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	<updated>2026-06-18T00:26:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Purple_Lum&amp;diff=10767</id>
		<title>Purple Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Purple_Lum&amp;diff=10767"/>
		<updated>2010-02-27T05:19:49Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Purple lum.jpg|thumb|A purple lum.]]&lt;br /&gt;
&lt;br /&gt;
==Rayman 2==&lt;br /&gt;
A &#039;&#039;&#039;Purple Lum&#039;&#039;&#039; is one of the [[Lums]] that are found in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. These lums assure the cohesion of the world; without them, nothing would be solid or visible. Unlike the other Lums, this kind is shaped like a ring, and is used to help [[Rayman]] get through very wide spaces by grabbing onto them, which he was able to do after releasing [[Ly]] from her prison in [[the Fairy Glade]].&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
They are similar to the [[flying ring]]s Rayman used in [[Rayman 1]]. They are also seen in [[Rayman M]] where all the characters can use them. Their appearance changes though, as they don&#039;t have eyes.&lt;br /&gt;
The [[flying hook]]s in [[Rayman 3: Hoodlum Havoc]] work in the same way as Purple Lums, but [[Rayman]] needs the [[Lockjaw]] to use them.&lt;br /&gt;
&lt;br /&gt;
==Handheld Games==&lt;br /&gt;
In the [[Rayman 3 (GBA)]] version, purple lums have a similar hook attached to them as the ones in the main game, but to use them, a superpower is needed to be granted by [[Ly]] first. They also have a crown, and no wings or eyes. They are the same in [[RRR1|(GBA)]] only this time they are gray, and may not count as a Lum at all.&lt;br /&gt;
&lt;br /&gt;
In Rayman 1 and 2 for the GBC, the purple Lums move around freely in one location ready for [[Rayman]] to grab onto them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums violet]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Green_Lum&amp;diff=10766</id>
		<title>Green Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Green_Lum&amp;diff=10766"/>
		<updated>2010-02-27T05:12:44Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* Role in the Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Lums&#039;&#039;&#039; are items from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
In the same shape and form as other [[Lum]]s, although it&#039;s much smaller and in the colour green.&lt;br /&gt;
&lt;br /&gt;
==Role in the Games==&lt;br /&gt;
Green Lums are used as checkpoints during a level.  If [[Rayman]] touches a Green Lum and dies, he will reappear at that Green Lum as long as his HP meter hasn&#039;t hit 0. It&#039;s only seen in R2. In [[Rayman 2]] for the GBC, they are replaced by [[White Lums}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Green Lums are mysteriously absent from the [[Wise]]&#039;s list of [[Lum|Lums]].  As such, it is unknown what role Green Lums play in the well-being of [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cameraman]]&lt;br /&gt;
*[[White Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=10765</id>
		<title>Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=10765"/>
		<updated>2010-02-27T05:09:51Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* Role in the Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:RedLum.png|frame|A Red Lum.]]&lt;br /&gt;
&#039;&#039;&#039;Red Lums&#039;&#039;&#039; are items from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, its remakes, and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.  Along with [[Yellow Lum|Yellow Lums]], Red Lums are one of the two major [[Lum|Lums]] featured in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Red Lums resemble red, glowing orbs.  In &#039;&#039;Rayman 2&#039;&#039; they are similar to red versions of Yellow Lums, but look different in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, apart from cutscenes where they are in their original form with wings (however, without eyes).&lt;br /&gt;
&lt;br /&gt;
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
Red Lums are unique in that if spooked, a Red Lum will undergo a transformation into a [[Black Lum]]--which is a major part of [[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
==Role in the Games==&lt;br /&gt;
Red Lums recover [[Rayman]]&#039;s health. In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, if Rayman is injured, nearby Red Lums automatically approach him.  [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them. Similarly, the defeat of a [[Hoodlum]] in &#039;&#039;Rayman 3&#039;&#039; releases a Black Lums. If Rayman uses [[Grimace]] on a Black Lum, it will revert back into a Red Lum. In [[Rayman 2]] for the GBC, a red Lum heals you completely.&lt;br /&gt;
&lt;br /&gt;
In the PS1 version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Admiral Razorbeard]] eats a Red Lum instead of a Yellow one.&lt;br /&gt;
&lt;br /&gt;
==Notable Red Lums==&lt;br /&gt;
*[[André]] (before turning into a Black Lum)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Blue Lum]]&lt;br /&gt;
*[[Black Lum]]&lt;br /&gt;
*[[Heart of the World]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Items from Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums rouge]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=10764</id>
		<title>Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=10764"/>
		<updated>2010-02-27T05:07:04Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yellow Lums&#039;&#039;&#039; are the most important of all [[Lums]]. They, along with the [[Red Lums|red]], [[Blue Lums|blue]], and [[purple Lums|Purple]] [[Lums]], created the god [[Polokus]], who went on to create [[the Glade of Dreams]]. There are exactly 1000 Yellow Lums in existence; when united (which seems to be their natural state), they form [[the Heart of the World]], which was shattered into its constituent Yellow Lums by the [[Robo-Pirate army]] prior to the beginning of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. [[Rayman]] collected all 1000 of them throughout the course of this game; [[The Heart of the World|the Heart]] (which contains them) is seen again in [[the Fairy Council]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is some evidence to suggest that [[the Great Protoon]] and the [[Heart of the World]] are in fact the same object; the reason for its differing appearance in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; may be its destruction by the [[Robo-Pirate army|Robo-Pirates]] and its subsequent reconstruction by [[Rayman]] and the [[Teensie]]s. If this is true, then the 1000 Yellow Lums (in the form of [[the Great Protoon]]) actually appeared in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. If enough Yellow Lums are collected, the collector can find out secrets of the world.&lt;br /&gt;
&lt;br /&gt;
In most versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Razorbeard]] eats a Yellow Lum during a cutscene. This causes the total Yellow Lum counter on the heads-up display to decrease from 1000 to 999. This Lum, however, can later be found in a secret room in [[the Tomb of the Ancients]]. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is instead found in the same chest as the [[Lums Radar]].&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, there are only 800 Yellow Lums, which do not give [[Rayman]] any knowledge, although it states it does. In this version, the Yellow Lum which [[Razorbeard]] eats is replaced by a [[Red Lum|Red one]]. There are also 800 Lums in the GBC version of R2. When the word Lums first comes up, it says it as &amp;quot;Lumz.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (GBA)]] there are 1550 Yellow lums.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Lum]]&lt;br /&gt;
* [[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum&amp;diff=10763</id>
		<title>Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum&amp;diff=10763"/>
		<updated>2010-02-27T05:03:34Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Lum&#039;&#039;&#039; is a small body (or shard) of magical energy which is found in the Rayman games starting from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Generally, there are six different types of Lums that are determined by colour, though in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; there is the existence of [[Black Lum]]s. They usually appear as small lights with insect-like wings, though in &#039;&#039;[[Rayman M]]&#039;&#039; and [[Rayman 3 (GBA)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Lums look like crystal balls. The name is derived from the French word &#039;lumière&#039;, which means &#039;light&#039;. Lums in [[Rayman Kart]] look like piles of gold money.&lt;br /&gt;
&lt;br /&gt;
==Types of Lums==&lt;br /&gt;
* [[Yellow Lum]]&lt;br /&gt;
* [[Super Yellow Lum]]&lt;br /&gt;
* [[Red Lum]]&lt;br /&gt;
* [[Super Red Lum]]&lt;br /&gt;
* [[Blue Lum]]&lt;br /&gt;
* [[Green Lum]]&lt;br /&gt;
* [[White Lum]]&lt;br /&gt;
* [[Purple Lum]]&lt;br /&gt;
* [[Silver Lum]]&lt;br /&gt;
* [[Lum (Rayman M)]]&lt;br /&gt;
* [[Black Lum]] (also known as Dark Lum)&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10762</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10762"/>
		<updated>2010-02-27T05:01:52Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* In the Game Boy Color version of Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are a special type of [[Lum]] made of the reunion of 5 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
These are found in all versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. However, they do not appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.It resembles a larger Yellow Lum, with a grinning face.  When [[Rayman]] collects one, it counts as five normal Yellow Lums, suggesting that [[Super Yellow Lum]]s are formed of five Yellow Lums joined together, in the same fashion that [[the Heart of the World]] is formed of 1000 Yellow Lums.In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, each of the 1000 Yellow Lums must be found separately; there are no [[Super Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
They can also be found in the [[Rayman 2 Forever|Gameboy Color remake of &#039;&#039;Rayman 2&#039;&#039;]]. They instead have a value of ten [[Yellow Lums]] making them 10 times more powerful. They appear slightly bigger, so you can identify them.&lt;br /&gt;
&lt;br /&gt;
== In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
They can also be found in the [[Rayman 2 Forever|Gameboy Color remake of &#039;&#039;Rayman 2&#039;&#039;]]. They instead have a value of ten [[Yellow Lums]] making them 10 times more powerful. They appear slightly bigger, so you can identify them. They don&#039;t have a smiley face.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10761</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10761"/>
		<updated>2010-02-27T05:01:23Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* In Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are a special type of [[Lum]] made of the reunion of 5 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
These are found in all versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. However, they do not appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.It resembles a larger Yellow Lum, with a grinning face.  When [[Rayman]] collects one, it counts as five normal Yellow Lums, suggesting that [[Super Yellow Lum]]s are formed of five Yellow Lums joined together, in the same fashion that [[the Heart of the World]] is formed of 1000 Yellow Lums.In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, each of the 1000 Yellow Lums must be found separately; there are no [[Super Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
They can also be found in the [[Rayman 2 Forever|Gameboy Color remake of &#039;&#039;Rayman 2&#039;&#039;]]. They instead have a value of ten [[Yellow Lums]] making them 10 times more powerful. They appear slightly bigger, so you can identify them.&lt;br /&gt;
&lt;br /&gt;
== In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 2 Forever|Game Boy Color adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Super Yellow Lums are worth ten [[Yellow Lum]]s, and only appear as bigger [[Yellow Lum]]s, without a smiling face.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10760</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10760"/>
		<updated>2010-02-27T05:01:00Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are a special type of [[Lum]] made of the reunion of 5 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
These are found in all versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. However, they do not appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.It resembles a larger Yellow Lum, with a grinning face.  When [[Rayman]] collects one, it counts as five normal Yellow Lums, suggesting that [[Super Yellow Lum]]s are formed of five Yellow Lums joined together, in the same fashion that [[the Heart of the World]] is formed of 1000 Yellow Lums.In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, each of the 1000 Yellow Lums must be found separately; there are no [[Super Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
They can also be found in the [[Rayman 2 Forever|Gameboy Color remake of &#039;&#039;Rayman 2&#039;&#039;]]. They instead have a value of ten [[Yellow Lums]] making them 10 times more powerful. They appear slightly bigger, so you can identify them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 2 Forever|Game Boy Color adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Super Yellow Lums are worth ten [[Yellow Lum]]s, and only appear as bigger [[Yellow Lum]]s, without a smiling face.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10759</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10759"/>
		<updated>2010-02-27T05:00:45Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* In Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are a special type of [[Lum]] made of the reunion of 5 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
These are found in all versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. However, they do not appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.It resembles a larger Yellow Lum, with a grinning face.  When [[Rayman]] collects one, it counts as five normal Yellow Lums, suggesting that [[Super Yellow Lum]]s are formed of five Yellow Lums joined together, in the same fashion that [[the Heart of the World]] is formed of 1000 Yellow Lums.In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, each of the 1000 Yellow Lums must be found separately; there are no [[Super Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
They can also be found in the [[Rayman 2 Forever|Gameboy Color remake of &#039;&#039;Rayman 2&#039;&#039;]]. They instead have a value of ten [[Yellow Lums]] making them 10 times more powerful. They appear slightly bigger, so you can identify them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
&lt;br /&gt;
== In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 2 Forever|Game Boy Color adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Super Yellow Lums are worth ten [[Yellow Lum]]s, and only appear as bigger [[Yellow Lum]]s, without a smiling face.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10758</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=10758"/>
		<updated>2010-02-27T05:00:22Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* In Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are a special type of [[Lum]] made of the reunion of 5 [[Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
These are found in all versions of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. However, they do not appear in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.It resembles a larger Yellow Lum, with a grinning face.  When [[Rayman]] collects one, it counts as five normal Yellow Lums, suggesting that [[Super Yellow Lum]]s are formed of five Yellow Lums joined together, in the same fashion that [[the Heart of the World]] is formed of 1000 Yellow Lums.In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, each of the 1000 Yellow Lums must be found separately; there are no [[Super Yellow Lum]]s.&lt;br /&gt;
&lt;br /&gt;
They can also be found in the [[Rayman 2 Forever|Gameboy Color remake of &#039;&#039;Rayman 2&#039;&#039;]]. They instead have a value of ten [[yellow lums]] making them 10 times more powerful. They appear slightly bigger, so you can identify them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;br /&gt;
&lt;br /&gt;
== In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
In the [[Rayman 2 Forever|Game Boy Color adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Super Yellow Lums are worth ten [[Yellow Lum]]s, and only appear as bigger [[Yellow Lum]]s, without a smiling face.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=10757</id>
		<title>Super Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=10757"/>
		<updated>2010-02-27T04:53:27Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
In [[Rayman 2 Forever|Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], the Super Red Lum gives you a new life. It is also 10x more powerful than the red lum. Although it doesn&#039;t heal you like a red lum does, it adds a new life. They can be compared to the lives used in any port of [[Rayman 1]] and other Rayman Gameboy Advance games. See [[Life]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
*[[Life]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=10756</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=10756"/>
		<updated>2010-02-27T04:48:28Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman 2: The Great Escape&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], Sony Playstation 3 (PSN), Sony Playstation Portable (PSN), iPod Touch, and the iPhone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 2&amp;quot; redirects here. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the &#039;&#039;Rayman&#039;&#039; series, and is the sequel to &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand new major characters, though featured almost none from its predecessor. &#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. The Sony PlayStation version of &#039;&#039;Rayman 2&#039;&#039; was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010, Gameloft ported the DC version of R2 to the iPod Touch and the iPhone.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 2 (2D prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Recently, it was revealed that &#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D platforming game in the same vein as &#039;&#039;Rayman&#039;&#039;, for the Sony PlayStation and the Sega Saturn.&amp;lt;sup&amp;gt;[http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled [source]]&amp;lt;/sup&amp;gt; Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.&lt;br /&gt;
&lt;br /&gt;
The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, and unlocked if the player collects at least 720 Yellow Lums out of 800. It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the &#039;&#039;Playstation RayMan 2 team&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is somewhat similar to that of &#039;&#039;Rayman&#039;&#039;, though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate Army|Robo-Pirate]]s that stand in Rayman&#039;s way.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend; husband of [[Uglette]] and father of the [[Baby Globox|baby Globoxes]]&lt;br /&gt;
*[[Ly the Fairy]] - Rayman&#039;s friend and powerful ally&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
*[[Clark]] the Giant - A friend of Rayman&#039;s&lt;br /&gt;
*[[Sssssam]] - a snake who helps Rayman cross [[the Marshes of Awakening]]&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[Admiral Razorbeard]] - The villain of the game&lt;br /&gt;
*[[Robo-Pirate Army]] - Razorbeard&#039;s army&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===PC, N64 and Dreamcast version===&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel)&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Top of the World]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Hack==&lt;br /&gt;
It is possible to run the game under higher resolutions than 1024x768 by a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.in&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main Article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
[[Ubisoft]] joined with McDonald&#039;s to make a happy meal with [[Rayman]] toys. These toys were a Rayman rolling on a [[Walking Shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]].&lt;br /&gt;
&lt;br /&gt;
===[[Tonic Trouble]]===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, Rayman would be seen during the game&#039;s end credits. In Rayman 2, [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not developed) by [[Michel Ancel]], used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by [[Ubisoft]], giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
==Rayman Mobile==&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, and &#039;&#039;[[Rayman Garden]]&#039;&#039; are spin-offs of Rayman 2 and its remakes. Gameloft ported them to the N-Gage and other Samsung and Nokia phones.&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; - PlayStation 2 remake that was essentially a slightly more difficult version of the original, with added levels, enemies, and a new free-roaming feature.&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039; - DS remake identical to the original N64 version, though many glitches and bugs were included that were not present in the original.&lt;br /&gt;
*Rayman 2 was ported by Gameloft to the iPod Touch and the iPhone. They are remakes of the Sega Dreamcast version combined with the touchscreen technology. They apparently have better graphics than Rayman DS because of there being more RAM in both. These are the 8th and 9th ports of R2 to date.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine PC Player (issue 01/2000) Rayman 2: The Great Escape was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The PSX release of Rayman 2 originally came with a digital watch.&lt;br /&gt;
&lt;br /&gt;
* In Japan, some characters with purple in them were changed. Rayman&#039;s body was made blue, Sssssam the snake turned into a kind of green, and Jano&#039;s hat was turned red. But the most bizarre change was made to Ly, who&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
&lt;br /&gt;
* The names of a few characters changed during design of the game.&lt;br /&gt;
&lt;br /&gt;
The original name of Globox was Globber.&lt;br /&gt;
The original name of Razorbeard was Razorface.&lt;br /&gt;
The original name of the Teensies was Smalbeings.&lt;br /&gt;
The original name of Polokus was Polochus.&lt;br /&gt;
And the robo-pirates were originally named the Mysterious Guild.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:3D Platformer Games]]&lt;br /&gt;
[[Category:Downloadable Games]]&lt;br /&gt;
[[Category:Handheld Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=10555</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=10555"/>
		<updated>2010-02-11T19:32:39Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* Dreamcast version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden.  It is also the only level in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;The Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;The Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying.  At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.  &lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow he loses his power, but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lav.  He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of thorns - either way, he is trapped.  Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news.  The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]].  The bad news is that his mission will be much harder.  Finally, Ly will whisk herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end.  Then Rayman will fly through the tunnel of thorns, shooting any thorny vines and shadow creatures that come in his way.  Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan.  If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with.  He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side.  The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the thorns, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some thorny vines until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, Foutch, the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardians columns and rows of fire, while using sheets of cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask.   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version. The only difference is that there is a few more [[Robo-pirate]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[The Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.  &lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.  &lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[Image:TheLavaSanctuaryPS2.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[The Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original, one difference is that rather than losing the Flying power completely, Ly will partially restore it so that Rayman can only fly over bodies of lava.&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Bayou&amp;diff=10554</id>
		<title>Talk:The Bayou</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:The_Bayou&amp;diff=10554"/>
		<updated>2010-02-11T19:26:57Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: Created page with &amp;#039;I did some major editing to the PS1, DC, and PS2 versions on here.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did some major editing to the PS1, DC, and PS2 versions on here.&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Bayou&amp;diff=10553</id>
		<title>The Bayou</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Bayou&amp;diff=10553"/>
		<updated>2010-02-11T19:25:00Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: A Major edit that may have a couple mistakes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Bayou&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It follows [[the Marshes of Awakening]] in all versions of the game but &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which it directly follows [[the Fairy&#039;s Glade]]. This is where a [[warship]] sent by [[Razorbeard]] pursues [[Rayman]] through the swamps.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouPC.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
==Original version==&lt;br /&gt;
&lt;br /&gt;
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and [[Admiral Razorbeard&#039;s Lackey|his lackey]].  The lackey informs Razorbeard that [[Rayman (character)|Rayman]] has arrived at the swamp.  Admiral Razorbeard chomps down on a [[Yellow Lum]]  lowering the Yellow Lum maximum to 999.  He then orders Rayman to be stopped.  The scene ends with warships dropping down from &#039;&#039;[[the Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rayman arrives at the bayou.  As he enters, a [[Warship]] descends from the sky and prepares to bombard Rayman.  Rayman, unable to swim through the green swampy waters, hops aboard a barrel floating in the water.  The barrel begins to float down the river at the same time that the warship begins releasing bombs.&lt;br /&gt;
&lt;br /&gt;
Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. To the left is an old branch, hop on it to bust open a pirate cage and get 2 [[Red Lums]]. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon.  The warship is unable to reach him here and leaves.  When Rayman goes to the top of the canyon, he sees a switch, and hits it. Watch out for a [[piranha]] . Rayman hops on the bridges and he goes into a cave. There a [[Robo-Pirate Army|Robo-Pirate]] sleeps.&lt;br /&gt;
&lt;br /&gt;
After doing battle with a [[Robo-Pirate Army|Robo-Pirate]], Rayman finds himself swinging onto another barrel via [[Purple Lum]].  However, the waterfall he begins floating towards is haunted by [[Zombie Chicken|Zombie Chickens]], which rise from the murk and attack.  Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou. &lt;br /&gt;
&lt;br /&gt;
Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball.  Rayman dodges the cannonball quickly, but the bridge plummets into the water.  Rayman rushes across bridge after bridge, and finally delves into a small cave.&lt;br /&gt;
&lt;br /&gt;
===Accessing the Walk of Life===&lt;br /&gt;
Optionally in Phase 1, Rayman can choose to turn left and find the entrance to the Walk of Life, which is a portal that is surrounded by a circle of pillars with Ly the Fairy&#039;s face carved on each. When Rayman goes near this, an image of Ly will appear in the middle, and grand access to the Walk, depending on whether enough Yellow Lums are gathered.  The Walk can then be accessed through the Hall of Doors.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou.  Rayman must scale the sides of giant trees while dodging [[keg|kegs]] being rolled into the river.  At the end of the trail is a great cliff towering over the swamp.  In the distance stands a demonic tree with firey eyes and a grand mouth.  By pressing a [[switch]], a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.&lt;br /&gt;
&lt;br /&gt;
The lum sends him swinging into the tree&#039;s mouth, only to lead to an encounter with the invincible [[Ape Pirate]].  Rayman must either evade the Ape Pirate or send it too its doom, but either way he arrives at a booby trap-filled corridor.  By pressing a time [[switch]], Rayman is able to unbar the exit and evade the pendulums blocking the way.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts.  Here he releases a [[Teensie]] and ends the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouDC.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and [[Admiral Razorbeard&#039;s Lackey|his lackey]].  The lackey informs Razorbeard that [[Rayman (character)|Rayman]] has arrived at the swamp.  Admiral Razorbeard chomps down on a [[Yellow Lum]]  lowering the Yellow Lum maximum to 999.  He then orders Rayman to be stopped.  The scene ends with warships dropping down from &#039;&#039;[[the Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rayman arrives at the bayou.  As he enters, a [[Warship]] descends from the sky and prepares to bombard Rayman.  Rayman, unable to swim through the green swampy waters, hops aboard a barrel floating in the water.  The barrel begins to float down the river at the same time that the warship begins releasing bombs.  This level is basically the same as the original versions except for some mosquitoes and frogs.&lt;br /&gt;
&lt;br /&gt;
Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. To the left is an old branch, hop on it to bust open a pirate cage and get 2 [[Red Lums]]. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon.  The warship is unable to reach him here and leaves.  When Rayman goes to the top of the canyon, he sees a switch, and hits it. Watch out for a [[piranha]] . Rayman hops on the bridges and he goes into a cave. There a [[Robo-Pirate Army|Robo-Pirate]] sleeps.&lt;br /&gt;
&lt;br /&gt;
After doing battle with a [[Robo-Pirate Army|Robo-Pirate]], Rayman finds himself swinging onto another barrel via [[Purple Lum]].  However, the waterfall he begins floating towards is haunted by [[Zombie Chicken|Zombie Chickens]], which rise from the murk and attack.  Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou. &lt;br /&gt;
&lt;br /&gt;
Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball.  Rayman dodges the cannonball quickly, but the bridge plummets into the water.  Rayman rushes across bridge after bridge, and finally delves into a small cave.&lt;br /&gt;
&lt;br /&gt;
===Accessing the Walk of Life===&lt;br /&gt;
Optionally in Phase 1, Rayman can choose to turn left and find the entrance to the Walk of Life, which is a portal that is surrounded by a circle of pillars with Ly the Fairy&#039;s face carved on each. When Rayman goes near this, an image of Ly will appear in the middle, and grand access to the Walk, depending on whether enough Yellow Lums are gathered.  The Walk can then be accessed through the Hall of Doors.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou.  Rayman must scale the sides of giant trees while dodging [[keg|kegs]] being rolled into the river.  At the end of the trail is a great cliff towering over the swamp.  In the distance stands a demonic tree with firey eyes and a grand mouth.  By pressing a [[switch]], a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.&lt;br /&gt;
&lt;br /&gt;
The lum sends him swinging into the tree&#039;s mouth, only to lead to an encounter with the invincible [[Ape Pirate]].  Rayman must either evade the Ape Pirate or send it too its doom, but either way he arrives at a booby trap-filled corridor.  By pressing a time [[switch]], Rayman is able to unbar the exit and evade the pendulums blocking the way.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts.  Here he releases a [[Teensie]] and ends the level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouPS.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| connected to = [[The Walk of Life]]&lt;br /&gt;
| lums = [[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and [[Admiral Razorbeard&#039;s Lackey|his lackey]].  The lackey informs Razorbeard that [[Rayman (character)|Rayman]] has arrived at the swamp.  Admiral Razorbeard chomps down on a [[Red Lum]] due to there being 800 [[Yellow Lums] .  He then orders Rayman to be stopped.  The scene ends with warships dropping down from &#039;&#039;[[the Buccaneer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rayman arrives at the bayou.  As he enters, a [[Warship]] descends from the sky and prepares to bombard Rayman.  When Rayman enters, the warship begins firing bombs at him.  Unable to swim through the green swampy waters, he hops aboard a barrel floating in the water.&lt;br /&gt;
&lt;br /&gt;
Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. To the left is an old branch, hop on it to bust open a pirate cage and get 2 [[Red Lums]]. From here, a green lum saves his position, he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon.  The warship continues to pursue him.  When Rayman goes to the top of the canyon, he sees a switch, and hits it.  Rayman hops on the bridges and goes into a cave. There a [[Robo-Pirate Army|Robo-Pirate]] is sleeping.&lt;br /&gt;
&lt;br /&gt;
After doing battle with a [[Robo-Pirate Army|Robo-Pirate]], Rayman finds himself swinging onto another barrel via [[Purple Lum]].  However, the waterfall he begins floating towards is haunted by [[Zombie Chicken|Zombie Chickens]], which rise from the murk and attack.  Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou. &lt;br /&gt;
&lt;br /&gt;
Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball.  Rayman dodges the cannonball quickly, but the bridge plummets into the water.  Rayman rushes across bridge after bridge.  The music you here when you face Axle plays at you battle another [[Robo-Pirate Army|Robo-Pirate]] for the exit out of the first level.&lt;br /&gt;
&lt;br /&gt;
===Accessing the Walk of Life===&lt;br /&gt;
When you reach The Bayou in the Hall of Doors, you can take a turn left when you see a yellow portal. Here you can enter the [[Walk of Life]] . &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou with a [[piranha]] jumping up and down.  Rayman must scale the sides of giant trees while dodging [[keg|kegs]] being rolled into the river.  At the end of the trail is a great cliff towering over the swamp.  In the distance stands a demonic tree with firey eyes and a grand mouth.  By pressing a [[switch]], a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.&lt;br /&gt;
&lt;br /&gt;
The lum sends him swinging into the tree&#039;s mouth, only to lead to an encounter with the invincible [[Ape Pirate]].  Rayman must either evade the Ape Pirate or send it too its doom, but either way he arrives at a booby trap-filled corridor.  By pressing a time [[switch]], Rayman is able to unbar the exit and evade the pendulums blocking the way.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts.  Here he releases a [[Teensie]] and ends the level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Bayou&lt;br /&gt;
| image = [[Image:TheBayouPS2.jpg|center|320px|&#039;&#039;The Bayou&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Fairy&#039;s Glade]]&lt;br /&gt;
| followed by = [[The Lost Island]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In Phase 1, near the end of the level, there&#039;s a [[Yellow Lum]] on the side of the cliff. The last [[Purple Lum]] of the level has three yellow lums that you can swing and jump to get.&lt;br /&gt;
&lt;br /&gt;
As Rayman walks out from the cave in Phase 2, he finds himself at a clearing.  On the side of a cliff is a prison similar to [[Ly the Fairy|Ly]]&#039;s from the [[Fairy&#039;s Glade]].  However, this time it holds a [[Moskito]] look-alike, [[Bzzit]].  Bzzit warns Rayman of an ambush, and soon Robo-Pirates [[Parachuting Pirate|parachute]] down to attack.  Rayman fights them off, but is quickly met with a new challenge.&lt;br /&gt;
&lt;br /&gt;
A [[Henchman 800#Yellow|Yellow Robo-Pirate]] rises from the ground and begins firing its nasty balls of fire at Rayman.  This is the strongest Robo-Pirate Rayman has fought yet, but in the end he succeeds.  Bzzit cheers for Rayman, and then tells him to meet him at the [[The Pier|pier]] in the [[Minisaurus Plains]].  Rayman nods, and pushes onward.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Revolution&#039;&#039;, it is impossible to acquire all of the bayou&#039;s [[Yellow Lum|Yellow Lums]] on the first visit.  The cliff overlooking the demon tree holds a [[Dry Bulb]].  After completing [[the Pirate Mines]], Rayman may use the [[Rain Dance]] to revitalize the bulb and access the otherwise inaccessible remaining Lums.&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Bayou, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Bayou, The]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids:_TV_Party&amp;diff=9733</id>
		<title>Rayman Raving Rabbids: TV Party</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids:_TV_Party&amp;diff=9733"/>
		<updated>2010-01-10T04:13:27Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids TV Party&lt;br /&gt;
| image = [[Image:RRRTVPWii.jpg|250px|center]]&lt;br /&gt;
| published by = Ubisoft &lt;br /&gt;
| developed by = Ubisoft Paris&lt;br /&gt;
| release date = 14th November 2008 (EU), 12th November 2008 (US)&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Nintendo Wii, Nintendo DS, Mobile Phone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039;&#039;&#039;&#039; (known as &#039;&#039;&#039;&#039;&#039;Rayman Prod&#039; Présente : The Lapins Crétins Show&#039;&#039;&#039;&#039;&#039; in France) is the third game in the &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; spin-off series, and the first game in the &#039;&#039;[[Rayman]]&#039;&#039; series as a whole to optionally use the Wii Balance Board.  Unofficial gameplay footage, which included the introduction movie, was leaked onto Youtube starting from 10th November 2008.       &lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
The game was officially announced on 28th May 2008 via the Ubidays conference in which two of the minigames were demonstrated by Ubisoft representatives and UK TV presenter Vernon Kay.  Following this, several artworks depicting the [[Rabbid]]s parodying films, TV shows and celebrities (eg. football players) were revealed on the official Rabbids website, and recently official gameplay trailers were released.  &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Deep in the forest, Rayman is running away from a small group of Rabbids.  For a few moments, they are distracted by a bolt of lightning, but quickly resume their pursuit.  Rayman takes refuge in a small house at the edge of the forest (presumably his), while the Rabbids are then struck by that lightning, and travel into a TV set indoors, where they scream and mess around, making Rayman try to turn it off, but to no avail...&lt;br /&gt;
&lt;br /&gt;
The next day, Rayman is washing the dishes, polishing the windows and vacuuming the house, tired from having had a sleeplees night of the Rabbids in the TV annoying him. As they go on and on, Rayman gets so sick of it he unplugs the TV, switching the TV off. At first, he thinks he has succeeded in shutting them up, but the TV switches back on and the Rabbids continue their messing around. In his anger, Rayman slams the TV, making the corner of the screen start cracking.&lt;br /&gt;
&lt;br /&gt;
The night after, Rayman is lying on the sofa with a headache and a hot water bottle on his head, and one of the Rabbids are continuously brightening and dimming the TV. Rayman throws the hot water bottle at the TV, making more cracks appear.&lt;br /&gt;
&lt;br /&gt;
On day four, Rayman is lying and the sofa with a cushion over his head, as one of the Rabbids makes a continous scream while he keeps changing the volume level. Rayman has an idea, and uses duct tape to wrap around the TV Rabbid&#039;s mouth and the volume control, but the Rabbid continues screaming until the TV starts bloating up and the duct tape flies off onto Rayman. Rayman chucks the TV out the window, and it lands in the field outside...&lt;br /&gt;
&lt;br /&gt;
The moles that live underneath the field struggle to spend a day of putting up with the screaming TV Rabbids. Rayman wakes up from having had a peaceful day when he hears a knock on the door. When the opens the door, he is shocked to see the moles throwing the TV back into his house.&lt;br /&gt;
&lt;br /&gt;
The next day, Rayman is reading the newspaper, the TV lying on the floor behind him. It suddenly turns on again, with the screaming Rabbids. Rayman throws the TV into the toilet, and slams the toilet door closed. The TV cracks some more...&lt;br /&gt;
&lt;br /&gt;
The Rabbids are using a hook to pull the toilet lever the following day, continously flushing the toilet while the Rabbids laugh mischeviously. Rayman opens the door to see what all the noise is about, shocked to see what the Rabbids are doing. He puts the TV in the sink and fills the sink up with water, but as he walks away the Rabbids the Rabbids start gurgling extremely loud, making the pipes start bloating up and the house start to shake.&lt;br /&gt;
&lt;br /&gt;
That following night, Rayman is enjoying a game of Rugby, but the Rabbids keep interrupting it. Rayman  loses his temper, disattaches his foot and throws it at the TV. The TV finally breaks, releasing the Rabbids inside who chase Rayman out of the house. They accidentally switch the vaccum on as they pass it, and one of the Rabbids stays behind and watches it in wonder and interest. Playing around with it, he accidetally gets the sucker attached to his ears. He then decides to stay in the house and make himself at home...&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
===[[X-Tam Sports]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Mount Beehind]]&#039;&#039;&#039; 7am-9am&lt;br /&gt;
*&#039;&#039;&#039;[[Missfit]]&#039;&#039;&#039; 9am-12pm&lt;br /&gt;
*&#039;&#039;&#039;[[Mount Cushytush]]&#039;&#039;&#039; 12pm-2pm&lt;br /&gt;
*&#039;&#039;&#039;[[Rabbid Wrestling]]&#039;&#039;&#039; 2pm-4pm&lt;br /&gt;
*&#039;&#039;&#039;[[Mount Killmytushy]]&#039;&#039;&#039; 4pm-6pm&lt;br /&gt;
*&#039;&#039;&#039;[[Rabbidass]]&#039;&#039;&#039; 6pm-8pm&lt;br /&gt;
*&#039;&#039;&#039;[[Breakbutt Mountain]]&#039;&#039;&#039; 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Trash TV]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Stawberry Fields - New Jersey]]&#039;&#039;&#039; 7am-9am&lt;br /&gt;
*&#039;&#039;&#039;[[Fashion Victim]]&#039;&#039;&#039; 9am-12pm &lt;br /&gt;
*&#039;&#039;&#039;[[Wood Stock South Dekota]]&#039;&#039;&#039; 12pm-2pm&lt;br /&gt;
*&#039;&#039;&#039;[[The Garden of Weeden]]&#039;&#039;&#039; 2pm-4pm&lt;br /&gt;
*&#039;&#039;&#039;[[B.R.U.S.H.]]&#039;&#039;&#039; 4pm-6pm&lt;br /&gt;
*&#039;&#039;&#039;[[Armpit Utah]]&#039;&#039;&#039; 6pm-8pm&lt;br /&gt;
*&#039;&#039;&#039;[[Prison Fake]]&#039;&#039;&#039; 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Cult Movies]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Night of the Zombids]]&#039;&#039;&#039; 7am-9am&lt;br /&gt;
*&#039;&#039;&#039;[[Dawn of the Rabbids]]&#039;&#039;&#039; 9am-12pm&lt;br /&gt;
*&#039;&#039;&#039;[[Star Worse]]&#039;&#039;&#039; 12pm-2pm&lt;br /&gt;
*&#039;&#039;&#039;[[SOS Red Planet]]&#039;&#039;&#039; 2pm-4pm&lt;br /&gt;
*&#039;&#039;&#039;SOS Red Planet 2&#039;&#039;&#039; 4pm-6pm&lt;br /&gt;
*&#039;&#039;&#039;[[Rabzilla]]&#039;&#039;&#039; 6pm-8pm&lt;br /&gt;
*&#039;&#039;&#039;[[OutOfControllables]]&#039;&#039;&#039; 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Raving Channel]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Little Big Jackpots]]&#039;&#039;&#039; 7am-9am&lt;br /&gt;
*&#039;&#039;&#039;[[Shoplifting]]&#039;&#039;&#039; 9am-12pm&lt;br /&gt;
*&#039;&#039;&#039;[[Big Big Jackpot]]&#039;&#039;&#039; 12pm-2pm&lt;br /&gt;
*&#039;&#039;&#039;[[Flippin Burgers]]&#039;&#039;&#039; 2pm-4pm&lt;br /&gt;
*&#039;&#039;&#039;[[Bigger Big Jackpot]]&#039;&#039;&#039; 4pm-6pm&lt;br /&gt;
*&#039;&#039;&#039;[[Very Rabbid Show]]&#039;&#039;&#039; 6pm-8pm&lt;br /&gt;
*&#039;&#039;&#039;[[Ginormous Jackpot]]&#039;&#039;&#039; 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Macho TV]]===&lt;br /&gt;
*&#039;&#039;&#039;[[American Choppy]]&#039;&#039;&#039; 7am-9am&lt;br /&gt;
*&#039;&#039;&#039;[[Raving Angel]]&#039;&#039;&#039; 9am-12pm&lt;br /&gt;
*&#039;&#039;&#039;[[Pimp My Rabbid]]&#039;&#039;&#039; 12pm-2pm&lt;br /&gt;
*&#039;&#039;&#039;[[Delirious Divebomb]]&#039;&#039;&#039; 2pm-4pm&lt;br /&gt;
*&#039;&#039;&#039;[[Loser Sweepstakes]]&#039;&#039;&#039; 4pm-6pm&lt;br /&gt;
*&#039;&#039;&#039;[[Watchamacallit]]&#039;&#039;&#039; 6pm-8pm&lt;br /&gt;
&lt;br /&gt;
===[[Groove On]]===&lt;br /&gt;
*&#039;&#039;&#039;Ladies&#039; Night&#039;&#039;&#039; 7am-9am&lt;br /&gt;
*&#039;&#039;&#039;Toxic Britney Spears&#039;&#039;&#039; 9am-12pm&lt;br /&gt;
*&#039;&#039;&#039;You Know I&#039;m No Good&#039;&#039;&#039; 12pm-2pm&lt;br /&gt;
*&#039;&#039;&#039;Heaven Must Be Missing An Angel&#039;&#039;&#039; 2pm-4pm&lt;br /&gt;
*&#039;&#039;&#039;Born To Be Wild&#039;&#039;&#039; 4pm-6pm&lt;br /&gt;
*&#039;&#039;&#039;Another One Bites The Dust&#039;&#039;&#039; 6pm-8pm&lt;br /&gt;
*&#039;&#039;&#039;Open Book&#039;&#039;&#039; 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Shake It TV]]===&lt;br /&gt;
*&#039;&#039;&#039;Jungle Boogie&#039;&#039;&#039; 7am-9am&lt;br /&gt;
*&#039;&#039;&#039;ABC&#039;&#039;&#039; 9am-12pm&lt;br /&gt;
*&#039;&#039;&#039;Soul Bossa Nova&#039;&#039;&#039; 12pm-2pm&lt;br /&gt;
*&#039;&#039;&#039;Trick Me&#039;&#039;&#039; 2pm-4pm&lt;br /&gt;
*&#039;&#039;&#039;Le Freak&#039;&#039;&#039; 4pm-6pm&lt;br /&gt;
*&#039;&#039;&#039;Acceptable in the 80&#039;s&#039;&#039;&#039; 6pm-8pm&lt;br /&gt;
*&#039;&#039;&#039;Wake Me Up&#039;&#039;&#039; 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[No Brainer Channel]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Megaclicker]]&#039;&#039;&#039; 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Multiplayer Games]]&lt;br /&gt;
[[Category:Rabbids Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=8213</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=8213"/>
		<updated>2009-10-20T22:58:36Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]], Sony Playstation 3(PSN), Sony Playstation Portable(PSN)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 2&amp;quot; redirects here. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the &#039;&#039;Rayman&#039;&#039; series, and is the sequel to &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand new major characters, though featured almost none from its predecessor. &#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;. Rayman 2 was later released as a PSOne Classic on PlayStation Network on December 18, 2008 in North America.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
Very recently, it was revealed that &#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D platforming game in the same vein as &#039;&#039;Rayman&#039;&#039;, for the Sony PlayStation and the Sega Saturn [http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled/]. Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.&lt;br /&gt;
&lt;br /&gt;
The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, and unlocked if the player collects at least 720 Yellow Lums out of 800.  It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the &#039;&#039;Playstation RayMan 2 team&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is somewhat similar to that of &#039;&#039;Rayman&#039;&#039;, though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate Army|Robo-Pirate]]s that stand in Rayman&#039;s way.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend; husband of [[Uglette]] and father of the [[Baby Globox|baby Globoxes]]&lt;br /&gt;
*[[Ly the Fairy]] - Rayman&#039;s friend and powerful ally&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
*[[Clark]] the Giant - A friend of Rayman&#039;s&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[Admiral Razorbeard]] - The villain of the game&lt;br /&gt;
*[[Robo-Pirate Army]] - Razorbeard&#039;s army&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Unlike &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===PC, N64 and Dreamcast version===&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel)&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Top of the World]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Hack==&lt;br /&gt;
It is possible to run the game under higher resolutions than 1024x768 by a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.in&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
[[Ubisoft]] promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main Article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
[[Ubisoft]] joined with McDonald&#039;s to make a happy meal with [[Rayman]] toys. These toys were a Rayman rolling on a [[Walking Shell]], Rayman on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]].&lt;br /&gt;
&lt;br /&gt;
===[[Tonic Trouble]]===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, Rayman would be seen during the game&#039;s end credits. In Rayman 2, [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not developed) by [[Michel Ancel]], used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by [[Ubisoft]], giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
==Rayman Mobile==&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, and &#039;&#039;[[Rayman Garden]]&#039;&#039; are spin-offs of Rayman 2 and its remakes. Gameloft ported them to the N-Gage and other Samsung and Nokia phones.&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; - PlayStation 2 remake that was essentially a slightly more difficult version of the original, with added levels, enemies, and a new free-roaming feature.&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039; - DS remake identical to the original N64 version, though many glitches and bugs were included that were not present in the original.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine PC Player (issue 01/2000) Rayman 2: The Great Escape was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The PSX release of Rayman 2 originally came with a digital watch.&lt;br /&gt;
&lt;br /&gt;
* In Japan, some characters with purple in them were changed. Rayman&#039;s body was made blue, Sssssam the snake turned into a kind of green, and Jano&#039;s hat was turned red. But the most bizarre change was made to Ly, who&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
&lt;br /&gt;
* The names of a few characters changed during design of the game.&lt;br /&gt;
&lt;br /&gt;
The original name of Globox was Globber.&lt;br /&gt;
The original name of Razorbeard was Razorface.&lt;br /&gt;
The original name of the Teensies was Smalbeings.&lt;br /&gt;
The original name of Polokus was Polochus.&lt;br /&gt;
And the robo-pirates were originally named the Mysterious Guild.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=8212</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=8212"/>
		<updated>2009-10-20T22:43:42Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS(Windows), [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable(Playstation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) is [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable. &lt;br /&gt;
&lt;br /&gt;
Gameloft made a game called &#039;&#039;Rayman Ultimate&#039;&#039; for the Pocket PC. The game used the original PlayStation format of it. Gameloft also released Rayman 1 (GBC) for Windows Mobile and Palm OS. Rayman Ultimate however, can be downloaded online. The Learning Company remade the game as a complete download, and is available for the Apple&#039;s Mac OS X. This will be the first Rayman game to be available on an Apple operating system along with [[Rayman 3: Hoodlum Havoc|Rayman 3]] and [[Rayman Raving Rabbids|Raving Rabbids]]. Rayman 1 (GBC) was also ported only for the Nokia 9210. Evidence of this can be found on www.rayman-fanpage.de. Rayman 1 can run on later Windows systems with the help of DOS-BOX.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Early in its life, Rayman was going to be about an eleven-year-old boy named Jimmy. Jimmy takes advantage of the realms that he discovers within his computer to create a fantasy world called Hereitscool. When evil invades Hereitscool, Jimmy turns into a superhero named Rayman to save Hereitscool. This idea was scrapped, and Rayman is his own being in his own world in the final version. There were a few comments in the story, such as &amp;quot;Sorry folks, this appearance can&#039;t last. Do you want to play or what?&amp;quot;, but they were cut for the final version.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, [[Mr Dark]], defeats [[Betilla]] as she tried to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to [[Mr Dark]]&#039;s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betill. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The [[Dream Forest]], [[Blue Mountains]], and the [[Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|Rayman gets all of his permanent powers from Betilla the Fairy.]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by Speed Fists and Golden Fists.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|260px|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; Human-like, floating female [[fairy]]. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe|Joe the Extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in the [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle. He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as stereotypical female opera singer, with rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers. Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] stage who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your [[Telescopic Fist|fist powers]] and casts strange spells on you. When you finally approach him he would not really fight but rather trap you with walls of fire. At this point the [[Electoon]]s return your [[Telescopic Fist|Fist]], but Mr Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in Candy Château.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PS1 version]]&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|The world map, as seen in the GBA version]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an [[electoon]] pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot;.&lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[Swamps of Forgetfulness]].  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.  &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[ting]]s icon, making an indication that these were to be collected. Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Final Jaguar Outcome==&lt;br /&gt;
The first Atari Jaguar version adds new areas and removes some of the ones available in the PC/Playstation/Saturn/GBA games. For example, in Blue&#039;s Mountain, the level Mr. Stone&#039;s Peaks is missing the second area entirely where Rayman has to cut 2 ropes with his Helicopter Hair before a stone ceiling crushes Rayman into the water. Also, in Picture City, the level Eraser Plains retains the 3rd area but it has been changed to a completely different place. The last world (Candy Chateau) also features completely restructured areas compared to the other ports. The Electoon cages found on the removed areas were moved to previous or further areas of the stage. The ability to shrink is also missing from this version and one of the last boss phases (Space Mamas) has been completely ignored. Also, Rayman can&#039;t slide on bells in Band Land and ice in Blue Mountain.&lt;br /&gt;
&lt;br /&gt;
==All Rayman 1 Ports==&lt;br /&gt;
Rayman 1(PC, PS1, and Saturn) were all very similar except for the game controls. The Atari Jaguar port has some changes made from the PS1 version as mentioned above. The &#039;&#039;[[Rayman Advance]]&#039;&#039; port has similar qualities to the Playstation and PC versions. The music, however, is of lesser quality due to the GBA&#039;s limitations. Also, Rayman, instead of having three or five energy points, has four or six. Ubisoft also released [Rayman (GBC)|port for the Game Boy Color]], which contained all the Rayman 2 music, but had the storyline of Rayman. It also had a feature called Ubi Key. It&#039;s where you select a valid code using symbols and letters to go to a certain level.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, Rayman 1 can be downloaded off the PS Network for the PS3 and PSP. Rayman 1, 3 and Ravving Rabbids are remade as complete download for the Mac OS X. The PS1 version was ported directly for the Mac OS X. Gameloft ported Rayman to four mobile phones. They ported Rayman 1 (GBC) to the Windows Mobile(CE), Nokia 9210, and the Palm OS. Rayman Ultimate, using the PS1 format, was ported to the Pocket PC. It can be downloaded as a demo, and then if liked the user can buy the full version of it. The game, with the help of DOS-BOX, can be played on later windows systems.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Rayman was awarded both Best Music in a CD-ROM Game and Best Animation in Electronic Gaming Monthly&#039;s 1995 video game awards. Rayman is the best selling PlayStation game of all time in the UK, beating titles like Gran Turismo and Tomb Raider 2. On Gamespot, the rating was a 7.4 out of 10.&lt;br /&gt;
There have been fan games made or in the making, but a lot of them have been abandon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| Save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mr Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=8211</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=8211"/>
		<updated>2009-10-20T22:09:51Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable(Playstation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) is [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable. &lt;br /&gt;
&lt;br /&gt;
Gameloft made a game called &#039;&#039;Rayman Ultimate&#039;&#039; for the Pocket PC. The game used the original PlayStation format of it. Gameloft also released Rayman 1 (GBC) for Windows Mobile and Palm OS. Rayman Ultimate however, can be downloaded online. The Learning Company remade the game as a complete download, and is available for the Apple&#039;s Mac OS X. This will be the first Rayman game to be available on an Apple operating system along with [[Rayman 3: Hoodlum Havoc|Rayman 3]] and [[Rayman Raving Rabbids|Raving Rabbids]]. It was also ported only for the Nokia 9210. Evidence of this can be found on www.rayman-fanpage.de.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, [[Mr Dark]], defeats [[Betilla]] as she tried to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to [[Mr Dark]]&#039;s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betill. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The [[Dream Forest]], [[Blue Mountains]], and the [[Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|Rayman gets all of his permanent powers from Betilla the Fairy.]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by Speed Fists and Golden Fists.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|260px|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; Human-like, floating female [[fairy]]. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe|Joe the Extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in the [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle. He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as stereotypical female opera singer, with rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers. Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] stage who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your [[Telescopic Fist|fist powers]] and casts strange spells on you. When you finally approach him he would not really fight but rather trap you with walls of fire. At this point the [[Electoon]]s return your [[Telescopic Fist|Fist]], but Mr Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in Candy Château.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PS1 version]]&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|The world map, as seen in the GBA version]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an [[electoon]] pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot;.&lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[Swamps of Forgetfulness]].  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[ting]]s icon, making an indication that these were to be collected. Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| Save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mr Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=8210</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=8210"/>
		<updated>2009-10-20T22:09:41Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable(Playstation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) is [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable. &lt;br /&gt;
&lt;br /&gt;
Gameloft made a game called &#039;&#039;Rayman Ultimate&#039;&#039; for the Pockwet PC. The game used the original PlayStation format of it. Gameloft also released Rayman 1 (GBC) for Windows Mobile and Palm OS. Rayman Ultimate however, can be downloaded online. The Learning Company remade the game as a complete download, and is available for the Apple&#039;s Mac OS X. This will be the first Rayman game to be available on an Apple operating system along with [[Rayman 3: Hoodlum Havoc|Rayman 3]] and [[Rayman Raving Rabbids|Raving Rabbids]]. It was also ported only for the Nokia 9210. Evidence of this can be found on www.rayman-fanpage.de.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, [[Mr Dark]], defeats [[Betilla]] as she tried to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to [[Mr Dark]]&#039;s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betill. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The [[Dream Forest]], [[Blue Mountains]], and the [[Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|Rayman gets all of his permanent powers from Betilla the Fairy.]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by Speed Fists and Golden Fists.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|260px|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; Human-like, floating female [[fairy]]. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe|Joe the Extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in the [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle. He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as stereotypical female opera singer, with rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers. Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] stage who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your [[Telescopic Fist|fist powers]] and casts strange spells on you. When you finally approach him he would not really fight but rather trap you with walls of fire. At this point the [[Electoon]]s return your [[Telescopic Fist|Fist]], but Mr Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in Candy Château.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PS1 version]]&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|The world map, as seen in the GBA version]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an [[electoon]] pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot;.&lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[Swamps of Forgetfulness]].  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[ting]]s icon, making an indication that these were to be collected. Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| Save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mr Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=8115</id>
		<title>Rayman Collector</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=8115"/>
		<updated>2009-10-17T17:46:55Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Collector&lt;br /&gt;
| image = &lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Collector&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC. It contains the original game, as well as 60 new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. Rayman Collector is only available in French. The game includes three Flash-like minigames, and a &amp;quot;Making of Rayman 2&amp;quot; video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=8114</id>
		<title>Rayman Collector</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Collector&amp;diff=8114"/>
		<updated>2009-10-17T17:45:35Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Collector&lt;br /&gt;
| image = [[Image:http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;sl=fr&amp;amp;u=http://www.amazon.fr/gp/product/images/B00009XC3M/ref%3Ddp_image_0%3Fie%3DUTF8%26n%3D530490%26s%3Dvideogames&amp;amp;prev=/search%3Fq%3Drayman%2Bcollector%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DHnD%26sa%3DN%26start%3D20&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhiKBhm29MgB9UZyIbuaILYuf19rpw.gif|center]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Collector&#039;&#039;&#039;&#039;&#039; is a remake of the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]] that was released for the PC. It contains the original game, as well as 60 new levels, and a level building tool that is like &#039;&#039;[[Rayman Designer]]&#039;&#039;. Rayman Collector is only available in French. The game includes three Flash-like minigames, and a &amp;quot;Making of Rayman 2&amp;quot; video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Remakes]]&lt;br /&gt;
[[Category:Designer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=7897</id>
		<title>Rayman Raving Rabbids</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=7897"/>
		<updated>2009-10-08T22:54:30Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman: Raving Rabbids&lt;br /&gt;
| image = [[Image:RRRWiiEU.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 2006&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Nintendo Wii, PC, Microsoft Xbox 360, Sony PlayStation 2, [[Rayman Raving Rabbids (DS)|Nintendo DS]], [[Rayman Raving Rabbids (GBA)|Game Boy Advance]], PSP, Mac, and Mobile Phone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about &#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039; in general. For specific versions, see [[Rayman Raving Rabbids (DS)]] and [[Rayman Raving Rabbids (GBA)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: Raving Rabbids&#039;&#039;&#039;&#039;&#039; is the first video game of a spin-off series based on the Rayman series. It was released for the Nintendo Wii, Sony PlayStation 2, PC, and the [[Rayman Raving Rabbids (GBA)|Game Boy Advance]] in 2006, followed by ports for the [[Rayman Raving Rabbids (DS)|Nintendo DS]] and the Microsoft Xbox 360 in 2007. It was ported to the Playstation Portable, but never released. It was also ported to the Macintosh, but is extremely rare. Gameloft made a port of RRR1 for the Mobile Phone in 2006, too.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] and a few [[Baby Globox]]es are having a picnic in a forest when three [[Rabbid]]s erupt from the ground, capturing the Baby Globoxes. Rayman tries to offer them food, but then [[Serguei]] comes and grabs Rayman. The Rabbids take Rayman and the Baby Globoxes to their colosseum and keep them in jail cells.&lt;br /&gt;
&lt;br /&gt;
In order to escape, Rayman must collect [[plunger]]s to build a ladder up to the window so he can jump out. He does this by taking part in trials to entertain the Rabbids. After completing at least 3 of the four faily trials, Rayman is rewarded with a plunger and is taken back to his jail cell to get some rest for the next day&#039;s lot of trials. As he goes on, Rayman&#039;s cell is decorated to look nicer and he wins more costumes and songs. After every day, he goes to the ladder of plungers, looking at the window hoping to escape, but a bird always comes and poops on him. After fifteen days, Rayman finally collects enough plungers and escapes, getting his revenge on the annoying bird on the way. Back at the forest, Rayman sees sheep eating the remains of the picnic and remembers he forgot the Baby Globoxes. He tries to go back through a hole in which they were captured through but ends up stuck.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Rayman and the Rabbids are the main stars of this game. Also included are the Baby Globoxes, the only returning characters, the Rabbids henchmen, strange creatures that look like a cross between rhinos and elephants and some animals, who only serve as fillers. &lt;br /&gt;
&lt;br /&gt;
[[Rayman]]: Rayman was taken by surprise by this invasion from within. What do the Rabbids intend to do? It&#039;s hard to say. &lt;br /&gt;
But now they&#039;re everywhere and their atypical psyches make them formidable and unpredictable opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Few Rabbids...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink: Pink is mute and timid. Yet, with just a little patience you can easily learn the basics of his method of communication and understand what he says. For example, &amp;quot;Hey mate!! What&#039;s up?&amp;quot; is translated, in his language, by firing a heat-seaking missile. (It is true that, long term, you could say that all he really knows how to say is &amp;quot;Hey mate!! What&#039;s up?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Serguei: Serguei is a softy. Out of pure coquetry, he wears a delightful, finely worked metal muzzle. His joie de vivre and his strong sense of repartee make him a very pleasant companion. He&#039;s always ready to keep things light and lively with little tricks, such as grinding phalanxes, switching your clavicles, or even playing &amp;quot;this little piggy&amp;quot; with your toes.&lt;br /&gt;
&lt;br /&gt;
Professor Barranco: Professor Barranco is a scientist. He is currently writing a very complex thesis on thermodynamics and the resistance of certain materials. For the moment, he is accumulating certain certain experimental data, firstly, on their resistance of cranial bones to the impact of a bludgeon, and secondly, the resistance to high temperatures generated by the explosion of booby-trapped gifts.&lt;br /&gt;
&lt;br /&gt;
The frog-rabbids: The frog-Rabbids are part of the elite commando team. They are formidable combatants. They are systematically sent out on the most dangerous missions, such as assaults on carrot juice bars, infiltrating a popular chorus or even maintaining the peace in front of the toilets.&lt;br /&gt;
&lt;br /&gt;
Clark: Clark is not a Rabbid like the others. His Super-powers enable him to accomplish feats that gain him respect and admiration from everyone. He is the inventor and the undisputed champion of a new kind of biathlon (the consecutive combo: &#039;&#039;&#039;D&#039;&#039;&#039;escending &#039;&#039;&#039;F&#039;&#039;&#039;light + &#039;&#039;&#039;V&#039;&#039;&#039;ertical &#039;&#039;&#039;S&#039;&#039;&#039;ubterranean &#039;&#039;&#039;R&#039;&#039;&#039;ace). &lt;br /&gt;
His personal record: 2300 &#039;&#039;&#039;DF&#039;&#039;&#039; + 47cm &#039;&#039;&#039;VSR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RabbidColosseum.jpg|thumb|260px|[[Rayman]] in the Colosseum.]]&lt;br /&gt;
==Minigames==&lt;br /&gt;
In total, there are 75 minigames, including second and third parts.  A total of five of these are to be played each day Rayman is prisoner at the Colosseum, though at least three out of four can be passed before moving onto the boss challenge which is usually a [[Warthog]] Race of a Bunny Hunt.  In Score Mode, each minigame is worth up to 1,000 points.  &lt;br /&gt;
 &lt;br /&gt;
===Bunny Hunts===&lt;br /&gt;
The Bunny Hunts are first person shooter style game in which Rayman, armed with a [[plunger]] gun, has to shoot any Rabbids that he sees and free the Baby Globox they have trapped, without losing all of his health, which can be depleted if either a Rabbid gets too close to him, he gets shot with a plunger, or is attacked by rockets or carrot juice coming from the robots.  The plunger gun can carry up to five plungers, and if they are all used, he will have to reload.  Rayman is also armed with a grapple chain, which he can use to either ward off plunger attacks or grab a Rabbid that is close and toss it at other Rabbids, earning a Multiple score.&lt;br /&gt;
&lt;br /&gt;
Several other objects can be shot with plungers, such as radios, which often distract the Rabbids into dancing.  There are also medical kits, and a power-up that shoots three plungers at a time, but there&#039;s also a power-down which breaks the plungers for a short time.  &lt;br /&gt;
    &lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed At Night]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Have A Soft Spot For Plungers]]&lt;br /&gt;
* [[Bunnies Helped Tame the Wild West]]&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Never Rest In Peace]]&lt;br /&gt;
* [[Bunnies Never Struck Gold]]&lt;br /&gt;
* [[Bunnies Think They&#039;re In A Movie]]&lt;br /&gt;
&lt;br /&gt;
===Sports===&lt;br /&gt;
Many of the other minigames are classed as sports, and these fall under the following categories.&lt;br /&gt;
&lt;br /&gt;
====Precision====&lt;br /&gt;
These minigames depend on being careful yet accurate at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have No Memory]]&lt;br /&gt;
* [[Bunnies Have No Memory (Part 2)]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Workout====&lt;br /&gt;
These minigames take a lot of physical energy to play.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-a-Boo]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Can&#039;t Sheer Sheep]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows (Part 2)]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm (Part 2)]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
The player has to be quick yet also skillful in these minigames.&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Bunnies Don&#039;t Understand Bowling]]&lt;br /&gt;
* [[Bunnies Have a Poor Grasp of Anatomy]]&lt;br /&gt;
* [[Bunnies Never Close Doors]]&lt;br /&gt;
* [[Bunnies Never Close Doors (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Get Going!====&lt;br /&gt;
With the exception of Bunnies Only Fly Downwards, these minigames are races in which Rayman and some other Rabbids and trolls ride on warthogs.  The aim is to complete three laps as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Like A Good Race On The Beach]]&lt;br /&gt;
* [[Bunnies Only Fly Downwards]]&lt;br /&gt;
* [[Race Good A Like Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Shake Your Booty!===&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 3)]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Raving Mad]]&lt;br /&gt;
* [[Bunnies Are Raving Mad (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RRRpl.jpg| A PL version of RRR.&lt;br /&gt;
File:RRR Mac2.jpg| Macintosh version box.&lt;br /&gt;
File:RRR PS2.jpg| Playstation 2 box.&lt;br /&gt;
File:RRR Xbox.jpg| Xbox 360 box.&lt;br /&gt;
File:RRR DS.jpg| DS box. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Multiplayer Games]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les lapins crétins]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=7837</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=7837"/>
		<updated>2009-10-07T23:18:25Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh, digiBlast, and the Mobile Phone&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting with the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. Rayman 3 for the digiBlast is exceptionally rare to find but is available. Its just basically just like the original Rayman 3. Rayman 3 was also ported for several mobile phones. Evidence of this can be found on www.rayman-fanpage.de. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new [[RaymanZone]] website. This is still possible however, as the [[Pirate-Community]] now has its very own [[Hall Of Fame]] &amp;lt;sup&amp;gt;[http://raymanpc.com/?p=hof]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambiance as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Lava Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from [[the Fairy Council]]), and an apparently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
When André is frightened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming &#039;Hoodlums&#039;. When André, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately try to wake Rayman up. Globox eventually becomes so frightened he accidently pulls off Rayman&#039;s hand and runs off with them. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
However, when, they find Globox and Rayman gets his hands back, André, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats André&#039;s Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and André flees towards [[the Heart of the World]], wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, called &#039;combat fatigues&#039;, he and Murfy pursure André to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto [[RaymanZone]]&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a [[Jewel]] / Break a Piggy Bank / Break a door / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the [[Lums Quest]] ended.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend and [[Uglette]]&#039;s husband&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[André]] - The main antagonist of the game&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - André&#039;s army &lt;br /&gt;
&lt;br /&gt;
The complete list can be seen here: http://www.raymanpc.com/wiki/en/Category:Characters_from_Rayman_3&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[manual]] that [[Murfy]] has in the beginning of the game has a picture of [[Rayman]]&#039;s head from [[Rayman 1|the original Rayman game]] on the cover, and on the back. On the inside of the manual shows a picture of the circle on Rayman&#039;s body.&lt;br /&gt;
* Throughout the game, there are sharp posts that you can stick [[plum]]s on top of to gain access to higher areas. On these posts are pictures of a [[Livingstone]]s from [[Rayman 1|the original Rayman game]].&lt;br /&gt;
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and only now make an appearance in Rayman 3.&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &amp;quot;You were nicer in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;!&amp;quot;, referring to [[Rayman]]&#039;s sudden change of personality in this game.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly the Fairy|Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Sssssam]] the Snake from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
* At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
* In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]], the Dark Lum Lord throws a [[Ludiv]] away from her home, saying Zelda needs her, before hiding in the [[Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
* In the [[Bog of Murk]], inside [[Razoff]]&#039;s house is a room with a large mirror. If Rayman is left in idle in front of it, he&#039;ll make a face at himself and notice he has something stuck in his teeth, pulling it out. Spiral doors from [[Rayman 2]] have mainly been replaced with Mirrors.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=7836</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=7836"/>
		<updated>2009-10-07T23:17:58Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh, digiBlast, and the Mobile Phone&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting with the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. Rayman 3 for the digiBlast is exceptionally rare to find but is available. Its just basically just like the original Rayman 3. Rayman 3 was also ported for several mobile phones. Evidence of this can be found on www.rayman-fanpage.de. &lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new [[RaymanZone]] website. This is still possible however, as the [[Pirate-Community]] now has its very own [[Hall Of Fame]] &amp;lt;sup&amp;gt;[http://raymanpc.com/?p=hof]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambiance as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Lava Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from [[the Fairy Council]]), and an apparently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
When André is frightened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming &#039;Hoodlums&#039;. When André, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately try to wake Rayman up. Globox eventually becomes so frightened he accidently pulls off Rayman&#039;s hand and runs off with them. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
However, when, they find Globox and Rayman gets his hands back, André, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats André&#039;s Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and André flees towards [[the Heart of the World]], wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, called &#039;combat fatigues&#039;, he and Murfy pursure André to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto [[RaymanZone]]&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a [[Jewel]] / Break a Piggy Bank / Break a door / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the [[Lums Quest]] ended.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend and [[Uglette]]&#039;s husband&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[André]] - The main antagonist of the game&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - André&#039;s army &lt;br /&gt;
&lt;br /&gt;
The complete list can be seen here: http://www.raymanpc.com/wiki/en/Category:Characters_from_Rayman_3&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[manual]] that [[Murfy]] has in the beginning of the game has a picture of [[Rayman]]&#039;s head from [[Rayman 1|the original Rayman game]] on the cover, and on the back. On the inside of the manual shows a picture of the circle on Rayman&#039;s body.&lt;br /&gt;
* Throughout the game, there are sharp posts that you can stick [[plum]]s on top of to gain access to higher areas. On these posts are pictures of a [[Livingstone]]s from [[Rayman 1|the original Rayman game]].&lt;br /&gt;
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and only now make an appearance in Rayman 3.&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &amp;quot;You were nicer in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;!&amp;quot;, referring to [[Rayman]]&#039;s sudden change of personality in this game.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly the Fairy|Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Sssssam]] the Snake from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
* At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
* In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]], the Dark Lum Lord throws a [[Ludiv]] away from her home, saying Zelda needs her, before hiding in the [[Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
* In the [[Bog of Murk]], inside [[Razoff]]&#039;s house is a room with a large mirror. If Rayman is left in idle in front of it, he&#039;ll make a face at himself and notice he has something stuck in his teeth, pulling it out. Spiral doors from [[Rayman 2]] have mainly been replaced with Mirrors.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=7835</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=7835"/>
		<updated>2009-10-07T23:12:57Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable, Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) is [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable. &lt;br /&gt;
&lt;br /&gt;
Gameloft made a game called &#039;&#039;Rayman Ultimate&#039;&#039; for the Pockwet PC. The game used the original PlayStation format of it. Gameloft also released Rayman 1 (GBC) for Windows Mobile and Palm OS. Rayman Ultimate however, can be downloaded online. The Learning Company remade the game as a complete download, and is available for the Apple&#039;s Mac OS X. This will be the first Rayman game to be available on an Apple operating system along with [[Rayman 3: Hoodlum Havoc|Rayman 3]] and [[Rayman Raving Rabbids|Raving Rabbids]]. It was also ported only for the Nokia 9210. Evidence of this can be found on www.rayman-fanpage.de.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, [[Mr Dark]], defeats [[Betilla]] as she tried to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to [[Mr Dark]]&#039;s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betill. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The [[Dream Forest]], [[Blue Mountains]], and the [[Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|Rayman gets all of his permanent powers from Betilla the Fairy.]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by Speed Fists and Golden Fists.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|260px|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; Human-like, floating female [[fairy]]. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe|Joe the Extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in the [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle. He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as stereotypical female opera singer, with rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers. Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] stage who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your [[Telescopic Fist|fist powers]] and casts strange spells on you. When you finally approach him he would not really fight but rather trap you with walls of fire. At this point the [[Electoon]]s return your [[Telescopic Fist|Fist]], but Mr Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in Candy Château.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PS1 version]]&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|The world map, as seen in the GBA version]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an [[electoon]] pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot;.&lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[Swamps of Forgetfulness]].  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[ting]]s icon, making an indication that these were to be collected. Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| Save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mr Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=7834</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=7834"/>
		<updated>2009-10-07T23:12:17Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable, Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) is [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable. &lt;br /&gt;
&lt;br /&gt;
Gameloft made a game called &#039;&#039;Rayman Ultimate&#039;&#039; for the Pockwet PC. The game used the original PlayStation format of it. Gameloft also released Rayman 1 (GBC) for Windows Mobile and Palm OS. Rayman Ultimate however, can be downloaded online. The Learning Company remade the game as a complete download, and is available for the Apple&#039;s Mac OS X. This will be the first Rayman game to be available on an Apple operating system along with [[Rayman 3: Hoodlum Havoc|Rayman 3]] and [[Rayman Raving Rabbids|Raving Rabbids]]. It also ported only for the Nokia 9210. Evidence of this can be found on www.rayman-fanpage.de.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Rayman&#039;s world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, [[Mr Dark]], defeats [[Betilla]] as she tried to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to [[Mr Dark]]&#039;s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betill. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The [[Dream Forest]], [[Blue Mountains]], and the [[Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|Rayman gets all of his permanent powers from Betilla the Fairy.]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by Speed Fists and Golden Fists.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|260px|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; Human-like, floating female [[fairy]]. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe|Joe the Extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in the [[Dream Forest]]. After the player win fight with him, he befriends Rayman and can be used as a vehicle. He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to Bzzit, but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as stereotypical female opera singer, with rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers. Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] stage who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your [[Telescopic Fist|fist powers]] and casts strange spells on you. When you finally approach him he would not really fight but rather trap you with walls of fire. At this point the [[Electoon]]s return your [[Telescopic Fist|Fist]], but Mr Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in Candy Château.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PS1 version]]&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|The world map, as seen in the GBA version]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an [[electoon]] pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot;.&lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[Swamps of Forgetfulness]].  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[ting]]s icon, making an indication that these were to be collected. Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| Save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mr Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=7833</id>
		<title>Rayman 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_2&amp;diff=7833"/>
		<updated>2009-10-07T22:52:52Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* Rayman Mobile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 2: The Great Escape&lt;br /&gt;
| image = [[Image:Rayman2cover.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1999&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 64, PC, Sega Dreamcast, Sony PlayStation, [[Rayman 2 Forever|Game Boy Color]], [[Rayman Revolution|Sony PlayStation 2]], [[Rayman DS|Nintendo DS]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 2&amp;quot; redirects here. For other uses, see [[Rayman 2 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039;&#039;&#039; is the second major game in the &#039;&#039;Rayman&#039;&#039; series, and is the sequel to &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way perhaps due to the specifications of each console. It was also the first 3D game of the series, and introduced many brand new major characters, though featured almost none from its predecessor. &#039;&#039;Rayman 2: The Great Escape&#039;&#039; is often abbreviated as &#039;&#039;&#039;&#039;&#039;Rayman 2&#039;&#039;&#039;&#039;&#039; or (to avoid confusion with the similarly named &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;) &#039;&#039;&#039;&#039;&#039;R2&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
Very recently, it was revealed that &#039;&#039;Rayman 2&#039;&#039; was first developed to be a 2D platforming game in the same vein as &#039;&#039;Rayman&#039;&#039;, for the Sony PlayStation and the Sega Saturn [http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled/]. Screenshots and videos suggested that the game was still going to be about a robot invasion as it featured enemies similar to the Robo-Pirates, and it also featured background platforming - using a device similar to a shower head and a toilet flush, Rayman could teleport from the foreground to the background. One video in particular also featured a female character with red hair that appears to be [[Betilla the Fairy]], but could also be [[Betina]] in a cameo.&lt;br /&gt;
&lt;br /&gt;
The whole of this game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of &#039;&#039;Rayman 2&#039;&#039;, and unlocked if the player collects at least 720 Yellow Lums out of 800.  It was recently discovered that this prototype was finished on May 31st 1996 and was sent to the &#039;&#039;Playstation RayMan 2 team&#039;&#039; for review.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman 2&#039;&#039; is somewhat similar to that of &#039;&#039;Rayman&#039;&#039;, though this time Rayman starts with a few powers to defend himself, one of which is given to him by [[Globox]] who is introduced at the very beginning. The aim of the game is to rescue all of the [[Yellow Lum]]s that have been scattered following the explosion of the [[The Heart of the World|Primordial Core]], and the creatures that have been imprisoned in [[cage]]s, while defeating any [[Robo-Pirate Army|Robo-Pirate]]s that stand in Rayman&#039;s way.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend and Uglette&#039;s husband&lt;br /&gt;
*[[Ly the Fairy]] - Rayman&#039;s friend and powerful ally&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
*[[Clark]] - A friend of Rayman&#039;s&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[Admiral Razorbeard]] - The villain of the game&lt;br /&gt;
*[[Robo-Pirate Army]] - Razorbeard&#039;s army&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Unlike &#039;&#039;Rayman&#039;&#039;, &#039;&#039;Rayman 2&#039;&#039; is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor&#039;s, but are still dissimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===PC, N64 and Dreamcast version===&lt;br /&gt;
* [[The Woods of Light]]&lt;br /&gt;
* [[The Fairy Glade]]&lt;br /&gt;
* [[The Marshes of Awakening]]&lt;br /&gt;
* [[The Bayou]]&lt;br /&gt;
* [[The Walk of Life]] (sublevel)&lt;br /&gt;
* [[The Sanctuary of Water and Ice]]&lt;br /&gt;
* [[The Menhir Hills]]&lt;br /&gt;
* [[The Cave of Bad Dreams]] (sublevel)&lt;br /&gt;
* [[The Canopy]]&lt;br /&gt;
* [[Whale Bay]]&lt;br /&gt;
* [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
* [[The Echoing Caves]]&lt;br /&gt;
* [[The Precipice]]&lt;br /&gt;
* [[The Top of the World]]&lt;br /&gt;
* [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Walk of Power]] (sublevel)&lt;br /&gt;
* [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
* [[The Tomb of the Ancients]]&lt;br /&gt;
* [[The Iron Mountains]]&lt;br /&gt;
* [[The Prison Ship]]&lt;br /&gt;
* [[The Crow&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
==Hack==&lt;br /&gt;
It is possible to run the game under higher resolutions than 1024x768 by a simple hack.&lt;br /&gt;
By editing the file &#039;&#039;&#039;C:\WINDOWS\UbiSoft\ubi.in&#039;&#039;&#039; with a basic text editor, you&#039;ll have something like this&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[SYSTEM]&lt;br /&gt;
Test Sound=1&lt;br /&gt;
3DFX=0&lt;br /&gt;
Memory=511&lt;br /&gt;
MMX=1&lt;br /&gt;
Windows colors=34&lt;br /&gt;
CPU=9&lt;br /&gt;
&lt;br /&gt;
[INSTALLED PRODUCTS]&lt;br /&gt;
rayman2&lt;br /&gt;
&lt;br /&gt;
[rayman2]&lt;br /&gt;
GLI_DllFile=GliDX6&lt;br /&gt;
GLI_Dll=DirectX6&lt;br /&gt;
GLI_Driver=display&lt;br /&gt;
GLI_Device=Direct3D HAL&lt;br /&gt;
GLI_Mode=1 - 1024 x 768 x 16&lt;br /&gt;
ShortCutDesktopName=C:\Documents and Settings\Administrateur\Bureau\Jouer à Rayman 2&lt;br /&gt;
ShortCutDirectory=C:\Documents and Settings\Administrateur\Menu Démarrer\Programmes\Ubi Soft Games\Rayman 2&lt;br /&gt;
Language=French&lt;br /&gt;
Configuration=2&lt;br /&gt;
VolumeName=RAYMAN2&lt;br /&gt;
SrcDataPath=\&lt;br /&gt;
Directory=C:\UbiSoft\Rayman2\&lt;br /&gt;
&lt;br /&gt;
[OSD]&lt;br /&gt;
Valid=TRUE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;GLI_Mode&#039;&#039;&#039; line defines the resolution of the game. You&#039;ll just have to replace &amp;quot;1024 x 768&amp;quot; by &amp;quot;1440 x 900&amp;quot; to run the game in 1440x900 instead of the default 1024x768.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: Modifying the other values may crash the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Promotion==&lt;br /&gt;
UbiSoft promoted &#039;&#039;Rayman 2&#039;&#039; with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys.&lt;br /&gt;
&lt;br /&gt;
===Cartoon===&lt;br /&gt;
&#039;&#039;Main Article: [[Rayman: The Animated Series]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===McDonald&#039;s===&lt;br /&gt;
UbiSoft joined with McDonald&#039;s to make a happy meal with Rayman toys. These toys were a Rayman rolling on a walking shell, Rayman on a plum with spinning helicopter hair, a lighting up cage, a sound making Henchman 800, a wobbling Globox and Ly.&lt;br /&gt;
&lt;br /&gt;
===[[Tonic Trouble]]===&lt;br /&gt;
Characters from each game made cameo appearances in the other game. In &#039;&#039;[[Tonic Trouble]]&#039;&#039;, Rayman would be seen during the game&#039;s end credits. In Rayman 2, [[General|a salesman]] who previously appeared in the intro sequence of the PC version of [[Tonic Trouble]] sells the [[Grolgoth]] to [[Razorbeard]] late in the game. [[Tonic Trouble]] was worked on (though not developed) by [[Michel Ancel]], used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by Ubisoft, giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas &#039;&#039;Rayman 2&#039;&#039; became successful in both areas.&lt;br /&gt;
&lt;br /&gt;
==Rayman Mobile==&lt;br /&gt;
&#039;&#039;[[Rayman Bowling]]&#039;&#039;, &#039;&#039;[[Rayman Golf]]&#039;&#039;, and &#039;&#039;[[Rayman Garden]]&#039;&#039; are spin-offs of Rayman 2 and its remakes. Gameloft ported them to the N-Gage and other Samsung and Nokia phones.&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
*&#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039; - PlayStation 2 remake that was essentially a slightly more difficult version of the original, with added levels, enemies, and a new free-roaming feature.&lt;br /&gt;
*&#039;&#039;[[Rayman DS]]&#039;&#039; - DS remake identical to the original N64 version, though many glitches and bugs were included that were not present in the original.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the German gaming magazine PC Player (issue 01/2000) Rayman 2: The Great Escape was named as &amp;quot;Best Platformer in 1999&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The PSX release of Rayman 2 originally came with a digital watch.&lt;br /&gt;
&lt;br /&gt;
* In Japan, some characters with purple in them were changed. Rayman&#039;s body was made blue, Sssssam the snake turned into a kind of green, and Jano&#039;s hat was turned red. But the most bizarre change was made to Ly, who&#039;s body was changed from yellow/purple to white/pink.&lt;br /&gt;
&lt;br /&gt;
* The names of a few characters changed during design of the game.&lt;br /&gt;
&lt;br /&gt;
The original name of Globox was Globber.&lt;br /&gt;
The original name of Razorbeard was Razorface.&lt;br /&gt;
The original name of the Teensies was Smalbeings.&lt;br /&gt;
The original name of Polokus was Polochus.&lt;br /&gt;
And the robo-pirates were originally named the Mysterious Guild.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
* &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 2]]&lt;br /&gt;
[[de:Rayman 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=7764</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=7764"/>
		<updated>2009-10-05T22:17:48Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 3rd March 2003&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony PlayStation 2, PC, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, Macintosh, Nokia N-gage QD, digiBlast, and Macintosh&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman 3&amp;quot; redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It was released starting on the 3rd of March 2003 for the Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, [[Rayman 3 (GBA)|Game Boy Advance]], Nokia N-GAGE, PC, and Mac. Nokia N-gage QD is compatible with Rayman 3 for the N-gage. Rayman 3 for the digiBlast is exceptionally rare to find but is available. &#039;&#039;Rayman 3&#039;&#039; was 3D, with graphics similar to &#039;&#039;[[Rayman Revolution|Rayman 2: Revolution]]&#039;&#039;. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels were a series of &amp;quot;action stages&amp;quot; as opposed to having a single level per world (as were most of Rayman 2&#039;s). Also unlike &#039;&#039;Rayman 2&#039;&#039; and especially &#039;&#039;Revolution&#039;&#039;, the levels strictly followed a &amp;quot;movie&amp;quot;-like plot; in other words, returning to a level meant returning to a point in the adventure (such as [[Rayman]] falling in [[Begoniax]]&#039;s outhouse) instead of returning to a location in the adventure.  &#039;&#039;Rayman 3&#039;&#039; also featured a scoring system, and players could post their final scores on the then-new [[RaymanZone]] website. This is still possible however, as the [[Pirate-Community]] now has its very own [[Hall Of Fame]] &amp;lt;sup&amp;gt;[http://raymanpc.com/?p=hof]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;Rayman 2&#039;&#039;, all locations in &#039;&#039;Rayman 3&#039;&#039; were new and unconnected to previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular picked up on a lot of things &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds--the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambiance as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Lava Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors, including a statue of [[Ly the Fairy]] (who is oddly absent from [[the Fairy Council]]), and an apparently &amp;quot;frozen&amp;quot; state of [[Admiral Razorbeard]] and his [[Robo-Pirate Army]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
When André is frightened so much he turns into a Dark Lum, he transforms a lot of the other Red Lums into Dark Lums too. The Dark Lums steal the fur from other animals and use it to weave costumes for themselves, becoming &#039;Hoodlums&#039;. When André, dressed up in a Hoodlum costume, starts heading towards Rayman, Globox and Murfy, the latter two desperately try to wake Rayman up. Globox eventually becomes so frightened he accidently pulls off Rayman&#039;s hand and runs off with them. Murfy picks up Rayman by the hair and flies off with him, waking him up. More Hoodlums try to shoot down Murfy and Rayman as they fly away, but they both escape. They then begin searching for Globox and Rayman&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
However, when, they find Globox and Rayman gets his hands back, André, along with two slapdashes, pursue the large toad. Rayman and Murfy go following him into the building of the Fairy Council. Rayman soon defeats André&#039;s Hoodlum costume, which drops a Laser-Washing-Detergeant Can behind, and André flees towards [[the Heart of the World]], wanting to gain ower from there. After Rayman tries out the Laser-Washing Detergeant, called &#039;combat fatigues&#039;, he and Murfy pursure André to stop him from getting to his destination. They find Globox along the way, who accidentally swallows the Dark Lum Lord.&lt;br /&gt;
&lt;br /&gt;
==Score System==&lt;br /&gt;
Rayman 3 was the second game to have a score system (after &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;), and the first for the score system to be in an arcade-style format.  This score system allowed players to upload their scores onto [[RaymanZone]]&#039;s Lums Quest.  The score system increased the replay value of &#039;&#039;Rayman 3&#039;&#039;.  The scoring system followed this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
#Collect a [[Jewel]] / Break a Piggy Bank / Break a door / Defeat a Hoodlum&lt;br /&gt;
#Points are added to Score&lt;br /&gt;
#Combo Mode starts&lt;br /&gt;
#During Combo Mode, step 1 brings double points to step 2&lt;br /&gt;
#Unless step 1 is carried out consistently, Combo Mode shortly ends&lt;br /&gt;
&lt;br /&gt;
If Rayman is using a [[Laser-Washing Powder|Laser-Washing Powder Can]], each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.&lt;br /&gt;
&lt;br /&gt;
With the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the [[Lums Quest]] ended.&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===The Good Guys===&lt;br /&gt;
*[[Rayman]] - The hero and protagonist of the game&lt;br /&gt;
*[[Globox]] - Rayman&#039;s best friend and [[Uglette]]&#039;s husband&lt;br /&gt;
*[[Murfy]] - Serves as an &amp;quot;instructor&amp;quot;-type character&lt;br /&gt;
*[[Teensie|The Teensies]] - Keepers of [[the Hall of Doors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Bad Guys===&lt;br /&gt;
*[[André]] - The main antagonist of the game&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - André&#039;s army &lt;br /&gt;
&lt;br /&gt;
The complete list can be seen here: http://www.raymanpc.com/wiki/en/Category:Characters_from_Rayman_3&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[manual]] that [[Murfy]] has in the beginning of the game has a picture of [[Rayman]]&#039;s head from [[Rayman 1|the original Rayman game]] on the cover, and on the back. On the inside of the manual shows a picture of the circle on Rayman&#039;s body.&lt;br /&gt;
* Throughout the game, there are sharp posts that you can stick [[plum]]s on top of to gain access to higher areas. On these posts are pictures of a [[Livingstone]]s from [[Rayman 1|the original Rayman game]].&lt;br /&gt;
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and only now make an appearance in Rayman 3.&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &amp;quot;You were nicer in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;!&amp;quot;, referring to [[Rayman]]&#039;s sudden change of personality in this game.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly the Fairy|Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Sssssam]] the Snake from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
* At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
* In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]], the Dark Lum Lord throws a [[Ludiv]] away from her home, saying Zelda needs her, before hiding in the [[Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
* In the [[Bog of Murk]], inside [[Razoff]]&#039;s house is a room with a large mirror. If Rayman is left in idle in front of it, he&#039;ll make a face at himself and notice he has something stuck in his teeth, pulling it out. Spiral doors from [[Rayman 2]] have mainly been replaced with Mirrors.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;[[Rayman 3 (GBA)|Rayman 3]]&#039;&#039;, the handheld-version of &#039;&#039;Rayman 3&#039;&#039;, which has a different story line and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel of &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=7763</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=7763"/>
		<updated>2009-10-05T22:15:01Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ludimedia&lt;br /&gt;
| release date = 1995&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS, [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable, Sony PlayStation 3, Palm OS, Windows Mobile, and Mac OS X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; (sometimes known as &#039;&#039;Rayman 1&#039;&#039;) is [[Rayman]]&#039;s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable. Gameloft made a game called &#039;&#039;Rayman Ultimate&#039;&#039; for the Windows CE. The game used the original PlayStation format of it. Gameloft also released Rayman 1(GBC)on the Windows Mobile and the Palm OS, which are mobile computers made by Microsoft and Palm, Inc. They are rare. Rayman Ultimate however, can be downloaded online. The Learning Company remade the game as a complete download, and is available for the Apple&#039;s Mac OS X. This will be the first Rayman game to be available on an Apple operating system along with Rayman 3 and Raving Rabbids.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]]&#039;s world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game&#039;s villain, [[Mr Dark|Mr. Dark]], defeats [[Betilla]] as she tried to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr. Dark&#039;s hideout in the [[Candy Château]]. At a later point in the game, Mr. Dark kidnaps Betilla. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The [[Dream Forest]], [[Blue Mountains]], and the [[Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game displays consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
==List of Powers and Power-Ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|Rayman gets all of his permanent powers from Betilla the Fairy.]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power you gain from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;Magic Seed:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a bonus stage, or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:Rayman1Group.PNG|thumb|260px|Rayman with all his friends.]]&lt;br /&gt;
Along the way, Rayman meets an array of different characters, some of which aid him through his journey.  &lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story.  He can also be found at several points of the game, in which he would give you access to bonus stages that promise extra lives, provided you give him ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; Human-like, floating female [[fairy]]. Very important in the game - she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Basically a limbless Tarzan, he hides behind a bush until you knock down his loincloth, and gives you the Magic Seed as a reward. &lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This person acts like a checkpoint, should you die, you&#039;ll start at the point in which he took your photograph.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which you must break to recover it.  As a reward, he gives you the Super Helicopter Potion.  &lt;br /&gt;
* &#039;&#039;&#039;[[Joe|Joe the Extraterrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn it back on.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
There are only main enemies in game. The minor enemies will be listed on level pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in the [[Dream Forest]]. After the player win fight with him, he befriends [[Rayman]] and can be used as a vehicle. He appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Another mosquito, very similar to [[Bzzit]], but with more health points, more attacks, and (in some versions) another colours. Lives in [[Moskito&#039;s Nest]] in the [[Dream Forest]].&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax|Mr. Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone|Mr. Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama|Pirate Mama]]:&#039;&#039;&#039; Mid-boss of [[Picture City]]. She represents a stereotypical female opera singer. Her rolling pin shoots out knives.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of Picture City. Similar to Pirate Mama, a rolling pin is her weapon of choice (this one acts as a laser). Exploding pots and a washing machine are also used by her.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops|Mr. Skops]]:&#039;&#039;&#039; A scorpion, boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that Mr. Dark casts in the [[Candy Château]] stage who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow you.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark|Mr. Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals your [[Telescopic Fist|fist powers]] and casts strange spells on you. When you finally approach him he would not really fight but rather trap you with walls of fire. At this point the [[Electoon]]s return your [[Telescopic Fist|Fist]], but Mr. Dark flees after, leaving you to actually fight hybrids of the previous bosses. He lives in Candy Château.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PS1 version]]&lt;br /&gt;
[[Image:CarteRayman1.gif|right|thumb|384px|The world map, as seen in the GBA version]]&lt;br /&gt;
&lt;br /&gt;
===[[Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo|Mr. Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks|Mr. Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites|Mr. Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare|Mr. Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]&lt;br /&gt;
&lt;br /&gt;
==Early Jaguar prototype==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar&#039;s demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an [[electoon]] pinpoints his position.  &lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different. &lt;br /&gt;
* There is no text at all in the game other than &amp;quot;ACTION&amp;quot; and &amp;quot;GAME OVER&amp;quot;.&lt;br /&gt;
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.  &lt;br /&gt;
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map. &lt;br /&gt;
* The lives counter displays a single digit.  &lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[Swamps of Forgetfulness]].  &lt;br /&gt;
* Rayman&#039;s body moves differently when he receives a power from Betilla.&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.    &lt;br /&gt;
 &lt;br /&gt;
==Jaguar Demo version==&lt;br /&gt;
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word &amp;quot;Nova&amp;quot; next to it.  &lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word &amp;quot;POW&amp;quot; is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[ting]]s icon, making an indication that these were to be collected. Only the lives counter and five of the hit points made it into the final game.  &lt;br /&gt;
&lt;br /&gt;
The game crashes when Rayman falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
==Screenshots Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG| The [[Great Protoon]]&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG&lt;br /&gt;
Image:R1Intro 006.PNG| Save the [[Electoon]]s!&lt;br /&gt;
Image:R1Intro 008.PNG| No problem!&lt;br /&gt;
Image:R1Intro 010.PNG| [[Mr Dark|Mr. Dark]] is watching!&lt;br /&gt;
Image:Rayman1Play 001.PNG&lt;br /&gt;
Image:Rayman1Play 002.PNG&lt;br /&gt;
Image:Rayman1Play 003.PNG&lt;br /&gt;
Image:Rayman1Play 005.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platformer Games]]&lt;br /&gt;
[[Category:Sidescroller Games]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7712</id>
		<title>5-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7712"/>
		<updated>2009-10-03T19:14:37Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The 5-Pack Yellow Lum is 5 single yellow lums put together. They are found in the Sega Dreamcast, Playstation, Nintendo DS, PC, and Nintendo 64 versions(ports) of Rayman 2. In Rayman Revolution for the Playstation 2, you have to find all the 1000 yellow lums separately. Why they are not in this port is unknown. Their value is 5. They are 5x more powerful then a yellow lum, but 2x weaker than a Super Yellow Lum. They can be and are recognized by their big faces. You know big eyes and smile. They are the only known lum with a full face. In Prima&#039;s Official Strategy Guide for Rayman 2, they named this lum a &amp;quot;Five-Pack Yellow Lum&amp;quot;. Raywiki tends to go by &amp;quot;5-Pack Yellow Lum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7711</id>
		<title>5-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7711"/>
		<updated>2009-10-03T19:13:42Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The 5-Pack Yellow Lum is 5 single yellow lums put together. They are found in the Sega Dreamcast, Playstation, Nintendo DS, PC, and Nintendo 64 versions(ports) of Rayman 2. In Rayman Revolution for the Playstation 2, you have to find all the 1000 yellow lums separately. Why they are not in this port is unknown. Their value is 5. They are 5x more powerful then a yellow lum, but 2x weaker than a Super Yellow Lum. They can be and are recognized by their big faces. You know big eyes and smile. They are the only known lum with a full face. In Prima&#039;s Official Strategy Guide for Rayman 2, they named this lum a &amp;quot;Five-Pack Yellow Lum&amp;quot;. Raywiki tends to go by &amp;quot;5-Pack Yellow Lum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[5-Pack Yellow Lum]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7710</id>
		<title>5-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7710"/>
		<updated>2009-10-03T19:08:02Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The 5-Pack Yellow Lum is 5 single yellow lums put together. They are found in the Sega Dreamcast, Playstation, Nintendo DS, PC, and Nintendo 64 versions(ports) of Rayman 2. In Rayman Revolution for the Playstation 2, you have to find all the 1000 yellow lums separately. Why they are not in this port is unknown. Their value is 5. They are 5x more powerful then a yellow lum, but 2x weaker than a Super Yellow Lum. They can be and are recognized by their big faces. You know big eyes and smile. They are the only known lum with a full face. In Prima&#039;s Official Strategy for Rayman 2, they named this lum a &amp;quot;Five-Pack Yellow Lum&amp;quot;. Raywiki tends to go by &amp;quot;5-Pack Yellow Lum.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[5-Pack Yellow Lum]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7708</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7708"/>
		<updated>2009-10-03T19:01:45Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Super Yellow Lums are found in the Gameboy Color version of [[Rayman 2]], no other version of Rayman 2. They are 10 [[Yellow Lum]]s packed together. They are 10x more powerful than a yellow lum and 2x more powerful than a [[5-Pack Yellow Lum]]. &#039;&#039;&#039;They are not a 5-pack Yellow Lum.&#039;&#039;&#039; They are a little bigger than a regular Yellow Lum. In the GBC Manuel for Rayman 2, it states that it is a super Yellow Lum. Look up [[Classification of Yellow Lums]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[5-Pack Yellow Lum]]&lt;br /&gt;
*[[Classification of Yellow Lums]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7707</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7707"/>
		<updated>2009-10-03T19:00:30Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Super Yellow Lums are found in the Gameboy Color version of [[Rayman 2]], no other version of Rayman 2. They are 10 [[Yellow Lum]]s packed together. They are 10x more powerful than a yellow lum and 2x more powerful than a [[5-Pack Yellow Lum]]. &#039;&#039;&#039;&#039;They are not a 5-pack Yellow Lum.&#039;&#039;&#039;&#039; They are a little bigger than a regular Yellow Lum. In the GBC Manuel for Rayman 2, it states that it is a super Yellow Lum. Look up [[Classification of Yellow Lums]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[5-Pack Yellow Lum]]&lt;br /&gt;
*[[Classification of Yellow Lums]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7677</id>
		<title>Talk:Five-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7677"/>
		<updated>2009-10-02T21:55:20Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone clarify where the names &amp;quot;Mega Yellow Lum&amp;quot; and &amp;quot;Super Yellow Lum&amp;quot; come from, and whether or not they&#039;re official? People have been referring to the 5-in-1 yellow lums as &amp;quot;Super&amp;quot; for some time now. [[User:Spiraldoor|Spiraldoor]] 14:06, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Super yellow lums are official, they are from the PS version of Rayman 2. However, I&#039;ve never heard of Mega Yellow lums, but apparently it&#039;s from the GBC version *shrugs*. - [[User:Acarr]] 30th September 2009 17:26 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have never heard of Mega Yellow Lums. Those from Rayman 2 are called Super Yellow Lums, but maybe there&#039;s an alternate name. I don&#039;t know about the GBC version though. — [[User:Hunchman801|Hunchman801]] 20:53, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Didn&#039;t you complete the GBC version...? [[User:Spiraldoor|Spiraldoor]] 16:23, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I did, but their name isn&#039;t mentioned. — [[User:Hunchman801|Hunchman801]] 17:31, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Update: according to Sabertooth, the R2F manual calls the ten-packs &amp;quot;Super Yellow Lums&amp;quot;. [[User:Spiraldoor|Spiraldoor]] 18:28, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Fine then. But what about those from the original Rayman 2? Aren&#039;t they called Super Yellow Lums as well? — [[User:Hunchman801|Hunchman801]] 18:37, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Apparently [[Five-Pack Yellow Lum]] is the official name. [[User:Spiraldoor|Spiraldoor]] 18:42, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: Rayman321 is confusing everyone by himself. I think (s)he should stop deleting and moving around info by other people and re-naming things to &amp;quot;prevent more confusion&amp;quot;. - [[user:Acarr]] 2nd October 2009 19:38&lt;br /&gt;
&lt;br /&gt;
:::::::::Does anyone know how to remove &amp;quot;Five-Pack Yellow Lum&amp;quot; and Redirect it to this page &amp;quot;5-Pack Yellow Lum&amp;quot;? Thank you!&lt;br /&gt;
&lt;br /&gt;
== I didn&#039;t mean to cause trouble. ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s Rayman123. I didn&#039;t mean to cause trouble. I tried editing Five-Pack Yellow Lum, but my computer and its web-browser froze up. Then it wouldn&#039;t unfreeze so I turned it off. Then just when I was about to turn it on, my parents told me to get off the computer and go to bed. I knew that the information I was editing would be lost on my notepad that froze up. I trying to make things clearer, but my web-browser deleted the information and the RAM of info was lost. I am so sorry about this!:( I&#039;ll get it fixed I promise! I deleted Spiraldoor&#039;s comment on my because all thing may not what they seem to be. If you don&#039;t believe me, then that&#039;s your problem. Once I do my final edit on Five-Pack Lum Pack. I won&#039;t do any editing in that area any more for a while.&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7673</id>
		<title>5-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7673"/>
		<updated>2009-10-02T21:43:45Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The 5-Pack Yellow Lum is 5 single yellow lums put together. They are found in the Sega Dreamcast, Playstation, Nintendo DS, PC, and Nintendo 64 versions(ports) of Rayman 2. In Rayman Revolution for the Playstation 2, you have to find all the 1000 yellow lums separately. Why they are not in this port is unknown. Their value is 5. They are 5x more powerful then a yellow lum, but 2x weaker than a Super Yellow Lum. They can be and are recognized by their big faces. You know big eyes and smile. They are the only known lum with a full face. In Prima&#039;s Official Strategy for Rayman 2, they named this lum a &amp;quot;Five-Pack Yellow Lum&amp;quot;. Raywiki tends to go by &amp;quot;5-Pack Yellow Lum.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7672</id>
		<title>5-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7672"/>
		<updated>2009-10-02T21:43:15Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The 5-Pack Yellow Lum is 5 single yellow lums put together. They are found in the Sega Dreamcast, Playstation, Nintendo DS, PC, and Nintendo 64 versions(ports) of Rayman 2. In Rayman Revolution for the Playstation 2, you have to find all the 1000 yellow lums separately. Why they are not in this port is unknown. Their value is 5. They are 5x more powerful then a yellow lum, but 2x weaker than a Super Yellow Lum. They can be and are recognized by their big faces. You know big eyes and smile. They are the only known lum with a full face. In Prima&#039;s Official Strategy for Rayman 2, they named this lum a &amp;quot;Five-Pack Yellow Lum&amp;quot;. Raywiki tends to go by &amp;quot;5-Pack Yellow Lum.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[5-Pack Yellow Lum]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7671</id>
		<title>5-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=5-Pack_Yellow_Lum&amp;diff=7671"/>
		<updated>2009-10-02T21:41:21Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Five-Pack Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The 5-Pack Yellow Lum is 5 single yellow lums put together. They are found in the Sega Dreamcast, Playstation, Nintendo DS, PC, and Nintendo 64 versions(ports) of Rayman 2. In Rayman Revolution for the Playstation 2, you have to find all the 1000 yellow lums separately. Why they are not in this port is unknown. Their value is 5. They are 5x more powerful then a yellow lum, but 2x weaker than a Super Yellow Lum. They can be and are recognized by their big faces. You know big eyes and smile. They are the only known lum with a full face. In Prima&#039;s Official Strategy for Rayman 2, they named this lum a &amp;quot;Five-Pack Yellow Lum&amp;quot;. Raywiki tends to go by &amp;quot;5-Pack Yellow Lum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[5-Pack Yellow Lum]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7670</id>
		<title>Talk:Five-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7670"/>
		<updated>2009-10-02T21:28:33Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone clarify where the names &amp;quot;Mega Yellow Lum&amp;quot; and &amp;quot;Super Yellow Lum&amp;quot; come from, and whether or not they&#039;re official? People have been referring to the 5-in-1 yellow lums as &amp;quot;Super&amp;quot; for some time now. [[User:Spiraldoor|Spiraldoor]] 14:06, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Super yellow lums are official, they are from the PS version of Rayman 2. However, I&#039;ve never heard of Mega Yellow lums, but apparently it&#039;s from the GBC version *shrugs*. - [[User:Acarr]] 30th September 2009 17:26 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have never heard of Mega Yellow Lums. Those from Rayman 2 are called Super Yellow Lums, but maybe there&#039;s an alternate name. I don&#039;t know about the GBC version though. — [[User:Hunchman801|Hunchman801]] 20:53, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Didn&#039;t you complete the GBC version...? [[User:Spiraldoor|Spiraldoor]] 16:23, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I did, but their name isn&#039;t mentioned. — [[User:Hunchman801|Hunchman801]] 17:31, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Update: according to Sabertooth, the R2F manual calls the ten-packs &amp;quot;Super Yellow Lums&amp;quot;. [[User:Spiraldoor|Spiraldoor]] 18:28, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Fine then. But what about those from the original Rayman 2? Aren&#039;t they called Super Yellow Lums as well? — [[User:Hunchman801|Hunchman801]] 18:37, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Apparently [[Five-Pack Yellow Lum]] is the official name. [[User:Spiraldoor|Spiraldoor]] 18:42, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: Rayman321 is confusing everyone by himself. I think (s)he should stop deleting and moving around info by other people and re-naming things to &amp;quot;prevent more confusion&amp;quot;. - [[user:Acarr]] 2nd October 2009 19:38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I didn&#039;t mean to cause trouble. ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s Rayman123. I didn&#039;t mean to cause trouble. I tried editing Five-Pack Yellow Lum, but my computer and its web-browser froze up. Then it wouldn&#039;t unfreeze so I turned it off. Then just when I was about to turn it on, my parents told me to get off the computer and go to bed. I knew that the information I was editing would be lost on my notepad that froze up. I trying to make things clearer, but my web-browser deleted the information and the RAM of info was lost. I am so sorry about this!:( I&#039;ll get it fixed I promise! I deleted Spiraldoor&#039;s comment on my because all thing may not what they seem to be. If you don&#039;t believe me, then that&#039;s your problem. Once I do my final edit on Five-Pack Lum Pack. I won&#039;t do any editing in that area any more for a while.&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7669</id>
		<title>Talk:Five-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7669"/>
		<updated>2009-10-02T21:24:06Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: /* I didn&amp;#039;t mean to cause trouble. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone clarify where the names &amp;quot;Mega Yellow Lum&amp;quot; and &amp;quot;Super Yellow Lum&amp;quot; come from, and whether or not they&#039;re official? People have been referring to the 5-in-1 yellow lums as &amp;quot;Super&amp;quot; for some time now. [[User:Spiraldoor|Spiraldoor]] 14:06, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Super yellow lums are official, they are from the PS version of Rayman 2. However, I&#039;ve never heard of Mega Yellow lums, but apparently it&#039;s from the GBC version *shrugs*. - [[User:Acarr]] 30th September 2009 17:26 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have never heard of Mega Yellow Lums. Those from Rayman 2 are called Super Yellow Lums, but maybe there&#039;s an alternate name. I don&#039;t know about the GBC version though. — [[User:Hunchman801|Hunchman801]] 20:53, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Didn&#039;t you complete the GBC version...? [[User:Spiraldoor|Spiraldoor]] 16:23, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I did, but their name isn&#039;t mentioned. — [[User:Hunchman801|Hunchman801]] 17:31, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Update: according to Sabertooth, the R2F manual calls the ten-packs &amp;quot;Super Yellow Lums&amp;quot;. [[User:Spiraldoor|Spiraldoor]] 18:28, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Fine then. But what about those from the original Rayman 2? Aren&#039;t they called Super Yellow Lums as well? — [[User:Hunchman801|Hunchman801]] 18:37, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::Apparently [[Five-Pack Yellow Lum]] is the official name. [[User:Spiraldoor|Spiraldoor]] 18:42, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::: Rayman321 is confusing everyone by him/herself. I think (s)he should stop deleating and moving around info by other people and re-naming things to &amp;quot;prevent more confusion&amp;quot;. - [[user:Acarr]] 2nd October 2009 19:38&lt;br /&gt;
&lt;br /&gt;
:::::::::Rayman321 is a psychopath and should be banned, before he/she/it deletes the entire wiki. [[User:Spiraldoor|Spiraldoor]] 18:49, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I didn&#039;t mean to cause trouble. ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s Rayman123. I didn&#039;t mean to cause trouble. I tried editing Five-Pack Yellow Lum, but my computer and its web-browser froze up. Then it wouldn&#039;t unfreeze so I turned it off. Then just when I was about to turn it on, my parents told me to get off the computer and go to bed. I knew that the information I was editing would be lost on my notepad that froze up. I trying to make things clearer, but my web-browser deleted the information and the RAM of info was lost. I am so sorry about this!:( I&#039;ll get it fixed I promise!&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=7647</id>
		<title>Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Yellow_Lum&amp;diff=7647"/>
		<updated>2009-10-02T01:50:54Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yellow Lums are the most important of all [[Lums]]. They, along with the [[Red Lums|Red]], [[Blue Lums|Blue]], and [[Purple Lums|Purple]] [[Lums]], created the god [[Polokus]], who went on to create the [[Glade of Dreams]]. There are exactly 1000 Yellow Lums in existence; when united (which seems to be their natural state), they form the [[Heart of the World]]. The Heart of the World was shattered into its constituent Yellow Lums by the [[Robo-Pirate Army]] prior to the beginning of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. Rayman collected all 1000 of them throughout the course of this game; the Heart (which contains them) is seen again in [[the Fairy Council]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is some evidence to suggest that the [[Great Protoon]] and the [[Heart of the World]] are in fact the same object; the reason for its differing appearance in [[Rayman 1]] and [[Rayman 3]] may be its destruction by the Robo-Pirates and its subsequent repairal by [[Rayman]] and the [[Teensie|Teensies]]. If this is true, then the 1000 Yellow Lums (in the form of the Great Protoon) actually appeared in Rayman 1.&lt;br /&gt;
&lt;br /&gt;
If enough Yellow Lums are collected, the collector can find out secrets of the world.&lt;br /&gt;
&lt;br /&gt;
In most versions of [[Rayman 2: The Great Escape|the second game]], a type of [[Lum]] called a &#039;&#039;&#039;[[5-Pack Yellow Lum]]&#039;&#039;&#039; can be found. It resembles a larger Yellow Lum, with a grinning face.  When [[Rayman]] collects one, it counts as five normal Yellow Lums, suggesting that 5-Pack Yellow Lums are formed of five Yellow Lums joined together, in the same fashion that the Heart of the World is formed of 1000 Yellow Lums. In [[Rayman Revolution]], each of the 1000 Yellow Lums must be found seperately; there are no 5-Pack Yellow Lums.&lt;br /&gt;
&lt;br /&gt;
In most versions of Rayman 2, [[Razorbeard]] eats a Yellow Lum during a cutscene. This causes the Yellow Lum counter on the HUD to decreases from &amp;quot;X/1000&amp;quot; to &amp;quot;X/999&amp;quot;. This Lum, however, can later be found in a secret room in the [[Tomb of the Ancients]]. In [[Rayman Revolution]], it is instead found in the same chest as the [[Lums Radar]].&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, there are only 800 Yellow Lums, which do not give [[Rayman]](as the player) any knowledge, although it states it does. In this version, the Yellow Lum which [[Razorbeard]] eats is replaced by a [[Red Lum|Red one]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Mega_Yellow_Lum&amp;diff=7641</id>
		<title>Talk:Mega Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Mega_Yellow_Lum&amp;diff=7641"/>
		<updated>2009-10-02T01:26:39Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: moved Talk:Mega Yellow Lum to Talk:Five-Pack Yellow Lum:&amp;amp;#32;The old name causes confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Five-Pack Yellow Lum]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7640</id>
		<title>Talk:Five-Pack Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Five-Pack_Yellow_Lum&amp;diff=7640"/>
		<updated>2009-10-02T01:26:39Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: moved Talk:Mega Yellow Lum to Talk:Five-Pack Yellow Lum:&amp;amp;#32;The old name causes confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone clarify where the names &amp;quot;Mega Yellow Lum&amp;quot; and &amp;quot;Super Yellow Lum&amp;quot; come from, and whether or not they&#039;re official? People have been referring to the 5-in-1 yellow lums as &amp;quot;Super&amp;quot; for some time now. [[User:Spiraldoor|Spiraldoor]] 14:06, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Super yellow lums are official, they are from the PS version of Rayman 2. However, I&#039;ve never heard of Mega Yellow lums, but apparently it&#039;s from the GBC version *shrugs*. - [[User:Acarr]] 30th September 2009 17:26 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have never heard of Mega Yellow Lums. Those from Rayman 2 are called Super Yellow Lums, but maybe there&#039;s an alternate name. I don&#039;t know about the GBC version though. — [[User:Hunchman801|Hunchman801]] 20:53, 30 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Didn&#039;t you complete the GBC version...? [[User:Spiraldoor|Spiraldoor]] 16:23, 1 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mega_Yellow_Lum&amp;diff=7639</id>
		<title>Mega Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mega_Yellow_Lum&amp;diff=7639"/>
		<updated>2009-10-02T01:26:38Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: moved Mega Yellow Lum to Five-Pack Yellow Lum:&amp;amp;#32;The old name causes confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Five-Pack Yellow Lum]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7635</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7635"/>
		<updated>2009-10-02T01:15:16Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are 10 yellow lums in one, only seen in the [[Rayman 2 Forever|Gameboy Color version of Rayman 2]]. They are bigger than one regular [[Yellow Lum]]. They are 10x more powerful than a regular yellow lum and 2x more powerful than a [[5-Pack Yellow Lum]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[5-Pack Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7586</id>
		<title>Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Yellow_Lum&amp;diff=7586"/>
		<updated>2009-09-29T23:13:48Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Yellow Lums&#039;&#039;&#039; are 10 yellow lums in one, only seen in the [[Rayman 2 Forever|Gameboy Color version of Rayman 2]]. They are bigger than one regular [[Yellow Lum]]. They are 10x more powerful than a regular yellow lum and 2x more powerful than a [[Mega Yellow Lum]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Mega Yellow Lum]]&lt;br /&gt;
*[[Super Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=7585</id>
		<title>Super Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=7585"/>
		<updated>2009-09-29T22:36:49Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
In [[Rayman 2 Forever|Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], the Super Red Lum gives you a new life. It is also 10x more powerful than the red lum. Although it doesn&#039;t heal you like a red lum does, if you lose a life just after you got a Super Red lum, it&#039;ll come kind in of handy. You&#039;ll need all the life you can get.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
*[[Life]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=7584</id>
		<title>Super Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=7584"/>
		<updated>2009-09-29T22:36:29Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
In [[Rayman 2 Forever|Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], the Super Red Lum gives you a new life. It is also 10x more powerful than the red lum. Although it doesn&#039;t heal you like a red lum does, if you lose a life just after you got a Super Red lum, it&#039;ll come kind in of handy. You&#039;ll need all the life you can get.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
*[[Life]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
*[[Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=7583</id>
		<title>Super Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Super_Red_Lum&amp;diff=7583"/>
		<updated>2009-09-29T22:35:58Z</updated>

		<summary type="html">&lt;p&gt;Rayman9930: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
In [[Rayman 2 Forever|Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], the Super Red Lum gives you a new life. It is also 10x more powerful than the red lum. Although it doesn&#039;t heal you like a red lum does, if you lose a life just after you got a Super Red lum, it&#039;ll come kind of handy. You&#039;ll need all the life you can get.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
*[[Life]]&lt;br /&gt;
*[[Super Yellow Lum]]&lt;br /&gt;
*[[Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Items from Rayman 2]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayman9930</name></author>
	</entry>
</feed>