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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=96089</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=96089"/>
		<updated>2024-03-03T01:37:49Z</updated>

		<summary type="html">&lt;p&gt;Rayman Speedio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:RaymanGBC.jpg|center|300px|Rayman]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Davide Soliani]], Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Game Boy Color:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 1st February, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th March, 2000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pocket PC and Palm OS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1st September, 2001&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Symbian:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS (Virtual Console):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 31st May, 2012&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 25th July, 2012 (Nintendo 3DS)&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Symbian, Nintendo 3DS (Virtual Console)&lt;br /&gt;
| ratings = E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000 with some enhanced ports later being released for the Pocket PC, Palm OS and Symbian.&amp;lt;ref&amp;gt;gameloft.com (via archive.org), &#039;&#039;Rayman&#039;&#039;, https://web.archive.org/web/20030808154120/http://www.gameloft.com:80/en/product_page.php?item=52&amp;lt;/ref&amp;gt; The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.&amp;lt;ref&amp;gt;Nintendo UK&#039;s official site, &#039;&#039;Rayman | Virtual Console (Nintendo 3DS)&#039;&#039;, http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; Due to the cartridge size limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], [[Bad Rayman]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast [[the Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified with many characters having been removed. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[The Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] it is based on, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which, like in [[Rayman 1|the original game]], will reward the player with a [[life]] once a certain amount is collected: in this game, however, only 30 of them are needed instead of 100. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s cannot be obtained during the first playthrough as they will require a power [[Rayman]] has yet to achieve. Since the world map does not become accessible until the end of the game, the player will not be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
While the game is mainly based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based on &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes based off of what plays in [[the Precipice]] and [[the Canopy]], along with some exclusive tracks as well. All levels are original, with only the general level themes being based already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based on [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they will be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they will now unlock one by one. The [[Dark Legacy]] levels do not contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the [[Time Attack]] map, which will give access to all [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] (bonus)&lt;br /&gt;
* [[Time Attack]] (bonus)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;560px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanGBC - 31.png|Game Boy Color version&lt;br /&gt;
RaymanGBCPocketPC Landscape - 31.png|Pocket PC version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ubi Key ===&lt;br /&gt;
The [[Ubi Key]] is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In &#039;&#039;Rayman&#039;&#039;, a giant key can be found in the first part of the [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which, when collected, can be sent to games that support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. Receiving a key unlocks the bonus level [[Ubi Cliff]], which can be accessed in the Pocket PC and Palm OS versions by other means.&lt;br /&gt;
&lt;br /&gt;
=== Online challenges ===&lt;br /&gt;
The Pocket PC and Palm OS versions feature online challenges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Online Rules.png&lt;br /&gt;
R1 GBC PocketPC - Ranking.png&lt;br /&gt;
R1 GBC PocketPC - Online Loading Screen.png&lt;br /&gt;
R1 GBC PocketPC - Win Challenge.png&lt;br /&gt;
R1 GBC PocketPC - Lose Challenge.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Japanese version ==&lt;br /&gt;
Two localizations of the game exist: the main one, available in English, French, German, Spanish, Dutch and Italian through a language selection menu, and the Japanese one, available only in Japanese, and in which the language selection screen has been removed. The level names, however, are always in English in the international version, regardless of the chosen language, while in the Japanese version, they have been replaced with symbols. The manual for the latter, however, contains the Japanese level names, making it the only language other than English in which they are available.&lt;br /&gt;
&lt;br /&gt;
Another notable difference in the Japanese version is [[Rayman]] and [[Mr Dark]]&#039;s hands, which have be redrawn to have five fingers instead of four. Such a change was considered for the Japanese localization of the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, for fear that [[Rayman]]&#039;s hands might evoke the practice of amputating one&#039;s little finger, which is primarily performed within Japanese criminal organizations, but the developers eventually decided against it as other popular characters such as Mickey Mouse and Mario also had four fingers.&amp;lt;ref&amp;gt;Ubi Soft Divertissements inc. (via archive.org), &#039;&#039;Dossier spécial - La localisation chez Ubi Soft !&#039;&#039;, https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm&amp;lt;/ref&amp;gt; It is likely that the motivation for this change was the same here, and that the Game Boy Color localization team stuck to their initial decision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman GBC JP Menu.png&lt;br /&gt;
Rayman GBC JP Hands 1.png&lt;br /&gt;
Rayman GBC JP Hands 2.png&lt;br /&gt;
Rayman GBC JP Hands 3.png&lt;br /&gt;
Rayman GBC JP Hands 4.png&lt;br /&gt;
Rayman GBC JP Hands 5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Early development ==&lt;br /&gt;
Promotional screenshots and screenshots from the manual, both from an early version of the game, show environments as well as enemies and animations that were cut during development and are not present in the final game. Various entities and graphics appear to have different colours, such as the [[Livingstone]]s. Most notably, seemingly hostile creatures sharing a similar appearance can be seen in various worlds, all of them having in common a big head and identical feet as their only body parts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
R1-GBC-early-screenshot-1.jpg|A cut location in [[Airy Tunes]] featuring an unknown entity partially concealed behind a foreground [[cloud]]. Their eyes and colours appear similar to those of the [[Trumpet|vertical trumpets]].&lt;br /&gt;
R1-GBC-early-screenshot-2.jpg|A removed area in [[Rocky Peaks]] with different graphics, including an unused animation for the [[helicopter]] and blue [[spiky ball]]s attached to a chain, reminiscent of their counterparts in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-early-screenshot-3.jpg|A cut section from [[Rainy Forest]], featuring [[Livingstone]]s with different colours and some unique [[Nenuphar|water lily]] platforms. Different graphics and an unused foreground plant can also be seen.&lt;br /&gt;
R1-GBC-early-screenshot-4.jpg|A different part in [[Arcane Forest]] with a background using another colour and an early [[carnivorous plant]]. [[Rayman]]&#039;s animation also appears different and a [[cage]] is seen on what appears to be the cut [[nenuphar]] from [[Rainy Forest]].&lt;br /&gt;
R1-GBC-early-screenshot-5.jpg|An early location in [[Spellbound Forest]], featuring another unknown enemy with what seems to be a totem face spitting a projectile. What appears to be a [[flying ring]] with a [[mosquito]] proboscis reminiscent of [[Bzzit]] and [[Moskito]] is featured as well, and an [[antitoon]] is also seen standing on a [[cloud]].&lt;br /&gt;
R1-GBC-early-screenshot-6.jpg|An unknown area which appears extremely similar to [[Dark Legacy]]. [[Carnivorous plant]]s could have featured in this world.&lt;br /&gt;
R1-GBC-manual-screenshot-1.jpg|A cut location with some similarities to [[Dark Legacy]], featuring an early version of [[Bad Rayman]] with heavily altered colours, as well as another enemy with only a face and feet.&lt;br /&gt;
R1-GBC-manual-screenshot-2.jpg|A picture of the early [[Arcane Forest]] with [[Bad Rayman]]&#039;s final appearance. A different [[exit sign]], similar to those featured in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], can be seen here.&lt;br /&gt;
R1-GBC-manual-screenshot-3.jpg|A cut part in [[Airy Tunes]], with a moving [[wrong note]] which appears to behave more similarly to its counterparts from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
R1-GBC-manual-screenshot-4.jpg|A screenshot of the early [[Spellbound Forest]], with [[Butterfly|butterflies]] grouped together.&lt;br /&gt;
R1-GBC-manual-screenshot-5.jpg|An early version of [[Rocky Peaks]], with a blue background and a [[rocky platform]] sprite which was not featured in the final game.&lt;br /&gt;
R1-GBC-manual-screenshot-6.jpg|An early picture of the first [[Bonus level (Rayman 1)|bonus level]] in [[Spellbound Forest]], which appears unchanged aside from the sky blue background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept art ==&lt;br /&gt;
In 2020, [[Davide Soliani]] shared several pictures of concept art on his Twitter account.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1304726599619809280, « This morning, in my garage, I&#039;ve found thousand stuff of my youth, my work and my passion about Nintendo. This one is about my first project ever, Rayman game boy colour, released in 2000 (I&#039;ve started in Ubi in 1999. A 50 page archiver with the notes of my levels Face with tears of joySmiling face with heart-shaped eyesSmiling face with open mouth and cold sweat »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1307226197106003973, « The garage digging continues. This time I&#039;ve found a 21 years old collection of artworks of Rayman Gbc, and another game that was never released. I hope that the Rayman players will appreciate. Have a great week end you all Smiling face with smiling eyesFolded hands »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-LevelDesign-1.jpg&lt;br /&gt;
R1-GBC-LevelDesign-2.jpg&lt;br /&gt;
R1-GBC-LevelDesign-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-1.jpg&lt;br /&gt;
R1-GBC-ConceptArt-2.jpg&lt;br /&gt;
R1-GBC-ConceptArt-3.jpg&lt;br /&gt;
R1-GBC-ConceptArt-4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2021, he went on to post more sketches, some previously unseen and others being higher-resolution versions of the ones he shared the previous year.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577039097245696, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #1 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415577561510424578, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #2 »&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1415578229360975873, « Many of you asked me to post more sketches from Rayman GBC, my first ever game in Ubisoft Milan. Here we go #3 I will post more when I’ll find them. Kudos to Fabio Pagetti 😊🙏🏻 »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
R1-GBC-ConceptArt-5.jpg&lt;br /&gt;
R1-GBC-ConceptArt-6.jpg&lt;br /&gt;
R1-GBC-ConceptArt-7.jpg&lt;br /&gt;
R1-GBC-ConceptArt-8.jpg&lt;br /&gt;
R1-GBC-ConceptArt-9.jpg&lt;br /&gt;
R1-GBC-ConceptArt-10.jpg&lt;br /&gt;
R1-GBC-ConceptArt-11.jpg&lt;br /&gt;
R1-GBC-ConceptArt-12.jpg&lt;br /&gt;
R1-GBC-ConceptArt-13.jpg&lt;br /&gt;
R1-GBC-ConceptArt-14.jpg&lt;br /&gt;
R1-GBC-ConceptArt-15.jpg&lt;br /&gt;
R1-GBC-ConceptArt-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2022, [[Davide Soliani|Soliani]] reposted lower quality versions of some of the images he shared in 2020.&amp;lt;ref&amp;gt;Twitter, @DavideSoliani, https://twitter.com/DavideSoliani/status/1569298868675698688, « Now that it’s official I can post those level design work I did with serenity once again. Found them I’m my garage 23 years after with my notes (sorry, In Italian). The pages shows the integrity of the map of course, not the GBC frame portion. Good memories ❤️ »&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sticker book==&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Unused assets ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC - Dummy Icon.png|Dummy icon which is loaded with the world map icon puppet (collection of graphics)&lt;br /&gt;
R1 GBC - Unused Worldmap Icon.gif|Unused animation loaded in the same place as the previous sprite. This one appears without color in the Game Boy Color version and is only filled in for the Palm OS and Pocket PC versions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
GBC 79.PNG&lt;br /&gt;
GBC 78.PNG&lt;br /&gt;
GBC 45.PNG&lt;br /&gt;
GBC 5.PNG&lt;br /&gt;
GBC 35.PNG&lt;br /&gt;
GBC 39.PNG&lt;br /&gt;
GBC 43.PNG&lt;br /&gt;
GBC 37.PNG&lt;br /&gt;
GBC 42.PNG&lt;br /&gt;
GBC 58.PNG&lt;br /&gt;
GBC 59.PNG&lt;br /&gt;
GBC 60.PNG&lt;br /&gt;
Time attack.png&lt;br /&gt;
Tings.png&lt;br /&gt;
GBC 77.PNG&lt;br /&gt;
Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pocket PC ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC PocketPC - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 1.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 2.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 3.png&lt;br /&gt;
R1 GBC PocketPC - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC Portrait - Vignette 4.png&lt;br /&gt;
R1 GBC PocketPC - Story.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Symbian ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;100px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 GBC Symbian - Splash.png&lt;br /&gt;
R1 GBC Symbian - Menu.png&lt;br /&gt;
R1 GBC Symbian - Map.png&lt;br /&gt;
R1 GBC Symbian - Tutorial.png&lt;br /&gt;
R1 GBC Symbian - Jungle Level.png&lt;br /&gt;
R1 GBC Symbian - Music Level.png&lt;br /&gt;
R1 GBC Symbian - Bonus Start.png&lt;br /&gt;
R1 GBC Symbian - Bonus.png&lt;br /&gt;
R1 GBC Symbian - Bonus Complete.png&lt;br /&gt;
R1 GBC Symbian - New Power.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Covers ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanGBC-US.png&lt;br /&gt;
Rayman GBC American back cover.jpg&lt;br /&gt;
Rayman GBC Japanese front cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman GBC Manual Thumb.png|&#039;&#039;Rayman&#039;&#039; multilingual manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/9/9d/Rayman_GBC_Manual.pdf&lt;br /&gt;
Rayman GBC Japanese Manual Thumb.png|&#039;&#039;Rayman&#039;&#039; Japanese manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/3/30/Rayman_GBC_Japanese_Manual.pdf&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ads ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman-GBC-ad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Multiple other games were made using the same engine as this game uses, including &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;Donald Duck Quack Attack&#039;&#039; and &#039;&#039;Mowgli&#039;s Wild Adventure&#039;&#039;. The engine was later used as the basis for a similar engine on the GBA, named GBASimilar, which Ubisoft used for many more games, including [[Rayman 3 (Game Boy Advance)|the Game Boy Advance adaption of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRA-7psBN9thUy1QDPHGI46 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Rayman Speedio</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_5.png&amp;diff=96088</id>
		<title>File:Rayman GBC JP Hands 5.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_5.png&amp;diff=96088"/>
		<updated>2024-03-03T01:24:04Z</updated>

		<summary type="html">&lt;p&gt;Rayman Speedio: {{Image
| description = Rayman with five fingers instead of four in a cutscene
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]
| game = Japanese version of &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039;
| platform = Game Boy Color
}}

{{ImageOK}}

Category:Images from the Game Boy Color version of Rayman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] with five fingers instead of four in a cutscene&lt;br /&gt;
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]&lt;br /&gt;
| game = Japanese version of &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayman Speedio</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_4.png&amp;diff=96087</id>
		<title>File:Rayman GBC JP Hands 4.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_4.png&amp;diff=96087"/>
		<updated>2024-03-03T01:23:51Z</updated>

		<summary type="html">&lt;p&gt;Rayman Speedio: {{Image
| description = Mr Dark with five fingers instead of four in a cutscene
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]
| game = Japanese version of &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039;
| platform = Game Boy Color
}}

{{ImageOK}}

Category:Images from the Game Boy Color version of Rayman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Mr Dark]] with five fingers instead of four in a cutscene&lt;br /&gt;
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]&lt;br /&gt;
| game = Japanese version of &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayman Speedio</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_3.png&amp;diff=96086</id>
		<title>File:Rayman GBC JP Hands 3.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_3.png&amp;diff=96086"/>
		<updated>2024-03-03T01:23:40Z</updated>

		<summary type="html">&lt;p&gt;Rayman Speedio: {{Image
| description = Rayman with five fingers instead of four in a cutscene
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]
| game = Japanese version of &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039;
| platform = Game Boy Color
}}

{{ImageOK}}

Category:Images from the Game Boy Color version of Rayman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] with five fingers instead of four in a cutscene&lt;br /&gt;
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]&lt;br /&gt;
| game = Japanese version of &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayman Speedio</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_2.png&amp;diff=96085</id>
		<title>File:Rayman GBC JP Hands 2.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_2.png&amp;diff=96085"/>
		<updated>2024-03-03T01:23:35Z</updated>

		<summary type="html">&lt;p&gt;Rayman Speedio: {{Image
| description = Rayman with five fingers instead of four in a cutscene
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]
| game = Japanese version of &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039;
| platform = Game Boy Color
}}

{{ImageOK}}

Category:Images from the Game Boy Color version of Rayman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] with five fingers instead of four in a cutscene&lt;br /&gt;
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]&lt;br /&gt;
| game = Japanese version of &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayman Speedio</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_1.png&amp;diff=96084</id>
		<title>File:Rayman GBC JP Hands 1.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Hands_1.png&amp;diff=96084"/>
		<updated>2024-03-03T01:23:30Z</updated>

		<summary type="html">&lt;p&gt;Rayman Speedio: {{Image
| description = Rayman with five fingers instead of four in a cutscene
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]
| game = Japanese version of &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039;
| platform = Game Boy Color
}}

{{ImageOK}}

Category:Images from the Game Boy Color version of Rayman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = [[Rayman]] with five fingers instead of four in a cutscene&lt;br /&gt;
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]&lt;br /&gt;
| game = Japanese version of &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayman Speedio</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Menu.png&amp;diff=96083</id>
		<title>File:Rayman GBC JP Menu.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_GBC_JP_Menu.png&amp;diff=96083"/>
		<updated>2024-03-03T01:22:39Z</updated>

		<summary type="html">&lt;p&gt;Rayman Speedio: {{Image
| description = The title screen
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]
| game = Japanese version of &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039;
| platform = Game Boy Color
}}

{{ImageOK}}

Category:Images from the Game Boy Color version of Rayman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image&lt;br /&gt;
| description = The title screen&lt;br /&gt;
| source = [https://tcrf.net/User:TJthewizard2002 TJthewizard2002]&lt;br /&gt;
| game = Japanese version of &#039;&#039;[[Rayman (Game Boy Color)|Rayman]]&#039;&#039;&lt;br /&gt;
| platform = Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayman Speedio</name></author>
	</entry>
</feed>