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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SilverSurfer</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-24T03:42:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Don%27t_Use_Toothpaste&amp;diff=95023</id>
		<title>Bunnies Don&#039;t Use Toothpaste</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Don%27t_Use_Toothpaste&amp;diff=95023"/>
		<updated>2023-12-04T18:14:23Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: /* Part 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DontUseToothpaste.jpg|320px|thumb|Worms are invading the [[Rabbid]]&#039;s teeth.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunnies Don&#039;t Use Toothpaste&#039;&#039;&#039; is a minigame in the console version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this game, a [[Rabbid]] is at the dentist&#039;s office, and has worms popping in and out of four of its rotting teeth. The aim of this game is to pull the worms out of the cavities each one has made in the teeth for as long as possible - each time a worm goes back in, it makes the tooth rot even more, and a second time will destroy it. As the times goes, the worms will pop in and out at a faster rate. The game ends when one tooth is completely destroyed and the [[Rabbid]] screams in pain.&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
This time, while the gameplay is the same, the game screen will distort when the Rabbid emits a nasty cloud of bad breath, making the game a little more difficult. The game ends when just one of the rotten teeth is destroyed and the [[Rabbid]] screams in pain.&lt;br /&gt;
&lt;br /&gt;
==Score mode==&lt;br /&gt;
In Score Mode, this game is found in the Precision section of Sports. The player needs to keep playing for at least 1&#039;35&#039;00 or longer in both parts, in order to achieve a perfect (1000) score.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Raving Rabbids minigames}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Króliczki nie używają pasty do zębów]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Don%27t_Use_Toothpaste&amp;diff=95022</id>
		<title>Bunnies Don&#039;t Use Toothpaste</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bunnies_Don%27t_Use_Toothpaste&amp;diff=95022"/>
		<updated>2023-12-04T18:13:49Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DontUseToothpaste.jpg|320px|thumb|Worms are invading the [[Rabbid]]&#039;s teeth.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunnies Don&#039;t Use Toothpaste&#039;&#039;&#039; is a minigame in the console version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In this game, a [[Rabbid]] is at the dentist&#039;s office, and has worms popping in and out of four of its rotting teeth. The aim of this game is to pull the worms out of the cavities each one has made in the teeth for as long as possible - each time a worm goes back in, it makes the tooth rot even more, and a second time will destroy it. As the times goes, the worms will pop in and out at a faster rate. The game ends when one tooth is completely destroyed and the [[Rabbid]] screams in pain.&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
This time, while the gameplay is the same, the game screen will distort when the Rabbid emits a nasty cloud of bad breath, making the game a little more difficult. The game ends when just one of the rotten teeth is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Score mode==&lt;br /&gt;
In Score Mode, this game is found in the Precision section of Sports. The player needs to keep playing for at least 1&#039;35&#039;00 or longer in both parts, in order to achieve a perfect (1000) score.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Raving Rabbids minigames}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Króliczki nie używają pasty do zębów]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=95021</id>
		<title>Rayman Raving Rabbids</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=95021"/>
		<updated>2023-12-04T18:10:45Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the console party game. For the cancelled platformer, see &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;. For the Game Boy Advance version, see &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;. For the Nintendo DS version, see &#039;&#039;[[Rayman Raving Rabbids (DS)]]&#039;&#039;. For the mobile phone version, see &#039;&#039;[[Rayman Raving Rabbids (mobile phone)]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Rabbid]]s are getting ready to put into motion the plot that they have been preparing for years. [[Rayman]] is having a lovely picnic with the [[baby Globox]]es when the [[Rabbid]]s suddenly rise up from the ground, kidnap them all and imprison them. [[Rayman]] is thrown into an enourmous arena, under the gaze of a hostile crowd of [[Rabbid]]s. From this day on, and solely for their own amusement, the [[Rabbid]]s are going to make [[Rayman]] go through a series of trials. It is up to you to win them all and free [[Rayman]].|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[File:RRRWiiEU.jpg|center|200px|Rayman Raving Rabbids]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| produced by = Pierre-Arnaud Lambert&lt;br /&gt;
| designed by = Christophe de Labroue with [[Frédéric Houde]], Gérard Lehiany, Jean-François Le Quéré, Nicolas Normandon&lt;br /&gt;
| art by = Florent Sacré &amp;lt;small&amp;gt;(art director and lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Fabrice Décréau &amp;lt;small&amp;gt;(lead)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Frédéric Houde]] &amp;lt;small&amp;gt;(AI lead)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Mark Griskey &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Wii:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 19th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 14th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 5th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 11th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 6th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii U&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 6th July, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Wii, Microsoft Windows, Microsoft Xbox 360, Sony PlayStation 2, OS X, Wii U&lt;br /&gt;
| languages = english,french,italian,german,netherland,spanish,polish&lt;br /&gt;
| game engine = [[Jade (engine)|Jade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039;, known in Japan as &#039;&#039;&#039;&#039;&#039;Rabbids Party&#039;&#039;&#039;&#039;&#039;, is the first video game in [[Rabbids (series)|the Rabbids spin-off series]]. It was released for the Nintendo Wii, Sony PlayStation 2 and PC in 2006, followed by a port for the Microsoft Xbox 360 in 2007. It is followed by &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009 and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] and a few [[baby Globox]]es are enjoying a picnic in a forest when three [[Rabbid]]s erupt from the ground, capturing the [[baby Globox]]es. [[Rayman]] tries to offer them food, but then [[Serguei]] comes and grabs [[Rayman]]. The [[Rabbid]]s take [[Rayman]] and the [[baby Globox]]es to their Colosseum and hold them in jail cells.&lt;br /&gt;
&lt;br /&gt;
In order to escape, [[Rayman]] must collect [[plunger]]s to build a ladder up to the window so he can jump out. He does this by taking part in trials to entertain the [[Rabbid]]s. After completing at least 3 of the four daily trials, the final challenge will unlock. Finishing that will reward [[Rayman]] with a [[plunger]] after which he is taken back to his jail cell to get some rest for the next day&#039;s lot of trials. As the days pass, [[Rayman]]&#039;s cell is decorated to look nicer. In the cell he is able to play music, change [[Skin|costumes]] and replay previous challenges. If all four challenges are finished in one day he is rewarded with more [[Skin|costumes]] and songs. After every day, he goes to the ladder of [[plunger]]s, looking at the window hoping to escape, but a [[bird]] always comes and poops on him. After fifteen days, [[Rayman]] finally collects enough [[plunger]]s and escapes, getting his revenge on the annoying [[bird]] on the way. Back at the forest, [[Rayman]] sees sheep eating the remains of the picnic and remembers he forgot the [[baby Globox]]es. He tries to go back through a hole in which they were captured through but ends up stuck.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Rayman]] and the [[Rabbid]]s are the main characters in the game. Also included are the [[baby Globox]]es, the only returning characters besides [[Rayman]], the [[Rabbid]]s henchmen, strange creatures that look like a cross between rhinos and elephants and some animals, who only serve as fillers.&lt;br /&gt;
&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] - The hero of [[the Glade of Dreams]] that must complete minigames while being in captive of the [[Rabbid]]s.&lt;br /&gt;
*[[Baby Globox]]es - The [[baby Globox]]es, children of [[Globox]], were captured by the [[Rabbid]]s along with [[Rayman]] while on a picnic.&lt;br /&gt;
&lt;br /&gt;
===The [[Rabbid]]s===&lt;br /&gt;
*[[Serguei]] - [[Serguei]] is the largest known [[Rabbid]]. He guards [[Rayman]]&#039;s cell and takes him to the [[Rabbid]]s&#039; Colosseum throughout the days.&lt;br /&gt;
&lt;br /&gt;
*[[Professor Barranco]] - [[Professor Barranco]] is a scientist that has apparently suffered through many injuries, mostly to his face and head. He appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
*[[Frog-Rabbids]] - The [[Frog-Rabbids]] appear in the minigames [[Bunnies Are Addicted To Carrot Juice]] and [[Bunnies Don&#039;t Like Being Disturbed On Holiday]].&lt;br /&gt;
&lt;br /&gt;
*[[Clark (Rabbid)|Clark]] - Clark is a regular [[Rabbid]] that&#039;s dressed up to make himself look like Superman. Like [[Professor Barranco]], he appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
* [[Clark (Rabbid)|Clark the Super Rabbid]] is a reference to Superman.&lt;br /&gt;
* [[Rayman]]&#039;s gun that shoots plumbers may be a reference to the game &#039;&#039;Quackshot&#039;&#039;, where the protagonist also has a gun that shoots plumbers.&lt;br /&gt;
* [[Rayman]]&#039;s costumes reference Elvis Presley and Gangma.&lt;br /&gt;
* The [[rabbid]]s who act as spies are a reference to &#039;&#039;Metal Gear Solid&#039;&#039;.&lt;br /&gt;
* All songs in the jukebox reference licenced music.&lt;br /&gt;
* The level [[Bunnies Think They&#039;re In A Movie]] parodies 1930s Hollywood. In the same level there is a portrait that parodies Abraham Lincoln as a [[rabbid]].&lt;br /&gt;
* In a bonus movie, there is a concept art of a [[rabbid]] that resembles Stitch from &#039;&#039;Lilo and Stitch&#039;&#039;.&lt;br /&gt;
* In Rayman´s jail cell, there is a painting called &amp;quot;ceci n´est pas une carotte&amp;quot;, which is a parody of the famous painting &amp;quot;ceci n´est pas une pipe&amp;quot; (this is not a pipe - it is an *image* of a pipe)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RabbidColosseum.jpg|thumb|320px|right|[[Rayman]] in the Colosseum.]]&lt;br /&gt;
Each day [[Rayman]] has to move around the stadium and complete at least three out of the four minigames for that day, which always contains a dancing type game. Each day there are new minigames to play. Once three of the four games are completed, [[Rayman]] can go and complete the last challenge. The challenge is either a [[plunger]] shooting game or a [[warthog]] racing game. Once the challenge is completed, [[Rayman]] earns a [[plunger]] and goes back to his cell. He uses the [[plunger]] to build a ladder and escape out the window of his cell.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
In total, there are 75 minigames, including second and third parts. A total of five of these are to be played each day [[Rayman]] is prisoner at the Colosseum, though at least three out of four must be passed before moving onto the boss challenge which is usually a [[warthog]] race or a bunny hunt. In score mode, each minigame is worth up to 1,000 points, and score mode total is 183000 points. These points can be used to unlock secret goodies in the bonus menu.&lt;br /&gt;
&lt;br /&gt;
In the 75 minigames of the game, the player can reach 75000 points. The player can also unlock challenges, which consists of triathlons, pentathlons and decathlons. triathlons contain 3 minigames, worth 3000 points, pentathlons contain 5 minigames worth 5000 points and decathlons contain 10 minigames worth 10000 points. In order to gain max score, the player must perfectly complete every minigame in the series, one after another, however there is no chance of replaying an already completed minigame. The other 108000 points are obtained here in the challenges and though co-op and versus multiplayer bunny hunts. There are several challenges where it isn&#039;t possible to collect maximum score while another player is in game.&lt;br /&gt;
&lt;br /&gt;
===Bunny hunts===&lt;br /&gt;
The bunny hunts are first person shooter style game in which [[Rayman]], armed with a [[plunger]] gun, has to shoot any [[Rabbid]]s that he sees and free the [[baby Globox]] they have trapped, without losing all of his health, which can be depleted if either a [[Rabbid]] gets too close to him, he gets shot with a [[plunger]], or is attacked by rockets or carrot juice coming from the robots. The [[plunger]] gun can carry up to five [[plunger]]s, and if they are all used, he will have to reload. [[Rayman]] is also armed with a grapple chain, which he can use to either ward off [[plunger]] attacks or grab a [[Rabbid]] that is close and toss it at other [[Rabbid]]s, earning a multiple score.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can get extra points by doing specific shots:&lt;br /&gt;
* Good shot - shooting the third [[Rabbid]] without reloading - 300 points.&lt;br /&gt;
* Great shot - shooting the fourth [[Rabbid]] without reloading - 400 points.&lt;br /&gt;
* Perfect shot - shooting the fifth [[Rabbid]] without reloading - 500 points.&lt;br /&gt;
* Bullseye - shooting a [[Rabbid]] which is far away.&lt;br /&gt;
&lt;br /&gt;
Several other objects can be shot with [[plunger]]s, such as radios and bells, which often distract the [[Rabbid]]s into dancing, and are present in each level once. There are also several boxes which [[Rayman]] can break in order to gain power ups or power downs. These are:&lt;br /&gt;
&lt;br /&gt;
* Extra lives - as the name says, it gives [[Rayman]] 3 extra lives.&lt;br /&gt;
* Rapid shot - it gives [[Rayman]] the ability to shoot 3 [[plunger]]s rapidly after each other for a short time. It also automatically reloads when the 3 [[plunger]]s have been shot, except if the player instantly shoots another [[plunger]].&lt;br /&gt;
* 5X shot - it gives [[Rayman]] the ability to shoot all [[plunger]]s at once for a short time. Needs instant reload after the [[plunger]]s have been shot.&lt;br /&gt;
* 1000 Points - gives the player 1000 points.&lt;br /&gt;
* Broken Plungers - This power down breaks all [[plunger]]s for a short time.&lt;br /&gt;
&lt;br /&gt;
[[File:SoftSpotForPlungers.jpg|320px|thumb|right|[[Bunnies Have A Soft Spot For Plungers]].]]&lt;br /&gt;
&lt;br /&gt;
The following is a list of the bunny hunts.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed At Night]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Have A Soft Spot For Plungers]]&lt;br /&gt;
* [[Bunnies Helped Tame the Wild West]]&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Don&#039;t Rest In Peace]]&lt;br /&gt;
* [[Bunnies Sometimes Recycle The Scenery From Other Games]]&lt;br /&gt;
* [[Bunnies Never Struck Gold]]&lt;br /&gt;
* [[Bunnies Think They&#039;re In A Movie]]&lt;br /&gt;
&lt;br /&gt;
===Sports===&lt;br /&gt;
Many of the other minigames are classed as sports, and these fall under the following categories.&lt;br /&gt;
&lt;br /&gt;
====Precision====&lt;br /&gt;
[[File:AreA-Mazing.jpg|320px|thumb|right|[[Bunnies Are A-Mazing]].]]&lt;br /&gt;
These minigames depend on being careful yet accurate at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have No Memory]]&lt;br /&gt;
* [[Bunnies Have No Memory (Part 2)]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Workout====&lt;br /&gt;
[[File:CarrotJuice.jpg|320px|thumb|right|[[Bunnies Are Addicted To Carrot Juice]].]]&lt;br /&gt;
These minigames take a lot of physical energy to play.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-a-Boo]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Can&#039;t Shear Sheep]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows (Part 2)]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm (Part 2)]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
[[File:AreNotOstriches.jpg|320px|thumb|right|[[Bunnies Are Not Ostriches]].]]&lt;br /&gt;
The player has to be quick yet also skillful in these minigames.&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Bunnies Don&#039;t Understand Bowling]]&lt;br /&gt;
* [[Bunnies Have A Poor Grasp Of Anatomy]]&lt;br /&gt;
* [[Bunnies Never Close Doors]]&lt;br /&gt;
* [[Bunnies Never Close Doors (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Get Going!====&lt;br /&gt;
With the exception of [[Bunnies Can Only Fly Downwards]], these minigames are races in which [[Rayman]] and some other [[Rabbid]]s and trolls ride on [[warthog]]s. The aim is to complete three laps as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Like A Good Race On The Beach]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Race Good A Like Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Shake Your Booty!===&lt;br /&gt;
[[File:AreFantasicDancers.jpg|320px|thumb|right|[[Bunnies Are Fantastic Dancers]].]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 3)]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Raving Mad]]&lt;br /&gt;
* [[Bunnies Are Raving Mad (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Unused minigames===&lt;br /&gt;
* [[Bunnies Are Shooting All Over The Place]]&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Raving_Rabbids List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; has a score mode, with minigames which unlock as they are completed in the story mode.&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of each minigame in score mode, there is an internet code for the player to submit their game score on the now defunct [[RaymanZone]] website. Each code was unique to tell which score is the player&#039;s on the website listed above. Each minigame page listed the top 3 players in each minigame. Since the release of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[RaymanZone]] redirects to the official [[Ubisoft]] website.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1d/RRR_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/54/RRR_PC_Manual_EN.pdf|thumb|left|The English PC manual (Steam)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1b/RRR_PC_Manual_UK.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/5f/RRR_PC_Manual_IT.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3a/RRR_PC_Manual_DE.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3b/RRR_PC_Manual_ES.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:RRR RU Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/2f/RRR_PC_Manual_RU.pdf|thumb|left|The Russian PC manual]]&lt;br /&gt;
|[[File:RRR Xbox 360 Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/22/RRR_Xbox_360_Manual_EN.pdf|thumb|left|The English Xbox 360 manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the cancellation of [[Rayman 4 (cancelled prototype)|the original &#039;&#039;Rayman 4&#039;&#039;]], [[Ubisoft]] began work on &#039;&#039;Rayman Raving Rabbids&#039;&#039;. It was intended to be [[Rayman Raving Rabbids (cancelled prototype)|a free-roaming 3D platformer]], contrary to the final party game release. [[Rayman]] would have instead had to defeat an army of sinister, zombie-like [[Rabbid]]s in melee combat, rather than competing in minigames to escape them.&lt;br /&gt;
&lt;br /&gt;
The following is photos that were released during [[Rayman Raving Rabbids (cancelled prototype)|the early development of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 11.jpg&lt;br /&gt;
Rayman 4 prototype 13.jpg&lt;br /&gt;
Rayman 4 prototype 10.jpg&lt;br /&gt;
Rayman 4 prototype 02.jpg&lt;br /&gt;
Rayman 4 prototype 03.jpg&lt;br /&gt;
Rayman 4 prototype 01.jpg&lt;br /&gt;
Rayman 4 prototype 04.jpg&lt;br /&gt;
Rayman 4 prototype 09.jpg&lt;br /&gt;
Rayman 4 prototype 05.jpg&lt;br /&gt;
Rayman 4 prototype 06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRRpl.jpg|A PL version of the game.&lt;br /&gt;
RRRPCboxFR.jpeg|A French version of the game.&lt;br /&gt;
RRR Mac2.jpg|Macintosh version box.&lt;br /&gt;
RRR PS2.jpg|PlayStation 2 box.&lt;br /&gt;
RRR Xbox.jpg|Xbox 360 box.&lt;br /&gt;
RRR DS.jpg|Nintendo DS box.&lt;br /&gt;
OldboxRRR.jpeg|Old PlayStation 2 box.&lt;br /&gt;
Box-rayman-raving-rabbids-pc-1.jpg|Old PC box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Magazine Ad.jpg|Magazine Ad&lt;br /&gt;
RRR Anglerfish Poster.png|Poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Logo.png&lt;br /&gt;
R4_Logo.gif|Beta version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcade maps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
RRR PC Arcade Map 1.png&lt;br /&gt;
RRR PC Arcade Map 2.png&lt;br /&gt;
RRR PC Arcade Map 3.png&lt;br /&gt;
RRR PC Arcade Map 4.png&lt;br /&gt;
RRR PC Arcade Map 5.png&lt;br /&gt;
RRR PC Arcade Map 6.png&lt;br /&gt;
RRR PC Arcade Map 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg&lt;br /&gt;
Rayman 4 prototype 20.jpg&lt;br /&gt;
Rayman 4 prototype 21.jpg&lt;br /&gt;
Rayman 4 prototype 16.jpg&lt;br /&gt;
Rayman 4 prototype 17.jpg&lt;br /&gt;
Rabbids.jpeg&lt;br /&gt;
Raymanlancez.jpeg&lt;br /&gt;
threerabbids.jpeg&lt;br /&gt;
Run.jpeg&lt;br /&gt;
Rabbidscoe.jpeg&lt;br /&gt;
Rayman 4 prototype 18.jpg&lt;br /&gt;
Raymanrabbid.jpeg&lt;br /&gt;
Rabbids punch.jpeg&lt;br /&gt;
Rabbidstoilet.jpeg&lt;br /&gt;
Raymanjump.jpeg&lt;br /&gt;
Rayman 4 prototype 12.jpg&lt;br /&gt;
Raymandance.jpeg&lt;br /&gt;
RRR Tony Manero Rabbid.jpg&lt;br /&gt;
OldPink.jpeg&lt;br /&gt;
RaymanCowBeta.jpeg&lt;br /&gt;
Raymanonawarthog.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
There are several unused textures in the game, including leftover assets from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Unused 1.png&lt;br /&gt;
RRR Unused 2.png&lt;br /&gt;
RRR Unused Rabbid 1.png&lt;br /&gt;
RRR Unused Rabbid 2.png&lt;br /&gt;
RRR Unused Ray.png&lt;br /&gt;
RRR Unused Placeholder.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;, a board game named &#039;Rayman Raving Rabbids&#039; is present in a house.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
•[https://www.youtube.com/watch?v=J_rvExOQsZU Playthrough of the Wii version of Rayman Raving Rabbids]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins]]&lt;br /&gt;
[[de:Rayman Raving Rabbids]]&lt;br /&gt;
[[it:Rayman Raving Rabbids]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki]]&lt;br /&gt;
[[es:Rayman Raving Rabbids]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=95020</id>
		<title>Rayman Raving Rabbids</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=95020"/>
		<updated>2023-12-04T18:10:15Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the console party game. For the cancelled platformer, see &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;. For the Game Boy Advance version, see &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;. For the Nintendo DS version, see &#039;&#039;[[Rayman Raving Rabbids (DS)]]&#039;&#039;. For the mobile phone version, see &#039;&#039;[[Rayman Raving Rabbids (mobile phone)]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Rabbid]]s are getting ready to put into motion the plot that they have been preparing for years. [[Rayman]] is having a lovely picnic with the [[baby Globox]]es when the [[Rabbid]]s suddenly rise up from the ground, kidnap them all and imprison them. [[Rayman]] is thrown into an enourmous arena, under the gaze of a hostile crowd of [[Rabbid]]s. From this day on, and solely for their own amusement, the [[Rabbid]]s are going to make [[Rayman]] go through a series of trials. It is up to you to win them all and free [[Rayman]].|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[File:RRRWiiEU.jpg|center|200px|Rayman Raving Rabbids]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| produced by = Pierre-Arnaud Lambert&lt;br /&gt;
| designed by = Christophe de Labroue with [[Frédéric Houde]], Gérard Lehiany, Jean-François Le Quéré, Nicolas Normandon&lt;br /&gt;
| art by = Florent Sacré &amp;lt;small&amp;gt;(art director and lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Fabrice Décréau &amp;lt;small&amp;gt;(lead)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Frédéric Houde]] &amp;lt;small&amp;gt;(AI lead)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Mark Griskey &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Wii:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 19th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 14th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 5th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 11th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 6th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii U&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 6th July, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Wii, Microsoft Windows, Microsoft Xbox 360, Sony PlayStation 2, OS X, Wii U&lt;br /&gt;
| languages = english,french,italian,german,netherland,spanish,polish&lt;br /&gt;
| game engine = [[Jade (engine)|Jade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039;, known in Japan as Rabbids Party is the first video game in [[Rabbids (series)|the Rabbids spin-off series]]. It was released for the Nintendo Wii, Sony PlayStation 2 and PC in 2006, followed by a port for the Microsoft Xbox 360 in 2007. It is followed by &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009 and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] and a few [[baby Globox]]es are enjoying a picnic in a forest when three [[Rabbid]]s erupt from the ground, capturing the [[baby Globox]]es. [[Rayman]] tries to offer them food, but then [[Serguei]] comes and grabs [[Rayman]]. The [[Rabbid]]s take [[Rayman]] and the [[baby Globox]]es to their Colosseum and hold them in jail cells.&lt;br /&gt;
&lt;br /&gt;
In order to escape, [[Rayman]] must collect [[plunger]]s to build a ladder up to the window so he can jump out. He does this by taking part in trials to entertain the [[Rabbid]]s. After completing at least 3 of the four daily trials, the final challenge will unlock. Finishing that will reward [[Rayman]] with a [[plunger]] after which he is taken back to his jail cell to get some rest for the next day&#039;s lot of trials. As the days pass, [[Rayman]]&#039;s cell is decorated to look nicer. In the cell he is able to play music, change [[Skin|costumes]] and replay previous challenges. If all four challenges are finished in one day he is rewarded with more [[Skin|costumes]] and songs. After every day, he goes to the ladder of [[plunger]]s, looking at the window hoping to escape, but a [[bird]] always comes and poops on him. After fifteen days, [[Rayman]] finally collects enough [[plunger]]s and escapes, getting his revenge on the annoying [[bird]] on the way. Back at the forest, [[Rayman]] sees sheep eating the remains of the picnic and remembers he forgot the [[baby Globox]]es. He tries to go back through a hole in which they were captured through but ends up stuck.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Rayman]] and the [[Rabbid]]s are the main characters in the game. Also included are the [[baby Globox]]es, the only returning characters besides [[Rayman]], the [[Rabbid]]s henchmen, strange creatures that look like a cross between rhinos and elephants and some animals, who only serve as fillers.&lt;br /&gt;
&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] - The hero of [[the Glade of Dreams]] that must complete minigames while being in captive of the [[Rabbid]]s.&lt;br /&gt;
*[[Baby Globox]]es - The [[baby Globox]]es, children of [[Globox]], were captured by the [[Rabbid]]s along with [[Rayman]] while on a picnic.&lt;br /&gt;
&lt;br /&gt;
===The [[Rabbid]]s===&lt;br /&gt;
*[[Serguei]] - [[Serguei]] is the largest known [[Rabbid]]. He guards [[Rayman]]&#039;s cell and takes him to the [[Rabbid]]s&#039; Colosseum throughout the days.&lt;br /&gt;
&lt;br /&gt;
*[[Professor Barranco]] - [[Professor Barranco]] is a scientist that has apparently suffered through many injuries, mostly to his face and head. He appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
*[[Frog-Rabbids]] - The [[Frog-Rabbids]] appear in the minigames [[Bunnies Are Addicted To Carrot Juice]] and [[Bunnies Don&#039;t Like Being Disturbed On Holiday]].&lt;br /&gt;
&lt;br /&gt;
*[[Clark (Rabbid)|Clark]] - Clark is a regular [[Rabbid]] that&#039;s dressed up to make himself look like Superman. Like [[Professor Barranco]], he appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
* [[Clark (Rabbid)|Clark the Super Rabbid]] is a reference to Superman.&lt;br /&gt;
* [[Rayman]]&#039;s gun that shoots plumbers may be a reference to the game &#039;&#039;Quackshot&#039;&#039;, where the protagonist also has a gun that shoots plumbers.&lt;br /&gt;
* [[Rayman]]&#039;s costumes reference Elvis Presley and Gangma.&lt;br /&gt;
* The [[rabbid]]s who act as spies are a reference to &#039;&#039;Metal Gear Solid&#039;&#039;.&lt;br /&gt;
* All songs in the jukebox reference licenced music.&lt;br /&gt;
* The level [[Bunnies Think They&#039;re In A Movie]] parodies 1930s Hollywood. In the same level there is a portrait that parodies Abraham Lincoln as a [[rabbid]].&lt;br /&gt;
* In a bonus movie, there is a concept art of a [[rabbid]] that resembles Stitch from &#039;&#039;Lilo and Stitch&#039;&#039;.&lt;br /&gt;
* In Rayman´s jail cell, there is a painting called &amp;quot;ceci n´est pas une carotte&amp;quot;, which is a parody of the famous painting &amp;quot;ceci n´est pas une pipe&amp;quot; (this is not a pipe - it is an *image* of a pipe)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RabbidColosseum.jpg|thumb|320px|right|[[Rayman]] in the Colosseum.]]&lt;br /&gt;
Each day [[Rayman]] has to move around the stadium and complete at least three out of the four minigames for that day, which always contains a dancing type game. Each day there are new minigames to play. Once three of the four games are completed, [[Rayman]] can go and complete the last challenge. The challenge is either a [[plunger]] shooting game or a [[warthog]] racing game. Once the challenge is completed, [[Rayman]] earns a [[plunger]] and goes back to his cell. He uses the [[plunger]] to build a ladder and escape out the window of his cell.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
In total, there are 75 minigames, including second and third parts. A total of five of these are to be played each day [[Rayman]] is prisoner at the Colosseum, though at least three out of four must be passed before moving onto the boss challenge which is usually a [[warthog]] race or a bunny hunt. In score mode, each minigame is worth up to 1,000 points, and score mode total is 183000 points. These points can be used to unlock secret goodies in the bonus menu.&lt;br /&gt;
&lt;br /&gt;
In the 75 minigames of the game, the player can reach 75000 points. The player can also unlock challenges, which consists of triathlons, pentathlons and decathlons. triathlons contain 3 minigames, worth 3000 points, pentathlons contain 5 minigames worth 5000 points and decathlons contain 10 minigames worth 10000 points. In order to gain max score, the player must perfectly complete every minigame in the series, one after another, however there is no chance of replaying an already completed minigame. The other 108000 points are obtained here in the challenges and though co-op and versus multiplayer bunny hunts. There are several challenges where it isn&#039;t possible to collect maximum score while another player is in game.&lt;br /&gt;
&lt;br /&gt;
===Bunny hunts===&lt;br /&gt;
The bunny hunts are first person shooter style game in which [[Rayman]], armed with a [[plunger]] gun, has to shoot any [[Rabbid]]s that he sees and free the [[baby Globox]] they have trapped, without losing all of his health, which can be depleted if either a [[Rabbid]] gets too close to him, he gets shot with a [[plunger]], or is attacked by rockets or carrot juice coming from the robots. The [[plunger]] gun can carry up to five [[plunger]]s, and if they are all used, he will have to reload. [[Rayman]] is also armed with a grapple chain, which he can use to either ward off [[plunger]] attacks or grab a [[Rabbid]] that is close and toss it at other [[Rabbid]]s, earning a multiple score.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can get extra points by doing specific shots:&lt;br /&gt;
* Good shot - shooting the third [[Rabbid]] without reloading - 300 points.&lt;br /&gt;
* Great shot - shooting the fourth [[Rabbid]] without reloading - 400 points.&lt;br /&gt;
* Perfect shot - shooting the fifth [[Rabbid]] without reloading - 500 points.&lt;br /&gt;
* Bullseye - shooting a [[Rabbid]] which is far away.&lt;br /&gt;
&lt;br /&gt;
Several other objects can be shot with [[plunger]]s, such as radios and bells, which often distract the [[Rabbid]]s into dancing, and are present in each level once. There are also several boxes which [[Rayman]] can break in order to gain power ups or power downs. These are:&lt;br /&gt;
&lt;br /&gt;
* Extra lives - as the name says, it gives [[Rayman]] 3 extra lives.&lt;br /&gt;
* Rapid shot - it gives [[Rayman]] the ability to shoot 3 [[plunger]]s rapidly after each other for a short time. It also automatically reloads when the 3 [[plunger]]s have been shot, except if the player instantly shoots another [[plunger]].&lt;br /&gt;
* 5X shot - it gives [[Rayman]] the ability to shoot all [[plunger]]s at once for a short time. Needs instant reload after the [[plunger]]s have been shot.&lt;br /&gt;
* 1000 Points - gives the player 1000 points.&lt;br /&gt;
* Broken Plungers - This power down breaks all [[plunger]]s for a short time.&lt;br /&gt;
&lt;br /&gt;
[[File:SoftSpotForPlungers.jpg|320px|thumb|right|[[Bunnies Have A Soft Spot For Plungers]].]]&lt;br /&gt;
&lt;br /&gt;
The following is a list of the bunny hunts.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed At Night]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Have A Soft Spot For Plungers]]&lt;br /&gt;
* [[Bunnies Helped Tame the Wild West]]&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Don&#039;t Rest In Peace]]&lt;br /&gt;
* [[Bunnies Sometimes Recycle The Scenery From Other Games]]&lt;br /&gt;
* [[Bunnies Never Struck Gold]]&lt;br /&gt;
* [[Bunnies Think They&#039;re In A Movie]]&lt;br /&gt;
&lt;br /&gt;
===Sports===&lt;br /&gt;
Many of the other minigames are classed as sports, and these fall under the following categories.&lt;br /&gt;
&lt;br /&gt;
====Precision====&lt;br /&gt;
[[File:AreA-Mazing.jpg|320px|thumb|right|[[Bunnies Are A-Mazing]].]]&lt;br /&gt;
These minigames depend on being careful yet accurate at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have No Memory]]&lt;br /&gt;
* [[Bunnies Have No Memory (Part 2)]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Workout====&lt;br /&gt;
[[File:CarrotJuice.jpg|320px|thumb|right|[[Bunnies Are Addicted To Carrot Juice]].]]&lt;br /&gt;
These minigames take a lot of physical energy to play.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-a-Boo]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Can&#039;t Shear Sheep]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows (Part 2)]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm (Part 2)]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
[[File:AreNotOstriches.jpg|320px|thumb|right|[[Bunnies Are Not Ostriches]].]]&lt;br /&gt;
The player has to be quick yet also skillful in these minigames.&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Bunnies Don&#039;t Understand Bowling]]&lt;br /&gt;
* [[Bunnies Have A Poor Grasp Of Anatomy]]&lt;br /&gt;
* [[Bunnies Never Close Doors]]&lt;br /&gt;
* [[Bunnies Never Close Doors (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Get Going!====&lt;br /&gt;
With the exception of [[Bunnies Can Only Fly Downwards]], these minigames are races in which [[Rayman]] and some other [[Rabbid]]s and trolls ride on [[warthog]]s. The aim is to complete three laps as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Like A Good Race On The Beach]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Race Good A Like Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Shake Your Booty!===&lt;br /&gt;
[[File:AreFantasicDancers.jpg|320px|thumb|right|[[Bunnies Are Fantastic Dancers]].]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 3)]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Raving Mad]]&lt;br /&gt;
* [[Bunnies Are Raving Mad (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Unused minigames===&lt;br /&gt;
* [[Bunnies Are Shooting All Over The Place]]&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Raving_Rabbids List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; has a score mode, with minigames which unlock as they are completed in the story mode.&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of each minigame in score mode, there is an internet code for the player to submit their game score on the now defunct [[RaymanZone]] website. Each code was unique to tell which score is the player&#039;s on the website listed above. Each minigame page listed the top 3 players in each minigame. Since the release of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[RaymanZone]] redirects to the official [[Ubisoft]] website.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1d/RRR_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/54/RRR_PC_Manual_EN.pdf|thumb|left|The English PC manual (Steam)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1b/RRR_PC_Manual_UK.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/5f/RRR_PC_Manual_IT.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3a/RRR_PC_Manual_DE.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3b/RRR_PC_Manual_ES.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:RRR RU Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/2f/RRR_PC_Manual_RU.pdf|thumb|left|The Russian PC manual]]&lt;br /&gt;
|[[File:RRR Xbox 360 Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/22/RRR_Xbox_360_Manual_EN.pdf|thumb|left|The English Xbox 360 manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the cancellation of [[Rayman 4 (cancelled prototype)|the original &#039;&#039;Rayman 4&#039;&#039;]], [[Ubisoft]] began work on &#039;&#039;Rayman Raving Rabbids&#039;&#039;. It was intended to be [[Rayman Raving Rabbids (cancelled prototype)|a free-roaming 3D platformer]], contrary to the final party game release. [[Rayman]] would have instead had to defeat an army of sinister, zombie-like [[Rabbid]]s in melee combat, rather than competing in minigames to escape them.&lt;br /&gt;
&lt;br /&gt;
The following is photos that were released during [[Rayman Raving Rabbids (cancelled prototype)|the early development of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 11.jpg&lt;br /&gt;
Rayman 4 prototype 13.jpg&lt;br /&gt;
Rayman 4 prototype 10.jpg&lt;br /&gt;
Rayman 4 prototype 02.jpg&lt;br /&gt;
Rayman 4 prototype 03.jpg&lt;br /&gt;
Rayman 4 prototype 01.jpg&lt;br /&gt;
Rayman 4 prototype 04.jpg&lt;br /&gt;
Rayman 4 prototype 09.jpg&lt;br /&gt;
Rayman 4 prototype 05.jpg&lt;br /&gt;
Rayman 4 prototype 06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRRpl.jpg|A PL version of the game.&lt;br /&gt;
RRRPCboxFR.jpeg|A French version of the game.&lt;br /&gt;
RRR Mac2.jpg|Macintosh version box.&lt;br /&gt;
RRR PS2.jpg|PlayStation 2 box.&lt;br /&gt;
RRR Xbox.jpg|Xbox 360 box.&lt;br /&gt;
RRR DS.jpg|Nintendo DS box.&lt;br /&gt;
OldboxRRR.jpeg|Old PlayStation 2 box.&lt;br /&gt;
Box-rayman-raving-rabbids-pc-1.jpg|Old PC box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Magazine Ad.jpg|Magazine Ad&lt;br /&gt;
RRR Anglerfish Poster.png|Poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Logo.png&lt;br /&gt;
R4_Logo.gif|Beta version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcade maps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
RRR PC Arcade Map 1.png&lt;br /&gt;
RRR PC Arcade Map 2.png&lt;br /&gt;
RRR PC Arcade Map 3.png&lt;br /&gt;
RRR PC Arcade Map 4.png&lt;br /&gt;
RRR PC Arcade Map 5.png&lt;br /&gt;
RRR PC Arcade Map 6.png&lt;br /&gt;
RRR PC Arcade Map 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg&lt;br /&gt;
Rayman 4 prototype 20.jpg&lt;br /&gt;
Rayman 4 prototype 21.jpg&lt;br /&gt;
Rayman 4 prototype 16.jpg&lt;br /&gt;
Rayman 4 prototype 17.jpg&lt;br /&gt;
Rabbids.jpeg&lt;br /&gt;
Raymanlancez.jpeg&lt;br /&gt;
threerabbids.jpeg&lt;br /&gt;
Run.jpeg&lt;br /&gt;
Rabbidscoe.jpeg&lt;br /&gt;
Rayman 4 prototype 18.jpg&lt;br /&gt;
Raymanrabbid.jpeg&lt;br /&gt;
Rabbids punch.jpeg&lt;br /&gt;
Rabbidstoilet.jpeg&lt;br /&gt;
Raymanjump.jpeg&lt;br /&gt;
Rayman 4 prototype 12.jpg&lt;br /&gt;
Raymandance.jpeg&lt;br /&gt;
RRR Tony Manero Rabbid.jpg&lt;br /&gt;
OldPink.jpeg&lt;br /&gt;
RaymanCowBeta.jpeg&lt;br /&gt;
Raymanonawarthog.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
There are several unused textures in the game, including leftover assets from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Unused 1.png&lt;br /&gt;
RRR Unused 2.png&lt;br /&gt;
RRR Unused Rabbid 1.png&lt;br /&gt;
RRR Unused Rabbid 2.png&lt;br /&gt;
RRR Unused Ray.png&lt;br /&gt;
RRR Unused Placeholder.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;, a board game named &#039;Rayman Raving Rabbids&#039; is present in a house.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
•[https://www.youtube.com/watch?v=J_rvExOQsZU Playthrough of the Wii version of Rayman Raving Rabbids]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins]]&lt;br /&gt;
[[de:Rayman Raving Rabbids]]&lt;br /&gt;
[[it:Rayman Raving Rabbids]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki]]&lt;br /&gt;
[[es:Rayman Raving Rabbids]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=94516</id>
		<title>Rayman Raving Rabbids</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=94516"/>
		<updated>2023-11-20T15:25:32Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the console party game. For the cancelled platformer, see &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;. For the Game Boy Advance version, see &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;. For the Nintendo DS version, see &#039;&#039;[[Rayman Raving Rabbids (DS)]]&#039;&#039;. For the mobile phone version, see &#039;&#039;[[Rayman Raving Rabbids (mobile phone)]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Rabbid]]s are getting ready to put into motion the plot that they have been preparing for years. [[Rayman]] is having a lovely picnic with the [[baby Globox]]es when the [[Rabbid]]s suddenly rise up from the ground, kidnap them all and imprison them. [[Rayman]] is thrown into an enourmous arena, under the gaze of a hostile crowd of [[Rabbid]]s. From this day on, and solely for their own amusement, the [[Rabbid]]s are going to make [[Rayman]] go through a series of trials. It is up to you to win them all and free [[Rayman]].|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[File:RRRWiiEU.jpg|center|200px|Rayman Raving Rabbids]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| produced by = Pierre-Arnaud Lambert&lt;br /&gt;
| designed by = Christophe de Labroue with [[Frédéric Houde]], Gérard Lehiany, Jean-François Le Quéré, Nicolas Normandon&lt;br /&gt;
| art by = Florent Sacré &amp;lt;small&amp;gt;(art director and lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Fabrice Décréau &amp;lt;small&amp;gt;(lead)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Frédéric Houde]] &amp;lt;small&amp;gt;(AI lead)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Mark Griskey &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Wii:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 19th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 14th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 5th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 11th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 6th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii U&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 6th July, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Wii, Microsoft Windows, Microsoft Xbox 360, Sony PlayStation 2, OS X, Wii U&lt;br /&gt;
| languages = english,french,italian,german,netherland,spanish,polish&lt;br /&gt;
| game engine = [[Jade (engine)|Jade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039; is the first video game in [[Rabbids (series)|the Rabbids spin-off series]]. It was released for the Nintendo Wii, Sony PlayStation 2 and PC in 2006, followed by a port for the Microsoft Xbox 360 in 2007. It is followed by &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009 and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] and a few [[baby Globox]]es are enjoying a picnic in a forest when three [[Rabbid]]s erupt from the ground, capturing the [[baby Globox]]es. [[Rayman]] tries to offer them food, but then [[Serguei]] comes and grabs [[Rayman]]. The [[Rabbid]]s take [[Rayman]] and the [[baby Globox]]es to their Colosseum and hold them in jail cells.&lt;br /&gt;
&lt;br /&gt;
In order to escape, [[Rayman]] must collect [[plunger]]s to build a ladder up to the window so he can jump out. He does this by taking part in trials to entertain the [[Rabbid]]s. After completing at least 3 of the four daily trials, the final challenge will unlock. Finishing that will reward [[Rayman]] with a [[plunger]] after which he is taken back to his jail cell to get some rest for the next day&#039;s lot of trials. As the days pass, [[Rayman]]&#039;s cell is decorated to look nicer. In the cell he is able to play music, change [[Skin|costumes]] and replay previous challenges. If all four challenges are finished in one day he is rewarded with more [[Skin|costumes]] and songs. After every day, he goes to the ladder of [[plunger]]s, looking at the window hoping to escape, but a [[bird]] always comes and poops on him. After fifteen days, [[Rayman]] finally collects enough [[plunger]]s and escapes, getting his revenge on the annoying [[bird]] on the way. Back at the forest, [[Rayman]] sees sheep eating the remains of the picnic and remembers he forgot the [[baby Globox]]es. He tries to go back through a hole in which they were captured through but ends up stuck.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Rayman]] and the [[Rabbid]]s are the main characters in the game. Also included are the [[baby Globox]]es, the only returning characters besides [[Rayman]], the [[Rabbid]]s henchmen, strange creatures that look like a cross between rhinos and elephants and some animals, who only serve as fillers.&lt;br /&gt;
&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] - The hero of [[the Glade of Dreams]] that must complete minigames while being in captive of the [[Rabbid]]s.&lt;br /&gt;
*[[Baby Globox]]es - The [[baby Globox]]es, children of [[Globox]], were captured by the [[Rabbid]]s along with [[Rayman]] while on a picnic.&lt;br /&gt;
&lt;br /&gt;
===The [[Rabbid]]s===&lt;br /&gt;
*[[Serguei]] - [[Serguei]] is the largest known [[Rabbid]]. He guards [[Rayman]]&#039;s cell and takes him to the [[Rabbid]]s&#039; Colosseum throughout the days.&lt;br /&gt;
&lt;br /&gt;
*[[Professor Barranco]] - [[Professor Barranco]] is a scientist that has apparently suffered through many injuries, mostly to his face and head. He appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
*[[Frog-Rabbids]] - The [[Frog-Rabbids]] appear in the minigames [[Bunnies Are Addicted To Carrot Juice]] and [[Bunnies Don&#039;t Like Being Disturbed On Holiday]].&lt;br /&gt;
&lt;br /&gt;
*[[Clark (Rabbid)|Clark]] - Clark is a regular [[Rabbid]] that&#039;s dressed up to make himself look like Superman. Like [[Professor Barranco]], he appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
* [[Clark (Rabbid)|Clark the Super Rabbid]] is a reference to Superman.&lt;br /&gt;
* [[Rayman]]&#039;s gun that shoots plumbers may be a reference to the game &#039;&#039;Quackshot&#039;&#039;, where the protagonist also has a gun that shoots plumbers.&lt;br /&gt;
* [[Rayman]]&#039;s costumes reference Elvis Presley and Gangma.&lt;br /&gt;
* The [[rabbid]]s who act as spies are a reference to &#039;&#039;Metal Gear Solid&#039;&#039;.&lt;br /&gt;
* All songs in the jukebox reference licenced music.&lt;br /&gt;
* The level [[Bunnies Think They&#039;re In A Movie]] parodies 1930s Hollywood. In the same level there is a portrait that parodies Abraham Lincoln as a [[rabbid]].&lt;br /&gt;
* In a bonus movie, there is a concept art of a [[rabbid]] that resembles Stitch from &#039;&#039;Lilo and Stitch&#039;&#039;.&lt;br /&gt;
* In Rayman´s jail cell, there is a painting called &amp;quot;ceci n´est pas une carotte&amp;quot;, which is a parody of the famous painting &amp;quot;ceci n´est pas une pipe&amp;quot; (this is not a pipe - it is an *image* of a pipe)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RabbidColosseum.jpg|thumb|320px|right|[[Rayman]] in the Colosseum.]]&lt;br /&gt;
Each day [[Rayman]] has to move around the stadium and complete at least three out of the four minigames for that day, which always contains a dancing type game. Each day there are new minigames to play. Once three of the four games are completed, [[Rayman]] can go and complete the last challenge. The challenge is either a [[plunger]] shooting game or a [[warthog]] racing game. Once the challenge is completed, [[Rayman]] earns a [[plunger]] and goes back to his cell. He uses the [[plunger]] to build a ladder and escape out the window of his cell.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
In total, there are 75 minigames, including second and third parts. A total of five of these are to be played each day [[Rayman]] is prisoner at the Colosseum, though at least three out of four must be passed before moving onto the boss challenge which is usually a [[warthog]] race or a bunny hunt. In score mode, each minigame is worth up to 1,000 points, and score mode total is 183000 points. These points can be used to unlock secret goodies in the bonus menu.&lt;br /&gt;
&lt;br /&gt;
In the 75 minigames of the game, the player can reach 75000 points. The player can also unlock challenges, which consists of triathlons, pentathlons and decathlons. triathlons contain 3 minigames, worth 3000 points, pentathlons contain 5 minigames worth 5000 points and decathlons contain 10 minigames worth 10000 points. In order to gain max score, the player must perfectly complete every minigame in the series, one after another, however there is no chance of replaying an already completed minigame. The other 108000 points are obtained here in the challenges and though co-op and versus multiplayer bunny hunts. There are several challenges where it isn&#039;t possible to collect maximum score while another player is in game.&lt;br /&gt;
&lt;br /&gt;
===Bunny hunts===&lt;br /&gt;
The bunny hunts are first person shooter style game in which [[Rayman]], armed with a [[plunger]] gun, has to shoot any [[Rabbid]]s that he sees and free the [[baby Globox]] they have trapped, without losing all of his health, which can be depleted if either a [[Rabbid]] gets too close to him, he gets shot with a [[plunger]], or is attacked by rockets or carrot juice coming from the robots. The [[plunger]] gun can carry up to five [[plunger]]s, and if they are all used, he will have to reload. [[Rayman]] is also armed with a grapple chain, which he can use to either ward off [[plunger]] attacks or grab a [[Rabbid]] that is close and toss it at other [[Rabbid]]s, earning a multiple score.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can get extra points by doing specific shots:&lt;br /&gt;
* Good shot - shooting the third [[Rabbid]] without reloading - 300 points.&lt;br /&gt;
* Great shot - shooting the fourth [[Rabbid]] without reloading - 400 points.&lt;br /&gt;
* Perfect shot - shooting the fifth [[Rabbid]] without reloading - 500 points.&lt;br /&gt;
* Bullseye - shooting a [[Rabbid]] which is far away.&lt;br /&gt;
&lt;br /&gt;
Several other objects can be shot with [[plunger]]s, such as radios and bells, which often distract the [[Rabbid]]s into dancing, and are present in each level once. There are also several boxes which [[Rayman]] can break in order to gain power ups or power downs. These are:&lt;br /&gt;
&lt;br /&gt;
* Extra lives - as the name says, it gives [[Rayman]] 3 extra lives.&lt;br /&gt;
* Rapid shot - it gives [[Rayman]] the ability to shoot 3 [[plunger]]s rapidly after each other for a short time. It also automatically reloads when the 3 [[plunger]]s have been shot, except if the player instantly shoots another [[plunger]].&lt;br /&gt;
* 5X shot - it gives [[Rayman]] the ability to shoot all [[plunger]]s at once for a short time. Needs instant reload after the [[plunger]]s have been shot.&lt;br /&gt;
* 1000 Points - gives the player 1000 points.&lt;br /&gt;
* Broken Plungers - This power down breaks all [[plunger]]s for a short time.&lt;br /&gt;
&lt;br /&gt;
[[File:SoftSpotForPlungers.jpg|320px|thumb|right|[[Bunnies Have A Soft Spot For Plungers]].]]&lt;br /&gt;
&lt;br /&gt;
The following is a list of the bunny hunts.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed At Night]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Have A Soft Spot For Plungers]]&lt;br /&gt;
* [[Bunnies Helped Tame the Wild West]]&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Don&#039;t Rest In Peace]]&lt;br /&gt;
* [[Bunnies Sometimes Recycle The Scenery From Other Games]]&lt;br /&gt;
* [[Bunnies Never Struck Gold]]&lt;br /&gt;
* [[Bunnies Think They&#039;re In A Movie]]&lt;br /&gt;
&lt;br /&gt;
===Sports===&lt;br /&gt;
Many of the other minigames are classed as sports, and these fall under the following categories.&lt;br /&gt;
&lt;br /&gt;
====Precision====&lt;br /&gt;
[[File:AreA-Mazing.jpg|320px|thumb|right|[[Bunnies Are A-Mazing]].]]&lt;br /&gt;
These minigames depend on being careful yet accurate at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have No Memory]]&lt;br /&gt;
* [[Bunnies Have No Memory (Part 2)]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Workout====&lt;br /&gt;
[[File:CarrotJuice.jpg|320px|thumb|right|[[Bunnies Are Addicted To Carrot Juice]].]]&lt;br /&gt;
These minigames take a lot of physical energy to play.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-a-Boo]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Can&#039;t Shear Sheep]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows (Part 2)]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm (Part 2)]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
[[File:AreNotOstriches.jpg|320px|thumb|right|[[Bunnies Are Not Ostriches]].]]&lt;br /&gt;
The player has to be quick yet also skillful in these minigames.&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Bunnies Don&#039;t Understand Bowling]]&lt;br /&gt;
* [[Bunnies Have A Poor Grasp Of Anatomy]]&lt;br /&gt;
* [[Bunnies Never Close Doors]]&lt;br /&gt;
* [[Bunnies Never Close Doors (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Get Going!====&lt;br /&gt;
With the exception of [[Bunnies Can Only Fly Downwards]], these minigames are races in which [[Rayman]] and some other [[Rabbid]]s and trolls ride on [[warthog]]s. The aim is to complete three laps as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Like A Good Race On The Beach]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Race Good A Like Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Shake Your Booty!===&lt;br /&gt;
[[File:AreFantasicDancers.jpg|320px|thumb|right|[[Bunnies Are Fantastic Dancers]].]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 3)]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Raving Mad]]&lt;br /&gt;
* [[Bunnies Are Raving Mad (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Unused minigames===&lt;br /&gt;
* [[Bunnies Are Shooting All Over The Place]]&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Raving_Rabbids List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; has a score mode, with minigames which unlock as they are completed in the story mode.&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of each minigame in score mode, there is an internet code for the player to submit their game score on the now defunct [[RaymanZone]] website. Each code was unique to tell which score is the player&#039;s on the website listed above. Each minigame page listed the top 3 players in each minigame. Since the release of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[RaymanZone]] redirects to the official [[Ubisoft]] website.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1d/RRR_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/54/RRR_PC_Manual_EN.pdf|thumb|left|The English PC manual (Steam)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1b/RRR_PC_Manual_UK.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/5f/RRR_PC_Manual_IT.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3a/RRR_PC_Manual_DE.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3b/RRR_PC_Manual_ES.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:RRR RU Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/2f/RRR_PC_Manual_RU.pdf|thumb|left|The Russian PC manual]]&lt;br /&gt;
|[[File:RRR Xbox 360 Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/22/RRR_Xbox_360_Manual_EN.pdf|thumb|left|The English Xbox 360 manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the cancellation of [[Rayman 4 (cancelled prototype)|the original &#039;&#039;Rayman 4&#039;&#039;]], [[Ubisoft]] began work on &#039;&#039;Rayman Raving Rabbids&#039;&#039;. It was intended to be [[Rayman Raving Rabbids (cancelled prototype)|a free-roaming 3D platformer]], contrary to the final party game release. [[Rayman]] would have instead had to defeat an army of sinister, zombie-like [[Rabbid]]s in melee combat, rather than competing in minigames to escape them.&lt;br /&gt;
&lt;br /&gt;
The following is photos that were released during [[Rayman Raving Rabbids (cancelled prototype)|the early development of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 11.jpg&lt;br /&gt;
Rayman 4 prototype 13.jpg&lt;br /&gt;
Rayman 4 prototype 10.jpg&lt;br /&gt;
Rayman 4 prototype 02.jpg&lt;br /&gt;
Rayman 4 prototype 03.jpg&lt;br /&gt;
Rayman 4 prototype 01.jpg&lt;br /&gt;
Rayman 4 prototype 04.jpg&lt;br /&gt;
Rayman 4 prototype 09.jpg&lt;br /&gt;
Rayman 4 prototype 05.jpg&lt;br /&gt;
Rayman 4 prototype 06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRRpl.jpg|A PL version of the game.&lt;br /&gt;
RRRPCboxFR.jpeg|A French version of the game.&lt;br /&gt;
RRR Mac2.jpg|Macintosh version box.&lt;br /&gt;
RRR PS2.jpg|PlayStation 2 box.&lt;br /&gt;
RRR Xbox.jpg|Xbox 360 box.&lt;br /&gt;
RRR DS.jpg|Nintendo DS box.&lt;br /&gt;
OldboxRRR.jpeg|Old PlayStation 2 box.&lt;br /&gt;
Box-rayman-raving-rabbids-pc-1.jpg|Old PC box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Magazine Ad.jpg|Magazine Ad&lt;br /&gt;
RRR Anglerfish Poster.png|Poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Logo.png&lt;br /&gt;
R4_Logo.gif|Beta version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcade maps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
RRR PC Arcade Map 1.png&lt;br /&gt;
RRR PC Arcade Map 2.png&lt;br /&gt;
RRR PC Arcade Map 3.png&lt;br /&gt;
RRR PC Arcade Map 4.png&lt;br /&gt;
RRR PC Arcade Map 5.png&lt;br /&gt;
RRR PC Arcade Map 6.png&lt;br /&gt;
RRR PC Arcade Map 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg&lt;br /&gt;
Rayman 4 prototype 20.jpg&lt;br /&gt;
Rayman 4 prototype 21.jpg&lt;br /&gt;
Rayman 4 prototype 16.jpg&lt;br /&gt;
Rayman 4 prototype 17.jpg&lt;br /&gt;
Rabbids.jpeg&lt;br /&gt;
Raymanlancez.jpeg&lt;br /&gt;
threerabbids.jpeg&lt;br /&gt;
Run.jpeg&lt;br /&gt;
Rabbidscoe.jpeg&lt;br /&gt;
Rayman 4 prototype 18.jpg&lt;br /&gt;
Raymanrabbid.jpeg&lt;br /&gt;
Rabbids punch.jpeg&lt;br /&gt;
Rabbidstoilet.jpeg&lt;br /&gt;
Raymanjump.jpeg&lt;br /&gt;
Rayman 4 prototype 12.jpg&lt;br /&gt;
Raymandance.jpeg&lt;br /&gt;
RRR Tony Manero Rabbid.jpg&lt;br /&gt;
OldPink.jpeg&lt;br /&gt;
RaymanCowBeta.jpeg&lt;br /&gt;
Raymanonawarthog.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
There are several unused textures in the game, including leftover assets from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Unused 1.png&lt;br /&gt;
RRR Unused 2.png&lt;br /&gt;
RRR Unused Rabbid 1.png&lt;br /&gt;
RRR Unused Rabbid 2.png&lt;br /&gt;
RRR Unused Ray.png&lt;br /&gt;
RRR Unused Placeholder.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;, a board game named &#039;Rayman Raving Rabbids&#039; is present in a house.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
•[https://www.youtube.com/watch?v=J_rvExOQsZU Playthrough of the Wii version of Rayman Raving Rabbids]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins]]&lt;br /&gt;
[[de:Rayman Raving Rabbids]]&lt;br /&gt;
[[it:Rayman Raving Rabbids]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki]]&lt;br /&gt;
[[es:Rayman Raving Rabbids]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=94515</id>
		<title>Rayman Raving Rabbids</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=94515"/>
		<updated>2023-11-20T15:24:39Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the console party game. For the cancelled platformer, see &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;. For the Game Boy Advance version, see &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;. For the Nintendo DS version, see &#039;&#039;[[Rayman Raving Rabbids (DS)]]&#039;&#039;. For the mobile phone version, see &#039;&#039;[[Rayman Raving Rabbids (mobile phone)]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Rabbid]]s are getting ready to put into motion the plot that they have been preparing for years. [[Rayman]] is having a lovely picnic with the [[baby Globox]]es when the [[Rabbid]]s suddenly rise up from the ground, kidnap them all and imprison them. [[Rayman]] is thrown into an enourmous arena, under the gaze of a hostile crowd of [[Rabbid]]s. From this day on, and solely for their own amusement, the [[Rabbid]]s are going to make [[Rayman]] go through a series of trials. It is up to you to win them all and free [[Rayman]].|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[File:RRRWiiEU.jpg|center|200px|Rayman Raving Rabbids]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| produced by = Pierre-Arnaud Lambert&lt;br /&gt;
| designed by = Christophe de Labroue with [[Frédéric Houde]], Gérard Lehiany, Jean-François Le Quéré, Nicolas Normandon&lt;br /&gt;
| art by = Florent Sacré &amp;lt;small&amp;gt;(art director and lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Fabrice Décréau &amp;lt;small&amp;gt;(lead)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; [[Frédéric Houde]] &amp;lt;small&amp;gt;(AI lead)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Mark Griskey &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Wii:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 19th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan|16px]] 14th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 5th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 11th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 6th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii U&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 6th July, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Wii, Microsoft Windows, Microsoft Xbox 360, Sony PlayStation 2, OS X, Wii U&lt;br /&gt;
| languages = english,french,italian,german,netherland,spanish,polish&lt;br /&gt;
| game engine = [[Jade (engine)|Jade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039; is the first video game in [[Rabbids (series)|the Rabbids spin-off series]]. It was released for the Nintendo Wii, Sony PlayStation 2 and PC in 2006, followed by a port for the Microsoft Xbox 360 in 2007. It is followed by &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009 and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] and a few [[baby Globox]]es are enjoying a picnic in a forest when three [[Rabbid]]s erupt from the ground, capturing the [[baby Globox]]es. [[Rayman]] tries to offer them food, but then [[Serguei]] comes and grabs [[Rayman]]. The [[Rabbid]]s take [[Rayman]] and the [[baby Globox]]es to their Colosseum and hold them in jail cells.&lt;br /&gt;
&lt;br /&gt;
In order to escape, [[Rayman]] must collect [[plunger]]s to build a ladder up to the window so he can jump out. He does this by taking part in trials to entertain the [[Rabbid]]s. After completing at least 3 of the four daily trials, the final challenge will unlock. Finishing that will reward [[Rayman]] with a [[plunger]] after which he is taken back to his jail cell to get some rest for the next day&#039;s lot of trials. As the days pass, [[Rayman]]&#039;s cell is decorated to look nicer. In the cell he is able to play music, change [[Skin|costumes]] and replay previous challenges. If all four challenges are finished in one day he is rewarded with more [[Skin|costumes]] and songs. After every day, he goes to the ladder of [[plunger]]s, looking at the window hoping to escape, but a [[bird]] always comes and poops on him. After fifteen days, [[Rayman]] finally collects enough [[plunger]]s and escapes, getting his revenge on the annoying [[bird]] on the way. Back at the forest, [[Rayman]] sees sheep eating the remains of the picnic and remembers he forgot the [[baby Globox]]es. He tries to go back through a hole in which they were captured through but ends up stuck.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Rayman]] and the [[Rabbid]]s are the main characters in the game. Also included are the [[baby Globox]]es, the only returning characters besides [[Rayman]], the [[Rabbid]]s henchmen, strange creatures that look like a cross between rhinos and elephants and some animals, who only serve as fillers.&lt;br /&gt;
&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] - The hero of [[the Glade of Dreams]] that must complete minigames while being in captive of the [[Rabbid]]s.&lt;br /&gt;
*[[Baby Globox]]es - The [[baby Globox]]es, children of [[Globox]], were captured by the [[Rabbid]]s along with [[Rayman]] while on a picnic.&lt;br /&gt;
&lt;br /&gt;
===The [[Rabbid]]s===&lt;br /&gt;
*[[Serguei]] - [[Serguei]] is the largest known [[Rabbid]]. He guards [[Rayman]]&#039;s cell and takes him to the [[Rabbid]]s&#039; Colosseum throughout the days.&lt;br /&gt;
&lt;br /&gt;
*[[Professor Barranco]] - [[Professor Barranco]] is a scientist that has apparently suffered through many injuries, mostly to his face and head. He appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
*[[Frog-Rabbids]] - The [[Frog-Rabbids]] appear in the minigames [[Bunnies Are Addicted To Carrot Juice]] and [[Bunnies Don&#039;t Like Being Disturbed On Holiday]].&lt;br /&gt;
&lt;br /&gt;
*[[Clark (Rabbid)|Clark]] - Clark is a regular [[Rabbid]] that&#039;s dressed up to make himself look like Superman. Like [[Professor Barranco]], he appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
* [[Clark (Rabbid)|Clark the Super Rabbid]] is a reference to Superman.&lt;br /&gt;
* [[Rayman]]&#039;s gun that shoots plumbers may be a reference to the game &#039;&#039;Quackshot&#039;&#039;, where the protagonist also has a gun that shoots plumbers.&lt;br /&gt;
* [[Rayman]]&#039;s costumes reference Elvis Presley and Gangma.&lt;br /&gt;
* The [[rabbid]]s who act as spies are a reference to &#039;&#039;Metal Gear Solid&#039;&#039;.&lt;br /&gt;
* All songs in the jukebox reference licenced music.&lt;br /&gt;
* The level [[Bunnies Think They&#039;re In A Movie]] parodies 1930s Hollywood. In the same level there is a portrait that parodies Abraham Lincoln as a [[rabbid]].&lt;br /&gt;
* In a bonus movie, there is a concept art of a [[rabbid]] that resembles Stitch from &#039;&#039;Lilo and Stitch&#039;&#039;.&lt;br /&gt;
* In Rayman´s jail cell, there is a painting called &amp;quot;ceci n´est pas une carotte&amp;quot;, which is a parody of the famous painting &amp;quot;ceci n´est pas une pipe&amp;quot; (this is not a pipe - it is an *image* of a pipe)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RabbidColosseum.jpg|thumb|320px|right|[[Rayman]] in the Colosseum.]]&lt;br /&gt;
Each day [[Rayman]] has to move around the stadium and complete at least three out of the four minigames for that day, which always contains a dancing type game. Each day there are new minigames to play. Once three of the four games are completed, [[Rayman]] can go and complete the last challenge. The challenge is either a [[plunger]] shooting game or a [[warthog]] racing game. Once the challenge is completed, [[Rayman]] earns a [[plunger]] and goes back to his cell. He uses the [[plunger]] to build a ladder and escape out the window of his cell.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
In total, there are 75 minigames, including second and third parts. A total of five of these are to be played each day [[Rayman]] is prisoner at the Colosseum, though at least three out of four must be passed before moving onto the boss challenge which is usually a [[warthog]] race or a bunny hunt. In score mode, each minigame is worth up to 1,000 points, and score mode total is 183000 points. These points can be used to unlock secret goodies in the bonus menu.&lt;br /&gt;
&lt;br /&gt;
In the 75 minigames of the game, the player can reach 75000 points. The player can also unlock challenges, which consists of triathlons, pentathlons and decathlons. triathlons contain 3 minigames, worth 3000 points, pentathlons contain 5 minigames worth 5000 points and decathlons contain 10 minigames worth 10000 points. In order to gain max score, the player must perfectly complete every minigame in the series, one after another, however there is no chance of replaying an already completed minigame. The other 108000 points are obtained here in the challenges and though co-op and versus multiplayer bunny hunts. There are several challenges where it isn&#039;t possible to collect maximum score while another player is in game.&lt;br /&gt;
&lt;br /&gt;
===Bunny hunts===&lt;br /&gt;
The bunny hunts are first person shooter style game in which [[Rayman]], armed with a [[plunger]] gun, has to shoot any [[Rabbid]]s that he sees and free the [[baby Globox]] they have trapped, without losing all of his health, which can be depleted if either a [[Rabbid]] gets too close to him, he gets shot with a [[plunger]], or is attacked by rockets or carrot juice coming from the robots. The [[plunger]] gun can carry up to five [[plunger]]s, and if they are all used, he will have to reload. [[Rayman]] is also armed with a grapple chain, which he can use to either ward off [[plunger]] attacks or grab a [[Rabbid]] that is close and toss it at other [[Rabbid]]s, earning a multiple score.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can get extra points by doing specific shots:&lt;br /&gt;
* Good shot - shooting the third [[Rabbid]] without reloading - 300 points.&lt;br /&gt;
* Great shot - shooting the fourth [[Rabbid]] without reloading - 400 points.&lt;br /&gt;
* Perfect shot - shooting the fifth [[Rabbid]] without reloading - 500 points.&lt;br /&gt;
* Bullseye - shooting a [[Rabbid]] which is far away.&lt;br /&gt;
&lt;br /&gt;
Several other objects can be shot with [[plunger]]s, such as radios and bells, which often distract the [[Rabbid]]s into dancing, and are present in each level once. There are also several boxes which [[Rayman]] can break in order to gain power ups or power downs. These are:&lt;br /&gt;
&lt;br /&gt;
* Extra lives - as the name says, it gives [[Rayman]] 3 extra lives.&lt;br /&gt;
* Rapid shot - it gives [[Rayman]] the ability to shoot 3 [[plunger]]s rapidly after each other for a short time. It also automatically reloads when the 3 [[plunger]]s have been shot, except if the player instantly shoots another [[plunger]].&lt;br /&gt;
* 5X shot - it gives [[Rayman]] the ability to shoot all [[plunger]]s at once for a short time. Needs instant reload after the [[plunger]]s have been shot.&lt;br /&gt;
* 1000 Points - gives the player 1000 points.&lt;br /&gt;
* Broken Plungers - This power down breaks all [[plunger]]s for a short time.&lt;br /&gt;
&lt;br /&gt;
[[File:SoftSpotForPlungers.jpg|320px|thumb|right|[[Bunnies Have A Soft Spot For Plungers]].]]&lt;br /&gt;
&lt;br /&gt;
The following is a list of the bunny hunts.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed At Night]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Have A Soft Spot For Plungers]]&lt;br /&gt;
* [[Bunnies Helped Tame the Wild West]]&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Don&#039;t Rest In Peace]]&lt;br /&gt;
* [[Bunnies Sometimes Recycle The Scenery From Other Games]]&lt;br /&gt;
* [[Bunnies Never Struck Gold]]&lt;br /&gt;
* [[Bunnies Think They&#039;re In A Movie]]&lt;br /&gt;
&lt;br /&gt;
===Sports===&lt;br /&gt;
Many of the other minigames are classed as sports, and these fall under the following categories.&lt;br /&gt;
&lt;br /&gt;
====Precision====&lt;br /&gt;
[[File:AreA-Mazing.jpg|320px|thumb|right|[[Bunnies Are A-Mazing]].]]&lt;br /&gt;
These minigames depend on being careful yet accurate at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have No Memory]]&lt;br /&gt;
* [[Bunnies Have No Memory (Part 2)]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Workout====&lt;br /&gt;
[[File:CarrotJuice.jpg|320px|thumb|right|[[Bunnies Are Addicted To Carrot Juice]].]]&lt;br /&gt;
These minigames take a lot of physical energy to play.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-a-Boo]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Can&#039;t Shear Sheep]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows (Part 2)]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm (Part 2)]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
[[File:AreNotOstriches.jpg|320px|thumb|right|[[Bunnies Are Not Ostriches]].]]&lt;br /&gt;
The player has to be quick yet also skillful in these minigames.&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Bunnies Don&#039;t Understand Bowling]]&lt;br /&gt;
* [[Bunnies Have A Poor Grasp Of Anatomy]]&lt;br /&gt;
* [[Bunnies Never Close Doors]]&lt;br /&gt;
* [[Bunnies Never Close Doors (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Get Going!====&lt;br /&gt;
With the exception of [[Bunnies Can Only Fly Downwards]], these minigames are races in which [[Rayman]] and some other [[Rabbid]]s and trolls ride on [[warthog]]s. The aim is to complete three laps as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Like A Good Race On The Beach]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Race Good A Like Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Shake Your Booty!===&lt;br /&gt;
[[File:AreFantasicDancers.jpg|320px|thumb|right|[[Bunnies Are Fantastic Dancers]].]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 3)]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Raving Mad]]&lt;br /&gt;
* [[Bunnies Are Raving Mad (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Unused minigames===&lt;br /&gt;
* [[Bunnies Are Shooting All Over The Place]]&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Raving_Rabbids List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; has a score mode, with minigames which unlock as they are completed in the story mode.&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of each minigame in score mode, there is an internet code for the player to submit their game score on the now defunct [[RaymanZone]] website. Each code was unique to tell which score is the player&#039;s on the website listed above. Each minigame page listed the top 3 players in each minigame. Since the release of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[RaymanZone]] redirects to the official [[Ubisoft]] website.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1d/RRR_Manual_FR.pdf|thumb|left|The French PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/54/RRR_PC_Manual_EN.pdf|thumb|left|The English PC manual (Steam)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1b/RRR_PC_Manual_UK.pdf|thumb|left|The English PC manual (UK)]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/5/5f/RRR_PC_Manual_IT.pdf|thumb|left|The Italian PC manual]]&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3a/RRR_PC_Manual_DE.pdf|thumb|left|The German PC manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[File:RRR PC Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/3/3b/RRR_PC_Manual_ES.pdf|thumb|left|The Spanish PC manual]]&lt;br /&gt;
|[[File:RRR RU Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/2f/RRR_PC_Manual_RU.pdf|thumb|left|The Russian PC manual]]&lt;br /&gt;
|[[File:RRR Xbox 360 Manual Thumb.png|link=https://raymanpc.com/wiki/script-en/images/2/22/RRR_Xbox_360_Manual_EN.pdf|thumb|left|The English Xbox 360 manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the cancellation of [[Rayman 4 (cancelled prototype)|the original &#039;&#039;Rayman 4&#039;&#039;]], [[Ubisoft]] began work on &#039;&#039;Rayman Raving Rabbids&#039;&#039;. It was intended to be [[Rayman Raving Rabbids (cancelled prototype)|a free-roaming 3D platformer]], contrary to the final party game release. [[Rayman]] would have instead had to defeat an army of sinister, zombie-like [[Rabbid]]s in melee combat, rather than competing in minigames to escape them.&lt;br /&gt;
&lt;br /&gt;
The following is photos that were released during [[Rayman Raving Rabbids (cancelled prototype)|the early development of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 11.jpg&lt;br /&gt;
Rayman 4 prototype 13.jpg&lt;br /&gt;
Rayman 4 prototype 10.jpg&lt;br /&gt;
Rayman 4 prototype 02.jpg&lt;br /&gt;
Rayman 4 prototype 03.jpg&lt;br /&gt;
Rayman 4 prototype 01.jpg&lt;br /&gt;
Rayman 4 prototype 04.jpg&lt;br /&gt;
Rayman 4 prototype 09.jpg&lt;br /&gt;
Rayman 4 prototype 05.jpg&lt;br /&gt;
Rayman 4 prototype 06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRRpl.jpg|A PL version of the game.&lt;br /&gt;
RRRPCboxFR.jpeg|A French version of the game.&lt;br /&gt;
RRR Mac2.jpg|Macintosh version box.&lt;br /&gt;
RRR PS2.jpg|PlayStation 2 box.&lt;br /&gt;
RRR Xbox.jpg|Xbox 360 box.&lt;br /&gt;
RRR DS.jpg|Nintendo DS box.&lt;br /&gt;
OldboxRRR.jpeg|Old PlayStation 2 box.&lt;br /&gt;
Box-rayman-raving-rabbids-pc-1.jpg|Old PC box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promo art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Magazine Ad.jpg|Magazine Ad&lt;br /&gt;
RRR Anglerfish Poster.png|Poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Logo.png&lt;br /&gt;
R4_Logo.gif|Beta version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arcade maps ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
RRR PC Arcade Map 1.png&lt;br /&gt;
RRR PC Arcade Map 2.png&lt;br /&gt;
RRR PC Arcade Map 3.png&lt;br /&gt;
RRR PC Arcade Map 4.png&lt;br /&gt;
RRR PC Arcade Map 5.png&lt;br /&gt;
RRR PC Arcade Map 6.png&lt;br /&gt;
RRR PC Arcade Map 7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg&lt;br /&gt;
Rayman 4 prototype 20.jpg&lt;br /&gt;
Rayman 4 prototype 21.jpg&lt;br /&gt;
Rayman 4 prototype 16.jpg&lt;br /&gt;
Rayman 4 prototype 17.jpg&lt;br /&gt;
Rabbids.jpeg&lt;br /&gt;
Raymanlancez.jpeg&lt;br /&gt;
threerabbids.jpeg&lt;br /&gt;
Run.jpeg&lt;br /&gt;
Rabbidscoe.jpeg&lt;br /&gt;
Rayman 4 prototype 18.jpg&lt;br /&gt;
Raymanrabbid.jpeg&lt;br /&gt;
Rabbids punch.jpeg&lt;br /&gt;
Rabbidstoilet.jpeg&lt;br /&gt;
Raymanjump.jpeg&lt;br /&gt;
Rayman 4 prototype 12.jpg&lt;br /&gt;
Raymandance.jpeg&lt;br /&gt;
RRR Tony Manero Rabbid.jpg&lt;br /&gt;
OldPink.jpeg&lt;br /&gt;
RaymanCowBeta.jpeg&lt;br /&gt;
Raymanonawarthog.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused textures ===&lt;br /&gt;
There are several unused textures in the game, including leftover assets from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RRR Unused 1.png&lt;br /&gt;
RRR Unused 2.png&lt;br /&gt;
RRR Unused Rabbid 1.png&lt;br /&gt;
RRR Unused Rabbid 2.png&lt;br /&gt;
RRR Unused Ray.png&lt;br /&gt;
RRR Unused Placeholder.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;, a board game named &#039;Rayman Raving Rabbids&#039; is present in a house.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
•[https://www.youtube.com/watch?v=J_rvExOQsZU Playthrough of the Wii version of Rayman Raving Rabbids]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins]]&lt;br /&gt;
[[de:Rayman Raving Rabbids]]&lt;br /&gt;
[[it:Rayman Raving Rabbids]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki]]&lt;br /&gt;
[[es:Rayman Raving Rabbids]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Level_of_Awesomeness&amp;diff=89487</id>
		<title>Level of Awesomeness</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Level_of_Awesomeness&amp;diff=89487"/>
		<updated>2023-07-24T19:21:09Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:RL-PC_Level11ofAwesomenessMessage.jpg|320px|right|thumb|Players receive a special message once they reach the highest Level of Awesomeness.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PSN TrulyAwesome.png|thumb|200px|[[Truly awesome!]], a [[List of achievements and trophies in Rayman Legends|trophy]] obtained by reaching the final Level of Awesomeness.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Level of Awesomeness&#039;&#039;&#039; is a feature of &#039;&#039;[[Rayman Legends]]&#039;&#039; that represents the experience level of players in the game. The more cups that players win during gameplay, the more the Level of Awesomeness rises for them. There are twelve levels, level eleven being the highest. Since it is only possible to earn 4,150 points from playing levels, 1,850 points will need to be earned by competing in [[Online Challenges]] to win more cups. It re-appears in &#039;&#039;[[Rayman Mini]]&#039;&#039; as a rank players can get from the [[Online Challenges]]. There it will unlock hard challenge difficulty at tank 4, insane difficulty at rank 7 and the [[Golden Teensy]] at rank 10, which is also the final rank.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon&lt;br /&gt;
!  Name&lt;br /&gt;
!  Points required&lt;br /&gt;
!  [[Lums]] rewarded&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_0.png|55px]]&lt;br /&gt;
|  Level 0&lt;br /&gt;
|  0&lt;br /&gt;
|  0 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_1.png|55px]]&lt;br /&gt;
|  Level 1&lt;br /&gt;
|  60&lt;br /&gt;
|  1000 [[Lums]]&lt;br /&gt;
|- &lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_2.png|55px]]&lt;br /&gt;
|  Level 2&lt;br /&gt;
|  130&lt;br /&gt;
|  2000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_3.png|55px]]&lt;br /&gt;
|  Level 3&lt;br /&gt;
|  210&lt;br /&gt;
|  3000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_4.png|55px]]&lt;br /&gt;
|  Level 4&lt;br /&gt;
|  300&lt;br /&gt;
|  4000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_5.png|55px]]&lt;br /&gt;
|  Level 5&lt;br /&gt;
|  400&lt;br /&gt;
|  5000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_6.png|55px]]&lt;br /&gt;
|  Level 6&lt;br /&gt;
|  550&lt;br /&gt;
|  6000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_7.png|55px]]&lt;br /&gt;
|  Level 7&lt;br /&gt;
|  800&lt;br /&gt;
|  7000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_8.png|55px]]&lt;br /&gt;
|  Level 8&lt;br /&gt;
|  1500&lt;br /&gt;
|  8000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_9.png|55px]]&lt;br /&gt;
|  Level 9&lt;br /&gt;
|  2500&lt;br /&gt;
|  9000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_10.png|55px]]&lt;br /&gt;
|  Level 10&lt;br /&gt;
|  4000&lt;br /&gt;
|  10000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_11.png|55px]]&lt;br /&gt;
|  Level 11&lt;br /&gt;
|  6000&lt;br /&gt;
|  50000 [[Lums]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[fr:Génialitude]]&lt;br /&gt;
[[it:Livello di Miticaggine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Level_of_Awesomeness&amp;diff=89486</id>
		<title>Level of Awesomeness</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Level_of_Awesomeness&amp;diff=89486"/>
		<updated>2023-07-24T19:20:26Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:RL-PC_Level11ofAwesomenessMessage.jpg|320px|right|thumb|Players receive a special message once they reach the highest Level of Awesomeness.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PSN TrulyAwesome.png|thumb|200px|[[Truly awesome!]], a [[List of achievements and trophies in Rayman Legends|trophy]] obtained by reaching the final Level of Awesomeness.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Level of Awesomeness&#039;&#039;&#039; is a feature of &#039;&#039;[[Rayman Legends]]&#039;&#039; that represents the experience level of players in the game. The more cups that players win during gameplay, the more the Level of Awesomeness rises for them. There are twelve levels, level eleven being the highest. Since it is only possible to earn 4,150 points from playing levels, 1,850 points will need to be earned by competing in [[Online Challenges]] to win more cups. It re-appears in &#039;&#039;[[Rayman Mini]]&#039;&#039; as a rank players can get from the [[Online Challenges]]. There it will unlock hard challenge difficulty at tank 4, insane difficulty at rank 7 and the [[Golden Teensy]] at rank 10, which is also the final rank.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon&lt;br /&gt;
!  Name&lt;br /&gt;
!  Points required&lt;br /&gt;
!  [[Lums]] rewarded&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_0.png|55px]]&lt;br /&gt;
|  Level 0&lt;br /&gt;
|  0&lt;br /&gt;
|  0 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_1.png|55px]]&lt;br /&gt;
|  Level 1&lt;br /&gt;
|  60&lt;br /&gt;
|  1000 [[Lums]]&lt;br /&gt;
|- &lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_2.png|55px]]&lt;br /&gt;
|  Level 2&lt;br /&gt;
|  130&lt;br /&gt;
|  2000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_3.png|55px]]&lt;br /&gt;
|  Level 3&lt;br /&gt;
|  210&lt;br /&gt;
|  3000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_4.png|55px]]&lt;br /&gt;
|  Level 4&lt;br /&gt;
|  300&lt;br /&gt;
|  4000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_5.png|55px]]&lt;br /&gt;
|  Level 5&lt;br /&gt;
|  400&lt;br /&gt;
|  5000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_6.png|55px]]&lt;br /&gt;
|  Level 6&lt;br /&gt;
|  550&lt;br /&gt;
|  6000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_7.png|55px]]&lt;br /&gt;
|  Level 7&lt;br /&gt;
|  800&lt;br /&gt;
|  7000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_8.png|55px]]&lt;br /&gt;
|  Level 8&lt;br /&gt;
|  1500&lt;br /&gt;
|  8000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_9.png|55px]]&lt;br /&gt;
|  Level 9&lt;br /&gt;
|  2500&lt;br /&gt;
|  9000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_10.png|55px]]&lt;br /&gt;
|  Level 10&lt;br /&gt;
|  4000&lt;br /&gt;
|  10000 [[Lums]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:RL-LevelOfAwesomeness_11.png|55px]]&lt;br /&gt;
|  Level 11&lt;br /&gt;
|  6000&lt;br /&gt;
|  11000 [[Lums]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[fr:Génialitude]]&lt;br /&gt;
[[it:Livello di Miticaggine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Once_upon_a_Time&amp;diff=89485</id>
		<title>Once upon a Time</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Once_upon_a_Time&amp;diff=89485"/>
		<updated>2023-07-24T18:43:27Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RLLevel&lt;br /&gt;
| name = Once upon a Time&lt;br /&gt;
| image = [[File:Onceuponatime.png|center|320px|&#039;&#039;Once upon a Time&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px|&#039;&#039;Skull&#039;&#039;]]&lt;br /&gt;
| followed by = [[Creepy Castle]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| bronze cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| silver cup = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| coin = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]]&lt;br /&gt;
| lucky ticket = [[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| gold cup = [[File:Icon6RO.png|15px|&#039;&#039;6&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once upon a Time&#039;&#039;&#039; is the first level of [[Teensies In Trouble]], the first world in &#039;&#039;[[Rayman Legends]]&#039;&#039;. It is the very first level in the game, and the player automatically enters this level after the opening cutscene. It is also the first level in this world where the player is assisted by [[Murfy]]. This level was first known as &amp;quot;Teensies in Trouble&amp;quot; in all [[List of Rayman demos|demos]] of the game, including the Challenges App on the Nintendo Wii U, and was one of three levels to be playable in them.  &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
When a new game is created, it begins directly in this level, in which [[Rayman]], [[Globox]] and the [[Teensie]]s are seen sleeping on a branch in [[the Snoring Tree]]. The [[Polokus|Bubble Dreamer]] calls for [[Murfy]] to wake them up, causing them to fall off the branch and onto the ground. Once they wake up, [[Murfy]] tells them about the enemy invasion that has happened while they were asleep. When the level is revisited, this cutscene will no longer play, and the player starts on the ground at the bottom of the tree instead. The first secret area is found beneath the first grassy platform. Later on, the team will come across an one-eyed [[tentacle claw]] creature. At this point, [[Murfy]] is called over again - this time, he has to help the heroes get past this. Once the team gets past the [[tentacle claw]], a [[champibumper]] catapults them onto the outskirts of a huge castle, which they enter and after defeating a [[Francky]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 1.png|A [[Dragon (Teensies In Trouble)|dragon]] flying away with a [[cage]]d [[Teensie]]. &lt;br /&gt;
OnceUponATimeSection1.jpg|The first area of the level.&lt;br /&gt;
Once Upon a Time 2.png|[[Murfy]] waking up the heroes.&lt;br /&gt;
Once Upon a Time 5.png|A [[Francky]].&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 1.jpg|In-game dialog as seen in the Nintendo Switch version when in [[Murfy&#039;s Touch]].&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 2.jpg|&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 3.jpg|&lt;br /&gt;
Rayman Legends Switch - Murfy Dialog 4.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Queen [[Teensie]] area===&lt;br /&gt;
In the first secret area which is set in an underground cavern underneath the clearing, a series of [[Lum (UbiArt games)|Lum]] chains are blown in the wind towards the player, until the queen [[Teensie]], tied up to a pole, is blown in the wind onto the platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 3.png|[[Lum (UbiArt games)|Lums]] will come from both directions.&lt;br /&gt;
Once Upon a Time 4.png|The queen [[Teensie]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Inside the castle, in which much of the interior appears to be a dungeon, there are many pits of lava, spikes and swamp water. There are also a number of obstacles that are held up with ropes - [[Murfy]] can cut those, as well as move some other wooden obstacles that bear giant golden handles, to help the heroes through. Green [[ghost]]s and [[Livingstone|Lividstones]] roam the area, though they can be defeated by the heroes without [[Murfy]]&#039;s help. The second secret area is located above a moveable platform, next to a [[Livingstone|Lividstone]]. The only [[Skull Coin]] of the level is to the far right of a rotating wheel near the exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
TeensiesInTroubleSeq2.jpg|The second area of the level.&lt;br /&gt;
Once Upon a Time 6.png|Purple [[Lum (UbiArt games)|Lums]].&lt;br /&gt;
Once Upon a Time 7.png|A [[Skull Coin]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===King [[Teensie]] area===&lt;br /&gt;
[[File:Rayman Legends 28-09-14 14-39-44-638.jpg|thumb|right|320px|The second secret area.]]&lt;br /&gt;
In the second secret area set in the dungeon, there is a giant wheel which is coated in a maze of spikes, although there are hoops for the player to hold onto, and a few areas of wood without spikes. [[Murfy]] must turn this wheel while the player hangs on to these hoops, in order to lead him or her to safe ground, and once he or she has gone past the wheel, the players then have access to the king [[Teensie]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
The team remains inside the castle, as they continue to dodge obstacles and aid the assistance of [[Murfy]]. For a while, [[Murfy]] will need to move many platforms back and forth, while the team avoids green [[ghost]]s. After that, the team must defeat a [[Francky]] that blocks the ending part of the level where the saved [[Teensie]]s are at. Then the players count the amount of [[Lum (UbiArt games)|Lums]] that were collected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
OnceUponATimeSection3.jpg|The third and final area of the level.&lt;br /&gt;
Once Upon a Time 8.png|Several [[ghost]]s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{RLLevel&lt;br /&gt;
| name = Once upon a Time - Invaded&lt;br /&gt;
| image = [[File:Invaded1.png|center|320px|&#039;&#039;Once upon a Time - Invaded&#039;&#039;]]&lt;br /&gt;
| difficulty = [[File:DifficultySkull.png|32px]][[File:DifficultySkull.png|32px]][[File:DifficultySkull.png|32px]]&lt;br /&gt;
| world = [[Teensies In Trouble]]&lt;br /&gt;
| teensies = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Invaded==&lt;br /&gt;
This level was included in the [[List of Rayman demos|demo]] released on August 15, 2014 on PC, PlayStation 3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The invaded version of the level is invaded by enemies and obstacles (such as [[skull]]s with bouncy brains, [[Knife|knives]], and a half eaten [[watermelon]]) from [[Fiesta de los Muertos]], most notably [[Mariachi]]s. It is unlocked once the players gets far enough in [[Fiesta de los Muertos]].&lt;br /&gt;
&lt;br /&gt;
The level is divided into three sections. The first section of the level is the third area of the normal level reversed. Besides this, the sliders are replaced by butter plat-forms, cucumbers and bouncy brains. The second section is the area where the king of the normal level is located, but the twisted maze is replaced by a half-eaten [[watermelon]]. The third and final section is the first section of the normal level reversed. The character(s) exit the castle they entered in the normal level, and must head to a [[champibumper]] which will lead them to the foreground of the area. When [[Rayman]] and his friends arrive back in the forest, a green [[Luchador]] begins chasing them until he is obstructed by [[the Snoring Tree]]. One notable change due to the specifities of the invasion mode is the presence of lightnings and a cloudy sky in the background. The three [[Teensie]]s that are tied up to dynamite are found in the place where the first [[cage]] is located in the normal level, i.e. behind [[the Snoring Tree]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
OnceUponATimeInvaded.jpg|The first area is invaded by [[Mariachi]]s.&lt;br /&gt;
1-1 2è section.jpg|The giant [[watermelon]] in the second area.&lt;br /&gt;
1-1 3è section.jpg|[[Rayman]] and [[Barbara]] being chased by a [[Luchador]] in the third area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|fr=Il était une fois&lt;br /&gt;
|es=Érase una vez&lt;br /&gt;
|de=Es war einmal...&lt;br /&gt;
|it=C&#039;era un volta&lt;br /&gt;
|nl=Er was eens...&lt;br /&gt;
|ja=W1-1 「ヒーローの目覚め」&lt;br /&gt;
|ru=Давным-давно&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=pA4N7sqYU7E Once upon a Time on YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=_CBLlRG0Cgc Once upon a Time (Invaded)&#039;s playthrough at YouTube (PC version)]&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Il était une fois]]&lt;br /&gt;
[[pl:Dawno, dawno temu]]&lt;br /&gt;
[[ru:Давным-давно]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=89484</id>
		<title>Rayman Legends Beatbox</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends_Beatbox&amp;diff=89484"/>
		<updated>2023-07-24T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: /* Legendary mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends Beatbox&lt;br /&gt;
| image= [[File:Rayman-Legends-Beatbox-logo.png|200px|&#039;&#039;Rayman Legends Beatbox&#039;&#039;]]&lt;br /&gt;
| developed by = Supergazol, Ubisoft EMEA and [[Ubisoft Montpellier]]&lt;br /&gt;
| release date = 23 August 2013&lt;br /&gt;
| genre = Music and Audio&lt;br /&gt;
| platforms = iOS, Android and Flash&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends Beatbox&#039;&#039;&#039;&#039;&#039; is an app released for iOS, Android and for web browsers on August 23, 2013. It reuses music from the then upcoming game &#039;&#039;[[Rayman Legends]]&#039;&#039;. The web version has since been removed.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The beatbox app features two different modes for the user to choose between.&lt;br /&gt;
&lt;br /&gt;
=== Legendary mode ===&lt;br /&gt;
In Legendary mode the user has three songs from &#039;&#039;[[Rayman Legends]]&#039;&#039; to choose between. The songs are taken from [[Teensies in Trouble]], [[Fiesta de los Muertos]] and [[20,000 Lums Under the Sea]]. Each of the three songs are made up of six different samples being played by six characters. The samples exist of things like Bass Guitar and Choir. Each sample can be paused individually.&lt;br /&gt;
&lt;br /&gt;
=== Creation mode ===&lt;br /&gt;
In Creation mode, the user gets to create their own track out of a selection of available samples. The samples are categorized into drums, strings, melodies, percussion and woodwinds, each with a selection of characters to choose between. The user can add up to six samples, and pause or remove them at their will. When holding the cursor above the removal icon, the character will be shown in their bubblized form. Each sample is set to loop, meaning that the song will be infinite long. The user can record their song between four and forty loops and then share it through a link for others to listen to.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Legends Beatbox - Menu.png|thumb|left|The main menu.]]&lt;br /&gt;
| [[File:Legends Beatbox - Six characters.png|thumb|center|The creation mode.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Legends Beatbox - Menu.png|The main menu.&lt;br /&gt;
Legends Beatbox - Settings.png|The settings.&lt;br /&gt;
Legends Beatbox - Credits.png|The credits.&lt;br /&gt;
Legends Beatbox - Loading.png|The loading screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legendary mode ===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Legends Beatbox - Legendary select.png|The Legendary mode.&lt;br /&gt;
Legends Beatbox - Legendary tutorial.png|The tutorial for the Legendary mode.&lt;br /&gt;
Legends Beatbox - Forest playing.png|All characters playing in [[Teensies in Trouble]].&lt;br /&gt;
Legends Beatbox - Forest paused.png|All characters paused in [[Teensies in Trouble]].&lt;br /&gt;
Legends Beatbox - Fiesta playing.png|All characters playing in [[Fiesta de los Muertos]].&lt;br /&gt;
Legends Beatbox - Fiesta paused.png|All characters paused in [[Fiesta de los Muertos]].&lt;br /&gt;
Legends Beatbox - Sea playing.png|All characters playing in [[20,000 Lums Under the Sea]].&lt;br /&gt;
Legends Beatbox - Sea paused.png|All characters paused in [[20,000 Lums Under the Sea]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creation mode ===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;160px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Legends Beatbox - Creation tutorial.png|The tutorial for the Creation mode.&lt;br /&gt;
Legends Beatbox - Creation drums.png|The drums section.&lt;br /&gt;
Legends Beatbox - Creation strings.png|The strings section.&lt;br /&gt;
Legends Beatbox - Creation melodies.png|The melodies section.&lt;br /&gt;
Legends Beatbox - Creation percussion.png|The percussion section&lt;br /&gt;
Legends Beatbox - Creation woodwinds.png|The woodwinds section.&lt;br /&gt;
Legends Beatbox - Six characters.png|Six characters playing.&lt;br /&gt;
Legends Beatbox - Pausing characters.png|Some characters paused.&lt;br /&gt;
Legends Beatbox - Removing Rayman.png|Attempting to remove [[Rayman]].&lt;br /&gt;
Legends Beatbox - Removing toad.png|Attempting to remove a [[Toad (Rayman Legends)|toad]].&lt;br /&gt;
Legends Beatbox - Recording.png|Recording a song.&lt;br /&gt;
Legends Beatbox - Recording error.png|Recording error.&lt;br /&gt;
Legends Beatbox - Recording complete.png|Recording finished.&lt;br /&gt;
Legends Beatbox - Play recording.png|Playing recording.&lt;br /&gt;
Legends Beatbox - Save recording.png|Saving recording.&lt;br /&gt;
Legends Beatbox - Share recording.png|Sharing recording.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Beatbox]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://itunes.apple.com/fr/app/rayman-legends-beatbox/id684303313?mt=8 Download from iTunes]&lt;br /&gt;
*[https://play.google.com/store/apps/details?id=air.com.ubisoft.rayman.beatbox.android Download from Google Play]&lt;br /&gt;
*[https://raymangame.com/beatbox/ Play on the web]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Legends Beatbox]]&lt;br /&gt;
[[es:Rayman Legends Beatbox]]&lt;br /&gt;
[[ru:Rayman Legends Beatbox]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Browser games]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=89483</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=89483"/>
		<updated>2023-07-24T07:44:57Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|&#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3 exclusive)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. &lt;br /&gt;
&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. &lt;br /&gt;
&lt;br /&gt;
Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
File:The Reveal 4.jpg|[[The Magician]] is revealed as the main villain. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Origins List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf|thumb|left|The English (UK) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf|thumb|left|The French (Canadian) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf|thumb|left|The German PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf|thumb|left|The Portuguese PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf|thumb|left|The Dutch PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf|thumb|left|The Hungarian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|The birth of [[Rayman]].&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Rayman Origins.png|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. &lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. &lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
RaymanAndGlobox.jpg&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLB38D568B3215DCF3 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=89482</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=89482"/>
		<updated>2023-07-24T06:50:15Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|&#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012 (PS3)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 12th April, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United States of America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
| game engine = [[UbiArt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15, 2011 in North America, and on November 24, 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29, 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which was released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. &lt;br /&gt;
&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOrigins PreE3 HD Swingman.jpg|[[Jibberish Jungle]].&lt;br /&gt;
RO-Boss-bird.jpg|[[Boss Bird]], the boss of [[Jibberish Jungle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
The heroes arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s and [[Baby Dragon Waiter|Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-6.jpg|[[Gourmand Land]].&lt;br /&gt;
Aim for the Eel! 10.jpg|A [[Murray|Giant Eel]], the boss in [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Stoneman RO HD.jpg|[[Mystical Pique]].&lt;br /&gt;
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Poor Little Daisy 10.jpg|[[Carnivora]], one of the [[Four Kings]].&lt;br /&gt;
To Bubblize a Mocking Bird 2.jpg|The [[Mocking Bird]], one of the [[Four Kings]].&lt;br /&gt;
My Heartburn&#039;s for You 4.jpg|[[El Stomacho]], one of the [[Four Kings]].&lt;br /&gt;
Murray of the Deep 10.jpg|[[Creveton]], one of the [[Four Kings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. &lt;br /&gt;
&lt;br /&gt;
Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]].&lt;br /&gt;
File:The Reveal 4.jpg|[[The Magician]] is revealed as the main villain. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.&lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.&lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;181px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Origins Vita - Tap bubbles.jpg|In the Sony PlayStation Vita version the player can tap [[bubble]]s and bubblized enemies to pop them.&lt;br /&gt;
Rayman Origins Vita - Zoom in.jpg|In the Sony PlayStation Vita version the player can also zoom in and out by pinching with two fingers on the screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Origins List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]]&lt;br /&gt;
&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it is windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/f9/RO_Manual_UK.pdf|thumb|left|The English (UK) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_CA.pdf|thumb|left|The French (Canadian) PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/6/6c/RO_Manual_RU.pdf|thumb|left|The Russian PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/f/fd/RO_Manual_DE.pdf|thumb|left|The German PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/8/85/RO_Manual_IT.pdf|thumb|left|The Italian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/00/RO_Manual_ES.pdf|thumb|left|The Spanish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/1/13/RO_Manual_PT.pdf|thumb|left|The Portuguese PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/d/dd/RO_Manual_NL.pdf|thumb|left|The Dutch PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_PL.pdf|thumb|left|The Polish PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/e/ee/RO_Manual_HU.pdf|thumb|left|The Hungarian PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition was only available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
In 2012, a PC collector&#039;s edition was released exclusively in Russia. That version lacked the soundtrack and the 3D display, but included a sticker page and an exclusive magnet. The art book in the Russian edition is paperback and not hardcover, and most of the text in it has been translated to Russian.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trophies/achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 3DS version==&lt;br /&gt;
The Nintendo 3DS port of the game has many differences, while all other versions are relatively similar. The majority of the changes were made in order to make the game easier. These include changes to the level design (usually the removal of existing enemies or obstacles), having [[Lum (UbiArt games)|Lums]] be easier to collect (including [[Skull Coin]]s being worth 40 [[Lum (UbiArt games)|Lums]] instead of 25), making the times for [[speed trophy|speed trophies]] easier, and even removing the level [[Get Away!]] entirely. This version is also the only version with an in-game achievement system, mimicking that available on the PlayStation 3, PlayStation Vita, and Xbox 360. The player also has a profile, showing their play time and collected items, which can be shared using StreetPass. The bottom screen is used to show the progress of the current level, also indicating the location of earned [[cage]]s and sometimes [[Skull Coin]]s. This version also uses the early textures for the [[helicopter bomb]]s.&lt;br /&gt;
&lt;br /&gt;
This version also has several bugs and glitches not present in other versions. Most notably the animations run in an inconsistent speed, making the game appear to be lagging. The framerate is also limited to 30 frames per second, while all other versions run at 60 frames per second. Some sound effects will also loop when they are not supposed to.&lt;br /&gt;
&lt;br /&gt;
In [[the Snoring Tree]] all of the [[Teensie]] characters have been removed as playable characters.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;[http://www.metacritic.com/search/all/rayman+origins/results &#039;&#039;Rayman Origins&#039;&#039; reviews on Metacritic]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site= &#039;&#039;Rayman Origins&#039;&#039; reviews on GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
&lt;br /&gt;
The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16 March 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
RaymanOrigins 012.jpg|The birth of [[Rayman]].&lt;br /&gt;
RaymanOrigins 009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Rayman Origins.png|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. &lt;br /&gt;
RaymanOrigins 013.png|A waterfall.&lt;br /&gt;
RaymanOrigins 014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. &lt;br /&gt;
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]].&lt;br /&gt;
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
Rayman-RaymanOrigins.jpg&lt;br /&gt;
Mandal004.JPG&lt;br /&gt;
Mandal005.JPG&lt;br /&gt;
Mandal006.JPG&lt;br /&gt;
Mandal007.JPG&lt;br /&gt;
RO-GloboxArtwork.jpeg&lt;br /&gt;
Mandal001.JPG&lt;br /&gt;
Mandal002.JPG&lt;br /&gt;
Mandal003.JPG&lt;br /&gt;
Mandal008.JPG&lt;br /&gt;
RaymanAndGlobox.jpg&lt;br /&gt;
RO-TeensieKing-Artwork.JPG&lt;br /&gt;
TeensieWizardTransparent.png&lt;br /&gt;
Moskito RO.JPG&lt;br /&gt;
Livingstone1 RO.JPG&lt;br /&gt;
DarktoonArtwork.jpg&lt;br /&gt;
PsychlopsArtwork.JPG&lt;br /&gt;
Hunter-RaymanOrigins.jpg&lt;br /&gt;
RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
LumsArtwork.jpg&lt;br /&gt;
RO-Castle-Artwork.jpg&lt;br /&gt;
RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
RO-Jellyfish-Concept.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 1.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 2.jpg&lt;br /&gt;
Salahdin Basti RO Concept Art 3.jpg&lt;br /&gt;
R3HD Artbook 01.png&lt;br /&gt;
R3HD Artbook 02.png&lt;br /&gt;
R3HD Artbook 03.png&lt;br /&gt;
R3HD Artbook 04.png&lt;br /&gt;
R3HD Artbook 05.png&lt;br /&gt;
R3HD Artbook 06.png&lt;br /&gt;
R3HD Artbook 07.png&lt;br /&gt;
R3HD Artbook 08.png&lt;br /&gt;
R3HD Artbook 09.png&lt;br /&gt;
R3HD Artbook 10.png&lt;br /&gt;
R3HD Artbook 11.png&lt;br /&gt;
R3HD Artbook 12.png&lt;br /&gt;
R3HD Artbook 13.png&lt;br /&gt;
R3HD Artbook 14.png&lt;br /&gt;
R3HD Artbook 15.png&lt;br /&gt;
R3HD Artbook 16.png&lt;br /&gt;
R3HD Artbook 17.png&lt;br /&gt;
R3HD Artbook 18.png&lt;br /&gt;
R3HD Artbook 19.png&lt;br /&gt;
R3HD Artbook 20.png&lt;br /&gt;
R3HD Artbook 21.png&lt;br /&gt;
R3HD Artbook 22.png&lt;br /&gt;
R3HD Artbook 23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLB38D568B3215DCF3 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series|collapsed=Y}}&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
[[ru:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_achievements_in_Rayman_Jungle_Run&amp;diff=89481</id>
		<title>List of achievements in Rayman Jungle Run</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_achievements_in_Rayman_Jungle_Run&amp;diff=89481"/>
		<updated>2023-07-23T18:47:24Z</updated>

		<summary type="html">&lt;p&gt;SilverSurfer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Windows and iOS versions of &#039;&#039;[[Rayman Jungle Run]]&#039;&#039; there are 18 (17 in the iOS version) achievements to be earned by completing various tasks. 3 of them are hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon&lt;br /&gt;
!  Name&lt;br /&gt;
!  Gamerscore&lt;br /&gt;
Xbox Live&lt;br /&gt;
!Points&lt;br /&gt;
GameCenter&lt;br /&gt;
!  Description (incomplete)&lt;br /&gt;
!  Description (complete)&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Starters&lt;br /&gt;
|  1G&lt;br /&gt;
|  10 p.&lt;br /&gt;
|  &lt;br /&gt;
|  Yay! 100 [[Lum (UbiArt games)|Lums]] collected!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Hors d&#039;œuvres&lt;br /&gt;
|  4G&lt;br /&gt;
|  40 p.&lt;br /&gt;
|  &lt;br /&gt;
|  Yiihaa! 500 [[Lum (UbiArt games)|Lums]] collected in the Jungle. That&#039;s neat.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Entree&lt;br /&gt;
|  15G&lt;br /&gt;
|  50 p.&lt;br /&gt;
|  &lt;br /&gt;
|  Awesome! 1000 [[Lum (UbiArt games)|Lums]] collected! Well done mate!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Dessert&lt;br /&gt;
|  20G&lt;br /&gt;
|  80 p.&lt;br /&gt;
|  Collect 2000 [[Lum (UbiArt games)|Lums]]! Stay alert, they are everywhere!&lt;br /&gt;
|  Ok, 2000 [[Lum (UbiArt games)|Lums]] collected. Becoming serious... are we?&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Icing on the cake&lt;br /&gt;
|  25G&lt;br /&gt;
|  100 p.&lt;br /&gt;
|  Collect 3600 [[Lum (UbiArt games)|Lums]]! Each and every one of them!&lt;br /&gt;
|  Hell Yeah, you have collected all 3600 [[Lum (UbiArt games)|Lums]]. You&#039;re the King of the Jungle!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Lums Race!&lt;br /&gt;
|  5G&lt;br /&gt;
|  20 p.&lt;br /&gt;
|  &lt;br /&gt;
|  500 [[Lum (UbiArt games)|Lums]] in a row, no dying, no cheating, no nothing, that&#039;s good!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Lums Adventure!&lt;br /&gt;
|  10G&lt;br /&gt;
|  50 p.&lt;br /&gt;
|  Collect 1000 [[Lum (UbiArt games)|Lums]] in ONE run, without dying, without retrying! Relax...&lt;br /&gt;
|  1000 [[Lum (UbiArt games)|Lums]] in a row, no dying, no cheating, no nothing, even better!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Lums Quest!&lt;br /&gt;
|  20G&lt;br /&gt;
|  90 p.&lt;br /&gt;
|  Collect 2000 [[Lum (UbiArt games)|Lums]] in ONE run, without dying, without retrying! I said BREATHE...&lt;br /&gt;
|  2000 [[Lum (UbiArt games)|Lums]] in a row, no dying, no cheating, no nothing, that&#039;s incredible!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Lums Survival!&lt;br /&gt;
|  25G&lt;br /&gt;
|  100 p.&lt;br /&gt;
|  Collect 3600 [[Lum (UbiArt games)|Lums]] in ONE run, without dying, without retrying! Simply impossible...&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Genuine Smile&lt;br /&gt;
|  10G&lt;br /&gt;
|  60 p.&lt;br /&gt;
|  &lt;br /&gt;
|  World 1&#039;s [[Mister Death]] has got his [[Skull Tooth|teeth]] back. It looks great now... just because of YOU!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Coy Smile&lt;br /&gt;
|  10G&lt;br /&gt;
|  80 p.&lt;br /&gt;
|  Complete [[Mister Death|Mister DEATH&#039;S]] dental work with all 10 [[Skull Tooth|teeth]] or World 2. Getting serious...&lt;br /&gt;
|  World 2&#039;s [[Mister Death]] has got his [[Skull Tooth|teeth]] back. He even smirked...&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Embaressed Smile&lt;br /&gt;
|  10G&lt;br /&gt;
|  90 p.&lt;br /&gt;
|  Complete [[Mister Death|Mister DEATH&#039;S]] dental work with all 10 [[Skull Tooth|teeth]] or World 3. Pretty Hardcore!&lt;br /&gt;
|  World 3&#039;s [[Mister Death]] has got his [[Skull Tooth|teeth]] back. He&#039;s a bit scary, it looks like he&#039;ll bite!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Grin&lt;br /&gt;
|  10G&lt;br /&gt;
|  100 p.&lt;br /&gt;
|  Complete [[Mister Death|Mister DEATH&#039;S]] dental work with all 10 [[Skull Tooth|teeth]] or World 4. Tough Love!&lt;br /&gt;
|  World 4&#039;s [[Mister Death]] has got his [[Skull Tooth|teeth]] back. You&#039;re quite a dentist!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Fake Smile&lt;br /&gt;
|  10G&lt;br /&gt;
|  -&lt;br /&gt;
|  Complete [[Mister Death|Mister DEATH&#039;S]] dental work with all 10 [[Skull Tooth|teeth]] or World 5. Insaaaaaane!&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Dentist Paradise&lt;br /&gt;
|  10G&lt;br /&gt;
|  100 p.&lt;br /&gt;
|  Complete [[Mister Death|Mister DEATH&#039;S]] dental work with 40 [[Skull Tooth|teeth]] Seriously good luck!&lt;br /&gt;
|  Hail to the [[Skull Tooth|teeth]]! You really know how to please [[Mister Death]]! Congratulations... what you did was impossible...&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Stubborn!&lt;br /&gt;
|  5G&lt;br /&gt;
|  10 p.&lt;br /&gt;
|  secret&lt;br /&gt;
|  10 consecutive retries on the same level! You can&#039;t stand losing, can you?&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Mule!&lt;br /&gt;
|  5G&lt;br /&gt;
|  10 p.&lt;br /&gt;
|  secret&lt;br /&gt;
|  20 consecutive retries on the same level! Never back down my friend!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:RJR_Ach.png]]&lt;br /&gt;
|  Survivor!&lt;br /&gt;
|  5G&lt;br /&gt;
|  10 p.&lt;br /&gt;
|  secret&lt;br /&gt;
|  You died 20 times in the same level! That&#039;s great! Maybe you should go outside, take a deep breath, relax, and come back later!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Jungle Run achievements xbox.png|thumb|left|320px|The achievement list, as seen in the Windows version.]]&lt;br /&gt;
&lt;br /&gt;
{{AchievementLists}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements and trophies]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Liste des succès de Rayman Jungle Run]]&lt;/div&gt;</summary>
		<author><name>SilverSurfer</name></author>
	</entry>
</feed>