries. Do you have either the PC version (that would be the demo right now though) or Dolphin set up with the  Wii version of the game? This way you would be able to take nice snapshots yourself. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:18, 21 March 2012 (CET)&lt;br /&gt;
:::Not at the moment I&#039;m afraid. Where can I find the demo of Rayman Origins on the PC? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:23, 22 March 2012 (CET)&lt;br /&gt;
::::You can create an account in STEAM and downloading from there. But first you need to download the STEAM software, before you can do anything. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:52, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Crash ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, sorry to bother you but I believe with the RPC crash, the post where you told me which images were in need of replacement was lost. Could you repeat please? I also know you want general screenshots for Rayman 3&#039;s articles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:50, 28 March 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Hiya!&lt;br /&gt;
http://deadrising.wikia.com/wiki/Ray_Sullivan#Trivia&lt;br /&gt;
In this page, at the far right, there&#039;s a clickable image that allows you to view an image. I was wondering if we can implement it on  this wiki with Haruka&#039;s help perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:37, 16 April 2012 (CEST)&lt;br /&gt;
:I suggested this before, but Hunch said it would consume the server or something. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:27, 17 April 2012 (CEST)&lt;br /&gt;
::I am not in favour of YouTube embedding, and your example proves my point as the video was apparently removed (at least in my country). If we are to embed videos, we will have to host them ourselves. I&#039;ll probably look into this soon, but the main question remains whether it would really be useful. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:25, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hungarian sidebar ==&lt;br /&gt;
&lt;br /&gt;
Hello Hunchman801! Is that able to change the name of the links on the hungarian version of the sidebar? Like the &#039;&#039;Main Page - Kezdőlap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigation = Navigáció&lt;br /&gt;
 Main page = Kezdőlap&lt;br /&gt;
 Community portal = Közösségi portál&lt;br /&gt;
 Current events = Jelenlegi események&lt;br /&gt;
 Recent changes = Legutóbbi változtatások&lt;br /&gt;
 Random page = Véletlen oldal&lt;br /&gt;
&lt;br /&gt;
Search = Keresés&lt;br /&gt;
 Go = Menj&lt;br /&gt;
 Search = Keresés&lt;br /&gt;
&lt;br /&gt;
toolbox = eszközök&lt;br /&gt;
 What links here = Erre mutató hivatkozások&lt;br /&gt;
 Related changes = Változtatások a lapon&lt;br /&gt;
 User contributions = Felhasználó hozzájárulásai&lt;br /&gt;
 Logs = Nyilvános napló&lt;br /&gt;
 Upload file = Fájl feltöltése&lt;br /&gt;
 Special pages = Speciális oldalak&lt;br /&gt;
 Printable version = Nyomtatható verzió&lt;br /&gt;
 Permanent link = Folytonos hivatkozás&lt;br /&gt;
&lt;br /&gt;
—[[File:RO-Lums.png|25px]][[User:Jempli|Jempli]] 13:16, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Jempli! Thanks for your interest in the Hungarian wiki.&lt;br /&gt;
&lt;br /&gt;
:Managing a pool of wikis in different languages is a bit tricky. You can easily change your language to Hungarian in your preferences (link top-right of the screen), but this will also change it on the other versions of RayWiki. What I could do is override the user&#039;s choice on each wiki, forcing Hungarian on the Hungarian wiki and English on the English wiki, but I&#039;m not sure whether it&#039;s a good idea. I&#039;ll look into it and get back to you later.&lt;br /&gt;
&lt;br /&gt;
:—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:01, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Test==&lt;br /&gt;
ABCDEFG. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:56, 28 September 2012 (CEST)&lt;br /&gt;
:Please don&#039;t spam my talk page. [[File:Pascontent.gif]] —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:31, 28 September 2012 (CEST)&lt;br /&gt;
::What&#039;s wrong? I was only doing what you asked me :P : sending you something in your talk page to see if the text colour glitch was fixed or not. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:43, 28 September 2012 (CEST)&lt;br /&gt;
:::I know, I just felt like trolling you. :) Thanks for your help! ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:07, 28 September 2012 (CEST)&lt;br /&gt;
::::As I expected :). You&#039;re welcome! I&#039;m glad it is fixed! --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:13, 28 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==1000th Yellow Lum Screenshot==&lt;br /&gt;
Just to inform that I already took care of the 1000th Lum screenshot. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:15, 20 October 2012 (CEST)&lt;br /&gt;
:Awesome! Thank you! :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:32, 22 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== RO Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I have got a doubt: is it ok if I take screenshots of Rayman Origins at 1280x1024 resolution (with the removal of the black stripes)? My display is a 5:4 and not a 16:9 so I&#039;m asking. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:25, 24 November 2012 (CET)&lt;br /&gt;
:Shouldn&#039;t it be 16:9 without the black stripes? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:07, 24 November 2012 (CET)&lt;br /&gt;
::Yes but I was thinking if you only wanted the screenshots in the 1920x1080 resolution instead of an inferior one. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:56, 24 November 2012 (CET)&lt;br /&gt;
:::1280×720 is all right, even though 1920×1080 is better when availaible. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:23, 25 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Rayman Arena Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy, Hunch!&lt;br /&gt;
&lt;br /&gt;
I have a question, since I want to take screenshots of Nintendo GameCube&#039;s Rayman Arena. Which resolution shall the screenshots have? Its to make sure before uploading. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:26, 29 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi Haruka! I believe the native resolution for the GameCube is 640×480. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:33, 4 February 2013 (CET)&lt;br /&gt;
::As I expected. In that case some screenshots might appear in the meantime. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:17, 5 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s up with the login/registration system? ==&lt;br /&gt;
&lt;br /&gt;
Have you noticed it too? I can&#039;t log in from any browser other than this one for some reason, and I noticed that there&#039;s no more option to create user accounts. This is greatly hindering the development of this wiki! Do you know what is happening? [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 02:34, 6 December 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Skyward_Sonata&amp;diff=36984</id>
		<title>Skyward Sonata</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Skyward_Sonata&amp;diff=36984"/>
		<updated>2013-12-06T01:32:23Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Skyward Sonata&lt;br /&gt;
| image = [[Image:13 skyward sonata.jpg|center|320px|&#039;&#039;Skyward Sonata&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Wind or Lose]]&lt;br /&gt;
| followed by = [[No Turning Back]]&lt;br /&gt;
| world = [[Desert of Dijiridoos]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyward Sonata&#039;&#039;&#039; is the fifth level of the [[Desert of Dijiridoos]], the second world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Its name is a spoof of the 2011 &#039;&#039;Zelda&#039;&#039; game, &#039;&#039;Skyward Sword&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=wf6T6KojjgE Skyward Sonata playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=XpNY2Dscods Skyward Sonata playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{DesertofDijiridoos}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ballade nocturne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Deadly_Lights&amp;diff=36983</id>
		<title>The Deadly Lights</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Deadly_Lights&amp;diff=36983"/>
		<updated>2013-12-06T01:30:08Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RLLevel&lt;br /&gt;
| name = The Deadly Lights&lt;br /&gt;
| image = [[File:Thedeadlylights.png|center|320px|&#039;&#039;The Deadly Lights&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Mysterious Inflatable Island]]&lt;br /&gt;
| followed by = [[The Ninja Dojo]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Deadly Lights&#039;&#039;&#039; is the second level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. its name is a spoof of the title of the &#039;&#039;James Bond&#039;&#039; short story and 1987 movie, &#039;&#039;The Living Daylights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:RLLevel&lt;br /&gt;
| name = The Deadly Lights - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|&#039;&#039;The Deadly Lights - Invaded&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
&lt;br /&gt;
This level is invaded by enemies from [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
{{20,000LumsUndertheSea}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Mysterious_Inflatable_Island&amp;diff=36949</id>
		<title>The Mysterious Inflatable Island</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Mysterious_Inflatable_Island&amp;diff=36949"/>
		<updated>2013-12-04T05:34:35Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RLLevel&lt;br /&gt;
| name = The Mysterious Inflatable Island&lt;br /&gt;
| image = [[File:Themysteriousinflatableisland.png|center|320px|&#039;&#039;The Mysterious Inflatable Island&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mariachi Madness]]&lt;br /&gt;
| followed by = [[The Deadly Lights]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mysterious Inflatable Island&#039;&#039;&#039; is the first level of [[20,000 Lums Under the Sea]], the fourth world in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Floating Island===&lt;br /&gt;
[[Rayman]], or his friends, starts out on top of a toy, inflatable island. If he performs a Crush attack, he can bounce up and trigger some Lum chains; collecting all of these Lums (not necessarily collecting them all in the purple chain) will net the player an achievement. Rayman must dive into the surrounding ocean, and can find more Lum chains in a school of fish, while a particularly long chain of Lums lines the island&#039;s anchor. The music played in this segment is taken from &#039;&#039;Rayman Origins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Infiltrating the Base===&lt;br /&gt;
After Rayman dives deeper, the surroundings darken and the &#039;&#039;James Bond&#039;&#039; theme plays as part of the music. The rest of the level involves Rayman exploring the sunken remains of an enormous crashed submarine, while evading Toads armed with plasma cannons and searchlights that can instantly target and destroy Rayman if he exposes himself in their light paths. The level ends with Rayman entering the main body of the submarine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:RLLevel&lt;br /&gt;
| name = The Mysterious Inflatable Island - Invaded&lt;br /&gt;
| image = [[File:Invaded4.png|center|320px|&#039;&#039;The Mysterious Inflatable Island - Invaded&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]][[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| world = [[20,000 Lums Under the Sea]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
&lt;br /&gt;
This level is invaded by enemies from [[20,000 Lums Under the Sea]].&lt;br /&gt;
&lt;br /&gt;
{{20,000LumsUndertheSea}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=20,000_Lums_Under_the_Sea&amp;diff=36948</id>
		<title>20,000 Lums Under the Sea</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=20,000_Lums_Under_the_Sea&amp;diff=36948"/>
		<updated>2013-12-04T05:30:32Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20,000 Lums Under the Sea&#039;&#039;&#039; is the fourth world of paintings in &#039;&#039;[[Rayman Legends]]&#039;&#039;.    &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
It is a water-and-machine based world, which takes cues from various spy tropes. For example, the James Bond theme is played during certain underwater sections. [[Rayman]] and his friends infiltrate a sunken submarine, dodging armed Toads and searchlights in the process.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*The Mysterious Floating Island&lt;br /&gt;
&lt;br /&gt;
{{20,000LumsUndertheSea}}&lt;br /&gt;
{{RaymanLegendsWorlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36840</id>
		<title>Rayman Fiesta Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fiesta_Run&amp;diff=36840"/>
		<updated>2013-11-09T03:47:48Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Fiesta Run&lt;br /&gt;
| image= [[File:Rayman FiestaRun.png|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date = 7th November, 2013 (Smartphones &amp;amp; Tablets)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Fiesta Run &#039;&#039;&#039;&#039;&#039; is an 2D sidescroller platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the &#039;&#039;Rayman Run&#039;&#039; series, a sequel to &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; that uses the same updated UbiArt engine of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Fiesta Run&#039;&#039; is set in the &#039;&#039;Origins&#039;&#039;/&#039;&#039;Legends&#039;&#039; universe, like its predecessor, &#039;&#039;Jungle Run&#039;&#039;. However, while the latter game focused on jungle/ruins type levels, &#039;&#039;Fiesta Run&#039;&#039; uses more diverse level tropes, like the frozen seas of Gourmand Land from &#039;&#039;Origins&#039;&#039; and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to &#039;&#039;Jungle Run&#039;&#039;, now allowing Rayman to swim, use his gained abilities in all levels, and dive/slide. In addition, levels that allow Rayman to shrink, bounce between the foreground and background, and boss battles were added. Finally, the Invaded level system from &#039;&#039;Legends&#039;&#039; makes an appearance for all levels of the game. As a result of this diversity, the game features a world map showing the different locations, unlike &#039;&#039;Jungle Run&#039;&#039; which used a level select.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rayman himself automatically runs in a predefined direction, like &#039;&#039;Jungle Run&#039;&#039;. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 80 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level&#039;s Invaded counterpart). Freed Teensies allow Rayman to progress along the world map.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Jungle Run&#039;&#039;, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In &#039;&#039;Fiesta Run&#039;&#039;, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of &#039;&#039;Jungle Run&#039;&#039; data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in &#039;&#039;Fiesta Run&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=bS-21PTmKPU Reveal trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-Fiesta-Run-Featured.jpg|Featured&lt;br /&gt;
File:Photo rayman fiesta run 1.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-02.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-3.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-4.jpg&lt;br /&gt;
File:Rayman-Fiesta-Run-5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Mahboi&amp;diff=36839</id>
		<title>User:Mahboi</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Mahboi&amp;diff=36839"/>
		<updated>2013-11-09T03:36:32Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: Created page with &amp;quot;A relatively new member to this wiki.  ==About me== -I&amp;#039;m currently 15, a sophomore in high school. -My major interests include classical music, writing, and games.  ==Rayman g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A relatively new member to this wiki.&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
-I&#039;m currently 15, a sophomore in high school.&lt;br /&gt;
-My major interests include classical music, writing, and games.&lt;br /&gt;
&lt;br /&gt;
==Rayman games==&lt;br /&gt;
I was introduced to the Rayman series with, of all the games possible, Jungle Run on iOS (I do have foggy memories of seeing Rayman 3 as a child, but at the time, I never thought much of it.) Jungle Run, being an iOS game, was designed around the concept of the impulse buy, which is what I did- the countless awards and Apple&#039;s Game of the year award helped the decision to tap the buy button. As it turned out, the game was surprisingly polished and enjoyable compared to most iOS games, with none of the IAP, monetization, and social nonsense that pervaded the rest of the games on the platform. For a few months, it earned a place in my iPod&#039;s dock as one of my 4 most-used apps, while I tried to collect all 3600 lums and chase my times in the Land of the Livid Dead. I finished the game completely, and it seemed there was nothing else to do, but the seed had been planted.&lt;br /&gt;
&lt;br /&gt;
Next up, I found out about &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I had heard about it before; I was searching Youtube for examples of sinister, creepy video game music, and one entry in a playlist was the Tomb of the Ancients, non-N64 version. I don&#039;t know what it was that caused me to remember that game particularly, but it stuck in my mind, and I resolved to play it some day. I think part of it was the fact that the game had garnered nearly universal praise. I tend to remember games that do that. I searched for &amp;quot;Rayman&amp;quot; on the App Store again, and lo and behold, Gameloft&#039;s &#039;&#039;really&#039;&#039;, really old 2010 port of &#039;&#039;Rayman 2&#039;&#039; popped up. It seemed rather shady to me, because the port was just so old, and wasn&#039;t optimized for current devices at all- no retina support, let alone iPad or 4&amp;quot; display support. But a game&#039;s graphics don&#039;t matter much to me in the way of enjoyment, so I steeled up and got it.&lt;br /&gt;
&lt;br /&gt;
The game blew me away.&lt;br /&gt;
&lt;br /&gt;
Here at last was the 3D platformer perfected. The music, the Glade of Dreams, the surreal, yet slightly dark nature of the environments, the physics, the gameplay... it all came together into something that really transcended just being a game on a phone. Not even the touch controls, which admittedly were wonky at times, deterred me from playing through the entire thing and finding about 95% of the lums (still haven&#039;t found the rest yet, and I refuse to defer to a guide). I understood why people considered the game one of the best of all time, and I was &#039;&#039;hooked&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Finally I decided to play games on a proper console: namely, my computer. I attempted to buy Rayman 2 for it, but since it runs x64 Windows 7, I couldn&#039;t get it to work (and GOG&#039;s store didn&#039;t accept my card for some reason). So I went to Amazon and bought &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, which did run properly on my computer. Rayman 3, the game I had seen somewhere before, gave me a strange sense of deja vu in that I seemed to know where everything was, even though I was actually exploring each area for the first time. It&#039;s the strangest feeling. Overall, I enjoyed the game for its more refined gameplay and characterization, though slightly less than the wonder that &#039;&#039;Rayman 2&#039;&#039; exuded.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;m working on &#039;&#039;Origins&#039;&#039; on the Wii, the GBA port of the original &#039;&#039;Rayman&#039;&#039;, and &#039;&#039;Legends&#039;&#039; on my PC, along with &#039;&#039;Fiesta Run&#039;&#039; on my iPod. 2D Rayman is new to me, but just as much fun as the 3D games. I do wish Ubisoft would at least consider reviving 3D Rayman, which they nearly did with &#039;&#039;Rayman 4&#039;&#039;, which unfortunately turned into the Rabbids series, which I honestly detest for causing a drought of Rayman games for several years.&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=36828</id>
		<title>Rayman 2 (iOS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=36828"/>
		<updated>2013-11-05T02:33:06Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman2iOS.png|center|400px]]&lt;br /&gt;
| published by = [[Gameloft]]&lt;br /&gt;
| developed by = [[Gameloft]]&lt;br /&gt;
| release date = 2010&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS 3 and above&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape (iOS)&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 2]] for Apple devices with iOS operating system. As it was released relatively early to the App Store, it is compatible with all iOS devices, including the original iPhone and iPod touch. However, it does not feature native iPad or Retina support (though the game can be forced to render at the Retina resolution using a jailbreak-only tweak known as Retinasizer). It is a straight port of the Dreamcast version of [[Rayman 2]], except for its touchscreen control interface.&lt;br /&gt;
&lt;br /&gt;
It is directly based off of the Sega Dreamcast version of the game and includes all of the audio, graphical and aesthetic changes made to that version. However, all minigames and bonus games, including Baby Globox racing, have been removed, presumably to limit the file size. In addition, minor glitches exclusive to the release exist:&lt;br /&gt;
&lt;br /&gt;
*Music looping is noticeable as there is a short delay before the track restarts again. This is glaringly obvious on the main menu and the Isle of Doors.&lt;br /&gt;
*Music sometimes loops in inappropriate places, such as the victory music after defeating a Guardian. It also sometimes fails to stop at the proper time.&lt;br /&gt;
*The 2D mushrooms that can be seen in the Woods of Light and other forested locations do not billboard properly in the iOS version. Rotating the camera around them reveals them to be impossibly thin 2D objects, and one side of the mushrooms looks different and much smaller than the other side. In other versions of the game, the large side is always facing the camera.&lt;br /&gt;
*Some music cues have been changed, particularly in the Menhir Hills, where music now plays at the start of the level.&lt;br /&gt;
*Globox Village has been removed. However, the level geometry itself stays the same, so the ledge used to access it still exists, along with the hint stone that explains Purple Lums. The lum itself is absent and the hint stone does not function.&lt;br /&gt;
*The original release of the game included a glitch that caused the first switch at the Fairy Glade to be non-functional, barring the player&#039;s progress. This only happened on devices running iOS 4, and an update was released to fix it.&lt;br /&gt;
*On the Isle of Doors, the player can hold down the enter button and move Rayman to another level; if the button is released at the right time, Rayman will not enter any level, but the camera will stay fixed where the camera was first held down. Rayman can explore the Isle of Doors without the camera following him.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
*The slide at the beginning of the game can be controlled using the device&#039;s accelerometer (tilt controls). This is the only instance of tilt controls in the game.&lt;br /&gt;
*The Knowledge of the World is accessed through the Help menu instead of using a button. As such, it cannot be accessed in-game. Oddly, Rayman can access all of the information at the start, rendering the collection of Yellow Lums essentially useless.&lt;br /&gt;
*The Gauntlet cheat from the Dreamcast version (revealed in the Tomb of the Ancients secret area) can be used on the iOS version, though no text flashes across the screen.&lt;br /&gt;
&lt;br /&gt;
==Demo version==&lt;br /&gt;
A free demo of the game was released on the App Store along with the paid, full version. It allowed the player to play up until the end of the Woods of Light. Interestingly, it also includes the &amp;quot;Lift Game&amp;quot; from the Dreamcast version, which is not accessible in the full version. This version has since been removed from the App Store.&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2: The Great Escape (iOS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman2iOS.png&amp;diff=36827</id>
		<title>File:Rayman2iOS.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman2iOS.png&amp;diff=36827"/>
		<updated>2013-11-05T02:26:51Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: Title screen (Rayman 2, iOS) with Retinasizer applied for higher resolution
Taken on iPod touch 5G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title screen (Rayman 2, iOS) with Retinasizer applied for higher resolution&lt;br /&gt;
Taken on iPod touch 5G&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=36826</id>
		<title>The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=36826"/>
		<updated>2013-11-05T02:18:11Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Game Boy Color version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Your trip ends here!|sign=[[Jano]] to [[Rayman]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cave of Bad Dreams&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Kingdom of the Dead&#039;&#039;&#039;, is a sub-level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It is where the monsters generated by [[Polokus]]&#039;s nightmares are locked away by its Guardian, [[Jano]], who also watches over a mountain of gold coins and jewels. Despite this, nobody has dared to enter the Cave, not even [[Admiral Razorbeard|Razorbeard]] and the [[Robo-Pirate Army|Robo-Pirates]]. Therefore, there are no [[cage]]s to be found inside. [[Rayman]], however, needs to go there in order to obtain [[the Elixir of Life]], which his friend [[Clark]] needs to recover from an illness caused by swallowing a rusty Robo-Pirate. The entrance to this subterranean grotto is located in [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[File:Thecaveofbaddreamspc.JPG|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheCaveOfBadDreams-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Cave of Bad Dreams]]&lt;br /&gt;
Before entering the Cave, Rayman has to remember the name of it, as Clark tells him in the [[Menhir Hills]], otherwise Jano will shoo him away.  In this version of the game, it is found by walking on a giant branch to Rayman&#039;s left at the beginning of the Marshes of Awakening, until he sees Jano standing behind walls of cobwebs. The area is restricted as unknown territory by the [[Robo-Pirate]] army, thus they have no presence there or inside the Cave. Provided that he reads in Rayman&#039;s mind that he knows the name of this place, Jano will shake his skull-headed stick, which hypnotises Rayman and teleports him to the inside of the Cave. &lt;br /&gt;
 &lt;br /&gt;
===Phase 1===&lt;br /&gt;
Down the backbone of a gigantic animal, there is a [[Purple Lum]] to grab to cross a wide gap with rivers of living thorns at the bottom.  Skulls fall down into this, and Rayman uses them to get across some more, as well as climbing on walls with bones embedded into them. Then there is a wide hole in which a skeletal clawed hand pops out to grab Rayman and pull him into the unknown, but that can be prevented by shooting at them.  After that, there are three pillars with climbable bones that sink as soon as Rayman grabs on.&lt;br /&gt;
&lt;br /&gt;
Down the next corridor which is riddled with more skeletal hands, there is a double wall Rayman can wall jump inside of, but from time to time they space themselves out so he can&#039;t climb up, and then close in.  At the top, there is now a chasm, and on a wide edge there is a gold pedestal, like the one found in the [[Sanctuary of Water and Ice]] guarded by [[Mini Jano]]s.  About four to six of these appear, two at a time, and they all need to be defeated in order for the matching [[Magic Sphere]] to appear.  Once they join, the pedestal moves and Rayman has to drop down the hole it reveals.&lt;br /&gt;
&lt;br /&gt;
Now there are two more pedestals, which surround a carving on the wall that looks like the one-eyed monsters Rayman had just encountered.  To his left is a ledge that leads to two passages to choose from - each one is where a Magic Sphere can be found.  The silver sphere is found in the passage of the left, the gold one to the right.  In the silver chamber, there are giant slabs of stone that rotate on top of tall rocks, which Rayman needs to cross and throw the sphere back and then carry it to its correct pedestal.  In the gold chamber, there is a skull supported by a skeletal arm, which moves Rayman across the gap to the other side.  Another moving double wall is passed through onto another moving skull, which leads to a series of pillars that are teeming with [[shadow creature]]s.  Near them is a skull that moves upwards to a ledge where the gold sphere is found.  This chamber is circular, so all Rayman needs to do is throw it down a few ledges rather than going all the way back.  When both of the spheres are placed on their pedestals, the carving opens up by the mouth, and Rayman drops down a hole that is covered fragile shards of green crystal.    &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman is now in a passage with a slope covered with shining green crystal, and then Jano reappears from underground, threatening to eat him.  So he now has to slide down, shooting any crystal growths that are in his way - if he slides too slowly, Jano will eat him, causing him to respawn at the beginning.  At the end, he will enter a chasm where he has to avoid the fire that Jano breathes, just like his smaller counterparts. Jano will then generate floating skulls which can be stopped by Rayman&#039;s shots, and then he can jump from them to get to where Jano is standing.  Jano, who is invincible, will keep breathing fire and generating skulls until he is chased to the far end of the chasm by Rayman, and then dig himself underground, allowing the limbless hero to walk into a chamber piled with treasure. &lt;br /&gt;
&lt;br /&gt;
A single coin is flicked and rolls to his feet, and Jano them offers him all this treasure to keep for himself.  There are two options to choose from - &amp;quot;I want the treasure&amp;quot;, and &amp;quot;No treasure for me&amp;quot;.  The former is obviously the greedy choice, but if Rayman chooses that, he will be taken to a small deserted island where he gains a drastic amount of weight, and lazes in a deckchair with a fraction of his gold surrounding him.  This scene pretends to be an ending, with the words &amp;quot;THE END&amp;quot; appearing, but then it returns to Rayman&#039;s decision.  Rejecting the treasure, he is teleported back to the Marshes of Awakening, and congratulated by Jano for not being greedy.  As a reward, Jano gives him the Elixir of Life to take to Clark back at the Menhir Hills.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:TheCaveofBadDreamsDC.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
Most of this level remains the same as that in the original version. The major difference is in the final phase (the battle with Jano). In other versions, the only way Rayman can traverse the chasms between the pillars is via the floating skulls Jano creates. In the Dreamcast version, some of the chasms now contain rotating slabs of stone (similar to those found in the silver sphere area), making it easier for Rayman to get across. While a few points still require the usage of floating skulls, overall the change makes the battle somewhat easier in this version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[File:TheCaveofBadDreamsPS.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In this version of the game, the Cave of Bad Dreams is not a sub level, but a true level that follows the Menhir Hills.  This means that Rayman will not need to travel back to the Marshes of Awakening to find the cave&#039;s entrance. The sub plot involving Clark and the elixir is still present, however.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
While there is still a backbone, it has been split to different platforms to run and jump across.  Much of this part of the phase remains the same, but instead of the moving double wall, there are three Purple Lums to use to get to the top of chasm in which the Mini Janos roam.  There are only two of these, but they have a much stronger resistance than those in the original version.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
In this version of the game, Phase 2 begins at the two pedestals and the one eyed monster carving on the wall. Much of this area stays the same as that in the original version, except for the appearance of [[jumping eye]]s – previously seen at the entrance of the Cave in the Marshes of Awakening - in the gold passage.  &lt;br /&gt;
&lt;br /&gt;
[[File:Cave_of_Bad_Dreams_various.jpg|thumb|left|318px|[[Rayman]] must use [[Magic Sphere]]s to open this door to [[Jano]]&#039;s ultimate domain.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In this phase, Rayman is chased by Jano down the green crystal slide, which remains the same as that in the original version.&lt;br /&gt;
&lt;br /&gt;
[[File:Cave_of_Bad_Dreams_treasure.jpg|right|thumb|318px|Deep within the Cave of Bad Dreams, [[Jano]] has hidden [[Polokus]]&#039;s precious treasure.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
The confrontation with Jano begins, where he will use the same techniques – breathing fire and generating skulls – as before.  The only differences here is that some pillars will fall when Rayman steps on them.  At the end, he will automatically refuse the treasure, which convinces Jano to give him the Elixir of Life.   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:TheCaveofBadDreamsPS2.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In this version of the game, the Cave of Bad Dreams is located at the end of the Marshes of Awakening, which should only be visited once Clark tells Rayman the name of the Cave.  Apart from graphical enhancements, much of this level remains the same as before, though there are no Yellow Lums to collect.  There is also an extra ledge in the chasm with the first gold pedestal, on which more of the Mini Janos roam.  Defeating these does not reveal anything.  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, in which the Cave can be revisited, it can only be visited once, and Jano will not be at the end of the Marshes to take Rayman back in again because there are no Yellow Lums.  &lt;br /&gt;
&lt;br /&gt;
[[File:RRCOBD chasm.jpg|thumb|left|320px|In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Cave of Bad Dreams contains an additional chasm.]]       &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:gbc228.png|center|160px|&#039;&#039;Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon5GBC.png|5]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
&lt;br /&gt;
[[File:Gbc2_31.PNG|thumb|left|[[Ly the Fairy]] gives [[Rayman]] the ability to fly]]&lt;br /&gt;
&lt;br /&gt;
In the GBC adaptation, the Cave of Bad Dreams directly follows [[Whale Bay]], and this is where [[Rayman]] first gets the [[Super helicopter|Super-Heli]] from [[Ly the Fairy]]. The subplot with Clark is not present. The music is an edited version of the Woods of Light.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=iwYRQVu0KN4 The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=aEXC3ALAmDw The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ERh_5Sg1cTo The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=wwP22AybiqU The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZjXI8kwjYY8 The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=yNFf7L-Ap_E The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=A3zV0iUaCeA The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=K1MByr7-98Y Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=9RUll-Z-VMU Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Grotte des Mauvais Rêves]]&lt;br /&gt;
[[de:Die Höhle der Alpträume]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Cave of Bad Dreams, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Cave of Bad Dreams, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=36817</id>
		<title>The Tower of the Leptys</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Tower_of_the_Leptys&amp;diff=36817"/>
		<updated>2013-10-29T02:58:18Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:R3Level&lt;br /&gt;
| name = The Tower of the Leptys&lt;br /&gt;
| image = [[Image:TheToweroftheLeptysPC.jpg|center|320px|&#039;&#039;The Tower of the Leptys&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Hoodlum Headquarters]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| murfysscore = [[Image:R3ScoreIcon4L.png|4]][[Image:R3ScoreIcon8.png|8]][[Image:R3ScoreIcon0.png|0]][[Image:R3ScoreIcon0.png|0]][[Image:R3ScoreIcon1.png|1]][[Image:R3ScoreIconR.png|R3ScoreIconR.png]]&lt;br /&gt;
| maxscore =  [[Image:R3ScoreIcon1L.png|1]][[Image:R3ScoreIcon0.png|0]][[Image:R3ScoreIcon4.png|4]][[Image:R3ScoreIcon4.png|4]][[Image:R3ScoreIcon9.png|9]][[Image:R3ScoreIcon9.png|9]][[Image:R3ScoreIconR.png|R3ScoreIconR.png]]&lt;br /&gt;
| cages = [[File:R3ScoreIcon1L.png]][[File:R3ScoreIcon0.png]][[File:R3ScoreIconR.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Tower of the Leptys&#039;&#039;&#039; is the ninth and final level of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. It is the tower built by the [[Knaaren]] for their [[gods|god]], [[the Leptys]]. The only enemies here are several kinds of [[Hoodlum]]s, [[André]], and the final boss, [[Reflux]], who is a [[Knaaren]] that Rayman has to defeat in four fights. The three first fights are at the top of the tower and the last one is in the Leptys&#039; world in the sky.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage One===&lt;br /&gt;
Rayman must fight his way up the tower. There is more of emphasis on combat that ever before here, as he will at one point have to fight three [[Heckler]]s at once. The final [[Crazy Shoe]] is found here.&lt;br /&gt;
&lt;br /&gt;
===Stage Two===&lt;br /&gt;
This level is predominantly inside the tower. The first half requires Rayman to climb a huge structure, there is also a flood level towards the end. As the final stage in which platforming features heavily it is exceptionally long and challenging. The final pair of [[Lavomatrix]]es are found here.&lt;br /&gt;
&lt;br /&gt;
===Stage Three===&lt;br /&gt;
Globox reappears with an [[Armaguiddon]] and the two friends are reunited. Rayman must navigate the Armaguiddon through several narrow passageways; contact with almost anything will cause damage. Occasionally the two will be attacked by other Armaguiddon pilots. During this time [[Globox]] drives and Rayman uses the gun at the back of the vehicle to shoot down the aggressors in the sytle of a first-person shooter.&lt;br /&gt;
&lt;br /&gt;
===Stage Four===&lt;br /&gt;
Rayman first climbs a series of steps with no opposition. During this time he can find more [[pigpot]]s. Eventually he encounters Reflux again and the final battle begins. Firstly, Reflux raises his shield. Rayman must use the [[Lockjaw]] to lower it and then the [[Heavy Metal Fist]] to deal damage to Reflux. Once this fairly easy round has been won, Reflux injects himself with the Leptys, creating a more formidable boss. Rayman must circle giant Reflux waiting for him to throw his fist to the ground. When he does, Rayman can run up onto his back and attack the Leptys with the Heavy Metal Fist once again (attacking with the normal fist or the Lockjaw will prove fruitless). Next, Reflux begins to levitate. Rayman must use the floating debris around him, with the help of several [[Throttle Copter]]s, to reach a [[Shock Rocket]] can. Once the Leptys is hit with the Shock Rocket, Reflux develops wings and flies away. Globox returns with the Armaguiddon and Rayman hops aboard. The two give chase.&lt;br /&gt;
&lt;br /&gt;
===Secret area===&lt;br /&gt;
At the beginning of the level, if Rayman approaches the statue of the two [[Knaaren]] with 43,001 points or more, a door will open, granting him access to a [[Xowar secret|secret zoo]], filled with [[jewel|emeralds]] and [[Mawpaw|exotic]] [[Xowar|creatures]].&lt;br /&gt;
After Reflux has been defeated twice, Rayman can fall down the side of the arena to find a last emerald in an alcove.&lt;br /&gt;
&lt;br /&gt;
===Stage Five - The final battle Part Two===&lt;br /&gt;
Rayman must use the Armaguiddon&#039;s weaponry to shoot down Reflux&#039;s shields. Once this has been done enough Reflux will land and Andre will begin to spawn Hoodlums from inside the Leptys. Rayman and Globox must fly around and defeat the Hoodlums before they can return to Reflux. Any Hoodlums that achieve their goal replenish Relfux&#039;s health. Gameplay repeats like this until Reflux&#039;s health is defeated. Afterwards, Andre falls to the ground. Rayman must use his [[grimace]] ability to turn him into a [[red lum]], thus eliminating his threat.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
Rayman and Globox are returned to [[The Fairy Council]] where all is well. However, Globox misses &amp;quot;his Andy&amp;quot;. Rayman states that making Andre a [[Black Lum]] again is probably not a good idea and that he wouldn&#039;t know how to do it anyway. Globox reveals that he would have to scare the red lum, and Rayman hates to imagine what could possibly do that. It is then revealed in a flashback that it was Rayman&#039;s hands wandering around performing tricks upon the red lums that caused Andre to be &amp;quot;born&amp;quot; in the first place - a humourous irony.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The poisonous water in the Armaguiddon shooting phase uses a texture from &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=BLZpW3Gl71c Gameplay of the Tower of the Leptys level (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[category: Places from Rayman 3|Tower of the Leptys, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Grand_Minimus&amp;diff=36762</id>
		<title>Grand Minimus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Grand_Minimus&amp;diff=36762"/>
		<updated>2013-10-21T23:33:23Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Grand Minimus&lt;br /&gt;
| image = [[File:RO-TeensieKing-Artwork.JPG|320px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]] (cameo), &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Friends&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The First Grand Minimus]] (ancestor)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Splendid, [[Rayman]]! I&#039;m King of the [[Teensie]]s. I congratulate you on your courage.|sign=Grand Minimus|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Leading the [[Teensie]] peoples as the caretaker of [[the Heart of the World]], the Grand Minimus is the greatest little king of them all. Or kings, that is. Recent reports claim that no less than four Teensies squabble over rights to don the Minimus [[crown]]. Now, the evil [[Hoodlum]]s are threatening to seize the Heart of the World – will the real Grand Minimus please stand up?|sign=Press release|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; &amp;lt;ref&amp;gt;GameClubCentral, &#039;&#039;Rayman 3: It’s Teensie Time&#039;&#039;, http://www.gameclubcentral.com/index.php?name=Sections&amp;amp;op=viewarticle&amp;amp;artid=18&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Teensie]]s are the tiny wizards who guard the secrets of the [[Glade of Dreams]], this fellow is one of their kings (yeah, they have a lot of these).|sign=In-game description|source=&#039;&#039;[[Rayman Legends]] (Challenges App)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Grand Minimus&#039;&#039;&#039; is a group of four [[Teensie]]s who first appear in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. They are the kings of the Teensie race, and oversee [[the Hall of Doors]], [[the Isle of Doors]] or the [[Teensie Circle]]s, depending on the version of the game. In &#039;&#039;[[Rayman M]]&#039;&#039;, two of them are playable.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Grand Minimus was originally the title of the sole King of the Teensies. However, after [[Admiral Razorbeard]] locked the Grand Minimus up in a small [[cage]] with three other Teensies presumably of relation to the King (such as friends, advisors, relatives, etc.; their relation is never given) in [[the Woods of Light]], the four [[Teensie]]s eventually came to forget which one of them was the King. In fact, not even the King himself could remember. The four Teensies later decided that, as it was impossible to determine who was King, all four would rule over the Teensies together as the Grand Minimus.&lt;br /&gt;
&lt;br /&gt;
The Grand Minimus live deep in [[the Fairy Council]], though they have been known to travel to the Woods of Light every now and then.&lt;br /&gt;
&lt;br /&gt;
All four of the Minimus wear refined green robes, and at least one has a tall crown on his head. As seen in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Grand Minimus have a talkative personality and enjoy gossiping about recent news. Also, it is seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; that the Minimus have a taste for disco, and enjoy the company of a disco ball and many other disco-loving subjects in their chamber, dancing day and night.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman 2&#039;&#039;, it is soon confirmed that the Grand Minimus are the guardians of [[the Hall of Doors]], assigned by [[Polokus]] himself after being created for that purpose. They are wise and powerful, though they seldom show it. Similar to [[Ly the Fairy]], at least one member of the Grand Minimus is capable of creating [[Silver Lum|Silver Lums]].  One is used by the Grand Minimus in &#039;&#039;Rayman 2&#039;&#039;, while a second is additionally used in &#039;&#039;Revolution&#039;&#039;. As may be seen in &#039;&#039;Rayman 3&#039;&#039;, the Grand Minimus also have the responsibility of guarding the [[Heart of the World]], which resides in their throne room.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
[[Image:Grand Minimus Woods of Light.jpg|thumb|left|320px|The four Grand Minimus [[Teensie]]s introduce themselves to [[Rayman]] in [[the Woods of Light]].]]&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
The Grand Minimus make their debut appearance in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, when [[Rayman (character)|Rayman]] destroys the cage at the end of [[the Woods of Light]].  Rayman hopes to ask them as to the whereabouts of [[Ly the Fairy]], but is unsuccessful as the Minimus is distracted by the fact that they are unable to agree on who the real king is.  After repeatedly grabbing the single crown from eachother&#039;s head and declaring to be king, Rayman gets frustrated and interrupts their clammor.  Intimidated and worrisome as to Ly&#039;s bad news, the Teensies hush immediately and hesitantly back away.  The last Teensie standing forward is quickly handed the crown.&lt;br /&gt;
&lt;br /&gt;
The king then gives Rayman the bad news about Ly, but explains that Ly is being held nearby in the [[Fairy Glade]].  If Rayman has already collected five [[Yellow Lum]]s, he will have collected enough energy to revitalize the king&#039;s magic powers.  However, if Rayman is missing just one Lum, the king will send Rayman back to get the rest.&lt;br /&gt;
&lt;br /&gt;
Magic restored, the king gives Rayman a good-bye speech before creating a [[Silver Lum]].  The Silver Lum drops down into a nearby abyss and explodes into a giant [[Magic Spiral Door]].  Rayman leaps into the door and leaves the Teensies.&lt;br /&gt;
&lt;br /&gt;
Rayman next encounters the Grand Minimus as he enters the [[Sanctuary of Water and Ice]] level ([[Whale Bay]] in the PS Version).  By now, the Grand Minimus have done some thinking, and have decided that all four would share being king.  Standing in a line, each king would say a few sentences before walking to the end of the line as the next Teensie takes the crown and then takes his turn being king.  Considering Rayman has enough Lums, the Grand Minimus open the doors to the Sanctuary.  This sequence occurs again before the [[Sanctuary of Stone and Fire]] and [[Sanctuary of Rock and Lava]] levels.&lt;br /&gt;
&lt;br /&gt;
The Grand Minimus is last seen in the final scene following [[the Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Rayman Revolution&#039;&#039;====&lt;br /&gt;
The Grand Minimus plays a slightly different role in the PlayStation 2 remake, &#039;&#039;[[Rayman Revolution]]&#039;&#039;. Following acquisition of the crown, the king explains that both [[Globox]] and [[Ly the Fairy]] were captured by the [[Robo-Pirate Army]]. The Grand Minimus hasn&#039;t the slightest clue where Globox is, but believe that the [[Crowned Teensie|Teensie]] at the [[Minisaurus Plains]]&#039; [[Teensie Circle]] knows where Ly was taken.  Considering Rayman has five Yellow Lums collected, the king produces what appears to be a [[Silver Lum]] and sends it towards Rayman. Rayman then excitedly learns the [[magic fist]] ability. The king hops onto a pedestal and produces a second Silver Lum, which drops into a nearby void. The Lum explodes and turns into a [[Magic Spiral Door]]. After giving a farewell speech, the Grand Minimus sends Rayman off to the [[The Front|Front]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, three crowned Teensies attend to the three Teensie Circles, and another three attend to the three Magic Wells. The one who attends to the Circle in Rainbow Creek is referred to a &amp;quot;the King of the Teensies&amp;quot; by the in-game instructions which appear when the player presses the Select button on the PlayStation 2 controller.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman M&#039;&#039;===&lt;br /&gt;
Two of the four Teensies in the Grand Minimus participate in the races and battles of &#039;&#039;[[Rayman M]]&#039;&#039; as one of the initial playable characters.  Being that Teensies are considerably short, the two Teensies race by carrying one on top of the other.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, the Grand Minimus make their brief appearance at the end of the [[Fairy Council]] world.  Rayman chases [[Andre]] and eventually arrives at their throne room, only to find it full of dancing Teensies and flashing disco lights.  At the other end of the room, the Grand Minimus have [[Globox]] in their clutches.  As Rayman approaches them, the Minimus tell him that Globox cannot stay in the throne room for fear that Andre could escape.  To save Globox, the Grand Minimus open a portal to the [[Teensie Highway]] and explain to Rayman that he must take Globox to the [[Otto|Teensie Doctor]] in the [[Clearleaf Forest]]. &#039;&#039;Rayman 3&#039;&#039; was the first game to give the sovereign Teensies the name &amp;quot;Grand Minimus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:acrobatics again.jpg|320px|left|thumb|Three Grand Minimus [[Teensie]]s perform acrobatics once released from a [[cage]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:Teensie King GBA.PNG|frame|right|The Grand Minimus in [[Agony Jails]], the first level of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]].]]&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
The Grand Minimus makes a cameo appearance in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids]]. Like several other recurring characters, he is seen briefly at the beginning of the game, when Rayman frees him from the [[Agony Jails]], where he has been imprisoned by the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Teensie_King_RK.PNG|thumb|200px|Right|The Grand Minimus as he appears in &#039;&#039;[[Rayman Kart]]&#039;&#039;]]&lt;br /&gt;
===&#039;&#039;Rayman Kart&#039;&#039;===&lt;br /&gt;
The Grand Minimus is a playable characters in &#039;&#039;[[Rayman Kart]]&#039;&#039;. He is the third character to unlock and his special power is to warp himself into the first place.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
The Grand Minimus is a major character in &#039;&#039;[[Rayman Origins]]&#039;&#039;. He makes his first appearance during the cinematic introduction of the game, taking a nap with his friends  Rayman, Globox, the [[Goth Teensie]] and the [[Bubble Dreamer]], and making grumbling noises while sleeping on Globox&#039;s back. The noises of the group annoy their neighbours, the [[Livid Dead]], and they decide to lock them in cages at the [[Snoring Tree]]. Weirdly, after that the Grand Minimus is not seen, and is replaced by a regular [[Green Teensie]], becoming an unlockable character, possibly due development issues. Something similar happend with the &#039;&#039;[[Teensie Wizard]]&#039;&#039;  replaced by the Goth Teensie. &lt;br /&gt;
&lt;br /&gt;
The Grand Minimus&#039; role as a king doesn&#039;t take any relevance in the plot, but the lack of the other members of the Grand Minimus may imply that they finally decided who would be the real Grand Minimus. However, another Crowned Teensie called the [[Fire Teensie]] can be seen at the World Map and as a playable character, possibly implying that the problem between the kings is still in play, or that this king is the Grand Minimus himself but tortured by the inhabitants of  [[Infernal Kitchen]] (As mentioned by the Bubble Dreamer). A zombie teensie with a gnawed crown also makes an appearance; the Bubble Dreamer identifies him as [[The First Grand Minimus]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
The Grand Minimus will return as a playable character in &#039;&#039;[[Rayman Legends]]&#039;&#039;. His moveset will be the same as that in &#039;&#039;Rayman Origins&#039;&#039;, though this time he can be used as an avatar for online games. His role in the story is still unknown.&lt;br /&gt;
&lt;br /&gt;
==Lookalikes==&lt;br /&gt;
In &#039;&#039;Revolution&#039;&#039; and &#039;&#039;Rayman 3&#039;&#039;, similar-looking [[crowned Teensie|crowned Teensies]] make frequent appearances. It is generally regarded that this is not the Minimus, as there are more crowned Teensies than there are in the Minimus. However, it is unknown how the crowned Teensies are related to the Grand Minimus.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Of all the characters in &#039;&#039;Rayman 2&#039;&#039;, the Grand Minimus undergo the greatest voice change between the PS version of &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039;.  In the PS &#039;&#039;Rayman 2&#039;&#039;, they sound like wise old men, while in &#039;&#039;Revolution&#039;&#039; they have high-pitched, squeaky voices.&lt;br /&gt;
*&#039;&#039;Rayman 2&#039;&#039;&#039;s Grand Minimus theme song includes ceaseless murmurs by the Teensies, subtly indicating the talkative personality further explored in &#039;&#039;Revolution&#039;&#039;. These sounds are not present in the N64 version of the track due to audio limitations.&lt;br /&gt;
*&#039;&#039;Rayman 3&#039;&#039;&#039;s Grand Minimus theme song reflects the music style of the American 60s.&lt;br /&gt;
*In the japanese &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Grand Minimus owns bugsy blue eyes.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Teensie.gif&lt;br /&gt;
File:Grand-minimus-aka-the-teensie-king-1121.jpeg&lt;br /&gt;
File:Teensierage.png&lt;br /&gt;
File:Bubble_teensie_attaque.png&lt;br /&gt;
File:Bubble_teensie_magie.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Crowned Teensie]]&lt;br /&gt;
*[[The Hall of Doors]]&lt;br /&gt;
*[[Teensie Gatekeeper]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=bWUZ94WcqUE Gameplay demonstration of Grand Minimus at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
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{{R2characters}}&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Grand-Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=36447</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=36447"/>
		<updated>2013-09-27T23:01:40Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; is a location in [[the Glade of Dreams]] and a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Tomb of the Ancients is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled with [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world&#039;s two moons. The Tomb is infested by creatures such as [[piranha]]s, [[spider]]s, and many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the [[Robo-Pirate Army|Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast and the [[Rayman 3D|Nintendo 3DS]] version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see &#039;&#039;[[Tomb of the Ancients secret]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]]]]&lt;br /&gt;
This level is notable for having completely different music to accompany it on the N64, which featured an otherwise slightly altered soundtrack to fit cartridge size limits.&lt;br /&gt;
===Phase 1===&lt;br /&gt;
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] tells [[Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the Third Mask]]. A furious Razorbeard warns him to make sure Rayman doesn&#039;t get the next one. Rayman emerges from a [[Magic Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying ‘[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that activates a door, Rayman is chased by a [[spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a spider and a disembodied arm similar to the one encountered in [[The Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|320px|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.]]&lt;br /&gt;
&lt;br /&gt;
The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his [[helicopter]]. This way he finds a secret passage where he will find the 1000th [[Yellow Lum]] necessary to obtain 100% completion of the game – if this [[Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 Yellow Lums.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).]&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman finds himself in front of a gate. After hitting the nearby cogs enough times to fully open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[zombie chicken]]s and [[Henchman 800|Henchmen 800s]].&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing [[keg]]s at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. Rayman must use this Purple Lum to reach a net and climb up towards the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the Technical Check-Up door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creol_controlling_Clark.jpg|left|thumb|320px|The [[Spyglass Pirate]] remotely manipulates [[Clark]]]]&lt;br /&gt;
[[Image:Tomb of the Ancients secret.png|right|thumb|320px|The [[Tomb of the Ancients secret]] area]]&lt;br /&gt;
&lt;br /&gt;
A boss fight ensues in which Rayman must activate a laser by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. [[Rayman]] climbs onto Clark&#039;s back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsDC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is identical to that of the original version, barring a few graphical enhancements such as the presence of [[Bat]]s. Notably, the secret area at the end of the level has been finished and is now accessible via a button code.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TOTA-RaymanInABarrel.jpg|left|thumb|320px|[[Rayman]] on a floating [[barrel]]]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPS.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Gloomy Island]]&lt;br /&gt;
| lums = [[File:Icon2PS.png|2]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The first phase of the original is completely removed. The rest of the level is also edited in the form of were the start and end of each phase occurs. Alternate passages and forks has been omitted, making the level much more linear and straightforward. Overall, however, the general layout is similar, and the level still concludes with the battle against the hypnotised [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Although the area depicted in the loading screen is part of the first stage of the original version, it does not actually appear in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Tomb of the Ancients&lt;br /&gt;
| image = [[File:RR-PS2-TombOfTheAncients.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Lava Sanctuary]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In this version, [[Rayman]] discovers a treasure chest in the [[Technical Check-up]] after rescuing Clark, and upon opening it finds the [[Lums Radar]], a magnet-like device that points the way to nearby [[Yellow Lum]]s. He finds the [[1000th Yellow Lum]] in the same chest. If Rayman destroys any [[Robo-Pirate]]s and then revisits the level, they are replaced by [[Zombie Pirate]]s.&lt;br /&gt;
&lt;br /&gt;
Whilst no real reason was ever given as to why [[Rayman]] went to the Tomb in the other versions of the game, he is specifically instructed to go here to rescue [[Clark]] in this version. In the other versions, [[Rayman]] appears to stumble across [[Clark]] solely by chance, and was simply passing through. This may be because the other games used [[the Hall of Doors]] as a level selector, where [[Clark]] does not need to do anything: whereas in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, the game can not progress without [[Clark]] to open the way to [[the Iron Mountains]], due to &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s use of [[The Front|a free roaming world map]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:gbc2174.png|center|160px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
[[File:Gbc2 53.PNG|thumb|left|[[Rayman]] fighting the second pirate in the game]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Hdod1rZjiIU Tomb of the Ancients playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZUMjzeYh8mw Tomb of the Ancients playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DoSiJiUDRO8 Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZTJcXwtOYpU Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn91Zi_r0qQ Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch playthrough at YouTube (Nintendo 3DS version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wSPLCSkxVIw Tomb of the Ancients playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=uQRw_G8Ewis The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MWRDnDtEU6c The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=4qXlI7FYXUM The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BKmeI43Jzbc The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=aUCcM234zxw Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=eTadKBeDtjI Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tombeau des Anciens]]&lt;br /&gt;
[[de:Das Grab der Alten]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=36413</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=36413"/>
		<updated>2013-09-23T20:43:53Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Destroy Razorbeard, and our victory will be complete.’&#039;&#039; —[[Ly the Fairy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to The Prison Ship, possibly because the designers felt that it would be too difficult for the player if The Prison Ship led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PS1 version, as players can now return to the final fight, complete it and access [[Rayman 2 (2D prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and Razorbeard gets ready for Rayman to arrive while using Globox, who is being hung upside down, as live bait.  Rayman eventually arrives, and is subsequently shot by one of the Grolgoth&#039;s bombs, though both Rayman and Globox survive the shot.  &lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the Grolgoth shooting bombs which trip it up if Rayman shoots and knocks them back at it, and attempts to squash Rayman, as well as shooting energy from its feet.  After it is knocked down three times, Razorbeard attempts to take a giant jump and crush Rayman, but he misses and causes the floor to cave in.  Rayman then falls with them.   &lt;br /&gt;
&lt;br /&gt;
===Phase 2===   &lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly the Fairy]] meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. The Lum catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of Ly then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his Grolgoth keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Rayman attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the Grolgoth to fall in the lava. Eventually, Razorbeard abandons the Grolgoth and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with Rayman still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of Rayman; his left shoe. But suddenly, the shoe starts glowing, and Rayman emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to Rayman, and the [[Baby Globoxes]] run up to Rayman and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
[[File:UnlimitedAmmo.jpg|thumb|320px|Rayman&#039;s holding the blue ball, which represents unlimited ammo power.]]&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives Rayman unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, Rayman passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and Rayman is teleported back into the arena with unlimited ammo. This cheat is deactivated if Rayman dies, but it can be performed an unlimited number of times. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestDC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to the original version, excepting graphical differences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:Grolgoth PS1 energy projectiles.jpg|thumb|left|320px|The alternate showdown with the [[Grolgoth]]]]&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in Phase 2, in this phase the Grolgoth is flying backwards trough a endless tunnel and Rayman has to shoot the Grolgoth while avoiding all obstacles. There are also little differences in the Grolgoth&#039;s attacks in Phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where Razorbeard hears that Rayman is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of The Prison Ship instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This level is identical to the original version, excepting graphical differences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes The Crow&#039;s Nest the only level in any version of Rayman 2 to have no Green Lums.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEzgAE3rd6U The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=r20qQj5iifo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1VzJolWwqgQ The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YnVm_9GS1mo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=78TXohDPm3Y The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cxiCA9NiGXM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube  (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Water_and_Ice&amp;diff=35750</id>
		<title>The Sanctuary of Water and Ice</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Water_and_Ice&amp;diff=35750"/>
		<updated>2013-09-08T07:33:50Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘I see that you have found the first of my four masks’&#039;&#039; —[[Polokus]] when [[Rayman]] meets him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It follows [[the Bayou]] in all versions of the game, even though the sanctuary itself is found at the end of [[Whale Bay]] in the PlayStation version and on [[the Lost Island]] in [[Rayman Revolution|the PS2 version]]. This is where [[Rayman]] fights [[Axel]] and finds the first [[Four Masks of Polokus|mask of Polokus]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[File:SanctuaryofWaterIce2.jpg|center|320px|&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfWaterAndIce-HallOfDoors.jpg|thumb|left|320px|A [[Red Henchman 800]] is used to represent the level in [[the Hall of Doors]]]]&lt;br /&gt;
===The Chamber of the Teensies===&lt;br /&gt;
Before entering the Sanctuary, Rayman is instead teleported to a hall, in which he meets the four Teensies he met in the [[Woods of Light]].  They tell him that he is now in [[the Chamber of the Teensies]], a strange place that grants access to new worlds, provided that Rayman has collected at least 100 [[Yellow Lum]]s.  If he has, then they will allow him to pass through the gigantic stone doors.  A little hesitant, Rayman approaches them, and is then coaxed to go in by the Teensies.&lt;br /&gt;
&lt;br /&gt;
Rayman will visit the Chamber for each time he is about to find a world that hides one of Polokus&#039; masks.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman arrives on the beach of an island – one side, there are cliffs to climb, on the other side is a wooden pier with a cage hanging from a pole.  While climbing up the cliffs, he will encounter a [[crab]] and a [[purple Henchman 800]] that can drill into the ground and tunnel to a nearby position – the drill can be deadly if it emerges and catches Rayman from underground.  At the top of the cliffs, there is a little cave, and a pool of water, which has an underwater passage that leads to a small room with a cage.  &lt;br /&gt;
&lt;br /&gt;
Rayman will then have to go back that way, and then climb the netted ladder, where he will then end up on a higher cliff on which small [[Robo-Pirate]] installations were constructed. There is also a strange door, and on its foot are two odd looking triangles, a yellow and a blue one – the Pirates have been looking for a way to open this door as well.  Then Rayman will encounter a [[red Henchman 800]], and once the coast is clear, he can proceed to throwing kegs at the metal [[sparadrap]]s that lock the two buildings.  Each one contains a [[Magic Sphere]], which needs to be placed on top of these triangular bases according to their colour.  Once they are both placed on, the door, which leads to the Sanctuary itself, will open. It is possible to move [[Rayman]] during the scene depicting the door opening. If the player moves him away from the location of the scene, he will disappear off screen, although will simply be found by the player wherever he ended up after the cut scene.&lt;br /&gt;
&lt;br /&gt;
Down the corridor, there is a hall in which lots of Yellow Lums are found. Its walls display octopuses with tentacles resembling waves. Though the name of the sanctuary suggests a mixed environment of water and ice, the interior of this part of the sanctuary lacks water and is predominantly icy. At the end of this chamber, Rayman finds an open passageway which leads into a gaping, star-filled void: the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheSanctuaryofWaterIcePC.jpg|thumb|left|320px|Rayman is about to slide down the icy slope]]&lt;br /&gt;
[[Image:Thesanctuaryofwaterandicepc.JPG|thumb|right|320px|Rayman on the slope]]&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After stepping through the passageway, Rayman finds himself on a blue stone platform, floating in a star-filled abyss reminiscent of [[the Hall of Doors]]. Chunks of stone float in the void. Rayman must slide down a slippery, water-coated slope, jumping over bottomless pits, sliding through icy tunnels and catching [[Yellow Lum]]s as he goes. At the end of this series of slopes, Rayman slides up a ramp into the air and finds himself face-to-face with [[Axel]], the Guardian of the Sanctuary of Water and Ice, who exists solely to defend the first [[Four Masks of Polokus|Mask of Polokus]] from all intruders. A chain of [[Purple Lum]]s leads from Rayman to Axel; with his [[grappling fist]], Rayman must swing from one Purple Lum to the next while avoiding the icicles thrown by Axel. When Rayman gets close enough, he must use his [[magic fist]] to strike the icicle hanging above Axel&#039;s head; this causes it to fall on the Guardian, defeating him. If Rayman falls or is knocked down from a Purple Lum, he slides back down the slope and must begin the battle again.  &lt;br /&gt;
&lt;br /&gt;
Once the battle is over, an extra Purple Lum appears from [[Axel]]&#039;s remains, and he will have to swing onto the others once again, to cross the gap in between, onto another floating building with a waterfall flowing down.  The waterfall curtains a large hallway. At the end of the hallway is a grassy chamber with a thin but steep hill, which has a strange pillar at the top with rings engraved on it. As Rayman shyly approaches this, the white ring on his chest begins to glow, as does the ring on the pillar, and an electric beam connects it to his body.  This opens the pillar up, revealing the First Mask of Polokus.  Rayman climbs onto it, and when he takes it, he is finally warped away as the pillar closes itself.     &lt;br /&gt;
&lt;br /&gt;
Rayman then arrives on a moonlit cliff. At the edge of the cliff is a pillar similar to the one in the sanctuary, but atop it sits Polokus, the god of the Glade of Dreams. Polokus explains that he is far away despite being physically present, and can only speak in dreams, but by travelling to the Sanctuaries and acquiring their corresponding masks Rayman can bring Polokus back. Polokus takes the mask from the sanctuary and places it on his pillar, then warps Rayman back to the Hall of Doors (the [[Teensie Circle]] in the [[Minisaurus Plains]] in &#039;&#039;Revolution&#039;&#039;).  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[Image:TheSanctuaryofWaterIceDC.jpg|center|320px|&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level remains the same as before, but with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
[[Image:TheSanctuaryofWaterIceDCAxel.jpg|thumb|left|320px|[[Axel]] is surrounded by a yellow glow]]&lt;br /&gt;
&lt;br /&gt;
* At the beach in Phase 1, a [[purple Henchman 800]] parachutes down and replaces the drilling [[pirate]].&lt;br /&gt;
* In the cave in which the cage is found, a [[Glob Crystal]] can be found as well. Instead of the cage being on the floor, it is hanging from the ceiling.&lt;br /&gt;
* A drilling [[purple Henchman 800]] shooting [[flying bomb]]s replaces the other [[pirate]] at the door to the Sanctuary.   &lt;br /&gt;
* In Phase 2, it appears to be snowing, mainly as a graphical enhancement.&lt;br /&gt;
* A yellow glow surrounds [[Axel]].&lt;br /&gt;
* Strangely, no victory fanfare plays, neither does the jingle that usually plays when Rayman picks up a Mask. In the iOS version, these tracks play but are erroneously set to loop infinitely, causing a very strange effect.   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&#039;&#039;Main article: [[Whale Bay]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level is absent. Instead, Axel and the first mask can be found in Whale Bay (which occurs in this level&#039;s place, between the Menhir Hills and the Bayou, rather than after the Canopy). Only Axel&#039;s arena and the Mask chamber are lifted from the Sanctuary of Water and Ice for Whale Bay.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Water and Ice&lt;br /&gt;
| image = [[File:RR-PS2-TheLostIsland.jpg|center|320px|&#039;&#039;The Sanctuary of Water and Ice&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While the game still refers to this level as the Sanctuary of Water and Ice, the characters now refer to it as the Lost Island, which appears to be the name of the island upon which the sanctuary was built. It also bears the following changes:&lt;br /&gt;
&lt;br /&gt;
* On the beach in Phase 1, there are more Pirates as well as there are more trees, leaving Rayman with less room for him to move around while attacking them.  He would also have to jump off the top of the cliffs and glide to catch the Yellow Lums at are above his reach.  In the cave at the top of the cliffs, there is another Pirate, this time with bombs and a flamethrower.  Another Pirate also sleeps next to the ladder.&lt;br /&gt;
* Most notably, there is a little room near the Sanctuary door, in which a cannon stands.  Throwing a keg will not ignite the sparks it emits, so Rayman will have to backtrack once the power of his shots is upgraded in [[the Canopy]].&lt;br /&gt;
* More Pirates stand at the door - two purple ones and a yellow one. Once they are cleared, Rayman can proceed to gathering and placing the Magic Spheres as normal.  &lt;br /&gt;
* In Phase 2, the music played at the icy slopes is different.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=qBIRCEfctsQ The Sanctuary of Water and Ice playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jOIitZV2lTY The Sanctuary of Water and Ice playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ztUthgQx-Zg The Sanctuary of Water and Ice playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=fjJjZ31fB6U The Sanctuary of Water and Ice playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=aF136ixnRgw Whale Bay playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Bqutb2yj02g The Lost Island playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Ot3qnumQXFc The Lost Island playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WfQCtJMw8RQ The Sanctuary of Water and Ice playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire d&#039;Eau et de Glace]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Water and Ice, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Whale_Bay&amp;diff=35717</id>
		<title>Whale Bay</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Whale_Bay&amp;diff=35717"/>
		<updated>2013-09-07T21:01:50Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whalebaypc.JPG|thumb|left|320px|The bay itself]]&lt;br /&gt;
[[File:Whale Bay.jpg|thumb|right|320px|An official illustration of the caverns beneath the Whale Bay]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[piranha]]s are coming to take my [[air bubbles]]!|sign=[[Carmen]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whale Bay&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It follows [[the Canopy]] in all versions of the game but the PlayStation adaptation, in which it follows [[the Bayou]], and the [[Rayman 2 Forever|GBC adaptation]], in which it is set directly after [[the Marshes of Awakening]]. This is where Rayman rescues Carmen the Whale from the [[Robo-Pirate Army|Robo-Pirates]] who planned to use her blubber for fuel. She then takes him to a grounded ship, or to [[the Sanctuary of Water and Ice]] in the PlayStation version, where he will fight [[Axel]] and find the first [[Four Masks of Polokus|Mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[Image:WhaleBayPC.jpg|center|320px|&#039;&#039;Whale Bay&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
Whale Bay is the first level in the game to feature [[Barrel Pirate]]s--however, fighting these powerful enemies is avoidable.&lt;br /&gt;
&lt;br /&gt;
The first half of Whale Bay takes place in the Whale Bay Fortress, with [[Rayman]] attempting to locate the prison where [[Carmen]] the Whale is being held. In some versions of the game, one area in particular has respawning [[Robo-Pirate]]s, making for some interesting challenges.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must first go through an aquarium right next to the [[spiral door]] and come out at the other side to activate a switch opening the door at the side, coming out to a room with a net for a floor. Outside, Rayman will encounter a [[purple Henchman 800]]. After defeating him, Rayman must climb a barrel and a net to reach another barrel and shoot a switch on the opposite wall to open the nearby door, barred with electricity. Inside the door, rolling [[keg]]s will try to harm him. Rayman must avoid them, while collecting the [[lums]] overhead. Outside the room, Rayman will encounter a [[purple Henchman 800]] sleeping underneath a palm tree. Once the pirate has been defeated, the player can take a [[keg]] from a room to the right and use it to break a sparadrap holding a [[cage]] containing a [[purple lum]]. After that, Rayman enters a passage to end the first half.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-WhaleBay-HallOfDoors.jpg|thumb|left|320px|The entrance to Whale Bay in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
The second half of Whale Bay revolves around the lake itself, and [[Rayman]]&#039;s attempts to free [[Carmen]] the Whale. After [[Carmen]] is freed, [[Rayman]] must follow [[Carmen]] into the extensive underwater cave network of Whale Bay, using [[Carmen]]&#039;s bubbles for air (considering the [[piranha]]s don&#039;t reach them first). [[Carmen]] leads [[Rayman]] to a secret grotto, where the remains of a submarine mark the way for escape. In most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, the level closes with [[Rayman]] exiting a beached ship, sliding down a watery slope, and evading an [[Ape Pirate]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[Image:WhaleBayDC.jpg|center|320px|&#039;&#039;Whale Bay&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[File:WhaleBayDCFishBird.jpg|thumb|left|320px|[[Bird]]s feeding on fish can be observed in the Dreamcast version]]&lt;br /&gt;
&lt;br /&gt;
While this level remains the same as that in the original version, one of the six Globox Crystals can be found in an underwater cave in Phase 2, where [[Carmen]] the Whale stops. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[Image:WhaleBayPS.jpg|center|320px|&#039;&#039;Whale Bay&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Bayou]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon3PS.png|3]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PS version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, Whale Bay follows [[the Bayou]] level instead of [[the Canopy]].  The level is notably more difficult than in any other version, requiring the player to battle many camouflaged [[Barrel Pirate]]s where in other versions the player would have just had to journey through respawning pirates and not have to fight any [[Barrel Pirate]]s. It is possible, however, to avoid all encounters except for one. The ocean where Rayman rescues Carmen has been changed; instead of finding his way into a ship and triggering a switch, he has to find 4 switches around the ocean, similar to [[The Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
[[File:Whale Bay SOWAI entrance PS1.jpg|thumb|left|320px|This underwater door is the link from [[Carmen]]&#039;s domain to that of [[Axel]]]]&lt;br /&gt;
&lt;br /&gt;
[[Carmen]]&#039;s journey is also majorly different, to a story-changing degree. Instead of taking [[Rayman]] to a grounded ship, she takes him to [[the Sanctuary of Water and Ice]]. This essentially merges the two levels together; however, the first part of the sanctuary, as well as the sliding portion, have been cut out. As such, the only part remaining is the fight against Axel.&lt;br /&gt;
&lt;br /&gt;
As such, the boss of Whale Bay in the PS version is [[Axel]], the Guardian of [[the Sanctuary of Water and Ice]]. Whale Bay&#039;s rendition is also unique in that it is the only appearance of [[Axel]]&#039;s to have dialogue. He states that he does not know Rayman&#039;s true intensions, and consequently Rayman is forced to prove his bravery by fighting him.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[File:RR-PS2-WhaleBay.jpg|center|320px|&#039;&#039;Whale Bay&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&#039;&#039;[[Rayman 2: Revolution|Revolution]]&#039;&#039; adds a connection between [[the Canopy]] and Whale Bay levels, compared to the odd linear connection in the other versions.  In &#039;&#039;[[Rayman 2: Revolution|Revolution]]&#039;&#039;, [[Rayman]] must rescue [[Globox]] from [[the Canopy]]; otherwise, one of the [[Baby Globox]]es will not help [[Rayman]] elude the [[Robo-Pirate]]s guarding the entrance to Whale Bay. [[Rayman]] in addition profits from rescuing [[Carmen]]--[[Carmen]] then chases off the tentacle blocking the entrance to the nearby [[Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Whale Bay&lt;br /&gt;
| image = [[Image:gbc252.png|center|160px|&#039;&#039;Whale Bay&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon1GBC.png|1]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
[[File:Gbc2_26.PNG|thumb|left|[[Rayman]] holding the first [[Four Masks of Polokus|mask of Polokus]]]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color adaptation of the game, Whale Bay directly follows [[the Marshes of Awakening]], and is where the first [[Four Masks of Polokus|Mask of Polokus]] is located. Carmen is completely absent aside from an appearance in the world&#039;s introductory panel (see right).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=ILLzJ_lOCT0 Whale Bay playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=J_GLrnD4q6I Whale Bay playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=jSe4EOOiAEY Whale Bay playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=FdeJvkS6PHY Whale Bay playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=aF136ixnRgw Whale Bay playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=b1yNHP7w-6g Whale Bay playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=pZzPr-XGeo0 Whale Bay playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=JD46NhbMrqQ Whale Bay playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=eeHuugC3Yew Whale Bay playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rWY3FQ_qNi4 Whale Bay playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Baie des Baleines]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=35704</id>
		<title>Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=35704"/>
		<updated>2013-09-07T20:04:47Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:YellowLum-RR-TheWoodsofLight.jpg|320px|thumb|right|A Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Yellow Lums are the 1000 fragments of [[the Heart of the World]] broken by [[Robo-Pirate|the pirates]]. They contain universal knowledge. The more you gather, the more you will learn. You can access [[the Knowledge of the World|the secrets of the world]] by pressing F1.&lt;br /&gt;
There are 4 types of Lums. The most important ones are the Yellow Lums. There are 1000 of them. The Yellow Lums give knowledge to those who gather them and can also open doors into unknown places...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These are the 1000 shards broken from the [[Primordial Core]] when the [[Robo-Pirates|pirates]] exploded it. When [[Rayman]] has collected enough of them, he&#039;ll be able to negotiate his entry into new worlds. In addition, they contain precious knowledge. The more [[Rayman]] can gather, the more he knows of the secrets of the world. At any moment in the game, just press F2 to read new information provided by the Yellow Lumz.|sign=Manual (PC version)|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These are the 1,000 shards broken from the [[Primordial Core]] when the [[Robo-Pirate|pirates]] exploded it. When [[Rayman]] has collected enough of them, he’ll be able to negotiate his entry into new worlds.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These [[Lum]]s arrange themselves to guide [[Rayman]] and [[Globox]] along the safest path through the level; they also do their best to increase [[Rayman]] and [[Globox]]&#039;s score.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Yellow lums are pieces of the [[Primordial Heart]] that the [[rabbids]] have blown up. Once [[Rayman]] has collected enough, he can access other worlds.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow Lums&#039;&#039;&#039; are the most important of all [[Lums]]. They, along with the [[Red Lums|Red]], [[Blue Lums|Blue]], and [[Purple Lums|Purple]] [[Lums]], created the god [[Polokus]], who went on to create [[the Glade of Dreams]]. There are exactly 1000 Yellow Lums in existence; when united (which seems to be their natural state), they form [[the Heart of the World]], which was shattered into its constituent Yellow Lums by the [[Robo-Pirate army]] prior to the beginning of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. [[Rayman]] collected all 1000 of them throughout the course of this game; [[the Heart of the World|the Heart]] (which contains them) is seen for the first time in [[the Fairy Council]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. [[Rayman Raving Rabbids (Game Boy Advance)|The Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] contradicts the previous games regarding the number of Lums, featuring 1550 of them to collect, rather than the previously established 1000.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-AdRzb-BayouCutsc-EatingYellowLum.PNG|320px|thumb|right|At the [[Bayou]] cutscene, [[Admiral Razorbeard]] is seen eating the 1000th Yellow Lum]]&lt;br /&gt;
[[File:The1000thYellowLum-RR-TOTA.jpg|320px|thumb|right|The 1000th Yellow Lum is found in a chest from the last area of the [[Tomb of the Ancients]]]]&lt;br /&gt;
&lt;br /&gt;
There is some evidence to suggest that [[the Great Protoon]] and [[the Heart of the World]] are in fact the same object; the reason for its differing appearance in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; may be its destruction by the [[Robo-Pirate army|Robo-Pirates]] and its subsequent reconstruction by [[Rayman]] and the [[Teensie]]s. If this is true, then the 1000 Yellow Lums (in the form of [[the Great Protoon]]) actually first appeared in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. If enough Yellow Lums are collected, the collector can find out [[the Knowledge of the World]].&lt;br /&gt;
&lt;br /&gt;
In most versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Razorbeard]] eats a Yellow Lum during a cutscene. This causes the total Yellow Lum counter on the heads-up display to decrease from 1000 to 999. This Lum, however, can later be found in a secret room in the [[Tomb of the Ancients]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is instead found in the same chest as the [[Lums Radar]], also in the Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, there are only 800 Yellow Lums and Rayman no longer receives [[the Knowledge of the World]] from them. In this version, the Yellow Lum which [[Razorbeard]] eats is replaced with a [[Red Lum|Red one]]. There are also 800 Lums in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;. When the word Lums first comes up, it is erroneously spelled as &amp;quot;Lumz&amp;quot;; this strange discrepancy is also present in the PC game&#039;s manual, and in the GBC adaptation. In the PSX version, Lums are slightly smaller and they have visible black, beady eyes. In addition, the sound effect for collecting them is changed, and only one sound effect is used for all Lums.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R3-GBA-YellowLum.png|240px|left|thumb|A Yellow Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
| [[File:Yellow Lum RHR.PNG|240px|left|thumb|A Yellow Lum, as seen in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;]]&lt;br /&gt;
| [[File:RRR-GBA-YellowLum.png|240px|left|thumb|A Yellow Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:YellowLum-R2Forever.PNG|160px|left|thumb|A Yellow Lum, as seen in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], there are 1550 Yellow Lums to be found. However, in the [[Rayman Raving Rabbids (Nintendo DS)|Nintendo DS version]] the Yellow Lums have a totally different use; Rayman uses Yellow Lums to throw [[Magic Fist|Energy Spheres]], which do greater damage on enemies. Yellow Lums can be found in a great group, being called as &amp;quot;Bag of Lums&amp;quot;. These are hidden in a single unit for every level of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:RRR-DS-YellowLum.PNG|256px|left|thumb|A Yellow Lum, as seen in &#039;&#039;[[Rayman Raving Rabbids (Nintendo DS)]]&#039;&#039;]]&lt;br /&gt;
[[File:RRR-DS-BagofLums.png|256px|left|thumb|A Bag of Lums, as seen in &#039;&#039;[[Rayman Raving Rabbids (Nintendo DS)]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lum]]&lt;br /&gt;
* [[Super Yellow Lum]]&lt;br /&gt;
* [[Lum (Rayman Origins)]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums jaune]]&lt;br /&gt;
[[de:Gelbe Lums]]&lt;br /&gt;
[[hu:Sárga lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from Rayman M]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35703</id>
		<title>Cage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35703"/>
		<updated>2013-09-07T20:02:01Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Cages in Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[the Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]&#039;s Life Bar.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=&#039;&#039;[[Rayman 2: The Great Escape: The Official Guide]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape: The Official Guide&#039;&#039;, Les objets, Les cages, [[:File:Strategy Guide Page 26.jpg]]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won&#039;t have built them in vain.|sign=In-game description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel [[medallion]] fills up. When the 6 jewel [[medallion]]s are full, the Life Bar increases.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[rabbids]] have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]&#039;s friends.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG PR4.png|frame|right|Artwork of a cage, as they appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cage&#039;&#039;&#039; is a small breakable prison that contains innocent creatures who have been captured by hostile characters, such as [[Robo-Pirate]]s or [[Hoodlum]]s. It is [[Rayman]]&#039;s objective in all four major games, as well as some spin-offs such as [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; for the Game Boy Advance]] and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, to destroy every single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]]. They are present in &#039;&#039;[[Rayman Origins]]&#039;&#039;, containing [[Electoons]] like in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]]. However, it is only possible to break them open once every enemy in the area has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
[[Image:CageOuf.png|thumb|316px|left|A cage in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
In the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]].  Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers.  Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original game]], the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[Teensie]]s, [[Familiar Spirit]]s (&#039;&#039;[[Rayman Revolution]]&#039;&#039; only), [[Deny]]s, [[Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum|Purple Lums]].  Also unlike [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help.  For every ten that he destroys, his life bar increases, though in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]&#039;s minigames (which, when completed, will increase [[Rayman]]&#039;s maximum health).&lt;br /&gt;
&lt;br /&gt;
In the non-Sony versions of the game, cages contain Lums, with the end-of-level cages containing Teensies. In the PSX version, however, cages are far more abundant throughout the levels and when broken, a Ludiv, Greenbottle, or Deny escapes. After extending Rayman&#039;s life bar and refilling his health, they leave.&lt;br /&gt;
&lt;br /&gt;
The introduction of [[Familiar Spirit]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; leads to an interesting discrepancy. In many levels in &#039;&#039;[[Rayman 2]]&#039;&#039;, the exit portal is opened by a [[Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, for the sake of continuity. However, unlike in all other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, they do not count towards the total, since they do not contain [[Familiar Spirit]]s.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3cage_acarr.PNG|thumb|320px|left|A cage in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
[[Image:Medalionrayman3_acarr.PNG|thumb|320px|right|A medallion from &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
This time, the only creatures that are trapped inside cages are [[Teensie]]s that have been captured by the [[Hoodlum]]s, and there are 60 cages in total. Again, not all of them have to be destroyed in order to advance to the final boss level. Reminiscing [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, [[Rayman]]&#039;s life bar increases. The cages in this game look different to the other games, as they are wooden in the structure of a bird-cage, tied to a balloon that suspends it into the air.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman Origins]]&#039;&#039;==    &lt;br /&gt;
[[File:RaymanOriginsCage.jpg|320px|thumb|left|A cage from &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
[[File:RaymanOriginsMedallion.png|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
There are 108 cages in &#039;&#039;[[Rayman Origins]]&#039;&#039; - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don&#039;t contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon|Electoons]] by defeating each boss from these five worlds. The rest of [[Electoon|Electoons]] are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (Rayman Origins)]]s in each level and then trading them to [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman&#039;s charging ability, as they can be broken easily with a charged fist or a crush attack.&lt;br /&gt;
&lt;br /&gt;
Cages are also found in [[:Category:Handheld games|all Rayman games on the Game Boy Color and Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CageGBA.png|thumb|240px|left|A cage in [[Rayman 3 (Game Boy Advance)|the GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PirateCage-FrenchMacDonaldsFigure.JPG|200px|thumb|left|The pirate cage was one of the six collectible figures or the Happy Meal collection of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, available in the French McDonalds restaurants.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Cage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Greenbottle&amp;diff=35702</id>
		<title>Greenbottle</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Greenbottle&amp;diff=35702"/>
		<updated>2013-09-07T19:59:27Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Greenbottle PS1.jpg|thumb|right|320px|[[Rayman]] frees a greenbottle in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenbottles&#039;&#039;&#039; are green, grinning, flying insects encountered in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, where, along with the [[Deny]]s and the [[Ludiv]]s, [[Rayman]] must free them from the [[cage]]s in which [[Robo-Pirate army|the Robo-Pirates]] have imprisoned them. Despite their [[Toad|frog]]-or [[fairy]]-like appearance, the greenbottles are actually flies. They wear a permanent grin on their faces (as seen in most Rayman games except for Rayman 3) and all have a high-pitched voice.&lt;br /&gt;
&lt;br /&gt;
Notably, [[Murfy]], a character who acts as [[Rayman]]&#039;s coach in several &#039;&#039;Rayman&#039;&#039; games and can be controlled in &#039;&#039;Rayman Legends&#039;&#039;, is a greenbottle, as revealed in the manual for &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;. In all versions of &#039;&#039;Rayman 2&#039;&#039; except for the PSX version, Murphy guides Rayman through the game&#039;s controls and gives him a few hints. In versions of the game without full voice acting, Murphy whispers to Rayman, but in the PS2 version, he has a high-pitched voice. In &#039;&#039;Rayman 3&#039;&#039;, his personality was further developed and he became an ironic, sarcastic guide for Rayman while traversing the Fairy Council, constantly poking fun at his user manual and breaking the 4th wall.&lt;br /&gt;
&lt;br /&gt;
Aside from the PSX version of &#039;&#039;Rayman 2&#039;&#039;, Murphy is the only greenbottle that is ever seen.&lt;br /&gt;
&lt;br /&gt;
[[fr:Murfy (espèce)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Deny&amp;diff=35701</id>
		<title>Deny</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Deny&amp;diff=35701"/>
		<updated>2013-09-07T19:54:05Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deny-PS1.JPG‎|316px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Deny&#039;&#039;&#039; is a creature found only in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.  Along with [[Ludiv]]s and [[Greenbottle]]s, they are found in the cages instead of [[Yellow Lums]]. Yellow and brown in colour, and resembling some sort of chicken or dinosaur, they are identical to baby [[Minisaurus]]es, a species found only in [[the Minisaurus Plain]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. It is very likely that Denys and Minisauruses are the same species.&lt;br /&gt;
&lt;br /&gt;
They spend a lot of their time hopping up and down on the spot making soft squeaking calls that sound like real-life geese, giving them a hyperactive personality. This gives them restless minds, indulging them into having long philosophical discussions, with themselves or with the [[greenbottle]]s.&lt;br /&gt;
&lt;br /&gt;
[[fr:Oxigrus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=35700</id>
		<title>The Woods of Light</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=35700"/>
		<updated>2013-09-07T19:29:54Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Prepare yourself for a great journey.|sign=The [[Grand Minimus]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Woods of Light&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Clearing&#039;&#039;&#039;, is the first level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It follows [[Rayman]] and [[Globox]]&#039;s escape from  [[the Buccaneer]], and is the first level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it doesn&#039;t appear at all. It is a tutorial level without enemies and significantly shorter than the other levels in the game. This is where [[Rayman]] learns that [[Ly the Fairy]] was captured by the [[Robo-Pirate Army|pirates]] and then decides to set her free. It is mentioned that the fairy likes to hang out in this area.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightPC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
After being separated from [[Globox]], [[Rayman]] starts looking for his friend and finds himself in these peaceful woods. He meets [[Murfy]], who arrives to teach him the basics of the game&#039;s controls as he walks past the [[Stone of Thought|Stones of Thought]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] soon finds the first [[cage]] in the game, which contains the first [[yellow Lum]] he will collect. He has to go down a waterfall, and then up a small valley to find three [[baby Globox]]es crying.&lt;br /&gt;
&lt;br /&gt;
They temporarily calm down when they see [[Rayman]], but start crying again when they learn he has no idea where their father is. [[Rayman]] then asks where [[Ly the Fairy|Ly]] is, and the babies burst in tears, telling him she was captured by the [[Robo-Pirate Army|pirates]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then decides to head for [[the Fairy Glade]], where she is help captive, and frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[yellow Lum]]s in the level, he will be able to use [[the Hall of Doors]] and leave the place.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light]]&lt;br /&gt;
[[Image:BzzitRayman2.jpg|thumb|320px|none|A few [[mosquito]]es briefly appear in the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightDC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
&lt;br /&gt;
[[Image:The Isle of Doors DC 01 The Woods of Light.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
The level is almost identical to that in the original version, though it is graphically enhanced; for example, butterflies and a flower bed were added to the area where Rayman learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level.  Rayman can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version.  However, Rayman will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in the [[Fairy Glade]] and acquired the power to swing onto Purple Lums from the [[Silver Lum]] she gives to him.&lt;br /&gt;
&lt;br /&gt;
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
In the iOS version, which is directly based off of the Dreamcast version, the ledge to access Globox Village and Murphy&#039;s hint stone still exist, but as the village itself has been removed, the Purple Lum is absent and the hint stone does not function.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheWoodsOfLightButterfliesDC.jpg|thumb|left|320px|[[Popolopoï]] can be found in the Dreamcast version]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExtraPurpleLum.jpg|thumb|none|320px|This [[Purple Lum]] will help [[Rayman]] find the [[Globox Village]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GloboxVillage.jpg|thumb|right|320px|The [[Globox Village]], a secret location hidden away in the Woods of Light]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Clearing&lt;br /&gt;
| image = [[Image:TheClearing.jpg|center|320px|&#039;&#039;The Clearing&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon1PS.png|1]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
[[Image:The Hall of Doors PS1 01 The Clearing.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing]]&lt;br /&gt;
&lt;br /&gt;
The level was significantly re-modeled and renamed to the Clearing in the PlayStation version, but very little actually changes in [[Rayman]]&#039;s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn&#039;t appear at all and the advice given from the [[Stones of Thought]] is given telepathically by [[Ly the Fairy|Ly]] instead.&lt;br /&gt;
&lt;br /&gt;
Compared to the original version, there are twice as many [[Yellow Lum]]s to be found, and only one [[cage]], that being the cage carrying the [[Grand Minimus]] - both the cage that was supposed to carry the first [[Yellow Lum]] and the wooden grating underneath it are absent.&lt;br /&gt;
&lt;br /&gt;
A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:TheClearingWaterfall.jpg|left|thumb|320px|The waterfall at the beginning of the level]]&lt;br /&gt;
[[image:TheClearingBabyGloboxes.jpg|none|thumb|320px|Three [[Baby Globox]]es crying]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[File:RR-PS2-TheWoodsOfLight-StartPosition.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy&#039;s Glade]]&lt;br /&gt;
| hub = None&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&lt;br /&gt;
[[File:FamiliarSpiritWoL.jpg|thumb|320px|left|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first cage.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this level may only be accessed once and as such it is not connected to any of the three hubs in the game.  The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a Yellow Lum, the first of 80 [[Familiar Spirit]]s is rescued from the first cage in the level (the other cage carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of cages in the game), and [[Murfy]] will appear to explain the purpose of these blue spirits.  The Yellow Lum that is usually found in the cage in other versions is located at the ledge opposite the ledge on which the [[Baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the Yellow Lums instead of Murfy himself initially. &lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the cages.  The spiral door the Grand Minimus creates for Rayman will not take him to either the [[Hall of Doors]] nor the [[Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=59dLBGqNbSY The Woods of Light playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=yZuD5uA86Vs The Woods of Light playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Ub0u0s-ectE The Clearing (The Woods of Light) playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=BjBDbm3AkrU The Woods of Light playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Sylve Fraîche]]&lt;br /&gt;
[[hu:A Világosság Fái]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Woods of Light, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spinneroo&amp;diff=35697</id>
		<title>Spinneroo</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spinneroo&amp;diff=35697"/>
		<updated>2013-09-07T01:22:53Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Spinneroo&lt;br /&gt;
| image = [[File:Hoodlock.jpg|320px|&#039;&#039;Spinneroo&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| location = [[The Bog of Murk]], [[the Desert of the Knaaren]], [[the Summit Beyond the Clouds]], [[Hoodlum Headquarters]]&lt;br /&gt;
| resistance = [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]] (at once)&lt;br /&gt;
| attacks = Spinning punch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Spinneroo is a paranoid prison guard who spins round at breakneck speed to make sure no-one&#039;s creeping up behind him.|sign=In-game description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Hoodlocks are large and in charge. Their huge girth and deadly wrecking ball fists make them perfect for guarding passages and doors. Once a Hoodlock is assigned to its post, even their commanding [[Hoodlum]] officers have a hard time getting them to go away!|sign=Official description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:HoodlockSpinning.jpg|thumb|left|320px|A Hoodlock spinning around in [[the Summit Beyond the Clouds]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spinneroos&#039;&#039;&#039;, also known as a &#039;&#039;&#039;Hoodlocks&#039;&#039;&#039; or &#039;&#039;&#039;Kagguards&#039;&#039;&#039;, are large, grey [[Hoodlum]]s who wear chain-mail and carry heavy cannonballs as malicious attacking weapons for any who try to bypass their territory. These are casually wielded back and forth in normal gameplay but vigorously spun as the Spinneroo rotates in attack. The first Spinneroo is encountered in the second part of [[the Bog of Murk]].&lt;br /&gt;
&lt;br /&gt;
These [[Hoodlum]]s typically act as barriers or blockages to paths. Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered [[Heavy Metal Fist]] is also sufficient to defeat a Hoodlock.&lt;br /&gt;
&lt;br /&gt;
Spinneroos also appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of &#039;&#039;Rayman 3&#039;&#039;]]. In this game, they patrol back and forth on platforms, and [[Rayman]] must use his body-slam power to break the wooden walkways they use, thus killing them in a similar fashion to the [[Gorilla Pirate]]s of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. The sound effect they emit upon defeat is the same as that of the Robo-Pirates in &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[File:Spineroo_R3_GBA.png|frame|center|A Spinneroo, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Spinneroo_defeated_R3_GBA.PNG|frame|center|A Spinneroo falling into a pit]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ArmedHoodlockRHR.png|frame|right|An armed Spinneroo in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;]]&lt;br /&gt;
==Armed Spinneroo==&lt;br /&gt;
&#039;&#039;Main article: [[Armed Spinneroo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, Spinneroos armed with a sword and a shield can be found. Slightly more resistant than their regular counterparts, their attack pattern is also different, as they wander around and hit [[Rayman]] with their sword, leaving aside their ability to spin around uncontrollably.&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_quotes_in_Rayman_3&amp;diff=35696</id>
		<title>List of quotes in Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_quotes_in_Rayman_3&amp;diff=35696"/>
		<updated>2013-09-07T01:14:30Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Reflux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a list of quotes from the PC, Apple Macintosh, Gizmodo digiBLAST, [[Rayman 3 (Game Boy Advance)|NOKIA N-Gage]], [[Rayman 3 (Game Boy Advance)|Nintendo Game Boy Advance]], Sony PlayStation 2, Nintendo GameCube and Microsoft Xbox versions of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. The quotes are listed alphabetically, by character. &lt;br /&gt;
&lt;br /&gt;
==[[André]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Get me a drink or I start nibbling his arteries!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;m thirsty!  I&#039;m thirsty!  I&#039;m thirsty!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox, stop eating your boogers.  I feel like I&#039;m sitting in a quiche lorraine.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, Globox, will you grant me one final request?  Find me some [[plum juice]], pleeaase!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;My [[Hoodlums]] are not far.  They&#039;ll split you open and see what color you are on the inside!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;A barrel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaaah, excellent!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Gah!  Listen up, pipsqueak!  Soon I&#039;ll transform the energy from the [[heart of the world]] into an army of Hoodlums!  Then, I&#039;ll deal with you!  Ehahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bug off, [[ludiv|fairy]]!  Zelda needs you again!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get me out of here or I start chewing!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;A drink!  A drink!  And hurry up!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I told you I&#039;d serve you Rayman on a platter.  Bon appétit!  Ahahahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Shut up, you ignoramus!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;No!  Don’t touch me!  Nooo!  Nooo!  Globoooox!  Help meeee, I’m scaaared!  Noo!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Nothing is lost, [[Black Lum|my brothers]]!  Hear me!  I know someone who can help us!  Follow me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Silly Globox!  Silly Globox!’  Horrendous bone head!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, I see light!  I’m going to take a look.  Eww, ew.  On second thought, I’d better stay here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox, someday I’ll have you over for dinner.  Or maybe I’ll just have you for dinner!  Ooh-ar!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘And you’re my bestest friend.’  I didn’t know it was possible to be so lame!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, [[toots]], give me that mike.  Call the reinforcements!  Lock all engines!  Don’t let Rayman get his mitts on the [[Horrible Machine]]!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Look who’s coming to dinner.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yeah, and you almost didn’t wet yourself.  You disgust me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Wow, [[Reflux]], you’re so big and strong!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;With the energy from your mighty scepter, I will be able to reproduce infinitely!  Hahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Yes, Andy!  Yes, Andy!’  Can’t you say anything else?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Ehahahaha! Rayman, your friend has fallen into my trap, and soon it will be your turn. heeheeheehee!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Rayman! You ain&#039;t getting off that easily. If the factory goes, you go with it!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘My brothers, empty the blub-blub vat! Ahahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Careful! Don&#039;t drink more than you can handle!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Careful! You wouldn&#039;t want to get your pretty shoes dirty.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Stop him!! Rayman must not reach the Leptys!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘He&#039;s finally alone, stop him!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Looks like you&#039;re at the end of your rope.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Do not let him get through!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;My kingdom for a bottle! Just one little bottle of plum juice!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Baby Globox]](es)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;There&#039;s [[globox|Pa]]! Pa&#039;s come back! And [[Rayman]] too!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Bégoniax]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;My darling, finally I can hold you in my arms!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Punish me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I think I need to be grounded!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaaah, you little peeping tom, you should be ashamed!  Why I&#039;m gonna kill you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I don&#039;t wanna hear about it!  Go take your filthy business somewhere else!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I hate this guy!  I hate him!  I hate him!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaah, there’s that pervert again!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Come find me if you’re man enough!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ha ha!  My Prince Charming!  Come let me kiss you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;This way, schnookims!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Don’t touch me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Try to catch me, naughty boy!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Try that on for size!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;This should tame you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hoo hoo, you know what you want!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Now that you have me where you want me, I suppose you’ll want to take advantage of me, won’t you!  …Won’t you?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman?  Raaaymaan!  Raaaymaaan!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What’s yer problem?  You afraid of girls?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Clearleaf Stadium]] commentator==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Some very effective legwork out there today.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;The Hoodlums didn’t know what hit ‘em.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;There’s a real lack of organization in the Hoodlum camp today, Tom.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, Rayman is unstoppable today, folks!  He’s a real steamroller!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Halleluiah!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman treating the fans at home to a spectacular technical display!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yikes!  I’ve seen better defense in a Little League game!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Coming to you live from Clearleaf Stadium, where local favourite [[Rayman]] is on hand to settle a score with the [[Hoodlum]]s!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Not a moment of rest for these violent gladiators; these boys are giving it two hundred percent!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh yeah! Supadibity baby!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Count Razoff]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;You will look perfect in my living room.  Stuffed and mounted on my wall!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;ve always wanted a Rayman skin rug in front of my fireplace.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I came, I saw, I kicked some butt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Here, pretty, pretty, pretty!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;ll be right back.  I have to go powder my nose.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Unlucky and unwise is he who risks entering my domain.  Let&#039;s give him a warm welcome.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ha!  The faster you run, the faster you die!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;ve tamed a more ferocious beast than you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha!  No one can stop me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You will not get far!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hunting season has begun!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Run!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Stay away!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha!  The trap has sprung!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You will not escape!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Move over, Buffalo Bill!  Here comes cannonball Bill!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;No more steroids for you, scoundrel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah ha!  There you are!  Get ready for this!  Hahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, what a shame.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, did you hurt yourself?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get off!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;How I pity you, you who have had the misfortune of becoming the prey of Razoff the hunter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Globox]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;m a lover, not a fighter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Check out those birds!  Boy, do they look stupid.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, just passing through.  Pay no attention to me.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;It&#039;s only a video game.  It&#039;s only a video game.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I am so, so sorry.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Something&#039;s wrong.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, Rayman, I didn&#039;t know you had a twin.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Are we there yet?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I don&#039;t feel too good.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I feel a little woozy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hi, Rayman!  What&#039;s up down there?  Can&#039;t you fly?  Like everyone else.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yoohoo, Rayman, it&#039;s me!  Globox!  In here!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I did it!  I knew it would work!  I did it!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Isn&#039;t life just grand?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;m so happy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;These doctors are cool, but if they want us to hurry, they could at least give us a hand. I mean, come on! Every time the world needs saving, nobody&#039;s around. Good thing we are. As if we had time for this!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hmm, this looks like a magic door. If I find the right formula, it might open!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Good thing I know how to open the door now.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;There.  Woo.  It wasn’t easy, but I did it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Gaseous [[glute|glutes]], this shortcut ain’t so short!  Looks like another job for me.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Supercalifragilisticexpialidocious!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Anarg nafra ulfaz dezuter intialvup!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, go play somewhere else, I&#039;m trying to concentrate!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bibbidi bobbidi boo!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Open sesame!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Cthulhu alech fhtagn!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Mirror, mirror, on the wall.  Aah, that won&#039;t work.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Abracadabra!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yay!  Rayman&#039;s back!  Yay!  What the...  [[Paluchard|Big hand]], leave him here!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, Rayman, how are we gonna get to the doctor&#039;s?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, I need medical attention.  Quick!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I can swim!  I can swim!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’m on a roll.  I can feel it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Don’t provoke me.  I’m warning you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What the…  Who?  Who turned off the nice music?  Hope I didn’t break anything.  Music, where are ya?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, yoohoo!  That&#039;s my friend out there.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get him, Rayman!  Make him eat his hood!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman!  Look what I found!  I can&#039;t find the brakes!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha!  Admit it, you were scared.  Wanna lift?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaah, my shades!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Guess what, I dreamt I was pregnant.  It was great.  I craved strawberries.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hello, stars.  Hello, nature.  What’s your name, little flower?  Rose?  My name’s Globox.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, pretty turtle.  Can I come inside your house?  Oh, why not?  Are you busy vacuuming?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You [[Slobberpillar|slimy caterpillar]], come on, give me a big, wet kiss.  Uncle Globox’s lips are chapped.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I don’t care.  I want my Andy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You have to scare the Red Lums.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Andy!  My little Andy!  We’re comin’ for ya!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no.  I think I just hit a fish.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no.  I hit another fish.  Can’t they swim deeper?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, we’re almost there!  We’re gonna save Andy!  We’re the kings of the world!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, the [[Land of the Livid Dead]], at last.  In any case, it’s nice and calm here.  And here I was expecting a scary place filled with terrifying ghouls.  Silly Gobox.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, you’re the coolest ever!  And you’re my bestest friend.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Check out these gears!  Remarkable!  André’s already into heavy machinery.  What a precocious child.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Enough with the costumes already!  We gotta get to the doctor’s!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Are you finally done goofin’ off?  Can we get going now?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bravo!  Well done!  You’re the best!  Can we go now?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Cool, we get to meet the lady.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, no fair, he’s protected by a [[hoodoo|sorcerer]]!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Gonzo]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, this door leads to a [[The Longest Shortcut|shortcut]] that will allow you to catch up with them.  Now hurry.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, you will take this boat and go after them.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, yeah?  Let’s see about that.  [[Otto]].  [[romeo|Roméo]].  Could you please hurry up?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oooh, don’t let him get away!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Grand Minimus]]==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[King Gumsi]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Silence!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I said sileeence!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Would you shut up, you stupid toad!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Now Reflux is my champion, and no Knaaren has ever defeated him!  Do you really believe that a limbless, little runt has a chance against him?  No, but, really, I&#039;m sure your friend will shine in the arena, when Reflux is burning his corpse!  Let the combat begin!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no, no, no!  Shut your cake hole!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Shut up, you idiot, I’m the king!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Knaaren]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Make him write bad checks.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Tear off his flesh!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Let him run. Meat better with salt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Brain, fresh brain.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get him.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Crush his bones.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Skin him.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Stick bamboo under his nails.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Poke him in the eyes.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Spit in his eye.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, does anybody have any cough syrup?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Ludiv]]s==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, my god!  What is going on here?  Would you mind being any more quiet!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Do you mind?  Some of us are trying to work around here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, enough with the noise already!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Is that you, Mary Lou?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Manual]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Have you tried the mushrooms yet?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;André!  -You’re supposed to say that the bad guy’s called André!  Stick to the script, will you??&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Murfy]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ugh, look out [[Rayman]]! [[André]]&#039;s a [[Black Lum]], and Black Lums are twisted. Maybe he&#039;ll even force [[Globox]] to drink [[plum juice]], and we all know Globox is allergic to plum juice! See you in [[Rayman 4]]!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;There&#039;s André!  Quick, shoot him!  I can&#039;t cover you much longer!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Woah, what could this be?  &#039;[[Laser detergent]] that transforms your clothes into combat fatigues&#039;!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Don’t let him escape!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Excuse me, have you seen André?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Huh huh huh!  How’s it hangin’, weiner dog?  Come on, I’m kiddin’.  Hey, I like that outfit on you.  When does it come off?  Huh huh huh!  Don’t be so touchy.  Here, check out what I found.  The manual.  It’s all in here.  If you read the story, you’ll find your way out.  ‘Once upon a time, there were Lums.  Harmony.  Love.  Peace.’  Boring!  ‘Suddenly, a Black Lum transforms the [[Red Lums]] into Hoodlums.  The world is in great danger.’  Ooh, here we go, here we go.  It says here that Globox took off with your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What I tell ya, here come the bugs again!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;They’re raiding the [[Fairy Council]]!  Enough is enough!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I was told that after ‘[[Rayman 2]]’ I’d be cast as a tormented artist who falls for a girl with great, big…eh…eyes.  And here I am, still playing a sidekick in some low-budget flick.  Eesh.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha, very stunning.  Now you just gotta figure out how it works.  Good luck.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no, here comes numbskull again.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oooh, this place is crawlin’ with them.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaah!  They’re shootin’ at us!  How original of them.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Grab those red things, okay?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, you truly are the best.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What?  This is out of control!  The manual claims that you can make a chopper outta your hair.  Make a chopper off your hair.  Huh.  Sounds like someone’s been eatin’ paint chips again.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox?  Globox!  Heel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox, get back here!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bravo, Rayman.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Check it out, the Fairy Council.  You’re lookin’ for action, this ain’t the place.  Wacky spinsters around here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;This manual just blows my mind.  Heh.  It explains the switch’s trigger mechanism.  Duh!  Puh-lease.  Who’s responsible for this garbage?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey!  Hey!  Sounds like Globox!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Show that barrel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, room for a third?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;All this happiness in the beginning of the game.  Something bad is gonna happen.  I know it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Good job, Rayman.  Where would you be without you?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;The manual says you can curve your punches.  Seems important.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, looks like you’ve hit rock bottom.  Get back up there!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Otto Psi]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;You&#039;re too late.  Reflux and André are already here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;If he finds the energy to multiply, all is lost.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Rat]]s==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! Harder!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Eheheheh! I&#039;ve been a bad boy! Ohohoh! A very very bad bad boy!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ohohoh! Don&#039;t hold back!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ahi! Pain for me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;I think I have an idea.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Combat fatigues!  That&#039;s exactly what we need!  You&#039;re right.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Knowing what a scaredy cat he is, he’s probably hiding someplace.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’m sorry!  I-I-I’m sorry!  I-I-I didn’t-I didn’t mean to!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox!  Globox!  Are you okay?  Globox!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, we’re back where we started.  Looks like we get a full night’s sleep, after all.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, what’s the matter, Globox?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Y’know, he’s happier now.  Look at the Red Lums, how happy they seem.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’m not sure that’s such a good idea.  Besides, I wouldn’t know how to do it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I hate to imagine what could possibly scare a Lum.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Reflux]]==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&amp;quot;Ah, step aside! He&#039;s mine!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&amp;quot;You seem pretty clever, and that&#039;s a good thing. Clever people have tastier brains! Let&#039;s see how well you hold yourself... in the arena!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Roméo Patti]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Like, they&#039;re going to invoke the [[Leptys]] and gain unimaginable powers, dude.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Uh, like, uh, if they succeed in, like, uh, invoking the Leptys, uh, like, the whole world will, like, uh, go up in smoke, dude.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Dude, still in bed?  Well, it must’ve been a late night.  Uh huh huh.  Just kidding.  Haha.  My colleague explained everything.  Well, it seems like you swallowed a Black Lum.  Major bummer.  You see, Black Lums reproduce like some kinda crazy weed.  They’re really wacky.  Let’s see if we can, y’know, hook you up with something to take the pain away, huh?  How’s that sound?  Hold on a sec here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Dude, like, the Lum is so fast.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Teensies]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go drop the kids off at the pool.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go powder my nose.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go walk my flowers and water my dog.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, lucky me.  I have to go iron my kilt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yay, I need to go alphabetize my sausages.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go wash my hair.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go.  I have an appointment with my psychic.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go potty train my anteater.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I need to go make some waffles.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go soup up my hot rod.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go file my taxes.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go upholster my sofa.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Little grasshopper, hit the gong.  It will attract the Knaaren.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’ll meet you downstairs.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;One of my brothers is still held captive.  Free him, and we’ll open up our world for you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I gotta go!  Nature calls!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I gotta go finish my yogurt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ha-hey, big nose!  If you want to cross the [[The Desert of the Knaaren|desert]], you need to use the tunnels.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;But, it won’t be easy.  The tunnels are swarming with Knaaren.  And those beasts are in-vince-i-ble.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yeah, well, you got a better idea?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You bet your bottom dollar, I do.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Okay, listen closely, big nose.  Do not let the Knaaren get near you.  You understand?  Never!  If they get their claws on you, you’re dead.  Well, it wasn’t nice knowin’ ya!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go finish my snowman.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I need to go crochet a doily.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go flush the toilet.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go.  I’m late for my drum solo.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Toots]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;You have entered into the foundry, the [[Black Lum]]s&#039; hotspot!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You are now entering the warehouse.  It is here that our lead troops test their weapons with rigor and patience.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You are currently in the hall of the Horrible Machine.  And this is bad.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Please present yourself at the welcome desk.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Will the incredible glute please report to the welcome desk?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Tortoise]]s==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! The young people today...&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;In my days this kind of nonsense was not allowed!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh! My dentures! I&#039;ve lost my dentures!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Help! Police!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;No respect! No respect!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! My heart! Ow. Oh... my bladder!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You haven&#039;t heard the last of me, young man!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! My pills! Hurry!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah! If I was three-hundred years younger!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Disgraceful!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah! Your parents should have put you in military school!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of quotes]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_quotes_in_Rayman_3&amp;diff=35695</id>
		<title>List of quotes in Rayman 3</title>
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		<updated>2013-09-07T01:14:14Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Reflux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a list of quotes from the PC, Apple Macintosh, Gizmodo digiBLAST, [[Rayman 3 (Game Boy Advance)|NOKIA N-Gage]], [[Rayman 3 (Game Boy Advance)|Nintendo Game Boy Advance]], Sony PlayStation 2, Nintendo GameCube and Microsoft Xbox versions of &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. The quotes are listed alphabetically, by character. &lt;br /&gt;
&lt;br /&gt;
==[[André]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Get me a drink or I start nibbling his arteries!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;m thirsty!  I&#039;m thirsty!  I&#039;m thirsty!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox, stop eating your boogers.  I feel like I&#039;m sitting in a quiche lorraine.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, Globox, will you grant me one final request?  Find me some [[plum juice]], pleeaase!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;My [[Hoodlums]] are not far.  They&#039;ll split you open and see what color you are on the inside!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;A barrel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaaah, excellent!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Gah!  Listen up, pipsqueak!  Soon I&#039;ll transform the energy from the [[heart of the world]] into an army of Hoodlums!  Then, I&#039;ll deal with you!  Ehahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bug off, [[ludiv|fairy]]!  Zelda needs you again!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get me out of here or I start chewing!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;A drink!  A drink!  And hurry up!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I told you I&#039;d serve you Rayman on a platter.  Bon appétit!  Ahahahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Shut up, you ignoramus!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;No!  Don’t touch me!  Nooo!  Nooo!  Globoooox!  Help meeee, I’m scaaared!  Noo!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Nothing is lost, [[Black Lum|my brothers]]!  Hear me!  I know someone who can help us!  Follow me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Silly Globox!  Silly Globox!’  Horrendous bone head!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, I see light!  I’m going to take a look.  Eww, ew.  On second thought, I’d better stay here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox, someday I’ll have you over for dinner.  Or maybe I’ll just have you for dinner!  Ooh-ar!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘And you’re my bestest friend.’  I didn’t know it was possible to be so lame!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, [[toots]], give me that mike.  Call the reinforcements!  Lock all engines!  Don’t let Rayman get his mitts on the [[Horrible Machine]]!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Look who’s coming to dinner.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yeah, and you almost didn’t wet yourself.  You disgust me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Wow, [[Reflux]], you’re so big and strong!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;With the energy from your mighty scepter, I will be able to reproduce infinitely!  Hahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Yes, Andy!  Yes, Andy!’  Can’t you say anything else?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Ehahahaha! Rayman, your friend has fallen into my trap, and soon it will be your turn. heeheeheehee!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Rayman! You ain&#039;t getting off that easily. If the factory goes, you go with it!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘My brothers, empty the blub-blub vat! Ahahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Careful! Don&#039;t drink more than you can handle!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Careful! You wouldn&#039;t want to get your pretty shoes dirty.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Stop him!! Rayman must not reach the Leptys!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘He&#039;s finally alone, stop him!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Looks like you&#039;re at the end of your rope.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;‘Do not let him get through!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;My kingdom for a bottle! Just one little bottle of plum juice!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Baby Globox]](es)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;There&#039;s [[globox|Pa]]! Pa&#039;s come back! And [[Rayman]] too!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Bégoniax]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;My darling, finally I can hold you in my arms!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Punish me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I think I need to be grounded!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaaah, you little peeping tom, you should be ashamed!  Why I&#039;m gonna kill you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I don&#039;t wanna hear about it!  Go take your filthy business somewhere else!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I hate this guy!  I hate him!  I hate him!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaah, there’s that pervert again!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Come find me if you’re man enough!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ha ha!  My Prince Charming!  Come let me kiss you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;This way, schnookims!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Don’t touch me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Try to catch me, naughty boy!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Try that on for size!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;This should tame you!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hoo hoo, you know what you want!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Now that you have me where you want me, I suppose you’ll want to take advantage of me, won’t you!  …Won’t you?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman?  Raaaymaan!  Raaaymaaan!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What’s yer problem?  You afraid of girls?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Clearleaf Stadium]] commentator==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Some very effective legwork out there today.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;The Hoodlums didn’t know what hit ‘em.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;There’s a real lack of organization in the Hoodlum camp today, Tom.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, Rayman is unstoppable today, folks!  He’s a real steamroller!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Halleluiah!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman treating the fans at home to a spectacular technical display!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yikes!  I’ve seen better defense in a Little League game!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Coming to you live from Clearleaf Stadium, where local favourite [[Rayman]] is on hand to settle a score with the [[Hoodlum]]s!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Not a moment of rest for these violent gladiators; these boys are giving it two hundred percent!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh yeah! Supadibity baby!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Count Razoff]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;You will look perfect in my living room.  Stuffed and mounted on my wall!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;ve always wanted a Rayman skin rug in front of my fireplace.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I came, I saw, I kicked some butt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Here, pretty, pretty, pretty!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;ll be right back.  I have to go powder my nose.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Unlucky and unwise is he who risks entering my domain.  Let&#039;s give him a warm welcome.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ha!  The faster you run, the faster you die!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;ve tamed a more ferocious beast than you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha!  No one can stop me!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You will not get far!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hunting season has begun!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Run!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Stay away!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha!  The trap has sprung!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You will not escape!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Move over, Buffalo Bill!  Here comes cannonball Bill!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;No more steroids for you, scoundrel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah ha!  There you are!  Get ready for this!  Hahahahaha!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, what a shame.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, did you hurt yourself?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get off!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;How I pity you, you who have had the misfortune of becoming the prey of Razoff the hunter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Globox]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;m a lover, not a fighter.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Check out those birds!  Boy, do they look stupid.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, just passing through.  Pay no attention to me.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;It&#039;s only a video game.  It&#039;s only a video game.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I am so, so sorry.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Something&#039;s wrong.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, Rayman, I didn&#039;t know you had a twin.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Are we there yet?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I don&#039;t feel too good.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I feel a little woozy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hi, Rayman!  What&#039;s up down there?  Can&#039;t you fly?  Like everyone else.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yoohoo, Rayman, it&#039;s me!  Globox!  In here!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I did it!  I knew it would work!  I did it!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Isn&#039;t life just grand?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I&#039;m so happy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;These doctors are cool, but if they want us to hurry, they could at least give us a hand. I mean, come on! Every time the world needs saving, nobody&#039;s around. Good thing we are. As if we had time for this!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hmm, this looks like a magic door. If I find the right formula, it might open!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Good thing I know how to open the door now.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;There.  Woo.  It wasn’t easy, but I did it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Gaseous [[glute|glutes]], this shortcut ain’t so short!  Looks like another job for me.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Supercalifragilisticexpialidocious!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Anarg nafra ulfaz dezuter intialvup!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, go play somewhere else, I&#039;m trying to concentrate!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bibbidi bobbidi boo!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Open sesame!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Cthulhu alech fhtagn!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Mirror, mirror, on the wall.  Aah, that won&#039;t work.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Abracadabra!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yay!  Rayman&#039;s back!  Yay!  What the...  [[Paluchard|Big hand]], leave him here!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, Rayman, how are we gonna get to the doctor&#039;s?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, I need medical attention.  Quick!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I can swim!  I can swim!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’m on a roll.  I can feel it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Don’t provoke me.  I’m warning you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What the…  Who?  Who turned off the nice music?  Hope I didn’t break anything.  Music, where are ya?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, yoohoo!  That&#039;s my friend out there.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get him, Rayman!  Make him eat his hood!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman!  Look what I found!  I can&#039;t find the brakes!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha!  Admit it, you were scared.  Wanna lift?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaah, my shades!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Guess what, I dreamt I was pregnant.  It was great.  I craved strawberries.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hello, stars.  Hello, nature.  What’s your name, little flower?  Rose?  My name’s Globox.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, pretty turtle.  Can I come inside your house?  Oh, why not?  Are you busy vacuuming?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You [[Slobberpillar|slimy caterpillar]], come on, give me a big, wet kiss.  Uncle Globox’s lips are chapped.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I don’t care.  I want my Andy.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You have to scare the Red Lums.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Andy!  My little Andy!  We’re comin’ for ya!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no.  I think I just hit a fish.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no.  I hit another fish.  Can’t they swim deeper?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, we’re almost there!  We’re gonna save Andy!  We’re the kings of the world!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, the [[Land of the Livid Dead]], at last.  In any case, it’s nice and calm here.  And here I was expecting a scary place filled with terrifying ghouls.  Silly Gobox.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, you’re the coolest ever!  And you’re my bestest friend.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Check out these gears!  Remarkable!  André’s already into heavy machinery.  What a precocious child.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Enough with the costumes already!  We gotta get to the doctor’s!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Are you finally done goofin’ off?  Can we get going now?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bravo!  Well done!  You’re the best!  Can we go now?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Cool, we get to meet the lady.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, no fair, he’s protected by a [[hoodoo|sorcerer]]!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Gonzo]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, this door leads to a [[The Longest Shortcut|shortcut]] that will allow you to catch up with them.  Now hurry.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, you will take this boat and go after them.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, yeah?  Let’s see about that.  [[Otto]].  [[romeo|Roméo]].  Could you please hurry up?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oooh, don’t let him get away!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Grand Minimus]]==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==[[King Gumsi]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Silence!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I said sileeence!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Would you shut up, you stupid toad!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Now Reflux is my champion, and no Knaaren has ever defeated him!  Do you really believe that a limbless, little runt has a chance against him?  No, but, really, I&#039;m sure your friend will shine in the arena, when Reflux is burning his corpse!  Let the combat begin!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no, no, no!  Shut your cake hole!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Shut up, you idiot, I’m the king!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Knaaren]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Make him write bad checks.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Tear off his flesh!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Let him run. Meat better with salt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Brain, fresh brain.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Get him.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Crush his bones.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Skin him.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Stick bamboo under his nails.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Poke him in the eyes.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Spit in his eye.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, does anybody have any cough syrup?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Ludiv]]s==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, my god!  What is going on here?  Would you mind being any more quiet!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Do you mind?  Some of us are trying to work around here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, enough with the noise already!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Is that you, Mary Lou?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Manual]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Have you tried the mushrooms yet?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;André!  -You’re supposed to say that the bad guy’s called André!  Stick to the script, will you??&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Murfy]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ugh, look out [[Rayman]]! [[André]]&#039;s a [[Black Lum]], and Black Lums are twisted. Maybe he&#039;ll even force [[Globox]] to drink [[plum juice]], and we all know Globox is allergic to plum juice! See you in [[Rayman 4]]!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;There&#039;s André!  Quick, shoot him!  I can&#039;t cover you much longer!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Woah, what could this be?  &#039;[[Laser detergent]] that transforms your clothes into combat fatigues&#039;!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Don’t let him escape!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Excuse me, have you seen André?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Huh huh huh!  How’s it hangin’, weiner dog?  Come on, I’m kiddin’.  Hey, I like that outfit on you.  When does it come off?  Huh huh huh!  Don’t be so touchy.  Here, check out what I found.  The manual.  It’s all in here.  If you read the story, you’ll find your way out.  ‘Once upon a time, there were Lums.  Harmony.  Love.  Peace.’  Boring!  ‘Suddenly, a Black Lum transforms the [[Red Lums]] into Hoodlums.  The world is in great danger.’  Ooh, here we go, here we go.  It says here that Globox took off with your hands.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What I tell ya, here come the bugs again!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;They’re raiding the [[Fairy Council]]!  Enough is enough!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I was told that after ‘[[Rayman 2]]’ I’d be cast as a tormented artist who falls for a girl with great, big…eh…eyes.  And here I am, still playing a sidekick in some low-budget flick.  Eesh.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hahahaha, very stunning.  Now you just gotta figure out how it works.  Good luck.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, no, here comes numbskull again.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oooh, this place is crawlin’ with them.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Aaah!  They’re shootin’ at us!  How original of them.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Grab those red things, okay?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Rayman, you truly are the best.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;What?  This is out of control!  The manual claims that you can make a chopper outta your hair.  Make a chopper off your hair.  Huh.  Sounds like someone’s been eatin’ paint chips again.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox?  Globox!  Heel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox, get back here!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Bravo, Rayman.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Check it out, the Fairy Council.  You’re lookin’ for action, this ain’t the place.  Wacky spinsters around here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;This manual just blows my mind.  Heh.  It explains the switch’s trigger mechanism.  Duh!  Puh-lease.  Who’s responsible for this garbage?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey!  Hey!  Sounds like Globox!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Show that barrel!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, room for a third?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;All this happiness in the beginning of the game.  Something bad is gonna happen.  I know it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Good job, Rayman.  Where would you be without you?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;The manual says you can curve your punches.  Seems important.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah, looks like you’ve hit rock bottom.  Get back up there!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Otto Psi]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;You&#039;re too late.  Reflux and André are already here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;If he finds the energy to multiply, all is lost.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Rat]]s==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! Harder!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Eheheheh! I&#039;ve been a bad boy! Ohohoh! A very very bad bad boy!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ohohoh! Don&#039;t hold back!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ahi! Pain for me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;I think I have an idea.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Combat fatigues!  That&#039;s exactly what we need!  You&#039;re right.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Knowing what a scaredy cat he is, he’s probably hiding someplace.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’m sorry!  I-I-I’m sorry!  I-I-I didn’t-I didn’t mean to!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Globox!  Globox!  Are you okay?  Globox!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, we’re back where we started.  Looks like we get a full night’s sleep, after all.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Hey, what’s the matter, Globox?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Y’know, he’s happier now.  Look at the Red Lums, how happy they seem.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’m not sure that’s such a good idea.  Besides, I wouldn’t know how to do it.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I hate to imagine what could possibly scare a Lum.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Reflux]]==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&amp;quot;Ah, step aside! He&#039;s mine!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;You seem pretty clever, and that&#039;s a good thing. Clever people have tastier brains! Let&#039;s see how well you hold yourself... in the arena!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Roméo Patti]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Like, they&#039;re going to invoke the [[Leptys]] and gain unimaginable powers, dude.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Uh, like, uh, if they succeed in, like, uh, invoking the Leptys, uh, like, the whole world will, like, uh, go up in smoke, dude.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Dude, still in bed?  Well, it must’ve been a late night.  Uh huh huh.  Just kidding.  Haha.  My colleague explained everything.  Well, it seems like you swallowed a Black Lum.  Major bummer.  You see, Black Lums reproduce like some kinda crazy weed.  They’re really wacky.  Let’s see if we can, y’know, hook you up with something to take the pain away, huh?  How’s that sound?  Hold on a sec here.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Dude, like, the Lum is so fast.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Teensies]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go drop the kids off at the pool.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go powder my nose.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go walk my flowers and water my dog.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh, lucky me.  I have to go iron my kilt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yay, I need to go alphabetize my sausages.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go wash my hair.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go.  I have an appointment with my psychic.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go potty train my anteater.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I need to go make some waffles.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go soup up my hot rod.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go file my taxes.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go upholster my sofa.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Little grasshopper, hit the gong.  It will attract the Knaaren.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I’ll meet you downstairs.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;One of my brothers is still held captive.  Free him, and we’ll open up our world for you.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I gotta go!  Nature calls!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I gotta go finish my yogurt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ha-hey, big nose!  If you want to cross the [[The Desert of the Knaaren|desert]], you need to use the tunnels.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;But, it won’t be easy.  The tunnels are swarming with Knaaren.  And those beasts are in-vince-i-ble.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Yeah, well, you got a better idea?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You bet your bottom dollar, I do.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Okay, listen closely, big nose.  Do not let the Knaaren get near you.  You understand?  Never!  If they get their claws on you, you’re dead.  Well, it wasn’t nice knowin’ ya!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go finish my snowman.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I need to go crochet a doily.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go flush the toilet.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;I have to go.  I’m late for my drum solo.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Toots]]==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;You have entered into the foundry, the [[Black Lum]]s&#039; hotspot!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You are now entering the warehouse.  It is here that our lead troops test their weapons with rigor and patience.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You are currently in the hall of the Horrible Machine.  And this is bad.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Please present yourself at the welcome desk.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Will the incredible glute please report to the welcome desk?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Tortoise]]s==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! The young people today...&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;In my days this kind of nonsense was not allowed!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Oh! My dentures! I&#039;ve lost my dentures!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Help! Police!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;No respect! No respect!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! My heart! Ow. Oh... my bladder!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;You haven&#039;t heard the last of me, young man!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ooh! My pills! Hurry!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah! If I was three-hundred years younger!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Disgraceful!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;Ah! Your parents should have put you in military school!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of quotes]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=35210</id>
		<title>Rayman Advance</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=35210"/>
		<updated>2013-08-24T01:48:43Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Advance&lt;br /&gt;
| image = [[Image:RaymanAdvance.jpg|200px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Digital Eclipse&lt;br /&gt;
| release date = 2001&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Advance&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo&#039;s Game Boy Advance handheld games console. Oddly, the cover art uses an edited picture of Rayman from &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It features a few changes from the original &#039;&#039;Rayman&#039;&#039; game, such as the disappearance of a few levels. It was also made a little easier than the original, and now [[Rayman]] starts with four units of health and can get up to six. Also, due to limitations with the Game Boy Advance system, the music sounds different and much of it was taken out completely.&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1.png|thumb|240px|left|The very first scenery of the [[Dream Forest]] in &#039;&#039;Rayman Advance&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1PC.png|thumb|316px|none|In comparison, the same scenery on PC]]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Advance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=35209</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=35209"/>
		<updated>2013-08-24T01:47:01Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Differences from Rayman 2: The Great Escape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[Image:RaymanDS.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a remake of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; that was released especially for the Nintendo DS in March 2005.  It is almost identical to the original Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; is identical to the N64 and PC versions of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Hall of Doors|Hall of Doors]] hub level.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are either smoother or more jagged than the N64 version of &#039;&#039;Rayman 2&#039;&#039; due to the DS&#039;s lack of texture filtering.&lt;br /&gt;
*&#039;&#039;See &#039;&#039;&#039;[[Rayman DS#Technical Problems|Technical Problems]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Rayman]]&#039;s speed could be controlled by the Touch Screen instead of a Control Stick&lt;br /&gt;
*The Control Pad could also be used to control Rayman, as opposed to the original Control Stick-only format&lt;br /&gt;
*Some of the graphics were updated, though as stated above they lacked the quality of the originals&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano|the Guardian of the Cave of Bad Dreams]]&#039; staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the &#039;battle&#039; against [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during Umber&#039;s cinematic. The only way to lock Rayman back to the surface&#039;s centre is to press the R button. Also, when replaying [[the Marshes of Awakening]], [[Sssssam]] can completely disappear during his cinematic.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Another problem in the game is its dialogue. Occasionally (especially in [[the Knowledge of the World]]), names are misspelled. A frequently-misspelled name was &#039;&#039;[[Polokus]]&#039;&#039;, which is misspelled as &#039;&#039;Polukus&#039;&#039;.&lt;br /&gt;
*This was the first &#039;&#039;Rayman&#039;&#039; game to use the new [[Ubisoft]] logo&lt;br /&gt;
*The US cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the US cover for &#039;&#039;Rayman Advance&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=35208</id>
		<title>Rayman 2 (iOS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(iOS)&amp;diff=35208"/>
		<updated>2013-08-24T01:44:32Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| published by = [[Gameloft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 2010&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape (iOS)&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 2]] for Apple devices with iOS operating system. As it was released relatively early to the iOS market, it is compatible with all iOS devices, including the original iPhone and iPod touch. However, it does not feature native iPad or Retina support (though the game can be forced to render at the Retina resolution using a jailbreak-only tweak known as Retinasizer). It has the usual [[Rayman 2]] components, except for its control interface and [[the Isle of Doors]] instead of [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
It is directly based off of the Sega Dreamcast version of the game and includes all of the audio, graphical and aesthetic changes made to that version. However, all minigames and bonus games, including the end-of-level one, have been removed, presumably to limit the file size. In addition, minor glitches exclusive to the release exist:&lt;br /&gt;
&lt;br /&gt;
*Music looping is noticeable as there is a short delay before the track restarts again. This is glaringly obvious on the main menu and the Isle of Doors.&lt;br /&gt;
*Music sometimes loops in inappropriate places, such as the victory music after defeating a Guardian.&lt;br /&gt;
*The 2D mushrooms that can be seen in the Woods of Light and other forested locations do not billboard properly in the iOS version. Rotating the camera around them reveals them to be impossibly thin 2D objects, and one side of the mushrooms looks different and much smaller than the other side. In other versions of the game, the large side is always facing the camera.&lt;br /&gt;
*Some music cues have been changed, particularly in the Menhir Hills, where music now plays at the start of the level.&lt;br /&gt;
*Globox Village has been removed. However, the level geometry itself stays the same, so the ledge used to access it still exists, along with the hint stone that explains Purple Lums. The lum itself is absent and the hint stone does not function.&lt;br /&gt;
*The original release of the game included a glitch that caused the first switch at the Fairy Glade to be non-functional, barring the player&#039;s progress. This only happened on devices running iOS 4, and an update was released to fix it.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
*The slide at the beginning of the game can be controlled using the device&#039;s accelerometer (tilt controls). This is the only instance of tilt controls in the game.&lt;br /&gt;
*The Knowledge of the World is accessed through the Help menu instead of using a button. As such, it cannot be accessed in-game. Oddly, Rayman can access all of the information at the start, rendering the collection of Yellow Lums essentially useless.&lt;br /&gt;
*The 3 cryptic cheats from the Dreamcast version (revealed in the Tomb of the Ancients secret area) can be used on the iOS version, though no text flashes across the screen.&lt;br /&gt;
&lt;br /&gt;
==Demo version==&lt;br /&gt;
A free demo of the game was released on the App Store along with the paid, full version. It allowed the player to play up until the end of the Woods of Light. Interestingly, it also includes the &amp;quot;Lift Game&amp;quot; from the Dreamcast version, which is not accessible in the full version. This version has since been removed from the App Store.&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2: The Great Escape (iOS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=35207</id>
		<title>Tomb of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients&amp;diff=35207"/>
		<updated>2013-08-24T01:16:12Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tomb of the Ancients&#039;&#039;&#039; is a location in [[the Glade of Dreams]] and a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Tomb of the Ancients is an eerie, haunted location which appears as a mixture of graveyard, cave, swamp and sewer. The green, poisonous water which flows throughout the Tomb is filled with [[piranha]]s and must be navigated by crossing floating wooden barrels. The walls and ground are made of dark, greenish rock, decorated by engravings of skulls and coffins and illuminated by wall-hung torches. The sky is dark and cloudy, lit only by one of the world&#039;s two moons. The Tomb is infested by creatures such as [[piranha]]s, [[spider]]s, and many [[Zombie Chicken]]s, one of which represents the level as a hologram in [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the [[Robo-Pirate Army|Pirates]] use this place as one of their strongholds, and many signs of their occupation, such as their haphazard wooden constructions, are visible.&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast and the [[Rayman 3D|Nintendo 3DS]] version of the game, a secret area can be found in the last phase of the Tomb of the Ancients. For more information, see &#039;&#039;[[Tomb of the Ancients secret]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TombOfTheAncients-HallOfDoors.jpg|thumb|left|320px|A [[Zombie Chicken]] hologram represents the Tomb of the Ancients in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
As the player enters the level for the first time, a short cutscene is played. The [[Spyglass Pirate]] tells [[Admiral Razorbeard]] that [[Rayman]] has retrieved [[Four Masks of Polokus|the Third Mask]]. A furious Razorbeard warns him to make sure Rayman doesn&#039;t get the next one. Rayman emerges from a [[Magic Spiral Door]] onto some stairs. Once he climbs down he encounters a [[Robo-Pirate]] sign saying ‘[[Clark]] was captured here before being brought to the [[Technical Check-up]].’ After hitting a [[switch]] that activates a door, Rayman is chased by a [[spider]] through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a [[Henchman 800]], a spider and a disembodied arm similar to the one encountered in [[The Cave of Bad Dreams]]. There is a crashed [[warship]] in this section. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding [[piranha]]s. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fossilised_Razorbeards_Tomb_of_the_Ancients.jpg|left|thumb|320px|The crypts contain what look like statues or fossils of [[Admiral Razorbeard|Razorbeard]]. Nearby, [[Henchman 800|Henchmen 800]] and a [[Gorilla Pirate]] are found in a similar state.]]&lt;br /&gt;
&lt;br /&gt;
The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his [[helicopter]]. This way he finds a secret passage where he will find the 1000th [[Yellow Lum]] necessary to obtain 100% completion of the game – if this [[Lum]] remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 Yellow Lums.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=-kd5fvOlX9o How to get secret 1000th Lum (at 4:00).]&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman finds himself in front of a gate. After hitting the nearby cogs enough times to fully open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, [[zombie chicken]]s and [[Henchman 800|Henchmen 800s]].&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing [[keg]]s at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a [[Purple Lum]] will appear. Rayman must use this Purple Lum to reach a net and climb up towards the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
The final phase begins with [[Rayman]] running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying ‘[[Technical Check-up]]’ adjacent to it. (It is at this point that the entrance to the [[Tomb of the Ancients secret]] is hidden.) After opening the Technical Check-Up door, a small cutscene plays where Rayman and [[Clark]] are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by the [[Spyglass Pirate]] from another room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creol_controlling_Clark.jpg|left|thumb|320px|The [[Spyglass Pirate]] remotely manipulates [[Clark]]]]&lt;br /&gt;
[[Image:Tomb of the Ancients secret.png|right|thumb|320px|The [[Tomb of the Ancients secret]] area]]&lt;br /&gt;
&lt;br /&gt;
A boss fight ensues in which Rayman must activate a laser by hitting three [[switch]]es, then tricking [[Clark]] into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. [[Rayman]] climbs onto Clark&#039;s back to destroy the final [[cage]], freeing a [[Teensie]] who then opens a [[Magic Spiral Door]]. Rayman is then transported back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsDC.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is identical to that of the original version, barring a few graphical enhancements such as the presence of [[Bat]]s. Notably, the secret area at the end of the level has been finished and is now accessible via a button code.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TOTA-RaymanInABarrel.jpg|left|thumb|320px|[[Rayman]] on a floating [[barrel]]]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:TheTomboftheAncientsPS.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Gloomy Island]]&lt;br /&gt;
| lums = [[File:Icon2PS.png|2]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon4PS.png|4]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The first phase of the original is completely removed. The rest of the level is also edited in the form of were the start and end of each phase occurs. Alternate passages and forks has been omitted, making the level much more linear and straightforward. Overall, however, the general layout is similar, and the level still concludes with the battle against the hypnotised [[Clark]].&lt;br /&gt;
&lt;br /&gt;
Although the area depicted in the loading screen is part of the first stage of the original version, it does not actually appear in the PlayStation version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Tomb of the Ancients&lt;br /&gt;
| image = [[File:RR-PS2-TombOfTheAncients.jpg|center|320px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Lava Sanctuary]]&lt;br /&gt;
| followed by = [[The Iron Mountains]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon5.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In this version, [[Rayman]] discovers a treasure chest in the [[Technical Check-up]] after rescuing Clark, and upon opening it finds the [[Lums Radar]], a magnet-like device that points the way to nearby [[Yellow Lum]]s. He finds the [[1000th Yellow Lum]] in the same chest. If Rayman destroys any [[Robo-Pirate]]s and then revisits the level, they are replaced by [[Zombie Pirate]]s.&lt;br /&gt;
&lt;br /&gt;
Whilst no real reason was ever given as to why [[Rayman]] went to the Tomb in the other versions of the game, he is specifically instructed to go here to rescue [[Clark]] in this version. In the other versions, [[Rayman]] appears to stumble across [[Clark]] solely by chance, and was simply passing through. This may be because the other games used [[the Hall of Doors]] as a level selector, where [[Clark]] does not need to do anything: whereas in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, the game can not progress without [[Clark]] to open the way to [[the Iron Mountains]], due to &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s use of [[The Front|a free roaming world map]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Tomb of the Ancients&lt;br /&gt;
| image = [[Image:gbc2174.png|center|160px|&#039;&#039;Tomb of the Ancients&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock &amp;amp; Lava]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon6GBC.png|6]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
[[File:Gbc2 53.PNG|thumb|left|[[Rayman]] fighting the second pirate in the game]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Tomb of the Ancients directly follows [[the Sanctuary of Rock and Lava]], and this is where [[Rayman]] fights the final boss, which is just a drilling [[Henchman 800]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Hdod1rZjiIU Tomb of the Ancients playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZUMjzeYh8mw Tomb of the Ancients playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DoSiJiUDRO8 Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZTJcXwtOYpU Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn91Zi_r0qQ Tomb of the Ancients playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch playthrough at YouTube (Nintendo 3DS version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wSPLCSkxVIw Tomb of the Ancients playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=uQRw_G8Ewis The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=MWRDnDtEU6c The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=4qXlI7FYXUM The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BKmeI43Jzbc The Tomb of the Ancients playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=aUCcM234zxw Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=eTadKBeDtjI Tomb of the Ancients playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tombeau des Anciens]]&lt;br /&gt;
[[de:Das Grab der Alten]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Tomb of the Ancients, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Tomb of the Ancients, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients_secret&amp;diff=35206</id>
		<title>Tomb of the Ancients secret</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tomb_of_the_Ancients_secret&amp;diff=35206"/>
		<updated>2013-08-24T01:15:02Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tomb of the Ancients secret&#039;&#039;&#039; refers to an unnamed secret area found in the [[Tomb of the Ancients]] in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. This secret appears in its completed form only in the Sega Dreamcast and the [[Rayman 3D|Nintendo 3DS]] versions of the game; in all other versions of the game, the secret is present in an unfinished form, as the code required to access it does not work, and neither do the codes given to the player within the secret area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tomb of the Ancients secret.png|thumb|316px|The clearing at the end of the tunnel]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The entrance to the secret area in hidden in the final phase of the [[Tomb of the Ancients]], outside the door to the [[Technical Check-up]] where [[Rayman]] fights [[Clark]], who is under the control of the [[Spyglass Pirate]]. In the Sega Dreamcast version of the game, if the player presses A, B, X, Y, X, Y while Rayman is in front of the Technical Check-Up door, a puff of dust will appear on Rayman&#039;s left and a wooden crate will materialise. (Pressing the equivalent buttons in any version other than the Dreamcast and the 3DS ones yields no effect.) Rayman can then climb onto the crate, and use it to reach a previously inaccessible tunnel whose entrance is hidden in the shadows high on the wall. The walls of the tunnel are decorated with the engraved coffins and skulls typical of the level. As Rayman makes his way through the tunnel, he will come across three Robo-Pirate signs, one after another, each bearing a different message. The first sign says ‘To gain life points, try to shoot on a bridge’, the second says ‘To gain 3 [[Power Fist|Mega-Shoots]], try to jump under a well’, and the third says ‘To recover full life, try to push a tree’. At the very end of the tunnel, Rayman encounters an impassable net, but the player is treated to a unique view: a small forested glade with a campfire at its centre lies beyond the net, and surrounding it are two [[baby Globox]]es playing stones as if they were drums, a [[Crowned Teensie]] dancing, and another large character (thought to be an early version of [[Clark]], though his face is not visible) can be seen playing a guitar. The scene is very similar to the one shown during &#039;&#039;[[Rayman Revolution]]&#039;&#039;&#039;s end credits, which may have been based on it.&lt;br /&gt;
&lt;br /&gt;
The secret area also exists in the N64, PC, [[Rayman DS|DS]] and [[Rayman Revolution|PS2]] versions of the game, but cannot be accessed without hacking, as the code to make the crate appear does not function in these versions. The three cryptic cheat codes are not given if the player uses hacking to access the secret area in the non-Dreamcast versions, and nor do they function if the player attempts to use them.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
Each of three messages [[Rayman]] reads as he makes his way through the secret tunnel in the [[Tomb of the Ancients]] is in fact a cryptic clue to one of three cheat codes which Rayman can activate in various locations throughout the game. It is not necessary to enter the secret area and read the messages in order to use these cheats; however, they only function in the Sega Dreamcast version of the game and its derivatives, the Nintendo 3DS and iOS versions. In the iOS version, this area cannot be accessed due to the lack of buttons, but the cheats function properly. The words do not flash across the screen when these cheats are used in the iOS version.&lt;br /&gt;
&lt;br /&gt;
===Fahrenheit===&lt;br /&gt;
The first message, ‘To gain life points, try to shoot on a bridge’, was mixed up with the second one. The first message &#039;&#039;should&#039;&#039; read, ‘To gain life points, try to jump on on a bridge’. If the player goes to one of the many bridges in the game and jumps up and down on it, the word ‘Fahrenheit’ will flash across the screen and [[Rayman]]&#039;s health bar will refill – the same effect as the one provided by the ‘Pickwitt’ cheat. The name ‘Fahrenheit’ is probably a visual joke regarding the health bar&#039;s resemblance to a thermometer.&lt;br /&gt;
&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
The second message, ‘To gain 3 [[Power Fist|Mega-Shoots]], try to jump under a well, was mixed up with the first one. The second message &#039;&#039;should&#039;&#039; read, ‘To gain 3 Mega-Shoots, try to shoot under a well’. If [[Rayman]] goes to the bottom of one of the many vertical passageways throughout the game and starts [[shot|shooting]] with his magic fist, the word ‘Gauntlet’ will flash across the screen, and Rayman will be given three [[Power Fist]]s. The name ‘Gauntlet’ is a reference to the Power Fists, and draws a comparison between them and [http://en.wikipedia.org/wiki/Gauntlet_%28glove%29 hand armour].&lt;br /&gt;
&lt;br /&gt;
===Pickwitt===&lt;br /&gt;
The third message, unlike the first two, does not contain any mistakes. ‘To recover full life, try to push a tree’ is self-explanatory: if [[Rayman]] walks up to one of the many trees littered throughout the game and presses himself against it, the word ‘Pickwitt’ will flash across the screen and his health bar will refill – the same effect as that of the ‘Fahrenheit’ cheat. ‘Pickwitt’ is not a word, and the reason it was used as a name for this cheat is unclear. It requires 900 [[Yellow Lums]] to reveal this secret.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rvwI22dRA4w Tomb of the Ancients secret playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
[[fr:Secret du Tombeau des Anciens]]&lt;br /&gt;
[[de:Der Geheim Bereich im Grab der Alten]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=35205</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=35205"/>
		<updated>2013-08-24T01:11:22Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In [[Rayman Revolution]] it&#039;s called &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called [[Chenille]], a larger, reddish version of the [[shadow creature]]s.&lt;br /&gt;
&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of [[nettle]]s. [[Rayman]] can avoid these by standing on floating [[nenuphar]]s which carry him though the [[nettle]] pits, but eventually either wither away or get burnt. &lt;br /&gt;
&lt;br /&gt;
The level continues as a separate level set beneath the sanctuary, where the Lava mask is really hidden.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaPC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfRockAndLava-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Rock and Lava]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins in a swamp. An entrance to [[the Walk of Power]] can be found nearby to the left. [[Rayman]] soon passes through the swamp and finds himself inside the Sanctuary itself. Inside he finds a [[nenuphar]] which takes him to the lower floor, and he must break several obstacle walls along the way. Once there, he has to jump across some collapsing pillars and hit on a [[switch]] to get through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once through the door, [[Rayman]] finds himself in a room with a rotating stone structure floating above a pool of lava. Once he climbs it and makes his way to the next room, he must hit a [[switch]] in a room full of attacking [[caterpillar]]s, and quickly jump the door temporarily opened by the switch. Rayman must them make his way through a lava-filled passage where deadly shifting walls threaten to push him off their platforms. At the end, a [[cage]] containing a [[Teensie]] can be found. Once freed, the Teensie creates a [[Magic Spiral Door|Door]] to take Rayman back to [[the Hall of Doors|the Hall]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaDC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[Eig]] lurks underwater near the log with the [[Piranha]]s and [[Jumping eyes]] in the marsh section of Phase 1, with only his antennae visible. If Rayman approaches him, he will rise out of the water. Flying into him can provoke him to swallow Rayman, though not before strange blue sparks appear around him.&lt;br /&gt;
&lt;br /&gt;
In addition to that, Some [[Robo-pirate]]s have been added throughout this level, presumably to make it more difficult.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockandLavaPS.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
This level remains largely the same. However, the section before the entering warp portal is omitted. The small area beyond the eyeball room present in the other versions is also omitted.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = Beneath the Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-BeneathTheLavaSanctuary.jpg|center|320px|&#039;&#039;Beneath The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This level remains mostly the same, but with a few differences. In this version, it has been renamed Beneath the Lava Sanctuary, although this makes no significant difference. In Phase 1, in the room containing eyeballs, Rayman must battle [[Boss Chenille]]. In the first room of Phase 2 (with the rotating stone structure), a cage and several yellow lums cannot be obtained without dying, until Rayman receives the permanent power to fly over lava at the end of [[The Lava Sanctuary]]. However, by falling into the lava and restarting at the beginning of Phase 2, it is possible to avoid a second trip through this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Rock &amp;amp; Lava&lt;br /&gt;
| image = [[Image:gbcRayman2-TheGreatEscapeE.png|center|160px|&#039;&#039;Sanctuary of Rock &amp;amp; Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
[[File:Gbc2 52.PNG|thumb|left|A lot of ice is found in the GBC adaptation]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Sanctuary of Rock and Lava directly follows [[the Precipice]], and this is where the fourth [[Four Masks of Polokus|mask of Polokus]] is located. Surprisingly, it mixes lava and ice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=8e282fgFoY8 The Sanctuary of Rock and Lava playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gH5EP0yqL60 The Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ydBSwuIHLA0 The Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2FDDeO5-P24 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hM7X2wRW1Uc Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=TU1mZp7OQvk Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=SsJsDRHWh68 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=CFkw5q4opKs Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=EzXfvr1x8bE Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YlFiSF73S4k Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=35204</id>
		<title>The Top of the World</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Top_of_the_World&amp;diff=35204"/>
		<updated>2013-08-24T01:09:14Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Top of the World&#039;&#039;&#039; is the strangely named penultimate level before [[the Sanctuary of Rock and Lava]] in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remake &#039;&#039;[[Rayman DS]]&#039;&#039;. The Top of the World was taken out of the PlayStation version and &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, although in the latter its two segments still appear, in the form of the [[Chair Ride]] minigame and the second half of the [[Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
The globe&#039;s peak is a high-tech [[Robo-Pirate army|Robo-Pirate]] fortress located far from civilization.  The only way to reach the hidden fort is via a [[Chair Ride|speeding chair]].  The fortress itself is intensely patrolled solely by [[Barrel Pirate|Barrel Pirates]], though [[Ape Pirate|Ape Pirates]] and small outposts guard the entrance.  The fortress is characterized by its many red carpet-filled hallways.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Top of the World&lt;br /&gt;
| image = [[Image:TheTopoftheWorldPC.jpg|center|320px|&#039;&#039;The Top of the World&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheTopOfTheWorld-HallOfDoors.jpg|thumb|left|320px|A hologram of the rollercoaster signifies the Top of the World in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman must kill the [[Ape Pirate]] and steal his flying chair to enter the pirate base.... avoiding all obstacles in the way.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
As [[Rayman]] arrives in the Top of the World&#039;s [[Robo-Pirate]] installation, an alarm begins to sound. The [[Barrel Pirate]]s patrolling the corridors are on the alert, and soon Rayman must defeat several of them. After passing through many crate-filled storage areas, he discovers that the level&#039;s [[Teensie]] [[cage]] is nowhere near the exit. He must backtrack to search out the Teensie, which is hidden in a secret passageway; after freeing the Teensie, Rayman must escort him to the end of the level. The Teensie is not found in a cage, instead relaxing on a chair and only getting up when Rayman unblocks the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Top of the World&lt;br /&gt;
| image = [[Image:TheTopoftheWorldDC.jpg|center|320px|&#039;&#039;The Top of the World&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
The level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The level is not present in this version.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
The level is not present in this version. The first segment on the level exists as a mini-game, titled [[Roller Coaster Challenge]]. It contains 20 [[Red Lum]]s instead of the 33 [[Yellow Lum]]s. The [[Green Lum]] checkpoint is also absent. The second segment of this level exists as Phase 3 of [[The Echoing Caves#PlayStation 2 version|The Echoing Caves]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=MNKlHUgHC68 The Top of the World playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cmjFBeJ3REo The Top of the World playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=FfVFJIetDNA Roller Coaster Challenge playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Roller Coaster Challenge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Toit du Monde]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Top of the World, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=35203</id>
		<title>The Sanctuary of Stone and Fire</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Stone_and_Fire&amp;diff=35203"/>
		<updated>2013-08-24T01:04:48Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It follows [[Whale Bay]] in all versions of the game but the PlayStation and [[Rayman 2 Forever|Game Boy Color]] adaptations, in which it follows [[the Canopy]]. It is the second location in which one of the [[Four Masks of Polokus]] is hidden, and the longest level in the game.  &lt;br /&gt;
&lt;br /&gt;
This level takes place in a mountainous area, and starts at the top of a gigantic fault which [[Rayman]] enters. It is filled with lava, and a volcano can be seen in the Dreamcast version. Inside the cliffs are tunnels and caves which eventually lead to two underground temples, one of which is the temple where the Stone Mask is located, while the other only contains extra [[Lums]] and [[cage]]s. The main temple is home to [[Umber]], who can be awakened with yellow and blue [[Magic Sphere]]s. This is one of the few areas where [[plum]]s grow; they are used several times to travel across rivers and lakes of lava.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFirePC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Stone and Fire]]&lt;br /&gt;
Before entering, Rayman will land in the [[Chamber of the Teensies]], where again he will need a certain number of [[Yellow Lum]]s to enter the next Sanctuary.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman finds himself in a canyon with a long river of lava, and has to glide down onto safe ground. The [[Robo-Pirate Army]] has left a sign up on the wall reading &#039;&#039;‘Warning – Labyrinth! If you get lost, contact Robo-Rooters immediately!’&#039;&#039;. To Rayman&#039;s left after that is a ledge with a metal tower, guarded by a [[red Henchman 800]].  He will then reach the tower by bouncing on a small net, from which a cage hangs inside, but at this moment he cannot get to it. Instead he finds a [[Power Fist]] that he cannot reach just yet, and a wooden [[sparadrap]], which releases a [[Purple Lum]] when shot at. This Lum will help him get to the other side of the gap, and on the other side of the tower is another wooden sparadrap that contains a Purple Lum - this one will help him reach the Power Fist now.  &lt;br /&gt;
&lt;br /&gt;
Through the passage, Rayman will encounter another [[red Henchman 800]], and then cross a few more ledges until he is inside a tunnel of lava, where he will find a tree that grows [[plum]]s, which are resistant to the heat of this type of lava and can be used to ride on safely.  Should Rayman decide to go back and reach some ledges that bear some Yellow Lums, he will find one passage that leads to a cavern in which there is an [[ape pirate]].  This one will not run far enough to drop itself into the lava, so Rayman will have to knock down another plum and use it to throw on the Pirate&#039;s head (akin to the [[Livingstone]]s in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]]).  Standing on top of it them will help Rayman reach a cage.&lt;br /&gt;
&lt;br /&gt;
The [[cage]] under the net can be accessed if Rayman goes back to the first [[plum]] tree and uses the fruit to travel all the way back to the beginning of the stage, where he will find a tunnel that leads to a cavern. In there, there is a pit with a new type of lava that will actually burn away the fruit, with a large pointed metal spike sticking out. Rayman has to throw a plum onto it to help him get to the other side.  Then, using two more spikes, he will throw another plum onto one, allow it to fall off the spike, and then do the same again until the plum can be used to help him reach a ledge that leads to the hidden cage.&lt;br /&gt;
&lt;br /&gt;
Back at the first plum tree, Rayman will move on, and then climb on a ceiling covered with cobwebs, shooting away any [[caterpillar]]s that get in his way.&lt;br /&gt;
&lt;br /&gt;
[[File:WrongTemple.jpg|thumb|320px|left|Inside the other temple]]&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Eventually, he will land on a piece of metalwork at which another plum tree is found, and he will use the plum to get to the other side of this body of lava, and climb up some rocky ledges until he finds a grassy area that points to two directions. If Rayman picks the right path he will go to the Sanctuary, but if he picks the left path he will go to the wrong temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 3 (the wrong temple)===&lt;br /&gt;
This second temple does not hide away the second Mask of Polokus, but there are still some cages and Yellow Lums to find.  Inside the first room is a pit of lava with a stone bridge over it, and a set of flamethrowers (stone carvings that resembles mouths and shoot fire from time to time). On one of the pillars is a cage, and between them is a door that can be broken down by Rayman&#039;s shots. Then there is another pit of lava below a stalactite that grows from the ceiling - this can be shot down and used to cross the pit. Down the corridor, Rayman will encounter another stalactite and a cage, and will then come across several pillars that can only be knocked down by shooting the wooden sparadraps that a stuck on them.&lt;br /&gt;
&lt;br /&gt;
After crossing a set of broken stone paths down the lava river, and shooting down another stalactite, Rayman will step on a piece of rock that flows down the river by itself, until he sees a set of smooth stone altars, one of which leads to a short corridor round the back crawling with [[small spider]]s, which then leads to the top where a Purple Lum flies. Rayman uses that to cross the gap, and then go down the next corridor.  There, he will drop down, and come across another moving piece of rock floating in the lava, and shooting down more stalactites and avoiding the flamethrowers, he makes it to a set of staircases.  The one to his left doesn&#039;t lead to anywhere, so he takes the one to his right, which leads to a room with three breakable doors. One contains times [[Red Lum]]s, one contains a cage and a Power Fist, the last contains a giant [[Spider (Rayman 2)|spider]]. This very door then leads a [[walking shell]], which runs across the stone ledges, across rivers of lava, to the exit of this temple.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (revisited)===&lt;br /&gt;
Outside, Rayman is on higher ground than he was when he entered this temple, crosses the giant log to get the Yellow Lums there, and will finally follow the path to the real Sanctuary of Stone and Fire.  But first, he comes across some metalwork that is guarded by a [[purple Henchman 800]], and breaks the cage it guards.  He will then glide down through a passage that leads to a cavern haunted by a single stealthy [[mini Jano]], which reveals a plum when defeated. Rayman uses this to reach a ledge and goes down an open passage that leads to the real entrance to the Sanctuary - a set of broken stones that give way the second Rayman lands on them.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Rayman is finally inside the Sanctuary, and a plum tumbles down periodically. Rayman uses one to flow down the river of lava there, while avoiding patches of yellow lava which destroys the plum. This river cascades, and there Rayman has to jump off and glide down as the plum waits for him to stand on it again. Down this part of the river, [[nettle]]s break through some of the walls and ceiling, which can be shot away by Rayman&#039;s shots. Eventually he will reach safe ground to fetch another plum, and then carry on riding down the lava.  There is a secret passage at this point, which leads to a room covered with cobwebs, some to bounce on, others to climb on, until he finds the cage at the very top. From there, he can glide down to the exit, which is an octagonal stone with one piece revealing a hole.&lt;br /&gt;
&lt;br /&gt;
Now in a void with only some giant pillars to land on, Rayman has to take a golden [[magic sphere]] across, while avoiding flamethrowers that now rotate, and [[caterpillar]]s. If Rayman drops it, a purple Lum will appear at the bottom and take him back to the top to collect the sphere again. He will them carry it until he comes across a pool of lava with a plum at the end. He has to throw the sphere upwards and shoot the plum, and then use it to cross the lava while carrying the sphere.  Finally, he enters the chamber of [[Umber]], the guardian of the second Mask of Polokus, but he has a silver sphere to go.  The octagonal stone will rotate, and Rayman has to go through it.&lt;br /&gt;
&lt;br /&gt;
He ends up at a familiar spot in the long river of lava that ended with the first octagonal stone he encountered, but that will rotate as well. Once he reaches it, he will end up in a room with sloping lava that ends with a breakable stone door.  Inside, there is a chasm with a pit of yellow lava, and a Purple Lum flies across - Rayman will have to follow it down a corridor and slide on some smooth stone to reach the end. The Purple Lum will stop for a moment, to let him grab onto it, and then fly away again, until he drops down back into Umber&#039;s chamber. Now the Purple Lum can be used to reach the silver sphere, which has been sitting on higher ground. Once this is placed on the silver pedestal, Umber awakens.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Axel]], who was aggressive and tried to ward Rayman away from the first Mask, this Guardian will not fight, but rather allow Rayman to stand on his head and sink into the pool of lava that finally leads to the pillar that keeps the second Mask inside. Rayman gives this to Polokus, and then continues his journey to find the next one.  &lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[Image:TheSanctuaryofStoneFireDC.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[File:PowerFistDC.jpg|left|thumb|320px|A shock wave follows [[Rayman]]&#039;s [[Power Fist]] in the Dreamcast version]]&lt;br /&gt;
&lt;br /&gt;
This level contains a number of the graphical enhancements characteristic of the Dreamcast version. The most notable is the addition of an active volcano in the background at the very beginning of the level. The volcano which forms the heart of the map-like [[the Isle of Doors|Isle of Doors]] may be a representation of this one. In addition, after placing the golden sphere, the set of stairs that leads up to the rotating door has been replaced with a spider web.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:TheSanctuaryofStoneandFirePS.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon8PS.png|8]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon6PS.png|6]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
Large sections of this level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. There are also several new areas, which actually serve to make the level feel longer. The two temples appear to have been merged together. Umber does not sink, and instead has dialogue with Rayman. [[Ninjaws]] fights Rayman in the mask room, adding another stage to the level not present in other versions. Due to this battle, the mask room is not full of lava.&lt;br /&gt;
&lt;br /&gt;
[[File:The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|thumb|left|320px|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]]]]&lt;br /&gt;
[[File:TSOSAF PS1.jpg|thumb|none|320px|The PlayStation version contains all-new areas]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Sanctuary of Stone and Fire&lt;br /&gt;
| image = [[File:RR-PS2-TheSanctuaryOfStoneAndFire.jpg|center|320px|&#039;&#039;The Sanctuary of Stone and Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Precipice]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon8.png|8]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&lt;br /&gt;
The level is mostly identical to the original, with one or two tweaks and graphical enhacements. The level is easier if returned to after completion of The Lava Sanctuary, as Rayman gains the ability to hover over lava.&lt;br /&gt;
&lt;br /&gt;
One major change is in phase 1, where the platform with red lum in the middle of the lava pool leading to the area with the ape pirate is missing. This suggests that Rayman must return to this area with the lava flight power in order to get the lums and cage in that area. However, this is actually not the case. If Rayman jumps from precisely the right spot and angle, he can helicopter and grab the opposite ledge just near the right wall (under the plum tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this difficult level.&lt;br /&gt;
&lt;br /&gt;
Another change is in phase 4. Firstly, the stage appears to have been merged into three stages, as there are loading times where they did not occur before, firstly after dropping down a pit after the first lava river, and secondly when leaving Umber&#039;s room after placing the golden sphere. Also, the passage in the rotated octagonal stone will lead Rayman not back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that Rayman does not get a second chance to collect the last cage if he missed it on his first trip through the river.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Stone &amp;amp; Fire&lt;br /&gt;
| image = [[Image:gbc2104.png|center|160px|&#039;&#039;Sanctuary of Stone &amp;amp; Fire&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| followed by = [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon7GBC.png|7]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
[[File:Gbc2 33.PNG|thumb|left|The lava is rising]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Sanctuary of Stone and Fire directly follows [[the Canopy]], but contains no [[Four Masks of Polokus|Mask]]. However, it still features [[plum]]s, and a section where the lava is rising.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nr73hDHpzQI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=AzZHewqPjqI The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XVJxvnFPqTk The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=-mZd7RSquk4 The Sanctuary of Stone and Fire playthrough at YouTube (PC version) (Part 4/4)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Av0-Kw6U-hs The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=2jjJ7vzaWZ4 The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=oeHNFHWbmws The Sanctuary of Stone and Fire playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hMFCrayeC4U The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=5rO4G9SZ-Uo The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 1/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=sN5TixCkQtE The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 2/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=J8w2A6SwWqQ The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 3/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=BeirCBqWREI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 4/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YXSgTZaVDS4 The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Part 5/5)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6iHHAvk6gwI The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=waL7TVMvDyA The Sanctuary of Stone and Fire playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wdYrpW6kmS0 Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6TBABJozl7w Sanctuary of Stone &amp;amp; Fire playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Pierre et de Feu]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Stone and Fire, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Stone and Fire, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=35202</id>
		<title>The Canopy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=35202"/>
		<updated>2013-08-24T01:00:18Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in the original &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; and its remakes. For the race course in &#039;&#039;[[Rayman Rush]]&#039;&#039;, see [[Canopy (Rayman Rush)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Canopy&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. In all versions of the game, it is where Rayman meets Globox for the second time in the game, and the power of his [[Magic Fist]] is upgraded by a [[Silver Lum]]. In all versions except &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is the ninth level in the game.&lt;br /&gt;
&lt;br /&gt;
The Canopy shares its name with [[Canopy (Rayman Rush)|another level]] in &#039;&#039;[[Rayman Rush]]&#039;&#039;, but the two are distinctly separate.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:TheCanopyPC.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheCanopy-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Canopy]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This area is a chasm full of giant cobwebs, and before long, [[Rayman]] is being stalked by a giant [[Spider (Rayman 2)|spider]].  This creature can be defeated, but it is not compulsory. Rayman must climb up the cobwebs to evade the spider, find the two [[cage]]s and collect the [[Yellow Lum]]s there, before dropping down a pit and into the next area. &lt;br /&gt;
&lt;br /&gt;
===Phase 2===  &lt;br /&gt;
[[Globox]] is being held prisoner in the area, but first, [[Rayman]] will have to defeat a [[red Henchman 800]], and then flick the switch that opens the gate. [[Globox]] will then follow his limbless friend, provided that there are no [[pirate]]s around. They both have to go through a passage that is blocked by laser bars, but [[Globox]] uses his Rain Dance to deactivate it. This leads to some cliff sides with gaps neither of the can cross, so [[Globox]] waters a glowing plant to make a flower appear. [[Rayman]] stands on this to cross the cap, then shoots at a wooden [[sparadrap]] which breaks a wooden pole down for [[Globox]] to walk on. Then, they come across a huge fire, which [[Globox]] gladly puts out.  &lt;br /&gt;
&lt;br /&gt;
Down the passage, another [[red Henchman 800]] appears, and [[Globox]] runs away to hide in a cubbyhole. When [[Rayman]] defeats it, he walks back to his friend to reassure him that there is no shame of being afraid of the [[pirate]]s and the [[warship]]s, and then wishes he has more powers. This triggers [[Globox]]&#039;s memory, and he gives [[Rayman]] a [[Silver Lum]], which upgrades his [[magic fist]] - he can now charge up his shots which will make them more powerful.  &lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] and [[Globox]] come out into the open, but a [[warship]] appears, sending [[Globox]] into hiding again. Out comes a tougher [[red Henchman 800]], and once it&#039;s defeated, the pair move on, shutting down laser barriers with the Rain Dance. Down that passage, where another [[red Henchman 800]] appears, there is a small stronghold which is being guarded by a security camera of a sort. The only thing left to use is a small bush, which [[Globox]] grows it big enough for [[Rayman]] to hide in it, and when he gets to the door, the security deactivates the door.  At the exit, [[Globox]] confirms that he cannot continue adventuring with his limbless friend, and wants to see his wife, [[Uglette]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:TheCanopyDC.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version. In the very first part of the level, it is possible to execute the &amp;quot;Gauntlet&amp;quot; cheat (shooting repeatedly to gain a Power Fist upgrade) as it is a vertical passage. This is easiest to do when attempting to defeat the spider.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:TheCanopyPS.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon1PS.png|1]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The level is mostly identical. The only difference is that it features a breif cutscene in which Globox informs Rayman he has to see Uglette, as opposed to the other version which have this exchange during the player&#039;s control of Rayman.&lt;br /&gt;
&lt;br /&gt;
[[File:The Hall of Doors PS1 09 The Canopy.jpg|thumb|left|320px|A hologram of [[Globox]] represents the Canopy in [[the Hall of Doors]]]]&lt;br /&gt;
[[File:Thecanopyps1.JPG|thumb|left|320px|[[Globox]] about to perform a rain dance]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:RR-PS2-TheCanopy.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
The Canopy in this version of the game stays fairly the same as that in previous versions, with the exception that the Teensie cage does not count towards the total number of cages in the game, like in the PlayStation version. Rayman is also required to destroy the pirate ship in the third stage rather than just fight the pirate that comes from it.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*It is possible to smash the [[cage]] behind the locked door and open the portal before actually unlocking it.&lt;br /&gt;
*Before the level even starts, [[Rayman]] must find a [[walking shell]] and ride it to the entrance, which has been blocked by falling stones.&lt;br /&gt;
*A glitch is possible at the start. Jump on the walking shell and ride around, heading back to [[the East Plain]]. Rayman will automatically jump off. The shell, however, will carry on walking but will not be destroyed. Unless you exit the [[Globox&#039;s House]] area and return, the shell will not re-appear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:gbc293.png|center|160px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon5GBC.png|5]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color adaptation, the Canopy directly follows [[the Cave of Bad Dreams]], and this is where the second [[Four Masks of Polokus|Mask of Polokus]] is located.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=wPpnypu9klA The Canopy playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ERh_5Sg1cTo The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=dc8w4k9vVMg The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=8701N4VDxQk The Canopy playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Peq1gO_2UrE The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nbDQ-ot6l2Y The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=NmbCqTc8lWY The Canopy playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tXmq0vGNeJk The Canopy playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Canopée]]&lt;br /&gt;
[[de:Die Baumkronen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Canopy, the]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Canopy, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=35201</id>
		<title>The Fairy Glade</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=35201"/>
		<updated>2013-08-24T00:52:41Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Free me Rayman, find the machine and destroy it’&#039;&#039; —Ly the Fairy, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Glade&#039;&#039;&#039; or &#039;&#039;&#039;the Fairy&#039;s Glade&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It follows [[the Woods of Light]] and is the second level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it is the first level. This is where [[Rayman]] enters the [[Robo-Pirate Army|Robo-Pirate]] stronghold where [[Ly the Fairy]] is held captive and eventually frees her.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Fairy Glade]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
When [[Rayman]] emerges through the [[Magic Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy mushroom in the centre. Underwater, there is a little cave in which the first [[cage]] is found. If [[Rayman]] bounces on the mushroom, he&#039;ll be propelled to the underside of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is infested by [[piranha]], meaning that [[Rayman]] cannot swim there, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a [[switch]] is found. This opens a wooden gate, where two [[baby Globox]]es are standing by. This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
At first, this area seems short, but later on, a special part of the area can only be accessed via [[the Echoing Caves]]. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[caterpillar]]s emerge. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]]-infested water. Along one side of the wall is covered with a trail of vines, which Rayman must climb on to cross.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is now at the pirate stronghold in which [[Ly the Fairy]] is imprisoned, and it is guarded by a [[Robo-pirate]] that constantly throws burning [[keg]]s at him.  On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, in which another [[cage]] is hidden in. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building.  &lt;br /&gt;
&lt;br /&gt;
Once inside, [[Rayman]] notices another switch, guarded by a sleeping [[pirate]], but it is out of his reach, so he&#039;ll have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[pirate]]s he&#039;ll face, and teaches him how to lock-on to them. Then a [[purple Henchman 800]] arrives, and once it&#039;s defeated, [[Rayman]] will enter another room in which kegs are supplied. He can either use it to defeat another sleeping [[purple Henchman 800]], or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden in. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he&#039;ll hang on to some netting on the ceiling.  &lt;br /&gt;
&lt;br /&gt;
Then there is a pit of acid, covered by some bouncy netting and guarded by an electric beam which can electrocute [[Rayman]]. Up the wall is a switch that will open the door at the top.  Now he has found the other switch, and once he flicks it and defeats the [[purple Henchman 800]] guarding it, he can proceed down the corridor.  &lt;br /&gt;
&lt;br /&gt;
[[File:Forcefield.jpg|thumb|left|320px|Ly is imprisoned in a pirate stronghold deep in the Glade.]]&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly the Fairy]] is held prisoner in an electric forcefield.  There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with kegs. Once the machine is destroyed, [[Ly the Fairy|Ly]] will be free, and after a conversation with him, she&#039;ll give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply shooting them, and then departs.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to climb back to the top of the netted ladder, shoot the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom.  Another [[cage]] is found there, guarded by a [[purple Henchman 800]].  Once he&#039;s at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[Helicopter]].  A couple of these are decoys, but will still contain [[Yellow Lum]]s.  At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]].       &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladeDC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is almost identical to that of the original version, yet graphically enhanced, but with a few differences:&lt;br /&gt;
&lt;br /&gt;
[[File:TheFairyGladeDCBombPirate.jpg|thumb|left|320px|Some pirates shoot [[flying bomb]]s in the Dreamcast version]]&lt;br /&gt;
[[File:TheFairyGladeDCFish.jpg|thumb|none|320px|Graphical enhancements include strange species of fish, which also appear in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
*In Phase 2, in the area where Rayman encounters the first Caterpillar and climbs a tree, the vines no longer wrap around the tree continuously. Instead, Rayman needs to jump from vine to vine.&lt;br /&gt;
* In Phase 3, a [[purple Henchman 800]] is found on the boxes in the pool of acid underneath the [[Pirate]] stronghold, instead of a trail of timed [[Red Lum]]s.  Another [[purple Henchman 800]] is also found in the tunnel leading to the machine that powers [[Ly the Fairy|Ly]]&#039;s prison in Phase 4, and a [[purple Henchman 800]] shooting [[flying bomb]]s appears near the air currents area in Phase 5.&lt;br /&gt;
* At the bottom of the polluted chasm in Phase 5, there is the first of 6 [[Glob Crystal]]s, which are used to unlock minigames in the [[Globox Village]], which [[Rayman]] can now access now that he has the power to swing on [[Purple Lum]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePS.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Clearing]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon6PS.png|6]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon4PS.png|4]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
There are many changes in the level design in this level. The entire area of the level also seems to be a [[Robo-Pirate]] harvesting outpost, given the pipes that collect oil and harvest it.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
In this area, there is no water to swim in other than a shallow pool, though the small bouncy mushroom island is still there, as is the giant branch with plant life growing underneath.  But instead of the passage that leads to the switch at the top, there is another bouncy mushroom to use, and the switch opens the wooden gate as normal.  A cage with a Ludiv is found, though there is no small waterfall to avoid.  Then Rayman will go through the passage beyond the door, slide down a smaller stream than in the original version, and find the area with the oil pump.  &lt;br /&gt;
&lt;br /&gt;
This time, Ly will tell Rayman that this pump needs to be turned off, and the Rayman can swim in the water.  But first he has to float on a giant barrel, and jump on bouncy mushroom to reach the switch that turns off the pump.  Once Rayman is in the water, he has to swim through an underwater passage that leads to the giant vine-covered tree that he&#039;ll have to climb.  Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].  As he climbs up the tree, he&#039;ll find another Ludiv cage, then he&#039;ll come across the wall covered with vines just as before.  The special area that is accessed through the Echoing Caves is not present in this version.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
As before, there is the Pirate stronghold and the Pirate that throws burning kegs, though there is no secret passage.  The underground passage and the wall of cobwebs is the same as before, but this time as Rayman climbs up, he has Yellow Lums to collect.  After defeating the Pirate, he will enter a room that has a [[Deny]] cage at ground level, and Antitoons inside, and instead of grating, Rayman has to climb on giant wooden boxes to get to the netted ceiling.  The rest of this phase is the same as before. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===    &lt;br /&gt;
Instead of electric beams, the corridor in this area is guarded by red lasers that will just hurt Rayman. As before, he&#039;ll find the clearing in which Ly is imprisoned and destroy the machine that powers it.  Once Rayman is given the Silver Lum and use the Purple Lum to cross the gap, instead of jumping between two walls, there is a ladder, and a Pirate.  Once that is defeated, he will find the Teensie cage, and then exit the level.     &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Fairy&#039;s Glade&lt;br /&gt;
| image = [[File:RR-PS2-TheFairy&#039;sGlade.jpg|center|320px|&#039;&#039;The Fairy&#039;s Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]][[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&#039;&#039;Rayman Revolution&#039;&#039; also sees many changes applied to the Fairy Glade.  As a result, more backtracking will be required to find all the Yellow Lums and cages.&lt;br /&gt;
&lt;br /&gt;
* The first change is that in the waters in Phase 1, there are no Blue Lums but rather a stream of small air bubbles Rayman will have to breathe from.&lt;br /&gt;
* Rayman will encounter a Pirate in the passage that leads to the first switch of the level.&lt;br /&gt;
* In the area with the oil pump, not only is there another Pirate, there is also a yellow mushroom.  Above it is a Purple Lum and three Yellow Lums, but Rayman will have to return to that once he gets the power to swing onto Purple Lums.  &lt;br /&gt;
* In Phase 2, at the area with the tree covered with vines, there is another Pirate at ground level.  Then in the next area, there is a funny looking plant that has to be watered with the Rain Mask later on in the game.  When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked vis the Echoing Caves.&lt;br /&gt;
* In Phase 3, instead of the passage in the left of the Pirate stronghold, there is now a ledge in which there is a tiny mushroom.  Like the plant earlier on, this has to be watered with the Rain Mask, and once it&#039;s grown, Rayman can eat it.  Alluding to the blue elves in the original &#039;&#039;Rayman&#039;&#039;, this mushroom will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden cage.  He&#039;ll have to defeat a pirate while he is still tiny, too.  Another mushroom is then found, grown and eaten to bring him back to normal size.  &lt;br /&gt;
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a switch.  Then, there is no clearing in this area, but rather a room with with a book cabinet.  &lt;br /&gt;
* In the room with the kegs, a metal sparadrap on the pipes needs to be destroyed to lower the metal grating.  The secret room with the cage also appears to have three small prisons.  There is no netting on the ceiling, but rather a wooden floor, and the switch that opens the door is on another wall.  Then, near the extra Pirate, there is a dining room, and then Rayman finds the switch that will deactivate the electric bars, and moves on.&lt;br /&gt;
* Phase 4 holds the most notable of differences in level design.  Instead of a clearing, there is a prison, full of cages and rooms in which a number of Yellow Lums are found.  Instead of one machine that powers Ly&#039;s prison, it is a cluster of many machines, though the three weaknesses are still there.  One machine has a hidden cage.  &lt;br /&gt;
* In Phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces.&lt;br /&gt;
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, Parachute Pirates will descend.  There is also a secret passage that leads to a cage which is accessed with a Purple Lum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Fairy Glade&lt;br /&gt;
| image = [[Image:Gbc2 14.PNG|center|160px|&#039;&#039;Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GBC2 15.PNG&lt;br /&gt;
Image:GBC2 16.PNG&lt;br /&gt;
Image:Gbc2 17.PNG&lt;br /&gt;
Image:Gbc2 18.PNG&lt;br /&gt;
Image:Gbc2 19.PNG&lt;br /&gt;
Image:Gbc2 20.PNG&lt;br /&gt;
Image:Gbc2 21.PNG&lt;br /&gt;
Image:Gbc2 23.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=FJ415BsNfwc The Fairy Glade playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=LugG_a8mVk8 The Fairy Glade playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XKmLGp_Tiv0 The Fairy Glade playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=FUKaTUUumPE The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=baLwlR6G_Zs The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vqUzaED8pTg The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zLjdlu7080w The Fairy Glade playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=_7gLNoJU_Bs The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=htKtNHfmpx4 The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=FX_ucNtwItg The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=texMGIdwXZI The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DyPrVOpk0cw The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=JQm_ceYemrY The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ouD1VFKM98I The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=OU8ynjc9cGo The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=IPjfNh9omYA The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Clairière de la Fée]]&lt;br /&gt;
[[hu:A Tündér Tisztása]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Fairy Glade, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Fairy Glade, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=35200</id>
		<title>The Woods of Light</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Woods_of_Light&amp;diff=35200"/>
		<updated>2013-08-24T00:49:25Z</updated>

		<summary type="html">&lt;p&gt;Mahboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Prepare yourself for a great journey.|sign=The [[Grand Minimus]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Woods of Light&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Clearing&#039;&#039;&#039;, is the first level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It follows [[Rayman]] and [[Globox]]&#039;s escape from  [[the Buccaneer]], and is the first level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it doesn&#039;t appear at all. It is a tutorial level without enemies and significantly shorter than the other levels in the game. This is where [[Rayman]] learns that [[Ly the Fairy]] was captured by the [[Robo-Pirate Army|pirates]] and then decides to set her free. It is mentioned that the fairy likes to hang out in this area.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightPC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
After being separated from [[Globox]], [[Rayman]] starts looking for his friend and finds himself in these peaceful woods. He meets [[Murfy]], who arrives to teach him the basics of the game&#039;s controls as he walks past the [[Stone of Thought|Stones of Thought]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] soon finds the first [[cage]] in the game, which contains the first [[yellow Lum]] he will collect. He has to go down a waterfall, and then up a small valley to find three [[baby Globox]]es crying.&lt;br /&gt;
&lt;br /&gt;
They temporarily calm down when they see [[Rayman]], but start crying again when they learn he has no idea where their father is. [[Rayman]] then asks where [[Ly the Fairy|Ly]] is, and the babies burst in tears, telling him she was captured by the [[Robo-Pirate Army|pirates]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then decides to head for [[the Fairy Glade]], where she is help captive, and frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[yellow Lum]]s in the level, he will be able to use [[the Hall of Doors]] and leave the place.&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light]]&lt;br /&gt;
[[Image:BzzitRayman2.jpg|thumb|320px|none|A few [[mosquito]]es briefly appear in the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[Image:TheWoodsOfLightDC.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| cages = [[Image:Icon2.png|2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
&lt;br /&gt;
[[Image:The Isle of Doors DC 01 The Woods of Light.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light]]&lt;br /&gt;
&lt;br /&gt;
The level is almost identical to that in the original version, though it is graphically enhanced. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level.  Rayman can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version.  However, Rayman will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in the [[Fairy Glade]] and acquired the power to swing onto Purple Lums from the [[Silver Lum]] she gives to him.&lt;br /&gt;
&lt;br /&gt;
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
In the iOS version, which is directly based off of the Dreamcast version, the ledge to access Globox Village and Murphy&#039;s hint stone still exist, but as the village itself has been removed, the Purple Lum is absent and the hint stone does not function.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:TheWoodsOfLightButterfliesDC.jpg|thumb|left|320px|[[Popolopoï]] can be found in the Dreamcast version]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExtraPurpleLum.jpg|thumb|none|320px|This [[Purple Lum]] will help [[Rayman]] find the [[Globox Village]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GloboxVillage.jpg|thumb|right|320px|The [[Globox Village]], a secret location hidden away in the Woods of Light]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Clearing&lt;br /&gt;
| image = [[Image:TheClearing.jpg|center|320px|&#039;&#039;The Clearing&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy Glade]]&lt;br /&gt;
| lums = [[Image:Icon1PS.png|1]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
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==PlayStation version==&lt;br /&gt;
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[[Image:The Hall of Doors PS1 01 The Clearing.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing]]&lt;br /&gt;
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The level was significantly re-modeled and renamed to the Clearing in the PlayStation version, but very little actually changes in [[Rayman]]&#039;s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn&#039;t appear at all and the advice given from the [[Stones of Thought]] is given telepathically by [[Ly the Fairy|Ly]] instead.&lt;br /&gt;
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Compared to the original version, there are twice as many [[Yellow Lum]]s to be found, and only one [[cage]], that being the cage carrying the [[Grand Minimus]] - both the cage that was supposed to carry the first [[Yellow Lum]] and the wooden grating underneath it are absent.&lt;br /&gt;
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A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping.&lt;br /&gt;
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&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
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[[Image:TheClearingWaterfall.jpg|left|thumb|320px|The waterfall at the beginning of the level]]&lt;br /&gt;
[[image:TheClearingBabyGloboxes.jpg|none|thumb|320px|Three [[Baby Globox]]es crying]]&lt;br /&gt;
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|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Woods of Light&lt;br /&gt;
| image = [[File:RR-PS2-TheWoodsOfLight-StartPosition.jpg|center|320px|&#039;&#039;The Woods of Light&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Fairy&#039;s Glade]]&lt;br /&gt;
| hub = None&lt;br /&gt;
| lums = [[Image:Icon5.png|5]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
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[[File:FamiliarSpiritWoL.jpg|thumb|320px|left|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first cage.]]&lt;br /&gt;
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In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this level may only be accessed once and as such it is not connected to any of the three hubs in the game.  The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a Yellow Lum, the first of 80 [[Familiar Spirit]]s is rescued from the first cage in the level (the other cage carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of cages in the game), and [[Murfy]] will appear to explain the purpose of these blue spirits.  The Yellow Lum that is usually found in the cage in other versions is located at the ledge opposite the ledge on which the [[Baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the Yellow Lums instead of Murfy himself initially. &lt;br /&gt;
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At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the cages.  The spiral door the Grand Minimus creates for Rayman will not take him to either the [[Hall of Doors]] nor the [[Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on. &lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
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==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=59dLBGqNbSY The Woods of Light playthrough at YouTube (PC version)]&lt;br /&gt;
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*[http://www.youtube.com/watch?v=yZuD5uA86Vs The Woods of Light playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
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*[http://www.youtube.com/watch?v=Ub0u0s-ectE The Clearing (The Woods of Light) playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
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*[http://www.youtube.com/watch?v=BjBDbm3AkrU The Woods of Light playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
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|}&lt;br /&gt;
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{{Rayman2worlds}}&lt;br /&gt;
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[[fr:La Sylve Fraîche]]&lt;br /&gt;
[[hu:A Világosság Fái]]&lt;br /&gt;
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[[Category:Places from Rayman 2|Woods of Light, The]]&lt;/div&gt;</summary>
		<author><name>Mahboi</name></author>
	</entry>
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