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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22424</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22424"/>
		<updated>2011-07-10T15:04:46Z</updated>

		<summary type="html">&lt;p&gt;Rayman3DS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = ubiART Montpellier&lt;br /&gt;
| release date = 14, September 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, PlayStation Vita (2012), Nintendo 3DS (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Although it was originally announced that &#039;&#039;Rayman Origins&#039;&#039; would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in &#039;&#039;[[Rayman M]]&#039;&#039;, all playable characters will share the same abilities. Chronologically, &#039;&#039;Origins&#039;&#039; is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]&#039;s health and damage style: instead of a single health bar, Rayman&#039;s life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). &#039;&#039;Origins&#039;&#039; will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, they will act as currency: the player can use them to purchase power-ups, health upgrades and &#039;I Dare You&#039; challenges (complex acrobatic minigames in which the player can make wagers).&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through six worlds – Jungle, Music, Food, Mountain, Ocean and Picture – in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the six worlds, and this time the player can play them in any order they want. When this phase is complete, then the game&#039;s ending becomes available, along with the third and final phase. It contains only one world – [[the Land of the Dead]]. Levels here can be unlocked by collecting the [[Death Medallion]]s hidden throughout the game. Some of the game&#039;s seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sixty-six levels in the game. Descriptions of the seven worlds follow.&lt;br /&gt;
&lt;br /&gt;
*Jungle – [[Rayman]] is born in [[Pink Plant Woods|the Primordial Forest]], indicating that this jungle is in fact [[the Dream Forest]] from [[Rayman 1|the original game]]. It seems that this level&#039;s boss is a gigantic living statue.&lt;br /&gt;
&lt;br /&gt;
*Music – a location composed entirely of music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.&lt;br /&gt;
&lt;br /&gt;
*Food – several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Another environment in the Food world is an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Mountain – screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. Its peak is hidden by clouds, but the tentacles of another boss – a gigantic pink monster resembling a squid – can be seen descending from its heights. This mountain location may be the [[Blue Mountains]] from the original game.&lt;br /&gt;
&lt;br /&gt;
*Ocean – footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts.&lt;br /&gt;
&lt;br /&gt;
*Picture – a world composed entirely of artwork and art supplies. Based on [[Picture City]] from the original game. In &#039;&#039;Rayman Origins&#039;&#039; it will feature references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
*[[The Land of the Dead]] – a level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the game&#039;s villains live; the antics of the protagonists annoy the villains, setting the events of the game in motion. Its name is very similar to that of [[the Land of the Livid Dead]], a &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; level. The Land of the Dead has a golden palette, and features giant skulls, bones and cobwebs. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This seems to be the final level of the game.&lt;br /&gt;
&lt;br /&gt;
Other levels:&lt;br /&gt;
&lt;br /&gt;
*A castle level – the trailer and a piece of concept art depict a colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle. This may be part of the Jungle world or the Mountain world.&lt;br /&gt;
*[[Moody Clouds]] – a steampunk level in which Rayman rides on the back of [[Moskito]], who shoots enemies down with the energy projectiles from his proboscis. This environment may be part of the Mountain world.&lt;br /&gt;
*A cave level – the trailer shows Rayman sliding through a slippery, dark, mushroom-filled cavern while fighting off enemy insects. This may be part of the Jungle world.&lt;br /&gt;
*A desert level – [[Rayman]] must use [[gong]]s to create sound bubbles which shield him from swarms of black flying creatures which resemble [[bat]]s or locusts. [[Spiky ball]]s from the original game reappear. It is not known which world contains this environment.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:RO Rayman artwork.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Sidescroller games]]&lt;/div&gt;</summary>
		<author><name>Rayman3DS</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22387</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=22387"/>
		<updated>2011-07-06T18:35:23Z</updated>

		<summary type="html">&lt;p&gt;Rayman3DS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = ubiART Montpellier&lt;br /&gt;
| release date = October 4th, 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, PlayStation Vita (2012), Nintendo 3DS (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Although it was originally announced that &#039;&#039;Rayman Origins&#039;&#039; would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in &#039;&#039;[[Rayman M]]&#039;&#039;, all playable characters will share the same abilities. Chronologically, &#039;&#039;Origins&#039;&#039; is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]&#039;s health and damage style: instead of a single health bar, Rayman&#039;s life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). &#039;&#039;Origins&#039;&#039; will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, they will act as currency: the player can use them to purchase power-ups, health upgrades and &#039;I Dare You&#039; challenges (complex acrobatic minigames in which the player can make wagers).&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through six worlds – Jungle, Music, Food, Mountain, Ocean and Picture – in a pre-set order. Each world ends with a boss battle. Once this phase is complete, the second phase can begin: new levels become available in each of the six worlds, and this time the player can play them in any order they want. When this phase is complete, the third and final phase becomes available. It contains only one world – [[the Land of the Dead]]. Levels here can be unlocked by collecting the [[Death Medallion]]s hidden throughout the game. Some of the game&#039;s seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sisty-six levels in the game. A list of worlds follows.&lt;br /&gt;
&lt;br /&gt;
*Jungle – [[Rayman]] is born in [[Pink Plant Woods|the Primordial Forest]], indicating that this jungle is in fact [[the Dream Forest]] from [[Rayman 1|the original game]]. It seems that this level&#039;s boss is a gigantic living statue.&lt;br /&gt;
&lt;br /&gt;
*Music – a location composed entirely of music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.&lt;br /&gt;
&lt;br /&gt;
*Food – several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Another environment in the Food world is an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Mountain – screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. Its peak is hidden by clouds, but the tentacles of another boss – a gigantic pink monster resembling a squid – can be seen descending from its heights. This mountain location may be the [[Blue Mountains]] from the original game.&lt;br /&gt;
&lt;br /&gt;
*Ocean – footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts.&lt;br /&gt;
&lt;br /&gt;
*Picture – a world composed entirely of artwork and art supplies. Based on [[Picture City]] from the original game. In &#039;&#039;Rayman Origins&#039;&#039; it will feature references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
*[[The Land of the Dead]] – a level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the game&#039;s villains live; the antics of the protagonists annoy the villains, setting the events of the game in motion. Its name is very similar to that of [[the Land of the Livid Dead]], a &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; level. The Land of the Dead has a golden palette, and features giant skulls, bones and cobwebs. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This seems to be the final level of the game.&lt;br /&gt;
&lt;br /&gt;
Other levels:&lt;br /&gt;
&lt;br /&gt;
*A castle level – the trailer and a piece of concept art depict a colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle. This may be part of the Jungle world or the Mountain world.&lt;br /&gt;
*[[Moody Clouds]] – a steampunk level in which Rayman rides on the back of [[Moskito]], who shoots enemies down with the energy projectiles from his proboscis. This environment may be part of the Mountain world.&lt;br /&gt;
*A cave level – the trailer shows Rayman sliding through a slippery, dark, mushroom-filled cavern while fighting off enemy insects. This may be part of the Jungle world.&lt;br /&gt;
*A desert level – [[Rayman]] must use [[gong]]s to create sound bubbles which shield him from swarms of black flying creatures which resemble [[bat]]s or locusts. [[Spiky ball]]s from the original game reappear. It is not known which world contains this environment.&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:RO Rayman artwork.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Sidescroller games]]&lt;/div&gt;</summary>
		<author><name>Rayman3DS</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=21595</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=21595"/>
		<updated>2011-06-19T10:50:17Z</updated>

		<summary type="html">&lt;p&gt;Rayman3DS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| release date = 4th October 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
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==Description==&lt;br /&gt;
Although it was originally announced that &#039;&#039;Rayman Origins&#039;&#039; would receive an episodic release, this approach was eventually scrapped: the game will instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel. The game will feature four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode. As in &#039;&#039;[[Rayman M]]&#039;&#039;, all playable characters will share the same abilities. Chronologically, &#039;&#039;Origins&#039;&#039; is a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game&#039;s trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla the Fairy]]. The game will return to [[Rayman 1|the original]]&#039;s health and damage style: instead of a single health bar, Rayman&#039;s life energy will once more be divided into bubbles (in-game footage shows Rayman starting a level with five yellow health bubbles and three red damage ones). &#039;&#039;Origins&#039;&#039; will be a relatively easy game, as many players were unable to complete the original due to its extreme difficulty. The level design is intended to suit various gameplay styles: players who like collecting and players who like speedruns should both be satisfied. [[Lum]]s will return, and, as in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, they will act as currency: the player can use them to purchase power-ups, health upgrades and &#039;I Dare You&#039; challenges (complex acrobatic minigames in which the player can make wagers).&lt;br /&gt;
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==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. Note that the following list is incomplete, and each of the following environments is not necessarily an entire level.&lt;br /&gt;
*A jungle level – [[Rayman]] is born in [[Pink Plant Woods|the Primordial Forest]], indicating that this jungle is in fact [[the Dream Forest]] from [[Rayman 1|the original game]]. It seems that this level&#039;s boss is a gigantic living statue.&lt;br /&gt;
*[[Band Land]] – a location composed entirely of music and musical instruments. It has not been seen since the original game.&lt;br /&gt;
*A mountain level – screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. Its peak is hidden by clouds, but the tentacles of another boss – a gigantic pink monster resembling a squid – can be seen descending from its heights. This mountain location may be the [[Blue Mountains]] from the original game.&lt;br /&gt;
*A castle level – the trailer and a piece of concept art depict a colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle.&lt;br /&gt;
*[[The Land of the Dead]] – a level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Its name is very similar to that of [[the Land of the Livid Dead]], a &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; level. The Land of the Dead has a golden palette, and features giant skulls, bones and cobwebs. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters.&lt;br /&gt;
*[[Moody Clouds]] – a steampunk level in which Rayman rides on the back of [[Moskito]], who shoots enemies down with the energy projectiles from his proboscis.&lt;br /&gt;
*A cave level – the trailer shows Rayman sliding through a slippery, dark, mushroom-filled cavern while fighting off enemy insects.&lt;br /&gt;
*An underwater level – a screenshot shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life.&lt;br /&gt;
*[[Infernal Kitchen]] – several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This location&#039;s aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks.&lt;br /&gt;
*Glacier level – This icy landscape features cocktail elements such as giant orange slices. Possibly part of the same food world as the Infernal Kitchen.&lt;br /&gt;
*A desert level – [[Rayman]] must use gongs to create sound bubbles which shield him from swarms of black flying creatures which resemble [[bat]]s or locusts. [[Spiky ball]]s from the original game reappear.&lt;br /&gt;
*[[Picture City]] – another world from the original game. In &#039;&#039;Rayman Origins&#039;&#039; it will feature references to art styles such as pop art and pixel art.&lt;br /&gt;
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==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
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Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[fr:Rayman Origins]]&lt;br /&gt;
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[[Category:Games]]&lt;br /&gt;
[[Category:Platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Sidescroller games]]&lt;/div&gt;</summary>
		<author><name>Rayman3DS</name></author>
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