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		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=26006</id>
		<title>The Fairy Glade</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Fairy_Glade&amp;diff=26006"/>
		<updated>2011-11-07T20:37:57Z</updated>

		<summary type="html">&lt;p&gt;SamyLakhdar13: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Free me Rayman, find the machine and destroy it’&#039;&#039; —Ly the Fairy, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fairy Glade&#039;&#039;&#039; or &#039;&#039;&#039;the Fairy&#039;s Glade&#039;&#039;&#039; is a location in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It follows [[the Woods of Light]] and is the second level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color adaptation]], in which it is the first level. This is where [[Rayman]] enters the [[Robo-Pirate Army|Robo-Pirate]] stronghold where [[Ly the Fairy]] is held captive and eventually frees her.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Fairy Glade]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
When [[Rayman]] emerges through the [[Magic Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy mushroom in the centre. Underwater, there is a little cave in which the first [[cage]] is found. If [[Rayman]] bounces on the mushroom, he&#039;ll be propelled to the underside of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is infested by [[piranha]], meaning that [[Rayman]] cannot swim there, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a [[switch]] is found. This opens a wooden gate, where two [[baby Globox]]es are standing by. This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
At first, this area seems short, but later on, a special part of the area can only be accessed via [[the Echoing Caves]]. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[caterpillar]]s emerge. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]]-infested water. Along one side of the wall is covered with a trail of vines, which Rayman must climb on to cross.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
[[Rayman]] is now at the pirate stronghold in which [[Ly the Fairy]] is imprisoned, and it is guarded by a [[Robo-pirate]] that constantly throws burning [[keg]]s at him.  On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, in which another [[cage]] is hidden in. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building.  &lt;br /&gt;
&lt;br /&gt;
Once inside, [[Rayman]] notices another switch, guarded by a sleeping [[pirate]], but it is out of his reach, so he&#039;ll have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[pirate]]s he&#039;ll face, and teaches him how to lock-on to them. Then a [[purple Henchman 800]] arrives, and once it&#039;s defeated, [[Rayman]] will enter another room in which kegs are supplied. He can either use it to defeat another sleeping [[purple Henchman 800]], or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden in. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he&#039;ll hang on to some netting on the ceiling.  &lt;br /&gt;
&lt;br /&gt;
Then there is a pit of acid, covered by some bouncy netting and guarded by an electric beam which can electrocute [[Rayman]]. Up the wall is a switch that will open the door at the top.  Now he has found the other switch, and once he flicks it and defeats the [[purple Henchman 800]] guarding it, he can proceed down the corridor.  &lt;br /&gt;
&lt;br /&gt;
[[File:Forcefield.jpg|thumb|left|320px|Ly is imprisoned in a pirate stronghold deep in the Glade.]]&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly the Fairy]] is held prisoner in an electric forcefield.  There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with kegs. Once the machine is destroyed, [[Ly the Fairy|Ly]] will be free, and after a conversation with him, she&#039;ll give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply shooting them, and then departs.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then has to climb back to the top of the netted ladder, shoot the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom.  Another [[cage]] is found there, guarded by a [[purple Henchman 800]].  Once he&#039;s at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[Helicopter]].  A couple of these are decoys, but will still contain [[Yellow Lum]]s.  At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]].       &lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladeDC.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is almost identical to that of the original version, yet graphically enhanced, but with a few differences:&lt;br /&gt;
&lt;br /&gt;
[[File:TheFairyGladeDCBombPirate.jpg|thumb|left|320px|Some pirates shoot [[flying bomb]]s in the Dreamcast version]]&lt;br /&gt;
[[File:TheFairyGladeDCFish.jpg|thumb|none|320px|Graphical enhancements include strange species of fish, which also appear in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
* In Phase 3, a [[purple Henchman 800]] is found on the boxes in the pool of acid underneath the [[Pirate]] stronghold, instead of a trail of timed [[Red Lum]]s.  Another [[purple Henchman 800]] is also found in the tunnel leading to the machine that powers [[Ly the Fairy|Ly]]&#039;s prison in Phase 4, and a [[purple Henchman 800]] shooting [[flying bomb]]s appears near the air currents area in Phase 5.&lt;br /&gt;
* At the bottom of the polluted chasm in Phase 5, there is the first of 6 [[Glob Crystal]]s, which are used to unlock minigames in the [[Globox Village]], which [[Rayman]] can now access now that he has the power to swing on [[Purple Lum]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Fairy Glade&lt;br /&gt;
| image = [[Image:TheFairyGladePS.jpg|center|320px|&#039;&#039;The Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Clearing]]&lt;br /&gt;
| followed by = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon6PS.png|6]][[Image:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[Image:Icon4PS.png|4]]&lt;br /&gt;
| ludivs = [[Image:Icon2PS.png|2]]&lt;br /&gt;
| murphys = [[Image:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
There are many changes in the level design in this level. The entire area of the level also seems to be a Robo Pirate harvesting outpost, given the pipes that collect oil and harvest it.  &lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
In this area, there is no water to swim in other than a shallow pool, though the small bouncy mushroom island is still there, as is the giant branch with plant life growing underneath.  But instead of the passage that leads to the switch at the top, there is another bouncy mushroom to use, and the switch opens the wooden gate as normal.  A cage with a Ludiv is found, though there is no small waterfall to avoid.  Then Rayman will go through the passage beyond the door, slide down a smaller stream than in the original version, and find the area with the oil pump.  &lt;br /&gt;
&lt;br /&gt;
This time, Ly will tell Rayman that this pump needs to be turned off, and the Rayman can swim in the water.  But first he has to float on a giant barrel, and jump on bouncy mushroom to reach the switch that turns off the pump.  Once Rayman is in the water, he has to swim through an underwater passage that leads to the giant vine-covered tree that he&#039;ll have to climb.  Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to the [[Rayman 1|original &#039;&#039;Rayman&#039;&#039;]].  As he climbs up the tree, he&#039;ll find another Ludiv cage, then he&#039;ll come across the wall covered with vines just as before.  The special area that is accessed through the Echoing Caves is not present in this version.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
As before, there is the Pirate stronghold and the Pirate that throws burning kegs, though there is no secret passage.  The underground passage and the wall of cobwebs is the same as before, but this time as Rayman climbs up, he has Yellow Lums to collect.  After defeating the Pirate, he will enter a room that has a [[Deny]] cage at ground level, and Antitoons inside, and instead of grating, Rayman has to climb on giant wooden boxes to get to the netted ceiling.  The rest of this phase is the same as before. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===    &lt;br /&gt;
Instead of electric beams, the corridor in this area is guarded by red lasers that will just hurt Rayman. As before, he&#039;ll find the clearing in which Ly is imprisoned and destroy the machine that powers it.  Once Rayman is given the Silver Lum and use the Purple Lum to cross the gap, instead of jumping between two walls, there is a ladder, and a Pirate.  Once that is defeated, he will find the Teensie cage, and then exit the level.     &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Fairy&#039;s Glade&lt;br /&gt;
| image = [[File:RR-PS2-TheFairy&#039;sGlade.jpg|center|320px|&#039;&#039;The Fairy&#039;s Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Woods of Light]]&lt;br /&gt;
| followed by = [[The Bayou]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[Image:Icon8.png|8]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon1.png|1]][[Image:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
&#039;&#039;Rayman Revolution&#039;&#039; also sees many changes applied to the Fairy Glade.  As a result, more backtracking will be required to find all the Yellow Lums and cages.&lt;br /&gt;
&lt;br /&gt;
* The first change is that in the waters in Phase 1, there are no Blue Lums but rather a stream of small air bubbles Rayman will have to breathe from.&lt;br /&gt;
* Rayman will encounter a Pirate in the passage that leads to the first switch of the level.&lt;br /&gt;
* In the area with the oil pump, not only is there another Pirate, there is also a yellow mushroom.  Above it is a Purple Lum and three Yellow Lums, but Rayman will have to return to that once he gets the power to swing onto Purple Lums.  &lt;br /&gt;
* In Phase 2, at the area with the tree covered with vines, there is another Pirate at ground level.  Then in the next area, there is a funny looking plant that has to be watered with the Rain Mask later on in the game.  When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked vis the Echoing Caves.&lt;br /&gt;
* In Phase 3, instead of the passage in the left of the Pirate stronghold, there is now a ledge in which there is a tiny mushroom.  Like the plant earlier on, this has to be watered with the Rain Mask, and once it&#039;s grown, Rayman can eat it.  Alluding to the blue elves in the original &#039;&#039;Rayman&#039;&#039;, this mushroom will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden cage.  He&#039;ll have to defeat a pirate while he is still tiny, too.  Another mushroom is then found, grown and eaten to bring him back to normal size.  &lt;br /&gt;
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a switch.  Then, there is no clearing in this area, but rather a room with with a book cabinet.  &lt;br /&gt;
* In the room with the kegs, a metal sparadrap on the pipes needs to be destroyed to lower the metal grating.  The secret room with the cage also appears to have three small prisons.  There is no netting on the ceiling, but rather a wooden floor, and the switch that opens the door is on another wall.  Then, near the extra Pirate, there is a dining room, and then Rayman finds the switch that will deactivate the electric bars, and moves on.&lt;br /&gt;
* Phase 4 holds the most notable of differences in level design.  Instead of a clearing, there is a prison, full of cages and rooms in which a number of Yellow Lums are found.  Instead of one machine that powers Ly&#039;s prison, it is a cluster of many machines, though the three weaknesses are still there.  One machine has a hidden cage.  &lt;br /&gt;
* In Phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces.&lt;br /&gt;
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, Parachute Pirates will descend.  There is also a secret passage that leads to a cage which is accessed with a Purple Lum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Fairy Glade&lt;br /&gt;
| image = [[Image:Gbc2 14.PNG|center|160px|&#039;&#039;Fairy Glade&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Buccaneer]] (escape)&lt;br /&gt;
| followed by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GBC2 15.PNG&lt;br /&gt;
Image:GBC2 16.PNG&lt;br /&gt;
Image:Gbc2 17.PNG&lt;br /&gt;
Image:Gbc2 18.PNG&lt;br /&gt;
Image:Gbc2 19.PNG&lt;br /&gt;
Image:Gbc2 20.PNG&lt;br /&gt;
Image:Gbc2 21.PNG&lt;br /&gt;
Image:Gbc2 23.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=FJ415BsNfwc The Fairy Glade playthrough at YouTube (PC version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=LugG_a8mVk8 The Fairy Glade playthrough at YouTube (PC version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=XKmLGp_Tiv0 The Fairy Glade playthrough at YouTube (PC version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=FUKaTUUumPE The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=baLwlR6G_Zs The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=vqUzaED8pTg The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=TVgQ3xJ3ZGo The Fairy Glade playthrough at YouTube (Sony PlayStation version) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=daqBed3HDwk The Fairy Glade playthrough at YouTube (Sony PlayStation version) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=J5doAsN8VMo The Fairy Glade playthrough at YouTube (Sony PlayStation version) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=_7gLNoJU_Bs The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=htKtNHfmpx4 The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=FX_ucNtwItg The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=texMGIdwXZI The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=DyPrVOpk0cw The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=JQm_ceYemrY The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/3)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ouD1VFKM98I The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 3/3)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=OU8ynjc9cGo The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=IPjfNh9omYA The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Clairière de la Fée]]&lt;br /&gt;
[[hu:A Tündér Tisztása]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Fairy Glade, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Fairy Glade, The]]&lt;/div&gt;</summary>
		<author><name>SamyLakhdar13</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=26004</id>
		<title>The Cave of Bad Dreams</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Cave_of_Bad_Dreams&amp;diff=26004"/>
		<updated>2011-11-07T20:30:47Z</updated>

		<summary type="html">&lt;p&gt;SamyLakhdar13: /* Original version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Your voyage ends here’&#039;&#039; —[[Jano]], when beginning his fight with [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cave of Bad Dreams&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Kingdom of the Dead&#039;&#039;&#039;, is a sub-level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039; and its remakes. It is where the monsters generated by [[Polokus]]&#039;s nightmares are locked away by its Guardian, [[Jano]], who also watches over a mountain of gold coins and jewels. Despite this, nobody has dared to enter the Cave, not even [[Admiral Razorbeard|Razorbeard]] and the [[Robo-Pirate Army|Robo-Pirates]]. Therefore, there are no [[cage]]s to be found inside. [[Rayman]], however, needs to go there in order to obtain [[the Elixir of Life]], which his friend [[Clark]] needs to recover from an illness caused by swallowing a rusty Robo-Pirate. The entrance to this subterranean grotto is located in [[the Marshes of Awakening]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[File:Thecaveofbaddreamspc.JPG|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-TheCaveOfBadDreams-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Cave of Bad Dreams]]&lt;br /&gt;
Before entering the Cave, Rayman has to remember the name of it, as Clark tells him in the [[Menhir Hills]], otherwise Jano will shoo him away.  In this version of the game, it is found by walking on a giant branch to Rayman&#039;s left at the beginning of the Marshes of Awakening, until he sees Jano standing behind walls of cobwebs. The area is restricted as unknown territory by The Robo Pirate Army, thus they have no presence there or inside The Cave. Provided that he reads that Rayman knows the name of this place, he will shake his skull headed stick which hypnotises Rayman and teleports him to the inside of the Cave. &lt;br /&gt;
 &lt;br /&gt;
===Phase 1===&lt;br /&gt;
Down the backbone of a gigantic animal, there is a [[Purple Lum]] to grab to cross a wide gap with rivers of living thorns at the bottom.  Skulls fall down into this, and Rayman uses them to get across some more, as well as climbing on walls with bones embedded into them. Then there is a wide hole in which a skeletal clawed hand pops out to grab Rayman and pull him into the unknown, but that can be prevented by shooting at them.  After that, there are three pillars with climbable bones that sink as soon as Rayman grabs on.&lt;br /&gt;
&lt;br /&gt;
Down the next corridor which is riddled with more skeletal hands, there is a double wall Rayman can wall jump inside of, but from time to time they space themselves out so he can&#039;t climb up, and then close in.  At the top, there is now a chasm, and on a wide edge there is a gold pedestal, like the one found in the [[Sanctuary of Water and Ice]] guarded by [[Mini Jano]]s.  About four to six of these appear, two at a time, and they all need to be defeated in order for the matching [[Magic Sphere]] to appear.  Once they join, the pedestal moves and Rayman has to drop down the hole it reveals.&lt;br /&gt;
&lt;br /&gt;
Now there are two more pedestals, which surround a carving on the wall that looks like the one-eyed monsters Rayman had just encountered.  To his left is a ledge that leads to two passages to choose from - each one is where a Magic Sphere can be found.  The silver sphere is found in the passage of the left, the gold one to the right.  In the silver chamber, there are giant slabs of stone that rotate on top of tall rocks, which Rayman needs to cross and throw the sphere back and then carry it to its correct pedestal.  In the gold chamber, there is a skull supported by a skeletal arm, which moves Rayman across the gap to the other side.  Another moving double wall is passed through onto another moving skull, which leads to a series of pillars that are teeming with [[shadow creature]]s.  Near them is a skull that moves upwards to a ledge where the gold sphere is found.  This chamber is circular, so all Rayman needs to do is throw it down a few ledges rather than going all the way back.  When both of the spheres are placed on their pedestals, the carving opens up by the mouth, and Rayman drops down a hole that is covered fragile shards of green crystal.    &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman is now in a passage with a slope covered with shining green crystal, and then Jano reappears from underground, threatening to eat him.  So he now has to slide down, shooting any crystal growths that are in his way - if he slides too slowly, Jano will eat him, causing him to respawn at the beginning.  At the end, he will enter a chasm where he has to avoid the fire that Jano breathes, just like his smaller counterparts. Jano will then generate floating skulls which can be stopped by Rayman&#039;s shots, and then he can jump from them to get to where Jano is standing.  Jano, who is invincible, will keep breathing fire and generating skulls until he is chased to the far end of the chasm by Rayman, and then dig himself underground, allowing the limbless hero to walk into a chamber piled with treasure. &lt;br /&gt;
&lt;br /&gt;
A single coin is flicked and rolls to his feet, and Jano them offers him all this treasure to keep for himself.  There are two options to choose from - &amp;quot;I want the treasure&amp;quot;, and &amp;quot;No treasure for me&amp;quot;.  The former is obviously the greedy choice, but if Rayman chooses that, he will be taken to a small deserted island where he gains a drastic amount of weight, and lazes in a deckchair with a fraction of his gold surrounding him.  This scene pretends to be an ending, with the words &amp;quot;THE END&amp;quot; appearing, but then it returns to Rayman&#039;s decision.  Rejecting the treasure, he is teleported back to the Marshes of Awakening, and congratulated by Jano for not being greedy.  As a reward, Jano gives him the Elixer of Life to take to Clark back at the Menhir Hills.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:TheCaveofBadDreamsDC.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Marshes of Awakening]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level remains the same as that in the original version.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[File:TheCaveofBadDreamsPS.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| connected to = [[The Menhir Hills]]&lt;br /&gt;
| lums = [[File:Icon6PS.png|6]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In this version of the game, the Cave of Bad Dreams is not a sub level, but a true level that follows the Menhir Hills.  This means that Rayman will not need to travel back to the Marshes of Awakening to find the cave&#039;s entrance. The sub plot involving Clark and the elixir is still present, however.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
While there is still a backbone, it has been split to different platforms to run and jump across.  Much of this part of the phase remains the same, but instead of the moving double wall, there are three Purple Lums to use to get to the top of chasm in which the Mini Janos roam.  There are only two of these, but they have a much stronger resistance than those in the original version.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
In this version of the game, Phase 2 begins at the two pedestals and the one eyed monster carving on the wall. Much of this area stays the same as that in the original version, except for the appearance of [[jumping eye]]s – previously seen at the entrance of the Cave in the Marshes of Awakening - in the gold passage.  &lt;br /&gt;
&lt;br /&gt;
[[File:Cave_of_Bad_Dreams_various.jpg|thumb|left|318px|[[Rayman]] must use [[Magic Sphere]]s to open this door to [[Jano]]&#039;s ultimate domain.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In this phase, Rayman is chased by Jano down the green crystal slide, which remains the same as that in the original version.&lt;br /&gt;
&lt;br /&gt;
[[File:Cave_of_Bad_Dreams_treasure.jpg|right|thumb|318px|Deep within the Cave of Bad Dreams, [[Jano]] has hidden [[Polokus]]&#039;s precious treasure.]]&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
The confrontation with Jano begins, where he will use the same techniques – breathing fire and generating skulls – as before.  The only differences here is that some pillars will fall when Rayman steps on them.  At the end, he will automatically refuse the treasure, which convinces Jano to give him the Elixir of Life.   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:TheCaveofBadDreamsPS2.jpg|center|320px|&#039;&#039;The Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Marshes of Awakening]]&lt;br /&gt;
| followed by = [[The Menhir Hills]]&lt;br /&gt;
| hub = [[The Minisaurus Plain]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
In this version of the game, the Cave of Bad Dreams is located at the end of the Marshes of Awakening, which should only be visited once Clark tells Rayman the name of the Cave.  Apart from graphical enhancements, much of this level remains the same as before, though there are no Yellow Lums to collect.  There is also an extra ledge in the chasm with the first gold pedestal, on which more of the Mini Janos roam.  Defeating these does not reveal anything.  &lt;br /&gt;
&lt;br /&gt;
Unlike the previous versions, in which the Cave can be revisited, it can only be visited once, and Jano will not be at the end of the Marshes to take Rayman back in again because there are no Yellow Lums.  &lt;br /&gt;
&lt;br /&gt;
[[File:RRCOBD chasm.jpg|thumb|left|320px|In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the Cave of Bad Dreams contains an additional chasm.]]       &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2GBCLevel&lt;br /&gt;
| name = Cave of Bad Dreams&lt;br /&gt;
| image = [[Image:gbc228.png|center|160px|&#039;&#039;Cave of Bad Dreams&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
| cages = [[Image:Icon3GBC.png|3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Boy Color version==&lt;br /&gt;
&lt;br /&gt;
[[File:Gbc2_31.PNG|thumb|left|[[Ly the Fairy]] gives [[Rayman]] the ability to fly]]&lt;br /&gt;
&lt;br /&gt;
In the GBC adaptation, the Cave of Bad Dreams directly follows [[Whale Bay]], and this is where [[Rayman]] gets the [[Super helicopter|Super-Heli]] from [[Ly the Fairy]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=iwYRQVu0KN4 The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=aEXC3ALAmDw The Cave of Bad Dreams playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ERh_5Sg1cTo The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=wwP22AybiqU The Cave of Bad Dreams playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=E8c3qVD0wTQ The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=mvc8MwGccvI The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=yNFf7L-Ap_E The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=A3zV0iUaCeA The Cave of Bad Dreams playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=K1MByr7-98Y Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=9RUll-Z-VMU Cave of Bad Dreams playthrough at YouTube (Game Boy Color version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Grotte des Mauvais Rêves]]&lt;br /&gt;
[[de:Die Höhle der Alpträume]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Cave of Bad Dreams, The]]&lt;br /&gt;
[[Category:Places from Rayman 2 Forever|Cave of Bad Dreams, The]]&lt;/div&gt;</summary>
		<author><name>SamyLakhdar13</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=17292</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=17292"/>
		<updated>2011-01-31T23:23:28Z</updated>

		<summary type="html">&lt;p&gt;SamyLakhdar13: /* Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the pirates from [[Rayman 2: The Great Escape|Rayman 2]]. For the pirates from [[Rayman 1|Rayman]], see [[Pirate (Picture City)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman, look what the Pirates have done to our world... A planet of anguish and pain, haunted by evil. A dark place, teeming with fierce monsters.&amp;quot;&#039;&#039; - [[Ly the Fairy]], [[Rayman 2]]&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039;&#039;&#039; (or &#039;&#039;&#039;&#039;&#039;Henchmen&#039;&#039;&#039;&#039;&#039;) are an army of robotic pirates that invaded Rayman&#039;s world in Rayman 2. They all willingly serve [[Admiral Razorbeard]], but do seem to have their own personalities. &lt;br /&gt;
==Appearance==&lt;br /&gt;
The majority of the Henchmen are largely the same. Their head is like a metallic skull with an earring on one side, with a face like the front of a steam engine. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with gold-ish buckles on them.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
There are many different pirate models, each with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Basic Henchman===&lt;br /&gt;
The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job. The [[Henchman 800]]s are the most common of the Basic Henchman.&lt;br /&gt;
&lt;br /&gt;
====Green====&lt;br /&gt;
The Green Henchmen are mainly the Officers of Security and are in charge of Guardien Tacticts. These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.&lt;br /&gt;
&lt;br /&gt;
====Blue====&lt;br /&gt;
They&#039;re the same as the Green Henchmen, except blue instead of green and has a little life. They appeared in [[Rayman 2]] and [[Rayman DS]] at [[the Fairy Glade]], [[the Sanctuary of Water and Ice]] or the [[Lost Island]], and [[the Menhir Hills]]. The Blue Henchmen are the uncommon [[Henchman 800]]s. The Blue Henchmen never appeared in [[Rayman Revolution]].&lt;br /&gt;
&lt;br /&gt;
====Purple==== &lt;br /&gt;
[[File:PiratePurple.jpg|thumb|A middle-rank robo-pirate.]]&lt;br /&gt;
These are much like the Green Henchmen, except purple instead of green, and they have much more life, and have brass hooks. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman&#039;s attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen. They&#039;re given a similar appearence to the Blue Henchmen.&lt;br /&gt;
&lt;br /&gt;
====Yellow/Orange====&lt;br /&gt;
[[File:PirateYellow.jpg|thumb|left|150px|A Yellow Henchman in Rayman Revolution.]]&lt;br /&gt;
The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don&#039;t throw cannonballs, and instead of a fire stream, just shoot large fireballs.&lt;br /&gt;
&lt;br /&gt;
====Red====&lt;br /&gt;
[[Image:pirate.jpg|thumb|A red member of the Robo-Pirate Army]]&lt;br /&gt;
These Henchmen, also known as &#039;&#039;&#039;Red Rum&#039;&#039;&#039;, are the strongest of [[Henchman 800|the standard Henchmen]], and appear with red vests and red and yellow stripes on their pants. In the original [[Rayman 2: The Great Escape|Rayman 2]], they are the strongest Henchmen, but vary in some ways. Some of them have more health then all other henchmen and fire large cannonballs, usually three at a time. Other times they shoot the normal size cannonballs and drill through the ground, hoping to hit [[Rayman]]. One interesting feature of these Pirates is that they can instantly kill Rayman if he steps on the place from which they drill upwards from underground (go to the External Links to see this). In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, they fire missiles which can home in on [[Rayman]], but these can be destroyed by Rayman&#039;s [[shot]]s. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard&#039;s cabin, even in the PlayStation version. Two of them (likely the same two) also carry [[Globox]] to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip [[Admiral Razorbeard&#039;s lackey|Razorbeard&#039;s lackey]], indicating that they may have some kind of personality, or at least a sense of humour.&lt;br /&gt;
&lt;br /&gt;
===Henchman 1000===&lt;br /&gt;
&#039;&#039;Main article: [[Henchman 1000]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An older version of the Henchman 800. These types of robo-pirates are similar to the newer ones, but with a retro design and a fake mustasche. They have a hand on their right arm instead of a hook, and they are wearing a paper hat. These pirates usually speak Spanish (when they talk). They have only been seen once, as an unlockable character in Rayman M. The Henchman 1000 main theme is country rock.&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchmen===&lt;br /&gt;
&#039;&#039;Main article: [[Zombie Henchman]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In additino, their hook hangs limply off the arm and both eyes are black. As a result of their state, they don&#039;t move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in [[Rayman 2: Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Ninja Henchmen and Ninjaws===&lt;br /&gt;
&#039;&#039;Main article: [[Ninja Pirate]] and [[Ninjaws]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws, while identical to the others, is seemingly the elite of them, and at one point returns to Razorbeard&#039;s cabin claiming to have captured 5000 slaves. In the PlayStation version of Rayman 2, Rayman battles Ninjaws for the Second Mask. Ninja Henchmen are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandana and gold hook on the right arm. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In [[Rayman 2: Revolution]], two can be seen in [[Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at [[the Pirate Factory]], and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard.&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Ape Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In [[Rayman Revolution|Rayman 2: Revolution]] however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.&lt;br /&gt;
&lt;br /&gt;
===Spyglass Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Spyglass Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of Razorbeard&#039;s orders. He is unarmed, although his arms are very similar to a typical Henchman&#039;s, except with ordinary hands. his body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandana. Although he has no weapons, he still causes Rayman trouble. Carrying out Razorbeard&#039;s orders, he drives the Warships which pursue Rayman. He also controls [[Clark]] at one point via remote control, as well as a giant bird-like robot called the [[Robot Dinosaur]] in the same manner. Also, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he controls a hemispherical vehicle called the [[Boss Biditank]].&lt;br /&gt;
&lt;br /&gt;
==Pirate Vehicles==&lt;br /&gt;
===The [[Warship]]s===&lt;br /&gt;
Warships are flying Pirate ships that attack [[Rayman]] in [[the Bayou]], [[the Canopy]], and [[the Precipice]] (and [[the Echoing Caves]] in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;). They usually fire slow-moving homing bombs that move about like a helicopter, and can be easily destroyed by Rayman&#039;s attacks. They also fire cannonballs, but these are not usually aimed at Rayman, but instead at platforms to blow them away. They may also launch [[Walking Shell]]s that run towards Rayman upon landing.&lt;br /&gt;
&lt;br /&gt;
===The [[Robot Dinosaur]]===&lt;br /&gt;
The [[Robot Dinosaur]] is a giant bird-like robot controlled by [[Admiral Razorbeard&#039;s lackey|Razorbeard&#039;s lackey]]. It is only ever named in the PlayStation version, but also appear in the others. The [[Grand Minimus]] tells Rayman that this Robotic titan was dropped on the [[Iron Mountains]] (also known as Gloomy Island) by the Pirates, to search for the fourth and final [[Four Masks of Polokus|mask]]. It is often to be seen walking around and pecking at the ground like a chicken; it is possible that it is searching for the [[Four Masks of Polokus|Fourth Mask]] in the soil. The Robot Dinosaur is notable for periodically jumping high, and upon landing, causing objects to bounce off the ground. Also, when [[Rayman]] is on the [[Walking Shell]], it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The Robot Dinosaur is not destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
===The [[Boss Biditank]]===&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by [[Admiral Razorbeard&#039;s lackey|Razorbeard&#039;s lackey]] in the [[Pirate Factory]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, and travels on wheels located on its underside. It fires the same type of propeller bombs as the [[Warship]]s, as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point [[Rayman]] must hide behind something to avoid being damaged. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/watch?v=_FlPTYb0I8M Rayman gets killed by the drilling Henchman] &lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Pirates]]&lt;/div&gt;</summary>
		<author><name>SamyLakhdar13</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=16572</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=16572"/>
		<updated>2011-01-25T09:57:30Z</updated>

		<summary type="html">&lt;p&gt;SamyLakhdar13: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Destroy Razorbeard, and our victory will be complete.’&#039;&#039; —[[Ly the Fairy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the highest point of [[the Buccaneer]], the [[Grolgoth]] is prepared, and Razorbeard gets ready for Rayman to arrive while using Globox, who is being hung upside down, as live bait.  Rayman eventually arrives, and is subsequently shot by one of the Grolgoth&#039;s bombs, though both Rayman and Globox survive the shot.  &lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the Grolgoth shooting bombs which trip it up if Rayman shoots and knocks them back at it, and attempts to squash Rayman, as well as shooting energy from its feet.  After it is knocked down three times, Razorbeard attempts to take a giant jump and crush Rayman, but he misses and causes the floor to cave in.  Rayman then falls with them.   &lt;br /&gt;
&lt;br /&gt;
===Phase 2===   &lt;br /&gt;
Far away from [[the Buccaneer]], [[Ly the Fairy]] hears [[Rayman]] screaming for dear life, and sends a [[Silver Lum]] to his location which saves him from falling into lava. The Lum catches him and gently guides him to safety, where he finds a [[Flying Shell]]. An image of [[Ly]] then appears to tell him about how the [[Robo-Pirates]] are now defeated and encourages him to defeat [[Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Razorbeard]] and the [[Grolgoth]] are still alive, and the second phase of the battle begins. In a room full of lava, his Grolgoth keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Rayman attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the Grolgoth to fall in the lava. Eventually, Razorbeard abandons the Grolgoth and escapes, setting a five-second time bomb that explodes the entire Buccaneer with Rayman still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of Rayman; his left shoe. But suddenly, the shoe starts glowing, and Rayman emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to Rayman, and the [[Baby Globoxes]] run up to Rayman and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
[[File:UnlimitedAmmo.jpg|thumb|320px|Rayman&#039;s holding the blue ball, which represents unlimited ammo power.]]&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo easter egg===&lt;br /&gt;
&lt;br /&gt;
There&#039;s an easter egg in Phase 2 of this level. This easter egg works on all Rayman 2 versions, except PS1.&lt;br /&gt;
&lt;br /&gt;
If you hold the jump and attack buttons, and fly to the highest part in the middle of the level, you will go trough it. Now avoid the obstacles in the way and you will see a blue ball. Touch it, and you will have unlimited ammo. (Go to the External Links to see how to do it.)&lt;br /&gt;
&lt;br /&gt;
Dreamcast: Hold A and B buttons.&lt;br /&gt;
&lt;br /&gt;
PC: Hold A and the Space button.&lt;br /&gt;
&lt;br /&gt;
PlayStation 2: Hold X and O.&lt;br /&gt;
&lt;br /&gt;
Nintendo DS: Same as DC.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestDC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
The main difference in this version lies in Phase 2, in this phase the Grolgoth is flying backwards trough a endless tunnel and Rayman has to shoot the Grolgoth while avoiding all obstacles. There are also little differences in the Grolgoth&#039;s attacks in Phase 1. (Go to the External Links to see how it looks.) &lt;br /&gt;
&lt;br /&gt;
A subtle difference also includes the fact that part of the opening cutscene is chopped off, as the scene where Razorbeard finds out Rayman is on the ship and scoulds his Lackey occurs at the end of The Prison Ship instead&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS2.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The PS2 Version is the same as the other versions( except PS1), but has Improved Quality and has been given extra gloss and realistic reflections.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Although it is set on the Buccanneer, this level is handled as a different level to The Prison Ship, possibly because the designers felt that it would be too hard if The Prison Ship led directly into this fight, and also perhaps that players would want to be able to instantly return to the last battle, rather than play all the way through an entire level just to get to it. This method of design is particularly useful in the PS1 version, as players can now return to the final fight, play it, and then unlock the bonus level after the credits if they didn&#039;t the first time easier.&lt;br /&gt;
*This is the only major level in &#039;&#039;Rayman 2&#039;&#039; to include only one stage with the exception of [[the Woods of Light]]. [[The Walk of Power]] and [[the Walk of Life]] also have only one stage, but they are bonus levels.&lt;br /&gt;
*This is the only major level in &#039;&#039;Rayman 2&#039;&#039; in which [[Ly]] appears but does not give Rayman a new power. This is, however, also the case in the previously mentioned bonus levels.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/watch?v=sAPC1dgMtho How to get unlimited ammo in second battle phase]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=oPiIV58jvBM Phase 1 in the PS1 version]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=PPKh5hdUFS0 Phase 2 in the PS1 version]&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Crow&#039;s Nest, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>SamyLakhdar13</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=16571</id>
		<title>Robo-Pirate</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Robo-Pirate&amp;diff=16571"/>
		<updated>2011-01-25T09:51:37Z</updated>

		<summary type="html">&lt;p&gt;SamyLakhdar13: /* Purple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the pirates from [[Rayman 2: The Great Escape|Rayman 2]]. For the pirates from [[Rayman 1|Rayman]], see [[Pirate (Picture City)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rayman, look what the Pirates have done to our world... A planet of anguish and pain, haunted by evil. A dark place, teeming with fierce monsters.&amp;quot;&#039;&#039; - [[Ly the Fairy]], [[Rayman 2]]&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Robo-Pirates&#039;&#039;&#039;&#039;&#039; (or &#039;&#039;&#039;&#039;&#039;Henchmen&#039;&#039;&#039;&#039;&#039;) are an army of robotic pirates that invaded Rayman&#039;s world in Rayman 2. They all willingly serve [[Admiral Razorbeard]], but do seem to have their own personalities. &lt;br /&gt;
==Appearance==&lt;br /&gt;
The majority of the Henchmen are largely the same. Their head is like a metallic skull with an earring on one side, with a face like the front of a steam engine. Also, one eye is completely black, as if they have an eye patch. Their torso basically consists of a cube-like shape with a coloured vest on it. The vest is slightly torn at the bottom. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. Their two legs have striped pants that are similar to the vest in that they are torn at the bottom. Their feet are basically black shoes with gold-ish buckles on them.&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
There are many different pirate models, each with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
===Basic Henchman===&lt;br /&gt;
The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job. The [[Henchman 800]]s are the most common of the Basic Henchman.&lt;br /&gt;
&lt;br /&gt;
====Green====&lt;br /&gt;
These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.&lt;br /&gt;
&lt;br /&gt;
====Blue====&lt;br /&gt;
They&#039;re the same as the Green Henchmen, except blue instead of green and has a little life. They appeared in [[Rayman 2]] and [[Rayman DS]] at [[the Fairy Glade]], [[the Sanctuary of Water and Ice]] or the [[Lost Island]], and [[the Menhir Hills]]. The Blue Henchmen are the uncommon [[Henchman 800]]s. The Blue Henchmen never appeared in [[Rayman Revolution]].&lt;br /&gt;
&lt;br /&gt;
====Purple==== &lt;br /&gt;
[[File:PiratePurple.jpg|thumb|A middle-rank robo-pirate.]]&lt;br /&gt;
The Purple Henchmen are an elite force of The Robo - Army. These are much like the Green Henchmen, except purple instead of green, and they have much more life, and have brass hooks. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman&#039;s attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen. They&#039;re given a similar appearence to the Blue Henchmen.&lt;br /&gt;
&lt;br /&gt;
====Yellow/Orange====&lt;br /&gt;
[[File:PirateYellow.jpg|thumb|left|150px|A Yellow Henchman in Rayman Revolution.]]&lt;br /&gt;
The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don&#039;t throw cannonballs, and instead of a fire stream, just shoot large fireballs.&lt;br /&gt;
&lt;br /&gt;
====Red====&lt;br /&gt;
[[Image:pirate.jpg|thumb|A red member of the Robo-Pirate Army]]&lt;br /&gt;
These Henchmen, also known as &#039;&#039;&#039;Red Rum&#039;&#039;&#039;, are the strongest of [[Henchman 800|the standard Henchmen]], and appear with red vests and red and yellow stripes on their pants. In the original [[Rayman 2: The Great Escape|Rayman 2]], they are the strongest Henchmen, but vary in some ways. Some of them have more health then all other henchmen and fire large cannonballs, usually three at a time. Other times they shoot the normal size cannonballs and drill through the ground, hoping to hit [[Rayman]]. One interesting feature of these Pirates is that they can instantly kill Rayman if he steps on the place from which they drill upwards from underground (go to the External Links to see this). In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, they fire missiles which can home in on [[Rayman]], but these can be destroyed by Rayman&#039;s [[shot]]s. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard&#039;s cabin, even in the PlayStation version. Two of them (likely the same two) also carry [[Globox]] to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip [[Admiral Razorbeard&#039;s lackey|Razorbeard&#039;s lackey]], indicating that they may have some kind of personality, or at least a sense of humour.&lt;br /&gt;
&lt;br /&gt;
===Henchman 1000===&lt;br /&gt;
&#039;&#039;Main article: [[Henchman 1000]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An older version of the Henchman 800. These types of robo-pirates are similar to the newer ones, but with a retro design and a fake mustasche. They have a hand on their right arm instead of a hook, and they are wearing a paper hat. These pirates usually speak Spanish (when they talk). They have only been seen once, as an unlockable character in Rayman M. The Henchman 1000 main theme is country rock.&lt;br /&gt;
&lt;br /&gt;
===Zombie Henchmen===&lt;br /&gt;
&#039;&#039;Main article: [[Zombie Henchman]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow, and one of their feet are missing. In additino, their hook hangs limply off the arm and both eyes are black. As a result of their state, they don&#039;t move around very well, and walk in a zombie-like manner. Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in [[Rayman 2: Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Ninja Henchmen and Ninjaws===&lt;br /&gt;
&#039;&#039;Main article: [[Ninja Pirate]] and [[Ninjaws]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws, while identical to the others, is seemingly the elite of them, and at one point returns to Razorbeard&#039;s cabin claiming to have captured 5000 slaves. In the PlayStation version of Rayman 2, Rayman battles Ninjaws for the Second Mask. Ninja Henchmen are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandana and gold hook on the right arm. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In [[Rayman 2: Revolution]], two can be seen in [[Razorbeard]]&#039;s cabin. Later on, they defend the two generators that power the shield at [[the Pirate Factory]], and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard.&lt;br /&gt;
&lt;br /&gt;
===Gorilla Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Ape Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman&#039;s attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.&lt;br /&gt;
&lt;br /&gt;
===Barrel Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Barrel Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In [[Rayman Revolution|Rayman 2: Revolution]] however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.&lt;br /&gt;
&lt;br /&gt;
===Spyglass Pirate===&lt;br /&gt;
&#039;&#039;Main article: [[Spyglass Pirate]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the pirate who carries out many of Razorbeard&#039;s orders. He is unarmed, although his arms are very similar to a typical Henchman&#039;s, except with ordinary hands. his body consists of two rough cubes, the lower one larger than the top. The lower one has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening mouth and a red bandana. Although he has no weapons, he still causes Rayman trouble. Carrying out Razorbeard&#039;s orders, he drives the Warships which pursue Rayman. He also controls [[Clark]] at one point via remote control, as well as a giant bird-like robot called the [[Robot Dinosaur]] in the same manner. Also, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, he controls a hemispherical vehicle called the [[Boss Biditank]].&lt;br /&gt;
&lt;br /&gt;
==Pirate Vehicles==&lt;br /&gt;
===The [[Warship]]s===&lt;br /&gt;
Warships are flying Pirate ships that attack [[Rayman]] in [[the Bayou]], [[the Canopy]], and [[the Precipice]] (and [[the Echoing Caves]] in &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;). They usually fire slow-moving homing bombs that move about like a helicopter, and can be easily destroyed by Rayman&#039;s attacks. They also fire cannonballs, but these are not usually aimed at Rayman, but instead at platforms to blow them away. They may also launch [[Walking Shell]]s that run towards Rayman upon landing.&lt;br /&gt;
&lt;br /&gt;
===The [[Robot Dinosaur]]===&lt;br /&gt;
The [[Robot Dinosaur]] is a giant bird-like robot controlled by [[Admiral Razorbeard&#039;s lackey|Razorbeard&#039;s lackey]]. It is only ever named in the PlayStation version, but also appear in the others. The [[Grand Minimus]] tells Rayman that this Robotic titan was dropped on the [[Iron Mountains]] (also known as Gloomy Island) by the Pirates, to search for the fourth and final [[Four Masks of Polokus|mask]]. It is often to be seen walking around and pecking at the ground like a chicken; it is possible that it is searching for the [[Four Masks of Polokus|Fourth Mask]] in the soil. The Robot Dinosaur is notable for periodically jumping high, and upon landing, causing objects to bounce off the ground. Also, when [[Rayman]] is on the [[Walking Shell]], it chases after him, and runs faster than the shell when going in a straight line, but lacks agility. The Robot Dinosaur is not destroyed, although in the PlayStation version it runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
===The [[Boss Biditank]]===&lt;br /&gt;
This is a tank-like vehicle that takes the shape of a hemisphere. It is driven by [[Admiral Razorbeard&#039;s lackey|Razorbeard&#039;s lackey]] in the [[Pirate Factory]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, and travels on wheels located on its underside. It fires the same type of propeller bombs as the [[Warship]]s, as well as a machine gun-like weapon. Also, it can use an attack like that of the [[Barrel Pirate]]s, at which point [[Rayman]] must hide behind something to avoid being damaged. It can only be damaged by activating a powerful gun and using it to fire at the tank.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/watch?v=_FlPTYb0I8M Rayman gets killed by the drilling Henchman] &lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Pirates]]&lt;/div&gt;</summary>
		<author><name>SamyLakhdar13</name></author>
	</entry>
</feed>