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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=101792</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=101792"/>
		<updated>2024-12-02T05:00:53Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[File:RaymansTraining-title.png|center|320px|The possible title to Rayman&#039;s Training]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998 (presumed)&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039; is the title of a computer-animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Made for an European trade show/film festival hybrid by the name of IMAGINA 1998, &#039;&#039;Rayman&#039;s training&#039;&#039; was never given any form of home release or any official acknowledgement, falling into obscurity for over two decades after its premiere. Aspects of the short are still shrouded in mystery, in part due to a lack of credits and information.&lt;br /&gt;
&lt;br /&gt;
The short was made before and during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]], reusing much of the same assets and having apparently originated as pre-rendered cutscenes before being transformed into a short film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Starting with a cold open, [[Rayman]] is training with a [[punching bag]] with legs on top of a log in the forest. After getting nearly knocked out by the bag, [[Rayman]] pretends to jump off the log. Thinking he has fallen to the pits, the [[punching bag]] starts searching for him only to be greeted by a surprise attack. The two then taunt, parry, and fight until the bag starts rushing at [[Rayman]]. The bag misses, to which [[Rayman]] responds by suplexing it on the log. Readying himself for a final blow, the [[punching bag]] blacks out. [[Rayman]] then follows suit, as the camera pans out. Several [[Lum]]s can be seen whizzing by the scene, and the scene fades out to black.&lt;br /&gt;
&lt;br /&gt;
==Production and originally known sightings==&lt;br /&gt;
Very little is known about the production of the short, and who specifically worked on it. Any information pertaining to &#039;&#039;Rayman&#039;s training&#039;&#039; has been inferred and speculated upon from a sparse collection of partially defunct online resources and asset reuse, with little concrete information to go off of.&lt;br /&gt;
&lt;br /&gt;
Production of the short is believed to have started alongside &#039;&#039;[[Rayman 2]]&#039;&#039; around 1996 to 1997, as evidenced by the 3D [[Rayman]] model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert, a French newsreel about [[Ubisoft|Ubi Soft]] in 1996 showing the production of the cutscenes of the original &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;Rayman&#039;s training&#039;&#039;, and clips of the short later appearing in two French &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Infamously, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in the E3 1998 trailer for &#039;&#039;[[Rayman 2]]&#039;&#039;, which was after the original [[Rayman 2 (cancelled prototype)|2D &#039;&#039;Rayman 2&#039;&#039;]] was cancelled. Due to this timeframe, it can be speculated that some of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s original cutscenes were later completed as a animated short, which would become &#039;&#039;Rayman&#039;s training&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of Farra Vox Studios, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name. It lists a date for the film (February 1998), gives a much longer length of two minutes and fifty seconds (the film is one minute and forty-four seconds long), and credits it to the &#039;&#039;Imagina&#039;&#039; multimedia festival. The festival was held in March 4-6, 1998, but no mentions of the short are present in contemporary media. Notably, a concurrent &#039;&#039;Tonic Trouble&#039;&#039; trailer also attributes itself to having been shown at &#039;&#039;Imagina&#039;&#039; 1998.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;. None of &#039;&#039;Imagina&#039;&#039;&#039;s home media has the short included, [[Ubisoft]] makes a passing mention of it on 2024&#039;s &#039;&#039;Beyond Good and Evil 20th Anniversary Edition&#039;&#039;, and the short was never seen in full as clips were only used as ancillary material for commercials. One known piece of concept art is known to exist, depicting [[Rayman]] and the punching bag on the log. It was believed to be lost media until it was found with no sound in the files of the August 14, 2003 PlayStation 2 prototype of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and uploaded to YouTube on March 12, 2022.&lt;br /&gt;
&lt;br /&gt;
The short was the subject of a collective search by the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; fan community, where a 2021 forum thread was created on the [[Rayman Pirate-Community]] forums following a now-deleted Twitter thread about the then-untitled short that previous year. Information regarding the short is still recalcitrant, and current discussion relies on educated guesses about the short itself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman’s Training 1.jpg&lt;br /&gt;
Rayman’s Training 2.jpg&lt;br /&gt;
Rayman&#039;s Training 3.jpg&lt;br /&gt;
Rayman&#039;s Training 4.jpg&lt;br /&gt;
Rayman&#039;s Training 5.jpg&lt;br /&gt;
Rayman&#039;s Training 6.jpg&lt;br /&gt;
Rayman&#039;s Training 7.jpg&lt;br /&gt;
Rayman&#039;s Training 8.jpg&lt;br /&gt;
Rayman&#039;s Training 9.jpg&lt;br /&gt;
Rayman&#039;s Training 10.jpg&lt;br /&gt;
Rayman&#039;s Training 11.jpg&lt;br /&gt;
Rayman&#039;s Training 12.jpg&lt;br /&gt;
Rayman&#039;s Training 13.jpg&lt;br /&gt;
Rayman&#039;s Training 14.jpg&lt;br /&gt;
Rayman&#039;s Training 15.jpg&lt;br /&gt;
Rayman&#039;s Training 16.jpg&lt;br /&gt;
Rayman&#039;s Training 17.jpg&lt;br /&gt;
Rayman&#039;s Training 18.jpg&lt;br /&gt;
Rayman&#039;s Training 19.jpg&lt;br /&gt;
Rayman&#039;s Training 20.jpg&lt;br /&gt;
Rayman&#039;s Training 21.jpg&lt;br /&gt;
Rayman&#039;s Training 22.jpg&lt;br /&gt;
Rayman&#039;s Training 23.jpg&lt;br /&gt;
Rayman&#039;s Training 24.jpg&lt;br /&gt;
Rayman&#039;s Training 25.jpg&lt;br /&gt;
Raymans-training-concept-art.png|Concept art of the short.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://youtu.be/0FpUMOFzahA Full short with no sound]&lt;br /&gt;
* [http://web.archive.org/web/20211006155601/http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.] (defunct)&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://web.archive.org/web/20211005230328/https://www.youtube.com/watch?v=WdNzgbGft-w A now-deleted compilation of all the then available clips of the short, courtesy of &#039;&#039;Chimes&#039;&#039;.]&lt;br /&gt;
* [https://youtu.be/53P6eIZg5ro?t=617 A French newsreel that has a segment on Ubi Soft in 1996.] This does not have clips of Rayman&#039;s training, but it does show a work-in-progress model of Rayman from that period.&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=74502 The original Rayman Pirate-Community thread] dedicated to the short.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=101420</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=101420"/>
		<updated>2024-11-22T01:08:35Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[File:RaymansTraining-title.png|center|320px|The possible title to Rayman&#039;s Training]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998 (presumed)&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039; is the title of a computer-animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Made for an European trade show/film festival hybrid by the name of IMAGINA 1998, &#039;&#039;Rayman&#039;s training&#039;&#039; was never given any form of home release or any official acknowledgement, falling into obscurity for over two decades after its premiere. Aspects of the short are still shrouded in mystery, in part due to a lack of credits and information.&lt;br /&gt;
&lt;br /&gt;
The short was made before and during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]], reusing much of the same assets and having apparently originated as pre-rendered cutscenes before being transformed into a short film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Starting with a cold open, [[Rayman]] is training with a [[punching bag]] with legs on top of a log in the forest. After getting nearly knocked out by the bag, [[Rayman]] pretends to jump off the log. Thinking he has fallen to the pits, the [[punching bag]] starts searching for him only to be greeted by a surprise attack. The two then taunt, parry, and fight until the bag starts rushing at [[Rayman]]. The bag misses, to which [[Rayman]] responds by suplexing it on the log. Readying himself for a final blow, the [[punching bag]] blacks out. [[Rayman]] then follows suit, as the camera pans out. Several [[Lum]]s can be seen whizzing by the scene, and the scene fades out to black.&lt;br /&gt;
&lt;br /&gt;
==Production and originally known sightings==&lt;br /&gt;
Very little is known about the production of the short, and who specifically worked on it. Any information pertaining to &#039;&#039;Rayman&#039;s training&#039;&#039; has been inferred and speculated upon from a sparse collection of partially defunct online resources and asset reuse, with little concrete information to go off of.&lt;br /&gt;
&lt;br /&gt;
Production of the short is believed to have started alongside &#039;&#039;[[Rayman 2]]&#039;&#039; around 1996 to 1997, as evidenced by the 3D [[Rayman]] model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert, a French newsreel about [[Ubisoft|Ubi Soft]] in 1996 showing the production of the cutscenes of the original &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;Rayman&#039;s training&#039;&#039;, and clips of the short later appearing in two French &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Infamously, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in the E3 1998 trailer for &#039;&#039;[[Rayman 2]]&#039;&#039;, which was after the original [[Rayman 2 (cancelled prototype)|2D &#039;&#039;Rayman 2&#039;&#039;]] was cancelled. Due to this timeframe, it can be speculated that some of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s original cutscenes were later completed as a animated short, which would become &#039;&#039;Rayman&#039;s training&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of Farra Vox Studios, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name. It lists a date for the film (February 1998), gives a much longer length of two minutes and fifty seconds (the film is one minute and forty-four seconds long), and credits it to the &#039;&#039;Imagina&#039;&#039; multimedia festival. The festival was held in March 4-6, 1998, but no mentions of the short are present in contemporary media. Curiously, a concurrent Tonic Trouble trailer also attributes itself to having been shown at Imagina 1998.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;. None of Imagina&#039;s home media has the short included, [[Ubisoft]] makes a passing mention of it on 2024&#039;s &#039;&#039;Beyond Good and Evil 20th Anniversary Edition&#039;&#039;, and the short was never seen in full as clips were only used as ancillary material for commercials. One known piece of concept art is known to exist, depicting Rayman and the punching bag on the log. It was believed to be lost media until it was found with no sound in the files of the August 14, 2003 PlayStation 2 prototype of &#039;&#039;[[Beyond Good and Evil]]&#039;&#039; and uploaded to YouTube on March 12, 2022.&lt;br /&gt;
&lt;br /&gt;
The short was the subject of a collective search by the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; fan community, where a 2021 forum thread was created on the Pirate-Community forums following a now-deleted Twitter thread about the then-untitled short that previous year. Information regarding the short is still recalcitrant, and current discussion relies on educated guesses about the short itself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman’s Training 1.jpg&lt;br /&gt;
Rayman’s Training 2.jpg&lt;br /&gt;
Rayman&#039;s Training 3.jpg&lt;br /&gt;
Rayman&#039;s Training 4.jpg&lt;br /&gt;
Rayman&#039;s Training 5.jpg&lt;br /&gt;
Rayman&#039;s Training 6.jpg&lt;br /&gt;
Rayman&#039;s Training 7.jpg&lt;br /&gt;
Rayman&#039;s Training 8.jpg&lt;br /&gt;
Rayman&#039;s Training 9.jpg&lt;br /&gt;
Rayman&#039;s Training 10.jpg&lt;br /&gt;
Rayman&#039;s Training 11.jpg&lt;br /&gt;
Rayman&#039;s Training 12.jpg&lt;br /&gt;
Rayman&#039;s Training 13.jpg&lt;br /&gt;
Rayman&#039;s Training 14.jpg&lt;br /&gt;
Rayman&#039;s Training 15.jpg&lt;br /&gt;
Rayman&#039;s Training 16.jpg&lt;br /&gt;
Rayman&#039;s Training 17.jpg&lt;br /&gt;
Rayman&#039;s Training 18.jpg&lt;br /&gt;
Rayman&#039;s Training 19.jpg&lt;br /&gt;
Rayman&#039;s Training 20.jpg&lt;br /&gt;
Rayman&#039;s Training 21.jpg&lt;br /&gt;
Rayman&#039;s Training 22.jpg&lt;br /&gt;
Rayman&#039;s Training 23.jpg&lt;br /&gt;
Rayman&#039;s Training 24.jpg&lt;br /&gt;
Rayman&#039;s Training 25.jpg&lt;br /&gt;
Raymans-training-concept-art.png|Concept art of the short.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://youtu.be/0FpUMOFzahA Full short with no sound]&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WdNzgbGft-w Compilation of several clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtu.be/53P6eIZg5ro?t=617 A French newsreel that has a segment on Ubi Soft in 1996, which has clips of the production of &#039;&#039;Rayman 2&#039;&#039;&#039;s cutscenes and &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=toJFfs1J8zc&amp;amp;t=2254s French magazine CD Consoles showing possibly the title logo to &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fanpage&amp;diff=101416</id>
		<title>Rayman Fanpage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fanpage&amp;diff=101416"/>
		<updated>2024-11-21T23:53:29Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Jesus Christ, I wasn&amp;#039;t expecting to make this edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman-Fanpage.de&lt;br /&gt;
| image = [[File:Raymanfanpage_in_2022.png|center|320px|Rayman-Fanpage.de]]&lt;br /&gt;
| published by = Matthias Franke&lt;br /&gt;
| release date = 2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman-Fanpage&#039;&#039;&#039; was an unofficial active &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; website created and maintained by Matthias Franke, starting in 2000. It is available in German, English, French, Spanish, Dutch, and Italian, and was found at http://rayman-fanpage.de/. Rayman Fanpage is an affiliate of the [[Rayman Pirate-Community]]. A antiquated sub-site intended for 2000s PDAs can be seen [http://www.mobile-rayman-fanpage.de/ here].&lt;br /&gt;
&lt;br /&gt;
Once just a regular website similar to [[RayWiki]] containing information for the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] (and later the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]]) as a whole, it has since become a unintentional time capsule and a helpful repository for pre-&#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; information and has saved links otherwise not found anywhere else, almost resembling the likes of a digital archive. Franke maintained the website for over 24 years, until he passed away on [https://www.abschied-nehmen.de/traueranzeige/matthias-franke June 2024] and the website malfunctioned in his absence. Visiting the website as of November 2024 brings you to an error page.&lt;br /&gt;
&lt;br /&gt;
The website has covered several [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] and media, including several sub-pages pertaining to information about &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; throughout the world with scans and pictures of otherwise-rare memorabilia included.&lt;br /&gt;
&lt;br /&gt;
Several of the website&#039;s pages make reference to old, if not obsolete websites, some of which have become dead links or redirect to completely different sources entirely. Usage of the Wayback Machine to explore these old pages is recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Matthias Franke.jpg|Matthias Franke, creator of the &#039;&#039;Rayman-Fanpage&#039;&#039; website.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RPCSites}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Fanpage]]&lt;br /&gt;
[[it:Rayman Fanpage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=86258</id>
		<title>Rayman 2 (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=86258"/>
		<updated>2022-03-13T00:26:57Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[Image:R2 2D Prototype Cover.jpg|center|250px|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = Late Autumn 1996 (cancelled)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the cancelled 2D prototype. For the 3D prototype, see [[Rayman 2 (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early in its development, &#039;&#039;&#039;&#039;&#039;[[Rayman 2]]&#039;&#039;&#039;&#039;&#039; was intended to be a 2D game, which would have been very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in terms of graphics and gameplay. This 2D game would have been released for the Sega Saturn and Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game would have had a much stronger similarity to [[Rayman 1|the original game]] than [[Rayman 2|the final version]] did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the final game]].&lt;br /&gt;
&lt;br /&gt;
According to one magazine article, the game was due for release in the late Autumn of 1996. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine&#039;s article on the game stated that ‘it&#039;s already in a fairly advanced state – expect to see a preview next month’.&amp;lt;ref&amp;gt;Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was revealed in a GameFan interview with Rayman 2 producer, Pauline Jacquey. When the developers saw Naughty Dog&#039;s original &#039;&#039;[https://en.wikipedia.org/wiki/Crash_Bandicoot Crash Bandicoot]&#039;&#039; game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This led to their cancellation of the sidescrolling &#039;&#039;Rayman 2&#039;&#039; prototype in favour of [[Rayman 2|the final 3D game]].&amp;lt;ref&amp;gt;GameFan Volume 7 Issue 11, page 27&amp;lt;/ref&amp;gt; Much of the modelling and rendering work was already done, however; this led to the production of a highly elusive animated short named &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s training]]&#039;&#039;. The short was the missing link of the cancelled game and the final game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of the cancelled game was similar to that of [[Rayman 2|the final &#039;&#039;Rayman 2&#039;&#039;]]. In the prototype game, [[Mr Dark]] has been defeated and has vanished from [[the valley|Rayman&#039;s island]]. Then, evil robotic invaders from space arrive, and [[Rayman]] has to defeat these invaders while rescuing his friends from their imprisonment – one character who was imprisoned by these robots was [[Betilla]] the Fairy. The robots planned to convert [[the Glade of Dreams|the entire planet]] into a cold ball of metal. A character named [[the Chief]], similar in design to [[the General]], would have been involved in the game&#039;s story, and probably would have played a much larger role than that of [[the General]] in [[Rayman 2|the final version]]. It has been speculated that he was the game&#039;s villain, and was replaced by [[Admiral Razorbeard|Razorbeard]] in the final game. All of the characters would have been limbless. [[Betilla]], and possibly other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] would have returned, and new friends would also have appeared to aid [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 prototype article 3.jpg|[[The Chief]] and an unnamed robotic dinosaur appear prominently in this preview image of the game.&lt;br /&gt;
R2 Proto Fairy.PNG|[[Betilla]] the Fairy, as she appeared in the cancelled game.&lt;br /&gt;
RAYMAN.png|A piece of artwork which appears in a similar style to the loading screens of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Proto Screenshot4.PNG|thumb|right|320px|class=sprite|An early screenshot showing [[Rayman]] on an unnamed robotic dinosaur.]]&lt;br /&gt;
[[Rayman]] would have started the game with all of the powers he received during [[Rayman 1|the original game]], with the exception of [[Running|the running ability]]. He would have gained additional powers as the player progressed. His [[telescopic fist]] would have been able to fly around more freely, and with greater momentum; punching and jumping in a certain way would even cause the [[Telescopic fist|fist]] to circle [[Rayman]] completely due to the centrifugal force. [[Rayman]] would have been able to [[Telescopic fist|punch]] through certain surfaces to open up secret passageways. As in [[Rayman 2|the final 3D game]], [[Rayman]] would have learned to swim. [[Rayman]] would have met new friends, and some of these would have followed and helped him during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the [[plunger]] gun in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;), a hook, a laser pistol, and a ‘deviant’ – a device used to make [[Rayman]]&#039;s [[telescopic fist]] rebound. [[Rayman]] would also have been able to mount and ride certain vehicles and creatures, including a robot dinosaur (this idea was recycled in [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]]).&lt;br /&gt;
&lt;br /&gt;
One new platforming element was the addition of a [[Scared platform|&#039;cowardly&#039; platform]], which would shrink away from [[Rayman]] in fear should he approach it. [[Telescopic fist|Punching]] the platform would create a sparkling connection between it and [[Rayman]], which would prevent it from escaping while the connection endured. This new power was to be called the platform fist. Very similar-looking (though otherwise completely different) platforms were found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Perhaps the most significant alteration to the gameplay was that the levels were now two-layered; there was both a background and foreground. Enemies in the background could fire projectiles at [[Rayman]] while he was in the foreground, [[Rayman]] would be able to teleport himself between layers by activating a device that resembled a shower with a toilet-handle attached. This background–foreground system was quite similar to the one found in the games &#039;&#039;Oddworld: Abe&#039;s Oddysee&#039;&#039; and &#039;&#039;Oddworld: Abe&#039;s Exoddus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another new addition to the game were floating, purple bombs. These explosives could be moved around the area by [[Rayman]]&#039;s [[Telescopic fist|punches]], but would detonate upon contact with [[Rayman]] or each other.&lt;br /&gt;
&lt;br /&gt;
Another new object was a small floating box with a hand protruding from it; some of these boxes floated stationary, but others moved horizontally or vertically. When [[Rayman]] [[Telescopic fist|punched]] the hand, his [[Telescopic fist|fist]] would bounce off it; this would allow [[Rayman]]&#039;s [[Telescopic fist|fist]] to reach otherwise unaccessible spots, such as an out-of-the-way [[Life|life statue]], or let him his a floating bomb from another angle. It was even possible for the [[Telescopic fist|fist]] to be bounced around between multiple floating hands.&lt;br /&gt;
&lt;br /&gt;
[[Ting]]s would have appeared in the game; unlike the sparkling, blue [[Ting]]s of [[Rayman 1|the original game]], these [[Ting]]s would have been silvery and metallic, and reflected their surroundings, like small convex mirrors. [[Life|Life statue]]s and [[exit sign]]s would also have returned. Red [[flying ring]]s would have returned, although, strangely, they functioned the same as purple ones, in that they did not sink when [[Rayman]] [[Grappling fist|grappled]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 2D 3.png|[[Rayman]] making a face in an unknown forest world with a robotic dinosaur, purple bombs and barrels with waste in them.&lt;br /&gt;
R2 2D 4.png|[[Rayman]] facing a bunch of purple bombs.&lt;br /&gt;
R2 2D 5.png|[[Rayman]] on an unknown platform with a [[scared platform]] very close by.&lt;br /&gt;
R2 2D 6.png|A robotic dinosaur about to breath fire at [[Rayman]].&lt;br /&gt;
R2 2D 8.png|[[Rayman]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Several of the game&#039;s enemies have been revealed through the playable level and various magazine and promotional video previews. The antagonists of the game were robot invaders from space (similar to [[Robo-Pirate]]s in [[Rayman 2|the final version]]). They intended to imprison the inhabitants of [[The valley|Rayman&#039;s island]] and turn [[The Glade of Dreams|the planet]] into a cold ball of metal. Like the game&#039;s other characters, they would all have been limbless. The game would have featured a significantly higher number of enemies than [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
*[[Guard]] – The primary enemies of the game were what was ultimately replaced by the [[Henchman 800|Henchmen 800]] in [[Rayman 2|the final version]]. These were limbless, orange-coloured robotic soldiers, whose bodies were of a similar shape to that of [[the General]]. In their floating right hands, they held musket-like guns, which they could use to fire projectiles at [[Rayman]] (they could even fire at him from the background if he was in the foreground). The projectiles were similar to those fired by [[Space Mama]] from her rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
GUARD.png|A [[guard]].&lt;br /&gt;
RobotsMarch.png|[[Guard]]s marching among the burning forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed robotic dinosaur – Another enemy would have been a tall robotic dinosaur, which patrolled back and forth, breathing fire at [[Rayman]] if he came to close to it. [[Rayman]] could jump on the dinosaur&#039;s back if it was facing away from him, then flatten its metal head with his fists. The head could then be used as platform – that is, until the dinosaur recovered several seconds later. The [[Robot Dinosaur]] which [[Rayman]] encountered in [[Rayman 2|the final version]] may have been inspired by this enemy.&lt;br /&gt;
&lt;br /&gt;
*Unnamed flying robotic dinosaur – This game would also have featured winged, flying versions of the unnamed robotic dinosaurs; their 3D model was shown in a promotional video, and sketches of them appeared in a magazine article. Very little is known about them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:DINOSAUR.png|thumb|left|An unnamed robotic dinosaur.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 2D 9.png|thumb|left|class=sprite|An unnamed robotic dinosaur as seen in the game.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 2D 7.png|thumb|left|class=sprite|[[Rayman]] riding on a robotic dinosaur.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RoboDino.png|thumb|left|A robot dinosaur seen in a cinematic.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Pyrotech – These were limbless enemies, which seem to have been robots, wearing deranged smiles, with several large, red grenades strapped to their bodies. They were covered in soot from the explosions they caused, and had what looked like a [[sparadrap]] on their shoulder. The idea for these enemies seems to have been recycled somewhat by the [[Hoodboom]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
PYROTECH.png|A Pyrotech enemy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Flips – This was a green, limbless, grasshopper-like enemy; it may have been just another part of the robot invasion, but it could also have been the [[moth]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] returning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
FLIPS.png|A Flips enemy.&lt;br /&gt;
FlipsPinkShoes.png|Flips in a cinematic with pink shoes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed pink robot – A pink, yellow-eyed, limbless robot, with a resemblance to both the unnamed robotic dinosaur and the Guards. Nearly nothing is known about this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
ROBOT1.png|An unnamed pink robot.&lt;br /&gt;
ROBOT2.png|Another artwork of the unnamed pink robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*CHAINSAW XR28 – A green, chainsaw-wielding, limbless robot, with a resemblance to the Guards mentioned above. This appears to have been a powerful enemy.&lt;br /&gt;
&lt;br /&gt;
Several sound file descriptions are leftover for this enemy:&lt;br /&gt;
*T-Man coupe un arbre&lt;br /&gt;
*T-Man tronconneuse au repos&lt;br /&gt;
*T-Man chute d&#039;un arbre&lt;br /&gt;
*T-Man baffe sur le robot&lt;br /&gt;
*T-Man collision robot&lt;br /&gt;
*T-Man mort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Proto Chainsaw.PNG|The CHAINSAW XR28.&lt;br /&gt;
R2 2D 2.png|English information on the CHAINSAW XR28.&lt;br /&gt;
R2 2D 1.png|French information of the CHAINSAW XR28.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[The Chief]] – This character bares much resemblance to that of [[the General]] from [[Rayman 2|the final game]]. His appearance in a promotional video for the 2D &#039;&#039;Rayman 2&#039;&#039;, implies that he may have originally been intended as an evil character for the game, possibly even the main villain. One piece of artwork shows him standing on a wrecking ball, apparently shouting orders to other enemies while [[Rayman]] stealthily approaches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Proto Chief.PNG|[[The Chief]], as seen in a promotional video.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Hunter – This pale, grinning, evil-looking robot is shown in one image wearing a monocle on one eye and clutching a [[cage]] between two fingers. His role in the game is unknown, as the only animated appearance he&#039;s made is in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
HUNTER1.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER2.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER3.png|Artwork of the Hunter.&lt;br /&gt;
GamesMasterHunter.jpg|The Hunter&#039;s only animated appearance in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Nagagolo - An unknown character seen holding a [[flower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
NAGAGOLO.png|Nagagolo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed orange robot - A character seen in a cinematic carrying a nuke. It&#039;s possibly assumed to be a prototype version of the [[Spyglass Pirate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RobotUnknown1.png|Unnamed orange robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;640px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 prototype images.jpg|The five images on the top row are screenshots from the same level which is playable in the final [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the 3D game]]. The images on the bottom row include, form left to right: [[Rayman]] sneaking up on [[the Chief]] and other enemies; the Hunter clutching a [[cage]] and a gun; and CHAINSAW XR28 stopping to look at a flower.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playable PlayStation level==&lt;br /&gt;
In the final [[Rayman 2 (PlayStation)|3D Sony PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the player can unlock a single level from the canceled 2D version of &#039;&#039;Rayman 2&#039;&#039;. This is done by collecting at least 90% of the [[Yellow Lum]]s, then completing [[the Crow&#039;s Nest]] level. Since the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; has only 800 [[Yellow Lum]]s to collect, the player only needs to collect 720 of them in order to access the level. The level takes place in a grassy environment with strange rock formations in the background, in addition to a cloudy, purple sky. Music from [[the Walk of Life]] level plays in the background.&lt;br /&gt;
&lt;br /&gt;
An inspection of the files on the disc of the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; reveals a file called RAY.INF, which contains only the following French text:&lt;br /&gt;
&lt;br /&gt;
///RayMan 2 PlayStation/version:01.12d/date:31 mai 1996/gravure:Vincent Greco/demande:equipe RM2 Sony/destinataire:equipe RM2 Sony/usage perso/derniere version/&lt;br /&gt;
&lt;br /&gt;
Its exact meaning is unknown; however, Vincent Greco was the lead programmer on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and went on to work on &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. Judging by the appearance of his name in its files, it would seem that he was also involved in the production of this prototype.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 2D prototype loading screen.png|The loading screen from the playable PlayStation level depicts a fusion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039; scenarios.&lt;br /&gt;
SilverTings.png|[[Ting]]s as seen in the 2D prototype.&lt;br /&gt;
Scared platforms 2.png|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]].&lt;br /&gt;
R2ProtoFistPlatform.png|An unused platform which could be created by throwing the [[telescopic fist]] and pressing circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Unused R2 Proto Anim - Fist Platform.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 1.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 2.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
The two closest layers are the playable maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 00.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
The two furthest layers are the background layers. Although these are actual layers where objects can be, there is no collision and the only object present is the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 02.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional==&lt;br /&gt;
In the October 1999 issue of MausKlick magazine, there is a poster of &amp;quot;[[Rayman]] sneaking up on [[the General]] and his Robo-Pirate servants.&amp;quot; It is unknown why a poster promoting the original &#039;&#039;[[Rayman 2]]&#039;&#039; is present. However, this could mean the prototype was in further development then previously thought. During the summer of 1996, more magazines also promoted the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Prototype Poster.jpg|October 1999 issue of MausKlick magazine.&lt;br /&gt;
Rayman 2 prototype article.jpg|Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;.&lt;br /&gt;
Rayman 2 prototype article 2.jpg|Sega Megaforce n°52 été 1996, Pg. 28.&lt;br /&gt;
A7VfGlP.png|GamePro August 1996 # 95.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
ZbE4qU.png|Next Generation June 1996, pg. 102.&lt;br /&gt;
GO25kFK.jpg|Joystick N°72 June 1996.&lt;br /&gt;
DxsTst8.png|The Ultimate Gaming Magazine Issue 89 June 1996.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the 2D game was cancelled, a CGI short film for &#039;&#039;[[Rayman 2]]&#039;&#039; titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; (stylized &#039;&#039;Rayman&#039;s training&#039;&#039;) was produced in 1997 for Imagina 1998. Following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;, it premiered in February 1st, 1998. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; stars [[Rayman]] battling a punching bag for practice. Demonstrating Rayman&#039;s creative flexibility in 3D and Ubi Soft&#039;s ability to create arresting animation, it was the &amp;quot;missing link&amp;quot; between the two games.&lt;br /&gt;
&lt;br /&gt;
For many years, the short was elusive, and would not be seen by the public in its entirety until 24 years later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;244px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman training.jpg|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=9QmbIFNv4HE Playable PlayStation level walkthrough at YouTube]&lt;br /&gt;
*[https://youtu.be/wQIhBTFgYbw Development footage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman 2 (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman 2 (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=86257</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=86257"/>
		<updated>2022-03-12T23:58:20Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:RaymansTraining-title.png|center|320px|The possible title to Rayman&#039;s Training]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a computer animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a European trade show/film festival hybrid by the name of IMAGINA 1998, &#039;&#039;Rayman&#039;s training&#039;&#039; was never given any form of home release or any official acknowledgement, falling into obscurity for over two decades after its premiere.&lt;br /&gt;
&lt;br /&gt;
The short was made before and during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]], having apparently originated as pre-rendered cutscenes before being transformed into a short film.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Starting with a cold open, Rayman is training with a punching bag with legs on top of a log in the forest. After getting nearly knocked out by the bag, Rayman pretends to jump off the log. Thinking he has fallen to the pits, the punching bag starts searching for him only to be greeted by a surprise attack. The two then taunt, parry, and fight until the bag starts rushing at Rayman. The bag misses, to which Rayman responds by suplexing it on the log. Readying himself for a final blow, the log blacks out. Rayman then follows suit, as the camera pans out. Several lums can be seen whizzing by the scene, and the scene fades out to black.&lt;br /&gt;
&lt;br /&gt;
==Production and originally known sightings==&lt;br /&gt;
Very little is known about the production of the short, and who specifically worked on it. Production of the short is believed to have started alongside &#039;&#039;[[Rayman 2]]&#039;&#039; around 1996 to 1997, as evidenced by the 3D [[Rayman]] model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert, a French newsreel about [[Ubisoft|Ubi Soft]] in 1996 showing the production of the cutscenes of the original &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;Rayman&#039;s Training&#039;&#039;, and clips of the short later appearing in two French &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Infamously, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer, which was after the original 2D Rayman 2 was cancelled. Due to this timeframe, it can be speculated that some of Rayman 2&#039;s original cutscenes were later completed as a animated short, which would become &#039;&#039;Rayman&#039;s training&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of Farra Vox Studios, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name. &lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;. None of Imagina&#039;s home media has the short included, Ubisoft has not acknowledged the short&#039;s existence in any form since 1998, and the short was never released to the public. It was believed to be lost media, until a YouTube user suddenly uploaded the short with no sound 24 years later after a collective search by the Rayman fan community.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model before his subsequent redesign.]]&lt;br /&gt;
[[File:Raymans-training-concept-art.png|thumb|right|320px|Concept art of the short.]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://youtu.be/0FpUMOFzahA Full short with no sound]&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WdNzgbGft-w Compilation of several clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtu.be/53P6eIZg5ro?t=617 A French newsreel that has a segment on Ubi Soft in 1996, which has clips of the production of &#039;&#039;Rayman 2&#039;&#039;&#039;s cutscenes and &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=toJFfs1J8zc&amp;amp;t=2254s French magazine CD Consoles showing possibly the title logo to &#039;&#039;Rayman&#039;s training&#039;&#039;.] &lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=86247</id>
		<title>File:RaymansTraining-title.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=86247"/>
		<updated>2022-03-12T21:25:04Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Poberteii uploaded a new version of File:RaymansTraining-title.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images from Rayman&#039;s Training]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=85937</id>
		<title>Rayman 2 (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=85937"/>
		<updated>2022-02-18T14:01:09Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[Image:R2 2D Prototype Cover.jpg|center|250px|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = Late Autumn 1996 (cancelled)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the cancelled 2D prototype. For the 3D prototype, see [[Rayman 2 (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early in its development, &#039;&#039;&#039;&#039;&#039;[[Rayman 2]]&#039;&#039;&#039;&#039;&#039; was intended to be a 2D game, which would have been very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in terms of graphics and gameplay. This 2D game would have been released for the Sega Saturn and Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game would have had a much stronger similarity to [[Rayman 1|the original game]] than [[Rayman 2|the final version]] did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the final game]].&lt;br /&gt;
&lt;br /&gt;
According to one magazine article, the game was due for release in the late Autumn of 1996. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine&#039;s article on the game stated that ‘it&#039;s already in a fairly advanced state – expect to see a preview next month’.&lt;br /&gt;
&lt;br /&gt;
When the developers saw Naughty Dog&#039;s original &#039;&#039;[https://en.wikipedia.org/wiki/Crash_Bandicoot Crash Bandicoot]&#039;&#039; game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This led to their cancellation of the sidescrolling &#039;&#039;Rayman 2&#039;&#039; prototype in favour of [[Rayman 2|the final 3D game]]. Much of the modelling and rendering work was already done, however; this led to the production of a now-lost animated short named [[Rayman&#039;s training (short)|Rayman&#039;s training]]. The short was the missing link of the cancelled game and the final game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of the cancelled game was similar to that of [[Rayman 2|the final &#039;&#039;Rayman 2&#039;&#039;]]. In the prototype game, [[Mr Dark]] has been defeated and has vanished from [[the valley|Rayman&#039;s island]]. Then, evil robotic invaders from space arrive, and [[Rayman]] has to defeat these invaders while rescuing his friends from their imprisonment – one character who was imprisoned by these robots was [[Betilla]] the Fairy. The robots planned to convert [[the Glade of Dreams|the entire planet]] into a cold ball of metal. A character named [[the Chief]], similar in design to [[the General]], would have been involved in the game&#039;s story, and probably would have played a much larger role than that of [[the General]] in [[Rayman 2|the final version]]. It has been speculated that he was the game&#039;s villain, and was replaced by [[Admiral Razorbeard|Razorbeard]] in the final game. All of the characters would have been limbless. [[Betilla]], and possibly other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] would have returned, and new friends would also have appeared to aid [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 prototype article 3.jpg|[[The Chief]] and an unnamed robotic dinosaur appear prominently in this preview image of the game.&lt;br /&gt;
R2 Proto Fairy.PNG|[[Betilla]] the Fairy, as she appeared in the cancelled game.&lt;br /&gt;
RAYMAN.png|A piece of artwork which appears in a similar style to the loading screens of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Proto Screenshot4.PNG|thumb|right|320px|class=sprite|An early screenshot showing [[Rayman]] on an unnamed robotic dinosaur.]]&lt;br /&gt;
[[Rayman]] would have started the game with all of the powers he received during [[Rayman 1|the original game]], with the exception of [[Running|the running ability]]. He would have gained additional powers as the player progressed. His [[telescopic fist]] would have been able to fly around more freely, and with greater momentum; punching and jumping in a certain way would even cause the [[Telescopic fist|fist]] to circle [[Rayman]] completely due to the centrifugal force. [[Rayman]] would have been able to [[Telescopic fist|punch]] through certain surfaces to open up secret passageways. As in [[Rayman 2|the final 3D game]], [[Rayman]] would have learned to swim. [[Rayman]] would have met new friends, and some of these would have followed and helped him during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the [[plunger]] gun in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;), a hook, a laser pistol, and a ‘deviant’ – a device used to make [[Rayman]]&#039;s [[telescopic fist]] rebound. [[Rayman]] would also have been able to mount and ride certain vehicles and creatures, including a robot dinosaur (this idea was recycled in [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]]).&lt;br /&gt;
&lt;br /&gt;
One new platforming element was the addition of a [[Scared platform|&#039;cowardly&#039; platform]], which would shrink away from [[Rayman]] in fear should he approach it. [[Telescopic fist|Punching]] the platform would create a sparkling connection between it and [[Rayman]], which would prevent it from escaping while the connection endured. This new power was to be called the platform fist. Very similar-looking (though otherwise completely different) platforms were found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Perhaps the most significant alteration to the gameplay was that the levels were now two-layered; there was both a background and foreground. Enemies in the background could fire projectiles at [[Rayman]] while he was in the foreground, [[Rayman]] would be able to teleport himself between layers by activating a device that resembled a shower with a toilet-handle attached. This background–foreground system was quite similar to the one found in the games &#039;&#039;Oddworld: Abe&#039;s Oddysee&#039;&#039; and &#039;&#039;Oddworld: Abe&#039;s Exoddus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another new addition to the game were floating, purple bombs. These explosives could be moved around the area by [[Rayman]]&#039;s [[Telescopic fist|punches]], but would detonate upon contact with [[Rayman]] or each other.&lt;br /&gt;
&lt;br /&gt;
Another new object was a small floating box with a hand protruding from it; some of these boxes floated stationary, but others moved horizontally or vertically. When [[Rayman]] [[Telescopic fist|punched]] the hand, his [[Telescopic fist|fist]] would bounce off it; this would allow [[Rayman]]&#039;s [[Telescopic fist|fist]] to reach otherwise unaccessible spots, such as an out-of-the-way [[Life|life statue]], or let him his a floating bomb from another angle. It was even possible for the [[Telescopic fist|fist]] to be bounced around between multiple floating hands.&lt;br /&gt;
&lt;br /&gt;
[[Ting]]s would have appeared in the game; unlike the sparkling, blue [[Ting]]s of [[Rayman 1|the original game]], these [[Ting]]s would have been silvery and metallic, and reflected their surroundings, like small convex mirrors. [[Life|Life statue]]s and [[exit sign]]s would also have returned. Red [[flying ring]]s would have returned, although, strangely, they functioned the same as purple ones, in that they did not sink when [[Rayman]] [[Grappling fist|grappled]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 2D 3.png|[[Rayman]] making a face in an unknown forest world with a robotic dinosaur, purple bombs and barrels with waste in them.&lt;br /&gt;
R2 2D 4.png|[[Rayman]] facing a bunch of purple bombs.&lt;br /&gt;
R2 2D 5.png|[[Rayman]] on an unknown platform with a [[scared platform]] very close by.&lt;br /&gt;
R2 2D 6.png|A robotic dinosaur about to breath fire at [[Rayman]].&lt;br /&gt;
R2 2D 8.png|[[Rayman]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Several of the game&#039;s enemies have been revealed through the playable level and various magazine and promotional video previews. The antagonists of the game were robot invaders from space (similar to [[Robo-Pirate]]s in [[Rayman 2|the final version]]). They intended to imprison the inhabitants of [[The valley|Rayman&#039;s island]] and turn [[The Glade of Dreams|the planet]] into a cold ball of metal. Like the game&#039;s other characters, they would all have been limbless. The game would have featured a significantly higher number of enemies than [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
*[[Guard]] – The primary enemies of the game were what was ultimately replaced by the [[Henchman 800|Henchmen 800]] in [[Rayman 2|the final version]]. These were limbless, orange-coloured robotic soldiers, whose bodies were of a similar shape to that of [[the General]]. In their floating right hands, they held musket-like guns, which they could use to fire projectiles at [[Rayman]] (they could even fire at him from the background if he was in the foreground). The projectiles were similar to those fired by [[Space Mama]] from her rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
GUARD.png|A [[guard]].&lt;br /&gt;
RobotsMarch.png|[[Guard]]s marching among the burning forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed robotic dinosaur – Another enemy would have been a tall robotic dinosaur, which patrolled back and forth, breathing fire at [[Rayman]] if he came to close to it. [[Rayman]] could jump on the dinosaur&#039;s back if it was facing away from him, then flatten its metal head with his fists. The head could then be used as platform – that is, until the dinosaur recovered several seconds later. The [[Robot Dinosaur]] which [[Rayman]] encountered in [[Rayman 2|the final version]] may have been inspired by this enemy.&lt;br /&gt;
&lt;br /&gt;
*Unnamed flying robotic dinosaur – This game would also have featured winged, flying versions of the unnamed robotic dinosaurs; their 3D model was shown in a promotional video, and sketches of them appeared in a magazine article. Very little is known about them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:DINOSAUR.png|thumb|left|An unnamed robotic dinosaur.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 2D 9.png|thumb|left|class=sprite|An unnamed robotic dinosaur as seen in the game.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 2D 7.png|thumb|left|class=sprite|[[Rayman]] riding on a robotic dinosaur.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RoboDino.png|thumb|left|A robot dinosaur seen in a cinematic.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Pyrotech – These were limbless enemies, which seem to have been robots, wearing deranged smiles, with several large, red grenades strapped to their bodies. They were covered in soot from the explosions they caused, and had what looked like a [[sparadrap]] on their shoulder. The idea for these enemies seems to have been recycled somewhat by the [[Hoodboom]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
PYROTECH.png|A Pyrotech enemy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Flips – This was a green, limbless, grasshopper-like enemy; it may have been just another part of the robot invasion, but it could also have been the [[moth]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] returning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
FLIPS.png|A Flips enemy.&lt;br /&gt;
FlipsPinkShoes.png|Flips in a cinematic with pink shoes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed pink robot – A pink, yellow-eyed, limbless robot, with a resemblance to both the unnamed robotic dinosaur and the Guards. Nearly nothing is known about this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
ROBOT1.png|An unnamed pink robot.&lt;br /&gt;
ROBOT2.png|Another artwork of the unnamed pink robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*CHAINSAW XR28 – A green, chainsaw-wielding, limbless robot, with a resemblance to the Guards mentioned above. This appears to have been a powerful enemy.&lt;br /&gt;
&lt;br /&gt;
Several sound file descriptions are leftover for this enemy:&lt;br /&gt;
*T-Man coupe un arbre&lt;br /&gt;
*T-Man tronconneuse au repos&lt;br /&gt;
*T-Man chute d&#039;un arbre&lt;br /&gt;
*T-Man baffe sur le robot&lt;br /&gt;
*T-Man collision robot&lt;br /&gt;
*T-Man mort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Proto Chainsaw.PNG|The CHAINSAW XR28.&lt;br /&gt;
R2 2D 2.png|English information on the CHAINSAW XR28.&lt;br /&gt;
R2 2D 1.png|French information of the CHAINSAW XR28.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[The Chief]] – This character bares much resemblance to that of [[the General]] from [[Rayman 2|the final game]]. His appearance in a promotional video for the 2D &#039;&#039;Rayman 2&#039;&#039;, implies that he may have originally been intended as an evil character for the game, possibly even the main villain. One piece of artwork shows him standing on a wrecking ball, apparently shouting orders to other enemies while [[Rayman]] stealthily approaches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Proto Chief.PNG|[[The Chief]], as seen in a promotional video.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Hunter – This pale, grinning, evil-looking robot is shown in one image wearing a monocle on one eye and clutching a [[cage]] between two fingers. His role in the game is unknown, as the only animated appearance he&#039;s made is in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
HUNTER1.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER2.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER3.png|Artwork of the Hunter.&lt;br /&gt;
GamesMasterHunter.jpg|The Hunter&#039;s only animated appearance in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Nagagolo - An unknown character seen holding a [[flower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
NAGAGOLO.png|Nagagolo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed orange robot - A character seen in a cinematic carrying a nuke. It&#039;s possibly assumed to be a prototype version of the [[Spyglass Pirate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RobotUnknown1.png|Unnamed orange robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;640px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 prototype images.jpg|The five images on the top row are screenshots from the same level which is playable in the final [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the 3D game]]. The images on the bottom row include, form left to right: [[Rayman]] sneaking up on [[the Chief]] and other enemies; the Hunter clutching a [[cage]] and a gun; and CHAINSAW XR28 stopping to look at a flower.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playable PlayStation level==&lt;br /&gt;
In the final [[Rayman 2 (PlayStation)|3D Sony PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the player can unlock a single level from the canceled 2D version of &#039;&#039;Rayman 2&#039;&#039;. This is done by collecting at least 90% of the [[Yellow Lum]]s, then completing [[the Crow&#039;s Nest]] level. Since the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; has only 800 [[Yellow Lum]]s to collect, the player only needs to collect 720 of them in order to access the level. The level takes place in a grassy environment with strange rock formations in the background, in addition to a cloudy, purple sky. Music from [[the Walk of Life]] level plays in the background.&lt;br /&gt;
&lt;br /&gt;
An inspection of the files on the disc of the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; reveals a file called RAY.INF, which contains only the following French text:&lt;br /&gt;
&lt;br /&gt;
///RayMan 2 PlayStation/version:01.12d/date:31 mai 1996/gravure:Vincent Greco/demande:equipe RM2 Sony/destinataire:equipe RM2 Sony/usage perso/derniere version/&lt;br /&gt;
&lt;br /&gt;
Its exact meaning is unknown; however, Vincent Greco was the lead programmer on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and went on to work on &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. Judging by the appearance of his name in its files, it would seem that he was also involved in the production of this prototype.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 2D prototype loading screen.png|The loading screen from the playable PlayStation level depicts a fusion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039; scenarios.&lt;br /&gt;
SilverTings.png|[[Ting]]s as seen in the 2D prototype.&lt;br /&gt;
Scared platforms 2.png|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]].&lt;br /&gt;
R2ProtoFistPlatform.png|An unused platform which could be created by throwing the [[telescopic fist]] and pressing circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Unused R2 Proto Anim - Fist Platform.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 1.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 2.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
The two closest layers are the playable maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 00.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
The two furthest layers are the background layers. Although these are actual layers where objects can be, there is no collision and the only object present is the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 02.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional==&lt;br /&gt;
In the October 1999 issue of MausKlick magazine, there is a poster of &amp;quot;[[Rayman]] sneaking up on [[the General]] and his Robo-Pirate servants.&amp;quot; It is unknown why a poster promoting the original &#039;&#039;[[Rayman 2]]&#039;&#039; is present. However, this could mean the prototype was in further development then previously thought. During the summer of 1996, more magazines also promoted the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Prototype Poster.jpg|October 1999 issue of MausKlick magazine.&lt;br /&gt;
Rayman 2 prototype article.jpg|Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;.&lt;br /&gt;
Rayman 2 prototype article 2.jpg|Sega Megaforce n°52 été 1996, Pg. 28.&lt;br /&gt;
A7VfGlP.png|GamePro August 1996 # 95.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
ZbE4qU.png|Next Generation June 1996, pg. 102.&lt;br /&gt;
GO25kFK.jpg|Joystick N°72 June 1996.&lt;br /&gt;
DxsTst8.png|The Ultimate Gaming Magazine Issue 89 June 1996.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the 2D game was cancelled, a CGI short film for &#039;&#039;[[Rayman 2]]&#039;&#039; titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; (stylized &#039;&#039;Rayman&#039;s training&#039;&#039;) was produced in 1997 for Imagina 1998. Following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;, it premiered in February 1st, 1998. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; stars [[Rayman]] in a as-of-yet unknown plot battling a punching bag for practice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998, the order in where they go is unknown. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;244px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman training.jpg|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9QmbIFNv4HE Playable PlayStation level walkthrough at YouTube]&lt;br /&gt;
*[https://youtu.be/wQIhBTFgYbw Development footage]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman 2 (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman 2 (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raymans-training-concept-art.png&amp;diff=85936</id>
		<title>File:Raymans-training-concept-art.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raymans-training-concept-art.png&amp;diff=85936"/>
		<updated>2022-02-18T13:35:57Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images from Rayman&#039;s Training]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RobotUnknown1.png&amp;diff=85935</id>
		<title>File:RobotUnknown1.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RobotUnknown1.png&amp;diff=85935"/>
		<updated>2022-02-18T13:34:55Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An unknown character from the Rayman 2 Prototype.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the cancelled version of Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RobotsMarch.png&amp;diff=85934</id>
		<title>File:RobotsMarch.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RobotsMarch.png&amp;diff=85934"/>
		<updated>2022-02-18T13:34:29Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guards marching among the burning forest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the cancelled version of Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RoboDino.png&amp;diff=85933</id>
		<title>File:RoboDino.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RoboDino.png&amp;diff=85933"/>
		<updated>2022-02-18T13:34:08Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Robot dinosaur in a Rayman 2 Prototype cinematic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the cancelled version of Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:GamesMasterHunter.jpg&amp;diff=85932</id>
		<title>File:GamesMasterHunter.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:GamesMasterHunter.jpg&amp;diff=85932"/>
		<updated>2022-02-18T13:33:39Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artworks from the cancelled version of Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:FlipsPinkShoes.png&amp;diff=85931</id>
		<title>File:FlipsPinkShoes.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:FlipsPinkShoes.png&amp;diff=85931"/>
		<updated>2022-02-18T13:33:06Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: We don&amp;#039;t know for sure if it&amp;#039;s from RT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flips in Rayman 2 Prototype cinematic with pink shoes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from the cancelled version of Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=85930</id>
		<title>Rayman 2 (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=85930"/>
		<updated>2022-02-18T13:12:22Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: I have a sneaking hunch that the Hunter wasn&amp;#039;t actually meant to be in Rayman&amp;#039;s Training.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[Image:R2 2D Prototype Cover.jpg|center|250px|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = Late Autumn 1996 (cancelled)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the cancelled 2D prototype. For the 3D prototype, see [[Rayman 2 (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early in its development, &#039;&#039;&#039;&#039;&#039;[[Rayman 2]]&#039;&#039;&#039;&#039;&#039; was intended to be a 2D game, which would have been very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in terms of graphics and gameplay. This 2D game would have been released for the Sega Saturn and Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game would have had a much stronger similarity to [[Rayman 1|the original game]] than [[Rayman 2|the final version]] did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the final game]].&lt;br /&gt;
&lt;br /&gt;
According to one magazine article, the game was due for release in the late Autumn of 1996. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine&#039;s article on the game stated that ‘it&#039;s already in a fairly advanced state – expect to see a preview next month’.&lt;br /&gt;
&lt;br /&gt;
When the developers saw Naughty Dog&#039;s original &#039;&#039;[https://en.wikipedia.org/wiki/Crash_Bandicoot Crash Bandicoot]&#039;&#039; game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This led to their cancellation of the sidescrolling &#039;&#039;Rayman 2&#039;&#039; prototype in favour of [[Rayman 2|the final 3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of the cancelled game was similar to that of [[Rayman 2|the final &#039;&#039;Rayman 2&#039;&#039;]]. In the prototype game, [[Mr Dark]] has been defeated and has vanished from [[the valley|Rayman&#039;s island]]. Then, evil robotic invaders from space arrive, and [[Rayman]] has to defeat these invaders while rescuing his friends from their imprisonment – one character who was imprisoned by these robots was [[Betilla]] the Fairy. The robots planned to convert [[the Glade of Dreams|the entire planet]] into a cold ball of metal. A character named [[the Chief]], similar in design to [[the General]], would have been involved in the game&#039;s story, and probably would have played a much larger role than that of [[the General]] in [[Rayman 2|the final version]]. It has been speculated that he was the game&#039;s villain, and was replaced by [[Admiral Razorbeard|Razorbeard]] in the final game. All of the characters would have been limbless. [[Betilla]], and possibly other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] would have returned, and new friends would also have appeared to aid [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 prototype article 3.jpg|[[The Chief]] and an unnamed robotic dinosaur appear prominently in this preview image of the game.&lt;br /&gt;
R2 Proto Fairy.PNG|[[Betilla]] the Fairy, as she appeared in the cancelled game.&lt;br /&gt;
RAYMAN.png|A piece of artwork which appears in a similar style to the loading screens of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Proto Screenshot4.PNG|thumb|right|320px|class=sprite|An early screenshot showing [[Rayman]] on an unnamed robotic dinosaur.]]&lt;br /&gt;
[[Rayman]] would have started the game with all of the powers he received during [[Rayman 1|the original game]], with the exception of [[Running|the running ability]]. He would have gained additional powers as the player progressed. His [[telescopic fist]] would have been able to fly around more freely, and with greater momentum; punching and jumping in a certain way would even cause the [[Telescopic fist|fist]] to circle [[Rayman]] completely due to the centrifugal force. [[Rayman]] would have been able to [[Telescopic fist|punch]] through certain surfaces to open up secret passageways. As in [[Rayman 2|the final 3D game]], [[Rayman]] would have learned to swim. [[Rayman]] would have met new friends, and some of these would have followed and helped him during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the [[plunger]] gun in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;), a hook, a laser pistol, and a ‘deviant’ – a device used to make [[Rayman]]&#039;s [[telescopic fist]] rebound. [[Rayman]] would also have been able to mount and ride certain vehicles and creatures, including a robot dinosaur (this idea was recycled in [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]]).&lt;br /&gt;
&lt;br /&gt;
One new platforming element was the addition of a [[Scared platform|&#039;cowardly&#039; platform]], which would shrink away from [[Rayman]] in fear should he approach it. [[Telescopic fist|Punching]] the platform would create a sparkling connection between it and [[Rayman]], which would prevent it from escaping while the connection endured. This new power was to be called the platform fist. Very similar-looking (though otherwise completely different) platforms were found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Perhaps the most significant alteration to the gameplay was that the levels were now two-layered; there was both a background and foreground. Enemies in the background could fire projectiles at [[Rayman]] while he was in the foreground, [[Rayman]] would be able to teleport himself between layers by activating a device that resembled a shower with a toilet-handle attached. This background–foreground system was quite similar to the one found in the games &#039;&#039;Oddworld: Abe&#039;s Oddysee&#039;&#039; and &#039;&#039;Oddworld: Abe&#039;s Exoddus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another new addition to the game were floating, purple bombs. These explosives could be moved around the area by [[Rayman]]&#039;s [[Telescopic fist|punches]], but would detonate upon contact with [[Rayman]] or each other.&lt;br /&gt;
&lt;br /&gt;
Another new object was a small floating box with a hand protruding from it; some of these boxes floated stationary, but others moved horizontally or vertically. When [[Rayman]] [[Telescopic fist|punched]] the hand, his [[Telescopic fist|fist]] would bounce off it; this would allow [[Rayman]]&#039;s [[Telescopic fist|fist]] to reach otherwise unaccessible spots, such as an out-of-the-way [[Life|life statue]], or let him his a floating bomb from another angle. It was even possible for the [[Telescopic fist|fist]] to be bounced around between multiple floating hands.&lt;br /&gt;
&lt;br /&gt;
[[Ting]]s would have appeared in the game; unlike the sparkling, blue [[Ting]]s of [[Rayman 1|the original game]], these [[Ting]]s would have been silvery and metallic, and reflected their surroundings, like small convex mirrors. [[Life|Life statue]]s and [[exit sign]]s would also have returned. Red [[flying ring]]s would have returned, although, strangely, they functioned the same as purple ones, in that they did not sink when [[Rayman]] [[Grappling fist|grappled]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 2D 3.png|[[Rayman]] making a face in an unknown forest world with a robotic dinosaur, purple bombs and barrels with waste in them.&lt;br /&gt;
R2 2D 4.png|[[Rayman]] facing a bunch of purple bombs.&lt;br /&gt;
R2 2D 5.png|[[Rayman]] on an unknown platform with a [[scared platform]] very close by.&lt;br /&gt;
R2 2D 6.png|A robotic dinosaur about to breath fire at [[Rayman]].&lt;br /&gt;
R2 2D 8.png|[[Rayman]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Several of the game&#039;s enemies have been revealed through the playable level and various magazine and promotional video previews. The antagonists of the game were robot invaders from space (similar to [[Robo-Pirate]]s in [[Rayman 2|the final version]]). They intended to imprison the inhabitants of [[The valley|Rayman&#039;s island]] and turn [[The Glade of Dreams|the planet]] into a cold ball of metal. Like the game&#039;s other characters, they would all have been limbless. The game would have featured a significantly higher number of enemies than [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
*[[Guard]] – The primary enemies of the game were what was ultimately replaced by the [[Henchman 800|Henchmen 800]] in [[Rayman 2|the final version]]. These were limbless, orange-coloured robotic soldiers, whose bodies were of a similar shape to that of [[the General]]. In their floating right hands, they held musket-like guns, which they could use to fire projectiles at [[Rayman]] (they could even fire at him from the background if he was in the foreground). The projectiles were similar to those fired by [[Space Mama]] from her rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
GUARD.png|A [[guard]].&lt;br /&gt;
RobotsMarch.png|[[Guard]]s marching among the burning forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed robotic dinosaur – Another enemy would have been a tall robotic dinosaur, which patrolled back and forth, breathing fire at [[Rayman]] if he came to close to it. [[Rayman]] could jump on the dinosaur&#039;s back if it was facing away from him, then flatten its metal head with his fists. The head could then be used as platform – that is, until the dinosaur recovered several seconds later. The [[Robot Dinosaur]] which [[Rayman]] encountered in [[Rayman 2|the final version]] may have been inspired by this enemy.&lt;br /&gt;
&lt;br /&gt;
*Unnamed flying robotic dinosaur – This game would also have featured winged, flying versions of the unnamed robotic dinosaurs; their 3D model was shown in a promotional video, and sketches of them appeared in a magazine article. Very little is known about them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:DINOSAUR.png|thumb|left|An unnamed robotic dinosaur.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 2D 9.png|thumb|left|class=sprite|An unnamed robotic dinosaur as seen in the game.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 2D 7.png|thumb|left|class=sprite|[[Rayman]] riding on a robotic dinosaur.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RoboDino.png|thumb|left|A robot dinosaur seen in a cinematic.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Pyrotech – These were limbless enemies, which seem to have been robots, wearing deranged smiles, with several large, red grenades strapped to their bodies. They were covered in soot from the explosions they caused, and had what looked like a [[sparadrap]] on their shoulder. The idea for these enemies seems to have been recycled somewhat by the [[Hoodboom]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
PYROTECH.png|A Pyrotech enemy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Flips – This was a green, limbless, grasshopper-like enemy; it may have been just another part of the robot invasion, but it could also have been the [[moth]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] returning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
FLIPS.png|A Flips enemy.&lt;br /&gt;
FlipsPinkShoes.png|Flips in a cinematic with pink shoes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed pink robot – A pink, yellow-eyed, limbless robot, with a resemblance to both the unnamed robotic dinosaur and the Guards. Nearly nothing is known about this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
ROBOT1.png|An unnamed pink robot.&lt;br /&gt;
ROBOT2.png|Another artwork of the unnamed pink robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*CHAINSAW XR28 – A green, chainsaw-wielding, limbless robot, with a resemblance to the Guards mentioned above. This appears to have been a powerful enemy.&lt;br /&gt;
&lt;br /&gt;
Several sound file descriptions are leftover for this enemy:&lt;br /&gt;
*T-Man coupe un arbre&lt;br /&gt;
*T-Man tronconneuse au repos&lt;br /&gt;
*T-Man chute d&#039;un arbre&lt;br /&gt;
*T-Man baffe sur le robot&lt;br /&gt;
*T-Man collision robot&lt;br /&gt;
*T-Man mort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Proto Chainsaw.PNG|The CHAINSAW XR28.&lt;br /&gt;
R2 2D 2.png|English information on the CHAINSAW XR28.&lt;br /&gt;
R2 2D 1.png|French information of the CHAINSAW XR28.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[The Chief]] – This character bares much resemblance to that of [[the General]] from [[Rayman 2|the final game]]. His appearance in a promotional video for the 2D &#039;&#039;Rayman 2&#039;&#039;, implies that he may have originally been intended as an evil character for the game, possibly even the main villain. One piece of artwork shows him standing on a wrecking ball, apparently shouting orders to other enemies while [[Rayman]] stealthily approaches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Proto Chief.PNG|[[The Chief]], as seen in a promotional video.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Hunter – This pale, grinning, evil-looking robot is shown in one image wearing a monocle on one eye and clutching a [[cage]] between two fingers. His role in the game is unknown, as the only animated appearance he&#039;s made is in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
HUNTER1.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER2.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER3.png|Artwork of the Hunter.&lt;br /&gt;
GamesMasterHunter.jpg|The Hunter&#039;s only animated appearance in &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Nagagolo - An unknown character seen holding a [[flower]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
NAGAGOLO.png|Nagagolo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unnamed orange robot - A character seen in a cinematic carrying a nuke. It&#039;s possibly assumed to be a prototype version of the [[Spyglass Pirate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RobotUnknown1.png|Unnamed orange robot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;640px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 prototype images.jpg|The five images on the top row are screenshots from the same level which is playable in the final [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the 3D game]]. The images on the bottom row include, form left to right: [[Rayman]] sneaking up on [[the Chief]] and other enemies; the Hunter clutching a [[cage]] and a gun; and CHAINSAW XR28 stopping to look at a flower.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playable PlayStation level==&lt;br /&gt;
In the final [[Rayman 2 (PlayStation)|3D Sony PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the player can unlock a single level from the canceled 2D version of &#039;&#039;Rayman 2&#039;&#039;. This is done by collecting at least 90% of the [[Yellow Lum]]s, then completing [[the Crow&#039;s Nest]] level. Since the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; has only 800 [[Yellow Lum]]s to collect, the player only needs to collect 720 of them in order to access the level. The level takes place in a grassy environment with strange rock formations in the background, in addition to a cloudy, purple sky. Music from [[the Walk of Life]] level plays in the background.&lt;br /&gt;
&lt;br /&gt;
An inspection of the files on the disc of the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; reveals a file called RAY.INF, which contains only the following French text:&lt;br /&gt;
&lt;br /&gt;
///RayMan 2 PlayStation/version:01.12d/date:31 mai 1996/gravure:Vincent Greco/demande:equipe RM2 Sony/destinataire:equipe RM2 Sony/usage perso/derniere version/&lt;br /&gt;
&lt;br /&gt;
Its exact meaning is unknown; however, Vincent Greco was the lead programmer on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and went on to work on &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. Judging by the appearance of his name in its files, it would seem that he was also involved in the production of this prototype.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 2D prototype loading screen.png|The loading screen from the playable PlayStation level depicts a fusion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039; scenarios.&lt;br /&gt;
SilverTings.png|[[Ting]]s as seen in the 2D prototype.&lt;br /&gt;
Scared platforms 2.png|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]].&lt;br /&gt;
R2ProtoFistPlatform.png|An unused platform which could be created by throwing the [[telescopic fist]] and pressing circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Unused R2 Proto Anim - Fist Platform.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 1.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 2.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
The two closest layers are the playable maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 00.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
The two furthest layers are the background layers. Although these are actual layers where objects can be, there is no collision and the only object present is the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 02.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional==&lt;br /&gt;
In the October 1999 issue of MausKlick magazine, there is a poster of &amp;quot;[[Rayman]] sneaking up on [[the General]] and his Robo-Pirate servants.&amp;quot; It is unknown why a poster promoting the original &#039;&#039;[[Rayman 2]]&#039;&#039; is present. However, this could mean the prototype was in further development then previously thought. During the summer of 1996, more magazines also promoted the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Prototype Poster.jpg|October 1999 issue of MausKlick magazine.&lt;br /&gt;
Rayman 2 prototype article.jpg|Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;.&lt;br /&gt;
Rayman 2 prototype article 2.jpg|Sega Megaforce n°52 été 1996, Pg. 28.&lt;br /&gt;
A7VfGlP.png|GamePro August 1996 # 95.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot;&amp;gt;&lt;br /&gt;
ZbE4qU.png|Next Generation June 1996, pg. 102.&lt;br /&gt;
GO25kFK.jpg|Joystick N°72 June 1996.&lt;br /&gt;
DxsTst8.png|The Ultimate Gaming Magazine Issue 89 June 1996.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the 2D game was cancelled, a CGI short film for &#039;&#039;[[Rayman 2]]&#039;&#039; titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; (stylized &#039;&#039;Rayman&#039;s training&#039;&#039;) was produced in 1997 for Imagina 1998. Following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;, it premiered in February 1st, 1998. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; stars [[Rayman]] in a as-of-yet unknown plot battling a punching bag for practice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998, the order in where they go is unknown. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;244px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman training.jpg|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9QmbIFNv4HE Playable PlayStation level walkthrough at YouTube]&lt;br /&gt;
*[https://youtu.be/wQIhBTFgYbw Development footage]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 2|collapsed=Y}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman 2 (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman 2 (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=85924</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=85924"/>
		<updated>2022-02-16T00:53:24Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:RaymansTraining-title.png|center|320px|The possible title to Rayman&#039;s Training]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a computer animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a European trade show/film festival hybrid by the name of IMAGINA 1998, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original premiere. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made before and during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]], having apparently originated as pre-rendered cutscenes before being transformed into a short film.&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the full plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several scattered pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] on a log in the forest battling a punching bag character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance.&lt;br /&gt;
&lt;br /&gt;
There is a clip of a transition of [[Rayman]] being warped through a portal and flying through a world, before being revealed as the title screen to a game the actual [[Rayman]] is playing through a giant monitor while sitting on a chair. There is a clip of [[Rayman]] having letters of his name jump over hula hoops in an outdoor auditorium.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Very little is known about the production of the short, and who specifically worked on it. Production of the short is believed to have started alongside &#039;&#039;[[Rayman 2]]&#039;&#039; around 1996 to 1997, as evidenced by the 3D [[Rayman]] model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert, a French newsreel about [[Ubisoft|Ubi Soft]] in 1996 showing the production of the cutscenes of the original &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;Rayman&#039;s Training&#039;&#039;, and clips of the short later appearing in two French &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Infamously, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer, which was after the original 2D Rayman 2 was cancelled. Due to this timeframe, it can be speculated that some of Rayman 2&#039;s original cutscenes were later completed as a animated short, which would become &#039;&#039;Rayman&#039;s training&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of Farra Vox Studios, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;. None of Imagina&#039;s home media has the short included, Ubisoft has not acknowledged the short&#039;s existence in any form since 1998, and the short was never released to the public. It is now believed to be lost media.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model before his subsequent redesign.]]&lt;br /&gt;
[[File:Raymans-training-concept-art.png|thumb|right|320px|Concept art]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WdNzgbGft-w Compilation of several clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtu.be/53P6eIZg5ro?t=617 A French newsreel that has a segment on Ubi Soft in 1996, which has clips of the production of &#039;&#039;Rayman 2&#039;&#039;&#039;s cutscenes and &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=toJFfs1J8zc&amp;amp;t=2254s French magazine CD Consoles showing possibly the title logo to &#039;&#039;Rayman&#039;s training&#039;&#039;.] &lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=85922</id>
		<title>File:RaymansTraining-title.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=85922"/>
		<updated>2022-02-16T00:51:02Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Poberteii moved page File:R2E3.png to File:RaymansTraining-title.png: Actual name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images from Rayman&#039;s Training]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=85801</id>
		<title>File:RaymansTraining-title.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=85801"/>
		<updated>2022-02-09T06:39:19Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Poberteii uploaded a new version of File:R2E3.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images from Rayman&#039;s Training]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fanpage&amp;diff=85800</id>
		<title>Rayman Fanpage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fanpage&amp;diff=85800"/>
		<updated>2022-02-09T05:42:30Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman-Fanpage.de&lt;br /&gt;
| image = [[Image:Raymanfanpage_in_2022.png|center|320px]]&lt;br /&gt;
| published by = Matthias Franke&lt;br /&gt;
| release date = 2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman-Fanpage&#039;&#039;&#039; is an unofficial active &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; website created and maintained by Matthias Franke, starting in 2000. It is available in German, English, French, Spanish, Dutch, and Italian, and can currently be found at http://rayman-fanpage.de/. Rayman Fanpage is an affiliate of the [[Rayman Pirate-Community]]. A antiquated sub-site intended for 2000s PDAs can be seen [http://www.mobile-rayman-fanpage.de/ here].&lt;br /&gt;
&lt;br /&gt;
Once just a regular website similar to [[RayWiki]] containing information for the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] (and later the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]]) as a whole, it has since become a unintentional time capsule and a helpful repository for pre-&#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; information and has saved links otherwise not found anywhere else, almost resembling the likes of a digital archive.&lt;br /&gt;
&lt;br /&gt;
The website has covered several [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] and media, including several sub-pages pertaining to information about &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; throughout the world with scans and pictures of otherwise-rare memorabilia included.&lt;br /&gt;
&lt;br /&gt;
Several of the website&#039;s pages make reference to old, if not obsolete websites, some of which have become dead links or redirect to completely different sources entirely. Usage of the Wayback Machine to explore these old pages is recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Matthias Franke.jpg|Matthias Franke, creator of the &#039;&#039;Rayman-Fanpage&#039;&#039; website.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RPCSites}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Fanpage]]&lt;br /&gt;
[[it:Rayman Fanpage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fanpage&amp;diff=85686</id>
		<title>Rayman Fanpage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Fanpage&amp;diff=85686"/>
		<updated>2022-01-23T11:06:19Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman-Fanpage.de&lt;br /&gt;
| image = [[Image:Raymanfanpage_in_2022.png|center|320px]]&lt;br /&gt;
| published by = Matthias Franke&lt;br /&gt;
| release date = 2000&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rayman-Fanpage&#039;&#039;&#039; is an unofficial active [[Rayman]] website created and maintained by Matthias Franke, starting in 2000. It is available in German, English, French, Spanish, Dutch, and Italian, and can currently be found at http://rayman-fanpage.de/. Rayman Fanpage is an affiliate of the [[Rayman Pirate-Community]]. A antiquated sub-site intended for 2000s PDAs can be seen [http://www.mobile-rayman-fanpage.de/ here.]&lt;br /&gt;
&lt;br /&gt;
Once just a regular website similar to RayWiki containing information for the Rayman series (and later the Rabbids series) as a whole, it has since become a unintentional time capsule and a helpful repository for pre-Origins Rayman information and has saved links otherwise not found anywhere else, almost resembling the likes of a digital archive.&lt;br /&gt;
&lt;br /&gt;
[[File:Matthias_Franke.jpg|frame|right|Matthias Franke, creator of the &#039;&#039;Rayman-Fanpage&#039;&#039; website.]]&lt;br /&gt;
The website has covered several Rayman games and media, including several sub-pages pertaining to information about Rayman throughout the world with scans and pictures of otherwise-rare memorabilia included.&lt;br /&gt;
&lt;br /&gt;
Several of the website&#039;s pages make reference to old, if not obsolete websites, some of which have become dead links or redirect to completely different sources entirely. Usage of the Wayback Machine to explore these old pages is recommended.&lt;br /&gt;
&lt;br /&gt;
{{RPCSites}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Fanpage]]&lt;br /&gt;
[[it:Rayman Fanpage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Raymanfanpage_in_2022.png&amp;diff=85685</id>
		<title>File:Raymanfanpage in 2022.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Raymanfanpage_in_2022.png&amp;diff=85685"/>
		<updated>2022-01-23T10:49:42Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85560</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=85560"/>
		<updated>2021-11-30T05:30:42Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s Training&#039;&#039;===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1st for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine advertisement.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt;; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=85559</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=85559"/>
		<updated>2021-11-30T05:20:15Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a computer animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a European trade show/film festival hybrid by the name of IMAGINA 1998, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original premiere. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made before and during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]], having apparently originated as pre-rendered cutscenes before being transformed into a short film.&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the full plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several scattered pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] on a log in the forest battling a punching bag character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance.&lt;br /&gt;
&lt;br /&gt;
There is a clip of a transition of [[Rayman]] being warped through a portal and flying through a world, before being revealed as the title screen to a game the actual [[Rayman]] is playing through a giant monitor while sitting on a chair. There is a clip of [[Rayman]] having letters of his name jump over hula hoops in an outdoor auditorium.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Very little is known about the production of the short, and who specifically worked on it. Production of the short is believed to have started alongside &#039;&#039;[[Rayman 2]]&#039;&#039; around 1996 to 1997, as evidenced by the 3D [[Rayman]] model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert, a French newsreel about [[Ubisoft|Ubi Soft]] in 1996 showing the production of the cutscenes of the original &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;Rayman&#039;s Training&#039;&#039;, and clips of the short later appearing in two French &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Infamously, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer, which was after the original 2D Rayman 2 was cancelled. Due to this timeframe, it can be speculated that some of Rayman 2&#039;s original cutscenes were later completed as a animated short, which would become &#039;&#039;Rayman&#039;s training&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of Farra Vox Studios, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;. None of Imagina&#039;s home media has the short included, Ubisoft has not acknowledged the short&#039;s existence in any form since 1998, and the short was never released to the public. It is now believed to be lost media.&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of the elusive &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model before his subsequent redesign.]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WdNzgbGft-w Compilation of several clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtu.be/53P6eIZg5ro?t=617 A French newsreel that has a segment on Ubi Soft in 1996, which has clips of the production of &#039;&#039;Rayman 2&#039;&#039;&#039;s cutscenes and &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=85425</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=85425"/>
		<updated>2021-11-07T17:12:20Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a computer animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a European trade show/film festival hybrid by the name of IMAGINA 1998, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original premiere. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made before and during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]], having apparently originated as pre-rendered cutscenes before being transformed into a short film.&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the full plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several scattered pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] on a log in the forest battling a punching bag character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance.&lt;br /&gt;
&lt;br /&gt;
There is a clip of a transition of Rayman being warped through a portal and flying through a world, before being revealed as the title screen to a game the actual [[Rayman]] is playing through a giant monitor while sitting on a chair. There is a clip of Rayman having letters of his name jump over hula hoops in a outdoor auditorium.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Very little is known about the production of the short, and who specifically worked on it. Production of the short is believed to have started alongside &#039;&#039;Rayman 2&#039;&#039; around 1996 to 1997, as evidenced by the 3D Rayman model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert, a French newsreel about Ubi Soft in 1996 showing the production of the cutscenes of the original Rayman 2 and Rayman&#039;s Training, and clips of the short later appearing in two French &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Infamously, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer, which was after the original 2D Rayman 2 was cancelled. Due to this timeframe, it can be speculated that some of Rayman 2&#039;s original cutscenes were later completed as a animated short, which would become &#039;&#039;Rayman&#039;s training&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;. None of Imagina&#039;s home media has the short included, Ubisoft has not acknowledged the short&#039;s existence in any form since 1998, and the short was never released to the public. It is now believed to be lost media.&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of the elusive &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model before his subsequent redesign.]]&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WdNzgbGft-w Compilation of several clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtu.be/53P6eIZg5ro?t=617 A French newsreel that has a segment on Ubi Soft in 1996, which has clips the production of Rayman 2&#039;s cutscenes and &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83860</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83860"/>
		<updated>2021-03-30T03:54:54Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a CGI-animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a tradeshow/film festival hybrid named &amp;quot;IMAGINA 1998&amp;quot;, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original showing. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made before and during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]], having apparently originated as a pre-rendered cutscene before being transformed into a short film in its own right.&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] in a grassy environment battling a punching bag character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance. There is a clip of [[Rayman]] gaming in a giant chair and monitor, and several of him having letters of his name jump over hula hoops in a outdoor auditorium.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Similarly, very little is known about the production of the short, and who worked on it. Production of the short is believed to have started around 1996 to 1997, as evidenced by the specific model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert and clips of &#039;&#039;Rayman&#039;s training&#039;&#039; appearing in two French &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Very infamously however, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer. The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;, and the short has since been considered lost for two decades.&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of the elusive &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing [[Rayman]]&#039;s earlier 3D model.]]&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WdNzgbGft-w Compilation of all known clips of &#039;&#039;Rayman&#039;s training&#039;&#039;.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=83180</id>
		<title>Rayman 2 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=83180"/>
		<updated>2021-02-05T11:54:10Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.&lt;br /&gt;
==Rayman&#039;s Training==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing Rayman&#039;s earlier 3D model.]]&lt;br /&gt;
Before proper development of the 3D game began, a CGI short film using the concepts from the 2D game was created by the name of &#039;&#039;Rayman&#039;s Training&#039;&#039;. The short film stars Rayman battling a living punching bag, along with characters like the &#039;&#039;Hunter&#039;&#039; making a appearance. It premiered in February 1st, 1998 to the tradeshow/film festival &#039;&#039;Imagina 1998&#039;&#039;. After that, it has never been seen in its entirety since.&lt;br /&gt;
&lt;br /&gt;
In various Rayman adverts from 1997 to 1998, there were several instances of &amp;quot;stock footage&amp;quot; of a CGI Rayman, and the most complete instance of this would be the E3 1998 trailer to Rayman 2. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from &#039;&#039;Rayman&#039;s training&#039;&#039;. This came at a worrying revelation, however; the short has no copies known to be online, and is assumed to be lost media.&lt;br /&gt;
&lt;br /&gt;
== Cut levels ==&lt;br /&gt;
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.&lt;br /&gt;
&lt;br /&gt;
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The PC version also has leftovers from several unused levels, being the following:&lt;br /&gt;
* Learn_20&lt;br /&gt;
* Whale_20&lt;br /&gt;
* Astro_20&lt;br /&gt;
* Wipe_10&lt;br /&gt;
* morbide_tst&lt;br /&gt;
&lt;br /&gt;
There was also originally meant to be a connection between [[the Fairy Glade]] and [[the Echoing Caves]] in the Hall of Doors &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=cJQcHip4tDE Rayman 2: Mysteries of the Hall of Doors at YouTube&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Early names ==&lt;br /&gt;
Below is a list of all of the currently known early names for levels, locations and characters.&lt;br /&gt;
&lt;br /&gt;
* The [[Technical Check-up]] - originally the Emission Control station&lt;br /&gt;
* [[Polokus]] - originally Polochus&lt;br /&gt;
* [[The Marshes of Awakening]] - originally the Marshes of the Awakening and the Marshlands of Awakening&lt;br /&gt;
* [[The Fairy Glade]] - originally the Fairy&#039;s Glade (the early name is used in &#039;&#039;[[Rayman Revolution]]&#039;&#039;)&lt;br /&gt;
* [[The Canopy]] -  originally the Wilderness&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]] - originally the Sanctuary of Lava and Fire&lt;br /&gt;
* [[The Precipice]] - originally the Great Rift&lt;br /&gt;
* [[The Top of the World]] - originally the Roof of the World&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] - originally beneath the Sanctuary of Earth and Stone&lt;br /&gt;
&lt;br /&gt;
== [[Ubisoft]] Press Kit (1998) ==&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-1.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-2.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-3.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-4.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-5.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-6.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-7.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-8.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-9.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-10.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-11.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Ubisoft]] Press Kit (1999) ==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b2/Rayman_2_Interview_1999.pdf Interview]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/c/c0/Rayman_2_Press_Kit_Info.pdf Information]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_1999_4_Million_Copies.pdf Timeline]&lt;br /&gt;
&lt;br /&gt;
=== Screenshots (Nintendo 64) ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - N64 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots (PC) ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - PC 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in process artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - WIP 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 4.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 6.JPG&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 9.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 10.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Rayman 2&#039;&#039; Press Kit ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit - Logo.png&lt;br /&gt;
R2 Press Kit - Cover.png&lt;br /&gt;
R2 Press Kit - helic1.png&lt;br /&gt;
R2 Press Kit - helic2.png&lt;br /&gt;
R2 Press Kit - helic3.png&lt;br /&gt;
R2 Press Kit - L30branche.png&lt;br /&gt;
R2 Press Kit - L30depart.png&lt;br /&gt;
R2 Press Kit - Snap0116.png&lt;br /&gt;
R2 Press Kit - Snap0174.png&lt;br /&gt;
R2 Press Kit - tonneau2.JPG&lt;br /&gt;
R2 Press Kit - W00_baleine.png&lt;br /&gt;
R2 Press Kit - W00_bastion.png&lt;br /&gt;
R2 Press Kit - W00_fight.png&lt;br /&gt;
R2 Press Kit - W00_sbire.png&lt;br /&gt;
R2 Press Kit - whale.jpg&lt;br /&gt;
R2 Press Kit - L30nenuph.png&lt;br /&gt;
R2 Press Kit - L30sbire.png&lt;br /&gt;
R2 Press Kit - L30sbirshoot.png&lt;br /&gt;
R2 Press Kit - L30varap.png&lt;br /&gt;
R2 Press Kit - LY2.jpg&lt;br /&gt;
R2 Press Kit - Navedecor.JPG&lt;br /&gt;
R2 Press Kit - plum06.png&lt;br /&gt;
R2 Press Kit - plum09.png&lt;br /&gt;
R2 Press Kit - R2 Press Kit - Forest1.jpg&lt;br /&gt;
R2 Press Kit - Ray14.jpg&lt;br /&gt;
R2 Press Kit - Ray39.png&lt;br /&gt;
R2 Press Kit - Snap0011.png&lt;br /&gt;
R2 Press Kit - Snap0013.jpg&lt;br /&gt;
R2 Press Kit - Snap0020.png&lt;br /&gt;
R2 Press Kit - Snap0052.png&lt;br /&gt;
R2 Press Kit - Snap0054.png&lt;br /&gt;
R2 Press Kit - Snap0060.png&lt;br /&gt;
R2 Press Kit - Snap0067.png&lt;br /&gt;
R2 Press Kit - Snap0089.png&lt;br /&gt;
R2 Press Kit - Snap0092RMLUMS.jpg&lt;br /&gt;
R2 Press Kit - Snap0108.png&lt;br /&gt;
R2 Press Kit - Sketch1.JPG&lt;br /&gt;
R2 Press Kit - Sketch2.JPG&lt;br /&gt;
R2 Press Kit - Sketch3.jpg&lt;br /&gt;
R2 Press Kit - Sketch6.JPG&lt;br /&gt;
R2 Press Kit - Sketch9.JPG&lt;br /&gt;
R2 Press Kit - Sketch10.JPG&lt;br /&gt;
R2 Press Kit - Sketch12.JPG&lt;br /&gt;
R2 Press Kit - Sketch13.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
The cheat code &amp;quot;GETELIX&amp;quot; is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the [[Elixir of Life]] before entering [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Unused textures==&lt;br /&gt;
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]&#039;s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:BBGlobox_Icon.jpg|frame|none|Oddly enough this doesn&#039;t appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Janochapo_ico_nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn&#039;t shown during the battle against him.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Encar_trappe2_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cam_banjo_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Nocam_ico_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Coeur_anu.png|frame|none|A beta health icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bulle-anu.png|frame|none|A beta breath icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Boul_energy_anu.jpg|frame|none|An unused energy icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Poing_anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reveil_anu.jpg|frame|none|An unused clock icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Serrure_cage_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Support_bouton_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Interro_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Red_Sphere_Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
Red_Sphere_Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallic [[Ssssam]]===&lt;br /&gt;
&lt;br /&gt;
[[Ssssam]] was originally meant to be metallic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serpent_centre2.jpg&lt;br /&gt;
Serpent_corps_txy.jpg&lt;br /&gt;
Serpent_corps2_txy.jpg&lt;br /&gt;
Serpent_oeilclose_nz.jpg&lt;br /&gt;
Serpent_tete3.jpg&lt;br /&gt;
Serpent_troudunez2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Sssssam.png|An early, more metallic version of [[Ssssam]].&lt;br /&gt;
MetallicSamRendition.png|The unused textures applied on a 3D mesh. The model itself is an unofficial recreation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Font===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;115px&amp;quot;&amp;gt;&lt;br /&gt;
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading screens and artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
VigLoadMisc01.jpg|Titled &amp;quot;VigLoadMisc01&amp;quot;&lt;br /&gt;
VigLoadMisc02.jpg|Titled &amp;quot;VigLoadMisc02&amp;quot;&lt;br /&gt;
VigLoadMisc03.jpg|Titled &amp;quot;VigLoadMisc03&amp;quot;&lt;br /&gt;
VigLoadMisc04.jpg|Titled &amp;quot;VigLoadMisc04&amp;quot;&lt;br /&gt;
VigLoadMisc05.jpg|Titled &amp;quot;VigLoadMisc05&amp;quot;&lt;br /&gt;
VigLoadMisc06.jpg|Titled &amp;quot;VigLoadMisc06&amp;quot;&lt;br /&gt;
Morb.jpg|[[Rayman]] is oddly enough present on the image.&lt;br /&gt;
Old.jpg|The infamous [[Rayman]] E3 1998 model, most notably present in [[Rayman&#039;s training (short)|Rayman&#039;s training]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Story2.jpg|Storyboard for opening cinematic.&lt;br /&gt;
Story4.jpg|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].&lt;br /&gt;
Story1.jpg|[[The Menhir Hills]]&#039; ending.&lt;br /&gt;
Story3.jpg|[[Rayman]]&#039;s final encounter with [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
Jumping_bean.png|Other mounts where considered before [[walking shell]]s were implemented.&lt;br /&gt;
R2_scenario.png|An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2_scenario_2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of Rayman demos|Demo]]==&lt;br /&gt;
There were two different [[List of Rayman demos|demos]] made for &#039;&#039;[[Rayman 2]]&#039;&#039;, both of them including two parts from [[the Fairy Glade]].&lt;br /&gt;
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]&lt;br /&gt;
&lt;br /&gt;
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.&lt;br /&gt;
&lt;br /&gt;
=== Differences from &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.&lt;br /&gt;
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
*The heads-up display can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
*The transparency doesn&#039;t work on all textures.&lt;br /&gt;
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].&lt;br /&gt;
*[[The Hall of Doors]] uses the French name &amp;quot;Mapmonde&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Early dialogue==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)/Early dialogue|Early dialogue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early versions of the game dialogue has been found in the PC version&#039;s two demos. Some unused dialogue also exists in the final game.&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
A bunch of screenshots and artwork have been found from early versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
file:R2BetaScreen1.jpg&lt;br /&gt;
file:WhaleBay1.jpg&lt;br /&gt;
File:WhaleBay2.png&lt;br /&gt;
file:WhaleBay3.png&lt;br /&gt;
file:R2BetaScreen2.jpg&lt;br /&gt;
file:R2BetaScreen3.jpg&lt;br /&gt;
file:R2BetaScreen4.jpg&lt;br /&gt;
file:TeensiesBetaR2 1.png&lt;br /&gt;
file:TeensiesBetaR2.jpg&lt;br /&gt;
file:TeensiesBetaR2 3.png&lt;br /&gt;
file:The Sanctuary of Rock and Lava Early.png&lt;br /&gt;
file:EarlyPrisonShip.png&lt;br /&gt;
file:The Sanctuary of Stone and Fire Early.png&lt;br /&gt;
file:R2BetaScreen5.jpg&lt;br /&gt;
file:BetaLums.jpg&lt;br /&gt;
file:R2BetaScreen6.jpg&lt;br /&gt;
file:R2BetaScreen7.jpg&lt;br /&gt;
file:R2BetaScreen8.jpg&lt;br /&gt;
file:Rayman2RidingTheShell.JPG&lt;br /&gt;
file:FlyingShellMenhir.jpg&lt;br /&gt;
file:SanctuaryOfW&amp;amp;Iearly .png&lt;br /&gt;
file:CaterpillarPink.jpg&lt;br /&gt;
file:EarlyHudR2.png&lt;br /&gt;
file:R2BetaScreen9.jpeg&lt;br /&gt;
file:R2BetaScreen10.jpeg&lt;br /&gt;
file:Screen4.jpg&lt;br /&gt;
file:Screen2.jpg&lt;br /&gt;
file:CageOneSide.png&lt;br /&gt;
file:Screen3.jpg&lt;br /&gt;
file:Screen12.jpg&lt;br /&gt;
file:ShellPirate.png&lt;br /&gt;
file:Tomb of the Ancients.png&lt;br /&gt;
File:Screen42.jpg&lt;br /&gt;
Rayman 2 early screenshot Fairy Glade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magazine scans ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2-Scan-1.png&lt;br /&gt;
R2-Scan-2.png&lt;br /&gt;
R2-Scan-3.png&lt;br /&gt;
R2-Scan-4.png&lt;br /&gt;
R2-Scan-5.png&lt;br /&gt;
R2-Scan-6.png&lt;br /&gt;
R2-Scan-7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=HWkKXC8IyNo &#039;&#039;Rayman Revolution&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jU4Xd1b8oNI &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6KujjiLYaW8 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mCMP-ojw9p0 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3txi-dPYri4 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hn_UYduONuA &#039;&#039;Rayman 2&#039;&#039; interview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JhHbOzbuFu0 Royal V music video]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from &#039;&#039;Rayman 2&#039;&#039;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LGzaEUcUsGI&amp;amp;list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN&#039;s Rayman 2 early and late prototype gameplay]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83154</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83154"/>
		<updated>2021-02-03T08:06:40Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a CGI-animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a tradeshow/film festival hybrid named &amp;quot;IMAGINA 1998&amp;quot;, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original showing. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] in a grassy environment battling a punching bag character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance. There is a clip of [[Rayman]] gaming in a giant chair and monitor, and several of him having letters of his name jump over hula hoops in a outdoor auditorium.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Similarly, very little is known about the production of the short, and who worked on it. Production of the short is believed to have started around 1996 to 1997, as evidenced by the specific model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert and clips of &#039;&#039;Rayman&#039;s training&#039;&#039; appearing in two French &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Very infamously however, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer. The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;, and the short has since been considered lost for two decades.&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of the elusive &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing Rayman&#039;s earlier 3D model.]]&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of Rayman&#039;s training.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of Rayman&#039;s training.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=83153</id>
		<title>Rayman 2 (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=83153"/>
		<updated>2021-02-03T06:48:18Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: yeah, that just about finishes everything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[Image:R2_2D_Prototype_Cover.jpg|center|250px|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = Late Autumn 1996 (cancelled)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the cancelled 2D prototype. For the 3D prototype, see [[Rayman 2 (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early in its development, &#039;&#039;&#039;&#039;&#039;[[Rayman 2]]&#039;&#039;&#039;&#039;&#039; was intended to be a 2D game, which would have been very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in terms of graphics and gameplay. This 2D game would have been released for the Sega Saturn and Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game would have had a much stronger similarity to [[Rayman 1|the original game]] than [[Rayman 2|the final version]] did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the final game]].&lt;br /&gt;
&lt;br /&gt;
According to one magazine article, the game was due for release in the late Autumn of 1996. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine&#039;s article on the game stated that ‘it&#039;s already in a fairly advanced state – expect to see a preview next month’.&lt;br /&gt;
&lt;br /&gt;
When the developers saw Naughty Dog&#039;s original &#039;&#039;[https://en.wikipedia.org/wiki/Crash_Bandicoot Crash Bandicoot]&#039;&#039; game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This led to their cancellation of the sidescrolling &#039;&#039;Rayman 2&#039;&#039; prototype in favour of [[Rayman 2|the final 3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of the cancelled game was similar to that of [[Rayman 2|the final &#039;&#039;Rayman 2&#039;&#039;]]. In the prototype game, [[Mr Dark]] has been defeated and has vanished from [[the valley|Rayman&#039;s island]]. Then, evil robotic invaders from space arrive, and [[Rayman]] has to defeat these invaders while rescuing his friends from their imprisonment – one character who was imprisoned by these robots was [[Betilla]] the Fairy. The robots planned to convert [[the Glade of Dreams|the entire planet]] into a cold ball of metal. A character named [[the Chief]], similar in design to [[the General]], would have been involved in the game&#039;s story, and probably would have played a much larger role than that of [[the General]] in [[Rayman 2|the final version]]. It has been speculated that he was the game&#039;s villain, and was replaced by [[Admiral Razorbeard|Razorbeard]] in the final game. All of the characters would have been limbless. [[Betilla]], and possibly other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] would have returned, and new friends would also have appeared to aid [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Rayman_2_prototype_article_3.jpg|left|thumb|300px|[[The Chief]] and an unnamed robotic dinosaur appear prominently in this preview image of the game.]]&lt;br /&gt;
| [[File:R2_Proto_Fairy.PNG|thumb|200px|left|[[Betilla]] the Fairy, as she appeared in the cancelled game.]]&lt;br /&gt;
| [[File:RAYMAN.png|thumb|200px|left|A piece of artwork which appears in a similar style to the loading screens of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2_Proto_Screenshot4.PNG|thumb|right|320px|class=sprite|An early screenshot showing [[Rayman]] on an unnamed robotic dinosaur.]]&lt;br /&gt;
[[Rayman]] would have started the game with all of the powers he received during [[Rayman 1|the original game]], with the exception of [[Running|the running ability]]. He would have gained additional powers as the player progressed. His [[telescopic fist]] would have been able to fly around more freely, and with greater momentum; punching and jumping in a certain way would even cause the [[Telescopic fist|fist]] to circle [[Rayman]] completely due to the centrifugal force. [[Rayman]] would have been able to [[Telescopic fist|punch]] through certain surfaces to open up secret passageways. As in [[Rayman 2|the final 3D game]], [[Rayman]] would have learned to swim. [[Rayman]] would have met new friends, and some of these would have followed and helped him during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the [[plunger]] gun in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;), a hook, a laser pistol, and a ‘deviant’ – a device used to make [[Rayman]]&#039;s [[telescopic fist]] rebound. [[Rayman]] would also have been able to mount and ride certain vehicles and creatures, including a robot dinosaur (this idea was recycled in [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]]).&lt;br /&gt;
&lt;br /&gt;
One new platforming element was the addition of a [[Scared platform|&#039;cowardly&#039; platform]], which would shrink away from [[Rayman]] in fear should he approach it. [[Telescopic fist|Punching]] the platform would create a sparkling connection between it and [[Rayman]], which would prevent it from escaping while the connection endured. This new power was to be called the platform fist. Very similar-looking (though otherwise completely different) platforms were found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Perhaps the most significant alteration to the gameplay was that the levels were now two-layered; there was both a background and foreground. Enemies in the background could fire projectiles at [[Rayman]] while he was in the foreground, [[Rayman]] would be able to teleport himself between layers by activating a device that resembled a shower with a toilet-handle attached. This background–foreground system was quite similar to the one found in the games &#039;&#039;Oddworld: Abe&#039;s Oddysee&#039;&#039; and &#039;&#039;Oddworld: Abe&#039;s Exoddus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another new addition to the game were floating, purple bombs. These explosives could be moved around the area by [[Rayman]]&#039;s [[Telescopic fist|punches]], but would detonate upon contact with [[Rayman]] or each other.&lt;br /&gt;
&lt;br /&gt;
Another new object was a small floating box with a hand protruding from it; some of these boxes floated stationary, but others moved horizontally or vertically. When [[Rayman]] [[Telescopic fist|punched]]  the hand, his [[Telescopic fist|fist]] would bounce off it; this would allow [[Rayman]]&#039;s [[Telescopic fist|fist]] to reach otherwise unaccessible spots, such as an out-of-the-way [[Life|life statue]], or let him his a floating bomb from another angle. It was even possible for the [[Telescopic fist|fist]] to be bounced around between multiple floating hands.&lt;br /&gt;
&lt;br /&gt;
[[Ting]]s would have appeared in the game; unlike the sparkling, blue [[Ting]]s of [[Rayman 1|the original game]], these [[Ting]]s would have been silvery and metallic, and reflected their surroundings, like small convex mirrors. [[Life|Life statue]]s and [[exit sign]]s would also have returned. Red [[flying ring]]s would have returned, although, strangely, they functioned the same as purple ones, in that they did not sink when [[Rayman]] [[Grappling fist|grappled]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 2D 3.png|[[Rayman]] making a face in an unknown forest world with a robotic dinosaur, purple bombs and barrels with waste in them.&lt;br /&gt;
R2 2D 4.png|[[Rayman]] facing a bunch of purple bombs.&lt;br /&gt;
R2 2D 5.png|[[Rayman]] on an unknown platform with a [[scared platform]] very close by.&lt;br /&gt;
R2 2D 6.png|A robotic dinosaur about to breath fire at [[Rayman]].&lt;br /&gt;
R2 2D 8.png|[[Rayman]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Several of the game&#039;s enemies have been revealed through the playable level and various magazine and promotional video previews. The antagonists of the game were robot invaders from space (similar to [[Robo-Pirate]]s in [[Rayman 2|the final version]]). They intended to imprison the inhabitants of [[The valley|Rayman&#039;s island]] and turn [[The Glade of Dreams|the planet]] into a cold ball of metal. Like the game&#039;s other characters, they would all have been limbless. The game would have featured a significantly higher number of enemies than [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
*[[Guard]] – The primary enemies of the game were what was ultimately replaced by the [[Henchman 800|Henchmen 800]] in [[Rayman 2|the final version]]. These were limbless, orange-coloured robotic soldiers, whose bodies were of a similar shape to that of [[the General]]. In their floating right hands, they held musket-like guns, which they could use to fire projectiles at [[Rayman]] (they could even fire at him from the background if he was in the foreground). The projectiles were similar to those fired by [[Space Mama]] from her rolling pin.&lt;br /&gt;
&lt;br /&gt;
[[File:GUARD.png|thumb|left|A [[guard]].]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Unnamed robotic dinosaur – Another enemy would have been a tall robotic dinosaur, which patrolled back and forth, breathing fire at [[Rayman]] if he came to close to it. [[Rayman]] could jump on the dinosaur&#039;s back if it was facing away from him, then flatten its metal head with his fists. The head could then be used as platform – that is, until the dinosaur recovered several seconds later. The [[Robot Dinosaur]] which [[Rayman]] encountered in [[Rayman 2|the final version]] may have been inspired by this enemy.&lt;br /&gt;
&lt;br /&gt;
*Unnamed flying robotic dinosaur – This game would also have featured winged, flying versions of the unnamed robotic dinosaurs; their 3D model was shown in a promotional video, and sketches of them appeared in a magazine article. Very little is known about them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:DINOSAUR.png|thumb|left|An unnamed robotic dinosaur.]]&lt;br /&gt;
| [[File:R2 2D 9.png|thumb|left|class=sprite|An unnamed robotic dinosaur as seen in the game.]]&lt;br /&gt;
| [[File:R2 2D 7.png|thumb|left|class=sprite|[[Rayman]] riding on a robotic dinosaur.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Pyrotech – These were limbless enemies, which seem to have been robots, wearing deranged smiles, with several large, red grenades strapped to their bodies. They were covered in soot from the explosions they caused, and had what looked like a [[sparadrap]] on their shoulder. The idea for these enemies seems to have been recycled somewhat by the [[Hoodboom]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:PYROTECH.png|thumb|left|A Pyrotech enemy.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Flips – This was a green, limbless, grasshopper-like enemy; it may have been just another part of the robot invasion, but it could also have been the [[moth]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] returning.&lt;br /&gt;
&lt;br /&gt;
[[File:FLIPS.png|thumb|left|A Flips enemy.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Unnamed pink robot – A pink, yellow-eyed, limbless robot, with a resemblance to both the unnamed robotic dinosaur and the Guards. Nearly nothing is known about this enemy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:ROBOT1.png|thumb|left|An unnamed pink robot.]]&lt;br /&gt;
| [[File:ROBOT2.png|thumb|left|Another artwork of the unnamed pink robot.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*CHAINSAW XR28 – A green, chainsaw-wielding, limbless robot, with a resemblance to the Guards mentioned above. This appears to have been a powerful enemy.&lt;br /&gt;
&lt;br /&gt;
Several sound file descriptions are leftover for this enemy:&lt;br /&gt;
*T-Man coupe un arbre&lt;br /&gt;
*T-Man tronconneuse au repos&lt;br /&gt;
*T-Man chute d&#039;un arbre&lt;br /&gt;
*T-Man baffe sur le robot&lt;br /&gt;
*T-Man collision robot&lt;br /&gt;
*T-Man mort&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R2_Proto_Chainsaw.PNG|thumb|200px|left|The CHAINSAW XR28.]]&lt;br /&gt;
| [[File:R2 2D 2.png|thumb|left|English information on the CHAINSAW XR28.]]&lt;br /&gt;
| [[File:R2 2D 1.png|thumb|left|French information of the CHAINSAW XR28.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[The Chief]] – This character bares much resemblance to that of [[the General]] from [[Rayman 2|the final game]]. His appearance in a promotional video for the 2D &#039;&#039;Rayman 2&#039;&#039;, implies that he may have originally been intended as an evil character for the game, possibly even the main villain. One piece of artwork shows him standing on a wrecking ball, apparently shouting orders to other enemies while [[Rayman]] stealthily approaches.&lt;br /&gt;
&lt;br /&gt;
[[File:R2_Proto_Chief.PNG|thumb|200px|left|[[The Chief]], as seen in a promotional video.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*The Hunter – This pale, grinning, evil-looking robot is shown in one image wearing a monocle on one eye and clutching a [[cage]] between two fingers. His role in the game is unknown, as the only animated appearance he&#039;s made is in [[Rayman&#039;s training (short)|Rayman&#039;s Training]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
HUNTER1.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER2.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER3.png|Artwork of the Hunter.&lt;br /&gt;
GamesMasterHunter.jpg|The Hunter&#039;s only animated appearance in Rayman&#039;s Training.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Nagagolo - An unknown character seen holding a [[flower]].&lt;br /&gt;
&lt;br /&gt;
[[File:NAGAGOLO.png|thumb|left|Nagagolo.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman 2 prototype images.jpg|700px|thumb|none|right|The five images on the top row are screenshots from the same level which is playable in the final [[Rayman 2 (PlayStation)|PlayStation version]] of the 3D game. The images on the bottom row include, form left to right: [[Rayman]] sneaking up on the Chief and other enemies; the Hunter clutching a [[cage]] and a gun; and CHAINSAW XR28 stopping to look at a flower.]]&lt;br /&gt;
&lt;br /&gt;
==Playable PlayStation level==&lt;br /&gt;
In the final [[Rayman 2 (PlayStation)|3D Sony PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the player can unlock a single level from the canceled 2D version of &#039;&#039;Rayman 2&#039;&#039;. This is done by collecting at least 90% of the [[Yellow Lum]]s, then completing [[the Crow&#039;s Nest]] level. Since the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; has only 800 [[Yellow Lum]]s to collect, the player only needs to collect 720 of them in order to access the level. The level takes place in a grassy environment with strange rock formations in the background, in addition to a cloudy, purple sky. Music from [[the Walk of Life]] level plays in the background.&lt;br /&gt;
&lt;br /&gt;
An inspection of the files on the disc of the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; reveals a file called RAY.INF, which contains only the following French text:&lt;br /&gt;
&lt;br /&gt;
///RayMan 2 PlayStation/version:01.12d/date:31 mai 1996/gravure:Vincent Greco/demande:equipe RM2 Sony/destinataire:equipe RM2 Sony/usage perso/derniere version/     &lt;br /&gt;
&lt;br /&gt;
Its exact meaning is unknown; however, Vincent Greco was the lead programmer on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and went on to work on &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. Judging by the appearance of his name in its files, it would seem that he was also involved in the production of this prototype.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 2D prototype loading screen.png|The loading screen from the playable PlayStation level depicts a fusion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039; scenarios.&lt;br /&gt;
SilverTings.png|[[Ting]]s as seen in the 2D prototype.&lt;br /&gt;
Scared platforms 2.png|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]].&lt;br /&gt;
R2ProtoFistPlatform.png|An unused platform which could be created by throwing the [[telescopic fist]] and pressing circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Unused R2 Proto Anim - Fist Platform.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 1.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 2.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
The two closest layers are the playable maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 00.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
The two furthest layers are the background layers. Although these are actual layers where objects can be, there is no collision and the only object present is the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 02.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional==&lt;br /&gt;
In the October 1999 issue of MausKlick magazine, there is a poster of &amp;quot;[[Rayman]] sneaking up on [[the General]] and his Robo-Pirate servants.&amp;quot;  It is unknown why a poster promoting the original &#039;&#039;[[Rayman 2]]&#039;&#039; is present. However, this could mean the prototype was in further development then previously thought. During the summer of 1996, more magazines also promoted the game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Rayman 2 Prototype Poster.jpg|320px|thumb|left|October 1999 issue of MausKlick magazine.]]&lt;br /&gt;
| [[Image:Rayman 2 prototype article.jpg|300px|thumb|left|Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;.]]&lt;br /&gt;
| [[Image:Rayman 2 prototype article 2.jpg|300px|thumb|left|Sega Megaforce n°52 été 1996, Pg. 28.]]&lt;br /&gt;
| [[Image:A7VfGlP.png|200px|thumb|left|GamePro August 1996 # 95.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:ZbE4qU.png|300px|thumb|left|Next Generation June 1996, pg. 102.]]&lt;br /&gt;
| [[Image:GO25kFK.jpg|300px|thumb|left|Joystick N°72 June 1996.]]&lt;br /&gt;
| [[Image:DxsTst8.png|300px|thumb|left|The Ultimate Gaming Magazine Issue 89 June 1996.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rayman&#039;s Training===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;Rayman&#039;s training&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
After the 2D game was cancelled, a CGI short film for Rayman 2 titled &#039;&#039;Rayman&#039;s Training&#039;&#039; (stylized &#039;&#039;Rayman&#039;s training&#039;&#039;) was produced in 1997 for &#039;&#039;Imagina 1998&#039;&#039;. Following a trailer for [[Tonic Trouble]], it premiered in February 1st, 1998. &#039;&#039;Rayman&#039;s Training&#039;&#039; stars Rayman in a as-of-yet unknown plot battling a punching bag for practice, and the Hunter makes a appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Rayman&#039;s Training&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various Rayman ephemera from 1997 - 1998, the order in where they go is unknown. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9QmbIFNv4HE Playable PlayStation level walkthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman 2 (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman 2 (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=83152</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=83152"/>
		<updated>2021-02-03T04:30:28Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: COMMENCE THE ARTICLING&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|320px|&#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 Forever|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th December, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 13th February, 2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman 2 Forever|Game Boy Color]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors|Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement which is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|left|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s which allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple which has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles which are within the path of the coaster which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marhy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] isn&#039;t located within the area, and [[Rayman]] moves on to [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]], and encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|left|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. &lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which, [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] which [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
===2D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rayman&#039;s Training===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)]]&#039;&#039;&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing Rayman&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In between the development of the 2D game and the 3D game, a CGI short film for the game titled &#039;&#039;Rayman&#039;s Training&#039;&#039; was created in 1998 and subsequently premiered in February 1st for &#039;&#039;Imagina 1998&#039;&#039;, following a trailer for [[Tonic Trouble]]. &#039;&#039;Rayman&#039;s Training&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of Rayman 2&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the 2D prototype appear in the short, along with Rayman having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman&#039;s Training&#039;&#039; has not been seen in its entirety since its premiere, and clips of the short film now exist scattered across various Rayman ephemera from 1997 - 1998. It is now considered lost media.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3D Game===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)]]&#039;&#039;&lt;br /&gt;
[[File:R2Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R2Ref2.jpg|thumb|right|320px|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2 scenario 2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in a few of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_2 List of Rayman records]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] which are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===The bad guys===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|left|A physical &#039;&#039;Rayman 2&#039;&#039; map which came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaces by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (Renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (Sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (Omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (Sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (In [[Rayman Revolution|the PlayStation 2 version]] it has swapped some stages with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (Omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (Renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (Sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (Renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (Renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|left|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transactions are exclusive to this version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman2cover.jpg|thumb|left|150px|The Windows PC cover.]]&lt;br /&gt;
===Windows PC===&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|left|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|left|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removed and changes a bunch of levels, while merging others, and reduced the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do however have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked which lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|left|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can however still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|left|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman DS]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|left|150px|The Apple iOS icon.]]&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (iOS)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS]] version is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was however present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|left|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. &lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile. &lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind. &lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers... &lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot; &lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot; &lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot; &lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. &lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. &lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC Manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC Manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[Image:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC Manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman merchandising]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13th of June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy.  The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
The musical group Royal V released an album with a bonus music dedicated to &#039;&#039;Rayman 2&#039;&#039;, under the name of &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;. The official videoclip&amp;lt;ref&amp;gt;Royal V video https://www.youtube.com/watch?v=Q0ZCAq5DiuU&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.JPG&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dali.jpg&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.JPG&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasareli.jpg&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, some characters with purple in them were changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake turned into a kind of green, and [[Jano]]&#039;s hat was turned red. But the most bizarre change was made to [[Ly]], whose body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was [[Globber]], the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]]; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLCEFD94097C303EFA&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL49D295C80C66BAA3&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA047FCF1E8B1B84E&amp;amp;feature=view_all &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83124</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83124"/>
		<updated>2021-02-01T12:16:01Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a CGI-animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a tradeshow/film festival hybrid named &amp;quot;IMAGINA 1998&amp;quot;, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original showing. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] in a grassy environment battling a dynamite-shaped character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance. There is a clip of [[Rayman]] gaming in a giant chair and monitor, and several of him having letters of his name jump over hula hoops in a outdoor auditorium.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Similarly, very little is known about the production of the short, and who worked on it. Production of the short is believed to have started around 1996 to 1997, as evidenced by the specific model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert and clips of &#039;&#039;Rayman&#039;s training&#039;&#039; appearing in two French &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Very infamously however, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer. The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;, and the short has since been considered lost for two decades.&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of the elusive &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing Rayman&#039;s earlier 3D model.]]&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of Rayman&#039;s training.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of Rayman&#039;s training.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=83123</id>
		<title>Rayman 2 (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(early_production)&amp;diff=83123"/>
		<updated>2021-02-01T11:38:28Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the early production of the 3D build of the game. For the original 2D prototype, see [[Rayman 2 (cancelled prototype)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2]]&#039;&#039; underwent a bunch of changes during its development, most which have been found through hacking and from old trailers.&lt;br /&gt;
&lt;br /&gt;
== Mystery of the Rayman&#039;s Training short film ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman&#039;s training (short)|Rayman&#039;s Training]]&#039;&#039;&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing Rayman&#039;s earlier 3D model.]]&lt;br /&gt;
In various Rayman ephemera from 1997 to 1998, there were several instances of &amp;quot;stock footage&amp;quot; of a CGI Rayman, and the most complete instance of this would be the E3 1998 trailer to Rayman 2. For two decades, no one had known where this footage had come from exactly; it was assumed that they were made for the trailer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In 2021, it was put together by a number of Twitter users that the pre-rendered scenes in the E3 1998 trailer were actually from an animated short named [[Rayman&#039;s training (short)|Rayman&#039;s Training]]. This then unraveled a mystery involving a lost 3D Rayman short film, which is speculated to have been the &amp;quot;missing link&amp;quot; between Rayman 2&#039;s [[Rayman 2 (cancelled prototype)|2D prototype]] and the 3D game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This short has no copies known to be online, and is assumed to be lost media.&lt;br /&gt;
&lt;br /&gt;
== Cut levels ==&lt;br /&gt;
Judging by the content of the PC version, the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which first appeared in the Dreamcast version, was originally meant to appear in the PC and Nintendo 64 versions.&lt;br /&gt;
&lt;br /&gt;
In 2018 it was discovered that the PlayStation version contains a reference to a level by the name [[the Walk of Bravery]], which was meant to appear between [[the Echoing Caves]] and [[the Precipice]].&lt;br /&gt;
&lt;br /&gt;
The PC version also has leftovers from several unused levels, being the following:&lt;br /&gt;
* Learn_20&lt;br /&gt;
* Whale_20&lt;br /&gt;
* Astro_20&lt;br /&gt;
* Wipe_10&lt;br /&gt;
* morbide_tst&lt;br /&gt;
&lt;br /&gt;
There was also originally meant to be a connection between [[the Fairy Glade]] and [[the Echoing Caves]] in the Hall of Doors &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=cJQcHip4tDE Rayman 2: Mysteries of the Hall of Doors at YouTube&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Early names ==&lt;br /&gt;
Below is a list of all of the currently known early names for levels, locations and characters.&lt;br /&gt;
&lt;br /&gt;
* The [[Technical Check-up]] - originally the Emission Control station&lt;br /&gt;
* [[Polokus]] - originally Polochus&lt;br /&gt;
* [[The Marshes of Awakening]] - originally the Marshes of the Awakening and the Marshlands of Awakening&lt;br /&gt;
* [[The Fairy Glade]] - originally the Fairy&#039;s Glade (the early name is used in &#039;&#039;[[Rayman Revolution]]&#039;&#039;)&lt;br /&gt;
* [[The Canopy]] -  originally the Wilderness&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]] - originally the Sanctuary of Lava and Fire&lt;br /&gt;
* [[The Precipice]] - originally the Great Rift&lt;br /&gt;
* [[The Top of the World]] - originally the Roof of the World&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] - originally the Sanctuary of Rock and Stone and the Sanctuary of Earth and Stone&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] - originally beneath the Sanctuary of Earth and Stone&lt;br /&gt;
&lt;br /&gt;
== [[Ubisoft]] Press Kit (1998) ==&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-1.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-2.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-3.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-4.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-5.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-6.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-7.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-8.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-9.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-10.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-11.JPG&lt;br /&gt;
R2 Press Kit E3 Atlanta 1998 - Ray2-12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Ubisoft]] Press Kit (1999) ==&lt;br /&gt;
&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b2/Rayman_2_Interview_1999.pdf Interview]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/c/c0/Rayman_2_Press_Kit_Info.pdf Information]&lt;br /&gt;
* [https://raymanpc.com/wiki/script-en/images/b/b6/Rayman_1999_4_Million_Copies.pdf Timeline]&lt;br /&gt;
&lt;br /&gt;
=== Screenshots (Nintendo 64) ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - N64 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - N64 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots (PC) ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - PC 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 4.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 6.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 7.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 9.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 10.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - PC 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in process artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 Press Kit - WIP 1.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 2.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 3.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 4.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 5.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 6.JPG&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 8.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 9.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 10.jpg&lt;br /&gt;
Rayman 2 Press Kit - WIP 11.JPG&lt;br /&gt;
Rayman 2 Press Kit - WIP 12.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Rayman 2&#039;&#039; Press Kit ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
R2 Press Kit - Logo.png&lt;br /&gt;
R2 Press Kit - Cover.png&lt;br /&gt;
R2 Press Kit - helic1.png&lt;br /&gt;
R2 Press Kit - helic2.png&lt;br /&gt;
R2 Press Kit - helic3.png&lt;br /&gt;
R2 Press Kit - L30branche.png&lt;br /&gt;
R2 Press Kit - L30depart.png&lt;br /&gt;
R2 Press Kit - Snap0116.png&lt;br /&gt;
R2 Press Kit - Snap0174.png&lt;br /&gt;
R2 Press Kit - tonneau2.JPG&lt;br /&gt;
R2 Press Kit - W00_baleine.png&lt;br /&gt;
R2 Press Kit - W00_bastion.png&lt;br /&gt;
R2 Press Kit - W00_fight.png&lt;br /&gt;
R2 Press Kit - W00_sbire.png&lt;br /&gt;
R2 Press Kit - whale.jpg&lt;br /&gt;
R2 Press Kit - L30nenuph.png&lt;br /&gt;
R2 Press Kit - L30sbire.png&lt;br /&gt;
R2 Press Kit - L30sbirshoot.png&lt;br /&gt;
R2 Press Kit - L30varap.png&lt;br /&gt;
R2 Press Kit - LY2.jpg&lt;br /&gt;
R2 Press Kit - Navedecor.JPG&lt;br /&gt;
R2 Press Kit - plum06.png&lt;br /&gt;
R2 Press Kit - plum09.png&lt;br /&gt;
R2 Press Kit - R2 Press Kit - Forest1.jpg&lt;br /&gt;
R2 Press Kit - Ray14.jpg&lt;br /&gt;
R2 Press Kit - Ray39.png&lt;br /&gt;
R2 Press Kit - Snap0011.png&lt;br /&gt;
R2 Press Kit - Snap0013.jpg&lt;br /&gt;
R2 Press Kit - Snap0020.png&lt;br /&gt;
R2 Press Kit - Snap0052.png&lt;br /&gt;
R2 Press Kit - Snap0054.png&lt;br /&gt;
R2 Press Kit - Snap0060.png&lt;br /&gt;
R2 Press Kit - Snap0067.png&lt;br /&gt;
R2 Press Kit - Snap0089.png&lt;br /&gt;
R2 Press Kit - Snap0092RMLUMS.jpg&lt;br /&gt;
R2 Press Kit - Snap0108.png&lt;br /&gt;
R2 Press Kit - Sketch1.JPG&lt;br /&gt;
R2 Press Kit - Sketch2.JPG&lt;br /&gt;
R2 Press Kit - Sketch3.jpg&lt;br /&gt;
R2 Press Kit - Sketch6.JPG&lt;br /&gt;
R2 Press Kit - Sketch9.JPG&lt;br /&gt;
R2 Press Kit - Sketch10.JPG&lt;br /&gt;
R2 Press Kit - Sketch12.JPG&lt;br /&gt;
R2 Press Kit - Sketch13.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
The cheat code &amp;quot;GETELIX&amp;quot; is mentioned along with the other known cheat codes in the PC version, but it appears to be unused. It was most likely meant to give the player the [[Elixir of Life]] before entering [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Unused textures==&lt;br /&gt;
Many textures which were later used in the PlayStation version can also be found in the files for the PC version suggestion they were originally meant to be included there as well. These include the textures for [[Antitoon]]s and the stone with [[Ly]]&#039;s face. Textures from the Dreamcast version were found as well, such as the textures for [[Eig]]. Some leftovers, such as controller icons, where found from the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:BBGlobox_Icon.jpg|frame|none|Oddly enough this doesn&#039;t appear in [[the Fairy Glade]] during the [[baby Globox]] dialogue.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Janochapo_ico_nz.jpg|frame|none|Due to [[Jano]] not having a health bar, this isn&#039;t shown during the battle against him.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Encar_trappe2_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cam_banjo_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Nocam_ico_nz.jpg|frame|none|An unused camera icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Coeur_anu.png|frame|none|A beta health icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bulle-anu.png|frame|none|A beta breath icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Boul_energy_anu.jpg|frame|none|An unused energy icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Poing_anu.jpg|frame|none|An unused [[Telescopic fist|fist]] icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reveil_anu.jpg|frame|none|An unused clock icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Serrure_cage_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Support_bouton_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Interro_anu.jpg|frame|none|An unused icon.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Red_Sphere_Idle.jpg|An idle Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
Red_Sphere_Pyramid.jpg|The base for a Red [[Magic Sphere|Sphere]], as it could have appeared, in [[the Cave of Bad Dreams]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metallic [[Ssssam]]===&lt;br /&gt;
&lt;br /&gt;
[[Ssssam]] was originally meant to be metallic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serpent_centre2.jpg&lt;br /&gt;
Serpent_corps_txy.jpg&lt;br /&gt;
Serpent_corps2_txy.jpg&lt;br /&gt;
Serpent_oeilclose_nz.jpg&lt;br /&gt;
Serpent_tete3.jpg&lt;br /&gt;
Serpent_troudunez2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Sssssam.png|An early, more metallic version of [[Ssssam]].&lt;br /&gt;
MetallicSamRendition.png|The unused textures applied on a 3D mesh. The model itself is an unofficial recreation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Font===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;115px&amp;quot;&amp;gt;&lt;br /&gt;
Old R2 Font.png|The old font is present in the [[List of Rayman demos|demo]] files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Loading screens and artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
VigLoadMisc01.jpg|Titled &amp;quot;VigLoadMisc01&amp;quot;&lt;br /&gt;
VigLoadMisc02.jpg|Titled &amp;quot;VigLoadMisc02&amp;quot;&lt;br /&gt;
VigLoadMisc03.jpg|Titled &amp;quot;VigLoadMisc03&amp;quot;&lt;br /&gt;
VigLoadMisc04.jpg|Titled &amp;quot;VigLoadMisc04&amp;quot;&lt;br /&gt;
VigLoadMisc05.jpg|Titled &amp;quot;VigLoadMisc05&amp;quot;&lt;br /&gt;
VigLoadMisc06.jpg|Titled &amp;quot;VigLoadMisc06&amp;quot;&lt;br /&gt;
Morb.jpg|[[Rayman]] is oddly enough present on the image.&lt;br /&gt;
Old.jpg|The infamous [[Rayman]] E3 1998 model, most notably present in [[Rayman&#039;s training (short)|Rayman&#039;s training]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Story2.jpg|Storyboard for opening cinematic.&lt;br /&gt;
Story4.jpg|[[Rayman]] saves [[Clark]] in [[the Menhir Hills]].&lt;br /&gt;
Story1.jpg|[[The Menhir Hills]]&#039; ending.&lt;br /&gt;
Story3.jpg|[[Rayman]]&#039;s final encounter with [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
Jumping_bean.png|Other mounts where considered before [[walking shell]]s were implemented.&lt;br /&gt;
R2_scenario.png|An unused scenario that was conceptionalised for gameplay.&lt;br /&gt;
R2_scenario_2.jpg|The same concept with off angle and readable text, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[List of Rayman demos|Demo]]==&lt;br /&gt;
There were two different [[List of Rayman demos|demos]] made for &#039;&#039;[[Rayman 2]]&#039;&#039;, both of them including two parts from [[the Fairy Glade]].&lt;br /&gt;
[[File:R2 Demo.png|thumb|320px|The pause menu in the [[List of Rayman demos|demo]].]]&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kcmNoQi11MGZ4UXc/view?usp=sharing Demo 1]&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/0B_HAsjQRA3-kRTdhLXpEbnlxWHM/view?usp=sharing Demo 2]&lt;br /&gt;
&lt;br /&gt;
Although the [[List of Rayman demos|demos]] are very similar and include the same levels, there are some minor differences.&lt;br /&gt;
&lt;br /&gt;
=== Differences from &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*[[Rayman]] falls into the level after the [[Robo-Pirate]] animation in the first [[List of Rayman demos|demo]], instead of afterwards like in the final version.&lt;br /&gt;
*The total amount of [[cage]]s show 0 in the first [[List of Rayman demos|demo]], instead of 7 like in the final version. [[Cage]]s can however still be broken and will result in it showing 1/0 etc.&lt;br /&gt;
*The heads-up display can&#039;t by triggered to show by pressing &amp;quot;J&amp;quot;.&lt;br /&gt;
*The transparency doesn&#039;t work on all textures.&lt;br /&gt;
*[[Rayman]] starts with the upgraded [[Magic fist|fist]] from [[the Canopy]].&lt;br /&gt;
*[[The Hall of Doors]] uses the French name &amp;quot;Mapmonde&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Early dialogue==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (early production)/Early dialogue|Early dialogue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early versions of the game dialogue has been found in the PC version&#039;s two demos. Some unused dialogue also exists in the final game.&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
A bunch of screenshots and artwork have been found from early versions of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
file:R2BetaScreen1.jpg&lt;br /&gt;
file:WhaleBay1.jpg&lt;br /&gt;
File:WhaleBay2.png&lt;br /&gt;
file:WhaleBay3.png&lt;br /&gt;
file:R2BetaScreen2.jpg&lt;br /&gt;
file:R2BetaScreen3.jpg&lt;br /&gt;
file:R2BetaScreen4.jpg&lt;br /&gt;
file:TeensiesBetaR2 1.png&lt;br /&gt;
file:TeensiesBetaR2.jpg&lt;br /&gt;
file:TeensiesBetaR2 3.png&lt;br /&gt;
file:The Sanctuary of Rock and Lava Early.png&lt;br /&gt;
file:EarlyPrisonShip.png&lt;br /&gt;
file:The Sanctuary of Stone and Fire Early.png&lt;br /&gt;
file:R2BetaScreen5.jpg&lt;br /&gt;
file:BetaLums.jpg&lt;br /&gt;
file:R2BetaScreen6.jpg&lt;br /&gt;
file:R2BetaScreen7.jpg&lt;br /&gt;
file:R2BetaScreen8.jpg&lt;br /&gt;
file:Rayman2RidingTheShell.JPG&lt;br /&gt;
file:FlyingShellMenhir.jpg&lt;br /&gt;
file:SanctuaryOfW&amp;amp;Iearly .png&lt;br /&gt;
file:CaterpillarPink.jpg&lt;br /&gt;
file:EarlyHudR2.png&lt;br /&gt;
file:R2BetaScreen9.jpeg&lt;br /&gt;
file:R2BetaScreen10.jpeg&lt;br /&gt;
file:Screen4.jpg&lt;br /&gt;
file:Screen2.jpg&lt;br /&gt;
file:CageOneSide.png&lt;br /&gt;
file:Screen3.jpg&lt;br /&gt;
file:Screen12.jpg&lt;br /&gt;
file:ShellPirate.png&lt;br /&gt;
file:Tomb of the Ancients.png&lt;br /&gt;
File:Screen42.jpg&lt;br /&gt;
Rayman 2 early screenshot Fairy Glade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magazine scans ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R2-Scan-1.png&lt;br /&gt;
R2-Scan-2.png&lt;br /&gt;
R2-Scan-3.png&lt;br /&gt;
R2-Scan-4.png&lt;br /&gt;
R2-Scan-5.png&lt;br /&gt;
R2-Scan-6.png&lt;br /&gt;
R2-Scan-7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=HWkKXC8IyNo &#039;&#039;Rayman Revolution&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=jU4Xd1b8oNI &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6KujjiLYaW8 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mCMP-ojw9p0 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3txi-dPYri4 &#039;&#039;Rayman 2&#039;&#039; trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hn_UYduONuA &#039;&#039;Rayman 2&#039;&#039; interview]&lt;br /&gt;
*[https://www.youtube.com/watch?v=JhHbOzbuFu0 Royal V music video]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bLh4-sk16o4 Video showcasing all unused content from &#039;&#039;Rayman 2&#039;&#039;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LGzaEUcUsGI&amp;amp;list=PLHOgtLRdYgt_AmWxzNj8iRVNzXey2iIsw A playlist of IGN&#039;s Rayman 2 early and late prototype gameplay]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=83122</id>
		<title>Rayman 2 (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=83122"/>
		<updated>2021-02-01T11:30:01Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[Image:R2_2D_Prototype_Cover.jpg|center|250px|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = Late Autumn 1996 (cancelled)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the cancelled 2D prototype. For the 3D prototype, see [[Rayman 2 (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early in its development, &#039;&#039;&#039;&#039;&#039;[[Rayman 2]]&#039;&#039;&#039;&#039;&#039; was intended to be a 2D game, which would have been very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in terms of graphics and gameplay. This 2D game would have been released for the Sega Saturn and Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game would have had a much stronger similarity to [[Rayman 1|the original game]] than [[Rayman 2|the final version]] did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the final game]].&lt;br /&gt;
&lt;br /&gt;
According to one magazine article, the game was due for release in the late Autumn of 1996. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine&#039;s article on the game stated that ‘it&#039;s already in a fairly advanced state – expect to see a preview next month’.&lt;br /&gt;
&lt;br /&gt;
When the developers saw Naughty Dog&#039;s original &#039;&#039;[https://en.wikipedia.org/wiki/Crash_Bandicoot Crash Bandicoot]&#039;&#039; game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This led to their cancellation of the sidescrolling &#039;&#039;Rayman 2&#039;&#039; prototype in favour of [[Rayman 2|the final 3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of the cancelled game was similar to that of [[Rayman 2|the final &#039;&#039;Rayman 2&#039;&#039;]]. In the prototype game, [[Mr Dark]] has been defeated and has vanished from [[the valley|Rayman&#039;s island]]. Then, evil robotic invaders from space arrive, and [[Rayman]] has to defeat these invaders while rescuing his friends from their imprisonment – one character who was imprisoned by these robots was [[Betilla]] the Fairy. The robots planned to convert [[the Glade of Dreams|the entire planet]] into a cold ball of metal. A character named [[the Chief]], similar in design to [[the General]], would have been involved in the game&#039;s story, and probably would have played a much larger role than that of [[the General]] in [[Rayman 2|the final version]]. It has been speculated that he was the game&#039;s villain, and was replaced by [[Admiral Razorbeard|Razorbeard]] in the final game. All of the characters would have been limbless. [[Betilla]], and possibly other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] would have returned, and new friends would also have appeared to aid [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Rayman_2_prototype_article_3.jpg|left|thumb|300px|[[The Chief]] and an unnamed robotic dinosaur appear prominently in this preview image of the game.]]&lt;br /&gt;
| [[File:R2_Proto_Fairy.PNG|thumb|200px|left|[[Betilla]] the Fairy, as she appeared in the cancelled game.]]&lt;br /&gt;
| [[File:RAYMAN.png|thumb|200px|left|A piece of artwork which appears in a similar style to the loading screens of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2_Proto_Screenshot4.PNG|thumb|right|320px|class=sprite|An early screenshot showing [[Rayman]] on an unnamed robotic dinosaur.]]&lt;br /&gt;
[[Rayman]] would have started the game with all of the powers he received during [[Rayman 1|the original game]], with the exception of [[Running|the running ability]]. He would have gained additional powers as the player progressed. His [[telescopic fist]] would have been able to fly around more freely, and with greater momentum; punching and jumping in a certain way would even cause the [[Telescopic fist|fist]] to circle [[Rayman]] completely due to the centrifugal force. [[Rayman]] would have been able to [[Telescopic fist|punch]] through certain surfaces to open up secret passageways. As in [[Rayman 2|the final 3D game]], [[Rayman]] would have learned to swim. [[Rayman]] would have met new friends, and some of these would have followed and helped him during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the [[plunger]] gun in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;), a hook, a laser pistol, and a ‘deviant’ – a device used to make [[Rayman]]&#039;s [[telescopic fist]] rebound. [[Rayman]] would also have been able to mount and ride certain vehicles and creatures, including a robot dinosaur (this idea was recycled in [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]]).&lt;br /&gt;
&lt;br /&gt;
One new platforming element was the addition of a [[Scared platform|&#039;cowardly&#039; platform]], which would shrink away from [[Rayman]] in fear should he approach it. [[Telescopic fist|Punching]] the platform would create a sparkling connection between it and [[Rayman]], which would prevent it from escaping while the connection endured. This new power was to be called the platform fist. Very similar-looking (though otherwise completely different) platforms were found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Perhaps the most significant alteration to the gameplay was that the levels were now two-layered; there was both a background and foreground. Enemies in the background could fire projectiles at [[Rayman]] while he was in the foreground, [[Rayman]] would be able to teleport himself between layers by activating a device that resembled a shower with a toilet-handle attached. This background–foreground system was quite similar to the one found in the games &#039;&#039;Oddworld: Abe&#039;s Oddysee&#039;&#039; and &#039;&#039;Oddworld: Abe&#039;s Exoddus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another new addition to the game were floating, purple bombs. These explosives could be moved around the area by [[Rayman]]&#039;s [[Telescopic fist|punches]], but would detonate upon contact with [[Rayman]] or each other.&lt;br /&gt;
&lt;br /&gt;
Another new object was a small floating box with a hand protruding from it; some of these boxes floated stationary, but others moved horizontally or vertically. When [[Rayman]] [[Telescopic fist|punched]]  the hand, his [[Telescopic fist|fist]] would bounce off it; this would allow [[Rayman]]&#039;s [[Telescopic fist|fist]] to reach otherwise unaccessible spots, such as an out-of-the-way [[Life|life statue]], or let him his a floating bomb from another angle. It was even possible for the [[Telescopic fist|fist]] to be bounced around between multiple floating hands.&lt;br /&gt;
&lt;br /&gt;
[[Ting]]s would have appeared in the game; unlike the sparkling, blue [[Ting]]s of [[Rayman 1|the original game]], these [[Ting]]s would have been silvery and metallic, and reflected their surroundings, like small convex mirrors. [[Life|Life statue]]s and [[exit sign]]s would also have returned. Red [[flying ring]]s would have returned, although, strangely, they functioned the same as purple ones, in that they did not sink when [[Rayman]] [[Grappling fist|grappled]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 2D 3.png|[[Rayman]] making a face in an unknown forest world with a robotic dinosaur, purple bombs and barrels with waste in them.&lt;br /&gt;
R2 2D 4.png|[[Rayman]] facing a bunch of purple bombs.&lt;br /&gt;
R2 2D 5.png|[[Rayman]] on an unknown platform with a [[scared platform]] very close by.&lt;br /&gt;
R2 2D 6.png|A robotic dinosaur about to breath fire at [[Rayman]].&lt;br /&gt;
R2 2D 8.png|[[Rayman]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Several of the game&#039;s enemies have been revealed through the playable level and various magazine and promotional video previews. The antagonists of the game were robot invaders from space (similar to [[Robo-Pirate]]s in [[Rayman 2|the final version]]). They intended to imprison the inhabitants of [[The valley|Rayman&#039;s island]] and turn [[The Glade of Dreams|the planet]] into a cold ball of metal. Like the game&#039;s other characters, they would all have been limbless. The game would have featured a significantly higher number of enemies than [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
*[[Guard]] – The primary enemies of the game were what was ultimately replaced by the [[Henchman 800|Henchmen 800]] in [[Rayman 2|the final version]]. These were limbless, orange-coloured robotic soldiers, whose bodies were of a similar shape to that of [[the General]]. In their floating right hands, they held musket-like guns, which they could use to fire projectiles at [[Rayman]] (they could even fire at him from the background if he was in the foreground). The projectiles were similar to those fired by [[Space Mama]] from her rolling pin.&lt;br /&gt;
&lt;br /&gt;
[[File:GUARD.png|thumb|left|A [[guard]].]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Unnamed robotic dinosaur – Another enemy would have been a tall robotic dinosaur, which patrolled back and forth, breathing fire at [[Rayman]] if he came to close to it. [[Rayman]] could jump on the dinosaur&#039;s back if it was facing away from him, then flatten its metal head with his fists. The head could then be used as platform – that is, until the dinosaur recovered several seconds later. The [[Robot Dinosaur]] which [[Rayman]] encountered in [[Rayman 2|the final version]] may have been inspired by this enemy.&lt;br /&gt;
&lt;br /&gt;
*Unnamed flying robotic dinosaur – This game would also have featured winged, flying versions of the unnamed robotic dinosaurs; their 3D model was shown in a promotional video, and sketches of them appeared in a magazine article. Very little is known about them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:DINOSAUR.png|thumb|left|An unnamed robotic dinosaur.]]&lt;br /&gt;
| [[File:R2 2D 9.png|thumb|left|class=sprite|An unnamed robotic dinosaur as seen in the game.]]&lt;br /&gt;
| [[File:R2 2D 7.png|thumb|left|class=sprite|[[Rayman]] riding on a robotic dinosaur.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Pyrotech – These were limbless enemies, which seem to have been robots, wearing deranged smiles, with several large, red grenades strapped to their bodies. They were covered in soot from the explosions they caused, and had what looked like a [[sparadrap]] on their shoulder. The idea for these enemies seems to have been recycled somewhat by the [[Hoodboom]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:PYROTECH.png|thumb|left|A Pyrotech enemy.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Flips – This was a green, limbless, grasshopper-like enemy; it may have been just another part of the robot invasion, but it could also have been the [[moth]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] returning.&lt;br /&gt;
&lt;br /&gt;
[[File:FLIPS.png|thumb|left|A Flips enemy.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Unnamed pink robot – A pink, yellow-eyed, limbless robot, with a resemblance to both the unnamed robotic dinosaur and the Guards. Nearly nothing is known about this enemy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:ROBOT1.png|thumb|left|An unnamed pink robot.]]&lt;br /&gt;
| [[File:ROBOT2.png|thumb|left|Another artwork of the unnamed pink robot.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*CHAINSAW XR28 – A green, chainsaw-wielding, limbless robot, with a resemblance to the Guards mentioned above. This appears to have been a powerful enemy.&lt;br /&gt;
&lt;br /&gt;
Several sound file descriptions are leftover for this enemy:&lt;br /&gt;
*T-Man coupe un arbre&lt;br /&gt;
*T-Man tronconneuse au repos&lt;br /&gt;
*T-Man chute d&#039;un arbre&lt;br /&gt;
*T-Man baffe sur le robot&lt;br /&gt;
*T-Man collision robot&lt;br /&gt;
*T-Man mort&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R2_Proto_Chainsaw.PNG|thumb|200px|left|The CHAINSAW XR28.]]&lt;br /&gt;
| [[File:R2 2D 2.png|thumb|left|English information on the CHAINSAW XR28.]]&lt;br /&gt;
| [[File:R2 2D 1.png|thumb|left|French information of the CHAINSAW XR28.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[The Chief]] – This character bares much resemblance to that of [[the General]] from [[Rayman 2|the final game]]. His appearance in a promotional video for the 2D &#039;&#039;Rayman 2&#039;&#039;, implies that he may have originally been intended as an evil character for the game, possibly even the main villain. One piece of artwork shows him standing on a wrecking ball, apparently shouting orders to other enemies while [[Rayman]] stealthily approaches.&lt;br /&gt;
&lt;br /&gt;
[[File:R2_Proto_Chief.PNG|thumb|200px|left|[[The Chief]], as seen in a promotional video.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*The Hunter – This pale, grinning, evil-looking robot is shown in one image wearing a monocle on one eye and clutching a [[cage]] between two fingers. His role in the game is unknown, as the only animated appearance he&#039;s made is in [[Rayman&#039;s training (short)|Rayman&#039;s Training]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
HUNTER1.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER2.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER3.png|Artwork of the Hunter.&lt;br /&gt;
GamesMasterHunter.jpg|The Hunter&#039;s only animated appearance in Rayman&#039;s Training.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Nagagolo - An unknown character seen holding a [[flower]].&lt;br /&gt;
&lt;br /&gt;
[[File:NAGAGOLO.png|thumb|left|Nagagolo.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman 2 prototype images.jpg|700px|thumb|none|right|The five images on the top row are screenshots from the same level which is playable in the final [[Rayman 2 (PlayStation)|PlayStation version]] of the 3D game. The images on the bottom row include, form left to right: [[Rayman]] sneaking up on the Chief and other enemies; the Hunter clutching a [[cage]] and a gun; and CHAINSAW XR28 stopping to look at a flower.]]&lt;br /&gt;
&lt;br /&gt;
==Playable PlayStation level==&lt;br /&gt;
In the final [[Rayman 2 (PlayStation)|3D Sony PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the player can unlock a single level from the canceled 2D version of &#039;&#039;Rayman 2&#039;&#039;. This is done by collecting at least 90% of the [[Yellow Lum]]s, then completing [[the Crow&#039;s Nest]] level. Since the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; has only 800 [[Yellow Lum]]s to collect, the player only needs to collect 720 of them in order to access the level. The level takes place in a grassy environment with strange rock formations in the background, in addition to a cloudy, purple sky. Music from [[the Walk of Life]] level plays in the background.&lt;br /&gt;
&lt;br /&gt;
An inspection of the files on the disc of the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; reveals a file called RAY.INF, which contains only the following French text:&lt;br /&gt;
&lt;br /&gt;
///RayMan 2 PlayStation/version:01.12d/date:31 mai 1996/gravure:Vincent Greco/demande:equipe RM2 Sony/destinataire:equipe RM2 Sony/usage perso/derniere version/     &lt;br /&gt;
&lt;br /&gt;
Its exact meaning is unknown; however, Vincent Greco was the lead programmer on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and went on to work on &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. Judging by the appearance of his name in its files, it would seem that he was also involved in the production of this prototype.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 2D prototype loading screen.png|The loading screen from the playable PlayStation level depicts a fusion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039; scenarios.&lt;br /&gt;
SilverTings.png|[[Ting]]s as seen in the 2D prototype.&lt;br /&gt;
Scared platforms 2.png|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]].&lt;br /&gt;
R2ProtoFistPlatform.png|An unused platform which could be created by throwing the [[telescopic fist]] and pressing circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Unused R2 Proto Anim - Fist Platform.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 1.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 2.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
The two closest layers are the playable maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 00.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
The two furthest layers are the background layers. Although these are actual layers where objects can be, there is no collision and the only object present is the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 02.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional==&lt;br /&gt;
In the October 1999 issue of MausKlick magazine, there is a poster of &amp;quot;[[Rayman]] sneaking up on [[the General]] and his Robo-Pirate servants.&amp;quot;  It is unknown why a poster promoting the original &#039;&#039;[[Rayman 2]]&#039;&#039; is present. However, this could mean the prototype was in further development then previously thought. During the summer of 1996, more magazines also promoted the game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Rayman 2 Prototype Poster.jpg|320px|thumb|left|October 1999 issue of MausKlick magazine.]]&lt;br /&gt;
| [[Image:Rayman 2 prototype article.jpg|300px|thumb|left|Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;.]]&lt;br /&gt;
| [[Image:Rayman 2 prototype article 2.jpg|300px|thumb|left|Sega Megaforce n°52 été 1996, Pg. 28.]]&lt;br /&gt;
| [[Image:A7VfGlP.png|200px|thumb|left|GamePro August 1996 # 95.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:ZbE4qU.png|300px|thumb|left|Next Generation June 1996, pg. 102.]]&lt;br /&gt;
| [[Image:GO25kFK.jpg|300px|thumb|left|Joystick N°72 June 1996.]]&lt;br /&gt;
| [[Image:DxsTst8.png|300px|thumb|left|The Ultimate Gaming Magazine Issue 89 June 1996.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9QmbIFNv4HE Playable PlayStation level walkthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman 2 (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman 2 (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83121</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83121"/>
		<updated>2021-02-01T11:25:54Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a CGI-animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a tradeshow/film festival hybrid named &amp;quot;IMAGINA 1998&amp;quot;, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original showing. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] in a grassy environment battling a dynamite-shaped character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance. There is a clip of [[Rayman]] gaming in a giant chair and monitor.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Similarly, very little is known about the production of the short, and who worked on it. Production of the short is believed to have started around 1996 to 1997, as evidenced by the specific model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert and clips of &#039;&#039;Rayman&#039;s training&#039;&#039; appearing in two French &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Very infamously however, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer. The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;, and the short has since been considered lost for two decades.&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of the elusive &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing Rayman&#039;s earlier 3D model.]]&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of Rayman&#039;s training.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of Rayman&#039;s training.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animations]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=83120</id>
		<title>Rayman 2 (cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2_(cancelled_prototype)&amp;diff=83120"/>
		<updated>2021-02-01T11:12:59Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2&lt;br /&gt;
| image = [[Image:R2_2D_Prototype_Cover.jpg|center|250px|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = Late Autumn 1996 (cancelled)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, Sega Saturn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the cancelled 2D prototype. For the 3D prototype, see [[Rayman 2 (early production)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early in its development, &#039;&#039;&#039;&#039;&#039;[[Rayman 2]]&#039;&#039;&#039;&#039;&#039; was intended to be a 2D game, which would have been very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in terms of graphics and gameplay. This 2D game would have been released for the Sega Saturn and Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game would have had a much stronger similarity to [[Rayman 1|the original game]] than [[Rayman 2|the final version]] did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the [[Rayman 2 (PlayStation)|PlayStation version]] of [[Rayman 2|the final game]].&lt;br /&gt;
&lt;br /&gt;
According to one magazine article, the game was due for release in the late Autumn of 1996. It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine&#039;s article on the game stated that ‘it&#039;s already in a fairly advanced state – expect to see a preview next month’.&lt;br /&gt;
&lt;br /&gt;
When the developers saw Naughty Dog&#039;s original &#039;&#039;[https://en.wikipedia.org/wiki/Crash_Bandicoot Crash Bandicoot]&#039;&#039; game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This led to their cancellation of the sidescrolling &#039;&#039;Rayman 2&#039;&#039; prototype in favour of [[Rayman 2|the final 3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of the cancelled game was similar to that of [[Rayman 2|the final &#039;&#039;Rayman 2&#039;&#039;]]. In the prototype game, [[Mr Dark]] has been defeated and has vanished from [[the valley|Rayman&#039;s island]]. Then, evil robotic invaders from space arrive, and [[Rayman]] has to defeat these invaders while rescuing his friends from their imprisonment – one character who was imprisoned by these robots was [[Betilla]] the Fairy. The robots planned to convert [[the Glade of Dreams|the entire planet]] into a cold ball of metal. A character named [[the Chief]], similar in design to [[the General]], would have been involved in the game&#039;s story, and probably would have played a much larger role than that of [[the General]] in [[Rayman 2|the final version]]. It has been speculated that he was the game&#039;s villain, and was replaced by [[Admiral Razorbeard|Razorbeard]] in the final game. All of the characters would have been limbless. [[Betilla]], and possibly other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] would have returned, and new friends would also have appeared to aid [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Rayman_2_prototype_article_3.jpg|left|thumb|300px|[[The Chief]] and an unnamed robotic dinosaur appear prominently in this preview image of the game.]]&lt;br /&gt;
| [[File:R2_Proto_Fairy.PNG|thumb|200px|left|[[Betilla]] the Fairy, as she appeared in the cancelled game.]]&lt;br /&gt;
| [[File:RAYMAN.png|thumb|200px|left|A piece of artwork which appears in a similar style to the loading screens of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2_Proto_Screenshot4.PNG|thumb|right|320px|class=sprite|An early screenshot showing [[Rayman]] on an unnamed robotic dinosaur.]]&lt;br /&gt;
[[Rayman]] would have started the game with all of the powers he received during [[Rayman 1|the original game]], with the exception of [[Running|the running ability]]. He would have gained additional powers as the player progressed. His [[telescopic fist]] would have been able to fly around more freely, and with greater momentum; punching and jumping in a certain way would even cause the [[Telescopic fist|fist]] to circle [[Rayman]] completely due to the centrifugal force. [[Rayman]] would have been able to [[Telescopic fist|punch]] through certain surfaces to open up secret passageways. As in [[Rayman 2|the final 3D game]], [[Rayman]] would have learned to swim. [[Rayman]] would have met new friends, and some of these would have followed and helped him during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] would have started using mechanical tools and devices. These would have included a plunger vehicle (possible something similar to the [[plunger]] gun in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;), a hook, a laser pistol, and a ‘deviant’ – a device used to make [[Rayman]]&#039;s [[telescopic fist]] rebound. [[Rayman]] would also have been able to mount and ride certain vehicles and creatures, including a robot dinosaur (this idea was recycled in [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]]).&lt;br /&gt;
&lt;br /&gt;
One new platforming element was the addition of a [[Scared platform|&#039;cowardly&#039; platform]], which would shrink away from [[Rayman]] in fear should he approach it. [[Telescopic fist|Punching]] the platform would create a sparkling connection between it and [[Rayman]], which would prevent it from escaping while the connection endured. This new power was to be called the platform fist. Very similar-looking (though otherwise completely different) platforms were found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]. Perhaps the most significant alteration to the gameplay was that the levels were now two-layered; there was both a background and foreground. Enemies in the background could fire projectiles at [[Rayman]] while he was in the foreground, [[Rayman]] would be able to teleport himself between layers by activating a device that resembled a shower with a toilet-handle attached. This background–foreground system was quite similar to the one found in the games &#039;&#039;Oddworld: Abe&#039;s Oddysee&#039;&#039; and &#039;&#039;Oddworld: Abe&#039;s Exoddus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another new addition to the game were floating, purple bombs. These explosives could be moved around the area by [[Rayman]]&#039;s [[Telescopic fist|punches]], but would detonate upon contact with [[Rayman]] or each other.&lt;br /&gt;
&lt;br /&gt;
Another new object was a small floating box with a hand protruding from it; some of these boxes floated stationary, but others moved horizontally or vertically. When [[Rayman]] [[Telescopic fist|punched]]  the hand, his [[Telescopic fist|fist]] would bounce off it; this would allow [[Rayman]]&#039;s [[Telescopic fist|fist]] to reach otherwise unaccessible spots, such as an out-of-the-way [[Life|life statue]], or let him his a floating bomb from another angle. It was even possible for the [[Telescopic fist|fist]] to be bounced around between multiple floating hands.&lt;br /&gt;
&lt;br /&gt;
[[Ting]]s would have appeared in the game; unlike the sparkling, blue [[Ting]]s of [[Rayman 1|the original game]], these [[Ting]]s would have been silvery and metallic, and reflected their surroundings, like small convex mirrors. [[Life|Life statue]]s and [[exit sign]]s would also have returned. Red [[flying ring]]s would have returned, although, strangely, they functioned the same as purple ones, in that they did not sink when [[Rayman]] [[Grappling fist|grappled]] them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R2 2D 3.png|[[Rayman]] making a face in an unknown forest world with a robotic dinosaur, purple bombs and barrels with waste in them.&lt;br /&gt;
R2 2D 4.png|[[Rayman]] facing a bunch of purple bombs.&lt;br /&gt;
R2 2D 5.png|[[Rayman]] on an unknown platform with a [[scared platform]] very close by.&lt;br /&gt;
R2 2D 6.png|A robotic dinosaur about to breath fire at [[Rayman]].&lt;br /&gt;
R2 2D 8.png|[[Rayman]] in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Several of the game&#039;s enemies have been revealed through the playable level and various magazine and promotional video previews. The antagonists of the game were robot invaders from space (similar to [[Robo-Pirate]]s in [[Rayman 2|the final version]]). They intended to imprison the inhabitants of [[The valley|Rayman&#039;s island]] and turn [[The Glade of Dreams|the planet]] into a cold ball of metal. Like the game&#039;s other characters, they would all have been limbless. The game would have featured a significantly higher number of enemies than [[Rayman 1|the original game]].&lt;br /&gt;
&lt;br /&gt;
*[[Guard]] – The primary enemies of the game were what was ultimately replaced by the [[Henchman 800|Henchmen 800]] in [[Rayman 2|the final version]]. These were limbless, orange-coloured robotic soldiers, whose bodies were of a similar shape to that of [[the General]]. In their floating right hands, they held musket-like guns, which they could use to fire projectiles at [[Rayman]] (they could even fire at him from the background if he was in the foreground). The projectiles were similar to those fired by [[Space Mama]] from her rolling pin.&lt;br /&gt;
&lt;br /&gt;
[[File:GUARD.png|thumb|left|A [[guard]].]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Unnamed robotic dinosaur – Another enemy would have been a tall robotic dinosaur, which patrolled back and forth, breathing fire at [[Rayman]] if he came to close to it. [[Rayman]] could jump on the dinosaur&#039;s back if it was facing away from him, then flatten its metal head with his fists. The head could then be used as platform – that is, until the dinosaur recovered several seconds later. The [[Robot Dinosaur]] which [[Rayman]] encountered in [[Rayman 2|the final version]] may have been inspired by this enemy.&lt;br /&gt;
&lt;br /&gt;
*Unnamed flying robotic dinosaur – This game would also have featured winged, flying versions of the unnamed robotic dinosaurs; their 3D model was shown in a promotional video, and sketches of them appeared in a magazine article. Very little is known about them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:DINOSAUR.png|thumb|left|An unnamed robotic dinosaur.]]&lt;br /&gt;
| [[File:R2 2D 9.png|thumb|left|class=sprite|An unnamed robotic dinosaur as seen in the game.]]&lt;br /&gt;
| [[File:R2 2D 7.png|thumb|left|class=sprite|[[Rayman]] riding on a robotic dinosaur.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Pyrotech – These were limbless enemies, which seem to have been robots, wearing deranged smiles, with several large, red grenades strapped to their bodies. They were covered in soot from the explosions they caused, and had what looked like a [[sparadrap]] on their shoulder. The idea for these enemies seems to have been recycled somewhat by the [[Hoodboom]]s in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:PYROTECH.png|thumb|left|A Pyrotech enemy.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Flips – This was a green, limbless, grasshopper-like enemy; it may have been just another part of the robot invasion, but it could also have been the [[moth]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] returning.&lt;br /&gt;
&lt;br /&gt;
[[File:FLIPS.png|thumb|left|A Flips enemy.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*Unnamed pink robot – A pink, yellow-eyed, limbless robot, with a resemblance to both the unnamed robotic dinosaur and the Guards. Nearly nothing is known about this enemy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:ROBOT1.png|thumb|left|An unnamed pink robot.]]&lt;br /&gt;
| [[File:ROBOT2.png|thumb|left|Another artwork of the unnamed pink robot.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*CHAINSAW XR28 – A green, chainsaw-wielding, limbless robot, with a resemblance to the Guards mentioned above. This appears to have been a powerful enemy.&lt;br /&gt;
&lt;br /&gt;
Several sound file descriptions are leftover for this enemy:&lt;br /&gt;
*T-Man coupe un arbre&lt;br /&gt;
*T-Man tronconneuse au repos&lt;br /&gt;
*T-Man chute d&#039;un arbre&lt;br /&gt;
*T-Man baffe sur le robot&lt;br /&gt;
*T-Man collision robot&lt;br /&gt;
*T-Man mort&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:R2_Proto_Chainsaw.PNG|thumb|200px|left|The CHAINSAW XR28.]]&lt;br /&gt;
| [[File:R2 2D 2.png|thumb|left|English information on the CHAINSAW XR28.]]&lt;br /&gt;
| [[File:R2 2D 1.png|thumb|left|French information of the CHAINSAW XR28.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[The Chief]] – This character bares much resemblance to that of [[the General]] from [[Rayman 2|the final game]]. His appearance in a promotional video for the 2D &#039;&#039;Rayman 2&#039;&#039;, implies that he may have originally been intended as an evil character for the game, possibly even the main villain. One piece of artwork shows him standing on a wrecking ball, apparently shouting orders to other enemies while [[Rayman]] stealthily approaches.&lt;br /&gt;
&lt;br /&gt;
[[File:R2_Proto_Chief.PNG|thumb|200px|left|[[The Chief]], as seen in a promotional video.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*The Hunter – This pale, grinning, evil-looking robot is shown in one image wearing a monocle on one eye and clutching a [[cage]] between two fingers. His role in the game is unknown, as the only animated appearance he&#039;s made is in [[Rayman&#039;s training (short)|Rayman&#039;s Training]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
HUNTER1.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER2.png|Artwork of the Hunter.&lt;br /&gt;
HUNTER3.png|Artwork of the Hunter.&lt;br /&gt;
GamesMasterHunter.jpg|The Hunter&#039;s appearance in Rayman&#039;s Training.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Nagagolo - An unknown character seen holding a [[flower]].&lt;br /&gt;
&lt;br /&gt;
[[File:NAGAGOLO.png|thumb|left|Nagagolo.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman 2 prototype images.jpg|700px|thumb|none|right|The five images on the top row are screenshots from the same level which is playable in the final [[Rayman 2 (PlayStation)|PlayStation version]] of the 3D game. The images on the bottom row include, form left to right: [[Rayman]] sneaking up on the Chief and other enemies; the Hunter clutching a [[cage]] and a gun; and CHAINSAW XR28 stopping to look at a flower.]]&lt;br /&gt;
&lt;br /&gt;
==Playable PlayStation level==&lt;br /&gt;
In the final [[Rayman 2 (PlayStation)|3D Sony PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039;, the player can unlock a single level from the canceled 2D version of &#039;&#039;Rayman 2&#039;&#039;. This is done by collecting at least 90% of the [[Yellow Lum]]s, then completing [[the Crow&#039;s Nest]] level. Since the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; has only 800 [[Yellow Lum]]s to collect, the player only needs to collect 720 of them in order to access the level. The level takes place in a grassy environment with strange rock formations in the background, in addition to a cloudy, purple sky. Music from [[the Walk of Life]] level plays in the background.&lt;br /&gt;
&lt;br /&gt;
An inspection of the files on the disc of the [[Rayman 2 (PlayStation)|PlayStation version]] of &#039;&#039;[[Rayman 2]]&#039;&#039; reveals a file called RAY.INF, which contains only the following French text:&lt;br /&gt;
&lt;br /&gt;
///RayMan 2 PlayStation/version:01.12d/date:31 mai 1996/gravure:Vincent Greco/demande:equipe RM2 Sony/destinataire:equipe RM2 Sony/usage perso/derniere version/     &lt;br /&gt;
&lt;br /&gt;
Its exact meaning is unknown; however, Vincent Greco was the lead programmer on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and went on to work on &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;. Judging by the appearance of his name in its files, it would seem that he was also involved in the production of this prototype.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 2 2D prototype loading screen.png|The loading screen from the playable PlayStation level depicts a fusion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039; scenarios.&lt;br /&gt;
SilverTings.png|[[Ting]]s as seen in the 2D prototype.&lt;br /&gt;
Scared platforms 2.png|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]].&lt;br /&gt;
R2ProtoFistPlatform.png|An unused platform which could be created by throwing the [[telescopic fist]] and pressing circle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Unused R2 Proto Anim - Fist Platform.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 1.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 2.gif&lt;br /&gt;
Unused R2 Proto Anim - Wall Climb 3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
The two closest layers are the playable maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 00.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 01.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
The two furthest layers are the background layers. Although these are actual layers where objects can be, there is no collision and the only object present is the waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman2PS1Demo - Jungle 02.png&lt;br /&gt;
Rayman2PS1Demo - Jungle 03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional==&lt;br /&gt;
In the October 1999 issue of MausKlick magazine, there is a poster of &amp;quot;[[Rayman]] sneaking up on [[the General]] and his Robo-Pirate servants.&amp;quot;  It is unknown why a poster promoting the original &#039;&#039;[[Rayman 2]]&#039;&#039; is present. However, this could mean the prototype was in further development then previously thought. During the summer of 1996, more magazines also promoted the game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Rayman 2 Prototype Poster.jpg|320px|thumb|left|October 1999 issue of MausKlick magazine.]]&lt;br /&gt;
| [[Image:Rayman 2 prototype article.jpg|300px|thumb|left|Sega Saturn Magazine (UK) #10: &amp;quot;August 1996&amp;quot;.]]&lt;br /&gt;
| [[Image:Rayman 2 prototype article 2.jpg|300px|thumb|left|Sega Megaforce n°52 été 1996, Pg. 28.]]&lt;br /&gt;
| [[Image:A7VfGlP.png|200px|thumb|left|GamePro August 1996 # 95.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:ZbE4qU.png|300px|thumb|left|Next Generation June 1996, pg. 102.]]&lt;br /&gt;
| [[Image:GO25kFK.jpg|300px|thumb|left|Joystick N°72 June 1996.]]&lt;br /&gt;
| [[Image:DxsTst8.png|300px|thumb|left|The Ultimate Gaming Magazine Issue 89 June 1996.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=9QmbIFNv4HE Playable PlayStation level walkthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2 (prototype annulé)]]&lt;br /&gt;
[[pl:Rayman 2 (anulowany prototyp)]]&lt;br /&gt;
[[ru:Rayman 2 (отменённый прототип)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:GamesMasterHunter.jpg&amp;diff=83119</id>
		<title>File:GamesMasterHunter.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:GamesMasterHunter.jpg&amp;diff=83119"/>
		<updated>2021-02-01T11:12:42Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83118</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83118"/>
		<updated>2021-02-01T11:08:07Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039;) is the title of a CGI-animated short film produced by [[Ubisoft|Ubi Soft]] in 1998. Premiering at a tradeshow/film festival hybrid named &amp;quot;IMAGINA 1998&amp;quot;, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original showing. It is now lost media.&lt;br /&gt;
&lt;br /&gt;
The short was made during the transitional period of &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s development from the [[Rayman 2 (cancelled prototype)|2D prototype]] to the [[Rayman 2|3D game]].&lt;br /&gt;
&lt;br /&gt;
==Plot and synopsis==&lt;br /&gt;
Very little is known of what the plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could have detailed, as the only existing footage of the short is in several pieces, of which the order of where they might belong is not known. What is known is that the short stars [[Rayman]] in a grassy environment battling a dynamite-shaped character before collapsing out of exhaustion, and the [[Hunter]] from the [[Rayman 2 (cancelled prototype)|2D prototype]] making a appearance. There is a clip of [[Rayman]] gaming in a giant chair and monitor.&lt;br /&gt;
&lt;br /&gt;
==Production and known sightings==&lt;br /&gt;
Similarly, very little is known about the production of the short, and who worked on it. Production of the short is believed to have started around 1996 to 1997, as evidenced by the specific model being first used for a &#039;&#039;[[Rayman Junior]]&#039;&#039; advert and clips of &#039;&#039;Rayman&#039;s training&#039;&#039; appearing in two French &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997.&lt;br /&gt;
&lt;br /&gt;
Very infamously however, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in &#039;&#039;[[Rayman 2]]&#039;&#039;&#039;s E3 1998 trailer. The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. The website of the French National Audiovisual Institute, ina.fr, lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name.&lt;br /&gt;
&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;, and the short has since been considered lost for two decades.&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|left|A screenshot of the elusive &#039;&#039;Rayman&#039;s training&#039;&#039;, showcasing Rayman&#039;s earlier 3D model.]]&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://farravox.com/spip.php?article39 Farra Vox Studios&#039; listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of Rayman&#039;s training.]&lt;br /&gt;
* [http://inatheque.ina.fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training ina.fr&#039;s listing of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=MUBK4prSmMM Advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=8yTrn9ZpSE4 Another advert sighting of Rayman&#039;s training.]&lt;br /&gt;
* [https://youtube.com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of Rayman&#039;s training.]&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_training.jpg&amp;diff=83116</id>
		<title>File:Rayman training.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_training.jpg&amp;diff=83116"/>
		<updated>2021-02-01T11:05:55Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83113</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83113"/>
		<updated>2021-02-01T09:28:02Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: RayWiki *really* doesn&amp;#039;t want me to add links right now, so here they are (please fix these later on)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;Rayman&#039;s training&#039;&#039;) is the title of a CGI-animated short film produced by Ubi Soft in 1998. Premiering at a tradeshow/film festival hybrid named &#039;&#039;&#039;&#039;&#039;IMAGINA 1998&#039;&#039;&#039;&#039;&#039;, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original showing. It is now lost media.&amp;lt;br&amp;gt;&lt;br /&gt;
The short was made during the transitional period of Rayman 2&#039;s development from the 2D prototype to the 3D game.&lt;br /&gt;
==Plot and Synopsis==&lt;br /&gt;
&#039;&#039;Very&#039;&#039; little is known of what the plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could&#039;ve detailed, as the only existing footage of the short is in several pieces, of which the order of where they might belong is not known. What is known is that the short stars Rayman in a grassy environment battling a dynamite-shaped character before collapsing out of exhaustion, and the Hunter from the 2D prototype making a appearance. There is a clip of Rayman gaming in a giant chair and monitor.&lt;br /&gt;
==Production, and Known Sightings==&lt;br /&gt;
Similarly, very little is known about the production of the short, and who worked on it. Production of the short is believed to have started around 1996 to 1997, as evidenced by the specific model being first used for a Rayman Junior advert and clips of &#039;&#039;Rayman&#039;s training&#039;&#039; appearing in two French Rayman adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very infamously however, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in Rayman 2&#039;s E3 1998 trailer. The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. ina.fr lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;, and the short has since been considered lost for two decades.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* farravox com/spip.php?article39 Farra Vox Studios&#039; listing of Rayman&#039;s training.&lt;br /&gt;
* youtube com/watch?v=YIkj5XT7qpk&amp;amp;t=15m05s GamesMaster sighting of Rayman&#039;s training.&lt;br /&gt;
* inatheque.ina fr/doc/TV-RADIO/DO_2666625.014/rayman-s-training?rang=7 ina.fr&#039;s listing of Rayman&#039;s training.&lt;br /&gt;
* youtube com/watch?v=MUBK4prSmMM Advert sighting of Rayman&#039;s training.&lt;br /&gt;
* youtube com/watch?v=8yTrn9ZpSE4 Another advert sighting of Rayman&#039;s training.&lt;br /&gt;
* youtube com/watch?v=0WyXRe4QpQM Rayman 2&#039;s E3 1998 trailer, which has clips of Rayman&#039;s training.&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83112</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83112"/>
		<updated>2021-02-01T09:10:45Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Short film&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s Training&#039;&#039;&#039;&#039;&#039; (stylized as &#039;&#039;Rayman&#039;s training&#039;&#039;) is the title of a CGI-animated short film produced by Ubi Soft in 1998. Premiering at a tradeshow/film festival hybrid named &#039;&#039;&#039;&#039;&#039;IMAGINA 1998&#039;&#039;&#039;&#039;&#039;, &#039;&#039;Rayman&#039;s training&#039;&#039; has not been seen in its entirety since its original showing. It is now lost media.&amp;lt;br&amp;gt;&lt;br /&gt;
The short was made during the transitional period of Rayman 2&#039;s development from the 2D prototype to the 3D game.&lt;br /&gt;
==Plot and Synopsis==&lt;br /&gt;
&#039;&#039;Very&#039;&#039; little is known of what the plot of &#039;&#039;Rayman&#039;s training&#039;&#039; could&#039;ve detailed, as the only existing footage of the short is in several pieces, of which the order of where they might belong is not known. What is known is that the short stars Rayman in a grassy environment battling a dynamite-shaped character before collapsing out of exhaustion, and the Hunter from the 2D prototype making a appearance. There is a clip of Rayman gaming in a giant chair and monitor.&lt;br /&gt;
==Production, and Known Sightings==&lt;br /&gt;
Similarly, very little is known about the production of the short, and who worked on it. Production of the short is believed to have started around 1996 to 1997, as evidenced by the specific model being first used for a Rayman Junior advert and clips of &#039;&#039;Rayman&#039;s training&#039;&#039; appearing in two French Rayman adverts from 1997. Various clips from the short can be seen in a &#039;&#039;GamesMaster&#039;&#039; reel from 1997. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very infamously however, the most well-known example of &#039;&#039;Rayman&#039;s training&#039;s&#039;&#039; presence would be clips being used in Rayman 2&#039;s E3 1998 trailer. The sole known credit that can be given for &#039;&#039;Rayman&#039;s training&#039;&#039; would be a sound design company by the name of &#039;&#039;Farra Vox Studios&#039;&#039;, evidenced by a webpage on their website containing a photograph of the short with the name &amp;quot;Rayman training&amp;quot;. ina.fr lists the short as &amp;quot;Rayman&#039;s training&amp;quot;, and is the only other source of the short&#039;s name. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
There are no other known presences of &#039;&#039;Rayman&#039;s training&#039;&#039;, and the short has since been considered lost for two decades.&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83111</id>
		<title>Rayman&#039;s training</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman%27s_training&amp;diff=83111"/>
		<updated>2021-02-01T08:30:25Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: Note: Add more to this page later on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&#039;s training&lt;br /&gt;
| image = [[Image:R2E3.png|center|320px|Rayman 2&#039;s E3 Trailer endscreen]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&lt;br /&gt;
| release date = February 1st, 1998&lt;br /&gt;
| genre = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;s training&#039;&#039;&#039;&#039;&#039; is the title of a CGI-animated short film produced by Ubi Soft in 1998. Premiering at a tradeshow/film festival hybrid named IMAGINA, Rayman&#039;s training has not been seen in its entirety since its original showing.&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=83110</id>
		<title>File:RaymansTraining-title.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RaymansTraining-title.png&amp;diff=83110"/>
		<updated>2021-02-01T08:13:37Z</updated>

		<summary type="html">&lt;p&gt;Poberteii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Poberteii</name></author>
	</entry>
</feed>