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	<updated>2026-06-04T00:21:57Z</updated>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=99699</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=99699"/>
		<updated>2024-09-23T22:42:07Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* In the original Rayman */ Add info on Bad Rayman&amp;#039;s fist, which I discovered while working on the TPLS TSR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[File:BadRayman.png|316px|class=sprite|Bad Rayman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| location = [[Candy Château]], [[Arcane Forest]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| relatives = [[Mr Dark]] (creator)&lt;br /&gt;
[[Rayman]] (sibling via cloning)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the enemy in [[Rayman 1|the original Rayman game]]. For other characters with similar names, see [[Dark Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn&#039;t seem friendly: I wouldn&#039;t try shaking hands with it...|sign=[[Ting]]s|source=[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039;, also known as &#039;&#039;&#039;Dark Rayman&#039;&#039;&#039;, is an enemy which appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], its [[Rayman (Game Boy Color)|Game Boy Color remake]], its [[Rayman Advance|Game Boy Advance port]], in &#039;&#039;[[Rayman Junior]]&#039;&#039; and in &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original.&lt;br /&gt;
&lt;br /&gt;
His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited [[Mr Dark]]&#039;s glowing yellow eyes. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in &#039;&#039;[[Rayman Junior]]&#039;&#039; or &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the original &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
Bad Rayman first appears at a very late point in all versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]]. The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the [[Exit sign|exit]] in the area.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Advance]]&#039;&#039;, Bad Rayman is called Dark Rayman, which has fuelled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman (Rayman Arena)|the playable character in &#039;&#039;Rayman Arena&#039;&#039;]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Dark Rayman &amp;amp; Bad Rayman&#039;&#039;, http://www.raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bad Rayman&#039;s fist===&lt;br /&gt;
In the PlayStation version of the game, Bad Rayman can throw his [[telescopic fist|fist]] while copying [[Rayman]]&#039;s actions. Unlike Bad Rayman&#039;s body, the fist is not recoloured, but instead looks exactly like [[Rayman]]&#039;s did when it was thrown, reflecting [[Golden Fist]] and/or [[Speed Fist]] power-ups. This copy of the [[telescopic fist|fist]] should also have appeared in the PC version, but due to a programming error,&amp;lt;ref&amp;gt;The PC port of the engine added a function named &#039;&#039;add_alwobj&#039;&#039;, which must be called on objects like the [[telescopic fist]] to add them to the list of &amp;quot;level objects&amp;quot;. The code which manages Bad Rayman&#039;s [[telescopic fist|fist]] was not updated in the PC port to include this new function call, rendering it ineffective.&amp;lt;/ref&amp;gt; it remains inactive and invisible.&lt;br /&gt;
&lt;br /&gt;
Unlike Bad Rayman himself, his [[telescopic fist|fist]] is harmless to [[Rayman]], as it passes right through him. However, it was intended during [[Rayman 1|the game]]&#039;s development to kill [[Rayman]] if it came into contact with him.&amp;lt;ref&amp;gt;This can be seen by decompiling the game&#039;s code and inspecting the main object function table: Bad Rayman and his [[telescopic fist|fist]] have the same collision function, &#039;&#039;DoBlKRayRaymanCollision&#039;&#039;. The collision code for the [[telescopic fist|fist]] is never executed, as the necessary flag to enable collision with [[Rayman]] is turned off in the [[telescopic fist|fist]]&#039;s animation state (&#039;&#039;état&#039;&#039;).&amp;lt;/ref&amp;gt; It is unknown whether this behaviour was intentionally disabled for gameplay reasons, or just never fully implemented due to lack of time or other technical issues.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Junior&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Junior]]&#039;&#039;, Bad Rayman appears in the penultimate level, [[Tasty Chase]]. [[Betilla]] the Fairy refers to him as [[Rayman]]&#039;s Wicked Double. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[File:AF 1.PNG|frame|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (Game Boy Color)|Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn&#039;t die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] reaches the exit in the area, Bad Rayman doesn&#039;t disappear, unlike in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.&lt;br /&gt;
&lt;br /&gt;
It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.&lt;br /&gt;
&lt;br /&gt;
In a screenshot from the manual showing an early version of the game, Bad Rayman is shown to originally have been of a different color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 7.PNG&lt;br /&gt;
AF 2.PNG&lt;br /&gt;
AF 3.PNG&lt;br /&gt;
AF 11.PNG&lt;br /&gt;
AF 12.PNG&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|Bad Rayman with different colors in an early version of the game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bad Rayman&#039;s coloration suggests he inspired the [[Raymesis]] character and skin. Similarities include glowing yellow eyes, purple hair, blue shoes and blue clothing. Differences include a pink neckerchief rather than a turquoise hoodie.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raymesis-Legends.png|[[Raymesis]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
[[de:Bad Rayman]]&lt;br /&gt;
[[it:Bad Rayman]]&lt;br /&gt;
[[pl:Bad Rayman]]&lt;br /&gt;
[[es:Bad Rayman]]&lt;br /&gt;
[[ru:Плохой Рэйман]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Technical_information&amp;diff=95380</id>
		<title>Technical information</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Technical_information&amp;diff=95380"/>
		<updated>2023-12-30T19:36:47Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Trojan in RayKit files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to any &#039;&#039;&#039;technical information&#039;&#039;&#039; for any of the [[Rayman series|&#039;&#039;Rayman&#039;&#039; games]]. Currently only the PC games are listed. User contributions with more information of more games, including for other consoles and platforms, are greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Remember to always keep a copy of the original files when replacing any in case they don&#039;t work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (PC) ==&lt;br /&gt;
&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; on PC was created for MS-DOS and requires an emulator, such as [https://www.dosbox.com/ DOSBox], to run on modern operating systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
*RAYMAN{Slot number}.SAV - Located in the install directory.&lt;br /&gt;
[http://raysaves.raymanpc.com/rayman1.html Download saves]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
*RAYMAN.CFG - Located in the install directory.&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039;: the configuration file is binary. The first byte determines the language, which is used in the game menus and the intro/ending movies (if available). 00 - English, 01 - French, 02 - German. Other values are invalid and cause an abnormal exit if used. The value is set by the installer, but some later program versions (like US v1.21 and FR v1.21) will change it every time the program is run. Patches exist to revert this behavior and make v1.21 honor the language setting in the configuration file.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;2D PC Rayman game EXE patchers (Make GOG Rayman 1 honour language setting, and others)&#039;&#039;, https://www.raymanpc.com/forum/viewtopic.php?p=1438553#p1438553&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Missing soundtrack ===&lt;br /&gt;
Due to the limited space on discs, some of the ports, such as &#039;&#039;[[Rayman Forever]]&#039;&#039;, are missing a lot of the soundtrack. In &#039;&#039;[[Rayman Forever]]&#039;&#039; the soundtrack files can easily be replaced with the full soundtrack files.&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/download/qxqatkzd9d04jc4/Rayman_GOG_Complete_Soundtrack.zip &#039;&#039;Rayman Forever&#039;&#039; full soundtrack files]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman Designer]]&#039;&#039; ==&lt;br /&gt;
&#039;&#039;[[Rayman Designer]]&#039;&#039;, also known as &#039;&#039;[[Rayman Gold]]&#039;&#039;, is featured in several packs such as &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;. While the game itself runs on MS-DOS like &#039;&#039;[[Rayman 1|the original game]]&#039;&#039;, the actual Mapper program is a Windows executable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*.SCT files - Located in {install directory}\PCMAP&lt;br /&gt;
*Mapper levels are saved within the world folders in the install directory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RAYKIT.CFG - Located in {install directory}&lt;br /&gt;
*Ubi.ini - Located in {install directory}\ubisoft or C:\Windows\ubisoft&lt;br /&gt;
&lt;br /&gt;
[[File:Gold Installation Failed.PNG|thumb|320px|The installer reporting that the installation failed.]]&lt;br /&gt;
&lt;br /&gt;
=== Failed installation ===&lt;br /&gt;
On some copies of the game, most notably &#039;&#039;[[Rayman Gold]]&#039;&#039;, the installer may report that the installation failed. Despite this, sometimes it will actually succeed. To keep the installed files the user will need to close the installer using the task manager, otherwise the installer will automatically remove them. If files are missing they can be copied over from the disc.&lt;br /&gt;
&lt;br /&gt;
=== Missing soundtrack ===&lt;br /&gt;
The Focus / Revival UK re-release (CD part number ESS254 or REV023) is missing all audio tracks. The games will accept a different valid &#039;&#039;[[Rayman]]&#039;&#039; or &#039;&#039;[[Rayman Designer]]&#039;&#039; CD as a music source. Other discs may be used after applying a patch.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman DOS versions - no-CD patches&#039;&#039;, https://www.raymanpc.com/forum/viewtopic.php?f=89&amp;amp;t=74645&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing map errors ===&lt;br /&gt;
Sometimes the Mapper program won&#039;t import maps if they are from another directory. This can easily be fixed by placing the map file in the RayKit directory or any of its sub-directories and importing from there.&lt;br /&gt;
&lt;br /&gt;
[[File:Mapper error.png|frame|left|Importing map error.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Trojan in RayKit files ===&lt;br /&gt;
Many anti-malware programs have reported trojans in the RayKit directory, most notably in the Mapper file, in &#039;&#039;[[Rayman Forever]]&#039;&#039;. According to user RibShark on the GOG forums,&amp;lt;ref&amp;gt;GOG.com discussion forums, &#039;&#039;Rayman being flagged by Antivirus Software&#039;&#039;, https://www.gog.com/forum/rayman_series/rayman_being_flagged_by_antivirus_software/post7&amp;lt;/ref&amp;gt; there is in fact code for the CIH virus, although the exe has most likely been configured to not allow it to run. The virus should also not affect Windows systems running XP and above. For anyone who feels insecure, the files can easily be replaced by the ones from any other version of &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Missing configuration file (ubi.ini) ===&lt;br /&gt;
Sometimes the configuration file isn&#039;t added properly during installation. To add it manually the user will have to add the following text to the configuration file (or create the file if it is missing):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The configuration below will only work if the configuration file is located in the installation directory. If it is located in the Windows directory the content, specifically the paths, will have to be altered manually.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[OSD]&lt;br /&gt;
Directory=.\ubisoft\osd&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
RAYKIT&lt;br /&gt;
&lt;br /&gt;
[RAYKIT]&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=.\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Config error.png|frame|left]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman 2]]&#039;&#039; (PC) ==&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; can be made to run on Mac by following this tutorial: [[Guide on how to run Rayman 2 on a Mac|&#039;&#039;Rayman 2&#039;&#039; on Mac]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Slot{Slot number} - Located in {install directory}\Data\SaveGame&lt;br /&gt;
*Current.cfg - Located in {install directory}\Data\Options&lt;br /&gt;
&#039;&#039;Note: When copying saves from one PC to another it is recommended to copy the configuration file as well due to it containing the save slot names. The names can otherwise be adjusted manually in the game afterwards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Ubi.ini - C:\Windows\ubisoft or in install directory&lt;br /&gt;
&lt;br /&gt;
=== Installer not running ===&lt;br /&gt;
The installer for the game won&#039;t run on any 64-bit computers below Windows 8. To play the game the user will have to manually copy over the files from the disc to their computer.&lt;br /&gt;
&#039;&#039;Note: The game won&#039;t show up under installed programs by doing this, making it impossible to uninstall normally. To remove the game, the files will have to be removed manually.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No CD error ===&lt;br /&gt;
This issue was fixed in the GOG version with no known solution being available for the original release.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will automatically stretch the game or have it crash on launch. To prevent it from doing this there&#039;s a patch which allows true widescreen on all game assets except the HUD and loading screens.&lt;br /&gt;
&lt;br /&gt;
[http://community.pcgamingwiki.com/files/file/787-rayman-2-widescreen-patch/ &#039;&#039;Rayman 2&#039;&#039; widescreen patch]&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R2 Menu 4,3.png|thumbnail|left|320px|The main menu in standard 4:3.]]&lt;br /&gt;
|| [[File:R2 Menu 16,9 Stretch.png|thumbnail|center|320px|The main menu stretched into 16:9.]]&lt;br /&gt;
|| [[File:R2 Menu 16,9 Wide.png|thumbnail|right|320px|The main menu in correct 16:9 using the patch.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R2 Level 4,3.png|thumbnail|left|320px|[[The Precipice]] in standard 4:3.]]&lt;br /&gt;
|| [[File:R2 Level 16,9 Stretch.png|thumbnail|center|320px|[[The Precipice]] stretched into 16:9.]]&lt;br /&gt;
|| [[File:R2 Level 16,9 Wide.png|thumbnail|right|320px|[[The Precipice]] in correct 16:9 using the patch.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DirectX not listed ===&lt;br /&gt;
For some users the option to run the game with DirectX doesn&#039;t appear on Windows 10. To fix this, the ubi.ini file will manually have to be edited with this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controller not recognized ===&lt;br /&gt;
Place the following .dll file in the game directory.&lt;br /&gt;
[https://code.google.com/archive/p/noser-sandbox/downloads &#039;&#039;Rayman 2&#039;&#039; controller patch.]&lt;br /&gt;
&lt;br /&gt;
=== Wrong speed ===&lt;br /&gt;
If the game is running using nGlide the speed can be changed by changing the refresh rate. Usually setting it to 120&amp;amp;nbsp;Hz will fix any speedups.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman M|Rayman M/Arena]]&#039;&#039; (PC) ==&lt;br /&gt;
While &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; share many similarities, their file structure differs. Save files won&#039;t work between the two games and the configuration programs have different settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*raymanm.sav - Located in {install directory}\Menu\SaveGame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubi.ini&#039;&#039;&#039; - C:\Windows\Ubisoft&lt;br /&gt;
&lt;br /&gt;
=== Missing textures ===&lt;br /&gt;
Set TnL to 0 in the ubi.ini file.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will mess up the menus. To prevent it from doing this there&#039;s a patch allowing for true widescreen.&lt;br /&gt;
&lt;br /&gt;
[http://pcgamingwiki.com/wiki/Rayman_M#Widescreen_resolution &#039;&#039;Rayman M&#039;&#039; widescreen patch.]&lt;br /&gt;
[https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=25010 &#039;&#039;Rayman Arena&#039;&#039; widescreen patch.]&lt;br /&gt;
&lt;br /&gt;
=== Compatibility with modern operating systems ===&lt;br /&gt;
The installer on the original disc may not work on recent versions of Microsoft Windows. &#039;&#039;Rayman Control Panel&#039;&#039; may be used to install the game. Some releases use SafeDisc DRM, which is incompatible with Windows 10. To play the game installed from such a release, no-CD patched executables must be used. The widescreen resolution fixes incorporate the no-CD patch as well.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Installing Rayman Arena on Windows 10&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1414098#p1414098&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman 3]]&#039;&#039; (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - Located in {install directory}\GAMEDATA&lt;br /&gt;
*? - ? - In-game options.&lt;br /&gt;
&lt;br /&gt;
[http://raysaves.raymanpc.com/rayman3.html Download saves.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ubi.ini&#039;&#039;&#039; - Located in C:\Windows\Ubisoft or C:\Users\{USERNAME}\AppData\Local\VirtualStore\Windows\Ubisoft (%LocalAppData%\VirtualStore\Windows\Ubisoft can be used in Explorer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main patches:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://raymanpc.com/forum/viewtopic.php?t=12854 Better &#039;&#039;Rayman 3&#039;&#039;] by RibShark.&lt;br /&gt;
&lt;br /&gt;
=== Program won&#039;t launch ===&lt;br /&gt;
On Windows 8 and above DirectPlay will have to be enabled for the game to launch. On Windows 10 the option is by default turned off. To turn it back on, the user will have to go to the control panel and turn it on under legacy in the option to turn Windows features on or off.&lt;br /&gt;
&lt;br /&gt;
=== Missing textures ===&lt;br /&gt;
Set TnL to 0 in the ubi.ini file.&lt;br /&gt;
&lt;br /&gt;
=== Changing resolution ===&lt;br /&gt;
The game resolution can be changed by manually editing the ubi.ini file or running the configuration program. Setting the aspect ratio to anything other than 4:3 will mess up the menus. The [https://raymanpc.com/forum/viewtopic.php?t=12854 Better &#039;&#039;Rayman 3&#039;&#039;] patch fixes this issue by allowing true widescreen.&lt;br /&gt;
&lt;br /&gt;
=== Controller not recognized ===&lt;br /&gt;
Place the following .dll file in the game directory.&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kZjQzSXMzcXQ5c2c/view &#039;&#039;Rayman 3&#039;&#039; controller patch.]&lt;br /&gt;
&lt;br /&gt;
=== Changing camera controls ===&lt;br /&gt;
Sometimes the game may not recognize when the camera controls have been changed in the configuration program. This is most likely due to the configuration program only changing one ubi.ini file while the game is reading the other one. Simply copy over all content from the one being changed to the other one to have the changes come into effect in the game.&lt;br /&gt;
&lt;br /&gt;
=== Windowed mode ===&lt;br /&gt;
In the ubi.ini file, by changing the number before the resolution from 1 to 0 the game will run in windowed mode.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (PC) ==&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; has an option in the settings for widescreen, although it stretches the game like in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - Located in C:\Users\{username}\AppData\Local\VirtualStore\Program Files (x86)\Ubisoft\Rayman Raving Rabbids (%LocalAppData%\VirtualStore\Program Files (x86)\Ubisoft\Rayman Raving Rabbids can be used in Explorer) or Install directory&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{05D2C1BC-A857-4493-9BDA-C7707CACB937} - Located in HKEY_CURRENT_USER\Software\Ubisoft\Rayman4\HKEY_CU RRENT_USER\SOFTWARE\Ubisoft\Rayman4\&lt;br /&gt;
&lt;br /&gt;
=== jade_enr.exe error ===&lt;br /&gt;
This is a known error with no current solution. It is not completely clear which game versions/systems are affected. There is evidence that the GOG version 2.0.0.4 runs fine without this error on 64-bit Windows.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman Raving Rabbids&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1365186#p1365186&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Black background ===&lt;br /&gt;
If the background appears black, with the text still showing, it is due to the contrast and brightness values being corrupted. A simple fix for this is to simply navigate to the in-game options and turn up the brightness and contrast. If this does not work, the registry keys should manually be deleted. Do so by going to the registry editor (regedit) and find:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HKEY_CURRENT_USER\Software\Ubisoft\Rayman4\HKEY_CU RRENT_USER\SOFTWARE\Ubisoft\Rayman4\{05D2C1BC-A857-4493-9BDA-C7707CACB937}\Basic video&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Then remove the brightness and contrast keys, or attempt to change their values. This process may have to be redone if the game changes it back.&lt;br /&gt;
&lt;br /&gt;
=== Windowed mode ===&lt;br /&gt;
Go to the registry editor (regedit) and find:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
HKEY_CURRENT_USER\Software\Ubisoft\Rayman4\HKEY_CU RRENT_USER\SOFTWARE\Ubisoft\Rayman4\{05D2C1BC-A857-4493-9BDA-C7707CACB937}\Basic video&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
From there the user will need to change WindowedMode to 1 instead of the default 0.&lt;br /&gt;
&lt;br /&gt;
=== Widescreen ===&lt;br /&gt;
By default the game will run in 4:3. Switching to 16:9 will result in a stretched 4:3 aspect ratio. It is possible playing in true 16:9 where the bottom and top are cropped away by changing the ScreenMode value to 0 in the registry settings. Doing so will mess up the placement of the HUD in several areas of the game.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman Origins]]&#039;&#039; (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main patches:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[http://community.pcgamingwiki.com/files/file/696-rayman-origins-official-patch/ Official version 1.02] (Not automatically included in all versions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Slot name} - Located in C:\Users\{username}\Documents\My games\Rayman origins\Savegame&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General Settings - &#039;&#039;HKEY_CURRENT_USER\Software\Ubisoft\RaymanOrigins\&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Language Settings - &#039;&#039;HKEY_LOCAL_MACHINE\Software\Ubisoft\RaymanOrigins\Settings&#039;&#039; (&#039;&#039;HKEY_LOCAL_MACHINE\SOFTWARE\&#039;&#039;&#039;WOW6432Node&#039;&#039;&#039;\Ubisoft\RaymanOrigins\Settings&#039;&#039; on 64-bit Windows)&lt;br /&gt;
&lt;br /&gt;
=== Changing language after installation ===&lt;br /&gt;
&lt;br /&gt;
The GOG version includes a small GUI utility (&#039;&#039;&#039;language_setup.exe&#039;&#039;&#039;) to change the language. All it does is modify the registry key above. The settings are specified in &#039;&#039;&#039;language_setup.ini&#039;&#039;&#039;. The parameter name is &#039;&#039;Language&#039;&#039; of type DWORD, with the following values: 0-English, 1-French, 2-Japanese, 3-German, 4-Spanish, 5-Italian, 8-Portuguese, 10-Polish, 11-Russian, 12-Dutch, 13-Czech, 14-Hungarian.&lt;br /&gt;
&lt;br /&gt;
Changing the language by modifying the parameter manually in the registry works in the retail version of the game as well, with the exception of Russian, Czech and Hungarian, which will show only blank text boxes. Conversely, the country-specific retail versions of the game may fail to show text in any language other than the native for that release. Since the data files are identical, the difference must be in the main program code (&#039;&#039;&#039;Rayman Origins.exe&#039;&#039;&#039;). The GOG version is the only one known so far to support all languages in the same installation.&lt;br /&gt;
&lt;br /&gt;
=== Using controller ===&lt;br /&gt;
The button mapping has to be manually changed when plugging in a controller.&lt;br /&gt;
&lt;br /&gt;
=== Higher quality videos ===&lt;br /&gt;
Replace existing videos with the ones from the PlayStation 3 version for higher quality and framerate.&lt;br /&gt;
&lt;br /&gt;
[http://community.pcgamingwiki.com/files/file/697-rayman-origins-ps3-videos/ &#039;&#039;Rayman Origins&#039;&#039; PlayStation 3 videos.]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Rayman Legends]]&#039;&#039; (PC) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{Uplay username} - Located in C:\Users\{username}\Documents\Rayman Legends&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration files:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Settings - Computer\HKEY_CURRENT_USER\Software\Ubisoft\Rayman Legends&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Information]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_Robo-Pirates_in_Rayman_2&amp;diff=93669</id>
		<title>List of Robo-Pirates in Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_Robo-Pirates_in_Rayman_2&amp;diff=93669"/>
		<updated>2023-10-14T12:51:14Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Fix missing HP from PC version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of all [[Robo-Pirate]]s found in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- A small trick to order the references --&amp;gt;&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;greenpirate&amp;quot;&amp;gt;The exact [[resistance]] of [[green Henchman 800]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 2/9 (0.222…) hit points. They take two white shots or one blue shot to defeat.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;purplepirate&amp;quot;&amp;gt;The exact [[resistance]] of [[purple Henchman 800]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 2/3 (0.666…) hit points. They take six white shots or two blue shots to defeat.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot;&amp;gt;[[Yellow Henchman 800]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; take six blue shots or two yellow shots to defeat.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot;&amp;gt;The exact [[resistance]] of [[Barrel Pirate]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; is 119/9 (13.222…) hit points. They take thirteen yellow shots and two white shots to defeat.&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!-- A small trick to order the references --&amp;gt;&lt;br /&gt;
==The Fairy Glade==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, on the small island near the beginning of the level, upon revisiting only&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping in the passage that leads to the first switch of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on the giant tree branch, upon revisiting only&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground next to the net that leads to the oil pump, upon revisiting only&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping next to the net that leads to the oil pump&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, sleeping at the bottom of the giant tree&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the secret stronghold&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, inside the secret stronghold&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the secret stronghold&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground after the shrinking mushroom&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground after the shrinking mushroom&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, on the external part of the stronghold&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, on the external part of the stronghold&lt;br /&gt;
| ?&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, on a wooden crate underneath the stronghold&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, the clearing inside the stronghold&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping in the clearing inside the stronghold&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the room with the library&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping in the [[keg]] storage room&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, sleeping in the [[keg]] storage room&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, upstairs in the room where the switch is situated&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping next to a switch in the stronghold&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, sleeping next to a switch in the stronghold&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch in the stronghold, upon revisiting only&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch in the stronghold&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 4, sleeping at the entrance of the prison&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 4, in the tunnel leading to the machine&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 4, sleeping next to the last cage in the level&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, sleeping in the deep chasm&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 5, sleeping next to a cage in the deep chasm&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, sleeping next to a cage in the deep chasm&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, in the corridor leading to the air currents, upon revisiting only&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 5, at the bottom of the air currents&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| [[Flying bomb]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 3&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 5, parachuting down the air currents&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Marshes of Awakening==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing in a rowing boat in the swamp&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing in a rowing boat in the swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing in a rowing boat in the swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Bayou==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing in a passageway through the trees&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping in a passageway through the trees&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping in a passageway through the trees&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping near the exit&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, sleeping in a passageway near the water&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a mechanised walkway which Rayman must cross&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a mechanised walkway which Rayman must cross&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, parachuting near Bzzit&#039;s prison&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, parachuting near Bzzit&#039;s prison&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near Bzzit&#039;s prison&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the entrance to a Robo-Pirate installation&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sanctuary of Water and Ice==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on the beach near the beginning of the level&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on the beach near the beginning of the level&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on the beach near the beginning of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on the beach near the beginning of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles, tunnelling drill (?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on the beach near the beginning of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, at the entrance of the cave near the beginning of the level&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, at the exit of the cave near the beginning of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping down the stairs outside the entrance to the sanctuary itself&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| [[Flying bomb]]s, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, outside the entrance to the sanctuary itself&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Menhir Hills==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on chairs inside the Military Academy&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping inside the Military Academy&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on chairs inside the Military Academy&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, guarding the cage inside the Military Academy&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, sleeping outside the Robo-Pirate installation where Clark rests&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, outside the Robo-Pirate installation where Clark rests&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, sleeping outside the Robo-Pirate installation where Clark rests&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Canopy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near the switch which frees Globox from his imprisonment&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground in the tunnel blocked by fire&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding the tunnel blocked by fire&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground in the tunnel blocked by fire&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, providing covering fire for the Robo-Pirate [[Warship]]&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, providing covering fire for the Robo-Pirate [[Warship]]&lt;br /&gt;
| [[File:Lifebar10.png|10 HP]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × ∞&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate [[Warship]] until it is defeated&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × ∞&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, indefinitely parachuting by groups of one or two from the Robo-Pirate [[Warship]] until it is defeated&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, drilling out of the ground in the tunnel leading to the exit&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Globox&#039;s House==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside the entrance to Whale Bay&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Whale Bay==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the aquarium&lt;br /&gt;
| [[File:Lifebar20.png|20 HP]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, near the aquarium&lt;br /&gt;
| [[File:Lifebar14.png|14 HP]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing atop a Robo-Pirate stronghold&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a Robo-Pirate stronghold&lt;br /&gt;
| [[File:Lifebar30.png|30 HP]]&lt;br /&gt;
| Electrical spheres&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, guarding a Robo-Pirate stronghold&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping under a palm tree in a clearing&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near a palm tree in a clearing&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, sleeping under a palm tree in a clearing&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the level&#039;s final [[Teensie]] [[cage]]&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sanctuary of Stone and Fire==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, blocking Rayman&#039;s passage through a Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey-brown Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, blocking Rayman&#039;s passage through a Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar15.png|15 HP]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 3&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, blocking Rayman&#039;s passage through a Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near a palm tree in a clearing&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near a palm tree in a clearing&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on a small pirate stronghold surmounting a clearing&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, guarding a [[cage]] in an optional side-path&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing atop a metal walkway&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing atop a metal walkway&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninjaws]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 5, in the chamber of the second [[Four Masks of Polokus|Mask of Polokus]]&lt;br /&gt;
| [[File:Lifebar15.png|15 HP]]&lt;br /&gt;
| Hook swipe, regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Rainbow Creek]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 4&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], first wave&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 16&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], first wave&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 4&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], second wave&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 16&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], second wave&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 4&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], third wave&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 16&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], third wave&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 20&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside [[Skull Cave]], fourth wave&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, large energy projectiles, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| By the [[balloon]]&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Parachuting by the [[balloon]]&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Parachuting by the [[balloon]]&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Parachuting by the [[balloon]]&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| On the path to [[the Echoing Caves]]&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| On the path to [[the Echoing Caves]]&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| On a wooden jetty, in-between two boats&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| On a wooden jetty, outside a room with two [[Yellow Lum]]s&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Outside the [[Pirate Factory]]&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]] (at once)&lt;br /&gt;
| Toxic gas&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 6&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| At the end of the hallway to the right after entering the [[Pirate Factory]]&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]] &amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Guarding the elevator inside the [[Pirate Factory]]&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]] &amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Biditank]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| In a chamber inside the [[Pirate Factory]]&lt;br /&gt;
| ?&lt;br /&gt;
| Regular energy projectiles, helicopter bombs, electrical discharge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Echoing Caves==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, on top of the pirate tower&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the stronghold at the beginning of the level&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the stronghold at the beginning of the level&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, near the stronghold at the beginning of the level&lt;br /&gt;
| [[File:Lifebar30.png|30 HP]]&lt;br /&gt;
| Electrical spheres&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, near the stronghold at the beginning of the level&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the stronghold at the beginning of the level&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, in the attic&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, third floor&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, second floor&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold at the beginning of the level, first floor&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a switch in a clearing&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a switch in a clearing&lt;br /&gt;
| [[File:Lifebar30.png|30 HP]]&lt;br /&gt;
| Electrical spheres&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near a corridor near a pond&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground near a corridor near a pond&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding a net in a corridor near a pond&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding a net in a corridor near a pond&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the ledge near the beginning of the level&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the ledge near the beginning of the level&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, inside the stronghold with a water mill&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit door&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, near the second keg machine&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, near the second keg machine&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the first corridor&lt;br /&gt;
| [[File:Lifebar14.png|14 HP]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the room with the keg machine&lt;br /&gt;
| [[File:Lifebar14.png|14 HP]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the last corridor&lt;br /&gt;
| [[File:Lifebar14.png|14 HP]]&amp;lt;ref name=&amp;quot;barrelpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, in the generator room&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Precipice==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, on the cliff&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a switch atop a Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, guarding a switch atop a Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding the exit of the level&lt;br /&gt;
| [[File:Lifebar15.png|15 HP]]&lt;br /&gt;
| Large energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding the exit of the level&lt;br /&gt;
| [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, guarding the exit of the level&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the exit door&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 4, near the second keg machine&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 4, in the generator room&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Top of the World==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, guarding the rollercoaster at the beginning of the level&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, patrolling a corridor at the start of the phase&lt;br /&gt;
| [[File:Lifebar20.png|20 HP]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, patrolling a room filled with crates&lt;br /&gt;
| [[File:Lifebar20.png|20 HP]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, patrolling the penultimate room of the level&lt;br /&gt;
| [[File:Lifebar20.png|20 HP]]&lt;br /&gt;
| Electrical discharge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Sanctuary of Rock and Lava==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, sleeping on a net near the beginning of the level&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on a net near the beginning of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, parachuting on a net near the beginning of the level&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground near the entrance to the temple filled with [[jumping eye]]s&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, sleeping near the exit door&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, on the rotating tower&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beneath the Sanctuary of Rock and Lava==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in the tunnel leading to the first cage&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a pillar emerging from lava near the second cage&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, sleeping in the room containing the last two cages&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tomb of the Ancients==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a cauldron in the left-hand passageway&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a cauldron in the left-hand passageway&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a cauldron in the left-hand passageway, upon revisiting only&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]] (at once)&lt;br /&gt;
| Toxic gas&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a tomb in the right-hand passageway&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a tomb in the right-hand passageway&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground on a tomb in the right-hand passageway, upon revisiting only&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]] (at once)&lt;br /&gt;
| Toxic gas&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 6&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway; guarding the [[1000th Yellow Lum]]&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 6&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in the eye sockets of a gigantic skull in a secret passageway&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing near an electric barrier&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing near an electric barrier&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing near an electric barrier&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the ground in a doorway&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 3&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, walking out of a doorway&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing near a [[keg]] dispenser on a high platform in the flying section&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, parachuting down to attack [[Rayman]] in an optional side-passage&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, parachuting down to attack [[Rayman]] in an optional side-passage&lt;br /&gt;
| [[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;yellowpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Flamethrower, incendiary bombs&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, firing at [[Rayman]] from a high stone platform before the [[Purple Lum]]-swinging section&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the stronghold before the technical check-up&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, on the external part of the stronghold before the technical check-up&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, drilling out of the floor at the entrance to the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, in the stronghold before the technical check-up&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| Large energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, in the stronghold before the technical check-up&lt;br /&gt;
| [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, in the stronghold before the technical check-up&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles, hook swipe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Iron Mountains==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing at the end of the pontoon leading to the main stronghold&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| [[Helicopter bomb]]s, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill, [[keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey-brown Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of a wooden platform inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar15.png|15 HP]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing on a wooden platform inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing on a wooden crate inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| [[Keg]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling out of the ground in a clearing inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar9.png|9 HP]]&lt;br /&gt;
| Large energy projectiles, tunnelling drill&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, in a clearing inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar12.png|12 HP]]&lt;br /&gt;
| Regular energy projectiles, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, in a clearing inside the Robo-Pirate installation&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, drilling up out of the floor in front of a net [[Rayman]] must climb&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, running back and forth in front of a net [[Rayman]] must climb&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing on a high platform as [[Rayman]] helicopters through the crevice&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 1, standing on a high platform as [[Rayman]] helicopters through the crevice&lt;br /&gt;
| [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 1, standing on a high platform as [[Rayman]] helicopters through the crevice&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;greenpirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Regular energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot Dinosaur]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, patrolling the field of [[menhir]]s outside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp, peck, jump&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot Dinosaur]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing in the clearing enclosed by the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp, peck, jump&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla Pirate]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 2, standing guard inside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| Charge, stomp&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing guard inside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[File:Lifebar1.png|1 HP]]&amp;lt;ref name=&amp;quot;purplepirate&amp;quot; /&amp;gt;&lt;br /&gt;
| Large energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 2, standing guard inside the [[Reformatory for Disturbing Children]]&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding a small stronghold at one end of the crevice&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Prison Ship==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Henchman]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch that activates the [[flying shell]] dispenser&lt;br /&gt;
| [[File:Lifebar15.png|15 HP]]&lt;br /&gt;
| Fire balls, hook swipe&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Henchman 800]] × 2&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| Phase 3, guarding the switch that activates the [[flying shell]] dispenser&lt;br /&gt;
| [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| Homing missiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Crow&#039;s Nest==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;| Model&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PC N64&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| DC&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS&lt;br /&gt;
!width=&amp;quot;25px&amp;quot;| PS2&lt;br /&gt;
! Location&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| [[Resistance]]&lt;br /&gt;
!width=&amp;quot;150px&amp;quot;| Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Grolgoth]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px|]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| On [[the Crow&#039;s Nest]], then inside the &#039;&#039;[[Buccaneer]]&#039;&#039;&lt;br /&gt;
| [[File:Lifebar24.png|24 HP]]&lt;br /&gt;
| [[Helicopter bomb]]s, fast energy projectiles, homing energy projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Grolgoth]]&lt;br /&gt;
| [[File:RedX.png|20px|]]&lt;br /&gt;
| [[File:RedX.png|20px|]]&lt;br /&gt;
| [[File:GreenTick.png|20px]]&lt;br /&gt;
| [[File:RedX.png|20px|]]&lt;br /&gt;
| On [[the Crow&#039;s Nest]], then inside the &#039;&#039;[[Buccaneer]]&#039;&#039;&lt;br /&gt;
| [[File:Lifebar40.png|40 HP]]&lt;br /&gt;
| [[Helicopter bomb]]s, fast energy projectiles, regular energy projectiles, summoning walls of spikes, homing missiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Liste des Robots-Pirates de Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates|collapsed=Y}}&lt;br /&gt;
{{R2enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=93096</id>
		<title>Talk:The Magician</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=93096"/>
		<updated>2023-09-30T20:16:13Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==?==&lt;br /&gt;
Is it just a coincidence that Alesmansay is Pig Latin for &#039;Salesman&#039;? Like the Grolgoth salesman perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:55, 11 December 2011 (UTC)&lt;br /&gt;
:He grants Electoons and bonus levels for payment in Lums and Tings. I&#039;m pretty sure that&#039;s what makes him a salesman. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:42, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
Regarding the new image of the Magician that Spanex recently created – should we start removing the backgrounds from all character template pictures like this? I think the previous image with the Magician against the dark background and pink floor was better, but I figured it would be interesting to hear what everyone else has to say about it. Which style of picture is better for the templates – [http://www.raymanpc.com/wiki/en/File:R1Intro_001.PNG this] or [http://www.raymanpc.com/wiki/en/File:Magicianoldproper.png this]? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:41, 21 December 2011 (UTC)&lt;br /&gt;
::Wouldn&#039;t the new kind of picture be considered as cropped? Also, MarioWiki does not seem to &amp;quot;cut&amp;quot; the background in their pictures so I would stay with the backgrounds. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:10, 21 December 2011 (UTC)&lt;br /&gt;
:::I&#039;m not sure how the image was created; you&#039;d have to ask Spanex. I suppose it&#039;s sort of a slippery slope when you start allowing people to construct semi-official images from sprite-sheets. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:14, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Well, the artworks made with droolie&#039;s templates aren&#039;t official at all, but we&#039;re trying to create them based on screenshots to make them look as exact as possible. However, I can&#039;t dare to create a &amp;quot;semi-official&amp;quot; artwork for the Magician without asking first, because he&#039;s a really important character, but at the same time requires an updated picture for the profile template. By the way, the cropped picture looks great, but I think the original is better.--[[User:Sergiomonty|Sergiomonty]] 17:26, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Another thing is that Rayfan&#039;s been claiming that the picture of the Magician we&#039;ve been using this whole time is stretched. Is this correct? He&#039;s always looked that way in my copies of the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:29, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: The magician&#039;s nose makes it look like the whole picture is stretched, but it isn&#039;t, I&#039;ve checked that before.--[[User:Sergiomonty|Sergiomonty]] 17:38, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Well it looks like somebody changed it back to the original file. I personally like keeping backgrounds out. But if people don&#039;t want this then I&#039;ll stop.&lt;br /&gt;
:::::P.S. I was about to submit a picture to Murray until I checked this page. It&#039;s still there, just not on the page. [[User:Spanex|Spanex]] 20:25, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The main reason we&#039;ve been using custom images for Rayman Origins characters is that it&#039;s nearly impossible to get proper screenshots from the game itself. The Murray image you uploaded is fine for the article, as it&#039;s the best picture of him we can currently get our hands on. More high-quality, background-free pictures of Rayman Origins characters are welcome, but editing out the backgrounds of images already on the wiki doesn&#039;t really add anything. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:39, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::: Thanks Spiraldoor, I will keep this in mind. Meantime I should go tell this to the people over at the forum. You won&#039;t see any old image editing from me anymore. [[User:Spanex|Spanex]] 20:41, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The tombstone of the Magician? == &lt;br /&gt;
&lt;br /&gt;
Sometimes the Land of the Livid Dead, we can see mausoleums of ennemies from Rayman Origins. Notably for Stone Men, a Hunter and a Lividstone. At the beginning of the Land of the Livid Dead, in the background, we can see a tombstone with a hat engraved on it. This hat looks like the Magician&#039;s magic hat. Although his death at the end of Rayman Origins isn&#039;t confirmed (but she is very possible), like there are mausoleum of some of his dead soldiers in the Land, could it be his tombstone? [[User:Boomboleros7|Boomboleros7]] 20:16, 11 March 2012 (UTC)&lt;br /&gt;
:Pics of each or it didn&#039;t happen. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:24, 11 March 2012 (CET)&lt;br /&gt;
:Hats aren&#039;t that unique. If it&#039;s a dark-blue top hat with a yellow star on it, then we&#039;ll talk. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:26, 11 March 2012 (CET)&lt;br /&gt;
:You can enter the Land of the Livid Dead before defeating the Magician, so... no, the Magician&#039;s death is not hinted there.--[[User:Sergiomonty|Sergiomonty]] 23:16, 12 March 2012 (CET)&lt;br /&gt;
:I&#039;m with both Spiral and Sergio. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:20, 13 March 2012 (CET)&lt;br /&gt;
:I hadn&#039;t even noticed those tombs though; mentioning them in the corresponding articles would be great. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:14, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== New profile picture for the Magician ==&lt;br /&gt;
&lt;br /&gt;
[[File:Magician.png|300px]]&lt;br /&gt;
&lt;br /&gt;
I spend my time reassembling pieces of artwork from the characters of Rayman Origins (thanks to Droolie) and put them on the wiki normally. However, this is the Magician, an important character, and I need everyone&#039;s agreement to put this picture on the Magician&#039;s profile like every other article. The profile picture we have now is too old, and we need something new; however, there&#039;s no artwork of the magician anywhere, there&#039;s only the picture with the Magician cosplaying as Mr Dark, but the design is too different and counts more like scrapped content. That&#039;s why I made this almost-exact replica, based on a screenshot I took from the Reveal. This doesn&#039;t mean that we&#039;re gonna forget about the old picture, there&#039;s enough space in the article for it. So, what do you think? I made most of the pieces of artwork for Rayman Origins articles, but I need thoughts here. Thanks --[[User:Sergiomonty|Sergiomonty]] 00:45, 29 April 2012 (CEST)&lt;br /&gt;
:I think it should be changed. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:05, 29 April 2012 (CEST)&lt;br /&gt;
::Seeing as this image is not of The Magician, but of the Dark Teensies, who&#039;ve now gotten their own article, shall we revert to another image?&lt;br /&gt;
:::I think so. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:20, 7 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Cousins ==&lt;br /&gt;
I just saw that two new cousins were added as relatives (Meiko and Kaito). From which games are they? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:24, 31 May 2017 (UTC)&lt;br /&gt;
:I&#039;m inclined to believe that it&#039;s some attempt at fanon or just vandalism, there&#039;s not been any other articles on them, and it&#039;s the only edit made by the user who added it in. I&#039;m removing it for now, if it is added in again, some citation or proof would be needed.--[[File:Sig5 2TEST.png|150px|link=User:Master]] 18:11, 31 May 2017 (UTC)&lt;br /&gt;
::Yeah, that&#039;s what I guessed. But I wasn&#039;t sure since I haven&#039;t played any of the educational games where I know he appears. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:02, 31 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reasons? ==&lt;br /&gt;
&lt;br /&gt;
Could the user(s) give a valid and coherent reason of why they don&#039;t wanna let me edit the article in peace and keep reverting all my edits? Because I didn&#039;t get any so far! [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:00, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ales Mansay, mixed villains, cousin ==&lt;br /&gt;
&lt;br /&gt;
The name Ales Mansay is still used by people who worked on Rayman Origins and Legends and on the series in general (including the fact that he was called Mr. Dark before the release of Rayman Origins to avoid spoilers, even on the online stores of PlayStation and XBox), the character is really a mix of the previous villains of the series, and he had a cousin only in the non-canonical educational spin-off English with Rayman, so technically it doesn&#039;t count and it needs to be specified, just like for Razorbeard and Razorwife. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:08, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Mr. Dark as a name==&lt;br /&gt;
The [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;curid=96&amp;amp;diff=93043&amp;amp;oldid=93010 latest changes] to this article added the following line to the trivia section: &amp;quot;In promotional material for Rayman Origins, probably to to [sic] avoid spoilers, he was called Mr Dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the references point to a PlayStation Network avatar, this should be referred to as such, rather than the generic &amp;quot;promotional material&amp;quot;, but this is not the most important here.&lt;br /&gt;
&lt;br /&gt;
What matters more is the identity of the character depicted on the avatar itself. As detailed [[Mr Dark#In Rayman Origins|here]], both a 2011 interview and the website for Rayman Origins show that Mr Dark was meant to appear in the game, but was eventually scrapped. Therefore, the character in the avatar, of whom nothing can be seen underneath his hat and cloak, is most likely Mr Dark himself, before he was replaced by the Magician.&lt;br /&gt;
&lt;br /&gt;
What adds to the confusion is [[:File:Char-mr-dark.png|this picture]], which is currently labeled on this wiki as &amp;quot;The Magician disguised as his idol, Mr Dark&amp;quot; or &amp;quot;The Magician takes on the mantle of Mr Dark&amp;quot;. Due to the clothes being identical, this may tend to indicate that the character in the avatar is also the Magician.&lt;br /&gt;
&lt;br /&gt;
However, boomboleros7 [[Talk:Mr Dark#Could it be Mr. Dark?|brought this up]] as early as 2012, explaining that there is no reason to believe that the character in the second image is in fact the Magician disguised as Mr Dark, but rather Mr Dark before his removal from the game. In short, Mr Dark was originally made a Teensie, and they reused his appearance as the Magician&#039;s when he was cut from the game. Boombo&#039;s remark was never acted upon on the English wiki, but the French wiki [[:fr:Mr Dark|does]] correctly label this image as Mr Dark and not the Magician.&lt;br /&gt;
&lt;br /&gt;
Therefore, I believe that the information on the English wiki is erroneous (including remarks such as &amp;quot;The dark character who appeared in the trailer and the site was simply the Magician disguised as Mr Dark.&amp;quot;) and should be changed to reflect the fact that Mr Dark was to be made a Teensie before he was scrapped and that his appearance was reused (albeit slightly altered) for the Magician. This also means changing the descriptions for [[:File:Char-mr-dark.png|this picture]], and moving the information about the PlayStation Network avatars to the Mr Dark article.&lt;br /&gt;
&lt;br /&gt;
What do you guys think about this? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve always been of the opinion that the Wiki shouldn&#039;t be the arbiter of what&#039;s &amp;quot;canon,&amp;quot; we should take the information we&#039;ve been given and present it at face value. It should be left to the reader to make conclusions if there&#039;s no explicit evidence (moreso these days since it seems the Wiki actually does influence official material now - which IMO means we need to be even more careful, god knows we&#039;ve had enough grief in the past for assuming things like RayLy)&lt;br /&gt;
&lt;br /&gt;
:With that in mind, if the official material we&#039;ve gotten has never stated that The Magician was being disguised as Mr Dark in that image, then it&#039;s not our place to make that assumption. If there is official information that has been given that does state otherwise, even if it&#039;s not in the final game, then it should take precedence over what we&#039;ve assumed (even if we just mention it as a possibility as opposed to objective fact if it&#039;s not in the final product). We shouldn&#039;t be contradicting official material unless there is other material (like I supposed in this case perhaps the beta scripts) that could validly abrogate earlier material.&lt;br /&gt;
&lt;br /&gt;
:So, yeah I&#039;m in agreement, much as I like the idea of it being the Magician in cosplay, I don&#039;t remember any material that would state it as such. --[[User:Master|Master]] ([[User talk:Master|talk]]) 20:48, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::What Master said. It is NOT for us to make assumptions, we must present the information we are given at face value. The PSN avatar is called Mr. Dark? Then it&#039;s Mr. Dark. The concept art was called Mr. Dark on the official website? Then it&#039;s Mr. Dark, not the Magician, Barack Obama or Donald Trump. End of story. --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 21:10, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Strangesolo is here! About the Magician and Mr Dark, I also think that Mr Dark&#039;s design for Origins was reused and altered a bit for Magician (like there is no swirls on Magician&#039;s nose, while Mr Dark had them or that he had more longer hair), it could also explain about why&#039;s Magician&#039;s sprites are still called as &amp;quot;dark&amp;quot; in the files of Origins. And in the official website&#039;s description, he was called as Mr Dark and his filename also named as &amp;quot;char-mr-dark&amp;quot;, so I think that&#039;s Mr Dark and not Magician at all.&lt;br /&gt;
 &lt;br /&gt;
:::And speaking of that, there is funny thing that in [http://web.archive.org/web/20160224002231/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=9 9th issue] of &amp;quot;The Daily Bubble&amp;quot;, Mr Dark (as Teensy) and the Magician appears at the same page.--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 21:16, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
It seems pretty clear-cut, there&#039;s incorrect info here, and it should be expunged. This seems easier to deal with than the Gonzo thing... [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 22:16, 30 September 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_Rytus&amp;diff=92876</id>
		<title>Talk:Art Rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_Rytus&amp;diff=92876"/>
		<updated>2023-09-27T08:54:30Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto&#039;s full name is Otto Psi and Roméo&#039;s full name is Roméo Patti, according to what Hunch said in an old thread. Does Gonzo have a surname too? [[User:Spiraldoor|Spiraldoor]] 17:55, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well it&#039;s a bit more complicated. The French names are Otto Psi, Roméo Patti and Garatta Ciatik, which are puns by the way. The original English names, as they were displayed in RZ in 2003, are Kal Ory, Al Urgic and Art Rytus. However, during the translation of the game, those were replaced with Otto, Romeo and Gonzo (from what I&#039;ve read). And as if it weren&#039;t enough of a mess, the third Teensie doctor has another name, Anna Lyse, but I don&#039;t remember where it comes from.&lt;br /&gt;
: We should find a way to mention this in the corresponding articles.&lt;br /&gt;
: — [[User:Hunchman801|Hunchman801]] 11:19, 21 October 2009 (UTC)&lt;br /&gt;
:In the meantime we&#039;ll just redirect.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 11:30, 21 October 2009 (UTC)&lt;br /&gt;
:: All these names are puns on medical terms: autopsy, aromeopathy, arthritis, calory, allergic, analyse. Is Gonzo the first part of a pun on something? [[User:Spiraldoor|Spiraldoor]] 14:55, 21 October 2009 (UTC)&lt;br /&gt;
:::I would highly doubt that. Should we put in all the names as an &#039;also known as:&#039; section? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:33, 22 February 2011 (UTC)&lt;br /&gt;
::::What is the source for the name &amp;quot;Gonzo&amp;quot;? Also, should we remove the &amp;quot;Anna Lyse&amp;quot; name since the source is unknown at the moment? --[[User:Elite piranha|Elite piranha]] ([[User talk:Elite piranha|talk]]) 05:58, 5 July 2020 (CEST)&lt;br /&gt;
:::::I&#039;m pretty sure Anna Lyse wasn&#039;t made up, so we might want to keep looking for the origin of the term. As for Gonzo, isn&#039;t that what he&#039;s called in the game? Can&#039;t remember. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:26, 7 July 2020 (CEST)&lt;br /&gt;
::::::The third doctor is never called by his name in the game itself (English and French versions). I don&#039;t know where the English names on his wiki page come from too. --[[User:Boomboleros7|Boomboleros7]] 19:12, 7 July 2020 (CEST)&lt;br /&gt;
:::::::It seems that the name &amp;quot;Anna Lyse&amp;quot; appears in several polish websites; for example in the [https://www.filmweb.pl/person/Janusz+Zadura-140455 profile of Janusz Zadura], the polish voice actor for the Teensie doctors, the name &amp;quot;Anna Lyse&amp;quot; appears. --[[User:Elite piranha|Elite piranha]] ([[User talk:Elite piranha|talk]]) 01:35, 9 July 2020 (CEST)&lt;br /&gt;
::::::::In Raymap, Gonzo is called &amp;quot;TDoc_Zen&amp;quot; (Otto is &amp;quot;TDoc_Gestapo&amp;quot; and Roméo is &amp;quot;TDoc_Beatnik&amp;quot;). The name &amp;quot;Gonzo&amp;quot; was at some point in Wikipedia, but it was removed years ago. --[[User:Elite_piranha|Elite Piranha]] [[File:IconLyR3GBA.png|class=sprite|link=User:Elite_piranha]] 06:13, 7 November 2021 (CET)&lt;br /&gt;
:::::::::So there&#039;s no source at all for the name &amp;quot;Gonzo&amp;quot;? [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 13:10, 7 November 2021 (CET)&lt;br /&gt;
::::::::::I think the best source we have at the moment is Hunchman801. I tried looking for &amp;quot;Gonzo&amp;quot; in the Rayman-Fanpage (using Google), but found nothing. --[[User:Elite_piranha|Elite Piranha]] [[File:IconLyR3GBA.png|class=sprite|link=User:Elite_piranha]] 17:25, 7 November 2021 (CET)&lt;br /&gt;
:::::::::::I&#039;m afraid I won&#039;t be of much help here: like I explained above, I assumed the name &amp;quot;Gonzo&amp;quot; (which I did not add to the article) was from the English version of the game, but boombo told us it&#039;s not the case. The earliest mentions of that name on the forum are from 2007; later in 2008, when  RayWiki articles were being created, Holy Crap [https://raymanpc.com/forum/viewtopic.php?p=245024#p245024 remarked] that there was no source for the name &amp;quot;Gonzo&amp;quot;, despite it being on Wikipedia. It appears that the article, unlike those for the other two doctors, was not created before 2009, and under its current name, which has gone unchallenged since. In the absence of a single source, we should at least move the article to &amp;quot;Art Rytus&amp;quot; or &amp;quot;Garatta Ciatik&amp;quot;. As for removing mentions of &amp;quot;Gonzo&amp;quot;, RayWiki is so [https://raymanpc.com/forum/viewtopic.php?t=26296 authoritative] that it has almost made that name &amp;quot;true&amp;quot; over the years, not to mention all the links pointing to the current URL, so we should keep the redirect and maybe even still mention it in the article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:45, 24 November 2021 (CET)&lt;br /&gt;
::::::::::::Oh God, sounds like citogenesis in its purest form! We should have listened to HC! XD [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 14:11, 24 November 2021 (CET)&lt;br /&gt;
:::::::::::::I wanted to add one last thing. In [https://en.wikipedia.org/w/index.php?title=Rayman_3:_Hoodlum_Havoc&amp;amp;direction=next&amp;amp;oldid=17790792 June 2005], the character was referred as &amp;quot;unamed Asian doctor&amp;quot; in the english Wikipedia article for Rayman 3. In [https://en.wikipedia.org/w/index.php?title=Rayman_3:_Hoodlum_Havoc&amp;amp;direction=next&amp;amp;oldid=17892736 July 2005] it was changed to &amp;quot;Art Rytus (name not mentioned in game)&amp;quot;. In [https://en.wikipedia.org/w/index.php?title=Rayman_3:_Hoodlum_Havoc&amp;amp;direction=next&amp;amp;oldid=31397317 December 2005] the name &amp;quot;Gonzo&amp;quot; started to show up in the article (this is the earliest mention of the name that I could find anywhere) and apparently it stayed there for years until it was removed in [https://en.wikipedia.org/w/index.php?title=Rayman_3:_Hoodlum_Havoc&amp;amp;direction=next&amp;amp;oldid=636887905 February 2015]. So, I second the idea of moving the article to &amp;quot;Art Rytus&amp;quot;, since the FAQ document it came from has the date of December 9th, 2002 in the metadata of the file; the name &amp;quot;&amp;quot;Garatta Ciatik&amp;quot; seems to had appeared later in January 29th, 2003 (according to the metadata from the file &amp;quot;Dossier Presse Rayman 3.pdf&amp;quot;). --[[User:Elite_piranha|Elite Piranha]] [[File:IconLyR3GBA.png|class=sprite|link=User:Elite_piranha]] 09:12, 27 September 2023 (CEST)&lt;br /&gt;
::::::::::::::Thanks Elite, I have moved the article and updated the references. I will use a bot to automatically update all links, but manual adjustments may be needed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:49, 27 September 2023 (CEST)&lt;br /&gt;
:::::::::::::::Yay! 🥳 I can&#039;t believe it&#039;s already been almost two years since that conversation! 😅 [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 10:54, 27 September 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Prickly_ball&amp;diff=88780</id>
		<title>Prickly ball</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Prickly_ball&amp;diff=88780"/>
		<updated>2023-07-09T19:00:36Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Add references section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spiky balls&#039;&#039;&#039;, also known as &#039;&#039;&#039;prickly balls&#039;&#039;&#039;, are dangerous stage hazards which feature in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
The spiky balls exist in various sizes. The most common kind, of small size, possesses eyes and randomly looks around itself: they are found in all worlds but [[the Dream Forest]] and [[Picture City]]. The other kind, of much larger size, has no eyes and is sometimes attached to a chain, which is made of three small ones with blank eyes. If it is not already spinning, [[Rayman]] can knock it with his [[Telescopic fist|fist]] but he must be careful not to get hurt. They are only found in [[the Blue Mountains]] and [[the Caves of Skops]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Tourniquet.png|[[Rayman]] on a [[sprinkler]], surrounded by spiky balls.&lt;br /&gt;
GrosseBoulePiquanteBalancier.png|[[Rayman]] can punch those giant spiky balls to make them spin.&lt;br /&gt;
GrosseBoulePiquante.png|A large spiky ball.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, there are also red spiky balls of both sizes, and if [[Rayman]] touches them, he will instantly lose a [[life]]. These red spiky balls usually appear on top of [[Rayman]], or otherwise unavoidably in his path, when he selects an incorrect answer to a question. Occasionally, they instead block his path initially, then disappear after he selects the correct answer.&lt;br /&gt;
&lt;br /&gt;
Red spiky balls fail to kill [[Rayman]] if he has just obtained a new [[life]] in the same frame when he touches them. This can be demonstrated in &#039;&#039;[[Rayman Designer]]&#039;&#039; by simply placing a [[life]] near a spiky ball. &amp;lt;ref&amp;gt;&amp;quot;Rayman Designer bug? (Instant killers not killing instantly!)&amp;quot; from hhJACK92 on YouTube, https://youtu.be/DetL1U5CVAA&amp;lt;/ref&amp;gt; It can also occur in &#039;&#039;[[Rayman Junior]]&#039;&#039; if [[Rayman]] collects a [[Ting]] corresponding to a wrong answer while his [[Ting]] count is at 49. The fiftieth [[Ting]] will cause him to obtain a new [[life]], triggering the glitch. &amp;lt;ref&amp;gt;&amp;quot;Rayman Junior glitch – wrong answer fails to kill Rayman&amp;quot; from [[User:PluMGMK|PluMGMK]] on YouTube, https://youtu.be/nl1GHXQ3r30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
AntitoonsRouges.png|Red spiky balls must be avoided at all costs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, a green version of the small spiky balls appears in [[The Dream Forest|the Jungle world]]. Except for the color, there are no differences with the blue ones. The blue ones however still appear in the other worlds, except for [[Picture City|the Image world]], with several variants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Steady prickly ball&#039;&#039;&#039; (known simply as &#039;&#039;&#039;Prickly ball&#039;&#039;&#039; in [[The Dream Forest|the Jungle world]] where it also appears green and as &#039;&#039;&#039;Stationary prickly ball&#039;&#039;&#039; in [[Candy Château|the Cake world]].) - Appears in place.&lt;br /&gt;
*&#039;&#039;&#039;Horizontal prickly ball&#039;&#039;&#039; - Moves horizontally.&lt;br /&gt;
*&#039;&#039;&#039;Vertical prickly ball&#039;&#039;&#039; - Moves vertically.&lt;br /&gt;
*&#039;&#039;&#039;Prickly ball in rotation&#039;&#039;&#039; - Moves in rotation.&lt;br /&gt;
*&#039;&#039;&#039;Zigzag prickly ball&#039;&#039;&#039; - Moves in zigzag.&lt;br /&gt;
*&#039;&#039;&#039;Prickly ball&#039;&#039;&#039; - A big Spiky ball.&lt;br /&gt;
*&#039;&#039;&#039;Constant prickly swing&#039;&#039;&#039; - A big spiky ball which constantly swings.&lt;br /&gt;
*&#039;&#039;&#039;Activatable prickly swing&#039;&#039;&#039; - A big spiky ball which swings when punched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
BoulesPiquantesVertes.png|Green spiky balls, exclusively seen in [[The Dream Forest|the Jungle world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]===&lt;br /&gt;
In this game, spiky balls come in four colors and two sizes and share the same function as the ones which appear in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The smaller version can be either static or follow a predefined trajectory, often horizontal or vertical but sometimes more complex. The larger version is only found attached to a chain, and [[Rayman]] can make them spin by [[Telescopic fist|punching]] them.&lt;br /&gt;
&lt;br /&gt;
Blue spiky balls do not have a large version and are only found in [[Airy Tunes]]. Brown spiky balls come in both small and large versions and appear in [[Rocky Peaks]]. Orange spiky balls also come in both versions and are found in [[Fiery Depths]], with a unique variation of the large spiky ball which swings on its own like a pendulum, similarly to [[spiky fruit]]s, and only appears in the second part. Finally, yellow spiky balls, both small and large, are found in [[Dark Legacy]] on all platforms, as well as in the last part of [[Rocky Peaks]] on Game Boy Color, but not on Pocket PC or Palm OS where they are brown like in the rest of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
AT 7.PNG|Blue spiky balls in [[Airy Tunes]]&lt;br /&gt;
RP 2.PNG|A brown spiky ball attached to a chain in [[Rocky Peaks]]&lt;br /&gt;
Rayman-GBC-Orange-spiky-ball-chain.png|An orange spiky ball attached to a chain in [[Fiery Depths]]&lt;br /&gt;
DL 6.PNG|Yellow spiky balls next to a red [[spiky fruit]] in [[Dark Legacy]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]]==&lt;br /&gt;
A subset of the spiky balls found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]] also appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They include the small brown spiky balls and the large, orange spiky balls that swing on their own like pendulums, similarly to [[spiky fruit]]s. They are only found in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Gbc2 41.PNG|The large orange spiky balls behave in a similar fashion to [[spiky fruit]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boule piquante]]&lt;br /&gt;
[[pl:Kolczasta Kula]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Obstacles]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Prickly_ball&amp;diff=88779</id>
		<title>Prickly ball</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Prickly_ball&amp;diff=88779"/>
		<updated>2023-07-09T18:59:23Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* In Rayman Junior */ Add info about red spiky ball glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spiky balls&#039;&#039;&#039;, also known as &#039;&#039;&#039;prickly balls&#039;&#039;&#039;, are dangerous stage hazards which feature in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
The spiky balls exist in various sizes. The most common kind, of small size, possesses eyes and randomly looks around itself: they are found in all worlds but [[the Dream Forest]] and [[Picture City]]. The other kind, of much larger size, has no eyes and is sometimes attached to a chain, which is made of three small ones with blank eyes. If it is not already spinning, [[Rayman]] can knock it with his [[Telescopic fist|fist]] but he must be careful not to get hurt. They are only found in [[the Blue Mountains]] and [[the Caves of Skops]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Tourniquet.png|[[Rayman]] on a [[sprinkler]], surrounded by spiky balls.&lt;br /&gt;
GrosseBoulePiquanteBalancier.png|[[Rayman]] can punch those giant spiky balls to make them spin.&lt;br /&gt;
GrosseBoulePiquante.png|A large spiky ball.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, there are also red spiky balls of both sizes, and if [[Rayman]] touches them, he will instantly lose a [[life]]. These red spiky balls usually appear on top of [[Rayman]], or otherwise unavoidably in his path, when he selects an incorrect answer to a question. Occasionally, they instead block his path initially, then disappear after he selects the correct answer.&lt;br /&gt;
&lt;br /&gt;
Red spiky balls fail to kill [[Rayman]] if he has just obtained a new [[life]] in the same frame when he touches them. This can be demonstrated in &#039;&#039;[[Rayman Designer]]&#039;&#039; by simply placing a [[life]] near a spiky ball. &amp;lt;ref&amp;gt;&amp;quot;Rayman Designer bug? (Instant killers not killing instantly!)&amp;quot; from hhJACK92 on YouTube, https://youtu.be/DetL1U5CVAA&amp;lt;/ref&amp;gt; It can also occur in &#039;&#039;[[Rayman Junior]]&#039;&#039; if [[Rayman]] collects a [[Ting]] corresponding to a wrong answer while his [[Ting]] count is at 49. The fiftieth [[Ting]] will cause him to obtain a new [[life]], triggering the glitch. &amp;lt;ref&amp;gt;&amp;quot;Rayman Junior glitch – wrong answer fails to kill Rayman&amp;quot; from [[User:PluMGMK|PluMGMK]] on YouTube, https://youtu.be/nl1GHXQ3r30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
AntitoonsRouges.png|Red spiky balls must be avoided at all costs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, a green version of the small spiky balls appears in [[The Dream Forest|the Jungle world]]. Except for the color, there are no differences with the blue ones. The blue ones however still appear in the other worlds, except for [[Picture City|the Image world]], with several variants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Steady prickly ball&#039;&#039;&#039; (known simply as &#039;&#039;&#039;Prickly ball&#039;&#039;&#039; in [[The Dream Forest|the Jungle world]] where it also appears green and as &#039;&#039;&#039;Stationary prickly ball&#039;&#039;&#039; in [[Candy Château|the Cake world]].) - Appears in place.&lt;br /&gt;
*&#039;&#039;&#039;Horizontal prickly ball&#039;&#039;&#039; - Moves horizontally.&lt;br /&gt;
*&#039;&#039;&#039;Vertical prickly ball&#039;&#039;&#039; - Moves vertically.&lt;br /&gt;
*&#039;&#039;&#039;Prickly ball in rotation&#039;&#039;&#039; - Moves in rotation.&lt;br /&gt;
*&#039;&#039;&#039;Zigzag prickly ball&#039;&#039;&#039; - Moves in zigzag.&lt;br /&gt;
*&#039;&#039;&#039;Prickly ball&#039;&#039;&#039; - A big Spiky ball.&lt;br /&gt;
*&#039;&#039;&#039;Constant prickly swing&#039;&#039;&#039; - A big spiky ball which constantly swings.&lt;br /&gt;
*&#039;&#039;&#039;Activatable prickly swing&#039;&#039;&#039; - A big spiky ball which swings when punched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
BoulesPiquantesVertes.png|Green spiky balls, exclusively seen in [[The Dream Forest|the Jungle world]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]===&lt;br /&gt;
In this game, spiky balls come in four colors and two sizes and share the same function as the ones which appear in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The smaller version can be either static or follow a predefined trajectory, often horizontal or vertical but sometimes more complex. The larger version is only found attached to a chain, and [[Rayman]] can make them spin by [[Telescopic fist|punching]] them.&lt;br /&gt;
&lt;br /&gt;
Blue spiky balls do not have a large version and are only found in [[Airy Tunes]]. Brown spiky balls come in both small and large versions and appear in [[Rocky Peaks]]. Orange spiky balls also come in both versions and are found in [[Fiery Depths]], with a unique variation of the large spiky ball which swings on its own like a pendulum, similarly to [[spiky fruit]]s, and only appears in the second part. Finally, yellow spiky balls, both small and large, are found in [[Dark Legacy]] on all platforms, as well as in the last part of [[Rocky Peaks]] on Game Boy Color, but not on Pocket PC or Palm OS where they are brown like in the rest of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
AT 7.PNG|Blue spiky balls in [[Airy Tunes]]&lt;br /&gt;
RP 2.PNG|A brown spiky ball attached to a chain in [[Rocky Peaks]]&lt;br /&gt;
Rayman-GBC-Orange-spiky-ball-chain.png|An orange spiky ball attached to a chain in [[Fiery Depths]]&lt;br /&gt;
DL 6.PNG|Yellow spiky balls next to a red [[spiky fruit]] in [[Dark Legacy]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]]==&lt;br /&gt;
A subset of the spiky balls found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]] also appear in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They include the small brown spiky balls and the large, orange spiky balls that swing on their own like pendulums, similarly to [[spiky fruit]]s. They are only found in [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Gbc2 41.PNG|The large orange spiky balls behave in a similar fashion to [[spiky fruit]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Boule piquante]]&lt;br /&gt;
[[pl:Kolczasta Kula]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Obstacles]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RPC_July_2022_New_Arrangement.png&amp;diff=86710</id>
		<title>File:RPC July 2022 New Arrangement.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RPC_July_2022_New_Arrangement.png&amp;diff=86710"/>
		<updated>2022-07-24T19:02:10Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: == Summary ==
{{Image
| description = The RaymanPC board index as of 24 July 2022, immediately after the rearrangement of the forums.
| source = [http://www.raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=1115 PluMGMK]
| platform = PC
}}

{{ImageOK}}

Category:Website screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = The RaymanPC board index as of 24 July 2022, immediately after the rearrangement of the forums.&lt;br /&gt;
| source = [http://www.raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=1115 PluMGMK]&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Website screenshots]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RPC_July_2022_Before_Rearrangement.png&amp;diff=86709</id>
		<title>File:RPC July 2022 Before Rearrangement.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RPC_July_2022_Before_Rearrangement.png&amp;diff=86709"/>
		<updated>2022-07-24T19:00:11Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: {{Image
| description = The RaymanPC board index as of 16 July 2022, just before the rearrangement of the forums.
| source = [http://www.raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=1115 PluMGMK]
| platform = PC
}}

{{ImageOK}}

Category:Website screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = The RaymanPC board index as of 16 July 2022, just before the rearrangement of the forums.&lt;br /&gt;
| source = [http://www.raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=1115 PluMGMK]&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Website screenshots]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoover&amp;diff=86456</id>
		<title>Hoover</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoover&amp;diff=86456"/>
		<updated>2022-05-13T09:09:56Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This carnivorous plant is a great lover of [[plum]]s. [[Rayman]] was supposed to make it harmless by throwing enormous [[plum]]s into its mouth to keep it shut.|sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoover&#039;&#039;&#039; is a type of carnivorous plant which was planned to make an appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;. It is described as a great lover of [[plum]]s. [[Rayman]] would have had to render the Hoovers harmless by throwing [[plum]]s into their mouths to keep them shut. However, this enemy was cut from the final version of the game, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The game files contain the textures and animations of an enemy resembling a mechanical carnivorous plant.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1416984#p1416984&amp;lt;/ref&amp;gt; Most likely designed by the [[Hoodlum]]s, it consists of a wooden head with a metallic jaw hidden in a wooden box, reminiscent of a [https://en.wikipedia.org/wiki/Jack-in-the-box jack-in-the-box]. The head would pop out of the box as [[Rayman]] approached it, and attempt to bite him if he came any closer. It could be neutralized by throwing a [[plum]] in its mouth, causing it to return inside the box.&lt;br /&gt;
&lt;br /&gt;
While this enemy is not called Hoover in the game files, it has several similarities with the plant described in the &#039;&#039;[[RaymanZone]]&#039;&#039;&#039;s VIP zone. The only major difference is that the Hoover is described as a plant, not a machine. It is possible that during the [[Rayman 3 (early production)|development &#039;&#039;Rayman 3&#039;&#039;]], the Hoover evolved from a plant to a machine, or vice versa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoover.png|The mechanical carnivorous plant that was planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;. It has several similarities with the Hoover. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Hoover]]&lt;br /&gt;
[[it:Hoover]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Human&amp;diff=85680</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Human&amp;diff=85680"/>
		<updated>2022-01-12T21:26:35Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Trivia */ Removed contradictory statements (vis à vis identification of Hunters in Origins as humans)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Human&lt;br /&gt;
| image = [[File:Human RGH.jpg|center|200px|&#039;&#039;Human&#039;&#039;]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Dictées]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Academy of Champions]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (TV series)]]&#039;&#039; &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Rayman Adventures]]&lt;br /&gt;
| species = Human&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; are the dominant species of planet [[Earth]]. They are rarely seen during the [[Rayman]] series, but they are frequent in the [[Rabbids (series)|&#039;&#039;Raving Rabbids&#039;&#039; series]], in particular in &#039;&#039;[[Rabbids Go Home]]&#039;&#039; because a big part of the events focusing on the [[Rabbid]]s are set on Earth. They are first encountered in the spin-off title &#039;&#039;[[Rayman Dictées]]&#039;&#039; but canonically appear for the first time in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Characters description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Humans made some appearances during the series, but their look changes game to game. In &#039;&#039;[[Rayman Dictées]]&#039;&#039; they have a cartoonized look that tries to recreate the real world humans&#039; aspect. The mouths and the noses of the men are usually big, but the women&#039;s ones are smaller. Both males and females have black pupils. The humans in this game have a different physical appearance that makes some of them look strong, others fat, others thin. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; humans are seen in the intro and in the Bunny Hunt minigames. By the fact that real world graphics are used, the humans present are real. In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; they are all portrayed as male fighters. They are fat, tall, with small legs and with dots for eyes. In &#039;&#039;[[Rabbids Go Home]]&#039;&#039; humans share a similar traits with the ones from the precedent title, like the dot-eyes, but they are all thin, even the fighters. In this game, unlike the predecessor, there are also women. In &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; humans share a similar appearance to the real world ones; in fact some of them represent famous historical personalities.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
The humans&#039; personality varies person to person. Some are nasty, some are nice, but most of them share similar traits. In &#039;&#039;[[Rabbids Go Home]]&#039;&#039; all the humans are described as spending their lives like a big party driving safely and curiously, working hard and shopping till you drop. They seem also to be very attached to their stuff and cleaning maniacs. [[Verminator|Some of them are dressed in a rubber suit]] to avoid being contaminated by [[Rabbid]]s. As seen in this game and in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they all seem to be scared of the [[Rabbid]]s, but in &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; only some of them are, like the professor in the museum. In this game, in fact, most of the people just ignore [[Rabbid]]s or are not conscious of their presence. In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; the only humans present are fighters that are not scared of them. People can also be cooperative, because in &#039;&#039;[[Rabbids Go Home]]&#039;&#039; they work together to get rid of the invaders.&lt;br /&gt;
&lt;br /&gt;
Humans speak different languages all around the world, but they can&#039;t understand [[Raymanian]] that is spoken in [[The Glade of Dreams|Rayman&#039;s world]]. However, [[Rayman]] can speak some human languages as seen in [[Rayman Raving Rabbids 2 (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]. [[Clara]] the Witch may be the only human that can speak [[Raymanian]], as seen in &#039;&#039;[[Rayman Dictées]]&#039;&#039; when she speaks with [[Rayman]], but it is unclear what language they are speaking.&lt;br /&gt;
&lt;br /&gt;
==Role in the game==&lt;br /&gt;
===&#039;&#039;Rayman Dictées&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Dictées]]&#039;&#039;, the witch [[Clara]] asks [[Rayman]] for help, because she has accidentally frozen all the humans from the feet to the torso. Some human characters like Patrick, Gaaf, Tim, Junior, Landra, and Sam make an appearance during the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids 2&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, humans make appearances as real world people only in the introduction and in the Bunny Hunt minigames. In the introduction a journalist named Jennifer Art from Paris tells that large yellow submarines have been identify all around the world. She asks who are they, where do they come from, and what do they want. After that a group of [[Rabbid]]s jump out of a submarine scaring all the people and beating up the journalist. In the Bunny Hunt minigames, humans are seen running away from the [[Rabbid]]s.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039;=== &lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; the only humans present are fighters. They appear in the minigame [[Missfit]], and in [[Rabbid Wrestling]] they serves as obstacles. Real world American football players also make a cameo inside [[Rayman]]&#039;s television in the ending cinematic.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rabbids Go Home&#039;&#039;===&lt;br /&gt;
&#039;&#039;[[Rabbids Go Home]]&#039;&#039; is the game in the [[Rayman (series)|series]] with the greatest focus on humans. The [[Rabbid]]s decide to build a pile to the moon and to do this they start collecting all kinds of stuff they can take. Humans are scared of the [[Rabbid]]s and do not want them to destroy their life. Some of them called [[Verminator]]s decided to wear big rubber clothes to protect themselves from the [[Rabbid]]s and to try to stop them. They also used [[Vermi-Dog|dogs]] and [[Robot (Rabbids Go Home)|robots]] for their intentions. During the game are encountered a lot of stereotypes and some facts are focused on particular human characters. For example, an ill, old man placed inside a bubble bed will be taken several times by the [[Rabbid]]s for their pile and during the game he and her nurse will fall in love and marry. Other characters focused on are a business owner and his secretary. The [[Rabbid]]s frequently enter in the business owner&#039;s office with the involuntary help of his secretary to steal some of his important stuff. At the end, they also steal his strongbox, but he fights with all his strength to prevent this. At the end humans succeed in getting rid of the [[Rabbid]]s, making them fly to the moon with the help of some bombs. The humans in this game have a skinny appearance, with not much muscle and wrinkles.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;===&lt;br /&gt;
Humans appear also in &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;. A lot of historical personalities and stereotypical characters from the past are present. Inside the [[museum]] is also a [[Professor Albert Einequen|professor]] that tries in every way to escape from the [[Rabbid]]s. They seem unaware of the [[Rabbid]]s, not being scared of them. Only the [[Professor Albert Einequen|professor]] in the [[museum]] is frightened of them. The humans have a realistic appearance, having wrinkles and muscles.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Origins]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, several characters from previous games return, but differing from their original appearance similar to [[Rayman&#039;s species]], most of them are given limbs and turned into different species, possibly to make [[Rayman]] unique after the changes made in &#039;&#039;[[Rayman 2]]&#039;&#039;. While the [[Magician]] was redesigned to be a [[Teensie]], the [[Hunter]]s were redesigned as humans. &#039;&#039;[[Rayman Origins]]&#039;&#039; is the first non-spin-off game in the [[Rayman (series)|series]] to have humans in it. [[Nymph]]s particularly resemble humans, as much as [[Livingstone]]s resemble humans with green skin.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Legends]]&#039;&#039;===&lt;br /&gt;
In the fifth game of the [[Rayman (series)|main &#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Legends]]&#039;&#039;, there are ten playable human females, one of them being [[Barbara]], a barbarian warrior.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Humans were firstly seen only in spin-off titles of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
* Humans make their first canon appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* Only a few humans have their name revealed, like [[Clara]] the Witch from &#039;&#039;[[Rayman Dictées]]&#039;&#039;.&lt;br /&gt;
* Humans are seen also in &#039;&#039;[[Tonic Trouble]]&#039;&#039; and in &#039;&#039;[[Academy of Champions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Humain]]&lt;br /&gt;
[[ru:Человек]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Raving Rabbids 2]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Plum&amp;diff=85679</id>
		<title>Plum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Plum&amp;diff=85679"/>
		<updated>2022-01-11T21:58:14Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* In Rayman and its spin-offs */ A pendulum with a &amp;quot;rigid&amp;quot; rod does not trace a parabola&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:R1 site plum.jpg|thumb|right|180px|A plum, as it appears in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plums&#039;&#039;&#039; are large bouncy fruits that are found commonly throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They are usually purple in colour, and grow at a very fast rate. A plum can be knocked down from its plant and used as a platform or as a tool to despatch enemies. Plums, along with [[cage]]s, are some of the very few items that have appeared in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; (though they are absent from &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;). In &#039;&#039;[[Rayman Junior]]&#039;&#039;, plums are referred to as &#039;&#039;&#039;Bongo Berries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], plums are found in [[the Dream Forest]] and used primarily to float through water. They can also be made to drop onto the heads of [[Livingstone]]s, making them less dangerous: it then becomes possible to jump onto their plum-encased heads and use them as walking platforms, but directly touching the [[Livingstone]]s will still cause damage. When the plum is on the ground (where it keeps bouncing), [[Rayman]] must hit it with his [[Telescopic fist|fist]] to move it, whether he is in front of it or on it (in this case, he will have to [[Telescopic fist|shoot]] and then duck to ensure that his [[Telescopic fist|fist]] hits the plum when returning to him). Once in water, it floats in whichever direction [[Rayman]] is looking in, allowing him to control it with ease.&lt;br /&gt;
&lt;br /&gt;
Plums can also be seen attached to vines; these plums will swing in a circular arc when [[Telescopic fist|punched]], and can be used to convey [[Rayman]] forward in levels, provided he times his jumps right in order to land on the plum, and depart from it.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar, PC and [[Rayman Classic|mobile]]-exclusive [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]], [[Rayman]] must use a ball to make a cluster of floating plums of various colours vanish. Some of these plums have special properties, such as being very bouncy. Some cause the entire plum cluster to move when they are struck. Occasionally, plums in this minigame begin to flash with multiple colours; hitting a flashing plum will cause it to vanish and also release a collectible item such as a [[Ting]] (or others, depending on the version).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Piranha.png|Whilst riding on the plum, [[Rayman]] must dodge flying [[piranha]]s and [[spiky fruit]]s.&lt;br /&gt;
Prune.png|A plum on its plant.&lt;br /&gt;
ExplorateurPrune.png|A plum stuck on the head of a [[Livingstone]].&lt;br /&gt;
Breakout minigame PC 1.png|[[Rayman]] must remove plums by hitting them with a ball in [[Ray Breakout|the &#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:R1_site_frog_plum.jpg|180px|thumb|right|A [[frog]] sitting on a plum.]]&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
Plums return in &#039;&#039;[[Rayman Designer]]&#039;&#039; and its spin-offs where there are three different versions which have different bounce speeds. Swinging plums also make a return.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:Plum R2Model.png|thumb|200px|right|A plum in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These strange fruit have several purposes. You can throw them at your enemies, climb onto them and move around by [[Magic fist|shooting]] in the opposite direction, and even float through lava fields on them...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=These huge plums fall to the ground from their trees, or can be unhooked by [[Magic fist|shooting]]. They have multiple uses: as a weapon, by throwing them on the head of enemies, or as a conveyance. In the latter case, once a plum is on the ground, climb on it, and to steer, [[Magic fist|shoot]] in the opposite direction to that which you wish to take. Note that the plum has resisted even lava.|sign=Official description|source=&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, plums are used to travel over rivers of water and lava. They can also be thrown at [[Gorilla Pirate]]s, who will be rendered harmless and can be used as makeshift platforms due to the plum being stuck on their head. [[Rayman]] can move plums by [[Magic fist|shooting]] at them if they are in front of him, or by [[Magic fist|shooting]] anywhere if he is on it, which will move it in the opposite direction. Plums bounce endlessly, even on lava, however they can be destroyed if they fall into pits of hotter, yellow lava. It is also possible to carry them and throw them onto posts, permanently or temporarily (in this case, the goal is to take the plum to a precise place), allowing [[Rayman]] to reach places he otherwise could not. Oddly enough only plums from specific plum trees will stay on the posts. For the posts where the plum will fall off after a few seconds, it is not actually the post itself which is unstable, but rather that specific type of plum.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=XLME35DtD1s Rayman 2: Further Plum Experiments] at YouTube&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=66ht6r0NjS0 Rayman Revolution Interesting Plum Video] at YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|A holographic plum represents [[the Sanctuary of Stone and Fire]] in [[the Hall of Doors]].&lt;br /&gt;
PruneR2Lave.jpg|[[Rayman]] sailing through a river of lava.&lt;br /&gt;
PruneR2.jpg|A plum on its plant.&lt;br /&gt;
&lt;br /&gt;
RobotGorillePrune.jpg|A [[Gorilla Pirate]] with a plum stuck on his head.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
Plums also appear in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], in which they are only used to travel through bodies of lava. They are mostly purple, but, notably, they can also be green in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 40.PNG|A plum on its plant.&lt;br /&gt;
Gbc2 41.PNG|A plum on lava.&lt;br /&gt;
Gbc2 42.PNG|A green plum on its plant.&lt;br /&gt;
Gbc2 43.PNG|A green plum on lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;==&lt;br /&gt;
[[File:PlumVariant_RaymanM-Arena.gif|thumb|320px|right|Blinking fruits, that appear to be variants of plums.]]&lt;br /&gt;
Plums do not make an appearance in &#039;&#039;[[Rayman M]]&#039;&#039;, however it is believed to exist a different kind of plum with a conical form and eyes in the top of the leaves. It is unknown if this kind of fruit is intended to be a plum variant or not.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Beware! The Plum is an extremely hallucinogenic fruit. Don&#039;t pass one by without having a nibble.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, plums are much less bouncy than in the other games, and are no longer buoyant. Their sole purpose is to be picked up and thrown onto posts, thus creating platforms which can be used to reach high places. On these plum-posts are pictures of [[Livingstone]]s; an in-joke referring to the [[Livingstone]]s&#039; susceptibility to having plums lodged on their heads in [[Rayman 1|the original game]]. As was the case in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] can carry them around with him; they have their own musical theme which plays in the background until they are thrown successfully (or at one point, unsuccessfully) onto a post. If [[Rayman]] is close enough to a plum, he can also kick it, sending it flying through the air.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 (early production)|Early on in the development of &#039;&#039;Rayman 3&#039;&#039;]], carnivorous plants named [[Hoover]]s were planned to appear. These plants loved to devour plums, and [[Rayman]] would have had to feed them in order to pass. However, they were cut from [[Rayman 3|the final version of the game]] and replaced with the more straightforward plum-posts.&lt;br /&gt;
&lt;br /&gt;
It was also possible to destroy plums with a fully charged [[Telescopic fist|shot]], spilling sticky juice around and allowing [[Rayman]] to climb onto otherwise slippery surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PlumR3Model.png|A plum in [[Rayman 3]].&lt;br /&gt;
PruneR3Porte.jpg|[[Rayman]] carrying a plum.&lt;br /&gt;
Plum Tree R3.png|A plum on its plant.&lt;br /&gt;
Plum Post R3.png|Plum-posts feature a [[Livingstone]] picture, in reference to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
Plums also make an appearance in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. They are found only in one level, [[River of Fire]], where their sole purpose is for [[Rayman]] to jump on them and sail them across the lava to progress through the level. They cannot be picked up in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Plum_R3_GBA.PNG|A plum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Plum_lava_R3_GBA.PNG|[[Rayman]] uses his [[telescopic fist]]s to propel himself and the plum across the lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
Plums reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where they can be used in a number of ways. They are much larger here; they do not bounce any more, and [[Rayman]] can carry them again. He can either throw them against spiky walls or spiky ground to create platforms, or in the water to sail through the swamps, though he can no longer control their direction. Thrown plums can also break [[cage]]s and kill enemies, as can walking into enemies while holding a plum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR1_GBA_Plum.png|A plum on its plant.&lt;br /&gt;
RRR1_GBA_Plum_Carrying.png|[[Rayman]] carrying a plum.&lt;br /&gt;
RRR1_GBA_Plum_Squashed.png|Plums can be thrown against spiky walls.&lt;br /&gt;
RRR-GBA-Plum-squashed.png|Plums can also be used on spiky ground.&lt;br /&gt;
RRR1_GBA_Plum_Sailing.png|[[Rayman]] sailing on a plum.&lt;br /&gt;
Yellow fruit RRR1 GBA.PNG||A plum-like yellow fruit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Plum juice]]&lt;br /&gt;
*[[Livingstone]]&lt;br /&gt;
*[[Gorilla Pirate]]&lt;br /&gt;
*[[Ray Breakout]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Prune]]&lt;br /&gt;
[[hu:Szilva]]&lt;br /&gt;
[[pl:Śliwka]]&lt;br /&gt;
[[es:Ciruela]]&lt;br /&gt;
[[ru:Слива]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Platforms]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=85678</id>
		<title>The Desert of the Knaaren</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Desert_of_the_Knaaren&amp;diff=85678"/>
		<updated>2022-01-09T21:55:45Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Stage 2 – The temple */ Adding Robin&amp;#039;s recent discovery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{R3Level&lt;br /&gt;
| name = The Desert of the Knaaren&lt;br /&gt;
| image = [[File:TheDesertoftheKnaarenPC.jpg|center|320px|&#039;&#039;The Desert of the Knaaren&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
| followed by = [[The Longest Shortcut]]&lt;br /&gt;
| murfysscore = 55501&lt;br /&gt;
| maxscore = 122879&lt;br /&gt;
| maxscorenote = This figure is a theoretical value, the highest known score is 118.640.&lt;br /&gt;
| cages = 12&lt;br /&gt;
| matuvus = 7&lt;br /&gt;
| tribelles = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Desert of the Knaaren&#039;&#039;&#039; is the fifth of the nine levels of &#039;&#039;[[Rayman 3]]&#039;&#039;. This is where the native species of this land, the [[Knaaren]], dwell. The [[Knaaren]] carved their tunnels out of the solid rock, and they guard their domain fiercely and effectively, constantly patrolling the many passages.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] is sent here from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] by the second [[Teensie doctor]], [[Roméo Patti]]. Like [[Otto Psi]], [[Roméo Patti|Roméo]] was unable to extract the [[Black Lum]] [[André]] from [[Globox]]&#039;s body, so [[Roméo Patti|Roméo]] sends [[Rayman]] and [[Globox]] to the Desert of the Knaaren, where the third [[Teensie doctor]], [[Gonzo]], has his office. Along the way, [[Rayman]] and [[Globox]] fall into the tunnels, and [[Globox]] is captured by the [[Knaaren]]. [[Rayman]] must fight his way past [[Knaaren]] and [[Zombie Chicken]]s, and solve many puzzles along the way. Eventually he is captured by [[Reflux]], the champion of the [[Knaaren]], who challenges him to a duel in the arena. Once [[Rayman]] succeeds, [[Globox]] is freed, and [[Gumsi]], the child-king of the [[Knaaren]], uses the [[Sceptre of the Leptys]] to their god, the [[Leptys]], who grants [[Rayman]] the [[grimace]] ability as a reward. The heroes then meet up with [[Gonzo]], who summons the other two doctors. Together they finally manage to extract [[André]], who escapes and tracks down the humiliated [[Reflux]]. [[André]] promises [[Reflux]] the opportunity to destroy [[Rayman]] once and for all if he will steal the [[Sceptre of the Leptys]] for him, and his promise is fulfilled in [[the Tower of the Leptys]], the game&#039;s final level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:DOTKscreen.JPG|250px|frame|right|The Desert of the Knaaren is a desert world, and crossing it requires use of the tunnels, in which live the titular [[Knaaren]].]]&lt;br /&gt;
This is a world that is a harsh, scorching plain of sand, dotted by rocky outcrops and yawning chasms. The huge dinosaur-like skeletons which lie on the sand resemble those seen in [[the Cave of Bad Dreams]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. The desert looks hellish at first sight. However, beneath the barren, lifeless surface is a vast tunnel and cave system that delves deep into the rocky under-layers.&lt;br /&gt;
&lt;br /&gt;
==As a level==&lt;br /&gt;
===Stage 1 – Crossing the dessert===&lt;br /&gt;
The first stage of the level requires [[Rayman]] to jump across several giant bones, fighting several [[Slapdash]]es as he goes. [[Globox]] has already run ahead of him as the desert sands burn. Eventually [[Rayman]] and [[Globox]] reach a small cave, on the other side they find themselves at the bottom of a canyon where a [[Hoodlum airship]] is dropping off several [[Hoodmonger]]s and [[Hoodmonger Soldier]]s. [[Globox]] consumes a barrel of [[plum juice]] which gives him flight, whilst [[Rayman]] must use the [[Throttle Copter]] to work his own way out of the canyon. Eventually he frees two [[Teensie]]s who tell him about the [[Knaaren]] Tunnels which [[Rayman]] and [[Globox]] must use to cross the desert. The duo enter the tunnels, but [[Globox]] is quickly captured by the [[Knaaren]] and [[Rayman]] is forced to run. Finding himself in a room full of [[Knaaren]], he must use a [[Shock Rocket]] to sound a [[Gong (Rayman 3)|gong]] which distracts the [[Knaaren]] whilst he makes his escape. In the next room, he must take a [[Zombie Chicken]] egg and carry it to a [[switch]] to open a door, and then perform the [[Gong (Rayman 3)|gong]] trick again to bypass one last [[Knaaren]]. After opening a final door using a [[Zombie Chicken]] egg, he can move on to the second stage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
TheDesertoftheKnaarenPC.jpg|The beginning of the first section.&lt;br /&gt;
Le-Désert-des-Knaarens.jpg|Bones in the desert.&lt;br /&gt;
Egg Switch R3.png|[[Rayman]] needs a [[Zombie Chicken]] egg to activate this [[switch]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 2 – The temple===&lt;br /&gt;
As [[Rayman]] gets past the first stage of [[Knaaren]]s, he enters a room dominated by an imposing statue of the god [[Leptys]] (its first appearance in the game). At the top, he sees [[Globox]] being carried away by a [[Knaaren]] and must find a way to follow them. His first task is to get one of the [[Knaaren]]s that are nearby to chase him onto a large [[switch]] which will cause some floating platforms to align, making a path up to the top of the large the [[Leptys]] statue. If [[Rayman]] takes a detour whilst jumping these platforms, he can free a few [[Teensie]]s who will give him a [[Vortex]] to lower a [[meadowscrew]] on the ground and reach a secret area that contains a [[Jewel|green gem]]. Once this is done, [[Rayman]] must work his way up to top of the statue, using floating platforms and [[LockJaw]]s, where he releases some [[Teensie]]s who will hand over a [[Throttle Copter]] with which he can use to get to the top, and leave the second stage.&lt;br /&gt;
&lt;br /&gt;
Originally, the statue was to attack [[Rayman]] when he was in its line of sight, by shooting lightning from its eyes. There is a [https://youtu.be/2KNXCYYuHmc?t=63 trailer] which shows this very briefly. This behaviour is deactivated in the final game, but the code is still present in the files. If it is [https://www.youtube.com/watch?v=vJPNu0FE8IU reactivated], the room becomes much more difficult to traverse. This is likely the reason that it was cut.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection2.png|The beginning of the second section.&lt;br /&gt;
Knaaren Switch.JPG|Only [[Knaaren]]s can activate this [[switch]].&lt;br /&gt;
DOTK Section2 Leptys statue.jpg|The statue representing the [[Leptys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 3 – The [[Knaaren]] tower===&lt;br /&gt;
The corridor ahead is blocked by several [[Knaaren]]s so [[Rayman]] must climb between two walls and stay on the top, before [[helicopter]]ing down past some green acid to continue out of that room. [[Rayman]] will now need to distract a [[Knaaren]] by using the [[Shock Rocket]] to hit a [[Gong (Rayman 3)|gong]]. It will create a loud sound, making the [[Knaaren]] run to it, to which [[Rayman]] will be able to get the [[LockJaw]] to advance through the following area. The next small area is straight ahead, but there are two [[Teensie]] [[cage]]s, rescuing one will give him a pile of [[Jewel|yellow gems]], and the other a [[Jewel|green gem]]. After passing, [[Rayman]] will be required to perform the [[Gong (Rayman 3)|gong]] trick several times as he makes his way through a maze of tunnels and ledges, before climbing a large structure at the top of which lies the path onward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection3.png|The beginning of the third section.&lt;br /&gt;
DOTK Section 3 rock climbing.jpg|[[Rayman]] climbing the walls.&lt;br /&gt;
DOTK Section 3 Gong.jpg|[[Rayman]] using [[Gong (Rayman 3)|gongs]] to distract the [[Knaaren]]s.&lt;br /&gt;
&lt;br /&gt;
DOTK Section 3 Tower.jpg|Overview of the [[Knaaren]] tower.&lt;br /&gt;
DOTK Section 3 hidden Ray.jpeg|[[Rayman]] hidden behind a pillar.&lt;br /&gt;
DOTK Section 3 Tower 2.jpg|The top of the tower.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 4 – Meeting [[Reflux]]===&lt;br /&gt;
[[Rayman]] continues to what seems like a quiet room, but as he advances to a large ledge, several groups of [[Knaaren]] come walking closer and closer to attack him. The only way out is to throw himself into the darkness below. He finds himself deep in the tunnels with some spirits, and must pass them and carry various rocks to different [[switch]]es scattered throughout the level in order to proceed. However, only certain paths will take his weight, and he must be careful not to lose the stone he is carrying. In amongst all this he will be required to perform more daring jumps. Eventually, another [[Knaaren]] group will corner him, and the only way he can escape is by destroying the ground below him and taking yet another tumble. Things don&#039;t get any better just now though, as it is here that he will meet the [[Knaaren]] champion [[Reflux]], who will take him to [[Destiny Arena|the mysterious &amp;quot;arena&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection4.png|The beginning of the third section.&lt;br /&gt;
DOTK Section 4 Attack.jpg|These [[Knaaren]]s encircle [[Rayman]].&lt;br /&gt;
DOTK Section 4 Zombie chicken egg.jpg|[[Rayman]] must use this [[Zombie Chicken]] egg to open that door.&lt;br /&gt;
&lt;br /&gt;
DOTK Section 4 End of the section.jpg|This room is flooded with a toxic green liquid.&lt;br /&gt;
DOTK Section 4 Rayman is trapped.jpg|[[Rayman]] is trapped in this room.&lt;br /&gt;
DOTK Section4 Reflux&amp;amp;Ray.jpg|[[Rayman]] meets [[Reflux]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 5 – [[Destiny Arena|The arena]]===&lt;br /&gt;
[[Rayman]] is in [[Destiny Arena|the Knaaren arena]], in the company of [[Gumsi]], the [[Knaaren]] king, [[Reflux]], his champion, and their new prisoner [[Globox]]. To earn his and [[Globox]]&#039;s freedom, [[Rayman]] must fight and defeat [[Reflux]]. If he cannot, his corpse shall be burnt. [[Reflux]] begins with a spin attack, but will eventually tire, allowing [[Rayman]] to get some hits in on him whilst he recovers. [[Rayman]] can drop down to the side of the raised platform and grab some [[Heavy Metal Fist]]s in order to increase fire power, but flames from the lava pit below will attack him constantly whilst he does this so he must be careful. Occasionally, [[Reflux]] will call meteors down from the ceiling. Even if [[Rayman]] avoids them, small fires will remain where they fall for the rest of the battle, making it even harder to retain stamina. Eventually, however, [[Rayman]] will come through and beat [[Reflux]]. [[Gumsi]] reacts angrily to this and begins to beat [[Globox]], but [[André]] will scare the child king by yelling from [[Globox]]&#039;s stomach and [[Gumsi]] will admit defeat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Destiny Arena.png|The fifth section.&lt;br /&gt;
Reflux first battle.jpg|[[Rayman]] fights [[Reflux]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermission - The power of the [[Leptys]]===&lt;br /&gt;
[[File:The power of the Leptys.png|thumb|320px|left|[[Gumsi]] gives [[Rayman]] the [[Leptys]]&#039; power.]]&lt;br /&gt;
[[Gumsi]] scolds [[Reflux]] for his loss, and announces that [[Rayman]] will receive &amp;quot;The power of the [[Leptys]]&amp;quot; as his reward for victory. [[Rayman]] receives the power, but its nature is not yet revealed.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stage 6 - [[Grimace|The new power]]===&lt;br /&gt;
[[File:The Desert of the KnaarenSection6.png|thumb|320px|right|The sixth section.]]&lt;br /&gt;
As [[Globox]] and [[Rayman]] make their way out of the tunnels, no longer pursued by the [[Knaaren]], the former wonders what [[Rayman]]&#039;s new power is. Their path is blocked by a [[meadowscrew]], but there is no time to worry about that as they are attacked by a [[Hoodmonger]]. [[Rayman]] defeats the [[Hoodmonger]] and discovers that his new power is to turn [[Black Lum]]s into [[Red Lum]]s through using the [[grimace]]. Armed with this new ability, [[Rayman]] defeats a second [[Hoodmonger]], gets a [[Vortex]], lowers the [[meadowscrew]], and the duo leaves the inside room as they continue their mission.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stage 7 - Back in the desert===&lt;br /&gt;
Now back outside, [[Rayman]] must defeat a [[Hoodoo]] and a [[Hoodmonger Officer]] guarded by it to reach a barrel of [[plum juice]] for [[Globox]]. The [[plum juice]] gives [[Globox]] both flight and [[bubble]] power, the latter of which [[Rayman]] can use to open a [[cage]] to get the [[Heavy Metal Fist]] to break open a nearby barricade. But before that, [[Rayman]] must defeat two [[Lavomatrix]]es to allow [[Globox]] to drink the barrel of [[plum juice]]. Once through the door, he must defeat several [[Hoodstormer]]s and [[Stumbleboom]]s to gain a [[LockJaw]] fist. He must use this same power up to beat a [[Spineroo]]. He can then find secret area marked by a fire containing several [[Jewel|gems]]. Once he has them, he can meet up with [[Globox]] and finally enter the [[Gonzo|Doctor]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Desert of the KnaarenSection7.png|The seventh section.&lt;br /&gt;
KnaarensFrescoes.jpg|This fresco represents [[Knaaren]]s on the run.&lt;br /&gt;
Stumbleboom seventh section DOTK.jpg|A group of [[Stumbleboom]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stage 8 - [[Gonzo]]&#039;s office===&lt;br /&gt;
[[File:The Desert of the KnaarenSection8.png|thumb|320px|left|The eighth and final section.]]&lt;br /&gt;
In this stage, [[Rayman]] must time when he stands on the [[switch]]es in order to defeat the [[Hoodmonger]]s across a pit in the [[Gonzo|Doctor]]&#039;s waiting room. Once he has beaten them, a platform will rise, allowing him to cross the pit. If he drops down once the platform is raised he can find a door leading to his next secret filled with yellow and red [[Jewel|gems]], including a [[Jewel|green gem]]. Now, he can take [[Globox]] to the third and final [[Gonzo|Doctor]]. Though like the last visit to the doctor, [[Globox]] disagrees to go in. For some odd reason, [[Rayman]] uses the [[LockJaw]] to grab [[Globox]] and force him to go in.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
[[File:Reflux&amp;amp;André.png|thumb|320px|right|[[André]] and [[Black Lums|his acolytes]] alongside [[Reflux]].]]&lt;br /&gt;
[[Gonzo]], along with [[Otto Psi]] and [[Roméo Patti]] are finally able to remove [[André]] from [[Globox]]&#039;s stomach by playing a slower tune then the first two doctors played. However, [[André]] escapes into the desert and gathers several [[Black Lum]]s, announcing that &amp;quot;Nothing is lost&amp;quot; as he knows someone who can help them. This someone turns out to be [[Reflux]], who agrees to steal [[Gumsi]]&#039;s [[Sceptre of the Leptys|Sceptre]] in return for another chance to defeat [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Known glitches==&lt;br /&gt;
*Near the end of the first phase, the [[Zombie Chicken]] egg dispensing vending machine may not produce an egg, which is required to unlock the door to proceed. How this glitch is triggered is still not known: however, one way is to simply play the game without saving or turning off the console and when the user reaches this point, the glitch should have taken effect. The only known solution is for the player to reset the console and load the most recent save point they have.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|An [[Rayman 3 (early production)|early version]] of the &#039;&#039;[[Destiny Arena]]&#039;&#039;. &lt;br /&gt;
Destiny Arena Concept Art.png|Concept art of the &#039;&#039;[[Destiny Arena]]&#039;&#039;.&lt;br /&gt;
Concept DOTK 2.jpg|Concept art. &lt;br /&gt;
Concept DOTK 3.jpg|Concept art. &lt;br /&gt;
Knaaren Architecture.png|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This level has the most stages of any other in &#039;&#039;[[Rayman 3]]&#039;&#039; (eight) and is the only level to have more than one FMV sequence.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=0ji5-J-kbSc The Desert of the Knaaren&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman3worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Désert des Knaarens]]&lt;br /&gt;
[[de:Die Wüste der Knaaren]]&lt;br /&gt;
[[pl:Pustynia Knaarenów]]&lt;br /&gt;
[[ru:Пустыня Кнааров]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3|Desert of the Knaaren, The]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_Rytus&amp;diff=85533</id>
		<title>Talk:Art Rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_Rytus&amp;diff=85533"/>
		<updated>2021-11-24T13:11:09Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto&#039;s full name is Otto Psi and Roméo&#039;s full name is Roméo Patti, according to what Hunch said in an old thread. Does Gonzo have a surname too? [[User:Spiraldoor|Spiraldoor]] 17:55, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well it&#039;s a bit more complicated. The French names are Otto Psi, Roméo Patti and Garatta Ciatik, which are puns by the way. The original English names, as they were displayed in RZ in 2003, are Kal Ory, Al Urgic and Art Rytus. However, during the translation of the game, those were replaced with Otto, Romeo and Gonzo (from what I&#039;ve read). And as if it weren&#039;t enough of a mess, the third Teensie doctor has another name, Anna Lyse, but I don&#039;t remember where it comes from.&lt;br /&gt;
: We should find a way to mention this in the corresponding articles.&lt;br /&gt;
: — [[User:Hunchman801|Hunchman801]] 11:19, 21 October 2009 (UTC)&lt;br /&gt;
:In the meantime we&#039;ll just redirect.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 11:30, 21 October 2009 (UTC)&lt;br /&gt;
:: All these names are puns on medical terms: autopsy, aromeopathy, arthritis, calory, allergic, analyse. Is Gonzo the first part of a pun on something? [[User:Spiraldoor|Spiraldoor]] 14:55, 21 October 2009 (UTC)&lt;br /&gt;
:::I would highly doubt that. Should we put in all the names as an &#039;also known as:&#039; section? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:33, 22 February 2011 (UTC)&lt;br /&gt;
::::What is the source for the name &amp;quot;Gonzo&amp;quot;? Also, should we remove the &amp;quot;Anna Lyse&amp;quot; name since the source is unknown at the moment? --[[User:Elite piranha|Elite piranha]] ([[User talk:Elite piranha|talk]]) 05:58, 5 July 2020 (CEST)&lt;br /&gt;
:::::I&#039;m pretty sure Anna Lyse wasn&#039;t made up, so we might want to keep looking for the origin of the term. As for Gonzo, isn&#039;t that what he&#039;s called in the game? Can&#039;t remember. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:26, 7 July 2020 (CEST)&lt;br /&gt;
::::::The third doctor is never called by his name in the game itself (English and French versions). I don&#039;t know where the English names on his wiki page come from too. --[[User:Boomboleros7|Boomboleros7]] 19:12, 7 July 2020 (CEST)&lt;br /&gt;
:::::::It seems that the name &amp;quot;Anna Lyse&amp;quot; appears in several polish websites; for example in the [https://www.filmweb.pl/person/Janusz+Zadura-140455 profile of Janusz Zadura], the polish voice actor for the Teensie doctors, the name &amp;quot;Anna Lyse&amp;quot; appears. --[[User:Elite piranha|Elite piranha]] ([[User talk:Elite piranha|talk]]) 01:35, 9 July 2020 (CEST)&lt;br /&gt;
::::::::In Raymap, Gonzo is called &amp;quot;TDoc_Zen&amp;quot; (Otto is &amp;quot;TDoc_Gestapo&amp;quot; and Roméo is &amp;quot;TDoc_Beatnik&amp;quot;). The name &amp;quot;Gonzo&amp;quot; was at some point in Wikipedia, but it was removed years ago. --[[User:Elite_piranha|Elite Piranha]] [[File:IconLyR3GBA.png|class=sprite|link=User:Elite_piranha]] 06:13, 7 November 2021 (CET)&lt;br /&gt;
:::::::::So there&#039;s no source at all for the name &amp;quot;Gonzo&amp;quot;? [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 13:10, 7 November 2021 (CET)&lt;br /&gt;
::::::::::I think the best source we have at the moment is Hunchman801. I tried looking for &amp;quot;Gonzo&amp;quot; in the Rayman-Fanpage (using Google), but found nothing. --[[User:Elite_piranha|Elite Piranha]] [[File:IconLyR3GBA.png|class=sprite|link=User:Elite_piranha]] 17:25, 7 November 2021 (CET)&lt;br /&gt;
:::::::::::I&#039;m afraid I won&#039;t be of much help here: like I explained above, I assumed the name &amp;quot;Gonzo&amp;quot; (which I did not add to the article) was from the English version of the game, but boombo told us it&#039;s not the case. The earliest mentions of that name on the forum are from 2007; later in 2008, when  RayWiki articles were being created, Holy Crap [https://raymanpc.com/forum/viewtopic.php?p=245024#p245024 remarked] that there was no source for the name &amp;quot;Gonzo&amp;quot;, despite it being on Wikipedia. It appears that the article, unlike those for the other two doctors, was not created before 2009, and under its current name, which has gone unchallenged since. In the absence of a single source, we should at least move the article to &amp;quot;Art Rytus&amp;quot; or &amp;quot;Garatta Ciatik&amp;quot;. As for removing mentions of &amp;quot;Gonzo&amp;quot;, RayWiki is so [https://raymanpc.com/forum/viewtopic.php?t=26296 authoritative] that it has almost made that name &amp;quot;true&amp;quot; over the years, not to mention all the links pointing to the current URL, so we should keep the redirect and maybe even still mention it in the article. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:45, 24 November 2021 (CET)&lt;br /&gt;
::::::::::::Oh God, sounds like citogenesis in its purest form! We should have listened to HC! XD [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 14:11, 24 November 2021 (CET)&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_Rytus&amp;diff=85422</id>
		<title>Talk:Art Rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_Rytus&amp;diff=85422"/>
		<updated>2021-11-07T12:10:17Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto&#039;s full name is Otto Psi and Roméo&#039;s full name is Roméo Patti, according to what Hunch said in an old thread. Does Gonzo have a surname too? [[User:Spiraldoor|Spiraldoor]] 17:55, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well it&#039;s a bit more complicated. The French names are Otto Psi, Roméo Patti and Garatta Ciatik, which are puns by the way. The original English names, as they were displayed in RZ in 2003, are Kal Ory, Al Urgic and Art Rytus. However, during the translation of the game, those were replaced with Otto, Romeo and Gonzo (from what I&#039;ve read). And as it it weren&#039;t enough of a mess, the third Teensie doctor has another name, Anna Lyse, but I don&#039;t remember where it comes from.&lt;br /&gt;
: We should find a way to mention this in the corresponding articles.&lt;br /&gt;
: — [[User:Hunchman801|Hunchman801]] 11:19, 21 October 2009 (UTC)&lt;br /&gt;
:In the meantime we&#039;ll just redirect.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 11:30, 21 October 2009 (UTC)&lt;br /&gt;
:: All these names are puns on medical terms: autopsy, aromeopathy, arthritis, calory, allergic, analyse. Is Gonzo the first part of a pun on something? [[User:Spiraldoor|Spiraldoor]] 14:55, 21 October 2009 (UTC)&lt;br /&gt;
:::I would highly doubt that. Should we put in all the names as an &#039;also known as:&#039; section? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:33, 22 February 2011 (UTC)&lt;br /&gt;
::::What is the source for the name &amp;quot;Gonzo&amp;quot;? Also, should we remove the &amp;quot;Anna Lyse&amp;quot; name since the source is unknown at the moment? --[[User:Elite piranha|Elite piranha]] ([[User talk:Elite piranha|talk]]) 05:58, 5 July 2020 (CEST)&lt;br /&gt;
:::::I&#039;m pretty sure Anna Lyse wasn&#039;t made up, so we might want to keep looking for the origin of the term. As for Gonzo, isn&#039;t that what he&#039;s called in the game? Can&#039;t remember. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:26, 7 July 2020 (CEST)&lt;br /&gt;
::::::The third doctor is never called by his name in the game itself (English and French versions). I don&#039;t know where the English names on his wiki page come from too. --[[User:Boomboleros7|Boomboleros7]] 19:12, 7 July 2020 (CEST)&lt;br /&gt;
:::::::It seems that the name &amp;quot;Anna Lyse&amp;quot; appears in several polish websites; for example in the [https://www.filmweb.pl/person/Janusz+Zadura-140455 profile of Janusz Zadura], the polish voice actor for the Teensie doctors, the name &amp;quot;Anna Lyse&amp;quot; appears. --[[User:Elite piranha|Elite piranha]] ([[User talk:Elite piranha|talk]]) 01:35, 9 July 2020 (CEST)&lt;br /&gt;
::::::::In Raymap, Gonzo is called &amp;quot;TDoc_Zen&amp;quot; (Otto is &amp;quot;TDoc_Gestapo&amp;quot; and Roméo is &amp;quot;TDoc_Beatnik&amp;quot;). The name &amp;quot;Gonzo&amp;quot; was at some point in Wikipedia, but it was removed years ago. --[[User:Elite_piranha|Elite Piranha]] [[File:IconLyR3GBA.png|class=sprite|link=User:Elite_piranha]] 06:13, 7 November 2021 (CET)&lt;br /&gt;
:::::::::So there&#039;s no source at all for the name &amp;quot;Gonzo&amp;quot;? [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 13:10, 7 November 2021 (CET)&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wooglah&amp;diff=84649</id>
		<title>Wooglah</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wooglah&amp;diff=84649"/>
		<updated>2021-07-25T23:20:25Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* In Rayman 3 */ General tidy up, plus added more detail around the &amp;quot;beauty elixir&amp;quot; based on the videos unearthed by Droolie some time back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:R3_Woogla.jpg|thumb|320px|Artworks of the wooglah.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The wooglah is injured. We must find an antidote in these [[The Bog of Murk|bogs]] ! I stay here in the meantime.|sign=[[Globox]] to [[Rayman]]|source=[[Rayman 3 (early production)|The beta of &#039;&#039;Rayman 3&#039;&#039;]] (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;wooglah&#039;&#039;&#039;, sometimes spelled &#039;&#039;&#039;woogla&#039;&#039;&#039; is a creature that would have appeared in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The wooglah is a gigantic bird with blue and orange plumage. His beak looks like [[Rayman]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
In one of the first iterations of the game&#039;s story, still visible in the script of [[Rayman 3 (early production)|the beta]], [[Rayman]] and [[Globox]] use the wooglah to go from [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the wooglah is injured (for unspecified reasons), forcing them to land. [[Globox]] decides to stay with the wooglah while [[Rayman]] seeks the antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the wooglah being injured thanks to her magic mirror. She agrees to cure the wooglah, provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].&lt;br /&gt;
&lt;br /&gt;
Later, [[Rayman]] arrives in [[Count Razoff]]&#039;s mansion. After the fight, the beauty elixir turns out to be in [[Count Razoff|Razoff]]&#039;s tears. Looking in her mirror, [[Bégoniax]] sees an [[Ugly]] transforming into a butterfly after touching the tears, and immediately teleports there to have it herself. [[Count Razoff|Razoff]] immediately falls in love with the transformed [[Bégoniax]]. The [[Bégoniax|witch]] and the [[Count Razoff|hunter]] promise to take care of the wooglah, and then indicate a path to [[Rayman]] and [[Globox]] to go into [[The Land of the Livid Dead (Rayman 3)|the Land of Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
When the story of the game was completely revamped, [[Rayman 3 (early production)|the wooglah was removed]] for unknown reasons. However, the textures are still present in the game files of the Mac version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HD_Cinematic_1.jpg|This cinematic from the &#039;&#039;[[Rayman 3]]&#039;&#039; [[Rayman 3 (early production)|beta]] shows [[Rayman]] and [[Globox]] on the back of the wooglah.&lt;br /&gt;
R3HD_Cinematic_2.jpg|This cinematic from the &#039;&#039;[[Rayman 3]]&#039;&#039; [[Rayman 3 (early production)|beta]] mention the fate of the injured wooglah.&lt;br /&gt;
Wooglah - Texture.png|The texture of the wooglah, which can be found in the game files of the Mac version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Wooglah]]&lt;br /&gt;
[[it:Wooglah]]&lt;br /&gt;
[[ru:Вугла]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83838</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83838"/>
		<updated>2021-03-26T21:05:38Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Added Elite&amp;#039;s suggestion to bring final rank up to a million Tings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Latest version based on [[User:Elite_piranha|Elite]]&#039;s one, with some more changes&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! [[Ting]] Level !! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Negative Zone || -2&amp;lt;sup&amp;gt;63&amp;lt;/sup&amp;gt; (I think!) || [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Lum Zone || 0 || [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite_piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 75 || [[Green Lum]] || [[Helicopter bomb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Blue Lum]] || [[Piranha]] || One gives you oxygen, the other one eats the bubbles you need to survive underwater&lt;br /&gt;
|-&lt;br /&gt;
| 125 || [[Purple Lum]] || [[Red Bird]] || Both can be used to move around the level, by grabbing or by hopping&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both were created because of the pirate invasion&lt;br /&gt;
|-&lt;br /&gt;
| 175 || [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background: orange;&amp;quot;|Minor creatures || 200 || [[Matuvu]] || [[Muddibog]] || Both like to hide &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 25 to 50&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Creature]] (Legends) || [[Dark creature]] (Legends) || Makes more sense to me&lt;br /&gt;
|-&lt;br /&gt;
| 350 || [[Incrediball]] (Adventures) || [[Rabbid]] || &lt;br /&gt;
|-&lt;br /&gt;
| 400 || [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| 450 || [[Walking shell]] || [[Toad (Rayman Legends)]] || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || [[Paluchard]] || [[Tentacle claw]] || Good and evil grabbers&lt;br /&gt;
|-&lt;br /&gt;
| 550 || [[Monk]] || [[Mariachi]] || Music related&lt;br /&gt;
|-&lt;br /&gt;
| 600 || [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| 650 || [[Ugly]] || [[Mini Jano]] || &amp;quot;Ugly&amp;quot; creatures, one helpful, the other terrifying and hurtful&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background: green;&amp;quot;|Teensie Zone || 750 || [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there... &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 50 to 250, with a once-off jump of 100 (not the most elegant...)&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| 1250 || [[Green Teensy]] || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| 1500 || [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| 1750 || [[Teensy Hermit]] || [[Hunter]] || Misanthropy&lt;br /&gt;
|-&lt;br /&gt;
| 2000 || [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| 2250 || [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| 2500 || [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| 2750 || [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| 3000 || [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| 3250 || [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| 3500 || [[Griskin]] || [[Hoodoo]] || Esoteric magic &amp;lt;br&amp;gt; Transition to more important/mystical characters increases [[Ting]] step from 250 to 500&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4500 || [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| 5500 || [[The First King]] || [[Knaaren]] || Ancient king versus the people led by [[Gumsi]], who is a young king – connection &amp;quot;by proxy&amp;quot;, in a sense&lt;br /&gt;
|-&lt;br /&gt;
| 6000 || [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]] &amp;lt;br&amp;gt; Transition to named characters increases [[Ting]] step from 500 to 1000&lt;br /&gt;
|-&lt;br /&gt;
| 7000 || [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| 8000 || [[Gonzo]] || [[Reflux]] 1 || [[The Desert of the Knaaren]] (Is [[Reflux]] too low here?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Hub World Zone || 9000 || [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Rayman’s allies &amp;lt;br&amp;gt; vs bosses || 10000 || [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]] &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 1000 to 2500&lt;br /&gt;
|-&lt;br /&gt;
| 12500 || [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| 17500 || [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| 22500 || [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 25000 || [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| 27500 || [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 30000 || [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| 32500 || [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| 35000 || [[Tily]] || [[Bégoniax]] || Junior [[fairy]] versus witch – since [[Tily]]&#039;s not fully-grown, it makes sense to have her down here (not in the fairy zone) &amp;lt;br&amp;gt; Junior [[fairy]] increases [[Ting]] step from 2500 to 5000&lt;br /&gt;
|-&lt;br /&gt;
| 40000 || [[Carmen]] || [[Eig]] || The sea / water&lt;br /&gt;
|-&lt;br /&gt;
| 45000 || [[Clark]] || [[Sergueï]] || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| 50000 || [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| 55000 || [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || &lt;br /&gt;
|-&lt;br /&gt;
| 60000 || [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| 65000 || [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| 70000 || [[Uglette]] || [[Space Mama]] || I guess they’re both mamas…&lt;br /&gt;
|-&lt;br /&gt;
| 75000 || [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| 80000 || [[Murfy]] || [[General]] || Transition to high-ranking &#039;&#039;[[Rayman 2]]&#039;&#039; characters increases [[Ting]] step from 5000 to 10000&lt;br /&gt;
|-&lt;br /&gt;
| 90000 || [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background: red;&amp;quot;|Fairy Zone || 100000 || [[Holly Luya]] || [[Razorwife]] || Transition to new zone increases [[Ting]] step from 10000 to 25000&lt;br /&gt;
|-&lt;br /&gt;
| 125000 || [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| 150000 || [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| 175000 || [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| 200000 || [[Ly]] || [[André]] || Transition to &amp;quot;big bads&amp;quot; as opposed to [[Guardian]]s increases [[Ting]] step from 25000 to 50000&lt;br /&gt;
|-&lt;br /&gt;
| 250000 || [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 300000 || [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: purple;&amp;quot;|Rayman vs &amp;lt;br&amp;gt; final bosses || 400000 || [[Rayman]] 1 || [[Mister Dark]] (&#039;&#039;[[Rayman 1]]&#039;&#039;) || Tradition &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 50000 to 100000&lt;br /&gt;
|-&lt;br /&gt;
| 500000 || [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| 600000 || [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| 700000 || [[Rayman]] Origins || [[Raymesis]] || &lt;br /&gt;
|-&lt;br /&gt;
| 800000 || [[Rayman]] Legends || [[Shadow Ray]] ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: magenta;&amp;quot;|Final Rank || 1000000 || [[Polokus]] || [[Mister Dark]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;) || [[Ting]] step increased to final burst of 200000!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83824</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83824"/>
		<updated>2021-03-24T19:47:31Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Second attempt at Ting assignments. Maybe not quite as elegantly simple as the first…&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Latest version based on [[User:Elite_piranha|Elite]]&#039;s one, with some more changes&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! [[Ting]] Level !! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Negative Zone || -2&amp;lt;sup&amp;gt;63&amp;lt;/sup&amp;gt; (I think!) || [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Lum Zone || 0 || [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite_piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 75 || [[Green Lum]] || [[Helicopter bomb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Blue Lum]] || [[Piranha]] || One gives you oxygen, the other one eats the bubbles you need to survive underwater&lt;br /&gt;
|-&lt;br /&gt;
| 125 || [[Purple Lum]] || [[Red Bird]] || Both can be used to move around the level, by grabbing or by hopping&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both were created because of the pirate invasion&lt;br /&gt;
|-&lt;br /&gt;
| 175 || [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background: orange;&amp;quot;|Minor creatures || 200 || [[Matuvu]] || [[Muddibog]] || Both like to hide &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 25 to 50&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Creature]] (Legends) || [[Dark creature]] (Legends) || Makes more sense to me&lt;br /&gt;
|-&lt;br /&gt;
| 350 || [[Incrediball]] (Adventures) || [[Rabbid]] || &lt;br /&gt;
|-&lt;br /&gt;
| 400 || [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| 450 || [[Walking shell]] || [[Toad (Rayman Legends)]] || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || [[Paluchard]] || [[Tentacle claw]] || Good and evil grabbers&lt;br /&gt;
|-&lt;br /&gt;
| 550 || [[Monk]] || [[Mariachi]] || Music related&lt;br /&gt;
|-&lt;br /&gt;
| 600 || [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| 650 || [[Ugly]] || [[Mini Jano]] || &amp;quot;Ugly&amp;quot; creatures, one helpful, the other terrifying and hurtful&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background: green;&amp;quot;|Teensie Zone || 750 || [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there... &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 50 to 250, with a once-off jump of 100 (not the most elegant...)&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| 1250 || [[Green Teensy]] || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| 1500 || [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| 1750 || [[Teensy Hermit]] || [[Hunter]] || Misanthropy&lt;br /&gt;
|-&lt;br /&gt;
| 2000 || [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| 2250 || [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| 2500 || [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| 2750 || [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| 3000 || [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| 3250 || [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| 3500 || [[Griskin]] || [[Hoodoo]] || Esoteric magic &amp;lt;br&amp;gt; Transition to more important/mystical characters increases [[Ting]] step from 250 to 500&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4500 || [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| 5500 || [[The First King]] || [[Knaaren]] || Ancient king versus the people led by [[Gumsi]], who is a young king – connection &amp;quot;by proxy&amp;quot;, in a sense&lt;br /&gt;
|-&lt;br /&gt;
| 6000 || [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]] &amp;lt;br&amp;gt; Transition to named characters increases [[Ting]] step from 500 to 1000&lt;br /&gt;
|-&lt;br /&gt;
| 7000 || [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| 8000 || [[Gonzo]] || [[Reflux]] 1 || [[The Desert of the Knaaren]] (Is [[Reflux]] too low here?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Hub World Zone || 9000 || [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Rayman’s allies &amp;lt;br&amp;gt; vs bosses || 10000 || [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]] &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 1000 to 2500&lt;br /&gt;
|-&lt;br /&gt;
| 12500 || [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| 17500 || [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| 22500 || [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 25000 || [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| 27500 || [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 30000 || [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| 32500 || [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| 35000 || [[Tily]] || [[Bégoniax]] || Junior [[fairy]] versus witch – since [[Tily]]&#039;s not fully-grown, it makes sense to have her down here (not in the fairy zone) &amp;lt;br&amp;gt; Junior [[fairy]] increases [[Ting]] step from 2500 to 5000&lt;br /&gt;
|-&lt;br /&gt;
| 40000 || [[Carmen]] || [[Eig]] || The sea / water&lt;br /&gt;
|-&lt;br /&gt;
| 45000 || [[Clark]] || [[Sergueï]] || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| 50000 || [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| 55000 || [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || &lt;br /&gt;
|-&lt;br /&gt;
| 60000 || [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| 65000 || [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| 70000 || [[Uglette]] || [[Space Mama]] || I guess they’re both mamas…&lt;br /&gt;
|-&lt;br /&gt;
| 75000 || [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| 80000 || [[Murfy]] || [[General]] || Transition to high-ranking &#039;&#039;[[Rayman 2]]&#039;&#039; characters increases [[Ting]] step from 5000 to 10000&lt;br /&gt;
|-&lt;br /&gt;
| 90000 || [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background: red;&amp;quot;|Fairy Zone || 100000 || [[Holly Luya]] || [[Razorwife]] || Transition to new zone increases [[Ting]] step from 10000 to 25000&lt;br /&gt;
|-&lt;br /&gt;
| 125000 || [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| 150000 || [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| 175000 || [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| 200000 || [[Ly]] || [[André]] || Transition to &amp;quot;big bads&amp;quot; as opposed to [[Guardian]]s increases [[Ting]] step from 25000 to 50000&lt;br /&gt;
|-&lt;br /&gt;
| 250000 || [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 300000 || [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: purple;&amp;quot;|Rayman vs &amp;lt;br&amp;gt; final bosses || 400000 || [[Rayman]] 1 || [[Mister Dark]] (&#039;&#039;[[Rayman 1]]&#039;&#039;) || Tradition &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 50000 to 100000&lt;br /&gt;
|-&lt;br /&gt;
| 500000 || [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| 600000 || [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| 700000 || [[Rayman]] Origins || [[Raymesis]] || &lt;br /&gt;
|-&lt;br /&gt;
| 800000 || [[Rayman]] Legends || [[Mister Dark]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;) || As [https://raymanpc.com/forum/viewtopic.php?p=1430901#p1430901 suggested] by [[User:Rayman_saturn|Rayman Saturn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83816</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83816"/>
		<updated>2021-03-23T21:55:05Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Added draft Ting assignments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Latest version based on [[User:Elite_piranha|Elite]]&#039;s one, with some more changes&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! [[Ting]] Level !! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Negative Zone || -2&amp;lt;sup&amp;gt;63&amp;lt;/sup&amp;gt; (I think!) || [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Lum Zone || 0 || [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite_piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 75 || [[Green Lum]] || [[Helicopter bomb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Blue Lum]] || [[Piranha]] || One gives you oxygen, the other one eats the bubbles you need to survive underwater&lt;br /&gt;
|-&lt;br /&gt;
| 125 || [[Purple Lum]] || [[Red Bird]] || Both can be used to move around the level, by grabbing or by hopping&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both were created because of the pirate invasion&lt;br /&gt;
|-&lt;br /&gt;
| 175 || [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background: orange;&amp;quot;|Minor creatures || 200 || [[Matuvu]] || [[Muddibog]] || Both like to hide &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 25 to 50&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Creature]] (Legends) || [[Dark creature]] (Legends) || Makes more sense to me&lt;br /&gt;
|-&lt;br /&gt;
| 350 || [[Incrediball]] (Adventures) || [[Rabbid]] || &lt;br /&gt;
|-&lt;br /&gt;
| 400 || [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| 450 || [[Walking shell]] || [[Toad (Rayman Legends)]] || &lt;br /&gt;
|-&lt;br /&gt;
| 500 || [[Paluchard]] || [[Tentacle claw]] || Good and evil grabbers&lt;br /&gt;
|-&lt;br /&gt;
| 550 || [[Monk]] || [[Mariachi]] || Music related&lt;br /&gt;
|-&lt;br /&gt;
| 600 || [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| 650 || [[Ugly]] || [[Mini Jano]] || &amp;quot;Ugly&amp;quot; creatures, one helpful, the other terrifying and hurtful&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background: green;&amp;quot;|Teensie Zone || 750 || [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there... &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 50 to 250, with a once-off jump of 100 (not the most elegant...)&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| 1250 || [[Green Teensy]] || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| 1500 || [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| 1750 || [[Teensy Hermit]] || [[Hunter]] || Misanthropy&lt;br /&gt;
|-&lt;br /&gt;
| 2000 || [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| 2250 || [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| 2500 || [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| 2750 || [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| 3000 || [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| 3250 || [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| 3500 || [[Griskin]] || [[Hoodoo]] || Esoteric magic &amp;lt;br&amp;gt; Transition to more important/mystical characters increases [[Ting]] step from 250 to 500&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4500 || [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| 5500 || [[The First King]] || [[Knaaren]] || Ancient king versus the people led by [[Gumsi]], who is a young king – connection &amp;quot;by proxy&amp;quot;, in a sense&lt;br /&gt;
|-&lt;br /&gt;
| 6000 || [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]] &amp;lt;br&amp;gt; Transition to named characters increases [[Ting]] step from 500 to 1000&lt;br /&gt;
|-&lt;br /&gt;
| 7000 || [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| 8000 || [[Gonzo]] || [[Reflux]] 1 || [[The Desert of the Knaaren]] (Is [[Reflux]] too low here?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Hub World Zone || 9000 || [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Rayman’s allies &amp;lt;br&amp;gt; vs bosses || 10000 || [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]] &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 1000 to 2500&lt;br /&gt;
|-&lt;br /&gt;
| 12500 || [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| 17500 || [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| 22500 || [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 25000 || [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| 27500 || [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 30000 || [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| 32500 || [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| 35000 || [[Tily]] || [[Bégoniax]] || Junior [[fairy]] versus witch – since [[Tily]]&#039;s not fully-grown, it makes sense to have her down here (not in the fairy zone)&lt;br /&gt;
|-&lt;br /&gt;
| 37500 || [[Carmen]] || [[Eig]] || The sea / water&lt;br /&gt;
|-&lt;br /&gt;
| 40000 || [[Clark]] || [[Sergueï]] || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| 42500 || [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| 45000 || [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Transition to [[Rayman 1]] bosses increases [[Ting]] step from 2500 to 5000&lt;br /&gt;
|-&lt;br /&gt;
| 50000 || [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| 55000 || [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| 60000 || [[Uglette]] || [[Space Mama]] || I guess they’re both mamas…&lt;br /&gt;
|-&lt;br /&gt;
| 65000 || [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| 70000 || [[Murfy]] || [[General]] || I feel like Murfy should be higher than Uglette&lt;br /&gt;
|-&lt;br /&gt;
| 75000 || [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background: red;&amp;quot;|Fairy Zone || 80000 || [[Holly Luya]] || [[Razorwife]] || Transition to new zone increases [[Ting]] step from 5000 to 10000&lt;br /&gt;
|-&lt;br /&gt;
| 90000 || [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| 100000 || [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| 110000 || [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| 120000 || [[Ly]] || [[André]] || It feels kind of wrong to have Razorwife higher than André&lt;br /&gt;
|-&lt;br /&gt;
| 130000 || [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| 140000 || [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: purple;&amp;quot;|Rayman vs &amp;lt;br&amp;gt; final bosses || 150000 || [[Rayman]] 1 || [[Mister Dark]] (&#039;&#039;[[Rayman 1]]&#039;&#039;) || Tradition &amp;lt;br&amp;gt; Transition to new zone increases [[Ting]] step from 10000 to 50000&lt;br /&gt;
|-&lt;br /&gt;
| 200000 || [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| 250000 || [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| 300000 || [[Rayman]] Origins || [[Raymesis]] || &lt;br /&gt;
|-&lt;br /&gt;
| 350000 || [[Rayman]] Legends || [[Mister Dark]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;) || As [https://raymanpc.com/forum/viewtopic.php?p=1430901#p1430901 suggested] by [[User:Rayman_saturn|Rayman Saturn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83732</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83732"/>
		<updated>2021-03-14T17:02:26Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Re-added Mini Jano, and finally added Tily! :mrgreen:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Latest version based on [[User:Elite_piranha|Elite]]&#039;s one, with some more changes&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Negative Zone || [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Lum Zone || [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite_piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Helicopter bomb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Piranha]] || One gives you oxygen, the other one eats the bubbles you need to survive underwater&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Red Bird]] || Both can be used to move around the level, by grabbing or by hopping&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both were created because of the pirate invasion&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background: orange;&amp;quot;|Minor creatures || [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Dark creature]] (Legends) || Makes more sense to me&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Rabbid]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Toad (Rayman Legends)]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Tentacle claw]] || Good and evil grabbers&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Mariachi]] || Music related&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly]] || [[Mini Jano]] || &amp;quot;Ugly&amp;quot; creatures, one helpful, the other terrifying and hurtful&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background: green;&amp;quot;|Teensie Zone || [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || Misanthropy&lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Knaaren]] || Ancient king versus the people led by [[Gumsi]], who is a young king – connection &amp;quot;by proxy&amp;quot;, in a sense&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Reflux]] 1 || [[The Desert of the Knaaren]] (Is [[Reflux]] too low here?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Hub World Zone || [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Rayman’s allies &amp;lt;br&amp;gt; vs bosses || [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| [[Tily]] || [[Bégoniax]] || Junior [[fairy]] versus witch – since [[Tily]]&#039;s not fully-grown, it makes sense to have her down here (not in the fairy zone)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Eig]] || The sea / water&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Sergueï]] || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[Space Mama]] || I guess they’re both mamas…&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[General]] || I feel like Murfy should be higher than Uglette&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background: red;&amp;quot;|Fairy Zone || [[Holly Luya]] || [[Razorwife]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[André]] || It feels kind of wrong to have Razorwife higher than André&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: purple;&amp;quot;|Rayman vs &amp;lt;br&amp;gt; final bosses || [[Rayman]] 1 || [[Mister Dark]] (&#039;&#039;[[Rayman 1]]&#039;&#039;) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Mister Dark]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;) || As [https://raymanpc.com/forum/viewtopic.php?p=1430901#p1430901 suggested] by [[User:Rayman_saturn|Rayman Saturn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83731</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83731"/>
		<updated>2021-03-14T11:15:54Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Replaced Mini Jano with Helicopter Bomb since the former was way too low on the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Latest version based on [[User:Elite_piranha|Elite]]&#039;s one, with some more changes&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Negative Zone || [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Lum Zone || [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite_piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Helicopter bomb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Piranha]] || One gives you oxygen, the other one eats the bubbles you need to survive underwater&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Red Bird]] || Both can be used to move around the level, by grabbing or by hopping&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both were created because of the pirate invasion&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background: orange;&amp;quot;|Minor creatures || [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Dark creature]] (Legends) || Makes more sense to me&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Rabbid]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Toad (Rayman Legends)]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Tentacle claw]] || Good and evil grabbers&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Mariachi]] || Music related&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background: green;&amp;quot;|Teensie Zone || [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || Misanthropy&lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Knaaren]] || Ancient king versus the people led by [[Gumsi]], who is a young king – connection &amp;quot;by proxy&amp;quot;, in a sense&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Reflux]] 1 || [[The Desert of the Knaaren]] (Is [[Reflux]] too low here?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Hub World Zone || [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Rayman’s allies &amp;lt;br&amp;gt; vs bosses || [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| [[Clara]] || [[Bégoniax]] || A [[Ludiv]] was suggested for here, but [[Clara]] fits better – that said, the latter is pretty obscure, so any other suggestions are welcome!&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Eig]] || The sea / water&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Sergueï]] || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[Space Mama]] || I guess they’re both mamas…&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[General]] || I feel like Murfy should be higher than Uglette&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background: red;&amp;quot;|Fairy Zone || [[Holly Luya]] || [[Razorwife]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[André]] || It feels kind of wrong to have Razorwife higher than André&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: purple;&amp;quot;|Rayman vs &amp;lt;br&amp;gt; final bosses || [[Rayman]] 1 || [[Mister Dark]] (&#039;&#039;[[Rayman 1]]&#039;&#039;) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Mister Dark]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;) || As [https://raymanpc.com/forum/viewtopic.php?p=1430901#p1430901 suggested] by [[User:Rayman_saturn|Rayman Saturn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83714</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83714"/>
		<updated>2021-03-07T18:50:12Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Brought in Elite&amp;#039;s updates, and some of my own feedback, including moving the shell and monk below the Baby Globox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Latest version based on [[User:Elite_piranha|Elite]]&#039;s one, with some more changes&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Negative Zone || [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Lum Zone || [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite_piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Piranha]] || One gives you oxygen, the other one eats the bubbles you need to survive underwater&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Red Bird]] || Both can be used to move around the level, by grabbing or by hopping&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both were created because of the pirate invasion&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background: orange;&amp;quot;|Minor creatures || [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Dark creature]] (Legends) || Makes more sense to me&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Rabbid]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Toad (Rayman Legends)]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Tentacle claw]] || Good and evil grabbers&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Mariachi]] || Music related&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background: green;&amp;quot;|Teensie Zone || [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Knaaren]] || Ancient king versus the people led by [[Gumsi]], who is a young king – connection &amp;quot;by proxy&amp;quot;, in a sense&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Reflux]] 1 || [[The Desert of the Knaaren]] (Is [[Reflux]] too low here?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black;&amp;quot;|Hub World Zone || [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; style=&amp;quot;background: blue;&amp;quot;|Rayman’s allies &amp;lt;br&amp;gt; vs bosses || [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| [[Clara]] || [[Bégoniax]] || A [[Ludiv]] was suggested for here, but [[Clara]] fits better – that said, the latter is pretty obscure, so any other suggestions are welcome!&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Eig]] || The sea / water&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Sergueï]] || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[Space Mama]] || I guess they’re both mamas…&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[General]] || I feel like Murfy should be higher than Uglette&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background: red;&amp;quot;|Fairy Zone || [[Holly Luya]] || [[Razorwife]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[André]] || It feels kind of wrong to have Razorwife higher than André&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background: purple;&amp;quot;|Rayman vs &amp;lt;br&amp;gt; final bosses || [[Rayman]] 1 || [[Mister Dark]] (&#039;&#039;[[Rayman 1]]&#039;&#039;) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Mister Dark]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;) || As [https://raymanpc.com/forum/viewtopic.php?p=1430901#p1430901 suggested] by [[User:Rayman_saturn|Rayman Saturn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83581</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=83581"/>
		<updated>2021-02-15T18:43:13Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Put Mister Dark at the top instead, as per Rayman Saturn&amp;#039;s suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite Piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Rabbid]] (basic) || One might mention cuteness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Janod]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] || [[Green Lum]] is checkpoint from R2, [[Mini Jano]] is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Toad (Rayman Legends)]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Blowing bird]] || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Mariachi]] || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Trident Fish]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Minotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] (the correct one!) || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Knaaren]] || We don&#039;t know much about the [[Knaaren]], but one could speculate that most of them are also ancient (apart from [[Gumsi]]...)&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Sergueï]] || Two important named characters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Bégoniax]] || Water/marsh – it makes sense to put [[Carmen]] above [[Ssssam]] since she&#039;s bigger, and it makes sense to put [[Bégoniax]] over [[Razoff]], since she ends up dominating him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Reflux]] 1 || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[Space Mama]] || Characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[General]] || Both appear near the end of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Luya]] || [[André]] || Air [[fairy]] versus airborne evil entity&lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[Razorwife]] || [[Rayman|Ray]]×[[Ly]] versus [[Razorbeard]]×[[Razorwife]] – or whatever floats your boat!&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 1 || [[Mister Dark]] (&#039;&#039;[[Rayman 1]]&#039;&#039;) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Mister Dark]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;) || As [https://raymanpc.com/forum/viewtopic.php?p=1430901#p1430901 suggested] by [[User:Rayman saturn|Rayman Saturn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82878</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82878"/>
		<updated>2021-01-24T22:05:30Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Added negative rank for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardrox]] || [[Hardrox]] || Negative rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite Piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Rabbid]] (basic) || One might mention cuteness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Janod]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] || [[Green Lum]] is checkpoint from R2, [[Mini Jano]] is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Toad (Rayman Legends)]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Blowing bird]] || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Mariachi]] || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Trident Fish]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Minotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] (the correct one!) || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Knaaren]] || We don&#039;t know much about the [[Knaaren]], but one could speculate that most of them are also ancient (apart from [[Gumsi]]...)&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Sergueï]] || Two important named characters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Bégoniax]] || Water/marsh – it makes sense to put [[Carmen]] above [[Ssssam]] since she&#039;s bigger, and it makes sense to put [[Bégoniax]] over [[Razoff]], since she ends up dominating him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Reflux]] 1 || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[Space Mama]] || Characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[General]] || Both appear near the end of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Luya]] || [[André]] || Air [[fairy]] versus airborne evil entity&lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[Razorwife]] || [[Rayman|Ray]]×[[Ly]] versus [[Razorbeard]]×[[Razorwife]] – or whatever floats your boat!&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 1 || [[Mister Dark]] ([[Rayman Mini]]?) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Shadow Ray]] || UGHHHHHHH...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82874</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82874"/>
		<updated>2021-01-24T10:53:18Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Finally got all the slots filled in!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite Piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Rabbid]] (basic) || One might mention cuteness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Janod]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] || [[Green Lum]] is checkpoint from R2, [[Mini Jano]] is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Toad (Rayman Legends)]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Blowing bird]] || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Mariachi]] || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Trident Fish]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Minotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] (the correct one!) || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Knaaren]] || We don&#039;t know much about the [[Knaaren]], but one could speculate that most of them are also ancient (apart from [[Gumsi]]...)&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Sergueï]] || Two important named characters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Bégoniax]] || Water/marsh – it makes sense to put [[Carmen]] above [[Ssssam]] since she&#039;s bigger, and it makes sense to put [[Bégoniax]] over [[Razoff]], since she ends up dominating him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Reflux]] 1 || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[Space Mama]] || Characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[General]] || Both appear near the end of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[Spyglass Pirate]] || Sidekicks of main characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Luya]] || [[André]] || Air [[fairy]] versus airborne evil entity&lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] || [[Umber]] || Umber is like the [[Golem]], who inhabits the same world as Helena&lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] || [[Foutch]] || Element of fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[Razorwife]] || [[Rayman|Ray]]×[[Ly]] versus [[Razorbeard]]×[[Razorwife]] – or whatever floats your boat!&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 1 || [[Mister Dark]] ([[Rayman Mini]]?) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Shadow Ray]] || UGHHHHHHH...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82873</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82873"/>
		<updated>2021-01-23T20:24:00Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Some more rearrangement. I will fill in more after I browse this wiki a bit for inspiration!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite Piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Rabbid]] (basic) || One might mention cuteness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Janod]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] || [[Green Lum]] is checkpoint from R2, [[Mini Jano]] is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Toad (Rayman Legends)]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Blowing bird]] || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Mariachi]] || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Trident Fish]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Minotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] (the correct one!) || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Heckler]] || Important [[Teensie]] versus big imposing [[Hoodlum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Knaaren]] || We don&#039;t know much about the [[Knaaren]], but one could speculate that most of them are also ancient (apart from [[Gumsi]]...)&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Sergueï]] || Two important named characters&lt;br /&gt;
|-&lt;br /&gt;
| [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Razoff]] || [[Razoff]] appears to have hunted/captured some of [[Ssssam]]&#039;s species&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Bégoniax]] || Water/marsh – it makes sense to put [[Carmen]] above [[Ssssam]] since she&#039;s bigger, and it makes sense to put [[Bégoniax]] over [[Razoff]], since she ends up dominating him.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Reflux]] 1 || Brute strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[Space Mama]] || Characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[General]] || Both appear near the end of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[André]] || One swallowed the other&lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Luya]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Umber]] || [[Foutch]] || A helpful guardian opposing a hurtful one. (I&#039;m not 100% happy sticking them in the middle of the [[fairy|fairies]], but maybe it can work!)&lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[Razorwife]] || [[Rayman|Ray]]×[[Ly]] versus [[Razorbeard]]×[[Razorwife]] – or whatever floats your boat!&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 1 || [[Mister Dark]] ([[Rayman Mini]]?) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Shadow Ray]] || UGHHHHHHH...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82872</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82872"/>
		<updated>2021-01-23T20:05:56Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Repaired broken links now that the style lets me see them more easily&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite Piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Rabbid]] (basic) || One might mention cuteness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Janod]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] || [[Green Lum]] is checkpoint from R2, [[Mini Jano]] is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Toad (Rayman Legends)]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Blowing bird]] || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Mariachi]] || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Trident Fish]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Minotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Gorilla Pirate]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] (the correct one!) || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Sergueï]] || Kingship, in a sense...&lt;br /&gt;
|-&lt;br /&gt;
| [[The First King]] || [[Heckler]] || Makes more sense to put the [[Heckler]] here since it&#039;s a mini-boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Knaaren]] || [[Desert of the Knaaren]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[Space Mama]] || Characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ssssam]] || [[Bégoniax]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Razoff]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Umber]] || [[Foutch]] || A helpful guardian opposing a hurtful one.&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[General]] || Both appear near the end of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[André]] || One swallowed the other&lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Luya]] || [[Reflux]] 1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[:Category:Nightmares of Polokus|nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 1 || [[Mister Dark]] ([[Rayman Mini]]?) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Shadow Ray]] || UGHHHHHHH...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Armoured_Toad&amp;diff=82871</id>
		<title>Armoured Toad</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Armoured_Toad&amp;diff=82871"/>
		<updated>2021-01-23T20:01:45Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: American English…&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Armored Toad]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82565</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82565"/>
		<updated>2021-01-03T12:56:03Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Took into account some feedback from the thread and updated the link to point to the latest post. More to come…&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429416#p1429416 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite Piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Rabbid]] (basic) || One might mention cuteness...&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Janod]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Matuvu]] || [[Muddibog]] || Both like to hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Podocrock]] || Both tricky to pin down and score points from&lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Lividstone]] || Both introduced early on in [[Rayman 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] || [[Green Lum]] is checkpoint from R2, [[Mini Jano]] is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Toad (Rayman Legends)]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Blowing bird]] || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Mariachi]] || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || [[Yellow Lum]]s give wisdom (Super ones especially so), [[Slapdash]]es are (particularly) stupid...&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Trident fish]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Minotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Robo-Gorilla]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] (the correct one!) || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Hermit]] || [[Hunter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Henchman 1000]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Teen Punk]] || [[Hoodboom]] || Steam power versus fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Flaming Teensy]] || [[Gandalf]] gives powers in &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Flaming Teensy]] shrinks the player in a similar manner in &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Sergueï]] || Kingship, in a sense...&lt;br /&gt;
|-&lt;br /&gt;
| [[First Grand Minimus]] || [[Heckler]] || Makes more sense to put the [[Heckler]] here since it&#039;s a mini-boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Knaaren]] || [[Desert of the Knaaren]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Captain]] || [[Mister Death]] || These two feel like they go together since they both appear in hub worlds (I think).&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Dark Teensy]] || &#039;&#039;Theoretically&#039;&#039; good and evil versions of the same character&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murfy]] || [[Space Mama]] || Characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sssam]] || [[Bégoniax]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Razoff]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Umber]] || [[Foutch]] || A helpful guardian opposing a hurtful one.&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[General]] || Both appear near the end of &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[André]] || One swallowed the other&lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Luya]] || [[Reflux]] 1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Jano]] || First [[fairy]] versus first [[nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 1 || [[Mister Dark]] ([[Rayman Mini]]?) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Shadow Ray]] || UGHHHHHHH...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Janod&amp;diff=82554</id>
		<title>Janod</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Janod&amp;diff=82554"/>
		<updated>2020-12-30T00:51:54Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Can&amp;#039;t believe this didn&amp;#039;t exist already&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Psychlops]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82553</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82553"/>
		<updated>2020-12-29T23:21:09Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
This can be discussed in [https://raymanpc.com/forum/viewtopic.php?p=1429349#p1429349 the relevant forum topic].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| [[Electoon]] || [[Antitoon]] || [[Electoon]]s and [[Antitoon]]s – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lum (Rayman Origins)]] || [[Jumping eye]] || [[Lum (Rayman Origins)|Lums in Origins]] are ubiquitous and inconsequential – [[Jumping eye]]s are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Lum]] (R2) || [[Black Lum]] || As suggested by [[User:Elite Piranha|Elite]] – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Incrediball]] (Adventures) || [[Rabbid]] (basic) || I’m guessing both of these will be unpopular...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribelle]] || [[Janod]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Matuvu]] || [[Devilbob]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Creature]] (Legends) || [[Lividstone]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Photographer]] || [[Hunter]] || [[Photographer]] is checkpoint from R1, [[Hunter]] is a prominent enemy from the same game&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Lum]] || [[Mini Jano]] || [[Green Lum]] is checkpoint from R2, [[Mini Jano]] is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| [[Paluchard]] || [[Toad (Rayman Legends)]] || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Lum]] || [[Blowing bird]] || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple Lum]] || [[Mariachi]] || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Lum]] (R2) || [[Zombie chicken]] || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Yellow Lum]] || [[Slapdash]] || Yellow Lums give wisdom (Super ones especially so), Slapdashes are stupid...&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Globox]] || [[Baby Dragon Chef]] || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[Trident fish]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Walking shell]] || [[Minotaur]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Teensy]] (Legends) || [[Henchman 800]] || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Murkin]] || [[Robo-Gorilla]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Teensy]] (the correct one!) || [[Hoodblaster]] || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylkin]] || [[Hoodmonger Soldier]] || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| [[Goth Teensy]] || [[Hoodstormer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nookin]] || [[Hoodmonger Officer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tufkin]] || [[Stone man]] || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Wizard]] || [[Heckler]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Teensy]] || [[Ninja Henchman]] || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Teensy]] || [[Hoodboom]] || Fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| [[Griskin]] || [[Hoodoo]] || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| [[Gandalf]] (Legends) || [[Dark Teensy]] || Magic Teensies, good and evil&lt;br /&gt;
|-&lt;br /&gt;
| [[Teensy Queen]] (Origins/Legends) || [[Pink]] || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Minimus]] || [[Sergueï]] || Kingship, in a sense...&lt;br /&gt;
|-&lt;br /&gt;
| [[First Grand Minimus]] || [[Henchman 1000]] || Antiquity (at least according to the English Rayman M manual...)&lt;br /&gt;
|-&lt;br /&gt;
| [[Otto Psi]] || [[Master Kaag]] || [[Clearleaf Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roméo Patti]] || [[Céloche]] || [[The Land of the Livid Dead (Rayman 3)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gonzo]] || [[Lavomatrix]] || [[Desert of the Knaaren]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbara]] || [[Medieval Dragon]] || [[Teensies in Trouble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora]] || [[Armoured Toad]] || [[Toad Story]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelia]] || [[El Luchador]] || La [[Fiesta de los Muertos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursula]] || [[Mechanical Dragon]] || [[20,000 Lums Under the Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympia]] || [[Hades&#039; Hand]] || [[Olympus Maximus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bzzit|Good Mosquito]] || [[Moskito|Bad Mosquito]] || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarayzan]] || [[Mister Sax]] || [[Tarayzan]] is a [[Dream Forest]] friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| [[Musician]] || [[Mister Stone]] || [[Blue Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magician]] || [[Space Mama]] || [[Rayman 1]] characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe]] || [[Skops]] || [[Caves of Skops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivora]] (Good) || [[Carnivora]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Bird]] (Good) || [[Mocking Bird]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[El Stomacho]] (Good) || [[El Stomacho]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Creveton]] (Good) || [[Creveton]] (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Sssam]] || [[Axel]] || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| [[Clark]] || [[Umber]] || Both are colossi, kinda.&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmen]] || [[Foutch]] || Fire opposing water&lt;br /&gt;
|-&lt;br /&gt;
| [[Uglette]] || [[Razorwife]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Globox]] (Origins) || [[André]] || One swallowed the other&lt;br /&gt;
|-&lt;br /&gt;
| [[Betilla]] || [[Mecha Carnivora]] || [[Jibberish Jungle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Luya]] || [[Mecha Mockingbird]] || [[Desert of Dijiridoos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Edith Up]] || [[Reflux]] 1 || Fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Annetta Fish]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Helena Handbasket]] || [[Golem]] || [[Mystical Pique]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo Mamma]] || [[Big Mama]] || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ly]] || [[Jano]] || Both very important characters from [[Rayman 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 1 || [[Mister Dark]] ([[Rayman Mini]]?) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 2 || [[Razorbeard]] || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] 3 || [[Reflux]] 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Origins || [[Raymesis]] || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| [[Rayman]] Legends || [[Shadow Ray]] || UGHHHHHHH...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_Rytus&amp;diff=82552</id>
		<title>Art Rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_Rytus&amp;diff=82552"/>
		<updated>2020-12-29T23:11:18Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Corrected the quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Gonzo&lt;br /&gt;
| image = [[Image:Rayman 3 Dr Garata Ciatik.png|150px|&#039;&#039;Gonzo&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Doctor&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Gonzo-R3HH-Ingame-PC.JPG|320px|thumb|Gonzo in [[the Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Globox-san. Very tense. Luckily, I know how to drive out negative energy!|sign=Gonzo|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gonzo&#039;&#039;&#039;, also known as &#039;&#039;&#039;Garatta Ciatik&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman 3]]&#039;&#039; Press Kit.&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Art Rytus&#039;&#039;&#039; and &#039;&#039;&#039;Anna Lyse&#039;&#039;&#039;, is a [[Teensie]] with slanting eyes and the ability to levitate, is the third and final [[Teensie doctor]] and lives in [[the Desert of the Knaaren]]. Helped by [[Otto Psi]] and [[Roméo Patti]], Gonzo exorcises [[André]] from [[Globox]]&#039;s body. Whereas [[Otto Psi|Otto]] has an exaggerated German accent and [[Roméo Patti|Roméo]] a stereotypical surfer/hippie accent, Gonzo speaks with a Japanese accent, and even calls [[Globox]] ‘Globox-san’ upon their first meeting (‘-san’ being an honorary term in Japanese). Gonzo&#039;s meditative nature and slanted eyes also contribute to his Japanese stereotype.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Journey to Gonzo&#039;s office – [[the Desert of the Knaaren]]===&lt;br /&gt;
Gonzo is the last of the three [[Teensie doctor]]s to be introduced, not being mentioned until [[Rayman]] and [[Globox]] encounter the second [[Teensie doctor|doctor]] [[Roméo Patti]], almost halfway through the game. [[Roméo Patti|Roméo]] is unable to extract [[André]] from [[Globox]]&#039;s brain, but tells [[Globox]] he knows someone that can help him. [[Roméo Patti|Roméo]] then activates a portal which takes [[Rayman]] and [[Globox]] to [[the Desert of the Knaaren]], where Gonzo&#039;s office can be found.&lt;br /&gt;
&lt;br /&gt;
The trek through [[The Desert of the Knaaren|the Desert]] is difficult for the two, as they are captured by the [[Knaaren]] and [[Rayman]] is forced to fight their champion, [[Reflux]]. Once [[Rayman]] overcomes him, however, he gains the respect of the [[Knaaren]] king [[Gumsi]], and is granted [[Grimace|the Power of the Leptys]] as a reward for his prowess. He and [[Globox]] are then allowed safe passage to Gonzo&#039;s office.&lt;br /&gt;
&lt;br /&gt;
===In Gonzo&#039;s office – [[the Desert of the Knaaren]]===&lt;br /&gt;
Arriving at the office, [[Rayman]] and [[Globox]] find it under attack by a small group of [[Hoodlum]]s. [[Rayman]] is unable to reach the [[Hoodlum]]s due to a pit in the centre, but can use foot [[switch]]es to bring pillars in the ceiling down upon them. Having crushed the [[Hoodlum]]s, [[Rayman]] continues to meet Gonzo. [[Globox]], however, does not wish to be treated by yet another [[Teensie doctor]] and attempts to flee, only to be grabbed by [[Rayman]]&#039;s [[LockJaw]] and dragged in to see Gonzo.&lt;br /&gt;
&lt;br /&gt;
Gonzo hovers down from above [[Globox]], and shortly after a few words begins to repeatedly tap on [[Globox]]&#039;s eyes with a stick. [[André]] then voices his displeaure of leaving [[Globox]]&#039;s body, which contasts with his feelings throughout the previous levels, where he wanted very much to escape [[Globox]]&#039;s body. Gonzo takes this as a challenge and quickly summons [[Otto Psi|Otto]] and [[Roméo Patti|Roméo]], to perform group therapy. The three [[Teensie doctor]]s together accomplish what each alone could not: with Gonzo conducting, the trio perform a musical number that causes [[André]] to flee from [[Globox]]&#039;s body. However, he escapes before any of the characters have a chance to stop him.&lt;br /&gt;
&lt;br /&gt;
===At [[the Longest Shortcut]]===&lt;br /&gt;
When it is discovered that [[André]] and [[Reflux]] have joined forces, Gonzo, along with [[Otto Psi|Otto]] and [[Roméo Patti|Roméo]], takes [[Rayman]] and [[Globox]] to [[the Longest Shortcut]], a lengthy enemy-free puzzle-based passageway which they can hopefully use to catch up with the two villains. After instructing the heroes, the three [[Teensie doctor|doctors]] vanish.&lt;br /&gt;
&lt;br /&gt;
Gonzo, together with [[Otto Psi|Otto]] and [[Roméo Patti|Roméo]], makes one final appearance at the end of [[the Longest Shortcut]]. When [[Rayman]] and [[Globox]] reach the docks at the end of the level, [[Roméo Patti|Roméo]] and [[Otto Psi|Otto]] tell them, somewhat unsympathetically, that [[Reflux]] and [[André]] have escaped, and are now intent on summoning the [[Leptys]] with the [[Sceptre of the Leptys|Sceptre]] [[André]] persuaded [[Reflux]] to steal from his king, [[Gumsi]]. Gonzo, however, offers the two a ship with which to pursue [[Reflux]] and [[André]]. [[Rayman]] and [[Globox]] accept this offer and set sail for [[the Summit Beyond the Clouds]]. Gonzo and the two other [[Teensie doctor|doctors]] are not seen again.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Garatta Ciatik]]&lt;br /&gt;
[[pl:Anna Lyse]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82551</id>
		<title>User:PluMGMK/2021 Ranklist Development</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/2021_Ranklist_Development&amp;diff=82551"/>
		<updated>2020-12-29T22:57:18Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Created page with &amp;quot;So I&amp;#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m working on a new ranklist. I could use a Google Spreadsheet, which would probably be hassle for me, or I could just upload ODS files, which would be hassle for everyone, so maybe this can be a nice compromise!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Straw ranklist&lt;br /&gt;
|-&lt;br /&gt;
! Goodies !! Baddies !! Notes on linkage&lt;br /&gt;
|-&lt;br /&gt;
| Electoon || Antitoon || Electoons and Antitoons – what’s to explain?&lt;br /&gt;
|-&lt;br /&gt;
| Lum (Origins) || Jumping Eye || Lums in Origins are ubiquitous and inconsequential – Jumping Eyes are likewise inconsequential&lt;br /&gt;
|-&lt;br /&gt;
| Red Lum (R2) || Black Lum || As suggested by Elite – again pretty self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| Incrediball (Adventures) || Rabbid (basic) || I’m guessing both of these will be unpopular...&lt;br /&gt;
|-&lt;br /&gt;
| Tribelle || Janod || &lt;br /&gt;
|-&lt;br /&gt;
| Matuvu || Devilbob || &lt;br /&gt;
|-&lt;br /&gt;
| Creature (Legends) || Lividstone || &lt;br /&gt;
|-&lt;br /&gt;
| Photographer || Hunter || Photographer is checkpoint from R1, Hunter is a prominent enemy from the same game&lt;br /&gt;
|-&lt;br /&gt;
| Green Lum || Mini Jano || Green Lum is checkpoint from R2, Mini Jano is likely to send you back to one!&lt;br /&gt;
|-&lt;br /&gt;
| Paluchard || Toad || Marshy environments&lt;br /&gt;
|-&lt;br /&gt;
| Blue Lum || Blowing Bird || Connected by the element of air&lt;br /&gt;
|-&lt;br /&gt;
| Purple Lum || Mariachi || Tenuous – purple Lums assure coherence, whereas Mariachis’ bodies are falling apart!&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Lum (R2) || Zombie Chicken || Both widespread but fairly inconsequential in R2&lt;br /&gt;
|-&lt;br /&gt;
| Super Yellow Lum || Slapdash || Yellow Lums give wisdom (Super ones especially so), Slapdashes are stupid...&lt;br /&gt;
|-&lt;br /&gt;
| Baby Globox || Baby Dragon Chef || Both begin with “Baby”!&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Trident Fish || &lt;br /&gt;
|-&lt;br /&gt;
| Walking Shell || Little Minotaur || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Teensy (Legends) || Henchman 800 || There’s a kind of pirate/treasure theme there...&lt;br /&gt;
|-&lt;br /&gt;
| Murkin || Robo-Gorilla || &lt;br /&gt;
|-&lt;br /&gt;
| Green Teensy (the correct one!) || Hoodblaster || Each is the most basic of its kind&lt;br /&gt;
|-&lt;br /&gt;
| Sylkin || Hoodmonger Soldier || Each is a slight upgrade on the previous&lt;br /&gt;
|-&lt;br /&gt;
| Goth Teensy || Hoodstormer || &lt;br /&gt;
|-&lt;br /&gt;
| Nookin || Hoodmonger Officer || &lt;br /&gt;
|-&lt;br /&gt;
| Tufkin || Stone man || Cold mountainous areas&lt;br /&gt;
|-&lt;br /&gt;
| Teensy Wizard || Heckler || &lt;br /&gt;
|-&lt;br /&gt;
| Ninja Teensy || Ninja Henchman || Ninja&lt;br /&gt;
|-&lt;br /&gt;
| Fire Teensy || Hoodboom || Fire / explosions&lt;br /&gt;
|-&lt;br /&gt;
| Griskin || Hoodoo || Esoteric magic&lt;br /&gt;
|-&lt;br /&gt;
| Gandalf (Legends) || Dark Teensy || Magic Teensies, good and evil&lt;br /&gt;
|-&lt;br /&gt;
| Teensy Queen (Origins/Legends) || Pink || Well, pink...&lt;br /&gt;
|-&lt;br /&gt;
| Grand Minimus || Sergueï || Kingship, in a sense...&lt;br /&gt;
|-&lt;br /&gt;
| First Grand Minimus || Henchman 1000 || Antiquity (at least according to the English Rayman M manual...)&lt;br /&gt;
|-&lt;br /&gt;
| Otto Psi || Master Kaag || Clearleaf Forest&lt;br /&gt;
|-&lt;br /&gt;
| Roméo Patti || Céloche || Land of the Livid Dead (R3)&lt;br /&gt;
|-&lt;br /&gt;
| Gonzo || Lavomatrix || Desert of the Knaaren&lt;br /&gt;
|-&lt;br /&gt;
| Barbara || Medieval Dragon || Teensies in Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Aurora || Armoured Toad || Toad Story&lt;br /&gt;
|-&lt;br /&gt;
| Estelia || El Luchador || La Fiesta de los Muertos&lt;br /&gt;
|-&lt;br /&gt;
| Ursula || Mechanical Dragon || 20000 Lums Under the Sea&lt;br /&gt;
|-&lt;br /&gt;
| Olympia || Hades’ Hand || Olympus Maximus&lt;br /&gt;
|-&lt;br /&gt;
| Good Mosquito || Bad Mosquito || Don’t go there...&lt;br /&gt;
|-&lt;br /&gt;
| Tarayzan || Mister Sax || Tarayzan is a Dream Forest friend, but can’t fit beside the mosquito&lt;br /&gt;
|-&lt;br /&gt;
| Musician || Mister Stone || Blue Mountains&lt;br /&gt;
|-&lt;br /&gt;
| Magician || Space Mama || Rayman 1 characters that happen to fit neatly here I guess&lt;br /&gt;
|-&lt;br /&gt;
| Joe || Skops || Caves of Skops&lt;br /&gt;
|-&lt;br /&gt;
| Carnivora (Good) || Carnivora (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| Mocking Bird (Good) || Mocking Bird (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| El Stomacho (Good) || El Stomacho (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| Creveton (Good) || Creveton (Bad) || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| Sssam || Axel || Element of water&lt;br /&gt;
|-&lt;br /&gt;
| Clark || Umber || Both are colossi, kinda.&lt;br /&gt;
|-&lt;br /&gt;
| Carmen || Foutch || Fire opposing water&lt;br /&gt;
|-&lt;br /&gt;
| Uglette || Razorwife || &lt;br /&gt;
|-&lt;br /&gt;
| Globox (Origins) || André || One swallowed the other&lt;br /&gt;
|-&lt;br /&gt;
| Betilla || Mecha Carnivora || Jibberish Jungle&lt;br /&gt;
|-&lt;br /&gt;
| Holly Luya || Mecha Mocking Bird || Desert of Dijiridoos&lt;br /&gt;
|-&lt;br /&gt;
| Edith Up || Reflux 1 || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Annetta Fish ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Helena Handbasket || Golem || Mystical Pique&lt;br /&gt;
|-&lt;br /&gt;
| Voodoo Mamma || Big Mama || Self-explanatory&lt;br /&gt;
|-&lt;br /&gt;
| Ly || Jano || Both very important characters from R2&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 1 || Mister Dark (Mini?) || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 2 || Razorbeard || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3 || Reflux 2 || Tradition&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Origins || Raymésis || Ugh...&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Legends || Shadow Ray || UGHHHHHHH...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=77148</id>
		<title>Electoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=77148"/>
		<updated>2019-09-17T18:54:30Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Rayman Mini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Electoon&lt;br /&gt;
| image = [[File:Bubble electoons2.png|200px|Electoon]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| species = Electoon&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electoons&#039;&#039;&#039;, sometimes known simply as &#039;&#039;&#039;Toons&#039;&#039;&#039;, are the stuff of [[Polokus]]&#039;s dreams and the substance from which [[the Glade of Dreams]] was created. They feature in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. They appear as small, pink, benevolent creatures with round bodies and blonde ponytails.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Image:RaymanSleep.PNG|frame|left|[[Rayman]] being cradled by a group of Electoons.]]&lt;br /&gt;
Electoons are composed of magical energy; together, hundreds of them revolve around [[the Great Protoon]]. The Electoons and [[the Great Protoon]] appear to balance and stabilise each other. Physically the Electoons resemble small pink balls with large eyes, blue shoes and blonde ponytails. When [[Mr Dark]] steals [[the Great Protoon]] at the very beginning of the game, the Electoons lose their natural stability and are scattered all over [[the valley]]. They are then captured and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. More detail is given in [[Rayman (Game Boy Color)|the Game Boy Color version]], which explains that [[Mr Dark]] captured the Electoons in order to steal their energy and use it for himself.&lt;br /&gt;
&lt;br /&gt;
Electoons express gratitude towards [[Rayman]] when he rescues them, as shown by the small heart icons that appear over their heads. The antithesis of Electoons are [[Antitoon]]s (also known as Darktoons) – malevolent, blue, more masculine creatures which are highly similar to them. [[Antitoon]]s are the stuff of nightmares, and are spawned by [[Jano]], a creature born of [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
The name ‘Electoon’ is derived from the term [http://en.wikipedia.org/wiki/Electron ‘electron’].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Videogame appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
[[Image:The_Dream_Forest.png|frame|left|class=sprite|An Electoon charging its [[telescopic fist]].]]&lt;br /&gt;
[[File:R1_Medallion.png|thumb|316px|right|class=sprite|[[Rayman]] breaks an Electoon [[cage]] with his [[telescopic fist]].]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they are kept in [[cage]]s in groups of seven (or more in the Atari Jaguar version), and in each of the game&#039;s eighteen levels – excluding [[Mr Dark&#039;s Dare|the final one]] – there are six [[cage]]s. In total, there are 102 [[cage]]s throughout the game, all of which [[Rayman]] must break in order to enter the [[Candy Château]]. Whenever they are set free, they will cheer, show love for [[Rayman]], and walk on their own, often ending up falling into water. They can also use their hair as a [[helicopter]] like [[Rayman]] does. It is possible that [[Rayman]] is actually made up of Electoons, as when he dies, his body parts turn into Electoons which quickly shoot up in the sky. Further evidence for this can be found in the image used to represent [[the Dream Forest]], in which an Electoon can be seen charging up charging up its [[telescopic fist]] to ambush a [[Livingstone]], and [[Rayman (early production)|an early version of the game]], in which [[Rayman]] himself is represented by an Electoon on the world map. In &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] reverts to orbs of energy whenever he dies – Electoons are also beings of energy.&lt;br /&gt;
&lt;br /&gt;
===[[Rayman (Game Boy Color)|The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]===&lt;br /&gt;
In this version of the game, they are called ‘Toons’ rather than ‘Electoons’. There are thirty-eight [[cage]]s of Toons in total.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Origins]]&#039;&#039;===&lt;br /&gt;
[[File:Climb Out 4.jpg|thumb|left|The Electoons as they appear once a [[cage]] has been broken in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:RO-JVMScan-Electoons.jpg|320px|right|thumb|Electoons with [[Rayman]], [[Globox]] and the [[Grand Minimus]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
The Electoons return in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game, Electoons not only are the creatures that connect the different areas within [[the Glade of Dreams]], but also are the stuff of dreams, the only magical source able to keep [[Polokus]] in peace and serenity, stopping him from creating nightmares.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensie]]s wake an old [[Granny]] with their obnoxious snoring, they get captured as well as some Electoons. With [[Polokus]] turning out of his mind, [[Rayman]] and his friends venture in the search for Electoons. In-game, there are [[cage]]s in secret areas and at the end of each level. Some of the secret areas can be easily found if the player listens to the Electoons&#039; constant cries for help. The player can also free more Electoons by collecting a certain amount of [[Lum (UbiArt games)|Lums]] and giving them to [[the Magician]]. Collecting enough Electoons will unlock new characters back at [[the Snoring Tree]] and give access to both boss battles and [[Tricky Treasure]] levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Rayman Mini]]&#039;&#039;===&lt;br /&gt;
Electoons make an appearance in the mobile game &#039;&#039;[[Rayman Mini]]&#039;&#039; as collectibles, which can only be received if the player manages to grab every [[Lum (UbiArt games)|Lum]] in a level. Once obtained, Electoons can be used to buy [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Électoon]]&lt;br /&gt;
[[pl:Elektruny]]&lt;br /&gt;
[[es:Electoon]]&lt;br /&gt;
[[ru:Электун]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M_(early_production)&amp;diff=75050</id>
		<title>Rayman M (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_M_(early_production)&amp;diff=75050"/>
		<updated>2019-08-10T10:46:06Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[[Rayman M]]&#039;&#039;, later released as &#039;&#039;[[Rayman Arena]]&#039;&#039;, was originally two separate projects later merged into one. The first one, which ended up being the racing part, was named &#039;&#039;Rayman Tribe&#039;&#039; and the second one, the battle part, was named &#039;&#039;Rayman Shooting Fish&#039;&#039;. Originally the racing levels were meant to be more closely based off of the levels from &#039;&#039;[[Rayman 2]]&#039;&#039;. &amp;lt;ref&amp;gt;http://gamedesign.free.fr/docs/RAYMAN%20M%20PlayTest%20Feedback%20-%202nd%20series.doc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early level concepts ==&lt;br /&gt;
Based on early concept art of the race levels they were originally going to be more closely based off of the levels from &#039;&#039;[[Rayman 2]]&#039;&#039;. Images found in the files show concepts for levels such as [[the Woods of Light]] and [[the Sanctuary of Stone and Fire]]. In the final game some of these concepts were used, but heavily altered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256&amp;quot; heights=&amp;quot;256&amp;quot;&amp;gt;&lt;br /&gt;
RM Level Concept 1.png|Inspired by [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
RM Level Concept 14.png|Inspired by [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
RM Level Concept 2.png|&lt;br /&gt;
RM Level Concept 3.png|Inspired by [[the Canopy]].&lt;br /&gt;
RM Level Concept 4.png|Inspired by [[the Canopy]].&lt;br /&gt;
RM Level Concept 5.png|Inspired by [[the Canopy]].&lt;br /&gt;
RM Level Concept 6.png|Inspired by [[Whale Bay]].&lt;br /&gt;
RM Level Concept 7.png|Inspired by [[the Woods of Light]] and [[the Fairy Glade]].&lt;br /&gt;
RM Level Concept 8.png|Inspired by [[the Woods of Light]].&lt;br /&gt;
RM Level Concept 9.png|Inspired by [[the Woods of Light]].&lt;br /&gt;
RM Level Concept 10.png|Inspired by [[the Woods of Light]].&lt;br /&gt;
RM Level Concept 11.png|&lt;br /&gt;
RM Level Concept 12.png|Early concept of the lagoon races in the second league.&lt;br /&gt;
RM Level Concept 13.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused textures ==&lt;br /&gt;
Several unused textures can be found in the files. A majority of them are leftovers from &#039;&#039;[[Rayman 2]]&#039;&#039;, some in higher quality.&lt;br /&gt;
&lt;br /&gt;
=== Unused skins ===&lt;br /&gt;
Three unused [[skin]]s were found in the files, two of which appear in the GameCube version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256&amp;quot; heights=&amp;quot;256&amp;quot;&amp;gt;&lt;br /&gt;
RM Costume - Dark Globox.png|[[Dark Globox]].&lt;br /&gt;
RM Costume - Unused Globox.png|Unused [[skin]] for [[Globox]] which appears in the GameCube version.&lt;br /&gt;
RM Costume - Unused Globox 2.png|Unused [[skin]] for [[Globox]].&lt;br /&gt;
RM Costume - Unused Teensie.png|Unused [[skin]] for the [[Teensie]]s which appears in the GameCube version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused icons ===&lt;br /&gt;
The following icons resemble the masks from &#039;&#039;[[Rayman 2]]&#039;&#039; and appear to have originally been used for fake bonus items in the battle mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM Icons - Unused Mask (Fake bonus) 1.png&lt;br /&gt;
RM Icons - Unused Mask (Fake bonus) 2.png&lt;br /&gt;
RM Icons - Unused Mask (Fake bonus) 3.png&lt;br /&gt;
RM Icons - Unused Mask (Fake bonus) 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These icons are early placeholders for the items in battle mode. Oddly one of them resemble [[Foutch]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM Icon - ico goldblum.png&lt;br /&gt;
RM Icon - ico homing p.png&lt;br /&gt;
RM Icon - ico ice p.png&lt;br /&gt;
RM Icon - ico machine g.png&lt;br /&gt;
RM Icon - ico rain p.png&lt;br /&gt;
RM Icon - ico standard p.png&lt;br /&gt;
RM Icon - ico trajectory p.png&lt;br /&gt;
RM Icon - icobonus.png&lt;br /&gt;
RM Icon - iconebonus.png&lt;br /&gt;
RM Icon - mask 1.png&lt;br /&gt;
RM Icon - mask 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following textures were most likely placeholders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM unused - bonus.png&lt;br /&gt;
RM unused - cible.png&lt;br /&gt;
RM unused - mpt tir.png&lt;br /&gt;
RM unused - optimisation.png&lt;br /&gt;
RM unused - disturbo tv PC.png|This is the effect used for the oldtv cheat, which does not fully function in the PC version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Globox kids ===&lt;br /&gt;
Textures for several of the Globox kids can be found, resembling those from [[Globox Disc]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM R2 Characters.png|&lt;br /&gt;
RM Unused Globox 1.png|[[Hardrox]]&lt;br /&gt;
RM Unused Globox 2.png|[[Bimbette]]&lt;br /&gt;
RM Unused Globox 3.png|&lt;br /&gt;
RM Unused Globox 4.png|&lt;br /&gt;
RM Unused Globox 5.png|[[Oktette]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
Several artworks for &#039;&#039;Rayman Tribe&#039;&#039; where found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;240&amp;quot; widths=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
RM Tribe Concept - Air.png&lt;br /&gt;
RM Tribe Concept - Earth.png&lt;br /&gt;
RM Tribe Concept - Water.png&lt;br /&gt;
RM Tribe Concept - Logo.png&lt;br /&gt;
RM Tribe Concept - Ubisoft splash.png&lt;br /&gt;
RM Tribe Concept - Flag.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Demo leftovers ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM Demo Menu.png&lt;br /&gt;
RM Demo info.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Raypong ==&lt;br /&gt;
Raypong was an unused Pong inspired minigame with leftovers found in the files.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Electoon&amp;diff=74379</id>
		<title>Talk:Electoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Electoon&amp;diff=74379"/>
		<updated>2019-06-05T20:13:01Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Love for &#039;&#039;Rayman&#039;&#039;? ==&lt;br /&gt;
I&#039;m pretty sure that the hearts that appear represent the electoons showing love for &#039;&#039;each other&#039;&#039;. When two electoons come close together after being freed, they seem to pair up, and &#039;&#039;that&#039;s&#039;&#039; when the heart appears. --[[User:Plumgmk|Plumgmk]] 15:42, 2 August 2012 (CEST)&lt;br /&gt;
:I only remind the heart appearing when they walk in Rayman&#039;s direction. (It has been a while, Plum!) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:46, 2 August 2012 (CEST)&lt;br /&gt;
:Sorry to crush your lesbian Electoon theory, but the hearts appear only when they&#039;re looking at Rayman. It&#039;s been a while for me too, but I think they even raise their eyes to look straight at him. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 19:25, 2 August 2012 (CEST)&lt;br /&gt;
::They do look to Rayman. I&#039;m sure it is the only situation they show a heart. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:00, 2 August 2012 (CEST)&lt;br /&gt;
:::&amp;quot;Lesbian Electoon theory&amp;quot;, oh God my sides --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 22:22, 2 August 2012 (CEST)&lt;br /&gt;
::My theory was not that they were lesbian, but that there are both male and female electoons. --[[User:Plumgmk|Plumgmk]] 13:53, 4 August 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
To take up this ancient discussion once again, the assertion here that they are all female still seems to be based on speculation. Furthermore, the French wiki makes no such assertion: the infobox there says they are either male or female. Which is right? [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 11:43, 19 May 2019 (CEST)&lt;br /&gt;
:As far as I&#039;m concerned, I&#039;m not aware of any indication that they are all female. Antitoons have ponytails too (it was the nineties), and not everything pink is female, thank god. Though we might want to consult our Rayman scholar [[User:Boomboleros7|boomboleros7]] just in case. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:42, 20 May 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Sorry for the late reply, the &amp;quot;Rayman scholar&amp;quot; didn&#039;t saw this discussion. ^^&lt;br /&gt;
::So, about our friends the Electoons...&lt;br /&gt;
::First of all, the sex of the members of that species has been never defined clearly.&lt;br /&gt;
::So what could we use to answer that question?&lt;br /&gt;
&lt;br /&gt;
::The body?&lt;br /&gt;
::Hunch said everything, ponytail is also a male hairstyle and pink isn&#039;t for women only. Same thing for long blond hair.&lt;br /&gt;
&lt;br /&gt;
::The hearts in R1?&lt;br /&gt;
::It&#039;s true that they look Rayman with a heart above them if he stays next to them.&lt;br /&gt;
::Yeah but I think these hearts represent their joy to be free again and/or their thankfulness to Rayman, not love.&lt;br /&gt;
::Speaking of that, I think that the hearts given by the Teensie Kings and Queens in RL is a reference to the hearts of the Electoons in R1. It&#039;s also a way to tell their thankfulness to Rayman and the other heroes, of course.&lt;br /&gt;
::Anyway...&lt;br /&gt;
&lt;br /&gt;
::The voice?&lt;br /&gt;
::It&#039;s hard to say who voiced the Electoons in R1 (could be men and/or women), but we are sure that they are dubbed by a woman in RO and some French educational games. &lt;br /&gt;
::Yeah but do I have to remember that women are more talented than men to dub young girls AND boys? Or, more appropriately, small female AND male creatures? It isn&#039;t a clear proof.&lt;br /&gt;
&lt;br /&gt;
::Texts, maybe?&lt;br /&gt;
::No manual nor dialogue speaks about the Electoons by using singular, they only use plural. &lt;br /&gt;
::In French grammar, there are some ways to speak about a group only composed by women, by using &amp;quot;elles&amp;quot; instead of &amp;quot;ils&amp;quot; (&amp;quot;they&amp;quot;) or by adding &amp;quot;-es&amp;quot; or &amp;quot;-ées&amp;quot; instead of &amp;quot;-s&amp;quot; or&amp;quot;-és&amp;quot; at the end of a word. But to speak about a group composed by men and women, EVEN if there is only one man, we must use masculine terms.&lt;br /&gt;
::In some French dialogues in RO, we can read &amp;quot;&#039;&#039;Seuls les Electoons...&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;Chaque Electoon sauvé...&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Les Electoons, c&#039;est eux qui ont le pouvoir des rêves ! Ils maintiennent l&#039;équilibre du monde !&#039;&#039;&amp;quot;. It seems that there is at least one male Electoon in the Glade of Dreams...&lt;br /&gt;
&lt;br /&gt;
::So, to conclude... Electoons don&#039;t seem to be all female. Nor all male either. &lt;br /&gt;
::They seem to be both to me.&lt;br /&gt;
::Or, if we aren&#039;t sure, we can indicate &amp;quot;Unknown&amp;quot; or &amp;quot;Asexual&amp;quot; in the &amp;quot;Sex&amp;quot; line of their template. --[[User:Boomboleros7|Boomboleros7]] 01:33, 5 June 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::All right, I&#039;ve made some changes to the article, please let me know what you guys think. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 14:17, 5 June 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Looks good to me! Also it&#039;s good to be vindicated after all these years, even if I was wrong about their pairing up… [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 22:13, 5 June 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RO-Electoon.png&amp;diff=73978</id>
		<title>File:RO-Electoon.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RO-Electoon.png&amp;diff=73978"/>
		<updated>2019-05-19T11:48:15Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Making it a bit easier to find&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageOK}}&lt;br /&gt;
[[Category:Functional images]]&lt;br /&gt;
[[Category:Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:ElectoonFace.png&amp;diff=73977</id>
		<title>File talk:ElectoonFace.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:ElectoonFace.png&amp;diff=73977"/>
		<updated>2019-05-19T11:46:23Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry, dupe of [[File:RO-Electoon.png]]. Please delete.&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:ElectoonFace.png&amp;diff=73976</id>
		<title>File talk:ElectoonFace.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:ElectoonFace.png&amp;diff=73976"/>
		<updated>2019-05-19T11:46:11Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Created page with &amp;quot;Sorry, dupe of Fichier:RO-Electoon.png. Please delete.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry, dupe of [[Fichier:RO-Electoon.png]]. Please delete.&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Electoon&amp;diff=73966</id>
		<title>Talk:Electoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Electoon&amp;diff=73966"/>
		<updated>2019-05-19T09:43:55Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Love for &#039;&#039;Rayman&#039;&#039;? ==&lt;br /&gt;
I&#039;m pretty sure that the hearts that appear represent the electoons showing love for &#039;&#039;each other&#039;&#039;. When two electoons come close together after being freed, they seem to pair up, and &#039;&#039;that&#039;s&#039;&#039; when the heart appears. --[[User:Plumgmk|Plumgmk]] 15:42, 2 August 2012 (CEST)&lt;br /&gt;
:I only remind the heart appearing when they walk in Rayman&#039;s direction. (It has been a while, Plum!) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:46, 2 August 2012 (CEST)&lt;br /&gt;
:Sorry to crush your lesbian Electoon theory, but the hearts appear only when they&#039;re looking at Rayman. It&#039;s been a while for me too, but I think they even raise their eyes to look straight at him. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 19:25, 2 August 2012 (CEST)&lt;br /&gt;
::They do look to Rayman. I&#039;m sure it is the only situation they show a heart. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:00, 2 August 2012 (CEST)&lt;br /&gt;
:::&amp;quot;Lesbian Electoon theory&amp;quot;, oh God my sides --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 22:22, 2 August 2012 (CEST)&lt;br /&gt;
::My theory was not that they were lesbian, but that there are both male and female electoons. --[[User:Plumgmk|Plumgmk]] 13:53, 4 August 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
To take up this ancient discussion once again, the assertion here that they are all female still seems to be based on speculation. Furthermore, the French wiki makes no such assertion: the infobox there says they are either male or female. Which is right? [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 11:43, 19 May 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Olympus_Maximus&amp;diff=70757</id>
		<title>Olympus Maximus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Olympus_Maximus&amp;diff=70757"/>
		<updated>2018-08-13T17:46:50Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Rayman Legends */ Yep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Swarmed &amp;amp; Dangerous.png|thumb|200px|right|A previous name for this world, eventually used as the name of [[Swarmed and Dangerous|one of its levels]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Olympus Maximus&#039;&#039;&#039; is the second-last world of &#039;&#039;[[Rayman Legends]]&#039;&#039; and the second world in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It is a world inspired by mythology and paganism, mainly those of Ancient Greece. It features four different themes, which in &#039;&#039;[[Rayman Adventures]]&#039;&#039; are named Palace Ruins, Islands in the Sky, Minotaur&#039;s Maze and Fiery Depths. The main enemies are the [[minotaur]]s, who appear in all of these environments.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Palace Ruins===&lt;br /&gt;
Levels with this theme appear to take place on top of [https://en.wikipedia.org/wiki/Mount_Olympus Mount Olympus]. For this reason, the theme is also called &amp;quot;Greece Olympus&amp;quot;. This is a place at high altitude where everything is made of white marble. Despite this, the growth of vegetation seems uninhibited. There is grass to be seen on most of the platforms, and also trees as scenery elements. Some small trees can uproot themselves and move from one place to another, where they replant themselves. Apart from the mountains and the marble structures, there is a very calm sea to be seen. This sea, like the sky, is a very bright blue colour, which parodies the stereotypes of Greek summer weather. At first, there are only some white cumulus clouds in the sky, but in certain places the atmosphere becomes darker and more tempestuous, with many grey clouds that obscure the light. Apart from the marble platforms, there are floating shields with faces on them. These can serve as platforms, but also to block fireballs launched by [[minotaur]]s.&lt;br /&gt;
&lt;br /&gt;
This environment makes many different references to paganism. The most obvious are the pillars and dilapidated marble structures which resemble the ancient temples that exist in Greece today, for example the Parthenon. There are also statues of some members of [[Globox&#039;s species]], as if they were mythological heroes. The marble doors that link the different sections of the levels have a symbol above them of an eye in a triangle, a reference to Egyptian mythology. There are constellations in the sky, of a flying [[pig]] and a member of [[Globox&#039;s species]] playing the lyre. These constellations reference astrology. Small [[minotaur]]s, who reference the [http://en.wikipedia.org/wiki/Minotaur mythical creature], appear in this environment. In the stormy section of the &#039;&#039;[[Rayman Legends]]&#039;&#039; level [[Shields Up... and Down]], a white hand comes down from the sky and launches bolts of lightning onto the heroes. This is a reference to [http://en.wikipedia.org/wiki/Zeus Zeus], the king of the Olympians in Greek mythology, who could throw thunderbolts.&lt;br /&gt;
&lt;br /&gt;
According to the description of Princess [[Olympia]], she and her twin sister [[Sibylla]] were born here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus Beginning.jpg|The very first scene of this world. To be seen are a small [[minotaur]], a running tree in the background and a marble door with a symbol of an eye above it.&lt;br /&gt;
ConstellationRL(2).png|Constellations, as can be seen in the cinematics of the defeat of the [[Dark Teensy|Dark Teensies]], and in the first level of this world, [[Shields Up... and Down]].&lt;br /&gt;
Olympus Constellation1.jpg|A constellation of a flying [[pig]] in the sky.&lt;br /&gt;
Olympus Cannons.jpg|Small [[minotaur]]s in the background use two cannons to launch fireballs to try to stop the heroes.&lt;br /&gt;
Olympus Storm.jpg|A statue of a hero of [[Globox&#039;s species|the same species]] as [[Globox]].&lt;br /&gt;
Olympus Hand.jpg|This white hand, a reference to [http://en.wikipedia.org/wiki/Zeus Zeus], can electrocute the heroes if they don&#039;t hide themselves well under the shield.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minotaur&#039;s Maze===&lt;br /&gt;
[[Image:Wallprops.png|thumb|right|200px|In this world, stylised &amp;quot;H&amp;quot;s are regularly seen engraved on the walls or on [[buzzsaw]]s. They may be a reference to Hades.]]&lt;br /&gt;
&lt;br /&gt;
One of the most important environments of this world is that of the labyrinth. These labyrinths are vast closed structures constructed in grey stone. On the walls, complicated diagrams appear, or sometimes symbols, such as a stylised &amp;quot;H&amp;quot;, which resembles a gate of Hell and probably references Hades. These structures and diagrams on the walls probably reference the labyrinths of ancient mythology, most notably that constructed on Crete by Daedalus to imprison the [http://en.wikipedia.org/wiki/Minotaur Minotaur] (the creature which inspired [[Minotaur|the main enemies of this world]]). Sometimes, huge floating stone cubes appear as elements of the scenery. In the &#039;&#039;[[Rayman Legends]]&#039;&#039; level [[Hell Breaks Loose]], we learn that [[Dragon (Olympus Maximus)|dragons]] live among these floating cubes. These [[Dragon (Olympus Maximus)|dragons]] might reference oriental mythology.&lt;br /&gt;
&lt;br /&gt;
The walls are often covered with spikes, and numerous [[buzzsaw]]s appear on the paths through the labyrinths, which makes these sections resemble somewhat the factories of the [[Moody Clouds]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;. Little turrets appear on the walls, which shoot flaming swords which follow the heroes (like the missiles shot by the [[hunter]]s or the turrets of the [[Moody Clouds]] and [[20,000 Lums under the Sea]]). To progress in these sections, the heroes must use their power to run on the walls quite often. Another detail of this environment, which is quite strange, is the fact that drums sometimes appear, which bounce the heroes when they jump on them. Some sections invert the screen, which increases the difficulty of the puzzles.&lt;br /&gt;
&lt;br /&gt;
[[The Amazing Maze]] is a particularly complicated puzzle which takes place in this environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus ShieldsUp Secret1.jpg|The first secret area of the first level, [[Shields Up... and Down]], takes place in this environment.&lt;br /&gt;
The Dark Creatures Rise.jpg|A labyrinth invaded by [[dark creature]]s.&lt;br /&gt;
Labyrinth Swords.jpg|Heat-seeking swords fired by little turrets on the walls.&lt;br /&gt;
MinotaurCleansArea.jpg|A zone of [[the Amazing Maze]], where there are drums, spikes and a small [[minotaur]] who is cleaning the place.&lt;br /&gt;
Labyrinthique Switch.jpg|This zone of [[the Amazing Maze]] shows a diagram of the labyrinth on the wall.&lt;br /&gt;
Labyrinth Inverted.jpg|One of the secret areas of [[Swarmed and Dangerous]] takes place in a labyrinth which inverts the screen. [[Buzzsaw]]s are also to be seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fiery Depths===&lt;br /&gt;
One of the other important places of this world is the Fiery Depths, also known as &amp;quot;Greece Hades&amp;quot;, the [https://en.wikipedia.org/wiki/Greek_underworld Greek Underworld]. Contrarily to the well-ordered labyrinths, this is a chaotic abyss. However, there are some similarities between these environments (such as the necessity to use the power to run on walls) and the heroes pass from one to the other quite frequently in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Even though this section is a metaphor for the Greek Underworld, one sees many details drawn from Christian ideas of &amp;quot;Hell&amp;quot;, where the most serious sinners are punished. The pits of lava, out of which come jets and huge flames, seem reminiscent of the &amp;quot;lake of fire&amp;quot; mentioned in the Bible. Also, from time to time, [[devilbob]]s are seen, invoking notions of devils or demons. Apart from that, the environment mainly consists of jagged stone cliffs, sometimes with cascades of lava or burning fissures on them. The rock from which the cliffs are made seems to be a purple colour, but it is probably grey like the rock in the labyrinths, tinted by the red light from the fire and lava. There are doors carved into the cliffs to link the different sections of the levels. These doors are in the form of a triangle. This surely references Greek alchemy, because a triangle of this type is the symbol of the element of fire, which is found in many places in this environment. As on Mount Olympus, some statues of members of [[Globox&#039;s species]] appear, as well as some of [[Teensie]]s. These statues seem to portray soldiers, and are mostly found just outside secret doors.&lt;br /&gt;
&lt;br /&gt;
As in the labyrinths, there are sometimes spikes on the walls, and drums to bounce the heroes. [[The Great Lava Pursuit]] contains shields like those on Mount Olympus, which again serve to block fireballs, as well as jets of lava. Apart from [[devilbob]]s, the main enemies are [[minotaur]]s and, only in &#039;&#039;[[Rayman Legends]]&#039;&#039;, hordes of [[dark creature]]s, of which the heroes can sometimes be rid using fireworks [[mushroom]]s. Otherwise these creatures must be avoided at all costs.&lt;br /&gt;
&lt;br /&gt;
There are also temples in some parts of the Underworld. In contrast to the dilapidated temples of &amp;quot;Palace Ruins&amp;quot;, these temples are vast and well maintained, by the small [[minotaur]]s. The marble floors are polished and ornate pillars of different sizes are to be seen. Most of these places are dark, but there seem to be a few windows, because the end of the level [[Swarmed and Dangerous]] is well lit. Apart from the pillars, statues of heroes of [[Globox&#039;s species]] are seen once again. This environment again references the temples built in Ancient Greece, for example the Parthenon. A [[champibumper]] appears at the end of [[Dragon Slayer]], the last Olympus Maximus level in &#039;&#039;[[Rayman Legends]]&#039;&#039;, which propels the heroes onto a pillar in the middle of a pit of lava. This pillar is surrounded by other temples, which collapse into the abyss. These temples have symbols of skulls in triangles on them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Dark Creatures Rise1.jpg|The first scene of this environment, at the start of the level [[The Dark Creatures Rise]].&lt;br /&gt;
Minotaur stack.jpg|[[Minotaur]]s are often found in the abyss.&lt;br /&gt;
Hades MinotaursCleanFissure.jpg|As in the labyrinths, small [[minotaur]]s can be seen cleaning quite often.&lt;br /&gt;
MurfyHuntingDarkcreatures.jpg|Hordes of [[dark creature]]s inhabit the Underworld.&lt;br /&gt;
Hades Drum.jpg|Drums are also seen in the Underworld.&lt;br /&gt;
Hades Statues.jpg|The doors of this environment are in the form of a triangle, the alchemical symbol for fire. Statues are often found near them.&lt;br /&gt;
Hades Shield1.jpg|In [[the Great Lava Pursuit]], shields must be used to block fireballs, as on Mount Olympus.&lt;br /&gt;
Hades Shield2.jpg|The shields also serve to block jets of lava.&lt;br /&gt;
Hades flames.jpg|Huge flames often come out of the enormous pits of lava.&lt;br /&gt;
Image:Olympus Temple1.jpg|A dark zone of a temple, which is soon invaded by [[dark creature]]s.&lt;br /&gt;
Olympus Temple2.jpg|The end of the level [[Swarmed and Dangerous]], with marble pillars and a statue of a member of [[Globox&#039;s species]].&lt;br /&gt;
Dragon Slayer End.jpg|The last scene of this world, where several temples fall back into the chaos of the Underworld.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islands in the Sky===&lt;br /&gt;
The Islands in the Sky theme is very similar to the Palace Ruins theme, although the levels take place in the sky and usually involve the player having to fly through the majority of the level. This theme is used in many levels in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but in &#039;&#039;[[Rayman Legends]]&#039;&#039; is used only briefly during the [[A Cloud of Darkness!|final boss fight]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hades&#039; Hand Phase 3.jpg|[[Rayman]] fighting [[Hades&#039; Hand]] in this environment towards the end of this world in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Holly_Running.PNG|A cloudy area where the heroes can walk on.&lt;br /&gt;
Olympus Pigs.PNG|Some [[pig]]s that can be crushed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{{ROWorld&lt;br /&gt;
| name = Olympus Maximus&lt;br /&gt;
| preceded by = [[20,000 Lums under the Sea]]&lt;br /&gt;
| followed by = [[Living Dead Party]]&lt;br /&gt;
| image = [[Image:Olympus Maximus.png|Olympus Maximus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The heroes begin their journey at the foothills of Mount Olympus, which has been invaded by [[minotaur]]s. They progress by climbing the mountain, and coming some time later to a stormy area, where the hand of Zeus tries several times to electrocute them. However, with the help of [[Murfy]], they can use a shield to avoid the bolts of lightning. They then enter into the abyss, where the [[dark creature]]s reside, and are chased by hordes of them. These creatures hunt them into the labyrinths, where they must avoid traps and solve [[The Amazing Maze|some puzzles]].&lt;br /&gt;
&lt;br /&gt;
After that, the heroes continue on their way in the abyss, where they find the local [[Dark Teensy|Dark Teensie]], who is mistreating a [[Teensie]] princess. The heroes must [[The Great Lava Pursuit|chase these Teensies]], with the help of [[Murfy]], who again moves shields for them. After succeeding in liberating the [[Teensie]] princess, they enter into another section of the Underworld and are once again pursued by [[dark creature]]s. This time the pursuit leads them into a temple, and after getting out of it they find themselves in [[Hell Breaks Loose|another labyrinth]].&lt;br /&gt;
&lt;br /&gt;
In this labyrinth, the heroes again meet the [[Dark Teensy|Dark Teensie]], who is oiling the wings of his flying contraption. When he sees them, he calls some [[Dragon (Olympus Maximus)|dragons]] from the depths of the labyrinths, who come and chase the heroes, and escapes from the place. The heroes must avoid the dragons by running on the floors, the walls and the ceilings of the labyrinth, before using a [[Champibumper]] to return to the Underworld, where [[Murfy]] helps them use jets of lava to kill their pursuers.&lt;br /&gt;
&lt;br /&gt;
This world culminates in [[A Cloud of Darkness!|a long battle]] against [[Hades&#039; Hand|a floating horde]] of [[dark creature]]s. This begins in the abyss, but the creatures and the heroes use air currents to get back up onto Mount Olympus, where the battle ends definitively. Once the cloud is defeated, the heroes can walk about peacefully on the mountain, where a large amount of [[Lum (UbiArt games)|Lums]] is poured on top of them as a reward for saving the world. Then they find the [[Dark Teensie]], who has also somehow escaped from the abyss. He tries to flee but gets stuck between two pillars. The heroes can then send him to the [[moon]].&lt;br /&gt;
&lt;br /&gt;
The musical level [[Dragon Slayer]] features a parody of the song [https://www.youtube.com/watch?v=WfD8Dnh2xho Antisocial] by Trust, and has sections which take place in the abyss and in the labyrinths, with [[champibumper]]s linking them. At the end of the level, the heroes can see that the temples of the abyss are collapsing after the defeat of the nightmares.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
Despite the name of the world, only two levels have sections taking place in &amp;quot;Greece Olympus&amp;quot; theme; these are the first, [[Shields Up... and Down]], and the boss level, [[A Cloud of Darkness!]]. Conversely, all the levels of this world consist of sections featuring the &amp;quot;Fiery Depths&amp;quot; theme, apart from [[Shields Up... and Down]] and [[the Amazing Maze]].&lt;br /&gt;
&lt;br /&gt;
* [[Shields Up... and Down]]&lt;br /&gt;
* [[The Dark Creatures Rise]]&lt;br /&gt;
* [[Up, Up and Get Away!]] (Princess rescue level, for [[Olympia]])&lt;br /&gt;
* [[The Amazing Maze]]&lt;br /&gt;
* [[The Great Lava Pursuit]]&lt;br /&gt;
* [[Up, Up and Escape!]] (Princess rescue level, for [[Sibylla]])&lt;br /&gt;
* [[Swarmed and Dangerous]]&lt;br /&gt;
* [[Hell Breaks Loose]]&lt;br /&gt;
* [[A Cloud of Darkness!]]&lt;br /&gt;
* [[Dragon Slayer]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Adventures]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{{ROWorld&lt;br /&gt;
| name = Olympus Maximus&lt;br /&gt;
| preceded by = [[Teensies in Trouble#Rayman Adventures|Medieval Mayhem]]&lt;br /&gt;
| followed by = [[Toad Story#Rayman Adventures|Toad Story]]&lt;br /&gt;
| image = [[File:Map icon Olympus.png|Olympus Maximus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The peak of Mount Olympus is in sight!|sign=[[The Captain]]|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=Can you handle the heat of Hades?|sign=[[The Captain]]|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Olympus Maximus is the second world in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It is unlocked once the [[Sacred Tree]] grows to at least 210 meters high. The [[dark creatures]] are absent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Adventures Main Menu (Olympus Maximus 1).PNG|Olympus Maximus&#039; Mountain area in the Main Menu, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
File:Rayman Adventures Main Menu (Olympus Maximus 2).PNG|Olympus Maximus&#039; Hades area in the Main Menu, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
File:Olympus Maximus Hidden.png|Olympus Maximus covered in clouds, still locked, in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
File:Olympus Maximus Locked Message 1.png&lt;br /&gt;
File:Olympus Maximus Locked Message 2.png&lt;br /&gt;
Star 1.png&lt;br /&gt;
Star 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Palace Ruins===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus_1.PNG&lt;br /&gt;
Olympus_2.PNG&lt;br /&gt;
Olympus_4.PNG&lt;br /&gt;
Holly Starting.PNG&lt;br /&gt;
Holly Stopped.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fiery Depths===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus RA.PNG&lt;br /&gt;
Holly_Zip_Lining.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Islands in the Sky===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Holly_Running.PNG&lt;br /&gt;
Olympus Pigs.PNG&lt;br /&gt;
New Olympus screenshot.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minotaur’s Maze===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Olympus_3.PNG&lt;br /&gt;
Holly_on_Edge.PNG&lt;br /&gt;
Holly Hanging.PNG&lt;br /&gt;
Winter Rabbid Attacks.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This world in &#039;&#039;[[Rayman Adventures]]&#039;&#039; used to include a level in which it was once impossible to reach the required [[Lums]] for the highest [[Gem (Rayman Adventures)|gem]] reward, even including the use of [[Incrediball]]s. They have all been fixed since.&lt;br /&gt;
&lt;br /&gt;
{{RAWorlds}}&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Olympus Maximus]]&lt;br /&gt;
[[pl:Olimpus Maximus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;br /&gt;
[[Category:Places from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK&amp;diff=70047</id>
		<title>User:PluMGMK</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK&amp;diff=70047"/>
		<updated>2018-06-29T22:35:50Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:PluMGMK}}&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done:&lt;br /&gt;
* [[User:Plumgmk/Plums and Posts in Rayman 2|Investigation of plums and plum posts in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Utilisateur:Plumgmk]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK&amp;diff=70046</id>
		<title>User:PluMGMK</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK&amp;diff=70046"/>
		<updated>2018-06-29T22:34:39Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Testing something for Jonster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User:PluMGMK}}&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done:&lt;br /&gt;
* [[User:Plumgmk/Plums and Posts in Rayman 2|Investigation of plums and plum posts in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Utilisateur:Plumgmk]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/Plums_and_Posts_in_Rayman_2&amp;diff=69685</id>
		<title>User:PluMGMK/Plums and Posts in Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/Plums_and_Posts_in_Rayman_2&amp;diff=69685"/>
		<updated>2018-05-21T13:11:56Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Three Different Plum Types */ Since we don&amp;#039;t have a page for RayTwol it&amp;#039;s probably more informative this way.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towards the beginning of the [[Sanctuary of Stone and Fire]], there is a mini-puzzle involving sticking [[plum]]s on posts. Some of these posts appear to stick the [[plum]] permanently, while others let it fall after a few seconds so that it can be carried somewhere else. A series of discussions and experiments in May 2017 led to the discovery that this is programmed in a rather unorthodox way.&lt;br /&gt;
&lt;br /&gt;
==The Basic Setup==&lt;br /&gt;
&lt;br /&gt;
Just inside the entrance to [[Sanctuary of Stone and Fire|the level]], there is a secret room at the bottom of a fissure that can be accessed only by riding a [[plum]] on the [[lava]], down a narrow corridor. At the end of the corridor there is another [[plum]] tree on dry land, and a post in the middle of some hot lava. The idea is to get the [[plum]] from the tree, throw it onto the post, and use the resulting platform to hop up to a higher level. Up there, there is another [[plum]] growing, over a ledge looking out onto a very hot region with some more stone ledges, and pillars with posts sticking out of them. Here, the new [[plum]] should be thrown at one of the posts, from which it will fall. [[Rayman]] needs to stand under it to catch it and throw it to the next post, from which it will also fall. He needs to catch it again and then place it on horizontal ground. He can then jump on it and access a high corridor, at the end of which is a [[cage]] containing a [[Super Yellow Lum]].&lt;br /&gt;
&lt;br /&gt;
Playing this game, one would intuitively think that whether the [[plum]] stays on the post, or falls after a few seconds, is a property of the posts themselves. Presumably this is the in-[[Glade of Dreams|universe]] physical explanation.&lt;br /&gt;
&lt;br /&gt;
==First Indications of Something Unorthodox==&lt;br /&gt;
&lt;br /&gt;
Having played &#039;&#039;[[Rayman 2]]&#039;&#039; for many years, I have tried several times to change things slightly, by using the [[plum]] on which I ride in to form the platform with the first post, instead of taking a new one from the tree. After all, [[plum]]s are a precious natural resource, so why waste one? Anyway, attempts to do this &#039;&#039;always&#039;&#039; failed, suggesting that the issue wasn&#039;t lack of skill or bad luck on my part. Still, I didn&#039;t spend too much time thinking about it. Maybe all that bouncing on [[lava]] simply softened the [[plum]] up too much so the post could no longer pierce it in the desired manner.&lt;br /&gt;
&lt;br /&gt;
This changed in May 2017 when, during a conversation with [[User:Ray502|Ray502]] in a [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4651 forum game thread], I published [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4651&amp;amp;p=1217110&amp;amp;hilit=posts#p1217147 a video] demonstrating the phenomenon. [[User:Droolie|Droolie]] suggested looking more closely at the matter.&lt;br /&gt;
&lt;br /&gt;
==Three Different Plum Types==&lt;br /&gt;
&lt;br /&gt;
Prompted by [[User:Droolie|Droolie]], I made another video, at [https://youtu.be/XLME35DtD1s?t=1m26s 1:26 of which] came the key insight. It turns out that [[Rayman 2|the game]] contains three different &#039;&#039;types&#039;&#039; of [[plum]]s:&lt;br /&gt;
# Normal [[plum]]s that do not react to posts (which are empty &amp;quot;checkpoint&amp;quot; entities), of which the plum from outside is an example&lt;br /&gt;
# [[Plum]]s that stick to posts permanently, of which the first plum on the lower-level tree is the only specimen&lt;br /&gt;
# [[Plum]]s that stick to posts for a few seconds, then quiver and fall, of which the second plum, up on the ledge, is the only specimen&lt;br /&gt;
[[Ubisoft|The developers]] attempted to cover this up by putting an invisible wall between the ledge and the lower level, that blocks all plums. Nevertheless, the video clearly shows that there was a big enough window to get the &amp;quot;quivering&amp;quot; [[plum]] onto the supposedly stable post, provided one is willing to allow [[Rayman]] to die in the process. [[User:Adsolution|Adsolution&#039;s]] [https://raymanpc.com/forum/viewtopic.php?f=89&amp;amp;t=25013 RayTwol] editor also allows the entities to be moved so that the phenomenon can be [https://www.youtube.com/watch?time_continue=2&amp;amp;v=XZTXzJJY4w0 illustrated] without doing battle with the invisible wall.&lt;br /&gt;
&lt;br /&gt;
[[User:Droolie|Droolie]] speculated about the relation, if any, between these &amp;quot;checkpoint&amp;quot; entities to which [[plum]]s bind, and the bases for the [[magic sphere]]s. This has not been investigated thoroughly, and it would be difficult to ascertain much information since there is obviously no level containing both plum posts and magic spheres.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
One year later, [[User:The Jonster|The Jonster]] decided to investigate this in the [[Rayman Revolution|PlayStation 2 port of the game]], which is known to fix some glitches, while introducing a plethora of new ones. It [https://www.youtube.com/watch?v=66ht6r0NjS0 turns out] that the plums work exactly the same way, but the invisible wall to cover up the phenomenon was removed! This makes it even more strange that it took almost twenty years to discover these anomalies, but at least we know now!&lt;br /&gt;
&lt;br /&gt;
Note that this is somewhat reminiscent of the phenomenon of the [https://www.youtube.com/watch?v=S6ExYL3NsK4 &amp;quot;regenerating&amp;quot;] [[Barrel Pirate]], investigated by [[User:Master|Master]]. While it is easy enough to detect in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, it turns out that it occurs in the PC version too, but is covered up much better (in this case by hiding the [[Barrel Pirate]]&#039;s lifebar before any spontaneous health changes occur).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
[[Plum]]s and plum posts are programmed in a rather counter-intuitive way in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is excusable considering that they appear only once in the entire game. The anomalous nature of the relationship between [[plum]]s and their posts was covered up in a rather brutish manner, using an imperfect invisible wall. This was inexplicably removed from the [[Rayman Revolution|PS2 port]], which makes one wonder why this phenomenon took so many years to discover.&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK&amp;diff=69677</id>
		<title>User:PluMGMK</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK&amp;diff=69677"/>
		<updated>2018-05-21T11:57:37Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Sort of a placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stuff I&#039;ve done:&lt;br /&gt;
* [[User:Plumgmk/Plums and Posts in Rayman 2|Investigation of plums and plum posts in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Utilisateur:Plumgmk]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/Plums_and_Posts_in_Rayman_2&amp;diff=69676</id>
		<title>User:PluMGMK/Plums and Posts in Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/Plums_and_Posts_in_Rayman_2&amp;diff=69676"/>
		<updated>2018-05-21T11:51:53Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Ah flake it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towards the beginning of the [[Sanctuary of Stone and Fire]], there is a mini-puzzle involving sticking [[plum]]s on posts. Some of these posts appear to stick the [[plum]] permanently, while others let it fall after a few seconds so that it can be carried somewhere else. A series of discussions and experiments in May 2017 led to the discovery that this is programmed in a rather unorthodox way.&lt;br /&gt;
&lt;br /&gt;
==The Basic Setup==&lt;br /&gt;
&lt;br /&gt;
Just inside the entrance to [[Sanctuary of Stone and Fire|the level]], there is a secret room at the bottom of a fissure that can be accessed only by riding a [[plum]] on the [[lava]], down a narrow corridor. At the end of the corridor there is another [[plum]] tree on dry land, and a post in the middle of some hot lava. The idea is to get the [[plum]] from the tree, throw it onto the post, and use the resulting platform to hop up to a higher level. Up there, there is another [[plum]] growing, over a ledge looking out onto a very hot region with some more stone ledges, and pillars with posts sticking out of them. Here, the new [[plum]] should be thrown at one of the posts, from which it will fall. [[Rayman]] needs to stand under it to catch it and throw it to the next post, from which it will also fall. He needs to catch it again and then place it on horizontal ground. He can then jump on it and access a high corridor, at the end of which is a [[cage]] containing a [[Super Yellow Lum]].&lt;br /&gt;
&lt;br /&gt;
Playing this game, one would intuitively think that whether the [[plum]] stays on the post, or falls after a few seconds, is a property of the posts themselves. Presumably this is the in-[[Glade of Dreams|universe]] physical explanation.&lt;br /&gt;
&lt;br /&gt;
==First Indications of Something Unorthodox==&lt;br /&gt;
&lt;br /&gt;
Having played &#039;&#039;[[Rayman 2]]&#039;&#039; for many years, I have tried several times to change things slightly, by using the [[plum]] on which I ride in to form the platform with the first post, instead of taking a new one from the tree. After all, [[plum]]s are a precious natural resource, so why waste one? Anyway, attempts to do this &#039;&#039;always&#039;&#039; failed, suggesting that the issue wasn&#039;t lack of skill or bad luck on my part. Still, I didn&#039;t spend too much time thinking about it. Maybe all that bouncing on [[lava]] simply softened the [[plum]] up too much so the post could no longer pierce it in the desired manner.&lt;br /&gt;
&lt;br /&gt;
This changed in May 2017 when, during a conversation with [[User:Ray502|Ray502]] in a [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4651 forum game thread], I published [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4651&amp;amp;p=1217110&amp;amp;hilit=posts#p1217147 a video] demonstrating the phenomenon. [[User:Droolie|Droolie]] suggested looking more closely at the matter.&lt;br /&gt;
&lt;br /&gt;
==Three Different Plum Types==&lt;br /&gt;
&lt;br /&gt;
Prompted by [[User:Droolie|Droolie]], I made another video, at [https://youtu.be/XLME35DtD1s?t=1m26s 1:26 of which] came the key insight. It turns out that [[Rayman 2|the game]] contains three different &#039;&#039;types&#039;&#039; of [[plum]]s:&lt;br /&gt;
# Normal [[plum]]s that do not react to posts (which are empty &amp;quot;checkpoint&amp;quot; entities), of which the plum from outside is an example&lt;br /&gt;
# [[Plum]]s that stick to posts permanently, of which the first plum on the lower-level tree is the only specimen&lt;br /&gt;
# [[Plum]]s that stick to posts for a few seconds, then quiver and fall, of which the second plum, up on the ledge, is the only specimen&lt;br /&gt;
[[Ubisoft|The developers]] attempted to cover this up by putting an invisible wall between the ledge and the lower level, that blocks all plums. Nevertheless, the video clearly shows that there was a big enough window to get the &amp;quot;quivering&amp;quot; [[plum]] onto the supposedly stable post, provided one is willing to allow [[Rayman]] to die in the process. [[User:Adsolution|Adsolution&#039;s]] [[RayTwol]] editor also allows the entities to be moved so that the phenomenon can be [https://www.youtube.com/watch?time_continue=2&amp;amp;v=XZTXzJJY4w0 illustrated] without doing battle with the invisible wall.&lt;br /&gt;
&lt;br /&gt;
[[User:Droolie|Droolie]] speculated about the relation, if any, between these &amp;quot;checkpoint&amp;quot; entities to which [[plum]]s bind, and the bases for the [[magic sphere]]s. This has not been investigated thoroughly, and it would be difficult to ascertain much information since there is obviously no level containing both plum posts and magic spheres.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
One year later, [[User:The Jonster|The Jonster]] decided to investigate this in the [[Rayman Revolution|PlayStation 2 port of the game]], which is known to fix some glitches, while introducing a plethora of new ones. It [https://www.youtube.com/watch?v=66ht6r0NjS0 turns out] that the plums work exactly the same way, but the invisible wall to cover up the phenomenon was removed! This makes it even more strange that it took almost twenty years to discover these anomalies, but at least we know now!&lt;br /&gt;
&lt;br /&gt;
Note that this is somewhat reminiscent of the phenomenon of the [https://www.youtube.com/watch?v=S6ExYL3NsK4 &amp;quot;regenerating&amp;quot;] [[Barrel Pirate]], investigated by [[User:Master|Master]]. While it is easy enough to detect in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, it turns out that it occurs in the PC version too, but is covered up much better (in this case by hiding the [[Barrel Pirate]]&#039;s lifebar before any spontaneous health changes occur).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
[[Plum]]s and plum posts are programmed in a rather counter-intuitive way in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is excusable considering that they appear only once in the entire game. The anomalous nature of the relationship between [[plum]]s and their posts was covered up in a rather brutish manner, using an imperfect invisible wall. This was inexplicably removed from the [[Rayman Revolution|PS2 port]], which makes one wonder why this phenomenon took so many years to discover.&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/Plums_and_Posts_in_Rayman_2&amp;diff=69675</id>
		<title>User:PluMGMK/Plums and Posts in Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:PluMGMK/Plums_and_Posts_in_Rayman_2&amp;diff=69675"/>
		<updated>2018-05-21T11:51:18Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: What, we don&amp;#039;t have a page for lava?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towards the beginning of the [[Sanctuary of Stone and Fire]], there is a mini-puzzle involving sticking [[plum]]s on posts. Some of these posts appear to stick the [[plum]] permanently, while others let it fall after a few seconds so that it can be carried somewhere else. A series of discussions and experiments in May 2017 led to the discovery that this is programmed in a rather unorthodox way.&lt;br /&gt;
&lt;br /&gt;
==The Basic Setup==&lt;br /&gt;
&lt;br /&gt;
Just inside the entrance to [[Sanctuary of Stone and Fire|the level]], there is a secret room at the bottom of a fissure that can be accessed only by riding a [[plum]] on the [[lava]], down a narrow corridor. At the end of the corridor there is another [[plum]] tree on dry land, and a post in the middle of some hot lava. The idea is to get the [[plum]] from the tree, throw it onto the post, and use the resulting platform to hop up to a higher level. Up there, there is another [[plum]] growing, over a ledge looking out onto a very hot region with some more stone ledges, and pillars with posts sticking out of them. Here, the new [[plum]] should be thrown at one of the posts, from which it will fall. [[Rayman]] needs to stand under it to catch it and throw it to the next post, from which it will also fall. He needs to catch it again and then place it on horizontal ground. He can then jump on it and access a high corridor, at the end of which is a [[cage]] containing a [[Super Yellow Lum]].&lt;br /&gt;
&lt;br /&gt;
Playing this game, one would intuitively think that whether the [[plum]] stays on the post, or falls after a few seconds, is a property of the posts themselves. Presumably this is the in-[[Glade of Dreams|universe]] physical explanation.&lt;br /&gt;
&lt;br /&gt;
==First Indications of Something Unorthodox==&lt;br /&gt;
&lt;br /&gt;
Having played &#039;&#039;[[Rayman 2]]&#039;&#039; for many years, I have tried several times to change things slightly, by using the [[plum]] on which I ride in to form the platform with the first post, instead of taking a new one from the tree. After all, [[plum]]s are a precious natural resource, so why waste one? Anyway, attempts to do this &#039;&#039;always&#039;&#039; failed, suggesting that the issue wasn&#039;t lack of skill or bad luck on my part. Still, I didn&#039;t spend too much time thinking about it. Maybe all that bouncing on [[lava]] simply softened the [[plum]] up too much so the post could no longer pierce it in the desired manner.&lt;br /&gt;
&lt;br /&gt;
This changed in May 2017 when, during a conversation with [[User:Ray502|Ray502]] in a [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4651 forum game thread], I published [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=4651&amp;amp;p=1217110&amp;amp;hilit=posts#p1217147 a video] demonstrating the phenomenon. [[User:Droolie|Droolie]] suggested looking more closely at the matter.&lt;br /&gt;
&lt;br /&gt;
==Three Different Plum Types==&lt;br /&gt;
&lt;br /&gt;
Prompted by [[User:Droolie|Droolie]], I made another video, at [https://youtu.be/XLME35DtD1s?t=1m26s 1:26 of which] came the key insight. It turns out that [[Rayman 2|the game]] contains three different &#039;&#039;types&#039;&#039; of [[plum]]s:&lt;br /&gt;
# Normal [[plum]]s that do not react to posts (which are empty &amp;quot;checkpoint&amp;quot; entities), of which the plum from outside is an example&lt;br /&gt;
# [[Plum]]s that stick to posts permanently, of which the first plum on the lower-level tree is the only specimen&lt;br /&gt;
# [[Plum]]s that stick to posts for a few seconds, then quiver and fall, of which the second plum, up on the ledge, is the only specimen&lt;br /&gt;
[[Ubisoft|The developers]] attempted to cover this up by putting an invisible wall between the ledge and the lower level, that blocks all plums. Nevertheless, the video clearly shows that there was a big enough window to get the &amp;quot;quivering&amp;quot; [[plum]] onto the supposedly stable post, provided one is willing to allow [[Rayman]] to die in the process. [[User:Adsolution|Adsolution&#039;s]] [[RayTwol]] editor also allows the entities to be moved so that the phenomenon can be [https://www.youtube.com/watch?time_continue=2&amp;amp;v=XZTXzJJY4w0 illustrated] without doing battle with the invisible wall.&lt;br /&gt;
&lt;br /&gt;
[[User:Droolie|Droolie]] speculated about the relation, if any, between these &amp;quot;checkpoint&amp;quot; entities to which [[plum]]s bind, and the bases for the [[magic sphere]]s. This has not been investigated thoroughly, and it would be difficult to ascertain much information since there is obviously no level containing both plum posts and magic spheres.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
One year later, [[User:The Jonster|The Jonster]] decided to investigate this in the [[Rayman Revolution|PlayStation 2 port of the game]], which is known to fix some glitches, while introducing a plethora of new ones. It [https://www.youtube.com/watch?v=66ht6r0NjS0 turns out] that the plums work exactly the same way, but the invisible wall to cover up the phenomenon was removed! This makes it even more strange that it took almost twenty years to discover these anomalies, but at least we know now!&lt;br /&gt;
&lt;br /&gt;
Note that this is somewhat reminiscent of the phenomenon of the [https://www.youtube.com/watch?v=S6ExYL3NsK4 &amp;quot;regenerating&amp;quot;] [[barrel pirate]], investigated by [[User:Master|Master]]. While it is easy enough to detect in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, it turns out that it occurs in the PC version too, but is covered up much better (in this case by hiding the [[barrel pirate]]&#039;s lifebar before any spontaneous health changes occur).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
[[Plum]]s and plum posts are programmed in a rather counter-intuitive way in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is excusable considering that they appear only once in the entire game. The anomalous nature of the relationship between [[plum]]s and their posts was covered up in a rather brutish manner, using an imperfect invisible wall. This was inexplicably removed from the [[Rayman Revolution|PS2 port]], which makes one wonder why this phenomenon took so many years to discover.&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Plum&amp;diff=69674</id>
		<title>Plum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Plum&amp;diff=69674"/>
		<updated>2018-05-21T10:44:31Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: Added references for the &amp;quot;discovery&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:R1 site plum.jpg|thumb|right|180px|A plum, as it appears in &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plums&#039;&#039;&#039; are large bouncy fruits that are found commonly throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They are usually purple in colour, and grow at a very fast rate. A plum can be knocked down from its plant and used as a platform or as a tool to despatch enemies. Plums, along with [[cage]]s, are some of the very few items that have appeared in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; (though they are absent from &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;). In &#039;&#039;[[Rayman Junior]]&#039;&#039;, plums are referred to as &#039;&#039;&#039;Bongo Berries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], plums are used primarily to float through water. They can also be made to drop onto the heads of [[Livingstone]]s, making them less dangerous: it then becomes possible to jump onto their plum-encased heads and use them as walking platforms, but directly touching the [[Livingstone]]s will still cause damage. When the plum is on the ground (where it keeps bouncing), [[Rayman]] must hit it with his [[Telescopic fist|fist]] to move it, whether he&#039;s in front of it or on it (in this case, he&#039;ll have to [[Telescopic fist|shoot]] and then duck to ensure that his [[Telescopic fist|fist]] hits the plum when returning to him). Once in water, it floats in whichever direction [[Rayman]] is looking in, allowing him to control it with ease.&lt;br /&gt;
&lt;br /&gt;
Plums can also be seen attached to [[Liana|vines]], these plums will swing in a parabolic shape when [[Telescopic fist|punched]], and can be used to convey [[Rayman]] forward in levels, provided he times his jumps right in order to land on the plum, and depart from it.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar, PC and [[Rayman Classic|mobile]]-exclusive [[Ray Breakout|&#039;&#039;Breakout&#039;&#039; minigame]], [[Rayman]] must use a ball to make a cluster of floating plums of various colours vanish. Some of these plums have special properties, such as being very bouncy. Some cause the entire plum cluster to move when they are struck. Occasionally plums in this minigame begin to flash with multiple colours; hitting a flashing plum will cause it to vanish and also release a collectible item such as a [[Ting]] (or others, depending on the version).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Piranha.png|Whilst riding on the plum, [[Rayman]] must dodge flying [[piranha]]s and [[spiky fruit]]s.&lt;br /&gt;
Prune.png|A plum on its plant.&lt;br /&gt;
ExplorateurPrune.png|A plum stuck on the head of a [[Livingstone]].&lt;br /&gt;
Breakout minigame Jaguar 1.jpg|[[Rayman]] must remove plums by hitting them with a ball in [[Ray Breakout|the &#039;&#039;Breakout&#039;&#039; minigame]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:R1_site_frog_plum.jpg|180px|thumb|right|A [[frog]] sitting on a plum.]]&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
Plums return in &#039;&#039;[[Rayman Designer]]&#039;&#039; and its spin-offs where there are three different versions which have different bounce speeds. Swinging plums also make a return.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{quote|text=These strange fruit have several purposes. You can throw them at your enemies, climb onto them and move around by [[Magic fist|shooting]] in the opposite direction, and even float through lava fields on them...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=These huge plums fall to the ground from their trees, or can be unhooked by [[Magic fist|shooting]]. They have multiple uses: as a weapon, by throwing them on the head of enemies, or as a conveyance. In the latter case, once a plum is on the ground, climb on it, and to steer, [[Magic fist|shoot]] in the opposite direction to that which you wish to take. Note that the plum has resisted even lava.|sign=Official description|source=&#039;&#039;[[Rayman 2 : The Great Escape : Le Guide Officiel]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039;, plums are used to travel over rivers of water and lava. They can also be thrown at [[Gorilla Pirate]]s, who will be rendered harmless and can be used as makeshift platforms due to the plum being stuck on their head. [[Rayman]] can move plums by [[Magic fist|shooting]] at them if they&#039;re in front of him, or by [[Magic fist|shooting]] anywhere if he&#039;s on it, which will move it in the opposite direction. Plums bounce endlessly, even on lava, however they can be destroyed if they fall into pits of hotter, yellow lava. It is also possible to throw them onto posts, permanently or temporarily (in this case, the goal is to take the plum to a precise place), allowing [[Rayman]] to reach places he otherwise could not. Oddly enough only plums from specific plum trees will stay on the posts. For the posts where the plum will fall off after a few seconds, it&#039;s not actually the post itself which is unstable, but rather that specific type of plum. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=XLME35DtD1s Rayman 2: Further Plum Experiments] at YouTube&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=66ht6r0NjS0 Rayman Revolution Interesting Plum Video] at YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-TheSanctuaryOfStoneAndFire-HallOfDoors.jpg|A holographic plum represents [[the Sanctuary of Stone and Fire]] in [[the Hall of Doors]].&lt;br /&gt;
PruneR2Lave.jpg|[[Rayman]] sailing through a river of lava.&lt;br /&gt;
PruneR2.jpg|A plum on its plant.&lt;br /&gt;
&lt;br /&gt;
RobotGorillePrune.jpg|A [[Gorilla Pirate]] with a plum stuck on his head.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;===&lt;br /&gt;
Plums also appear in [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], in which they are only used to travel through bodies of lava. They are mostly purple, but, notably, they can also be green in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Gbc2 40.PNG|A plum on its plant.&lt;br /&gt;
Gbc2 41.PNG|A plum on lava.&lt;br /&gt;
Gbc2 42.PNG|A green plum on its plant.&lt;br /&gt;
Gbc2 43.PNG|A green plum on lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman M]]&#039;&#039;==&lt;br /&gt;
[[File:PlumVariant_RaymanM-Arena.gif|thumb|320px|right|Blinking fruits, that appear to be variants of plums.]]&lt;br /&gt;
Plums do not make an appearance in &#039;&#039;[[Rayman M]]&#039;&#039;, however it is believed to exist a different kind of plum with a conical form and eyes in the top of the leaves. It is unknown if this kind of fruit is intended to be a plum variant or not.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Beware! The Plum is an extremely hallucinogenic fruit. Don&#039;t pass one by without having a nibble.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, plums are much less bouncy than in the other games, and are no longer buoyant. Their sole purpose is to be picked up and thrown onto posts, thus creating platforms which can be used to reach high places. On these plum-posts are pictures of [[Livingstone]]s; an in-joke referring to the [[Livingstone]]s&#039; susceptibility to having plums lodged on their heads in [[Rayman 1|the original game]]. As was the case in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] can carry them around with him; they have their own musical theme which plays in the background until they are thrown successfully (or at one point, unsuccessfully) onto a post. If [[Rayman]] is close enough to a plum, he can also kick it, sending it flying through the air.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 (early production)|Early on in the development of &#039;&#039;Rayman 3&#039;&#039;]], carnivorous plants named [[Hoover]]s were planned to appear. These plants loved to devour plums, and [[Rayman]] would have had to feed them in order to pass. However, they were cut from [[Rayman 3|the final version of the game]] and replaced with the more straightforward plum-posts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
PruneR3Porte.jpg|[[Rayman]] carrying a plum.&lt;br /&gt;
Plum Tree R3.png|A plum on its plant.&lt;br /&gt;
Plum Post R3.png|Plum-posts feature a [[Livingstone]] picture, in reference to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
Plums also make an appearance in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. They are found only in one level, [[River of Fire]], where their only purpose is for [[Rayman]] to jump on them and sail them across the lava to progress through the level. They cannot be picked up in this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Plum_R3_GBA.PNG|A plum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
Plum_lava_R3_GBA.PNG|[[Rayman]] uses his [[telescopic fist]]s to propel himself and the plum across the lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
Plums reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where they can be used in a number of ways. They are much larger here; they do not bounce any more, and [[Rayman]] can carry them again. He can either throw them against spiky walls to create platforms or in the water to sail through the swamps. Thrown plums can also kill enemies, as can walking into enemies while holding a plum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RRR1_GBA_Plum.png|A plum on its plant.&lt;br /&gt;
RRR1_GBA_Plum_Carrying.png|[[Rayman]] carrying a plum.&lt;br /&gt;
RRR1_GBA_Plum_Squashed.png|Plums can be thrown against spiky walls.&lt;br /&gt;
&lt;br /&gt;
RRR1_GBA_Plum_Sailing.png|[[Rayman]] sailing on a plum.&lt;br /&gt;
Yellow fruit RRR1 GBA.PNG||A plum-like yellow fruit.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Plum juice]]&lt;br /&gt;
*[[Livingstone]]&lt;br /&gt;
*[[Gorilla Pirate]]&lt;br /&gt;
*[[Ray Breakout]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Prune]]&lt;br /&gt;
[[pl:Śliwka]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Plants]]&lt;br /&gt;
[[Category: Platforms]]&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(cancelled_prototype)&amp;diff=69321</id>
		<title>Rayman (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(cancelled_prototype)&amp;diff=69321"/>
		<updated>2018-05-09T14:00:40Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Answers from Michel Ancel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the cancelled SNES build of the game. For the early production of the final game, see [[Rayman (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Over the years, a considerable amount of information regarding the earliest development stage of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has been unveiled, through the featured Pix &#039;N Love article about a Super Nintendo Entertainment System version of [[Rayman 1|the game]], from [[Michel Ancel]] himself, and an early dumped ROM of the version.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from &#039;&#039;Pix’N Love&#039;&#039;&#039;s article about the cancelled SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], featuring three screenshots.]]&lt;br /&gt;
&lt;br /&gt;
==Pix &#039;N Love article==&lt;br /&gt;
On the 4th of July 2010, French retro-gaming magazine &#039;&#039;Pix’N Love&#039;&#039; revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled [[Rayman]] and the other player controlled what appears to be a female version of [[Rayman]], not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. [[Rayman]]&#039;s body is red rather than the purple used in [[Rayman 1|the final game]], and the girl&#039;s body is blue. Both characters look considerably bulkier than [[Rayman]]&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, [[mushroom]]s, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in [[Rayman 1|the final game]] or either of [[Rayman (early production)|the Atari Jaguar prototypes]]. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. [[Rayman]]&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-1-SNES-3.jpg|thumb|320px|A photograph of a previously unseen environment from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
==Answers from [[Michel Ancel]]==&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[Michel Ancel]] replied to a question concerning the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
On the 18th of October 2016, [[Michel Ancel]] posted two partial screenshots from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], confirming that the game was never completed and adding that it was lost forever.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BLt6dsUgODo/, « Pixel lovers ... Did this 25 years ago , the game was playable on the Super nintendo console but was never finished + We&#039;ve lost the build . All these pixels are lost , like tears in the rain ... »&amp;lt;/ref&amp;gt; However, on the 23rd he announced that a cartridge containing an early version of the game from this stage of development was found by Frédéric Houde, this cartridge was stated to have been from 1992,&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL5fSliA2bD/, « Incroyable !!!! We have found the old unique Rayman SNES ROM !!!! It was sleeping for 24 years ..... Time to wake it up !!!! »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL_wNhGALF8/ « Rayman SNES in motion . The little ugly guy is alive after a 24 years night . This ROM might be the first one we burnt and contains very few stuff . We might find more ROM with other early prototypes . I just need to convice Fred, the coder who revealed their existence to continue the search in his vast and dangerous attic. Man, this is electronic archeology ! »&amp;lt;/ref&amp;gt; and managed to make it work. He then posted a photograph of a previously unseen world contained in the game.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL5f5XIAfa5/, « It&#039;s working !!!! 4 people in the world have seen this . We thought it was lost , but somewhere in the cold electronic circuit , something was still alive . and running at full 60fps !!! should do a Switch version of this 😂 »&amp;lt;/ref&amp;gt; [[Michel Ancel|Ancel]] later revealed that at this stage, the game initially took place in a computer, with [[Rayman]] being one of its employees, the main villain at this point was intended to be a computer virus.&amp;lt;ref&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/BL_wNhGALF8, « You&#039;re right ! Original game was taking place in a computer and the big villain was a computer virus . Rayman was just an employee in this big computer »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman-1-SNES-4.jpg|thumb|320px|Another photograph from the SNES version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:Rayman-1-SNES-1.jpg|thumb|200px|The first partial screenshot posted by [[Michel Ancel]], not seen anywhere before.]]&lt;br /&gt;
|[[File:Rayman-1-SNES-2.jpg|thumb|200px|The second partial screenshot posted by [[Michel Ancel]], part of one of those published in &#039;&#039;Pix’N Love&#039;&#039;.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dumped ROM==&lt;br /&gt;
On the 3rd of July 2017, an early ROM was dumped&amp;lt;ref&amp;gt;Twitter, @ocornut, https://twitter.com/ocornut/status/881876378056085505, « I&#039;ve dumped a prototype demo of unreleased Rayman for SNES, here it is! (NB: very early dev build, not a full game) »&amp;lt;/ref&amp;gt; with a short gameplay segment as previously shown by [[Michel Ancel]]. In the ROM, the player can jump and trigger animations, which will also automatically start if the player does not move. The player can also move faster and start an animation with a charging [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ray SNES - Falling.png|The level starts with [[Rayman]] falling down.&lt;br /&gt;
Ray SNES - Start of level.png|The start of the level.&lt;br /&gt;
Normal fist SNES.png|[[Rayman]] charging his [[Telescopic fist|fist]].&lt;br /&gt;
Gold fist SNES.png|The [[Telescopic fist|fist]] turning gold.&lt;br /&gt;
Ray SNES - Music animation.png|An animation with a music box.&lt;br /&gt;
Ray SNES - Open mouth.png|[[Rayman]] with an open mouth.&lt;br /&gt;
Ray SNES - Pipe.png|A pipe the player will go through when jumping into it.&lt;br /&gt;
Ray SNES - Top of pipe.png|The top of the pipe from where it is solid.&lt;br /&gt;
Ray SNES - Stunned Rayman.png|This stunned animation is triggered from jumping from a high distance.&lt;br /&gt;
Ray SNES - Stretch jump.png|Another jumping animation.&lt;br /&gt;
Rayman (Early Prototype)007.png|Some transparent material.&lt;br /&gt;
Ray SNES - End.png|The end of the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=zBYMZHiy-XU&amp;amp;lc=z13ueruycri5uf3sg23xdvypsyrshnrro04 Dumped ROM playthrough on YouTube, part 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=UpNmUUFdKAM Dumped ROM playthrough on YouTube, part 2]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
[[es:Rayman (prototipo cancelado)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=69320</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=69320"/>
		<updated>2018-05-09T13:59:49Z</updated>

		<summary type="html">&lt;p&gt;PluMGMK: /* Early beta version */ Those are not medallions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].&#039;&#039;&lt;br /&gt;
[[File:R1-beta-inside-tree.jpg|thumb|250px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar==&lt;br /&gt;
===Engine test===&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this demo were scrapped completely from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early beta version===&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|class=sprite|These unidentified enemies in the early Atari Jaguar version of the game are holdovers from [[Rayman (cancelled prototype)|the game&#039;s cancelled SNES version]].]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|class=sprite|[[the valley|The world map]], as seen in the early Atari Jaguar prototype.]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Atari Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and [[Rayman (Atari Jaguar)|the final version]] are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[Electoon]] pinpoints his position.&lt;br /&gt;
* There appear to be fewer levels available to choose from as they are unlocked, and the level icons look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When [[Rayman]] is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an [[Exit sign|exit sign]], he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The [[Life|lives]] counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The [[bullet]]s shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla]] the Fairy.&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of a normal [[Bonus level (Rayman 1)|bonus level]], he takes the player to [[Ray Breakout|the &#039;&#039;Breakout&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava rock]], [[cloud]]s with a face and a strange portal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GiantLavaBall.png|A giant [[lava rock]].&lt;br /&gt;
BetaClouds.png|[[Cloud]]s with a face.&lt;br /&gt;
SmallLivingstonePlum.png|A [[little Livingstone]] on a [[plum]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=4rko_wRBGus Official gameplay video of Engine Test (Atari Jaguar) at YouTube]&lt;br /&gt;
*[https://www.youtube.com/watch?v=thBxC05BeYw Official gameplay video of early Beta version (Atari Jaguar) at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>PluMGMK</name></author>
	</entry>
</feed>