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	<updated>2026-06-04T12:07:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raywolf&amp;diff=107998</id>
		<title>Raywolf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raywolf&amp;diff=107998"/>
		<updated>2025-09-03T19:55:31Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Raywolf&lt;br /&gt;
| image = [[File:RaymanWerewolf.png|250px|Raywolf]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
Finish [[Nightmare Mode]] (&#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:Icon1RO.png|15px|15]][[File:Icon5RO.png|15px|15]] [[File:Rayman Mini - Electoon Icon.png|25px]] (&#039;&#039;[[Rayman Mini]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raywolf&#039;&#039;&#039; is a playable character in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; and &#039;&#039;[[Rayman Mini]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
He looks similar to [[Rayman]], but he is very hairy, and indigo in color. His hair is dark blue, his hands and feet sport claws, his hoodie and hood are tattered, and he interestingly sports nostrils.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Legends]]&#039;&#039;, Raywolf&#039;s silhouette can be seen on the Heroes gallery painting, thus suggesting that he was going to be in the game at some point.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Fiesta Run&#039;&#039; ===&lt;br /&gt;
He is unlocked in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039; by completing the [[Nightmare Mode]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Unlock Raywolf.png|Raywolf being unlocked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Adventures&#039;&#039; ===&lt;br /&gt;
{{quote|text=Raywolf is really into astronomy, you can tell because he&#039;s out in the Glade of Dreams during every full moon! Oddly enough, he was nowhere to be found during the last moon eclipse though...|sign=In-game description|source=&#039;&#039;[[Rayman Adventures]]&#039;&#039; (files), &#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
A character photo of Raywolf can be found in the files of &#039;&#039;[[Rayman Adventures]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman werewolf.png|Raywolf as he would have appeared in &#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Rayman Mini&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Mini]]&#039;&#039; he is unlocked for 15 [[electoon]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Werewolf (Facebook).jpg|Unused Facebook sharing photo.&lt;br /&gt;
RaywolfUnused.png|Raywolf&#039;s UI icon (used in &#039;&#039;[[Rayman Mini]]&#039;&#039; only)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RMinicharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Raygarou]]&lt;br /&gt;
[[pl:Raywolf]]&lt;br /&gt;
[[ru:Оборэйман]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Fiesta Run]]&lt;br /&gt;
[[Category:Friends from Rayman Mini]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Legends]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=103557</id>
		<title>Edith Up</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Edith_Up&amp;diff=103557"/>
		<updated>2025-03-01T15:14:53Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Edith Up&lt;br /&gt;
| image = [[File:EdithUp.png|center|240px|Edith Up]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = [[Nymph]]&lt;br /&gt;
| relatives = [[Betilla]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Holly Luya]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Annetta Fish]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Helena Handbasket]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Big Mama|Death Fairy]] (sister)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edith Up&#039;&#039;&#039; is a character from &#039;&#039;[[Rayman Origins]]&#039;&#039;. She is one of [[Betilla]]&#039;s sisters and the nymph of [[Gourmand Land]], who grants the heroes the power to use [[funnel]]s to change to different sizes.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
Edith Up has long, curly blonde hair, wears a red bikini top and miniskirt, and also wears the hide of a red [[Baby Dragon Chef]] on her head. Her eyes are the smallest in the family, and her skin is noticeably tanned compared to her sisters, though lighter than that of [[Holly Luya]]. She is also larger, more curvaceous and bustier than her sisters.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Rayman Origins&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Origins]]&#039;&#039;, Edith Up is encountered in [[Gourmand Land]], imprisoned in the mouth of a [[Antitoon|Darktoon]] like the previous nymphs. Once rescued, she gives the heroes the power to use [[funnel]]s to change to different sizes.&lt;br /&gt;
&lt;br /&gt;
Later on, she is then seen on the map of [[Gourmand Land]] before the players reach [[Mending the Rift]], which is a level consisting of an [[Electoon]] bridge. If the players gather enough [[Electoon]]s, she will grant them access to this level. Later on she is seen in the [[Gourmand Land|Luscious Lakes]], before the players enter [[My Heartburn&#039;s for You]], the boss level of this world.&lt;br /&gt;
&lt;br /&gt;
When the players reach [[Riding the Storm]], the first level of the [[Moody Clouds]], she is seen along with the other [[nymph]]s floating in the top right corner of the portal that leads to the [[Moody Clouds]]; once [[El Stomacho]] is defeated, she is lastly seen meditating.&lt;br /&gt;
&lt;br /&gt;
A PlayStation Network trophy/Xbox LIVE Gamerscore achievement, called [[Feed the Fairy!]], is unlocked after she is rescued from the [[Antitoon|Darktoon]] holding her captive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Polar Pursuit 8.jpg|Edith Up trapped in the mouth of a [[Antitoon|Darktoon]].&lt;br /&gt;
Polar Pursuit 11.jpg|Edith after she has been freed.&lt;br /&gt;
Polar Pursuit 12.jpg|Edith about to grant the player the power to change size.&lt;br /&gt;
Edith Up on Map 1.png|Edith Up as seen on the map if the heroes have not collected enough [[Electoon]]s in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
Edith Up on Map 2.png|Edith Up as seen on the map if the heroes have collected enough [[Electoon]]s in &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
PSN-FFF.PNG|Edith Up as she appears on the icon for the trophy [[Feed the Fairy!]]&lt;br /&gt;
Edith Up The Daily Bubble artwork.png|Edith Up as seen in &#039;&#039;[[The Daily Bubble]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Fiesta Run&#039;&#039;===&lt;br /&gt;
Although Edith Up does not appear in the final version of &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, she appears in early builds of the game. Just like [[Betilla]] in &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, she is seen on the level complete screen as the [[Lum (UbiArt games)|Lums]] collected by the heroes are being counted. She also appeared in an earlier version of the shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Fiesta Run 0.0.1 - Shop.PNG|Edith Up as seen in an early version of the shop.&lt;br /&gt;
Fiesta Run 0.0.1 - Score Screen Incomplete.PNG|Edith Up as seen in the incomplete score screen when the player completes a level.&lt;br /&gt;
Fiesta Run 0.0.1 - Score Screen Complete.PNG|Edith Up as seen in the complete score screen when the player completes a level.&lt;br /&gt;
Edith Up Legends Style.jpg|Edith Up as if she would have appeared in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
While Edith Up does not appear in &#039;&#039;[[Rayman Legends]]&#039;&#039;, she is present in a piece of concept art for the game, featuring two sections that are presumably for cutscenes in the game. In the first one, she is seen in an unknown forest near a cauldron, then a blast is released out of it, revealing the duck forms of [[Rayman]], [[Globox]], and two [[Teensie]]s. In the second storyboard-like piece of art, the duck forms of the previous heroes, albeit without one of the [[Teensie]]s, are seen in a witch hut-like setting with Edith Up. She conjures a spell to turn the heroes back to normal, only for an armored glove (likely belonging to the [[Armored Toad]]) to grab her and take her away. It is unknown what happened after that, however the heroes likely would have battled the [[Armored Toad]] to free Edith Up. The duck forms would later be seen in two of [[Rayman Legends|the final game&#039;s]] levels, [[What the Duck?]] and [[I&#039;ve Got a Filling]]. Had these cutscenes made it to the final game, it would have explained how the heroes turn back to normal after the [[Dark Teensy]] has turned them into ducks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Legends concept art 65.jpg|The aforementioned concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* Her name is a pun on the phrase “eat it up”.&lt;br /&gt;
* She speaks with what sounds like a Mexican accent.&lt;br /&gt;
&lt;br /&gt;
{{ROcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sandra Misu]]&lt;br /&gt;
[[de:Edith Up]]&lt;br /&gt;
[[pl:Żarłolina]]&lt;br /&gt;
[[es:Maitechu Leta]]&lt;br /&gt;
[[ru:Эдит Ап]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=103277</id>
		<title>Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=103277"/>
		<updated>2025-02-08T08:32:12Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ssssam&lt;br /&gt;
| image = [[File:Ssssam Model.png|250px|Ssssam]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Serpent&lt;br /&gt;
| status = Ferryman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssssam the Watersnake&#039;&#039;&#039; is a character that appears in &#039;&#039;[[Rayman 2]]&#039;&#039;, its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[The Glade of Dreams|the Glade]]&#039;s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]&#039;s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of [[The Marshes of Awakening|the Marshes]]. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.&lt;br /&gt;
&lt;br /&gt;
Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in [[The Marshes of Awakening|the Marshes]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, Ssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate|pirate]] [[cage]]. Upon being freed by [[Rayman]], Ssssam stretches and agrees to take [[Rayman]] across [[The Marshes of Awakening|the Marshes]], as he had seen the [[Robo-Pirate|pirates]] take [[Globox]] in that direction. On the other side, Ssssam bids [[Rayman]] farewell and asks [[Rayman]] to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within [[The Marshes of Awakening|the Marshes]].&lt;br /&gt;
&lt;br /&gt;
This is his only appearance in most versions of the game. However, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a [[Ly&#039;s Challenges|bonus minigame]] called [[Waterski Challenge]] can be unlocked by talking to [[Ly]] the Fairy once the player has freed 30 of the game&#039;s 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. [[Rayman]] must collect 20 [[Red Lum]]s as Ssssam takes him through a swamp.&lt;br /&gt;
&lt;br /&gt;
Originally, [[Michel Ancel]] didn&#039;t want Ssssam to be in &#039;&#039;[[Rayman 2]]&#039;&#039; but eventually got convinced that he should make it to the final game.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE PC-Sssssam.jpg|Ssssam in [[the Marshes of Awakening]].&lt;br /&gt;
R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|A hologram of Ssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].&lt;br /&gt;
RR-PS2-Japanese-Sssssam.JPG|Ssssam&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Bug Sssssam.jpg|In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a bug makes Ssssam appear twice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2 Forever&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Ssssam appears with a much smaller role, appearing only at the end of the first level of [[the Marshes of Awakening]] (although he can be seen again with the rest of the cast at the end of the game). In this version, he simply lets [[Rayman]] ride across the marsh on his head, rather than waterski. He is never named in this game.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
During the [[Rayman 3 (early production)|early development of &#039;&#039;Rayman 3&#039;&#039;]], the plot was that [[Rayman]] and [[Globox]], flying over [[the Bog of Murk]] on the [[Wooglah]], take a crash landing after the giant bird gets wounded. Searching for help to heal the wound, [[Rayman]] finds [[Bégoniax]], who offers him to help if he finds the beauty potion she is looking for on the other side of the marsh. [[Rayman]] goes through the mirror and finds &#039;&#039;&#039;Ssssam&#039;&#039;&#039;, then crosses the marsh and enters Razoff&#039;s mansion. Upon being defeated, the hunter starts crying, and one of his teardrops falls on a nearby [[Ugly]], which then turns into a butterfly-like creature. It is then revealed that his tears are in fact the elixir of beauty, which [[Bégoniax]] uses on herself, allowing Razoff to fall in love with her. To thank him, the witch and the hunter promise to take care of the [[Wooglah]], and show him the way to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
Textures of Ssssam can still be found in the game files. He still makes a cameo appearance as one of [[Count Razoff]]&#039;s statues. Michael Janod, one of the game&#039;s developers, revealed in a [[RaymanZone]] interview that [[Count Razoff|Razoff]]&#039;s mansion contains &amp;quot;statues of his finest catches&amp;quot;,&amp;lt;ref&amp;gt;[[RaymanZone]] (via archive.org), &#039;&#039;Interviews with Developers&#039;&#039;, https://web.archive.org/web/20071012165435/http://raymanzone.uk.ubi.com/interviews_qa_gps_2.php, « The level takes place in Razoff&#039;s house, where everything you see is to his greater glory: there are statues and portraits of him everywhere, statues of his finest catches, and so on. »&amp;lt;/ref&amp;gt; hinting that the hunter may have captured Ssssam at some point. The watersnake&#039;s fate is however unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
SssamR3.webp|Textures of Ssssam as he was supposed to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
Sam Cameo R3.JPG|A statue of Ssssam seen in [[Count Razoff|Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ssssam is first found in the [[Swamp of Bégoniax]], this time uncaptured, where [[Rayman]] asks [[Ly]] the Fairy for directions to find [[Globox]]. He then allows [[Rayman]] to waterski through the swamps in a similar fashion to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
SssssamR3GBA.PNG|Ssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sssssam.png|An [[Rayman 2 (early production)|early version]] of Ssssam.&lt;br /&gt;
R3 GBA Early Cutscene 9.png|Ssssam as he appeared in the [[Rayman 3 (Game Boy Advance, early production)|early versions of &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sssssam]]&lt;br /&gt;
[[it:Sssssam]]&lt;br /&gt;
[[pl:Sssssam]]&lt;br /&gt;
[[es:Sssssam]]&lt;br /&gt;
[[ru:Ссссэм]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Glandeur&amp;diff=103237</id>
		<title>Glandeur</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Glandeur&amp;diff=103237"/>
		<updated>2025-02-01T21:39:14Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Glandeur&lt;br /&gt;
| image = [[File:Glandeur1.png|190px|center|3D model of the Snoot]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
| species = Squirrel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;Glandeur&#039; is a creature that was scrapped from [[Rayman 3]] during [[Rayman 3 (early production)|early production]], but still makes a cameo in [[Razoff]]&#039;s mansion. Textures of the glandeur were found in the datafiles of the game, by mapping these unto squirrel statue in [[Razoff]]&#039;s mansion they appear to be a perfect fit.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;Modder Zel produced the full render of the Glandeur by mapping it&#039;s textures on the squirrel-statue found in Razoff&#039;s mansion, as can be seen on her Tumble-page: https://zelenbug.tumblr.com/post/772576449152581633/ok-rayman-3-thing-i-dont-think-anyone-knew&amp;lt;/ref&amp;gt; It&#039;s name in french means &#039;layabout&#039;, &#039;lazyperson&#039; or &#039;slacker&#039;. However, &#039;gland&#039; is also the French word used acorn, which this squirrel seemed to posses. The Glandeur was most likely an environmental creature. Like the [[Snoot]], [[Snorty]], and [[Goaty]], the Glandeur was probably &amp;quot;abandoned to avoid overloading the universes with creatures and sending the player off on false trails.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;This quote, regarding scrapped environmental creatures, comes from the now VIP-zone of the defunct [[RaymanZone]] website.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RazofSquirrel.png|Statue of the Glandeur with acorn in [[Count Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
Glandeur2.webp|Textures of the Glandeur and it&#039;s acorn mapped onto the statue of [[Razoff]]&#039;s mansion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Glandeur&amp;diff=103236</id>
		<title>Glandeur</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Glandeur&amp;diff=103236"/>
		<updated>2025-02-01T21:21:40Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Glandeur&lt;br /&gt;
| image = [[File:Glandeur1.png|190px|center|3D model of the Snoot]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
| species = Squirrel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;Glandeur&#039; is a creature that was scrapped from [[Rayman 3]] during [[Rayman 3 (early production)|early production]], but still makes a cameo in [[Razoff]]&#039;s mansion. Textures of the glandeur were found in the datafiles of the game, by mapping these unto squirrel statue in [[Razoff]]&#039;s mansion they appear to be a perfect fit.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;Modder Zel produced the full render of the Glandeur by mapping it&#039;s textures on the squirrel-statue found in Razoff&#039;s mansion, as can be seen on her Tumble-page: https://zelenbug.tumblr.com/post/772576449152581633/ok-rayman-3-thing-i-dont-think-anyone-knew&amp;lt;/ref&amp;gt; It&#039;s name in french means &#039;layabout&#039;, &#039;lazyperson&#039; or &#039;slacker&#039;. However, &#039;gland&#039; is also the French word used acorn, which this squirrel seemed to posses. The Glandeur was most likely an environmental creature. Like the [[Snoot]], [[Snorty]], and [[Goaty]], the Glandeur was probably &amp;quot;abandoned to avoid overloading the universes with creatures and sending the player off on false trails.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;This quote, regarding scrapped environmental creatures, comes from the now defunct VIP-zone of the [[RaymanZone]] website.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RazofSquirrel.png|Statue of the Glandeur with acorn in [[Count Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
Glandeur2.webp|Textures of the Glandeur and it&#039;s acorn mapped onto the statue of [[Razoff]]&#039;s mansion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Glandeur&amp;diff=103235</id>
		<title>Glandeur</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Glandeur&amp;diff=103235"/>
		<updated>2025-02-01T21:17:36Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: Created page with &amp;quot;{{Character | name = Glandeur | image = 3D model of the Snoot | appears in = &amp;#039;&amp;#039;Rayman 3&amp;#039;&amp;#039; (scrapped) | species = Squirrel }}  The &amp;#039;Glandeur&amp;#039; is a creature that was scrapped from Rayman 3 during early production, but still makes a cameo in Razoff&amp;#039;s mansion. Textures of the glandeur were found in the datafiles of the game, by mapping these unto squirrel statue in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Glandeur&lt;br /&gt;
| image = [[File:Glandeur1.png|190px|center|3D model of the Snoot]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
| species = Squirrel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;Glandeur&#039; is a creature that was scrapped from [[Rayman 3]] during [[Rayman 3 (early production)|early production]], but still makes a cameo in [[Razoff]]&#039;s mansion. Textures of the glandeur were found in the datafiles of the game, by mapping these unto squirrel statue in [[Razoff]]&#039;s mansion they appear to be a perfect fit.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;Modder Zel procuded the full image by mapping the textures on the glandeur as can be seen on her website: https://zelenbug.tumblr.com/post/772576449152581633/ok-rayman-3-thing-i-dont-think-anyone-knew&amp;lt;/ref&amp;gt; It&#039;s name in french means &#039;layabout&#039;, &#039;lazyperson&#039; or &#039;slacker&#039;. However, &#039;gland&#039; is also the French word used acorn, which this squirrel seemed to posses. The Glandeur was most likely an environmental creature. Like the [[Snoot]], [[Snorty]], and [[Goaty]], the Glandeur was probably &amp;quot;abandoned to avoid overloading the universes with creatures and sending the player off on false trails.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;This quote, regarding scrapped environmental creatures, comes from the now defunct VIP-zone of the [[RaymanZone]] website.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RazofSquirrel.png|Statue of the Glandeur with acorn in [[Count Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
Glandeur2.webp|Textures of the Glandeur and it&#039;s acorn mapped onto the statue of [[Razoff]]&#039;s mansion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Glandeur2.webp&amp;diff=103234</id>
		<title>File:Glandeur2.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Glandeur2.webp&amp;diff=103234"/>
		<updated>2025-02-01T20:33:40Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Glandeur1.png&amp;diff=103233</id>
		<title>File:Glandeur1.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Glandeur1.png&amp;diff=103233"/>
		<updated>2025-02-01T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:RazofSquirrel.png&amp;diff=103232</id>
		<title>File:RazofSquirrel.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:RazofSquirrel.png&amp;diff=103232"/>
		<updated>2025-02-01T20:28:18Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Noir%C3%B4deur&amp;diff=102816</id>
		<title>Noirôdeur</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Noir%C3%B4deur&amp;diff=102816"/>
		<updated>2025-01-08T10:12:10Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|text=Noirôdeurs hide inside holes and stay there for the rest of their lives, watching everything that happens nearby.|sign=Official website (translated from French)|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noirôdeurs&#039;&#039;&#039;&amp;lt;ref&amp;gt;Only their French name is known, from the [https://www.raymanpc.com/Img/dossierpresse_rayman3.pdf &#039;&#039;Rayman 3&#039;&#039; press kit].&amp;lt;/ref&amp;gt; are creatures which appear in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They are described as beings that live their entire life in a hole and spend their time watching what happens in the vicinity of their hideout. Their appearance is unknown, and only their large, glowing eyes are visible.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] encounters Noirôdeurs in the forest in the second part of [[the Fairy Council]], where their hole is generally dug in the trunk of a tree.&lt;br /&gt;
&lt;br /&gt;
Their name seems to be a combination of &amp;quot;noir&amp;quot; and &amp;quot;odeur&amp;quot;, which can then be translated as &amp;quot;black smell&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3 Noirôdeur.png|A Noirôdeur in its hole&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Noirôdeur]]&lt;br /&gt;
[[pl:Noirôdeur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Hoodloon&amp;diff=102756</id>
		<title>Hoodloon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Hoodloon&amp;diff=102756"/>
		<updated>2025-01-04T20:28:36Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: The origional French name for Hoodlums included &amp;quot;kagou&amp;quot;, not &amp;quot;cagou&amp;quot;, eventho it is a reference to cagoule (french word for hood)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Hoodloon&lt;br /&gt;
| image = [[File:Hoodloon - R3 Models.png|250px|Hoodloon]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Summit Beyond the Clouds]]&lt;br /&gt;
| attacks = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Equipped with pairs of leathery, bat-like wings, the Hoodloon division is on a mission to achieve air superiority. Unfortunately, the Hoodloons are so batty about their ability to fly that they&#039;d rather be superheroes than soldiers.|sign=Official description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoodloons&#039;&#039;&#039;, also known as &#039;&#039;&#039;Flapoteurs&#039;&#039;&#039;, are harmless flying [[Hoodlum]]s which appears in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Hoodloon&#039;s costume is equipped with bat-like wings. They are so obsessed with their ability to fly that they spurn battle in favour of being “superheroes”. One Hoodloon appears briefly in [[the Summit Beyond the Clouds]], where it is seen playing at being a superhero by lifting [[Hoodlum]]s with its mouth while flying.&lt;br /&gt;
&lt;br /&gt;
== Early development ==&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This character&#039;s attack was fairly simple: equipped with a metal helmet, he flew over Rayman, dealing out devastating &amp;quot;ball strikes&amp;quot;. However, there was one obvious presentation problem with the character, linked to the choice of cameras. Furthermore, choices had to be made from all the Hoodlums on offer and, in the end, it was the Kagustick who was retained in preference to the Kagouflap.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
At an early point in &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[Rayman 3 (early production)|development]], the Hoodloon (then known as Kagouflap) was planned to a defeatable enemy. Like the [[Kagoubinôme]] and the [[Kagalpha]], a 3D model was made of this Hoodlum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;170px&amp;quot;&amp;gt;&lt;br /&gt;
Hoodlon.gif|Artwork of an Hoodloon.&lt;br /&gt;
Flapoteur.jpg|Concept art for the Hoodloon.&lt;br /&gt;
Hoodloon1.JPG|A Hoodloon in [[the Summit Beyond the Clouds]].&lt;br /&gt;
R3HH-Kagouflap-Artwork.jpg|The Kagouflap&#039;s 3D model from the defunct VIP-zone.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums|collapsed=Y}}&lt;br /&gt;
{{R3enemies|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Flapoteur]]&lt;br /&gt;
[[pl:Hoodloon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102747</id>
		<title>Snorty</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102747"/>
		<updated>2025-01-04T18:28:48Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=In a way, this creature - dressed in a vest - was supposed to serve as the game&#039;s &amp;quot;caretaker&amp;quot;. That is, his role was to help the player if the latter was blocked in the game.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snorty&#039;&#039;&#039; is a creature that was originally intended to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;, in the role of the game&#039;s ‘caretaker’. Like the [[Snoot]] and the [[Goaty]], the Snorty was abandoned to avoid overloading the game with creatures and sending the player off on false trails.&lt;br /&gt;
&lt;br /&gt;
In an unused dialogue found in the file &amp;lt;tt&amp;gt;GAMEDATABIN\Fix.lvl&amp;lt;/tt&amp;gt;, the Snorty complains about being woken up:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=pfffffff... it&#039;s not even possible to have a nap here!|sign=Snorty|source=GAMEDATABIN\Fix.lvl}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
SnortyTexture.jpg|The texture of the Snorty&#039;s body&lt;br /&gt;
SnortyWingTexture.png|The texture of the Snorty&#039;s wings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Snorty]]&lt;br /&gt;
[[it:Snorty]]&lt;br /&gt;
[[ru:Снорти]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102746</id>
		<title>Snorty</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102746"/>
		<updated>2025-01-04T18:28:24Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: The rumor that there was a picture of the Snorty is a rumor that started by yours truly,  sansebas is my old account that I dont have acces to anymore. I saw an image on the now defunct official website for Rayman 3, but only later realised it was actually concept art for Begoniax a https://tcrf.net/File:Rayman_3_Begoniax_Early_Concept_Art_1.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=In a way, this creature - dressed in a vest - was supposed to serve as the game&#039;s &amp;quot;caretaker&amp;quot;. That is, his role was to help the player if the latter was blocked in the game.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snorty&#039;&#039;&#039; is a creature that was originally intended to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;, in the role of the game&#039;s ‘caretaker’. Like the [[Snoot]] and the [[Goaty]], the Snorty was abandoned to avoid overloading the game with creatures and sending the player off on false trails.&lt;br /&gt;
&lt;br /&gt;
In an unused dialogue found in the file &amp;lt;tt&amp;gt;GAMEDATABIN\Fix.lvl&amp;lt;/tt&amp;gt;, the Snorty complains about being woken up:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=pfffffff... it&#039;s not even possible to have a nap here!|sign=Snorty|source=GAMEDATABIN\Fix.lvl}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
SnortyTexture.jpg|The texture of the Snorty&#039;s body&lt;br /&gt;
SnortyWingTexture.png|The texture of the Snorty&#039;s wings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://raymanpc.com/forum/viewtopic.php?p=470506#p470506&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Snorty]]&lt;br /&gt;
[[it:Snorty]]&lt;br /&gt;
[[ru:Снорти]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102633</id>
		<title>Snoot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102633"/>
		<updated>2024-12-31T13:53:09Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Snoot&lt;br /&gt;
| image = [[File:Snoot-artwork.jpg|190px|center|3D model of the Snoot]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
| species = Hippopotamus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] was to have come across this kind of hippopotamus in the [[Clearleaf Forest]]. He had no particular purpose in the game. He was just an environmental animal, drinking from a stream.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snoot&#039;&#039;&#039; is a creature who would have appeared in &#039;&#039;[[Rayman 3]]&#039;&#039; as a background character. Like the [[Goaty]] and [[Snorty]], it was [[Rayman 3 (early production)|cut from the final game]] to avoid overloading the universe with creatures and sending the player off on false trails. This creature was meant to appear in [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-ScrappedCreaturesConceptArt.jpg|The Snoot next to several other [[Rayman 3 (early production)|unused creatures]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Hippo R3.JPG|Statue of the Snoot in [[Count Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
SnootHeadTexture.png|Texture of Snoot&#039;s head&lt;br /&gt;
SnootBodyTexture.png|Texture of Snoot&#039;s body &lt;br /&gt;
SnortyStatueTexture.png|Texture of the statue of Snoot in Razzof&#039;s mansion.&lt;br /&gt;
PointednoseanimalR3.png|Concept art from the [[Rayman 3#Art book|&#039;&#039;Rayman 3&#039;&#039; art book]] that could represent an earlier version of the Snoot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snoot]]&lt;br /&gt;
[[it:Snoot]]&lt;br /&gt;
[[pl:Snoot]]&lt;br /&gt;
[[ru:Снут]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zaq&amp;diff=102629</id>
		<title>Zaq</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zaq&amp;diff=102629"/>
		<updated>2024-12-31T13:25:18Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Zaq&lt;br /&gt;
| image = [[File:Zaq.jpg|320px|Zaq 3D model]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; (scrapped)&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| status = Ally&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=An entirely aquatic world was dreamed up for Rayman 3. This universe was inhabited by little animals called &amp;quot;Zaqs&amp;quot; who resembled jellyfish. The universe was exploited by the Hoodlums who, in a lagoon, had set up a giant washing-machine (what else would you expect for beings made up wholly of cloth?). Rayman had to save the little &amp;quot;Zaqs&amp;quot;, because they were filled with washing-powder by the Hoodlums, then used to wash their laundry!|sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Zaqs&#039;&#039;&#039; are small jellyfish-like creatures which were planned to appear in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, but were cut from the final version. They appear as a transparent set of wizard&#039;s robes and hat, with two eyes visible. These creatures inhabit an [[aquatic world]], which was exploited by the [[Hoodlum]]s, who had set up a giant washing-machine in a lagoon. [[Rayman]] would have had to rescue the Zaqs from the Hoodlums, who had captured them in order to fill them with washing-up powder and used them to wash their laundry. The [[aquatic world]] and Zaqs were removed from the game due to time constraints, as the level ‘lacked rhythm’ when compared to the others.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
ZaqConceptArt-Monde-aqua04.jpg|Official concept art of the Zaqs&lt;br /&gt;
Zaqs.jpg|3D models of the Zaqs&lt;br /&gt;
Zaq2-1.gif|Animation from the defunct VIP-zone&lt;br /&gt;
ZaqoasTexture.png|Texture of what in the gamefiles is called Zaqoas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Zaq]]&lt;br /&gt;
[[it:Zaq]]&lt;br /&gt;
[[ru:Зак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:ZaqoasTexture.png&amp;diff=102628</id>
		<title>File:ZaqoasTexture.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:ZaqoasTexture.png&amp;diff=102628"/>
		<updated>2024-12-31T13:23:24Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: Scrappedheap uploaded a new version of File:ZaqoasTexture.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102627</id>
		<title>Snoot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102627"/>
		<updated>2024-12-31T13:17:12Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Snoot&lt;br /&gt;
| image = [[File:Snoot-artwork.jpg|190px|center|3D model of the Snoot]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| status = Background character&lt;br /&gt;
| species = Hippopotamus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=[[Rayman]] was to have come across this kind of hippopotamus in the [[Clearleaf Forest]]. He had no particular purpose in the game. He was just an environmental animal, drinking from a stream.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snoot&#039;&#039;&#039; is a creature who would have appeared in &#039;&#039;[[Rayman 3]]&#039;&#039; as a background character. Like the [[Goaty]] and [[Snorty]], it was [[Rayman 3 (early production)|cut from the final game]] to avoid overloading the universe with creatures and sending the player off on false trails. This creature was meant to appear in [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-ScrappedCreaturesConceptArt.jpg|The Snoot next to several other [[Rayman 3 (early production)|unused creatures]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Hippo R3.JPG|Statue of the Snoot in [[Count Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
SnootHeadTexture.png|Texture of Snoot&#039;s head&lt;br /&gt;
SnootBodyTexture.png|Texture of Snoot&#039;s body &lt;br /&gt;
SnortyStatueTexture.png|Texture of the statue of Snoot in Razzoff&#039;s mansion.&lt;br /&gt;
PointednoseanimalR3.png|Concept art from the [[Rayman 3#Art book|&#039;&#039;Rayman 3&#039;&#039; art book]] that could represent an earlier version of the Snoot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snoot]]&lt;br /&gt;
[[it:Snoot]]&lt;br /&gt;
[[pl:Snoot]]&lt;br /&gt;
[[ru:Снут]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102626</id>
		<title>Snorty</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102626"/>
		<updated>2024-12-31T13:13:34Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=In a way, this creature - dressed in a vest - was supposed to serve as the game&#039;s &amp;quot;caretaker&amp;quot;. That is, his role was to help the player if the latter was blocked in the game. |sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snorty&#039;&#039;&#039; is a creature that was originally intended to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;, in the role of the game&#039;s ‘caretaker’. Like the [[Snoot]] and the [[Goaty]], the Snorty was abandoned to avoid overloading the game with creatures and sending the player off on false trails.&lt;br /&gt;
&lt;br /&gt;
In an unused dialogue found in the file &amp;lt;tt&amp;gt;GAMEDATABIN\Fix.lvl&amp;lt;/tt&amp;gt;, the Snorty complains about being woken up:&lt;br /&gt;
&lt;br /&gt;
{{Quote|text=pfffffff... it&#039;s not even possible to have a nap here!|sign=Snorty|source=GAMEDATABIN\Fix.lvl}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
SnortyTexture.jpg|The texture of the Snorty&lt;br /&gt;
SnortyWingTexture.png|Texture of Snorty&#039;s wings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Snorty]]&lt;br /&gt;
[[it:Snorty]]&lt;br /&gt;
[[ru:Снорти]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyWingTexture.png&amp;diff=102625</id>
		<title>File:SnortyWingTexture.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyWingTexture.png&amp;diff=102625"/>
		<updated>2024-12-31T13:09:06Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: Scrappedheap uploaded a new version of File:SnortyWingTexture.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnootHeadTexture.png&amp;diff=102624</id>
		<title>File:SnootHeadTexture.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnootHeadTexture.png&amp;diff=102624"/>
		<updated>2024-12-31T13:07:48Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnootBodyTexture.png&amp;diff=102623</id>
		<title>File:SnootBodyTexture.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnootBodyTexture.png&amp;diff=102623"/>
		<updated>2024-12-31T13:03:19Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyWingTexture.png&amp;diff=102622</id>
		<title>File:SnortyWingTexture.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyWingTexture.png&amp;diff=102622"/>
		<updated>2024-12-31T13:03:02Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:ZaqoasTexture.png&amp;diff=102621</id>
		<title>File:ZaqoasTexture.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:ZaqoasTexture.png&amp;diff=102621"/>
		<updated>2024-12-31T13:02:39Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyStatueTexture.png&amp;diff=102620</id>
		<title>File:SnortyStatueTexture.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyStatueTexture.png&amp;diff=102620"/>
		<updated>2024-12-31T13:02:21Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=102603</id>
		<title>Clark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark&amp;diff=102603"/>
		<updated>2024-12-30T11:55:11Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character from &#039;&#039;[[Rayman 2]]&#039;&#039;. For Clark the Superrabbid from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, see [[Clark (Rabbid)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[File:Clark Model.png|320px|center|Clark]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
Christian Erickson (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Giant&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Next, [[Polokus|he]] created the simpler creatures. First came Clark. His incredible strength proved useful in carving out the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark the Giant&#039;&#039;&#039; is a character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, although he does not appear in [[Rayman 2 Forever|the Game Boy Color adaptation]]. He makes his first appearance in [[the Menhir Hills]], except for &#039;&#039;[[Rayman Revolution]]&#039;&#039;, in which he first appears in [[the Minisaurus Plain]], or [[the East Plain]] if the player does not access the area before obtaining [[Four Masks of Polokus|the first mask]]. Clark is one of [[Rayman]]&#039;s strongest allies, and can hold his own against even a large group of [[Robo-Pirate]]s. His only weakness is his somewhat sensitive stomach.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Clark was one of the first of the people created by [[Polokus]] in the early days of [[the Glade of Dreams]]. Clark was created to fold the land into hills and to dig out valleys and lakes.&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Control device&lt;br /&gt;
| image = [[File:Spyglass Pirate controlling Clark.jpg|right|320px|&#039;&#039;Clark is controlled by the [[Spyglass Pirate]] and forced to fight [[Rayman]] in [[Technical Check-up|a secret lab]] within the [[Tomb of the Ancients]].&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Tomb of the Ancients]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]] (original version)&lt;br /&gt;
| attacks = Force Clark to grab and throw [[Rayman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Roles in &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
{{quote|text=A mountain of muscles, Clark is an army all by himself. With one mighty blow, he can send an entire regiment of [[Robo-Pirate|pirates]] flying. His only weak point: a somewhat sensitive stomach. This can cause problems, especially when, in the heat of battle, he munches a [[Robo-Pirate|robot]] that’s a little too rusty...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]]===&lt;br /&gt;
Clark, like [[Globox]] and [[Carmen]], was one of the characters-in-distress that [[Rayman]] had to help out following his adventures in [[the Sanctuary of Water and Ice]] ([[Whale Bay]] in the PlayStation version of &#039;&#039;[[Rayman 2]]&#039;&#039;). In all versions of the game, Clark plays his first major role in [[the Menhir Hills]] and is the first of the people that [[Rayman]] must save.&lt;br /&gt;
&lt;br /&gt;
After dashing through the dangerous [[The Menhir Hills|Menhir Hills]], [[Rayman]] arrives in a [[Elite Troop Training Center|Pirate Academy]]. There, he discovers that all the [[Robo-Pirate]]s have been destroyed, thanks to Clark. Clark, however, accidentally swallowed a rusty [[Robo-Pirate|robot]] part in the heat of battle and, thanks to his sensitive stomach, became sick—possibly fatally. To save his friend, [[Rayman]] must travel to [[the Cave of Bad Dreams]] to find [[Elixir of Life|a cure]]. Though before the [[Jano|guardian of the Cave of Bad Dreams]] did not allow [[Rayman]] entry, Clark gives [[Rayman]] the knowledge he needs to enter.&lt;br /&gt;
&lt;br /&gt;
===[[The Menhir Hills]] revisit===&lt;br /&gt;
Following [[Rayman]]&#039;s triumph over [[Jano|the cave guardian]], [[Rayman]] returns through the trials of [[the Menhir Hills]] and gives Clark the [[Elixir of Life]]. Grateful and full of rejuvenated energy, Clark agrees to be [[Rayman]]&#039;s bodyguard for the duration of the level. Clark uses his special ability—crashing through wooden walls—to allow [[Rayman]] to pass through the academy and into the next level.&lt;br /&gt;
&lt;br /&gt;
===[[Tomb of the Ancients]]===&lt;br /&gt;
Clark was somehow captured following the events of [[the Menhir Hills]], and in the end was brought to [[Technical Check-up|a secret laboratory]] deep within the [[Tomb of the Ancients]]. By the time [[Rayman]] finds his powerful friend, it is too late; Clark has been brainwashed by the [[Spyglass Pirate]] and is being controlled via remote control. This leads to an unexpected boss battle against Clark.&lt;br /&gt;
&lt;br /&gt;
To defeat Clark, [[Rayman]] has to press three [[switch]]es to turn on a [[laser]] beam, and then trip the giant on it. Once the giant was tripped, [[Rayman]] could attack the remote-control pack on Clark&#039;s back. After a while of doing this, the pack was destroyed and Clark was saved once and for all. After doing a dance with [[Rayman]], Clark assists [[Rayman]] in reaching the warp spot that takes him to the next level.&lt;br /&gt;
&lt;br /&gt;
===After [[Tomb of the Ancients|the Tomb]]===&lt;br /&gt;
Clark&#039;s final appearance in all the versions of &#039;&#039;[[Rayman 2]]&#039;&#039; is after the fight with [[Admiral Razorbeard|Razorbeard]]. Clark is waiting with other good characters for [[Rayman]]&#039;s return.&lt;br /&gt;
&lt;br /&gt;
==Minor roles in &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:Clark falls.jpg|thumb|right|320px|A remotely controlled Clark falling in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s primary role in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, other than his level appearances, is opening up [[Globox&#039;s House]], [[Rainbow Creek]], and [[the Iron Mountains]]. He is visited after every sanctuary level, although the visit after [[Beneath the Sanctuary of Rock and Lava]] incorporates his rescue from [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The East Plain]]===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, Clark&#039;s first appearance is either outside or at [[the East Plain]] in [[the Minisaurus Plains]]. If [[Rayman]] has not completed [[the Sanctuary of Water and Ice]] and heads along the path towards [[the East Plain]], a gang of [[Robo-Pirate]]s will ambush him. Though it will look like he is defeated, [[Rayman]] is happy to see Clark ambushing the [[Robo-Pirate|pirates]]. Clark chases the [[Robo-Pirate]]s into [[the East Plain]], yelling threats. If [[Rayman]] never trots in this direction before his destination becomes [[the Menhir Hills]], this scene will not happen.&lt;br /&gt;
&lt;br /&gt;
Clark&#039;s next appearance is following [[the Sanctuary of Water and Ice]]. The [[Teensie]] at [[the Minisaurus Plains]]&#039; [[Teensie Circle]] will tell [[Rayman]] that Clark is waiting in [[the East Plain]]. If [[Rayman]] enters [[The East Plain|the Plain]] and ascends the cliff-side bridge, he will eventually find Clark. Clark uses his wall-breaking ability to pave entry to the [[Globox&#039;s House]] area of [[the Front]]. Clark does not re-appear until [[the Menhir Hills]] level.&lt;br /&gt;
&lt;br /&gt;
===The capture of Clark===&lt;br /&gt;
Clark plays the same role after [[Rayman]] has completed [[the Sanctuary of Stone and Fire]]. The [[Teensie]] of [[Globox&#039;s House]] tells [[Rayman]] that Clark is waiting for him by [[the Whale Bay]]. If [[Rayman]] passes [[the Whale Bay]] and follows the nearby beach, he will encounter Clark waiting by a bridge. Clark will crash through a wooden wall, and he and [[Rayman]] pass through it.&lt;br /&gt;
&lt;br /&gt;
Clark then passes through another wooden wall at the far end of a mountainous arena. However, before [[Rayman]] can follow, [[Robo-Pirate]]s flood out of the hole, presumably capturing Clark in the process and taking him to the [[Tomb of the Ancients]]. [[Rayman]] must battle wave after wave of [[Robo-Pirate]]s arcade-style; however, once the road to the [[Rainbow Creek]] is clear Clark is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Later, following [[the Sanctuary of Rock and Lava]], the [[Teensie]] of the [[Rainbow Creek]] tells [[Rayman]] that Clark&#039;s location has been found. [[Rayman]] must return to [[Skull Cave]] to locate the [[Tomb of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
===[[The Iron Mountains]]===&lt;br /&gt;
Clark&#039;s final act follows the [[Tomb of the Ancients]]. [[Rayman]] must meet Clark by a wooden wall near the [[Rainbow Creek]]&#039;s [[Teensie Circle]]. Clark smashes the wall, allowing [[Rayman]] access to [[the Iron Mountains]].&lt;br /&gt;
&lt;br /&gt;
===Subsequent appearances===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, Clark makes a final in-game appearance after [[Rayman]] has completed [[the Prison Ship]]. He joins [[Rayman]]&#039;s other friends in waiting for him by the [[Flying shell]] taking [[Rayman]] to [[the Crow&#039;s Nest]].&lt;br /&gt;
&lt;br /&gt;
Clark next appears during &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;&#039;s final credits, in which he plays the bass guitar in a band with [[Rayman]]&#039;s other friends.&lt;br /&gt;
&lt;br /&gt;
==In the cancelled Game Boy Advance version of &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
Back when [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] was still [[Rayman 3 (Game Boy Advance, early production)|an adaptation of &#039;&#039;Rayman 2&#039;&#039;]], Clark was meant to appear as a boss. He was however replaced by [[Scaleman]], the boss of [[Scaleman&#039;s Keep]], as the game became an adaptation of &#039;&#039;[[Rayman 3]]&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
==In [[Rayman 3]]==&lt;br /&gt;
In the book &#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, its been revealed that Clark was planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039; but [[Rayman 3 (early production)|was cut]] for unknown reasons. Textures of Clark have been found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark01.webp|Texture of Clark&#039;s head found in Rayman 3 gamefiles&lt;br /&gt;
Clark02.webp|Texture of Clark&#039;s hands an torso found in Rayman 3 gamefiles&lt;br /&gt;
Clark03.webp|Texture of Clark&#039;s arms and feat found in Rayman 3 gamefiles&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Clark.png|Clark&#039;s typical appearance.&lt;br /&gt;
RR-PS2-Japanese-Clark.JPG|Clark&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Clark concept art.jpg|In this concept art, Clark helps [[Rayman]] to save a [[baby Globox]].&lt;br /&gt;
Clark Artwork.jpg|Artwork of Clark helping [[Rayman]] to free prisoners.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Clark]]&lt;br /&gt;
[[de:Clark]]&lt;br /&gt;
[[it:Clark]]&lt;br /&gt;
[[pl:Clark]]&lt;br /&gt;
[[es:Clark]]&lt;br /&gt;
[[ru:Кларк]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Clark03.webp&amp;diff=102602</id>
		<title>File:Clark03.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Clark03.webp&amp;diff=102602"/>
		<updated>2024-12-30T11:52:16Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Clark02.webp&amp;diff=102601</id>
		<title>File:Clark02.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Clark02.webp&amp;diff=102601"/>
		<updated>2024-12-30T11:51:58Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Clark01.webp&amp;diff=102600</id>
		<title>File:Clark01.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Clark01.webp&amp;diff=102600"/>
		<updated>2024-12-30T11:51:48Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=102599</id>
		<title>Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=102599"/>
		<updated>2024-12-30T11:47:58Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ssssam&lt;br /&gt;
| image = [[File:Ssssam Model.png|250px|Ssssam]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Serpent&lt;br /&gt;
| status = Ferryman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssssam the Watersnake&#039;&#039;&#039; is a character that appears in &#039;&#039;[[Rayman 2]]&#039;&#039;, its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[The Glade of Dreams|the Glade]]&#039;s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]&#039;s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of [[The Marshes of Awakening|the Marshes]]. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.&lt;br /&gt;
&lt;br /&gt;
Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in [[The Marshes of Awakening|the Marshes]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, Ssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate|pirate]] [[cage]]. Upon being freed by [[Rayman]], Ssssam stretches and agrees to take [[Rayman]] across [[The Marshes of Awakening|the Marshes]], as he had seen the [[Robo-Pirate|pirates]] take [[Globox]] in that direction. On the other side, Ssssam bids [[Rayman]] farewell and asks [[Rayman]] to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within [[The Marshes of Awakening|the Marshes]].&lt;br /&gt;
&lt;br /&gt;
This is his only appearance in most versions of the game. However, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a [[Ly&#039;s Challenges|bonus minigame]] called [[Waterski Challenge]] can be unlocked by talking to [[Ly]] the Fairy once the player has freed 30 of the game&#039;s 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. [[Rayman]] must collect 20 [[Red Lum]]s as Ssssam takes him through a swamp.&lt;br /&gt;
&lt;br /&gt;
Originally, [[Michel Ancel]] didn&#039;t want Ssssam to be in &#039;&#039;[[Rayman 2]]&#039;&#039; but eventually got convinced that he should make it to the final game.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE PC-Sssssam.jpg|Ssssam in [[the Marshes of Awakening]].&lt;br /&gt;
R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|A hologram of Ssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].&lt;br /&gt;
RR-PS2-Japanese-Sssssam.JPG|Ssssam&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Bug Sssssam.jpg|In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a bug makes Ssssam appear twice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2 Forever&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Ssssam appears with a much smaller role, appearing only at the end of the first level of [[the Marshes of Awakening]] (although he can be seen again with the rest of the cast at the end of the game). In this version, he simply lets [[Rayman]] ride across the marsh on his head, rather than waterski. He is never named in this game.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
Ssssam was origionally planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;, textures can still be found in the game files. Ssssam still makes a cameo appearance as one of [[Count Razoff]]&#039;s statues. Michael Janod, one of the game&#039;s developers, revealed in a [[RaymanZone]] interview that [[Count Razoff|Razoff]]&#039;s mansion contains &amp;quot;statues of his finest catches&amp;quot;,&amp;lt;ref&amp;gt;[[RaymanZone]] (via archive.org), &#039;&#039;Interviews with Developers&#039;&#039;, https://web.archive.org/web/20071012165435/http://raymanzone.uk.ubi.com/interviews_qa_gps_2.php, « The level takes place in Razoff&#039;s house, where everything you see is to his greater glory: there are statues and portraits of him everywhere, statues of his finest catches, and so on. »&amp;lt;/ref&amp;gt; hinting that the hunter may have captured Ssssam at some point. The watersnake&#039;s fate is however unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
SssamR3.webp|Textures of Ssssam as he was supposed to appear Rayman 3&lt;br /&gt;
Sam Cameo R3.JPG|A statue of Ssssam seen in [[Count Razoff|Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ssssam is first found in the [[Swamp of Bégoniax]], this time uncaptured, where [[Rayman]] asks [[Ly]] the Fairy for directions to find [[Globox]]. He then allows [[Rayman]] to waterski through the swamps in a similar fashion to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
SssssamR3GBA.PNG|Ssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sssssam.png|An [[Rayman 2 (early production)|early version]] of Ssssam.&lt;br /&gt;
R3 GBA Early Cutscene 9.png|Ssssam as he appeared in the [[Rayman 3 (Game Boy Advance, early production)|early versions of &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sssssam]]&lt;br /&gt;
[[it:Sssssam]]&lt;br /&gt;
[[pl:Sssssam]]&lt;br /&gt;
[[es:Sssssam]]&lt;br /&gt;
[[ru:Ссссэм]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=102598</id>
		<title>Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=102598"/>
		<updated>2024-12-30T11:46:54Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: /* In Rayman 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ssssam&lt;br /&gt;
| image = [[File:Ssssam Model.png|250px|Ssssam]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Serpent&lt;br /&gt;
| status = Ferryman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=&#039;&#039;[[Rayman 2]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssssam the Watersnake&#039;&#039;&#039; is a character that appears in &#039;&#039;[[Rayman 2]]&#039;&#039;, its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[The Glade of Dreams|the Glade]]&#039;s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]&#039;s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of [[The Marshes of Awakening|the Marshes]]. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.&lt;br /&gt;
&lt;br /&gt;
Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of &#039;&#039;[[Rayman 2]]&#039;&#039;, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in [[The Marshes of Awakening|the Marshes]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes, Ssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate|pirate]] [[cage]]. Upon being freed by [[Rayman]], Ssssam stretches and agrees to take [[Rayman]] across [[The Marshes of Awakening|the Marshes]], as he had seen the [[Robo-Pirate|pirates]] take [[Globox]] in that direction. On the other side, Ssssam bids [[Rayman]] farewell and asks [[Rayman]] to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within [[The Marshes of Awakening|the Marshes]].&lt;br /&gt;
&lt;br /&gt;
This is his only appearance in most versions of the game. However, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a [[Ly&#039;s Challenges|bonus minigame]] called [[Waterski Challenge]] can be unlocked by talking to [[Ly]] the Fairy once the player has freed 30 of the game&#039;s 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. [[Rayman]] must collect 20 [[Red Lum]]s as Ssssam takes him through a swamp.&lt;br /&gt;
&lt;br /&gt;
Originally, [[Michel Ancel]] didn&#039;t want Ssssam to be in &#039;&#039;[[Rayman 2]]&#039;&#039; but eventually got convinced that he should make it to the final game.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE PC-Sssssam.jpg|Ssssam in [[the Marshes of Awakening]].&lt;br /&gt;
R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|A hologram of Ssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].&lt;br /&gt;
RR-PS2-Japanese-Sssssam.JPG|Ssssam&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
Bug Sssssam.jpg|In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a bug makes Ssssam appear twice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 2 Forever&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Ssssam appears with a much smaller role, appearing only at the end of the first level of [[the Marshes of Awakening]] (although he can be seen again with the rest of the cast at the end of the game). In this version, he simply lets [[Rayman]] ride across the marsh on his head, rather than waterski. He is never named in this game.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
Ssssam was origionally planned to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;, textures can still be found in the game files. Ssssam still makes a cameo appearance as one of [[Count Razoff]]&#039;s statues. Michael Janod, one of the game&#039;s developers, revealed in a [[RaymanZone]] interview that [[Count Razoff|Razoff]]&#039;s mansion contains &amp;quot;statues of his finest catches&amp;quot;,&amp;lt;ref&amp;gt;[[RaymanZone]] (via archive.org), &#039;&#039;Interviews with Developers&#039;&#039;, https://web.archive.org/web/20071012165435/http://raymanzone.uk.ubi.com/interviews_qa_gps_2.php, « The level takes place in Razoff&#039;s house, where everything you see is to his greater glory: there are statues and portraits of him everywhere, statues of his finest catches, and so on. »&amp;lt;/ref&amp;gt; hinting that the hunter may have captured Ssssam at some point. The watersnake&#039;s fate is however unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
SssamR3.webp|Textures of Ssssam as he was supposed to appear Rayman 3&lt;br /&gt;
Sam Cameo R3.JPG|A statue of Ssssam seen in [[Count Razoff|Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;==&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ssssam is first found in the [[Swamp of Bégoniax]], this time uncaptured, where [[Rayman]] asks [[Ly]] the Fairy for directions to find [[Globox]]. He then allows [[Rayman]] to waterski through the swamps in a similar fashion to &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
SssssamR3GBA.PNG|Ssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Sssssam.png|An [[Rayman 2 (early production)|early version]] of Ssssam.&lt;br /&gt;
R3 GBA Early Cutscene 9.png|Ssssam as he appeared in the [[Rayman 3 (Game Boy Advance, early production)|early versions of &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sssssam]]&lt;br /&gt;
[[it:Sssssam]]&lt;br /&gt;
[[pl:Sssssam]]&lt;br /&gt;
[[es:Sssssam]]&lt;br /&gt;
[[ru:Ссссэм]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SssamR3.webp&amp;diff=102597</id>
		<title>File:SssamR3.webp</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SssamR3.webp&amp;diff=102597"/>
		<updated>2024-12-30T11:44:40Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Kagoubin%C3%B4me&amp;diff=102596</id>
		<title>Kagoubinôme</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Kagoubin%C3%B4me&amp;diff=102596"/>
		<updated>2024-12-30T11:32:04Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Kagoubinôme&lt;br /&gt;
| image = [[File:R3HH-Kagoubinome-Artwork.jpg|320px|]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The Kagoubinôme, as his name suggests, is in fact composed of two completely different, but complementary, Hoodlums. He can carry out two distinct attacks, playing on the size and shape of the Hoodlums who make up his two-person character. To begin with, at long-distance, the smaller of the two perches on the fatter one and the latter starts rolling around like a ball. The small one - looking like a circus tightrope walker - steers him along, trying to crush Rayman. Later on, in close combat, it&#039;s the big Hoodlum who attacks Rayman, using the little one as a nunchaku.&lt;br /&gt;
&lt;br /&gt;
Despite the character&#039;s original and attractive game design, the Kagoubinôme was discarded by the developers because his first attack required a lot of space in the level and the second proved very difficult to programme.|sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kagoubinôme&#039;&#039;&#039; was a variety of [[Hoodlum]] which was initially planned to appear as an enemy in &#039;&#039;[[Rayman 3]]&#039;&#039;, but was cut from the final version of the game. His French name would most likely have been changed  before the game&#039;s release. Since the name can roughly be translated to &#039;Hoodpair&#039;, the [[Siamese Hoodlum]] could be an earlier concept of the Kagoubinôme.&lt;br /&gt;
&lt;br /&gt;
[[File:Kagoubinome.jpg|frame|left|Frontal shot of the Kagoubinôme.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Kagoubinôme textures have been found in the [[Rayman 3 (early production)#E3 2002 prototype|&#039;&#039;Rayman 3&#039;&#039; E3 2002 demo]] files in the 2000 texture folder as well as more updated versions of the textures in the 2002 texture folder, which may suggest that he was included in some way at that date.&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Kagoubinôme]]&lt;br /&gt;
[[pl:Kagoubinome]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lav-O-Matic&amp;diff=102595</id>
		<title>Lav-O-Matic</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lav-O-Matic&amp;diff=102595"/>
		<updated>2024-12-30T11:01:26Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;Not to be confused with the [[Lavomatrix]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Washing machine.jpg|thumb|320px|Possible concept designs for the Lav-O-Matic.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lav-O-Matic&#039;&#039;&#039; is a machine built by the [[Hoodlum]]s which would have appeared in &#039;&#039;[[Rayman 3]]&#039;&#039;. It would have appeared in an [[aquatic world]] full of [[Zaq]]s and other creatures. The [[Hoodlum]]s would have exploited this place and set up the Lav-O-Matic in a lagoon. The [[Hoodlum]]s were going to fill the [[Zaq]]s full of washing powder so the [[Hoodlum]]s could clean their laundry. The whole level was removed because it &#039;lacked rhythm&#039; compared to other levels, and the Lav-O-Matic cannot be found anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lav-Ô-Matic]]&lt;br /&gt;
[[it:Lav-O-Matic]]&lt;br /&gt;
[[pl:Lav-O-Matic]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zaq&amp;diff=102594</id>
		<title>Zaq</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zaq&amp;diff=102594"/>
		<updated>2024-12-30T10:58:09Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Zaq&lt;br /&gt;
| image = [[File:Zaq.jpg|320px|Zaq 3D model]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; (scrapped)&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| status = Ally&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=An entirely aquatic world was dreamed up for Rayman 3. This universe was inhabited by little animals called &amp;quot;Zaqs&amp;quot; who resembled jellyfish. The universe was exploited by the Hoodlums who, in a lagoon, had set up a giant washing-machine (what else would you expect for beings made up wholly of cloth?). Rayman had to save the little &amp;quot;Zaqs&amp;quot;, because they were filled with washing-powder by the Hoodlums, then used to wash their laundry!|sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Zaqs&#039;&#039;&#039; are small jellyfish-like creatures which were planned to appear in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, but were cut from the final version. They appear as a transparent set of wizard&#039;s robes and hat, with two eyes visible. These creatures inhabit an [[aquatic world]], which was exploited by the [[Hoodlum]]s, who had set up a giant washing-machine in a lagoon. [[Rayman]] would have had to rescue the Zaqs from the Hoodlums, who had captured them in order to fill them with washing-up powder and used them to wash their laundry. The [[aquatic world]] and Zaqs were removed from the game due to time constraints, as the level ‘lacked rhythm’ when compared to the others.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
ZaqConceptArt-Monde-aqua04.jpg|Official concept art of the Zaqs&lt;br /&gt;
Zaqs.jpg|3D models of the Zaqs&lt;br /&gt;
Zaq2-1.gif|Animation from the defunct VIP-zone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Zaq]]&lt;br /&gt;
[[it:Zaq]]&lt;br /&gt;
[[ru:Зак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:VIPzoneZag.gif&amp;diff=102593</id>
		<title>File:VIPzoneZag.gif</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:VIPzoneZag.gif&amp;diff=102593"/>
		<updated>2024-12-30T10:57:14Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Aquatic_world&amp;diff=102592</id>
		<title>Aquatic world</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Aquatic_world&amp;diff=102592"/>
		<updated>2024-12-30T10:47:12Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=An entirely aquatic world was dreamed up for Rayman 3. This universe was inhabited by little animals called &amp;quot;Zaqs&amp;quot; who resembled jellyfish. The universe was exploited by the Hoodlums who, in a lagoon, had set up a giant washing-machine (what else would you expect for beings made up wholly of cloth?). Rayman had to save the little &amp;quot;Zaqs&amp;quot;, because they were filled with washing-powder by the Hoodlums, then used to wash their laundry!|sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
An aquatic world was origionally planned for [[Rayman 3]], the only known information on this level is the description of the [[Zaq]], which was located in the VIP-zone of the now defunct [[RaymanZone]]. It has been speculated that the underwater section of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] and [[the Looming Sea]] before [[the Summit Beyond the Clouds]] are all that remains of the aquatic world, and that [[Rayman]]&#039;s encounter with [[Céloche]] may have originally been planned to take place there.&lt;br /&gt;
&lt;br /&gt;
[[File:Washing_machine.jpg|thumb|316px|left|Concept art possibly depicting the [[Hoodlum]]s&#039; washing-machine]]&lt;br /&gt;
[[File:Zaq.jpg|thumb|750px|right|3D model of the Zaq]]&lt;br /&gt;
[[File:R3 Submarine Chase.jpg|thumb|320px|center|A screenshot of a scrapped underwater level showing Rayman encountering a submarine of apparently [[Hoodlum]] design, unknown if this was the part aquatic world inhabited by the [[Zaq]].]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Monde aquatique]]&lt;br /&gt;
[[pl:Wodna kraina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Aquatic_world&amp;diff=102591</id>
		<title>Aquatic world</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Aquatic_world&amp;diff=102591"/>
		<updated>2024-12-30T10:38:26Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=An entirely aquatic world was dreamed up for Rayman 3. This universe was inhabited by little animals called &amp;quot;Zaqs&amp;quot; who resembled jellyfish. The universe was exploited by the Hoodlums who, in a lagoon, had set up a giant washing-machine (what else would you expect for beings made up wholly of cloth?). Rayman had to save the little &amp;quot;Zaqs&amp;quot;, because they were filled with washing-powder by the Hoodlums, then used to wash their laundry!|sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
An aquatic world was origionally planned for [[Rayman 3]], the only known information on this level is the description of the [[Zaq]], which was located in the VIP-zone of the now defunct [[RaymanZone]]. It has been speculated that the underwater section of [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] and [[the Looming Sea]] before [[the Summit Beyond the Clouds]] are all that remains of the aquatic world, and that [[Rayman]]&#039;s encounter with [[Céloche]] may have originally been planned to take place there.&lt;br /&gt;
&lt;br /&gt;
[[File:Washing_machine.jpg|thumb|316px|left|Concept art possibly depicting the [[Hoodlum]]s&#039; washing-machine]]&lt;br /&gt;
[[File:Zaq.jpg|thumb|750px|right|Official artwork of the Zaq]]&lt;br /&gt;
[[File:R3 Submarine Chase.jpg|thumb|320px|center|A screenshot of a scrapped underwater level showing Rayman encountering a submarine of apparently [[Hoodlum]] design, unknown if this was the part aquatic world inhabited by the [[Zaq]].]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Monde aquatique]]&lt;br /&gt;
[[pl:Wodna kraina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102465</id>
		<title>Snorty</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snorty&amp;diff=102465"/>
		<updated>2024-12-24T13:12:33Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=In a way, this creature - dressed in a vest - was supposed to serve as the game&#039;s &amp;quot;caretaker&amp;quot;. That is, his role was to help the player if the latter was blocked in the game. |sign=VIP-zone description|source=&#039;&#039;[[RaymanZone]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snorty&#039;&#039;&#039; was originally intended to appear in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, in the role of the game&#039;s ‘caretaker’. Like the [[Snoot]] and the [[Goaty]], the Snorty was abandoned to avoid overloading the game with creatures and sending the player off on false trails.&lt;br /&gt;
&lt;br /&gt;
In an unused dialogue found in the file &amp;lt;tt&amp;gt;GAMEDATABIN\Fix.lvl&amp;lt;/tt&amp;gt;, the Snorty complains about being woken up:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{quote|text=pfffffff... it&#039;s not even possible to have a nap here!|sign=Snorty|source=GAMEDATABIN\Fix.lvl}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
SnortyTexture.jpg|The texture of the Snorty&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Snorty]]&lt;br /&gt;
[[it:Snorty]]&lt;br /&gt;
[[ru:Снорти]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyTexture.jpg&amp;diff=102464</id>
		<title>File:SnortyTexture.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnortyTexture.jpg&amp;diff=102464"/>
		<updated>2024-12-24T13:08:29Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bonton&amp;diff=102353</id>
		<title>Bonton</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bonton&amp;diff=102353"/>
		<updated>2024-12-22T20:38:09Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mawpaw.jpg|thumb|320px|right|A group of [[Teensie]]s using a Bonton for transportation.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This big furry creature was initially intended to play an important role in Rayman&#039;s adventure, serving to introduce &amp;quot;puzzle&amp;quot; elements. Depending on its various physical attributes (horns, wings, trunk, very thick fur, etc.), the Flabar had the very precise function of unblocking the player in the level. For example, Rayman could make the horned Flabars charge to ram down certain doors, or fly on the backs of the winged ones to reach otherwise inaccessible places. But since the game design for this creature was unsatisfactory, in the end it was used only to supply the Hoodlums with raw material to make their clothing (as the introduction to the game shows).|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bontons&#039;&#039;&#039;, also known as &#039;&#039;&#039;Flabars&#039;&#039;&#039;, are creatures which resemble kangaroos or goats. They have brown or blue fur (blue in the [[Xowar secret]]). Some have horns. The [[Teensie]] tribe known as the [[Sylkin]]s tend the Bontons for their wool and milk, and some [[Sylkin]]s are seen shepherding them in the &#039;&#039;[[Rayman 3]]&#039;&#039; intro sequence.&lt;br /&gt;
&lt;br /&gt;
==[[Hoodlum]]s==&lt;br /&gt;
The Bontons are harvested by the [[Black Lum]]s, who use their wool to weave [[Hoodlum]] outfits for themselves. At one point in &#039;&#039;[[Rayman 3]]&#039;&#039;, the [[Black Lum]]s are seen attacking a Bonton like a swarm of locusts in order to steal its fur. However, the instruction manual has stated that the [[Black Lum]]s just use animal fur in general. The [[Snorty]] was also dressed in animal hide, which could have been Flabar fur.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
An in-game model for the Bonton was created, but when the creature [[Rayman 3 (early production)|was cut]] from &#039;&#039;[[Rayman 3]]&#039;&#039;, the developers decided to hide a blue, horned Bonton in [[Xowar secret|a secret room]] so that their work would not entirely go to waste. [[Xowar secret|The room]] also contains other unused models, such as the [[Xowar]] and a [[Glute]].&lt;br /&gt;
&lt;br /&gt;
The Flabar was [[Rayman 3 (early production)|initially intended]] to play a much larger role in &#039;&#039;[[Rayman 3]]&#039;&#039;, but in the end it was used only to supply the [[Hoodlum]]s with raw material to make their clothing. In the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;, Bontons appear in the intro video, the [[Xowar secret]], &#039;&#039;[[Wanna Kick Rayman?]] – Lesson 069&#039;&#039;, &#039;&#039;[[Wanna Kick Rayman?]] – Lesson 273&#039;&#039;, &#039;&#039;[[Wanna Kick Rayman?]] – Lesson 502&#039;&#039;, and &#039;&#039;[[Wanna Kick Rayman?]] – Lesson 312&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Mawpaw Xowar.JPG|A blue Bonton as seen in the [[Xowar secret]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Flabard]]&lt;br /&gt;
[[it:Bonton]]&lt;br /&gt;
[[pl:Mrówkojad]]&lt;br /&gt;
[[ru:Бонтон]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Scaleman&amp;diff=102352</id>
		<title>Scaleman</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Scaleman&amp;diff=102352"/>
		<updated>2024-12-22T20:31:57Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Scaleman&lt;br /&gt;
| image = [[File:Scaleman.png|class=sprite|Scaleman]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Hoodlum]]&lt;br /&gt;
| appears in = [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| location = [[Scaleman&#039;s Keep]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]]&lt;br /&gt;
| attacks = Rolling, small bounces, large bounces, crate throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaleman&#039;&#039;&#039; is an enemy character found only in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], and is the first of two bosses of [[Pirate Stronghold]], the last of the game&#039;s four worlds. If [[Telescopic fist|punched]] when standing still, Scaleman temporarily shrinks and runs back and forth. [[Rayman]] hurts Scaleman by stomping on him while his is shrunk. When full-size, Scaleman attacks by rolling himself into a ball, then either rolling back and forth, bouncing back and forth, or taking large bounces at wherever Rayman is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Scalemans_keep.PNG|Scaleman rolls up into a ball to attack [[Rayman]].&lt;br /&gt;
Scaleman_defeated.PNG|Scaleman swells and bursts like a balloon when [[Rayman]] defeats him.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
{{quote|text=At the outset, the Kagalpha was conceived as a boss inside the [[Hoodlum Headquarters|Hoodlum factory]]. The initial principle for this enemy was the notion of a small highly-strung person who turns into a big, dangerous character. He was supposed to be present throughout the factory level in the form of a small Hoodlum boss, yelling at his companions to attack Rayman. He himself was supposed to be able to throw crates at our hero, who would then give chase to him. At the end of the level, the Kagalpha inhaled helium which blew him up to an immense size but gave him a tiny little voice. In this form, he tried to crush Rayman who had to deflate him little by little by hitting him with his fists..|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
Scaleman was originally intended to appear in &#039;&#039;[[Rayman 3]]&#039;&#039;, as a [[Hoodlum]] boss called the &#039;&#039;&#039;Kagalpha&#039;&#039;&#039;. The Kagalpha would have been fought in the [[Hoodlum Headquarters]]. His French name would most likely have been changed by the game&#039;s release, possibly to &#039;Scaleman&#039;, or some different name beginning with &#039;Hood&#039;. The Kagalpha was cut out from [[Rayman 3|the final version of the game]] but he remains largely intact in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] as the Scaleman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HH-Kagalfa-Artwork.jpg|Three-dimensional artwork of the Kagalpha from the [[RaymanZone]] VIP-zone.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Kagalpha textures have been found in the [[Rayman 3 (early production)#E3 2002 prototype|&#039;&#039;Rayman 3&#039;&#039; E3 2002 demo]] files in the 2002 texture folder, which may suggest that he was included in some way at that date.&lt;br /&gt;
&lt;br /&gt;
{{Hoodlums}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Scaleman]]&lt;br /&gt;
[[pl:Scaleman]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Hoodlums]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Muddibog&amp;diff=102349</id>
		<title>Muddibog</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Muddibog&amp;diff=102349"/>
		<updated>2024-12-22T20:23:52Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Muddibog&lt;br /&gt;
| image = [[File:Muddibog - R3 Models.png|150px|center|Muddibog]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Bog of Murk]]&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]]&lt;br /&gt;
| attacks = Stone throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Despite what his name suggests, the Muddibog isn&#039;t covered in mud. Avoid getting too close to him. He&#039;d kill his own father and mother to lay hands on a roll of toilet paper.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Muddibogs&#039;&#039;&#039; are minor enemies found in [[the Bog of Murk]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. To attack, they pop out of holes in the ground and throw stones at [[Rayman]]. Muddibogs are sometimes seen fighting the [[Hoodlum]]s, with whom they are not allied.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 (early production)|Early on in the development]] of &#039;&#039;[[Rayman 3]]&#039;&#039;, they were called the &#039;&#039;&#039;Mudis&#039;&#039;&#039; and had a slightly different appearance. Rather than throwing stones, they attacked by throwing the substance which they are covered in. There were also gigantic Mudis who would smash their large fists on the ground. The gigantic Mudis [[Rayman 3 (early production)|were cut]] from the final version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Muddibogs.jpg|Two Muddibogs attacking [[Rayman]].&lt;br /&gt;
Hoodlum VS Muddibog.jpg|A [[Hoodmonger]] fighting Muddibogs.&lt;br /&gt;
Muddibog.JPG|A Muddibog.&lt;br /&gt;
R3HH-BETADemo-PC-LoadingScreen.png|A beta Muddibog in this loading screen from [[Rayman 3 (early production)|the demo]] of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
Mudi02-1-.gif|Animation of the scrapped Mudis from [[RaymanZone]] VIP-zone.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R3enemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Bouillaboue]]&lt;br /&gt;
[[hu:Muddibog]]&lt;br /&gt;
[[it:Fangoso]]&lt;br /&gt;
[[pl:Bagniak]]&lt;br /&gt;
[[es:Cienagar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Slobberpillar&amp;diff=102348</id>
		<title>Slobberpillar</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Slobberpillar&amp;diff=102348"/>
		<updated>2024-12-22T20:19:15Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Squab&lt;br /&gt;
| image = [[File:Squab - R3 Models.png|150px|Squab]]&lt;br /&gt;
| alignment = Neutral; bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| location = [[The Fairy Council]], [[Dream Forest (Rayman Raving Rabbids)|Dream Forest]], [[the Leafy Valley]], [[Colonial Jungle]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman 3]]&#039;&#039;)&lt;br /&gt;
[[File:Lifebar2.png|2 HP]] ([[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]])&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A slimy gooey caterpillar, covered in grease and spittle. The Slobberpillar is ideal for kissing if you have chapped lips.|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squabs&#039;&#039;&#039;, also known as &#039;&#039;&#039;Slobberpillars&#039;&#039;&#039;, are a variety of fat, green caterpillars which are encountered in several games of the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
Squabs are first encountered in &#039;&#039;[[Rayman 3]]&#039;&#039;, at the beginning of [[the Fairy Council]], the very first level of the game. They serve as a trampoline; [[Rayman]] can jump on them and bounce upwards to reach a ledge. Another Squab is seen in the game&#039;s final cutscene; it breaks [[Rayman]] and [[Globox]]&#039;s fall when they land on it after falling from [[the Tower of the Leptys]] when they defeat [[Reflux]]. Squabs are seen being used by [[Hoodlum]]s as [[Rayman]] dummies in two &#039;&#039;[[Wanna Kick Rayman?]]&#039;&#039; videos (#007 and #134 specifically).&lt;br /&gt;
&lt;br /&gt;
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the Squab is an enemy encountered in [[Forest (world)|the Forest world]]. Here they can be defeated with two punches from [[Rayman]]&#039;s [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if the Squabs have any connection to the different species of [[butterfly]] encountered throughout [[Rayman (series)|the series]], like the [[Popolopoï]]s and the [[Tribelle]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:SlobberpillarR3.JPG|320px|thumb|left|A Squab in [[the Fairy Council]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:SlobberpillarEnding.jpg|320px|thumb|left|A Squab in the ending cinematic of &#039;&#039;[[Rayman 3]]&#039;&#039;.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Squab RRR1 GBA.PNG|240px|class=sprite|thumb|left|A Squab in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:SquabConceptArt.png|thumb|left|Concept art from the [[Rayman_3#Art book|Rayman 3 Art Book]].]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Verdule]]&lt;br /&gt;
[[pl:Squab]]&lt;br /&gt;
[[es:Babaruga]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ugly&amp;diff=102347</id>
		<title>Ugly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ugly&amp;diff=102347"/>
		<updated>2024-12-22T20:15:03Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Ugly&lt;br /&gt;
| image = [[File:Ugly Model.png|center|200px|Ugly]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| location = [[The Bog of Murk]]&lt;br /&gt;
| status = Background character, ally&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uglies&#039;&#039;&#039;, also known as &#039;&#039;&#039;Funk Flies&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide]]&#039;&#039;, Chapter 3&amp;lt;/ref&amp;gt; are a species of creatures that can be found in &#039;&#039;[[Rayman 3|Rayman 3: Hoodlum Havoc]]&#039;&#039;. They have an insectile appearance, with a small pair of wings and a pair of antennae.&lt;br /&gt;
&lt;br /&gt;
Uglies are first encountered in the fifth phase of [[the Bog of Murk]]. Pairs of Uglies are seen chained-up in various places throughout [[Count Razoff]]&#039;s Mansion, presumably captured and imprisoned there by [[Count Razoff|Razoff]]. If [[Rayman]] breaks their chains with his [[telescopic fist]], the freed Uglies bow to him and each releases one [[Red Lum]] before flying away.&lt;br /&gt;
&lt;br /&gt;
The Uglies are seen again during the cinematic following [[Rayman]]&#039;s battle with [[Count Razoff]] in the latter&#039;s dungeon. They save [[Rayman]] and [[Globox]] from [[Count Razoff|Razoff]], who intended to kill the two heroes. [[Count Razoff|Razoff]] seems to be afraid of them; he flees when he is confronted by a gang of ten Uglies (who were most likely the ones freed by [[Rayman]] during the previous battle).&lt;br /&gt;
&lt;br /&gt;
The original habitat of the Uglies is unknown, as they do not reappear during this game or any other. It is not known if they left [[Count Razoff|Razoff]]&#039;s mansion after being freed by [[Rayman]] or continued to live there.&lt;br /&gt;
&lt;br /&gt;
During the [[Rayman 3 (early production)|early development of &#039;&#039;Rayman 3&#039;&#039;]], [[Razoff]]&#039;s tears happened to be an elixir of beauty. In the final cutscene of [[the Bog of Murk]], one of those teardrops would fall on a nearby Ugly, which would then turn into a butterfly-like creature.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Ugly R3 .jpg|A close-up view of an Ugly.&lt;br /&gt;
Ugly R3.jpg|Two Uglies chained up&lt;br /&gt;
Ugly Free.JPG|[[Rayman]] freeing two Uglies&lt;br /&gt;
Ugly Cameo.jpg|An Ugly&#039;s statue in [[Razoff]]&#039;s Mansion&lt;br /&gt;
Ugly Cinematic.jpg|A group of Uglies with [[Rayman]] and [[Globox]] in a cinematic&lt;br /&gt;
Ugly Butterfly R3 Demo.png|An Ugly after being transformed by [[Razoff]]&#039;s tears in an [[Rayman 3 (early production)|early version of the game]]&lt;br /&gt;
UglyConceptArt.png|Concept art from the [[Rayman_3#Art book|Rayman 3 Art Book]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* An Ugly can be also seen as a trophy in [[Count Razoff|Razoff]]&#039;s house.&lt;br /&gt;
* Uglies are one of few creatures that appears in cinematics.&lt;br /&gt;
* In the cinematic they are seen pulling off karate kicks.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Ugly]]&lt;br /&gt;
[[it:Ugly]]&lt;br /&gt;
[[pl:Ugly]]&lt;br /&gt;
[[ru:Агли]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wooglah&amp;diff=102346</id>
		<title>Wooglah</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wooglah&amp;diff=102346"/>
		<updated>2024-12-22T20:13:34Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R3_Woogla.jpg|thumb|320px|Artworks of the wooglah.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The wooglah is injured. We must find an antidote in these [[The Bog of Murk|bogs]] ! I stay here in the meantime.|sign=[[Globox]] to [[Rayman]]|source=[[Rayman 3 (early production)|The beta of &#039;&#039;Rayman 3&#039;&#039;]] (unused dialogue)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;wooglah&#039;&#039;&#039;, sometimes spelled &#039;&#039;&#039;woogla&#039;&#039;&#039; is a creature that would have appeared in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The wooglah is a gigantic bird with blue and orange plumage. His beak looks like [[Rayman]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
In one of the first iterations of the game&#039;s story, still visible in the script of [[Rayman 3 (early production)|the beta]], [[Rayman]] and [[Globox]] use the wooglah to go from [[Clearleaf Forest]] to [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. But when they fly over [[the Bog of Murk]], the wooglah is injured (for unspecified reasons), forcing them to land. [[Globox]] decides to stay with the wooglah while [[Rayman]] seeks the antidote to treat him. [[Murfy]] comes to meet [[Rayman]] and advises him to go ask [[Bégoniax]] to help him. [[Bégoniax]] has seen the wooglah being injured thanks to her magic mirror. She agrees to cure the wooglah, provided [[Rayman]] brings her a beauty elixir that is hidden in [[The Bog of Murk|the swamps]].&lt;br /&gt;
&lt;br /&gt;
Later, [[Rayman]] arrives in [[Count Razoff]]&#039;s mansion. After the fight, the beauty elixir turns out to be in [[Count Razoff|Razoff]]&#039;s tears. Looking in her mirror, [[Bégoniax]] sees an [[Ugly]] transforming into a butterfly after touching the tears, and immediately teleports there to have it herself. [[Count Razoff|Razoff]] immediately falls in love with the transformed [[Bégoniax]]. The [[Bégoniax|witch]] and the [[Count Razoff|hunter]] promise to take care of the wooglah, and then indicate a path to [[Rayman]] and [[Globox]] to go into [[The Land of the Livid Dead (Rayman 3)|the Land of Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
When the story of the game was completely revamped, [[Rayman 3 (early production)|the wooglah was removed]] for unknown reasons. However, the textures are still present in the game files of the Mac version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R3HD_Cinematic_1.jpg|This cinematic from the &#039;&#039;[[Rayman 3]]&#039;&#039; [[Rayman 3 (early production)|beta]] shows [[Rayman]] and [[Globox]] on the back of the wooglah.&lt;br /&gt;
R3HD_Cinematic_2.jpg|This cinematic from the &#039;&#039;[[Rayman 3]]&#039;&#039; [[Rayman 3 (early production)|beta]] mention the fate of the injured wooglah.&lt;br /&gt;
Wooglah - Texture.png|The texture of the wooglah, which can be found in the game files of the Mac version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
RedWooglah.png|Wooglah with red texture from the [[Rayman_3#Art book|Rayman 3 Art Book]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Wooglah]]&lt;br /&gt;
[[it:Wooglah]]&lt;br /&gt;
[[ru:Вугла]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102345</id>
		<title>Snoot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102345"/>
		<updated>2024-12-22T20:11:34Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Snoot&lt;br /&gt;
| image = [[File:Snoot-artwork.jpg|320px|center|Snoot 3D model]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| status = background character&lt;br /&gt;
| species = Hippopotamus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] was to have come across this kind of hippopotamus in the [[Clearleaf Forest]]. He had no particular purpose in the game. He was just an environmental animal, drinking from a stream.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snoot&#039;&#039;&#039; was a creature who would have appeared in &#039;&#039;[[Rayman 3]]&#039;&#039; as a background character. Like the [[Goaty]] and [[Snorty]], it [[Rayman 3 (early production)|was cut from the final game]] to avoid overloading the universe with creatures and sending the player off on false trails. This creature apparently lived in the [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hippo R3.JPG|Statue of the Snoot in [[Count Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
&lt;br /&gt;
R3HH-ScrappedCreaturesConceptArt.jpg|Snoot next to several other [[Rayman 3 (early production)|unused creatures]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
PointednoseanimalR3.png|Concept art from the [[Rayman_3#Art book|Rayman 3 Art Book]] that could represent an earlier version of the Snoot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snoot]]&lt;br /&gt;
[[it:Snoot]]&lt;br /&gt;
[[pl:Snoot]]&lt;br /&gt;
[[ru:Снут]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Glute&amp;diff=102344</id>
		<title>Glute</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Glute&amp;diff=102344"/>
		<updated>2024-12-22T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Glute&lt;br /&gt;
| image = [[File:Bird Xowar.JPG|320px|center|Glute]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039;&lt;br /&gt;
| species = [[Bird]]&lt;br /&gt;
| status = Background character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Jumping bird, the glute is mostly found around towns and villages where it looks for food. In spite of its spindly build, the glute is able to swallow everything: animal, vegetable, stone, metal... In fact, it is used as a garbage chute amongst certain [[Teensie]] populations.|sign=[[Rayman 3 (early production)|Beta description]]|source=&#039;&#039;[[Rayman 3]]&#039;&#039;&amp;lt;ref&amp;gt;[[Rayman Pirate-Community]] discussion forums, &#039;&#039;Rayman 3&#039;&#039;, http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;p=891994#p891994&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glutes&#039;&#039;&#039; are creatures from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Glutes are part of [[the Glade of Dreams]] fauna.&lt;br /&gt;
&lt;br /&gt;
They look like tiny blue [[bird]]s, with a long yellow beak, a long neck, two legs with webbed feets and a tail. Devoid of wings, they move around by jumping. Despite their size and thinness, Glutes can swallow anything, like animals, vegetables, stones and even metal. They seek for their food around towns and villages. Some [[Teensie]]s breed Glutes to use them as garbage chute, taking advantage of their limitless appetite.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 3]]&#039;&#039;==&lt;br /&gt;
An in-game model for the Glute was created, but the creature [[Rayman 3 (early production)|was cut from the final game]], for unknown reasons. But the developers decided to hide a Glute in [[Xowar secret|a secret room]] of [[the Tower of the Leptys]], so that their work would not entirely go to waste. The room also contains other unused models, such as the [[Xowar]] and a blue [[Bonton]].&lt;br /&gt;
&lt;br /&gt;
In Freeze mode, it is said that the sound of a [[Gong (Rayman 3)|gong]] being hit is akin to the scream of a frightened baby Glute. As the [[Knaaren]] that dwell in the tunnels of their [[Desert of the Knaaren|desert]] cannot resist its call, they will immediately go over to investigate the sound it produces.&lt;br /&gt;
&lt;br /&gt;
[[Globox]] often mentions the Glutes in the game. It seems that he doesn&#039;t like them, since he uses their name to form a swear word, &amp;quot;&#039;&#039;Gaseous Glute!&#039;&#039;&amp;quot;. He pronounces it in most of the levels, but also when [[Rayman]] hits him and when he is drunk. In [[Hoodlum Headquarters]], when [[Globox]] is hanging to a grapple, all his blood is rushing to his head, and he becomes more intelligent as a result. Then, he belittles the Glutes again, by saying that he is composed of 816 polygons and that the garden variety glute only contains 318 polygons. However, when [[Globox]] hides in a corner to escape an [[Hoodlum]] attack, he is so scared that he regrets his insults: &amp;quot;&#039;&#039;I swear I&#039;ll never criticize glutes again! I swear!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glutes are also mentioned in a remark of a [[Grand Minimus]] in the second part of [[the Desert of the Knaaren]]: &amp;quot;&#039;&#039;I gotta go shave my glutes.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The name of the Glutes is also used to make jokes on superheroes names: When [[Globox]] is drunk and fly into the air, he said: &amp;quot;&#039;&#039;Ha ha ha ha! Even Spider-Glute can&#039;t do this!&#039;&#039;&amp;quot;. In [[Hoodlum Headquarters]] warehouse, the [[hostess]] said in the speakers: &amp;quot;&#039;&#039;Would the Incredible Glute please report to the welcome desk?&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GluteConceptArt.png|Concept art from the [[Rayman_3#Art book|Rayman 3 Art Book]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Rayman Origins]]&#039;&#039;, the [[Polokus|Bubble Dreamer]] claims that [[Globox]] is (or has) the “biggest glute in the [[Glade of Dreams|Glade]]”. This has led to the common misconception that “glute” is the name of [[Globox&#039;s species]], despite the creatures from &#039;&#039;[[Rayman 3]]&#039;&#039; already having this name. In reality, however, it is more likely that the [[Polokus|Bubble Dreamer]] is literally referring to his glutes, which are a group of muscles that make up the buttocks (meaning that he would essentially be claiming that Globox has the biggest butt in the [[Glade of Dreams|Glade]]).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Glute]]&lt;br /&gt;
[[it:Glut]]&lt;br /&gt;
[[pl:Glute]]&lt;br /&gt;
[[es:Glute]]&lt;br /&gt;
[[ru:Глют]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Birds]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102336</id>
		<title>Snoot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Snoot&amp;diff=102336"/>
		<updated>2024-12-22T15:08:44Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Snoot&lt;br /&gt;
| image = [[File:Snoot-artwork.jpg|center|Snoot 3D model]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3]]&#039;&#039; ([[Rayman 3 (early production)|scrapped]])&lt;br /&gt;
| sex = Unknown&lt;br /&gt;
| status = background character&lt;br /&gt;
| species = Hippopotamus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[Rayman]] was to have come across this kind of hippopotamus in the [[Clearleaf Forest]]. He had no particular purpose in the game. He was just an environmental animal, drinking from a stream.|sign=VIP-zone description|source=[[RaymanZone]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Snoot&#039;&#039;&#039; was a creature who would have appeared in &#039;&#039;[[Rayman 3]]&#039;&#039; as a background character. Like the [[Goaty]] and [[Snorty]], it [[Rayman 3 (early production)|was cut from the final game]] to avoid overloading the universe with creatures and sending the player off on false trails. This creature apparently lived in the [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Hippo R3.JPG|Statue of the Snoot in [[Count Razoff]]&#039;s mansion in [[the Bog of Murk]]&lt;br /&gt;
&lt;br /&gt;
R3HH-ScrappedCreaturesConceptArt.jpg|Snoot next to several other [[Rayman 3 (early production)|unused creatures]] from &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
PointednoseanimalR3.png|Concept art from the [[Rayman_3#Art book|Rayman 3 Art Book]] that could represent an earlier version of the Snoot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman 3}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Snoot]]&lt;br /&gt;
[[it:Snoot]]&lt;br /&gt;
[[pl:Snoot]]&lt;br /&gt;
[[ru:Снут]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Scrapped content from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:GluteConceptArt.png&amp;diff=102335</id>
		<title>File:GluteConceptArt.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:GluteConceptArt.png&amp;diff=102335"/>
		<updated>2024-12-22T15:05:57Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:UglyConceptArt.png&amp;diff=102334</id>
		<title>File:UglyConceptArt.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:UglyConceptArt.png&amp;diff=102334"/>
		<updated>2024-12-22T15:05:39Z</updated>

		<summary type="html">&lt;p&gt;Scrappedheap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scrappedheap</name></author>
	</entry>
</feed>