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	<updated>2026-06-04T06:46:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=107009</id>
		<title>Livingstone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=107009"/>
		<updated>2025-07-26T16:59:59Z</updated>

		<summary type="html">&lt;p&gt;Nph10: Added Rayman Adventures to inital paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the recurring enemies in the [[Rayman (series)|Rayman series]]. For the trophy/achievement from [[Rayman Origins]], see [[Explorer]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Livingstone&lt;br /&gt;
| image = [[File:Livingstone1 RO.JPG|300px|Livingstone]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (GBC)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (GBA)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Spellbound Forest (Rayman 1)|Spellbound Forest]], [[Rainy Forest]], [[Ancient Forest]], [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]], [[Teensies In Trouble]], [[Teensies In Trouble|Medieval Mayhem]], [[Toad Story (Rayman Adventures)|Toad Story]] (&#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| resistance = [[File:Lifebar2.png|2 HP]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (GBA)]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar3.png|3 HP]] ([[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (GBC)]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar1.png|1 HP]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;)&lt;br /&gt;
| attacks = Contact, hat throw, nailed planks&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Livingstones&#039;&#039;&#039;, also known as &#039;&#039;&#039;explorers&#039;&#039;&#039; and &#039;&#039;&#039;Lividstones&#039;&#039;&#039;, are recurring enemies in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They made their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and later appeared in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], &#039;&#039;[[Rayman Origins]]&#039;&#039;,&#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, and [[Rayman Adventures]]. Their name is derived from that of famous Scottish explorer David Livingstone.&lt;br /&gt;
&lt;br /&gt;
A variant of Lividstones called [[Jacquouille]]s also appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039; and &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Livingstones are common enemies who only appear in levels of [[the Dream Forest]]. They are averagely-resistant enemies who freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. If not eliminated in one hit, they go crazy and charge toward him until he [[Telescopic fist|punches]] them again or they fall in the water. In the Atari Jaguar version, however, they will run toward him regardless of what he does.&lt;br /&gt;
&lt;br /&gt;
Besides [[Rayman]]&#039;s [[Telescopic fist|fist]], another way of defeating them is for him to use his [[grimace]], which frightens them and makes them run away from instead of towards him and eventually fall in the water. [[Rayman]] can also [[Telescopic fist|punch]] a [[plum]] onto their heads causing them to become dizzy but continue walking as usual, allowing him to jump onto the [[plum]] and use them as a walking platform to reach higher places or finish them off normally.&lt;br /&gt;
&lt;br /&gt;
Another variety of Livingstones are [[little Livingstone]]s which, as their name implies, are shorter than standard Livingstones, but they are also more aggressive in their attempts to hurt [[Rayman]] and are more adept at dodging blows from his [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Designer]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, the Livingstones appear as enemy [[Event (Rayman Designer)|events]] in [[The Dream Forest|the Jungle world]]. There are three types of them available.&lt;br /&gt;
*&#039;&#039;&#039;Big livingstone&#039;&#039;&#039; - Goes back and forth on the platform. [[Rayman]] can get rid of him by [[Telescopic fist|punching]] him, frightening him by [[Grimace|making faces]], or throwing a [[plum]] on his head.&lt;br /&gt;
*&#039;&#039;&#039;Little livingstone&#039;&#039;&#039; - Goes back and forth on the platform.&lt;br /&gt;
*&#039;&#039;&#039;Ferocious little livingstone&#039;&#039;&#039; - Goes back and forth on the platform and throws his arms towards [[Rayman]] to hurt him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Explorateur.png|A typical Livingstone, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
ExplorateurGrimace.png|Livingstones go crazy when they survive a [[Telescopic fist|punch]] or are subjected to a [[grimace]].&lt;br /&gt;
ExplorateurPrune.png|A Livingstone, after having a [[plum]] stuck on his head by [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
The standard variant of Livingstones appear in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in the worlds [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and [[Ancient Forest]].&lt;br /&gt;
&lt;br /&gt;
They are almost identical to those in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], except that they have white bodies and hats and green shoes.&lt;br /&gt;
They however behave in a similar fashion to the [[little Livingstone]]s from that game, in that they can duck to dodge [[Rayman]]&#039;s [[Telescopic fist|fist]] and throw their hands towards him.&lt;br /&gt;
&lt;br /&gt;
Once defeated, their body disappears and only their head remains, only to also disappear moments later.&lt;br /&gt;
&lt;br /&gt;
It is possible to punch a [[plum]] onto their heads, but instead of remaining calm as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they will start running around. They are invincible in this state, though punching them will make them stop for a brief moment and play a unique animation. Livingstones no longer run, however, if not defeated in one shot, and instead continue their patrol until they are beaten.&lt;br /&gt;
&lt;br /&gt;
In promotional screenshots from an early version of the game, Livingstones are shown to have been of a different, darker color originally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Rayman-GBC-Livingstone.png|A Livingstone in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
Rayman-GBC-Livingstone-duck.png|A Livingstone ducking to avoid [[Rayman]]&#039;s [[Telescopic fist|fist]]&lt;br /&gt;
Rayman-GBC-Livingstone-hands.png|A Livingstone throwing his hands towards [[Rayman]]&lt;br /&gt;
AnF 4.PNG|A Livingstone running with a [[plum]] on his head&lt;br /&gt;
R1-GBC-early-screenshot-3.jpg|A Livingstone with different colors in an early version of [[Rainy Forest]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
Livingstones do not make a physical appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Plum Post R3.png|The [[plum]]-posts in &#039;&#039;[[Rayman 3]]&#039;&#039; bear images of Livingstones, in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], Explorators have a significantly altered appearance and appear in the [[Forest world]]. They no longer have noses or moustaches but have visible mouths, they wear a belt around their pants, their gloves are a different color and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can however still be defeated by being punched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR1 GBA Livingstone.png|A Livingstone, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
{{Quote|text=They may look (and SMELL) awful, but are surprisingly easy to defeat. Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the [[Hunter]]s and roams the land, imprisoning sweet, little [[Electoon]]s. While the Lividstones are undeniably vile creatures, they&#039;re actually pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Livingstones return as enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but here they are renamed Lividstones, perhaps to suggest a connection with the [[Livid Dead]]. Like most of the returning characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], they have been redesigned, and now have limbs (rendering [[Rayman]] himself almost unique), visible mouths, longer and more crooked noses, and more scraggy body structures. Their appearance is also more zombie-like. Like most enemies in the game, they have only one [[resistance]] point, and can be defeated and bubblized easily. They can no longer be driven crazy by [[Telescopic fist|punching]] or [[Grimace|grimacing]] at them. Their way of offense is to either headbutt [[Rayman]] or wave their hands in a cowardly manner. They are revealed to enjoy bullying [[Lum (UbiArt games)|Lums]], poking their faces, playing basketball with their bodies and using their heads as deodorant. They are also revealed to be the lackeys of the [[hunter]]s. The smaller variant of Lividstones are not present in this game, but there are different kinds of Lividstones, some of them holding bamboo sticks to attack the characters, and others with spikes on their hats to hurt anyone who attempts to crush them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO JungleOutThere SpikePlantKill.jpg|Lividstones will become inflated after getting hit, allowing them to be bubblized.&lt;br /&gt;
Swinging Caves 3.jpg|Lividstones, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Outta My Way 2.jpg|Lividstones with spiky hats, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Jungle Run&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, Lividstones appear in various levels. They have the same behavior as in &#039;&#039;[[Rayman Origins]]&#039;&#039;, and some have spikes on their hats.&lt;br /&gt;
&lt;br /&gt;
Lividstones can also be seen on unlockable artworks in the image gallery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Jungle Run 4-3 Screenshot 2.png|Lividstones in [[Punch (Rayman Jungle Run)|Beware the Spiked Helmets!]], including some with spikes on their hats&lt;br /&gt;
RJR PierreFrappéecontreLum.png|Artwork of a Lividstone rubbing his armpit with a [[Lum (UbiArt games)|Lum]]&lt;br /&gt;
RJR PierreFrappéecontreLum2.png||Artwork of a Lividstone poking a [[Lum (UbiArt games)|Lum]]&lt;br /&gt;
RJR RaymancontrePierreFrappée.png|Artwork of a Lividstone hit by [[Rayman]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
{{Main|Jacquouille}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, a variant of Lividstones called [[Jacquouille]]s is introduced. While physically identical to the Lividstones from &#039;&#039;[[Rayman Origins]]&#039;&#039;, they wear different clothes and are no longer explorers, but rather a gang of bandits who break into the houses of the helpless [[Green Teensy|Green Teensies]] who inhabit the area.&lt;br /&gt;
&lt;br /&gt;
The Lividstones from &#039;&#039;[[Rayman Origins]]&#039;&#039; also appear in &#039;&#039;[[Rayman Legends]]&#039;&#039;, but only in the [[Back to Origins]] levels, with the exception of the level [[Gloo Gloo]] of [[20,000 Lums Under the Sea]] where a single Lividstone is present aboard the [[warship]] that attacks the heroes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends E3 2012 1.jpg|Jacquouilles in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
Castle Rock 3.png|A Jacquouille wearing a bandana in [[Castle Rock]]&lt;br /&gt;
Legends concept art 66.jpg|Concept art for bandit and Egyptian-like Jacquouilles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Adventures&#039;&#039;==&lt;br /&gt;
{{Main|Jacquouille}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, both the Lividstones from &#039;&#039;[[Rayman Origins]]&#039;&#039; and the [[Jacquouille]]s from &#039;&#039;[[Rayman Legends]]&#039;&#039; make a return, with the latter being a lot more common in the game. Notably, two [[Jacquouille]]s feature in the introduction scene, where they are seen stealing the [[Ancient Egg]]s from the [[Sacred Tree]], setting the events of the game into motion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Intro 1.PNG|The [[Jacquouille]]s who find the [[Ancient Egg]]s&lt;br /&gt;
Cavern Calamity.JPG|A pair of [[Jacquouille]]s being defeated&lt;br /&gt;
Temple Topple.JPG|A Lividstone like those from &#039;&#039;[[Rayman Origins]]&#039;&#039; being defeated&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman: The Board Game&#039;&#039;==&lt;br /&gt;
{{Main|Jacquouille}}&lt;br /&gt;
&lt;br /&gt;
[[Jacquouille]]s are set to be included as enemies in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. They will appear in the [[Teensies In Trouble|Forest]] board.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site Livingstone.jpg|Artwork of a Livingstone from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
The Dream Forest.png|[[The Dream Forest]]&#039;s introductory image shows a Livingstone carrying a [[cage]].&lt;br /&gt;
LivingstoneArtworkCP.png|Artwork of some Livingstones from &#039;&#039;[[Rayman CP]]&#039;&#039;.&lt;br /&gt;
Livingstone1 RO.JPG|Artwork of some Livingstones from &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Legends concept art 66.jpg|Concept art for bandit and Egyptian-like [[Jacquouille]]s from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Livingstone&lt;br /&gt;
|en_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
|en_2=Explorer&lt;br /&gt;
|en_2_S=manuals&lt;br /&gt;
|nl=Ontdekkingsreiziger&lt;br /&gt;
|fr=Livingstone&lt;br /&gt;
|fr_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
|fr_2=Explorateur&lt;br /&gt;
|fr_2_S=manuals&lt;br /&gt;
|de=Livingstone&lt;br /&gt;
|de_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
|de_2=Forscher&lt;br /&gt;
|de_2_S=manuals&lt;br /&gt;
|he=סייר&lt;br /&gt;
|he_T=Sayar&lt;br /&gt;
|it=Esploratore&lt;br /&gt;
|ja=探検家&lt;br /&gt;
|es=Explorador&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Jacquouille]]&lt;br /&gt;
&lt;br /&gt;
{{R1enemies|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
{{RLenemies|collapsed=Y}}&lt;br /&gt;
{{RAenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Livingstone]]&lt;br /&gt;
[[pl:Odkrywca]]&lt;br /&gt;
[[ru:Исследователь]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;br /&gt;
[[Category:Enemies from Rayman: The Board Game]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Nph10</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Once_upon_a_Time&amp;diff=106810</id>
		<title>Once upon a Time</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Once_upon_a_Time&amp;diff=106810"/>
		<updated>2025-06-22T12:28:35Z</updated>

		<summary type="html">&lt;p&gt;Nph10: /* Invaded */Fixed date typo for release date of demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Once upon a Time&lt;br /&gt;
| image = [[File:Onceuponatime.png|center|320px|Once upon a Time]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|Skull]]&lt;br /&gt;
| followed by = [[Creepy Castle]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| coin = [[File:Icon1RO.png|15px|1]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once upon a Time&#039;&#039;&#039; is the first level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is the very first level in the game, and the player automatically enters this level after the opening cutscene. It is also the first level in this world where the player is assisted by [[Murfy]]. This level was first known as &amp;quot;Teensies in Trouble&amp;quot; in all [[List of Rayman demos|demos]] of the game, including the Challenges App on the Nintendo Wii U, and was one of three levels to be playable in them.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
When a new game is created, it begins directly in this level, in which [[Rayman]], [[Globox]] and the [[Teensie]]s are seen sleeping on a branch in a tree (possibly [[the Snoring Tree]]). The [[Polokus|Bubble Dreamer]] calls for [[Murfy]] to wake them up, causing them to fall off the branch and onto the ground. Once they wake up, [[Murfy]] tells them about the enemy invasion that has happened while they were asleep. When the level is revisited, this cutscene will no longer play, and the player starts on the ground at the bottom of the tree instead. The first secret area is found beneath the first grassy platform. Later on, the team will come across a one-eyed [[tentacle claw]] creature. At this point, [[Murfy]] is called over again - this time, he has to help the heroes get past this. Once the team gets past the [[tentacle claw]], a [[champibumper]] catapults them onto the outskirts of a huge castle, which they enter and after defeating a [[Francky]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 1.png|A [[Dragon (Teensies In Trouble)|dragon]] flying away with a [[cage]]d [[Teensie]].&lt;br /&gt;
OnceUponATimeSection1.jpg|The first area of the level.&lt;br /&gt;
Once Upon a Time 2.png|[[Murfy]] waking up the heroes.&lt;br /&gt;
Once Upon a Time 5.png|A [[Francky]].&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 1.jpg|In-game dialog as seen in the Nintendo Switch version when in [[Murfy&#039;s Touch]].&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 2.jpg|&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 3.jpg|&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 4.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
In the first secret area which is set in an underground cavern underneath the clearing, a series of [[Lum (UbiArt games)|Lum]] chains are blown in the wind towards the player, until the queen [[Teensie]], tied up to a pole, is blown in the wind onto the platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 3.png|[[Lum (UbiArt games)|Lums]] will come from both directions.&lt;br /&gt;
Once Upon a Time 4.png|The queen [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Inside the castle, in which much of the interior appears to be a dungeon, there are many pits of lava, spikes and swamp water. There are also a number of obstacles that are held up with ropes - [[Murfy]] can cut those, as well as move some other wooden obstacles that bear giant golden handles, to help the heroes through. Green [[ghost]]s and [[Livingstone|Lividstones]] roam the area, though they can be defeated by the heroes without [[Murfy]]&#039;s help. The second secret area is located above a moveable platform, next to a [[Livingstone|Lividstone]]. The only [[Skull Coin]] of the level is to the far right of a rotating wheel near the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TeensiesInTroubleSeq2.jpg|The second area of the level.&lt;br /&gt;
Once Upon a Time 6.png|Purple [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Once Upon a Time 7.png|A [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:Rayman Legends 28-09-14 14-39-44-638.jpg|thumb|right|320px|The second secret area.]]&lt;br /&gt;
In the second secret area set in the dungeon, there is a giant wheel which is coated in a maze of spikes, although there are hoops for the player to hold onto, and a few areas of wood without spikes. [[Murfy]] must turn this wheel while the player hangs on to these hoops, in order to lead him or her to safe ground, and once he or she has gone past the wheel, the players then have access to the king [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
The team remains inside the castle, as they continue to dodge obstacles and aid the assistance of [[Murfy]]. For a while, [[Murfy]] will need to move many platforms back and forth, while the team avoids green [[ghost]]s. After that, the team must defeat a [[Francky]] that blocks the ending part of the level where the saved [[Teensie]]s are at. Then the players count the amount of [[Lum (UbiArt games)|Lums]] that were collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
OnceUponATimeSection3.jpg|The third and final area of the level.&lt;br /&gt;
Once Upon a Time 8.png|Several [[ghost]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Once upon a Time - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|Once upon a Time - Invaded]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px]][[File:DifficultySkull.png|32px]][[File:DifficultySkull.png|32px]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level was included in the [[List of Rayman demos|demo]] released on August 15, 2013 on PC, PlayStation 3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The invaded version of the level is invaded by enemies and obstacles (such as [[skull]]s with bouncy brains, [[Knife|knives]], and a half eaten [[watermelon]]) from [[Fiesta de los Muertos]], most notably [[Mariachi]]s. It is unlocked once the players gets far enough in [[Fiesta de los Muertos]].&lt;br /&gt;
&lt;br /&gt;
The level is divided into three sections. The first section of the level is the third area of the normal level reversed. Besides this, the sliders are replaced by butter plat-forms, cucumbers and bouncy brains. The second section is the area where the king of the normal level is located, but the twisted maze is replaced by a half-eaten [[watermelon]]. The third and final section is the first section of the normal level reversed. The character(s) exit the castle they entered in the normal level, and must head to a [[champibumper]] which will lead them to the foreground of the area. When [[Rayman]] and his friends arrive back in the forest, a green [[Luchador]] begins chasing them until he is obstructed by [[the Snoring Tree]]. One notable change due to the specifities of the invasion mode is the presence of lightnings and a cloudy sky in the background. The three [[Teensie]]s that are tied up to dynamite are found in the place where the first [[cage]] is located in the normal level, i.e. behind [[the Snoring Tree]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time (Invaded) 1.jpg|The first area is invaded by [[Mariachi]]s.&lt;br /&gt;
Once Upon a Time (Invaded) 2.jpg|The giant [[watermelon]] in the second area.&lt;br /&gt;
Once Upon a Time (Invaded) 3.jpg|[[Rayman]] bouncing off of a [[Champibumper]].&lt;br /&gt;
Once Upon a Time (Invaded) 4.jpg|[[Rayman]] being chased by a [[Luchador]] in the third area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level&#039;s name is based on the common opening phrase of the same name, usually found in fairy tales.&lt;br /&gt;
*Part of the intro cutscene’s music resembles the composition &#039;&#039;Ride of the Valkyries&#039;&#039;. It is unknown whether this was an intentional reference or not.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Il était une fois&lt;br /&gt;
|es=Érase una vez&lt;br /&gt;
|de=Es war einmal...&lt;br /&gt;
|it=C&#039;era un volta&lt;br /&gt;
|nl=Er was eens...&lt;br /&gt;
|ja=W1-1 「ヒーローの目覚め」&lt;br /&gt;
|ru=Давным-давно&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=kK4_pzcyfiA Once upon a Time on YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=dvCJjt1hcdA Once upon a Time (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Il était une fois]]&lt;br /&gt;
[[pl:Dawno, dawno temu]]&lt;br /&gt;
[[ru:Давным-давно]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Nph10</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:BarbaraBreastCancer2014GoPink.jpeg&amp;diff=105464</id>
		<title>File:BarbaraBreastCancer2014GoPink.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:BarbaraBreastCancer2014GoPink.jpeg&amp;diff=105464"/>
		<updated>2025-05-16T18:38:15Z</updated>

		<summary type="html">&lt;p&gt;Nph10: Barbara supporting Go Pink 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Barbara supporting Go Pink 2014.&lt;/div&gt;</summary>
		<author><name>Nph10</name></author>
	</entry>
</feed>