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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48707</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48707"/>
		<updated>2015-11-20T15:10:56Z</updated>

		<summary type="html">&lt;p&gt;Rkunreal93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony PlayStation 2, PlayStation 3 Microsoft’s Xbox 360 Sony PlayStation Portable, Microsoft Windows PC, Nintendo Wii&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;.&amp;lt;ref&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and other other information seems to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* The [[Organic Cave]]rn&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
File:Forest 1.png|Unnamed forest&lt;br /&gt;
File:Forest 2.png|Unnamed forest&lt;br /&gt;
File:Forest 3.png|Unnamed forest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Rkunreal93</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48706</id>
		<title>Rayman 4 (2005 cancelled prototype)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_4_(2005_cancelled_prototype)&amp;diff=48706"/>
		<updated>2015-11-20T15:09:47Z</updated>

		<summary type="html">&lt;p&gt;Rkunreal93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 4&lt;br /&gt;
| image = &lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Phoenix Interactive Entertainment]]&lt;br /&gt;
| programmed by = Gregory Corgie&lt;br /&gt;
| art by = Jean-Marie Godeau &amp;lt;small&amp;gt;(artistic director)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Yann Le Pon &amp;lt;br /&amp;gt; Guillaume Bonamy &amp;lt;br /&amp;gt; Emeline Bellemin &amp;lt;small&amp;gt;(character design and backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = Planned for 2006&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = &lt;br /&gt;
| platforms = Sony [[PlayStation 2]], [[PlayStation 3]] Microsoft’s[[Xbox 360]] Sony [[PlayStation Portable]], Microsoft Windows PC, [[Nintendo Wii]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rayman 4 beta (1).jpg|320px|thumbnail|right|A screenshot of the unreleased development build of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; depicting what seems to be [[Rayman]]&#039;s model from &#039;&#039;[[Rayman 3]]&#039;&#039; standing in a test environment]]&lt;br /&gt;
[[File:Rayman 4 beta (2).jpg|320px|thumbnail|right|A screenshot of the development build depicting [[Rayman]] in a simple grassy environment]]&lt;br /&gt;
[[File:Rayman 4 beta (3).jpg|320px|thumbnail|right|A screenshot of the development build depicting multiple [[Rayman]] models standing in a simple environment with varying wooden textures]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 4&#039;&#039;&#039;&#039;&#039; is an unreleased 3D platform game developed for [[Ubisoft]] by [[Phoenix Interactive Entertainment]]. Had it not been cancelled, &#039;&#039;Rayman 4&#039;&#039; would have been the first game in the main [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] not to be developed by the Ubisoft Montpellier studio.&lt;br /&gt;
&lt;br /&gt;
The project had its beginnings in 2005, when concept art was created for various environments and characters. The story is largely unknown, but an early draft may have existed at this point. An unknown amount of programming, modelling, texturing and special effects creation was carried out during the pre-production of the game.&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Gregory Corgie - France&#039;&#039;, http://fr.linkedin.com/pub/gregory-corgie/6/3a1/b34&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LinkedIn, &#039;&#039;Yan Le Pon - France&#039;&#039;, http://fr.linkedin.com/pub/yan-le-pon/42/a5/362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of what is known about Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; comes from early artwork, which has been leaked gradually in the years since the game&#039;s cancellation. It depicts much more surreal and colourful environments than those which were seen in [[Rayman Raving Rabbids (cancelled prototype)|early &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] images and trailers; many of these &#039;&#039;Rayman 4&#039;&#039; environments were 3D recreations of areas from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2006, Ubisoft unveiled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039;, a new 3D platformer being developed by Ubisoft Montpellier under the direction of series creator [[Michel Ancel]]. There has been much confusion regarding the relationship of these games, since &#039;&#039;Rayman 4&#039;&#039; was also the working title of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. This confusion was furthered by the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], which incorporated aspects of both cancelled games. Since the cancellation of Phoenix&#039;s &#039;&#039;Rayman 4&#039;&#039; was followed quickly by the development of Ubisoft Montpellier&#039;s &#039;&#039;Rayman 4&#039;&#039;, there may have been some connection between the two, but this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The plot of &#039;&#039;Rayman 4&#039;&#039; is mostly unknown, though some story elements have been leaked to the public. The game is said to have been based around the idea of [[Rayman]] partaking in a training camp for video game heros where he could interact with other Ubisoft characters including &#039;&#039;The Prince of Persia&#039;&#039;&#039;s titular character and Jade of &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;.&amp;lt;ref&amp;gt;Rayman 4, &#039;&#039;Unseen64&#039;&#039;, https://www.youtube.com/watch?v=9CvVT8cWWUY&amp;lt;/ref&amp;gt; [[Dark Rayman]] was set to make an appearance, not in person but rather to be portrayed as a glitch in the program; a corrupt part of the game bent on taking revenge on the characters, akin to the villain of the film Wreck it Ralph. It appears that the game was to be a reboot/retelling of the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; game, and would have involved [[Rayman]] revisiting numerous locations from [[Rayman 1|the original game]] recreated in 3D and to a high level of accuracy. This contrasts with &#039;&#039;[[Rayman Origins]]&#039;&#039;, where the heroes explore locations based on the same themes as those of the original game, but with distinct differences; for example, the [[Desert of Dijiridoos]] is evidently based on Band Land, but is clearly not the same place.&lt;br /&gt;
&lt;br /&gt;
One piece of &#039;&#039;Rayman 4&#039;&#039; artwork shows [[Rayman]] standing in a vast, cathedral-like area, decorated with stained-glass windows and statues which depict &#039;[[Bad Rayman|Dark Rayman]]&#039;. It could be speculated that this was to be the location for an encounter or battle with [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Little is know about the gameplay of &#039;&#039;Rayman 4&#039;&#039;, but the concept artwork makes it clear that it was intended to be a 3D platformer and other other information seems to point toward gameplay being similar to that of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It seems that one of the game&#039;s key features was [[Rayman]]&#039;s transformation into various guises, each one granting a unique power. Concept art shows Rayman in various forms: regular Rayman, mime Rayman, chewing-gum Rayman, bubble Rayman, invisible Rayman, hedgehog Rayman, [[Super Helicopter]] Rayman, ghost Rayman, torch Rayman, Bigfoot Rayman, and boxing Rayman. These forms contrast with the costumes seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, as it seems that Rayman would have gained powers by undergoing physical transformations rather than donning new gear. It is unknown which of these power ideas would have survived to the final stage of the game&#039;s development.&lt;br /&gt;
[[File:Rayman 4 powers concept art.png|frame|right|Concept artwork depicting [[Rayman]]&#039;s various transformations]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dark Rayman R4.jpg|280px|thumbnail|right|The design of [[Dark Rayman]] to be used in &#039;&#039;Rayman 4&#039;&#039;]]&lt;br /&gt;
[[File:Rayman Sub.jpg|280px|thumbnail|right|The design for a [[Rayman]]-shaped submarine that would be used to navigate underwater, possibly the same object seen in the concept art for the [[Organic Cave]]rn]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The village|The Village]]&lt;br /&gt;
* Unnamed forest&lt;br /&gt;
* [[Band Land]]&lt;br /&gt;
* [[Picture City]]&lt;br /&gt;
* [[The World of Toys]]&lt;br /&gt;
* [[Candy Ltd]]&lt;br /&gt;
* [[Fortress of Sand]]&lt;br /&gt;
* [[The Temporal Palace]]&lt;br /&gt;
* [[The Zoorigami]]&lt;br /&gt;
* The [[Organic Cave]]rn&lt;br /&gt;
* [[The Space Pinball]]&lt;br /&gt;
* Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
* [[Rayman Land]]&lt;br /&gt;
* [[The World-Tree]]&lt;br /&gt;
&lt;br /&gt;
===Guillaume Bonamy concept art===&lt;br /&gt;
In 2009, several pieces of artwork from 2005 were published on videogame concept artist Guillaume Bonamy&#039;s portfolio. They feature three-dimensional versions of [[Band Land]] and [[Picture City]], as well as new environments called &#039;&#039;le Palais Temporel&#039;&#039; ([[the Temporal Palace]]), &#039;&#039;le Monde Organique&#039;&#039; ([[Organic Cave|the Organic World]]) and [[The World of Toys|an unnamed world of toys]]. While the latter two new environments were eventually adapted for [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Temporal Palace was seemingly abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:R4 Background Ciel Color.jpg|A three-dimensional version of [[Band Land]]&lt;br /&gt;
Image:R4 Background Ciel.jpg|[[Band Land]]&lt;br /&gt;
Image:N Room3.jpg|A cavern in [[Picture City]]&lt;br /&gt;
Image:R4 Background cite image 4.jpg|[[Picture City]]&lt;br /&gt;
Image:R4 palais temporel 5.jpg|[[The Temporal Palace]]&lt;br /&gt;
Image:R4 MONDE ORGANIQUE 5.jpg|[[Organic Cave|The Organic World]]&lt;br /&gt;
Image:R4 Jouet 03 cl 2.jpg|[[The World of Toys|A world of toys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Yann Le Pon–Emeline Bellemin–Jean-Marie Godeau concept art===&lt;br /&gt;
In 2012, several pieces of &#039;&#039;Rayman 4&#039;&#039; artwork were posted on the portfolio of concept artist Emeline Bellemin. These images, which were drawn by artist Yann Le Pon and coloured by Bellemin, showed further illustrations of the three-dimensional [[Picture City]], as well as images of the [[Organic Cave]] and several new environments. Other images have been posted on the site of Jean-Marie Godeau, the game&#039;s artistic director.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:The_village.png|[[The Village]]&lt;br /&gt;
File:Candy inc.png|[[Candy Ltd]]&lt;br /&gt;
File:03-FLIPPER SPATIAL.jpg|[[The Space Pinball]]&lt;br /&gt;
File:04-ZOORIGAMI.jpg|[[The Zoorigami]]&lt;br /&gt;
File:The world-tree.png|[[The World-Tree]]&lt;br /&gt;
File:06-LABIRYNTHE TEMPOREL.jpg|[[The Temporal Palace]]&lt;br /&gt;
File:Organic cave.png|[[Organic Cave|The Organic Cavern]]&lt;br /&gt;
File:Forteresse sable 01c.jpg|[[The Fortress of Sand]]&lt;br /&gt;
File:Picture City in Rayman 4.png|[[Picture City]]&lt;br /&gt;
File:Rayman Land.jpg|[[Rayman Land]]&lt;br /&gt;
File:Lair of dark rayman.png|Unnamed lair of [[Bad Rayman|Dark Rayman]]&lt;br /&gt;
File:Forest 1.png|Unnamed forest&lt;br /&gt;
File:Forest 2.png|Unnamed forest&lt;br /&gt;
File:Forest 3.png|Unnamed forest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;Histoire de Rayman==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039; , it was revealed that the [[Robo-Pirate]] and &#039;&#039;[[Livingstones]]&#039;&#039; where planned to return in Rayman 4. There is also concept art of a young human girl named Cielle who was intended to appear in the game. It is unknown what her role was to be in the game or if she was intended to be playable.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.jmg-art.com/ Jean-Marie Godeau&#039;s website]&lt;br /&gt;
* [http://g-bonamy.com/ Guillaume Bonamy Portfolio]&lt;br /&gt;
* [http://emelinebellemin.blogspot.com/ Emeline Bellemin at blogspot.com]&lt;br /&gt;
* [http://yan-board.blogspot.com/ Yan Le Pon at blogspot.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cancelled Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 4 (prototype annulé)]]&lt;br /&gt;
[[de:Rayman 4]]&lt;br /&gt;
[[pl:Rayman 4 (anulowana gra)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Prototype games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Scrapped content]]&lt;/div&gt;</summary>
		<author><name>Rkunreal93</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Umber&amp;diff=48705</id>
		<title>Umber</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Umber&amp;diff=48705"/>
		<updated>2015-11-20T15:06:02Z</updated>

		<summary type="html">&lt;p&gt;Rkunreal93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Umber&lt;br /&gt;
| image = [[Image:Umber.jpg|center|320px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Colossus&lt;br /&gt;
| status = Guardian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=It is an honour to serve a hero such as yourself.|sign=Umber|source=[[Rayman 2: The Great Escape]] (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umber&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Stone and Fire]]&#039;&#039;&#039;, is a character who appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. His task is to protect the second [[Four Masks of Polokus|Mask of Polokus]], but unlike the other Guardians, he does not attack [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Umber is a tall, statue-like creature whose stone body is composed mainly of cube-like geometric blocks. He is the Guardian of [[The Sanctuary of Stone and Fire]], where the second of the [[Four Masks of Polokus]] is hidden. When the Masks are reunited, [[Polokus]] will awaken, and destroy the evil [[Robo-Pirate]] army; this is the main objective of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. Umber is almost robotic in his movements; since his body is constructed of rigid stone sections, he cannot flex or turn in any way; he can only move certain parts of his body up and down, such as his arms, legs and mouth, allowing him to walk and speak. He is distinctly different from the other three Guardians of the Masks – [[Axel]], [[Foutch]] and [[Grolem 13]] (who appears only in the PlayStation 2 version, &#039;&#039;[[Rayman Revolution]]&#039;&#039;). The other Guardians are all glowing, legless, levitating, pyramid-headed enemies, whereas Umber is a benevolent statue. This discrepancy is never explained. In the PlayStation version of the game, the Guardians (including Umber) are given some dialogue, and their personality and motivations are explored in greater depth.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
=== In &#039;&#039;[[Rayman 2]]&#039;&#039; ===&lt;br /&gt;
Unlike the other Guardians of the [[Four Masks of Polokus]], Umber does not attack [[Rayman]]. He appears to be no more than a stone statue, until he is activated when [[Rayman]] throws the two [[Magic Sphere]]s onto their respective pyramids. Umber then begins to move mechanically, walking from his culvert into the middle of his chamber. When Rayman climbs onto the top of Umber&#039;s stone head, Umber begins to walk into the pit of magma which lies before him, slowly sinking as he does so. He eventually comes completely submerged; Rayman must debark onto the opposite side of the pit to survive. This is where he finds the second of the four Masks. Should the player choose to return to [[the Sanctuary of Stone and Fire]] after ‘defeating’ Umber, he can still be found there in his previous position, waiting to ferry Rayman once more across the lava. It appears that Umber survives being submerged in lava.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a stone carving of Umber&#039;s face appears in [[the Fairy Glade]], the game&#039;s second level. It can be found at the beginning of the level&#039;s final phase by turning around and examining the wall. The meaning of this carving, if any, is unknown.&lt;br /&gt;
&lt;br /&gt;
Like the other Guardians, Umber is omitted from &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color adaptation of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== In the Sony PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; ==== &lt;br /&gt;
[[Image:Umber speaks.jpg|thumb|left|318px|In the PlayStation version, Umber speaks, warning [[Rayman]] about the [[Ninja Henchman|Ninja Henchmen]].]]&lt;br /&gt;
&lt;br /&gt;
It is made clear that Umber is a benevolent being. It is explained that [[Ly the Fairy]] ‘contacted his spirit’, and that, unlike the misguided [[Axel]] and the insane [[Foutch]], Umber responded positively to her pleas, and decided to aid Rayman in his quest to gather the [[Four Masks of Polokus|Four Masks]], reawaken [[Polokus]] and defeat the [[Robo-Pirate]]s. In this version, Umber is known only as ‘a stone Colossus’; like the other Guardians, he remains unnamed, and is given a scene of dialogue with Rayman. Once he ferries Rayman across the lava, Umber tells him that ‘it is an honour to serve a hero such as yourself’, probably referring to the events of [[Rayman 1|the original game]], in which Rayman saved the world from the evil [[Mr Dark]]. Umber warns Rayman that ‘a group of killers is hot on your trail’; saying that he has ‘deciphered their auras’, Umber reveals that they are [[Ninja Henchman|Ninja Henchmen]], and advises Rayman to use their heavy hooks against them.&lt;br /&gt;
&lt;br /&gt;
Notably, Umber does not sink in this version.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== In &#039;&#039;[[Rayman M]]&#039;&#039; and &#039;&#039;[[Rayman Arena]]&#039;&#039; ===&lt;br /&gt;
&#039;&#039;[[Rayman M]]&#039;&#039; and its American localisation, &#039;&#039;[[Rayman Arena]]&#039;&#039;, include an arena level entitled [[Forgotten Dungeon]]. This arena&#039;s scenery indicates that it is located somewhere in the region of [[the Sanctuary of Stone and Fire]]. Forgotten Dungeon contains several stone columns which, like the wall in [[the Fairy Glade]] in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, bear engravings of Umber&#039;s face.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
In most versions of the game (in which Umber appears) it is never made specifically clear if he is benevolent or not. Granted, he appears to help Rayman reach the mask, but since it is apparent that he survives submersion in lava (being made of stone) it is possible that this apparent favour is all part of a ploy to lead would-be mask thieves into a false sense of security, before taking them to their deaths in the lava unless they are sharp enough to jump. &lt;br /&gt;
Notably, the PS1 version is the only version in which he is confirmed as good, and the only version in which he does not sink - somewhat supporting this theory or that he goes on to another part the sanctuary after helping Rayman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Oumbr]]&lt;br /&gt;
[[pl:Umber]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Rkunreal93</name></author>
	</entry>
</feed>