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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robotic+Teensie</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-09T00:50:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Big_Power&amp;diff=34643</id>
		<title>Big Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Big_Power&amp;diff=34643"/>
		<updated>2013-05-05T11:14:56Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: All powers are now mentioned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SuperPower.png|thumb|316px|right|A Super Power]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Powers&#039;&#039;&#039; (also known as &#039;&#039;&#039;Super Powers&#039;&#039;&#039;) are power-ups in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, looking like red balls with the white letter P on them. They restore [[Rayman]]&#039;s full health, and increase his maximum life points to 5. If [[Rayman]] loses a life, this effect will be cancelled.&lt;br /&gt;
&lt;br /&gt;
There are similar pickups called [[Simple Power]]s, which restore [[Rayman]]&#039;s health by only one point, and another type called a [[Double Power]], which restores his health by by two points.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Simple Power]]&lt;br /&gt;
*[[Double Power]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Super Power]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Double_Power&amp;diff=34642</id>
		<title>Double Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Double_Power&amp;diff=34642"/>
		<updated>2013-05-05T11:14:51Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: All powers are now mentioned - added power-ups category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DoublePower.png|thumb|316px|right|A Double Power]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Powers&#039;&#039;&#039; are power-ups in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, looking like small red balls with the letter P, around which gravitate two health points. They restore [[Rayman]]&#039;s health by two points.&lt;br /&gt;
&lt;br /&gt;
There are similar pickups called [[Simple Power]]s, which restore [[Rayman]]&#039;s health by only one point, and another type called a [[Big Power]], which restores his health completely.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Simple Power]]&lt;br /&gt;
*[[Big Power]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Double Power]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Simple_Power&amp;diff=34641</id>
		<title>Simple Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Simple_Power&amp;diff=34641"/>
		<updated>2013-05-05T11:14:45Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Added power-ups category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Power.png|thumb|316px|right|A Power]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Powers&#039;&#039;&#039; are collectible items in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, looking like small red balls with the letter P, around which gravitates a health point. They restore [[Rayman]]&#039;s health by one point.&lt;br /&gt;
&lt;br /&gt;
There are similar pickups called [[Double Power]]s, which restore [[Rayman]]&#039;s health by two points, and another type called a [[Big Power]], which restores his health completely.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Double Power]]&lt;br /&gt;
*[[Big Power]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Power]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Big_Power&amp;diff=34640</id>
		<title>Big Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Big_Power&amp;diff=34640"/>
		<updated>2013-05-05T11:07:49Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Expanded the &amp;quot;see also&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SuperPower.png|thumb|316px|right|A Super Power]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Powers&#039;&#039;&#039; (also known as &#039;&#039;&#039;Super Powers&#039;&#039;&#039;) are power-ups in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, looking like red balls with the white letter P on them. They restore [[Rayman]]&#039;s full health, and increase his maximum life points to 5. If [[Rayman]] loses a life, this effect will be cancelled.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Simple Power]]&lt;br /&gt;
*[[Double Power]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Super Power]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;br /&gt;
[[Category:Power-ups]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Double_Power&amp;diff=34639</id>
		<title>Double Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Double_Power&amp;diff=34639"/>
		<updated>2013-05-05T11:07:44Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Expanded the &amp;quot;see also&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DoublePower.png|thumb|316px|right|A Double Power]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Powers&#039;&#039;&#039; are power-ups in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, looking like small red balls with the letter P, around which gravitate two health points. They restore [[Rayman]]&#039;s health by two points.&lt;br /&gt;
&lt;br /&gt;
A similar power-up called a [[Simple Power]], can also be found, which restores [[Rayman]]&#039;s health only by one point.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Simple Power]]&lt;br /&gt;
*[[Big Power]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Double Power]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Simple_Power&amp;diff=34638</id>
		<title>Simple Power</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Simple_Power&amp;diff=34638"/>
		<updated>2013-05-05T11:07:38Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Expanded the &amp;quot;see also&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Power.png|thumb|316px|right|A Power]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Powers&#039;&#039;&#039; are collectible items in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, looking like small red balls with the letter P, around which gravitates a health point. They restore [[Rayman]]&#039;s health by one point.&lt;br /&gt;
&lt;br /&gt;
There are similar pickups called [[Double Power]]s, which restore [[Rayman]]&#039;s health by two points, and another type called a [[Super Power]], which restores his health completely.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Double Power]]&lt;br /&gt;
*[[Big Power]]&lt;br /&gt;
*[[Red Lum]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Power]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=34637</id>
		<title>Red Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Red_Lum&amp;diff=34637"/>
		<updated>2013-05-05T11:07:27Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Expanded the &amp;quot;see also&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=The Red Lums are full of vital energy. [[Robo-Pirate|Pirates]] love them. Destroy them and you can take all the Red Lums which they have stolen for yourself.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with vital energy, they restore [[Rayman]]&#039;s Life Bar;|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Packed with energy, they restore [[Rayman]]’s life bar.|sign=Manual|source=&#039;&#039;[[Rayman 3 (Game Boy Advance)|Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] can collect these to increase his health when he is in need.|sign=Manual|source=&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Made up of energy, they add life to [[Rayman]]&#039;s Life bar.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheSanctuaryofRockLavaDC.jpg|thumb|right|320px|Red Lums in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Red Lum.JPG|thumb|left|320px|A Red Lum, as seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Lums&#039;&#039;&#039; are collectible shards of energy which appear in several games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], most notably &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. Along with [[Yellow Lum]]s, Red Lums are one of the two major [[Lum]] types featured in the games.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Red Lums resemble red, glowing orbs.  In &#039;&#039;Rayman 2&#039;&#039; they are similar to red versions of [[Yellow Lum]]s, but in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, they resemble atoms, apart from cutscenes where they are in their original winged form. The atom-like appearance recalls the [[Simple Power]]s and [[Double Power]]s from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], which, together with the [[Big Power]]s, were essentially that game&#039;s version of Red Lums.&lt;br /&gt;
&lt;br /&gt;
Red Lums are the embodiment of vitality, and the origin of all life in [[the Glade of Dreams]].&lt;br /&gt;
&lt;br /&gt;
Red Lums are unique in that, if spooked, a Red Lum will undergo a transformation into a [[Black Lum]] – which is a major part of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;&#039;s plot.&lt;br /&gt;
&lt;br /&gt;
[[File:Red_Lum_R3_GBA.PNG|frame|left|A Red Lum, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
[[File:Red Lum RHR.PNG|frame|right|A Red Lum, as seen in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;.]]&lt;br /&gt;
[[File:Red_Lum_RRR1_GBA.PNG|frame|right|A Red Lum, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
Red Lums recover [[Rayman]]&#039;s health. In &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, if Rayman is injured, nearby Red Lums automatically approach him. [[Robo-Pirate]]s love Red Lums and collect every Red Lum they can find. It seems that the Robo-Pirates actually eat them; when Rayman destroys a Robo-Pirate, Red Lums are often found inside them. Similarly, the defeat of a [[Hoodlum]] in &#039;&#039;Rayman 3&#039;&#039; releases a Black Lums. If Rayman uses [[Grimace]] on a Black Lum, it will revert back into a Red Lum. In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], a Red Lum completely restores Rayman&#039;s health.&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, [[Admiral Razorbeard]] eats a Red Lum instead of the [[Yellow Lum]] he eats in the other versions.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, [[the Glade of Dreams]] is attacked by an army of [[Hoodlum]]s, sack-cloth creatures piloted by [[Black Lum]]s. Each of these Black Lums – including their leader, [[André]] – is a corrupted Red Lum.&lt;br /&gt;
&lt;br /&gt;
Red Lums appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. In this game, they resemble red [[Ting]]s. As in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, these Red Lums restore [[Rayman]]&#039;s health when he collects them.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Yellow Lum]]s can be exchanged for heart-shaped Red Lums.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Simple Power]]&lt;br /&gt;
* [[Double Power]]&lt;br /&gt;
* [[Big Power]]&lt;br /&gt;
* [[Black Lum]]&lt;br /&gt;
* [[Lum (Rayman Origins)]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Lums rouge]]&lt;br /&gt;
[[de:Rote Lums]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles from Rayman 2]]&lt;br /&gt;
[[Category:Collectibles from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Collectibles from Rayman 3]]&lt;br /&gt;
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Lums]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=34624</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=34624"/>
		<updated>2013-04-29T22:07:39Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: /* Enemies */ Added a full stop to the end of a sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|320px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubi Soft Montpellier&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Rémi Gazel with Nathalie Drouet, Frédéric Louvre (?), Frédéric Prados, Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaguar:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 8th September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th April, 1996&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Game Boy Color)|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] March, 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PS3, PSP (PlayStation Network):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DSi:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210&lt;br /&gt;
| ratings = 3+ (ELSPA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, cartridge, digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (Game Boy Color)|Game Boy Color adaptation]] was released in 2000, followed by a Game Boy Advance version which was released in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3 and Sony PlayStation Portable. In December 2009, the game was released as a DSiWare title for the Nintendo DSi.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as [[the Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the Great Protoon and defeats its guardian, [[Betilla the Fairy]]. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the Great Protoon, are scattered across the valley and imprisoned in [[cage]]s by Mr Dark&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. The Magician gives Rayman these tasks: free the Electoons from their cages, and recover the Great Protoon from Mr Dark. Only then will the balance of the world be restored. The valley contains six distinct worlds, and Rayman must pass through each of them in order to fulfil his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
[[File:Foret1PC.png|frame|left|[[The Dream Forest]]]]&lt;br /&gt;
[[File:MoskitoFight2.png|frame|right|[[Moskito]], the boss of [[the Dream Forest]]]]&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world is of the game [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. This is where [[Betilla the Fairy]] created him at the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, though it is not clear if he is aware of this. On his way through these woods, he encounters Betilla for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. Rayman passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and Bzzit begins to cry when Rayman defeats him. Rayman takes pity on Bzzit and cheers him up; they become friends. Bzzit allows Rayman to ride on his back as he flies over the otherwise impassable waters of the lagoon. Betilla appears again and gives Rayman another power: the ability to hang onto ledges, which helps him to avoid falls and lets him climb onto certain platforms. Rayman then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). Tarayzan has lost his loincloth and is hiding behind a shrub. Rayman returns it to him, and Tarayzan rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and Rayman must use the magic seed to grow [[nenuphar]]s which he can climb to escape the flood. Next Rayman passes into [[Moskito&#039;s Nest]], where he is chased by a mosquito called [[Moskito]]. As the main boss of the Dream Forest, Moskito is essentially a more powerful and unpleasant version of Bzzit. Eventually Rayman and Moskito have a climactic battle in the deepest part of the forest. After Rayman defeats him, Betilla appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
[[File:Ciel1PC.png|frame|left|[[Band Land]]]]&lt;br /&gt;
[[File:MrSax.png|frame|right|[[Mr Sax]], the boss of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla the Fairy]] grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a helicopter. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of Band Land. Next Rayman makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. Rayman is chased by Mr Sax, and finally does battle with him in his lair, and defeats him. Mr Sax comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
[[File:Montagnes1PC.png|frame|left|[[Blue Mountains]]]]&lt;br /&gt;
[[File:MrStone.png|frame|right|[[Mr Stone]], the boss of the [[Blue Mountains]]]]&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic [[stone man]] who is the boss of the Blue Mountains. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the Blue Mountains is [[Mr Stone&#039;s Peaks]], where Mr Stone lives. When Rayman arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. The Musician&#039;s guitar has been crushed by a falling rock. Rayman uses his telescopic fist to carve a new guitar out of the rock, and the Musician rewards him by giving him a [[Super Helicopter]] potion; this temporary upgrade to Rayman&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. Finally Rayman reaches Mr Stone&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled Mr Stone reforms and begins to dance. Betilla appears and gives Rayman his final power: the ability to run. This replaces the ability to [[grimace]] (whose only purpose was scaring [[Livingstone]]s).&lt;br /&gt;
&lt;br /&gt;
[[File:Image1PC.png|frame|left|[[Picture City]]]]&lt;br /&gt;
[[File:SpaceMama.png|frame|right|[[Space Mama]], the boss of [[Picture City]]]]&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of Picture City. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next Rayman passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of Picture City is [[Space Mama&#039;s Crater]], where Rayman and Space Mama have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, Space Mama reforms and begins to dance (though this only happens in some versions of the game). Rayman then sees [[Mr Dark]] kidnap [[Betilla the Fairy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Caves1PC.png|frame|left|[[The Caves of Skops]]]]&lt;br /&gt;
[[File:Skops.png|frame|right|[[Mr Skops]], the boss of [[the Caves of Skops]]]]&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colourful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe&#039;s lights on again. With a [[firefly]] given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman [[telescopic fist|punches]] it back into place, and Joe&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which Rayman rides back to the surface. When he has returned to Joe&#039;s restaurant, Rayman finds that the neon sign is lit, much to Joe&#039;s delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Skops to his temple lair, where the two battle until Skops is defeated. Rayman sees [[Betilla the Fairy]], now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
[[File:Chateau1PC.png|frame|left|[[Candy Château]]]]&lt;br /&gt;
[[File:MrDark.png|frame|right|[[Mr Dark]], the boss of [[Candy Château]]]]&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil doppelgänger created by [[Mr Dark]] to shadow Rayman&#039;s every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of [[clown]]s. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman&#039;s [[telescopic fist]] power, rendering him helpless. Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take Rayman&#039;s telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. When this enemy is defeated, two creatures composed of body parts from [[Moskito]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Moskito]], [[Mr Sax]] and [[Space Mama]] appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman&#039;s world. [[The Magician]] congratulates Rayman on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – Rayman’, hinting at the sequel, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with Mr Dark flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that Mr Dark will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay Mr Dark&#039;s Dare, a final epilogue image appears instead, showing Rayman together with all his friends; the [[Electoon]]s have been freed, Mr Dark has been defeated (for now), [[Betilla the Fairy]] has been rescued and [[the Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|Unidentified enemies from an early Jaguar build of the game]]&lt;br /&gt;
[[Image:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding the early development of the game has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the Internet – an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was initially developed for the Super NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later instalments in the series. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players. &amp;lt;ref&amp;gt;http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|[[Rayman]] gets all of his permanent powers from [[Betilla the Fairy]].]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;[[magic seed|Magic Seed]]:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;[[Super Helicopter]]:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman1Group.PNG|frame|The final epilogue image displayed at the end of the game shows Rayman with all his friends.]]&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus_level_(Rayman_1)|bonus stage]], or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
[[Image:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of Ubisoft&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the new game.]]&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect [[the Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Rayman&#039;s jungle counterpart, he gives Rayman a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from Rayman&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should Rayman lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the Musician gives Rayman the super helicopter power.&lt;br /&gt;
* &#039;&#039;&#039;[[Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and Rayman must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Bzzit&#039;s stronger counterpart, and the boss of the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals Rayman&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[telescopic fist|fist]], but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|frame|The world map, as seen in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman1_dos_windows_box550_front_eu.jpg|The original PC version cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:R1_site_flowers.jpg&lt;br /&gt;
Image:R1_site_ladybird.jpg&lt;br /&gt;
Image:R1_site_shrub.jpg&lt;br /&gt;
Image:R1_site_wand.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG|[[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place&lt;br /&gt;
Image:R1Intro 006.PNG&lt;br /&gt;
Image:R1Intro 008.PNG&lt;br /&gt;
Image:R1Intro 010.PNG&lt;br /&gt;
Image:CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;&lt;br /&gt;
Image:Rayman PS1JAcov.jpg|The Japanese cover for &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:Remi Gazel.jpg|thumb|right|French musician Rémi Gazel composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score. In August 2009, French musician Rémi Gazel posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt; The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to Rémi Gazel, known composers credited in all versions include Nathalie Drouet, Frédéric Prados, Olac Zalcman and possibly Frédéric Louvre.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the MS-DOS&amp;lt;ref&amp;gt;http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=PrWWHT2Cfcc Official gameplay video of &#039;&#039;Rayman&#039;&#039; at YouTube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hv8vqffdZk0 Official trailer video of &#039;&#039;Rayman&#039;&#039; at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=BfybL6rCoWY Official gameplay video of &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Crowned_Teensie&amp;diff=34612</id>
		<title>Crowned Teensie</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Crowned_Teensie&amp;diff=34612"/>
		<updated>2013-04-26T22:13:00Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: /* Rayman 3: Hoodlum Havoc */ Deleted wrong information - in TTOTL there are no Crowned Teensies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crowned &#039;&#039;&#039;Teensies&#039;&#039;&#039; are a variety of [[Teensie]] that first appear in &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039; and later in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  Their appearance is identical to both the crowned and crownless members of the [[Grand Minimus]], which first appeared in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  While the Grand Minimus has been confirmed as ruling over all the Teensies, these additional Teensie royals appear to be at most governors from how they were portrayed in &#039;&#039;Revolution&#039;&#039;.  This is only conjecture, as little is told of these Teensies&#039; backgrounds.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The royal variety of Teensies are identical in every way to the Grand Minimus. They wear elegant green robes, and most wear crowns; those who don&#039;t are always accompanied by at least one other Teensie with a crown. Some of this variety, such as the governing Teensie of the [[Minisaurus Plains]]&#039; [[Teensie Circle]], are known to be easily excited and quick to deny such. By doing a dance with [[Teensie]] Gatekeepers, crowned Teensies are able to create [[Magic Spiral Door]]s.&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
Crowned Teensies oversee the [[Teensie Circle]]s that serve as World Terminuses in &#039;&#039;Revolution&#039;&#039;.  Whenever [[Rayman (character)|Rayman]] completes a level, the Teensie of the corresponding Teensie Circle creates a Spiral Door and then tells Rayman what he must do next.  If Rayman ever forgets his next objective, he may always return to the Teensie for a re-briefing.  It is in this way that Rayman learns of [[Ly the Fairy]] and [[Globox]]&#039;s locations.  Rayman first meets one of these Teensies after the [[Grand Minimus]] send him to the [[Minisaurus Plains]].&lt;br /&gt;
&lt;br /&gt;
In addition to the Teensies that patrol the Teensie Circles, crown-wearing Teensies run the [[Magic Well]]s.  Whenever Rayman arrives at a Magic Well, one of these Teensies will explain the controls to navigate the well&#039;s menu.  If Rayman purchases something from the well, the Teensie will grant Rayman the purchased ability.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;===&lt;br /&gt;
The crowned Teensies confirm their variety status in &#039;&#039;Rayman 3&#039;&#039;.  They dot the [[Fairy Council|throne room]] of the [[Grand Minimus]], dancing to the disco music filling the room&#039;s air.  They next appear in the [[Desert of the Knaaren]], where a king and two advisors warn Rayman about the [[Knaaren]].  In both the desert and the [[Hoodlum Headquarters]], a king and two advisors drop down from any cage that Rayman destroys, leaving either jewels or a [[Laser-Washing Powder]] can.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
*[[Minisaurus Plains]] - Forest Area&lt;br /&gt;
*[[Globox&#039;s House]] - Cliff Area&lt;br /&gt;
*[[Rainbow Creek]] - Spire Area&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;===&lt;br /&gt;
*[[The Fairy Council]] - Grand Minimus Throne Room&lt;br /&gt;
*[[Desert of the Knaaren]]&lt;br /&gt;
*[[Hoodlum Headquarters]]&lt;br /&gt;
*[[Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grand Minimus]]&lt;br /&gt;
*[[Teensie Circle]]&lt;br /&gt;
*[[Magic Well]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Teensies]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Candy_Ch%C3%A2teau&amp;diff=34611</id>
		<title>Candy Château</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Candy_Ch%C3%A2teau&amp;diff=34611"/>
		<updated>2013-04-25T22:39:04Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Fixed grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=You enter the world of desserts where [[Mr Dark|Mister Dark]] is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Candy Chateau.png|thumb|right|316px|The image symbolising the Candy Château]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chateau1PC.png|thumb|316px|left|The very first scenery of the Candy Château]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candy Château&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;Le Château des Délices&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Castle of Delights&#039;&#039;&#039;&#039;&#039;) is the sixth and final world in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is only accessible once every single [[cage]] of [[Electoon]]s has been broken; no cages can be found in Candy Château itself. It consists in a universe made up of sweet food such as cakes and lollipops. As he makes progress through nougat bars, ice cream cups and chocolate tablets, [[Rayman]] must avoid the [[clown]]s that stand in his way. Appearances can be deceiving, as even the whipped cream present all over the place and lemonade are revealed to constitute respectively a dangerously slippery soil and deadly lakes into which [[Rayman]] can drown. In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, huge [[Swiss knife|Swiss knives]], barley sugar sticks, caramel bars with prickly heads on them, spiky red balls attached to nougat and bouncing jelly cakes can also be found, while &#039;&#039;[[Rayman Designer]]&#039;&#039; and the Jaguar version of the game feature floating candies, smaller caramel bars, more models of [[Swiss knife|Swiss knives]] and corkscrews. Hardly arrived, [[Rayman]] must slide down one of those slopes on a frying pan, only to find himself face to face with [[Mr Dark]], who summons [[Bad Rayman]], his evil double. After escaping him, [[Mr Dark]] appears again and cast various spells at [[Rayman]] in order to stop his progression. He eventually steals his [[telescopic fist]], but the [[Electoon]]s freed by [[Rayman]] get it back, allowing him to battle the kidnapper of [[the Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MrDark.png|right|thumb|316px|The final boss in the game, [[Mr Dark]]]]&lt;br /&gt;
&lt;br /&gt;
The enemies in Candy Château include [[antitoon]]s, [[hunter]]s, [[big clown]]s, [[water clown]]s and [[bomber clown]]s. The boss is [[Mr Dark]], the main antagonist in the game. [[Rayman]] meets him throughout [[Mr Dark&#039;s Dare]], and fights him for the final victory.&lt;br /&gt;
&lt;br /&gt;
Once beaten, [[Rayman]] and his friends are seen feasting, while most enemies in the game appear to be resting and having fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Limonade.png|thumb|316px|[[Rayman]] sliding on a frying pan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:LimonadeBleue.png|thumb|316px|none|A blue lemonade pool (Jaguar version, &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[Rayman Designer]]&#039;&#039; only)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:LimonadeJaune.png|thumb|316px|none|A yellow lemonade pool (PlayStation and Saturn versions only)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Nougat.png|thumb|316px|A nougat block on whipped cream]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:CandyChateauRaymanJunior.png|thumb|316px|Barley sugar sticks, caramel bars with prickly heads on them and spiky red balls attached to nougat (&#039;&#039;[[Rayman Junior]]&#039;&#039; only)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GateauGelee.png|thumb|316px|Bouncing jelly cakes (&#039;&#039;[[Rayman Junior]]&#039;&#039; only)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:CandyChateauRaymanDesigner.png|thumb|316px|[[Swiss knife|Swiss knives]], corkscrews, candies and caramel bars (&#039;&#039;[[Rayman Designer]]&#039;&#039; only)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Cerises.png|thumb|316px|A pile of candied cherries]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:MrDarkBadRayman.png|thumb|316px|[[Mr Dark]] summons [[Bad Rayman]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:BadRayman.png|thumb|316px|[[Rayman]] is pursued by [[Bad Rayman]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ControlesInverses.png|thumb|316px|[[Rayman]]&#039;s controls are inverted by [[Mr Dark]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:CourseForcee.png|thumb|316px|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Candy inc.png|thumb|right|320px|Candy Inc]]&lt;br /&gt;
==&#039;&#039;Rayman 4&#039;&#039; (cancelled prototype)==&lt;br /&gt;
In 2005, Phoenix Interactive began work on &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039;. The game was ultimately cancelled, but many pieces of concept art have since been unveiled, including one which depicts a level named [[Candy Inc]]. This surreal sweets factory was inspired by the Candy Château, and may be part of it as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sweets_World.PNG|frame|right|The [[Sweets world]] from [[Rayman Raving Rabbids (Game Boy Advance)|the GBA version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]]]&lt;br /&gt;
==&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)==&lt;br /&gt;
A world of sweets also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] – a game which combines aspects of Phoenix Interactive&#039;s &#039;&#039;[[Rayman 4 (cancelled prototype)|Rayman 4]]&#039;&#039; and Ubisoft Montpellier&#039;s cancelled &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer. This world, known simply as the [[Sweets (world)|Sweets world]], appears to have been heavily based on the Candy Château.&lt;br /&gt;
&lt;br /&gt;
{{chateaulevels}}&lt;br /&gt;
{{rayman1worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Le Château des Délices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places from Rayman Junior]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito%27s_Nest&amp;diff=34610</id>
		<title>Moskito&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito%27s_Nest&amp;diff=34610"/>
		<updated>2013-04-25T22:10:24Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: /* Part 4 */ Oops, I messed up the deletion of some text - fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Moskito&#039;s Nest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;L&#039;Antre de Moskito&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Lair of Moskito&#039;&#039;&#039;&#039;&#039;) is the fourth and final level of [[the Dream Forest]], the first world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of six stages during the first playthrough, and only three during subsequent playthroughs, because two of them feature [[Moskito]] and the last one is the stage in which [[Betilla the Fairy]] grants [[Rayman]] the [[grappling fist]] power.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Fleurtentacule.png|thumb|316px|right|[[Tentacle-flower]]s are tough enemies]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
Only two [[cage]]s will be possible to get the first time, as [[Rayman]] needs the [[grappling fist]] to reach one of them.&lt;br /&gt;
[[Image:MapJ4-1PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nenuphars.png|thumb|320px|left|[[Nenuphar]]s in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
&lt;br /&gt;
This dodgy level requires quick reflexes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-2PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-2PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[image:MoskitoPoursuite.png|thumb|316px|right|[[Moskito]] is pursuing [[Rayman]] with a huge [[spiky fruit]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
&lt;br /&gt;
Here, [[Rayman]] is chased chased by [[Moskito]] and must reach the end of the level before him. Once [[Moskito]] is beaten, this phase will not appear again when the player backtracks for the other cages. &lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-3PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-3PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:Tronc.png|left|thumb|316px|These gigantic trunks are very similar to [[tentacle-flower]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
&lt;br /&gt;
This level is slightly different in the PC and [[Rayman Advance|Game Boy Advance versions]] of the game, where giant trunks are found in the level. In the other versions, this is the only level along with part 6 of [[Bongo Hills]] and part 4 of [[Eat at Joe&#039;s]] to not have any [[cage]]s, not counting the boss levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-4PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-4PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Moskito.png|thumb|316px|right|The big boss of [[the Dream Forest]], [[Moskito]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has to battle [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BetillaPoingGrappin.png|thumb|316px|left|[[Rayman]] is given his third power by [[Betilla|Betilla the Fairy]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
&lt;br /&gt;
[[Betilla]] gives [[Rayman]] the power of the [[grappling fist]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=4a9XrtR_GlI Moskito&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=Yxz-ScobiaE Moskito&#039;s Nest playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=zo2oXE1OHII Moskito&#039;s Nest playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=3y4xXk-ahY8 Moskito&#039;s Nest playthrough at YouTube (Atari Jaguar version)] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Forestlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:L&#039;Antre de Moskito]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moskito%27s_Nest&amp;diff=34609</id>
		<title>Moskito&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moskito%27s_Nest&amp;diff=34609"/>
		<updated>2013-04-25T22:09:41Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: /* Part 4 */ The text was wrong; the map clearly shows giant tree trunks halfway through and a cage in the PC version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Moskito&#039;s Nest&#039;&#039;&#039; (French: &#039;&#039;&#039;&#039;&#039;L&#039;Antre de Moskito&#039;&#039;&#039;&#039;&#039; – &#039;&#039;&#039;&#039;&#039;The Lair of Moskito&#039;&#039;&#039;&#039;&#039;) is the fourth and final level of [[the Dream Forest]], the first world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It consists of six stages during the first playthrough, and only three during subsequent playthroughs, because two of them feature [[Moskito]] and the last one is the stage in which [[Betilla the Fairy]] grants [[Rayman]] the [[grappling fist]] power.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Fleurtentacule.png|thumb|316px|right|[[Tentacle-flower]]s are tough enemies]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
Only two [[cage]]s will be possible to get the first time, as [[Rayman]] needs the [[grappling fist]] to reach one of them.&lt;br /&gt;
[[Image:MapJ4-1PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nenuphars.png|thumb|320px|left|[[Nenuphar]]s in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
&lt;br /&gt;
This dodgy level requires quick reflexes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-2PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-2PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:MoskitoPoursuite.png|thumb|316px|right|[[Moskito]] is pursuing [[Rayman]] with a huge [[spiky fruit]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
&lt;br /&gt;
Here, [[Rayman]] is chased chased by [[Moskito]] and must reach the end of the level before him. Once [[Moskito]] is beaten, this phase will not appear again when the player backtracks for the other cages. &lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-3PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-3PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:Tronc.png|left|thumb|316px|These gigantic trunks are very similar to [[tentacle-flower]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
&lt;br /&gt;
This level is slightly different in the PC and [[Rayman Advance|Game Boy Advance versions]] of the game, where giant trunks are found in of the level. In the other versions, this is the only level along with part 6 of [[Bongo Hills]] and part 4 of [[Eat at Joe&#039;s]] to not have any [[cage]]s, not counting the boss levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-4PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapJ4-4PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Moskito.png|thumb|316px|right|The big boss of [[the Dream Forest]], [[Moskito]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] has to battle [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BetillaPoingGrappin.png|thumb|316px|left|[[Rayman]] is given his third power by [[Betilla|Betilla the Fairy]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
&lt;br /&gt;
[[Betilla]] gives [[Rayman]] the power of the [[grappling fist]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=4a9XrtR_GlI Moskito&#039;s Nest playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=Yxz-ScobiaE Moskito&#039;s Nest playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=zo2oXE1OHII Moskito&#039;s Nest playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=3y4xXk-ahY8 Moskito&#039;s Nest playthrough at YouTube (Atari Jaguar version)] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Forestlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:L&#039;Antre de Moskito]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tibetan&amp;diff=34608</id>
		<title>Tibetan</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tibetan&amp;diff=34608"/>
		<updated>2013-04-25T16:47:49Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Fixed spelling and filled in a missing word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Monk&lt;br /&gt;
| image = [[Image:R1 site Monk.jpg|center|200px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MoineGrosseBoule.png|thumb|320px|left]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This is a wise old Tibetan. He&#039;ll make you discover musical instruments, rhythms and melodies, and he will tell you some beautiful rhymes.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Le sage Tibétain, http://web.archive.org/web/20020608132643/http://sites.ubisoft.fr/raymanedu/ami/ami2/sage.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Monks&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Tibetan sages&#039;&#039;&#039;, are an order of meditative, pacific giants found only in [[Band Land]], the second environment visited in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They wear red-and-yellow robes and caps. Like [[Rayman]], they have no arms, and their hands float disconnected from their bodies. However, they do appear to have legs and necks, making them only partially limbless. In &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;, a drawing of a Monk without a neck appears. The [[Magician]] claims that this is one of his friends. They are always seen sitting, cross-legged, floating in the air. They are found primarily in the cloudy reaches of [[Gong Heights]], though a few can be found in [[Allegro Presto]], and in the first part of [[Mr Sax&#039;s Hullaballoo]], which combines elements from all of the Band Land levels. The Monks&#039; eyes are always closed and their mouths always form relaxed smiles. As they meditate, most monks bring [[bongo]]es back and forth in a steady rhythm; when the bongos are held in front of the Monks&#039; faces, they appear to form scowling patterns. As Rayman progresses, he begins to encounter Monks who hold groups of six connected blue orbs which resemble giant [[Ting]]s. Eventually he comes across Monks who juggle gigantic blue spheres between their hands and head. When the blue spheres are examined closely, they appear to show a reflection of a smiling cloud in the sky. Rayman can use the bongos and both the large and small blue spheres as platforms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MoineBongosHaut.png|thumb|316px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:MoineBongosBas.png|thumb|316px|none]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MoineBoulesHaut.png|thumb|316px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:MoineBoulesBas.png|thumb|316px|none]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Moine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Platforms]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=34575</id>
		<title>Bonus level (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bonus_level_(Rayman_1)&amp;diff=34575"/>
		<updated>2013-04-24T11:18:30Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Added missing info: Mr Stone&amp;#039;s Peaks bonus stage is in the 4th part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the bonus levels in [[Rayman 1|the original game]]. For bonus levels from other games, see [[Bonus level]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus levels&#039;&#039;&#039; are minigames in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They can be accessed by approaching [[the Magician]]&#039;s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to the Magician. They appear as a handful of sparkling pink dust. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all the level&#039;s Tings within the time limit, he is given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant any more lives.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 1 (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]], the bonus-level entrance is an arrowed table, which is picked up by an [[Electoon]].&lt;br /&gt;
&lt;br /&gt;
==List of bonus levels==&lt;br /&gt;
In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Location&lt;br /&gt;
!  [[Ting]]s to collect&lt;br /&gt;
!  Time limit (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (phase 2)&lt;br /&gt;
|  10&lt;br /&gt;
|  25&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pink Plant Woods]] (phase 3)&lt;br /&gt;
|  13&lt;br /&gt;
|  35&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Swamps of Forgetfulness]] (phase 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  30&lt;br /&gt;
|-&lt;br /&gt;
|  [[Moskito&#039;s Nest]] (phase 1)&lt;br /&gt;
|  17&lt;br /&gt;
|  45&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bongo Hills]] (phase 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  40&lt;br /&gt;
|-&lt;br /&gt;
|  [[Allegro Presto]] (phase 3)&lt;br /&gt;
|  12&lt;br /&gt;
|  25&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Hard Rocks]] (phase 2)&lt;br /&gt;
|  15&lt;br /&gt;
|  45&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr Stone&#039;s Peaks]] (phase 4)&lt;br /&gt;
|  13&lt;br /&gt;
|  19&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eraser Plains]] (phase 3)&lt;br /&gt;
|  15&lt;br /&gt;
|  35&lt;br /&gt;
|-&lt;br /&gt;
|  [[Space Mama&#039;s Crater]] (phase 2)&lt;br /&gt;
|  16&lt;br /&gt;
|  50&lt;br /&gt;
|-&lt;br /&gt;
|  [[Crystal Palace]] (phase 2)&lt;br /&gt;
|  11&lt;br /&gt;
|  35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Magician R1 bonus level.png|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s&lt;br /&gt;
Image:Rayman 1 bonus level.jpg|The first [[Pink Plant Woods]] bonus level&lt;br /&gt;
Image:Rayman 1 bonus level life.jpg|[[Rayman]]&#039;s reward for completing the bonus level on time: a [[life]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Niveau bonus (Rayman)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=34435</id>
		<title>Rayman Designer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=34435"/>
		<updated>2013-04-22T14:14:35Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Added a link to Rayman 60 Levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Designer&lt;br /&gt;
| image = [[File:RaymanDesignerBox.jpg]]&lt;br /&gt;
| published by = Ludimedia (?)&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Designer&#039;&#039;&#039;&#039;&#039; (also known as &#039;&#039;Rayman&#039;s World&#039;&#039; in Germany) is a PC sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], which features 24 new maps called &#039;&#039;&#039;&#039;&#039;Rayman&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s New Levels&#039;&#039;&#039;&#039;&#039;, and a program called &#039;&#039;&#039;&#039;&#039;Rayman Mapper&#039;&#039;&#039;&#039;&#039; that enables players to create their own levels, or play levels downloaded from others.&lt;br /&gt;
&lt;br /&gt;
Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect 100 blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting Tings of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively).&lt;br /&gt;
&lt;br /&gt;
Together with [[Rayman 1|the original game]], &#039;&#039;Rayman Designer&#039;&#039; is included in &#039;&#039;[[Rayman Gold]]&#039;&#039;, &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;. The latter two compilations also added 40 new levels designed by fans (entitled &#039;&#039;Rayman Par Ses Fans&#039;&#039; / &#039;&#039;[[Rayman By His Fans]]&#039;&#039;), and &#039;&#039;Collector&#039;&#039; also featured 60 by [[Ubisoft]] themselves (entitled &#039;&#039;60 Niveaux Inedits&#039;&#039; / &#039;&#039;[[Rayman 60 Levels]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==New levels==&lt;br /&gt;
* [[The Sky&#039;s the Limit]]&lt;br /&gt;
* [[Fruity Fun]]&lt;br /&gt;
* [[Junglemania]]&lt;br /&gt;
* [[Ring a Ling]]&lt;br /&gt;
* [[Gone with the Wind]]&lt;br /&gt;
* [[Scale the Scales]]&lt;br /&gt;
* [[Music Lessons]]&lt;br /&gt;
* [[Melodic Maracas]]&lt;br /&gt;
* [[Treetop Adventure]]&lt;br /&gt;
* [[Tough Climb]]&lt;br /&gt;
* [[Tip-Top Tempest]]&lt;br /&gt;
* [[The Diabolical Pursuit]]&lt;br /&gt;
* [[The Five Doors]]&lt;br /&gt;
* [[Pencil Pentathalon]]&lt;br /&gt;
* [[Eraser Mania]]&lt;br /&gt;
* [[Tic Tack Toe]]&lt;br /&gt;
* [[Peaks and Rocks]]&lt;br /&gt;
* [[Dark Journey]]&lt;br /&gt;
* [[Dreaded Caves]]&lt;br /&gt;
* [[Dire Darkness]]&lt;br /&gt;
* [[Chocolate Trap]]&lt;br /&gt;
* [[Crazy Candy]]&lt;br /&gt;
* [[Bonbon-a-rama]]&lt;br /&gt;
* [[Whipped Cream Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Hacking Rayman Designer==&lt;br /&gt;
In late 2007, the ability to [[hack and modify Rayman Designer]] was discovered, allowing users to create their own graphic tiles for the mapper, as well as modifying and adding their own events to the Events Editor, and much more.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/view_play_list?p=0C1F49D9CBF1183C &#039;&#039;Rayman&#039;s New Levels&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Designer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Designer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=34412</id>
		<title>Rayman Designer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Designer&amp;diff=34412"/>
		<updated>2013-04-20T12:32:14Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Added a link to Rayman By His Fans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Designer&lt;br /&gt;
| image = [[File:RaymanDesignerBox.jpg]]&lt;br /&gt;
| published by = Ludimedia (?)&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Designer&#039;&#039;&#039;&#039;&#039; (also known as &#039;&#039;Rayman&#039;s World&#039;&#039; in Germany) is a PC sequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], which features 24 new maps called &#039;&#039;&#039;&#039;&#039;Rayman&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s New Levels&#039;&#039;&#039;&#039;&#039;, and a program called &#039;&#039;&#039;&#039;&#039;Rayman Mapper&#039;&#039;&#039;&#039;&#039; that enables players to create their own levels, or play levels downloaded from others.&lt;br /&gt;
&lt;br /&gt;
Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], but does not involve finding [[cage]]s and freeing the [[Electoon]]s inside. Instead, [[Rayman]] must collect 100 blue [[Ting]]s to make the [[exit sign]] appear, a task that also involves collecting Tings of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively).&lt;br /&gt;
&lt;br /&gt;
Together with [[Rayman 1|the original game]], &#039;&#039;Rayman Designer&#039;&#039; is included in &#039;&#039;[[Rayman Gold]]&#039;&#039;, &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman Collector]]&#039;&#039;. The latter two compilations also added 40 new levels designed by fans (entitled &#039;&#039;Rayman Par Ses Fans&#039;&#039; / &#039;&#039;[[Rayman By His Fans]]&#039;&#039;), and &#039;&#039;Collector&#039;&#039; also featured 60 by [[Ubisoft]] themselves (entitled &#039;&#039;60 Niveaux Inedits&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==New levels==&lt;br /&gt;
* [[The Sky&#039;s the Limit]]&lt;br /&gt;
* [[Fruity Fun]]&lt;br /&gt;
* [[Junglemania]]&lt;br /&gt;
* [[Ring a Ling]]&lt;br /&gt;
* [[Gone with the Wind]]&lt;br /&gt;
* [[Scale the Scales]]&lt;br /&gt;
* [[Music Lessons]]&lt;br /&gt;
* [[Melodic Maracas]]&lt;br /&gt;
* [[Treetop Adventure]]&lt;br /&gt;
* [[Tough Climb]]&lt;br /&gt;
* [[Tip-Top Tempest]]&lt;br /&gt;
* [[The Diabolical Pursuit]]&lt;br /&gt;
* [[The Five Doors]]&lt;br /&gt;
* [[Pencil Pentathalon]]&lt;br /&gt;
* [[Eraser Mania]]&lt;br /&gt;
* [[Tic Tack Toe]]&lt;br /&gt;
* [[Peaks and Rocks]]&lt;br /&gt;
* [[Dark Journey]]&lt;br /&gt;
* [[Dreaded Caves]]&lt;br /&gt;
* [[Dire Darkness]]&lt;br /&gt;
* [[Chocolate Trap]]&lt;br /&gt;
* [[Crazy Candy]]&lt;br /&gt;
* [[Bonbon-a-rama]]&lt;br /&gt;
* [[Whipped Cream Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Hacking Rayman Designer==&lt;br /&gt;
In late 2007, the ability to [[hack and modify Rayman Designer]] was discovered, allowing users to create their own graphic tiles for the mapper, as well as modifying and adding their own events to the Events Editor, and much more.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/view_play_list?p=0C1F49D9CBF1183C &#039;&#039;Rayman&#039;s New Levels&#039;&#039; playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Designer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Designer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Reflux&amp;diff=34400</id>
		<title>Talk:Reflux</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Reflux&amp;diff=34400"/>
		<updated>2013-04-19T17:38:37Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you guys should add a deceased category it will be quite interesting this is leondude speaking&lt;br /&gt;
:Reflux is the only character in the series who appears to die, and even his death is debatable. We don&#039;t need a &#039;deceased&#039; category. —[[User:Spiraldoor|Spiraldoor]] 13:16, 23 January 2011 (UTC)&lt;br /&gt;
what about the horrible machine&lt;br /&gt;
:The Horrible Machine is a machine. Machines cannot die. See what I did there? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 15:05, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
That link in the References section is dead... is there another R3 press release source? --[[User:Robotic teensie|Robotic teensie]] ([[User talk:Robotic teensie|talk]]) 19:38, 19 April 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Jungle_Run&amp;diff=34385</id>
		<title>Rayman Jungle Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Jungle_Run&amp;diff=34385"/>
		<updated>2013-04-19T16:30:28Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: /* Wall Run */ fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Jungle Run&lt;br /&gt;
| image= [[File:Mzl.jctmxprq.320x480-75.jpeg|center|200px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Pastagames&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 20th September 2012 (iOS), 27th September 2012 (Android) March 2013 (Windows 8/RT)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = iOS, Android and Windows 8/RT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Jungle Run&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game for iOS and Android devices, that uses the same graphical style of &#039;&#039;[[Rayman Origins]]&#039;&#039;.  It was released on iOS on the 20th September 2012 and on Android on the 27th September 2012. With an update released on 4th December 2012 for iOS, players can access to 10 extra levels and purchase a pack of new playable characters, including [[Globox]] and [[Bad Rayman]].  In March 2013 the game was ported to Windows 8 and RT. Another update was released on 11th April 2013, adding 20 extra levels to the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Rayman]] runs automatically through the entire level. The player can jump - and helicopter later on - by tapping anywhere on the screen. He can also do a wall run and attack using the dedicated button in the bottom-left corner. The goal is to obtain as many [[Lum (Rayman Origins)|lums]] as possible out of 100 and to rush through the level. The [[Skull Coin]]s reappear here too, though they only worth 20 lums. Also, new colors of [[Skull Tooth|Skull Teeth]] appear in the game: green and blue. The green one can be obtained at 8 lums, the blue one at 50 lums, and the red one at 100 lums. As soon as five red teeth are obtained, the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] opens up. These levels are much harder than the normal levels, as there are no lums and the player only have to complete these levels in order to gain a red tooth. If all of the 10 red Skull Teeth are collected, the completed section will be marked with a crown.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Jungle Run&#039;&#039; is divided in four sections, each one giving priority to one of Rayman&#039;s abilities. All four sections are subdivided in ten levels, the tenth level only being accessed if the player has collected 5 red Skull Teeth from that section. The game has received updates since its release, adding Potpourri, Pirate ship and Giant Plant.&lt;br /&gt;
&lt;br /&gt;
===Jump===&lt;br /&gt;
These levels only require Rayman to jump with the proper timing. Rayman jumps by tapping on the screen. The level are:&lt;br /&gt;
*Run in the Sun&lt;br /&gt;
*Treetops&lt;br /&gt;
*Bellow the Root&lt;br /&gt;
*Back and Fourth&lt;br /&gt;
*Up and Dawn&lt;br /&gt;
*Push it Real Good&lt;br /&gt;
*Root About for Lu,s&lt;br /&gt;
*Pit of Grit&lt;br /&gt;
*Rayman and the Beanstalk&lt;br /&gt;
*Leaps of Faith (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
In this section, Rayman learns the ability to fly. If the player jumps and holds the touchscreen with the finger , Rayman will start to use the [[helicopter]]. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Propeller Head&lt;br /&gt;
*The Root of All Evil&lt;br /&gt;
*Down to Earth&lt;br /&gt;
*Night of the Living Roots&lt;br /&gt;
*Journey to the Sun&lt;br /&gt;
*Zip Past!&lt;br /&gt;
*One Flew Over the Cuckoo&#039;s Rests&lt;br /&gt;
*Red Sky at Night, Shepherd&#039;s light&lt;br /&gt;
*Green Grove&lt;br /&gt;
*Bad Breath of Death (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Wall Run===&lt;br /&gt;
In this section, wall run acquires a major role. Rayman must jump from wall to wall avoiding every obstacle on the way. This section has considerably curvier level design and sections that require Rayman to run upside down. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Climbing the Walls?&lt;br /&gt;
*Emerald Grotto&lt;br /&gt;
*Blue Gallery of Mistery&lt;br /&gt;
*Dr. Lividstone, I Presume?&lt;br /&gt;
*Root on the Roof&lt;br /&gt;
*Great Balls of Fire&lt;br /&gt;
*Under the Volcano&lt;br /&gt;
*Upside Down, Round and Round&lt;br /&gt;
*Deliciously Curvy&lt;br /&gt;
*Com&#039; on Death, Hurt Me Plenty! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Punch===&lt;br /&gt;
While the rest of the touchscreen is used for jump, a small button appears on the right corner of the screen, which is used to perform a spin attack. This section features all of the abilities learned before, including Rayman&#039;s ability to punch enemies and destroy wooden walls. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Banging on Heaven&#039;s Doors&lt;br /&gt;
*Lividstone Skewers&lt;br /&gt;
*Beware the Spiked Helmets!&lt;br /&gt;
*Top of the Pops&lt;br /&gt;
*Night Flight, Fight Night&lt;br /&gt;
*Aero Kick&lt;br /&gt;
*The Way of the Exploding Fist&lt;br /&gt;
*Contre Jour&lt;br /&gt;
*Bumpy Maze&lt;br /&gt;
*Disco Inferno! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Potpourri (Update)===&lt;br /&gt;
This section is only available when the game is successfully updated. It features 10 aditional levels and gives priority to all of the abilities already learned. In this area, collectables are harder to get and require more precision. It also introduces the bulbs, which can do a variety of different tasks if Rayman punches them. The levels are:&lt;br /&gt;
&lt;br /&gt;
*Jingle Jungle!&lt;br /&gt;
*Snowy Night&lt;br /&gt;
*Water Falls!&lt;br /&gt;
*Mushrooms Afterglow&lt;br /&gt;
*Pacing the Cascade&lt;br /&gt;
*Thunderstorm Jogging&lt;br /&gt;
*Mossy Gods Hideout&lt;br /&gt;
*What lies Beyond the Waterfall&lt;br /&gt;
*In the Undergrowth&lt;br /&gt;
*Death Ball from Hell! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Pirate Ship (Update)===&lt;br /&gt;
This section is only available when the game is updated to the version released on April 11, 2013 or greater. It includes levels involving the Lividstone piloted Pirate Ship seen in Rayman Origins.&lt;br /&gt;
 &lt;br /&gt;
*The lost city&lt;br /&gt;
*Boom! Boooom!&lt;br /&gt;
*Wall Slide&lt;br /&gt;
*Endless Rock&lt;br /&gt;
*Roof of the World&lt;br /&gt;
*Kick and jump&lt;br /&gt;
*You again!!!&lt;br /&gt;
*Destruction derby&lt;br /&gt;
*The anticlockwise&lt;br /&gt;
*Barbecue (Unlockable)&lt;br /&gt;
&lt;br /&gt;
===Giant plant (Update)===&lt;br /&gt;
This section is only available when the game is updated to the version released on April 11, 2013 or greater. It includes levels involving the nightmare form of Daisy seen in Rayman Origins.&lt;br /&gt;
 &lt;br /&gt;
*Trapped walk&lt;br /&gt;
*The magic root&lt;br /&gt;
*Run for your life&lt;br /&gt;
*Collapsing grounds&lt;br /&gt;
*Rayman and the temple of doom&lt;br /&gt;
*Vertical Draft&lt;br /&gt;
*Sky fighters&lt;br /&gt;
*Dinner is served&lt;br /&gt;
*Pit of salvation&lt;br /&gt;
*Yes you can!!! (Unlockable)&lt;br /&gt;
&lt;br /&gt;
==Known Issues and Bugs==&lt;br /&gt;
* On Android, the Achievements menu cannot be selected in the main menu, howewer, the player still can obtain achievements throughout the game, which, when earned, pop up at the top of the screen.&lt;br /&gt;
* On a level of the fourth world, it is possible to jump above the [[Goal Flag]] and fly away. After a few seconds,  the background starts to disappear.&lt;br /&gt;
* There are many Android devices that do not display the game in the usual Play Store app, but if one downloads the app from other sources it is possible to run it and play the game. The Play store&#039;s desktop site tells that these devices are not compatible with the game; why this happens is currently unknown, despite the week long delay on Android after its release on iOS.  &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RJR-Main-FR.jpg|Title screen&lt;br /&gt;
File:RJR-1-1.jpg|Level 1-1&lt;br /&gt;
File:RJR-1-2.jpg|Level 1-2&lt;br /&gt;
File:RJR-1-3.jpg|Level 1-3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Jungle Run]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Moth&amp;diff=34297</id>
		<title>Moth</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Moth&amp;diff=34297"/>
		<updated>2013-03-27T23:41:08Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Fixed a typo (oths -&amp;gt; moths)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Moth&lt;br /&gt;
| image = [[Image:Mite.png|&#039;&#039;Moth&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;&lt;br /&gt;
| location = [[Band Land]]&lt;br /&gt;
| resistance = [[Image:Lifebar6.png|&#039;&#039;6 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact, kick, headbutt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Band_Land.png|thumb|frame|left|Moths make an appearance in the image used to represent [[Band Land]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moths&#039;&#039;&#039;, also known as &#039;&#039;&#039;Grasshoppers&#039;&#039;&#039; or &#039;&#039;&#039;Crickets&#039;&#039;&#039;, are highly [[resistance|resistant]] insect enemies encountered in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They are found only in [[Band Land]], the second of the game&#039;s six worlds. Their exclusive presence here is somewhat anomalous, as moths have no clear connection to music or musical instruments.&lt;br /&gt;
&lt;br /&gt;
The species of these insects is ambiguous. Like [[Rayman&#039;s species]], they are limbless, and are roughly the same size as Rayman. Their bodies are a dark green in colour, while their heads are a light green. Each moth has a pair of green, red-topped antennae growing from its head. Moths wear yellow shoes which appear to have green heels. Unlike most characters in the game, they have no hands whatsoever; instead they possess two pairs of insect wings each.&lt;br /&gt;
&lt;br /&gt;
They freely wander on their platform, turning backwards when they face an obstacle. When [[Rayman]] is in sight, they usually start flying and try to kick him. They can dodge Rayman&#039;s [[telescopic fist]] in the air, but they can also duck to avoid it on the ground, which is an opportunity for them to give Rayman a headbutt. Thus, they are hard to touch and proficient in counter attacks.&lt;br /&gt;
&lt;br /&gt;
Their considerable resistance, their agility, their aggressiveness and their wide panel of attacks places them among the hardest enemies in the game.&lt;br /&gt;
&lt;br /&gt;
A friendly individual named [[Joe the Cricket]] appears in &#039;&#039;[[Rayman Activity Centre]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:MiteCoupPied.png|thumb|316px|left|A moth kicking [[Rayman]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:MiteCoupTete.png|thumb|316px|none|A moth preparing to give a headbutt]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:MiteVol.png|thumb|left|316px|A moth flying]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:MiteBaisse.png|thumb|none|316px|A moth ducking]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:MiteRigolo.png|thumb|right|316px|Moths are quick and evasive, so hitting them can be difficult.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Mite]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Robotic_Teensie&amp;diff=34295</id>
		<title>User:Robotic Teensie</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Robotic_Teensie&amp;diff=34295"/>
		<updated>2013-03-27T18:48:09Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: I created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Robotic Teensie&lt;br /&gt;
| image = [[Image:18440_251125853159_237651503159_3311579_4328594_n.jpg|250px|Rayman and some Teensies. I&#039;m a Teensie too. A robotic one. Though not in real life, obviously.]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = RayWiki and Pirate Community forum&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Human (&#039;&#039;Homo Sapiens&#039;&#039;)&lt;br /&gt;
| status = Err... alive?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eww my username is a red link! Well I&#039;d better change that...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*ahem*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greetings! This is my user page. So... yeah.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What am I supposed to write here?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*looks at some other user pages*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ah... general information!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
*Username: Robotic Teensie&lt;br /&gt;
*Age: 18 (as of 27 March 2013... I am so going to forget to update this)&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Country: The Netherlands&lt;br /&gt;
*Maternal language: Dutch&lt;br /&gt;
*Foreign languages: English, German&lt;br /&gt;
*Occupation: Secondary school student (going to university next school year)&lt;br /&gt;
*Hobbies and Interests: Video games, programming, technology&lt;br /&gt;
*Consoles owned: Not much. An Xbox 360, and... that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good. Now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well... this is a site about Rayman, so...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman specific info. Right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rayman-related Information ==&lt;br /&gt;
&lt;br /&gt;
*Rayman fan since: I don&#039;t know... very roughly around 2002-ish, maybe? &#039;&#039;-- Seriously, how can people remember the exact month in which they became a Rayman fan? I don&#039;t even remember the year...&#039;&#039;&lt;br /&gt;
*Player status: Veteran &#039;&#039;-- Player status... what is that even supposed to mean? Hmm, everyone else has &amp;quot;veteran&amp;quot; here. I have played Rayman games for years so I&#039;m definitely not a noob... OK, I guess that&#039;s called &amp;quot;veteran&amp;quot; then.&#039;&#039;&lt;br /&gt;
*First Rayman game to have played: &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; (PC version) &#039;&#039;-- Don&#039;t ask me when. I don&#039;t know.&#039;&#039;&lt;br /&gt;
*Latest Rayman game to have played: &#039;&#039;[[Rayman Origins]]&#039;&#039; (PC version)&lt;br /&gt;
*Favourite Rayman game: Rayman 2 &#039;&#039;-- What version, you ask? I&#039;m not sure... I have only played the PC version, though some other versions look nice as well&#039;&#039;&lt;br /&gt;
*Least favourite Rayman game: All [[Rabbid|Rabbids]] games &#039;&#039;-- No, that&#039;s not fair - I wouldn&#039;t call them Rayman games. They have their own franchise.&#039;&#039;&lt;br /&gt;
*Least favourite REAL Rayman game: Well... some handheld Rayman games just look awful &#039;&#039;-- Note: I haven&#039;t played any handheld Rayman titles, but from what I&#039;ve seen so far, they can&#039;t be good...&lt;br /&gt;
*Rayman Pirate Community member since: 23 August 2012&lt;br /&gt;
*RayWiki user since: 23 August 2012&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Okay... the list is done. Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now...I made a forum post about my Rayman life story once... let&#039;s see if I can find it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== My Rayman Life Story ==&lt;br /&gt;
&#039;&#039;Wall of text warning!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think the first Rayman game I ever played was R2 for the PC... though I really can&#039;t remember how old I was when I first played it; all I can say is that I was probably younger than 10. I remember getting stuck at Ly&#039;s machine in the Fairy Glade for a long time (I stopped playing and much later, when I played the game again, I had to start over; the same happened every time I got stuck).&lt;br /&gt;
Then one day a friend came over on my birthday and we played R2 again... we played it all day and when my friend had to leave at the end of the day we were in the Sanctuary of Water and Ice. Later on I made it to the Sanctuary of Stone and Fire and I got stuck there.&lt;br /&gt;
A while later I managed to beat that level and got stuck in the Sanctuary of Rock and Lava.&lt;br /&gt;
Later I got stuck in the Prison Ship.&lt;br /&gt;
Finally I managed to finish the game... I was 12 then. Though I didn&#039;t get the 1000th lum then, so technically my game progress was only 99.9%. I learned of the 1000th lum&#039;s existence years later, and replayed the whole game to get my progress to 100%.&lt;br /&gt;
It&#039;s definitely my favourite Rayman game.&lt;br /&gt;
&lt;br /&gt;
Sometime after I&#039;d gotten to know R2 (but I think before I finished it) I got my hands on a R3 demo. It took place in Clearleaf Forest and it was a bit different from the final game.&lt;br /&gt;
Later I got the full R3 game (for PC). Again I didn&#039;t complete the game in one go - I remember getting stuck on the third Teensie Highway, the Desert of the Knaaren, the Longest Shortcut and Reflux in the Tower of the Leptys. I also played the PS2 version of R3 with a friend during... after-school activity? (not 100% sure if that&#039;s the correct term in English)&lt;br /&gt;
That was the only time I ever played a Rayman game with a friend, and I have to say, it was much better than playing it solo.&lt;br /&gt;
&lt;br /&gt;
No wait, I also remember playing R1 once at another friend&#039;s house... he was in Picture City (which I haven&#039;t managed to reach to this day, so he must really have been a pro gamer to reach it at such a young age (or he just cheated - he does like to use cheats in video games)).&lt;br /&gt;
&lt;br /&gt;
I once saw some early gameplay vids on Rayman Raving Rabbids, before it was turned into a party game. When I saw it lying in a shop, I bought it, still believing it to be a platformer game. I played it for 30 mins, and haven&#039;t touched it since.&lt;br /&gt;
&lt;br /&gt;
A year ago (or something like that) I managed to obtain Rayman 1 (PC), but it&#039;s so hard I still haven&#039;t finished it. I got to the Blue Mountains, then I died like 50 times in one level, and all my lives were gone... that&#039;s when I cheated. But immediately after using the cheats I regretted that and, seeing that the cheats couldn&#039;t be undone, I stopped playing. I recently started again, but yeah... I&#039;m still in Dream Forest. It&#039;s so hard...&lt;br /&gt;
&lt;br /&gt;
Anyway, I downloaded a Rayman Origins demo for the Xbox 360 last year, and got the full Rayman Origins (PC) when it was released - it&#039;s the only Rayman game I&#039;ve completed in one go. Though I don&#039;t have all the speed trophies and lum medals yet.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also watched many Youtube videos about Rayman games. A lot of them were Haruka&#039;s playthroughs of non-PC versions of games - Haruka, you are so pro.&lt;br /&gt;
The most entertaining Rayman vids I&#039;ve seen were made by a guy called Scottishduck (or something like that) - it was a Let&#039;s Play R2 for the DC (I think). His commentary was very funny.&lt;br /&gt;
&lt;br /&gt;
Finally very recently I downloaded a PS2 emulator, only to find out my laptop just isn&#039;t powerful enough to run Rayman Revolution at a decent speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The only thing that has changed since then is that I now have all lum medals and speed trophies in Origins. Oh, and I&#039;ve been using Cheat Engine to mess around with Rayman 2 and especially 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well... that&#039;s it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;THE END&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=34294</id>
		<title>Rayman 1</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_1&amp;diff=34294"/>
		<updated>2013-03-27T14:50:36Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: /* Power-Ups */ Added link to the bonus level article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the first Rayman game. For main character of the series, see [[Rayman]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman PS1EUcov.jpg|center|320px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubi Soft Montpellier&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Rémi Gazel with Nathalie Drouet, Frédéric Louvre (?), Frédéric Prados, Olaf Zalcman&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 1st September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saturn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th October, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th November, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaguar:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 8th September, 1995&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 30th April, 1996&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman (Game Boy Color)|Game Boy Color]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] March, 2000&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Advance|Game Boy Advance]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd June, 2001&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PS3, PSP (PlayStation Network):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 17th July, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th May, 2008&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DSi:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th December, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th December, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (Game Boy Color)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Nintendo DSi, Sony PlayStation Portable (PlayStation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, Nokia 9210&lt;br /&gt;
| ratings = 3+ (ELSPA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, cartridge, digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;&#039;&#039;Rayman 1&#039;&#039;&#039;&#039;&#039;, is the first game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (Game Boy Color)|Game Boy Color adaptation]] was released in 2000, followed by a Game Boy Advance version which was released in 2001, under the name &#039;&#039;[[Rayman Advance]]&#039;&#039;. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3 and Sony PlayStation Portable. In December 2009, the game was released as a DSiWare title for the Nintendo DSi.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Intro===&lt;br /&gt;
The entire game takes place in [[the valley]], a diverse and surreal location somewhere in [[the Glade of Dreams]]. Prior to the beginning of the game, all is harmonious; a mystical pink orb known as [[the Great Protoon]] provides peace and balance to the world. However, this cannot last – one day, the evil [[Mr Dark]] steals the Great Protoon and defeats its guardian, [[Betilla the Fairy]]. The natural balance of the world is disrupted; freaks and hostile characters begin to appear. The [[Electoon]]s, small friendly creatures which gravitated around the Great Protoon, are scattered across the valley and imprisoned in [[cage]]s by Mr Dark&#039;s minions. A benevolent character known as [[the Magician]] turns to the heroic [[Rayman]] for help. The Magician gives Rayman these tasks: free the Electoons from their cages, and recover the Great Protoon from Mr Dark. Only then will the balance of the world be restored. The valley contains six distinct worlds, and Rayman must pass through each of them in order to fulfil his objectives and reach his ultimate goal.&lt;br /&gt;
&lt;br /&gt;
Note that, for the sake of simplicity, the following description assumes that the player chooses to pass through each world one after the other in the correct order. [[Rayman]]&#039;s path is a branching one; at several points in the game, the player is offered a choice between two new levels, though it will be necessary to backtrack in order to free [[Electoon]]s and gain certain powers if the player chooses to skip ahead.&lt;br /&gt;
&lt;br /&gt;
[[File:Foret1PC.png|frame|left|[[The Dream Forest]]]]&lt;br /&gt;
[[File:MoskitoFight2.png|frame|right|[[Moskito]], the boss of [[the Dream Forest]]]]&lt;br /&gt;
&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
The first world is of the game [[the Dream Forest]], a lush jungle. [[Rayman]]&#039;s journey begins in a region known as [[Pink Plant Woods]]. This is where [[Betilla the Fairy]] created him at the beginning of &#039;&#039;[[Rayman Origins]]&#039;&#039;, though it is not clear if he is aware of this. On his way through these woods, he encounters Betilla for the first time in the game; she grants him the [[telescopic fist]] ability, which takes advantage of his detached hands and allows him to throw them, defeating enemies or smashing [[cage]]s. Rayman passes into [[Anguish Lagoon]], where he encounters a [[mosquito]] who is later identified in &#039;&#039;[[Rayman Revolution]]&#039;&#039; as [[Bzzit]]. The two fight briefly, and Bzzit begins to cry when Rayman defeats him. Rayman takes pity on Bzzit and cheers him up; they become friends. Bzzit allows Rayman to ride on his back as he flies over the otherwise impassable waters of the lagoon. Betilla appears again and gives Rayman another power: the ability to hang onto ledges, which helps him to avoid falls and lets him climb onto certain platforms. Rayman then moves on to [[the Swamps of Forgetfulness]], where he meets [[Tarayzan]] (a pastiche of Tarzan). Tarayzan has lost his loincloth and is hiding behind a shrub. Rayman returns it to him, and Tarayzan rewards him by giving him a [[magic seed]]. Suddenly the rain begins to flood the area, and Rayman must use the magic seed to grow [[nenuphar]]s which he can climb to escape the flood. Next Rayman passes into [[Moskito&#039;s Nest]], where he is chased by a mosquito called [[Moskito]]. As the main boss of the Dream Forest, Moskito is essentially a more powerful and unpleasant version of Bzzit. Eventually Rayman and Moskito have a climactic battle in the deepest part of the forest. After Rayman defeats him, Betilla appears to give him another power: the [[grappling fist]] ability, which enables him to swing from [[flying ring]]s and cover large distances without touching the ground.&lt;br /&gt;
&lt;br /&gt;
[[File:Ciel1PC.png|frame|left|[[Band Land]]]]&lt;br /&gt;
[[File:MrSax.png|frame|right|[[Mr Sax]], the boss of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
The second world of the game is [[Band Land]], a landscape composed of music and musical instruments. The first region [[Rayman]] passes through is [[Bongo Hills]], an area relatively close to the ground, and with many drum platforms. Next he reaches [[Allegro Presto]], an airy location composed mainly of slippery sheet music. Here [[Betilla the Fairy]] grants him the [[helicopter]] power, which allows him to hover and glide by using his hair as a helicopter. He also encounters [[Mr Sax]], a giant evil saxophone who is the boss of Band Land. Next Rayman makes his way through [[Gong Heights]], a cloudy level in the sky inhabited by meditating [[monk]]s. Finally he comes to [[Mr Sax&#039;s Hullaballoo]], the lair of the boss he met earlier. This level plays like a combination of the previous three, with the characteristic elements of each. Rayman is chased by Mr Sax, and finally does battle with him in his lair, and defeats him. Mr Sax comes to his senses and begins to dance.&lt;br /&gt;
&lt;br /&gt;
[[File:Montagnes1PC.png|frame|left|[[Blue Mountains]]]]&lt;br /&gt;
[[File:MrStone.png|frame|right|[[Mr Stone]], the boss of the [[Blue Mountains]]]]&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
The third world of the game is the [[Blue Mountains]], a cold mountain range. The first level is [[Twilight Gulch]], where [[Rayman]] finds himself chased by [[Mr Stone]], the gigantic [[stone man]] who is the boss of the Blue Mountains. The next area is [[the Hard Rocks]], where no notable events occur. The final region in the Blue Mountains is [[Mr Stone&#039;s Peaks]], where Mr Stone lives. When Rayman arrives, he meets a character known as [[the Musician]], who lives in a hut in the mountains with his wife and child. The Musician&#039;s guitar has been crushed by a falling rock. Rayman uses his telescopic fist to carve a new guitar out of the rock, and the Musician rewards him by giving him a [[Super Helicopter]] potion; this temporary upgrade to Rayman&#039;s [[helicopter]] ability allows him to fly freely, which comes in useful in the next couple of areas. Finally Rayman reaches Mr Stone&#039;s lair and makes use of a nearby totem pole to defeat his enemy. With the totem pole&#039;s head lodged on his own, the jumbled Mr Stone reforms and begins to dance. Betilla appears and gives Rayman his final power: the ability to run. This replaces the ability to [[grimace]] (whose only purpose was scaring [[Livingstone]]s).&lt;br /&gt;
&lt;br /&gt;
[[File:Image1PC.png|frame|left|[[Picture City]]]]&lt;br /&gt;
[[File:SpaceMama.png|frame|right|[[Space Mama]], the boss of [[Picture City]]]]&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
The fourth world of the game is [[Picture City]], a landscape composed of artwork and art supplies. The first level is [[Eraser Plains]], where [[Rayman]] encounters [[Space Mama]], the boss of Picture City. She battles him while wearing a Viking costume, on a stage made to look like the sea. Next Rayman passes through [[Pencil Pentathlon]], where nothing notable occurs. The final level of Picture City is [[Space Mama&#039;s Crater]], where Rayman and Space Mama have their final showdown. This time she wears a science-fiction costume while using sci-fi props as weapons, and the background is made to look like the surface of the moon. After the battle, Space Mama reforms and begins to dance (though this only happens in some versions of the game). Rayman then sees [[Mr Dark]] kidnap [[Betilla the Fairy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Caves1PC.png|frame|left|[[The Caves of Skops]]]]&lt;br /&gt;
[[File:Skops.png|frame|right|[[Mr Skops]], the boss of [[the Caves of Skops]]]]&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
The fifth world of the game is [[the Caves of Skops]], a series of dark but colourful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe&#039;s]], where [[Rayman]] encounters [[Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe&#039;s lights on again. With a [[firefly]] given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman [[telescopic fist|punches]] it back into place, and Joe&#039;s entire electrical system is reactivated – including a network of wired [[flying saucer]]s which Rayman rides back to the surface. When he has returned to Joe&#039;s restaurant, Rayman finds that the neon sign is lit, much to Joe&#039;s delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in [[Mr Skops&#039;s Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Skops to his temple lair, where the two battle until Skops is defeated. Rayman sees [[Betilla the Fairy]], now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds.&lt;br /&gt;
&lt;br /&gt;
[[File:Chateau1PC.png|frame|left|[[Candy Château]]]]&lt;br /&gt;
[[File:MrDark.png|frame|right|[[Mr Dark]], the boss of [[Candy Château]]]]&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark&#039;s Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil doppelgänger created by [[Mr Dark]] to shadow Rayman&#039;s every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of [[clown]]s. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player&#039;s left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman&#039;s [[telescopic fist]] power, rendering him helpless. Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take Rayman&#039;s telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. When this enemy is defeated, two creatures composed of body parts from [[Moskito]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Moskito]], [[Mr Sax]] and [[Space Mama]] appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman&#039;s world. [[The Magician]] congratulates Rayman on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – Rayman’, hinting at the sequel, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. However, in the Atari Jaguar version, the credits end with Mr Dark flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that Mr Dark will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay Mr Dark&#039;s Dare, a final epilogue image appears instead, showing Rayman together with all his friends; the [[Electoon]]s have been freed, Mr Dark has been defeated (for now), [[Betilla the Fairy]] has been rescued and [[the Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
[[Image:BetaEnemies.jpg|frame|right|Unidentified enemies from an early Jaguar build of the game]]&lt;br /&gt;
[[Image:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the years since the game&#039;s release, much information regarding the early development of the game has been revealed, mainly through beta versions leaked to the public and [[Rayman Designer hacking|&#039;&#039;Rayman Designer&#039;&#039; hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.&lt;br /&gt;
&lt;br /&gt;
Two Atari Jaguar beta versions have become available on the Internet – an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites since several years before. While the former features many differences from the final version, especially concerning the gameplay and levels, the latter displays even more divergences, with a noticeably different heads-up display centered at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
In July 2010, it was revealed that the game was initially developed for the Super NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Rayman is a 2D side-scrolling platform game, unlike its successors. The game takes place in [[the valley|a valley]] which is made up of six different worlds, half of which are natural ([[the Dream Forest]], [[Blue Mountains]], and [[the Caves of Skops]]), while the other half is &#039;imaginary&#039; ([[Band Land]], [[Picture City]], and the [[Candy Château]]). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game&#039;s difficulty is progressive, meaning that it gets harder as the player continues.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s heads-up display consist of how many lives Rayman has, three units of energy (four in [[Rayman Advance]]) and five with a [[Super Power]] (six in Rayman Advance), and how many [[Ting]]s he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine [[continue]]s depending on the version, which are represented with alarm clocks.&lt;br /&gt;
&lt;br /&gt;
The game is considered extremely difficult – much more so than the later instalments in the series. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game&#039;s renowned difficulty, great efforts were taken to make &#039;&#039;[[Rayman Origins]]&#039;&#039; accessible to both beginners and veteran players. &amp;lt;ref&amp;gt;http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of powers and power-ups== &lt;br /&gt;
[[Image:BetillaPoingGrappin.png|frame|[[Rayman]] gets all of his permanent powers from [[Betilla the Fairy]].]]&lt;br /&gt;
At the start of the game, Rayman is only able to pull a [[grimace]], which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
* &#039;&#039;&#039;[[Grimace]]:&#039;&#039;&#039; Rayman&#039;s only ability at the game&#039;s beginning, only useful for getting rid of tall [[Livingstone]]s which are scared of this.  &lt;br /&gt;
* &#039;&#039;&#039;[[Telescopic fist]]:&#039;&#039;&#039; The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by [[Speed Fist]]s and [[Golden Fist]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Hanging]]:&#039;&#039;&#039; Allows Rayman to hang onto ledges.&lt;br /&gt;
* &#039;&#039;&#039;[[Grappling Fist]]:&#039;&#039;&#039; When acquired, Rayman can use his fist to grapple onto [[flying ring]]s which are scattered around the place, allowing him to reach high places and cross wide gaps.&lt;br /&gt;
* &#039;&#039;&#039;[[Helicopter]]:&#039;&#039;&#039; When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.&lt;br /&gt;
* &#039;&#039;&#039;[[Running]]:&#039;&#039;&#039; Rayman&#039;s last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
* &#039;&#039;&#039;[[magic seed|Magic Seed]]:&#039;&#039;&#039; Given to Rayman after helping [[Tarayzan]], Rayman plants seeds to help him reach ledges and escape floods.  &lt;br /&gt;
* &#039;&#039;&#039;[[Super Helicopter]]:&#039;&#039;&#039; A potion that allows Rayman to actually fly with his helicopter hair.  &lt;br /&gt;
* &#039;&#039;&#039;Shrinking:&#039;&#039;&#039; Touching [[Flying blue elf|Blue elves]] makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through.  He returns to normal size when he touches another [[Flying blue elf]].   &lt;br /&gt;
&lt;br /&gt;
[[Image:Rayman1Group.PNG|frame|The final epilogue image displayed at the end of the game shows Rayman with all his friends.]]&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
* &#039;&#039;&#039;[[Ting]]s:&#039;&#039;&#039; Small blue bubbles, used either to pay [[the Magician]] to enter a [[Bonus_level_(Rayman_1)|bonus stage]], or to gain an extra life when 100 are collected.&lt;br /&gt;
* &#039;&#039;&#039;Powers:&#039;&#039;&#039; Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health.&lt;br /&gt;
* &#039;&#039;&#039;[[Speed Fist]]:&#039;&#039;&#039; Allows Rayman&#039;s fist to fly faster than normal. Three different speeds are available.&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Fist]]:&#039;&#039;&#039;  Allows Rayman&#039;s fist to be twice as strong.&lt;br /&gt;
* &#039;&#039;&#039;[[Life]]:&#039;&#039;&#039; Gives Rayman an extra life, as well as restoring his entire health.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Throughout the game, [[Rayman]] meets an array of different characters, some of which aid him through his journey.&lt;br /&gt;
&lt;br /&gt;
[[Image:R1 collage.jpg|thumb|right|320px|A collage of concept artwork and screenshots representative of &#039;&#039;Rayman&#039;&#039;, as seen hanging on the wall of Ubisoft&#039;s Montpellier studio during the production of &#039;&#039;[[Rayman Origins]]&#039;&#039;. These images were used as a reference for the new game.]]&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039;  He introduces the game&#039;s story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten [[Ting]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla the Fairy]]:&#039;&#039;&#039; A benevolent floating female [[fairy]] who failed to protect [[the Great Protoon]] from [[Mr Dark]]. She holds a very important role in the game – she gives Rayman new powers during the adventure.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; Rayman&#039;s jungle counterpart, he gives Rayman a [[magic seed]] in return for giving him back his loincloth. One of the very few others to be seen from Rayman&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint. Should Rayman lose a [[life]], he will return to where he last had his photograph taken.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician]]:&#039;&#039;&#039; Located high in the [[Blue Mountains]] with his family, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the Musician gives Rayman the super helicopter power.&lt;br /&gt;
* &#039;&#039;&#039;[[Joe the Extra-Terrestrial]]:&#039;&#039;&#039; An alien that owns his own snack bar on the beach in [[the Caves of Skops]]. His neon lights have been unplugged, and Rayman must go down into the dark caves to plug them back in.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in [[Anguish Lagoon]] in [[the Dream Forest]]. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; Bzzit&#039;s stronger counterpart, and the boss of the Dream Forest.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; Boss of [[Band Land]], he is a walking saxophone that attacks by blowing explosive [[wrong note]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; Boss of the [[Blue Mountains]], he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A very large woman who&#039;s the boss of [[Picture City]]. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A scorpion who is boss of [[the Caves of Skops]]. He attacks with his giant claws and tail which shoots a homing laserbeam.&lt;br /&gt;
* &#039;&#039;&#039;[[Bad Rayman]]:&#039;&#039;&#039; The result of a spell that [[Mr Dark]] casts in the [[Candy Château]] who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; The main antagonist of the game, who steals Rayman&#039;s [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[telescopic fist|fist]], but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Image:R1PS1WorldMap.png|right|frame|The world map, as seen in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[The Dream Forest]]===&lt;br /&gt;
* [[Pink Plant Woods]]&lt;br /&gt;
* [[Anguish Lagoon]]&lt;br /&gt;
* [[The Swamps of Forgetfulness]]&lt;br /&gt;
* [[Moskito&#039;s Nest]]&lt;br /&gt;
&lt;br /&gt;
===[[Band Land]]===&lt;br /&gt;
* [[Bongo Hills]]&lt;br /&gt;
* [[Allegro Presto]]&lt;br /&gt;
* [[Gong Heights]]&lt;br /&gt;
* [[Mr Sax&#039;s Hullaballoo]]&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mountains]]===&lt;br /&gt;
* [[Twilight Gulch]]&lt;br /&gt;
* [[The Hard Rocks]]&lt;br /&gt;
* [[Mr Stone&#039;s Peaks]]&lt;br /&gt;
&lt;br /&gt;
===[[Picture City]]===&lt;br /&gt;
* [[Eraser Plains]]&lt;br /&gt;
* [[Pencil Pentathlon]] &lt;br /&gt;
* [[Space Mama&#039;s Crater]]&lt;br /&gt;
&lt;br /&gt;
===[[The Caves of Skops]]===&lt;br /&gt;
* [[Crystal Palace]]&lt;br /&gt;
* [[Eat at Joe&#039;s]]&lt;br /&gt;
* [[Mr Skops&#039; Stalactites]]&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]]===&lt;br /&gt;
* [[Mr Dark&#039;s Dare]]&lt;br /&gt;
&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman1_dos_windows_box550_front_eu.jpg|The original PC version cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:R1_site_flowers.jpg&lt;br /&gt;
Image:R1_site_ladybird.jpg&lt;br /&gt;
Image:R1_site_shrub.jpg&lt;br /&gt;
Image:R1_site_wand.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman1Title.PNG&lt;br /&gt;
Image:R1Intro 001.PNG&lt;br /&gt;
Image:R1Intro 002.PNG&lt;br /&gt;
Image:R1Intro 003.PNG&lt;br /&gt;
Image:R1Intro 004.PNG&lt;br /&gt;
Image:R1Intro 005.PNG|[[The valley]] in which &#039;&#039;Rayman&#039;&#039; takes place&lt;br /&gt;
Image:R1Intro 006.PNG&lt;br /&gt;
Image:R1Intro 008.PNG&lt;br /&gt;
Image:R1Intro 010.PNG&lt;br /&gt;
Image:CarteRayman1.gif|The world map, as seen in &#039;&#039;[[Rayman Advance]]&#039;&#039;&lt;br /&gt;
Image:Rayman PS1JAcov.jpg|The Japanese cover for &#039;&#039;Rayman&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:Remi Gazel.jpg|thumb|right|French musician Rémi Gazel composed the majority of the game&#039;s soundtrack.]]&lt;br /&gt;
The credits of &#039;&#039;Rayman&#039;&#039; list fifteen names under the heading &#039;Sound Effects and Music&#039;, leaving it unclear which people were involved in the creation of sound effects and which were involved in composing, arranging and programming the game&#039;s musical score. In August 2009, French musician Rémi Gazel posted in the [[RayTunes]] subforum of the [[Rayman Pirate-Community]] message board, and stated that he had composed almost the entire soundtrack of the game.&amp;lt;ref&amp;gt;http://www.raymanpc.com/forum/viewtopic.php?p=406055#p406055&amp;lt;/ref&amp;gt; The Atari Jaguar version features substantially different musical credits, but since most of the music in this version is the same, it can be determined that the names shared between this version and the others are the ones who composed the music itself. In addition to Rémi Gazel, known composers credited in all versions include Nathalie Drouet, Frédéric Prados, Olac Zalcman and possibly Frédéric Louvre.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman&#039;&#039; received generally positive reviews from critics. The GameRankings review aggregator calculated scores of 77.00% and 75.00% for the MS-DOS&amp;lt;ref&amp;gt;http://www.gamerankings.com/pc/198418-rayman/index.html&amp;lt;/ref&amp;gt; and Sony PlayStation&amp;lt;ref&amp;gt;http://www.gamerankings.com/ps/915755-rayman/index.html&amp;lt;/ref&amp;gt; versions respectively, while the Sega Saturn&amp;lt;ref&amp;gt;http://www.gamerankings.com/saturn/574547-rayman/index.html&amp;lt;/ref&amp;gt; and Atari Jaguar&amp;lt;ref&amp;gt;http://www.gamerankings.com/jaguar/586903-rayman/index.html&amp;lt;/ref&amp;gt; versions both received scores of 85.00%. The game&#039;s graphics and soundtrack received particular praise, along with its imaginative art style and complex level design. Criticism focused on its gameplay, which was regarded as solid but not particularly inventive or original. The game also drew criticism for its unforgiving difficulty; the player was required not only to perform very difficult platforming and combat manoeuvres, but also to locate and smash all 102 [[Electoon]] [[cage]]s scattered throughout the game in order to unlock the final level, [[Mr Dark&#039;s Dare]]. Many players did not complete the game due to its difficulty.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, &#039;&#039;Rayman&#039;&#039; was the best-selling game to be released on the original PlayStation console.&amp;lt;ref&amp;gt;Eurogamer.net, &#039;&#039;2005 UK Sales Review	• Page 3&#039;&#039;, http://www.eurogamer.net/articles/a_uksalesreview_part1?page=3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=PrWWHT2Cfcc Official gameplay video of &#039;&#039;Rayman&#039;&#039; at YouTube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=hv8vqffdZk0 Official trailer video of &#039;&#039;Rayman&#039;&#039; at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=BfybL6rCoWY Official gameplay video of &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rn4CBG8lhw4 Official gameplay video of Beta &#039;&#039;Rayman&#039;&#039; (Atari Jaguar) at Youtube]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=FE146E4C5D92B724 &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=EB6F4750CD6B6E6C &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (PC/MS-DOS version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKeni3yBduq8NN_eKPRD9H52s_ &#039;&#039;Rayman&#039;&#039; playthrough at YouTube (Atari Jaguar version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 1]]&lt;br /&gt;
[[de:Rayman 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_achievements_and_trophies_in_Rayman_Origins&amp;diff=32875</id>
		<title>List of achievements and trophies in Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_achievements_and_trophies_in_Rayman_Origins&amp;diff=32875"/>
		<updated>2012-09-14T10:14:49Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Fixed typo: &amp;quot;enemie&amp;quot; -&amp;gt; &amp;quot;enemies&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each nymph, collecting a certain number of speed trophies, etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the &#039;&#039;Rayman&#039;&#039; series to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon&lt;br /&gt;
!  Name&lt;br /&gt;
!  Xbox 360&lt;br /&gt;
Gamerscore&lt;br /&gt;
!  PS3 Trophy&lt;br /&gt;
Grade&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-SD.PNG]]&lt;br /&gt;
|  [[Sweet Dreams!]]&lt;br /&gt;
|  Does not exist&lt;br /&gt;
|  [[File:PSN-Platinum.png]]&lt;br /&gt;
|  &amp;quot;Won ALL trophies in the game!  SICK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-BB.PNG]]&lt;br /&gt;
|  [[Betilla&#039;s Back!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Head Nymph Betilla is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-BB2.PNG]]&lt;br /&gt;
|  [[Beautiful Beats!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Holly Luya, the Music Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-FFF.PNG]]&lt;br /&gt;
|  [[Feed the Fairy!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Edith Up, the Gourmet Fairy is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-M.PNG]]&lt;br /&gt;
|  [[Merm-Aid!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Annetta Fish, the Ocean Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-NR.PNG]]&lt;br /&gt;
|  [[Nymphs Rock!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Helena Handbasket, the Mountain Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-S.PNG]]&lt;br /&gt;
|  [[Scout]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;You found 10 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-E.PNG]]&lt;br /&gt;
|  [[Explorer]]&lt;br /&gt;
|  35G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;You found 25 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-DLIP.PNG]]&lt;br /&gt;
|  [[Dr. Lividstone, I presume?]]&lt;br /&gt;
|  80G&lt;br /&gt;
|  [[File:PSN-Trophy_gold.png]]&lt;br /&gt;
|  &amp;quot;You found ALL hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-S2.PNG]]&lt;br /&gt;
|  [[Speedy!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Earned 5 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-T.PNG]]&lt;br /&gt;
|  [[Turbo!]]&lt;br /&gt;
|  35G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;Earned 15 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-N.PNG]]&lt;br /&gt;
|  [[Nitro!]]&lt;br /&gt;
|  80G&lt;br /&gt;
|  [[File:PSN-Trophy_gold.png]]&lt;br /&gt;
|  &amp;quot;Earned ALL speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-EF.PNG]]&lt;br /&gt;
|  [[Electoon Friend]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Completed 10 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-EH.PNG]]&lt;br /&gt;
|  [[Electoon Hero]]&lt;br /&gt;
|  35G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;Completed 25 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-EL.PNG]]&lt;br /&gt;
|  [[Electoon Legend]]&lt;br /&gt;
|  80G&lt;br /&gt;
|  [[File:PSN-Trophy_gold.png]]&lt;br /&gt;
|  &amp;quot;Completed ALL medallions&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-MT.PNG]]&lt;br /&gt;
|  [[Milk Tooth]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Earned 1 Skull Tooth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-FM.PNG]]&lt;br /&gt;
|  [[Full Mouth]]&lt;br /&gt;
|  35G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;Earned 5 Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-TJ.PNG]]&lt;br /&gt;
|  [[The Jaw!]]&lt;br /&gt;
|  80G&lt;br /&gt;
|  [[File:PSN-Trophy_gold.png]]&lt;br /&gt;
|  &amp;quot;Earned ALL Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-PPB.PNG]]&lt;br /&gt;
|  [[Pop! Pop! BOOM!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Popped 50 enemy bubbles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-TB.PNG]]&lt;br /&gt;
|  [[The Bubblizer!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Chain-Bubblized 4 enemies.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-IB.PNG]]&lt;br /&gt;
|  [[I&#039;m Back!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Replayed any completed map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-P.PNG]]&lt;br /&gt;
|  [[Painless!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Completed a level without taking a hit.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-VS.PNG]]&lt;br /&gt;
|  [[Vacuum Snack!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Inhaled 50 things on Moskito-back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-NP.PNG]]&lt;br /&gt;
|  [[No Panic!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Saved ALL Darktooned Wizards in &amp;quot;Port O&#039;Panic&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-BS.PNG]]&lt;br /&gt;
|  [[B Side!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Played an Unlocked Character in any map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-HH.PNG|48px]]&lt;br /&gt;
|  [[Hover Happy!]]&lt;br /&gt;
|  20G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;One hour of flight time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-C.PNG]]&lt;br /&gt;
|  [[Crusher!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Crushed 50 enemies&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-CC.PNG]]&lt;br /&gt;
|  [[Crush Combo!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Simultaneously crushed 4 enemies.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-S3.PNG]]&lt;br /&gt;
|  [[Sprinter!]]&lt;br /&gt;
|  20G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;Sprinted a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-FK.PNG]]&lt;br /&gt;
|  [[Fisher King!]]&lt;br /&gt;
|  20G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;Swam a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-KFC.PNG]]&lt;br /&gt;
|  [[Kung Fu Combo!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Perform a swipe-to-air Kick Combo!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-H.PNG]]&lt;br /&gt;
|  [[Hyperspeed!]]&lt;br /&gt;
|  35G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;Sprinted for an entire level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-BBB.PNG]]&lt;br /&gt;
|  [[Boing! Boing! Boing!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Bounced-Bubblized 11 enemies without landing in &amp;quot;Polar Pursuit&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-BAY.PNG]]&lt;br /&gt;
|  [[Blue Baron!]]&lt;br /&gt;
|  35G&lt;br /&gt;
|  [[File:PSN-Trophy_silver.png]]&lt;br /&gt;
|  &amp;quot;Beat the Giant Eel within 60 seconds in &amp;quot;Aim for the Eel&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-S4.PNG]]&lt;br /&gt;
|  [[Survivor!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;Survived a Piranha Pond without a scratch!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-BB3.PNG]]&lt;br /&gt;
|  [[Back At You!]]&lt;br /&gt;
|  15G&lt;br /&gt;
|  [[File:PSN-Trophy_bronze.png]]&lt;br /&gt;
|  &amp;quot;You bubblized a Hunter with his own live missile!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:PSN-NLF.PNG]]&lt;br /&gt;
|  [[Nothing Lasts Forever]] (Hidden)&lt;br /&gt;
|  80G&lt;br /&gt;
|  [[File:PSN-Trophy_gold.png]]&lt;br /&gt;
|  &amp;quot;Ding Dong, the Livid Boss is Dead!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=32871</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=32871"/>
		<updated>2012-09-13T09:11:54Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Changed &amp;quot;RO will be released on...&amp;quot; to &amp;quot;RO was released on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Montpellier&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 24th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] November 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Drapeau-uk.gif|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three &#039;&#039;Rayman&#039;&#039; games. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15th 2011 in North America, and on November 24th 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of Rayman and Globox. A Microsoft Windows version was released on March 29th 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
In April 2012, Ubisoft announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensies]] – are sleeping at [[the Snoring Tree]]. With them is the [[Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on the Glade of Dreams, ambushing and capturing Rayman and his friends. When they escape, they find that the Bubble Dreamer has gone quite mad. The Livid Dead have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now the Glade of Dreams has begun to disintegrate. In order to heal the Bubble Dreamer&#039;s mind and restore harmony and balance to the Glade, the heroes must free the Electoons from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (Rayman Origins)|Lum]]s are scattered throughout every level in the game; at the end of each level, the heroes give the Lums they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of Lums, the Magician gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more Electoons, more characters become available, but all are variations of Rayman, Globox and the Teensies. &lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins PreE3 HD Swingman.jpg|thumb|right|320px|[[Jibberish Jungle]]]]&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for Rayman, Globox and the Teensies is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla the Fairy]], the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough Electoons have been freed, Betilla informs the heroes that they have enough to reach the next world. The Electoons band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic bird which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsComicCon-1.jpg|thumb|left|320px|[[Desert of Dijiridoos]]]]&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the mosquitoes take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla the Fairy]]. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the mosquitoes take them to the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-6.jpg|thumb|right|320px|[[Gourmand Land]]]]&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s [[Baby Dragon Waiter|and Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use funnels to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying eel whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-8.jpg|thumb|left|320px|[[Sea of Serendipity]]]]&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a [[Glute]] village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoneman RO HD.jpg|thumb|right|320px|[[Mystical Pique]]]]&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[glute]] [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[stone man|stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to run on walls. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the Four Kings&#039; magical assistance is required to open the Dreamer&#039;s Door, the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of Ticklish Temples is a monstrous [[Daisy]]. The king of Grumbling Grottos is a gigantic [[Mocking Bird]]. The king of Luscious Lakes is a gigantic [[Dragon Chef]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the Angsty Abyss is an aquatic dragon named [[Murray]], who reverts to a prawn when defeated. Once the Four Kings have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
[[Image:RO Screenshot2 LifeSystem Heart.jpg|thumb|left|320px|[[Moody Clouds]]]]&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot]]s which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[fly|flies]] and [[spiky ball|spiky fish]]. Along the way, the heroes often find helpless [[Lum (Rayman Origins)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of robots. The Magician had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, the Magician had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original game]]; posters of Mr Dark, with &#039;♥ Mister D&#039;, can be seen on the walls of the Magician&#039;s office. In order to start a war between Rayman and the [[Livid Dead]], the Magician had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; the Magician&#039;s real goal was to construct a mechanical army with which he could conquer the Glade of Dreams, overthrow the Bubble Dreamer, and impose a new order based on discipline and reason. Now that his scheme has been discovered, the Magician pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of the [[Daisy]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to the Magician&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase the Magician across the outside of the Moody Clouds, it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually the Magician&#039;s warship crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the Moody Clouds to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by the [[Grim Reaper]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When the Grim Reaper has received all ten Skull Teeth, he allows the heroes to pass into the subterranean underworld that is the Land of the Livid Dead. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to Ubisoft Montpellier, where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel.&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows Rayman being created by [[Betilla the Fairy]], whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how Rayman and Globox matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;Rayman 3&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of Rayman and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of the original &#039;&#039;Rayman&#039;&#039;, with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from the original game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s demo. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.  There are currently no plans for online play.  &lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike &#039;&#039;Rayman&#039;&#039; though, the cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Medallion|medallion]] that shows how many electoon challenges the players completed, such as break a single [[Cage|cage]], collect a specific amount of [[Lum (Rayman Origins)|Lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[Cage|cages]] ranging from 1 to 3.  &lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (Rayman Origins)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the &#039;&#039;Rayman&#039;&#039; series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a [[Heart]] are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die and there, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a cage.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous Rayman games, though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla the Fairy]] and her sisters, each of whom is imprisoned inside the mouth of a [[Darktoon]]. When one is encountered, the player must chase the Darktoon and free the fairy inside. Once she is free, she gives Rayman and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in the series to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured nymph, which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another five new worlds become available, each linked to the previous five worlds, kepping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the third and final phase: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Lividstones]] and [[Darktoon]]s. The boss is a [[Daisy|giant, red plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to glide. [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. This world is composed mainly on music and musical instruments, and seems to be based on [[Band Land]], a location which has not been seen since the original game. The boss is a [[Mocking Bird|giant, yellow bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[Fire King|a gigantic dragon]], in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to dive underwater. Footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by [[giant eel]]s. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts. The boss is [[Murray|a giant prawn]].&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to run up walls. Screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. [[Fakirs]] dwell inside of caves and [[Rayman]] must rescue them from [[Antitoons|Darktoons]], and swing on their beards to avoid spikes.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[four kings]]. It is set in the sky, above the [[Mystical Pique]], and Rayman must fight robots, as well as dodge spinning razor blades and electricity. The final boss is an airship which is fought in the [[Moody Clouds]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is this level&#039;s boss. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This world has a golden palette, and features giant skulls, bones and cobwebs.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for the series, as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first and only game in the series whose soundtrack has been officially released.&lt;br /&gt;
&lt;br /&gt;
[[File:RaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-FR.jpg|320px|thumb|left|The Collector&#039;s Edition for PlayStation 3]]&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page art book, a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display.  There are currently no known plans for this to be applied to other versions of the game such as the Nintendo Wii version. The Collector&#039;s Edition is exclusively available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Trophies/Achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each nymph, collecting a certain number of speed trophies, etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the &#039;&#039;Rayman&#039;&#039; series to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.metacritic.com/search/all/rayman+origins/results]]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site=]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release. However, sales later increased considerably, and in February 2012, Ubisoft announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16th March, 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardArtwork.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL6DAC69EA2ED2B53D &#039;&#039;Rayman Origins&#039;&#039; demo playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar_secret&amp;diff=32867</id>
		<title>Xowar secret</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar_secret&amp;diff=32867"/>
		<updated>2012-09-12T14:38:22Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Replaced inaccessible YouTube vid (it was made private by the owner) with a new one that does work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Xowar Entrance.JPG|thumb|right|320px|The entrance to the Xowar secret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xowar secret&#039;&#039;&#039; refers to an unnamed secret area found in [[the Tower of the Leptys]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is found in the area right before [[Rayman]] battles the [[the Leptys|Leptys]]-empowered [[Reflux]]. When Rayman walks down the final corridor before the confrontation atop the Tower, he passes a section of wall flanked by two [[Knaaren]] statues. When the player has scored a total of at least 43,001 points throughout the level, this wall slides open, revealing the entrance to the secret area. The amount of points will be checked as soon as Rayman gets out of the flying machine and the area is loaded.&lt;br /&gt;
&lt;br /&gt;
Four green [[jewel]]s and three animals in cages are found inside: the [[Xowar]], a blue [[Mawpaw]] and an unidentified [[bird]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bird Xowar.JPG|thumb|left|320px|An unidentified [[bird]]]]&lt;br /&gt;
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]]]]&lt;br /&gt;
[[File:Mawpaw Xowar.JPG|thumb|none|320px|A blue [[Mawpaw]]]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=BG_vYLpXynY The Xowar Secret]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bumper_notebird&amp;diff=32723</id>
		<title>Bumper notebird</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bumper_notebird&amp;diff=32723"/>
		<updated>2012-09-01T12:53:17Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Fixed spelling and punctuation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Bumper Notebird&lt;br /&gt;
| image = [[File:Notepiaf bumper a.png|center|200px]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bumper Notebirds&#039;&#039;&#039; are benevolent [[bird]]s from the [[Desert of Dijiridoos]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. They have completely round bodies, small beaks, colourful feathers on the tail and one single eye. Bumper Notebirds can be seen sitting on staffs along with the regular [[Notebird]]s, making constant noises. Rayman can bounce on their heads; if Rayman performs a crush attack on a Bumper Notebird&#039;s head, he will be able to reach higher places. However, the Bumper Notebird standing on the staff will lower a line for every jump that Rayman performs; if the limit of jumps is exceeded, the Bumper Notebird will fall and Rayman will be exposed to the dangerous cliff. When a Bumper Notebird falls, another one takes its place after a while, sitting on the upper line of the staff again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Platforms]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Birds]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=32699</id>
		<title>The Canopy</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Canopy&amp;diff=32699"/>
		<updated>2012-08-31T16:17:51Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Fixed statement saying the DC version is the same as the DC version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the level in the original &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; and its remakes. For the race course in &#039;&#039;[[Rayman Rush]]&#039;&#039;, see [[Canopy (Rayman Rush)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Canopy&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. In all versions of the game, it is where Rayman meets Globox for the second time in the game, and the power of his [[Magic Fist]] is upgraded by a [[Silver Lum]]. In all versions except &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is the ninth level in the game.&lt;br /&gt;
&lt;br /&gt;
The Canopy shares its name with [[Canopy (Rayman Rush)|another level]] in &#039;&#039;[[Rayman Rush]]&#039;&#039;, but the two are distinctly separate.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:TheCanopyPC.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheCanopy-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Canopy]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This area is a chasm full of giant cobwebs, and before long, [[Rayman]] is being stalked by a giant [[Spider (Rayman 2)|spider]].  This creature can be defeated, but it is not compulsory. Rayman must climb up the cobwebs to evade the spider, find the two [[cage]]s and collect the [[Yellow Lum]]s there, before dropping down a pit and into the next area. &lt;br /&gt;
&lt;br /&gt;
===Phase 2===  &lt;br /&gt;
[[Globox]] is being held prisoner in the area, but first, [[Rayman]] will have to defeat a [[red Henchman 800]], and then flick the switch that opens the gate. [[Globox]] will then follow his limbless friend, provided that there are no [[pirate]]s around. They both have to go through a passage that is blocked by laser bars, but [[Globox]] uses his Rain Dance to deactivate it. This leads to some cliff sides with gaps neither of the can cross, so [[Globox]] waters a glowing plant to make a flower appear. [[Rayman]] stands on this to cross the cap, then shoots at a wooden [[sparadrap]] which breaks a wooden pole down for [[Globox]] to walk on. Then, they come across a huge fire, which [[Globox]] gladly puts out.  &lt;br /&gt;
&lt;br /&gt;
Down the passage, another [[red Henchman 800]] appears, and [[Globox]] runs away to hide in a cubbyhole. When [[Rayman]] defeats it, he walks back to his friend to reassure him that there is no shame of being afraid of the [[pirate]]s and the [[warship]]s, and then wishes he has more powers. This triggers [[Globox]]&#039;s memory, and he gives [[Rayman]] a [[Silver Lum]], which upgrades his [[magic fist]] - he can now charge up his shots which will make them more powerful.  &lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] and [[Globox]] come out into the open, but a [[warship]] appears, sending [[Globox]] into hiding again. Out comes a tougher [[red Henchman 800]], and once it&#039;s defeated, the pair move on, shutting down laser barriers with the Rain Dance. Down that passage, where another [[red Henchman 800]] appears, there is a small stronghold which is being guarded by a security camera of a sort. The only thing left to use is a small bush, which [[Globox]] grows it big enough for [[Rayman]] to hide in it, and when he gets to the door, the security deactivates the door.  At the exit, [[Globox]] confirms that he cannot continue adventuring with his limbless friend, and wants to see his wife, [[Uglette]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:TheCanopyDC.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:TheCanopyPS.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon1PS.png|1]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The level is mostly identical. The only difference is that it features a breif cutscene in which Globox informs Rayman he has to see Uglette, as opposed to the other version which have this exchange during the player&#039;s control of Rayman.&lt;br /&gt;
&lt;br /&gt;
[[File:The Hall of Doors PS1 09 The Canopy.jpg|thumb|left|320px|A hologram of [[Globox]] represents the Canopy in [[the Hall of Doors]]]]&lt;br /&gt;
[[File:Thecanopyps1.JPG|thumb|left|320px|[[Globox]] about to perform a rain dance]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[File:RR-PS2-TheCanopy.jpg|center|320px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Menhir Hills]]&lt;br /&gt;
| followed by = [[Whale Bay]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon3.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
The Canopy in this version of the game stays fairly the same as that in previous versions, with the exception that the Teensie cage does not count towards the total number of cages in the game, like in the PlayStation version. Rayman is also required to destroy the pirate ship in the third stage rather than just fight the pirate that comes from it.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*It is possible to smash the [[cage]] behind the locked door and open the portal before actually unlocking it.&lt;br /&gt;
*Before the level even starts, [[Rayman]] must find a [[walking shell]] and ride it to the entrance, which has been blocked by falling stones.&lt;br /&gt;
*A glitch is possible at the start. Jump on the walking shell and ride around, heading back to [[the East Plain]]. Rayman will automatically jump off. The shell, however, will carry on walking but will not be destroyed. Unless you exit the [[Globox&#039;s House]] area and return, the shell will not re-appear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = The Canopy&lt;br /&gt;
| image = [[Image:gbc293.png|center|160px|&#039;&#039;The Canopy&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]]&lt;br /&gt;
| followed by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone &amp;amp; Fire]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color adaptation, the Canopy directly follows [[the Cave of Bad Dreams]], and this is where the second [[Four Masks of Polokus|Mask of Polokus]] is located.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=wPpnypu9klA The Canopy playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ERh_5Sg1cTo The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=dc8w4k9vVMg The Canopy playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zdtADjXSN1E The Canopy playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hBsiLTYcoec The Canopy playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Peq1gO_2UrE The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nbDQ-ot6l2Y The Canopy playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=NmbCqTc8lWY The Canopy playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tXmq0vGNeJk The Canopy playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Canopée]]&lt;br /&gt;
[[de:Die Baumkronen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Canopy, the]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Canopy, The]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=32698</id>
		<title>The Walk of Life</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Walk_of_Life&amp;diff=32698"/>
		<updated>2012-08-31T16:15:36Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Fixed statement saying the DC version is the same as the DC version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Walk of Life&#039;&#039;&#039; is one of two optional bonus levels in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; in which Rayman races with [[Ly the Fairy]] through a forest, picking up [[Yellow Lum]]s along the way. The aim is to not beat Ly (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When Rayman gets to the end, he is rewarded with maximum health.     &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:WalkofLife.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Life]]&lt;br /&gt;
In the original version of the game, the Walk of Life is accessed via [[the Bayou]] and requires 60 Yellow Lums to enter.  At the beginning of the Walk, there is a slope to slide down (Ly just runs down it), ending with a pit that is laced with cobwebs to bounce on.  Rayman and Ly run through a waterfall and into a canyon where the walls on the other side of a set of weak wooden bridges are covered in vines.  At the top, they drop down from a strong wooden plank onto another, run through a passage with a bouncing cobweb at the middle and jump from two cliffs to the ground.  After another passage, there are more, smaller cliffs ending with the final cobweb, and then they make it to the end, where Ly performs a magical ritual and gives him maximum health regardless of whether he has beaten his time record. &lt;br /&gt;
&lt;br /&gt;
There are no cages in this level, as it is a bonus.      &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[Image:TheWalkofLifeDC.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Walk of Life&lt;br /&gt;
| image = [[File:TheWalkofLifePS.jpg|center|320px|&#039;&#039;The Walk of Life&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Bayou]]&lt;br /&gt;
| lums = [[Image:Icon3PS.png|0]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[Image:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, it is linked to the Bayou in the [[Hall of Doors]], and contains 30 Yellow Lums. No certain amount of Yellow Lums is needed to access it.  Much of the level design here remains the same as that in the original version, but with the following differences:&lt;br /&gt;
&lt;br /&gt;
* Rayman does not slide automatically down the slope at the beginning, and there are more cobwebs to jump on.&lt;br /&gt;
* Where the canyon with the breakable wooden planks would be, there is now a chasm trailed with [[Purple Lum]]s.  This part of the level also takes to the vine wall on Rayman&#039;s left, rather than his right in the other versions.&lt;br /&gt;
* At the end, Ly will not perform her magical physically, neither will a Teensie appear, and Rayman will walk to the portal automatically.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Time Race #1&lt;br /&gt;
| image = [[File:RR-PS2-RacingChallenge1.jpg|center|320px|&#039;&#039;The Time Race #1&#039;&#039;]]&lt;br /&gt;
| hub = [[Ly&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon0.png|0]]&lt;br /&gt;
}}  &lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, this was renamed to &#039;&#039;&#039;Racing Challenge 1&#039;&#039;&#039; in the menu and &#039;&#039;&#039;The Time Race #1&#039;&#039;&#039; at the start of the level, and is accessed through any of Ly&#039;s three locations - [[Ly&#039;s House|her house]], [[Ly&#039;s Stele|her stele]] and [[Ly&#039;s Cave|her cave]]. Instead of picking up [[Yellow Lum]]s, Rayman has to pick up 25 [[Red Lum]]s. Upon completion, Rayman&#039;s lifebar is extended, provided that Rayman picked up all of the Red Lums along the way. Ly will not perform her magic physically here; nor will a [[Teensie]] appear to take Rayman away.  The player is then given the choice to restart the race or to return to the stone Rayman entered from.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=rz2ur-lu_T4 The Walk of Life playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=zqsh1Cuc84k The Walk of Life playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=TlmX9u3kJEU The Walk of Life playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ePHOaCljo1o Racing Challenge 1 (The Walk of Life) playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Promenade de Santé]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 2|Walk of Life, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Walk of Life, The]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Xowar_secret&amp;diff=32673</id>
		<title>Xowar secret</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Xowar_secret&amp;diff=32673"/>
		<updated>2012-08-25T13:26:41Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Added points requirement for entering the secret area.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Xowar Entrance.JPG|thumb|right|320px|The entrance to the Xowar secret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Xowar secret&#039;&#039;&#039; refers to an unnamed secret area found in [[the Tower of the Leptys]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is found in the area right before [[Rayman]] battles the [[the Leptys|Leptys]]-empowered [[Reflux]]. When Rayman walks down the final corridor before the confrontation atop the Tower, he passes a section of wall flanked by two [[Knaaren]] statues. When the player has scored a total of at least 43,001 points throughout the level, this wall slides open, revealing the entrance to the secret area. The amount of points will be checked as soon as Rayman gets out of the flying machine and the area is loaded.&lt;br /&gt;
&lt;br /&gt;
Four green [[jewel]]s and three animals in cages are found inside: the [[Xowar]], a blue [[Mawpaw]] and an unidentified [[bird]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bird Xowar.JPG|thumb|left|320px|An unidentified [[bird]]]]&lt;br /&gt;
[[File:Xowar-R3HH-PC-TTOTL.png|320px|thumb|right|The [[Xowar]]]]&lt;br /&gt;
[[File:Mawpaw Xowar.JPG|thumb|none|320px|A blue [[Mawpaw]]]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=QSqAMcd5ONo The Xowar Secret]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Teensie_Highway&amp;diff=32664</id>
		<title>Teensie Highway</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Teensie_Highway&amp;diff=32664"/>
		<updated>2012-08-23T12:19:29Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: Added information about an easter egg - the USS Enterprise from Star Trek appears in the first Teensie Highway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rayman Funkyboard Teensie Highway.jpg|thumb|320px|right|[[Rayman]] rides his [[Funkyboard]] through the second Teensie Highway]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Funkyboard_original_rayman_easter_egg.png|thumb|320px|right|An image from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; is seen briefly in the third Teensie Highway, which leads from [[the Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to [[the Desert of the Knaaren]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnterpriseInR3.png|thumb|320px|right|The USS Enterprise (from Star Trek) can be seen near the beginning of the first Teensie Highway, at the part where big letters form the word &amp;quot;LOVE&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Teensie]]s may be in trouble, but they’ve still got flair – to help [[Rayman]] get from one world to another, the Teensies have provided full access to the Teensie Highways. Suspended in psychedelic space and enhanced by pulsating soundtracks, the Highways are loaded with treasure. But Rayman can’t get distracted – one false move, and down he goes! The always-helpful Teensies, however, are at the ready with [[mini-copter]]s to get him moving again.|sign=Press release|source=&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&amp;lt;ref&amp;gt;GameClubCentral, &#039;&#039;Rayman 3: It’s Teensie Time&#039;&#039;, http://www.gameclubcentral.com/index.php?name=Sections&amp;amp;op=viewarticle&amp;amp;artid=18&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The idea of the staves inspired the graphic designer and the team to create themes. So the first Highway only uses psychedelic elements – big hearts, or peace symbols with disco music. The second one uses more colours, and motifs from the 1980s. These elements are very vivid for the player. He has a good laugh when he lands up in these slightly screwball universes!|sign=Developer interview|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Teensie Highways&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Disco Trips&#039;&#039;&#039;, are a series of psychedelic wormholes which appear in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;. They are used by the [[Teensie]]s to traverse great distances. While passing through the Teensie Highways, [[Rayman]] uses his [[Funkyboard]] to skate at high speed along the glowing staves, jumping from one to another and collecting [[jewel]]s. [[Globox]] hangs upside-down from a helicoper piloted by a Teensie. If Rayman falls off the staves, the helicopter grabs him and places him at the most recent checkpoint.&lt;br /&gt;
&lt;br /&gt;
There are three Teensie Highways in the game. The first Teensie Highway takes [[Rayman]] and [[Globox]] from [[the Fairy Council]] to [[Clearleaf Forest]], where the [[Grand Minimus]] has told them they can find the [[Teensie doctor]], [[Otto Psi]]. The second Teensie Highway is meant to take them from Otto&#039;s office in the Clearleaf Forest to [[Roméo Patti]]&#039;s office in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]; unfortunately this Teensie Highway is broken, and the heroes become lost in a dimensional rift. Rayman lands in [[the Bog of Murk]], in the outhouse of the witch [[Bégoniax]], thus provoking her wrath. The third Teensie Highway takes them from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] to [[the Desert of the Knaaren]], where they can find [[Gonzo]], the third and final Teensie doctor.&lt;br /&gt;
&lt;br /&gt;
The developers shared some information regarding the Teensie Highways in a 2003 interview with [[RaymanZone]]. The platforms [[Rayman]] skates across are referred to as &#039;&#039;staves&#039;&#039;. It appears that the Teensie Highways are meant to have a very strong connection with music; like [[Band Land]] in [[Rayman 1|the original game]], the very platforms Rayman uses here are made of music. The inspiration for the third and final Teensie Highway is not revealed; however, it is notable for including a screenshot from the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; as one of the fleeting background images.&lt;br /&gt;
&lt;br /&gt;
Another Easter Egg can be found near the beginning of the first Teensie Highway. When you see the huge letters saying &amp;quot;LOVE&amp;quot;, look up and to the left. The starship Enterprise (from Star Trek) is flying behind the letters. It&#039;s not easy to get a good look at it; jumping off the staves will give you the best view. The Enterprise was probably placed here because the Teensie Highway is a wormhole, and wormholes are encountered frequently by the Enterprise - this location, out of all the places Rayman visits in the game, makes the most sense for the ship to be in. However, the appearance of the Enterprise here is probably not canon, but just an Easter Egg. It doesn&#039;t affect the gameplay in any way.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=iTl4_qTiKVA&amp;amp;feature=related Playthrough of the first Teensie Highway (beginning at 1:58)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:EnterpriseInR3.png&amp;diff=32663</id>
		<title>File:EnterpriseInR3.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:EnterpriseInR3.png&amp;diff=32663"/>
		<updated>2012-08-23T12:03:41Z</updated>

		<summary type="html">&lt;p&gt;Robotic Teensie: The USS Enterprise (from Star Trek) makes an Easter Egg appearance in the first Teensie Highway in Rayman 3: Hoodlum Havoc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The USS Enterprise (from Star Trek) makes an Easter Egg appearance in the first Teensie Highway in Rayman 3: Hoodlum Havoc.&lt;/div&gt;</summary>
		<author><name>Robotic Teensie</name></author>
	</entry>
</feed>