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	<updated>2026-06-04T04:47:05Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113212</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113212"/>
		<updated>2026-06-03T22:40:06Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
&#039;&#039;Retold&#039;&#039; received mixed to positive reactions upon revealed, with criticism towards the decision to remake &#039;&#039;Legends&#039;&#039; after the franchise&#039;s near decade-long hiatus rather than a brand new game. Some of the character redesigns have received some criticism, most notably Rayman seperate eyes and [[Betilla]] more realistic human like design. It has been praised by fans, however, the decision to not censor or nerf [[Barbara]]&#039;s original design in order to appease puritans or puritanical &amp;quot;NPCs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for Rayman still being relevant at Ubisoft.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement stated that development on &amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113211</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113211"/>
		<updated>2026-06-03T22:39:25Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
&#039;&#039;Retold&#039;&#039; received mixed to positive reactions upon revealed, with criticism towards the decision to remake &#039;&#039;Legends&#039;&#039; after the franchise&#039;s near decade-long hiatus rather than a brand new game. Some of the character redesigns have received some criticism, most notably Rayman seperate eyes and [[Betilla]] more realistic human like design. It has been praised by fans, however, the decision to not censor or nerf [[Barbara]]&#039;s original design in order to appease puritans or puritanical &amp;quot;NPCs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for Rayman still being relevant at Ubisoft.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement believes that development on &amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113210</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113210"/>
		<updated>2026-06-03T22:38:49Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
&#039;&#039;Retold&#039;&#039; received mixed to positive reactions upon revealed, with criticism towards the decision to remake &#039;&#039;Legends&#039;&#039; after the franchise&#039;s near decade-long hiatus rather than a brand new game. Some of the character redesigns have received some criticism, most notably Rayman seperate eyes and [[Betilla]] more realistic human like design. It has been praised by fans, however, the decision to not censor or nerf [[Barbara]]&#039;s original design in order to appease puritans or puritanical &amp;quot;NPCs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for Rayman still being relevant at Ubisoft.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement believes that development on &amp;quot;Rayman 4&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113209</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113209"/>
		<updated>2026-06-03T22:38:22Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reveal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
Retold received mixed to positive reactions upon revealed, with criticism towards the decision to remake Legends after the franchise&#039;s near decade-long hiatus rather than a brand new game. Some of the character redesigns have received some criticism, most notably Rayman seperate eyes and [[Betilla]] more realistic human like design. It has been praised by fans, however, the decision to not censor or nerf [[Barbara]]&#039;s original design in order to appease puritans or puritanical &amp;quot;NPCs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for Rayman still being relevant at Ubisoft.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement believes that development on &amp;quot;Rayman 4&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113208</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113208"/>
		<updated>2026-06-03T22:34:54Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
Retold received mixed to positive reactions upon revealed, with criticism towards the decision to remake Legends after the franchise&#039;s near decade-long hiatus rather than a brand new game. Some of the character redesigns have received some criticism, most notably Rayman seperate eyes and Betilla more realistic human like design. It has been praised by fans, however, the decision to not censor or nerf Barbara&#039;s original design in order to appease puritans or puritanical &amp;quot;NPCs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude that Rayman is still being relevant.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement believes that development on &amp;quot;Rayman 4&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113207</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113207"/>
		<updated>2026-06-03T22:33:18Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
Retold received mixed to positive reactions upon revealed, with criticism towards the decision to remake Legends after the franchise&#039;s near decade-long hiatus rather than a brand new game. Some of the character redesigns have received some criticism, most notably Rayman seperate eyes and Betilla more realistic human like design.&lt;br /&gt;
&lt;br /&gt;
In contrast, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude that Rayman is still being relevant.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113200</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113200"/>
		<updated>2026-06-03T16:34:22Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_Origins)&amp;diff=108002</id>
		<title>The Magician (Rayman Origins)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_Origins)&amp;diff=108002"/>
		<updated>2025-09-04T14:39:23Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the [[Teensie|Teensy]] antagonist who appears in [[Rayman Origins]]. For the member of [[Rayman&#039;s species]] who appears in [[Rayman 1|the original Rayman game]] and a number of educational video games based on its universe, and whose relationship with the former is unclear, see [[The Magician (Rayman 1)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[File:Magician.png|320px|The Magician]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie|Teensy]]&lt;br /&gt;
| relatives = [[Dark Teensy|Dark Teensies]] (clones)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039;, also known as &#039;&#039;&#039;Ales Mansay&#039;&#039;&#039; and the &#039;&#039;&#039;Dark Teensy&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;ancel_comment&amp;quot;&amp;gt;Instagram, @michelancel, https://www.instagram.com/p/DB6xfg_KUqj/, « Le dark teensy dans la sequence de danse Disco de la fin de Rayman Origins . On avait plus beaucoup de temps pour boucler le jeu et un gros speech de reveal était prévu dans le quel le DTeensy explique le micro planqué pour reveiller les morts dans la sequence de l&#039;arbre dans l&#039;intro, le fait que c&#039;est un Fan boy de Mr Dark et que son plan etait de tout remplacer par des IA robots... C&#039;etait vraiment complexe... On s&#039;est regardé avec Eric Verwaerde, l&#039;animateur en charge de la séquence et on a lancé l&#039;idée de cette session Disco Just Dance bien débile. On s&#039;est beaucoup amusé à faire ce jeu. »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;The name is also used for his [[Dark Teensy|clones]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;lt;/ref&amp;gt; is the main antagonist in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Originally passing as a benevolent character helping the heroes throughout their quest by providing them with advice and access to new areas, he is later revealed to be a traitor and secret admirer of [[Mr Dark]] who has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
He is a [[Teensie|Teensy]] and, because of the lack of dialogue and intelligible storytelling in the game, his relationship to [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species]] who appears in [[Rayman 1|the original game]] is unclear: he could be an impersonator, the same character reimagined or there could be no further connection between the two.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, the Magician multiplied to become the five villainous [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
The Magician is a [[Teensie|Teensy]] who wears a purple shirt, a black coat, a blue wig and the same star-adorned top hat as [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species]] who appears in [[Rayman 1|the original game]], albeit lightly redesigned, with a pink band surrounding the lower part and the star moved to the upper part, and with some points unsticking. Just like his counterpart, he can be found hiding inside his hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
The Reveal 3.jpg|The Magician in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Magician hat Origins.png|The Magician&#039;s hat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
From the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician presents himself as an energetic and benevolent character. As the game continues, he begins to make sarcastic remarks with sinister undertones. At the end of the game, it is revealed that the Magician is a traitor who secretly admires [[Mr Dark]], and has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===In &#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
====Final game====&lt;br /&gt;
[[File:02 geyser blowout.jpg|320px|thumb|right|In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician can still be found hiding inside his top hat, but now he gives the heroes advice rather than unlocking [[Bonus level (Rayman 1)|bonus levels]].]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Magician will help you throughout your quest. He&#039;s always willing to trade you [[Electoon]]s for [[Lum (UbiArt games)|Lums]], which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Magician is first encountered at the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, where he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments, and has little concern for the heroes, beyond using them as a source of [[Lum (UbiArt games)|Lums]]. Sometimes he even questions [[Rayman]]&#039;s position as a hero.&lt;br /&gt;
&lt;br /&gt;
At the end of each level, he is seen holding a test tube which he uses to count the number of [[Lum (UbiArt games)|Lums]] collected by the players. In exchange for certain numbers of [[Lum (UbiArt games)|Lums]], he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. The Magician displays great joy and excitement whenever the heroes bring him a large number of [[Lum (UbiArt games)|Lums]]. In these post-level screens, the Magician can be seen fully: unlike [[The Magician (Rayman 1)|the character of the same name]] from [[Rayman 1|the original game]] who is a member of [[Rayman&#039;s species]] with blond hair, he is shown to be a [[Teensie|Teensy]] with blue hair.&lt;br /&gt;
&lt;br /&gt;
The last world of the game, apart from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], is the [[Moody Clouds]], a sprawling flying city with retrofuturistic technology and aesthetics which has been built above the [[Glade of Dreams]]. When the heroes finally arrive, they find the Magician&#039;s magic hat waiting for them. However, instead of offering helpful advice as he usually does, the Magician frantically tells them that they are going the wrong way, warning them to turn back before it is too late. In spite of the Magician&#039;s warning, the heroes work their way through the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they find many [[Lum (UbiArt games)|Lums]] trapped in glass containers connected to machines; it seems that they are being used to power the [[Moody Clouds]] and its robotic denizens. Eventually the heroes reach the heart of the mystery, a level titled ‘[[the Reveal]]’. They step into the [[Moody Clouds]] headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round, gives the heroes a smile and rips the golden star off his hat. He then jumps onto his desk and poses while lightning flashes in the windows behind him. The walls are decorated with posters of a mysterious, shadowy figure with a hat and a cloak; one poster bears the words &#039;♥ Mister D&#039;, revealing that the Magician was secretly a fan of [[Mr Dark]], the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Also on the wall is a diagram showing [[Lum (UbiArt games)|Lums]] being fed into a machine to produce electricity: it is revealed that the Magician has been using the [[Lum (UbiArt games)|Lums]] he collected from the heroes to power the creation of his mechanical empire, the [[Moody Clouds]]. At this moment, the Magician pulls a lever, causing the heroes to fall through a trap door, where they must fight mechanical recreations of the [[Carnivora]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number (recalling the dances of [[Rayman 1|the original game]]&#039;s bosses) before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the [[Moody Clouds]] itself begins to disintegrate.&lt;br /&gt;
&lt;br /&gt;
Eventually the Magician hops on board an [[Warship|airship]], and the heroes must pursue him on the backs of their [[mosquito]] friends. Eventually the [[Warship|airship]] crashes into the fiery core of the [[Moody Clouds]], causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician1.JPG|The Magician collects the player&#039;s [[Lum (UbiArt games)|Lums]] at the end of each level.&lt;br /&gt;
The Reveal 4.jpg|After the reveal, the Magician pulls a lever to cause the heroes to fall through a trap door.&lt;br /&gt;
The Reveal 16.jpg|The Magician attempts to distract the player by dancing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the months leading up to and following the release of &#039;&#039;[[Rayman Origins]]&#039;&#039;, there was some confusion amongst the public about the identity of the villain and his relationship to [[Mr Dark]], largely because of the lack of dialogue and lucid storytelling in [[Rayman Origins|the final version of the game]]. In January 2012, lead writer Gabrielle Shrager confirmed that the Magician was simply a big fan and admirer of [[Mr Dark]], and an usurper.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Early development====&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;[[Rayman Origins]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com (via archive.org), &#039;&#039;Characters&#039;&#039;, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, &#039;&#039;Rayman Origins Mr. Dark Avatar&#039;&#039;, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, &#039;&#039;Rayman® Origins Mr. Dark Avatar&#039;&#039;, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with the Magician, for which the developers reused his new appearance as a [[Teensie|Teensy]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Char-mr-dark.png|[[Mr Dark]] as he was originally meant to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;. His appearance was reused for the Magician, albeit with small changes.&lt;br /&gt;
Mr Dark PlayStation Store avatar.jpg|The PlayStation Store avatar of [[Mr Dark]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scrapped plot====&lt;br /&gt;
{{quote|text=I remember you... Ales Mansay, right? You stunk at magic. Did the other [[Teensie]]s tease you? No reason to lose your sense of humor... Hahaha...Gulp. Or is it...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
An [[Rayman Origins (early production)|earlier version of the game&#039;s script]] was found amongst the files of the game&#039;s [[List of Rayman demos|demo]], and, while it follows the same general story, it also would have shed more light on certain aspects of the plot, and contains a large amount of dialogue that was removed from [[Rayman Origins|the final version of the game]]. In this [[Rayman Origins (early production)|scrapped scenario]], the Magician, real name Ales Mansay (which translates to &amp;quot;Salesman&amp;quot; in Pig Latin), was bullied and ostracised by the other [[Teensie]]s at magic school for his poor magical abilities. He secretly admired [[Mr Dark]], whom he wanted to emulate, and also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome the [[Glade of Dreams]] and were a constant threat to its inhabitants. As a consequence, he concocted a plan, where he hid a microphone in [[the Snoring Tree]] so that the heroes&#039; snoring would irritate and ultimately start a war with the [[Livid Dead]]. This microphone, disguised as a flower, can still be seen in the final game, in both the beginning and ending sequences. Throughout the game, the Magician pretended that he was still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these [[Lum (UbiArt games)|Lums]] to power his mechas: gigantic machines, including [[Mecha Carnivora]] and [[Mecha Mockingbird]], which he was building to take over the [[Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares. Eventually, however, the heroes reached the Magician&#039;s headquarters in the [[Moody Clouds]] and put a stop to his plans.&lt;br /&gt;
&lt;br /&gt;
This plot was scrapped from the final game due to time constraints,&amp;lt;ref name=&amp;quot;ancel_comment&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; and all that is left of it is the posters on the walls in the Magician&#039;s headquarters, indicating that the part about him being an admirer of [[Mr Dark]] still holds true, as well as the microphone in the beginning and ending scenes.&lt;br /&gt;
&lt;br /&gt;
Additionally, the early script for the game contains dialogue from the [[Polokus|Bubble Dreamer]] which mentions a playable character called [[Teensoudini]], whose name suggests he was also a [[Teensie|Teensy]] magician. His connection with the Magician is unknown.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
{{Main|Dark Teensy}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman Legends (early production)|Early screenshots]] of &#039;&#039;[[Rayman Legends]]&#039;&#039; showed the Magician&#039;s hat in a level of the game, however, this is not seen in the final version. Instead, 100 years after the events of &#039;&#039;[[Rayman Origins]]&#039;&#039;, with [[Rayman]] and friends caught in a deep sleep, the nightmares and evil monsters multiply, and the Magician has also done so into the [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ro2-maybe-9.jpg|The Magician&#039;s hat in [[Rayman Legends (early production)|an early version of &#039;&#039;Rayman Legends&#039;&#039;]]&lt;br /&gt;
Magician2.png|A [[Dark Teensy]] laughing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Adventures&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the Magician is mentioned in [[Rabbiteen]]&#039;s description, which says that her long lost brother jumped into his hat, never to be seen again. It is unclear if this is a reference to the Magician from &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species]] from [[Rayman 1|the original game]], or both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Adventures - Rabbiteen Artwork.jpg|The mention of the Magician in [[Rabbiteen]]&#039;s description&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman in the Phantom Show&#039;&#039;===&lt;br /&gt;
While the Magician does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of his hat and [[The Magician (Rayman 1)|the identically named member of Rayman&#039;s species&#039;s]] staff can be found in the [[Space Opera Network#Backing Studio|Backing Studio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician ratps.jpg|Replicas of the Magician&#039;s hat and staff in the [[Space Opera Network#Backing Studio|Backing Studio]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Magician&#039;s dance style is similar to that of [http://en.wikipedia.org/wiki/Michael_Jackson Michael Jackson].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Magicien (Rayman Origins)]]&lt;br /&gt;
[[de:Der Magier]]&lt;br /&gt;
[[hu:A Mágus (Rayman Origins)]]&lt;br /&gt;
[[it:Il Mago (Rayman Origins)]]&lt;br /&gt;
[[pl:Magik (Rayman Origins)]]&lt;br /&gt;
[[es:El Mago (Rayman Origins)]]&lt;br /&gt;
[[ru:Волшебник]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Origins|Magician (Rayman Origins), The]]&lt;br /&gt;
[[Category:Teensies|Magician (Rayman Origins), The]]&lt;br /&gt;
[[Category:Villains|Magician (Rayman Origins), The]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=El_Luchador&amp;diff=108001</id>
		<title>El Luchador</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=El_Luchador&amp;diff=108001"/>
		<updated>2025-09-04T14:36:31Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = El Luchador&lt;br /&gt;
| image = [[File:Giant Luchador.jpg|center|320px|El Luchador]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[Wrestling with a Giant!]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&lt;br /&gt;
| attacks = Punching, swiping&lt;br /&gt;
| species = [[Luchador]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;El Luchador&#039;&#039;&#039;&amp;lt;ref&amp;gt;The name comes from an image posted on [[Rayman]]&#039;s Facebook&amp;lt;br&amp;gt;http://raymanpc.com/wiki/script-en/images/7/72/ElLuchador_NameSource.jpg&amp;lt;/ref&amp;gt;, also known as &#039;&#039;&#039;El Chili&#039;&#039;&#039;, is the third boss of &#039;&#039;[[Rayman Legends]]&#039;&#039;, and the boss of the [[Fiesta de los Muertos]]. It is a larger version of the [[Luchador]]es from the previous level. He appeared to be a champion of his arena, until [[Rayman]] and friends seized the title, not unlike [[Reflux]] the [[Knaaren]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Giant-luchador-music.jpg|280px|thumb|right|Artwork featuring El Luchador]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
He resembles a giant, gray version of the [[Luchador]]es. He has several accessories on him, such as a belt with a large &amp;quot;K&amp;quot; emblazoned on it, a ring on his finger that also has a &amp;quot;K&amp;quot; on it, and a tattoo on his left arm that spells out &amp;quot;King&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Wrestling with a Giant! 1.png|El Luchador&lt;br /&gt;
Wrestling with a Giant! 2.png|The first round of the fight&lt;br /&gt;
Wrestling with a Giant! 4.png|El Luchador getting attacked&lt;br /&gt;
Round 2.jpg|The second round of the fight&lt;br /&gt;
Round 3.jpg|The third and final round of the fight&lt;br /&gt;
Wrestling with a Giant! 6.png|El Luchador about to pound a platform&lt;br /&gt;
Wrestling with a Giant! 7.png|The heroes must avoid the fireballs and flames.&lt;br /&gt;
Wrestling with a Giant! 8.png|El Luchador doing his swipe attack&lt;br /&gt;
KO.jpg|The end of the fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* El Luchador is the only boss in &#039;&#039;[[Rayman Legends]]&#039;&#039; (excluding the [[Back to Origins]] bosses) that does not require the [[Flying Punch]]es to defeat.&lt;br /&gt;
* El Luchador was considered for inclusion as a final boss in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, but he lost the popular vote to [[Grunderbite]] during the Kickstarter campaign.&lt;br /&gt;
** Despite this, FLYOS has hinted that he may return to the game at some point in the future.&amp;lt;ref&amp;gt;In response to a user’s question about the losers of the votes appearing in the game anyway: “We wish we could add everything people voted on to the game but sadly choices had to be made. Maybe one day they&#039;ll make a comeback some way or another...”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:El Luchador]]&lt;br /&gt;
[[de:El Luchador]]&lt;br /&gt;
[[pl:El Luchador]]&lt;br /&gt;
[[ru:Эль Лучадор]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=107945</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=107945"/>
		<updated>2025-08-29T09:32:55Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|Rayman Mini]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV, Apple Vision Pro&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;. In August 2025 the game was delisted, making it unplayable for Apple Arcade users.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Adventure ===&lt;br /&gt;
[[File:RM - Adventure Mode.png|thumb|right|171px|The adventure mode]]&lt;br /&gt;
The main game mode is the adventure mode which was added for the game&#039;s launch. It is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight (except the [[Bonus (Rayman Mini)|bonus world]], which has two levels and a boss fight). The sixth world isn&#039;t unlocked until all previous five bosses have been beaten. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
[[File:RM - Challenge Mode.png|thumb|right|177px|The challenge mode]]&lt;br /&gt;
On April 3, 2020, the game was updated to add [[Online Challenges]]. Similar to those in &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the player must run through an infinite level to gain as much distance as possible. Meeting certain requirements will allow the player to receive a cup at the end of the given week. These trophies earn the player points towards rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Online Challenges Artwork.jpg|Promotional artwork for the release of the [[Online Challenges]]&lt;br /&gt;
RM - Endless Challenge 4.png&lt;br /&gt;
RM - Challenge type 2.png&lt;br /&gt;
RM - Endless Challenge 5.png&lt;br /&gt;
RM - Endless Challenge 7.png&lt;br /&gt;
RM - Player Profile.png&lt;br /&gt;
RM - Challenge Rewards.png&lt;br /&gt;
RM - Challenge Swag Coin Reward.png&lt;br /&gt;
RM - Max Rank.png&lt;br /&gt;
RM - Costumes Gallery.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
[[File:RM - Music Mode.png|thumb|right|171px|The music mode]]&lt;br /&gt;
On October 2, 2020, the game was updated to add a music mode. This features 5 new stages, one for each world, with a music track playing from one of the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Each level has 4 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
*Regular&lt;br /&gt;
*Perfect Ear (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
*Synchronized (uses filters)&lt;br /&gt;
*Maestro (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
&lt;br /&gt;
The levels included in the mode are:&lt;br /&gt;
&lt;br /&gt;
*Tropical Punch (uses the music from [[Gloo Gloo]])&lt;br /&gt;
*Concerto in punch major (uses the music from [[Orchestral Chaos]])&lt;br /&gt;
*Swapmy Flamenco (uses the music from [[Mariachi Madness]])&lt;br /&gt;
*Life on a String (uses the music from [[Dragon Slayer]])&lt;br /&gt;
*Black Birdy (uses the music from [[Castle Rock]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Tropical Punch.png|Tropical Punch&lt;br /&gt;
RM - Concerto in punch major.png|Concerto in punch major&lt;br /&gt;
RM - Swapmy Flamenco.png|Swapmy Flamenco&lt;br /&gt;
RM - Life on a String.png|Life on a String&lt;br /&gt;
RM - Black Birdy.png|Black Birdy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Black Birdy Artwork.jpg|Promotional artwork for the release of the music levels&lt;br /&gt;
Rayman Mini Swampy Flamenco Artwork.jpg|Promotional artwork for the release of the music levels&lt;br /&gt;
RM - Music Level Select.png&lt;br /&gt;
RM - Music Info 1.png&lt;br /&gt;
RM - Music Info 2.png&lt;br /&gt;
RM - Music Level 1.png&lt;br /&gt;
RM - Music Level 3.png&lt;br /&gt;
RM - Music Level 4.png&lt;br /&gt;
RM - Music Level 2.png&lt;br /&gt;
RM - Music Level 5.png&lt;br /&gt;
RM - Music Level 6.png&lt;br /&gt;
RM - Music Level 7.png&lt;br /&gt;
RM - Music Level 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mr Dark ===&lt;br /&gt;
[[File:RM - Mr Dark Mode.png|thumb|right|169px|The Mr. Dark mode]]&lt;br /&gt;
The Mr Dark mode was first discovered in the files of the 1.3 update and added in version 1.4. It has [[Mr Dark]] giving the player quests to complete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Mr Dark Full.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Speak.png|[[Mr Dark]] speaking&lt;br /&gt;
RM - Mr Dark.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Scrolls.png|Scrolls which contain the quests&lt;br /&gt;
RM - Mr Dark Bronze Egg.png|A bronze [[Ancient Egg|egg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Mr Dark update.jpg|Promotional artwork for the release of the [[Mr Dark]] mode&lt;br /&gt;
Rayman Mini - Mr Dark 1.png&lt;br /&gt;
Rayman Mini - Mr Dark 2.png&lt;br /&gt;
Rayman Mini - Mr Dark 3.png&lt;br /&gt;
Rayman Mini - Mr Dark 4.png&lt;br /&gt;
Rayman Mini - Mr Dark 5.png&lt;br /&gt;
Rayman Mini - Mr Dark 6.png&lt;br /&gt;
Rayman Mini - Mr Dark 7.png&lt;br /&gt;
Rayman Mini - Mr Dark 8.png&lt;br /&gt;
Rayman Mini - Mr Dark 9.png&lt;br /&gt;
Rayman Mini - Mr Dark 10.png&lt;br /&gt;
Rayman Mini - Mr Dark 11.png&lt;br /&gt;
Rayman Mini - Mr Dark 12.png&lt;br /&gt;
Rayman Mini - Mr Dark 13.png&lt;br /&gt;
Rayman Mini - Mr Dark 14.png&lt;br /&gt;
Rayman Mini - Mr Dark 15.png&lt;br /&gt;
Rayman Mini - Mr Dark 16.png&lt;br /&gt;
Rayman Mini - Mr Dark 17.png&lt;br /&gt;
Rayman Mini - Mr Dark 18.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== 1.2.0 (April 3rd, 2020) ===&lt;br /&gt;
* Weekly [[Online Challenges]], available for the worlds [[The Foliage]] and [[The River Stream]], with daily feats&lt;br /&gt;
* [[List of achievements in Rayman Mini|Achievements]]&lt;br /&gt;
* Playable [[Teensie]]s&lt;br /&gt;
* New costumes, including [[Rayman]] (Adventure outfit), [[Ray-Mas]], [[Ray-Fucius]], [[Sir Rayelot]], [[Ray of Persia]], [[Barbara]] (Adventure outfit), [[Amazonia]], [[Holly]], [[Globox]] (Adventure outfit), [[GloboXmas|Snowbox]], [[Grovebox]], [[Glob Cell]], [[Glombie]], [[Teensy Queen]], [[Goth Teensy]], [[Teensy Hermit]], [[Teen Punk]], [[Flaming Teensy]], [[Ninja Teensy]], [[Teensy Wizard]], [[The First King]], [[Teensy Ray]], [[GlobTeen]], [[Teensy Elf 2|Teensie-dolph]], [[Golden Teensy]]&lt;br /&gt;
* Game mode selection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
MiniUpdateScreen1.png&lt;br /&gt;
MiniUpdateScreen2.png&lt;br /&gt;
RM - Achievements.png|The added achievements menu&lt;br /&gt;
RM - Game Modes.png|The added game mode selection, showing two more modes &amp;quot;coming soon&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.3.0 (October 2nd, 2020) ===&lt;br /&gt;
* Music mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mode Selection 1.3.0.png&lt;br /&gt;
RM - New Music Game Mode.png&lt;br /&gt;
RM - 1.3 Profile.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.4.0 (January 28th, 2021) ===&lt;br /&gt;
* Mr. Dark mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini - Mode Selection 1.4.0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With the game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[the Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode.&lt;br /&gt;
&lt;br /&gt;
=== Main theme ===&lt;br /&gt;
The game has an unused main theme that was presumably supposed to be used on the main menu screen, but got replaced by the song that played when viewing the [[Sacred Tree]] in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. The song can be heard in [https://raytunes.raymanpc.com/#r_mini the &#039;&#039;Rayman Mini&#039;&#039; section] of [[RayTunes]].&lt;br /&gt;
&lt;br /&gt;
=== Music levels ===&lt;br /&gt;
In the 1.2.0 update unfinished music levels were added to the game files, which were later finished and used for the music mode in version 1.3.0. There was one music level for every world and a test one in the developers personal folder. While they did not have any music in their current state, the music from the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039; (excluding [[Grannies World Tour]]) were found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Music Level Riverstream 1.png|[[The River Stream]]&lt;br /&gt;
RM - Music Level Riverstream 2.png&lt;br /&gt;
RM - Music Level Riverstream 3.png&lt;br /&gt;
RM - Music Level Riverstream 4.png&lt;br /&gt;
RM - Music Level Riverstream 5.png&lt;br /&gt;
RM - Music Level Burrough 1.png|[[The Rabbit Hole]]&lt;br /&gt;
RM - Music Level Burrough 2.png&lt;br /&gt;
RM - Music Level Burrough 3.png&lt;br /&gt;
RM - Music Level Burrough 4.png&lt;br /&gt;
RM - Music Level Burrough 5.png&lt;br /&gt;
RM - Music Level Swamp 1.png|[[The Swamp]]&lt;br /&gt;
RM - Music Level Swamp 2.png&lt;br /&gt;
RM - Music Level Swamp 3.png&lt;br /&gt;
RM - Music Level Swamp 4.png&lt;br /&gt;
RM - Music Level Trunk 1.png|[[The Trunk]]&lt;br /&gt;
RM - Music Level Trunk 2.png&lt;br /&gt;
RM - Music Level Trunk 3.png&lt;br /&gt;
RM - Music Level Trunk 4.png&lt;br /&gt;
RM - Music Level Foliage 1.png|[[The Foliage]]&lt;br /&gt;
RM - Music Level Foliage 2.png&lt;br /&gt;
RM - Music Level Foliage 3.png&lt;br /&gt;
RM - Music Level Foliage 4.png&lt;br /&gt;
RM - Music Level Foliage 5.png&lt;br /&gt;
RM - Music Level Personal 1.png|Test&lt;br /&gt;
RM - Music Level Personal 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=All was well in the [[Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did [[Flaming Teensy|someone]] just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in the [[Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glotoad ===&lt;br /&gt;
In the files of the game, specifically the &amp;quot;personal&amp;quot; folder where test assets from the developers are stored, there is an unused patch bank using [[Globox]]&#039;s sprites for the [[Toad (Rayman Legends)|toad]]&#039;s skeleton. Along with it is an actor template which uses it together with the [[Toad (Rayman Legends)|toad]]&#039;s animations. According to a developer it was made for test purposes, although they briefly considered adding it into the game.&amp;lt;ref&amp;gt;Twitter, @Yamzho, https://twitter.com/Yamzho/status/1678073683569418240, « As far as I remember, it was only for test purposes. But we had fun with it and, for a brief moment, thought about including it in the game. »&amp;lt;/ref&amp;gt; It was later confirmed by a second developer to have been added into the game as a easter egg.&amp;lt;ref&amp;gt;Twitter, @Jmgennisson, https://twitter.com/Jmgennisson/status/1720158077352038800, « Oh just remembered but you can find him, hidden in one level of Mini. »&amp;lt;/ref&amp;gt; The places where he appears are in the third level of [[the Trunk]], where he shows up from behind a wooden window after waiting a while,&amp;lt;ref&amp;gt;Twitter, @_MisterMiles_, https://twitter.com/_MisterMiles_/status/1720195399019872402&amp;lt;/ref&amp;gt; and in [[the Garden]], where he is hiding in the background of the Swamped&#039;s area with his eyes and head barely visible to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Glotoad in the Trunk.png|The Glotoad easter egg in [[the Trunk]]&lt;br /&gt;
Glotoad in the Garden.jpeg|The Glotoad easter egg in [[the Garden]]&lt;br /&gt;
Glotoad in Rayman Legends 1.png|The Glotoad assets shown after having been imported in a modified version of &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
Glotoad in Rayman Legends 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. While some expressed gratitude over [[Rayman]] still being relevant, others criticized the game for being another mobile game rather than a new console game. When &#039;&#039;Mini&#039;&#039; was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|The head of a [[Caterpillar (Rayman Mini)|caterpillar]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A rotten fruit&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A sliced rotten fruit&lt;br /&gt;
Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019&lt;br /&gt;
Rayman Mini Thanksgiving Artwork.jpg&lt;br /&gt;
Rayman Mini Winter Character Artwork.jpg&lt;br /&gt;
Rayman Mini Winter Break 2019.jpg&lt;br /&gt;
RM - Score Background 1.png&lt;br /&gt;
RM - Score Background 2.png&lt;br /&gt;
RM - Shop Background.png&lt;br /&gt;
RM - Profile Background.png&lt;br /&gt;
Rayman Mini logo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Main Menu.png|The main menu&lt;br /&gt;
World Map at the Start of a New Game.png|The world map&lt;br /&gt;
The River Stream World Map.png|[[The River Stream]] map&lt;br /&gt;
The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed&lt;br /&gt;
The Rabbit Hole World Map.png|[[The Rabbit Hole]] map&lt;br /&gt;
The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed&lt;br /&gt;
The Swamp World Map.png|[[The Swamp]] map&lt;br /&gt;
The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed&lt;br /&gt;
The Trunk World Map.png|[[The Trunk]] map&lt;br /&gt;
How To Play Jump.png|The tutorial on how to jump&lt;br /&gt;
How To Play Glide.png|The tutorial on how to glide&lt;br /&gt;
How To Play Attack.png|The tutorial on how to attack&lt;br /&gt;
How To Play Crush Attack.png|The tutorial on how to crush attack&lt;br /&gt;
How To Play Wallrun.png|The tutorial on how to wall run&lt;br /&gt;
How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[hu:Rayman Mini]]&lt;br /&gt;
[[pl:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
[[ru:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101190</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101190"/>
		<updated>2024-11-08T16:57:50Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version]] this level has been removed and the final fight, which is against a [[Henchman 800|standard drilling pirate]] rather than [[Razorbeard]], takes place in the [[Tomb of the Ancients]] instead.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestPC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Admiral Razorbeard|Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Admiral Razorbeard|Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Admiral Razorbeard|Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestDC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is almost identical to the original version, barring graphical differences. However, due to an error in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&amp;lt;ref&amp;gt;YouTube, &#039;&#039;Rayman 2 (Dreamcast) - The Crow&#039;s Nest&#039;&#039;, https://youtu.be/PqUDzwiRA4A?si=_i9voQctXR36uIUs&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 3D Boss 5 (Final Boss) - Razorbeard&#039;&#039;, https://youtu.be/UrEvQYfeY0Q?si=1B8v8q15CazUOwSe&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 19.png|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in phase 2; in this phase the [[Grolgoth]] is flying backwards through a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Admiral Razorbeard|Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship#PlayStation 2 version|The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
*In the game credits screen, in the Nintendo 64, PC and Dreamcast versions, the player can access to a hidden minigame called [[Menezis]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ivj0HcfwH3k The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kUlZKMZKSwM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PqUDzwiRA4A The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bV8XoQWL46g Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GjAZR-Vaa6M The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=F6DNlWNWirA Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie gniazdo]]&lt;br /&gt;
[[es:Cofa]]&lt;br /&gt;
[[ru:Воронье Гнездо]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101145</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101145"/>
		<updated>2024-11-07T16:38:39Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version]] this level has been removed and the final fight, which is against a [[Henchman 800|standard drilling pirate]] rather than [[Razorbeard]], takes place in the [[Tomb of the Ancients]] instead.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestPC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Admiral Razorbeard|Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Admiral Razorbeard|Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Admiral Razorbeard|Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestDC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is almost identical to the original version, barring graphical differences. However, due to an error in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&amp;lt;ref&amp;gt;https://youtu.be/PqUDzwiRA4A?si=_i9voQctXR36uIUs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 19.png|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in phase 2; in this phase the [[Grolgoth]] is flying backwards through a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Admiral Razorbeard|Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship#PlayStation 2 version|The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
*In the game credits screen, in the Nintendo 64, PC and Dreamcast versions, the player can access to a hidden minigame called [[Menezis]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ivj0HcfwH3k The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kUlZKMZKSwM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PqUDzwiRA4A The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bV8XoQWL46g Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GjAZR-Vaa6M The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=F6DNlWNWirA Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie gniazdo]]&lt;br /&gt;
[[es:Cofa]]&lt;br /&gt;
[[ru:Воронье Гнездо]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101144</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101144"/>
		<updated>2024-11-07T16:21:53Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version]] this level has been removed and the final fight, which is against a [[Henchman 800|standard drilling pirate]] rather than [[Razorbeard]], takes place in the [[Tomb of the Ancients]] instead.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestPC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Admiral Razorbeard|Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Admiral Razorbeard|Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Admiral Razorbeard|Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestDC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. However, due to an error in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&amp;lt;ref&amp;gt;https://youtu.be/PqUDzwiRA4A?si=_i9voQctXR36uIUs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 19.png|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in phase 2; in this phase the [[Grolgoth]] is flying backwards through a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Admiral Razorbeard|Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship#PlayStation 2 version|The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
*In the game credits screen, in the Nintendo 64, PC and Dreamcast versions, the player can access to a hidden minigame called [[Menezis]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ivj0HcfwH3k The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kUlZKMZKSwM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PqUDzwiRA4A The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bV8XoQWL46g Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GjAZR-Vaa6M The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=F6DNlWNWirA Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie gniazdo]]&lt;br /&gt;
[[es:Cofa]]&lt;br /&gt;
[[ru:Воронье Гнездо]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101119</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=101119"/>
		<updated>2024-11-06T16:25:45Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Destroy [[Admiral Razorbeard|Razorbeard]], and our victory will be complete.|sign=[[Ly]] the Fairy|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to [[the Prison Ship]], possibly because the designers felt that it would be too difficult for the player if [[the Prison Ship]] led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PlayStation version, as players can now return to the final fight, complete it and access [[Rayman 2 (cancelled prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version]] this level has been removed and the final fight, which is against a [[Henchman 800|standard drilling pirate]] rather than [[Razorbeard]], takes place in the [[Tomb of the Ancients]] instead.&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
{{R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestPC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and [[Admiral Razorbeard]] gets ready for [[Rayman]] to arrive while using [[Globox]], who is being hung upside down, as live bait. [[Rayman]] eventually arrives, and is subsequently shot by one of the [[Grolgoth]]&#039;s [[helicopter bomb]]s, though both [[Rayman]] and [[Globox]] survive the shot.&lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the [[Grolgoth]] shooting [[Helicopter bomb|bombs]] which trip it up if [[Rayman]] shoots and knocks them back at it, and attempts to squash [[Rayman]], as well as shooting energy from its feet. After it is knocked down three times, [[Admiral Razorbeard|Razorbeard]] attempts to take a giant jump and crush [[Rayman]], but he misses and causes the floor to cave in. [[Rayman]] then falls with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly]] the Fairy meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. [[Silver Lum|The Lum]] catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of [[Ly]] then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his [[Grolgoth]] keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Towards the end of the battle, [[Admiral Razorbeard|Razorbeard]] will periodically raise the level of the lava in the chamber, making it more difficult for [[Rayman]] to stay above it.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the [[Grolgoth]] to fall in the lava. While the [[Grolgoth]] is in the lava, [[Rayman]] can shoot it directly for some additional damage. The energy sphere provides exactly 5 shots, after which it reappears (randomly) in one of the tunnels, and the process must be repeated. Eventually, [[Admiral Razorbeard|Razorbeard]] abandons the [[Grolgoth]] and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with [[Rayman]] still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of [[Rayman]]; his left shoe. But suddenly, the shoe starts glowing, and [[Rayman]] emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to [[Rayman]], and the [[baby Globox]]es run up to [[Rayman]] and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo Easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives [[Rayman]] unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
After obtaining ammo, hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, [[Rayman]] passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and [[Rayman]] is teleported back into the arena with unlimited ammo. This power-up is deactivated if [[Rayman]] dies, but can be obtained an unlimited number of times. It is also possible to change the order of operations, and fly to the hidden tunnel first, but the regular ammo sphere still has to be collected once (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
UnlimitedAmmo.jpg|[[Rayman]]&#039;s holding the blue ball, which represents unlimited ammo power.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
{{R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:TheCrowsNestDC.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. However, due to an error in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Isle of Doors Archipelago.png|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Crow&#039;s Nest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
{{R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:Rayman 2 PS1 Loading Screen 19.png|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in phase 2; in this phase the [[Grolgoth]] is flying backwards through a endless tunnel and [[Rayman]] has to shoot the [[Grolgoth]] while avoiding all obstacles. There are also little differences in the [[Grolgoth]]&#039;s attacks in phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where [[Admiral Razorbeard|Razorbeard]] hears that [[Rayman]] is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of [[the Prison Ship]] instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Grolgoth PS1 energy projectiles.jpg|The alternate showdown with the [[Grolgoth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
{{R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|320px|The Crow&#039;s Nest]]&lt;br /&gt;
| preceded by = [[The Prison Ship#PlayStation 2 version|The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This level is identical to the original version, barring graphical differences. The [[flying shell]] in the cutscenes has been recolored to gray, like the one in [[the Prison Ship]]. However, during the battle it is still yellow in color, like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes the Crow&#039;s Nest the only level in any version of &#039;&#039;[[Rayman 2]]&#039;&#039; to have no [[Green Lum]]s.&lt;br /&gt;
*In the game credits screen, in the Nintendo 64, PC and Dreamcast versions, the player can access to a hidden minigame called [[Menezis]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ivj0HcfwH3k The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kUlZKMZKSwM Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PqUDzwiRA4A The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bV8XoQWL46g Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=GjAZR-Vaa6M The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=F6DNlWNWirA Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
[[de:Das Krähennest]]&lt;br /&gt;
[[pl:Wronie gniazdo]]&lt;br /&gt;
[[es:Cofa]]&lt;br /&gt;
[[ru:Воронье Гнездо]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=101092</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=101092"/>
		<updated>2024-11-05T13:54:26Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[File:RM - Mr Dark.png|320px|Mr Dark in Rayman Mini]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Origins]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Chris Bénard (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
| location = [[Mr Dark&#039;s Dare]], [[Arcane Forest]], [[Mr Dark&#039;s Lair]], [[the Lair of Dark]]&lt;br /&gt;
| resistance = [[File:Lifebar24.png|24 HP]] ([[Rayman 1|original version]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar12.png|12 HP]] ([[Rayman 1|Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar9.png|9 HP]] ([[Rayman (Game Boy Color)|Game Boy Color version]])&lt;br /&gt;
| attacks = Summoning [[Bad Rayman]], reversing the player&#039;s left–right controls, forcing [[Rayman]] to run uncontrollably, stealing [[Rayman]]&#039;s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A wicked character, he wants to spread evil all around him by taking over [[the Glade of Dreams|the magical world of Rayman]]. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman Junior]]&#039;&#039; official website (via archive.org), &#039;&#039;Mister Dark&#039;&#039;, http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]]. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first appearance is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he acts as the main antagonist and final boss. He makes similar villainous appearances in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]]. Mr Dark was originally meant to return in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but he was cut from the final game and replaced with [[the Magician]], a secret admirer of his whom he inspired to become a villain.&lt;br /&gt;
&lt;br /&gt;
==In the original &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[File:VIG RAP.png|frame|right|class=sprite|Mr Dark as he kidnaps [[Betilla]] the Fairy]]&lt;br /&gt;
[[File:VIG DARK.png|frame|right|class=sprite|[[Betilla]] the Fairy, captured by Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=You enter [[Candy Château|the world of desserts]] where Mister Dark is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Mr Dark first appears in the intro sequence of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where [[the Magician]] introduces the game&#039;s story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as the [[Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the [[Great Protoon]], are scattered across the world, and imprisoned in [[cage]]s by Mr Dark&#039;s minions. [[Rayman]] sets off to free the [[Electoon]]s, defeat Mr Dark and recover the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing [[Rayman]]&#039;s progress through his binoculars. When [[Rayman]] defeats [[Space Mama]], the game&#039;s fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla]] the Fairy, who had been granting [[Rayman]] powers throughout the game. Mr Dark is next glimpsed when [[Rayman]] defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned [[Betilla]] in a tiny glass sphere through his sorcery. [[Betilla]] is seen calling out for help, and asking [[Rayman]] to hurry. In order to access the final level, [[Mr Dark&#039;s Dare]] in the [[Candy Château]], [[Rayman]] must smash all [[cage]]s and free every [[Electoon]] in the game.&lt;br /&gt;
&lt;br /&gt;
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for [[Rayman]], then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies [[Rayman]]&#039;s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player&#039;s left–right controls, followed by another spell which makes [[Rayman]] [[Running|run]] uncontrollably. At the end of the level, Mr Dark magically steals [[Rayman]]&#039;s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, [[Rayman]] reaches the central chamber of Mr Dark&#039;s château. First Mr Dark taunts [[Rayman]] by dangling his [[telescopic fist]] from a rope and retracting it whenever [[Rayman]] makes a move to take it. He then tries to destroy [[Rayman]] by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: [[Rayman]] must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark&#039;s face as their resistance icon.&lt;br /&gt;
&lt;br /&gt;
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]&#039;s body, feet and right hand, together with [[Mr Skops]]&#039; head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and [[Telescopic fist|punch]] him in the face. If [[Rayman]] attempts to [[Telescopic fist|punch]] him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.&lt;br /&gt;
&lt;br /&gt;
[[File:MrDark.png|thumb|316px|left|class=sprite|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]]]&lt;br /&gt;
&lt;br /&gt;
The second transformation is a pair of identical monsters. Each one appears to be made of [[Bzzit]]&#039;s body and [[Space Mama]]&#039;s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires [[laser]]s (as seen in her second appearance in [[Space Mama&#039;s Crater]]. Their only attack is shooting [[laser]]s, which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, the [[laser]]s collide each other, morph into one [[laser]], and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When [[Rayman]] gets the chance, he can [[Telescopic fist|punch]] either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by [[Telescopic fist|punch]] only one. When they have been damaged eight times, the monsters vanish.&lt;br /&gt;
&lt;br /&gt;
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Bzzit]]. He is composed of [[Space Mama]]&#039;s body, [[Mr Sax]]&#039;s feet and hands and [[Bzzit]]&#039;s head. This monster&#039;s only attack is jumping about with the use of [[Mr Sax]]&#039;s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, [[Rayman]] must use his [[running]] ability to avoid getting squashed. Whenever the monster hits the ground, [[Rayman]] is bounced up into the air by the impact, giving him a chance [[Telescopic fist|punch]] the monster in [[Bzzit]]&#039;s face, which is his only weak spot.&lt;br /&gt;
&lt;br /&gt;
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final [[Telescopic fist|punch]] to the head of the third form.&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the [[Bzzit]]/[[Space Mama]] hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Bzzit]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark&#039;s face as its icon: when half of the first monster&#039;s health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. ([[Rayman]] is not shrunk in this version, and does not need to be bounced into the air in order to [[Telescopic fist|punch]] his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark&#039;s impending return. However, &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make only passing references to him, and while his influence plays a significant role in &#039;&#039;[[Rayman Origins]]&#039;&#039;, he does not actually make an appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;256px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Mr Dark transformation 1.png|Mr Dark&#039;s first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]]&lt;br /&gt;
Mr Dark transformation 2.png|Mr Dark&#039;s second transformation: mixtures of [[Bzzit]] and [[Space Mama]]&lt;br /&gt;
Mr Dark transformation 3.png|Mr Dark&#039;s third and final transformation: a mixture of [[Bzzit]], [[Mr Sax]] and [[Space Mama]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Junior&#039;&#039;==&lt;br /&gt;
Mr Dark also appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;, an educational spin-off of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In this game, he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark&#039;s Lair|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in [[Rayman 1|the original game]], but due to the game&#039;s educational nature, he doesn&#039;t fight as a boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark&#039;s Lair|his hideout]] and been through his spells, Mr Dark doesn&#039;t appear any more and [[Rayman]] eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RJMrDark 001.PNG|Mr Dark as seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
Mr Dark from French Rayman Junior website.gif|Artwork of Mr Dark from the French &#039;&#039;[[Rayman Junior]]&#039;&#039; website&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Designer&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Mr Dark is available as an enemy [[Event (Rayman Designer)|event]] in [[Candy Château]]. There are different variants, each making him cast a different spell at [[Rayman]]. The spells last until [[Rayman]] reaches an [[Anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: Bad Rayman&#039;&#039;&#039; - Summons [[Bad Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: forced run&#039;&#039;&#039; - Forces [[Rayman]] to [[Running|run]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: reversed control&#039;&#039;&#039; - Reverses the left and right controls.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: little Rayman&#039;&#039;&#039; - Shrinks [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: steals the fist&#039;&#039;&#039; - Steals [[Rayman]]&#039;s [[Telescopic fist|fist]] ability.&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[File:GBC 76.PNG|frame|left|class=sprite|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
[[File:Mr dark 1.png|frame|right|class=sprite|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]]]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color release of &#039;&#039;Rayman&#039;&#039;]], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike [[Rayman 1|the original]], he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] through a crystal ball.&lt;br /&gt;
&lt;br /&gt;
In [[Arcane Forest]], he casts two spells on [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]&#039;s controls.&lt;br /&gt;
&lt;br /&gt;
The final battle starts out with Mr Dark shielding himself from [[Rayman]]&#039;s [[Telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.&lt;br /&gt;
&lt;br /&gt;
[[File:GBC 15.PNG|frame|right|class=sprite|Mr Dark disintegrates when he is defeated.]]&lt;br /&gt;
[[File:GBC11.png|frame|left|class=sprite||Mr Dark fighting [[Rayman]] on a high peak at the end of the game]]&lt;br /&gt;
&lt;br /&gt;
This time, Mr Dark throws ten meteors at [[Rayman]], two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can&#039;t manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack.&lt;br /&gt;
&lt;br /&gt;
This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so [[Rayman]] must [[Telescopic fist|punch]] him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Rayman]] returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four [[Electoon|Toons]] wearing Mr Dark&#039;s cloak and hat as a joke, and [[Rayman]] laughs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Mr Dark is referred to by name in the manual for &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.&lt;br /&gt;
&lt;br /&gt;
Previews of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]] mention that the [[Robo-Pirate]] invasion took place after Mr Dark vanished from [[the valley|Rayman&#039;s island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to return and have a relevant role in this game; other characters from the original, including [[Betilla]] the fairy, were intended to make an appearance.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
[[File:2D Madness ending.png|thumb|320px|A picture of Mr Dark can be seen on the floor to the left at the ending of &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[2D Madness]] minigame. This represents Mr Dark&#039;s only appearance in a 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to date.]]&lt;br /&gt;
&lt;br /&gt;
Mr Dark makes a subtle cameo appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are seen briefly and between them they show almost all of the game&#039;s characters, including Mr Dark. In addition, the design of the game&#039;s titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
{{quote|text=The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns. A stupedendous super villain, it was Mr Dark who stole the [[Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman&#039;s world]] and a heroic fight followed.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;&amp;lt;ref name=&amp;quot;origins&amp;quot;&amp;gt;raymanorigins.uk.ubi.com (via archive.org), &#039;&#039;Characters&#039;&#039;, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
In a May 2011 interview with &#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, stated that &amp;quot;We will probably see how Mr Dark became what he is&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt; When the second trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; showed a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform and surrounded by [[Antitoon|Darktoons]] and [[Psychlops]], it was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released on the official website, explicitly stating that the [[Teensie]] in question was indeed Mr Dark, and adding that &amp;quot;The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns&amp;quot;.&amp;lt;ref name=&amp;quot;origins&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, Mr Dark was cut from the game at some point during development when the game turned into a sequel, and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose. He nonetheless remained available as an avatar on the PlayStation Store, along with the [[soldier]] and the [[piranha]], two other types of enemies also featured on the same section of the official website and also cut from the final game, although this could be made in order to avoid spoilers.&amp;lt;ref&amp;gt;psprices.com, &#039;&#039;Rayman Origins Mr. Dark Avatar&#039;&#039;, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, &#039;&#039;Rayman® Origins Mr. Dark Avatar&#039;&#039;, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[the Reveal]], one of the final levels of the game, the heroes discover that [[the Magician]] is the one responsible for the colossal mechanical factory of the [[Moody Clouds]]. A diagram on the wall of his office explains that he has been collecting the heroes&#039; [[Lum (UbiArt games)|Lums]] throughout the game and using them to power his machines. In response to his cover being blown, [[the Magician]] rips the golden star off his top hat, showing more clearly his resemblance with Mr Dark. Additionally, on the walls are some posters with pictures of Mr Dark&#039;s silhouette, and one with &amp;quot;♥ Mister D&amp;quot; written on it, revealing that he is an admirer of Mr Dark.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Char-mr-dark.png|Mr Dark as he was originally meant to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;. His appearance was reused for [[the Magician]], albeit with small changes.&lt;br /&gt;
Mr Dark PlayStation Store avatar.jpg|The PlayStation Store avatar of Mr Dark&lt;br /&gt;
Mr Dark in Rayman Origins.png|Posters depicting Mr Dark hang on the wall of [[the Magician]]&#039;s headquarters in the [[Moody Clouds]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apart from the posters in [[the Magician]]&#039;s headquarters, the game&#039;s only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Raymesis]]. If this character pulls on the [[Polokus|Bubble Dreamer]]&#039;s beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the [[Polokus|Bubble Dreamer]] confuses [[Raymesis]] with [[Bad Rayman]], or makes a joke about their resemblance (he looks almost identical to [[Rayman]]&#039;s [[Bad Rayman|evil clone]] created by Mr Dark in [[Rayman 1|the original game]]), or if the two are linked in some other way.&lt;br /&gt;
&lt;br /&gt;
===Scrapped plot===&lt;br /&gt;
An [[Rayman Origins (early production)|early version of the game&#039;s script]], found within the files of the game&#039;s [[List of Rayman demos|demo]], contains unused dialogue which indicates that in this scrapped scenario, [[the Magician]] was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is &amp;quot;I always wanted to be like Mr. Dark: mysterious, dark!...um, dark and mysterious..&amp;quot;. The script also reveals that [[the Magician]]&#039;s real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the [[Lum (UbiArt games)|Lums]] given to him by the clueless heroes) that he could use to take over [[the Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this plot was scrapped from the final game, and all that is left of it is the posters on the walls in [[the Magician]]&#039;s headquarters, indicating that the part about him being an admirer of Mr Dark still holds true.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Jungle Run&#039;&#039;==&lt;br /&gt;
Although Mr Dark does not appear in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, he is featured in an artwork included in a leaked early build of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;480px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Jungle Run Early Art WP23.jpg|Mr Dark seen commanding an army of [[Antitoon|Darktoons]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Mini&#039;&#039;==&lt;br /&gt;
{{quote|text=I see that you&#039;re tougher than you look, let&#039;s see how I&#039;ll break you! The rule is simple, every day I&#039;ll launch several challenges for you! 3 per contract. If you fulfill those challenges I&#039;ll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your [[Level of Awesomeness|awesomeness]] is, the harder the challenge... And the bigger the reward.|sign=Mr Dark|source=&#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
During the second update of &#039;&#039;[[Rayman Mini]]&#039;&#039;, elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28, 2021 (version 1.4.0) marked his return to [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]] after years of absence.&lt;br /&gt;
&lt;br /&gt;
Mr Dark reappears with a new design, very close to the one he has in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]. Unlike other characters from this opus reappeared in &#039;&#039;[[Rayman Origins]]&#039;&#039;, like [[the Magician]] and [[Betilla]], Mr Dark is still limbless.&lt;br /&gt;
&lt;br /&gt;
Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five [[skull]]s hidden in Adventure mode levels. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of &#039;&#039;[[Rayman Mini]]&#039;&#039;. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depending on the [[Level of Awesomeness|level of awesomeness]].&lt;br /&gt;
&lt;br /&gt;
Mr Dark exchanges a few sentences with the player when they enter his game mode and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous. Among the reversed voice clips he pronounces are words such as chocolate and coronavirus in French.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mr Dark Mode.png|Image illustrating Mr. Dark mode.&lt;br /&gt;
Rayman Mini - Mr Dark 1.png|Mr. Dark Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman in the Phantom Show&#039;&#039;==&lt;br /&gt;
{{quote|text=Must be nice to be Mr. Dark, going to sleep with nothing on your mind!|sign=The [[Phantom]]|source=&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
While Mr Dark does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of his hat and cloak can be found hanging on a wall in the [[Space Opera Network#Backing Studio|Backing Studio]]. He is also mentioned in Act 1 of the [[Phantom]]&#039;s song, [[Phantom Returns]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ratps mr dark.jpg|Replicas of Mr Dark&#039;s hat and cloak hanging on a wall in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:R1Intro 004.PNG|thumb|316px|class=sprite|Mr Dark fighting off [[Betilla]] the Fairy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:VIG PR2.png|frame|class=sprite|Mr Dark capturing [[Electoon]]s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:VIG PR3.png|frame|class=sprite|Artwork of [[Rayman]], [[Electoon]]s and Mr Dark]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:VIG PR5.png|frame|class=sprite|Mr Dark with his binoculars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 10.PNG&lt;br /&gt;
GBC 67.PNG&lt;br /&gt;
GBC 68.PNG&lt;br /&gt;
GBC 69.PNG&lt;br /&gt;
GBC 70.PNG&lt;br /&gt;
GBC 71.PNG&lt;br /&gt;
GBC 72.PNG&lt;br /&gt;
GBC 73.PNG&lt;br /&gt;
GBC 52.PNG&lt;br /&gt;
GBC 53.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mr Dark]]&lt;br /&gt;
[[de:Mr Dark]]&lt;br /&gt;
[[hu:Mr Dark]]&lt;br /&gt;
[[it:Mr Dark]]&lt;br /&gt;
[[pl:Pan Zły]]&lt;br /&gt;
[[es:Mr. Dark]]&lt;br /&gt;
[[ru:Мистер Мрак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=101091</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=101091"/>
		<updated>2024-11-05T13:48:18Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* In Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[File:RM - Mr Dark.png|320px|Mr Dark in Rayman Mini]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Origins]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Chris Bénard (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
| location = [[Mr Dark&#039;s Dare]], [[Arcane Forest]], [[Mr Dark&#039;s Lair]], [[the Lair of Dark]]&lt;br /&gt;
| resistance = [[File:Lifebar24.png|24 HP]] ([[Rayman 1|original version]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar12.png|12 HP]] ([[Rayman 1|Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar9.png|9 HP]] ([[Rayman (Game Boy Color)|Game Boy Color version]])&lt;br /&gt;
| attacks = Summoning [[Bad Rayman]], reversing the player&#039;s left–right controls, forcing [[Rayman]] to run uncontrollably, stealing [[Rayman]]&#039;s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A wicked character, he wants to spread evil all around him by taking over [[the Glade of Dreams|the magical world of Rayman]]. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman Junior]]&#039;&#039; official website (via archive.org), &#039;&#039;Mister Dark&#039;&#039;, http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]]. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first appearance is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he acts as the main antagonist and final boss. He makes similar villainous appearances in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]]. Mr Dark was originally meant to return in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but he was cut from the final game and replaced with [[the Magician]], a secret admirer of his whom he inspired to become a villain.&lt;br /&gt;
&lt;br /&gt;
==In the original &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[File:VIG RAP.png|frame|right|class=sprite|Mr Dark as he kidnaps [[Betilla]] the Fairy]]&lt;br /&gt;
[[File:VIG DARK.png|frame|right|class=sprite|[[Betilla]] the Fairy, captured by Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=You enter [[Candy Château|the world of desserts]] where Mister Dark is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Mr Dark first appears in the intro sequence of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where [[the Magician]] introduces the game&#039;s story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as the [[Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the [[Great Protoon]], are scattered across the world, and imprisoned in [[cage]]s by Mr Dark&#039;s minions. [[Rayman]] sets off to free the [[Electoon]]s, defeat Mr Dark and recover the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing [[Rayman]]&#039;s progress through his binoculars. When [[Rayman]] defeats [[Space Mama]], the game&#039;s fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla]] the Fairy, who had been granting [[Rayman]] powers throughout the game. Mr Dark is next glimpsed when [[Rayman]] defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned [[Betilla]] in a tiny glass sphere through his sorcery. [[Betilla]] is seen calling out for help, and asking [[Rayman]] to hurry. In order to access the final level, [[Mr Dark&#039;s Dare]] in the [[Candy Château]], [[Rayman]] must smash all [[cage]]s and free every [[Electoon]] in the game.&lt;br /&gt;
&lt;br /&gt;
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for [[Rayman]], then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies [[Rayman]]&#039;s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player&#039;s left–right controls, followed by another spell which makes [[Rayman]] [[Running|run]] uncontrollably. At the end of the level, Mr Dark magically steals [[Rayman]]&#039;s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, [[Rayman]] reaches the central chamber of Mr Dark&#039;s château. First Mr Dark taunts [[Rayman]] by dangling his [[telescopic fist]] from a rope and retracting it whenever [[Rayman]] makes a move to take it. He then tries to destroy [[Rayman]] by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: [[Rayman]] must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark&#039;s face as their resistance icon.&lt;br /&gt;
&lt;br /&gt;
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]&#039;s body, feet and right hand, together with [[Mr Skops]]&#039; head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and [[Telescopic fist|punch]] him in the face. If [[Rayman]] attempts to [[Telescopic fist|punch]] him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.&lt;br /&gt;
&lt;br /&gt;
[[File:MrDark.png|thumb|316px|left|class=sprite|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]]]&lt;br /&gt;
&lt;br /&gt;
The second transformation is a pair of identical monsters. Each one appears to be made of [[Bzzit]]&#039;s body and [[Space Mama]]&#039;s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires [[laser]]s (as seen in her second appearance in [[Space Mama&#039;s Crater]]. Their only attack is shooting [[laser]]s, which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, the [[laser]]s collide each other, morph into one [[laser]], and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When [[Rayman]] gets the chance, he can [[Telescopic fist|punch]] either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by [[Telescopic fist|punch]] only one. When they have been damaged eight times, the monsters vanish.&lt;br /&gt;
&lt;br /&gt;
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Bzzit]]. He is composed of [[Space Mama]]&#039;s body, [[Mr Sax]]&#039;s feet and hands and [[Bzzit]]&#039;s head. This monster&#039;s only attack is jumping about with the use of [[Mr Sax]]&#039;s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, [[Rayman]] must use his [[running]] ability to avoid getting squashed. Whenever the monster hits the ground, [[Rayman]] is bounced up into the air by the impact, giving him a chance [[Telescopic fist|punch]] the monster in [[Bzzit]]&#039;s face, which is his only weak spot.&lt;br /&gt;
&lt;br /&gt;
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final [[Telescopic fist|punch]] to the head of the third form.&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the [[Bzzit]]/[[Space Mama]] hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Bzzit]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark&#039;s face as its icon: when half of the first monster&#039;s health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. ([[Rayman]] is not shrunk in this version, and does not need to be bounced into the air in order to [[Telescopic fist|punch]] his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark&#039;s impending return. However, &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make only passing references to him, and while his influence plays a significant role in &#039;&#039;[[Rayman Origins]]&#039;&#039;, he does not actually make an appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;256px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Mr Dark transformation 1.png|Mr Dark&#039;s first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]]&lt;br /&gt;
Mr Dark transformation 2.png|Mr Dark&#039;s second transformation: mixtures of [[Bzzit]] and [[Space Mama]]&lt;br /&gt;
Mr Dark transformation 3.png|Mr Dark&#039;s third and final transformation: a mixture of [[Bzzit]], [[Mr Sax]] and [[Space Mama]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Junior&#039;&#039;==&lt;br /&gt;
Mr Dark also appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;, an educational spin-off of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In this game, he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark&#039;s Lair|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in [[Rayman 1|the original game]], but due to the game&#039;s educational nature, he doesn&#039;t fight as a boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark&#039;s Lair|his hideout]] and been through his spells, Mr Dark doesn&#039;t appear any more and [[Rayman]] eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RJMrDark 001.PNG|Mr Dark as seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
Mr Dark from French Rayman Junior website.gif|Artwork of Mr Dark from the French &#039;&#039;[[Rayman Junior]]&#039;&#039; website&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Designer&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Mr Dark is available as an enemy [[Event (Rayman Designer)|event]] in [[Candy Château]]. There are different variants, each making him cast a different spell at [[Rayman]]. The spells last until [[Rayman]] reaches an [[Anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: Bad Rayman&#039;&#039;&#039; - Summons [[Bad Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: forced run&#039;&#039;&#039; - Forces [[Rayman]] to [[Running|run]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: reversed control&#039;&#039;&#039; - Reverses the left and right controls.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: little Rayman&#039;&#039;&#039; - Shrinks [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: steals the fist&#039;&#039;&#039; - Steals [[Rayman]]&#039;s [[Telescopic fist|fist]] ability.&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
[[File:GBC 76.PNG|frame|left|class=sprite|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
[[File:Mr dark 1.png|frame|right|class=sprite|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]]]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color release of &#039;&#039;Rayman&#039;&#039;]], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike [[Rayman 1|the original]], he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] through a crystal ball.&lt;br /&gt;
&lt;br /&gt;
In [[Arcane Forest]], he casts two spells on [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]&#039;s controls.&lt;br /&gt;
&lt;br /&gt;
The final battle starts out with Mr Dark shielding himself from [[Rayman]]&#039;s [[Telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.&lt;br /&gt;
&lt;br /&gt;
[[File:GBC 15.PNG|frame|right|class=sprite|Mr Dark disintegrates when he is defeated.]]&lt;br /&gt;
[[File:GBC11.png|frame|left|class=sprite||Mr Dark fighting [[Rayman]] on a high peak at the end of the game]]&lt;br /&gt;
&lt;br /&gt;
This time, Mr Dark throws ten meteors at [[Rayman]], two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can&#039;t manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack.&lt;br /&gt;
&lt;br /&gt;
This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so [[Rayman]] must [[Telescopic fist|punch]] him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Rayman]] returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four [[Electoon|Toons]] wearing Mr Dark&#039;s cloak and hat as a joke, and [[Rayman]] laughs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Mr Dark is referred to by name in the manual for &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.&lt;br /&gt;
&lt;br /&gt;
Previews of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]] mention that the [[Robo-Pirate]] invasion took place after Mr Dark vanished from [[the valley|Rayman&#039;s island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to return and have a relevant role in this game; other characters from the original, including [[Betilla]] the fairy, were intended to make an appearance.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
[[File:2D Madness ending.png|thumb|320px|A picture of Mr Dark can be seen on the floor to the left at the ending of &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[2D Madness]] minigame. This represents Mr Dark&#039;s only appearance in a 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to date.]]&lt;br /&gt;
&lt;br /&gt;
Mr Dark makes a subtle cameo appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are seen briefly and between them they show almost all of the game&#039;s characters, including Mr Dark. In addition, the design of the game&#039;s titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
{{quote|text=The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns. A stupedendous super villain, it was Mr Dark who stole the [[Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman&#039;s world]] and a heroic fight followed.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;&amp;lt;ref name=&amp;quot;origins&amp;quot;&amp;gt;raymanorigins.uk.ubi.com (via archive.org), &#039;&#039;Characters&#039;&#039;, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
In a May 2011 interview with &#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, stated that &amp;quot;We will probably see how Mr Dark became what he is&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt; When the second trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; showed a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform and surrounded by [[Antitoon|Darktoons]] and [[Psychlops]], it was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released on the official website, explicitly stating that the [[Teensie]] in question was indeed Mr Dark, and adding that &amp;quot;The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns&amp;quot;.&amp;lt;ref name=&amp;quot;origins&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, Mr Dark was cut from the game at some point during development when the game turned into a sequel, and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose. He nonetheless remained available as an avatar on the PlayStation Store, along with the [[soldier]] and the [[piranha]], two other types of enemies also featured on the same section of the official website and also cut from the final game.&amp;lt;ref&amp;gt;psprices.com, &#039;&#039;Rayman Origins Mr. Dark Avatar&#039;&#039;, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, &#039;&#039;Rayman® Origins Mr. Dark Avatar&#039;&#039;, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[the Reveal]], one of the final levels of the game, the heroes discover that [[the Magician]] is the one responsible for the colossal mechanical factory of the [[Moody Clouds]]. A diagram on the wall of his office explains that he has been collecting the heroes&#039; [[Lum (UbiArt games)|Lums]] throughout the game and using them to power his machines. In response to his cover being blown, [[the Magician]] rips the golden star off his top hat, showing more clearly his resemblance with Mr Dark. Additionally, on the walls are some posters with pictures of Mr Dark&#039;s silhouette, and one with &amp;quot;♥ Mister D&amp;quot; written on it, revealing that he is an admirer of Mr Dark.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Char-mr-dark.png|Mr Dark as he was originally meant to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;. His appearance was reused for [[the Magician]], albeit with small changes.&lt;br /&gt;
Mr Dark PlayStation Store avatar.jpg|The PlayStation Store avatar of Mr Dark&lt;br /&gt;
Mr Dark in Rayman Origins.png|Posters depicting Mr Dark hang on the wall of [[the Magician]]&#039;s headquarters in the [[Moody Clouds]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apart from the posters in [[the Magician]]&#039;s headquarters, the game&#039;s only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Raymesis]]. If this character pulls on the [[Polokus|Bubble Dreamer]]&#039;s beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the [[Polokus|Bubble Dreamer]] confuses [[Raymesis]] with [[Bad Rayman]], or makes a joke about their resemblance (he looks almost identical to [[Rayman]]&#039;s [[Bad Rayman|evil clone]] created by Mr Dark in [[Rayman 1|the original game]]), or if the two are linked in some other way.&lt;br /&gt;
&lt;br /&gt;
===Scrapped plot===&lt;br /&gt;
An [[Rayman Origins (early production)|early version of the game&#039;s script]], found within the files of the game&#039;s [[List of Rayman demos|demo]], contains unused dialogue which indicates that in this scrapped scenario, [[the Magician]] was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is &amp;quot;I always wanted to be like Mr. Dark: mysterious, dark!...um, dark and mysterious..&amp;quot;. The script also reveals that [[the Magician]]&#039;s real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the [[Lum (UbiArt games)|Lums]] given to him by the clueless heroes) that he could use to take over [[the Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this plot was scrapped from the final game, and all that is left of it is the posters on the walls in [[the Magician]]&#039;s headquarters, indicating that the part about him being an admirer of Mr Dark still holds true.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Jungle Run&#039;&#039;==&lt;br /&gt;
Although Mr Dark does not appear in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, he is featured in an artwork included in a leaked early build of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;480px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Jungle Run Early Art WP23.jpg|Mr Dark seen commanding an army of [[Antitoon|Darktoons]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Mini&#039;&#039;==&lt;br /&gt;
{{quote|text=I see that you&#039;re tougher than you look, let&#039;s see how I&#039;ll break you! The rule is simple, every day I&#039;ll launch several challenges for you! 3 per contract. If you fulfill those challenges I&#039;ll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your [[Level of Awesomeness|awesomeness]] is, the harder the challenge... And the bigger the reward.|sign=Mr Dark|source=&#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
During the second update of &#039;&#039;[[Rayman Mini]]&#039;&#039;, elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28, 2021 (version 1.4.0) marked his return to [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]] after years of absence.&lt;br /&gt;
&lt;br /&gt;
Mr Dark reappears with a new design, very close to the one he has in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]. Unlike other characters from this opus reappeared in &#039;&#039;[[Rayman Origins]]&#039;&#039;, like [[the Magician]] and [[Betilla]], Mr Dark is still limbless.&lt;br /&gt;
&lt;br /&gt;
Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five [[skull]]s hidden in Adventure mode levels. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of &#039;&#039;[[Rayman Mini]]&#039;&#039;. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depending on the [[Level of Awesomeness|level of awesomeness]].&lt;br /&gt;
&lt;br /&gt;
Mr Dark exchanges a few sentences with the player when they enter his game mode and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous. Among the reversed voice clips he pronounces are words such as chocolate and coronavirus in French.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mr Dark Mode.png|Image illustrating Mr. Dark mode.&lt;br /&gt;
Rayman Mini - Mr Dark 1.png|Mr. Dark Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman in the Phantom Show&#039;&#039;==&lt;br /&gt;
{{quote|text=Must be nice to be Mr. Dark, going to sleep with nothing on your mind!|sign=The [[Phantom]]|source=&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
While Mr Dark does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of his hat and cloak can be found hanging on a wall in the [[Space Opera Network#Backing Studio|Backing Studio]]. He is also mentioned in Act 1 of the [[Phantom]]&#039;s song, [[Phantom Returns]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ratps mr dark.jpg|Replicas of Mr Dark&#039;s hat and cloak hanging on a wall in the [[Space Opera Network#Repository|Repository]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:R1Intro 004.PNG|thumb|316px|class=sprite|Mr Dark fighting off [[Betilla]] the Fairy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:VIG PR2.png|frame|class=sprite|Mr Dark capturing [[Electoon]]s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:VIG PR3.png|frame|class=sprite|Artwork of [[Rayman]], [[Electoon]]s and Mr Dark]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:VIG PR5.png|frame|class=sprite|Mr Dark with his binoculars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 10.PNG&lt;br /&gt;
GBC 67.PNG&lt;br /&gt;
GBC 68.PNG&lt;br /&gt;
GBC 69.PNG&lt;br /&gt;
GBC 70.PNG&lt;br /&gt;
GBC 71.PNG&lt;br /&gt;
GBC 72.PNG&lt;br /&gt;
GBC 73.PNG&lt;br /&gt;
GBC 52.PNG&lt;br /&gt;
GBC 53.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mr Dark]]&lt;br /&gt;
[[de:Mr Dark]]&lt;br /&gt;
[[hu:Mr Dark]]&lt;br /&gt;
[[it:Mr Dark]]&lt;br /&gt;
[[pl:Pan Zły]]&lt;br /&gt;
[[es:Mr. Dark]]&lt;br /&gt;
[[ru:Мистер Мрак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=101049</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=101049"/>
		<updated>2024-11-05T08:59:35Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Zh-hansPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf|thumb|left|The simplified Chinese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf|thumb|left|The Slovak PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Rayman 2 Japanese Dreamcast front cover.jpg|150px|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf|thumb|left|The Japanese Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to an error in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=101048</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=101048"/>
		<updated>2024-11-05T08:48:15Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Zh-hansPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf|thumb|left|The simplified Chinese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf|thumb|left|The Slovak PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Rayman 2 Japanese Dreamcast front cover.jpg|150px|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf|thumb|left|The Japanese Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to an error, in the Dreamcast version, during the final battle, the lava does not rise, and so also in the other versions based on the Dreamcast version.&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=101047</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=101047"/>
		<updated>2024-11-05T08:47:51Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&amp;lt;br&amp;gt;[[Ubisoft|Ubisoft Shanghai]] (PlayStation)&lt;br /&gt;
| produced by = Pauline Jacquey&lt;br /&gt;
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut&lt;br /&gt;
| art by = [[Michel Ancel]] &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire &amp;lt;small&amp;gt;(graphics)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Alexandra Ancel, Hubert Chevillard &amp;lt;small&amp;gt;(graphic research)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Yann Le Tensorer, Olivier Didelot &amp;lt;small&amp;gt;(engine programming)&amp;lt;/small&amp;gt;&lt;br /&gt;
| written by = David Neiss &amp;lt;small&amp;gt;(scenarios and dialogue)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[Michel Ancel]] &amp;lt;small&amp;gt;(story)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; [[David Gasman]] &amp;lt;small&amp;gt;(English-language translation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Daniel Masson &amp;lt;small&amp;gt;(N64 MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo 64:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 31st October, 1999&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] November, 1999&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;PC Power Zine&#039;&#039; issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] November, 1999&amp;lt;ref&amp;gt;家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamcast:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 23rd March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 23rd March, 2000&amp;lt;ref&amp;gt;&#039;&#039;Dreamcast Magazine&#039;&#039; (Japan) issue 63 (March 2000)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (PlayStation)|PlayStation]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th September, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] September, 2000&amp;lt;ref&amp;gt;&#039;&#039;Australian Station&#039;&#039; issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Revolution|PlayStation 2]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th December, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th January, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman DS|Nintendo DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 11th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March, 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th December, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 28th July, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 2 (iOS)|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 1st March, 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3D|Nintendo 3DS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 25th March, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, [[Rayman 2 (PlayStation)|Sony PlayStation]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|Apple iOS]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman 3D|Nintendo 3DS]]&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is the first sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and the series&#039; first 3D game. &#039;&#039;Rayman 2&#039;&#039; introduced many brand-new major characters, though it featured almost none from its predecessor. &#039;&#039;Rayman 2&#039;&#039; was first released in 1999 for the Nintendo 64 and PC. It was followed by ports for the Sega Dreamcast and Sony PlayStation in 2000. Each version is different in its own way due to the specifications of each platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The [[Rayman 2 (PlayStation)|Sony PlayStation version]] of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title &#039;&#039;[[Rayman 3D]]&#039;&#039;. The PC version joined &#039;&#039;[[Rayman Forever]]&#039;&#039; on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===The beginning===&lt;br /&gt;
Set in [[the Glade of Dreams]], &#039;&#039;Rayman 2&#039;&#039; begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how [[The Glade of Dreams|the Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving [[The Glade of Dreams|the Glade]]&#039;s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]&#039;s capture occurs after the explosion of the [[The Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[The Heart of the World|the Core]]&#039;s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]&#039;s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]].&lt;br /&gt;
&lt;br /&gt;
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Robo-Pirate|the Pirate]]&#039;s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]&#039;s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]].&lt;br /&gt;
&lt;br /&gt;
====Finding [[Ly]]====&lt;br /&gt;
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]&#039;s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]&#039; dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]&#039;s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it.&lt;br /&gt;
&lt;br /&gt;
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]&#039;s powers, however, due to the explosion of [[The Heart of the World|the Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The first mask]]===&lt;br /&gt;
====[[The Marshlands]]====&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]]&lt;br /&gt;
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through.&lt;br /&gt;
&lt;br /&gt;
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Admiral Razorbeard]] is concerned by [[Rayman]]&#039;s progress, and despatches several [[Warship]]s to destroy him. [[Admiral Razorbeard|Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the first mask]]====&lt;br /&gt;
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[the Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]&#039;s head.&lt;br /&gt;
&lt;br /&gt;
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue.&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The second mask]]===&lt;br /&gt;
====Healing [[Clark]]====&lt;br /&gt;
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]]&lt;br /&gt;
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]&#039;s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]&#039;s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged &amp;quot;end&amp;quot; to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]].&lt;br /&gt;
&lt;br /&gt;
====Freeing [[Globox]] and [[Carmen]]====&lt;br /&gt;
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him.&lt;br /&gt;
&lt;br /&gt;
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the second mask]]====&lt;br /&gt;
The next level is [[the Sanctuary of Stone and Fire]], the second of the game&#039;s Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman&#039;s symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]&#039;s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The third mask]]===&lt;br /&gt;
====Making Progress====&lt;br /&gt;
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]]&lt;br /&gt;
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area.&lt;br /&gt;
&lt;br /&gt;
[[Admiral Razorbeard]] learns of [[Rayman]]&#039;s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Rollercoaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the third mask]]====&lt;br /&gt;
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[the Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[the Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead.&lt;br /&gt;
&lt;br /&gt;
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]].&lt;br /&gt;
&lt;br /&gt;
===[[Four Masks of Polokus|The fourth mask]]===&lt;br /&gt;
====Reuniting with [[Clark]]====&lt;br /&gt;
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass pirate]] forces [[Clark]] to attack [[Rayman]].]]&lt;br /&gt;
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area.&lt;br /&gt;
&lt;br /&gt;
====Obtaining [[Four Masks of Polokus|the fourth mask]]====&lt;br /&gt;
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines.&lt;br /&gt;
&lt;br /&gt;
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in the [[Pirate Mines|mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate&#039;s Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within the [[Pirate Mines|mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]].&lt;br /&gt;
&lt;br /&gt;
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in [[the Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Admiral Razorbeard]] on board the flying &#039;&#039;[[Buccaneer]]&#039;&#039;. [[Rayman]] steps into [[Polokus]]&#039;s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]].&lt;br /&gt;
&lt;br /&gt;
===The ending===&lt;br /&gt;
====Infiltrating [[the Prison Ship]]====&lt;br /&gt;
A [[The General|Salesman]] visits [[Admiral Razorbeard|Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]&#039;s problem with [[Rayman]]. After some consideration, [[Admiral Razorbeard|Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships&#039; interior chambers.&lt;br /&gt;
&lt;br /&gt;
In most versions, excluding those based off the PC and Nintendo 64, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Admiral Razorbeard|Razorbeard]] himself.&lt;br /&gt;
&lt;br /&gt;
====The Final Battle====&lt;br /&gt;
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Admiral Razorbeard|Razorbeard]] in the [[Grolgoth]].]]&lt;br /&gt;
The [[Spyglass Pirate]] gives his final update on [[Rayman]]&#039;s progress to [[Admiral Razorbeard|Razorbeard]], informing him of [[Rayman]]&#039;s success in freeing their captives, and his infiltration of the ship. [[Admiral Razorbeard|Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Admiral Razorbeard|Razorbeard]] has the [[Grolgoth]] set up in [[the Crow&#039;s Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]&#039;s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Admiral Razorbeard|Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow&#039;s Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow&#039;s Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Admiral Razorbeard|Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow&#039;s Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on [[the Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Admiral Razorbeard|Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it.&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Admiral Razorbeard|Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]&#039;s domain for a memorial service. They could only recover [[Rayman]]&#039;s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of [[the Glade of Dreams]] has been restored and [[the Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, &#039;&#039;[[Rayman 3]]&#039;&#039;. The end credits sequence shows [[Admiral Razorbeard]]&#039;s escape pod fleeing through the depths of space.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]&lt;br /&gt;
&lt;br /&gt;
===2D game===&lt;br /&gt;
{{Main|Rayman 2 (cancelled prototype)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and was planned to be released on the Sony PlayStation and the Sega Saturn.&amp;lt;ref&amp;gt;Unseen64.com, &#039;&#039;Rayman 2 [2D version - Unreleased]&#039;&#039;, http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled&amp;lt;/ref&amp;gt; Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell.&lt;br /&gt;
&lt;br /&gt;
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of &#039;&#039;Rayman 2&#039;&#039;]], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version&#039;s total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the &#039;&#039;PlayStation RayMan 2 team&#039;&#039; so that they could incorporate one of its levels into their version of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman&#039;s training&#039;&#039;===&lt;br /&gt;
{{Main|Rayman&#039;s training}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of &#039;&#039;[[Rayman&#039;s training]]&#039;&#039;, showcasing [[Rayman]]&#039;s original 3D model.]]&lt;br /&gt;
&lt;br /&gt;
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for &#039;&#039;[[Tonic Trouble]]&#039;&#039;. &#039;&#039;[[Rayman&#039;s training]]&#039;&#039; is notable for being the &amp;quot;missing link&amp;quot; between the two stages of &#039;&#039;Rayman 2&#039;&#039;&#039;s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short&#039;s plot, and it has not been released in any form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman&#039;s training]]&#039;&#039; was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; ephemera from 1997 - 1998.&lt;br /&gt;
&lt;br /&gt;
===3D game===&lt;br /&gt;
{{Main|Rayman 2 (early production)}}&lt;br /&gt;
&lt;br /&gt;
Not much is currently known about [[Rayman 2 (early production)|the development of the 3D game]] that eventually became the final &#039;&#039;Rayman 2&#039;&#039;, however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured [[Magic Sphere]] and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking.&lt;br /&gt;
&lt;br /&gt;
A lot of changes have also been seen in early trailer and interviews for the game. At one point [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.&amp;lt;ref&amp;gt;YouTube.com, Interview https://www.youtube.com/watch?v=hn_UYduONuA&amp;lt;/ref&amp;gt; A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]&#039;s health.&amp;lt;ref&amp;gt;YouTube.com, Unused area https://www.youtube.com/watch?v=rCZ10RrA_5Q&amp;lt;/ref&amp;gt; Other trailers show more open levels suggesting &#039;&#039;Rayman 2&#039;&#039; was at one point going to go in a more non-linear direction.&amp;lt;ref&amp;gt;YouTube.com, Early trailer https://www.youtube.com/watch?v=6KujjiLYaW8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic.&lt;br /&gt;
Old R2 Font.png|The font underwent changes before the final release.&lt;br /&gt;
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of &#039;&#039;Rayman 2&#039;&#039;]], presumably [[Whale Bay]].&lt;br /&gt;
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]]&lt;br /&gt;
&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels.&lt;br /&gt;
&lt;br /&gt;
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The aim of the game is to defeat [[Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss.&lt;br /&gt;
&lt;br /&gt;
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]&#039;s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers.&lt;br /&gt;
&lt;br /&gt;
One difference from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] is that the final battle with [[Admiral Razorbeard|Razorbeard]] in [[the Crow&#039;s Nest]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2&#039;&#039; has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Protagonists===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game.&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Ly]] the Fairy – [[Rayman]]&#039;s friend and powerful ally.&lt;br /&gt;
*[[Murfy]] – Serves as an ‘instructor’-type character.&lt;br /&gt;
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]].&lt;br /&gt;
*[[Clark]] the Giant – A friend of [[Rayman]]&#039;s.&lt;br /&gt;
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*[[Admiral Razorbeard]] – The main villain of the game.&lt;br /&gt;
*[[Robo-Pirate]] army – [[Admiral Razorbeard|Razorbeard]]&#039;s army.&lt;br /&gt;
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]].&lt;br /&gt;
*[[Piranha]]s, [[Spider (Rayman 2)|spider]]s, [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s&#039; disruption of the natural balance.&lt;br /&gt;
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Rayman2 map.jpg|320px|thumb|right|A physical &#039;&#039;Rayman 2&#039;&#039; map that came with various copies of the game.]]&lt;br /&gt;
Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox&#039;s House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]]&lt;br /&gt;
Only the PC, Nintendo 64, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game.&lt;br /&gt;
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]])&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]])&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]])&lt;br /&gt;
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]])&lt;br /&gt;
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]])&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]])&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release in 1999, &#039;&#039;Rayman 2&#039;&#039; has received a bunch of ports to other platforms, with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Windows PC===&lt;br /&gt;
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]]&lt;br /&gt;
&lt;br /&gt;
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on GOG&amp;lt;ref&amp;gt;Rayman 2 on GOG https://www.gog.com/game/rayman_2_the_great_escape&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Sega Dreamcast===&lt;br /&gt;
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]]&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of &#039;&#039;Rayman 2&#039;&#039; to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (PlayStation)|Sony PlayStation]]===&lt;br /&gt;
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (PlayStation)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3 and PlayStation Vita.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sony PlayStation 2 (titled &#039;&#039;[[Rayman Revolution]]&#039;&#039;)===&lt;br /&gt;
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Revolution}}&lt;br /&gt;
&lt;br /&gt;
The Sony PlayStation 2 version, titled &#039;&#039;[[Rayman Revolution]]&#039;&#039; in Europe and &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released on the PlayStation Store in North America for PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS (titled &#039;&#039;[[Rayman DS]]&#039;&#039;)===&lt;br /&gt;
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman DS}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS version, titled &#039;&#039;[[Rayman DS]]&#039;&#039;, is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Rayman 2 (iOS)|Apple iOS]]===&lt;br /&gt;
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 2 (iOS)}}&lt;br /&gt;
&lt;br /&gt;
The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo 3DS (titled &#039;&#039;[[Rayman 3D]]&#039;&#039;)===&lt;br /&gt;
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3D}}&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS version, titled &#039;&#039;[[Rayman 3D]]&#039;&#039;, is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. &amp;quot;The [[Robo-Pirate|Pirates]] are coming straight at us!&amp;quot;, cries [[Rayman]] to his friend. &amp;quot;Get ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots.&lt;br /&gt;
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. &amp;quot;Not bad, [[Globox]]!&amp;quot; shouts [[Rayman]] with a smile.&lt;br /&gt;
[[Globox]] tries to answer, but [[Rayman]] doesn&#039;t hear. The strained face of [[Ly]] has just appeared in his mind.&lt;br /&gt;
&amp;quot;[[Rayman]]...&amp;quot;, begins [[Ly]], in a weary voice., &amp;quot;The pirates have broken [[the Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[The Heart of the World|Primordial Core]] has&lt;br /&gt;
taken away all of his powers...&lt;br /&gt;
Desparate, he shouts to his friend... &amp;quot;They&#039;ve got me, [[Globox]]! Save Yourself!&amp;quot;&lt;br /&gt;
&amp;quot;But...but...what about you?!&amp;quot;&lt;br /&gt;
&amp;quot;No time to explain! Go find [[Ly]], she&#039;ll tell you what to do!&amp;quot;&lt;br /&gt;
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass.&lt;br /&gt;
&lt;br /&gt;
An evil laugh reverberates. [[Rayman]] turns and sees [[Admiral Razorbeard|Razorbeard]], the leader of the [[Robo-Pirate|Pirates]].&lt;br /&gt;
&amp;quot;I have you, [[Rayman]]! You&#039;ll soon be my most obedient slave!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Admiral Razorbeard|Razorbeard]] and shouts defiantly : &amp;quot; It&#039;s not over yet, pirate! I&#039;ll find a way to escape and then I&#039;ll make you wish you&#039;d never been born!&amp;quot;|sign=Manual|source=&#039;&#039;Rayman 2&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf|thumb|left|The English PC manual packaged with the GoG.com and Uplay version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf|thumb|left|The English PC manual packaged with the Steam version]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2UKPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf|thumb|left|The French PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Swe-FinPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf|thumb|left|The Swedish/Finnish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf|thumb|left|The Spanish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf|thumb|left|The Italian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf|thumb|left|The German PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf|thumb|left|The Dutch PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Dan-NorPCManual thumb.png|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf|thumb|left|The Danish/Norwegian PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2Zh-hansPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf|thumb|left|The simplified Chinese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2PTPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf|thumb|left|The Portuguese PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2PolishPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf|thumb|left|The Polish PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2GeneralPCManual thumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf|thumb|left|The Slovak PC manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:R2 DC Manual EN Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf|thumb|left|The English Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Rayman 2 Japanese Dreamcast front cover.jpg|150px|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf|thumb|left|The Japanese Dreamcast manual]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
{{Main|Rayman: The Animated Series}}&lt;br /&gt;
&lt;br /&gt;
In 1999, an animated television show based on the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] was produced to accompany the release of &#039;&#039;Rayman 2&#039;&#039;. Only 4 episodes of the first season were released before being cancelled.&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
{{Main|Rayman merchandising}}&lt;br /&gt;
&lt;br /&gt;
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald&#039;s to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France.&lt;br /&gt;
&lt;br /&gt;
[[File:Royal V.jpg|320px|thumb|right|Royal V&#039;s album &#039;&#039;&amp;quot;It&#039;s Good to be the King&amp;quot;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Tonic Trouble]]&#039;&#039;===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, [[Rayman]] can be seen during the game&#039;s end credits. In &#039;&#039;Rayman 2&#039;&#039;, [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039; sells the [[Grolgoth]] to [[Admiral Razorbeard|Razorbeard]] late in the game. &#039;&#039;[[Tonic Trouble]]&#039;&#039; was worked on (though not designed) by [[Michel Ancel]], used the &#039;&#039;Rayman 2&#039;&#039; engine, originally appeared on the same platforms as &#039;&#039;Rayman 2&#039;&#039;, and was also released by [[Ubisoft]], giving reason for the crossovers, though &#039;&#039;[[Tonic Trouble]]&#039;&#039; had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
===Royal V===&lt;br /&gt;
The musical group Royal V released a single to promote &#039;&#039;Rayman 2&#039;&#039;, under the name of &amp;quot;[[It&#039;s Good To Be The King]]&amp;quot;. The official videoclip&amp;lt;ref&amp;gt;Internet Archive, &#039;&#039;Royal. V - It&#039;s Good To Be The King (1999)&#039;&#039;, https://archive.org/details/royal.-v-its-good-to-be-the-king-1999&amp;lt;/ref&amp;gt; features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
===Mobile spin-offs===&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039; and &#039;&#039;[[Rayman Garden]]&#039;&#039; are mobile phone spin-offs of &#039;&#039;Rayman 2&#039;&#039; and its remakes developed by [[Gameloft]].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; was released to critical acclaim. On Metacritic, the N64 version of the game received a score of 90%, signifying universal acclaim.&amp;lt;ref&amp;gt;Metacritic.com, &#039;&#039;Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic&#039;&#039;, http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape&amp;lt;/ref&amp;gt; On GameRankings, the Dreamcast, Windows, N64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.&amp;lt;ref&amp;gt;GameRankings.com, &#039;&#039;Reviews and News Articles&#039;&#039;, http://www.gamerankings.com/browse.html?search=rayman&amp;amp;numrev=3&amp;amp;site=&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. &#039;&#039;Rayman 2&#039;&#039; broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], &#039;&#039;Rayman 2&#039;&#039; is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN&amp;lt;ref&amp;gt;IGN.com &#039;&#039;IGN&#039;s Top 100 Games&#039;&#039;, http://ie.top100.ign.com/2005/061-070.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
GameSpot staff member Ryan Davis wrote an article on the game for the site&#039;s &#039;Greatest Games of All Time&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The gameplay was great, but, truly, it was the presentation of &#039;&#039;Rayman 2&#039;&#039; that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn&#039;t to say that &#039;&#039;Rayman 2&#039;&#039; wasn&#039;t technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of &#039;&#039;Rayman 2&#039;&#039; wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of &#039;&#039;The Great Escape&#039;&#039; spoke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 2: The Great Escape&#039;&#039; is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]&#039;s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like &#039;&#039;Rayman 2: The Great Escape&#039;&#039;, which is why we chose it as one of the greatest games of all time.&lt;br /&gt;
&lt;br /&gt;
For my money, 3D platforming reached its absolute apex in &#039;&#039;Rayman 2: The Great Escape&#039;&#039;. I played through &#039;&#039;The Great Escape&#039;&#039; on the PC. Then I played through &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; on the PlayStation 2. And each time my experience with &#039;&#039;Rayman 2&#039;&#039; had been simply sublime. It&#039;s an amazingly well-crafted platformer, providing a variety of play that most modern platformers can&#039;t match. But what stays with me the most, over time, is [[the Glade of Dreams|the beautiful, surreal world]] that &#039;&#039;Rayman 2&#039;&#039; takes place in. I&#039;ve not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot&amp;lt;ref&amp;gt;GameSpot.com, &#039;&#039;The Greatest Games of All Time&#039;&#039;, http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 Poster.jpg&lt;br /&gt;
Ray2 Rayman render.png&lt;br /&gt;
Rayman 2 The Raft of the Medusa.jpg&lt;br /&gt;
Clark concept art.jpg&lt;br /&gt;
R2TGE-OfficialConceptArt-GloboxRainDance.jpg&lt;br /&gt;
RaymanLy001.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Clark Artwork.jpg&lt;br /&gt;
R2TGE-BoardWithManyArtParodies.jpg&lt;br /&gt;
2DIllustration02.jpg&lt;br /&gt;
Ray2 Sk Pirates lookingaway.JPG&lt;br /&gt;
Arcimboldo.JPG&lt;br /&gt;
Botticelli.png&lt;br /&gt;
Carmen the Whale.jpg&lt;br /&gt;
Dalí.png&lt;br /&gt;
Fight.jpg&lt;br /&gt;
Gorilla Pirate and Spyglass Pirate names source.jpg&lt;br /&gt;
Liechtenstein.png&lt;br /&gt;
Ly the Fairy.jpg&lt;br /&gt;
LySketch.jpg&lt;br /&gt;
LYSPIR-1.jpg&lt;br /&gt;
Marshes of Awakening.jpg&lt;br /&gt;
Menhir Hills.jpg&lt;br /&gt;
Miró.JPG&lt;br /&gt;
Picasso.jpg&lt;br /&gt;
Pirate Working.JPG&lt;br /&gt;
R2Rayman011.jpg&lt;br /&gt;
Polokus Attack.JPG&lt;br /&gt;
RaymanLySketch02.jpg&lt;br /&gt;
RaymanPiratSketch.jpg&lt;br /&gt;
RaymanSketch01.jpg&lt;br /&gt;
RaymanSketch02.jpg&lt;br /&gt;
RaymanSketch03.jpg&lt;br /&gt;
RaymanSketch04.jpg&lt;br /&gt;
RaymanSketch05.jpg&lt;br /&gt;
RLRomance.jpg&lt;br /&gt;
ShipwreckSketch.jpg&lt;br /&gt;
Sketch-2-sbires.jpg&lt;br /&gt;
Story illus 04.jpg&lt;br /&gt;
Story1.jpg&lt;br /&gt;
Story2.jpg&lt;br /&gt;
Story3.jpg&lt;br /&gt;
Story4.jpg&lt;br /&gt;
Vangogh.jpg&lt;br /&gt;
Vasarely.png&lt;br /&gt;
Whale Bay.jpg&lt;br /&gt;
Foutch concept art.jpg&lt;br /&gt;
RevolutionDevCap1.jpg&lt;br /&gt;
RevolutionDevCap2.jpg&lt;br /&gt;
RevolutionDevCap3.jpg&lt;br /&gt;
Spyglass lava.jpg&lt;br /&gt;
Rayman2 screen friends600.jpg&lt;br /&gt;
Rayman1-800x600.jpg&lt;br /&gt;
R2Ref1.jpg|A collage of &#039;&#039;Rayman 2&#039;&#039; artwork and screenshots used as a reference for the artistic design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R2Ref2.jpg|Another representative &#039;&#039;Rayman 2&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 2 European N64 back cover.jpg&lt;br /&gt;
Rayman2 DC US Box Front.jpg&lt;br /&gt;
Rayman2 DC US Box Back.jpg&lt;br /&gt;
Rayman 2 Japanese Dreamcast front cover.jpg&lt;br /&gt;
Rayman2 DC JP BoxBack.jpg&lt;br /&gt;
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher&lt;br /&gt;
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped&lt;br /&gt;
Rayman 2 Front Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Back Cover (KOR).jpg&lt;br /&gt;
Rayman 2 Spine (KOR).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-1.jpg&lt;br /&gt;
Rayman-2-the-great-escape-magazine-advertisement-2.jpg&lt;br /&gt;
Rayman N64 promo.jpg&lt;br /&gt;
Multi Systems promo.jpg&lt;br /&gt;
Dreamcast Poster 1.jpg&lt;br /&gt;
DCM JP R2.jpg&lt;br /&gt;
PC Power Zine Issue 52 (November 1999).jpg&lt;br /&gt;
Play Magazine 3 (October 1999).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC Power Zine Issue 54 (January 2000).jpg&lt;br /&gt;
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in &#039;&#039;PC Power Zine&#039;&#039; (January 2000)&lt;br /&gt;
Play Magazine (October 1999).png&lt;br /&gt;
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring &#039;&#039;Rayman 2&#039;&#039;&lt;br /&gt;
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication&lt;br /&gt;
Play Magazine (January 2000).png&lt;br /&gt;
Play Magazine 2 (January 2000).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to an error, in the Dreamcast version, during the final battle with Razorbeard, the lava does not rise, and so also in the other versions based on the Dreamcast version.&lt;br /&gt;
* In the German gaming magazine &#039;&#039;PC Player&#039;&#039; (issue 01/2000), &#039;&#039;Rayman 2: The Great Escape&#039;&#039; was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
* The Sony PlayStation European release of &#039;&#039;Rayman 2&#039;&#039; originally came with a digital watch. In the North American release it originally came with a beach ball.&lt;br /&gt;
* In the Japanese localisation of the game, several of the game&#039;s color palette was changed. [[Rayman]]&#039;s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]&#039;s hat was turned red, and [[Ly]]&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
* The names of a few characters changed during design of the game: the original name of [[Globox]] was Globber, the original name of [[Admiral Razorbeard|Razorbeard]] was Razorface, the original name of [[Polokus]] was Pollochus the Magician, the [[Teensie]]s were originally named the Smalbeings, and the [[Robo-Pirate]]s (called Red Rum before) were originally employed by a ‘mysterious guild’, which had decided to create an intergalactic zoo or circus featuring creatures from [[The Glade of Dreams|Rayman&#039;s world]];&amp;lt;ref&amp;gt;IGN, An Interview with Ubi Soft, https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft&amp;lt;/ref&amp;gt; remnants of this storyline can be found in &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, and are also present one some of the early box art for the game.&lt;br /&gt;
* Tim Schafer revealed that &#039;&#039;Rayman 2&#039;&#039; was a huge influence on his game &#039;&#039;Psychonauts&#039;&#039;.&amp;lt;ref&amp;gt;DoubleFineProd, &#039;&#039;Psychonauts Retrospective // The Color of the Sky in Your World Part 2&#039;&#039;, https://youtu.be/9WWSsw-16vw?t=1m25s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 &#039;&#039;Rayman 2: The Great Escape&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&amp;amp;language=en&amp;amp;username=Guest&amp;amp;password=Guest Rayman2.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive&lt;br /&gt;
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music&lt;br /&gt;
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ &amp;quot;Rayman 2&amp;quot; page of ubisoft.com] archive&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*[[Rayman 2 (PlayStation)|&#039;&#039;Rayman 2&#039;&#039; (PlayStation)]]&lt;br /&gt;
*[[Rayman 2 (iOS)|&#039;&#039;Rayman 2&#039;&#039; (iOS)]]&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 2|List of quotes in &#039;&#039;Rayman 2&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape : Le Guide Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape: Prima&#039;s Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 2|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
[[hu:Rayman 2: The Great Escape]]&lt;br /&gt;
[[it:Rayman 2]]&lt;br /&gt;
[[pl:Rayman 2: The Great Escape]]&lt;br /&gt;
[[es:Rayman 2]]&lt;br /&gt;
[[ru:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=101042</id>
		<title>Michel Ancel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Michel_Ancel&amp;diff=101042"/>
		<updated>2024-11-04T21:23:53Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ancel_20.jpg|frame|Michel Ancel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Michel Ancel&#039;&#039;&#039; (born March 29, 1972) is a French video game designer for [[Ubisoft]]. He is best known for creating the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], for which he was the lead designer for the first two games, and the more recent &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. He is also known for the cult favourite &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and for the video game adaptation of Peter Jackson&#039;s &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
He was last working on a sequel to &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel retired from the video game industry in September 2020 to dedicate himself to a wildlife sanctuary, resulting in his last projects &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; and &#039;&#039;Wild&#039;&#039; having to continue without him.&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
&lt;br /&gt;
Michel Ancel was born in Monaco on the 29th of March, 1972. Ancel is currently married to Alexandra Ancel &#039;&#039;née&#039;&#039; Steible, with whom he has two children. He is the stepfather of Alexandra&#039;s four older children, and has two more children of his own from a previous relationship. His eldest child, Claire, was born when he was sixteen years old. Alexandra worked with Ancel on the first two &#039;&#039;Rayman&#039;&#039; games, as well as &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video game developing career==&lt;br /&gt;
Ancel met the game developer Nicolas Choukroun in Montpellier at the age of 16. He worked as a graphics artist on several of Choukroun&#039;s games, such as &#039;&#039;The Intruder&#039;&#039; and &#039;&#039;Pick&#039;n Pile&#039;&#039;. Ancel&#039;s first demo, &#039;&#039;Mechanic Warriors&#039;&#039;, was developed for software house [http://en.wikipedia.org/wiki/Lankhor Lankhor]. In 1988, Ancel created a computer animation illustrating the effect of CFCs on the ozone layer as part of a competition in a professional journal. The animation, which depicted the Earth being transformed into a vast desert, did not win the competition; however, it attracted the attention of [[Ubisoft|Ubi Soft]], who hired him as a graphics artist.&lt;br /&gt;
&lt;br /&gt;
Ancel&#039;s first game as both programmer and graphic artist, &#039;&#039;The Brain Blasters&#039;&#039; (also known as &#039;&#039;The Teller&#039;&#039;) was published by Ubi Soft in 1990. In 1992, he began to work on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, his directorial debut. It was originally released in 1995 for the Atari Jaguar and PC, and in 1996 for PlayStation and Sega Saturn.&lt;br /&gt;
&lt;br /&gt;
Ancel was also heavily involved in the development of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in 1999, but had only an advisory role on &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Although he praised its development team, he says that the game is &amp;quot;a bit too concrete for my tastes&amp;quot;, and that he &amp;quot;would have made the game differently&amp;quot;.&amp;lt;ref&amp;gt;GameSpy (via archive.org), &#039;&#039;Michel Ancel: Beyond Rayman&#039;&#039;, http://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2003, he created &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;, which garnered critical acclaim and a cult following, but was a commercial failure. However, acclaimed film director Peter Jackson&#039;s admiration for the game – and his frustration with EA&#039;s handling of the &#039;&#039;The Lord of the Rings&#039;&#039; license – led to Ancel being given direction of the &#039;&#039;Peter Jackson&#039;s King Kong&#039;&#039; video game adaptation. In spite of Ubisoft&#039;s reluctance to produce a &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; sequel, Ancel has expressed a clear wish to produce one in the future.&lt;br /&gt;
&lt;br /&gt;
On April 5, 2006, [[Ubisoft]] announced Ancel was leading the development of the fourth game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, for the Nintendo Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was notably absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game, Ancel was only credited with storyboarding and character design, while design credits were shared between multiple other people.&lt;br /&gt;
&lt;br /&gt;
In an interview with &#039;&#039;Nintendo Power&#039;&#039;, Ancel confirmed that he was working on a new project which meant a lot to him. He also talked about Jade from &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and said that &amp;quot;I really hope that Jade will continue to keep her values and her personality&amp;quot;. [[Ubisoft]]&#039;s CEO, Yves Guillemot, confirmed that Michel Ancel was currently working on several unannounced projects, as of March 2008.&lt;br /&gt;
&lt;br /&gt;
In a 2008 interview with French video game magazine &#039;&#039;JVM&#039;&#039; (for &#039;&#039;Jeux Vidéo Magazine&#039;&#039;), Ancel stated that a sequel to &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039; has been in pre-production by a small team for about a year, but they still await Ubisoft&#039;s approval before moving into full production.&lt;br /&gt;
&lt;br /&gt;
On December 18, 2008, at the VGL event in Paris, Ancel stated that the game has been under development for a year and a half and that the development team have received total freedom from [[Ubisoft]], giving them the opportunity to make the game how they want.&lt;br /&gt;
&lt;br /&gt;
On August 2009, shortly after GamesCom, [[Ubisoft]] officially put &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; on hold, with the future of the game uncertain.&lt;br /&gt;
&lt;br /&gt;
In January 2010, Geoffrey Sardin, CEO of Ubisoft France, confirmed that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; was still in production.&lt;br /&gt;
&lt;br /&gt;
In late May 2010, rumours surfaced from French video game website Wootgaming that &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; had been cancelled, and Ancel had left [[Ubisoft]] to found his own independent studio. Ubisoft soon issued denials of this rumour. However, friend of Ancel and game developer Nicolas Choukron left a comment on an unofficial Michel Ancel Facebook fanpage&amp;lt;ref&amp;gt;[http://www.facebook.com/pages/Michel-Ancel/45707703446 Michel Ancel unofficial fanpage, Facebook.com]&amp;lt;/ref&amp;gt; saying that Ancel had formed a new studio which was a subsidiary of Ubisoft, as the Montpellier team was too large. Choukroun also revealed that Ancel and his new studio were working on a new &#039;&#039;Rayman&#039;&#039; game. This rumour has been proven correct, after Ubisoft unveiled a new Rayman project, entitled &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
In 2010, Ubisoft announced &#039;&#039;[[Rayman Origins]]&#039;&#039;, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.&lt;br /&gt;
&lt;br /&gt;
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; with a very small team to preserve its &amp;quot;artistic spirit&amp;quot;.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&amp;amp;E2, Eurogamer.net]&amp;lt;/ref&amp;gt; Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.&lt;br /&gt;
&lt;br /&gt;
Michel Ancel would later have the same role as he did in &#039;&#039;[[Rayman Origins]]&#039;&#039; in the development of &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was announced in 2012, and saw release in 2013.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&amp;lt;ref&amp;gt;[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Michel would go on to found an independent game studio, named Wild Sheep Studios. However, he is still working with UbiSoft Montpellier.&lt;br /&gt;
&lt;br /&gt;
On October 12, 2017, Ancel posted on his Instagram account that he is very interested in making the &#039;fourth&#039; [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; adventure]],&amp;lt;ref&amp;gt;https://www.instagram.com/p/BaI0eAwAEPb/?taken-by=michelancel Michel Ancel Instagram post&amp;lt;/ref&amp;gt; suggesting of a future revival of the prototype or [[Rayman 4 (cancelled prototype)|the then-planned original fourth game that was cancelled]]. Though he does mention that it will most likely happen once both &#039;&#039;Wild&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; are done.&lt;br /&gt;
&lt;br /&gt;
Ancel announced he was leaving the games industry in September 2020 to spend time on a wildlife sanctuary. He stated that his two current projects, &#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; and &#039;&#039;Wild&#039;&#039;, were in capable hands with his departure.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
*&#039;&#039;Mechanic Warriors&#039;&#039; (1988 – unreleased) – Graphics&lt;br /&gt;
*&#039;&#039;The Intruder&#039;&#039; (c 1989) – Graphics&lt;br /&gt;
*&#039;&#039;Pick &#039;n Pile&#039;&#039; (1990) – Graphics&lt;br /&gt;
*&#039;&#039;The Teller&#039;&#039;/&#039;&#039;The Brain Blasters&#039;&#039; (1990) – Graphics, Programming&lt;br /&gt;
*&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (1995) – Concept, Design&lt;br /&gt;
*&#039;&#039;The Adventures of Valdo &amp;amp; Marie&#039;&#039; (1997) – Special credits for game design&lt;br /&gt;
*&#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999) – Original Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (1999) – Original Concept, Artistic Director, Based on a story by&lt;br /&gt;
*&#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039; (2001) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman Rush]]&#039;&#039; (2002) – Concept&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; – Rayman Created By &amp;amp; Special Thanks To&lt;br /&gt;
*&#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; (2003) – Directed By, Story, Design, Additional Character Design&lt;br /&gt;
*&#039;&#039;Peter Jackson&#039;s King Kong: The Official Game of the Movie&#039;&#039; (2005) – Creative Director, Game Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (2006) – Based on an original world by&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (2007) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; (2008) – Character Design&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (2011) – A game created and directed by &amp;amp; based on the original creation by&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (2012) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Legends]]&#039;&#039; (2013) - Concept, Design&lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (2015)&lt;br /&gt;
*&#039;&#039;Wild&#039;&#039; (TBA)&lt;br /&gt;
*&#039;&#039;Beyond Good &amp;amp; Evil 2&#039;&#039; (TBA)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
On March 13, 2006, Ancel, along with &#039;&#039;Mario&#039;&#039; creator Shigeru Miyamoto and &#039;&#039;Alone in the Dark&#039;&#039; and &#039;&#039;Little Big Adventure&#039;&#039; creator Frédérick Raynal, was knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as a knight of arts and literature. It was the first time that video game developers were honored with this distinction.&lt;br /&gt;
&lt;br /&gt;
Ancel is also recognized as one of the best game designers in IGN&#039;s Top 100 Game Creators, ranking 24th out of 100.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview of ABC from the GoodGame rubric, Ancel revealed that [[Big Mama]], which appears in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; was voiced by himself.&lt;br /&gt;
*Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.&lt;br /&gt;
*Ancel worked on, but did not design, &#039;&#039;[[Tonic Trouble]]&#039;&#039; (1999), which features limbless characters in the same mould as [[Rayman]]. He shares credit on his [[Rayman (series)|Rayman games]] with [[Frédéric Houde]], while Jacques Exertier contributed many of the cinematic and story elements of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; and &#039;&#039;King Kong&#039;&#039;. He is also credited in [[Rayman (series)|Rayman games]] not designed by him because he was responsible for the creation of the character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Michel Ancel Rayman.png&lt;br /&gt;
Ancel_01.jpg&lt;br /&gt;
Ancel_02.jpg&lt;br /&gt;
Ancel_03.jpg&lt;br /&gt;
Ancel_04.jpg&lt;br /&gt;
Ancel_05.jpg&lt;br /&gt;
Ancel_06.jpg&lt;br /&gt;
Ancel_07.jpg&lt;br /&gt;
Ancel_08.jpg&lt;br /&gt;
Ancel_09.jpg&lt;br /&gt;
Ancel_10.jpg&lt;br /&gt;
Ancel_11.jpg&lt;br /&gt;
Ancel_12.jpg&lt;br /&gt;
Ancel_13.jpg&lt;br /&gt;
Ancel_14.jpg&lt;br /&gt;
Ancel_15.jpg&lt;br /&gt;
Ancel_16.jpg&lt;br /&gt;
Ancel_17.jpg&lt;br /&gt;
Ancel_18.jpg&lt;br /&gt;
Ancel_19.jpg&lt;br /&gt;
Ancel_20.jpg&lt;br /&gt;
Ancel_21.jpg&lt;br /&gt;
Ancel_22.jpg&lt;br /&gt;
Ancel_23.jpg&lt;br /&gt;
Ancel_24.jpg&lt;br /&gt;
Ancel_25.jpg&lt;br /&gt;
Ancel_26.jpg&lt;br /&gt;
Ancel_27.jpg&lt;br /&gt;
Ancel_28.jpg&lt;br /&gt;
Ancel_29.jpg&lt;br /&gt;
Ancel_30.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.imdb.com/name/nm1885707/ Michel Ancel] on IMDb&lt;br /&gt;
* [https://rawg.io/creators/michel-ancel/ Michel Ancel] at RAWG.io&lt;br /&gt;
* [https://www.instagram.com/michelancel/ Michel Ancel] on Instagram&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Michel Ancel]]&lt;br /&gt;
[[it:Michel Ancel]]&lt;br /&gt;
[[pl:Michel Ancel]]&lt;br /&gt;
[[ru:Мишель Ансель]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Dark_Teensy&amp;diff=100928</id>
		<title>Dark Teensy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Dark_Teensy&amp;diff=100928"/>
		<updated>2024-11-03T02:26:48Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* In Rayman Legends */Redeemed?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Dark Teensy&lt;br /&gt;
| image = [[File:Ptizêtre Maléfique RL.png|320px|The Dark Teensies, as they appear in Rayman Legends]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| portrayed by = Douglas Rand&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Teensie]]&lt;br /&gt;
| status = Multiplied form of [[the Magician]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Teensies&#039;&#039;&#039; are the main antagonists in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
The introduction of &#039;&#039;[[Rayman Legends]]&#039;&#039; shows that [[The Magician (Rayman Origins)|the Magician]], the main antagonist of &#039;&#039;[[Rayman Origins]]&#039;&#039;, multiplied into five evil creatures known as the Dark Teensies. These Dark Teensies spread throughout [[the Glade of Dreams]], looking for revenge and causing chaos with the help of the evil nightmares. They also exhibit magical abilities, such as being able to create forcefields for their flying machines, and being able to transform the heroes into ducks temporarily. They have tamed even the fiercest of the nightmares, like [[Seabreather]]. At the end of each world, [[Rayman]] and his friends must send these Dark Teensies to the moon with a charged [[Telescopic fist|punch]]. Once sent to the moon, they are tortured by creatures of unknown origin, a reference to the 1902 French sci-fi silent film &#039;&#039;A Trip to the Moon&#039;&#039; (&#039;&#039;Le Voyage dans la Lune&#039;&#039;). They are seen in the credits as [[Rayman]] and friends celebrate the defeat of the nightmares and a new era of peace in [[The Glade of Dreams|the Glade]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Due to being replicas of [[The Magician (Rayman Origins)|the Magician]], they share his appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Quick Sand 1.png|A Dark Teensy squeezing the nose of a girl [[Teensie]].&lt;br /&gt;
Quick Sand 3.png|A Dark Teensy flying away from [[Rayman]] in a vehicle.&lt;br /&gt;
Quick Sand 11.png|A Dark Teensy shouting angrily at the player and girl [[Teensie]].&lt;br /&gt;
Breathing Fire! 11.png|A trapped Dark Teensy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Rayman on a flying veichle.JPG|thumb|210px|A vehicle from [[Rayman 3 (early production)|an early version of &#039;&#039;Rayman 3&#039;&#039;]] which is similar to that of the Dark Teensies.]]&lt;br /&gt;
&lt;br /&gt;
*The Dark Teensy&#039;s flying vehicle was likely inspired by an early concept artwork for &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre maléfique]]&lt;br /&gt;
[[pl:Mroczne Małaki]]&lt;br /&gt;
[[ru:Тёмный малютка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Teensies]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Board_Game&amp;diff=99247</id>
		<title>Rayman: The Board Game</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Board_Game&amp;diff=99247"/>
		<updated>2024-09-14T15:51:51Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Projectile Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman: The Board Game&lt;br /&gt;
| image = [[File:Rayman-boardgame-box.png|center|320px|Rayman: The Board Game]]&lt;br /&gt;
| published by = FLYOS&lt;br /&gt;
| designed by = Maxime Tardif, Thomas Filippi, Gary Paitre&lt;br /&gt;
| release date = Kickstarter campaign to begin in September 2024&lt;br /&gt;
| genre = Board game&lt;br /&gt;
| gameplay mode = 1-4 players&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: The Board Game&#039;&#039;&#039;&#039;&#039; is an upcoming &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039;-themed board game designed by Maxime Tardif and FLYOS. It was announced in April 2024 and is set to be available on Kickstarter on September 17, 2024.&amp;lt;ref&amp;gt;Official website for &#039;&#039;Rayman: The Board Game&#039;&#039;, https://www.raymanboardgame.com/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;kickstarter&amp;quot;&amp;gt;Kickstarter, &#039;&#039;RAYMAN® The Board Game&#039;&#039;, https://www.kickstarter.com/projects/flyosgames/rayman-the-board-game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game will allow for one to four players, and appears to be almost exclusively themed after &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is set to include four figures in the base game, two figures in an expansion pack, and a number of variants.&lt;br /&gt;
&lt;br /&gt;
==Announcement and development==&lt;br /&gt;
&#039;&#039;Rayman: The Board Game&#039;&#039; was announced in April 2024 and set for release in the third quarter of 2024 via the website raymanboardgame.com, with its goal advertised as follows: &amp;quot;Team up with your favorite heroes in an epic race, dodging dangers and saving the [[Teensie]]s!&amp;quot;. At the time, it was said that the game would allow for two to five players.&amp;lt;ref&amp;gt;Official website for &#039;&#039;RAYMAN® The Board Game&#039;&#039; (via archive.org), https://web.archive.org/web/20240415173842/https://www.raymanboardgame.com/&amp;lt;/ref&amp;gt; Box art for the game was revealed at the same time, with figures of [[Rayman]] and [[Globox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-boardgame-box.png&lt;br /&gt;
Rayman-boardgame-2.png&lt;br /&gt;
Rayman-boardgame.png&lt;br /&gt;
Rayman-boardgame-banner.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In June 2024, the game was listed on Kickstarter&amp;lt;ref name=&amp;quot;kickstarter&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; and the number of players changed from two to five to one to four.&lt;br /&gt;
&lt;br /&gt;
In July 2024, the figures of [[Barbara]] and a [[Grand Minimus]] were revealed, and those of [[Rayman]] and [[Globox]] updated.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1811037743901811130, « Here&#039;s a first look at the new figures for Rayman The Board Game. This 1-4 player race is being co-designed by Maxime Tardif and will be offer high replayability. Be sure to register on Kickstarter to stay up to date. »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1811407597385261202, « Here&#039;s a first look at the new figures for Rayman The Board Game. This 1-4 player race is being co-designed by Maxime Tardif and will be offer high replayability. Be sure to register on Kickstarter to stay up to date. »&amp;lt;/ref&amp;gt; FLYOS then went on to share videos of the figures for [[Globox]],&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1813240338892333261, « He&#039;s Rayman&#039;s best friend and a charming inhabitant of the Glade of Dreams. Globox will be one of the playable characters in Rayman The Board Game, coming to Kickstarter this September. Sign up now to stay updated! »&amp;lt;/ref&amp;gt; [[Barbara]],&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1813951868059468233, « She&#039;s a fierce warrior princess, ready to join the action. Barbara is one of the characters you&#039;ll play as in  Rayman The Board Game. Available this September on Kickstarter. Sing up now to stay up to date. »&amp;lt;/ref&amp;gt; the [[Grand Minimus]]&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1816115915710255442, « He is one of the Teensies’ kings, a celestial enchanter, and a beacon of cosmic elegance. Grand Minimus is a playable character in Rayman The Board Game. Coming this September to Kickstarter »&amp;lt;/ref&amp;gt; and [[Rayman]],&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1818348008616099950, « Play as the iconic hero with no arms or legs in Rayman The Board Game! Compete against your friends and dive into thrilling races with style! Coming this September to Kickstarter! »&amp;lt;/ref&amp;gt; complete with short descriptions, while also revealing that the game would be available on Kickstarter in September 2024.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanBoardGame 4Minis 2.jpg|The new figures&lt;br /&gt;
Rayman-boardgame-3.png|Box art with the new figures&lt;br /&gt;
Rayman-board-game-Globox-figure.jpg|Detailed view of [[Globox]]&#039;s figure&lt;br /&gt;
Rayman-board-game-Barbara-figure.jpg|Detailed view of [[Barbara]]&#039;s figure&lt;br /&gt;
Rayman-board-game-Grand-Minimus-figure.jpg|Detailed view of the [[Grand Minimus]]&#039;s figure&lt;br /&gt;
Rayman-board-game-Rayman-figure.jpg|Detailed view of [[Rayman]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 1st 2024, a community manager for FLYOS shared pictures of the game&#039;s prototype with the community, and asked for early feedback.&amp;lt;ref&amp;gt;Reddit, &#039;&#039;Rayman The Board Game Prototype&#039;&#039;, https://www.reddit.com/r/Rayman/comments/1ehn08n/rayman_the_board_game_prototype/&amp;lt;/ref&amp;gt; The pictures showcased various components of the game such as tokens, cards and figures. In reply to several comments highlighting that the game appears to be almost exclusively themed after &#039;&#039;[[Rayman Legends]]&#039;&#039;, the community manager replied that they are &amp;quot;not gonna forget the older titles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-the-board-game-prototype-2.webp|&amp;quot;A few cards for [[Grand Minimus]]&amp;quot;&lt;br /&gt;
Rayman-the-board-game-prototype-3.webp|&amp;quot;Tokens on the board&amp;quot;&lt;br /&gt;
Rayman-the-board-game-prototype-1.webp|&amp;quot;Some of the game components&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 2nd 2024, FLYOS revealed that [[Murfy]] would also be playable in the game, and showcased his figure.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1819373113643073737, « It’s official, Murfy is joining the action! This flying friend will put his wits to the test as he jumps, slaps, and races to save the Teensies in Rayman The Board Game. Murfy will be available through our Kickstarter campaign this September. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-board-game-Murfy-figure.jpg|Detailed view of [[Murfy]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 6th 2024, FLYOS shared additional pictures of the prototype, showing a preview of the playing area and additional cards, and promising to reveal the rulebook, an online demo and a trailer soon.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1820919370492559809, « 🎉 First look at our Rayman The Board Game prototype! More reveals coming soon: rulebook, online demo and trailer! Stay tuned! #RaymanBoardGame #TabletopGames »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-the-board-game-prototype-4.jpg&lt;br /&gt;
Rayman-the-board-game-prototype-5.jpg&lt;br /&gt;
Rayman-the-board-game-prototype-6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 12th 2024, FLYOS revealed the figure of the [[Teensy Queen]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1823094431265755504, « Every King needs a Queen and this one can hold her own against any obstacle. Queen Teensie joins the race in Rayman The Board Game on Kickstarter this September. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-board-game-Teensy-Queen-figure.jpg|Detailed view of the [[Teensy Queen]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 15th 2024, the [https://www.youtube.com/watch?v=v40oyzoY_LE official trailer] for the game was published.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1824076525454393657, « Join the Race! 🏁  Watch the Rayman The Board Game Trailer – Coming to Kickstarter September 17th! Rejoignez la course ! 🏁 Regardez la bande-annonce de Rayman The Board Game – Disponible sur Kickstarter le 17 septembre ! »&amp;lt;/ref&amp;gt; Many things were unveiled in the trailer, such as game mechanics, [[Toad Story]] and [[Olympus Maximus]]-themed boards, and an [[Armored Toad]] boss piece. One of the comments on the trailer revealed that Murfy and Teensy Queen would be available as part of an expansion. Another comment revealed that the stretch goals would be replaced with [[Lucky ticket|Lucky Tickets]], providing a new surprise every two days, regardless of the funds raised.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Board game expansion.png|The expansion reveal&lt;br /&gt;
Board game Lucky Tickets.png|The &amp;quot;Lucky Tickets&amp;quot; reveal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 19th 2024, an [https://www.youtube.com/watch?v=IdDUxa0ICq0 overview from Maxime Tardif] was uploaded onto YouTube. This overview revealed a few things, including various difficulty settings, an invitation for the community to design a new board environment, and an official reveal for the 5-6 player expansion pack. The video also promised to “unveil new figures and plenty of surprises”, suggesting that the currently-revealed set of figures may not be the only ones.&lt;br /&gt;
&lt;br /&gt;
On August 22 2024, FLYOS revealed the figure of [[Estelia]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1826310941358571872, « Another Princess enters the race! Estelia is the first alternate skin for Rayman The Board game. Follow along on our Kickstarter launching September 17th to learn more. »&amp;lt;/ref&amp;gt; They also revealed the official rulebook and an online demo for the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Estelia figure.jpg|Detailed view of [[Estelia]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 26 2024, FLYOS revealed the figure of [[Rayomz]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1828114434591772751, « Rayomz is living life in the wild—maybe a little too wild! 🌿🦵 Check out this new figure, one of the various skins available in Rayman The Board Game, launching on Kickstarter on September 17th. Get ready to go au naturel! »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Rayomz figure.jpg|Detailed view of [[Rayomz]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 28 2024, FLYOS revealed the figure of [[Sir Globrax]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1828840538600046813, « You&#039;ll need some shiny armour to brave the dangers of this race! Sir Globrax rushes in as an alternate skin for Rayman the Board Game. Available September 17th on Kickstarter. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Sir Globrax figure.jpg|Detailed view of [[Sir Globrax]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 29 2024, FLYOS revealed the figure of [[Raymolk]].&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1829210048108654808, « A great hunter from the Glade of Dreams joins the race. Raymolk is the next alternate skin available for Rayman the Board Game. Coming to Kickstarter September 17th »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Raymolk figure.jpg|Detailed view of [[Raymolk]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 2 2024, FLYOS revealed the figure of [[Poglox]].&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1830652436270248247, « It’s Labor Day—why not celebrate it as Pants-Off Day? Just like Poglox! This quirky alternate skin for Rayman The Board Game is leaping onto Kickstarter on September 17th. Don’t miss out! »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Poglox figure.jpeg|Detailed view of [[Poglox]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 4 2024, FLYOS revealed the full set of so-far revealed figures, including silhouettes of the remaining skins within the set of 10.&amp;lt;ref&amp;gt; X, https://twitter.com/FlyosGames/status/1831377289117896755, « We’ve already unveiled several figures for Rayman the Board Game, here’s a complete look at the ones revealed so far! Can you guess which skins are still to come? These and many more surprises will be available on Kickstarter starting September 17th. »&amp;lt;/ref&amp;gt; The post also promises to reveal more surprises soon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game figures.jpeg|All of the so-far revealed figures, including silhouettes of to-be-revealed figures.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 5 2024, FLYOS revealed the figure of [[the First King]].&amp;lt;ref&amp;gt;X, https://x.com/FlyosGames/status/1831739658344026222, « The First King rises from his grave to join the race. This alternate skin for Rayman the Board Game will be available on Kickstarter on the 17th of September. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game The First King figure.jpeg|Detailed view of [[the First King]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 8 2024, FLYOS unveiled a draft version of the Kickstarter page for the board game, revealing a lot of new information. &amp;lt;ref&amp;gt;[https://www.kickstarter.com/projects/flyosgames/rayman-the-board-game/?ref=c8jgzp&amp;amp;token=4a1d5282]»&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 10 2024, FLYOS revealed the figure of [[Globolk]].&amp;lt;ref&amp;gt;X, https://x.com/FlyosGames/status/1833551556248993866, « This hungry hero came out of his cave to win the race. Globolk is an alternate skin for Rayman The Board Game, available on Kickstarter September 17th »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-board-game-Globolk-figure.jpg|Detailed view of [[Globolk]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 11 2024, FLYOS revealed the figure of [[Olympia]].&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1833936218691686440, « This princess came all the way down from Mount Olympus to take the lead in this crazy race. Olympia joins the alternative skins pack for Rayman the Board Game on Kickstarter September 17th »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman the Board Game Olympia figure.jpg|Detailed view of [[Olympia]]’s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kickstarter campaign==&lt;br /&gt;
(Note: All information is taken from a draft page for the game&#039;s Kickstarter, and is subject to change)&lt;br /&gt;
&lt;br /&gt;
The Kickstarter is set to begin on September 17 2024 and end on October 8 2024. If they hit their 50,000 CAD goal (roughly $37,000 USD) within that time, the board games are set to ship in July 2025, with Kickstarter backers getting it a month early.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Timeline.png|The schedule from after the Kickstarter ends to the shipping&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There will be three different pledge options:&lt;br /&gt;
*Essential (includes the base game and all [[Lucky ticket|Lucky Tickets]] scratched off)&lt;br /&gt;
*[[Rayman Origins|Origins]] (includes everything in the Essential pledge plus the 5-6 player expansion, the set of 10 skins, and deluxe wooden tokens)&lt;br /&gt;
*[[Rayman Legends|Legends]] (the &amp;quot;All-in&amp;quot; tier that costs and includes the most; everything in the Origins pledge plus 150mm large-scale versions of the base 4 figures, official card sleeves, and a metallic version of the base game box)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Essential.png|The Essential pledge&lt;br /&gt;
Rayman the Board Game Origins.png|The Origins pledge&lt;br /&gt;
Rayman the Board Game Legends.png|The Legends pledge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the campaign, backers will get to participate in votes that will shape a new board, complete with enemies, obstacles, and a new boss. With each backer, a [[Lum (UbiArt games)|Lum]] gets added to the &amp;quot;Lums Tracker&amp;quot; that can unlock additional rewards. 4000 Lums unlocks a new Firecracker projectile, a yet-to-be-revealed amount of Lums unlocks new boss cards and a boss token for [[Seabreather]], and a yet-to-be-revealed amount of Lums unlocks a Kickstarter-exclusive [[Seabreather]] figure.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game community level.png|Details on the community-made level&lt;br /&gt;
Rayman the Board Game Lums rewards.png|The Lums Tracker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Murfy]] will &amp;quot;scratch off&amp;quot; a [[Lucky ticket]] every two days during the campaign, revealing either a new game upgrade or a free goodie for all backers.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Lucky Tickets.png|The Lucky Tickets&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are currently two expansions available for the game:&lt;br /&gt;
*The 5-6 Player Expansion Pack, which includes [[Murfy]] and [[Teensy Queen]] figures, 16 action cards for them, two new boards based on [[20,000 Lums Under the Sea]] and the Palace Ruins environment of [[Olympus Maximus]], a new [[Mechanical Dragon]] boss and boss token, 2 additional [[Heart]] tokens, and 8 [[Teensy]] tokens.&lt;br /&gt;
&lt;br /&gt;
*The set of 10 skin figures: [[Olympia]], [[Rayomz]], [[The First King]], [[Poglox]], [[Sir Rayelot]], [[Globolk]], [[Raymolk]], [[Estelia]], [[Sir Globrax]], and [[Rayman]] playing a guitar.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Expansion details.png|The Expansion Pack&lt;br /&gt;
Rayman the Board Game All Skins.png|The set of 10 skins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
(Note: This information is taken from the official rulebook of the game. As the game has not released yet, all info is subject to change.)&lt;br /&gt;
&lt;br /&gt;
To start, players choose their character and their respective hand of Action cards. After placing the Bonus mini-cards, the Teensy tokens, and the 4 Teensy Prisoner tokens where they belong, the game begins. To start, all players select two cards from their hands and place them face up on the table. Each card has an initiative value, and the highest value plays first.&lt;br /&gt;
&lt;br /&gt;
To move on the board, players combine both Movement values on their Action cards and can move forward or backward that amount of spaces. During these turns, players can Jump onto platforms, Glide from one place to another, and Slap enemies, Teensy Prisoners, or other players. The first player to free 3 Teensies and complete a full lap around the board is declared the winner.&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
The number indicated on the player&#039;s leftmost card determines the player&#039;s initiative. The first to play will be the player with the highest initiative value, but sometimes it&#039;s a better strategy to play last. Unlike actions, the initiative value is not cumulative from both played cards. Only the value from the leftmost card is considered. If 2 or more players have the same initiative, the player with the highest initiative on their second card goes first. If the tie persists, players roll the die and the one who rolled highest goes first.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
Once the initiative order has been determined, the round begins. Players can apply the effects on their Action cards as they see fit, in any order they want. The only restriction is the number of actions allowed on the cards. A player can use a Movement Tracker token to indicate how far on the board they can move. Once all players have had their turn, they discard their hand and the round ends. Players start a new round by selecting 2 new cards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
Actions are displayed on players&#039; Action cards. During the player&#039;s turn, they combine the Action values on their cards to determine the total amount of actions allowed during a turn. There are a total of six Actions available to the players.&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Main movement actions allow the player to move either forward or backward. The player cannot end your turn on a space occupied by another player’s figure. If the player ends their turn and land on a space with another player on it, they must put their figure on a free space directly above, below, or behind. If those spaces are also unavailable, do not correspond to a platform, or correspond to an obstacle, their figure must remain 1 space behind the other player. When a player on a higher platform moves without using a Glide action and lands on a space without a platform, their figure falls one space at a time until reaching a platform. While falling, players can perform any action except a Jump. However, falling does not count as a Movement action. In games with 2 to 4 players, after all players have finished their turns, the player furthest from the finish gets 1 extra Movement action that they can use immediately. In games with 4+ players, this applies for the 2 players furthest from the finish.&lt;br /&gt;
&lt;br /&gt;
====Jump====&lt;br /&gt;
Players can Jump to reach upper platforms. While using a Jump action, a character can only travel upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with 1 Jump action. Each Jump must be performed from a platform; players cannot Jump from an empty space. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, the player cannot Jump while crawling. To reach a higher platform, a player could use 1 Jump action followed by a Movement action to reach a platform that is one space away.&lt;br /&gt;
&lt;br /&gt;
====[[Telescopic fist#In Rayman Origins and Rayman Legends|Slap]]====&lt;br /&gt;
Slaps are used to either attack enemies, hit other players, or liberate a Teensy, and are among the most versatile and important Actions in the game. If a space is occupied by another player and a Teensy Prisoner token, the player must choose to either use a Slap action to hit the player or free the Teensy. If they choose the latter, they will need an additional Slap action to then hit the player. If the player land on a space with an enemy, they can use 1 Slap to defeat them and gain a Bonus card. If another player’s figure is on a space occupied by an enemy, they cannot use a Slap to defeat that enemy at the moment, as that enemy is considered already defeated. If they slap that player first and move their figure away, however, they may then defeat that enemy. The player cannot Slap an enemy that they are already on at the start of your turn - that enemy is already considered eliminated. Each enemy can only be eliminated once per player, per turn. Once they have eliminated an enemy, they can go over it without fighting it again. If they eliminate an enemy but don’t end their turn on its space, another player can target the same enemy during their turn.&lt;br /&gt;
&lt;br /&gt;
The player can Slap from a distance by using 2 Slaps to hit a target 1 space away from them in any direction. Using 3 Slaps allows them to hit a target 2 spaces away, and 4 Slaps can hit a target 3 spaces away. The player cannot hit a target further than 3 spaces away. The player can Slap from a distance through platforms, but not through walls. They can Slap another player to move them 1 space away. If the player hits the player from behind, they must move forward. If they hit them from the front, they must move backward. If they are on the same space, above, or below another player, and they Slap them, the player that slapped them can choose in which direction to move their figure.&lt;br /&gt;
&lt;br /&gt;
====[[Helicopter|Glide]]====&lt;br /&gt;
Using a Glide action allows the player’s character to stabilize in the air. Combined with a Movement action, 1 Glide action allows the player to move around on the same level without using a platform. The player can remain floating any number of spaces, but a Glide action alone does not count as a Movement action. The player can also Glide at ground level, allowing their character to fly over obstacles and potentially save [[Teensie]]s hidden there. Using a Slap action while gliding will end their Glide action. To stay in the air, the player must use a second Glide action; otherwise, their character will fall until they reach a platform. Glide actions must always end on ground level or on a platform. The player cannot use Crouch or Jump actions while gliding. If they Glide from a higher level and wish to fall 1 or 2 spaces below before stabilizing and gliding again, the player must stop their Glide action, then use another one.&lt;br /&gt;
&lt;br /&gt;
====Crouch====&lt;br /&gt;
Using a Crouch action allows the character to get closer to the ground. Combined with a Movement action, a Crouch action allows you to crawl under a thick platform or a stationary Projectile. The player can remain crouched for any number of spaces, but a Crouch action alone does not count as a Movement action. If the player happens to crawl under a thick platform with a stationary Projectile on it, they only need 1 Crouch action to crawl beneath both. A Crouch action will end after a player’s turn, unless the figure is positioned under a thick platform. If the player begins a turn under a thick platform, they are already considered crouched and do not need to use another Crouch action. However, they cannot end your turn on a space occupied by a stationary Projectile, even if they used a Crouch action to crawl underneath it. When the player exits from under a thick platform or stationary Projectile, their character immediately stops crouching. The player cannot use a Crouch action while gliding. To use a Crouch action, the player must first end your Glide action. If they want to Glide again afterwards, they may use a second Glide action once they are no longer crouched.&lt;br /&gt;
&lt;br /&gt;
===Tokens &amp;amp; Others===&lt;br /&gt;
There are also a number of tokens and other mechanics in the game.&lt;br /&gt;
&lt;br /&gt;
====Movement Tracker====&lt;br /&gt;
To keep track of how far a player can move during a turn, they can use a Movement Tracker token. To use the token, the player places it right above the space corresponding to the total amount of movements allowed by the 2 Action cards played.&lt;br /&gt;
&lt;br /&gt;
====[[Heart]]====&lt;br /&gt;
Heart tokens can save the player from harm. Each player can only have 1 active Heart token at a time. When the player plays a Heart action, they must take a Heart token and place it in front of them on their Player card. If the player is hit by a Projectile, Boss, enemy, or stumble upon an obstacle, they will lose their Heart token. If a player doesn’t have a Heart token, their character is considered defeated. When a character is defeated, they must move 2 spaces back, at any level, but they gain temporary immunity and are unaffected by any further damage until the end of the current player’s turn. If that new space is not available, the player must keep moving backwards until they find an open space. Depending on the tiles, the player could even end up on the lowest level. Players cannot use a Heart token to defend against another player’s Slap action, however if they encounter an enemy and don’t have a Slap action available, they can use their Heart token to move through them. In cooperative mode, the player can give a Heart token to another player who doesn’t have one by playing a Heart action.&lt;br /&gt;
&lt;br /&gt;
====[[Lum (UbiArt games)|Lums]]====&lt;br /&gt;
Lums are only available when playing in Legend mode or custom parties. The Lum action allows players to perform either the Special Ability or the Trade indicated on their Legendary Player card. To use both Trade and a Special Ability, the player must use 2 Lum actions. These mechanics do not apply if players are not playing in Legend mode.&lt;br /&gt;
&lt;br /&gt;
====[[Teensie]]s====&lt;br /&gt;
At the beginning of each game, the players decide where to place the 4 Teensy Prisoner tokens on the board. Each token must occupy its own space; 2 Teensy Prisoners cannot share the same space. To free a Teensy Prisoner, players need to use a Slap action. If another player is already on the same space as a Teensy Prisoner, the player can still use a Slap action to liberate the Teensy during their turn. This Slap action is only for freeing the Teensy; the player will need to use an additional Slap action to hit the player. Once a Teensy has been freed, the player must leave the Teensy Prisoner token on the board so other players can access it. Instead, the player takes a round Teensy token from the pile and places it on their Player card. Each Teensy Prisoner has a specific color, with a Teensy token for that color. To win the race, the player must free 3 out of the 4 Teensy Prisoners on the board. Players cannot save the same Teensy twice.&lt;br /&gt;
&lt;br /&gt;
====[[Bubble]] Action====&lt;br /&gt;
After each round, all players must discard the 2 Action cards they just played. If they wish to retrieve the cards from their discard pile, players may announce a Bubble action at the beginning of the round, at the same time other players show their new Action cards. When a Bubble action is declared, the player skips their turn, gains temporary immunity until the end of the round, gains all discarded cards back, loses their [[Heart]] token if they have one, and stays on the same space on the board. They must resume playing on the next round. If a player has used all of their Action cards, they must perform a Bubble action. However, players can perform a Bubble action to recover discarded Action cards even if they still have some available in their hand. This can be an effective strategy, as the player can bluff the other players by pretending to choose 2 cards and waiting to reveal they perform a Bubble action this round instead.&lt;br /&gt;
&lt;br /&gt;
====Projectiles====&lt;br /&gt;
Once all players have completed their first turn, it is time to launch a Projectile. Right before the end of a round, the player who is the furthest from the finish line rolls the die. The value indicated represents the level at which to launch the Projectile: 1-2 for Ground level, 3-4 for First level, and 5-6 for Second level. The player then places a Projectile token on the space number 21 at the level indicated by the number on the die. At the end of the next round, roll the die again. The new die value determines the level where the second Projectile is placed. In Hero and Legend modes, the die value also determines the effect of the first Projectile. The player moves the first Projectile 8 spaces forward. Then, they place a new Projectile token on the space number 21 at the level indicated by the number on the die. Rinse and repeat for all subsequent rounds. If an active Projectile crosses the path of a player, the player either loses their Heart token or is considered defeated. The Projectile token is then removed from the board. Players cannot use Slap actions on Projectiles. As soon as a player manages to end their turn on the second tile board, all new Projectiles are launched from space number 43. If a player ends their turn on the last space on the board before the finish line and a Projectile is set on that same space, the player is considered defeated and suffers the consequences. In Hero and Legend modes, and for custom games, the player applies the effect indicated on the Projectile card according to the die value. All effects indicated on the Projectile card apply whether the Projectile is moving or stationary.&lt;br /&gt;
&lt;br /&gt;
Projectiles are currently represented with red [[live missile]]s. There is also a firecracker projectile that, should enough backers be accumulated for the game, will also be added. It is unknown if more varieties of Projectiles will be revealed in the future.&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
Once a player with 3 [[Teensy]] tokens crosses the finish line, they continue moving their figure using any remaining Movement actions, ignoring enemies, walls, and obstacles. All other players will then complete their turns in initiative order. If these players also cross the finish line with the required 3 Teensies, they too will use any remaining Movement action to go as far as possible. The player who ends up the furthest from the finish line wins the race. Once the player has crossed the finish line, they cannot use Slap actions anymore. In case of a tie, the player with the highest initiative wins. If both players have the same initiative, both players win.&lt;br /&gt;
&lt;br /&gt;
===Difficulty Levels for Competitive Mode===&lt;br /&gt;
There are four total difficulty levels for players to play on. It is recommended to start with the easier modes and progress to harder configurations as players become more comfortable.&lt;br /&gt;
&lt;br /&gt;
====1: Rookie====&lt;br /&gt;
Each player chooses their character and takes its associated 8 Action cards and figure. Each player chooses a Player card and places it in front of them. Players must place the 2 [[Toad Story|Jungle]] tiles side by side to form the racing board, and place the 4 Teensy Prisoner tokens as indicated earlier and put the round [[Teensy]] tokens in the middle of the board. In Rookie mode, there are no projectiles.&lt;br /&gt;
&lt;br /&gt;
====2: Intermediate====&lt;br /&gt;
Players follow the Rookie mode rules, with some adjustments. Players place the 2 [[Teensies In Trouble|Forest]] tiles side by side to form the new racing board. In this mode, players add Projectiles to the game with no Projectile card modifier. In this mode, players can use the Additional Action cards. All players will have a hand of 10 cards instead of 8. Players shuffle the cards and draw a number of cards corresponding to the number of players, plus 2. In clockwise order, starting with the chosen player, each player picks 1 card to add to their hand. The remaining 2 cards are discarded. Players then repeat the process, this time starting with the player who drew a card last.&lt;br /&gt;
&lt;br /&gt;
====3: Hero====&lt;br /&gt;
Players follow the Intermediate mode rules, with few adjustments. Players place the 2 TBD tiles side by side to form the new racing board. Players then take the Level 1 Projectile card and apply its effects to all Projectiles.&lt;br /&gt;
&lt;br /&gt;
====4: Legend====&lt;br /&gt;
The most challenging mode in the game. Players follow the previous modes’ rules, with some adjustments. Players place the 2 [[Olympus Maximus|Hell]] tiles side by side to form the new racing board. Players take the Level 2 Projectile card and apply its effects to all Projectiles. Players select the Legendary Player card of their choice and gain its specific abilities for this new race.&lt;br /&gt;
&lt;br /&gt;
===Solo and Cooperative Mode===&lt;br /&gt;
In this mode, players no longer compete against each other, but instead race against Bosses. The first Boss that players must defeat is the [[Armored Toad]]. Three more bosses are confirmed to be in the game, but they have yet to be revealed. Right before the end of a round, the player who is the furthest from the finish line rolls the die and places the Boss token on the designated space at the level indicated by the number on the die, with 1-2 signifying the Ground level, 3-4 being the First level, and 5-6 being the Second level. At the end of the next round, the Boss starts moving 7 spaces forward, in the same direction that players are going. On the following rounds, a player rolls the die again, repositions the Boss to the corresponding level, and continues moving the Boss forward. Each Boss has 3 Special Attack cards. A player shuffles the cards and draws 1 at random before moving the Boss on the board. This card determines the Boss’s attack and its effects. In the next round, a player draws 1 of the remaining 2 cards. Then, in the round after, a player takes the third card. Once all 3 cards have been played, a player shuffles them again and repeats the process. If the Boss crosses the path of a player during its turn, the player either loses their [[Heart]] token or is considered defeated. All effects indicated on the Boss card always apply, whether the Boss is moving or has reached a new stationary position. During a race against a Boss, there are no Projectiles, and strangely, players cannot Slap or defeat the Boss. The Boss is also immune to obstacles. Th only way to win against the Boss is to free 3 Teensies and finish the race first. If even one player is defeated during a race against the Boss, everyone loses and, according to the rulebook, the villain laughs at them.&lt;br /&gt;
&lt;br /&gt;
===Legendary Player Cards===&lt;br /&gt;
Players can use Legendary Player cards in Legend mode, or optionally in custom experiences or co-op and solo modes. These cards offer a special ability and a trade that can be performed using Lum actions. To use both Trade and a Special Ability, the player must use 2 Lum actions.&lt;br /&gt;
&lt;br /&gt;
===Customization===&lt;br /&gt;
Players can customize their experiences as they please. Among other things, they can mix and match different tile environments, choose different Projectile card difficulties, and in solo and co-op modes, choose their Boss.&lt;br /&gt;
&lt;br /&gt;
===Boards===&lt;br /&gt;
There are four boards in the base game, and two extra boards in the Expansion Pack.&lt;br /&gt;
*[[Toad Story]] (known as Jungle in the rulebook)&lt;br /&gt;
*[[Teensies In Trouble]] (known as Forest in the rulebook)&lt;br /&gt;
*TBD (the community will help design this board)&lt;br /&gt;
*[[Olympus Maximus]] (Fiery Depths) (known as Hell in the rulebook)&lt;br /&gt;
*[[Olympus Maximus]] (Palace Ruins) (found in the Expansion Pack)&lt;br /&gt;
*[[20,000 Lums Under the Sea]] (found in the Expansion Pack)&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
There are also four bosses in the base game, with one extra boss in the Expansion Pack and a potential new boss that could be obtained with the Lums Tracker. Currently only the [[Armored Toad]] has been revealed for the base game, however considering the base game’s environments, it is possible that [[Grunderbite]] and [[Hades&#039; Hand]] could be two of the remaining bosses. The Expansion Pack includes one extra boss, the [[Mechanical Dragon]], and if enough people back the project, [[Seabreather]] can be unlocked as a boss (he&#039;d presumably be in the base game).&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
There are 6 base playable characters and numerous variants available in the game. As more figures are revealed, they will be added here.&lt;br /&gt;
&lt;br /&gt;
The six base figures have their own set of Action cards and can be found in the base game and the Expansion Pack. They are:&lt;br /&gt;
&lt;br /&gt;
*[[Rayman]]&lt;br /&gt;
*[[Globox]]&lt;br /&gt;
*[[Barbara]]&lt;br /&gt;
*A [[Grand Minimus]]&lt;br /&gt;
*[[Murfy]] (found in the Expansion Pack)&lt;br /&gt;
*[[Teensy Queen]] (found in the Expansion Pack)&lt;br /&gt;
&lt;br /&gt;
There are also a total of 10 [[List of heroes and costumes in UbiArt games|skins]] set to be available, and they can all be obtained through an add-on. The variants play exactly the same as their original versions, do not have their own Action cards, and can be used in any game mode.&lt;br /&gt;
&lt;br /&gt;
*[[Estelia]] ([[Barbara]] variant)&lt;br /&gt;
*[[Rayomz]] ([[Rayman]] variant)&lt;br /&gt;
*[[Sir Globrax]] ([[Globox]] variant)&lt;br /&gt;
*[[Raymolk]] ([[Rayman]] variant)&lt;br /&gt;
*[[Poglox]] ([[Globox]] variant)&lt;br /&gt;
*[[The First King]] ([[Grand Minimus]] variant)&lt;br /&gt;
*[[Sir Rayelot]] ([[Rayman]] variant)&lt;br /&gt;
*[[Globolk]] ([[Globox]] variant)&lt;br /&gt;
*[[Olympia]] ([[Barbara]] variant)&lt;br /&gt;
*[[Rayman]] with a guitar ([[Rayman]] variant)&lt;br /&gt;
&lt;br /&gt;
===Action Cards===&lt;br /&gt;
52 Action Cards are included in the base game, with 16 more being included in the Expansion Pack. There are normal Action cards and Additional Action cards.&lt;br /&gt;
&lt;br /&gt;
Each character has 8 normal Action cards, which are:&lt;br /&gt;
*Run (9 Initiative, 5 Movement, 1 Crouch)&lt;br /&gt;
*Forward Jump (7 Initiative, 3 Movement, 2 Jump, 1 Glide)&lt;br /&gt;
*High Jump (6 Initiative, 2 Movement, 3 Jump, 1 Heart)&lt;br /&gt;
*Stoop (5 Initiative, 3 Movement, 2 Crouch, 1 Heart)&lt;br /&gt;
*Float (8 Initiative, 4 Movement, 1 Jump, 2 Glide)&lt;br /&gt;
*Throwing Punch (2 Initiative, 2 Movement, 4 Slap)&lt;br /&gt;
*Groundpound (4 Initiative, 3 Movement, 1 Jump, 2 Slap)&lt;br /&gt;
*Rotating Punch (3 Initiative, 2 Movement, 3 Slap)&lt;br /&gt;
&lt;br /&gt;
There are also Additional Action cards that can be used in the Intermediate level onwards.&lt;br /&gt;
*Direct Punch (10 Initiative, 3 Movement, 1 Jump, 3 Slap)&lt;br /&gt;
*Speed Runner (4 Initiative, 4 Movement, 1 Jump, 1 Slap, 1 Crouch)&lt;br /&gt;
*Energized (1 Initiative, 4 Movement, 3 Jump)&lt;br /&gt;
*Gathering (4 Initiative, 1 Movement, 1 Jump, 1 Slap, 1 Crouch)&lt;br /&gt;
*Fear is a Strength (10 Initiative, 3 Movement, 2 Jump, 1 Crouch, 1 Heart)&lt;br /&gt;
*Crawler (6 Initiative, 4 Movement, 1 Slap, 1 Crouch)&lt;br /&gt;
*Fight or Flight (3 Initiative, 3 Movement, 3 Slap, 1 Glide)&lt;br /&gt;
*Against the Wind (5 Initiative, 3 Movement, 2 Jump, 1 Glide, 1 Crouch)&lt;br /&gt;
*Fighter (3 Initiative, 2 Movement, 1 Jump, 3 Slap, 1 Crouch)&lt;br /&gt;
*Angry In Flight (2 Initiative, 2 Movement, 2 Jump, 2 Slap, 1 Glide)&lt;br /&gt;
*Rich (1 Initiative, 2 Movement, 2 Jump, 3 Lums)&lt;br /&gt;
*Photogenic (10 Initiative, 3 Movement, 1 Jump, 1 Heart, 2 Lums)&lt;br /&gt;
&lt;br /&gt;
The rest of the cards are yet to be identified.&lt;br /&gt;
&lt;br /&gt;
===Player Cards===&lt;br /&gt;
6 Player Cards are included in the base game. Player Cards are used to store Bonus Cards. In Legend mode, custom modes, or co-op and solo modes, the back of the cards have a Special Ability and a Trade that can be performed using [[Lum (UbiArt games)|Lum]] actions.&lt;br /&gt;
&lt;br /&gt;
*Combat Master: For each Lum, it costs the player 1 less Slap to hit enemies, Teensy Prisoners, or other players from 1, 2, or 3 spaces away. The player also gain 1 Movement action. Players can trade a Lum for a Slap.&lt;br /&gt;
*Stealth Master: For each Lum, the player can use a Crouch to avoid an enemy and gain 1 Movement action. Players can trade a Lum for a Crouch.&lt;br /&gt;
*Climbing Master: For each Lum, the player can use 2 Jump actions to reach a higher level without a platform. The player also gains 1 Movement action. The player can trade a Lum for a Jump.&lt;br /&gt;
*Extended Flight: For each Lum, the player can use a second Glide action to stay in the air between turns. The player also gains 1 Movement action. The player can trade a Lum for a Glide.&lt;br /&gt;
*Hypersonic: For each Lum, when the player uses 1 Jump, they can use 2 Movement actions instead of only 1. The player can trade a Lum for a Movement action.&lt;br /&gt;
*Miniaturization: For each Lum, the player may exchange a Heart for a Crouch at any time during their turn. The player also gains 1 Movement action. The player can trade a Lum for a Heart.&lt;br /&gt;
&lt;br /&gt;
===Projectile Cards===&lt;br /&gt;
In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet.&lt;br /&gt;
&lt;br /&gt;
*Rolling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.&lt;br /&gt;
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.&lt;br /&gt;
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.&lt;br /&gt;
*Rolling a 4 makes a Projectile summon Bullies. Players adjacent to an enemy are pushed 1 space away from them.&lt;br /&gt;
*Rolling a 5 makes a Projectile cause all players on the first level (1-2) to be Mesmerized, forcing them to move back 1 space.&lt;br /&gt;
*Rolling a 6 makes a Projectile summon Minions. When defeated, enemies no longer give players Bonus Cards.&lt;br /&gt;
&lt;br /&gt;
===Bonus Cards===&lt;br /&gt;
Players gain Bonus Cards when defeating an enemy. Once the enemy is eliminated, the player that defeated them draws a Bonus card and keeps it face-up in front of them on their Player card. Players can have a maximum of 4 Bonus Cards at a time. If a player acquires more than 4, they must either discard one or use one immediately. Players can use as many Bonus cards as they want during their turn, even between actions. Bonus cards always offer 2 actions. A player can choose to use both or only use 1. There are 27 Bonus cards in the base game, each with their own duo of actions.&lt;br /&gt;
&lt;br /&gt;
*Heart/Slap&lt;br /&gt;
*Movement/Glide&lt;br /&gt;
*Slap/Crouch&lt;br /&gt;
*Crouch/Crouch&lt;br /&gt;
*Movement/Slap&lt;br /&gt;
*Lum/Crouch&lt;br /&gt;
*Heart/Movement&lt;br /&gt;
The rest of the Bonus cards have not been displayed yet.&lt;br /&gt;
&lt;br /&gt;
==Rulebook==&lt;br /&gt;
Click on the thumbnail to read the rulebook.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Rulebook Rayman thumbnail.png|link=https://raymanpc.com/wiki/script-en/images/c/ca/Rulebook_Rayman.pdf|thumb|left|Version 0.7 of the rulebook]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.kickstarter.com/projects/flyosgames/rayman-the-board-game Kickstarter page for &#039;&#039;Rayman: The Board Game&#039;&#039;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=v40oyzoY_LE Trailer for &#039;&#039;Rayman: The Board Game&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rayman: The Board Game]]&lt;br /&gt;
[[ru:Rayman: The Board Game]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97278</id>
		<title>Flaming Teensy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97278"/>
		<updated>2024-06-30T10:21:07Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Flaming Teensy&lt;br /&gt;
| image = [[File:FlamingTeensyMini.png|250px|Flaming Teensy]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;), good and bad (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = [[Teensie|Teensy]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| portrayed by= [[Douglas Rand]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
[[File:Icon8RO.png|15px|80]][[File:Icon0RO.png|15px|80]] [[File:RO-Electoon.png|25px]]&amp;lt;br /&amp;gt;(PC, Mac, Wii, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Icon3RO.png|15px|350 000]][[File:Icon5RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PC, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PS4) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|440 000]][[File:Icon4RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Wii U, Switch) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|550 000]][[File:Icon5RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Xbox One) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Icon1RO.png|15px|15]][[File:Icon5RO.png|15px|15]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I know the silly secrets to reach the tricky treasure [[File:Tricky icon.png|35px]]! Bring more [[File:RO-Electoon.png|20px]] if you want to gain entry here...|sign=Flaming Teensy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flaming Teensy&#039;&#039;&#039; is a playable [[Teensie|Teensy]] character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039; and the main antagonist in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It seems that the Flaming Teensy was originally a regular [[Teensie|Teensy]] king, or perhaps even one of the four [[Grand Minimus]]. As mentioned by the [[Bubble Dreamer]], he was tortured by the inhabitants of the Infernal Kitchen in the [[Gourmand Land]]. He has crooked teeth, a broken nose and several physical anomalies, like claws on his fingers, red eyes, chest hair and light-green skin; his crown also seems to be deformed. Seeing his appearance, the Bubble Dreamer motivates him to stay positive, then retires him from his reign and suggests him to go see the world. He wears a black coat with fire patterns and has a physically altered body.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Origins&#039;&#039; ===&lt;br /&gt;
{{quote|text=I warned you not to mess with [[Chilli Pepper]] gang down at Infernal Kitchens! They force-fed you farting beans and hot sauce and now look at you! I hereby retire you! Go see the world! May you snore loudly! |sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; he is unlocked once 80 [[Electoon]]s have been collected. Unlike most of the unlockable characters in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Flaming Teensy plays a substantial role in-game. He can be found on the level-selection map of each world, standing alongside the entrances to the [[Tricky Treasure]] chase levels. His role is simply to tell the player how many [[Electoon]]s are required to access these levels. The Flaming Teensy is the only playable character to feature full dialogues; he speaks in [[Raymanian|Pig Latin]] and some sort of country accent. For unknown reasons, when the player plays as the Flaming Teensy, a clone of this character can still be seen on the world map indicating the locations of the [[Tricky Treasure]]s. It is possible that there are many Flaming Teensies in the Glade.&lt;br /&gt;
&lt;br /&gt;
During earlier development, the Flaming Teensy was intended to have a Frosty Delight-themed counterpart, who at the same time, was supposed to act as the [[Teensy Queen]]&#039;s male counterpart. This character was scrapped in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=This Teensy King has spent too much time in the Infernal Kitchens and now he just loves spicy food and flames. Please don&#039;t lend him any matches!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039; he is unlocked once 350 000 [[Lum (UbiArt games)|Lum]]s have been collected on the PC, Xbox 360, PlayStation 3 and PlayStation Vita versions, 400 000 [[Lum (UbiArt games)|Lum]]s on the PlayStation 4 version, 440 000 [[Lum (UbiArt games)|Lum]]s on the Wii U and Nintendo Switch versions and 550 000 [[Lum (UbiArt games)|Lum]]s on the Xbox One version. It is also revealed that despite of all of his negative experiences in the Infernal Kitchen, the Flaming Teensy still adores spicy food and flames.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
Although he does not appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, his files have been found in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Flaming Teensy photo.png|The Flaming Teensy as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
The Flaming Teensy is first seen in &#039;&#039;[[Rayman Mini]]&#039;&#039; in the trailer where he casts a spell on [[Rayman]], making him shrink in size for unknown reasons. The premise of the game is that [[Rayman]] must traverse the available worlds to find a way to reverse the spell.&lt;br /&gt;
&lt;br /&gt;
While the intro is never shown in the game, the Flaming Teensy is the final boss, appearing in the very last level, &amp;quot;High-Hanging Fruit&amp;quot; of [[Bonus (Rayman Mini)|the Bonus world]]. When he emerges, levitating above the ground, he tries to smash through a wall to reach [[Rayman]] and his friends, letting out a beastly cry. Thereafter, still levitating, he chases the heroes by attacking them as soon as he has the opportunity. He projects a powerful blast from his mouth to send them against spikes and launches spherical, electric projectiles at them. In his last appearance, where he sends out several electric spheres at the same time, his face is distorted with hatred and madness.&lt;br /&gt;
&lt;br /&gt;
In the 1.2.0 update he was added to the game as a playable character, unlocked for 15 [[Swag Coin]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg|The Flaming Teensy preparing to cast his spell in the trailer&lt;br /&gt;
Rayman Mini Intro 2.jpg|The Flaming Teensy casting a spell on [[Rayman]]&lt;br /&gt;
Rayman Mini Intro 3.jpg|The Flaming Teensy after having shrunk [[Rayman]] with his spell&lt;br /&gt;
High-Hanging Fruit 2.png|The Flaming Teensy at the end of [[Bonus (Rayman Mini)|the Bonus world]]&lt;br /&gt;
High-Hanging Fruit 5.png|The Flaming Teensy blowing a gust of left-blowing wind&lt;br /&gt;
High-Hanging Fruit 7.png|The Flaming Teensy shooting an electric projectile&lt;br /&gt;
High-Hanging Fruit 9.png|The Flaming Teensy&#039;s final attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FireTeensy a5.png|The Flaming Teensy in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Flaming Teensy (Facebook).jpg|Unused Facebook sharing photo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Flaming Teensy is the second [[Teensie|Teensy]] to become a antagonist in a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], after [[the Magician]]. However, whereas the latter gave reasons for his villainy in content that was cut from the final version of his game, the Flaming Teensy&#039;s motivations are unknown.&lt;br /&gt;
*When fought as a boss in &amp;quot;High-Hanging Fruit&amp;quot;, the last level of [[Bonus (Rayman Mini)|the Bonus world]], the Flaming Teensy initially has a smaller head than his playable counterpart. A possible reason for this is that the bigger head did not fit on the screen.&lt;br /&gt;
*It is speculated by some fans that the Flaming Teensy in &#039;&#039;[[Rayman Mini]]&#039;&#039; is just [[Mr Dark]] disguised as such, and this is not a theory to be excluded, considering Mr Dark&#039;s canonically established shape-shifting abilities, the apparent total lack of motivation of the Flaming Teensy in the plot, and the sudden reappearance of Mr Dark in his original form in the update named after him.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=HWKq0bHKtYY Gameplay demonstration of the Flaming Teensy at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
{{RMinicharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre enflammé]]&lt;br /&gt;
[[pl:Ognisty Małak]]&lt;br /&gt;
[[ru:Пламенный Малютка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Enemies from Rayman Mini]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=97277</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=97277"/>
		<updated>2024-06-30T10:15:34Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|Rayman Mini]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Adventure ===&lt;br /&gt;
[[File:RM - Adventure Mode.png|thumb|right|171px|The adventure mode]]&lt;br /&gt;
The main game mode is the adventure mode which was added for the game&#039;s launch. It is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight (except the [[Bonus (Rayman Mini)|bonus world]], which has two levels and a boss fight). The sixth world isn&#039;t unlocked until all previous five bosses have been beaten. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
[[File:RM - Challenge Mode.png|thumb|right|177px|The challenge mode]]&lt;br /&gt;
On April 3, 2020, the game was updated to add [[Online Challenges]]. Similar to those in &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the player must run through an infinite level to gain as much distance as possible. Meeting certain requirements will allow the player to receive a cup at the end of the given week. These trophies earn the player points towards rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Endless Challenge 4.png&lt;br /&gt;
RM - Challenge type 2.png&lt;br /&gt;
RM - Endless Challenge 5.png&lt;br /&gt;
RM - Endless Challenge 7.png&lt;br /&gt;
RM - Player Profile.png&lt;br /&gt;
RM - Challenge Rewards.png&lt;br /&gt;
RM - Challenge Swag Coin Reward.png&lt;br /&gt;
RM - Max Rank.png&lt;br /&gt;
RM - Costumes Gallery.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
[[File:RM - Music Mode.png|thumb|right|171px|The music mode]]&lt;br /&gt;
On October 2, 2020, the game was updated to add a music mode. This features 5 new stages, one for each world, with a music track playing from one of the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Each level has 4 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
*Regular&lt;br /&gt;
*Perfect Ear (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
*Synchronized (uses filters)&lt;br /&gt;
*Maestro (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
&lt;br /&gt;
The levels included in the mode are:&lt;br /&gt;
&lt;br /&gt;
*Tropical Punch (uses the music from [[Gloo Gloo]])&lt;br /&gt;
*Concerto in punch major (uses the music from [[Orchestral Chaos]])&lt;br /&gt;
*Swapmy Flamenco (uses the music from [[Mariachi Madness]])&lt;br /&gt;
*Life on a String (uses the music from [[Dragon Slayer]])&lt;br /&gt;
*Black Birdy (uses the music from [[Castle Rock]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Tropical Punch.png|Tropical Punch&lt;br /&gt;
RM - Concerto in punch major.png|Concerto in punch major&lt;br /&gt;
RM - Swapmy Flamenco.png|Swapmy Flamenco&lt;br /&gt;
RM - Life on a String.png|Life on a String&lt;br /&gt;
RM - Black Birdy.png|Black Birdy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Music Level Select.png&lt;br /&gt;
RM - Music Info 1.png&lt;br /&gt;
RM - Music Info 2.png&lt;br /&gt;
RM - Music Level 1.png&lt;br /&gt;
RM - Music Level 3.png&lt;br /&gt;
RM - Music Level 4.png&lt;br /&gt;
RM - Music Level 2.png&lt;br /&gt;
RM - Music Level 5.png&lt;br /&gt;
RM - Music Level 6.png&lt;br /&gt;
RM - Music Level 7.png&lt;br /&gt;
RM - Music Level 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mr. Dark ===&lt;br /&gt;
[[File:RM - Mr Dark Mode.png|thumb|right|169px|The Mr. Dark mode]]&lt;br /&gt;
The Mr. Dark mode was first discovered in the files of the 1.3 update and added in version 1.4. It has [[Mr Dark]] gives the player quests to complete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Mr Dark Full.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Speak.png|[[Mr Dark]] speaking&lt;br /&gt;
RM - Mr Dark.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Scrolls.png|Scrolls which contain the quests&lt;br /&gt;
RM - Mr Dark Bronze Egg.png|A bronze [[Ancient Egg|egg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini - Mr Dark 1.png&lt;br /&gt;
Rayman Mini - Mr Dark 2.png&lt;br /&gt;
Rayman Mini - Mr Dark 3.png&lt;br /&gt;
Rayman Mini - Mr Dark 4.png&lt;br /&gt;
Rayman Mini - Mr Dark 5.png&lt;br /&gt;
Rayman Mini - Mr Dark 6.png&lt;br /&gt;
Rayman Mini - Mr Dark 7.png&lt;br /&gt;
Rayman Mini - Mr Dark 8.png&lt;br /&gt;
Rayman Mini - Mr Dark 9.png&lt;br /&gt;
Rayman Mini - Mr Dark 10.png&lt;br /&gt;
Rayman Mini - Mr Dark 11.png&lt;br /&gt;
Rayman Mini - Mr Dark 12.png&lt;br /&gt;
Rayman Mini - Mr Dark 13.png&lt;br /&gt;
Rayman Mini - Mr Dark 14.png&lt;br /&gt;
Rayman Mini - Mr Dark 15.png&lt;br /&gt;
Rayman Mini - Mr Dark 16.png&lt;br /&gt;
Rayman Mini - Mr Dark 17.png&lt;br /&gt;
Rayman Mini - Mr Dark 18.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== 1.2.0 (April 3rd, 2020) ===&lt;br /&gt;
* Weekly [[Online Challenges]], available for the worlds [[The Foliage]] and [[The River Stream]], with daily feats&lt;br /&gt;
* [[List of achievements in Rayman Mini|Achievements]]&lt;br /&gt;
* Playable [[Teensie]]s&lt;br /&gt;
* New costumes, including [[Rayman]] (Adventure outfit), [[Ray-Mas]], [[Ray-Fucius]], [[Sir Rayelot]], [[Ray of Persia]], [[Barbara]] (Adventure outfit), [[Amazonia]], [[Holly]], [[Globox]] (Adventure outfit), [[GloboXmas|Snowbox]], [[Grovebox]], [[Glob Cell]], [[Glombie]], [[Teensy Queen]], [[Goth Teensy]], [[Teensy Hermit]], [[Teen Punk]], [[Flaming Teensy]], [[Ninja Teensy]], [[Teensy Wizard]], [[The First King]], [[Teensy Ray]], [[GlobTeen]], [[Teensy Elf 2|Teensie-dolph]], [[Golden Teensy]]&lt;br /&gt;
* Game mode selection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
MiniUpdateScreen1.png&lt;br /&gt;
MiniUpdateScreen2.png&lt;br /&gt;
RM - Achievements.png|The added achievements menu&lt;br /&gt;
RM - Game Modes.png|The added game mode selection, showing two more modes &amp;quot;coming soon&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.3.0 (October 2nd, 2020) ===&lt;br /&gt;
* Music mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mode Selection 1.3.0.png&lt;br /&gt;
RM - New Music Game Mode.png&lt;br /&gt;
RM - 1.3 Profile.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.4.0 (January 28th, 2021) ===&lt;br /&gt;
* Mr. Dark mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini - Mode Selection 1.4.0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With the game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[the Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode.&lt;br /&gt;
&lt;br /&gt;
=== Music levels ===&lt;br /&gt;
In the 1.2.0 update unfinished music levels were added to the game files, which were later finished and used for the music mode in version 1.3.0. There was one music level for every world and a test one in the developers personal folder. While they did not have any music in their current state, the music from the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039; (excluding [[Grannies World Tour]]) were found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Music Level Riverstream 1.png|[[The River Stream]]&lt;br /&gt;
RM - Music Level Riverstream 2.png&lt;br /&gt;
RM - Music Level Riverstream 3.png&lt;br /&gt;
RM - Music Level Riverstream 4.png&lt;br /&gt;
RM - Music Level Riverstream 5.png&lt;br /&gt;
RM - Music Level Burrough 1.png|[[The Rabbit Hole]]&lt;br /&gt;
RM - Music Level Burrough 2.png&lt;br /&gt;
RM - Music Level Burrough 3.png&lt;br /&gt;
RM - Music Level Burrough 4.png&lt;br /&gt;
RM - Music Level Burrough 5.png&lt;br /&gt;
RM - Music Level Swamp 1.png|[[The Swamp]]&lt;br /&gt;
RM - Music Level Swamp 2.png&lt;br /&gt;
RM - Music Level Swamp 3.png&lt;br /&gt;
RM - Music Level Swamp 4.png&lt;br /&gt;
RM - Music Level Trunk 1.png|[[The Trunk]]&lt;br /&gt;
RM - Music Level Trunk 2.png&lt;br /&gt;
RM - Music Level Trunk 3.png&lt;br /&gt;
RM - Music Level Trunk 4.png&lt;br /&gt;
RM - Music Level Foliage 1.png|[[The Foliage]]&lt;br /&gt;
RM - Music Level Foliage 2.png&lt;br /&gt;
RM - Music Level Foliage 3.png&lt;br /&gt;
RM - Music Level Foliage 4.png&lt;br /&gt;
RM - Music Level Foliage 5.png&lt;br /&gt;
RM - Music Level Personal 1.png|Test&lt;br /&gt;
RM - Music Level Personal 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=All was well in [[the Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did [[Flaming Teensy|someone]] just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in [[the Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glotoad ===&lt;br /&gt;
In the files of the game, specifically the &amp;quot;personal&amp;quot; folder where test assets from the developers are stored, there is an unused patch bank using [[Globox]]&#039;s sprites for the [[Toad (Rayman Legends)|toad]]&#039;s skeleton. Along with it is an actor template which uses it together with the [[Toad (Rayman Legends)|toad]]&#039;s animations. According to a developer it was made for test purposes, although they briefly considered adding it into the game.&amp;lt;ref&amp;gt;Twitter, @Yamzho, https://twitter.com/Yamzho/status/1678073683569418240, « As far as I remember, it was only for test purposes. But we had fun with it and, for a brief moment, thought about including it in the game. »&amp;lt;/ref&amp;gt; It was later confirmed by a second developer to have been added into the game as a easter egg.&amp;lt;ref&amp;gt;Twitter, @Jmgennisson, https://twitter.com/Jmgennisson/status/1720158077352038800, « Oh just remembered but you can find him, hidden in one level of Mini. »&amp;lt;/ref&amp;gt; The places where he appears are in the third level of [[the Trunk]], where he shows up from behind a wooden window after waiting a while,&amp;lt;ref&amp;gt;Twitter, @_MisterMiles_, https://twitter.com/_MisterMiles_/status/1720195399019872402&amp;lt;/ref&amp;gt; and in [[the Garden]], where he is hiding in the background with his eyes barely visible to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Glotoad in Rayman Legends 1.png|The Glotoad assets shown after having been imported in a modified version of &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
Glotoad in Rayman Legends 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. While some expressed gratitude over [[Rayman]] still being relevant, others criticized the game for being another mobile game rather than a new console game. When &#039;&#039;Mini&#039;&#039; was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It is speculated by some fans that the [[Flaming Teensy]] in the game is just [[Mr Dark]] disguised as such, and this is not a theory to be excluded, considering Mr Dark&#039;s canonically established shape-shifting abilities, the apparent total lack of motivation of the Flaming Teensy in the plot, and the sudden reappearance of Mr Dark in his original form in the update named after him.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|The head of a [[Caterpillar (Rayman Mini)|caterpillar]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A rotten fruit&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A sliced rotten fruit&lt;br /&gt;
Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019&lt;br /&gt;
Rayman Mini Winter Character Artwork.jpg&lt;br /&gt;
Rayman Mini Winter Break 2019.jpg&lt;br /&gt;
RM - Score Background 1.png&lt;br /&gt;
RM - Score Background 2.png&lt;br /&gt;
RM - Shop Background.png&lt;br /&gt;
RM - Profile Background.png&lt;br /&gt;
Rayman Mini Mr Dark update.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Main Menu.png|The main menu&lt;br /&gt;
World Map at the Start of a New Game.png|The world map&lt;br /&gt;
The River Stream World Map.png|[[The River Stream]] map&lt;br /&gt;
The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed&lt;br /&gt;
The Rabbit Hole World Map.png|[[The Rabbit Hole]] map&lt;br /&gt;
The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed&lt;br /&gt;
The Swamp World Map.png|[[The Swamp]] map&lt;br /&gt;
The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed&lt;br /&gt;
The Trunk World Map.png|[[The Trunk]] map&lt;br /&gt;
How To Play Jump.png|The tutorial on how to jump&lt;br /&gt;
How To Play Glide.png|The tutorial on how to glide&lt;br /&gt;
How To Play Attack.png|The tutorial on how to attack&lt;br /&gt;
How To Play Crush Attack.png|The tutorial on how to crush attack&lt;br /&gt;
How To Play Wallrun.png|The tutorial on how to wall run&lt;br /&gt;
How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[hu:Rayman Mini]]&lt;br /&gt;
[[pl:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
[[ru:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97276</id>
		<title>Flaming Teensy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97276"/>
		<updated>2024-06-30T10:15:11Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Flaming Teensy&lt;br /&gt;
| image = [[File:FlamingTeensyMini.png|250px|Flaming Teensy]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;), good and bad (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = [[Teensie|Teensy]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| portrayed by= [[Douglas Rand]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
[[File:Icon8RO.png|15px|80]][[File:Icon0RO.png|15px|80]] [[File:RO-Electoon.png|25px]]&amp;lt;br /&amp;gt;(PC, Mac, Wii, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Icon3RO.png|15px|350 000]][[File:Icon5RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PC, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PS4) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|440 000]][[File:Icon4RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Wii U, Switch) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|550 000]][[File:Icon5RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Xbox One) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Icon1RO.png|15px|15]][[File:Icon5RO.png|15px|15]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I know the silly secrets to reach the tricky treasure [[File:Tricky icon.png|35px]]! Bring more [[File:RO-Electoon.png|20px]] if you want to gain entry here...|sign=Flaming Teensy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flaming Teensy&#039;&#039;&#039; is a playable [[Teensie|Teensy]] character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039; and the main antagonist in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It seems that the Flaming Teensy was originally a regular [[Teensie|Teensy]] king, or perhaps even one of the four [[Grand Minimus]]. As mentioned by the [[Bubble Dreamer]], he was tortured by the inhabitants of the Infernal Kitchen in the [[Gourmand Land]]. He has crooked teeth, a broken nose and several physical anomalies, like claws on his fingers, red eyes, chest hair and light-green skin; his crown also seems to be deformed. Seeing his appearance, the Bubble Dreamer motivates him to stay positive, then retires him from his reign and suggests him to go see the world. He wears a black coat with fire patterns and has a physically altered body.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Origins&#039;&#039; ===&lt;br /&gt;
{{quote|text=I warned you not to mess with [[Chilli Pepper]] gang down at Infernal Kitchens! They force-fed you farting beans and hot sauce and now look at you! I hereby retire you! Go see the world! May you snore loudly! |sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; he is unlocked once 80 [[Electoon]]s have been collected. Unlike most of the unlockable characters in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Flaming Teensy plays a substantial role in-game. He can be found on the level-selection map of each world, standing alongside the entrances to the [[Tricky Treasure]] chase levels. His role is simply to tell the player how many [[Electoon]]s are required to access these levels. The Flaming Teensy is the only playable character to feature full dialogues; he speaks in [[Raymanian|Pig Latin]] and some sort of country accent. For unknown reasons, when the player plays as the Flaming Teensy, a clone of this character can still be seen on the world map indicating the locations of the [[Tricky Treasure]]s. It is possible that there are many Flaming Teensies in the Glade.&lt;br /&gt;
&lt;br /&gt;
During earlier development, the Flaming Teensy was intended to have a Frosty Delight-themed counterpart, who at the same time, was supposed to act as the [[Teensy Queen]]&#039;s male counterpart. This character was scrapped in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=This Teensy King has spent too much time in the Infernal Kitchens and now he just loves spicy food and flames. Please don&#039;t lend him any matches!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039; he is unlocked once 350 000 [[Lum (UbiArt games)|Lum]]s have been collected on the PC, Xbox 360, PlayStation 3 and PlayStation Vita versions, 400 000 [[Lum (UbiArt games)|Lum]]s on the PlayStation 4 version, 440 000 [[Lum (UbiArt games)|Lum]]s on the Wii U and Nintendo Switch versions and 550 000 [[Lum (UbiArt games)|Lum]]s on the Xbox One version. It is also revealed that despite of all of his negative experiences in the Infernal Kitchen, the Flaming Teensy still adores spicy food and flames.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
Although he does not appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, his files have been found in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Flaming Teensy photo.png|The Flaming Teensy as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
The Flaming Teensy is first seen in &#039;&#039;[[Rayman Mini]]&#039;&#039; in the trailer where he casts a spell on [[Rayman]], making him shrink in size for unknown reasons. The premise of the game is that [[Rayman]] must traverse the available worlds to find a way to reverse the spell.&lt;br /&gt;
&lt;br /&gt;
While the intro is never shown in the game, the Flaming Teensy is the final boss, appearing in the very last level, &amp;quot;High-Hanging Fruit&amp;quot; of [[Bonus (Rayman Mini)|the Bonus world]]. When he emerges, levitating above the ground, he tries to smash through a wall to reach [[Rayman]] and his friends, letting out a beastly cry. Thereafter, still levitating, he chases the heroes by attacking them as soon as he has the opportunity. He projects a powerful blast from his mouth to send them against spikes and launches spherical, electric projectiles at them. In his last appearance, where he sends out several electric spheres at the same time, his face is distorted with hatred and madness.&lt;br /&gt;
&lt;br /&gt;
In the 1.2.0 update he was added to the game as a playable character, unlocked for 15 [[Swag Coin]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg|The Flaming Teensy preparing to cast his spell in the trailer&lt;br /&gt;
Rayman Mini Intro 2.jpg|The Flaming Teensy casting a spell on [[Rayman]]&lt;br /&gt;
Rayman Mini Intro 3.jpg|The Flaming Teensy after having shrunk [[Rayman]] with his spell&lt;br /&gt;
High-Hanging Fruit 2.png|The Flaming Teensy at the end of [[Bonus (Rayman Mini)|the Bonus world]]&lt;br /&gt;
High-Hanging Fruit 5.png|The Flaming Teensy blowing a gust of left-blowing wind&lt;br /&gt;
High-Hanging Fruit 7.png|The Flaming Teensy shooting an electric projectile&lt;br /&gt;
High-Hanging Fruit 9.png|The Flaming Teensy&#039;s final attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FireTeensy a5.png|The Flaming Teensy in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Flaming Teensy (Facebook).jpg|Unused Facebook sharing photo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Flaming Teensy is the second [[Teensie|Teensy]] to become a antagonist in a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], after [[the Magician]]. However, whereas the latter gave reasons for his villainy in content that was cut from the final version of his game, the Flaming Teensy&#039;s motivations are unknown.&lt;br /&gt;
*When fought as a boss in &amp;quot;High-Hanging Fruit&amp;quot;, the last level of [[Bonus (Rayman Mini)|the Bonus world]], the Flaming Teensy initially has a smaller head than his playable counterpart. A possible reason for this is that the bigger head did not fit on the screen.&lt;br /&gt;
*It is speculated by some fans that the Flaming Teensy in the game is just [[Mr Dark]] disguised as such, and this is not a theory to be excluded, considering Mr Dark&#039;s canonically established shape-shifting abilities, the apparent total lack of motivation of the Flaming Teensy in the plot, and the sudden reappearance of Mr Dark in his original form in the update named after him.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=HWKq0bHKtYY Gameplay demonstration of the Flaming Teensy at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
{{RMinicharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre enflammé]]&lt;br /&gt;
[[pl:Ognisty Małak]]&lt;br /&gt;
[[ru:Пламенный Малютка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Enemies from Rayman Mini]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=97275</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=97275"/>
		<updated>2024-06-30T05:37:03Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|Rayman Mini]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Adventure ===&lt;br /&gt;
[[File:RM - Adventure Mode.png|thumb|right|171px|The adventure mode]]&lt;br /&gt;
The main game mode is the adventure mode which was added for the game&#039;s launch. It is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight (except the [[Bonus (Rayman Mini)|bonus world]], which has two levels and a boss fight). The sixth world isn&#039;t unlocked until all previous five bosses have been beaten. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
[[File:RM - Challenge Mode.png|thumb|right|177px|The challenge mode]]&lt;br /&gt;
On April 3, 2020, the game was updated to add [[Online Challenges]]. Similar to those in &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the player must run through an infinite level to gain as much distance as possible. Meeting certain requirements will allow the player to receive a cup at the end of the given week. These trophies earn the player points towards rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Endless Challenge 4.png&lt;br /&gt;
RM - Challenge type 2.png&lt;br /&gt;
RM - Endless Challenge 5.png&lt;br /&gt;
RM - Endless Challenge 7.png&lt;br /&gt;
RM - Player Profile.png&lt;br /&gt;
RM - Challenge Rewards.png&lt;br /&gt;
RM - Challenge Swag Coin Reward.png&lt;br /&gt;
RM - Max Rank.png&lt;br /&gt;
RM - Costumes Gallery.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
[[File:RM - Music Mode.png|thumb|right|171px|The music mode]]&lt;br /&gt;
On October 2, 2020, the game was updated to add a music mode. This features 5 new stages, one for each world, with a music track playing from one of the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Each level has 4 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
*Regular&lt;br /&gt;
*Perfect Ear (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
*Synchronized (uses filters)&lt;br /&gt;
*Maestro (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
&lt;br /&gt;
The levels included in the mode are:&lt;br /&gt;
&lt;br /&gt;
*Tropical Punch (uses the music from [[Gloo Gloo]])&lt;br /&gt;
*Concerto in punch major (uses the music from [[Orchestral Chaos]])&lt;br /&gt;
*Swapmy Flamenco (uses the music from [[Mariachi Madness]])&lt;br /&gt;
*Life on a String (uses the music from [[Dragon Slayer]])&lt;br /&gt;
*Black Birdy (uses the music from [[Castle Rock]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Tropical Punch.png|Tropical Punch&lt;br /&gt;
RM - Concerto in punch major.png|Concerto in punch major&lt;br /&gt;
RM - Swapmy Flamenco.png|Swapmy Flamenco&lt;br /&gt;
RM - Life on a String.png|Life on a String&lt;br /&gt;
RM - Black Birdy.png|Black Birdy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Music Level Select.png&lt;br /&gt;
RM - Music Info 1.png&lt;br /&gt;
RM - Music Info 2.png&lt;br /&gt;
RM - Music Level 1.png&lt;br /&gt;
RM - Music Level 3.png&lt;br /&gt;
RM - Music Level 4.png&lt;br /&gt;
RM - Music Level 2.png&lt;br /&gt;
RM - Music Level 5.png&lt;br /&gt;
RM - Music Level 6.png&lt;br /&gt;
RM - Music Level 7.png&lt;br /&gt;
RM - Music Level 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mr. Dark ===&lt;br /&gt;
[[File:RM - Mr Dark Mode.png|thumb|right|169px|The Mr. Dark mode]]&lt;br /&gt;
The Mr. Dark mode was first discovered in the files of the 1.3 update and added in version 1.4. It has [[Mr Dark]] gives the player quests to complete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Mr Dark Full.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Speak.png|[[Mr Dark]] speaking&lt;br /&gt;
RM - Mr Dark.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Scrolls.png|Scrolls which contain the quests&lt;br /&gt;
RM - Mr Dark Bronze Egg.png|A bronze [[Ancient Egg|egg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini - Mr Dark 1.png&lt;br /&gt;
Rayman Mini - Mr Dark 2.png&lt;br /&gt;
Rayman Mini - Mr Dark 3.png&lt;br /&gt;
Rayman Mini - Mr Dark 4.png&lt;br /&gt;
Rayman Mini - Mr Dark 5.png&lt;br /&gt;
Rayman Mini - Mr Dark 6.png&lt;br /&gt;
Rayman Mini - Mr Dark 7.png&lt;br /&gt;
Rayman Mini - Mr Dark 8.png&lt;br /&gt;
Rayman Mini - Mr Dark 9.png&lt;br /&gt;
Rayman Mini - Mr Dark 10.png&lt;br /&gt;
Rayman Mini - Mr Dark 11.png&lt;br /&gt;
Rayman Mini - Mr Dark 12.png&lt;br /&gt;
Rayman Mini - Mr Dark 13.png&lt;br /&gt;
Rayman Mini - Mr Dark 14.png&lt;br /&gt;
Rayman Mini - Mr Dark 15.png&lt;br /&gt;
Rayman Mini - Mr Dark 16.png&lt;br /&gt;
Rayman Mini - Mr Dark 17.png&lt;br /&gt;
Rayman Mini - Mr Dark 18.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== 1.2.0 (April 3rd, 2020) ===&lt;br /&gt;
* Weekly [[Online Challenges]], available for the worlds [[The Foliage]] and [[The River Stream]], with daily feats&lt;br /&gt;
* [[List of achievements in Rayman Mini|Achievements]]&lt;br /&gt;
* Playable [[Teensie]]s&lt;br /&gt;
* New costumes, including [[Rayman]] (Adventure outfit), [[Ray-Mas]], [[Ray-Fucius]], [[Sir Rayelot]], [[Ray of Persia]], [[Barbara]] (Adventure outfit), [[Amazonia]], [[Holly]], [[Globox]] (Adventure outfit), [[GloboXmas|Snowbox]], [[Grovebox]], [[Glob Cell]], [[Glombie]], [[Teensy Queen]], [[Goth Teensy]], [[Teensy Hermit]], [[Teen Punk]], [[Flaming Teensy]], [[Ninja Teensy]], [[Teensy Wizard]], [[The First King]], [[Teensy Ray]], [[GlobTeen]], [[Teensy Elf 2|Teensie-dolph]], [[Golden Teensy]]&lt;br /&gt;
* Game mode selection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
MiniUpdateScreen1.png&lt;br /&gt;
MiniUpdateScreen2.png&lt;br /&gt;
RM - Achievements.png|The added achievements menu&lt;br /&gt;
RM - Game Modes.png|The added game mode selection, showing two more modes &amp;quot;coming soon&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.3.0 (October 2nd, 2020) ===&lt;br /&gt;
* Music mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mode Selection 1.3.0.png&lt;br /&gt;
RM - New Music Game Mode.png&lt;br /&gt;
RM - 1.3 Profile.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.4.0 (January 28th, 2021) ===&lt;br /&gt;
* Mr. Dark mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini - Mode Selection 1.4.0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With the game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[the Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode.&lt;br /&gt;
&lt;br /&gt;
=== Music levels ===&lt;br /&gt;
In the 1.2.0 update unfinished music levels were added to the game files, which were later finished and used for the music mode in version 1.3.0. There was one music level for every world and a test one in the developers personal folder. While they did not have any music in their current state, the music from the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039; (excluding [[Grannies World Tour]]) were found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Music Level Riverstream 1.png|[[The River Stream]]&lt;br /&gt;
RM - Music Level Riverstream 2.png&lt;br /&gt;
RM - Music Level Riverstream 3.png&lt;br /&gt;
RM - Music Level Riverstream 4.png&lt;br /&gt;
RM - Music Level Riverstream 5.png&lt;br /&gt;
RM - Music Level Burrough 1.png|[[The Rabbit Hole]]&lt;br /&gt;
RM - Music Level Burrough 2.png&lt;br /&gt;
RM - Music Level Burrough 3.png&lt;br /&gt;
RM - Music Level Burrough 4.png&lt;br /&gt;
RM - Music Level Burrough 5.png&lt;br /&gt;
RM - Music Level Swamp 1.png|[[The Swamp]]&lt;br /&gt;
RM - Music Level Swamp 2.png&lt;br /&gt;
RM - Music Level Swamp 3.png&lt;br /&gt;
RM - Music Level Swamp 4.png&lt;br /&gt;
RM - Music Level Trunk 1.png|[[The Trunk]]&lt;br /&gt;
RM - Music Level Trunk 2.png&lt;br /&gt;
RM - Music Level Trunk 3.png&lt;br /&gt;
RM - Music Level Trunk 4.png&lt;br /&gt;
RM - Music Level Foliage 1.png|[[The Foliage]]&lt;br /&gt;
RM - Music Level Foliage 2.png&lt;br /&gt;
RM - Music Level Foliage 3.png&lt;br /&gt;
RM - Music Level Foliage 4.png&lt;br /&gt;
RM - Music Level Foliage 5.png&lt;br /&gt;
RM - Music Level Personal 1.png|Test&lt;br /&gt;
RM - Music Level Personal 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=All was well in [[the Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did [[Flaming Teensy|someone]] just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in [[the Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glotoad ===&lt;br /&gt;
In the files of the game, specifically the &amp;quot;personal&amp;quot; folder where test assets from the developers are stored, there is an unused patch bank using [[Globox]]&#039;s sprites for the [[Toad (Rayman Legends)|toad]]&#039;s skeleton. Along with it is an actor template which uses it together with the [[Toad (Rayman Legends)|toad]]&#039;s animations. According to a developer it was made for test purposes, although they briefly considered adding it into the game.&amp;lt;ref&amp;gt;Twitter, @Yamzho, https://twitter.com/Yamzho/status/1678073683569418240, « As far as I remember, it was only for test purposes. But we had fun with it and, for a brief moment, thought about including it in the game. »&amp;lt;/ref&amp;gt; It was later confirmed by a second developer to have been added into the game as a easter egg.&amp;lt;ref&amp;gt;Twitter, @Jmgennisson, https://twitter.com/Jmgennisson/status/1720158077352038800, « Oh just remembered but you can find him, hidden in one level of Mini. »&amp;lt;/ref&amp;gt; The places where he appears are in the third level of [[the Trunk]], where he shows up from behind a wooden window after waiting a while,&amp;lt;ref&amp;gt;Twitter, @_MisterMiles_, https://twitter.com/_MisterMiles_/status/1720195399019872402&amp;lt;/ref&amp;gt; and in [[the Garden]], where he is hiding in the background with his eyes barely visible to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Glotoad in Rayman Legends 1.png|The Glotoad assets shown after having been imported in a modified version of &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
Glotoad in Rayman Legends 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. While some expressed gratitude over [[Rayman]] still being relevant, others criticized the game for being another mobile game rather than a new console game. When &#039;&#039;Mini&#039;&#039; was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It is speculated by some fans that the [[Flaming Teensy]] in the game is just [[Mr Dark]] disguised as such, and this not a theory to be excluded, considering Mr Dark&#039;s canonically established shape-shifting abilities, the apparent total lack of motivation of the Flaming Teensy in the plot, and the sudden reappearance of Mr Dark in his original form in the update named after him.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|The head of a [[Caterpillar (Rayman Mini)|caterpillar]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A rotten fruit&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A sliced rotten fruit&lt;br /&gt;
Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019&lt;br /&gt;
Rayman Mini Winter Character Artwork.jpg&lt;br /&gt;
Rayman Mini Winter Break 2019.jpg&lt;br /&gt;
RM - Score Background 1.png&lt;br /&gt;
RM - Score Background 2.png&lt;br /&gt;
RM - Shop Background.png&lt;br /&gt;
RM - Profile Background.png&lt;br /&gt;
Rayman Mini Mr Dark update.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Main Menu.png|The main menu&lt;br /&gt;
World Map at the Start of a New Game.png|The world map&lt;br /&gt;
The River Stream World Map.png|[[The River Stream]] map&lt;br /&gt;
The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed&lt;br /&gt;
The Rabbit Hole World Map.png|[[The Rabbit Hole]] map&lt;br /&gt;
The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed&lt;br /&gt;
The Swamp World Map.png|[[The Swamp]] map&lt;br /&gt;
The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed&lt;br /&gt;
The Trunk World Map.png|[[The Trunk]] map&lt;br /&gt;
How To Play Jump.png|The tutorial on how to jump&lt;br /&gt;
How To Play Glide.png|The tutorial on how to glide&lt;br /&gt;
How To Play Attack.png|The tutorial on how to attack&lt;br /&gt;
How To Play Crush Attack.png|The tutorial on how to crush attack&lt;br /&gt;
How To Play Wallrun.png|The tutorial on how to wall run&lt;br /&gt;
How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[hu:Rayman Mini]]&lt;br /&gt;
[[pl:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
[[ru:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=97274</id>
		<title>Rayman Mini</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Mini&amp;diff=97274"/>
		<updated>2024-06-30T05:33:07Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Mini&lt;br /&gt;
| image = [[File:Rayman Mini Icon.png|240px|Rayman Mini]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]], [[Pastagames]]&lt;br /&gt;
| soundtrack by = Alexis Laugier, [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] September 19, 2019&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iPhone, iPod Touch, iPad, Apple TV&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Mini&#039;&#039;&#039;&#039;&#039; is a game released exclusively for the Apple Arcade service on iPhone, iPod Touch, iPad and Apple TV. It launched with the service on September 19, 2019. On October 18 the game was released on Mac devices. The game features similar graphics and gameplay to that of the previous mobile game, &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Although a story is never shown in the game, the [[Flaming Teensy]] can be seen in the trailer casting a spell on [[Rayman]] which makes him shrink in size. It is stated that [[Rayman]] is on a quest to reverse the spell in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg&lt;br /&gt;
Rayman Mini Intro 2.jpg&lt;br /&gt;
Rayman Mini Intro 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Similarly to previous mobile titles, the player will automatically run in each level, being able to attack and jump to avoid obstacles and collect [[Lum (UbiArt games)|Lums]]. However, unlike &#039;&#039;[[Rayman Adventures]]&#039;&#039;, where it is possible to switch direction, the player can only move in one direction, similar to &#039;&#039;[[Rayman Jungle Run|Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run|Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Adventure ===&lt;br /&gt;
[[File:RM - Adventure Mode.png|thumb|right|171px|The adventure mode]]&lt;br /&gt;
The main game mode is the adventure mode which was added for the game&#039;s launch. It is split up into multiple worlds, each with their own set of levels. There are six worlds in total, each with 8 levels and a boss fight (except the [[Bonus (Rayman Mini)|bonus world]], which has two levels and a boss fight). The sixth world isn&#039;t unlocked until all previous five bosses have been beaten. By collecting every [[Lum (UbiArt games)|Lum]] in a level, the player will be rewarded with an [[Electoon]] which can be used to unlock [[List of heroes and costumes in UbiArt games|outfits]]. Each boss level will also earn the player a [[Swag Coin]], which can be used to unlock additional [[List of heroes and costumes in UbiArt games|outfits]].&lt;br /&gt;
&lt;br /&gt;
*[[The River Stream]]&lt;br /&gt;
*[[The Rabbit Hole]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Trunk]]&lt;br /&gt;
*[[The Foliage]]&lt;br /&gt;
*[[Bonus (Rayman Mini)|Bonus]] (requires five [[Swag Coin]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Level Pack 1.png|[[The River Stream]]&lt;br /&gt;
Rayman Mini - Level Pack 2.png|[[The Rabbit Hole]]&lt;br /&gt;
Rayman Mini - Level Pack 3.png|[[The Swamp]]&lt;br /&gt;
Rayman Mini - Level Pack 4.png|[[The Trunk]]&lt;br /&gt;
Rayman Mini - Level Pack 5.png|[[The Foliage]]&lt;br /&gt;
Rayman Mini - Level Pack 6.png|[[Bonus (Rayman Mini)|Bonus]]&lt;br /&gt;
Rayman Mini - World Map.png|The world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
[[File:RM - Challenge Mode.png|thumb|right|177px|The challenge mode]]&lt;br /&gt;
On April 3, 2020, the game was updated to add [[Online Challenges]]. Similar to those in &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the player must run through an infinite level to gain as much distance as possible. Meeting certain requirements will allow the player to receive a cup at the end of the given week. These trophies earn the player points towards rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Endless Challenge 4.png&lt;br /&gt;
RM - Challenge type 2.png&lt;br /&gt;
RM - Endless Challenge 5.png&lt;br /&gt;
RM - Endless Challenge 7.png&lt;br /&gt;
RM - Player Profile.png&lt;br /&gt;
RM - Challenge Rewards.png&lt;br /&gt;
RM - Challenge Swag Coin Reward.png&lt;br /&gt;
RM - Max Rank.png&lt;br /&gt;
RM - Costumes Gallery.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
[[File:RM - Music Mode.png|thumb|right|171px|The music mode]]&lt;br /&gt;
On October 2, 2020, the game was updated to add a music mode. This features 5 new stages, one for each world, with a music track playing from one of the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Each level has 4 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
*Regular&lt;br /&gt;
*Perfect Ear (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
*Synchronized (uses filters)&lt;br /&gt;
*Maestro (uses filters and the 8-bit variants of the tracks)&lt;br /&gt;
&lt;br /&gt;
The levels included in the mode are:&lt;br /&gt;
&lt;br /&gt;
*Tropical Punch (uses the music from [[Gloo Gloo]])&lt;br /&gt;
*Concerto in punch major (uses the music from [[Orchestral Chaos]])&lt;br /&gt;
*Swapmy Flamenco (uses the music from [[Mariachi Madness]])&lt;br /&gt;
*Life on a String (uses the music from [[Dragon Slayer]])&lt;br /&gt;
*Black Birdy (uses the music from [[Castle Rock]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Tropical Punch.png|Tropical Punch&lt;br /&gt;
RM - Concerto in punch major.png|Concerto in punch major&lt;br /&gt;
RM - Swapmy Flamenco.png|Swapmy Flamenco&lt;br /&gt;
RM - Life on a String.png|Life on a String&lt;br /&gt;
RM - Black Birdy.png|Black Birdy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Music Level Select.png&lt;br /&gt;
RM - Music Info 1.png&lt;br /&gt;
RM - Music Info 2.png&lt;br /&gt;
RM - Music Level 1.png&lt;br /&gt;
RM - Music Level 3.png&lt;br /&gt;
RM - Music Level 4.png&lt;br /&gt;
RM - Music Level 2.png&lt;br /&gt;
RM - Music Level 5.png&lt;br /&gt;
RM - Music Level 6.png&lt;br /&gt;
RM - Music Level 7.png&lt;br /&gt;
RM - Music Level 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mr. Dark ===&lt;br /&gt;
[[File:RM - Mr Dark Mode.png|thumb|right|169px|The Mr. Dark mode]]&lt;br /&gt;
The Mr. Dark mode was first discovered in the files of the 1.3 update and added in version 1.4. It has [[Mr Dark]] gives the player quests to complete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Mr Dark Full.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Speak.png|[[Mr Dark]] speaking&lt;br /&gt;
RM - Mr Dark.png|[[Mr Dark]]&lt;br /&gt;
RM - Mr Dark Scrolls.png|Scrolls which contain the quests&lt;br /&gt;
RM - Mr Dark Bronze Egg.png|A bronze [[Ancient Egg|egg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini - Mr Dark 1.png&lt;br /&gt;
Rayman Mini - Mr Dark 2.png&lt;br /&gt;
Rayman Mini - Mr Dark 3.png&lt;br /&gt;
Rayman Mini - Mr Dark 4.png&lt;br /&gt;
Rayman Mini - Mr Dark 5.png&lt;br /&gt;
Rayman Mini - Mr Dark 6.png&lt;br /&gt;
Rayman Mini - Mr Dark 7.png&lt;br /&gt;
Rayman Mini - Mr Dark 8.png&lt;br /&gt;
Rayman Mini - Mr Dark 9.png&lt;br /&gt;
Rayman Mini - Mr Dark 10.png&lt;br /&gt;
Rayman Mini - Mr Dark 11.png&lt;br /&gt;
Rayman Mini - Mr Dark 12.png&lt;br /&gt;
Rayman Mini - Mr Dark 13.png&lt;br /&gt;
Rayman Mini - Mr Dark 14.png&lt;br /&gt;
Rayman Mini - Mr Dark 15.png&lt;br /&gt;
Rayman Mini - Mr Dark 16.png&lt;br /&gt;
Rayman Mini - Mr Dark 17.png&lt;br /&gt;
Rayman Mini - Mr Dark 18.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
=== 1.2.0 (April 3rd, 2020) ===&lt;br /&gt;
* Weekly [[Online Challenges]], available for the worlds [[The Foliage]] and [[The River Stream]], with daily feats&lt;br /&gt;
* [[List of achievements in Rayman Mini|Achievements]]&lt;br /&gt;
* Playable [[Teensie]]s&lt;br /&gt;
* New costumes, including [[Rayman]] (Adventure outfit), [[Ray-Mas]], [[Ray-Fucius]], [[Sir Rayelot]], [[Ray of Persia]], [[Barbara]] (Adventure outfit), [[Amazonia]], [[Holly]], [[Globox]] (Adventure outfit), [[GloboXmas|Snowbox]], [[Grovebox]], [[Glob Cell]], [[Glombie]], [[Teensy Queen]], [[Goth Teensy]], [[Teensy Hermit]], [[Teen Punk]], [[Flaming Teensy]], [[Ninja Teensy]], [[Teensy Wizard]], [[The First King]], [[Teensy Ray]], [[GlobTeen]], [[Teensy Elf 2|Teensie-dolph]], [[Golden Teensy]]&lt;br /&gt;
* Game mode selection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
MiniUpdateScreen1.png&lt;br /&gt;
MiniUpdateScreen2.png&lt;br /&gt;
RM - Achievements.png|The added achievements menu&lt;br /&gt;
RM - Game Modes.png|The added game mode selection, showing two more modes &amp;quot;coming soon&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.3.0 (October 2nd, 2020) ===&lt;br /&gt;
* Music mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mode Selection 1.3.0.png&lt;br /&gt;
RM - New Music Game Mode.png&lt;br /&gt;
RM - 1.3 Profile.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1.4.0 (January 28th, 2021) ===&lt;br /&gt;
* Mr. Dark mode&lt;br /&gt;
* New [[List of achievements in Rayman Mini|achievements]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini - Mode Selection 1.4.0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused content ==&lt;br /&gt;
With the game running in the same engine as &#039;&#039;[[Rayman Adventures]]&#039;&#039; it shares a lot of leftover assets from that game. This includes [[the Captain]], the intro level and several unused assets as well, such as the [[Kung Foot]] mode.&lt;br /&gt;
&lt;br /&gt;
=== Music levels ===&lt;br /&gt;
In the 1.2.0 update unfinished music levels were added to the game files, which were later finished and used for the music mode in version 1.3.0. There was one music level for every world and a test one in the developers personal folder. While they did not have any music in their current state, the music from the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039; (excluding [[Grannies World Tour]]) were found in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RM - Music Level Riverstream 1.png|[[The River Stream]]&lt;br /&gt;
RM - Music Level Riverstream 2.png&lt;br /&gt;
RM - Music Level Riverstream 3.png&lt;br /&gt;
RM - Music Level Riverstream 4.png&lt;br /&gt;
RM - Music Level Riverstream 5.png&lt;br /&gt;
RM - Music Level Burrough 1.png|[[The Rabbit Hole]]&lt;br /&gt;
RM - Music Level Burrough 2.png&lt;br /&gt;
RM - Music Level Burrough 3.png&lt;br /&gt;
RM - Music Level Burrough 4.png&lt;br /&gt;
RM - Music Level Burrough 5.png&lt;br /&gt;
RM - Music Level Swamp 1.png|[[The Swamp]]&lt;br /&gt;
RM - Music Level Swamp 2.png&lt;br /&gt;
RM - Music Level Swamp 3.png&lt;br /&gt;
RM - Music Level Swamp 4.png&lt;br /&gt;
RM - Music Level Trunk 1.png|[[The Trunk]]&lt;br /&gt;
RM - Music Level Trunk 2.png&lt;br /&gt;
RM - Music Level Trunk 3.png&lt;br /&gt;
RM - Music Level Trunk 4.png&lt;br /&gt;
RM - Music Level Foliage 1.png|[[The Foliage]]&lt;br /&gt;
RM - Music Level Foliage 2.png&lt;br /&gt;
RM - Music Level Foliage 3.png&lt;br /&gt;
RM - Music Level Foliage 4.png&lt;br /&gt;
RM - Music Level Foliage 5.png&lt;br /&gt;
RM - Music Level Personal 1.png|Test&lt;br /&gt;
RM - Music Level Personal 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused levels ===&lt;br /&gt;
The game has three unused levels which were test levels for the game&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 1.png|The beginning of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - flo macro 2.png|The end of flo macro&lt;br /&gt;
Rayman Mini Unused Levels - Gym 1.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 2.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 3.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 4.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 5.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Gym 6.png|The gym&lt;br /&gt;
Rayman Mini Unused Levels - Localization Test.png|Localization test&lt;br /&gt;
Rayman Mini Unused Levels - Test Level.png|Test level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
Unused text for the game&#039;s story can be found in the files. This includes an introduction and ending to the game. These do however not correspond with the story shown in the trailer, as there the [[Flaming Teensy]] is the cause for [[Rayman]] shrinking.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=All was well in [[the Glade of Dreams]] Until [[Rayman|our hero]] accidentaly swallowed a strange enchanted fruit. Or... Did [[Flaming Teensy|someone]] just pull a small prank on him?&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|text=After a final showdown with the [[Flaming Teensy]], our hero finally finds a way to reverse his curse. And all was back to normal in [[the Glade of Dreams]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Mini&#039;&#039; (files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glotoad ===&lt;br /&gt;
In the files of the game, specifically the &amp;quot;personal&amp;quot; folder where test assets from the developers are stored, there is an unused patch bank using [[Globox]]&#039;s sprites for the [[Toad (Rayman Legends)|toad]]&#039;s skeleton. Along with it is an actor template which uses it together with the [[Toad (Rayman Legends)|toad]]&#039;s animations. According to a developer it was made for test purposes, although they briefly considered adding it into the game.&amp;lt;ref&amp;gt;Twitter, @Yamzho, https://twitter.com/Yamzho/status/1678073683569418240, « As far as I remember, it was only for test purposes. But we had fun with it and, for a brief moment, thought about including it in the game. »&amp;lt;/ref&amp;gt; It was later confirmed by a second developer to have been added into the game as a easter egg.&amp;lt;ref&amp;gt;Twitter, @Jmgennisson, https://twitter.com/Jmgennisson/status/1720158077352038800, « Oh just remembered but you can find him, hidden in one level of Mini. »&amp;lt;/ref&amp;gt; The places where he appears are in the third level of [[the Trunk]], where he shows up from behind a wooden window after waiting a while,&amp;lt;ref&amp;gt;Twitter, @_MisterMiles_, https://twitter.com/_MisterMiles_/status/1720195399019872402&amp;lt;/ref&amp;gt; and in [[the Garden]], where he is hiding in the background with his eyes barely visible to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Glotoad in Rayman Legends 1.png|The Glotoad assets shown after having been imported in a modified version of &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
Glotoad in Rayman Legends 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Upon its reveal, &#039;&#039;Mini&#039;&#039; received mixed reception from fans of the series. While some expressed gratitude over [[Rayman]] still being relevant, others criticized the game for being another mobile game rather than a new console game. When &#039;&#039;Mini&#039;&#039; was finally released, it still got mixed reception; while the game was praised for its challenge and graphics, criticism drew upon its music, boss battles and how it did not contain story elements that the trailer promised.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It is speculated by some fans that the Flaming Teensy in the game is just [[Mr Dark]] disguised as such, and this not a theory to be excluded, considering Mr Dark&#039;s canonically established shape-shifting abilities, the apparent total lack of motivation of the Flaming Teensy in the plot, and the sudden reappearance of Mr Dark in his original form in the update named after him.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Cover.jpg&lt;br /&gt;
Rayman Mini Promo Image.jpg&lt;br /&gt;
Rayman Mini Available Now.png&lt;br /&gt;
Rayman Mini - Menu Background.png|The menu background&lt;br /&gt;
Rayman Mini - Shop Background.png|The shop background&lt;br /&gt;
Rayman Mini - Flag.png|A flag from the game files&lt;br /&gt;
Rayman Mini - Snake.png|The head of a [[Caterpillar (Rayman Mini)|caterpillar]]&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 1.png|A rotten fruit&lt;br /&gt;
Rayman Mini - Big Rotten Fruit 2.png|A sliced rotten fruit&lt;br /&gt;
Rayman Mini Halloween 2019.jpg|Promotional artwork from Halloween 2019&lt;br /&gt;
Rayman Mini Winter Character Artwork.jpg&lt;br /&gt;
Rayman Mini Winter Break 2019.jpg&lt;br /&gt;
RM - Score Background 1.png&lt;br /&gt;
RM - Score Background 2.png&lt;br /&gt;
RM - Shop Background.png&lt;br /&gt;
RM - Profile Background.png&lt;br /&gt;
Rayman Mini Mr Dark update.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Main Menu.png|The main menu&lt;br /&gt;
World Map at the Start of a New Game.png|The world map&lt;br /&gt;
The River Stream World Map.png|[[The River Stream]] map&lt;br /&gt;
The River Stream World Map Completed.png|[[The River Stream]] map, with all levels completed&lt;br /&gt;
The Rabbit Hole World Map.png|[[The Rabbit Hole]] map&lt;br /&gt;
The Rabbit Hole World Map Completed.png|[[The Rabbit Hole]] map, with all levels completed&lt;br /&gt;
The Swamp World Map.png|[[The Swamp]] map&lt;br /&gt;
The Swamp World Map Completed.png|[[The Swamp]] map, with all levels completed&lt;br /&gt;
The Trunk World Map.png|[[The Trunk]] map&lt;br /&gt;
How To Play Jump.png|The tutorial on how to jump&lt;br /&gt;
How To Play Glide.png|The tutorial on how to glide&lt;br /&gt;
How To Play Attack.png|The tutorial on how to attack&lt;br /&gt;
How To Play Crush Attack.png|The tutorial on how to crush attack&lt;br /&gt;
How To Play Wallrun.png|The tutorial on how to wall run&lt;br /&gt;
How To Play Electoons and Swag Coins.png|The tutorial on what the collectibles do&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Screenshots ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;148px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini App Store Screenshot 1.png&lt;br /&gt;
Rayman Mini App Store Screenshot 2.png&lt;br /&gt;
Rayman Mini App Store Screenshot 3.png&lt;br /&gt;
Rayman Mini App Store Screenshot 4.png&lt;br /&gt;
Rayman Mini App Store Screenshot 5.png&lt;br /&gt;
Rayman Mini App Store Screenshot 6.png&lt;br /&gt;
Rayman Mini App Store Screenshot 7.png&lt;br /&gt;
Rayman Mini App Store Screenshot 8.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://apps.apple.com/app/id1469537876 &#039;&#039;Rayman Mini&#039;&#039; on the App Store]&lt;br /&gt;
*[https://apps.apple.com/app/id1477044217&#039;&#039;Rayman Mini&#039;&#039; on the Mac App Store]&lt;br /&gt;
*[https://www.apple.com/newsroom/2019/09/apple-arcade-invites-you-to-play-something-extraordinary Announcement]&lt;br /&gt;
*[https://www.youtube.com/watch?v=p075SiCyT2s Official trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDa4LbcN4d4 Launch trailer]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Mini]]&lt;br /&gt;
[[hu:Rayman Mini]]&lt;br /&gt;
[[pl:Rayman Mini]]&lt;br /&gt;
[[es:Rayman Mini]]&lt;br /&gt;
[[ru:Rayman Mini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97273</id>
		<title>Flaming Teensy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97273"/>
		<updated>2024-06-30T05:30:54Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Flaming Teensy&lt;br /&gt;
| image = [[File:FlamingTeensyMini.png|250px|Flaming Teensy]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;), good and bad (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = [[Teensie|Teensy]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| portrayed by= [[Douglas Rand]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
[[File:Icon8RO.png|15px|80]][[File:Icon0RO.png|15px|80]] [[File:RO-Electoon.png|25px]]&amp;lt;br /&amp;gt;(PC, Mac, Wii, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Icon3RO.png|15px|350 000]][[File:Icon5RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PC, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PS4) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|440 000]][[File:Icon4RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Wii U, Switch) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|550 000]][[File:Icon5RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Xbox One) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Icon1RO.png|15px|15]][[File:Icon5RO.png|15px|15]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I know the silly secrets to reach the tricky treasure [[File:Tricky icon.png|35px]]! Bring more [[File:RO-Electoon.png|20px]] if you want to gain entry here...|sign=Flaming Teensy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flaming Teensy&#039;&#039;&#039; is a playable [[Teensie|Teensy]] character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039; and the main antagonist in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It seems that the Flaming Teensy was originally a regular [[Teensie|Teensy]] king, or perhaps even one of the four [[Grand Minimus]]. As mentioned by the [[Bubble Dreamer]], he was tortured by the inhabitants of the Infernal Kitchen in the [[Gourmand Land]]. He has crooked teeth, a broken nose and several physical anomalies, like claws on his fingers, red eyes, chest hair and light-green skin; his crown also seems to be deformed. Seeing his appearance, the Bubble Dreamer motivates him to stay positive, then retires him from his reign and suggests him to go see the world. He wears a black coat with fire patterns and has a physically altered body.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Origins&#039;&#039; ===&lt;br /&gt;
{{quote|text=I warned you not to mess with [[Chilli Pepper]] gang down at Infernal Kitchens! They force-fed you farting beans and hot sauce and now look at you! I hereby retire you! Go see the world! May you snore loudly! |sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; he is unlocked once 80 [[Electoon]]s have been collected. Unlike most of the unlockable characters in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Flaming Teensy plays a substantial role in-game. He can be found on the level-selection map of each world, standing alongside the entrances to the [[Tricky Treasure]] chase levels. His role is simply to tell the player how many [[Electoon]]s are required to access these levels. The Flaming Teensy is the only playable character to feature full dialogues; he speaks in [[Raymanian|Pig Latin]] and some sort of country accent. For unknown reasons, when the player plays as the Flaming Teensy, a clone of this character can still be seen on the world map indicating the locations of the [[Tricky Treasure]]s. It is possible that there are many Flaming Teensies in the Glade.&lt;br /&gt;
&lt;br /&gt;
During earlier development, the Flaming Teensy was intended to have a Frosty Delight-themed counterpart, who at the same time, was supposed to act as the [[Teensy Queen]]&#039;s male counterpart. This character was scrapped in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=This Teensy King has spent too much time in the Infernal Kitchens and now he just loves spicy food and flames. Please don&#039;t lend him any matches!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039; he is unlocked once 350 000 [[Lum (UbiArt games)|Lum]]s have been collected on the PC, Xbox 360, PlayStation 3 and PlayStation Vita versions, 400 000 [[Lum (UbiArt games)|Lum]]s on the PlayStation 4 version, 440 000 [[Lum (UbiArt games)|Lum]]s on the Wii U and Nintendo Switch versions and 550 000 [[Lum (UbiArt games)|Lum]]s on the Xbox One version. It is also revealed that despite of all of his negative experiences in the Infernal Kitchen, the Flaming Teensy still adores spicy food and flames.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
Although he does not appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, his files have been found in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Flaming Teensy photo.png|The Flaming Teensy as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
The Flaming Teensy is first seen in &#039;&#039;[[Rayman Mini]]&#039;&#039; in the trailer where he casts a spell on [[Rayman]], making him shrink in size for unknown reasons. The premise of the game is that [[Rayman]] must traverse the available worlds to find a way to reverse the spell.&lt;br /&gt;
&lt;br /&gt;
While the intro is never shown in the game, the Flaming Teensy is the final boss, appearing in the very last level, &amp;quot;High-Hanging Fruit&amp;quot; of [[Bonus (Rayman Mini)|the Bonus world]]. When he emerges, levitating above the ground, he tries to smash through a wall to reach [[Rayman]] and his friends, letting out a beastly cry. Thereafter, still levitating, he chases the heroes by attacking them as soon as he has the opportunity. He projects a powerful blast from his mouth to send them against spikes and launches spherical, electric projectiles at them. In his last appearance, where he sends out several electric spheres at the same time, his face is distorted with hatred and madness.&lt;br /&gt;
&lt;br /&gt;
In the 1.2.0 update he was added to the game as a playable character, unlocked for 15 [[Swag Coin]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg|The Flaming Teensy preparing to cast his spell in the trailer&lt;br /&gt;
Rayman Mini Intro 2.jpg|The Flaming Teensy casting a spell on [[Rayman]]&lt;br /&gt;
Rayman Mini Intro 3.jpg|The Flaming Teensy after having shrunk [[Rayman]] with his spell&lt;br /&gt;
High-Hanging Fruit 2.png|The Flaming Teensy at the end of [[Bonus (Rayman Mini)|the Bonus world]]&lt;br /&gt;
High-Hanging Fruit 5.png|The Flaming Teensy blowing a gust of left-blowing wind&lt;br /&gt;
High-Hanging Fruit 7.png|The Flaming Teensy shooting an electric projectile&lt;br /&gt;
High-Hanging Fruit 9.png|The Flaming Teensy&#039;s final attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FireTeensy a5.png|The Flaming Teensy in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Flaming Teensy (Facebook).jpg|Unused Facebook sharing photo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Flaming Teensy is the second [[Teensie|Teensy]] to become a antagonist in a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], after [[the Magician]]. However, whereas the latter gave reasons for his villainy in content that was cut from the final version of his game, the Flaming Teensy&#039;s motivations are unknown.&lt;br /&gt;
*When fought as a boss in &amp;quot;High-Hanging Fruit&amp;quot;, the last level of [[Bonus (Rayman Mini)|the Bonus world]], the Flaming Teensy initially has a smaller head than his playable counterpart. A possible reason for this is that the bigger head did not fit on the screen.&lt;br /&gt;
*It is speculated by some fans that the Flaming Teensy in the game is just [[Mr Dark]] disguised as such, and this not a theory to be excluded, considering Mr Dark&#039;s canonically established shape-shifting abilities, the apparent total lack of motivation of the Flaming Teensy in the plot, and the sudden reappearance of Mr Dark in his original form in the update named after him.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=HWKq0bHKtYY Gameplay demonstration of the Flaming Teensy at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
{{RMinicharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre enflammé]]&lt;br /&gt;
[[pl:Ognisty Małak]]&lt;br /&gt;
[[ru:Пламенный Малютка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Enemies from Rayman Mini]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97272</id>
		<title>Flaming Teensy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flaming_Teensy&amp;diff=97272"/>
		<updated>2024-06-30T05:30:29Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Flaming Teensy&lt;br /&gt;
| image = [[File:FlamingTeensyMini.png|250px|Flaming Teensy]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;), good and bad (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = [[Teensie|Teensy]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| portrayed by= [[Douglas Rand]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
[[File:Icon8RO.png|15px|80]][[File:Icon0RO.png|15px|80]] [[File:RO-Electoon.png|25px]]&amp;lt;br /&amp;gt;(PC, Mac, Wii, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Icon3RO.png|15px|350 000]][[File:Icon5RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]][[File:Icon0RO.png|15px|350 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PC, Xbox 360, PS3, PS Vita) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]][[File:Icon0RO.png|15px|400 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(PS4) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon4RO.png|15px|440 000]][[File:Icon4RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]][[File:Icon0RO.png|15px|440 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Wii U, Switch) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|550 000]][[File:Icon5RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]][[File:Icon0RO.png|15px|550 000]] [[File:RO-Lums.png|25px]]&amp;lt;br /&amp;gt;(Xbox One) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Icon1RO.png|15px|15]][[File:Icon5RO.png|15px|15]] [[File:Rayman Mini - Swag Coin Icon.png|25px]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=I know the silly secrets to reach the tricky treasure [[File:Tricky icon.png|35px]]! Bring more [[File:RO-Electoon.png|20px]] if you want to gain entry here...|sign=Flaming Teensy|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flaming Teensy&#039;&#039;&#039; is a playable [[Teensie|Teensy]] character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039; and the main antagonist in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It seems that the Flaming Teensy was originally a regular [[Teensie|Teensy]] king, or perhaps even one of the four [[Grand Minimus]]. As mentioned by the [[Bubble Dreamer]], he was tortured by the inhabitants of the Infernal Kitchen in the [[Gourmand Land]]. He has crooked teeth, a broken nose and several physical anomalies, like claws on his fingers, red eyes, chest hair and light-green skin; his crown also seems to be deformed. Seeing his appearance, the Bubble Dreamer motivates him to stay positive, then retires him from his reign and suggests him to go see the world. He wears a black coat with fire patterns and has a physically altered body.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Origins&#039;&#039; ===&lt;br /&gt;
{{quote|text=I warned you not to mess with [[Chilli Pepper]] gang down at Infernal Kitchens! They force-fed you farting beans and hot sauce and now look at you! I hereby retire you! Go see the world! May you snore loudly! |sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; he is unlocked once 80 [[Electoon]]s have been collected. Unlike most of the unlockable characters in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Flaming Teensy plays a substantial role in-game. He can be found on the level-selection map of each world, standing alongside the entrances to the [[Tricky Treasure]] chase levels. His role is simply to tell the player how many [[Electoon]]s are required to access these levels. The Flaming Teensy is the only playable character to feature full dialogues; he speaks in [[Raymanian|Pig Latin]] and some sort of country accent. For unknown reasons, when the player plays as the Flaming Teensy, a clone of this character can still be seen on the world map indicating the locations of the [[Tricky Treasure]]s. It is possible that there are many Flaming Teensies in the Glade.&lt;br /&gt;
&lt;br /&gt;
During earlier development, the Flaming Teensy was intended to have a Frosty Delight-themed counterpart, who at the same time, was supposed to act as the [[Teensy Queen]]&#039;s male counterpart. This character was scrapped in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=This Teensy King has spent too much time in the Infernal Kitchens and now he just loves spicy food and flames. Please don&#039;t lend him any matches!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039; he is unlocked once 350 000 [[Lum (UbiArt games)|Lum]]s have been collected on the PC, Xbox 360, PlayStation 3 and PlayStation Vita versions, 400 000 [[Lum (UbiArt games)|Lum]]s on the PlayStation 4 version, 440 000 [[Lum (UbiArt games)|Lum]]s on the Wii U and Nintendo Switch versions and 550 000 [[Lum (UbiArt games)|Lum]]s on the Xbox One version. It is also revealed that despite of all of his negative experiences in the Infernal Kitchen, the Flaming Teensy still adores spicy food and flames.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
Although he does not appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, his files have been found in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Flaming Teensy photo.png|The Flaming Teensy as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
The Flaming Teensy is first seen in &#039;&#039;[[Rayman Mini]]&#039;&#039; in the trailer where he casts a spell on [[Rayman]], making him shrink in size for unknown reasons. The premise of the game is that [[Rayman]] must traverse the available worlds to find a way to reverse the spell.&lt;br /&gt;
&lt;br /&gt;
While the intro is never shown in the game, the Flaming Teensy is the final boss, appearing in the very last level, &amp;quot;High-Hanging Fruit&amp;quot; of [[Bonus (Rayman Mini)|the Bonus world]]. When he emerges, levitating above the ground, he tries to smash through a wall to reach [[Rayman]] and his friends, letting out a beastly cry. Thereafter, still levitating, he chases the heroes by attacking them as soon as he has the opportunity. He projects a powerful blast from his mouth to send them against spikes and launches spherical, electric projectiles at them. In his last appearance, where he sends out several electric spheres at the same time, his face is distorted with hatred and madness.&lt;br /&gt;
&lt;br /&gt;
In the 1.2.0 update he was added to the game as a playable character, unlocked for 15 [[Swag Coin]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Mini Intro 1.jpg|The Flaming Teensy preparing to cast his spell in the trailer&lt;br /&gt;
Rayman Mini Intro 2.jpg|The Flaming Teensy casting a spell on [[Rayman]]&lt;br /&gt;
Rayman Mini Intro 3.jpg|The Flaming Teensy after having shrunk [[Rayman]] with his spell&lt;br /&gt;
High-Hanging Fruit 2.png|The Flaming Teensy at the end of [[Bonus (Rayman Mini)|the Bonus world]]&lt;br /&gt;
High-Hanging Fruit 5.png|The Flaming Teensy blowing a gust of left-blowing wind&lt;br /&gt;
High-Hanging Fruit 7.png|The Flaming Teensy shooting an electric projectile&lt;br /&gt;
High-Hanging Fruit 9.png|The Flaming Teensy&#039;s final attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FireTeensy a5.png|The Flaming Teensy in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Flaming Teensy (Facebook).jpg|Unused Facebook sharing photo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Flaming Teensy is the second [[Teensie|Teensy]] to become a antagonist in a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]], after [[the Magician]]. However, whereas the latter gave reasons for his villainy in content that was cut from the final version of his game, the Flaming Teensy&#039;s motivations are unknown.&lt;br /&gt;
*When fought as a boss in &amp;quot;High-Hanging Fruit&amp;quot;, the last level of [[Bonus (Rayman Mini)|the Bonus world]], the Flaming Teensy initially has a smaller head than his playable counterpart. A possible reason for this is that the bigger head did not fit on the screen.&lt;br /&gt;
*It is speculated by some fans that the Flaming Teensy in the game is just [[Mr Dark]] disguised as such, and this not a theory to be excluded, considering Mr Dark&#039;s canonically established shapeshifting abilities, the apparent total lack of motivation of the Flaming Teensy in the plot, and the sudden reappearance of Mr Dark in his original form in the update named after him.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=HWKq0bHKtYY Gameplay demonstration of the Flaming Teensy at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
{{RMinicharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre enflammé]]&lt;br /&gt;
[[pl:Ognisty Małak]]&lt;br /&gt;
[[ru:Пламенный Малютка]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Enemies from Rayman Mini]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=97050</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=97050"/>
		<updated>2024-06-18T17:56:39Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same as above: [[File:R3ScoreIconIntL.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconR.png]] [[Image:RHRScoreIconL.png]][[Image:RHRScoreIcon1.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon2.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon3.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon4.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon5.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon6.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon7.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon8.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon9.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon0.png]][[Image:RHRScoreIconR.png]] [[Image:RHRLumsIconL.png]][[File:RHRLumsIcon1.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon2.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon3.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon4.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon5.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon6.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon7.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon8.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon9.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon0.png]][[Image:RHRLumsIconR.png]] [[File:Boonfacepalm.gif]]&lt;br /&gt;
::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:45, 25 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
::The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;br /&gt;
:::It&#039;s cool, no worries. Do you have either the PC version (that would be the demo right now though) or Dolphin set up with the  Wii version of the game? This way you would be able to take nice snapshots yourself. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:18, 21 March 2012 (CET)&lt;br /&gt;
:::Not at the moment I&#039;m afraid. Where can I find the demo of Rayman Origins on the PC? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:23, 22 March 2012 (CET)&lt;br /&gt;
::::You can create an account in STEAM and downloading from there. But first you need to download the STEAM software, before you can do anything. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:52, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Crash ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, sorry to bother you but I believe with the RPC crash, the post where you told me which images were in need of replacement was lost. Could you repeat please? I also know you want general screenshots for Rayman 3&#039;s articles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:50, 28 March 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Hiya!&lt;br /&gt;
http://deadrising.wikia.com/wiki/Ray_Sullivan#Trivia&lt;br /&gt;
In this page, at the far right, there&#039;s a clickable image that allows you to view an image. I was wondering if we can implement it on  this wiki with Haruka&#039;s help perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:37, 16 April 2012 (CEST)&lt;br /&gt;
:I suggested this before, but Hunch said it would consume the server or something. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:27, 17 April 2012 (CEST)&lt;br /&gt;
::I am not in favour of YouTube embedding, and your example proves my point as the video was apparently removed (at least in my country). If we are to embed videos, we will have to host them ourselves. I&#039;ll probably look into this soon, but the main question remains whether it would really be useful. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:25, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hungarian sidebar ==&lt;br /&gt;
&lt;br /&gt;
Hello Hunchman801! Is that able to change the name of the links on the hungarian version of the sidebar? Like the &#039;&#039;Main Page - Kezdőlap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigation = Navigáció&lt;br /&gt;
 Main page = Kezdőlap&lt;br /&gt;
 Community portal = Közösségi portál&lt;br /&gt;
 Current events = Jelenlegi események&lt;br /&gt;
 Recent changes = Legutóbbi változtatások&lt;br /&gt;
 Random page = Véletlen oldal&lt;br /&gt;
&lt;br /&gt;
Search = Keresés&lt;br /&gt;
 Go = Menj&lt;br /&gt;
 Search = Keresés&lt;br /&gt;
&lt;br /&gt;
toolbox = eszközök&lt;br /&gt;
 What links here = Erre mutató hivatkozások&lt;br /&gt;
 Related changes = Változtatások a lapon&lt;br /&gt;
 User contributions = Felhasználó hozzájárulásai&lt;br /&gt;
 Logs = Nyilvános napló&lt;br /&gt;
 Upload file = Fájl feltöltése&lt;br /&gt;
 Special pages = Speciális oldalak&lt;br /&gt;
 Printable version = Nyomtatható verzió&lt;br /&gt;
 Permanent link = Folytonos hivatkozás&lt;br /&gt;
&lt;br /&gt;
—[[File:RO-Lums.png|25px]][[User:Jempli|Jempli]] 13:16, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Jempli! Thanks for your interest in the Hungarian wiki.&lt;br /&gt;
&lt;br /&gt;
:Managing a pool of wikis in different languages is a bit tricky. You can easily change your language to Hungarian in your preferences (link top-right of the screen), but this will also change it on the other versions of RayWiki. What I could do is override the user&#039;s choice on each wiki, forcing Hungarian on the Hungarian wiki and English on the English wiki, but I&#039;m not sure whether it&#039;s a good idea. I&#039;ll look into it and get back to you later.&lt;br /&gt;
&lt;br /&gt;
:—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:01, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Test==&lt;br /&gt;
ABCDEFG. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:56, 28 September 2012 (CEST)&lt;br /&gt;
:Please don&#039;t spam my talk page. [[File:Pascontent.gif]] —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:31, 28 September 2012 (CEST)&lt;br /&gt;
::What&#039;s wrong? I was only doing what you asked me :P : sending you something in your talk page to see if the text colour glitch was fixed or not. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:43, 28 September 2012 (CEST)&lt;br /&gt;
:::I know, I just felt like trolling you. :) Thanks for your help! ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:07, 28 September 2012 (CEST)&lt;br /&gt;
::::As I expected :). You&#039;re welcome! I&#039;m glad it is fixed! --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:13, 28 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==1000th Yellow Lum Screenshot==&lt;br /&gt;
Just to inform that I already took care of the 1000th Lum screenshot. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:15, 20 October 2012 (CEST)&lt;br /&gt;
:Awesome! Thank you! :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:32, 22 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== RO Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I have got a doubt: is it ok if I take screenshots of Rayman Origins at 1280x1024 resolution (with the removal of the black stripes)? My display is a 5:4 and not a 16:9 so I&#039;m asking. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:25, 24 November 2012 (CET)&lt;br /&gt;
:Shouldn&#039;t it be 16:9 without the black stripes? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:07, 24 November 2012 (CET)&lt;br /&gt;
::Yes but I was thinking if you only wanted the screenshots in the 1920x1080 resolution instead of an inferior one. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:56, 24 November 2012 (CET)&lt;br /&gt;
:::1280×720 is all right, even though 1920×1080 is better when availaible. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:23, 25 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Rayman Arena Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy, Hunch!&lt;br /&gt;
&lt;br /&gt;
I have a question, since I want to take screenshots of Nintendo GameCube&#039;s Rayman Arena. Which resolution shall the screenshots have? Its to make sure before uploading. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:26, 29 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi Haruka! I believe the native resolution for the GameCube is 640×480. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:33, 4 February 2013 (CET)&lt;br /&gt;
::As I expected. In that case some screenshots might appear in the meantime. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:17, 5 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s up with the login/registration system? ==&lt;br /&gt;
&lt;br /&gt;
Have you noticed it too? I can&#039;t log in from any browser other than this one for some reason, and I noticed that there&#039;s no more option to create user accounts. This is greatly hindering the development of this wiki! Do you know what is happening? [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 02:34, 6 December 2013 (CET)&lt;br /&gt;
:Thanks for reporting the missing registration link, it most likely disappeared after the software was updated. I&#039;m not sure what the issue with the log in is though, could you please be more specific? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:55, 9 December 2013 (CET)&lt;br /&gt;
::Well, if I&#039;m logged out, there is no option to a new user profile on the top-right of the page, which is the red flag. Whenever I try to log in, it fails with &amp;quot;You have not specified a valid username&amp;quot;, though I enter my username properly, without extra spaces or capitals. Thus I can only edit the wiki using Chrome on Windows 7, using Boot Camp on my MacBook, and I&#039;m worried that once the cookies expire, I&#039;ll have no way in. [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 06:43, 10 December 2013 (CET)&lt;br /&gt;
:::I checked the log in function and it works fine for me. Are you definitely using the same credentials as on the forum? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:56, 10 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== File extensions ==&lt;br /&gt;
&lt;br /&gt;
Howdy, sorry for the lapse but I want to ensure I don&#039;t mistake again. PNG is just for GBC/GBA games, right? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:45, 12 March 2014 (CET)&lt;br /&gt;
:Hi, there, it&#039;s all in the [[Help:Image]] page. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:19, 12 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Integrating RayTunes and RaySaves ==&lt;br /&gt;
I think I made mention of such an idea a few weeks back, but I can&#039;t recall if we ever came up with a method or means of doing so, any thoughts? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:27, 27 April 2014 (CEST)&lt;br /&gt;
:Maybe links at the bottom of game articles? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:11, 28 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Multiupload ==&lt;br /&gt;
We discussed this a while back, but now that I&#039;m free, I&#039;d like to just briefly inquire if you&#039;ve got any specific plans regarding Multiple File Uploading rights. I&#039;ve still got a bunch of [[Rayman Fiesta Run|&#039;&#039;Fiesta Run&#039;&#039;]] screenshots I&#039;ve yet to upload, and it&#039;s only going to get larger, thanks to the recent update. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:53, 24 June 2014 (CEST)&lt;br /&gt;
:I got WikiEditor set up, though I still need to think about MultiUpload. You&#039;re still going to have to convert all of those images to JPEGs and add the templates and categories to each of them, is it really going to save a lot of time? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:53, 25 June 2014 (CEST)&lt;br /&gt;
::I&#039;ve been able to batch convert the rest of the files. As for time saving, being able to have them all put on at once rather than having to continuously click back onto the upload form per upload, locate the next file and then repeat for a good 50 times or so could save me a few minutes at minimum. I know I&#039;ve got to fill in the details after that, but having them all on, I can just do a copy and paste job, while modifying the relevant detail. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:31, 25 June 2014 (CEST)&lt;br /&gt;
:::Curiosity, will MultiUpload allow you to upload each image into the appropriate category they belong to? Example, if several images needed to go to multiple places. --[[File:Hoodcom-WikiSigsmall.png|175px|link=User:Hoodcom]] 17:15, 25 June 2014 (CEST)&lt;br /&gt;
::::I&#039;m not entirely sure, but the content I&#039;ve got on stand-by for batch upload are of like category anyways, I doubt a scenario where one would need the ability to have a large amount of categories to upload to would be common anyways, let alone the unique situation I&#039;m in with the rest of the Fiesta Run screencaps. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 01:46, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== File upload error ==&lt;br /&gt;
Starting from quite recently I haven&#039; been able to upload any images as I keep getting this error: &#039;&#039;The file you uploaded seems to be empty. This might be due to a typo in the filename. Please check whether you really want to upload this file.&#039;&#039; I&#039;ve tried several other images, which I&#039;e uploaded before, and the same thing happens then. --[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 11:30, 24 March 2016 (UTC)&lt;br /&gt;
Never mind, it works now.--[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 19:23, 24 March 2016 (UTC)&lt;br /&gt;
:Let me know if it happens again! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:44, 25 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[MediaWiki:Vector.css|Vector.css]] edit ==&lt;br /&gt;
Howdy Humch,&lt;br /&gt;
&lt;br /&gt;
Looking at the “[[Special:RecentChanges|Recent changes]]” page, why did you edit [[MediaWiki:Vector.css|Vector.css]] if I may ask?&lt;br /&gt;
&lt;br /&gt;
Is a RayWiki redesign coming?&lt;br /&gt;
&amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 15:50, 29 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m just testing stuff for a friend, the changes for the theme are in Monobook.css. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:40, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you so much for a reply. However the current style still has the pre-2013 colours. Why not at least change Monobook’s colours to match PC’s 2013 forum style? &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 19:36, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It&#039;s already planned, just a matter of time! :D —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:43, 1 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Cool, I can’t wait! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 08:48, 2 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great work! ==&lt;br /&gt;
&lt;br /&gt;
Hi Hunch, great work on PC’s new style! Looks beautiful! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 10:23, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== class=sprite ==&lt;br /&gt;
Hey! What does &amp;quot;class=sprite&amp;quot; change on an image exactly, and when should it be used? I noticed you edited it in on a bunch of images I&#039;ve added. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 06:40, 10 February 2017 (UTC)&lt;br /&gt;
:Hey, it&#039;s a CSS class that allows screenshots from sprite-based games to remain neat on higher dppx devices (devices using several physical pixels per virtual pixel e.g. most modern smartphones or Retina MacBooks). Without the class, a smooth resizing algorithm is used, which makes those pictures look blurry. Thanks for reminding me that I need to add an entry about it in our image guidelines, will do ASAP! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:44, 14 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link clarification ==&lt;br /&gt;
Hey, and sorry for asking about link again, but I&#039;m still slightly confused on when to use them and not. In the [https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=25231#p1202780 forums] you said that you should link the words with articles on the wiki &#039;&#039;&#039;every time&#039;&#039;&#039; they showed up. However, in the manual of style there&#039;s an example which shows a paragraph of text where the reoccurring words (like Ly and Betilla) are only linked in the first instance.&lt;br /&gt;
Also, should headings be linked or not? Pretty much every article seems to do this differently. The manual of style states that links should be used &amp;quot;unless it is in a section title.&amp;quot; I assume that means it should not be used in heading then, and the cases where that is done are incorrect? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:15, 8 June 2017 (UTC)&lt;br /&gt;
:Hi there! Well the manual of style was wrong then, I&#039;ve just updated it with a correct example. As for headings, I have no strong opinion on the matter, maybe we could have a discussion on the forum about this to see what people think?—[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 09:50, 27 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NIWA ==&lt;br /&gt;
&lt;br /&gt;
Hello there! I&#039;m thinking of nominating RayWiki for NIWA-affiliate on their forums, but I want to know what you guys think of it first. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 21:42, 26 March 2018 (UTC)&lt;br /&gt;
:Hi, can you please elaborate as to what NIWA is and how it works? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:53, 29 March 2018 (UTC)&lt;br /&gt;
::NIWA is an acronym of Nintendo Independant Wiki Alliance, and is an alliance of independant Nintendo wikis. We are also, appart from having fully-fledged members, affiliated with several other sites not necessarily directly Nintendo related, including Wikisimpsons, Wikimon, Doom Wiki etc. [http://www.niwanetwork.org Link to our home page] (with our affiliates to the right). I believe RayWiki fits this description perfectly. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 16:12, 30 March 2018 (UTC)&lt;br /&gt;
:::Thanks for your reply, that&#039;s a nice community you have here. What does an affiliation partnership consist of and how is it different from a full membership? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:44, 9 April 2018 (UTC)&lt;br /&gt;
::::Being a member you have to be a Nintendo wiki, but being an affiliate means having your wiki highlighted in the sidebar. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:32, 12 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Helpful Links Widget ==&lt;br /&gt;
Hey! There was recently a discussion regarding making the [[RayWiki:Sandbox|sandbox]] page easier to find in which I suggested having an extra &#039;widget&#039; on the home page for useful links. I made a draft you can check out [[Template:HelpfulLinks|here]]. What do you think about that idea? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:07, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  (Hunchman sexy beast ==&lt;br /&gt;
&lt;br /&gt;
Humchmon Sexah best. &amp;lt;3 {{Unsigned|Dr. lehumch|05:40, 4 July 2018 (CEST)}}&lt;br /&gt;
&lt;br /&gt;
== File Upload Limit ==&lt;br /&gt;
Hey! Since the latest RayWiki update I can&#039;t seem to be able to upload images with a size higher than 2 mb. This is a problem for a lot of my high resolution screenshots which I&#039;ve now have had to compress. Is this an intentional decision, and if so, what course of action should I take with files above the limit? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:39, 13 October 2018 (CEST)&lt;br /&gt;
:Hi, thanks letting me know. It&#039;s not intentional at all, I must simply have forgotten to change the default config on the new server. I&#039;ll fix it ASAP, how does 10 MB sound like? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:42, 14 October 2018 (CEST)&lt;br /&gt;
::Should be good now. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:44, 14 October 2018 (CEST)&lt;br /&gt;
:::10 should be fine, but it&#039;s still showing 2 as max. I tried hard refreshing the page, but no change. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:03, 14 October 2018 (CEST)&lt;br /&gt;
::::My bad, the server is making it complicated for me to change a simple config value. I checked this time and it shows the correct value, let me know if you&#039;re still having issues though. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 15 October 2018 (CEST)&lt;br /&gt;
:::::Working now for 8 mb, which should be fine. I re-uploaded my previously compressed images in full quality now. Thanks! --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 11:02, 15 October 2018 (CEST)&lt;br /&gt;
::::::Thanks too Hunch, I had the same problem and I thought it was a feature of the new version of the RayWiki. --[[User:Boomboleros7|Boomboleros7]] 23:24, 15 October 2018 (CEST)&lt;br /&gt;
:::::::Sorry for the hassle, that would have been a very bad new feature indeed! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 16 October 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Personal Images ==&lt;br /&gt;
If you deleted memeface because my profile doesn’t use it anymore you should delete https://www.raymanpc.com/wiki/en/File:Shooketh.jpg as well --[[User:Thegrammarteensie|The Grammar Teensie]] ([[User talk:Thegrammarteensie|talk]]) 17:52, 15 October 2018 (CEST)&lt;br /&gt;
:Thanks, I just took care of it. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:02, 15 October 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Flat stone ==&lt;br /&gt;
Hey Hunch, I&#039;ve just recently created the flat stone article in the Hungarian wiki too, but the title is wrong. Can you fix the title so that it doesn&#039;t say &amp;quot;Lapos szikla&amp;quot; but &amp;quot;Lapos kő&amp;quot;? Thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 15:54, 6 March 2019 (CET)&lt;br /&gt;
:Sure, it&#039;s done now! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:05, 6 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== About images in RayWiki ==&lt;br /&gt;
Alright, well, I wasn&#039;t sure to ask this here or at [[Help:Image]], but with most of the images here at RayWiki, if the image wasn&#039;t taken from PC, you can&#039;t tell if it&#039;s the image that someone took from their TV screen or not. And if the image indeed wasn&#039;t taken from PC, then how can people make their images look so great and smooth and everything like if you didn&#039;t actually take it from your TV screen (so it doesn&#039;t appear like you did). How do you do that? I&#039;m only asking because I wanna help contribute to the Hungarian version of the Rayman M article by adding an image from the PS2 version. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 22:17, 23 March 2019 (CET)&lt;br /&gt;
:(First, sorry for jumping in and answering Hunch&#039;s talk page, but as someone who&#039;s been in this situation before I have something to add) There are basically three options you have to take screenshots from a console:&lt;br /&gt;
:* Emulator - this is the most common method. Make sure you don&#039;t have any scaling options on or run the game in a different resolution than the original.&lt;br /&gt;
:* Native screenshot feature - modern consoles, such as PS4, Switch etc., have native screenshot features. Most of the time they give a high quality screenshot (although sometimes it gets compressed).&lt;br /&gt;
:* Video output - some TV&#039;s support video output from which you may be able to use some device to get a screenshot. The quality might not be so great doing this, although that depends on how it&#039;s done and which connection is being used.&lt;br /&gt;
:And definitely do not take the image from a camera pointed at your TV. No matter how good it&#039;ll end up it will be far from ideal due to lightning and reflections. Usually emulation is the best option in these situations. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 09:29, 24 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
::Oh, I see. Well, I don&#039;t have any emulators as I only have the physical copies of games that run on the console, but I&#039;ll keep the video output in mind and I&#039;ll see what I can do, thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 09:38, 24 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Carrot&#039;s pretty much nailed it, I&#039;ll just add that some modern &#039;smart&#039; TVs also have built-in screenshot features but you&#039;d have to watch out for upscaling. Anyway, emulation is what I would recommend in your case (PS2), and it&#039;s perfectly legal since you actually own the console and the games. You may want to check the [https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=12200 emulation thread] for more information on how to get your game running. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:13, 24 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive? ==&lt;br /&gt;
&lt;br /&gt;
Hunchman, with all due respect of course, don&#039;t you think is a little excessive to lock Mr. Dark and The Magician articles indefinitely just because of one or max. two jerky user(s) who can&#039;t even properly explain with a valid and coherent reason why they don&#039;t want an edit to be made? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:56, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Both articles appear to be the stage of [https://en.wikipedia.org/wiki/Wikipedia:Edit_warring edit warring], that is, users repeatedly overriding each other&#039;s contributions. With no one actively striving to reach consensus, it is clear that this situation will persist, and that locking the articles in question is necessary to prevent further pollution of the revision history.&lt;br /&gt;
&lt;br /&gt;
:In this context, please allow me to stress the collaborative nature of this encyclopedia. You find yourself in a situation where three different users, each with a commendable contribution history, happen to strongly disagree with some of your changes. You don&#039;t find their reasons good enough, but surely, you must have realized that they happen to think the very same about yours. I, for my part, must agree that you&#039;ll have to do better than brandishing unsourced claims of interactions with Ubisoft staff. This is why a more structured discussion is now necessary, and I very much doubt that calling your fellow editors &amp;quot;jerky&amp;quot; and other nonconstructive diatribes will be of much help to that effect.&lt;br /&gt;
&lt;br /&gt;
:To put things in perspective, I cannot for the life of me remember another case of edit warring on this wiki during its fifteen years of existence. This speaks volumes to the amount of controversy surrounding some of your changes.&lt;br /&gt;
&lt;br /&gt;
:Therefore, and with a quick resolution of the situation in mind, the next steps will be as follows:&lt;br /&gt;
&lt;br /&gt;
:*Purple bubble is to create, for each of the following 7 topics, which I believe comprehensively cover the nature of the contributions currently subject to controversy, a distinct section in the talk page of the relevant article, explaining why the change in question should be made, and providing sources where applicable:&lt;br /&gt;
:**Mr Dark: trivia&lt;br /&gt;
:**The Magician: mention of Andrew as a cousin, &amp;quot;but only in a spin-off&amp;quot; (also applicable to [https://raymanpc.com/wiki/script-en/index.php?title=Admiral_Razorbeard&amp;amp;diff=prev&amp;amp;oldid=90628 this revision])&lt;br /&gt;
:**The Magician: mention of &amp;quot;Ales Mansay&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Dark Teensy&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Mr Dark&amp;quot; as an official name&lt;br /&gt;
:**The Magician: trivia 1 - mention of the Magician as &amp;quot;a mix of the previous main antagonists of the series&amp;quot;&lt;br /&gt;
:**The Magician: trivia 2 - mention of the use of the scrapped name &amp;quot;Ales Mansay&amp;quot; by a substantial portion (&amp;quot;many&amp;quot;) of the fanbase&lt;br /&gt;
:*Once this is done, discussions will begin, and contributors will be invited to freely debate about the validity of those additions.&lt;br /&gt;
:*Finally, a voting process will follow. It will start independently for each issue after 7 days have passed without any addition to the discussion, or if the discussion has been going on for more than 30 days. In order to prevent the use of sockpuppets, only accounts with prior wiki or forum contribution history at the time of the introduction of the changes will be eligible to vote. The voting process will end, independently for each issue, after 7 days have passed since the last vote, unless it results in a tie, in which case additional votes will be required. The decision will be final, and users not respecting it will be liable to a ban.&lt;br /&gt;
&lt;br /&gt;
:I have done everything I could to provide you guys with the best framework for a constructive, collaborative and efficient resolution of the problem. Now is the time to do your part. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 01:22, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I, at least, have given pretty detailed reasons for the edits, unlike the others who justified the edit warring by practically saying &amp;quot;I don&#039;t want it and I don&#039;t need to give any clear reason for that&amp;quot;, and that&#039;s not something I easily accept as an explanation. Also, I opened the way for a dialogue here, now where are they? It&#039;s clear they don&#039;t want to discuss. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:14, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Repeating ad nauseam that your reasons are better than theirs is a waste of your time, and mine. Please adopt constructive behavior and follow the above instructions, which have been designed for a quick resolution of the various issues being discussed. I have no doubt that people will chime in in due time, but for now, the way you have grouped all subjects into one section is confusing and not fit for debating. &#039;&#039;&#039;I will now stop replying to this thread and only continue the discussion in the talk page sections you are to create for each issue.&#039;&#039;&#039; —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:25, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::The problem here is not that my reasons are better than theirs, the problem here is that I gave reasons for the edits and they didn&#039;t give any, and still they didn&#039;t present themselves to the discussion I started here to find a solution or a compromise, and I opened it even in the two talk pages of the respective articles, still nothing, and I find this too very disrespectful and a waste of time for everybody. Anyway, although I strongly disagree, what if I promise not to restore those same edits that apparently are problematic for ambiguous or unknown reasons? I don&#039;t want the other users and editors to pay the consequences for a stupid and senseless edit war. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 12:36, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::I can unlock the articles if you commit to not making changes outside of the resolution process described above. Also, please advise on whether you intend to follow said process; I still do not see any changes to this end. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:41, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::Deal (although it still annoys me that none of the other edit warring users showed the decency to give a sign of themselves and didn&#039;t get a warning). [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 14:05, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::Done. As for your remark, it is not reasonable to expect people to chime in if you do not start yourself by developing your arguments in a more structured manner, as detailed above. Speaking of which, I reiterate: do you intend to follow those instructions, or do you prefer to close the debate now? In the spirit of putting an end to this waste of time for everyone, if your answer is not unequivocally &amp;quot;yes&amp;quot;, I will take it as a no and close the subject for good. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:20, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::I said deal, yes. What I expected was just for people to give an explanation for reverting the work of others and not just going away or at the very best leaving vague and ambiguous responses, and maybe presenting themselves to discuss a topic they were involved in too, I even invited them to discuss on my own talk page but nothing, I was the only one here and I was the only one who proposed a solution, it&#039;s just a matter of basic respect, for me and for the community, I didn&#039;t and don&#039;t ask much. Also, I was expecting for other people to be held accountable, since I was the only one who was scolded. You can&#039;t blame me for being annoyed by this. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 20:34, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Because the above instructions have yet to be acted upon, despite the positive answer, the resolution process is now canceled and the debate closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Can I have the authorization to add that trivia about the Magician? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:07, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Like I said in my edit summaries, please follow the instructions above for item #6 (&amp;quot;The Magician: trivia 1&amp;quot;). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 22:31, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;m sorry, can you give me a brief summary on how the edit would be acceptable? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:45, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::I cannot, because it&#039;s a community decision, and that&#039;s why you need to start a discussion on the matter (since it was obviously not consensual last time). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:23, 17 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::Ok, but what if I wrote instead of &amp;quot;is a mixture of the previous main antagonists in the series&amp;quot; that he has &amp;quot;elements in common&amp;quot; with them? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:17, 18 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::He is not a mixture, a more correct way to say it would be that he &amp;quot;incorporates elements from the previous main antagonists&amp;quot;. Anyway, just go ahead and propose something in the talk page and let&#039;s see what people think of it. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:38, 19 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::I know, that&#039;s why I proposed to write a different form.  [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 18:18, 20 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thank button ==&lt;br /&gt;
&lt;br /&gt;
Hey, can&#039;t there be a function to thank people for an edit? Like the thank button on other wikis for immediate thanks post-edits? :) [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:17, 1 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi there! We have a packed backlog of new features and fixes to implement but I&#039;ll be sure to look into this as soon as I have a bit of time. :) —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:58, 3 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Rayman M/Arena/Rush&#039;&#039; racecourse description ==&lt;br /&gt;
Hello! I&#039;d like to ask you about a new, bit more systematic approach to the descriptions of racecoruses that I came up with today. An example of one for [[Big Bang]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;start/finish line &amp;gt; long corridor full of dash boards and explosive barrels; a bumper and a climbing wall leading to an upper alternative path on the left with a sliding section and a Purple Lum &amp;gt; left turn; end of alternative path on the right &amp;gt; narrow room with a red mud-like surface, two platforms above &amp;gt; climbing wall with falling kegs &amp;gt; turn left; narrow corridor with rolling kegs &amp;gt; huge hall with red mud floor and bumpers on it; an alternative upper path with thin spinning platform high in the air blocked by a box &amp;gt; main path contains dash boards and a switch that allows to move the fences ahead; alternate upper path on the left ends with a sliding slope; alternate upper path on the right (access via a bumper) consists of dash boards and fences &amp;gt; start of a wide and long sliding section; alternate path on the right ends with a sliding slope with three explosive barrels &amp;gt; left turn, sliding section continuous, two big pillars in the middle &amp;gt; left turn; the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right &amp;gt; end of the sliding section &amp;gt; left turn; a bumper on the left allows to reach upper platforms on the left; the switch below retracts said platforms and moves fences on the altrenative right upper path &amp;gt; start/finish line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add sth like that to every standard race track description. What do you think? Is it okay, or is it too much? Also, sorry for the high resolution of the latest &#039;&#039;Rayman Arena&#039;&#039; screenshots - I can&#039;t set up the proper native resolution in my program without all the textures glitching out. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 14:12, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
: Hi there! I like this idea, but maybe it would look better in a table rather than in a large paragraph separated by chevrons? As for the latest images, I think they&#039;re fine; at least, it&#039;s consistent in that they&#039;re the same dimensions so it looks like nothing has been cropped. Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:12, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Great! Do you maybe have an idea how this table would look like? I&#039;ve never been good with creating templates etc., so I doubt that I could  make one :c - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 18:20, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Sure! A simple layout could look like this:&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Layout&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: And for branching sections, maybe the following could help?&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A&lt;br /&gt;
|-&lt;br /&gt;
| B1 || B2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: Let me know what you think! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:32, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ooh, I like that! I&#039;ll prepare a test layout table for Big Bang based on your idea as soon as I&#039;ll be able to. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 19:47, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: Sorry for taking so long. What do you think of this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| long corridor full of dash boards and explosive barrels&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| a bumper and a climbing wall leading to an upper alternative path on the left with a Purple Lum and a sliding ramp&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| alternative path on the right turns into a sliding slope &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| left turn || end of the alternate path on the left&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| narrow room with a red mud-like surface and four pads || two platforms above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| climbing wall with falling kegs &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| checkpoint line; very narrow corridor on the left with rolling kegs&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| huge hall with red mud floor and bumpers on it || an alternative upper path with thin platform slowly spinning high in the air blocked by a box&lt;br /&gt;
|-&lt;br /&gt;
| dash boards and a switch that allows to move the fences ahead || alternate upper path on the left ends with a sliding slope || alternate upper path on the right (access via a bumper) with dash boards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2mm&amp;quot;| chechpoint line; start of a wide and long sliding section || alternate path on the right turns into a sliding slope with three explosive barrels&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| sliding section continuous, two big pillars in the middle || end of the slope on the right&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right at the end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
| a bumper on the left allows to reach upper platforms on the left; the switch on the right retracts said platforms and moves fences above || alternative higher path on the left made of two platforms with dashboards || alternative higher path on the right with dashboards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: Is there anything you would change? - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 08:48, 7 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::: Thanks, I think it looks great! I have made a couple changes to it (centered the text and forced the columns to have equal widths) and the only other suggestion I have is to capitalize the first word of each cell for added readability. Thanks again! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:37, 8 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::: Hi, can you help me with the layout table, please? I cannot fix the wideness of the columns (CSS&#039;s never been my strong side) ~ [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 12:27, 15 June 2024 (CEST)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50%;&amp;quot;| Corridor with horizontal [[laser]]s&lt;br /&gt;
|style=&amp;quot;width: 50%;&amp;quot;| Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues || Two sliding platforms with [[bumper]]s and a [[Purple Lum]] &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path || Several hung in the air sliding platforms&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Right turn; a checkpoint line with a speed booster and a robotic [[nettle]] || A [[Purple Lum]] || A narrow sliding slope on the wall that launches player into a standard path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| The main path is sliced in half by a pool of oil; the left side is full of speed boosters and short metal fences, the right side consists of speed boosters and [[laser]]s; a [[switch]] in the centre allows to move the fences on the left, move the lasers on the right and retract upper platforms in the centre || Retractable sliding platforms with [[Purple Lum]]s between them&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it || A narrow platform above with a speed booster &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A very narrow corridor with two crushing presses and short fences (side camera view section) || Wooden spinning cogs that serve as platforms alongisde the tops of the crushing presses and a narrow sliding platform&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A set of climbing walls which can be moved up by a [[switch]] || If the climbing walls haven&#039;t been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path || It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and  [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A wide sliding slope on the bottom with a [[switch]]; right turn || Two narrow sliding platforms with a [[switch]] linked to the bottom one (both allow to change the layout of the next racing section by moving the obstacles on both paths)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A wide long platform with four sets of obstacles that can be moved (speed boosters, [[bumper]]s and fences) which end is guarded by two [[electric barrel]]s (only one in PlayStation 2 version) || A narrow platform on the top of the wall on the left with speed boosters and prisms that can be moved&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Left turn; a wide sliding slope and a [[switch]] that causes the [[laser]]s ahead to move || A narrow sliding slope above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::::::: Hi, any chance you could show me the intended result in a Google Sheet? I&#039;m not sure how I &#039;&#039;should&#039;&#039; fix it. 🤔 —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:20, 17 June 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Deleting a file ==&lt;br /&gt;
Sorry to bother, I just click faster than I think about what I&#039;m doing... Can I ask you to delete [https://raymanpc.com/wiki/en/File:RR-PS-Canopy-Training-ExplosiveBarrels.png this] file, please? - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 11:06, 9 June 2024 (CEST)&lt;br /&gt;
:Of course, no worries! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:27, 10 June 2024 (CEST)&lt;br /&gt;
:::Thanks! - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 11:11, 15 June 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hoodlocks in Rayman 3 GBA ==&lt;br /&gt;
&lt;br /&gt;
Amongst the enemies of the GBA version of Rayman 3 there&#039;s also the Hoodlock or Spinneroo, but it&#039;s missing, https://raymanpc.com/wiki/en/Category:Enemies_from_the_Game_Boy_Advance_version_of_Rayman_3 . [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 10:49, 18 June 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:That&#039;s right, I have added the missing category. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:47, 18 June 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
Maybe I was wrong, maybe it was already there from the start. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 19:56, 18 June 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=97047</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=97047"/>
		<updated>2024-06-18T08:49:31Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Hoodlocks in Rayman 3 GBA */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same as above: [[File:R3ScoreIconIntL.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconR.png]] [[Image:RHRScoreIconL.png]][[Image:RHRScoreIcon1.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon2.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon3.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon4.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon5.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon6.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon7.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon8.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon9.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon0.png]][[Image:RHRScoreIconR.png]] [[Image:RHRLumsIconL.png]][[File:RHRLumsIcon1.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon2.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon3.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon4.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon5.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon6.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon7.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon8.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon9.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon0.png]][[Image:RHRLumsIconR.png]] [[File:Boonfacepalm.gif]]&lt;br /&gt;
::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:45, 25 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
::The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;br /&gt;
:::It&#039;s cool, no worries. Do you have either the PC version (that would be the demo right now though) or Dolphin set up with the  Wii version of the game? This way you would be able to take nice snapshots yourself. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:18, 21 March 2012 (CET)&lt;br /&gt;
:::Not at the moment I&#039;m afraid. Where can I find the demo of Rayman Origins on the PC? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:23, 22 March 2012 (CET)&lt;br /&gt;
::::You can create an account in STEAM and downloading from there. But first you need to download the STEAM software, before you can do anything. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:52, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Crash ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, sorry to bother you but I believe with the RPC crash, the post where you told me which images were in need of replacement was lost. Could you repeat please? I also know you want general screenshots for Rayman 3&#039;s articles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:50, 28 March 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Hiya!&lt;br /&gt;
http://deadrising.wikia.com/wiki/Ray_Sullivan#Trivia&lt;br /&gt;
In this page, at the far right, there&#039;s a clickable image that allows you to view an image. I was wondering if we can implement it on  this wiki with Haruka&#039;s help perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:37, 16 April 2012 (CEST)&lt;br /&gt;
:I suggested this before, but Hunch said it would consume the server or something. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:27, 17 April 2012 (CEST)&lt;br /&gt;
::I am not in favour of YouTube embedding, and your example proves my point as the video was apparently removed (at least in my country). If we are to embed videos, we will have to host them ourselves. I&#039;ll probably look into this soon, but the main question remains whether it would really be useful. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:25, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hungarian sidebar ==&lt;br /&gt;
&lt;br /&gt;
Hello Hunchman801! Is that able to change the name of the links on the hungarian version of the sidebar? Like the &#039;&#039;Main Page - Kezdőlap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigation = Navigáció&lt;br /&gt;
 Main page = Kezdőlap&lt;br /&gt;
 Community portal = Közösségi portál&lt;br /&gt;
 Current events = Jelenlegi események&lt;br /&gt;
 Recent changes = Legutóbbi változtatások&lt;br /&gt;
 Random page = Véletlen oldal&lt;br /&gt;
&lt;br /&gt;
Search = Keresés&lt;br /&gt;
 Go = Menj&lt;br /&gt;
 Search = Keresés&lt;br /&gt;
&lt;br /&gt;
toolbox = eszközök&lt;br /&gt;
 What links here = Erre mutató hivatkozások&lt;br /&gt;
 Related changes = Változtatások a lapon&lt;br /&gt;
 User contributions = Felhasználó hozzájárulásai&lt;br /&gt;
 Logs = Nyilvános napló&lt;br /&gt;
 Upload file = Fájl feltöltése&lt;br /&gt;
 Special pages = Speciális oldalak&lt;br /&gt;
 Printable version = Nyomtatható verzió&lt;br /&gt;
 Permanent link = Folytonos hivatkozás&lt;br /&gt;
&lt;br /&gt;
—[[File:RO-Lums.png|25px]][[User:Jempli|Jempli]] 13:16, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Jempli! Thanks for your interest in the Hungarian wiki.&lt;br /&gt;
&lt;br /&gt;
:Managing a pool of wikis in different languages is a bit tricky. You can easily change your language to Hungarian in your preferences (link top-right of the screen), but this will also change it on the other versions of RayWiki. What I could do is override the user&#039;s choice on each wiki, forcing Hungarian on the Hungarian wiki and English on the English wiki, but I&#039;m not sure whether it&#039;s a good idea. I&#039;ll look into it and get back to you later.&lt;br /&gt;
&lt;br /&gt;
:—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:01, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Test==&lt;br /&gt;
ABCDEFG. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:56, 28 September 2012 (CEST)&lt;br /&gt;
:Please don&#039;t spam my talk page. [[File:Pascontent.gif]] —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:31, 28 September 2012 (CEST)&lt;br /&gt;
::What&#039;s wrong? I was only doing what you asked me :P : sending you something in your talk page to see if the text colour glitch was fixed or not. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:43, 28 September 2012 (CEST)&lt;br /&gt;
:::I know, I just felt like trolling you. :) Thanks for your help! ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:07, 28 September 2012 (CEST)&lt;br /&gt;
::::As I expected :). You&#039;re welcome! I&#039;m glad it is fixed! --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:13, 28 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==1000th Yellow Lum Screenshot==&lt;br /&gt;
Just to inform that I already took care of the 1000th Lum screenshot. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:15, 20 October 2012 (CEST)&lt;br /&gt;
:Awesome! Thank you! :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:32, 22 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== RO Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I have got a doubt: is it ok if I take screenshots of Rayman Origins at 1280x1024 resolution (with the removal of the black stripes)? My display is a 5:4 and not a 16:9 so I&#039;m asking. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:25, 24 November 2012 (CET)&lt;br /&gt;
:Shouldn&#039;t it be 16:9 without the black stripes? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:07, 24 November 2012 (CET)&lt;br /&gt;
::Yes but I was thinking if you only wanted the screenshots in the 1920x1080 resolution instead of an inferior one. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:56, 24 November 2012 (CET)&lt;br /&gt;
:::1280×720 is all right, even though 1920×1080 is better when availaible. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:23, 25 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Rayman Arena Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy, Hunch!&lt;br /&gt;
&lt;br /&gt;
I have a question, since I want to take screenshots of Nintendo GameCube&#039;s Rayman Arena. Which resolution shall the screenshots have? Its to make sure before uploading. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:26, 29 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi Haruka! I believe the native resolution for the GameCube is 640×480. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:33, 4 February 2013 (CET)&lt;br /&gt;
::As I expected. In that case some screenshots might appear in the meantime. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:17, 5 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s up with the login/registration system? ==&lt;br /&gt;
&lt;br /&gt;
Have you noticed it too? I can&#039;t log in from any browser other than this one for some reason, and I noticed that there&#039;s no more option to create user accounts. This is greatly hindering the development of this wiki! Do you know what is happening? [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 02:34, 6 December 2013 (CET)&lt;br /&gt;
:Thanks for reporting the missing registration link, it most likely disappeared after the software was updated. I&#039;m not sure what the issue with the log in is though, could you please be more specific? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:55, 9 December 2013 (CET)&lt;br /&gt;
::Well, if I&#039;m logged out, there is no option to a new user profile on the top-right of the page, which is the red flag. Whenever I try to log in, it fails with &amp;quot;You have not specified a valid username&amp;quot;, though I enter my username properly, without extra spaces or capitals. Thus I can only edit the wiki using Chrome on Windows 7, using Boot Camp on my MacBook, and I&#039;m worried that once the cookies expire, I&#039;ll have no way in. [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 06:43, 10 December 2013 (CET)&lt;br /&gt;
:::I checked the log in function and it works fine for me. Are you definitely using the same credentials as on the forum? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:56, 10 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== File extensions ==&lt;br /&gt;
&lt;br /&gt;
Howdy, sorry for the lapse but I want to ensure I don&#039;t mistake again. PNG is just for GBC/GBA games, right? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:45, 12 March 2014 (CET)&lt;br /&gt;
:Hi, there, it&#039;s all in the [[Help:Image]] page. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:19, 12 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Integrating RayTunes and RaySaves ==&lt;br /&gt;
I think I made mention of such an idea a few weeks back, but I can&#039;t recall if we ever came up with a method or means of doing so, any thoughts? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:27, 27 April 2014 (CEST)&lt;br /&gt;
:Maybe links at the bottom of game articles? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:11, 28 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Multiupload ==&lt;br /&gt;
We discussed this a while back, but now that I&#039;m free, I&#039;d like to just briefly inquire if you&#039;ve got any specific plans regarding Multiple File Uploading rights. I&#039;ve still got a bunch of [[Rayman Fiesta Run|&#039;&#039;Fiesta Run&#039;&#039;]] screenshots I&#039;ve yet to upload, and it&#039;s only going to get larger, thanks to the recent update. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:53, 24 June 2014 (CEST)&lt;br /&gt;
:I got WikiEditor set up, though I still need to think about MultiUpload. You&#039;re still going to have to convert all of those images to JPEGs and add the templates and categories to each of them, is it really going to save a lot of time? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:53, 25 June 2014 (CEST)&lt;br /&gt;
::I&#039;ve been able to batch convert the rest of the files. As for time saving, being able to have them all put on at once rather than having to continuously click back onto the upload form per upload, locate the next file and then repeat for a good 50 times or so could save me a few minutes at minimum. I know I&#039;ve got to fill in the details after that, but having them all on, I can just do a copy and paste job, while modifying the relevant detail. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:31, 25 June 2014 (CEST)&lt;br /&gt;
:::Curiosity, will MultiUpload allow you to upload each image into the appropriate category they belong to? Example, if several images needed to go to multiple places. --[[File:Hoodcom-WikiSigsmall.png|175px|link=User:Hoodcom]] 17:15, 25 June 2014 (CEST)&lt;br /&gt;
::::I&#039;m not entirely sure, but the content I&#039;ve got on stand-by for batch upload are of like category anyways, I doubt a scenario where one would need the ability to have a large amount of categories to upload to would be common anyways, let alone the unique situation I&#039;m in with the rest of the Fiesta Run screencaps. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 01:46, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== File upload error ==&lt;br /&gt;
Starting from quite recently I haven&#039; been able to upload any images as I keep getting this error: &#039;&#039;The file you uploaded seems to be empty. This might be due to a typo in the filename. Please check whether you really want to upload this file.&#039;&#039; I&#039;ve tried several other images, which I&#039;e uploaded before, and the same thing happens then. --[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 11:30, 24 March 2016 (UTC)&lt;br /&gt;
Never mind, it works now.--[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 19:23, 24 March 2016 (UTC)&lt;br /&gt;
:Let me know if it happens again! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:44, 25 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[MediaWiki:Vector.css|Vector.css]] edit ==&lt;br /&gt;
Howdy Humch,&lt;br /&gt;
&lt;br /&gt;
Looking at the “[[Special:RecentChanges|Recent changes]]” page, why did you edit [[MediaWiki:Vector.css|Vector.css]] if I may ask?&lt;br /&gt;
&lt;br /&gt;
Is a RayWiki redesign coming?&lt;br /&gt;
&amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 15:50, 29 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m just testing stuff for a friend, the changes for the theme are in Monobook.css. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:40, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you so much for a reply. However the current style still has the pre-2013 colours. Why not at least change Monobook’s colours to match PC’s 2013 forum style? &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 19:36, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It&#039;s already planned, just a matter of time! :D —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:43, 1 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Cool, I can’t wait! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 08:48, 2 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great work! ==&lt;br /&gt;
&lt;br /&gt;
Hi Hunch, great work on PC’s new style! Looks beautiful! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 10:23, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== class=sprite ==&lt;br /&gt;
Hey! What does &amp;quot;class=sprite&amp;quot; change on an image exactly, and when should it be used? I noticed you edited it in on a bunch of images I&#039;ve added. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 06:40, 10 February 2017 (UTC)&lt;br /&gt;
:Hey, it&#039;s a CSS class that allows screenshots from sprite-based games to remain neat on higher dppx devices (devices using several physical pixels per virtual pixel e.g. most modern smartphones or Retina MacBooks). Without the class, a smooth resizing algorithm is used, which makes those pictures look blurry. Thanks for reminding me that I need to add an entry about it in our image guidelines, will do ASAP! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:44, 14 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link clarification ==&lt;br /&gt;
Hey, and sorry for asking about link again, but I&#039;m still slightly confused on when to use them and not. In the [https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=25231#p1202780 forums] you said that you should link the words with articles on the wiki &#039;&#039;&#039;every time&#039;&#039;&#039; they showed up. However, in the manual of style there&#039;s an example which shows a paragraph of text where the reoccurring words (like Ly and Betilla) are only linked in the first instance.&lt;br /&gt;
Also, should headings be linked or not? Pretty much every article seems to do this differently. The manual of style states that links should be used &amp;quot;unless it is in a section title.&amp;quot; I assume that means it should not be used in heading then, and the cases where that is done are incorrect? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:15, 8 June 2017 (UTC)&lt;br /&gt;
:Hi there! Well the manual of style was wrong then, I&#039;ve just updated it with a correct example. As for headings, I have no strong opinion on the matter, maybe we could have a discussion on the forum about this to see what people think?—[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 09:50, 27 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NIWA ==&lt;br /&gt;
&lt;br /&gt;
Hello there! I&#039;m thinking of nominating RayWiki for NIWA-affiliate on their forums, but I want to know what you guys think of it first. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 21:42, 26 March 2018 (UTC)&lt;br /&gt;
:Hi, can you please elaborate as to what NIWA is and how it works? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:53, 29 March 2018 (UTC)&lt;br /&gt;
::NIWA is an acronym of Nintendo Independant Wiki Alliance, and is an alliance of independant Nintendo wikis. We are also, appart from having fully-fledged members, affiliated with several other sites not necessarily directly Nintendo related, including Wikisimpsons, Wikimon, Doom Wiki etc. [http://www.niwanetwork.org Link to our home page] (with our affiliates to the right). I believe RayWiki fits this description perfectly. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 16:12, 30 March 2018 (UTC)&lt;br /&gt;
:::Thanks for your reply, that&#039;s a nice community you have here. What does an affiliation partnership consist of and how is it different from a full membership? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:44, 9 April 2018 (UTC)&lt;br /&gt;
::::Being a member you have to be a Nintendo wiki, but being an affiliate means having your wiki highlighted in the sidebar. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:32, 12 April 2018 (UTC)&lt;br /&gt;
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== Helpful Links Widget ==&lt;br /&gt;
Hey! There was recently a discussion regarding making the [[RayWiki:Sandbox|sandbox]] page easier to find in which I suggested having an extra &#039;widget&#039; on the home page for useful links. I made a draft you can check out [[Template:HelpfulLinks|here]]. What do you think about that idea? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:07, 14 May 2018 (UTC)&lt;br /&gt;
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==  (Hunchman sexy beast ==&lt;br /&gt;
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Humchmon Sexah best. &amp;lt;3 {{Unsigned|Dr. lehumch|05:40, 4 July 2018 (CEST)}}&lt;br /&gt;
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== File Upload Limit ==&lt;br /&gt;
Hey! Since the latest RayWiki update I can&#039;t seem to be able to upload images with a size higher than 2 mb. This is a problem for a lot of my high resolution screenshots which I&#039;ve now have had to compress. Is this an intentional decision, and if so, what course of action should I take with files above the limit? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:39, 13 October 2018 (CEST)&lt;br /&gt;
:Hi, thanks letting me know. It&#039;s not intentional at all, I must simply have forgotten to change the default config on the new server. I&#039;ll fix it ASAP, how does 10 MB sound like? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:42, 14 October 2018 (CEST)&lt;br /&gt;
::Should be good now. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:44, 14 October 2018 (CEST)&lt;br /&gt;
:::10 should be fine, but it&#039;s still showing 2 as max. I tried hard refreshing the page, but no change. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:03, 14 October 2018 (CEST)&lt;br /&gt;
::::My bad, the server is making it complicated for me to change a simple config value. I checked this time and it shows the correct value, let me know if you&#039;re still having issues though. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 15 October 2018 (CEST)&lt;br /&gt;
:::::Working now for 8 mb, which should be fine. I re-uploaded my previously compressed images in full quality now. Thanks! --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 11:02, 15 October 2018 (CEST)&lt;br /&gt;
::::::Thanks too Hunch, I had the same problem and I thought it was a feature of the new version of the RayWiki. --[[User:Boomboleros7|Boomboleros7]] 23:24, 15 October 2018 (CEST)&lt;br /&gt;
:::::::Sorry for the hassle, that would have been a very bad new feature indeed! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 16 October 2018 (CEST)&lt;br /&gt;
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== Personal Images ==&lt;br /&gt;
If you deleted memeface because my profile doesn’t use it anymore you should delete https://www.raymanpc.com/wiki/en/File:Shooketh.jpg as well --[[User:Thegrammarteensie|The Grammar Teensie]] ([[User talk:Thegrammarteensie|talk]]) 17:52, 15 October 2018 (CEST)&lt;br /&gt;
:Thanks, I just took care of it. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:02, 15 October 2018 (CEST)&lt;br /&gt;
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== Flat stone ==&lt;br /&gt;
Hey Hunch, I&#039;ve just recently created the flat stone article in the Hungarian wiki too, but the title is wrong. Can you fix the title so that it doesn&#039;t say &amp;quot;Lapos szikla&amp;quot; but &amp;quot;Lapos kő&amp;quot;? Thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 15:54, 6 March 2019 (CET)&lt;br /&gt;
:Sure, it&#039;s done now! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:05, 6 March 2019 (CET)&lt;br /&gt;
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== About images in RayWiki ==&lt;br /&gt;
Alright, well, I wasn&#039;t sure to ask this here or at [[Help:Image]], but with most of the images here at RayWiki, if the image wasn&#039;t taken from PC, you can&#039;t tell if it&#039;s the image that someone took from their TV screen or not. And if the image indeed wasn&#039;t taken from PC, then how can people make their images look so great and smooth and everything like if you didn&#039;t actually take it from your TV screen (so it doesn&#039;t appear like you did). How do you do that? I&#039;m only asking because I wanna help contribute to the Hungarian version of the Rayman M article by adding an image from the PS2 version. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 22:17, 23 March 2019 (CET)&lt;br /&gt;
:(First, sorry for jumping in and answering Hunch&#039;s talk page, but as someone who&#039;s been in this situation before I have something to add) There are basically three options you have to take screenshots from a console:&lt;br /&gt;
:* Emulator - this is the most common method. Make sure you don&#039;t have any scaling options on or run the game in a different resolution than the original.&lt;br /&gt;
:* Native screenshot feature - modern consoles, such as PS4, Switch etc., have native screenshot features. Most of the time they give a high quality screenshot (although sometimes it gets compressed).&lt;br /&gt;
:* Video output - some TV&#039;s support video output from which you may be able to use some device to get a screenshot. The quality might not be so great doing this, although that depends on how it&#039;s done and which connection is being used.&lt;br /&gt;
:And definitely do not take the image from a camera pointed at your TV. No matter how good it&#039;ll end up it will be far from ideal due to lightning and reflections. Usually emulation is the best option in these situations. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 09:29, 24 March 2019 (CET)&lt;br /&gt;
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::Oh, I see. Well, I don&#039;t have any emulators as I only have the physical copies of games that run on the console, but I&#039;ll keep the video output in mind and I&#039;ll see what I can do, thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 09:38, 24 March 2019 (CET)&lt;br /&gt;
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:::Carrot&#039;s pretty much nailed it, I&#039;ll just add that some modern &#039;smart&#039; TVs also have built-in screenshot features but you&#039;d have to watch out for upscaling. Anyway, emulation is what I would recommend in your case (PS2), and it&#039;s perfectly legal since you actually own the console and the games. You may want to check the [https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=12200 emulation thread] for more information on how to get your game running. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:13, 24 March 2019 (CET)&lt;br /&gt;
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== Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive? ==&lt;br /&gt;
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Hunchman, with all due respect of course, don&#039;t you think is a little excessive to lock Mr. Dark and The Magician articles indefinitely just because of one or max. two jerky user(s) who can&#039;t even properly explain with a valid and coherent reason why they don&#039;t want an edit to be made? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:56, 26 September 2023 (CEST)&lt;br /&gt;
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:Both articles appear to be the stage of [https://en.wikipedia.org/wiki/Wikipedia:Edit_warring edit warring], that is, users repeatedly overriding each other&#039;s contributions. With no one actively striving to reach consensus, it is clear that this situation will persist, and that locking the articles in question is necessary to prevent further pollution of the revision history.&lt;br /&gt;
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:In this context, please allow me to stress the collaborative nature of this encyclopedia. You find yourself in a situation where three different users, each with a commendable contribution history, happen to strongly disagree with some of your changes. You don&#039;t find their reasons good enough, but surely, you must have realized that they happen to think the very same about yours. I, for my part, must agree that you&#039;ll have to do better than brandishing unsourced claims of interactions with Ubisoft staff. This is why a more structured discussion is now necessary, and I very much doubt that calling your fellow editors &amp;quot;jerky&amp;quot; and other nonconstructive diatribes will be of much help to that effect.&lt;br /&gt;
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:To put things in perspective, I cannot for the life of me remember another case of edit warring on this wiki during its fifteen years of existence. This speaks volumes to the amount of controversy surrounding some of your changes.&lt;br /&gt;
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:Therefore, and with a quick resolution of the situation in mind, the next steps will be as follows:&lt;br /&gt;
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:*Purple bubble is to create, for each of the following 7 topics, which I believe comprehensively cover the nature of the contributions currently subject to controversy, a distinct section in the talk page of the relevant article, explaining why the change in question should be made, and providing sources where applicable:&lt;br /&gt;
:**Mr Dark: trivia&lt;br /&gt;
:**The Magician: mention of Andrew as a cousin, &amp;quot;but only in a spin-off&amp;quot; (also applicable to [https://raymanpc.com/wiki/script-en/index.php?title=Admiral_Razorbeard&amp;amp;diff=prev&amp;amp;oldid=90628 this revision])&lt;br /&gt;
:**The Magician: mention of &amp;quot;Ales Mansay&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Dark Teensy&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Mr Dark&amp;quot; as an official name&lt;br /&gt;
:**The Magician: trivia 1 - mention of the Magician as &amp;quot;a mix of the previous main antagonists of the series&amp;quot;&lt;br /&gt;
:**The Magician: trivia 2 - mention of the use of the scrapped name &amp;quot;Ales Mansay&amp;quot; by a substantial portion (&amp;quot;many&amp;quot;) of the fanbase&lt;br /&gt;
:*Once this is done, discussions will begin, and contributors will be invited to freely debate about the validity of those additions.&lt;br /&gt;
:*Finally, a voting process will follow. It will start independently for each issue after 7 days have passed without any addition to the discussion, or if the discussion has been going on for more than 30 days. In order to prevent the use of sockpuppets, only accounts with prior wiki or forum contribution history at the time of the introduction of the changes will be eligible to vote. The voting process will end, independently for each issue, after 7 days have passed since the last vote, unless it results in a tie, in which case additional votes will be required. The decision will be final, and users not respecting it will be liable to a ban.&lt;br /&gt;
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:I have done everything I could to provide you guys with the best framework for a constructive, collaborative and efficient resolution of the problem. Now is the time to do your part. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 01:22, 27 September 2023 (CEST)&lt;br /&gt;
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::I, at least, have given pretty detailed reasons for the edits, unlike the others who justified the edit warring by practically saying &amp;quot;I don&#039;t want it and I don&#039;t need to give any clear reason for that&amp;quot;, and that&#039;s not something I easily accept as an explanation. Also, I opened the way for a dialogue here, now where are they? It&#039;s clear they don&#039;t want to discuss. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:14, 27 September 2023 (CEST)&lt;br /&gt;
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:::Repeating ad nauseam that your reasons are better than theirs is a waste of your time, and mine. Please adopt constructive behavior and follow the above instructions, which have been designed for a quick resolution of the various issues being discussed. I have no doubt that people will chime in in due time, but for now, the way you have grouped all subjects into one section is confusing and not fit for debating. &#039;&#039;&#039;I will now stop replying to this thread and only continue the discussion in the talk page sections you are to create for each issue.&#039;&#039;&#039; —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:25, 27 September 2023 (CEST)&lt;br /&gt;
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::::The problem here is not that my reasons are better than theirs, the problem here is that I gave reasons for the edits and they didn&#039;t give any, and still they didn&#039;t present themselves to the discussion I started here to find a solution or a compromise, and I opened it even in the two talk pages of the respective articles, still nothing, and I find this too very disrespectful and a waste of time for everybody. Anyway, although I strongly disagree, what if I promise not to restore those same edits that apparently are problematic for ambiguous or unknown reasons? I don&#039;t want the other users and editors to pay the consequences for a stupid and senseless edit war. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 12:36, 27 September 2023 (CEST)&lt;br /&gt;
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:::::I can unlock the articles if you commit to not making changes outside of the resolution process described above. Also, please advise on whether you intend to follow said process; I still do not see any changes to this end. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:41, 28 September 2023 (CEST)&lt;br /&gt;
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::::::Deal (although it still annoys me that none of the other edit warring users showed the decency to give a sign of themselves and didn&#039;t get a warning). [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 14:05, 28 September 2023 (CEST)&lt;br /&gt;
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:::::::Done. As for your remark, it is not reasonable to expect people to chime in if you do not start yourself by developing your arguments in a more structured manner, as detailed above. Speaking of which, I reiterate: do you intend to follow those instructions, or do you prefer to close the debate now? In the spirit of putting an end to this waste of time for everyone, if your answer is not unequivocally &amp;quot;yes&amp;quot;, I will take it as a no and close the subject for good. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:20, 28 September 2023 (CEST)&lt;br /&gt;
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::::::::I said deal, yes. What I expected was just for people to give an explanation for reverting the work of others and not just going away or at the very best leaving vague and ambiguous responses, and maybe presenting themselves to discuss a topic they were involved in too, I even invited them to discuss on my own talk page but nothing, I was the only one here and I was the only one who proposed a solution, it&#039;s just a matter of basic respect, for me and for the community, I didn&#039;t and don&#039;t ask much. Also, I was expecting for other people to be held accountable, since I was the only one who was scolded. You can&#039;t blame me for being annoyed by this. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 20:34, 28 September 2023 (CEST)&lt;br /&gt;
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:::::::::Because the above instructions have yet to be acted upon, despite the positive answer, the resolution process is now canceled and the debate closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
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:Can I have the authorization to add that trivia about the Magician? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:07, 15 April 2024 (CEST)&lt;br /&gt;
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::Like I said in my edit summaries, please follow the instructions above for item #6 (&amp;quot;The Magician: trivia 1&amp;quot;). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 22:31, 15 April 2024 (CEST)&lt;br /&gt;
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:::I&#039;m sorry, can you give me a brief summary on how the edit would be acceptable? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:45, 15 April 2024 (CEST)&lt;br /&gt;
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::::I cannot, because it&#039;s a community decision, and that&#039;s why you need to start a discussion on the matter (since it was obviously not consensual last time). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:23, 17 April 2024 (CEST)&lt;br /&gt;
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:::::Ok, but what if I wrote instead of &amp;quot;is a mixture of the previous main antagonists in the series&amp;quot; that he has &amp;quot;elements in common&amp;quot; with them? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:17, 18 April 2024 (CEST)&lt;br /&gt;
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::::::He is not a mixture, a more correct way to say it would be that he &amp;quot;incorporates elements from the previous main antagonists&amp;quot;. Anyway, just go ahead and propose something in the talk page and let&#039;s see what people think of it. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:38, 19 April 2024 (CEST)&lt;br /&gt;
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:::::::I know, that&#039;s why I proposed to write a different form.  [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 18:18, 20 April 2024 (CEST)&lt;br /&gt;
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== Thank button ==&lt;br /&gt;
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Hey, can&#039;t there be a function to thank people for an edit? Like the thank button on other wikis for immediate thanks post-edits? :) [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:17, 1 November 2023 (CET)&lt;br /&gt;
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:Hi there! We have a packed backlog of new features and fixes to implement but I&#039;ll be sure to look into this as soon as I have a bit of time. :) —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:58, 3 November 2023 (CET)&lt;br /&gt;
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== &#039;&#039;Rayman M/Arena/Rush&#039;&#039; racecourse description ==&lt;br /&gt;
Hello! I&#039;d like to ask you about a new, bit more systematic approach to the descriptions of racecoruses that I came up with today. An example of one for [[Big Bang]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;start/finish line &amp;gt; long corridor full of dash boards and explosive barrels; a bumper and a climbing wall leading to an upper alternative path on the left with a sliding section and a Purple Lum &amp;gt; left turn; end of alternative path on the right &amp;gt; narrow room with a red mud-like surface, two platforms above &amp;gt; climbing wall with falling kegs &amp;gt; turn left; narrow corridor with rolling kegs &amp;gt; huge hall with red mud floor and bumpers on it; an alternative upper path with thin spinning platform high in the air blocked by a box &amp;gt; main path contains dash boards and a switch that allows to move the fences ahead; alternate upper path on the left ends with a sliding slope; alternate upper path on the right (access via a bumper) consists of dash boards and fences &amp;gt; start of a wide and long sliding section; alternate path on the right ends with a sliding slope with three explosive barrels &amp;gt; left turn, sliding section continuous, two big pillars in the middle &amp;gt; left turn; the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right &amp;gt; end of the sliding section &amp;gt; left turn; a bumper on the left allows to reach upper platforms on the left; the switch below retracts said platforms and moves fences on the altrenative right upper path &amp;gt; start/finish line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add sth like that to every standard race track description. What do you think? Is it okay, or is it too much? Also, sorry for the high resolution of the latest &#039;&#039;Rayman Arena&#039;&#039; screenshots - I can&#039;t set up the proper native resolution in my program without all the textures glitching out. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 14:12, 10 March 2024 (CET)&lt;br /&gt;
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: Hi there! I like this idea, but maybe it would look better in a table rather than in a large paragraph separated by chevrons? As for the latest images, I think they&#039;re fine; at least, it&#039;s consistent in that they&#039;re the same dimensions so it looks like nothing has been cropped. Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:12, 10 March 2024 (CET)&lt;br /&gt;
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:: Great! Do you maybe have an idea how this table would look like? I&#039;ve never been good with creating templates etc., so I doubt that I could  make one :c - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 18:20, 10 March 2024 (CET)&lt;br /&gt;
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::: Sure! A simple layout could look like this:&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Layout&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: And for branching sections, maybe the following could help?&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A&lt;br /&gt;
|-&lt;br /&gt;
| B1 || B2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: Let me know what you think! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:32, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ooh, I like that! I&#039;ll prepare a test layout table for Big Bang based on your idea as soon as I&#039;ll be able to. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 19:47, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: Sorry for taking so long. What do you think of this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| long corridor full of dash boards and explosive barrels&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| a bumper and a climbing wall leading to an upper alternative path on the left with a Purple Lum and a sliding ramp&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| alternative path on the right turns into a sliding slope &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| left turn || end of the alternate path on the left&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| narrow room with a red mud-like surface and four pads || two platforms above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| climbing wall with falling kegs &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| checkpoint line; very narrow corridor on the left with rolling kegs&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| huge hall with red mud floor and bumpers on it || an alternative upper path with thin platform slowly spinning high in the air blocked by a box&lt;br /&gt;
|-&lt;br /&gt;
| dash boards and a switch that allows to move the fences ahead || alternate upper path on the left ends with a sliding slope || alternate upper path on the right (access via a bumper) with dash boards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2mm&amp;quot;| chechpoint line; start of a wide and long sliding section || alternate path on the right turns into a sliding slope with three explosive barrels&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| sliding section continuous, two big pillars in the middle || end of the slope on the right&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right at the end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
| a bumper on the left allows to reach upper platforms on the left; the switch on the right retracts said platforms and moves fences above || alternative higher path on the left made of two platforms with dashboards || alternative higher path on the right with dashboards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: Is there anything you would change? - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 08:48, 7 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::: Thanks, I think it looks great! I have made a couple changes to it (centered the text and forced the columns to have equal widths) and the only other suggestion I have is to capitalize the first word of each cell for added readability. Thanks again! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:37, 8 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::: Hi, can you help me with the layout table, please? I cannot fix the wideness of the columns (CSS&#039;s never been my strong side) ~ [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 12:27, 15 June 2024 (CEST)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 50%;&amp;quot;| Corridor with horizontal [[laser]]s&lt;br /&gt;
|style=&amp;quot;width: 50%;&amp;quot;| Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues || Two sliding platforms with [[bumper]]s and a [[Purple Lum]] &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path || Several hung in the air sliding platforms&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Right turn; a checkpoint line with a speed booster and a robotic [[nettle]] || A [[Purple Lum]] || A narrow sliding slope on the wall that launches player into a standard path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| The main path is sliced in half by a pool of oil; the left side is full of speed boosters and short metal fences, the right side consists of speed boosters and [[laser]]s; a [[switch]] in the centre allows to move the fences on the left, move the lasers on the right and retract upper platforms in the centre || Retractable sliding platforms with [[Purple Lum]]s between them&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it || A narrow platform above with a speed booster &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A very narrow corridor with two crushing presses and short fences (side camera view section) || Wooden spinning cogs that serve as platforms alongisde the tops of the crushing presses and a narrow sliding platform&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| A set of climbing walls which can be moved up by a [[switch]] || If the climbing walls haven&#039;t been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path || It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and  [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A wide sliding slope on the bottom with a [[switch]]; right turn || Two narrow sliding platforms with a [[switch]] linked to the bottom one (both allow to change the layout of the next racing section by moving the obstacles on both paths)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A wide long platform with four sets of obstacles that can be moved (speed boosters, [[bumper]]s and fences) which end is guarded by two [[electric barrel]]s (only one in PlayStation 2 version) || A narrow platform on the top of the wall on the left with speed boosters and prisms that can be moved&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Left turn; a wide sliding slope and a [[switch]] that causes the [[laser]]s ahead to move || A narrow sliding slope above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:::::::: Hi, any chance you could show me the intended result in a Google Sheet? I&#039;m not sure how I &#039;&#039;should&#039;&#039; fix it. 🤔 —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:20, 17 June 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Deleting a file ==&lt;br /&gt;
Sorry to bother, I just click faster than I think about what I&#039;m doing... Can I ask you to delete [https://raymanpc.com/wiki/en/File:RR-PS-Canopy-Training-ExplosiveBarrels.png this] file, please? - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 11:06, 9 June 2024 (CEST)&lt;br /&gt;
:Of course, no worries! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:27, 10 June 2024 (CEST)&lt;br /&gt;
:::Thanks! - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 11:11, 15 June 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hoodlocks in Rayman 3 GBA ==&lt;br /&gt;
&lt;br /&gt;
Amongst the enemies of the GBA version of Rayman 3 there&#039;s also the Hoodlock or Spinneroo, but it&#039;s missing, https://raymanpc.com/wiki/en/Category:Enemies_from_the_Game_Boy_Advance_version_of_Rayman_3 . [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 10:49, 18 June 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96700</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96700"/>
		<updated>2024-04-23T15:14:48Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */It&amp;#039;s no mystery that Rayman 3 is a fan favourite, they even released it in HD and in a special edition for the 25th anniversary of Ubisoft. You can see it for yourself also in so many forums.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|250px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
Despite being considered the weakest game in the main series by review aggregators, &#039;&#039;Rayman 3&#039;&#039; is still as today a fan favourite and considered the most underrated game in the serie, and the fact that relatively very few professional critics reviewed the game is used as an explanation on why the game didn&#039;t receive a much higher score.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Jabbit&amp;diff=96697</id>
		<title>Jabbit</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Jabbit&amp;diff=96697"/>
		<updated>2024-04-23T11:00:08Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaygirlEmperorRabbid.jpg|thumb|[[Rayman]]&#039;s girlfriend [[Simohne]] and a [[Baby Globox]] enslaved by Jabbit.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jabbit&#039;&#039;&#039;&amp;lt;ref&amp;gt;Name of a concept art in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, http://raymanpc.com/wiki/en/File:Oldcolleusum.jpeg&amp;lt;/ref&amp;gt; is a character who would have had a role in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, had it been released as [[Rayman Raving Rabbids (cancelled prototype)|the platformer which it was originally conceived as]]. He appears to be a huge, slug-like [[Rabbid]] suffering from morbid obesity. He is a reference to Jabba the Hutt from &#039;&#039;Star Wars&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Jabbit]]&lt;br /&gt;
[[it:Jabbit]]&lt;br /&gt;
[[pl:Cesarz Kórlików]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=96696</id>
		<title>André</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Andr%C3%A9&amp;diff=96696"/>
		<updated>2024-04-23T10:43:56Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = André&lt;br /&gt;
| image = [[File:Rayman 3 Andre 2.png|320px|André]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Black Lum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| portrayed by = Ken Starcevic&lt;br /&gt;
| location = [[The Fairy Council]], [[Globox]]&#039;s stomach, [[Globox]]&#039;s brain, the [[Leptys]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A depraved and hysterical baddie, André spends most of [[Rayman 3|the game]] enclosed in [[Globox]]’s belly because the latter swallowed him. André has such a horribly warped mind that he obliges [[Globox]] to drink [[plum juice]], making our poor friend lose all semblance of self-control …|sign=Manual|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;André&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Dark Lum Lord&#039;&#039;&#039;, is the main antagonist of &#039;&#039;[[Rayman 3]]&#039;&#039;. He is the original [[Black Lum]], the result of a [[Red Lum]] being frightened. He has the ability to corrupt other [[Red Lum]]s into [[Black Lum]]s by touching them and he was going to do the same to the [[Yellow Lums]] of the [[Heart of the World]]; this is how he raised an army of [[Black Lum]]s, which then became the game&#039;s titular [[Hoodlum]]s. He spends the first half of the game inside [[Globox]]&#039;s stomach after the latter accidentally swallowed him in [[the Fairy Council]]. Later, he joins forces with [[Reflux]], fallen champion of the [[Knaaren]], and together they gain the power of the [[Leptys]] in the hopes of destroying [[Rayman]] and wreaking havoc throughout [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As a [[Black Lum]], André is essentially a small ball of black fluff. He has large, bulging, bloodshot eyes and a long tongue that tends to stick out at times. From his head protrude small, triangular ears that stick upwards slightly, and fly-like wings. Unlike other [[Black Lum]]s, he has arms, and the palms of his hands are hairless.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
André is rude and mean, often making cruel remarks about [[Rayman]] and [[Globox]] throughout the games. He enjoys causing chaos and destruction and dreams of taking over [[the Glade of Dreams]]. He is insane and manic, and is revealed as a coward at the end of &#039;&#039;[[Rayman 3]]&#039;&#039;, when [[Rayman]] is about to convert him back into a [[Red Lum]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=In the beginning, there was one. No creature knows the true origin of the [[Dark Lum]] Lord, who began the reign of havoc on [[The Glade of Dreams|Rayman&#039;s world]]. It has been whispered that one day, a single [[red lum]] beheld something so terrible it grew black with fear and evil. This transformed Dark Lum spread the evil to other red lums, eventually forming an army of cloaked soldiers called [[Hoodlum]]s. Soon [[Rayman]] and [[Globox]] discovered the [[Hoodlum]]s&#039; plan: to taint [[the Heart of the World]].|sign=Official description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
[[File:Andre in game appearance R3.JPG|thumb|320px|left|André at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
André was originally just a normal [[Red Lum]] living in [[the Fairy Council]]. However, one peaceful night, when [[Rayman]] and [[Globox]] were sleeping, the dreaming [[Rayman]]&#039;s hands detached themselves from [[Rayman]] and wandered off, performing various shadow puppets to a [[Red Lum]], growing from simple, relaxing ones to evil, scary ones. The [[Red Lum]] was frightened so much that it transformed into André, a [[Black Lum]] that desired world domination.&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being frightened by the shadow of the hands of [[Rayman]], this [[Red Lum]] becomes André the [[Black Lum]].]]&lt;br /&gt;
&lt;br /&gt;
André started by transforming most of the [[Red Lum]]s into [[Black Lum]]s like himself. However, the [[Black Lum]]s he created were not as powerful as him; they could not talk, were less intelligent, could not corrupt other [[Red Lum]]s and did not have arms. The [[Black Lum]]s began stealing fur from animals like [[Bonton]]s and used it to weave potato-sack costumes for themselves, becoming the [[Hoodlum]] army. André became the first [[Hoodlum]], a [[Hoodmonger]].&lt;br /&gt;
&lt;br /&gt;
After becoming a [[Hoodlum]], André pursued a frightened [[Murfy]] throughout [[The Fairy Council|the Council]]. [[Murfy]] found [[Rayman]] and [[Globox]] sleeping at a tree, and tried to wake them up as André came closer and closer. [[Globox]]&#039;s attempts to snatch up the sleeping [[Rayman]] and bring him to safety resulted in him running away in fear with [[Rayman]]&#039;s hands. [[Murfy]] grabbed [[Rayman]] by the hair and flew away with him.&lt;br /&gt;
[[File:André2.png|thumb|Artwork of André.]]&lt;br /&gt;
[[File:André.jpg|thumb|Artwork of André.]]&lt;br /&gt;
&lt;br /&gt;
While travelling through [[the Fairy Council]], [[Rayman]] and [[Murfy]] soon found André again, and [[Murfy]] distracted him while [[Rayman]] beat him up. With his [[Hoodmonger]] costume destroyed, André reverted to being a [[Black Lum]], and revealed his plans to corrupt [[the Heart of the World]] itself, converting its energy into an army of [[Hoodlum]]s. He then flew off in the direction of [[The Heart of the World|the Heart]]&#039;s chamber. [[Rayman]] and [[Murfy]] pursued him so that they might prevent this calamity from occurring. Once André was in sight of the door leading to [[the Heart of the World]], he rushed for it, and accidentally flew straight into [[Globox]]&#039;s mouth and was swallowed.&lt;br /&gt;
&lt;br /&gt;
At [[the Heart of the World]], the [[Grand Minimus]], King of the [[Teensie]]s, told [[Rayman]] to take [[Globox]] to [[Clearleaf Forest]], where they would find the [[Teensie Doctor]] [[Otto Psi]]. [[Otto Psi|Otto]] was an old friend of the [[Grand Minimus]], and hopefully he would be able to remove the swallowed André from [[Globox]]&#039;s stomach. As they travelled there, André become addicted to [[plum juice]], forcing [[Globox]] (who was allergic to it) to get drunk on it. Eventually they arrived at the doctor&#039;s office. Despite [[Otto Psi|Otto]]&#039;s bizarre musical attempt to remove the [[Black Lum]], André simply moved to [[Globox]]&#039;s lungs. [[Otto Psi|Otto]] then sent them to Doctor [[Roméo Patti]], whose office was in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
[[Roméo Patti|Roméo]] also tried a musical method, but André only moved to [[Globox]]&#039;s (particularly small) brain. [[Roméo Patti|Roméo]] then sent [[Rayman]], [[Globox]] and André to the office of the third and final doctor, [[Art Rytus]], where the three [[Teensie Doctor]]s combined forces and successfully removed André from [[Globox]]&#039;s stomach (it is revealed in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; that some of André&#039;s spirit still remained within [[Globox]]). However, André flew away and gathered up a small army of [[Black Lum]]s. He then made an allegiance with the former [[Knaaren]] champion [[Reflux]], who [[Rayman]] had defeated and humiliated on the way to [[Art Rytus]]&#039; office. [[Reflux]] wanted revenge on [[Rayman]], and André was able to persuade him to steal the [[Sceptre of the Leptys]] from the [[Knaaren]] king, [[Gumsi]]. Once they had invoked the power of the [[Leptys]] (the [[Knaaren]] god), [[Reflux]] would be able to kill [[Rayman]], and André would be able to spawn a greater army of [[Hoodlum]]s (as he had attempted to do with [[the Heart of the World]]).&lt;br /&gt;
&lt;br /&gt;
Later on, André and [[Reflux]] make their way to the top of [[the Tower of the Leptys]]. Once there, [[Reflux]] uses the [[Sceptre of the Leptys|Sceptre]] to summon the power of the [[Leptys]], which transforms him into a more powerful monster than he already was. As [[Rayman]] and [[Globox]] climb [[The Tower of the Leptys|the Tower]] to confront the villains, [[Globox]] reveals that he has grown fond of André and wants to be reunited with him. At the top, [[Reflux]] fights [[Rayman]]. As the battle goes on, [[Reflux]] embeds the [[Sceptre of the Leptys|Sceptre]] in his back so that he can utilise its power more fully. He grows massive and sprouts wings. André, who is now inside [[Reflux]]&#039;s back, uses the [[Sceptre of the Leptys]] to reproduce and create more [[Black Lum]]s; these [[Black Lum]]s shoot from the flesh of [[Reflux]]&#039;s back, transform instantly into [[Hoodmonger]]s and then walk back into [[Reflux]], who reabsorbs them. [[Rayman]], with the added help of [[Globox]] and his [[Armaguiddon]] machine, defeat the monstrous [[Reflux]] by shooting at him and killing his [[Hoodmonger]]s. [[Reflux]] turns to ice, shatters and vanishes, though it is unclear if he is dead.&lt;br /&gt;
&lt;br /&gt;
With the [[grimace]] ability he was given by [[Gumsi]] as a reward for defeating [[Reflux]] earlier, [[Rayman]] transforms André back into a [[Red Lum]]. All [[Black Lum]]s subservient to André also revert to their original forms, thereby ending the [[Hoodlum]]s&#039; havoc. The apparent explosion of the [[Leptys]] sends [[Rayman]] and [[Globox]] flying through the air, and they land in the very spot where they had been sleeping at the beginning of the game (it seems that the events of the entire game took place over the course of a single day). [[Globox]] says that he misses André and asks [[Rayman]] to scare a [[Red Lum]], thus bringing André back. [[Rayman]] declines, wondering aloud what could possibly frighten a [[Lum]] as he falls asleep. A flashback then reveals to the player that it was [[Rayman]]&#039;s mischievous, wayward hands that had frightened a [[Red Lum]] into André the previous night.&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
André makes a small appearance in this game, though he is not named. At the beginning of the game, [[Rayman]] is berating [[Globox]] for accidentally swallowing a [[Black Lum|Dark Lum]] while attempting to save the [[Teensie]]s. [[Globox]] suddenly flees. When [[Admiral Razorbeard]] hears that [[Globox]] has swallowed a [[Black Lum|Dark Lum]], he decides he wants to capture [[Globox]] so that he can take advantage of its power, and use it to conquer [[the Glade of Dreams]] and get revenge on [[Rayman]] (this game apparently takes place between the events of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, though its canonicity is uncertain). It is unclear how exactly [[Admiral Razorbeard|Razorbeard]] plans to use André, but it is most likely that he plans to devour him; [[Robo-Pirate]]s are known to gain energy by eating [[Red Lum]]s, and [[Admiral Razorbeard|Razorbeard]] is shown eating a [[Yellow Lum]] at one point in &#039;&#039;[[Rayman 2]]&#039;&#039;. At the end of the game, once [[Rayman]] defeats [[Admiral Razorbeard|Razorbeard]] and his [[Grolgoth]] in the [[Heart of the Ancients]], [[Rayman]] manages to track down [[Globox]]. [[Globox]] spits out the [[Black Lum|Dark Lum]] and returns to [[baby Globox|his children]].&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;===&lt;br /&gt;
Even though André has been extracted from [[Globox]]&#039;s stomach, some of his evil spirit still remains. In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the fragment of his spirit reawakens and musters the [[Hoodlum]] army once more, in another attempt to conquer [[the Glade of Dreams]]. The piece of André&#039;s spirit slowly takes possession of [[Globox]]&#039;s body as [[Rayman]] and [[Globox]] fight back against the [[Hoodlum]] army. When [[Rayman]] defeats the [[Firemonster]], André takes full control over [[Globox]] and announces to his return to [[Rayman]]. André then transforms [[Globox]] into a clone of [[Reflux]]. When [[Rayman]] defeats the clone, [[Globox]] reverts to his normal self and André&#039;s spirit fled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
André in Globox memory RHR.PNG|André begins to take control of [[Globox]].&lt;br /&gt;
Andre spirit expelled.PNG|André&#039;s spirit leaves [[Globox]]&#039;s body.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* With the intention of finding a weird name for the character, the scenarist David Neiss gave it its final name a year before the official release of the game.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; was intended to be the fourth installment in [[Rayman (series)|the series]], [[Michel Ancel]] confirmed during an interview that &amp;quot;[[Rayman]] will have to save the world, [[Simohne|his girlfriend]] and [[Monik|the girlfriend of his old enemy]] and his old enemy too!&amp;quot; It was confirmed that the &#039;old enemy&#039; with whom [[Rayman]] would have to join forces was André, presumably meaning that [[Rayman]] must also rescue [[Monik|André&#039;s girlfriend]]. If the game would have not been cancelled, André would have been the first villain in [[Rayman (series)|the series]] to have join forces with [[Rayman]].&lt;br /&gt;
* During a cutscene in &#039;&#039;[[Rayman 3]]&#039;&#039;, André makes a reference to &#039;&#039;the Legend Of Zelda&#039;&#039; in which he says to a [[fairy]] &amp;quot;Buzz off, fairy, Zelda needs you!&amp;quot;&lt;br /&gt;
* André is the first villain in the main series who has been a main antagonist in more than one game (&#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3characters|collapsed=Y}}&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:André]]&lt;br /&gt;
[[de:André]]&lt;br /&gt;
[[it:André]]&lt;br /&gt;
[[pl:André]]&lt;br /&gt;
[[es:André]]&lt;br /&gt;
[[ru:Андрэ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=96691</id>
		<title>Talk:The Magician</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=96691"/>
		<updated>2024-04-22T23:19:43Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==?==&lt;br /&gt;
Is it just a coincidence that Alesmansay is Pig Latin for &#039;Salesman&#039;? Like the Grolgoth salesman perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:55, 11 December 2011 (UTC)&lt;br /&gt;
:He grants Electoons and bonus levels for payment in Lums and Tings. I&#039;m pretty sure that&#039;s what makes him a salesman. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:42, 11 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
Regarding the new image of the Magician that Spanex recently created – should we start removing the backgrounds from all character template pictures like this? I think the previous image with the Magician against the dark background and pink floor was better, but I figured it would be interesting to hear what everyone else has to say about it. Which style of picture is better for the templates – [http://www.raymanpc.com/wiki/en/File:R1Intro_001.PNG this] or [http://www.raymanpc.com/wiki/en/File:Magicianoldproper.png this]? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:41, 21 December 2011 (UTC)&lt;br /&gt;
::Wouldn&#039;t the new kind of picture be considered as cropped? Also, MarioWiki does not seem to &amp;quot;cut&amp;quot; the background in their pictures so I would stay with the backgrounds. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:10, 21 December 2011 (UTC)&lt;br /&gt;
:::I&#039;m not sure how the image was created; you&#039;d have to ask Spanex. I suppose it&#039;s sort of a slippery slope when you start allowing people to construct semi-official images from sprite-sheets. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:14, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Well, the artworks made with droolie&#039;s templates aren&#039;t official at all, but we&#039;re trying to create them based on screenshots to make them look as exact as possible. However, I can&#039;t dare to create a &amp;quot;semi-official&amp;quot; artwork for the Magician without asking first, because he&#039;s a really important character, but at the same time requires an updated picture for the profile template. By the way, the cropped picture looks great, but I think the original is better.--[[User:Sergiomonty|Sergiomonty]] 17:26, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Another thing is that Rayfan&#039;s been claiming that the picture of the Magician we&#039;ve been using this whole time is stretched. Is this correct? He&#039;s always looked that way in my copies of the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:29, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: The magician&#039;s nose makes it look like the whole picture is stretched, but it isn&#039;t, I&#039;ve checked that before.--[[User:Sergiomonty|Sergiomonty]] 17:38, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::: Well it looks like somebody changed it back to the original file. I personally like keeping backgrounds out. But if people don&#039;t want this then I&#039;ll stop.&lt;br /&gt;
:::::P.S. I was about to submit a picture to Murray until I checked this page. It&#039;s still there, just not on the page. [[User:Spanex|Spanex]] 20:25, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The main reason we&#039;ve been using custom images for Rayman Origins characters is that it&#039;s nearly impossible to get proper screenshots from the game itself. The Murray image you uploaded is fine for the article, as it&#039;s the best picture of him we can currently get our hands on. More high-quality, background-free pictures of Rayman Origins characters are welcome, but editing out the backgrounds of images already on the wiki doesn&#039;t really add anything. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:39, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::: Thanks Spiraldoor, I will keep this in mind. Meantime I should go tell this to the people over at the forum. You won&#039;t see any old image editing from me anymore. [[User:Spanex|Spanex]] 20:41, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The tombstone of the Magician? == &lt;br /&gt;
&lt;br /&gt;
Sometimes the Land of the Livid Dead, we can see mausoleums of ennemies from Rayman Origins. Notably for Stone Men, a Hunter and a Lividstone. At the beginning of the Land of the Livid Dead, in the background, we can see a tombstone with a hat engraved on it. This hat looks like the Magician&#039;s magic hat. Although his death at the end of Rayman Origins isn&#039;t confirmed (but she is very possible), like there are mausoleum of some of his dead soldiers in the Land, could it be his tombstone? [[User:Boomboleros7|Boomboleros7]] 20:16, 11 March 2012 (UTC)&lt;br /&gt;
:Pics of each or it didn&#039;t happen. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:24, 11 March 2012 (CET)&lt;br /&gt;
:Hats aren&#039;t that unique. If it&#039;s a dark-blue top hat with a yellow star on it, then we&#039;ll talk. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:26, 11 March 2012 (CET)&lt;br /&gt;
:You can enter the Land of the Livid Dead before defeating the Magician, so... no, the Magician&#039;s death is not hinted there.--[[User:Sergiomonty|Sergiomonty]] 23:16, 12 March 2012 (CET)&lt;br /&gt;
:I&#039;m with both Spiral and Sergio. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:20, 13 March 2012 (CET)&lt;br /&gt;
:I hadn&#039;t even noticed those tombs though; mentioning them in the corresponding articles would be great. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:14, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== New profile picture for the Magician ==&lt;br /&gt;
&lt;br /&gt;
[[File:Magician.png|300px]]&lt;br /&gt;
&lt;br /&gt;
I spend my time reassembling pieces of artwork from the characters of Rayman Origins (thanks to Droolie) and put them on the wiki normally. However, this is the Magician, an important character, and I need everyone&#039;s agreement to put this picture on the Magician&#039;s profile like every other article. The profile picture we have now is too old, and we need something new; however, there&#039;s no artwork of the magician anywhere, there&#039;s only the picture with the Magician cosplaying as Mr Dark, but the design is too different and counts more like scrapped content. That&#039;s why I made this almost-exact replica, based on a screenshot I took from the Reveal. This doesn&#039;t mean that we&#039;re gonna forget about the old picture, there&#039;s enough space in the article for it. So, what do you think? I made most of the pieces of artwork for Rayman Origins articles, but I need thoughts here. Thanks --[[User:Sergiomonty|Sergiomonty]] 00:45, 29 April 2012 (CEST)&lt;br /&gt;
:I think it should be changed. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:05, 29 April 2012 (CEST)&lt;br /&gt;
::Seeing as this image is not of The Magician, but of the Dark Teensies, who&#039;ve now gotten their own article, shall we revert to another image?&lt;br /&gt;
:::I think so. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:20, 7 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Cousins ==&lt;br /&gt;
I just saw that two new cousins were added as relatives (Meiko and Kaito). From which games are they? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:24, 31 May 2017 (UTC)&lt;br /&gt;
:I&#039;m inclined to believe that it&#039;s some attempt at fanon or just vandalism, there&#039;s not been any other articles on them, and it&#039;s the only edit made by the user who added it in. I&#039;m removing it for now, if it is added in again, some citation or proof would be needed.--[[File:Sig5 2TEST.png|150px|link=User:Master]] 18:11, 31 May 2017 (UTC)&lt;br /&gt;
::Yeah, that&#039;s what I guessed. But I wasn&#039;t sure since I haven&#039;t played any of the educational games where I know he appears. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:02, 31 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reasons? ==&lt;br /&gt;
&lt;br /&gt;
Could the user(s) give a valid and coherent reason of why they don&#039;t wanna let me edit the article in peace and keep reverting all my edits? Because I didn&#039;t get any so far! [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:00, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ales Mansay, mixed villains, cousin ==&lt;br /&gt;
&lt;br /&gt;
The name Ales Mansay is still used by people who worked on Rayman Origins and Legends and on the series in general (including the fact that he was called Mr. Dark before the release of Rayman Origins to avoid spoilers, even on the online stores of PlayStation and XBox), the character is really a mix of the previous villains of the series, and he had a cousin only in the non-canonical educational spin-off English with Rayman, so technically it doesn&#039;t count and it needs to be specified, just like for Razorbeard and Razorwife. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:08, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
Is it ok if I wrote that the Magician &amp;quot;incorporates elements from the previous main antagonists&amp;quot; or &amp;quot;has elements in common with the previous main antagonists&amp;quot;? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 18:20, 20 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Mr. Dark as a name==&lt;br /&gt;
The [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;curid=96&amp;amp;diff=93043&amp;amp;oldid=93010 latest changes] to this article added the following line to the trivia section: &amp;quot;In promotional material for Rayman Origins, probably to to [sic] avoid spoilers, he was called Mr Dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the references point to a PlayStation Network avatar, this should be referred to as such, rather than the generic &amp;quot;promotional material&amp;quot;, but this is not the most important here.&lt;br /&gt;
&lt;br /&gt;
What matters more is the identity of the character depicted on the avatar itself. As detailed [[Mr Dark#In Rayman Origins|here]], both a 2011 interview and the website for Rayman Origins show that Mr Dark was meant to appear in the game, but was eventually scrapped. Therefore, the character in the avatar, of whom nothing can be seen underneath his hat and cloak, is most likely Mr Dark himself, before he was replaced by the Magician.&lt;br /&gt;
&lt;br /&gt;
What adds to the confusion is [[:File:Char-mr-dark.png|this picture]], which is currently labeled on this wiki as &amp;quot;The Magician disguised as his idol, Mr Dark&amp;quot; or &amp;quot;The Magician takes on the mantle of Mr Dark&amp;quot;. Due to the clothes being identical, this may tend to indicate that the character in the avatar is also the Magician.&lt;br /&gt;
&lt;br /&gt;
However, boomboleros7 [[Talk:Mr Dark#Could it be Mr. Dark?|brought this up]] as early as 2012, explaining that there is no reason to believe that the character in the second image is in fact the Magician disguised as Mr Dark, but rather Mr Dark before his removal from the game. In short, Mr Dark was originally made a Teensie, and they reused his appearance as the Magician&#039;s when he was cut from the game. Boombo&#039;s remark was never acted upon on the English wiki, but the French wiki [[:fr:Mr Dark|does]] correctly label this image as Mr Dark and not the Magician.&lt;br /&gt;
&lt;br /&gt;
Therefore, I believe that the information on the English wiki is erroneous (including remarks such as &amp;quot;The dark character who appeared in the trailer and the site was simply the Magician disguised as Mr Dark.&amp;quot;) and should be changed to reflect the fact that Mr Dark was to be made a Teensie before he was scrapped and that his appearance was reused (albeit slightly altered) for the Magician. This also means changing the descriptions for [[:File:Char-mr-dark.png|this picture]], and moving the information about the PlayStation Network avatars to the Mr Dark article.&lt;br /&gt;
&lt;br /&gt;
What do you guys think about this? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
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:I&#039;ve always been of the opinion that the Wiki shouldn&#039;t be the arbiter of what&#039;s &amp;quot;canon,&amp;quot; we should take the information we&#039;ve been given and present it at face value. It should be left to the reader to make conclusions if there&#039;s no explicit evidence (moreso these days since it seems the Wiki actually does influence official material now - which IMO means we need to be even more careful, god knows we&#039;ve had enough grief in the past for assuming things like RayLy)&lt;br /&gt;
&lt;br /&gt;
:With that in mind, if the official material we&#039;ve gotten has never stated that The Magician was being disguised as Mr Dark in that image, then it&#039;s not our place to make that assumption. If there is official information that has been given that does state otherwise, even if it&#039;s not in the final game, then it should take precedence over what we&#039;ve assumed (even if we just mention it as a possibility as opposed to objective fact if it&#039;s not in the final product). We shouldn&#039;t be contradicting official material unless there is other material (like I supposed in this case perhaps the beta scripts) that could validly abrogate earlier material.&lt;br /&gt;
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:So, yeah I&#039;m in agreement, much as I like the idea of it being the Magician in cosplay, I don&#039;t remember any material that would state it as such. --[[User:Master|Master]] ([[User talk:Master|talk]]) 20:48, 30 September 2023 (CEST)&lt;br /&gt;
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:What Master said. It is NOT for us to make assumptions, we must present the information we are given at face value. The PSN avatar is called Mr. Dark? Then it&#039;s Mr. Dark. The concept art was called Mr. Dark on the official website? Then it&#039;s Mr. Dark, not the Magician, Barack Obama or Donald Trump. End of story. --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 21:10, 30 September 2023 (CEST)&lt;br /&gt;
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:Strangesolo is here! About the Magician and Mr Dark, I also think that Mr Dark&#039;s design for Origins was reused and altered a bit for Magician (like there is no swirls on Magician&#039;s nose, while Mr Dark had them or that he had more longer hair), it could also explain about why&#039;s Magician&#039;s sprites are still called as &amp;quot;dark&amp;quot; in the files of Origins. And in the official website&#039;s description, he was called as Mr Dark and his filename also named as &amp;quot;char-mr-dark&amp;quot;, so I think that&#039;s Mr Dark and not Magician at all.&lt;br /&gt;
 &lt;br /&gt;
:And speaking of that, there is funny thing that in [http://web.archive.org/web/20160224002231/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=9 9th issue] of &amp;quot;The Daily Bubble&amp;quot;, Mr Dark (as Teensy) and the Magician appears at the same page.--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 21:16, 30 September 2023 (CEST)&lt;br /&gt;
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:It seems pretty clear-cut, there&#039;s incorrect info here, and it should be expunged. This seems easier to deal with than the Gonzo thing... [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 22:16, 30 September 2023 (CEST)&lt;br /&gt;
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:Strangesolo is here again! I have a question: where is this &amp;quot;In promotional material for Rayman Origins, probably to to avoid spoilers, he was called Mr Dark&amp;quot; information  even come from? Does anyone have a source of that claim or it&#039;s just an assumption? If it was based on the old Origins website info about Mr Dark (him, not Magician), then that&#039;s wrong. It also contradicts with thing with 9th issue of &amp;quot;The Daily Bubble&amp;quot;, where is Mr Dark and Magician appears on &#039;&#039;the same page&#039;&#039;. If they really wanted to avoid spoilers for Rayman Origins, they wouldn&#039;t put two &#039;&#039;suspiciously&#039;&#039; similar designs of two different characters on the same page for &amp;quot;The Daily Bubble&amp;quot;.--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 10:26, 1 October 2023 (CEST)&lt;br /&gt;
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:I&#039;m in agreement: this article is wrongly trying to promote some Magician cosplay theory while the simplest explanation to the information we have is that Mr Dark was planned for inclusion and later replaced with the Magician. &#039;&#039;&#039;Both&#039;&#039;&#039; articles must be corrected. --[[User:Hoodlumsworld|Hoodlumsworld]] ([[User talk:Hoodlumsworld|talk]]) 15:05, 1 October 2023 (CEST)&lt;br /&gt;
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::Given the overwhelmingly positive response, I have made the changes. Feel free to bring up any issues here. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:09, 1 October 2023 (CEST)&lt;br /&gt;
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== About details of minor changes between Mr. Dark and Magician&#039;s Origins designs and reasons for removing them from the page ==&lt;br /&gt;
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Hello everyone, StrangeSolo is here!&lt;br /&gt;
&lt;br /&gt;
I want to reach a consensus regarding [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;diff=93468&amp;amp;oldid=93450| latest changes and undos] about details of minor changes between Mr. Dark and Magician&#039;s Origins designs that I did brought them up in [https://raymanpc.com/wiki/en/Talk:The_Magician#Mr._Dark_as_a_name|the previous section] here and have been added by Humch, as [[User:Purple bubble|Purple bubble]] have been removing them for no proper explanation and it feels like there is another edit warring is going on now and since Purple bubble didn&#039;t create the section for this, so I will do that instead.&lt;br /&gt;
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Purple bubble, I would gently ask you to explain the reasons behind removing details of minor changes and why is it, in quote, &amp;quot;seems irrelevant to specify, far-fetched&amp;quot;. I would also appreciate your answer towards this &amp;quot;As far as we know, it may be a coincidence or a mistake&amp;quot; part, since from what I saw, there is no coincidence or mistake here, but I would still wait for your explanation. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 11:46, 10 October 2023 (CEST)&lt;br /&gt;
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:Thank you StrangeSolo for actively trying to reach consensus; I wish everyone would do the same instead of polluting page history with revert after revert. Anyway, regarding those differences, it&#039;s only thanks to your comment that I noticed them, therefore I thought it would be valuable information for others too. Though not of prime importance, I do not find them irrelevant, and it should be left to the reader to decide whether it is &amp;quot;a coincidence or a mistake&amp;quot;. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 00:52, 11 October 2023 (CEST)&lt;br /&gt;
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::You&#039;re welcome, Humch! And I wish too!&lt;br /&gt;
::And I&#039;m agree with you completely. It&#039;s pretty valuable information, since those differences aren&#039;t really noticeable and very easy to miss, but it gives more understanding of differences between Origins Mr. Dark&#039;s and final Magician designs and changes during the development. Even his nose is a bit different, since it looks like a little more sharper than Magician&#039;s design in the prototype and in the final game, where is he has rounder nose as well, but I didn&#039;t mention that before because of specifics of Origins&#039; art style in general, my apologies. &lt;br /&gt;
::And about &amp;quot;a coincidence or a mistake&amp;quot; part, you&#039;re right! It should be left to the reader to decide and think about it, not for the editor to do so at all. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 13:45, 11 October 2023 (CEST)&lt;br /&gt;
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:::I would like to report that Purple bubble is AGAIN ignoring discussions and directly reverting other people&#039;s contributions. Can something be done about this user? They refuse to follow the rules and keep starting edit wars. I support StrangeSolo&#039;s point, by the way. --[[User:Hoodlumsworld|Hoodlumsworld]] ([[User talk:Hoodlumsworld|talk]]) 12:25, 16 October 2023 (CEST)&lt;br /&gt;
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:With all due respect, but Betilla in the first Rayman Origins trailer, in the manual of the game and even in official merchandise and promotional material is shown to have a different face than in the actual game itself, like freckles and bigger eyes, but I don&#039;t think it would be relevant or worth it to specify it in the article about her, and this case is not different at all. You can even see that in The Daily Bubble issues until the release of Origins most of the characters are slightly different than in the actual game. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 12:02, 17 October 2023 (CEST)&lt;br /&gt;
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::Would everyone be happy if we mentioned those details for Betilla too? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:13, 17 October 2023 (CEST)&lt;br /&gt;
:::I personally think it would be nice to mention that as well!--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 14:54, 18 October 2023 (CEST)&lt;br /&gt;
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::Thanks for the answer, Purple bubble, I appreciate that!&lt;br /&gt;
::But I personally think that those details should stay here, especially since they&#039;re not that noticeable and worth mentioning as well, but also makes difference between final design and those from prototypes/promotional stuff, but it&#039;s just my opinion. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 14:54, 18 October 2023 (CEST)&lt;br /&gt;
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:::However, I still want the explanation and answer from you towards this &amp;quot;a coincidence or a mistake&amp;quot; comment you made in previous changes about minor details back then. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 15:22, 18 October 2023 (CEST)&lt;br /&gt;
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::You can read the explanation above, we can&#039;t specify every single and little detail of the characters in the game from how they appeared on the first trailers, concept arts, model sheets or the Daily Bubble. The size of the nose and the hair of the Magician as we see it on early sheets and trailers is not relevant enough for such a far-fetched specification, or we should do the same for every other character in Rayman Origins, including the example I brought about Betilla, and frankly I find it quite exaggerated. Also, every character in the game looks different in those very few cutscenes from other perspectives. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 17:01, 18 October 2023 (CEST)&lt;br /&gt;
:::With all my respect, I reread your post many times, but I didn&#039;t any explanation for that quote I have mentioned previously.&lt;br /&gt;
:::I wanted to point out that we didn&#039;t talk about size of his nose (we talked about the swirls, which were removed later) or the characters looking different, in quote, &amp;quot;in those very few cutscenes from other perspectives&amp;quot;, especially when those are unique sprite works with their own sprite sheets that are drawn differently (like the Teensy design of Mr. Dark for Origins, before it was reused for Magician with changes I mentioned in previous topic above and then compare it with Magician&#039;s appearance), same goes for Betilla, as both their sprites were basically redrawn few times, maybe even more like that happened with Magician, so I still think that&#039;s it worth to mention those changes and I personally don&#039;t find that they&#039;re far-stretched. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 20:05, 18 October 2023 (CEST)&lt;br /&gt;
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== Another edit war on Magician page?? ==&lt;br /&gt;
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Hello everyone, StrangeSolo is here once again!&lt;br /&gt;
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It seems like that there is &#039;&#039;another&#039;&#039; edit war is going on again, on Magician&#039;s page too. It feels like this page got cursed or something, because I have seen edit wars going on here lately.&lt;br /&gt;
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It&#039;s again about Purple bubble and the edits they have made before on April, but got reverted, and there is the [https://raymanpc.com/wiki/script-en/index.php?title=The%20Magician&amp;amp;type=revision&amp;amp;diff=96605&amp;amp;oldid=96571 most latest changes from them] from now. I&#039;m genuinely not sure why is it keep going and why is in Magician&#039;s page too, I wish there was a way to solve this edit war on this page. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 22:23, 22 April 2024 (CEST)&lt;br /&gt;
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There&#039;s no edit war, I and [[Hunchman801]] were just peacefully and friendly trying to find a way to add a specific edit in an acceptable way and I even asked here in the talk page an opinion about it.  [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 01:15, 23 April 2024 (CEST)&lt;br /&gt;
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Please, don&#039;t create problems where there aren&#039;t if you don&#039;t know how an edit war works, we didn&#039;t even edit the article in these few days. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 01:19, 23 April 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=96690</id>
		<title>Talk:The Magician</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=96690"/>
		<updated>2024-04-22T23:15:57Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
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&lt;div&gt;==?==&lt;br /&gt;
Is it just a coincidence that Alesmansay is Pig Latin for &#039;Salesman&#039;? Like the Grolgoth salesman perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:55, 11 December 2011 (UTC)&lt;br /&gt;
:He grants Electoons and bonus levels for payment in Lums and Tings. I&#039;m pretty sure that&#039;s what makes him a salesman. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:42, 11 December 2011 (UTC)&lt;br /&gt;
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==Image==&lt;br /&gt;
Regarding the new image of the Magician that Spanex recently created – should we start removing the backgrounds from all character template pictures like this? I think the previous image with the Magician against the dark background and pink floor was better, but I figured it would be interesting to hear what everyone else has to say about it. Which style of picture is better for the templates – [http://www.raymanpc.com/wiki/en/File:R1Intro_001.PNG this] or [http://www.raymanpc.com/wiki/en/File:Magicianoldproper.png this]? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:41, 21 December 2011 (UTC)&lt;br /&gt;
::Wouldn&#039;t the new kind of picture be considered as cropped? Also, MarioWiki does not seem to &amp;quot;cut&amp;quot; the background in their pictures so I would stay with the backgrounds. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:10, 21 December 2011 (UTC)&lt;br /&gt;
:::I&#039;m not sure how the image was created; you&#039;d have to ask Spanex. I suppose it&#039;s sort of a slippery slope when you start allowing people to construct semi-official images from sprite-sheets. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:14, 21 December 2011 (UTC)&lt;br /&gt;
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:::: Well, the artworks made with droolie&#039;s templates aren&#039;t official at all, but we&#039;re trying to create them based on screenshots to make them look as exact as possible. However, I can&#039;t dare to create a &amp;quot;semi-official&amp;quot; artwork for the Magician without asking first, because he&#039;s a really important character, but at the same time requires an updated picture for the profile template. By the way, the cropped picture looks great, but I think the original is better.--[[User:Sergiomonty|Sergiomonty]] 17:26, 21 December 2011 (UTC)&lt;br /&gt;
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:::Another thing is that Rayfan&#039;s been claiming that the picture of the Magician we&#039;ve been using this whole time is stretched. Is this correct? He&#039;s always looked that way in my copies of the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:29, 21 December 2011 (UTC)&lt;br /&gt;
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:::: The magician&#039;s nose makes it look like the whole picture is stretched, but it isn&#039;t, I&#039;ve checked that before.--[[User:Sergiomonty|Sergiomonty]] 17:38, 21 December 2011 (UTC)&lt;br /&gt;
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::::: Well it looks like somebody changed it back to the original file. I personally like keeping backgrounds out. But if people don&#039;t want this then I&#039;ll stop.&lt;br /&gt;
:::::P.S. I was about to submit a picture to Murray until I checked this page. It&#039;s still there, just not on the page. [[User:Spanex|Spanex]] 20:25, 21 December 2011 (UTC)&lt;br /&gt;
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::::::The main reason we&#039;ve been using custom images for Rayman Origins characters is that it&#039;s nearly impossible to get proper screenshots from the game itself. The Murray image you uploaded is fine for the article, as it&#039;s the best picture of him we can currently get our hands on. More high-quality, background-free pictures of Rayman Origins characters are welcome, but editing out the backgrounds of images already on the wiki doesn&#039;t really add anything. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:39, 21 December 2011 (UTC)&lt;br /&gt;
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::::::: Thanks Spiraldoor, I will keep this in mind. Meantime I should go tell this to the people over at the forum. You won&#039;t see any old image editing from me anymore. [[User:Spanex|Spanex]] 20:41, 21 December 2011 (UTC)&lt;br /&gt;
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== The tombstone of the Magician? == &lt;br /&gt;
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Sometimes the Land of the Livid Dead, we can see mausoleums of ennemies from Rayman Origins. Notably for Stone Men, a Hunter and a Lividstone. At the beginning of the Land of the Livid Dead, in the background, we can see a tombstone with a hat engraved on it. This hat looks like the Magician&#039;s magic hat. Although his death at the end of Rayman Origins isn&#039;t confirmed (but she is very possible), like there are mausoleum of some of his dead soldiers in the Land, could it be his tombstone? [[User:Boomboleros7|Boomboleros7]] 20:16, 11 March 2012 (UTC)&lt;br /&gt;
:Pics of each or it didn&#039;t happen. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:24, 11 March 2012 (CET)&lt;br /&gt;
:Hats aren&#039;t that unique. If it&#039;s a dark-blue top hat with a yellow star on it, then we&#039;ll talk. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:26, 11 March 2012 (CET)&lt;br /&gt;
:You can enter the Land of the Livid Dead before defeating the Magician, so... no, the Magician&#039;s death is not hinted there.--[[User:Sergiomonty|Sergiomonty]] 23:16, 12 March 2012 (CET)&lt;br /&gt;
:I&#039;m with both Spiral and Sergio. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:20, 13 March 2012 (CET)&lt;br /&gt;
:I hadn&#039;t even noticed those tombs though; mentioning them in the corresponding articles would be great. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:14, 14 March 2012 (CET)&lt;br /&gt;
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== New profile picture for the Magician ==&lt;br /&gt;
&lt;br /&gt;
[[File:Magician.png|300px]]&lt;br /&gt;
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I spend my time reassembling pieces of artwork from the characters of Rayman Origins (thanks to Droolie) and put them on the wiki normally. However, this is the Magician, an important character, and I need everyone&#039;s agreement to put this picture on the Magician&#039;s profile like every other article. The profile picture we have now is too old, and we need something new; however, there&#039;s no artwork of the magician anywhere, there&#039;s only the picture with the Magician cosplaying as Mr Dark, but the design is too different and counts more like scrapped content. That&#039;s why I made this almost-exact replica, based on a screenshot I took from the Reveal. This doesn&#039;t mean that we&#039;re gonna forget about the old picture, there&#039;s enough space in the article for it. So, what do you think? I made most of the pieces of artwork for Rayman Origins articles, but I need thoughts here. Thanks --[[User:Sergiomonty|Sergiomonty]] 00:45, 29 April 2012 (CEST)&lt;br /&gt;
:I think it should be changed. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:05, 29 April 2012 (CEST)&lt;br /&gt;
::Seeing as this image is not of The Magician, but of the Dark Teensies, who&#039;ve now gotten their own article, shall we revert to another image?&lt;br /&gt;
:::I think so. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:20, 7 October 2013 (CEST)&lt;br /&gt;
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== Cousins ==&lt;br /&gt;
I just saw that two new cousins were added as relatives (Meiko and Kaito). From which games are they? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:24, 31 May 2017 (UTC)&lt;br /&gt;
:I&#039;m inclined to believe that it&#039;s some attempt at fanon or just vandalism, there&#039;s not been any other articles on them, and it&#039;s the only edit made by the user who added it in. I&#039;m removing it for now, if it is added in again, some citation or proof would be needed.--[[File:Sig5 2TEST.png|150px|link=User:Master]] 18:11, 31 May 2017 (UTC)&lt;br /&gt;
::Yeah, that&#039;s what I guessed. But I wasn&#039;t sure since I haven&#039;t played any of the educational games where I know he appears. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:02, 31 May 2017 (UTC)&lt;br /&gt;
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== Reasons? ==&lt;br /&gt;
&lt;br /&gt;
Could the user(s) give a valid and coherent reason of why they don&#039;t wanna let me edit the article in peace and keep reverting all my edits? Because I didn&#039;t get any so far! [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:00, 26 September 2023 (CEST)&lt;br /&gt;
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:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
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== Ales Mansay, mixed villains, cousin ==&lt;br /&gt;
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The name Ales Mansay is still used by people who worked on Rayman Origins and Legends and on the series in general (including the fact that he was called Mr. Dark before the release of Rayman Origins to avoid spoilers, even on the online stores of PlayStation and XBox), the character is really a mix of the previous villains of the series, and he had a cousin only in the non-canonical educational spin-off English with Rayman, so technically it doesn&#039;t count and it needs to be specified, just like for Razorbeard and Razorwife. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:08, 26 September 2023 (CEST)&lt;br /&gt;
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:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
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Is it ok if I wrote that the Magician &amp;quot;incorporates elements from the previous main antagonists&amp;quot; or &amp;quot;has elements in common with the previous main antagonists&amp;quot;? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 18:20, 20 April 2024 (CEST)&lt;br /&gt;
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==Mr. Dark as a name==&lt;br /&gt;
The [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;curid=96&amp;amp;diff=93043&amp;amp;oldid=93010 latest changes] to this article added the following line to the trivia section: &amp;quot;In promotional material for Rayman Origins, probably to to [sic] avoid spoilers, he was called Mr Dark.&amp;quot;&lt;br /&gt;
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Since the references point to a PlayStation Network avatar, this should be referred to as such, rather than the generic &amp;quot;promotional material&amp;quot;, but this is not the most important here.&lt;br /&gt;
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What matters more is the identity of the character depicted on the avatar itself. As detailed [[Mr Dark#In Rayman Origins|here]], both a 2011 interview and the website for Rayman Origins show that Mr Dark was meant to appear in the game, but was eventually scrapped. Therefore, the character in the avatar, of whom nothing can be seen underneath his hat and cloak, is most likely Mr Dark himself, before he was replaced by the Magician.&lt;br /&gt;
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What adds to the confusion is [[:File:Char-mr-dark.png|this picture]], which is currently labeled on this wiki as &amp;quot;The Magician disguised as his idol, Mr Dark&amp;quot; or &amp;quot;The Magician takes on the mantle of Mr Dark&amp;quot;. Due to the clothes being identical, this may tend to indicate that the character in the avatar is also the Magician.&lt;br /&gt;
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However, boomboleros7 [[Talk:Mr Dark#Could it be Mr. Dark?|brought this up]] as early as 2012, explaining that there is no reason to believe that the character in the second image is in fact the Magician disguised as Mr Dark, but rather Mr Dark before his removal from the game. In short, Mr Dark was originally made a Teensie, and they reused his appearance as the Magician&#039;s when he was cut from the game. Boombo&#039;s remark was never acted upon on the English wiki, but the French wiki [[:fr:Mr Dark|does]] correctly label this image as Mr Dark and not the Magician.&lt;br /&gt;
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Therefore, I believe that the information on the English wiki is erroneous (including remarks such as &amp;quot;The dark character who appeared in the trailer and the site was simply the Magician disguised as Mr Dark.&amp;quot;) and should be changed to reflect the fact that Mr Dark was to be made a Teensie before he was scrapped and that his appearance was reused (albeit slightly altered) for the Magician. This also means changing the descriptions for [[:File:Char-mr-dark.png|this picture]], and moving the information about the PlayStation Network avatars to the Mr Dark article.&lt;br /&gt;
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What do you guys think about this? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
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:I&#039;ve always been of the opinion that the Wiki shouldn&#039;t be the arbiter of what&#039;s &amp;quot;canon,&amp;quot; we should take the information we&#039;ve been given and present it at face value. It should be left to the reader to make conclusions if there&#039;s no explicit evidence (moreso these days since it seems the Wiki actually does influence official material now - which IMO means we need to be even more careful, god knows we&#039;ve had enough grief in the past for assuming things like RayLy)&lt;br /&gt;
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:With that in mind, if the official material we&#039;ve gotten has never stated that The Magician was being disguised as Mr Dark in that image, then it&#039;s not our place to make that assumption. If there is official information that has been given that does state otherwise, even if it&#039;s not in the final game, then it should take precedence over what we&#039;ve assumed (even if we just mention it as a possibility as opposed to objective fact if it&#039;s not in the final product). We shouldn&#039;t be contradicting official material unless there is other material (like I supposed in this case perhaps the beta scripts) that could validly abrogate earlier material.&lt;br /&gt;
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:So, yeah I&#039;m in agreement, much as I like the idea of it being the Magician in cosplay, I don&#039;t remember any material that would state it as such. --[[User:Master|Master]] ([[User talk:Master|talk]]) 20:48, 30 September 2023 (CEST)&lt;br /&gt;
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:What Master said. It is NOT for us to make assumptions, we must present the information we are given at face value. The PSN avatar is called Mr. Dark? Then it&#039;s Mr. Dark. The concept art was called Mr. Dark on the official website? Then it&#039;s Mr. Dark, not the Magician, Barack Obama or Donald Trump. End of story. --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 21:10, 30 September 2023 (CEST)&lt;br /&gt;
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:Strangesolo is here! About the Magician and Mr Dark, I also think that Mr Dark&#039;s design for Origins was reused and altered a bit for Magician (like there is no swirls on Magician&#039;s nose, while Mr Dark had them or that he had more longer hair), it could also explain about why&#039;s Magician&#039;s sprites are still called as &amp;quot;dark&amp;quot; in the files of Origins. And in the official website&#039;s description, he was called as Mr Dark and his filename also named as &amp;quot;char-mr-dark&amp;quot;, so I think that&#039;s Mr Dark and not Magician at all.&lt;br /&gt;
 &lt;br /&gt;
:And speaking of that, there is funny thing that in [http://web.archive.org/web/20160224002231/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=9 9th issue] of &amp;quot;The Daily Bubble&amp;quot;, Mr Dark (as Teensy) and the Magician appears at the same page.--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 21:16, 30 September 2023 (CEST)&lt;br /&gt;
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:It seems pretty clear-cut, there&#039;s incorrect info here, and it should be expunged. This seems easier to deal with than the Gonzo thing... [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 22:16, 30 September 2023 (CEST)&lt;br /&gt;
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:Strangesolo is here again! I have a question: where is this &amp;quot;In promotional material for Rayman Origins, probably to to avoid spoilers, he was called Mr Dark&amp;quot; information  even come from? Does anyone have a source of that claim or it&#039;s just an assumption? If it was based on the old Origins website info about Mr Dark (him, not Magician), then that&#039;s wrong. It also contradicts with thing with 9th issue of &amp;quot;The Daily Bubble&amp;quot;, where is Mr Dark and Magician appears on &#039;&#039;the same page&#039;&#039;. If they really wanted to avoid spoilers for Rayman Origins, they wouldn&#039;t put two &#039;&#039;suspiciously&#039;&#039; similar designs of two different characters on the same page for &amp;quot;The Daily Bubble&amp;quot;.--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 10:26, 1 October 2023 (CEST)&lt;br /&gt;
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:I&#039;m in agreement: this article is wrongly trying to promote some Magician cosplay theory while the simplest explanation to the information we have is that Mr Dark was planned for inclusion and later replaced with the Magician. &#039;&#039;&#039;Both&#039;&#039;&#039; articles must be corrected. --[[User:Hoodlumsworld|Hoodlumsworld]] ([[User talk:Hoodlumsworld|talk]]) 15:05, 1 October 2023 (CEST)&lt;br /&gt;
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::Given the overwhelmingly positive response, I have made the changes. Feel free to bring up any issues here. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:09, 1 October 2023 (CEST)&lt;br /&gt;
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== About details of minor changes between Mr. Dark and Magician&#039;s Origins designs and reasons for removing them from the page ==&lt;br /&gt;
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Hello everyone, StrangeSolo is here!&lt;br /&gt;
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I want to reach a consensus regarding [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;diff=93468&amp;amp;oldid=93450| latest changes and undos] about details of minor changes between Mr. Dark and Magician&#039;s Origins designs that I did brought them up in [https://raymanpc.com/wiki/en/Talk:The_Magician#Mr._Dark_as_a_name|the previous section] here and have been added by Humch, as [[User:Purple bubble|Purple bubble]] have been removing them for no proper explanation and it feels like there is another edit warring is going on now and since Purple bubble didn&#039;t create the section for this, so I will do that instead.&lt;br /&gt;
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Purple bubble, I would gently ask you to explain the reasons behind removing details of minor changes and why is it, in quote, &amp;quot;seems irrelevant to specify, far-fetched&amp;quot;. I would also appreciate your answer towards this &amp;quot;As far as we know, it may be a coincidence or a mistake&amp;quot; part, since from what I saw, there is no coincidence or mistake here, but I would still wait for your explanation. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 11:46, 10 October 2023 (CEST)&lt;br /&gt;
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:Thank you StrangeSolo for actively trying to reach consensus; I wish everyone would do the same instead of polluting page history with revert after revert. Anyway, regarding those differences, it&#039;s only thanks to your comment that I noticed them, therefore I thought it would be valuable information for others too. Though not of prime importance, I do not find them irrelevant, and it should be left to the reader to decide whether it is &amp;quot;a coincidence or a mistake&amp;quot;. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 00:52, 11 October 2023 (CEST)&lt;br /&gt;
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::You&#039;re welcome, Humch! And I wish too!&lt;br /&gt;
::And I&#039;m agree with you completely. It&#039;s pretty valuable information, since those differences aren&#039;t really noticeable and very easy to miss, but it gives more understanding of differences between Origins Mr. Dark&#039;s and final Magician designs and changes during the development. Even his nose is a bit different, since it looks like a little more sharper than Magician&#039;s design in the prototype and in the final game, where is he has rounder nose as well, but I didn&#039;t mention that before because of specifics of Origins&#039; art style in general, my apologies. &lt;br /&gt;
::And about &amp;quot;a coincidence or a mistake&amp;quot; part, you&#039;re right! It should be left to the reader to decide and think about it, not for the editor to do so at all. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 13:45, 11 October 2023 (CEST)&lt;br /&gt;
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:::I would like to report that Purple bubble is AGAIN ignoring discussions and directly reverting other people&#039;s contributions. Can something be done about this user? They refuse to follow the rules and keep starting edit wars. I support StrangeSolo&#039;s point, by the way. --[[User:Hoodlumsworld|Hoodlumsworld]] ([[User talk:Hoodlumsworld|talk]]) 12:25, 16 October 2023 (CEST)&lt;br /&gt;
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:With all due respect, but Betilla in the first Rayman Origins trailer, in the manual of the game and even in official merchandise and promotional material is shown to have a different face than in the actual game itself, like freckles and bigger eyes, but I don&#039;t think it would be relevant or worth it to specify it in the article about her, and this case is not different at all. You can even see that in The Daily Bubble issues until the release of Origins most of the characters are slightly different than in the actual game. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 12:02, 17 October 2023 (CEST)&lt;br /&gt;
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::Would everyone be happy if we mentioned those details for Betilla too? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:13, 17 October 2023 (CEST)&lt;br /&gt;
:::I personally think it would be nice to mention that as well!--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 14:54, 18 October 2023 (CEST)&lt;br /&gt;
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::Thanks for the answer, Purple bubble, I appreciate that!&lt;br /&gt;
::But I personally think that those details should stay here, especially since they&#039;re not that noticeable and worth mentioning as well, but also makes difference between final design and those from prototypes/promotional stuff, but it&#039;s just my opinion. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 14:54, 18 October 2023 (CEST)&lt;br /&gt;
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:::However, I still want the explanation and answer from you towards this &amp;quot;a coincidence or a mistake&amp;quot; comment you made in previous changes about minor details back then. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 15:22, 18 October 2023 (CEST)&lt;br /&gt;
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::You can read the explanation above, we can&#039;t specify every single and little detail of the characters in the game from how they appeared on the first trailers, concept arts, model sheets or the Daily Bubble. The size of the nose and the hair of the Magician as we see it on early sheets and trailers is not relevant enough for such a far-fetched specification, or we should do the same for every other character in Rayman Origins, including the example I brought about Betilla, and frankly I find it quite exaggerated. Also, every character in the game looks different in those very few cutscenes from other perspectives. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 17:01, 18 October 2023 (CEST)&lt;br /&gt;
:::With all my respect, I reread your post many times, but I didn&#039;t any explanation for that quote I have mentioned previously.&lt;br /&gt;
:::I wanted to point out that we didn&#039;t talk about size of his nose (we talked about the swirls, which were removed later) or the characters looking different, in quote, &amp;quot;in those very few cutscenes from other perspectives&amp;quot;, especially when those are unique sprite works with their own sprite sheets that are drawn differently (like the Teensy design of Mr. Dark for Origins, before it was reused for Magician with changes I mentioned in previous topic above and then compare it with Magician&#039;s appearance), same goes for Betilla, as both their sprites were basically redrawn few times, maybe even more like that happened with Magician, so I still think that&#039;s it worth to mention those changes and I personally don&#039;t find that they&#039;re far-stretched. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 20:05, 18 October 2023 (CEST)&lt;br /&gt;
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== Another edit war on Magician page?? ==&lt;br /&gt;
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Hello everyone, StrangeSolo is here once again!&lt;br /&gt;
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It seems like that there is &#039;&#039;another&#039;&#039; edit war is going on again, on Magician&#039;s page too. It feels like this page got cursed or something, because I have seen edit wars going on here lately.&lt;br /&gt;
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It&#039;s again about Purple bubble and the edits they have made before on April, but got reverted, and there is the [https://raymanpc.com/wiki/script-en/index.php?title=The%20Magician&amp;amp;type=revision&amp;amp;diff=96605&amp;amp;oldid=96571 most latest changes from them] from now. I&#039;m genuinely not sure why is it keep going and why is in Magician&#039;s page too, I wish there was a way to solve this edit war on this page. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 22:23, 22 April 2024 (CEST)&lt;br /&gt;
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There&#039;s no edit war, I and [[Hunchman801]] were just peacefully and friendly trying to find a way to add a specific edit in an acceptable way and I even asked here in the talk page an opinion about it.  [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 01:15, 23 April 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=96669</id>
		<title>Talk:The Magician</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Magician&amp;diff=96669"/>
		<updated>2024-04-20T16:20:57Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
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&lt;div&gt;==?==&lt;br /&gt;
Is it just a coincidence that Alesmansay is Pig Latin for &#039;Salesman&#039;? Like the Grolgoth salesman perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:55, 11 December 2011 (UTC)&lt;br /&gt;
:He grants Electoons and bonus levels for payment in Lums and Tings. I&#039;m pretty sure that&#039;s what makes him a salesman. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:42, 11 December 2011 (UTC)&lt;br /&gt;
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==Image==&lt;br /&gt;
Regarding the new image of the Magician that Spanex recently created – should we start removing the backgrounds from all character template pictures like this? I think the previous image with the Magician against the dark background and pink floor was better, but I figured it would be interesting to hear what everyone else has to say about it. Which style of picture is better for the templates – [http://www.raymanpc.com/wiki/en/File:R1Intro_001.PNG this] or [http://www.raymanpc.com/wiki/en/File:Magicianoldproper.png this]? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:41, 21 December 2011 (UTC)&lt;br /&gt;
::Wouldn&#039;t the new kind of picture be considered as cropped? Also, MarioWiki does not seem to &amp;quot;cut&amp;quot; the background in their pictures so I would stay with the backgrounds. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:10, 21 December 2011 (UTC)&lt;br /&gt;
:::I&#039;m not sure how the image was created; you&#039;d have to ask Spanex. I suppose it&#039;s sort of a slippery slope when you start allowing people to construct semi-official images from sprite-sheets. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:14, 21 December 2011 (UTC)&lt;br /&gt;
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:::: Well, the artworks made with droolie&#039;s templates aren&#039;t official at all, but we&#039;re trying to create them based on screenshots to make them look as exact as possible. However, I can&#039;t dare to create a &amp;quot;semi-official&amp;quot; artwork for the Magician without asking first, because he&#039;s a really important character, but at the same time requires an updated picture for the profile template. By the way, the cropped picture looks great, but I think the original is better.--[[User:Sergiomonty|Sergiomonty]] 17:26, 21 December 2011 (UTC)&lt;br /&gt;
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:::Another thing is that Rayfan&#039;s been claiming that the picture of the Magician we&#039;ve been using this whole time is stretched. Is this correct? He&#039;s always looked that way in my copies of the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 17:29, 21 December 2011 (UTC)&lt;br /&gt;
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:::: The magician&#039;s nose makes it look like the whole picture is stretched, but it isn&#039;t, I&#039;ve checked that before.--[[User:Sergiomonty|Sergiomonty]] 17:38, 21 December 2011 (UTC)&lt;br /&gt;
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::::: Well it looks like somebody changed it back to the original file. I personally like keeping backgrounds out. But if people don&#039;t want this then I&#039;ll stop.&lt;br /&gt;
:::::P.S. I was about to submit a picture to Murray until I checked this page. It&#039;s still there, just not on the page. [[User:Spanex|Spanex]] 20:25, 21 December 2011 (UTC)&lt;br /&gt;
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::::::The main reason we&#039;ve been using custom images for Rayman Origins characters is that it&#039;s nearly impossible to get proper screenshots from the game itself. The Murray image you uploaded is fine for the article, as it&#039;s the best picture of him we can currently get our hands on. More high-quality, background-free pictures of Rayman Origins characters are welcome, but editing out the backgrounds of images already on the wiki doesn&#039;t really add anything. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:39, 21 December 2011 (UTC)&lt;br /&gt;
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::::::: Thanks Spiraldoor, I will keep this in mind. Meantime I should go tell this to the people over at the forum. You won&#039;t see any old image editing from me anymore. [[User:Spanex|Spanex]] 20:41, 21 December 2011 (UTC)&lt;br /&gt;
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== The tombstone of the Magician? == &lt;br /&gt;
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Sometimes the Land of the Livid Dead, we can see mausoleums of ennemies from Rayman Origins. Notably for Stone Men, a Hunter and a Lividstone. At the beginning of the Land of the Livid Dead, in the background, we can see a tombstone with a hat engraved on it. This hat looks like the Magician&#039;s magic hat. Although his death at the end of Rayman Origins isn&#039;t confirmed (but she is very possible), like there are mausoleum of some of his dead soldiers in the Land, could it be his tombstone? [[User:Boomboleros7|Boomboleros7]] 20:16, 11 March 2012 (UTC)&lt;br /&gt;
:Pics of each or it didn&#039;t happen. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:24, 11 March 2012 (CET)&lt;br /&gt;
:Hats aren&#039;t that unique. If it&#039;s a dark-blue top hat with a yellow star on it, then we&#039;ll talk. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:26, 11 March 2012 (CET)&lt;br /&gt;
:You can enter the Land of the Livid Dead before defeating the Magician, so... no, the Magician&#039;s death is not hinted there.--[[User:Sergiomonty|Sergiomonty]] 23:16, 12 March 2012 (CET)&lt;br /&gt;
:I&#039;m with both Spiral and Sergio. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:20, 13 March 2012 (CET)&lt;br /&gt;
:I hadn&#039;t even noticed those tombs though; mentioning them in the corresponding articles would be great. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:14, 14 March 2012 (CET)&lt;br /&gt;
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== New profile picture for the Magician ==&lt;br /&gt;
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[[File:Magician.png|300px]]&lt;br /&gt;
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I spend my time reassembling pieces of artwork from the characters of Rayman Origins (thanks to Droolie) and put them on the wiki normally. However, this is the Magician, an important character, and I need everyone&#039;s agreement to put this picture on the Magician&#039;s profile like every other article. The profile picture we have now is too old, and we need something new; however, there&#039;s no artwork of the magician anywhere, there&#039;s only the picture with the Magician cosplaying as Mr Dark, but the design is too different and counts more like scrapped content. That&#039;s why I made this almost-exact replica, based on a screenshot I took from the Reveal. This doesn&#039;t mean that we&#039;re gonna forget about the old picture, there&#039;s enough space in the article for it. So, what do you think? I made most of the pieces of artwork for Rayman Origins articles, but I need thoughts here. Thanks --[[User:Sergiomonty|Sergiomonty]] 00:45, 29 April 2012 (CEST)&lt;br /&gt;
:I think it should be changed. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:05, 29 April 2012 (CEST)&lt;br /&gt;
::Seeing as this image is not of The Magician, but of the Dark Teensies, who&#039;ve now gotten their own article, shall we revert to another image?&lt;br /&gt;
:::I think so. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 10:20, 7 October 2013 (CEST)&lt;br /&gt;
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== Cousins ==&lt;br /&gt;
I just saw that two new cousins were added as relatives (Meiko and Kaito). From which games are they? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:24, 31 May 2017 (UTC)&lt;br /&gt;
:I&#039;m inclined to believe that it&#039;s some attempt at fanon or just vandalism, there&#039;s not been any other articles on them, and it&#039;s the only edit made by the user who added it in. I&#039;m removing it for now, if it is added in again, some citation or proof would be needed.--[[File:Sig5 2TEST.png|150px|link=User:Master]] 18:11, 31 May 2017 (UTC)&lt;br /&gt;
::Yeah, that&#039;s what I guessed. But I wasn&#039;t sure since I haven&#039;t played any of the educational games where I know he appears. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:02, 31 May 2017 (UTC)&lt;br /&gt;
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== Reasons? ==&lt;br /&gt;
&lt;br /&gt;
Could the user(s) give a valid and coherent reason of why they don&#039;t wanna let me edit the article in peace and keep reverting all my edits? Because I didn&#039;t get any so far! [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:00, 26 September 2023 (CEST)&lt;br /&gt;
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:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ales Mansay, mixed villains, cousin ==&lt;br /&gt;
&lt;br /&gt;
The name Ales Mansay is still used by people who worked on Rayman Origins and Legends and on the series in general (including the fact that he was called Mr. Dark before the release of Rayman Origins to avoid spoilers, even on the online stores of PlayStation and XBox), the character is really a mix of the previous villains of the series, and he had a cousin only in the non-canonical educational spin-off English with Rayman, so technically it doesn&#039;t count and it needs to be specified, just like for Razorbeard and Razorwife. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:08, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:As a consequence of the OP&#039;s failure to follow the resolution process detailed [[User talk:Hunchman801#Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive?|here]], this debate is now closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
Is it ok if I wrote that the Magician &amp;quot;incorporates elements from the previous main antagonists&amp;quot; or &amp;quot;has elements in common with the previous main antagonists&amp;quot;? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 18:20, 20 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Mr. Dark as a name==&lt;br /&gt;
The [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;curid=96&amp;amp;diff=93043&amp;amp;oldid=93010 latest changes] to this article added the following line to the trivia section: &amp;quot;In promotional material for Rayman Origins, probably to to [sic] avoid spoilers, he was called Mr Dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the references point to a PlayStation Network avatar, this should be referred to as such, rather than the generic &amp;quot;promotional material&amp;quot;, but this is not the most important here.&lt;br /&gt;
&lt;br /&gt;
What matters more is the identity of the character depicted on the avatar itself. As detailed [[Mr Dark#In Rayman Origins|here]], both a 2011 interview and the website for Rayman Origins show that Mr Dark was meant to appear in the game, but was eventually scrapped. Therefore, the character in the avatar, of whom nothing can be seen underneath his hat and cloak, is most likely Mr Dark himself, before he was replaced by the Magician.&lt;br /&gt;
&lt;br /&gt;
What adds to the confusion is [[:File:Char-mr-dark.png|this picture]], which is currently labeled on this wiki as &amp;quot;The Magician disguised as his idol, Mr Dark&amp;quot; or &amp;quot;The Magician takes on the mantle of Mr Dark&amp;quot;. Due to the clothes being identical, this may tend to indicate that the character in the avatar is also the Magician.&lt;br /&gt;
&lt;br /&gt;
However, boomboleros7 [[Talk:Mr Dark#Could it be Mr. Dark?|brought this up]] as early as 2012, explaining that there is no reason to believe that the character in the second image is in fact the Magician disguised as Mr Dark, but rather Mr Dark before his removal from the game. In short, Mr Dark was originally made a Teensie, and they reused his appearance as the Magician&#039;s when he was cut from the game. Boombo&#039;s remark was never acted upon on the English wiki, but the French wiki [[:fr:Mr Dark|does]] correctly label this image as Mr Dark and not the Magician.&lt;br /&gt;
&lt;br /&gt;
Therefore, I believe that the information on the English wiki is erroneous (including remarks such as &amp;quot;The dark character who appeared in the trailer and the site was simply the Magician disguised as Mr Dark.&amp;quot;) and should be changed to reflect the fact that Mr Dark was to be made a Teensie before he was scrapped and that his appearance was reused (albeit slightly altered) for the Magician. This also means changing the descriptions for [[:File:Char-mr-dark.png|this picture]], and moving the information about the PlayStation Network avatars to the Mr Dark article.&lt;br /&gt;
&lt;br /&gt;
What do you guys think about this? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve always been of the opinion that the Wiki shouldn&#039;t be the arbiter of what&#039;s &amp;quot;canon,&amp;quot; we should take the information we&#039;ve been given and present it at face value. It should be left to the reader to make conclusions if there&#039;s no explicit evidence (moreso these days since it seems the Wiki actually does influence official material now - which IMO means we need to be even more careful, god knows we&#039;ve had enough grief in the past for assuming things like RayLy)&lt;br /&gt;
&lt;br /&gt;
:With that in mind, if the official material we&#039;ve gotten has never stated that The Magician was being disguised as Mr Dark in that image, then it&#039;s not our place to make that assumption. If there is official information that has been given that does state otherwise, even if it&#039;s not in the final game, then it should take precedence over what we&#039;ve assumed (even if we just mention it as a possibility as opposed to objective fact if it&#039;s not in the final product). We shouldn&#039;t be contradicting official material unless there is other material (like I supposed in this case perhaps the beta scripts) that could validly abrogate earlier material.&lt;br /&gt;
&lt;br /&gt;
:So, yeah I&#039;m in agreement, much as I like the idea of it being the Magician in cosplay, I don&#039;t remember any material that would state it as such. --[[User:Master|Master]] ([[User talk:Master|talk]]) 20:48, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:What Master said. It is NOT for us to make assumptions, we must present the information we are given at face value. The PSN avatar is called Mr. Dark? Then it&#039;s Mr. Dark. The concept art was called Mr. Dark on the official website? Then it&#039;s Mr. Dark, not the Magician, Barack Obama or Donald Trump. End of story. --[[User:＃rubber mark＃|#Rubber mark#]] ([[User talk:＃rubber mark＃|talk]]) 21:10, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Strangesolo is here! About the Magician and Mr Dark, I also think that Mr Dark&#039;s design for Origins was reused and altered a bit for Magician (like there is no swirls on Magician&#039;s nose, while Mr Dark had them or that he had more longer hair), it could also explain about why&#039;s Magician&#039;s sprites are still called as &amp;quot;dark&amp;quot; in the files of Origins. And in the official website&#039;s description, he was called as Mr Dark and his filename also named as &amp;quot;char-mr-dark&amp;quot;, so I think that&#039;s Mr Dark and not Magician at all.&lt;br /&gt;
 &lt;br /&gt;
:And speaking of that, there is funny thing that in [http://web.archive.org/web/20160224002231/http://raymanorigins.fr.ubi.com/dailybubble/index.php?language=EN&amp;amp;editionNum=9 9th issue] of &amp;quot;The Daily Bubble&amp;quot;, Mr Dark (as Teensy) and the Magician appears at the same page.--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 21:16, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems pretty clear-cut, there&#039;s incorrect info here, and it should be expunged. This seems easier to deal with than the Gonzo thing... [[User:Plumgmk|Plumgmk]] ([[User talk:Plumgmk|talk]]) 22:16, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Strangesolo is here again! I have a question: where is this &amp;quot;In promotional material for Rayman Origins, probably to to avoid spoilers, he was called Mr Dark&amp;quot; information  even come from? Does anyone have a source of that claim or it&#039;s just an assumption? If it was based on the old Origins website info about Mr Dark (him, not Magician), then that&#039;s wrong. It also contradicts with thing with 9th issue of &amp;quot;The Daily Bubble&amp;quot;, where is Mr Dark and Magician appears on &#039;&#039;the same page&#039;&#039;. If they really wanted to avoid spoilers for Rayman Origins, they wouldn&#039;t put two &#039;&#039;suspiciously&#039;&#039; similar designs of two different characters on the same page for &amp;quot;The Daily Bubble&amp;quot;.--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 10:26, 1 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m in agreement: this article is wrongly trying to promote some Magician cosplay theory while the simplest explanation to the information we have is that Mr Dark was planned for inclusion and later replaced with the Magician. &#039;&#039;&#039;Both&#039;&#039;&#039; articles must be corrected. --[[User:Hoodlumsworld|Hoodlumsworld]] ([[User talk:Hoodlumsworld|talk]]) 15:05, 1 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Given the overwhelmingly positive response, I have made the changes. Feel free to bring up any issues here. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:09, 1 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== About details of minor changes between Mr. Dark and Magician&#039;s Origins designs and reasons for removing them from the page ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone, StrangeSolo is here!&lt;br /&gt;
&lt;br /&gt;
I want to reach a consensus regarding [https://raymanpc.com/wiki/script-en/index.php?title=The_Magician&amp;amp;diff=93468&amp;amp;oldid=93450| latest changes and undos] about details of minor changes between Mr. Dark and Magician&#039;s Origins designs that I did brought them up in [https://raymanpc.com/wiki/en/Talk:The_Magician#Mr._Dark_as_a_name|the previous section] here and have been added by Humch, as [[User:Purple bubble|Purple bubble]] have been removing them for no proper explanation and it feels like there is another edit warring is going on now and since Purple bubble didn&#039;t create the section for this, so I will do that instead.&lt;br /&gt;
&lt;br /&gt;
Purple bubble, I would gently ask you to explain the reasons behind removing details of minor changes and why is it, in quote, &amp;quot;seems irrelevant to specify, far-fetched&amp;quot;. I would also appreciate your answer towards this &amp;quot;As far as we know, it may be a coincidence or a mistake&amp;quot; part, since from what I saw, there is no coincidence or mistake here, but I would still wait for your explanation. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 11:46, 10 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Thank you StrangeSolo for actively trying to reach consensus; I wish everyone would do the same instead of polluting page history with revert after revert. Anyway, regarding those differences, it&#039;s only thanks to your comment that I noticed them, therefore I thought it would be valuable information for others too. Though not of prime importance, I do not find them irrelevant, and it should be left to the reader to decide whether it is &amp;quot;a coincidence or a mistake&amp;quot;. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 00:52, 11 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::You&#039;re welcome, Humch! And I wish too!&lt;br /&gt;
::And I&#039;m agree with you completely. It&#039;s pretty valuable information, since those differences aren&#039;t really noticeable and very easy to miss, but it gives more understanding of differences between Origins Mr. Dark&#039;s and final Magician designs and changes during the development. Even his nose is a bit different, since it looks like a little more sharper than Magician&#039;s design in the prototype and in the final game, where is he has rounder nose as well, but I didn&#039;t mention that before because of specifics of Origins&#039; art style in general, my apologies. &lt;br /&gt;
::And about &amp;quot;a coincidence or a mistake&amp;quot; part, you&#039;re right! It should be left to the reader to decide and think about it, not for the editor to do so at all. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 13:45, 11 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I would like to report that Purple bubble is AGAIN ignoring discussions and directly reverting other people&#039;s contributions. Can something be done about this user? They refuse to follow the rules and keep starting edit wars. I support StrangeSolo&#039;s point, by the way. --[[User:Hoodlumsworld|Hoodlumsworld]] ([[User talk:Hoodlumsworld|talk]]) 12:25, 16 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:With all due respect, but Betilla in the first Rayman Origins trailer, in the manual of the game and even in official merchandise and promotional material is shown to have a different face than in the actual game itself, like freckles and bigger eyes, but I don&#039;t think it would be relevant or worth it to specify it in the article about her, and this case is not different at all. You can even see that in The Daily Bubble issues until the release of Origins most of the characters are slightly different than in the actual game. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 12:02, 17 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Would everyone be happy if we mentioned those details for Betilla too? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:13, 17 October 2023 (CEST)&lt;br /&gt;
:::I personally think it would be nice to mention that as well!--[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 14:54, 18 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the answer, Purple bubble, I appreciate that!&lt;br /&gt;
::But I personally think that those details should stay here, especially since they&#039;re not that noticeable and worth mentioning as well, but also makes difference between final design and those from prototypes/promotional stuff, but it&#039;s just my opinion. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 14:54, 18 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::However, I still want the explanation and answer from you towards this &amp;quot;a coincidence or a mistake&amp;quot; comment you made in previous changes about minor details back then. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 15:22, 18 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::You can read the explanation above, we can&#039;t specify every single and little detail of the characters in the game from how they appeared on the first trailers, concept arts, model sheets or the Daily Bubble. The size of the nose and the hair of the Magician as we see it on early sheets and trailers is not relevant enough for such a far-fetched specification, or we should do the same for every other character in Rayman Origins, including the example I brought about Betilla, and frankly I find it quite exaggerated. Also, every character in the game looks different in those very few cutscenes from other perspectives. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 17:01, 18 October 2023 (CEST)&lt;br /&gt;
:::With all my respect, I reread your post many times, but I didn&#039;t any explanation for that quote I have mentioned previously.&lt;br /&gt;
:::I wanted to point out that we didn&#039;t talk about size of his nose (we talked about the swirls, which were removed later) or the characters looking different, in quote, &amp;quot;in those very few cutscenes from other perspectives&amp;quot;, especially when those are unique sprite works with their own sprite sheets that are drawn differently (like the Teensy design of Mr. Dark for Origins, before it was reused for Magician with changes I mentioned in previous topic above and then compare it with Magician&#039;s appearance), same goes for Betilla, as both their sprites were basically redrawn few times, maybe even more like that happened with Magician, so I still think that&#039;s it worth to mention those changes and I personally don&#039;t find that they&#039;re far-stretched. --[[User:Strangesolo|Strangesolo]] ([[User talk:Strangesolo|talk]]) 20:05, 18 October 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=96668</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=96668"/>
		<updated>2024-04-20T16:18:59Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same as above: [[File:R3ScoreIconIntL.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconR.png]] [[Image:RHRScoreIconL.png]][[Image:RHRScoreIcon1.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon2.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon3.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon4.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon5.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon6.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon7.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon8.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon9.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon0.png]][[Image:RHRScoreIconR.png]] [[Image:RHRLumsIconL.png]][[File:RHRLumsIcon1.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon2.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon3.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon4.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon5.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon6.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon7.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon8.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon9.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon0.png]][[Image:RHRLumsIconR.png]] [[File:Boonfacepalm.gif]]&lt;br /&gt;
::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:45, 25 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
::The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;br /&gt;
:::It&#039;s cool, no worries. Do you have either the PC version (that would be the demo right now though) or Dolphin set up with the  Wii version of the game? This way you would be able to take nice snapshots yourself. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:18, 21 March 2012 (CET)&lt;br /&gt;
:::Not at the moment I&#039;m afraid. Where can I find the demo of Rayman Origins on the PC? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:23, 22 March 2012 (CET)&lt;br /&gt;
::::You can create an account in STEAM and downloading from there. But first you need to download the STEAM software, before you can do anything. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:52, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Crash ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, sorry to bother you but I believe with the RPC crash, the post where you told me which images were in need of replacement was lost. Could you repeat please? I also know you want general screenshots for Rayman 3&#039;s articles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:50, 28 March 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Hiya!&lt;br /&gt;
http://deadrising.wikia.com/wiki/Ray_Sullivan#Trivia&lt;br /&gt;
In this page, at the far right, there&#039;s a clickable image that allows you to view an image. I was wondering if we can implement it on  this wiki with Haruka&#039;s help perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:37, 16 April 2012 (CEST)&lt;br /&gt;
:I suggested this before, but Hunch said it would consume the server or something. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:27, 17 April 2012 (CEST)&lt;br /&gt;
::I am not in favour of YouTube embedding, and your example proves my point as the video was apparently removed (at least in my country). If we are to embed videos, we will have to host them ourselves. I&#039;ll probably look into this soon, but the main question remains whether it would really be useful. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:25, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hungarian sidebar ==&lt;br /&gt;
&lt;br /&gt;
Hello Hunchman801! Is that able to change the name of the links on the hungarian version of the sidebar? Like the &#039;&#039;Main Page - Kezdőlap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigation = Navigáció&lt;br /&gt;
 Main page = Kezdőlap&lt;br /&gt;
 Community portal = Közösségi portál&lt;br /&gt;
 Current events = Jelenlegi események&lt;br /&gt;
 Recent changes = Legutóbbi változtatások&lt;br /&gt;
 Random page = Véletlen oldal&lt;br /&gt;
&lt;br /&gt;
Search = Keresés&lt;br /&gt;
 Go = Menj&lt;br /&gt;
 Search = Keresés&lt;br /&gt;
&lt;br /&gt;
toolbox = eszközök&lt;br /&gt;
 What links here = Erre mutató hivatkozások&lt;br /&gt;
 Related changes = Változtatások a lapon&lt;br /&gt;
 User contributions = Felhasználó hozzájárulásai&lt;br /&gt;
 Logs = Nyilvános napló&lt;br /&gt;
 Upload file = Fájl feltöltése&lt;br /&gt;
 Special pages = Speciális oldalak&lt;br /&gt;
 Printable version = Nyomtatható verzió&lt;br /&gt;
 Permanent link = Folytonos hivatkozás&lt;br /&gt;
&lt;br /&gt;
—[[File:RO-Lums.png|25px]][[User:Jempli|Jempli]] 13:16, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Jempli! Thanks for your interest in the Hungarian wiki.&lt;br /&gt;
&lt;br /&gt;
:Managing a pool of wikis in different languages is a bit tricky. You can easily change your language to Hungarian in your preferences (link top-right of the screen), but this will also change it on the other versions of RayWiki. What I could do is override the user&#039;s choice on each wiki, forcing Hungarian on the Hungarian wiki and English on the English wiki, but I&#039;m not sure whether it&#039;s a good idea. I&#039;ll look into it and get back to you later.&lt;br /&gt;
&lt;br /&gt;
:—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:01, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Test==&lt;br /&gt;
ABCDEFG. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:56, 28 September 2012 (CEST)&lt;br /&gt;
:Please don&#039;t spam my talk page. [[File:Pascontent.gif]] —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:31, 28 September 2012 (CEST)&lt;br /&gt;
::What&#039;s wrong? I was only doing what you asked me :P : sending you something in your talk page to see if the text colour glitch was fixed or not. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:43, 28 September 2012 (CEST)&lt;br /&gt;
:::I know, I just felt like trolling you. :) Thanks for your help! ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:07, 28 September 2012 (CEST)&lt;br /&gt;
::::As I expected :). You&#039;re welcome! I&#039;m glad it is fixed! --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:13, 28 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==1000th Yellow Lum Screenshot==&lt;br /&gt;
Just to inform that I already took care of the 1000th Lum screenshot. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:15, 20 October 2012 (CEST)&lt;br /&gt;
:Awesome! Thank you! :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:32, 22 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== RO Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I have got a doubt: is it ok if I take screenshots of Rayman Origins at 1280x1024 resolution (with the removal of the black stripes)? My display is a 5:4 and not a 16:9 so I&#039;m asking. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:25, 24 November 2012 (CET)&lt;br /&gt;
:Shouldn&#039;t it be 16:9 without the black stripes? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:07, 24 November 2012 (CET)&lt;br /&gt;
::Yes but I was thinking if you only wanted the screenshots in the 1920x1080 resolution instead of an inferior one. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:56, 24 November 2012 (CET)&lt;br /&gt;
:::1280×720 is all right, even though 1920×1080 is better when availaible. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:23, 25 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Rayman Arena Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy, Hunch!&lt;br /&gt;
&lt;br /&gt;
I have a question, since I want to take screenshots of Nintendo GameCube&#039;s Rayman Arena. Which resolution shall the screenshots have? Its to make sure before uploading. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:26, 29 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi Haruka! I believe the native resolution for the GameCube is 640×480. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:33, 4 February 2013 (CET)&lt;br /&gt;
::As I expected. In that case some screenshots might appear in the meantime. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:17, 5 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s up with the login/registration system? ==&lt;br /&gt;
&lt;br /&gt;
Have you noticed it too? I can&#039;t log in from any browser other than this one for some reason, and I noticed that there&#039;s no more option to create user accounts. This is greatly hindering the development of this wiki! Do you know what is happening? [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 02:34, 6 December 2013 (CET)&lt;br /&gt;
:Thanks for reporting the missing registration link, it most likely disappeared after the software was updated. I&#039;m not sure what the issue with the log in is though, could you please be more specific? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:55, 9 December 2013 (CET)&lt;br /&gt;
::Well, if I&#039;m logged out, there is no option to a new user profile on the top-right of the page, which is the red flag. Whenever I try to log in, it fails with &amp;quot;You have not specified a valid username&amp;quot;, though I enter my username properly, without extra spaces or capitals. Thus I can only edit the wiki using Chrome on Windows 7, using Boot Camp on my MacBook, and I&#039;m worried that once the cookies expire, I&#039;ll have no way in. [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 06:43, 10 December 2013 (CET)&lt;br /&gt;
:::I checked the log in function and it works fine for me. Are you definitely using the same credentials as on the forum? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:56, 10 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== File extensions ==&lt;br /&gt;
&lt;br /&gt;
Howdy, sorry for the lapse but I want to ensure I don&#039;t mistake again. PNG is just for GBC/GBA games, right? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:45, 12 March 2014 (CET)&lt;br /&gt;
:Hi, there, it&#039;s all in the [[Help:Image]] page. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:19, 12 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Integrating RayTunes and RaySaves ==&lt;br /&gt;
I think I made mention of such an idea a few weeks back, but I can&#039;t recall if we ever came up with a method or means of doing so, any thoughts? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:27, 27 April 2014 (CEST)&lt;br /&gt;
:Maybe links at the bottom of game articles? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:11, 28 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Multiupload ==&lt;br /&gt;
We discussed this a while back, but now that I&#039;m free, I&#039;d like to just briefly inquire if you&#039;ve got any specific plans regarding Multiple File Uploading rights. I&#039;ve still got a bunch of [[Rayman Fiesta Run|&#039;&#039;Fiesta Run&#039;&#039;]] screenshots I&#039;ve yet to upload, and it&#039;s only going to get larger, thanks to the recent update. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:53, 24 June 2014 (CEST)&lt;br /&gt;
:I got WikiEditor set up, though I still need to think about MultiUpload. You&#039;re still going to have to convert all of those images to JPEGs and add the templates and categories to each of them, is it really going to save a lot of time? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:53, 25 June 2014 (CEST)&lt;br /&gt;
::I&#039;ve been able to batch convert the rest of the files. As for time saving, being able to have them all put on at once rather than having to continuously click back onto the upload form per upload, locate the next file and then repeat for a good 50 times or so could save me a few minutes at minimum. I know I&#039;ve got to fill in the details after that, but having them all on, I can just do a copy and paste job, while modifying the relevant detail. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:31, 25 June 2014 (CEST)&lt;br /&gt;
:::Curiosity, will MultiUpload allow you to upload each image into the appropriate category they belong to? Example, if several images needed to go to multiple places. --[[File:Hoodcom-WikiSigsmall.png|175px|link=User:Hoodcom]] 17:15, 25 June 2014 (CEST)&lt;br /&gt;
::::I&#039;m not entirely sure, but the content I&#039;ve got on stand-by for batch upload are of like category anyways, I doubt a scenario where one would need the ability to have a large amount of categories to upload to would be common anyways, let alone the unique situation I&#039;m in with the rest of the Fiesta Run screencaps. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 01:46, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== File upload error ==&lt;br /&gt;
Starting from quite recently I haven&#039; been able to upload any images as I keep getting this error: &#039;&#039;The file you uploaded seems to be empty. This might be due to a typo in the filename. Please check whether you really want to upload this file.&#039;&#039; I&#039;ve tried several other images, which I&#039;e uploaded before, and the same thing happens then. --[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 11:30, 24 March 2016 (UTC)&lt;br /&gt;
Never mind, it works now.--[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 19:23, 24 March 2016 (UTC)&lt;br /&gt;
:Let me know if it happens again! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:44, 25 March 2016 (UTC)&lt;br /&gt;
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== [[MediaWiki:Vector.css|Vector.css]] edit ==&lt;br /&gt;
Howdy Humch,&lt;br /&gt;
&lt;br /&gt;
Looking at the “[[Special:RecentChanges|Recent changes]]” page, why did you edit [[MediaWiki:Vector.css|Vector.css]] if I may ask?&lt;br /&gt;
&lt;br /&gt;
Is a RayWiki redesign coming?&lt;br /&gt;
&amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 15:50, 29 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m just testing stuff for a friend, the changes for the theme are in Monobook.css. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:40, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you so much for a reply. However the current style still has the pre-2013 colours. Why not at least change Monobook’s colours to match PC’s 2013 forum style? &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 19:36, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It&#039;s already planned, just a matter of time! :D —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:43, 1 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Cool, I can’t wait! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 08:48, 2 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great work! ==&lt;br /&gt;
&lt;br /&gt;
Hi Hunch, great work on PC’s new style! Looks beautiful! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 10:23, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== class=sprite ==&lt;br /&gt;
Hey! What does &amp;quot;class=sprite&amp;quot; change on an image exactly, and when should it be used? I noticed you edited it in on a bunch of images I&#039;ve added. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 06:40, 10 February 2017 (UTC)&lt;br /&gt;
:Hey, it&#039;s a CSS class that allows screenshots from sprite-based games to remain neat on higher dppx devices (devices using several physical pixels per virtual pixel e.g. most modern smartphones or Retina MacBooks). Without the class, a smooth resizing algorithm is used, which makes those pictures look blurry. Thanks for reminding me that I need to add an entry about it in our image guidelines, will do ASAP! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:44, 14 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link clarification ==&lt;br /&gt;
Hey, and sorry for asking about link again, but I&#039;m still slightly confused on when to use them and not. In the [https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=25231#p1202780 forums] you said that you should link the words with articles on the wiki &#039;&#039;&#039;every time&#039;&#039;&#039; they showed up. However, in the manual of style there&#039;s an example which shows a paragraph of text where the reoccurring words (like Ly and Betilla) are only linked in the first instance.&lt;br /&gt;
Also, should headings be linked or not? Pretty much every article seems to do this differently. The manual of style states that links should be used &amp;quot;unless it is in a section title.&amp;quot; I assume that means it should not be used in heading then, and the cases where that is done are incorrect? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:15, 8 June 2017 (UTC)&lt;br /&gt;
:Hi there! Well the manual of style was wrong then, I&#039;ve just updated it with a correct example. As for headings, I have no strong opinion on the matter, maybe we could have a discussion on the forum about this to see what people think?—[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 09:50, 27 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NIWA ==&lt;br /&gt;
&lt;br /&gt;
Hello there! I&#039;m thinking of nominating RayWiki for NIWA-affiliate on their forums, but I want to know what you guys think of it first. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 21:42, 26 March 2018 (UTC)&lt;br /&gt;
:Hi, can you please elaborate as to what NIWA is and how it works? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:53, 29 March 2018 (UTC)&lt;br /&gt;
::NIWA is an acronym of Nintendo Independant Wiki Alliance, and is an alliance of independant Nintendo wikis. We are also, appart from having fully-fledged members, affiliated with several other sites not necessarily directly Nintendo related, including Wikisimpsons, Wikimon, Doom Wiki etc. [http://www.niwanetwork.org Link to our home page] (with our affiliates to the right). I believe RayWiki fits this description perfectly. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 16:12, 30 March 2018 (UTC)&lt;br /&gt;
:::Thanks for your reply, that&#039;s a nice community you have here. What does an affiliation partnership consist of and how is it different from a full membership? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:44, 9 April 2018 (UTC)&lt;br /&gt;
::::Being a member you have to be a Nintendo wiki, but being an affiliate means having your wiki highlighted in the sidebar. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:32, 12 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Helpful Links Widget ==&lt;br /&gt;
Hey! There was recently a discussion regarding making the [[RayWiki:Sandbox|sandbox]] page easier to find in which I suggested having an extra &#039;widget&#039; on the home page for useful links. I made a draft you can check out [[Template:HelpfulLinks|here]]. What do you think about that idea? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:07, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  (Hunchman sexy beast ==&lt;br /&gt;
&lt;br /&gt;
Humchmon Sexah best. &amp;lt;3 {{Unsigned|Dr. lehumch|05:40, 4 July 2018 (CEST)}}&lt;br /&gt;
&lt;br /&gt;
== File Upload Limit ==&lt;br /&gt;
Hey! Since the latest RayWiki update I can&#039;t seem to be able to upload images with a size higher than 2 mb. This is a problem for a lot of my high resolution screenshots which I&#039;ve now have had to compress. Is this an intentional decision, and if so, what course of action should I take with files above the limit? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:39, 13 October 2018 (CEST)&lt;br /&gt;
:Hi, thanks letting me know. It&#039;s not intentional at all, I must simply have forgotten to change the default config on the new server. I&#039;ll fix it ASAP, how does 10 MB sound like? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:42, 14 October 2018 (CEST)&lt;br /&gt;
::Should be good now. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:44, 14 October 2018 (CEST)&lt;br /&gt;
:::10 should be fine, but it&#039;s still showing 2 as max. I tried hard refreshing the page, but no change. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:03, 14 October 2018 (CEST)&lt;br /&gt;
::::My bad, the server is making it complicated for me to change a simple config value. I checked this time and it shows the correct value, let me know if you&#039;re still having issues though. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 15 October 2018 (CEST)&lt;br /&gt;
:::::Working now for 8 mb, which should be fine. I re-uploaded my previously compressed images in full quality now. Thanks! --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 11:02, 15 October 2018 (CEST)&lt;br /&gt;
::::::Thanks too Hunch, I had the same problem and I thought it was a feature of the new version of the RayWiki. --[[User:Boomboleros7|Boomboleros7]] 23:24, 15 October 2018 (CEST)&lt;br /&gt;
:::::::Sorry for the hassle, that would have been a very bad new feature indeed! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 16 October 2018 (CEST)&lt;br /&gt;
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== Personal Images ==&lt;br /&gt;
If you deleted memeface because my profile doesn’t use it anymore you should delete https://www.raymanpc.com/wiki/en/File:Shooketh.jpg as well --[[User:Thegrammarteensie|The Grammar Teensie]] ([[User talk:Thegrammarteensie|talk]]) 17:52, 15 October 2018 (CEST)&lt;br /&gt;
:Thanks, I just took care of it. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:02, 15 October 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Flat stone ==&lt;br /&gt;
Hey Hunch, I&#039;ve just recently created the flat stone article in the Hungarian wiki too, but the title is wrong. Can you fix the title so that it doesn&#039;t say &amp;quot;Lapos szikla&amp;quot; but &amp;quot;Lapos kő&amp;quot;? Thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 15:54, 6 March 2019 (CET)&lt;br /&gt;
:Sure, it&#039;s done now! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:05, 6 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== About images in RayWiki ==&lt;br /&gt;
Alright, well, I wasn&#039;t sure to ask this here or at [[Help:Image]], but with most of the images here at RayWiki, if the image wasn&#039;t taken from PC, you can&#039;t tell if it&#039;s the image that someone took from their TV screen or not. And if the image indeed wasn&#039;t taken from PC, then how can people make their images look so great and smooth and everything like if you didn&#039;t actually take it from your TV screen (so it doesn&#039;t appear like you did). How do you do that? I&#039;m only asking because I wanna help contribute to the Hungarian version of the Rayman M article by adding an image from the PS2 version. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 22:17, 23 March 2019 (CET)&lt;br /&gt;
:(First, sorry for jumping in and answering Hunch&#039;s talk page, but as someone who&#039;s been in this situation before I have something to add) There are basically three options you have to take screenshots from a console:&lt;br /&gt;
:* Emulator - this is the most common method. Make sure you don&#039;t have any scaling options on or run the game in a different resolution than the original.&lt;br /&gt;
:* Native screenshot feature - modern consoles, such as PS4, Switch etc., have native screenshot features. Most of the time they give a high quality screenshot (although sometimes it gets compressed).&lt;br /&gt;
:* Video output - some TV&#039;s support video output from which you may be able to use some device to get a screenshot. The quality might not be so great doing this, although that depends on how it&#039;s done and which connection is being used.&lt;br /&gt;
:And definitely do not take the image from a camera pointed at your TV. No matter how good it&#039;ll end up it will be far from ideal due to lightning and reflections. Usually emulation is the best option in these situations. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 09:29, 24 March 2019 (CET)&lt;br /&gt;
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::Oh, I see. Well, I don&#039;t have any emulators as I only have the physical copies of games that run on the console, but I&#039;ll keep the video output in mind and I&#039;ll see what I can do, thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 09:38, 24 March 2019 (CET)&lt;br /&gt;
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:::Carrot&#039;s pretty much nailed it, I&#039;ll just add that some modern &#039;smart&#039; TVs also have built-in screenshot features but you&#039;d have to watch out for upscaling. Anyway, emulation is what I would recommend in your case (PS2), and it&#039;s perfectly legal since you actually own the console and the games. You may want to check the [https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=12200 emulation thread] for more information on how to get your game running. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:13, 24 March 2019 (CET)&lt;br /&gt;
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== Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive? ==&lt;br /&gt;
&lt;br /&gt;
Hunchman, with all due respect of course, don&#039;t you think is a little excessive to lock Mr. Dark and The Magician articles indefinitely just because of one or max. two jerky user(s) who can&#039;t even properly explain with a valid and coherent reason why they don&#039;t want an edit to be made? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:56, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Both articles appear to be the stage of [https://en.wikipedia.org/wiki/Wikipedia:Edit_warring edit warring], that is, users repeatedly overriding each other&#039;s contributions. With no one actively striving to reach consensus, it is clear that this situation will persist, and that locking the articles in question is necessary to prevent further pollution of the revision history.&lt;br /&gt;
&lt;br /&gt;
:In this context, please allow me to stress the collaborative nature of this encyclopedia. You find yourself in a situation where three different users, each with a commendable contribution history, happen to strongly disagree with some of your changes. You don&#039;t find their reasons good enough, but surely, you must have realized that they happen to think the very same about yours. I, for my part, must agree that you&#039;ll have to do better than brandishing unsourced claims of interactions with Ubisoft staff. This is why a more structured discussion is now necessary, and I very much doubt that calling your fellow editors &amp;quot;jerky&amp;quot; and other nonconstructive diatribes will be of much help to that effect.&lt;br /&gt;
&lt;br /&gt;
:To put things in perspective, I cannot for the life of me remember another case of edit warring on this wiki during its fifteen years of existence. This speaks volumes to the amount of controversy surrounding some of your changes.&lt;br /&gt;
&lt;br /&gt;
:Therefore, and with a quick resolution of the situation in mind, the next steps will be as follows:&lt;br /&gt;
&lt;br /&gt;
:*Purple bubble is to create, for each of the following 7 topics, which I believe comprehensively cover the nature of the contributions currently subject to controversy, a distinct section in the talk page of the relevant article, explaining why the change in question should be made, and providing sources where applicable:&lt;br /&gt;
:**Mr Dark: trivia&lt;br /&gt;
:**The Magician: mention of Andrew as a cousin, &amp;quot;but only in a spin-off&amp;quot; (also applicable to [https://raymanpc.com/wiki/script-en/index.php?title=Admiral_Razorbeard&amp;amp;diff=prev&amp;amp;oldid=90628 this revision])&lt;br /&gt;
:**The Magician: mention of &amp;quot;Ales Mansay&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Dark Teensy&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Mr Dark&amp;quot; as an official name&lt;br /&gt;
:**The Magician: trivia 1 - mention of the Magician as &amp;quot;a mix of the previous main antagonists of the series&amp;quot;&lt;br /&gt;
:**The Magician: trivia 2 - mention of the use of the scrapped name &amp;quot;Ales Mansay&amp;quot; by a substantial portion (&amp;quot;many&amp;quot;) of the fanbase&lt;br /&gt;
:*Once this is done, discussions will begin, and contributors will be invited to freely debate about the validity of those additions.&lt;br /&gt;
:*Finally, a voting process will follow. It will start independently for each issue after 7 days have passed without any addition to the discussion, or if the discussion has been going on for more than 30 days. In order to prevent the use of sockpuppets, only accounts with prior wiki or forum contribution history at the time of the introduction of the changes will be eligible to vote. The voting process will end, independently for each issue, after 7 days have passed since the last vote, unless it results in a tie, in which case additional votes will be required. The decision will be final, and users not respecting it will be liable to a ban.&lt;br /&gt;
&lt;br /&gt;
:I have done everything I could to provide you guys with the best framework for a constructive, collaborative and efficient resolution of the problem. Now is the time to do your part. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 01:22, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I, at least, have given pretty detailed reasons for the edits, unlike the others who justified the edit warring by practically saying &amp;quot;I don&#039;t want it and I don&#039;t need to give any clear reason for that&amp;quot;, and that&#039;s not something I easily accept as an explanation. Also, I opened the way for a dialogue here, now where are they? It&#039;s clear they don&#039;t want to discuss. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:14, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Repeating ad nauseam that your reasons are better than theirs is a waste of your time, and mine. Please adopt constructive behavior and follow the above instructions, which have been designed for a quick resolution of the various issues being discussed. I have no doubt that people will chime in in due time, but for now, the way you have grouped all subjects into one section is confusing and not fit for debating. &#039;&#039;&#039;I will now stop replying to this thread and only continue the discussion in the talk page sections you are to create for each issue.&#039;&#039;&#039; —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:25, 27 September 2023 (CEST)&lt;br /&gt;
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::::The problem here is not that my reasons are better than theirs, the problem here is that I gave reasons for the edits and they didn&#039;t give any, and still they didn&#039;t present themselves to the discussion I started here to find a solution or a compromise, and I opened it even in the two talk pages of the respective articles, still nothing, and I find this too very disrespectful and a waste of time for everybody. Anyway, although I strongly disagree, what if I promise not to restore those same edits that apparently are problematic for ambiguous or unknown reasons? I don&#039;t want the other users and editors to pay the consequences for a stupid and senseless edit war. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 12:36, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::I can unlock the articles if you commit to not making changes outside of the resolution process described above. Also, please advise on whether you intend to follow said process; I still do not see any changes to this end. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:41, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::Deal (although it still annoys me that none of the other edit warring users showed the decency to give a sign of themselves and didn&#039;t get a warning). [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 14:05, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::Done. As for your remark, it is not reasonable to expect people to chime in if you do not start yourself by developing your arguments in a more structured manner, as detailed above. Speaking of which, I reiterate: do you intend to follow those instructions, or do you prefer to close the debate now? In the spirit of putting an end to this waste of time for everyone, if your answer is not unequivocally &amp;quot;yes&amp;quot;, I will take it as a no and close the subject for good. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:20, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::I said deal, yes. What I expected was just for people to give an explanation for reverting the work of others and not just going away or at the very best leaving vague and ambiguous responses, and maybe presenting themselves to discuss a topic they were involved in too, I even invited them to discuss on my own talk page but nothing, I was the only one here and I was the only one who proposed a solution, it&#039;s just a matter of basic respect, for me and for the community, I didn&#039;t and don&#039;t ask much. Also, I was expecting for other people to be held accountable, since I was the only one who was scolded. You can&#039;t blame me for being annoyed by this. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 20:34, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Because the above instructions have yet to be acted upon, despite the positive answer, the resolution process is now canceled and the debate closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Can I have the authorization to add that trivia about the Magician? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:07, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Like I said in my edit summaries, please follow the instructions above for item #6 (&amp;quot;The Magician: trivia 1&amp;quot;). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 22:31, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;m sorry, can you give me a brief summary on how the edit would be acceptable? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:45, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::I cannot, because it&#039;s a community decision, and that&#039;s why you need to start a discussion on the matter (since it was obviously not consensual last time). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:23, 17 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::Ok, but what if I wrote instead of &amp;quot;is a mixture of the previous main antagonists in the series&amp;quot; that he has &amp;quot;elements in common&amp;quot; with them? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:17, 18 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::He is not a mixture, a more correct way to say it would be that he &amp;quot;incorporates elements from the previous main antagonists&amp;quot;. Anyway, just go ahead and propose something in the talk page and let&#039;s see what people think of it. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:38, 19 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
I know, that&#039;s why I proposed to write a different form.  [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 18:18, 20 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thank button ==&lt;br /&gt;
&lt;br /&gt;
Hey, can&#039;t there be a function to thank people for an edit? Like the thank button on other wikis for immediate thanks post-edits? :) [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:17, 1 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi there! We have a packed backlog of new features and fixes to implement but I&#039;ll be sure to look into this as soon as I have a bit of time. :) —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:58, 3 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Rayman M/Arena/Rush&#039;&#039; racecourse description ==&lt;br /&gt;
Hello! I&#039;d like to ask you about a new, bit more systematic approach to the descriptions of racecoruses that I came up with today. An example of one for [[Big Bang]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;start/finish line &amp;gt; long corridor full of dash boards and explosive barrels; a bumper and a climbing wall leading to an upper alternative path on the left with a sliding section and a Purple Lum &amp;gt; left turn; end of alternative path on the right &amp;gt; narrow room with a red mud-like surface, two platforms above &amp;gt; climbing wall with falling kegs &amp;gt; turn left; narrow corridor with rolling kegs &amp;gt; huge hall with red mud floor and bumpers on it; an alternative upper path with thin spinning platform high in the air blocked by a box &amp;gt; main path contains dash boards and a switch that allows to move the fences ahead; alternate upper path on the left ends with a sliding slope; alternate upper path on the right (access via a bumper) consists of dash boards and fences &amp;gt; start of a wide and long sliding section; alternate path on the right ends with a sliding slope with three explosive barrels &amp;gt; left turn, sliding section continuous, two big pillars in the middle &amp;gt; left turn; the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right &amp;gt; end of the sliding section &amp;gt; left turn; a bumper on the left allows to reach upper platforms on the left; the switch below retracts said platforms and moves fences on the altrenative right upper path &amp;gt; start/finish line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add sth like that to every standard race track description. What do you think? Is it okay, or is it too much? Also, sorry for the high resolution of the latest &#039;&#039;Rayman Arena&#039;&#039; screenshots - I can&#039;t set up the proper native resolution in my program without all the textures glitching out. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 14:12, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
: Hi there! I like this idea, but maybe it would look better in a table rather than in a large paragraph separated by chevrons? As for the latest images, I think they&#039;re fine; at least, it&#039;s consistent in that they&#039;re the same dimensions so it looks like nothing has been cropped. Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:12, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Great! Do you maybe have an idea how this table would look like? I&#039;ve never been good with creating templates etc., so I doubt that I could  make one :c - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 18:20, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Sure! A simple layout could look like this:&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Layout&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: And for branching sections, maybe the following could help?&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A&lt;br /&gt;
|-&lt;br /&gt;
| B1 || B2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: Let me know what you think! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:32, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ooh, I like that! I&#039;ll prepare a test layout table for Big Bang based on your idea as soon as I&#039;ll be able to. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 19:47, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: Sorry for taking so long. What do you think of this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| long corridor full of dash boards and explosive barrels&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| a bumper and a climbing wall leading to an upper alternative path on the left with a Purple Lum and a sliding ramp&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| alternative path on the right turns into a sliding slope &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| left turn || end of the alternate path on the left&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| narrow room with a red mud-like surface and four pads || two platforms above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| climbing wall with falling kegs &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| checkpoint line; very narrow corridor on the left with rolling kegs&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| huge hall with red mud floor and bumpers on it || an alternative upper path with thin platform slowly spinning high in the air blocked by a box&lt;br /&gt;
|-&lt;br /&gt;
| dash boards and a switch that allows to move the fences ahead || alternate upper path on the left ends with a sliding slope || alternate upper path on the right (access via a bumper) with dash boards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2mm&amp;quot;| chechpoint line; start of a wide and long sliding section || alternate path on the right turns into a sliding slope with three explosive barrels&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| sliding section continuous, two big pillars in the middle || end of the slope on the right&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right at the end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
| a bumper on the left allows to reach upper platforms on the left; the switch on the right retracts said platforms and moves fences above || alternative higher path on the left made of two platforms with dashboards || alternative higher path on the right with dashboards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: Is there anything you would change? - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 08:48, 7 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::: Thanks, I think it looks great! I have made a couple changes to it (centered the text and forced the columns to have equal widths) and the only other suggestion I have is to capitalize the first word of each cell for added readability. Thanks again! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:37, 8 April 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96636</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96636"/>
		<updated>2024-04-18T21:10:40Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|250px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
Despite being considered the weakest game in the main series by review aggregators, &#039;&#039;Rayman 3&#039;&#039; is still as today a fan favourite and considered an underrated gem, and the fact that relatively very few professional critics reviewed the game is used as an explanation on why the game didn&#039;t receive a much higher score.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96635</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96635"/>
		<updated>2024-04-18T20:56:52Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|250px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
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[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
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A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
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The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
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===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
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&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
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&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
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[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
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While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
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==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
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==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
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* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
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== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
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*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
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=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
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*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
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*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
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*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
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*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
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*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
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*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
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*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
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*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
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*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
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*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
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*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
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*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
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*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
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*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
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[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
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=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
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=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
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*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
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*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
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===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
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*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
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*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
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*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
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*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
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*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
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Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
Despite being considered the weakest game in the main series by review aggregators, &#039;&#039;Rayman 3&#039;&#039; is still as today a fan favourite and considered an underrated gem, and the fact that relatively very few professional critics reviewed the game is used as an explanation on why the game didn&#039;t receive a much higher score (in fact, the version of the game with the highest score is the [[Rayman 3 (Game Boy Advance)|GBA]] version, which is a 2D side-scrolling game with a plot similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and with the same characters from the latter).&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96634</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96634"/>
		<updated>2024-04-18T20:56:20Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|250px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
Despite being considered the weakest game in the main series by review aggregators, &#039;&#039;Rayman 3&#039;&#039; is still as today a fan favourite and considered underrated gem, and the fact that relatively very few professional critics reviewed the game is used as an explanation on why the game didn&#039;t receive a much higher score (in fact, the version of the game with the highest score is the [[Rayman 3 (Game Boy Advance)|GBA]] version, which is a 2D side-scrolling game with a plot similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and with the same characters from the latter).&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96633</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96633"/>
		<updated>2024-04-18T20:55:54Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|250px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
Despite being considered the weakest game in the main series by review aggregators, &#039;&#039;Rayman 3&#039;&#039; is still as today a fan favourite and underrated gem, and the fact that relatively very few professional critics reviewed the game is used as an explanation on why the game didn&#039;t receive a much higher score (in fact, the version of the game with the highest score is the [[Rayman 3 (Game Boy Advance)|GBA]] version, which is a 2D side-scrolling game with a plot similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and with the same characters from the latter).&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96632</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=96632"/>
		<updated>2024-04-18T20:55:28Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|250px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
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[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
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A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
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The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
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===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
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&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
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&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
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[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
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While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
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==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
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==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
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* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
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== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
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*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
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=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
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*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
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*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
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*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;.&lt;br /&gt;
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*The [[manual]] as well as the plum, the image of the livingstones at a pole, the minigames [[2D Madness]] and [[2D Nightmare]] reference [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
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*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
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*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Begoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
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*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
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*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
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*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Mirror, mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
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*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
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*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;Not even Spidy can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
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*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
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*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
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*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
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[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:24 from the Bible.&lt;br /&gt;
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*The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; it is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
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*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
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===People===&lt;br /&gt;
*&amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
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*&amp;quot;Buffalo Bill&amp;quot; is a reference to the cowboy with the same name.&lt;br /&gt;
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*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-ears for a brief moment.&lt;br /&gt;
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*Count [[Razoff]], is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 novella &#039;&#039;[http://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;.&lt;br /&gt;
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*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
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Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PlayStation 2 manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:R3Poster_Thumb.png|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf|thumb|left|The English PC manual (US)]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf|thumb|left|The Polish PC manual]]&lt;br /&gt;
|[[File:R3PS2UKManualThumb.png|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:R3HebManualThumb.png|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf|thumb|left|The Hebrew PC manual]]&lt;br /&gt;
|[[File:R3 GC Manual ES Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf|thumb|left|The Spanish GameCube manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
Despite being considered the weakest game in the main series by review aggregators, &#039;&#039;Rayman 3&#039;&#039; is still as today a fan favourite and underrated gem, and the fact that relatively very few professional critics reviewed the game is used as an explanation on why the game didn&#039;t receive a much higher score (in fact, the version of the game with the highest score is the [[Rayman 3 (Game Boy Advance|GBA]] version, which is a 2D side-scrolling game with a plot similar to &#039;&#039;[[Rayman 2]]&#039;&#039; and with the same characters from the latter).&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=96631</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=96631"/>
		<updated>2024-04-18T19:17:59Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Same as above: [[File:R3ScoreIconIntL.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconInt.png]][[File:R3ScoreIconR.png]] [[Image:RHRScoreIconL.png]][[Image:RHRScoreIcon1.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon2.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon3.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon4.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon5.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon6.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon7.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon8.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon9.png]][[Image:RHRScoreIconM.png]][[Image:RHRScoreIcon0.png]][[Image:RHRScoreIconR.png]] [[Image:RHRLumsIconL.png]][[File:RHRLumsIcon1.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon2.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon3.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon4.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon5.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon6.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon7.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon8.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon9.png]][[Image:RHRLumsIconM.png]][[File:RHRLumsIcon0.png]][[Image:RHRLumsIconR.png]] [[File:Boonfacepalm.gif]]&lt;br /&gt;
::—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:45, 25 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
::The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;br /&gt;
:::It&#039;s cool, no worries. Do you have either the PC version (that would be the demo right now though) or Dolphin set up with the  Wii version of the game? This way you would be able to take nice snapshots yourself. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:18, 21 March 2012 (CET)&lt;br /&gt;
:::Not at the moment I&#039;m afraid. Where can I find the demo of Rayman Origins on the PC? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:23, 22 March 2012 (CET)&lt;br /&gt;
::::You can create an account in STEAM and downloading from there. But first you need to download the STEAM software, before you can do anything. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:52, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Crash ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, sorry to bother you but I believe with the RPC crash, the post where you told me which images were in need of replacement was lost. Could you repeat please? I also know you want general screenshots for Rayman 3&#039;s articles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:50, 28 March 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Hiya!&lt;br /&gt;
http://deadrising.wikia.com/wiki/Ray_Sullivan#Trivia&lt;br /&gt;
In this page, at the far right, there&#039;s a clickable image that allows you to view an image. I was wondering if we can implement it on  this wiki with Haruka&#039;s help perhaps? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:37, 16 April 2012 (CEST)&lt;br /&gt;
:I suggested this before, but Hunch said it would consume the server or something. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:27, 17 April 2012 (CEST)&lt;br /&gt;
::I am not in favour of YouTube embedding, and your example proves my point as the video was apparently removed (at least in my country). If we are to embed videos, we will have to host them ourselves. I&#039;ll probably look into this soon, but the main question remains whether it would really be useful. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:25, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hungarian sidebar ==&lt;br /&gt;
&lt;br /&gt;
Hello Hunchman801! Is that able to change the name of the links on the hungarian version of the sidebar? Like the &#039;&#039;Main Page - Kezdőlap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigation = Navigáció&lt;br /&gt;
 Main page = Kezdőlap&lt;br /&gt;
 Community portal = Közösségi portál&lt;br /&gt;
 Current events = Jelenlegi események&lt;br /&gt;
 Recent changes = Legutóbbi változtatások&lt;br /&gt;
 Random page = Véletlen oldal&lt;br /&gt;
&lt;br /&gt;
Search = Keresés&lt;br /&gt;
 Go = Menj&lt;br /&gt;
 Search = Keresés&lt;br /&gt;
&lt;br /&gt;
toolbox = eszközök&lt;br /&gt;
 What links here = Erre mutató hivatkozások&lt;br /&gt;
 Related changes = Változtatások a lapon&lt;br /&gt;
 User contributions = Felhasználó hozzájárulásai&lt;br /&gt;
 Logs = Nyilvános napló&lt;br /&gt;
 Upload file = Fájl feltöltése&lt;br /&gt;
 Special pages = Speciális oldalak&lt;br /&gt;
 Printable version = Nyomtatható verzió&lt;br /&gt;
 Permanent link = Folytonos hivatkozás&lt;br /&gt;
&lt;br /&gt;
—[[File:RO-Lums.png|25px]][[User:Jempli|Jempli]] 13:16, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi Jempli! Thanks for your interest in the Hungarian wiki.&lt;br /&gt;
&lt;br /&gt;
:Managing a pool of wikis in different languages is a bit tricky. You can easily change your language to Hungarian in your preferences (link top-right of the screen), but this will also change it on the other versions of RayWiki. What I could do is override the user&#039;s choice on each wiki, forcing Hungarian on the Hungarian wiki and English on the English wiki, but I&#039;m not sure whether it&#039;s a good idea. I&#039;ll look into it and get back to you later.&lt;br /&gt;
&lt;br /&gt;
:—[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:01, 21 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Test==&lt;br /&gt;
ABCDEFG. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:56, 28 September 2012 (CEST)&lt;br /&gt;
:Please don&#039;t spam my talk page. [[File:Pascontent.gif]] —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:31, 28 September 2012 (CEST)&lt;br /&gt;
::What&#039;s wrong? I was only doing what you asked me :P : sending you something in your talk page to see if the text colour glitch was fixed or not. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:43, 28 September 2012 (CEST)&lt;br /&gt;
:::I know, I just felt like trolling you. :) Thanks for your help! ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:07, 28 September 2012 (CEST)&lt;br /&gt;
::::As I expected :). You&#039;re welcome! I&#039;m glad it is fixed! --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:13, 28 September 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==1000th Yellow Lum Screenshot==&lt;br /&gt;
Just to inform that I already took care of the 1000th Lum screenshot. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:15, 20 October 2012 (CEST)&lt;br /&gt;
:Awesome! Thank you! :) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:32, 22 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== RO Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy! I have got a doubt: is it ok if I take screenshots of Rayman Origins at 1280x1024 resolution (with the removal of the black stripes)? My display is a 5:4 and not a 16:9 so I&#039;m asking. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:25, 24 November 2012 (CET)&lt;br /&gt;
:Shouldn&#039;t it be 16:9 without the black stripes? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:07, 24 November 2012 (CET)&lt;br /&gt;
::Yes but I was thinking if you only wanted the screenshots in the 1920x1080 resolution instead of an inferior one. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:56, 24 November 2012 (CET)&lt;br /&gt;
:::1280×720 is all right, even though 1920×1080 is better when availaible. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:23, 25 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Rayman Arena Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Howdy, Hunch!&lt;br /&gt;
&lt;br /&gt;
I have a question, since I want to take screenshots of Nintendo GameCube&#039;s Rayman Arena. Which resolution shall the screenshots have? Its to make sure before uploading. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:26, 29 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi Haruka! I believe the native resolution for the GameCube is 640×480. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:33, 4 February 2013 (CET)&lt;br /&gt;
::As I expected. In that case some screenshots might appear in the meantime. :) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:17, 5 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== What&#039;s up with the login/registration system? ==&lt;br /&gt;
&lt;br /&gt;
Have you noticed it too? I can&#039;t log in from any browser other than this one for some reason, and I noticed that there&#039;s no more option to create user accounts. This is greatly hindering the development of this wiki! Do you know what is happening? [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 02:34, 6 December 2013 (CET)&lt;br /&gt;
:Thanks for reporting the missing registration link, it most likely disappeared after the software was updated. I&#039;m not sure what the issue with the log in is though, could you please be more specific? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:55, 9 December 2013 (CET)&lt;br /&gt;
::Well, if I&#039;m logged out, there is no option to a new user profile on the top-right of the page, which is the red flag. Whenever I try to log in, it fails with &amp;quot;You have not specified a valid username&amp;quot;, though I enter my username properly, without extra spaces or capitals. Thus I can only edit the wiki using Chrome on Windows 7, using Boot Camp on my MacBook, and I&#039;m worried that once the cookies expire, I&#039;ll have no way in. [[User:Mahboi|Mahboi]] ([[User talk:Mahboi|talk]]) 06:43, 10 December 2013 (CET)&lt;br /&gt;
:::I checked the log in function and it works fine for me. Are you definitely using the same credentials as on the forum? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:56, 10 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== File extensions ==&lt;br /&gt;
&lt;br /&gt;
Howdy, sorry for the lapse but I want to ensure I don&#039;t mistake again. PNG is just for GBC/GBA games, right? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 00:45, 12 March 2014 (CET)&lt;br /&gt;
:Hi, there, it&#039;s all in the [[Help:Image]] page. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:19, 12 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Integrating RayTunes and RaySaves ==&lt;br /&gt;
I think I made mention of such an idea a few weeks back, but I can&#039;t recall if we ever came up with a method or means of doing so, any thoughts? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:27, 27 April 2014 (CEST)&lt;br /&gt;
:Maybe links at the bottom of game articles? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:11, 28 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Multiupload ==&lt;br /&gt;
We discussed this a while back, but now that I&#039;m free, I&#039;d like to just briefly inquire if you&#039;ve got any specific plans regarding Multiple File Uploading rights. I&#039;ve still got a bunch of [[Rayman Fiesta Run|&#039;&#039;Fiesta Run&#039;&#039;]] screenshots I&#039;ve yet to upload, and it&#039;s only going to get larger, thanks to the recent update. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 23:53, 24 June 2014 (CEST)&lt;br /&gt;
:I got WikiEditor set up, though I still need to think about MultiUpload. You&#039;re still going to have to convert all of those images to JPEGs and add the templates and categories to each of them, is it really going to save a lot of time? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:53, 25 June 2014 (CEST)&lt;br /&gt;
::I&#039;ve been able to batch convert the rest of the files. As for time saving, being able to have them all put on at once rather than having to continuously click back onto the upload form per upload, locate the next file and then repeat for a good 50 times or so could save me a few minutes at minimum. I know I&#039;ve got to fill in the details after that, but having them all on, I can just do a copy and paste job, while modifying the relevant detail. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:31, 25 June 2014 (CEST)&lt;br /&gt;
:::Curiosity, will MultiUpload allow you to upload each image into the appropriate category they belong to? Example, if several images needed to go to multiple places. --[[File:Hoodcom-WikiSigsmall.png|175px|link=User:Hoodcom]] 17:15, 25 June 2014 (CEST)&lt;br /&gt;
::::I&#039;m not entirely sure, but the content I&#039;ve got on stand-by for batch upload are of like category anyways, I doubt a scenario where one would need the ability to have a large amount of categories to upload to would be common anyways, let alone the unique situation I&#039;m in with the rest of the Fiesta Run screencaps. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 01:46, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== File upload error ==&lt;br /&gt;
Starting from quite recently I haven&#039; been able to upload any images as I keep getting this error: &#039;&#039;The file you uploaded seems to be empty. This might be due to a typo in the filename. Please check whether you really want to upload this file.&#039;&#039; I&#039;ve tried several other images, which I&#039;e uploaded before, and the same thing happens then. --[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 11:30, 24 March 2016 (UTC)&lt;br /&gt;
Never mind, it works now.--[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 19:23, 24 March 2016 (UTC)&lt;br /&gt;
:Let me know if it happens again! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:44, 25 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[MediaWiki:Vector.css|Vector.css]] edit ==&lt;br /&gt;
Howdy Humch,&lt;br /&gt;
&lt;br /&gt;
Looking at the “[[Special:RecentChanges|Recent changes]]” page, why did you edit [[MediaWiki:Vector.css|Vector.css]] if I may ask?&lt;br /&gt;
&lt;br /&gt;
Is a RayWiki redesign coming?&lt;br /&gt;
&amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 15:50, 29 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m just testing stuff for a friend, the changes for the theme are in Monobook.css. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:40, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thank you so much for a reply. However the current style still has the pre-2013 colours. Why not at least change Monobook’s colours to match PC’s 2013 forum style? &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 19:36, 30 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It&#039;s already planned, just a matter of time! :D —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:43, 1 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Cool, I can’t wait! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 08:48, 2 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Great work! ==&lt;br /&gt;
&lt;br /&gt;
Hi Hunch, great work on PC’s new style! Looks beautiful! &amp;lt;br/&amp;gt; –[[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 10:23, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== class=sprite ==&lt;br /&gt;
Hey! What does &amp;quot;class=sprite&amp;quot; change on an image exactly, and when should it be used? I noticed you edited it in on a bunch of images I&#039;ve added. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 06:40, 10 February 2017 (UTC)&lt;br /&gt;
:Hey, it&#039;s a CSS class that allows screenshots from sprite-based games to remain neat on higher dppx devices (devices using several physical pixels per virtual pixel e.g. most modern smartphones or Retina MacBooks). Without the class, a smooth resizing algorithm is used, which makes those pictures look blurry. Thanks for reminding me that I need to add an entry about it in our image guidelines, will do ASAP! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 21:44, 14 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link clarification ==&lt;br /&gt;
Hey, and sorry for asking about link again, but I&#039;m still slightly confused on when to use them and not. In the [https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=25231#p1202780 forums] you said that you should link the words with articles on the wiki &#039;&#039;&#039;every time&#039;&#039;&#039; they showed up. However, in the manual of style there&#039;s an example which shows a paragraph of text where the reoccurring words (like Ly and Betilla) are only linked in the first instance.&lt;br /&gt;
Also, should headings be linked or not? Pretty much every article seems to do this differently. The manual of style states that links should be used &amp;quot;unless it is in a section title.&amp;quot; I assume that means it should not be used in heading then, and the cases where that is done are incorrect? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 07:15, 8 June 2017 (UTC)&lt;br /&gt;
:Hi there! Well the manual of style was wrong then, I&#039;ve just updated it with a correct example. As for headings, I have no strong opinion on the matter, maybe we could have a discussion on the forum about this to see what people think?—[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 09:50, 27 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NIWA ==&lt;br /&gt;
&lt;br /&gt;
Hello there! I&#039;m thinking of nominating RayWiki for NIWA-affiliate on their forums, but I want to know what you guys think of it first. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 21:42, 26 March 2018 (UTC)&lt;br /&gt;
:Hi, can you please elaborate as to what NIWA is and how it works? Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:53, 29 March 2018 (UTC)&lt;br /&gt;
::NIWA is an acronym of Nintendo Independant Wiki Alliance, and is an alliance of independant Nintendo wikis. We are also, appart from having fully-fledged members, affiliated with several other sites not necessarily directly Nintendo related, including Wikisimpsons, Wikimon, Doom Wiki etc. [http://www.niwanetwork.org Link to our home page] (with our affiliates to the right). I believe RayWiki fits this description perfectly. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 16:12, 30 March 2018 (UTC)&lt;br /&gt;
:::Thanks for your reply, that&#039;s a nice community you have here. What does an affiliation partnership consist of and how is it different from a full membership? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:44, 9 April 2018 (UTC)&lt;br /&gt;
::::Being a member you have to be a Nintendo wiki, but being an affiliate means having your wiki highlighted in the sidebar. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:32, 12 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Helpful Links Widget ==&lt;br /&gt;
Hey! There was recently a discussion regarding making the [[RayWiki:Sandbox|sandbox]] page easier to find in which I suggested having an extra &#039;widget&#039; on the home page for useful links. I made a draft you can check out [[Template:HelpfulLinks|here]]. What do you think about that idea? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:07, 14 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  (Hunchman sexy beast ==&lt;br /&gt;
&lt;br /&gt;
Humchmon Sexah best. &amp;lt;3 {{Unsigned|Dr. lehumch|05:40, 4 July 2018 (CEST)}}&lt;br /&gt;
&lt;br /&gt;
== File Upload Limit ==&lt;br /&gt;
Hey! Since the latest RayWiki update I can&#039;t seem to be able to upload images with a size higher than 2 mb. This is a problem for a lot of my high resolution screenshots which I&#039;ve now have had to compress. Is this an intentional decision, and if so, what course of action should I take with files above the limit? --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 20:39, 13 October 2018 (CEST)&lt;br /&gt;
:Hi, thanks letting me know. It&#039;s not intentional at all, I must simply have forgotten to change the default config on the new server. I&#039;ll fix it ASAP, how does 10 MB sound like? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:42, 14 October 2018 (CEST)&lt;br /&gt;
::Should be good now. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:44, 14 October 2018 (CEST)&lt;br /&gt;
:::10 should be fine, but it&#039;s still showing 2 as max. I tried hard refreshing the page, but no change. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 21:03, 14 October 2018 (CEST)&lt;br /&gt;
::::My bad, the server is making it complicated for me to change a simple config value. I checked this time and it shows the correct value, let me know if you&#039;re still having issues though. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 15 October 2018 (CEST)&lt;br /&gt;
:::::Working now for 8 mb, which should be fine. I re-uploaded my previously compressed images in full quality now. Thanks! --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 11:02, 15 October 2018 (CEST)&lt;br /&gt;
::::::Thanks too Hunch, I had the same problem and I thought it was a feature of the new version of the RayWiki. --[[User:Boomboleros7|Boomboleros7]] 23:24, 15 October 2018 (CEST)&lt;br /&gt;
:::::::Sorry for the hassle, that would have been a very bad new feature indeed! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 10:48, 16 October 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Personal Images ==&lt;br /&gt;
If you deleted memeface because my profile doesn’t use it anymore you should delete https://www.raymanpc.com/wiki/en/File:Shooketh.jpg as well --[[User:Thegrammarteensie|The Grammar Teensie]] ([[User talk:Thegrammarteensie|talk]]) 17:52, 15 October 2018 (CEST)&lt;br /&gt;
:Thanks, I just took care of it. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:02, 15 October 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Flat stone ==&lt;br /&gt;
Hey Hunch, I&#039;ve just recently created the flat stone article in the Hungarian wiki too, but the title is wrong. Can you fix the title so that it doesn&#039;t say &amp;quot;Lapos szikla&amp;quot; but &amp;quot;Lapos kő&amp;quot;? Thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 15:54, 6 March 2019 (CET)&lt;br /&gt;
:Sure, it&#039;s done now! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:05, 6 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== About images in RayWiki ==&lt;br /&gt;
Alright, well, I wasn&#039;t sure to ask this here or at [[Help:Image]], but with most of the images here at RayWiki, if the image wasn&#039;t taken from PC, you can&#039;t tell if it&#039;s the image that someone took from their TV screen or not. And if the image indeed wasn&#039;t taken from PC, then how can people make their images look so great and smooth and everything like if you didn&#039;t actually take it from your TV screen (so it doesn&#039;t appear like you did). How do you do that? I&#039;m only asking because I wanna help contribute to the Hungarian version of the Rayman M article by adding an image from the PS2 version. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 22:17, 23 March 2019 (CET)&lt;br /&gt;
:(First, sorry for jumping in and answering Hunch&#039;s talk page, but as someone who&#039;s been in this situation before I have something to add) There are basically three options you have to take screenshots from a console:&lt;br /&gt;
:* Emulator - this is the most common method. Make sure you don&#039;t have any scaling options on or run the game in a different resolution than the original.&lt;br /&gt;
:* Native screenshot feature - modern consoles, such as PS4, Switch etc., have native screenshot features. Most of the time they give a high quality screenshot (although sometimes it gets compressed).&lt;br /&gt;
:* Video output - some TV&#039;s support video output from which you may be able to use some device to get a screenshot. The quality might not be so great doing this, although that depends on how it&#039;s done and which connection is being used.&lt;br /&gt;
:And definitely do not take the image from a camera pointed at your TV. No matter how good it&#039;ll end up it will be far from ideal due to lightning and reflections. Usually emulation is the best option in these situations. --[[File:Carrot signature.png|75px|link=User:Carrot-master]] 09:29, 24 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
::Oh, I see. Well, I don&#039;t have any emulators as I only have the physical copies of games that run on the console, but I&#039;ll keep the video output in mind and I&#039;ll see what I can do, thanks. --[[File:Magician_hat_Origins.png|25px]][[User:Aaron|Aaron]] 09:38, 24 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Carrot&#039;s pretty much nailed it, I&#039;ll just add that some modern &#039;smart&#039; TVs also have built-in screenshot features but you&#039;d have to watch out for upscaling. Anyway, emulation is what I would recommend in your case (PS2), and it&#039;s perfectly legal since you actually own the console and the games. You may want to check the [https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=12200 emulation thread] for more information on how to get your game running. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 17:13, 24 March 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
== Mr. Dark and The Magician locked indefinitely? Isn&#039;t it a little excessive? ==&lt;br /&gt;
&lt;br /&gt;
Hunchman, with all due respect of course, don&#039;t you think is a little excessive to lock Mr. Dark and The Magician articles indefinitely just because of one or max. two jerky user(s) who can&#039;t even properly explain with a valid and coherent reason why they don&#039;t want an edit to be made? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:56, 26 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Both articles appear to be the stage of [https://en.wikipedia.org/wiki/Wikipedia:Edit_warring edit warring], that is, users repeatedly overriding each other&#039;s contributions. With no one actively striving to reach consensus, it is clear that this situation will persist, and that locking the articles in question is necessary to prevent further pollution of the revision history.&lt;br /&gt;
&lt;br /&gt;
:In this context, please allow me to stress the collaborative nature of this encyclopedia. You find yourself in a situation where three different users, each with a commendable contribution history, happen to strongly disagree with some of your changes. You don&#039;t find their reasons good enough, but surely, you must have realized that they happen to think the very same about yours. I, for my part, must agree that you&#039;ll have to do better than brandishing unsourced claims of interactions with Ubisoft staff. This is why a more structured discussion is now necessary, and I very much doubt that calling your fellow editors &amp;quot;jerky&amp;quot; and other nonconstructive diatribes will be of much help to that effect.&lt;br /&gt;
&lt;br /&gt;
:To put things in perspective, I cannot for the life of me remember another case of edit warring on this wiki during its fifteen years of existence. This speaks volumes to the amount of controversy surrounding some of your changes.&lt;br /&gt;
&lt;br /&gt;
:Therefore, and with a quick resolution of the situation in mind, the next steps will be as follows:&lt;br /&gt;
&lt;br /&gt;
:*Purple bubble is to create, for each of the following 7 topics, which I believe comprehensively cover the nature of the contributions currently subject to controversy, a distinct section in the talk page of the relevant article, explaining why the change in question should be made, and providing sources where applicable:&lt;br /&gt;
:**Mr Dark: trivia&lt;br /&gt;
:**The Magician: mention of Andrew as a cousin, &amp;quot;but only in a spin-off&amp;quot; (also applicable to [https://raymanpc.com/wiki/script-en/index.php?title=Admiral_Razorbeard&amp;amp;diff=prev&amp;amp;oldid=90628 this revision])&lt;br /&gt;
:**The Magician: mention of &amp;quot;Ales Mansay&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Dark Teensy&amp;quot; as an official name&lt;br /&gt;
:**The Magician: mention of &amp;quot;Mr Dark&amp;quot; as an official name&lt;br /&gt;
:**The Magician: trivia 1 - mention of the Magician as &amp;quot;a mix of the previous main antagonists of the series&amp;quot;&lt;br /&gt;
:**The Magician: trivia 2 - mention of the use of the scrapped name &amp;quot;Ales Mansay&amp;quot; by a substantial portion (&amp;quot;many&amp;quot;) of the fanbase&lt;br /&gt;
:*Once this is done, discussions will begin, and contributors will be invited to freely debate about the validity of those additions.&lt;br /&gt;
:*Finally, a voting process will follow. It will start independently for each issue after 7 days have passed without any addition to the discussion, or if the discussion has been going on for more than 30 days. In order to prevent the use of sockpuppets, only accounts with prior wiki or forum contribution history at the time of the introduction of the changes will be eligible to vote. The voting process will end, independently for each issue, after 7 days have passed since the last vote, unless it results in a tie, in which case additional votes will be required. The decision will be final, and users not respecting it will be liable to a ban.&lt;br /&gt;
&lt;br /&gt;
:I have done everything I could to provide you guys with the best framework for a constructive, collaborative and efficient resolution of the problem. Now is the time to do your part. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 01:22, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I, at least, have given pretty detailed reasons for the edits, unlike the others who justified the edit warring by practically saying &amp;quot;I don&#039;t want it and I don&#039;t need to give any clear reason for that&amp;quot;, and that&#039;s not something I easily accept as an explanation. Also, I opened the way for a dialogue here, now where are they? It&#039;s clear they don&#039;t want to discuss. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:14, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Repeating ad nauseam that your reasons are better than theirs is a waste of your time, and mine. Please adopt constructive behavior and follow the above instructions, which have been designed for a quick resolution of the various issues being discussed. I have no doubt that people will chime in in due time, but for now, the way you have grouped all subjects into one section is confusing and not fit for debating. &#039;&#039;&#039;I will now stop replying to this thread and only continue the discussion in the talk page sections you are to create for each issue.&#039;&#039;&#039; —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:25, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::The problem here is not that my reasons are better than theirs, the problem here is that I gave reasons for the edits and they didn&#039;t give any, and still they didn&#039;t present themselves to the discussion I started here to find a solution or a compromise, and I opened it even in the two talk pages of the respective articles, still nothing, and I find this too very disrespectful and a waste of time for everybody. Anyway, although I strongly disagree, what if I promise not to restore those same edits that apparently are problematic for ambiguous or unknown reasons? I don&#039;t want the other users and editors to pay the consequences for a stupid and senseless edit war. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 12:36, 27 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::I can unlock the articles if you commit to not making changes outside of the resolution process described above. Also, please advise on whether you intend to follow said process; I still do not see any changes to this end. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 11:41, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::Deal (although it still annoys me that none of the other edit warring users showed the decency to give a sign of themselves and didn&#039;t get a warning). [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 14:05, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::Done. As for your remark, it is not reasonable to expect people to chime in if you do not start yourself by developing your arguments in a more structured manner, as detailed above. Speaking of which, I reiterate: do you intend to follow those instructions, or do you prefer to close the debate now? In the spirit of putting an end to this waste of time for everyone, if your answer is not unequivocally &amp;quot;yes&amp;quot;, I will take it as a no and close the subject for good. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 15:20, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::::::I said deal, yes. What I expected was just for people to give an explanation for reverting the work of others and not just going away or at the very best leaving vague and ambiguous responses, and maybe presenting themselves to discuss a topic they were involved in too, I even invited them to discuss on my own talk page but nothing, I was the only one here and I was the only one who proposed a solution, it&#039;s just a matter of basic respect, for me and for the community, I didn&#039;t and don&#039;t ask much. Also, I was expecting for other people to be held accountable, since I was the only one who was scolded. You can&#039;t blame me for being annoyed by this. [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 20:34, 28 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Because the above instructions have yet to be acted upon, despite the positive answer, the resolution process is now canceled and the debate closed. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:29, 30 September 2023 (CEST)&lt;br /&gt;
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:Can I have the authorization to add that trivia about the Magician? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:07, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Like I said in my edit summaries, please follow the instructions above for item #6 (&amp;quot;The Magician: trivia 1&amp;quot;). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 22:31, 15 April 2024 (CEST)&lt;br /&gt;
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:::I&#039;m sorry, can you give me a brief summary on how the edit would be acceptable? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 22:45, 15 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::I cannot, because it&#039;s a community decision, and that&#039;s why you need to start a discussion on the matter (since it was obviously not consensual last time). —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 12:23, 17 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
Ok, but what if I wrote instead of &amp;quot;is a mixture of the previous main antagonists in the series&amp;quot; that he has &amp;quot;elements in common&amp;quot; with them? [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 21:17, 18 April 2024 (CEST)&lt;br /&gt;
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== Thank button ==&lt;br /&gt;
&lt;br /&gt;
Hey, can&#039;t there be a function to thank people for an edit? Like the thank button on other wikis for immediate thanks post-edits? :) [[User:Purple bubble|Purple bubble]] ([[User talk:Purple bubble|talk]]) 02:17, 1 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
:Hi there! We have a packed backlog of new features and fixes to implement but I&#039;ll be sure to look into this as soon as I have a bit of time. :) —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 23:58, 3 November 2023 (CET)&lt;br /&gt;
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== &#039;&#039;Rayman M/Arena/Rush&#039;&#039; racecourse description ==&lt;br /&gt;
Hello! I&#039;d like to ask you about a new, bit more systematic approach to the descriptions of racecoruses that I came up with today. An example of one for [[Big Bang]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;start/finish line &amp;gt; long corridor full of dash boards and explosive barrels; a bumper and a climbing wall leading to an upper alternative path on the left with a sliding section and a Purple Lum &amp;gt; left turn; end of alternative path on the right &amp;gt; narrow room with a red mud-like surface, two platforms above &amp;gt; climbing wall with falling kegs &amp;gt; turn left; narrow corridor with rolling kegs &amp;gt; huge hall with red mud floor and bumpers on it; an alternative upper path with thin spinning platform high in the air blocked by a box &amp;gt; main path contains dash boards and a switch that allows to move the fences ahead; alternate upper path on the left ends with a sliding slope; alternate upper path on the right (access via a bumper) consists of dash boards and fences &amp;gt; start of a wide and long sliding section; alternate path on the right ends with a sliding slope with three explosive barrels &amp;gt; left turn, sliding section continuous, two big pillars in the middle &amp;gt; left turn; the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right &amp;gt; end of the sliding section &amp;gt; left turn; a bumper on the left allows to reach upper platforms on the left; the switch below retracts said platforms and moves fences on the altrenative right upper path &amp;gt; start/finish line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add sth like that to every standard race track description. What do you think? Is it okay, or is it too much? Also, sorry for the high resolution of the latest &#039;&#039;Rayman Arena&#039;&#039; screenshots - I can&#039;t set up the proper native resolution in my program without all the textures glitching out. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 14:12, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
: Hi there! I like this idea, but maybe it would look better in a table rather than in a large paragraph separated by chevrons? As for the latest images, I think they&#039;re fine; at least, it&#039;s consistent in that they&#039;re the same dimensions so it looks like nothing has been cropped. Thanks! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:12, 10 March 2024 (CET)&lt;br /&gt;
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:: Great! Do you maybe have an idea how this table would look like? I&#039;ve never been good with creating templates etc., so I doubt that I could  make one :c - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 18:20, 10 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
::: Sure! A simple layout could look like this:&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Layout&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: And for branching sections, maybe the following could help?&lt;br /&gt;
&lt;br /&gt;
::: {| class=&amp;quot;wikitable mw-uncollapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| A&lt;br /&gt;
|-&lt;br /&gt;
| B1 || B2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::: Let me know what you think! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:32, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ooh, I like that! I&#039;ll prepare a test layout table for Big Bang based on your idea as soon as I&#039;ll be able to. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 19:47, 11 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: Sorry for taking so long. What do you think of this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Layout&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| long corridor full of dash boards and explosive barrels&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| a bumper and a climbing wall leading to an upper alternative path on the left with a Purple Lum and a sliding ramp&lt;br /&gt;
|style=&amp;quot;width: 33.33%;&amp;quot;| alternative path on the right turns into a sliding slope &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| left turn || end of the alternate path on the left&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| narrow room with a red mud-like surface and four pads || two platforms above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| climbing wall with falling kegs &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| checkpoint line; very narrow corridor on the left with rolling kegs&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| huge hall with red mud floor and bumpers on it || an alternative upper path with thin platform slowly spinning high in the air blocked by a box&lt;br /&gt;
|-&lt;br /&gt;
| dash boards and a switch that allows to move the fences ahead || alternate upper path on the left ends with a sliding slope || alternate upper path on the right (access via a bumper) with dash boards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2mm&amp;quot;| chechpoint line; start of a wide and long sliding section || alternate path on the right turns into a sliding slope with three explosive barrels&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| sliding section continuous, two big pillars in the middle || end of the slope on the right&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|the sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternate path on the right at the end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| end of the sliding section&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| left turn&lt;br /&gt;
|-&lt;br /&gt;
| a bumper on the left allows to reach upper platforms on the left; the switch on the right retracts said platforms and moves fences above || alternative higher path on the left made of two platforms with dashboards || alternative higher path on the right with dashboards and fences&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| start/finish line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: Is there anything you would change? - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 08:48, 7 April 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::: Thanks, I think it looks great! I have made a couple changes to it (centered the text and forced the columns to have equal widths) and the only other suggestion I have is to capitalize the first word of each cell for added readability. Thanks again! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:37, 8 April 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=96605</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=96605"/>
		<updated>2024-04-16T21:55:22Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* In Rayman and its spin-offs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[File:Magician.png|320px|The Magician]]&lt;br /&gt;
| alignment = Good (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;) then bad (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Douglas Rand]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;) &amp;lt;br /&amp;gt;&lt;br /&gt;
Steve Gadler (&#039;&#039;[[Rayman Junior]]&#039;&#039;) &amp;lt;br /&amp;gt;&lt;br /&gt;
Christian Stonner (&#039;&#039;[[English with Rayman]]&#039;&#039;)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]], then [[Teensie]]&lt;br /&gt;
| status = Magician&lt;br /&gt;
| relatives = [[Andrew]] (cousin, but only in the preschool educational spin-off &#039;&#039;[[English with Rayman]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. He made his first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], as a member of [[Rayman]]&#039;s [[Rayman&#039;s species|limbless species]], and then returned in several educational spin-offs, such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;. His next major role was in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where his species was changed to become a [[Teensie]], and he ultimately took on a villainous role. In &#039;&#039;[[Rayman Legends]]&#039;&#039;, he multiplied to become the five villainous [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician is a member of [[Rayman&#039;s species|the same limbless species]] as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. (He often retreats into this hat, and can be found hiding inside it in many levels.) He has also been seen wearing shirts of two colours – in the introduction sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than [[Rayman]] is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], but in the educational games, he is approximately the same height as [[Betilla]] the Fairy. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician is no longer a member of [[Rayman&#039;s species]] – like several other characters, he has been redesigned to better fit the world established in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; sequels]]. The Magician is now a grey-haired [[Teensie]] who wears a purple shirt and a black coat. He still has his signature, star-adorned top hat, and can still be found hiding inside it in various levels. The top hat, however, has been slightly redesigned, with a pink band surrounding the lower part and the star moved to the upper part, with some points unsticking (as the star doesn&#039;t form part of the top hat). It is later revealed that the Magician is actually bald, and his grey hair is just a wig attached to his top hat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
R1Intro 001.PNG|class=sprite|The Magician first appears in the intro sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]&lt;br /&gt;
The Reveal 3.jpg|The Magician as a villainous [[Teensie]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
[[File:Magician Andrew family photo album English with Rayman.png|thumb|right|214px|class=sprite|The Magician&#039;s family photo album, as seen in &#039;&#039;[[English with Rayman]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], the Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc [[Mr Dark]] is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of [[the Glade of Dreams]]; in the educational spin-offs such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s friendship with [[Betilla]] the Fairy is made clear.&lt;br /&gt;
&lt;br /&gt;
From the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician presents himself as an energetic and benevolent character. As the game continues, he begins to make sarcastic remarks with sinister undertones. At the end of the game, it is revealed that the Magician is a traitor who secretly admires [[Mr Dark]], and has been manipulating the heroes in an attempt at world domination.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Magician first appears in the introductory sequence of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. Here he tells the story of how [[Mr Dark]] stole the [[Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the [[Great Protoon]] back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician&#039;s voice was re-recorded for the American localization, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if [[Rayman]] has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If [[Rayman]] does have at least ten [[Ting]]s, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports [[Rayman]] to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, [[Rayman]] must collect all the [[Ting]]s within the time limit. If he succeeds, he wins an extra [[life]]. Only a single [[life]] can be won in each [[Bonus level (Rayman 1)|bonus level]]. Subsequent victories in the same [[Bonus level (Rayman 1)|bonus levels]] are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Magician R1 hat.png|Throughout the game, the Magician can be found hiding inside his top hat.&lt;br /&gt;
Magician R1 bonus level.png|In exchange for ten [[Ting]]s, the Magician will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
{{quote|text=He is the guardian of harmony and well-being. He holds [[The Magic Book of Knowledge|the book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman Junior]]&#039;&#039; official website (via archive.org), Le Magicien, http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[File:RJMagician 002.PNG|thumb|right|200px|class=sprite|The Magician and [[Betilla]] the Fairy watch over [[the Magic Book of Knowledge]].]]&lt;br /&gt;
&lt;br /&gt;
The Magician takes on a major role as a mentor and teacher in &#039;&#039;[[Rayman Junior]]&#039;&#039;, one of several educational spin-offs based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. He introduces the story of the game once again, only this time, he tells of how [[Mr Dark]] has broken into his cottage, stolen [[the Magic Book of Knowledge]] and destroyed the map to the villain&#039;s hideout. Once again, the Magician and [[Betilla]] the Fairy must call on [[Rayman]] to save the day, this time by reassembling the map to [[Mr Dark&#039;s Lair]] so that he can recover [[The Magic Book of Knowledge|the book]].&lt;br /&gt;
&lt;br /&gt;
Instead of providing [[Bonus level (Rayman 1)|bonus areas]], the Magician now helps [[Rayman]] to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When [[Rayman]] starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever [[Rayman]] passes it, the Magician either asks a new question or reminds [[Rayman]] of the level&#039;s task. Each time [[Rayman]] reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping &#039;90s style, while praising [[Rayman]] for his success.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
[[File:02 geyser blowout.jpg|320px|thumb|right|In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Magician can still be found hiding inside his top hat, but now he gives the heroes advice rather than unlocking [[Bonus level (Rayman 1)|bonus levels]].]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Magician will help you throughout your quest. He&#039;s always willing to trade you [[Electoon]]s for [[Lum (UbiArt games)|Lums]], which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Magician makes his next appearance in the 2D platforming sequel, &#039;&#039;[[Rayman Origins]]&#039;&#039;. The Magician is first encountered at the beginning of the game: he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments, and has little concern for the heroes, beyond using them as a source of [[Lum (UbiArt games)|Lums]]. Sometimes he even questions [[Rayman]]&#039;s position as a hero.&lt;br /&gt;
&lt;br /&gt;
At the end of each level, he is seen holding a test tube which he uses to count the number of [[Lum (UbiArt games)|Lums]] collected by the players. In exchange for certain numbers of [[Lum (UbiArt games)|Lums]], he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. The Magician displays great joy and excitement whenever the heroes bring him a large number of [[Lum (UbiArt games)|Lums]]. In these post-level screens, the Magician can be seen fully: he is revealed to be a [[Teensie]] rather than a member of [[Rayman&#039;s species]], and his hair is now grey rather than blonde.&lt;br /&gt;
&lt;br /&gt;
The last world of the game, apart from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], is the [[Moody Clouds]], a flying mechanical steampunk-inspired city which has been built above [[the Glade of Dreams]]. When the heroes finally arrive, they find the Magician&#039;s magic hat waiting for them. However, instead of offering helpful advice as he usually does, the Magician frantically tells them that they are going the wrong way, warning them to turn back before it is too late. In spite of the Magician&#039;s warning, the heroes work their way through the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they find many [[Lum (UbiArt games)|Lums]] trapped in glass containers connected to machines; it seems that they are being used to power the [[Moody Clouds]] and its robotic denizens. Eventually the heroes reach the heart of the mystery, a level titled ‘[[the Reveal]]’. They step into the [[Moody Clouds]] headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round, gives the heroes a smile and rips the golden star off his hat. He then jumps onto his desk and poses while lightning flashes in the windows behind him. The walls are decorated with posters of a mysterious, shadowy figure with a hat and a cloak; one poster bears the words &#039;♥ Mister D&#039;, revealing that the Magician was secretly a fan of [[Mr Dark]], the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Also on the wall is a diagram showing [[Lum (UbiArt games)|Lums]] being fed into a machine to produce electricity: it is revealed that the Magician has been using the [[Lum (UbiArt games)|Lums]] he collected from the heroes to power the creation of his mechanical empire, the [[Moody Clouds]]. At this moment, the Magician pulls a lever, causing the heroes to fall through a trap door, where they must fight mechanical recreations of the [[Carnivora]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number (recalling the dances of [[Rayman 1|the original game]]&#039;s bosses) before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the [[Moody Clouds]] itself begins to disintegrate.&lt;br /&gt;
&lt;br /&gt;
Eventually the Magician hops on board an [[Warship|airship]], and the heroes must pursue him on the backs of their [[mosquito]] friends. Eventually the [[Warship|airship]] crashes into the fiery core of the [[Moody Clouds]], causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began. The Magician&#039;s fate is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician1.JPG|The Magician collects the player&#039;s [[Lum (UbiArt games)|Lums]] at the end of each level.&lt;br /&gt;
The Reveal 4.jpg|After the reveal, the Magician pulls a lever to cause the heroes to fall through a trap door.&lt;br /&gt;
The Reveal 16.jpg|The Magician attempts to distract the player by dancing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the months leading up to and following the release of &#039;&#039;[[Rayman Origins]]&#039;&#039;, there was some confusion amongst fans about the identity of the villain and his relationship to [[Mr Dark]], largely because of the lack of dialogue or lucid storytelling in [[Rayman Origins|the final version of the game]]. In January 2012, lead writer Gabrielle Shrager confirmed that the Magician was simply a big fan and admirer of [[Mr Dark]], and that he was attempting to usurp [[Mr Dark]]&#039;s position.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;Rayman Origins&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early development===&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;[[Rayman Origins]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with the Magician, for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Char-mr-dark.png|[[Mr Dark]] as he was originally meant to appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;. His appearance was reused for the Magician, albeit with small changes.&lt;br /&gt;
Mr Dark PlayStation Store avatar.jpg|The PlayStation Store avatar of [[Mr Dark]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scrapped plot===&lt;br /&gt;
{{quote|text=I remember you... Ales Mansay, right? You stunk at magic. Did the other [[Teensie]]s tease you? No reason to lose your sense of humor... Hahaha...Gulp. Or is it...|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039; (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
An [[Rayman Origins (early production)|earlier version of the game&#039;s script]] was found amongst the files of the game&#039;s [[List of Rayman demos|demo]], and, while it follows the same general story, it also would have shed more light on certain aspects of the plot, and contains a large amount of dialogue that was removed from [[Rayman Origins|the final version of the game]]. In this [[Rayman Origins (early production)|scrapped scenario]], the Magician, real name Ales Mansay (which translates to &amp;quot;Salesman&amp;quot; in Pig Latin), was bullied and ostracised by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped [[Rayman]] to overcome [[Mr Dark]] in [[Rayman 1|the original game]], the Magician secretly admired the villain&#039;s dark and mysterious nature, and wanted to emulate him. He also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. The Magician concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes&#039; snoring would irritate and ultimately start a war with the [[Livid Dead]]. This microphone, disguised as a flower, can still be seen in the game itself, in both the beginning and ending sequences. Throughout the game, the Magician pretended that he was still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these [[Lum (UbiArt games)|Lums]] to power his mechas: gigantic machines which he was building to take over [[the Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]&#039;s nightmares. Eventually, however, the heroes reach the Magician&#039;s headquarters in the [[Moody Clouds]] and put a stop to his plans.&lt;br /&gt;
&lt;br /&gt;
It is unknown why this plot was scrapped from the final game, and all that is left of it is the posters on the walls in the Magician&#039;s headquarters, indicating that the part about him being an admirer of [[Mr Dark]] still holds true.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends&#039;&#039;==&lt;br /&gt;
[[Rayman Legends (early production)|Early screenshots]] of &#039;&#039;[[Rayman Legends]]&#039;&#039; showed the Magician&#039;s hat in a level of the game, however, this is not seen in the final product. Instead, 100 years after the events of &#039;&#039;[[Rayman Origins]]&#039;&#039;, with [[Rayman]] and friends caught in a deep sleep, the nightmares and evil monsters multiply, and the Magician has also done so into the [[Dark Teensy|Dark Teensies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ro2-maybe-9.jpg|The Magician&#039;s hat in [[Rayman Legends (early production)|an early version of &#039;&#039;Rayman Legends&#039;&#039;]]&lt;br /&gt;
Magician2.png|A [[Dark Teensy]] who is laughing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
Although the Magician does not appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], a reference to him can be found in [[the Kids&#039; Hamlet]], a level from the [[Child (world)|Child world]]. There, a grey [[Rabbid]] wearing the Magician&#039;s top hat won&#039;t let [[Rayman]] pass. Much like the Magician, the [[Rabbid]] proposes [[Rayman]] to play a minigame with limited time. [[Rayman]] must enter his tent and play a minigame called &#039;Shoot a Rabbid&#039;, where he has to shoot carrots at targets with the face of a [[Rabbid]], and avoid shooting at the ones with the face of [[Murfy]]. If [[Rayman]] completes the challenge successfully, the [[Rabbid]] will let [[Rayman]] pass through the rest of the level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, the Magician is mentioned in [[Rabbiteen]]&#039;s description, which says that her long lost brother jumped into the his hat, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Adventures - Rabbiteen Artwork.jpg|The mention of the Magician in [[Rabbiteen]]&#039;s description&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Magician does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, replicas of his hat and staff can be found in the [[Space Opera Network#Backing Studio|Backing Studio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Magician ratps.jpg|Replicas of the Magician&#039;s hat and staff in the [[Space Opera Network#Backing Studio|Backing Studio]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*After a [[bomb launching clown]] draws a picture of [[Betilla]] in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, the Magician identifies her as his ‘favourite [[fairy]]’.&lt;br /&gt;
*The Magician&#039;s dance style is similar to that of [http://en.wikipedia.org/wiki/Michael_Jackson Michael Jackson].&lt;br /&gt;
*Each character type will have their own dance style when compelled to dance by the Magician in [[the Reveal]].&lt;br /&gt;
*He is the first good character in the whole series to become evil.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RJMagician 001.PNG|The Magician, as he appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
RJMagician 003.PNG|The Magician along with [[Betilla]] the Fairy&lt;br /&gt;
RJMagician 004.PNG|The Magician thinking with [[Betilla]]&lt;br /&gt;
RJMagician 005.PNG|The Magician and [[Betilla]] as they thought of [[Rayman]]&lt;br /&gt;
RJMagician 006.PNG|[[Betilla]] and the Magician running through [[the Dream Forest]]&lt;br /&gt;
MagicianRabbid.png|A [[Rabbid]] wearing the Magician&#039;s hat&lt;br /&gt;
MagicianArtworkEduGames.png|Artwork of the Magician from &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
MagicianArtworkCP.png|Artwork of the Magician from &#039;&#039;[[Rayman CP]]&#039;&#039;&lt;br /&gt;
Magician hat Origins.png|The Magician&#039;s hat, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
{{RLcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Magicien]]&lt;br /&gt;
[[de:Der Zauberer]]&lt;br /&gt;
[[it:Mago]]&lt;br /&gt;
[[pl:Magik]]&lt;br /&gt;
[[es:Mago]]&lt;br /&gt;
[[ru:Волшебник]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician, The]]&lt;br /&gt;
[[Category:Friends from Rayman Origins|Magician, The]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species|Magician, The]]&lt;br /&gt;
[[Category:Teensies|Magician, The]]&lt;br /&gt;
[[Category:Villains|Magician, The]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=96600</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=96600"/>
		<updated>2024-04-16T12:15:43Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanBox.png|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 11 (November 1995), [[:File:Saturn Fan Issue 11 (November 1995).png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 12 (December 1995)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 4th April, 1996&amp;lt;ref&amp;gt;&#039;&#039;PC Champ&#039;&#039; issue 9 (April 1996), [[:File:Rayman 1 Korean Ad.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 1996&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[nenuphar]]s which he can climb to escape the flood.&lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes but then he reappers transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, Mr Dark turns and split himself into two identical creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, Mr Dark turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.&lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased.&lt;br /&gt;
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The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;Rayman Origins&#039; blog (via archive.org), &#039;&#039;10 ways to… die&#039;&#039;, https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
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In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
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In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman 1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
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==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
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At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
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===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
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===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
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===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
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==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
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===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
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===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
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==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
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===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
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===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
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===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]]&lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
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===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
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===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
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==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
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[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]]&#039;&#039;&lt;br /&gt;
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[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
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[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
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[[File:Rayman Saturn Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
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[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC]]&lt;br /&gt;
[[File:Rayman1 dos windows box550 front eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover]]&lt;br /&gt;
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===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
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This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman® Forever&#039;&#039;, https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Ubisoft Store, &#039;&#039;Rayman Forever  Standard Edition&#039;&#039;, http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
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===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Advance]]&#039;&#039;&lt;br /&gt;
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The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
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This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
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[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
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===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Ultimate]]&#039;&#039;&lt;br /&gt;
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The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
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[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Nintendo DSi)]]&#039;&#039;&lt;br /&gt;
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[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
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This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
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[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Classic]]&#039;&#039;&lt;br /&gt;
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The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
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This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.&lt;br /&gt;
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==Manuals==&lt;br /&gt;
{{quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
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Click on the thumbnails to read the manuals.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1 Manual FRThumb.png|The Atari Jaguar manual (French/English/German)|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf&lt;br /&gt;
R1 Manual UKPS1Thumb.png|The PlayStation manual (English, UK)|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf&lt;br /&gt;
R1 Sega Saturn Manual Thumb.png|The Sega Saturn manual (English)|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf&lt;br /&gt;
Rayman_Forever_Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf&lt;br /&gt;
Rayman Gold Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf&lt;br /&gt;
Rayman Advance Manual MLThumb.png|The &#039;&#039;[[Rayman Advance]]&#039;&#039; manual (multi-language)|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (English)|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (Spanish)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf&lt;br /&gt;
Rayman PS1JAcov.jpg|The Playstation manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_PS1_Japanese_Manual.pdf&lt;br /&gt;
Rayman SegaSaturnJAcov.png|The Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
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The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score.&lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Composer (rayman 1)&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PC&#039;&#039;, https://web.archive.org/web/20191209011241/http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PlayStation&#039;&#039;, https://web.archive.org/web/20191209014350/http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Saturn&#039;&#039;, https://web.archive.org/web/20191209015813/http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Jaguar&#039;&#039;, https://web.archive.org/web/20191209013928/http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers and discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Saturn Japanese Disc.png&lt;br /&gt;
Rayman PS1 Japanese Disc.png&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
Rayman PC Cover (Korean).png&lt;br /&gt;
Rayman 1 PC Korean Back Cover.png&lt;br /&gt;
Rayman PC Korean Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site flowers.jpg&lt;br /&gt;
R1 site ladybird.jpg&lt;br /&gt;
R1 site shrub.jpg&lt;br /&gt;
R1 site wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Concept art Hamac.png&lt;br /&gt;
Archives-10.jpg&lt;br /&gt;
RAYMAN A CLASSER113-min.jpg&lt;br /&gt;
RaymanConcepts.jpg&lt;br /&gt;
Archives-07.jpg&lt;br /&gt;
Magician&#039;s House.png&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
Rayman Atari Jaguar Ad.png&lt;br /&gt;
Rayman Multiplat Ad.png&lt;br /&gt;
Japanese Rayman Ad.png&lt;br /&gt;
PC Champ Issue 8 (March 1996).jpg&lt;br /&gt;
Rayman 1 Korean Ad.png&lt;br /&gt;
Rayman 1 Sega Saturn Korean Ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC CHAMP Rayman 1 Review.jpg&lt;br /&gt;
PC CHAMP Rayman 1 Review 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTQXZXVhbnfrOaqPw05IgRY &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSVsejH5A25LmuK9UWhNMTQ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=96594</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=96594"/>
		<updated>2024-04-16T00:51:02Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: /* Candy Château */It was pretty clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the first Rayman game. For the main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanBox.png|center|320px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 1st September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Atari Jaguar)|Jaguar]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 9th September, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 11 (November 1995), [[:File:Saturn Fan Issue 11 (November 1995).png]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Saturn Fan&#039;&#039; issue 12 (December 1995)&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC/MS-DOS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 4th April, 1996&amp;lt;ref&amp;gt;&#039;&#039;PC Champ&#039;&#039; issue 9 (April 1996), [[:File:Rayman 1 Korean Ad.png]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 30th April, 1996&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 1996&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 10th June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Portable, PlayStation 3, PlayStation Vita:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 17th July, 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Nintendo DSi)|Nintendo DSi]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 7th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|iOS]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 18th February, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Classic|Android]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 17th March, 2016&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Classic:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] 3rd December, 2018&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, PC/MS-DOS, [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3 (PlayStation Network), Sony PlayStation Vita (PlayStation Network), [[Rayman (Nintendo DSi)|Nintendo DSi]], Nintendo 3DS (Nintendo eShop), Windows Mobile, [[Rayman Ultimate|Pocket PC]], Nokia 9210, [[Rayman Classic|iOS, Android]], PlayStation Classic&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, [[Rayman (Atari Jaguar)|Atari Jaguar]], Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name &#039;&#039;[[Rayman Classic]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on PlayStation Portable, PlayStation 3 and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. On December 3, 2018, the PlayStation version was re-released with the PlayStation Classic. This version was the NTSC version for all territories.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as the [[Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats its guardian, [[Betilla]] the fairy. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the [[Great Protoon]], are scattered across [[the valley]] and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. [[The Magician]] gives [[Rayman]] these tasks: free the [[Electoon]]s from their [[cage]]s, and recover the [[Great Protoon]] from [[Mr Dark]]. Only then will the balance of the world be restored. [[The valley]] contains six distinct worlds, and [[Rayman]] must pass through each of them in order to fulfill his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world of the game is [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. On his way through these woods, he encounters [[Betilla]] for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. [[Rayman]] passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and [[Bzzit]] begins to cry when [[Rayman]] defeats him. [[Rayman]] takes pity on [[Bzzit]] and cheers him up; they become friends. [[Bzzit]] allows [[Rayman]] to ride on his back as he flies over the otherwise impassable waters of the lagoon. [[Betilla]] appears again and gives [[Rayman]] another power: the ability to [[Hanging|hang onto ledges]], which helps him to avoid falls and lets him climb onto certain platforms. [[Rayman]] then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). [[Tarayzan]] has lost his loincloth and is hiding behind a shrub. [[Rayman]] returns it to him, and [[Tarayzan]] rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and [[Rayman]] must use the [[magic seed]] to grow [[nenuphar]]s which he can climb to escape the flood.&lt;br /&gt;
&lt;br /&gt;
Next, [[Rayman]] passes into [[Moskito&#039;s Nest]], where he is chased by a [[mosquito]] called [[Moskito]]. As the main boss of [[the Dream Forest]], [[Moskito]] is essentially a more powerful and unpleasant version of [[Bzzit]]. Eventually [[Rayman]] and [[Moskito]] have a climactic battle in the deepest part of the forest. After [[Rayman]] defeats him, [[Betilla]] appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Foret1PC.png|[[The Dream Forest]].&lt;br /&gt;
MoskitoFight2.png|[[Moskito]], the boss of [[the Dream Forest]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next, he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla]] the fairy grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a [[helicopter]]. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of [[Band Land]]. Next, [[Rayman]] makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. [[Rayman]] is chased by [[Mr Sax]], and finally does battle with him in his lair, and defeats him. [[Mr Sax]] comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Ciel1PC.png|[[Band Land]].&lt;br /&gt;
MrSax.png|[[Mr Sax]], the boss of [[Band Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic rock creature who is the boss of the [[Blue Mountains]]. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the [[Blue Mountains]] is [[Mr Stone&#039;s Peaks]], where [[Mr Stone]] lives. When [[Rayman]] arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. [[The Musician]]&#039;s guitar has been crushed by a falling [[rock]]. [[Rayman]] uses his [[telescopic fist]] to carve a new guitar out of the [[rock]], and [[the Musician]] rewards him by giving him a [[super helicopter]] potion; this temporary upgrade to [[Rayman]]&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] reaches [[Mr Stone]]&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled [[Mr Stone]] reforms and begins to dance. [[Betilla]] appears in the next phase and gives [[Rayman]] his final power: the ability to [[Running|run]]. This replaces the ability to [[grimace]] (whose only purpose was scaring the [[Livingstone|tall Livingstones]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Montagnes1PC.png|[[Blue Mountains]].&lt;br /&gt;
MrStone.png|[[Mr Stone]], the boss of the [[Blue Mountains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of [[Picture City]]. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next, [[Rayman]] passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of [[Picture City]] is [[Space Mama&#039;s Crater]], where [[Rayman]] and [[Space Mama]] have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, [[Space Mama]] reforms and begins to dance (though this only happens in some versions of the game). [[Rayman]] then sees [[Mr Dark]] kidnap [[Betilla]] the Fairy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image1PC.png|[[Picture City]].&lt;br /&gt;
SpaceMama.png|[[Space Mama]], the boss of [[Picture City]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colorful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe|Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. [[Joe]] is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. [[Rayman]] decides to do what it takes to turn [[Joe]]&#039;s lights on again. With a [[firefly]] given to him by [[Joe]] to light his way, [[Rayman]] heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. [[Rayman]] [[telescopic fist|punches]] it back into place, and [[Joe]]&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which [[Rayman]] rides back to the surface. When he has returned to [[Joe]]&#039;s restaurant, [[Rayman]] finds that the neon sign is lit, much to [[Joe]]&#039;s delight. The alien allows [[Rayman]] to use his buoys as platforms.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. [[Mr Skops]] is not pleased when [[Rayman]] wakes him, and attacks while periodically retreating. [[Rayman]] chases [[Mr Skops]] to his temple lair, where the two battle until he is defeated. [[Rayman]] sees [[Betilla]] the Fairy, now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, [[Rayman]] cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Caves1PC.png|[[The Caves of Skops]].&lt;br /&gt;
Skops.png|[[Mr Skops]], the boss of [[the Caves of Skops]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next, he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]&#039;s every move; [[Rayman]] dies instantly if he touches him. Next, [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]&#039;s [[telescopic fist]] power, rendering him helpless.&lt;br /&gt;
&lt;br /&gt;
Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]&#039;s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes but then he reappers transformed into a creature composed of body parts from [[Mr Stone]] and [[Mr Skops]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, Mr Dark turns and split himself into two creatures composed of body parts from [[Bzzit]] and [[Space Mama]]. When these are defeated, Mr Dark turns into a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]], and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats Mr Dark, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman&#039;s world]]. [[The Magician]] congratulates [[Rayman]] on saving the world.&lt;br /&gt;
&lt;br /&gt;
The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, &#039;&#039;[[Rayman 2]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark&#039;s Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Chateau1PC.png|[[Candy Château]].&lt;br /&gt;
MrDark.png|[[Mr Dark]], the boss of [[Candy Château]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding [[Rayman (early production)|the early development of the game]] has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the internet – an early prototype, which was leaked to the public in October 2008, and a [[List of Rayman demos|demo]] version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanLimbs.jpg|[[Rayman]] soon had to have his limbs removed due to graphical processing problems.&lt;br /&gt;
BetaEnemies.jpg|class=sprite|Unidentified enemies from [[Rayman (cancelled prototype)|the Super Nintendo Entertainment System version]] in [[Rayman (Atari Jaguar)|an early build of the Atari Jaguar version]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:BetillaPoingGrappin.png|frame|class=sprite|[[Rayman]] gets all of his permanent powers from [[Betilla]] the Fairy.]]&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding [[Candy Château]] contains three or four levels, each with six [[cage]]s with [[Electoon]]s to find.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consists of how many [[Life|lives]] and units of health [[Rayman]] has, and how many [[Ting]]s he has collected. In most versions, [[Rayman]] starts with four [[Life|lives]] and three units of health, can increase his units of health to five by collecting a [[Big Power]], can gain a [[life]] by collecting 100 [[Ting]]s, and can obtain up to 99 [[Life|lives]] per [[continue]]. When he takes damage, he loses one unit of health, and when he loses all of them, he loses a [[life]], his temporary [[Telescopic fist|fist]] powers, and all of the [[Ting]]s he had collected. Upon Game Over, he uses one of his five [[continue]]s, which are represented by alarm clocks. In later versions, the number of units of health, starting [[Life|lives]] and [[continue]]s has been increased, and the number of [[Ting]]s required to gain a [[life]] has been decreased.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players.&amp;lt;ref&amp;gt;Rayman Origins&#039; blog (via archive.org), &#039;&#039;10 ways to… die&#039;&#039;, https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
All levels (except [[Mr Dark&#039;s Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. Also, sections where bosses only make an appearance but which do not actually contain a boss fight can only be replayed as long as the corresponding boss has not been defeated yet. Sections where [[Rayman]] obtains new powers from [[Betilla]] the Fairy are only visited once. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be revisited any number of times, including the boss battle at the end. Other boss levels and [[Betilla]] levels cannot be revisited.&lt;br /&gt;
&lt;br /&gt;
In the PC version, boss and [[Betilla]] encounters can be replayed via the [[List of cheats in Rayman 1#In-map codes|sub-level selection cheat code]]. However, [[Mr Dark&#039;s Dare]] cannot be replayed that way.&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups==&lt;br /&gt;
[[File:Poing.png|thumb|316px|right|class=sprite|[[Rayman]]&#039;s first gained power is hurling his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
At the start of the game, [[Rayman]] is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he will receive permanent powers from [[Betilla]] the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
*&#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; [[Rayman]]&#039;s only ability at the game&#039;s beginning, only useful for getting rid of [[Livingstone|tall Livingstones]] which are scared of this.&lt;br /&gt;
*&#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that [[Rayman]] gains from [[Betilla]] the Fairy, which allows [[Rayman]] to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows [[Rayman]] to hang onto ledges.&lt;br /&gt;
*&#039;&#039;&#039;[[Grappling fist]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his [[Telescopic fist|fist]] to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
*&#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, [[Rayman]] can use his odd looking hair as a [[helicopter]] which only allows him to glide, and prolong his jumps.&lt;br /&gt;
*&#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; [[Rayman]]&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the [[grimace]].&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
*&#039;&#039;&#039;[[Magic seed]]:&#039;&#039;&#039; Given to [[Rayman]] after helping [[Tarayzan]], [[Rayman]] plants seeds to help him reach ledges and escape floods.&lt;br /&gt;
*&#039;&#039;&#039;[[Super helicopter]]:&#039;&#039;&#039; A potion that allows [[Rayman]] to actually fly with his [[helicopter]] hair.&lt;br /&gt;
*&#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes [[Rayman]] tiny, which is useful for accessing areas which were too small for normal-sized [[Rayman]] to go through. He returns to normal size when he touches another [[Flying blue elf]].&lt;br /&gt;
&lt;br /&gt;
===Power-ups===&lt;br /&gt;
*&#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus level (Rayman 1)|bonus stage]], or to gain an extra [[life]] when a certain amount is collected (100 in most versions).&lt;br /&gt;
*&#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives [[Rayman]] [[Simple Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Big Power|entire]] health.&lt;br /&gt;
*&#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to fly faster and farther than normal. Picking up a second [[Speed Fist|speed fist]] will further increase the speed and range. Losing a [[life]] will make it drop by one level.&lt;br /&gt;
*&#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039; Allows [[Rayman]]&#039;s [[Telescopic fist|fist]] to be twice as strong.&lt;br /&gt;
*&#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives [[Rayman]] an extra [[life]], as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:Rayman1Group.PNG|frame|class=sprite|The final epilogue image displayed at the end of the game shows [[Rayman]] with all his friends.]]&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*&#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer [[Rayman]] to access [[Bonus level (Rayman 1)|bonus stages]] and help him win extra [[Life|lives]], for a price of ten [[Ting]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Betilla]] the Fairy:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect the [[Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives [[Rayman]] new powers during the adventure.&lt;br /&gt;
*&#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; [[Rayman]]&#039;s jungle counterpart, he gives [[Rayman]] a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from [[Rayman&#039;s species]].&lt;br /&gt;
*&#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should [[Rayman]] lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
*&#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a [[rock]] which [[Rayman]] must break to make him a new one out of stone. In return, [[the Musician]] gives [[Rayman]] the [[Super helicopter]] power.&lt;br /&gt;
*&#039;&#039;&#039;[[Joe|Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and [[Rayman]] must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*&#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed [[mosquito]], who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After [[Rayman]] defeats him he befriends [[Rayman]] and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s stronger counterpart, and the boss of [[the Dream Forest]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a creature made of [[rock]] who constantly thumps on the ground and sends smaller stone creatures to attack [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out [[laser]]s, while also using exploding pots and a washing machine.&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
*&#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals [[Rayman]]&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap [[Rayman]] with walls of fire. At this point the [[Electoon]]s return the [[Telescopic fist|fist]], but [[Mr Dark]] then transforms into hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R1PS1WorldMap.png|right|frame|class=sprite|The world map, as seen in the PlayStation version.]]&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
*[[Pink Plant Woods]]&lt;br /&gt;
*[[Anguish Lagoon]]&lt;br /&gt;
*[[The Swamps of Forgetfulness]] (renamed Forgotten Swamps in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
*[[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
*[[Bongo Hills]]&lt;br /&gt;
*[[Allegro Presto]]&lt;br /&gt;
*[[Gong Heights]]&lt;br /&gt;
*[[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
*[[Twilight Gulch]]&lt;br /&gt;
*[[The Hard Rocks]]&lt;br /&gt;
*[[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
*[[Eraser Plains]]&lt;br /&gt;
*[[Pencil Pentathlon]]&lt;br /&gt;
*[[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
*[[Crystal Palace]]&lt;br /&gt;
*[[Eat at Joe&#039;s]]&lt;br /&gt;
*[[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
*[[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château in [[Rayman (Atari Jaguar)|the Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Since its original release, &#039;&#039;Rayman&#039;&#039; has received a bunch of ports to other consoles with each new port having some noticeable differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Jaguar Box.jpg|150px|thumb|right|The cover for [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]]&lt;br /&gt;
===Atari Jaguar===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Atari Jaguar)|&#039;&#039;Rayman&#039;&#039; (Atari Jaguar)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Atari Jaguar)|The Atari Jaguar version]] is the version with the most differences. Several levels have major changes, such as [[Eraser Plains]] and [[Mr Dark&#039;s Dare]] (renamed Mr Dark&#039;s Château), and others have had their names changed, such as [[the Swamps of Forgetfulness]] (renamed Forgotten Swamps). Other changes include [[Bzzit]] being able to shoot while [[Rayman]] is riding on him, different animations, different music and sound effects. This is also one of the few versions to include [[Ray Breakout|the Breakout mini-game]]. The intro is displayed with text and a slideshow of images. The [[cage]] locations resemble the PlayStation and Sega Saturn versions most closely.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman1.jpg.jpg|150px|thumb|left|The cover for the North American PlayStation version.]][[File:Rayman PS1JAcov.jpg|150px|thumb|right|The cover for the Japanese PlayStation version.]]&lt;br /&gt;
===Sony PlayStation===&lt;br /&gt;
The Sony PlayStation version has higher quality graphics than most other versions and takes usage of several effects, such as fog. This version also takes usage of extra MIDI music, mainly used during loading screens and chase scenes. The PAL version is known to run at a slower speed than intended. The PAL version on the PlayStation Vita has a glitch where the top few rows of the screen are not visible.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Saturn Box.jpg|150px|thumb|left|The cover for the Sega Saturn version.]][[File:Rayman SegaSaturnJAcov.png|150px|thumb|right|The cover for the Japanese Sega Saturn version.]]&lt;br /&gt;
===Sega Saturn===&lt;br /&gt;
The Sega Saturn version resembles the PlayStation version, with several graphical effects being changed. When the creatures in the final boss battle against [[Mr Dark]] get hit, a lighting effect occurs. Also in the final battle, the glass on the windows break once [[Mr Dark]] is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Forever Box.jpg|150px|thumb|right|The cover of the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on PC]]&lt;br /&gt;
[[File:Rayman1 dos windows box550 front eu.jpg||150px|thumb|left|The original PC/MS-DOS version cover]]&lt;br /&gt;
&lt;br /&gt;
===PC (DOS/Windows)===&lt;br /&gt;
The PC version has numerous variants, with the majority of them lacking the full soundtrack and the intro. The [[cage]] and [[life]] locations have changed compared to previous versions and the first part of [[Bongo Hills]] has been remade with new assets. Voice acting has been added for [[Rayman]] and several other characters such as [[Tarayzan]]. Differential scrolling is turned off by default, though most versions allow it to be manually turned back on.&lt;br /&gt;
&lt;br /&gt;
This version was later re-released in the &#039;&#039;[[Rayman Forever]]&#039;&#039; bundle on GOG&amp;lt;ref&amp;gt;GOG.com, &#039;&#039;Rayman® Forever&#039;&#039;, https://www.gog.com/game/rayman_forever&amp;lt;/ref&amp;gt; and Uplay.&amp;lt;ref&amp;gt;Ubisoft Store, &#039;&#039;Rayman Forever  Standard Edition&#039;&#039;, http://store.ubi.com/on/demandware.store/Sites-eu_ubisoft-Site/en_SK/Product-Variation?pid=5800d3fc4e016524248b4567&amp;amp;dwvar_5800d3fc4e016524248b4567_Platform&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanAdvance.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Advance]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance (titled &#039;&#039;[[Rayman Advance]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Advance]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version, titled &#039;&#039;[[Rayman Advance]]&#039;&#039;, is a port of the PC version retaining its [[cage]] locations. The intro is, similarly to the Atari Jaguar version, shown with text and a slideshow of images. A lot of the music has been removed and what remains is in lower quality. The first part of [[Bongo Hills]] has been completely removed. This version is known to be easier than the original due to the increased health and [[Life|lives]] available and several minor changes made to levels to make them easier. This version also does not feature any auto-scrollers and [[Mr Dark&#039;s Dare]] is able to be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is available on Virtual Console on Wii U in North America.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimate.jpg|150px|thumb|right|The cover of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Pocket PC (titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Ultimate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Pocket PC version, titled &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, increased the amount of health and [[Life|lives]] available. Similarly to [[Rayman Classic|the iOS and Android port]], the buttons are now virtual buttons on the screen, except for the directional buttons.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandsi.jpeg|150px|thumb|right|The [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] artwork.]]&lt;br /&gt;
===Nintendo DSi-Ware===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (Nintendo DSi)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman (Nintendo DSi)|The Nintendo DSi-Ware version]] is similar to [[Rayman Advance|the Game Boy Advance version]], it is a port of the PC version with the intro being shown with text and a slideshow of images. This version doubles the players health and makes it easier obtaining [[Life|lives]]. A new missions system has been added and the second screen now features a map over the current stage. This version features added dialogue in certain parts and keeps most of the soundtrack from the PC version. Similarly to [[Rayman Advance|the Game Boy Advance version]], [[Mr Dark&#039;s Dare]] can be replayed.&lt;br /&gt;
&lt;br /&gt;
This version is downloadable from the Nintendo eShop for Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Classic Icon.png|150px|thumb|right|The app icon for &#039;&#039;[[Rayman Classic]]&#039;&#039;.]]&lt;br /&gt;
===Apple iOS &amp;amp; Android (titled &#039;&#039;[[Rayman Classic]]&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Classic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The iOS &amp;amp; Android versions, titled &#039;&#039;[[Rayman Classic]]&#039;&#039;, are direct ports of the PC version with everything, including [[Ray Breakout|the Breakout mini-game]], retained. These are the first versions to feature achievements and leaderboards.&lt;br /&gt;
&lt;br /&gt;
This version used to be available from the App Store for iOS and from Google Play for Android, but it was removed from both stores during the summer of 2018 for unknown reasons. However, it is still playable for users who have downloaded it beforehand.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=Hi folks!&lt;br /&gt;
You want to know what&#039;s going on?&lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;Rayman&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1 Manual FRThumb.png|The Atari Jaguar manual (French/English/German)|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf&lt;br /&gt;
R1 Manual UKPS1Thumb.png|The PlayStation manual (English, UK)|link=http://raymanpc.com/wiki/script-en/images/d/d8/Rayman1-PS1-UK-Manual.pdf&lt;br /&gt;
R1 Sega Saturn Manual Thumb.png|The Sega Saturn manual (English)|link=https://raymanpc.com/wiki/script-en/images/e/e7/R1_Sega_Saturn_Manual.pdf&lt;br /&gt;
Rayman_Forever_Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Forever]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/a/aa/Forever_Manual.pdf&lt;br /&gt;
Rayman Gold Box.jpg|The PC version&#039;s manual from &#039;&#039;[[Rayman Gold]]&#039;&#039; (English)|link=https://raymanpc.com/wiki/script-en/images/f/f9/Rayman_Gold_Manual.pdf&lt;br /&gt;
Rayman Advance Manual MLThumb.png|The &#039;&#039;[[Rayman Advance]]&#039;&#039; manual (multi-language)|link=https://raymanpc.com/wiki/script-en/images/a/a6/Rayman_Advance_Manual_ML.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (English)|link=https://raymanpc.com/wiki/script-en/images/b/b4/Rayman_PS_Classic_Manual_EN.pdf&lt;br /&gt;
RaymanPSCManualThumb.png|The PlayStation Classic manual (Spanish)|link=https://raymanpc.com/wiki/script-en/images/b/b5/Rayman_PS_Classic_Manual_ES.pdf&lt;br /&gt;
Rayman PS1JAcov.jpg|The Playstation manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/1/11/Rayman_PS1_Japanese_Manual.pdf&lt;br /&gt;
Rayman SegaSaturnJAcov.png|The Sega Saturn manual (Japanese)|link=https://raymanpc.com/wiki/script-en/images/7/71/Rayman_Saturn_Japanese_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Remi Gazel.jpg|thumb|right|French musician [[Rémi Gazel]] composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score.&lt;br /&gt;
&lt;br /&gt;
In August 2009, French musician [[Rémi Gazel]] posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Composer (rayman 1)&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to [[Rémi Gazel]], known composers credited in all versions include Nathalie Drouet, Frédéric Louvre, Frédéric Prados and Olaf Zalcman.&lt;br /&gt;
&lt;br /&gt;
The French book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; confirms that Frédéric Prados composed musics of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the PC/MS-DOS&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PC&#039;&#039;, https://web.archive.org/web/20191209011241/http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for PlayStation&#039;&#039;, https://web.archive.org/web/20191209014350/http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Saturn&#039;&#039;, https://web.archive.org/web/20191209015813/http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;GameRankings (via archive.org), &#039;&#039;Rayman for Jaguar&#039;&#039;, https://web.archive.org/web/20191209013928/http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Covers and discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Playstation Japanese back cover.jpg&lt;br /&gt;
Rayman Saturn Japanese back cover.jpg&lt;br /&gt;
Rayman 1 PC JAcov.png&lt;br /&gt;
Rayman 1 - Japanese front cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover.jpg&lt;br /&gt;
Rayman 1 - Japanese back cover 2.jpg&lt;br /&gt;
Rayman Saturn Japanese Disc.png&lt;br /&gt;
Rayman PS1 Japanese Disc.png&lt;br /&gt;
Rayman Korean front cover.png&lt;br /&gt;
Rayman PC Cover (Korean).png&lt;br /&gt;
Rayman 1 PC Korean Back Cover.png&lt;br /&gt;
Rayman PC Korean Disc.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;180px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman1Title.PNG| The start menu, as seen in the PlayStation version.&lt;br /&gt;
R1Intro 001.PNG| [[The Magician]], as seen in the intro.&lt;br /&gt;
R1Intro 002.PNG| The [[Great Protoon]].&lt;br /&gt;
R1Intro 003.PNG| [[Mr Dark]], as he steals the [[Great Protoon]].&lt;br /&gt;
R1Intro 004.PNG| [[Mr Dark]] fighting off [[Betilla]] the Fairy.&lt;br /&gt;
R1Intro 005.PNG| [[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place.&lt;br /&gt;
R1Intro 006.PNG| An [[Electoon]] [[cage]], shown in the intro.&lt;br /&gt;
R1Intro 008.PNG| [[Rayman]] relaxing on an island.&lt;br /&gt;
R1Intro 010.PNG| [[Mr Dark]] using his binoculars to watch [[Rayman]].&lt;br /&gt;
R1-PCWorldMap.png|The world map on PC&lt;br /&gt;
CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
R1 site flowers.jpg&lt;br /&gt;
R1 site ladybird.jpg&lt;br /&gt;
R1 site shrub.jpg&lt;br /&gt;
R1 site wand.jpg&lt;br /&gt;
Rayman Cheat Artwork 1.png&lt;br /&gt;
Rayman Cheat Artwork 2.png&lt;br /&gt;
Ray1 - Vol6Art.png&lt;br /&gt;
Rayman 1 25th Concept Art 1.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 2.jpg&lt;br /&gt;
Rayman 1 25th Concept Art 3.jpg&lt;br /&gt;
Rayman concepts.png&lt;br /&gt;
Rayman-1-concept-art-1.jpg&lt;br /&gt;
Rayman-1-concept-art-2.png&lt;br /&gt;
Rayman-1-concept-art-2.jpg&lt;br /&gt;
Concept art Hamac.png&lt;br /&gt;
Archives-10.jpg&lt;br /&gt;
RAYMAN A CLASSER113-min.jpg&lt;br /&gt;
RaymanConcepts.jpg&lt;br /&gt;
Archives-07.jpg&lt;br /&gt;
Magician&#039;s House.png&lt;br /&gt;
Backscan.jpg&lt;br /&gt;
Misterdarkoriginal.jpg&lt;br /&gt;
RaymanConcepts.jpg|Concept art of worlds.&lt;br /&gt;
Band Land concept art.png|Concept art of [[Band Land]].&lt;br /&gt;
R1 collage.jpg|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of [[Ubisoft]]&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman1Advertising.jpg&lt;br /&gt;
Rayman 1996 Vintage Print Ad.jpeg&lt;br /&gt;
OPM27 Rayman 1 Ad.jpg&lt;br /&gt;
Rayman greatest hits promo.jpg&lt;br /&gt;
Rayman greatest hits promo 2.jpg&lt;br /&gt;
Rayman Atari Jaguar Ad.png&lt;br /&gt;
Rayman Multiplat Ad.png&lt;br /&gt;
Japanese Rayman Ad.png&lt;br /&gt;
PC Champ Issue 8 (March 1996).jpg&lt;br /&gt;
Rayman 1 Korean Ad.png&lt;br /&gt;
Rayman 1 Sega Saturn Korean Ad.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magazine scans===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PC CHAMP Rayman 1 Review.jpg&lt;br /&gt;
PC CHAMP Rayman 1 Review 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 1|List of quotes in &#039;&#039;Rayman 1&#039;&#039;]]&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTQXZXVhbnfrOaqPw05IgRY &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSVsejH5A25LmuK9UWhNMTQ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
{{Rayman 1|collapsed=&amp;quot;yes&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
[[hu:Rayman 1]]&lt;br /&gt;
[[it:Rayman 1]]&lt;br /&gt;
[[pl:Rayman 1]]&lt;br /&gt;
[[es:Rayman 1]]&lt;br /&gt;
[[ru:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=96591</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=96591"/>
		<updated>2024-04-15T22:12:16Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: The Black Lum in this version of Rayman 3 is a common and limbless Black Lum, not André.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[André|Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Admiral Razorbeard|Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[File:Rayman3GBA.jpg|320px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montreal&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
21st February, 2003 (Game Boy Advance) (Europe)&lt;br /&gt;
4th March, 2003 (Game Boy Advance) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
| game engine = [[GbaEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;Unlike [[Rayman 3|the console version]], this game does not have the &amp;quot;Hoodlum Havoc&amp;quot; subtitle.&amp;lt;/ref&amp;gt; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, and a gameplay similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. As a consequence, its story is still mostly centered around that of &#039;&#039;[[Rayman 2]]&#039;&#039;, and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.&lt;br /&gt;
&lt;br /&gt;
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.&lt;br /&gt;
&lt;br /&gt;
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Admiral Razorbeard]]&#039;s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
It is unclear if this game is meant to be a prequel to the console version of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative retelling of its story on the handheld.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as &#039;&#039;[[Rayman 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (Game Boy Advance, early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and elements from &#039;&#039;[[Rayman 3]]&#039;&#039; were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in &#039;&#039;[[Rayman 2]]&#039;&#039;. Most levels in the game were designed as handheld adaptations of those from &#039;&#039;[[Rayman 2]]&#039;&#039;, which they strongly resemble, and were only renamed late in the game&#039;s development, as shown in early leaked builds which still use the original names.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently [[the Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Regular levels&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed Ly&#039;s Punch Challenge 2 in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed Ly&#039;s Punch Challenge 3 in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 3]] (renamed Ly&#039;s Punch Challenge 4 in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;464px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 58.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 58.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].&lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
* &#039;&#039;&#039;Super Fist&#039;&#039;&#039;: Increases the power of [[Rayman]]&#039;s fully charged [[Telescopic fist|fist]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== N-Gage ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly&#039;s Punch Challenge 3]] being unlocked]]&lt;br /&gt;
&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly&#039;s Punch Challenge 3]], the final bonus level, unlocks.&amp;lt;ref&amp;gt;Gamecubicle.com,&lt;br /&gt;
 &#039;&#039;Rayman 3 connectivity&#039;&#039;, https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamespot.com, &#039;&#039;Ubi Soft details Rayman 3 Gamecube- GBA connectivity&#039;&#039;, https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
===N-Gage version===&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
===Digiblast version===&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:R3 GBA Manual ML.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual]]&lt;br /&gt;
* [[Media:R3 NGage Manual EN.pdf|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLsIk8u15VvVQyps7MjuUShOkXfjCT7JFB &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Davide_Soliani&amp;diff=96590</id>
		<title>Davide Soliani</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Davide_Soliani&amp;diff=96590"/>
		<updated>2024-04-15T22:07:17Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: *is NOT inappropriate. (What&amp;#039;s happening to me today?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Davide Soliani&#039;&#039;&#039; is a creative director at [[Ubisoft]] Milan. He has worked on several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], including [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, besides the rest of the &#039;&#039;[[Mario + Rabbids]]&#039;&#039; series and franchise.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Soliani started his career as a game designer at [[Ubisoft]] Milan in 1999. His first project was [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], released in 2000, and he later worked on &#039;&#039;[[Rayman M]]&#039;&#039; and its American release, &#039;&#039;[[Rayman Arena]]&#039;&#039;. Soliani was also the creative director for &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2020, 2021 and 2022, Soliani shared several pictures of concept art for [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]] on his Twitter account, reminiscing fondly about his work on the project.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1304726599619809280, « This morning, in my garage, I&#039;ve found thousand stuff of my youth, my work and my passion about Nintendo. This one is about my first project ever, Rayman game boy colour, released in 2000 (I&#039;ve started in Ubi in 1999. A 50 page archiver with the notes of my levels Face with tears of joySmiling face with heart-shaped eyesSmiling face with open mouth and cold sweat »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1307226197106003973, « The garage digging continues. This time I&#039;ve found a 21 years old collection of artworks of Rayman Gbc, and another game that was never released. I hope that the Rayman players will appreciate. Have a great week end you all Smiling face with smiling eyesFolded hands »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577039097245696, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #1 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577561510424578, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #2 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415578229360975873, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #3 I will post more when I’ll find them. Kudos to Fabio Pagetti 😊🙏🏻 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1569298868675698688, « Now that it’s official I can post those level design work I did with serenity once again. Found them I’m my garage 23 years after with my notes (sorry, In Italian). The pages shows the integrity of the map of course, not the GBC frame portion. Good memories ❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2023, prior to the release of &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Soliani shared a message with the community, revealing that a &amp;quot;secret hidden message&amp;quot; would show upon 100% completion of the DLC, and adding that he is on a mission to &amp;quot;bring [[Rayman]] back to the glory he deserves&amp;quot;.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;RAYMAN IS BACK in 3D in new Mario + Rabbids Sparks of Hope DLC&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1456994#p1456994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Davide_Soliani&amp;diff=96589</id>
		<title>Davide Soliani</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Davide_Soliani&amp;diff=96589"/>
		<updated>2024-04-15T21:59:35Z</updated>

		<summary type="html">&lt;p&gt;Purple Bubble: *so I don&amp;#039;t think THEIR mention here is inappropriate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Davide Soliani&#039;&#039;&#039; is a creative director at [[Ubisoft]] Milan. He has worked on several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], including [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, besides the rest of the &#039;&#039;[[Mario + Rabbids]]&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Soliani started his career as a game designer at [[Ubisoft]] Milan in 1999. His first project was [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], released in 2000, and he later worked on &#039;&#039;[[Rayman M]]&#039;&#039; and its American release, &#039;&#039;[[Rayman Arena]]&#039;&#039;. Soliani was also the creative director for &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; and its sequel, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2020, 2021 and 2022, Soliani shared several pictures of concept art for [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]] on his Twitter account, reminiscing fondly about his work on the project.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1304726599619809280, « This morning, in my garage, I&#039;ve found thousand stuff of my youth, my work and my passion about Nintendo. This one is about my first project ever, Rayman game boy colour, released in 2000 (I&#039;ve started in Ubi in 1999. A 50 page archiver with the notes of my levels Face with tears of joySmiling face with heart-shaped eyesSmiling face with open mouth and cold sweat »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1307226197106003973, « The garage digging continues. This time I&#039;ve found a 21 years old collection of artworks of Rayman Gbc, and another game that was never released. I hope that the Rayman players will appreciate. Have a great week end you all Smiling face with smiling eyesFolded hands »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577039097245696, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #1 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577561510424578, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #2 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415578229360975873, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #3 I will post more when I’ll find them. Kudos to Fabio Pagetti 😊🙏🏻 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1569298868675698688, « Now that it’s official I can post those level design work I did with serenity once again. Found them I’m my garage 23 years after with my notes (sorry, In Italian). The pages shows the integrity of the map of course, not the GBC frame portion. Good memories ❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2023, prior to the release of &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, Soliani shared a message with the community, revealing that a &amp;quot;secret hidden message&amp;quot; would show upon 100% completion of the DLC, and adding that he is on a mission to &amp;quot;bring [[Rayman]] back to the glory he deserves&amp;quot;.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;RAYMAN IS BACK in 3D in new Mario + Rabbids Sparks of Hope DLC&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?p=1456994#p1456994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Purple Bubble</name></author>
	</entry>
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