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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nikoman</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nikoman"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Nikoman"/>
	<updated>2026-06-20T05:52:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Razoff&amp;diff=1743</id>
		<title>Razoff</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Razoff&amp;diff=1743"/>
		<updated>2008-05-20T15:37:29Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:razoff.jpg]]&#039;&#039;&#039;Count Razoff&#039;&#039;&#039; is a boss from &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  He is a tall green reptile (with a similar appearance to the Grub race from the animated series) that lives in a mansion in the [[Bog of Murk]].  Dressed in a red and gold outfit, he sports a shotgun which shoots arrows at any intruders that dares to enter his mansion.  He is a hunter, and throughout the mansion there are taxidermies of all of the animals that he had hunted.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=1709</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=1709"/>
		<updated>2008-05-14T13:48:12Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: /* Red */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039;&#039;&#039; (or &#039;&#039;&#039;&#039;&#039;Henchmen&#039;&#039;&#039;&#039;&#039;) are an army of robotic pirates that invaded Rayman&#039;s world in Rayman 2. They all willingly serve [[Admiral Razorbeard]], but do seem to have their own personalities. &lt;br /&gt;
==Appearance==&lt;br /&gt;
The majority of the Henchmen are largely the same. Their head is like a metallic skull with an earring on one side. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with gold-ish buckles on them.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
There are many different pirate models, each with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Basic Henchman===&lt;br /&gt;
The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job.&lt;br /&gt;
&lt;br /&gt;
====Green====&lt;br /&gt;
These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.&lt;br /&gt;
&lt;br /&gt;
====Purple====&lt;br /&gt;
These are much like the Green Henchmen, except purple instead of green, and they have much more life. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman&#039;s attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen.&lt;br /&gt;
&lt;br /&gt;
====Yellow====&lt;br /&gt;
The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don&#039;t throw cannonballs, and instead of a fire stream, just shoot large fireballs.&lt;br /&gt;
&lt;br /&gt;
====Red====[[Image:pirate.jpg]]&lt;br /&gt;
These are the strongest of the standard Henchmen, and appear with red vests and red and yellow stripes on their pants. They fire missiles which can home in on Rayman, but can be destroyed by Rayman&#039;s attacks. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard&#039;s cabin, even in the PlayStation version. Two of them (likely the same two) also carry Globox to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]], proving that they might have a personality.&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchmen===&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In additino, their hook hangs limply off the arm and both eyes are black. As a result of their state, they don&#039;t move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in [[Rayman 2: Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Ninjaws and the Ninja Henchmen===&lt;br /&gt;
The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws is seemingly the elite of them, who at one point returns to Razorbeard&#039;s cabin claiming to have captured 5000 slaves. They are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandanna. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In [[Rayman 2: Revolution]], two can be seen in [[Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at the pirate factory, and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard.&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Ape Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In [[Rayman Revolution|Rayman 2: Revolution]] however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.&lt;br /&gt;
&lt;br /&gt;
===Razorbeard&#039;s Lackey===&lt;br /&gt;
&#039;&#039;Main article: [[Admiral Razorbeard&#039;s Lackey]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of Razorbeard&#039;s orders. He is unarmed, although his arms are very similar to a typical Henchman&#039;s, except with ordinary hands. his body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandanna. Although he has no weapons, he still causes Rayman trouble. Carrying out Razorbeard&#039;s orders, he drives the Warships which pursue Rayman. He also controls Clark at one point via remote control, as well as a giant bird-like robot called the Dinosaur in the same manner. Also, in [[Rayman Revolution|Rayman 2: Revolution]], he controls a hemispherical vehicle called the Biditank.&lt;br /&gt;
&lt;br /&gt;
==Pirate Vehicles==&lt;br /&gt;
===The Warships===&lt;br /&gt;
Warships are flying ships that attack Rayman in The Bayou, The Canopy and The Precipice. They usually fire slow moving homing bombs that move about like a helicopter, and can be easily destroyed by Rayman&#039;s attacks. They also fire cannonballs, but these are not usually aimed at Rayman, but instead at platforms to blow them away. They may also launch walking shells that run towards Rayman upon landing.&lt;br /&gt;
&lt;br /&gt;
===The [[Dinosaur]]===&lt;br /&gt;
The Dinosaur is a giant bird-like robot controlled by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]]. It is only ever named in the PlayStation version, but does appear in the others. It often pecks the ground like a chicken. The Dinosaur is notable for periodically jumping high, and upon landing, causes objects to bounce off the ground. Also, when Rayman is on the shell, it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The Dinosaur is not destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
===The [[Boss Biditank|Biditank]]===&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by [[Admiral Razorbeard&#039;s Lackey|Razorbeard&#039;s Lackey]] in the pirate factory in [[Rayman Revolution|Rayman 2: Revolution]], and travels on wheels located underneath it. It fires the same kind of propeller bombs as the Warship as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point Rayman must hide behind something. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=1707</id>
		<title>Hoodlum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodlum&amp;diff=1707"/>
		<updated>2008-05-14T13:46:01Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;&#039;&#039;Hoodlum&#039;&#039;&#039;&#039;&#039; is a member of an enemy species that is introduced in [[Rayman 3]].  It is the product of a cluster of Black Lums that had stripped the fur of several animals and created all sorts of rags to hide their inner contents.  They are often found sporting an assortment of weapons, especially shotguns, that shoot slow moving fireballs.&lt;br /&gt;
&lt;br /&gt;
==Personality==[[Image:hoodlums.jpg]]&lt;br /&gt;
The Hoodlums are very insane and stupid. Despite this, they proved a tough enemy for Rayman. They were desperate to kill [[Rayman]] by all means, but because of Rayman&#039;s strong skill, they failed miserably.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*[[Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
*[[Rayman 3: Hoodlum Havoc (GBA)]]&lt;br /&gt;
*[[Rayman: Hoodlum&#039;s Revenge]]&lt;br /&gt;
*[[&amp;quot;Wanna Kick Rayman?&amp;quot;]] video extras&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Hoodlums had many videos in which they try to kill Rayman. There are some where the Hoodlums are training, and also the &#039;&#039;Wanna Kick Rayman?&#039;&#039; videos, in which the Hoodlums use many animals, pretending that they are Rayman, to try out there varied and crazy ways to kill him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Teensies.jpg&amp;diff=1706</id>
		<title>File:Teensies.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Teensies.jpg&amp;diff=1706"/>
		<updated>2008-05-14T13:41:32Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Teensie&amp;diff=1705</id>
		<title>Teensie</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Teensie&amp;diff=1705"/>
		<updated>2008-05-14T13:41:22Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Teensies&#039;&#039;&#039; are small creatures who comprise a large percentage of the [[Glade of Dreams]]&#039; sentient population.  They are frequently encountered in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==[[Image:teensies.jpg]]&lt;br /&gt;
Teensies have pale blue-grey skin and a characterized by their faces, which generally appear quite large due to their long, drooping noses that overlap their grinning mouths and chins.  Their noses have elegant spiral markings that are cyan in color, though these markings are only vaguely noticable until &#039;&#039;[[Rayman M]]&#039;&#039;.  Teensies have beady black eyes and small, mitten-like hands that lack any fingers other than thumbs.  They are short compared to most of the Glade&#039;s denizens, and so will stand on top of one another to look bigger.&lt;br /&gt;
&lt;br /&gt;
The Teensies were created by [[Polokus]] to oversee [[Hall of Doors|the many passages of the world]].  As such, Teensies have an excellent sense of direction and know many secret paths.  Their greatest secret is the [[The Longest Shortcut|long shortcut]] hidden somewhere in the world.  Many Teensies have the ability to create [[Magic Spiral Door|portals]] that use the [[Teensie Highway]] to quickly link distant locations to one another.  Teensies are magical creatures by birth, and as such are able to create [[Silver Lum|Silver Lums]].  They are very wise, and are powered by [[Yellow Lum|Yellow Lums]].&lt;br /&gt;
&lt;br /&gt;
The many Teensies are collectively ruled by the [[Grand Minimus]], who reside deep within the [[Fairy Council]].&lt;br /&gt;
&lt;br /&gt;
The Teensie race is a diverse one, and the personality and dialect of a Teensie widely depends on where it comes from.  In general, many Teensies are talkative and fun-loving creatures who have a taste for disco.&lt;br /&gt;
&lt;br /&gt;
Female Teensies have yet to make an appearance in any game so far, and so it is unknown how similar they are to their male counterparts.  Female Teensies are only subtly alluded to in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, in which some Teensies will grumble about needing to attend to their children (of which also have never appeared in any game).  Though there exists the possibility that Teensies are hermaphroditic, it is generally regarded that the existence of Teensie wives is more likely.&lt;br /&gt;
&lt;br /&gt;
==Role in the Game==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;/&#039;&#039;Revolution&#039;&#039;/&#039;&#039;Rayman DS&#039;&#039;===&lt;br /&gt;
&#039;&#039;see [[Grand Minimus]], [[Teensie Ambassador]], or (for Revolution only) [[Crowned Teensie]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman M&#039;&#039;===&lt;br /&gt;
&#039;&#039;see [[Grand Minimus]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
In &#039;&#039;Rayman 3&#039;&#039;, most Teensies have taken the role previously held by [[Electoon|Electoons]] in &#039;&#039;[[Rayman (game)|Rayman]]&#039;&#039; and [[Deny|Denys]], [[Ludiv|Ludivs]], [[Greenbottle|Greenbottles]], etc. in the many versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.  Though a few Teensies such as the [[Grand Minimus]] and the [[Teensie Doctor|Teensie Doctors]] have a role in the game&#039;s plot and are found elsewhere, most Teensies are found by destroying a [[Cage|cage]].  If Rayman destroys enough cages in a world, his HP Bar will increase its maximum capacity.&lt;br /&gt;
&lt;br /&gt;
==Notable Teensies==&lt;br /&gt;
*[[Grand Minimus]]&lt;br /&gt;
*[[Otto]]&lt;br /&gt;
*[[Romeo]]&lt;br /&gt;
&lt;br /&gt;
==Teensie Varities==&lt;br /&gt;
*[[Crowned Teensie]]&lt;br /&gt;
*[[Alpine Teensie]]&lt;br /&gt;
*[[Forest Teensie]]&lt;br /&gt;
*[[Teensie Ghost]]&lt;br /&gt;
*[[Teensie Doctor]]&lt;br /&gt;
*[[Teensie Ambassador]]&lt;br /&gt;
*[[Highway Patrol]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Teensies were originally going to appear in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, in which they appeared in some of the early screenshots.  However, after the game was remodeled into a party game, the Teensies were cut from the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Teensies| ]]&lt;br /&gt;
[[Category:Collectibles]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=1703</id>
		<title>Clark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=1703"/>
		<updated>2008-05-14T13:38:18Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[Image:Clark.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman Revolution&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Hey, little buddy.  Wanna arm wrestle?&#039;&#039;&amp;quot; - Clark, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark the Giant&#039;&#039;&#039; was a character from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039; and &#039;&#039;[[Rayman DS]]&#039;&#039;.  In &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Rayman DS&#039;&#039;, Clark makes his first appearance in the [[Menhir Hills]].  In &#039;&#039;Revolution&#039;&#039;, he makes his first appearance in the [[Minisaurus Plains]] (or the [[Eastern Plains]] if the player does not access the area before obtaining the first [[Four Masks of Polokus|mask]]).&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Clark was one of the first of the people created by [[Polokus]] in the early days of the [[Glade of Dreams]].  Clark was created to fold the land into hills and to dig out valleys and lakes.&lt;br /&gt;
&lt;br /&gt;
==Main Role in Rayman 2==&lt;br /&gt;
===The Menhir Hills===&lt;br /&gt;
Clark, like [[Globox]] and [[Carmen]], was one of the characters-in-distress that [[Rayman]] had to help out following his adventures in the [[Sanctuary of Water and Ice]] ([[Whale Bay]] in the PS version of &#039;&#039;Rayman 2&#039;&#039;).  In all versions of the game, Clark plays his first major role in the [[Menhir Hills]] and is the first of the People that Rayman must save.&lt;br /&gt;
&lt;br /&gt;
After dashing through the dangerous Menhir Hills, Rayman arrives in a Pirate Academy.  There, he discovers that all the [[Robo-Pirate|Robo-Pirates]] have been destroyed, thanks to Clark.  Clark, however, accidentally swallowed a robot part and became sick--possibly fatally.  To save his friend, Rayman must travel to the [[Cave of Bad Dreams]] to find a cure.  Though before the [[Guardian of the Cave of Bad Dreams]] did not allow Rayman entry, Clark gives Rayman the knowledge he needs to enter.&lt;br /&gt;
&lt;br /&gt;
===The Menhir Hills Revisit===&lt;br /&gt;
Following Rayman&#039;s triumph over the cave guardian, Rayman returns through the trials of the Menhir Hills and gives Clark the [[Elixir of Life]].  Grateful and full of rejuvenated energy, Clark agrees to be Rayman&#039;s bodyguard for the duration of the level.  Clark uses his special ability--crashing through wooden walls--to allow Rayman to pass through the academy and (in &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Rayman DS&#039;&#039;) into the next level.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Ancients===&lt;br /&gt;
Clark was somehow captured following the events of the Menhir Hills, and in the end was brought to a secret laboratory deep within the [[Tomb of the Ancients]].  By the time Rayman finds his powerful friend, it is too late; Clark has been brainwashed by [[Admiral Razorbeard&#039;s Lackey]] and is being controlled via Remote Control.  This leads to an unexpected boss battle against Clark.&lt;br /&gt;
&lt;br /&gt;
To defeat Clark, Rayman had to press three switches to turn on a laser beam, and then trip the giant on it.  Once the giant was tripped, Rayman could attack the RC pack on Clark&#039;s back.  After a while of doing this, the pack was destroyed and Clark was saved once and for all.  After doing a dance with Rayman, Clark assists Rayman in reaching the warp spot that (in &#039;&#039;Rayman 2&#039;&#039;) takes him to the next level.&lt;br /&gt;
&lt;br /&gt;
===After the Tomb===&lt;br /&gt;
Clark&#039;s final appearance in all the versions of &#039;&#039;Rayman 2&#039;&#039; is after the fight with [[Admiral Razorbeard|Razorbeard]].  Clark is waiting with other good characters for Rayman&#039;s return.&lt;br /&gt;
&lt;br /&gt;
==Minor Roles in Rayman Revolution==&lt;br /&gt;
Clark&#039;s primary role in &#039;&#039;Rayman Revolution&#039;&#039; (other than his level appearances) is opening up the [[Globox&#039;s House]], [[Rainbow Creek]], and [[Iron Mountain]] areas of the game.  He is visited after every sanctuary level.&lt;br /&gt;
&lt;br /&gt;
===The Eastern Plains===&lt;br /&gt;
In &#039;&#039;Rayman 2: Revolution&#039;&#039;, Clark&#039;s first appearance is either outside or at the [[Eastern Plains]] in the [[Minisaurus Plains]].  If Rayman has not completed the [[Sanctuary of Water and Ice]] and heads along the path towards the Eastern Plains, a gang of Robo-Pirates will ambush him.  Though it will look like he is defeated, Rayman is happy to see Clark ambushing the &#039;&#039;pirates&#039;&#039;.  Clark chases the Robo-Pirates into the Eastern Plains, yelling threats.  If Rayman never trods in this direction before his destination becomes the Menhir Hills, this scene will not happen.&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s next appearance is following the Sanctuary of Water and Ice.  The [[Teensie]] at the Minisaurus Plains [[Teensie Circle]] will tell Rayman that Clark is waiting in the Eastern Plains.  If Rayman enters the Plains and ascends the cliff-side bridge, he will eventually find Clark.  Clark uses his wall-breaking ability to pave entry to the [[Globox&#039;s House]] area of the [[Front]].  Clark does not re-appear until the Menhir Hills level.&lt;br /&gt;
&lt;br /&gt;
===The Capture of Clark===&lt;br /&gt;
Clark plays the same role after Rayman has completed the [[Sanctuary of Stone and Fire]].  The Teensie of Globox&#039;s House tells Rayman that Clark is waiting for him by [[Whale Bay]].  If Rayman passes Whale Bay and follows the nearby beach, he will encounter Clark waiting by a bridge.  Clark will crash through a wooden wall, and he and Rayman pass through it.&lt;br /&gt;
&lt;br /&gt;
Clark then passes through another wooden wall at the far end of a mountainous arena.  However, before Rayman can follow, Robo-Pirates flood out of the hole, presumably capturing Clark in the process and taking him to the Tomb of the Ancients.  Rayman must battle wave after wave of Robo-Pirates arcade-style; however, once the road to the [[Rainbow Creek]] is clear Clark is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Later, following the [[Lava Sanctuary]] the Teensie of the Rainbow Cliffs tells Rayman that Clark&#039;s location has been found.  Rayman must return to [[Skull Cave]] to locate the Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
===The Iron Mountains===&lt;br /&gt;
Clark&#039;s final act follows the Tomb of the Ancients.  Rayman must meet Clark by a wooden wall near the Rainbow Cliffs Teensie Circle.  Clark busts the wall, allowing Rayman access to the [[Iron Mountains]].&lt;br /&gt;
&lt;br /&gt;
===Sub-Sequent Appearances===&lt;br /&gt;
Clark makes a final in-game appearance after Rayman has completed the [[Prison Ship]].  He joins Rayman&#039;s other friends in waiting for him by the bullet taking Rayman to the [[Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
Clark next appears during the final credits, in which he displays his mastery of the electric guitar.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clark is the only good guy in &#039;&#039;Rayman 2: Revolution&#039;&#039; other than [[Murfy]] to not have his home visited.&lt;br /&gt;
*His name is not to be confused with &#039;&#039;&#039;Clark the Superrabbid&#039;&#039;&#039; from Rayman Raving Rabbids&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Razorbeard.jpg&amp;diff=1702</id>
		<title>File:Razorbeard.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Razorbeard.jpg&amp;diff=1702"/>
		<updated>2008-05-14T13:35:32Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Razorbeard&amp;diff=1701</id>
		<title>Razorbeard</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Razorbeard&amp;diff=1701"/>
		<updated>2008-05-14T13:34:40Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Razorbeard&lt;br /&gt;
| image = [[Image:razorbeard.jpg]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|R2]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution|RR]]&#039;&#039;, &#039;&#039;[[Rayman M|RM]], &#039;&#039;[[Rayman: The Animated Series|RTAS]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| status = Villain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral Razorbeard&#039;&#039;&#039; is the main antagonist of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes.  He also appears in &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039;, &#039;&#039;[[Rayman Rush]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc (GBA)|Rayman 3: Hoodlum Havoc]]&#039;&#039; for the GBA system, and &#039;&#039;[[Rayman: The Animated Series]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Admiral Razorbeard is the ringmaster of the [[Robo-Pirate Army]], which invade the [[Glade of Dreams]] and captures most of the world&#039;s inhabitants to use as slaves or [[Carmen|fuel]].  He is a short robot with a peg-leg, wearing a huge admiral hat and red and white striped pants, and has a huge crooked piece of metal on his face which is supposedly a beard.&lt;br /&gt;
&lt;br /&gt;
Razorbeard&#039;s history is not known; however, he is known to be [[Razorwife|married]].&lt;br /&gt;
&lt;br /&gt;
==Role in the Games==&lt;br /&gt;
===&#039;&#039;Rayman 2&#039;&#039;===&lt;br /&gt;
===&#039;&#039;Rayman M&#039;&#039;===&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Non-game Appearances==&lt;br /&gt;
Razorbeard makes a fairly brief appearance in the &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039; episode &amp;quot;LacMac Napping&amp;quot;, in which as opposed to his role in [[Rayman 2]], he is a mere lackey to Rigatoni.  His physical appearance has also changed, and has a non-robotic voice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Bosses from Rayman 2|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Bosses from Rayman 3|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Characters|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Characters from Rayman 2|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Characters from Rayman M|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Characters from Rayman 3|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Enemies|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Enemies from Rayman 2|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Enemies from Rayman 3|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Robo-Pirates|Razorbeard, Admiral]]&lt;br /&gt;
[[Category:Villains|Razorbeard, Admiral]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Polokus&amp;diff=1699</id>
		<title>Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Polokus&amp;diff=1699"/>
		<updated>2008-05-14T13:31:56Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Polokus&lt;br /&gt;
| image = [[Image:POLOKUS.gif]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman Revolution&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polokus&#039;&#039;&#039; is the god of the [[Glade of Dreams]]. He himself was created by the Yellow Lums. After finishing creating this world, he went into a deep sleep to have a meeting with the other gods so they discuss the future. Before doing this, Polokus created four masks that, when reunited, would awaken Polokus in case their was trouble. He didn&#039;t want anybody doing this though, so he hid them in the four corners of the world and placed Guardians there to protect them, each one with a weakness. This was done in such a way that only one being could get these masks: [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
It is when [[Razorbeard]] and his [[Robo-Pirate]] army attack in [[Rayman 2: The Great Escape]] that Rayman must collect the four masks. After every time Rayman collects a mask, he meets Polokus in his dreams. Polokus takes the mask and urges Rayman to find the rest. After Rayman finds them all, Polokus explains that Rayman will have to fight Razorbeard on the prison ship because on the earth, Polokus is strong but when in the air he is as vulnerable as a new-born. Then he gives Rayman maximum energy and teleports him to the Prison Ship. Polokus then eliminates all the Robo-Pirates infesting the planet. &lt;br /&gt;
&lt;br /&gt;
At the end of the game, Polokus joins the rest at Rayman&#039;s funeral, very sad. Then Rayman arrives, alive, and everyone, including Polokus, celebrate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Polokus&amp;diff=1698</id>
		<title>Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Polokus&amp;diff=1698"/>
		<updated>2008-05-14T13:29:32Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Polokus&lt;br /&gt;
| image = [[Image:POLOKUS.jpg]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman Revolution&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polokus&#039;&#039;&#039; is the god of the [[Glade of Dreams]]. He himself was created by the Yellow Lums. After finishing creating this world, he went into a deep sleep to have a meeting with the other gods so they discuss the future. Before doing this, Polokus created four masks that, when reunited, would awaken Polokus in case their was trouble. He didn&#039;t want anybody doing this though, so he hid them in the four corners of the world and placed Guardians there to protect them, each one with a weakness. This was done in such a way that only one being could get these masks: [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
It is when [[Razorbeard]] and his [[Robo-Pirate]] army attack in [[Rayman 2: The Great Escape]] that Rayman must collect the four masks. After every time Rayman collects a mask, he meets Polokus in his dreams. Polokus takes the mask and urges Rayman to find the rest. After Rayman finds them all, Polokus explains that Rayman will have to fight Razorbeard on the prison ship because on the earth, Polokus is strong but when in the air he is as vulnerable as a new-born. Then he gives Rayman maximum energy and teleports him to the Prison Ship. Polokus then eliminates all the Robo-Pirates infesting the planet. &lt;br /&gt;
&lt;br /&gt;
At the end of the game, Polokus joins the rest at Rayman&#039;s funeral, very sad. Then Rayman arrives, alive, and everyone, including Polokus, celebrate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jano&amp;diff=1697</id>
		<title>Jano</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jano&amp;diff=1697"/>
		<updated>2008-05-14T13:25:13Z</updated>

		<summary type="html">&lt;p&gt;Nikoman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Jano&lt;br /&gt;
| image = [[Image:JANO.jpg]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman Revolution&#039;&#039; &lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jano&#039;&#039;&#039; (commonly known as the &#039;&#039;&#039;Guardian of the Cave of Bad Dreams&#039;&#039;&#039;) is a [[Fire Crab]] from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc (GBA)|Rayman 3: Hoodlum Havoc]]&#039;&#039;.  He is the Guardian of the [[Cave of Bad Dreams]], and it is his job to make sure that the nightmares of [[Polokus]] are kept locked away in there.  Jano also keeps an eye on Polokus&#039; treasure.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 2]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
{{French&lt;br /&gt;
| name = Jano&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nikoman</name></author>
	</entry>
</feed>