<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serza5</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serza5"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/Serza5"/>
	<updated>2026-06-26T17:37:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=47535</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=47535"/>
		<updated>2015-05-01T19:50:57Z</updated>

		<summary type="html">&lt;p&gt;Serza5: shifted the images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;‘Rayman 3’ redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubi Soft Paris&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, GameCube, Xbox, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (Game Boy Advance)|Game Boy Advance]], Nokia N-GAGE, Macintosh, DigiBlast, [[Rayman 3 (Symbian)|Symbian]], [[Rayman 3 HD|PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, [[Rayman 3 (Game Boy Advance)|cartridge]], [[Rayman 3 (Game Boy Advance)#N-GAGE version|card]], digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the first &#039;&#039;Rayman&#039;&#039; game not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. Ancel played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as Rayman&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; another first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when RaymanZone was retooled to suit the &#039;&#039;[[Rayman Raving Rabbids|Raving Rabbids]]&#039;&#039; games. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;Rayman Pirate-Community, &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, http://raymanpc.com/?p=hof&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PS3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[the Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Sssssam|Sssssam the Watersnake]] in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly the Fairy]] in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;Rayman 2&#039;&#039; – Murfy complains that he was promised a larger role after &#039;&#039;Rayman 2&#039;&#039; than the one he ultimately received, and Globox complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|left|320px|[[The Fairy Council]]]]&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]] sets out to conquer the world, by converting [[Red Lums]] into Black Lums. They then attack a group of [[Sylkin]], who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the Bonton&#039;s wool and use it to transform André into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. André then notices the cowering Murfy, and gives chase. Murfy eventually encounters and awakens Globox, and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes Globox to run off with Rayman&#039;s hands, leaving Murfy to fly off, grabbing the now-awake Rayman&#039;s hair, to flee André.&lt;br /&gt;
&lt;br /&gt;
After escaping, Murfy and Rayman attempt to track down Globox to retrieve Rayman&#039;s hands, they eventually find him outside of the [[Fairy Council]] premises. However, André and newer Hoodlums soon appear, causing Globox to flee inside in terror, before entering the council themselves. Rayman and Murfy then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help Rayman create platforms from [[Meadowscrew]]s situated in the Fairy Council and later locations. During their pursuit, they are able to defeat André&#039;s Hoodlum form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of Hoodlum&#039;. Faced with the disruption of the world&#039;s harmony, Rayman and Murfy venture deeper to prevent André from achieving his goal, while in pursuit, they reunite with Globox once more, who ends up swallowing André after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, Rayman and Murfy finally reach the Heart of the World, and learn of Globox&#039;s affliction. The [[Grand Minimus]] then inform Rayman that in order to separate André from Globox, they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with Murfy, then use a nearby portal to access a [[Teensie Highway]] leading to Clearleaf Forest.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]]]]&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
Exiting the [[Teensie Highway]], Rayman and Globox find themselves in a now Hoodlum occupied Clearleaf Forest, and almost immediately Rayman is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the Hoodlum&#039;s occupation are the abundance of [[cage]]d Teensies, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. Caged Teensies would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary power-up to proceed, while others would provide Rayman with [[jewels]] or [[Red Lums]].&lt;br /&gt;
&lt;br /&gt;
During his time in the Clearleaf forest, Rayman would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help Rayman proceed through the forest and later locations. Eventually, in the outskirts of Otto Psi&#039;s office, Rayman encounters [[Master Kaag]], a genius baby Hoodlum armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, Rayman is able to use the Hoodstomper to defeat waves of incoming [[Hoodmongers]], clearing the area and allowing him and Globox to enter Otto Psi&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the Hoodmongers within Otto Psi&#039;s office, Otto Psi attempts to operate on Globox and remove André from his innards. Otto attempts to remove André from Globox&#039;s stomach by playing Globox&#039;s arm like a guitar. This method proves unsuccessful – it only causes André to take refuge deeper in Globox&#039;s body. Otto refers the duo to a second Teensie doctor, [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a Teensie Highway supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|left|320px|[[The Bog of Murk]]]]&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. Rayman lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of the Bog. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating Razoff, Rayman finds Globox in the hunter&#039;s dungeon. Bégoniax appears, revealing her love for Razoff; she carries the protesting hunter away. Rayman spots another magic mirror in Razoff&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|left|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]]]&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many Hoodlum enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the Griskins. When Rayman frees the ghosts, they help him along his way by destroying some Hoodlums. Rayman then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a Hoodlum. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. Roméo attempts to extract [[André]] from Globox&#039;s stomach by drumming on his belly; however, this only drives André into Globox&#039;s brain. Roméo refers the heroes to the third and final Teensie doctor, [[Gonzo]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|left|320px|[[The Desert of the Knaaren]]]]&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as [[the Leptys]]. The Knaaren quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. Rayman himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the Knaaren. Rayman defeats Reflux, and [[Gumsi]], the child-king of the Knaaren, grudgingly rewards him. With [[the Sceptre of the Leptys]], Gumsi invokes his god, and it bestows a new power upon Rayman: the [[Grimace]]. Rayman can now pull a grotesque face which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, Rayman and Globox finally arrive at the office of [[Gonzo]], the third [[Teensie doctor]]. Gonzo summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from Globox&#039;s body. Unfortunately for the heroes, André escapes. The doctors despair, realising that if André finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down Reflux, who was disgraced by his defeat at the hands of Rayman. André convinces Reflux to steal [[the Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the Sceptre, André will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). André promises that he will make sure Reflux gets a chance to exact his revenge upon Rayman.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|left|320px|[[The Longest Shortcut]]]]&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke [[the Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. Rayman and Globox climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|left|320px|[[The Summit Beyond the Clouds]]]]&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum]] watercraft, but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, Rayman and Globox eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|left|320px|[[Hoodlum Headquarters]]]]&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
&lt;br /&gt;
The [[Hoodlum Headquarters]] is the [[Hoodlum]]s&#039; base of operations: an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. Globox sees a cardboard cut-out of his wife [[Uglette]] in a bikini – believing it to be the source of the attractive voice, Globox runs towards it and falls into a trap door, where he is captured. [[André]]&#039;s voice follows Rayman as he makes his way through the Hoodlum Headquarters, constantly taunting him and shouting instructions to his Hoodlum minions. At one point, Globox is taken by a mechanical arm into a room filled with [[Armaguiddon]]s – flying Hoodlum vehicles. It is later revealed that he has somehow managed to escape and commandeer one. Eventually Rayman finds the [[Horrible Machine]], a boiler-like construction which lies at the heart of the Hoodlum Headquarters. It appears to manufacture Hoodlums. When Rayman defeats it, it breaks down, and the entire Hoodlum Headquarters begins to collapse. Rayman manages to escape just in time – the Horrible Machine explodes, blasting fire and [[Black Lum]]s in all directions and blowing the entireHoodlum Headquarters into oblivion. The blast sends Rayman flying through the air. André manages to escape from the chaos of the exploding Hoodlum Headquarters. He flies to the top of the nearby [[the Tower of the Leptys|Tower of the Leptys]], where [[Reflux]] stands waiting for him. Reflux holds [[the Sceptre of the Leptys]]. Raising it to the sky, he shouts an invocation, commanding [[the Leptys]] to give him its power. The sky swirls and darkens, and becomes filled with a vibrant blue mixture of strange stars, clouds and asteroids. This mystical mass of energy seems to be the Leptys itself. As Reflux raises the Sceptre, it is struck by bolts of lightning from the Leptys above. The Sceptre glows more and more brightly.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|left|320px|[[The Tower of the Leptys]]]]&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] sent [[Rayman]] flying through the air – now he lands at the foot of [[the Tower of the Leptys]], slowing his descent with his [[helicopter]] hair. The sky above glows with [[the Leptys]]&#039;s power. Rayman enters the Tower and begins to climb. Although the Tower is filled with [[Hoodlum]]s, the statues it contains make it apparent that it was built by the [[Knaaren]] in honour of their god, [[the Leptys]]. Eventually Rayman meets up with [[Globox]], who seems to have escaped the [[Hoodlum Headquarters]] with the [[Armaguiddon]] he now drives. The heroes use the Armaguiddon to ascend through the upmost tunnels of the Tower, which are filled with gigantic gears and vertical passageways which would have been impassable on foot. Rayman must use the Armaguiddon&#039;s plasma cannon to defeat waves of Hoodlum-piloted enemy Armaguiddons along the way. Globox seems to miss André&#039;s presence – he now perceives the malevolent [[Black Lum]] as a mischievous child, and seems to lack any awareness of what is actually happening. Once they reach the top of the Tower, Rayman goes on ahead to the final confrontation. [[Reflux]] has grown and mutated as a result of absorbing [[the Leptys]]&#039;s power. The two have a brief battle – Rayman defeats Reflux by attacking the Sceptre. Reflux then decides that he requires more power than he can get by simply wielding [[the Sceptre of the Leptys]] as a weapon – he now takes the Sceptre and embeds it into the flesh of his own back. This greatly magnifies Reflux&#039;s power, causing him to mutate even further and grow to a colossal size. The two have another battle – Rayman now manages to climb up Reflux&#039;s arm and onto his back, where he can continue to attack the Sceptre embedded in his flesh. Next Reflux begins to float, and causes the upper blocks of the Tower to levitate upwards with him. Rayman must climb these blocks while avoiding Reflux&#039;s attacks. Eventually Rayman finds a [[Shock Rocket]], which he uses to attack the Sceptre once more. Reflux then sprouts wings – he now bears a resemblance to the gigantic, eagle-like statue of the Leptys seen in [[the Desert of the Knaaren]]. He flies upwards into the glowing storm of energy overhead. Rayman is unsure how to proceed – luckily Globox appears in his Armaguiddon, and the heroes ride it upwards into the strange storm in the sky. They then find themselves in a surreal landscape filled with eyes on stalks – this world appears to be some manifestation of the Leptys itself. They are attacked by Reflux, who chases them in a circle through the air. Rayman uses the Armaguiddon&#039;s plasma cannon to damage Reflux. This forces Reflux to alight on the ground of this bizarre place for a moment so he can recover. When he lands, Reflux shoots a barrage of hundreds of Black Lums from the flesh of his back. As they hit the ground, they transform into an army of Hoodlums. These Hoodlums march back into Reflux, where they are absorbed. If Rayman uses the Armaguiddon&#039;s bomb launcher to kill some of the Hoodlums, Reflux&#039;s overall health is reduced. When all of these Hoodlums are absorbed or destroyed, Reflux flies after the heroes and their Armaguiddon again. These two stages of the battle are repeated alternately until either Rayman or Reflux is defeated. when Reflux is finally beaten, he freezes into a gigantic block of solid ice, then shatters and disappears. André emerges from Reflux&#039;s remains – it is revealed that he was inside Reflux throughout the entire battle. This is the reason Reflux could shoot Black Lums from his back – André was inside him, converting the energy from the Sceptre of the Leptys into more Black Lums. André is now alone and helpless, and is entirely at Rayman&#039;s mercy. In desperation he cries out to Globox for help, but receives none. Rayman pulls a [[Grimace]], converting André back into a [[Red Lum]]. This causes all of the Black Lums throughout [[the Glade of Dreams|the Crossroads of Dreams]] to revert, effectively putting an end to the Hoodlum invasion. Rayman and Globox tumble all the way to the ground; their fall is broken by a [[Squab]]. Rayman realises that they are now in exactly the same place they were in when [[Murfy]] woke them up at the beginning of the game. He remarks that they can now get a good night&#039;s sleep after all – the events of the entire game took place over the course of just one day. Globox appears to be sad. When Rayman asks him what is wrong, Globox says that he misses André. He asks Rayman to scare a Red Lum, thus bringing André back. Rayman says that he does not think this is a good idea. As he drifts off to sleep, Rayman remarks that that he hates to imagine what could possibly scare a [[Lum]]. A flashback is then shown. It reveals that, immediately prior to the beginning of the game, Rayman&#039;s hands sleepwalked and created strange shadow puppets on a wall. These shadow puppets frightened a nearby Red Lum so badly that it was transformed into a Black Lum: André. This means that the actions of Rayman&#039;s wandering hands brought about the creation of the Hoodlum army and caused all the events of the entire game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]]&lt;br /&gt;
File:R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]]&lt;br /&gt;
File:R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house&lt;br /&gt;
File:R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
File:EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]]&lt;br /&gt;
File:R3 early production.png|[[The Summit Beyond the Clouds]]&lt;br /&gt;
File:Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]]&lt;br /&gt;
File:Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]]&lt;br /&gt;
File:Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]]&lt;br /&gt;
File:Rayman-3-beta-000005.jpg|Debug mode&lt;br /&gt;
File:Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]]&lt;br /&gt;
File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]]&lt;br /&gt;
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Begoniax]]&lt;br /&gt;
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]&lt;br /&gt;
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Score system==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new Hall of Fame was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
The scoring system is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While the developers thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 858,800 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[http://raymanpc.com/?p=hof Pirate-Community Hall of Fame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:R3Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R3Ref2.jpg|thumb|right|320px|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – Rayman&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as Rayman&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army &lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PS2 Manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of the &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer, which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool Rayman fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and only now make an appearance in Rayman 3.&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &amp;quot;You were nicer in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;!&amp;quot;.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly the Fairy|Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Sssssam]] the Snake from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
* At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
* In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter the Ludiv, the Dark Lum Lord throws the fairy away from her home, saying Zelda needs her, before hiding in the Ludiv&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
* &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/playlist?list=PLA2B1AAFB966E44D4 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=47534</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=47534"/>
		<updated>2015-05-01T19:47:49Z</updated>

		<summary type="html">&lt;p&gt;Serza5: Shifted the section titles so that they are next to the image as opposed to above&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;‘Rayman 3’ redirects here. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[Glade of Dreams|Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:R3 PS2EUcov.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = Ubi Soft Paris&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, GameCube, Xbox, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, [[Rayman 3 (Game Boy Advance)|Game Boy Advance]], Nokia N-GAGE, Macintosh, DigiBlast, [[Rayman 3 (Symbian)|Symbian]], [[Rayman 3 HD|PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, [[Rayman 3 (Game Boy Advance)|cartridge]], [[Rayman 3 (Game Boy Advance)#N-GAGE version|card]], digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the first &#039;&#039;Rayman&#039;&#039; game not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. Ancel played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as Rayman&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; another first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when RaymanZone was retooled to suit the &#039;&#039;[[Rayman Raving Rabbids|Raving Rabbids]]&#039;&#039; games. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;Rayman Pirate-Community, &#039;&#039;Rayman 3&#039;&#039; Hall of Fame, http://raymanpc.com/?p=hof&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PS3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as Rayman&#039;s games tend to stick with: the mountains, forests, and swamps from &#039;&#039;Rayman&#039;&#039;, and the plains, coasts, and fortresses from &#039;&#039;Rayman 2&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;Rayman 2&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as &#039;&#039;Rayman&#039;&#039; and especially &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;Rayman 2&#039;&#039; and &#039;&#039;Revolution&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;Revolution&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of &#039;&#039;Rayman&#039;&#039; &#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[the Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Sssssam|Sssssam the Watersnake]] in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly the Fairy]] in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;Rayman 2&#039;&#039; – Murfy complains that he was promised a larger role after &#039;&#039;Rayman 2&#039;&#039; than the one he ultimately received, and Globox complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]]]]&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of the [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]] sets out to conquer the world, by converting [[Red Lums]] into Black Lums. They then attack a group of [[Sylkin]], who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the Bonton&#039;s wool and use it to transform André into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. André then notices the cowering Murfy, and gives chase. Murfy eventually encounters and awakens Globox, and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes Globox to run off with Rayman&#039;s hands, leaving Murfy to fly off, grabbing the now-awake Rayman&#039;s hair, to flee André.&lt;br /&gt;
&lt;br /&gt;
After escaping, Murfy and Rayman attempt to track down Globox to retrieve Rayman&#039;s hands, they eventually find him outside of the [[Fairy Council]] premises. However, André and newer Hoodlums soon appear, causing Globox to flee inside in terror, before entering the council themselves. Rayman and Murfy then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help Rayman create platforms from [[Meadowscrew]]s situated in the Fairy Council and later locations. During their pursuit, they are able to defeat André&#039;s Hoodlum form, and it is then that he reveals his plan to convert the energy of the [[Heart of the World]] into an army of Hoodlum&#039;. Faced with the disruption of the world&#039;s harmony, Rayman and Murfy venture deeper to prevent André from achieving his goal, while in pursuit, they reunite with Globox once more, who ends up swallowing André after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, Rayman and Murfy finally reach the Heart of the World, and learn of Globox&#039;s affliction. The [[Grand Minimus]] then inform Rayman that in order to separate André from Globox, they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with Murfy, then use a nearby portal to access a [[Teensie Highway]] leading to Clearleaf Forest.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]]]]&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
Exiting the [[Teensie Highway]], Rayman and Globox find themselves in a now Hoodlum occupied Clearleaf Forest, and almost immediately Rayman is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the Hoodlum&#039;s occupation are the abundance of [[cage]]d Teensies, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. Caged Teensies would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary power-up to proceed, while others would provide Rayman with [[jewels]] or [[Red Lums]].&lt;br /&gt;
&lt;br /&gt;
During his time in the Clearleaf forest, Rayman would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help Rayman proceed through the forest and later locations. Eventually, in the outskirts of Otto Psi&#039;s office, Rayman encounters [[Master Kaag]], a genius baby Hoodlum armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, Rayman is able to use the Hoodstomper to defeat waves of incoming [[Hoodmongers]], clearing the area and allowing him and Globox to enter Otto Psi&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the Hoodmongers within Otto Psi&#039;s office, Otto Psi attempts to operate on Globox and remove André from his innards. Otto attempts to remove André from Globox&#039;s stomach by playing Globox&#039;s arm like a guitar. This method proves unsuccessful – it only causes André to take refuge deeper in Globox&#039;s body. Otto refers the duo to a second Teensie doctor, [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a Teensie Highway supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]]]]&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. Rayman lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of the Bog. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating Razoff, Rayman finds Globox in the hunter&#039;s dungeon. Bégoniax appears, revealing her love for Razoff; she carries the protesting hunter away. Rayman spots another magic mirror in Razoff&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|left|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]]]&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many Hoodlum enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the Griskins. When Rayman frees the ghosts, they help him along his way by destroying some Hoodlums. Rayman then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a Hoodlum. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. Roméo attempts to extract [[André]] from Globox&#039;s stomach by drumming on his belly; however, this only drives André into Globox&#039;s brain. Roméo refers the heroes to the third and final Teensie doctor, [[Gonzo]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]]]]&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as [[the Leptys]]. The Knaaren quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. Rayman himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the Knaaren. Rayman defeats Reflux, and [[Gumsi]], the child-king of the Knaaren, grudgingly rewards him. With [[the Sceptre of the Leptys]], Gumsi invokes his god, and it bestows a new power upon Rayman: the [[Grimace]]. Rayman can now pull a grotesque face which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, Rayman and Globox finally arrive at the office of [[Gonzo]], the third [[Teensie doctor]]. Gonzo summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from Globox&#039;s body. Unfortunately for the heroes, André escapes. The doctors despair, realising that if André finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down Reflux, who was disgraced by his defeat at the hands of Rayman. André convinces Reflux to steal [[the Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from the Sceptre, André will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). André promises that he will make sure Reflux gets a chance to exact his revenge upon Rayman.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|left|320px|[[The Longest Shortcut]]]]&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke [[the Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. Rayman and Globox climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]]]]&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum]] watercraft, but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, Rayman and Globox eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|left|320px|[[Hoodlum Headquarters]]]]&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
&lt;br /&gt;
The [[Hoodlum Headquarters]] is the [[Hoodlum]]s&#039; base of operations: an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. Globox sees a cardboard cut-out of his wife [[Uglette]] in a bikini – believing it to be the source of the attractive voice, Globox runs towards it and falls into a trap door, where he is captured. [[André]]&#039;s voice follows Rayman as he makes his way through the Hoodlum Headquarters, constantly taunting him and shouting instructions to his Hoodlum minions. At one point, Globox is taken by a mechanical arm into a room filled with [[Armaguiddon]]s – flying Hoodlum vehicles. It is later revealed that he has somehow managed to escape and commandeer one. Eventually Rayman finds the [[Horrible Machine]], a boiler-like construction which lies at the heart of the Hoodlum Headquarters. It appears to manufacture Hoodlums. When Rayman defeats it, it breaks down, and the entire Hoodlum Headquarters begins to collapse. Rayman manages to escape just in time – the Horrible Machine explodes, blasting fire and [[Black Lum]]s in all directions and blowing the entireHoodlum Headquarters into oblivion. The blast sends Rayman flying through the air. André manages to escape from the chaos of the exploding Hoodlum Headquarters. He flies to the top of the nearby [[the Tower of the Leptys|Tower of the Leptys]], where [[Reflux]] stands waiting for him. Reflux holds [[the Sceptre of the Leptys]]. Raising it to the sky, he shouts an invocation, commanding [[the Leptys]] to give him its power. The sky swirls and darkens, and becomes filled with a vibrant blue mixture of strange stars, clouds and asteroids. This mystical mass of energy seems to be the Leptys itself. As Reflux raises the Sceptre, it is struck by bolts of lightning from the Leptys above. The Sceptre glows more and more brightly.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]]]]&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] sent [[Rayman]] flying through the air – now he lands at the foot of [[the Tower of the Leptys]], slowing his descent with his [[helicopter]] hair. The sky above glows with [[the Leptys]]&#039;s power. Rayman enters the Tower and begins to climb. Although the Tower is filled with [[Hoodlum]]s, the statues it contains make it apparent that it was built by the [[Knaaren]] in honour of their god, [[the Leptys]]. Eventually Rayman meets up with [[Globox]], who seems to have escaped the [[Hoodlum Headquarters]] with the [[Armaguiddon]] he now drives. The heroes use the Armaguiddon to ascend through the upmost tunnels of the Tower, which are filled with gigantic gears and vertical passageways which would have been impassable on foot. Rayman must use the Armaguiddon&#039;s plasma cannon to defeat waves of Hoodlum-piloted enemy Armaguiddons along the way. Globox seems to miss André&#039;s presence – he now perceives the malevolent [[Black Lum]] as a mischievous child, and seems to lack any awareness of what is actually happening. Once they reach the top of the Tower, Rayman goes on ahead to the final confrontation. [[Reflux]] has grown and mutated as a result of absorbing [[the Leptys]]&#039;s power. The two have a brief battle – Rayman defeats Reflux by attacking the Sceptre. Reflux then decides that he requires more power than he can get by simply wielding [[the Sceptre of the Leptys]] as a weapon – he now takes the Sceptre and embeds it into the flesh of his own back. This greatly magnifies Reflux&#039;s power, causing him to mutate even further and grow to a colossal size. The two have another battle – Rayman now manages to climb up Reflux&#039;s arm and onto his back, where he can continue to attack the Sceptre embedded in his flesh. Next Reflux begins to float, and causes the upper blocks of the Tower to levitate upwards with him. Rayman must climb these blocks while avoiding Reflux&#039;s attacks. Eventually Rayman finds a [[Shock Rocket]], which he uses to attack the Sceptre once more. Reflux then sprouts wings – he now bears a resemblance to the gigantic, eagle-like statue of the Leptys seen in [[the Desert of the Knaaren]]. He flies upwards into the glowing storm of energy overhead. Rayman is unsure how to proceed – luckily Globox appears in his Armaguiddon, and the heroes ride it upwards into the strange storm in the sky. They then find themselves in a surreal landscape filled with eyes on stalks – this world appears to be some manifestation of the Leptys itself. They are attacked by Reflux, who chases them in a circle through the air. Rayman uses the Armaguiddon&#039;s plasma cannon to damage Reflux. This forces Reflux to alight on the ground of this bizarre place for a moment so he can recover. When he lands, Reflux shoots a barrage of hundreds of Black Lums from the flesh of his back. As they hit the ground, they transform into an army of Hoodlums. These Hoodlums march back into Reflux, where they are absorbed. If Rayman uses the Armaguiddon&#039;s bomb launcher to kill some of the Hoodlums, Reflux&#039;s overall health is reduced. When all of these Hoodlums are absorbed or destroyed, Reflux flies after the heroes and their Armaguiddon again. These two stages of the battle are repeated alternately until either Rayman or Reflux is defeated. when Reflux is finally beaten, he freezes into a gigantic block of solid ice, then shatters and disappears. André emerges from Reflux&#039;s remains – it is revealed that he was inside Reflux throughout the entire battle. This is the reason Reflux could shoot Black Lums from his back – André was inside him, converting the energy from the Sceptre of the Leptys into more Black Lums. André is now alone and helpless, and is entirely at Rayman&#039;s mercy. In desperation he cries out to Globox for help, but receives none. Rayman pulls a [[Grimace]], converting André back into a [[Red Lum]]. This causes all of the Black Lums throughout [[the Glade of Dreams|the Crossroads of Dreams]] to revert, effectively putting an end to the Hoodlum invasion. Rayman and Globox tumble all the way to the ground; their fall is broken by a [[Squab]]. Rayman realises that they are now in exactly the same place they were in when [[Murfy]] woke them up at the beginning of the game. He remarks that they can now get a good night&#039;s sleep after all – the events of the entire game took place over the course of just one day. Globox appears to be sad. When Rayman asks him what is wrong, Globox says that he misses André. He asks Rayman to scare a Red Lum, thus bringing André back. Rayman says that he does not think this is a good idea. As he drifts off to sleep, Rayman remarks that that he hates to imagine what could possibly scare a [[Lum]]. A flashback is then shown. It reveals that, immediately prior to the beginning of the game, Rayman&#039;s hands sleepwalked and created strange shadow puppets on a wall. These shadow puppets frightened a nearby Red Lum so badly that it was transformed into a Black Lum: André. This means that the actions of Rayman&#039;s wandering hands brought about the creation of the Hoodlum army and caused all the events of the entire game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]]&lt;br /&gt;
File:R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]]&lt;br /&gt;
File:R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house&lt;br /&gt;
File:R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
File:EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]]&lt;br /&gt;
File:R3 early production.png|[[The Summit Beyond the Clouds]]&lt;br /&gt;
File:Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Razoff]]&lt;br /&gt;
File:Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]]&lt;br /&gt;
File:Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]]&lt;br /&gt;
File:Rayman-3-beta-000005.jpg|Debug mode&lt;br /&gt;
File:Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]]&lt;br /&gt;
File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]]&lt;br /&gt;
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Begoniax]]&lt;br /&gt;
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]&lt;br /&gt;
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Score system==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new Hall of Fame was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
The scoring system is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While the developers thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 858,800 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[http://raymanpc.com/?p=hof Pirate-Community Hall of Fame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:R3Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R3Ref2.jpg|thumb|right|320px|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – Rayman&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as Rayman&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army &lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PS2 Manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of the &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]&#039;&#039; platformer, which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool Rayman fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, and only now make an appearance in Rayman 3.&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &amp;quot;You were nicer in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;!&amp;quot;.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly the Fairy|Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Razorbeard]] and some of his Robo-Pirates sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Sssssam]] the Snake from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
* At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
* In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter the Ludiv, the Dark Lum Lord throws the fairy away from her home, saying Zelda needs her, before hiding in the Ludiv&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
* &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.youtube.com/playlist?list=PLA2B1AAFB966E44D4 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformman.png&amp;diff=42559</id>
		<title>File:Plateformman.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformman.png&amp;diff=42559"/>
		<updated>2014-09-10T20:11:14Z</updated>

		<summary type="html">&lt;p&gt;Serza5: Serza5 uploaded a new version of &amp;amp;quot;File:Plateformman.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unofficial artwork made with Drolie&#039;s textures.&lt;br /&gt;
&lt;br /&gt;
[[Category: Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformman.png&amp;diff=42558</id>
		<title>File:Plateformman.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Plateformman.png&amp;diff=42558"/>
		<updated>2014-09-10T20:10:56Z</updated>

		<summary type="html">&lt;p&gt;Serza5: Serza5 uploaded a new version of &amp;amp;quot;File:Plateformman.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unofficial artwork made with Drolie&#039;s textures.&lt;br /&gt;
&lt;br /&gt;
[[Category: Artworks from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Ultimate_Logo.png&amp;diff=42557</id>
		<title>File:Rayman Ultimate Logo.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_Ultimate_Logo.png&amp;diff=42557"/>
		<updated>2014-09-10T20:02:29Z</updated>

		<summary type="html">&lt;p&gt;Serza5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Sea_Shark.jpg&amp;diff=42555</id>
		<title>File:Sea Shark.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Sea_Shark.jpg&amp;diff=42555"/>
		<updated>2014-09-10T18:00:26Z</updated>

		<summary type="html">&lt;p&gt;Serza5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Serza5&amp;diff=41137</id>
		<title>User:Serza5</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Serza5&amp;diff=41137"/>
		<updated>2014-08-07T16:37:38Z</updated>

		<summary type="html">&lt;p&gt;Serza5: /* Rayman PC History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Serza&lt;br /&gt;
| image = &lt;br /&gt;
| age = 20&lt;br /&gt;
| appears in = Rayman Pirate Community Lodge&lt;br /&gt;
| sex = Female&lt;br /&gt;
| status = Pirate Community Moderator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;If you recognize this cloak there&#039;s no need to spill my name. If you cannot recognize this cloak you are not fit to know my name.&#039;&#039; &lt;br /&gt;
- Wallace, ensuring that even if the world is at it&#039;s end; you still come in making a dramatic entrance because you are that fabulous. &lt;br /&gt;
&lt;br /&gt;
(Pokemon Adventures Manga Volume 22)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rayman History==&lt;br /&gt;
My first instance of Rayman was a long time ago. I do not remember the details exactly but I do re-call having a PS1 disc filled with demos and [[Rayman 2]] being on it, with [[The Bayou]] being the level featured. I never was good at that tiny segment so I never did get into Rayman way back then.&lt;br /&gt;
&lt;br /&gt;
My first proper experience would be back in 2006 when [[Rayman Raving Rabbids]] came out for the Wii, as a game to fill up the family Wii collection. At the time I rather enjoyed it as a Wii game, regardless of some of the more annoying mini games in the series, I had also later received the DS version of the game. After that the next game I played was [[Rayman Raving Rabbids 2]] for the Wii and again the DS, which I found somewhat more enjoyable but was somewhat disappointed that Rayman had less of an appearance in it.&lt;br /&gt;
&lt;br /&gt;
At that time I was what one would call an &amp;quot;internet noob&amp;quot; so naturally it was about that time I was searching Rayman up on youtube and naturally stumbled upon classic vids like [https://www.youtube.com/watch?v=AINfHRXx1kQ Rayman Sings Sexbomb] along with trailers for the other games. This lead me to get [[Rayman 3]] for the PS2, my first game in the original Rayman trilogy. At the time the length of the game never really bothered me as I was fascinated by the graphics and the characters in the game, leading me to go deeper into the series.&lt;br /&gt;
&lt;br /&gt;
This is the point where I can&#039;t remember the games I got after that in order, although among them where [[Rayman 1]] for the PS1, [[Rayman Revolution]], [[Rayman 2]] for the PC,[[Rayman Raving Rabbids TV Party]] for the Wii, [[Rayman M]], [[Rayman DS]], and Rayman 1 (DSi) version. The most note worthy of the lot being [[Rayman Revolution]] which, despite it&#039;s glitches, currently stands as my all time favourite Rayman game for it&#039;s music and characters in particular, as well as my favourite boss fights.&lt;br /&gt;
&lt;br /&gt;
Naturally when [[Rayman Origins]] was announced I was excited, as it was the first Rayman platforming game since the 3rd installment of the trilogy. I purchased the Wii version upon it&#039;s release as I was fortunate enough to be up in Edinburgh for university at the time. Sure enough it lacks much plot but overall the game is amazing and one of the best things about it was that my mum was also able to enjoy playing it along side me.&lt;br /&gt;
&lt;br /&gt;
[[Rayman Legends]], like some people, is the latest game I have bought and sadly enough not completed to this day (The only other games I haven&#039;t finished are any iteration of 1, M, and 2). Not that I haven&#039;t been enjoying it because I like it just as much as i&#039;ve loved Origins just that I have been distracted by other games and more important responsibilities. &lt;br /&gt;
&lt;br /&gt;
==Rayman PC History==&lt;br /&gt;
Many people on RPC back in the day joined via the RaymanZone forums, myself being one of them. I had joined back in  July 26th, 2008 which so very happened to be the infamous Record Day for that year (Not that I realized at the time, despite seeing the Record Day counter at the top). I was invited by Shaun, who was at that time known as Mr Dark, which myself being known as &amp;quot;RayRaySerza5&amp;quot; at the time.&lt;br /&gt;
&lt;br /&gt;
Remember how I said above that by the time I was on the internet looking at Rayman vids that I was an &amp;quot;internet noob&amp;quot;? I very much acted like that for most of that year; I would often talk as though I was in a chatroom (Which I was on plenty of at the time) and would basically annoy the pants off anyone who wasn&#039;t Shaun who was rapid posting alongside me. Despite that I have over come such impulses when I was bribed by Xenon, whom I believe was a super mod at that time, to make logical and grammatical posts on the site. Naturally my extravagant attitude went away alongside my bad grammar and I was deemed a more acceptable member of the community, managing to make plenty of friends along the way.&lt;br /&gt;
&lt;br /&gt;
Since the very start I have always been excited for Record Day in particular, as it then when the forum becomes most active with active and non active users rapidly posting and having fun at the same time. On July 7th, 2012 (The 7th Record Day) I was able to win Record Day with the most posts made per user with [http://raymanpc.com/forum/viewtopic.php?f=12&amp;amp;t=7822&amp;amp;hilit=seventh+edition&amp;amp;start=1240#p708018 3359 posts], which even broke the record for the most posts made by any user on a Record Day. Needless to say that this is my second proudest accomplishment on RPC.&lt;br /&gt;
&lt;br /&gt;
While I may have started getting busier and more distracted with other things which resulted in me being less active, after 3 attempts on June 21st, 2013 I became a moderator of [http://raymanpc.com/forum/viewtopic.php?f=12&amp;amp;t=11870&amp;amp;start=40#p764517 Rayman PC]. I was very excited to be able to be part of a staff I continued to love and enjoy even if I wasn&#039;t on there as much as I used to have been.&lt;br /&gt;
&lt;br /&gt;
On August 2nd, 2014 I was able to beat my Record Day record with an outstanding [http://raymanpc.com/forum/viewtopic.php?f=12&amp;amp;t=12658&amp;amp;start=3920#p974274 3804 posts]. The best out of anyone. &lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:Rabbids_series&amp;diff=41056</id>
		<title>Template talk:Rabbids series</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Template_talk:Rabbids_series&amp;diff=41056"/>
		<updated>2014-06-23T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;Serza5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Separation or Accumulation?==&lt;br /&gt;
&lt;br /&gt;
I believe this was debated before but now that we have been readjusting the templates and Spiral brought this up in an edit, I wonder if it is really worth to keep going to collect information about Rabbid games that are post-TV Party since it is where the franchises got officially separate into different ones and where Rayman nevermore made an appearance or vice-versa. The fact that they born originally for the &amp;quot;fourth&amp;quot; installment that got ultimately cancelled to transform into a party game spin-off made this create an issue: they are original Rayman characters so that would &amp;quot;force&amp;quot; us to keep following their games and other stuff. It also misses a lot of information for the most recent Rabbids games since the RPC members don&#039;t really buy their titles anymore (well, except one or two members lets say). What do you guys think about this? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:06, 17 April 2014 (CEST)&lt;br /&gt;
:I think they should still be covered, since they&#039;re still rooted in the Rayman series. We need to at least acknowledge them, if only for the sake of completion. I say we only aim for BG&amp;amp;E/Tonic Trouble-level coverage of the ones that are completely disconnected from Rayman, though. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 01:40, 18 April 2014 (CEST)&lt;br /&gt;
::Fair enough. They are also both created by Michel Ancel, so it is a bonus. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 02:04, 18 April 2014 (CEST)&lt;br /&gt;
:::On another note, I see there&#039;s been some issues with the Rayman template in regards to linking it to the Rabbids, seeing as the Rabbids are technically a spin-off series of their own, perhaps we could remove the Rabbids section, and just have [[Rabbids (series)]] as one of the spin-off links?--[[File:Sig5 2TEST.png|150px|link=User:Master]] 21:13, 18 April 2014 (CEST)&lt;br /&gt;
::::Terrible though they might be, the first three Rabbids games have Rayman in the title and feature Rayman as a character, along with other Rayman series elements. It seems disingenuous not to include them in the template. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:32, 18 April 2014 (CEST)&lt;br /&gt;
:::::And that&#039;s why we cannot do anything to those three titles. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:47, 19 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Single Mini-game page?==&lt;br /&gt;
Excuse me if this isn&#039;t the right place to put this but-&lt;br /&gt;
&lt;br /&gt;
So i&#039;ve been looking at the &amp;quot;articles that need work&amp;quot; section and I spotted pages like these : http://raymanpc.com/wiki/en/Bunnies_Are_Oversensitive&lt;br /&gt;
&lt;br /&gt;
Personally I think that unless there is much much more content we could add to the individual pages then we should move them all into a single page for the mini-games, not necessarily on the game page but on a separate page on their own so that instead of having loads of tiny articles we can have one massive one.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Serza5|Serza5]] ([[User talk:Serza5|talk]]) 21:25, 23 June 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Serza5&amp;diff=40454</id>
		<title>User:Serza5</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Serza5&amp;diff=40454"/>
		<updated>2014-05-28T18:33:45Z</updated>

		<summary type="html">&lt;p&gt;Serza5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Serza&lt;br /&gt;
| image = &lt;br /&gt;
| age = 20&lt;br /&gt;
| appears in = Rayman Pirate Community Lodge&lt;br /&gt;
| sex = Female&lt;br /&gt;
| status = Pirate Community Moderator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;auto&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border-style:dotted;border-width:1mm;border-color:green;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;If you recognize this cloak there&#039;s no need to spill my name. If you cannot recognize this cloak you are not fit to know my name.&#039;&#039; &lt;br /&gt;
- Wallace, ensuring that even if the world is at it&#039;s end; you still come in making a dramatic entrance because you are that fabulous. &lt;br /&gt;
&lt;br /&gt;
(Pokemon Adventures Manga Volume 22)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rayman History==&lt;br /&gt;
My first instance of Rayman was a long time ago. I do not remember the details exactly but I do re-call having a PS1 disc filled with demos and [[Rayman 2]] being on it, with [[The Bayou]] being the level featured. I never was good at that tiny segment so I never did get into Rayman way back then.&lt;br /&gt;
&lt;br /&gt;
My first proper experience would be back in 2006 when [[Rayman Raving Rabbids]] came out for the Wii, as a game to fill up the family Wii collection. At the time I rather enjoyed it as a Wii game, regardless of some of the more annoying mini games in the series, I had also later received the DS version of the game. After that the next game I played was [[Rayman Raving Rabbids 2]] for the Wii and again the DS, which I found somewhat more enjoyable but was somewhat disappointed that Rayman had less of an appearance in it.&lt;br /&gt;
&lt;br /&gt;
At that time I was what one would call an &amp;quot;internet noob&amp;quot; so naturally it was about that time I was searching Rayman up on youtube and naturally stumbled upon classic vids like [https://www.youtube.com/watch?v=AINfHRXx1kQ Rayman Sings Sexbomb] along with trailers for the other games. This lead me to get [[Rayman 3]] for the PS2, my first game in the original Rayman trilogy. At the time the length of the game never really bothered me as I was fascinated by the graphics and the characters in the game, leading me to go deeper into the series.&lt;br /&gt;
&lt;br /&gt;
This is the point where I can&#039;t remember the games I got after that in order, although among them where [[Rayman 1]] for the PS1, [[Rayman Revolution]], [[Rayman 2]] for the PC,[[Rayman Raving Rabbids TV Party]] for the Wii, [[Rayman M]], [[Rayman DS]], and Rayman 1 (DSi) version. The most note worthy of the lot being [[Rayman Revolution]] which, despite it&#039;s glitches, currently stands as my all time favourite Rayman game for it&#039;s music and characters in particular, as well as my favourite boss fights.&lt;br /&gt;
&lt;br /&gt;
Naturally when [[Rayman Origins]] was announced I was excited, as it was the first Rayman platforming game since the 3rd installment of the trilogy. I purchased the Wii version upon it&#039;s release as I was fortunate enough to be up in Edinburgh for university at the time. Sure enough it lacks much plot but overall the game is amazing and one of the best things about it was that my mum was also able to enjoy playing it along side me.&lt;br /&gt;
&lt;br /&gt;
[[Rayman Legends]], like some people, is the latest game I have bought and sadly enough not completed to this day (The only other games I haven&#039;t finished are any iteration of 1, M, and 2). Not that I haven&#039;t been enjoying it because I like it just as much as i&#039;ve loved Origins just that I have been distracted by other games and more important responsibilities. &lt;br /&gt;
&lt;br /&gt;
==Rayman PC History==&lt;br /&gt;
Many people on RPC back in the day joined via the RaymanZone forums, myself being one of them. I had joined back in  July 26th, 2008 which so very happened to be the infamous Record Day for that year (Not that I realized at the time, despite seeing the Record Day counter at the top). I was invited by Shaun, who was at that time known as Mr Dark, which myself being known as &amp;quot;RayRaySerza5&amp;quot; at the time.&lt;br /&gt;
&lt;br /&gt;
Remember how I said above that by the time I was on the internet looking at Rayman vids that I was an &amp;quot;internet noob&amp;quot;? I very much acted like that for most of that year; I would often talk as though I was in a chatroom (Which I was on plenty of at the time) and would basically annoy the pants off anyone who wasn&#039;t Shaun who was rapid posting alongside me. Despite that I have over come such impulses when I was bribed by Xenon, whom I believe was a super mod at that time, to make logical and grammatical posts on the site. Naturally my extravagant attitude went away alongside my bad grammar and I was deemed a more acceptable member of the community, managing to make plenty of friends along the way.&lt;br /&gt;
&lt;br /&gt;
Since the very start I have always been excited for Record Day in particular, as it then when the forum becomes most active with active and non active users rapidly posting and having fun at the same time. On July 7th, 2012 (The 7th Record Day) I was able to win Record Day with the most posts made per user with [http://raymanpc.com/forum/viewtopic.php?f=12&amp;amp;t=7822&amp;amp;hilit=seventh+edition&amp;amp;start=1240#p708018 3359 posts], which even broke the record for the most posts made by any user on a Record Day. Needless to say that this is my second proudest accomplishment on RPC.&lt;br /&gt;
&lt;br /&gt;
While I may have started getting busier and more distracted with other things which resulted in me being less active, after 3 attempts on June 21st, 2013 I became a moderator of [http://raymanpc.com/forum/viewtopic.php?f=12&amp;amp;t=11870&amp;amp;start=40#p764517 Rayman PC]. I was very excited to be able to be part of a staff I continued to love and enjoy even if I wasn&#039;t on there as much as I used to have been.&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Serza5&amp;diff=40453</id>
		<title>User:Serza5</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Serza5&amp;diff=40453"/>
		<updated>2014-05-28T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;Serza5: Created page with &amp;quot;{{Character  | name = Serza | image =  | age = 20 | appears in = Rayman Pirate Community Lodge | sex = Female | status = Pirate Community Moderator. }}  ==Rayman History== My ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Serza&lt;br /&gt;
| image = &lt;br /&gt;
| age = 20&lt;br /&gt;
| appears in = Rayman Pirate Community Lodge&lt;br /&gt;
| sex = Female&lt;br /&gt;
| status = Pirate Community Moderator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rayman History==&lt;br /&gt;
My first instance of Rayman was a long time ago. I do not remember the details exactly but I do re-call having a PS1 disc filled with demos and [[Rayman 2]] being on it, with [[The Bayou]] being the level featured. I never was good at that tiny segment so I never did get into Rayman way back then.&lt;br /&gt;
&lt;br /&gt;
My first proper experience would be back in 2006 when [[Rayman Raving Rabbids]] came out for the Wii, as a game to fill up the family Wii collection. At the time I rather enjoyed it as a Wii game, regardless of some of the more annoying mini games in the series, I had also later received the DS version of the game. After that the next game I played was [[Rayman Raving Rabbids 2]] for the Wii and again the DS, which I found somewhat more enjoyable but was somewhat disappointed that Rayman had less of an appearance in it.&lt;br /&gt;
&lt;br /&gt;
At that time I was what one would call an &amp;quot;internet noob&amp;quot; so naturally it was about that time I was searching Rayman up on youtube and naturally stumbled upon classic vids like [https://www.youtube.com/watch?v=AINfHRXx1kQ Rayman Sings Sexbomb] along with trailers for the other games. This lead me to get [[Rayman 3]] for the PS2, my first game in the original Rayman trilogy. At the time the length of the game never really bothered me as I was fascinated by the graphics and the characters in the game, leading me to go deeper into the series.&lt;br /&gt;
&lt;br /&gt;
This is the point where I can&#039;t remember the games I got after that in order, although among them where [[Rayman 1]] for the PS1, [[Rayman Revolution]], [[Rayman 2]] for the PC,[[Rayman Raving Rabbids TV Party]] for the Wii, [[Rayman M]], [[Rayman DS]], and Rayman 1 (DSi) version. The most note worthy of the lot being [[Rayman Revolution]] which, despite it&#039;s glitches, currently stands as my all time favourite Rayman game for it&#039;s music and characters in particular, as well as my favourite boss fights.&lt;br /&gt;
&lt;br /&gt;
Naturally when [[Rayman Origins]] was announced I was excited, as it was the first Rayman platforming game since the 3rd installment of the trilogy. I purchased the Wii version upon it&#039;s release as I was fortunate enough to be up in Edinburgh for university at the time. Sure enough it lacks much plot but overall the game is amazing and one of the best things about it was that my mum was also able to enjoy playing it along side me.&lt;br /&gt;
&lt;br /&gt;
[[Rayman Legends]], like some people, is the latest game I have bought and sadly enough not completed to this day (The only other games I haven&#039;t finished are any iteration of 1, M, and 2). Not that I haven&#039;t been enjoying it because I like it just as much as i&#039;ve loved Origins just that I have been distracted by other games and more important responsibilities. &lt;br /&gt;
&lt;br /&gt;
==Rayman PC History==&lt;br /&gt;
Many people on RPC back in the day joined via the RaymanZone forums, myself being one of them. I had joined back in  July 26th, 2008 which so very happened to be the infamous Record Day for that year (Not that I realized at the time, despite seeing the Record Day counter at the top). I was invited by Shaun, who was at that time known as Mr Dark, which myself being known as &amp;quot;RayRaySerza5&amp;quot; at the time.&lt;br /&gt;
&lt;br /&gt;
Remember how I said above that by the time I was on the internet looking at Rayman vids that I was an &amp;quot;internet noob&amp;quot;? I very much acted like that for most of that year; I would often talk as though I was in a chatroom (Which I was on plenty of at the time) and would basically annoy the pants off anyone who wasn&#039;t Shaun who was rapid posting alongside me. Despite that I have over come such impulses when I was bribed by Xenon, whom I believe was a super mod at that time, to make logical and grammatical posts on the site. Naturally my extravagant attitude went away alongside my bad grammar and I was deemed a more acceptable member of the community, managing to make plenty of friends along the way.&lt;br /&gt;
&lt;br /&gt;
Since the very start I have always been excited for Record Day in particular, as it then when the forum becomes most active with active and non active users rapidly posting and having fun at the same time. On July 7th, 2012 (The 7th Record Day) I was able to win Record Day with the most posts made per user with [http://raymanpc.com/forum/viewtopic.php?f=12&amp;amp;t=7822&amp;amp;hilit=seventh+edition&amp;amp;start=1240#p708018 3359 posts], which even broke the record for the most posts made by any user on a Record Day. Needless to say that this is my second proudest accomplishment on RPC.&lt;br /&gt;
&lt;br /&gt;
While I may have started getting busier and more distracted with other things which resulted in me being less active, after 3 attempts on June 21st, 2013 I became a moderator of [http://raymanpc.com/forum/viewtopic.php?f=12&amp;amp;t=11870&amp;amp;start=40#p764517 Rayman PC]. I was very excited to be able to be part of a staff I continued to love and enjoy even if I wasn&#039;t on there as much as I used to have been.&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Serza5</name></author>
	</entry>
</feed>