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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-04T04:26:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Rayrobi&amp;diff=47358</id>
		<title>User:Rayrobi</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Rayrobi&amp;diff=47358"/>
		<updated>2015-04-17T20:05:40Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=36820</id>
		<title>The Walk of Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Power&amp;diff=36820"/>
		<updated>2013-10-30T15:59:36Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Power&#039;&#039;&#039; is the second of two optional levels from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; where Rayman races with [[Ly the Fairy]] through a clearing and across a river, picking up [[Yellow Lums]] along the way.  The aim is to not beat Ly, who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place.  When Rayman gets to the end, he is rewarded with three Power Fists.  It is accessed via the Sanctuary of Rock and Lava and requires a certain amount of Yellow Lums to enter. It can be seen as a sequel to [[the Walk of Life]], due to its name and nature being similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|thumb|left|320px|A holographic [[Ly the Fairy|Ly]] greets [[Rayman]] at the entrance to the Walk of Power in [[the Hall of Doors]].]]&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerDC.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Power&lt;br /&gt;
| image = [[Image:TheWalkofPowerPS.jpg|center|320px|&#039;&#039;The Walk of Power&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| lums = [[File:Icon3PS.png|3]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
&lt;br /&gt;
[[File:The Hall of Doors PS1 14 The Walk of Power.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Power]]&lt;br /&gt;
&lt;br /&gt;
In the Playstation version, this level can be accessed from the [[Hall of Doors]] next to the [[Sanctuary of Rock and Lava]].&lt;br /&gt;
550 [[Yellow Lums|yellow lums]] are required to get in. There are 40 Yellow Lums to collect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #2&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge2.jpg|center|320px|&#039;&#039;The Time Race #2&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits =[[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;Racing Challenge 2&#039;&#039;&#039; in the menu, and &#039;&#039;&#039;The Time Race #2&#039;&#039;&#039; at the start of the level, and is accessed through any of Ly&#039;s three locations. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this &#039;minigame&#039;, Rayman is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=9auvTvQLg_A The Walk of Power playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1jP8ekbtyp0 The Walk of Power playthrough at YouTube (DC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=vGLMsvnfYq8 The Walk of Power playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=B6o5-EEfDaY Racing Challenge 2 playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Tour de Force]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Power, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Power, The]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=36819</id>
		<title>The Walk of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=36819"/>
		<updated>2013-10-30T15:58:02Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Life&#039;&#039;&#039; is one of two optional bonus levels in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in which Rayman races with [[Ly the Fairy]] through a forest, picking up [[Yellow Lum]]s along the way. The aim is to not beat Ly (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When Rayman gets to the end, he is rewarded with maximum health.     &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:WalkofLife.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Life]]&lt;br /&gt;
In the original version of the game, the Walk of Life is accessed via [[the Bayou]] and requires 60 Yellow Lums to enter.  At the beginning of the Walk, there is a slope to slide down (Ly just runs down it), ending with a pit that is laced with cobwebs to bounce on.  Rayman and Ly run through a waterfall and into a canyon where the walls on the other side of a set of weak wooden bridges are covered in vines.  At the top, they drop down from a strong wooden plank onto another, run through a passage with a bouncing cobweb at the middle and jump from two cliffs to the ground.  After another passage, there are more, smaller cliffs ending with the final cobweb, and then they make it to the end, where Ly performs a magical ritual and gives him maximum health regardless of whether he has beaten his time record. &lt;br /&gt;
&lt;br /&gt;
There are no cages in this level, as it is a bonus.      &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[Image:TheWalkofLifeDC.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:TheWalkofLifePS.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|0]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, it is linked to the Bayou in the [[Hall of Doors]], and contains 30 Yellow Lums. 100 Yellow Lums are needed to access it, otherwise the [[Spiral Door|spiral door]] leading to this world will not appear in the [[Hall of Doors]].  Much of the level design here remains the same as that in the original version, but with the following differences:&lt;br /&gt;
&lt;br /&gt;
* Rayman does not slide automatically down the slope at the beginning, and there are more cobwebs to jump on.&lt;br /&gt;
* Where the canyon with the breakable wooden planks would be, there is now a chasm trailed with [[Purple Lum]]s.  This part of the level also takes to the vine wall on Rayman&#039;s left, rather than his right in the other versions.&lt;br /&gt;
* At the end, Ly will not perform her magical physically, neither will a Teensie appear, and Rayman will walk to the portal automatically.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #1&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge1.jpg|center|320px|&#039;&#039;The Time Race #1&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;Racing Challenge 1&#039;&#039;&#039; in the menu and &#039;&#039;&#039;The Time Race #1&#039;&#039;&#039; at the start of the level, and is accessed through any of Ly&#039;s three locations - [[Ly&#039;s House|her house]], [[Ly&#039;s Stele|her stele]] and [[Ly&#039;s Cave|her cave]]. Instead of picking up [[Yellow Lum]]s, Rayman has to pick up 25 [[Red Lum]]s. Upon completion, Rayman&#039;s lifebar is extended, provided that Rayman picked up all of the Red Lums along the way. Ly will not perform her magic physically here; nor will a [[Teensie]] appear to take Rayman away.  The player is then given the choice to restart the race or to return to the stone Rayman entered from.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rz2ur-lu_T4 The Walk of Life playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zqsh1Cuc84k The Walk of Life playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZhGlngT9gRo The Walk of Life playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ePHOaCljo1o Racing Challenge 1 (The Walk of Life) playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Promenade de Santé]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Life, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Life, The]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=35267</id>
		<title>Rayman 60 Levels</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=35267"/>
		<updated>2013-08-31T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 60 Levels&lt;br /&gt;
| image = [[Image:Rayman60NI-title.JPG|250px]]&lt;br /&gt;
| published by = Ludimedia&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = 2D Side-Scrolling platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = MS-DOS and Windows 95/98/ME&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 60 Levels&#039;&#039;&#039;&#039;&#039; is one of the games included in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039; game, an expansion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] originally released in 1998 for MS-DOS, Windows 95/98 and it was exclusively released in some already existent Rayman packs in France, United Kingdom, Germany, United States of America, and other countries.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Rayman 60 Levels&#039;&#039; includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]&#039;s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Unlike in &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, the player doesn&#039;t need to collect all the [[Ting]]s in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play. &lt;br /&gt;
&lt;br /&gt;
==Missing Tings==&lt;br /&gt;
The main difference from &#039;&#039;Rayman 60 Levels&#039;&#039; compared with &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039; is the player not being forced to collect all the [[Ting]]s in order to make the [[exit sign]] appear. Even if there are missing tings, any the player can finish the level by touching the exit sign that is already visible in the end of the map ( it&#039;s sometimes required to touch a gendoor before it becomes visible ).&lt;br /&gt;
&lt;br /&gt;
However, there are levels in the game that have missing Tings. However there are only 3 of these [[Ting]]s, these made the gameplay change, presumable this is why the player is not forced to collect all of the [[Ting]]s.&lt;br /&gt;
&lt;br /&gt;
There are missing Tings in these following maps:&lt;br /&gt;
&lt;br /&gt;
* Jungle World - Map 10&lt;br /&gt;
2 [[Ting]]s are missing, they are both &amp;quot;inside&amp;quot; the huge platform at the start of the level.&lt;br /&gt;
* Music World - Map 1&lt;br /&gt;
1 [[Ting]] is missing, it is on the right side of the bongo, which is above the starting point.&lt;br /&gt;
&lt;br /&gt;
==Notable glitch==&lt;br /&gt;
A major glitch has been reported to happen in Map 10 of the [[The Caves of Skops|Cave World]]. The player cannot truly complete this level since at a certain area [[Rayman]] automatically does the [[exit sign]] animation in mid-air without any presence of the object. According to feedback from YouTube users however, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s including the two presumed to be actually missing from the map ( which can actually be reached using the super-helicopter powerup that can be obtained later ). The reasons for this glitch happening are unknown.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 1]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Collector]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/view_play_list?p=DDC5E101B6300CE2 Complete list of the gameplay videos of &#039;&#039;Rayman 60 Levels&#039;&#039; for PC/MS-DOS @ YouTube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 60 Niveaux Inédits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35199</id>
		<title>Cage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35199"/>
		<updated>2013-08-23T19:44:39Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Cages in Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[the Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]&#039;s Life Bar.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=&#039;&#039;[[Rayman 2: The Great Escape: The Official Guide]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape: The Official Guide&#039;&#039;, Les objets, Les cages, [[:File:Strategy Guide Page 26.jpg]]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won&#039;t have built them in vain.|sign=In-game description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel [[medallion]] fills up. When the 6 jewel [[medallion]]s are full, the Life Bar increases.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[rabbids]] have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]&#039;s friends.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG PR4.png|frame|right|Artwork of a cage, as they appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cage&#039;&#039;&#039; is a small breakable prison that contains innocent creatures who have been captured by hostile characters, such as [[Robo-Pirate]]s or [[Hoodlum]]s. It is [[Rayman]]&#039;s objective in all four major games, as well as some spin-offs such as [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; for the Game Boy Advance]] and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, to destroy every single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]]. They are present in &#039;&#039;[[Rayman Origins]]&#039;&#039;, containing [[Electoons]] like in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]]. However, it is only possible to break them open once every enemy in the area has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
[[Image:CageOuf.png|thumb|316px|left|A cage in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
In the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]].  Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers.  Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original game]], the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[Teensie]]s, [[Familiar Spirit]]s (&#039;&#039;[[Rayman Revolution]]&#039;&#039; only), [[Deny]]s, [[Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum|Purple Lums]].  Also unlike [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help.  For every ten that he destroys, his life bar increases, though in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]&#039;s minigames (which, when completed, will increase [[Rayman]]&#039;s maximum health).&lt;br /&gt;
&lt;br /&gt;
The introduction of [[Familiar Spirit]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; leads to an interesting discrepancy. In many levels in &#039;&#039;[[Rayman 2]]&#039;&#039;, the exit portal is opened by a [[Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, for the sake of continuity. However, unlike in all other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, they do not count towards the total, since they do not contain [[Familiar Spirit]]s.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3cage_acarr.PNG|thumb|320px|left|A cage in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
[[Image:Medalionrayman3_acarr.PNG|thumb|320px|right|A medallion from &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
This time, the only creatures that are trapped inside cages are [[Teensie]]s that have been captured by the [[Hoodlum]]s, and there are 60 cages in total. Again, not all of them have to be destroyed in order to advance to the final boss level. Reminiscing [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, [[Rayman]]&#039;s life bar increases. The cages in this game look different to the other games, as they are wooden in the structure of a bird-cage, tied to a balloon that suspends it into the air.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman Origins]]&#039;&#039;==    &lt;br /&gt;
[[File:RaymanOriginsCage.jpg|320px|thumb|left|A cage from &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
[[File:RaymanOriginsMedallion.png|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
There are 108 cages in &#039;&#039;[[Rayman Origins]]&#039;&#039; - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don&#039;t contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon|Electoons]] by defeating each boss from these five worlds. The rest of [[Electoon|Electoons]] are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (Rayman Origins)]]s in each level and then trading them to [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman&#039;s charging ability, as they can be broken easily with a charged fist or a crush attack.&lt;br /&gt;
&lt;br /&gt;
Cages are also found in [[:Category:Handheld games|all Rayman games on the Game Boy Color and Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CageGBA.png|thumb|240px|left|A cage in [[Rayman 3 (Game Boy Advance)|the GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PirateCage-FrenchMacDonaldsFigure.JPG|200px|thumb|left|The pirate cage was one of the six collectible figures or the Happy Meal collection of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, available in the French McDonalds restaurants.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Cage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35198</id>
		<title>Cage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35198"/>
		<updated>2013-08-23T19:44:05Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Cages in Rayman 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[the Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]&#039;s Life Bar.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=&#039;&#039;[[Rayman 2: The Great Escape: The Official Guide]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape: The Official Guide&#039;&#039;, Les objets, Les cages, [[:File:Strategy Guide Page 26.jpg]]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won&#039;t have built them in vain.|sign=In-game description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel [[medallion]] fills up. When the 6 jewel [[medallion]]s are full, the Life Bar increases.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[rabbids]] have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]&#039;s friends.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG PR4.png|frame|right|Artwork of a cage, as they appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cage&#039;&#039;&#039; is a small breakable prison that contains innocent creatures who have been captured by hostile characters, such as [[Robo-Pirate]]s or [[Hoodlum]]s. It is [[Rayman]]&#039;s objective in all four major games, as well as some spin-offs such as [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; for the Game Boy Advance]] and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, to destroy every single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]]. They are present in &#039;&#039;[[Rayman Origins]]&#039;&#039;, containing [[Electoons]] like in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]]. However, it is only possible to break them open once every enemy in the area has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
[[Image:CageOuf.png|thumb|316px|left|A cage in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
In the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]].  Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers.  Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original game]], the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[Teensie]]s, [[Familiar Spirit]]s (&#039;&#039;[[Rayman Revolution]]&#039;&#039; only), [[Deny]]s, [[Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum|Purple Lums]].  Also unlike [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help.  For every ten that he destroys, his life bar increases, though in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]&#039;s minigames (which, when completed, will increase [[Rayman]]&#039;s maximum health).&lt;br /&gt;
&lt;br /&gt;
The introduction of [[Familiar Spirit]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; leads to an interesting discrepancy. In many levels in &#039;&#039;[[Rayman 2]]&#039;&#039;, the exit portal is opened by a [[Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, for the sake of continuity. However, unlike in all other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, they do not count towards the total, since they do not contain [[Familiar Spirit]]s.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3cage_acarr.PNG|thumb|320px|left|A cage in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
[[Image:Medalionrayman3_acarr.PNG|thumb|320px|right|A medallion from &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
This time, the only creatures that are trapped inside cages are [[Teensie]]s that have been captured by the [[Hoodlum]]s, and there are 60 cages in total. Again, not all of them have to be destroyed in order to advance to the final boss level. Reminiscing [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, [[Rayman]]&#039;s life bar increases. The cages in this game look different to the other games, as they are wooden in the structure of a bird-cage, tied to a balloon that suspends it into the air.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman Origins]]&#039;&#039;==    &lt;br /&gt;
[[File:RaymanOriginsCage.jpg|320px|thumb|left|A cage from &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
[[File:RaymanOriginsMedallion.png|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
There are 108 cages in &#039;&#039;[[Rayman Origins]]&#039;&#039; - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don&#039;t contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon|Electoons]] by defeating each boss from these five worlds. The rest of [[Electoon|Electoons]] are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (Rayman Origins)]]s in each level and then trading them to [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman&#039;s charging ability, as they can be broken easier with a charged fist or a crush attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CageGBA.png|thumb|240px|left|A cage in [[Rayman 3 (Game Boy Advance)|the GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PirateCage-FrenchMacDonaldsFigure.JPG|200px|thumb|left|The pirate cage was one of the six collectible figures or the Happy Meal collection of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, available in the French McDonalds restaurants.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Cage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35197</id>
		<title>Cage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35197"/>
		<updated>2013-08-23T19:43:06Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Cages in Rayman 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[the Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]&#039;s Life Bar.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=&#039;&#039;[[Rayman 2: The Great Escape: The Official Guide]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape: The Official Guide&#039;&#039;, Les objets, Les cages, [[:File:Strategy Guide Page 26.jpg]]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won&#039;t have built them in vain.|sign=In-game description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel [[medallion]] fills up. When the 6 jewel [[medallion]]s are full, the Life Bar increases.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[rabbids]] have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]&#039;s friends.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG PR4.png|frame|right|Artwork of a cage, as they appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cage&#039;&#039;&#039; is a small breakable prison that contains innocent creatures who have been captured by hostile characters, such as [[Robo-Pirate]]s or [[Hoodlum]]s. It is [[Rayman]]&#039;s objective in all four major games, as well as some spin-offs such as [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; for the Game Boy Advance]] and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, to destroy every single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]]. They are present in &#039;&#039;[[Rayman Origins]]&#039;&#039;, containing [[Electoons]] like in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]]. However, it is only possible to break them open once every enemy in the area has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
[[Image:CageOuf.png|thumb|316px|left|A cage in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
In the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]].  Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers.  Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original game]], the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[Teensie]]s, [[Familiar Spirit]]s (&#039;&#039;[[Rayman Revolution]]&#039;&#039; only), [[Deny]]s, [[Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum|Purple Lums]].  Also unlike [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help.  For every ten that he destroys, his life bar increases, though in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]&#039;s minigames (which, when completed, will increase [[Rayman]]&#039;s maximum health).&lt;br /&gt;
&lt;br /&gt;
The introduction of [[Familiar Spirit]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; leads to an interesting discrepancy. In many levels in &#039;&#039;[[Rayman 2]]&#039;&#039;, the exit portal is opened by a [[Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, for the sake of continuity. However, unlike in all other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, they do not count towards the total, since they do not contain [[Familiar Spirit]]s.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3cage_acarr.PNG|thumb|320px|left|A cage in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
[[Image:Medalionrayman3_acarr.PNG|thumb|320px|right|A medallion from &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
This time, the only creatures that are trapped inside cages are [[Teensie]]s that have been captured by the [[Hoodlum]]s, and there are 60 cages in total. Again, not all of them have to be destroyed in order to advance to the final boss level. Reminiscing [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, [[Rayman]]&#039;s life bar increases. The cages in this game look different to the other games, as they are wooden in the structure of a bird-cage, tied to a balloon that suspends it into the air. &lt;br /&gt;
&lt;br /&gt;
Cages are also found in [[:Category:Handheld games|all Rayman games on the Game Boy Color and Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman Origins]]&#039;&#039;==    &lt;br /&gt;
[[File:RaymanOriginsCage.jpg|320px|thumb|left|A cage from &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
[[File:RaymanOriginsMedallion.png|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
There are 108 cages in &#039;&#039;[[Rayman Origins]]&#039;&#039; - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don&#039;t contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon|Electoons]] by defeating each boss from these five worlds. The rest of [[Electoon|Electoons]] are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (Rayman Origins)]]s in each level and then trading them to [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman&#039;s charging ability, as they can be broken easier with a charged fist or a crush attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CageGBA.png|thumb|240px|left|A cage in [[Rayman 3 (Game Boy Advance)|the GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PirateCage-FrenchMacDonaldsFigure.JPG|200px|thumb|left|The pirate cage was one of the six collectible figures or the Happy Meal collection of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, available in the French McDonalds restaurants.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Cage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35196</id>
		<title>Cage</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Cage&amp;diff=35196"/>
		<updated>2013-08-23T19:42:06Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Cages in Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[the Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of Electoons which you have to find. Each time you open a cage of Electoons, one space on the medallion fills up.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]&#039;s Life Bar.|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=&#039;&#039;[[Rayman 2: The Great Escape: The Official Guide]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman 2: The Great Escape: The Official Guide&#039;&#039;, Les objets, Les cages, [[:File:Strategy Guide Page 26.jpg]]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won&#039;t have built them in vain.|sign=In-game description|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the Teensies give you a present and a jewel [[medallion]] fills up. When the 6 jewel [[medallion]]s are full, the Life Bar increases.|sign=Manual|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[rabbids]] have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]&#039;s friends.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG PR4.png|frame|right|Artwork of a cage, as they appear in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cage&#039;&#039;&#039; is a small breakable prison that contains innocent creatures who have been captured by hostile characters, such as [[Robo-Pirate]]s or [[Hoodlum]]s. It is [[Rayman]]&#039;s objective in all four major games, as well as some spin-offs such as [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; for the Game Boy Advance]] and &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, to destroy every single cage there is and release the prisoners inside them. Cages are possibly the most commonly recurring objects in [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]]. They are present in &#039;&#039;[[Rayman Origins]]&#039;&#039;, containing [[Electoons]] like in the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]]. However, it is only possible to break them open once every enemy in the area has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[File:R1_Medallion.jpg|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
[[Image:CageOuf.png|thumb|316px|left|A cage in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
In the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, the cages are about as big as [[Rayman]] is, and they contain [[Electoon]]s which have been captured by the monsters that appeared after the [[Great Protoon]] was stolen by [[Mister Dark]].  Each level in the game has six cages which fill up a medallion as [[Rayman]] keeps destroying them. When he has freed all six per level, the medallion shows as a happy [[Electoon]] face on the world map. There is a total of 102 cages in the whole game, and all of them must be destroyed before advancing to the [[Candy Château]]. The game also requires backtracking to find all of the cages, as [[Rayman]] is sometimes not able to reach them until he gains his powers.  Some cages are also hidden, and only appear if [[Rayman]] touches a certain area in a map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-PirateCage-TheWoodsOfLight.jpg|320px|thumb|right|A pirate cage, as seen in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Unlike [[Rayman 1|the original game]], the player can advance to the final boss level without freeing all 80 cages. The cages in this game are a lot smaller this time, and are mostly hung from ceilings and posts, containing several kinds of creatures and spirits such as [[Teensie]]s, [[Familiar Spirit]]s (&#039;&#039;[[Rayman Revolution]]&#039;&#039; only), [[Deny]]s, [[Ludiv]]s (PlayStation version only), and both [[Yellow Lum|Yellow]] and [[Purple Lum|Purple Lums]].  Also unlike [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]], they do not appear by touching certain areas in a map, though some are hidden and can only be reached after [[Rayman]] receives certain powers, so the player would still have to backtrack. [[Rayman]] would know that one is near by hearing the sound of a prisoner crying for help.  For every ten that he destroys, his life bar increases, though in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it indicates that [[Rayman]] has enough Familiar Spirits to unlock another of [[Ly the Fairy|Ly]]&#039;s minigames (which, when completed, will increase [[Rayman]]&#039;s maximum health).&lt;br /&gt;
&lt;br /&gt;
The introduction of [[Familiar Spirit]]s in &#039;&#039;[[Rayman Revolution]]&#039;&#039; leads to an interesting discrepancy. In many levels in &#039;&#039;[[Rayman 2]]&#039;&#039;, the exit portal is opened by a [[Teensie]] locked in a cage near the end of the level. Therefore, these cages are also present in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, for the sake of continuity. However, unlike in all other versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, they do not count towards the total, since they do not contain [[Familiar Spirit]]s.&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;==&lt;br /&gt;
[[Image:Rayman3cage_acarr.PNG|thumb|320px|left|A cage in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
[[Image:Medalionrayman3_acarr.PNG|thumb|320px|right|A medallion from &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;]]&lt;br /&gt;
This time, the only creatures that are trapped inside cages are [[Teensie]]s that have been captured by the [[Hoodlum]]s, and there are 60 cages in total. Again, not all of them have to be destroyed in order to advance to the final boss level, but backtracking will still be needed for maximum health. Reminiscing [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, [[Rayman]]&#039;s life bar increases. The cages in this game look different to the other games, as they are wooden in the structure of a bird-cage, tied to a balloon that suspends it into the air. &lt;br /&gt;
&lt;br /&gt;
Cages are also found in [[:Category:Handheld games|all Rayman games on the Game Boy Color and Game Boy Advance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Cages in &#039;&#039;[[Rayman Origins]]&#039;&#039;==    &lt;br /&gt;
[[File:RaymanOriginsCage.jpg|320px|thumb|left|A cage from &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
[[File:RaymanOriginsMedallion.png|320px|thumb|right|A medallion, as seen in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]       &lt;br /&gt;
There are 108 cages in &#039;&#039;[[Rayman Origins]]&#039;&#039; - 62 of which are hidden away in hidden chambers - each with a group of imprisoned [[Electoon]]s - and the other 46 are located at the end of the levels. These cages are usually surrounded by a forcefield tied to several enemies, and once the enemies are defeated, the forcefield disappears. There are also 5 levels - the last levels from the last 5 worlds - where the medallion contains one slot which has an encarved cage symbol, although these levels don&#039;t contain any cage. Instead of breaking a cage at the end of the level, the player can fill these slots with [[Electoon|Electoons]] by defeating each boss from these five worlds. The rest of [[Electoon|Electoons]] are received through other means: 31 for winning time trials and 102 for collecting a specific amount of [[Lum (Rayman Origins)]]s in each level and then trading them to [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
The [[cages]] are the most resistant objects in Rayman Origins. Every cage has two padlocks, and each padlock takes 4 continuous slaps to be broken (The fourth slap is always faster and stronger). Cages are the only exception of Rayman&#039;s charging ability, as they can be broken easier with a charged fist or a crush attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CageGBA.png|thumb|240px|left|A cage in [[Rayman 3 (Game Boy Advance)|the GameBoy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PirateCage-FrenchMacDonaldsFigure.JPG|200px|thumb|left|The pirate cage was one of the six collectible figures or the Happy Meal collection of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, available in the French McDonalds restaurants.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Cage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=35184</id>
		<title>Rayman 60 Levels</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=35184"/>
		<updated>2013-08-19T22:06:24Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* The &amp;quot;Cave World - Map 10&amp;quot;&amp;#039;s Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 60 Levels&lt;br /&gt;
| image = [[Image:Rayman60NI-title.JPG|250px]]&lt;br /&gt;
| published by = Ludimedia&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = 2D Side-Scrolling platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = MS-DOS and Windows 95/98/ME&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 60 Levels&#039;&#039;&#039;&#039;&#039; is one of the games included in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039; game, an expansion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] originally released in 1998 for MS-DOS, Windows 95/98 and it was exclusively released in some already existent Rayman packs in France, United Kingdom, Germany, United States of America, and other countries.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Rayman 60 Levels&#039;&#039; includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]&#039;s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Unlike in &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, the player doesn&#039;t need to collect all the [[Ting]]s in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play. &lt;br /&gt;
&lt;br /&gt;
==Missing Tings==&lt;br /&gt;
The main difference from &#039;&#039;Rayman 60 Levels&#039;&#039; compared with &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039; is the player not being forced to collect all the [[Ting]]s in order to make the [[exit sign]] appear. Even if it is missing any the player can finish the level by touching the exit sign that is already visible in the end of the map.&lt;br /&gt;
&lt;br /&gt;
However, there are levels in the game that have missing Tings. The reasons are unknown, but it is presumed that they are placed in unreachable coordinates of the maps. It isn&#039;t also known if this issue is related with the fact that the player is not being forced to collect every Ting to finish the levels.&lt;br /&gt;
&lt;br /&gt;
There are missing Tings in these following maps:&lt;br /&gt;
&lt;br /&gt;
* Jungle World - Map 10 (3 Tings are missing, one of them can be seen but to catch it the player must commit suicide)&lt;br /&gt;
* Music World - Map 1 (1 Ting is missing)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Cave World - Map 10&amp;quot;&#039;s Glitch==&lt;br /&gt;
&#039;&#039;---This glitch requires further discussion about its actual presence in the game---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a major glitch that happens in this specific map. The player cannot &amp;quot;truly complete&amp;quot; this level since at a certain area Rayman automatically does the Exit Sign animation in mid-air without any presence of the object. According to &#039;&#039;Youtube feedbacks&#039;&#039; however, some players actually did complete the level without this glitch happening and they have collected all tings including the 2 tings presumed to be actually missing from the map. The reasons for this glitch happening are unknown.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman 1]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Collector]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/view_play_list?p=DDC5E101B6300CE2 Complete list of the gameplay videos of &#039;&#039;Rayman 60 Levels&#039;&#039; for PC/MS-DOS @ YouTube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 60 Niveaux Inédits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=35183</id>
		<title>Rayman 60 Levels</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_60_Levels&amp;diff=35183"/>
		<updated>2013-08-19T22:05:59Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 60 Levels&lt;br /&gt;
| image = [[Image:Rayman60NI-title.JPG|250px]]&lt;br /&gt;
| published by = Ludimedia&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = 2D Side-Scrolling platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = MS-DOS and Windows 95/98/ME&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 60 Levels&#039;&#039;&#039;&#039;&#039; is one of the games included in &#039;&#039;[[Rayman 100 Levels]]&#039;&#039; game, an expansion of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] originally released in 1998 for MS-DOS, Windows 95/98 and it was exclusively released in some already existent Rayman packs in France, United Kingdom, Germany, United States of America, and other countries.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Rayman 60 Levels&#039;&#039; includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]&#039;s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Unlike in &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039;, the player doesn&#039;t need to collect all the [[Ting]]s in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play. &lt;br /&gt;
&lt;br /&gt;
==Missing Tings==&lt;br /&gt;
The main difference from &#039;&#039;Rayman 60 Levels&#039;&#039; compared with &#039;&#039;[[Rayman Designer]]&#039;&#039; and &#039;&#039;[[Rayman By His Fans]]&#039;&#039; is the player not being forced to collect all the [[Ting]]s in order to make the [[exit sign]] appear. Even if it is missing any the player can finish the level by touching the exit sign that is already visible in the end of the map.&lt;br /&gt;
&lt;br /&gt;
However, there are levels in the game that have missing Tings. The reasons are unknown, but it is presumed that they are placed in unreachable coordinates of the maps. It isn&#039;t also known if this issue is related with the fact that the player is not being forced to collect every Ting to finish the levels.&lt;br /&gt;
&lt;br /&gt;
There are missing Tings in these following maps:&lt;br /&gt;
&lt;br /&gt;
* Jungle World - Map 10 (3 Tings are missing, one of them can be seen but to catch it the player must commit suicide)&lt;br /&gt;
* Music World - Map 1 (1 Ting is missing)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Cave World - Map 10&amp;quot;&#039;s Glitch==&lt;br /&gt;
&#039;&#039;---This glitch requires further discussion about its actual presence in the game---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a major glitch that happens in this specific map. The player cannot &amp;quot;truly complete&amp;quot; this level since at a certain area Rayman automatically does the Exit Sign animation in mid-air without any presence of the object. According to &#039;&#039;Youtube feedbacks&#039;&#039; however, some player actually did complete the level without this glitch happening and they have collected all tings including the 2 tings presumed to be actually missing from the map. The reasons for this glitch happening are unknown.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman 1]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Collector]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman By His Fans]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Designer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/view_play_list?p=DDC5E101B6300CE2 Complete list of the gameplay videos of &#039;&#039;Rayman 60 Levels&#039;&#039; for PC/MS-DOS @ YouTube]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 60 Niveaux Inédits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Way_of_the_Electoons&amp;diff=35137</id>
		<title>Way of the Electoons</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Way_of_the_Electoons&amp;diff=35137"/>
		<updated>2013-08-07T16:47:35Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Way of the Electoons&lt;br /&gt;
| image = [[Image:31 way of the electoons.jpg|center|320px|&#039;&#039;Way of the Electoons&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mystical Munkeys]]&lt;br /&gt;
| followed by = [[Golly G. Golem]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Way of the Electoons&#039;&#039;&#039; is the fourth level of the [[Mystical Pique]], the fifth world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This is the fifth and last level where the [[Electoon]]s form a bridge for [[Rayman]] to cross.  This level consists of Rayman crossing icy platforms and the Electoon bridge while being pushed by a strong wind from the left.  [[Darkroot]]s appear in this level, but they move out of the way and so don’t cause any actual trouble.  At the end of the level, Rayman must defeat a [[Stone man|Stone Man]] in order to break an Electoon [[cage]] and finish the level. To enter the level, the player first has to free 50 [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=EXIx_CRwxHY Way of the Electoons playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{MysticalPique}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La voie des Electoons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=No_Turning_Back&amp;diff=35136</id>
		<title>No Turning Back</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=No_Turning_Back&amp;diff=35136"/>
		<updated>2013-08-07T10:56:54Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = No Turning Back&lt;br /&gt;
| image = [[Image:14 no turning back.jpg|center|320px|&#039;&#039;No Turning Back&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Skyward Sonata]]&lt;br /&gt;
| followed by = [[Shooting Me Softly]]&lt;br /&gt;
| world = [[Desert of Dijiridoos]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Turning Back&#039;&#039;&#039; is the sixth level of the [[Desert of Dijiridoos]], the second world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This is the second level where the [[Electoon]]s form a bridge for [[Rayman]] to cross.  Rayman then spends the level using air currents and the Electoons’ bodies and ponytails to get to the end.  There are also [[Darkroot]]s in this level, but they move out of the way and don’t cause any actual trouble.  At the end of the level are a [[Blowing Bird]] and an Electoon [[cage]] that must be broken in order to finish the level. This level requires 20 [[Electoon]]s to be freed from the previous levels.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=kdvXs2jh5vM No Turning Back playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{DesertofDijiridoos}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ballade pour Electoons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mending_the_Rift&amp;diff=35135</id>
		<title>Mending the Rift</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mending_the_Rift&amp;diff=35135"/>
		<updated>2013-08-07T10:55:27Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Mending the Rift&lt;br /&gt;
| image = [[Image:20 mending the rift.jpg|center|320px|&#039;&#039;Mending the Rift&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Piping Hot!]]&lt;br /&gt;
| followed by = [[Aim for the Eel!]]&lt;br /&gt;
| world = [[Gourmand Land]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mending the Rift&#039;&#039;&#039; is the fifth level of the [[Gourmand Land]], the third world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This level takes place in the [[Infernal Kitchen]] part of Gourmand Land, and this is the third level where the [[Electoon]]s form a bridge for [[Rayman]] to cross.  There are also [[Darkroot]]s in this level, but they move out of the way and don’t cause any actual trouble.  At the end of the level are a [[Baby Dragon Chef]] and an Electoon [[cage]] that must be broken in order to finish the level. This level requires 30 [[Electoon]]s to be freed from the previous levels.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=cev56pJaBeQ Mending the Rift playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{GourmandLand}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Service compris]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Bubbles_and_Beyond&amp;diff=35134</id>
		<title>Bad Bubbles and Beyond</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Bubbles_and_Beyond&amp;diff=35134"/>
		<updated>2013-08-07T10:47:45Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Bad Bubbles and Beyond&lt;br /&gt;
| image = [[Image:26 bad bubbles and beyond.jpg|center|320px|&#039;&#039;Bad Bubbles and Beyond&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Freaking Flipper]]&lt;br /&gt;
| followed by = [[Fire When Wetty]]&lt;br /&gt;
| world = [[Sea of Serendipity]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Bubbles and Beyond&#039;&#039;&#039; is the fifth level of the [[Sea of Serendipity]], the fourth world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This is the fourth level where the [[Electoon]]s form a bridge for [[Rayman]] to cross, though they actually form the bridge a short ways under the surface of the water.  [[Darkroot]]s also appear in this level, but they don’t actually cause any trouble other than making Rayman wait for them to move sometimes.  At the end of this level, Rayman must defeat an [[Ocean Spider]] in order to break an Electoon [[cage]] and finish the level. To play this level, the player first has to free 40 [[Electoon]]s.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=jsMGd245SeY Bad Bubbles and Beyond playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{SeaofSerendipity}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Comme un poisson dans l&#039;eau]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Way_of_the_Electoons&amp;diff=35092</id>
		<title>Way of the Electoons</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Way_of_the_Electoons&amp;diff=35092"/>
		<updated>2013-08-05T09:47:09Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Way of the Electoons&lt;br /&gt;
| image = [[Image:31 way of the electoons.jpg|center|320px|&#039;&#039;Way of the Electoons&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Mystical Munkeys]]&lt;br /&gt;
| followed by = [[Golly G. Golem]]&lt;br /&gt;
| world = [[Mystical Pique]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Way of the Electoons&#039;&#039;&#039; is the fourth level of the [[Mystical Pique]], the fifth world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This is the fifth and last level where the [[Electoon]]s form a bridge for [[Rayman]] to cross.  This level consists of Rayman crossing icy platforms and the Electoon bridge while being pushed by a strong wind from the left.  [[Darkroot]]s appear in this level, but they move out of the way and so don’t cause any actual trouble.  At the end of the level, Rayman must defeat a [[Stone man|Stone Man]] in order to break an Electoon [[cage]] and finish the level.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=EXIx_CRwxHY Way of the Electoons playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{MysticalPique}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La voie des Electoons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bad_Bubbles_and_Beyond&amp;diff=35091</id>
		<title>Bad Bubbles and Beyond</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bad_Bubbles_and_Beyond&amp;diff=35091"/>
		<updated>2013-08-05T09:39:21Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Bad Bubbles and Beyond&lt;br /&gt;
| image = [[Image:26 bad bubbles and beyond.jpg|center|320px|&#039;&#039;Bad Bubbles and Beyond&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Freaking Flipper]]&lt;br /&gt;
| followed by = [[Fire When Wetty]]&lt;br /&gt;
| world = [[Sea of Serendipity]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad Bubbles and Beyond&#039;&#039;&#039; is the fifth level of the [[Sea of Serendipity]], the fourth world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This is the fourth level where the [[Electoon]]s form a bridge for [[Rayman]] to cross, though they actually form the bridge a short ways under the surface of the water.  [[Darkroot]]s also appear in this level, but they don’t actually cause any trouble other than making Rayman wait for them to move sometimes.  At the end of this level, Rayman must defeat an [[Ocean Spider]] in order to break an Electoon [[cage]] and finish the level.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=jsMGd245SeY Bad Bubbles and Beyond playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{SeaofSerendipity}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Comme un poisson dans l&#039;eau]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mending_the_Rift&amp;diff=35090</id>
		<title>Mending the Rift</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mending_the_Rift&amp;diff=35090"/>
		<updated>2013-08-05T09:36:43Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: First Lum Electoon requirement is 100 lums not 150.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Mending the Rift&lt;br /&gt;
| image = [[Image:20 mending the rift.jpg|center|320px|&#039;&#039;Mending the Rift&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Piping Hot!]]&lt;br /&gt;
| followed by = [[Aim for the Eel!]]&lt;br /&gt;
| world = [[Gourmand Land]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mending the Rift&#039;&#039;&#039; is the fifth level of the [[Gourmand Land]], the third world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This level takes place in the [[Infernal Kitchen]] part of Gourmand Land, and this is the third level where the [[Electoon]]s form a bridge for [[Rayman]] to cross.  There are also [[Darkroot]]s in this level, but they move out of the way and don’t cause any actual trouble.  At the end of the level are a [[Baby Dragon Chef]] and an Electoon [[cage]] that must be broken in order to finish the level.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=cev56pJaBeQ Mending the Rift playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{GourmandLand}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Service compris]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Over_the_Rainbow&amp;diff=35089</id>
		<title>Over the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Over_the_Rainbow&amp;diff=35089"/>
		<updated>2013-08-05T09:32:14Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Over the Rainbow&lt;br /&gt;
| image = [[Image:07 over the rainbow.jpg|center|320px|&#039;&#039;Over the Rainbow&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Swinging Caves]]&lt;br /&gt;
| followed by = [[Hi-Ho Moskito!]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Over the Rainbow&#039;&#039;&#039; is the seventh level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  It is the first of the five levels in which the [[Electoon]]s build a bridge to the next level, composing of their own bodies - some Electoons allow for the player to be bounced on, while some others form a path with their long blonde hair, but first [[Rayman]] has to free 10 of them in the previous worlds. While [[Darkroot]]s appear in this level, they all move out of the way and don&#039;t cause any actual trouble.  At the end of the bridge is a [[Lividstone]] guarding a [[cage]] of Electoons that is yet to be broken.  &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=60R2jOKsYBk Over the Rainbow playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Air Electoons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=No_Turning_Back&amp;diff=35088</id>
		<title>No Turning Back</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=No_Turning_Back&amp;diff=35088"/>
		<updated>2013-08-05T09:30:51Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = No Turning Back&lt;br /&gt;
| image = [[Image:14 no turning back.jpg|center|320px|&#039;&#039;No Turning Back&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Skyward Sonata]]&lt;br /&gt;
| followed by = [[Shooting Me Softly]]&lt;br /&gt;
| world = [[Desert of Dijiridoos]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Turning Back&#039;&#039;&#039; is the sixth level of the [[Desert of Dijiridoos]], the second world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  This is the second level where the [[Electoon]]s form a bridge for [[Rayman]] to cross.  Rayman then spends the level using air currents and the Electoons’ bodies and ponytails to get to the end.  There are also [[Darkroot]]s in this level, but they move out of the way and don’t cause any actual trouble.  At the end of the level are a [[Blowing Bird]] and an Electoon [[cage]] that must be broken in order to finish the level.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=kdvXs2jh5vM No Turning Back playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{DesertofDijiridoos}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ballade pour Electoons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=35077</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=35077"/>
		<updated>2013-08-02T13:33:28Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden.  It is also the only level in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;The Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;The Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying.  At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.  &lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow he loses his power, but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to Beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lava.  He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]]. The bad news is that his mission will be much harder. Finally, Ly will whisk herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end. Then Rayman will fly through the tunnel of thorns, shooting any nettles and [[shadow creature]]s that come in his way.  Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan.  If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with.  He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side.  The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the nettles, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some nettles until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardians columns and rows of fire, while using sheets of cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|thumb|left|320px|[[Nettles]] symbolise the level in [[the Hall of Doors]]]]&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.  &lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.  &lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original, one difference is that rather than losing the [[Super Helicopter]] power completely, Rayman partially recovers it so that he can still fly in the rising hot air emanating from bodies of lava. &lt;br /&gt;
There is also a typo of some sort in the cutscene after Rayman falls into the Foutch battle: the cutscene labels Foutch as being the Guardian of the Sanctuary of Rock and Lava, even though the game has been constantly referring to it as The Sanctuary of Lava. The reason of renaming the level likely have been because otherwise, the name &#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039; on the [[Stone Circle|stone circle]] would have been extremely long and wouldn&#039;t fit onto the stones, and because the above mentioned level would be renamed to &#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;, this level also required to be renamed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=35076</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=35076"/>
		<updated>2013-08-02T13:32:22Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden.  It is also the only level in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;The Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;The Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying.  At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.  &lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow he loses his power, but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to Beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lava.  He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]]. The bad news is that his mission will be much harder. Finally, Ly will whisk herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end. Then Rayman will fly through the tunnel of thorns, shooting any nettles and [[shadow creature]]s that come in his way.  Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan.  If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with.  He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side.  The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the nettles, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some nettles until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardians columns and rows of fire, while using sheets of cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|thumb|left|320px|[[Nettles]] symbolise the level in [[the Hall of Doors]]]]&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.  &lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.  &lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original, one difference is that rather than losing the [[Super Helicopter]] power completely, Rayman partially recovers it so that he can still fly in the rising hot air emanating from bodies of lava. &lt;br /&gt;
There is also a typo of some sort in the cutscene after Rayman falls into the Foutch battle: the cutscene labels Foutch as being the Guardian of the Sanctuary of Rock and Lava, even though the game has been constantly referring to it as The Sanctuary of Lava. The reason of renaming the level likely have been because otherwise, the name [[Beneath the Sanctuary of Rock and Lava]] on the [[Stone Circle|stone circle]] would have been extremely long and wouldn&#039;t fit onto the stones, and because the above mentioned level would be renamed to &#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;, this level also required to be renamed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=35075</id>
		<title>The Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Sanctuary_of_Rock_and_Lava&amp;diff=35075"/>
		<updated>2013-08-02T13:26:30Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Dreamcast version */ Fixed PS1 lum and deny counter positioning by making the image bigger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is the last of the sanctuaries to bear one of the [[Four Masks of Polokus]], which is actually [[Beneath the Sanctuary of Rock and Lava|beneath the sanctuary]], and is the second one to be filled with lava. In [[Rayman Revolution]] it&#039;s called &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;. It also features a new mini-boss called [[Chenille]], a larger, reddish version of the [[shadow creature]]s.&lt;br /&gt;
&lt;br /&gt;
This sanctuary is located deep in the marshlands, and inside the temple are steams of lava and thickets of [[nettle]]s. [[Rayman]] can avoid these by standing on floating [[nenuphar]]s which carry him though the [[nettle]] pits, but eventually either wither away or get burnt. &lt;br /&gt;
&lt;br /&gt;
The level continues as a separate level set beneath the sanctuary, where the Lava mask is really hidden.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaPC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheSanctuaryOfRockAndLava-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Sanctuary of Rock and Lava]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The level begins in a swamp. An entrance to [[the Walk of Power]] can be found nearby to the left. [[Rayman]] soon passes through the swamp and finds himself inside the Sanctuary itself. Inside he finds a [[nenuphar]] which takes him to the lower floor, and he must break several obstacle walls along the way. Once there, he has to jump across some collapsing pillars and hit on a [[switch]] to get through the door.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once through the door, [[Rayman]] finds himself in a room with a rotating stone structure floating above a pool of lava. Once he climbs it and makes his way to the next room, he must hit a [[switch]] in a room full of attacking [[caterpillar]]s, and quickly jump the door temporarily opened by the switch. Rayman must them make his way through a lava-filled passage where deadly shifting walls threaten to push him off their platforms. At the end, a [[cage]] containing a [[Teensie]] can be found. Once freed, the Teensie creates a [[Magic Spiral Door|Door]] to take Rayman back to [[the Hall of Doors|the Hall]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockLavaDC.jpg|center|320px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Top of the World]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
[[Eig]] lurks underwater near the log with the [[Piranha]]s and [[Jumping eyes]] in the marsh section of Phase 1, with only his antennae visible. If Rayman approaches him, he will rise out of the water.&lt;br /&gt;
&lt;br /&gt;
In addition to that, Some [[Robo-pirate]]s have been added throughout this level, presumably to make it more difficult.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:TheSanctuaryofRockandLavaPS.jpg|center|340px|&#039;&#039;The Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice]]&lt;br /&gt;
| followed by = [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
| connected to = [[The Walk of Power]]&lt;br /&gt;
| lums = [[File:Icon4PS.png|4]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon5PS.png|5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
This level remains largely the same. However, the section before the entering warp portal is omitted. The small area beyond the eyeball room present in the other versions is also omitted.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = Beneath the Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-BeneathTheLavaSanctuary.jpg|center|320px|&#039;&#039;Beneath The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Echoing Caves]]&lt;br /&gt;
| followed by = [[The Lava Sanctuary]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon6.png|6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This level remains mostly the same, but with a few differences. In this version, it has been renamed Beneath the Lava Sanctuary, although this makes no significant difference. In Phase 1, in the room containing eyeballs, Rayman must battle [[Boss Chenille]]. In the first room of Phase 2 (with the rotating stone structure), a cage and several yellow lums cannot be obtained without dying, until Rayman receives the permanent power to fly over lava at the end of [[The Lava Sanctuary]]. However, by falling into the lava and restarting at the beginning of Phase 2, it is possible to avoid a second trip through this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Sanctuary of Rock &amp;amp; Lava&lt;br /&gt;
| image = [[Image:gbcRayman2-TheGreatEscapeE.png|center|160px|&#039;&#039;Sanctuary of Rock &amp;amp; Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Precipice#Game Boy Color version|The Precipice]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]]&lt;br /&gt;
| lums = [[Image:Icon7GBC.png|7]][[Image:Icon9GBC.png|9]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 Forever|Game Boy Color version]]==&lt;br /&gt;
[[File:Gbc2 52.PNG|thumb|left|A lot of ice is found in the GBC adaptation]]&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color adaptation]], the Sanctuary of Rock and Lava directly follows [[the Precipice]], and this is where the fourth [[Four Masks of Polokus|mask of Polokus]] is located. Surprisingly, it mixes lava and ice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=8e282fgFoY8 The Sanctuary of Rock and Lava playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=gH5EP0yqL60 The Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ydBSwuIHLA0 The Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2FDDeO5-P24 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hM7X2wRW1Uc Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=TU1mZp7OQvk Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=SsJsDRHWh68 Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=CFkw5q4opKs Beneath the Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=EzXfvr1x8bE Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YlFiSF73S4k Sanctuary of Rock &amp;amp; Lava playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Sanctuary of Rock and Lava, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Sanctuary of Rock and Lava, The]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Pirate%27s_Treasure!&amp;diff=35073</id>
		<title>Pirate&#039;s Treasure!</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Pirate%27s_Treasure!&amp;diff=35073"/>
		<updated>2013-08-02T12:49:32Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = Pirate&#039;s Treasure!&lt;br /&gt;
| image = [[File:24 pirates treasure.jpg|center|320px|&#039;&#039;Pirate&#039;s Treasure!&#039;&#039;]]&lt;br /&gt;
| world = [[Sea of Serendipity]]&lt;br /&gt;
| type = [[File:RO-Medallion-Empty.png|center|&#039;&#039;Zero slot&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pirate&#039;s Treasure!&#039;&#039;&#039; is the third level of the [[Sea of Serendipity]], the fourth world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The [[Fire Teensie]] gives access to this level when 85 [[Electoon]]s are collected.  It is the fourth [[Tricky Treasure]] level, where [[Rayman]] must chase a Tricky Treasure for a [[Skull Tooth]].  For the first half of this level, the Tricky Treasure jumps onto a flying ship in the background that shoots cannonballs at Rayman, and Rayman must follow along in the foreground while avoiding the cannonballs and flames.  Then, the Tricky Treasure will return to the foreground, where Rayman must chase it through water and across flaming debris.&lt;br /&gt;
&lt;br /&gt;
This level seems to have an issue towards the end, though it is uncertain whether or not it is a glitch or simply a problem with level design.  At the two masts near the end, the screen may move to the right too quickly for the player to keep up.  The player must jump up between the masts with correct timing in order to avoid this.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=_6wm3s0HaVw Pirate&#039;s Treasure! playthrough at YouTube (PC version)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=pMogYyIEzgc Possible Pirate&#039;s Treasure! glitch]&lt;br /&gt;
&lt;br /&gt;
{{SeaofSerendipity}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le trésor du pirate !]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=35072</id>
		<title>It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=35072"/>
		<updated>2013-08-02T12:46:55Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = It&#039;s a Jungle Out There...&lt;br /&gt;
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|&#039;&#039;It&#039;s a Jungle Out There...&#039;&#039;]]&lt;br /&gt;
| followed by = [[Geyser Blowout]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| relics = × N/A&lt;br /&gt;
| cup = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s A Jungle Out There&#039;&#039;&#039; is the first level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. In this level, Rayman meets [[Betilla the fairy]] again and learns the ability to [[Telescopic fist|attack]]. As a tutorial level, this level doesn&#039;t feature any secret area with [[Electoon]] [[cage]]s or Time Attack mode. The level&#039;s name is presumably a reference to the song &amp;quot;It&#039;s a Jungle Out There&amp;quot; by Randy Newman.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]&lt;br /&gt;
As soon as the players enter this level, they encounter Betilla the Fairy, who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth and get inside, the players must jump on the two bomb bulbs situated on his head, giving them a chance to destroy it and free Betilla.  In appreciation, she gives them the power to attack. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background. The [[Skull Coin]] in this area is located on the top of the first mountain.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The heroes move on into a tunnel littered with several Spiky flowers. In order to make them appear or disappear, the players must hit the blue bulbs that contain them. To make [[nenuphar]]s appear or disappear, players must hit the green bulbs. Players must be aware of which bulb they activate or deactivate to avoid being bubblized by the spikes or the [[Lividstone]]s in the area. The second Skull Coin in this area is located between a wall and a Spiky Flower; to reach it, the player must jump from a nenuphar, avoiding the spikes carefully.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
In the final phase, the team must defeat all of the enemies in order to break the [age at the end of the level. Two [[Psychlops]] can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a nenuphar appear and disappear constantly. When all of the enemies are defeated, the magic force shield will disappear and the electoons cage can be broken. When done, the [[photographer|photoboard]] appears, and the players pose for a picture.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Darktoon|Darktoon Cage]]&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Lividstone]]s&lt;br /&gt;
*[[Spiky flower|Spiky flowers]]&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=cjmCj_XnK-g It&#039;s a Jungle Out There... playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
[[fr:Attrape-moi si tu peux !]]&lt;br /&gt;
[[de:Der reinste Urwald...]]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35071</id>
		<title>Template:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35071"/>
		<updated>2013-08-02T12:46:05Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 1px solid rgb(200,0,0); color: yellow; margin: 0 0 0.5em 1em; background-color: rgb(15, 15, 15); padding: 0px; float: right; clear: right; width: 260px; text-align: left; vertical-align: top; font-size: 90%; line-height: 1.1em&amp;quot; cellspacing=&amp;quot;9&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:black;text-align:center;background-color:#AA0000;font-weight:bold;font-size:150%; height:55px; max-height:55px;&amp;quot;| &#039;&#039;&#039;{{{name&amp;lt;includeonly&amp;gt;|{{{Name|}}}&amp;lt;/includeonly&amp;gt;}}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|{{{image}}}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}{{{followed by|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}|← {{{preceded by}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;← {{{preceded by}}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{followed by|}}}|{{{followed by}}} →|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{{followed by}}} →&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{world|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|[[File:RO-Medallion-World-Complete.png|25px|&#039;&#039;World&#039;&#039;]] {{{world}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 1|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 1}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 2|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 2}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 3|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 3}}}&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{type|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|{{{type}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 4|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 4}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 5|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 5}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 6|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 6}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medal|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Medal.png|35px]]&amp;lt;br /&amp;gt;{{{medal}}} [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{relics|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:Relic.png|30px]]{{{relics}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{cup|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Cup.png|40px]]&amp;lt;br /&amp;gt;{{{cup}}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35070</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35070"/>
		<updated>2013-08-02T12:42:59Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:02 geyser blowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| relics = [[File:IconColonRO.png|3px|&#039;&#039;:&#039;&#039;]] [[File:Icon2RO.png|20px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. The level is located on a rainy landscape with multiple creature-shaped rocks and water areas filled with [[tentacle claw|Tentacle claws]].&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. The first [[Skull Coin]] is found in the lowest section after the geysers, floating over a small body of water. One of the players must fall on a floating [[nenuphar]] to reach it without touching the water plagued by Tentacle Claws.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|320px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. After that, the second Skull Coin can be seen, inside of a small tunnel located under a platform were some [[Psychlops]] can be seen jumping. If the heroes get close or enter the tunnel, it will start collapsing; the heroes must run after the coin and quickly escape by the other side before they get crushed. Afterwards, they can head back up using a bomb bulb and continue on through the area. &lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|320px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Lividstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
===Relic 1===&lt;br /&gt;
[[File:GB-Relic1.png|thumb|right|320px|The first [[Relic|relic]] ]]&lt;br /&gt;
In the PSVita version, there is a hat of the [[Magician]] in the middle of this area, after the second [[Lum King]]. The [[Relic|relic]] is found in middle of the statue near his hat.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. The third and fourth Skull Coins are covered by plants in the upper areas, where Rayman seems able to perform a walljump. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|320px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Lividstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Lividstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
[[File:GB-Relic2.png|thumb|left|320px|The second [[Relic|relic]] found underwater]]&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[tentacle claw]]s. The sixth Skull Coin is located underwater; they must take it and use a geyser to escape from the tentacle claw quickly. Finally, the last Skull Coin is located under a rocky platform after the grabbing vine. To get it, the heroes must stand on said platform, and wait until it slowly collapses. When the coin is obtained, the players must quickly perform a walljump to go back to the land and avoid falling into the cliff.&lt;br /&gt;
&lt;br /&gt;
===Relic 2===&lt;br /&gt;
The [[Magician]] at the entrance of the area introduces the players the &#039;&#039;Pinch to zoom&#039;&#039; function, which might help the players find the [[Relic|relic]]s easier. The second one is found underwater next to the platform on the right.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psychlopses guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the [[photographer|photoboard]] will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Lividstones]]&lt;br /&gt;
*[[Spiky flower]]s&lt;br /&gt;
*[[Tentacle claw]]s&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=JBbeH9mO1-8 Geyser Blowout playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=k-Hg8y4vzFE Geyser Blowout playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35069</id>
		<title>Template:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35069"/>
		<updated>2013-08-02T12:36:16Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 1px solid rgb(200,0,0); color: yellow; margin: 0 0 0.5em 1em; background-color: rgb(15, 15, 15); padding: 0px; float: right; clear: right; width: 260px; text-align: left; vertical-align: top; font-size: 90%; line-height: 1.1em&amp;quot; cellspacing=&amp;quot;9&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:black;text-align:center;background-color:#AA0000;font-weight:bold;font-size:150%; height:55px; max-height:55px;&amp;quot;| &#039;&#039;&#039;{{{name&amp;lt;includeonly&amp;gt;|{{{Name|}}}&amp;lt;/includeonly&amp;gt;}}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|{{{image}}}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}{{{followed by|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}|← {{{preceded by}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;← {{{preceded by}}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{followed by|}}}|{{{followed by}}} →|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{{followed by}}} →&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{world|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|[[File:RO-Medallion-World-Complete.png|25px|&#039;&#039;World&#039;&#039;]] {{{world}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 1|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 1}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 2|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 2}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 3|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 3}}}&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{type|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|{{{type}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 4|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 4}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 5|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 5}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 6|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 6}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medal|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Medal.png|35px]]&amp;lt;br /&amp;gt;{{{medal}}} [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{relics|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:Relic.png|30px]]{{{relics}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{cup|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Cup.png|40px]]&amp;lt;br /&amp;gt;{{{cup}}} [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35068</id>
		<title>Template:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35068"/>
		<updated>2013-08-02T12:33:29Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 1px solid rgb(200,0,0); color: yellow; margin: 0 0 0.5em 1em; background-color: rgb(15, 15, 15); padding: 0px; float: right; clear: right; width: 260px; text-align: left; vertical-align: top; font-size: 90%; line-height: 1.1em&amp;quot; cellspacing=&amp;quot;9&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:black;text-align:center;background-color:#AA0000;font-weight:bold;font-size:150%; height:55px; max-height:55px;&amp;quot;| &#039;&#039;&#039;{{{name&amp;lt;includeonly&amp;gt;|{{{Name|}}}&amp;lt;/includeonly&amp;gt;}}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|{{{image}}}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}{{{followed by|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}|← {{{preceded by}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;← {{{preceded by}}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{followed by|}}}|{{{followed by}}} →|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{{followed by}}} →&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{world|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|[[File:RO-Medallion-World-Complete.png|25px|&#039;&#039;World&#039;&#039;]] {{{world}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 1|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 1}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 2|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 2}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 3|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 3}}}&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{type|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|{{{type}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 4|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 4}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 5|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 5}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 6|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 6}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medal|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Medal.png|35px]]&amp;lt;br /&amp;gt;{{{medal}}} [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{relics|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:Relic.png|30px]]&amp;lt;br /&amp;gt;{{{relics}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{cup|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Cup.png|40px]]&amp;lt;br /&amp;gt;{{{cup}}} [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35067</id>
		<title>Template:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35067"/>
		<updated>2013-08-02T12:32:45Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 1px solid rgb(200,0,0); color: yellow; margin: 0 0 0.5em 1em; background-color: rgb(15, 15, 15); padding: 0px; float: right; clear: right; width: 260px; text-align: left; vertical-align: top; font-size: 90%; line-height: 1.1em&amp;quot; cellspacing=&amp;quot;9&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:black;text-align:center;background-color:#AA0000;font-weight:bold;font-size:150%; height:55px; max-height:55px;&amp;quot;| &#039;&#039;&#039;{{{name&amp;lt;includeonly&amp;gt;|{{{Name|}}}&amp;lt;/includeonly&amp;gt;}}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|{{{image}}}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}{{{followed by|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}|← {{{preceded by}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;← {{{preceded by}}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{followed by|}}}|{{{followed by}}} →|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{{followed by}}} →&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{world|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|[[File:RO-Medallion-World-Complete.png|25px|&#039;&#039;World&#039;&#039;]] {{{world}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 1|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 1}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 2|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 2}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 3|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 3}}}&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{type|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|{{{type}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 4|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 4}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 5|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 5}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 6|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 6}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medal|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Medal.png|35px]]&amp;lt;br /&amp;gt;{{{medal}}} [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{relics|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:Relic.png|30px]]&amp;lt;br /&amp;gt;{{{relics}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{cup|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Cup.png|40px]]&amp;lt;br /&amp;gt;{{{cup}}} [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35066</id>
		<title>Template:ROLevel</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template:ROLevel&amp;diff=35066"/>
		<updated>2013-08-02T12:31:51Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 1px solid rgb(200,0,0); color: yellow; margin: 0 0 0.5em 1em; background-color: rgb(15, 15, 15); padding: 0px; float: right; clear: right; width: 260px; text-align: left; vertical-align: top; font-size: 90%; line-height: 1.1em&amp;quot; cellspacing=&amp;quot;9&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:black;text-align:center;background-color:#AA0000;font-weight:bold;font-size:150%; height:55px; max-height:55px;&amp;quot;| &#039;&#039;&#039;{{{name&amp;lt;includeonly&amp;gt;|{{{Name|}}}&amp;lt;/includeonly&amp;gt;}}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|{{{image}}}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}{{{followed by|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|align=&amp;quot;left&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{preceded by|}}}|← {{{preceded by}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;← {{{preceded by}}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;|&amp;lt;includeonly&amp;gt;{{#if:{{{followed by|}}}|{{{followed by}}} →|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{{followed by}}} →&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{world|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|[[File:RO-Medallion-World-Complete.png|25px|&#039;&#039;World&#039;&#039;]] {{{world}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 1|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 1}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 2|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 2}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 3|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 3}}}&lt;br /&gt;
|- &amp;lt;includeonly&amp;gt;{{#if:{{{type|}}}||style=&amp;quot;display:none;&amp;quot;}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;quot;|{{{type}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 4|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 4}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 5|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 5}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medallion slot 6|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Electoon.png|30px]] [[File:IconNumberRO.png|4px|&#039;&#039;#&#039;&#039;]][[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]]&amp;lt;br /&amp;gt;{{{medallion slot 6}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| &amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{medal|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Medal.png|30px]]&amp;lt;br /&amp;gt;{{{medal}}} [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{relics|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:Relic.png|30px]]&amp;lt;br /&amp;gt;{{{relics}}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:3px;text-align:center;&amp;lt;includeonly&amp;gt;{{#if:{{{cup|}}}||display:none;}}&amp;lt;/includeonly&amp;gt;&amp;quot;|[[File:RO-Cup.png|30px]]&amp;lt;br /&amp;gt;{{{cup}}} [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RO-Relic.png&amp;diff=35065</id>
		<title>File:RO-Relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RO-Relic.png&amp;diff=35065"/>
		<updated>2013-08-02T12:22:59Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35064</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35064"/>
		<updated>2013-08-02T12:18:50Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Relic 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:02 geyser blowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. The level is located on a rainy landscape with multiple creature-shaped rocks and water areas filled with [[tentacle claw|Tentacle claws]].&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. The first [[Skull Coin]] is found in the lowest section after the geysers, floating over a small body of water. One of the players must fall on a floating [[nenuphar]] to reach it without touching the water plagued by Tentacle Claws.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|320px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. After that, the second Skull Coin can be seen, inside of a small tunnel located under a platform were some [[Psychlops]] can be seen jumping. If the heroes get close or enter the tunnel, it will start collapsing; the heroes must run after the coin and quickly escape by the other side before they get crushed. Afterwards, they can head back up using a bomb bulb and continue on through the area. &lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|320px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Lividstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
===Relic 1===&lt;br /&gt;
[[File:GB-Relic1.png|thumb|right|320px|The first [[Relic|relic]] ]]&lt;br /&gt;
In the PSVita version, there is a hat of the [[Magician]] in the middle of this area, after the second [[Lum King]]. The [[Relic|relic]] is found in middle of the statue near his hat.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. The third and fourth Skull Coins are covered by plants in the upper areas, where Rayman seems able to perform a walljump. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|320px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Lividstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Lividstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
[[File:GB-Relic2.png|thumb|left|320px|The second [[Relic|relic]] found underwater]]&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[tentacle claw]]s. The sixth Skull Coin is located underwater; they must take it and use a geyser to escape from the tentacle claw quickly. Finally, the last Skull Coin is located under a rocky platform after the grabbing vine. To get it, the heroes must stand on said platform, and wait until it slowly collapses. When the coin is obtained, the players must quickly perform a walljump to go back to the land and avoid falling into the cliff.&lt;br /&gt;
&lt;br /&gt;
===Relic 2===&lt;br /&gt;
The [[Magician]] at the entrance of the area introduces the players the &#039;&#039;Pinch to zoom&#039;&#039; function, which might help the players find the [[Relic|relic]]s easier. The second one is found underwater next to the platform on the right.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psychlopses guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the [[photographer|photoboard]] will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Lividstones]]&lt;br /&gt;
*[[Spiky flower]]s&lt;br /&gt;
*[[Tentacle claw]]s&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=JBbeH9mO1-8 Geyser Blowout playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=k-Hg8y4vzFE Geyser Blowout playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35063</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35063"/>
		<updated>2013-08-02T12:15:58Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:02 geyser blowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. The level is located on a rainy landscape with multiple creature-shaped rocks and water areas filled with [[tentacle claw|Tentacle claws]].&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. The first [[Skull Coin]] is found in the lowest section after the geysers, floating over a small body of water. One of the players must fall on a floating [[nenuphar]] to reach it without touching the water plagued by Tentacle Claws.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|320px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. After that, the second Skull Coin can be seen, inside of a small tunnel located under a platform were some [[Psychlops]] can be seen jumping. If the heroes get close or enter the tunnel, it will start collapsing; the heroes must run after the coin and quickly escape by the other side before they get crushed. Afterwards, they can head back up using a bomb bulb and continue on through the area. &lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|320px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Lividstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
===Relic 1===&lt;br /&gt;
[[File:GB-Relic1.png|thumb|right|320px|The first [[Relic|relic]] ]]&lt;br /&gt;
In the PSVita version, there is a hat of the [[Magician]] in the middle of this area, after the second [[Lum King]]. The [[Relic|relic]] is found in middle of the statue near his hat.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. The third and fourth Skull Coins are covered by plants in the upper areas, where Rayman seems able to perform a walljump. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|320px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Lividstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Lividstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
[[File:GB-Relic2.png|thumb|left|320px|The second [[Relic|relic]] found underwater]]&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[tentacle claw]]s. The sixth Skull Coin is located underwater; they must take it and use a geyser to escape from the tentacle claw quickly. Finally, the last Skull Coin is located under a rocky platform after the grabbing vine. To get it, the heroes must stand on said platform, and wait until it slowly collapses. When the coin is obtained, the players must quickly perform a walljump to go back to the land and avoid falling into the cliff.&lt;br /&gt;
&lt;br /&gt;
===Relic 2===&lt;br /&gt;
The [[Magician]] introduces the players the &#039;&#039;Pinch to zoom&#039;&#039; function, which might help the players find the [[Relic|relic]]s easier. The second one is found underwater next to the platform on the right.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psychlopses guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the [[photographer|photoboard]] will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Lividstones]]&lt;br /&gt;
*[[Spiky flower]]s&lt;br /&gt;
*[[Tentacle claw]]s&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=JBbeH9mO1-8 Geyser Blowout playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=k-Hg8y4vzFE Geyser Blowout playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Geyser_Blowout_second_relic.png&amp;diff=35062</id>
		<title>File:Geyser Blowout second relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Geyser_Blowout_second_relic.png&amp;diff=35062"/>
		<updated>2013-08-02T12:06:12Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Geyser_Blowout_first_relic.png&amp;diff=35061</id>
		<title>File:Geyser Blowout first relic.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Geyser_Blowout_first_relic.png&amp;diff=35061"/>
		<updated>2013-08-02T12:05:34Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Relic&amp;diff=35060</id>
		<title>Relic</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Relic&amp;diff=35060"/>
		<updated>2013-08-02T12:02:48Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relics&#039;&#039;&#039; are collectible items exclusive to the PlayStation Vita version of &#039;&#039;[[Rayman Origins]]&#039;&#039;. They are small drop-shaped stone figures, which&#039;s colours and design vary  depending on the environment where they&#039;re hidden. They can be found, usually hidden, appearing as a silhouette in a wall, or behind certain objects or covering. There are 91 of them in total, 43 red found in the first five worlds, and 48 blue found in the other five. Collecting a Relic will gradually give the player a piece of one of the two mosaic puzzles in [[the Snoring Tree]]. After one of the puzzles is complete, it unveils a short story, as the camera scrolls through the different events of the picture, accompanied by music. The puzzle at the right corner of the Snoring Tree explains how Globox became blue (this story is included in the artbook &#039;&#039;[[Rayman merchandising|The Art of Rayman Origins]]&#039;&#039;), and the one at the left explains how Rayman got his helicopter hair.&lt;br /&gt;
&lt;br /&gt;
[[File:Underwater_Relic.png|320px|thumb|left|A relic found underwater]]&lt;br /&gt;
[[File:Globox Mosaic.png|320px|thumb|right|Part of the mosaic, showing why and how [[Globox]] became blue]]&lt;br /&gt;
[[File:Hidden Relic.png|320px|thumb|none|A hidden relic, found in a wall]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=35059</id>
		<title>Bonus level (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=35059"/>
		<updated>2013-07-31T15:23:28Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the bonus levels in [[Rayman 1|the original game]]. For bonus levels from other games, see [[Bonus level]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus levels&#039;&#039;&#039; are minigames in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They can be accessed by approaching [[the Magician]]&#039;s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to the Magician. They appear as a handful of sparkling pink dust. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all the level&#039;s Tings within the time limit, he is given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant any more lives.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1 (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], the bonus-level entrance is an arrowed table, which is picked up by an [[Electoon]].&lt;br /&gt;
&lt;br /&gt;
==List of bonus levels==&lt;br /&gt;
In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Ting]]s to collect&lt;br /&gt;
!  Time limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (phase 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  25&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (phase 3)&lt;br /&gt;
|  13&lt;br /&gt;
|  35&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Swamps of Forgetfulness]] (phase 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  30&lt;br /&gt;
|-&lt;br /&gt;
|  [[Moskito&#039;s Nest]] (phase 1)&lt;br /&gt;
|  17&lt;br /&gt;
|  45&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bongo Hills]] (phase 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Allegro Presto]] (phase 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  25&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Hard Rocks]] (phase 2)&lt;br /&gt;
|  15&lt;br /&gt;
|  45&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr Stone&#039;s Peaks]] (phase 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eraser Plains]] (phase 3)&lt;br /&gt;
|  15&lt;br /&gt;
|  35&lt;br /&gt;
|-&lt;br /&gt;
|  [[Space Mama&#039;s Crater]] (phase 2)&lt;br /&gt;
|  16&lt;br /&gt;
|  50&lt;br /&gt;
|-&lt;br /&gt;
|  [[Crystal Palace]] (phase 2)&lt;br /&gt;
|  11&lt;br /&gt;
|  35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Magician R1 bonus level.png|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s&lt;br /&gt;
Image:Rayman 1 bonus level.jpg|The first [[Pink Plant Woods]] bonus level&lt;br /&gt;
Image:Rayman 1 bonus level life.jpg|[[Rayman]]&#039;s reward for completing the bonus level on time: a [[life]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Niveau bonus (Rayman)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35058</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=35058"/>
		<updated>2013-07-31T12:54:59Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:02 geyser blowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. The level is located on a rainy landscape with multiple creature-shaped rocks and water areas filled with [[tentacle claw|Tentacle claws]].&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. The first [[Skull Coin]] is found in the lowest section after the geysers, floating over a small body of water. One of the players must fall on a floating [[nenuphar]] to reach it without touching the water plagued by Tentacle Claws.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|320px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. After that, the second Skull Coin can be seen, inside of a small tunnel located under a platform were some [[Psychlops]] can be seen jumping. If the heroes get close or enter the tunnel, it will start collapsing; the heroes must run after the coin and quickly escape by the other side before they get crushed. Afterwards, they can head back up using a bomb bulb and continue on through the area. &lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|320px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Lividstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. The third and fourth Skull Coins are covered by plants in the upper areas, where Rayman seems able to perform a walljump. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|320px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Lividstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Lividstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[tentacle claw]]s. The sixth Skull Coin is located underwater; they must take it and use a geyser to escape from the tentacle claw quickly. Finally, the last Skull Coin is located under a rocky platform after the grabbing vine. To get it, the heroes must stand on said platform, and wait until it slowly collapses. When the coin is obtained, the players must quickly perform a walljump to go back to the land and avoid falling into the cliff.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psychlopses guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the [[photographer|photoboard]] will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Lividstones]]&lt;br /&gt;
*[[Spiky flower]]s&lt;br /&gt;
*[[Tentacle claw]]s&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=JBbeH9mO1-8 Geyser Blowout playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=k-Hg8y4vzFE Geyser Blowout playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=35052</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=35052"/>
		<updated>2013-07-29T14:11:34Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 24th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Drapeau-uk.gif|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three &#039;&#039;Rayman&#039;&#039; games. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15th 2011 in North America, and on November 24th 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of Rayman and Globox. A Microsoft Windows version was released on March 29th 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
In April 2012, Ubisoft announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensies]] – are sleeping at [[the Snoring Tree]]. With them is the [[Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the Glade of Dreams, ambushing and capturing Rayman and his friends. When they escape, they find that the Bubble Dreamer has gone quite mad. The Livid Dead have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the Glade of Dreams has begun to disintegrate. In order to heal the Bubble Dreamer&#039;s mind and restore harmony and balance to the Glade, the heroes must free the Electoons from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (Rayman Origins)|Lum]]s are scattered throughout every level in the game; at the end of each level, the heroes give the Lums they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of Lums, the Magician gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more Electoons, more characters become available, but all are variations of Rayman, Globox and the Teensies. &lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins PreE3 HD Swingman.jpg|thumb|right|320px|[[Jibberish Jungle]]]]&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for Rayman, Globox and the Teensies is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla the Fairy]], the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough Electoons have been freed, Betilla informs the heroes that they have enough to reach the next world. The Electoons band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic bird which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsComicCon-1.jpg|thumb|left|320px|[[Desert of Dijiridoos]]]]&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the mosquitoes take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla the Fairy]]. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the mosquitoes take them to the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-6.jpg|thumb|right|320px|[[Gourmand Land]]]]&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s [[Baby Dragon Waiter|and Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use funnels to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying eel whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-8.jpg|thumb|left|320px|[[Sea of Serendipity]]]]&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a [[Glute]] village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoneman RO HD.jpg|thumb|right|320px|[[Mystical Pique]]]]&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[glute]] [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[stone man|stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to run on walls. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the Four Kings&#039; magical assistance is required to open the Dreamer&#039;s Door, the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
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===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of Ticklish Temples is a monstrous [[Daisy]]. The king of Grumbling Grottos is a gigantic [[Mocking Bird]]. The king of Luscious Lakes is a gigantic [[Dragon Chef]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the Angsty Abyss is an aquatic dragon named [[Murray]], who reverts to a prawn when defeated. Once the Four Kings have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
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[[Image:RO Screenshot2 LifeSystem Heart.jpg|thumb|left|320px|[[Moody Clouds]]]]&lt;br /&gt;
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===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot]]s which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[fly|flies]] and [[spiky ball|spiky fish]]. Along the way, the heroes often find helpless [[Lum (Rayman Origins)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
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Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of robots. The Magician had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, the Magician had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original game]]; posters of Mr Dark, with &#039;♥ Mister D&#039;, can be seen on the walls of the Magician&#039;s office. In order to start a war between Rayman and the [[Livid Dead]], the Magician had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; the Magician&#039;s real goal was to construct a mechanical army with which he could conquer the Glade of Dreams, overthrow the Bubble Dreamer, and impose a new order based on discipline and reason. Now that his scheme has been discovered, the Magician pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of the [[Daisy]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to the Magician&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase the Magician across the outside of the Moody Clouds, it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually the Magician&#039;s warship crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the Moody Clouds to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
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===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by the [[Deadman]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When the Deadman has received all ten Skull Teeth, he allows the heroes to pass into the subterranean underworld that is the Land of the Livid Dead. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
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==Development==&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to Ubisoft Montpellier, where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
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Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel.&lt;br /&gt;
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The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows Rayman being created by [[Betilla the Fairy]], whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how Rayman and Globox matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;Rayman 3&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of Rayman and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
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Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of the original &#039;&#039;Rayman&#039;&#039;, with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
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A world composed entirely of artwork and art supplies, based on [[Picture City]] from the original game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
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A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s demo. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.  There are currently no plans for online play.  &lt;br /&gt;
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Much of the gameplay can be reminiscent to that of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike &#039;&#039;Rayman&#039;&#039; though, the cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Medallion|medallion]] that shows how many electoon challenges the players completed, such as break a single [[Cage|cage]], collect a specific amount of [[Lum (Rayman Origins)|Lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[Cage|cages]] ranging from 1 to 3.  &lt;br /&gt;
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[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (Rayman Origins)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect ( like in Rayman 2, where the player had to collect 50 in almost every level ) but rather in different amount in every single level. The player can obtain them by either find them floating around, killing enemies, find them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting skull coins. By collecting a certain amount, the Magician exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
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Unlike most other games in the &#039;&#039;Rayman&#039;&#039; series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a [[Heart]] are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break. If every player in the game has a heart and they collect another one, they will get lums for it too.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die and there, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a cage.&lt;br /&gt;
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In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed Trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the trophy requires the player to run through the level. Obtaining Speed trophies awards the player Xbox 360 achievements / PS3 trophies.&lt;br /&gt;
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At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
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Contact to any body of water do not cause instant death unlike previous Rayman games, though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
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At certain points, the players will come across [[Betilla the Fairy]] and her sisters, each of whom is imprisoned inside the mouth of a [[Darktoon]]. When one is encountered, the player must chase the Darktoon and free the fairy inside. Once she is free, she gives Rayman and his friends a new power.&lt;br /&gt;
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The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
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==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in the series to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured nymph, which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another five new worlds become available, each linked to the previous five worlds, kepping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the third and final phase: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
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Descriptions of the first five worlds follow:&lt;br /&gt;
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*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Lividstones]] and [[Darktoon]]s. The boss is a [[Daisy|giant, red plant]].&lt;br /&gt;
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*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to glide. [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. This world is composed mainly on music and musical instruments, and seems to be based on [[Band Land]], a location which has not been seen since the original game. The boss is a [[Mocking Bird|giant, yellow bird]].&lt;br /&gt;
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*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[Fire King|a gigantic dragon]], in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
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*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to dive underwater. Footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by [[giant eel]]s. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts. The boss is [[Murray|a giant prawn]].&lt;br /&gt;
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*[[Mystical Pique]] – A mountain world where the characters unlock the ability to run up walls. Screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. [[Fakirs]] dwell inside of caves and [[Rayman]] must rescue them from [[Antitoons|Darktoons]], and swing on their beards to avoid spikes.&lt;br /&gt;
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*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[four kings]]. It is set in the sky, above the [[Mystical Pique]], and Rayman must fight robots, as well as dodge spinning razor blades and electricity. The final boss is an airship which is fought in the [[Moody Clouds]].&lt;br /&gt;
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And the optional final world:&lt;br /&gt;
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*[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is this level&#039;s boss. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This world has a golden palette, and features giant skulls, bones and cobwebs.&lt;br /&gt;
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[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
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The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for the series, as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first and only game in the series whose soundtrack has been officially released.&lt;br /&gt;
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[[File:RaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-FR.jpg|320px|thumb|left|The Collector&#039;s Edition for PlayStation 3]]&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page art book, a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display.  There are currently no known plans for this to be applied to other versions of the game such as the Nintendo Wii version. The Collector&#039;s Edition is exclusively available in Europe and Australia.&lt;br /&gt;
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==Trophies/Achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
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Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each nymph, collecting a certain number of speed trophies, etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the &#039;&#039;Rayman&#039;&#039; series to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
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[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.metacritic.com/search/all/rayman+origins/results]]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site=]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
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The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release. However, sales later increased considerably, and in February 2012, Ubisoft announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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On 16th March, 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
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Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
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File:RaymanOriginsGamesCon-1.jpg&lt;br /&gt;
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File:RO_Screenshot1_GettingLums.jpg&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg&lt;br /&gt;
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&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardArtwork.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL6DAC69EA2ED2B53D &#039;&#039;Rayman Origins&#039;&#039; demo playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=35051</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=35051"/>
		<updated>2013-07-29T14:08:26Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 24th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Drapeau-uk.gif|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three &#039;&#039;Rayman&#039;&#039; games. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15th 2011 in North America, and on November 24th 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of Rayman and Globox. A Microsoft Windows version was released on March 29th 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
In April 2012, Ubisoft announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensies]] – are sleeping at [[the Snoring Tree]]. With them is the [[Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the Glade of Dreams, ambushing and capturing Rayman and his friends. When they escape, they find that the Bubble Dreamer has gone quite mad. The Livid Dead have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the Glade of Dreams has begun to disintegrate. In order to heal the Bubble Dreamer&#039;s mind and restore harmony and balance to the Glade, the heroes must free the Electoons from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (Rayman Origins)|Lum]]s are scattered throughout every level in the game; at the end of each level, the heroes give the Lums they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of Lums, the Magician gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more Electoons, more characters become available, but all are variations of Rayman, Globox and the Teensies. &lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins PreE3 HD Swingman.jpg|thumb|right|320px|[[Jibberish Jungle]]]]&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for Rayman, Globox and the Teensies is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla the Fairy]], the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough Electoons have been freed, Betilla informs the heroes that they have enough to reach the next world. The Electoons band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic bird which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsComicCon-1.jpg|thumb|left|320px|[[Desert of Dijiridoos]]]]&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the mosquitoes take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla the Fairy]]. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the mosquitoes take them to the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-6.jpg|thumb|right|320px|[[Gourmand Land]]]]&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s [[Baby Dragon Waiter|and Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use funnels to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying eel whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-8.jpg|thumb|left|320px|[[Sea of Serendipity]]]]&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a [[Glute]] village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoneman RO HD.jpg|thumb|right|320px|[[Mystical Pique]]]]&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[glute]] [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[stone man|stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to run on walls. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the Four Kings&#039; magical assistance is required to open the Dreamer&#039;s Door, the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of Ticklish Temples is a monstrous [[Daisy]]. The king of Grumbling Grottos is a gigantic [[Mocking Bird]]. The king of Luscious Lakes is a gigantic [[Dragon Chef]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the Angsty Abyss is an aquatic dragon named [[Murray]], who reverts to a prawn when defeated. Once the Four Kings have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
[[Image:RO Screenshot2 LifeSystem Heart.jpg|thumb|left|320px|[[Moody Clouds]]]]&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot]]s which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[fly|flies]] and [[spiky ball|spiky fish]]. Along the way, the heroes often find helpless [[Lum (Rayman Origins)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of robots. The Magician had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, the Magician had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original game]]; posters of Mr Dark, with &#039;♥ Mister D&#039;, can be seen on the walls of the Magician&#039;s office. In order to start a war between Rayman and the [[Livid Dead]], the Magician had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; the Magician&#039;s real goal was to construct a mechanical army with which he could conquer the Glade of Dreams, overthrow the Bubble Dreamer, and impose a new order based on discipline and reason. Now that his scheme has been discovered, the Magician pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of the [[Daisy]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to the Magician&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase the Magician across the outside of the Moody Clouds, it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually the Magician&#039;s warship crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the Moody Clouds to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by the [[Deadman]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When the Deadman has received all ten Skull Teeth, he allows the heroes to pass into the subterranean underworld that is the Land of the Livid Dead. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to Ubisoft Montpellier, where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel.&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows Rayman being created by [[Betilla the Fairy]], whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how Rayman and Globox matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;Rayman 3&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of Rayman and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of the original &#039;&#039;Rayman&#039;&#039;, with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from the original game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s demo. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.  There are currently no plans for online play.  &lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike &#039;&#039;Rayman&#039;&#039; though, the cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Medallion|medallion]] that shows how many electoon challenges the players completed, such as break a single [[Cage|cage]], collect a specific amount of [[Lum (Rayman Origins)|Lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[Cage|cages]] ranging from 1 to 3.  &lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (Rayman Origins)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect ( like in Rayman 2, where the player had to collect 50 in almost every level ) but rather in different amount in every single level. The player can obtain them by either find them floating around, killing enemies, find them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting skull coins. By collecting a certain amount, the Magician exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the &#039;&#039;Rayman&#039;&#039; series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a [[Heart]] are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break. If every player in the game has a heart and they collect another one, they will get lums for it too.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die and there, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a cage.&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed Trophy|speed trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous Rayman games, though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla the Fairy]] and her sisters, each of whom is imprisoned inside the mouth of a [[Darktoon]]. When one is encountered, the player must chase the Darktoon and free the fairy inside. Once she is free, she gives Rayman and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in the series to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured nymph, which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another five new worlds become available, each linked to the previous five worlds, kepping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the third and final phase: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Lividstones]] and [[Darktoon]]s. The boss is a [[Daisy|giant, red plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to glide. [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. This world is composed mainly on music and musical instruments, and seems to be based on [[Band Land]], a location which has not been seen since the original game. The boss is a [[Mocking Bird|giant, yellow bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[Fire King|a gigantic dragon]], in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to dive underwater. Footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by [[giant eel]]s. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts. The boss is [[Murray|a giant prawn]].&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to run up walls. Screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. [[Fakirs]] dwell inside of caves and [[Rayman]] must rescue them from [[Antitoons|Darktoons]], and swing on their beards to avoid spikes.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[four kings]]. It is set in the sky, above the [[Mystical Pique]], and Rayman must fight robots, as well as dodge spinning razor blades and electricity. The final boss is an airship which is fought in the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is this level&#039;s boss. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This world has a golden palette, and features giant skulls, bones and cobwebs.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for the series, as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first and only game in the series whose soundtrack has been officially released.&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-FR.jpg|320px|thumb|left|The Collector&#039;s Edition for PlayStation 3]]&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page art book, a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display.  There are currently no known plans for this to be applied to other versions of the game such as the Nintendo Wii version. The Collector&#039;s Edition is exclusively available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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==Trophies/Achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each nymph, collecting a certain number of speed trophies, etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the &#039;&#039;Rayman&#039;&#039; series to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.metacritic.com/search/all/rayman+origins/results]]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site=]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release. However, sales later increased considerably, and in February 2012, Ubisoft announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16th March, 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardArtwork.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL6DAC69EA2ED2B53D &#039;&#039;Rayman Origins&#039;&#039; demo playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Go_With_The_Flow&amp;diff=35039</id>
		<title>Go With The Flow</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Go_With_The_Flow&amp;diff=35039"/>
		<updated>2013-07-27T14:07:28Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Go With The Flow&lt;br /&gt;
| image = [[Image:05 go with the flow.jpg|center|320px|&#039;&#039;Go With The Flow&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Punching Plateaus]]&lt;br /&gt;
| followed by = [[Swinging Caves]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;1&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Go With The Flow&#039;&#039;&#039; is the fifth level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. It&#039;s situated on a river with multiple waterfalls. The name of the level presumably comes from the song &amp;quot;Go With The Flow&amp;quot; by Queens of the Stone Age, and requires Rayman and friends to use the speed of the rivers as a method to advance through the level.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
&lt;br /&gt;
The heroes find the Magician on the left side, who instructs them about the uses of the crush attack.  The adventure continues tas Rayman and his friends use the multiple waterfalls to move quickly, until they find the first Skull Coin. To get it, one of the players must use the bumper flower to get impulsed to the area where it is floating; when the skull coin is finally obtained, the player must perform a walljump, avoiding the two spiky flowers. Right after that, the heroes can continue, crushing the breakable floor (and the Lividstone below) and moving to the next area.&lt;br /&gt;
&lt;br /&gt;
==Area 2== &lt;br /&gt;
&lt;br /&gt;
The next area has two Lividstones waiting for Rayman. The heroes must defeat them and continue their journey through the waterfall, avoiding the spiky flowers with the [[Swingman]]&#039;s help and breaking the multiple breakable walls and floors on the way. Rayman and friends finally fall into the water, but a Spiky flower blocks their way. In order to get to the other side (as Rayman and friends haven&#039;t learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
&lt;br /&gt;
Similar to the second area, two enemies appear, but this time Darktoons instead of Lividstones. Next to them is another waterfall, which leads the character to a breakable door. The first Skull Coin is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; here is the first secret area with a hidden electoon cage. &lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
&lt;br /&gt;
A group of Lividstones can be seen standing on nenuphars above the rapids, and on the right area, there&#039;s a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, Rayman can use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers; then Rayman can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the electoons cage. If done wrong, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
At the start of the area, there is an upper gauntlet with a skull coin, below there is a wooden door with a lividstone behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the skull coin in the higher cave. Break the wooden door to proceed.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
There will be 2 bumper flowers on the ground. Bouncing on the one on right will help in reaching the [[Swingman|swingman]] and the secret room. After rescuing the electoons, the players can swing on the swingmen to reach upper areas. A skull coin is on the right of the second swingman, jump on the bumper flower to reach it. When the players reach the upper floor, a skull coin can be found inside a [[Bulb-O-Lums|bulb-o-lums]], near them is a [[Lum King]] and a few [[Lum (Rayman Origins)|lums]]. Swing around to collect them then advance to the next area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2==&lt;br /&gt;
There will be 2 geysers, which the players will have to use to get to the lividstones, which are standing on high nenuphars. The [[Cage|cage]] is on the far right of the area.&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
Sliding down on the waterfall and touching the giant mushroom makes the players jump back to the background. There will be a [[Lum King]] and lots of [[Lum (Rayman Origins)|lums]] to collect until the players reach the last room.&lt;br /&gt;
&lt;br /&gt;
==Relic location==&lt;br /&gt;
One of the two relics are hidden behind the small green bushes at the start of the area.&lt;br /&gt;
&lt;br /&gt;
==Area 7==&lt;br /&gt;
There are only to lividstones to kill, each standing on a platform to break the [[Cage|cage]] and end the level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*Spiky flower&lt;br /&gt;
*Lividstone 10&lt;br /&gt;
*Darktoon 2&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=jN9VCErNdA4 Go With The Flow playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=gpXOQxh-2Xs Go With The Flow playthrough at YouTube (PC version) (Speed Trophy)]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sur la vague]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Over_the_Rainbow&amp;diff=35038</id>
		<title>Over the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Over_the_Rainbow&amp;diff=35038"/>
		<updated>2013-07-27T13:21:44Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Over the Rainbow&lt;br /&gt;
| image = [[Image:07 over the rainbow.jpg|center|320px|&#039;&#039;Over the Rainbow&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Swinging Caves]]&lt;br /&gt;
| followed by = [[Hi-Ho Moskito!]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Over the Rainbow&#039;&#039;&#039; is the seventh level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.  It is the first of the five levels in which the [[Electoon]]s build a bridge to the next level, composing of their own bodies - some Electoons allow for the player to be bounced on, while some others form a path with their long blonde hair, but first [[Rayman]] has to free 10 of them in the previous worlds. While [[Darkroot]]s appear in this level, they all move out of the way and don&#039;t cause any actual trouble.  At the end of the bridge is a [[Lividstone]] guarding a [[cage]] of Electoons that is yet to be broken.  &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=60R2jOKsYBk Over the Rainbow playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Air Electoons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum_(UbiArt_games)&amp;diff=35003</id>
		<title>Lum (UbiArt games)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum_(UbiArt_games)&amp;diff=35003"/>
		<updated>2013-07-23T15:43:14Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LumsArtwork.jpg|right|thumb|320px|Lums, as they appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lums (pronounced “Looms,” like ilLUMination, and not Lums, for dumb) are beings of pure energy possessed of a mind­bogglingly sunny disposition. They are an important source of magical energy in [[the Glade of Dreams]], making Lums Racing a popular Glade­wide sport. The competition pits up to four players against each other in crazy cross­country competitions to collect Lums. Anything goes in this wild race, or as we say around here, no smack is too packed. While all players go home winners, only one takes the prize: the player who nabs the most nap­happy Lums, of course! No holds barred!|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lums can be quite illuminating, for those who know how to use their energy...|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lums&#039;&#039;&#039; are beings of pure energy who frequently appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
The Lums in &#039;&#039;[[Rayman Origins]]&#039;&#039; do not fit into the system of colours used for the Lums in the other games. Each Lum in &#039;&#039;Origins&#039;&#039; can alternate between yellow and red, but they do not have the same effects or appearances as [[Yellow Lum]]s or [[Red Lum]]s. Due to several glitches causing Lum-yielding objects to reappear indefinitely, the number of Lums in &#039;&#039;Origins&#039;&#039; is probably unlimited. However, considering the limit of 999 Lums per level, the known maximum in the whole game is over 23000; the amount of 999 Lums is displayed on the level-end screen even if the player has collected more. The [[Ting]]s in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] are also in an unlimited number; however, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; makes it clear that there are only 1,000 Yellow Lums in existence, and they are currently contained in [[the Heart of the World]] at the time of &#039;&#039;Origins&#039;&#039;. The Lums that appear in &#039;&#039;Rayman Origins&#039;&#039; are clearly sentient creatures, and have arms, legs, wings, eyes and mouths; in the other games, most Lums are simply orbs of energy with wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Origins&#039;&#039;, the player often comes across large, crowned Lums called [[Lum King]]s. Collecting a Lum King causes all the Lums in the area to sing and dance for a few seconds, while their colour changes from its usual yellow to red. While in this state, each Lum is worth two. Lums can be found floating freely or hidden inside [[nenuphar]]s and [[Bulb-o-Lum]]s. They can also be gained by bubblizing and defeating enemies. At the end of each level, the heroes give their Lums to [[the Magician]], who grants them [[Electoon]]s in exchange. At the end of the game, it is revealed that the Magician has been using these Lums to power the mechanical army he built in the [[Moody Clouds]] to take over [[the Glade of Dreams]] and rid it of the [[Polokus|Bubble Dreamer]].&lt;br /&gt;
&lt;br /&gt;
Lums also form part of the culture of the Glade of Dreams, as the magic people use them as collectables during events. These events involve competitions between groups of four players, racing to get the most Lums and get the prize.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Lums can be painted pink by [[Murphy]], adding not only the regular amount of Lums for Rayman&#039;s score, but also the exact same amount of Lums for Murphy&#039;s score. This duplicates the final score of Lums, which are later used to unlock bonuses. Unlike the red colour generated by the Lum Kings, the pink colour of Murphy&#039;s paint is activated with the touchscreen, and appears to be permanent, giving Rayman enough time to take them all. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum_(UbiArt_games)&amp;diff=35002</id>
		<title>Lum (UbiArt games)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum_(UbiArt_games)&amp;diff=35002"/>
		<updated>2013-07-23T15:38:58Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LumsArtwork.jpg|right|thumb|320px|Lums, as they appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lums (pronounced “Looms,” like ilLUMination, and not Lums, for dumb) are beings of pure energy possessed of a mind­bogglingly sunny disposition. They are an important source of magical energy in [[the Glade of Dreams]], making Lums Racing a popular Glade­wide sport. The competition pits up to four players against each other in crazy cross­country competitions to collect Lums. Anything goes in this wild race, or as we say around here, no smack is too packed. While all players go home winners, only one takes the prize: the player who nabs the most nap­happy Lums, of course! No holds barred!|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lums can be quite illuminating, for those who know how to use their energy...|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lums&#039;&#039;&#039; are beings of pure energy who frequently appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
The Lums in &#039;&#039;[[Rayman Origins]]&#039;&#039; do not fit into the system of colours used for the Lums in the other games. Each Lum in &#039;&#039;Origins&#039;&#039; can alternate between yellow and red, but they do not have the same effects or appearances as [[Yellow Lum]]s or [[Red Lum]]s. Due to several glitches causing Lum-yielding objects to reappear indefinitely, the number of Lums in &#039;&#039;Origins&#039;&#039; is probably unlimited. However, considering the limit of 999 Lums per level, the known maximum in the whole game is over 23000; the amount of 999 Lums is displayed on the level-end screen even if the player has collected more. The [[Ting]]s in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] are also in an unlimited number; however, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; makes it clear that there are only 1,000 Yellow Lums in existence, and they are currently contained in [[the Heart of the World]] at the time of &#039;&#039;Origins&#039;&#039;. The Lums that appear in &#039;&#039;Rayman Origins&#039;&#039; are clearly sentient creatures, and have arms, legs, wings, eyes and mouths; in the other games, most Lums are simply orbs of energy with wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Origins&#039;&#039;, the player often comes across large, crowned Lums called [[Lum King]]s. Collecting a Lum King causes all the Lums in the area to sing and dance for a few seconds, while their colour changes from its usual yellow to red. While in this state, each Lum is worth two. Lums can be found floating freely or hidden inside [[nenuphar]]s and [[Bulb-o-Lum]]s. They can also be gained by bubblizing and defeating enemies. At the end of each level, the heroes give their Lums to [[the Magician]], who grants them [[Electoon]]s in exchange. At the end of the game, it is revealed that the Magician has been using these Lums to power the mechanical army he built in the [[Moody Clouds]] to take over [[the Glade of Dreams]] and rid it of the [[Polokus|Bubble Dreamer]].&lt;br /&gt;
&lt;br /&gt;
Lums also form part of the culture of the Glade of Dreams, as the magic people use them as collectables during events. These events involve competitions between groups of four players, racing to get the most Lums and get the prize.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Lums can be painted pink by [[Murphy]], adding not only twice the amount of Lums for Rayman&#039;s score, but also the exact same amount of Lums for Murphy&#039;s score. This duplicates the final score of Lums, which are later used to unlock bonuses. Unlike the red colour generated by the Lum Kings, the pink colour of Murphy&#039;s paint is activated with the touchscreen, and appears to be permanent, giving Rayman enough time to take them all. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lum_(UbiArt_games)&amp;diff=35001</id>
		<title>Lum (UbiArt games)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lum_(UbiArt_games)&amp;diff=35001"/>
		<updated>2013-07-23T15:34:59Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LumsArtwork.jpg|right|thumb|320px|Lums, as they appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lums (pronounced “Looms,” like ilLUMination, and not Lums, for dumb) are beings of pure energy possessed of a mind­bogglingly sunny disposition. They are an important source of magical energy in [[the Glade of Dreams]], making Lums Racing a popular Glade­wide sport. The competition pits up to four players against each other in crazy cross­country competitions to collect Lums. Anything goes in this wild race, or as we say around here, no smack is too packed. While all players go home winners, only one takes the prize: the player who nabs the most nap­happy Lums, of course! No holds barred!|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Lums can be quite illuminating, for those who know how to use their energy...|sign=[[The Magician]]|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lums&#039;&#039;&#039; are beings of pure energy who frequently appear in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
The Lums in &#039;&#039;[[Rayman Origins]]&#039;&#039; do not fit into the system of colours used for the Lums in the other games. Each Lum in &#039;&#039;Origins&#039;&#039; can alternate between yellow and red, but they do not have the same effects or appearances as [[Yellow Lum]]s or [[Red Lum]]s. Due to several glitches causing Lum-yielding objects to reappear indefinitely, the number of Lums in &#039;&#039;Origins&#039;&#039; is probably unlimited. However, considering the limit of 999 Lums per level, the known maximum in the whole game is over 23000; the amount of 999 Lums is displayed on the level-end screen even if the player has collected more. The [[Ting]]s in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] are also in an unlimited number; however, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; makes it clear that there are only 1,000 Yellow Lums in existence, and they are currently contained in [[the Heart of the World]] at the time of &#039;&#039;Origins&#039;&#039;. The Lums that appear in &#039;&#039;Rayman Origins&#039;&#039; are clearly sentient creatures, and have arms, legs, wings, eyes and mouths; in the other games, most Lums are simply orbs of energy with wings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Origins&#039;&#039;, the player often comes across large, crowned Lums called [[Lum King]]s. Collecting a Lum King causes all the Lums in the area to sing and dance for a few seconds, while their colour changes from its usual yellow to red. While in this state, each Lum is worth two. Lums can be found floating freely or hidden inside [[nenuphar]]s and [[Bulb-o-Lum]]s. They can also be gained by bubblizing and defeating enemies. At the end of each level, the heroes give their Lums to [[the Magician]], who grants them [[Electoon]]s in exchange. At the end of the game, it is revealed that the Magician has been using these Lums to power the mechanical army he built in the [[Moody Clouds]] to take over [[the Glade of Dreams]] and rid it of the [[Polokus|Bubble Dreamer]].&lt;br /&gt;
&lt;br /&gt;
Lums also form part of the culture of the Glade of Dreams, as the magic people use them as collectables during events. These events involve competitions between groups of four players, racing to get the most Lums and get the prize.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Lums can be painted by [[Murphy]], adding not only the regular amount of Lums for Rayman&#039;s score, but also the exact same amount of Lums for Murphy&#039;s score. This duplicates the final score of Lums, which are later used to unlock bonuses. Unlike the red colour generated by the Lum Kings, the pink colour of Murphy&#039;s paint is activated with the touchscreen, and appears to be permanent, giving Rayman enough time to take them all. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lum]]&lt;br /&gt;
*[[Yellow Lum]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman Origins]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Maths_and_English_with_Rayman&amp;diff=35000</id>
		<title>Maths and English with Rayman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Maths_and_English_with_Rayman&amp;diff=35000"/>
		<updated>2013-07-23T09:56:56Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Junior&lt;br /&gt;
| image = [[Image:RaymanJuniorEUcover.jpg|center|200px]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft&lt;br /&gt;
| release date = 1996&lt;br /&gt;
| genre = 2D Platformer/Edutainment&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Sony Playstation, MS-DOS &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Junior&#039;&#039;&#039;&#039;&#039; (also known as &#039;&#039;&#039;&#039;&#039;Rayman Brain Games&#039;&#039;&#039;&#039;&#039; in the United States, &#039;&#039;&#039;&#039;&#039;כיף ללמוד עם ריימן&#039;&#039;&#039;&#039;&#039; in Israel, &#039;&#039;&#039;&#039;&#039;Rayman Uczy Matmy i Polaka&#039;&#039;&#039;&#039;&#039; in Poland and &#039;&#039;&#039;&#039;&#039;Maths &amp;amp; English with Rayman&#039;&#039;&#039;&#039;&#039; in other regions) is an educational video game based on &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; that was designed to teach children aged 6-8 years old the basics of mathematics and literacy. Many variations of the game are known to have been released for MS-DOS starting from 1996, with the Sony PlayStation version being released in 2000.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay in &#039;&#039;Rayman Junior&#039;&#039; is somewhat simplified specially for the young player. The number of levels in the game has been reduced to just twelve, two per world, and each one covers an educational topic, such as phonics, adding and subtracting, number recognition etc.  The questions asked come in three difficulties, which may or may not be selectable depending on the version.&lt;br /&gt;
&lt;br /&gt;
Each level starts with [[the Magician]] giving [[Rayman]] an overview on what he has to do. Then the player will see [[the Magician]]&#039;s hat at various points of the level where he asks the player a question when you walk past it. The player then has three paths to choose from, the right path being the right answer to the question.  A life is lost if the wrong path is taken. After the level is completed, the player is then sent to a bonus stage and given a time limit in which he or she must complete whatever challenge [[the Magician]] has now set for him or her. Once all of these levels are cleared, [[Rayman]] can then have access to [[Mr Dark]]&#039;s [[Mr Dark&#039;s lair|hideout]].&lt;br /&gt;
&lt;br /&gt;
The game contains a new world map, and, separately from the main levels, there is an extra one called [[Betilla&#039;s Garden]], which the player may use to practice. This is the first time in which [[Betilla the Fairy]] speaks English. It also has a new title theme, and the level music is extended.&lt;br /&gt;
&lt;br /&gt;
==Other names in different regions==&lt;br /&gt;
&#039;&#039;Rayman Junior&#039;&#039; is known as &#039;&#039;Rayman Brain Games&#039;&#039; in the USA. The UK version has three difficulty levels split across three separate games. &#039;&#039;Rayman Brain Games&#039;&#039; has all the difficulty levels in one game.&lt;br /&gt;
The US release &#039;&#039;Amazing Learning Games with Rayman&#039;&#039;, known as &#039;&#039;Maths and English with Rayman&#039;&#039; in the UK, has all three difficulty levels on a single game. &#039;&#039;Maths and English with Rayman&#039;&#039; just separates them into three games like &#039;&#039;Rayman Junior&#039;&#039;. The difficulty levels indicate the volume number, for instance Volume 1 is level 1 and so on. However, [[Ubisoft|Ubi Soft]] re-released &#039;&#039;Amazing Learning Games with Rayman&#039;&#039; as &#039;&#039;Rayman Learning Center&#039;&#039; in the &amp;quot;Rayman Junior Setup&amp;quot;, Vol. 1-3.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Israeli release, כיף ללמוד עם ריימן (&#039;Kef Lilmod Im Rayman&#039;, which means &#039;fun to learn with Rayman&#039;), by Hed-Arzi (a big Israeli multimedia products importer and disributor) was the first release of Rayman that was fully translated to Hebrew (Interface and Dubbing).&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
1. When the demos play on &#039;&#039;Rayman Brain Games&#039;&#039; (RBG version), they don&#039;t play Rayman&#039;s 2D theme music, but on &#039;&#039;Amazing Learning Games with Rayman&#039;&#039; (ALGR version) and Rayman Junior, it does play.&lt;br /&gt;
&lt;br /&gt;
2. On [[Rising Tides]], the music for [[Butterweed Bog]] plays (RBG version).&lt;br /&gt;
&lt;br /&gt;
3. On all three versions, the music for [[Tasty Chase]] is heard in [[Mr Dark&#039;s Lair]]. The music that is really supposed to be playing on this level is that from the final battle against [[Space Mama]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These are known glitches for both &#039;&#039;Rayman Brain Games&#039;&#039;, &#039;&#039;Rayman Junior&#039;&#039; and &#039;&#039;Amazing Learning Games with Rayman&#039;&#039;. It is unknown whether these exist in &#039;&#039;Maths and English with Rayman&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Happiness abounds in [[Rayman]]&#039;s world. The sun shines brightly, the plants are green and the clear water of the river bubbles and sings merrily as it flows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deep in the forest, [[The Magician|the Wizard]]&#039;s cottage is peaceful and sheltered. There, he and [[Betilla the Fairy]] spend time enjoying their idyllic world and protecting [[The Magician|the Wizard]]&#039;s [[Magic Book of Knowledge]]. [[The Magician|The Wizard]], a very scholarly and philosophical person, has put all the secrets of wisdom and knowledge in this book; the secrets that keep the world happy and beautiful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But one day, the evil [[Mr Dark|Mister Dark]] breaks into [[The Magician|the Wizard]]&#039;s cottage, destroying everything in his wake, and steals the [[Magic Book of Knowledge|Book of Knowledge]] and the map to this secret hideout that [[Rayman]] gave to [[The Magician|the Wizard]]! Now the world will be at the mercy of the evil [[Mr Dark]]! So [[The Magician|the Wizard]] and [[Betilla the Fairy|Betilla]] call for the one person who can save the world and return it to its former happiness and beauty. They call for [[Rayman]]!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only this superhero, who has proven his courage time and again, can save the world from such a grave situation. It will be a long and difficult journey, but [[Rayman]] is strong and clever, and prepared to face the challenges ahead. Each time [[Rayman]] successfully completes a challenge, he gets a piece of parchment which, when matched with all the other pieces he obtains along the way, forms the map that will show the way to [[Mr Dark|Mister Dark]]&#039;s hideout. Once the map is pieced together, a final test will give [[Rayman]] the chance to retrieve the [[Magic Book of Knowledge]] from the evil [[Mr Dark|Mister Dark]], and fill his world with happiness and beauty again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good luck [[Rayman]]!!!!!&#039;&#039;”&lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman Junior map.png|right|thumb|316px|The [[the valley|world map]], as it appears in &#039;&#039;Rayman Junior&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[Art Alley]]&lt;br /&gt;
* [[Pebble Peril]]&lt;br /&gt;
* [[&#039;Copter Candy]]&lt;br /&gt;
* [[Ring Rhapsody]]&lt;br /&gt;
* [[Eraser Rebound]]&lt;br /&gt;
* [[Butterweed Bog]]&lt;br /&gt;
* [[Rocky Road]]&lt;br /&gt;
* [[Slick Slopes]]&lt;br /&gt;
* [[Crazy Caves]]&lt;br /&gt;
* [[Rising Tides]]&lt;br /&gt;
* [[Percussion Path]]&lt;br /&gt;
* [[Tasty Chase]]&lt;br /&gt;
* [[Mr Dark&#039;s Lair]]&lt;br /&gt;
&lt;br /&gt;
==French voice cast==&lt;br /&gt;
*Steve Perkinson as [[Rayman]]&lt;br /&gt;
*Brigette Guedj as [[Betilla the Fairy]]&lt;br /&gt;
*Gérald Loussine as [[The Magician]]&lt;br /&gt;
*Douglas Rand as [[Mister Dark]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RaymanJuniorTitle.PNG|The title screen, which despite the game&#039;s name shows just “Rayman”&lt;br /&gt;
Image:RJRayman.PNG|Rayman leisurely painting in the intro sequence&lt;br /&gt;
Image:RaymanJuniorMap.PNG|The game&#039;s world map&lt;br /&gt;
Image:RJPlay 001.PNG|The game in action&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
* [[The Magician]]&lt;br /&gt;
* [[Betilla]]&lt;br /&gt;
* [[Mister Dark]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://youtube.com/view_play_list?p=A455A7D1F62BAD11 &#039;&#039;Rayman Junior&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman pour les Juniors]]&lt;br /&gt;
[[hu:Rayman Junior]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34999</id>
		<title>Ting</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34999"/>
		<updated>2013-07-23T09:49:37Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* In Rayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tings&#039;&#039;&#039; are collectible items found in all of the first generation [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]].&lt;br /&gt;
[[Image:Foret1PC.png|frame|right|Tings are present everywhere]]&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting a hundred Tings gets Rayman a bonus [[life]] and resets his Ting count to zero. If Rayman loses a life, he also loses all Tings he is currently holding (except Rayman Advance ). They can also be used to open up bonus levels, 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:TingGBC.png|frame|left|A Ting in [[Rayman (Game Boy Color)|the GBC version]]]]&lt;br /&gt;
[[Image:Tings.png|frame|right|Tings are tiny [[fairy|fairies]] in glass spheres]]&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]==&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of [[Mr Dark]]&#039;s plot, and continue to provide instruction throughout the duration of Rayman&#039;s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla the Fairy]] played in the original version. Only thirty Tings are needed to gain an extra [[life]] here, and none are required to enter a [[bonus level]]. There are only 1184 tings in this version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Designer_Ting_Colours.png|frame|right|The seven different Ting colours seen in &#039;&#039;[[Rayman Designer]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Designer]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages, while red tings are used to reveal a few extra [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Junior]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Junior]]&#039;&#039;, [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “&#039;&#039;&#039;Bubbles&#039;&#039;&#039;”. Only 50 needed to gain an extra [[Life|life]], howewer, this is the only way to get more of them. There are 2,273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers are related to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilverTings.png|frame|320px|left|Tings as seen in [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2 (2D prototype)|Rayman 2 (2D prototype)]]==&lt;br /&gt;
In [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Ting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34998</id>
		<title>Ting</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34998"/>
		<updated>2013-07-23T09:47:46Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tings&#039;&#039;&#039; are collectible items found in all of the first generation [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]].&lt;br /&gt;
[[Image:Foret1PC.png|frame|right|Tings are present everywhere]]&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting a hundred Tings gets Rayman a bonus [[life]] and resets his Ting count to zero. If Rayman loses a life, he also loses all Tings he is currently holding. They are also apparently used as some kind of currency, as ten Tings need to be paid to [[the Magician]] in order to enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:TingGBC.png|frame|left|A Ting in [[Rayman (Game Boy Color)|the GBC version]]]]&lt;br /&gt;
[[Image:Tings.png|frame|right|Tings are tiny [[fairy|fairies]] in glass spheres]]&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]==&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of [[Mr Dark]]&#039;s plot, and continue to provide instruction throughout the duration of Rayman&#039;s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla the Fairy]] played in the original version. Only thirty Tings are needed to gain an extra [[life]] here, and none are required to enter a [[bonus level]]. There are only 1184 tings in this version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Designer_Ting_Colours.png|frame|right|The seven different Ting colours seen in &#039;&#039;[[Rayman Designer]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Designer]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages, while red tings are used to reveal a few extra [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Junior]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Junior]]&#039;&#039;, [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “&#039;&#039;&#039;Bubbles&#039;&#039;&#039;”. Only 50 needed to gain an extra [[Life|life]], howewer, this is the only way to get more of them. There are 2,273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers are related to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilverTings.png|frame|320px|left|Tings as seen in [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2 (2D prototype)|Rayman 2 (2D prototype)]]==&lt;br /&gt;
In [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Ting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34997</id>
		<title>Ting</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34997"/>
		<updated>2013-07-23T09:45:42Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* In Rayman Junior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tings&#039;&#039;&#039; are collectible items found in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1PC.png|frame|right|Tings are present everywhere]]&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting a hundred Tings gets Rayman a bonus [[life]] and resets his Ting count to zero. If Rayman loses a life, he also loses all Tings he is currently holding. They are also apparently used as some kind of currency, as ten Tings need to be paid to [[the Magician]] in order to enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:TingGBC.png|frame|left|A Ting in [[Rayman (Game Boy Color)|the GBC version]]]]&lt;br /&gt;
[[Image:Tings.png|frame|right|Tings are tiny [[fairy|fairies]] in glass spheres]]&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]==&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of [[Mr Dark]]&#039;s plot, and continue to provide instruction throughout the duration of Rayman&#039;s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla the Fairy]] played in the original version. Only thirty Tings are needed to gain an extra [[life]] here, and none are required to enter a [[bonus level]]. There are only 1184 tings in this version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Designer_Ting_Colours.png|frame|right|The seven different Ting colours seen in &#039;&#039;[[Rayman Designer]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Designer]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages, while red tings are used to reveal a few extra [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Junior]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Junior]]&#039;&#039;, [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “&#039;&#039;&#039;Bubbles&#039;&#039;&#039;”. Only 50 needed to gain an extra [[Life|life]], howewer, this is the only way to get more of them. There are 2,273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers are related to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilverTings.png|frame|320px|left|Tings as seen in [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 2 (2D prototype)|Rayman 2 (2D prototype)]]==&lt;br /&gt;
In [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Ting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34996</id>
		<title>Ting</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ting&amp;diff=34996"/>
		<updated>2013-07-23T09:44:45Z</updated>

		<summary type="html">&lt;p&gt;Rayrobi: /* In Rayman Designer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tings&#039;&#039;&#039; are collectible items found in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1PC.png|frame|right|Tings are present everywhere]]&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting a hundred Tings gets Rayman a bonus [[life]] and resets his Ting count to zero. If Rayman loses a life, he also loses all Tings he is currently holding. They are also apparently used as some kind of currency, as ten Tings need to be paid to [[the Magician]] in order to enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:TingGBC.png|frame|left|A Ting in [[Rayman (Game Boy Color)|the GBC version]]]]&lt;br /&gt;
[[Image:Tings.png|frame|right|Tings are tiny [[fairy|fairies]] in glass spheres]]&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]==&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of [[Mr Dark]]&#039;s plot, and continue to provide instruction throughout the duration of Rayman&#039;s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla the Fairy]] played in the original version. Only thirty Tings are needed to gain an extra [[life]] here, and none are required to enter a [[bonus level]]. There are only 1184 tings in this version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Designer_Ting_Colours.png|frame|right|The seven different Ting colours seen in &#039;&#039;[[Rayman Designer]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Designer]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages, while red tings are used to reveal a few extra [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Junior]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Junior]]&#039;&#039;, [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “&#039;&#039;&#039;Bubbles&#039;&#039;&#039;”. Only 50 needed to gain an extra [[Life|life]], howewer, this is the only way to get more of them. There are 2,273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers relate to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilverTings.png|frame|320px|left|Tings as seen in [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
==In [[Rayman 2 (2D prototype)|Rayman 2 (2D prototype)]]==&lt;br /&gt;
In [[Rayman 2 (2D prototype)|the 2D prototype version of &#039;&#039;Rayman 2&#039;&#039;]], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]].&lt;br /&gt;
&lt;br /&gt;
[[fr:Ting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Color version of Rayman]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>Rayrobi</name></author>
	</entry>
</feed>