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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-18T23:46:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=114039</id>
		<title>Kung Foot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=114039"/>
		<updated>2026-07-18T08:08:34Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kung foot painting.jpg|thumb|The Kung Foot painting]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kung Foot&#039;&#039;&#039; is a minigame featured in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is based off the sport of [http://en.wikipedia.org/wiki/Association_football football], also known as soccer in some countries. Kung Foot can be accessed through a painting in the [[Main Gallery]], and it also appears in the game &#039;&#039;[[Brawlhalla]]&#039;&#039; as a playable game mode.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Quote|text=High five your partner and get ready to compete [[Rayman (series)|Rayman]] style! In Kung Foot anything goes as you kick, bash, and slash the ball through the opposing team&#039;s goal in this 2v2 newcomer to the Brawlhalla sports scene. First team to score 5 goals wins!|sign=In-game description|source=&#039;&#039;[[Brawlhalla]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
For the minigame to start the players have to chose their teams. There are two teams available; the blue and the red, with the red team being the [[Livingstone|Lividstones]] and the blue being the [[Toad (Rayman Legends)|toads]]. To choose a team, the players have to hang in one of the six rings available. Two to four players can join, with the maximum being three players on a team. Once the teams have been chosen, the game begins by the [[soccer ball]] being thrown in to the middle of the arena. The players can then hit it, similarly to the [[soccer ball]]s in several of the game&#039;s rescue missions, to have it bounce in the opposite direction. The goal is to get it into the other team&#039;s goal. The game goes on for two minutes and the winner is decided by the number of goals scored. There is no reward for winning due to it only being a friendly competition.&lt;br /&gt;
&lt;br /&gt;
In the game &#039;&#039;[[Brawlhalla]]&#039;&#039;, Kung Foot also appears as its own game mode. It plays the same way as in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; but up to 8 players can be in a round.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends: Definitive Edition)|Rayman Legends: Definitive Edition]]&#039;&#039;, Kung Foot receives some new features. A Single Player mode has been added as well as a Kung Foot Tournament mode in which up to 8 teams can compete.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Kung Foot 1.jpg|The loading area for Kung Foot&lt;br /&gt;
Kung Foot 2.jpg|&lt;br /&gt;
Kung Foot 3.jpg|&lt;br /&gt;
Kung Foot 4.jpg|&lt;br /&gt;
Kung Foot 5.jpg|&lt;br /&gt;
Kung Foot 6.jpg|&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg|Kung Foot Tournament, as it appears in the [[Main Gallery]]&lt;br /&gt;
Kung Foot Tournament Teams.jpg|Kung Foot Tournament teams&lt;br /&gt;
Kung Foot Tournament painting.png|The Kung Foot Tournament painting from &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends: Definitive Edition)|Rayman Legends: Definitive Edition]]&#039;&#039;&lt;br /&gt;
Kung Foot Easter.jpg|Kung Foot themed with Easter.&lt;br /&gt;
Brawlhalla Kung Foot Join Queue Screen.png|The Kung Foot join queue screen in &#039;&#039;[[Brawlhalla]]&#039;&#039;&lt;br /&gt;
Kung Foot Prototype.png|The early prototype of Kung Foot in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Adventures hacked menu.png|The option for the Kung Foot mode as it would have appeared on the main menu in &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
Adventures Kung Foot.png|The Kung Foot map in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The minigame was originally created for &#039;&#039;[[Rayman Origins]]&#039;&#039; as a celebration for the game&#039;s release among the developers.&lt;br /&gt;
* The Kung Foot minigame appears in the files of &#039;&#039;[[Rayman Adventures]]&#039;&#039; suggesting that it was originally planned to appear in the game, but was scrapped for unknown reasons.&lt;br /&gt;
* The mode was originally going to be playable online, along with other &amp;quot;adversarial&amp;quot; games, including Golden Potato mode and Skull Coin mode.&lt;br /&gt;
* During development, there was an idea for an enriched version of the minigame that would tie in with the [https://en.wikipedia.org/wiki/2014_FIFA_World_Cup 2014 FIFA World Cup], but this idea was abandoned.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 8 - Rayman Legends: Rock Ancel Festival continues&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kung Foot reuses assets from [[Crouching Huns]], a world which was intended for inclusion in &#039;&#039;[[Rayman Legends]]&#039;&#039; but scrapped from the final game.&amp;lt;ref&amp;gt;The environment assets of the Kung Foot minigame are prefixed with &amp;quot;huns_&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Kung Futbol]]&lt;br /&gt;
[[ru:Кунг-фут]]&lt;br /&gt;
[[zh:功夫足球]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Incrediball&amp;diff=114038</id>
		<title>Incrediball</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Incrediball&amp;diff=114038"/>
		<updated>2026-07-18T08:06:12Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Incrediball&lt;br /&gt;
| image = [[File:RaymanAdventures Screen2.jpg|320px|Incrediball]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Origins#Rayman Origins: Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039; (cameo)&lt;br /&gt;
| species = [[Creature]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Incrediballs&#039;&#039;&#039; are a range of [[creature]]s that heavily featured in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, and later in the browser-based game &#039;&#039;[[Rayman&#039;s Incrediballs Dodge]]&#039;&#039;. Their species name is a portmanteau of &amp;quot;incredible&amp;quot; and &amp;quot;ball,&amp;quot; referring to their round shape.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote|text=Adventurers, from now on, you will get FREE [[Food|FOOD]] over time!&lt;br /&gt;
&lt;br /&gt;
Feed your incrediballs and unleash their powers! They will help you conquer your adventures!&lt;br /&gt;
&lt;br /&gt;
Also, everytime you restart your level, your incrediballs will exhaust and you will have to feed them again! So be careful and plan well on how to use them!|sign=News|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
The Incrediballs originate from the [[Sacred Tree]] and hatch from [[Ancient Egg]]s. There are various species of Incrediball that could be equipped in levels to perform various helper actions to improve a player&#039;s performance. Once they have been used, they will become exhausted and will need to be fed with [[food]] to be used again. Originally, restarting a level would not exhaust them. This was however changed in [[List of updates in Rayman Adventures|version 2.2.0]] along with [[food]] refilling over time.&lt;br /&gt;
&lt;br /&gt;
By the time &#039;&#039;[[Rayman Adventures]]&#039;&#039;&#039; servers shut down, there were {{NumberOfIncrediballs}} different Incrediballs, spread between various families. The members of a family share a similar appearance as well as one of three identical roles: Inhaler, Seeker, or Protector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Incredbialls inflate.PNG|Incrediballs bubblize upon dying.&lt;br /&gt;
Incrediball eating.PNG|An Incrediball eating [[food]].&lt;br /&gt;
Amazonia Start.PNG|Incrediballs are chosen at the start of the level. The level&#039;s recommended Incrediball will start jumping and shining.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hidden creature.PNG|thumb|320px|right|An Incrediball hiding on the [[Adventure Map]]. This can be seen by the sparkles at the top.]]&lt;br /&gt;
{{Quote|text=It looks like I wasn&#039;t the only [[Ancient Egg|egg]] that escaped being locked up... I think there&#039;s an Incrediball hiding in the area!|sign=Vern|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
At random points during the game, there will be hidden Incrediballs on the [[Adventure Map]] which the player can rescue by tapping on the shining part of the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Each family of Incrediball have a specific use, there are three total potential abilities a family can have. Their abilities affect which level type they would be best employed in.&lt;br /&gt;
&lt;br /&gt;
[[File:Wild, Wild East 10.PNG|thumb|320px|right|An inhaler being used.]]&lt;br /&gt;
===Inhalers===&lt;br /&gt;
{{Quote|text=Inhalers suck in all nearby [[Lum (UbiArt games)|Lums]] and [[Skull Coin|Coins]]. The more Inhalers used at the same time, the greater their sucking power!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
{{Quote|text=So many [[Lum (UbiArt games)|Lums]]! Us Inhalers can help you suck in all the [[Lum (UbiArt games)|Lums]] for an entire level!|sign=Sniff|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Inhalers are best used in [[Lum (UbiArt games)|Lum]] collecting levels, when active, they have an area of effect in which they are able to attract Lums towards the player, and increase their Lum collecting efficiency.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Protector in use.png|thumb|320px|right|A protector being used.]]&lt;br /&gt;
&lt;br /&gt;
===Protectors===&lt;br /&gt;
{{Quote|text=If you have a Protector with you and an enemy or environmental hazard hits you, don&#039;t sweat! You will become invincible for a short duration!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Protectors are best used in action levels, where the player is required to defeat a large amount of enemies in order to progress to the level&#039;s exit. Protectors activate when the player takes damage, and make the player invincible to further attack for a small amount of time.&lt;br /&gt;
&lt;br /&gt;
===Seekers===&lt;br /&gt;
{{Quote|text=Seekers are able to find up to 3 secrets. The more Seekers you take with you at a time, the more secrets they&#039;ll be able to help you find!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Seekers are best used in exploration levels. When active, they will point out the locations of hidden items, such as [[Skull Coin]]s or [[Cages]].&lt;br /&gt;
&lt;br /&gt;
==Families==&lt;br /&gt;
===The Snifflers===&lt;br /&gt;
[[File:RaymanAdventures-Snifflers.png|thumb|right|The Snifflers family photo.]]&lt;br /&gt;
{{Quote|text=On a good day, the Snifflers manage to keep their cool, but they sometimes get a chilly reception.&lt;br /&gt;
After a good icebreaker though, they&#039;ll warm up to you just fine!}}&lt;br /&gt;
The Snifflers are inhalers. They are blue creatures with a trunk. Their names are based on terms that are related to noses.&lt;br /&gt;
*Stinker (Common)&lt;br /&gt;
*Sniff (Common)&lt;br /&gt;
*Snot (Uncommon)&lt;br /&gt;
*Stench (Uncommon)&lt;br /&gt;
*Whiff (Rare)&lt;br /&gt;
*Sneez (Royal)&lt;br /&gt;
&lt;br /&gt;
===The Green Pieces===&lt;br /&gt;
[[File:The Green Pieces Twitter.png|thumb|right|The Green Pieces family photo.]]&lt;br /&gt;
{{Quote|text=Lovers of all things natural, these little Green Pieces are almost impossible to spot in the wild. Their stealth abilities make other creatures green with envy.}}&lt;br /&gt;
The Green Pieces are seekers. They are green, furry creatures. Their names are based on small to medium-sized woody plants.&lt;br /&gt;
*Scrub (Common)&lt;br /&gt;
*Vern (Rare)&lt;br /&gt;
*Hedgeworth (Royal)&lt;br /&gt;
&lt;br /&gt;
===The Rhinoz===&lt;br /&gt;
[[File:The Rhinoz Twitter.png|thumb|right|The Rhinoz family photo.]]&lt;br /&gt;
{{Quote|text=The Rhinoz lash out when startled and love pounding enemies before breakfast. If anything comes between them and their friends, it sure doesn&#039;t stay there for long.}}&lt;br /&gt;
The Rhinoz are protectors. They are red, horned creatures. Their names are based on words that mean to deal damage.&lt;br /&gt;
*Spike (Common)&lt;br /&gt;
*Ram (Common)&lt;br /&gt;
*Pierce (Uncommon)&lt;br /&gt;
*Bully (Rare)&lt;br /&gt;
*Sting (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Pinkies ===&lt;br /&gt;
[[File:The Pinkies Twitter.png|thumb|right|The Pinkies family photo.]]&lt;br /&gt;
{{Quote|text=The Pinkies are cheery, charming and have a great sense of style. They&#039;re undoubtedly the true trendsetters of the forest. Contrary to popular belief, however, the Pinkies&#039; favorite color is blue!}}&lt;br /&gt;
The Pinkies are seekers. They are pink creatures with long eyelashes. Their names are based on terms/names that relate to the stereotypical valley girl.&lt;br /&gt;
*Cindi (Common)&lt;br /&gt;
*Kandi (Common)&lt;br /&gt;
*Selfi (Uncommon)&lt;br /&gt;
*Brandi (Rare)&lt;br /&gt;
*Tipsi (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sooties ===&lt;br /&gt;
[[File:The Sooties Twitter.png|thumb|right|The Sooties family photo.]]&lt;br /&gt;
{{Quote|text=The Sooties can sleep for years on end, but they&#039;ll be up in a heartbeat when a friend&#039;s in need. Don&#039;t get too close when it happens though, as they may just erupt and flow with emotion.}}&lt;br /&gt;
The Sooties are protectors. They are black, rocky creatures with molten lava on top of their heads. Their names are based the actual names of volcanoes in the real world.&lt;br /&gt;
*Etna (Common)&lt;br /&gt;
*Fuji (Uncommon)&lt;br /&gt;
*Eyjafjallajökull (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bananies ===&lt;br /&gt;
[[File:The Bananies Twitter.png|thumb|right|The Bananies family photo.]]&lt;br /&gt;
{{Quote|text=Look into the eyes of any one of these creatures and you&#039;ll see just how bananas they are. For instance: Their favorite pastime?&lt;br /&gt;
Laying on the road and waiting for unspecting passerby...}}&lt;br /&gt;
The Bananies are inhalers. They are yellow creatures with a trunk resembling a banana. Their names are based on different terms that relate to bananas.&lt;br /&gt;
*Bunch (Common)&lt;br /&gt;
*Plan Tayn (Common)&lt;br /&gt;
*Anna (Common)&lt;br /&gt;
*Splits (Uncommon)&lt;br /&gt;
*Flam-Bay (Uncommon)&lt;br /&gt;
*Peel (Rare)&lt;br /&gt;
*Slippy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bangbangs ===&lt;br /&gt;
[[File:The Bangbangs Twitter.png|thumb|right|The Bangbangs family photo.]]&lt;br /&gt;
{{Quote|text=The greasy-haired Bangbangs think they&#039;re masters of the criminal underworld, but mostly they just look the part. These guys know how to get a job done, but it&#039;ll cost an arm and a chicken leg...}}&lt;br /&gt;
The Bangbangs are seekers. They are orange creatures with greasy brown hair. Their names are based on American mobsters/criminals.&lt;br /&gt;
*Jessie (Common)&lt;br /&gt;
*Bonnie (Common)&lt;br /&gt;
*Clyde (Uncommon)&lt;br /&gt;
*Billy (Rare)&lt;br /&gt;
*Al (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gummies ===&lt;br /&gt;
[[File:The Gummies Twitter.png|thumb|right|The Gummies family photo.]]&lt;br /&gt;
{{Quote|text=The Gummies tend to get easily attached and flap their gums non-stop! They&#039;ve also been rumored to be able to walk and chew themselves at the same time...}}&lt;br /&gt;
The Gummies are protectors. They are pink creatures with unkempt hair. Their names are based on terms that relate to gum.&lt;br /&gt;
*Chuu (Common)&lt;br /&gt;
*Mintz (Common)&lt;br /&gt;
*Phresh (Common)&lt;br /&gt;
*Bubba (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Blingblings ===&lt;br /&gt;
[[File:The Blingblings Twitter.png|thumb|right|The Blingblings family photo.]]&lt;br /&gt;
{{Quote|text=The Blingblings might get a bad Rap sometimes, but they&#039;ll Hip-Hop into action whenever R&amp;amp;B are in trouble! &amp;quot;R&amp;amp;B?&amp;quot; you ask. [[Rayman]] and [[Barbara]], of course!}}&lt;br /&gt;
The Blingblings are protectors. They are golden creatures with multiple horns. Their names are based after different terms for currency.&lt;br /&gt;
*Moolah (Rare)&lt;br /&gt;
*Benjamin (Rare)&lt;br /&gt;
*50 Grand (Rare)&lt;br /&gt;
*Dorado (Rare)&lt;br /&gt;
*Buck (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Wy-ners ===&lt;br /&gt;
[[File:The Wy-ners Twitter.png|thumb|right|The Wy-ners family photo.]]&lt;br /&gt;
{{Quote|text=The Wy-ners are a tight-knit family that stays in groups for saftey. They may whine a little when stepped on, but beware their wrath:the older members of the family are quite strong!}}&lt;br /&gt;
The Wy-ners are seekers. They are purple creatures with either paint markings on their cheeks or spots on the bottom of their body. Their names are based on wine.&lt;br /&gt;
*Rose-A (Common)&lt;br /&gt;
*So-Vin-Yawn (Common)&lt;br /&gt;
*Merl-O (Uncommon)&lt;br /&gt;
*Pin-O (Uncommon)&lt;br /&gt;
*Caber-nay (Rare)&lt;br /&gt;
*Chard-O-Nay (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Troopers ===&lt;br /&gt;
[[File:The Troopers Twitter.png|thumb|right|The Troopers family photo.]]&lt;br /&gt;
{{Quote|text=The Troopers once led an exhilarating life of thrills, dangers and the occasional explosion or two. These days, they can be quite melon-cholic; they&#039;re dying to see some action again!}}&lt;br /&gt;
The Troopers are inhalers. They are green creatures with darker green stripes across their bodies, giving them a camouflage/watermelon look to them. Their names are based on action movie actors/actresses.&lt;br /&gt;
*Bruce (Common)&lt;br /&gt;
*Harrison (Common)&lt;br /&gt;
*Jean-Claude (Common)&lt;br /&gt;
*Michelle (Uncommon)&lt;br /&gt;
*Sylvester (Uncommon)&lt;br /&gt;
*Arnold (Rare)&lt;br /&gt;
*Chuck (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Kakti ===&lt;br /&gt;
[[File:The Kakti Twitter.png|thumb|right|The Kakti family photo.]]&lt;br /&gt;
{{Quote|text=The Kakti have a prickly disposition. On some occasions, they may or may not have given other creatures unwanted piercings... But deep down, all they really want is a hug!}}&lt;br /&gt;
The Kakti are protectors. They are green creatures with prickly spikes all over their bodies. Their names are based on names from the Wild West.&lt;br /&gt;
*Kaktus Bob (Common)&lt;br /&gt;
*Kaktus Bill (Uncommon)&lt;br /&gt;
*Kaktus Klint (Uncommon)&lt;br /&gt;
*Kaktus Jane (Rare)&lt;br /&gt;
*Kaktus Kidd (Rare)&lt;br /&gt;
*Kaktus Jack (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Moppies ===&lt;br /&gt;
[[File:The Moppies Twitter.png|thumb|right|The Moppies family photo.]]&lt;br /&gt;
{{Quote|text=Floppy-tongued and full of fur, you could say the Moppies are Ray-Man&#039;s Best Friend! They&#039;ll follow him to the depths of Hades without blinking an eye! Even if they did, you&#039;d never notice.}}&lt;br /&gt;
The Moppies are protectors. They are white creatures with a lot of unkempt hair and have horns on top of their heads. Their names are based on different hairstyles.&lt;br /&gt;
*Fro (Common)&lt;br /&gt;
*Curly (Common)&lt;br /&gt;
*Lox (Uncommon)&lt;br /&gt;
*Dread (Uncommon)&lt;br /&gt;
*Mohawk (Rare)&lt;br /&gt;
*Buzz (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sugaberries ===&lt;br /&gt;
[[File:The Sugaberries Twitter.png|thumb|right|The Sugaberries family photo.]]&lt;br /&gt;
{{Quote|text=Sugaberries are 99% sugar, leaving little room for anything else. They might not be the brightest or most beautiful berries in the bunch, but their sweetness is truly irresistible!}}&lt;br /&gt;
The Sugaberries are inhalers. They are red creatures that resemble strawberries. Their names are based on different terms that either relate to sugar or have the word &amp;quot;sugar&amp;quot; in them.&lt;br /&gt;
*SugaFree (Common)&lt;br /&gt;
*SugaHye (Common)&lt;br /&gt;
*SugaMomma (Uncommon)&lt;br /&gt;
*SugaSuga (Uncommon)&lt;br /&gt;
*SugaRush (Rare)&lt;br /&gt;
*SugaDaddy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gleaks ===&lt;br /&gt;
[[File:The Gleaks Twitter.png|thumb|right|The Gleaks family photo.]]&lt;br /&gt;
{{Quote|text=Maybe you haven&#039;t heard of them, but the Gleaks are the forward-thinkers of the enchanted forest. They&#039;re huge fans of vinyl and plaid shirts, and one of them even ate his food before it was cool.}}&lt;br /&gt;
The Gleaks are seekers. They are green creatures that have a ripple across the front of their bodies. Their names are based on terms that relate to webpages and the internet.&lt;br /&gt;
*Dawn Load (Common)&lt;br /&gt;
*Mbits (Uncommon)&lt;br /&gt;
*Buff&#039;ring (Rare)&lt;br /&gt;
*Paige 404 (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Petrolers ===&lt;br /&gt;
[[File:The Petrolers Twitter.png|thumb|right|The Petrolers family photo.]]&lt;br /&gt;
{{Quote|text=It&#039;s been so long since the Petrolers took a shower, that nobody remembers what&#039;s under that thick layer of oil, but stick with these little guys and you may just strike it rich one day!}}&lt;br /&gt;
The Petrolers are seekers. They are creatures that are covered in a black, grimy substance. Their names are based on terms to describe or relate oil.&lt;br /&gt;
*Tank (Common)&lt;br /&gt;
*Slick (Uncommon)&lt;br /&gt;
*Fossul (Rare)&lt;br /&gt;
*Deezil (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Squeezies ===&lt;br /&gt;
[[File:The Squeezies Twitter.png|thumb|right|The Squeezies family photo.]]&lt;br /&gt;
{{Quote|text=At first, the Squeezies may seem like a bitter bunch, but when the faint cry of a Teensie in trouble echoes in the distance, there&#039;s nothing better than a little lemon-aid!}}&lt;br /&gt;
The Squeezies are seekers. They are yellow creatures with spots on the bottom of their bodies. Their names are based on terms that describe citrus based beverages.&lt;br /&gt;
*Zestie (Common)&lt;br /&gt;
*Zquishie (Common)&lt;br /&gt;
*Zour (Uncommon)&lt;br /&gt;
*Zweetie (Rare)&lt;br /&gt;
*Zitrus (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Tentaculs ===&lt;br /&gt;
[[File:The Tentaculs Twitter.png|thumb|right|The Tentaculs family photo.]]&lt;br /&gt;
{{Quote|text=The Tentaculs were asked to move on the top of the tree, but they don&#039;t really understand why. Deep sea creature discrimination? There&#039;s something fishy going on here...}}&lt;br /&gt;
The Tentaculs are inhalers. They are orange creatures with strains of red hair on their heads and red spots speckled on their noses. Their names are based on different types of sushi.&lt;br /&gt;
*Nagi (Common)&lt;br /&gt;
*Ushi (Common)&lt;br /&gt;
*Shimi (Uncommon)&lt;br /&gt;
*Giri (Rare)&lt;br /&gt;
*Maki (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Fluffers ===&lt;br /&gt;
[[File:The Fluffers Twitter.png|thumb|right|The Fluffers family photo.]]&lt;br /&gt;
{{Quote|text=When things start to get hairy, these guys won&#039;t hesitate to cut things short, permanently. Sometimes it&#039;s a close shave, but for the Fluffers, the split ends justify the means.}}&lt;br /&gt;
The Fluffers are seekers. They are creatures that are covered in white, fluffy fur. Their names are based on hair.&lt;br /&gt;
*Too-Pay (Common)&lt;br /&gt;
*Spot (Common)&lt;br /&gt;
*Tuck (Uncommon)&lt;br /&gt;
*Q-Ball (Rare)&lt;br /&gt;
*Trim (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gelatoons ===&lt;br /&gt;
[[File:The Gelatoons Twitter.png|thumb|right|The Gelatoons family photo.]]&lt;br /&gt;
{{Quote|text=The Gelatoons can take a punch and bounce back into action thanks to their super gelatinous skin. You won&#039;t regret adventuring with a Gelatoon: they&#039;re lean, green fighting machines!}}&lt;br /&gt;
The Gelatoons are protectors. They are green creatures with horns on top of their heads. Their names are based on terms that describe gelatin.&lt;br /&gt;
*Bubbl (Common)&lt;br /&gt;
*Jiggl (Common)&lt;br /&gt;
*Blubbr (Common)&lt;br /&gt;
*Flabbi (Uncommon)&lt;br /&gt;
*Tooti (Uncommon)&lt;br /&gt;
*Goobi (Uncommon)&lt;br /&gt;
*Wiggl (Rare)&lt;br /&gt;
*Whistlr (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Loons ===&lt;br /&gt;
[[File:The Loons Twitter.png|thumb|right|The Loons family photo.]]&lt;br /&gt;
{{Quote|text=Some say the Loons have their heads stuck in the clouds, while others say they&#039;re full of hot air. Regardless, there&#039;s one thing everyone agrees on: Don&#039;t leave them out in the sun too long!}}&lt;br /&gt;
The Loons are inhalers. They are pink creatures with strands of hair all over their bodies. Their names are based on terms that relate to balloons.&lt;br /&gt;
*Screech (Common)&lt;br /&gt;
*Zepp (Common)&lt;br /&gt;
*Balu (Uncommon)&lt;br /&gt;
*Liam (Rare)&lt;br /&gt;
*Poppy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Cutieflowers ===&lt;br /&gt;
[[File:The Cutieflowers Twitter.png|thumb|right|The Cutieflowers family photo.]]&lt;br /&gt;
{{Quote|text=The Cutieflowers are undoubtedly adorable. They even won the &amp;quot;Cutest in the Grove&amp;quot; pageant despite their lack of mouths leaving the unable to participate in the question and answer round.}}&lt;br /&gt;
The Cutieflowers are seekers. They are white creatures with fluff on top of their heads, making them resemble cauliflowers. Their names are based on nicknames one would give to their significant other.&lt;br /&gt;
*Precious (Common)&lt;br /&gt;
*Sweetums (Common)&lt;br /&gt;
*Buttercup (Uncommon)&lt;br /&gt;
*Jelly Bean (Uncommon)&lt;br /&gt;
*Honey Bunny (Rare)&lt;br /&gt;
*Cuddles (Rare)&lt;br /&gt;
*Giggles (Rare)&lt;br /&gt;
*Cutie Pie (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Furballs ===&lt;br /&gt;
[[File:The Furballs Twitter.png|thumb|right|The Furballs family photo.]]&lt;br /&gt;
{{Quote|text=These little beasts come from the in-fur-nal depths of Hades. Though they pre-fur living in isolation, a friendship with a Furball lasts fur-ever!}}&lt;br /&gt;
The Furballs are protectors. They are creatures covered in black fur and have pupil-less eyes and sharp teeth. Their names are based on actual names that have the &amp;quot;fer&amp;quot; sound and replacing it with the word &amp;quot;fur&amp;quot;.&lt;br /&gt;
*Lucifur (Uncommon)&lt;br /&gt;
*Furanklin (Uncommon)&lt;br /&gt;
*Alfured (Uncommon)&lt;br /&gt;
*Christofur (Rare)&lt;br /&gt;
*Shäfur (Rare)&lt;br /&gt;
*Furrari (Rare)&lt;br /&gt;
*Gullifur (Rare)&lt;br /&gt;
*Jennifur (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Best Buds ===&lt;br /&gt;
[[File:The Best Buds Twitter.png|thumb|right|The Best Buds family photo.]]&lt;br /&gt;
{{Quote|text=Roes are red, violets are blue, get a whiff of these buds and ah... ah... AH CHOO! This lovely bunch flourishes in social situations, but call them flirts and you&#039;ll make them blush...}}&lt;br /&gt;
The Best Buds are seekers. They are pink creatures whose bodies resemble roses. Their names are based on actual names from popular culture that relate to romance. They were introduced in version 1.3.7.&lt;br /&gt;
*Bella (Common)&lt;br /&gt;
*Anastasia (Common)&lt;br /&gt;
*Louise (Common)&lt;br /&gt;
*Fiona (Uncommon)&lt;br /&gt;
*Sally (Rare)&lt;br /&gt;
*Juliet (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bon&#039;Bons ===&lt;br /&gt;
[[File:The Bon&#039;Bons Twitter.png|thumb|right|The Bon&#039;Bons family photo.]]&lt;br /&gt;
{{Quote|text=With some sweet and others bitter, Bon&#039;Bons are an unpredictable bunch of balls. be careful when choosing a favorite, everyone knows there&#039;s always one that&#039;s a little coco-nuts!}}&lt;br /&gt;
The Bon&#039;Bons are protectors. They are creatures made of chocolate and candy. Some of them have a bite taken out of them. Their names are based on chocolate and candy related terms. They were introduced in version 1.4.0. They were exclusive to the Easter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Choco-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Pudd&#039;N (Uncommon)&lt;br /&gt;
*Kavi&#039;T (Uncommon)&lt;br /&gt;
*Fud&#039;J (Rare)&lt;br /&gt;
*Truff&#039;L (Rare)&lt;br /&gt;
*Ko&#039;Ko (Rare)&lt;br /&gt;
*S&#039;more (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Rrrribbits ===&lt;br /&gt;
[[File:The Rrrribbits Twitter.png|thumb|right|The Rrrribbits family photo.]]&lt;br /&gt;
{{Quote|text=These bubbling green guys are great at parties; they&#039;re into hip-hop, love kara-croaky, and their stories are rrrribiting!}}&lt;br /&gt;
The Rrrribbits are protectors. They are green creatures with horns, red eyes, and have their tongues sticking out. Their names are based on actual names that start with the letter &amp;quot;R&amp;quot; but add three more Rs in front of it to stylized it similar to the Rrrribits. They were introduced in version 1.4.3.&lt;br /&gt;
*Rrrrachel (Common)&lt;br /&gt;
*Rrrrory (Uncommon)&lt;br /&gt;
*Rrrroger (Uncommon)&lt;br /&gt;
*Rrrryan (Rare)&lt;br /&gt;
*Rrrralph (Rare)&lt;br /&gt;
*Rrrrudy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Yappers ===&lt;br /&gt;
[[File:The Yappers Twitter.png|thumb|right|The Yappers family photo.]]&lt;br /&gt;
{{Quote|text=Not much to say, really.}}&lt;br /&gt;
The Yappers are inhalers. They are creatures that resemble blue-and-yellow macaws. Their names are based on terms that describe very loud and talkative people. They were introduced in version 1.4.3.&lt;br /&gt;
*Copycat (Common)&lt;br /&gt;
*Loudmoth (Common)&lt;br /&gt;
*Windbag (Common)&lt;br /&gt;
*Squeaker (Uncommon)&lt;br /&gt;
*Chatterbox (Rare)&lt;br /&gt;
*Tattletale (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Jolly-Beans ===&lt;br /&gt;
[[File:The Jolly-Beans Twitter.png|thumb|right|The Jolly-Beans family photo.]]&lt;br /&gt;
{{Quote|text=The Jolly-Beans are the sweet and sour purveyors of cavities and tooth decay throughout the Sacred Grove. Harry and Bo are thinking of starting their own brand of candy, but they can&#039;t agree on a name...}}&lt;br /&gt;
The Jolly-Beans are inhalers. They are red, yellow, and blue creatures that have three strands of hair on top of their heads and have specks all over them that resemble sugar. Their names are based on terms and names related to candy. They were introduced in version 1.4.3.&lt;br /&gt;
*Willy (Common)&lt;br /&gt;
*Lolly (Common)&lt;br /&gt;
*Bo (Uncommon)&lt;br /&gt;
*Juicy (Uncommon)&lt;br /&gt;
*Harry (Uncommon)&lt;br /&gt;
*Gummy (Rare)&lt;br /&gt;
*Belly (Rare)&lt;br /&gt;
*Jelly (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The SooChics ===&lt;br /&gt;
[[File:The SooChics.png|thumb|right|The SooChics family photo.]]&lt;br /&gt;
{{Quote|text=The Soochics are a modern and trendy family popular in the east, appreciated for their raw honesty and healthy lifestyle. Whenever they roll into town, you know you&#039;re in for a treat!}}&lt;br /&gt;
The SooChics are inhalers. They are Incrediballs made entirely of sushi with their bodies made of riceballs. Their names are also based on sushi. They were introduced in version 1.5.5.&lt;br /&gt;
*Kali (Common)&lt;br /&gt;
*Forni (Common)&lt;br /&gt;
*Kaneet (Common)&lt;br /&gt;
*Allyu (Common)&lt;br /&gt;
*Aroll (Uncommon)&lt;br /&gt;
*Ben (Uncommon)&lt;br /&gt;
*Tobox (Rare)&lt;br /&gt;
*Makizu (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Early Bloomers ===&lt;br /&gt;
[[File:The Early Bloomers.png|thumb|right|The Early Bloomers family photo.]]&lt;br /&gt;
{{Quote|text=They&#039;re bright, beautiful and extremely attractive. Though many want to befriend them, they couldn&#039;t care less, they&#039;re too busy texting and playing on their iFern...}}&lt;br /&gt;
The Early Bloomers are seekers. Their bodies are tulips and are of bright orange color. Their names are based on flowers. They were introduced in version 1.5.5.&lt;br /&gt;
*Lilly (Common)&lt;br /&gt;
*Flora (Common)&lt;br /&gt;
*Heather (Common)&lt;br /&gt;
*Daisy (Uncommon)&lt;br /&gt;
*Blossom (Rare)&lt;br /&gt;
*Jasmin (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Figs ===&lt;br /&gt;
[[File:The Figs.png|thumb|right|The Figs family photo.]]&lt;br /&gt;
{{Quote|text=Roses are red, violets are blue, this family is great and so are you! Mixing red, mixing blue, purple&#039;s perfect for the Sacred Tree, too.}}&lt;br /&gt;
The Figs are inhalers. Their bodies are purple with paint stroke like patterns on their bodies and have a white green tipped trunk. Their names are based on things related to purple. They were introduced in version 1.6.0.&lt;br /&gt;
*Lavender (Common)&lt;br /&gt;
*Iris (Common)&lt;br /&gt;
*Lilac (Uncommon)&lt;br /&gt;
*Barney (Uncommon)&lt;br /&gt;
*Aubergine (Rare)&lt;br /&gt;
*Violet (Rare)&lt;br /&gt;
*Mauve (Rare)&lt;br /&gt;
*Rain (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Fancy-Tails ===&lt;br /&gt;
[[File:The Fancy-Tails.png|thumb|right|The Fancy-Tails family photo.]]&lt;br /&gt;
{{Quote|text=This family is usually pretty calm and quiet, but they still like to get all gussied up in classy outfits with shiny colors and sparkles to dance the night away.}}&lt;br /&gt;
The Fancy-Tails are seekers. Their bodies are made of bright blue feathers. They were introduced in version 1.6.0.&lt;br /&gt;
*Elliot (Common)&lt;br /&gt;
*Patrick (Common)&lt;br /&gt;
*Billy (Uncommon)&lt;br /&gt;
*Josephine (Uncommon)&lt;br /&gt;
*Astaire (Rare)&lt;br /&gt;
*Kelly (Rare)&lt;br /&gt;
*Ginger (Rare)&lt;br /&gt;
*Gene (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The C-Weeds ===&lt;br /&gt;
[[File:The C-Weeds.png|thumb|right|The C-Weeds family photo.]]&lt;br /&gt;
{{Quote|text=The C-Weeds favorite place is by the seaside, but they have a tendency to invade people&#039;s space. These C-sonal C-weeds C themselves as loyal friends of the fishes, but others C them as being a bit too clingy.}}&lt;br /&gt;
The C-weeds are inhalers. Their bodies are green and resemble a beach ball, seeing as they have an inflation valve in the back of them. Their names are based on characters from fiction that relate to the sea. They were introduced in version 1.6.0. They were exclusive to the Summer [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Beach-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Nemo (Common)&lt;br /&gt;
*Ursula (Common)&lt;br /&gt;
*Popeye (Uncommon)&lt;br /&gt;
*Neptune (Uncommon)&lt;br /&gt;
*Ahab (Rare)&lt;br /&gt;
*Ariel (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sandees ===&lt;br /&gt;
[[File:The Sandees.png|thumb|right|The Sandees family photo.]]&lt;br /&gt;
{{Quote|text=Very competitive, the Sandees are always up for any kind of sun-soaked beach game. They&#039;re Glade champs in beach volleyball, Frisbee, beach tennis... Unfortunately, their only weakness is an allergy to sand.}}&lt;br /&gt;
The Sandees are protectors. Their bodies are yellow with orange stripes and resemble a beach ball, seeing as they have an inflation valve in the back of them. Their names are based on real life beaches. They were introduced in version 1.6.0. They were exclusive to the Summer [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Beach-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Myrtle (Rare)&lt;br /&gt;
*Bondi (Rare)&lt;br /&gt;
*S. Monica (Rare)&lt;br /&gt;
*Ipanema (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bandages ===&lt;br /&gt;
[[File:The Bandages.png|thumb|right|The Bandages family photo.]]&lt;br /&gt;
{{Quote|text=The Bandages are the first response team of the Glade, on call to bound booboos and lick wounds in any emergency. Say no to the formaldehyde special!}}&lt;br /&gt;
The Bandages are protectors. Their bodies are wrapped up in gauze, making them resemble mummies. Their names are based on Egyptian Pharaohs. They were introduced in version 1.8.2. They were exclusive to the Halloween [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Pumpkin-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Amenhotep (Common)&lt;br /&gt;
*Akhenaton (Common)&lt;br /&gt;
*Ankhesenamun (Common)&lt;br /&gt;
*Seti (Common)&lt;br /&gt;
*Ramesses (Uncommon)&lt;br /&gt;
*TutanKhamun (Uncommon)&lt;br /&gt;
*Imhotep (Rare)&lt;br /&gt;
*Nefertiti (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Black Kitties ===&lt;br /&gt;
[[File:The Black Kitties.png|thumb|right|Black Kitties family photo.]]&lt;br /&gt;
{{Quote|text=Don&#039;t be fooled by these domestically adorable kittens. They will suck you in with their big green eyes and cutesy act. And then leave you with a hundred years of bad luck.}}&lt;br /&gt;
Black Kitties are seekers. Their bodies resemble that of black cats. Their names are based on cats from fictional media. They were introduced in version 1.8.2. They were exclusive to the Halloween [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Pumpkin-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Cheshire (Common)&lt;br /&gt;
*Pat Hibulaire (Common)&lt;br /&gt;
*Itchy (Uncommon)&lt;br /&gt;
*Silvestre (Uncommon)&lt;br /&gt;
*Lady Bob Wiskerson (Rare)&lt;br /&gt;
*Oreo mac Fuzzypants (Rare)&lt;br /&gt;
*Penelope (Rare)&lt;br /&gt;
*Azrael (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Frostees ===&lt;br /&gt;
[[File:Frostees Twitter.png|thumb|right|Frostees family photo.]]&lt;br /&gt;
{{Quote|text=The Frostees come from the fridgid icelands of the north. They are by far the coolest creatures of them all.}}&lt;br /&gt;
Frostees are inhalers. Their bodies resemble that of Snowmen. Their bodies and limbs are made of snow, their pupils are black buttons, their claws are made of coal, their trunks are carrots, and all of them have twigs sticking out of their bodies. Their names are based or are play words of things relating to the cold or snow. They were introduced in the 1.9.0 update. They were exclusive to the Winter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Snow-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Freezius (Uncommon)&lt;br /&gt;
*Snowy (Uncommon)&lt;br /&gt;
*Snowflake (Uncommon)&lt;br /&gt;
*Chillston (Rare)&lt;br /&gt;
*McShiver (Rare)&lt;br /&gt;
*Brrrinda (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Woolies ===&lt;br /&gt;
[[File:Woolies Twitter.png|thumb|right|Woolies family photo.]]&lt;br /&gt;
{{Quote|text=The Woolies love to be warm, and hang around the fireplace. They love festivities and are found in pairs, but are never identical.}}&lt;br /&gt;
Woolies are inhalers. Their bodies resemble that of wool sweaters, hence the name of the family. Their bodies are made of red wool with green poof balls on top of their trunks which have white patterns. The patterns are hearts. Their claws are dark red. Their names are based on terms or are play on words relating to things soft and warm. They were introduced in the 1.9.0 update. They were exclusive to the Winter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Snow-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Fuzzy (Uncommon)&lt;br /&gt;
*Fluffy (Uncommon)&lt;br /&gt;
*Comfy (Uncommon)&lt;br /&gt;
*Warmington (Rare)&lt;br /&gt;
*Wooliver (Rare)&lt;br /&gt;
*Cuddlina (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Lovebuds ===&lt;br /&gt;
[[File:The Lovebuds Twitter.png|thumb|right|The Lovebuds family photo.]]&lt;br /&gt;
{{Quote|text=Found mostly in pairs, these feathery fellows love to sing in harmony, hold hands and go for long walks on the beach.}}&lt;br /&gt;
The Lovebuds are seekers. Their bodies are made of yellow-orange feathers and have a red heart shape spot on the middle of their bodies. Some of them have a green patch at the bottom of their bodies. Their names are split up nicknames that are to given to one&#039;s significant other when combined in a pair. All family members&#039; names do this except for the royal member of the Lovebuds. They were released in version 2.0.0.&lt;br /&gt;
*Sweety (Common)&lt;br /&gt;
*Pie (Uncommon)&lt;br /&gt;
*Dar (Uncommon)&lt;br /&gt;
*Ling (Rare)&lt;br /&gt;
*Clem (Rare)&lt;br /&gt;
*Entine (Rare)&lt;br /&gt;
*Peachkins (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The GoodKnights ===&lt;br /&gt;
[[File:The GoodKnights Twitter.png|thumb|right|The GoodKnights family photo.]]&lt;br /&gt;
{{Quote|text=The GoodKnights are the original guardians of the Royal Family. It was their duty to make sure the Kingdom slept peacefully every night.}}&lt;br /&gt;
The GoodKnights are protectors. Their bodies resemble that of knight armor. Their bodies are metallic with sheets of steel, bolts implanted into some of them, and some of them have patches of rust. Their names are based on adjectives that can describe suits of armor. They were introduced in the 2.2.0 update. They are exclusive Renaissance [[Event (Rayman Adventures)|event]] and can only be found in [[Ancient Egg|Armored-Eggs]].&lt;br /&gt;
*Rusty (Common)&lt;br /&gt;
*Gleamy (Uncommon)&lt;br /&gt;
*Clangy (Uncommon)&lt;br /&gt;
*Clunky (Rare)&lt;br /&gt;
*Shiny (Rare)&lt;br /&gt;
*Heavy (Rare)&lt;br /&gt;
*Shelly (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Radishians ===&lt;br /&gt;
[[File:The Radishians Twitter.png|thumb|right|The Radishians family photo.]]&lt;br /&gt;
{{Quote|text= For most people, keeping up with the Radishians is never an easy task as their calendars seem to be permanently full. They have a knack for being seen at all the right places with all the right forest creatures. But even with all that glamour and glitz, the Radishians are always about family first above all else.}}&lt;br /&gt;
The Radishians are inhalers. Their bodies resemble that of radishes. Their trunks resemble the root of a turnip and their hair resembles the leaves. Their family name is a play on word on [https://en.wikipedia.org/wiki/Keeping_Up_with_the_Kardashians the Kardashians] and all of their names are also play on words of each member&#039;s name. Though each name&#039;s first letter has been replaced with an &#039;R&#039;. They were introduced in version 2.3.0.&lt;br /&gt;
*Rris (Common)&lt;br /&gt;
*Raitlyn (Common)&lt;br /&gt;
*Rendall (Uncommon)&lt;br /&gt;
*Rourtney (Uncommon)&lt;br /&gt;
*Rylie (Rare)&lt;br /&gt;
*Rhole (Rare)&lt;br /&gt;
*Rim (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Piniatos ===&lt;br /&gt;
[[File:The Piniatos.png|thumb|right|The Piniatos family photo.]]&lt;br /&gt;
{{Quote|text=The Piniatos love a good Fiesta! They&#039;re stuffed full of good cheer and love surprising people with candies! Contrary to popular belief, to get candy from them, you just have to politely ask, no sticks involved.}}&lt;br /&gt;
The Piniatos are seekers. Their bodies resemble piñatas. Their names are of Spanish origin. They were introduced in version 2.3.2.&lt;br /&gt;
*Patricia (Common)&lt;br /&gt;
*Miguel (Common)&lt;br /&gt;
*Rosa (Uncommon)&lt;br /&gt;
*Antonio (Uncommon)&lt;br /&gt;
*Carlos (Rare)&lt;br /&gt;
*Maria (Rare)&lt;br /&gt;
*Pedro (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Pokies ===&lt;br /&gt;
[[File:The Pokies.png|thumb|right|The Pokies family photo.]]&lt;br /&gt;
{{Quote|text=The Pokies are distant cousins of the Kakti. The only thing they love more than dessert are waterbeds, but alas, their love is fruitless.}}&lt;br /&gt;
The Pokies are protectors. Their bodies resemble that of cactus. They were introduced in version 2.4.0.&lt;br /&gt;
*Pierce Jr. (Common)&lt;br /&gt;
*Prickworth (Common)&lt;br /&gt;
*Splintera (Uncommon)&lt;br /&gt;
*Thistletips (Uncommon)&lt;br /&gt;
*Thornello (Rare)&lt;br /&gt;
*Spikeal (Rare)&lt;br /&gt;
*Stingerella (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Luchadors ===&lt;br /&gt;
[[File:The Luchadors.png|thumb|right|The Luchadors family photo.]]&lt;br /&gt;
{{Quote|text=The Luchadors are best described as tough on the outside as well as inside. Their greatest strength is their great strength while their only weakness is a good masquerade ball.}}&lt;br /&gt;
The Luchadors are protectors. Their bodies resemble that of traditional luchadores. They were introduced in version 2.4.0. Their family name is shared with the [[Luchador]] enemies from &#039;&#039;[[Rayman Legends]]&#039;&#039;. Their names are based on adjectives involving strength.&lt;br /&gt;
*Bulky (Common)&lt;br /&gt;
*Ripped (Common)&lt;br /&gt;
*Swole (Uncommon)&lt;br /&gt;
*Tuff (Uncommon)&lt;br /&gt;
*Buff (Rare)&lt;br /&gt;
*Pumped (Rare)&lt;br /&gt;
*Heavy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Shoo-Shoos ===&lt;br /&gt;
[[File:The Shoo-Shoos.png|thumb|right|The Shoo-Shoos family photo.]]&lt;br /&gt;
{{Quote|text=Some say The Shoo-Shoos are the softest soles ever to set foot on the forest floor. They are known for their speed and agility, but are great companions for long walks by the beach as well.}}&lt;br /&gt;
The Shoo-Shoos are inhalers. Their bodies resemble that of shoes with their trunks having laces on them. Their names are words that relate to being fast. They were introduced in version 2.5.0.&lt;br /&gt;
*Whiz (Common)&lt;br /&gt;
*Bolt (Common)&lt;br /&gt;
*Dash (Uncommon)&lt;br /&gt;
*Zoom (Uncommon)&lt;br /&gt;
*Zap (Rare)&lt;br /&gt;
*Zip (Rare)&lt;br /&gt;
*Whoosh (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Chompers ===&lt;br /&gt;
[[File:Thesharkies.png|thumb|right|The Chompers family photo.]]&lt;br /&gt;
{{Quote|text=The Chompers are actually very smart [[creature]]s, with vast oceans of knowledge at their command. Whenever their friends are in hot water, they become an unwavering force to help them. They make finstastic friends!}}&lt;br /&gt;
The Chompers are protectors. Their bodies resemble that of sharks. Their names are based off names of sharks in fictional material, play on words of celebrities, and adjectives that relate that of sharks. They were introduced in the 2.7.0 update. They are exclusive to the [[Event (Rayman Adventures)|Treasure Hunt event]] and can only be found in [[Ancient Egg|Sunken Eggs]].&lt;br /&gt;
*Jaw-Z (Common)&lt;br /&gt;
*Hungry (Common)&lt;br /&gt;
*Mako (Uncommon)&lt;br /&gt;
*Finn (Uncommon)&lt;br /&gt;
*Gillian (Rare)&lt;br /&gt;
*Bruce (Rare)&lt;br /&gt;
*Jawsmine (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Booooo&#039;s ===&lt;br /&gt;
[[File:Thebooooos.png|thumb|right|The Booooo&#039;s family photo.]]&lt;br /&gt;
{{Quote|text=Peek-a-boo! The Booooo&#039;s see you! These affectionate creatures love a good game of midnight hide and seek, followed by some ghost stories! Strange as it might seem, the Booooo&#039;s are very strict about their linen, preferring to only dry wash their laundry.}}&lt;br /&gt;
The Booooo&#039;s are seekers. They are hidden underneath tattered linen which cover their true, mysterious appearance and makes them look like ghosts. The only things that can be seen is their glowing eyes and straw-like ears from the holes in the linen. Their names are based off descriptions used for ghosts. They were introduced in the 2.8.0 update. They are exclusive to the [[Event (Rayman Adventures)|Hell-O-Wheel event]] and can only be found in [[Ancient Egg|Eggs-Hell Eggs]].&lt;br /&gt;
*Frighty (Common)&lt;br /&gt;
*Nasty (Uncommon)&lt;br /&gt;
*Eerie (Uncommon)&lt;br /&gt;
*Creepy (Rare)&lt;br /&gt;
*Spooky (Rare)&lt;br /&gt;
*Scary (Rare)&lt;br /&gt;
*Haunty (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Hot-Heads ===&lt;br /&gt;
[[File:Thehotheads.png|thumb|right|The Hot-Heads family photo.]]&lt;br /&gt;
{{Quote|text=The Hot-Heads are considered by many to be too cool for school. They are an integral part of the underground scene, and know how to turn up the heat when required! Warning: DO NOT HUG!}}&lt;br /&gt;
The Hot-Heads are protectors. They were introduced in the 2.8.0 update. Their bodies are made to resemble that of a traditional demon (red skin, black claws, yellow eyes, fangs, etc.). Their names are based on play on words on descriptions for demons and celebrities. They are exclusive to the [[Event (Rayman Adventures)|Hell-O-Wheel event]] and can only be found in [[Ancient Egg|Eggs-Hell Eggs]].&lt;br /&gt;
*Impy (Common)&lt;br /&gt;
*Mr. Ogre (Common)&lt;br /&gt;
*Fiendler (Uncommon)&lt;br /&gt;
*Mcritter (Uncommon)&lt;br /&gt;
*Brute Lee (Rare)&lt;br /&gt;
*Beasty (Rare)&lt;br /&gt;
*Evilyn (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Frost-Bites ===&lt;br /&gt;
[[File:The Frost-Bites.png|thumb|right|The Frost-Bites family photo.]]&lt;br /&gt;
{{Quote|text=The Frost-Bites love winter in all its snowy glory. They are very friendly and love to spend the day chilling by the fireplace. They love good cake, especially if it has frosting!}}&lt;br /&gt;
The Frost-Bites are seekers. They resemble snow leopards. Their names are play on words of real names with the twist being words that relate to the cold. They were introduced in the 3.0.0 update.&lt;br /&gt;
*Blizzabeth (Common)&lt;br /&gt;
*Frostina (Uncommon)&lt;br /&gt;
*Brrrenda (Uncommon)&lt;br /&gt;
*Chilliam (Rare)&lt;br /&gt;
*Glad-ice (Rare)&lt;br /&gt;
*Snowbert (Rare)&lt;br /&gt;
*Coldillocks (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Anubii ===&lt;br /&gt;
[[File:The Anubii.png|thumb|right|The Anubii family photo.]]&lt;br /&gt;
{{Quote|text=The Anubii are revered and worshipped by many of the desert folks. Their affinity for destruction is rivaled only by their love for chicken legs... The King Tut-Key fried chicken legs!}}&lt;br /&gt;
The Anubii are protectors. Their bodies are to resemble the depictions of the ancient Egyptian god of the dead, Anubi. Their names are based on various ancient Egyptian gods. They were introduced in the 3.1.0 update and could only be obtained during the [[Event (Rayman Adventures)|Desert Marathon]].&lt;br /&gt;
*Ra-Ra (Common)&lt;br /&gt;
*Tutu (Common)&lt;br /&gt;
*Nuttie Nutt (Uncommon)&lt;br /&gt;
*Kukk (Uncommon)&lt;br /&gt;
*Gobble-Geb (Rare)&lt;br /&gt;
*Amoon (Rare)&lt;br /&gt;
*Tiya (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sphynxies ===&lt;br /&gt;
[[File:The Sphynxies.png|thumb|right|The Sphynxies family photo.]]&lt;br /&gt;
{{Quote|text=The Sphynxies have won pet of the year 3 times in a row in the desert kingdom. These cute purrballs are very friendly and are especially close to the bandages. No one knows the secrets of the Great Purramids better than the Sphynxies. And they are here to help!}}&lt;br /&gt;
The Sphynxies are seekers. They resemble Sphynx cats. Their names are puns on various ancient Egyptian rulers and cat related terms. They were introduced in the 3.1.0 update and could only be obtained during the [[Event (Rayman Adventures)|Desert Marathon]].&lt;br /&gt;
*Khufu (Common)&lt;br /&gt;
*Pawpatra (Uncommon)&lt;br /&gt;
*Furrhotep (Uncommon)&lt;br /&gt;
*Bigglesworth (Rare)&lt;br /&gt;
*Purresses (Rare)&lt;br /&gt;
*Mr. Tuts (Rare)&lt;br /&gt;
*Cleobella (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Frankies ===&lt;br /&gt;
[[File:The Frankies (Twitter).png|thumb|right|The Frankies family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Frankies were the result of a failed rag doll experiment by [[Dr. Farayday]]. He wanted them to be hideous, monsterous and carriers of everything evil but a little too-much of electrickery turned them cute, tiny seekers of everything good! Whoops...!&lt;br /&gt;
}}&lt;br /&gt;
The Frankies are seekers. They are creatures resembling the Frankenstein&#039;s monster, with bandages, stitches and bolts, but also with some cotton sticking out of certain spots, and their names are plays on scientific terms. They were introduced in the 3.2.0 update.&lt;br /&gt;
*Protonius (Common)&lt;br /&gt;
*Joule-ious (Uncommon)&lt;br /&gt;
*Phant-Ohm (Uncommon)&lt;br /&gt;
*Tess-La (Rare)&lt;br /&gt;
*A-Tom (Rare)&lt;br /&gt;
*Wattson (Rare)&lt;br /&gt;
*Electrina (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Koi Kois ===&lt;br /&gt;
[[File:The Koi Kois (Twitter).PNG|thumb|right|The Koi Kois family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Koi Kois love making a splash wherever they are! Their love for swimming is second only to their love for Ramen noodles, Wasabi, Tempura, Soba...&lt;br /&gt;
}}&lt;br /&gt;
The Koi Kois are seekers. They resemble koi fish. Their names begin with words that relate to Japan and end with koi, the fish the Koi Kois resemble. They were introduced in the 3.4.0 update.&lt;br /&gt;
*Genki Koi (Common)&lt;br /&gt;
*Haki Koi (Uncommon)&lt;br /&gt;
*Konki Koi (Uncommon)&lt;br /&gt;
*To-Koi (Rare)&lt;br /&gt;
*Sei Koi (Rare)&lt;br /&gt;
*Kichi Koi (Rare)&lt;br /&gt;
*Koi Joo (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Oris ===&lt;br /&gt;
[[File:The Oris (Twitter).PNG|thumb|right|The Oris family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Oris are proud of their shapes, and live for new adventures to unfold every day! Fair warning: do not approach them with a sharp object!&lt;br /&gt;
}}&lt;br /&gt;
The Oris are protectors. They are creatures resembling origami. Their names are based on words describing origami. They were introduced in the 3.4.0 update.&lt;br /&gt;
*Crimpy (Common)&lt;br /&gt;
*Sharpee (Uncommon)&lt;br /&gt;
*Foldee (Uncommon)&lt;br /&gt;
*Cracklee (Rare)&lt;br /&gt;
*Ori Ori (Rare)&lt;br /&gt;
*Gami (Rare)&lt;br /&gt;
*Kami (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The EeTees ===&lt;br /&gt;
[[File:The EeTees (Twitter).PNG|thumb|right|The EeTees family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The EeeTees may seem alien but they&#039;re super friendlee! They&#039;re very knowledgable and love flying in space with friends! Don&#039;t worry if you can&#039;t fly with them, they&#039;ll take care of gravitee!&lt;br /&gt;
}}&lt;br /&gt;
The EeTees are inhalers. Their bodies are light blue various patterns and have an antenna topped with a glowing orb. Their names are based on terms relating to space. They were introduced in the 3.5.0 update.&lt;br /&gt;
*Starree (Common)&lt;br /&gt;
*Glowee (Common)&lt;br /&gt;
*Hallee (Uncommon)&lt;br /&gt;
*Galaxee (Uncommon)&lt;br /&gt;
*Neebula (Rare)&lt;br /&gt;
*Mercuree (Rare)&lt;br /&gt;
*Starball (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Lil&#039; Pops ===&lt;br /&gt;
[[File:The Lil&#039; Pops (Twitter).PNG|thumb|right|The Lil&#039; Pops family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Li&#039;l Pops are a hard-headed bunch. Anyone messing with them too much may find themselves short of a few teeth! But don&#039;t worry, they are very sweet for the most part!&lt;br /&gt;
}}&lt;br /&gt;
The Lil&#039; Pops are protectors. Their bodies are made to resemble gummy candy and their horns are straws. Their names are based on terms and names of various candy. They were introduced in the 3.6.0 update.&lt;br /&gt;
*Peardrop (Common)&lt;br /&gt;
*Limeball (Uncommon)&lt;br /&gt;
*Sourtooth (Uncommon)&lt;br /&gt;
*Grapefoot (Rare)&lt;br /&gt;
*Applecrunch (Rare)&lt;br /&gt;
*Melonpunch (Rare)&lt;br /&gt;
*Scufflemint (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Draggos ===&lt;br /&gt;
[[File:Draggos (Twitter).png|thumb|right|The Draggos family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Rawr! The Draggos are a fiery family that always end up burning their snacks to a crisp!&lt;br /&gt;
}}&lt;br /&gt;
The Draggos are seekers. They resemble dragons. Their names are based on terms that describe dragons. They were introduced in the 3.7.0 update.&lt;br /&gt;
*Pyre (Common)&lt;br /&gt;
*Klaw (Uncommon)&lt;br /&gt;
*Ash (Uncommon)&lt;br /&gt;
*Fang (Rare)&lt;br /&gt;
*Spyke (Rare)&lt;br /&gt;
*Thorne (Rare)&lt;br /&gt;
*Val Draggo (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gollems ===&lt;br /&gt;
[[File:Gollems (Twitter).png|thumb|right|The Gollems family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Gollems love going for slow, long walks anywhere and everywhere. They don&#039;t know why they can&#039;t stop walking into Sand-castles so much, but they seem to enjoy it a lot!&lt;br /&gt;
}}&lt;br /&gt;
The Gollems are protectors. They resemble golems. Their names are based on terms relating to rocks. They were introduced in the 3.7.0 update.&lt;br /&gt;
*Wackeston (Common)&lt;br /&gt;
*Mudston (Uncommon)&lt;br /&gt;
*Gritston (Uncommon)&lt;br /&gt;
*Limeston (Rare)&lt;br /&gt;
*Rockston (Rare)&lt;br /&gt;
*Clayston (Rare)&lt;br /&gt;
*Papa Rock (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Mastodoons ===&lt;br /&gt;
[[File:The Mastodoons (Twitter).png|thumb|right|The Mastodoons family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=When the winds blow cold and harsh, there can be no better company than the Mastodoons! Give em&#039; a bucket of hot soup and you have a friend for life!&lt;br /&gt;
}}&lt;br /&gt;
The Mastodoons are inhalers. They resemble the extinct woolly mammoths. Their names are based on words that describe prehistoric creatures. They were introduced in the 3.8.0 update.&lt;br /&gt;
* Halftusk Harold (Common)&lt;br /&gt;
* Sharptooth Shaun (Common)&lt;br /&gt;
* Whitebeard Will (Uncommon)&lt;br /&gt;
* Tinytail Tony (Uncommon)&lt;br /&gt;
* Bigfoot Bob (Rare)&lt;br /&gt;
* Longfur Loyd (Rare)&lt;br /&gt;
* Jewel-eye Jill (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The PyneKones ===&lt;br /&gt;
[[File:The PyneKones (Twitter).png|thumb|right|The PyneKones family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Their hard, jagged exterior may lead you to believe you have a tough nut on your hands... you would not be entirely correct!&lt;br /&gt;
}}&lt;br /&gt;
The PyneKones are protectors. Their bodies resemble pine cones covered with snow. Their names are references to that different types of pine trees. They were introduced in the 3.8.0 update.&lt;br /&gt;
* Foxtail (Common)&lt;br /&gt;
* Tony (Uncommon)&lt;br /&gt;
* Whitebark (Uncommon)&lt;br /&gt;
* Jeffery (Rare)&lt;br /&gt;
* Longleaf (Rare)&lt;br /&gt;
* Jack (Rare)&lt;br /&gt;
* Pinederosa (Royal)&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Facebook Sharing Photos ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Snifflers (Facebook).jpg&lt;br /&gt;
The Green Pieces (Facebook).jpg&lt;br /&gt;
The Rhinoz (Facebook).jpg&lt;br /&gt;
The Pinkies (Facebook).jpg&lt;br /&gt;
The Sooties (Facebook).jpg&lt;br /&gt;
The Bananies (Facebook).jpg&lt;br /&gt;
The Bangbangs (Facebook).jpg&lt;br /&gt;
The Blingblings (Facebook).jpg&lt;br /&gt;
The Wy-ners (Facebook).jpg&lt;br /&gt;
The Troopers (Facebook).jpg&lt;br /&gt;
The Kakti (Facebook).jpg&lt;br /&gt;
The Moppies (Facebook).jpg&lt;br /&gt;
The Sugaberries (Facebook).jpg&lt;br /&gt;
The Gleaks (Facebook).jpg&lt;br /&gt;
The Petrolers (Facebook).jpg&lt;br /&gt;
The Squeezies (Facebook).jpg&lt;br /&gt;
The Tentaculs (Facebook).jpg&lt;br /&gt;
The Fluffers (Facebook).jpg&lt;br /&gt;
The Gelatoons (Facebook).jpg&lt;br /&gt;
The Loons (Facebook).jpg&lt;br /&gt;
The Cutieflowers (Facebook).jpg&lt;br /&gt;
The Furballs (Facebook).jpg&lt;br /&gt;
The Best Buds (Facebook).jpg&lt;br /&gt;
The Bon&#039;Bons (Facebook).jpg&lt;br /&gt;
The Rrrribbits (Facebook).jpg&lt;br /&gt;
The Yappers (Facebook).jpg&lt;br /&gt;
The Jolly-Beans (Facebook).jpg&lt;br /&gt;
The SooChics (Facebook).jpg&lt;br /&gt;
The Early Bloomers (Facebook).jpg&lt;br /&gt;
The Figs (Facebook).jpg&lt;br /&gt;
The Fancy-Tails (Facebook).jpg&lt;br /&gt;
The C-Weeds (Facebook).jpg&lt;br /&gt;
The Sandees (Facebook).jpg&lt;br /&gt;
The Bandages (Facebook).jpg&lt;br /&gt;
Black Kitties (Facebook).jpg&lt;br /&gt;
The Frostees (Facebook).jpg&lt;br /&gt;
The Woolies (Facebook).jpg&lt;br /&gt;
The Lovebuds (Facebook).jpg&lt;br /&gt;
The GoodKnights (Facebook).jpg&lt;br /&gt;
The Radishians (Facebook).jpg&lt;br /&gt;
The Piniatos (Facebook).jpg&lt;br /&gt;
The Pokies (Facebook).jpg&lt;br /&gt;
The Luchadors (Facebook).jpg&lt;br /&gt;
The Shoo-Shoos (Facebook).jpg&lt;br /&gt;
The Chompers (Facebook).jpg&lt;br /&gt;
The Booooo&#039;s (Facebook).jpg&lt;br /&gt;
The Hot-Heads (Facebook).jpg&lt;br /&gt;
Frostbites Facebook sharing.jpg&lt;br /&gt;
The Anubii (Facebook).jpg&lt;br /&gt;
The Sphynxies (Facebook).jpg&lt;br /&gt;
The Frankies (Facebook).jpg&lt;br /&gt;
The Oris (Facebook).jpg&lt;br /&gt;
The Koi Kois (Facebook).jpg&lt;br /&gt;
The EeTees (Facebook).jpg&lt;br /&gt;
Lil&#039; Pops (Facebook).jpg&lt;br /&gt;
Draggos (Facebook).jpg&lt;br /&gt;
Gollems (Facebook).jpg&lt;br /&gt;
The Mastadoons (Facebook).jpg&lt;br /&gt;
The PyneKones (Facebook).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Material ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sootie.jpg|A 3D Sootie featured in trailers.&lt;br /&gt;
Petroler.jpg|A 3D Petroler featured in trailers.&lt;br /&gt;
Gummy.jpg|A 3D Gummy featured in trailers.&lt;br /&gt;
Sniffler.jpg|A Sniffler featured in trailers.&lt;br /&gt;
Adventures 2016 stats.jpg&lt;br /&gt;
Food Refill Announced.jpg&lt;br /&gt;
Incrediball Artwork 1.jpg&lt;br /&gt;
Incrediball Artwork 2.png&lt;br /&gt;
Incrediball Artwork 3.png&lt;br /&gt;
Incrediball Artwork 4.jpg&lt;br /&gt;
Incrediball Artwork 5.jpg&lt;br /&gt;
Incrediball Artwork 6.png&lt;br /&gt;
Good Knights.jpg&lt;br /&gt;
The Radishians Facebook Photo.JPG&lt;br /&gt;
The Pokies!.jpg&lt;br /&gt;
The Luchadors!.jpg&lt;br /&gt;
Marathon Incrediballs.jpg&lt;br /&gt;
Meet the Chompers.JPG&lt;br /&gt;
The Hot-Heads Showcase.jpeg&lt;br /&gt;
The Frost-Bites Facebook Art.jpg&lt;br /&gt;
The Sphynxies Facebook Post.jpg&lt;br /&gt;
Rayman Adventures Facebook Artwork The Anubii.jpg&lt;br /&gt;
The Frankies Artwork.jpg&lt;br /&gt;
Rayman Adventures - The Ori Artwork - Incorrect.png&lt;br /&gt;
Rayman Adventures - The Ori Artwork - Corrected.jpg&lt;br /&gt;
Rayman Adventures - The Koi Kois.jpg&lt;br /&gt;
Rayman Adventures - The Eetees.jpg&lt;br /&gt;
Rayman Adventures - The Li’l Pops.jpeg&lt;br /&gt;
Rayman Adventures - The Gollems.jpg&lt;br /&gt;
Rayman Adventures - The Draggos.jpg&lt;br /&gt;
Rayman Adventures - The Mastodoons.jpg&lt;br /&gt;
Rayman Adventures - The PyneKones.jpg&lt;br /&gt;
Rayman Adventures - The Lovebuds.jpg&lt;br /&gt;
Rayman Adventures - Family of the Day - Chompers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comics ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Banany.jpg&lt;br /&gt;
TSLOTI BlastOff.jpg&lt;br /&gt;
GumGum.jpg&lt;br /&gt;
Happy New Year.jpg&lt;br /&gt;
Sniffler comic.jpg&lt;br /&gt;
The Plunge 1.jpg&lt;br /&gt;
The Plunge 2.jpg&lt;br /&gt;
Christmas comic.jpg&lt;br /&gt;
Hot Air comic.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Material ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Loadingicon.png|The loading icon resembles an Incrediball&lt;br /&gt;
Pack specialcomfort.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Halloween Event Incrediball Family Concepts.jpg&lt;br /&gt;
The Bandages Concept Art.jpg&lt;br /&gt;
Incrediball Concepts.jpg&lt;br /&gt;
The Fancy Tails Concept Art.jpg&lt;br /&gt;
Incrediball Event Hat Concepts.jpg&lt;br /&gt;
Rayman Adventures artwork 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Sprites for an unused family of Incrediballs can be found within the game files of &#039;&#039;[[Rayman Adventures]]&#039;&#039;. According to their file name and sprites, they would have been Inhalers that were based on carrots. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition.&lt;br /&gt;
*One member of the Sniffers, Green Pieces, and Gummies appear alongside [[Barbara]] and [[Shayman]] on a photoboard in the [[Rayman Origins#Rayman Origins: Enhanced Edition|enhanced edition]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Carrot Incrediballs.png|A sprite sheet for the unused carrot-themed Incrediballs&lt;br /&gt;
ROEE Shayman and Barbara standee.jpeg|[[Rayman]] holding the 2 incrediballs in the [[Rayman Origins#Rayman Origins: Enhanced Edition|enhanced edition]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Incrediball]]&lt;br /&gt;
[[hu:Incrediball]]&lt;br /&gt;
[[pl:Incrediballs]]&lt;br /&gt;
[[es:Incrediball]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Creatures from Rayman Adventures]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Incrediball&amp;diff=114037</id>
		<title>Incrediball</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Incrediball&amp;diff=114037"/>
		<updated>2026-07-18T08:05:54Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Trivia */ Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Incrediball&lt;br /&gt;
| image = [[File:RaymanAdventures Screen2.jpg|320px|Incrediball]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Rayman Origins#Rayman Origins: Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039; (cameo)&lt;br /&gt;
| species = [[Creature]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Incrediballs&#039;&#039;&#039; are a range of [[creature]]s that heavily featured in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, and later in the browser-based game &#039;&#039;[[Rayman&#039;s Incrediballs Dodge]]&#039;&#039;. Their species name is a portmanteau of &amp;quot;incredible&amp;quot; and &amp;quot;ball,&amp;quot; referring to their round shape.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote|text=Adventurers, from now on, you will get FREE [[Food|FOOD]] over time!&lt;br /&gt;
&lt;br /&gt;
Feed your incrediballs and unleash their powers! They will help you conquer your adventures!&lt;br /&gt;
&lt;br /&gt;
Also, everytime you restart your level, your incrediballs will exhaust and you will have to feed them again! So be careful and plan well on how to use them!|sign=News|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
The Incrediballs originate from the [[Sacred Tree]] and hatch from [[Ancient Egg]]s. There are various species of Incrediball that could be equipped in levels to perform various helper actions to improve a player&#039;s performance. Once they have been used, they will become exhausted and will need to be fed with [[food]] to be used again. Originally, restarting a level would not exhaust them. This was however changed in [[List of updates in Rayman Adventures|version 2.2.0]] along with [[food]] refilling over time.&lt;br /&gt;
&lt;br /&gt;
By the time &#039;&#039;[[Rayman Adventures]]&#039;&#039;&#039; servers shut down, there were {{NumberOfIncrediballs}} different Incrediballs, spread between various families. The members of a family share a similar appearance as well as one of three identical roles: Inhaler, Seeker, or Protector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Incredbialls inflate.PNG|Incrediballs bubblize upon dying.&lt;br /&gt;
Incrediball eating.PNG|An Incrediball eating [[food]].&lt;br /&gt;
Amazonia Start.PNG|Incrediballs are chosen at the start of the level. The level&#039;s recommended Incrediball will start jumping and shining.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hidden creature.PNG|thumb|320px|right|An Incrediball hiding on the [[Adventure Map]]. This can be seen by the sparkles at the top.]]&lt;br /&gt;
{{Quote|text=It looks like I wasn&#039;t the only [[Ancient Egg|egg]] that escaped being locked up... I think there&#039;s an Incrediball hiding in the area!|sign=Vern|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
At random points during the game, there will be hidden Incrediballs on the [[Adventure Map]] which the player can rescue by tapping on the shining part of the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Each family of Incrediball have a specific use, there are three total potential abilities a family can have. Their abilities affect which level type they would be best employed in.&lt;br /&gt;
&lt;br /&gt;
[[File:Wild, Wild East 10.PNG|thumb|320px|right|An inhaler being used.]]&lt;br /&gt;
===Inhalers===&lt;br /&gt;
{{Quote|text=Inhalers suck in all nearby [[Lum (UbiArt games)|Lums]] and [[Skull Coin|Coins]]. The more Inhalers used at the same time, the greater their sucking power!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
{{Quote|text=So many [[Lum (UbiArt games)|Lums]]! Us Inhalers can help you suck in all the [[Lum (UbiArt games)|Lums]] for an entire level!|sign=Sniff|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Inhalers are best used in [[Lum (UbiArt games)|Lum]] collecting levels, when active, they have an area of effect in which they are able to attract Lums towards the player, and increase their Lum collecting efficiency.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Protector in use.png|thumb|320px|right|A protector being used.]]&lt;br /&gt;
&lt;br /&gt;
===Protectors===&lt;br /&gt;
{{Quote|text=If you have a Protector with you and an enemy or environmental hazard hits you, don&#039;t sweat! You will become invincible for a short duration!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Protectors are best used in action levels, where the player is required to defeat a large amount of enemies in order to progress to the level&#039;s exit. Protectors activate when the player takes damage, and make the player invincible to further attack for a small amount of time.&lt;br /&gt;
&lt;br /&gt;
===Seekers===&lt;br /&gt;
{{Quote|text=Seekers are able to find up to 3 secrets. The more Seekers you take with you at a time, the more secrets they&#039;ll be able to help you find!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Seekers are best used in exploration levels. When active, they will point out the locations of hidden items, such as [[Skull Coin]]s or [[Cages]].&lt;br /&gt;
&lt;br /&gt;
==Families==&lt;br /&gt;
===The Snifflers===&lt;br /&gt;
[[File:RaymanAdventures-Snifflers.png|thumb|right|The Snifflers family photo.]]&lt;br /&gt;
{{Quote|text=On a good day, the Snifflers manage to keep their cool, but they sometimes get a chilly reception.&lt;br /&gt;
After a good icebreaker though, they&#039;ll warm up to you just fine!}}&lt;br /&gt;
The Snifflers are inhalers. They are blue creatures with a trunk. Their names are based on terms that are related to noses.&lt;br /&gt;
*Stinker (Common)&lt;br /&gt;
*Sniff (Common)&lt;br /&gt;
*Snot (Uncommon)&lt;br /&gt;
*Stench (Uncommon)&lt;br /&gt;
*Whiff (Rare)&lt;br /&gt;
*Sneez (Royal)&lt;br /&gt;
&lt;br /&gt;
===The Green Pieces===&lt;br /&gt;
[[File:The Green Pieces Twitter.png|thumb|right|The Green Pieces family photo.]]&lt;br /&gt;
{{Quote|text=Lovers of all things natural, these little Green Pieces are almost impossible to spot in the wild. Their stealth abilities make other creatures green with envy.}}&lt;br /&gt;
The Green Pieces are seekers. They are green, furry creatures. Their names are based on small to medium-sized woody plants.&lt;br /&gt;
*Scrub (Common)&lt;br /&gt;
*Vern (Rare)&lt;br /&gt;
*Hedgeworth (Royal)&lt;br /&gt;
&lt;br /&gt;
===The Rhinoz===&lt;br /&gt;
[[File:The Rhinoz Twitter.png|thumb|right|The Rhinoz family photo.]]&lt;br /&gt;
{{Quote|text=The Rhinoz lash out when startled and love pounding enemies before breakfast. If anything comes between them and their friends, it sure doesn&#039;t stay there for long.}}&lt;br /&gt;
The Rhinoz are protectors. They are red, horned creatures. Their names are based on words that mean to deal damage.&lt;br /&gt;
*Spike (Common)&lt;br /&gt;
*Ram (Common)&lt;br /&gt;
*Pierce (Uncommon)&lt;br /&gt;
*Bully (Rare)&lt;br /&gt;
*Sting (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Pinkies ===&lt;br /&gt;
[[File:The Pinkies Twitter.png|thumb|right|The Pinkies family photo.]]&lt;br /&gt;
{{Quote|text=The Pinkies are cheery, charming and have a great sense of style. They&#039;re undoubtedly the true trendsetters of the forest. Contrary to popular belief, however, the Pinkies&#039; favorite color is blue!}}&lt;br /&gt;
The Pinkies are seekers. They are pink creatures with long eyelashes. Their names are based on terms/names that relate to the stereotypical valley girl.&lt;br /&gt;
*Cindi (Common)&lt;br /&gt;
*Kandi (Common)&lt;br /&gt;
*Selfi (Uncommon)&lt;br /&gt;
*Brandi (Rare)&lt;br /&gt;
*Tipsi (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sooties ===&lt;br /&gt;
[[File:The Sooties Twitter.png|thumb|right|The Sooties family photo.]]&lt;br /&gt;
{{Quote|text=The Sooties can sleep for years on end, but they&#039;ll be up in a heartbeat when a friend&#039;s in need. Don&#039;t get too close when it happens though, as they may just erupt and flow with emotion.}}&lt;br /&gt;
The Sooties are protectors. They are black, rocky creatures with molten lava on top of their heads. Their names are based the actual names of volcanoes in the real world.&lt;br /&gt;
*Etna (Common)&lt;br /&gt;
*Fuji (Uncommon)&lt;br /&gt;
*Eyjafjallajökull (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bananies ===&lt;br /&gt;
[[File:The Bananies Twitter.png|thumb|right|The Bananies family photo.]]&lt;br /&gt;
{{Quote|text=Look into the eyes of any one of these creatures and you&#039;ll see just how bananas they are. For instance: Their favorite pastime?&lt;br /&gt;
Laying on the road and waiting for unspecting passerby...}}&lt;br /&gt;
The Bananies are inhalers. They are yellow creatures with a trunk resembling a banana. Their names are based on different terms that relate to bananas.&lt;br /&gt;
*Bunch (Common)&lt;br /&gt;
*Plan Tayn (Common)&lt;br /&gt;
*Anna (Common)&lt;br /&gt;
*Splits (Uncommon)&lt;br /&gt;
*Flam-Bay (Uncommon)&lt;br /&gt;
*Peel (Rare)&lt;br /&gt;
*Slippy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bangbangs ===&lt;br /&gt;
[[File:The Bangbangs Twitter.png|thumb|right|The Bangbangs family photo.]]&lt;br /&gt;
{{Quote|text=The greasy-haired Bangbangs think they&#039;re masters of the criminal underworld, but mostly they just look the part. These guys know how to get a job done, but it&#039;ll cost an arm and a chicken leg...}}&lt;br /&gt;
The Bangbangs are seekers. They are orange creatures with greasy brown hair. Their names are based on American mobsters/criminals.&lt;br /&gt;
*Jessie (Common)&lt;br /&gt;
*Bonnie (Common)&lt;br /&gt;
*Clyde (Uncommon)&lt;br /&gt;
*Billy (Rare)&lt;br /&gt;
*Al (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gummies ===&lt;br /&gt;
[[File:The Gummies Twitter.png|thumb|right|The Gummies family photo.]]&lt;br /&gt;
{{Quote|text=The Gummies tend to get easily attached and flap their gums non-stop! They&#039;ve also been rumored to be able to walk and chew themselves at the same time...}}&lt;br /&gt;
The Gummies are protectors. They are pink creatures with unkempt hair. Their names are based on terms that relate to gum.&lt;br /&gt;
*Chuu (Common)&lt;br /&gt;
*Mintz (Common)&lt;br /&gt;
*Phresh (Common)&lt;br /&gt;
*Bubba (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Blingblings ===&lt;br /&gt;
[[File:The Blingblings Twitter.png|thumb|right|The Blingblings family photo.]]&lt;br /&gt;
{{Quote|text=The Blingblings might get a bad Rap sometimes, but they&#039;ll Hip-Hop into action whenever R&amp;amp;B are in trouble! &amp;quot;R&amp;amp;B?&amp;quot; you ask. [[Rayman]] and [[Barbara]], of course!}}&lt;br /&gt;
The Blingblings are protectors. They are golden creatures with multiple horns. Their names are based after different terms for currency.&lt;br /&gt;
*Moolah (Rare)&lt;br /&gt;
*Benjamin (Rare)&lt;br /&gt;
*50 Grand (Rare)&lt;br /&gt;
*Dorado (Rare)&lt;br /&gt;
*Buck (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Wy-ners ===&lt;br /&gt;
[[File:The Wy-ners Twitter.png|thumb|right|The Wy-ners family photo.]]&lt;br /&gt;
{{Quote|text=The Wy-ners are a tight-knit family that stays in groups for saftey. They may whine a little when stepped on, but beware their wrath:the older members of the family are quite strong!}}&lt;br /&gt;
The Wy-ners are seekers. They are purple creatures with either paint markings on their cheeks or spots on the bottom of their body. Their names are based on wine.&lt;br /&gt;
*Rose-A (Common)&lt;br /&gt;
*So-Vin-Yawn (Common)&lt;br /&gt;
*Merl-O (Uncommon)&lt;br /&gt;
*Pin-O (Uncommon)&lt;br /&gt;
*Caber-nay (Rare)&lt;br /&gt;
*Chard-O-Nay (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Troopers ===&lt;br /&gt;
[[File:The Troopers Twitter.png|thumb|right|The Troopers family photo.]]&lt;br /&gt;
{{Quote|text=The Troopers once led an exhilarating life of thrills, dangers and the occasional explosion or two. These days, they can be quite melon-cholic; they&#039;re dying to see some action again!}}&lt;br /&gt;
The Troopers are inhalers. They are green creatures with darker green stripes across their bodies, giving them a camouflage/watermelon look to them. Their names are based on action movie actors/actresses.&lt;br /&gt;
*Bruce (Common)&lt;br /&gt;
*Harrison (Common)&lt;br /&gt;
*Jean-Claude (Common)&lt;br /&gt;
*Michelle (Uncommon)&lt;br /&gt;
*Sylvester (Uncommon)&lt;br /&gt;
*Arnold (Rare)&lt;br /&gt;
*Chuck (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Kakti ===&lt;br /&gt;
[[File:The Kakti Twitter.png|thumb|right|The Kakti family photo.]]&lt;br /&gt;
{{Quote|text=The Kakti have a prickly disposition. On some occasions, they may or may not have given other creatures unwanted piercings... But deep down, all they really want is a hug!}}&lt;br /&gt;
The Kakti are protectors. They are green creatures with prickly spikes all over their bodies. Their names are based on names from the Wild West.&lt;br /&gt;
*Kaktus Bob (Common)&lt;br /&gt;
*Kaktus Bill (Uncommon)&lt;br /&gt;
*Kaktus Klint (Uncommon)&lt;br /&gt;
*Kaktus Jane (Rare)&lt;br /&gt;
*Kaktus Kidd (Rare)&lt;br /&gt;
*Kaktus Jack (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Moppies ===&lt;br /&gt;
[[File:The Moppies Twitter.png|thumb|right|The Moppies family photo.]]&lt;br /&gt;
{{Quote|text=Floppy-tongued and full of fur, you could say the Moppies are Ray-Man&#039;s Best Friend! They&#039;ll follow him to the depths of Hades without blinking an eye! Even if they did, you&#039;d never notice.}}&lt;br /&gt;
The Moppies are protectors. They are white creatures with a lot of unkempt hair and have horns on top of their heads. Their names are based on different hairstyles.&lt;br /&gt;
*Fro (Common)&lt;br /&gt;
*Curly (Common)&lt;br /&gt;
*Lox (Uncommon)&lt;br /&gt;
*Dread (Uncommon)&lt;br /&gt;
*Mohawk (Rare)&lt;br /&gt;
*Buzz (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sugaberries ===&lt;br /&gt;
[[File:The Sugaberries Twitter.png|thumb|right|The Sugaberries family photo.]]&lt;br /&gt;
{{Quote|text=Sugaberries are 99% sugar, leaving little room for anything else. They might not be the brightest or most beautiful berries in the bunch, but their sweetness is truly irresistible!}}&lt;br /&gt;
The Sugaberries are inhalers. They are red creatures that resemble strawberries. Their names are based on different terms that either relate to sugar or have the word &amp;quot;sugar&amp;quot; in them.&lt;br /&gt;
*SugaFree (Common)&lt;br /&gt;
*SugaHye (Common)&lt;br /&gt;
*SugaMomma (Uncommon)&lt;br /&gt;
*SugaSuga (Uncommon)&lt;br /&gt;
*SugaRush (Rare)&lt;br /&gt;
*SugaDaddy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gleaks ===&lt;br /&gt;
[[File:The Gleaks Twitter.png|thumb|right|The Gleaks family photo.]]&lt;br /&gt;
{{Quote|text=Maybe you haven&#039;t heard of them, but the Gleaks are the forward-thinkers of the enchanted forest. They&#039;re huge fans of vinyl and plaid shirts, and one of them even ate his food before it was cool.}}&lt;br /&gt;
The Gleaks are seekers. They are green creatures that have a ripple across the front of their bodies. Their names are based on terms that relate to webpages and the internet.&lt;br /&gt;
*Dawn Load (Common)&lt;br /&gt;
*Mbits (Uncommon)&lt;br /&gt;
*Buff&#039;ring (Rare)&lt;br /&gt;
*Paige 404 (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Petrolers ===&lt;br /&gt;
[[File:The Petrolers Twitter.png|thumb|right|The Petrolers family photo.]]&lt;br /&gt;
{{Quote|text=It&#039;s been so long since the Petrolers took a shower, that nobody remembers what&#039;s under that thick layer of oil, but stick with these little guys and you may just strike it rich one day!}}&lt;br /&gt;
The Petrolers are seekers. They are creatures that are covered in a black, grimy substance. Their names are based on terms to describe or relate oil.&lt;br /&gt;
*Tank (Common)&lt;br /&gt;
*Slick (Uncommon)&lt;br /&gt;
*Fossul (Rare)&lt;br /&gt;
*Deezil (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Squeezies ===&lt;br /&gt;
[[File:The Squeezies Twitter.png|thumb|right|The Squeezies family photo.]]&lt;br /&gt;
{{Quote|text=At first, the Squeezies may seem like a bitter bunch, but when the faint cry of a Teensie in trouble echoes in the distance, there&#039;s nothing better than a little lemon-aid!}}&lt;br /&gt;
The Squeezies are seekers. They are yellow creatures with spots on the bottom of their bodies. Their names are based on terms that describe citrus based beverages.&lt;br /&gt;
*Zestie (Common)&lt;br /&gt;
*Zquishie (Common)&lt;br /&gt;
*Zour (Uncommon)&lt;br /&gt;
*Zweetie (Rare)&lt;br /&gt;
*Zitrus (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Tentaculs ===&lt;br /&gt;
[[File:The Tentaculs Twitter.png|thumb|right|The Tentaculs family photo.]]&lt;br /&gt;
{{Quote|text=The Tentaculs were asked to move on the top of the tree, but they don&#039;t really understand why. Deep sea creature discrimination? There&#039;s something fishy going on here...}}&lt;br /&gt;
The Tentaculs are inhalers. They are orange creatures with strains of red hair on their heads and red spots speckled on their noses. Their names are based on different types of sushi.&lt;br /&gt;
*Nagi (Common)&lt;br /&gt;
*Ushi (Common)&lt;br /&gt;
*Shimi (Uncommon)&lt;br /&gt;
*Giri (Rare)&lt;br /&gt;
*Maki (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Fluffers ===&lt;br /&gt;
[[File:The Fluffers Twitter.png|thumb|right|The Fluffers family photo.]]&lt;br /&gt;
{{Quote|text=When things start to get hairy, these guys won&#039;t hesitate to cut things short, permanently. Sometimes it&#039;s a close shave, but for the Fluffers, the split ends justify the means.}}&lt;br /&gt;
The Fluffers are seekers. They are creatures that are covered in white, fluffy fur. Their names are based on hair.&lt;br /&gt;
*Too-Pay (Common)&lt;br /&gt;
*Spot (Common)&lt;br /&gt;
*Tuck (Uncommon)&lt;br /&gt;
*Q-Ball (Rare)&lt;br /&gt;
*Trim (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gelatoons ===&lt;br /&gt;
[[File:The Gelatoons Twitter.png|thumb|right|The Gelatoons family photo.]]&lt;br /&gt;
{{Quote|text=The Gelatoons can take a punch and bounce back into action thanks to their super gelatinous skin. You won&#039;t regret adventuring with a Gelatoon: they&#039;re lean, green fighting machines!}}&lt;br /&gt;
The Gelatoons are protectors. They are green creatures with horns on top of their heads. Their names are based on terms that describe gelatin.&lt;br /&gt;
*Bubbl (Common)&lt;br /&gt;
*Jiggl (Common)&lt;br /&gt;
*Blubbr (Common)&lt;br /&gt;
*Flabbi (Uncommon)&lt;br /&gt;
*Tooti (Uncommon)&lt;br /&gt;
*Goobi (Uncommon)&lt;br /&gt;
*Wiggl (Rare)&lt;br /&gt;
*Whistlr (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Loons ===&lt;br /&gt;
[[File:The Loons Twitter.png|thumb|right|The Loons family photo.]]&lt;br /&gt;
{{Quote|text=Some say the Loons have their heads stuck in the clouds, while others say they&#039;re full of hot air. Regardless, there&#039;s one thing everyone agrees on: Don&#039;t leave them out in the sun too long!}}&lt;br /&gt;
The Loons are inhalers. They are pink creatures with strands of hair all over their bodies. Their names are based on terms that relate to balloons.&lt;br /&gt;
*Screech (Common)&lt;br /&gt;
*Zepp (Common)&lt;br /&gt;
*Balu (Uncommon)&lt;br /&gt;
*Liam (Rare)&lt;br /&gt;
*Poppy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Cutieflowers ===&lt;br /&gt;
[[File:The Cutieflowers Twitter.png|thumb|right|The Cutieflowers family photo.]]&lt;br /&gt;
{{Quote|text=The Cutieflowers are undoubtedly adorable. They even won the &amp;quot;Cutest in the Grove&amp;quot; pageant despite their lack of mouths leaving the unable to participate in the question and answer round.}}&lt;br /&gt;
The Cutieflowers are seekers. They are white creatures with fluff on top of their heads, making them resemble cauliflowers. Their names are based on nicknames one would give to their significant other.&lt;br /&gt;
*Precious (Common)&lt;br /&gt;
*Sweetums (Common)&lt;br /&gt;
*Buttercup (Uncommon)&lt;br /&gt;
*Jelly Bean (Uncommon)&lt;br /&gt;
*Honey Bunny (Rare)&lt;br /&gt;
*Cuddles (Rare)&lt;br /&gt;
*Giggles (Rare)&lt;br /&gt;
*Cutie Pie (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Furballs ===&lt;br /&gt;
[[File:The Furballs Twitter.png|thumb|right|The Furballs family photo.]]&lt;br /&gt;
{{Quote|text=These little beasts come from the in-fur-nal depths of Hades. Though they pre-fur living in isolation, a friendship with a Furball lasts fur-ever!}}&lt;br /&gt;
The Furballs are protectors. They are creatures covered in black fur and have pupil-less eyes and sharp teeth. Their names are based on actual names that have the &amp;quot;fer&amp;quot; sound and replacing it with the word &amp;quot;fur&amp;quot;.&lt;br /&gt;
*Lucifur (Uncommon)&lt;br /&gt;
*Furanklin (Uncommon)&lt;br /&gt;
*Alfured (Uncommon)&lt;br /&gt;
*Christofur (Rare)&lt;br /&gt;
*Shäfur (Rare)&lt;br /&gt;
*Furrari (Rare)&lt;br /&gt;
*Gullifur (Rare)&lt;br /&gt;
*Jennifur (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Best Buds ===&lt;br /&gt;
[[File:The Best Buds Twitter.png|thumb|right|The Best Buds family photo.]]&lt;br /&gt;
{{Quote|text=Roes are red, violets are blue, get a whiff of these buds and ah... ah... AH CHOO! This lovely bunch flourishes in social situations, but call them flirts and you&#039;ll make them blush...}}&lt;br /&gt;
The Best Buds are seekers. They are pink creatures whose bodies resemble roses. Their names are based on actual names from popular culture that relate to romance. They were introduced in version 1.3.7.&lt;br /&gt;
*Bella (Common)&lt;br /&gt;
*Anastasia (Common)&lt;br /&gt;
*Louise (Common)&lt;br /&gt;
*Fiona (Uncommon)&lt;br /&gt;
*Sally (Rare)&lt;br /&gt;
*Juliet (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bon&#039;Bons ===&lt;br /&gt;
[[File:The Bon&#039;Bons Twitter.png|thumb|right|The Bon&#039;Bons family photo.]]&lt;br /&gt;
{{Quote|text=With some sweet and others bitter, Bon&#039;Bons are an unpredictable bunch of balls. be careful when choosing a favorite, everyone knows there&#039;s always one that&#039;s a little coco-nuts!}}&lt;br /&gt;
The Bon&#039;Bons are protectors. They are creatures made of chocolate and candy. Some of them have a bite taken out of them. Their names are based on chocolate and candy related terms. They were introduced in version 1.4.0. They were exclusive to the Easter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Choco-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Pudd&#039;N (Uncommon)&lt;br /&gt;
*Kavi&#039;T (Uncommon)&lt;br /&gt;
*Fud&#039;J (Rare)&lt;br /&gt;
*Truff&#039;L (Rare)&lt;br /&gt;
*Ko&#039;Ko (Rare)&lt;br /&gt;
*S&#039;more (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Rrrribbits ===&lt;br /&gt;
[[File:The Rrrribbits Twitter.png|thumb|right|The Rrrribbits family photo.]]&lt;br /&gt;
{{Quote|text=These bubbling green guys are great at parties; they&#039;re into hip-hop, love kara-croaky, and their stories are rrrribiting!}}&lt;br /&gt;
The Rrrribbits are protectors. They are green creatures with horns, red eyes, and have their tongues sticking out. Their names are based on actual names that start with the letter &amp;quot;R&amp;quot; but add three more Rs in front of it to stylized it similar to the Rrrribits. They were introduced in version 1.4.3.&lt;br /&gt;
*Rrrrachel (Common)&lt;br /&gt;
*Rrrrory (Uncommon)&lt;br /&gt;
*Rrrroger (Uncommon)&lt;br /&gt;
*Rrrryan (Rare)&lt;br /&gt;
*Rrrralph (Rare)&lt;br /&gt;
*Rrrrudy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Yappers ===&lt;br /&gt;
[[File:The Yappers Twitter.png|thumb|right|The Yappers family photo.]]&lt;br /&gt;
{{Quote|text=Not much to say, really.}}&lt;br /&gt;
The Yappers are inhalers. They are creatures that resemble blue-and-yellow macaws. Their names are based on terms that describe very loud and talkative people. They were introduced in version 1.4.3.&lt;br /&gt;
*Copycat (Common)&lt;br /&gt;
*Loudmoth (Common)&lt;br /&gt;
*Windbag (Common)&lt;br /&gt;
*Squeaker (Uncommon)&lt;br /&gt;
*Chatterbox (Rare)&lt;br /&gt;
*Tattletale (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Jolly-Beans ===&lt;br /&gt;
[[File:The Jolly-Beans Twitter.png|thumb|right|The Jolly-Beans family photo.]]&lt;br /&gt;
{{Quote|text=The Jolly-Beans are the sweet and sour purveyors of cavities and tooth decay throughout the Sacred Grove. Harry and Bo are thinking of starting their own brand of candy, but they can&#039;t agree on a name...}}&lt;br /&gt;
The Jolly-Beans are inhalers. They are red, yellow, and blue creatures that have three strands of hair on top of their heads and have specks all over them that resemble sugar. Their names are based on terms and names related to candy. They were introduced in version 1.4.3.&lt;br /&gt;
*Willy (Common)&lt;br /&gt;
*Lolly (Common)&lt;br /&gt;
*Bo (Uncommon)&lt;br /&gt;
*Juicy (Uncommon)&lt;br /&gt;
*Harry (Uncommon)&lt;br /&gt;
*Gummy (Rare)&lt;br /&gt;
*Belly (Rare)&lt;br /&gt;
*Jelly (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The SooChics ===&lt;br /&gt;
[[File:The SooChics.png|thumb|right|The SooChics family photo.]]&lt;br /&gt;
{{Quote|text=The Soochics are a modern and trendy family popular in the east, appreciated for their raw honesty and healthy lifestyle. Whenever they roll into town, you know you&#039;re in for a treat!}}&lt;br /&gt;
The SooChics are inhalers. They are Incrediballs made entirely of sushi with their bodies made of riceballs. Their names are also based on sushi. They were introduced in version 1.5.5.&lt;br /&gt;
*Kali (Common)&lt;br /&gt;
*Forni (Common)&lt;br /&gt;
*Kaneet (Common)&lt;br /&gt;
*Allyu (Common)&lt;br /&gt;
*Aroll (Uncommon)&lt;br /&gt;
*Ben (Uncommon)&lt;br /&gt;
*Tobox (Rare)&lt;br /&gt;
*Makizu (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Early Bloomers ===&lt;br /&gt;
[[File:The Early Bloomers.png|thumb|right|The Early Bloomers family photo.]]&lt;br /&gt;
{{Quote|text=They&#039;re bright, beautiful and extremely attractive. Though many want to befriend them, they couldn&#039;t care less, they&#039;re too busy texting and playing on their iFern...}}&lt;br /&gt;
The Early Bloomers are seekers. Their bodies are tulips and are of bright orange color. Their names are based on flowers. They were introduced in version 1.5.5.&lt;br /&gt;
*Lilly (Common)&lt;br /&gt;
*Flora (Common)&lt;br /&gt;
*Heather (Common)&lt;br /&gt;
*Daisy (Uncommon)&lt;br /&gt;
*Blossom (Rare)&lt;br /&gt;
*Jasmin (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Figs ===&lt;br /&gt;
[[File:The Figs.png|thumb|right|The Figs family photo.]]&lt;br /&gt;
{{Quote|text=Roses are red, violets are blue, this family is great and so are you! Mixing red, mixing blue, purple&#039;s perfect for the Sacred Tree, too.}}&lt;br /&gt;
The Figs are inhalers. Their bodies are purple with paint stroke like patterns on their bodies and have a white green tipped trunk. Their names are based on things related to purple. They were introduced in version 1.6.0.&lt;br /&gt;
*Lavender (Common)&lt;br /&gt;
*Iris (Common)&lt;br /&gt;
*Lilac (Uncommon)&lt;br /&gt;
*Barney (Uncommon)&lt;br /&gt;
*Aubergine (Rare)&lt;br /&gt;
*Violet (Rare)&lt;br /&gt;
*Mauve (Rare)&lt;br /&gt;
*Rain (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Fancy-Tails ===&lt;br /&gt;
[[File:The Fancy-Tails.png|thumb|right|The Fancy-Tails family photo.]]&lt;br /&gt;
{{Quote|text=This family is usually pretty calm and quiet, but they still like to get all gussied up in classy outfits with shiny colors and sparkles to dance the night away.}}&lt;br /&gt;
The Fancy-Tails are seekers. Their bodies are made of bright blue feathers. They were introduced in version 1.6.0.&lt;br /&gt;
*Elliot (Common)&lt;br /&gt;
*Patrick (Common)&lt;br /&gt;
*Billy (Uncommon)&lt;br /&gt;
*Josephine (Uncommon)&lt;br /&gt;
*Astaire (Rare)&lt;br /&gt;
*Kelly (Rare)&lt;br /&gt;
*Ginger (Rare)&lt;br /&gt;
*Gene (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The C-Weeds ===&lt;br /&gt;
[[File:The C-Weeds.png|thumb|right|The C-Weeds family photo.]]&lt;br /&gt;
{{Quote|text=The C-Weeds favorite place is by the seaside, but they have a tendency to invade people&#039;s space. These C-sonal C-weeds C themselves as loyal friends of the fishes, but others C them as being a bit too clingy.}}&lt;br /&gt;
The C-weeds are inhalers. Their bodies are green and resemble a beach ball, seeing as they have an inflation valve in the back of them. Their names are based on characters from fiction that relate to the sea. They were introduced in version 1.6.0. They were exclusive to the Summer [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Beach-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Nemo (Common)&lt;br /&gt;
*Ursula (Common)&lt;br /&gt;
*Popeye (Uncommon)&lt;br /&gt;
*Neptune (Uncommon)&lt;br /&gt;
*Ahab (Rare)&lt;br /&gt;
*Ariel (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sandees ===&lt;br /&gt;
[[File:The Sandees.png|thumb|right|The Sandees family photo.]]&lt;br /&gt;
{{Quote|text=Very competitive, the Sandees are always up for any kind of sun-soaked beach game. They&#039;re Glade champs in beach volleyball, Frisbee, beach tennis... Unfortunately, their only weakness is an allergy to sand.}}&lt;br /&gt;
The Sandees are protectors. Their bodies are yellow with orange stripes and resemble a beach ball, seeing as they have an inflation valve in the back of them. Their names are based on real life beaches. They were introduced in version 1.6.0. They were exclusive to the Summer [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Beach-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Myrtle (Rare)&lt;br /&gt;
*Bondi (Rare)&lt;br /&gt;
*S. Monica (Rare)&lt;br /&gt;
*Ipanema (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bandages ===&lt;br /&gt;
[[File:The Bandages.png|thumb|right|The Bandages family photo.]]&lt;br /&gt;
{{Quote|text=The Bandages are the first response team of the Glade, on call to bound booboos and lick wounds in any emergency. Say no to the formaldehyde special!}}&lt;br /&gt;
The Bandages are protectors. Their bodies are wrapped up in gauze, making them resemble mummies. Their names are based on Egyptian Pharaohs. They were introduced in version 1.8.2. They were exclusive to the Halloween [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Pumpkin-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Amenhotep (Common)&lt;br /&gt;
*Akhenaton (Common)&lt;br /&gt;
*Ankhesenamun (Common)&lt;br /&gt;
*Seti (Common)&lt;br /&gt;
*Ramesses (Uncommon)&lt;br /&gt;
*TutanKhamun (Uncommon)&lt;br /&gt;
*Imhotep (Rare)&lt;br /&gt;
*Nefertiti (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Black Kitties ===&lt;br /&gt;
[[File:The Black Kitties.png|thumb|right|Black Kitties family photo.]]&lt;br /&gt;
{{Quote|text=Don&#039;t be fooled by these domestically adorable kittens. They will suck you in with their big green eyes and cutesy act. And then leave you with a hundred years of bad luck.}}&lt;br /&gt;
Black Kitties are seekers. Their bodies resemble that of black cats. Their names are based on cats from fictional media. They were introduced in version 1.8.2. They were exclusive to the Halloween [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Pumpkin-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Cheshire (Common)&lt;br /&gt;
*Pat Hibulaire (Common)&lt;br /&gt;
*Itchy (Uncommon)&lt;br /&gt;
*Silvestre (Uncommon)&lt;br /&gt;
*Lady Bob Wiskerson (Rare)&lt;br /&gt;
*Oreo mac Fuzzypants (Rare)&lt;br /&gt;
*Penelope (Rare)&lt;br /&gt;
*Azrael (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Frostees ===&lt;br /&gt;
[[File:Frostees Twitter.png|thumb|right|Frostees family photo.]]&lt;br /&gt;
{{Quote|text=The Frostees come from the fridgid icelands of the north. They are by far the coolest creatures of them all.}}&lt;br /&gt;
Frostees are inhalers. Their bodies resemble that of Snowmen. Their bodies and limbs are made of snow, their pupils are black buttons, their claws are made of coal, their trunks are carrots, and all of them have twigs sticking out of their bodies. Their names are based or are play words of things relating to the cold or snow. They were introduced in the 1.9.0 update. They were exclusive to the Winter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Snow-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Freezius (Uncommon)&lt;br /&gt;
*Snowy (Uncommon)&lt;br /&gt;
*Snowflake (Uncommon)&lt;br /&gt;
*Chillston (Rare)&lt;br /&gt;
*McShiver (Rare)&lt;br /&gt;
*Brrrinda (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Woolies ===&lt;br /&gt;
[[File:Woolies Twitter.png|thumb|right|Woolies family photo.]]&lt;br /&gt;
{{Quote|text=The Woolies love to be warm, and hang around the fireplace. They love festivities and are found in pairs, but are never identical.}}&lt;br /&gt;
Woolies are inhalers. Their bodies resemble that of wool sweaters, hence the name of the family. Their bodies are made of red wool with green poof balls on top of their trunks which have white patterns. The patterns are hearts. Their claws are dark red. Their names are based on terms or are play on words relating to things soft and warm. They were introduced in the 1.9.0 update. They were exclusive to the Winter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Snow-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Fuzzy (Uncommon)&lt;br /&gt;
*Fluffy (Uncommon)&lt;br /&gt;
*Comfy (Uncommon)&lt;br /&gt;
*Warmington (Rare)&lt;br /&gt;
*Wooliver (Rare)&lt;br /&gt;
*Cuddlina (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Lovebuds ===&lt;br /&gt;
[[File:The Lovebuds Twitter.png|thumb|right|The Lovebuds family photo.]]&lt;br /&gt;
{{Quote|text=Found mostly in pairs, these feathery fellows love to sing in harmony, hold hands and go for long walks on the beach.}}&lt;br /&gt;
The Lovebuds are seekers. Their bodies are made of yellow-orange feathers and have a red heart shape spot on the middle of their bodies. Some of them have a green patch at the bottom of their bodies. Their names are split up nicknames that are to given to one&#039;s significant other when combined in a pair. All family members&#039; names do this except for the royal member of the Lovebuds. They were released in version 2.0.0.&lt;br /&gt;
*Sweety (Common)&lt;br /&gt;
*Pie (Uncommon)&lt;br /&gt;
*Dar (Uncommon)&lt;br /&gt;
*Ling (Rare)&lt;br /&gt;
*Clem (Rare)&lt;br /&gt;
*Entine (Rare)&lt;br /&gt;
*Peachkins (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The GoodKnights ===&lt;br /&gt;
[[File:The GoodKnights Twitter.png|thumb|right|The GoodKnights family photo.]]&lt;br /&gt;
{{Quote|text=The GoodKnights are the original guardians of the Royal Family. It was their duty to make sure the Kingdom slept peacefully every night.}}&lt;br /&gt;
The GoodKnights are protectors. Their bodies resemble that of knight armor. Their bodies are metallic with sheets of steel, bolts implanted into some of them, and some of them have patches of rust. Their names are based on adjectives that can describe suits of armor. They were introduced in the 2.2.0 update. They are exclusive Renaissance [[Event (Rayman Adventures)|event]] and can only be found in [[Ancient Egg|Armored-Eggs]].&lt;br /&gt;
*Rusty (Common)&lt;br /&gt;
*Gleamy (Uncommon)&lt;br /&gt;
*Clangy (Uncommon)&lt;br /&gt;
*Clunky (Rare)&lt;br /&gt;
*Shiny (Rare)&lt;br /&gt;
*Heavy (Rare)&lt;br /&gt;
*Shelly (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Radishians ===&lt;br /&gt;
[[File:The Radishians Twitter.png|thumb|right|The Radishians family photo.]]&lt;br /&gt;
{{Quote|text= For most people, keeping up with the Radishians is never an easy task as their calendars seem to be permanently full. They have a knack for being seen at all the right places with all the right forest creatures. But even with all that glamour and glitz, the Radishians are always about family first above all else.}}&lt;br /&gt;
The Radishians are inhalers. Their bodies resemble that of radishes. Their trunks resemble the root of a turnip and their hair resembles the leaves. Their family name is a play on word on [https://en.wikipedia.org/wiki/Keeping_Up_with_the_Kardashians the Kardashians] and all of their names are also play on words of each member&#039;s name. Though each name&#039;s first letter has been replaced with an &#039;R&#039;. They were introduced in version 2.3.0.&lt;br /&gt;
*Rris (Common)&lt;br /&gt;
*Raitlyn (Common)&lt;br /&gt;
*Rendall (Uncommon)&lt;br /&gt;
*Rourtney (Uncommon)&lt;br /&gt;
*Rylie (Rare)&lt;br /&gt;
*Rhole (Rare)&lt;br /&gt;
*Rim (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Piniatos ===&lt;br /&gt;
[[File:The Piniatos.png|thumb|right|The Piniatos family photo.]]&lt;br /&gt;
{{Quote|text=The Piniatos love a good Fiesta! They&#039;re stuffed full of good cheer and love surprising people with candies! Contrary to popular belief, to get candy from them, you just have to politely ask, no sticks involved.}}&lt;br /&gt;
The Piniatos are seekers. Their bodies resemble piñatas. Their names are of Spanish origin. They were introduced in version 2.3.2.&lt;br /&gt;
*Patricia (Common)&lt;br /&gt;
*Miguel (Common)&lt;br /&gt;
*Rosa (Uncommon)&lt;br /&gt;
*Antonio (Uncommon)&lt;br /&gt;
*Carlos (Rare)&lt;br /&gt;
*Maria (Rare)&lt;br /&gt;
*Pedro (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Pokies ===&lt;br /&gt;
[[File:The Pokies.png|thumb|right|The Pokies family photo.]]&lt;br /&gt;
{{Quote|text=The Pokies are distant cousins of the Kakti. The only thing they love more than dessert are waterbeds, but alas, their love is fruitless.}}&lt;br /&gt;
The Pokies are protectors. Their bodies resemble that of cactus. They were introduced in version 2.4.0.&lt;br /&gt;
*Pierce Jr. (Common)&lt;br /&gt;
*Prickworth (Common)&lt;br /&gt;
*Splintera (Uncommon)&lt;br /&gt;
*Thistletips (Uncommon)&lt;br /&gt;
*Thornello (Rare)&lt;br /&gt;
*Spikeal (Rare)&lt;br /&gt;
*Stingerella (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Luchadors ===&lt;br /&gt;
[[File:The Luchadors.png|thumb|right|The Luchadors family photo.]]&lt;br /&gt;
{{Quote|text=The Luchadors are best described as tough on the outside as well as inside. Their greatest strength is their great strength while their only weakness is a good masquerade ball.}}&lt;br /&gt;
The Luchadors are protectors. Their bodies resemble that of traditional luchadores. They were introduced in version 2.4.0. Their family name is shared with the [[Luchador]] enemies from &#039;&#039;[[Rayman Legends]]&#039;&#039;. Their names are based on adjectives involving strength.&lt;br /&gt;
*Bulky (Common)&lt;br /&gt;
*Ripped (Common)&lt;br /&gt;
*Swole (Uncommon)&lt;br /&gt;
*Tuff (Uncommon)&lt;br /&gt;
*Buff (Rare)&lt;br /&gt;
*Pumped (Rare)&lt;br /&gt;
*Heavy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Shoo-Shoos ===&lt;br /&gt;
[[File:The Shoo-Shoos.png|thumb|right|The Shoo-Shoos family photo.]]&lt;br /&gt;
{{Quote|text=Some say The Shoo-Shoos are the softest soles ever to set foot on the forest floor. They are known for their speed and agility, but are great companions for long walks by the beach as well.}}&lt;br /&gt;
The Shoo-Shoos are inhalers. Their bodies resemble that of shoes with their trunks having laces on them. Their names are words that relate to being fast. They were introduced in version 2.5.0.&lt;br /&gt;
*Whiz (Common)&lt;br /&gt;
*Bolt (Common)&lt;br /&gt;
*Dash (Uncommon)&lt;br /&gt;
*Zoom (Uncommon)&lt;br /&gt;
*Zap (Rare)&lt;br /&gt;
*Zip (Rare)&lt;br /&gt;
*Whoosh (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Chompers ===&lt;br /&gt;
[[File:Thesharkies.png|thumb|right|The Chompers family photo.]]&lt;br /&gt;
{{Quote|text=The Chompers are actually very smart [[creature]]s, with vast oceans of knowledge at their command. Whenever their friends are in hot water, they become an unwavering force to help them. They make finstastic friends!}}&lt;br /&gt;
The Chompers are protectors. Their bodies resemble that of sharks. Their names are based off names of sharks in fictional material, play on words of celebrities, and adjectives that relate that of sharks. They were introduced in the 2.7.0 update. They are exclusive to the [[Event (Rayman Adventures)|Treasure Hunt event]] and can only be found in [[Ancient Egg|Sunken Eggs]].&lt;br /&gt;
*Jaw-Z (Common)&lt;br /&gt;
*Hungry (Common)&lt;br /&gt;
*Mako (Uncommon)&lt;br /&gt;
*Finn (Uncommon)&lt;br /&gt;
*Gillian (Rare)&lt;br /&gt;
*Bruce (Rare)&lt;br /&gt;
*Jawsmine (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Booooo&#039;s ===&lt;br /&gt;
[[File:Thebooooos.png|thumb|right|The Booooo&#039;s family photo.]]&lt;br /&gt;
{{Quote|text=Peek-a-boo! The Booooo&#039;s see you! These affectionate creatures love a good game of midnight hide and seek, followed by some ghost stories! Strange as it might seem, the Booooo&#039;s are very strict about their linen, preferring to only dry wash their laundry.}}&lt;br /&gt;
The Booooo&#039;s are seekers. They are hidden underneath tattered linen which cover their true, mysterious appearance and makes them look like ghosts. The only things that can be seen is their glowing eyes and straw-like ears from the holes in the linen. Their names are based off descriptions used for ghosts. They were introduced in the 2.8.0 update. They are exclusive to the [[Event (Rayman Adventures)|Hell-O-Wheel event]] and can only be found in [[Ancient Egg|Eggs-Hell Eggs]].&lt;br /&gt;
*Frighty (Common)&lt;br /&gt;
*Nasty (Uncommon)&lt;br /&gt;
*Eerie (Uncommon)&lt;br /&gt;
*Creepy (Rare)&lt;br /&gt;
*Spooky (Rare)&lt;br /&gt;
*Scary (Rare)&lt;br /&gt;
*Haunty (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Hot-Heads ===&lt;br /&gt;
[[File:Thehotheads.png|thumb|right|The Hot-Heads family photo.]]&lt;br /&gt;
{{Quote|text=The Hot-Heads are considered by many to be too cool for school. They are an integral part of the underground scene, and know how to turn up the heat when required! Warning: DO NOT HUG!}}&lt;br /&gt;
The Hot-Heads are protectors. They were introduced in the 2.8.0 update. Their bodies are made to resemble that of a traditional demon (red skin, black claws, yellow eyes, fangs, etc.). Their names are based on play on words on descriptions for demons and celebrities. They are exclusive to the [[Event (Rayman Adventures)|Hell-O-Wheel event]] and can only be found in [[Ancient Egg|Eggs-Hell Eggs]].&lt;br /&gt;
*Impy (Common)&lt;br /&gt;
*Mr. Ogre (Common)&lt;br /&gt;
*Fiendler (Uncommon)&lt;br /&gt;
*Mcritter (Uncommon)&lt;br /&gt;
*Brute Lee (Rare)&lt;br /&gt;
*Beasty (Rare)&lt;br /&gt;
*Evilyn (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Frost-Bites ===&lt;br /&gt;
[[File:The Frost-Bites.png|thumb|right|The Frost-Bites family photo.]]&lt;br /&gt;
{{Quote|text=The Frost-Bites love winter in all its snowy glory. They are very friendly and love to spend the day chilling by the fireplace. They love good cake, especially if it has frosting!}}&lt;br /&gt;
The Frost-Bites are seekers. They resemble snow leopards. Their names are play on words of real names with the twist being words that relate to the cold. They were introduced in the 3.0.0 update.&lt;br /&gt;
*Blizzabeth (Common)&lt;br /&gt;
*Frostina (Uncommon)&lt;br /&gt;
*Brrrenda (Uncommon)&lt;br /&gt;
*Chilliam (Rare)&lt;br /&gt;
*Glad-ice (Rare)&lt;br /&gt;
*Snowbert (Rare)&lt;br /&gt;
*Coldillocks (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Anubii ===&lt;br /&gt;
[[File:The Anubii.png|thumb|right|The Anubii family photo.]]&lt;br /&gt;
{{Quote|text=The Anubii are revered and worshipped by many of the desert folks. Their affinity for destruction is rivaled only by their love for chicken legs... The King Tut-Key fried chicken legs!}}&lt;br /&gt;
The Anubii are protectors. Their bodies are to resemble the depictions of the ancient Egyptian god of the dead, Anubi. Their names are based on various ancient Egyptian gods. They were introduced in the 3.1.0 update and could only be obtained during the [[Event (Rayman Adventures)|Desert Marathon]].&lt;br /&gt;
*Ra-Ra (Common)&lt;br /&gt;
*Tutu (Common)&lt;br /&gt;
*Nuttie Nutt (Uncommon)&lt;br /&gt;
*Kukk (Uncommon)&lt;br /&gt;
*Gobble-Geb (Rare)&lt;br /&gt;
*Amoon (Rare)&lt;br /&gt;
*Tiya (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sphynxies ===&lt;br /&gt;
[[File:The Sphynxies.png|thumb|right|The Sphynxies family photo.]]&lt;br /&gt;
{{Quote|text=The Sphynxies have won pet of the year 3 times in a row in the desert kingdom. These cute purrballs are very friendly and are especially close to the bandages. No one knows the secrets of the Great Purramids better than the Sphynxies. And they are here to help!}}&lt;br /&gt;
The Sphynxies are seekers. They resemble Sphynx cats. Their names are puns on various ancient Egyptian rulers and cat related terms. They were introduced in the 3.1.0 update and could only be obtained during the [[Event (Rayman Adventures)|Desert Marathon]].&lt;br /&gt;
*Khufu (Common)&lt;br /&gt;
*Pawpatra (Uncommon)&lt;br /&gt;
*Furrhotep (Uncommon)&lt;br /&gt;
*Bigglesworth (Rare)&lt;br /&gt;
*Purresses (Rare)&lt;br /&gt;
*Mr. Tuts (Rare)&lt;br /&gt;
*Cleobella (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Frankies ===&lt;br /&gt;
[[File:The Frankies (Twitter).png|thumb|right|The Frankies family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Frankies were the result of a failed rag doll experiment by [[Dr. Farayday]]. He wanted them to be hideous, monsterous and carriers of everything evil but a little too-much of electrickery turned them cute, tiny seekers of everything good! Whoops...!&lt;br /&gt;
}}&lt;br /&gt;
The Frankies are seekers. They are creatures resembling the Frankenstein&#039;s monster, with bandages, stitches and bolts, but also with some cotton sticking out of certain spots, and their names are plays on scientific terms. They were introduced in the 3.2.0 update.&lt;br /&gt;
*Protonius (Common)&lt;br /&gt;
*Joule-ious (Uncommon)&lt;br /&gt;
*Phant-Ohm (Uncommon)&lt;br /&gt;
*Tess-La (Rare)&lt;br /&gt;
*A-Tom (Rare)&lt;br /&gt;
*Wattson (Rare)&lt;br /&gt;
*Electrina (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Koi Kois ===&lt;br /&gt;
[[File:The Koi Kois (Twitter).PNG|thumb|right|The Koi Kois family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Koi Kois love making a splash wherever they are! Their love for swimming is second only to their love for Ramen noodles, Wasabi, Tempura, Soba...&lt;br /&gt;
}}&lt;br /&gt;
The Koi Kois are seekers. They resemble koi fish. Their names begin with words that relate to Japan and end with koi, the fish the Koi Kois resemble. They were introduced in the 3.4.0 update.&lt;br /&gt;
*Genki Koi (Common)&lt;br /&gt;
*Haki Koi (Uncommon)&lt;br /&gt;
*Konki Koi (Uncommon)&lt;br /&gt;
*To-Koi (Rare)&lt;br /&gt;
*Sei Koi (Rare)&lt;br /&gt;
*Kichi Koi (Rare)&lt;br /&gt;
*Koi Joo (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Oris ===&lt;br /&gt;
[[File:The Oris (Twitter).PNG|thumb|right|The Oris family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Oris are proud of their shapes, and live for new adventures to unfold every day! Fair warning: do not approach them with a sharp object!&lt;br /&gt;
}}&lt;br /&gt;
The Oris are protectors. They are creatures resembling origami. Their names are based on words describing origami. They were introduced in the 3.4.0 update.&lt;br /&gt;
*Crimpy (Common)&lt;br /&gt;
*Sharpee (Uncommon)&lt;br /&gt;
*Foldee (Uncommon)&lt;br /&gt;
*Cracklee (Rare)&lt;br /&gt;
*Ori Ori (Rare)&lt;br /&gt;
*Gami (Rare)&lt;br /&gt;
*Kami (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The EeTees ===&lt;br /&gt;
[[File:The EeTees (Twitter).PNG|thumb|right|The EeTees family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The EeeTees may seem alien but they&#039;re super friendlee! They&#039;re very knowledgable and love flying in space with friends! Don&#039;t worry if you can&#039;t fly with them, they&#039;ll take care of gravitee!&lt;br /&gt;
}}&lt;br /&gt;
The EeTees are inhalers. Their bodies are light blue various patterns and have an antenna topped with a glowing orb. Their names are based on terms relating to space. They were introduced in the 3.5.0 update.&lt;br /&gt;
*Starree (Common)&lt;br /&gt;
*Glowee (Common)&lt;br /&gt;
*Hallee (Uncommon)&lt;br /&gt;
*Galaxee (Uncommon)&lt;br /&gt;
*Neebula (Rare)&lt;br /&gt;
*Mercuree (Rare)&lt;br /&gt;
*Starball (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Lil&#039; Pops ===&lt;br /&gt;
[[File:The Lil&#039; Pops (Twitter).PNG|thumb|right|The Lil&#039; Pops family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Li&#039;l Pops are a hard-headed bunch. Anyone messing with them too much may find themselves short of a few teeth! But don&#039;t worry, they are very sweet for the most part!&lt;br /&gt;
}}&lt;br /&gt;
The Lil&#039; Pops are protectors. Their bodies are made to resemble gummy candy and their horns are straws. Their names are based on terms and names of various candy. They were introduced in the 3.6.0 update.&lt;br /&gt;
*Peardrop (Common)&lt;br /&gt;
*Limeball (Uncommon)&lt;br /&gt;
*Sourtooth (Uncommon)&lt;br /&gt;
*Grapefoot (Rare)&lt;br /&gt;
*Applecrunch (Rare)&lt;br /&gt;
*Melonpunch (Rare)&lt;br /&gt;
*Scufflemint (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Draggos ===&lt;br /&gt;
[[File:Draggos (Twitter).png|thumb|right|The Draggos family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Rawr! The Draggos are a fiery family that always end up burning their snacks to a crisp!&lt;br /&gt;
}}&lt;br /&gt;
The Draggos are seekers. They resemble dragons. Their names are based on terms that describe dragons. They were introduced in the 3.7.0 update.&lt;br /&gt;
*Pyre (Common)&lt;br /&gt;
*Klaw (Uncommon)&lt;br /&gt;
*Ash (Uncommon)&lt;br /&gt;
*Fang (Rare)&lt;br /&gt;
*Spyke (Rare)&lt;br /&gt;
*Thorne (Rare)&lt;br /&gt;
*Val Draggo (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gollems ===&lt;br /&gt;
[[File:Gollems (Twitter).png|thumb|right|The Gollems family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Gollems love going for slow, long walks anywhere and everywhere. They don&#039;t know why they can&#039;t stop walking into Sand-castles so much, but they seem to enjoy it a lot!&lt;br /&gt;
}}&lt;br /&gt;
The Gollems are protectors. They resemble golems. Their names are based on terms relating to rocks. They were introduced in the 3.7.0 update.&lt;br /&gt;
*Wackeston (Common)&lt;br /&gt;
*Mudston (Uncommon)&lt;br /&gt;
*Gritston (Uncommon)&lt;br /&gt;
*Limeston (Rare)&lt;br /&gt;
*Rockston (Rare)&lt;br /&gt;
*Clayston (Rare)&lt;br /&gt;
*Papa Rock (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Mastodoons ===&lt;br /&gt;
[[File:The Mastodoons (Twitter).png|thumb|right|The Mastodoons family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=When the winds blow cold and harsh, there can be no better company than the Mastodoons! Give em&#039; a bucket of hot soup and you have a friend for life!&lt;br /&gt;
}}&lt;br /&gt;
The Mastodoons are inhalers. They resemble the extinct woolly mammoths. Their names are based on words that describe prehistoric creatures. They were introduced in the 3.8.0 update.&lt;br /&gt;
* Halftusk Harold (Common)&lt;br /&gt;
* Sharptooth Shaun (Common)&lt;br /&gt;
* Whitebeard Will (Uncommon)&lt;br /&gt;
* Tinytail Tony (Uncommon)&lt;br /&gt;
* Bigfoot Bob (Rare)&lt;br /&gt;
* Longfur Loyd (Rare)&lt;br /&gt;
* Jewel-eye Jill (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The PyneKones ===&lt;br /&gt;
[[File:The PyneKones (Twitter).png|thumb|right|The PyneKones family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Their hard, jagged exterior may lead you to believe you have a tough nut on your hands... you would not be entirely correct!&lt;br /&gt;
}}&lt;br /&gt;
The PyneKones are protectors. Their bodies resemble pine cones covered with snow. Their names are references to that different types of pine trees. They were introduced in the 3.8.0 update.&lt;br /&gt;
* Foxtail (Common)&lt;br /&gt;
* Tony (Uncommon)&lt;br /&gt;
* Whitebark (Uncommon)&lt;br /&gt;
* Jeffery (Rare)&lt;br /&gt;
* Longleaf (Rare)&lt;br /&gt;
* Jack (Rare)&lt;br /&gt;
* Pinederosa (Royal)&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Facebook Sharing Photos ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Snifflers (Facebook).jpg&lt;br /&gt;
The Green Pieces (Facebook).jpg&lt;br /&gt;
The Rhinoz (Facebook).jpg&lt;br /&gt;
The Pinkies (Facebook).jpg&lt;br /&gt;
The Sooties (Facebook).jpg&lt;br /&gt;
The Bananies (Facebook).jpg&lt;br /&gt;
The Bangbangs (Facebook).jpg&lt;br /&gt;
The Blingblings (Facebook).jpg&lt;br /&gt;
The Wy-ners (Facebook).jpg&lt;br /&gt;
The Troopers (Facebook).jpg&lt;br /&gt;
The Kakti (Facebook).jpg&lt;br /&gt;
The Moppies (Facebook).jpg&lt;br /&gt;
The Sugaberries (Facebook).jpg&lt;br /&gt;
The Gleaks (Facebook).jpg&lt;br /&gt;
The Petrolers (Facebook).jpg&lt;br /&gt;
The Squeezies (Facebook).jpg&lt;br /&gt;
The Tentaculs (Facebook).jpg&lt;br /&gt;
The Fluffers (Facebook).jpg&lt;br /&gt;
The Gelatoons (Facebook).jpg&lt;br /&gt;
The Loons (Facebook).jpg&lt;br /&gt;
The Cutieflowers (Facebook).jpg&lt;br /&gt;
The Furballs (Facebook).jpg&lt;br /&gt;
The Best Buds (Facebook).jpg&lt;br /&gt;
The Bon&#039;Bons (Facebook).jpg&lt;br /&gt;
The Rrrribbits (Facebook).jpg&lt;br /&gt;
The Yappers (Facebook).jpg&lt;br /&gt;
The Jolly-Beans (Facebook).jpg&lt;br /&gt;
The SooChics (Facebook).jpg&lt;br /&gt;
The Early Bloomers (Facebook).jpg&lt;br /&gt;
The Figs (Facebook).jpg&lt;br /&gt;
The Fancy-Tails (Facebook).jpg&lt;br /&gt;
The C-Weeds (Facebook).jpg&lt;br /&gt;
The Sandees (Facebook).jpg&lt;br /&gt;
The Bandages (Facebook).jpg&lt;br /&gt;
Black Kitties (Facebook).jpg&lt;br /&gt;
The Frostees (Facebook).jpg&lt;br /&gt;
The Woolies (Facebook).jpg&lt;br /&gt;
The Lovebuds (Facebook).jpg&lt;br /&gt;
The GoodKnights (Facebook).jpg&lt;br /&gt;
The Radishians (Facebook).jpg&lt;br /&gt;
The Piniatos (Facebook).jpg&lt;br /&gt;
The Pokies (Facebook).jpg&lt;br /&gt;
The Luchadors (Facebook).jpg&lt;br /&gt;
The Shoo-Shoos (Facebook).jpg&lt;br /&gt;
The Chompers (Facebook).jpg&lt;br /&gt;
The Booooo&#039;s (Facebook).jpg&lt;br /&gt;
The Hot-Heads (Facebook).jpg&lt;br /&gt;
Frostbites Facebook sharing.jpg&lt;br /&gt;
The Anubii (Facebook).jpg&lt;br /&gt;
The Sphynxies (Facebook).jpg&lt;br /&gt;
The Frankies (Facebook).jpg&lt;br /&gt;
The Oris (Facebook).jpg&lt;br /&gt;
The Koi Kois (Facebook).jpg&lt;br /&gt;
The EeTees (Facebook).jpg&lt;br /&gt;
Lil&#039; Pops (Facebook).jpg&lt;br /&gt;
Draggos (Facebook).jpg&lt;br /&gt;
Gollems (Facebook).jpg&lt;br /&gt;
The Mastadoons (Facebook).jpg&lt;br /&gt;
The PyneKones (Facebook).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Material ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sootie.jpg|A 3D Sootie featured in trailers.&lt;br /&gt;
Petroler.jpg|A 3D Petroler featured in trailers.&lt;br /&gt;
Gummy.jpg|A 3D Gummy featured in trailers.&lt;br /&gt;
Sniffler.jpg|A Sniffler featured in trailers.&lt;br /&gt;
Adventures 2016 stats.jpg&lt;br /&gt;
Food Refill Announced.jpg&lt;br /&gt;
Incrediball Artwork 1.jpg&lt;br /&gt;
Incrediball Artwork 2.png&lt;br /&gt;
Incrediball Artwork 3.png&lt;br /&gt;
Incrediball Artwork 4.jpg&lt;br /&gt;
Incrediball Artwork 5.jpg&lt;br /&gt;
Incrediball Artwork 6.png&lt;br /&gt;
Good Knights.jpg&lt;br /&gt;
The Radishians Facebook Photo.JPG&lt;br /&gt;
The Pokies!.jpg&lt;br /&gt;
The Luchadors!.jpg&lt;br /&gt;
Marathon Incrediballs.jpg&lt;br /&gt;
Meet the Chompers.JPG&lt;br /&gt;
The Hot-Heads Showcase.jpeg&lt;br /&gt;
The Frost-Bites Facebook Art.jpg&lt;br /&gt;
The Sphynxies Facebook Post.jpg&lt;br /&gt;
Rayman Adventures Facebook Artwork The Anubii.jpg&lt;br /&gt;
The Frankies Artwork.jpg&lt;br /&gt;
Rayman Adventures - The Ori Artwork - Incorrect.png&lt;br /&gt;
Rayman Adventures - The Ori Artwork - Corrected.jpg&lt;br /&gt;
Rayman Adventures - The Koi Kois.jpg&lt;br /&gt;
Rayman Adventures - The Eetees.jpg&lt;br /&gt;
Rayman Adventures - The Li’l Pops.jpeg&lt;br /&gt;
Rayman Adventures - The Gollems.jpg&lt;br /&gt;
Rayman Adventures - The Draggos.jpg&lt;br /&gt;
Rayman Adventures - The Mastodoons.jpg&lt;br /&gt;
Rayman Adventures - The PyneKones.jpg&lt;br /&gt;
Rayman Adventures - The Lovebuds.jpg&lt;br /&gt;
Rayman Adventures - Family of the Day - Chompers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comics ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Banany.jpg&lt;br /&gt;
TSLOTI BlastOff.jpg&lt;br /&gt;
GumGum.jpg&lt;br /&gt;
Happy New Year.jpg&lt;br /&gt;
Sniffler comic.jpg&lt;br /&gt;
The Plunge 1.jpg&lt;br /&gt;
The Plunge 2.jpg&lt;br /&gt;
Christmas comic.jpg&lt;br /&gt;
Hot Air comic.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Material ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Loadingicon.png|The loading icon resembles an Incrediball&lt;br /&gt;
Pack specialcomfort.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Halloween Event Incrediball Family Concepts.jpg&lt;br /&gt;
The Bandages Concept Art.jpg&lt;br /&gt;
Incrediball Concepts.jpg&lt;br /&gt;
The Fancy Tails Concept Art.jpg&lt;br /&gt;
Incrediball Event Hat Concepts.jpg&lt;br /&gt;
Rayman Adventures artwork 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Sprites for an unused family of Incrediballs can be found within the game files of &#039;&#039;[[Rayman Adventures]]&#039;&#039;. According to their file name and sprites, they would have been Inhalers that were based on carrots. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition.&lt;br /&gt;
*One member of the Sniffers, Green Pieces, and Gummies appear alongside [[Barbara]] and [[Shayman]] on a photoboard in the [[Rayman Origins#Rayman Origins: Enhanced Edition|enhanced edition]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Carrot Incrediballs.png|A sprite sheet for the unused carrot-themed Incrediballs&lt;br /&gt;
ROEE Shayman and Barbara standee.jpeg|The 2 incrediballs in the [[Rayman Origins#Rayman Origins: Enhanced Edition|enhanced edition]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Incrediball]]&lt;br /&gt;
[[hu:Incrediball]]&lt;br /&gt;
[[pl:Incrediballs]]&lt;br /&gt;
[[es:Incrediball]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Creatures from Rayman Adventures]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Kung_Foot_Easter.jpg&amp;diff=114035</id>
		<title>File:Kung Foot Easter.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Kung_Foot_Easter.jpg&amp;diff=114035"/>
		<updated>2026-07-17T21:11:11Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Incrediball&amp;diff=113990</id>
		<title>Incrediball</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Incrediball&amp;diff=113990"/>
		<updated>2026-07-15T18:18:56Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Incrediball&lt;br /&gt;
| image = [[File:RaymanAdventures Screen2.jpg|320px|Incrediball]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| species = [[Creature]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Incrediballs&#039;&#039;&#039; are a range of [[creature]]s that heavily featured in &#039;&#039;[[Rayman Adventures]]&#039;&#039;, and later in the browser-based game &#039;&#039;[[Rayman&#039;s Incrediballs Dodge]]&#039;&#039;. Their species name is a portmanteau of &amp;quot;incredible&amp;quot; and &amp;quot;ball,&amp;quot; referring to their round shape.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote|text=Adventurers, from now on, you will get FREE [[Food|FOOD]] over time!&lt;br /&gt;
&lt;br /&gt;
Feed your incrediballs and unleash their powers! They will help you conquer your adventures!&lt;br /&gt;
&lt;br /&gt;
Also, everytime you restart your level, your incrediballs will exhaust and you will have to feed them again! So be careful and plan well on how to use them!|sign=News|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
The Incrediballs originate from the [[Sacred Tree]] and hatch from [[Ancient Egg]]s. There are various species of Incrediball that could be equipped in levels to perform various helper actions to improve a player&#039;s performance. Once they have been used, they will become exhausted and will need to be fed with [[food]] to be used again. Originally, restarting a level would not exhaust them. This was however changed in [[List of updates in Rayman Adventures|version 2.2.0]] along with [[food]] refilling over time.&lt;br /&gt;
&lt;br /&gt;
By the time &#039;&#039;[[Rayman Adventures]]&#039;&#039;&#039; servers shut down, there were {{NumberOfIncrediballs}} different Incrediballs, spread between various families. The members of a family share a similar appearance as well as one of three identical roles: Inhaler, Seeker, or Protector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Incredbialls inflate.PNG|Incrediballs bubblize upon dying.&lt;br /&gt;
Incrediball eating.PNG|An Incrediball eating [[food]].&lt;br /&gt;
Amazonia Start.PNG|Incrediballs are chosen at the start of the level. The level&#039;s recommended Incrediball will start jumping and shining.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hidden creature.PNG|thumb|320px|right|An Incrediball hiding on the [[Adventure Map]]. This can be seen by the sparkles at the top.]]&lt;br /&gt;
{{Quote|text=It looks like I wasn&#039;t the only [[Ancient Egg|egg]] that escaped being locked up... I think there&#039;s an Incrediball hiding in the area!|sign=Vern|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
At random points during the game, there will be hidden Incrediballs on the [[Adventure Map]] which the player can rescue by tapping on the shining part of the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Each family of Incrediball have a specific use, there are three total potential abilities a family can have. Their abilities affect which level type they would be best employed in.&lt;br /&gt;
&lt;br /&gt;
[[File:Wild, Wild East 10.PNG|thumb|320px|right|An inhaler being used.]]&lt;br /&gt;
===Inhalers===&lt;br /&gt;
{{Quote|text=Inhalers suck in all nearby [[Lum (UbiArt games)|Lums]] and [[Skull Coin|Coins]]. The more Inhalers used at the same time, the greater their sucking power!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
{{Quote|text=So many [[Lum (UbiArt games)|Lums]]! Us Inhalers can help you suck in all the [[Lum (UbiArt games)|Lums]] for an entire level!|sign=Sniff|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Inhalers are best used in [[Lum (UbiArt games)|Lum]] collecting levels, when active, they have an area of effect in which they are able to attract Lums towards the player, and increase their Lum collecting efficiency.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Protector in use.png|thumb|320px|right|A protector being used.]]&lt;br /&gt;
&lt;br /&gt;
===Protectors===&lt;br /&gt;
{{Quote|text=If you have a Protector with you and an enemy or environmental hazard hits you, don&#039;t sweat! You will become invincible for a short duration!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Protectors are best used in action levels, where the player is required to defeat a large amount of enemies in order to progress to the level&#039;s exit. Protectors activate when the player takes damage, and make the player invincible to further attack for a small amount of time.&lt;br /&gt;
&lt;br /&gt;
===Seekers===&lt;br /&gt;
{{Quote|text=Seekers are able to find up to 3 secrets. The more Seekers you take with you at a time, the more secrets they&#039;ll be able to help you find!|sign=Help text|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
Seekers are best used in exploration levels. When active, they will point out the locations of hidden items, such as [[Skull Coin]]s or [[Cages]].&lt;br /&gt;
&lt;br /&gt;
==Families==&lt;br /&gt;
===The Snifflers===&lt;br /&gt;
[[File:RaymanAdventures-Snifflers.png|thumb|right|The Snifflers family photo.]]&lt;br /&gt;
{{Quote|text=On a good day, the Snifflers manage to keep their cool, but they sometimes get a chilly reception.&lt;br /&gt;
After a good icebreaker though, they&#039;ll warm up to you just fine!}}&lt;br /&gt;
The Snifflers are inhalers. They are blue creatures with a trunk. Their names are based on terms that are related to noses.&lt;br /&gt;
*Stinker (Common)&lt;br /&gt;
*Sniff (Common)&lt;br /&gt;
*Snot (Uncommon)&lt;br /&gt;
*Stench (Uncommon)&lt;br /&gt;
*Whiff (Rare)&lt;br /&gt;
*Sneez (Royal)&lt;br /&gt;
&lt;br /&gt;
===The Green Pieces===&lt;br /&gt;
[[File:The Green Pieces Twitter.png|thumb|right|The Green Pieces family photo.]]&lt;br /&gt;
{{Quote|text=Lovers of all things natural, these little Green Pieces are almost impossible to spot in the wild. Their stealth abilities make other creatures green with envy.}}&lt;br /&gt;
The Green Pieces are seekers. They are green, furry creatures. Their names are based on small to medium-sized woody plants.&lt;br /&gt;
*Scrub (Common)&lt;br /&gt;
*Vern (Rare)&lt;br /&gt;
*Hedgeworth (Royal)&lt;br /&gt;
&lt;br /&gt;
===The Rhinoz===&lt;br /&gt;
[[File:The Rhinoz Twitter.png|thumb|right|The Rhinoz family photo.]]&lt;br /&gt;
{{Quote|text=The Rhinoz lash out when startled and love pounding enemies before breakfast. If anything comes between them and their friends, it sure doesn&#039;t stay there for long.}}&lt;br /&gt;
The Rhinoz are protectors. They are red, horned creatures. Their names are based on words that mean to deal damage.&lt;br /&gt;
*Spike (Common)&lt;br /&gt;
*Ram (Common)&lt;br /&gt;
*Pierce (Uncommon)&lt;br /&gt;
*Bully (Rare)&lt;br /&gt;
*Sting (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Pinkies ===&lt;br /&gt;
[[File:The Pinkies Twitter.png|thumb|right|The Pinkies family photo.]]&lt;br /&gt;
{{Quote|text=The Pinkies are cheery, charming and have a great sense of style. They&#039;re undoubtedly the true trendsetters of the forest. Contrary to popular belief, however, the Pinkies&#039; favorite color is blue!}}&lt;br /&gt;
The Pinkies are seekers. They are pink creatures with long eyelashes. Their names are based on terms/names that relate to the stereotypical valley girl.&lt;br /&gt;
*Cindi (Common)&lt;br /&gt;
*Kandi (Common)&lt;br /&gt;
*Selfi (Uncommon)&lt;br /&gt;
*Brandi (Rare)&lt;br /&gt;
*Tipsi (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sooties ===&lt;br /&gt;
[[File:The Sooties Twitter.png|thumb|right|The Sooties family photo.]]&lt;br /&gt;
{{Quote|text=The Sooties can sleep for years on end, but they&#039;ll be up in a heartbeat when a friend&#039;s in need. Don&#039;t get too close when it happens though, as they may just erupt and flow with emotion.}}&lt;br /&gt;
The Sooties are protectors. They are black, rocky creatures with molten lava on top of their heads. Their names are based the actual names of volcanoes in the real world.&lt;br /&gt;
*Etna (Common)&lt;br /&gt;
*Fuji (Uncommon)&lt;br /&gt;
*Eyjafjallajökull (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bananies ===&lt;br /&gt;
[[File:The Bananies Twitter.png|thumb|right|The Bananies family photo.]]&lt;br /&gt;
{{Quote|text=Look into the eyes of any one of these creatures and you&#039;ll see just how bananas they are. For instance: Their favorite pastime?&lt;br /&gt;
Laying on the road and waiting for unspecting passerby...}}&lt;br /&gt;
The Bananies are inhalers. They are yellow creatures with a trunk resembling a banana. Their names are based on different terms that relate to bananas.&lt;br /&gt;
*Bunch (Common)&lt;br /&gt;
*Plan Tayn (Common)&lt;br /&gt;
*Anna (Common)&lt;br /&gt;
*Splits (Uncommon)&lt;br /&gt;
*Flam-Bay (Uncommon)&lt;br /&gt;
*Peel (Rare)&lt;br /&gt;
*Slippy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bangbangs ===&lt;br /&gt;
[[File:The Bangbangs Twitter.png|thumb|right|The Bangbangs family photo.]]&lt;br /&gt;
{{Quote|text=The greasy-haired Bangbangs think they&#039;re masters of the criminal underworld, but mostly they just look the part. These guys know how to get a job done, but it&#039;ll cost an arm and a chicken leg...}}&lt;br /&gt;
The Bangbangs are seekers. They are orange creatures with greasy brown hair. Their names are based on American mobsters/criminals.&lt;br /&gt;
*Jessie (Common)&lt;br /&gt;
*Bonnie (Common)&lt;br /&gt;
*Clyde (Uncommon)&lt;br /&gt;
*Billy (Rare)&lt;br /&gt;
*Al (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gummies ===&lt;br /&gt;
[[File:The Gummies Twitter.png|thumb|right|The Gummies family photo.]]&lt;br /&gt;
{{Quote|text=The Gummies tend to get easily attached and flap their gums non-stop! They&#039;ve also been rumored to be able to walk and chew themselves at the same time...}}&lt;br /&gt;
The Gummies are protectors. They are pink creatures with unkempt hair. Their names are based on terms that relate to gum.&lt;br /&gt;
*Chuu (Common)&lt;br /&gt;
*Mintz (Common)&lt;br /&gt;
*Phresh (Common)&lt;br /&gt;
*Bubba (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Blingblings ===&lt;br /&gt;
[[File:The Blingblings Twitter.png|thumb|right|The Blingblings family photo.]]&lt;br /&gt;
{{Quote|text=The Blingblings might get a bad Rap sometimes, but they&#039;ll Hip-Hop into action whenever R&amp;amp;B are in trouble! &amp;quot;R&amp;amp;B?&amp;quot; you ask. [[Rayman]] and [[Barbara]], of course!}}&lt;br /&gt;
The Blingblings are protectors. They are golden creatures with multiple horns. Their names are based after different terms for currency.&lt;br /&gt;
*Moolah (Rare)&lt;br /&gt;
*Benjamin (Rare)&lt;br /&gt;
*50 Grand (Rare)&lt;br /&gt;
*Dorado (Rare)&lt;br /&gt;
*Buck (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Wy-ners ===&lt;br /&gt;
[[File:The Wy-ners Twitter.png|thumb|right|The Wy-ners family photo.]]&lt;br /&gt;
{{Quote|text=The Wy-ners are a tight-knit family that stays in groups for saftey. They may whine a little when stepped on, but beware their wrath:the older members of the family are quite strong!}}&lt;br /&gt;
The Wy-ners are seekers. They are purple creatures with either paint markings on their cheeks or spots on the bottom of their body. Their names are based on wine.&lt;br /&gt;
*Rose-A (Common)&lt;br /&gt;
*So-Vin-Yawn (Common)&lt;br /&gt;
*Merl-O (Uncommon)&lt;br /&gt;
*Pin-O (Uncommon)&lt;br /&gt;
*Caber-nay (Rare)&lt;br /&gt;
*Chard-O-Nay (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Troopers ===&lt;br /&gt;
[[File:The Troopers Twitter.png|thumb|right|The Troopers family photo.]]&lt;br /&gt;
{{Quote|text=The Troopers once led an exhilarating life of thrills, dangers and the occasional explosion or two. These days, they can be quite melon-cholic; they&#039;re dying to see some action again!}}&lt;br /&gt;
The Troopers are inhalers. They are green creatures with darker green stripes across their bodies, giving them a camouflage/watermelon look to them. Their names are based on action movie actors/actresses.&lt;br /&gt;
*Bruce (Common)&lt;br /&gt;
*Harrison (Common)&lt;br /&gt;
*Jean-Claude (Common)&lt;br /&gt;
*Michelle (Uncommon)&lt;br /&gt;
*Sylvester (Uncommon)&lt;br /&gt;
*Arnold (Rare)&lt;br /&gt;
*Chuck (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Kakti ===&lt;br /&gt;
[[File:The Kakti Twitter.png|thumb|right|The Kakti family photo.]]&lt;br /&gt;
{{Quote|text=The Kakti have a prickly disposition. On some occasions, they may or may not have given other creatures unwanted piercings... But deep down, all they really want is a hug!}}&lt;br /&gt;
The Kakti are protectors. They are green creatures with prickly spikes all over their bodies. Their names are based on names from the Wild West.&lt;br /&gt;
*Kaktus Bob (Common)&lt;br /&gt;
*Kaktus Bill (Uncommon)&lt;br /&gt;
*Kaktus Klint (Uncommon)&lt;br /&gt;
*Kaktus Jane (Rare)&lt;br /&gt;
*Kaktus Kidd (Rare)&lt;br /&gt;
*Kaktus Jack (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Moppies ===&lt;br /&gt;
[[File:The Moppies Twitter.png|thumb|right|The Moppies family photo.]]&lt;br /&gt;
{{Quote|text=Floppy-tongued and full of fur, you could say the Moppies are Ray-Man&#039;s Best Friend! They&#039;ll follow him to the depths of Hades without blinking an eye! Even if they did, you&#039;d never notice.}}&lt;br /&gt;
The Moppies are protectors. They are white creatures with a lot of unkempt hair and have horns on top of their heads. Their names are based on different hairstyles.&lt;br /&gt;
*Fro (Common)&lt;br /&gt;
*Curly (Common)&lt;br /&gt;
*Lox (Uncommon)&lt;br /&gt;
*Dread (Uncommon)&lt;br /&gt;
*Mohawk (Rare)&lt;br /&gt;
*Buzz (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sugaberries ===&lt;br /&gt;
[[File:The Sugaberries Twitter.png|thumb|right|The Sugaberries family photo.]]&lt;br /&gt;
{{Quote|text=Sugaberries are 99% sugar, leaving little room for anything else. They might not be the brightest or most beautiful berries in the bunch, but their sweetness is truly irresistible!}}&lt;br /&gt;
The Sugaberries are inhalers. They are red creatures that resemble strawberries. Their names are based on different terms that either relate to sugar or have the word &amp;quot;sugar&amp;quot; in them.&lt;br /&gt;
*SugaFree (Common)&lt;br /&gt;
*SugaHye (Common)&lt;br /&gt;
*SugaMomma (Uncommon)&lt;br /&gt;
*SugaSuga (Uncommon)&lt;br /&gt;
*SugaRush (Rare)&lt;br /&gt;
*SugaDaddy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gleaks ===&lt;br /&gt;
[[File:The Gleaks Twitter.png|thumb|right|The Gleaks family photo.]]&lt;br /&gt;
{{Quote|text=Maybe you haven&#039;t heard of them, but the Gleaks are the forward-thinkers of the enchanted forest. They&#039;re huge fans of vinyl and plaid shirts, and one of them even ate his food before it was cool.}}&lt;br /&gt;
The Gleaks are seekers. They are green creatures that have a ripple across the front of their bodies. Their names are based on terms that relate to webpages and the internet.&lt;br /&gt;
*Dawn Load (Common)&lt;br /&gt;
*Mbits (Uncommon)&lt;br /&gt;
*Buff&#039;ring (Rare)&lt;br /&gt;
*Paige 404 (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Petrolers ===&lt;br /&gt;
[[File:The Petrolers Twitter.png|thumb|right|The Petrolers family photo.]]&lt;br /&gt;
{{Quote|text=It&#039;s been so long since the Petrolers took a shower, that nobody remembers what&#039;s under that thick layer of oil, but stick with these little guys and you may just strike it rich one day!}}&lt;br /&gt;
The Petrolers are seekers. They are creatures that are covered in a black, grimy substance. Their names are based on terms to describe or relate oil.&lt;br /&gt;
*Tank (Common)&lt;br /&gt;
*Slick (Uncommon)&lt;br /&gt;
*Fossul (Rare)&lt;br /&gt;
*Deezil (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Squeezies ===&lt;br /&gt;
[[File:The Squeezies Twitter.png|thumb|right|The Squeezies family photo.]]&lt;br /&gt;
{{Quote|text=At first, the Squeezies may seem like a bitter bunch, but when the faint cry of a Teensie in trouble echoes in the distance, there&#039;s nothing better than a little lemon-aid!}}&lt;br /&gt;
The Squeezies are seekers. They are yellow creatures with spots on the bottom of their bodies. Their names are based on terms that describe citrus based beverages.&lt;br /&gt;
*Zestie (Common)&lt;br /&gt;
*Zquishie (Common)&lt;br /&gt;
*Zour (Uncommon)&lt;br /&gt;
*Zweetie (Rare)&lt;br /&gt;
*Zitrus (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Tentaculs ===&lt;br /&gt;
[[File:The Tentaculs Twitter.png|thumb|right|The Tentaculs family photo.]]&lt;br /&gt;
{{Quote|text=The Tentaculs were asked to move on the top of the tree, but they don&#039;t really understand why. Deep sea creature discrimination? There&#039;s something fishy going on here...}}&lt;br /&gt;
The Tentaculs are inhalers. They are orange creatures with strains of red hair on their heads and red spots speckled on their noses. Their names are based on different types of sushi.&lt;br /&gt;
*Nagi (Common)&lt;br /&gt;
*Ushi (Common)&lt;br /&gt;
*Shimi (Uncommon)&lt;br /&gt;
*Giri (Rare)&lt;br /&gt;
*Maki (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Fluffers ===&lt;br /&gt;
[[File:The Fluffers Twitter.png|thumb|right|The Fluffers family photo.]]&lt;br /&gt;
{{Quote|text=When things start to get hairy, these guys won&#039;t hesitate to cut things short, permanently. Sometimes it&#039;s a close shave, but for the Fluffers, the split ends justify the means.}}&lt;br /&gt;
The Fluffers are seekers. They are creatures that are covered in white, fluffy fur. Their names are based on hair.&lt;br /&gt;
*Too-Pay (Common)&lt;br /&gt;
*Spot (Common)&lt;br /&gt;
*Tuck (Uncommon)&lt;br /&gt;
*Q-Ball (Rare)&lt;br /&gt;
*Trim (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gelatoons ===&lt;br /&gt;
[[File:The Gelatoons Twitter.png|thumb|right|The Gelatoons family photo.]]&lt;br /&gt;
{{Quote|text=The Gelatoons can take a punch and bounce back into action thanks to their super gelatinous skin. You won&#039;t regret adventuring with a Gelatoon: they&#039;re lean, green fighting machines!}}&lt;br /&gt;
The Gelatoons are protectors. They are green creatures with horns on top of their heads. Their names are based on terms that describe gelatin.&lt;br /&gt;
*Bubbl (Common)&lt;br /&gt;
*Jiggl (Common)&lt;br /&gt;
*Blubbr (Common)&lt;br /&gt;
*Flabbi (Uncommon)&lt;br /&gt;
*Tooti (Uncommon)&lt;br /&gt;
*Goobi (Uncommon)&lt;br /&gt;
*Wiggl (Rare)&lt;br /&gt;
*Whistlr (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Loons ===&lt;br /&gt;
[[File:The Loons Twitter.png|thumb|right|The Loons family photo.]]&lt;br /&gt;
{{Quote|text=Some say the Loons have their heads stuck in the clouds, while others say they&#039;re full of hot air. Regardless, there&#039;s one thing everyone agrees on: Don&#039;t leave them out in the sun too long!}}&lt;br /&gt;
The Loons are inhalers. They are pink creatures with strands of hair all over their bodies. Their names are based on terms that relate to balloons.&lt;br /&gt;
*Screech (Common)&lt;br /&gt;
*Zepp (Common)&lt;br /&gt;
*Balu (Uncommon)&lt;br /&gt;
*Liam (Rare)&lt;br /&gt;
*Poppy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Cutieflowers ===&lt;br /&gt;
[[File:The Cutieflowers Twitter.png|thumb|right|The Cutieflowers family photo.]]&lt;br /&gt;
{{Quote|text=The Cutieflowers are undoubtedly adorable. They even won the &amp;quot;Cutest in the Grove&amp;quot; pageant despite their lack of mouths leaving the unable to participate in the question and answer round.}}&lt;br /&gt;
The Cutieflowers are seekers. They are white creatures with fluff on top of their heads, making them resemble cauliflowers. Their names are based on nicknames one would give to their significant other.&lt;br /&gt;
*Precious (Common)&lt;br /&gt;
*Sweetums (Common)&lt;br /&gt;
*Buttercup (Uncommon)&lt;br /&gt;
*Jelly Bean (Uncommon)&lt;br /&gt;
*Honey Bunny (Rare)&lt;br /&gt;
*Cuddles (Rare)&lt;br /&gt;
*Giggles (Rare)&lt;br /&gt;
*Cutie Pie (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Furballs ===&lt;br /&gt;
[[File:The Furballs Twitter.png|thumb|right|The Furballs family photo.]]&lt;br /&gt;
{{Quote|text=These little beasts come from the in-fur-nal depths of Hades. Though they pre-fur living in isolation, a friendship with a Furball lasts fur-ever!}}&lt;br /&gt;
The Furballs are protectors. They are creatures covered in black fur and have pupil-less eyes and sharp teeth. Their names are based on actual names that have the &amp;quot;fer&amp;quot; sound and replacing it with the word &amp;quot;fur&amp;quot;.&lt;br /&gt;
*Lucifur (Uncommon)&lt;br /&gt;
*Furanklin (Uncommon)&lt;br /&gt;
*Alfured (Uncommon)&lt;br /&gt;
*Christofur (Rare)&lt;br /&gt;
*Shäfur (Rare)&lt;br /&gt;
*Furrari (Rare)&lt;br /&gt;
*Gullifur (Rare)&lt;br /&gt;
*Jennifur (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Best Buds ===&lt;br /&gt;
[[File:The Best Buds Twitter.png|thumb|right|The Best Buds family photo.]]&lt;br /&gt;
{{Quote|text=Roes are red, violets are blue, get a whiff of these buds and ah... ah... AH CHOO! This lovely bunch flourishes in social situations, but call them flirts and you&#039;ll make them blush...}}&lt;br /&gt;
The Best Buds are seekers. They are pink creatures whose bodies resemble roses. Their names are based on actual names from popular culture that relate to romance. They were introduced in version 1.3.7.&lt;br /&gt;
*Bella (Common)&lt;br /&gt;
*Anastasia (Common)&lt;br /&gt;
*Louise (Common)&lt;br /&gt;
*Fiona (Uncommon)&lt;br /&gt;
*Sally (Rare)&lt;br /&gt;
*Juliet (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bon&#039;Bons ===&lt;br /&gt;
[[File:The Bon&#039;Bons Twitter.png|thumb|right|The Bon&#039;Bons family photo.]]&lt;br /&gt;
{{Quote|text=With some sweet and others bitter, Bon&#039;Bons are an unpredictable bunch of balls. be careful when choosing a favorite, everyone knows there&#039;s always one that&#039;s a little coco-nuts!}}&lt;br /&gt;
The Bon&#039;Bons are protectors. They are creatures made of chocolate and candy. Some of them have a bite taken out of them. Their names are based on chocolate and candy related terms. They were introduced in version 1.4.0. They were exclusive to the Easter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Choco-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Pudd&#039;N (Uncommon)&lt;br /&gt;
*Kavi&#039;T (Uncommon)&lt;br /&gt;
*Fud&#039;J (Rare)&lt;br /&gt;
*Truff&#039;L (Rare)&lt;br /&gt;
*Ko&#039;Ko (Rare)&lt;br /&gt;
*S&#039;more (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Rrrribbits ===&lt;br /&gt;
[[File:The Rrrribbits Twitter.png|thumb|right|The Rrrribbits family photo.]]&lt;br /&gt;
{{Quote|text=These bubbling green guys are great at parties; they&#039;re into hip-hop, love kara-croaky, and their stories are rrrribiting!}}&lt;br /&gt;
The Rrrribbits are protectors. They are green creatures with horns, red eyes, and have their tongues sticking out. Their names are based on actual names that start with the letter &amp;quot;R&amp;quot; but add three more Rs in front of it to stylized it similar to the Rrrribits. They were introduced in version 1.4.3.&lt;br /&gt;
*Rrrrachel (Common)&lt;br /&gt;
*Rrrrory (Uncommon)&lt;br /&gt;
*Rrrroger (Uncommon)&lt;br /&gt;
*Rrrryan (Rare)&lt;br /&gt;
*Rrrralph (Rare)&lt;br /&gt;
*Rrrrudy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Yappers ===&lt;br /&gt;
[[File:The Yappers Twitter.png|thumb|right|The Yappers family photo.]]&lt;br /&gt;
{{Quote|text=Not much to say, really.}}&lt;br /&gt;
The Yappers are inhalers. They are creatures that resemble blue-and-yellow macaws. Their names are based on terms that describe very loud and talkative people. They were introduced in version 1.4.3.&lt;br /&gt;
*Copycat (Common)&lt;br /&gt;
*Loudmoth (Common)&lt;br /&gt;
*Windbag (Common)&lt;br /&gt;
*Squeaker (Uncommon)&lt;br /&gt;
*Chatterbox (Rare)&lt;br /&gt;
*Tattletale (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Jolly-Beans ===&lt;br /&gt;
[[File:The Jolly-Beans Twitter.png|thumb|right|The Jolly-Beans family photo.]]&lt;br /&gt;
{{Quote|text=The Jolly-Beans are the sweet and sour purveyors of cavities and tooth decay throughout the Sacred Grove. Harry and Bo are thinking of starting their own brand of candy, but they can&#039;t agree on a name...}}&lt;br /&gt;
The Jolly-Beans are inhalers. They are red, yellow, and blue creatures that have three strands of hair on top of their heads and have specks all over them that resemble sugar. Their names are based on terms and names related to candy. They were introduced in version 1.4.3.&lt;br /&gt;
*Willy (Common)&lt;br /&gt;
*Lolly (Common)&lt;br /&gt;
*Bo (Uncommon)&lt;br /&gt;
*Juicy (Uncommon)&lt;br /&gt;
*Harry (Uncommon)&lt;br /&gt;
*Gummy (Rare)&lt;br /&gt;
*Belly (Rare)&lt;br /&gt;
*Jelly (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The SooChics ===&lt;br /&gt;
[[File:The SooChics.png|thumb|right|The SooChics family photo.]]&lt;br /&gt;
{{Quote|text=The Soochics are a modern and trendy family popular in the east, appreciated for their raw honesty and healthy lifestyle. Whenever they roll into town, you know you&#039;re in for a treat!}}&lt;br /&gt;
The SooChics are inhalers. They are Incrediballs made entirely of sushi with their bodies made of riceballs. Their names are also based on sushi. They were introduced in version 1.5.5.&lt;br /&gt;
*Kali (Common)&lt;br /&gt;
*Forni (Common)&lt;br /&gt;
*Kaneet (Common)&lt;br /&gt;
*Allyu (Common)&lt;br /&gt;
*Aroll (Uncommon)&lt;br /&gt;
*Ben (Uncommon)&lt;br /&gt;
*Tobox (Rare)&lt;br /&gt;
*Makizu (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Early Bloomers ===&lt;br /&gt;
[[File:The Early Bloomers.png|thumb|right|The Early Bloomers family photo.]]&lt;br /&gt;
{{Quote|text=They&#039;re bright, beautiful and extremely attractive. Though many want to befriend them, they couldn&#039;t care less, they&#039;re too busy texting and playing on their iFern...}}&lt;br /&gt;
The Early Bloomers are seekers. Their bodies are tulips and are of bright orange color. Their names are based on flowers. They were introduced in version 1.5.5.&lt;br /&gt;
*Lilly (Common)&lt;br /&gt;
*Flora (Common)&lt;br /&gt;
*Heather (Common)&lt;br /&gt;
*Daisy (Uncommon)&lt;br /&gt;
*Blossom (Rare)&lt;br /&gt;
*Jasmin (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Figs ===&lt;br /&gt;
[[File:The Figs.png|thumb|right|The Figs family photo.]]&lt;br /&gt;
{{Quote|text=Roses are red, violets are blue, this family is great and so are you! Mixing red, mixing blue, purple&#039;s perfect for the Sacred Tree, too.}}&lt;br /&gt;
The Figs are inhalers. Their bodies are purple with paint stroke like patterns on their bodies and have a white green tipped trunk. Their names are based on things related to purple. They were introduced in version 1.6.0.&lt;br /&gt;
*Lavender (Common)&lt;br /&gt;
*Iris (Common)&lt;br /&gt;
*Lilac (Uncommon)&lt;br /&gt;
*Barney (Uncommon)&lt;br /&gt;
*Aubergine (Rare)&lt;br /&gt;
*Violet (Rare)&lt;br /&gt;
*Mauve (Rare)&lt;br /&gt;
*Rain (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Fancy-Tails ===&lt;br /&gt;
[[File:The Fancy-Tails.png|thumb|right|The Fancy-Tails family photo.]]&lt;br /&gt;
{{Quote|text=This family is usually pretty calm and quiet, but they still like to get all gussied up in classy outfits with shiny colors and sparkles to dance the night away.}}&lt;br /&gt;
The Fancy-Tails are seekers. Their bodies are made of bright blue feathers. They were introduced in version 1.6.0.&lt;br /&gt;
*Elliot (Common)&lt;br /&gt;
*Patrick (Common)&lt;br /&gt;
*Billy (Uncommon)&lt;br /&gt;
*Josephine (Uncommon)&lt;br /&gt;
*Astaire (Rare)&lt;br /&gt;
*Kelly (Rare)&lt;br /&gt;
*Ginger (Rare)&lt;br /&gt;
*Gene (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The C-Weeds ===&lt;br /&gt;
[[File:The C-Weeds.png|thumb|right|The C-Weeds family photo.]]&lt;br /&gt;
{{Quote|text=The C-Weeds favorite place is by the seaside, but they have a tendency to invade people&#039;s space. These C-sonal C-weeds C themselves as loyal friends of the fishes, but others C them as being a bit too clingy.}}&lt;br /&gt;
The C-weeds are inhalers. Their bodies are green and resemble a beach ball, seeing as they have an inflation valve in the back of them. Their names are based on characters from fiction that relate to the sea. They were introduced in version 1.6.0. They were exclusive to the Summer [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Beach-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Nemo (Common)&lt;br /&gt;
*Ursula (Common)&lt;br /&gt;
*Popeye (Uncommon)&lt;br /&gt;
*Neptune (Uncommon)&lt;br /&gt;
*Ahab (Rare)&lt;br /&gt;
*Ariel (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sandees ===&lt;br /&gt;
[[File:The Sandees.png|thumb|right|The Sandees family photo.]]&lt;br /&gt;
{{Quote|text=Very competitive, the Sandees are always up for any kind of sun-soaked beach game. They&#039;re Glade champs in beach volleyball, Frisbee, beach tennis... Unfortunately, their only weakness is an allergy to sand.}}&lt;br /&gt;
The Sandees are protectors. Their bodies are yellow with orange stripes and resemble a beach ball, seeing as they have an inflation valve in the back of them. Their names are based on real life beaches. They were introduced in version 1.6.0. They were exclusive to the Summer [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Beach-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Myrtle (Rare)&lt;br /&gt;
*Bondi (Rare)&lt;br /&gt;
*S. Monica (Rare)&lt;br /&gt;
*Ipanema (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Bandages ===&lt;br /&gt;
[[File:The Bandages.png|thumb|right|The Bandages family photo.]]&lt;br /&gt;
{{Quote|text=The Bandages are the first response team of the Glade, on call to bound booboos and lick wounds in any emergency. Say no to the formaldehyde special!}}&lt;br /&gt;
The Bandages are protectors. Their bodies are wrapped up in gauze, making them resemble mummies. Their names are based on Egyptian Pharaohs. They were introduced in version 1.8.2. They were exclusive to the Halloween [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Pumpkin-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Amenhotep (Common)&lt;br /&gt;
*Akhenaton (Common)&lt;br /&gt;
*Ankhesenamun (Common)&lt;br /&gt;
*Seti (Common)&lt;br /&gt;
*Ramesses (Uncommon)&lt;br /&gt;
*TutanKhamun (Uncommon)&lt;br /&gt;
*Imhotep (Rare)&lt;br /&gt;
*Nefertiti (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Black Kitties ===&lt;br /&gt;
[[File:The Black Kitties.png|thumb|right|Black Kitties family photo.]]&lt;br /&gt;
{{Quote|text=Don&#039;t be fooled by these domestically adorable kittens. They will suck you in with their big green eyes and cutesy act. And then leave you with a hundred years of bad luck.}}&lt;br /&gt;
Black Kitties are seekers. Their bodies resemble that of black cats. Their names are based on cats from fictional media. They were introduced in version 1.8.2. They were exclusive to the Halloween [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Pumpkin-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Cheshire (Common)&lt;br /&gt;
*Pat Hibulaire (Common)&lt;br /&gt;
*Itchy (Uncommon)&lt;br /&gt;
*Silvestre (Uncommon)&lt;br /&gt;
*Lady Bob Wiskerson (Rare)&lt;br /&gt;
*Oreo mac Fuzzypants (Rare)&lt;br /&gt;
*Penelope (Rare)&lt;br /&gt;
*Azrael (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Frostees ===&lt;br /&gt;
[[File:Frostees Twitter.png|thumb|right|Frostees family photo.]]&lt;br /&gt;
{{Quote|text=The Frostees come from the fridgid icelands of the north. They are by far the coolest creatures of them all.}}&lt;br /&gt;
Frostees are inhalers. Their bodies resemble that of Snowmen. Their bodies and limbs are made of snow, their pupils are black buttons, their claws are made of coal, their trunks are carrots, and all of them have twigs sticking out of their bodies. Their names are based or are play words of things relating to the cold or snow. They were introduced in the 1.9.0 update. They were exclusive to the Winter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Snow-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Freezius (Uncommon)&lt;br /&gt;
*Snowy (Uncommon)&lt;br /&gt;
*Snowflake (Uncommon)&lt;br /&gt;
*Chillston (Rare)&lt;br /&gt;
*McShiver (Rare)&lt;br /&gt;
*Brrrinda (Royal)&lt;br /&gt;
&lt;br /&gt;
=== Woolies ===&lt;br /&gt;
[[File:Woolies Twitter.png|thumb|right|Woolies family photo.]]&lt;br /&gt;
{{Quote|text=The Woolies love to be warm, and hang around the fireplace. They love festivities and are found in pairs, but are never identical.}}&lt;br /&gt;
Woolies are inhalers. Their bodies resemble that of wool sweaters, hence the name of the family. Their bodies are made of red wool with green poof balls on top of their trunks which have white patterns. The patterns are hearts. Their claws are dark red. Their names are based on terms or are play on words relating to things soft and warm. They were introduced in the 1.9.0 update. They were exclusive to the Winter [[Event (Rayman Adventures)|event]] and could only be found in [[Ancient Egg|Snow-Eggs]]. They can now only be found in [[Lucky ticket|Golden Lucky Tickets]].&lt;br /&gt;
*Fuzzy (Uncommon)&lt;br /&gt;
*Fluffy (Uncommon)&lt;br /&gt;
*Comfy (Uncommon)&lt;br /&gt;
*Warmington (Rare)&lt;br /&gt;
*Wooliver (Rare)&lt;br /&gt;
*Cuddlina (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Lovebuds ===&lt;br /&gt;
[[File:The Lovebuds Twitter.png|thumb|right|The Lovebuds family photo.]]&lt;br /&gt;
{{Quote|text=Found mostly in pairs, these feathery fellows love to sing in harmony, hold hands and go for long walks on the beach.}}&lt;br /&gt;
The Lovebuds are seekers. Their bodies are made of yellow-orange feathers and have a red heart shape spot on the middle of their bodies. Some of them have a green patch at the bottom of their bodies. Their names are split up nicknames that are to given to one&#039;s significant other when combined in a pair. All family members&#039; names do this except for the royal member of the Lovebuds. They were released in version 2.0.0.&lt;br /&gt;
*Sweety (Common)&lt;br /&gt;
*Pie (Uncommon)&lt;br /&gt;
*Dar (Uncommon)&lt;br /&gt;
*Ling (Rare)&lt;br /&gt;
*Clem (Rare)&lt;br /&gt;
*Entine (Rare)&lt;br /&gt;
*Peachkins (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The GoodKnights ===&lt;br /&gt;
[[File:The GoodKnights Twitter.png|thumb|right|The GoodKnights family photo.]]&lt;br /&gt;
{{Quote|text=The GoodKnights are the original guardians of the Royal Family. It was their duty to make sure the Kingdom slept peacefully every night.}}&lt;br /&gt;
The GoodKnights are protectors. Their bodies resemble that of knight armor. Their bodies are metallic with sheets of steel, bolts implanted into some of them, and some of them have patches of rust. Their names are based on adjectives that can describe suits of armor. They were introduced in the 2.2.0 update. They are exclusive Renaissance [[Event (Rayman Adventures)|event]] and can only be found in [[Ancient Egg|Armored-Eggs]].&lt;br /&gt;
*Rusty (Common)&lt;br /&gt;
*Gleamy (Uncommon)&lt;br /&gt;
*Clangy (Uncommon)&lt;br /&gt;
*Clunky (Rare)&lt;br /&gt;
*Shiny (Rare)&lt;br /&gt;
*Heavy (Rare)&lt;br /&gt;
*Shelly (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Radishians ===&lt;br /&gt;
[[File:The Radishians Twitter.png|thumb|right|The Radishians family photo.]]&lt;br /&gt;
{{Quote|text= For most people, keeping up with the Radishians is never an easy task as their calendars seem to be permanently full. They have a knack for being seen at all the right places with all the right forest creatures. But even with all that glamour and glitz, the Radishians are always about family first above all else.}}&lt;br /&gt;
The Radishians are inhalers. Their bodies resemble that of radishes. Their trunks resemble the root of a turnip and their hair resembles the leaves. Their family name is a play on word on [https://en.wikipedia.org/wiki/Keeping_Up_with_the_Kardashians the Kardashians] and all of their names are also play on words of each member&#039;s name. Though each name&#039;s first letter has been replaced with an &#039;R&#039;. They were introduced in version 2.3.0.&lt;br /&gt;
*Rris (Common)&lt;br /&gt;
*Raitlyn (Common)&lt;br /&gt;
*Rendall (Uncommon)&lt;br /&gt;
*Rourtney (Uncommon)&lt;br /&gt;
*Rylie (Rare)&lt;br /&gt;
*Rhole (Rare)&lt;br /&gt;
*Rim (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Piniatos ===&lt;br /&gt;
[[File:The Piniatos.png|thumb|right|The Piniatos family photo.]]&lt;br /&gt;
{{Quote|text=The Piniatos love a good Fiesta! They&#039;re stuffed full of good cheer and love surprising people with candies! Contrary to popular belief, to get candy from them, you just have to politely ask, no sticks involved.}}&lt;br /&gt;
The Piniatos are seekers. Their bodies resemble piñatas. Their names are of Spanish origin. They were introduced in version 2.3.2.&lt;br /&gt;
*Patricia (Common)&lt;br /&gt;
*Miguel (Common)&lt;br /&gt;
*Rosa (Uncommon)&lt;br /&gt;
*Antonio (Uncommon)&lt;br /&gt;
*Carlos (Rare)&lt;br /&gt;
*Maria (Rare)&lt;br /&gt;
*Pedro (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Pokies ===&lt;br /&gt;
[[File:The Pokies.png|thumb|right|The Pokies family photo.]]&lt;br /&gt;
{{Quote|text=The Pokies are distant cousins of the Kakti. The only thing they love more than dessert are waterbeds, but alas, their love is fruitless.}}&lt;br /&gt;
The Pokies are protectors. Their bodies resemble that of cactus. They were introduced in version 2.4.0.&lt;br /&gt;
*Pierce Jr. (Common)&lt;br /&gt;
*Prickworth (Common)&lt;br /&gt;
*Splintera (Uncommon)&lt;br /&gt;
*Thistletips (Uncommon)&lt;br /&gt;
*Thornello (Rare)&lt;br /&gt;
*Spikeal (Rare)&lt;br /&gt;
*Stingerella (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Luchadors ===&lt;br /&gt;
[[File:The Luchadors.png|thumb|right|The Luchadors family photo.]]&lt;br /&gt;
{{Quote|text=The Luchadors are best described as tough on the outside as well as inside. Their greatest strength is their great strength while their only weakness is a good masquerade ball.}}&lt;br /&gt;
The Luchadors are protectors. Their bodies resemble that of traditional luchadores. They were introduced in version 2.4.0. Their family name is shared with the [[Luchador]] enemies from &#039;&#039;[[Rayman Legends]]&#039;&#039;. Their names are based on adjectives involving strength.&lt;br /&gt;
*Bulky (Common)&lt;br /&gt;
*Ripped (Common)&lt;br /&gt;
*Swole (Uncommon)&lt;br /&gt;
*Tuff (Uncommon)&lt;br /&gt;
*Buff (Rare)&lt;br /&gt;
*Pumped (Rare)&lt;br /&gt;
*Heavy (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Shoo-Shoos ===&lt;br /&gt;
[[File:The Shoo-Shoos.png|thumb|right|The Shoo-Shoos family photo.]]&lt;br /&gt;
{{Quote|text=Some say The Shoo-Shoos are the softest soles ever to set foot on the forest floor. They are known for their speed and agility, but are great companions for long walks by the beach as well.}}&lt;br /&gt;
The Shoo-Shoos are inhalers. Their bodies resemble that of shoes with their trunks having laces on them. Their names are words that relate to being fast. They were introduced in version 2.5.0.&lt;br /&gt;
*Whiz (Common)&lt;br /&gt;
*Bolt (Common)&lt;br /&gt;
*Dash (Uncommon)&lt;br /&gt;
*Zoom (Uncommon)&lt;br /&gt;
*Zap (Rare)&lt;br /&gt;
*Zip (Rare)&lt;br /&gt;
*Whoosh (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Chompers ===&lt;br /&gt;
[[File:Thesharkies.png|thumb|right|The Chompers family photo.]]&lt;br /&gt;
{{Quote|text=The Chompers are actually very smart [[creature]]s, with vast oceans of knowledge at their command. Whenever their friends are in hot water, they become an unwavering force to help them. They make finstastic friends!}}&lt;br /&gt;
The Chompers are protectors. Their bodies resemble that of sharks. Their names are based off names of sharks in fictional material, play on words of celebrities, and adjectives that relate that of sharks. They were introduced in the 2.7.0 update. They are exclusive to the [[Event (Rayman Adventures)|Treasure Hunt event]] and can only be found in [[Ancient Egg|Sunken Eggs]].&lt;br /&gt;
*Jaw-Z (Common)&lt;br /&gt;
*Hungry (Common)&lt;br /&gt;
*Mako (Uncommon)&lt;br /&gt;
*Finn (Uncommon)&lt;br /&gt;
*Gillian (Rare)&lt;br /&gt;
*Bruce (Rare)&lt;br /&gt;
*Jawsmine (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Booooo&#039;s ===&lt;br /&gt;
[[File:Thebooooos.png|thumb|right|The Booooo&#039;s family photo.]]&lt;br /&gt;
{{Quote|text=Peek-a-boo! The Booooo&#039;s see you! These affectionate creatures love a good game of midnight hide and seek, followed by some ghost stories! Strange as it might seem, the Booooo&#039;s are very strict about their linen, preferring to only dry wash their laundry.}}&lt;br /&gt;
The Booooo&#039;s are seekers. They are hidden underneath tattered linen which cover their true, mysterious appearance and makes them look like ghosts. The only things that can be seen is their glowing eyes and straw-like ears from the holes in the linen. Their names are based off descriptions used for ghosts. They were introduced in the 2.8.0 update. They are exclusive to the [[Event (Rayman Adventures)|Hell-O-Wheel event]] and can only be found in [[Ancient Egg|Eggs-Hell Eggs]].&lt;br /&gt;
*Frighty (Common)&lt;br /&gt;
*Nasty (Uncommon)&lt;br /&gt;
*Eerie (Uncommon)&lt;br /&gt;
*Creepy (Rare)&lt;br /&gt;
*Spooky (Rare)&lt;br /&gt;
*Scary (Rare)&lt;br /&gt;
*Haunty (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Hot-Heads ===&lt;br /&gt;
[[File:Thehotheads.png|thumb|right|The Hot-Heads family photo.]]&lt;br /&gt;
{{Quote|text=The Hot-Heads are considered by many to be too cool for school. They are an integral part of the underground scene, and know how to turn up the heat when required! Warning: DO NOT HUG!}}&lt;br /&gt;
The Hot-Heads are protectors. They were introduced in the 2.8.0 update. Their bodies are made to resemble that of a traditional demon (red skin, black claws, yellow eyes, fangs, etc.). Their names are based on play on words on descriptions for demons and celebrities. They are exclusive to the [[Event (Rayman Adventures)|Hell-O-Wheel event]] and can only be found in [[Ancient Egg|Eggs-Hell Eggs]].&lt;br /&gt;
*Impy (Common)&lt;br /&gt;
*Mr. Ogre (Common)&lt;br /&gt;
*Fiendler (Uncommon)&lt;br /&gt;
*Mcritter (Uncommon)&lt;br /&gt;
*Brute Lee (Rare)&lt;br /&gt;
*Beasty (Rare)&lt;br /&gt;
*Evilyn (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Frost-Bites ===&lt;br /&gt;
[[File:The Frost-Bites.png|thumb|right|The Frost-Bites family photo.]]&lt;br /&gt;
{{Quote|text=The Frost-Bites love winter in all its snowy glory. They are very friendly and love to spend the day chilling by the fireplace. They love good cake, especially if it has frosting!}}&lt;br /&gt;
The Frost-Bites are seekers. They resemble snow leopards. Their names are play on words of real names with the twist being words that relate to the cold. They were introduced in the 3.0.0 update.&lt;br /&gt;
*Blizzabeth (Common)&lt;br /&gt;
*Frostina (Uncommon)&lt;br /&gt;
*Brrrenda (Uncommon)&lt;br /&gt;
*Chilliam (Rare)&lt;br /&gt;
*Glad-ice (Rare)&lt;br /&gt;
*Snowbert (Rare)&lt;br /&gt;
*Coldillocks (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Anubii ===&lt;br /&gt;
[[File:The Anubii.png|thumb|right|The Anubii family photo.]]&lt;br /&gt;
{{Quote|text=The Anubii are revered and worshipped by many of the desert folks. Their affinity for destruction is rivaled only by their love for chicken legs... The King Tut-Key fried chicken legs!}}&lt;br /&gt;
The Anubii are protectors. Their bodies are to resemble the depictions of the ancient Egyptian god of the dead, Anubi. Their names are based on various ancient Egyptian gods. They were introduced in the 3.1.0 update and could only be obtained during the [[Event (Rayman Adventures)|Desert Marathon]].&lt;br /&gt;
*Ra-Ra (Common)&lt;br /&gt;
*Tutu (Common)&lt;br /&gt;
*Nuttie Nutt (Uncommon)&lt;br /&gt;
*Kukk (Uncommon)&lt;br /&gt;
*Gobble-Geb (Rare)&lt;br /&gt;
*Amoon (Rare)&lt;br /&gt;
*Tiya (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Sphynxies ===&lt;br /&gt;
[[File:The Sphynxies.png|thumb|right|The Sphynxies family photo.]]&lt;br /&gt;
{{Quote|text=The Sphynxies have won pet of the year 3 times in a row in the desert kingdom. These cute purrballs are very friendly and are especially close to the bandages. No one knows the secrets of the Great Purramids better than the Sphynxies. And they are here to help!}}&lt;br /&gt;
The Sphynxies are seekers. They resemble Sphynx cats. Their names are puns on various ancient Egyptian rulers and cat related terms. They were introduced in the 3.1.0 update and could only be obtained during the [[Event (Rayman Adventures)|Desert Marathon]].&lt;br /&gt;
*Khufu (Common)&lt;br /&gt;
*Pawpatra (Uncommon)&lt;br /&gt;
*Furrhotep (Uncommon)&lt;br /&gt;
*Bigglesworth (Rare)&lt;br /&gt;
*Purresses (Rare)&lt;br /&gt;
*Mr. Tuts (Rare)&lt;br /&gt;
*Cleobella (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Frankies ===&lt;br /&gt;
[[File:The Frankies (Twitter).png|thumb|right|The Frankies family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Frankies were the result of a failed rag doll experiment by [[Dr. Farayday]]. He wanted them to be hideous, monsterous and carriers of everything evil but a little too-much of electrickery turned them cute, tiny seekers of everything good! Whoops...!&lt;br /&gt;
}}&lt;br /&gt;
The Frankies are seekers. They are creatures resembling the Frankenstein&#039;s monster, with bandages, stitches and bolts, but also with some cotton sticking out of certain spots, and their names are plays on scientific terms. They were introduced in the 3.2.0 update.&lt;br /&gt;
*Protonius (Common)&lt;br /&gt;
*Joule-ious (Uncommon)&lt;br /&gt;
*Phant-Ohm (Uncommon)&lt;br /&gt;
*Tess-La (Rare)&lt;br /&gt;
*A-Tom (Rare)&lt;br /&gt;
*Wattson (Rare)&lt;br /&gt;
*Electrina (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Koi Kois ===&lt;br /&gt;
[[File:The Koi Kois (Twitter).PNG|thumb|right|The Koi Kois family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Koi Kois love making a splash wherever they are! Their love for swimming is second only to their love for Ramen noodles, Wasabi, Tempura, Soba...&lt;br /&gt;
}}&lt;br /&gt;
The Koi Kois are seekers. They resemble koi fish. Their names begin with words that relate to Japan and end with koi, the fish the Koi Kois resemble. They were introduced in the 3.4.0 update.&lt;br /&gt;
*Genki Koi (Common)&lt;br /&gt;
*Haki Koi (Uncommon)&lt;br /&gt;
*Konki Koi (Uncommon)&lt;br /&gt;
*To-Koi (Rare)&lt;br /&gt;
*Sei Koi (Rare)&lt;br /&gt;
*Kichi Koi (Rare)&lt;br /&gt;
*Koi Joo (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Oris ===&lt;br /&gt;
[[File:The Oris (Twitter).PNG|thumb|right|The Oris family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Oris are proud of their shapes, and live for new adventures to unfold every day! Fair warning: do not approach them with a sharp object!&lt;br /&gt;
}}&lt;br /&gt;
The Oris are protectors. They are creatures resembling origami. Their names are based on words describing origami. They were introduced in the 3.4.0 update.&lt;br /&gt;
*Crimpy (Common)&lt;br /&gt;
*Sharpee (Uncommon)&lt;br /&gt;
*Foldee (Uncommon)&lt;br /&gt;
*Cracklee (Rare)&lt;br /&gt;
*Ori Ori (Rare)&lt;br /&gt;
*Gami (Rare)&lt;br /&gt;
*Kami (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The EeTees ===&lt;br /&gt;
[[File:The EeTees (Twitter).PNG|thumb|right|The EeTees family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The EeeTees may seem alien but they&#039;re super friendlee! They&#039;re very knowledgable and love flying in space with friends! Don&#039;t worry if you can&#039;t fly with them, they&#039;ll take care of gravitee!&lt;br /&gt;
}}&lt;br /&gt;
The EeTees are inhalers. Their bodies are light blue various patterns and have an antenna topped with a glowing orb. Their names are based on terms relating to space. They were introduced in the 3.5.0 update.&lt;br /&gt;
*Starree (Common)&lt;br /&gt;
*Glowee (Common)&lt;br /&gt;
*Hallee (Uncommon)&lt;br /&gt;
*Galaxee (Uncommon)&lt;br /&gt;
*Neebula (Rare)&lt;br /&gt;
*Mercuree (Rare)&lt;br /&gt;
*Starball (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Lil&#039; Pops ===&lt;br /&gt;
[[File:The Lil&#039; Pops (Twitter).PNG|thumb|right|The Lil&#039; Pops family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Li&#039;l Pops are a hard-headed bunch. Anyone messing with them too much may find themselves short of a few teeth! But don&#039;t worry, they are very sweet for the most part!&lt;br /&gt;
}}&lt;br /&gt;
The Lil&#039; Pops are protectors. Their bodies are made to resemble gummy candy and their horns are straws. Their names are based on terms and names of various candy. They were introduced in the 3.6.0 update.&lt;br /&gt;
*Peardrop (Common)&lt;br /&gt;
*Limeball (Uncommon)&lt;br /&gt;
*Sourtooth (Uncommon)&lt;br /&gt;
*Grapefoot (Rare)&lt;br /&gt;
*Applecrunch (Rare)&lt;br /&gt;
*Melonpunch (Rare)&lt;br /&gt;
*Scufflemint (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Draggos ===&lt;br /&gt;
[[File:Draggos (Twitter).png|thumb|right|The Draggos family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Rawr! The Draggos are a fiery family that always end up burning their snacks to a crisp!&lt;br /&gt;
}}&lt;br /&gt;
The Draggos are seekers. They resemble dragons. Their names are based on terms that describe dragons. They were introduced in the 3.7.0 update.&lt;br /&gt;
*Pyre (Common)&lt;br /&gt;
*Klaw (Uncommon)&lt;br /&gt;
*Ash (Uncommon)&lt;br /&gt;
*Fang (Rare)&lt;br /&gt;
*Spyke (Rare)&lt;br /&gt;
*Thorne (Rare)&lt;br /&gt;
*Val Draggo (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Gollems ===&lt;br /&gt;
[[File:Gollems (Twitter).png|thumb|right|The Gollems family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=The Gollems love going for slow, long walks anywhere and everywhere. They don&#039;t know why they can&#039;t stop walking into Sand-castles so much, but they seem to enjoy it a lot!&lt;br /&gt;
}}&lt;br /&gt;
The Gollems are protectors. They resemble golems. Their names are based on terms relating to rocks. They were introduced in the 3.7.0 update.&lt;br /&gt;
*Wackeston (Common)&lt;br /&gt;
*Mudston (Uncommon)&lt;br /&gt;
*Gritston (Uncommon)&lt;br /&gt;
*Limeston (Rare)&lt;br /&gt;
*Rockston (Rare)&lt;br /&gt;
*Clayston (Rare)&lt;br /&gt;
*Papa Rock (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The Mastodoons ===&lt;br /&gt;
[[File:The Mastodoons (Twitter).png|thumb|right|The Mastodoons family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=When the winds blow cold and harsh, there can be no better company than the Mastodoons! Give em&#039; a bucket of hot soup and you have a friend for life!&lt;br /&gt;
}}&lt;br /&gt;
The Mastodoons are inhalers. They resemble the extinct woolly mammoths. Their names are based on words that describe prehistoric creatures. They were introduced in the 3.8.0 update.&lt;br /&gt;
* Halftusk Harold (Common)&lt;br /&gt;
* Sharptooth Shaun (Common)&lt;br /&gt;
* Whitebeard Will (Uncommon)&lt;br /&gt;
* Tinytail Tony (Uncommon)&lt;br /&gt;
* Bigfoot Bob (Rare)&lt;br /&gt;
* Longfur Loyd (Rare)&lt;br /&gt;
* Jewel-eye Jill (Royal)&lt;br /&gt;
&lt;br /&gt;
=== The PyneKones ===&lt;br /&gt;
[[File:The PyneKones (Twitter).png|thumb|right|The PyneKones family photo.]]&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=Their hard, jagged exterior may lead you to believe you have a tough nut on your hands... you would not be entirely correct!&lt;br /&gt;
}}&lt;br /&gt;
The PyneKones are protectors. Their bodies resemble pine cones covered with snow. Their names are references to that different types of pine trees. They were introduced in the 3.8.0 update.&lt;br /&gt;
* Foxtail (Common)&lt;br /&gt;
* Tony (Uncommon)&lt;br /&gt;
* Whitebark (Uncommon)&lt;br /&gt;
* Jeffery (Rare)&lt;br /&gt;
* Longleaf (Rare)&lt;br /&gt;
* Jack (Rare)&lt;br /&gt;
* Pinederosa (Royal)&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Origins]]&#039;&#039; Enhanted Edition&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039; [[Rayman]] is seen holding a sniffer and a gummies family member on one of the photoboots and the end of a level.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Facebook Sharing Photos ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Snifflers (Facebook).jpg&lt;br /&gt;
The Green Pieces (Facebook).jpg&lt;br /&gt;
The Rhinoz (Facebook).jpg&lt;br /&gt;
The Pinkies (Facebook).jpg&lt;br /&gt;
The Sooties (Facebook).jpg&lt;br /&gt;
The Bananies (Facebook).jpg&lt;br /&gt;
The Bangbangs (Facebook).jpg&lt;br /&gt;
The Blingblings (Facebook).jpg&lt;br /&gt;
The Wy-ners (Facebook).jpg&lt;br /&gt;
The Troopers (Facebook).jpg&lt;br /&gt;
The Kakti (Facebook).jpg&lt;br /&gt;
The Moppies (Facebook).jpg&lt;br /&gt;
The Sugaberries (Facebook).jpg&lt;br /&gt;
The Gleaks (Facebook).jpg&lt;br /&gt;
The Petrolers (Facebook).jpg&lt;br /&gt;
The Squeezies (Facebook).jpg&lt;br /&gt;
The Tentaculs (Facebook).jpg&lt;br /&gt;
The Fluffers (Facebook).jpg&lt;br /&gt;
The Gelatoons (Facebook).jpg&lt;br /&gt;
The Loons (Facebook).jpg&lt;br /&gt;
The Cutieflowers (Facebook).jpg&lt;br /&gt;
The Furballs (Facebook).jpg&lt;br /&gt;
The Best Buds (Facebook).jpg&lt;br /&gt;
The Bon&#039;Bons (Facebook).jpg&lt;br /&gt;
The Rrrribbits (Facebook).jpg&lt;br /&gt;
The Yappers (Facebook).jpg&lt;br /&gt;
The Jolly-Beans (Facebook).jpg&lt;br /&gt;
The SooChics (Facebook).jpg&lt;br /&gt;
The Early Bloomers (Facebook).jpg&lt;br /&gt;
The Figs (Facebook).jpg&lt;br /&gt;
The Fancy-Tails (Facebook).jpg&lt;br /&gt;
The C-Weeds (Facebook).jpg&lt;br /&gt;
The Sandees (Facebook).jpg&lt;br /&gt;
The Bandages (Facebook).jpg&lt;br /&gt;
Black Kitties (Facebook).jpg&lt;br /&gt;
The Frostees (Facebook).jpg&lt;br /&gt;
The Woolies (Facebook).jpg&lt;br /&gt;
The Lovebuds (Facebook).jpg&lt;br /&gt;
The GoodKnights (Facebook).jpg&lt;br /&gt;
The Radishians (Facebook).jpg&lt;br /&gt;
The Piniatos (Facebook).jpg&lt;br /&gt;
The Pokies (Facebook).jpg&lt;br /&gt;
The Luchadors (Facebook).jpg&lt;br /&gt;
The Shoo-Shoos (Facebook).jpg&lt;br /&gt;
The Chompers (Facebook).jpg&lt;br /&gt;
The Booooo&#039;s (Facebook).jpg&lt;br /&gt;
The Hot-Heads (Facebook).jpg&lt;br /&gt;
Frostbites Facebook sharing.jpg&lt;br /&gt;
The Anubii (Facebook).jpg&lt;br /&gt;
The Sphynxies (Facebook).jpg&lt;br /&gt;
The Frankies (Facebook).jpg&lt;br /&gt;
The Oris (Facebook).jpg&lt;br /&gt;
The Koi Kois (Facebook).jpg&lt;br /&gt;
The EeTees (Facebook).jpg&lt;br /&gt;
Lil&#039; Pops (Facebook).jpg&lt;br /&gt;
Draggos (Facebook).jpg&lt;br /&gt;
Gollems (Facebook).jpg&lt;br /&gt;
The Mastadoons (Facebook).jpg&lt;br /&gt;
The PyneKones (Facebook).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional Material ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sootie.jpg|A 3D Sootie featured in trailers.&lt;br /&gt;
Petroler.jpg|A 3D Petroler featured in trailers.&lt;br /&gt;
Gummy.jpg|A 3D Gummy featured in trailers.&lt;br /&gt;
Sniffler.jpg|A Sniffler featured in trailers.&lt;br /&gt;
Adventures 2016 stats.jpg&lt;br /&gt;
Food Refill Announced.jpg&lt;br /&gt;
Incrediball Artwork 1.jpg&lt;br /&gt;
Incrediball Artwork 2.png&lt;br /&gt;
Incrediball Artwork 3.png&lt;br /&gt;
Incrediball Artwork 4.jpg&lt;br /&gt;
Incrediball Artwork 5.jpg&lt;br /&gt;
Incrediball Artwork 6.png&lt;br /&gt;
Good Knights.jpg&lt;br /&gt;
The Radishians Facebook Photo.JPG&lt;br /&gt;
The Pokies!.jpg&lt;br /&gt;
The Luchadors!.jpg&lt;br /&gt;
Marathon Incrediballs.jpg&lt;br /&gt;
Meet the Chompers.JPG&lt;br /&gt;
The Hot-Heads Showcase.jpeg&lt;br /&gt;
The Frost-Bites Facebook Art.jpg&lt;br /&gt;
The Sphynxies Facebook Post.jpg&lt;br /&gt;
Rayman Adventures Facebook Artwork The Anubii.jpg&lt;br /&gt;
The Frankies Artwork.jpg&lt;br /&gt;
Rayman Adventures - The Ori Artwork - Incorrect.png&lt;br /&gt;
Rayman Adventures - The Ori Artwork - Corrected.jpg&lt;br /&gt;
Rayman Adventures - The Koi Kois.jpg&lt;br /&gt;
Rayman Adventures - The Eetees.jpg&lt;br /&gt;
Rayman Adventures - The Li’l Pops.jpeg&lt;br /&gt;
Rayman Adventures - The Gollems.jpg&lt;br /&gt;
Rayman Adventures - The Draggos.jpg&lt;br /&gt;
Rayman Adventures - The Mastodoons.jpg&lt;br /&gt;
Rayman Adventures - The PyneKones.jpg&lt;br /&gt;
Rayman Adventures - The Lovebuds.jpg&lt;br /&gt;
Rayman Adventures - Family of the Day - Chompers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comics ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Banany.jpg&lt;br /&gt;
TSLOTI BlastOff.jpg&lt;br /&gt;
GumGum.jpg&lt;br /&gt;
Happy New Year.jpg&lt;br /&gt;
Sniffler comic.jpg&lt;br /&gt;
The Plunge 1.jpg&lt;br /&gt;
The Plunge 2.jpg&lt;br /&gt;
Christmas comic.jpg&lt;br /&gt;
Hot Air comic.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Material ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Loadingicon.png|The loading icon resembles an Incrediball&lt;br /&gt;
Pack specialcomfort.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Halloween Event Incrediball Family Concepts.jpg&lt;br /&gt;
The Bandages Concept Art.jpg&lt;br /&gt;
Incrediball Concepts.jpg&lt;br /&gt;
The Fancy Tails Concept Art.jpg&lt;br /&gt;
Incrediball Event Hat Concepts.jpg&lt;br /&gt;
Rayman Adventures artwork 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Sprites for an unused family of Incrediballs can be found within the game files of &#039;&#039;[[Rayman Adventures]]&#039;&#039;. According to their file name and sprites, they would have been Inhalers that were based on carrots. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Carrot Incrediballs.png|A sprite sheet for the unused carrot-themed Incrediballs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Incrediball]]&lt;br /&gt;
[[hu:Incrediball]]&lt;br /&gt;
[[pl:Incrediballs]]&lt;br /&gt;
[[es:Incrediball]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Adventures]]&lt;br /&gt;
[[Category:Creatures from Rayman Adventures]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Adventures_(early_production)&amp;diff=113830</id>
		<title>Rayman Adventures (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Adventures_(early_production)&amp;diff=113830"/>
		<updated>2026-07-07T18:38:27Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Developer cheats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 2015 &#039;&#039;[[Rayman Adventures]]&#039;&#039; game has a lot of unused content, some of which was later used in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Early build ==&lt;br /&gt;
In November 2024, an early build with version 0.1.0 was discovered. Most notable is that it does not feature [[the Captain]] or any of the adventure outfits for [[Rayman]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures 0.1.0 - Early Sacred Tree.png&lt;br /&gt;
Adventures 0.1.0 - Intro Hero Selection.png&lt;br /&gt;
Adventures 0.1.0 - Intro Start.png&lt;br /&gt;
Adventures 0.1.0 - Intro Level.PNG&lt;br /&gt;
Adventures 0.1.0 - Intro End.PNG&lt;br /&gt;
Adventures 0.1.0 - Tree.PNG&lt;br /&gt;
Adventures 0.1.0 - Level Goals.png&lt;br /&gt;
Adventures 0.1.0 - Level Start.png&lt;br /&gt;
Adventures 0.1.0 - Finish Flag.png&lt;br /&gt;
Adventures 0.1.0 - Finish Animation.png&lt;br /&gt;
Adventures 0.1.0 - Score Screen.png&lt;br /&gt;
Adventures 0.1.0 - Map with Egg.png&lt;br /&gt;
Adventures 0.1.0 - Map.png&lt;br /&gt;
Adventures 0.1.0 - Next Adventure.png&lt;br /&gt;
Adventures 0.1.0 - Region Map.png&lt;br /&gt;
Adventures 0.1.0 - Region Map No Connection.png&lt;br /&gt;
Adventures 0.1.0 - Profile.png&lt;br /&gt;
Adventures 0.1.0 - Achievements.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early scenes ===&lt;br /&gt;
In the early build 10 scenes were found that were scrapped in future versions. one has the title &amp;quot;menucreaturecomic&amp;quot; another &amp;quot;menuteensies&amp;quot;, 2 in a folder called &amp;quot;menuretry&amp;quot;, &amp;quot;menupopup&amp;quot;, &amp;quot;menucreatureinvite&amp;quot;, &amp;quot;menudailyrewards&amp;quot;, &amp;quot;menushownewobjective&amp;quot;, &amp;quot;menuduplicaterewards&amp;quot;, &amp;quot;menunextadventure&amp;quot; and &amp;quot;menunextregionselection&amp;quot;. menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic]. menuteensies contains 8 UI elements for teensies. menuretry has 2 scenes named &amp;quot;menuretry&amp;quot; &amp;quot;menuchangeobjective&amp;quot;, . menuchangeobjective was probably made to retry objectives or daily missions. menuretry contains a retry and [[Adventure Map|adventure map]] button at the right down side of the screen. menupopup has a popup window for a new adventure but only contains text. menucreatureinvite has a menu with the family and creature name asking to play in the dark. menudailyrewards (not to get confused with an already existing menu titled &amp;quot;menudailyreward&amp;quot;) has 2 rewards. menushownewobjective gives you an objective with a play button. menuduplicaterewards was an early version of the Clone-O-Meter. menunextadventure and menunextregionselection were for the old scene for starting a new adventure.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Menucreaturecomic.png|The unused comic scene loaded into the game.&lt;br /&gt;
Menuchangeobjective.png|The unused objective changing scene loaded into the game&lt;br /&gt;
Menupopup.png|The popup scene asking for a new adventure.&lt;br /&gt;
Menucreatureinvite.png|An [[Incrediball]] asking to play in the dark.&lt;br /&gt;
Menudailyrewards.png|2 [[Gem (Rayman Adventures)|gem]] packs at the bottom.&lt;br /&gt;
Menushownewobjective.png|A screen showing a new objective.&lt;br /&gt;
Menuduplicaterewards.png|A scene from the now removed Clone-O-Meter.&lt;br /&gt;
Menunextregionselection.png|The region selection scene.&lt;br /&gt;
Menunextadventure.png|A scene confirmating that you want to continue to another adventure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Existing early scenes ====&lt;br /&gt;
The scenes below appear in the latest version but look different in the early build. Some might have missing or glitched textures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Menuduplicateanim.png|The Clone-O-Meter in the early build.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early buttons ===&lt;br /&gt;
The game has assets for UI buttons that only existed in the early build.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
changeobjectivebutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/changeobjectivebutton.tpl.ckd&lt;br /&gt;
magnifyingglassbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/magnifyingglassbutton.tpl.ckd&lt;br /&gt;
shopbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/shopbutton.tpl.ckd&lt;br /&gt;
togglebutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/togglebutton.tpl.ckd&lt;br /&gt;
ubilogobutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/ubilogobutton.tpl.ckd&lt;br /&gt;
stand_map_large.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_map_large.anm.ckd&lt;br /&gt;
exclamationbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/exclamationbutton.tpl.ckd&lt;br /&gt;
elixirbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/elixirbutton.tpl.ckd&lt;br /&gt;
genericicons_pack_ubilogo_001.pbk.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001.pbk.ckd&lt;br /&gt;
genericicons_pack_ubilogo_001_0.tga.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001_0.tga.ckd&lt;br /&gt;
stand_hunterlevel.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_hunterlevel.anm.ckd&lt;br /&gt;
playbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/playbutton.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early textures ===&lt;br /&gt;
The game has a lot of textures that were removed or changed up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;340px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Gem 1.png|The second reward of a level. While this appears in the latest build it is only used in the early build&lt;br /&gt;
Rayman Adventures Unused - Gem 2.png|The third reward of a level. While this appears in the latest build it is only used in the early build&lt;br /&gt;
Beta Reward Food.png|A reward similar to the bronze cup from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Beta Gem Reward.png|A reward similar to the silver cup from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Beta Gem Reward Max.png|A reward similar to the gold cup from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Unused New Text.png|An unused image signaling something new.&lt;br /&gt;
Rayman Adventures Comic.png|A low-resolution comic can be found in the files of the early build. The text is unreadable but [[Devilbob]]s can be seen.&lt;br /&gt;
Beta Bronze Egg.png|A bronze egg in the early build.&lt;br /&gt;
Beta Silver Egg.png|A silver egg in the early build..&lt;br /&gt;
Beta Gold Egg.png|A gold egg in the early build.&lt;br /&gt;
Beta Royal Egg.png|A crystal/royal egg in the early build.&lt;br /&gt;
Beta Royal Egg with crown.png|The royal egg with a crown on the top in the early build.&lt;br /&gt;
Beta Unrevelaed Egg.png|An egg that hasn&#039;t been revealed on the [[World map (Rayman Adventures)|world map]] seen in the early build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused maps ==&lt;br /&gt;
=== Worlds ===&lt;br /&gt;
The game would have originally featured two more worlds on the [[World map (Rayman Adventures)|world map]]; [[Desert Kingdom]] (which was named &amp;quot;Desert&amp;quot; in the files) and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named &amp;quot;Land of the Deads&amp;quot;). Both would go on to be used as environments in some of the game&#039;s [[Event (Rayman Adventures)|limited time events]].&lt;br /&gt;
&lt;br /&gt;
An .act file for a [[Devilbob]] is present in the game files, and can be used to replace the enemy, different for each world, which appears on the right side of the screen while playing a level and pausing it. The [[Devilbob]]&#039;s animation and sounds are functional. It was likely meant for use in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], since the unused level from that world features [[Devilbob]]s as enemies. In the screenshots below, the [[Devilbob]] is placed at the bottom of the screen while it is supposed to be higher up.&lt;br /&gt;
&lt;br /&gt;
The icon for the [[Desert of Dijiridoos|Grumbling Grottos]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be found within the game&#039;s files, suggesting that the [[Desert of Dijiridoos]] was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has [[Fiesta de los Muertos]] textures, and on the world map, it shows a rope with assets from [[Fiesta de los Muertos]]. More proof of this is seen in the mini icons for each world, where a hat from [[Fiesta de los Muertos]] is in the files as well as a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the description of the Google Play version of the game, it&#039;s mentioned that the game has 7 worlds to explore while only having 5 accessable.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Explore 7 extraordinary worlds in this action-packed Rayman 2D platformer!&lt;br /&gt;
|sign=Google Play description&lt;br /&gt;
|source=&#039;&#039;Google Play&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;340px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Full Map.png|The map fully zoomed out, with all clouds visible.&lt;br /&gt;
WorldMap-DesertClouds.png|The clouds covering the [[Desert Kingdom]].&lt;br /&gt;
WorldMap-Desert.png|The [[Desert Kingdom]] without clouds.&lt;br /&gt;
WorldMap-LividDead.png|The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] without clouds.&lt;br /&gt;
WorldMap-NoObjects.png|The map fully zoomed out without any clouds.&lt;br /&gt;
Region Icon RA Small.png|This texture for world icons features a Mexican hat for the [[Fiesta de los Muertos]] (top left) and a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (top right).&lt;br /&gt;
Unused-Devilbob-RA.png|The [[Devilbob]] showing its spikes.&lt;br /&gt;
Unused-Devilbob-RA-2.png|The [[Devilbob]]&#039;s normal form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
The following unused level types are listed:&lt;br /&gt;
*Puzzle&lt;br /&gt;
*HideNSeek&lt;br /&gt;
*Soccer&lt;br /&gt;
*AdversarialSoccer&lt;br /&gt;
&lt;br /&gt;
HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called &amp;quot;testmap36_hideandseek_version2&amp;quot;. It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.&lt;br /&gt;
&lt;br /&gt;
Setting a level to use the Soccer, AdversarialSoccer or Puzzle type causes the mission text &amp;quot;Reach the Flag!&amp;quot; to appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures flag mission.png|The flag mission type text, modified in the Forestegghunt level.&lt;br /&gt;
Rayman Mini - Flag.png|An unused flag from &#039;&#039;[[Rayman Mini]]&#039;&#039;, most likely used for the flag mission types.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environments ===&lt;br /&gt;
Below is a list of all available environments. Many of these are left unused, some of which were later used in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
*Dojo&lt;br /&gt;
*SnowyMountain&lt;br /&gt;
*BabelTower (Unused)&lt;br /&gt;
*LandOfTheDead (Unused, if you don&#039;t count the challenge marathon)&lt;br /&gt;
*CastleInterior&lt;br /&gt;
*CastleExterior&lt;br /&gt;
*Swamp&lt;br /&gt;
*EnchantedForest&lt;br /&gt;
*BeanStalk&lt;br /&gt;
*Avatar&lt;br /&gt;
*_deprecated_OvergrownTemple (Unused)&lt;br /&gt;
*MexicanParty (Unused)&lt;br /&gt;
*_deprecated_CakeParty (Unused)&lt;br /&gt;
*_deprecated_Garbage (Unused)&lt;br /&gt;
*Hangar&lt;br /&gt;
*Nemo&lt;br /&gt;
*Olympus&lt;br /&gt;
*_deprecated_Palace (Unused)&lt;br /&gt;
*Hades&lt;br /&gt;
*Maze&lt;br /&gt;
*Intro&lt;br /&gt;
*HauntedCastle&lt;br /&gt;
*DemoMix (Unused)&lt;br /&gt;
*Temple&lt;br /&gt;
*OpenOcean&lt;br /&gt;
*AncientRuins&lt;br /&gt;
*Urban&lt;br /&gt;
*Rural&lt;br /&gt;
&lt;br /&gt;
=== .ipk environments ===&lt;br /&gt;
By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are &amp;quot;rlc_ENVIRONMENT_NAME&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*rlc_avatar ([[Toad Story]])&lt;br /&gt;
*rlc_babeltower (unused, has one [[The Infinite Tower|Infinite Tower]]-style level)&lt;br /&gt;
*rlc_beanstalk ([[Toad Story]])&lt;br /&gt;
*rlc_castle ([[Medieval Mayhem]])&lt;br /&gt;
*rlc_dojo ([[Wild, Wild East]])&lt;br /&gt;
*rlc_enchantedforest ([[Medieval Mayhem]])&lt;br /&gt;
*rlc_hades ([[Olympus Maximus]])&lt;br /&gt;
*rlc_hangar ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])&lt;br /&gt;
*rlc_huns (unused, has the assets for the unused [[Kung Foot]] event)&lt;br /&gt;
*rlc_Intro (the first level of the game teaching the player basic mechanics; combination of [[Medieval Mayhem]] and [[Toad Story]])&lt;br /&gt;
*rlc_landofthedead (unused, has one level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]])&lt;br /&gt;
*rlc_maze (mazes from [[Olympus Maximus]])&lt;br /&gt;
*rlc_mexicanparty (unused [[Fiesta de los Muertos]] world)&lt;br /&gt;
*rlc_nemo ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])&lt;br /&gt;
*rlc_olympus ([[Olympus Maximus]])&lt;br /&gt;
*rlc_egypt (only present in the bundle_android.ipk located in the OBB of version 3.1.0, contains textures from the [[Event (Rayman Adventures)#Desert Marathon|Desert Marathon event]])&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
For each version of the game, the &amp;quot;personal&amp;quot; folder contains levels that were not finished at the same of the release of that version, but were in later versions. Some of these levels are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
personal/petra/testmap30_downwardscreaturechase.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek_version3bushes.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek_version2.isc&lt;br /&gt;
personal/petra/testmap34_lumobjectives.isc&lt;br /&gt;
personal/petra/testmap53_enemyelevator2.isc&lt;br /&gt;
personal/petra/testmap37_hideandseek.isc&lt;br /&gt;
personal/atandin/maptestfx.isc&lt;br /&gt;
personal/petra/testmap59_rootrun.isc&lt;br /&gt;
personal/petra/testmap28_leversofdoom.isc&lt;br /&gt;
personal/petra/testmap32_downwardscreatures2.isc&lt;br /&gt;
personal/petra/testmap56_nemoslide.isc&lt;br /&gt;
personal/petra/testmap46_toadstorm.isc&lt;br /&gt;
personal/petra/testmap49_teensierescue.isc&lt;br /&gt;
personal/petra/testmap63_aspiidnetwork.isc&lt;br /&gt;
personal/petra/testmap37_hideandseek_version1.isc&lt;br /&gt;
personal/petra/testmap37_hideandseek_version2_flipped.isc&lt;br /&gt;
personal/petra/testmap58_roastedpigrodeo.isc&lt;br /&gt;
personal/petra/testmap42_secondtuto.isc&lt;br /&gt;
personal/petra/testmap31_downwardscreatures1.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek.isc&lt;br /&gt;
personal/petra/testmap33_enemyobjectives.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek_version1.isc&lt;br /&gt;
personal/petra/testmap41_firsttuto.isc&lt;br /&gt;
personal/petra/testmap61_safesuperman.isc&lt;br /&gt;
personal/petra/testmap41_firsttuto_morespacing.isc&lt;br /&gt;
world/rlc_castle/hauntedcastle_casa/casa_castleinterior_hauntedcastle_nmi_base.isc (uses &amp;quot;Snowy Mountain&amp;quot; environment and &amp;quot;Lum&amp;quot; type)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Unused levels ====&lt;br /&gt;
The game features multiple unused levels, listed below.&lt;br /&gt;
&lt;br /&gt;
===== Forestegghunt =====&lt;br /&gt;
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named &amp;quot;soccer balls&amp;quot;, which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker [[Incrediball]] will point to the eggs. The game features a ball asset specifically designed for [[Kung Foot]] that possesses active physics. While the ball seen in-game appears identical, it is static; however, by swapping it with the [[Kung Foot]] version, the ball can move freely and interact with [[Lum (UbiArt games)|Lum]] [[cage]]s, bone stacks and [[Kuyalum]]s. Kicking this ball into the center triggers a unique animation and reveals an unused soccer ball UI sprite. Once all three balls are punched, a platform rises to reveal [[the Captain]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|The soccer ball texture.&lt;br /&gt;
Adventures unused lvl - egghunt 1.png&lt;br /&gt;
Adventures unused lvl - egghunt 2.png&lt;br /&gt;
Adventures unused lvl - egghunt 3.png&lt;br /&gt;
Adventures unused lvl - egghunt 4.png&lt;br /&gt;
Adventures unused lvl - egghunt 5.png&lt;br /&gt;
Adventures unused lvl - egghunt 6.png|The amount of [[Lum (UbiArt games)|Lums]] for each reward.&lt;br /&gt;
Adventures unused lvl - egghunt 8.png|The egg seen in a different position.&lt;br /&gt;
Adventures unused lvl - egghunt 9.png|The egg breaking a few bones.&lt;br /&gt;
Adventures unused lvl - egghunt 10.png|The first egg collected in the trunk.&lt;br /&gt;
Adventures unused lvl - egghunt 11.png|The first two eggs collected in the trunk.&lt;br /&gt;
Adventures unused lvl - egghunt 7.png|All three eggs collected in the trunk and [[the Captain]] visible.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Dragonsouls =====&lt;br /&gt;
The game contains one unused level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Rather than being a level for the challenges it is a complete level where the player must defeat [[Devilbob]] enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragonsouls1.jpg&lt;br /&gt;
Dragonsouls2.jpg&lt;br /&gt;
Adventures unused lvl - dragonsouls 1.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 2.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 3.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 4.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 5.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 6.png|The score recap menu that would show after completing the level.&lt;br /&gt;
Scorerecap landofthedead background.png|The full background of the score recap menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Babelchallenge =====&lt;br /&gt;
This level uses [[the Infinite Tower]] theme. Unlike the challenges, the character stays on the ground, similarly to the level [[Quick Sand]]. When loaded into the game by force, it uses a track from [[Fiesta de los Muertos]] and shows a [[Toad (Rayman Legends)|toad]] on the right side of the screen when the level is paused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Babelchallenge.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 1.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 2.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 3.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 4.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 5.png&lt;br /&gt;
Desert-Scorerecap.png|The score recap menu that would show after completing the level.&lt;br /&gt;
Scorerecap desert background.png|The full background of the score recap menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lumlabyrinth =====&lt;br /&gt;
This is a fully complete level in a maze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 1.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 2.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 3.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 4.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ruinride =====&lt;br /&gt;
This level is fully complete and can be seen in game trailers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - ruinride 1.png&lt;br /&gt;
Adventures unused lvl - ruinride 2.png&lt;br /&gt;
Adventures unused lvl - ruinride 3.png&lt;br /&gt;
Adventures unused lvl - ruinride 4.png&lt;br /&gt;
Adventures unused lvl - ruinride 5.png&lt;br /&gt;
Adventures unused lvl - ruinride 6.png&lt;br /&gt;
Adventures unused lvl - ruinride 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Maptest_dojo =====&lt;br /&gt;
This is a test level for enemies and objects from [[Wild, Wild East]] by the developer Aschwartz. 700 [[Lum (UbiArt games)|Lums]] are needed for the first reward, 900 for the second and 1,100 for the third. The maximum amount of [[Lum (UbiArt games)|Lums]] in the level is 136. It plays soundtrack from [[the Dojo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - maptest dojo 1.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 2.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 3.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 4.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== 84_dragons =====&lt;br /&gt;
This is a test level for [[Wild, Wild East]] and the [[Dragon (Wild, Wild East)|dragons]] which appear there by the developer Petra. It uses a track from [[Olympus Maximus]]. This level is unique as it appears 2 times in one scene. It also has 2 checkpoints for the both layouts. the only difference between the layouts are that the upper versions has a pink spiky ball on the body of the [[Flute snake]]. The first reward requires 400 [[Lum (UbiArt games)|Lums]], the second 600 and the third 800.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - 84 dragons 0.jpg&lt;br /&gt;
Adventures unused lvl - 84 dragons 1.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 2.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 3.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 4.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 5.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lavaringslumtest1 =====&lt;br /&gt;
This is a test level by the developer Filip. It is almost identical to an existing level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - lavaring 1.png&lt;br /&gt;
Adventures unused lvl - lavaring 2.png&lt;br /&gt;
Adventures unused lvl - lavaring 3.png&lt;br /&gt;
Adventures unused lvl - lavaring 4.png&lt;br /&gt;
Adventures unused lvl - lavaring 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early test levels ====&lt;br /&gt;
===== Prickly Torture =====&lt;br /&gt;
This level appears only in the 0.1.0 iOS early build of &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It was made by the developer Petra, who also made the level &amp;quot;84_dragons&amp;quot;. The level looks like an early version of an already existing level titled &amp;quot;beanstalk_aspimaze_exp_base.isc&amp;quot;. Its original file path is &amp;quot;personal/petra/testmap57_pricklytorture.isc&amp;quot;. Some foreground, background and other textures appear to be glitched or nonexistent. The [[Teensie]]s are missing textures, there is no background and assets are not in their correct places.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Pricklytorture assets.png|Off-screen assets from [[Toad Story]].&lt;br /&gt;
Pricklytorture glitchedtexture.png|The bumper texture appears to be glitched.&lt;br /&gt;
Pricklytorture betalevel.png|The Prickly Torture level, which appears to be an early test of another level that made it into the final release.&lt;br /&gt;
Pricklytorture fulllevel.png|The full Prickly Torture level with the &amp;quot;test&amp;quot; Assets from [[Toad Story]].&lt;br /&gt;
Pricklytorture RaymanLegendsTeensy.png|Some [[Teensie]]s have green clothes like the [[Toad Story]] prisoners in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Pricklytorture betaflag.png|The early build flag that replaced [[the Captain]] can be seen at the end of the level.&lt;br /&gt;
Pricklytorture Level Start.png|The spawn point of the Prickly Torture level.&lt;br /&gt;
Pricklytorture Level Section 1.png|The [[Teensie]] is invisible but the [[Toad (Rayman Legends)|Toad]] torturing it is visible.&lt;br /&gt;
Pricklytorture Level Section 2.png|Another glitched [[Toad (Rayman Legends)|Toad]].&lt;br /&gt;
Pricklytorture Level Section 3.png|A [[Toad (Rayman Legends)|Toad]] in the wrong place.&lt;br /&gt;
Pricklytorture Level Section 4.png|[[The Captain]] levitating.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== DojoInvasion =====&lt;br /&gt;
This level appears only in the 0.1.0 iOS early build of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, and can also be seen in the game&#039;s official reveal trailer. It features the [[Toad (Rayman Legends)|Toads]] and [[Oger]]s from [[Toad Story]], while the release version uses [[Hatman Ninja]]s and [[Swordsman Ninja]]s from [[Wild, Wild East]] as enemies instead. Its original file path is &amp;quot;world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc&amp;quot;. It is similar to Prickly Torture by the [[Toad (Rayman Legends)|Toads]] and floating [[The Captain|The Captain]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dojo invasionEnemiesAndObjects.png|The old Dojo Invasion level with removed walls.&lt;br /&gt;
Dojo invasionfulllevel.png|The full old Dojo Invasion level with [[Toad Story]] enemies.&lt;br /&gt;
DojoInvasionTrailer.jpg|The old Dojo Invasion level, as seen in the &#039;&#039;[[Rayman Adventures]]&#039;&#039; reveal trailer.&lt;br /&gt;
DojoInvasionEnd.jpg|[[Rayman]] defeating an [[Oger]], with [[the Captain]] barely visible.&lt;br /&gt;
DojoInvasion 1.png|A [[Toad (Rayman Legends)|Toad]] coming from above instead of a [[Ninja]].&lt;br /&gt;
DojoInvasion 2.png|A [[Toad (Rayman Legends)|Toad]] coming from a window.&lt;br /&gt;
DojoInvasion 3.png|Multiple [[Toad (Rayman Legends)|Toads]] coming from different places.&lt;br /&gt;
DojoInvasion 4.png|[[The Captain]] levitating.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Mecha Door Explore =====&lt;br /&gt;
This level appears in all releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but it has a different layout in the beta.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta castleattacktuto 0.png|The start of the level.&lt;br /&gt;
Beta castleattacktuto 1.png|A [[Teensie]] on the side of the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Castle Attack Tuto =====&lt;br /&gt;
This level appears in all releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but it has a different layout in the beta. It teaches the player to wall jump and attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta mechadoorexplore 0.png|The start of the level.&lt;br /&gt;
Beta mechadoorexplore 1.png|The game teaching the player to attack forward.&lt;br /&gt;
Beta mechadoorexplore 2.png|The game teaching the player to attack forward again.&lt;br /&gt;
Beta mechadoorexplore 3.png|The game teaching the player to attack downwards.&lt;br /&gt;
Beta mechadoorexplore 4.png|A yellow arrow pointing right.&lt;br /&gt;
Beta mechadoorexplore 5.png|A [[Teensie]] and a skull coin.&lt;br /&gt;
Beta mechadoorexplore 6.png|A three-sided mechanism.&lt;br /&gt;
Beta mechadoorexplore 7.png|The game teaching the player to wall jump.&lt;br /&gt;
Beta mechadoorexplore 8.png|The game teaching the player to wall jump again.&lt;br /&gt;
Beta castleattacktuto 8.png|Green water with a mechanism.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Gliding Lums =====&lt;br /&gt;
This level appears in all releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but it has a different layout in the beta. It includes a tutorial teaching the player how to glide while collecting [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
=== Kung Foot ===&lt;br /&gt;
A [[Kung Foot]] mode was meant to appear in the Apple TV version and can be found in the files.&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
TPLs, TGAs, PBKs, and animation files for [[Jacquouille]]s and [[Toad (Rayman Legends)|Toad]]s are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in both &amp;lt;code&amp;gt;world/common/enemy/jacquouille/animation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/enemy/toad/animation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
basictoad_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001.pbk.ckd&lt;br /&gt;
basictoad_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001_0.tga.ckd&lt;br /&gt;
cine_fury_back_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_01.anm.ckd&lt;br /&gt;
cine_fury_back_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_02.anm.ckd&lt;br /&gt;
cine_fury_back_03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_03.anm.ckd&lt;br /&gt;
cine_fury_back_shld_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_shld_01.anm.ckd&lt;br /&gt;
cine_fury_back_wpn_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_01.anm.ckd&lt;br /&gt;
cine_fury_back_wpn_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_02.anm.ckd&lt;br /&gt;
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/empty.anm.ckd&lt;br /&gt;
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal.anm.ckd&lt;br /&gt;
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal02.anm.ckd&lt;br /&gt;
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal03.anm.ckd&lt;br /&gt;
foot_lookat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat.anm.ckd&lt;br /&gt;
foot_lookat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat02.anm.ckd&lt;br /&gt;
foot_lookat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat03.anm.ckd&lt;br /&gt;
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/empty.anm.ckd&lt;br /&gt;
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal.anm.ckd&lt;br /&gt;
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal02.anm.ckd&lt;br /&gt;
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal03.anm.ckd&lt;br /&gt;
foot_looktat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat.anm.ckd&lt;br /&gt;
foot_looktat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat02.anm.ckd&lt;br /&gt;
foot_looktat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat03.anm.ckd&lt;br /&gt;
jacquouille_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001.pbk.ckd&lt;br /&gt;
jacquouille_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001_0.tga.ckd&lt;br /&gt;
toad_back1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back1.tpl.ckd&lt;br /&gt;
toad_back3.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back3.tpl.ckd&lt;br /&gt;
toad_back_shld1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_shld1.tpl.ckd&lt;br /&gt;
toad_back_wpn1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn1.tpl.ckd&lt;br /&gt;
toad_back_wpn2.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn2.tpl.ckd&lt;br /&gt;
victoryjacq.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victoryjacq.tpl.ckd&lt;br /&gt;
victorytoad.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victorytoad.tpl.ckd&lt;br /&gt;
supporterlivingstone1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone1.tpl.ckd&lt;br /&gt;
supporterlivingstone2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone2.tpl.ckd&lt;br /&gt;
supportertoad1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad1.tpl.ckd&lt;br /&gt;
supportertoad2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad2.tpl.ckd&lt;br /&gt;
toad_back2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/toad_back2.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== UI ====&lt;br /&gt;
TPLs and a TGA for UI elements are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/common/ui/common/components&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/ui/common/playerscore/textures/&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ui_cadre_facebook_withoutbg.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/playerscore/textures/ui_cadre_facebook_withoutbg.tga.ckd&lt;br /&gt;
uisoccertext.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uisoccertext.tpl.ckd&lt;br /&gt;
uitextbox.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uitextbox.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
TPLs, TGAs, and PBKs for a red and blue ring are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/common/friendly/chrono/animation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ring_pack_blue_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001.pbk.ckd&lt;br /&gt;
ring_pack_blue_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001_0.tga.ckd&lt;br /&gt;
ring_pack_red_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001.pbk.ckd&lt;br /&gt;
ring_pack_red_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001_0.tga.ckd&lt;br /&gt;
ring.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/ring/components/ring.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== FX ====&lt;br /&gt;
TPLs and TGAs for lights and confetti are present in fulllogicmain/bundlemain_PLATFORM.ipk and a few in fulllogic/bundle_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/common/fx/textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/fx/soccerpunch&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
fx_discolight_01old.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_01old.tga.ckd&lt;br /&gt;
fx_discolight_03.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_03.tga.ckd&lt;br /&gt;
fx_confetti_01.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shard/fx_confetti_01.tga.ckd&lt;br /&gt;
fx_confettiwinner_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_confettiwinner_01.tpl.ckd&lt;br /&gt;
fx_discowinning_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_01.tpl.ckd&lt;br /&gt;
fx_discowinning_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_02.tpl.ckd&lt;br /&gt;
fx_explosiongoal_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_explosiongoal_02.tpl.ckd&lt;br /&gt;
confetti_tween.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween.tpl.ckd&lt;br /&gt;
confetti_tween_noautostart.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween_noautostart.tpl.ckd&lt;br /&gt;
countdownfx.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/countdownfx.tpl.ckd&lt;br /&gt;
fx_teamappear_01.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_teamappear_01.tpl.ckd&lt;br /&gt;
fx_haloburn_01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.pbk.ckd&lt;br /&gt;
fx_haloburn_01.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.tga.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Friendly ====&lt;br /&gt;
A TPL, TGAs, PBKs, a SKL and animation files for a clock are present in bundlemain_PLATFORM.ipk. Theyappear in &amp;lt;code&amp;gt;world/common/friendly/chrono/animation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
chrono_pack_soccer_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001.pbk.ckd&lt;br /&gt;
chrono_pack_soccer_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001_0.tga.ckd&lt;br /&gt;
chrono_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_squeleton.skl.ckd&lt;br /&gt;
shake.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/shake.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/stand.anm.ckd&lt;br /&gt;
standopen.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/standopen.anm.ckd&lt;br /&gt;
clockicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/clock/components/clockicon.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Textures ====&lt;br /&gt;
TGAs and FCGs for the main textures used in the scene are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/rlc_huns/textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/adversarial/soccerpunch/frieze&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
huns_background_panorama.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.tga.ckd&lt;br /&gt;
huns_background_smokescroll.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.tga.ckd&lt;br /&gt;
huns_forground_grassground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.tga.ckd&lt;br /&gt;
huns_forground_grassground02.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.tga.ckd&lt;br /&gt;
huns_forground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.tga.ckd&lt;br /&gt;
huns_playground_drap.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.tga.ckd&lt;br /&gt;
huns_playground_mudgrasstransitionground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.tga.ckd&lt;br /&gt;
huns_playground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.tga.ckd&lt;br /&gt;
huns_playground_rope.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.tga.ckd&lt;br /&gt;
huns_playground_soccerscoreboard_atlas.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.tga.ckd&lt;br /&gt;
huns_ldground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.tga.ckd&lt;br /&gt;
frame.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/frame.tga.ckd&lt;br /&gt;
shadowresult.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/shadowresult.tga.ckd&lt;br /&gt;
huns_background_panorama.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.fcg.ckd&lt;br /&gt;
huns_background_smokescroll.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.fcg.ckd&lt;br /&gt;
huns_forground_grassground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.fcg.ckd&lt;br /&gt;
huns_forground_grassground02.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.fcg.ckd&lt;br /&gt;
huns_forground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.fcg.ckd&lt;br /&gt;
huns_playground_drap.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.fcg.ckd&lt;br /&gt;
huns_playground_mudgrasstransitionground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.fcg.ckd&lt;br /&gt;
huns_playground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.fcg.ckd&lt;br /&gt;
huns_playground_rope.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.fcg.ckd&lt;br /&gt;
huns_playground_soccerscoreboard_atlas.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.fcg.ckd&lt;br /&gt;
huns_ldground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.fcg.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other files ====&lt;br /&gt;
Action files, TPLs, TGAs, PBKs, SKLs, ISCs, GMTs, TPL sound files, ASCs and animation files that are not listed above, but still important are present in fulllogic/bundle_PLATFORM.ipk, fulllogicmain/bundlemain_PLATFORM.ipk, fulllogicmedieval_PLATFORM.ipk and bundleonboardingadv3_PLATFORM.ipk. Most of them appear in &amp;lt;code&amp;gt;world/adversarial/soccerpunch&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
flammesside6.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flammesside6.tga.ckd&lt;br /&gt;
smoke1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/smoke1.tga.ckd&lt;br /&gt;
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/empty.anm.ckd&lt;br /&gt;
goaaaaal_pack_basic_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001.pbk.ckd&lt;br /&gt;
goaaaaal_pack_basic_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001_0.tga.ckd&lt;br /&gt;
goaaaaal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand.anm.ckd&lt;br /&gt;
stand02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand02.anm.ckd&lt;br /&gt;
stand03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand03.anm.ckd&lt;br /&gt;
goal_b1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.pbk.ckd&lt;br /&gt;
goal_b1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.tga.ckd&lt;br /&gt;
goal_c1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.pbk.ckd&lt;br /&gt;
goal_c1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.tga.ckd&lt;br /&gt;
goal_c2.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.pbk.ckd&lt;br /&gt;
goal_c2.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.tga.ckd&lt;br /&gt;
goal_pack_blue_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x01.pbk.ckd&lt;br /&gt;
goal_pack_blue_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x02.pbk.ckd&lt;br /&gt;
goal_pack_grp1_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001.pbk.ckd&lt;br /&gt;
goal_pack_grp1_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001_0.tga.ckd&lt;br /&gt;
goal_pack_red_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x01.pbk.ckd&lt;br /&gt;
goal_pack_red_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x02.pbk.ckd&lt;br /&gt;
goal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_squeleton.skl.ckd&lt;br /&gt;
shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/shoot.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/stand.anm.ckd&lt;br /&gt;
super_shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/super_shoot.anm.ckd&lt;br /&gt;
soccerpunch.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.isc.ckd&lt;br /&gt;
soccerpunch.sgs.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.sgs.ckd&lt;br /&gt;
huns_football_graph.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_graph.isc.ckd&lt;br /&gt;
huns_football_ld.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_ld.isc.ckd&lt;br /&gt;
huns_football_sound.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_sound.isc.ckd&lt;br /&gt;
sound_soccer_nearcage_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_left.tpl.ckd&lt;br /&gt;
sound_soccer_nearcage_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_right.tpl.ckd&lt;br /&gt;
actorsound_soccerball_score_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_left.tpl.ckd&lt;br /&gt;
actorsound_soccerball_score_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_right.tpl.ckd&lt;br /&gt;
basicground_nosolid.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/basicground_nosolid.gmt.ckd&lt;br /&gt;
wallcage.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/wallcage.gmt.ckd&lt;br /&gt;
ground_nosolid.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/ground_nosolid.fcg.ckd&lt;br /&gt;
wall_soccer_cage.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/wall_soccer_cage.fcg.ckd&lt;br /&gt;
goalanim.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/components/goalanim.tpl.ckd&lt;br /&gt;
darkside.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/darkside/darkside.tpl.ckd&lt;br /&gt;
flamespawner.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flamespawner.tpl.ckd&lt;br /&gt;
triggervictorysound.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/triggervictorysound.tpl.ckd&lt;br /&gt;
scoreteam.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/scoreteam.tpl.ckd&lt;br /&gt;
scoreicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/components/scoreicon.tpl.ckd&lt;br /&gt;
soccercountdown.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/components/soccercountdown.tpl.ckd&lt;br /&gt;
goal_blue.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_blue.tpl.ckd&lt;br /&gt;
goal_red.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_red.tpl.ckd&lt;br /&gt;
bengal.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.act.ckd&lt;br /&gt;
bengal.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.tpl.ckd&lt;br /&gt;
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd&lt;br /&gt;
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd&lt;br /&gt;
ballexplodefx.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/ballexplodefx.tpl.ckd &lt;br /&gt;
kungfootball.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/kungfootball.act.ckd&lt;br /&gt;
kungfootball.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/templates/kungfootball.tpl.ckd&lt;br /&gt;
kungfootbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/kungfootbutton.tpl.ckd&lt;br /&gt;
add_halo.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/add_halo.anm.ckd&lt;br /&gt;
roll_left.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_left.anm.ckd&lt;br /&gt;
roll_right.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_right.anm.ckd&lt;br /&gt;
soccerball_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.pbk.ckd&lt;br /&gt;
soccerball_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.tga.ckd&lt;br /&gt;
soccerball_b1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.pbk.ckd&lt;br /&gt;
soccerball_b1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.tga.ckd&lt;br /&gt;
soccerball_pack_basic_x01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x01.pbk.ckd&lt;br /&gt;
soccerball_pack_basic_x02.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x02.pbk.ckd&lt;br /&gt;
soccerball_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stand.anm.ckd&lt;br /&gt;
stretch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stretch.anm.ckd&lt;br /&gt;
countdown_pack_soccer_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001.pbk.ckd&lt;br /&gt;
countdown_pack_soccer_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001_0.tga.ckd&lt;br /&gt;
countdown_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_squeleton.skl.ckd&lt;br /&gt;
empty.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/empty.anm.ckd&lt;br /&gt;
soccer_counter01.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/soccer_counter01.anm.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
soccerconfig.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/gameconfig/soccerconfig.isg.ckd&lt;br /&gt;
ball.tpl.ckd - fulllogicmedieval_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/components/ball.tpl.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
add_halo.asc.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/actors/ball/add_halo.asc.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures hacked menu.png|The option for the [[Kung Foot]] mode as it would have appeared on the main menu.&lt;br /&gt;
Adventures Kung Foot.png|The [[Kung Foot]] map.&lt;br /&gt;
Kung Foot No Mission.png&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|The texture the soccer ball would have used.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Androidbenchmark ===&lt;br /&gt;
Although this level is not technically unused, it is never seen by the player due to a black blocking texture. This map gets loaded upon launching the game as a way for the game to test which effects and features are compatible with the device.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - androidbenchmark 1.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 2.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 3.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 4.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 5.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 6.png&lt;br /&gt;
Androidbenchmark 1.png|The figures of [[Toad (Rayman Legends)|toads]] in the background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused scenes ===&lt;br /&gt;
In the early build 3 scenes were found that were scrapped in future versions. one has the title &amp;quot;menucreaturecomic&amp;quot; another &amp;quot;menuteensies&amp;quot; and the last one &amp;quot;menuretry&amp;quot;. menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Menucreaturecomic.png|The unused comic scene loaded into the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused Music ==&lt;br /&gt;
The game has 3 unused songs. The first one can be heard in the level [https://raymanpc.com/wiki/en/Rayman_Adventures_(early_production)#Babelchallenge Babelchallenge] when loaded by force, it appears to be a modified version of the [https://raytunes.raymanpc.com/music/RL/065%20-%20Fiesta%20de%20los%20Muertos%20~Invaded~.mp3 invaded track] from [[Fiesta de los Muertos]]. The second unused track is the [https://raytunes.raymanpc.com/music/RL/057%20-%20The%20Gallery%20~Fiesta%20de%20los%20Muertos~.mp3 gallery theme] from [[Fiesta de los Muertos]]. It can be heard if an [[Adventure Map]] is set to the &amp;quot;Desert&amp;quot; world. The third track is the [https://raytunes.raymanpc.com/music/RO-OST/13%20-%20(Luscious%20Lakes)%20The%20Dragon%20Chef&#039;s%20Belly.mp3 El Stomacho boss fight theme] from &#039;&#039;[[Rayman Origins]]&#039;&#039;. In &amp;lt;code&amp;gt;fulllogictoadstory_android.ipk:/cache/itf_cooked/android/sound/300_music/_music_rlc/mus_kit/music_kit_beanstalk/&amp;lt;/code&amp;gt; one music TPL file is leftover from the early build of the game. Its name is &amp;quot;mus_swamp_outro.tpl.ckd&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Unused textures ==&lt;br /&gt;
Below are unused textures from the game, most of which come from the 0.1.0 early build. The game had very similar textures to &#039;&#039;[[Rayman Legends]]&#039;&#039;, some of which remain identical in the files, such as the [[heart]] and various backgrounds. A texture called &amp;quot;creaturecomic_pack_basic_001_0&amp;quot; is present in the files. Its resolution is very low, but [[Devilbob]]s can be seen in it. It could be from the [[Rayman channel]] but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Gem 1.png|The second reward of a level.&lt;br /&gt;
Rayman Adventures Unused - Gem 2.png|The third reward of a level&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|A soccerball that is leftover in the files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused costumes ===&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
To celebrate the entrance in the year of the monkey, he went all-in with a tangzhaung and a face mask. When it comes to traditions, this guy doesn&#039;t monkey around.&lt;br /&gt;
|sign=[[Ray Monkey]] character description&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
This true hero helped creating this game! Now it&#039;s time for him to play it and have fun!&lt;br /&gt;
|sign=[[Champion Ray|Ray Dev team]] character description&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
The follow costumes have been found in the game textures and text. Some are missing character descriptions.&lt;br /&gt;
&lt;br /&gt;
*[[Teensy Elf 2|Teen-Dolph]]&lt;br /&gt;
*[[Ray Monkey]]&lt;br /&gt;
*[[Champion Ray|Ray Dev team]]&lt;br /&gt;
*[[Raywolf]]&lt;br /&gt;
*[[Glombrox]]&lt;br /&gt;
*[[Teensy Ray]]&lt;br /&gt;
*[[GlobTeen]]&lt;br /&gt;
*[[Flaming Teensy]]&lt;br /&gt;
*[[The First King]]&lt;br /&gt;
*[[Golden Teensy]]&lt;br /&gt;
&lt;br /&gt;
Early artworks for [[Shayman]], [[Rayman]] and [[Amazonia]] also contain an unused [[Tarayzan]], an &#039;&#039;Indiana Jones&#039;&#039;-inspired [[Rayman]] and three unknown princess skins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Unused Rayman Adventures Event Princesses.jpg|Early [[Amazonia]] concept art featuring three unused princess skins.&lt;br /&gt;
Rayman Adventures Early Design.jpg|Early [[Rayman]] concept art featuring an unused &#039;&#039;Indiana Jones&#039;&#039;-inspired [[Rayman]] skin.&lt;br /&gt;
Tarayzan and Shayman Concept Art.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin.&lt;br /&gt;
Tarayzan Test.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin with game background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused Incrediballs ===&lt;br /&gt;
Textures for an unused family of [[Incrediball]]s can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. They have 10 family members as seen in the files. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition. Most of the new [[Incrediball]]s are from the early build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Carrot Incrediballs.png|A sprite sheet for the unused carrot-themed [[Incrediball]]s&lt;br /&gt;
Carrot-Beta Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that is an early version of the unused carrot family.&lt;br /&gt;
Baloon Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] family whose members look like balloons.&lt;br /&gt;
Plum Incrediball.png.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that has the name &amp;quot;plum&amp;quot;.&lt;br /&gt;
Quince Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that has the name &amp;quot;quince&amp;quot;.&lt;br /&gt;
Carrot-Ties.png|The unused carrot family as seen in the game through replacing textures.&lt;br /&gt;
Carrot-Ties Awake.png|All of the unused carrot [[Incrediball]]s woken up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multiplatform assets ==&lt;br /&gt;
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file. most of them are located in &amp;lt;code&amp;gt;world/common/ui&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/ui/maintuto/commontuto&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Wii ===&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
TGAs, TPLs, PBKs and animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Origins]]&#039;&#039; on the Wii.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/disappear.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd&lt;br /&gt;
wiiremotetuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.pbk.ckd&lt;br /&gt;
wiiremotetuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.tga.ckd&lt;br /&gt;
wiiremotetuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_squeleton.skl.ckd&lt;br /&gt;
wiiremotetuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto.act.ckd&lt;br /&gt;
wiiremotetuto2d.act.ckd -  fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto2d.act.ckd&lt;br /&gt;
wiiremotetuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim.act.ckd&lt;br /&gt;
wiiremotetuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim2d.act.ckd&lt;br /&gt;
wiiremotetuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto.tpl.ckd&lt;br /&gt;
wiiremotetuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto2d.tpl.ckd&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/disappear.anm.ckd&lt;br /&gt;
nunchuktuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.pbk.ckd&lt;br /&gt;
nunchuktuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.tga.ckd&lt;br /&gt;
nunchuktuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/stand.anm.ckd&lt;br /&gt;
nunchuktuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto.act.ckd&lt;br /&gt;
nunchuktuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto2d.act.ckd&lt;br /&gt;
nunchuktuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim.act.ckd&lt;br /&gt;
nunchuktuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim2d.act.ckd&lt;br /&gt;
nunchuktuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto.tpl.ckd&lt;br /&gt;
nunchuktuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto2d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Wii U ===&lt;br /&gt;
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Legends]]&#039;&#039; on the Wii U.&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wiiu_buttons.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/component/wiiu_buttons.tpl.ckd&lt;br /&gt;
wiiubuttons.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/wiiubuttons.tga.ckd&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/disappear.anm.ckd&lt;br /&gt;
drctuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.pbk.ckd&lt;br /&gt;
drctuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.tga.ckd&lt;br /&gt;
drctuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_squeleton.skl.ckd&lt;br /&gt;
gyro_appear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_appear.anm.ckd&lt;br /&gt;
gyro_disappear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_disappear.anm.ckd&lt;br /&gt;
gyro_stand.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_stand.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd&lt;br /&gt;
drctuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto.act.ckd&lt;br /&gt;
drctuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto2d.act.ckd&lt;br /&gt;
drctuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim.act.ckd&lt;br /&gt;
drctuto_swim2d.act.ckd -fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim2d.act.ckd&lt;br /&gt;
drctuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto.tpl.ckd&lt;br /&gt;
drctuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto2d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== PlayStation 3 and PlayStation 4 ===&lt;br /&gt;
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039; on the PlayStation 3, and also &#039;&#039;[[Rayman Legends]]&#039;&#039; on the PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
==== Playstation 3 ====&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/disappear.anm.ckd&lt;br /&gt;
classicpadtutops3_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.pbk.ckd&lt;br /&gt;
classicpadtutops3_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.tga.ckd&lt;br /&gt;
classicpadtutops3_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/stand.anm.ckd&lt;br /&gt;
classicpadtutops3.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3.act.ckd&lt;br /&gt;
classicpadtutops32d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops32d.act.ckd&lt;br /&gt;
classicpadtutops3_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim.act.ckd&lt;br /&gt;
classicpadtutops3_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim2d.act.ckd&lt;br /&gt;
classicpadtutops3.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops3.tpl.ckd&lt;br /&gt;
classicpadtutops32d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops32d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Playstation 4 ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buttons_pack_ps4_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001.pbk.ckd&lt;br /&gt;
buttons_pack_ps4_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001_0.tga.ckd&lt;br /&gt;
buttons_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_squeleton.skl.ckd&lt;br /&gt;
ps4_holdandpan.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandpan.anm.ckd&lt;br /&gt;
ps4_holdandtap.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandtap.anm.ckd&lt;br /&gt;
ps4_scratch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_scratch.anm.ckd&lt;br /&gt;
ps4_touch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_touch.anm.ckd&lt;br /&gt;
ps4tutoscratch.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch.act.ckd&lt;br /&gt;
ps4tutoscratch2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch2d.act.ckd&lt;br /&gt;
ps4tutosharescreen.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen.act.ckd&lt;br /&gt;
ps4tutosharescreen2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen2d.act.ckd&lt;br /&gt;
ps4tutoscratch.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch.tpl.ckd&lt;br /&gt;
ps4tutoscratch2d.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch2d.tpl.ckd&lt;br /&gt;
ps4tutosharescreen.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutosharescreen.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windows (32-bit) ===&lt;br /&gt;
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/input_win32.isg.ckd&lt;br /&gt;
input_cheat_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cheat/input_cheat_win32.isg.ckd&lt;br /&gt;
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cutscene/input_win32.isg.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== iOS ===&lt;br /&gt;
On iOS, only one file is left over. Its name is &amp;quot;fx_notroundshockwave_01_ios.tga.ckd&amp;quot;. Its location is in bundle_PLATFORM.ipk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
fx_notroundshockwave_01_ios.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shockwave/fx_notroundshockwave_01_ios.tga.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Xbox 360 and Xbox One ===&lt;br /&gt;
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Origins]]&#039;&#039; on the Xbox 360 and &#039;&#039;[[Rayman Legends]]&#039;&#039; on both Xbox 360 and Xbox One.&lt;br /&gt;
&lt;br /&gt;
==== Xbox 360 ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
input_menu_x360.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/menu/input_menu_x360.isg.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xbox One ====&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd&lt;br /&gt;
classicpadtutoxbox_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.pbk.ckd&lt;br /&gt;
classicpadtutoxbox_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.tga.ckd&lt;br /&gt;
classicpadtutoxbox_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_squeleton.skl.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/disappear.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/stand.anm.ckd&lt;br /&gt;
classicpadtutoxbox.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox.act.ckd&lt;br /&gt;
classicpadtutoxbox2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox2d.act.ckd&lt;br /&gt;
classicpadtutoxbox_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim.act.ckd&lt;br /&gt;
classicpadtutoxbox_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim2d.act.ckd&lt;br /&gt;
classicpadtutoxbox.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox.tpl.ckd&lt;br /&gt;
classicpadtutoxbox2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox2d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debug arguments/cheats ==&lt;br /&gt;
=== Debug cheats ===&lt;br /&gt;
Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map. (you have to disable the obb Integrity Check in order for the game to load the Debug cheats)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
playtestFlag&lt;br /&gt;
demoFlag&lt;br /&gt;
uPlayName&lt;br /&gt;
uselessfriezewarning&lt;br /&gt;
gml&lt;br /&gt;
no_warnings&lt;br /&gt;
no_soundfree&lt;br /&gt;
drawdebug&lt;br /&gt;
nomap&lt;br /&gt;
savCurrentCheckpoint&lt;br /&gt;
nosave&lt;br /&gt;
notrc&lt;br /&gt;
norewards&lt;br /&gt;
noreward&lt;br /&gt;
lan&lt;br /&gt;
onlinemode&lt;br /&gt;
onlinesession&lt;br /&gt;
intro&lt;br /&gt;
onlinedebug&lt;br /&gt;
inputfocus&lt;br /&gt;
bundle&lt;br /&gt;
nologos&lt;br /&gt;
nologo&lt;br /&gt;
fastexit&lt;br /&gt;
networktime&lt;br /&gt;
assert&lt;br /&gt;
graphic&lt;br /&gt;
lip&lt;br /&gt;
remote&lt;br /&gt;
silent&lt;br /&gt;
autoskipcine&lt;br /&gt;
root&lt;br /&gt;
simulatecrash&lt;br /&gt;
port&lt;br /&gt;
disableundo&lt;br /&gt;
disableautofocus&lt;br /&gt;
disablescheduler&lt;br /&gt;
disablestats&lt;br /&gt;
allowShaderCompil&lt;br /&gt;
map&lt;br /&gt;
waitvbl&lt;br /&gt;
shadersFolder&lt;br /&gt;
hiddenatboot&lt;br /&gt;
fps&lt;br /&gt;
scheduler_off&lt;br /&gt;
player_nodamage&lt;br /&gt;
cheatAllPlayersTogether&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the names listed may be incomplete or repeated.&lt;br /&gt;
&lt;br /&gt;
=== Developer cheats ===&lt;br /&gt;
The game manager config script (bundle_PLATFORM &amp;gt; cache &amp;gt; itf_cooked &amp;gt; PLATFORM &amp;gt; engindedata &amp;gt; gameconfig &amp;gt; gameconfig.isc.ckd) uses developer cheats listed below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CheatButtonNewGame (ON by default)&lt;br /&gt;
CheatUnlockAdventureMap&lt;br /&gt;
CheatIntroActive (ON by default)&lt;br /&gt;
CheatGoToAdventure (ON by default)&lt;br /&gt;
CheatGoToLeaderboard&lt;br /&gt;
CheatSkipTreeRitual&lt;br /&gt;
CheatInfiniteFood&lt;br /&gt;
CheatShowMenuTestLoca&lt;br /&gt;
CheatSkipIntro&lt;br /&gt;
CheatSkipAllIntro&lt;br /&gt;
CheatShowForcedCreatureId (ON by default)&lt;br /&gt;
CheatSkipDisclaimer&lt;br /&gt;
CheatPadConnect&lt;br /&gt;
CheatFruityBuild&lt;br /&gt;
CheatActiveLeaderboard (ON by default)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer project name ==&lt;br /&gt;
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name &amp;quot;RLC&amp;quot; is mentioned. This could be the acronym for &#039;&#039;[[Rayman Legends]]: [[Creatures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leftover Java code ==&lt;br /&gt;
A small amount of source code for a likely scrapped source in [[Ubisoft]]&#039;s Android SDK is present in the &amp;quot;ubisoft&amp;quot; folder of all Android releases.&lt;br /&gt;
&lt;br /&gt;
== Localization ==&lt;br /&gt;
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons.&lt;br /&gt;
&lt;br /&gt;
=== Rayman&#039;s Glade of Adventure ===&lt;br /&gt;
At the very end of the localization file is mention of an unused [[Event (Rayman Adventures)|event]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
&lt;br /&gt;
RAYMAN&#039;S GLADE OF ADVENTURE&lt;br /&gt;
&lt;br /&gt;
There&#039;s seas to sail and dungeons to explore! And the best part? Glowing treasures await the brave! What are ye waiting for, ye landlubber? Hop on board!&lt;br /&gt;
&lt;br /&gt;
Trade Golden Circlets [%seasonalCurrencyIcon] for cool costumes, or try your luck at collecting [[Incrediball]]s, with Egg-Hampers or Sweepstake Tickets!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVENTURERS&#039; EMPORIUM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EGG-HAMPER&lt;br /&gt;
&lt;br /&gt;
Basket-full of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Chest-full of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Crate of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Pile of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Bag-loads of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
You will lose the Golden Circlets [%seasonalCurrencyIcon] you haven&#039;t spent, if you continue. Are you sure you want to exit?&lt;br /&gt;
&lt;br /&gt;
SWEEPSTAKE TICKET REWARDS&lt;br /&gt;
&lt;br /&gt;
Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Need more Golden Circlets?&lt;br /&gt;
&lt;br /&gt;
You have already completed the Glade of Adventures families! Congratulations!&lt;br /&gt;
&lt;br /&gt;
SWEEPSTAKE TICKET&lt;br /&gt;
&lt;br /&gt;
Sweepstake Ticket&lt;br /&gt;
&lt;br /&gt;
Thanks for accompanying us to Rayman&#039;s Glade of Adventure!&lt;br /&gt;
&lt;br /&gt;
This is your last chance to spend your Golden Circlets [%SeasonalCurrencyIcon] before they&#039;re gone!&lt;br /&gt;
&lt;br /&gt;
Golden Circlets [%seasonalCurrencyIcon] can be traded in for amazing goodies!&lt;br /&gt;
&lt;br /&gt;
Scratch Sweepstake Tickets to win cool prizes!&lt;br /&gt;
&lt;br /&gt;
Complete the challenge from the wheel to win Golden Circlets [%seasonalCurrencyIcon]! Getting the best score gives the best rewards! After collecting all the rewards, you have to wait before spinning again. Use gems to skip the timer!&lt;br /&gt;
The marathon resets every other day! Play daily to maximize on your Golden Circlets[%seasonalCurrencyIcon]! Earn Golden Circlets from the Challenge Ticket as well!&lt;br /&gt;
&lt;br /&gt;
You need Tokens to run in the marathon! But don&#039;t worry, they regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for Golden Circlets [%seasonalCurrencyIcon] in the Sacred Tree and on the adventure map! Accompany us on an exciting trip to the Glade of Adventure!&lt;br /&gt;
&lt;br /&gt;
It is almost time to leave the Glade of Adventures behind, don&#039;t miss out on all the AMAZING GOODIES!&lt;br /&gt;
&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
=== Demo mode ===&lt;br /&gt;
A demo mode is mentioned in the files.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Is it your first time playing the Rayman Adventures Demo?&lt;br /&gt;
&lt;br /&gt;
This version of Rayman Adventures has been created specifically for demonstration purposes.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
=== Early names ===&lt;br /&gt;
*Originally the [[Incrediball]]s were simply known as [[creature]]s.&lt;br /&gt;
*The &#039;Gourmand!&#039; achievement was originally named &#039;GLUTTON!&#039;&lt;br /&gt;
*The [[spyglass]] was originally known as a telescope&lt;br /&gt;
*[[Wild, Wild East]] was originally named &#039;Shaolin&#039;, which is the internal name used in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
*Gliding was originally named &#039;hairlicopter&#039;&lt;br /&gt;
*The Furballs family was originally named &#039;The Furies&#039;, with their description being &#039;Warmonger balls of fur&#039;&lt;br /&gt;
*The Cutieflowers family was originally named &#039;The Caulifowers&#039;, with their description being &#039;Healthy and disgusting at the same time&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Jennifur&#039; was originally named &#039;Fury&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Christofur&#039; was originally named &#039;Furceness&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Schäfur&#039; was originally named &#039;Furocious&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Gullifur&#039; was originally named &#039;Furmidable&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Furrari&#039; was originally named &#039;Unfurgettable&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Lucifur&#039; was originally named &#039;Furuncle&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Alfured&#039; was originally named &#039;Furulescent&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Furanklin&#039; was originally named &#039;Furtive&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Cutie Pie&#039; was originally named &#039;Bechamel&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Honey Bunny&#039; was originally named &#039;Gratin&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Cuddles&#039; was originally named &#039;Donut&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Giggles&#039; was originally named &#039;Puree&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Jelly Bean&#039; was originally named &#039;Tart&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Buttercup&#039; was originally named &#039;Boudin&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Precious&#039; was originally named &#039;Pottage&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Sweetumsx&#039; was originally named &#039;Velvety&#039;&lt;br /&gt;
*The costume &#039;Classic Globox&#039; was originally named &#039;Globox Classic&#039;&lt;br /&gt;
&lt;br /&gt;
=== Developer messages ===&lt;br /&gt;
The following text is developer-only messages which would appear during debugging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You have a more recent save on the server. Please enjoy this sexy dinosaur while we load it:&lt;br /&gt;
                           __&lt;br /&gt;
                           / _)&lt;br /&gt;
             .-^^-/ /&lt;br /&gt;
     __/(o)(o)/&lt;br /&gt;
&amp;lt;__.l_l---l_l&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You need to download the latest version of the game to do this. It will be cool, so celebrate!&lt;br /&gt;
  )  (  )  (&lt;br /&gt;
 (^)(^)(^)(^)&lt;br /&gt;
 _i__i__i__i_&lt;br /&gt;
(____________)&lt;br /&gt;
|####|&amp;gt;o&amp;lt;|###|&lt;br /&gt;
(____________)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You connected on another device, we disconnected you to avoid strange paradoxes possibly causing the world to end. Click to reconnect.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Something bad happened. Here is a pony:&lt;br /&gt;
        /))_&lt;br /&gt;
        )   &amp;quot; -.&lt;br /&gt;
  ____./  ._  oo&lt;br /&gt;
.i       /  ),-&#039;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Certain characters and costumes have powerful bonus effects!&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Let it snow, let it snow, let it snow...&lt;br /&gt;
&lt;br /&gt;
Hit one [[Incrediball]] with a throw on the [[Sacred Tree]]&lt;br /&gt;
&lt;br /&gt;
One [[Incrediball]] hit in the [[Sacred Tree]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
=== Early build ===&lt;br /&gt;
The texts below were used in the early build. It was removed from the localisation after the soft-launch.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
This software is at pre-release stage and should not be complete. All game features, the performance and gameplay may yet be adjusted and improved.\nI ACKNOWLEDGE THAT THIS SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTIES OF ANY KIND and THAT UBISOFT WILL NOT BE LIABLE TO ME FOR ANY DIRECT OR INDIRECT DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE. I ALSO UNDERSTAND THAT ANY INFORMATION REGARDING THE VIDEO GAME “CREATURES” (THE “GAME”) IS HIGHLY CONFIDENTIAL AND SHALL NOT BE DISCLOSED TO ANY THIRD PARTY, OR DISCUSSED ON SOCIAL NETWORKS INCLUDING BUT NOT RESTRICTED TO FACEBOOK, TWITTER, VINE...\nThe Receiving Party acknowledge that UBISOFT may collect and use certain user data in accordance with the privacy policy accessible on the website http://www.ubi.com/&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Find [%d] turnips&lt;br /&gt;
|sign=[[List of achievements in Rayman Adventures|Achievements description]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
POP! POP!&lt;br /&gt;
|sign=[[List of achievements in Rayman Adventures|Achievements name]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kung Foot ===&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Training&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Ask a friend to join!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Jump on a ring to select a team.&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Ask a friend to join!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Blue team wins!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Red team wins!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Overtime&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Draw game!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=w5Uilfzrsa0 Rayman Adventures discoveries video 1]&lt;br /&gt;
*[http://youtube.com/watch?v=S7sj9FDVsNg Rayman Adventures discoveries video 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=l-_4VhfEuVM Unused levels showcase]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cSUliyod8d0 Unused content showcase]&lt;br /&gt;
*[https://www.youtube.com/watch?v=TKP-28PDc_s personal/aschwartz/maptest_dojo.isc Gameplay]&lt;br /&gt;
*[https://www.youtube.com/watch?v=VP64eFfYVFE babeltower_babelchallenge_nmi_base.isc Gameplay]&lt;br /&gt;
*[https://www.youtube.com/watch?v=P08Mosi_sw4 landofthedead_dragonsouls_nmi_base.isc Gameplay]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1k8KpyFh30M enchantedforest_forestegghunt_exp_base.isc Gameplay]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_levels_in_Rayman_Adventures&amp;diff=113766</id>
		<title>List of levels in Rayman Adventures</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_levels_in_Rayman_Adventures&amp;diff=113766"/>
		<updated>2026-06-27T16:22:56Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Overgrown Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
What follows is a &#039;&#039;&#039;list of levels&#039;&#039;&#039; that could be found in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Each of the names given to the below levels are unofficial and based on the name of the level files, which are also listed next to the name.&lt;br /&gt;
&lt;br /&gt;
The game’s levels were split across five worlds: [[Teensies In Trouble#Rayman Adventures|Medieval Mayhem]], [[Olympus Maximus#Rayman Adventures|Olympus Maximus]], [[Toad Story#Rayman Adventures|Toad Story]], the [[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]], and the [[Wild, Wild East]]. Along with completing the level itself, each level would reward the player with [[Gem (Rayman Adventures)|gems]] depending on how high their score was. At the end of a level, each the player’s [[Incrediball]]s would increase their score by 10; if the [[Incrediball]] matched the level type and wasn’t asleep, they would increase the score by 20 instead. There were four different types of levels, each handling the scores differently:&lt;br /&gt;
*“Catch All the [[Lum (UbiArt games)|Lums]]!”, which based scores on how many [[Lum (UbiArt games)|Lums]] the heroes collected; each active Inhaler [[Incrediball]] would increase the end score by 20&lt;br /&gt;
*“Find the Trapped [[Teensie]]s!”, which based scores on how many [[Teensie]]s the heroes found and freed; each active Seeker [[Incrediball]] would increase the end score by 20&lt;br /&gt;
*“Fight to the Finish!”, which based scores on how many enemies the heroes [[Bubble#Vitality|bubblized]]; each active Protector [[Incrediball]] would increase the end score by 20&lt;br /&gt;
*“Race Against Time!”, which based scores on completing the level within a certain time limit; by completing the level fast enough, they would free up to three [[Teensie]]s strapped to rockets in a similar manner to &#039;&#039;[[Rayman Legends]]&#039;&#039;&#039; invaded levels; each inactive or non-Protector [[Incrediball]] would reduce the end time by 25 milliseconds, while each active Protector [[Incrediball]] would reduce the end time by 50 milliseconds.&lt;br /&gt;
*“Reach the Flag!”, This is an unused game mode, it was only seen in the by changing the level type to &amp;quot;Soccer&amp;quot; or &amp;quot;AdvertisalSoccer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The page is inspired by [[User:Raycarrot/Rayman Adventures levels]].&lt;br /&gt;
&lt;br /&gt;
== Medieval Mayhem ==&lt;br /&gt;
=== Enchanted Forest ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Growing Roots&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/growingroots/enchantedforest_growingroots_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Roots&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/growingroots_mirror/enchantedforest_growingroots_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jump Swipe Lums&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/jumpswipelums/enchantedforest_jumpswipelums_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jump Swipe Lums&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/jumpswipelums_mirror/enchantedforest_jumpswipelums_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings and Swings&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/ringsandswings/enchantedforest_ringsandswings_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings and Swings&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/ringsandswings_mirror/enchantedforest_ringsandswings_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides/enchantedforest_trunksnslides_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides_mirror/enchantedforest_trunksnslides_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|Heli&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides/enchantedforest_trunksnslides_lum_heli.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|Heli, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides_mirror/enchantedforest_trunksnslides_lum_heli_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Overgrown Castle&lt;br /&gt;
|Played once&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/overgrowncastle/enchantedforest_overgrowncastle_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Accrobranche&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/accrobranche/enchantedforest_accrobranche_exp.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Accrobranche&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/accrobranche_mirror/enchantedforest_accrobranche_exp_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forest Explorer&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestexplorer/enchantedforest_forestexplorer_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forest Explorer&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestexplorer_mirror/enchantedforest_forestexplorer_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Going Up&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/goingup/enchantedforest_goingup_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly/enchantedforest_reachthebutterfly_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly_mirror/enchantedforest_reachthebutterfly_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies/enchantedforest_trunksandteensies_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies_mirror/enchantedforest_trunksandteensies_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Forest Footpath&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestfootpath/enchantedforest_forestfootpath_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forest Footpath&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestfootpath_mirror/enchantedforest_forestfootpath_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Going Up&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/goingup/enchantedforest_goingup_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Going Up&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/goingup_mirror/enchantedforest_goingup_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pending Trunk&lt;br /&gt;
|Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/pendingtrunk/enchantedforest_pendingtrunk_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pending Trunk&lt;br /&gt;
|Mirror, Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/pendingtrunk_mirror/enchantedforest_pendingtrunk_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy Root Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/rowdyrootarena/enchantedforest_rowdyrootarena_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Accrobranche&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/accrobranche/enchantedforest_accrobranche_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly/enchantedforest_reachthebutterfly_spd_spikes.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly_mirror/enchantedforest_reachthebutterfly_spd_spikes_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Root Run&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/rootrun/enchantedforest_rootrun_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Root Run&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/rootrun_mirror/enchantedforest_rootrun_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Something Smells Funny&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/somethingsmellsfunny/enchantedforest_somethingsmellsfunny_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Something Smells Funny&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/somethingsmellsfunny_mirror/enchantedforest_somethingsmellsfunny_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies/enchantedforest_trunksandteensies_spd_turning.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies_mirror/enchantedforest_trunksandteensies_spd_turning_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Dungeon ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow/castleinterior_dungeonoutflow_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow_mirror/castleinterior_dungeonoutflow_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides/castleinterior_swingsandslides_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides_mirror/castleinterior_swingsandslides_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Bumpers&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides/castleinterior_swingsandslides_lum_bumpers.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Bumpers, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides_mirror/castleinterior_swingsandslides_lum_bumpers_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Castle Attack&lt;br /&gt;
|Tutorial&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/castleattacktuto/castleinterior_castleattacktuto_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow/castleinterior_dungeonoutflow_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow_mirror/castleinterior_dungeonoutflow_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Rings&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonrings/castleinterior_dungeonrings_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Rings&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonrings_mirror/castleinterior_dungeonrings_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mecha-Door Explore&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/mechadoorexplore/castleinterior_mechadoorexplore_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mecha-Door Explore&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/mechadoorexplore_mirror/castleinterior_mechadoorexplore_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Castle Attack&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/castleattackenemies/castleinterior_castleattackenemies_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonarena/castleinterior_dungeonarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Arena&lt;br /&gt;
|Variant&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonarena/castleinterior_dungeonarena_nmi_var.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Rings&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonrings/castleinterior_dungeonrings_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dunk Tank&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dunktank/castleinterior_dunktank_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dunk Tank&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dunktank_mirror/castleinterior_dunktank_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic/castleinterior_rotatingplatformpanic_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic_mirror/castleinterior_rotatingplatformpanic_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides/castleinterior_swingsandslides_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides_mirror/castleinterior_swingsandslides_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic/castleinterior_rotatingplatformpanic_spd.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic_mirror/castleinterior_rotatingplatformpanic_spd_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Castle Ramparts ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Roasted Pig Rodeo&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/roastedpigrodeo/castleexterior_roastedpigrodeo_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Roasted Pig Rodeo&lt;br /&gt;
|Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/roastedpigrodeo/castleexterior_roastedpigrodeo_lum_easy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide/castleexterior_siegeslide_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide_mirror/castleexterior_siegeslide_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers/castleexterior_tumblingtowers_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers_mirror/castleexterior_tumblingtowers_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Tower Trouble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/towertrouble/castleexterior_towertrouble_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Trouble&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/towertrouble_mirror/castleexterior_towertrouble_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Chase&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingchase/castleexterior_scaffoldingchase_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Scramble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingscramble/castleexterior_scaffoldingscramble_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Scramble&lt;br /&gt;
|Danger&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingscramble/castleexterior_scaffoldingscramble_nmi_danger.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Scramble&lt;br /&gt;
|Danger, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingscramble_mirror/castleexterior_scaffoldingscramble_nmi_danger_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack/castleexterior_siegeattack_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack_mirror/castleexterior_siegeattack_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|Stacks&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack/castleexterior_siegeattack_nmi_stacks.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|Stacks, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack_mirror/castleexterior_siegeattack_nmi_stacks_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide/castleexterior_siegeslide_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide_mirror/castleexterior_siegeslide_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers/castleexterior_tumblingtowers_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers_mirror/castleexterior_tumblingtowers_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phantom Manor ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace/hauntedcastle_pressureplatepalace_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace_mirror/hauntedcastle_pressureplatepalace_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Door Galore&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/hiddendoorgalore/hauntedcastle_hiddendoorgalore_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Door Galore&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/hiddendoorgalore_mirror/hauntedcastle_hiddendoorgalore_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters/hauntedcastle_ghostclusters_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters_mirror/hauntedcastle_ghostclusters_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters/hauntedcastle_ghostclusters_nmi_easy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Easy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters_mirror/hauntedcastle_ghostclusters_nmi_easy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Very Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters/hauntedcastle_ghostclusters_nmi_veryeasy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Very Easy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters_mirror/hauntedcastle_ghostclusters_nmi_veryeasy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace/hauntedcastle_pressureplatepalace_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace_mirror/hauntedcastle_pressureplatepalace_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Olympus Maximus ==&lt;br /&gt;
=== Palace Ruins / Islands in the Sky ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct of Doom&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/aqueductofdoom/olympus_aqueductofdoom_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct of Doom&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/aqueductofdoom_mirror/olympus_aqueductofdoom_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Copter&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcoptertuto/olympus_cloudcoptertuto_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Copter&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcoptertuto_mirror/olympus_cloudcoptertuto_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb/olympus_columnclimb_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb_mirror/olympus_columnclimb_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase/olympus_flycollectandchase_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase_mirror/olympus_flycollectandchase_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase/olympus_flycollectandchase_lum_flyingcages.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase_mirror/olympus_flycollectandchase_lum_flyingcages_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages Version 2&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase/olympus_flycollectandchase_lum_flyingcagesv2.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages Version 2, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase_mirror/olympus_flycollectandchase_lum_flyingcagesv2_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums/olympus_fountainoflums_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums_mirror/olympus_fountainoflums_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums/olympus_fountainoflums_lum_clusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|Clusters, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums_mirror/olympus_fountainoflums_lum_clusters_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms/olympus_leapingplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms_mirror/olympus_leapingplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|Going Up&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms/olympus_leapingplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|Going Up, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms_mirror/olympus_leapingplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo/olympus_pigrodeo_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo_mirror/olympus_pigrodeo_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms/olympus_pigsandplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms_mirror/olympus_pigsandplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|Pigalums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms/olympus_pigsandplatforms_lum_pigalums.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|Pigalums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms_mirror/olympus_pigsandplatforms_lum_pigalums_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect/olympus_runchaseandcollect_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect_mirror/olympus_runchaseandcollect_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|Cage Chase&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect/olympus_runchaseandcollect_lum_cagechase.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|Cage Chase, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect_mirror/olympus_runchaseandcollect_lum_cagechase_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/superfly/olympus_superfly_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/superfly_mirror/olympus_superfly_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/towerofworship/olympus_towerofworship_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/towerofworship_mirror/olympus_towerofworship_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zipline Slide&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ziplineslide/olympus_ziplineslide_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zipline Slide&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ziplineslide_mirror/olympus_ziplineslide_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone/olympus_cranezone_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone_mirror/olympus_cranezone_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|Cloudy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds/olympus_moonbounceclouds_exp_cloudy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|Cloudy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds_mirror/olympus_moonbounceclouds_exp_cloudy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings, Rails, and Ruins&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ringsrailsandruins/olympus_ringsrailsandruins_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings, Rails, and Ruins&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ringsrailsandruins_mirror/olympus_ringsrailsandruins_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stormy Rings&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/stormyrings/olympus_stormyrings_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stormy Rings&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/stormyrings_mirror/olympus_stormyrings_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Almighty Ascent&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/almightyascent/olympus_almightyascent_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Almighty Ascent&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/almightyascent_mirror/olympus_almightyascent_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Colosseum&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcolosseum/olympus_cloudcolosseum_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Colosseum&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcolosseum_mirror/olympus_cloudcolosseum_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb/olympus_columnclimb_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb_mirror/olympus_columnclimb_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone/olympus_cranezone_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone_mirror/olympus_cranezone_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heaven and Hell&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/heavenandhell/olympus_heavenandhell_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heaven and Hell&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/heavenandhell_mirror/olympus_heavenandhell_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Midas Challenge&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/midaschallenge/olympus_midaschallenge_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Midas Challenge&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/midaschallenge_mirror/olympus_midaschallenge_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Perilous Pillars&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/perilouspillars/olympus_perilouspillars_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Perilous Pillars&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/perilouspillars_mirror/olympus_perilouspillars_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Fire&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo/olympus_pigrodeo_nmi_fire.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Fire, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo_mirror/olympus_pigrodeo_nmi_fire_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Valkyries&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo/olympus_pigrodeo_nmi_valkyries.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Valkyries, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo_mirror/olympus_pigrodeo_nmi_valkyries_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|Bouncy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/superfly/olympus_superfly_nmi_bouncy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|Bouncy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt; world/rlc_olympus/superfly_mirror/olympus_superfly_nmi_bouncy_mirror.isc &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/towerofworship/olympus_towerofworship_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt; world/rlc_olympus/towerofworship_mirror/olympus_towerofworship_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds/olympus_moonbounceclouds_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds_mirror/olympus_moonbounceclouds_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fiery Depths ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape/hades_blazingescape_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape_mirror/hades_blazingescape_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bump Out&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpout/hades_bumpout_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bump Out&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpout_mirror/hades_bumpout_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Lum Sparkles&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/insidiousziplines/hades_insidiousziplines_lum_sparkles.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Lum Sparkles, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/insidiousziplines_mirror/hades_insidiousziplines_lum_sparkles_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava, Rings, and Platforms&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaringsandplatforms/hades_lavaringsandplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava, Rings, and Platforms&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaringsandplatforms_mirror/hades_lavaringsandplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Smaller Lum Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple/hades_lavatemple_lum_smallerclusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Smaller Lum Clusters, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple_mirror/hades_lavatemple_lum_smallerclusters_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Lum Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple/hades_lavatemple_lum_clusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist/hades_volcanicheist_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist_mirror/hades_volcanicheist_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets/hades_bumpingsecrets_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets_mirror/hades_bumpingsecrets_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|Inverted&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets/hades_bumpingsecrets_exp_inverted.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|Inverted, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets_mirror/hades_bumpingsecrets_exp_inverted_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crater Chaos&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/craterchaos/hades_craterchaos_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crater Chaos&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/craterchaos_mirror/hades_craterchaos_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|Flying Shield&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape/hades_blazingescape_nmi_flyingshield.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|Flying Shield, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape_mirror/hades_blazingescape_nmi_flyingshield_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs/hades_emotaurs_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs_mirror/hades_emotaurs_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Hades/insidiousziplines/hades_insidiousziplines_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Hades/insidiousziplines_mirror/hades_insidiousziplines_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava and Dark Creatures&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaanddarkcreatures/hades_lavaanddarkcreatures_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava and Dark Creatures&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaanddarkcreatures_mirror/hades_lavaanddarkcreatures_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple/hades_lavatemple_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple_mirror/hades_lavatemple_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist/hades_volcanicheist_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist_mirror/hades_volcanicheist_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|Chargers&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs/hades_emotaurs_spd_chargers.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|Chargers, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs_mirror/hades_emotaurs_spd_chargers_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minotaur’s Maze ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Lum Labyrinth&lt;br /&gt;
|Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/lumlabyrinth/maze_lumlabyrinth_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Maze&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/bumpermaze/maze_bumpermaze_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Maze&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/bumpermaze_mirror/maze_bumpermaze_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lost and Fried&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/lostandfried/maze_lostandfried_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lost and Fried&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/lostandfried_mirror/maze_lostandfried_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toad Story ==&lt;br /&gt;
=== Big Beanstalk ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bramble Thorn Tunnel&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/bramblethorntunnel/beanstalk_bramblethorntunnel_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bramble Thorn Tunnel&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/bramblethorntunnel_mirror/beanstalk_bramblethorntunnel_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Lums&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/glidinglums/beanstalk_glidinglums_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Lums&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/glidinglums_mirror/beanstalk_glidinglums_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grow with the Flow&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/growwiththeflow/beanstalk_growwiththeflow_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grow with the Flow&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/growwiththeflow_mirror/beanstalk_growwiththeflow_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide/beanstalk_lumwaterslide_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide_mirror/beanstalk_lumwaterslide_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide/beanstalk_lumwaterslide_lum_clusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Clusters, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide_mirror/beanstalk_lumwaterslide_lum_clusters_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Chains&lt;br /&gt;
|&amp;lt;code&amp;gt;wworld/rlc_beanstalk/lumwaterslide/beanstalk_lumwaterslide_lum_chains.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Chains, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide_mirror/beanstalk_lumwaterslide_lum_chains_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Safe Superman&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/safesuperman/beanstalk_safesuperman_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Safe Superman&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/safesuperman_mirror/beanstalk_safesuperman_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stalk Branches&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/stalkbranches/beanstalk_stalkbranches_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stalk Branches&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/stalkbranches_mirror/beanstalk_stalkbranches_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk/beanstalk_thebigbeanstalk_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk_mirror/beanstalk_thebigbeanstalk_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Explorer&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiexplorer/beanstalk_aspiexplorer_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Explorer&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiexplorer_mirror/beanstalk_aspiexplorer_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Maze&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspimaze/beanstalk_aspimaze_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Maze&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt; world/rlc_beanstalk/aspimaze_mirror/beanstalk_aspimaze_exp_base_mirror.isc &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bean Village&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/beanvillage/beanstalk_beanvillage_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bean Village&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/beanvillage_mirror/beanstalk_beanvillage_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk/beanstalk_thebigbeanstalk_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk_mirror/beanstalk_thebigbeanstalk_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiarena/beanstalk_aspiarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads/beanstalk_battlethemtoads_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads_mirror/beanstalk_battlethemtoads_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads/beanstalk_battlethemtoads_nmi_easy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Easy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads_mirror/beanstalk_battlethemtoads_nmi_easy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Hard&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads/beanstalk_battlethemtoads_nmi_hard.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Hard, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads_mirror/beanstalk_battlethemtoads_nmi_hard_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Descending Roots&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/descendingroots/beanstalk_descendingroots_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Descending Roots&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/descendingroots_mirror/beanstalk_descendingroots_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superman&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/superman/beanstalk_superman_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superman&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/superman_mirror/beanstalk_superman_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aspi ID Network&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiidnetwork/beanstalk_aspiidnetwork_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi ID Network&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiidnetwork_mirror/beanstalk_aspiidnetwork_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/tarzan/beanstalk_tarzan_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/tarzan_mirror/beanstalk_tarzan_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ancient Temple &amp;amp; Other Environments ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Floaty Temple&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/floatytemple/avatar_floatytemple_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Floaty Temple&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/floatytemple_mirror/avatar_floatytemple_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ruin Ride&lt;br /&gt;
|Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/ruinride/avatar_ruinride_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall/avatar_skyfall_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall_mirror/avatar_skyfall_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soggy Swamp&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/soggyswamp/avatar_soggyswamp_nmi_stilts.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soggy Swamp&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/soggyswamp_mirror/avatar_soggyswamp_nmi_stilts_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Temple&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/swamptemple/avatar_swamptemple_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Temple&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/swamptemple_mirror/avatar_swamptemple_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Lost Ruins&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/lostruins/avatar_lostruins_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lost Ruins&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/lostruins_mirror/avatar_lostruins_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Teensie Torment&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/teensietorment/avatar_teensietorment_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Teensie Torment&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/teensietorment_mirror/avatar_teensietorment_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Border Control&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/bordercontrol/avatar_bordercontrol_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Border Control&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/bordercontrol_mirror/avatar_bordercontrol_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m on a Moat&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/imonamoat/avatar_imonamoat_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m on a Moat&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/imonamoat_mirror/avatar_imonamoat_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sky Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyarena/avatar_skyarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sky Arena&lt;br /&gt;
|Intro&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyarena/avatar_skyarena_nmi_intro.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall/avatar_skyfall_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall_mirror/avatar_skyfall_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Temple of Gloom&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/templeofgloom/avatar_templeofgloom_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Temple of Gloom&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/templeofgloom_mirror/avatar_templeofgloom_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush/avatar_thornrush_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush_mirror/avatar_thornrush_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Toad Storm&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/toadstorm/avatar_toadstorm_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Toad Storm&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/toadstorm_mirror/avatar_toadstorm_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall/avatar_towerfall_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall_mirror/avatar_towerfall_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush/avatar_thornrush_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush_mirror/avatar_thornrush_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall/avatar_towerfall_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall_mirror/avatar_towerfall_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sea of Serendipity ==&lt;br /&gt;
=== Underwater Base ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Barrel Room&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/bumperbarrelroom/nemo_bumperbarrelroom_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Barrel Room&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/bumperbarrelroom_mirror/nemo_bumperbarrelroom_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves/nemo_explodingvalves_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves_mirror/nemo_explodingvalves_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flooded Base&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/floodedbase/nemo_floodedbase_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flooded Base&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/floodedbase_mirror/nemo_floodedbase_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Elevator&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/lumelevator/nemo_lumelevator_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mission Improbable&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/missionimprobable/nemo_missionimprobable_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mission Improbable&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/missionimprobable_mirror/nemo_missionimprobable_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Water Works&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/waterworks/nemo_waterworks_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Water Works&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/waterworks_mirror/nemo_waterworks_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Flush Your Friends&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/flushyourfriends/nemo_flushyourfriends_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flush Your Friends&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/flushyourfriends_mirror/nemo_flushyourfriends_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Tunnels&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/hiddentunnels/nemo_hiddentunnels_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Tunnels&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/hiddentunnels_mirror/nemo_hiddentunnels_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Switch and Swipe&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/switchandswipe/nemo_switchandswipe_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Switch and Swipe&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/switchandswipe_mirror/nemo_switchandswipe_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Dive&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/deadlydive/nemo_deadlydive_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Dive&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/deadlydive_mirror/nemo_deadlydive_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dry and Wet&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dryandwet/nemo_dryandwet_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dry and Wet&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dryandwet_mirror/nemo_dryandwet_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Ambush&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/elevatorambush/nemo_elevatorambush_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Ambush&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/elevatorambush_mirror/nemo_elevatorambush_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flooded Base&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/floodedbase/nemo_floodedbase_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sneaky Sabotage&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sneakysaboteur/nemo_sneakysaboteur_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sneaky Sabotage&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sneakysaboteur_mirror/nemo_sneakysaboteur_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Switchy Survival Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/switchysurvivalarena/nemo_switchysurvivalarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin Piston Swim&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dolphinpistonswim/nemo_dolphinpistonswim_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin Pistom Swim&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dolphinpistonswim_mirror/nemo_dolphinpistonswim_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves/nemo_explodingvalves_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves_mirror/nemo_explodingvalves_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submarine Hangar ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Factory Chase&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/factorychase/hangar_factorychase_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Factory Chase&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/factorychase_mirror/hangar_factorychase_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends/hangar_fedexyourfriends_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends_mirror/hangar_fedexyourfriends_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Junction Junkie&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/junctionjunkie/hangar_junctionjunkie_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Junction Junkie&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/junctionjunkie_mirror/hangar_junctionjunkie_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring and Bounce&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/ringandbounce/hangar_ringandbounce_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring and Bounce&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/ringandbounce_mirror/hangar_ringandbounce_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends/hangar_fedexyourfriends_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends_mirror/hangar_fedexyourfriends_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gears of Woe&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/gearsofwoe/hangar_gearsofwoe_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gears of Woe&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/gearsofwoe_mirror/hangar_gearsofwoe_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grinding Gears&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/grindinggears/hangar_grindinggears_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grinding Gears&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/grindinggears_mirror/hangar_grindinggears_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Steam Search&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/steamsearch/hangar_steamsearch_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Steam Search&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/steamsearch_mirror/hangar_steamsearch_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Timing Maze&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/timingmaze/hangar_timingmaze_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Timing Maze&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/timingmaze_mirror/hangar_timingmaze_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos/hangar_conveyorchaos_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos_mirror/hangar_conveyorchaos_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Factory Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/factoryarena/hangar_factoryarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Monorail Madness&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/monorailmadness/hangar_monorailmadness_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Monorail Madness&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/monorailmadness_mirror/hangar_monorailmadness_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos/hangar_conveyorchaos_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos_mirror/hangar_conveyorchaos_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hang In There&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/hanginthere/hangar_hanginthere_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hang In There&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/hanginthere_mirror/hangar_hanginthere_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Open Ocean ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay/nemo_pollutedbay_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay_mirror/nemo_pollutedbay_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Sunken Secrets&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sunkensecrets/nemo_sunkensecrets_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sunken Secrets&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sunkensecrets_mirror/nemo_sunkensecrets_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Harbor Hell&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/harborhell/nemo_harborhell_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Harbor Hell&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/harborhell_mirror/nemo_harborhell_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay/nemo_pollutedbay_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay_mirror/nemo_pollutedbay_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wild, Wild East ==&lt;br /&gt;
=== Colorful Countryside ===&lt;br /&gt;
=== Urban Jungle ===&lt;br /&gt;
=== Snowy Peaks ===&lt;br /&gt;
=== Deadly Dojo ===&lt;br /&gt;
=== [[File:Lum level.png|45px]] Catch All the Lums! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Fire Catcher&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/firecatcher/dojo_firecatcher_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fire Catcher&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/firecatcher_mirror/dojo_firecatcher_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Fire Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall/dojo_greatwallwaterfall_lum_firelums.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Fire Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall_mirror/dojo_greatwallwaterfall_lum_firelums_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I See the Light&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/iseethelight/dojo_iseethelight_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I See the Light&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/iseethelight_mirror/dojo_iseethelight_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mattress Practice&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/mattresspractice/dojo_mattresspractice_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mattress Practice&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/mattresspractice_mirror/dojo_mattresspractice_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Year Dragon Ride&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/newyeardragonride/dojo_newyeardragonride_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Year Dragon Ride&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/newyeardragonride_mirror/dojo_newyeardragonride_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Play It Coy&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/playitcoy/dojo_playitcoy_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Play It Coy&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/playitcoy_mirror/dojo_playitcoy_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Exploration.png|45px]] Find the Trapped Teensies! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden City&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/forbiddencity/dojo_forbiddencity_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden City&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/forbiddencity_mirror/dojo_forbiddencity_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Golden Harvest&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/goldenharvest/dojo_goldenharvest_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Golden Harvest&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/goldenharvest_mirror/dojo_goldenharvest_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Light Them Up&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/lightthemup/dojo_lightthemup_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Light Them Up&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/lightthemup_mirror/dojo_lightthemup_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring Training&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/ringtraining/dojo_ringtraining_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring Training&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/ringtraining_mirror/dojo_ringtraining_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Torching Teensie Trouble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/torchingteensietrouble/dojo_torchingteensietrouble_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Torching Teensie Trouble&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/torchingteensietrouble_mirror/dojo_torchingteensietrouble_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To The Market&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/tothemarket/dojo_tothemarket_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To The Market&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/tothemarket_mirror/dojo_tothemarket_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brawl.png|45px]] Fight to the Finish! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Dojo Invasion&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dojo Invasion&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dojoinvasion_mirror/dojo_dojoinvasion_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Spire&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dragonsspire/dojo_dragonsspire_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Spire&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dragonsspire_mirror/dojo_dragonsspire_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed/dojo_festivalofspeed_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed_mirror/dojo_festivalofspeed_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall/dojo_greatwallwaterfall_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall_mirror/dojo_greatwallwaterfall_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rooftop Rumble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/rooftoprumble/dojo_rooftoprumble_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rooftop Rumble&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/rooftoprumble_mirror/dojo_rooftoprumble_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spiky Spinners&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/spikyspinners/dojo_spikyspinners_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spiky Spinners&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/spikyspinners_mirror/dojo_spikyspinners_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test Your Might&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/testyourmight/dojo_testyourmight_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test Your Might&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/testyourmight_mirror/dojo_testyourmight_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Under Construction&lt;br /&gt;
|Unused?&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Dojo/UnderConstruction/Dojo_UnderConstruction_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Under Construction&lt;br /&gt;
|Mirror, Unused?&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Dojo/UnderConstruction_mirror/Dojo_UnderConstruction_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Time.png|45px]] Race Against Time! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed/dojo_festivalofspeed_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed_mirror/dojo_festivalofspeed_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level Info ==&lt;br /&gt;
=== Medieval Mayhem ===&lt;br /&gt;
==== Intro First Level ====&lt;br /&gt;
This is the first level in the game. It teaches you to turn left and right, jump and attack while chasing a golden [[Ancient Egg|egg]]. At the end the player kicks the egg aand reveals the first [[Incrediball]]. In older versions [[Rayman]] kicks the egg and bounces on the ship. then the first [[Incrediball]] and tells you that the [[Sacred Tree]] is dead and the ship plays an animation going to the Sacred Tree while the first [[Incrediball]] Vern is leading the way. In the [https://www.youtube.com/watch?v=pRjXVjmb9nw launch trailer for the game] this level has a 3D version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Intro 5.PNG|[[Rayman]] and [[Barbara]] sleeping.&lt;br /&gt;
Viking ship 1.PNG|[[The Captain]] waiting for the hero to fall down.&lt;br /&gt;
Viking Ship 2.PNG|[[Rayman]] waving at [[The Captain]].&lt;br /&gt;
RaymanAdventures Screen1.jpg|[[Rayman]] chasing a golden egg.&lt;br /&gt;
Viking Ship 3.PNG|[[The Captain]] waiting for the hero to punch the egg.&lt;br /&gt;
Rayman-Adventures-launch-trailer-1.jpg|[[Rayman]] and [[Barbara]] sleeping on the [[Viking ship]] in the launch trailer for the game.&lt;br /&gt;
Rayman-Adventures-launch-trailer-2.jpg|[[Rayman]] and [[Barbara]] looking at an [[Ancient Egg]] in the trailer.&lt;br /&gt;
The Ancient Egg.png|The golden egg in the Trailer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Early Build =====&lt;br /&gt;
This level has a different layout in the early build of the game. It also uses a [[Toad Story]] exploration song which was removed in 1.0.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures 0.1.0 - Intro Hero Selection.png&lt;br /&gt;
Adventures 0.1.0 - Intro Start.png&lt;br /&gt;
Adventures 0.1.0 - Intro Level.PNG&lt;br /&gt;
Adventures 0.1.0 - Intro End.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Castle ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the second level in the game and the first level on the first [[Medieval Mayhem]] [[Adventure Map]]. It teaches the player basic mechanics like ground pounding, attacking and wall jumping. It uses the Enchanted Forest theme and assets from [[Fiesta de los Muertos]] such as flowers nad conffeti seen both in the foreground and background. After being finished it cannot be played again in future adventures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Viking Ship 5.PNG|The level seen in the first [[Adventure Map]].&lt;br /&gt;
Tutorial Adventures.PNG|Start of the Overgrown Castle level.&lt;br /&gt;
Lums in cages - Rayman Adventures.jpg|3 [[Lum (UbiArt games)|Lum]] cages and a [[Skull Coin]]&lt;br /&gt;
Share screenshot.PNG|The image you can share after completing the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mechadoor Explore ====&lt;br /&gt;
In older versions this was the game&#039;s second level. It uses the Dark Dungeon theme and teaches the player to rescue [[Teensy|Teensies]], wall jump and attack. It&#039;s unknown why it was replaced with Overgrown Castle in future versions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elysia Running in Adventures.PNG|Start of the Mechadoor Explore level.&lt;br /&gt;
Elysia Attacks in Adventures.PNG|[[Elysia]] and 2 rings.&lt;br /&gt;
Elysia Clinging on Wall in Adventures.PNG|[[Elysia]] touching a mechanism.&lt;br /&gt;
Elysia Hanging in Adventures.PNG|[[Elysia]] activating a switch.&lt;br /&gt;
Elysia Flying in Adventures.PNG|[[Elysia]] flying to a bonestack.&lt;br /&gt;
Elysia&#039;s Crush Attack in Advntures.PNG|[[Elysia]] going down.&lt;br /&gt;
Elysia&#039;s Air Attack in Adventures.PNG|[[Elysia]] rescuing a [[Teensy]]&lt;br /&gt;
Elysia on Edge in Adventures.PNG|[[Elysia]] on the edge of a mechanism.&lt;br /&gt;
Hidden skull coins.png|2 off bounds skull coins.&lt;br /&gt;
Elysia WINS in Adventures.PNG|[[Elysia]] finishing the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Early Build =====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This level has a different layout in the early build of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta castleattacktuto 0.png|The start of the level.&lt;br /&gt;
Beta castleattacktuto 1.png|A [[Teensie]] on the side of the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Castle Attack Tuto ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the game&#039;s third level and the second level on the first [[Medieval Mayhem]] [[Adventure Map]]. It mostly uses the Dark Dungeon theme. It starts in the Enchanted Forest theme but after finding a hole covered by bonestack and [[Butterfly]]es it uses the Dark Dungeon Theme. The goal is to rescue [[Teensy|Teensies]] and Punch mechanisms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Christmas cover.jpg|[[Santa Ray]] breaking a bonestack.&lt;br /&gt;
RaymanAdventures Screen4.jpg|[[Rayman]] kicking a mechanism.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Early Build =====&lt;br /&gt;
This level has a different layout in the early build of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta mechadoorexplore 0.png|The start of the level.&lt;br /&gt;
Beta mechadoorexplore 1.png|The game teaching the player to attack forward.&lt;br /&gt;
Beta mechadoorexplore 2.png|The game teaching the player to attack forward again.&lt;br /&gt;
Beta mechadoorexplore 3.png|The game teaching the player to attack downwards.&lt;br /&gt;
Beta mechadoorexplore 4.png|A yellow arrow pointing right.&lt;br /&gt;
Beta mechadoorexplore 5.png|A [[Teensie]] and a skull coin.&lt;br /&gt;
Beta mechadoorexplore 6.png|A three-sided mechanism.&lt;br /&gt;
Beta mechadoorexplore 7.png|The game teaching the player to wall jump.&lt;br /&gt;
Beta mechadoorexplore 8.png|The game teaching the player to wall jump again.&lt;br /&gt;
Beta castleattacktuto 8.png|Green water with a mechanism.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Scaffolding Chase	====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the fourth level of the game and the first level on the second [[Medieval Mayhem]] [[Adventure Map]]. It uses the Castle Ramparts theme. It forces the player to use the first Brawl [[Incrediball]] Spike and teaches that Brawl [[Incrediball]]s can save you from dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 1.png|2 [[Jacquouille]]s and the [[Incrediball]] Spike tired.&lt;br /&gt;
Floating enemy glitch.PNG|A glitched enemy in the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Forest Footpath ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the fifth level of the game and the second level on the second [[Medieval Mayhem]] [[Adventure Map]]. It uses the Enchanted Forest theme. It has a lot of [[Jacquouille]]s with shileds and being in the air with the help of wooden branches. 2 upside down [[Jacquouille]]s with wooden branches can be seen only in this level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 2.png|a [[Jacquouille]] standing with the help of 2 branches.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Roasted Pig Rodeo ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the sixth level of the game and the third level on the second [[Medieval Mayhem]] [[Adventure Map]]. It uses the Castle Ramparts theme. The player has to bounce or crush attack on a [[Pig]] in order to collect [[Lum (UbiArt games)|Lums]]. The player can&#039;t go left or right and is stuck facing left. It is also the first level to force you to use an inhaler [[Incrediball]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures bouncy pig.png|The game telling the player to crush attack on a pig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Trunks n Slides ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the seventh level of the game and the first level on the third [[Medieval Mayhem]] [[Adventure Map]].It uses the Enchanted Forest theme. It forces you to use 2 inhalers and the player has to collect [[Lum (UbiArt games)|lums]] while being in trunks and being pushed by water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventure Map.PNG|The level on the third [[Adventure Map]].&lt;br /&gt;
Medieval Mayhem - 3.png|[[Rayman]] with 2 inhalers, in a trunk.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Reach the Butterfly ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the seventh level of the game and the second level on the third [[Medieval Mayhem]] [[Adventure Map]]. It uses the Enchanted Forest theme, tho Lums can be seen. The player must save [[Teensy|Teensies]] tortued by and touch [[butterfly]]es to uncover more area. It was likely going to be a mix of both the Exploration and Lum type levels and a combination of the Haunted Castle/Phantom Manor theme and the Enchanted Forest theme.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 4.png|Start of the Reach the Butterfly level.&lt;br /&gt;
Rayphael on Vine.PNG|[[Rayphael]] holding on a [[liana]].&lt;br /&gt;
Rayphael on Wall.PNG|[[Rayphael]] touching a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Rowdy Root Arena ====&lt;br /&gt;
This is the eight level of the game and the third level on the third Medieval Mayhem Adventure Map. It is the first optional and skull level whcih means it is difficult but the player can skip it. You have to defeat [[Jacquouille]]s. After defating a certain amount of [[Jacquouille]] the player can go to the next area where more [[Jacquouille]] appear. In the final third area the player has to climb on wooden pranks to reach [[The Captain]] or the [[Teensy]]es on rockets in the Invaded version.&lt;br /&gt;
&lt;br /&gt;
===== Enemies version =====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 6.png|2 [[Jacquouille]]s coming towards [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Invaded version =====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Bandit Bash and Dash.JPG|3 [[Teensy]]es tied to rockets, while 3 [[Jacquouille]]s are in the air.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused/Scrapped levels ===&lt;br /&gt;
[[Rayman Adventures]] has 1 level show in Reveal Trailers that never made it&#039;s way into the files. It&#039;s an Exploration type level with both the Haunted Castle/Phantom Manor and Enchanted Forest theme.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Haunted-Castle-Unused-1.jpg|[[Rayman]] Kicking [[Jacquouille]]s.&lt;br /&gt;
Haunted-Castle-Unused-2.jpg|[[Rayman]] preparing to jump onto a [[Pillowbumper|pillow bumper]].&lt;br /&gt;
Haunted-Castle-Unused-3.jpg|[[Rayman]] flying and collecting Lums.&lt;br /&gt;
Haunted-Castle-Unused-4.jpg|&lt;br /&gt;
Haunted-Castle-Unused-5.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Daily_missions&amp;diff=113704</id>
		<title>Daily missions</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Daily_missions&amp;diff=113704"/>
		<updated>2026-06-24T05:24:38Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Daily missions&#039;&#039;&#039; are a set of three missions which appear daily in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They are randomly generated and usually involve the player completing a task a certain number of times, such as defeating enemies, completing adventures or finding [[Teensie]]s. A mission can be changed by watching an ad. If the player wants to change any more missions after that it will cost them [[Gem (Rayman Adventures)|gems]]. Once all three missions are finished, the player will be rewarded with a [[lucky ticket]]. If the player doesn&#039;t finish them in time, there will be a one-time offer to pay gems to finish the remaining missions. Daily Missions are unlocked after completing adventure 3.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Daily missions.PNG&lt;br /&gt;
Shuffle daily mission.PNG&lt;br /&gt;
Completed Daily Missions.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Codzienne misje]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=113692</id>
		<title>Rabbid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=113692"/>
		<updated>2026-06-22T13:35:59Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* In Rayman Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid&lt;br /&gt;
| image = [[File:Adventure Rabbid.png|300px|Rabbid]]&lt;br /&gt;
| alignment = Bad, neutral, good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, &#039;&#039;[[Rabbids Travel in Time 3D]]&#039;&#039;, &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;, &#039;&#039;[[Rabbids Land]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]], [[Rayman Raving Rabbids (mobile phone)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (mobile phone)]], [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039; (DS)]], [[Rayman Raving Rabbids: TV Party (DS)|&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039; (DS)]], [[Rabbids Go Home (DS)|&#039;&#039;Rabbids Go Home&#039;&#039; (DS)]], &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, &#039;&#039;[[Rabbids Go Phone Again]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039;, &#039;&#039;[[Rabbids Big Bang]]&#039;&#039;, &#039;&#039;[[Rabbids Heroes]]&#039;&#039; (Discontinued), &#039;&#039;[[Rabbids Crazy Rush]]&#039;&#039;, &#039;&#039;[[Rabbids Smart Brush]]&#039;&#039;, &#039;&#039;[[Virtual Rabbids: The Big Plan]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (Facebook game)]]&#039;&#039; (Discontinued), [[Rabbids Invasion (TV series)|&#039;&#039;Rabbids Invasion&#039;&#039; (TV series)]], &#039;&#039;[[Rabbids Appisodes]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion: The Interactive TV Show]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;, &#039;&#039;[[Captain Laserhawk: A Blood Dragon Remix]]&#039;&#039; (as Kaijus), &#039;&#039;[[Rabbids: Legends of the Multiverse]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Yoann Perrier]]&lt;br /&gt;
| species = Rabbid&lt;br /&gt;
| status = Invader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbids&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Lapins Crétins&#039;&#039;&#039;&#039;&#039;) are rabbit-like creatures that appear in the &#039;&#039;[[Rayman]]&#039;&#039; universe, most of the time as antagonists. The name is a portmanteau of &#039;rabid&#039; and &#039;rabbit&#039;, though in the games, they are often referred to as bunnies. They primarily appear in a spin-off series known as the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]], but also have made appearances in platformers like the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the [[Rayman Raving Rabbids (DS)|DS version]], and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They were initially seen as &#039;anti-mascots&#039; to [[Ubisoft]], but have since become just as popular as [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Rabbids were first introduced in a series of teaser images and videos for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (then meant to be the [[Rayman Raving Rabbids (cancelled prototype)|next major platforming adventure]] in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]) officially released by [[Ubisoft]] in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the [[Robo-Pirate]] army and [[Hoodlum]]s. By the time the final game was released in December that same year, it turned out to be a compilation of mini-games akin to the &#039;&#039;Mario Party&#039;&#039; series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief, taking away their original zombie-like look. Four more games featuring Rabbids were subsequently announced - &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039; in 2008, and &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009. A fourth game, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, was released in 2010.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Origin===&lt;br /&gt;
In the main series, not much is known about where the Rabbids had originally come from. &#039;&#039;[[Rabbids Go Home]]&#039;&#039; suggests that they do not even know themselves. However, at an early point in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Ly]] the Fairy explains that the Rabbids were once peaceful creatures in [[Glade of Dreams|Rayman&#039;s world]] that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world. The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn&#039;t explain how. This explanation of the Rabbids&#039; origin was also used in official [[Ubisoft]] press releases regarding the [[Rayman Raving Rabbids (cancelled prototype)|original &#039;&#039;Rayman Raving Rabbids&#039;&#039; platformer]], before that game was scrapped. [[Michel Ancel]] stated in an interview that the Rabbids had been “preparing this assault since the [[Rayman 1|very first &#039;&#039;Rayman&#039;&#039; game]]”.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:OldRabbid2.jpeg|thumb|250px|The early look of the Rabbids.]]&lt;br /&gt;
Usually, Rabbids resemble albino rabbits in the sense that they have white fur and hairless bellies, mouths and the insides of their ears, though a few others can come in different colours such as grey, brown and even blue, yellow, red and green. Either way, they all for the most part have dark blue eyes which turn red when they turn mad (a few exceptions include a few having orange eyes in the PC version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one whose eyes turn bright green upon contact with an Xbox 360 Kinect sensor), and they also have two giant buckteeth. They do have nostrils, though they are not visible. Most of them are nearly as tall as [[Rayman]] is, their long ears included, though some others can be bigger or smaller; another few can look completely different from the others altogether, such as [[Sergueï]]. They also have very short, stubby legs, and have no fingers on their paws, though they do have thumbs.&lt;br /&gt;
&lt;br /&gt;
While most Rabbids tend to go naked, some like to dress up in costumes to tell themselves apart, such as [[Types of Rabbids|Superbunnies]] and the Sam Fisher (from &#039;&#039;Splinter Cell&#039;&#039;) Rabbids. Notably in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, costumes, mostly based on geographical stereotypes (which lead to the toy collection &amp;quot;Rabbids Invade the World&amp;quot;) and film characters, can be unlocked and worn when playing the game as them. In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, they wear costumes based on historic clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 07.jpg|Plush of Rabbids at E3.&lt;br /&gt;
RRAaK-Kinect-Artwork.jpg|Rabbid eyes turn green upon contact with a Kinect accessory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Most of the time, the Rabbids are portrayed as moronic and easily amused. While they often see [[Rayman]] as their enemy, they tend to attack each other as well. They are also very gullible and often get tricked into getting abused (for example, in [[Bunnies Like Surprises]]), though often they try to trick [[Rayman]] themselves, as well as abuse other animals, namely pigs, sheep, cows and [[baby Globox]]es - they also abuse [[human]]s in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. They also don&#039;t understand how many of the objects they encounter work and often behave very immaturely (for example, burping, throwing things at others, and babbling loudly when asked to keep quiet). One of the Rabbids&#039; favourite pastimes is dancing, and many can barely resist the sound of music - namely in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, turning on a radio in the Bunny Hunts will distract some of them to [[Rayman]]&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
They also share some traits of real rabbits, such as eating carrots and burrowing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg|Rabbids dancing with [[Rayman]].&lt;br /&gt;
CarrotJuice.jpg|[[Frog-Rabbids|Frog Rabbids]] getting filled with carrot juice.&lt;br /&gt;
RarelyLeaveTheirBurrows.jpg|Rabbids hiding in burrows.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speech===&lt;br /&gt;
Typically, the Rabbids do not speak anything decipherable at all, and mostly communicate by screaming at the top of their voices. However, a few may have learned to &amp;quot;sing&amp;quot; in English, as throughout the games (&#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; and other later games may be an exception), they dance to songs that have been vocally pitched to sound as if they sung them. The novelty single &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039; also suggests this.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
While Rabbids tend to enjoy carrots, a stereotypical trait among fictional rabbits, they are also known to practically eat anything, including things that are not food, such as sardine cans. Carrot juice however seems to have a sedating effect on them, as the minigame [[Bunnies Are Addicted To Carrot Juice]] seems to suggest.&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
The Rabbids tend to change homes from time to time. In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids lived in a Colosseum to capture citizens of the [[Glade of Dreams]]. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they chose to live in a shopping mall to invade Earth. They later chose TV stations in &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039; to ruin Earth&#039;s television network. Then they lived in a junkyard in [[Rabbids Go Home]], to make a pile to the Moon. In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, they lived in a history museum to take over important parts of history.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbid.jpg|thumb|A Rabbid as seen in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids suddenly start capturing the [[baby Globox]]es that accompany [[Rayman]] during a picnic one day, and then ambush him and take him away to their Colosseum, where they force him to perform several daily trials for their entertainment. At the end of each successful day, they reward [[Rayman]] with a plunger, which he uses to help himself escape. As the game ends, Rayman climbs out of the cell and escapes from the Rabbids. When he walks toward the old picnic mat, he remembers the [[baby Globox]]es. He tries to go through the holes the babies were sucked into, but gets stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidColosseum.jpg|The Rabbids at their Colosseum.&lt;br /&gt;
Raymanlancez.jpeg|Few Rabbids in the game are seen holding pink dusters.&lt;br /&gt;
Rabbids.jpeg|Rabbids holding [[plunger]] guns and one Rabbid is in a flying ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
The Rabbids plot a somewhat different revenge on [[Rayman]] in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They capture him and instead take him to a jail cell in the [[Dark world]], and they take away his hands. After a while in [[Rayman]]&#039;s escape, [[Ly]] tells [[Rayman]] the story of how the Rabbids were once peaceful creatures until they couldn&#039;t take the abuse they suffered. [[Rayman]] has to travel through different but familiar worlds and eventually destroy the [[Rabbids&#039; ship]] in order to save [[The valley|his world]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rrr intro 4.PNG|The earliest look of the Rabbids are seen in the intro of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR GBA Grandmother.png|A Rabbid appearing from a burrow.&lt;br /&gt;
The rabbids lair.PNG|The [[Rabbids&#039; ship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, the Rabbids now have a new target - [[Earth]]. They spend a lot of time trying to study [[human]] traits, until their base - a shopping mall - is infiltrated by [[Rayman]] who chooses to behave the same way as them when they grow suspicious on his makeshift Rabbid costume. Oddly enough, they grow accustomed to his presence, despite not actually wearing the costume after the introduction scene. As the game does not have an ending video, it is not known what happened to [[Rayman]]. It is likely the Rabbids found out that [[Rayman]] was not one of their own, as several Rabbids take pictures of him when he is fighting the Rabbids in the shooting games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Anaesthetics.jpg|One of the minigames in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
AreWeThereYet.jpg|The minigame [[Are We There Yet?]].&lt;br /&gt;
AmericanFootball.jpg|The [[American Football]] minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039;, the Rabbids continue to focus on harassing [[Rayman]], forcing him to take refuge in a cabin. A bolt of lightning strikes them outside, and transfers them into the television set inside. Unsure about how to get out, they use it to constantly annoy not only [[Rayman]] but also some neighbouring animals. The Rabbids take over a TV station, and possibly others, and changes [[Rayman]]&#039;s, and others, television shows. [[Rayman]] tries various schemes to get them out. At the end of the game, as [[Rayman]] gets enraged of the Rabbids, throws his shoe at the television set. The group of Rabbids inside breaks out and chases [[Rayman]] out of his house. One Rabbid stays inside the house and makes it his own home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidsWrestling2.JPG|The wrestling minigame.&lt;br /&gt;
Prisonfake.JPG|A prison minigame.&lt;br /&gt;
Rabbidass2.JPG|The Rabbidass minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Home]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids no longer wish to harass [[Rayman]] in &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and as the title suggests, they want to go home, but they don&#039;t know where they actually come from. They become attracted to the moon, and therefore make an attempt to reach it by collecting piles upon piles of [[human]] things with a shopping trolley. As the game ends, the [[human]]s track down the Rabbids and launch bombs onto their pile to the moon. With the Rabbids on the pile, they launch into space, heading towards the moon. As the humans cheer for their &amp;quot;supposed death&amp;quot;, they are attacked by falling objects from the Rabbid&#039;s pile. The Rabbids successfully reach the moon, their pile of objects forming a ring around the moon.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RGH-XSStuff.jpg|Rabbids searching for stuff.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, a Rabbid appears to be in the player&#039;s mobile device. The player can interact with him, such as shaking the phone, squeezing him, and other ways. The game has music and sound effects from &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and similar graphics. This title does not have any bearings on the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;==&lt;br /&gt;
Rabbids appear as playable characters in the 2009 soccer game &#039;&#039;[[Academy of Champions: Football]]&#039;&#039;. There is an entire team of them, as well as a single Rabbid that runs the item shop. This game does not have any bearings on the events in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;==&lt;br /&gt;
Still on Earth, a Rabbid discovers a modified washing machine used to travel in time. He travels through time and goes to a history museum. With the time machine damaged from traveling through time, he and the other Rabbids, with nothing to do, use the damaged machine to travel in time and ruin important parts of human history. They access the events from paintings of that event. As they ruin time, they make time paradoxes. The actions successfully fix the time machine. At the end of the game, the main Rabbid travels into time to a warehouse full of giant robots. He finds the [[Rabbid chief]] from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, drilling Rabbids on how to use time machines to take control of human history. The main Rabbid pulls a plug on one of the time machines, causing all the machines and himself to disappear. This causes the Rabbid to travel in time the events in the game intro, which makes him come back to the history museum.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RRTIT-Mainhall.jpg|A Rabbid in the main hall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;, the Rabbids are still invading Earth, this time destroying the city with their giant robots and causing flooding by infesting the drainage. The terrorized [[human]]s take the major role in this game, and with the sensorial capabilities of the Kinect, the player can take control of them. During the minigames, the [[human]]s must survive the Rabbids&#039; mischiefs and exterminate them before they fully destroy the city.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Invasion (Facebook game)|Rabbids Invasion]]&#039;&#039;==&lt;br /&gt;
[[File:Rabbidsinvasion.png|thumb|200px|A Rabbid as it appears in &#039;&#039;[[Rabbids Invasion]]&#039;&#039;.]]&lt;br /&gt;
A small group of Rabbids are hidding in a small headquarter underground. A Rabbid with glasses uses his computer to access to a Facebook application (displaying the icon of the player); however, the application doesn&#039;t seem to respond, until a &amp;quot;Error&amp;quot; notification appears. The Rabbids panic, as a gigantic tube appears from the surface and abducts them to a farm-themed social game (a clear parody of Farmville). The main objetive of the game is to take control of the farm with the help of currency (regular coins or toilet paper, the second one only can be obtained by paying for it), energy, Rabbids population, food cans, and other special items. As the player &amp;quot;Rabbidizes&amp;quot; the farm, he or she will have access to more levels with different themes, all of them being parodies of different Facebook games.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Invasionscreenshot.jpeg|General gameplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Land]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids find themselves taking over an amusement park. Two Rabbids are attempting to go on one of the rides, but are thrown out by an unseen person. One of the Rabbids contact the Rabbid spaceship through an iPhone-like device. He tries to call the Rabbid in the spaceship, but the Rabbid in the spaceship is too busy playing with the Wii U Gamepad. Unaware of the consequences, the Rabbid in the spaceship continues to play with the Gamepad, which was actually controlling the whole ship. The Rabbid turns the Gamepad upside down, which causes the ship to land in the amusement park.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbids Land Explorer Rabbid.jpg|A Rabbid dressed an a land explorer.&lt;br /&gt;
Rabbids Land Ghost Rabbid.jpg|A ghost Rabbid.&lt;br /&gt;
Rabbids Land Lapin Digene.jpg|Rabbids piled up together.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|300px|The Rabbids in &#039;&#039;[[Rayman Legends]]&#039;&#039; leaked trailer.]]&lt;br /&gt;
In the leaked pre-announcement trailer for &#039;&#039;[[Rayman Legends]]&#039;&#039;, the Rabbids featured as a concept toy that would use the NFC technology of the Wii U Gamepad to allow for a level involving them to be unlocked. This was similar to the concept used in the &#039;&#039;Skylanders&#039;&#039; video game series and the Amiibo, the level itself featured an Autumn forest with Rabbids coming out of the ground in a similar way as in the cancelled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. However, this concept and the Rabbids themselves were [[Rayman Legends (early production)|scrapped]], and did not feature in the final product at all.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
Rabbids make their return to the [[Glade of Dreams]] in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They have the same appearance they had during the early &#039;&#039;[[Rayman Legends]]&#039;&#039; build. They appear during the game&#039;s [[Event (Rayman Adventures)|events]] as enemies, with their first appearance being in the [[Event (Rayman_Adventures)#Easter Egg Hunt|Easter Event]]. During the events, a single Rabbid is placed on each level, sometimes hidden, and sometimes on the regular path. Their behavior varies from just standing in place to wandering around until they see the player and charge at them with their rolling pins. Upon defeating them with a single hit, the player is rewarded with 2 of the [[Event (Rayman Adventures)|events]]&#039; collectibles, such as Easter Eggs, Beach Balls, Pumpkins, and Festive Decorations, which can be traded for the [[Event (Rayman Adventures)|events]] [[Lucky ticket|tickets]], the [[Event (Rayman Adventures)|events]]&#039; [[Ancient Egg|Eggs]] that unlock exclusive seasonal [[Incrediball]]s, or the [[Event (Rayman Adventures)|events]]&#039; special costume, such as the [[Rabbiteen]] costume. The Rabbid can respawn in the same level only if the player is able to beat it, or if some time passes.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbidadventure2.jpeg|A Rabbid smashed by [[Rayman]].&lt;br /&gt;
Halloween Rabbid.png|A Rabbid during the Halloween [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
Winter Rabbid 1.PNG|A Rabbid during the Winter [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;==&lt;br /&gt;
The Rabbids, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. One of the Rabbids finds the visor and starts fusing Rabbids with various &#039;&#039;Mario&#039;&#039;-related objects, leading to the formation of [[Rabbid Mario]] and [[Rabbid Peach]]. He also hits the [[Time Washing Machine]], causing it to malfunction and send [[Beep-0]], the inventor&#039;s robot companion, and the Rabbids to the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
In the Mushroom Kingdom, Mario and his friends are sucked into a vortex and encounter the Rabbids. They team up with [[Rabbid Peach]], Rabbid Luigi, and others to fight against strange enemy creatures formed by the fusion, with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They also befriend a Rabbid with powerful abilities whom Bowser Jr. names Spawny.&lt;br /&gt;
&lt;br /&gt;
As they travel through different areas, they discover a growing threat called the Megabug, which is linked to the fusion phenomenon. Bowser Jr. tries to take advantage of Spawny&#039;s powers but ends up causing more chaos. Mario&#039;s team faces various challenges, including battling a giant Rabbid resembling Donkey Kong and confronting Bowser Jr.&#039;s Mecha Jr.&lt;br /&gt;
&lt;br /&gt;
They receive messages from a mysterious helper who guides them to find relics to awaken a powerful being named &amp;quot;[[Phantom|Tom Phan]]&amp;quot; to defeat Bowser Jr. Along the way, they face other villainous Rabbids resembling Wario and Waluigi, called Bwario and Bwaluigi, and one called the Lava Queen.&lt;br /&gt;
&lt;br /&gt;
Finally, they reach Bowser&#039;s Castle, where Bowser gets fused with the Megabug, becoming MegaDragonBowser. After defeating MegaDragonBowser and destroying the Megabug, they close the rift and save Spawny. Bowser Jr. acknowledges his mistakes and promises to improve.&lt;br /&gt;
&lt;br /&gt;
In the end, they send a letter to the past through the [[Time Washing Machine]], revealing that the mysterious helper, &amp;quot;F.B.&amp;quot;, was future [[Beep-0]]. The group celebrates their victory and inaugurates a statue of [[Rabbid Peach]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;==&lt;br /&gt;
After the events of the previous game, Mario and his friends are enjoying a peaceful day at Princess Peach&#039;s Castle when a Spark falls from the sky, pursued by a gigantic manta ray. The manta ray spreads [[Darkmess]], a dark matter, across the land and kidnaps [[Rabbid Peach]]. Mario and [[Beep-0]] set out to save her, and with the help of their new ship, the WM ARC, and its AI, JEANIE, they learn about Cursa&#039;s plan to corrupt the galaxy with [[Darkmess]]. The heroes embark on an interstellar journey to stop Cursa.&lt;br /&gt;
&lt;br /&gt;
They travel to five [[Darkmess]]-contaminated planets and cleanse them, recruiting new teammates along the way, including Edge, Rabbid Rosalina, and even Bowser. The party defeats Cursa&#039;s Spark Hunters and eventually confronts Cursa, who turns out to be a creature created from the last fragment of the Megabug. Cursa seeks to consume the Sparks&#039; energy and take over the galaxy.&lt;br /&gt;
&lt;br /&gt;
In the final battle, the heroes rescue the captured Rosalina, learn the full story behind Cursa&#039;s origins, and fight [[Darkmess]] versions of Bowser and Edge. With teamwork and Rosalina&#039;s help, they defeat Cursa and save the galaxy. Back in the Mushroom Kingdom, the team celebrates their victory, and Rabbid Rosalina and Edge decide to stay with the group. The post-credits scene reveals that JEANIE, the onboard AI, has developed emotions over the course of the journey.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The Rabbids from &#039;&#039;the Raving Rabbids series&#039;&#039; became massively popular both through the teaser trailers and the game itself. IGN has stated that the Rabbids have &amp;quot;more personality and charisma than 10 of the most popular video game mascots combined&amp;quot;, and that the bunnies have literally &amp;quot;upstaged [[Rayman]] himself&amp;quot;. GameSpot has noted, &amp;quot;The Rabbids themselves are almost exclusively responsible for [selling the game&#039;s humor], as they are, without a doubt, hysterical. They&#039;re adorably designed, with their dumb stares, high-pitched shrieks, and a penchant for taking comedic bumps.&amp;quot; There has been speculation by reviewers that the success of the Rabbid character will probably inspire the developers to create more games of the franchise, possibly even without [[Rayman]]. This was first hinted in the launch trailer of the [[Rayman Raving Rabbids|first game]], where [[Rayman]], despite being the title character, only appears for a fraction of a second, only to be squashed flat by a couch taken over by the Rabbids, and became evident in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, in which case [[Rayman]] disguises himself as a Rabbid, causing the game to put more emphasis on them than on [[Rayman]] himself. &#039;&#039;[[Rayman Raving Rabbids: TV Party]]&#039;&#039; was considered further evidence, as [[Rayman]], who is no longer playable, only appears in the game&#039;s cutscenes. This was then proven to be true with the announcement of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, which does not feature [[Rayman]] at all.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
{{Main|Rabbids merchandising}}&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;Raving Rabbids&#039;&#039; products have been made and sold in the past few years, and include, but are not limited to, the following:&lt;br /&gt;
* A set of 4 figurines, consisting of a normal Rabbid, a screaming one, one dressed as Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039;, and one dressed as Altair from &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Many more figurines had been produced, most of which are based on &#039;&#039;[[Rabbids Go Home]]&#039;&#039;.&lt;br /&gt;
* Another set of figurines were available at least in the United Kingdom, where they were given as free gifts for every purchase of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; for the Wii. [http://raygirl.deviantart.com/art/fangirlyness-overload-61603762 ]&lt;br /&gt;
* In many countries across Europe, a collection of 30 small Rabbids figurines are available, called &amp;quot;Rabbids Invade the World&amp;quot; and each Rabbid follows a certain geographical stereotype.&lt;br /&gt;
* A collection of 30 Rabbids figurines called &amp;quot;Rabbids invade the sports&amp;quot; in which each Rabbid play a particular sport is available in many countries of Europe.&lt;br /&gt;
*Another Rabbids collection of 9 figurines called &amp;quot;Rabbids invade football&amp;quot; is available in many countries in Europe. Each Rabbid represent a football player from an international team or a referee or an ultras.&lt;br /&gt;
* In France and Germany, a CD single was released in 2007 to coincide with the release of &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, called &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039;.&lt;br /&gt;
* Several plush dolls, phone straps and the like can be found on auction sites such as eBay, mainly originating from Australia and Hong Kong, but whether or not they are official is currently unknown.&lt;br /&gt;
* An official [[UbiArt Framework|UbiArt]] bag.&lt;br /&gt;
* In Germany, a calendar for 2010 is available courtesy of Panini.&lt;br /&gt;
* Other official merchandise, such as T-shirts, was given as prizes in [[Ubisoft]] competitions.&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
The Rabbids have made cameos in several [[Ubisoft]] titles.&lt;br /&gt;
&lt;br /&gt;
* A picture of a Rabbid can be seen on a purchasable cot as a cameo in the Nintendo DS game &#039;&#039;Imagine: Babies&#039;&#039;, which was developed by Visual Impact Productions, the developing studio behind [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. The game was also published by [[Ubisoft]].&lt;br /&gt;
* Three Rabbids - two of which dress as a ninja and Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039; - are playable characters in the [[Ubisoft]] title, &#039;&#039;Teenage Mutant Ninja Turtles: Smash-Up!&#039;&#039;.&lt;br /&gt;
* Some Rabbids make appearances as toys in the game &#039;&#039;Tom Clancy&#039;s Splinter Cell: Conviction&#039;&#039; and in the game &#039;&#039;I Am Alive&#039;&#039;&lt;br /&gt;
* In &#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;, a cheat called &amp;quot;Shiver me Timbers&amp;quot; in which enemies are turned into Rabbids can be unlocked by completing 80 Abstergo challenges. These Rabbids appear to look as if they are scarecrows and standing on a stick.&lt;br /&gt;
* In &#039;&#039;Just Dance 4&#039;&#039; there is a playable song called &#039;&#039;Make the Party (Don&#039;t Stop)&#039;&#039; by Bunny Beatz in which a Rabbid is seen DJing around the area. A music video was made to accompany this.&lt;br /&gt;
* In Watch Dogs, Raving Rabbid remote control robot toys can be found in homes or shops which can be hacked to bwaaaaa.&lt;br /&gt;
*In Tom Clancy&#039;s The Division, a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; board game is present in a house. Strangely, [[Rayman]] does not appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbid in WatchDogs.jpg|A Rabbid in [https://en.wikipedia.org/wiki/Watch_Dogs Watch Dogs].&lt;br /&gt;
Ravingeasteeegg.jpeg|A Rabbid board game in [https://en.wikipedia.org/wiki/Tom_Clancy&#039;s_The_Division The Division].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Summer and Halloween Event Rabbids Concepts.jpg&lt;br /&gt;
Summer Event Rabbid Concept Art.jpg&lt;br /&gt;
Halloween Event Rabbid Concept Art.jpg&lt;br /&gt;
FirstRabbid.jpg&lt;br /&gt;
NewRabbid.jpeg&lt;br /&gt;
Lapins evolutions.jpg&lt;br /&gt;
Carnets de croquis lapin.jpg&lt;br /&gt;
Rabbids flying in castle.jpg&lt;br /&gt;
Rabbids attacking car.jpg&lt;br /&gt;
City Rabbids Signal.jpg&lt;br /&gt;
Rabbids drawings 1.png&lt;br /&gt;
Rabbids drawings 2.png&lt;br /&gt;
Rabbids drawings 3.png&lt;br /&gt;
Rabbids drawings 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{Names&lt;br /&gt;
|ar=رانب&lt;br /&gt;
|ar_T=Rabid&lt;br /&gt;
|zh_hans=疯狂兔子&lt;br /&gt;
|zh_hans_2=疯兔&lt;br /&gt;
|zh_hant=瘋狂兔子&lt;br /&gt;
|da=Rabbid&lt;br /&gt;
|nl=Rabbid&lt;br /&gt;
|fi=Rabbid&lt;br /&gt;
|fr=Lapin Crétin&lt;br /&gt;
|de=Rabbid&lt;br /&gt;
|hu=Rabbid&lt;br /&gt;
|hu_2=Nyúl&lt;br /&gt;
|it=Rabbid&lt;br /&gt;
|ja=ラビッツ&lt;br /&gt;
|ja_T=Rabiddu&lt;br /&gt;
|ko=래비즈&lt;br /&gt;
|ko_T=Laebijeu&lt;br /&gt;
|ko_2=래비드&lt;br /&gt;
|ko_2_T=Laebideu&lt;br /&gt;
|no=Rabbid&lt;br /&gt;
|pl=Kórlik&lt;br /&gt;
|pt=Rabbid&lt;br /&gt;
|ru=Кролик&lt;br /&gt;
|ru_T=Krolik&lt;br /&gt;
|es=Rabbid&lt;br /&gt;
|sv=Rabbid&lt;br /&gt;
|tr=Rabbid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lapin Crétin]]&lt;br /&gt;
[[de:Rabbid]]&lt;br /&gt;
[[hu:Rabbid]]&lt;br /&gt;
[[it:Rabbid]]&lt;br /&gt;
[[pl:Kórliki]]&lt;br /&gt;
[[es:Rabbid]]&lt;br /&gt;
[[ru:Бешеный кролик]]&lt;br /&gt;
[[zh:疯狂兔子]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Nintendo DS version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_levels_in_Rayman_Adventures&amp;diff=113690</id>
		<title>List of levels in Rayman Adventures</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_levels_in_Rayman_Adventures&amp;diff=113690"/>
		<updated>2026-06-21T15:31:46Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Early Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
What follows is a &#039;&#039;&#039;list of levels&#039;&#039;&#039; that could be found in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. Each of the names given to the below levels are unofficial and based on the name of the level files, which are also listed next to the name.&lt;br /&gt;
&lt;br /&gt;
The game’s levels were split across five worlds: [[Teensies In Trouble#Rayman Adventures|Medieval Mayhem]], [[Olympus Maximus#Rayman Adventures|Olympus Maximus]], [[Toad Story#Rayman Adventures|Toad Story]], the [[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]], and the [[Wild, Wild East]]. Along with completing the level itself, each level would reward the player with [[Gem (Rayman Adventures)|gems]] depending on how high their score was. At the end of a level, each the player’s [[Incrediball]]s would increase their score by 10; if the [[Incrediball]] matched the level type and wasn’t asleep, they would increase the score by 20 instead. There were four different types of levels, each handling the scores differently:&lt;br /&gt;
*“Catch All the  [[Lum (UbiArt games)|Lums]]!”, which based scores on how many [[Lum (UbiArt games)|Lums]] the heroes collected; each active Inhaler [[Incrediball]] would increase the end score by 20&lt;br /&gt;
*“Find the Trapped [[Teensie]]s!”, which based scores on how many [[Teensie]]s the heroes found and freed; each active Seeker [[Incrediball]] would increase the end score by 20&lt;br /&gt;
*“Fight to the Finish!”, which based scores on how many enemies the heroes [[Bubble#Vitality|bubblized]]; each active Protector [[Incrediball]] would increase the end score by 20&lt;br /&gt;
*“Race Against Time!”, which based scores on completing the level within a certain time limit; by completing the level fast enough, they would free up to three [[Teensie]]s strapped to rockets in a similar manner to &#039;&#039;[[Rayman Legends]]&#039;&#039;&#039; invaded levels; each inactive or non-Protector [[Incrediball]] would reduce the end time by 25 milliseconds, while each active Protector [[Incrediball]] would reduce the end time by 50 milliseconds.&lt;br /&gt;
*“Reach the Flag!”, This is an unused game mode, it was only seen in the by changing the level type to &amp;quot;Soccer&amp;quot; or &amp;quot;AdvertisalSoccer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The page is inspired by [[User:Raycarrot/Rayman Adventures levels]].&lt;br /&gt;
&lt;br /&gt;
== Medieval Mayhem ==&lt;br /&gt;
=== Enchanted Forest ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Growing Roots&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/growingroots/enchantedforest_growingroots_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Growing Roots&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/growingroots_mirror/enchantedforest_growingroots_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jump Swipe Lums&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/jumpswipelums/enchantedforest_jumpswipelums_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Jump Swipe Lums&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/jumpswipelums_mirror/enchantedforest_jumpswipelums_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings and Swings&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/ringsandswings/enchantedforest_ringsandswings_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings and Swings&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/ringsandswings_mirror/enchantedforest_ringsandswings_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides/enchantedforest_trunksnslides_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides_mirror/enchantedforest_trunksnslides_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|Heli&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides/enchantedforest_trunksnslides_lum_heli.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks &#039;n&#039; Slides&lt;br /&gt;
|Heli, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksnslides_mirror/enchantedforest_trunksnslides_lum_heli_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Overgrown Castle&lt;br /&gt;
|Played once&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/overgrowncastle/enchantedforest_overgrowncastle_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Accrobranche&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/accrobranche/enchantedforest_accrobranche_exp.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Accrobranche&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/accrobranche_mirror/enchantedforest_accrobranche_exp_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forest Explorer&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestexplorer/enchantedforest_forestexplorer_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forest Explorer&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestexplorer_mirror/enchantedforest_forestexplorer_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Going Up&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/goingup/enchantedforest_goingup_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly/enchantedforest_reachthebutterfly_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly_mirror/enchantedforest_reachthebutterfly_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies/enchantedforest_trunksandteensies_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies_mirror/enchantedforest_trunksandteensies_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Forest Footpath&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestfootpath/enchantedforest_forestfootpath_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forest Footpath&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/forestfootpath_mirror/enchantedforest_forestfootpath_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Going Up&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/goingup/enchantedforest_goingup_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Going Up&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/goingup_mirror/enchantedforest_goingup_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pending Trunk&lt;br /&gt;
|Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/pendingtrunk/enchantedforest_pendingtrunk_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pending Trunk&lt;br /&gt;
|Mirror, Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/pendingtrunk_mirror/enchantedforest_pendingtrunk_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy Root Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/rowdyrootarena/enchantedforest_rowdyrootarena_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Accrobranche&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/accrobranche/enchantedforest_accrobranche_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly/enchantedforest_reachthebutterfly_spd_spikes.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reach the Butterfly&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/reachthebutterfly_mirror/enchantedforest_reachthebutterfly_spd_spikes_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Root Run&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/rootrun/enchantedforest_rootrun_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Root Run&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/rootrun_mirror/enchantedforest_rootrun_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Something Smells Funny&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/somethingsmellsfunny/enchantedforest_somethingsmellsfunny_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Something Smells Funny&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/somethingsmellsfunny_mirror/enchantedforest_somethingsmellsfunny_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies/enchantedforest_trunksandteensies_spd_turning.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Trunks and Teensies&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_enchantedforest/trunksandteensies_mirror/enchantedforest_trunksandteensies_spd_turning_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark Dungeon ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow/castleinterior_dungeonoutflow_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow_mirror/castleinterior_dungeonoutflow_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides/castleinterior_swingsandslides_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides_mirror/castleinterior_swingsandslides_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Bumpers&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides/castleinterior_swingsandslides_lum_bumpers.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Bumpers, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides_mirror/castleinterior_swingsandslides_lum_bumpers_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Castle Attack&lt;br /&gt;
|Tutorial&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/castleattacktuto/castleinterior_castleattacktuto_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow/castleinterior_dungeonoutflow_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Outflow&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonoutflow_mirror/castleinterior_dungeonoutflow_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Rings&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonrings/castleinterior_dungeonrings_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Rings&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonrings_mirror/castleinterior_dungeonrings_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mecha-Door Explore&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/mechadoorexplore/castleinterior_mechadoorexplore_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mecha-Door Explore&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/mechadoorexplore_mirror/castleinterior_mechadoorexplore_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Castle Attack&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/castleattackenemies/castleinterior_castleattackenemies_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonarena/castleinterior_dungeonarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Arena&lt;br /&gt;
|Variant&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonarena/castleinterior_dungeonarena_nmi_var.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Rings&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dungeonrings/castleinterior_dungeonrings_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dunk Tank&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dunktank/castleinterior_dunktank_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dunk Tank&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/dunktank_mirror/castleinterior_dunktank_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic/castleinterior_rotatingplatformpanic_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic_mirror/castleinterior_rotatingplatformpanic_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides/castleinterior_swingsandslides_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swings and Slides&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/swingsandslides_mirror/castleinterior_swingsandslides_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic/castleinterior_rotatingplatformpanic_spd.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rotating Platform Panic&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/rotatingplatformpanic_mirror/castleinterior_rotatingplatformpanic_spd_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Castle Ramparts ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Roasted Pig Rodeo&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/roastedpigrodeo/castleexterior_roastedpigrodeo_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Roasted Pig Rodeo&lt;br /&gt;
|Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/roastedpigrodeo/castleexterior_roastedpigrodeo_lum_easy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide/castleexterior_siegeslide_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide_mirror/castleexterior_siegeslide_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers/castleexterior_tumblingtowers_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers_mirror/castleexterior_tumblingtowers_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Tower Trouble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/towertrouble/castleexterior_towertrouble_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Trouble&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/towertrouble_mirror/castleexterior_towertrouble_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Chase&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingchase/castleexterior_scaffoldingchase_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Scramble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingscramble/castleexterior_scaffoldingscramble_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Scramble&lt;br /&gt;
|Danger&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingscramble/castleexterior_scaffoldingscramble_nmi_danger.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Scaffolding Scramble&lt;br /&gt;
|Danger, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/scaffoldingscramble_mirror/castleexterior_scaffoldingscramble_nmi_danger_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack/castleexterior_siegeattack_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack_mirror/castleexterior_siegeattack_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|Stacks&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack/castleexterior_siegeattack_nmi_stacks.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Attack&lt;br /&gt;
|Stacks, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeattack_mirror/castleexterior_siegeattack_nmi_stacks_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide/castleexterior_siegeslide_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Siege Slide&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/siegeslide_mirror/castleexterior_siegeslide_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers/castleexterior_tumblingtowers_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tumbling Towers&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/tumblingtowers_mirror/castleexterior_tumblingtowers_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phantom Manor ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace/hauntedcastle_pressureplatepalace_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace_mirror/hauntedcastle_pressureplatepalace_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Door Galore&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/hiddendoorgalore/hauntedcastle_hiddendoorgalore_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Door Galore&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/hiddendoorgalore_mirror/hauntedcastle_hiddendoorgalore_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters/hauntedcastle_ghostclusters_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters_mirror/hauntedcastle_ghostclusters_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters/hauntedcastle_ghostclusters_nmi_easy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Easy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters_mirror/hauntedcastle_ghostclusters_nmi_easy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Very Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters/hauntedcastle_ghostclusters_nmi_veryeasy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Clusters&lt;br /&gt;
|Very Easy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/ghostclusters_mirror/hauntedcastle_ghostclusters_nmi_veryeasy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace/hauntedcastle_pressureplatepalace_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pressure Plate Palace&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_castle/pressureplatepalace_mirror/hauntedcastle_pressureplatepalace_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Olympus Maximus ==&lt;br /&gt;
=== Palace Ruins / Islands in the Sky ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct of Doom&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/aqueductofdoom/olympus_aqueductofdoom_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct of Doom&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/aqueductofdoom_mirror/olympus_aqueductofdoom_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Copter&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcoptertuto/olympus_cloudcoptertuto_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Copter&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcoptertuto_mirror/olympus_cloudcoptertuto_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb/olympus_columnclimb_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb_mirror/olympus_columnclimb_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase/olympus_flycollectandchase_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase_mirror/olympus_flycollectandchase_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase/olympus_flycollectandchase_lum_flyingcages.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase_mirror/olympus_flycollectandchase_lum_flyingcages_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages Version 2&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase/olympus_flycollectandchase_lum_flyingcagesv2.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fly, Collect, and Chase&lt;br /&gt;
|Flying Cages Version 2, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/flycollectandchase_mirror/olympus_flycollectandchase_lum_flyingcagesv2_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums/olympus_fountainoflums_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums_mirror/olympus_fountainoflums_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums/olympus_fountainoflums_lum_clusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fountain of Lums&lt;br /&gt;
|Clusters, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/fountainoflums_mirror/olympus_fountainoflums_lum_clusters_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms/olympus_leapingplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms_mirror/olympus_leapingplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|Going Up&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms/olympus_leapingplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leaping Platforms&lt;br /&gt;
|Going Up, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/leapingplatforms_mirror/olympus_leapingplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo/olympus_pigrodeo_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo_mirror/olympus_pigrodeo_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms/olympus_pigsandplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms_mirror/olympus_pigsandplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|Pigalums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms/olympus_pigsandplatforms_lum_pigalums.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pigs and Platforms&lt;br /&gt;
|Pigalums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigsandplatforms_mirror/olympus_pigsandplatforms_lum_pigalums_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect/olympus_runchaseandcollect_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect_mirror/olympus_runchaseandcollect_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|Cage Chase&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect/olympus_runchaseandcollect_lum_cagechase.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Run, Chase, and Collect&lt;br /&gt;
|Cage Chase, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/runchaseandcollect_mirror/olympus_runchaseandcollect_lum_cagechase_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/superfly/olympus_superfly_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/superfly_mirror/olympus_superfly_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/towerofworship/olympus_towerofworship_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/towerofworship_mirror/olympus_towerofworship_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zipline Slide&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ziplineslide/olympus_ziplineslide_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zipline Slide&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ziplineslide_mirror/olympus_ziplineslide_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone/olympus_cranezone_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone_mirror/olympus_cranezone_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|Cloudy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds/olympus_moonbounceclouds_exp_cloudy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|Cloudy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds_mirror/olympus_moonbounceclouds_exp_cloudy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings, Rails, and Ruins&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ringsrailsandruins/olympus_ringsrailsandruins_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rings, Rails, and Ruins&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/ringsrailsandruins_mirror/olympus_ringsrailsandruins_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stormy Rings&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/stormyrings/olympus_stormyrings_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stormy Rings&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/stormyrings_mirror/olympus_stormyrings_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Almighty Ascent&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/almightyascent/olympus_almightyascent_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Almighty Ascent&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/almightyascent_mirror/olympus_almightyascent_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Colosseum&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcolosseum/olympus_cloudcolosseum_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Colosseum&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cloudcolosseum_mirror/olympus_cloudcolosseum_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb/olympus_columnclimb_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Column Climb&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/columnclimb_mirror/olympus_columnclimb_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone/olympus_cranezone_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crane Zone&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/cranezone_mirror/olympus_cranezone_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heaven and Hell&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/heavenandhell/olympus_heavenandhell_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heaven and Hell&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/heavenandhell_mirror/olympus_heavenandhell_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Midas Challenge&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/midaschallenge/olympus_midaschallenge_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Midas Challenge&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/midaschallenge_mirror/olympus_midaschallenge_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Perilous Pillars&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/perilouspillars/olympus_perilouspillars_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Perilous Pillars&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/perilouspillars_mirror/olympus_perilouspillars_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Fire&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo/olympus_pigrodeo_nmi_fire.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Fire, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo_mirror/olympus_pigrodeo_nmi_fire_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Valkyries&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo/olympus_pigrodeo_nmi_valkyries.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pig Rodeo&lt;br /&gt;
|Valkyries, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/pigrodeo_mirror/olympus_pigrodeo_nmi_valkyries_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|Bouncy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/superfly/olympus_superfly_nmi_bouncy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superfly&lt;br /&gt;
|Bouncy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt; world/rlc_olympus/superfly_mirror/olympus_superfly_nmi_bouncy_mirror.isc &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/towerofworship/olympus_towerofworship_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower of Worship&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt; world/rlc_olympus/towerofworship_mirror/olympus_towerofworship_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds/olympus_moonbounceclouds_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bounce Clouds&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_olympus/moonbounceclouds_mirror/olympus_moonbounceclouds_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fiery Depths ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape/hades_blazingescape_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape_mirror/hades_blazingescape_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bump Out&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpout/hades_bumpout_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bump Out&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpout_mirror/hades_bumpout_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Lum Sparkles&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/insidiousziplines/hades_insidiousziplines_lum_sparkles.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Lum Sparkles, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/insidiousziplines_mirror/hades_insidiousziplines_lum_sparkles_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava, Rings, and Platforms&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaringsandplatforms/hades_lavaringsandplatforms_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava, Rings, and Platforms&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaringsandplatforms_mirror/hades_lavaringsandplatforms_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Smaller Lum Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple/hades_lavatemple_lum_smallerclusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Smaller Lum Clusters, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple_mirror/hades_lavatemple_lum_smallerclusters_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Lum Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple/hades_lavatemple_lum_clusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist/hades_volcanicheist_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist_mirror/hades_volcanicheist_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets/hades_bumpingsecrets_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets_mirror/hades_bumpingsecrets_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|Inverted&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets/hades_bumpingsecrets_exp_inverted.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumping Secrets&lt;br /&gt;
|Inverted, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/bumpingsecrets_mirror/hades_bumpingsecrets_exp_inverted_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crater Chaos&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/craterchaos/hades_craterchaos_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Crater Chaos&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/craterchaos_mirror/hades_craterchaos_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|Flying Shield&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape/hades_blazingescape_nmi_flyingshield.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blazing Escape&lt;br /&gt;
|Flying Shield, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/blazingescape_mirror/hades_blazingescape_nmi_flyingshield_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs/hades_emotaurs_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs_mirror/hades_emotaurs_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Hades/insidiousziplines/hades_insidiousziplines_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Insidious Ziplines&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Hades/insidiousziplines_mirror/hades_insidiousziplines_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava and Dark Creatures&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaanddarkcreatures/hades_lavaanddarkcreatures_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava and Dark Creatures&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavaanddarkcreatures_mirror/hades_lavaanddarkcreatures_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple/hades_lavatemple_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lava Temple&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/lavatemple_mirror/hades_lavatemple_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist/hades_volcanicheist_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic Heist&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/volcanicheist_mirror/hades_volcanicheist_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|Chargers&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs/hades_emotaurs_spd_chargers.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Emotaurs&lt;br /&gt;
|Chargers, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hades/emotaurs_mirror/hades_emotaurs_spd_chargers_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minotaur’s Maze ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Lum Labyrinth&lt;br /&gt;
|Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/lumlabyrinth/maze_lumlabyrinth_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Maze&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/bumpermaze/maze_bumpermaze_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Maze&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/bumpermaze_mirror/maze_bumpermaze_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lost and Fried&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/lostandfried/maze_lostandfried_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lost and Fried&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_maze/lostandfried_mirror/maze_lostandfried_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toad Story ==&lt;br /&gt;
=== Big Beanstalk ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bramble Thorn Tunnel&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/bramblethorntunnel/beanstalk_bramblethorntunnel_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bramble Thorn Tunnel&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/bramblethorntunnel_mirror/beanstalk_bramblethorntunnel_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Lums&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/glidinglums/beanstalk_glidinglums_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Lums&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/glidinglums_mirror/beanstalk_glidinglums_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grow with the Flow&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/growwiththeflow/beanstalk_growwiththeflow_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grow with the Flow&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/growwiththeflow_mirror/beanstalk_growwiththeflow_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide/beanstalk_lumwaterslide_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide_mirror/beanstalk_lumwaterslide_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Clusters&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide/beanstalk_lumwaterslide_lum_clusters.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Clusters, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide_mirror/beanstalk_lumwaterslide_lum_clusters_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Chains&lt;br /&gt;
|&amp;lt;code&amp;gt;wworld/rlc_beanstalk/lumwaterslide/beanstalk_lumwaterslide_lum_chains.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Water Slide&lt;br /&gt;
|Chains, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/lumwaterslide_mirror/beanstalk_lumwaterslide_lum_chains_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Safe Superman&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/safesuperman/beanstalk_safesuperman_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Safe Superman&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/safesuperman_mirror/beanstalk_safesuperman_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stalk Branches&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/stalkbranches/beanstalk_stalkbranches_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stalk Branches&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/stalkbranches_mirror/beanstalk_stalkbranches_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk/beanstalk_thebigbeanstalk_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk_mirror/beanstalk_thebigbeanstalk_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Explorer&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiexplorer/beanstalk_aspiexplorer_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Explorer&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiexplorer_mirror/beanstalk_aspiexplorer_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Maze&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspimaze/beanstalk_aspimaze_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Maze&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt; world/rlc_beanstalk/aspimaze_mirror/beanstalk_aspimaze_exp_base_mirror.isc &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bean Village&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/beanvillage/beanstalk_beanvillage_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bean Village&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/beanvillage_mirror/beanstalk_beanvillage_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk/beanstalk_thebigbeanstalk_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Big Beanstalk&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/thebigbeanstalk_mirror/beanstalk_thebigbeanstalk_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aspi Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiarena/beanstalk_aspiarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads/beanstalk_battlethemtoads_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads_mirror/beanstalk_battlethemtoads_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Easy&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads/beanstalk_battlethemtoads_nmi_easy.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Easy, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads_mirror/beanstalk_battlethemtoads_nmi_easy_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Hard&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads/beanstalk_battlethemtoads_nmi_hard.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Battle Them Toads&lt;br /&gt;
|Hard, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/battlethemtoads_mirror/beanstalk_battlethemtoads_nmi_hard_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Descending Roots&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/descendingroots/beanstalk_descendingroots_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Descending Roots&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/descendingroots_mirror/beanstalk_descendingroots_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superman&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/superman/beanstalk_superman_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Superman&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/superman_mirror/beanstalk_superman_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Aspi ID Network&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiidnetwork/beanstalk_aspiidnetwork_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Aspi ID Network&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/aspiidnetwork_mirror/beanstalk_aspiidnetwork_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/tarzan/beanstalk_tarzan_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_beanstalk/tarzan_mirror/beanstalk_tarzan_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ancient Temple &amp;amp; Other Environments ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Floaty Temple&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/floatytemple/avatar_floatytemple_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Floaty Temple&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/floatytemple_mirror/avatar_floatytemple_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ruin Ride&lt;br /&gt;
|Unused&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/ruinride/avatar_ruinride_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall/avatar_skyfall_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall_mirror/avatar_skyfall_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soggy Swamp&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/soggyswamp/avatar_soggyswamp_nmi_stilts.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Soggy Swamp&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/soggyswamp_mirror/avatar_soggyswamp_nmi_stilts_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Temple&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/swamptemple/avatar_swamptemple_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Temple&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/swamptemple_mirror/avatar_swamptemple_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Lost Ruins&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/lostruins/avatar_lostruins_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lost Ruins&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/lostruins_mirror/avatar_lostruins_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Teensie Torment&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/teensietorment/avatar_teensietorment_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Teensie Torment&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/teensietorment_mirror/avatar_teensietorment_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Border Control&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/bordercontrol/avatar_bordercontrol_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Border Control&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/bordercontrol_mirror/avatar_bordercontrol_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m on a Moat&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/imonamoat/avatar_imonamoat_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;m on a Moat&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/imonamoat_mirror/avatar_imonamoat_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sky Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyarena/avatar_skyarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sky Arena&lt;br /&gt;
|Intro&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyarena/avatar_skyarena_nmi_intro.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall/avatar_skyfall_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Skyfall&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/skyfall_mirror/avatar_skyfall_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Temple of Gloom&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/templeofgloom/avatar_templeofgloom_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Temple of Gloom&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/templeofgloom_mirror/avatar_templeofgloom_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush/avatar_thornrush_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush_mirror/avatar_thornrush_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Toad Storm&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/toadstorm/avatar_toadstorm_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Toad Storm&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/toadstorm_mirror/avatar_toadstorm_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall/avatar_towerfall_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall_mirror/avatar_towerfall_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush/avatar_thornrush_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Rush&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/thornrush_mirror/avatar_thornrush_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall/avatar_towerfall_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Tower Fall&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_avatar/towerfall_mirror/avatar_towerfall_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sea of Serendipity ==&lt;br /&gt;
=== Underwater Base ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Barrel Room&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/bumperbarrelroom/nemo_bumperbarrelroom_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bumper Barrel Room&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/bumperbarrelroom_mirror/nemo_bumperbarrelroom_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves/nemo_explodingvalves_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves_mirror/nemo_explodingvalves_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flooded Base&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/floodedbase/nemo_floodedbase_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flooded Base&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/floodedbase_mirror/nemo_floodedbase_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lum Elevator&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/lumelevator/nemo_lumelevator_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mission Improbable&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/missionimprobable/nemo_missionimprobable_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mission Improbable&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/missionimprobable_mirror/nemo_missionimprobable_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Water Works&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/waterworks/nemo_waterworks_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Water Works&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/waterworks_mirror/nemo_waterworks_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Flush Your Friends&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/flushyourfriends/nemo_flushyourfriends_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flush Your Friends&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/flushyourfriends_mirror/nemo_flushyourfriends_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Tunnels&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/hiddentunnels/nemo_hiddentunnels_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Tunnels&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/hiddentunnels_mirror/nemo_hiddentunnels_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Switch and Swipe&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/switchandswipe/nemo_switchandswipe_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Switch and Swipe&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/switchandswipe_mirror/nemo_switchandswipe_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Dive&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/deadlydive/nemo_deadlydive_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Dive&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/deadlydive_mirror/nemo_deadlydive_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dry and Wet&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dryandwet/nemo_dryandwet_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dry and Wet&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dryandwet_mirror/nemo_dryandwet_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Ambush&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/elevatorambush/nemo_elevatorambush_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Ambush&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/elevatorambush_mirror/nemo_elevatorambush_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flooded Base&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/floodedbase/nemo_floodedbase_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sneaky Sabotage&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sneakysaboteur/nemo_sneakysaboteur_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sneaky Sabotage&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sneakysaboteur_mirror/nemo_sneakysaboteur_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Switchy Survival Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/switchysurvivalarena/nemo_switchysurvivalarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin Piston Swim&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dolphinpistonswim/nemo_dolphinpistonswim_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin Pistom Swim&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/dolphinpistonswim_mirror/nemo_dolphinpistonswim_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves/nemo_explodingvalves_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Exploding Valves&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/explodingvalves_mirror/nemo_explodingvalves_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submarine Hangar ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Factory Chase&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/factorychase/hangar_factorychase_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Factory Chase&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/factorychase_mirror/hangar_factorychase_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends/hangar_fedexyourfriends_lum.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends_mirror/hangar_fedexyourfriends_lum_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Junction Junkie&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/junctionjunkie/hangar_junctionjunkie_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Junction Junkie&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/junctionjunkie_mirror/hangar_junctionjunkie_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring and Bounce&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/ringandbounce/hangar_ringandbounce_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring and Bounce&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/ringandbounce_mirror/hangar_ringandbounce_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Teensies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends/hangar_fedexyourfriends_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|FedEx Your Friends&lt;br /&gt;
|Teensies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/fedexyourfriends_mirror/hangar_fedexyourfriends_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gears of Woe&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/gearsofwoe/hangar_gearsofwoe_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gears of Woe&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/gearsofwoe_mirror/hangar_gearsofwoe_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grinding Gears&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/grindinggears/hangar_grindinggears_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Grinding Gears&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/grindinggears_mirror/hangar_grindinggears_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Steam Search&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/steamsearch/hangar_steamsearch_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Steam Search&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/steamsearch_mirror/hangar_steamsearch_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Timing Maze&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/timingmaze/hangar_timingmaze_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Timing Maze&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/timingmaze_mirror/hangar_timingmaze_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos/hangar_conveyorchaos_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos_mirror/hangar_conveyorchaos_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Factory Arena&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/factoryarena/hangar_factoryarena_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Monorail Madness&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/monorailmadness/hangar_monorailmadness_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Monorail Madness&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/monorailmadness_mirror/hangar_monorailmadness_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Time.png|45px]] Race Against Time! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos/hangar_conveyorchaos_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Conveyor Chaos&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/conveyorchaos_mirror/hangar_conveyorchaos_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hang In There&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/hanginthere/hangar_hanginthere_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hang In There&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_hangar/hanginthere_mirror/hangar_hanginthere_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Open Ocean ===&lt;br /&gt;
==== [[File:Lum level.png|45px]] Catch All the Lums! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay/nemo_pollutedbay_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay_mirror/nemo_pollutedbay_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Exploration.png|45px]] Find the Trapped Teensies! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Sunken Secrets&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sunkensecrets/nemo_sunkensecrets_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sunken Secrets&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/sunkensecrets_mirror/nemo_sunkensecrets_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Brawl.png|45px]] Fight to the Finish! ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Harbor Hell&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/harborhell/nemo_harborhell_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Harbor Hell&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/harborhell_mirror/nemo_harborhell_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay/nemo_pollutedbay_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Polluted Bay&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_nemo/pollutedbay_mirror/nemo_pollutedbay_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wild, Wild East ==&lt;br /&gt;
=== Colorful Countryside ===&lt;br /&gt;
=== Urban Jungle ===&lt;br /&gt;
=== Snowy Peaks ===&lt;br /&gt;
=== Deadly Dojo ===&lt;br /&gt;
=== [[File:Lum level.png|45px]] Catch All the Lums! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Fire Catcher&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/firecatcher/dojo_firecatcher_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fire Catcher&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/firecatcher_mirror/dojo_firecatcher_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Fire Lums&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall/dojo_greatwallwaterfall_lum_firelums.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Fire Lums, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall_mirror/dojo_greatwallwaterfall_lum_firelums_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I See the Light&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/iseethelight/dojo_iseethelight_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I See the Light&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/iseethelight_mirror/dojo_iseethelight_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mattress Practice&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/mattresspractice/dojo_mattresspractice_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mattress Practice&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/mattresspractice_mirror/dojo_mattresspractice_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Year Dragon Ride&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/newyeardragonride/dojo_newyeardragonride_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|New Year Dragon Ride&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/newyeardragonride_mirror/dojo_newyeardragonride_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Play It Coy&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/playitcoy/dojo_playitcoy_lum_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Play It Coy&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/playitcoy_mirror/dojo_playitcoy_lum_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Exploration.png|45px]] Find the Trapped Teensies! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden City&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/forbiddencity/dojo_forbiddencity_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forbidden City&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/forbiddencity_mirror/dojo_forbiddencity_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Golden Harvest&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/goldenharvest/dojo_goldenharvest_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Golden Harvest&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/goldenharvest_mirror/dojo_goldenharvest_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Light Them Up&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/lightthemup/dojo_lightthemup_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Light Them Up&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/lightthemup_mirror/dojo_lightthemup_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring Training&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/ringtraining/dojo_ringtraining_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ring Training&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/ringtraining_mirror/dojo_ringtraining_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Torching Teensie Trouble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/torchingteensietrouble/dojo_torchingteensietrouble_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Torching Teensie Trouble&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/torchingteensietrouble_mirror/dojo_torchingteensietrouble_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To The Market&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/tothemarket/dojo_tothemarket_exp_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To The Market&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/tothemarket_mirror/dojo_tothemarket_exp_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brawl.png|45px]] Fight to the Finish! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Dojo Invasion&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dojo Invasion&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dojoinvasion_mirror/dojo_dojoinvasion_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Spire&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dragonsspire/dojo_dragonsspire_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Spire&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/dragonsspire_mirror/dojo_dragonsspire_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed/dojo_festivalofspeed_nmi.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed_mirror/dojo_festivalofspeed_nmi_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Enemies&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall/dojo_greatwallwaterfall_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Great Wall Waterfall&lt;br /&gt;
|Enemies, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/greatwallwaterfall_mirror/dojo_greatwallwaterfall_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rooftop Rumble&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/rooftoprumble/dojo_rooftoprumble_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rooftop Rumble&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/rooftoprumble_mirror/dojo_rooftoprumble_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spiky Spinners&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/spikyspinners/dojo_spikyspinners_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spiky Spinners&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/spikyspinners_mirror/dojo_spikyspinners_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test Your Might&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/testyourmight/dojo_testyourmight_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Test Your Might&lt;br /&gt;
|Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/testyourmight_mirror/dojo_testyourmight_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Under Construction&lt;br /&gt;
|Unused?&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Dojo/UnderConstruction/Dojo_UnderConstruction_nmi_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Under Construction&lt;br /&gt;
|Mirror, Unused?&lt;br /&gt;
|&amp;lt;code&amp;gt;World/RLC_Dojo/UnderConstruction_mirror/Dojo_UnderConstruction_nmi_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Time.png|45px]] Race Against Time! ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Variant&lt;br /&gt;
!Path&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|Timed&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed/dojo_festivalofspeed_spd_base.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Festival of Speed&lt;br /&gt;
|Timed, Mirror&lt;br /&gt;
|&amp;lt;code&amp;gt;world/rlc_dojo/festivalofspeed_mirror/dojo_festivalofspeed_spd_base_mirror.isc&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level Info ==&lt;br /&gt;
=== Medieval Mayhem ===&lt;br /&gt;
==== Intro First Level ====&lt;br /&gt;
This is the first level in the game. It teaches you to turn left and right, jump and attack while chasing a golden [[Ancient Egg|egg]]. At the end the player kicks the egg aand reveals the first [[Incrediball]]. In older versions [[Rayman]] kicks the egg and bounces on the ship. then the first [[Incrediball]] and tells you that the [[Sacred Tree]] is dead and the ship plays an animation going to the Sacred Tree while the first [[Incrediball]] Vern is leading the way. In the [https://www.youtube.com/watch?v=pRjXVjmb9nw launch trailer for the game] this level has a 3D version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Intro 5.PNG|[[Rayman]] and [[Barbara]] sleeping.&lt;br /&gt;
Viking ship 1.PNG|[[The Captain]] waiting for the hero to fall down.&lt;br /&gt;
Viking Ship 2.PNG|[[Rayman]] waving at [[The Captain]].&lt;br /&gt;
RaymanAdventures Screen1.jpg|[[Rayman]] chasing a golden egg.&lt;br /&gt;
Viking Ship 3.PNG|[[The Captain]] waiting for the hero to punch the egg.&lt;br /&gt;
Rayman-Adventures-launch-trailer-1.jpg|[[Rayman]] and [[Barbara]] sleeping on the [[Viking ship]] in the launch trailer for the game.&lt;br /&gt;
Rayman-Adventures-launch-trailer-2.jpg|[[Rayman]] and [[Barbara]] looking at an [[Ancient Egg]] in the trailer.&lt;br /&gt;
The Ancient Egg.png|The golden egg in the Trailer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Early Build =====&lt;br /&gt;
This level has a different layout in the early build of the game. It also uses a [[Toad Story]] exploration song which was removed in 1.0.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures 0.1.0 - Intro Hero Selection.png&lt;br /&gt;
Adventures 0.1.0 - Intro Start.png&lt;br /&gt;
Adventures 0.1.0 - Intro Level.PNG&lt;br /&gt;
Adventures 0.1.0 - Intro End.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Castle ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the second level in the game and the first level on the first [[Medieval Mayhem]] [[Adventure Map]]. It teaches the player basic mechanics like ground pounding, attacking and wall jumping. It uses the Enchanted Forest theme and assets from [[Fiesta de los Muertos]] such as flowers nad conffeti seen both in the foreground and background. After being finished it cannot be played again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Viking Ship 5.PNG|The level seen in the first [[Adventure Map]].&lt;br /&gt;
Tutorial Adventures.PNG|Start of the Overgrown Castle level.&lt;br /&gt;
Lums in cages - Rayman Adventures.jpg|3 [[Lum (UbiArt games)|Lum]] cages and a [[Skull Coin]]&lt;br /&gt;
Share screenshot.PNG|The image you can share after completing the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Mechadoor Explore ====&lt;br /&gt;
In older versions this was the game&#039;s second level. It uses the Dark Dungeon theme and teaches the player to rescue [[Teensy|Teensies]], wall jump and attack. It&#039;s unknown why it was replaced with Overgrown Castle in future versions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Elysia Running in Adventures.PNG|Start of the Mechadoor Explore level.&lt;br /&gt;
Elysia Attacks in Adventures.PNG|[[Elysia]] and 2 rings.&lt;br /&gt;
Elysia Clinging on Wall in Adventures.PNG|[[Elysia]] touching a mechanism.&lt;br /&gt;
Elysia Hanging in Adventures.PNG|[[Elysia]] activating a switch.&lt;br /&gt;
Elysia Flying in Adventures.PNG|[[Elysia]] flying to a bonestack.&lt;br /&gt;
Elysia&#039;s Crush Attack in Advntures.PNG|[[Elysia]] going down.&lt;br /&gt;
Elysia&#039;s Air Attack in Adventures.PNG|[[Elysia]] rescuing a [[Teensy]]&lt;br /&gt;
Elysia on Edge in Adventures.PNG|[[Elysia]] on the edge of a mechanism.&lt;br /&gt;
Hidden skull coins.png|2 off bounds skull coins.&lt;br /&gt;
Elysia WINS in Adventures.PNG|[[Elysia]] finishing the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Early Build =====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This level has a different layout in the early build of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta castleattacktuto 0.png|The start of the level.&lt;br /&gt;
Beta castleattacktuto 1.png|A [[Teensie]] on the side of the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Castle Attack Tuto ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the game&#039;s third level and the second level on the first [[Medieval Mayhem]] [[Adventure Map]]. It mostly uses the Dark Dungeon theme. It starts in the Enchanted Forest theme but after finding a hole covered by bonestack and [[Butterfly]]es it uses the Dark Dungeon Theme. The goal is to rescue [[Teensy|Teensies]] and Punch mechanisms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Christmas cover.jpg|[[Santa Ray]] breaking a bonestack.&lt;br /&gt;
RaymanAdventures Screen4.jpg|[[Rayman]] kicking a mechanism.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Early Build =====&lt;br /&gt;
This level has a different layout in the early build of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta mechadoorexplore 0.png|The start of the level.&lt;br /&gt;
Beta mechadoorexplore 1.png|The game teaching the player to attack forward.&lt;br /&gt;
Beta mechadoorexplore 2.png|The game teaching the player to attack forward again.&lt;br /&gt;
Beta mechadoorexplore 3.png|The game teaching the player to attack downwards.&lt;br /&gt;
Beta mechadoorexplore 4.png|A yellow arrow pointing right.&lt;br /&gt;
Beta mechadoorexplore 5.png|A [[Teensie]] and a skull coin.&lt;br /&gt;
Beta mechadoorexplore 6.png|A three-sided mechanism.&lt;br /&gt;
Beta mechadoorexplore 7.png|The game teaching the player to wall jump.&lt;br /&gt;
Beta mechadoorexplore 8.png|The game teaching the player to wall jump again.&lt;br /&gt;
Beta castleattacktuto 8.png|Green water with a mechanism.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Scaffolding Chase	====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the fourth level of the game and the first level on the second [[Medieval Mayhem]] [[Adventure Map]]. It uses the Castle Ramparts theme. It forces the player to use the first Brawl [[Incrediball]] Spike and teaches that Brawl [[Incrediball]]s can save you from dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 1.png|2 [[Jacquouille]]s and the [[Incrediball]] Spike tired.&lt;br /&gt;
Floating enemy glitch.PNG|A glitched enemy in the level.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Forest Footpath ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the fifth level of the game and the second level on the second [[Medieval Mayhem]] [[Adventure Map]]. It uses the Enchanted Forest theme. It has a lot of [[Jacquouille]]s with shileds and being in the air with the help of wooden branches. 2 upside down [[Jacquouille]]s with wooden branches can be seen only in this level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 2.png|a [[Jacquouille]] standing with the help of 2 branches.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Roasted Pig Rodeo ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the sixth level of the game and the third level on the second [[Medieval Mayhem]] [[Adventure Map]]. It uses the Castle Ramparts theme. The player has to bounce or crush attack on a [[Pig]] in order to collect [[Lum (UbiArt games)|Lums]]. The player can&#039;t go left or right and is stuck facing left. It is also the first level to force you to use an inhaler [[Incrediball]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures bouncy pig.png|The game telling the player to crush attack on a pig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Trunks n Slides ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the seventh level of the game and the first level on the third [[Medieval Mayhem]] [[Adventure Map]].It uses the Enchanted Forest theme. It forces you to use 2 inhalers and the player has to collect [[Lum (UbiArt games)|lums]] while being in trunks and being pushed by water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventure Map.PNG|The level on the third [[Adventure Map]].&lt;br /&gt;
Medieval Mayhem - 3.png|[[Rayman]] with 2 inhalers, in a trunk.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Reach the Butterfly ====&lt;br /&gt;
{{Needspics}}&lt;br /&gt;
This is the seventh level of the game and the second level on the third [[Medieval Mayhem]] [[Adventure Map]]. It uses the Enchanted Forest theme, tho Lums can be seen. The player must save [[Teensy|Teensies]] tortued by  and touch [[butterfly]]es to uncover more area. It was likely going to be a mix of both the Exploration and Lum type levels and a combination of the Haunted Castle/Phantom Manor theme and the Enchanted Forest theme.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 4.png|Start of the Reach the Butterfly level.&lt;br /&gt;
Rayphael on Vine.PNG|[[Rayphael]] holding on a [[liana]].&lt;br /&gt;
Rayphael on Wall.PNG|[[Rayphael]] touching a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Rowdy Root Arena ====&lt;br /&gt;
This is the eight level of the game and the third level on the third Medieval Mayhem Adventure Map. It is the first optional and skull level whcih means it is difficult but the player can skip it. You have to defeat [[Jacquouille]]s. After defating a certain amount of [[Jacquouille]] the player can go to the next area where more [[Jacquouille]] appear. In the final third area the player has to climb on wooden pranks to reach [[The Captain]] or the [[Teensy]]es on rockets in the Invaded version.&lt;br /&gt;
&lt;br /&gt;
===== Enemies version =====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Medieval Mayhem - 6.png|2 [[Jacquouille]]s coming towards [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===== Invaded version =====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Bandit Bash and Dash.JPG|3 [[Teensy]]es tied to rockets, while 3 [[Jacquouille]]s are in the air.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused/Scrapped levels ===&lt;br /&gt;
[[Rayman Adventures]] has 1 level show in Reveal Trailers that never made it&#039;s way into the files. It&#039;s an Exploration type level with both the Haunted Castle/Phantom Manor and Enchanted Forest theme.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Haunted-Castle-Unused-1.jpg|[[Rayman]] Kicking [[Jacquouille]]s. &lt;br /&gt;
Haunted-Castle-Unused-2.jpg|[[Rayman]] preparing to jump onto a [[Pillowbumper|pillow bumper]].&lt;br /&gt;
Haunted-Castle-Unused-3.jpg|[[Rayman]] flying and collecting Lums.&lt;br /&gt;
Haunted-Castle-Unused-4.jpg|&lt;br /&gt;
Haunted-Castle-Unused-5.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Adventures_(early_production)&amp;diff=113650</id>
		<title>Rayman Adventures (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Adventures_(early_production)&amp;diff=113650"/>
		<updated>2026-06-19T08:40:01Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Unused Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 2015 &#039;&#039;[[Rayman Adventures]]&#039;&#039; game has a lot of unused content, some of which was later used in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Early build ==&lt;br /&gt;
In November 2024, an early build with version 0.1.0 was discovered. Most notable is that it does not feature [[the Captain]] or any of the adventure outfits for [[Rayman]] and [[Barbara]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures 0.1.0 - Early Sacred Tree.png&lt;br /&gt;
Adventures 0.1.0 - Intro Hero Selection.png&lt;br /&gt;
Adventures 0.1.0 - Intro Start.png&lt;br /&gt;
Adventures 0.1.0 - Intro Level.PNG&lt;br /&gt;
Adventures 0.1.0 - Intro End.PNG&lt;br /&gt;
Adventures 0.1.0 - Tree.PNG&lt;br /&gt;
Adventures 0.1.0 - Level Goals.png&lt;br /&gt;
Adventures 0.1.0 - Level Start.png&lt;br /&gt;
Adventures 0.1.0 - Finish Flag.png&lt;br /&gt;
Adventures 0.1.0 - Finish Animation.png&lt;br /&gt;
Adventures 0.1.0 - Score Screen.png&lt;br /&gt;
Adventures 0.1.0 - Map with Egg.png&lt;br /&gt;
Adventures 0.1.0 - Map.png&lt;br /&gt;
Adventures 0.1.0 - Next Adventure.png&lt;br /&gt;
Adventures 0.1.0 - Region Map.png&lt;br /&gt;
Adventures 0.1.0 - Region Map No Connection.png&lt;br /&gt;
Adventures 0.1.0 - Profile.png&lt;br /&gt;
Adventures 0.1.0 - Achievements.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early scenes ===&lt;br /&gt;
In the early build 10 scenes were found that were scrapped in future versions. one has the title &amp;quot;menucreaturecomic&amp;quot; another &amp;quot;menuteensies&amp;quot;, 2 in a folder called &amp;quot;menuretry&amp;quot;, &amp;quot;menupopup&amp;quot;, &amp;quot;menucreatureinvite&amp;quot;, &amp;quot;menudailyrewards&amp;quot;, &amp;quot;menushownewobjective&amp;quot;, &amp;quot;menuduplicaterewards&amp;quot;, &amp;quot;menunextadventure&amp;quot; and &amp;quot;menunextregionselection&amp;quot;. menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic]. menuteensies contains 8 UI elements for teensies. menuretry has 2 scenes named &amp;quot;menuretry&amp;quot; &amp;quot;menuchangeobjective&amp;quot;, . menuchangeobjective was probably made to retry objectives or daily missions. menuretry contains a retry and [[Adventure Map|adventure map]] button at the right down side of the screen. menupopup has a popup window for a new adventure but only contains text. menucreatureinvite has a menu with the family and creature name asking to play in the dark. menudailyrewards (not to get confused with an already existing menu titled &amp;quot;menudailyreward&amp;quot;) has 2 rewards. menushownewobjective gives you an objective with a play button. menuduplicaterewards was an early version of the Clone-O-Meter. menunextadventure and menunextregionselection were for the old scene for starting a new adventure.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Menucreaturecomic.png|The unused comic scene loaded into the game.&lt;br /&gt;
Menuchangeobjective.png|The unused objective changing scene loaded into the game&lt;br /&gt;
Menupopup.png|The popup scene asking for a new adventure.&lt;br /&gt;
Menucreatureinvite.png|An [[Incrediball]] asking to play in the dark.&lt;br /&gt;
Menudailyrewards.png|2 [[Gem (Rayman Adventures)|gem]] packs at the bottom.&lt;br /&gt;
Menushownewobjective.png|A screen showing a new objective.&lt;br /&gt;
Menuduplicaterewards.png|A scene from the now removed Clone-O-Meter.&lt;br /&gt;
Menunextregionselection.png|The region selection scene.&lt;br /&gt;
Menunextadventure.png|A scene confirmating that you want to continue to another adventure.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==== Existing early scenes ====&lt;br /&gt;
The scenes below appear in the latest version but look different in the early build. Some might have missing or glitched textures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Menuduplicateanim.png|The Clone-O-Meter in the early build.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early buttons ===&lt;br /&gt;
The game has assets for UI buttons that only existed in the early build.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
changeobjectivebutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/changeobjectivebutton.tpl.ckd&lt;br /&gt;
magnifyingglassbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/magnifyingglassbutton.tpl.ckd&lt;br /&gt;
shopbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/shopbutton.tpl.ckd&lt;br /&gt;
togglebutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/togglebutton.tpl.ckd&lt;br /&gt;
ubilogobutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/ubilogobutton.tpl.ckd&lt;br /&gt;
stand_map_large.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_map_large.anm.ckd&lt;br /&gt;
exclamationbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/exclamationbutton.tpl.ckd&lt;br /&gt;
elixirbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/elixirbutton.tpl.ckd&lt;br /&gt;
genericicons_pack_ubilogo_001.pbk.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001.pbk.ckd&lt;br /&gt;
genericicons_pack_ubilogo_001_0.tga.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001_0.tga.ckd&lt;br /&gt;
stand_hunterlevel.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_hunterlevel.anm.ckd&lt;br /&gt;
playbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/playbutton.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Early textures ===&lt;br /&gt;
The game has a lot of textures that were removed or changed up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;340px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Gem 1.png|The second reward of a level. While this appears in the latest build it is only used in the early build&lt;br /&gt;
Rayman Adventures Unused - Gem 2.png|The third reward of a level. While this appears in the latest build it is only used in the early build&lt;br /&gt;
Beta Reward Food.png|A reward similar to the bronze cup from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Beta Gem Reward.png|A reward similar to the silver cup from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Beta Gem Reward Max.png|A reward similar to the gold cup from &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Unused New Text.png|An unused image signaling something new.&lt;br /&gt;
Rayman Adventures Comic.png|A low-resolution comic can be found in the files of the early build. The text is unreadable but [[Devilbob]]s can be seen.&lt;br /&gt;
Beta Bronze Egg.png|A bronze egg in the early build.&lt;br /&gt;
Beta Silver Egg.png|A silver egg in the early build..&lt;br /&gt;
Beta Gold Egg.png|A gold egg in the early build.&lt;br /&gt;
Beta Royal Egg.png|A crystal/royal egg in the early build.&lt;br /&gt;
Beta Royal Egg with crown.png|The royal egg with a crown on the top in the early build.&lt;br /&gt;
Beta Unrevelaed Egg.png|An egg that hasn&#039;t been revealed on the [[World map (Rayman Adventures)|world map]] seen in the early build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused maps ==&lt;br /&gt;
=== Worlds ===&lt;br /&gt;
The game would have originally featured two more worlds on the [[World map (Rayman Adventures)|world map]]; [[Desert Kingdom]] (which was named &amp;quot;Desert&amp;quot; in the files) and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named &amp;quot;Land of the Deads&amp;quot;). Both would go on to be used as environments in some of the game&#039;s [[Event (Rayman Adventures)|limited time events]].&lt;br /&gt;
&lt;br /&gt;
An .act file for a [[Devilbob]] is present in the game files, and can be used to replace the enemy, different for each world, which appears on the right side of the screen while playing a level and pausing it. The [[Devilbob]]&#039;s animation and sounds are functional. It was likely meant for use in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], since the unused level from that world features [[Devilbob]]s as enemies. In the screenshots below, the [[Devilbob]] is placed at the bottom of the screen while it is supposed to be higher up.&lt;br /&gt;
&lt;br /&gt;
The icon for the [[Desert of Dijiridoos|Grumbling Grottos]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; can be found within the game&#039;s files, suggesting that the [[Desert of Dijiridoos]] was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has [[Fiesta de los Muertos]] textures, and on the world map, it shows a rope with assets from [[Fiesta de los Muertos]]. More proof of this is seen in the mini icons for each world, where a hat from [[Fiesta de los Muertos]] is in the files as well as a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the description of the Google Play version of the game, it&#039;s mentioned that the game has 7 worlds to explore while only having 5 accessable.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Explore 7 extraordinary worlds in this action-packed Rayman 2D platformer!&lt;br /&gt;
|sign=Google Play description&lt;br /&gt;
|source=&#039;&#039;Google Play&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;340px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Full Map.png|The map fully zoomed out, with all clouds visible.&lt;br /&gt;
WorldMap-DesertClouds.png|The clouds covering the [[Desert Kingdom]].&lt;br /&gt;
WorldMap-Desert.png|The [[Desert Kingdom]] without clouds.&lt;br /&gt;
WorldMap-LividDead.png|The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] without clouds.&lt;br /&gt;
WorldMap-NoObjects.png|The map fully zoomed out without any clouds.&lt;br /&gt;
Region Icon RA Small.png|This texture for world icons features a Mexican hat for the [[Fiesta de los Muertos]] (top left) and a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (top right).&lt;br /&gt;
Unused-Devilbob-RA.png|The [[Devilbob]] showing its spikes.&lt;br /&gt;
Unused-Devilbob-RA-2.png|The [[Devilbob]]&#039;s normal form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
The following unused level types are listed:&lt;br /&gt;
*Puzzle&lt;br /&gt;
*HideNSeek&lt;br /&gt;
*Soccer&lt;br /&gt;
*AdversarialSoccer&lt;br /&gt;
&lt;br /&gt;
HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called &amp;quot;testmap36_hideandseek_version2&amp;quot;. It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.&lt;br /&gt;
&lt;br /&gt;
Setting a level to use the Soccer, AdversarialSoccer or Puzzle type causes the mission text &amp;quot;Reach the Flag!&amp;quot; to appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures flag mission.png|The flag mission type text, modified in the Forestegghunt level.&lt;br /&gt;
Rayman Mini - Flag.png|An unused flag from &#039;&#039;[[Rayman Mini]]&#039;&#039;, most likely used for the flag mission types.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environments ===&lt;br /&gt;
Below is a list of all available environments. Many of these are left unused, some of which were later used in &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
*Dojo&lt;br /&gt;
*SnowyMountain&lt;br /&gt;
*BabelTower (Unused)&lt;br /&gt;
*LandOfTheDead (Unused, if you don&#039;t count the challenge marathon)&lt;br /&gt;
*CastleInterior&lt;br /&gt;
*CastleExterior&lt;br /&gt;
*Swamp&lt;br /&gt;
*EnchantedForest&lt;br /&gt;
*BeanStalk&lt;br /&gt;
*Avatar&lt;br /&gt;
*_deprecated_OvergrownTemple (Unused)&lt;br /&gt;
*MexicanParty (Unused)&lt;br /&gt;
*_deprecated_CakeParty (Unused)&lt;br /&gt;
*_deprecated_Garbage (Unused)&lt;br /&gt;
*Hangar&lt;br /&gt;
*Nemo&lt;br /&gt;
*Olympus&lt;br /&gt;
*_deprecated_Palace (Unused)&lt;br /&gt;
*Hades&lt;br /&gt;
*Maze&lt;br /&gt;
*Intro&lt;br /&gt;
*HauntedCastle&lt;br /&gt;
*DemoMix (Unused)&lt;br /&gt;
*Temple&lt;br /&gt;
*OpenOcean&lt;br /&gt;
*AncientRuins&lt;br /&gt;
*Urban&lt;br /&gt;
*Rural&lt;br /&gt;
&lt;br /&gt;
=== .ipk environments ===&lt;br /&gt;
By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are &amp;quot;rlc_ENVIRONMENT_NAME&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*rlc_avatar ([[Toad Story]])&lt;br /&gt;
*rlc_babeltower (unused, has one [[The Infinite Tower|Infinite Tower]]-style level)&lt;br /&gt;
*rlc_beanstalk ([[Toad Story]])&lt;br /&gt;
*rlc_castle ([[Medieval Mayhem]])&lt;br /&gt;
*rlc_dojo ([[Wild, Wild East]])&lt;br /&gt;
*rlc_enchantedforest ([[Medieval Mayhem]])&lt;br /&gt;
*rlc_hades ([[Olympus Maximus]])&lt;br /&gt;
*rlc_hangar ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])&lt;br /&gt;
*rlc_huns (unused, has the assets for the unused [[Kung Foot]] event)&lt;br /&gt;
*rlc_Intro (the first level of the game teaching the player basic mechanics; combination of [[Medieval Mayhem]] and [[Toad Story]])&lt;br /&gt;
*rlc_landofthedead (unused, has one level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]])&lt;br /&gt;
*rlc_maze (mazes from [[Olympus Maximus]])&lt;br /&gt;
*rlc_mexicanparty (unused [[Fiesta de los Muertos]] world)&lt;br /&gt;
*rlc_nemo ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])&lt;br /&gt;
*rlc_olympus ([[Olympus Maximus]])&lt;br /&gt;
*rlc_egypt (only present in the bundle_android.ipk located in the OBB of version 3.1.0, contains textures from the [[Event (Rayman Adventures)#Desert Marathon|Desert Marathon event]])&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
For each version of the game, the &amp;quot;personal&amp;quot; folder contains levels that were not finished at the same of the release of that version, but were in later versions. Some of these levels are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
personal/petra/testmap30_downwardscreaturechase.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek_version3bushes.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek_version2.isc&lt;br /&gt;
personal/petra/testmap34_lumobjectives.isc&lt;br /&gt;
personal/petra/testmap53_enemyelevator2.isc&lt;br /&gt;
personal/petra/testmap37_hideandseek.isc&lt;br /&gt;
personal/atandin/maptestfx.isc&lt;br /&gt;
personal/petra/testmap59_rootrun.isc&lt;br /&gt;
personal/petra/testmap28_leversofdoom.isc&lt;br /&gt;
personal/petra/testmap32_downwardscreatures2.isc&lt;br /&gt;
personal/petra/testmap56_nemoslide.isc&lt;br /&gt;
personal/petra/testmap46_toadstorm.isc&lt;br /&gt;
personal/petra/testmap49_teensierescue.isc&lt;br /&gt;
personal/petra/testmap63_aspiidnetwork.isc&lt;br /&gt;
personal/petra/testmap37_hideandseek_version1.isc&lt;br /&gt;
personal/petra/testmap37_hideandseek_version2_flipped.isc&lt;br /&gt;
personal/petra/testmap58_roastedpigrodeo.isc&lt;br /&gt;
personal/petra/testmap42_secondtuto.isc&lt;br /&gt;
personal/petra/testmap31_downwardscreatures1.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek.isc&lt;br /&gt;
personal/petra/testmap33_enemyobjectives.isc&lt;br /&gt;
personal/petra/testmap36_hideandseek_version1.isc&lt;br /&gt;
personal/petra/testmap41_firsttuto.isc&lt;br /&gt;
personal/petra/testmap61_safesuperman.isc&lt;br /&gt;
personal/petra/testmap41_firsttuto_morespacing.isc&lt;br /&gt;
world/rlc_castle/hauntedcastle_casa/casa_castleinterior_hauntedcastle_nmi_base.isc (uses &amp;quot;Snowy Mountain&amp;quot; environment and &amp;quot;Lum&amp;quot; type)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Unused levels ====&lt;br /&gt;
The game features multiple unused levels, listed below.&lt;br /&gt;
&lt;br /&gt;
===== Forestegghunt =====&lt;br /&gt;
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named &amp;quot;soccer balls&amp;quot;, which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker [[Incrediball]] will point to the eggs. The game features a ball asset specifically designed for [[Kung Foot]] that possesses active physics. While the ball seen in-game appears identical, it is static; however, by swapping it with the [[Kung Foot]] version, the ball can move freely and interact with [[Lum (UbiArt games)|Lum]] [[cage]]s, bone stacks and [[Kuyalum]]s. Kicking this ball into the center triggers a unique animation and reveals an unused soccer ball UI sprite. Once all three balls are punched, a platform rises to reveal [[the Captain]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|The soccer ball texture.&lt;br /&gt;
Adventures unused lvl - egghunt 1.png&lt;br /&gt;
Adventures unused lvl - egghunt 2.png&lt;br /&gt;
Adventures unused lvl - egghunt 3.png&lt;br /&gt;
Adventures unused lvl - egghunt 4.png&lt;br /&gt;
Adventures unused lvl - egghunt 5.png&lt;br /&gt;
Adventures unused lvl - egghunt 6.png|The amount of [[Lum (UbiArt games)|Lums]] for each reward.&lt;br /&gt;
Adventures unused lvl - egghunt 8.png|The egg seen in a different position.&lt;br /&gt;
Adventures unused lvl - egghunt 9.png|The egg breaking a few bones.&lt;br /&gt;
Adventures unused lvl - egghunt 10.png|The first egg collected in the trunk.&lt;br /&gt;
Adventures unused lvl - egghunt 11.png|The first two eggs collected in the trunk.&lt;br /&gt;
Adventures unused lvl - egghunt 7.png|All three eggs collected in the trunk and [[the Captain]] visible.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Dragonsouls =====&lt;br /&gt;
The game contains one unused level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Rather than being a level for the challenges it is a complete level where the player must defeat [[Devilbob]] enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dragonsouls1.jpg&lt;br /&gt;
Dragonsouls2.jpg&lt;br /&gt;
Adventures unused lvl - dragonsouls 1.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 2.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 3.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 4.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 5.png&lt;br /&gt;
Adventures unused lvl - dragonsouls 6.png|The score recap menu that would show after completing the level.&lt;br /&gt;
Scorerecap landofthedead background.png|The full background of the score recap menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Babelchallenge =====&lt;br /&gt;
This level uses [[the Infinite Tower]] theme. Unlike the challenges, the character stays on the ground, similarly to the level [[Quick Sand]]. When loaded into the game by force, it uses a track from [[Fiesta de los Muertos]] and shows a [[Toad (Rayman Legends)|toad]] on the right side of the screen when the level is paused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Babelchallenge.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 1.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 2.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 3.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 4.png&lt;br /&gt;
Adventures unused lvl - babelchallenge 5.png&lt;br /&gt;
Desert-Scorerecap.png|The score recap menu that would show after completing the level.&lt;br /&gt;
Scorerecap desert background.png|The full background of the score recap menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lumlabyrinth =====&lt;br /&gt;
This is a fully complete level in a maze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 1.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 2.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 3.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 4.png&lt;br /&gt;
Adventures unused lvl - lumlabyrinth 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ruinride =====&lt;br /&gt;
This level is fully complete and can be seen in game trailers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - ruinride 1.png&lt;br /&gt;
Adventures unused lvl - ruinride 2.png&lt;br /&gt;
Adventures unused lvl - ruinride 3.png&lt;br /&gt;
Adventures unused lvl - ruinride 4.png&lt;br /&gt;
Adventures unused lvl - ruinride 5.png&lt;br /&gt;
Adventures unused lvl - ruinride 6.png&lt;br /&gt;
Adventures unused lvl - ruinride 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Maptest_dojo =====&lt;br /&gt;
This is a test level for enemies and objects from [[Wild, Wild East]] by the developer Aschwartz. 700 [[Lum (UbiArt games)|Lums]] are needed for the first reward, 900 for the second and 1,100 for the third. The maximum amount of [[Lum (UbiArt games)|Lums]] in the level is 136. It plays soundtrack from [[the Dojo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - maptest dojo 1.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 2.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 3.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 4.png&lt;br /&gt;
Adventures unused lvl - maptest dojo 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== 84_dragons =====&lt;br /&gt;
This is a test level for [[Wild, Wild East]] and the [[Dragon (Wild, Wild East)|dragons]] which appear there by the developer Petra. It uses a track from [[Olympus Maximus]]. This level is unique as it appears 2 times in one scene. It also has 2 checkpoints for the both layouts. the only difference between the layouts are that the upper versions has a pink spiky ball on the body of the [[Flute snake]]. The first reward requires 400 [[Lum (UbiArt games)|Lums]], the second 600 and the third 800.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - 84 dragons 0.jpg&lt;br /&gt;
Adventures unused lvl - 84 dragons 1.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 2.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 3.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 4.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 5.png&lt;br /&gt;
Adventures unused lvl - 84 dragons 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lavaringslumtest1 =====&lt;br /&gt;
This is a test level by the developer Filip. It is almost identical to an existing level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - lavaring 1.png&lt;br /&gt;
Adventures unused lvl - lavaring 2.png&lt;br /&gt;
Adventures unused lvl - lavaring 3.png&lt;br /&gt;
Adventures unused lvl - lavaring 4.png&lt;br /&gt;
Adventures unused lvl - lavaring 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early test levels ====&lt;br /&gt;
===== Prickly Torture =====&lt;br /&gt;
This level appears only in the 0.1.0 iOS early build of &#039;&#039;[[Rayman Adventures]]&#039;&#039;. It was made by the developer Petra, who also made the level &amp;quot;84_dragons&amp;quot;. The level looks like an early version of an already existing level titled &amp;quot;beanstalk_aspimaze_exp_base.isc&amp;quot;. Its original file path is &amp;quot;personal/petra/testmap57_pricklytorture.isc&amp;quot;. Some foreground, background and other textures appear to be glitched or nonexistent. The [[Teensie]]s are missing textures, there is no background and assets are not in their correct places.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Pricklytorture assets.png|Off-screen assets from [[Toad Story]].&lt;br /&gt;
Pricklytorture glitchedtexture.png|The bumper texture appears to be glitched.&lt;br /&gt;
Pricklytorture betalevel.png|The Prickly Torture level, which appears to be an early test of another level that made it into the final release.&lt;br /&gt;
Pricklytorture fulllevel.png|The full Prickly Torture level with the &amp;quot;test&amp;quot; Assets from [[Toad Story]].&lt;br /&gt;
Pricklytorture RaymanLegendsTeensy.png|Some [[Teensie]]s have green clothes like the [[Toad Story]] prisoners in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
Pricklytorture betaflag.png|The early build flag that replaced [[the Captain]] can be seen at the end of the level.&lt;br /&gt;
Pricklytorture Level Start.png|The spawn point of the Prickly Torture level.&lt;br /&gt;
Pricklytorture Level Section 1.png|The [[Teensie]] is invisible but the [[Toad (Rayman Legends)|Toad]] torturing it is visible.&lt;br /&gt;
Pricklytorture Level Section 2.png|Another glitched [[Toad (Rayman Legends)|Toad]].&lt;br /&gt;
Pricklytorture Level Section 3.png|A [[Toad (Rayman Legends)|Toad]] in the wrong place.&lt;br /&gt;
Pricklytorture Level Section 4.png|[[The Captain]] levitating.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== DojoInvasion =====&lt;br /&gt;
This level appears only in the 0.1.0 iOS early build of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, and can also be seen in the game&#039;s official reveal trailer. It features the [[Toad (Rayman Legends)|Toads]] and [[Oger]]s from [[Toad Story]], while the release version uses [[Hatman Ninja]]s and [[Swordsman Ninja]]s from [[Wild, Wild East]] as enemies instead. Its original file path is &amp;quot;world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc&amp;quot;. It is similar to Prickly Torture by the [[Toad (Rayman Legends)|Toads]] and floating [[The Captain|The Captain]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Dojo invasionEnemiesAndObjects.png|The old Dojo Invasion level with removed walls.&lt;br /&gt;
Dojo invasionfulllevel.png|The full old Dojo Invasion level with [[Toad Story]] enemies.&lt;br /&gt;
DojoInvasionTrailer.jpg|The old Dojo Invasion level, as seen in the &#039;&#039;[[Rayman Adventures]]&#039;&#039; reveal trailer.&lt;br /&gt;
DojoInvasionEnd.jpg|[[Rayman]] defeating an [[Oger]], with [[the Captain]] barely visible.&lt;br /&gt;
DojoInvasion 1.png|A [[Toad (Rayman Legends)|Toad]] coming from above instead of a [[Ninja]].&lt;br /&gt;
DojoInvasion 2.png|A [[Toad (Rayman Legends)|Toad]] coming from a window.&lt;br /&gt;
DojoInvasion 3.png|Multiple [[Toad (Rayman Legends)|Toads]] coming from different places.&lt;br /&gt;
DojoInvasion 4.png|[[The Captain]] levitating.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Mecha Door Explore =====&lt;br /&gt;
This level appears in all releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but it has a different layout in the beta.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta castleattacktuto 0.png|The start of the level.&lt;br /&gt;
Beta castleattacktuto 1.png|A [[Teensie]] on the side of the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Castle Attack Tuto =====&lt;br /&gt;
This level appears in all releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but it has a different layout in the beta. It teaches the player to wall jump and attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Beta mechadoorexplore 0.png|The start of the level.&lt;br /&gt;
Beta mechadoorexplore 1.png|The game teaching the player to attack forward.&lt;br /&gt;
Beta mechadoorexplore 2.png|The game teaching the player to attack forward again.&lt;br /&gt;
Beta mechadoorexplore 3.png|The game teaching the player to attack downwards.&lt;br /&gt;
Beta mechadoorexplore 4.png|A yellow arrow pointing right.&lt;br /&gt;
Beta mechadoorexplore 5.png|A [[Teensie]] and a skull coin.&lt;br /&gt;
Beta mechadoorexplore 6.png|A three-sided mechanism.&lt;br /&gt;
Beta mechadoorexplore 7.png|The game teaching the player to wall jump.&lt;br /&gt;
Beta mechadoorexplore 8.png|The game teaching the player to wall jump again.&lt;br /&gt;
Beta castleattacktuto 8.png|Green water with a mechanism.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Gliding Lums =====&lt;br /&gt;
This level appears in all releases of &#039;&#039;[[Rayman Adventures]]&#039;&#039;, but it has a different layout in the beta. It includes a tutorial teaching the player how to glide while collecting [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
=== Kung Foot ===&lt;br /&gt;
A [[Kung Foot]] mode was meant to appear in the Apple TV version and can be found in the files.&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
TPLs, TGAs, PBKs, and animation files for [[Jacquouille]]s and [[Toad (Rayman Legends)|Toad]]s are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in both &amp;lt;code&amp;gt;world/common/enemy/jacquouille/animation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/enemy/toad/animation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
basictoad_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001.pbk.ckd&lt;br /&gt;
basictoad_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001_0.tga.ckd&lt;br /&gt;
cine_fury_back_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_01.anm.ckd&lt;br /&gt;
cine_fury_back_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_02.anm.ckd&lt;br /&gt;
cine_fury_back_03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_03.anm.ckd&lt;br /&gt;
cine_fury_back_shld_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_shld_01.anm.ckd&lt;br /&gt;
cine_fury_back_wpn_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_01.anm.ckd&lt;br /&gt;
cine_fury_back_wpn_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_02.anm.ckd&lt;br /&gt;
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/empty.anm.ckd&lt;br /&gt;
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal.anm.ckd&lt;br /&gt;
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal02.anm.ckd&lt;br /&gt;
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal03.anm.ckd&lt;br /&gt;
foot_lookat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat.anm.ckd&lt;br /&gt;
foot_lookat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat02.anm.ckd&lt;br /&gt;
foot_lookat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat03.anm.ckd&lt;br /&gt;
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/empty.anm.ckd&lt;br /&gt;
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal.anm.ckd&lt;br /&gt;
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal02.anm.ckd&lt;br /&gt;
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal03.anm.ckd&lt;br /&gt;
foot_looktat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat.anm.ckd&lt;br /&gt;
foot_looktat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat02.anm.ckd&lt;br /&gt;
foot_looktat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat03.anm.ckd&lt;br /&gt;
jacquouille_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001.pbk.ckd&lt;br /&gt;
jacquouille_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001_0.tga.ckd&lt;br /&gt;
toad_back1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back1.tpl.ckd&lt;br /&gt;
toad_back3.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back3.tpl.ckd&lt;br /&gt;
toad_back_shld1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_shld1.tpl.ckd&lt;br /&gt;
toad_back_wpn1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn1.tpl.ckd&lt;br /&gt;
toad_back_wpn2.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn2.tpl.ckd&lt;br /&gt;
victoryjacq.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victoryjacq.tpl.ckd&lt;br /&gt;
victorytoad.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victorytoad.tpl.ckd&lt;br /&gt;
supporterlivingstone1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone1.tpl.ckd&lt;br /&gt;
supporterlivingstone2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone2.tpl.ckd&lt;br /&gt;
supportertoad1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad1.tpl.ckd&lt;br /&gt;
supportertoad2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad2.tpl.ckd&lt;br /&gt;
toad_back2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/toad_back2.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== UI ====&lt;br /&gt;
TPLs and a TGA for UI elements are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/common/ui/common/components&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/ui/common/playerscore/textures/&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ui_cadre_facebook_withoutbg.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/playerscore/textures/ui_cadre_facebook_withoutbg.tga.ckd&lt;br /&gt;
uisoccertext.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uisoccertext.tpl.ckd&lt;br /&gt;
uitextbox.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uitextbox.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
TPLs, TGAs, and PBKs for a red and blue ring are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/common/friendly/chrono/animation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ring_pack_blue_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001.pbk.ckd&lt;br /&gt;
ring_pack_blue_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001_0.tga.ckd&lt;br /&gt;
ring_pack_red_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001.pbk.ckd&lt;br /&gt;
ring_pack_red_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001_0.tga.ckd&lt;br /&gt;
ring.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/ring/components/ring.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== FX ====&lt;br /&gt;
TPLs and TGAs for lights and confetti are present in fulllogicmain/bundlemain_PLATFORM.ipk and a few in fulllogic/bundle_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/common/fx/textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/fx/soccerpunch&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
fx_discolight_01old.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_01old.tga.ckd&lt;br /&gt;
fx_discolight_03.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_03.tga.ckd&lt;br /&gt;
fx_confetti_01.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shard/fx_confetti_01.tga.ckd&lt;br /&gt;
fx_confettiwinner_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_confettiwinner_01.tpl.ckd&lt;br /&gt;
fx_discowinning_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_01.tpl.ckd&lt;br /&gt;
fx_discowinning_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_02.tpl.ckd&lt;br /&gt;
fx_explosiongoal_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_explosiongoal_02.tpl.ckd&lt;br /&gt;
confetti_tween.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween.tpl.ckd&lt;br /&gt;
confetti_tween_noautostart.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween_noautostart.tpl.ckd&lt;br /&gt;
countdownfx.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/countdownfx.tpl.ckd&lt;br /&gt;
fx_teamappear_01.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_teamappear_01.tpl.ckd&lt;br /&gt;
fx_haloburn_01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.pbk.ckd&lt;br /&gt;
fx_haloburn_01.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.tga.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Friendly ====&lt;br /&gt;
A TPL, TGAs, PBKs, a SKL and animation files for a clock are present in bundlemain_PLATFORM.ipk. Theyappear in &amp;lt;code&amp;gt;world/common/friendly/chrono/animation&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
chrono_pack_soccer_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001.pbk.ckd&lt;br /&gt;
chrono_pack_soccer_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001_0.tga.ckd&lt;br /&gt;
chrono_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_squeleton.skl.ckd&lt;br /&gt;
shake.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/shake.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/stand.anm.ckd&lt;br /&gt;
standopen.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/standopen.anm.ckd&lt;br /&gt;
clockicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/clock/components/clockicon.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Textures ====&lt;br /&gt;
TGAs and FCGs for the main textures used in the scene are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in &amp;lt;code&amp;gt;world/rlc_huns/textures&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/adversarial/soccerpunch/frieze&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
huns_background_panorama.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.tga.ckd&lt;br /&gt;
huns_background_smokescroll.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.tga.ckd&lt;br /&gt;
huns_forground_grassground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.tga.ckd&lt;br /&gt;
huns_forground_grassground02.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.tga.ckd&lt;br /&gt;
huns_forground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.tga.ckd&lt;br /&gt;
huns_playground_drap.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.tga.ckd&lt;br /&gt;
huns_playground_mudgrasstransitionground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.tga.ckd&lt;br /&gt;
huns_playground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.tga.ckd&lt;br /&gt;
huns_playground_rope.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.tga.ckd&lt;br /&gt;
huns_playground_soccerscoreboard_atlas.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.tga.ckd&lt;br /&gt;
huns_ldground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.tga.ckd&lt;br /&gt;
frame.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/frame.tga.ckd&lt;br /&gt;
shadowresult.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/shadowresult.tga.ckd&lt;br /&gt;
huns_background_panorama.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.fcg.ckd&lt;br /&gt;
huns_background_smokescroll.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.fcg.ckd&lt;br /&gt;
huns_forground_grassground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.fcg.ckd&lt;br /&gt;
huns_forground_grassground02.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.fcg.ckd&lt;br /&gt;
huns_forground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.fcg.ckd&lt;br /&gt;
huns_playground_drap.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.fcg.ckd&lt;br /&gt;
huns_playground_mudgrasstransitionground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.fcg.ckd&lt;br /&gt;
huns_playground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.fcg.ckd&lt;br /&gt;
huns_playground_rope.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.fcg.ckd&lt;br /&gt;
huns_playground_soccerscoreboard_atlas.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.fcg.ckd&lt;br /&gt;
huns_ldground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.fcg.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other files ====&lt;br /&gt;
Action files, TPLs, TGAs, PBKs, SKLs, ISCs, GMTs, TPL sound files, ASCs and animation files that are not listed above, but still important are present in fulllogic/bundle_PLATFORM.ipk, fulllogicmain/bundlemain_PLATFORM.ipk, fulllogicmedieval_PLATFORM.ipk and bundleonboardingadv3_PLATFORM.ipk. Most of them appear in &amp;lt;code&amp;gt;world/adversarial/soccerpunch&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
flammesside6.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flammesside6.tga.ckd&lt;br /&gt;
smoke1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/smoke1.tga.ckd&lt;br /&gt;
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/empty.anm.ckd&lt;br /&gt;
goaaaaal_pack_basic_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001.pbk.ckd&lt;br /&gt;
goaaaaal_pack_basic_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001_0.tga.ckd&lt;br /&gt;
goaaaaal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand.anm.ckd&lt;br /&gt;
stand02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand02.anm.ckd&lt;br /&gt;
stand03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand03.anm.ckd&lt;br /&gt;
goal_b1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.pbk.ckd&lt;br /&gt;
goal_b1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.tga.ckd&lt;br /&gt;
goal_c1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.pbk.ckd&lt;br /&gt;
goal_c1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.tga.ckd&lt;br /&gt;
goal_c2.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.pbk.ckd&lt;br /&gt;
goal_c2.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.tga.ckd&lt;br /&gt;
goal_pack_blue_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x01.pbk.ckd&lt;br /&gt;
goal_pack_blue_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x02.pbk.ckd&lt;br /&gt;
goal_pack_grp1_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001.pbk.ckd&lt;br /&gt;
goal_pack_grp1_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001_0.tga.ckd&lt;br /&gt;
goal_pack_red_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x01.pbk.ckd&lt;br /&gt;
goal_pack_red_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x02.pbk.ckd&lt;br /&gt;
goal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_squeleton.skl.ckd&lt;br /&gt;
shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/shoot.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/stand.anm.ckd&lt;br /&gt;
super_shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/super_shoot.anm.ckd&lt;br /&gt;
soccerpunch.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.isc.ckd&lt;br /&gt;
soccerpunch.sgs.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.sgs.ckd&lt;br /&gt;
huns_football_graph.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_graph.isc.ckd&lt;br /&gt;
huns_football_ld.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_ld.isc.ckd&lt;br /&gt;
huns_football_sound.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_sound.isc.ckd&lt;br /&gt;
sound_soccer_nearcage_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_left.tpl.ckd&lt;br /&gt;
sound_soccer_nearcage_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_right.tpl.ckd&lt;br /&gt;
actorsound_soccerball_score_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_left.tpl.ckd&lt;br /&gt;
actorsound_soccerball_score_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_right.tpl.ckd&lt;br /&gt;
basicground_nosolid.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/basicground_nosolid.gmt.ckd&lt;br /&gt;
wallcage.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/wallcage.gmt.ckd&lt;br /&gt;
ground_nosolid.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/ground_nosolid.fcg.ckd&lt;br /&gt;
wall_soccer_cage.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/wall_soccer_cage.fcg.ckd&lt;br /&gt;
goalanim.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/components/goalanim.tpl.ckd&lt;br /&gt;
darkside.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/darkside/darkside.tpl.ckd&lt;br /&gt;
flamespawner.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flamespawner.tpl.ckd&lt;br /&gt;
triggervictorysound.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/triggervictorysound.tpl.ckd&lt;br /&gt;
scoreteam.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/scoreteam.tpl.ckd&lt;br /&gt;
scoreicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/components/scoreicon.tpl.ckd&lt;br /&gt;
soccercountdown.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/components/soccercountdown.tpl.ckd&lt;br /&gt;
goal_blue.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_blue.tpl.ckd&lt;br /&gt;
goal_red.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_red.tpl.ckd&lt;br /&gt;
bengal.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.act.ckd&lt;br /&gt;
bengal.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.tpl.ckd&lt;br /&gt;
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd&lt;br /&gt;
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd&lt;br /&gt;
ballexplodefx.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/ballexplodefx.tpl.ckd &lt;br /&gt;
kungfootball.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/kungfootball.act.ckd&lt;br /&gt;
kungfootball.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/templates/kungfootball.tpl.ckd&lt;br /&gt;
kungfootbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/kungfootbutton.tpl.ckd&lt;br /&gt;
add_halo.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/add_halo.anm.ckd&lt;br /&gt;
roll_left.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_left.anm.ckd&lt;br /&gt;
roll_right.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_right.anm.ckd&lt;br /&gt;
soccerball_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.pbk.ckd&lt;br /&gt;
soccerball_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.tga.ckd&lt;br /&gt;
soccerball_b1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.pbk.ckd&lt;br /&gt;
soccerball_b1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.tga.ckd&lt;br /&gt;
soccerball_pack_basic_x01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x01.pbk.ckd&lt;br /&gt;
soccerball_pack_basic_x02.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x02.pbk.ckd&lt;br /&gt;
soccerball_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stand.anm.ckd&lt;br /&gt;
stretch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stretch.anm.ckd&lt;br /&gt;
countdown_pack_soccer_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001.pbk.ckd&lt;br /&gt;
countdown_pack_soccer_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001_0.tga.ckd&lt;br /&gt;
countdown_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_squeleton.skl.ckd&lt;br /&gt;
empty.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/empty.anm.ckd&lt;br /&gt;
soccer_counter01.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/soccer_counter01.anm.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
soccerconfig.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/gameconfig/soccerconfig.isg.ckd&lt;br /&gt;
ball.tpl.ckd - fulllogicmedieval_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/components/ball.tpl.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_defeat.anm.ckd&lt;br /&gt;
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_intro.anm.ckd&lt;br /&gt;
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_victory.anm.ckd&lt;br /&gt;
add_halo.asc.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/actors/ball/add_halo.asc.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures hacked menu.png|The option for the [[Kung Foot]] mode as it would have appeared on the main menu.&lt;br /&gt;
Adventures Kung Foot.png|The [[Kung Foot]] map.&lt;br /&gt;
Kung Foot No Mission.png&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|The texture the soccer ball would have used.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Androidbenchmark ===&lt;br /&gt;
Although this level is not technically unused, it is never seen by the player due to a black blocking texture. This map gets loaded upon launching the game as a way for the game to test which effects and features are compatible with the device.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures unused lvl - androidbenchmark 1.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 2.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 3.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 4.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 5.png&lt;br /&gt;
Adventures unused lvl - androidbenchmark 6.png&lt;br /&gt;
Androidbenchmark 1.png|The figures of [[Toad (Rayman Legends)|toads]] in the background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused scenes ===&lt;br /&gt;
In the early build 3 scenes were found that were scrapped in future versions. one has the title &amp;quot;menucreaturecomic&amp;quot; another &amp;quot;menuteensies&amp;quot; and the last one &amp;quot;menuretry&amp;quot;. menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Menucreaturecomic.png|The unused comic scene loaded into the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused Music ==&lt;br /&gt;
The game has 3 unused songs. The first one can be heard in the level [https://raymanpc.com/wiki/en/Rayman_Adventures_(early_production)#Babelchallenge Babelchallenge] when loaded by force, it appears to be a modified version of the [https://raytunes.raymanpc.com/music/RL/065%20-%20Fiesta%20de%20los%20Muertos%20~Invaded~.mp3 invaded track] from [[Fiesta de los Muertos]]. The second unused track is the [https://raytunes.raymanpc.com/music/RL/057%20-%20The%20Gallery%20~Fiesta%20de%20los%20Muertos~.mp3 gallery theme] from [[Fiesta de los Muertos]]. It can be heard if an [[Adventure Map]] is set to the &amp;quot;Desert&amp;quot; world. The third track is from the [https://raytunes.raymanpc.com/music/RO-OST/13%20-%20(Luscious%20Lakes)%20The%20Dragon%20Chef&#039;s%20Belly.mp3 El stomacho boss fight] in [[Rayman Origins]]. In &amp;lt;code&amp;gt;fulllogictoadstory_android.ipk:/cache/itf_cooked/android/sound/300_music/_music_rlc/mus_kit/music_kit_beanstalk/&amp;lt;/code&amp;gt; one music TPL file is leftover from the early build of the game. it&#039;s name is &amp;quot;mus_swamp_outro.tpl.ckd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Unused textures ==&lt;br /&gt;
Below are unused textures from the game, most of which come from the 0.1.0 early build. The game had very similar textures to &#039;&#039;[[Rayman Legends]]&#039;&#039;, some of which remain identical in the files, such as the [[heart]] and various backgrounds. A texture called &amp;quot;creaturecomic_pack_basic_001_0&amp;quot; is present in the files. Its resolution is very low, but [[Devilbob]]s can be seen in it. It could be from the [[Rayman channel]] but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Gem 1.png|The second reward of a level.&lt;br /&gt;
Rayman Adventures Unused - Gem 2.png|The third reward of a level&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|A soccerball that is leftover in the files.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused costumes ===&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
To celebrate the entrance in the year of the monkey, he went all-in with a tangzhaung and a face mask. When it comes to traditions, this guy doesn&#039;t monkey around.&lt;br /&gt;
|sign=[[Ray Monkey]] character description&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
This true hero helped creating this game! Now it&#039;s time for him to play it and have fun!&lt;br /&gt;
|sign=[[Champion Ray|Ray Dev team]] character description&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
The follow costumes have been found in the game textures and text. Some are missing character descriptions.&lt;br /&gt;
&lt;br /&gt;
*[[Teensy Elf 2|Teen-Dolph]]&lt;br /&gt;
*[[Ray Monkey]]&lt;br /&gt;
*[[Champion Ray|Ray Dev team]]&lt;br /&gt;
*[[Raywolf]]&lt;br /&gt;
*[[Glombrox]]&lt;br /&gt;
*[[Teensy Ray]]&lt;br /&gt;
*[[GlobTeen]]&lt;br /&gt;
*[[Flaming Teensy]]&lt;br /&gt;
*[[The First King]]&lt;br /&gt;
*[[Golden Teensy]]&lt;br /&gt;
&lt;br /&gt;
Early artworks for [[Shayman]], [[Rayman]] and [[Amazonia]] also contain an unused [[Tarayzan]], an &#039;&#039;Indiana Jones&#039;&#039;-inspired [[Rayman]] and three unknown princess skins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Unused Rayman Adventures Event Princesses.jpg|Early [[Amazonia]] concept art featuring three unused princess skins.&lt;br /&gt;
Rayman Adventures Early Design.jpg|Early [[Rayman]] concept art featuring an unused &#039;&#039;Indiana Jones&#039;&#039;-inspired [[Rayman]] skin.&lt;br /&gt;
Tarayzan and Shayman Concept Art.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin.&lt;br /&gt;
Tarayzan Test.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin with game background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused Incrediballs ===&lt;br /&gt;
Textures for an unused family of [[Incrediball]]s can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. They have 10 family members as seen in the files. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition. Most of the new [[Incrediball]]s are from the early build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Carrot Incrediballs.png|A sprite sheet for the unused carrot-themed [[Incrediball]]s&lt;br /&gt;
Carrot-Beta Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that is an early version of the unused carrot family.&lt;br /&gt;
Baloon Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] family whose members look like balloons.&lt;br /&gt;
Plum Incrediball.png.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that has the name &amp;quot;plum&amp;quot;.&lt;br /&gt;
Quince Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that has the name &amp;quot;quince&amp;quot;.&lt;br /&gt;
Carrot-Ties.png|The unused carrot family as seen in the game through replacing textures.&lt;br /&gt;
Carrot-Ties Awake.png|All of the unused carrot [[Incrediball]]s woken up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multiplatform assets ==&lt;br /&gt;
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file. most of them are located in &amp;lt;code&amp;gt;world/common/ui&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;world/common/ui/maintuto/commontuto&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Wii ===&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
TGAs, TPLs, PBKs and animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Origins]]&#039;&#039; on the Wii.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/disappear.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd&lt;br /&gt;
wiiremotetuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.pbk.ckd&lt;br /&gt;
wiiremotetuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.tga.ckd&lt;br /&gt;
wiiremotetuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_squeleton.skl.ckd&lt;br /&gt;
wiiremotetuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto.act.ckd&lt;br /&gt;
wiiremotetuto2d.act.ckd -  fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto2d.act.ckd&lt;br /&gt;
wiiremotetuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim.act.ckd&lt;br /&gt;
wiiremotetuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim2d.act.ckd&lt;br /&gt;
wiiremotetuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto.tpl.ckd&lt;br /&gt;
wiiremotetuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto2d.tpl.ckd&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/disappear.anm.ckd&lt;br /&gt;
nunchuktuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.pbk.ckd&lt;br /&gt;
nunchuktuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.tga.ckd&lt;br /&gt;
nunchuktuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/stand.anm.ckd&lt;br /&gt;
nunchuktuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto.act.ckd&lt;br /&gt;
nunchuktuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto2d.act.ckd&lt;br /&gt;
nunchuktuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim.act.ckd&lt;br /&gt;
nunchuktuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim2d.act.ckd&lt;br /&gt;
nunchuktuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto.tpl.ckd&lt;br /&gt;
nunchuktuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto2d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Wii U ===&lt;br /&gt;
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Legends]]&#039;&#039; on the Wii U.&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
wiiu_buttons.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/component/wiiu_buttons.tpl.ckd&lt;br /&gt;
wiiubuttons.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/wiiubuttons.tga.ckd&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/disappear.anm.ckd&lt;br /&gt;
drctuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.pbk.ckd&lt;br /&gt;
drctuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.tga.ckd&lt;br /&gt;
drctuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_squeleton.skl.ckd&lt;br /&gt;
gyro_appear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_appear.anm.ckd&lt;br /&gt;
gyro_disappear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_disappear.anm.ckd&lt;br /&gt;
gyro_stand.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_stand.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd&lt;br /&gt;
drctuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto.act.ckd&lt;br /&gt;
drctuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto2d.act.ckd&lt;br /&gt;
drctuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim.act.ckd&lt;br /&gt;
drctuto_swim2d.act.ckd -fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim2d.act.ckd&lt;br /&gt;
drctuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto.tpl.ckd&lt;br /&gt;
drctuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto2d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== PlayStation 3 and PlayStation 4 ===&lt;br /&gt;
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039; on the PlayStation 3, and also &#039;&#039;[[Rayman Legends]]&#039;&#039; on the PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
==== Playstation 3 ====&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/appear.anm.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/disappear.anm.ckd&lt;br /&gt;
classicpadtutops3_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.pbk.ckd&lt;br /&gt;
classicpadtutops3_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.tga.ckd&lt;br /&gt;
classicpadtutops3_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_squeleton.skl.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/stand.anm.ckd&lt;br /&gt;
classicpadtutops3.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3.act.ckd&lt;br /&gt;
classicpadtutops32d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops32d.act.ckd&lt;br /&gt;
classicpadtutops3_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim.act.ckd&lt;br /&gt;
classicpadtutops3_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim2d.act.ckd&lt;br /&gt;
classicpadtutops3.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops3.tpl.ckd&lt;br /&gt;
classicpadtutops32d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops32d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==== Playstation 4 ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
buttons_pack_ps4_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001.pbk.ckd&lt;br /&gt;
buttons_pack_ps4_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001_0.tga.ckd&lt;br /&gt;
buttons_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_squeleton.skl.ckd&lt;br /&gt;
ps4_holdandpan.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandpan.anm.ckd&lt;br /&gt;
ps4_holdandtap.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandtap.anm.ckd&lt;br /&gt;
ps4_scratch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_scratch.anm.ckd&lt;br /&gt;
ps4_touch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_touch.anm.ckd&lt;br /&gt;
ps4tutoscratch.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch.act.ckd&lt;br /&gt;
ps4tutoscratch2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch2d.act.ckd&lt;br /&gt;
ps4tutosharescreen.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen.act.ckd&lt;br /&gt;
ps4tutosharescreen2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen2d.act.ckd&lt;br /&gt;
ps4tutoscratch.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch.tpl.ckd&lt;br /&gt;
ps4tutoscratch2d.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch2d.tpl.ckd&lt;br /&gt;
ps4tutosharescreen.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutosharescreen.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windows (32-bit) ===&lt;br /&gt;
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/input_win32.isg.ckd&lt;br /&gt;
input_cheat_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cheat/input_cheat_win32.isg.ckd&lt;br /&gt;
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cutscene/input_win32.isg.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== iOS ===&lt;br /&gt;
On iOS, only one file is left over. Its name is &amp;quot;fx_notroundshockwave_01_ios.tga.ckd&amp;quot;. Its location is in bundle_PLATFORM.ipk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
fx_notroundshockwave_01_ios.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shockwave/fx_notroundshockwave_01_ios.tga.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Xbox 360 and Xbox One ===&lt;br /&gt;
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from &#039;&#039;[[Rayman Origins]]&#039;&#039; on the Xbox 360 and &#039;&#039;[[Rayman Legends]]&#039;&#039; on both Xbox 360 and Xbox One.&lt;br /&gt;
&lt;br /&gt;
==== Xbox 360 ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
input_menu_x360.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/menu/input_menu_x360.isg.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xbox One ====&lt;br /&gt;
{{Rewrite-expand}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd&lt;br /&gt;
classicpadtutoxbox_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.pbk.ckd&lt;br /&gt;
classicpadtutoxbox_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.tga.ckd&lt;br /&gt;
classicpadtutoxbox_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_squeleton.skl.ckd&lt;br /&gt;
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/disappear.anm.ckd&lt;br /&gt;
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/stand.anm.ckd&lt;br /&gt;
classicpadtutoxbox.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox.act.ckd&lt;br /&gt;
classicpadtutoxbox2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox2d.act.ckd&lt;br /&gt;
classicpadtutoxbox_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim.act.ckd&lt;br /&gt;
classicpadtutoxbox_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim2d.act.ckd&lt;br /&gt;
classicpadtutoxbox.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox.tpl.ckd&lt;br /&gt;
classicpadtutoxbox2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox2d.tpl.ckd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debug arguments/cheats ==&lt;br /&gt;
=== Debug cheats ===&lt;br /&gt;
Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map. (you have to disable the obb Integrity Check in order for the game to load the Debug cheats)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
playtestFlag&lt;br /&gt;
demoFlag&lt;br /&gt;
uPlayName&lt;br /&gt;
uselessfriezewarning&lt;br /&gt;
gml&lt;br /&gt;
no_warnings&lt;br /&gt;
no_soundfree&lt;br /&gt;
drawdebug&lt;br /&gt;
nomap&lt;br /&gt;
savCurrentCheckpoint&lt;br /&gt;
nosave&lt;br /&gt;
notrc&lt;br /&gt;
norewards&lt;br /&gt;
noreward&lt;br /&gt;
lan&lt;br /&gt;
onlinemode&lt;br /&gt;
onlinesession&lt;br /&gt;
intro&lt;br /&gt;
onlinedebug&lt;br /&gt;
inputfocus&lt;br /&gt;
bundle&lt;br /&gt;
nologos&lt;br /&gt;
nologo&lt;br /&gt;
fastexit&lt;br /&gt;
networktime&lt;br /&gt;
assert&lt;br /&gt;
graphic&lt;br /&gt;
lip&lt;br /&gt;
remote&lt;br /&gt;
silent&lt;br /&gt;
autoskipcine&lt;br /&gt;
root&lt;br /&gt;
simulatecrash&lt;br /&gt;
port&lt;br /&gt;
disableundo&lt;br /&gt;
disableautofocus&lt;br /&gt;
disablescheduler&lt;br /&gt;
disablestats&lt;br /&gt;
allowShaderCompil&lt;br /&gt;
map&lt;br /&gt;
waitvbl&lt;br /&gt;
shadersFolder&lt;br /&gt;
hiddenatboot&lt;br /&gt;
fps&lt;br /&gt;
scheduler_off&lt;br /&gt;
player_nodamage&lt;br /&gt;
cheatAllPlayersTogether&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the names listed may be incomplete or repeated.&lt;br /&gt;
&lt;br /&gt;
=== Developer cheats ===&lt;br /&gt;
The game manager config script (bundle_android &amp;gt; cache &amp;gt; itf_cooked &amp;gt; PLATFORM &amp;gt; engindedata &amp;gt; gameconfig &amp;gt; gameconfig.isc.ckd) uses developer cheats listed below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CheatButtonNewGame (ON by default)&lt;br /&gt;
CheatUnlockAdventureMap&lt;br /&gt;
CheatIntroActive (ON by default)&lt;br /&gt;
CheatGoToAdventure (ON by default)&lt;br /&gt;
CheatGoToLeaderboard&lt;br /&gt;
CheatSkipTreeRitual&lt;br /&gt;
CheatInfiniteFood&lt;br /&gt;
CheatShowMenuTestLoca&lt;br /&gt;
CheatSkipIntro&lt;br /&gt;
CheatSkipAllIntro&lt;br /&gt;
CheatShowForcedCreatureId (ON by default)&lt;br /&gt;
CheatSkipDisclaimer&lt;br /&gt;
CheatPadConnect&lt;br /&gt;
CheatFruityBuild&lt;br /&gt;
CheatActiveLeaderboard (ON by default)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer project name ==&lt;br /&gt;
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name &amp;quot;RLC&amp;quot; is mentioned. This could be the acronym for &#039;&#039;[[Rayman Legends]]: [[Creatures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Leftover Java code ==&lt;br /&gt;
A small amount of source code for a likely scrapped source in [[Ubisoft]]&#039;s Android SDK is present in the &amp;quot;ubisoft&amp;quot; folder of all Android releases.&lt;br /&gt;
&lt;br /&gt;
== Localization ==&lt;br /&gt;
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons.&lt;br /&gt;
&lt;br /&gt;
=== Rayman&#039;s Glade of Adventure ===&lt;br /&gt;
At the very end of the localization file is mention of an unused [[Event (Rayman Adventures)|event]].&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
&lt;br /&gt;
RAYMAN&#039;S GLADE OF ADVENTURE&lt;br /&gt;
&lt;br /&gt;
There&#039;s seas to sail and dungeons to explore! And the best part? Glowing treasures await the brave! What are ye waiting for, ye landlubber? Hop on board!&lt;br /&gt;
&lt;br /&gt;
Trade Golden Circlets [%seasonalCurrencyIcon] for cool costumes, or try your luck at collecting [[Incrediball]]s, with Egg-Hampers or Sweepstake Tickets!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVENTURERS&#039; EMPORIUM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EGG-HAMPER&lt;br /&gt;
&lt;br /&gt;
Basket-full of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Chest-full of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Crate of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Pile of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Bag-loads of Golden Circlets&lt;br /&gt;
&lt;br /&gt;
You will lose the Golden Circlets [%seasonalCurrencyIcon] you haven&#039;t spent, if you continue. Are you sure you want to exit?&lt;br /&gt;
&lt;br /&gt;
SWEEPSTAKE TICKET REWARDS&lt;br /&gt;
&lt;br /&gt;
Golden Circlets&lt;br /&gt;
&lt;br /&gt;
Need more Golden Circlets?&lt;br /&gt;
&lt;br /&gt;
You have already completed the Glade of Adventures families! Congratulations!&lt;br /&gt;
&lt;br /&gt;
SWEEPSTAKE TICKET&lt;br /&gt;
&lt;br /&gt;
Sweepstake Ticket&lt;br /&gt;
&lt;br /&gt;
Thanks for accompanying us to Rayman&#039;s Glade of Adventure!&lt;br /&gt;
&lt;br /&gt;
This is your last chance to spend your Golden Circlets [%SeasonalCurrencyIcon] before they&#039;re gone!&lt;br /&gt;
&lt;br /&gt;
Golden Circlets [%seasonalCurrencyIcon] can be traded in for amazing goodies!&lt;br /&gt;
&lt;br /&gt;
Scratch Sweepstake Tickets to win cool prizes!&lt;br /&gt;
&lt;br /&gt;
Complete the challenge from the wheel to win Golden Circlets [%seasonalCurrencyIcon]! Getting the best score gives the best rewards! After collecting all the rewards, you have to wait before spinning again. Use gems to skip the timer!&lt;br /&gt;
The marathon resets every other day! Play daily to maximize on your Golden Circlets[%seasonalCurrencyIcon]! Earn Golden Circlets from the Challenge Ticket as well!&lt;br /&gt;
&lt;br /&gt;
You need Tokens to run in the marathon! But don&#039;t worry, they regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for Golden Circlets [%seasonalCurrencyIcon] in the Sacred Tree and on the adventure map! Accompany us on an exciting trip to the Glade of Adventure!&lt;br /&gt;
&lt;br /&gt;
It is almost time to leave the Glade of Adventures behind, don&#039;t miss out on all the AMAZING GOODIES!&lt;br /&gt;
&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
=== Demo mode ===&lt;br /&gt;
A demo mode is mentioned in the files.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Is it your first time playing the Rayman Adventures Demo?&lt;br /&gt;
&lt;br /&gt;
This version of Rayman Adventures has been created specifically for demonstration purposes.&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
=== Early names ===&lt;br /&gt;
*Originally the [[Incrediball]]s were simply known as [[creature]]s.&lt;br /&gt;
*The &#039;Gourmand!&#039; achievement was originally named &#039;GLUTTON!&#039;&lt;br /&gt;
*The [[spyglass]] was originally known as a telescope&lt;br /&gt;
*[[Wild, Wild East]] was originally named &#039;Shaolin&#039;, which is the internal name used in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
*Gliding was originally named &#039;hairlicopter&#039;&lt;br /&gt;
*The Furballs family was originally named &#039;The Furies&#039;, with their description being &#039;Warmonger balls of fur&#039;&lt;br /&gt;
*The Cutieflowers family was originally named &#039;The Caulifowers&#039;, with their description being &#039;Healthy and disgusting at the same time&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Jennifur&#039; was originally named &#039;Fury&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Christofur&#039; was originally named &#039;Furceness&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Schäfur&#039; was originally named &#039;Furocious&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Gullifur&#039; was originally named &#039;Furmidable&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Furrari&#039; was originally named &#039;Unfurgettable&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Lucifur&#039; was originally named &#039;Furuncle&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Alfured&#039; was originally named &#039;Furulescent&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Furanklin&#039; was originally named &#039;Furtive&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Cutie Pie&#039; was originally named &#039;Bechamel&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Honey Bunny&#039; was originally named &#039;Gratin&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Cuddles&#039; was originally named &#039;Donut&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Giggles&#039; was originally named &#039;Puree&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Jelly Bean&#039; was originally named &#039;Tart&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Buttercup&#039; was originally named &#039;Boudin&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Precious&#039; was originally named &#039;Pottage&#039;&lt;br /&gt;
*The [[Incrediball]] &#039;Sweetumsx&#039; was originally named &#039;Velvety&#039;&lt;br /&gt;
*The costume &#039;Classic Globox&#039; was originally named &#039;Globox Classic&#039;&lt;br /&gt;
&lt;br /&gt;
=== Developer messages ===&lt;br /&gt;
The following text is developer-only messages which would appear during debugging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You have a more recent save on the server. Please enjoy this sexy dinosaur while we load it:&lt;br /&gt;
                           __&lt;br /&gt;
                           / _)&lt;br /&gt;
             .-^^-/ /&lt;br /&gt;
     __/(o)(o)/&lt;br /&gt;
&amp;lt;__.l_l---l_l&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You need to download the latest version of the game to do this. It will be cool, so celebrate!&lt;br /&gt;
  )  (  )  (&lt;br /&gt;
 (^)(^)(^)(^)&lt;br /&gt;
 _i__i__i__i_&lt;br /&gt;
(____________)&lt;br /&gt;
|####|&amp;gt;o&amp;lt;|###|&lt;br /&gt;
(____________)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You connected on another device, we disconnected you to avoid strange paradoxes possibly causing the world to end. Click to reconnect.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Something bad happened. Here is a pony:&lt;br /&gt;
        /))_&lt;br /&gt;
        )   &amp;quot; -.&lt;br /&gt;
  ____./  ._  oo&lt;br /&gt;
.i       /  ),-&#039;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Certain characters and costumes have powerful bonus effects!&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Let it snow, let it snow, let it snow...&lt;br /&gt;
&lt;br /&gt;
Hit one [[Incrediball]] with a throw on the [[Sacred Tree]]&lt;br /&gt;
&lt;br /&gt;
One [[Incrediball]] hit in the [[Sacred Tree]].&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
=== Early build ===&lt;br /&gt;
The texts below were used in the early build. It was removed from the localisation after the soft-launch.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
This software is at pre-release stage and should not be complete. All game features, the performance and gameplay may yet be adjusted and improved.\nI ACKNOWLEDGE THAT THIS SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTIES OF ANY KIND and THAT UBISOFT WILL NOT BE LIABLE TO ME FOR ANY DIRECT OR INDIRECT DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE. I ALSO UNDERSTAND THAT ANY INFORMATION REGARDING THE VIDEO GAME “CREATURES” (THE “GAME”) IS HIGHLY CONFIDENTIAL AND SHALL NOT BE DISCLOSED TO ANY THIRD PARTY, OR DISCUSSED ON SOCIAL NETWORKS INCLUDING BUT NOT RESTRICTED TO FACEBOOK, TWITTER, VINE...\nThe Receiving Party acknowledge that UBISOFT may collect and use certain user data in accordance with the privacy policy accessible on the website http://www.ubi.com/&lt;br /&gt;
|sign=Unknown&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Find [%d] turnips&lt;br /&gt;
|sign=[[List of achievements in Rayman Adventures|Achievements description]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
POP! POP!&lt;br /&gt;
|sign=[[List of achievements in Rayman Adventures|Achievements name]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kung Foot ===&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Training&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Ask a friend to join!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Jump on a ring to select a team.&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Ask a friend to join!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Blue team wins!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Red team wins!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Overtime&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
|text=&lt;br /&gt;
Draw game!&lt;br /&gt;
|sign=[[Kung Foot|Kung Foot text]]&lt;br /&gt;
|source=&#039;&#039;Rayman Adventures&#039;&#039; (files)}}&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=w5Uilfzrsa0 Rayman Adventures discoveries video 1]&lt;br /&gt;
*[http://youtube.com/watch?v=S7sj9FDVsNg Rayman Adventures discoveries video 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=l-_4VhfEuVM Unused levels showcase]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cSUliyod8d0 Unused content showcase]&lt;br /&gt;
*[https://www.youtube.com/watch?v=TKP-28PDc_s personal/aschwartz/maptest_dojo.isc Gameplay]&lt;br /&gt;
*[https://www.youtube.com/watch?v=VP64eFfYVFE babeltower_babelchallenge_nmi_base.isc Gameplay]&lt;br /&gt;
*[https://www.youtube.com/watch?v=P08Mosi_sw4 landofthedead_dragonsouls_nmi_base.isc Gameplay]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1k8KpyFh30M enchantedforest_forestegghunt_exp_base.isc Gameplay]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Early production}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Early production]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Soccer_ball&amp;diff=113626</id>
		<title>Soccer ball</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Soccer_ball&amp;diff=113626"/>
		<updated>2026-06-15T07:35:42Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;soccer ball&#039;&#039;&#039; is an object which appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;, briefly in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and leftover in [[Rayman Adventures]]. It has multiple uses, from its traditional use to breaking [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; ==&lt;br /&gt;
[[File:CantPlaySoccer.jpg|320px|thumb|right|[[Rayman]] kicking [[Professor Barranco]] instead of the soccer ball.]]&lt;br /&gt;
A soccer ball is seen in the minigame [[Bunnies Can&#039;t Play Soccer]], but is actually not kicked. [[Rayman]] instead kicks [[Professor Barranco]] to the goal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Legends]]&#039;&#039; ==&lt;br /&gt;
Soccer balls appear more prominently in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is used in the soccer-based (or football in some countries) game [[Kung Foot]], and in various levels particularly in secret areas to break open an inaccessible [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Kung Foot 6.jpg|The soccer ball in the game [[Kung Foot]].&lt;br /&gt;
Ray and the Beanstalk 8.png|A soccer ball that can be used to break a nearby [[Teensie]] [[cage]].&lt;br /&gt;
Mansion of the Deep 19.png|A soccer ball in motion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Adventures]]&#039;&#039; ==&lt;br /&gt;
In [[Rayman Adventures]] animations, tpls and more for a soccer ball are leftover in the files. Interestingly enought there&#039;s a different ball and an UI icon similar to the ball in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|The soccer ball texture.&lt;br /&gt;
Adventures hacked menu.png|The UI icon for the soccer ball as it would have appeared on the main menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Rayman Legends}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Soccer_ball&amp;diff=113625</id>
		<title>Soccer ball</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Soccer_ball&amp;diff=113625"/>
		<updated>2026-06-15T07:35:21Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: I have been waiting for this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;soccer ball&#039;&#039;&#039; is an object which appears in &#039;&#039;[[Rayman Legends]]&#039;&#039; and briefly in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. It has multiple uses, from its traditional use to breaking [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; ==&lt;br /&gt;
[[File:CantPlaySoccer.jpg|320px|thumb|right|[[Rayman]] kicking [[Professor Barranco]] instead of the soccer ball.]]&lt;br /&gt;
A soccer ball is seen in the minigame [[Bunnies Can&#039;t Play Soccer]], but is actually not kicked. [[Rayman]] instead kicks [[Professor Barranco]] to the goal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Legends]]&#039;&#039; ==&lt;br /&gt;
Soccer balls appear more prominently in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is used in the soccer-based (or football in some countries) game [[Kung Foot]], and in various levels particularly in secret areas to break open an inaccessible [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Kung Foot 6.jpg|The soccer ball in the game [[Kung Foot]].&lt;br /&gt;
Ray and the Beanstalk 8.png|A soccer ball that can be used to break a nearby [[Teensie]] [[cage]].&lt;br /&gt;
Mansion of the Deep 19.png|A soccer ball in motion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Adventures]]&#039;&#039; ==&lt;br /&gt;
In [[Rayman Adventures]] animations, tpls and more for a soccer ball are leftover in the files. Interestingly enought there&#039;s a different ball and an UI icon similar to the ball in [[Rayman Legends]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Soccerball.png|The soccer ball texture.&lt;br /&gt;
Adventures hacked menu.png|The UI icon for the soccer ball as it would have appeared on the main menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Rayman Legends}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Gem_(Rayman_Adventures)&amp;diff=113470</id>
		<title>Gem (Rayman Adventures)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Gem_(Rayman_Adventures)&amp;diff=113470"/>
		<updated>2026-06-09T21:52:11Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: Added gems thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the gems from [[Rayman Adventures]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Mini]], see [[Gem (Rayman Mini)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Gem icon.png|thumb|right|A gem, as seen in &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?|sign=Vern|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems&#039;&#039;&#039; were collectibles in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They could be earned through gameplay or purchased with real money, and then used to buy various cosmetic and utility items, including [[List of heroes and costumes in UbiArt games|costumes]], [[Elixir (Rayman Adventures)|elixirs]], and [[beatbox]] slots.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gems could be earned through gameplay or purchased with real money via the shop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level completion:&#039;&#039;&#039; Depending on the player&#039;s performance, completing a level could yield up to 20 gems.&lt;br /&gt;
* &#039;&#039;&#039;Ads:&#039;&#039;&#039; The player could choose to watch an advertisement to receive 10 gems.&lt;br /&gt;
* &#039;&#039;&#039;Marathons:&#039;&#039;&#039; In competitive events such as marathons, highly-ranked players were rewarded with gems. For example, in the Summer Marathon, the #1 ranked player received 100 gems, while players in the top 2% received 50 gems.&lt;br /&gt;
* &#039;&#039;&#039;Missions and tickets:&#039;&#039;&#039; Completing [[daily missions]] awarded the player a [[lucky ticket]]. Scratching these [[Lucky ticket|tickets]] provided a chance to win varying amounts of gems.&lt;br /&gt;
* &#039;&#039;&#039;Achievements:&#039;&#039;&#039; Most achievements awarded gems upon completion. However, specific achievements such as &amp;quot;Lum-a-holic&amp;quot; or &amp;quot;Seek, and Ye Shall Find&amp;quot; did not grant gems when completed for the first time.&lt;br /&gt;
* &#039;&#039;&#039;Shop:&#039;&#039;&#039; Gems could be purchased in various &amp;quot;Special Packs&amp;quot; using real money, such as the Starter Pack or the Relentless Rescuer Pack (which contained 300 gems).&lt;br /&gt;
* &#039;&#039;&#039;Sacred Tree rewards:&#039;&#039;&#039; Growing the [[Sacred Tree]] would sometimes be rewarded with bonuses that could include gems.&lt;br /&gt;
* &#039;&#039;&#039;Adventure completion:&#039;&#039;&#039; Finishing an adventure within a given time limit would reward the player with 5 gems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Earning gems.PNG|Gems were earned based on level performance.&lt;br /&gt;
Gems in Adventures.PNG|The player earning 10 gems.&lt;br /&gt;
Adventures-Summer-Marathon.png|Gem rewards for ranking in a marathon.&lt;br /&gt;
Completed Daily Missions.PNG|A [[lucky ticket]] earned from daily missions.&lt;br /&gt;
Relentless Rescuer Pack.png|The Relentless Rescuer Pack, which contained 300 gems.&lt;br /&gt;
Egg Rescued Time Bonus.PNG|A 5-gem reward for rescuing an egg fast enough.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Gems served as the primary currency for speeding up progress or unlocking content.&lt;br /&gt;
&lt;br /&gt;
=== Creatures and eggs ===&lt;br /&gt;
* &#039;&#039;&#039;Elixirs:&#039;&#039;&#039; Gems were used to buy [[Elixir (Rayman Adventures)|elixirs]], including the New Creature Elixir, Gold Elixir, and Silver Elixir.&lt;br /&gt;
* &#039;&#039;&#039;Hatching:&#039;&#039;&#039; If the player did not have Time Elixirs, gems could be used to instantly hatch an [[Ancient Egg|egg]]. The cost depended on the remaining wait time.&lt;br /&gt;
* &#039;&#039;&#039;Revealing rarity:&#039;&#039;&#039; For 100 gems, [[the Captain]] could reveal the rarity of an [[Ancient Egg|egg]] on the world map before the level was played.&lt;br /&gt;
&lt;br /&gt;
=== Level assistance ===&lt;br /&gt;
* &#039;&#039;&#039;Revives:&#039;&#039;&#039; Upon the first game over in a level, the player could pay 10 gems to be revived. A second game over increased the price to 20 gems, and a third one raised the cost to 50 gems.&lt;br /&gt;
* &#039;&#039;&#039;Extensions:&#039;&#039;&#039; If an adventure ran out of time, 5 gems could be spent to extend the current adventure by one hour.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; If the player ran out of [[food]] for their creatures, they could purchase 10 units of food for 30 gems.&lt;br /&gt;
&lt;br /&gt;
=== Unlockables ===&lt;br /&gt;
* &#039;&#039;&#039;Costumes:&#039;&#039;&#039; Gems were required to purchase new skins for the heroes. Prices varied significantly, with some costing 150 gems, others 500, and exclusive costumes costing as much as 3,000 gems.&lt;br /&gt;
* &#039;&#039;&#039;Beatbox tracks:&#039;&#039;&#039; Players could purchase extra [[beatbox]] slots to save musical tracks created with the [[Incrediball]]s in the [[Sacred Tree]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Adventures-Death-Screen.png|The option to revive for 10 gems.&lt;br /&gt;
Egg and elixir.PNG|Using gems to instantly hatch an [[Ancient Egg|egg]].&lt;br /&gt;
Map new.PNG|The Captain offering to reveal an [[Ancient Egg|egg]]&#039;s rarity for 100 gems.&lt;br /&gt;
Food.PNG|Purchasing [[food]] with gems.&lt;br /&gt;
Beatbox slots.PNG|The prices for unlocking additional [[beatbox]] tracks.&lt;br /&gt;
Adventure expired.PNG|The option to extend an adventure for 5 gems.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early version ==&lt;br /&gt;
In the early build for the game gems appear the same way, but on the scorerecap menu they have a different look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;340px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Adventures Unused - Gem 1.png|3 early gems.&lt;br /&gt;
Rayman Adventures Unused - Gem 2.png|2 early gems.&lt;br /&gt;
Adventures 0.1.0 - Level Goals.png|cups instead of [[food]] and gems.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Klejnoty (Rayman Adventures)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tricky_Treasure&amp;diff=113469</id>
		<title>Tricky Treasure</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tricky_Treasure&amp;diff=113469"/>
		<updated>2026-06-09T21:49:06Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: Added rayman mini apperiance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chest-info-2.png|thumb|A Tricky Treasure.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricky Treasures&#039;&#039;&#039; are chest-like creatures that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Legends]]&#039;&#039;. They guard [[Skull Tooth|Skull Teeth]] (in &#039;&#039;[[Rayman Legends]]&#039;&#039;, they are replaced by [[Teensie]]s) inside their bodies, and to unlock the levels where they hide, the [[Flaming Teensy]] tells the heroes to find a certain number of [[Electoon]]s. Finding all of the Tricky Treasures is necessary to reach the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
All of the Tricky Treasures are red, with one single eye (in &#039;&#039;[[Rayman Legends]]&#039;&#039;, the eye does not appear) and golden ornamental snake-like designs around their bodies (most notably, a pair of horns). They have in the frontal part of their bodies a small golden picture of two snakes tied. Even when they don&#039;t appear to move much with their small legs, they can run very fast.&lt;br /&gt;
&lt;br /&gt;
==List of Tricky Treasure levels==&lt;br /&gt;
There are a total of 10 Tricky Treasures to break open in &#039;&#039;[[Rayman Origins]]&#039;&#039;, lowered to 5 in &#039;&#039;[[Rayman Legends]]&#039;&#039;. At the start of each Tricky Treasure level, when the heroes come close to a Tricky Treasure, it starts imagining what&#039;s going to happen (a doodle of [[Rayman]] punching the doodle of a chest appears), and fearfully runs away. The heroes must run after it to finally break it at the end of the path and claim the reward inside. The Tricky Treasure levels feature some of the most challenging levels in the game, as the heroes must run through almost random obstacles, such as dangerous spiky elements, strong winds, collapsing platforms, enemies and pits. With the exception of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], every world has a Tricky Treasure level.&lt;br /&gt;
&lt;br /&gt;
*[[Can&#039;t Catch Me!]]&lt;br /&gt;
*[[Cacophonic Chase]]&lt;br /&gt;
*[[Sink or Swim]]&lt;br /&gt;
*[[Pirate&#039;s Treasure!]]&lt;br /&gt;
*[[Tricky Treasure Temple]]&lt;br /&gt;
*[[Playing in the Shade]]&lt;br /&gt;
*[[Tuned-Up Treasure]]&lt;br /&gt;
*[[Ice-Fishing Folly]]&lt;br /&gt;
*[[Risky Ruin]]&lt;br /&gt;
*[[Tricky Temple Too]]&lt;br /&gt;
&lt;br /&gt;
== Scrapped apperiance ==&lt;br /&gt;
In the files of [[Rayman Mini]] several animation, tpls and the main tga file have been found in the files scrapped.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;t Catch Me! 1.jpg|[[Raybox]] chasing a Tricky Treasure in [[Can&#039;t Catch Me!]]&lt;br /&gt;
RO-PlayingintheShade.jpg|[[Rayman]] chasing a Tricky Treasure in [[Playing in the Shade]]&lt;br /&gt;
Risky Ruin - Back to Origins 2.jpg|[[Assassin Ray]] chasing a Tricky Treasure in the [[Back to Origins]] version of [[Risky Ruin]]&lt;br /&gt;
Rayman-casse-un-coffrapatte.png|The image inside the Tricky Treasure’s thought bubble&lt;br /&gt;
Coffrapatte-Rayman-Legends.png|A Tricky Treasure, as it appears in &#039;&#039;[[Rayman Legends]]&#039;&#039;&lt;br /&gt;
Tricky Treasure in Brawlhalla.png|A Tricky Treasure made a cameo appearance during the &amp;quot;Epic Rayman&amp;quot; event in &#039;&#039;[[Brawlhalla]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Coffrapatte]]&lt;br /&gt;
[[pl:Cwana skrzynia]]&lt;br /&gt;
[[ru:Секретный сундук с сокровищами]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Creatures from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Food_Mutlple_Ad.png&amp;diff=113468</id>
		<title>File:Food Mutlple Ad.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Food_Mutlple_Ad.png&amp;diff=113468"/>
		<updated>2026-06-09T21:45:19Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: RayWizard uploaded a new version of File:Food Mutlple Ad.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = Multiple [[Food]] icons with a AD button.&lt;br /&gt;
| source = Game files&lt;br /&gt;
| game = &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| platform = Android&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SC_1_Haunted_Castle_Barbara.jpg&amp;diff=113407</id>
		<title>File:SC 1 Haunted Castle Barbara.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SC_1_Haunted_Castle_Barbara.jpg&amp;diff=113407"/>
		<updated>2026-06-07T19:50:33Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: RayWizard uploaded a new version of File:SC 1 Haunted Castle Barbara.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = Promotional image for the Haunted Castle/Phantom Manor theme for &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| source = [[Ubisoft]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=113403</id>
		<title>Snowdrop</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=113403"/>
		<updated>2026-06-07T19:08:03Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: | Exists you know&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039; is a 3D game engine created by Massive Entertainment, a [[Ubisoft]] studio.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 8, 2016&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft Milan]]&lt;br /&gt;
|August 29, 2017&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;South Park: The Fractured but Whole&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft San Fransisco]]&lt;br /&gt;
|October 17, 2017&lt;br /&gt;
|PlayStation 4, Windows, Xbox One, Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Starlink: Battle for Atlas&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft Toronto]]&lt;br /&gt;
|October 16, 2018&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One, Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division 2&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 15, 2019&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rabbids: Party of Legends]]&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft Chengdu]]&lt;br /&gt;
|June 30, 2022&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Rocksmith+&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft San Fransisco]]&lt;br /&gt;
|September 6, 2022&lt;br /&gt;
|Windows, Android, iOS, PlayStation 4, PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft Milan]]&lt;br /&gt;
|October 20, 2022&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Settlers: New Allies&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft Düsseldorf]]&lt;br /&gt;
|February 17, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Avatar: Frontiers of Pandora&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|December 7, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;XDefiant&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft San Francisco]]&lt;br /&gt;
|May 21, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Star Wars Outlaws&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|August 30, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch 2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division Heartland&#039;&#039;&lt;br /&gt;
|Red Storm Entertainment&lt;br /&gt;
|Cancelled&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
|[[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
|October 1, 2026&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Nintendo Switch 2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snowdrop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=113400</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=113400"/>
		<updated>2026-06-07T18:21:57Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Rayman Origins Enhanced Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|Rayman Origins]]&lt;br /&gt;
| published by = [[Ubisoft]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;Feral Interactive, &#039;&#039;Rayman® Origins - manual&#039;&#039;, https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#warranty-credits&amp;lt;/ref&amp;gt;&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&amp;lt;br&amp;gt;Feral Interactive Ltd. (Macintosh)&amp;lt;ref name=&amp;quot;feral&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Christophe Héral]] and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Macintosh&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 12th December 2013&amp;lt;ref&amp;gt;Feral Interactive, &#039;&#039;Out on a limb: Rayman® Origins arrives on the Mac&#039;&#039;, https://www.feralinteractive.com/en/news/399/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px]] 15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| languages =&lt;br /&gt;
&#039;&#039;&#039;3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian, Dutch&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] Japanese&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] English&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] English, Spanish, French, German, Italian&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt Framework|UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{Quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts the [[Glade of Dreams|Glade]] for good or bad... [[Rayman]] has had to beat back the creatures of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do it again before the fabric of the [[Glade of Dreams|Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, the [[Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the [[Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the [[Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to the [[Glade of Dreams|Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoons]]. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[giant mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Boss Bird]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[giant mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[Helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[giant mosquito]] level, and again the [[giant mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[giant mosquito]]es to the next world. Along the way, they must fight off the [[Murray|Giant Eel]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[giant mosquito]]es to the next world.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[giant mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of the [[Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Jibberish Jungle|Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Desert of Dijiridoos|Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Gourmand Land|Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Sea of Serendipity|Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Jibberish Jungle|Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Desert of Dijiridoos|Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Gourmand Land|Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Sea of Serendipity|Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[The Magician (Rayman Origins)|the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[giant mosquito]] friends, and find what lies at the heart of the storm: a sprawling flying city with retrofuturistic technology and aesthetics. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lums]], packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[The Magician (Rayman Origins)|the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. According to an [[Rayman Origins (early production)#Unused script|early script]], [[The Magician (Rayman Origins)|the Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of the [[Glade of Dreams]] from his own nightmares. However, [[The Magician (Rayman Origins)|the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[The Magician (Rayman Origins)|the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[The Magician (Rayman Origins)|the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the little plot that the game has, had been nothing more than a distraction tactic; [[The Magician (Rayman Origins)|the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer the [[Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason.&lt;br /&gt;
&lt;br /&gt;
Now that his scheme has been discovered, [[The Magician (Rayman Origins)|the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight [[Mecha Carnivora|mechanical]] [[Mecha Mockingbird|replicas]] of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[The Magician (Rayman Origins)|the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[The Magician (Rayman Origins)|the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[giant mosquito]]es. Eventually [[The Magician (Rayman Origins)|the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
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&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
The Reveal 4.jpg|[[The Magician (Rayman Origins)|The Magician]] is revealed as the main villain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Origins (early production)}}&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]] was originally meant to return in &#039;&#039;Rayman Origins&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Jeux Vidéo Magazine&#039;&#039;, Exclusif Rayman Origins, [[:File:Jeux video page 47.jpg]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;raymanorigins.uk.ubi.com, Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-&amp;lt;/ref&amp;gt; but he was scrapped from the final game and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. It contains a scrapped plot which greatly expands upon the background and motivations of [[the Magician]]; in the final game, his actions are mostly unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
A time trial mode exists within 31 levels of the game, which the players can unlock by completing those levels for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Flying Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
{{Main|List of Rayman records#Rayman Origins|List of Rayman records}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lums]] and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game.&lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (2005 cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A colossal mechanical factory which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[flute snake]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RO Manual ENThumb.png|The English PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English (UK) PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French PC manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf&lt;br /&gt;
RO Manual ENThumb.png|The French (Canadian) PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Russian PC manual|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The German PC manual|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Dutch PC manual|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Hungarian PC manual|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf&lt;br /&gt;
RO Manual ENThumb.png|The Czech PC manual|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf&lt;br /&gt;
RO Manual ENThumb.png|The English Macintosh manual|link=https://support.feralinteractive.com/docs/en/raymanorigins/latest/steam/manual/#cover&lt;br /&gt;
Rayman Origins Japanese manual thumbnail.png|The Japanese PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/1/1c/Rayman_Origins_Japanese_manual.pdf&lt;br /&gt;
Rayman Origins PS3 manual (US) thumb.png|The English (US) PlayStation 3 manual|link=https://raymanpc.com/wiki/script-en/images/3/32/Rayman_Origins_Manual_%28PS3%29_%28US%29.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Rayman Origins: Original Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer [[Christophe Héral]], who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the second being &#039;&#039;[[Rayman Legends]]&#039;&#039; and the third being &#039;&#039;[[Rayman in the Phantom Show]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
{{Main|List of achievements in Rayman Origins}}&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc. There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; gives the player a bronze trophy instead of a silver trophy in this version.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[Speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters. Because of this, unlock criterions were changed, such as [[Raybox]] now requiring 50 [[Electoon]]s instead of 5.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Rayman Origins Enhanced Edition&#039;&#039; ==&lt;br /&gt;
Following leaks regarding a potential new title, &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;, it was revealed that another project, &#039;&#039;Rayman Origins Enhanced Edition&#039;&#039;, was also planned to be announced alongside it. According to a developer leak, this remastered version is slated for release on next-generation consoles. On May 29, 2026, the game briefly appeared on the Xbox Store with a placeholder price of $2,000.&amp;lt;ref&amp;gt;Xbox.com (via archive.org), &#039;&#039;Rayman Origins: Enhanced Edition&#039;&#039;, https://web.archive.org/web/20260529211101/https://www.xbox.com/en-US/games/store/rayman-origins-enhanced-edition/9PHH9TN3PSCG/&amp;lt;/ref&amp;gt; Although the page was taken down approximately 45 minutes later, it featured the game&#039;s official box art, a product description, and several screenshots showcasing new content.&lt;br /&gt;
&lt;br /&gt;
According to the store description, the game runs in 4K resolution at 60 frames per second and introduces various quality-of-life updates. Notably, it lists 60 collectible [[relic]]s—a feature originally exclusive to the PlayStation Vita version of the game. Curiously, the original Vita version actually contained 91 relics, which is 31 more than the amount advertised in this new description.&lt;br /&gt;
&lt;br /&gt;
The leaked screenshots also revealed several new gameplay elements. Two images showcase new [[heart]] variants: a golden heart similar to the one in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, and another encased in ice. Another screenshot depicts [[Murfy]] acting as a controllable helper, mirroring his role in &#039;&#039;[[Rayman Legends]]&#039;&#039;. Finally, a new [[The Photographer#The photoboards|photoboard]] design is shown, featuring [[Mr Dark]], [[Raymesis]], and a background inspired by the [[Mr Dark&#039;s Dare|final boss fight]] of the [[Rayman 1|original game]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins Enchanted Edition Logo.jpg|thumb|320px|The game&#039;s logo.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Origins Enchanted Edition leak.png|A developer leak revealing the game&#039;s title and logo&lt;br /&gt;
Origins Enhanced Edition Xbox Page.webp|The Xbox Store listing showing the game&#039;s description&lt;br /&gt;
Rayman Origins Enhanced Edition Cover.jpg|The cover art for the Enhanced Edition&lt;br /&gt;
Rayman Origins Enhanced Edition 1.png|A new frozen [[heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 3.jpeg|A [[Heart#Golden heart|golden heart]] following [[Rayman]]&lt;br /&gt;
Rayman Origins Enhanced Edition 4.jpeg|[[Murfy]] grabbing a [[Skull Coin]] alongside [[Rayman]] and [[Globox]]&lt;br /&gt;
Rayman Origins Enhanced Edition 2.png|The new [[The Photographer#The photoboards|photoboard]] design&lt;br /&gt;
Rayman Origins Enhanced Edition 5.png|Another new [[The Photographer#The photoboards|photoboard]] design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 87 for the Xbox 360 and PlayStation 3 versions and 92 for the Wii version.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Promotional material===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-Origins-old-box-art.jpg&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
OriginsRaymanAndGlobox.png&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
Rayman Origins Comic-Con mural.jpg&lt;br /&gt;
Rayman Origins Comic-Con sidewalk sticker.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Beating-Up-Enemies-Poster.jpg&lt;br /&gt;
Rayman-holding-globox-holding-teensies.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
RO.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In-game screenshots===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting [[Big Mama]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|[[Rayman]]’s creation.&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his creation.&lt;br /&gt;
Rayman Origins.jpg|[[Betilla]] the Fairy getting her skirt blown up by [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting an early version of the [[Golem]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[prickly fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest.&lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting.&lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[giant mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[The Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]] and [[Globox]] sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Miami Ice section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in the Infernal Kitchens section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstone|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20171115011806/http://raymanorigins.uk.ubi.com/blog/ Official blog (via archive.org)]&lt;br /&gt;
*[https://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRu0-WXwKIXrMH_DwRz70K2 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
*[https://web.archive.org/web/20131216182946/http://www.feralinteractive.com/en/mac-games/raymanorigins/ &#039;&#039;Rayman Origins&#039;&#039; minisite by Feral Interactive (via archive.org)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
[[zh:雷曼：起源]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum_King&amp;diff=113266</id>
		<title>Lum King</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum_King&amp;diff=113266"/>
		<updated>2026-06-04T18:40:36Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* In Brawlhalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bubble lumking.png|200px|right|thumb|A Lum King, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lum Kings&#039;&#039;&#039;, sometimes called &#039;&#039;&#039;Prince Lums&#039;&#039;&#039;, are big [[Lum (UbiArt games)|Lums]] wearing crowns that appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; and &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, they can be seen flying and sleeping like normal [[Lum (UbiArt games)|Lums]], but unlike them, Lum Kings are usually seen moving their arms rhythmically. When awakened, Lum Kings add 5 regular [[Lum (UbiArt games)|Lums]] to the score of the player who took them. They also play a dance, in which all of the [[Lum (UbiArt games)|Lums]] in the area start dancing and singing, and turn red for a short period. These red [[Lum (UbiArt games)|Lums]] award the player double to what they normally do. When the song ends, the [[Lum (UbiArt games)|Lums]] turn yellow again, and go back to their sleep. The song will always end if the player goes through a [[Darkblocker]]. This song, albeit slightly modified to remove the vocals and add a new ending verse, also plays on the game’s main menu, in [[Electoon]] bridge levels, and after freeing the [[Polokus|Bubble Dreamer]] in the beginning of the game. Sometimes, Lum Kings are caught in [[bubble]]s, which are hidden in small areas that the player must find in order to turn all of the [[Lum (UbiArt games)|Lums]] red. Lum Kings are usually found next to big groups of regular [[Lum (UbiArt games)|Lums]] that sometimes also have to be found in hidden [[bubble]]s. It is unknown if Lum Kings really rule over the regular [[Lum (UbiArt games)|Lums]] and have their kingdoms, as there is a big amount of Lum Kings in the [[Glade of Dreams]], much like the [[Grand Minimus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Geyser Blowout 5.jpg|[[The Magician]] giving out basic information about the Lum Kings&lt;br /&gt;
Geyser Blowout 6.jpg|[[The Magician]] giving out more information about the Lum Kings&lt;br /&gt;
Over the Rainbow 3.jpg|Lum Kings always appear in the [[Electoon]] bridge levels&lt;br /&gt;
Still Flowing 2.jpg|A Lum King inside a [[bubble]]&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|A Lum King singing and dancing with other [[Lum (UbiArt games)|Lums]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039;==&lt;br /&gt;
While Lum Kings are not found in &#039;&#039;[[Rayman Legends]]&#039;&#039;, they exist in the game files and give 5 [[Lum (UbiArt games)|Lums]] each. The song that plays when collecting one also plays at the end of [[A Cloud of Darkness!]], the final non-music level in the game, as well as the [[Creature]]s gallery.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Adventures]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Adventures]]&#039;&#039;, they appear and behave similarly to &#039;&#039;[[Rayman Origins]]&#039;&#039;, although they are now purple and turn all other [[Lum (UbiArt games)|Lums]] purple rather than red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Purple Lum King.PNG|A purple Lum King&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Brawlhalla]]&#039;&#039;==&lt;br /&gt;
{{Quote|text=This one collects YOU!|sign=In-game description|source=&#039;&#039;[[Brawlhalla]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The Lum King appears as a sidekick in the fighting game &#039;&#039;[[Brawlhalla]]&#039;&#039;. It was introduced in patch 3.32 and can be purchased at 80 Mammoth Coins to be useable in online matchmaking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Lum King Sidekick Purchase Pop Up.png|The Lum King in the menu&lt;br /&gt;
Brawlhalla Lum King 2.png|The Lum King picking up [[Rayman]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Adventures|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Roi Lums]]&lt;br /&gt;
[[hu:Szikrancskirály]]&lt;br /&gt;
[[pl:Król lumów]]&lt;br /&gt;
[[ru:Люм-король]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113265</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113265"/>
		<updated>2026-06-04T18:22:34Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Game editions */ I meant now 😅&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in three distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
* &#039;&#039;&#039;Launch Edition:&#039;&#039;&#039; Includes a physical copy of the base game, a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039;, a printed map of the [[Glade of Dreams]], three lithographs, and a slipcase.&lt;br /&gt;
&lt;br /&gt;
A Deluxe Upgrade Pack, containing the extra content in the Deluxe Edition, will also be made available. Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
&#039;&#039;Retold&#039;&#039; received mixed to positive reactions upon being revealed, with criticism towards the decision to remake &#039;&#039;Legends&#039;&#039; after the franchise&#039;s near decade-long hiatus rather than making a brand new game or remaking an older game like &#039;&#039;[[Rayman 2]]&#039;&#039; or &#039;&#039;[[Rayman 3]]&#039;&#039;. Some of the character redesigns were met with positivity, such as [[Barbara]]&#039;s design in her first appearance in a 3D-style &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; game, while others have received criticism, most notably Rayman&#039;s separate eyes and [[Betilla]]&#039;s more realistic, human-like design.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for Rayman still being relevant at Ubisoft.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement stated that development on &amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113264</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113264"/>
		<updated>2026-06-04T18:21:50Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Game editions */ Fixed the origins redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; The game will have a retail price of $39.99.&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Furthermore, the development of the sequel to &#039;&#039;[[Rayman 3]]&#039;&#039; will depend on the sales of this remake.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain - a small, hooded character capable of wielding dark magic - who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast - [[Rayman]], [[Globox]], [[Barbara]], the [[Grand Minimus]], and [[Murfy]] - must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time since &#039;&#039;[[Rayman 3]]&#039;&#039;, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess-like character, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern evolution of the [[giant mosquito]] rides in &#039;&#039;[[Rayman Origins]]&#039;&#039;, which featured similar gameplay - albeit in 2D - and served the same purpose of connecting worlds together. The flights also serve as callbacks to creature rides in older games, like the [[Bzzit]] flight in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] and the [[shell]] rides in &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Along with returning music levels like [[Castle Rock]] and [[Gloo Gloo]], four completely original rhythm-based levels have been added where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Like in the original game, up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin and visible teeth.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Polokus|Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a bird companion with a similar color scheme to Betilla; it is possible that this is Betilla, having taken a new form, but this is unconfirmed.&lt;br /&gt;
* [[Betilla]]: Given a realistic, human-like redesign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The Bubble Dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. The locations all have new names: gameplay footage shows that [[Teensies In Trouble]] has become the &amp;quot;Old Teensie Kingdom&amp;quot; and [[Toad Story]] is renamed &amp;quot;The Stinkbog.&amp;quot; The launch edition&#039;s map shows the names of the remaining worlds: [[Fiesta de los Muertos]] is now the &amp;quot;Mystic Mesa,&amp;quot; [[20,000 Lums Under the Sea]] has become the &amp;quot;Iron Shell,&amp;quot; and [[Olympus Maximus]] is now known as &amp;quot;Mount Elysium.&amp;quot;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Three other locations are underlined on the map: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]],&amp;quot; which seems to be the &amp;quot;mysterious sixth realm&amp;quot; mentioned in some of the promotional material, &amp;quot;Kung Foot Island,&amp;quot; the location of the [[Kung Foot]] minigame, and the [[Cave of Bad Dreams]], a location from &#039;&#039;[[Rayman 2]]&#039;&#039; which has not yet been shown in any capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in three distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game and a digital copy of &#039;&#039;[[Rayman Origins#Rayman Origins Enhanced Edition|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades). &lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, an in-game Art Gallery, and the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]] inspired by [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]).&lt;br /&gt;
* &#039;&#039;&#039;Launch Edition:&#039;&#039;&#039; Includes a physical copy of the base game, a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039;, a printed map of the [[Glade of Dreams]], three lithographs, and a slipcase.&lt;br /&gt;
&lt;br /&gt;
A Deluxe Upgrade Pack, containing the extra content in the Deluxe Edition, will also be made available. Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants the player two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
&#039;&#039;Retold&#039;&#039; received mixed to positive reactions upon being revealed, with criticism towards the decision to remake &#039;&#039;Legends&#039;&#039; after the franchise&#039;s near decade-long hiatus rather than making a brand new game or remaking an older game like &#039;&#039;[[Rayman 2]]&#039;&#039; or &#039;&#039;[[Rayman 3]]&#039;&#039;. Some of the character redesigns were met with positivity, such as [[Barbara]]&#039;s design in her first appearance in a 3D-style &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; game, while others have received criticism, most notably Rayman&#039;s separate eyes and [[Betilla]]&#039;s more realistic, human-like design.&lt;br /&gt;
&lt;br /&gt;
In contrast to the criticism, the visual quality, voice acting, cutscenes, new content and gameplay have received praise, with many expressing gratitude for Rayman still being relevant at Ubisoft.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
When asked why Ubisoft decided to remake &#039;&#039;Rayman Legends&#039;&#039;, Rayman Brand Producer Loïc Gounon responded that they hoped the remake would “be the foundation for the future” of Rayman as an ongoing series.&amp;lt;ref&amp;gt;https://www.nintendolife.com/previews/hands-on-rayman-legends-retold-somehow-legends-returned-but-why&amp;lt;/ref&amp;gt; A leaker who revealed the remake before the official announcement stated that development on &amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot; (which was alluded to as a joke in &#039;&#039;Rayman 3&#039;&#039;) will depend on how well  &#039;&#039;Rayman Legends Retold&#039;&#039; performs financially.&amp;lt;ref&amp;gt;https://www.thegamer.com/rayman-4-reportedly-depends-on-legends-retold-sales-success/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|Murphy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes fighting a dark, possessed version of [[Grunderbite]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock]].&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] transporting [[Teensie|Teensy]] prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|The [[Armored Toad]] rendered in 3D.&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from a [[Luchador]].&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|The [[Grand Minimus]] attacking a [[Minotaur]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
Legends Retold Vilain.png||A mysterious new vilain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2_7BQ9hLGkk/ Official trailer]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=113234</id>
		<title>Snowdrop</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snowdrop&amp;diff=113234"/>
		<updated>2026-06-04T10:05:39Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039; is a 3D game engine created by Massive Entertainment, a [[Ubisoft]] studio.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer(s)&lt;br /&gt;
!First release&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 8, 2016&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|August 29, 2017&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;South Park: The Fractured but Whole&#039;&#039;&lt;br /&gt;
|Ubisoft San Fransisco&lt;br /&gt;
|October 17, 2017&lt;br /&gt;
|PlayStation 4, Windows, Xbox One, Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Starlink: Battle for Atlas&#039;&#039;&lt;br /&gt;
|Ubisoft Toronto&lt;br /&gt;
|October 16, 2018&lt;br /&gt;
|Nintendo Switch, PlayStation 4, Xbox One, Windows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division 2&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|March 15, 2019&lt;br /&gt;
|PlayStation 4, Windows, Xbox One&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rabbids: Party of Legends]]&#039;&#039;&lt;br /&gt;
|Ubisoft Chengdu&lt;br /&gt;
|June 30, 2022&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Rocksmith+&#039;&#039;&lt;br /&gt;
|Ubisoft San Fransisco&lt;br /&gt;
|September 6, 2022&lt;br /&gt;
|Windows, Android, iOS, PlayStation 4, PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
|Ubisoft Milan&lt;br /&gt;
|October 20, 2022&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Settlers: New Allies&#039;&#039;&lt;br /&gt;
|Ubisoft Düsseldorf&lt;br /&gt;
|February 17, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Avatar: Frontiers of Pandora&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|December 7, 2023&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;XDefiant&#039;&#039;&lt;br /&gt;
|Ubisoft San Francisco&lt;br /&gt;
|May 21, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Star Wars Outlaws&#039;&#039;&lt;br /&gt;
|Massive Entertainment&lt;br /&gt;
|August 30, 2024&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Windows, Xbox Series X|S, Nintendo Switch 2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tom Clancy&#039;s The Division Heartland&#039;&#039;&lt;br /&gt;
|Red Storm Entertainment&lt;br /&gt;
|Cancelled&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|October 1, 2026&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;PlayStation 5, Nintendo Switch 2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Engines}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snowdrop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game engines]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113170</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113170"/>
		<updated>2026-06-03T08:28:46Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5 on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; A physical edition is reportedly in development, with rumors suggesting a release on the rumored Nintendo Switch successor alongside the PS5 version.&amp;lt;ref name=&amp;quot;Rumor website 2&amp;quot;&amp;gt;[https://gonintendo.com/contents/61248-rumor-rayman-legends-retold-coming-to-switch-2-oct-1st-2026/ Switch 2 and PlayStation 5 release rumors]. &#039;&#039;GoNintendo&#039;&#039;.&amp;lt;/ref&amp;gt; The game reportedly has a retail price of $39.99.&amp;lt;ref name=&amp;quot;Rumor website 1&amp;quot;&amp;gt;[https://twistedvoxel.com/rayman-legends-retold-pricing-and-release-date-reportedly-leak-ahead-of-reveal/ Pricing and release date leak]. &#039;&#039;Twisted Voxel&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On June 2 several images before the state of play event were leaked. At state of play [[Ubisoft|ubisoft]] and playstation have released a reveal trailer. Several videos of people playing the game were also published.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain—a small, hooded character capable of wielding dark magic—who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast—[[Rayman]], [[Globox]], [[Barbara]], [[Grand Minimus]], and [[Murfy]]—must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time in franchise history, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern callback to the [[giant mosquito]] and [[walking shell]] rides of older entries like &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Completely original rhythm-based levels where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a mysterious bird companion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The bubble dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game.&lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, an in-game Art Gallery, the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]]), and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades).  &lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. They all have new names like [[Kung Foot|kung foot]] being called kung foot island.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;. On the map worlds like [[Jibberish Jungle|jibberish jungle]] and [[Desert of Dijiridoos|desert of dijiridoos]] appear but it&#039;s rumored that they can&#039;t be accesed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Teensies In Trouble|The Old Teensie Kingdom]]&#039;&#039; ===&lt;br /&gt;
Three of the leaked in-game images take place in [[Teensies In Trouble|the old teensie kingdom]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes in [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock|castle rock]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] entering a new area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Toad Story|The Stinkbog]]&#039;&#039; ===&lt;br /&gt;
Two Images of [[Toad Story|the stinkbog]] were leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] carrying prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|[[Armored Toad]] rendered in 3D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Fiesta de los Muertos|Mystic Mesa]]&#039;&#039; ===&lt;br /&gt;
1 image from [[Fiesta de los Muertos|mystic mesa]] was leaked, showing [[Luchador]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from [[Luchador]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[20,000 Lums Under the Sea|The Iron Shell]]&#039;&#039; ===&lt;br /&gt;
One image from [[20,000 Lums Under the Sea|the iron shell]] was leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Olympus Maximus|Mount Elysium]]&#039;&#039; ===&lt;br /&gt;
For a few frames in the reveal trailer for the game, [[Grand Minimus|Grand minimus]] can be seen punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|[[Grand Minimus|Grand minimus]] punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Unconfirmed Rayman Legends Retold leak.jpg|A leaked image that surfaced on 4chan, showing the genuine key art for the game. The strange eyes of [[El Luchador]] are due to AI photo editing; originally, it was a headscarf.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Post with Community note&amp;quot;&amp;gt;[https://x.com/noarmsandnolegs/status/2060349783735157175/ X - Discussion on the banner&#039;s authenticity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The leaked box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|murfy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113169</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113169"/>
		<updated>2026-06-03T08:28:18Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5 on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; A physical edition is reportedly in development, with rumors suggesting a release on the rumored Nintendo Switch successor alongside the PS5 version.&amp;lt;ref name=&amp;quot;Rumor website 2&amp;quot;&amp;gt;[https://gonintendo.com/contents/61248-rumor-rayman-legends-retold-coming-to-switch-2-oct-1st-2026/ Switch 2 and PlayStation 5 release rumors]. &#039;&#039;GoNintendo&#039;&#039;.&amp;lt;/ref&amp;gt; The game reportedly has a retail price of $39.99.&amp;lt;ref name=&amp;quot;Rumor website 1&amp;quot;&amp;gt;[https://twistedvoxel.com/rayman-legends-retold-pricing-and-release-date-reportedly-leak-ahead-of-reveal/ Pricing and release date leak]. &#039;&#039;Twisted Voxel&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On June 2 several images before the state of play event were leaked. At state of play [[Ubisoft|ubisoft]] and playstation have released a reveal trailer. Several videos of people playing the game were also published.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain—a small, hooded character capable of wielding dark magic—who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast—[[Rayman]], [[Globox]], [[Barbara]], [[Grand Minimus]], and [[Murfy]]—must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time in franchise history, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern callback to the [[giant mosquito]] and [[walking shell]] rides of older entries like &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Completely original rhythm-based levels where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a mysterious bird companion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The bubble dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game.&lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, an in-game Art Gallery, the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]]), and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades).  &lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. They all have new names like [[Kung Foot|kung foot]] being called kung foot island.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;. On the map worlds like [[Jibberish Jungle|jibberish jungle]] and [[Desert of Dijiridoos|desert of dijiridoos]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Teensies In Trouble|The Old Teensie Kingdom]]&#039;&#039; ===&lt;br /&gt;
Three of the leaked in-game images take place in [[Teensies In Trouble|the old teensie kingdom]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes in [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock|castle rock]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] entering a new area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Toad Story|The Stinkbog]]&#039;&#039; ===&lt;br /&gt;
Two Images of [[Toad Story|the stinkbog]] were leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] carrying prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|[[Armored Toad]] rendered in 3D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Fiesta de los Muertos|Mystic Mesa]]&#039;&#039; ===&lt;br /&gt;
1 image from [[Fiesta de los Muertos|mystic mesa]] was leaked, showing [[Luchador]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from [[Luchador]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[20,000 Lums Under the Sea|The Iron Shell]]&#039;&#039; ===&lt;br /&gt;
One image from [[20,000 Lums Under the Sea|the iron shell]] was leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Olympus Maximus|Mount Elysium]]&#039;&#039; ===&lt;br /&gt;
For a few frames in the reveal trailer for the game, [[Grand Minimus|Grand minimus]] can be seen punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|[[Grand Minimus|Grand minimus]] punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Unconfirmed Rayman Legends Retold leak.jpg|A leaked image that surfaced on 4chan, showing the genuine key art for the game. The strange eyes of [[El Luchador]] are due to AI photo editing; originally, it was a headscarf.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Post with Community note&amp;quot;&amp;gt;[https://x.com/noarmsandnolegs/status/2060349783735157175/ X - Discussion on the banner&#039;s authenticity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The leaked box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|murfy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113168</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113168"/>
		<updated>2026-06-03T08:24:18Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5 on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; A physical edition is reportedly in development, with rumors suggesting a release on the rumored Nintendo Switch successor alongside the PS5 version.&amp;lt;ref name=&amp;quot;Rumor website 2&amp;quot;&amp;gt;[https://gonintendo.com/contents/61248-rumor-rayman-legends-retold-coming-to-switch-2-oct-1st-2026/ Switch 2 and PlayStation 5 release rumors]. &#039;&#039;GoNintendo&#039;&#039;.&amp;lt;/ref&amp;gt; The game reportedly has a retail price of $39.99.&amp;lt;ref name=&amp;quot;Rumor website 1&amp;quot;&amp;gt;[https://twistedvoxel.com/rayman-legends-retold-pricing-and-release-date-reportedly-leak-ahead-of-reveal/ Pricing and release date leak]. &#039;&#039;Twisted Voxel&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On June 2 several images before the state of play event were leaked. At state of play [[Ubisoft|ubisoft]] and playstation have released a reveal trailer. Several videos of people playing the game were also published.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain—a small, hooded character capable of wielding dark magic—who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast—[[Rayman]], [[Globox]], [[Barbara]], [[Grand Minimus]], and [[Murfy]]—must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time in franchise history, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern callback to the [[giant mosquito]] and [[walking shell]] rides of older entries like &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Completely original rhythm-based levels where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a mysterious bird companion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The bubble dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game.&lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, an in-game Art Gallery, the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]]), and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades).  &lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. They all have new names like [[Kung Foot|kung foot]] being called kung foot island.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;. On the map worlds like [[Jibberish Jungle|jibberish jungle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Teensies In Trouble|The Old Teensie Kingdom]]&#039;&#039; ===&lt;br /&gt;
Three of the leaked in-game images take place in [[Teensies In Trouble|the old teensie kingdom]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes in [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock|castle rock]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] entering a new area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Toad Story|The Stinkbog]]&#039;&#039; ===&lt;br /&gt;
Two Images of [[Toad Story|the stinkbog]] were leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] carrying prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|[[Armored Toad]] rendered in 3D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Fiesta de los Muertos|Mystic Mesa]]&#039;&#039; ===&lt;br /&gt;
1 image from [[Fiesta de los Muertos|mystic mesa]] was leaked, showing [[Luchador]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from [[Luchador]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[20,000 Lums Under the Sea|The Iron Shell]]&#039;&#039; ===&lt;br /&gt;
One image from [[20,000 Lums Under the Sea|the iron shell]] was leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Olympus Maximus|Mount Elysium]]&#039;&#039; ===&lt;br /&gt;
For a few frames in the reveal trailer for the game, [[Grand Minimus|Grand minimus]] can be seen punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|[[Grand Minimus|Grand minimus]] punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Unconfirmed Rayman Legends Retold leak.jpg|A leaked image that surfaced on 4chan, showing the genuine key art for the game. The strange eyes of [[El Luchador]] are due to AI photo editing; originally, it was a headscarf.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Post with Community note&amp;quot;&amp;gt;[https://x.com/noarmsandnolegs/status/2060349783735157175/ X - Discussion on the banner&#039;s authenticity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The leaked box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|murfy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113167</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113167"/>
		<updated>2026-06-03T08:17:40Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: Added new info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = October 1, 2026&lt;br /&gt;
| genre = Action platformer&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Nintendo Switch 2&lt;br /&gt;
| game engine = [[Snowdrop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039; is an upcoming 3D/2D action-platformer developed by [[Ubisoft|Ubisoft Montpellier]] and published by [[Ubisoft]]. Officially revealed during a Sony State of Play presentation, the game is scheduled for release on the PlayStation 5 on October 1, 2026.&amp;lt;ref name=&amp;quot;official_page&amp;quot;&amp;gt;PlayStation.Blog, &#039;&#039;Rayman Legends Retold out October 1 on PS5&#039;&#039;, https://blog.playstation.com/2026/06/02/rayman-legends-retold-out-october-1-on-ps5/&amp;lt;/ref&amp;gt; A physical edition is reportedly in development, with rumors suggesting a release on the rumored Nintendo Switch successor alongside the PS5 version.&amp;lt;ref name=&amp;quot;Rumor website 2&amp;quot;&amp;gt;[https://gonintendo.com/contents/61248-rumor-rayman-legends-retold-coming-to-switch-2-oct-1st-2026/ Switch 2 and PlayStation 5 release rumors]. &#039;&#039;GoNintendo&#039;&#039;.&amp;lt;/ref&amp;gt; The game reportedly has a retail price of $39.99.&amp;lt;ref name=&amp;quot;Rumor website 1&amp;quot;&amp;gt;[https://twistedvoxel.com/rayman-legends-retold-pricing-and-release-date-reportedly-leak-ahead-of-reveal/ Pricing and release date leak]. &#039;&#039;Twisted Voxel&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developed using the [[Snowdrop]] engine, the game serves as a bold 3D reimagining of the original &#039;&#039;[[Rayman Legends]]&#039;&#039;. Brand Art Director Guillaume Arvieu described the game&#039;s style as &amp;quot;a bridge between the visual richness and dramatization of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3|3]]&#039;&#039;, and the efficiency and clarity of the side-scrolling gameplay of &#039;&#039;[[Rayman Legends]]&#039;&#039;.&amp;quot;&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt; According to Brand Director Guillaume Cerda, the development team utilized Snowdrop to deliver a more expressive Rayman experience that fully takes advantage of the PS5&#039;s capabilities, while Brand Producer Loïc Gounon stated the game preserves what fans love while expanding [[Rayman]]&#039;s lore and world logic.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On June 2 several images before the state of play event were leaked. At state of play [[Ubisoft|ubisoft]] and playstation a reveal trialer has appeared. Several videos of people playing the game were also published.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game features a revamped narrative focusing on a shadowy new villain—a small, hooded character capable of wielding dark magic—who spreads corruption through the [[Glade of Dreams]].&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot;&amp;gt;YouTube, &#039;&#039;Everything I Learned About Rayman Legends Retold at Ubisoft Montpellier&#039;&#039;, https://www.youtube.com/watch?v=3EQxfwQPtK0&amp;lt;/ref&amp;gt; The main cast—[[Rayman]], [[Globox]], [[Barbara]], [[Grand Minimus]], and [[Murfy]]—must work together to rescue the [[Teensie]]s and save their world.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the first time in franchise history, the characters are fully voiced and participate in fully dynamic, voiced in-game cutscenes where they actively interact with one another.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; [[David Gasman]] returns as the voice of [[Rayman]], while [[Billy West]] reprises his role as [[Murfy]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Betilla]] appears in the game as a goddess, boasting a highly redesigned, realistic human-like appearance rather than her cartoonish look from &#039;&#039;[[Rayman Origins]]&#039;&#039; or the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
While preserving the core side-scrolling platforming mechanics of the original game, &#039;&#039;Rayman Legends Retold&#039;&#039; breaks up 2D perception by tilting the camera, bending the playground, and introducing entirely new 3D gameplay sequences.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key gameplay features and additions include:&lt;br /&gt;
* &#039;&#039;&#039;[[Forest dragon|Dragon]] flights:&#039;&#039;&#039; Brand-new 3D rail-riding sequences that connect different regions of the worlds. These serve as a modern callback to the [[giant mosquito]] and [[walking shell]] rides of older entries like &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked hub world:&#039;&#039;&#039; The original tent hub has been completely replaced. Each world now features its own unique, explorable 3D area containing custom visuals, hidden secrets, and small details to discover before entering levels.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] expansion:&#039;&#039;&#039; An extended version of this realm acts as a new world, containing five brand-new stages designed around a &amp;quot;[[Power of Light]]&amp;quot; mechanic.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Cave of Trials]]:&#039;&#039;&#039; A new mode offering ongoing free gameplay challenges to test players&#039; skills.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Four new musical stages:&#039;&#039;&#039; Completely original rhythm-based levels where player actions, such as jumping and punching, must sync to the beat of the soundtrack.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Updated [[Kung Foot]]:&#039;&#039;&#039; The minigame returns with a larger arena, improved controls, customizable rules, and new power-ups, such as the ability to hold onto the ball and pass it to teammates.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cooperative multiplayer:&#039;&#039;&#039; Up to four players can participate in couch co-op, allowing players to rescue [[Teensie]]s together, race for [[Lum (UbiArt games)|Lums]], or knock each other off-path to claim rewards.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
The game&#039;s 3D engine allows for detailed background storytelling. For example, some levels showcase historical depictions of the [[Armored Toad|old Toad King]] as a slimmer, respected ruler prior to his fall from grace in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Level atmospheres have been heavily enhanced; the [[Castle in the Clouds]] level features strong Studio Ghibli vibes, while the [[Enchanted Forest]] features a dark, mysterious nighttime aesthetic reminiscent of [[the Fairy Council]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character redesigns ===&lt;br /&gt;
Several characters have received detailed redesigns to complement the 3D shift:&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Rayman]]: Redesigned with two separate eyes, tied-together hoodie drawstrings, and detailed shoes.&lt;br /&gt;
* [[Globox]]: Features highly detailed, textured skin.&lt;br /&gt;
* [[Teensie]]s: Updated with visible teeth and larger eyes.&lt;br /&gt;
* [[Barbara]]: Transitioned into a fully modeled 3D character, representing her biggest visual &amp;quot;glow-up.&amp;quot;&lt;br /&gt;
* [[Bubble Dreamer]]: Wears glasses and has an eccentric, hipster-like appearance. He is also accompanied by a mysterious bird companion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Bubble Dreamer.jpg|The bubble dreamer with a different look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
The game&#039;s soundtrack has been expanded with 55 minutes of brand-new music.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt; Original composer [[Christophe Héral]] returned to compose the score alongside Grant Kirkhope, famous for his musical work on the &#039;&#039;Banjo-Kazooie&#039;&#039; and &#039;&#039;Mario + Rabbids&#039;&#039; series.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game editions ==&lt;br /&gt;
&#039;&#039;Rayman Legends Retold&#039;&#039; is available for pre-order in two distinct editions:&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Standard Edition:&#039;&#039;&#039; Includes the base game.&lt;br /&gt;
* &#039;&#039;&#039;Deluxe Edition:&#039;&#039;&#039; Includes the base game, an in-game Art Gallery, the Retro Pack (containing 4 costumes for [[Rayman]], [[Globox]], [[Barbara]], and [[Grand Minimus]]), and a digital copy of &#039;&#039;[[Rayman Origins|Rayman Origins: Enhanced Edition]]&#039;&#039; (supporting 4K resolution, 60 FPS, controller haptic feedback, and modern quality-of-life upgrades).  &lt;br /&gt;
&lt;br /&gt;
Pre-ordering any edition of the game awards the &#039;&#039;&#039;Hoodlum Havoc Pack&#039;&#039;&#039;, which grants two costumes for [[Rayman]] and [[Globox]] inspired by &#039;&#039;[[Rayman 3]]&#039;&#039;.&amp;lt;ref name=&amp;quot;official_page&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Preorder.png|The bonuses shown in the Hoodlum Havoc Pack and Deluxe edition.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The five main worlds from the original game return with their original level layouts intact, updated with 3D visuals and dynamic camera angles. They all have new names like [[Kung Foot|kung foot]] being called kung foot island.&amp;lt;ref name=&amp;quot;vnheard&amp;quot; /&amp;gt;. On the map worlds like [[Jibberish Jungle|jibberish jungle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold World Map.webp|All of the worlds on a new map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Teensies In Trouble|The Old Teensie Kingdom]]&#039;&#039; ===&lt;br /&gt;
Three of the leaked in-game images take place in [[Teensies In Trouble|the old teensie kingdom]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes in [[Breathing Fire!]].&lt;br /&gt;
Rayman Legends Retold Castle Rock.jpg|[[Rayman]] and [[Globox]] in the level [[Castle Rock|castle rock]].&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara]] entering a new area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Toad Story|The Stinkbog]]&#039;&#039; ===&lt;br /&gt;
Two Images of [[Toad Story|the stinkbog]] were leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon]] carrying prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|[[Armored Toad]] rendered in 3D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Fiesta de los Muertos|Mystic Mesa]]&#039;&#039; ===&lt;br /&gt;
1 image from [[Fiesta de los Muertos|mystic mesa]] was leaked, showing [[Luchador]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from [[Luchador]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[20,000 Lums Under the Sea|The Iron Shell]]&#039;&#039; ===&lt;br /&gt;
One image from [[20,000 Lums Under the Sea|the iron shell]] was leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]], and [[Rayman]] preparing to go underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Olympus Maximus|Mount Elysium]]&#039;&#039; ===&lt;br /&gt;
For a few frames in the reveal trailer for the game, [[Grand Minimus|Grand minimus]] can be seen punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Olympus Maximus.jpg|[[Grand Minimus|Grand minimus]] punching a [[Minotaur|minotaur]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Logo Reveal Trailer.png|An alternative bigger version of the logo seen in the reveal trailer.&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image showing [[Rayman]] in his [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Leaked message claiming that an announcement was imminent prior to the State of Play.&lt;br /&gt;
Rayman Legends Retold post leak.png|Leaked message confirming the game&#039;s title and its internal project codename, &amp;quot;Steambot&amp;quot;.&lt;br /&gt;
Unconfirmed Rayman Legends Retold leak.jpg|A leaked image that surfaced on 4chan, showing the genuine key art for the game. The strange eyes of [[El Luchador]] are due to AI photo editing; originally, it was a headscarf.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Post with Community note&amp;quot;&amp;gt;[https://x.com/noarmsandnolegs/status/2060349783735157175/ X - Discussion on the banner&#039;s authenticity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Rayman Legends Retold Key Art.png|The official, unscaled key art for the game.&lt;br /&gt;
Rayman Legends Retold Official poster.jpeg|	The version used for the IGN demo video cover is different in that there are no characters above the logo.&lt;br /&gt;
File:Rayman Legends Retold poster zh-hans.png|Chinese poster used in Ubisoft&#039;s official trailer.&lt;br /&gt;
Rayman Legends Retold Box Art.webp|The leaked box art for the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Murfy and Heroes.png|All the heroes including [[Murfy|murfy]].&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]], and [[Grand Minimus]] looking confused in a cutscene.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying captive [[Teensie]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
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&lt;div&gt;{{Image&lt;br /&gt;
| description = [[Grand Minimus|Grand minimus]] punching a [[Minotaur|minotaur]].&lt;br /&gt;
| source = [https://www.youtube.com/watch?v=TKfG9hiueak Reveal trailer]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
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[[Category:Images from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
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		<updated>2026-06-03T08:09:58Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
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		<author><name>RayWizard</name></author>
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		<updated>2026-06-03T08:00:03Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[Rayman]] preparing to go underwater.&lt;br /&gt;
| source = [https://www.youtube.com/watch?v=TKfG9hiueak Reveal trailer]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Playstation 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Castle_Rock.jpg&amp;diff=113163"/>
		<updated>2026-06-03T07:59:28Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[Rayman]] and [[Globox]] in the level [[Castle Rock|castle rock]].&lt;br /&gt;
| source = [https://www.youtube.com/watch?v=TKfG9hiueak Reveal trailer]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
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[[Category:Images from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
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		<updated>2026-06-03T07:58:21Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
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		<updated>2026-06-03T07:54:53Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = The logo of the newly leaked Rayman game as seen in the reveal trailer.&lt;br /&gt;
| source = [[Ubisoft]]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
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{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logos]]&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Logo_Reveal_Trailer.png&amp;diff=113160</id>
		<title>File:Rayman Legends Retold Logo Reveal Trailer.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Logo_Reveal_Trailer.png&amp;diff=113160"/>
		<updated>2026-06-03T07:54:30Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Bubble_Dreamer.jpg&amp;diff=113159</id>
		<title>File:Rayman Legends Retold Bubble Dreamer.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Bubble_Dreamer.jpg&amp;diff=113159"/>
		<updated>2026-06-03T07:45:33Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = The bubble dreamer as seen in [[Rayman Legends Retold|rayman legends retold]].&lt;br /&gt;
| source = [https://www.youtube.com/watch?v=TKfG9hiueak Reveal trailer]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Castle_Rock.jpg&amp;diff=113157</id>
		<title>File:Rayman Legends Retold Castle Rock.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Castle_Rock.jpg&amp;diff=113157"/>
		<updated>2026-06-03T07:43:33Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[Rayman]] and [[Globox]] in the level [[Castle Rock|castle rock]].&lt;br /&gt;
| source = [https://www.lebetatesteur.ca/apercu-rayman-legends-retold/ California Website]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Castle_Rock.jpg&amp;diff=113156</id>
		<title>File:Rayman Legends Retold Castle Rock.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Castle_Rock.jpg&amp;diff=113156"/>
		<updated>2026-06-03T07:40:46Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Bubble_Dreamer.jpg&amp;diff=113155</id>
		<title>File:Rayman Legends Retold Bubble Dreamer.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Bubble_Dreamer.jpg&amp;diff=113155"/>
		<updated>2026-06-03T07:39:24Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Murfy_and_Heroes.png&amp;diff=113153</id>
		<title>File:Rayman Legends Retold Murfy and Heroes.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Murfy_and_Heroes.png&amp;diff=113153"/>
		<updated>2026-06-03T07:38:13Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = All the heroes including [[Murfy|murfy]] as seen in [[Rayman Legends Retold|rayman legends retold]].&lt;br /&gt;
| source = [https://www.lebetatesteur.ca/apercu-rayman-legends-retold/ California Website]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Murfy_and_Heroes.png&amp;diff=113152</id>
		<title>File:Rayman Legends Retold Murfy and Heroes.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Murfy_and_Heroes.png&amp;diff=113152"/>
		<updated>2026-06-03T07:37:26Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_World_Map.webp&amp;diff=113149</id>
		<title>File:Rayman Legends Retold World Map.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_World_Map.webp&amp;diff=113149"/>
		<updated>2026-06-03T07:27:01Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = An image showing the world map for [[Rayman Legends Retold|rayman legends retold]]&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_World_Map.webp&amp;diff=113148</id>
		<title>File:Rayman Legends Retold World Map.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_World_Map.webp&amp;diff=113148"/>
		<updated>2026-06-03T07:26:05Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder.png&amp;diff=113147</id>
		<title>File:Rayman-Legends-Retold-Preorder.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder.png&amp;diff=113147"/>
		<updated>2026-06-03T07:18:41Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = An image showing the bonuses for the deluxe and hoodlum havoc packs.&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder.png&amp;diff=113146</id>
		<title>File:Rayman-Legends-Retold-Preorder.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman-Legends-Retold-Preorder.png&amp;diff=113146"/>
		<updated>2026-06-03T07:15:22Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Box_Art.webp&amp;diff=113145</id>
		<title>File:Rayman Legends Retold Box Art.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Box_Art.webp&amp;diff=113145"/>
		<updated>2026-06-03T07:09:44Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = The box art for [[Rayman Legends Retold|rayman legends retold]].&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Playstation 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Box_Art.webp&amp;diff=113144</id>
		<title>File:Rayman Legends Retold Box Art.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Box_Art.webp&amp;diff=113144"/>
		<updated>2026-06-03T07:07:54Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113111</id>
		<title>Rayman Legends Retold</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Retold&amp;diff=113111"/>
		<updated>2026-06-02T20:56:00Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite-expand}}&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Legends Retold&lt;br /&gt;
| image = [[File:Rayman Legends Retold Logo.jpeg|File|250px|center]]&lt;br /&gt;
| published by = Unknown&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]] (allegedly)&lt;br /&gt;
| release date = October 1, 2026 (unconfirmed)&lt;br /&gt;
| genre = 2D platformer (unconfirmed)&lt;br /&gt;
| gameplay mode = Single-player, multiplayer&lt;br /&gt;
| platforms = PlayStation 5, Nintendo Switch 2 (unconfirmed)&lt;br /&gt;
| game engine = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Retold&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;&#039;&#039;&#039;Rayman Legends: Retold&#039;&#039;&#039;&#039;&#039;, is an unannounced &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; game that leaked in late May 2026. It is reportedly a remaster of &#039;&#039;[[Rayman Legends]]&#039;&#039;. The game allegedly has a retail price of $39.99 and a targeted release date of October 1, 2026.&amp;lt;ref name=&amp;quot;Rumor website 1&amp;quot;&amp;gt;[https://twistedvoxel.com/rayman-legends-retold-pricing-and-release-date-reportedly-leak-ahead-of-reveal/ Pricing and release date leak]. &#039;&#039;Twisted Voxel&#039;&#039;.&amp;lt;/ref&amp;gt; Among the expected new features, the game is said to include an online cooperative multiplayer mode for up to four players, a notable evolution from the original game which only supported local multiplayer. A physical edition is reportedly in development, allegedly exclusive to the PlayStation 5 and the rumored Nintendo Switch successor.&amp;lt;ref name=&amp;quot;Rumor website 2&amp;quot;&amp;gt;[https://gonintendo.com/contents/61248-rumor-rayman-legends-retold-coming-to-switch-2-oct-1st-2026/ Switch 2 and PlayStation 5 release rumors]. &#039;&#039;GoNintendo&#039;&#039;.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Rumors suggested that the game would be officially unveiled and made available for pre-order no later than June 2, 2026, just hours before a Sony State of Play presentation.&amp;lt;ref name=&amp;quot;Rumor website 3&amp;quot;&amp;gt;[https://www.gematsu.com/2026/05/rumor-rayman-legends-retold-to-be-announced-by-june-2/ Pre-order rumors]. &#039;&#039;Gematsu&#039;&#039;.&amp;lt;/ref&amp;gt; If true, this timeline would contradict other rumors claiming the game would be revealed during the Sony event itself. &lt;br /&gt;
&lt;br /&gt;
The title reportedly incorporates both traditional 2.5D mechanics and new 3D sections.&amp;lt;ref name=&amp;quot;Rumor website 4&amp;quot;&amp;gt;[https://news.instant-gaming.com/en/articles/19766-rayman-legends-retold-is-expected-to-feature-3d-sections/ Rayman Legends Retold is expected to feature 3D sections]. &#039;&#039;Instant Gaming&#039;&#039;.&amp;lt;/ref&amp;gt; These three-dimensional segments are said to be entirely new additions not found in the original game, allegedly featuring &#039;&#039;Star Fox&#039;&#039;-style rail-shooter gameplay where the player flies on the back of a dragon to shoot enemies. Furthermore, a developer reportedly confirmed that the internal project name for the game is &amp;quot;Steambot&amp;quot;. As the game remains officially unannounced, all information regarding its content and release remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On June 2 several new in-game images were leaked by a california website. The page was later taken down at an unknown time.&lt;br /&gt;
== Story ==&lt;br /&gt;
The game reportedly features an entirely new storyline and antagonist, who is stated not to be [[Mr Dark]]. This new villain is described as a hooded figure attempting to conjure an apocalyptic eclipse. He allegedly looks completely different from [[Mr Dark]] and takes orders from a larger, unseen antagonist who communicates via a mysterious orb. &lt;br /&gt;
&lt;br /&gt;
As in the original game, [[Rayman]] and [[Globox]] allegedly discover a mysterious tent filled with captivating paintings that transport them to new mythical worlds. In one of these new dimensions, the heroes reportedly fight dragons and other epic creatures, utilizing combat mechanics that allow for attacks from all angles. [[Betilla]] is said to appear as a goddess with a redesigned, more realistic appearance, departing from her cartoony design seen in &#039;&#039;[[Rayman Origins]]&#039;&#039; and the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
Leaks mention the inclusion of a new musical world. In these stages, players allegedly jump to the beat of a drum, punch to a bass line, and zip-line during guitar riffs, relying on timing and rhythm to complete maps set to original musical tracks. This gameplay style appears similar to the [[Living Dead Party]] world from &#039;&#039;[[Rayman Legends]]&#039;&#039;. The overall level design is expected to remain faithful to the original game, but with updated 2.5D visuals.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Teensies In Trouble]]&#039;&#039; ===&lt;br /&gt;
3 of the leaked in game images take place in [[Teensies In Trouble|teensies in trouble]]. One of them looks to be in the haunted castle theme but this remains a rumor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Once apon a time.jpg|The heroes in [[Once upon a Time|once upon a time]].&lt;br /&gt;
Rayman Legends Retold Breathing Fire!.jpg|The heroes in [[Breathing Fire!|breathing fire!]]&lt;br /&gt;
Rayman Legends Retold Haunted Castle.png|[[Rayman]] and [[Barbara||barbaa]] going to a new place.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Toad Story]]&#039;&#039; ===&lt;br /&gt;
2 Images of [[Toad Story|toad story]] were leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Toads.jpg|A [[Forest dragon|forest dragon]] carrying prisoners.&lt;br /&gt;
Rayman Legends Boss Toad.png|[[Armored Toad|Armored toad]] in 3D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Fiesta de los Muertos]]&#039;&#039; ===&lt;br /&gt;
1 image from [[Fiesta de los Muertos]] was leaked. [[Luchador]] is seen in it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Lucha Libre Get Away.jpg|The heroes running from [[Luchador|luchador]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[20,000 Lums Under the Sea]]&#039;&#039; ===&lt;br /&gt;
One image from [[20,000 Lums Under the Sea|20,000 lums under the sea]] was leaked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Sea of Serendipity.jpg|[[Globox]], [[Barbara]] and [[Rayman]] preparing to go underwater.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Rayman]] allegedly features a minor redesign, with two separate eyes, more detailed shoes, and adjustments to his sweater&#039;s drawstrings. Both [[Rayman]] and [[Globox]] are said to receive new skins, including classic appearances from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, as well as crossover costumes based on franchises such as &#039;&#039;Astro Bot&#039;&#039; and &#039;&#039;Clair Obscur: Expedition 33&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-Legends-Retold-Skin-Leak.jpg|A leaked image allegedly showing [[Rayman]] in the [[Heavy Metal Fist]] outfit from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Rayman Legends Retold announcment leak.png|Another leaked message claiming that an announcement is imminent.&lt;br /&gt;
Rayman Legends Retold post leak.png|A leaked message allegedly confirming the game&#039;s title and internal project name.&lt;br /&gt;
Unconfirmed Rayman Legends Retold leak.jpg|A leaked image that surfaced on 4chan. It is reportedly the genuine key art for the game. It is believed to have been altered using AI, allegedly to remove watermarks and obscure its origin.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Post with Community note&amp;quot;&amp;gt;[https://x.com/noarmsandnolegs/status/2060349783735157175/ X - Discussion on the banner&#039;s authenticity]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Rayman Legends Retold Key Art.png|The original non-scaled key art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Ingame ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Retold Heroes.jpg|[[Rayman]], [[Barbara]] and [[Grand Minimus]] looking confused.&lt;br /&gt;
Rayman Legends Retold Dragons.jpg|[[Forest dragon]]s carrying prisoner [[Teensy|teensies]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.g2a.com/news/gaming-leaks-and-rumors/rayman-legends-retold-leaks-online-release-date-remake-rumors-and-what-we-know/ Overview of unconfirmed leaks on G2A]&lt;br /&gt;
* [https://n1up.nl/news/rayman-remake-gaat-rayman-legends-retold-heten/ Overview of unconfirmed leaks on N1UP]&lt;br /&gt;
* [https://x.com/noarmsandnolegs/status/2060349783735157175/ Post on X discussing the unconfirmed banner]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Key_Art.png&amp;diff=113110</id>
		<title>File:Rayman Legends Retold Key Art.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Key_Art.png&amp;diff=113110"/>
		<updated>2026-06-02T20:55:40Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = The true and not AI-upscaled key art.&lt;br /&gt;
| source = Unknown&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Artworks from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Key_Art.png&amp;diff=113109</id>
		<title>File:Rayman Legends Retold Key Art.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Retold_Key_Art.png&amp;diff=113109"/>
		<updated>2026-06-02T20:54:33Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Boss_Toad.png&amp;diff=113108</id>
		<title>File:Rayman Legends Boss Toad.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Legends_Boss_Toad.png&amp;diff=113108"/>
		<updated>2026-06-02T20:54:07Z</updated>

		<summary type="html">&lt;p&gt;RayWizard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = [[Armored Toad|Armored toad]] in 3D.&lt;br /&gt;
| source = [https://www.lebetatesteur.ca/apercu-rayman-legends-retold/ California Website]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Legends Retold]]&#039;&#039;&lt;br /&gt;
| platform = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Legends Retold]]&lt;/div&gt;</summary>
		<author><name>RayWizard</name></author>
	</entry>
</feed>