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	<updated>2026-07-01T01:43:24Z</updated>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Tily&amp;diff=86939</id>
		<title>Tily</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Tily&amp;diff=86939"/>
		<updated>2022-08-16T04:43:50Z</updated>

		<summary type="html">&lt;p&gt;Stopdoor: Fixed unlock condition in Rayman Arena&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Tily&lt;br /&gt;
| image = [[Image:Tily Model.png|center|150px|Tily]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman M]]&#039;&#039;&lt;br /&gt;
| portrayed by = Jodie Forrest&lt;br /&gt;
| sex = Female&lt;br /&gt;
| species = [[Fairy]]&lt;br /&gt;
| status = Competitor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=A slight, fragile and impish [[fairy]]...until the race starts...|sign=Manual|source=&#039;&#039;[[Rayman M]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tily&#039;&#039;&#039; is an unlockable, playable character who only appears only in &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Arena]]&#039;&#039;, and their PlayStation port, &#039;&#039;[[Rayman Rush]]&#039;&#039;. Despite her animalistic appearance, she is a [[fairy]], and is speculated to have been a replacement for [[Ly]] the Fairy, who was originally intended to appear as a playable character but was scrapped from the final version of the game. In &#039;&#039;[[Rayman M]]&#039;&#039;, she is unlocked if the player wins all three races of the first beginner cup in time attack mode; in the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, she is unlocked when the player completes the first cup of Time Attack in the Beginner League. Of the two alignments of characters in the game - the heroes and the [[Robo-Pirate]]s - she is on the heroes&#039; side.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Tily is a small, fragile young creature that somewhat resembles a canine or perhaps a feline animal. In certain pieces of official artwork she is depicted to have fangs. Tily is orange and pale yellow in colour, with dots, swirls and stripes over her body. She has large blue eyes, and has lilac and gold translucent wings which she uses to glide. Though she is referred to as a &amp;quot;budding&amp;quot; [[fairy]], Tily also has the ability to shrink her body and turn into a [[butterfly]]-like creature. Her official hair colour according to the final game is red-brown with pink and yellow streaks, though in some of the early official artwork it was purple, like [[Ly]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
In the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;, there are three unlockable [[skin]]s available for Tily, the first of which possibly alludes to [[Ly]] - the body is yellow with purple stripes, her hair becomes purple, and her eyes become light green (although [[Ly]]&#039;s are a darker shade of these colours). These were scrapped from &#039;&#039;[[Rayman M]]&#039;&#039; and the PlayStation 2 and PC versions of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Very little is known about the full extent of Tily&#039;s personality due to &#039;&#039;[[Rayman M]]&#039;&#039;, &#039;&#039;[[Rayman Arena]]&#039;&#039; and &#039;&#039;[[Rayman Rush]]&#039;&#039; being her only appearances, though throughout the game, it shows that Tily is an excitable and giggly creature. On the other hand, she seems to be very confident in taking part in the competition and is often mischievous and playing tricks on her friends. She also shows an interest in martial arts, as she is often seen pulling off karate kicks.&lt;br /&gt;
&lt;br /&gt;
The manual for the GameCube and Xbox versions of &#039;&#039;[[Rayman Arena]]&#039;&#039; offers the following description of Tily: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Profession:&#039;&#039;&#039; Budding [[Fairy]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Likes:&#039;&#039;&#039; Trampolining on [[Globox]]&#039;s belly, playing tricks on her friends, and surprise parties. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dislikes:&#039;&#039;&#039; Getting wet, messing up her magic tricks, and vermicelli soup. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Address:&#039;&#039;&#039; The Glade in the middle of the woods, after the big oak tree, near Miracle Waterfall.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RA GC-Tily-OriginalCharacterSkin.jpg|Tily, as seen in the GameCube version of &#039;&#039;[[Rayman Arena]]&#039;&#039;.&lt;br /&gt;
RA GC-Tily-AlternativeCharacterSkin1.jpg|An alternate [[skin]] for Tily, similar to [[Ly]]&#039;s look.&lt;br /&gt;
RA GC-Tily-AlternativeCharacterSkin2.jpg|An alternate [[skin]] for Tily.&lt;br /&gt;
RA GC-Tily-AlternativeCharacterSkin3.jpg|An alternate [[skin]] for Tily.&lt;br /&gt;
Tily.jpg|Artwork of Tily.&lt;br /&gt;
BETA Tily.jpg|Early official artwork depicting Tily.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ly]]&lt;br /&gt;
&lt;br /&gt;
{{RMcharacters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Tily]]&lt;br /&gt;
[[de:Tily]]&lt;br /&gt;
[[pl:Tily]]&lt;br /&gt;
[[es:Tily]]&lt;br /&gt;
[[ru:Тайли]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters from Rayman M]]&lt;br /&gt;
[[Category:Fairies]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Stopdoor</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=86477</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=86477"/>
		<updated>2022-05-22T22:38:01Z</updated>

		<summary type="html">&lt;p&gt;Stopdoor: Corrected details about the GameCube and GBA Multiplayer linkage - you don&amp;#039;t in fact need this game to play Mad Trax and Wheelis, you just need Game Boys and the cables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a [[André|dreadful Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[André|Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Admiral Razorbeard|Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[Image:Rayman3GBA.jpg|320px|&#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ludi Factory&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
21st February, 2003 (Game Boy Advance) (Europe)&lt;br /&gt;
4th March, 2003 (Game Boy Advance) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039;&#039;&#039;&#039; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 2]]&#039;&#039;, and &#039;&#039;[[Rayman 3]]&#039;&#039;, though it is mostly centered around the story of &#039;&#039;[[Rayman 2]]&#039;&#039;. The game was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, with its &#039;&#039;[[Rayman 3]]&#039;&#039; elements added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. Early preview versions of the game still use the &#039;&#039;[[Rayman 2]]&#039;&#039; level names. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It was not given the ‘Hoodlum Havoc’ subtitle, as [[Hoodlum]]s are only being present as enemies in three levels of the game ([[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]). In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|frame|right|class=sprite|[[Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
The game appears either to be set between the events of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or to be an alternative sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again with the [[Grolgoth]].&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently [[the Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Traditional&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss Levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart Racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus Levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[Image:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable.  Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 65.png|Web Tag (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 66.png|Slide Tag (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins.  A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 63.png|Steal n&#039; Slide (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 67.png|Steal n&#039; Slide (N-Gage version)&lt;br /&gt;
Rayman3GBAEU - 64.png|Steal n&#039; Spider (Game Boy Advance version)&lt;br /&gt;
Rayman3NGage - 68.png|Steal n&#039; Spider (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.            &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== N-Gage ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3NGage - 59.png|Middle Ground (N-Gage version)&lt;br /&gt;
Rayman3NGage - 60.png|Floors (N-Gage version)&lt;br /&gt;
Rayman3NGage - 61.png|One for All (N-Gage version)&lt;br /&gt;
Rayman3NGage - 62.png|All for One (N-Gage version)&lt;br /&gt;
Rayman3NGage - 63.png|Team Work (N-Gage version)&lt;br /&gt;
Rayman3NGage - 64.png|Team Player (N-Gage version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed normally due to a glitch. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;120px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - GCN 00.png&lt;br /&gt;
Rayman3GBAEU - GCN 01.png&lt;br /&gt;
Rayman3GBAEU - GCN 02.png&lt;br /&gt;
Rayman3GBAEU - GCN 03.png&lt;br /&gt;
Rayman3GBAEU - GCN 04.png&lt;br /&gt;
Rayman3GBAEU - GCN 05.png&lt;br /&gt;
Rayman3GBAEU - GCN 06.png&lt;br /&gt;
Rayman3GBAEU - GCN 07.png&lt;br /&gt;
Rayman3GBAEU - GCN 08.png&lt;br /&gt;
Rayman3GBAEU - GCN 09.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an 11th and final bonus stage that was meant to unlock in the Game Boy Advance version if it was connected to a fully completed GameCube version.&amp;lt;ref&amp;gt;https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;97px&amp;quot; heights=&amp;quot;596px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 47.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 47.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_3_.28Gameboy_Advance.29 List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039; has four levels with timers. The two Punch Challenges both start with 1 minute.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]] (renamed &#039;&#039;&#039;Ly&#039;s Punch Challenge 2&#039;&#039;&#039; in the N-Gage version)&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]] (renamed &#039;&#039;&#039;Ly&#039;s Punch Challenge 3&#039;&#039;&#039; in the N-Gage version)&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;464px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman3GBAEU - 58.png|Game Boy Advance version&lt;br /&gt;
Rayman3NGage - 58.png|N-Gage version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects. &lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].  &lt;br /&gt;
* &#039;&#039;&#039;[[Bodyshot|Body Shot]]&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==N-Gage version==&lt;br /&gt;
A Nokia N-Gage version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
* New multiplayer modes&lt;br /&gt;
&lt;br /&gt;
The final version of the game on Game Boy Advance has the [[Ly&#039;s Punch Challenge 1 (N-Gage)|N-Gage-exclusive Punch Challenge level]] in the ROM, fully playable.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=YQzxeOi0fQ0&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Digiblast version==&lt;br /&gt;
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:&lt;br /&gt;
&lt;br /&gt;
* All the levels that utilise pseudo-3D graphics such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].&lt;br /&gt;
* The music sounds different and some of the sound effects are played in a higher pitch.&lt;br /&gt;
* Some of [[Murfy]]&#039;s dialogues are different.&lt;br /&gt;
* Multiplayer mode is missing.&lt;br /&gt;
&lt;br /&gt;
== Unused assets ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R3 GBA - Unused Anim 1.gif&lt;br /&gt;
R3 GBA - Unused Anim 2.gif&lt;br /&gt;
R3 GBA - Unused Anim 3.gif&lt;br /&gt;
R3 GBA - Unused Anim 4.gif&lt;br /&gt;
R3 GBA - Unused Sign.png&lt;br /&gt;
R3 GBA - Unused Trap.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prototype ==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (Game Boy Advance prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2020 a prototype for the game was discovered and dumped. It contains a debug menu and several cheats not present in the final game. The game has different level names shown both in the debug menu (which can also be found in the N-Gage files) and in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
R3 GBA Proto - Alternate Exit.gif|Unused alternate exit&lt;br /&gt;
R3 GBA Proto - Break Cage.gif|The cage animations are different&lt;br /&gt;
R3 GBA Proto - Kart.gif|The kart has a different design&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
*[[Media:R3 GBA Manual ML.pdf|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance) multi-language manual]]&lt;br /&gt;
*[[Media:R3 NGage Manual EN.pdf|&#039;&#039;Rayman 3&#039;&#039; (N-Gage) english manual]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continuity issue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The plot of this version of the game follows the original storyline to a very degree, being almost unrecognisable in its events. For this reason, it cannot be considered a retelling of the &#039;&#039;[[Rayman 3]]&#039;&#039; story on the handheld. For this reason (as stated above), it is either a prequel to the console versions of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative continuity.&lt;br /&gt;
&lt;br /&gt;
* The game could take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; as the characters of the latter appear to have prior knowledge of [[Black Lum]]s, as none ever request an explanation as to what they are or where they come from, suggesting perhaps that this is not their first encounter with them. The one exception to this is when [[Murfy|Murphy]] reads the origin of the [[Black Lum]]s in the manual, although this seems to be done for the player&#039;s benefit and not necessarily the characters, as [[Black Lum]]s are never mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;, is it possible that their introduction to the storyline took place in the gap between the two games.&lt;br /&gt;
* Further to the above point, it is never explicitly stated what happens to the [[Hoodlum]] army at the end of the handheld &#039;&#039;Rayman 3&#039;&#039;, making it more than possible for them to still be around in [[Rayman 3|the console version]]. &lt;br /&gt;
* [[André]]&#039;s appearance in the handheld game is highly debatable. Nowhere in the game or its instruction manual is he referred to, the [[Black Lum]] that [[Globox]] swallows is never named as anything more than an average [[Black Lum]]. For this reason it is fair to say that [[André]] does not appear in the handheld version, which explains why no one has prior knowledge of him (that they reveal) in [[Rayman 3|the console version]]. &lt;br /&gt;
* However, if the game truly does take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, it is forgivable to question why the characters never reference the events of this game, particularly since [[Globox]] swallows a [[Black Lum]] in both storylines but in [[Rayman 3|the console version]] everyone behaves as if this is the first time he has done such a thing.&lt;br /&gt;
* At the beginning of the level [[Swamp of Bégoniax]] on the Game Boy Advance, [[Rayman]] explicitly shows knowledge of the character [[Bégoniax]] &amp;quot;Do you think [[Globox]] might have gone to [[Bégoniax]]&#039;s marshes?&amp;quot;, however, [[Rayman]] and [[Bégoniax]] show no obvious recognition of each other in [[Rayman 3|the console version]], and there is no reason to suspect that they have ever had any interaction in the past. [[Bégoniax]] certainly does not know [[Rayman]], simply referring to him as &amp;quot;that pervert&amp;quot;.&lt;br /&gt;
* The opening and end cinematic of [[Rayman 3|the console version]] seems to suggest that [[André]] was &amp;quot;born&amp;quot; (through the actions of [[Rayman]]&#039;s wandering hands)on the same night that the events of the game started. As [[André]] is alone at the beginning of the game, it suggests that he was indeed the [[Black Lum]] that started the army up. (As mentioned by [[Murfy|Murphy]] whilst reading the manual at the start of [[the Fairy Council]]&#039;s second level: &amp;quot;Suddenly, a [[Black Lum]] transforms the [[Red Lum]]s into [[Hoodlum]]s&amp;quot;). This rules out any possibility of [[Black Lum]]s being present prior to the night [[Rayman 3|the console version]] began. However, this is only what we are led to presume. Whilst [[André]] is most likely the [[Black Lum]] the manual mentions, he was not necessarily transformed the same night depicted in the opening cinematic. He could have been transformed by the hands one night, created the [[Hoodlum]] army as seen in the Game Boy Advance game, and then gathered more the night of the beginning of [[Rayman 3|the console version]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=B06630541E5037A0 &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[it:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[es:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[It:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[ru:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>Stopdoor</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=78909</id>
		<title>Kung Foot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=78909"/>
		<updated>2020-01-21T00:56:51Z</updated>

		<summary type="html">&lt;p&gt;Stopdoor: Updated another thing about player numbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kung foot painting.jpg|thumb|The Kung Foot painting]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kung Foot&#039;&#039;&#039; is a minigame featured in &#039;&#039;[[Rayman Legends]]&#039;&#039;.  It is based off the sport of [http://en.wikipedia.org/wiki/Association_football football], also known as soccer in some countries. Kung Foot can be accessed through a painting in the [[Main Gallery]], and it also appears in the game &#039;&#039;Brawlhalla&#039;&#039; as a playable game mode.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
For the minigame to start the players have to chose their teams. There are two teams available; the blue and the red, with the red team being the [[Livingstone|Lividstones]] and the blue being the [[Toad (Rayman Legends)|toads]]. To choose a team, the players have to hang in one of the six rings available. Two to four players can join, with the maximum being three players on a team. Once the teams have been chosen, the game begins by the [[soccer ball]] being thrown in to the middle of the arena. The players can then hit it, similarly to the [[soccer ball]]s in several of the game&#039;s rescue missions, to have it bounce in the opposite direction. The goal is to get it into the other team&#039;s goal. The game goes on for two minutes and the winner is decided by the number of goals scored. There is no reward for winning due to it only being a friendly competition.&lt;br /&gt;
&lt;br /&gt;
In the game &#039;&#039;Brawlhalla&#039;&#039;, Kung Foot also appears as its own game mode. It plays the same way as in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; but up to 8 players can be in a round.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends|Rayman Legends Definitive Edition]]&#039;&#039;, Kung Foot receives some new features. A Single Player mode has been added as well as a tournament mode in which up to 8 teams can compete.&lt;br /&gt;
&lt;br /&gt;
[[File:Kung Foot Tournament painting.png|thumb|right|320px|The Kung Foot Tournament painting from &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The minigame was originally created for &#039;&#039;[[Rayman Origins]]&#039;&#039; as a celebration for the game&#039;s release among the developers.&lt;br /&gt;
*Mentioning of the Kung Foot minigame has been discovered in the files of &#039;&#039;[[Rayman Adventures]]&#039;&#039; suggesting that it was originally planned to appear, or will appear in a future update.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Kung Foot 1.jpg|The loading area for Kung Foot&lt;br /&gt;
Kung Foot 2.jpg|&lt;br /&gt;
Kung Foot 3.jpg|&lt;br /&gt;
Kung Foot 4.jpg|&lt;br /&gt;
Kung Foot 5.jpg|&lt;br /&gt;
Kung Foot 6.jpg|&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg|Kung Foot Tournament, as it appears in the [[Main Gallery]].&lt;br /&gt;
Kung Foot Tournament Teams.jpg|Kung Foot Tournament teams.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Kung Futbol]]&lt;br /&gt;
[[ru:Кунг-фут]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category: Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Stopdoor</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=78908</id>
		<title>Kung Foot</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Kung_Foot&amp;diff=78908"/>
		<updated>2020-01-21T00:53:10Z</updated>

		<summary type="html">&lt;p&gt;Stopdoor: Tried to clear up the player numbers allowed in Kung Foot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kung foot painting.jpg|thumb|The Kung Foot painting]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kung Foot&#039;&#039;&#039; is a minigame featured in &#039;&#039;[[Rayman Legends]]&#039;&#039;.  It is based off the sport of [http://en.wikipedia.org/wiki/Association_football football], also known as soccer in some countries. Kung Foot can be accessed through a painting in the [[Main Gallery]], and it also appears in the game &#039;&#039;Brawlhalla&#039;&#039; as a playable game mode.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
For the minigame to start the players have to chose their teams. There are two teams available; the blue and the red, with the red team being the [[Livingstone|Lividstones]] and the blue being the [[Toad (Rayman Legends)|toads]]. To choose a team, the players have to hang in one of the four rings available. Two to four players can join, with the maximum being three players on a team. Once the teams have been chosen, the game begins by the [[soccer ball]] being thrown in to the middle of the arena. The players can then hit it, similarly to the [[soccer ball]]s in several of the game&#039;s rescue missions, to have it bounce in the opposite direction. The goal is to get it into the other team&#039;s goal. The game goes on for two minutes and the winner is decided by the number of goals scored. There is no reward for winning due to it only being a friendly competition.&lt;br /&gt;
&lt;br /&gt;
In the game &#039;&#039;Brawlhalla&#039;&#039;, Kung Foot also appears as its own game mode. It plays the same way as in &#039;&#039;[[Rayman Legends|Legends]]&#039;&#039; but up to 8 players can be in a round.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Legends|Rayman Legends Definitive Edition]]&#039;&#039;, Kung Foot receives some new features. A Single Player mode has been added as well as a tournament mode in which up to 8 teams can compete.&lt;br /&gt;
&lt;br /&gt;
[[File:Kung Foot Tournament painting.png|thumb|right|320px|The Kung Foot Tournament painting from &#039;&#039;[[Rayman Legends#Nintendo Switch (Rayman Legends Definitive Edition)|Rayman Legends Definitive Edition]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The minigame was originally created for &#039;&#039;[[Rayman Origins]]&#039;&#039; as a celebration for the game&#039;s release among the developers.&lt;br /&gt;
*Mentioning of the Kung Foot minigame has been discovered in the files of &#039;&#039;[[Rayman Adventures]]&#039;&#039; suggesting that it was originally planned to appear, or will appear in a future update.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Kung Foot 1.jpg|The loading area for Kung Foot&lt;br /&gt;
Kung Foot 2.jpg|&lt;br /&gt;
Kung Foot 3.jpg|&lt;br /&gt;
Kung Foot 4.jpg|&lt;br /&gt;
Kung Foot 5.jpg|&lt;br /&gt;
Kung Foot 6.jpg|&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg|Kung Foot Tournament, as it appears in the [[Main Gallery]].&lt;br /&gt;
Kung Foot Tournament Teams.jpg|Kung Foot Tournament teams.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanLegendsLocations}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Kung Futbol]]&lt;br /&gt;
[[ru:Кунг-фут]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Scrapped content from Rayman Adventures]]&lt;br /&gt;
[[Category: Places from Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>Stopdoor</name></author>
	</entry>
</feed>