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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=80289</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=80289"/>
		<updated>2020-04-20T12:25:07Z</updated>

		<summary type="html">&lt;p&gt;Spudpiggy: /* Notable differences from the PC/console versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman_Jaguar_Box.jpg|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. &lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu is reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] are renamed Forgotten Swamps and Mr Dark&#039;s Château respectively.&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality.&lt;br /&gt;
* The word &amp;quot;Action&amp;quot; appears at the start of every level.&lt;br /&gt;
* The font and its colors are slightly different.&lt;br /&gt;
* The controls are less responsive.&lt;br /&gt;
* Some backgrounds are either switched around or colorized differently.&lt;br /&gt;
* The scenery is altered in [[the Dream Forest]].&lt;br /&gt;
* [[Rayman]] doesn&#039;t exclaim &amp;quot;Yeah!&amp;quot; when he touches an [[exit sign]].&lt;br /&gt;
* The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* The [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a life.&lt;br /&gt;
* [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* The P symbol of the [[Simple Power]] and [[Double Power]] is larger.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, &lt;br /&gt;
 the level design in these areas have been altered.&lt;br /&gt;
* The part where [[Rayman]] cuts the ropes in [[Mr Stone&#039;s Peaks]] is removed. The lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* The fight against [[Mr Stone]] is different near the end.&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a much different design.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. &lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his celebration dance. While he does it, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Spudpiggy</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=80288</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=80288"/>
		<updated>2020-04-20T12:24:24Z</updated>

		<summary type="html">&lt;p&gt;Spudpiggy: /* Notable differences from the PC/console versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman_Jaguar_Box.jpg|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. &lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu is reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] are renamed (Forgotten Swamps and Mr Dark&#039;s Château respectively).&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality.&lt;br /&gt;
* The word &amp;quot;Action&amp;quot; appears at the start of every level.&lt;br /&gt;
* The font and its colors are slightly different.&lt;br /&gt;
* The controls are less responsive.&lt;br /&gt;
* Some backgrounds are either switched around or colorized differently.&lt;br /&gt;
* The scenery is altered in [[the Dream Forest]].&lt;br /&gt;
* [[Rayman]] doesn&#039;t exclaim &amp;quot;Yeah!&amp;quot; when he touches an [[exit sign]].&lt;br /&gt;
* The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* The [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a life.&lt;br /&gt;
* [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* The P symbol of the [[Simple Power]] and [[Double Power]] is larger.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, &lt;br /&gt;
 the level design in these areas have been altered.&lt;br /&gt;
* The part where [[Rayman]] cuts the ropes in [[Mr Stone&#039;s Peaks]] is removed. The lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* The fight against [[Mr Stone]] is different near the end.&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a much different design.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. &lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his celebration dance. While he does it, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Spudpiggy</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=80287</id>
		<title>Rayman (Atari Jaguar)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Atari_Jaguar)&amp;diff=80287"/>
		<updated>2020-04-20T12:23:52Z</updated>

		<summary type="html">&lt;p&gt;Spudpiggy: Changed some words that seemed wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;This article is about the Atari Jaguar version of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. For the game in general, see &#039;&#039;[[Rayman 1]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Rayman_Jaguar_Box.jpg|center|320px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Montpellier]]&lt;br /&gt;
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix&lt;br /&gt;
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut&lt;br /&gt;
| art by = Alexandra Ancel &amp;lt;small&amp;gt;(characters)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Eric Pelatan, Sylvaine Jenny &amp;lt;small&amp;gt;(backgrounds)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 9th September, 1995&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar&#039;s weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. &lt;br /&gt;
&lt;br /&gt;
==Notable differences from the PC/console versions==&lt;br /&gt;
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.&lt;br /&gt;
* The menu is reduced to a single screen where the player can load their saved games.&lt;br /&gt;
* [[The Swamps of Forgetfulness]] and [[Mr Dark&#039;s Dare]] are renamed (Forgotten Swamps and Mr Dark&#039;s Château respectively).&lt;br /&gt;
* Like the soundtrack, the sound effects are of lower quality.&lt;br /&gt;
* The word &amp;quot;Action&amp;quot; appears at the start of every level.&lt;br /&gt;
* The font and its colors are slightly different.&lt;br /&gt;
* [[Rayman]] is less responsive to the controls.&lt;br /&gt;
* Some backgrounds are either switched around or colorized differently.&lt;br /&gt;
* The scenery is altered in [[the Dream Forest]].&lt;br /&gt;
* [[Rayman]] doesn&#039;t exclaim &amp;quot;Yeah!&amp;quot; when he touches an [[exit sign]].&lt;br /&gt;
* The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them.&lt;br /&gt;
* The [[Electoon]]s immediately fly off the screen when they are saved.&lt;br /&gt;
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a life.&lt;br /&gt;
* [[Bzzit]] can shoot projectiles at enemies. This was later implemented in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
* The [[Antitoon]]s&#039; hair turn yellow when they fly.&lt;br /&gt;
* The P symbol of the [[Simple Power]] and [[Double Power]] is larger.&lt;br /&gt;
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, &lt;br /&gt;
 the level design in these areas have been altered.&lt;br /&gt;
* The part where [[Rayman]] cuts the ropes in [[Mr Stone&#039;s Peaks]] is removed. The lone [[cage]] in that part has been moved to the end of the (now) third part.&lt;br /&gt;
* The fight against [[Mr Stone]] is different near the end.&lt;br /&gt;
* Part 3 of [[Eraser Plains]] has a much different design.&lt;br /&gt;
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R1 Menu Jaguar.png|The menu has been reduced to a single screen for the player to load their games.&lt;br /&gt;
Pink Plant Woods Atari Jaguar.png|The changed scenery in [[Pink Plant Woods]].&lt;br /&gt;
Bzzit Jaguar.png|[[Bzzit]] firing a projectile to defeat a [[hunter]].&lt;br /&gt;
&lt;br /&gt;
EP puzzle.png|A puzzle [[Rayman]] has to solve in the third part of [[Eraser Plains]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Candy Château]] design===&lt;br /&gt;
One of the well known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark&#039;s Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in &#039;&#039;[[Rayman Designer]]&#039;&#039;. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. &lt;br /&gt;
&lt;br /&gt;
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]&#039;s [[Resistance|health]] reaches 0, [[Rayman]] does his celebration dance. While he does it, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying &amp;quot;well done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
CCJag4.PNG|The first part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.&lt;br /&gt;
CCJag8.PNG|In the second part, [[Rayman]] must cross the blue lemonade pools by jumping on the tiny floating bits of icing.&lt;br /&gt;
Mr Dark Defeated Jaguar.png|A pile of [[Electoon]]s appear after [[Mr Dark]] is defeated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.&lt;br /&gt;
&lt;br /&gt;
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.&lt;br /&gt;
&lt;br /&gt;
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking &#039;&#039;Rayman Designer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;224px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.&lt;br /&gt;
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.&lt;br /&gt;
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]&#039;s [[telescopic fist]] is fully charged.&lt;br /&gt;
&lt;br /&gt;
BetaEnemies.jpg|These unidentified enemies in this prototype are holdovers from the game&#039;s [[Rayman (cancelled prototype)|cancelled Super Nintendo Entertainment System version]].&lt;br /&gt;
R1ProtoMap.png|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{quote|text=Hi folks! &lt;br /&gt;
You want to know what&#039;s going on? &lt;br /&gt;
Let me tell you the story of [[Rayman]]...&lt;br /&gt;
&lt;br /&gt;
In [[The Glade of Dreams|Rayman&#039;s World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.&lt;br /&gt;
Sorry folks, this apparently can&#039;t last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn&#039;t it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!&lt;br /&gt;
They definitely need a hero to save them now, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] to the rescue!&lt;br /&gt;
As the guardian of this world, he must free the [[Electoon]]s, recapture the [[Great Protoon]] from its mysterious kidnapper and reassemble them all to restore the world&#039;s harmony.&lt;br /&gt;
But will the bad guys let him do it? ...|sign=Manual|source=&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnail to read the manual.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:R1 Manual FRThumb.png|link=http://raymanpc.com/wiki/script-en/images/d/db/R1_Manual_FR.pdf|thumb|left|The Atari Jaguar Manual (French/English/Deutsch)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;179px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
VIG PR1.png|One of the slideshows from the intro.&lt;br /&gt;
VIG PR2.png|[[Mr Dark]] stealing the [[Great Protoon]].&lt;br /&gt;
VIG PR3.png|[[Rayman]], [[Electoon]]s and [[Mr Dark]].&lt;br /&gt;
VIG PR4.png|A [[cage]].&lt;br /&gt;
VIG PR5.png|[[Mr Dark]] with his binoculars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 1|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Jaguar)]]&lt;br /&gt;
[[hu:Rayman (Atari Jaguar)]]&lt;br /&gt;
[[ru:Rayman (Atari Jaguar)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Spudpiggy</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:List_of_glitches_in_UbiArt_games&amp;diff=80286</id>
		<title>Talk:List of glitches in UbiArt games</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:List_of_glitches_in_UbiArt_games&amp;diff=80286"/>
		<updated>2020-04-20T12:13:35Z</updated>

		<summary type="html">&lt;p&gt;Spudpiggy: i made the page lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wallkick ==&lt;br /&gt;
Hey, the wallkick isn&#039;t really a glitch. A glitch is usually an unintended mechanic used in an unintended way, whereas the wallkick is a combination of intended mechanics in an unintended way. I&#039;d consider the wallkick an exploit.&lt;br /&gt;
-spudpiggy&lt;/div&gt;</summary>
		<author><name>Spudpiggy</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=76841</id>
		<title>Rayman (Nintendo DSi)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=76841"/>
		<updated>2019-09-08T07:16:02Z</updated>

		<summary type="html">&lt;p&gt;Spudpiggy: /* Differences from Rayman */Made it a bit less informal and added a sentence about crawling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Raymandsi.jpeg|225px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Junglevision Software/Making Fun&lt;br /&gt;
| release date = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] December 7th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December 25th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] July 7th, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DSi, Nintendo 3DS&lt;br /&gt;
| distribution media = Digital (DSiWare, Nintendo eShop)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for Nintendo DSi is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] which was released as a DSiWare title. As with &#039;&#039;[[Rayman Advance]]&#039;&#039;, it resembles the PC version most closely. The game can be purchased through the Nintendo eShop on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
== Differences from [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]] ==&lt;br /&gt;
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s are required for a new [[life]] as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next scrren by pressing the Select button. This only works in levels which have already been completed. Levels unlocked with the all levels cheat don&#039;t count as cleared.&lt;br /&gt;
&lt;br /&gt;
A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]&#039;s grace period is shorter which causes [[Rayman]] to potentially lose more health, making the game seem harder.&lt;br /&gt;
&lt;br /&gt;
Other differences include a few missing tracks and a lot of the sound effects(such as [[Rayman]]&#039;s voice) to be deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe&#039;s]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Save files can be named with four characters in this version. The current save&#039;s name can now be changed manually from the pause menu, instead of having the player copying the save and then renaming it. Another difference is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike most other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving. Crawling in this version uses the Jaguar controls due to L and R being mapped.&lt;br /&gt;
&lt;br /&gt;
New to the game is a menu titled &#039;Anti Dark-Matters&#039; which acts like a checklist to keep track of the player&#039;s progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each missions the player is awarded with a few [[Life|lives]]. Using cheats on a save prevents these from being unlocked on said save.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the DSi&#039;s camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The bottom screen is used to display a map of [[Rayman]]&#039;s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DSi_5.jpg&lt;br /&gt;
DSi_6.jpg&lt;br /&gt;
DSi_17.jpg&lt;br /&gt;
DSi_2.jpg&lt;br /&gt;
DSi_8.jpg&lt;br /&gt;
DSi_9.jpg&lt;br /&gt;
DSi_10.jpg&lt;br /&gt;
DSi_7.jpg&lt;br /&gt;
DSi_3.jpg&lt;br /&gt;
DSi_4.png&lt;br /&gt;
DSi_15.jpg&lt;br /&gt;
DSi_16.jpg&lt;br /&gt;
DSi_11.jpg&lt;br /&gt;
DSi_12.jpg&lt;br /&gt;
DSi_13.jpg&lt;br /&gt;
DSi_1.jpg&lt;br /&gt;
DSi_14.jpg&lt;br /&gt;
Rayman DSi US Store icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtube.com/playlist?list=PLPStMiAml0exYq2AV4akth3BGF0vwPlfM &#039;&#039;Rayman&#039;&#039; (DSiWare) playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[pl:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[es:Rayman (Nintendo DSi)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Spudpiggy</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=76840</id>
		<title>Rayman (Nintendo DSi)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=76840"/>
		<updated>2019-09-08T07:05:58Z</updated>

		<summary type="html">&lt;p&gt;Spudpiggy: Changed Dsi-Ware to just DSiWare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Raymandsi.jpeg|225px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Junglevision Software/Making Fun&lt;br /&gt;
| release date = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] December 7th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December 25th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] July 7th, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DSi, Nintendo 3DS&lt;br /&gt;
| distribution media = Digital (DSiWare, Nintendo eShop)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for Nintendo DSi is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] which was released as a DSiWare title. As with &#039;&#039;[[Rayman Advance]]&#039;&#039;, it resembles the PC version most closely. The game can be purchased through the Nintendo eShop on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
== Differences from [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]] ==&lt;br /&gt;
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be a lot easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s is required now instead of 100 for a new [[life]]. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next part of the player by pressing the select button. This only works in levels which have already been completed.&lt;br /&gt;
&lt;br /&gt;
A noticeable issue is that whenever [[Rayman]] takes damage, he is now pushed back a lot further. While this can in some cases make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if he keeps getting pushed back and forth. This is most notably an issue in [[Allegro Presto]]. And [[Rayman]]&#039;s buffer time is shorter which makes [[Rayman]] lose more health and makes the game seem harder.&lt;br /&gt;
&lt;br /&gt;
Other differences includes a few missing soundtracks and a lot of the sound effects, including [[Rayman]]&#039;s voice, being deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe&#039;s]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Another noteworthy difference is the option to have four letters in each save slot name instead of the usual three. The names can now also be changed manually from the pause menu, instead of having the player first copying and then renaming it. Another difference is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving.&lt;br /&gt;
&lt;br /&gt;
New to the game is a menu titled &#039;Anti Dark-Matters&#039; which acts like a checklist to keep track of the player&#039;s progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each missions the player is awarded with a few [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the DSi&#039;s camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The second screen is used to display a map of [[Rayman]]&#039;s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DSi_5.jpg&lt;br /&gt;
DSi_6.jpg&lt;br /&gt;
DSi_17.jpg&lt;br /&gt;
DSi_2.jpg&lt;br /&gt;
DSi_8.jpg&lt;br /&gt;
DSi_9.jpg&lt;br /&gt;
DSi_10.jpg&lt;br /&gt;
DSi_7.jpg&lt;br /&gt;
DSi_3.jpg&lt;br /&gt;
DSi_4.png&lt;br /&gt;
DSi_15.jpg&lt;br /&gt;
DSi_16.jpg&lt;br /&gt;
DSi_11.jpg&lt;br /&gt;
DSi_12.jpg&lt;br /&gt;
DSi_13.jpg&lt;br /&gt;
DSi_1.jpg&lt;br /&gt;
DSi_14.jpg&lt;br /&gt;
Rayman DSi US Store icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtube.com/playlist?list=PLPStMiAml0exYq2AV4akth3BGF0vwPlfM &#039;&#039;Rayman&#039;&#039; (DSiWare) playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[pl:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[es:Rayman (Nintendo DSi)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>Spudpiggy</name></author>
	</entry>
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