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	<updated>2026-06-04T16:46:26Z</updated>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_2_(early_production)/Early_dialogue&amp;diff=79725</id>
		<title>Talk:Rayman 2 (early production)/Early dialogue</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_2_(early_production)/Early_dialogue&amp;diff=79725"/>
		<updated>2020-03-08T17:42:50Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: disagreement with a line on the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RE: &amp;quot;Foutch is oddly enough referred to as the guardian of the Sanctuary of Stone and Fire and Umber as the guardian of the Sanctuary of Rock and Lava.&amp;quot;&lt;br /&gt;
No they aren&#039;t:&lt;br /&gt;
&lt;br /&gt;
FOUTCH: Guardian of the sanctuary of lava and fire&lt;br /&gt;
&lt;br /&gt;
UMBER: Guardian of the sanctuary of rock and stone&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I think the names were just changed later from fire+lava to stone+fire and from rock+stone to rock+lava. That doesn&#039;t imply that the Guardians were guarding different Sanctuaries, just that the names of the places themselves changed.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=49296</id>
		<title>Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=49296"/>
		<updated>2016-02-07T00:46:49Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Configuring the Game */ El Capitan update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ray2PortingKit gamewindow.png|450px|thumbnail|right|Rayman 2 running natively in Mac OSX.]]&lt;br /&gt;
===== [Note] =====&lt;br /&gt;
This article was created after a single test-case, for future reference. If, after following the instructions relayed herein, you find the solution doesn&#039;t work for you, please send Shrooblord a PM via the forums.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
These instructions detail how to get Rayman 2 up and running in a Mac OSX environment. So far, test results show evidence of full, no-lag support with a similar input latency (none) and appearance as the original game back on 1990s machiens, except rendered with modern-day graphics abilities (note that though the drawn lines may appear less pixellated, there is no way to update the textures unless someone went and repainted every single one by hand at a higher resolution).&lt;br /&gt;
&lt;br /&gt;
They will get the game running, but your Mac menu bar at the top of the screen will still be visible. Additionally, the game will be displayed in its native 4:3 resolution, so you will have big black pillar borders on the sides of the screen surrounding the game if you have a widescreen monitor.&lt;br /&gt;
These are features of the process still being looked into. Perhaps [http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=21665 the widescreen patch] as described on the forums can be applied. This has not been tested.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The [http://www.gog.com/game/rayman_2_the_great_escape GOG.com version of the game] (requires installer executable file - download it off the site from your Library when logged in and with a purchased copy registered to your account)&lt;br /&gt;
* [http://portingkit.com/en/ Porting Kit] by Paul the Tall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
# Download and install the Porting Kit. Its installation is straightforward and all necessary instructions are relayed to you through its own installation procedure.&lt;br /&gt;
# Download the Rayman 2 GOG.com version&#039;s installer executable and keep it in your Downloads folder.&lt;br /&gt;
# Launch the Porting Kit.&lt;br /&gt;
# In the Porting Kit, near the top of the window, click the tab &#039;&#039;&#039;Library&#039;&#039;&#039;.&lt;br /&gt;
# To the left, click the tab &#039;&#039;&#039;Server&#039;&#039;&#039; and search for Rayman 2.&lt;br /&gt;
# Install the Porting Kit&#039;s Rayman 2 wrapper and follow all on-screen instructions. The process should walk you through all necessary steps on its own.&lt;br /&gt;
# By now you should be able to test Rayman 2. However, you will notice that its graphics remind you of 1990s computers. Follow the next step in the process to remedy that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuring the Game ==&lt;br /&gt;
These steps will cause the game to be drawn using your computer monitor&#039;s native resolution, increasing the quality of the graphics displayed significantly. The list of instructions is accompanied by a screenshot picture gallery below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to your Local tab in Library and right click the Rayman 2 app. Select Launch Wineskin [previously, this option was called &amp;quot;Properties&amp;quot;]. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Advanced and Browse on the first tab in Advanced. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Browse to the nglide_config.exe inside the created Rayman 2 app: right click the Rayman2.app, click Show Package Contents and navigate its directory tree as shown below. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Test Run the nglide_config.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the following options:&lt;br /&gt;
&amp;lt;pre&amp;gt;Screen Resoltion - By Desktop&lt;br /&gt;
Aspect Ratio - 4:3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Next, set the WineSkin options to emulate a Windows XP computer ( Tools tab &amp;gt; Config Utility (winecfg) ). Apply and close.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; On the Configuration tab, Browse back to your Rayman2.exe executable inside the Rayman 2 app&#039;s directory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Test Run to see if it works.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; [OPTIONAL] - It may be you need to change some options depending on your computer and operating system. On Mavericks, the steps described above were enough. On El Capitan, one additional step was required to get the game to run: In the Wineskin Advanced window, in the Configuration tab, click &amp;quot;Set Screen Options&amp;quot; and make sure the checkbox &#039;Use Mac Driver instead of X11&#039; &#039;&#039;&#039;is checked&#039;&#039;&#039; (it is &#039;&#039;unchecked&#039;&#039; by default).&lt;br /&gt;
&amp;lt;li&amp;gt; And finally, close this Advanced Wineskin window and from hereon forwards, whenever you click Play in the Porting Kit, you&#039;ll have Rayman 2 running on your Mac desktop like it were a Windows XP computer, with correct aspect ratio and using your screen&#039;s resolution. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ray2PortingKit properties.png|1. Select properties in the context menu for the Rayman 2 installation inside your Porting Kit&#039;s local Library.&lt;br /&gt;
File:Ray2PortingKit winecfg.png|2. Click Advanced on the Wineskin window that opens and then on Browse on the Configuration tab of the Advanced dialog window.&lt;br /&gt;
File:Ray2PortingKit nglide config exe.png|3. Browse to the nglide_config.exe inside your Rayman 2 installation directory (the created Rayman2.app).&lt;br /&gt;
File:Ray2PortingKit nglide config testrun.png|4. This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;br /&gt;
File:Ray2PortingKit nglide config options.png|5. Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2WinXP.png|6. Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2 exe.png|7. Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fun Fact: Advantage of Ported Rayman 2 ==&lt;br /&gt;
The benefit of this Rayman 2 version over normal Windows machines running the game: you can minimise the window and the game will turn into Rayman II - paused like on Windows, but instead, it won&#039;t crash when you try to reopen the game from minimisation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=49295</id>
		<title>Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=49295"/>
		<updated>2016-02-07T00:37:39Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Configuring the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ray2PortingKit gamewindow.png|450px|thumbnail|right|Rayman 2 running natively in Mac OSX.]]&lt;br /&gt;
===== [Note] =====&lt;br /&gt;
This article was created after a single test-case, for future reference. If, after following the instructions relayed herein, you find the solution doesn&#039;t work for you, please send Shrooblord a PM via the forums.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
These instructions detail how to get Rayman 2 up and running in a Mac OSX environment. So far, test results show evidence of full, no-lag support with a similar input latency (none) and appearance as the original game back on 1990s machiens, except rendered with modern-day graphics abilities (note that though the drawn lines may appear less pixellated, there is no way to update the textures unless someone went and repainted every single one by hand at a higher resolution).&lt;br /&gt;
&lt;br /&gt;
They will get the game running, but your Mac menu bar at the top of the screen will still be visible. Additionally, the game will be displayed in its native 4:3 resolution, so you will have big black pillar borders on the sides of the screen surrounding the game if you have a widescreen monitor.&lt;br /&gt;
These are features of the process still being looked into. Perhaps [http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=21665 the widescreen patch] as described on the forums can be applied. This has not been tested.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The [http://www.gog.com/game/rayman_2_the_great_escape GOG.com version of the game] (requires installer executable file - download it off the site from your Library when logged in and with a purchased copy registered to your account)&lt;br /&gt;
* [http://portingkit.com/en/ Porting Kit] by Paul the Tall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
# Download and install the Porting Kit. Its installation is straightforward and all necessary instructions are relayed to you through its own installation procedure.&lt;br /&gt;
# Download the Rayman 2 GOG.com version&#039;s installer executable and keep it in your Downloads folder.&lt;br /&gt;
# Launch the Porting Kit.&lt;br /&gt;
# In the Porting Kit, near the top of the window, click the tab &#039;&#039;&#039;Library&#039;&#039;&#039;.&lt;br /&gt;
# To the left, click the tab &#039;&#039;&#039;Server&#039;&#039;&#039; and search for Rayman 2.&lt;br /&gt;
# Install the Porting Kit&#039;s Rayman 2 wrapper and follow all on-screen instructions. The process should walk you through all necessary steps on its own.&lt;br /&gt;
# By now you should be able to test Rayman 2. However, you will notice that its graphics remind you of 1990s computers. Follow the next step in the process to remedy that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuring the Game ==&lt;br /&gt;
These steps will cause the game to be drawn using your computer monitor&#039;s native resolution, increasing the quality of the graphics displayed significantly. The list of instructions is accompanied by a screenshot picture gallery below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to your Local tab in Library and right click the Rayman 2 app. Select Launch Wineskin [previously, this option was called &amp;quot;Properties&amp;quot;]. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Advanced and Browse on the first tab in Advanced. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Browse to the nglide_config.exe inside the created Rayman 2 app: right click the Rayman2.app, click Show Package Contents and navigate its directory tree as shown below. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Test Run the nglide_config.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the following options:&lt;br /&gt;
&amp;lt;pre&amp;gt;Screen Resoltion - By Desktop&lt;br /&gt;
Aspect Ratio - 4:3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Next, set the WineSkin options to emulate a Windows XP computer ( Tools tab &amp;gt; Config Utility (winecfg) ). Apply and close.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; On the Configuration tab, Browse back to your Rayman2.exe executable inside the Rayman 2 app&#039;s directory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Test Run to see if it works.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; And finally, close this Advanced Wineskin window and from hereon forwards, whenever you click Play in the Porting Kit, you&#039;ll have Rayman 2 running on your Mac desktop like it were a Windows XP computer, with correct aspect ratio and using your screen&#039;s resolution. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ray2PortingKit properties.png|1. Select properties in the context menu for the Rayman 2 installation inside your Porting Kit&#039;s local Library.&lt;br /&gt;
File:Ray2PortingKit winecfg.png|2. Click Advanced on the Wineskin window that opens and then on Browse on the Configuration tab of the Advanced dialog window.&lt;br /&gt;
File:Ray2PortingKit nglide config exe.png|3. Browse to the nglide_config.exe inside your Rayman 2 installation directory (the created Rayman2.app).&lt;br /&gt;
File:Ray2PortingKit nglide config testrun.png|4. This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;br /&gt;
File:Ray2PortingKit nglide config options.png|5. Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2WinXP.png|6. Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2 exe.png|7. Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fun Fact: Advantage of Ported Rayman 2 ==&lt;br /&gt;
The benefit of this Rayman 2 version over normal Windows machines running the game: you can minimise the window and the game will turn into Rayman II - paused like on Windows, but instead, it won&#039;t crash when you try to reopen the game from minimisation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=49294</id>
		<title>Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=49294"/>
		<updated>2016-02-07T00:37:24Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Configuring the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ray2PortingKit gamewindow.png|450px|thumbnail|right|Rayman 2 running natively in Mac OSX.]]&lt;br /&gt;
===== [Note] =====&lt;br /&gt;
This article was created after a single test-case, for future reference. If, after following the instructions relayed herein, you find the solution doesn&#039;t work for you, please send Shrooblord a PM via the forums.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
These instructions detail how to get Rayman 2 up and running in a Mac OSX environment. So far, test results show evidence of full, no-lag support with a similar input latency (none) and appearance as the original game back on 1990s machiens, except rendered with modern-day graphics abilities (note that though the drawn lines may appear less pixellated, there is no way to update the textures unless someone went and repainted every single one by hand at a higher resolution).&lt;br /&gt;
&lt;br /&gt;
They will get the game running, but your Mac menu bar at the top of the screen will still be visible. Additionally, the game will be displayed in its native 4:3 resolution, so you will have big black pillar borders on the sides of the screen surrounding the game if you have a widescreen monitor.&lt;br /&gt;
These are features of the process still being looked into. Perhaps [http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=21665 the widescreen patch] as described on the forums can be applied. This has not been tested.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The [http://www.gog.com/game/rayman_2_the_great_escape GOG.com version of the game] (requires installer executable file - download it off the site from your Library when logged in and with a purchased copy registered to your account)&lt;br /&gt;
* [http://portingkit.com/en/ Porting Kit] by Paul the Tall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
# Download and install the Porting Kit. Its installation is straightforward and all necessary instructions are relayed to you through its own installation procedure.&lt;br /&gt;
# Download the Rayman 2 GOG.com version&#039;s installer executable and keep it in your Downloads folder.&lt;br /&gt;
# Launch the Porting Kit.&lt;br /&gt;
# In the Porting Kit, near the top of the window, click the tab &#039;&#039;&#039;Library&#039;&#039;&#039;.&lt;br /&gt;
# To the left, click the tab &#039;&#039;&#039;Server&#039;&#039;&#039; and search for Rayman 2.&lt;br /&gt;
# Install the Porting Kit&#039;s Rayman 2 wrapper and follow all on-screen instructions. The process should walk you through all necessary steps on its own.&lt;br /&gt;
# By now you should be able to test Rayman 2. However, you will notice that its graphics remind you of 1990s computers. Follow the next step in the process to remedy that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuring the Game ==&lt;br /&gt;
These steps will cause the game to be drawn using your computer monitor&#039;s native resolution, increasing the quality of the graphics displayed significantly. The list of instructions is accompanied by a screenshot picture gallery below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to your Local tab in Library and right click the Rayman 2 app. Select Launch Wineskin [previously, this option was called &amp;quot;Options&amp;quot;]. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Advanced and Browse on the first tab in Advanced. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Browse to the nglide_config.exe inside the created Rayman 2 app: right click the Rayman2.app, click Show Package Contents and navigate its directory tree as shown below. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Test Run the nglide_config.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the following options:&lt;br /&gt;
&amp;lt;pre&amp;gt;Screen Resoltion - By Desktop&lt;br /&gt;
Aspect Ratio - 4:3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Next, set the WineSkin options to emulate a Windows XP computer ( Tools tab &amp;gt; Config Utility (winecfg) ). Apply and close.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; On the Configuration tab, Browse back to your Rayman2.exe executable inside the Rayman 2 app&#039;s directory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Test Run to see if it works.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; And finally, close this Advanced Wineskin window and from hereon forwards, whenever you click Play in the Porting Kit, you&#039;ll have Rayman 2 running on your Mac desktop like it were a Windows XP computer, with correct aspect ratio and using your screen&#039;s resolution. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ray2PortingKit properties.png|1. Select properties in the context menu for the Rayman 2 installation inside your Porting Kit&#039;s local Library.&lt;br /&gt;
File:Ray2PortingKit winecfg.png|2. Click Advanced on the Wineskin window that opens and then on Browse on the Configuration tab of the Advanced dialog window.&lt;br /&gt;
File:Ray2PortingKit nglide config exe.png|3. Browse to the nglide_config.exe inside your Rayman 2 installation directory (the created Rayman2.app).&lt;br /&gt;
File:Ray2PortingKit nglide config testrun.png|4. This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;br /&gt;
File:Ray2PortingKit nglide config options.png|5. Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2WinXP.png|6. Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2 exe.png|7. Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fun Fact: Advantage of Ported Rayman 2 ==&lt;br /&gt;
The benefit of this Rayman 2 version over normal Windows machines running the game: you can minimise the window and the game will turn into Rayman II - paused like on Windows, but instead, it won&#039;t crash when you try to reopen the game from minimisation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48749</id>
		<title>Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48749"/>
		<updated>2015-12-02T21:36:14Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ray2PortingKit gamewindow.png|450px|thumbnail|right|Rayman 2 running natively in Mac OSX.]]&lt;br /&gt;
===== [Note] =====&lt;br /&gt;
This article was created after a single test-case, for future reference. If, after following the instructions relayed herein, you find the solution doesn&#039;t work for you, please send Shrooblord a PM via the forums.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
These instructions detail how to get Rayman 2 up and running in a Mac OSX environment. So far, test results show evidence of full, no-lag support with a similar input latency (none) and appearance as the original game back on 1990s machiens, except rendered with modern-day graphics abilities (note that though the drawn lines may appear less pixellated, there is no way to update the textures unless someone went and repainted every single one by hand at a higher resolution).&lt;br /&gt;
&lt;br /&gt;
They will get the game running, but your Mac menu bar at the top of the screen will still be visible. Additionally, the game will be displayed in its native 4:3 resolution, so you will have big black pillar borders on the sides of the screen surrounding the game if you have a widescreen monitor.&lt;br /&gt;
These are features of the process still being looked into. Perhaps [http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=21665 the widescreen patch] as described on the forums can be applied. This has not been tested.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The [http://www.gog.com/game/rayman_2_the_great_escape GOG.com version of the game] (requires installer executable file - download it off the site from your Library when logged in and with a purchased copy registered to your account)&lt;br /&gt;
* [http://portingkit.com/en/ Porting Kit] by Paul the Tall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
# Download and install the Porting Kit. Its installation is straightforward and all necessary instructions are relayed to you through its own installation procedure.&lt;br /&gt;
# Download the Rayman 2 GOG.com version&#039;s installer executable and keep it in your Downloads folder.&lt;br /&gt;
# Launch the Porting Kit.&lt;br /&gt;
# In the Porting Kit, near the top of the window, click the tab &#039;&#039;&#039;Library&#039;&#039;&#039;.&lt;br /&gt;
# To the left, click the tab &#039;&#039;&#039;Server&#039;&#039;&#039; and search for Rayman 2.&lt;br /&gt;
# Install the Porting Kit&#039;s Rayman 2 wrapper and follow all on-screen instructions. The process should walk you through all necessary steps on its own.&lt;br /&gt;
# By now you should be able to test Rayman 2. However, you will notice that its graphics remind you of 1990s computers. Follow the next step in the process to remedy that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuring the Game ==&lt;br /&gt;
These steps will cause the game to be drawn using your computer monitor&#039;s native resolution, increasing the quality of the graphics displayed significantly. The list of instructions is accompanied by a screenshot picture gallery below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to your Local tab in Library and right click the Rayman 2 app. Select Properties. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Advanced and Browse on the first tab in Advanced. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Browse to the nglide_config.exe inside the created Rayman 2 app: right click the Rayman2.app, click Show Package Contents and navigate its directory tree as shown below. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Test Run the nglide_config.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the following options:&lt;br /&gt;
&amp;lt;pre&amp;gt;Screen Resoltion - By Desktop&lt;br /&gt;
Aspect Ratio - 4:3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Next, set the WineSkin options to emulate a Windows XP computer ( Tools tab &amp;gt; Config Utility (winecfg) ). Apply and close.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; On the Configuration tab, Browse back to your Rayman2.exe executable inside the Rayman 2 app&#039;s directory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Test Run to see if it works.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; And finally, close this Advanced Wineskin window and from hereon forwards, whenever you click Play in the Porting Kit, you&#039;ll have Rayman 2 running on your Mac desktop like it were a Windows XP computer, with correct aspect ratio and using your screen&#039;s resolution. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ray2PortingKit properties.png|1. Select properties in the context menu for the Rayman 2 installation inside your Porting Kit&#039;s local Library.&lt;br /&gt;
File:Ray2PortingKit winecfg.png|2. Click Advanced on the Wineskin window that opens and then on Browse on the Configuration tab of the Advanced dialog window.&lt;br /&gt;
File:Ray2PortingKit nglide config exe.png|3. Browse to the nglide_config.exe inside your Rayman 2 installation directory (the created Rayman2.app).&lt;br /&gt;
File:Ray2PortingKit nglide config testrun.png|4. This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;br /&gt;
File:Ray2PortingKit nglide config options.png|5. Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2WinXP.png|6. Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2 exe.png|7. Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Fun Fact: Advantage of Ported Rayman 2 ==&lt;br /&gt;
The benefit of this Rayman 2 version over normal Windows machines running the game: you can minimise the window and the game will turn into Rayman II - paused like on Windows, but instead, it won&#039;t crash when you try to reopen the game from minimisation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48748</id>
		<title>Talk:Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48748"/>
		<updated>2015-12-02T21:35:23Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Created page with &amp;quot;Would like this page connected to the Rayman 2 pages hub somehow. Would also like approval of wiki staff that this is a page valid for existence on the wiki. Think it would be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would like this page connected to the Rayman 2 pages hub somehow. Would also like approval of wiki staff that this is a page valid for existence on the wiki. Think it would be a useful addition to the wiki though I do not know what the current esteem is of tutorial pages like this.&lt;br /&gt;
--[[File:ShroobSig.png|140px|link=User:Shrooblord]] 22:35, 2 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48747</id>
		<title>Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48747"/>
		<updated>2015-12-02T21:34:03Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ray2PortingKit gamewindow.png|450px|thumbnail|right|Rayman 2 running natively in Mac OSX.]]&lt;br /&gt;
===== [Note] =====&lt;br /&gt;
This article was created after a single test-case, for future reference. If, after following the instructions relayed herein, you find the solution doesn&#039;t work for you, please send Shrooblord a PM via the forums.&lt;br /&gt;
&lt;br /&gt;
These instructions detail how to get Rayman 2 up and running in a Mac OSX environment. So far, test results show evidence of full, no-lag support with a similar input latency (none) and appearance as the original game back on 1990s machiens, except rendered with modern-day graphics abilities (note that though the drawn lines may appear less pixellated, there is no way to update the textures unless someone went and repainted every single one by hand at a higher resolution).&lt;br /&gt;
&lt;br /&gt;
They will get the game running, but your Mac menu bar at the top of the screen will still be visible. Additionally, the game will be displayed in its native 4:3 resolution, so you will have big black pillar borders on the sides of the screen surrounding the game if you have a widescreen monitor.&lt;br /&gt;
These are features of the process still being looked into. Perhaps [http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=21665 the widescreen patch] as described on the forums can be applied. This has not been tested.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The [http://www.gog.com/game/rayman_2_the_great_escape GOG.com version of the game] (requires installer executable file - download it off the site from your Library when logged in and with a purchased copy registered to your account)&lt;br /&gt;
* [http://portingkit.com/en/ Porting Kit] by Paul the Tall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
# Download and install the Porting Kit. Its installation is straightforward and all necessary instructions are relayed to you through its own installation procedure.&lt;br /&gt;
# Download the Rayman 2 GOG.com version&#039;s installer executable and keep it in your Downloads folder.&lt;br /&gt;
# Launch the Porting Kit.&lt;br /&gt;
# In the Porting Kit, near the top of the window, click the tab &#039;&#039;&#039;Library&#039;&#039;&#039;.&lt;br /&gt;
# To the left, click the tab &#039;&#039;&#039;Server&#039;&#039;&#039; and search for Rayman 2.&lt;br /&gt;
# Install the Porting Kit&#039;s Rayman 2 wrapper and follow all on-screen instructions. The process should walk you through all necessary steps on its own.&lt;br /&gt;
# By now you should be able to test Rayman 2. However, you will notice that its graphics remind you of 1990s computers. Follow the next step in the process to remedy that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuring the Game ==&lt;br /&gt;
These steps will cause the game to be drawn using your computer monitor&#039;s native resolution, increasing the quality of the graphics displayed significantly. The list of instructions is accompanied by a screenshot picture gallery below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to your Local tab in Library and right click the Rayman 2 app. Select Properties. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Advanced and Browse on the first tab in Advanced. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Browse to the nglide_config.exe inside the created Rayman 2 app: right click the Rayman2.app, click Show Package Contents and navigate its directory tree as shown below. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Test Run the nglide_config.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the following options:&lt;br /&gt;
&amp;lt;pre&amp;gt;Screen Resoltion - By Desktop&lt;br /&gt;
Aspect Ratio - 4:3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Next, set the WineSkin options to emulate a Windows XP computer ( Tools tab &amp;gt; Config Utility (winecfg) ). Apply and close.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; On the Configuration tab, Browse back to your Rayman2.exe executable inside the Rayman 2 app&#039;s directory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Test Run to see if it works.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; And finally, close this Advanced Wineskin window and from hereon forwards, whenever you click Play in the Porting Kit, you&#039;ll have Rayman 2 running on your Mac desktop like it were a Windows XP computer, with correct aspect ratio and using your screen&#039;s resolution. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ray2PortingKit properties.png|1. Select properties in the context menu for the Rayman 2 installation inside your Porting Kit&#039;s local Library.&lt;br /&gt;
File:Ray2PortingKit winecfg.png|2. Click Advanced on the Wineskin window that opens and then on Browse on the Configuration tab of the Advanced dialog window.&lt;br /&gt;
File:Ray2PortingKit nglide config exe.png|3. Browse to the nglide_config.exe inside your Rayman 2 installation directory (the created Rayman2.app).&lt;br /&gt;
File:Ray2PortingKit nglide config testrun.png|4. This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;br /&gt;
File:Ray2PortingKit nglide config options.png|5. Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2WinXP.png|6. Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2 exe.png|7. Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Fun Fact: Advantage of Ported Rayman 2 ==&lt;br /&gt;
The benefit of this Rayman 2 version over normal Windows machines running the game: you can minimise the window and the game will turn into Rayman II - paused like on Windows, but instead, it won&#039;t crash when you try to reopen the game from minimisation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_gamewindow.png&amp;diff=48746</id>
		<title>File:Ray2PortingKit gamewindow.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_gamewindow.png&amp;diff=48746"/>
		<updated>2015-12-02T21:32:47Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: The Rayman 2 game window showing Rayman 2 running natively within a Mac, using only a WineSkin wrapper called the Porting Kit by Paul the Tall.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rayman 2 game window showing Rayman 2 running natively within a Mac, using only a WineSkin wrapper called the Porting Kit by Paul the Tall.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48745</id>
		<title>Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48745"/>
		<updated>2015-12-02T21:30:41Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Fun Fact: Advantage of Ported Rayman 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== [Note] =====&lt;br /&gt;
This article was created after a single test-case, for future reference. If, after following the instructions relayed herein, you find the solution doesn&#039;t work for you, please send Shrooblord a PM via the forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These instructions detail how to get Rayman 2 up and running in a Mac OSX environment. So far, test results show evidence of full, no-lag support with a similar input latency (none) and appearance as the original game back on 1990s machiens, except rendered with modern-day graphics abilities (note that though the drawn lines may appear less pixellated, there is no way to update the textures unless someone went and repainted every single one by hand at a higher resolution).&lt;br /&gt;
&lt;br /&gt;
They will get the game running, but your Mac menu bar at the top of the screen will still be visible. Additionally, the game will be displayed in its native 4:3 resolution, so you will have big black pillar borders on the sides of the screen surrounding the game if you have a widescreen monitor.&lt;br /&gt;
These are features of the process still being looked into. Perhaps [http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=21665 the widescreen patch] as described on the forums can be applied. This has not been tested.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The [http://www.gog.com/game/rayman_2_the_great_escape GOG.com version of the game] (requires installer executable file - download it off the site from your Library when logged in and with a purchased copy registered to your account)&lt;br /&gt;
* [http://portingkit.com/en/ Porting Kit] by Paul the Tall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
# Download and install the Porting Kit. Its installation is straightforward and all necessary instructions are relayed to you through its own installation procedure.&lt;br /&gt;
# Download the Rayman 2 GOG.com version&#039;s installer executable and keep it in your Downloads folder.&lt;br /&gt;
# Launch the Porting Kit.&lt;br /&gt;
# In the Porting Kit, near the top of the window, click the tab &#039;&#039;&#039;Library&#039;&#039;&#039;.&lt;br /&gt;
# To the left, click the tab &#039;&#039;&#039;Server&#039;&#039;&#039; and search for Rayman 2.&lt;br /&gt;
# Install the Porting Kit&#039;s Rayman 2 wrapper and follow all on-screen instructions. The process should walk you through all necessary steps on its own.&lt;br /&gt;
# By now you should be able to test Rayman 2. However, you will notice that its graphics remind you of 1990s computers. Follow the next step in the process to remedy that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuring the Game ==&lt;br /&gt;
These steps will cause the game to be drawn using your computer monitor&#039;s native resolution, increasing the quality of the graphics displayed significantly. The list of instructions is accompanied by a screenshot picture gallery below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to your Local tab in Library and right click the Rayman 2 app. Select Properties. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Advanced and Browse on the first tab in Advanced. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Browse to the nglide_config.exe inside the created Rayman 2 app: right click the Rayman2.app, click Show Package Contents and navigate its directory tree as shown below. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Test Run the nglide_config.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the following options:&lt;br /&gt;
&amp;lt;pre&amp;gt;Screen Resoltion - By Desktop&lt;br /&gt;
Aspect Ratio - 4:3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Next, set the WineSkin options to emulate a Windows XP computer ( Tools tab &amp;gt; Config Utility (winecfg) ). Apply and close.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; On the Configuration tab, Browse back to your Rayman2.exe executable inside the Rayman 2 app&#039;s directory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Test Run to see if it works.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; And finally, close this Advanced Wineskin window and from hereon forwards, whenever you click Play in the Porting Kit, you&#039;ll have Rayman 2 running on your Mac desktop like it were a Windows XP computer, with correct aspect ratio and using your screen&#039;s resolution. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ray2PortingKit properties.png|1. Select properties in the context menu for the Rayman 2 installation inside your Porting Kit&#039;s local Library.&lt;br /&gt;
File:Ray2PortingKit winecfg.png|2. Click Advanced on the Wineskin window that opens and then on Browse on the Configuration tab of the Advanced dialog window.&lt;br /&gt;
File:Ray2PortingKit nglide config exe.png|3. Browse to the nglide_config.exe inside your Rayman 2 installation directory (the created Rayman2.app).&lt;br /&gt;
File:Ray2PortingKit nglide config testrun.png|4. This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;br /&gt;
File:Ray2PortingKit nglide config options.png|5. Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2WinXP.png|6. Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2 exe.png|7. Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Fun Fact: Advantage of Ported Rayman 2 ==&lt;br /&gt;
The benefit of this Rayman 2 version over normal Windows machines running the game: you can minimise the window and the game will turn into Rayman II - paused like on Windows, but instead, it won&#039;t crash when you try to reopen the game from minimisation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48744</id>
		<title>Guide on how to run Rayman 2 on a Mac</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Guide_on_how_to_run_Rayman_2_on_a_Mac&amp;diff=48744"/>
		<updated>2015-12-02T21:30:09Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Created page - needs to be put under Rayman 2 category and discoverable by browsing the category - maybe a link on the main Rayman 2 game description page? Only do so if this article is accepted as adequate wiki material, of course&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== [Note] =====&lt;br /&gt;
This article was created after a single test-case, for future reference. If, after following the instructions relayed herein, you find the solution doesn&#039;t work for you, please send Shrooblord a PM via the forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These instructions detail how to get Rayman 2 up and running in a Mac OSX environment. So far, test results show evidence of full, no-lag support with a similar input latency (none) and appearance as the original game back on 1990s machiens, except rendered with modern-day graphics abilities (note that though the drawn lines may appear less pixellated, there is no way to update the textures unless someone went and repainted every single one by hand at a higher resolution).&lt;br /&gt;
&lt;br /&gt;
They will get the game running, but your Mac menu bar at the top of the screen will still be visible. Additionally, the game will be displayed in its native 4:3 resolution, so you will have big black pillar borders on the sides of the screen surrounding the game if you have a widescreen monitor.&lt;br /&gt;
These are features of the process still being looked into. Perhaps [http://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=21665 the widescreen patch] as described on the forums can be applied. This has not been tested.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The [http://www.gog.com/game/rayman_2_the_great_escape GOG.com version of the game] (requires installer executable file - download it off the site from your Library when logged in and with a purchased copy registered to your account)&lt;br /&gt;
* [http://portingkit.com/en/ Porting Kit] by Paul the Tall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
# Download and install the Porting Kit. Its installation is straightforward and all necessary instructions are relayed to you through its own installation procedure.&lt;br /&gt;
# Download the Rayman 2 GOG.com version&#039;s installer executable and keep it in your Downloads folder.&lt;br /&gt;
# Launch the Porting Kit.&lt;br /&gt;
# In the Porting Kit, near the top of the window, click the tab &#039;&#039;&#039;Library&#039;&#039;&#039;.&lt;br /&gt;
# To the left, click the tab &#039;&#039;&#039;Server&#039;&#039;&#039; and search for Rayman 2.&lt;br /&gt;
# Install the Porting Kit&#039;s Rayman 2 wrapper and follow all on-screen instructions. The process should walk you through all necessary steps on its own.&lt;br /&gt;
# By now you should be able to test Rayman 2. However, you will notice that its graphics remind you of 1990s computers. Follow the next step in the process to remedy that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configuring the Game ==&lt;br /&gt;
These steps will cause the game to be drawn using your computer monitor&#039;s native resolution, increasing the quality of the graphics displayed significantly. The list of instructions is accompanied by a screenshot picture gallery below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to your Local tab in Library and right click the Rayman 2 app. Select Properties. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Advanced and Browse on the first tab in Advanced. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Browse to the nglide_config.exe inside the created Rayman 2 app: right click the Rayman2.app, click Show Package Contents and navigate its directory tree as shown below. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Test Run the nglide_config.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the following options:&lt;br /&gt;
&amp;lt;pre&amp;gt;Screen Resoltion - By Desktop&lt;br /&gt;
Aspect Ratio - 4:3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Next, set the WineSkin options to emulate a Windows XP computer ( Tools tab &amp;gt; Config Utility (winecfg) ). Apply and close.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; On the Configuration tab, Browse back to your Rayman2.exe executable inside the Rayman 2 app&#039;s directory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click Test Run to see if it works.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; And finally, close this Advanced Wineskin window and from hereon forwards, whenever you click Play in the Porting Kit, you&#039;ll have Rayman 2 running on your Mac desktop like it were a Windows XP computer, with correct aspect ratio and using your screen&#039;s resolution. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ray2PortingKit properties.png|1. Select properties in the context menu for the Rayman 2 installation inside your Porting Kit&#039;s local Library.&lt;br /&gt;
File:Ray2PortingKit winecfg.png|2. Click Advanced on the Wineskin window that opens and then on Browse on the Configuration tab of the Advanced dialog window.&lt;br /&gt;
File:Ray2PortingKit nglide config exe.png|3. Browse to the nglide_config.exe inside your Rayman 2 installation directory (the created Rayman2.app).&lt;br /&gt;
File:Ray2PortingKit nglide config testrun.png|4. This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;br /&gt;
File:Ray2PortingKit nglide config options.png|5. Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2WinXP.png|6. Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;br /&gt;
File:Ray2PortingKit Ray2 exe.png|7. Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Fun Fact: Advantage of Ported Rayman 2 ==&lt;br /&gt;
The benefit of this Rayman 2 version over normal Windows machines running the game: you can minimise the window and the game will turn into Rayman II - paused like on Windows, but instead, it won&#039;t crash when you try to reopen the game from minimisation. :P&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_Ray2_exe.png&amp;diff=48743</id>
		<title>File:Ray2PortingKit Ray2 exe.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_Ray2_exe.png&amp;diff=48743"/>
		<updated>2015-12-02T21:22:37Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Select the Rayman2.exe to be the executable that is run when launching the Rayman 2 app under the Configuration tab of the Rayman 2 Porting Kit executable.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_Ray2WinXP.png&amp;diff=48742</id>
		<title>File:Ray2PortingKit Ray2WinXP.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_Ray2WinXP.png&amp;diff=48742"/>
		<updated>2015-12-02T21:20:53Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Select Rayman2.exe to run emulating a Windows XP environment in the Wine Configuration (winecfg) option under the Tools tab of the Advanced option of the Properties window of the Rayman 2 Porting Kit executable.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_nglide_config_options.png&amp;diff=48741</id>
		<title>File:Ray2PortingKit nglide config options.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_nglide_config_options.png&amp;diff=48741"/>
		<updated>2015-12-02T21:18:47Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Displays the options that should be chosen in the nglide_config.exe for the Rayman 2 Porting Kit executable.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_nglide_config_testrun.png&amp;diff=48740</id>
		<title>File:Ray2PortingKit nglide config testrun.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_nglide_config_testrun.png&amp;diff=48740"/>
		<updated>2015-12-02T21:16:40Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This shows the nglide_config.exe being the executed .exe file when the Rayman2.app is run. Click Test Run to launch the application.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_nglide_config_exe.png&amp;diff=48739</id>
		<title>File:Ray2PortingKit nglide config exe.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_nglide_config_exe.png&amp;diff=48739"/>
		<updated>2015-12-02T21:13:40Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Location of the nglide_config.exe executable file inside the Porting Kit&amp;#039;s Rayman 2 installation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location of the nglide_config.exe executable file inside the Porting Kit&#039;s Rayman 2 installation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_winecfg.png&amp;diff=48738</id>
		<title>File:Ray2PortingKit winecfg.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_winecfg.png&amp;diff=48738"/>
		<updated>2015-12-02T21:06:43Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: The Wine Configuration dialog of Rayman 2&amp;#039;s Porting Kit installation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wine Configuration dialog of Rayman 2&#039;s Porting Kit installation.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_properties.png&amp;diff=48737</id>
		<title>File:Ray2PortingKit properties.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Ray2PortingKit_properties.png&amp;diff=48737"/>
		<updated>2015-12-02T21:03:19Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Right click the Rayman 2 item in your local Library inside the Porting Kit to get this context menu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Right click the Rayman 2 item in your local Library inside the Porting Kit to get this context menu.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=45455</id>
		<title>Ninjaws</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ninjaws&amp;diff=45455"/>
		<updated>2015-01-12T22:34:23Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Ninjaws&lt;br /&gt;
| image = [[Image:Ninjaws.png|center|320px|&#039;&#039;Ninjaws&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; (PlayStation)&lt;br /&gt;
| portrayed by = Christian Erickson &lt;br /&gt;
| location = [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
| resistance = [[Image:Lifebar15.png|&#039;&#039;15 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Golden hook, energy projectiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Killing is a pleasure. Command, and your will shall be done...|sign=Ninjaws to [[Admiral Razorbeard]]|source=[[Rayman 2: The Great Escape]] (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaws&#039;&#039;&#039; is a [[Ninja Pirate]] who appears in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; as the boss of [[the Sanctuary of Stone and Fire]].&lt;br /&gt;
&lt;br /&gt;
While Ninjaws looks identical to the other [[Ninja Henchmen]], he seems to be their leader. Ninjaws also seems to be [[Razorbeard]]&#039;s favourite servant. At one point in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, Ninjaws reported to [[Admiral Razorbeard]] in his cabin that he had captured more than 5000 slaves. [[Razorbeard]] ordered Ninjaws and his [[Ninja Pirate]]s to kill [[Rayman]]. Ninjaws later managed to track down [[Rayman]] at the end of [[the Sanctuary of Stone and Fire]], where the two battled for [[Four Masks of Polokus|the Second Mask]]. [[Rayman]] defeats him, as he has a heavy hook as one of his hands which can get caught in the ground if he misses hitting [[Rayman]] with it. Ninjaws has the ability to teleport to areas.&lt;br /&gt;
&lt;br /&gt;
==Attack scheme==&lt;br /&gt;
Ninjaws will attempt to slash at Rayman with his hook. If he misses, he gets stuck in the ground briefly before teleporting away. He does not linger on the battlefield for longer than two seconds at most. Inbetween appearances he is untargettable. He will sometimes appear on Rayman&#039;s location, trying to hurt him simply by being an enemy that occupies the same space as he does. As a tertiary attack, he may appear in a spot before [[Rayman]], shoot at him and appear in a spot slightly to the right of that, shooting again. Like so, he circles around Rayman in the time span of one second as he barrages him with bolts of energy.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Ninjaws.jpg|thumb|320px|Ninjaws in the [[Razorbeard]]&#039;s private cabin]]&lt;br /&gt;
|[[Image:Rayman vs Ninjaws.jpg|thumb|320px|[[Rayman]] and Ninjaws battle for control of the second [[Four Masks of Polokus|Mask of Polokus]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates}}&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ninjaws]]&lt;br /&gt;
[[de:Ninjaws]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=44533</id>
		<title>Ly</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ly&amp;diff=44533"/>
		<updated>2014-11-23T12:35:00Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ly&lt;br /&gt;
| image = [[Image:LyR2.png|center|&#039;&#039;Ly&#039;&#039;|120px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman M]]&#039;&#039; (cameo), &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]&lt;br /&gt;
| portrayed by = Coralie Martin (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&amp;lt;br /&amp;gt;&lt;br /&gt;
Kim Michelle Broderick (&#039;&#039;[[Rayman 2]]&#039;&#039; on PlayStation)&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Power provider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ly is a [[fairy]], and like all fairies, she possesses great powers. Unfortunately, the explosion of [[the Heart of the World|the Primordial Core]] by [[Robo-Pirate|the pirates]] has weakened her. When she has regained enough energy, she can create [[Silver Lum]]s, which give amazing new powers to [[Rayman]].|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ly&#039;&#039;&#039; the Fairy is a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. She debuted in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and made briefer appearances in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance versions of &#039;&#039;Rayman 3&#039;&#039;]] and &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)|Rayman Raving Rabbids]]&#039;&#039;. Along with her fellow [[fairy|fairies]], she is an emissary of her creator [[Polokus]], and it is her job to provide information about him and [[Four Masks of Polokus|his Four Masks]], as well as using her magical powers to create [[Silver Lum]]s that endow [[Rayman]] with new [[:Category:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
[[File:LyFairyGlade.jpg|thumb|320px|Ly as she appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Ly&#039;s story begins in Rayman&#039;s mind, when she tells him that the [[Robo-Pirates]] have broken the [[Heart of the World]] into 1000 [[Yellow Lum]]s and that it has weakened her, before he gets captured.  She is then consulted by [[Globox]], who she gives a Silver Lum to give to Rayman before they are both captured.  While Globox is taken to the Buccaneer, Ly is held prisoner in an electrified forcefield in one of the pirate strongholds, deep in the [[Fairy Glade]].  The Silver Lum she created gives Rayman the ability to shoot balls of energy, and it is put to good use as he eventually finds her and destroys the machine that controlled the forcefield, freeing her.  By then, she only has enough energy to create one Silver Lum, which upgrades Rayman&#039;s shooting ability to be used with Purple [[Lums]].  Before leaving to gather more energy, she passes her knowledge about Polokus and his four masks to him.&lt;br /&gt;
&lt;br /&gt;
Later on, Ly makes more Silver Lums that make Rayman even more powerful, and by the time he reaches [[Razorbeard]] in the [[Crow&#039;s Nest]], she uses one to save him from falling into the vast body of lava, and using telepathy, encourages him to fight until the robot Admiral is defeated.  When the battle is over, at first she was made to believe that Rayman did not survive the explosion high in the sky, until he turns up alive.&lt;br /&gt;
&lt;br /&gt;
Additionally, Ly offers Rayman to join her in a race through [[the Walk of Life]] and [[the Walk of Power]], in which extra Yellow Lums are found, and offer him to have his health and power maximised.  Despite it being a race, Ly does not have to be beaten.      &lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|thumb|right|320px|A hologram of Ly is used to represent [[the Walk of Life|the Walks of Life]] [[the Walk of Power|and Power]] in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Revolution&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is revealed that Ly resides in a house built in a giant tree somewhere in the [[East Plain]], and it is there that she offers Rayman to play some mini games that top up his health and power, provided that he frees and brings to her enough [[Familiar Spirit]]s for each game.  She also meditates from a stone in the area of [[Globox&#039;s House]], and a stele in [[Rainbow Creek]].  She is also a playable character in the unlockable mini game [[Missile Dogfight]].  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 2 Forever&#039;&#039;===&lt;br /&gt;
Ly plays a similar role in &#039;&#039;Rayman 2 Forever&#039;&#039;, the handheld adaptation of &#039;&#039;Rayman 2&#039;&#039;, but like most characters her part is reduced due to the limitations of the Game Boy Color. She is not captured in the Fairy Glade and is simply encountered there. She does not give Rayman the power to swing from purple lums on screen, although the rings (the equivilent to the purple lums in this version) do not appear until after her meeting with Rayman in the Fairy Glade, suggesting she may have given him this power after all and it was simply not shown. She tells Rayman to gather the masks of Polukus as always, but offers no explaination as to what they are. She appears several times throughout the game to give Rayman the temporary Super Helico power, and instructs him to destroy Razorbeard before the final battle. She congratulates Rayman upon his victory.&lt;br /&gt;
&lt;br /&gt;
[[Image:LyRRRgba.png|frame|left|Ly as she appears in [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; for the GBA]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], Ly plays largely the same role as [[Betilla the Fairy]] in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. Oddly enough, Ly&#039;s sprite in this game shows that her tail is missing, and is now replaced a large ponytail at the back of her head, though in a cut-scene she still has her original tail and short hair.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
Ly makes some brief appearances in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], where she gives Rayman a costume medallion every time he defeats a boss. While the game uses the same sprites as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]], she has a new appearance in the cut-scenes, where the front of her hair is curlier than before, she has pale blue lipstick, and her suit reveals her shoulders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character description== &lt;br /&gt;
[[Image:Ly the Fairy.jpg|thumb|320px|Ly as she appears in &#039;&#039;Rayman Revolution&#039;&#039;.]]&lt;br /&gt;
===Appearance and design===&lt;br /&gt;
While she is of a very thin build, Ly shares some typical fairy attributes, such as her long elven ears, her magical powers, and the ability to float in mid-air. Like [[Betilla the Fairy]], she does not have wings. She has short purple hair and a long, bushy tail of the same colour, while having green eyes and lips. Contrary to popular belief, she is not naked, but wears a yellow suit with plum stripes and swirls all over; according to one of the earliest &#039;&#039;Rayman 2&#039;&#039; websites, she &#039;dresses like the [[People of Prhys]]&#039;&amp;lt;ref&amp;gt;http://web.archive.org/web/20000303195426/http://www.rayman2.com/en/story/story_txt3.html&amp;lt;/ref&amp;gt;, though it is not known who these people are. The same website initially describes her as an &amp;quot;intriguing feline creature&amp;quot;, suggesting that she may have indeed been such originally, though it is unknown as to why she had been redesigned as mostly elven; what remains in her final design is her tail. Early concept artwork for &#039;&#039;Rayman 2&#039;&#039; that depicted her shows that she had most likely been originally an anthropomorphic cat, as she appeared to have cat ears and a non-human nose. In [[The Walk of Life|the Walks of Life]] and [[The Walk of Power|Power]], she sometimes runs on all fours.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
Ly shows great athletic and gymnastic skills, perhaps more so than [[Rayman]]&#039;s, as she can run faster and jump much higher than he can. In fact, she can cross very large gaps, such as on the river in [[the Walk of Power]], while Rayman would have to use his [[Helicopter]].  However, it is possible for the player to outrun her in [[the Walk of Life]], though in all versions of the game, apart from &#039;&#039;[[Rayman Revolution]]&#039;&#039;, she will simply teleport herself to the finishing point if she is too far behind. Despite being very thin, a piece of official artwork depicts her with enough strength to juggle all of Rayman&#039;s body parts with ease. She can also shoot [[energy sphere]]s, like Rayman&#039;s, as a method of defence.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Similar to [[Betilla the Fairy]], she is a calm and very meditative character, even in her captivity at [[the Fairy Glade]], and spends most of her time meditating deep in the forest, by floating while in a [http://en.wikipedia.org/wiki/Lotus_position sitting lotus position]. Rayman says that [[the Woods of Light]] is one of her favourite places to be. When she is not meditating, she is a fun-loving and friendly character that puts a lot of faith and trust in the heroes of the world, and is willing to help Rayman defeat [[Admiral Razorbeard]] and the [[Robo-Pirate army]].&lt;br /&gt;
&lt;br /&gt;
It is unknown if she is at all related to [[Tily]], a much younger [[fairy]] who appears in &#039;&#039;[[Rayman M]]&#039;&#039;/&#039;&#039;[[Rayman Arena|Arena]]&#039;&#039;/&#039;&#039;[[Rayman Rush|Rush]]&#039;&#039;, and who shares some of her features and has a similar name to her. It has been speculated that Tily was created as a replacement for Ly in these games, as Ly is still seen on some of their promotional artwork.&lt;br /&gt;
&lt;br /&gt;
The original &#039;&#039;Rayman 2&#039;&#039; website describes her as &#039;wild and independant&#039;, and says that she shares the secrets of the [[People of Prhys]], and helps Rayman to protect them from harm.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ly_juggling_animation.gif|thumb|Ly juggling]]&lt;br /&gt;
*Ly was originally going to appear in &#039;&#039;[[Rayman M]]&#039;&#039;, as several promotional pictures and even the back cover of the game showed, but was in the end replaced by [[Tily the Fairy]].&lt;br /&gt;
* There was a concept artwork for &#039;&#039;Rayman 3&#039;&#039; which may have depicted Ly with a totally different appearance. She had no tail, but instead had huge dragonfly-like wings, her hair and lips were now phthalo blue instead of purple, and she wore a new outfit of the same colour, as well as a pair of elbow length gloves, while also having blue dots over her face and arms. This design was dropped from the final game, though it can be found as a printable in the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
* Ly likes to juggle – several &#039;&#039;Rayman 2&#039;&#039; images depict her juggling at least three red balls, and even Rayman&#039;s body parts.       &lt;br /&gt;
* Ly&#039;s voice in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; is an echoing, feminine voice. In &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039;, although Ly spoke English, this echoing voice is still heard in the background.&lt;br /&gt;
* She takes part of a music band in the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;, where she plays the banjo.&lt;br /&gt;
* In the Japanese version of &#039;&#039;Rayman 2&#039;&#039; for the Dreamcast and &#039;&#039;Rayman Revolution&#039;&#039;, Ly&#039;s entire appearance had been changed to suit the preferences of the Japanese market. Her eyes were rounder, her pupils were bigger and a lighter shade of green in colour, she was given thin eyebrows the same colour as her hair, and instead of green lips, they were now pink.  Her clothes also became purple and white. She is known as ‘Rai’ (ﾗｲ) in all Japanese versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Cameos===&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman M]]&#039;&#039;:&#039;&#039;&#039; In [[Ly&#039;s Palace]], an ice sculpture of Ly is found the centre of the room.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;:&#039;&#039;&#039; In the third phase of [[the Longest Shortcut]], another statue of Ly can be found hidden behind a painting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:LySketch.jpg|Ly charging up an energy sphere. Her cat-like ears and oddly shaped nose are visible.&lt;br /&gt;
File:LYSPIR-1.jpg|Using her powers to restore Rayman&#039;s health and power.&lt;br /&gt;
File:RaymanLySketch02.jpg|Ly loves to juggle, and does so with Rayman&#039;s body parts&lt;br /&gt;
File:LyCatlike.jpg|Ly demonstrates her feline traits by standing on all fours.&lt;br /&gt;
File:RLRomance.jpg|This sketch shows a romantic link between Rayman and Ly. This is confirmed on [[Report N° 20Z|a &#039;&#039;Rayman 2&#039;&#039; site]], but not in the game itself.&lt;br /&gt;
File:RaymanLy001.jpg|Ly and Rayman spend some time together on a [[warship]] in this &#039;romantic&#039; wallpaper.&amp;lt;ref&amp;gt;http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:LyJapan.jpg|Ly as she appears in the Japanese version of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.&lt;br /&gt;
File:Lyjapan1.jpg|Japanese concept artwork&lt;br /&gt;
File:LyRM1.jpg|Several promotional posters for &#039;&#039;[[Rayman M]]&#039;&#039; show Ly.&lt;br /&gt;
File:RaymanMGroup.jpg|This image was used as part of the final back cover of &#039;&#039;Rayman M&#039;&#039;.&lt;br /&gt;
File:UglyLy.jpg|Ly concept art from the &#039;&#039;[[Rayman 3 Print Studio]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:RevolutionBand.jpg|Ly taking part in the band during the credits of &#039;&#039;[[Rayman Revolution]]&#039;&#039;&lt;br /&gt;
File:R2TGE-PC-TheWalkOfPower-HallOfDoors.jpg|Holograms of Ly invite [[Rayman]] to her levels in [[the Hall of Doors]]&lt;br /&gt;
File:TheWalkofPowerPC.jpg|Ly about to start a race with [[Rayman]] in [[the Walk of Power]]&lt;br /&gt;
File:Forcefield.jpg|Trapped within the electric forcefield in [[the Fairy Glade]].&lt;br /&gt;
File:RR-PS2-MissileDogfight.jpg|Ly is a playable character in the [[Dogfight]] minigame in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
File:LySuperHelico.jpg|Giving [[Rayman]] his [[super helicopter]] power [[Beneath the Sanctuary of Rock and Lava]].&lt;br /&gt;
File:Gbc2 22.PNG|In [[Rayman 2 Forever|the GBC version of &#039;&#039;Rayman 2&#039;&#039;]], Ly also hosts the [[bonus level]]s. &lt;br /&gt;
File:LyStatueRM.jpg|In the final version of &#039;&#039;[[Rayman M]]&#039;&#039;, a statue of Ly can be found.&lt;br /&gt;
File:R3LyStatue.jpg|Another Ly statue is hidden in [[the Longest Shortcut]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.&lt;br /&gt;
File:LySwamps.PNG|Ly&#039;s tail is inconsistently shown in its original position here, in [[Rayman 3 (Game Boy Advance)|the GBA version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Betilla the Fairy]]&lt;br /&gt;
*[[Tily the Fairy]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ly]]&lt;br /&gt;
[[de:Ly]]&lt;br /&gt;
[[hu:Ly]]&lt;br /&gt;
[[it:Ly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:The_Hall_of_Doors_PS1_10_The_Sanctuary_of_Stone_and_Fire.jpg&amp;diff=44528</id>
		<title>File talk:The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:The_Hall_of_Doors_PS1_10_The_Sanctuary_of_Stone_and_Fire.jpg&amp;diff=44528"/>
		<updated>2014-11-21T15:54:02Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Created page with &amp;quot;==Ly hologram?== On the page for Ly, this file is said to have a hologram of her inviting Rayman into her level. I fail to see that hologram. Was Ly even in the Sanctuary...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ly hologram?==&lt;br /&gt;
On the page for [[Ly]], this file is said to have a hologram of her inviting Rayman into her level. I fail to see that hologram. Was Ly even in the Sanctuary of Stone and Fire on the PS1 version of the game? [[File:ShroobSig.png|140px|link=User:Shrooblord]] 16:54, 21 November 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41813</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41813"/>
		<updated>2014-08-19T20:39:21Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
:::On the note of his size, there&#039;s this passage in the text: &amp;quot;As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a Robo-Pirate cage.&amp;quot; However, if you visit the Marshes in the game, you&#039;ll notice Ssssam&#039;s cage is considerably larger than the &#039;regular&#039; Pirate Cage. Should we maybe omit or augment this statement, or does the factuality of it not matter that much? --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:57, 19 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 14:26, 25 June 2014 (CEST)&lt;br /&gt;
:Curiously, the four s version of the name does actually redirect to this article: [[Sssam the Snake]]. I&#039;d like to hear about the choice of s here meself. Though I think we&#039;d opt for the games first over manuals.&lt;br /&gt;
:As for your other question, use the &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, it automatically generates your signature and a timestamp. If you want to change your signature to include graphics, you&#039;ll need to upload the graphic you want to the wiki, be sure to put it in &amp;lt;nowiki&amp;gt;[[Category: Functional Images]]&amp;lt;/nowiki&amp;gt;. Once that&#039;s done, go to your preferences, and to the &amp;quot;User Profile&amp;quot; tab. Scroll down until you find the signature section, and add the graphic in there, for mine, I put in: &amp;lt;nowiki&amp;gt;[[File:Sig5 2TEST.png|150px|link=User:Master]]&amp;lt;/nowiki&amp;gt;. Finally, check the box which says &amp;quot;treat signature as wikitext,&amp;quot; then save your prefreences. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 12:14, 25 June 2014 (CEST)&lt;br /&gt;
::I believe the spelling in the game is to be considered the correct one. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:55, 25 June 2014 (CEST)&lt;br /&gt;
:::If that&#039;s the case, shouldn&#039;t we move this page? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:33, 25 June 2014 (CEST)&lt;br /&gt;
::::Okay then, I&#039;ll edit the page title to become Ssssam? If I can&#039;t do that, I&#039;ll at least change all occurences of the name to use the four Ses. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:50, 19 August 2014 (CEST)&lt;br /&gt;
:::::Go right ahead, nothing&#039;s been said since, so I&#039;m assuming we&#039;re all in agreement. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 22:12, 19 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Sssssam&amp;diff=41812</id>
		<title>Talk:Sssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Sssssam&amp;diff=41812"/>
		<updated>2014-08-19T20:38:55Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Shrooblord moved page Talk:Sssssam to Talk:Ssssam: Corrected spelling on the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Ssssam]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41811</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41811"/>
		<updated>2014-08-19T20:38:55Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Shrooblord moved page Talk:Sssssam to Talk:Ssssam: Corrected spelling on the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
:::On the note of his size, there&#039;s this passage in the text: &amp;quot;As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a Robo-Pirate cage.&amp;quot; However, if you visit the Marshes in the game, you&#039;ll notice Ssssam&#039;s cage is considerably larger than the &#039;regular&#039; Pirate Cage. Should we maybe omit or augment this statement, or does the factuality of it not matter that much? --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:57, 19 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 14:26, 25 June 2014 (CEST)&lt;br /&gt;
:Curiously, the four s version of the name does actually redirect to this article: [[Sssam the Snake]]. I&#039;d like to hear about the choice of s here meself. Though I think we&#039;d opt for the games first over manuals.&lt;br /&gt;
:As for your other question, use the &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, it automatically generates your signature and a timestamp. If you want to change your signature to include graphics, you&#039;ll need to upload the graphic you want to the wiki, be sure to put it in &amp;lt;nowiki&amp;gt;[[Category: Functional Images]]&amp;lt;/nowiki&amp;gt;. Once that&#039;s done, go to your preferences, and to the &amp;quot;User Profile&amp;quot; tab. Scroll down until you find the signature section, and add the graphic in there, for mine, I put in: &amp;lt;nowiki&amp;gt;[[File:Sig5 2TEST.png|150px|link=User:Master]]&amp;lt;/nowiki&amp;gt;. Finally, check the box which says &amp;quot;treat signature as wikitext,&amp;quot; then save your prefreences. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 12:14, 25 June 2014 (CEST)&lt;br /&gt;
::I believe the spelling in the game is to be considered the correct one. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:55, 25 June 2014 (CEST)&lt;br /&gt;
:::If that&#039;s the case, shouldn&#039;t we move this page? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:33, 25 June 2014 (CEST)&lt;br /&gt;
::::Okay then, I&#039;ll edit the page title to become Ssssam? If I can&#039;t do that, I&#039;ll at least change all occurences of the name to use the four Ses. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:50, 19 August 2014 (CEST)&lt;br /&gt;
:::::Go right ahead, nothing&#039;s been said since, so I&#039;m assuming we&#039;re all in agreement. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 22:12, 19 August 2014 (CEST)&lt;br /&gt;
::::::Obviously I cannot move the page to the right URL and create the right redirections myself, however. The page&#039;s main title seems ineditable to me also, but I rewrote all instances of the name in the article itself. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 22:37, 19 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Sssssam&amp;diff=41810</id>
		<title>Sssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Sssssam&amp;diff=41810"/>
		<updated>2014-08-19T20:38:54Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Shrooblord moved page Sssssam to Ssssam over redirect: Corrected spelling on the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ssssam]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=41809</id>
		<title>Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=41809"/>
		<updated>2014-08-19T20:38:54Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Shrooblord moved page Sssssam to Ssssam over redirect: Corrected spelling on the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ssssam&lt;br /&gt;
| image = [[File:Sssssam.png|200px|&#039;&#039;Ssssam&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo)&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Serpent&lt;br /&gt;
| status = Ferryman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssssam the Watersnake&#039;&#039;&#039; is a character that appears in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|left|320px|thumb|Ssssam in [[the Marshes of Awakening]]]]&lt;br /&gt;
Ssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[the Glade of Dreams|the Glade]]&#039;s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]&#039;s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate army|Robo-Pirate]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.&lt;br /&gt;
&lt;br /&gt;
Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of &#039;&#039;Rayman 2&#039;&#039;, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in the Marshes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|thumb|left|320px|A hologram of Ssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:RR-PS2-Japanese-Sssssam.JPG|thumb|right|320px|Ssssam&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:SssssamR3GBA.PNG|frame|left|Ssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman 2&#039;&#039; and its remakes, Ssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate army|pirate]] [[cage]]. Upon being freed by Rayman, Ssssam stretches and agrees to take Rayman across the Marshes, as he had seen the [[Pirate]]s take Globox in that direction.  On the other side, Ssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.&lt;br /&gt;
&lt;br /&gt;
This is his only appearance in most versions of the game. However, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a bonus minigame called [[Waterski Challenge]] can be unlocked by talking to [[Ly the Fairy]] once the player has freed 30 of the game&#039;s 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. Rayman must collect 20 [[Red Lum]]s as Ssssam takes him through a swamp.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], Ssssam appears with a much smaller role, appearing only at the end of the first level of the Marshes of Awakening (although he can be seen again with the rest of the cast at the end of the game) In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.&lt;br /&gt;
&lt;br /&gt;
[[File:Sam Cameo R3.JPG|thumb|right|320px|Statue of Ssssam seen in [[Count Razoff|Razoff]]&#039;s mansion in [[the Bog of Murk]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In this alternative version of &#039;&#039;Rayman 3&#039;&#039;, Ssssam is first found in the [[Swamps of Begoniax]], this time uncaptured, where Rayman asks [[Ly the Fairy]] for directions to find [[Globox]]. He then allows Rayman to waterski through the swamps in a similar fashion to &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;===&lt;br /&gt;
Ssssam makes a cameo appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; as one of [[Count Razoff]]&#039;s statues. A developer referred to these statues as Razoff&#039;s ‘finest catches’ in a [[RaymanZone]] interview, indicating that Razoff had captured Ssssam at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sssssam]]&lt;br /&gt;
[[it:Sssssam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41808</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41808"/>
		<updated>2014-08-19T20:37:38Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
:::On the note of his size, there&#039;s this passage in the text: &amp;quot;As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a Robo-Pirate cage.&amp;quot; However, if you visit the Marshes in the game, you&#039;ll notice Ssssam&#039;s cage is considerably larger than the &#039;regular&#039; Pirate Cage. Should we maybe omit or augment this statement, or does the factuality of it not matter that much? --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:57, 19 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 14:26, 25 June 2014 (CEST)&lt;br /&gt;
:Curiously, the four s version of the name does actually redirect to this article: [[Sssam the Snake]]. I&#039;d like to hear about the choice of s here meself. Though I think we&#039;d opt for the games first over manuals.&lt;br /&gt;
:As for your other question, use the &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, it automatically generates your signature and a timestamp. If you want to change your signature to include graphics, you&#039;ll need to upload the graphic you want to the wiki, be sure to put it in &amp;lt;nowiki&amp;gt;[[Category: Functional Images]]&amp;lt;/nowiki&amp;gt;. Once that&#039;s done, go to your preferences, and to the &amp;quot;User Profile&amp;quot; tab. Scroll down until you find the signature section, and add the graphic in there, for mine, I put in: &amp;lt;nowiki&amp;gt;[[File:Sig5 2TEST.png|150px|link=User:Master]]&amp;lt;/nowiki&amp;gt;. Finally, check the box which says &amp;quot;treat signature as wikitext,&amp;quot; then save your prefreences. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 12:14, 25 June 2014 (CEST)&lt;br /&gt;
::I believe the spelling in the game is to be considered the correct one. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:55, 25 June 2014 (CEST)&lt;br /&gt;
:::If that&#039;s the case, shouldn&#039;t we move this page? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:33, 25 June 2014 (CEST)&lt;br /&gt;
::::Okay then, I&#039;ll edit the page title to become Ssssam? If I can&#039;t do that, I&#039;ll at least change all occurences of the name to use the four Ses. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:50, 19 August 2014 (CEST)&lt;br /&gt;
:::::Go right ahead, nothing&#039;s been said since, so I&#039;m assuming we&#039;re all in agreement. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 22:12, 19 August 2014 (CEST)&lt;br /&gt;
::::::Obviously I cannot move the page to the right URL and create the right redirections myself, however. The page&#039;s main title seems ineditable to me also, but I rewrote all instances of the name in the article itself. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 22:37, 19 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41806</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41806"/>
		<updated>2014-08-19T18:57:16Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
:::On the note of his size, there&#039;s this passage in the text: &amp;quot;As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a Robo-Pirate cage.&amp;quot; However, if you visit the Marshes in the game, you&#039;ll notice Ssssam&#039;s cage is considerably larger than the &#039;regular&#039; Pirate Cage. Should we maybe omit or augment this statement, or does the factuality of it not matter that much? --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:57, 19 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 14:26, 25 June 2014 (CEST)&lt;br /&gt;
:Curiously, the four s version of the name does actually redirect to this article: [[Sssam the Snake]]. I&#039;d like to hear about the choice of s here meself. Though I think we&#039;d opt for the games first over manuals.&lt;br /&gt;
:As for your other question, use the &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, it automatically generates your signature and a timestamp. If you want to change your signature to include graphics, you&#039;ll need to upload the graphic you want to the wiki, be sure to put it in &amp;lt;nowiki&amp;gt;[[Category: Functional Images]]&amp;lt;/nowiki&amp;gt;. Once that&#039;s done, go to your preferences, and to the &amp;quot;User Profile&amp;quot; tab. Scroll down until you find the signature section, and add the graphic in there, for mine, I put in: &amp;lt;nowiki&amp;gt;[[File:Sig5 2TEST.png|150px|link=User:Master]]&amp;lt;/nowiki&amp;gt;. Finally, check the box which says &amp;quot;treat signature as wikitext,&amp;quot; then save your prefreences. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 12:14, 25 June 2014 (CEST)&lt;br /&gt;
::I believe the spelling in the game is to be considered the correct one. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:55, 25 June 2014 (CEST)&lt;br /&gt;
:::If that&#039;s the case, shouldn&#039;t we move this page? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:33, 25 June 2014 (CEST)&lt;br /&gt;
::::Okay then, I&#039;ll edit the page title to become Ssssam? If I can&#039;t do that, I&#039;ll at least change all occurences of the name to use the four Ses. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:50, 19 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=41805</id>
		<title>Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Ssssam&amp;diff=41805"/>
		<updated>2014-08-19T18:55:10Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Changed all occurences of Ssssam&amp;#039;s name to contain exactly four Ses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Ssssam&lt;br /&gt;
| image = [[File:Sssssam.png|200px|&#039;&#039;Ssssam&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo)&lt;br /&gt;
| portrayed by = Pierre-Alain de Garrigues (&#039;&#039;[[Rayman 2]]&#039;&#039; on PC, Nintendo 64 and Dreamcast)&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Serpent&lt;br /&gt;
| status = Ferryman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=This young and spirited serpent is the ferryman for [[the Marshes of Awakening]]. He helps the inhabitants waterski across the swamps...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssssam the Watersnake&#039;&#039;&#039; is a character that appears in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, its remakes and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:R2TGE PC-Sssssam.jpg|left|320px|thumb|Ssssam in [[the Marshes of Awakening]]]]&lt;br /&gt;
Ssssam is a purple serpent who dwells in [[the Marshes of Awakening]], acting as a ferryman for [[the Glade of Dreams|the Glade]]&#039;s inhabitants. He has a disproportionately large head compared to his thin body. The body itself appears to be no longer than [[Rayman]]&#039;s height; however, he is never seen in full – only his head, part of his neck and occasionally the tip of his tail are ever actually visible, as he always partially submerged in the water of the Marshes. As a result, it is impossible to gauge just how long he might be, though he is small enough to fit inside a [[Robo-Pirate army|Robo-Pirate]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
Ssssam speaks with heavy emphasis on sybilants, not unlike a stereotypical cartoon snake.&lt;br /&gt;
&lt;br /&gt;
Ssssam is described as a ‘young and spirited serpent’ in the manuals for most versions of &#039;&#039;Rayman 2&#039;&#039;, and he appears to be very cheerful, enjoying the simple things in life. Upon being able to stretch out after being freed from his [[cage]] by [[Rayman]], he says that it is ‘Sssssensational’. He does not have any knowledge of [[Four Masks of Polokus|the Masks of Polukus]], possibly due to spending most of his life in the Marshes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role in the games==&lt;br /&gt;
===&#039;&#039;Rayman 2: The Great Escape&#039;&#039;===&lt;br /&gt;
[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|thumb|left|320px|A hologram of Ssssam is used to represent [[the Marshes of Awakening]] in [[the Hall of Doors]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:RR-PS2-Japanese-Sssssam.JPG|thumb|right|320px|Ssssam&#039;s colours are different in the Japanese version of &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:SssssamR3GBA.PNG|frame|left|Ssssam, as he appears in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman 2&#039;&#039; and its remakes, Ssssam is first found by [[Rayman]] in [[the Marshes of Awakening]], imprisoned in a [[Robo-Pirate army|pirate]] [[cage]]. Upon being freed by Rayman, Ssssam stretches and agrees to take Rayman across the Marshes, as he had seen the [[Pirate]]s take Globox in that direction.  On the other side, Ssssam bids Rayman farewell and asks Rayman to make a point of visiting again. From this it would seem that he is very lonely, possibly having no friends within the Marshes.&lt;br /&gt;
&lt;br /&gt;
This is his only appearance in most versions of the game. However, in &#039;&#039;[[Rayman Revolution]]&#039;&#039;, a bonus minigame called [[Waterski Challenge]] can be unlocked by talking to [[Ly the Fairy]] once the player has freed 30 of the game&#039;s 80 [[Familiar Spirit]]s. The bonus level is another waterski chase, similar to the one in [[the Marshes of Awakening]]. Rayman must collect 20 [[Red Lum]]s as Ssssam takes him through a swamp.&lt;br /&gt;
&lt;br /&gt;
In [[Rayman 2 Forever|the Game Boy Color version of &#039;&#039;Rayman 2&#039;&#039;]], Ssssam appears with a much smaller role, appearing only at the end of the first level of the Marshes of Awakening (although he can be seen again with the rest of the cast at the end of the game) In this version, he simply lets Rayman ride across the marsh on his head, rather than waterski. He is never named in this game.&lt;br /&gt;
&lt;br /&gt;
[[File:Sam Cameo R3.JPG|thumb|right|320px|Statue of Ssssam seen in [[Count Razoff|Razoff]]&#039;s mansion in [[the Bog of Murk]]]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)===&lt;br /&gt;
In this alternative version of &#039;&#039;Rayman 3&#039;&#039;, Ssssam is first found in the [[Swamps of Begoniax]], this time uncaptured, where Rayman asks [[Ly the Fairy]] for directions to find [[Globox]]. He then allows Rayman to waterski through the swamps in a similar fashion to &#039;&#039;Rayman 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;===&lt;br /&gt;
Ssssam makes a cameo appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; as one of [[Count Razoff]]&#039;s statues. A developer referred to these statues as Razoff&#039;s ‘finest catches’ in a [[RaymanZone]] interview, indicating that Razoff had captured Ssssam at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sssssam]]&lt;br /&gt;
[[it:Sssssam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aquatic creatures]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Creatures from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Friends from the Game Boy Advance version of Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41804</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41804"/>
		<updated>2014-08-19T18:50:49Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 14:26, 25 June 2014 (CEST)&lt;br /&gt;
:Curiously, the four s version of the name does actually redirect to this article: [[Sssam the Snake]]. I&#039;d like to hear about the choice of s here meself. Though I think we&#039;d opt for the games first over manuals.&lt;br /&gt;
:As for your other question, use the &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, it automatically generates your signature and a timestamp. If you want to change your signature to include graphics, you&#039;ll need to upload the graphic you want to the wiki, be sure to put it in &amp;lt;nowiki&amp;gt;[[Category: Functional Images]]&amp;lt;/nowiki&amp;gt;. Once that&#039;s done, go to your preferences, and to the &amp;quot;User Profile&amp;quot; tab. Scroll down until you find the signature section, and add the graphic in there, for mine, I put in: &amp;lt;nowiki&amp;gt;[[File:Sig5 2TEST.png|150px|link=User:Master]]&amp;lt;/nowiki&amp;gt;. Finally, check the box which says &amp;quot;treat signature as wikitext,&amp;quot; then save your prefreences. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 12:14, 25 June 2014 (CEST)&lt;br /&gt;
::I believe the spelling in the game is to be considered the correct one. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:55, 25 June 2014 (CEST)&lt;br /&gt;
:::If that&#039;s the case, shouldn&#039;t we move this page? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 16:33, 25 June 2014 (CEST)&lt;br /&gt;
::::Okay then, I&#039;ll edit the page title to become Ssssam? If I can&#039;t do that, I&#039;ll at least change all occurences of the name to use the four Ses. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 20:50, 19 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41108</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41108"/>
		<updated>2014-06-25T12:26:33Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. --[[File:ShroobSig.png|140px|link=User:Shrooblord]] 14:26, 25 June 2014 (CEST)&lt;br /&gt;
:Curiously, the four s version of the name does actually redirect to this article: [[Sssam the Snake]]. I&#039;d like to hear about the choice of s here meself. Though I think we&#039;d opt for the games first over manuals.&lt;br /&gt;
:As for your other question, use the &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, it automatically generates your signature and a timestamp. If you want to change your signature to include graphics, you&#039;ll need to upload the graphic you want to the wiki, be sure to put it in &amp;lt;nowiki&amp;gt;[[Category: Functional Images]]&amp;lt;/nowiki&amp;gt;. Once that&#039;s done, go to your preferences, and to the &amp;quot;User Profile&amp;quot; tab. Scroll down until you find the signature section, and add the graphic in there, for mine, I put in: &amp;lt;nowiki&amp;gt;[[File:Sig5 2TEST.png|150px|link=User:Master]]&amp;lt;/nowiki&amp;gt;. Finally, check the box which says &amp;quot;treat signature as wikitext,&amp;quot; then save your prefreences. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 12:14, 25 June 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41107</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41107"/>
		<updated>2014-06-25T12:24:43Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. --[[File:ShroobSig.png|150px|link=User:Master]] 14:24, 25 June 2014 (CEST)&lt;br /&gt;
:Curiously, the four s version of the name does actually redirect to this article: [[Sssam the Snake]]. I&#039;d like to hear about the choice of s here meself. Though I think we&#039;d opt for the games first over manuals.&lt;br /&gt;
:As for your other question, use the &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, it automatically generates your signature and a timestamp. If you want to change your signature to include graphics, you&#039;ll need to upload the graphic you want to the wiki, be sure to put it in &amp;lt;nowiki&amp;gt;[[Category: Functional Images]]&amp;lt;/nowiki&amp;gt;. Once that&#039;s done, go to your preferences, and to the &amp;quot;User Profile&amp;quot; tab. Scroll down until you find the signature section, and add the graphic in there, for mine, I put in: &amp;lt;nowiki&amp;gt;[[File:Sig5 2TEST.png|150px|link=User:Master]]&amp;lt;/nowiki&amp;gt;. Finally, check the box which says &amp;quot;treat signature as wikitext,&amp;quot; then save your prefreences. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 12:14, 25 June 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:ShroobSig.png&amp;diff=41106</id>
		<title>File:ShroobSig.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:ShroobSig.png&amp;diff=41106"/>
		<updated>2014-06-25T12:22:22Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be used as teh signatúrès!&lt;br /&gt;
[[Category: Functional images]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:ShroobSig.png&amp;diff=41105</id>
		<title>File:ShroobSig.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:ShroobSig.png&amp;diff=41105"/>
		<updated>2014-06-25T12:21:26Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: To be used as teh signatúrès!
Category: Functional Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be used as teh signatúrès!&lt;br /&gt;
[[Category: Functional Images]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41102</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41102"/>
		<updated>2014-06-25T09:29:14Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) - Seeing how the manual and game are inconsistent, which should we use? I&#039;d suggest the game, but I&#039;d like to hear other people&#039;s opinions on that. [[User:Shrooblord|Shrooblord]] ([[User talk:Shrooblord|talk]])&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41101</id>
		<title>Talk:Ssssam</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Ssssam&amp;diff=41101"/>
		<updated>2014-06-25T08:20:30Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The quote &amp;quot;a young and spirited serpent&amp;quot; is how at least the Playstation One and Two versions describe Sssssam. I&#039;m missing them at the moment so couldn&#039;t quote directly, but to the best of my memory that was it. When I get them back I&#039;ll edit anything that&#039;s wrong with that quote. --[[User:Doctorrayman|Doctorrayman]] 22:32, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
We don&#039;t know how long he is, why don&#039;t we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST)&lt;br /&gt;
:I don&#039;t see the point of trying to come up with a length if one isn&#039;t given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST)&lt;br /&gt;
::Exactly. And I&#039;m almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Should we not change Ssssam&#039;s name to have the appropriate amount of S&#039;s? There&#039;s four in his name, as can be seen here: https://www.youtube.com/watch?v=EVHX_U6iu_I&amp;amp;t=2m18s . (and how do you automatically add a timestamp and change your name with graphics anyway?) [[User:Shrooblord|Shrooblord]] ([[User talk:Shrooblord|talk]])&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=34283</id>
		<title>The Crow&#039;s Nest</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Crow%27s_Nest&amp;diff=34283"/>
		<updated>2013-03-17T21:22:11Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Edited a typo in the &amp;#039;External Links&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Destroy Razorbeard, and our victory will be complete.’&#039;&#039; —[[Ly the Fairy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Crow&#039;s Nest&#039;&#039;&#039; is the final level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, where [[Rayman]] finally takes on [[Admiral Razorbeard]] and attempts to save [[Globox]].&lt;br /&gt;
&lt;br /&gt;
Although it too is set on the &#039;&#039;[[Buccaneer]]&#039;&#039;, the Crow&#039;s Nest is handled as a different level to The Prison Ship, possibly because the designers felt that it would be too difficult for the player if The Prison Ship led directly into this fight; another reason is that players might want to be able to return instantly to the last battle, rather than having to play all the way through an entire level to reach it. This method of design is particularly useful in the PS1 version, as players can now return to the final fight, complete it and access [[Rayman 2 (2D prototype)|the post-credits 2D bonus level]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-HallOfDoors-Crow&#039;sNest.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Crow&#039;s Nest]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Situated at the pinnacle of the &#039;&#039;[[Buccaneer]]&#039;&#039;, the [[Grolgoth]] is prepared, and Razorbeard gets ready for Rayman to arrive while using Globox, who is being hung upside down, as live bait.  Rayman eventually arrives, and is subsequently shot by one of the Grolgoth&#039;s bombs, though both Rayman and Globox survive the shot.  &lt;br /&gt;
&lt;br /&gt;
The first phase of the final fight begins, with the Grolgoth shooting bombs which trip it up if Rayman shoots and knocks them back at it, and attempts to squash Rayman, as well as shooting energy from its feet.  After it is knocked down three times, Razorbeard attempts to take a giant jump and crush Rayman, but he misses and causes the floor to cave in.  Rayman then falls with them.   &lt;br /&gt;
&lt;br /&gt;
===Phase 2===   &lt;br /&gt;
Far away from &#039;&#039;[[Buccaneer]]&#039;&#039;, [[Ly the Fairy]] meditates in a small glade. She responds to [[Rayman]]&#039;s screams, and sends what looks like a [[Silver Lum]] to his location which saves him from falling into lava. The Lum catches him and gently guides him to safety, where he finds a [[flying shell]]. An image of Ly then appears to tell him that [[Polokus]] has destroyed all [[Robo-Pirate]]s on the land and encourages him to defeat [[Admiral Razorbeard|Razorbeard]] to complete their victory.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] then turns around to see that [[Admiral Razorbeard|Razorbeard]] and the [[Grolgoth]] have survived, and the second phase of the battle begins. In a room full of lava, his Grolgoth keeps itself away from the lava by holding itself up on two wooden posts and attacks by shooting heat seeking missiles as the battle goes on. Rayman attacks by finding an energy sphere in either of two tunnels, and shoots at each arm, causing the Grolgoth to fall in the lava. Eventually, Razorbeard abandons the Grolgoth and escapes, setting a five-second time bomb that explodes the entire &#039;&#039;[[Buccaneer]]&#039;&#039; with Rayman still in it.&lt;br /&gt;
&lt;br /&gt;
In the area where [[Rayman]] encountered [[Polokus]] earlier in the game, everybody mourns over all they could find left of Rayman; his left shoe. But suddenly, the shoe starts glowing, and Rayman emerges from the trees nearby, holding a walking stick in his shoe&#039;s absence. The shoe bounces back to Rayman, and the [[Baby Globoxes]] run up to Rayman and hug him, happy for him to be alive, while everyone else cheers.&lt;br /&gt;
&lt;br /&gt;
[[File:UnlimitedAmmo.jpg|thumb|320px|Rayman&#039;s holding the blue ball, which represents unlimited ammo power.]]&lt;br /&gt;
&lt;br /&gt;
===Unlimited ammo easter egg===&lt;br /&gt;
The level features a hidden Easter egg in the form of a pickup which gives Rayman unlimited ammunition. It works on all versions, except the PlayStation one.&lt;br /&gt;
&lt;br /&gt;
Hold the ‘jump’ and ‘shoot’ buttons, then fly to the highest part in the middle of the chamber. Instead of crashing, Rayman passes through it and finds himself in a secret tunnel. After avoiding some obstacles along the way, a glowing blue ball will be seen. Touch it, and Rayman is teleported back into the arena with unlimited ammo. This cheat is deactivated if Rayman dies, but it can be performed an unlimited number of times. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestDC.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to the original version, excepting graphical differences.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[Image:TheCrowsNestPS.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| lums = [[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:Grolgoth PS1 energy projectiles.jpg|thumb|left|320px|The alternate showdown with the [[Grolgoth]]]]&lt;br /&gt;
&lt;br /&gt;
The main difference in this version lies in Phase 2, in this phase the Grolgoth is flying backwards trough a endless tunnel and Rayman has to shoot the Grolgoth while avoiding all obstacles. There are also little differences in the Grolgoth&#039;s attacks in Phase 1. (See [[The Crow&#039;s Nest#External links|the external links]] for a demonstration.)&lt;br /&gt;
&lt;br /&gt;
Another subtle difference is that part of the opening cutscene is removed, as the scene where Razorbeard hears that Rayman is on the ship and scolds the [[Spyglass Pirate]] for it occurs at the end of The Prison Ship instead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Crow&#039;s Nest&lt;br /&gt;
| image = [[File:RR-PS2-TheCrow&#039;sNest.jpg|center|320px|&#039;&#039;The Crow&#039;s Nest&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Prison Ship]]&lt;br /&gt;
| followed by = Ending scene&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon0.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
This level is identical to the original version, excepting graphical differences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Although the pipe section is generally seen as being the second part of the level, if the player dies during it they must start from the very beginning of the level. This makes The Crow&#039;s Nest the only level in any version of Rayman 2 to have no Green Lums.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEzgAE3rd6U The Crow&#039;s Nest playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=r20qQj5iifo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=1VzJolWwqgQ The Crow&#039;s Nest playthrough at YouTube (Sega Dreamcast version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=YnVm_9GS1mo Playthrough of unlimited Ammo in the Crow&#039;s Nest at YouTube (Sega Dreamcast version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oPiIV58jvBM The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=PPKh5hdUFS0 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=qn1lZqgVuY8 The Crow&#039;s Nest playthrough at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=cxiCA9NiGXM Crow&#039;s Nest unlimited ammo cheat at YouTube (Sony PlayStation 2 version)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Vigie]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2|Crow&#039;s Nest, The]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Shrooblord&amp;diff=33625</id>
		<title>User:Shrooblord</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Shrooblord&amp;diff=33625"/>
		<updated>2012-10-29T21:53:54Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Razorbeard escape pod.jpg|thumb|Razorbeard, acting as my avatar for this page. &amp;quot;What do you mean you have one last surprise for me?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Shrooblord&#039;s User Page==&lt;br /&gt;
&lt;br /&gt;
Welcome! You have stumbled upon my user page. Here I will tell you some information about my upcoming projects, my finished ones, and perhaps later, how to contact me. At the bottom is a set of images I like or I have made.&lt;br /&gt;
&lt;br /&gt;
==Chrysalis Studios==&lt;br /&gt;
Chrysalis Studios is the name I use for publishing stuff like animations, games, etc. However, because I have yet to do so, the information on this page is due to be updated. Stand by...&lt;br /&gt;
&lt;br /&gt;
===-Games-===&lt;br /&gt;
====Rayman 4: RR (working title)====&lt;br /&gt;
Rayman 4: RR is an uncompleted fangame being made by me. I do not wish to publish any information as of yet, except the announcement that this game will be coming - and that art and a synopsis will come soon. Stand by...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, here&#039;s a small update for you! The main theme for this game will be split into several variations of itself: one regular, chirpy one, one sad, one retro, and one &#039;adventurous&#039;. Said adventurous theme has already been made in its entirety, because I am planning to use it for my Music Class &#039;Masterpiece project&#039;. Here&#039;s a sneak-a-peek-listen of a song you will definitely hear in the game:&lt;br /&gt;
&lt;br /&gt;
http://soundcloud.com/shrooblord/the-hero-of-light&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Rayman 2: The Great Escape===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Spyglass lava.jpg|Just one of my favourite pieces of official artwork, depicting [[Lunette]] &#039;&#039;(the Spyglass Pirate)&#039;&#039; running across boiling lava, as instructed by his dear employer [[Admiral Razorbeard]].&lt;br /&gt;
Image:RaymanLy001.jpg|Artwork more clearly describing the relationship between [[Ly the Fairy]] and [[Rayman]].&lt;br /&gt;
Image:RaymanLySketch02.jpg|One of the funnier pieces of artwork, showing Ly juggle Rayman around.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rayman 4: RR===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Magician.gif|Images yet to be published - meanwhile, why not entertain yourself with this image of the [[Magician]] from &#039;&#039;[[Rayman]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 This page is a RayWiki User Page. It is not part of the encyclopedia itself.&lt;br /&gt;
&lt;br /&gt;
[[Category:User en]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_rytus&amp;diff=33172</id>
		<title>Talk:Art rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Art_rytus&amp;diff=33172"/>
		<updated>2012-10-08T17:31:26Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Created page with &amp;quot;==Redirect==  Don&amp;#039;t seem to have handled the redirect very well. Maybe the article in the Help pages should be more explanatory, or am I missing something incredibly simple he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Redirect==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t seem to have handled the redirect very well. Maybe the article in the Help pages should be more explanatory, or am I missing something incredibly simple here?&lt;br /&gt;
&lt;br /&gt;
~ [[User:Shrooblord|Shrooblord]] ([[User talk:Shrooblord|talk]]) 19:31, 8 October 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_rytus&amp;diff=33171</id>
		<title>Art rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_rytus&amp;diff=33171"/>
		<updated>2012-10-08T17:29:30Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Gonzo&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_rytus&amp;diff=33170</id>
		<title>Art rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_rytus&amp;diff=33170"/>
		<updated>2012-10-08T17:29:19Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Art_rytus&amp;diff=33169</id>
		<title>Art rytus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Art_rytus&amp;diff=33169"/>
		<updated>2012-10-08T17:29:00Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Creating a redirect for the name Art Rytus to point towards Gonzo, for this redirection does not yet exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Gonzo&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wall_run&amp;diff=30398</id>
		<title>Wall run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wall_run&amp;diff=30398"/>
		<updated>2012-03-21T22:13:21Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Wall Run==&lt;br /&gt;
The ability to &#039;&#039;&#039;wall run&#039;&#039;&#039; is a power in &#039;&#039;[[Rayman Origins]]&#039;&#039;. The power is granted to [[Rayman]] and company by the [[nymph]] [[Helena Handbasket]] in the level [[Moseying the Mountain]]. After rescuing her from the clutches of a [[Darktoon]], she grants the heroes the ability to scale walls simply by running on to them, causing them to run up vertically. This power seems to be limitless, as there is no maximum time Rayman can be running up a wall, granted that there is still a wall to run up along. The power also allows for walking on ceilings. By running up a wall that is connected to the ceiling, Rayman will scale the wall, run up a curve and loop round to find himself on the ceiling. Certain moves, such as jumping, will get him off the ceiling, whereas one form of attack is still possible, without causing him to fall down.&lt;br /&gt;
&lt;br /&gt;
The power is later on used in some of the more challenging parts of the game, to increase the need for jumping around. It will often be used in combination with hazards, either as a way to avoid them, like when avoiding a jet of fire, or as a way to be a path straight into them, such as when sawblades come falling down.&lt;br /&gt;
&lt;br /&gt;
[[Category:Powers]]&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:SnakeOfTheDead.png&amp;diff=29003</id>
		<title>File talk:SnakeOfTheDead.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:SnakeOfTheDead.png&amp;diff=29003"/>
		<updated>2012-02-02T22:17:36Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Sorry for the updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry for the updates==&lt;br /&gt;
Sorry guys, I redid that image of the Snake of the Dead and tried to upload it, but the Wiki just seems to have uploaded the same file back. I wanted to upload this version of the image; feel free to do it for me if you like: http://i44.tinypic.com/sfknrk.jpg &lt;br /&gt;
&lt;br /&gt;
EDIT: Ugh, once again, I appologise if my activity is clogging up the logs. I see the real image I intend to change the current one into is there in the history, but the Wiki doesn&#039;t want to revert it to that image. I must be doing something wrong, but don&#039;t know exactly what.&lt;br /&gt;
&lt;br /&gt;
[[User:Shrooblord|Shrooblord]] 22:15, 2 February 2012 (UTC)Shrooblord&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=29002</id>
		<title>File:SnakeOfTheDead.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=29002"/>
		<updated>2012-02-02T22:16:20Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: uploaded a new version of &amp;quot;File:SnakeOfTheDead.png&amp;quot;: Reverted to version as of 22:13, 2 February 2012&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An impression of the Snake of the Dead made by using the actual sprites from Rayman Origins.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:SnakeOfTheDead.png&amp;diff=29001</id>
		<title>File talk:SnakeOfTheDead.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:SnakeOfTheDead.png&amp;diff=29001"/>
		<updated>2012-02-02T22:15:55Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Created page with &amp;#039;==Sorry for the updates== Sorry guys, I redid that image of the Snake of the Dead and tried to upload it, but the Wiki just seems to have uploaded the same file back. I wanted to...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry for the updates==&lt;br /&gt;
Sorry guys, I redid that image of the Snake of the Dead and tried to upload it, but the Wiki just seems to have uploaded the same file back. I wanted to upload this version of the image; feel free to do it for me if you like: http://i44.tinypic.com/sfknrk.jpg &lt;br /&gt;
&lt;br /&gt;
[[User:Shrooblord|Shrooblord]] 22:15, 2 February 2012 (UTC)Shrooblord&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=29000</id>
		<title>File:SnakeOfTheDead.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=29000"/>
		<updated>2012-02-02T22:14:25Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: uploaded a new version of &amp;quot;File:SnakeOfTheDead.png&amp;quot;: Reverted to version as of 14:09, 2 February 2012&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An impression of the Snake of the Dead made by using the actual sprites from Rayman Origins.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=28999</id>
		<title>File:SnakeOfTheDead.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=28999"/>
		<updated>2012-02-02T22:13:51Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: uploaded a new version of &amp;quot;File:SnakeOfTheDead.png&amp;quot;: An impression of the Snake of the Dead made by using the actual sprites from Rayman Origins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An impression of the Snake of the Dead made by using the actual sprites from Rayman Origins.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Snake_of_the_Dead&amp;diff=28998</id>
		<title>Talk:Snake of the Dead</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Snake_of_the_Dead&amp;diff=28998"/>
		<updated>2012-02-02T22:12:56Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: /* Snake of the Dead Picture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Snake of the Dead Picture==&lt;br /&gt;
Hey guys, I made this:&lt;br /&gt;
[[File:SnakeOfTheDead.png|thumb|The Snake of the Dead.]]&lt;br /&gt;
&lt;br /&gt;
Would you like to use this for the Wiki? It&#039;s okay if you find it too much of an &#039;impression&#039; - I liked making it anyway, but if you&#039;d like to use if for the Wiki, could someone do it for me? I&#039;ve tried looking at how other pages did it, but the result wasn&#039;t quite as I liked it when I used the above code. [[User:Shrooblord|Shrooblord]] 14:13, 2 February 2012 (UTC)Shrooblord&lt;br /&gt;
&lt;br /&gt;
:It&#039;s cool, but a bit too artistic to be used in the wiki. The article is meant to show the developers&#039; creation, not our reinterpretations of it. We need something more along the lines of &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/File:Seaking.png this]&#039;&#039;&#039;. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:02, 2 February 2012 (UTC)&lt;br /&gt;
:I like it but I think it should look like inside the game itself: in a &amp;quot;line&amp;quot;, you know. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:19, 2 February 2012 (UTC)&lt;br /&gt;
:Yep, I completely understand. I could do that too, if you like. [[User:Shrooblord|Shrooblord]] 22:12, 2 February 2012 (UTC)Shrooblord&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Snake_of_the_Dead&amp;diff=28978</id>
		<title>Talk:Snake of the Dead</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Snake_of_the_Dead&amp;diff=28978"/>
		<updated>2012-02-02T14:13:41Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: Created page with &amp;#039;==Snake of the Dead Picture== Hey guys, I made this: The Snake of the Dead.  Would you like to use this for the Wiki? It&amp;#039;s okay if you find it t...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Snake of the Dead Picture==&lt;br /&gt;
Hey guys, I made this:&lt;br /&gt;
[[File:SnakeOfTheDead.png|thumb|The Snake of the Dead.]]&lt;br /&gt;
&lt;br /&gt;
Would you like to use this for the Wiki? It&#039;s okay if you find it too much of an &#039;impression&#039; - I liked making it anyway, but if you&#039;d like to use if for the Wiki, could someone do it for me? I&#039;ve tried looking at how other pages did it, but the result wasn&#039;t quite as I liked it when I used the above code. [[User:Shrooblord|Shrooblord]] 14:13, 2 February 2012 (UTC)Shrooblord&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=28977</id>
		<title>File:SnakeOfTheDead.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:SnakeOfTheDead.png&amp;diff=28977"/>
		<updated>2012-02-02T14:09:18Z</updated>

		<summary type="html">&lt;p&gt;Shrooblord: An impression of the Snake of the Dead made by using the actual sprites from Rayman Origins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An impression of the Snake of the Dead made by using the actual sprites from Rayman Origins.&lt;/div&gt;</summary>
		<author><name>Shrooblord</name></author>
	</entry>
</feed>