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	<updated>2026-06-16T06:37:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Designer_Insta-kill_events.png&amp;diff=81778</id>
		<title>File:Rayman Designer Insta-kill events.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Designer_Insta-kill_events.png&amp;diff=81778"/>
		<updated>2020-08-19T14:00:14Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Category:Images_from_Rayman_1&amp;diff=81777</id>
		<title>Category:Images from Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Category:Images_from_Rayman_1&amp;diff=81777"/>
		<updated>2020-08-19T13:58:04Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes images from &#039;&#039;[[Rayman 1]]&#039;&#039; and its various spin-offs.&lt;br /&gt;
&lt;br /&gt;
[[Category:In-game images]]&lt;br /&gt;
[[File:Https://imgur.com/j8SAQ6L|316x200px|thumb|Insta-kill_events]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Insta-kill_events.png&amp;diff=81776</id>
		<title>File:Insta-kill events.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Insta-kill_events.png&amp;diff=81776"/>
		<updated>2020-08-19T13:56:22Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image&lt;br /&gt;
| description = Several red insta-kill events, previously seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;.&lt;br /&gt;
| source = [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5309 Carrot-master]&lt;br /&gt;
| game = &#039;&#039;[[Rayman Designer]]&#039;&#039; ([[Rayman Designer hacking|hacked]])&lt;br /&gt;
| platform = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ImageOK}}&lt;br /&gt;
[[File:Https://imgur.com/j8SAQ6L|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51006</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51006"/>
		<updated>2016-09-04T16:29:58Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GiantLavaBall.png|frame|left|A giant [[lava ball]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face (known from the Atari Jaguar Version)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:SmallLivingstonePlum.png|frame|left|A [[small Livingstone]] on a [[plum]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=51005</id>
		<title>Rayman Designer hacking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=51005"/>
		<updated>2016-09-04T16:28:52Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[[Rayman Designer]]&#039;&#039; hacking&#039;&#039;&#039; is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===Normal Platforms (Tiles)===&lt;br /&gt;
In every world-folder (for example &amp;quot;[[Dream Forest|jungle]]&amp;quot; or &amp;quot;[[Band Land|music]]&amp;quot;) of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper. Tiles may be changed and added, but the following should not be changed:&lt;br /&gt;
&lt;br /&gt;
*The color palette used in the file. The addition of new colours causes the in-game graphics to display incorrectly.&lt;br /&gt;
*The first tile on the top-left corner, which is used to set the transparent color in the file.&lt;br /&gt;
*The lowest row of tiles, which are reserved for the Mapper&#039;s &amp;quot;types mode&amp;quot;.&lt;br /&gt;
*The image size, otherwise the Mapper will not work.&lt;br /&gt;
&lt;br /&gt;
Also note that all custom maps will use the new graphics if the standard tiles are replaced. However, the 24 levels which come with the game have built-in graphics, and are not affected by PCX changes.&lt;br /&gt;
&lt;br /&gt;
===Animated objects===&lt;br /&gt;
All animated spites of the game (for example, Rayman himself and enemies) are stored in .DES files, short for DESign. These files are packed in the .WLD files of the game, which are stored in the &amp;quot;pcmap&amp;quot; folder. It is possible to see what DES files are contained in a WLD file by simply opening it in a text editor. It is possible to extract sprites from these files, but little progress has been made on changing them.&lt;br /&gt;
&lt;br /&gt;
ETA files, short for &amp;quot;&#039;&#039;état&#039;&#039;&amp;quot; (&amp;quot;state&amp;quot;), are stored in the WLD files in the same way. They appear to contain information about the animations of the sprites.&lt;br /&gt;
&lt;br /&gt;
Before it became possible to extract sprites from the game, the only way to explore the contents of the DES files was experimentation with event codes. The names of the .DES files also give a clue as to their contents. Most of them are in French, but some are English. For example:&lt;br /&gt;
&lt;br /&gt;
*RAY.DES = [[Rayman]]&lt;br /&gt;
*SPI.DES = [[Spider]] ([[The Caves of Skops|Cave]])&lt;br /&gt;
*CLE.DES = Clef ([[Band Land|Music]])&lt;br /&gt;
*MUS.DES = [[Musician]] ([[The Blue Mountains|Mountain]])&lt;br /&gt;
&lt;br /&gt;
Some of these files, such as CLE.DES, contain only one object, while others contain very many different objects.&lt;br /&gt;
&lt;br /&gt;
The names of the DES and ETA files cannot be seen in the WLD files of the original game or the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, but they are present in the files from &#039;&#039;[[Rayman By His Fans]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
In every world-folder of the game, there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unclear which programming language the game is written in, but the events are coded in this way:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,eventname,DES_FILE,some number(?),&lt;br /&gt;
FILE.ETA,&lt;br /&gt;
&lt;br /&gt;
specific event code&lt;br /&gt;
&lt;br /&gt;
33,255,&lt;br /&gt;
&lt;br /&gt;
main_X_pos, main_Y_pos,&lt;br /&gt;
&lt;br /&gt;
etat, sub_etat,&lt;br /&gt;
&lt;br /&gt;
Offset_BX, Offset_BY, Offset_HY,&lt;br /&gt;
&lt;br /&gt;
Follow_enabled, follow_sprite, hitpoints,&lt;br /&gt;
&lt;br /&gt;
obj_type , hit_sprite, group,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caption:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*œdef = define; this must come first&lt;br /&gt;
*eventname = name of the event, could be anything; the events which come with the game all use codenames which start with &amp;quot;MS_&amp;quot; (so that they can be localized)&lt;br /&gt;
*DES_FILE = name of the graphic file which should be used for the event (without the extension &amp;quot;.DES&amp;quot;)&lt;br /&gt;
*some number = unsure; it seems to have no effect&lt;br /&gt;
*FILE.ETA = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way&lt;br /&gt;
*specific event code = not every event has it; it tells the event which way it should &amp;quot;walk&amp;quot; for example&lt;br /&gt;
*33,255 = unsure; All codes must have this line or the game will crash&lt;br /&gt;
*main_X_pos = main x coordinate of the event&lt;br /&gt;
*main_Y_pos = main y coordinate of the event&lt;br /&gt;
*etat = spriteposition A (of a stored sprite in a .DES file)&lt;br /&gt;
*sub_etat = spriteposition B (of a stored sprite in a .DES file)&lt;br /&gt;
*Offset_BX = is the x coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_BY = is the y1 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_HY = is the y2 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Follow_enabled = whether or not (i.e. 1 or 0) Rayman can stand on this event (&amp;quot;follow&amp;quot; its movement)&lt;br /&gt;
*follow_sprite = related to &amp;quot;Follow_enabled&amp;quot;. Tells the program how far from the Offset_BX coordinate rayman can stand (this actually makes &amp;quot;Offset_BX&amp;quot; redundant).&lt;br /&gt;
*hitpoints = for enemies like [[hunter]]s, how much [[resistance]] the event has. However, for many events this number has a different meaning.&lt;br /&gt;
*obj_type = this number tells the program the main behaviours of the sprite; essentially, what type of event it is. An incomplete list of possible values, and their meanings, can be found [http://z15.invisionfree.com/Tehrunescape455/index.php?showtopic=186 here].&lt;br /&gt;
*hit_sprite = unsure&lt;br /&gt;
*group = in which group the event can be found in the Events Editor. For example, the &amp;quot;Enemies&amp;quot; group is group 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main code of an event will repeat itself when it comes to the end. Most of these are effective only for certain &amp;quot;obj_type&amp;quot; values, i.e. behaviours.&lt;br /&gt;
This is all that is known about this part:&lt;br /&gt;
&lt;br /&gt;
*0, x, -&amp;gt; sprite moves right (x = time in milliseconds, max. 254)&lt;br /&gt;
*1, x, -&amp;gt; sprite moves left (x = time in milliseconds, max. 254)&lt;br /&gt;
&lt;br /&gt;
*3, x, -&amp;gt; sprite moves up (x = time in milliseconds, max. 254)&lt;br /&gt;
*4, x, -&amp;gt; sprite moves down (x = time in milliseconds, max. 254)&lt;br /&gt;
*5, x -&amp;gt; change subetat (sprite coord. b ) to x&lt;br /&gt;
*6, x, -&amp;gt; skip all code lines until line x&lt;br /&gt;
&lt;br /&gt;
*8, x, -&amp;gt; change etat (sprite coord. a) to x&lt;br /&gt;
&lt;br /&gt;
*11, x, -&amp;gt; label x&lt;br /&gt;
*12, x, -&amp;gt; goto label x&lt;br /&gt;
&lt;br /&gt;
*19, x, -&amp;gt; wait x seconds&lt;br /&gt;
*20, t, x,y, -&amp;gt; sprite moves for t milliseconds (max. 254) with velocity given by x and y. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Extended &#039;&#039;Rayman Designer&#039;&#039; Editor==&lt;br /&gt;
&lt;br /&gt;
This is an unoffical tool that makes &#039;&#039;[[Rayman Designer]]&#039;&#039; modding much easier. It also comes with a large content package which includes a great deal of content from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Junior]]&#039;&#039; that was not available in &#039;&#039;Rayman Designer&#039;&#039;, and also some new unofficial content. &lt;br /&gt;
&lt;br /&gt;
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe&lt;br /&gt;
2015 New Updated PCXS Download: https://app.box.com/s/dlapa80fzm6vawk4c53yfth3rhs6vtpp&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Through some editing of the game, the following things have been discovered:&lt;br /&gt;
&lt;br /&gt;
*If events are placed in groups beyond group 9, it is found that these groups have the same names as the game&#039;s levels. This reveals the names of six additional levels. It seems that they have been cut from the final game (or never been finished): &amp;quot;The Gates of the Jungle&amp;quot; ([[Dream Forest]]), &amp;quot;Diabolical Tunes&amp;quot; ([[Band Land]]), &amp;quot;The Fire Avalanche&amp;quot; ([[The Blue Mountains]]), &amp;quot;Miniature Madness&amp;quot; ([[Picture City]]), &amp;quot;Cloud of Doom&amp;quot; ([[The Caves of Skops]]) and &amp;quot;Dessert Anyone?&amp;quot; ([[Candy Château]]).&lt;br /&gt;
&lt;br /&gt;
*A sprite from [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]] could be found in the sprite files (a small platform that looks like a teleporter).&lt;br /&gt;
&lt;br /&gt;
*The spritefiles also contain a considerable amount of content from the &#039;&#039;[[Rayman Junior]]&#039;&#039; (such as the world map icons) and some never-before-seen sprites. Examples are shown below.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GiantLavaBall.png|frame|left|A giant [[lava ball]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face (known from the Atari Jaguar Version)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:SmallLivingstonePlum.png|frame|left|A [[small Livingstone]] on a [[plum]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=51004</id>
		<title>Rayman Designer hacking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=51004"/>
		<updated>2016-09-04T16:28:06Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[[Rayman Designer]]&#039;&#039; hacking&#039;&#039;&#039; is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===Normal Platforms (Tiles)===&lt;br /&gt;
In every world-folder (for example &amp;quot;[[Dream Forest|jungle]]&amp;quot; or &amp;quot;[[Band Land|music]]&amp;quot;) of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper. Tiles may be changed and added, but the following should not be changed:&lt;br /&gt;
&lt;br /&gt;
*The color palette used in the file. The addition of new colours causes the in-game graphics to display incorrectly.&lt;br /&gt;
*The first tile on the top-left corner, which is used to set the transparent color in the file.&lt;br /&gt;
*The lowest row of tiles, which are reserved for the Mapper&#039;s &amp;quot;types mode&amp;quot;.&lt;br /&gt;
*The image size, otherwise the Mapper will not work.&lt;br /&gt;
&lt;br /&gt;
Also note that all custom maps will use the new graphics if the standard tiles are replaced. However, the 24 levels which come with the game have built-in graphics, and are not affected by PCX changes.&lt;br /&gt;
&lt;br /&gt;
===Animated objects===&lt;br /&gt;
All animated spites of the game (for example, Rayman himself and enemies) are stored in .DES files, short for DESign. These files are packed in the .WLD files of the game, which are stored in the &amp;quot;pcmap&amp;quot; folder. It is possible to see what DES files are contained in a WLD file by simply opening it in a text editor. It is possible to extract sprites from these files, but little progress has been made on changing them.&lt;br /&gt;
&lt;br /&gt;
ETA files, short for &amp;quot;&#039;&#039;état&#039;&#039;&amp;quot; (&amp;quot;state&amp;quot;), are stored in the WLD files in the same way. They appear to contain information about the animations of the sprites.&lt;br /&gt;
&lt;br /&gt;
Before it became possible to extract sprites from the game, the only way to explore the contents of the DES files was experimentation with event codes. The names of the .DES files also give a clue as to their contents. Most of them are in French, but some are English. For example:&lt;br /&gt;
&lt;br /&gt;
*RAY.DES = [[Rayman]]&lt;br /&gt;
*SPI.DES = [[Spider]] ([[The Caves of Skops|Cave]])&lt;br /&gt;
*CLE.DES = Clef ([[Band Land|Music]])&lt;br /&gt;
*MUS.DES = [[Musician]] ([[The Blue Mountains|Mountain]])&lt;br /&gt;
&lt;br /&gt;
Some of these files, such as CLE.DES, contain only one object, while others contain very many different objects.&lt;br /&gt;
&lt;br /&gt;
The names of the DES and ETA files cannot be seen in the WLD files of the original game or the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, but they are present in the files from &#039;&#039;[[Rayman By His Fans]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
In every world-folder of the game, there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unclear which programming language the game is written in, but the events are coded in this way:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,eventname,DES_FILE,some number(?),&lt;br /&gt;
FILE.ETA,&lt;br /&gt;
&lt;br /&gt;
specific event code&lt;br /&gt;
&lt;br /&gt;
33,255,&lt;br /&gt;
&lt;br /&gt;
main_X_pos, main_Y_pos,&lt;br /&gt;
&lt;br /&gt;
etat, sub_etat,&lt;br /&gt;
&lt;br /&gt;
Offset_BX, Offset_BY, Offset_HY,&lt;br /&gt;
&lt;br /&gt;
Follow_enabled, follow_sprite, hitpoints,&lt;br /&gt;
&lt;br /&gt;
obj_type , hit_sprite, group,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caption:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*œdef = define; this must come first&lt;br /&gt;
*eventname = name of the event, could be anything; the events which come with the game all use codenames which start with &amp;quot;MS_&amp;quot; (so that they can be localized)&lt;br /&gt;
*DES_FILE = name of the graphic file which should be used for the event (without the extension &amp;quot;.DES&amp;quot;)&lt;br /&gt;
*some number = unsure; it seems to have no effect&lt;br /&gt;
*FILE.ETA = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way&lt;br /&gt;
*specific event code = not every event has it; it tells the event which way it should &amp;quot;walk&amp;quot; for example&lt;br /&gt;
*33,255 = unsure; All codes must have this line or the game will crash&lt;br /&gt;
*main_X_pos = main x coordinate of the event&lt;br /&gt;
*main_Y_pos = main y coordinate of the event&lt;br /&gt;
*etat = spriteposition A (of a stored sprite in a .DES file)&lt;br /&gt;
*sub_etat = spriteposition B (of a stored sprite in a .DES file)&lt;br /&gt;
*Offset_BX = is the x coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_BY = is the y1 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_HY = is the y2 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Follow_enabled = whether or not (i.e. 1 or 0) Rayman can stand on this event (&amp;quot;follow&amp;quot; its movement)&lt;br /&gt;
*follow_sprite = related to &amp;quot;Follow_enabled&amp;quot;. Tells the program how far from the Offset_BX coordinate rayman can stand (this actually makes &amp;quot;Offset_BX&amp;quot; redundant).&lt;br /&gt;
*hitpoints = for enemies like [[hunter]]s, how much [[resistance]] the event has. However, for many events this number has a different meaning.&lt;br /&gt;
*obj_type = this number tells the program the main behaviours of the sprite; essentially, what type of event it is. An incomplete list of possible values, and their meanings, can be found [http://z15.invisionfree.com/Tehrunescape455/index.php?showtopic=186 here].&lt;br /&gt;
*hit_sprite = unsure&lt;br /&gt;
*group = in which group the event can be found in the Events Editor. For example, the &amp;quot;Enemies&amp;quot; group is group 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main code of an event will repeat itself when it comes to the end. Most of these are effective only for certain &amp;quot;obj_type&amp;quot; values, i.e. behaviours.&lt;br /&gt;
This is all that is known about this part:&lt;br /&gt;
&lt;br /&gt;
*0, x, -&amp;gt; sprite moves right (x = time in milliseconds, max. 254)&lt;br /&gt;
*1, x, -&amp;gt; sprite moves left (x = time in milliseconds, max. 254)&lt;br /&gt;
&lt;br /&gt;
*3, x, -&amp;gt; sprite moves up (x = time in milliseconds, max. 254)&lt;br /&gt;
*4, x, -&amp;gt; sprite moves down (x = time in milliseconds, max. 254)&lt;br /&gt;
*5, x -&amp;gt; change subetat (sprite coord. b ) to x&lt;br /&gt;
*6, x, -&amp;gt; skip all code lines until line x&lt;br /&gt;
&lt;br /&gt;
*8, x, -&amp;gt; change etat (sprite coord. a) to x&lt;br /&gt;
&lt;br /&gt;
*11, x, -&amp;gt; label x&lt;br /&gt;
*12, x, -&amp;gt; goto label x&lt;br /&gt;
&lt;br /&gt;
*19, x, -&amp;gt; wait x seconds&lt;br /&gt;
*20, t, x,y, -&amp;gt; sprite moves for t milliseconds (max. 254) with velocity given by x and y. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Extended &#039;&#039;Rayman Designer&#039;&#039; Editor==&lt;br /&gt;
&lt;br /&gt;
This is an unoffical tool that makes &#039;&#039;[[Rayman Designer]]&#039;&#039; modding much easier. It also comes with a large content package which includes a great deal of content from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Junior]]&#039;&#039; that was not available in &#039;&#039;Rayman Designer&#039;&#039;, and also some new unofficial content. &lt;br /&gt;
&lt;br /&gt;
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe&lt;br /&gt;
2015 New Updated PCXS Download: https://app.box.com/s/dlapa80fzm6vawk4c53yfth3rhs6vtpp&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Through some editing of the game, the following things have been discovered:&lt;br /&gt;
&lt;br /&gt;
*If events are placed in groups beyond group 9, it is found that these groups have the same names as the game&#039;s levels. This reveals the names of six additional levels. It seems that they have been cut from the final game (or never been finished): &amp;quot;The Gates of the Jungle&amp;quot; ([[Dream Forest]]), &amp;quot;Diabolical Tunes&amp;quot; ([[Band Land]]), &amp;quot;The Fire Avalanche&amp;quot; ([[The Blue Mountains]]), &amp;quot;Miniature Madness&amp;quot; ([[Picture City]]), &amp;quot;Cloud of Doom&amp;quot; ([[The Caves of Skops]]) and &amp;quot;Dessert Anyone?&amp;quot; ([[Candy Château]]).&lt;br /&gt;
&lt;br /&gt;
*A sprite from [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]] could be found in the sprite files (a small platform that looks like a teleporter).&lt;br /&gt;
&lt;br /&gt;
*The spritefiles also contain a considerable amount of content from the &#039;&#039;[[Rayman Junior]]&#039;&#039; (such as the world map icons) and some never-before-seen sprites. Examples are shown below.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GiantLavaBall.png|frame|left|A giant [[lava ball]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face (known from the Atari Jaguar Version)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:SmallLivingstonePlum.png|frame|left|A [[small Livingstone]] on a [[plum]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=51003</id>
		<title>Rayman Designer hacking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=51003"/>
		<updated>2016-09-04T16:21:47Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[[Rayman Designer]]&#039;&#039; hacking&#039;&#039;&#039; is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===Normal Platforms (Tiles)===&lt;br /&gt;
In every world-folder (for example &amp;quot;[[Dream Forest|jungle]]&amp;quot; or &amp;quot;[[Band Land|music]]&amp;quot;) of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper. Tiles may be changed and added, but the following should not be changed:&lt;br /&gt;
&lt;br /&gt;
*The color palette used in the file. The addition of new colours causes the in-game graphics to display incorrectly.&lt;br /&gt;
*The first tile on the top-left corner, which is used to set the transparent color in the file.&lt;br /&gt;
*The lowest row of tiles, which are reserved for the Mapper&#039;s &amp;quot;types mode&amp;quot;.&lt;br /&gt;
*The image size, otherwise the Mapper will not work.&lt;br /&gt;
&lt;br /&gt;
Also note that all custom maps will use the new graphics if the standard tiles are replaced. However, the 24 levels which come with the game have built-in graphics, and are not affected by PCX changes.&lt;br /&gt;
&lt;br /&gt;
===Animated objects===&lt;br /&gt;
All animated spites of the game (for example, Rayman himself and enemies) are stored in .DES files, short for DESign. These files are packed in the .WLD files of the game, which are stored in the &amp;quot;pcmap&amp;quot; folder. It is possible to see what DES files are contained in a WLD file by simply opening it in a text editor. It is possible to extract sprites from these files, but little progress has been made on changing them.&lt;br /&gt;
&lt;br /&gt;
ETA files, short for &amp;quot;&#039;&#039;état&#039;&#039;&amp;quot; (&amp;quot;state&amp;quot;), are stored in the WLD files in the same way. They appear to contain information about the animations of the sprites.&lt;br /&gt;
&lt;br /&gt;
Before it became possible to extract sprites from the game, the only way to explore the contents of the DES files was experimentation with event codes. The names of the .DES files also give a clue as to their contents. Most of them are in French, but some are English. For example:&lt;br /&gt;
&lt;br /&gt;
*RAY.DES = [[Rayman]]&lt;br /&gt;
*SPI.DES = [[Spider]] ([[The Caves of Skops|Cave]])&lt;br /&gt;
*CLE.DES = Clef ([[Band Land|Music]])&lt;br /&gt;
*MUS.DES = [[Musician]] ([[The Blue Mountains|Mountain]])&lt;br /&gt;
&lt;br /&gt;
Some of these files, such as CLE.DES, contain only one object, while others contain very many different objects.&lt;br /&gt;
&lt;br /&gt;
The names of the DES and ETA files cannot be seen in the WLD files of the original game or the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, but they are present in the files from &#039;&#039;[[Rayman By His Fans]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
In every world-folder of the game, there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unclear which programming language the game is written in, but the events are coded in this way:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,eventname,DES_FILE,some number(?),&lt;br /&gt;
FILE.ETA,&lt;br /&gt;
&lt;br /&gt;
specific event code&lt;br /&gt;
&lt;br /&gt;
33,255,&lt;br /&gt;
&lt;br /&gt;
main_X_pos, main_Y_pos,&lt;br /&gt;
&lt;br /&gt;
etat, sub_etat,&lt;br /&gt;
&lt;br /&gt;
Offset_BX, Offset_BY, Offset_HY,&lt;br /&gt;
&lt;br /&gt;
Follow_enabled, follow_sprite, hitpoints,&lt;br /&gt;
&lt;br /&gt;
obj_type , hit_sprite, group,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caption:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*œdef = define; this must come first&lt;br /&gt;
*eventname = name of the event, could be anything; the events which come with the game all use codenames which start with &amp;quot;MS_&amp;quot; (so that they can be localized)&lt;br /&gt;
*DES_FILE = name of the graphic file which should be used for the event (without the extension &amp;quot;.DES&amp;quot;)&lt;br /&gt;
*some number = unsure; it seems to have no effect&lt;br /&gt;
*FILE.ETA = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way&lt;br /&gt;
*specific event code = not every event has it; it tells the event which way it should &amp;quot;walk&amp;quot; for example&lt;br /&gt;
*33,255 = unsure; All codes must have this line or the game will crash&lt;br /&gt;
*main_X_pos = main x coordinate of the event&lt;br /&gt;
*main_Y_pos = main y coordinate of the event&lt;br /&gt;
*etat = spriteposition A (of a stored sprite in a .DES file)&lt;br /&gt;
*sub_etat = spriteposition B (of a stored sprite in a .DES file)&lt;br /&gt;
*Offset_BX = is the x coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_BY = is the y1 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_HY = is the y2 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Follow_enabled = whether or not (i.e. 1 or 0) Rayman can stand on this event (&amp;quot;follow&amp;quot; its movement)&lt;br /&gt;
*follow_sprite = related to &amp;quot;Follow_enabled&amp;quot;. Tells the program how far from the Offset_BX coordinate rayman can stand (this actually makes &amp;quot;Offset_BX&amp;quot; redundant).&lt;br /&gt;
*hitpoints = for enemies like [[hunter]]s, how much [[resistance]] the event has. However, for many events this number has a different meaning.&lt;br /&gt;
*obj_type = this number tells the program the main behaviours of the sprite; essentially, what type of event it is. An incomplete list of possible values, and their meanings, can be found [http://z15.invisionfree.com/Tehrunescape455/index.php?showtopic=186 here].&lt;br /&gt;
*hit_sprite = unsure&lt;br /&gt;
*group = in which group the event can be found in the Events Editor. For example, the &amp;quot;Enemies&amp;quot; group is group 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main code of an event will repeat itself when it comes to the end. Most of these are effective only for certain &amp;quot;obj_type&amp;quot; values, i.e. behaviours.&lt;br /&gt;
This is all that is known about this part:&lt;br /&gt;
&lt;br /&gt;
*0, x, -&amp;gt; sprite moves right (x = time in milliseconds, max. 254)&lt;br /&gt;
*1, x, -&amp;gt; sprite moves left (x = time in milliseconds, max. 254)&lt;br /&gt;
&lt;br /&gt;
*3, x, -&amp;gt; sprite moves up (x = time in milliseconds, max. 254)&lt;br /&gt;
*4, x, -&amp;gt; sprite moves down (x = time in milliseconds, max. 254)&lt;br /&gt;
*5, x -&amp;gt; change subetat (sprite coord. b ) to x&lt;br /&gt;
*6, x, -&amp;gt; skip all code lines until line x&lt;br /&gt;
&lt;br /&gt;
*8, x, -&amp;gt; change etat (sprite coord. a) to x&lt;br /&gt;
&lt;br /&gt;
*11, x, -&amp;gt; label x&lt;br /&gt;
*12, x, -&amp;gt; goto label x&lt;br /&gt;
&lt;br /&gt;
*19, x, -&amp;gt; wait x seconds&lt;br /&gt;
*20, t, x,y, -&amp;gt; sprite moves for t milliseconds (max. 254) with velocity given by x and y. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Extended &#039;&#039;Rayman Designer&#039;&#039; Editor==&lt;br /&gt;
&lt;br /&gt;
This is an unoffical tool that makes &#039;&#039;[[Rayman Designer]]&#039;&#039; modding much easier. It also comes with a large content package which includes a great deal of content from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Junior]]&#039;&#039; that was not available in &#039;&#039;Rayman Designer&#039;&#039;, and also some new unofficial content. &lt;br /&gt;
&lt;br /&gt;
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe&lt;br /&gt;
2015 New Updated PCXS Download: https://app.box.com/s/dlapa80fzm6vawk4c53yfth3rhs6vtpp&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Through some editing of the game, the following things have been discovered:&lt;br /&gt;
&lt;br /&gt;
*If events are placed in groups beyond group 9, it is found that these groups have the same names as the game&#039;s levels. This reveals the names of six additional levels. It seems that they have been cut from the final game (or never been finished): &amp;quot;The Gates of the Jungle&amp;quot; ([[Dream Forest]]), &amp;quot;Diabolical Tunes&amp;quot; ([[Band Land]]), &amp;quot;The Fire Avalanche&amp;quot; ([[The Blue Mountains]]), &amp;quot;Miniature Madness&amp;quot; ([[Picture City]]), &amp;quot;Cloud of Doom&amp;quot; ([[The Caves of Skops]]) and &amp;quot;Dessert Anyone?&amp;quot; ([[Candy Château]]).&lt;br /&gt;
&lt;br /&gt;
*A sprite from [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]] could be found in the sprite files (a small platform that looks like a teleporter).&lt;br /&gt;
&lt;br /&gt;
*The spritefiles also contain a considerable amount of content from the &#039;&#039;[[Rayman Junior]]&#039;&#039; (such as the world map icons) and some never-before-seen sprites. Examples are shown below.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GiantLavaBall.png|frame|left|A giant [[lava ball]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face (known from the Atari Jaguar Version)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:SmallLivingstonePlum.png|frame|left|A [[small Livingstone]] on a [[plum]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51002</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51002"/>
		<updated>2016-09-04T16:19:56Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]] &lt;br /&gt;
[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]] &lt;br /&gt;
[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]] &lt;br /&gt;
[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51001</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51001"/>
		<updated>2016-09-04T16:18:26Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]] [[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]] [[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]] [[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51000</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=51000"/>
		<updated>2016-09-04T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]]&lt;br /&gt;
[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]]&lt;br /&gt;
[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&lt;br /&gt;
[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50999</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50999"/>
		<updated>2016-09-04T16:15:51Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
[[File:Strawberry Cake.png|thumb|Candy Chateau Sweets Strawberry Cake]]&lt;br /&gt;
[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]]&lt;br /&gt;
[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&lt;br /&gt;
[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Strawberry_Cake.png&amp;diff=50998</id>
		<title>File:Strawberry Cake.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Strawberry_Cake.png&amp;diff=50998"/>
		<updated>2016-09-04T16:14:31Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rayman Designer Hacking&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50997</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50997"/>
		<updated>2016-09-04T16:05:46Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
[[File:Ink-covered White Erasers Unknown Block Tileset.png|thumb|Ink-covered White Eraser]]&lt;br /&gt;
[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&lt;br /&gt;
[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50995</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50995"/>
		<updated>2016-09-04T15:57:12Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&lt;br /&gt;
[[File:Golden Big Woods.png|thumb|1994 CES Version Atari Jaguar Version Golden Woods]]&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50993</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50993"/>
		<updated>2016-09-04T15:52:18Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal. Atari jaguar&lt;br /&gt;
1994 CES Version Graphic Tileset Added&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Ink-covered erasers Blue Color Picture City Unknown Blocks.png|thumb|Ink-covered Blue Color Eraser]]&lt;br /&gt;
[[File:Big Woods.png|thumb|Atari Jaguar 1994 CES Version Yellow Wood]]&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50989</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50989"/>
		<updated>2016-09-04T15:38:24Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
[[File:Ink-covered erasers Blue Color Unknown Block.png|thumb|Ink-covered erasers Blue Color Unknown Block]]&lt;br /&gt;
[[File:Ink-covered erasers White Color Unknown Block.png|thumb|Ink-covered erasers White Color Unknown Block]]&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50987</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50987"/>
		<updated>2016-09-04T15:36:38Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
[[File:Ink-covered erasers Blue Color Unknown Block.png|thumb|Ink-covered erasers Blue Color Unknown Block]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50985</id>
		<title>Rayman (early production)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(early_production)&amp;diff=50985"/>
		<updated>2016-09-04T15:32:18Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R1-beta-inside-tree.jpg|thumb|320px|right|An early version of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; for the Atari Jaguar showing a [[small livingstone]] mounting a [[Spider (The Caves of Skops)|spider]] in an unknown environment]]&lt;br /&gt;
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] has  been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo Entertainment System version==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from Pix’N Love&#039;s article about the cancelled SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;, featuring three screenshots]]&lt;br /&gt;
On 4th July 2010, French retro-gaming magazine Pix’N Love revealed that, at the very beginning of its development, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was intended to be released for the Super Nintendo Entertainment System. The magazine also contained an interview with [[Rayman]] creator [[Michel Ancel]] on the subject. This version of the game featured a two-player co-operative mode, in which one player controlled Rayman and the other player controlled what appears to be a female version of Rayman, not dissimilar from the [[Rayman&#039;s girlfriend|girlfriend]] character once planned to appear in &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. Rayman&#039;s body is red rather than the purple used in the final game, and the girl&#039;s body is blue. Both characters look considerably bulkier than Rayman&#039;s final appearance. Three screenshots of the prototype (visible to the right) are currently available, and they show early versions of [[the Dream Forest]] and [[the Caves of Skops]]. One image shows the heroes battling against an early version of [[Mr Skops]]. There are glimpses of what appear to be early versions of [[Antitoon]]s, [[plum]]s, [[flying ring]]s, [[Ting]]s, mushrooms, [[Big Power]]s and the [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
One of the screenshots shows a heads-up display which is completely different from the one used in the final game or either of the Atari Jaguar prototypes. This display shows both characters&#039; heads, each with their own ‘Shield’ and ‘Power’ status indicated by bars. Rayman&#039;s section of the display shows a picture of a pink crystal with the name ‘[[Mr Skops|Skops]]’ above it, and the girl&#039;s section of the display shows a question mark where the crystal can be displayed. The ‘Shield’ bar appears to indicate the characters&#039; health, but the function of the ‘Power’ bar and the crystals remains unknown.&lt;br /&gt;
&lt;br /&gt;
With the advent of more powerful, optical disc-based games systems, the SNES version of &#039;&#039;Rayman&#039;&#039;, though nearing completion, was cancelled. The game was reworked for the newer platforms, and became the &#039;&#039;[[Rayman 1]]&#039;&#039; which is known today.&lt;br /&gt;
&lt;br /&gt;
During a live stream of &#039;&#039;[[Rayman Legends]]&#039;&#039;, through which Michel Ancel replied to a question concerning the SNES version of &#039;&#039;[[Rayman 1]]&#039;&#039;. He stated that he was only in a team of two at the time the Super Nintendo version was being made, and that he was &#039;super excited&#039;, it being the first platform he&#039;d ever worked on directly. It was painful and extensive procedure to build the game onto the cartridge though, and since he eventually got the full team together, the Super Nintendo couldn&#039;t do it justice.&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Engine Test==&lt;br /&gt;
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this newly leaked prototype, there is also a beta version, which displays even more differences between the final version.&lt;br /&gt;
&lt;br /&gt;
This version begins with [[Rayman]] dropping down in what appears to be a [[the Dream Forest|Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by [[Rayman]], even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word ‘Nova’ next to it.&lt;br /&gt;
&lt;br /&gt;
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the lives counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[life|lives]] counter and five of the hit points made it into the final game.&lt;br /&gt;
&lt;br /&gt;
The game crashes when [[Rayman]] falls into a body of water.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RaymanJaguarMosquito.png|frame|A [[mosquito]] standing still in the air]]&lt;br /&gt;
|[[File:RaymanJaguarDemo.png|frame|Many elements in this demo were scrapped completely from the final version]]&lt;br /&gt;
|[[File:RaymanJaguarNova.png|frame|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Atari Jaguar – Early Beta Version==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|These unidentified enemies in the early Jaguar version of the game are holdovers from the game&#039;s cancelled SNES version]]&lt;br /&gt;
[[Image:R1ProtoMap.png|frame|right|[[the valley|The world map]], as seen in the early Atari Jaguar prototype]]&lt;br /&gt;
This version has no specific prototype number, and it is unknown how much younger it is than the Jaguar&#039;s prototype, or whether or not this is the same beta that was used to advertise the game in magazines.&lt;br /&gt;
&lt;br /&gt;
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator.  &lt;br /&gt;
&lt;br /&gt;
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of [[Rayman]], an [[electoon]] pinpoints his position.&lt;br /&gt;
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.&lt;br /&gt;
* There is no text at all in the game other than ‘ACTION’ and ‘GAME OVER’.&lt;br /&gt;
* The game uses a completely different walk cycle for [[Rayman]], making him look as if he is jogging.&lt;br /&gt;
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.&lt;br /&gt;
* When [[Rayman]] runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.&lt;br /&gt;
* The lives counter displays a single digit.&lt;br /&gt;
* Some enemies appear to float across the screen.&lt;br /&gt;
* The bullets shot by the [[hunter]]s do not withdraw a hammer.&lt;br /&gt;
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[the Swamps of Forgetfulness]].&lt;br /&gt;
* [[Rayman]]&#039;s body moves differently when he receives a power from [[Betilla the Fairy]].&lt;br /&gt;
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Rayman Designer&#039;&#039; hacking==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Designer hacking]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava ball]], [[cloud]]s with a face and a strange portal.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:GiantLavaBall.png|frame|A giant [[lava ball]]]]&lt;br /&gt;
|[[Image:BetaClouds.png|frame|[[Cloud]]s with a face]]&lt;br /&gt;
|[[Image:SmallLivingstonePlum.png|frame|A [[small Livingstone]] on a [[plum]]]]&lt;br /&gt;
[[File:Http://imgur.com/vfDYCIQ|thumb|Ink-covered erasers Blue Color Unknown Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman (wczesna produkcja)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=50984</id>
		<title>Rayman Designer hacking</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer_hacking&amp;diff=50984"/>
		<updated>2016-09-04T15:25:42Z</updated>

		<summary type="html">&lt;p&gt;Raymandesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[[Rayman Designer]]&#039;&#039; hacking&#039;&#039;&#039; is the process of modifying the program files of the game in order to change the appearance and the behaviour of in-game events and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
===Normal Platforms (Tiles)===&lt;br /&gt;
In every world-folder (for example &amp;quot;[[Dream Forest|jungle]]&amp;quot; or &amp;quot;[[Band Land|music]]&amp;quot;) of the game, there is a .PCX graphic file. It contains all the graphic tiles which are used by the Mapper. Tiles may be changed and added, but the following should not be changed:&lt;br /&gt;
&lt;br /&gt;
*The color palette used in the file. The addition of new colours causes the in-game graphics to display incorrectly.&lt;br /&gt;
*The first tile on the top-left corner, which is used to set the transparent color in the file.&lt;br /&gt;
*The lowest row of tiles, which are reserved for the Mapper&#039;s &amp;quot;types mode&amp;quot;.&lt;br /&gt;
*The image size, otherwise the Mapper will not work.&lt;br /&gt;
&lt;br /&gt;
Also note that all custom maps will use the new graphics if the standard tiles are replaced. However, the 24 levels which come with the game have built-in graphics, and are not affected by PCX changes.&lt;br /&gt;
&lt;br /&gt;
===Animated objects===&lt;br /&gt;
All animated spites of the game (for example, Rayman himself and enemies) are stored in .DES files, short for DESign. These files are packed in the .WLD files of the game, which are stored in the &amp;quot;pcmap&amp;quot; folder. It is possible to see what DES files are contained in a WLD file by simply opening it in a text editor. It is possible to extract sprites from these files, but little progress has been made on changing them.&lt;br /&gt;
&lt;br /&gt;
ETA files, short for &amp;quot;&#039;&#039;état&#039;&#039;&amp;quot; (&amp;quot;state&amp;quot;), are stored in the WLD files in the same way. They appear to contain information about the animations of the sprites.&lt;br /&gt;
&lt;br /&gt;
Before it became possible to extract sprites from the game, the only way to explore the contents of the DES files was experimentation with event codes. The names of the .DES files also give a clue as to their contents. Most of them are in French, but some are English. For example:&lt;br /&gt;
&lt;br /&gt;
*RAY.DES = [[Rayman]]&lt;br /&gt;
*SPI.DES = [[Spider]] ([[The Caves of Skops|Cave]])&lt;br /&gt;
*CLE.DES = Clef ([[Band Land|Music]])&lt;br /&gt;
*MUS.DES = [[Musician]] ([[The Blue Mountains|Mountain]])&lt;br /&gt;
&lt;br /&gt;
Some of these files, such as CLE.DES, contain only one object, while others contain very many different objects.&lt;br /&gt;
&lt;br /&gt;
The names of the DES and ETA files cannot be seen in the WLD files of the original game or the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, but they are present in the files from &#039;&#039;[[Rayman By His Fans]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
In every world-folder of the game, there is a file called EVE.MLT. It contains all the codes of the events of the current world and can be modified any text editor. One has to scroll down to see the codes in question. It is unclear which programming language the game is written in, but the events are coded in this way:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|œdef,eventname,DES_FILE,some number(?),&lt;br /&gt;
FILE.ETA,&lt;br /&gt;
&lt;br /&gt;
specific event code&lt;br /&gt;
&lt;br /&gt;
33,255,&lt;br /&gt;
&lt;br /&gt;
main_X_pos, main_Y_pos,&lt;br /&gt;
&lt;br /&gt;
etat, sub_etat,&lt;br /&gt;
&lt;br /&gt;
Offset_BX, Offset_BY, Offset_HY,&lt;br /&gt;
&lt;br /&gt;
Follow_enabled, follow_sprite, hitpoints,&lt;br /&gt;
&lt;br /&gt;
obj_type , hit_sprite, group,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caption:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*œdef = define; this must come first&lt;br /&gt;
*eventname = name of the event, could be anything; the events which come with the game all use codenames which start with &amp;quot;MS_&amp;quot; (so that they can be localized)&lt;br /&gt;
*DES_FILE = name of the graphic file which should be used for the event (without the extension &amp;quot;.DES&amp;quot;)&lt;br /&gt;
*some number = unsure; it seems to have no effect&lt;br /&gt;
*FILE.ETA = name of the ETA file which should be used; it gives the event some behaviours and orders the sprites in some way&lt;br /&gt;
*specific event code = not every event has it; it tells the event which way it should &amp;quot;walk&amp;quot; for example&lt;br /&gt;
*33,255 = unsure; All codes must have this line or the game will crash&lt;br /&gt;
*main_X_pos = main x coordinate of the event&lt;br /&gt;
*main_Y_pos = main y coordinate of the event&lt;br /&gt;
*etat = spriteposition A (of a stored sprite in a .DES file)&lt;br /&gt;
*sub_etat = spriteposition B (of a stored sprite in a .DES file)&lt;br /&gt;
*Offset_BX = is the x coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_BY = is the y1 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Offset_HY = is the y2 coordinate of the point on the sprite on which Rayman can stand (if &amp;quot;Follow_enabled&amp;quot; is 1)&lt;br /&gt;
*Follow_enabled = whether or not (i.e. 1 or 0) Rayman can stand on this event (&amp;quot;follow&amp;quot; its movement)&lt;br /&gt;
*follow_sprite = related to &amp;quot;Follow_enabled&amp;quot;. Tells the program how far from the Offset_BX coordinate rayman can stand (this actually makes &amp;quot;Offset_BX&amp;quot; redundant).&lt;br /&gt;
*hitpoints = for enemies like [[hunter]]s, how much [[resistance]] the event has. However, for many events this number has a different meaning.&lt;br /&gt;
*obj_type = this number tells the program the main behaviours of the sprite; essentially, what type of event it is. An incomplete list of possible values, and their meanings, can be found [http://z15.invisionfree.com/Tehrunescape455/index.php?showtopic=186 here].&lt;br /&gt;
*hit_sprite = unsure&lt;br /&gt;
*group = in which group the event can be found in the Events Editor. For example, the &amp;quot;Enemies&amp;quot; group is group 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Code&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main code of an event will repeat itself when it comes to the end. Most of these are effective only for certain &amp;quot;obj_type&amp;quot; values, i.e. behaviours.&lt;br /&gt;
This is all that is known about this part:&lt;br /&gt;
&lt;br /&gt;
*0, x, -&amp;gt; sprite moves right (x = time in milliseconds, max. 254)&lt;br /&gt;
*1, x, -&amp;gt; sprite moves left (x = time in milliseconds, max. 254)&lt;br /&gt;
&lt;br /&gt;
*3, x, -&amp;gt; sprite moves up (x = time in milliseconds, max. 254)&lt;br /&gt;
*4, x, -&amp;gt; sprite moves down (x = time in milliseconds, max. 254)&lt;br /&gt;
*5, x -&amp;gt; change subetat (sprite coord. b ) to x&lt;br /&gt;
*6, x, -&amp;gt; skip all code lines until line x&lt;br /&gt;
&lt;br /&gt;
*8, x, -&amp;gt; change etat (sprite coord. a) to x&lt;br /&gt;
&lt;br /&gt;
*11, x, -&amp;gt; label x&lt;br /&gt;
*12, x, -&amp;gt; goto label x&lt;br /&gt;
&lt;br /&gt;
*19, x, -&amp;gt; wait x seconds&lt;br /&gt;
*20, t, x,y, -&amp;gt; sprite moves for t milliseconds (max. 254) with velocity given by x and y. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Extended &#039;&#039;Rayman Designer&#039;&#039; Editor==&lt;br /&gt;
&lt;br /&gt;
This is an unoffical tool that makes &#039;&#039;[[Rayman Designer]]&#039;&#039; modding much easier. It also comes with a large content package which includes a great deal of content from &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Junior]]&#039;&#039; that was not available in &#039;&#039;Rayman Designer&#039;&#039;, and also some new unofficial content. &lt;br /&gt;
&lt;br /&gt;
*Download: http://www.rayman-fanpage.de/character/raymans_world_designer/RDeditor.exe&lt;br /&gt;
2015 New Updated PCXS Download: https://app.box.com/s/dlapa80fzm6vawk4c53yfth3rhs6vtpp&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Through some editing of the game, the following things have been discovered:&lt;br /&gt;
&lt;br /&gt;
*If events are placed in groups beyond group 9, it is found that these groups have the same names as the game&#039;s levels. This reveals the names of six additional levels. It seems that they have been cut from the final game (or never been finished): &amp;quot;The Gates of the Jungle&amp;quot; ([[Dream Forest]]), &amp;quot;Diabolical Tunes&amp;quot; ([[Band Land]]), &amp;quot;The Fire Avalanche&amp;quot; ([[The Blue Mountains]]), &amp;quot;Miniature Madness&amp;quot; ([[Picture City]]), &amp;quot;Cloud of Doom&amp;quot; ([[The Caves of Skops]]) and &amp;quot;Dessert Anyone?&amp;quot; ([[Candy Château]]).&lt;br /&gt;
&lt;br /&gt;
*A sprite from [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]] could be found in the sprite files (a small platform that looks like a teleporter).&lt;br /&gt;
&lt;br /&gt;
*The spritefiles also contain a considerable amount of content from the &#039;&#039;[[Rayman Junior]]&#039;&#039; (such as the world map icons) and some never-before-seen sprites. Examples are shown below.&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GiantLavaBall.png|frame|left|A giant [[lava ball]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BetaClouds.png|frame|left|[[Cloud]]s with a face (known from the Atari Jaguar Version)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:SmallLivingstonePlum.png|frame|left|A [[small Livingstone]] on a [[plum]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Raymandesigner</name></author>
	</entry>
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