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	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-06-03T23:35:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=84298</id>
		<title>2D Nightmare</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=2D_Nightmare&amp;diff=84298"/>
		<updated>2021-06-26T06:08:10Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:2D Nightmare.png|320px|right|thumb|2D Nightmare.]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=When [[Rayman]] was younger, [[Rayman 1|he only had two dimensions]].|sign=In-game description|source=&#039;&#039;[[Rayman 3]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2D Nightmare&#039;&#039;&#039; is the last of the three minigames which are exclusive to the Nintendo GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It was intended to unlock upon connecting a Game Boy Advance to the GameCube, running a copy of [[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039;]] with all levels completed. However, due to a programming error, the game doesn&#039;t see the final level, [[Heart of the Ancients]], as complete, rendering it impossible to unlock the minigame without cheating.&lt;br /&gt;
&lt;br /&gt;
2D Nightmare is a flashback to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] in the same style as [[2D Madness]]. 2D Nightmare, however, takes place in [[Picture City]], whereas [[2D Madness]] takes place in [[the Dream Forest]]. Extensive use of the [[Throttle Copter]] power-up makes it reminiscent of the second section of [[Pencil Pentathlon]], in which the [[super helicopter]] power was used.&lt;br /&gt;
&lt;br /&gt;
==Unlocking 2D Nightmare==&lt;br /&gt;
In 2003, a screenshot of 2D Nightmare was posted in an official [[RaymanZone]] gallery; when the forums were deleted, the image was lost and the minigame&#039;s existence was called into dispute. In November 2010, the screenshot was finally located. Inspections of the files on the disc of the PC version of &#039;&#039;[[Rayman 3]]&#039;&#039; confirmed 2D Nightmare&#039;s existence and name, and revealed that it had once been planned for inclusion in the other versions of the game, along with a [[chess minigame]] and a minigame in which the player controls a [[Xowar]] which is chasing [[Rayman]]. The existence of 2D Nightmare was further supported by the presence of a 12th minigame slot at the bottom of the minigame menu in the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039;, [[2D Madness]] is unlocked by connecting the GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; to a [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]] with every [[cage]] broken. In the other console and PC versions of &#039;&#039;[[Rayman 3]]&#039;&#039;, it is unlocked by earning a certain number of points in-game. 2D Nightmare was originally thought to be unlocked by connecting a 100%-complete GameCube version of &#039;&#039;[[Rayman 3]]&#039;&#039; to a 100%-complete [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. Efforts to contact [[Ubisoft]] regarding 2D Nightmare were made, but produced no constructive responses. In December 2011, a method of unlocking 2D Nightmare was finally discovered using external game modifiers, such as Action Replay codes, on the GameCube version.&lt;br /&gt;
&lt;br /&gt;
Eventually it was found on March 30th, 2016 that the game is supposed to unlock when every level in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] is completed. Unfortunately, the variable tracking the number of completed levels is not incremented after [[Heart of the Ancients|the final level]] is completed, meaning that it never reaches the value that the GameCube version expects in order to unlock the minigame. The minigame can therefore be unlocked by raising the variable manually in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] through a cheat program.&lt;br /&gt;
&lt;br /&gt;
Two other GameCube-exclusive &#039;&#039;[[Rayman 3]]&#039;&#039; minigames exist. [[Mad Trax]] is a two-player kart-racing game, in which one player, controlling [[Rayman]] with the GameCube controller, races around an area in a similar fashion to the game&#039;s [[Crazy Shoe]] sections, collecting [[Jewel|gems]], and the other player, controlling [[Globox]], arranges the race-track by playing a &#039;&#039;Tetris&#039;&#039;-like game on the connected Game Boy Advance. The other minigame, [[Wheelis]], is similar, but it involves four players; two controlling [[Rayman]] and [[Gumsi]] in [[Crazy Shoe]]s, and two playing the &#039;&#039;Tetris&#039;&#039;-like game on the Game Boy Advances. Both [[Mad Trax]] and [[Wheelis]] have been unlocked successfully by obtaining enough points in the GameCube version.&lt;br /&gt;
&lt;br /&gt;
===Action Replay Codes (GameCube version)===&lt;br /&gt;
&lt;br /&gt;
====NTSC====&lt;br /&gt;
005D8950 0000000C&lt;br /&gt;
&lt;br /&gt;
====PAL====&lt;br /&gt;
005D7E70 0000000C&lt;br /&gt;
&lt;br /&gt;
After entering the code, load any saved game and the minigame will appear in the Bonus menu.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=G73A9Rgb9g4 2D Nightmare playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman3minigames}}&lt;br /&gt;
&lt;br /&gt;
[[fr:2D Nightmare]]&lt;br /&gt;
[[pl:2D Nightmare]]&lt;br /&gt;
[[ru:2D Кошмар]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minigames from Rayman 3]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Slap,_Flap_and_Go&amp;diff=84297</id>
		<title>Slap, Flap and Go</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Slap,_Flap_and_Go&amp;diff=84297"/>
		<updated>2021-06-26T06:06:31Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SFGTitle.jpg|thumb|320px|right|The menu screen for &#039;&#039;Slap, Flap and Go&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slap, Flap and Go&#039;&#039;&#039;&#039;&#039; is an online Flash game that was released on Ubi Soft&#039;s website to promote &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In the game, [[Rayman]] and [[Globox]] are standing in [[Jibberish Jungle]]. [[Rayman]] is charging his slap, while [[Globox]] is jumping up and down. The player must click Rayman to make him slap Globox, which-- depending on [[Globox]]&#039;s altitude, causes him to fly upwards and forwards to a certain degree. &lt;br /&gt;
&lt;br /&gt;
The player then controls the soaring [[Globox]], collecting [[Lum (UbiArt games)|Lums]] and avoiding obstacles. [[Globox]] has a bar which represents his ability to soar higher by flapping his arms; it can be replenished by collecting red [[Lum (UbiArt games)|Lums]]. If the player makes it past the [[Jibberish Jungle]], they reach the [[Desert of Dijiridoos]], after which they reach [[Gourmand Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
SFGInstructions.jpg|The instruction screen for &#039;&#039;Slap, Flap and Go&#039;&#039;.&lt;br /&gt;
SFGStart.jpg|Time the slap to ensure that [[Globox]] flies as far as possible.&lt;br /&gt;
SFGJungle.jpg|[[Globox]] flaps through the [[Jibberish Jungle]].&lt;br /&gt;
&lt;br /&gt;
SFGDijiridoos.jpg|[[Globox]] flaps through the [[Desert of Dijiridoos]].&lt;br /&gt;
SFGGourmand.jpg|[[Globox]] flaps through [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[pl:Slap, Flap and Go]]&lt;br /&gt;
[[es:Slap, Flap and Go]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Browser games]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Slap,_Flap_and_Go&amp;diff=84296</id>
		<title>Slap, Flap and Go</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Slap,_Flap_and_Go&amp;diff=84296"/>
		<updated>2021-06-26T06:06:19Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SFGTitle.jpg|thumb|320px|right|The menu screen for &#039;&#039;Slap, Flap and Go&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Slap, Flap and Go&#039;&#039;&#039;&#039;&#039; is an online Flash game that was released on Ubi Soft&#039;s website to promote &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In the game, [[Rayman]] and [[Globox]] are standing in [[Jibberish Jungle]]. [[Rayman]] is charging his slap, while [[Globox]] is jumping up and down. The player must click Rayman to make him slap Globox, which-- depending on [[Globox]]&#039;s altitude, causes him to fly upwards and forwards to a certain degree. The player then controls the soaring [[Globox]], collecting [[Lum (UbiArt games)|Lums]] and avoiding obstacles. [[Globox]] has a bar which represents his ability to soar higher by flapping his arms; it can be replenished by collecting red [[Lum (UbiArt games)|Lums]]. If the player makes it past the [[Jibberish Jungle]], they reach the [[Desert of Dijiridoos]], after which they reach [[Gourmand Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
SFGInstructions.jpg|The instruction screen for &#039;&#039;Slap, Flap and Go&#039;&#039;.&lt;br /&gt;
SFGStart.jpg|Time the slap to ensure that [[Globox]] flies as far as possible.&lt;br /&gt;
SFGJungle.jpg|[[Globox]] flaps through the [[Jibberish Jungle]].&lt;br /&gt;
&lt;br /&gt;
SFGDijiridoos.jpg|[[Globox]] flaps through the [[Desert of Dijiridoos]].&lt;br /&gt;
SFGGourmand.jpg|[[Globox]] flaps through [[Gourmand Land]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[pl:Slap, Flap and Go]]&lt;br /&gt;
[[es:Slap, Flap and Go]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Browser games]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Clark_(Rabbid)&amp;diff=84295</id>
		<title>Clark (Rabbid)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Clark_(Rabbid)&amp;diff=84295"/>
		<updated>2021-06-26T06:04:07Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Clark&lt;br /&gt;
| image = [[File:Clark SuperRabbid.jpg|220px|Clark]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids (DS)]]&#039;&#039;&lt;br /&gt;
| portrayed by = &lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
| status = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Clark is not a [[Rabbid]] like the others. His super-powers enable him to accomplish feats that gain him respect and admiration from everyone. He is the inventor and the undisputed champion of a new kind of biathlon (the consecutive combo: &#039;&#039;&#039;D&#039;&#039;&#039;escending &#039;&#039;&#039;F&#039;&#039;&#039;light + &#039;&#039;&#039;V&#039;&#039;&#039;ertical &#039;&#039;&#039;S&#039;&#039;&#039;ubterranean &#039;&#039;&#039;R&#039;&#039;&#039;ace). His personal record: 2300 meters &#039;&#039;&#039;DF&#039;&#039;&#039; + 47 cm &#039;&#039;&#039;VSR&#039;&#039;&#039;.|sign=Manual|source=&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clark&#039;&#039;&#039; is a [[Super rabbid|Super Rabbid]] who appears in the &#039;&#039;[[Rayman (series)|Rayman]]&#039;&#039; and [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]]. He is a parody of the DC Comics character [http://en.wikipedia.org/wiki/Superman Superman], sporting a similar haircut, costume, and color scheme.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;==&lt;br /&gt;
Clark appears in several minigames, either somewhere in the background or as part of the event.&lt;br /&gt;
&lt;br /&gt;
[[Bunnies Can&#039;t Fly]] involves launching Clark from a minecart. To do this, the player must ensure the minecart has attained a high enough velocity that once it makes contact with the launch barrier, Clark will be launched as far as possible. In [[Bunnies Are Not Ostriches]], Rayman must unearth Rabbids who are stuck in the ground. These Rabbids appear identical to Clark, but it is unknown whether or not they share his abilities. Clark also makes background appearances in [[Bunnies Can Only Fly Downwards]], where he appears to have been launched. He also appears in some of the FPS minigames, where shooting him will give the player bonus points.&lt;br /&gt;
&lt;br /&gt;
=== In [[Rayman Raving Rabbids (DS)|the Nintendo DS version]] ===&lt;br /&gt;
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version]] he only appears in the [[Rayman Gear]] levels where he can be used to gain more speed by shooting the hook at him as he flies by.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;==&lt;br /&gt;
Clark is not featured heavily in this game, but can still be encountered in FPS minigames and shot for points. His attire can also be applied to playable Rabbids.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;==&lt;br /&gt;
Clark cameos in the [[Rabbidass]] minigame, where he can be seen ascending up the building. He also appears in the FPS minigames.&lt;br /&gt;
&lt;br /&gt;
[[fr:Clark (Lapin Crétin)]]&lt;br /&gt;
[[pl:Clark (Kórlik)]]&lt;br /&gt;
[[es:Clark (Rabbid)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Nintendo DS version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category: Rabbids]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Chilli_pepper&amp;diff=84294</id>
		<title>Chilli pepper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Chilli_pepper&amp;diff=84294"/>
		<updated>2021-06-26T05:59:50Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Chilli Pepper&lt;br /&gt;
| image =  [[File:Jalapeno.png|right|&#039;&#039;Chilli Pepper&#039;&#039;|300px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&amp;lt;ref&amp;gt;The exact [[resistance]] of the Chilli Pepper in [[Aim for the Eel!]] is 5/2 (2.5) hit points. It takes ten [[mosquito]] shots to defeat.&amp;lt;/ref&amp;gt; ([[Aim for the Eel!]])&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] ([[Dragon Soup]])&lt;br /&gt;
| attacks = Fiery snoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chilli Peppers&#039;&#039;&#039; are gigantic, sentient red chilli peppers with golden bracelets that inhabit the Mexican-themed Infernal Kitchens of the [[Gourmand Land]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They can be found sleeping in pots full of lava, as hot streams of lava drip out of their mouth intermittently as they snore. The heroes must avoid the fiery snoring and attack them in order to advance. There are only two Chilli Peppers that appear as enemies in the game: one at the end of the level &#039;[[Aim for the Eel!]]&#039;, and another one in the level &#039;[[Dragon Soup]]&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;Aim for the Eel&#039;, [[Rayman]] and his [[Mosquito|moskito]] must face the sleeping Chilli Pepper before leaving the Gourmand Land; 10 [[Mosquito|moskito]] shots are required to beat him, and the Chilli Pepper can&#039;t be sucked up by the [[Mosquito|moskito]].&lt;br /&gt;
&lt;br /&gt;
In &#039;Dragon Soup&#039;, the remaining Chilli Pepper is situated at the end of the penultimate phase of the area; in order to reach him, players must jump on [[bean]]s without touching the dangerous lava, avoid several trap forks, and  scale through floating spoon to get to the top of the area, awhile avoiding the Chilli Pepper&#039;s fiery snoring. The player(s) then must use a chain of small chillis attached to the roof to reach him without touching his pool and jump on his head.&lt;br /&gt;
&lt;br /&gt;
Although they aren&#039;t actively hostile, as they&#039;re always seen asleep before being attacked, the Chilli Peppers are known by the [[Bubble Dreamer]] as a notorious gang of troublemakers in [[Gourmand Land]] that bullied and deformed a hostage [[Flaming Teensy]] by forcibly feeding him spicy food.&lt;br /&gt;
&lt;br /&gt;
A larger Chilli Pepper wearing a crown and a medallion can be seen as a background element during the second trailer of the game, but never makes an appearance in the final release of &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;. However, he is still present within the game&#039;s files, where his name is listed as the [[Jalapeño King]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Upon defeat, the Chilli Peppers use the [https://www.youtube.com/watch?v=r6JK-gRELI0 Wilhelm scream], an overused stock scream sound effect that originates from the 1951 film, &#039;&#039;Distant Drums&#039;&#039;, and has since become a reoccurring inside-joke in films, TV shows, games and other media.&lt;br /&gt;
*They are one of the few enemies in-game that don&#039;t bubblize when defeated. Instead they&#039;re only temporarily stunned, before fainting &amp;amp; slowly sinking down into their pot.&lt;br /&gt;
*Chilli Peppers seem to be based on the Jalapeño Peppers from &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another game [[Rayman]] creator [[Michel Ancel]] worked on.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Piment]]&lt;br /&gt;
[[pl:Papryczki chili]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Dict%C3%A9es&amp;diff=84268</id>
		<title>Rayman Dictées</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Dict%C3%A9es&amp;diff=84268"/>
		<updated>2021-06-24T03:15:56Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Dictées&lt;br /&gt;
| image = [[File:RaymanDictees_1998_6ème.jpg|250px]]&lt;br /&gt;
| published by = [[Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubi Soft]]&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = Educational&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Windows 95/98/ME/2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandictee1.JPG|thumb|260px|Rayman relaxing on a sofa.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Dictées&#039;&#039;&#039;&#039;&#039; (also known as &#039;&#039;&#039;&#039;&#039;Les Dictées de Rayman&#039;&#039;&#039;&#039;&#039;) is another entry in the &#039;&#039;Rayman&#039;&#039; educational series. This game was released for the PC only and exclusively sold in France &amp;amp; Canada. It is only available in French, with no other versions supporting different languages having been made. &lt;br /&gt;
&lt;br /&gt;
The game focuses on dictation exercises which aim to help the player improve their spelling &amp;amp; grammar. Unlike most Rayman games, it also features several human characters such as [[Clara the Witch]], Patrick, Gaaf, Tim, Junior, Landra, and Sam.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==  &lt;br /&gt;
One day, [[Rayman]] is seen resting in his room when suddenly [[Clara the Witch|Clara]] appears, by magic, alongside a machine called the Télévox. Clara explains to [[Rayman]] that the Télévox was broken during an argument between [[Rayman]]&#039;s friends from the island of Amnesia. Clara then says she has cast a curse on them, called &amp;quot;The Curse of the Express Refrigerator&amp;quot;, which freezes [[Rayman]]&#039;s human friends up to their torsos. She also explains that she will only free them if the Télévox is fixed. [[Rayman]] accepts to help with repairs and then jumps into the Télévox.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Rayman Dictées is a crossover released in 1996 featuring Rayman and another educational game series developed by Ubi Soft: The Adventures of Tim 7.&lt;br /&gt;
&lt;br /&gt;
The Adventures of Tim 7&#039;s main character is a young boy named Tim. One day, he has a scooter accident and falls unconscious. He is then found and kidnapped by a mad scientist, Doctor Gaaf, who takes him to the Island of Amnesia to experiment on him. As this is his seventh guinea pig, Doctor Gaaf gives him the name &amp;quot;Tim 7&amp;quot;. Following his accident, Tim 7 has become amnesiac and unable to escape from Doctor Gaaf. The Adventures of Tim 7 has the player help Tim regain his lost memories through educational activities. &lt;br /&gt;
&lt;br /&gt;
In addition to the player, Tim 7 also has help from the other inhabitants of Amnesia: [[Clara the Witch|Clara]], Patrick, Landra, Junior and Sam.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A [[Spyglass Pirate]] makes a cameo appearance in [[Rayman]]&#039;s room.&lt;br /&gt;
* A sound effect that&#039;s used in-game was re-used in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
* One of the tracks used in a grammar exercise is re-used from the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; level [[Eat at Joe&#039;s]]&lt;br /&gt;
* The music that can be heard during the game&#039;s intro is a variation of [[English with Rayman]]&#039;s opening.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320&amp;quot; heights=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Raymandictee0.JPG&lt;br /&gt;
File:Raymandictee2.JPG&lt;br /&gt;
File:Raymandictee3.JPG&lt;br /&gt;
File:Raymandictee6 amnesiaislandhumans.JPG&lt;br /&gt;
File:Raymandictee playername.JPG&lt;br /&gt;
File:Raymandicteemenu.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=zwgR2_LoSIw Intro movie of &#039;&#039;Rayman Dictées&#039;&#039; at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Dictées de Rayman]]&lt;br /&gt;
[[pl:Rayman Dictées]]&lt;br /&gt;
[[es:Rayman Dictées]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Dict%C3%A9es&amp;diff=84267</id>
		<title>Rayman Dictées</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Dict%C3%A9es&amp;diff=84267"/>
		<updated>2021-06-24T03:15:04Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: okay i&amp;#039;m saving my changes but i&amp;#039;m basically gonna work on making this page not be so pathetic looking compared to its french counterpart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Dictées&lt;br /&gt;
| image = [[File:RaymanDictees_1998_6ème.jpg|250px]]&lt;br /&gt;
| published by = [[Ubi Soft]]&lt;br /&gt;
| developed by = [[Ubi Soft]]&lt;br /&gt;
| release date = 1998&lt;br /&gt;
| genre = Educational&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Windows 95/98/ME/2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Raymandictee1.JPG|thumb|260px|Rayman relaxing on a sofa.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Dictées&#039;&#039;&#039;&#039;&#039; (also known as &#039;&#039;&#039;&#039;&#039;Les Dictées de Rayman&#039;&#039;&#039;&#039;&#039;) is another entry in the &#039;&#039;Rayman&#039;&#039; educational series. This game was released for the PC only and exclusively sold in France &amp;amp; Canada. It is only available in French, with no other versions supporting different languages having been made. &lt;br /&gt;
&lt;br /&gt;
The game focuses on dictation exercises which aim to help the player improve their spelling &amp;amp; grammar. Unlike most Rayman games, it also features several human characters such as [[Clara the Witch]], Patrick, Gaaf, Tim, Junior, Landra, and Sam.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==  &lt;br /&gt;
One day, [[Rayman]] is seen resting in his room when suddenly [[Clara the Witch|Clara]] appears, by magic, alongside a machine called the Télévox. Clara explains to [[Rayman]] that the Télévox was broken during an argument between [[Rayman]]&#039;s friends from the island of Amnesia. Clara then says she has cast a curse on them, called &amp;quot;The Curse of the Express Refrigerator&amp;quot;, which freezes [[Rayman]]&#039;s human friends up to their torsos. She also explains that she will only free them if the Télévox is fixed. [[Rayman]] accepts to help with repairs and then jumps into the Télévox.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Rayman Dictées is a crossover between Rayman and another educational game series developed by Ubi Soft: The Adventures of Tim 7. The game was published in 1996.&lt;br /&gt;
&lt;br /&gt;
The Adventures of Tim 7&#039;s main character is a young boy named Tim. One day, he has a scooter accident and falls unconscious. He is then found and kidnapped by a mad scientist, Doctor Gaaf, who takes him to the Island of Amnesia to experiment on him. As this is his seventh guinea pig, Doctor Gaaf gives him the name &amp;quot;Tim 7&amp;quot;. Following his accident, Tim 7 has become amnesiac and unable to escape from Doctor Gaaf. The Adventures of Tim 7 has the player help Tim regain his lost memories through educational activities. &lt;br /&gt;
&lt;br /&gt;
In addition to the player, Tim 7 also has help from the other inhabitants of Amnesia: [[Clara the Witch|Clara]], Patrick, Landra, Junior and Sam.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A [[Spyglass Pirate]] makes a cameo appearance in [[Rayman]]&#039;s room.&lt;br /&gt;
* A sound effect that&#039;s used in-game was re-used in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;.&lt;br /&gt;
* One of the tracks used in a grammar exercise is re-used from the &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; level [[Eat at Joe&#039;s]]&lt;br /&gt;
* The music that can be heard during the game&#039;s intro is a variation of [[English with Rayman]]&#039;s opening.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320&amp;quot; heights=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Raymandictee0.JPG&lt;br /&gt;
File:Raymandictee2.JPG&lt;br /&gt;
File:Raymandictee3.JPG&lt;br /&gt;
File:Raymandictee6 amnesiaislandhumans.JPG&lt;br /&gt;
File:Raymandictee playername.JPG&lt;br /&gt;
File:Raymandicteemenu.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=zwgR2_LoSIw Intro movie of &#039;&#039;Rayman Dictées&#039;&#039; at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Les Dictées de Rayman]]&lt;br /&gt;
[[pl:Rayman Dictées]]&lt;br /&gt;
[[es:Rayman Dictées]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Educational games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Rabbid&amp;diff=84266</id>
		<title>Mr Rabbid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Rabbid&amp;diff=84266"/>
		<updated>2021-06-24T02:44:30Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Mr. Rabbid&lt;br /&gt;
| image = [[File:Mr_Rabbid.PNG|class=sprite|Mr. Rabbid]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Kart]]&#039;&#039;&lt;br /&gt;
| portrayed by = &lt;br /&gt;
| species = [[Rabbid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Rabbid&#039;&#039;&#039; is a playable [[Rabbid]] in the mobile phone game &#039;&#039;[[Rayman Kart]]&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
With his special ability, Mr. Rabbid can transform the other players into slow bunnies. He requires at least 470.000 [[Lum|lums]] to be unlocked, making him the most difficult character in-game to unlock.&lt;br /&gt;
&lt;br /&gt;
[[it:Mr Rabbid]]&lt;br /&gt;
[[pl:Pan Kórlik]]&lt;br /&gt;
[[es:Mr. Rabbid]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Rabbids]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Lightning_streak&amp;diff=84265</id>
		<title>Lightning streak</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Lightning_streak&amp;diff=84265"/>
		<updated>2021-06-23T01:46:19Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘Throw yourself into the lasers’&#039;&#039; — &#039;&#039;Trophy description in &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039;&#039;s [[Trophy Hall]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning streak&#039;&#039;&#039; is one of the unlockable trophies of the [[Main Hall]] section in &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039; for Nintendo Wii. By unlocking it, it adds one [[Timepiece]] to the score of the player.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
*Walking into a wall of blue lasers unlocks the trophy.&lt;br /&gt;
&lt;br /&gt;
*If the player didn&#039;t do it in the beginning of the game but has got a Wii MotionPlus accessory plugged into their Wii Remote, they can unplug it in order to make a wall of blue lasers appear in the [[Hookarium]] entrance. Like this, the trophy can be unlocked even in a later moment of the game.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Main Hall]]&lt;br /&gt;
*[[Museum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Raving Rabbids Travel in Time]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Chilli_pepper&amp;diff=84264</id>
		<title>Chilli pepper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Chilli_pepper&amp;diff=84264"/>
		<updated>2021-06-23T01:43:20Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Chilli Pepper&lt;br /&gt;
| image =  [[File:Jalapeno.png|right|&#039;&#039;Chilli Pepper&#039;&#039;|300px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&amp;lt;ref&amp;gt;The exact [[resistance]] of the Chilli Pepper in [[Aim for the Eel!]] is 5/2 (2.5) hit points. It takes ten [[mosquito]] shots to defeat.&amp;lt;/ref&amp;gt; ([[Aim for the Eel!]])&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] ([[Dragon Soup]])&lt;br /&gt;
| attacks = Fiery snoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chilli Peppers&#039;&#039;&#039; are gigantic, sentient red chilli peppers with golden bracelets that inhabit the Mexican-themed Infernal Kitchens of the [[Gourmand Land]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
They can be found sleeping in pots full of lava, as hot streams of lava drip out of their mouth intermittently as they snore. The heroes must avoid the fiery snoring and attack them in order to advance. There are only two Chilli Peppers that appear as enemies in the game: one at the end of the level &#039;[[Aim for the Eel!]]&#039;, and another one in the level &#039;[[Dragon Soup]]&#039;. &lt;br /&gt;
&lt;br /&gt;
In &#039;Aim for the Eel&#039;, [[Rayman]] and his [[Mosquito|Moskito]] must face the sleeping Chilli Pepper before leaving the Gourmand Land; 10 moskito shots are required to beat him, and the Chilli Pepper can&#039;t be sucked up by the Moskito. &lt;br /&gt;
&lt;br /&gt;
In &#039;Dragon Soup&#039;, the remaining Chilli Pepper is situated at the end of the penultimate phase of the area; in order to reach him, players must jump on beans without touching the dangerous lava, avoid several trap forks, and  scale through floating spoon to get to the top of the area, awhile avoiding the Chilli Pepper&#039;s fiery snoring. The player(s) then must use a chain of small chillis attached to the roof to reach him without touching his pool and jump on his head. &lt;br /&gt;
&lt;br /&gt;
Although they aren&#039;t actively hostile, as they&#039;re always seen asleep before being attacked, the Chilli Peppers are known by the [[Bubble Dreamer]] as a notorious gang of troublemakers in Gourmand Land that bullied &amp;amp; deformed a hostage [[Flaming Teensy]] by forcibly feeding him spicy food. &lt;br /&gt;
&lt;br /&gt;
A larger Chilli Pepper wearing a crown and a medallion can be seen as a background element during the second trailer of the game, but never makes an appearance in the final release of Origins. However, he is still present within the game&#039;s files, where his name is listed as the [[Jalapeño King]]. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Upon defeat, the Chilli Peppers use the [https://www.youtube.com/watch?v=r6JK-gRELI0 Wilhelm Scream]. An overused stock scream sfx that originates from the 1951 film, &#039;&#039;Distant Drums&#039;&#039;, and has since become a reoccurring inside-joke in films, TV shows, games, etc. &lt;br /&gt;
*They&#039;re one of the few enemies in-game that don&#039;t bubblize when defeated. Instead, they&#039;re only temporarily stunned, before fainting &amp;amp; slowly sinking down into their pot. &lt;br /&gt;
*Chilli Peppers seem to be based on the Jalapeño Peppers from &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another game Rayman creator, &#039;&#039;[[Michel Ancel]]&#039;&#039;, worked on. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Piment]]&lt;br /&gt;
[[pl:Papryczki chili]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
raywi&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Chilli_pepper&amp;diff=84263</id>
		<title>Chilli pepper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Chilli_pepper&amp;diff=84263"/>
		<updated>2021-06-23T01:41:27Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: just cleaned up the grammer and sorted some stuff into a trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Chilli Pepper&lt;br /&gt;
| image =  [[File:Jalapeno.png|right|&#039;&#039;Chilli Pepper&#039;&#039;|300px]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]]&amp;lt;ref&amp;gt;The exact [[resistance]] of the Chilli Pepper in [[Aim for the Eel!]] is 5/2 (2.5) hit points. It takes ten [[mosquito]] shots to defeat.&amp;lt;/ref&amp;gt; ([[Aim for the Eel!]])&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] ([[Dragon Soup]])&lt;br /&gt;
| attacks = Fiery snoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chilli Peppers&#039;&#039;&#039; are gigantic, sentient red chilli peppers with golden bracelets that inhabit the Mexican-themed Infernal Kitchens of the [[Gourmand Land]] in &#039;&#039;[[Rayman Origins]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
They can be found sleeping in pots full of lava, as hot streams of lava drip out of their mouth intermittently as they snore. The heroes must avoid the fiery snoring and attack them in order to advance. There are only two Chilli Peppers that appear as enemies in the game: one at the end of the level &#039;[[Aim for the Eel!]]&#039;, and another one in the level &#039;[[Dragon Soup]]&#039;. &lt;br /&gt;
&lt;br /&gt;
In &#039;Aim for the Eel&#039;, [[Rayman]] and his [[Mosquito|Moskito]] must face the sleeping Chilli Pepper before leaving the Gourmand Land; 10 moskito shots are required to beat him, and the Chilli Pepper can&#039;t be sucked up by the Moskito. &lt;br /&gt;
&lt;br /&gt;
In &#039;Dragon Soup&#039;, the remaining Chilli Pepper is situated at the end of the penultimate phase of the area; in order to reach him, players must jump on beans without touching the dangerous lava, avoid several trap forks, and  scale through floating spoon to get to the top of the area, awhile avoiding the Chilli Pepper&#039;s fiery snoring. The player(s) then must use a chain of small chillis attached to the roof to reach him without touching his pool and jump on his head. &lt;br /&gt;
&lt;br /&gt;
Although they aren&#039;t actively hostile, as they&#039;re always seen asleep before being attacked, the Chilli Peppers are known by the [[Bubble Dreamer]] as a notorious gang of troublemakers in Gourmand Land that bullied &amp;amp; deformed a hostage [[Flaming Teensy]] by forcibly feeding him spicy food. &lt;br /&gt;
&lt;br /&gt;
A larger Chilli Pepper wearing a crown and a medallion can be seen as a background element during the second trailer of the game, but never makes an appearance in the final release of Origins. However, he is still present within the game&#039;s files, where his name is listed as the [[Jalapeño King]]. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Upon defeat, the Chilli Peppers use the [https://www.youtube.com/watch?v=r6JK-gRELI0 Wilhelm Scream]. An overused stock scream sfx that originates from the 1951 film, &#039;&#039;Distant Drums&#039;&#039;, and has since become a reoccurring inside-joke in films, TV shows, games, etc. &lt;br /&gt;
*They&#039;re one of the few enemies in-game that don&#039;t bubblize when defeated. Instead, they&#039;re only temporarily stunned, before fainting &amp;amp; slowly sinking down into the lava. &lt;br /&gt;
*Chilli Peppers seem to be based on the Jalapeño Peppers from &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another game Rayman creator, &#039;&#039;[[Michel Ancel]]&#039;&#039;, worked on. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ROenemies}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Piment]]&lt;br /&gt;
[[pl:Papryczki chili]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
raywi&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Blue_Henchman_800_(Rayman_3_(Game_Boy_Advance))&amp;diff=84149</id>
		<title>Blue Henchman 800 (Rayman 3 (Game Boy Advance))</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Blue_Henchman_800_(Rayman_3_(Game_Boy_Advance))&amp;diff=84149"/>
		<updated>2021-05-16T19:09:04Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Blue Henchman 800&lt;br /&gt;
| image = [[Image:Blue_Henchman.PNG|class=sprite|&#039;&#039;Blue Henchman 800&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = [[Robo-Pirate]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3 (Game Boy Advance)]]&#039;&#039; &lt;br /&gt;
| location = [[The Mettleworks]], [[Razor Slide]]&lt;br /&gt;
| resistance = [[Image:Lifebar3.png|&#039;&#039;3 HP&#039;&#039;]] &lt;br /&gt;
| attacks = Flail, contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the Blue Henchman 800 in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. For Blue Henchman 800 from other games, see [[Blue Henchman 800]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Henchman 800&#039;&#039;&#039; are a variety of the [[Henchman 800]] which appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
These Henchman wear blue vests, and pants with blue and purple stripes. Their visible eye is coloured blue.&lt;br /&gt;
&lt;br /&gt;
They are the third most powerful iteration of Henchman 800 that can be encountered, being more powerful than the [[Red Henchman 800|red models]] and less powerful than the [[Grey Henchman 800|grey models]] and [[Green Henchman 800|green models]].&lt;br /&gt;
&lt;br /&gt;
Unlike conventional [[Henchman 800]]s, this iteration does not come equipped with a hook. Instead, this model is equipped with a flail, which it will attempt to throw toward [[Rayman]] to damage him. They will deal two hit points of damage if [[Rayman]] comes into contact with them. When this model is defeated, they will whirl momentarily before exploding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Lockjaw Pirate R3 GBA.PNG|A Blue Henchman 800 uses its flail.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sbire Bleu]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]&lt;br /&gt;
[[Category:Robo-Pirates]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Diamond_Addict&amp;diff=84148</id>
		<title>Diamond Addict</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Diamond_Addict&amp;diff=84148"/>
		<updated>2021-05-16T18:57:15Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSN DiamondAddict.png|thumb|200px|Diamond Addict]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Win all the Diamond Cups from the paintings|sign=Trophy achievement description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Addict&#039;&#039;&#039; is one of the unlockable trophies from &#039;&#039;[[Rayman Legends]]&#039;&#039; for PlayStation 3/PlayStation 4 and one of the unlockable Gamerscore achievements from the Xbox 360/Xbox One versions. By unlocking it, it rewards a PS3/PS4 player with a silver trophy and an Xbox 360/Xbox One player with 50G.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[List of achievements and trophies in Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Éternels...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Rayman Legends]]&lt;br /&gt;
[[Category:Gamerscore achievements of Rayman Legends]]&lt;br /&gt;
[[Category:PC achievements of Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Diamond_Addict&amp;diff=84147</id>
		<title>Diamond Addict</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Diamond_Addict&amp;diff=84147"/>
		<updated>2021-05-16T18:56:46Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: rewording and the tips &amp;amp; tricks section is kinda redundant/not helpful&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSN DiamondAddict.png|thumb|200px|Diamond Addict]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Win all the Diamond Cups from the paintings|sign=Trophy achievement description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Addict&#039;&#039;&#039; is one of the unlockable trophies from &#039;&#039;[[Rayman Legends]]&#039;&#039; for PlayStation 3/PlayStation 4, and is one of the unlockable Gamerscore achievements from the Xbox 360/Xbox One versions. By unlocking it, it rewards a PS3/PS4 player with a silver trophy and an Xbox 360/Xbox One player with 50G.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[List of achievements and trophies in Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Éternels...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trophies of Rayman Legends]]&lt;br /&gt;
[[Category:Gamerscore achievements of Rayman Legends]]&lt;br /&gt;
[[Category:PC achievements of Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Champibumper&amp;diff=84057</id>
		<title>Champibumper</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Champibumper&amp;diff=84057"/>
		<updated>2021-05-05T21:03:44Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Champibumpers&#039;&#039;&#039; are a type of [[mushroom]] found in &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;. They take the players from the background to the foreground and vice versa.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;[[Rayman Legends]]&#039;&#039; and &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;==&lt;br /&gt;
Champibumpers have the same function and appearance in all the UbiArt games they appear in. They are cyan-coloured [[mushroom]]s, with yellow stars on top. Unlike most other [[mushroom]]s from the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], they stay stationary for the players to jump on. There are never any instances where two champibumpers appear near the same position in the background and foreground. In the music levels in &#039;&#039;[[Rayman Legends]]&#039;&#039;, a champibumper generally takes the players to the ending point. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Go With The Flow - Origins 12.jpg|A champibumper in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
Castle Rock 7.png|A champibumper in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
RFR-2.png|A champibumper in &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Eyebumper]]&lt;br /&gt;
*[[Pillowbumper]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Origins|collapsed=Y}}&lt;br /&gt;
{{Rayman Legends|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Champibumper]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Platforms]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User:Soupsock&amp;diff=84056</id>
		<title>User:Soupsock</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User:Soupsock&amp;diff=84056"/>
		<updated>2021-05-05T21:00:16Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: Created page with &amp;quot;left &amp;lt;- he&amp;#039;s gay&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tumblr 02b78fbaf41f2a640a48c7e0ea733b0e 1a98a4c9 2048.png|frame|left]]&lt;br /&gt;
&amp;lt;- he&#039;s gay&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Tumblr_02b78fbaf41f2a640a48c7e0ea733b0e_1a98a4c9_2048.png&amp;diff=84055</id>
		<title>File:Tumblr 02b78fbaf41f2a640a48c7e0ea733b0e 1a98a4c9 2048.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Tumblr_02b78fbaf41f2a640a48c7e0ea733b0e_1a98a4c9_2048.png&amp;diff=84055"/>
		<updated>2021-05-05T20:59:28Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he&#039;s gay&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=84054</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=84054"/>
		<updated>2021-05-05T20:57:43Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: killed a comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[Image:RM - Mr Dark.png|320px|Mr Dark in &#039;&#039;[[Rayman Mini]]&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Chris Bénard (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
| location = [[Mr Dark&#039;s Dare]], [[Arcane Forest]], [[Mr Dark&#039;s Lair]], [[the Lair of Dark]] &lt;br /&gt;
| resistance = [[Image:Lifebar24.png|&#039;&#039;24 HP&#039;&#039;]] ([[Rayman 1|original version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar12.png|&#039;&#039;12 HP&#039;&#039;]] ([[Rayman 1|Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]] ([[Rayman (Game Boy Color)|Game Boy Color version]])&lt;br /&gt;
| attacks = Summoning [[Bad Rayman]], reversing the player&#039;s left–right controls, forcing [[Rayman]] to run uncontrollably, stealing [[Rayman]]&#039;s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A wicked character, he wants to spread evil all around him by taking over [[the Glade of Dreams|the magical world of Rayman]]. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Mister Dark, http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]]. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first appearance is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he acts as the main antagonist and final boss. He makes similar villainous appearances in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]]. Although Mr Dark does not make a direct appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the game makes several references to him, and it is ultimately revealed that his influence inspired [[the Magician]] to become a villain.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG RAP.png|frame|right|class=sprite|Mr Dark as he kidnaps [[Betilla]] the Fairy.]]&lt;br /&gt;
[[Image:VIG DARK.png|frame|right|class=sprite|[[Betilla]] the Fairy, captured by Mr Dark.]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=You enter [[Candy Château|the world of desserts]] where Mister Dark is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
Mr Dark first appears in the intro sequence of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where [[the Magician]] introduces the game&#039;s story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as the [[Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the [[Great Protoon]], are scattered across the world, and imprisoned in [[cage]]s by Mr Dark&#039;s minions. [[Rayman]] sets off to free the [[Electoon]]s, defeat Mr Dark and recover the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing [[Rayman]]&#039;s progress through his binoculars. When [[Rayman]] defeats [[Space Mama]], the game&#039;s fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla]] the Fairy, who had been granting [[Rayman]] powers throughout the game. Mr Dark is next glimpsed when [[Rayman]] defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned [[Betilla]] in a tiny glass sphere through his sorcery. [[Betilla]] is seen calling out for help, and asking [[Rayman]] to hurry. In order to access the final level, [[Mr Dark&#039;s Dare]] in the [[Candy Château]], [[Rayman]] must smash all [[cage]]s and free every [[Electoon]] in the game.&lt;br /&gt;
&lt;br /&gt;
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for [[Rayman]], then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies [[Rayman]]&#039;s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player&#039;s left–right controls, followed by another spell which makes [[Rayman]] [[Running|run]] uncontrollably. At the end of the level, Mr Dark magically steals [[Rayman]]&#039;s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, [[Rayman]] reaches the central chamber of Mr Dark&#039;s château. First Mr Dark taunts [[Rayman]] by dangling his [[telescopic fist]] from a rope and retracting it whenever [[Rayman]] makes a move to take it. He then tries to destroy [[Rayman]] by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: [[Rayman]] must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark&#039;s face as their resistance icon.&lt;br /&gt;
&lt;br /&gt;
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]&#039;s body, feet and right hand, together with [[Mr Skops]]&#039; head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and [[Telescopic fist|punch]] him in the face. If [[Rayman]] attempts to [[Telescopic fist|punch]] him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MrDark.png|thumb|316px|left|class=sprite|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The second transformation is a pair of identical monsters. Each one appears to be made of [[Bzzit]]&#039;s body and [[Space Mama]]&#039;s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires [[laser]]s (as seen in her second appearance in [[Space Mama&#039;s Crater]]. Their only attack is shooting [[laser]]s, which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, the [[laser]]s collide each other, morph into one [[laser]], and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When [[Rayman]] gets the chance, he can [[Telescopic fist|punch]] either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by [[Telescopic fist|punch]] only one. When they have been damaged eight times, the monsters vanish.&lt;br /&gt;
&lt;br /&gt;
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Bzzit]]. He is composed of [[Space Mama]]&#039;s body, [[Mr Sax]]&#039;s feet and hands and [[Bzzit]]&#039;s head. This monster&#039;s only attack is jumping about with the use of [[Mr Sax]]&#039;s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, [[Rayman]] must use his [[running]] ability to avoid getting squashed. Whenever the monster hits the ground, [[Rayman]] is bounced up into the air by the impact, giving him a chance [[Telescopic fist|punch]] the monster in [[Bzzit]]&#039;s face, which is his only weak spot.&lt;br /&gt;
&lt;br /&gt;
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final [[Telescopic fist|punch]] to the head of the third form, and fled the [[Candy Château|château]] once beaten.&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the [[Bzzit]]/[[Space Mama]] hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Bzzit]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark&#039;s face as its icon: when half of the first monster&#039;s health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. ([[Rayman]] is not shrunk in this version, and does not need to be bounced into the air in order to [[Telescopic fist|punch]] his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark&#039;s impending return. However, &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make only passing references to him, and while his influence plays a significant role in &#039;&#039;[[Rayman Origins]]&#039;&#039;, he does not actually make an appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 1.png|thumb|320px|class=sprite|Mr Dark&#039;s first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 2.png|thumb|320px|class=sprite|Mr Dark&#039;s second transformation: mixtures of [[Bzzit]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 3.png|thumb|320px|class=sprite|Mr Dark&#039;s third and final transformation: a mixture of [[Bzzit]], [[Mr Sax]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
[[Image:RJMrDark 001.PNG|thumb|right|class=sprite|Mr Dark as seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
Mr Dark also appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;, an educational spin-off of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In this game, he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark&#039;s lair|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in [[Rayman 1|the original game]], but due to the game&#039;s educational nature, he doesn&#039;t fight as a boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark&#039;s Lair|his hideout]] and been through his spells, Mr Dark doesn&#039;t appear any more and [[Rayman]] eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== In &#039;&#039;[[Rayman Designer]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Mr Dark is available as an enemy [[Event (Rayman Designer)|event]] in [[Candy Château]]. There are different variants, each making him cast a different spell at [[Rayman]]. The spells last until [[Rayman]] reaches an [[Anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: Bad Rayman&#039;&#039;&#039; - Summons [[Bad Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: forced run&#039;&#039;&#039; - Forces [[Rayman]] to [[Running|run]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: reversed control&#039;&#039;&#039; - Reverses the left and right controls.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: little Rayman&#039;&#039;&#039; - Shrinks [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: steals the fist&#039;&#039;&#039; - Steals [[Rayman]]&#039;s [[Telescopic fist|fist]] ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[Image:GBC 76.PNG|frame|left|class=sprite|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
[[Image:Mr_dark_1.png|frame|right|class=sprite|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color release of &#039;&#039;Rayman&#039;&#039;]], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike [[Rayman 1|the original]], he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] though a crystal ball.&lt;br /&gt;
&lt;br /&gt;
In [[Arcane Forest]], he casts two spells on [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]&#039;s controls.&lt;br /&gt;
&lt;br /&gt;
The final battle starts out with Mr Dark shielding himself from [[Rayman]]&#039;s [[Telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:GBC 15.PNG|frame|right|class=sprite|Mr Dark disintegrates when he is defeated.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GBC11.png|frame|left|class=sprite||Mr Dark fighting [[Rayman]] on a high peak at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
This time, Mr Dark throws ten meteors at [[Rayman]], two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can&#039;t manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. &lt;br /&gt;
&lt;br /&gt;
This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so [[Rayman]] must [[Telescopic fist|punch]] him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Rayman]] returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four [[Electoon|Toons]] wearing Mr Dark&#039;s cloak and hat as a joke, and [[Rayman]] laughs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|left|320px|[[The Magician]] disguised as his idol, Mr Dark.]]&lt;br /&gt;
== In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns. A stupedendous super villain, it was Mr Dark who stole the [[Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman&#039;s world]] and a heroic fight followed.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
In a May 2011 interview with Jeux Vidéo, Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, stated &amp;quot;We will probably see how Mr Dark became what he is&amp;quot;.&amp;lt;ref&amp;gt;Jeux Vidéo, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux_video_page_47.jpg]]&amp;lt;/ref&amp;gt; However, plans changed during development, and the Mr Dark storyline was omitted. While Mr Dark makes no physical appearance in the game, his influence plays a major role in the story, and numerous references are made to him by the game and its surrounding media. The second trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; shows a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform, surrounded by [[Antitoon|Darktoons]] and [[Psychlops]]. It was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released, and the official website indicated that this character was indeed Mr Dark, stating &amp;quot;The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns&amp;quot;. However, the same section of the site also claims that [[soldier]]s and [[piranha]]s are in the game, which is not correct; the game&#039;s final manual contains an updated version of the same information, and makes no mention of [[Soldier]]s, [[piranha]]s, or Mr Dark. In [[the Reveal]], one of the final levels of the game, the heroes discover that [[the Magician]] is the one responsible for the evil steampunk empire of the [[Moody Clouds]]. The dark character who appeared in the trailer and the site was simply [[the Magician]] disguised as Mr Dark, whose true whereabouts remain unknown. A diagram on the wall of [[the Magician]]&#039;s office explains that he has been collecting the heroes&#039; [[Lum (UbiArt games)|Lums]] throughout the game and using them to power his machines. In response to his cover being blown, [[the Magician]] rips the golden star off his top hat, showing more clearly his resemblance with the artwork supposedly of Mr Dark. This scene led to much confusion among players, some of whom mistakenly interpreted it to mean that Mr Dark and [[the Magician]] were the same character.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mr Dark in Rayman Origins.png|frame|right|Posters depicting the real Mr Dark hang on the wall of [[the Magician]]&#039;s headquarters in the [[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
An [[Rayman Origins (early production)|early version of the game&#039;s script]], found within the files of the game&#039;s [[List of Rayman demos|demo]], contains unused dialogue which indicates that in this scrapped scenario, [[the Magician]] was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is &amp;quot;I always wanted to be like Mr. Dark:  mysterious, dark!...um, dark and mysterious..&amp;quot;. The script also reveals that [[the Magician]]&#039;s real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the [[Lum (UbiArt games)|Lums]] given to him by the clueless heroes) that he could use to take over [[the Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this material was removed from the game; however, in the final version of the game, there are still several posters in [[the Magician]]&#039;s headquarters, some with pictures of Mr Dark&#039;s silhouette, and one with &amp;quot;♥ Mister D&amp;quot; written on it, indicating that the part about [[the Magician]] being an admirer of Mr Dark still holds true. As seen on these posters, Mr Dark looks somewhat different; his hat is shaped more like an inverted triangle, and his arms are long and thin. In January 2012, narrative director Gabrielle Shrager confirmed that [[the Magician]] was simply a fan (and usurper) of the real Mr Dark.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apart from the posters in [[the Magician]]&#039;s headquarters, the game&#039;s only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Raymesis]]. If this character pulls on the [[Polokus|Bubble Dreamer]]&#039;s beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the [[Polokus|Bubble Dreamer]] confuses [[Raymesis]] with [[Bad Rayman]], or makes a joke about their resemblance (he looks almost identical to [[Rayman]]&#039;s [[Bad Rayman|evil clone]] created by Mr Dark in [[Rayman 1|the original game]]), or if the two are linked in some other way. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Mini]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I see that you&#039;re tougher than you look, let&#039;s see how I&#039;ll break you! The rule is simple, every day I&#039;ll launch several challenges for you! 3 per contract. If you fulfill those challenges I&#039;ll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your [[Level of Awesomeness|awesomeness]] is, the harder the challenge... And the bigger the reward.|sign=Mr Dark|source=&#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
During the second update of this game, elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28th, 2021 (version 1.4.0) marked his return to [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]] after years of absence.&lt;br /&gt;
&lt;br /&gt;
Mr Dark reappears with a new design, very close to the one he has in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]. Unlike other characters from this opus reappeared in &#039;&#039;[[Rayman Origins]]&#039;&#039;, like [[the Magician]] and [[Betilla]], Mr Dark is still limbless.&lt;br /&gt;
&lt;br /&gt;
Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five [[skull]]s hidden in Adventure mode levels. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of &#039;&#039;[[Rayman Mini]]&#039;&#039;. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depend on the [[Level of Awesomeness|level of awesomeness]].&lt;br /&gt;
&lt;br /&gt;
Mr Dark exchanges a few sentences with the player when they enter his game mode and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mr Dark Mode.png|Image illustrating Mr. Dark mode.&lt;br /&gt;
Rayman Mini - Mr Dark 1.png|Mr. Dark Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
[[Image:2D Madness ending.png|thumb|320px|left|A picture of Mr Dark can be seen on the floor to the left at the ending of &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[2D Madness]] minigame. This represents Mr Dark&#039;s only appearance in a 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to date.]]&lt;br /&gt;
Mr Dark is referred to by name in the manual for &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.&lt;br /&gt;
&lt;br /&gt;
Previews of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]] mention that the [[Robo-Pirate]] invasion took place after Mr Dark fled [[the valley|Rayman&#039;s island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to have a larger role in this game; other characters from the original, including [[Betilla]] the Fairy, were intended to make an appearance.&lt;br /&gt;
&lt;br /&gt;
Mr Dark makes an almost unnoticeable, subtle cameo appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are seen briefly and between them they show almost all of the game&#039;s characters, including Mr Dark. In addition, the design of the game&#039;s titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1Intro 004.PNG|thumb|316px|class=sprite|Mr Dark fighting off [[Betilla]] the Fairy.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR2.png|frame|class=sprite|Mr Dark capturing [[Electoon]]s.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR3.png|frame|class=sprite|Artwork of [[Rayman]], [[Electoon]]s and Mr Dark.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR5.png|frame|class=sprite|Mr Dark with his binoculars.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 10.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 67.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 68.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 69.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 70.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 71.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 72.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 73.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 52.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 53.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Misterdarkoriginal.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Backscan.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mr Dark]]&lt;br /&gt;
[[de:Mr Dark]]&lt;br /&gt;
[[it:Mr Dark]]&lt;br /&gt;
[[pl:Pan Zły]]&lt;br /&gt;
[[es:Mr. Dark]]&lt;br /&gt;
[[ru:Мистер Мрак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=84053</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Dark&amp;diff=84053"/>
		<updated>2021-05-05T20:53:15Z</updated>

		<summary type="html">&lt;p&gt;Soupsock: made a whole account just because i wanted to clean up the grammar of the rayman mini section on mr. dark&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[Image:RM - Mr Dark.png|320px|Mr Dark in &#039;&#039;[[Rayman Mini]]&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[English with Rayman]]&#039;&#039;, [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]], &#039;&#039;[[Rayman 3]]&#039;&#039; (cameo), &#039;&#039;[[Rayman Mini]]&#039;&#039;&lt;br /&gt;
| portrayed by = Chris Bénard (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
| location = [[Mr Dark&#039;s Dare]], [[Arcane Forest]], [[Mr Dark&#039;s Lair]], [[the Lair of Dark]] &lt;br /&gt;
| resistance = [[Image:Lifebar24.png|&#039;&#039;24 HP&#039;&#039;]] ([[Rayman 1|original version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar12.png|&#039;&#039;12 HP&#039;&#039;]] ([[Rayman 1|Atari Jaguar version]])&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifebar9.png|&#039;&#039;9 HP&#039;&#039;]] ([[Rayman (Game Boy Color)|Game Boy Color version]])&lt;br /&gt;
| attacks = Summoning [[Bad Rayman]], reversing the player&#039;s left–right controls, forcing [[Rayman]] to run uncontrollably, stealing [[Rayman]]&#039;s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A wicked character, he wants to spread evil all around him by taking over [[the Glade of Dreams|the magical world of Rayman]]. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Mister Dark, http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]]. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first appearance is in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], where he acts as the main antagonist and final boss. He makes similar villainous appearances in &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039; and [[Rayman (Game Boy Color)|the Game Boy Color adaptation of &#039;&#039;Rayman&#039;&#039;]]. Although Mr Dark does not make a direct appearance in &#039;&#039;[[Rayman Origins]]&#039;&#039;, the game makes several references to him, and it is ultimately revealed that his influence inspired [[the Magician]] to become a villain.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIG RAP.png|frame|right|class=sprite|Mr Dark as he kidnaps [[Betilla]] the Fairy.]]&lt;br /&gt;
[[Image:VIG DARK.png|frame|right|class=sprite|[[Betilla]] the Fairy, captured by Mr Dark.]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and its spin-offs==&lt;br /&gt;
{{quote|text=You enter [[Candy Château|the world of desserts]] where Mister Dark is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
Mr Dark first appears in the intro sequence of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, where [[the Magician]] introduces the game&#039;s story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as the [[Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the [[Great Protoon]], are scattered across the world, and imprisoned in [[cage]]s by Mr Dark&#039;s minions. [[Rayman]] sets off to free the [[Electoon]]s, defeat Mr Dark and recover the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing [[Rayman]]&#039;s progress through his binoculars. When [[Rayman]] defeats [[Space Mama]], the game&#039;s fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla]] the Fairy, who had been granting [[Rayman]] powers throughout the game. Mr Dark is next glimpsed when [[Rayman]] defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned [[Betilla]] in a tiny glass sphere through his sorcery. [[Betilla]] is seen calling out for help, and asking [[Rayman]] to hurry. In order to access the final level, [[Mr Dark&#039;s Dare]] in the [[Candy Château]], [[Rayman]] must smash all [[cage]]s and free every [[Electoon]] in the game.&lt;br /&gt;
&lt;br /&gt;
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for [[Rayman]], then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies [[Rayman]]&#039;s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player&#039;s left–right controls, followed by another spell which makes [[Rayman]] [[Running|run]] uncontrollably. At the end of the level, Mr Dark magically steals [[Rayman]]&#039;s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, [[Rayman]] reaches the central chamber of Mr Dark&#039;s château. First Mr Dark taunts [[Rayman]] by dangling his [[telescopic fist]] from a rope and retracting it whenever [[Rayman]] makes a move to take it. He then tries to destroy [[Rayman]] by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: [[Rayman]] must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark&#039;s face as their resistance icon.&lt;br /&gt;
&lt;br /&gt;
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]&#039;s body, feet and right hand, together with [[Mr Skops]]&#039; head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and [[Telescopic fist|punch]] him in the face. If [[Rayman]] attempts to [[Telescopic fist|punch]] him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MrDark.png|thumb|316px|left|class=sprite|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
&lt;br /&gt;
The second transformation is a pair of identical monsters. Each one appears to be made of [[Bzzit]]&#039;s body and [[Space Mama]]&#039;s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires [[laser]]s (as seen in her second appearance in [[Space Mama&#039;s Crater]]. Their only attack is shooting [[laser]]s, which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, the [[laser]]s collide each other, morph into one [[laser]], and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When [[Rayman]] gets the chance, he can [[Telescopic fist|punch]] either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by [[Telescopic fist|punch]] only one. When they have been damaged eight times, the monsters vanish.&lt;br /&gt;
&lt;br /&gt;
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Bzzit]]. He is composed of [[Space Mama]]&#039;s body, [[Mr Sax]]&#039;s feet and hands and [[Bzzit]]&#039;s head. This monster&#039;s only attack is jumping about with the use of [[Mr Sax]]&#039;s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, [[Rayman]] must use his [[running]] ability to avoid getting squashed. Whenever the monster hits the ground, [[Rayman]] is bounced up into the air by the impact, giving him a chance [[Telescopic fist|punch]] the monster in [[Bzzit]]&#039;s face, which is his only weak spot.&lt;br /&gt;
&lt;br /&gt;
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final [[Telescopic fist|punch]] to the head of the third form, and fled the [[Candy Château|château]] once beaten.&lt;br /&gt;
&lt;br /&gt;
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the [[Bzzit]]/[[Space Mama]] hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Bzzit]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark&#039;s face as its icon: when half of the first monster&#039;s health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. ([[Rayman]] is not shrunk in this version, and does not need to be bounced into the air in order to [[Telescopic fist|punch]] his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as [[Rayman]] celebrates his victory.&lt;br /&gt;
&lt;br /&gt;
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game&#039;s credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark&#039;s impending return. However, &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; make only passing references to him, and while his influence plays a significant role in &#039;&#039;[[Rayman Origins]]&#039;&#039;, he does not actually make an appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 1.png|thumb|320px|class=sprite|Mr Dark&#039;s first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 2.png|thumb|320px|class=sprite|Mr Dark&#039;s second transformation: mixtures of [[Bzzit]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Mr Dark transformation 3.png|thumb|320px|class=sprite|Mr Dark&#039;s third and final transformation: a mixture of [[Bzzit]], [[Mr Sax]] and [[Space Mama]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Junior]]&#039;&#039;===&lt;br /&gt;
[[Image:RJMrDark 001.PNG|thumb|right|class=sprite|Mr Dark as seen in &#039;&#039;[[Rayman Junior]]&#039;&#039;.]]&lt;br /&gt;
Mr Dark also appears in &#039;&#039;[[Rayman Junior]]&#039;&#039;, an educational spin-off of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. In this game, he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark&#039;s lair|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in [[Rayman 1|the original game]], but due to the game&#039;s educational nature, he doesn&#039;t fight as a boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark&#039;s Lair|his hideout]] and been through his spells, Mr Dark doesn&#039;t appear any more and [[Rayman]] eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== In &#039;&#039;[[Rayman Designer]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;[[Rayman Designer]]&#039;&#039;, Mr Dark is available as an enemy [[Event (Rayman Designer)|event]] in [[Candy Château]]. There are different variants, each making him cast a different spell at [[Rayman]]. The spells last until [[Rayman]] reaches an [[Anti-spell amulet]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: Bad Rayman&#039;&#039;&#039; - Summons [[Bad Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: forced run&#039;&#039;&#039; - Forces [[Rayman]] to [[Running|run]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: reversed control&#039;&#039;&#039; - Reverses the left and right controls.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: little Rayman&#039;&#039;&#039; - Shrinks [[Rayman]].&lt;br /&gt;
*&#039;&#039;&#039;Mr. Dark: steals the fist&#039;&#039;&#039; - Steals [[Rayman]]&#039;s [[Telescopic fist|fist]] ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; (Game Boy Color)]]===&lt;br /&gt;
[[Image:GBC 76.PNG|frame|left|class=sprite|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;]].]]&lt;br /&gt;
[[Image:Mr_dark_1.png|frame|right|class=sprite|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]].]]&lt;br /&gt;
&lt;br /&gt;
In [[Rayman (Game Boy Color)|the Game Boy Color release of &#039;&#039;Rayman&#039;&#039;]], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike [[Rayman 1|the original]], he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] though a crystal ball.&lt;br /&gt;
&lt;br /&gt;
In [[Arcane Forest]], he casts two spells on [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]&#039;s controls.&lt;br /&gt;
&lt;br /&gt;
The final battle starts out with Mr Dark shielding himself from [[Rayman]]&#039;s [[Telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:GBC 15.PNG|frame|right|class=sprite|Mr Dark disintegrates when he is defeated.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GBC11.png|frame|left|class=sprite||Mr Dark fighting [[Rayman]] on a high peak at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
This time, Mr Dark throws ten meteors at [[Rayman]], two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can&#039;t manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. &lt;br /&gt;
&lt;br /&gt;
This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so [[Rayman]] must [[Telescopic fist|punch]] him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.&lt;br /&gt;
&lt;br /&gt;
Afterwards, [[Rayman]] returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four [[Electoon|Toons]] wearing Mr Dark&#039;s cloak and hat as a joke, and [[Rayman]] laughs.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Char-mr-dark.png|thumb|left|320px|[[The Magician]] disguised as his idol, Mr Dark.]]&lt;br /&gt;
== In &#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
{{quote|text=The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns. A stupedendous super villain, it was Mr Dark who stole the [[Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman&#039;s world]] and a heroic fight followed.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
In a May 2011 interview with Jeux Vidéo, Gabrielle Shrager, the lead writer of &#039;&#039;[[Rayman Origins]]&#039;&#039;, stated &amp;quot;We will probably see how Mr Dark became what he is&amp;quot;.&amp;lt;ref&amp;gt;Jeux Vidéo, &#039;&#039;Exclusif Rayman Origins&#039;&#039;, [[:File:Jeux_video_page_47.jpg]]&amp;lt;/ref&amp;gt; However, plans changed during development, and the Mr Dark storyline was omitted. While Mr Dark makes no physical appearance in the game, his influence plays a major role in the story, and numerous references are made to him by the game and its surrounding media. The second trailer of &#039;&#039;[[Rayman Origins]]&#039;&#039; shows a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform, surrounded by [[Antitoon|Darktoons]] and [[Psychlops]]. It was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released, and the official website indicated that this character was indeed Mr Dark, stating &amp;quot;The archenemy from &#039;&#039;[[Rayman 1]]&#039;&#039; returns&amp;quot;. However, the same section of the site also claims that [[soldier]]s and [[piranha]]s are in the game, which is not correct; the game&#039;s final manual contains an updated version of the same information, and makes no mention of [[Soldier]]s, [[piranha]]s, or Mr Dark. In [[the Reveal]], one of the final levels of the game, the heroes discover that [[the Magician]] is the one responsible for the evil steampunk empire of the [[Moody Clouds]]. The dark character who appeared in the trailer and the site was simply [[the Magician]] disguised as Mr Dark, whose true whereabouts remain unknown. A diagram on the wall of [[the Magician]]&#039;s office explains that he has been collecting the heroes&#039; [[Lum (UbiArt games)|Lums]] throughout the game and using them to power his machines. In response to his cover being blown, [[the Magician]] rips the golden star off his top hat, showing more clearly his resemblance with the artwork supposedly of Mr Dark. This scene led to much confusion among players, some of whom mistakenly interpreted it to mean that Mr Dark and [[the Magician]] were the same character.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mr Dark in Rayman Origins.png|frame|right|Posters depicting the real Mr Dark hang on the wall of [[the Magician]]&#039;s headquarters in the [[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
An [[Rayman Origins (early production)|early version of the game&#039;s script]], found within the files of the game&#039;s [[List of Rayman demos|demo]], contains unused dialogue which indicates that in this scrapped scenario, [[the Magician]] was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is &amp;quot;I always wanted to be like Mr. Dark:  mysterious, dark!...um, dark and mysterious..&amp;quot;. The script also reveals that [[the Magician]]&#039;s real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the [[Lum (UbiArt games)|Lums]] given to him by the clueless heroes) that he could use to take over [[the Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this material was removed from the game; however, in the final version of the game, there are still several posters in [[the Magician]]&#039;s headquarters, some with pictures of Mr Dark&#039;s silhouette, and one with &amp;quot;♥ Mister D&amp;quot; written on it, indicating that the part about [[the Magician]] being an admirer of Mr Dark still holds true. As seen on these posters, Mr Dark looks somewhat different; his hat is shaped more like an inverted triangle, and his arms are long and thin. In January 2012, narrative director Gabrielle Shrager confirmed that [[the Magician]] was simply a fan (and usurper) of the real Mr Dark.&amp;lt;ref&amp;gt;Gabrielle Shrager clarifies the identity of the villain of &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[:File:Gabrielle Shrager Facebook conversation.jpg]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apart from the posters in [[the Magician]]&#039;s headquarters, the game&#039;s only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Raymesis]]. If this character pulls on the [[Polokus|Bubble Dreamer]]&#039;s beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the [[Polokus|Bubble Dreamer]] confuses [[Raymesis]] with [[Bad Rayman]], or makes a joke about their resemblance (he looks almost identical to [[Rayman]]&#039;s [[Bad Rayman|evil clone]] created by Mr Dark in [[Rayman 1|the original game]]), or if the two are linked in some other way. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;[[Rayman Mini]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I see that you&#039;re tougher than you look, let&#039;s see how I&#039;ll break you! The rule is simple, every day I&#039;ll launch several challenges for you! 3 per contract. If you fulfill those challenges I&#039;ll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your [[Level of Awesomeness|awesomeness]] is, the harder the challenge... And the bigger the reward.|sign=Mr Dark|source=&#039;&#039;[[Rayman Mini]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
During the second update of this game, elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28th, 2021 (version 1.4.0) marked his return to [[Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series]] after years of absence.&lt;br /&gt;
&lt;br /&gt;
Mr Dark reappears with a new design, very close to the one he has in [[Rayman 1|the first &#039;&#039;Rayman&#039;&#039; game]]. Unlike other characters from this opus reappeared in &#039;&#039;[[Rayman Origins]]&#039;&#039;, like [[the Magician]] and [[Betilla]], Mr Dark is still limbless.&lt;br /&gt;
&lt;br /&gt;
Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five [[skull]]s hidden in Adventure mode levels. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of &#039;&#039;[[Rayman Mini]]&#039;&#039;. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depend on the [[Level of Awesomeness|level of awesomeness]].&lt;br /&gt;
&lt;br /&gt;
Mr Dark exchanges a few sentences with the player when they enter his game mode, and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RM - Mr Dark Mode.png|Image illustrating Mr. Dark mode.&lt;br /&gt;
Rayman Mini - Mr Dark 1.png|Mr. Dark Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
[[Image:2D Madness ending.png|thumb|320px|left|A picture of Mr Dark can be seen on the floor to the left at the ending of &#039;&#039;[[Rayman 3]]&#039;&#039;&#039;s [[2D Madness]] minigame. This represents Mr Dark&#039;s only appearance in a 3D [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to date.]]&lt;br /&gt;
Mr Dark is referred to by name in the manual for &#039;&#039;[[Rayman 2]]&#039;&#039;, where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.&lt;br /&gt;
&lt;br /&gt;
Previews of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]] mention that the [[Robo-Pirate]] invasion took place after Mr Dark fled [[the valley|Rayman&#039;s island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to have a larger role in this game; other characters from the original, including [[Betilla]] the Fairy, were intended to make an appearance.&lt;br /&gt;
&lt;br /&gt;
Mr Dark makes an almost unnoticeable, subtle cameo appearance in &#039;&#039;[[Rayman 3]]&#039;&#039;. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are seen briefly and between them they show almost all of the game&#039;s characters, including Mr Dark. In addition, the design of the game&#039;s titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1Intro 004.PNG|thumb|316px|class=sprite|Mr Dark fighting off [[Betilla]] the Fairy.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR2.png|frame|class=sprite|Mr Dark capturing [[Electoon]]s.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR3.png|frame|class=sprite|Artwork of [[Rayman]], [[Electoon]]s and Mr Dark.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VIG PR5.png|frame|class=sprite|Mr Dark with his binoculars.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 10.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 67.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 68.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 69.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 70.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 71.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 72.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 73.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 52.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:GBC 53.PNG|frame|class=sprite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Misterdarkoriginal.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Backscan.jpg|thumb|200px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman 1}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Mr Dark]]&lt;br /&gt;
[[de:Mr Dark]]&lt;br /&gt;
[[it:Mr Dark]]&lt;br /&gt;
[[pl:Pan Zły]]&lt;br /&gt;
[[es:Mr. Dark]]&lt;br /&gt;
[[ru:Мистер Мрак]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Scrapped content from Rayman Origins]]&lt;br /&gt;
[[Category:Events from Rayman Designer]]&lt;/div&gt;</summary>
		<author><name>Soupsock</name></author>
	</entry>
</feed>