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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=85591</id>
		<title>Rayman: The Animated Series</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Animated_Series&amp;diff=85591"/>
		<updated>2021-12-14T18:27:59Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Concept Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: The Animated Series&lt;br /&gt;
| image = [[Image:Raymandvdf.jpg|center|180px|Rayman: The Animated Series]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = CGI animated series&lt;br /&gt;
| platforms = DVD, VHS, televised broadcast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: The Animated Series&#039;&#039;&#039;&#039;&#039; was a computer-animated TV programme based on the [[Rayman]] video games series. It was produced in 1999 as an accompaniment to the release of &#039;&#039;[[Rayman 2]]&#039;&#039; in the same year. Although it was planned to be a full 13-episode series that was meant to be aired on TV worldwide the following year, the series was cancelled and only four episodes were produced, presumably due to poor writing and lack of funds, despite being funded by the government of Quebec, Canada, and they were aired in very few countries in Europe, notably France, Germany (in which it was aired on Super RTL) and the Netherlands.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] had already been captured by [[Admiral Razorbeard]] and is being held at [[Rigatoni]]&#039;s circus - a giant tent which floats from one location to another, where he is forced to do circus tricks. After being thrown in the dungeons, he soon meets four other prisoners, [[Betina]], [[Cookie]], [[Flips]] and [[Lac-Mac]], who is the star of the circus show and therefore [[Rigatoni]]&#039;s favorite prisoner, and plans their escape. When they do escape, they end up on the run in the vast forest city of [[Aeropolis]], where [[Inspector Grub]] is pursuing them under the orders of [[Rigatoni]].&lt;br /&gt;
&lt;br /&gt;
==Characters== &lt;br /&gt;
===Protagonists===&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Betina]]&lt;br /&gt;
* [[Cookie]]&lt;br /&gt;
* [[Lac-Mac]]&lt;br /&gt;
* [[Flips]]&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
* [[Rigatoni]] &lt;br /&gt;
* [[Admiral Razorbeard]]&lt;br /&gt;
* [[Inspector Grub]]&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
#&#039;&#039;[[Lac-Mac Napping]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[No Parking]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[High Anxiety]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;[[Big Date]]&#039;&#039;&lt;br /&gt;
#&#039;&#039;My Fair Lac-Mac&#039;&#039; (cancelled)&lt;br /&gt;
&lt;br /&gt;
==Voice cast==&lt;br /&gt;
===English version===&lt;br /&gt;
* Billy West – [[Rayman]]&lt;br /&gt;
* Carlos Alazraqui – [[Admiral Razorbeard]], [[Cookie]]&lt;br /&gt;
* Danny Mann – [[Rigatoni]], [[Lac-Mac]], [[Inspector Grub]]&lt;br /&gt;
* Carolyn Lawrence – [[Betina]] (&#039;&#039;[[Lac-Mac Napping]]&#039;&#039; and &#039;&#039;[[No Parking]]&#039;&#039;)&lt;br /&gt;
* Lacey Chabert – [[Betina]] (&#039;&#039;[[High Anxiety]]&#039;&#039;)&lt;br /&gt;
* Kath Soucie – [[Betina]] (&#039;&#039;[[Big Date]]&#039;&#039;)&lt;br /&gt;
* Candi Millo – Additional Voices&lt;br /&gt;
* Kate Donahue – Additional Voices&lt;br /&gt;
* Brian Stepanek – Additional Voices&lt;br /&gt;
&lt;br /&gt;
===French version===&lt;br /&gt;
* Patrice Baudrier – [[Lac-Mac]]&lt;br /&gt;
* Philippe Bozo – [[Razorbeard]]&lt;br /&gt;
* Michel Elias – [[Inspector Grub]]&lt;br /&gt;
* Emmanuel Fouquet – [[Cookie]]&lt;br /&gt;
* Emmanuel Garijo – [[Rayman]]&lt;br /&gt;
* Catherine Hamilty – Additional Voices&lt;br /&gt;
* Olivier Hémon – [[Rigatoni]]&lt;br /&gt;
* Patricia Legrand – [[Betina]]&lt;br /&gt;
* Marie Vincent – Additional Voices&lt;br /&gt;
&lt;br /&gt;
== Equivalents ==&lt;br /&gt;
Most of the characters who appear in &#039;&#039;Rayman: The Animated Series&#039;&#039; are rough equivalents of characters from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* [[Rayman]] – Himself&lt;br /&gt;
* [[Betina]] – [[Ly the Fairy]]&lt;br /&gt;
* [[Cookie]] – [[Grand Minimus]]&lt;br /&gt;
* [[Lac-Mac]] – [[Globox]]&lt;br /&gt;
* [[Flips]] – [[Murfy]]&lt;br /&gt;
* [[Rigatoni]] – [[Admiral Razorbeard]]&lt;br /&gt;
* [[Admiral Razorbeard]] – [[Spyglass Pirate]]&lt;br /&gt;
* [[Inspector Grub]] – [[Henchman 800]]&lt;br /&gt;
&lt;br /&gt;
==VHS and DVD releases==&lt;br /&gt;
[[File:Vhsrayman.jpeg|thumb|240px|The VHS for &#039;&#039;Rayman: The Animated Series&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Although very rare, the &#039;&#039;Rayman: The Animated Series&#039;&#039; is available on VHS and DVD. An English VHS was released in the United States and Australia, a French one can be found in France and Belgium, and a German one was bundled alongside some copies of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. A DVD is also available, but only in France. Though the text on the cover is in French, the English and German versions are included as well as the French version. Some French copies of &#039;&#039;[[Rayman 2|Rayman 2: The Great Escape]]&#039;&#039; on PC also contain the series on the same disc. An Australian release of &#039;&#039;[[Rayman 2]]&#039;&#039; also claims to include the series on the disc, but this is not the case.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Ubisoft]] Press Kit (1999) ==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/c/c4/Rayman_TV_Interview_1999.pdf Interview]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_1999_4_Million_Copies.pdf Timeline]&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman TV Show Screenshot 1.jpg&lt;br /&gt;
Rayman TV Show Screenshot 2.jpg&lt;br /&gt;
Rayman TV Show Screenshot 3.jpg&lt;br /&gt;
Rayman TV Show Screenshot 4.jpg&lt;br /&gt;
Rayman TV Show Screenshot 5.jpg&lt;br /&gt;
Rayman TV Show Screenshot 6.jpg&lt;br /&gt;
Rayman TV Show Screenshot 7.jpg&lt;br /&gt;
Rayman TV Show Screenshot 8.jpg&lt;br /&gt;
Rayman TV Show Screenshot 9.jpg&lt;br /&gt;
Rayman TV Show Screenshot 10.jpg&lt;br /&gt;
Rayman TV Show Screenshot 11.JPG&lt;br /&gt;
Rayman TV Show Screenshot 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in process artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman TV Show WIP 1.JPG&lt;br /&gt;
Rayman TV Show WIP 2.JPG&lt;br /&gt;
Rayman TV Show WIP 3.JPG&lt;br /&gt;
Rayman TV Show WIP 4.JPG&lt;br /&gt;
Rayman TV Show WIP 5.JPG&lt;br /&gt;
Rayman TV Show WIP 6.JPG&lt;br /&gt;
Rayman TV Show WIP 7.JPG&lt;br /&gt;
Rayman TV Show WIP 8.JPG&lt;br /&gt;
Rayman TV Show WIP 9.JPG&lt;br /&gt;
Rayman TV Show WIP 10.JPG&lt;br /&gt;
Rayman TV Show WIP 11.JPG&lt;br /&gt;
Rayman TV Show WIP 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Concept Art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tree city.jpg&lt;br /&gt;
RTAS vehicles.jpg&lt;br /&gt;
RTAS vehicles2.jpg&lt;br /&gt;
RTAS Sylvanie Jennya Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyb Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyc Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyd Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennye Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyf Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyg Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyh Artwork.png&lt;br /&gt;
RTAS Sylvanie Jennyi Artwork.png&lt;br /&gt;
RTAS Flying vehicle.jpg&lt;br /&gt;
RTAS-AeropolisBridge1.jpg&lt;br /&gt;
RTAS-AeropolisBridge2.jpg&lt;br /&gt;
RTAS-AeropolisBridge3.jpg&lt;br /&gt;
RTAS-Asylum-CookieRoom-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-Corridor-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-CrazyRoom1-HighAnxiety.jpg&lt;br /&gt;
RTAS-Asylum-CrazyRoom2-HighAnxiety.jpg&lt;br /&gt;
RTAS-GrubApartment.jpg&lt;br /&gt;
RTAS-GrubWC.jpg&lt;br /&gt;
RTAS-InspectorGrubPoliceOffice.jpg&lt;br /&gt;
RTAS-LacMacNapping-BCKG.jpg&lt;br /&gt;
RTAS-ScrappedBackground1.jpg&lt;br /&gt;
RTAS-ScrappedBackground2.jpg&lt;br /&gt;
RTAS-ScrappedBackground3.jpg&lt;br /&gt;
RTAS-ScrappedBackground4.jpg&lt;br /&gt;
RTAS-ScrappedBackground5.jpg&lt;br /&gt;
File:RaymanTVSeries-Designs-by-LeonJoosen.jpg&lt;br /&gt;
File:RaymanTVSeries-Storyboard-Subway-LeonJoosen.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3D Artwork ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BetinaAlternate.jpg&lt;br /&gt;
Betina.png&lt;br /&gt;
Angry.jpg&lt;br /&gt;
Oooh.jpg&lt;br /&gt;
Oooh2.jpg&lt;br /&gt;
Pant.jpg&lt;br /&gt;
Scare.jpg&lt;br /&gt;
Scream.jpg&lt;br /&gt;
Smile.jpg&lt;br /&gt;
Smile1.jpg&lt;br /&gt;
Smile3.jpg&lt;br /&gt;
Yawn.jpg&lt;br /&gt;
GrubCar.jpg&lt;br /&gt;
RTAScar.jpg&lt;br /&gt;
RTAScar2.jpg&lt;br /&gt;
RTAScars.jpg&lt;br /&gt;
RTASposter.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLA0A177490D5E86BC Rayman - The Animated Series at Youtube.]&lt;br /&gt;
* [https://www.gamespot.com/articles/ubi-shops-rayman-for-tv/1100-2452252/ Ubi Shops Rayman for TV at Gamespot]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (dessin animé)]]&lt;br /&gt;
[[de:Rayman: Die TV-Serie]]&lt;br /&gt;
[[hu:Rayman: Az animált széria]]&lt;br /&gt;
[[it:Rayman: The Animated Series]]&lt;br /&gt;
[[pl:Rayman: The Animated Series]]&lt;br /&gt;
[[es:Rayman (serie animada)]]&lt;br /&gt;
[[ru:Rayman: The Animated Series]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Storyboard-Subway-LeonJoosen.jpg&amp;diff=85590</id>
		<title>File:RaymanTVSeries-Storyboard-Subway-LeonJoosen.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Storyboard-Subway-LeonJoosen.jpg&amp;diff=85590"/>
		<updated>2021-12-14T18:26:36Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Artworks from Rayman: The Animated Series]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Storyboard-Subway-LeonJoosen.jpg&amp;diff=85589</id>
		<title>File:RaymanTVSeries-Storyboard-Subway-LeonJoosen.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Storyboard-Subway-LeonJoosen.jpg&amp;diff=85589"/>
		<updated>2021-12-14T18:26:22Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Designs-by-LeonJoosen.jpg&amp;diff=85588</id>
		<title>File:RaymanTVSeries-Designs-by-LeonJoosen.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Designs-by-LeonJoosen.jpg&amp;diff=85588"/>
		<updated>2021-12-14T18:26:02Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Artworks from Rayman: The Animated Series]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Designs-by-LeonJoosen.jpg&amp;diff=85587</id>
		<title>File:RaymanTVSeries-Designs-by-LeonJoosen.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymanTVSeries-Designs-by-LeonJoosen.jpg&amp;diff=85587"/>
		<updated>2021-12-14T18:25:47Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_Japanese_front_cover.jpg&amp;diff=85579</id>
		<title>File:Rayman GBC Japanese front cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_Japanese_front_cover.jpg&amp;diff=85579"/>
		<updated>2021-12-09T02:53:39Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: Marx-y uploaded a new version of File:Rayman GBC Japanese front cover.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Box art]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85558</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85558"/>
		<updated>2021-11-28T17:30:48Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Promo art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1st for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine advertisement.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt;; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Arena_(Xbox_and_GameCube)&amp;diff=85557</id>
		<title>Rayman Arena (Xbox and GameCube)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Arena_(Xbox_and_GameCube)&amp;diff=85557"/>
		<updated>2021-11-28T17:29:34Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Arena&lt;br /&gt;
| image = [[Image:Rayman Arena Box.jpg|center|250px|&#039;&#039;Rayman Arena&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon&lt;br /&gt;
Battle:	Benoît Maçon with Christian Cantamessa, Marc D&#039;Souza, Riccardo Landi, Giordano Nisi, Davide Soliani&lt;br /&gt;
| soundtrack by = Claude Samard&lt;br /&gt;
| release date = [[File:United States of America(USA).png|16px]] 2002&lt;br /&gt;
| genre = Racing, party&lt;br /&gt;
| gameplay mode = Single player, Multiplayer&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube (North America), Microsoft Xbox (North America), Sony PlayStation 3 (PlayStation Network, North America only)&lt;br /&gt;
| ratings = 3+ (ELSPA), E (ESRB)&lt;br /&gt;
| distribution media = DVD-ROM, CD-ROM, GameCube Optical Disc, digital&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about a modified version of a previously-released game. For more information, see &#039;&#039;[[Rayman M]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Arena&#039;&#039;&#039;&#039;&#039; is the American release of &#039;&#039;[[Rayman M]]&#039;&#039;, released in 2002 for the PC, PlayStation 2, GameCube, and Xbox. The title was altered to avoid misconceptions about the game being related to the ESRB&#039;s ‘M for Mature’ rating.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2, PC==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman M]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The PlayStation 2 and PC versions of the game very closely mimic their overseas counterparts. Most changes were for localization, such as changing any &#039;&#039;‘Rayman M’&#039;&#039; logos into &#039;&#039;‘Rayman Arena’&#039;&#039;. The only other major change difference lies in the addition of the LAN mode to the PC version. The map for the race tracks in the bottom-right of the screen is no longer shown by default and, as in &#039;&#039;[[Rayman Rush]]&#039;&#039;, Ice Bullets have now been added to the Race mode and Lum Race. In the PC version, the menu navigation has been slightly changed and the save system has been changed to avoid any save file corruption. Some levels have minor changes made to them.&lt;br /&gt;
&lt;br /&gt;
==Xbox, GameCube==&lt;br /&gt;
The Xbox and GameCube had never received a port of &#039;&#039;[[Rayman M]]&#039;&#039; (due to the consoles having not been released at the time of &#039;&#039;[[Rayman M]]&#039;&#039;&#039;s release), so the designers made several changes before releasing the &#039;&#039;[[Rayman M]]&#039;&#039; ports (many pertaining to Battle mode).&lt;br /&gt;
&lt;br /&gt;
===Modifications===&lt;br /&gt;
This is a list of notable modifications to the Xbox and GameCube ports, among others.&lt;br /&gt;
&lt;br /&gt;
*A new intro video was used.&lt;br /&gt;
*The menus had undergone major changes in navigation and aesthetically.&lt;br /&gt;
*‘Cups’ replaced the prior ‘Leagues’ and setup in the single-player mode was changed.&lt;br /&gt;
*[[Murfy]] is seen as a reporter/paparazzo before the start of each cup in a brief comical video.&lt;br /&gt;
*Lock-on has been added for less-experienced players in Battle mode.&lt;br /&gt;
*Hearts are now used in Battle mode to recognize health (instead of hit points), and one heart can be regained by killing an opponent. &lt;br /&gt;
*A player is given 6 possible hearts, with 5 filled when a player respawns. (The 6th is left open in case of a kill without the loss of any hearts.)&lt;br /&gt;
*There is a visible timer in Battle mode.&lt;br /&gt;
*There are three modes, which reflect the difficulty of the game: Beginner, Pro and Master &lt;br /&gt;
*Master Mode features only [[Dark Rayman (Rayman Arena)|Dark Rayman]] as an opponent (albeit his AI is much improved from other characters), is played in black-and-white, as well as using cel-shaded graphics.&lt;br /&gt;
*There are more playable characters, including [[Dark Globox]] and [[Dark Rayman (Rayman Arena)|Dark Rayman]].&lt;br /&gt;
*[[Popolopoï]] mode has been removed.&lt;br /&gt;
*Training mode has been removed.&lt;br /&gt;
*[[On and On]] has been removed.&lt;br /&gt;
*[[Capture the Fly]] has been removed.&lt;br /&gt;
*Big Bang has been removed.&lt;br /&gt;
*[[Lum]]s have been removed.&lt;br /&gt;
*The small animations that characters do upon finishing a race have been replaced with the character entering a [[Spiral Door]].&lt;br /&gt;
*Added Time Attack&lt;br /&gt;
*Added Run, Run&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RaymanArena_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f8/Rayman_Arena_PC_Manual.pdf|thumb|left|Rayman Arena Manual (PC)]]&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arena PS2 promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=Xqrvrzao_5E Intro for Xbox and GameCube version]&lt;br /&gt;
*[http://www.gamespot.com/pc/action/raymanarena/video/2894892/rayman-arena-intro Changed &#039;&#039;Rayman M&#039;&#039; intro]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ed from &#039;&#039;[[Tonic Trouble]]&#039;&#039; makes a cameo in a cutscene as a skeleton.&lt;br /&gt;
* In one of the cutscenes before a campaign, parodies of the TV series &#039;&#039;Baywatch&#039;&#039; (1989), the movies &#039;&#039;Jaws&#039;&#039; (1975) and &#039;&#039;Basic Instinct&#039;&#039; (1992), and model-magazines appear. &lt;br /&gt;
* [[Ly]] from &#039;&#039;[[Rayman 2]]&#039;&#039; appears as a poster, as a heart and as a target in a cutscene. &lt;br /&gt;
* [[Clark]] appears as a poster in a cutscene.&lt;br /&gt;
* A creature like Ed from &#039;&#039;[[Tonic Trouble]]&#039;&#039; appears in a cutscene.&lt;br /&gt;
* In the intro, the slow-motion scene with [[Rayman]] is a reference to the movie &#039;&#039;The  Matrix&#039;&#039;.&lt;br /&gt;
* [[Dark Globox]]&#039;s spin is a reference to the Tasmanian Devil from the &#039;&#039;Looney Tunes&#039;&#039; comedy series. &lt;br /&gt;
* In one of the cutscenes before a campaign, [[Dark Globox]] can be seen holding a weight with two Coca-Cola cans at each side.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;183px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Arena-Cutscene-Baywatch.png|A parody of the movie &#039;&#039;Jaws&#039;&#039;, which reads &amp;quot;Jawsbox in Malibu&amp;quot;, and the series &#039;&#039;Baywatch&#039;&#039; with a red bikini-clad globox.&lt;br /&gt;
Rayman-Arena-Cutscene-Ly-Clark.png|Posters of [[Ly]] and [[Clark]]&lt;br /&gt;
Rayman-Arena-Cutscene-Ly-Heart.png|Toilets designed for the [[Teensie]] duo (with [[Globox]]&#039;s arm reaching out), [[Ly]]&#039;s name in a heart on the wall and a hole in the shape of [[Rayman]]&#039;s body in the other wall&lt;br /&gt;
Rayman-Arena-Cutscene-Model-Magazine-Macbeth.png|Model-magazine and where one poster states &amp;quot;Love Roberto&amp;quot;.&lt;br /&gt;
Rayman-Arena-Cutscene-Ly-Target.png|Targets representing [[Rayman]], [[Globox]] and [[Ly]]&lt;br /&gt;
Rayman-Arena-Cutscene-Tonic-Trouble.png|The skeleton of Ed from &#039;&#039;[[Tonic Trouble]]&#039;&#039; and [[Rayman]]&#039;s head as a trophy on the wall&lt;br /&gt;
Rayman-Arena-Cutscene-Developer-Razorbeard.png|Photographs of an unidentified developer and of [[Razorbeard]] with a mustache&lt;br /&gt;
Rayman-Arena-Cutscene-Razorbeard.png|A parody of the movie &#039;&#039;Basic Instinct&#039;&#039;, [[Razorbeard]] as a bodybuilder and a frozen [[Rayman]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Arena]]&lt;br /&gt;
[[pl:Rayman Arena]]&lt;br /&gt;
[[es:Rayman Arena]]&lt;br /&gt;
[[ru:Rayman Arena]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{RaymanMLocations|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Multi_Systems_promo.jpg&amp;diff=85556</id>
		<title>File:Multi Systems promo.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Multi_Systems_promo.jpg&amp;diff=85556"/>
		<updated>2021-11-28T17:16:40Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scans from magazines]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Multi_Systems_promo.jpg&amp;diff=85555</id>
		<title>File:Multi Systems promo.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Multi_Systems_promo.jpg&amp;diff=85555"/>
		<updated>2021-11-28T17:16:25Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Arena_PS2_promo.jpg&amp;diff=85554</id>
		<title>File:Arena PS2 promo.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Arena_PS2_promo.jpg&amp;diff=85554"/>
		<updated>2021-11-28T17:15:32Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scans from magazines]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Arena_PS2_promo.jpg&amp;diff=85553</id>
		<title>File:Arena PS2 promo.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Arena_PS2_promo.jpg&amp;diff=85553"/>
		<updated>2021-11-28T17:15:15Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=85493</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=85493"/>
		<updated>2021-11-16T08:55:16Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Promo art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:Rayman3Box.png|center|250px|&#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; another first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|left|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Gonzo]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Gonzo]], the third [[Teensie doctor]]. [[Gonzo]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|left|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|left|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wondered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
File:R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
File:EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
File:R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
File:Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
File:Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
File:Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
File:Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Score system==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:R3Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R3Ref2.jpg|thumb|right|320px|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Little League game!&amp;quot; is a reference to a sports-competition in the US with the same name.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[Image:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[Image:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[Image:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Art book ==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Portable versions ==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel‎‎]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA2B1AAFB966E44D4 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85492</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85492"/>
		<updated>2021-11-16T08:54:26Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Promo art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1st for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
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===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-2-the-great-escape-magazine advertisement.jpg&lt;br /&gt;
File:Rayman-2-the-great-escape-magazine-advertisement.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
File:Dreamcast Poster 1.jpg&lt;br /&gt;
File:DCM JP R2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt;; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=85491</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=85491"/>
		<updated>2021-11-16T08:53:26Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Promo art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanBox.png|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The PAL version, however, has a glitch on the PlayStation Vita where the top few rows of the screen are not visible. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
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===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[nenuphar]]s which he can climb to escape the flood. &lt;br /&gt;
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Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. &lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms. &lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless. &lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. &lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
Rayman concepts.png|Concept art of [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consist of how many [[Life|lives]] [[Rayman]] has, three units of energy (four in &#039;&#039;[[Rayman Advance]]&#039;&#039;) and five with a [[Big Power]] (six in &#039;&#039;[[Rayman Advance]]&#039;&#039;), and how many [[Ting]]s he has collected. [[Rayman]] normally starts with four [[Life|lives]] and three health units, and can collect up to 99 [[Life|lives]]. When he takes damage, he loses one unit, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. This includes sections where bosses only make an appearance but which do not actually contain a boss fight. Similarly, sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
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In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman_1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
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==List of powers and power-ups== &lt;br /&gt;
[[File:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.]]&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
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===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
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===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when 100 are collected.&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
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==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
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===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
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===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]] &lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Jaguar_Box.jpg|150px|thumb|left|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Saturn_Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1_dos_windows_box550_front_eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover.]]&lt;br /&gt;
===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;Rayman Forever on GOG https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman Forever on Uplay http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanAdvance.jpg|150px|thumb|left|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimate.jpg|150px|thumb|left|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandsi.jpeg|150px|thumb|left|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Classic Icon.png|150px|thumb|left|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
&lt;br /&gt;
This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]]&lt;br /&gt;
|[[File:R1 Sega Saturn Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf|thumb|left|The Sega Saturn Manual (English)]]&lt;br /&gt;
|[[File:Rayman_Forever_Box.jpg|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf|100px|thumb|left|The PC version&#039;s manual from &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)]]&lt;br /&gt;
|[[File:Rayman Gold Box.jpg|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf|100px|thumb|left|The PC version&#039;s manual from &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)]]&lt;br /&gt;
|[[File:Rayman Advance Manual MLThumb.png|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf|thumb|left|The &#039;&#039;[[Rayman Advance]]&#039;&#039; manual (multi-language)]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaymanPSCManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf|thumb|left|The PlayStation Classic manual (English)]]&lt;br /&gt;
|[[File:RaymanPSCManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf|thumb|left|The PlayStation Classic manual (Spanish)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score. &lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
File:R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
File:R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
File:R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
File:R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
File:R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
File:R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
File:R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
File:R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
File:CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
File:R1_site_flowers.jpg&lt;br /&gt;
File:R1_site_ladybird.jpg&lt;br /&gt;
File:R1_site_shrub.jpg&lt;br /&gt;
File:R1_site_wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
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		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<author><name>Marx-Y</name></author>
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		<updated>2021-11-16T08:51:38Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<updated>2021-11-16T08:51:22Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<updated>2021-11-16T08:51:10Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
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		<title>File:Rayman greatest hits promo 2.jpg</title>
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		<updated>2021-11-16T08:50:48Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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&lt;div&gt;[[Category:Scans from magazines]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
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		<title>File:Rayman greatest hits promo 2.jpg</title>
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		<updated>2021-11-16T08:50:32Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<author><name>Marx-Y</name></author>
	</entry>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_greatest_hits_promo.jpg&amp;diff=85484</id>
		<title>File:Rayman greatest hits promo.jpg</title>
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		<updated>2021-11-16T08:50:19Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scans from magazines]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_greatest_hits_promo.jpg&amp;diff=85483</id>
		<title>File:Rayman greatest hits promo.jpg</title>
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		<updated>2021-11-16T08:50:02Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<author><name>Marx-Y</name></author>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85471</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85471"/>
		<updated>2021-11-11T05:40:30Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Covers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1st for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-2-the-great-escape-magazine advertisement.jpg&lt;br /&gt;
File:Rayman-2-the-great-escape-magazine-advertisement.jpg&lt;br /&gt;
File:Dreamcast Poster 1.jpg&lt;br /&gt;
File:DCM JP R2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt;; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_European_N64_back_cover.jpg&amp;diff=85470</id>
		<title>File:Rayman 2 European N64 back cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_European_N64_back_cover.jpg&amp;diff=85470"/>
		<updated>2021-11-11T05:39:34Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85469</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85469"/>
		<updated>2021-11-11T05:35:46Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Gallery */ added promo art section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1st for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-2-the-great-escape-magazine advertisement.jpg&lt;br /&gt;
File:Rayman-2-the-great-escape-magazine-advertisement.jpg&lt;br /&gt;
File:Dreamcast Poster 1.jpg&lt;br /&gt;
File:DCM JP R2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt;; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
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		<updated>2021-11-11T05:30:04Z</updated>

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		<updated>2021-11-11T05:29:16Z</updated>

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		<updated>2021-11-11T05:28:51Z</updated>

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		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=85394"/>
		<updated>2021-11-02T21:08:37Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Gallery */ added artworks, covers, and promo art sections with many more of them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:Rayman3Box.png|center|250px|&#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; another first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|left|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Gonzo]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Gonzo]], the third [[Teensie doctor]]. [[Gonzo]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|left|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|left|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wondered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
File:R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
File:EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
File:R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
File:Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
File:Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
File:Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
File:Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Score system==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:R3Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R3Ref2.jpg|thumb|right|320px|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Little League game!&amp;quot; is a reference to a sports-competition in the US with the same name.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[Image:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[Image:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[Image:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Art book ==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Portable versions ==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel‎‎]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA2B1AAFB966E44D4 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
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		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_PS2_North_American_front_covers.jpg&amp;diff=85388</id>
		<title>File:Rayman 3 PS2 North American front covers.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_PS2_North_American_front_covers.jpg&amp;diff=85388"/>
		<updated>2021-11-02T20:58:18Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
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		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=85285</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=85285"/>
		<updated>2021-10-29T23:52:06Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Artworks */ added promo art section, and moved some images here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanBox.png|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The PAL version, however, has a glitch on the PlayStation Vita where the top few rows of the screen are not visible. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[nenuphar]]s which he can climb to escape the flood. &lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. &lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms. &lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless. &lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. &lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
Rayman concepts.png|Concept art of [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consist of how many [[Life|lives]] [[Rayman]] has, three units of energy (four in &#039;&#039;[[Rayman Advance]]&#039;&#039;) and five with a [[Big Power]] (six in &#039;&#039;[[Rayman Advance]]&#039;&#039;), and how many [[Ting]]s he has collected. [[Rayman]] normally starts with four [[Life|lives]] and three health units, and can collect up to 99 [[Life|lives]]. When he takes damage, he loses one unit, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. This includes sections where bosses only make an appearance but which do not actually contain a boss fight. Similarly, sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
&lt;br /&gt;
In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman_1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups== &lt;br /&gt;
[[File:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.]]&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
&lt;br /&gt;
===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when 100 are collected.&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]] &lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Jaguar_Box.jpg|150px|thumb|left|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_Saturn_Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1_dos_windows_box550_front_eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover.]]&lt;br /&gt;
===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;Rayman Forever on GOG https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman Forever on Uplay http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanAdvance.jpg|150px|thumb|left|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimate.jpg|150px|thumb|left|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandsi.jpeg|150px|thumb|left|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Classic Icon.png|150px|thumb|left|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
&lt;br /&gt;
This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|[[File:R1 Manual UKPS1Thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf|thumb|left|The PlayStation Manual (English UK)]]&lt;br /&gt;
|[[File:R1 Sega Saturn Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf|thumb|left|The Sega Saturn Manual (English)]]&lt;br /&gt;
|[[File:Rayman_Forever_Box.jpg|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf|100px|thumb|left|The PC version&#039;s manual from &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)]]&lt;br /&gt;
|[[File:Rayman Gold Box.jpg|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf|100px|thumb|left|The PC version&#039;s manual from &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)]]&lt;br /&gt;
|[[File:Rayman Advance Manual MLThumb.png|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf|thumb|left|The &#039;&#039;[[Rayman Advance]]&#039;&#039; manual (multi-language)]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaymanPSCManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf|thumb|left|The PlayStation Classic manual (English)]]&lt;br /&gt;
|[[File:RaymanPSCManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf|thumb|left|The PlayStation Classic manual (Spanish)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score. &lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
File:R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
File:R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
File:R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
File:R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
File:R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
File:R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
File:R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
File:R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
File:CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
File:R1_site_flowers.jpg&lt;br /&gt;
File:R1_site_ladybird.jpg&lt;br /&gt;
File:R1_site_shrub.jpg&lt;br /&gt;
File:R1_site_wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=85248</id>
		<title>Rayman 2 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=85248"/>
		<updated>2021-10-25T00:11:36Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Concept Art */ added Concept Arts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman&#039;s Training&#039;&#039;==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;, showcasing [[Rayman]]&#039;s earlier 3D model.]]&lt;br /&gt;
&lt;br /&gt;
Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;. The short film stars Rayman battling a living punching bag, along with characters like the Hunter making an appearance. It premiered in February 1st, 1998 to the tradeshow/film festival Imagina 1998. After that, it has never been seen in its entirety since.&lt;br /&gt;
&lt;br /&gt;
In various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; adverts from 1997 to 1998, there were several instances of &amp;quot;stock footage&amp;quot; of a CGI [[Rayman]], and the most complete instance of this would be the E3 1998 trailer to &#039;&#039;[[Rayman 2]]&#039;&#039;. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.&lt;br /&gt;
&lt;br /&gt;
In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;. This came at a worrying revelation, however; the short has no copies known to be online, and is assumed to be lost media.&lt;br /&gt;
&lt;br /&gt;
== Cut levels ==&lt;br /&gt;
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.&lt;br /&gt;
&lt;br /&gt;
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The PC version also has leftovers from several unused levels, being the following:&lt;br /&gt;
* Learn_20&lt;br /&gt;
* Whale_20&lt;br /&gt;
* Astro_20&lt;br /&gt;
* Wipe_10&lt;br /&gt;
* morbide_tst&lt;br /&gt;
&lt;br /&gt;
There was also originally meant to be a connection between [[the Fairy Glade]] and [[the Echoing Caves]] in the Hall of Doors &amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2: Mysteries of the Hall of Doors&#039;&#039;, https://www.youtube.com/watch?v=cJQcHip4tDE&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Early names ==&lt;br /&gt;
Below is a list of all of the currently known early names for levels, locations and characters.&lt;br /&gt;
&lt;br /&gt;
* The [[Technical Check-up]] - originally the Emission Control station&lt;br /&gt;
* The [[Teensie]]s - originally Smallbeeings&lt;br /&gt;
* [[Polokus]] - originally Polochus&lt;br /&gt;
* [[The Marshes of Awakening]] - originally the Marshes of the Awakening and the Marshlands of Awakening&lt;br /&gt;
* [[The Fairy Glade]] - originally the Fairy&#039;s Glade (the early name is used in &#039;&#039;[[Rayman Revolution]]&#039;&#039;)&lt;br /&gt;
* [[The Canopy]] -  originally the Wilderness&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]] - originally the Sanctuary of Lava and Fire&lt;br /&gt;
* [[The Precipice]] - originally the Great Rift&lt;br /&gt;
* [[The Top of the World]] - originally the Roof of the World&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] - originally beneath the Sanctuary of Earth and Stone&lt;br /&gt;
&lt;br /&gt;
== Early plot ==&lt;br /&gt;
In early versions of the story from various sources, there are mentions of an interglactic circus or zoo as one of the main elements of the plot:&lt;br /&gt;
&lt;br /&gt;
* In an interview with Pauline Jacquey and [[Michel Ancel]], it is mentioned that the [[Robo-Pirate]]s intended to sell the inhabitants they capture to an inter-galactic circus.&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape, Interview with Pauline Jacquey &amp;amp; Michel Ancel&#039;&#039;, [[:File:Rayman 2 Interview 1999.pdf]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In a press release from May 13, 1999, the game is described as &amp;quot;an adventure to rescue [[Rayman]]’s friends from an intergalactic circus&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!&#039;&#039;, [[:File:Rayman 1999 4 Million Copies.pdf]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In a &#039;&#039;[[Rayman 2]]&#039;&#039; pre-order form that could be obtained from the &#039;&#039;[[Rayman Activity Centre|Rayman Activity Center]]&#039;&#039; box (and also from one of the PC demos&amp;lt;ref&amp;gt;Rayman Pirate-Community discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1438733#p1438733&amp;lt;/ref&amp;gt;), it is mentioned that: &amp;quot;The Mysterious Guild considers [[Rayman]] to be the ideal specimen to display in its intergalactic zoo of rare species&amp;quot;. The text also mentions that [[Rayman]]&#039;s friends became the target of &amp;quot;Operation Kidnap&amp;quot;, &amp;quot;the Guild&#039;s plan to fill its zoo with the universe&#039;s peace-loving residents&amp;quot;. Similar information appeared in the official &#039;&#039;[[Rayman 2]]&#039;&#039; website, however the &amp;quot;intergalactic zoo&amp;quot; was replaced with an &amp;quot;intergalactic circus&amp;quot;.&amp;lt;ref&amp;gt;Official &#039;&#039;Rayman 2&#039;&#039; website, https://web.archive.org/web/20000525161633/http://www.rayman2.com/fr/bad/rayman2_txt.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In an interview with [[Ubisoft]] (by the IGN staff), it is mentioned that the mysterious guild recruited the [[Robo-Pirate]]s to capture rare species from [[The Glade of Dreams|Rayman&#039;s planet]] and create an intergalactic zoo.&amp;lt;ref&amp;gt;IGN, &#039;&#039;An Interview with Ubi Soft&#039;&#039;, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; However, in another part of the official &#039;&#039;[[Rayman 2]]&#039;&#039; website, a text can be found that describes the Mysterious Guild and the [[Robo-Pirate]]s as one single entity, that intended to sell the inhabitants of [[The Glade of Dreams|Rayman&#039;s planet]] to an intergalactic circus.&amp;lt;ref&amp;gt;Official &#039;&#039;Rayman 2&#039;&#039; website, https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In the back cover of the first edition of [[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]], the following text is displayed prominently: &amp;quot;There&#039;s more than one way out of this circus!&amp;quot;.&lt;br /&gt;
* The intergalactic circus was also mentioned in magazines&amp;lt;ref&amp;gt;Club Nintendo, No. 09, pg. 61, [[:File:R2-Scan-1.png]]&amp;lt;/ref&amp;gt; and even in box art from one of the first canadian releases of the game.&amp;lt;ref&amp;gt;Rayman Pirate-Community discussion forums, &#039;&#039;Rayman 2&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Pre Order Form.jpg|A &#039;&#039;[[Rayman 2]]&#039;&#039; pre-order form from the &#039;&#039;[[Rayman Activity Centre|Rayman Activity Center]]&#039;&#039; box.&lt;br /&gt;
R2 Guide Back Cover 1.jpg|[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]] back cover (first edition).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Ubisoft]] Press Kit (1998) ==&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-1.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-2.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-3.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-4.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-5.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-6.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-7.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-8.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-9.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-10.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-11.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Ubisoft]] Press Kit (1999) ==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b2/Rayman_2_Interview_1999.pdf Interview]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/c/c0/Rayman_2_Press_Kit_Info.pdf Information]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_1999_4_Million_Copies.pdf Timeline]&lt;br /&gt;
&lt;br /&gt;
=== Screenshots (Nintendo 64) ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - N64 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots (PC) ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - PC 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in process artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - WIP 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 4.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 6.JPG&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 9.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 10.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Rayman 2&#039;&#039; Press Kit ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit - Logo.png&lt;br /&gt;
R2 Press Kit - Cover.png&lt;br /&gt;
R2 Press Kit - helic1.png&lt;br /&gt;
R2 Press Kit - helic2.png&lt;br /&gt;
R2 Press Kit - helic3.png&lt;br /&gt;
R2 Press Kit - L30branche.png&lt;br /&gt;
R2 Press Kit - L30depart.png&lt;br /&gt;
R2 Press Kit - Snap0116.png&lt;br /&gt;
R2 Press Kit - Snap0174.png&lt;br /&gt;
R2 Press Kit - tonneau2.JPG&lt;br /&gt;
R2 Press Kit - W00_baleine.png&lt;br /&gt;
R2 Press Kit - W00_bastion.png&lt;br /&gt;
R2 Press Kit - W00_fight.png&lt;br /&gt;
R2 Press Kit - W00_sbire.png&lt;br /&gt;
R2 Press Kit - whale.jpg&lt;br /&gt;
R2 Press Kit - L30nenuph.png&lt;br /&gt;
R2 Press Kit - L30sbire.png&lt;br /&gt;
R2 Press Kit - L30sbirshoot.png&lt;br /&gt;
R2 Press Kit - L30varap.png&lt;br /&gt;
R2 Press Kit - LY2.jpg&lt;br /&gt;
R2 Press Kit - Navedecor.JPG&lt;br /&gt;
R2 Press Kit - plum06.png&lt;br /&gt;
R2 Press Kit - plum09.png&lt;br /&gt;
R2 Press Kit - R2 Press Kit - Forest1.jpg&lt;br /&gt;
R2 Press Kit - Ray14.jpg&lt;br /&gt;
R2 Press Kit - Ray39.png&lt;br /&gt;
R2 Press Kit - Snap0011.png&lt;br /&gt;
R2 Press Kit - Snap0013.jpg&lt;br /&gt;
R2 Press Kit - Snap0020.png&lt;br /&gt;
R2 Press Kit - Snap0052.png&lt;br /&gt;
R2 Press Kit - Snap0054.png&lt;br /&gt;
R2 Press Kit - Snap0060.png&lt;br /&gt;
R2 Press Kit - Snap0067.png&lt;br /&gt;
R2 Press Kit - Snap0089.png&lt;br /&gt;
R2 Press Kit - Snap0092RMLUMS.jpg&lt;br /&gt;
R2 Press Kit - Snap0108.png&lt;br /&gt;
R2 Press Kit - Sketch1.JPG&lt;br /&gt;
R2 Press Kit - Sketch2.JPG&lt;br /&gt;
R2 Press Kit - Sketch3.jpg&lt;br /&gt;
R2 Press Kit - Sketch6.JPG&lt;br /&gt;
R2 Press Kit - Sketch9.JPG&lt;br /&gt;
R2 Press Kit - Sketch10.JPG&lt;br /&gt;
R2 Press Kit - Sketch12.JPG&lt;br /&gt;
R2 Press Kit - Sketch13.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
The cheat code &amp;quot;GETELIX&amp;quot; is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the [[Elixir of Life]] before entering [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Unused textures==&lt;br /&gt;
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]&#039;s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:BBGlobox_Icon.jpg|frame|none|Oddly enough this doesn&#039;t appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Janochapo_ico_nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn&#039;t shown during the battle against him.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Encar_trappe2_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cam_banjo_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Nocam_ico_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Coeur_anu.png|frame|none|A beta health icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bulle-anu.png|frame|none|A beta breath icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Boul_energy_anu.jpg|frame|none|An unused energy icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Poing_anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reveil_anu.jpg|frame|none|An unused clock icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Serrure_cage_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Support_bouton_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Interro_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Red_Sphere_Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
Red_Sphere_Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallic [[Ssssam]]===&lt;br /&gt;
&lt;br /&gt;
[[Ssssam]] was originally meant to be metallic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serpent_centre2.jpg&lt;br /&gt;
Serpent_corps_txy.jpg&lt;br /&gt;
Serpent_corps2_txy.jpg&lt;br /&gt;
Serpent_oeilclose_nz.jpg&lt;br /&gt;
Serpent_tete3.jpg&lt;br /&gt;
Serpent_troudunez2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Sssssam.png|An early, more metallic version of [[Ssssam]].&lt;br /&gt;
MetallicSamRendition.png|The unused textures applied on a 3D mesh. The model itself is an unofficial recreation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Font===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;115px&amp;quot;&amp;gt;&lt;br /&gt;
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading screens and artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
VigLoadMisc01.jpg|Titled &amp;quot;VigLoadMisc01&amp;quot;&lt;br /&gt;
VigLoadMisc02.jpg|Titled &amp;quot;VigLoadMisc02&amp;quot;&lt;br /&gt;
VigLoadMisc03.jpg|Titled &amp;quot;VigLoadMisc03&amp;quot;&lt;br /&gt;
VigLoadMisc04.jpg|Titled &amp;quot;VigLoadMisc04&amp;quot;&lt;br /&gt;
VigLoadMisc05.jpg|Titled &amp;quot;VigLoadMisc05&amp;quot;&lt;br /&gt;
VigLoadMisc06.jpg|Titled &amp;quot;VigLoadMisc06&amp;quot;&lt;br /&gt;
Morb.jpg|[[Rayman]] is oddly enough present on the image.&lt;br /&gt;
Old.jpg|The [[Rayman]] E3 1998 model, most notably present in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Story2.jpg|Storyboard for opening cinematic.&lt;br /&gt;
Story4.jpg|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].&lt;br /&gt;
Story1.jpg|[[The Menhir Hills]]&#039; ending.&lt;br /&gt;
Story3.jpg|[[Rayman]]&#039;s final encounter with [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
Jumping_bean.png|Other mounts where considered before [[walking shell]]s were implemented.&lt;br /&gt;
R2_scenario.png|An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2_scenario_2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
Rayman 2 scenario concept art.jpg&lt;br /&gt;
Rayman 2 scenario concept art2.jpg&lt;br /&gt;
Croquis anotés.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of Rayman demos|Demo]]==&lt;br /&gt;
There were two different [[List of Rayman demos|demos]] made for &#039;&#039;[[Rayman 2]]&#039;&#039;, both of them including two parts from [[the Fairy Glade]].&lt;br /&gt;
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]&lt;br /&gt;
&lt;br /&gt;
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.&lt;br /&gt;
&lt;br /&gt;
=== Differences from &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.&lt;br /&gt;
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
*The heads-up display can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
*The transparency doesn&#039;t work on all textures.&lt;br /&gt;
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].&lt;br /&gt;
*[[The Hall of Doors]] uses the French name &amp;quot;Mapmonde&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Early dialogue==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)/Early dialogue|Early dialogue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early versions of the game dialogue has been found in the PC version&#039;s two demos. Some unused dialogue also exists in the final game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots and artwork==&lt;br /&gt;
A bunch of screenshots and artwork have been found from early versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
R2BetaScreen1.jpg&lt;br /&gt;
WhaleBay1.jpg&lt;br /&gt;
WhaleBay2.png&lt;br /&gt;
WhaleBay3.png&lt;br /&gt;
R2BetaScreen2.jpg&lt;br /&gt;
R2BetaScreen3.jpg&lt;br /&gt;
R2BetaScreen4.jpg&lt;br /&gt;
TeensiesBetaR2 1.png&lt;br /&gt;
TeensiesBetaR2.jpg&lt;br /&gt;
TeensiesBetaR2 3.png&lt;br /&gt;
The Sanctuary of Rock and Lava Early.png&lt;br /&gt;
EarlyPrisonShip.png&lt;br /&gt;
The Sanctuary of Stone and Fire Early.png&lt;br /&gt;
R2BetaScreen5.jpg&lt;br /&gt;
BetaLums.jpg&lt;br /&gt;
R2BetaScreen6.jpg&lt;br /&gt;
R2BetaScreen7.jpg&lt;br /&gt;
R2BetaScreen8.jpg&lt;br /&gt;
Rayman2RidingTheShell.JPG&lt;br /&gt;
FlyingShellMenhir.jpg&lt;br /&gt;
SanctuaryOfW&amp;amp;Iearly .png&lt;br /&gt;
CaterpillarPink.jpg&lt;br /&gt;
EarlyHudR2.png&lt;br /&gt;
R2BetaScreen9.jpeg&lt;br /&gt;
R2BetaScreen10.jpeg&lt;br /&gt;
Screen4.jpg&lt;br /&gt;
Screen2.jpg&lt;br /&gt;
CageOneSide.png&lt;br /&gt;
Screen3.jpg&lt;br /&gt;
Screen12.jpg&lt;br /&gt;
ShellPirate.png&lt;br /&gt;
Tomb of the Ancients.png&lt;br /&gt;
Screen42.jpg&lt;br /&gt;
Rayman 2 early screenshot Fairy Glade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magazine scans ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2-Scan-1.png&lt;br /&gt;
R2-Scan-2.png&lt;br /&gt;
R2-Scan-3.png&lt;br /&gt;
R2-Scan-4.png&lt;br /&gt;
R2-Scan-5.png&lt;br /&gt;
R2-Scan-6.png&lt;br /&gt;
R2-Scan-7.png&lt;br /&gt;
GamePro issue 110 page 73.jpg|GamePro Issue 110 September 1998.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=HWkKXC8IyNo &#039;&#039;Rayman Revolution&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jU4Xd1b8oNI &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6KujjiLYaW8 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mCMP-ojw9p0 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3txi-dPYri4 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hn_UYduONuA &#039;&#039;Rayman 2&#039;&#039; interview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JhHbOzbuFu0 Royal V music video]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from &#039;&#039;Rayman 2&#039;&#039;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LGzaEUcUsGI&amp;amp;list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN&#039;s Rayman 2 early and late prototype gameplay]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art2.jpg&amp;diff=85247</id>
		<title>File:Rayman 2 scenario concept art2.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art2.jpg&amp;diff=85247"/>
		<updated>2021-10-25T00:09:34Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art2.jpg&amp;diff=85246</id>
		<title>File:Rayman 2 scenario concept art2.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art2.jpg&amp;diff=85246"/>
		<updated>2021-10-25T00:09:16Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art.jpg&amp;diff=85245</id>
		<title>File:Rayman 2 scenario concept art.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art.jpg&amp;diff=85245"/>
		<updated>2021-10-25T00:08:33Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art.jpg&amp;diff=85244</id>
		<title>File:Rayman 2 scenario concept art.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_2_scenario_concept_art.jpg&amp;diff=85244"/>
		<updated>2021-10-25T00:07:52Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marx-Y</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85237</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85237"/>
		<updated>2021-10-23T16:23:02Z</updated>

		<summary type="html">&lt;p&gt;Marx-Y: /* Gallery */ add covers section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
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After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
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====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
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Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
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===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
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The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
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====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
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With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
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[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
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[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
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====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
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The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
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====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
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===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
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[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
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====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
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[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
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===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
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====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
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Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
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[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
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===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
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In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
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====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
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The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
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====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
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[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
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==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
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This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
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===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
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[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1st for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt;; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
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