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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StelzenBomber</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
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	<updated>2026-07-12T15:32:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_Digiblast_manual.pdf&amp;diff=108784</id>
		<title>File:Rayman 3 Digiblast manual.pdf</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_3_Digiblast_manual.pdf&amp;diff=108784"/>
		<updated>2025-10-08T12:45:11Z</updated>

		<summary type="html">&lt;p&gt;StelzenBomber: == Summary ==
Category:Manuals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>StelzenBomber</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_Rayman_3&amp;diff=79832</id>
		<title>List of glitches in Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=List_of_glitches_in_Rayman_3&amp;diff=79832"/>
		<updated>2020-03-21T13:56:40Z</updated>

		<summary type="html">&lt;p&gt;StelzenBomber: Added a new Glitch and a Yt link, the link might have to be possitioned somewhere else&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of glitches in &#039;&#039;[[Rayman 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Glitch concepts=&lt;br /&gt;
Certain glitches require [[Rayman]] to either be in a certain place, or have [[Rayman]] in a certain state. Below are the definitions of these concepts.&lt;br /&gt;
&lt;br /&gt;
==Fixed/free Camera==&lt;br /&gt;
One important concept is having a fixed or free camera. Normally when playing though the game, the player has complete control over the camera and can move it around the player at will. This is known as a &#039;&#039;&#039;free camera&#039;&#039;&#039;. In some areas, upon entry, the camera may automatically attempt to fix itself in a certain location or zoom out. If the player were to attempt to move the camera in one of these locations, they would find that it moves much slower than normal for a few seconds, before it breaks free and returns to its normal location just behind [[Rayman]]. This type of camera is known as a &#039;&#039;&#039;fixed camera&#039;&#039;&#039;. When the camera is fixed, [[Rayman]] is said to be in a &#039;&#039;&#039;fixed camera location&#039;&#039;&#039;. The act of moving the camera in one of these locations so that it breaks free is known as &#039;&#039;&#039;freeing the camera&#039;&#039;&#039;. Usually, when returning to a fixed camera location after freeing the camera, the camera returns to its fixed state, however, this is not always the case. Certain glitches require [[Rayman]] to have a fixed camera, while others may be limited in effectiveness because of it.&lt;br /&gt;
&lt;br /&gt;
==Ledge grabbing==&lt;br /&gt;
When [[Rayman]] collides with the edge of a platform, he is put into a position where he is hanging from the side of the platform, which is known as &#039;&#039;&#039;ledge grabbing&#039;&#039;&#039;. If this happens, [[Rayman]]&#039;s state changes throughout the rest of the current level, making certain glitches impossible to perform, while making others much easier. Entering certain free camera locations (see above) can reset this state, causing [[Rayman]] to act as if he has not grabbed a ledge.&lt;br /&gt;
&lt;br /&gt;
==Look mode activation==&lt;br /&gt;
Certain glitches in the game require that look mode is activated at least once in the level before they can be executed. Entering certain locations can cause the game to act as if look mode has not yet been activated, requiring the player to activate it again.&lt;br /&gt;
&lt;br /&gt;
=Important glitches=&lt;br /&gt;
&lt;br /&gt;
==Superjump (SJ)==&lt;br /&gt;
&#039;&#039;This glitch has limited effectiveness on the PS2 version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch has limited effectiveness in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A superjump allows Rayman to reach extremely high places, often bypassing large areas. It is performed by tapping or holding the look mode button while falling off certain ledges. This is easiest to do by entering strafe mode, then walking off a ledge and pressing the look mode button. Certain ledges give larger and more reliable superjumps than other ledges, while some ledges have no affect at all, or can even accelerate Rayman downwards at high speeds. &lt;br /&gt;
(Discovered by PewableShift)&lt;br /&gt;
&lt;br /&gt;
==Midair Superjump (MSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch required Look Mode to have been activated at least once before it is used&#039;&#039;&lt;br /&gt;
A midair superjump allows Rayman to perform a small superjump in midair rather than on a ledge. It is performed by jumping, then holding the look mode button while tapping the jump button to helicopter for a brief period. If done correctly, the game should enter look mode for a small period, causing a superjump. If the player performs this while holding the analog stick against a wall, they may gain some height.&lt;br /&gt;
(Discovered by GamePro011)&lt;br /&gt;
&lt;br /&gt;
==Extended Superjump (ESJ)==&lt;br /&gt;
&#039;&#039;This glitch has limited effectiveness on the PS2 version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An extended superjump allows the player to increase the height they get when performing a superjump by extending the amount of time that Rayman is in look mode. To perform an extended superjump, follow the instructions to perform a normal superjump, but instead of only pressing the look mode button once, quickly and repeatedly tap it for the duration of the ESJ.&lt;br /&gt;
(Discovered by KirbyComment)&lt;br /&gt;
&lt;br /&gt;
==Camera Buffered Superjump (CBSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed on the GameCube version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A camera buffered superjump allows Rayman to gain height on certain ledges that a normal superjump does not work on. It is performed by entering snapshot mode as Rayman falls off certain ledges, then holding the look mode button and exiting snapshot mode. This is easiest to do by entering strafe mode, then walking off a ledge and performing the glitch as described. A variant of this glitch, known as the Camera Superjump (CSJ) can be performed the same way but without holding look mode. This has a similar effect but is less reliable and effective, meaning that it is not used.&lt;br /&gt;
(Discovered by Alekzoz)&lt;br /&gt;
&lt;br /&gt;
==Extended Camera Buffered Superjump (ECBSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed on the GameCube version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch is more consistent if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An extended camera buffered superjump is a combination of the extended superjump and the camera buffered superjump. It allows Rayman to increase the height they get when performing a camera buffered superjump by extending the amount of time that Rayman is in look mode. To perform an extended camera buffered superjump, follow the instructions to perform a normal camera buffered superjump, but after exiting snapshot mode, quickly and repeatedly tap the look mode button instead of holding it or letting it go.&lt;br /&gt;
(Discovered by KirbyComment)&lt;br /&gt;
&lt;br /&gt;
==Camera Buffered Midair Superjump (CBMSJ)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed on the GameCube version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can not be performed if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A camera buffered midair superjump is a combination of the midair superjump and the camera buffered superjump. In areas where it can be used, it vastly increases the height Rayman would get from a normal midair superjump. To perform it, Rayman must jump against a wall, and with the analog stick tilted in the direction of the wall, the player must enter snapshot mode, hold the look mode button, then exit snapshot mode.&lt;br /&gt;
(Discovered by Alekzoz?)&lt;br /&gt;
&lt;br /&gt;
==Rolling Superjump (RSJ)==&lt;br /&gt;
A rolling superjump can move Rayman upwards to varying heights. To perform a rolling superjump, the player must roll forwards in certain areas (often hitting a ledge at the end of the roll).&lt;br /&gt;
(Discovered by some scorers)&lt;br /&gt;
&lt;br /&gt;
==Glidewalk (GW)==&lt;br /&gt;
&#039;&#039;This glitch can not be performed on the PC version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A glidewalk causes Rayman to move around in midair while slowly falling, as if he were using his helicopter, but in the standing position. To perform a glidewalk, the player must perform a superjump or extended superjump, then immediately hold the jump button after releasing the look mode button. If Rayman touches certain walls or slopes in a glidewalk, he can be pushed upwards. Releasing the joystick while touching a wall can cause Rayman to clip through, allowing him to bypass certain areas.&lt;br /&gt;
(Discovered by Got4n)&lt;br /&gt;
&lt;br /&gt;
==Midair Glidewalk (MGW)==&lt;br /&gt;
&#039;&#039;This glitch can not be performed on the PC version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A midair glidewalk acts in the same way as a glidewalk. It is performed by jumping, holding the look mode button, then tapping the jump button twice in quick succession. As this glitch is frame perfect, it isn&#039;t commonly used, and is usually replaced with a Buffered Midair Glidewalk.&lt;br /&gt;
(Discovered by Gamepro011)&lt;br /&gt;
&lt;br /&gt;
==Buffered Midair Glidewalk (BMGW, often refered to as just MGW)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in certain Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can not be performed if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A buffered midair glidewalk acts the same as a glidewalk and midair glidewalk, but it is easier to perform and works on the PC version. It is performed by jumping, activating the helicopter, entering snapshot mode while the helicopter is active, releasing the jump button, holding the look mode button, exiting snapshot mode then immediately pressing and holding the jump button. In a few locations, this can be performed by simply holding the look mode button while in midair, then pressing the jump button.&lt;br /&gt;
(Discovered by Gamepro011)&lt;br /&gt;
&lt;br /&gt;
==Moonglide (MG)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in certain Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This glitch can not be performed if Rayman has grabbed a ledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A moonglide is similar to a glidewalk but instead of falling downwards, Rayman moves upwards for a brief period. A moonglide is performed by jumping, entering snapshot mode, holding look mode, then exiting snapshot mode. Depending on at what point in the jump the glitch was activated, you will glide upwards by varying amounts. In a few locations, this can be performed by simply holding the look mode button while in midair.&lt;br /&gt;
(Discovered by LightWeightRunner)&lt;br /&gt;
&lt;br /&gt;
==Moonbounce (MB)==&lt;br /&gt;
&#039;&#039;This glitch can only be performed in Fixed Camera Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A moonbounce is similar to moonglide, but is activated using a bouncy object such as a balloon and will gain more height. If Rayman performs a superjump or midair superjump as he touches the bouncy object, he will accelerate upwards. In locations where a moonglide can be performed and a bouncy object exists, this can be performed by performing a moonglide just after bouncing.&lt;br /&gt;
(Discovered by LightWeightRunner)&lt;br /&gt;
&lt;br /&gt;
==Playable Camera Mode (PCM)==&lt;br /&gt;
Playable camera mode allows the player to move Rayman while he is in snapshot mode. The primary use for this is infinite flight, as it causes combat fatigues to never expire. There are two parts of the snapshot mode menu, the question screen, and the Yes/No screen. While in the question screen, Rayman&#039;s movement (on some platforms) and the camera may act strange. Because of this, most people tend to stay in the Yes/No screen. It is important that while in the Yes/No screen, the A button is not pressed while &amp;quot;Yes&amp;quot; is highlighted, as it cancels the glitch. Because PCM disables look mode, any glitches requiring it will not be possible.&lt;br /&gt;
&lt;br /&gt;
There are three different ways to perform this glitch. Start of level PCM is performed by enabling snapshot mode just as a level starts. The difficulty of performing this varies by level and by platform, however. Cage PCM can be performed wherever there is a cage, by enabling snapshot mode as the cage is destroyed. This can only be performed if the cage has not yet been destroyed on the save file, however. Knaaren PCM is the easiest, and is performed by getting hit enough times by a Knaaren to trigger the teensie cutscene, pausing, unpausing, then enabling snapshot mode and waiting for the teensie cutscene to end.&lt;br /&gt;
&lt;br /&gt;
==Infinite Powerup Glitch (IPG)==&lt;br /&gt;
&#039;&#039;One variant of this glitch can not be performed on the PC version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Infinite Powerup Glitch is a glitch that causes cutscene bars to appear during gameplay, causing the player to be unable to pause or enter snapshot mode, and for any combat fatigues to never expire. It occurs when a cutscene is interrupted in a way that the game does not expect, for example, by jumping from a free to a fixed camera location as the cutscene starts. The only variant of this glitch used in a speedrun is in the second part of the Tower of the Leptys. After defeating the two Lavomatrixes at the start of the level, a fanfare should play. Jumping onto the nearby stairs as the fanfare finishes and the cutscene starts causes the camera to switch from a free camera to a fixed camera during the cutscene, interrupting it and causing IPG. For unknown reasons, this variant does not work on the PC version.&lt;br /&gt;
&lt;br /&gt;
=Other Glitches=&lt;br /&gt;
&lt;br /&gt;
==Falling through the Teleporter==&lt;br /&gt;
In the Fairy Glade phase 5, after Grand Minimus tells you to take Globox to the Doctor, instead of Jumping into the teleporter, Jump over it and Spamm The Helicopter button. If done right, the level transition wont play and rayman will start falling into nothing untill he hits an invisible floor, where he will be squadshed. After he recovers the level transition starts. This giltch is Present in the Ps2,Xbox and Pc versions, and on Xbox the stun is longer.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/U5LQ_8wYxjk&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>StelzenBomber</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=76804</id>
		<title>Champion Ray</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Champion_Ray&amp;diff=76804"/>
		<updated>2019-09-06T11:54:06Z</updated>

		<summary type="html">&lt;p&gt;StelzenBomber: Added german link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Champion Ray&lt;br /&gt;
| image = [[File:UbiRay.png|200px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Legends]]&#039;&#039; (Playstation 4, Xbox One, Nintendo Switch)&lt;br /&gt;
| portrayed by = [[Douglas Rand]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = [[Rayman&#039;s species]]&lt;br /&gt;
| status = Champion, Developer Exclusive Skin (formerly)&lt;br /&gt;
| Unlock criteria =&lt;br /&gt;
VIP rank&amp;lt;br /&amp;gt;(PS4 and Xbox One only)&amp;lt;br /&amp;gt;Default&amp;lt;br /&amp;gt;(Switch only) (&#039;&#039;[[Rayman Legends]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Champion Ray&#039;&#039;&#039;, previously known as &#039;&#039;&#039;UbiRay&#039;&#039;&#039;, is an exclusive skin in &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Champion Ray shares the same look as [[Rayman]], however, his skin and hair are colored purple, and his torso bears the [[UbiSoft]] logo rather than the &#039;O&#039; symbol that he is renowned for.&lt;br /&gt;
&lt;br /&gt;
== Role in the games ==&lt;br /&gt;
=== &#039;&#039;Rayman Legends&#039;&#039; ===&lt;br /&gt;
{{quote|text=Clearly one of the most amazing champions in the [[Glade of Dreams]], this fierce competitor is always ready for a new challenge! Watch out, he can&#039;t stand loosing!|sign=In-game description|source=&#039;&#039;[[Rayman Legends]]&#039;&#039; on Playstation 4, Xbox One}}&lt;br /&gt;
When he was known as Ubi Ray, he appeared in all versions of &#039;&#039;[[Rayman Legends]]&#039;&#039;, but was only ever available to the developers of the game. He could be spotted on the leaderboards by the developers. Interestingly enough, he has no in-game description in the PlayStation 3 or Xbox 360 versions. It was later discovered that he could be obtained by hacking the game or editing the save file.&lt;br /&gt;
&lt;br /&gt;
In the Xbox One and PlayStation 4 versions of the game, he is available to VIP members under the name Champion Ray. The VIP status was only given to certain active players who continuously got good scores in the [[Online Challenges]], and who were active in the community. &lt;br /&gt;
&lt;br /&gt;
In the Nintendo Switch version, he is unlocked by default, along with the rest of the non-Nintendo console exclusive costumes.&lt;br /&gt;
&lt;br /&gt;
[[File:Legends art 3.jpg|thumb|left|VIP players on the Xbox One and PlayStation 4 versions gets the UbiRay costume as a reward.]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[List of heroes and costumes in UbiArt games]]&lt;br /&gt;
&lt;br /&gt;
{{RLcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Ray champion]]&lt;br /&gt;
[[hu:UbiRay]]&lt;br /&gt;
[[pl:Champion Ray]]&lt;br /&gt;
[[de:UbiRay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Legends]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>StelzenBomber</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Red_shell.png&amp;diff=76803</id>
		<title>File:Red shell.png</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Red_shell.png&amp;diff=76803"/>
		<updated>2019-09-06T08:32:37Z</updated>

		<summary type="html">&lt;p&gt;StelzenBomber: Just a Red shell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Just a Red shell&lt;/div&gt;</summary>
		<author><name>StelzenBomber</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flying_shell&amp;diff=71758</id>
		<title>Flying shell</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flying_shell&amp;diff=71758"/>
		<updated>2018-11-25T15:29:38Z</updated>

		<summary type="html">&lt;p&gt;StelzenBomber: Corrected a wrong information, the flying shell is colored gray on N64 and DS as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R2TGE-PC-FlyingShell-ThePrisonShip.jpg|thumb|320px|right|[[Rayman]] riding a flying shell in [[the Prison Ship]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying shells&#039;&#039;&#039; are missiles in &#039;&#039;[[Rayman 2]]&#039;&#039; which, unlike normal [[shell]]s, can fly in the air. They do not need to be tamed and seem to show a certain liking towards [[Rayman]], as can be seen in the final battle where one comes up and helps him fight the [[Grolgoth]]. When on a flying shell, [[Rayman]] can turn freely in any direction, and can stabilize the shell by holding the strafing button. This does however not work on [[Rayman 3D|the Nintendo 3DS version]]. Flying shells are usually grey in color, but some of them appear to be yellow, just like [[walking shell]]s.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*In [[the Prison Ship]], once [[Rayman]] flips the [[switch]] to activate the generator in the control room, a flying shell appears. [[Rayman]] uses the shell to cross the lava chamber and fly into the depths of the &#039;&#039;[[Buccaneer]]&#039;&#039;, in order to free the prisoners and approach the final battle with [[Admiral Razorbeard]].&lt;br /&gt;
*In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, after freeing the prisoners, [[Rayman]] returns to the [[Rainbow Creek]], where a flying shell has appeared. The [[Grand Minimus]] instructs [[Rayman]] to jump on it to get to [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
*In [[the Crow&#039;s Nest]], after the floor caves in, and the [[Grolgoth]] and [[Rayman]] both fall into the lava-filled interior, [[Rayman]] encounters a flying shell, which he rides during the second part of the battle with [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During [[Rayman 2 (early production)|the development of &#039;&#039;Rayman 2&#039;&#039;]], the flying shell didn&#039;t exist at first, being originally a [[walking shell]] running on the ceiling.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 3 - Rayman 2 : The Great Escape, or the challenge of the 3D&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There is some inconsistency in the coloring of the flying shell in [[the Crow&#039;s Nest]]. In the PC and Dreamcast versions, this shell is yellow, like [[walking shell]]s, and not grey like the one in [[the Prison Ship]]. This may have been unintentional, as the Nintendo 64,DS, PlayStation and [[Rayman Revolution|PlayStation 2]] versions change the color in the cutscenes to grey. However, [[Rayman Revolution|the PlayStation 2 version]] still shows the flying shell in yellow color during the battle itself, creating a different inconsistency. Only the PlayStation,Nintendo 64 and DS versions have the flying shell consistently colored grey everywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
R2TGE-PC-FlyingShell-CloseUp-ThePrisonShip.jpg|A flying shell.&lt;br /&gt;
Flying shell dispenser.jpg|Flying shells are generated by mechanical dispensers.&lt;br /&gt;
Grolgoth PS1 helicopter bombs.jpg|A flying shell during the final battle in the PlayStation version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*[[Walking shell]]&lt;br /&gt;
*[[Red shell]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Robo-Pirates}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Obus à pattes gris]]&lt;br /&gt;
[[pl:Latająca Muszla]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Robots]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>StelzenBomber</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_3D&amp;diff=66574</id>
		<title>Talk:Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_3D&amp;diff=66574"/>
		<updated>2017-12-13T14:23:25Z</updated>

		<summary type="html">&lt;p&gt;StelzenBomber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Casablanca again? ==&lt;br /&gt;
&lt;br /&gt;
Oh boy, we&#039;re in for yet another bad review. That division has never made a decent game of either Rayman or Rabbids ever.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 21:28, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who knows? We&#039;ll only know when the game gets released and tested. --[[User:Haruka|Haruka]] 21:50, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have they ever developed a direct port before? —[[User:Spiraldoor|Spiraldoor]] 17:21, 21 January 2011 (UTC)&lt;br /&gt;
: As we did find it is a Casablanca again but at least they&#039;ve kept the Isle of Doors in there. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 18:13, 25 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
Should other glitches than 1000th Lum be mentioned? Or it isn&#039;t necessary at all? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:00, 29 April 2011 (UTC)&lt;br /&gt;
:The fact that it&#039;s a very glitchy port is worth a mention, but I don&#039;t think an exhaustive list of all minor glitches is necessary. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:59, 30 April 2011 (UTC)&lt;br /&gt;
:I&#039;m with Spiral on that one, let&#039;s stick to major glitches. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:39, 30 April 2011 (UTC)&lt;br /&gt;
::The only big glitches that I&#039;ve spotted are the following ones: the 1000th Lum, the invisible helicopter bombs in the Precipice, big ears of the Grolgoth in some cutscenes, music and sound effects that play incomplete and Rayman&#039;s fists don&#039;t turn gold when he grabs the Power Fists. Maybe these will do? (Except the first one that is already mentioned of course) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:00, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;screenshots&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The screenshots shown on this page are clearly not taken from the 3DS version of the game. The aspect ratio is wrong, the HUD is wrong, the FOV is wrong, the shading is wrong, and so on. I&#039;m pretty sure, based on [http://cdn1.spong.com/screen-shot/r/a/rayman3d344611l/_-Rayman-3D-3DS-2DS-_.jpg these] [http://cdn3.spong.com/screen-shot/r/a/rayman3d344613l/_-Rayman-3D-3DS-2DS-_.jpg two] screenshots I found alongside those shown in the wiki, that these are only mockups designed to promote the game (the shading on these two is far too different to be actual gameplay). Either that, or there is in fact another version of the game not found on YouTube (like how Adsolution said a while back). It is probably worth replacing these with ones that actually show what the game truly looks like. -- [[User:Ribshark|Ribshark]] ([[User talk:Ribshark|talk]])&lt;br /&gt;
:Ribshark, remember to sign your talk posts: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:[[User:Fifo|Fifo]] ([[User talk:Fifo|talk]]) 19:52, 7 November 2015 (CET)&lt;br /&gt;
::Fixed, though I&#039;d have rather seen a constructive reply to what Ribshark said, rather than mere policing. As for obtaining screenshots, these are from promo materials, I agree that they don&#039;t look like screenshots from the final game. Obtaining screenshots however is an endeavour I can&#039;t help with. I&#039;d imagine there are some members who do own the 3DS version, but there&#039;s also the matter of getting reasonable screenshots, not simple photographs. That might be a little trickier, I don&#039;t believe the 3DS has a built in screenshot tool, though I would be happy to be proven wrong. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 00:39, 10 November 2015 (CET)&lt;br /&gt;
::I could check but as far as I know you can only take screenshots of almost any 3DS game that has a miiverse community but whether Rayman 3D has one I don&#039;t know.  Even then the quality of the screens are not too brilliant.  Until the day comes when Citra and other 3DS emulators can play the game without issue it will not be easy to replace these screens.  --[[User:Cairnie|Cairnie]] ([[User talk:Cairnie|talk]]) 15:45, 10 November 2015 (CET)&lt;br /&gt;
:::Quick update - sadly no Miiverse community for Rayman 3D, in fact there&#039;s only one for the Rayman family pack.  At least not in Europe anyway.  --[[User:Cairnie|Cairnie]] ([[User talk:Cairnie|talk]]) 20:01, 11 November 2015 (CET)&lt;br /&gt;
::::Ah, pity. I guess we could try and get someone who has one of those modded 3DS with the built in capture device, though I don&#039;t think an interested party with such a capability would be easy to find. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 02:01, 12 November 2015 (CET)&lt;br /&gt;
:::::I can take lossless screenshots using a softmod. Just tell me which parts I should take screenshots for and I&#039;ll add them. [[User:Ribshark|Ribshark]] ([[User talk:Ribshark|talk]]) 17:35, 12 November 2015 (CET)&lt;br /&gt;
::::::Most ports tend to have screenshots which document the differences compared to other versions, I don&#039;t know what all the differences are, but I think it&#039;s a good place to start. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 14:33, 14 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Updating info ==&lt;br /&gt;
Shouldn&#039;t the info in this article be updated as it seems to only have pre-release info. I don&#039;t own it myself so I can&#039;t really add anything useful. --[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 20:27, 13 November 2015 (CET)&lt;/div&gt;</summary>
		<author><name>StelzenBomber</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_3D&amp;diff=66573</id>
		<title>Talk:Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_3D&amp;diff=66573"/>
		<updated>2017-12-13T14:22:40Z</updated>

		<summary type="html">&lt;p&gt;StelzenBomber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Casablanca again? ==&lt;br /&gt;
&lt;br /&gt;
Oh boy, we&#039;re in for yet another bad review. That division has never made a decent game of either Rayman or Rabbids ever.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 21:28, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who knows? We&#039;ll only know when the game gets released and tested. --[[User:Haruka|Haruka]] 21:50, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have they ever developed a direct port before? —[[User:Spiraldoor|Spiraldoor]] 17:21, 21 January 2011 (UTC)&lt;br /&gt;
: As we did find it is a Casablanca again but at least they&#039;ve kept the Isle of Doors in there. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 18:13, 25 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
Should other glitches than 1000th Lum be mentioned? Or it isn&#039;t necessary at all? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 23:00, 29 April 2011 (UTC)&lt;br /&gt;
:The fact that it&#039;s a very glitchy port is worth a mention, but I don&#039;t think an exhaustive list of all minor glitches is necessary. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:59, 30 April 2011 (UTC)&lt;br /&gt;
:I&#039;m with Spiral on that one, let&#039;s stick to major glitches. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:39, 30 April 2011 (UTC)&lt;br /&gt;
::The only big glitches that I&#039;ve spotted are the following ones: the 1000th Lum, the invisible helicopter bombs in the Precipice, big ears of the Grolgoth in some cutscenes, music and sound effects that play incomplete and Rayman&#039;s fists don&#039;t turn gold when he grabs the Power Fists. Maybe these will do? (Except the first one that is already mentioned of course) --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:00, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;screenshots&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The screenshots shown on this page are clearly not taken from the 3DS version of the game. The aspect ratio is wrong, the HUD is wrong, the FOV is wrong, the shading is wrong, and so on. I&#039;m pretty sure, based on [http://cdn1.spong.com/screen-shot/r/a/rayman3d344611l/_-Rayman-3D-3DS-2DS-_.jpg these] [http://cdn3.spong.com/screen-shot/r/a/rayman3d344613l/_-Rayman-3D-3DS-2DS-_.jpg two] screenshots I found alongside those shown in the wiki, that these are only mockups designed to promote the game (the shading on these two is far too different to be actual gameplay). Either that, or there is in fact another version of the game not found on YouTube (like how Adsolution said a while back). It is probably worth replacing these with ones that actually show what the game truly looks like. -- [[User:Ribshark|Ribshark]] ([[User talk:Ribshark|talk]])&lt;br /&gt;
:Ribshark, remember to sign your talk posts: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:[[User:Fifo|Fifo]] ([[User talk:Fifo|talk]]) 19:52, 7 November 2015 (CET)&lt;br /&gt;
::Fixed, though I&#039;d have rather seen a constructive reply to what Ribshark said, rather than mere policing. As for obtaining screenshots, these are from promo materials, I agree that they don&#039;t look like screenshots from the final game. Obtaining screenshots however is an endeavour I can&#039;t help with. I&#039;d imagine there are some members who do own the 3DS version, but there&#039;s also the matter of getting reasonable screenshots, not simple photographs. That might be a little trickier, I don&#039;t believe the 3DS has a built in screenshot tool, though I would be happy to be proven wrong. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 00:39, 10 November 2015 (CET)&lt;br /&gt;
::I could check but as far as I know you can only take screenshots of almost any 3DS game that has a miiverse community but whether Rayman 3D has one I don&#039;t know.  Even then the quality of the screens are not too brilliant.  Until the day comes when Citra and other 3DS emulators can play the game without issue it will not be easy to replace these screens.  --[[User:Cairnie|Cairnie]] ([[User talk:Cairnie|talk]]) 15:45, 10 November 2015 (CET)&lt;br /&gt;
:::Quick update - sadly no Miiverse community for Rayman 3D, in fact there&#039;s only one for the Rayman family pack.  At least not in Europe anyway.  --[[User:Cairnie|Cairnie]] ([[User talk:Cairnie|talk]]) 20:01, 11 November 2015 (CET)&lt;br /&gt;
::::Ah, pity. I guess we could try and get someone who has one of those modded 3DS with the built in capture device, though I don&#039;t think an interested party with such a capability would be easy to find. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 02:01, 12 November 2015 (CET)&lt;br /&gt;
:::::I can take lossless screenshots using a softmod. Just tell me which parts I should take screenshots for and I&#039;ll add them. [[User:Ribshark|Ribshark]] ([[User talk:Ribshark|talk]]) 17:35, 12 November 2015 (CET)&lt;br /&gt;
::::::Most ports tend to have screenshots which document the differences compared to other versions, I don&#039;t know what all the differences are, but I think it&#039;s a good place to start. --[[File:Sig5 2TEST.png|150px|link=User:Master]] 14:33, 14 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Updating info ==&lt;br /&gt;
Shouldn&#039;t the info in this article be updated as it seems to only have pre-release info. I don&#039;t own it myself so I can&#039;t really add anything useful. --[[User:Carrot-master|Carrot-master]] ([[User talk:Carrot-master|talk]]) 20:27, 13 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
I found ot that you can clip inside of the secret in Tomb of the Ancients.&lt;br /&gt;
Should that be mentioned on the page?&lt;/div&gt;</summary>
		<author><name>StelzenBomber</name></author>
	</entry>
</feed>