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	<updated>2026-06-03T23:24:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Legends_Retold&amp;diff=113191</id>
		<title>Talk:Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Legends_Retold&amp;diff=113191"/>
		<updated>2026-06-03T14:09:00Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: Created page with &amp;quot;==World names== Do you think we should move the pages for the Rayman Legends worlds to their new Retold names (i.e. Teensies In Trouble becomes Old Teensie Kingdom, Toad Story becomes The Stinkbog), or should we just list them as an alternate name like Medieval Mayhem? I think we should do the former, since these names represent the locations themselves far better than &amp;quot;Teensies In Trouble&amp;quot; or &amp;quot;Toad Story,&amp;quot; but what do you guys think? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==World names==&lt;br /&gt;
Do you think we should move the pages for the Rayman Legends worlds to their new Retold names (i.e. [[Teensies In Trouble]] becomes Old Teensie Kingdom, [[Toad Story]] becomes The Stinkbog), or should we just list them as an alternate name like Medieval Mayhem? I think we should do the former, since these names represent the locations themselves far better than &amp;quot;Teensies In Trouble&amp;quot; or &amp;quot;Toad Story,&amp;quot; but what do you guys think? --[[User:RayGamer99|RayGamer99]] ([[User talk:RayGamer99|talk]]) 14:09, 3 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113190</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113190"/>
		<updated>2026-06-03T14:06:16Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Character redesigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=113189</id>
		<title>Electoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=113189"/>
		<updated>2026-06-03T13:54:57Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Electoon&lt;br /&gt;
| image = [[File:Bubble electoons2.png|200px|Electoon]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| species = Electoon&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electoons&#039;&#039;&#039;, sometimes known simply as &#039;&#039;&#039;Toons&#039;&#039;&#039;, are the stuff of [[Polokus]]&#039;s dreams and the substance from which the [[Glade of Dreams]] was created. They feature in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. They appear as small, pink, benevolent creatures with round bodies and blond ponytails.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:RaymanSleep.PNG|frame|left|[[Rayman]] being cradled by a group of Electoons.]]&lt;br /&gt;
&lt;br /&gt;
Electoons are composed of magical energy; together, hundreds of them revolve around the [[Great Protoon]]. The Electoons and the [[Great Protoon]] appear to balance and stabilise each other. Physically the Electoons resemble small pink balls with large eyes, blue shoes and, with the exception of their appearance in &#039;&#039;[[Rayman Mini]]&#039;&#039;, blond ponytails. When [[Mr Dark]] steals the [[Great Protoon]] at the very beginning of the game, the Electoons lose their natural stability and are scattered all over [[the valley]]. They are then captured and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. More detail is given in [[Rayman (Game Boy Color)|the Game Boy Color version]], which explains that [[Mr Dark]] captured the Electoons in order to steal their energy and use it for himself.&lt;br /&gt;
&lt;br /&gt;
Electoons express gratitude towards [[Rayman]] when he rescues them, as shown by the small heart icons that appear over their heads. The antithesis of Electoons are [[Antitoon]]s (also known as Darktoons) – malevolent, blue, more masculine creatures which are highly similar to them. [[Antitoon]]s are the stuff of nightmares, and are spawned by [[Jano]], a creature born of [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
The name ‘Electoon’ is derived from the term [http://en.wikipedia.org/wiki/Electron ‘electron’].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039; and its spin-offs===&lt;br /&gt;
[[File:The Dream Forest.png|frame|left|class=sprite|An Electoon charging its [[telescopic fist]].]]&lt;br /&gt;
[[File:R1 Medallion.png|thumb|316px|right|class=sprite|[[Rayman]] breaks an Electoon [[cage]] with his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they are kept in [[cage]]s in groups of seven (or more in the Atari Jaguar version), and in each of the game&#039;s eighteen levels – excluding [[Mr Dark&#039;s Dare|the final one]] – there are six [[cage]]s. In total, there are 102 [[cage]]s throughout the game, all of which [[Rayman]] must break in order to enter the [[Candy Château]]. Whenever they are set free, they will cheer, show love for [[Rayman]], and walk on their own, often ending up falling into water. They can also use their hair as a [[helicopter]] like [[Rayman]] does. It is possible that [[Rayman]] is actually made up of Electoons, as when he loses a [[life]], his body parts turn into Electoons which quickly shoot up in the sky. Further evidence for this can be found in the image used to represent [[the Dream Forest]], in which an Electoon can be seen charging up its [[telescopic fist]] to ambush a [[Livingstone]], and [[Rayman (early production)|an early version of the game]], in which [[Rayman]] himself is represented by an Electoon on the world map. In &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] reverts to orbs of energy whenever he dies – Electoons are also beings of energy. However, &#039;&#039;[[Rayman Origins]]&#039;&#039; contradicts this theory, as the game&#039;s manual and official website states that [[Rayman]] is actually made up of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Electoons are referred to as just ‘Toons’. There are thirty-eight [[cage]]s of Toons in total.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
[[File:RO-Electoon.png|thumb|80px|Electoon symbol in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The irrepressibly happy Electoons are the stuff of [[Polokus|the Maker]]&#039;s dreams and contained in all of [[Polokus|Bubble Dreamer]]&#039;s Creation.&lt;br /&gt;
&lt;br /&gt;
As the bad dreams worsen, more and more Electoons become imprisoned by bombastic [[Hunter]]s, who pepper the bucolic [[Glade of Dreams|Glade]] with their belligerently [[Live missile|live ammunition]], and their terrifyingly ridiculous lackeys, the [[Livingstone|Lividstones]]. As a result, the very fabric of the [[Glade of Dreams]] begins to unravel, and the connections that the Electoons once formed between the lands start to to dissolve.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Electoons return in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game, Electoons not only are the creatures that connect the different areas within the [[Glade of Dreams]], but also are the stuff of dreams, the only magical source able to keep [[Polokus]] in peace and serenity, stopping him from creating nightmares.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensie]]s wake an old [[Granny]] with their obnoxious snoring, they get captured as well as some Electoons. With [[Polokus]] turning out of his mind, [[Rayman]] and his friends venture in the search for Electoons. In-game, there are [[cage]]s in secret areas and at the end of each level. Some of the secret areas can be easily found if the player listens to the Electoons&#039; constant cries for help. The player can also free more Electoons by collecting a certain amount of [[Lum (UbiArt games)|Lums]] and giving them to [[the Magician]]. Collecting enough Electoons will unlock new characters back at [[the Snoring Tree]] and give access to both boss battles and [[Tricky Treasure]] levels.&lt;br /&gt;
&lt;br /&gt;
Early gameplay footage&amp;lt;ref&amp;gt;YouTube, &#039;&#039;[EARLY BUILD FOOTAGE] Rayman Origins Prototype Gameplay!&#039;&#039;, https://www.youtube.com/watch?v=K_rC2QcsueA&amp;lt;/ref&amp;gt; and one of the game&#039;s trailers show that the characters would have had a different death animation. When an enemy or a player died (the latter is only shown with [[Rayman]], but the rest of the playable cast presumably would have had this happen to them too), a bluish puff of smoke would appear and, akin to [[Rayman]]&#039;s animation when he lost a [[life]] in [[Rayman 1|the original game]], Electoons would fly out of it, quickly shooting up into the sky shortly after. This would eventually be scrapped in favor of the characters being [[Bubble#Vitality|bubblized]] when they were defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-JVMScan-Electoons.jpg|Electoons with [[Rayman]], [[Globox]] and the [[Grand Minimus]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Climb Out 4.jpg|The Electoons as they appear once a [[cage]] has been broken in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Mini&#039;&#039;===&lt;br /&gt;
Electoons make an appearance in the mobile game &#039;&#039;[[Rayman Mini]]&#039;&#039; as collectibles, which can only be received if the player manages to grab every [[Lum (UbiArt games)|Lum]] in a level. Once obtained, Electoons can be used to get [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]], [[Barbara]], and, as of version 1.2.0, the [[Teensie]]s. Notably, the Electoons in this game do not have their blond ponytails, a trait that is shared with the [[Antitoon|Darktoons]] of this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Electoons.png|The Electoons as they appear after a level is completed.&lt;br /&gt;
Rayman Mini - Electoon Icon.png|An Electoon icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman: The Board Game&#039;&#039;===&lt;br /&gt;
While Electoons do not physically appear in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, yellow versions of their &#039;&#039;[[Rayman Mini]]&#039;&#039; icons appear on the six-sided die.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends Retold&#039;&#039;===&lt;br /&gt;
An Electoon-themed [[Teensie|Teensy]] skin will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the Deluxe Edition&#039;s &amp;quot;Retro Pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The Electoon Teensy in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;187px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
VAC-6.png|An Electoon skiing. The credits of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] show that most of the game&#039;s characters went on holiday after [[Mr Dark]]&#039;s defeat.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Electoon&lt;br /&gt;
|en_2=Toon&lt;br /&gt;
|en_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|zh_hans=电子&lt;br /&gt;
|zh_hans_S=PC, PC manual, PC series manual&lt;br /&gt;
|zh_hans_2=美梦球&lt;br /&gt;
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hant=光精靈&lt;br /&gt;
|nl=Electoon&lt;br /&gt;
|nl_2=Toon&lt;br /&gt;
|nl_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|fr=Électoon&lt;br /&gt;
|fr_2=Toon&lt;br /&gt;
|fr_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|de=Electoon&lt;br /&gt;
|de_2=Toon&lt;br /&gt;
|de_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|he=אלקטרון&amp;lt;ref&amp;gt;This term is mistakenly translated to &amp;quot;electron&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|he_T=Electron&lt;br /&gt;
|it=Electoon&lt;br /&gt;
|it_2=Toon&lt;br /&gt;
|it_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|ja=エレクトゥーン&lt;br /&gt;
|ja_2=トゥーン&lt;br /&gt;
|ja_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|ko=일렉툰&lt;br /&gt;
|ru=Электун&lt;br /&gt;
|es=Electoon&lt;br /&gt;
|es_2=Electón&lt;br /&gt;
|es_2_S=Jaguar and Saturn manuals only&lt;br /&gt;
|es_3=Toon&lt;br /&gt;
|es_3_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Antitoon]]&lt;br /&gt;
*[[Polokus]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Électoon]]&lt;br /&gt;
[[it:Electoon]]&lt;br /&gt;
[[pl:Elektrun]]&lt;br /&gt;
[[es:Electoon]]&lt;br /&gt;
[[ru:Электун]]&lt;br /&gt;
[[zh:美梦球]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=113188</id>
		<title>Electoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=113188"/>
		<updated>2026-06-03T13:54:36Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman: The Board Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Electoon&lt;br /&gt;
| image = [[File:Bubble electoons2.png|200px|Electoon]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| species = Electoon&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electoons&#039;&#039;&#039;, sometimes known simply as &#039;&#039;&#039;Toons&#039;&#039;&#039;, are the stuff of [[Polokus]]&#039;s dreams and the substance from which the [[Glade of Dreams]] was created. They feature in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. They appear as small, pink, benevolent creatures with round bodies and blond ponytails.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:RaymanSleep.PNG|frame|left|[[Rayman]] being cradled by a group of Electoons.]]&lt;br /&gt;
&lt;br /&gt;
Electoons are composed of magical energy; together, hundreds of them revolve around the [[Great Protoon]]. The Electoons and the [[Great Protoon]] appear to balance and stabilise each other. Physically the Electoons resemble small pink balls with large eyes, blue shoes and, with the exception of their appearance in &#039;&#039;[[Rayman Mini]]&#039;&#039;, blond ponytails. When [[Mr Dark]] steals the [[Great Protoon]] at the very beginning of the game, the Electoons lose their natural stability and are scattered all over [[the valley]]. They are then captured and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. More detail is given in [[Rayman (Game Boy Color)|the Game Boy Color version]], which explains that [[Mr Dark]] captured the Electoons in order to steal their energy and use it for himself.&lt;br /&gt;
&lt;br /&gt;
Electoons express gratitude towards [[Rayman]] when he rescues them, as shown by the small heart icons that appear over their heads. The antithesis of Electoons are [[Antitoon]]s (also known as Darktoons) – malevolent, blue, more masculine creatures which are highly similar to them. [[Antitoon]]s are the stuff of nightmares, and are spawned by [[Jano]], a creature born of [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
The name ‘Electoon’ is derived from the term [http://en.wikipedia.org/wiki/Electron ‘electron’].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039; and its spin-offs===&lt;br /&gt;
[[File:The Dream Forest.png|frame|left|class=sprite|An Electoon charging its [[telescopic fist]].]]&lt;br /&gt;
[[File:R1 Medallion.png|thumb|316px|right|class=sprite|[[Rayman]] breaks an Electoon [[cage]] with his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they are kept in [[cage]]s in groups of seven (or more in the Atari Jaguar version), and in each of the game&#039;s eighteen levels – excluding [[Mr Dark&#039;s Dare|the final one]] – there are six [[cage]]s. In total, there are 102 [[cage]]s throughout the game, all of which [[Rayman]] must break in order to enter the [[Candy Château]]. Whenever they are set free, they will cheer, show love for [[Rayman]], and walk on their own, often ending up falling into water. They can also use their hair as a [[helicopter]] like [[Rayman]] does. It is possible that [[Rayman]] is actually made up of Electoons, as when he loses a [[life]], his body parts turn into Electoons which quickly shoot up in the sky. Further evidence for this can be found in the image used to represent [[the Dream Forest]], in which an Electoon can be seen charging up its [[telescopic fist]] to ambush a [[Livingstone]], and [[Rayman (early production)|an early version of the game]], in which [[Rayman]] himself is represented by an Electoon on the world map. In &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] reverts to orbs of energy whenever he dies – Electoons are also beings of energy. However, &#039;&#039;[[Rayman Origins]]&#039;&#039; contradicts this theory, as the game&#039;s manual and official website states that [[Rayman]] is actually made up of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Electoons are referred to as just ‘Toons’. There are thirty-eight [[cage]]s of Toons in total.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
[[File:RO-Electoon.png|thumb|80px|Electoon symbol in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The irrepressibly happy Electoons are the stuff of [[Polokus|the Maker]]&#039;s dreams and contained in all of [[Polokus|Bubble Dreamer]]&#039;s Creation.&lt;br /&gt;
&lt;br /&gt;
As the bad dreams worsen, more and more Electoons become imprisoned by bombastic [[Hunter]]s, who pepper the bucolic [[Glade of Dreams|Glade]] with their belligerently [[Live missile|live ammunition]], and their terrifyingly ridiculous lackeys, the [[Livingstone|Lividstones]]. As a result, the very fabric of the [[Glade of Dreams]] begins to unravel, and the connections that the Electoons once formed between the lands start to to dissolve.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Electoons return in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game, Electoons not only are the creatures that connect the different areas within the [[Glade of Dreams]], but also are the stuff of dreams, the only magical source able to keep [[Polokus]] in peace and serenity, stopping him from creating nightmares.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensie]]s wake an old [[Granny]] with their obnoxious snoring, they get captured as well as some Electoons. With [[Polokus]] turning out of his mind, [[Rayman]] and his friends venture in the search for Electoons. In-game, there are [[cage]]s in secret areas and at the end of each level. Some of the secret areas can be easily found if the player listens to the Electoons&#039; constant cries for help. The player can also free more Electoons by collecting a certain amount of [[Lum (UbiArt games)|Lums]] and giving them to [[the Magician]]. Collecting enough Electoons will unlock new characters back at [[the Snoring Tree]] and give access to both boss battles and [[Tricky Treasure]] levels.&lt;br /&gt;
&lt;br /&gt;
Early gameplay footage&amp;lt;ref&amp;gt;YouTube, &#039;&#039;[EARLY BUILD FOOTAGE] Rayman Origins Prototype Gameplay!&#039;&#039;, https://www.youtube.com/watch?v=K_rC2QcsueA&amp;lt;/ref&amp;gt; and one of the game&#039;s trailers show that the characters would have had a different death animation. When an enemy or a player died (the latter is only shown with [[Rayman]], but the rest of the playable cast presumably would have had this happen to them too), a bluish puff of smoke would appear and, akin to [[Rayman]]&#039;s animation when he lost a [[life]] in [[Rayman 1|the original game]], Electoons would fly out of it, quickly shooting up into the sky shortly after. This would eventually be scrapped in favor of the characters being [[Bubble#Vitality|bubblized]] when they were defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-JVMScan-Electoons.jpg|Electoons with [[Rayman]], [[Globox]] and the [[Grand Minimus]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Climb Out 4.jpg|The Electoons as they appear once a [[cage]] has been broken in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Mini&#039;&#039;===&lt;br /&gt;
Electoons make an appearance in the mobile game &#039;&#039;[[Rayman Mini]]&#039;&#039; as collectibles, which can only be received if the player manages to grab every [[Lum (UbiArt games)|Lum]] in a level. Once obtained, Electoons can be used to get [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]], [[Barbara]], and, as of version 1.2.0, the [[Teensie]]s. Notably, the Electoons in this game do not have their blond ponytails, a trait that is shared with the [[Antitoon|Darktoons]] of this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Electoons.png|The Electoons as they appear after a level is completed.&lt;br /&gt;
Rayman Mini - Electoon Icon.png|An Electoon icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman: The Board Game&#039;&#039;===&lt;br /&gt;
While Electoons do not physically appear in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, yellow versions of their &#039;&#039;[[Rayman Mini]]&#039;&#039; icons appear on the six-sided die.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends Retold&#039;&#039;===&lt;br /&gt;
An Electoon-themed [[Teensie|Teensy]] skin will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the Deluxe Edition&#039;s &amp;quot;Retro Pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The Electoon Teensy in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
An Electoon-themed [[Teensie|Teensy]] skin will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the Deluxe Edition&#039;s &amp;quot;Retro Pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The Electoon Teensy in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;187px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
VAC-6.png|An Electoon skiing. The credits of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] show that most of the game&#039;s characters went on holiday after [[Mr Dark]]&#039;s defeat.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Electoon&lt;br /&gt;
|en_2=Toon&lt;br /&gt;
|en_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|zh_hans=电子&lt;br /&gt;
|zh_hans_S=PC, PC manual, PC series manual&lt;br /&gt;
|zh_hans_2=美梦球&lt;br /&gt;
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hant=光精靈&lt;br /&gt;
|nl=Electoon&lt;br /&gt;
|nl_2=Toon&lt;br /&gt;
|nl_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|fr=Électoon&lt;br /&gt;
|fr_2=Toon&lt;br /&gt;
|fr_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|de=Electoon&lt;br /&gt;
|de_2=Toon&lt;br /&gt;
|de_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|he=אלקטרון&amp;lt;ref&amp;gt;This term is mistakenly translated to &amp;quot;electron&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|he_T=Electron&lt;br /&gt;
|it=Electoon&lt;br /&gt;
|it_2=Toon&lt;br /&gt;
|it_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|ja=エレクトゥーン&lt;br /&gt;
|ja_2=トゥーン&lt;br /&gt;
|ja_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|ko=일렉툰&lt;br /&gt;
|ru=Электун&lt;br /&gt;
|es=Electoon&lt;br /&gt;
|es_2=Electón&lt;br /&gt;
|es_2_S=Jaguar and Saturn manuals only&lt;br /&gt;
|es_3=Toon&lt;br /&gt;
|es_3_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Antitoon]]&lt;br /&gt;
*[[Polokus]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Électoon]]&lt;br /&gt;
[[it:Electoon]]&lt;br /&gt;
[[pl:Elektrun]]&lt;br /&gt;
[[es:Electoon]]&lt;br /&gt;
[[ru:Электун]]&lt;br /&gt;
[[zh:美梦球]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=113187</id>
		<title>Electoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Electoon&amp;diff=113187"/>
		<updated>2026-06-03T13:54:28Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman: The Board Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Electoon&lt;br /&gt;
| image = [[File:Bubble electoons2.png|200px|Electoon]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| species = Electoon&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electoons&#039;&#039;&#039;, sometimes known simply as &#039;&#039;&#039;Toons&#039;&#039;&#039;, are the stuff of [[Polokus]]&#039;s dreams and the substance from which the [[Glade of Dreams]] was created. They feature in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman Origins]]&#039;&#039;. They appear as small, pink, benevolent creatures with round bodies and blond ponytails.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:RaymanSleep.PNG|frame|left|[[Rayman]] being cradled by a group of Electoons.]]&lt;br /&gt;
&lt;br /&gt;
Electoons are composed of magical energy; together, hundreds of them revolve around the [[Great Protoon]]. The Electoons and the [[Great Protoon]] appear to balance and stabilise each other. Physically the Electoons resemble small pink balls with large eyes, blue shoes and, with the exception of their appearance in &#039;&#039;[[Rayman Mini]]&#039;&#039;, blond ponytails. When [[Mr Dark]] steals the [[Great Protoon]] at the very beginning of the game, the Electoons lose their natural stability and are scattered all over [[the valley]]. They are then captured and imprisoned in [[cage]]s by [[Mr Dark]]&#039;s minions. More detail is given in [[Rayman (Game Boy Color)|the Game Boy Color version]], which explains that [[Mr Dark]] captured the Electoons in order to steal their energy and use it for himself.&lt;br /&gt;
&lt;br /&gt;
Electoons express gratitude towards [[Rayman]] when he rescues them, as shown by the small heart icons that appear over their heads. The antithesis of Electoons are [[Antitoon]]s (also known as Darktoons) – malevolent, blue, more masculine creatures which are highly similar to them. [[Antitoon]]s are the stuff of nightmares, and are spawned by [[Jano]], a creature born of [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
The name ‘Electoon’ is derived from the term [http://en.wikipedia.org/wiki/Electron ‘electron’].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039; and its spin-offs===&lt;br /&gt;
[[File:The Dream Forest.png|frame|left|class=sprite|An Electoon charging its [[telescopic fist]].]]&lt;br /&gt;
[[File:R1 Medallion.png|thumb|316px|right|class=sprite|[[Rayman]] breaks an Electoon [[cage]] with his [[telescopic fist]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they are kept in [[cage]]s in groups of seven (or more in the Atari Jaguar version), and in each of the game&#039;s eighteen levels – excluding [[Mr Dark&#039;s Dare|the final one]] – there are six [[cage]]s. In total, there are 102 [[cage]]s throughout the game, all of which [[Rayman]] must break in order to enter the [[Candy Château]]. Whenever they are set free, they will cheer, show love for [[Rayman]], and walk on their own, often ending up falling into water. They can also use their hair as a [[helicopter]] like [[Rayman]] does. It is possible that [[Rayman]] is actually made up of Electoons, as when he loses a [[life]], his body parts turn into Electoons which quickly shoot up in the sky. Further evidence for this can be found in the image used to represent [[the Dream Forest]], in which an Electoon can be seen charging up its [[telescopic fist]] to ambush a [[Livingstone]], and [[Rayman (early production)|an early version of the game]], in which [[Rayman]] himself is represented by an Electoon on the world map. In &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] reverts to orbs of energy whenever he dies – Electoons are also beings of energy. However, &#039;&#039;[[Rayman Origins]]&#039;&#039; contradicts this theory, as the game&#039;s manual and official website states that [[Rayman]] is actually made up of [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Electoons are referred to as just ‘Toons’. There are thirty-eight [[cage]]s of Toons in total.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
[[File:RO-Electoon.png|thumb|80px|Electoon symbol in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The irrepressibly happy Electoons are the stuff of [[Polokus|the Maker]]&#039;s dreams and contained in all of [[Polokus|Bubble Dreamer]]&#039;s Creation.&lt;br /&gt;
&lt;br /&gt;
As the bad dreams worsen, more and more Electoons become imprisoned by bombastic [[Hunter]]s, who pepper the bucolic [[Glade of Dreams|Glade]] with their belligerently [[Live missile|live ammunition]], and their terrifyingly ridiculous lackeys, the [[Livingstone|Lividstones]]. As a result, the very fabric of the [[Glade of Dreams]] begins to unravel, and the connections that the Electoons once formed between the lands start to to dissolve.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Electoons return in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game, Electoons not only are the creatures that connect the different areas within the [[Glade of Dreams]], but also are the stuff of dreams, the only magical source able to keep [[Polokus]] in peace and serenity, stopping him from creating nightmares.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensie]]s wake an old [[Granny]] with their obnoxious snoring, they get captured as well as some Electoons. With [[Polokus]] turning out of his mind, [[Rayman]] and his friends venture in the search for Electoons. In-game, there are [[cage]]s in secret areas and at the end of each level. Some of the secret areas can be easily found if the player listens to the Electoons&#039; constant cries for help. The player can also free more Electoons by collecting a certain amount of [[Lum (UbiArt games)|Lums]] and giving them to [[the Magician]]. Collecting enough Electoons will unlock new characters back at [[the Snoring Tree]] and give access to both boss battles and [[Tricky Treasure]] levels.&lt;br /&gt;
&lt;br /&gt;
Early gameplay footage&amp;lt;ref&amp;gt;YouTube, &#039;&#039;[EARLY BUILD FOOTAGE] Rayman Origins Prototype Gameplay!&#039;&#039;, https://www.youtube.com/watch?v=K_rC2QcsueA&amp;lt;/ref&amp;gt; and one of the game&#039;s trailers show that the characters would have had a different death animation. When an enemy or a player died (the latter is only shown with [[Rayman]], but the rest of the playable cast presumably would have had this happen to them too), a bluish puff of smoke would appear and, akin to [[Rayman]]&#039;s animation when he lost a [[life]] in [[Rayman 1|the original game]], Electoons would fly out of it, quickly shooting up into the sky shortly after. This would eventually be scrapped in favor of the characters being [[Bubble#Vitality|bubblized]] when they were defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO-JVMScan-Electoons.jpg|Electoons with [[Rayman]], [[Globox]] and the [[Grand Minimus]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Climb Out 4.jpg|The Electoons as they appear once a [[cage]] has been broken in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Mini&#039;&#039;===&lt;br /&gt;
Electoons make an appearance in the mobile game &#039;&#039;[[Rayman Mini]]&#039;&#039; as collectibles, which can only be received if the player manages to grab every [[Lum (UbiArt games)|Lum]] in a level. Once obtained, Electoons can be used to get [[List of heroes and costumes in UbiArt games|outfits]] for [[Rayman]], [[Globox]], [[Barbara]], and, as of version 1.2.0, the [[Teensie]]s. Notably, the Electoons in this game do not have their blond ponytails, a trait that is shared with the [[Antitoon|Darktoons]] of this game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Mini - Electoons.png|The Electoons as they appear after a level is completed.&lt;br /&gt;
Rayman Mini - Electoon Icon.png|An Electoon icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman: The Board Game&#039;&#039;===&lt;br /&gt;
While Electoons do not physically appear in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, yellow versions of their &#039;&#039;[[Rayman Mini]]&#039;&#039; icons appear on the six-sided die.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
An Electoon-themed [[Teensie|Teensy]] skin will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the Deluxe Edition&#039;s &amp;quot;Retro Pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The Electoon Teensy in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;187px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
VAC-6.png|An Electoon skiing. The credits of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] show that most of the game&#039;s characters went on holiday after [[Mr Dark]]&#039;s defeat.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Electoon&lt;br /&gt;
|en_2=Toon&lt;br /&gt;
|en_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|zh_hans=电子&lt;br /&gt;
|zh_hans_S=PC, PC manual, PC series manual&lt;br /&gt;
|zh_hans_2=美梦球&lt;br /&gt;
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hant=光精靈&lt;br /&gt;
|nl=Electoon&lt;br /&gt;
|nl_2=Toon&lt;br /&gt;
|nl_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|fr=Électoon&lt;br /&gt;
|fr_2=Toon&lt;br /&gt;
|fr_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|de=Electoon&lt;br /&gt;
|de_2=Toon&lt;br /&gt;
|de_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|he=אלקטרון&amp;lt;ref&amp;gt;This term is mistakenly translated to &amp;quot;electron&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|he_T=Electron&lt;br /&gt;
|it=Electoon&lt;br /&gt;
|it_2=Toon&lt;br /&gt;
|it_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|ja=エレクトゥーン&lt;br /&gt;
|ja_2=トゥーン&lt;br /&gt;
|ja_2_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
|ko=일렉툰&lt;br /&gt;
|ru=Электун&lt;br /&gt;
|es=Electoon&lt;br /&gt;
|es_2=Electón&lt;br /&gt;
|es_2_S=Jaguar and Saturn manuals only&lt;br /&gt;
|es_3=Toon&lt;br /&gt;
|es_3_S=[[Rayman (Game Boy Color)|GBC]] only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Antitoon]]&lt;br /&gt;
*[[Polokus]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
{{Rayman Mini}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Électoon]]&lt;br /&gt;
[[it:Electoon]]&lt;br /&gt;
[[pl:Elektrun]]&lt;br /&gt;
[[es:Electoon]]&lt;br /&gt;
[[ru:Электун]]&lt;br /&gt;
[[zh:美梦球]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=113186</id>
		<title>Betilla</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Betilla&amp;diff=113186"/>
		<updated>2026-06-03T13:52:59Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* In Rayman in the Phantom Show */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Betilla&lt;br /&gt;
| image = [[File:Betilla RO In Game.png|250px|Betilla]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[French with Rayman]]&#039;&#039;, [[Rayman 2 (cancelled prototype)|&#039;&#039;Rayman 2&#039;&#039; (cancelled prototype)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
| portrayed by = Emmanuelle Cosso (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Karen Strassman (&#039;&#039;[[Maths and English with Rayman]]&#039;&#039;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[French with Rayman]]&#039;&#039;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gabrielle Shrager (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Rayman]] (creation, according to some accounts)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Edith Up]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama|Death Fairy]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betilla&#039;&#039;&#039; the fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], she is a powerful [[fairy]] who uses her magic to grant [[Rayman]] special powers that help him to recover the stolen [[Great Protoon]] from the clutches of the evil [[Mr Dark]]. It is later revealed in the manual of &#039;&#039;[[Rayman Origins]]&#039;&#039; that Betilla and her [[nymph]] sisters created [[Rayman]] to be the protector of the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:BetillaPoingGrappin.png|thumb|316px|left|class=sprite|Betilla, as she appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], Betilla has long red hair and wears a green and yellow dress and a hat and shoes covered with blue stars. At the tip of her hat float three pink orbs. She is always seen floating in mid-air, but does not possess wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Betilla gets a complete design change. While she retains her long red hair (which has become even longer and darker) and ability to float, she now has small, very translucent wings, and pale skin with freckles on her cheeks. She wears a bikini top, a short skirt and a tall pointy hat of dark and light green colours, and what appears to be dark green kneesocks that are worn up to her now-existent thighs. She also wears a necklace and several gold bangles on both forearms.&lt;br /&gt;
&lt;br /&gt;
An early design for Betilla can be seen in the E3 2010 trailer, where she has bigger eyes and wears earrings. Though slightly different from her appearance in the final game, it has also been used in the manual as well as in promotional material, even after the release of the game, such as an image celebrating [[Rayman]]&#039;s twentieth anniversary in 2015.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Being a [[fairy]], Betilla is one of the earliest creations of [[Polokus]], making her one of the most ancient creatures in the [[Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Betilla appears to be a meditative and peaceful character in both games, with great wisdom and the helpfulness to guide [[Rayman]] throughout his quest and teach him to use his powers effectively.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman&#039;&#039; and its spin-offs==&lt;br /&gt;
Betilla first appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], where it appears that her role prior to [[Mr Dark]]&#039;s arrival was to protect the [[Great Protoon]] – the mystical orb which keeps the world in balance – and the [[Electoon]]s, little creatures which gravitate around it. Her powers were no match for those of the evil [[Mr Dark]], who defeats her at the beginning of the game, stealing the [[Great Protoon]] and kidnapping the [[Electoon]]s. Throughout the game, Betilla meets with [[Rayman]] five times, each time granting him a new permanent power, gradually building up his strength and abilities. During [[Rayman]]&#039;s battle with [[Space Mama]] in [[Space Mama&#039;s Crater|her Crater]], [[Mr Dark]] kidnaps Betilla and traps her in a tiny crystal ball. When [[Rayman]] defeats [[Mr Skops]] in [[Mr Skops&#039; Stalactites|his lair]], he hears Betilla crying out to him for help. At the end of the game, [[Rayman]] defeats [[Mr Dark]] in [[Candy Château|his Château]], and the inhabitants of [[the valley]] celebrate. [[Rayman]]&#039;s rescue of Betilla and his recovery of the [[Great Protoon]] are not shown, but an epilogue screen indicates that both occurred. Betilla does not appear in the direct sequels, &#039;&#039;[[Rayman 2]]&#039;&#039; (where her role is taken by [[Ly]] the Fairy) and &#039;&#039;[[Rayman 3]]&#039;&#039; (which features no major [[fairy]] characters).&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
{{Quote|text=She is gentle, benevolent and protective, but sometimes a little naughty – she is full of surprises. Betilla will give [[Rayman]] extraordinary powers and teach him to control them. Thanks to her, [[Rayman]] is better equipped to fight the evil creatures that will arise in his wake.|sign=Official site|source=&#039;&#039;[[Maths and English with Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Betilla makes a notable appearance in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, where she assists [[the Magician]] in giving [[Rayman]] an overview on the tasks he must carry out in order to complete a level. She had witnessed the theft of the [[Magic Book of Knowledge]] by [[Mr Dark]] one day as she was visiting [[the Magician]]&#039;s cottage. To allow the young player to practice, she has her own area on the world map called [[Betilla&#039;s Garden]], which is a series of simplified maps that cover most of [[Rayman]]&#039;s abilities. Betilla also appears in other educational [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]] for even younger children.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;==&lt;br /&gt;
{{Quote|text=The benevolent yet badass Betilla from &#039;&#039;[[Rayman 1]]&#039;&#039; is back with a vengeance. She is the eldest [[Nymph]], one of [[Polokus|Bubble Dreamer]]&#039;s first and most beloved creatures. She and her sisters will grant [[Rayman]] and his entourage the powers they will need to complete their quest.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Betilla first appeared in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this game she is identified as the oldest [[nymph]] and an old friend of [[Polokus]]. She ‘weaves the moonbeams of the second summer solstice’ to create [[Rayman]], whom she hopes will protect the balance of the universe; however, the young [[Rayman]] is rebellious, immature and unruly. Like the [[Livingstone]]s, Betilla is portrayed with limbs; a revision of her limbless appearance in [[Rayman 1|the original game]]. It may be implied that she is also the trailer&#039;s narrator, and she seems to be recounting the game&#039;s events from a distant point in the future (presumably after the events of the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; platformers]]).&lt;br /&gt;
&lt;br /&gt;
A final, slightly modified version of [[Rayman]]&#039;s origin story was eventually offered on the official &#039;&#039;[[Rayman Origins]]&#039;&#039; website in November 2011, and can also be found in the game&#039;s manual.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=When [[Polokus|the Creator]] had his very [[First Bad Dream|first bad dream]], the [[nymph]]s gathered to invoke a being of light capable of saving [[Glade of Dreams|our world]]: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop [[Jano|the nightmare]]!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, although not surprisingly, our bedazzling and bodacious [[nymph]]s were distracted by some [[Zombie Chicken]]s on their way to [[Polokus|Bubble Dreamer]]&#039;s sacred snoring grounds, and they lost a sack of [[Lum (UbiArt games)|lums]] chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination.&lt;br /&gt;
&lt;br /&gt;
In the end, [[Rayman]] was born with a few fewer limbs, which as it turned out, made him a whole lot more limber!&lt;br /&gt;
|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A notable difference from the scene shown in the announcement trailer for the game is that Betilla is no longer the only [[fairy]] creating [[Rayman]]. It is not specified whether this story is intended to replace or complement the one from the &#039;&#039;[[Rayman 2]]&#039;&#039; manual. It conflicts with the events of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039; game]], where Betilla introduces herself to [[Rayman]] as if she was meeting him for the first time, as well as with those of &#039;&#039;[[Rayman 2]]&#039;&#039;, where [[Rayman]] and [[Jano]] do not appear to have met before. It does not explain the existence of [[Tarayzan]] either.&lt;br /&gt;
&lt;br /&gt;
Additionally, this story contradicts that of the origins of the same [[Zombie Chicken]]s which, according to the manual of &#039;&#039;[[Rayman 2]]&#039;&#039; and their in-game description in &#039;&#039;[[Rayman 3]]&#039;&#039;, were created because of the damages the [[Robo-Pirate]]s have caused when invading the [[Glade of Dreams]], and therefore would not have existed yet at the time of [[Rayman]]&#039;s birth.&lt;br /&gt;
&lt;br /&gt;
In [[It&#039;s a Jungle Out There...]], the first level in the [[Jibberish Jungle]], Betilla is the first of the [[nymph]]s to be encountered, trapped inside the jaws of a [[Antitoon|Darktoon]]. When [[Rayman]], [[Globox]] and the [[Teensie]]s rescue her, she gives them the power to attack. She also appears in some levels of the game congratulating for collecting enough [[Electoon]]s. She is lastly seen meditating with her sisters to open the door to [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
There is a trophy/achievement called [[Betilla&#039;s Back!]], which unlocks once a player rescuing her from the [[Antitoon|Darktoon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins 003.jpg|Betilla creating [[Rayman]] in the E3 2010 trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
It&#039;s a Jungle Out There... 1.jpg|Betilla seen trapped in a [[Antitoon|Darktoon]]&lt;br /&gt;
It&#039;s a Jungle Out There... 2.jpg|Betilla getting rescued by [[Rayman]]&lt;br /&gt;
Betilla in It&#039;s a Jungle Out There.jpg|Betilla looking at [[Rayman]]&lt;br /&gt;
It&#039;s a Jungle Out There... 3.jpg|Betilla giving [[Rayman]] a new power&lt;br /&gt;
RO Betilla on Map 1.png|Betilla as seen on the map if the heroes have not collected enough [[Electoon]]s in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RO Betilla on Map 2.png|Betilla as seen on the map if the heroes have collected enough [[Electoon]]s in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
PSN-BB.PNG|Betilla as she appears on the icon for the trophy [[Betilla&#039;s Back!]]&lt;br /&gt;
Fairy green.png|Betilla as seen in [[The Daily Bubble]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Jungle Run&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, Betilla appears behind the [[Lum (UbiArt games)|Lum]] counter if the player manages to collect every [[Lum (UbiArt games)|Lum]] in a level. There also a wallpaper of her that can be unlocked if enough [[Lum (UbiArt games)|Lums]] are collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJRW8perfect.jpg|Betilla in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
RJR Betilla.png|Betilla&#039;s wallpaper in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman in the Phantom Show&#039;&#039;==&lt;br /&gt;
{{Quote|text=While the benevolent Betilla can&#039;t join you, this Legendary Blaster ensures she&#039;s there in spirit.|sign=In-game description|source=&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
While Betilla herself does not appear in &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, the third DLC of &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, [[Rayman]]&#039;s [[Blaster#Weapon skins|Legendary Blaster]] is styled after her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Legendary Blaster.webp|[[Rayman]]&#039;s [[Blaster|Legendary Blaster]], styled after Betilla.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
Betilla is set to appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; with a more realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
A Betilla-themed skin for [[Barbara]] based on her appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] will appear in &#039;&#039;Rayman Legends Retold&#039;&#039; as part of the Deluxe Edition&#039;s &amp;quot;Retro Pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|Barbara&#039;s Betilla-themed outfit in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
=== &#039;&#039;Brawlhalla&#039;&#039; ===&lt;br /&gt;
In the fighting game &#039;&#039;Brawlhalla&#039;&#039;, a statue of Betilla appears in the map [[Kung Foot|Kung Foot Arena]]. Her appearance is the same as in &#039;&#039;[[Rayman Origins]]&#039;&#039; but she wears a different outfit. This might be because her original outfit in that game was deemed too inappropriate for a children&#039;s video game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Brawlhalla Betilla Statue.jpg|Betilla&#039;s statue in &#039;&#039;Brawlhalla&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:R2 Proto Fairy.PNG|thumb|320px|Betilla, as she would have appeared in [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
* Early in its development, &#039;&#039;[[Rayman 2]]&#039;&#039; [[Rayman 2 (cancelled prototype)|was planned as a 2D game]] very similar to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]. An early promotional video and magazine preview revealed that Betilla would make an appearance in the game, and that she would be imprisoned by the [[Robo-Pirate]]s. In the final, 3D version of the game, Betilla was replaced by [[Ly]], a different [[fairy]].&lt;br /&gt;
* Another character with some resemblance is [[Betina]] from &#039;&#039;[[Rayman: The Animated Series]]&#039;&#039;, but only her name and the colours of her clothes and hair support this speculation.&lt;br /&gt;
* Betilla&#039;s name can be seen on a leaderboard in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, alongside a default score of 9000.&lt;br /&gt;
* The ending of &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; shows Betilla knitting while housesitting [[the Magician]]&#039;s cottage and watching as he celebrates [[Rayman]]&#039;s victory on the television.&lt;br /&gt;
* &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also reveals that [[Betilla&#039;s House|Betilla has a house of her own]]. Players can explore it and find extra activities. It also works as the menu for the game. This image also appears in the French &#039;&#039;&#039;[https://raymanpc.com/Img/dossierpresse_rayman3.pdf dossier presse]&#039;&#039;&#039; booklet which was released to tie in with &#039;&#039;[[Rayman 3]]&#039;&#039;; in the booklet, the image of the house is used as the background for a page which gives an overview of [[Rayman 1|the original game]] in general.&lt;br /&gt;
* In 2007, [[Ubisoft]] partnered with UNICEF to create &#039;&#039;&#039;[http://www.youtube.com/watch?v=YsQHz6lSzK0 three brief videos]&#039;&#039;&#039; to raise awareness of children&#039;s rights issues. In one of the videos, [[Rayman]] chastises a [[Rabbid]] for not sharing a book with a [[baby Globox]]. On the front cover of the book is a picture of Betilla.&lt;br /&gt;
* After a [[bomb-launching clown]] draws a picture of Betilla in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, [[the Magician]] identifies her as his ‘favourite [[fairy]]’.&lt;br /&gt;
* Betilla makes an appearance in the animated sketch comedy television series &#039;&#039;[http://en.wikipedia.org/wiki/Mad_(TV_series) Mad]&#039;&#039;, in an episode entitled &amp;quot;Adventures of TaunTaun / Everyone Loves Rayman.&amp;quot; The sketch portrays her as [[Rayman]]&#039;s wife, with whom they have two [[Teensie]]s as their own children and her name is changed to Betilda. This sketch is a combined parody of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and the American sitcom &#039;&#039;[http://en.wikipedia.org/wiki/Everybody_Loves_Raymond Everybody Loves Raymond]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1Intro 004.PNG|Betilla fails to defeat [[Mr Dark]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]&lt;br /&gt;
VIG RAP.png|[[Mr Dark]] captures Betilla.&lt;br /&gt;
VIG DARK.png|Betilla calling for [[Rayman]] to help her&lt;br /&gt;
Rayman Brain Games VIGNET.png|Betilla and a [[hunter]] enjoying themselves&lt;br /&gt;
Betilla.gif|Betilla, as she appears in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;&lt;br /&gt;
RJMagician 002.PNG|Betilla with [[the Magician]] in his house&lt;br /&gt;
RJMagician 003.PNG|Betilla in fear with [[the Magician]] as [[Mr Dark]] steals the [[Magic Book of Knowledge]]&lt;br /&gt;
RJMagician 004.PNG|Along with [[the Magician]], Betilla thinks who should try to save the world once again&lt;br /&gt;
RJMagician 005.PNG|Betilla and [[the Magician]] as they thought of [[Rayman]]&lt;br /&gt;
RJMagician 006.PNG|Betilla and [[the Magician]] running through [[the Dream Forest]] to find [[Rayman]]&lt;br /&gt;
Engray-story2.PNG|[[Rayman]] answering their call in a different but similar game, &#039;&#039;[[French with Rayman]]&#039;&#039;&lt;br /&gt;
BetillaRJ.PNG|The loading screen for [[Betilla&#039;s Garden]]&lt;br /&gt;
Betilla house.png|[[Betilla&#039;s House]]&lt;br /&gt;
BetillaHouseActivity.PNG|[[Betilla&#039;s House]]&lt;br /&gt;
RaymanOrigins 012.jpg|Betilla from the first trailer for &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Rayman Origins.jpg|[[Rayman]]&#039;s [[helicopter]] hair blows Betilla&#039;s skirt up&lt;br /&gt;
RaymanOrigins 004.jpg|Betilla attempting to pull her skirt down&lt;br /&gt;
RO Posing BetillaTheNymph.jpg|Concept art of Betilla for &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Betilla RO.png|Artwork of Betilla in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
RJR Betilla.png|Betilla casting up a spell&lt;br /&gt;
PopCulture Mad.jpg|Betilla, as she appears in &#039;&#039;MAD&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Betilla&lt;br /&gt;
|zh_hans=蓓蒂雅&lt;br /&gt;
|zh_hans_S=PC, PC manual, PC series manual&lt;br /&gt;
|zh_hans_2=贝提娜&lt;br /&gt;
|zh_hans_2_S=[[Rayman Classic|mobile]]&lt;br /&gt;
|zh_hant=貝蒂拉&lt;br /&gt;
|nl=Betilla&lt;br /&gt;
|fr=Bétilla&lt;br /&gt;
|de=Betilla&lt;br /&gt;
|he=בטילה&lt;br /&gt;
|he_T=Betilla&lt;br /&gt;
|it=Betilla&lt;br /&gt;
|ja=ベティーラ&amp;lt;ref&amp;gt;The inconsistent use across localizations of the vowel lengthener (chōonpu ー) has been standardized here.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ko=베틸라&lt;br /&gt;
|ru=Бетилла&lt;br /&gt;
|es=Betilla&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1characters|collapsed=Y}}&lt;br /&gt;
{{ROcharacters|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bétilla]]&lt;br /&gt;
[[de:Betilla]]&lt;br /&gt;
[[hu:Betilla]]&lt;br /&gt;
[[it:Betilla]]&lt;br /&gt;
[[pl:Betilla]]&lt;br /&gt;
[[es:Betilla]]&lt;br /&gt;
[[ru:Бетилла]]&lt;br /&gt;
[[zh:贝缇娜]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Jungle Run]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=113185</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hunter&amp;diff=113185"/>
		<updated>2026-06-03T13:51:21Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* In Rayman Legends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Hunter&lt;br /&gt;
| image = [[File:Hunter-RaymanOrigins.jpg|320px|Hunter]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Atari Jaguar version and &#039;&#039;[[Rayman Designer]]&#039;&#039; only), [[Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle#Ticklish Temples|Ticklish Temples]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;)&lt;br /&gt;
[[File:Lifebar1.png|1 HP]] ([[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
| attacks = Contact&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bullet]]s (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]])&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Live missile]]s (&#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
| species = Nightmare of [[Polokus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=These trigger-happy fools are more trouble than you might think. Bombastic Hunters pepper the [[Glade of Dreams|Glade]] with random [[Live missile|live ammunition]]. Though dressed rather ridiculously in pink, these men are verrry dangerous and surprisingly sharp shooters despite their bulging eyes.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters&#039;&#039;&#039; are recurring enemies in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. They are static enemies, turning towards [[Rayman]] to shoot at him with their guns. They are first encountered in the [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and its spinoffs, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039;. They make a return in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where they are revealed to be the masters of the [[Livingstone]]s. A variety of Hunters also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], but they bear little resemblance to the Hunters in the other games.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like [[Rayman]]. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving [[bullet]]s; as the [[bullet]] glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large cartoonish wooden mallet back and forth endlessly.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], a different kind of limbless Hunters makes an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the [[Livingstone]]s&#039;. Their hats cover their faces completely. The only resemblance that these Hunters have with the original ones are their mallet-wielding [[bullet]]s.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, they make another appearance, having a greater resemblance with the Hunters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (similar to the [[Bubble throwing clown|water clowns]]&#039;) a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as &amp;quot;pink&amp;quot; on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the [[Livingstone|Lividstones]], Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don&#039;t use mallet-wielding [[bullet]]s as ammo. Instead, they use big [[live missile]]s with crazed smiley faces and red noses.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Chasseur.gif|frame|class=sprite|A Hunter in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
Hunters make their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], in the second phase of the level [[Pink Plant Woods]]. They can be found in each of the game&#039;s worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a [[bullet]] at [[Rayman]]. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks [[Rayman]]&#039;s [[telescopic fist]] when he is aiming it at him. Hunters&#039; [[resistance]] is average. Their slow mallet-wielding [[bullet]]s always move horizontally and are relatively easy to dodge, but have a wide range; [[Rayman]] is likely to get hurt if surprised by them.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there&#039;s a picture of a happy Hunter having a tea party with [[Betilla]] the [[fairy]] during the credits sequence.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Designer]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are two types of Hunters, simply titled &#039;&#039;&#039;Hunter 1&#039;&#039;&#039; and &#039;&#039;&#039;Hunter 2&#039;&#039;&#039;. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2, on the other hand, although very similar, will shoot his [[Bullet|projectiles]] launching upwards rather than in a straight line forward. After gaining a bit of height, they will then fall down in front of the Hunter making them harder to avoid.&lt;br /&gt;
&lt;br /&gt;
The Hunters [[Bullet|projectiles]] can be places as separate events in &#039;&#039;[[Rayman Designer]]&#039;&#039;, where they are titled &#039;&#039;&#039;Balls&#039;&#039;&#039;. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]==&lt;br /&gt;
[[File:Hunter RRR GBA.png|frame|class=sprite|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
A variety of Hunters also appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They can only be found in the [[Forest world]], a [[The Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In the game, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding [[bullet]]s they fire are exactly the same.&lt;br /&gt;
&lt;br /&gt;
These Hunters have a much lower resistance, being defeated with one regular [[Telescopic fist|punch]]. However, they protect themselves with their guns, and in order to make them vulnerable, [[Rayman]] must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that moment, [[Rayman]] can defeat them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
[[File:Hi-Ho Moskito! 10.jpg|thumb|A Hunter in the level [[Hi-Ho Moskito!]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The hunt is on. Bombastic Hunters and their hygienically challenged [[Livingstone|Lividstone]] lackeys have been peppering the [[Glade of Dreams|Glade]] with so much [[Live missile|live ammo]] we can&#039;t stop sneezing. Jokes aside, these terrifyingly ridiculous nasties have got it out for [[Nymph]]s, [[Electoon]]s and Wild Gamers... Call to heroes: the hunters must be hunted!|sign=Description of the [https://archive.raymanpc.com/dailybubble/11_en.html 11th issue]|source=&#039;&#039;[[The Daily Bubble]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Hunters return in &#039;&#039;[[Rayman Origins]]&#039;&#039; and later the [[Back to Origins]] mode in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Their behaviour is similar to the Hunters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They keep static, aiming horizontally at the players and then shooting blue [[live missile]]s. However, these [[live missile]]s are much slower than the mallet-wielding [[bullet]]s from the previous games, and players can ride on them without getting harmed (similarly to [[shell]]s), and use them as platforms in order to get to the Hunters, who usually stand in high places. Some Hunters shoot red homing [[live missile]]s, which follow the players for a certain period; those [[Live missile|missiles]] are more dangerous, and players cannot ride on them. It is, however, possible to direct the homing [[live missile]]s at the enemies themselves, which unlocks an achievement on Xbox 360 and a trophy on PlayStation 3 called [[Back At You!]].&lt;br /&gt;
&lt;br /&gt;
Hunters are not as common as the original ones, appearing only in jungle levels like the [[Jibberish Jungle#Ticklish Temples|Ticklish Temples]]. Like most of the enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039;, Hunters can be bubblized with one single attack and take four [[giant mosquito]] shots to be defeated. During [[the Reveal]], a Hunter, along with several [[Livingstone|Lividstones]] can be seen escaping in the [[Warship]] with [[the Magician]], revealing a possible alliance. During the [[giant mosquito]] sequence, the Hunter is hidden inside a tube, shooting his red homing [[live missile]]s at the players, and eventually, coming out.&lt;br /&gt;
&lt;br /&gt;
An artwork depicting a [[Hunter bird|scrapped featherless bird-like creature]] can be seen, with a burned moustache and holding a scared Hunter&#039;s monocle. It is unknown what relationship was intended to be between Hunters and those [[Hunter bird|birds]]. However, one of them can be seen on the box art of the game, along with other scrapped enemies.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
Hunters return, but they only appear in the [[Back to Origins]] levels. In an early concept art for the game, an archer variant of Hunters was planned for the game, but was scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hi-Ho Moskito! - Back to Origins 6.jpg|A Hunter and two [[live missile]]s, as they appear in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Legends concept art 66.jpg|Concept art for an archer Hunter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
A Hunter-themed skin for [[Globox]] known as the &amp;quot;Retro Hunter Outfit&amp;quot; will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the Deluxe Edition&#039;s &amp;quot;Retro Pack.&amp;quot; It is based on the Hunters&#039; appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|Globox&#039;s Hunter outfit in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*They are the only characters in the [[Rayman (series)|series]] to have five fingers.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Hunter&lt;br /&gt;
|zh_hans=猎人&lt;br /&gt;
|zh_hans_S=PC manual&lt;br /&gt;
|zh_hans_2=猎人兽&lt;br /&gt;
|zh_hans_2_S=PC series manual&lt;br /&gt;
|nl=Jager&lt;br /&gt;
|fr=Chasseur&lt;br /&gt;
|de=Jäger&lt;br /&gt;
|he=צייד&lt;br /&gt;
|he_T=Tzayad&lt;br /&gt;
|it=Cacciatore&lt;br /&gt;
|ja=ハンター&lt;br /&gt;
|ko=사냥꾼&lt;br /&gt;
|es=Cazador&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bullet]]&lt;br /&gt;
*[[Live missile]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
{{ROenemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Chasseur]]&lt;br /&gt;
[[pl:Łowca]]&lt;br /&gt;
[[ru:Охотник]]&lt;br /&gt;
[[zh:猎人]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman Legends]]&lt;br /&gt;
[[Category:Enemies from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Nightmares of Polokus]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=113184</id>
		<title>Hoodmonger</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodmonger&amp;diff=113184"/>
		<updated>2026-06-03T13:48:00Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Hoodmonger&lt;br /&gt;
| image = [[File:Rayman 3 Hoodblaster.png|300px|center|Hoodmonger]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;&lt;br /&gt;
| location = [[The Fairy Council]], [[Clearleaf Forest]], [[the Bog of Murk]], [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], [[the Desert of the Knaaren]], [[the Summit Beyond the Clouds]], [[Hoodlum Headquarters]], [[the Tower of the Leptys]], &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, [[Commando]], [[Razoff Circus]] (as a target), [[Vertiginous Riddle]], [[Hoodlum Moor]], [[Land of the Livid Dead (Rayman: Hoodlums&#039; Revenge)|Land of the Livid Dead]], [[Menhirs of Power]]&lt;br /&gt;
| resistance = [[File:Lifebar3.png|3 HP]]&amp;lt;ref name=&amp;quot;dmg&amp;quot;&amp;gt;Depending on the charging time, [[Rayman]] can inflict the following damage with his fists:&lt;br /&gt;
* [[Telescopic fist|Standard fist]]: 1; 1.25; 1.5; 1.75; 2; 2.25; 2.5; 2.75; 3&lt;br /&gt;
* [[Heavy Metal Fist]]: 2; 2.5; 3; 3.5; 4; 4.5; 5; 5.5; 6&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Lifebar2.png|2 HP]]&amp;lt;ref name=&amp;quot;dmg&amp;quot; /&amp;gt; (behind shield)&lt;br /&gt;
| attacks = Gun shots (&#039;&#039;[[Rayman 3]]&#039;&#039;), triple pellet shot (&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The most fanatic soldiers in the war to free [[André|the Dark Lum Lord]] are the Hoodblasters, known for the mighty boomsticks they tout with tyrannical authority. These gritty troops are the grunts of the [[Hoodlum]] Army and feature some of the most scattershot shooting skills ever seen. While off-duty, Hoodblasters live for the cutthroat competition of [[frog]] shooting tournaments.|sign=Press release|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;Team Xbox, &#039;&#039;Enemies Revealed&#039;&#039;, http://news.teamxbox.com/xbox/3666/Rayman-3-Enemies-Revealed/&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=An exceptional marksman. There&#039;s no-one better to display a rifle.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoodmonger Privates, First Class&#039;&#039;&#039;, also known as &#039;&#039;&#039;Hoodblasters&#039;&#039;&#039;,&amp;lt;ref&amp;gt;The name comes from the North American version of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman 3: Hoodlum Havoc: Official Strategy Guide|the official strategy guide of the same game]], and &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&amp;lt;/ref&amp;gt; are musket-wielding [[Hoodlum]] sharpshooter grunts that appear in &#039;&#039;[[Rayman 3]]&#039;&#039;, &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and &#039;&#039;[[Rayman Kart]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hoodmongers are the most common enemies and Hoodlums in &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. They wear brown sack-clothes and hats, and their eyes are red or white. They use two types of rifles, known as Boomsticks, to attack [[Rayman]], and they can sometimes be tricked into shooting one another. In certain areas Hoodmongers can hide behind rotatable wooden shields to protect themselves. Due to a hole in the shield for their guns, they are still able to attack. Despite the protection, [[Rayman]] can defeat them with curved shots. Behind shields, Hoodmongers have a lower resistance, and give fewer points when defeated.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, Hoodmongers appear in all the worlds, with the exception of [[the Longest Shortcut]]. Their final in-game appearance is in the final battle with the [[Leptys]]/[[Reflux]], during which [[André]] spawns an army of them with the [[Sceptre of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
A Hoodmonger also appears in the &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039; vignettes, which are presented as fictional instruction videos in which a Hoodmonger teaches the viewer how to kill [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Charged.jpg|A Hoodmonger, as seen in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
HoodblasterEnglish.png|[[André]], in his Hoodmonger form.&lt;br /&gt;
R3HH-BETADemo-PC-LoadingScreen.png|A Hoodmonger can be seen in the PC&#039;s beta [[List of Rayman demos|demo]] loading screen of &#039;&#039;[[Rayman 3]]&#039;&#039;. It also had a different design during [[Rayman 3 (early production)|the development of the game]].&lt;br /&gt;
Hoodlumwaiting.JPG|A Hoodmonger in one of the &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039; vignettes.&lt;br /&gt;
HoodblasterTOTL5 Model.png|A Hoodmonger, as appearing in the final stage in [[the Tower of the Leptys]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;==&lt;br /&gt;
&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; also features Hoodmongers, in which they fire triple pellet shots instead of their regular gun shots. Even though the projectiles are different, their attack is similar to that of the [[Hoodmonger Officer]]s from [[Rayman 3|the previous game]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HoodblasterRHR.png|class=sprite|A Hoodmonger in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Kart&#039;&#039;==&lt;br /&gt;
A Hoodmonger makes its first and currently only playable appearance in &#039;&#039;[[Rayman Kart]]&#039;&#039; as one of the playable racers. Its special power is to release an evil [[Lum]] which steals bonuses from the other racers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodblaster RK.PNG|class=sprite|A Hoodmonger, as it appears in &#039;&#039;[[Rayman Kart]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Raving Rabbids: TV Party&#039;&#039;==&lt;br /&gt;
While no [[Hoodlum]]s physically appear in &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, a [[scarecrow]] resembling a Hoodmonger appears in the game&#039;s intro sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlum Scarecrow.JPG|A scarecrow resembling a Hoodmonger (on the right) as seen in a cinematic from &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
A Hoodmonger-themed skin for [[Globox]] known as the &amp;quot;Hoodlum Outfit&amp;quot; will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the &amp;quot;Hoodlum Havoc Pack&amp;quot; preorder bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|Globox&#039;s Hoodmonger outfit in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early concept art and artwork gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 Hoodblaster Concept.png&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-1.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-2.jpg&lt;br /&gt;
R3HH-Hoodmonger-DevelopmentConceptArt-3.jpg&lt;br /&gt;
Concepthoodlums1.jpg&lt;br /&gt;
R3HH-HoodmongerGun-DevelopmentArtwork.jpg&lt;br /&gt;
R3HH-EarlyHoodmonger-Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-FightingHoodmongers-ConceptArt.jpg&lt;br /&gt;
R3HH-HoodmongerWireframedFace-DevelopmentArtwork.jpg&lt;br /&gt;
R3HH-WireframeHoodmonger-Artwork.jpg&lt;br /&gt;
R3HH-HoodmongerAtDarkness-Artwork.jpg&lt;br /&gt;
R3HH-Hoodmonger-Artwork.jpg&lt;br /&gt;
Rayman3 wp09 1024x768.jpg&lt;br /&gt;
Rayman3 wp04 1280x1024.jpg&lt;br /&gt;
Wall hoodlums 01.jpg&lt;br /&gt;
Rayman3 wanted 1024.jpg&lt;br /&gt;
R3HH-HoodmongerWanted-Artwork.jpg&lt;br /&gt;
Rayman 3 Hoodblaster Wanted Poster 1.png&lt;br /&gt;
01 01 Market 24.jpg&lt;br /&gt;
R3HH-RaymanAndHoodmonger.jpg&lt;br /&gt;
Usual suspects 2.jpg&lt;br /&gt;
Welcome.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Fantasnip Caporal]]&lt;br /&gt;
[[de:Hoodgarde Corporal]]&lt;br /&gt;
[[it:Hoodmonger]]&lt;br /&gt;
[[pl:Elitarny szeregowiec]]&lt;br /&gt;
[[es:Cabo Hoodmonger]]&lt;br /&gt;
[[ru:Средний Злыдень]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heavy_Metal_Fist&amp;diff=113183</id>
		<title>Heavy Metal Fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heavy_Metal_Fist&amp;diff=113183"/>
		<updated>2026-06-03T13:46:27Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* In Rayman Legends Retold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 3 Heavy Metal Fist Artwork 1.png|300px|thumb|right|The Heavy Metal Fist combat fatigue.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. It serves as a power-up to [[Rayman]]&#039;s [[telescopic fist]] by increasing its damage potential, akin to the [[Golden Fist]]s in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and [[Power Fist]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
{{Quote|text=This gives each [[Telescopic fist|fist]] a Superpower: you can wipe out an enemy with a single blow and even break down doors.|sign=Manual (UK version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Heavy Metal Fist gives [[Rayman]] the power to blast [[Hoodlum]] barricades into rubble. And in combat, [[Rayman]] can use it to serve up a spiky knuckle sandwich to enemies.|sign=Manual (US version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the Heavy Metal Fist is provided by red [[Laser-Washing Powder]] cans and doubles the strength of [[Rayman]]&#039;s [[Telescopic fist|fist]]. It lasts 12.5 seconds, making it the third longest lasting of the [[Laser-Washing Powder]] power-ups.&lt;br /&gt;
&lt;br /&gt;
The Heavy Metal Fist is first encountered in the first level of [[Clearleaf Forest]]. Convenient for its offensive capabilities, allowing for quicker dispatching of enemies. It is also notable as a key weakness of the [[Heckler]], who can only be rendered vulnerable by being hit by a fully charged Heavy Metal Fist. Also, a fully charged Heavy Metal Fist can instantaneously defeat [[Spinneroo]]s, causing them to collapse in a manner not too dissimilar to defeated [[Robo-Pirate]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;. It also features during both fights with [[Reflux]], acting as a far more potent and effective offensive attack in comparison to [[Rayman]]&#039;s own [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
Outside of combat, the Heavy Metal Fist is primarily used to demolish doors blocking [[Rayman]]&#039;s progress, and its extra power means it can smash [[Porkibank|pigpots]] without the need to charge, a useful trait for scorers. It also is useful in destroying large snowballs that would otherwise squash [[Rayman]] in the second part of [[the Summit Beyond the Clouds]], that [[Rayman]] cannot destroy using [[Telescopic fist|his normal fist]].&lt;br /&gt;
&lt;br /&gt;
Two advertisements for &#039;&#039;[[Rayman 3]]&#039;&#039;, certain versions of the game&#039;s box art, and promotional material for the game depict [[Rayman]] using the Heavy Metal Fist without changing his clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HMP R3.jpg|The Heavy Metal Fist in &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
R3HH-BetaHeavyMetalFist.jpg|The early design of the Heavy Metal Fist combat fatigue&amp;lt;ref&amp;gt;In the concept art shown above, the description notes it is for the [[Shock Rocket]] power-up. Given visual evidence to the contrary, this wiki has opted to take this discrepancy as an error on the part of the publisher of its source.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;==&lt;br /&gt;
[[File:HeavyMetalFistRHR.png|frame|right|class=sprite|The Heavy Metal Fist in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This will turn [[Rayman]]&#039;s [[Telescopic fist|fist]] into a devastating, door-smashing, enemy-bashing wrecking ball.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This power-up is also present in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, in which it is provided by yellow cans and changes [[Rayman]]&#039;s colour scheme to a purple tone. It is notably used to destroy the [[Infernal Machine]]. It can also be used to destroy gates that block the player from advancing.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Brawlhalla&#039;&#039;==&lt;br /&gt;
[[File:HeavyMetalFistBHalla.png|256px|thumb|right|class=sprite|[[Rayman]]&#039;s Epic Skin in &#039;&#039;[[Brawlhalla]]&#039;&#039;, [[Super Metal Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Super Metal Rayman}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s Epic Skin in the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;, [[Super Metal Rayman]], wears a Heavy Metal Fist costume. His gauntlets are notably called &amp;quot;Heavy Metal Fists&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
[[File:Rayman-Legends-Retold-Skin-Leak.jpg|256px|thumb|right|class=sprite|The Heavy Metal Fist in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A Heavy Metal Fist skin known as the &amp;quot;Metal Mania Outfit&amp;quot; will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the &amp;quot;Hoodlum Havoc Pack&amp;quot; preorder bonus.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During the third part of [[Clearleaf Forest]], there is a Heavy Metal Fist which, when picked up, will show the animation of [[Rayman]] receiving the power which usually only plays the first time the player comes across the power-up. However, by this point, [[Rayman]] will have used the Heavy Metal Fist several times. This can also occur in the second part of [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=MRiPIgm6cRE &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; TV Ad 1 at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qFRqPonFTs8 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; TV Ad 2 at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Pulvéropoing]]&lt;br /&gt;
[[de:Heavy-Metal Faust]]&lt;br /&gt;
[[pl:Ciężka żelazna pięść]]&lt;br /&gt;
[[es:Puño de hierro]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heavy_Metal_Fist&amp;diff=113182</id>
		<title>Heavy Metal Fist</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heavy_Metal_Fist&amp;diff=113182"/>
		<updated>2026-06-03T13:45:04Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* In Rayman Legends Retold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 3 Heavy Metal Fist Artwork 1.png|300px|thumb|right|The Heavy Metal Fist combat fatigue.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Metal Fist&#039;&#039;&#039; is a temporary power used on several occasions by [[Rayman]] in &#039;&#039;[[Rayman 3]]&#039;&#039; and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;. It serves as a power-up to [[Rayman]]&#039;s [[telescopic fist]] by increasing its damage potential, akin to the [[Golden Fist]]s in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and [[Power Fist]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
{{Quote|text=This gives each [[Telescopic fist|fist]] a Superpower: you can wipe out an enemy with a single blow and even break down doors.|sign=Manual (UK version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=The Heavy Metal Fist gives [[Rayman]] the power to blast [[Hoodlum]] barricades into rubble. And in combat, [[Rayman]] can use it to serve up a spiky knuckle sandwich to enemies.|sign=Manual (US version)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3]]&#039;&#039;, the Heavy Metal Fist is provided by red [[Laser-Washing Powder]] cans and doubles the strength of [[Rayman]]&#039;s [[Telescopic fist|fist]]. It lasts 12.5 seconds, making it the third longest lasting of the [[Laser-Washing Powder]] power-ups.&lt;br /&gt;
&lt;br /&gt;
The Heavy Metal Fist is first encountered in the first level of [[Clearleaf Forest]]. Convenient for its offensive capabilities, allowing for quicker dispatching of enemies. It is also notable as a key weakness of the [[Heckler]], who can only be rendered vulnerable by being hit by a fully charged Heavy Metal Fist. Also, a fully charged Heavy Metal Fist can instantaneously defeat [[Spinneroo]]s, causing them to collapse in a manner not too dissimilar to defeated [[Robo-Pirate]]s in &#039;&#039;[[Rayman 2]]&#039;&#039;. It also features during both fights with [[Reflux]], acting as a far more potent and effective offensive attack in comparison to [[Rayman]]&#039;s own [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
Outside of combat, the Heavy Metal Fist is primarily used to demolish doors blocking [[Rayman]]&#039;s progress, and its extra power means it can smash [[Porkibank|pigpots]] without the need to charge, a useful trait for scorers. It also is useful in destroying large snowballs that would otherwise squash [[Rayman]] in the second part of [[the Summit Beyond the Clouds]], that [[Rayman]] cannot destroy using [[Telescopic fist|his normal fist]].&lt;br /&gt;
&lt;br /&gt;
Two advertisements for &#039;&#039;[[Rayman 3]]&#039;&#039;, certain versions of the game&#039;s box art, and promotional material for the game depict [[Rayman]] using the Heavy Metal Fist without changing his clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
HMP R3.jpg|The Heavy Metal Fist in &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
R3HH-BetaHeavyMetalFist.jpg|The early design of the Heavy Metal Fist combat fatigue&amp;lt;ref&amp;gt;In the concept art shown above, the description notes it is for the [[Shock Rocket]] power-up. Given visual evidence to the contrary, this wiki has opted to take this discrepancy as an error on the part of the publisher of its source.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman: Hoodlums&#039; Revenge&#039;&#039;==&lt;br /&gt;
[[File:HeavyMetalFistRHR.png|frame|right|class=sprite|The Heavy Metal Fist in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=This will turn [[Rayman]]&#039;s [[Telescopic fist|fist]] into a devastating, door-smashing, enemy-bashing wrecking ball.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This power-up is also present in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, in which it is provided by yellow cans and changes [[Rayman]]&#039;s colour scheme to a purple tone. It is notably used to destroy the [[Infernal Machine]]. It can also be used to destroy gates that block the player from advancing.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Brawlhalla&#039;&#039;==&lt;br /&gt;
[[File:HeavyMetalFistBHalla.png|256px|thumb|right|class=sprite|[[Rayman]]&#039;s Epic Skin in &#039;&#039;[[Brawlhalla]]&#039;&#039;, [[Super Metal Rayman]].]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Super Metal Rayman}}&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s Epic Skin in the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;, [[Super Metal Rayman]], wears a Heavy Metal Fist costume. His gauntlets are notably called &amp;quot;Heavy Metal Fists&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Legends Retold&#039;&#039;==&lt;br /&gt;
[[File:Rayman-Legends-Retold-Skin-Leak.jpg|256px|thumb|right|class=sprite|The Heavy Metal Fist in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A Heavy Metal Fist skin know as the &amp;quot;Metal Mania Outfit&amp;quot; will appear in &#039;&#039;[[Rayman Legends Retold]]&#039;&#039; as part of the &amp;quot;Hoodlum Havoc Pack&amp;quot; preorder bonus.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During the third part of [[Clearleaf Forest]], there is a Heavy Metal Fist which, when picked up, will show the animation of [[Rayman]] receiving the power which usually only plays the first time the player comes across the power-up. However, by this point, [[Rayman]] will have used the Heavy Metal Fist several times. This can also occur in the second part of [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=MRiPIgm6cRE &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; TV Ad 1 at YouTube]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qFRqPonFTs8 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; TV Ad 2 at YouTube]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Pulvéropoing]]&lt;br /&gt;
[[de:Heavy-Metal Faust]]&lt;br /&gt;
[[pl:Ciężka żelazna pięść]]&lt;br /&gt;
[[es:Puño de hierro]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113181</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113181"/>
		<updated>2026-06-03T13:44:12Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113180</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113180"/>
		<updated>2026-06-03T13:43:04Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Unconfirmed Rayman Legends Retold leak.jpg|A leaked image that surfaced on 4chan, showing the genuine key art for the game. The strange eyes of [[El Luchador]] are due to AI photo editing; originally, it was a headscarf.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Post with Community note&amp;quot;&amp;gt;[https://x.com/noarmsandnolegs/status/2060349783735157175/ X - Discussion on the banner&#039;s authenticity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]] in a location resembling [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:News&amp;diff=113179</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:News&amp;diff=113179"/>
		<updated>2026-06-03T13:11:27Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; margin-right:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rayman Legends Retold Official poster.jpeg|350px|&#039;&#039;Rayman Legends Retold&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;, a remake of the 2013 platformer, was announced at Sony&#039;s State of Play. It is set to release on October 1, 2026 for $39.99.&lt;br /&gt;
*&#039;&#039;[[Rayman 30th Anniversary Edition (Original Game Soundtrack)]]&#039;&#039;, the album consisting of the music composed for &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, was released on May 7 2026.&lt;br /&gt;
*&#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, a compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], was announced during Sony&#039;s State of Play on February 12.&lt;br /&gt;
*On December 11 2025, [[Rayman]] was announced as an add-on for &#039;&#039;Brawlhalla: The Card Game&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Turnip&amp;diff=113012</id>
		<title>Turnip</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Turnip&amp;diff=113012"/>
		<updated>2026-05-31T11:16:16Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman: The Board Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSN Turnipcombo.png|thumb|A turnip attached to its leaves, as seen in trophy artwork.]]&lt;br /&gt;
[[File:Icon turnip.png|thumb|360px|A normal turnip as seen in the game files.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Pull a turnip out of the ground with a [[crush attack]], then hit it with a jump kick&lt;br /&gt;
|sign=Unused achievement description&lt;br /&gt;
|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; (game files)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turnips&#039;&#039;&#039; are [[plant]]s found in &#039;&#039;[[Rayman Legends]]&#039;&#039;. They are always first seen attached to the ground, with only their green leaves being visible. The heroes can then pluck them out of the ground by performing a [[crush attack]], or in the Wii U, PlayStation Vita, and Nintendo Switch versions of [[Rayman Legends|the game]], by using [[Murfy]] to pull them out. The turnip will then land on the ground, stunned, allowing the heroes to hit it for [[Lum (UbiArt games)|Lums]]. The blue turnips can produce [[Lum (UbiArt games)#In Rayman Legends|purple Lums]] if hit in mid-air, while the pink turnips produce a [[heart]] when hit. Not all green leaves are connected to turnips. Some will bring up an enemy or a [[cage]] containing a [[Teensie]] or [[Lum (UbiArt games)|Lums]]. In the game files, the pink and blue roots are stored separately from the leaves. They have three different variants: one covered in snow for the [[Mystical Pique]] and [[Gourmand Land]], another for the medieval castle theme, and a normal variant that appears in most worlds.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Best Original Score - Back to Origins 5.jpg|Two normal turnip leaves attached to the ground.&lt;br /&gt;
Rayman Legends Switch - Turnip.jpg|[[Murfy]] holding a turnip attached to its leaves that he has just pulled up, as can be seen in the Wii U, PlayStation Vita, and Nintendo Switch versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Main worlds ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Quick Sand 2.png|A turnip above [[Rayman]].&lt;br /&gt;
Ray and the Beanstalk 2.png|[[Rayman]] flying towards a turnip in [[Toad Story]].&lt;br /&gt;
When Toads Fly 4.png|A turnip above a [[Teensie]] [[cage]].&lt;br /&gt;
What the Duck 3.png|A turnip below [[Murfy]] in the [[Fiesta de los Muertos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Back to Origins&#039;&#039;====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Swinging Caves - Back to Origins 6.jpg|Two normal turnips in the [[Jibberish Jungle]].&lt;br /&gt;
Snake Eyes - Back to Origins 5.jpg|A normal turnip in the [[Desert of Dijiridoos]].&lt;br /&gt;
Why So Crabby - Back to Origins 2.jpg|A normal turnip in the [[Sea of Serendipity]].&lt;br /&gt;
Dashing Through the Snow - Back to Origins 2.jpg|Two turnips covered in snow in [[Gourmand Land]].&lt;br /&gt;
Mystical Munkeys - Back to Origins 3.jpg|Two turnips covered in snow in the [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Adventures&#039;&#039;===&lt;br /&gt;
In early builds of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, turnip leaves appear without the turnips themselves. They are scattered across different worlds, such as [[Toad Story]] and [[Medieval Mayhem]]; some of them can contain either [[Lum (UbiArt games)|Lum]] [[cage]]s or [[Teensie]] [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
In the first soft-launch releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, an achievement for pulling up ten turnips existed. It was replaced with one for breaking [[Lum (UbiArt games)|Lum]] [[cage]]s, but that achievement was eventually removed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures 0.1.0 - Achievements.png|The now-removed achievement for turnips at the bottom.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman&#039;s Incrediballs Dodge]]&#039;&#039; ===&lt;br /&gt;
In this game leafscrews appear, while the fruit turnip does not. If the [[Incrediball|incrediball]] is standing on a leafscrew it will get stuck for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Incrediballs Dodge Stuck.png|The [[Incrediball]] stuck in a leafscrew.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman: The Board Game&#039;&#039;===&lt;br /&gt;
Turnip leaves are set to appear in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039; as part of [[Murfy]]&#039;s 5-6 player expansion figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-board-game-Murfy-figure.jpg|[[Murfy]] pulling up a turnip by its leaves, as seen in his &#039;&#039;[[Rayman: The Board Game]]&#039;&#039; figure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Turnips are reminiscent of the vegetables in &#039;&#039;[https://en.wikipedia.org/wiki/Super_Mario_Bros._2 Super Mario Bros. 2]&#039;&#039;, which Mario and other playable characters can dig up by pulling them by their leaves and then throwing them at enemies. The developers of &#039;&#039;[[Rayman Legends]]&#039;&#039; were likely inspired by this when creating the turnips.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Legends}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Navet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:RayGamer99&amp;diff=113010</id>
		<title>User talk:RayGamer99</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:RayGamer99&amp;diff=113010"/>
		<updated>2026-05-30T21:18:45Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unused files ==&lt;br /&gt;
&lt;br /&gt;
Hi there and thanks for all the great contributions! I recently [https://raymanpc.com/forum/ucp.php?i=pm&amp;amp;folder=inbox sent you a PM] as I had questions about what to do with some unused files, but I don&#039;t think you&#039;ve noticed it yet, so I thought I&#039;d let you know here. Cheers! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 20:23, 23 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Compression ==&lt;br /&gt;
&lt;br /&gt;
Hi there! Just a heads up that I have reuploaded your screenshots of Rayman&#039;s training with adequate compression and resolution, and reduced the overall file size by a factor of 75. Such videos are inherently compressed and using a lossless format such as PNG and resolutions significantly higher than the original result in much greater file sizes and therefore loading times for viewers. I have also removed black bars as per our image quality guidelines. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 00:20, 21 July 2024 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
&lt;br /&gt;
Hey! I was wondering if you have a discord account and if you are in the Rayman Pirate Community server! --[[User:RayWizard|RayWizard]] ([[User talk:RayWizard|talk]]) 16:56, 30 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t really use Discord, so unfortunately the answer to both questions is currently no. I&#039;m still very active around the main forum though! --[[User:RayGamer99|RayGamer99]] ([[User talk:RayGamer99|talk]]) 21:18, 30 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:RayGamer99&amp;diff=113008</id>
		<title>User:RayGamer99</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:RayGamer99&amp;diff=113008"/>
		<updated>2026-05-30T14:32:10Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* My Collection of Rayman/Rabbids Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = RayGamer99&lt;br /&gt;
| real name = I&#039;m not telling&lt;br /&gt;
| favourite game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| favourite character = [[Rayman]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = Wouldn&#039;t you like to know&lt;br /&gt;
| location = United States&lt;br /&gt;
| interests = [[Rayman (series)|Rayman]], platformer games (2D and 3D), making games, cartoons, animals&lt;br /&gt;
| occupation = Currently none, I plan to be a gamer, a sprite animator (and possibly cartoonist), a game-maker and/or a YouTuber in the future&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi folks! You want to know what&#039;s going on? I&#039;m RayGamer99, video game enthusiast and avid fan of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]] series.&lt;br /&gt;
&lt;br /&gt;
You might know me for my exploits in [https://www.mariowiki.com another dimension] as MarioMaker99.&lt;br /&gt;
&lt;br /&gt;
== My History with Rayman ==&lt;br /&gt;
I first discovered this limbless legend on my Amazon Fire tablet. They had two [[Rayman (series)|Rayman]] games on here: &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. The folks over at Amazon would later get rid of the latter game; a most disappointing move since, in my opinion, that one was the better of the two. But anyway, my young and curious self stumbled upon &#039;&#039;Rayman Jungle Run&#039;&#039; while I was looking for auto-running games like &#039;&#039;Minion Rush&#039;&#039;, which I really liked back then. I was curious, and had lots of questions (mainly why the heck this guy doesn&#039;t have limbs), so I downloaded it.&lt;br /&gt;
&lt;br /&gt;
And BOY am I glad that I did. &lt;br /&gt;
&lt;br /&gt;
The cartoony graphics, art style, and characters were appealing to me, and it was fun getting every [[Lum (UbiArt games)|Lum]] and unlocking (and completing) every [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] level. I downloaded &#039;&#039;Rayman Fiesta Run&#039;&#039; and had even more fun with it, due to its expanded roster of characters, modernized art style, and large amount of levels.&lt;br /&gt;
&lt;br /&gt;
Later, I found out a select amount of [[Rayman (series)|Rayman]] games were on the PlayStation 2, which we owned. I was able to find &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (even though these days, I wish I would&#039;ve gotten it on the Wii), &#039;&#039;[[Rayman Arena]]&#039;&#039;, &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039; at eStarland, which was near the church me and my family would go to. I had a blast with these games, and I still enjoy them to this day, despite me playing them less frequently these days.&lt;br /&gt;
&lt;br /&gt;
A few years later, I would get a Wii for (I think?) Christmas. I was overjoyed, mainly because of the fact that I could now play games like New Super Mario Bros. Wii, Mario and Sonic at the Olympic Games, and &#039;&#039;[[Rayman Origins]]&#039;&#039; on this. Out of the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; and &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; games available on the system, I got &#039;&#039;Rayman Origins&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. I didn&#039;t bother getting &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; because of [[Rayman]]&#039;s lack of appearances and playability in it. To this day, I still can&#039;t quite bring myself to call it a Rayman game.&lt;br /&gt;
&lt;br /&gt;
A few more years later, I would get a Nintendo Switch, the console I had waited pretty much all of my life to get. For some reason, at the time, they only had one &#039;&#039;Rayman&#039;&#039; game on the Switch, but it quickly became my favorite: &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039;. I had wanted the game for years leading up to this, and my excitement was not in vain; this game was, dare I say it, legendary! From its stupendous soundtrack to its gorgeous graphics and challenging courses, just about everything about it was outstanding. For once, Ubisoft had outdid themselves. Even though I had gotten [[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]] about five years after its release, I still felt that [[Rayman]] had a bright future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I was wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For years, the only thing we&#039;d hear from [[Rayman (series)|the franchise]] was a cameo, a new mobile game [[Rayman Adventures|here]] or [[Rayman Mini|there]], but no real news. [[Rayman]] felt dead, and it didn&#039;t seem like he&#039;d be coming back anytime soon.&lt;br /&gt;
&lt;br /&gt;
But then, [[Rayman in the Phantom Show|IT]] happened.&lt;br /&gt;
&lt;br /&gt;
A teaser during Ubisoft Forward 2022 had revealed that after years of absence, [[Rayman]] would return in a new DLC for &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; (which, along with &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, is the only Rabbids game I have on the Switch right now). I was overjoyed, as I know the rest of the community was. The following year&#039;s Ubisoft Forward gave us some more footage of the DLC, and of [[Rayman]]&#039;s new design. In-game, it looked... interesting, to say the least. As of writing this (July 13, 2023), the DLC still hasn&#039;t released yet, but my anticipation is through the roof. I cannot wait to play this, and hopefully, this is just the beginning of [[Rayman]]&#039;s revival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update (September 24, 2023):&lt;br /&gt;
I have played &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; (I finished it weeks ago), and I am blown away by how much effort was put into this. From [[Rayman]]&#039;s new design and his over-the-top expressions, to his [[Vortex]] and [[Shock Rocket]] combat fatigues making their glorious return, to the boatload of references scattered throughout the DLC, I feel that for the first time in 10 years (or, more specifically, for the first time since [[Rayman Legends]]), Ubisoft really cares about [[Rayman]] and his [[Rayman (series)|legacy]]. None of it would&#039;ve been possible without the brilliant mind of Davide Soliani and the [[Rayman]] community. I have new hope for [[Rayman]], and hopefully we will see [[Murfy]] in the long-awaited Rayman 4 in the coming years.&lt;br /&gt;
&lt;br /&gt;
Update (November 2, 2023):&lt;br /&gt;
&lt;br /&gt;
Sooooo... I&#039;m angry.&lt;br /&gt;
&lt;br /&gt;
You wanna know why?&lt;br /&gt;
&lt;br /&gt;
Ubisoft has ruined [[Rayman]]. AGAIN.&lt;br /&gt;
&lt;br /&gt;
While I have never (and likely will never) watched the new series [[Captain Laserhawk: A Blood Dragon Remix]], I am furious with how they depict [[Rayman]] in this show. From what I have read in his article that explains his lore in the show, Rayman (or should I say &amp;quot;Ramon&amp;quot;) and the [[Rabbid]]s apparently come from Dimension X and not the [[Glade of Dreams]], and they depict Rayman as an alcohol-drinking, coke-snorting, machine gun-wielding, fascist-mouthed character. I am not happy with what they have done with our favorite eggplant. Not happy at all.&lt;br /&gt;
&lt;br /&gt;
However, if Captain Laserhawk has taught me anything, it&#039;s that our work is not done yet. I thought that [[Rayman in the Phantom Show]] was a new beginning for [[Rayman]], and with the right team, it still can be, but it seems that Ubisoft has taken a &amp;quot;one step forward, two steps back&amp;quot; approach with him, and I feel that we still have a long way to go before bringing [[Rayman]] back to his true former glory. We have laid the foundation for [[Rayman]]&#039;s big comeback, but in order to make sure something like this never happens again, we need to keep up the fight. I believe that Rayman can achieve better than this, and maybe in his next appearance, he will. Until then, Ubisoft needs to go back to the drawing board with [[Rayman]] to ensure that they don&#039;t make this huge mistake again.&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community==&lt;br /&gt;
I joined [[Rayman Pirate-Community]] on May 4, 2023 (quite the lucky day for Star Wars fans, currently not including me), and before this day, I would always use the [[RayWiki]] and [[RayTunes]] for information on [[Rayman (series)|the Rayman series]] and for music, respectively. I dreamt of joining this community and contributing, and on that day, I got my opportunity to.&lt;br /&gt;
&lt;br /&gt;
I am proud to be part of this team of [[Rayman]] enthusiasts from around the world, and I will do what I can to contribute my knowledge to it so many more [[Rayman]] fans to come will have the information they need.&lt;br /&gt;
&lt;br /&gt;
==A few Rayman-related facts about myself==&lt;br /&gt;
*The only Rayman merchandise I own (at the moment; my &#039;&#039;[[Rayman: The Board Game]]&#039;&#039; Legends pledge is on the way) is the [[Rayman Mégastickers]] book and an unofficial Rayman hoodie. I REALLY wish I could&#039;ve picked up the collector&#039;s edition of [[L&#039;Histoire de Rayman]], as I am dying to see those &#039;&#039;[[Rayman Legends]]&#039;&#039; concept arts (how come no one has posted any images of them on the web yet?), but since that&#039;s gone from the face of the Earth, I guess that&#039;s not happening.&lt;br /&gt;
*I&#039;ve concocted full Smash Bros movesets for [[Rayman]] and [[Globox]], complete with Final Smashes, costumes, a stage, and music!&lt;br /&gt;
*I am a proud [[Rayman]] X [[Ly]] shipper.&lt;br /&gt;
**Speaking of the fan-favorite fairy, I still don&#039;t understand how [[Ly]] managed to get [[Ly&#039;s Palace|her own palace]] in [[Rayman Arena]] (or [[Rayman M]]), but [[Tily|some little gremlin]] kicked her out of the playable roster!&lt;br /&gt;
*Unlike many Rayman fans, I actually like the [[Rabbid]]s (as long as they&#039;re not overshadowing [[Rayman]]; looking at you [[Rayman Raving Rabbids TV Party|TV Party]]) and the [[UbiArt]] games.&lt;br /&gt;
&lt;br /&gt;
==My Collection of Rayman/Rabbids Games==&lt;br /&gt;
*&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (Amazon Fire)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; (Amazon Fire, discontinued)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Arena]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Origins]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rabbids Go Home]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039; (iPad, discontinued)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Mini]]&#039;&#039; (iPad, discontinued)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; (Nintendo Switch) (would this really count as a Rayman/Rabbids &#039;&#039;game?&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman Advance]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Rayman: The Board Game]]&#039;&#039; (Tabletop) (If everything goes well, my Legends pledge should be coming summer 2026)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[List of notable Rayman fangames|Rayman Redemption]]&#039;&#039; (Computer)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[List of notable Rayman fangames|Rayman Redesigner]]&#039;&#039; (Computer)&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community goals==&lt;br /&gt;
&lt;br /&gt;
*Revamp the [[Rayman Mini]] articles (complete!)&lt;br /&gt;
*Add images to the [[Rayman Legends]] articles (normal and invaded levels done!)&lt;br /&gt;
*Help out the [[Rayman in the Phantom Show]] articles by adding any references I find. (I think that’s done)&lt;br /&gt;
*Update the [[Rayman: The Board Game]] article with new information as it comes. When the game releases (and when I get my hands on it), upload information and images to the wiki. (In progress)&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:RayGamer99&amp;diff=113007</id>
		<title>User:RayGamer99</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:RayGamer99&amp;diff=113007"/>
		<updated>2026-05-30T14:30:00Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* My History with Rayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = RayGamer99&lt;br /&gt;
| real name = I&#039;m not telling&lt;br /&gt;
| favourite game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| favourite character = [[Rayman]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = Wouldn&#039;t you like to know&lt;br /&gt;
| location = United States&lt;br /&gt;
| interests = [[Rayman (series)|Rayman]], platformer games (2D and 3D), making games, cartoons, animals&lt;br /&gt;
| occupation = Currently none, I plan to be a gamer, a sprite animator (and possibly cartoonist), a game-maker and/or a YouTuber in the future&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi folks! You want to know what&#039;s going on? I&#039;m RayGamer99, video game enthusiast and avid fan of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]] series.&lt;br /&gt;
&lt;br /&gt;
You might know me for my exploits in [https://www.mariowiki.com another dimension] as MarioMaker99.&lt;br /&gt;
&lt;br /&gt;
== My History with Rayman ==&lt;br /&gt;
I first discovered this limbless legend on my Amazon Fire tablet. They had two [[Rayman (series)|Rayman]] games on here: &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. The folks over at Amazon would later get rid of the latter game; a most disappointing move since, in my opinion, that one was the better of the two. But anyway, my young and curious self stumbled upon &#039;&#039;Rayman Jungle Run&#039;&#039; while I was looking for auto-running games like &#039;&#039;Minion Rush&#039;&#039;, which I really liked back then. I was curious, and had lots of questions (mainly why the heck this guy doesn&#039;t have limbs), so I downloaded it.&lt;br /&gt;
&lt;br /&gt;
And BOY am I glad that I did. &lt;br /&gt;
&lt;br /&gt;
The cartoony graphics, art style, and characters were appealing to me, and it was fun getting every [[Lum (UbiArt games)|Lum]] and unlocking (and completing) every [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] level. I downloaded &#039;&#039;Rayman Fiesta Run&#039;&#039; and had even more fun with it, due to its expanded roster of characters, modernized art style, and large amount of levels.&lt;br /&gt;
&lt;br /&gt;
Later, I found out a select amount of [[Rayman (series)|Rayman]] games were on the PlayStation 2, which we owned. I was able to find &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (even though these days, I wish I would&#039;ve gotten it on the Wii), &#039;&#039;[[Rayman Arena]]&#039;&#039;, &#039;&#039;[[Rayman Revolution|Rayman 2 Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039; at eStarland, which was near the church me and my family would go to. I had a blast with these games, and I still enjoy them to this day, despite me playing them less frequently these days.&lt;br /&gt;
&lt;br /&gt;
A few years later, I would get a Wii for (I think?) Christmas. I was overjoyed, mainly because of the fact that I could now play games like New Super Mario Bros. Wii, Mario and Sonic at the Olympic Games, and &#039;&#039;[[Rayman Origins]]&#039;&#039; on this. Out of the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; and &#039;&#039;[[Rabbids (series)|Rabbids]]&#039;&#039; games available on the system, I got &#039;&#039;Rayman Origins&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. I didn&#039;t bother getting &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; because of [[Rayman]]&#039;s lack of appearances and playability in it. To this day, I still can&#039;t quite bring myself to call it a Rayman game.&lt;br /&gt;
&lt;br /&gt;
A few more years later, I would get a Nintendo Switch, the console I had waited pretty much all of my life to get. For some reason, at the time, they only had one &#039;&#039;Rayman&#039;&#039; game on the Switch, but it quickly became my favorite: &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039;. I had wanted the game for years leading up to this, and my excitement was not in vain; this game was, dare I say it, legendary! From its stupendous soundtrack to its gorgeous graphics and challenging courses, just about everything about it was outstanding. For once, Ubisoft had outdid themselves. Even though I had gotten [[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]] about five years after its release, I still felt that [[Rayman]] had a bright future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I was wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For years, the only thing we&#039;d hear from [[Rayman (series)|the franchise]] was a cameo, a new mobile game [[Rayman Adventures|here]] or [[Rayman Mini|there]], but no real news. [[Rayman]] felt dead, and it didn&#039;t seem like he&#039;d be coming back anytime soon.&lt;br /&gt;
&lt;br /&gt;
But then, [[Rayman in the Phantom Show|IT]] happened.&lt;br /&gt;
&lt;br /&gt;
A teaser during Ubisoft Forward 2022 had revealed that after years of absence, [[Rayman]] would return in a new DLC for &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; (which, along with &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, is the only Rabbids game I have on the Switch right now). I was overjoyed, as I know the rest of the community was. The following year&#039;s Ubisoft Forward gave us some more footage of the DLC, and of [[Rayman]]&#039;s new design. In-game, it looked... interesting, to say the least. As of writing this (July 13, 2023), the DLC still hasn&#039;t released yet, but my anticipation is through the roof. I cannot wait to play this, and hopefully, this is just the beginning of [[Rayman]]&#039;s revival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update (September 24, 2023):&lt;br /&gt;
I have played &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; (I finished it weeks ago), and I am blown away by how much effort was put into this. From [[Rayman]]&#039;s new design and his over-the-top expressions, to his [[Vortex]] and [[Shock Rocket]] combat fatigues making their glorious return, to the boatload of references scattered throughout the DLC, I feel that for the first time in 10 years (or, more specifically, for the first time since [[Rayman Legends]]), Ubisoft really cares about [[Rayman]] and his [[Rayman (series)|legacy]]. None of it would&#039;ve been possible without the brilliant mind of Davide Soliani and the [[Rayman]] community. I have new hope for [[Rayman]], and hopefully we will see [[Murfy]] in the long-awaited Rayman 4 in the coming years.&lt;br /&gt;
&lt;br /&gt;
Update (November 2, 2023):&lt;br /&gt;
&lt;br /&gt;
Sooooo... I&#039;m angry.&lt;br /&gt;
&lt;br /&gt;
You wanna know why?&lt;br /&gt;
&lt;br /&gt;
Ubisoft has ruined [[Rayman]]. AGAIN.&lt;br /&gt;
&lt;br /&gt;
While I have never (and likely will never) watched the new series [[Captain Laserhawk: A Blood Dragon Remix]], I am furious with how they depict [[Rayman]] in this show. From what I have read in his article that explains his lore in the show, Rayman (or should I say &amp;quot;Ramon&amp;quot;) and the [[Rabbid]]s apparently come from Dimension X and not the [[Glade of Dreams]], and they depict Rayman as an alcohol-drinking, coke-snorting, machine gun-wielding, fascist-mouthed character. I am not happy with what they have done with our favorite eggplant. Not happy at all.&lt;br /&gt;
&lt;br /&gt;
However, if Captain Laserhawk has taught me anything, it&#039;s that our work is not done yet. I thought that [[Rayman in the Phantom Show]] was a new beginning for [[Rayman]], and with the right team, it still can be, but it seems that Ubisoft has taken a &amp;quot;one step forward, two steps back&amp;quot; approach with him, and I feel that we still have a long way to go before bringing [[Rayman]] back to his true former glory. We have laid the foundation for [[Rayman]]&#039;s big comeback, but in order to make sure something like this never happens again, we need to keep up the fight. I believe that Rayman can achieve better than this, and maybe in his next appearance, he will. Until then, Ubisoft needs to go back to the drawing board with [[Rayman]] to ensure that they don&#039;t make this huge mistake again.&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community==&lt;br /&gt;
I joined [[Rayman Pirate-Community]] on May 4, 2023 (quite the lucky day for Star Wars fans, currently not including me), and before this day, I would always use the [[RayWiki]] and [[RayTunes]] for information on [[Rayman (series)|the Rayman series]] and for music, respectively. I dreamt of joining this community and contributing, and on that day, I got my opportunity to.&lt;br /&gt;
&lt;br /&gt;
I am proud to be part of this team of [[Rayman]] enthusiasts from around the world, and I will do what I can to contribute my knowledge to it so many more [[Rayman]] fans to come will have the information they need.&lt;br /&gt;
&lt;br /&gt;
==A few Rayman-related facts about myself==&lt;br /&gt;
*The only Rayman merchandise I own (at the moment; my &#039;&#039;[[Rayman: The Board Game]]&#039;&#039; Legends pledge is on the way) is the [[Rayman Mégastickers]] book and an unofficial Rayman hoodie. I REALLY wish I could&#039;ve picked up the collector&#039;s edition of [[L&#039;Histoire de Rayman]], as I am dying to see those &#039;&#039;[[Rayman Legends]]&#039;&#039; concept arts (how come no one has posted any images of them on the web yet?), but since that&#039;s gone from the face of the Earth, I guess that&#039;s not happening.&lt;br /&gt;
*I&#039;ve concocted full Smash Bros movesets for [[Rayman]] and [[Globox]], complete with Final Smashes, costumes, a stage, and music!&lt;br /&gt;
*I am a proud [[Rayman]] X [[Ly]] shipper.&lt;br /&gt;
**Speaking of the fan-favorite fairy, I still don&#039;t understand how [[Ly]] managed to get [[Ly&#039;s Palace|her own palace]] in [[Rayman Arena]] (or [[Rayman M]]), but [[Tily|some little gremlin]] kicked her out of the playable roster!&lt;br /&gt;
*Unlike many Rayman fans, I actually like the [[Rabbid]]s (as long as they&#039;re not overshadowing [[Rayman]]; looking at you [[Rayman Raving Rabbids TV Party|TV Party]]) and the [[UbiArt]] games.&lt;br /&gt;
&lt;br /&gt;
==My Collection of Rayman/Rabbids Games==&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (Amazon Fire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; (Amazon Fire, discontinued)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2 Revolution]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Arena]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rabbids Go Home]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; (iPad, discontinued)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; (iPad, discontinued)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; (Nintendo Switch) (would this really count as a Rayman/Rabbids &#039;&#039;game?&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Advance]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rabbids: Legends of the Multiverse]]&#039;&#039; (iPad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman: The Board Game]]&#039;&#039; (Tabletop) (If everything goes well, my Legends pledge should be coming summer 2026)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[List of notable Rayman fangames|Rayman Redemption]]&#039;&#039; (Computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[List of notable Rayman fangames|Rayman Redesigner]]&#039;&#039; (Computer)&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community goals==&lt;br /&gt;
&lt;br /&gt;
*Revamp the [[Rayman Mini]] articles (complete!)&lt;br /&gt;
*Add images to the [[Rayman Legends]] articles (normal and invaded levels done!)&lt;br /&gt;
*Help out the [[Rayman in the Phantom Show]] articles by adding any references I find. (I think that’s done)&lt;br /&gt;
*Update the [[Rayman: The Board Game]] article with new information as it comes. When the game releases (and when I get my hands on it), upload information and images to the wiki. (In progress)&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:News&amp;diff=113006</id>
		<title>Template:News</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:News&amp;diff=113006"/>
		<updated>2026-05-30T13:03:17Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: Undo revision 113005 by RayWizard (talk) We should wait until it&amp;#039;s properly revealed to add it to the news page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; margin-right:0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rayman 30th Anniversary Edition.jpg|200px|&#039;&#039;Rayman 30th Anniversary Edition&#039;&#039;]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Rayman 30th Anniversary Edition (Original Game Soundtrack)]]&#039;&#039;, the album consisting of the music composed for &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, was released on May 7 2026.&lt;br /&gt;
*&#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, a compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], was announced during Sony&#039;s State of Play on February 12.&lt;br /&gt;
*On December 11 2025, [[Rayman]] was announced as an add-on for &#039;&#039;Brawlhalla: The Card Game&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Tonic Trouble]]&#039;&#039; are set to launch on the Nintendo Switch Online subscription service on December 17 2025.&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heart&amp;diff=112972</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heart&amp;diff=112972"/>
		<updated>2026-05-30T00:07:54Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman Origins Enhanced Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heart.png|thumb|A heart, as it appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearts&#039;&#039;&#039; are items found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, and &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. They heal [[Rayman]] and represent his life points in [[Rayman (Game Boy Color)|the Game Boy Color game]], while in the others, they are used to protect the players from damage inflicted by enemies and other dangerous obstacles.&lt;br /&gt;
&lt;br /&gt;
While the heroes normally take only one hit to be bubblized, the protection of the heart grants them a second opportunity to survive, instead of having to return to the last checkpoint. The only cases this does not apply is are the hero falls down a pit or if they are crushed or squished by an object.&lt;br /&gt;
&lt;br /&gt;
Hearts also appear as [[Rayman]]&#039;s health in [[Rayman Raving Rabbids (mobile phone)|the mobile phone version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
Hearts are healing power-ups in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]] that quickly spin up in the air when collected. Similarly to [[Big Power]]s from the [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they restore all of [[Rayman]]&#039;s health. However, they cannot extend it as [[Rayman]] always has the maximum possible amount of life points in this game.&lt;br /&gt;
&lt;br /&gt;
They are found pretty commonly in most levels and many of them are placed next to checkpoints.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], they are replaced by [[Red Lum]]s which have the exact same effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Rayman-GBC-Heart.png|A heart in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;, &#039;&#039;Rayman Legends&#039;&#039; and their spin-offs==&lt;br /&gt;
[[File:Outta My Way 6.jpg|320px|thumb|right|A platform with three bottles containing hearts.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and their spin-offs, hearts are red floating creatures, which only show their smiley face when a player acquires them; then they follow the player, until something or someone breaks it, producing a glassy noise. Only one heart per character can be held on to. In a single player game, if a heart is picked up by a character that already has one, they will receive a bonus of five [[Lum (UbiArt games)|Lums]], which can&#039;t be affected by the [[Lum King]]&#039;s song. In a multiplayer mode, this heart will be passed on to another character if they do not have one; however, by default, the heart gives five [[Lum (UbiArt games)|Lums]] to the player who collected it if every player on-screen has a heart already. Hearts can either be found in a [[phial]], which must be broken in order to obtain it, or in some cases in &#039;&#039;[[Rayman Origins]]&#039;&#039;, in a [[bubble]], should the player unearth one hidden in a spot that emits tiny [[bubble]]s (regularly, [[Water lily|water lilies]], [[bubble bush]]es or [[bulb-o-Lum]]s). Hearts seem to be a replacement to the scrapped life bar, which highly resembled the life bar from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
During [[Rayman Legends (early production)|early development]], a series of NFC Toys were designed for &#039;&#039;[[Rayman Legends]]&#039;&#039;. On the first leaked trailer, a toy of a heart was spotted. This collectable toy was supposed to interacts with the Wii U version of the game by placing it on the controller&#039;s screen, generating a rain of hearts on the level. The purpose of this remains unknown, though it seems to distract the enemies and facilitate the adventure; it is also presumed that it was supposed to bring temporal invincibility. Although the toys were cancelled, the hearts still make an appearance in the game, assuming the exact same role from [[Rayman Origins|the previous game]].&lt;br /&gt;
&lt;br /&gt;
Hearts make another appearance in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, assuming the exact same role from &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. However, rather than freeing one from a [[phial]] or a [[bubble]], in this game hearts can be obtained by playing certain Action cards or Bonus cards.&lt;br /&gt;
&lt;br /&gt;
===Golden heart===&lt;br /&gt;
Golden hearts are power-ups in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; which act like normal red hearts. The only difference is that they protect the hero from two hits, rather than one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:GoldenHeart.png|frame|left|A golden heart, as it appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:GoldenHeart2.png|frame|left|Another look of the Golden Heart.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; Enhanced Edition ===&lt;br /&gt;
Two leaked images for the upcoming Enhanced Edition for &#039;&#039;[[Rayman Origins]]&#039;&#039; feature heart variants new to the game. One features the golden heart previously seen in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, while the other features a heart made out of ice. Both of their functions are unknown at the moment, though the golden heart likely acts the same as it does in &#039;&#039;Rayman Fiesta Run&#039;&#039;, granting the hero protection from two hits before it shatters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Enhanced Edition 1.png|A new frozen heart following [[Rayman]].&lt;br /&gt;
Rayman Origins Enhanced Edition 3.jpeg|A golden heart following [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Adventures]]&#039;&#039; ===&lt;br /&gt;
Although they do not appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, hearts without eyes can be found in the earliest and latest build&#039;s files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Heart RaymanAdventures.png|The unused heart sprite from &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends - Heart on Gamepad.jpg|In the Wii U version of &#039;&#039;[[Rayman Legends]]&#039;&#039;, hearts can be found at random on the gamepad.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Heart&lt;br /&gt;
|nl=Hartje&lt;br /&gt;
|fr=Cœur&lt;br /&gt;
|de=Herz&lt;br /&gt;
|it=Cuore&lt;br /&gt;
|ja=ハート&lt;br /&gt;
|es=Corazón&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Cœur]]&lt;br /&gt;
[[pl:Serce]]&lt;br /&gt;
[[ru:Сердце]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Creatures from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;br /&gt;
[[Category:Creatures from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Collectibles from Rayman Legends]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Heart&amp;diff=112971</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Heart&amp;diff=112971"/>
		<updated>2026-05-30T00:07:47Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman Origins Enhanced Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heart.png|thumb|A heart, as it appears in &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearts&#039;&#039;&#039; are items found in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, and &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;. They heal [[Rayman]] and represent his life points in [[Rayman (Game Boy Color)|the Game Boy Color game]], while in the others, they are used to protect the players from damage inflicted by enemies and other dangerous obstacles.&lt;br /&gt;
&lt;br /&gt;
While the heroes normally take only one hit to be bubblized, the protection of the heart grants them a second opportunity to survive, instead of having to return to the last checkpoint. The only cases this does not apply is are the hero falls down a pit or if they are crushed or squished by an object.&lt;br /&gt;
&lt;br /&gt;
Hearts also appear as [[Rayman]]&#039;s health in [[Rayman Raving Rabbids (mobile phone)|the mobile phone version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
Hearts are healing power-ups in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]] that quickly spin up in the air when collected. Similarly to [[Big Power]]s from the [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], they restore all of [[Rayman]]&#039;s health. However, they cannot extend it as [[Rayman]] always has the maximum possible amount of life points in this game.&lt;br /&gt;
&lt;br /&gt;
They are found pretty commonly in most levels and many of them are placed next to checkpoints.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], they are replaced by [[Red Lum]]s which have the exact same effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Rayman-GBC-Heart.png|A heart in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Origins&#039;&#039;, &#039;&#039;Rayman Legends&#039;&#039; and their spin-offs==&lt;br /&gt;
[[File:Outta My Way 6.jpg|320px|thumb|right|A platform with three bottles containing hearts.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and their spin-offs, hearts are red floating creatures, which only show their smiley face when a player acquires them; then they follow the player, until something or someone breaks it, producing a glassy noise. Only one heart per character can be held on to. In a single player game, if a heart is picked up by a character that already has one, they will receive a bonus of five [[Lum (UbiArt games)|Lums]], which can&#039;t be affected by the [[Lum King]]&#039;s song. In a multiplayer mode, this heart will be passed on to another character if they do not have one; however, by default, the heart gives five [[Lum (UbiArt games)|Lums]] to the player who collected it if every player on-screen has a heart already. Hearts can either be found in a [[phial]], which must be broken in order to obtain it, or in some cases in &#039;&#039;[[Rayman Origins]]&#039;&#039;, in a [[bubble]], should the player unearth one hidden in a spot that emits tiny [[bubble]]s (regularly, [[Water lily|water lilies]], [[bubble bush]]es or [[bulb-o-Lum]]s). Hearts seem to be a replacement to the scrapped life bar, which highly resembled the life bar from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
During [[Rayman Legends (early production)|early development]], a series of NFC Toys were designed for &#039;&#039;[[Rayman Legends]]&#039;&#039;. On the first leaked trailer, a toy of a heart was spotted. This collectable toy was supposed to interacts with the Wii U version of the game by placing it on the controller&#039;s screen, generating a rain of hearts on the level. The purpose of this remains unknown, though it seems to distract the enemies and facilitate the adventure; it is also presumed that it was supposed to bring temporal invincibility. Although the toys were cancelled, the hearts still make an appearance in the game, assuming the exact same role from [[Rayman Origins|the previous game]].&lt;br /&gt;
&lt;br /&gt;
Hearts make another appearance in &#039;&#039;[[Rayman: The Board Game]]&#039;&#039;, assuming the exact same role from &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. However, rather than freeing one from a [[phial]] or a [[bubble]], in this game hearts can be obtained by playing certain Action cards or Bonus cards.&lt;br /&gt;
&lt;br /&gt;
===Golden heart===&lt;br /&gt;
Golden hearts are power-ups in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; which act like normal red hearts. The only difference is that they protect the hero from two hits, rather than one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:GoldenHeart.png|frame|left|A golden heart, as it appears in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:GoldenHeart2.png|frame|left|Another look of the Golden Heart.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Origins]]&#039;&#039; Enhanced Edition ===&lt;br /&gt;
Two leaked images for the upcoming Enhanced Edition for &#039;&#039;[[Rayman Origins]]&#039;&#039; feature heart variants new to the game. One features the golden heart previously seen in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, while the other features a heart made out of ice. Both of their functions are unknown at the moment, though the golden heart likely acts the same as it does in &#039;&#039;Rayman Fiesta Run&#039;&#039;, granting the hero protection from two hits before it shatters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Enhanced Edition 1.png|A new frozen heart following [[Rayman]].&lt;br /&gt;
Rayman Origins Enhanced Edition 3.png|A golden heart following [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Adventures]]&#039;&#039; ===&lt;br /&gt;
Although they do not appear in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, hearts without eyes can be found in the earliest and latest build&#039;s files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Heart RaymanAdventures.png|The unused heart sprite from &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends - Heart on Gamepad.jpg|In the Wii U version of &#039;&#039;[[Rayman Legends]]&#039;&#039;, hearts can be found at random on the gamepad.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Heart&lt;br /&gt;
|nl=Hartje&lt;br /&gt;
|fr=Cœur&lt;br /&gt;
|de=Herz&lt;br /&gt;
|it=Cuore&lt;br /&gt;
|ja=ハート&lt;br /&gt;
|es=Corazón&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
{{PowersNav}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Cœur]]&lt;br /&gt;
[[pl:Serce]]&lt;br /&gt;
[[ru:Сердце]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Creatures from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;br /&gt;
[[Category:Creatures from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Collectibles from Rayman Legends]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=112970</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=112970"/>
		<updated>2026-05-30T00:04:09Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman Origins Enhanced Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]]&lt;br /&gt;
| published by = [[Ubisoft]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;Feral Interactive, &#039;&#039;Rayman® Origins - manual&#039;&#039;, https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#warranty-credits&amp;lt;/ref&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Macintosh&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 12th December 2013&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Out on a limb: Rayman® Origins arrives on the Mac&#039;&#039;, https://www.feralinteractive.com/en/news/399/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| languages =&lt;br /&gt;
&#039;&#039;&#039;3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian, Dutch&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] Japanese&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt Framework|UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{Quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts the [[Glade of Dreams|Glade]] for good or bad... [[Rayman]] has had to beat back the creatures of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do it again before the fabric of the [[Glade of Dreams|Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, the [[Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the [[Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the [[Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to the [[Glade of Dreams|Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoons]]. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[giant mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Boss Bird]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[giant mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[Helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[giant mosquito]] level, and again the [[giant mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[giant mosquito]]es to the next world. Along the way, they must fight off the [[Murray|Giant Eel]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[giant mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[giant mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of the [[Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Jibberish Jungle|Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Desert of Dijiridoos|Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Gourmand Land|Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Sea of Serendipity|Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Jibberish Jungle|Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Desert of Dijiridoos|Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Gourmand Land|Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Sea of Serendipity|Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[The Magician (Rayman Origins)|the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[giant mosquito]] friends, and find what lies at the heart of the storm: a sprawling flying city with retrofuturistic technology and aesthetics. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lums]], packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[The Magician (Rayman Origins)|the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. According to an [[Rayman Origins (early production)#Unused script|early script]], [[The Magician (Rayman Origins)|the Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of the [[Glade of Dreams]] from his own nightmares. However, [[The Magician (Rayman Origins)|the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[The Magician (Rayman Origins)|the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[The Magician (Rayman Origins)|the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the little plot that the game has, had been nothing more than a distraction tactic; [[The Magician (Rayman Origins)|the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer the [[Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason.&lt;br /&gt;
&lt;br /&gt;
Now that his scheme has been discovered, [[The Magician (Rayman Origins)|the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight [[Mecha Carnivora|mechanical]] [[Mecha Mockingbird|replicas]] of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[The Magician (Rayman Origins)|the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[The Magician (Rayman Origins)|the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[giant mosquito]]es. Eventually [[The Magician (Rayman Origins)|the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
The Reveal 4.jpg|[[The Magician (Rayman Origins)|The Magician]] is revealed as the main villain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Origins (early production)}}&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;Rayman Origins&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. It contains a scrapped plot which greatly expands upon the background and motivations of [[the Magician]]; in the final game, his actions are mostly unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
A time trial mode exists within 31 levels of the game, which the players can unlock by completing those levels for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Flying Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records#Rayman Origins|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lums]] and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game.&lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (2005 cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A colossal mechanical factory which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[flute snake]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RO Manual ENThumb.png|The English PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English (UK) PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French PC manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French (Canadian) PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Russian PC manual|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Dutch PC manual|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Hungarian PC manual|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English Macintosh manual|link=https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#cover&lt;br /&gt;
Rayman Origins Japanese manual thumbnail.png|The Japanese PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/Rayman_Origins_Japanese_manual.pdf&lt;br /&gt;
Rayman Origins PS3 manual (US) thumb.png|The English (US) PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/3/32/Rayman_Origins_Manual_%28PS3%29_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Origins: Original Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the second being &#039;&#039;[[Rayman Legends]]&#039;&#039; and the third being &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
{{Main|List of achievements in Rayman Origins}}&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc. There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; gives the player a bronze trophy instead of a silver trophy in this version.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[Speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5.&lt;br /&gt;
&lt;br /&gt;
== Rayman Origins Enhanced Edition ==&lt;br /&gt;
In a leak for a potential new game called &amp;quot;&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&amp;quot;, it was revealed that another game was possibly planned to be announced with &#039;&#039;Rayman Legends Retold&#039;&#039; called &amp;quot;Rayman Origins Enhanced Edition&amp;quot;. According to a leak, it will be released on next-gen consoles based on a leak from a developer. On May 29th 2026, the game was shown on Xbox&#039;s store page with a placeholder price of $2000. The page was removed around 45 minutes afterwards, but it was complete with the game&#039;s box art, a description of the game, and a series of screenshots, some of which showed off new features. The description states that the game will feature 4K visuals, run at 60 frames per second, and feature new quality-of-life features, including 60 [[relic]]s to collect, a feature that was once exclusive to the PlayStation Vita version of that game. Notably, the PSVita version featured 31 more relics than the amount that the description states that the game will feature. Two of the images feature new [[heart]] variants: one is a golden heart similar to the one featured in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, and another is a heart made out of ice. Another screenshot features [[Murfy]] as a controllable helper similar to his appearance in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and yet another features a new [[Photographer#The photoboards|photoboard]] design featuring [[Mr Dark]], [[Raymesis]], and scenery based on the [[Mr Dark&#039;s Dare|final boss fight]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins Enchanted Edition Logo.jpg|thumb|320px|The logo of the game.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Origins Enchanted Edition leak.png|A developer leaking the name and logo for the game&lt;br /&gt;
Origins Enhanced Edition Xbox Page.webp|The Xbox page with a new description&lt;br /&gt;
Rayman Origins Enhanced Edition Cover.jpg|The cover art for the enhanced edition&lt;br /&gt;
Rayman Origins Enhanced Edition 1.png|An new frozen [[heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 3.jpeg|A [[Heart#Golden heart|golden heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 4.jpeg|[[Murfy]] grabbing a [[Skull Coin]] alongside [[Rayman]] and [[Globox]]&lt;br /&gt;
Rayman Origins Enhanced Edition 2.png|The new photoboard design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Promotional material===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-Origins-old-box-art.jpg&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
OriginsRaymanAndGlobox.png&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
Rayman Origins Comic-Con mural.jpg&lt;br /&gt;
Rayman Origins Comic-Con sidewalk sticker.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Beating-Up-Enemies-Poster.jpg&lt;br /&gt;
Rayman-holding-globox-holding-teensies.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
RO.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In-game screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|[[Rayman]]’s creation.&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his creation.&lt;br /&gt;
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting an early version of the [[Golem]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[prickly fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest.&lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting.&lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[giant mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[The Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]] and [[Globox]] sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstone|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20171115011806/http://raymanorigins.uk.ubi.com/blog/ Official blog (via archive.org)]&lt;br /&gt;
*[https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
*[https://web.archive.org/web/20131216182946/http://www.feralinteractive.com/en/mac-games/raymanorigins/ &#039;&#039;Rayman Origins&#039;&#039; minisite by Feral Interactive (via archive.org)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
[[zh:雷曼：起源]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=112969</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=112969"/>
		<updated>2026-05-30T00:03:42Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman Origins enhanced edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]]&lt;br /&gt;
| published by = [[Ubisoft]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;Feral Interactive, &#039;&#039;Rayman® Origins - manual&#039;&#039;, https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#warranty-credits&amp;lt;/ref&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Macintosh&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 12th December 2013&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Out on a limb: Rayman® Origins arrives on the Mac&#039;&#039;, https://www.feralinteractive.com/en/news/399/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| languages =&lt;br /&gt;
&#039;&#039;&#039;3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian, Dutch&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] Japanese&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt Framework|UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
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In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
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A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
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In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
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==Story==&lt;br /&gt;
{{Quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
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It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
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Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
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As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts the [[Glade of Dreams|Glade]] for good or bad... [[Rayman]] has had to beat back the creatures of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do it again before the fabric of the [[Glade of Dreams|Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
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===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, the [[Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the [[Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the [[Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to the [[Glade of Dreams|Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
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Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s.&lt;br /&gt;
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===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoons]]. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[giant mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Boss Bird]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
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===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[giant mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[Helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[giant mosquito]] level, and again the [[giant mosquito]]es take them to the next area.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
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===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[giant mosquito]]es to the next world. Along the way, they must fight off the [[Murray|Giant Eel]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
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===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[giant mosquito]]es to the next world.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
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===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[giant mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
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When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of the [[Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
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Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
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===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Jibberish Jungle|Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Desert of Dijiridoos|Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Gourmand Land|Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Sea of Serendipity|Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Jibberish Jungle|Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Desert of Dijiridoos|Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Gourmand Land|Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Sea of Serendipity|Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
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===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[The Magician (Rayman Origins)|the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[giant mosquito]] friends, and find what lies at the heart of the storm: a sprawling flying city with retrofuturistic technology and aesthetics. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lums]], packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
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Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[The Magician (Rayman Origins)|the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. According to an [[Rayman Origins (early production)#Unused script|early script]], [[The Magician (Rayman Origins)|the Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of the [[Glade of Dreams]] from his own nightmares. However, [[The Magician (Rayman Origins)|the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[The Magician (Rayman Origins)|the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[The Magician (Rayman Origins)|the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the little plot that the game has, had been nothing more than a distraction tactic; [[The Magician (Rayman Origins)|the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer the [[Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason.&lt;br /&gt;
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Now that his scheme has been discovered, [[The Magician (Rayman Origins)|the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight [[Mecha Carnivora|mechanical]] [[Mecha Mockingbird|replicas]] of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[The Magician (Rayman Origins)|the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[The Magician (Rayman Origins)|the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[giant mosquito]]es. Eventually [[The Magician (Rayman Origins)|the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
The Reveal 4.jpg|[[The Magician (Rayman Origins)|The Magician]] is revealed as the main villain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
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==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
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{{Main|Rayman Origins (early production)}}&lt;br /&gt;
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The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
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Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
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The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
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Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
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A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
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[[Mr Dark]] was originally meant to return in &#039;&#039;Rayman Origins&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
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A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. It contains a scrapped plot which greatly expands upon the background and motivations of [[the Magician]]; in the final game, his actions are mostly unexplained.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
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The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
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Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
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[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
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Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
A time trial mode exists within 31 levels of the game, which the players can unlock by completing those levels for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Flying Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records#Rayman Origins|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lums]] and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game.&lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (2005 cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A colossal mechanical factory which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[flute snake]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RO Manual ENThumb.png|The English PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English (UK) PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French PC manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French (Canadian) PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Russian PC manual|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Dutch PC manual|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Hungarian PC manual|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English Macintosh manual|link=https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#cover&lt;br /&gt;
Rayman Origins Japanese manual thumbnail.png|The Japanese PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/Rayman_Origins_Japanese_manual.pdf&lt;br /&gt;
Rayman Origins PS3 manual (US) thumb.png|The English (US) PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/3/32/Rayman_Origins_Manual_%28PS3%29_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Origins: Original Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the second being &#039;&#039;[[Rayman Legends]]&#039;&#039; and the third being &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
{{Main|List of achievements in Rayman Origins}}&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc. There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; gives the player a bronze trophy instead of a silver trophy in this version.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[Speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5.&lt;br /&gt;
&lt;br /&gt;
== Rayman Origins Enhanced Edition ==&lt;br /&gt;
In a leak for a potential new game called &amp;quot;&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&amp;quot;, it was revealed that another game was possibly planned to be announced with &#039;&#039;Rayman Legends Retold&#039;&#039; called &amp;quot;Rayman Origins Enhanced Edition&amp;quot;. According to a leak, it will be released on next-gen consoles based on a leak from a developer. On May 29th 2026, the game was shown on Xbox&#039;s store page with a placeholder price of $2000. The page was removed around 45 minutes afterwards, but it was complete with the game&#039;s box art, a description of the game, and a series of screenshots, some of which showed off new features. The description states that the game will feature 4K visuals, run at 60 frames per second, and feature 60 [[relic]]s to collect, a feature that was once exclusive to the PlayStation Vita version of that game. Notably, the PSVita version featured 31 more relics than the amount that the description states that the game will feature. Two of the images feature new [[heart]] variants: one is a golden heart similar to the one featured in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, and another is a heart made out of ice. Another screenshot features [[Murfy]] as a controllable helper similar to his appearance in &#039;&#039;[[Rayman Legends]]&#039;&#039;, and yet another features a new [[Photographer#The photoboards|photoboard]] design featuring [[Mr Dark]], [[Raymesis]], and scenery based on the [[Mr Dark&#039;s Dare|final boss fight]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins Enchanted Edition Logo.jpg|thumb|320px|The logo of the game.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Origins Enchanted Edition leak.png|A developer leaking the name and logo for the game&lt;br /&gt;
Origins Enhanced Edition Xbox Page.webp|The Xbox page with a new description&lt;br /&gt;
Rayman Origins Enhanced Edition Cover.jpg|The cover art for the enhanced edition&lt;br /&gt;
Rayman Origins Enhanced Edition 1.png|An new frozen [[heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 3.jpeg|A [[Heart#Golden heart|golden heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 4.jpeg|[[Murfy]] grabbing a [[Skull Coin]] alongside [[Rayman]] and [[Globox]]&lt;br /&gt;
Rayman Origins Enhanced Edition 2.png|The new photoboard design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Promotional material===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-Origins-old-box-art.jpg&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
OriginsRaymanAndGlobox.png&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
Rayman Origins Comic-Con mural.jpg&lt;br /&gt;
Rayman Origins Comic-Con sidewalk sticker.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Beating-Up-Enemies-Poster.jpg&lt;br /&gt;
Rayman-holding-globox-holding-teensies.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
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R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
RO.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In-game screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|[[Rayman]]’s creation.&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his creation.&lt;br /&gt;
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting an early version of the [[Golem]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[prickly fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest.&lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting.&lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[giant mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[The Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]] and [[Globox]] sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstone|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20171115011806/http://raymanorigins.uk.ubi.com/blog/ Official blog (via archive.org)]&lt;br /&gt;
*[https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
*[https://web.archive.org/web/20131216182946/http://www.feralinteractive.com/en/mac-games/raymanorigins/ &#039;&#039;Rayman Origins&#039;&#039; minisite by Feral Interactive (via archive.org)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
[[zh:雷曼：起源]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_Cover.jpg&amp;diff=112968</id>
		<title>File:Rayman Origins Enhanced Edition Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_Cover.jpg&amp;diff=112968"/>
		<updated>2026-05-30T00:01:22Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = The cover art for the leaked enhanced edition for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
| source = Xbox store page&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]] Enhanced Edition&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_Cover.jpg&amp;diff=112967</id>
		<title>File:Rayman Origins Enhanced Edition Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_Cover.jpg&amp;diff=112967"/>
		<updated>2026-05-30T00:01:00Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_4.jpeg&amp;diff=112966</id>
		<title>File:Rayman Origins Enhanced Edition 4.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_4.jpeg&amp;diff=112966"/>
		<updated>2026-05-30T00:00:18Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = An image from the newly leaked enhanced edition for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
| source = Xbox store page&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]] Enhanced Edition&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_4.jpeg&amp;diff=112965</id>
		<title>File:Rayman Origins Enhanced Edition 4.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_4.jpeg&amp;diff=112965"/>
		<updated>2026-05-30T00:00:09Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_3.jpeg&amp;diff=112964</id>
		<title>File:Rayman Origins Enhanced Edition 3.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_3.jpeg&amp;diff=112964"/>
		<updated>2026-05-29T23:59:41Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = An image from the newly leaked enhanced edition for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
| source = Xbox store page&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]] Enhanced Edition&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_3.jpeg&amp;diff=112963</id>
		<title>File:Rayman Origins Enhanced Edition 3.jpeg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_3.jpeg&amp;diff=112963"/>
		<updated>2026-05-29T23:59:30Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_2.png&amp;diff=112962</id>
		<title>File:Rayman Origins Enhanced Edition 2.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_2.png&amp;diff=112962"/>
		<updated>2026-05-29T23:58:16Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = An image from the newly leaked enhanced edition for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
| source = Xbox store page&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]] Enhanced Edition&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_1.png&amp;diff=112961</id>
		<title>File:Rayman Origins Enhanced Edition 1.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Origins_Enhanced_Edition_1.png&amp;diff=112961"/>
		<updated>2026-05-29T23:58:05Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = An image from the newly leaked enhanced edition for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
| source = Xbox store page&lt;br /&gt;
| game = &#039;&#039;[[Rayman Origins]] Enhanced Edition&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=112851</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=112851"/>
		<updated>2026-05-21T22:53:26Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* References to other media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[File:Rayman3Box.png|center|260px|Rayman 3]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft]]&amp;lt;br&amp;gt;KokoCapcom (South Korea)&amp;lt;ref&amp;gt;SerialStation, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;, https://serialstation.com/games/4281f02e-b423-46f5-9dd6-e460ea668abc&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Feral Interactive Ltd. (Mac OS (Classic) / Mac OS X)&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Now shipping worldwide!!&#039;&#039; https://www.ign.com/articles/2004/02/06/rayman-3-10&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = [[Alain Plume, Fred Léonard and Laurent Parisi|Plume, Fred Leonard, Laurent Parisi]]&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 4th March, 2003&amp;lt;ref&amp;gt;GameSpot, &#039;&#039;Rayman 3 ships&#039;&#039;, https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/&amp;lt;/ref&amp;gt;&amp;lt;br/ &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Xbox&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 14th March, 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;Eurogamer (via archive.org), &#039;&#039;UK Release Dates&#039;&#039;, https://web.archive.org/web/20030207161210/http://eurogamer.net/release-dates.php&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 18th March, 2003&amp;lt;ref&amp;gt;IGN, &#039;&#039;Rayman 3 Ships&#039;&#039;, https://www.ign.com/articles/2003/03/18/rayman-3-ships&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:South Korea.png|16px]] 8th September 2003&amp;lt;ref&amp;gt;blog.naver.com, [PS2 정발] 레이맨3 : 후드럼 대소동 - RAYMAN3 : Hoodlum havoc (한글) [111], https://blog.naver.com/PostView.naver?blogId=youme5tameni&amp;amp;logNo=222130991961&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March 2003&amp;lt;ref name=&amp;quot;eurogamer_uk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 24th March 2003&amp;lt;ref&amp;gt;GameSpot (via archive.org), &#039;&#039;New Releases on GameSpot - Week of 03/23/2003&#039;&#039;,https://web.archive.org/web/20041114030823/http://www.gamespot.com/newthisweek/title/20030323.html&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:China.png|16px]] 9th September 2003&amp;lt;ref&amp;gt;Ubisoft China (via archive.org), 雷曼3, https://web.archive.org/web/20041224105349/http://www.ubisoft.com.cn/product/product_detail.aspx?id=5&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS (Classic) / Mac OS X:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 6th Feburary 2004&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Rayman 3 - Ultimate Powers! Ultimate Enemies! Ultimate Havoc!&#039;&#039;, https://www.feralinteractive.com/en/news/106/&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Nintendo GameCube, PlayStation 2, Xbox, Windows, Mac OS (Classic), Mac OS X, [[Rayman 3 HD|PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements =&lt;br /&gt;
| game engine = [[OpenSpace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Hoodlum is (1) a word in the English language that is used to denote criminals and (2) a pun referring to lums with hoods. It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; a first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[[Rayman Pirate-Community]], &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, https://raymanpc.com/hall-of-fame&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Razoff|Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
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&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
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&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
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Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Razoff|Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
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==Plot==&lt;br /&gt;
{{Quote|text=The [[Glade of Dreams|Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual (UK version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
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{{Quote|text=[[Rayman]]&#039;s [[Glade of Dreams|universe]] has exploded into a wacked-out world of cartoon mayhem and mind-blowing baddies! When [[Globox]] accidentally swallows the [[André|Lord of the Dark Lums]], a fanatic army of trigger-happy [[Hoodlum]]s wreaks total havoc to get their lord back! [[Rayman]]&#039;s only chance? Journey to the vast reaches of the world to purge the [[André|Dark Lum Lord]] from the manic [[Globox]], scour the lands for [[Laser-Washing Powder|unearthly new powers]], and do battle with hordes of [[Hoodlum]] soldiers, contraptions, and maniacal bosses. This time, it&#039;s war!|sign=Manual (US version)|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
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===[[The Fairy Council]]===&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
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The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[Glade of Dreams|Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
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After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
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After this encounter, [[Rayman]] and [[Murfy]] finally reach the [[Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[Clearleaf Forest]]===&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|right|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
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Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
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During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[Lockjaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Master Kaag|Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Master Kaag|Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
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After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[The Bog of Murk]]===&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
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Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Razoff|Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|right|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Art Rytus]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[The Desert of the Knaaren]]===&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
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The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as the [[Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With the [[Sceptre of the Leptys]], [[Gumsi]] invokes [[Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Art Rytus]], the third [[Teensie doctor]]. [[Art Rytus]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal the [[Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the [[Sceptre of the Leptys|Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[The Longest Shortcut]]===&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|right|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
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The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke the [[Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
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As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[Hoodlum Headquarters]]===&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|right|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
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Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]s. It is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
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Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
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Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of the [[Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes the [[Sceptre of the Leptys|Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===[[The Tower of the Leptys]]===&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
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The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of the [[Leptys]]&#039; power.&lt;br /&gt;
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Despite being the [[Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing the [[Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
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After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed the [[Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on the [[Sceptre of the Leptys|Sceptre]] through which [[Reflux]] had channeled the [[Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by the [[Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of the [[Glade of Dreams]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Ending===&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|right|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
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With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
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A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wandered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==Early production==&lt;br /&gt;
{{Main|Rayman 3 (early production)}}&lt;br /&gt;
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&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
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According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt; It was also revealed that [[Rayman]] was going to have legs at one point, but the idea was quickly put aside.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]].&lt;br /&gt;
Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Stumbleboom seventh section DOTK.jpg|320px|thumb|right|[[Rayman]] with the [[Vortex]] facing [[Stumbleboom]]s.]]&lt;br /&gt;
&lt;br /&gt;
Like [[Rayman 2|its immediate predecessor]], &#039;&#039;Rayman 3&#039;&#039; is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has all of his usual powers for almost the entire game. He can [[Running|run]], use his [[helicopter]] hair and shoot his [[telescopic fist]] (when he regains his hands in [[the Fairy Council]]). The [[telescopic fist]] makes a return after being replaced by the [[magic fist]] in &#039;&#039;[[Rayman 2]]&#039;&#039;. [[Rayman]] can fully charge his [[Telescopic fist|fist]] to induce more damage, and can curve his shot.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game is the [[Laser-Washing Powder]] cans. They are referred to in-game as &#039;combat fatigues.&#039; There are 5 of them, and each enhances certain powers of [[Rayman]] and gives him a new look. The cans&#039; effects are temporary, and time limit varies depending on which can is being used.&lt;br /&gt;
&lt;br /&gt;
The main enemies in the game are the [[Hoodlum]]s. They are [[Black Lum]]s in a costume, weaved from the fur of [[Bonton]]s. They differ in [[Resistance|health]], weapons and attacks. A stark difference from &#039;&#039;[[Rayman 2]]&#039;&#039; is the increased reliance and more distinct style of combat. [[Rayman]] will have to use styled attacks or a [[Laser-Washing Powder]] power-up to defeat certain [[Hoodlum]]s throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
[[File:DOTK Secret Area Section2.jpg|320px|thumb|right|[[Jewel]]s are the main item in the game. They increase the score when collected. The score increases more when they are part of a combo.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman 3 scoring system}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 918,395 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of the [[Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 Stamp Sad FR.jpg|thumb|320px|right|The main menu.]]&lt;br /&gt;
&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Translations and localizations==&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was originally released in English, French, German, Italian and Spanish languages, with full translations of the audio, text, manual and user interface. The PC version includes all five translations, and the setup utility can be used to change the active language during installation, or at any point after it. The PC version also featured Czech, Hebrew, Polish, Russian and Slovak translations, available only as retail releases in the respective countries.&amp;lt;ref&amp;gt;PCGamingWiki, &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; https://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc#Localizations&amp;lt;/ref&amp;gt; A Korean version was released too, but only the audio and the manual have been translated, as well as a Chinese version, for which only the manual was translated.&lt;br /&gt;
&lt;br /&gt;
Some of the translations alter the names of certain characters. For instance, in the Hebrew version, [[Globox]] is called &#039;&#039;Mogul&#039;&#039; (&#039;&#039;מוֹגוּל&#039;&#039;) and [[Reflux]] is called &#039;&#039;Flex&#039;&#039; (&#039;&#039;פְלֶקְס&#039;&#039;). The Polish, Russian and Hebrew versions include an extra [[Slapdash]] at the beginning of the third part of [[the Fairy Council]], and also use a different version of the [[Ubisoft]] logo animation during startup - the same one used for &#039;&#039;[[Rayman M]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References to other media ==&lt;br /&gt;
The game contains numerous references to other media, such as video games, TV shows and past [[Rayman]] games. Originally there were plans to include even more references to other video games.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
*The two locations [[the Fairy Council]] and the [[Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;. This is the first time they appear in a game.&lt;br /&gt;
&lt;br /&gt;
*Three of the game&#039;s secret rooms makes references to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of &#039;&#039;The Last Supper&#039;&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Murfy]] says &amp;quot;I was told that after &#039;&#039;Rayman 2&#039;&#039;...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When hit by [[Rayman]], [[Globox]] says that he was &amp;quot;much nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic1.PNG|thumb|right|320px|[[2D Madness]].]]&lt;br /&gt;
&lt;br /&gt;
*In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The name of the minigame [[Special Invaders]] is a reference to the classic video game &#039;&#039;Space Invaders&#039;&#039;. The PlayStation 2 demo also features a level called &amp;quot;Special Invaders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The image on the [[manual]], the image of a [[Livingstone]] on poles, an image with [[the Photographer]] briefly seen in the third [[Teensie Highway]], Rayman&#039;s [[grimace]] being used as an ability, and the minigames [[2D Madness]] and [[2D Nightmare]] all serve as references to [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
*The title of the minigame [[Mad Trax]], is a reference to the video game &#039;&#039;Mad Trax&#039;&#039; (1998).&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;My friends Lara, Snake, Mario, Gordon Freeman and Jak&amp;quot; is a reference to the &#039;&#039;Tomb Raider&#039;&#039;, &#039;&#039;Metal Gear&#039;&#039;, &#039;&#039;Super Mario&#039;&#039;, &#039;&#039;Half Life&#039;&#039; and &#039;&#039;Jak and Daxter&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
*The [[Hostess]] in the [[Hoodlum Headquarters]] is a reference to the Black Mesa Transit System voice from &#039;&#039;Half-Life&#039;&#039;. She notably calls the level &amp;quot;Black Lumsa&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The mini-game [[Commando]] is a reference the video game &#039;&#039;Commando&#039;&#039; from 1985.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
*At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Unidentified flying object from a galaxy far far away&amp;quot; references the opening of the movie &#039;&#039;Star Wars (Star Wars Episode 4: A new hope)&#039;&#039;, which opens with &amp;quot;A galaxy far far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Murphy&#039;s quote &amp;quot;The Force grows stronger in André&amp;quot; is a reference to &#039;&#039;Star Wars&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*Globox&#039;s quotes &amp;quot;Red Leader to Yellow Leader! Enemy at 8 o&#039;clock! I repeat: Enemy at 8 o&#039;clock!&amp;quot; and &amp;quot;Watch out, Red Leader! One of your engines have been hit!&amp;quot; both reference &#039;&#039;Star Wars&#039;&#039; (specifically &#039;&#039;Star Wars Episode IV: A New Hope&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
*Murfy&#039;s quote &amp;quot;That&#039;s all folks&amp;quot; is a reference to the same sentence that is either spoken or shown on-screen at the end of &#039;&#039;Looney Tunes&#039;&#039; cartoons. &lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Bibbidi bobbidi boo&amp;quot; by [[Globox]] and &amp;quot;Prince Charming&amp;quot; by [[Bégoniax]] are references to the movie by Disney called &#039;&#039;Cinderella&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Supercalifragilisticexpialidocious&amp;quot; is a reference to the eponymous character from the movie &#039;&#039;Mary Poppins&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Globox&#039;s quote &amp;quot;Klaatu barada nikto&amp;quot; is a reference to &#039;&#039;The Day the Earth Stood Still&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Globox&#039;s quote &amp;quot;Ni! Ni! Ni!&amp;quot; is a reference to &#039;&#039;Monty Python and the Holy Grail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Globox&#039;s quote &amp;quot;Kali ma! Shakthi deh!&amp;quot; is a reference to &#039;&#039;Indiana Jones and the Temple of Doom&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
*Globox&#039;s quote &amp;quot;Anál nathrach, orth&#039; bháis&#039;s bethad&amp;quot; is a reference to &#039;&#039;Excalibur&#039;&#039; (1981). &lt;br /&gt;
&lt;br /&gt;
*In an episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the eponymous character Harry Potter from &#039;&#039;Harry Potter and the Philosopher&#039;s Stone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*In another episode of &#039;&#039;[[Wanna Kick Rayman]]&#039;&#039;, the [[Hoodlum]] is dressed like the fictional character James Bond.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Mirror, mirror, on the wall. Aah, that won&#039;t work.&amp;quot; is a reference to the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;, with the original quote being &amp;quot;Magic mirror, on the wall who is the fairest of them all?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The statues of [[Rayman]]&#039;s grandfather in [[the Fairy Council]] are references to the dwarfs from the Disney movie &#039;&#039;Snow White and the Seven Dwarfs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The beta music of [[the Fairy Council]] is titled &amp;quot;Ice Dance&amp;quot; from the movie &#039;&#039;Edward Scissorhands&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Some sound effects in the E3 2002 demo are from the same audio samples as &#039;&#039;Star Wars&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;I am the king of the world&amp;quot; while driving the ship is a reference the movie &#039;&#039;Titanic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Globox standing at the edge of the boat in the Balloons minigame is a reference to the movie &#039;&#039;Titanic&#039;&#039;, in which the protagonists stand at the edge of a boat. &lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Not even Spider-Glute can do this&amp;quot; and [[Murfy]]&#039;s quote &amp;quot;You can call it quits and go to &#039;&#039;Spider-Man 2&#039;&#039; auditions&amp;quot; are a reference to Spider-Man.&lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], [[André]]&#039;s quote &amp;quot;Run [[Rayman]], run!&amp;quot; is a reference to the movie &#039;&#039;Forrest Gump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;if I had a hammer&amp;quot; is a reference to Trini Lopez song from 1963 with the same name.&lt;br /&gt;
&lt;br /&gt;
*The scene where [[Art Rytus]] tickles [[Globox]] is a reference to the movie &#039;&#039;Audition&#039;&#039;, according to screenwriter David Neiss.&amp;lt;ref name=&amp;quot;teloru&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EnterpriseInR3.png|thumb|320px|right|The Enterprise from &#039;&#039;Star Trek&#039;&#039; in a [[Teensie Highway]].]]&lt;br /&gt;
&lt;br /&gt;
*During the development, the [[Armaguiddons]] were called “Taille-Facteurs” (lit. &amp;quot;Mailman-Slicers” in French), in reference to the TIE fighters from &#039;&#039;Star Wars&#039;&#039;, according to the PS2 demo file.&lt;br /&gt;
&lt;br /&gt;
*The [[Clearleaf Stadium]] commentator&#039;s line, &amp;quot;The [[Hoodlum]]s are either here to kick some butt or chew some gum, and they&#039;re all out of gum!&amp;quot;, is a reference to a quote from the 1988 science fiction film &#039;&#039;They Live&#039;&#039;, also popularized by the &#039;&#039;Duke Nukem&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
=== TV shows ===&lt;br /&gt;
*During one of the [[Teensie Highway]] stages, there is a reference to the TV show &#039;&#039;Star Trek&#039;&#039; in the form of the USS Enterprise.&lt;br /&gt;
&lt;br /&gt;
*Reflux&#039;s quote &amp;quot;By the power of the ancestral scepter&amp;quot;, uttered when holding the [[sceptre of the Leptys]] to the sky, is a reference to the television series &#039;&#039;[https://en.wikipedia.org/wiki/He-Man_and_the_Masters_of_the_Universe He-Man and the Masters of the Universe]&#039;&#039;, where the titular character says &amp;quot;By the power of Grayskull&amp;quot; while holding up a sword to the sky.&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;Forgive them, they know not what they do&amp;quot; is a reference to Luke 23:34 from the Bible.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Open sesame&amp;quot; by [[Globox]] is a reference to the tale &#039;&#039;Ali Baba and the Forty Thieves&#039;&#039; in &#039;&#039;One Thousand and One Nights&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Cthulhu r&#039;lyeh fhtagn&amp;quot; by Globox is a reference to Howard Philips Lovecraft&#039;s fictional entity Cthulhu.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;My kingdom for a bottle&amp;quot; by [[André]] is a parody of &amp;quot;my kingdom for a horse&amp;quot; in William Shakespeare&#039;s &#039;&#039;Richard III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*Count [[Razoff]]&#039;s &amp;quot;I came, I saw, I kicked some butt.&amp;quot; is a parody of Julius Caesar&#039;s famous quote &amp;quot;I came, I saw, I won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]] mentions &amp;quot;Buffalo Bill&amp;quot;, referencing the cowboy of the same name.&lt;br /&gt;
&lt;br /&gt;
[[File:Eiffel tower hh r3.png|thumb|right|320px|The Eiffel tower in Hoodlum&#039;s Headquarters.]]&lt;br /&gt;
&lt;br /&gt;
*A model of the Eiffel tower built with crates appears in the [[Hoodlum Headquarters]].&lt;br /&gt;
&lt;br /&gt;
*When [[Rayman]] first uses the [[Throttle Copter]], he appears to have Mickey Mouse-like ears for a brief moment.&lt;br /&gt;
&lt;br /&gt;
*Count [[Razoff]] is named in reference to the character General Zaroff from Richard Connell&#039;s 1924 short story &#039;&#039;[https://en.wikipedia.org/wiki/The_Most_Dangerous_Game The Most Dangerous Game]&#039;&#039;, according to a behind-the-scenes press kit [https://www.youtube.com/watch?v=WjEgaQb6bO4 documentary]. The PlayStation 2 demo also features a level called &amp;quot;Dangerous Game&amp;quot;. The word &amp;quot;game&amp;quot; is here a pun, which can refer to (1) an animal or (2) a plaything. &lt;br /&gt;
&lt;br /&gt;
*In [[the Tower of the Leptys]], a statue of a [[Knaaren]] holding a boulder above his head is a reference to the many depictions of Atlas holding the world on his shoulders.&lt;br /&gt;
&lt;br /&gt;
*When a [[Teensie]] is freed from his [[cage]], he says that he &amp;quot;need[s] to communicate with Elvis&amp;quot;. This is a reference to the musician Elvis Presley.&lt;br /&gt;
&lt;br /&gt;
*[[Globox]]&#039;s quote &amp;quot;We are going to get rated PG-13&amp;quot; references the content rating for media entertainment.&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
*[[Bégoniax]] was directly inspired by Madam Mim from Disney&#039;s &#039;&#039;The Sword and the Stone&#039;&#039;, according to &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*The [[Hoodlum]]s were partly inspired by the character Oogie Boogie from the movie &#039;&#039;The Night Before Christmas&#039;&#039;, according to art director Céline Tellier.&amp;lt;ref name=&amp;quot;teloru&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The game contains intentional inspirations the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;/&amp;gt; It is unclear, though, where those are, and the author claims to have forgotten.&lt;br /&gt;
&lt;br /&gt;
*The narrative of taking Globox to different doctors to acquire healing was inspired by &#039;&#039;The Lord of the Rings&#039;&#039;, which required taking a ring to a certain location in order to acquire healing, according to screenwriter David Neiss.&amp;lt;ref name=&amp;quot;teloru&amp;quot;&amp;gt;YouTube, &#039;&#039;23 Years Later, the Devs Speak - RAYMAN 3 DOCUMENTARY&#039;&#039;, https://www.youtube.com/watch?v=07oTF4Vj-74&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The stealth gameplay of [[the Desert of the Knaaren]] was inspired by the gameplay of &#039;&#039;Metal Gear Solid&#039;&#039;, according to Benjamin Haddad.&amp;lt;ref name=&amp;quot;teloru&amp;quot;&amp;gt;YouTube, &#039;&#039;23 Years Later, the Devs Speak - RAYMAN 3 DOCUMENTARY&#039;&#039;, https://www.youtube.com/watch?v=07oTF4Vj-74&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R3PS2UKManualThumb.png|The English PlayStation 2 manual|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The English PC manual (UK)|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf&lt;br /&gt;
R3Poster Thumb.png|The English PC manual (US)|link=https://www.raymanpc.com/wiki/script-en/images/c/c8/R3PCManual_USA.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_3_PC_Manual_German.pdf&lt;br /&gt;
R3Zh-hansPC Manual Thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/3/34/R3PCZh-hansManual.pdf&lt;br /&gt;
R3Zh-hantPC Manual Thumb.png|The bilingual traditional Chinese and English PC manual|link=https://raymanpc.com/wiki/script-en/images/c/c4/R3PCZh-hantManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_3_PC_Manual_Italian.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fa/R3PCPLManual.pdf&lt;br /&gt;
R3PS2UKManualThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_3_PC_Manual_Spanish.pdf&lt;br /&gt;
R3HHPCPTEUManualThumb.jpg|The European Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/0/0e/R3HH_PC-EcofilmesPTEUManual_Compressed.pdf&lt;br /&gt;
R3HebManualThumb.png|The Hebrew PC manual|link=https://www.raymanpc.com/wiki/script-en/images/f/f4/R3PCManual_Heb.pdf&lt;br /&gt;
R3PCSKManualThumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/b/bf/Rayman_3_Slovak_PC_Manual.pdf&lt;br /&gt;
Rayman 3 Czech manual thumb.webp|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/e/e0/Rayman_3_Czech_manual.pdf&lt;br /&gt;
Rayman 3 Gamecube Manual (US) Thumb.jpg|The English GameCube manual (US)|link=https://raymanpc.com/wiki/script-en/images/e/e9/Rayman_3_Gamecube_Manual_%28US%29.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Spanish GameCube manual|link=https://raymanpc.com/wiki/script-en/images/2/23/R3_GC_Manual_ES.pdf&lt;br /&gt;
R3 GC Manual ES Thumb.png|The Scandinavian GameCube manual (Swedish, Danish, Norwegian and Finnish)|link=https://raymanpc.com/wiki/script-en/images/d/dc/Rayman_3_Scandinavian_Manual_(GC).pdf&lt;br /&gt;
Rayman 3 Xbox Manual (US) Thumb.jpg|The English Xbox manual (US)|link=https://raymanpc.com/wiki/script-en/images/2/21/Rayman_3_Xbox_Manual_%28US%29.pdf&lt;br /&gt;
R3Xbox Korea Manual.png|The South Korean Xbox manual|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman3_manual_xbox_korea.pdf&lt;br /&gt;
Rayman 3 PS2 Manual (US) Thumb.jpg|The English PlayStation 2 manual (US)|link=https://raymanpc.com/wiki/script-en/images/a/ac/Rayman_3_PS2_Manual_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Art book==&lt;br /&gt;
An official art book was released for the game, featuring some new concept art among other things. It can be read [https://raymanpc.com/wiki/script-en/images/9/9e/Rayman_3_Art_Book.pdf here].&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Portable versions==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artworks===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 3 Poster.jpg&lt;br /&gt;
Rayman3us cover sketch.jpg&lt;br /&gt;
R3Ref1.jpg|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
R3Ref2.jpg|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-playstation-2-front-cover.jpg&lt;br /&gt;
Rayman 3 PS2 North American front covers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ray3KoreanComic.png|Official comic used for marketing the PlayStation 2 release&lt;br /&gt;
Rayman 3 magazine promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-3-hoodlum-havoc-magazine-advertisement.jpg&lt;br /&gt;
Rayman3 urinating advert.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Manuel-hauss-media-001.webp|Render by Manuel Hauss.&lt;br /&gt;
Manuel-hauss-ray3-helico.webp||Render by Manuel Hauss.&lt;br /&gt;
Manuel-hauss-rayman3-cover-001.webp||Render by Manuel Hauss for the magazine &#039;&#039;joystick&#039;&#039;.&lt;br /&gt;
Manuel-hauss-rayman3-cover-002.webp||Render by Manuel Hauss for the magazine &#039;&#039;play&#039;&#039;.&lt;br /&gt;
Manuel-hauss-rayman3-globox.webp||Render by Manuel Hauss.&lt;br /&gt;
Manuel-hauss-rayman-3-options-001.webp||Render by Manuel Hauss.&lt;br /&gt;
Manuel Hauss 01 01 Market 22.jpg||Render by Manuel Hauss.&lt;br /&gt;
Manuel-hauss-rayman-character-artwork.webp||Render by Manuel Hauss.&lt;br /&gt;
Manuel-hauss-rayman-wanted-001 (1).webp|Render by Manuel Hauss.&lt;br /&gt;
Manuel hauss 01 01 Market 21 03.jpg|Render by Manuel Hauss.&lt;br /&gt;
Manuel hauss ly r3.webp|Render of Ly by Manuel Hauss.&lt;br /&gt;
early_hoodlums_manuel_hauss.png|Render of early Hoodlums by Manuel Hauss.&lt;br /&gt;
R3_Woogla.jpg|Render of the cut Wooglah by Manuel Hauss.&lt;br /&gt;
&lt;br /&gt;
[[File:Manuel Hauss 01 01 Market 22.jpg|thumb]]&lt;br /&gt;
[[File:Manuel hauss ly r3.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-media-001.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-ray3-helico.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-rayman3-cover-001.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-rayman3-cover-002.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-rayman3-globox.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-rayman-3-options-001.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-rayman3-ptisetres-001.webp|thumb]]&lt;br /&gt;
[[File:Manuel-hauss-rayman-character-artwork.webp|thumb]]&lt;br /&gt;
[[File:Manuel hauss 01 01 Market 21 03.jpg|thumb]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[System requirements]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc : Le Guide Stratégique Officiel]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTrv1mr5bAYAhng4mpq_JKc &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw &#039;&#039;Rayman 3&#039;&#039; commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk &#039;&#039;Rayman 3&#039;&#039; commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak &#039;&#039;Rayman 3&#039;&#039; commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ &#039;&#039;Rayman 3&#039;&#039; website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
[[ru:Rayman 3]]&lt;br /&gt;
[[zh:雷曼3：强盗侵袭]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Adventure_Map&amp;diff=112767</id>
		<title>Adventure Map</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Adventure_Map&amp;diff=112767"/>
		<updated>2026-05-17T18:02:13Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Adventure Map.PNG|thumb|320px]]&lt;br /&gt;
[[File:Hidden creature.PNG|thumb|320px|A creature hiding on the map, as seen by the sparkles at the top. It can however also be a [[Ancient Egg|Surprise Egg]].]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Adventure Map&#039;&#039;&#039; is the map screen from &#039;&#039;[[Rayman Adventures]]&#039;&#039; where the levels of the current adventure are shown. Each adventure map contains 3 or 4 levels with one of them always being an optional, but slightly more challenging, level. At the end, the adventure&#039;s egg is revealed and the player can continue on to the [[World map (Rayman Adventures)|world map]] and select their next location.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
There are four different types of levels which can appear on the adventure map. The first ones are the &#039;&#039;&#039;&amp;quot;Catch All the [[Lum (UbiArt games)|Lum]]s!&amp;quot;&#039;&#039;&#039; levels in which the goal is, as the name suggests, to collect as many [[Lum (UbiArt games)|Lums]] as possible. The [[Lum (UbiArt games)|Lums]] are usually found normally in the levels and usually there are no enemies present. These levels encourage the player to use inhalers for [[Incrediball]]s, as they can easily attract [[Lum (UbiArt games)|Lums]] from a small distance.&lt;br /&gt;
&lt;br /&gt;
The second type are the &#039;&#039;&#039;&amp;quot;Find the Trapped [[Teensie]]s!&amp;quot;&#039;&#039;&#039; levels in which the goal is to earn as many [[Lum (UbiArt games)|Lums]] as possible by freeing trapped [[Teensie]]s. Although enemies do appear by holding some [[Teensie]]s prisoners, they usually can&#039;t hurt the player. [[Lum (UbiArt games)|Lums]] are not usually found separately in these levels, although [[Skull Coin|skull coins]] do appear. These levels encourage the player to use seekers, as they will each find the nearest [[Teensie|Teensy]] or [[Skull Coin|skull coin]] three times in a level.&lt;br /&gt;
&lt;br /&gt;
The third type are the &#039;&#039;&#039;&amp;quot;Fight to the Finish!&amp;quot;&#039;&#039;&#039; levels in which the goal is to earn as many [[Lum (UbiArt games)|Lums]] as possible by defeating enemies. These levels usually only contain enemies, and sometimes [[Skull Coin|skull coins]] as well. Several of these levels are styled like small arenas, with only one room in the level where enemies continuously enter. These levels encourage the player to use protectors for [[Incrediball]]s, as they will give the player a temporary shield upon taking damage.&lt;br /&gt;
&lt;br /&gt;
The fourth type are the &#039;&#039;&#039;&amp;quot;Race Against Time!&amp;quot;&#039;&#039;&#039; levels in which the goal is to finish the level as quickly as possible. Similarly to the invasions from &#039;&#039;[[Rayman Legends]]&#039;&#039;, there are three [[Teensie]]s attached to rockets at the end of the level. Each rocket will go off within a certain time limit with usually 10 seconds differentiating between each one. Using an [[Incrediball]] on these stages will result in them decreasing the final time by 0.5 seconds if not used and 0.25 if used, unlike other levels where they will add either 10 or 20 [[Lum (UbiArt games)|Lums]] depending on if they have been used or not. The only [[Incrediball]]s that can be brought to these levels are protectors.&lt;br /&gt;
&lt;br /&gt;
Each adventure also contains an optional skull level. These levels are usually more challenging, but will earn the player twice the normal awards upon completing it.&lt;br /&gt;
&lt;br /&gt;
== Hidden creatures ==&lt;br /&gt;
On the map the player can at times see sparkles appearing at a certain place on the map. Tapping the sparkles will reward the player with an [[Ancient Egg|egg]], either a normal egg or a surprise egg. If the player fails to touch the sparkles within a few seconds, it will move to a different place on the map.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
An almost barren Adventure Map.PNG&lt;br /&gt;
Egg Rescued Time Bonus.PNG|If the player rescues an egg fast enough they can receive 5 bonus [[Gem (Rayman Adventures)|gem]]s.&lt;br /&gt;
Adventure expired.PNG|A screen forcing the player to watch an ad or pay 5 [[Gem (Rayman Adventures)|gem]]s to get extra time or abandon the adventure.&lt;br /&gt;
Adventures 0.1.0 - Map with Egg.png|The first adventure map in the early build.&lt;br /&gt;
Adventures 0.1.0 - Map.png|The second adventure map in the early build.&lt;br /&gt;
Adventures 0.1.0 - Next Adventure.png|A now removed popup asking if the player wants to start a new adventure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adventure map.png|The icon used for the Adventure Map button.&lt;br /&gt;
Lum level.png|A Lum level&lt;br /&gt;
Lum skull.png|A Lum skull level&lt;br /&gt;
Exploration.png|An exploration level&lt;br /&gt;
Exploration skull.png|An exploration skull level&lt;br /&gt;
Brawl.png|A brawl level&lt;br /&gt;
Brawl skull.png|A brawl skull level&lt;br /&gt;
Time.png|A time level&lt;br /&gt;
Time skull.png|A time skull level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hubs]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Adventure_Map&amp;diff=112766</id>
		<title>Adventure Map</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Adventure_Map&amp;diff=112766"/>
		<updated>2026-05-17T17:58:53Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Adventure Map.PNG|thumb|320px]]&lt;br /&gt;
[[File:Hidden creature.PNG|thumb|320px|A creature hiding on the map, as seen by the sparkles at the top. It can however also be a [[Ancient Egg|Surprise Egg]].]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Adventure Map&#039;&#039;&#039; is the map screen from &#039;&#039;[[Rayman Adventures]]&#039;&#039; where the levels of the current adventure are shown. Each adventure map contains 3 or 4 levels with one of them always being an optional, but slightly more challenging, level. At the end, the adventure&#039;s egg is revealed and the player can continue on to the [[World map (Rayman Adventures)|world map]] and select their next location.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
There are four different types of levels which can appear on the adventure map. The first ones are the [[Lum (UbiArt games)|Lum]] levels in which the goal is the collect as many [[Lum (UbiArt games)|Lums]] as possible. The [[Lum (UbiArt games)|Lums]] are usually found normally in the levels and usually there are no enemies present. These levels encourage the player to use inhalers for [[Incrediball]]s, as they can easily attract [[Lum (UbiArt games)|Lums]] from a small distance.&lt;br /&gt;
&lt;br /&gt;
The second type are the exploration levels in which the goal is to earn as many [[Lum (UbiArt games)|Lums]] as possible by freeing trapped [[Teensie]]s. Although enemies do appear by holding some [[Teensie]]s prisoners, they usually can&#039;t hurt the player. [[Lum (UbiArt games)|Lums]] are not usually found separately in these levels, although [[Skull Coin|skull coins]] do appear. These levels encourage the player to use seekers, as they will each find the nearest [[Teensie|Teensy]] or [[Skull Coin|skull coin]] three times in a level.&lt;br /&gt;
&lt;br /&gt;
The third type are the brawler levels in which the goal is to earn as many [[Lum (UbiArt games)|Lums]] as possible by defeating enemies. These levels usually only contain enemies, and sometimes [[Skull Coin|skull coins]] as well. Several of these levels are styled like small arenas, with only one room in the level where enemies continuously enter. These levels encourage the player to use protectors for [[Incrediball]]s, as they will give the player a temporary shield upon taking damage.&lt;br /&gt;
&lt;br /&gt;
The fourth type are the time levels in which the goal is to finish the level as quickly as possible. Similarly to the invasions from &#039;&#039;[[Rayman Legends]]&#039;&#039;, there are three [[Teensie]]s attached to rockets at the end of the level. Each rocket will go off within a certain time limit with usually 10 seconds differentiating between each one. Using an [[Incrediball]] on these stages will result in them decreasing the final time by 0.5 seconds if not used and 0.25 if used, unlike other levels where they will add either 10 or 20 [[Lum (UbiArt games)|Lums]] depending on if they have been used or not. The only [[Incrediball]]s that can be brought to these levels are protectors.&lt;br /&gt;
&lt;br /&gt;
Each adventure also contains an optional skull level. These levels are usually more challenging, but will earn the player twice the normal awards upon completing it.&lt;br /&gt;
&lt;br /&gt;
== Hidden creatures ==&lt;br /&gt;
On the map the player can at times see sparkles appearing at a certain place on the map. Tapping the sparkles will reward the player with an [[Ancient Egg|egg]], either a normal egg or a surprise egg. If the player fails to touch the sparkles within a few seconds, it will move to a different place on the map.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
An almost barren Adventure Map.PNG&lt;br /&gt;
Egg Rescued Time Bonus.PNG|If the player rescues an egg fast enough they can receive 5 bonus [[Gem (Rayman Adventures)|gem]]s.&lt;br /&gt;
Adventure expired.PNG|A screen forcing the player to watch an ad or pay 5 [[Gem (Rayman Adventures)|gem]]s to get extra time or abandon the adventure.&lt;br /&gt;
Adventures 0.1.0 - Map with Egg.png|The first adventure map in the early build.&lt;br /&gt;
Adventures 0.1.0 - Map.png|The second adventure map in the early build.&lt;br /&gt;
Adventures 0.1.0 - Next Adventure.png|A now removed popup asking if the player wants to start a new adventure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adventure map.png|The icon used for the Adventure Map button.&lt;br /&gt;
Lum level.png|A Lum level&lt;br /&gt;
Lum skull.png|A Lum skull level&lt;br /&gt;
Exploration.png|An exploration level&lt;br /&gt;
Exploration skull.png|An exploration skull level&lt;br /&gt;
Brawl.png|A brawl level&lt;br /&gt;
Brawl skull.png|A brawl skull level&lt;br /&gt;
Time.png|A time level&lt;br /&gt;
Time skull.png|A time skull level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hubs]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Viking_ship&amp;diff=112765</id>
		<title>Viking ship</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Viking_ship&amp;diff=112765"/>
		<updated>2026-05-17T17:41:23Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:The Captain Ship.png|250px|thumb|right|The Viking ship.]]&lt;br /&gt;
Fakeship earlybuild.png&lt;br /&gt;
The &#039;&#039;&#039;Viking ship&#039;&#039;&#039; is a vehicle which appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. The ship is piloted by [[the Captain]], who has agreed to help [[Rayman]] and [[Barbara]] on their quest to retrieve the stolen [[Ancient Egg|eggs]] which sustain the [[Sacred Tree]]. The ship&#039;s mainsail features an emblem of the [[Sacred Tree]], although an early version of the mainsail sported an emblem of a battle axe similar to [[Barbara]]&#039;s. The ship is mainly used to travel between [[Adventure Map|adventures]], but is also the place where the [[Incubator]] is located. Most of the game&#039;s other menus, such as the shop and character selection, also take place inside the ship.&lt;br /&gt;
&lt;br /&gt;
When starting a new [[Adventure Map|adventure]], [[the Captain]] would fly the ship to a specific point on the map. He would presumably drop the heroes off at the first level before flying the ship out of reach. Completing the final level and placing the egg in the [[Incubator]] would make the ship appear once more. Tapping it opened up the [[World map (Rayman Adventures)|world map]], allowing the player to choose one of the [[Ancient Egg|eggs]] on the map to go to next.&lt;br /&gt;
&lt;br /&gt;
In an early build for the game, the ship has a different design and does not appear when starting a new adventure. It only appears twice during the intro level.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanAdventures Poster.jpg|The ship as seen in official artwork.&lt;br /&gt;
Viking ship 1.PNG|The Viking ship as seen in the intro.&lt;br /&gt;
Viking Ship 2.PNG|&lt;br /&gt;
Viking Ship 3.PNG|&lt;br /&gt;
Viking Ship 4.PNG|The Viking ship when arriving to a new adventure.&lt;br /&gt;
Viking Ship 5.PNG|The Viking ship flying away.&lt;br /&gt;
Finished Egg Incubating.PNG|The [[Incubator]] is located inside of the Viking ship.&lt;br /&gt;
Viking ship in level 1.png|The ship in the background of a level in the [[Sea of Serendipity (Rayman Adventures)|Sea of Serendipity]].&lt;br /&gt;
Viking ship in level 2.png&lt;br /&gt;
Adventures 0.1.0 - Intro Start.png|The Viking ship in version 0.1.0, sporting a different design.&lt;br /&gt;
Adventures 0.1.0 - Intro End.PNG|The Viking ship at the end of the tutorial in version 0.1.0.&lt;br /&gt;
Fakeship earlybuild.png|The Viking ship in the early build of the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Sacred Tree]]&lt;br /&gt;
*[[Adventure Map]]&lt;br /&gt;
*[[World map (Rayman Adventures)|World map]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Vaisseau du Capitaine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112698</id>
		<title>Rayman 30th Anniversary Edition (Original Game Soundtrack)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112698"/>
		<updated>2026-05-14T23:36:38Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Track list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 30th Anniversary Edition (Original Game Soundtrack).jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition (Original Game Soundtrack)&#039;&#039;&#039;&#039;&#039; is a 2026 album by [[Rémi Gazel]], [[Christophe Héral]] and Kabcorp, consisting of the music they composed for the compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The soundtrack was first released on 7 May, 2026. It has 139 tracks in total for a full duration of 2 hours and 17 minutes. The album includes several compositions which were not used in the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Track number&lt;br /&gt;
! Track name&lt;br /&gt;
! Composer&lt;br /&gt;
! Length&lt;br /&gt;
! Use in [[Rayman 30th Anniversary Edition|the final game]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| PS1 - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:11&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the PS1 and MS-DOS versions. Also plays near the end of the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| PS1 - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 1:59&lt;br /&gt;
| Unused. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| PS1 - World Map&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays on the world map and in the menus of the PS1 and MS-DOS versions. An original composition, though it does follow the structure of the original.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| PS1 - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| PS1 - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| PS1 - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the PS1 and MS-DOS versions. Also plays at the start of the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| PS1 - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| PS1 - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| PS1 - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| PS1 - Hold on tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:26&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| PS1 - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| PS1 - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]] &lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the PS1 and MS-DOS versions. Also plays during [[Bzzit]]&#039;s boss fight in [[Anguish Lagoon]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| PS1 - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| PS1 - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PS1 - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| PS1 - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| PS1 - Dizzying Heights&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| PS1 - Meditating Monks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| PS1 - Stage Fright&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:45&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| PS1 - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:56&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| PS1 - Duet with Mr. Sax&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| PS1 - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| PS1 - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. Also plays during the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| PS1 - Suspense Cutting the Ropes&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during the rope-cutting section of [[Mr Stone&#039;s Peaks]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| PS1 - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| PS1 - Picture Perfect&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| PS1 - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| PS1 - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s first fight in [[Eraser Plains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| PS1 - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| PS1 - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s second fight in [[Space Mama&#039;s Crater]] on the PS1 and MS-DOS versions. Also plays in levels set in [[Picture City]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| PS1 - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:11&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| PS1 - The Stalactites&#039; Teardrops&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| PS1 - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| PS1 - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] and during the credits on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| PS1 - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| PS1 - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 and MS-DOS versions. Also plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the MS-DOS version.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| PS1 - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| PS1 - Cakewalk (Prototype)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| An unused version of &amp;quot;Cakewalk.&amp;quot; An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| PS1 - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] and during the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| PS1 - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:34&lt;br /&gt;
| Plays on the continue screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| PS1 - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:42&lt;br /&gt;
| Plays on the Game Over screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| PS1 - Yeah !&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:06&lt;br /&gt;
| Unused; would have played when [[Rayman]] reaches an [[exit sign]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| PS1 - Oh-no&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:05&lt;br /&gt;
| Plays whenever [[Rayman]] dies in the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| PS1 - Drums of the Enemy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Unused; would have played during the loading screens on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| PS1 - Victory&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after defeating a boss on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| PS1 - Jungle Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| PS1 - Jungle Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| PS1 - Bongo Hills&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Unused; would have played in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| PS1 - Mountain Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:31&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| PS1 - Mountain Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| PS1 - Mr Stone&#039;s Chase&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played during [[Mr Stone]]&#039;s chase in [[Twilight Gulch]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| PS1 - The Musician&#039;s Song&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after [[the Musician]] gets his guitar back on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| PS1 - Picture City Beat&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| PS1 - Cave Bongos 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:39&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| PS1 - Cave Bongos 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:38&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| JAG - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:13&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| JAG - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 2:00&lt;br /&gt;
| Plays on the world map and in the menus of the Jaguar version. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| JAG - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| JAG - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| JAG - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| JAG - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| JAG - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| JAG - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] and in levels set in [[Picture City]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| JAG - Hold on Tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| JAG - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| JAG - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| JAG - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| JAG - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| JAG - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| JAG - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| JAG - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Band Land]] and during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| JAG - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| JAG - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] and [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| JAG - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| JAG - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| JAG - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[Picture City]] and during [[Space Mama]]&#039;s boss fights in [[Eraser Plains]] and [[Space Mama&#039;s Crater]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| JAG - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays in levels set in [[Picture City]] and [[the Caves of Skops]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| JAG - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| JAG - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| JAG - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| JAG - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| JAG - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| JAG - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| JAG - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:35&lt;br /&gt;
| Plays on the continue screen and during the credits on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| JAG - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:44&lt;br /&gt;
| Plays on the Game Over screen on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| GBA - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| GBA - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:52&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| GBA - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| GBA - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| GBA - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| GBA - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| GBA - Mountain Spring&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| GBA - The Musician&#039;s Song&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| GBA - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| GBA - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| GBA - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| GBA - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| GBA - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| GBA - Cakewalk&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| GBA - Mr Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| GBA - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| GBA - Victory&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 0:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| GBC - Ubisoft Presents&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| GBC - Title Screen&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| GBC - Spellbound Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| GBC - Spellbound Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| GBC - Airy tunes Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| GBC - Airy Tunes Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| GBC - Rainy Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| GBC - Rainy Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| GBC - Rocky Peaks Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| GBC - Rocky Peaks Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| GBC - Ancient Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| GBC - Ancient Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| GBC - Fiery Depths Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:37&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| GBC - Fiery Depths Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| GBC - Arcane Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| GBC - Arcane Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| GBC - Dark Rayman&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:34&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| GBC - Mr. Dark Tricks&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:35&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| GBC - Rising Water&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| GBC - Mr. Dark Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| GBC - Mr. Dark Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:55&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| GBC - Dark Legacy Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| GBC - Mr. Dark defeated&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| GBC - Time Attack Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| GBC - Bonus Stage Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| GBC - Bonus Stage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:39&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| GBC - Power-up&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| GBC - Options&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:58&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| GBC - World Map&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| GBC - Cage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| GBC - Game Over&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:49&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| GBC - Level End&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| GBC - Bonus Stage Win&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| GBC - Bonus Stage Lost&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| GBC - Credits&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If one listens closely to this game&#039;s [https://www.youtube.com/watch?v=43xLmPr67JI equivalent] of &amp;quot;[https://raytunes.raymanpc.com/music/R1/21%20-%20Stage%20Fright.mp3 Stage Fright],&amp;quot; they can hear references to two of the songs from the [[UbiArt Framework|UbiArt]] &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; games. At around the 0:18 mark, someone whistles the melody heard in a few songs from the [[Sea of Serendipity]] world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Later, at around the 0:36 mark, a guitar can be heard playing the first few notes of &amp;quot;[https://www.youtube.com/watch?v=egsRCZ_NGnE The Fortified Castle]&amp;quot; from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 30th Anniversary Edition: Original Game Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112697</id>
		<title>Rayman 30th Anniversary Edition (Original Game Soundtrack)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112697"/>
		<updated>2026-05-14T23:36:24Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Track list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 30th Anniversary Edition (Original Game Soundtrack).jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition (Original Game Soundtrack)&#039;&#039;&#039;&#039;&#039; is a 2026 album by [[Rémi Gazel]], [[Christophe Héral]] and Kabcorp, consisting of the music they composed for the compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The soundtrack was first released on 7 May, 2026. It has 139 tracks in total for a full duration of 2 hours and 17 minutes. The album includes several compositions which were not used in the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Track number&lt;br /&gt;
! Track name&lt;br /&gt;
! Composer&lt;br /&gt;
! Length&lt;br /&gt;
! Use in [[Rayman 30th Anniversary Edition|the final game]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| PS1 - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:11&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the PS1 and MS-DOS versions. Also plays near the end of the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| PS1 - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 1:59&lt;br /&gt;
| Unused. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| PS1 - World Map&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays on the world map and in the menus of the PS1 and MS-DOS versions. An original composition, though it does follow the structure of the original.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| PS1 - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| PS1 - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| PS1 - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the PS1 and MS-DOS versions. Also plays at the start of the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| PS1 - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| PS1 - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| PS1 - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| PS1 - Hold on tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:26&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| PS1 - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| PS1 - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]] &lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the PS1 and MS-DOS versions. Also plays during [[Bzzit]]&#039;s boss fight in [[Anguish Lagoon]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| PS1 - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| PS1 - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PS1 - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| PS1 - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| PS1 - Dizzying Heights&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| PS1 - Meditating Monks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| PS1 - Stage Fright&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:45&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| PS1 - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:56&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| PS1 - Duet with Mr. Sax&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| PS1 - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| PS1 - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. Also plays during the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| PS1 - Suspense Cutting the Ropes&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during the rope-cutting section of [[Mr Stone&#039;s Peaks]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| PS1 - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| PS1 - Picture Perfect&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| PS1 - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| PS1 - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s first fight in [[Eraser Plains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| PS1 - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| PS1 - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s second fight in [[Space Mama&#039;s Crater]] on the PS1 and MS-DOS versions. Also plays in levels set in [[Picture City]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| PS1 - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:11&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| PS1 - The Stalactites&#039; Teardrops&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| PS1 - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| PS1 - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] and during the credits on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| PS1 - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| PS1 - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 and MS-DOS versions. Also plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the MS-DOS version.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| PS1 - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| PS1 - Cakewalk (Prototype)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| An unused version of &amp;quot;Cakewalk.&amp;quot; An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| PS1 - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] and during the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| PS1 - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:34&lt;br /&gt;
| Plays on the continue screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| PS1 - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:42&lt;br /&gt;
| Plays on the Game Over screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| PS1 - Yeah !&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:06&lt;br /&gt;
| Unused; would have played when [[Rayman]] reaches an [[exit sign]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| PS1 - Oh-no&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:05&lt;br /&gt;
| Plays whenever [[Rayman]] dies in the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| PS1 - Drums of the Enemy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Unused; would have played during the loading screens on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| PS1 - Victory&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after defeating a boss on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| PS1 - Jungle Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| PS1 - Jungle Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| PS1 - Bongo Hills&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Unused; would have played in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| PS1 - Mountain Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:31&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| PS1 - Mountain Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| PS1 - Mr Stone&#039;s Chase&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played during [[Mr Stone]]&#039;s chase in [[Twilight Gulch]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| PS1 - The Musician&#039;s Song&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after [[the Musician]] gets his guitar back on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| PS1 - Picture City Beat&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| PS1 - Cave Bongos 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:39&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| PS1 - Cave Bongos 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:38&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| JAG - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:13&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| JAG - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 2:00&lt;br /&gt;
| Plays on the world map and in the menus of the Jaguar version. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| JAG - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| JAG - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| JAG - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| JAG - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| JAG - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| JAG - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] and in levels set in [[Picture City]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| JAG - Hold on Tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| JAG - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| JAG - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| JAG - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| JAG - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| JAG - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| JAG - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| JAG - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Band Land]] and during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| JAG - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| JAG - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] and [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| JAG - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| JAG - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| JAG - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[Picture City]] and during [[Space Mama]]&#039;s boss fights in [[Eraser Plains]] and [[Space Mama&#039;s Crater]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| JAG - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays in levels set in [[Picture City]] and [[the Caves of Skops]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| JAG - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| JAG - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| JAG - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| JAG - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| JAG - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| JAG - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| JAG - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:35&lt;br /&gt;
| Plays on the continue screen and during the credits on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| JAG - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:44&lt;br /&gt;
| Plays on the Game Over screen on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| GBA - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| GBA - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:52&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| GBA - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| GBA - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| GBA - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| GBA - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| GBA - Mountain Spring&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| GBA - The Musician&#039;s Song&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| GBA - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| GBA - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| GBA - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| GBA - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| GBA - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| GBA - Cakewalk&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| GBA - Mr Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| GBA - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| GBA - Victory&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 0:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| GBC - Ubisoft Presents&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| GBC - Title Screen&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| GBC - Spellbound Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| GBC - Spellbound Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| GBC - Airy tunes Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| GBC - Airy Tunes Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| GBC - Rainy Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| GBC - Rainy Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| GBC - Rocky Peaks Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| GBC - Rocky Peaks Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| GBC - Ancient Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| GBC - Ancient Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| GBC - Fiery Depths Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:37&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| GBC - Fiery Depths Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| GBC - Arcane Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| GBC - Arcane Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| GBC - Dark Rayman&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:34&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| GBC - Mr. Dark Tricks&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:35&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| GBC - Rising Water&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| GBC - Mr. Dark Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| GBC - Mr. Dark Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:55&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| GBC - Dark Legacy Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| GBC - Mr. Dark defeated&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| GBC - Time Attack Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| GBC - Bonus Stage Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| GBC - Bonus Stage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:39&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| GBC - Power-up&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| GBC - Options&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:58&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| GBC - World Map&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| GBC - Cage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| GBC - Game Over&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:49&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| GBC - Level End&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| GBC - Bonus Stage Win&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| GBC - Bonus Stage Lost&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| GBC - Credits&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If one listens closely to this game&#039;s [https://www.youtube.com/watch?v=43xLmPr67JI equivalent] of &amp;quot;[https://raytunes.raymanpc.com/music/R1/21%20-%20Stage%20Fright.mp3 Stage Fright],&amp;quot; they can hear references to two of the songs from the [[UbiArt Framework|UbiArt]] &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; games. At around the 0:18 mark, someone whistles the melody heard in a few songs from the [[Sea of Serendipity]] world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Later, at around the 0:36 mark, a guitar can be heard playing the first few notes of &amp;quot;[https://www.youtube.com/watch?v=egsRCZ_NGnE The Fortified Castle]&amp;quot; from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 30th Anniversary Edition: Original Game Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=112696</id>
		<title>Rayman 30th Anniversary Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition&amp;diff=112696"/>
		<updated>2026-05-14T23:35:56Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 30th Anniversary Edition&lt;br /&gt;
| image = [[File:Rayman 30th Anniversary Edition.jpg|250px|Rayman 30th Anniversary Edition]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Digital Eclipse&lt;br /&gt;
| soundtrack by = [[Christophe Héral]]&lt;br /&gt;
| release date = &#039;&#039;&#039;Digital:&#039;&#039;&#039; 13th February 2026&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; June 2026&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo Switch, PlayStation 5, Xbox Series X/S, PC via Steam, Ubisoft Connect&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition&#039;&#039;&#039;&#039;&#039; is a compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], developed by Digital Eclipse in collaboration with [[Ubisoft]] and published by [[Ubisoft]] in partnership with Atari to commemorate the [[Rayman (series)#30th anniversary|series&#039;s 30th anniversary]]. Its digital edition was released on February 13 2026, on Nintendo Switch, PlayStation 5, Xbox Series X/S and PC via Steam and Ubisoft Connect, and a physical version containing postcards, stickers and a poster is set to release in June 2026.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
The title was first leaked through a rating that appeared on the Australian Classification Board on 22 January 2026.&amp;lt;ref&amp;gt;Nintendo Life, &#039;&#039;Surprise! Rayman 30th Anniversary Edition Has Been Rated&#039;&#039;, https://www.nintendolife.com/news/2026/01/surprise-rayman-30th-anniversary-edition-has-been-rated&amp;lt;/ref&amp;gt; Additional details listed Atari as the developer and publisher, and UI Entertainment as the applicant.&lt;br /&gt;
&lt;br /&gt;
Before the official announcement, [[Michel Ancel]] hinted at the project in an interview, noting that it would feature changes intended to make the game less frustrating than the original.&amp;lt;ref&amp;gt;&#039;&#039;Retro Gamer&#039;&#039;, issue 282 (February 2026), &#039;&#039;The evolution of Rayman&#039;&#039;, « Even though it&#039;s complex, I think there&#039;s a kind of remake planned. I don&#039;t remember when specifically, but it will be in HD and I think Ubisoft is adding a few more checkpoints and things like that just to make it a bit less frustrating. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was officially announced during Sony&#039;s State of Play on 12 February 2026, confirming the involvement of Digital Eclipse, a studio known for its archival compilations and purchased by Atari in 2023.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
The compilation includes five emulated versions of the original game:&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (original PlayStation version, 1995)&lt;br /&gt;
* &#039;&#039;[[Rayman (Atari Jaguar)|Rayman]]&#039;&#039; (Atari Jaguar version, 1995)&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; (MS-DOS version, 1995)&lt;br /&gt;
* &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039; (Game Boy Color version, 2000)&lt;br /&gt;
* &#039;&#039;[[Rayman Advance]]&#039;&#039; (Game Boy Advance version, 2001)&lt;br /&gt;
&lt;br /&gt;
For the first time officially, the collection also includes the unreleased [[Rayman (cancelled prototype)|Super Nintendo prototype]] version of the game from 1992.&lt;br /&gt;
&lt;br /&gt;
===Additional levels===&lt;br /&gt;
The collection includes the expansion packs originally released for the PC version of the game:&lt;br /&gt;
* 24 levels from &#039;&#039;[[Rayman Designer]]&#039;&#039;, referred to in-game as &amp;quot;Rayman&#039;s New Levels.&amp;quot;&lt;br /&gt;
* 40 levels from &#039;&#039;[[Rayman By His Fans]]&#039;&#039;.&lt;br /&gt;
* 60 levels from &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from the original games==&lt;br /&gt;
The collection features two modes from the main menu - the first being the history section and the second being the games. Each game uses a specifically configured emulator to run it from the original ROM. The following emulators are used:&lt;br /&gt;
* &#039;&#039;Pancake&#039;&#039; for the [[Rayman 1#Sony PlayStation|PlayStation version]]. This version also uses a statically re-compiled version of the game, with various patches applied for the new widescreen support.&lt;br /&gt;
* &#039;&#039;BigPEmu&#039;&#039; for the [[Rayman (Atari Jaguar)|Atari Jaguar version]].&lt;br /&gt;
* &#039;&#039;DREAMM&#039;&#039; for the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]].&lt;br /&gt;
* &#039;&#039;sameboy&#039;&#039; for the [[Rayman (Game Boy Color)|Game Boy Color version]].&lt;br /&gt;
* &#039;&#039;mGBA&#039;&#039; for the [[Rayman Advance|Game Boy Advance version]].&lt;br /&gt;
* &#039;&#039;Mednafen (snes_faust)&#039;&#039; for the [[Rayman (cancelled prototype)|Super Nintendo prototype]].&lt;br /&gt;
&lt;br /&gt;
===History section===&lt;br /&gt;
Accessible from the main menu is an interactive history section featuring over 50 minutes of interviews with the original developers, a gallery of concept art and the previously unreleased &#039;&#039;[[The Bible of Game Design|Bible of Game Design]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
{{Main|Rayman 30th Anniversary Edition (Original Game Soundtrack)}}&lt;br /&gt;
&lt;br /&gt;
The game features a new soundtrack by [[Christophe Héral]], the composer for the [[UbiArt Framework|UbiArt]] &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; games. More specifically, all versions except the [[Rayman (Game Boy Color)|Game Boy Color]] one, which uses the soundtrack from the Chromatic re-release, feature faithful arrangements of the music that [[Rémi Gazel]] composed for the original game, while the rest of the original soundtrack is entirely replaced with new music.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s soundtrack was released as an album titled &#039;&#039;[[Rayman 30th Anniversary Edition (Original Game Soundtrack)]]&#039;&#039; on May 7 2026.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
The game includes a 60-second rewind feature and 3 save slots per game, acting as save-states. Additionally, a menu allows players to toggle several cheats, though activating some of them disables achievements:&lt;br /&gt;
* Infinite [[Life|lives]]&lt;br /&gt;
* Maximum health points&lt;br /&gt;
* Infinite [[continue]]s&lt;br /&gt;
* Unlock all levels&lt;br /&gt;
* Unlock all abilities&lt;br /&gt;
&lt;br /&gt;
===Other changes===&lt;br /&gt;
* The [[Rayman 1#Sony PlayStation|PlayStation version]] has a native widescreen option, extending the horizontal viewing area of the game.&lt;br /&gt;
* The intro in the [[Rayman 1#Sony PlayStation|PlayStation version]] no longer has [[Rayman]] say &amp;quot;No problem&amp;quot; at the end.&lt;br /&gt;
* The two levels &amp;quot;The enchanted forest&amp;quot; and &amp;quot;High flyer&amp;quot; in &#039;&#039;[[Rayman By His Fans]]&#039;&#039; can no longer be accessed. Attempting to enter them shows the message &amp;quot;Level not available&amp;quot;. This is due to an oversight in the usage of the [[gendoor]]s in the levels causing the game to crash if a checkpoint is taken twice.&lt;br /&gt;
* The [[Ray Breakout]] minigame can now be accessed from a single button press in the [[Rayman (Atari Jaguar)|Atari Jaguar version]].&lt;br /&gt;
&lt;br /&gt;
===Missing features===&lt;br /&gt;
* The [[Rayman 1#Sony PlayStation|PlayStation]] and [[Rayman 1#PC (DOS/Windows)|MS-DOS]] versions can only be played in English, even though the original releases had additional languages supported. For the other versions, the in-game language selections still function the same as before.&lt;br /&gt;
* The option to have parallax scrolling enabled for the backgrounds in the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]] is no longer accessible, making it be forced to be turned off.&lt;br /&gt;
* The [[Ubi Key]] cannot be used in the [[Rayman (Game Boy Color)|Game Boy Color version]], making the [[Ubi Cliff]] bonus level inaccessible.&lt;br /&gt;
* The intro and outro videos are missing from the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]].&lt;br /&gt;
* The [[Ray Breakout]] minigame can not be accessed in the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]].&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
* When playing the [[Rayman 1#Sony PlayStation|PlayStation version]] in widescreen, there are some cases of sprites getting cut off, especially for the in-level effects such as the snow. The demos that play when waiting on the title screen are also out of sync in widescreen, causing them to not play correctly.&lt;br /&gt;
* The screen transitions do not play when changing levels in the [[Rayman (Atari Jaguar)|Atari Jaguar version]].&lt;br /&gt;
&lt;br /&gt;
===Unused content===&lt;br /&gt;
* There are unused, incomplete, localized subtitles for the [[Rayman 1#Sony PlayStation|PlayStation]] intro.&lt;br /&gt;
* Unused text mentions an enhancement named &amp;quot;Electoon Guide&amp;quot;.&lt;br /&gt;
* There are three unused achievements in the MS-DOS version:&lt;br /&gt;
** &amp;quot;Take a picture at each [[The Photographer|photobooth]]&amp;quot;&lt;br /&gt;
** &amp;quot;Make a funny face at a [[Livingstone|lividstone]] to scare him&amp;quot;&lt;br /&gt;
** &amp;quot;Achieve X mini games of [[The Magician (Rayman 1)|the magician]]&amp;quot;&lt;br /&gt;
* An unused ROM for the [[Rayman (early production)#Atari Jaguar early prototype|Atari Jaguar prototype]] exists in the game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
==Physical version==&lt;br /&gt;
A physical version containing postcards, stickers and a poster is set to release in June 2026.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman 30th Anniversary Edition (physical edition).jpg|The content of the physical edition&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
On March 25 2026, it was announced that the game would be receiving a patch in April, updating it to version 1.1.&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 30th Anniversary Edition V1.1 Patch Notes&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?t=75950&amp;lt;/ref&amp;gt; It is set to fix several issues, mainly around saving the game and audio.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of achievements and trophies in Rayman 30th Anniversary Edition|List of achievements and trophies in &#039;&#039;Rayman 30th Anniversary Edition&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman : Édition 30e anniversaire]]&lt;br /&gt;
[[it:Rayman 30th Anniversary Edition]]&lt;br /&gt;
[[es:Rayman 30th Anniversary Edition]]&lt;br /&gt;
[[ru:Rayman 30th Anniversary Edition]]&lt;br /&gt;
[[zh:雷曼：30周年纪念版]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Christophe_H%C3%A9ral&amp;diff=112633</id>
		<title>Christophe Héral</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Christophe_H%C3%A9ral&amp;diff=112633"/>
		<updated>2026-05-09T00:53:35Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Christophe Héral.jpg|thumb|200px|Christophe Héral]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christophe Héral&#039;&#039;&#039; (born November 24, 1960) is the main composer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;, &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, and the &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; DLC &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;, along with Grant Kirkhope.&lt;br /&gt;
&lt;br /&gt;
He has also composed music for other [[Ubisoft]] video games such as &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;, &#039;&#039;The Adventures of Tintin: The Secret of the Unicorn&#039;&#039; and &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Christophe Héral was born in Montpellier and developed a passion for music during his teenage years, initially learning to play the guitar. At the age of 17, he began taking composition lessons. In 1985, he ventured into creating soundtracks for animated short films, gradually delving into this genre even more, working on projects for both television and cinema.&lt;br /&gt;
&lt;br /&gt;
In 1999, Hubert Chevillard recommended him to [[Michel Ancel]], who was in search of a composer for his upcoming video game, &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. This marked the beginning of their collaboration, and he continued to work alongside [[Michel Ancel]], contributing music for games like &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;The Adventures of Tintin: The Secret of the Unicorn&#039;&#039;, and also participated in projects like &#039;&#039;[[Beyond Good and Evil 2]]&#039;&#039; and Wild.&lt;br /&gt;
&lt;br /&gt;
Besides his work in the gaming industry, he also collaborated with Jean-François Laguionie and composed music for two of his feature films: &#039;&#039;The Island of Black Mor&#039;&#039; and more recently, &#039;&#039;The Voyage du Prince&#039;&#039;, a film co-directed with Xavier Picard.&lt;br /&gt;
&lt;br /&gt;
[[fr:Christophe Héral]]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112621</id>
		<title>Rayman 30th Anniversary Edition (Original Game Soundtrack)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_30th_Anniversary_Edition_(Original_Game_Soundtrack)&amp;diff=112621"/>
		<updated>2026-05-08T13:26:27Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Track list */  Filled out the &amp;quot;Use in the final game&amp;quot; section for the PS1 and Jaguar tracks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rayman 30th Anniversary Edition (Original Game Soundtrack).jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 30th Anniversary Edition (Original Game Soundtrack)&#039;&#039;&#039;&#039;&#039; is a 2026 album by [[Rémi Gazel]], [[Christophe Héral]] and Kabcorp, consisting of the music they composed for the compilation and remaster of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The soundtrack was first released on 7 May, 2026. It has 139 tracks in total for a full duration of 2 hours and 17 minutes. The album includes several compositions which were not used in the game.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Track list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Track number&lt;br /&gt;
! Track name&lt;br /&gt;
! Composer&lt;br /&gt;
! Length&lt;br /&gt;
! Use in [[Rayman 30th Anniversary Edition|the final game]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| PS1 - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:11&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the PS1 and MS-DOS versions. Also plays near the end of the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| PS1 - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 1:59&lt;br /&gt;
| Unused. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| PS1 - World Map&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays on the world map and in the menus of the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| PS1 - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| PS1 - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| PS1 - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the PS1 and MS-DOS versions. Also plays at the start of the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| PS1 - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| PS1 - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| PS1 - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| PS1 - Hold on tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:26&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| PS1 - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| PS1 - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]] &lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the PS1 and MS-DOS versions. Also plays during [[Bzzit]]&#039;s boss fight in [[Anguish Lagoon]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| PS1 - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| PS1 - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PS1 - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| PS1 - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| PS1 - Dizzying Heights&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| PS1 - Meditating Monks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| PS1 - Stage Fright&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:45&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| PS1 - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:56&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| PS1 - Duet with Mr. Sax&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| PS1 - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| PS1 - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the PS1 and MS-DOS versions. Also plays during the intro cutscene on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| PS1 - Suspense Cutting the Ropes&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during the rope-cutting section of [[Mr Stone&#039;s Peaks]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| PS1 - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| PS1 - Picture Perfect&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| PS1 - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| PS1 - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s first fight in [[Eraser Plains]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| PS1 - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the PS1 and MS-DOS versions. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| PS1 - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during [[Space Mama]]&#039;s second fight in [[Space Mama&#039;s Crater]] on the PS1 and MS-DOS versions. Also plays in levels set in [[Picture City]] on the MS-DOS version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| PS1 - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:11&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| PS1 - The Stalactites&#039; Teardrops&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| PS1 - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the PS1 and MS-DOS versions.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| PS1 - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] and during the credits on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| PS1 - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| PS1 - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 and MS-DOS versions. Also plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the MS-DOS version.&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| PS1 - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| Plays in levels set in [[Candy Château]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| PS1 - Cakewalk (Prototype)&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| An unused version of &amp;quot;Cakewalk.&amp;quot; An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| PS1 - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] and during the intro cutscene on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| PS1 - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:34&lt;br /&gt;
| Plays on the continue screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| PS1 - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:42&lt;br /&gt;
| Plays on the Game Over screen on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| PS1 - Yeah !&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:06&lt;br /&gt;
| Unused; would have played when [[Rayman]] reaches an [[exit sign]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| PS1 - Oh-no&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:05&lt;br /&gt;
| Plays whenever [[Rayman]] dies in the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| PS1 - Drums of the Enemy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Unused; would have played during the loading screens on the PS1 version.&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| PS1 - Victory&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after defeating a boss on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| PS1 - Jungle Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| PS1 - Jungle Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[the Dream Forest]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| PS1 - Bongo Hills&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Unused; would have played in levels set in [[Band Land]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| PS1 - Mountain Beat 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:31&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| PS1 - Mountain Beat 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played in levels set in the [[Blue Mountains]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| PS1 - Mr Stone&#039;s Chase&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played during [[Mr Stone]]&#039;s chase in [[Twilight Gulch]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| PS1 - The Musician&#039;s Song&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:08&lt;br /&gt;
| Unused; would have played after [[the Musician]] gets his guitar back on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| PS1 - Picture City Beat&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:33&lt;br /&gt;
| Unused; would have played in levels set in [[Picture City]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| PS1 - Cave Bongos 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:39&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| PS1 - Cave Bongos 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:38&lt;br /&gt;
| Unused; would have played in levels set in [[the Caves of Skops]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 1&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| PS1 - Bad Rayman&#039;s Chase 2&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:29&lt;br /&gt;
| Unused; would have played during [[Bad Rayman]]&#039;s chases in [[Mr Dark&#039;s Dare]] on the PS1 version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| JAG - Ubisoft Presents&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:13&lt;br /&gt;
| Plays on the [[Ubisoft]] logo on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| JAG - Menu&lt;br /&gt;
| [[Rémi Gazel]], [[Christophe Héral]]&lt;br /&gt;
| 2:00&lt;br /&gt;
| Plays on the world map and in the menus of the Jaguar version. An extended version of &amp;quot;End of the Line.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| JAG - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| JAG - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Dream Forest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| JAG - The Magician&#039;s Challenge&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:10&lt;br /&gt;
| Plays during [[The Magician (Rayman 1)|the Magician]]&#039;s bonus levels on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| JAG - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:21&lt;br /&gt;
| Plays when [[Betilla]] grants [[Rayman]] a new power on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| JAG - Bzzit Attacks&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| Plays during [[Bzzit]]&#039;s fight in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| JAG - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during the [[Bzzit]] ride in [[Anguish Lagoon]] and in levels set in [[Picture City]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| JAG - Hold on Tight&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:27&lt;br /&gt;
| Plays at the end of the [[Bzzit]] ride in [[Anguish Lagoon]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| JAG - Suspense - The Flood&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays during the flood in [[the Swamps of Forgetfulness]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| JAG - Moskito&#039;s Rage&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays during [[Moskito]]&#039;s boss fight in [[Moskito&#039;s Nest]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| JAG - Bongo Bridge&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| JAG - The Band Awakens&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| JAG - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| Plays in levels set in [[Band Land]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| JAG - The Red Drummers&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:55&lt;br /&gt;
| Plays during the [[mad drummer]] encounters in [[Bongo Hills]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| JAG - Blazing Brass&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:57&lt;br /&gt;
| Plays in levels set in [[Band Land]] and during [[Mr Sax]]&#039;s chase and boss fight in [[Mr Sax&#039;s Hullaballoo]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| JAG - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| JAG - Call of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in the [[Blue Mountains]] and [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| JAG - Mr. Stone King of the Mountain&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Stone]]&#039;s boss fight in [[Mr Stone&#039;s Peaks]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| JAG - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in levels set in [[Picture City]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| JAG - Space Mama&#039;s Overture&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[Picture City]] and during [[Space Mama]]&#039;s boss fights in [[Eraser Plains]] and [[Space Mama&#039;s Crater]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| JAG - Deep Concentration&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 0:58&lt;br /&gt;
| Plays in levels set in [[Picture City]] and [[the Caves of Skops]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| JAG - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays in levels set in [[the Caves of Skops]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| JAG - Party at Joe&#039;s&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:09&lt;br /&gt;
| Plays in [[Eat at Joe&#039;s]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| JAG - Venomous Mr. Skops&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| Plays during [[Mr Skops]]&#039;s boss fight in [[Mr Skops&#039; Stalactites]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| JAG - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| JAG - Cakewalk&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:02&lt;br /&gt;
| Plays in [[Mr Dark&#039;s Dare]] on the Jaguar version. An original composition.&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| JAG - Mr. Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| Plays during [[Mr Dark]]&#039;s boss fight in [[Mr Dark&#039;s Dare]] on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| JAG - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:35&lt;br /&gt;
| Plays on the continue screen and during the credits on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| JAG - End of the Line&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:44&lt;br /&gt;
| Plays on the Game Over screen on the Jaguar version.&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| GBA - Harmony&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| GBA - First Steps&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:52&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| GBA - Deep Forest&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:07&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| GBA - Betilla the Fairy&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| GBA - Flight of the Mosquito&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| GBA - Peaceful Peaks&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| GBA - Mountain Spring&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| GBA - The Musician&#039;s Song&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| GBA - Painted Pentathlon&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:08&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| GBA - Space Mama&#039;s Finale&lt;br /&gt;
| [[Christophe Héral]]&lt;br /&gt;
| 1:05&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| GBA - Entering the Cavern&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| GBA - Lurking in the Darkness&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| GBA - Creepy Clowns&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:01&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| GBA - Cakewalk&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 1:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| GBA - Mr Dark&#039;s Dare&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 1:00&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| GBA - Once More&lt;br /&gt;
| [[Rémi Gazel]]&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| GBA - Victory&lt;br /&gt;
| [[Bob Baffy]]&lt;br /&gt;
| 0:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| GBC - Ubisoft Presents&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:11&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| GBC - Title Screen&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:16&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| GBC - Spellbound Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| GBC - Spellbound Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| GBC - Airy tunes Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| GBC - Airy Tunes Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:17&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| GBC - Rainy Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| GBC - Rainy Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:09&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| GBC - Rocky Peaks Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| GBC - Rocky Peaks Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:18&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| GBC - Ancient Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| GBC - Ancient Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:24&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| GBC - Fiery Depths Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:37&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| GBC - Fiery Depths Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| GBC - Arcane Forest Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| GBC - Arcane Forest Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| GBC - Dark Rayman&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:34&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| GBC - Mr. Dark Tricks&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:35&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| GBC - Rising Water&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:31&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| GBC - Mr. Dark Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:38&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| GBC - Mr. Dark Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:55&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| GBC - Dark Legacy Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| GBC - Mr. Dark defeated&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| GBC - Time Attack Level&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| GBC - Bonus Stage Intro&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:32&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| GBC - Bonus Stage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:39&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| GBC - Power-up&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| GBC - Options&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:58&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| GBC - World Map&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 1:53&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| GBC - Cage&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:36&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| GBC - Game Over&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:49&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| GBC - Level End&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| GBC - Bonus Stage Win&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:03&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| GBC - Bonus Stage Lost&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 0:04&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| GBC - Credits&lt;br /&gt;
| Kabcorp&lt;br /&gt;
| 2:27&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Soundtracks]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112594</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112594"/>
		<updated>2026-05-07T18:27:26Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[File:BadRayman.png|316px|class=sprite|Bad Rayman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[French with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| location = [[Candy Château]], [[Arcane Forest]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| relatives = [[Mr Dark]] (creator)&lt;br /&gt;
[[Rayman]] (clone)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the enemy in [[Rayman 1|the original Rayman game]], [[Rayman (Game Boy Color)|its Game Boy Color adaptation]], [[Maths and English with Rayman]], [[Rayman Designer]] and [[French with Rayman]]. For other characters with similar names, see [[Dark Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039;, also known as &#039;&#039;&#039;Dark Rayman&#039;&#039;&#039;, is an enemy who appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], its [[Rayman (Game Boy Color)|Game Boy Color remake]], &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original.&lt;br /&gt;
&lt;br /&gt;
His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited [[Mr Dark]]&#039;s glowing yellow eyes. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; or &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
Bad Rayman first appears at a very late point in all versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]]. The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the [[Exit sign|exit]] in the area.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman, who is not named in the original versions of the game, but only in the manual for &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, in &#039;&#039;[[Rayman Designer]]&#039;&#039;, in the achievements for &#039;&#039;[[Rayman Classic]]&#039;&#039; and in the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack]] for &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, is also called Dark Rayman in &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|&#039;&#039;Rayman&#039;&#039; for the Nintendo DSi]] and the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack]] for the 30th anniversary edition, which has fueled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman|the many other identically named characters]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Dark Rayman &amp;amp; Bad Rayman&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bad Rayman&#039;s fist====&lt;br /&gt;
In the PlayStation version of the game, Bad Rayman can throw his [[Telescopic fist|fist]] while copying [[Rayman]]&#039;s actions. Unlike Bad Rayman&#039;s body, the fist is not recoloured, but instead looks exactly like [[Rayman]]&#039;s did when it was thrown, reflecting [[Golden Fist]] and/or [[Speed Fist]] power-ups. This copy of the [[Telescopic fist|fist]] should also have appeared in the PC version, but due to a programming error,&amp;lt;ref&amp;gt;The PC port of the engine added a function named &#039;&#039;add_alwobj&#039;&#039;, which must be called on objects like the [[telescopic fist]] to add them to the list of &amp;quot;level objects&amp;quot;. The code which manages Bad Rayman&#039;s [[Telescopic fist|fist]] was not updated in the PC port to include this new function call, rendering it ineffective.&amp;lt;/ref&amp;gt; it remains inactive and invisible.&lt;br /&gt;
&lt;br /&gt;
Unlike Bad Rayman himself, his [[Telescopic fist|fist]] is harmless to [[Rayman]], as it passes right through him. However, it was intended during [[Rayman 1|the game]]&#039;s development to kill [[Rayman]] if it came into contact with him.&amp;lt;ref&amp;gt;This can be seen by decompiling the game&#039;s code and inspecting the main object function table: Bad Rayman and his [[Telescopic fist|fist]] have the same collision function, &#039;&#039;DoBlKRayRaymanCollision&#039;&#039;. The collision code for the [[Telescopic fist|fist]] is never executed, as the necessary flag to enable collision with [[Rayman]] is turned off in the [[Telescopic fist|fist]]&#039;s animation state (&#039;&#039;état&#039;&#039;).&amp;lt;/ref&amp;gt; It is unknown whether this behaviour was intentionally disabled for gameplay reasons, or just never fully implemented due to lack of time or other technical issues.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039;===&lt;br /&gt;
{{Quote|[[Rayman]]&#039;s «evil double» haunts [[Candy Château|the world of the cakes]]. He constantly pursues [[Rayman]] through this world. [[Rayman]] must be extra careful because if Bad Rayman touches him, it&#039;s fatal!|Manual|&#039;&#039;[[Maths and English with Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re not far from [[Mr Dark&#039;s lair (Maths and English with Rayman)|Dark&#039;s lair]] now, and we&#039;re beginning to feel the poisonous effects of his evil spirit. [[Rayman]], be careful not to stand still for too long among the cakes and candies, for a wicked double of yourself is following you. Don&#039;t let him catch you. Be alert and be clever. Good luck.|[[Betilla]] the [[fairy]]|[[Maths and English with Rayman|&#039;&#039;Maths and English with Rayman&#039;&#039;, &#039;&#039;Amazing Learning Games with Rayman&#039;&#039;, &#039;&#039;Rayman Learning Center&#039;&#039;, &#039;&#039;Rayman Junior: Maths Reading&#039;&#039;, &#039;&#039;Rayman Brain Games&#039;&#039;]]}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the penultimate level, [[Tasty chase]], which takes place in [[Candy Château]]. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman is named in the manual, and in-game, [[Betilla]] the [[fairy]] refers to him as [[Rayman]]&#039;s &amp;quot;wicked double&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Designer&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Bad Rayman appears as an enemy [[Event (Rayman Designer)|event]] and can be added to the maps in [[Candy Château]]. He will disappear if [[Rayman]] comes into contact with an [[anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039; - An evil twin of Rayman that follows him at a regular interval and makes the same movements as he does.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[French with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the level [[Food and Drinks]] of [[Candy Château]]. Like in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, he only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Engray-food.png|Bad Rayman in [[Food and Drinks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
[[File:AF 1.PNG|frame|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn&#039;t seem friendly: I wouldn&#039;t try shaking hands with it...|[[Ting]]s|[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]}}&lt;br /&gt;
&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (Game Boy Color)|Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn&#039;t die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] reaches the exit in the area, Bad Rayman doesn&#039;t disappear, unlike in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.&lt;br /&gt;
&lt;br /&gt;
It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.&lt;br /&gt;
&lt;br /&gt;
In a screenshot from the manual showing an early version of the game, Bad Rayman is shown to originally have been of a different color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 7.PNG&lt;br /&gt;
AF 2.PNG&lt;br /&gt;
AF 3.PNG&lt;br /&gt;
AF 11.PNG&lt;br /&gt;
AF 12.PNG&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|Bad Rayman with different colors in an early version of the game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links to other characters==&lt;br /&gt;
Bad Rayman&#039;s coloration suggests he inspired [[Raymesis]], a playable character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, and their spin-offs. Similarities include glowing yellow eyes, purple hair, blue shoes and blue clothing. Differences include a pink neckerchief rather than a turquoise hoodie and gray skin rather than purple skin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raymesis-Legends.png|[[Raymesis]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Bad Rayman&lt;br /&gt;
|en_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; manual, [[List of achievements in Rayman Classic|mobile achievements]] and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|soundtrack]]&lt;br /&gt;
|en_2=Dark Rayman&lt;br /&gt;
|en_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]] and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|soundtrack]]&lt;br /&gt;
|zh_hans=坏雷曼&lt;br /&gt;
|zh_hans_S=PC manual&lt;br /&gt;
|zh_hans_2=坏蛋雷曼&lt;br /&gt;
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hant=邪惡雷曼&lt;br /&gt;
|fr=Bad Rayman&lt;br /&gt;
|fr_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, [[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|fr_2=Dark Rayman&lt;br /&gt;
|fr_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|de=Böser Rayman&lt;br /&gt;
|de_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
|de_2=Dark Rayman&lt;br /&gt;
|de_2_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|de_3=Bad Rayman&lt;br /&gt;
|de_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|it=Il Rayman oscuro&lt;br /&gt;
|it_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|it_2=Bad Rayman&lt;br /&gt;
|it_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|ja=バッドレイマン&lt;br /&gt;
|ko=악당 레이맨&lt;br /&gt;
|ru=Злой Рэйман&lt;br /&gt;
|es=El otro Rayman&lt;br /&gt;
|es_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_2=El Rayman oscuro&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|es_3=El Rayman malo&lt;br /&gt;
|es_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
[[de:Bad Rayman]]&lt;br /&gt;
[[it:Bad Rayman]]&lt;br /&gt;
[[pl:Bad Rayman]]&lt;br /&gt;
[[es:Bad Rayman]]&lt;br /&gt;
[[ru:Плохой Рэйман]]&lt;br /&gt;
[[zh:坏雷曼]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112593</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112593"/>
		<updated>2026-05-07T18:27:05Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[File:BadRayman.png|316px|class=sprite|Bad Rayman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[French with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| location = [[Candy Château]], [[Arcane Forest]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| relatives = [[Mr Dark]] (creator)&lt;br /&gt;
[[Rayman]] (clone)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the enemy in [[Rayman 1|the original Rayman game]], [[Rayman (Game Boy Color)|its Game Boy Color adaptation]], [[Maths and English with Rayman]], [[Rayman Designer]] and [[French with Rayman]]. For other characters with similar names, see [[Dark Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039;, also known as &#039;&#039;&#039;Dark Rayman&#039;&#039;&#039;, is an enemy who appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], its [[Rayman (Game Boy Color)|Game Boy Color remake]], &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original.&lt;br /&gt;
&lt;br /&gt;
His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited [[Mr Dark]]&#039;s glowing yellow eyes. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; or &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
Bad Rayman first appears at a very late point in all versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]]. The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the [[Exit sign|exit]] in the area.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman, who is not named in the original versions of the game, but only in the manual for &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, in &#039;&#039;[[Rayman Designer]]&#039;&#039;, in the achievements for &#039;&#039;[[Rayman Classic]]&#039;&#039; and in the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack]] for &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, is also called Dark Rayman in &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|&#039;&#039;Rayman&#039;&#039; for the Nintendo DSi]] and the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack]] for the 30th anniversary edition, which has fueled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman|the many other identically named characters]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Dark Rayman &amp;amp; Bad Rayman&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bad Rayman&#039;s fist====&lt;br /&gt;
In the PlayStation version of the game, Bad Rayman can throw his [[Telescopic fist|fist]] while copying [[Rayman]]&#039;s actions. Unlike Bad Rayman&#039;s body, the fist is not recoloured, but instead looks exactly like [[Rayman]]&#039;s did when it was thrown, reflecting [[Golden Fist]] and/or [[Speed Fist]] power-ups. This copy of the [[Telescopic fist|fist]] should also have appeared in the PC version, but due to a programming error,&amp;lt;ref&amp;gt;The PC port of the engine added a function named &#039;&#039;add_alwobj&#039;&#039;, which must be called on objects like the [[telescopic fist]] to add them to the list of &amp;quot;level objects&amp;quot;. The code which manages Bad Rayman&#039;s [[Telescopic fist|fist]] was not updated in the PC port to include this new function call, rendering it ineffective.&amp;lt;/ref&amp;gt; it remains inactive and invisible.&lt;br /&gt;
&lt;br /&gt;
Unlike Bad Rayman himself, his [[Telescopic fist|fist]] is harmless to [[Rayman]], as it passes right through him. However, it was intended during [[Rayman 1|the game]]&#039;s development to kill [[Rayman]] if it came into contact with him.&amp;lt;ref&amp;gt;This can be seen by decompiling the game&#039;s code and inspecting the main object function table: Bad Rayman and his [[Telescopic fist|fist]] have the same collision function, &#039;&#039;DoBlKRayRaymanCollision&#039;&#039;. The collision code for the [[Telescopic fist|fist]] is never executed, as the necessary flag to enable collision with [[Rayman]] is turned off in the [[Telescopic fist|fist]]&#039;s animation state (&#039;&#039;état&#039;&#039;).&amp;lt;/ref&amp;gt; It is unknown whether this behaviour was intentionally disabled for gameplay reasons, or just never fully implemented due to lack of time or other technical issues.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039;===&lt;br /&gt;
{{Quote|[[Rayman]]&#039;s «evil double» haunts [[Candy Château|the world of the cakes]]. He constantly pursues [[Rayman]] through this world. [[Rayman]] must be extra careful because if Bad Rayman touches him, it&#039;s fatal!|Manual|&#039;&#039;[[Maths and English with Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re not far from [[Mr Dark&#039;s lair (Maths and English with Rayman)|Dark&#039;s lair]] now, and we&#039;re beginning to feel the poisonous effects of his evil spirit. [[Rayman]], be careful not to stand still for too long among the cakes and candies, for a wicked double of yourself is following you. Don&#039;t let him catch you. Be alert and be clever. Good luck.|[[Betilla]] the [[fairy]]|[[Maths and English with Rayman|&#039;&#039;Maths and English with Rayman&#039;&#039;, &#039;&#039;Amazing Learning Games with Rayman&#039;&#039;, &#039;&#039;Rayman Learning Center&#039;&#039;, &#039;&#039;Rayman Junior: Maths Reading&#039;&#039;, &#039;&#039;Rayman Brain Games&#039;&#039;]]}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the penultimate level, [[Tasty chase]], which takes place in [[Candy Château]]. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman is named in the manual, and in-game, [[Betilla]] the [[fairy]] refers to him as [[Rayman]]&#039;s &amp;quot;wicked double&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Designer&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Bad Rayman appears as an enemy [[Event (Rayman Designer)|event]] and can be added to the maps in [[Candy Château]]. He will disappear if [[Rayman]] comes into contact with an [[anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039; - An evil twin of Rayman that follows him at a regular interval and makes the same movements as he does.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[French with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the level [[Food and Drinks]] of [[Candy Château]]. Like in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, he only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Engray-food.png|Bad Rayman in [[Food and Drinks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
[[File:AF 1.PNG|frame|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn&#039;t seem friendly: I wouldn&#039;t try shaking hands with it...|[[Ting]]s|[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]}}&lt;br /&gt;
&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (Game Boy Color)|Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn&#039;t die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] reaches the exit in the area, Bad Rayman doesn&#039;t disappear, unlike in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.&lt;br /&gt;
&lt;br /&gt;
It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.&lt;br /&gt;
&lt;br /&gt;
In a screenshot from the manual showing an early version of the game, Bad Rayman is shown to originally have been of a different color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 7.PNG&lt;br /&gt;
AF 2.PNG&lt;br /&gt;
AF 3.PNG&lt;br /&gt;
AF 11.PNG&lt;br /&gt;
AF 12.PNG&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|Bad Rayman with different colors in an early version of the game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links to other characters==&lt;br /&gt;
Bad Rayman&#039;s coloration suggests he inspired [[Raymesis]], a playable character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, and their spin-offs. Similarities include glowing yellow eyes, purple hair, blue shoes and blue clothing. Differences include a pink neckerchief rather than a turquoise hoodie and gray skin rather than purple skin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raymesis-Legends.png|[[Raymesis]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Bad Rayman&lt;br /&gt;
|en_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; manual, [[List of achievements in Rayman Classic|mobile achievements]] and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; [[List of achievements and trophies in Rayman 30th Anniversary Edition|achievements]] and [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|soundtrack]]&lt;br /&gt;
|en_2=Dark Rayman&lt;br /&gt;
|en_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]] and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|soundtrack]]&lt;br /&gt;
|zh_hans=坏雷曼&lt;br /&gt;
|zh_hans_S=PC manual&lt;br /&gt;
|zh_hans_2=坏蛋雷曼&lt;br /&gt;
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hant=邪惡雷曼&lt;br /&gt;
|fr=Bad Rayman&lt;br /&gt;
|fr_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, [[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|fr_2=Dark Rayman&lt;br /&gt;
|fr_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|de=Böser Rayman&lt;br /&gt;
|de_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
|de_2=Dark Rayman&lt;br /&gt;
|de_2_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|de_3=Bad Rayman&lt;br /&gt;
|de_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|it=Il Rayman oscuro&lt;br /&gt;
|it_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|it_2=Bad Rayman&lt;br /&gt;
|it_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|ja=バッドレイマン&lt;br /&gt;
|ko=악당 레이맨&lt;br /&gt;
|ru=Злой Рэйман&lt;br /&gt;
|es=El otro Rayman&lt;br /&gt;
|es_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_2=El Rayman oscuro&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|es_3=El Rayman malo&lt;br /&gt;
|es_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
[[de:Bad Rayman]]&lt;br /&gt;
[[it:Bad Rayman]]&lt;br /&gt;
[[pl:Bad Rayman]]&lt;br /&gt;
[[es:Bad Rayman]]&lt;br /&gt;
[[ru:Плохой Рэйман]]&lt;br /&gt;
[[zh:坏雷曼]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=112592</id>
		<title>Ting</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=112592"/>
		<updated>2026-05-07T18:19:46Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tings&#039;&#039;&#039;, also known as &#039;&#039;&#039;crystals&#039;&#039;&#039; and &#039;&#039;&#039;blue spheres&#039;&#039;&#039;, are collectible items found in all of the first generation &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
{{Quote|text=If [[Rayman]] picks up one hundred of them, he gains an extra [[life]], but they can also be used to pay [[the Magician]] (who&#039;ll give you access to [[Bonus level (Rayman 1)|bonus stages]]).&lt;br /&gt;
But careful!&lt;br /&gt;
When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|&#039;&#039;Rayman&#039;&#039;]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Foret1PC.png|thumb|316px|class=sprite|Tings are abundant in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count to zero. In [[Rayman (Nintendo DSi)|the Nintendo DSi-Ware version]], only 50 Tings are required for a new [[life]]. If [[Rayman]] loses a [[life]], he also loses all Tings he is currently holding, except in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] versions. They can also be used to open up [[Bonus level (Rayman 1)|bonus levels]]: 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are over 2000 of them in the game, and the numbers are different across versions. The exact Ting counts are as follows:&lt;br /&gt;
* PlayStation (EU, US): 2119&lt;br /&gt;
* PlayStation (JP): 2128&lt;br /&gt;
* PC (1.00): 2179&lt;br /&gt;
* PC (1.10, 1.21): 2244&lt;br /&gt;
* [[Rayman (Atari Jaguar)|Jaguar]]: 2071&lt;br /&gt;
&lt;br /&gt;
In the help menu of &#039;&#039;[[Rayman Ultimate]]&#039;&#039;, a port of the game for the Pocket PC, Tings are referred to as crystals.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Maths and English with Rayman&#039;&#039;==&lt;br /&gt;
[[File:Tings RJ.png|thumb|316px|class=sprite|Certain Tings cannot be collected in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, because they lead to wrong answers.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, [[Betilla]] the Fairy and [[the Magician]] refer to Tings as &amp;quot;&#039;&#039;&#039;Bubbles&#039;&#039;&#039;&amp;quot; and the manual calls them &amp;quot;&#039;&#039;&#039;blue bubbles&#039;&#039;&#039;&amp;quot;. Only 50 are needed to gain an extra [[life]]; however, this is the only way to get more of them. There are 2273 of them. In some levels, certain Tings cannot be collected, because they lead to wrong answers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman Designer&#039;&#039;==&lt;br /&gt;
[[File:Designer Ting Colours.png|thumb|316px|class=sprite|The seven different Ting colours seen in &#039;&#039;[[Rayman Designer]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Tings exist in seven different colours; collecting all Tings of a specific colour will trigger [[Event (Rayman Designer)|events]] if they are connected to either a [[Gendoor|Ting Gendoor]] or a [[Killdoor|Ting Killdoor]]. There is a total of 2400 blue Tings - 100 in each level - and, if all have been collected, the [[Exit sign|exit]] will open up. Of the other six colours, five - purple, green, bronze, silver and gold - are used to open up passages, while red Tings are used to reveal a few extra [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;==&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], Tings play a much larger role in the story. Here, they are revealed to be tiny [[Fairy|fairies]] inside glass spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]&#039;s plot, and continue to provide instruction throughout the duration of [[Rayman]]&#039;s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only 30 Tings are needed to gain an extra [[life]] here, and none are required to enter a [[Bonus level (Rayman 1)|bonus level]]. There are only 1184 Tings in this version of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
TingGBC.png|A Ting in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
Tings.png|Tings are tiny [[Fairy|fairies]] in glass spheres.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
[[File:SilverTings.png|thumb|320px|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only 10 are required to earn an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Ting&lt;br /&gt;
|en_2=Crystal&lt;br /&gt;
|en_2_S=&#039;&#039;[[Rayman Ultimate]]&#039;&#039; only&lt;br /&gt;
|en_3=Blue sphere&lt;br /&gt;
|en_3_S=&#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; [[List of achievements and trophies in Rayman 30th Anniversary Edition|achievements]] only&lt;br /&gt;
|zh_hans=锭&lt;br /&gt;
|zh_hans_S=PC manual&lt;br /&gt;
|zh_hans_T=Dìng&lt;br /&gt;
|zh_hans_2=蓝宝石&lt;br /&gt;
|zh_hans_2_S=PC series manual&lt;br /&gt;
|zh_hans_2_T=Lánbǎoshí&lt;br /&gt;
|zh_hans_3=水晶球&lt;br /&gt;
|zh_hans_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hans_3_T=Shuǐjīngqiú&lt;br /&gt;
|zh_hans_4=蓝色能量球&lt;br /&gt;
|zh_hans_4_S=&#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;&lt;br /&gt;
|zh_hant=晶球&lt;br /&gt;
|zh_hant_T=Jīngqiú&lt;br /&gt;
|nl=Ting&lt;br /&gt;
|fr=Ting&lt;br /&gt;
|de=Ting&lt;br /&gt;
|he=מצלצל&lt;br /&gt;
|he_T=Metzaltzel&lt;br /&gt;
|it=Ting&lt;br /&gt;
|it_2=Folletto&lt;br /&gt;
|it_2_S=GBA manual only&lt;br /&gt;
|ja=水玉&lt;br /&gt;
|ja_S=PlayStation and Saturn manuals&lt;br /&gt;
|ja_T=Mizutama&lt;br /&gt;
|ja_2=ティング&lt;br /&gt;
|ja_2_S=[[List of achievements in Rayman Classic|mobile achievements]], GBC manual&lt;br /&gt;
|ja_2_T=Tingu&lt;br /&gt;
|ko=팅&lt;br /&gt;
|ko_T=Ting&lt;br /&gt;
|pl=Niebieska bańka&lt;br /&gt;
|pl_S=&#039;&#039;[[French with Rayman|Rayman uczy angielskiego]]&#039;&#039; manual&lt;br /&gt;
|ru=Звиак&lt;br /&gt;
|ru_T=Zviak&lt;br /&gt;
|es=Ting&lt;br /&gt;
|es_2=Bolita&lt;br /&gt;
|es_2_S=[[List of achievements in Rayman Classic|mobile achievements]] only&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ting]]&lt;br /&gt;
[[it:Ting]]&lt;br /&gt;
[[pl:Tingi]]&lt;br /&gt;
[[ru:Звяк]]&lt;br /&gt;
[[zh:蓝宝石]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 2]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112591</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112591"/>
		<updated>2026-05-07T18:18:35Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[File:BadRayman.png|316px|class=sprite|Bad Rayman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[French with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| location = [[Candy Château]], [[Arcane Forest]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| relatives = [[Mr Dark]] (creator)&lt;br /&gt;
[[Rayman]] (clone)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the enemy in [[Rayman 1|the original Rayman game]], [[Rayman (Game Boy Color)|its Game Boy Color adaptation]], [[Maths and English with Rayman]], [[Rayman Designer]] and [[French with Rayman]]. For other characters with similar names, see [[Dark Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039;, also known as &#039;&#039;&#039;Dark Rayman&#039;&#039;&#039;, is an enemy who appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], its [[Rayman (Game Boy Color)|Game Boy Color remake]], &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original.&lt;br /&gt;
&lt;br /&gt;
His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited [[Mr Dark]]&#039;s glowing yellow eyes. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; or &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
Bad Rayman first appears at a very late point in all versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]]. The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the [[Exit sign|exit]] in the area.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman, who is not named in the original versions of the game, but only in the manual for &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, in &#039;&#039;[[Rayman Designer]]&#039;&#039; and in the achievements for &#039;&#039;[[Rayman Classic]]&#039;&#039; and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, is also called Dark Rayman in &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|&#039;&#039;Rayman&#039;&#039; for the Nintendo DSi]] and the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack]] for the 30th anniversary edition, which has fueled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman|the many other identically named characters]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Dark Rayman &amp;amp; Bad Rayman&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bad Rayman&#039;s fist====&lt;br /&gt;
In the PlayStation version of the game, Bad Rayman can throw his [[Telescopic fist|fist]] while copying [[Rayman]]&#039;s actions. Unlike Bad Rayman&#039;s body, the fist is not recoloured, but instead looks exactly like [[Rayman]]&#039;s did when it was thrown, reflecting [[Golden Fist]] and/or [[Speed Fist]] power-ups. This copy of the [[Telescopic fist|fist]] should also have appeared in the PC version, but due to a programming error,&amp;lt;ref&amp;gt;The PC port of the engine added a function named &#039;&#039;add_alwobj&#039;&#039;, which must be called on objects like the [[telescopic fist]] to add them to the list of &amp;quot;level objects&amp;quot;. The code which manages Bad Rayman&#039;s [[Telescopic fist|fist]] was not updated in the PC port to include this new function call, rendering it ineffective.&amp;lt;/ref&amp;gt; it remains inactive and invisible.&lt;br /&gt;
&lt;br /&gt;
Unlike Bad Rayman himself, his [[Telescopic fist|fist]] is harmless to [[Rayman]], as it passes right through him. However, it was intended during [[Rayman 1|the game]]&#039;s development to kill [[Rayman]] if it came into contact with him.&amp;lt;ref&amp;gt;This can be seen by decompiling the game&#039;s code and inspecting the main object function table: Bad Rayman and his [[Telescopic fist|fist]] have the same collision function, &#039;&#039;DoBlKRayRaymanCollision&#039;&#039;. The collision code for the [[Telescopic fist|fist]] is never executed, as the necessary flag to enable collision with [[Rayman]] is turned off in the [[Telescopic fist|fist]]&#039;s animation state (&#039;&#039;état&#039;&#039;).&amp;lt;/ref&amp;gt; It is unknown whether this behaviour was intentionally disabled for gameplay reasons, or just never fully implemented due to lack of time or other technical issues.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039;===&lt;br /&gt;
{{Quote|[[Rayman]]&#039;s «evil double» haunts [[Candy Château|the world of the cakes]]. He constantly pursues [[Rayman]] through this world. [[Rayman]] must be extra careful because if Bad Rayman touches him, it&#039;s fatal!|Manual|&#039;&#039;[[Maths and English with Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re not far from [[Mr Dark&#039;s lair (Maths and English with Rayman)|Dark&#039;s lair]] now, and we&#039;re beginning to feel the poisonous effects of his evil spirit. [[Rayman]], be careful not to stand still for too long among the cakes and candies, for a wicked double of yourself is following you. Don&#039;t let him catch you. Be alert and be clever. Good luck.|[[Betilla]] the [[fairy]]|[[Maths and English with Rayman|&#039;&#039;Maths and English with Rayman&#039;&#039;, &#039;&#039;Amazing Learning Games with Rayman&#039;&#039;, &#039;&#039;Rayman Learning Center&#039;&#039;, &#039;&#039;Rayman Junior: Maths Reading&#039;&#039;, &#039;&#039;Rayman Brain Games&#039;&#039;]]}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the penultimate level, [[Tasty chase]], which takes place in [[Candy Château]]. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman is named in the manual, and in-game, [[Betilla]] the [[fairy]] refers to him as [[Rayman]]&#039;s &amp;quot;wicked double&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Designer&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Bad Rayman appears as an enemy [[Event (Rayman Designer)|event]] and can be added to the maps in [[Candy Château]]. He will disappear if [[Rayman]] comes into contact with an [[anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039; - An evil twin of Rayman that follows him at a regular interval and makes the same movements as he does.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[French with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the level [[Food and Drinks]] of [[Candy Château]]. Like in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, he only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Engray-food.png|Bad Rayman in [[Food and Drinks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
[[File:AF 1.PNG|frame|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn&#039;t seem friendly: I wouldn&#039;t try shaking hands with it...|[[Ting]]s|[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]}}&lt;br /&gt;
&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (Game Boy Color)|Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn&#039;t die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] reaches the exit in the area, Bad Rayman doesn&#039;t disappear, unlike in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.&lt;br /&gt;
&lt;br /&gt;
It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.&lt;br /&gt;
&lt;br /&gt;
In a screenshot from the manual showing an early version of the game, Bad Rayman is shown to originally have been of a different color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 7.PNG&lt;br /&gt;
AF 2.PNG&lt;br /&gt;
AF 3.PNG&lt;br /&gt;
AF 11.PNG&lt;br /&gt;
AF 12.PNG&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|Bad Rayman with different colors in an early version of the game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links to other characters==&lt;br /&gt;
Bad Rayman&#039;s coloration suggests he inspired [[Raymesis]], a playable character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, and their spin-offs. Similarities include glowing yellow eyes, purple hair, blue shoes and blue clothing. Differences include a pink neckerchief rather than a turquoise hoodie and gray skin rather than purple skin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raymesis-Legends.png|[[Raymesis]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Bad Rayman&lt;br /&gt;
|en_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; manual, [[List of achievements in Rayman Classic|mobile achievements]] and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; [[List of achievements and trophies in Rayman 30th Anniversary Edition|achievements]] and [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|soundtrack]]&lt;br /&gt;
|en_2=Dark Rayman&lt;br /&gt;
|en_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]] and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039; [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|soundtrack]]&lt;br /&gt;
|zh_hans=坏雷曼&lt;br /&gt;
|zh_hans_S=PC manual&lt;br /&gt;
|zh_hans_2=坏蛋雷曼&lt;br /&gt;
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hant=邪惡雷曼&lt;br /&gt;
|fr=Bad Rayman&lt;br /&gt;
|fr_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, [[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|fr_2=Dark Rayman&lt;br /&gt;
|fr_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|de=Böser Rayman&lt;br /&gt;
|de_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
|de_2=Dark Rayman&lt;br /&gt;
|de_2_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|de_3=Bad Rayman&lt;br /&gt;
|de_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|it=Il Rayman oscuro&lt;br /&gt;
|it_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|it_2=Bad Rayman&lt;br /&gt;
|it_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|ja=バッドレイマン&lt;br /&gt;
|ko=악당 레이맨&lt;br /&gt;
|ru=Злой Рэйман&lt;br /&gt;
|es=El otro Rayman&lt;br /&gt;
|es_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_2=El Rayman oscuro&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|es_3=El Rayman malo&lt;br /&gt;
|es_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
[[de:Bad Rayman]]&lt;br /&gt;
[[it:Bad Rayman]]&lt;br /&gt;
[[pl:Bad Rayman]]&lt;br /&gt;
[[es:Bad Rayman]]&lt;br /&gt;
[[ru:Плохой Рэйман]]&lt;br /&gt;
[[zh:坏雷曼]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112590</id>
		<title>Bad Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Rayman&amp;diff=112590"/>
		<updated>2026-05-07T18:16:22Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Bad Rayman&lt;br /&gt;
| image = [[File:BadRayman.png|316px|class=sprite|Bad Rayman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[French with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]&lt;br /&gt;
| location = [[Candy Château]], [[Arcane Forest]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]]&lt;br /&gt;
| attacks = Deadly contact&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| relatives = [[Mr Dark]] (creator)&lt;br /&gt;
[[Rayman]] (clone)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;This article is about the enemy in [[Rayman 1|the original Rayman game]], [[Rayman (Game Boy Color)|its Game Boy Color adaptation]], [[Maths and English with Rayman]], [[Rayman Designer]] and [[French with Rayman]]. For other characters with similar names, see [[Dark Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039;, also known as &#039;&#039;&#039;Dark Rayman&#039;&#039;&#039;, is an enemy who appears in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], its [[Rayman (Game Boy Color)|Game Boy Color remake]], &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[French with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original.&lt;br /&gt;
&lt;br /&gt;
His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited [[Mr Dark]]&#039;s glowing yellow eyes. In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Bad Rayman&#039;s skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; or &#039;&#039;[[Rayman Designer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
Bad Rayman first appears at a very late point in all versions of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark&#039;s Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]]. The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the [[Exit sign|exit]] in the area.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman, who is not named in the original versions of the game, but only in the manual for &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, in &#039;&#039;[[Rayman Designer]]&#039;&#039; and in the achievements for &#039;&#039;[[Rayman Classic]]&#039;&#039; and &#039;&#039;[[Rayman 30th Anniversary Edition]]&#039;&#039;, is also called Dark Rayman in &#039;&#039;[[Rayman Advance]]&#039;&#039;, [[Rayman (Nintendo DSi)|&#039;&#039;Rayman&#039;&#039; for the Nintendo DSi]] and the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack]] for the 30th anniversary edition, which has fueled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman|the many other identically named characters]].&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Dark Rayman &amp;amp; Bad Rayman&#039;&#039;, https://raymanpc.com/forum/viewtopic.php?f=73&amp;amp;t=5283&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bad Rayman&#039;s fist====&lt;br /&gt;
In the PlayStation version of the game, Bad Rayman can throw his [[Telescopic fist|fist]] while copying [[Rayman]]&#039;s actions. Unlike Bad Rayman&#039;s body, the fist is not recoloured, but instead looks exactly like [[Rayman]]&#039;s did when it was thrown, reflecting [[Golden Fist]] and/or [[Speed Fist]] power-ups. This copy of the [[Telescopic fist|fist]] should also have appeared in the PC version, but due to a programming error,&amp;lt;ref&amp;gt;The PC port of the engine added a function named &#039;&#039;add_alwobj&#039;&#039;, which must be called on objects like the [[telescopic fist]] to add them to the list of &amp;quot;level objects&amp;quot;. The code which manages Bad Rayman&#039;s [[Telescopic fist|fist]] was not updated in the PC port to include this new function call, rendering it ineffective.&amp;lt;/ref&amp;gt; it remains inactive and invisible.&lt;br /&gt;
&lt;br /&gt;
Unlike Bad Rayman himself, his [[Telescopic fist|fist]] is harmless to [[Rayman]], as it passes right through him. However, it was intended during [[Rayman 1|the game]]&#039;s development to kill [[Rayman]] if it came into contact with him.&amp;lt;ref&amp;gt;This can be seen by decompiling the game&#039;s code and inspecting the main object function table: Bad Rayman and his [[Telescopic fist|fist]] have the same collision function, &#039;&#039;DoBlKRayRaymanCollision&#039;&#039;. The collision code for the [[Telescopic fist|fist]] is never executed, as the necessary flag to enable collision with [[Rayman]] is turned off in the [[Telescopic fist|fist]]&#039;s animation state (&#039;&#039;état&#039;&#039;).&amp;lt;/ref&amp;gt; It is unknown whether this behaviour was intentionally disabled for gameplay reasons, or just never fully implemented due to lack of time or other technical issues.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Maths and English with Rayman&#039;&#039;===&lt;br /&gt;
{{Quote|[[Rayman]]&#039;s «evil double» haunts [[Candy Château|the world of the cakes]]. He constantly pursues [[Rayman]] through this world. [[Rayman]] must be extra careful because if Bad Rayman touches him, it&#039;s fatal!|Manual|&#039;&#039;[[Maths and English with Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re not far from [[Mr Dark&#039;s lair (Maths and English with Rayman)|Dark&#039;s lair]] now, and we&#039;re beginning to feel the poisonous effects of his evil spirit. [[Rayman]], be careful not to stand still for too long among the cakes and candies, for a wicked double of yourself is following you. Don&#039;t let him catch you. Be alert and be clever. Good luck.|[[Betilla]] the [[fairy]]|[[Maths and English with Rayman|&#039;&#039;Maths and English with Rayman&#039;&#039;, &#039;&#039;Amazing Learning Games with Rayman&#039;&#039;, &#039;&#039;Rayman Learning Center&#039;&#039;, &#039;&#039;Rayman Junior: Maths Reading&#039;&#039;, &#039;&#039;Rayman Brain Games&#039;&#039;]]}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the penultimate level, [[Tasty chase]], which takes place in [[Candy Château]]. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
Bad Rayman is named in the manual, and in-game, [[Betilla]] the [[fairy]] refers to him as [[Rayman]]&#039;s &amp;quot;wicked double&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Designer&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Bad Rayman appears as an enemy [[Event (Rayman Designer)|event]] and can be added to the maps in [[Candy Château]]. He will disappear if [[Rayman]] comes into contact with an [[anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad Rayman&#039;&#039;&#039; - An evil twin of Rayman that follows him at a regular interval and makes the same movements as he does.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;French with Rayman&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[French with Rayman]]&#039;&#039; and the other games in this educational series, Bad Rayman appears in the level [[Food and Drinks]] of [[Candy Château]]. Like in &#039;&#039;[[Maths and English with Rayman]]&#039;&#039;, he only makes short appearances and disappears after a certain distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;316px&amp;quot; heights=&amp;quot;200px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
Engray-food.png|Bad Rayman in [[Food and Drinks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Game Boy Color version of &#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
[[File:AF 1.PNG|frame|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn&#039;t seem friendly: I wouldn&#039;t try shaking hands with it...|[[Ting]]s|[[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]}}&lt;br /&gt;
&lt;br /&gt;
Bad Rayman also makes appearances in the [[Rayman (Game Boy Color)|Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]&#039;s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn&#039;t die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.&lt;br /&gt;
&lt;br /&gt;
When [[Rayman]] reaches the exit in the area, Bad Rayman doesn&#039;t disappear, unlike in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.&lt;br /&gt;
&lt;br /&gt;
It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.&lt;br /&gt;
&lt;br /&gt;
In a screenshot from the manual showing an early version of the game, Bad Rayman is shown to originally have been of a different color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 7.PNG&lt;br /&gt;
AF 2.PNG&lt;br /&gt;
AF 3.PNG&lt;br /&gt;
AF 11.PNG&lt;br /&gt;
AF 12.PNG&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|Bad Rayman with different colors in an early version of the game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links to other characters==&lt;br /&gt;
Bad Rayman&#039;s coloration suggests he inspired [[Raymesis]], a playable character in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039;, and their spin-offs. Similarities include glowing yellow eyes, purple hair, blue shoes and blue clothing. Differences include a pink neckerchief rather than a turquoise hoodie and gray skin rather than purple skin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raymesis-Legends.png|[[Raymesis]] in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Bad Rayman&lt;br /&gt;
|en_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Maths and English with Rayman]]&#039;&#039; manual, [[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|en_2=Dark Rayman&lt;br /&gt;
|en_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|zh_hans=坏雷曼&lt;br /&gt;
|zh_hans_S=PC manual&lt;br /&gt;
|zh_hans_2=坏蛋雷曼&lt;br /&gt;
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|zh_hant=邪惡雷曼&lt;br /&gt;
|fr=Bad Rayman&lt;br /&gt;
|fr_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;, [[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|fr_2=Dark Rayman&lt;br /&gt;
|fr_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|de=Böser Rayman&lt;br /&gt;
|de_S=&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
|de_2=Dark Rayman&lt;br /&gt;
|de_2_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|de_3=Bad Rayman&lt;br /&gt;
|de_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|it=Il Rayman oscuro&lt;br /&gt;
|it_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|it_2=Bad Rayman&lt;br /&gt;
|it_2_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
|ja=バッドレイマン&lt;br /&gt;
|ko=악당 레이맨&lt;br /&gt;
|ru=Злой Рэйман&lt;br /&gt;
|es=El otro Rayman&lt;br /&gt;
|es_S=[[Rayman Advance|GBA]]&lt;br /&gt;
|es_2=El Rayman oscuro&lt;br /&gt;
|es_2_S=[[Rayman (Nintendo DSi)|DSi]]&lt;br /&gt;
|es_3=El Rayman malo&lt;br /&gt;
|es_3_S=[[List of achievements in Rayman Classic|mobile achievements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bad Rayman]]&lt;br /&gt;
[[de:Bad Rayman]]&lt;br /&gt;
[[it:Bad Rayman]]&lt;br /&gt;
[[pl:Bad Rayman]]&lt;br /&gt;
[[es:Bad Rayman]]&lt;br /&gt;
[[ru:Плохой Рэйман]]&lt;br /&gt;
[[zh:坏雷曼]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snake_of_the_Dead&amp;diff=112578</id>
		<title>Snake of the Dead</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snake_of_the_Dead&amp;diff=112578"/>
		<updated>2026-05-06T22:13:49Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LividDead Snake.jpg|thumb|320px|right|[[Rayman]] on the Snake of the Dead.]]&lt;br /&gt;
[[File:RFR-39.jpg|thumb|320px|right|The Snake of the Dead in a level in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snake of the Dead&#039;&#039;&#039; is a bony serpent that appears in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the final world of &#039;&#039;[[Rayman Origins]]&#039;&#039; and a location in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. Its appearance and behavior are similar to [[flute snake]]s, acting as a platform for the player character, but it moves at an extremely high speed, making for an intense platforming challenge as the player attempts to avoid various enemies and obstacles. The Snake of the Dead is not referred to by name in the game; its name comes from files found on the disc.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Flute snake]]&lt;br /&gt;
*[[Dragon (Wild, Wild East)]]&lt;br /&gt;
*[[Caterpillar (Rayman Mini)]]&lt;br /&gt;
*[[Spiky snake]]&lt;br /&gt;
{{Rayman Origins}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Serpent des Morts]]&lt;br /&gt;
[[pl:Wąż Umarlak]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Platforms]]&lt;br /&gt;
[[Category:Undead characters]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:A_Madman%27s_Creation!_12.jpg&amp;diff=112550</id>
		<title>File:A Madman&#039;s Creation! 12.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:A_Madman%27s_Creation!_12.jpg&amp;diff=112550"/>
		<updated>2026-05-05T14:48:39Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[A Madman&#039;s Creation!]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=35490 RayGamer99]&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
[[Category:Images from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:A_Madman%27s_Creation!_12.jpg&amp;diff=112549</id>
		<title>File:A Madman&#039;s Creation! 12.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:A_Madman%27s_Creation!_12.jpg&amp;diff=112549"/>
		<updated>2026-05-05T14:48:27Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: RayGamer99 uploaded a new version of File:A Madman&amp;#039;s Creation! 12.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[A Madman&#039;s Creation!]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=35490 RayGamer99]&lt;br /&gt;
| platform = Nintendo Switch&lt;br /&gt;
}}&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
[[Category:Images from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Board_Game&amp;diff=112542</id>
		<title>Rayman: The Board Game</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman:_The_Board_Game&amp;diff=112542"/>
		<updated>2026-05-03T11:03:14Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Announcement and development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: The Board Game&lt;br /&gt;
| image = [[File:Rayman-boardgame-box.png|center|320px|Rayman: The Board Game]]&lt;br /&gt;
| published by = FLYOS Games&lt;br /&gt;
| designed by = Maxime Tardif, Thomas Filippi, Gary Paitre&lt;br /&gt;
| release date = Kickstarter campaign began in September 2024&lt;br /&gt;
| genre = Board game&lt;br /&gt;
| gameplay mode = 1-4 players&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: The Board Game&#039;&#039;&#039;&#039;&#039; is an upcoming &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039;-themed board game designed by Maxime Tardif and FLYOS Games. It was announced in April 2024, with the Kickstarter campaign beginning on September 17, 2024 and ending on October 8, 2024.&amp;lt;ref&amp;gt;Official website for &#039;&#039;Rayman: The Board Game&#039;&#039;, https://www.raymanboardgame.com/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;kickstarter&amp;quot;&amp;gt;Kickstarter, &#039;&#039;RAYMAN® The Board Game&#039;&#039;, https://www.kickstarter.com/projects/flyosgames/rayman-the-board-game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base game will allow for one to four players, with an expansion that will allow up to six players. The game appears to be almost exclusively themed after &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Announcement and development==&lt;br /&gt;
&#039;&#039;Rayman: The Board Game&#039;&#039; was announced in April 2024 and set for release in the third quarter of 2024 via the website raymanboardgame.com, with its goal advertised as follows: &amp;quot;Team up with your favorite heroes in an epic race, dodging dangers and saving the [[Teensie]]s!&amp;quot;. At the time, it was said that the game would allow for two to five players.&amp;lt;ref&amp;gt;Official website for &#039;&#039;RAYMAN® The Board Game&#039;&#039; (via archive.org), https://web.archive.org/web/20240415173842/https://www.raymanboardgame.com/&amp;lt;/ref&amp;gt; Box art for the game was revealed at the same time, with figures of [[Rayman]] and [[Globox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-boardgame-box.png&lt;br /&gt;
Rayman-boardgame-2.png&lt;br /&gt;
Rayman-boardgame.png&lt;br /&gt;
Rayman-boardgame-banner.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In June 2024, the game was listed on Kickstarter&amp;lt;ref name=&amp;quot;kickstarter&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; and the number of players changed from two to five to one to four.&lt;br /&gt;
&lt;br /&gt;
In July 2024, the figures of [[Barbara]] and a [[Grand Minimus]] were revealed, and those of [[Rayman]] and [[Globox]] updated.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1811037743901811130, « Here&#039;s a first look at the new figures for Rayman The Board Game. This 1-4 player race is being co-designed by Maxime Tardif and will be offer high replayability. Be sure to register on Kickstarter to stay up to date. »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1811407597385261202, « Here&#039;s a first look at the new figures for Rayman The Board Game. This 1-4 player race is being co-designed by Maxime Tardif and will be offer high replayability. Be sure to register on Kickstarter to stay up to date. »&amp;lt;/ref&amp;gt; FLYOS then went on to share videos of the figures for [[Globox]],&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1813240338892333261, « He&#039;s Rayman&#039;s best friend and a charming inhabitant of the Glade of Dreams. Globox will be one of the playable characters in Rayman The Board Game, coming to Kickstarter this September. Sign up now to stay updated! »&amp;lt;/ref&amp;gt; [[Barbara]],&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1813951868059468233, « She&#039;s a fierce warrior princess, ready to join the action. Barbara is one of the characters you&#039;ll play as in Rayman The Board Game. Available this September on Kickstarter. Sing up now to stay up to date. »&amp;lt;/ref&amp;gt; the [[Grand Minimus]]&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1816115915710255442, « He is one of the Teensies’ kings, a celestial enchanter, and a beacon of cosmic elegance. Grand Minimus is a playable character in Rayman The Board Game. Coming this September to Kickstarter »&amp;lt;/ref&amp;gt; and [[Rayman]],&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1818348008616099950, « Play as the iconic hero with no arms or legs in Rayman The Board Game! Compete against your friends and dive into thrilling races with style! Coming this September to Kickstarter! »&amp;lt;/ref&amp;gt; complete with short descriptions, while also revealing that the game would be available on Kickstarter in September 2024.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanBoardGame 4Minis 2.jpg|The new figures&lt;br /&gt;
Rayman-boardgame-3.png|Box art with the new figures&lt;br /&gt;
Rayman-board-game-Globox-figure.jpg|Detailed view of [[Globox]]&#039;s figure&lt;br /&gt;
Rayman-board-game-Barbara-figure.jpg|Detailed view of [[Barbara]]&#039;s figure&lt;br /&gt;
Rayman-board-game-Grand-Minimus-figure.jpg|Detailed view of the [[Grand Minimus]]&#039;s figure&lt;br /&gt;
Rayman-board-game-Rayman-figure.jpg|Detailed view of [[Rayman]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 1st 2024, a community manager for FLYOS shared pictures of the game&#039;s prototype with the community, and asked for early feedback.&amp;lt;ref&amp;gt;Reddit, &#039;&#039;Rayman The Board Game Prototype&#039;&#039;, https://www.reddit.com/r/Rayman/comments/1ehn08n/rayman_the_board_game_prototype/&amp;lt;/ref&amp;gt; The pictures showcased various components of the game such as tokens, cards and figures. In reply to several comments highlighting that the game appears to be almost exclusively themed after &#039;&#039;[[Rayman Legends]]&#039;&#039;, the community manager replied that they are &amp;quot;not gonna forget the older titles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-the-board-game-prototype-2.webp|&amp;quot;A few cards for [[Grand Minimus]]&amp;quot;&lt;br /&gt;
Rayman-the-board-game-prototype-3.webp|&amp;quot;Tokens on the board&amp;quot;&lt;br /&gt;
Rayman-the-board-game-prototype-1.webp|&amp;quot;Some of the game components&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 2nd 2024, FLYOS revealed that [[Murfy]] would also be playable in the game, and showcased his figure.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1819373113643073737, « It’s official, Murfy is joining the action! This flying friend will put his wits to the test as he jumps, slaps, and races to save the Teensies in Rayman The Board Game. Murfy will be available through our Kickstarter campaign this September. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-board-game-Murfy-figure.jpg|Detailed view of [[Murfy]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 6th 2024, FLYOS shared additional pictures of the prototype, showing a preview of the playing area and additional cards, and promising to reveal the rulebook, an online demo and a trailer soon.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1820919370492559809, « 🎉 First look at our Rayman The Board Game prototype! More reveals coming soon: rulebook, online demo and trailer! Stay tuned! #RaymanBoardGame #TabletopGames »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-the-board-game-prototype-4.jpg&lt;br /&gt;
Rayman-the-board-game-prototype-5.jpg&lt;br /&gt;
Rayman-the-board-game-prototype-6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 12th 2024, FLYOS revealed the figure of the [[Teensy Queen]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1823094431265755504, « Every King needs a Queen and this one can hold her own against any obstacle. Queen Teensie joins the race in Rayman The Board Game on Kickstarter this September. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-board-game-Teensy-Queen-figure.jpg|Detailed view of the [[Teensy Queen]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 15th 2024, the [https://www.youtube.com/watch?v=v40oyzoY_LE official trailer] for the game was published.&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1824076525454393657, « Join the Race! 🏁 Watch the Rayman The Board Game Trailer – Coming to Kickstarter September 17th! Rejoignez la course ! 🏁 Regardez la bande-annonce de Rayman The Board Game – Disponible sur Kickstarter le 17 septembre ! »&amp;lt;/ref&amp;gt; Many things were unveiled in the trailer, such as game mechanics, [[Toad Story]] and [[Olympus Maximus]]-themed boards, and an [[Armored Toad]] boss piece. One of the comments on the trailer revealed that Murfy and Teensy Queen would be available as part of an expansion. Another comment revealed that the stretch goals would be replaced with [[Lucky ticket|Lucky Tickets]], providing a new surprise every two days, regardless of the funds raised.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Board game expansion.png|The expansion reveal&lt;br /&gt;
Board game Lucky Tickets.png|The &amp;quot;Lucky Tickets&amp;quot; reveal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 19th 2024, an [https://www.youtube.com/watch?v=IdDUxa0ICq0 overview from Maxime Tardif] was uploaded onto YouTube. This overview revealed a few things, including various difficulty settings, an invitation for the community to design a new board environment, and an official reveal for the 5-6 player expansion pack. The video also promised to “unveil new figures and plenty of surprises”, suggesting that the currently-revealed set of figures may not be the only ones.&lt;br /&gt;
&lt;br /&gt;
On August 22 2024, FLYOS revealed the figure of [[Estelia]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1826310941358571872, « Another Princess enters the race! Estelia is the first alternate skin for Rayman The Board game. Follow along on our Kickstarter launching September 17th to learn more. »&amp;lt;/ref&amp;gt; They also revealed the official rulebook and an online demo for the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Estelia figure.jpg|Detailed view of [[Estelia]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 26 2024, FLYOS revealed the figure of [[Rayomz]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1828114434591772751, « Rayomz is living life in the wild—maybe a little too wild! 🌿🦵 Check out this new figure, one of the various skins available in Rayman The Board Game, launching on Kickstarter on September 17th. Get ready to go au naturel! »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Rayomz figure.jpg|Detailed view of [[Rayomz]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 28 2024, FLYOS revealed the figure of [[Sir Globrax]].&amp;lt;ref&amp;gt;X, @FlyosGames, https://x.com/FlyosGames/status/1828840538600046813, « You&#039;ll need some shiny armour to brave the dangers of this race! Sir Globrax rushes in as an alternate skin for Rayman the Board Game. Available September 17th on Kickstarter. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Sir Globrax figure.jpg|Detailed view of [[Sir Globrax]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 29 2024, FLYOS revealed the figure of [[Raymolk]].&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1829210048108654808, « A great hunter from the Glade of Dreams joins the race. Raymolk is the next alternate skin available for Rayman the Board Game. Coming to Kickstarter September 17th »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Raymolk figure.jpg|Detailed view of [[Raymolk]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 2 2024, FLYOS revealed the figure of [[Poglox]].&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1830652436270248247, « It’s Labor Day—why not celebrate it as Pants-Off Day? Just like Poglox! This quirky alternate skin for Rayman The Board Game is leaping onto Kickstarter on September 17th. Don’t miss out! »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Poglox figure.jpeg|Detailed view of [[Poglox]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 4 2024, FLYOS revealed the full set of so-far revealed figures, including silhouettes of the remaining skins within the set of 10.&amp;lt;ref&amp;gt; X, https://twitter.com/FlyosGames/status/1831377289117896755, « We’ve already unveiled several figures for Rayman the Board Game, here’s a complete look at the ones revealed so far! Can you guess which skins are still to come? These and many more surprises will be available on Kickstarter starting September 17th. »&amp;lt;/ref&amp;gt; The post also promises to reveal more surprises soon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game figures.jpeg|All of the so-far revealed figures, including silhouettes of to-be-revealed figures.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 5 2024, FLYOS revealed the figure of [[the First King]].&amp;lt;ref&amp;gt;X, https://x.com/FlyosGames/status/1831739658344026222, « The First King rises from his grave to join the race. This alternate skin for Rayman the Board Game will be available on Kickstarter on the 17th of September. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game The First King figure.jpeg|Detailed view of [[the First King]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 8 2024, FLYOS unveiled a draft version of the Kickstarter page for the board game, revealing a lot of new information. &amp;lt;ref&amp;gt;[https://www.kickstarter.com/projects/flyosgames/rayman-the-board-game/?ref=c8jgzp&amp;amp;token=4a1d5282]»&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 10 2024, FLYOS revealed the figure of [[Globolk]].&amp;lt;ref&amp;gt;X, https://x.com/FlyosGames/status/1833551556248993866, « This hungry hero came out of his cave to win the race. Globolk is an alternate skin for Rayman The Board Game, available on Kickstarter September 17th »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-board-game-Globolk-figure.jpg|Detailed view of [[Globolk]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 11 2024, FLYOS revealed the figure of [[Olympia]].&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1833936218691686440, « This princess came all the way down from Mount Olympus to take the lead in this crazy race. Olympia joins the alternative skins pack for Rayman the Board Game on Kickstarter September 17th »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Olympia figure.jpg|Detailed view of [[Olympia]]’s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 16 2024, FLYOS revealed the figure of [[Raymesis]].&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1835695862271389875, « Rayman&#039;s evil clone is here to rock out! Raymesis finally joins Rayman the Board Game as an alternate skin. Available on Kickstarter tomorrow, September 17th 10:00 a.m. EST. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Raymesis figure.jpg|Detailed view of [[Raymesis]]’s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 17 2024, the Kickstarter campaign began. In just 30 minutes, the funding goal was reached and the first [[lucky ticket]] was scratched off: a Kickstarter-exclusive figure of [[Rayman]] riding a [[giant mosquito]] available to all backers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Mosquito figure.png|The first [[lucky ticket]]: a figure of [[Rayman]] riding a [[giant mosquito]]&lt;br /&gt;
Rayman the Board Game Rayman and Mosquito figure.jpg|Detailed view of [[Rayman]] and the [[giant mosquito]]&#039;s figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 19 2024, the second [[lucky ticket]] was scratched off: a red [[ghost]] projectile, with its own card and 4 tokens. A poll was also given for the Hero board&#039;s environment: [[Desert of Dijiridoos]] or [[Fiesta de los Muertos]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Red Ghost projectile.png|The second [[lucky ticket]]: a red [[ghost]] projectile&lt;br /&gt;
Rayman the Board Game environment vote.png|The environment poll&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 21 2024, the third [[lucky ticket]] was scratched off: a Kickstarter-exclusive figure of [[Globox]] sliding on his back available to all backers. It was also revealed that [[Fiesta de los Muertos]] won the previous vote, and a new poll was given for the board&#039;s enemies: [[Mariachi]]s or [[Baby Dragon Chef]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Sliding Globox figure.png|The third [[lucky ticket]]: a figure of [[Globox]] sliding on his back.&lt;br /&gt;
Rayman the Board Game enemy vote.png|The enemy poll&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 23 2024, the fourth [[lucky ticket]] was scratched off: a reveal that the Boss cards will be printed on foil paper. It was also revealed that the [[Mariachi]]s won the previous vote, and a new poll was given for the board&#039;s setting: day, night, or a mix of both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Foil Boss Cards.png|The fourth [[lucky ticket]]: foil boss cards.&lt;br /&gt;
Rayman the Board Game environment vote 2.png|The scenery poll&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 25 2024, the fifth [[lucky ticket]] was scratched off: an upgrade for the base tokens to be made of thicker, 2mm cardboard. It was also revealed that the mix of both backgrounds won the previous vote, and a new poll was given for the board&#039;s platforms: [[flute snake]]s or wooden platforms. By popular demand, the Lums Tracker was also adjusted from backers accumulated to funds raised.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game thicker tokens.png|The fifth [[lucky ticket]]: thicker cardboard tokens.&lt;br /&gt;
Rayman the Board Game platform vote.png|The platform poll&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 27 2024, the sixth [[lucky ticket]] was scratched off: a Kickstarter-exclusive figure of [[Murfy]] flying available to all backers. It was also revealed that rather than one or the other winning, both the [[flute snake]]s and the wooden platforms would be incorporated in the level. It was also said that they would be taking a quick weekend break from votes, with the next one coming next week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Flying Murfy figure.png|The sixth [[lucky ticket]]: a figure of [[Murfy]] flying.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 30 2024, the seventh [[lucky ticket]] was scratched off: an upgrade for the cards from 250gsm to 300gsm paper, enhancing stiffness, durability, and overall quality. A new poll was also given for the board&#039;s obstacles: [[spiky snake]]s or [[spiky flower]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game premium quality cards.png|The seventh [[lucky ticket]]: premium quality cards.&lt;br /&gt;
Rayman the Board Game obstacle vote.png|The obstacle poll&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 2 2024, the eighth [[lucky ticket]] was scratched off: a plastic insert tray to hold all of the base game and the 5-6 player expansion&#039;s components. It was also revealed that both the [[spiky snake]]s and the [[spiky flower]]s won the previous vote, and a new poll was given for a new projectile: electric balls, [[flying sword]]s, or [[fork]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Insert Tray.png|The eighth [[lucky ticket]]: an insert tray.&lt;br /&gt;
Rayman the Board Game projectile vote.png|The projectile poll&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 4 2024, the ninth [[lucky ticket]] was scratched off: a Kickstarter-exclusive figure of [[Barbara]] attacking with her axe available to all backers. It was also revealed that the [[fork]]s won the previous vote, and the final poll was given for a new boss: [[El Luchador]] or [[Grunderbite]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Attacking Barbara figure.png|The ninth [[lucky ticket]]: a figure of [[Barbara]] attacking.&lt;br /&gt;
Rayman the Board Game Boss vote.png|The boss poll&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 7 2024, the tenth and final [[lucky ticket]] was scratched off: a Kickstarter-exclusive figure of the [[Goth Teensy]] available to all backers. However, the results of the previous poll were not revealed, rather giving the backers one last chance to vote for the previous bosses: [[El Luchador]] or [[Grunderbite]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Goth Teensy figure.png|The tenth [[lucky ticket]]: a figure of the [[Goth Teensy]].&lt;br /&gt;
Rayman board game lucky ticket figures.jpg|An overview of the [[lucky ticket]] figures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 8 2024, the Kickstarter campaign ended at 5:00 PM EST. It was revealed that [[Grunderbite]] won the previous vote, [[Seabreather]]&#039;s boss cards and token would be added to the game (despite the Lums Tracker not reaching its $500,000 CAD goal for him) and that there would be monthly updates following the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
On October 9 2024, the Late Pledges period began for the board game&#039;s Kickstarter.&amp;lt;ref&amp;gt;X, https://twitter.com/FlyosGames/status/1849511880626254240, « We&#039;re happy to hear that new Rayman games are in development. While you wait for their release, you can now late pledge for Rayman The Board Game on Kickstarter. »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Late Pledges.jpg|Promotional artwork for the Late Pledges opening&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From November 8 to 10 2024, at select times each day, a prototype of &#039;&#039;Rayman: The Board Game&#039;&#039; was shown off at Ludicon in Montreal.&lt;br /&gt;
&lt;br /&gt;
On November 12 2024, the first Creative Diary was released, revealing multiple changes to solo and co-op play:&lt;br /&gt;
* Bosses now have their own movement values, as well as easy and hard modifiers.&lt;br /&gt;
* Bosses now have a passive effect on their boss card, along with a unique “action deck” to add depth to encounters.&lt;br /&gt;
* In co-op mode, a defeated player now enters a [[Bubble#Vitality|bubblized]] state and can be freed by another player’s Slap.&lt;br /&gt;
* A new tracker card and new tokens have been added to help keep track of remaining non-Movement Actions.&lt;br /&gt;
* The “Customize Your Game” section in the rulebook has (presumably) been expanded, offering variations for players seeking unique challenges.&lt;br /&gt;
&lt;br /&gt;
Additionally, updated sketches for the [[Fiesta de los Muertos]], [[20,000 Lums Under the Sea]], and [[Olympus Maximus]] (Palace Ruins) boards were unveiled, revealing [[Underwater Toad]]s and [[Minotaur]]s as the enemies for the latter two boards. Lastly, the size of character joints have increased on the figures, and [[Murfy]]’s figures were given individual teeth.&lt;br /&gt;
&lt;br /&gt;
On December 4 2024, the second Creative Diary was released, revealing an updated rulebook and updated art for the cards. The art also revealed that a [[Dark Teensy]] would be a boss in the game, and the rulebook revealed that [[Helicopter bomb|flying bombs]] would be added as projectiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Boss tokens and cards.jpeg|All four of the base game’s boss tokens and cards, from left to right: the [[Armored Toad]], [[Seabreather]], the [[Dark Teensy]], and [[Grunderbite]]&lt;br /&gt;
Rayman the Board Game Projectile tokens and cards.jpeg|Four of the base game’s five projectile tokens and cards, from top to bottom: the [[Live missile|Missile]], the [[Firecracker]], the [[Fork]], and the [[Ghost|Red Ghost]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On January 28 2025, the third Creative Diary was released, revealing a number of French assets for the board game, including a French version of the rulebook that features new art of the [[Helicopter bomb|flying bomb]] projectiles. The update also had a small look at the box art for the base game, the 5-6 player expansion, the set of 10 skins, the deluxe tokens, and the [[lucky ticket]] figures. Finally, the update claimed that the pledge manager, which is being hosted on Gamefound, was in the final stages of setup and would remain open for a few months.&lt;br /&gt;
&lt;br /&gt;
On February 12 2025, the game&#039;s [https://gamefound.com/en/projects/flyos/rayman-the-board-game pledge manager] opened on Gamefound, letting backers complete their pledges and allowing those that have not backed the game yet to pledge for it until March 15th, when the pledge manager closes. On the same day, the fourth Creative Diary was released, announcing the pledge manager opening and revealing that the production of the game would start at the end of March. The update also showed off the box art from the previous update individually and in a bigger size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game box art front.png|The base game&#039;s box art&lt;br /&gt;
Rayman the Board Game box art back.png|The base game&#039;s back art&lt;br /&gt;
Rayman the Board Game 5-6 Players Expansion box art front.png|The expansion&#039;s box art&lt;br /&gt;
Rayman the Board Game 5-6 Players Expansion box art back.png|The expansion&#039;s back art&lt;br /&gt;
Rayman the Board Game Set of 10 Skins box art front.png|The skin set&#039;s box art&lt;br /&gt;
Rayman the Board Game Set of 10 Skins box art back.png|The skin set&#039;s back art&lt;br /&gt;
Rayman the Board Game Exclusive Figures box art front.png|The [[lucky ticket]] figure set&#039;s box art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 24 2025, the fifth Creative Diary was released, announcing that the game&#039;s development had been fully finished and that the production phase had begun. The update also announced that the game&#039;s [https://gamefound.com/en/projects/flyos/rayman-the-board-game pledge manager] would be extended to April 30th.&lt;br /&gt;
&lt;br /&gt;
On May 2 2025, the sixth Creative Diary was released, discussing the impact of the recent US tariffs: influencing operational planning, pausing negotiations with FLYOS&#039;s publishing partners, and delaying production of the figure molds to the end of the month. Additionally, the update announced that the company&#039;s Community Manager, Billy, left from FLYOS, resulting in slightly longer response times during the search for a replacement for this role.&lt;br /&gt;
&lt;br /&gt;
From June 6 2025 onward, the creative updates for &#039;&#039;Rayman: The Board Game&#039;&#039; and the rest of FLYOS&#039;s projects were moved from the Kickstarter page to [https://www.flyosgames.com/journal the FLYOS Journal]. On June 6 2025, the first volume of The Hub was released, noting that the game was in the final steps before moving to mass production. The update also revealed that the retail version of the board game would include plastic standees of the playable characters instead of figures. Finally, the update announced that the Gamefound pledge manager would close toward the end of July.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game plastic standees.jpg|The retail edition&#039;s plastic standees&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 9 2025, the second volume of The Hub was released, revealing the pre-production samples of the base game and 5-6 player expansion&#039;s printed components and a video unboxing said samples. The update also announced that the process of validating the figure samples had been slightly delayed, pushing back the production timeline and pushing the delivery date to the end of the year. Additionally, a response to a user&#039;s comment clarified that only the base game and the 5-6 player expansion would be mass-produced for retail, while the set of 10 skins would mostly be reserved for FLYOS&#039;s online store as collectible items. The response also revealed that a figure kit for the base game and 5-6 player expansion would be available in a later reprint of the game, likely with the second production run.&amp;lt;ref&amp;gt;FLYOS, &#039;&#039;The Hub — Your Monthly Look Behind the Scenes (Vol.2)&#039;&#039;, https://www.flyosgames.com/the-hub-vol-2, « Just to clarify: Retail will stock only the base game and the 5-6 player expansion—neither of these editions includes figures. A few stores may also carry the “Set of 10 Skins,” but those will be limited; we’re reserving most of them for our own online shop as collectible items. And eventually, we do plan to offer a figures kit (base game + expansion) in a later reprint, likely with the second production run. Hope that helps! » (in response to a user&#039;s question about the set of 10 skins going to retail)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game box samples.jpg|The pre-production box samples&lt;br /&gt;
Rayman the Board Game box samples 2.jpg|The pre-production box samples from a different angle&lt;br /&gt;
Rayman the Board Game card samples.jpg|The pre-production card samples&lt;br /&gt;
Rayman the Board Game Flying Bomb samples.jpg|The pre-production sample of the [[Helicopter bomb|Flying Bomb]] projectile token and card&lt;br /&gt;
Rayman the Board Game printed samples.jpg|The pre-production printed samples&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 11 2025, the third volume of The Hub was released, announcing that the LongPack team started work on optimizations and adjustments on the figures&#039; 3D models, a process that would continue until August&#039;s end. From there, the metal molds used for mass-producing said figures would be created, which is when the factory-printed prototypes would be received. Finally, after those steps were finished, mass production would begin.&lt;br /&gt;
&lt;br /&gt;
On the same day, FLYOS released an update on the game&#039;s Kickstarter, providing a full timeline and reporting that the game&#039;s delivery had been delayed to April-May 2026. Additionally, the pledge manager&#039;s end date was pushed to the end of August.&lt;br /&gt;
&lt;br /&gt;
On August 27 2025, an interview with Maxime Tardif, the co-designer of the game, was released on FLYOS&#039;s Journal, talking about different aspects of the development of the board game.&lt;br /&gt;
&lt;br /&gt;
On September 18 2025, the fourth volume of The Hub was released, announcing that the models of the 3D figures had been fully approved and that the pieces had been broken down in preparation for molding. The physical miniatures were expected to arrive by the end of the month, meaning that the figures would be shown off in the next update. The update stated that once the models are approved by FLYOS and Ubisoft, the molding process would continue and mass production would commence afterwards. The update also stated that the game was still on track to start production by the end of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game early samples.jpg|The early figure samples&lt;br /&gt;
Rayman the Board Game 3D figure samples.jpg|The approved 3D models of the figures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On October 9 2025, the fifth volume of The Hub and an update on the game&#039;s Kickstarter were released, both revealing the finished resin prototype samples for the board game&#039;s miniatures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game prototype samples 1.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 2.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 3.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 4.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 5.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 6.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 7.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 8.jpg&lt;br /&gt;
Rayman the Board Game prototype samples 9.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 9 2025, the seventh volume of The Hub was released, announcing that the molding and tooling phase was 50% complete, purchase orders were being finalized with the game’s distribution partners, the mass production phase would end by April 2026 and the game would deliver around summer 2026.&lt;br /&gt;
&lt;br /&gt;
On December 11 2025, an update on the game&#039;s Kickstarter was released, announcing the information from the Hub&#039;s seventh volume along with confirmation that Maestro Media would help bring the board game to parts of Europe and the United States. Additionally, they confirmed that a Polish translation of the game was being handled by Red Square Games and that the files for that version of the game were fully finished.&lt;br /&gt;
&lt;br /&gt;
On February 2 2026, the eighth volume of The Hub was released, announcing that the molding and tooling phase was 75% complete, purchase orders were very close to being fully finished, and that a new online store for expansions and additional items was to go live in the coming months. These had a minor effect on the production timeline, but the mass production and shipping dates remained unchanged.&lt;br /&gt;
&lt;br /&gt;
On March 5 2026, the ninth volume of The Hub was released, announcing that the miniature molds were fully completed, all of the paper and cardboard components were finalized, and that the game was close to entering mass production. Of the projects currently in production at FLYOS, Rayman was expected to be the first game delivered. An update on the game&#039;s Kickstarter was released on the same day, re-stating the information said in the Hub&#039;s ninth volume.&lt;br /&gt;
&lt;br /&gt;
On April 22 2026, an update on the game&#039;s Kickstarter was released, announcing that the game was officially beginning mass production on May 6th.&lt;br /&gt;
&lt;br /&gt;
On May 1 2026, the tenth volume of The Hub was released, announcing the mass production date stated earlier. Additionally, the update detailed a projected total of 14 weeks of mass production, pushing the shipping date to late August. Finally, the update revealed that the game would soon be available to pre-order on the FLYOS website.&lt;br /&gt;
&lt;br /&gt;
==Kickstarter campaign==&lt;br /&gt;
The Kickstarter began on September 17 2024 and ended on October 8 2024. The Late Pledges period began on October 9 2024 and ended once the Pledge Manager closed. The board games are approximated to ship to backers by June 2026; at least one month before the game hits retail. The game reached its 50,000 CAD ($36,781 USD) goal within about 30 minutes of its Kickstarter launch, with the total funds raised by the end of the campaign being $480,552 CAD ($352,109 USD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Timeline.png|The schedule from after the Kickstarter ends to the shipping&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There were three different pledge options:&lt;br /&gt;
&lt;br /&gt;
*Essential (includes the base game and all [[lucky ticket]]s scratched off)&lt;br /&gt;
*[[Rayman Origins|Origins]] (includes everything in the Essential pledge plus the 5-6 player expansion, the set of 10 skins, and deluxe wooden tokens)&lt;br /&gt;
*[[Rayman Legends|Legends]] (the &amp;quot;All-in&amp;quot; tier that costs and includes the most; everything in the Origins pledge plus 150mm large-scale versions of the base 4 figures, official card sleeves, and a metallic version of the base game box)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Essential.png|The Essential pledge&lt;br /&gt;
Rayman the Board Game Origins.png|The Origins pledge&lt;br /&gt;
Rayman the Board Game Legends.png|The Legends pledge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the campaign, backers got to participate in votes that shaped a [[Fiesta de los Muertos|new board]], complete with enemies ([[Mariachi]]s), platforms ([[flute snake]]s and wooden platforms), obstacles ([[spiky snake]]s and [[spiky flower]]s), projectiles ([[fork]]s), and a new boss ([[Grunderbite]]). A &amp;quot;Lums Tracker&amp;quot; also existed for the game that could unlock additional rewards. Originally, with each backer, a [[Lum (UbiArt games)|Lum]] got added to the tracker, but by popular demand, the method for unlocking the rewards was changed to funds raised. $270 000 CAD unlocked a new [[Firecracker]] projectile, $500 000 CAD could have unlocked new boss cards and a boss token for [[Seabreather]] (although this was added in anyway), and $750 000 CAD could have unlocked a Kickstarter-exclusive [[Seabreather]] figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game community level.png|Details on the community-made level&lt;br /&gt;
Rayman the Board Game Lums rewards.png|The Lums Tracker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Murfy]] &amp;quot;scratched off&amp;quot; a [[lucky ticket]] every two days during the campaign, revealing either a new game upgrade or a free goodie for all backers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Lucky Tickets.png|All of the unscratched [[lucky ticket]]s&lt;br /&gt;
Rayman the Board Game Lucky Tickets reaction.png|The revealed [[lucky ticket]]s (as of [[Murfy]] figure) with [[Murfy]] reacting to his new figure&lt;br /&gt;
Rayman the Board Game All Lucky Tickets.png|All of the [[lucky ticket]]s scratched off&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are currently two expansions available for the game:&lt;br /&gt;
*The 5-6 Players Expansion, which includes [[Murfy]] and [[Teensy Queen]] figures, 16 action cards for them, two new boards based on [[20,000 Lums Under the Sea]] and the Palace Ruins environment of [[Olympus Maximus]], a new [[Mechanical Dragon]] boss and boss token, 2 additional [[Heart]] tokens, and 8 [[Teensie|Teensy]] tokens.&lt;br /&gt;
&lt;br /&gt;
*The set of 10 skin figures: [[Olympia]], [[Rayomz]], [[The First King]], [[Poglox]], [[Sir Rayelot]], [[Globolk]], [[Raymolk]], [[Estelia]], [[Sir Globrax]], and [[Raymesis]] playing a guitar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Expansion details.png|The 5-6 Players Expansion&lt;br /&gt;
Rayman the Board Game All Skins.png|The set of 10 skins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also various exclusive add-ons that were available for the game during its Kickstarter campaign and the late pledges:&lt;br /&gt;
*Deluxe wooden tokens, replacing the cardboard tokens from the base game and the 5-6 player expansion&lt;br /&gt;
*A metallic replacement for the base game&#039;s cardboard box&lt;br /&gt;
*70 card sleeves, used to store the base game&#039;s cards and the 5-6 player expansion&#039;s cards&lt;br /&gt;
*150mm large-scale figures based on [[Rayman]], [[Globox]], the [[Grand Minimus]], and [[Barbara]]&#039;s base game figures&lt;br /&gt;
*The [[lucky ticket]] figures (free for backers of the game during its Kickstarter, made available for purchase during the pledge manager)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman the Board Game Deluxe tokens.png|The deluxe tokens&lt;br /&gt;
Rayman the Board Game card sleeves.png|The card sleeves&lt;br /&gt;
Rayman the Board Game metal box.png|The metal box&lt;br /&gt;
Rayman the Board Game Large Scale Figure.png|[[Rayman]]&#039;s large scale figure, compared to his base game figure&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
The base game’s contents include:&lt;br /&gt;
*4 plastic standees of [[Rayman]], [[Globox]], the [[Grand Minimus]], and [[Barbara]] (the crowdfunding versions of the game replace these with 45mm painted figures)&lt;br /&gt;
*4 double-sided game tiles, combining to form 2 full double-sided boards&lt;br /&gt;
*54 Action cards (32 normal Action cards, 8 for each character, plus 22 Additional Action cards)&lt;br /&gt;
*27 mini-sized Bonus tokens&lt;br /&gt;
*6 Player cards (double-sided with Legendary Player Cards)&lt;br /&gt;
*4 sets of Boss cards, each containing 1 Boss card and 3 Special Attack cards&lt;br /&gt;
*4 Boss tokens&lt;br /&gt;
*20 Projectile tokens, 4 for each Projectile type&lt;br /&gt;
*5 Projectile cards&lt;br /&gt;
*1 six-sided die&lt;br /&gt;
*1 Movement Tracker token&lt;br /&gt;
*1 Action Tracker card&lt;br /&gt;
*5 Action Tracker tokens, 1 for each non-Movement Action&lt;br /&gt;
*4 [[Heart]] tokens&lt;br /&gt;
*4 [[Teensie|Teensy Prisoner]] tokens&lt;br /&gt;
*16 round [[Teensie|Teensy]] tokens&lt;br /&gt;
*1 24-page rulebook&lt;br /&gt;
&lt;br /&gt;
The 5-6 player expansion&#039;s contents include:&lt;br /&gt;
*2 plastic standees of [[Murfy]] and the [[Teensy Queen]] (the crowdfunding versions of the game replace these with 45mm painted figures)&lt;br /&gt;
*2 double-sided game tiles, combining to form 1 full double-sided board&lt;br /&gt;
*16 Action cards, 8 for each character&lt;br /&gt;
*1 set of Boss cards, containing 1 Boss card and 3 Special Attack cards&lt;br /&gt;
*1 Boss token&lt;br /&gt;
*2 [[Heart]] tokens&lt;br /&gt;
*8 round [[Teensie|Teensy]] tokens&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
(Note: This information is taken from the official rulebook of the game. As the game has not released yet, all info is subject to change.)&lt;br /&gt;
&lt;br /&gt;
To start, players choose their character and their respective hand of Action cards. After placing the Bonus tokens, the round Teensy tokens, and the 4 Teensy Prisoner tokens where they belong, the game begins. To start, all players select two cards from their hands and place them face up on the table. Each card has an initiative value, and the highest value plays first.&lt;br /&gt;
&lt;br /&gt;
===Initiative===&lt;br /&gt;
The number indicated on the player&#039;s leftmost card determines the player&#039;s initiative. The first to play will be the player with the highest initiative value, but sometimes it&#039;s a better strategy to play last. Unlike actions, the initiative value is not cumulative from both played cards. Only the value from the leftmost card is considered. If 2 or more players have the same initiative, the player with the highest initiative on their second card goes first. If the tie persists, players roll the die and the one who rolled highest goes first.&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
Once the initiative order has been determined, the round begins. Players can apply the effects on their Action cards as they see fit, in any order they want. The only restriction is the number of actions allowed on the cards. A player can use a Movement Tracker token to indicate how far on the board they can move. Once all players have had their turn, they discard their hand and the round ends. Players start a new round by selecting 2 new cards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
Actions are displayed on players&#039; Action cards. During the player&#039;s turn, they combine the Action values on their cards to determine the total amount of actions allowed during a turn. They can use the effects indicated on the cards in any order they see fit, limited only by the number of actions allowed on each card. There are a total of six Actions available to the players.&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Movement actions allow the player to move laterally, either forward or backward. The player cannot end their turn on a space occupied by another player’s figure. If the player ends their turn on an occupied space, they must put their figure on a free space directly above, below, or behind. If those spaces are also unavailable, do not correspond to a platform, or correspond to an obstacle, their figure must be placed on any open space in the column behind the other player. If no space is available in that column, move to an open space in the column directly behind, and so on. Players can race past another player&#039;s figure as long as they don&#039;t end their turn on the same space.&lt;br /&gt;
&lt;br /&gt;
When a player on a higher platform moves a space forward and lands on a space without a platform, their figure falls one space at a time due to gravity until reaching a platform or the lowest level. While falling, players can perform a Movement action when combined with a Glide, and they can perform a Slap action from a distance. Players cannot use Jump or Crouch actions while falling, but falling does not count as a Movement action.&lt;br /&gt;
&lt;br /&gt;
A player can end their movement on a space with an enemy, as long as they&#039;ve used a Slap action to defeat that enemy first or discard their Heart token if they have any. While the player&#039;s figure remains on this space, the enemy is considered defeated for other players, allowing them to pass freely through both the player and the enemy as long as they have enough Movement actions available.&lt;br /&gt;
&lt;br /&gt;
In games with 2 to 4 players, after all players have finished their turns, the player in last position on the board may move one space forward into the next column at any level. This space must be unoccupied by another player or an obstacle; if it contains an enemy, the player can still move there but will lose their [[Heart]] token or take damage. In games with 4+ players, this applies for the last two players, starting with the furthest back and then the final player. Walls do not block this movement. If players end their turn in the same column, the player on the lowest level is considered last.&lt;br /&gt;
&lt;br /&gt;
====Jump====&lt;br /&gt;
Players can Jump to reach upper platforms. While using a Jump action, a character can only move upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with one Jump action (unless they are using the &amp;quot;Scrambler&amp;quot; Legendary Player Card, which grants them this ability). A Jump must be performed from the ground (level 1) or a platform (level 2); players cannot Jump from an empty space or while falling. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, the player cannot Jump while crouching and they cannot jump through a thick platform. To reach a higher platform that is one space away, a player can use a Jump action followed by a Movement action. Each Jump to a platform counts as one action. If a player jumps up through a platform to reach one level, then jumps again to reach the next level, it counts as 2 Jump actions.&lt;br /&gt;
&lt;br /&gt;
====[[Slap]]====&lt;br /&gt;
Slaps can be used to attack enemies, hit other players, free a Teensy, or to free a player from their [[Bubble#Vitality|bubblized state]] in co-op mode, and are among the most versatile and important Actions in the game. If a space is occupied by both another player and a Teensy Prisoner token, the player must choose whether to use a Slap action to hit the player or free the Teensy. To do both, they will need 2 Slap actions. If the player lands on a space with an enemy, they can use a Slap action to defeat them and gain a Bonus token. If they do not have a Slap action available, they either lose their [[Heart]] or take damage. If another player’s figure is on a space with an enemy, they cannot use a Slap to defeat that enemy, as it is considered already defeated. They can pass through this space without taking damage. Even if they Slap the other player and move their figure away, the enemy remains defeated for their turn. If the player begins their turn on a space with an enemy, they cannot use a Slap to eliminate them - that enemy is already considered defeated. All enemies that are covered by players are considered already defeated for the entirety of the player&#039;s turn. Each enemy can only be eliminated once per player per turn. Once they have eliminated an enemy, they can move over it freely that turn. If they defeat an enemy but don’t end their turn on its space, another player can still target the same enemy during their turn.&lt;br /&gt;
&lt;br /&gt;
The player can Slap from a distance by using 2 Slaps to hit a target one space away (left, right, above, or below). Using 3 Slaps allows them to hit a target 2 spaces away, and 4 Slaps can hit a target 3 spaces away. Targets further than 3 spaces away cannot be hit. The player can Slap from a distance through platforms, but not through walls or thick platforms.&lt;br /&gt;
&lt;br /&gt;
The player can Slap another player to move them one space. If the player Slaps the other player from behind, they must move forward; if Slapped from the front, they must move backward. If they are on the same space, above, or below another player, and they Slap them, the player that Slapped them can choose to move their figure forward or backward. The player can Slap multiple opponents in a single turn, but each player can only be Slapped once per round, regardless of who Slapped them.&lt;br /&gt;
&lt;br /&gt;
A [[Heart]] token cannot be used to block another player&#039;s Slap action. If a player decides to Slap them... well, they&#039;re getting Slapped! To remember if they&#039;ve been Slapped, the player can turn their figure to face backward until the next round, when they can turn it forward again. Players can be Slapped off of a platform, into an enemy&#039;s position, or onto an obstacle. This tactic can trigger a chain reaction, potentially causing them to lose their [[Heart]] token or take damage, giving the player a strategic advantage.&lt;br /&gt;
&lt;br /&gt;
====[[Helicopter|Glide]]====&lt;br /&gt;
Using a Glide action allows the player’s character to stabilize in the air. When combined with a Movement action, a Glide action allows the player to move horizontally across the same level without touching a platform. The player can glide over any number of spaces, but the Glide stops as soon as they reach a platform. A Glide action alone does not count as a Movement action. The player can also Glide at ground level, allowing their character to soar over obstacles and potentially rescue [[Teensie]]s along the way.&lt;br /&gt;
&lt;br /&gt;
The player can jump to a higher level and then stabilize with a Glide action, allowing them to move horizontally at that level. Using a Slap action while gliding will end their Glide action, but they can use multiple Slap actions to hit a target from a distance. The player stops gliding when their figure reaches ground level after gliding over an obstacle or when they reach a platform. While Gliding, the player cannot use Crouch or Jump actions; to perform these actions, the player must first end the Glide. If they are gliding from a higher level and fall down one or two spaces before stabilizing and continuing to glide, the player must stop their initial Glide action and then start a new one.&lt;br /&gt;
&lt;br /&gt;
====Crouch====&lt;br /&gt;
When combined with a Movement action, a Crouch action allows the player to move beneath a thick platform or a stationary Projectile. A single Crouch action allows the player to stay crouched under the thick platform until they reach its end. A Crouch action does not count as a Movement action. If the player happens to move under a thick platform with a stationary Projectile on it, they only need a single Crouch action to move beneath both. A Crouch action stops at the end of a player’s turn, unless the figure is positioned beneath a thick platform. If the player begins a turn under a thick platform, they are already considered crouched and do not need to use another Crouch action. However, they cannot end your turn on a space occupied by a stationary Projectile, even if they used a Crouch action to crawl underneath it.&lt;br /&gt;
&lt;br /&gt;
To reach certain thick platforms with a void space before, the player can use a Jump action or a Glide action followed by Movement and a Crouch action to place their figure under the thick platform. The player cannot use a Crouch action while gliding. In certain situations, the player&#039;s character may be moved outside of their own actions, such as from another player&#039;s Slap or from the free movement granted for being in last position on the board. As a result, the player&#039;s figure may end up under a thick platform, automatically putting them in Crouch position.&lt;br /&gt;
&lt;br /&gt;
====[[Heart]]====&lt;br /&gt;
[[Heart]] tokens can save the player from damage. Each player can only have one active [[Heart]] token at a time. When the player plays a [[Heart]] action, they must take a [[Heart]] token and place it in front of them on their Player card. If they already have a [[Heart]] token, nothing changes. In cooperative mode, if they already have a [[Heart]] token, they can use a [[Heart]] action to give a [[Heart]] token to another player of their choice. If the player is hit by a Projectile, Boss, enemy, or encounter an obstacle, they will lose their [[Heart]] token. If a player doesn’t have a [[Heart]] token, their character takes damage instead.&lt;br /&gt;
&lt;br /&gt;
When a character takes damage, they must move 2 spaces backward to a level of their choice. They gain temporary immunity, protecting them from further damage until the start of their next turn. If they land on a space with a Projectile, they remove the Projectile token from the board. If the space if occupied by an enemy, they may choose to place their character there without taking damage, thanks to their immunity. If all spaces in the column two spaces back are occupied by other players or obstacles, the player must continue moving back one column at a time until an open space is found.&lt;br /&gt;
&lt;br /&gt;
Players cannot use a [[Heart]] token to defend against another player’s Slap action, however if they encounter an enemy and don’t have a Slap action available, they can use their [[Heart]] token to move through them. If they begin their turn with a [[Heart]] token and play a card with a [[Heart]] action, the player can spend the [[Heart]] token they already possess for protection, then use the [[Heart]] action to gain a new one. A Bonus token with a [[Heart]] action can also be used in the same way to help pass through hazards. When a player uses a [[Bubble]] action, they immediately lose their [[Heart]] token.&lt;br /&gt;
&lt;br /&gt;
====[[Lum (UbiArt games)|Lums]]====&lt;br /&gt;
[[Lum (UbiArt games)|Lums]] actions are only available in Legend mode or custom games. The [[Lum (UbiArt games)|Lum]] action allows players to perform the trade indicated on their Legendary Player card. If they are not playing in Legend mode, players should ignore the [[Lum (UbiArt games)|Lum]] symbol on their Action and Bonus cards.&lt;br /&gt;
&lt;br /&gt;
===Tokens &amp;amp; Others===&lt;br /&gt;
There are also a number of tokens and other mechanics in the game.&lt;br /&gt;
&lt;br /&gt;
====Movement Tracker====&lt;br /&gt;
To keep track of how far a player can move during a turn, they can use a Movement Tracker token. To use the token, the player places it above the space that matches the total number of Movement actions allowed by the two Action cards played this turn. Moving backwards counts as a Movement action, so the player must remember to adjust the Movement Tracker by moving it back two spaces for each backward move.&lt;br /&gt;
&lt;br /&gt;
====Action Tracker====&lt;br /&gt;
To keep track of non-Movement actions (Jumps, Slaps, Glides, Crouches, and [[Lum (UbiArt games)|Lums]]), the player can use the Action Tracker card and tokens. When a player uses an Action, they move the corresponding token one space forward on the card.&lt;br /&gt;
&lt;br /&gt;
====[[Teensie]]s====&lt;br /&gt;
To win the race in co-op, solo, or competitive games, the player must complete a lap and free 3 of the 4 [[Teensie|Teensy]] Prisoners on the board. At the start of each game, players decide where to place the 4 [[Teensie|Teensy]] Prisoner tokens on the board. (For games in Rookie mode, the tokens are placed in spaces that are chosen in the rulebook.) Each token must occupy its own space; two [[Teensie|Teensy]] Prisoners cannot share the same space. To free a [[Teensie|Teensy]] Prisoner, the player needs to use a Slap action. If another player is on the same space as a [[Teensie|Teensy]] Prisoner, the player can still use a Slap action to free the [[Teensie|Teensy]] during their turn. However, this Slap action only applies to freeing the [[Teensie|Teensy]]; the player will need to use an additional Slap action if they wish to hit the player. Once a [[Teensie|Teensy]] has been freed, the player must leave the [[Teensie|Teensy]] Prisoner token on the board so other players can access it. The player takes a round [[Teensie|Teensy]] token of the corresponding color from the central pile and places it on top of their Player card. Each [[Teensie|Teensy]] Prisoner can only be freed once per player, which is why each [[Teensie|Teensy]] Prisoner token has a specific color.&lt;br /&gt;
&lt;br /&gt;
====Bonus Tokens====&lt;br /&gt;
Players gain Bonus tokens when defeating enemies. Once an enemy is Slapped, the player that defeated them draws a Bonus token and places it face-up on their Player card. Players can have a maximum of 4 Bonus tokens at a time. If a player acquires a fifth, they must immediately discard or use one to return to the 4-token limit. Players can use as many Bonus tokens as they wish during their turn. Bonus cards always offer 2 actions. The player can choose to use both or just one. The actions granted by Bonus tokens become part of the player&#039;s action pool and can be used at any point during their turn. There are 27 Bonus tokens in the base game, each with their own duo of actions.&lt;br /&gt;
&lt;br /&gt;
====[[Bubble]] Action====&lt;br /&gt;
After each round, all players must discard the 2 Action cards they just played. If they wish to retrieve the cards from their discard pile, players may announce a Bubble action at the beginning of the round, at the same time other players show their new Action cards. When a Bubble action is declared, the player enters bubble mode, gains temporary immunity until the end of the round, gains all discarded cards back, loses their [[Heart]] token if they have one, stays on the same space on the board, and still benefits from the “last player bonus movement”. They must resume playing on the next round. If a player has used all of their Action cards, they must perform a Bubble action. However, players can perform a Bubble action to recover discarded Action cards even if they still have some available in their hand. This can be an effective strategy, as the player can bluff the other players by pretending to choose 2 cards and waiting to reveal they perform a Bubble action this round instead.&lt;br /&gt;
&lt;br /&gt;
====[[Bubble#Vitality|Bubble Mode]]====&lt;br /&gt;
When a player performs a [[Bubble]] action or takes damage in co-op mode, they are [[Bubble#Vitality |bubblized]] and enter “[[Bubble#Vitality|Bubble mode]]”. While in [[Bubble#Vitality|bubble mode]]:&lt;br /&gt;
*The player still chooses 2 cards each round, but they can no longer perform the actions in the cards.&lt;br /&gt;
*The player is immune to damage, enemies, walls, and obstacles.&lt;br /&gt;
*In co-op mode, the player automatically moves 4 spaces each round at any level.&lt;br /&gt;
*In co-op mode, the player exits [[Bubble#Vitality|bubble mode]] by being Slapped by another player. This does not move their figure, however.&lt;br /&gt;
&lt;br /&gt;
====Projectiles====&lt;br /&gt;
In Intermediate, Hero, and Legend modes, projectiles are a new type of danger the players need to avoid and are added to each race to create a more challenging experience.&lt;br /&gt;
&lt;br /&gt;
One projectile spawns at the start of every round on column #21, or #43 if at least one player has made it past column #21. These columns are marked on the tile with a [[Live missile|missile]]-shaped icon. At the start of the game, a random player rolls the die to determine which level the first projectile will spawn on: 1-2 spawns it on the first level, 3-4 puts it on the second level, and 5-6 deploys it on the third level. The Projectile token is then placed on the space at the indicated level. If a player&#039;s figure is on a space where a projectile is set to appear (in column #21 or column #43), the player takes damage or loses their [[Heart]] token when it spawns. The projectile is removed from the board afterward. At the start of each round, all projectiles, including the newly spawned one, move 8 spaces counterclockwise. At the beginning of a new round, the player farthest from the finish line rolls the die to determine which level the new projectile will spawn on. Once a player reaches the second tile board (column #22), all new projectiles spawn from column #43. Previous Projectiles continue to move until they hit a player or reach the end of the tile. Projectiles launched from column #21 end their movement on the starting line, while projectiles launched from column #43 end their movement on column #22. Once a projectile reaches its ending position, it is removed from the tile board.&lt;br /&gt;
&lt;br /&gt;
In Hero and Legend modes, after rolling the die at the start of the round, the player places it on the corresponding number on the Projectile card and apply any effects shown on the card at the end of the round, after moving all of the projectiles. Some cards may include ongoing effects labeled &amp;quot;THIS ROUND&amp;quot;, which remain active throughout the entire round.&lt;br /&gt;
&lt;br /&gt;
If an active Projectile crosses a player&#039;s path, the player either loses their [[Heart]] token if they have any or takes damage, and the projectile token is removed from the board. Players cannot use Slap actions on Projectiles.&lt;br /&gt;
&lt;br /&gt;
There are a number of projectiles that can be used in the game, each with their own Projectile card functions in Hero and Legend modes:&lt;br /&gt;
*[[Live missile|Missiles]]&lt;br /&gt;
*Red [[ghost]]s&lt;br /&gt;
*[[Fork]]s ([[Gourmand Land#Infernal Kitchens|Infernal Kitchens]] variants)&lt;br /&gt;
*[[Firecracker]]s (added when the game&#039;s Kickstarter campaign reached $270,000 CAD)&lt;br /&gt;
*[[Helicopter bomb|Flying bombs]]&lt;br /&gt;
&lt;br /&gt;
====Movement exceptions====&lt;br /&gt;
There are various situations where a player&#039;s character may be moved without using Action cards or Bonus tokens, outside of their regular turn (such as being Slapped, taking damage, or using the Movement bonus granted to the player in last position), putting the player in such tricky positions as:&lt;br /&gt;
&lt;br /&gt;
*Being moved to the same space as another player: A player cannot end their movement on the same space as another player&#039;s figure. If they land on a space occupied by another player, they must place their figure in an empty space directly above, below, or behind them. If those spaces are also occupied by another player or an obstacle, the figure must be moved to an empty space further back, at any level. If they choose to land on an enemy, their character will take damage or, if they have one, lose their [[Heart]] token. They may place their figure on an empty space above or below another player, even if it contains a thick platform. In this case, they are automatically considered Crouching.&lt;br /&gt;
&lt;br /&gt;
*Being moved to a space with an enemy: If pushed onto a space occupied by an enemy, the player loses their [[Heart]] token, if they have one, or take damage unless it&#039;s an enemy they&#039;ve already defeated during their turn.&lt;br /&gt;
&lt;br /&gt;
*Being moved to a space with a thick platform: If landing on a space with a thick platform, the player is considered Crouched and remains on the space.&lt;br /&gt;
&lt;br /&gt;
*Being moved to a space without a platform: If landing on a space without a platform, gravity takes effect, and they fall until they reach a platform or the ground (first level).&lt;br /&gt;
&lt;br /&gt;
*Being moved to a space with an obstacle: If pushed onto a space with an obstacle, they lose their [[Heart]] token, if they have one, or take damage. Their figure cannot remain on an obstacle, so they must move it to an available free space on the same column. If no free space is available, they must continue moving back one column at a time until they find an open space. A player cannot end their movement on an obstacle and cannot suffer consecutive damage due to their temporary immunity.&lt;br /&gt;
&lt;br /&gt;
*Being thrown against a wall: If thrown against a wall, either in front or behind, and they have a [[Heart]] token, the player loses it. Since walls are impassable, the player remains in their current space. If they don&#039;t have a [[Heart]] token, however, their character takes damage and must move two spaces back, following the same rules as earlier. If the player is pushed backward into a wall and don&#039;t have a [[Heart]] token, they would normally take damage and move back two spaces; however, since they can&#039;t pass through the wall, no movement or damage occurs.&lt;br /&gt;
&lt;br /&gt;
*5 or 6 players: If one owns the 5-6 Player Expansion, they can add more players to the game. To ensure enough space for all players - since movement cannot end on a space occupied by another player - a player may end their movement on an empty space directly above another player (even if there is no platform).&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
When a player with 3 [[Teensie|Teensy]] tokens crosses the finish line, the game will conclude at the end of the current round, once all players have taken their turn. After crossing the finish line, the player continues to move their figure using any remaining Movement actions, ignoring enemies, walls, and obstacles. After crossing the finish line, players can no longer use Slap actions. After the first player crosses the finish line, all other players complete their turn in initiative order. If another player also crosses the finish line with 3 [[Teensie|Teensy]] tokens, they may use any remaining Movement actions to advance as far as possible. At the end of the round, the player who reached the farthest beyond the finish line wins the race. If players end up on the same column past the finish line, they are considered tied. In this case, the player with the highest initiative wins. If both players have the same initiative, they share the victory!&lt;br /&gt;
&lt;br /&gt;
===Difficulty Modes===&lt;br /&gt;
Competitive mode is designed for 2, 3, or 4 players (increasing the count to 6 if they own the 5-6 Player Expansion). There are four total difficulty levels for players to play on. It is strongly recommended to play each mode in order, starting with the easier modes and progressing to harder configurations as players become more comfortable.&lt;br /&gt;
&lt;br /&gt;
====1: Rookie====&lt;br /&gt;
Each player chooses their character and takes its associated 8 Action cards and figure. Each player chooses a Player card and places it in front of them. Players must place the 2 [[Toad Story|Jungle]] tiles side by side to form the racing board, and place the 4 Teensy Prisoner tokens as indicated earlier and put the round [[Teensie|Teensy]] tokens in the middle of the board. In Rookie mode, there are no projectiles.&lt;br /&gt;
&lt;br /&gt;
====2: Intermediate====&lt;br /&gt;
Players follow the Rookie mode rules, with some adjustments. Players place the 2 [[Teensies In Trouble|Forest]] tiles side by side to form the new racing board. In this mode, players add the [[Live missile|Missile]] Projectiles to the game with no Projectile card modifiers. In this mode, players can use the Additional Action cards. All players will have a hand of 10 cards instead of 8. Players shuffle the 22 Additional Action cards and draw a number of cards equal to the number of players, plus 2. The cards are then revealed face-up on the table. Starting with the youngest player and moving in clockwise order, each player picks one card to add to their hand. The remaining 2 cards are discarded. Players then repeat the process, starting with the player who drew a card last in counter clockwise order.&lt;br /&gt;
&lt;br /&gt;
====3: Hero====&lt;br /&gt;
Players follow the Intermediate mode rules, with few adjustments. Players place the 2 [[Fiesta de los Muertos]] tiles side by side to form the new racing board. Players then use the [[Fork]] Projectiles and the corresponding Projectile card, applying its effects to all Projectiles. For any new game the player decides to play in this difficulty mode, they can use any board and apply any projectile card. For example, they can use the [[Teensies In Trouble|Jungle]] board with the [[Firecracker]] Projectile card.&lt;br /&gt;
&lt;br /&gt;
====4: Legend====&lt;br /&gt;
The most challenging mode in the game. Players follow the previous modes’ rules, with some adjustments. Players place the 2 [[Olympus Maximus#Fiery Depths|Hell]] tiles side by side to form the new racing board. Players use the [[Ghost|Red Ghost]] Projectiles and the corresponding Projectile card, applying its effects to all Projectiles. Players choose a Legendary Player card of their choice, gaining its unique abilities for this race. From now on, any new game the player decides to play in this difficulty mode, they can use any board and apply any Projectile card. For a spicy challenge, they can replace the [[Ghost|Red Ghost]] with the [[Helicopter bomb|Flying Bomb]] Projectile card!&lt;br /&gt;
&lt;br /&gt;
====Bonus: Tournament====&lt;br /&gt;
In Tournament mode, all four boards are played in sequence at any difficulty level and configuration. At the end of each race, points are awarded to players for their positions: 5 points for first place, 3 points for second, 2 points for third, and 1 point for last. If 6 players were playing, presumably, 2 points would be awarded for third and fourth, while 1 point would be awarded for fifth and sixth. The player with the most points at the end of the four races is declared the winner.&lt;br /&gt;
&lt;br /&gt;
At the end of each race, if Additional Action cards are used, players may swap two of their old cards with newly acquired ones to improve their character&#039;s abilities for future races. If playing with the powers granted on Legendary Player cards, players can decide whether to keep their power for the entire tournament or change it between races.&lt;br /&gt;
&lt;br /&gt;
===Solo and Cooperative Mode===&lt;br /&gt;
In this mode, players no longer compete against each other, but instead they join forces to race against a Boss. In Solo mode, the player challenges the Boss alone. To win against the Boss, all players must free 3 [[Teensie]]s and finish the race before the Boss does.&lt;br /&gt;
&lt;br /&gt;
Before the first round, each player must randomly discard 2 cards from their Action card deck. At the end of each round, players discard the two cards they played and continue this process until all cards have been used up. When that happens, they retrieve all 8 cards, randomly discard 2 again, and begin a new round. If the Additional Action cards are used, players retrieve 10 cards and randomly discard 2 to begin a new round.&lt;br /&gt;
&lt;br /&gt;
At the start of each round, the die is rolled to determine the level on which the Boss will move. For the first round, this roll indicates the level where the Boss will enter the board and begin moving: 1-2 places the Boss on the first level, 3-4 moves the Boss to the second level, and 5-6 has the Boss go to the third level. After that, the Boss’s Special Attack card is revealed. Most of these effects are applied at the end of the round after the Boss’s movement, but some have passive effects indicated by “THIS ROUND”. Once all 3 Special Attack cards have been used, they are shuffled and the process repeats.&lt;br /&gt;
&lt;br /&gt;
All players then take their turns as usual, collecting [[Teensie]]s and Slapping enemies.&lt;br /&gt;
&lt;br /&gt;
During the Boss’s turn, they are moved the number of spaces indicated on the Boss card along the level shown by the die, in a clockwise direction (the same as the players). Bosses ignore walls, obstacles, and enemies during their movement. After moving the Boss, the effect on the Special Attack card is applied, if required. Most effects trigger once at the end of the round, but some may have been active throughout the entire round. At the start of the next round, the die is rolled again to set the Boss’s level, then the Boss is vertically moved, one space at a time, to the new level. Finally, the Boss’s previous Special Attack card is discarded and a new one is revealed; unless it specifies “THIS ROUND”, the new card’s effect is typically applied at the end of the round.&lt;br /&gt;
&lt;br /&gt;
If a player is on the same space or adjacent to another player, they can exchange any number of Bonus tokens with them. This exchange can take place on their turn or another player’s turn, as long as both player’s agree.&lt;br /&gt;
&lt;br /&gt;
If a Boss ends its movement on a player with a [[Heart]] token, the player loses the token and moves their figure to a space either below, above, or behind the Boss. If they have no [[Heart]] token, they take damage, move on a space 2 columns back on any level, and enter [[Bubble#Vitality|bubble mode]]. If all players are [[Bubble#Vitality|bubblized]] or if the Boss reaches the finish line first, the game is lost.&lt;br /&gt;
&lt;br /&gt;
When playing Solo, the same rules apply, except there is no [[Bubble#Vitality|Bubble mode]]; if the player takes damage, they either lose their [[Heart]] token or, if they have no [[Heart]] token, are defeated and lose the game. When playing solo with Additional Action cards, before the game begins, the player draws 3 Additional Action cards and keeps one. They discard the two unused cards, draw three new cards, and pick one final card to complete a total of 10 cards.&lt;br /&gt;
&lt;br /&gt;
In Solo and Cooperative mode against a Boss, there are no Projectiles, [[Heart]]s can be given to other players by playing [[Heart]] actions, and players cannot defeat the Boss. Players may move through the same space as the Boss by Slapping them, losing a [[Heart]], or taking damage, just as they would with a regular enemy. Slapping the Boss does not grant a Bonus token.&lt;br /&gt;
&lt;br /&gt;
===Legendary Player Cards===&lt;br /&gt;
Players use Legendary Player cards mandatorily in Legend mode, or optionally in custom races and co-op and solo modes. These cards offer a special ability and a trade that can be performed using [[Lum (UbiArt games)|Lums]] actions. Players choose their ability based on their style of play.&lt;br /&gt;
&lt;br /&gt;
===Customization===&lt;br /&gt;
Players can customize their experiences as they please to add new twists to their sessions. Some of the modifiers they can try are Competitive Mode being played with a Boss, Cooperative Mode being played with Projectiles, three [[Teensie|Teensy]] Prisoner tokens being placed on the board instead of four, players moving back 3 spaces instead of 2 when taking damage, players losing Cooperative Mode if one player without a [[Heart]] token takes damage, projectiles moving 9 spaces instead of 8, the special ability on Legendary Player cards only being available to use once per race, and players being allowed to be Slapped an unlimited amount of times in a single round.&lt;br /&gt;
&lt;br /&gt;
===Boards===&lt;br /&gt;
There are four boards in the base game, and two extra boards in the 5-6 Player Expansion.&lt;br /&gt;
*[[Toad Story]] (known as Jungle in the rulebook, Rookie mode board)&lt;br /&gt;
*[[Teensies In Trouble]] (known as Forest in the rulebook, Intermediate mode board)&lt;br /&gt;
*[[Fiesta de los Muertos]] (Hero mode board)&lt;br /&gt;
*[[Olympus Maximus]] (Fiery Depths) (known as Hell in the rulebook, Legend mode board)&lt;br /&gt;
*[[Olympus Maximus]] (Palace Ruins) (known as Olympus on the Expansion&#039;s back cover, found in the Expansion)&lt;br /&gt;
*[[20,000 Lums Under the Sea]] (found in the Expansion)&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
There are a number of bosses that will be included in the game:&lt;br /&gt;
*The [[Armored Toad]] (recommended to be paired with the [[Toad Story|Jungle]] board)&lt;br /&gt;
*A [[Dark Teensy]] (recommended to be paired with the [[Teensies In Trouble|Forest]] board)&lt;br /&gt;
*[[Seabreather]] (recommended to be paired with the [[Fiesta de los Muertos]] board) (Despite the campaign&#039;s Lums Tracker not reaching its $500,000 CAD goal for him, he will be included anyway)&lt;br /&gt;
*[[Grunderbite]] (recommended to be paired with the [[Olympus Maximus#Fiery Depths|Hell]] board)&lt;br /&gt;
*The [[Mechanical Dragon]] (found in the 5-6 Player Expansion)&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
There are 6 base playable characters and numerous variants available in the game.&lt;br /&gt;
&lt;br /&gt;
The six base figures have their own set of Action cards and can be found in the base game and the 5-6 Player Expansion. They are:&lt;br /&gt;
&lt;br /&gt;
*[[Rayman]]&lt;br /&gt;
*[[Globox]]&lt;br /&gt;
*[[Barbara]]&lt;br /&gt;
*[[Grand Minimus]]&lt;br /&gt;
*[[Murfy]] (found in the 5-6 Player Expansion and as a [[lucky ticket]])&lt;br /&gt;
*[[Teensy Queen]] (found in the 5-6 Player Expansion)&lt;br /&gt;
&lt;br /&gt;
There are also a number of [[List of heroes and costumes in UbiArt games|skins]] and alternate figures set to be available. The variants play exactly the same as their original versions, do not have their own Action cards, and can be used in any game mode. Ten of them are included in one add-on, and five more are Kickstarter-exclusives included for free with pledges that have a copy of the base game, as well as for purchase in the pledge manager. The latter type were revealed through [[lucky ticket]]s.&lt;br /&gt;
&lt;br /&gt;
The set of 10 skins:&lt;br /&gt;
*[[Estelia]] ([[Barbara]] variant)&lt;br /&gt;
*[[Rayomz]] ([[Rayman]] variant)&lt;br /&gt;
*[[Sir Globrax]] ([[Globox]] variant)&lt;br /&gt;
*[[Raymolk]] ([[Rayman]] variant)&lt;br /&gt;
*[[Poglox]] ([[Globox]] variant)&lt;br /&gt;
*[[The First King]] ([[Grand Minimus]] variant)&lt;br /&gt;
*[[Sir Rayelot]] ([[Rayman]] variant)&lt;br /&gt;
*[[Globolk]] ([[Globox]] variant)&lt;br /&gt;
*[[Olympia]] ([[Barbara]] variant)&lt;br /&gt;
*[[Raymesis]] ([[Rayman]] variant)&lt;br /&gt;
&lt;br /&gt;
The 5 [[lucky ticket]] figures:&lt;br /&gt;
*[[Rayman]] riding a [[giant mosquito]] ([[Rayman]] variant)&lt;br /&gt;
*[[Globox]] sliding on his back ([[Globox]] variant)&lt;br /&gt;
*[[Murfy]] flying ([[Murfy]] variant)&lt;br /&gt;
*[[Barbara]] attacking ([[Barbara]] variant)&lt;br /&gt;
*[[Goth Teensy]] ([[Grand Minimus]] variant)&lt;br /&gt;
&lt;br /&gt;
===Action Cards===&lt;br /&gt;
52 Action Cards are included in the base game, with 16 more being included in the Expansion Pack. There are normal Action cards and Additional Action cards.&lt;br /&gt;
&lt;br /&gt;
Each character has 8 normal Action cards, making for a total of 32 Action cards in the base game, with 16 more being added in the 5-6 Player Expansion. These cards are:&lt;br /&gt;
*Run (9 Initiative, 5 Movement, 1 Crouch)&lt;br /&gt;
*Big Leap (formerly Forward Jump) (7 Initiative, 3 Movement, 2 Jump, 1 Glide)&lt;br /&gt;
*Sky Bound (formerly High Jump) (6 Initiative, 2 Movement, 3 Jump, 1 Heart)&lt;br /&gt;
*Low Slide (formerly Crouch and Stoop) (5 Initiative, 3 Movement, 2 Crouch, 1 Heart)&lt;br /&gt;
*Air Drift (formerly Float) (8 Initiative, 4 Movement, 1 Jump, 2 Glide)&lt;br /&gt;
*Swift Strike (formerly Throwing Punch) (2 Initiative, 2 Movement, 4 Slap)&lt;br /&gt;
*Ground Slam (formerly Groundpound) (4 Initiative, 3 Movement, 1 Jump, 2 Slap)&lt;br /&gt;
*Spinning Hit (formerly Forward Punch, Rotating Punch) (3 Initiative, 2 Movement, 3 Slap)&lt;br /&gt;
&lt;br /&gt;
There are also 22 Additional Action cards that can be used in the Intermediate level onwards.&lt;br /&gt;
*Direct Punch (10 Initiative, 3 Movement, 1 Jump, 3 Slap)&lt;br /&gt;
*Blazing Burst (formerly Speed Runner) (4 Initiative, 4 Movement, 1 Jump, 1 Slap, 1 Crouch)&lt;br /&gt;
*Charged Up (formerly Energized) (1 Initiative, 4 Movement, 3 Jump)&lt;br /&gt;
*Gathering (4 Initiative, 1 Movement, 1 Jump, 1 Slap, 1 Crouch)&lt;br /&gt;
*Fear is a Strength (10 Initiative, 3 Movement, 2 Jump, 1 Crouch, Heart)&lt;br /&gt;
*Crawler (6 Initiative, 4 Movement, 1 Slap, 1 Crouch)&lt;br /&gt;
*Fight or Flight (3 Initiative, 3 Movement, 3 Slap, 1 Glide)&lt;br /&gt;
*Against the Wind (5 Initiative, 3 Movement, 2 Jump, 1 Glide, 1 Crouch)&lt;br /&gt;
*Fighter (3 Initiative, 2 Movement, 1 Jump, 3 Slap, 1 Crouch)&lt;br /&gt;
*Angry In Flight (2 Initiative, 2 Movement, 2 Jump, 2 Slap, 1 Glide)&lt;br /&gt;
*Rich (1 Initiative, 2 Movement, 2 Jump, 3 Lums)&lt;br /&gt;
*Photogenic (10 Initiative, 3 Movement, 1 Jump, Heart, 2 Lums)&lt;br /&gt;
*Versatile (6 Initiative, 1 Movement, 1 Jump, 1 Slap, 1 Glide, 1 Crouch, Heart, 1 Lum)&lt;br /&gt;
*Nifty (9 Initiative, 3 Movement, 1 Jump, 1 Glide, 1 Crouch, Heart)&lt;br /&gt;
*High Ground (7 Initiative, 2 Movement, 3 Jump, 1 Glide, 1 Lum)&lt;br /&gt;
*Cavern Specialist (9 Initiative, 3 Movement, 2 Slap, 2 Crouch, Heart)&lt;br /&gt;
*Ready for Action (5 Initiative, 2 Movement, 2 Jump, 1 Slap, 1 Crouch, 1 Lum)&lt;br /&gt;
*Air Protection (8 Initiative, 2 Movement, 2 Jump, 1 Slap, 1 Glide, Heart)&lt;br /&gt;
*Walking (1 Initiative, 4 Movement, 1 Jump, 1 Crouch)&lt;br /&gt;
*Agile (7 Initiative, 3 Movement, 2 Jump, 2 Glide)&lt;br /&gt;
*Bruiser (2 Initiative, 2 Movement, 1 Jump, 2 Slap, 1 Glide, 1 Crouch)&lt;br /&gt;
*On a Mission (8 Initiative, 3 Movement, 1 Jump, 2 Slap, 1 Crouch)&lt;br /&gt;
&lt;br /&gt;
===Player Cards===&lt;br /&gt;
6 Player cards are included in the base game. Player cards are used to store Bonus tokens. In Legend mode, custom modes, or co-op and solo modes, the back of the cards have a Special Ability and a Trade that can be performed using [[Lum (UbiArt games)|Lum]] actions.&lt;br /&gt;
&lt;br /&gt;
*Smasher (formerly Combat Master): It only costs the player 1 Slap to hit targets from 1, 2 Slaps to hit targets 2 spaces away, 3 Slaps to hit targets 3 spaces away, and so on. If the player hits a target 2 or more spaces away, they also gain 1 Movement action. Players can trade a Lum for a Slap. *It still takes 1 Slap to hit a target on their same space.&lt;br /&gt;
&lt;br /&gt;
*Weaver (formerly Stealth Master): The player can use a Crouch to move past an enemy without Slapping one or losing a [[Heart]]. If they so, they gain 1 Movement action. Players can trade a Lum for a Crouch.&lt;br /&gt;
&lt;br /&gt;
*Scrambler (formerly Climbing Master): The player can use 2 Jump actions to reach a higher level without a platform. The player also gains 1 Movement action. The player can trade a Lum for a Jump.&lt;br /&gt;
&lt;br /&gt;
*Sneaker (formerly Miniaturization): The player may trade a Heart for a Crouch at any time during their turn. The player gains a Movement action for every 2 Crouch actions that they have. The player can trade a Lum for a Heart.&lt;br /&gt;
&lt;br /&gt;
*Drifter: The player can go up or down during a Glide action without interrupting it. The player gains a Movement action for every 2 Glide actions that they have. The player can trade a Lum for a Glide.&lt;br /&gt;
&lt;br /&gt;
*Dasher: The player can use 2 Movement actions when leaving a platform or using a Jump action before falling to gravity. The player can trade a Lum for a Movement action.&lt;br /&gt;
&lt;br /&gt;
*Extended Flight (scrapped): The player can use a second Glide action to stay in the air between turns. The player also gains 1 Movement action. The player can trade a Lum for a Glide.&lt;br /&gt;
&lt;br /&gt;
*Hypersonic (scrapped): When the player uses 1 Jump, they can use 2 Movement actions instead of only 1. The player can trade a Lum for a Movement action.&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
Click on the thumbnail to read the rulebook.&lt;br /&gt;
&lt;br /&gt;
===Latest===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rulebook Rayman thumbnail.png|Version 0.9 of the English rulebook|link=https://raymanpc.com/wiki/script-en/images/2/20/RaymanTheBoardGameRulebookEN_0.9.pdf&lt;br /&gt;
Rulebook Rayman thumbnail FR.png|Version 0.01 of the French rulebook|link=https://raymanpc.com/wiki/script-en/images/1/12/Rayman_Rulebook_FR_01.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archive===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rulebook Rayman thumbnail.png|Version 0.7 of the English rulebook|link=https://raymanpc.com/wiki/script-en/images/f/fd/RaymanTheBoardGameRulebookEN_0.7.pdf&lt;br /&gt;
Rayman The Board Game.Rulebook (0.6).en thumbnail resized.jpg|Version 0.6 of the English rulebook|link=https://raymanpc.com/wiki/script-en/images/d/d2/RaymanTheBoardGameRulebookEN_0.6.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.kickstarter.com/projects/flyosgames/rayman-the-board-game Kickstarter page for &#039;&#039;Rayman: The Board Game&#039;&#039;]&lt;br /&gt;
*[https://www.youtube.com/watch?v=v40oyzoY_LE Trailer for &#039;&#039;Rayman: The Board Game&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[hu:Rayman: The Board Game]]&lt;br /&gt;
[[pl:Rayman: The Board Game]]&lt;br /&gt;
[[ru:Rayman: The Board Game]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Green_Teensy&amp;diff=112541</id>
		<title>Green Teensy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Green_Teensy&amp;diff=112541"/>
		<updated>2026-05-02T17:40:13Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* Rayman Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Green Teensy&lt;br /&gt;
| image= [[File:Green Teensy.png|250px|Green Teensy]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
| species = [[Teensie|Teensy]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| portrayed by= [[Douglas Rand]]&lt;br /&gt;
| relatives = [[Polokus]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Muse of the poets]] (ancestor)&amp;lt;br /&amp;gt;&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Default (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon5RO.png|15px|500]][[File:Icon0RO.png|15px|500]][[File:Icon0RO.png|15px|500]] [[File:RO-Lums.png|25px]] (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Green Teensy&#039;&#039;&#039; is a playable [[Teensie|Teensy]] character in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Green Teensy wears a completely green costume, featuring a dark-green coat with lima-coloured edges and a light-green shirt.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Origins&#039;&#039; ===&lt;br /&gt;
{{Quote|text=Let us give thanks for big noses... Nobody inhales flies like you!!! Weren&#039;t you king last time I saw you? Oh, that was the other one? I&#039;m confused, are you confused?! Nevermind. Play! Be free! Spin spells! Tell tall tales! Live!|sign=[[Polokus|Bubble Dreamer]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the Green Teensy appears as a playable character from the start. Unlike all other characters unlocked by default (the other ones being [[Rayman]], [[Globox]] and [[Goth Teensy]]) he can&#039;t be seen in the intro. Instead the [[Grand Minimus]] is seen, who is an unlockable character. As a possible joke to this inconsistency, the [[Polokus|Bubble Dreamer]] acts surprised at how the [[Grand Minimus]] changed to a Green Teensy at [[the Snoring Tree]]. The [[Polokus|Bubble Dreamer]] also exalts the Green Teensy for his ability to inhale flies while snoring, though it is only [[Goth Teensy]] who is ever seen doing this, which is during the intro.&lt;br /&gt;
&lt;br /&gt;
Several other Green Teensies can be seen in the level [[Riding the Storm]] where they help the [[Nymph]]s to focus their magic energy to open the path to the [[Moody Clouds]]. Much like the [[Red Wizard]]s from the level [[Moseying the Mountain]], the players can interact with the Green Teensies by slapping them which will result in them slapping back at [[Rayman]] and his friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Teensy a11.png|The Green Teensy in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Fiesta Run&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, the Green Teensy can be purchased for 500 [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
The Green Teensy is the only playable character from &#039;&#039;[[Rayman Origins]]&#039;&#039; that is not playable in &#039;&#039;[[Rayman Legends]]&#039;&#039;. However, early gameplay footage, his appearance on the [[Shooting Me Softly#Back to Origins|Shooting Me Softly]] painting, and the presence of his sprites in the game&#039;s files show that the Green Teensy was planned to appear in the game as a playable character, but was scrapped for unknown reasons. His sprites would later be reused for his appearance in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally, several green Teensies can be seen up on trees during the introduction of the level [[Once upon a Time]]. This area is invaded by a gang of evil [[Livingstone|Lividstones]], who attack the [[Teensie]]s violently and capture them in cages, transported by small [[forest dragon]]s. Early gameplay footage shows that these Green Teensies would have been able to be freed from [[cage]]s in levels, but they were replaced with [[Teensie]]s in prisoner clothes in the final game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Shooting Me Softly - Back to Origins.png|The Green Teensy&#039;s appearance on the [[Shooting Me Softly]] painting&lt;br /&gt;
Green Teensy Posing in Legends.jpg|The Green Teensy, as he appears in early footage of [[Ray and the Beanstalk]]&lt;br /&gt;
Early Ray and the Beanstalk.jpg|The Green Teensy and early [[tentacle claw]]s, as they appear in early footage of [[Ray and the Beanstalk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Rayman Adventures]]&#039;&#039; ===&lt;br /&gt;
While the Green Teensy does not appear in any public releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, its UI bar icon from &#039;&#039;[[Rayman Origins]]&#039;&#039; is left in the files of the early build, used to represent [[Teensie|Teensy]] prisoners in [[Toad Story]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ui bar teensy a1 (EARLY BUILD).png|The UI icon representing the [[Teensie|Teensy]] prisoners in [[Toad Story]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=QkryfXUFh9s Gameplay demonstration of the Green Teensy at YouTube (Rayman Origins - PC version)]&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ptizêtre vert]]&lt;br /&gt;
[[pl:Małak w zielonym stroju]]&lt;br /&gt;
[[ru:Зелёный Малютка]]&lt;br /&gt;
[[zh:绿小小]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Friends from Rayman Jungle Run]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Legends]]&lt;br /&gt;
[[Category:Friends from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Teensies]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:RayGamer99&amp;diff=112526</id>
		<title>User:RayGamer99</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:RayGamer99&amp;diff=112526"/>
		<updated>2026-04-30T21:02:08Z</updated>

		<summary type="html">&lt;p&gt;RayGamer99: /* My Collection of Rayman/Rabbids Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = RayGamer99&lt;br /&gt;
| real name = I&#039;m not telling&lt;br /&gt;
| favourite game = &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
| favourite character = [[Rayman]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = Wouldn&#039;t you like to know&lt;br /&gt;
| location = United States&lt;br /&gt;
| interests = [[Rayman (series)|Rayman]], platformer games (2D and 3D), making games, cartoons, animals&lt;br /&gt;
| occupation = Currently none, I plan to be a gamer, a sprite animator (and possibly cartoonist), a game-maker and/or a YouTuber in the future&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi folks! You want to know what&#039;s going on? I&#039;m RayGamer99, video game enthusiast and avid fan of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039;]] series.&lt;br /&gt;
&lt;br /&gt;
You might know me for my exploits in [https://www.mariowiki.com another dimension] as MarioMaker99.&lt;br /&gt;
&lt;br /&gt;
== My History with Rayman ==&lt;br /&gt;
I first discovered this limbless legend on my Amazon Fire tablet. They had two [[Rayman (series)|Rayman]] games on here: [[Rayman Jungle Run]] and [[Rayman Fiesta Run]]. The folks over at Amazon would later get rid of the latter game, making me sad, since, in my opinion, that one was the best of the two. But anyway, my young and curious self stumbled upon [[Rayman Jungle Run]] while I was looking for auto-running games, like Minion Rush, which I really liked back then. I was curious, and had lots of questions (mainly why the heck this guy doesn&#039;t have limbs), so I downloaded it. &lt;br /&gt;
&lt;br /&gt;
And BOY am I glad that I did. &lt;br /&gt;
&lt;br /&gt;
The cartoony graphics, art style, and characters were appealing to me, and it was fun getting every [[Lum (UbiArt games)|Lums]] and unlocking (and completing) every [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] level. I downloaded [[Rayman Fiesta Run]] and had even more fun with it, due to its expanded roster of characters, its modernized art style, and its large amount of levels.&lt;br /&gt;
&lt;br /&gt;
Later, I found out a select amount of [[Rayman (series)|Rayman]] games were on the PlayStation 2, which we owned. I was able to find [[Rayman Raving Rabbids]] (even though these days, I wish I would&#039;ve gotten it on the Wii), [[Rayman Arena]], [[Rayman 2 Revolution]], and [[Rayman 3: Hoodlum Havoc]] at eStarland, which was near the church me and my family would go to. I had a blast with these games, and I still enjoy them to this day, despite me playing them less frequently these days.&lt;br /&gt;
&lt;br /&gt;
A few years later, I would get a Wii for (I think?) Christmas. I was overjoyed, mainly because of the fact that I could now play games like New Super Mario Bros. Wii, Mario and Sonic at the Olympic Games, and [[Rayman Origins]] on this. Out of the [[Rayman (series)|Rayman]] and [[Rabbids (series)|Rabbids]] games, I got [[Rayman Origins]], [[Rayman Raving Rabbids 2]], and [[Rabbids Go Home]] (I didn&#039;t bother getting [[Rayman Raving Rabbids TV Party]] because of [[Rayman]]&#039;s lack of appearances and playability in it. To this day, I still can&#039;t bring myself to call it a Rayman game).&lt;br /&gt;
&lt;br /&gt;
A few more years later, I would get a Nintendo Switch, the console I had waited pretty much all of my life to get. For some reason, they currently only have one [[Rayman (series)|Rayman]] game on the Switch, but it quickly became my favorite: [[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]. I had wanted the game for years leading up to this, and my excitement was not in vain; this game was epic! From its stupendous soundtrack to its gorgeous graphics and challenging levels, everything about it was outstanding. For once, Ubisoft outdid themselves.&lt;br /&gt;
&lt;br /&gt;
Then came the years of darkness.&lt;br /&gt;
&lt;br /&gt;
Even though I had gotten [[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]] about five years after its release, I still felt that [[Rayman]] had a bright future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I was wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For years, the only thing we&#039;d hear from [[Rayman (series)|the franchise]] was a cameo, a new mobile game [[Rayman Adventures|here]] or [[Rayman Mini|there]], but no real news. [[Rayman]] felt dead, and it didn&#039;t seem like he&#039;d be coming back anytime soon.&lt;br /&gt;
&lt;br /&gt;
But then, [[Rayman in the Phantom Show|IT]] happened.&lt;br /&gt;
&lt;br /&gt;
A teaser during Ubisoft Forward 2022 had revealed that after years of absence, [[Rayman]] would return in a new DLC for [[Mario + Rabbids Sparks of Hope]] (which, along with [[Mario + Rabbids Kingdom Battle]], is the only [[Rabbids (series)|Rabbids]] game I have on the Switch right now). I was overjoyed, as I know the rest of the community was. The following year&#039;s Ubisoft Forward game us some more footage of the DLC, and of [[Rayman]]&#039;s new design. In-game, it was... interesting, to say the least. As of writing this (July 13, 2023), the DLC still hasn&#039;t released yet, but my anticipation is through the roof. I cannot wait to play this, and hopefully, this is just the beginning of [[Rayman]]&#039;s revival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update (September 24, 2023):&lt;br /&gt;
I have played &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; (I finished it weeks ago), and I am blown away by how much effort was put into this. From [[Rayman]]&#039;s new design and his over-the-top expressions, to his [[Vortex]] and [[Shock Rocket]] combat fatigues making a glorious return, to the boatload of references scattered throughout the DLC, I feel that for the first time in 10 years (or, more specifically, for the first time since [[Rayman Legends]]), Ubisoft really cares about [[Rayman]] and his [[Rayman (series)|legacy]]. None of it would&#039;ve been possible without the brilliant mind of Davide Soliani and the [[Rayman]] community. I have new hope for [[Rayman]], and hopefully we will see [[Murfy]] in the long-awaited Rayman 4 in the coming years.&lt;br /&gt;
&lt;br /&gt;
Update (November 2, 2023):&lt;br /&gt;
&lt;br /&gt;
Sooooo... I&#039;m angry.&lt;br /&gt;
&lt;br /&gt;
You wanna know why?&lt;br /&gt;
&lt;br /&gt;
Ubisoft has ruined [[Rayman]]. AGAIN.&lt;br /&gt;
&lt;br /&gt;
While I have never (and likely will never) watched the new series [[Captain Laserhawk: A Blood Dragon Remix]], I am furious with how they depict [[Rayman]] in this show. From what I have read in his article that explains his lore in the show, Rayman (or should I say &amp;quot;Ramon&amp;quot;) and the [[Rabbid]]s apparently come from Dimension X and not the [[Glade of Dreams]], and they depict Rayman as an alcohol-drinking, coke-snorting, machine gun-wielding, fascist-mouthed character. I am not happy with what they have done with our favorite eggplant. Not happy at all.&lt;br /&gt;
&lt;br /&gt;
However, if Captain Laserhawk has taught me anything, it&#039;s that our work is not done yet. I thought that [[Rayman in the Phantom Show]] was a new beginning for [[Rayman]], and with the right team, it still can be, but it seems that Ubisoft has taken a &amp;quot;one step forward, two steps back&amp;quot; approach with him, and I feel that we still have a long way to go before bringing [[Rayman]] back to his true former glory. We have laid the foundation for [[Rayman]]&#039;s big comeback, but in order to make sure something like this never happens again, we need to keep up the fight. I believe that Rayman can achieve better than this, and maybe in his next appearance, he will. Until then, Ubisoft needs to go back to the drawing board with [[Rayman]] to ensure that they don&#039;t make this huge mistake again.&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community==&lt;br /&gt;
I joined [[Rayman Pirate-Community]] on May 4, 2023 (quite the lucky day for Star Wars fans, currently not including me), and before this day, I would always use the [[RayWiki]] and [[RayTunes]] for information on [[Rayman (series)|the Rayman series]] and for music, respectively. I dreamt of joining this community and contributing, and on that day, I got my opportunity to.&lt;br /&gt;
&lt;br /&gt;
I am proud to be part of this team of [[Rayman]] enthusiasts from around the world, and I will do what I can to contribute my knowledge to it so many more [[Rayman]] fans to come will have the information they need.&lt;br /&gt;
&lt;br /&gt;
==A few Rayman-related facts about myself==&lt;br /&gt;
*The only Rayman merchandise I own (at the moment; my &#039;&#039;[[Rayman: The Board Game]]&#039;&#039; Legends pledge is on the way) is the [[Rayman Mégastickers]] book and an unofficial Rayman hoodie. I REALLY wish I could&#039;ve picked up the collector&#039;s edition of [[L&#039;Histoire de Rayman]], as I am dying to see those &#039;&#039;[[Rayman Legends]]&#039;&#039; concept arts (how come no one has posted any images of them on the web yet?), but since that&#039;s gone from the face of the Earth, I guess that&#039;s not happening.&lt;br /&gt;
*I&#039;ve concocted full Smash Bros movesets for [[Rayman]] and [[Globox]], complete with Final Smashes, costumes, a stage, and music!&lt;br /&gt;
*I am a proud [[Rayman]] X [[Ly]] shipper.&lt;br /&gt;
**Speaking of the fan-favorite fairy, I still don&#039;t understand how [[Ly]] managed to get [[Ly&#039;s Palace|her own palace]] in [[Rayman Arena]] (or [[Rayman M]]), but [[Tily|some little gremlin]] kicked her out of the playable roster!&lt;br /&gt;
*Unlike many Rayman fans, I actually like the [[Rabbid]]s (as long as they&#039;re not overshadowing [[Rayman]]; looking at you [[Rayman Raving Rabbids TV Party|TV Party]]) and the [[UbiArt]] games.&lt;br /&gt;
&lt;br /&gt;
==My Collection of Rayman/Rabbids Games==&lt;br /&gt;
&#039;&#039;[[Rayman Jungle Run]]&#039;&#039; (Amazon Fire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; (Amazon Fire, discontinued)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 2 Revolution]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Arena]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (PS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Origins]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rabbids Go Home]]&#039;&#039; (Wii)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Adventures]]&#039;&#039; (iPad, discontinued)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Mini]]&#039;&#039; (iPad, discontinued)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039; (Nintendo Switch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039; (Nintendo Switch) (would this really count as a Rayman/Rabbids &#039;&#039;game?&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Advance]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; (2.4G Wireless Controller Gamepad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rabbids: Legends of the Multiverse]]&#039;&#039; (iPad)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman: The Board Game]]&#039;&#039; (Tabletop) (If everything goes well, my Legends pledge should be coming summer 2026)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[List of notable Rayman fangames|Rayman Redemption]]&#039;&#039; (Computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[List of notable Rayman fangames|Rayman Redesigner]]&#039;&#039; (Computer)&lt;br /&gt;
&lt;br /&gt;
==Rayman Pirate-Community goals==&lt;br /&gt;
&lt;br /&gt;
*Revamp the [[Rayman Mini]] articles (complete!)&lt;br /&gt;
*Add images to the [[Rayman Legends]] articles (normal and invaded levels done!)&lt;br /&gt;
*Help out the [[Rayman in the Phantom Show]] articles by adding any references I find. (I think that’s done)&lt;br /&gt;
*Update the [[Rayman: The Board Game]] article with new information as it comes. When the game releases (and when I get my hands on it), upload information and images to the wiki. (In progress)&lt;/div&gt;</summary>
		<author><name>RayGamer99</name></author>
	</entry>
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