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	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SuperSajuuk</id>
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	<updated>2026-06-20T00:55:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=24002</id>
		<title>Talk:Pink Plant Woods</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=24002"/>
		<updated>2011-08-25T15:53:57Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 1 PS1 image is wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Part 1 PS1 image is wrong ==&lt;br /&gt;
&lt;br /&gt;
The image that details the level area for the Part 1 on PS1 contains an error: the hand platform at the end does not have a one-up life on top of it. I may be wrong though [[User:Shukaku|Shukaku]] 21:01, 30 July 2011 (UTC)&lt;br /&gt;
:Actually I&#039;m pretty sure there&#039;s a life statue there. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:30, 30 July 2011 (UTC)&lt;br /&gt;
:I&#039;ll check again, but I&#039;m not sure there is one there. [[User:Shukaku|Shukaku]] 08:37, 31 July 2011 (UTC)&lt;br /&gt;
::Are you aware these are map rippings? They cannot be wrong as I&#039;m also completly sure that the Life Statue exists in both PS1 and PC versions. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:16, 31 July 2011 (UTC)&lt;br /&gt;
::I checked up on someone&#039;s LP for this game. It was the PS1 version with an emulator and I see no life statue anywhere in the location it specifies on the map here. See this youtube link: &lt;br /&gt;
:: http://www.youtube.com/watch?feature=player_profilepage&amp;amp;v=HNhM5W7xf2U#t=59s --[[User:Shukaku|Shukaku]] 18:49, 12 August 2011 (UTC)&lt;br /&gt;
:::I checked [http://www.youtube.com/watch?v=rzhySfNZyRI Haruka&#039;s walkthrough for Pink Plant Woods on the PS1] and yeah, the life doesn&#039;t seem to appear either. How could a ripping be wrong? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:52, 13 August 2011 (UTC)&lt;br /&gt;
::::Aaaaaah, now I get it. I thought you were talking about the Life Statue from the top part of the map, not in the hand. Yes, the Life Statue does not appear in the wooden hand in any version that I&#039;ve played. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:14, 13 August 2011 (UTC)&lt;br /&gt;
:::::I thought so too. Maybe the level map was extracted from an early version of the game? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 19:12, 13 August 2011 (UTC)&lt;br /&gt;
::::::Probably from a near near final version of the game. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:42, 13 August 2011 (UTC)&lt;br /&gt;
:::::::Chances are, it was planned to be there, but they removed it and somehow the image grabber you use somehow picked it up. --[[User:Shukaku|Shukaku]] 15:53, 25 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=23720</id>
		<title>Talk:Pink Plant Woods</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=23720"/>
		<updated>2011-08-12T18:49:06Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 1 PS1 image is wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Part 1 PS1 image is wrong ==&lt;br /&gt;
&lt;br /&gt;
The image that details the level area for the Part 1 on PS1 contains an error: the hand platform at the end does not have a one-up life on top of it. I may be wrong though [[User:Shukaku|Shukaku]] 21:01, 30 July 2011 (UTC)&lt;br /&gt;
:Actually I&#039;m pretty sure there&#039;s a life statue there. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:30, 30 July 2011 (UTC)&lt;br /&gt;
:I&#039;ll check again, but I&#039;m not sure there is one there. [[User:Shukaku|Shukaku]] 08:37, 31 July 2011 (UTC)&lt;br /&gt;
::Are you aware these are map rippings? They cannot be wrong as I&#039;m also completly sure that the Life Statue exists in both PS1 and PC versions. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:16, 31 July 2011 (UTC)&lt;br /&gt;
::I checked up on someone&#039;s LP for this game. It was the PS1 version with an emulator and I see no life statue anywhere in the location it specifies on the map here. See this youtube link: &lt;br /&gt;
http://www.youtube.com/watch?feature=player_profilepage&amp;amp;v=HNhM5W7xf2U#t=59s --[[User:Shukaku|Shukaku]] 18:49, 12 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=23347</id>
		<title>Talk:Pink Plant Woods</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=23347"/>
		<updated>2011-07-31T08:37:10Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 1 PS1 image is wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Part 1 PS1 image is wrong ==&lt;br /&gt;
&lt;br /&gt;
The image that details the level area for the Part 1 on PS1 contains an error: the hand platform at the end does not have a one-up life on top of it. I may be wrong though [[User:Shukaku|Shukaku]] 21:01, 30 July 2011 (UTC)&lt;br /&gt;
:Actually I&#039;m pretty sure there&#039;s a life statue there. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:30, 30 July 2011 (UTC)&lt;br /&gt;
:I&#039;ll check again, but I&#039;m not sure there is one there. [[User:Shukaku|Shukaku]] 08:37, 31 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=23345</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=23345"/>
		<updated>2011-07-30T21:07:30Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* PlayStation 2 version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;.  It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden.  It is also the only level in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;The Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;The Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying.  At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.  &lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow he loses his power, but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to Beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lava.  He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]]. The bad news is that his mission will be much harder. Finally, Ly will whisk herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end. Then Rayman will fly through the tunnel of thorns, shooting any nettles and [[shadow creature]]s that come in his way.  Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan.  If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with.  He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side.  The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.  &lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the nettles, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some nettles until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava. &lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardians columns and rows of fire, while using sheets of cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|thumb|left|320px|[[Nettles]] symbolise the level in [[the Hall of Doors]]]]&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.  &lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.  &lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original, one difference is that rather than losing the [[Super Helicopter]] power completely, Rayman partially recovers it so that he can still fly in the rising hot air emanating from bodies of lava. There is also an error in the cutscene after Rayman falls into the Foutch battle: the cutscene labels Foutch as being the Guardian of the Sanctuary of Rock and Lava, even though the game has been constantly referring to it as The Sanctuary of Lava.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=2ISOqv00X8g Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=QrXhxojV93g Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=23344</id>
		<title>Talk:Pink Plant Woods</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Pink_Plant_Woods&amp;diff=23344"/>
		<updated>2011-07-30T21:01:34Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: Part 1 PS1 image is wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Part 1 PS1 image is wrong ==&lt;br /&gt;
&lt;br /&gt;
The image that details the level area for the Part 1 on PS1 contains an error: the hand platform at the end does not have a one-up life on top of it. I may be wrong though [[User:Shukaku|Shukaku]] 21:01, 30 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=23343</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=23343"/>
		<updated>2011-07-30T20:52:48Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.’&#039;&#039; —[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;Rayman 2&#039;&#039;), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick – in this case, [[Clark|Clark the Giant]].&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as [[menhir]]s, hence the area&#039;s name. In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence. Large trees stand as loners in the small clearings that dot the landscape. A great river flows through the Menhir Hills, and bridges are twice necessary to cross them.&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are in several instances impossibly to cross on foot; similar to [[Beneath the Sanctuary of Rock and Lava]], patches of the hills are engulfed by giant, thorny [[nettles]] which can be crossed only by riding a [[walking shell]]. These roots occasionally poke out of the walls of the several small tunnels that cut through in the mountainside. In many of the areas where nettles do not grow, the ground is still too steep to cross on foot.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized Rayman&#039;s world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the [[Military Academy]] and the [[Elite Troop Training Centre]].  These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Themenhirhillspc.JPG|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level&#039;s characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
When Rayman first arrives in the Menhir Hills (in &#039;&#039;Revolution&#039;&#039; the Globox&#039;s House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman&#039;s face and warns him about the nearby academy&#039;s [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].&lt;br /&gt;
&lt;br /&gt;
Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;Revolution&#039;&#039; this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in &#039;&#039;Revolution&#039;&#039;, some of which being hidden).  Whatever the player has Rayman do, the hero must continue on to leave the small academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through.  The end of the ride leaves Rayman at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, Rayman soon finds there&#039;s nothing to worry about: Clark has already taken care of the students inside.&lt;br /&gt;
&lt;br /&gt;
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part.  Clark&#039;s future will not be bright unless Rayman can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished.  In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in &#039;&#039;Revolution&#039;&#039;&#039;s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave&#039;s name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite Training Academy.PNG|thumb|left|320px|Elite Troop Training Academy]]&lt;br /&gt;
[[Image:Menhir Hills.PNG|thumb|right|320px|The final segment]]&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039;, Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills. Rayman must travel through the entire level once more until he reaches Clark.&lt;br /&gt;
&lt;br /&gt;
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school. Rayman must lead Clark to other wooden walls so that he may break through them as well. In the end Rayman leaves Clark and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell.  After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s.  The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a [[Spiral Door]].  The level is now finished, though incomplete.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[Image:TheMenhirHillsDC.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:TheMenhirHillsPS.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon3PS.png|3]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
In the PlayStation version, the level is shorter still, with the entire first phase being cut. Therefore, the player has not even completed a single level of the world when they head for the Cave of Bad Dreams. As Murphy does not serve as guide in this version, his segment is also cut (although it may have been anyway, as the area in which it occurs was cut). A stone can be found near the entrance portal in which Ly explains that Rayman must tame the shell. Unlike Murphy, she appears certain that the shell can be tamed, although still does not elaberate on how to do this. The first shell ride is slightly harder with another walking shell following the player, meaning the player will have to constantly swerve around in circles to avoid the enemy shell.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the portal which Rayman uses is located within the room in which Clark is found, rather than just outside as with all other versions. Therefore, it appears in the cutscene. However, it is exclusive to the cutscene and cannot be seen or used outside of the scene. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:RR-PS2-TheMenhirHills.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Lost Island]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon5.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
===Backtracking===&lt;br /&gt;
After Rayman has completed the [[Canopy]], he is able to light torches.  An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills&#039; cages, but to reach it Rayman must first light a nearby torch and ride a [[keg]] over a large gap. There are also several lums behind a laser covered door near the exit of the first phase, but it requires the Rain Mask to open the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=LIHE8wcy6KM The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0SjpsjzpDk4 The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ifdqBK1Cb5U The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nP2fmbXr9oo The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEpmRNiF8iM The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qWOZ024Wy_g The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=et56sbDgPaw The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rd_1xS_mohA The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jEWwvXYf_IQ The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Places|Menhir Hills, The]]&lt;br /&gt;
[[Category: Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=23342</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=23342"/>
		<updated>2011-07-30T20:52:38Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* PlayStation version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.’&#039;&#039; —[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;Rayman 2&#039;&#039;), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick – in this case, [[Clark|Clark the Giant]].&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as [[menhir]]s, hence the area&#039;s name. In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence. Large trees stand as loners in the small clearings that dot the landscape. A great river flows through the Menhir Hills, and bridges are twice necessary to cross them.&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are in several instances impossibly to cross on foot; similar to [[Beneath the Sanctuary of Rock and Lava]], patches of the hills are engulfed by giant, thorny [[nettles]] which can be crossed only by riding a [[walking shell]]. These roots occasionally poke out of the walls of the several small tunnels that cut through in the mountainside. In many of the areas where nettles do not grow, the ground is still too steep to cross on foot.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized Rayman&#039;s world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the [[Military Academy]] and the [[Elite Troop Training Centre]].  These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Themenhirhillspc.JPG|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level&#039;s characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
When Rayman first arrives in the Menhir Hills (in &#039;&#039;Revolution&#039;&#039; the Globox&#039;s House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman&#039;s face and warns him about the nearby academy&#039;s [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].&lt;br /&gt;
&lt;br /&gt;
Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;Revolution&#039;&#039; this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in &#039;&#039;Revolution&#039;&#039;, some of which being hidden).  Whatever the player has Rayman do, the hero must continue on to leave the small academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through.  The end of the ride leaves Rayman at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, Rayman soon finds there&#039;s nothing to worry about: Clark has already taken care of the students inside.&lt;br /&gt;
&lt;br /&gt;
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part.  Clark&#039;s future will not be bright unless Rayman can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished.  In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in &#039;&#039;Revolution&#039;&#039;&#039;s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave&#039;s name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite Training Academy.PNG|thumb|left|320px|Elite Troop Training Academy]]&lt;br /&gt;
[[Image:Menhir Hills.PNG|thumb|right|320px|The final segment]]&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039;, Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills. Rayman must travel through the entire level once more until he reaches Clark.&lt;br /&gt;
&lt;br /&gt;
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school. Rayman must lead Clark to other wooden walls so that he may break through them as well. In the end Rayman leaves Clark and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell.  After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s.  The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a [[Spiral Door]].  The level is now finished, though incomplete.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[Image:TheMenhirHillsDC.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:TheMenhirHillsPS.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon3PS.png|3]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, the level is shorter still, with the entire first phase being cut. Therefore, the player has not even completed a single level of the world when they head for the Cave of Bad Dreams. As Murphy does not serve as guide in this version, his segment is also cut (although it may have been anyway, as the area in which it occurs was cut). A stone can be found near the entrance portal in which Ly explains that Rayman must tame the shell. Unlike Murphy, she appears certain that the shell can be tamed, although still does not elaberate on how to do this. The first shell ride is slightly harder with another walking shell following the player, meaning the player will have to constantly swerve around in circles to avoid the enemy shell.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the portal which Rayman uses is located within the room in which Clark is found, rather than just outside as with all other versions. Therefore, it appears in the cutscene. However, it is exclusive to the cutscene and cannot be seen or used outside of the scene. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:RR-PS2-TheMenhirHills.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Lost Island]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon5.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
===Backtracking===&lt;br /&gt;
After Rayman has completed the [[Canopy]], he is able to light torches.  An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills&#039; cages, but to reach it Rayman must first light a nearby torch and ride a [[keg]] over a large gap. There are also several lums behind a laser covered door near the exit of the first phase, but it requires the Rain Mask to open the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=LIHE8wcy6KM The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0SjpsjzpDk4 The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ifdqBK1Cb5U The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nP2fmbXr9oo The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEpmRNiF8iM The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qWOZ024Wy_g The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=et56sbDgPaw The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rd_1xS_mohA The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jEWwvXYf_IQ The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Places|Menhir Hills, The]]&lt;br /&gt;
[[Category: Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=23341</id>
		<title>The Menhir Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Menhir_Hills&amp;diff=23341"/>
		<updated>2011-07-30T20:49:30Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Backtracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;‘This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it.’&#039;&#039; —[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menhir Hills&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman 2: Revolution]]&#039;&#039;, and &#039;&#039;[[Rayman DS]]&#039;&#039;.  It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of &#039;&#039;Rayman 2&#039;&#039;), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick – in this case, [[Clark|Clark the Giant]].&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as [[menhir]]s, hence the area&#039;s name. In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence. Large trees stand as loners in the small clearings that dot the landscape. A great river flows through the Menhir Hills, and bridges are twice necessary to cross them.&lt;br /&gt;
&lt;br /&gt;
The Menhir Hills are in several instances impossibly to cross on foot; similar to [[Beneath the Sanctuary of Rock and Lava]], patches of the hills are engulfed by giant, thorny [[nettles]] which can be crossed only by riding a [[walking shell]]. These roots occasionally poke out of the walls of the several small tunnels that cut through in the mountainside. In many of the areas where nettles do not grow, the ground is still too steep to cross on foot.&lt;br /&gt;
&lt;br /&gt;
When [[Admiral Razorbeard]] seized Rayman&#039;s world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the [[Military Academy]] and the [[Elite Troop Training Centre]].  These facilities largely cut the hills into three segments.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:Themenhirhillspc.JPG|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[File:R2TGE-PC-TheMenhirHills-HallOfDoors.jpg|thumb|left|320px|The level&#039;s characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]]&lt;br /&gt;
&lt;br /&gt;
When Rayman first arrives in the Menhir Hills (in &#039;&#039;Revolution&#039;&#039; the Globox&#039;s House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman&#039;s face and warns him about the nearby academy&#039;s [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the [[Military Academy]].&lt;br /&gt;
&lt;br /&gt;
Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but &#039;&#039;Revolution&#039;&#039; this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in &#039;&#039;Revolution&#039;&#039;, some of which being hidden).  Whatever the player has Rayman do, the hero must continue on to leave the small academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After taming another Walking Shell, Rayman crosses a nettle patch and must dodge and weave through crates and the nettles that protrude in the various tunnels he goes through.  The end of the ride leaves Rayman at the entrance of the [[Elite Troop Training Center]]. As intimidating as the name is, Rayman soon finds there&#039;s nothing to worry about: Clark has already taken care of the students inside.&lt;br /&gt;
&lt;br /&gt;
Clark is not feeling well; apparently, while fighting the Robo-Pirates he accidentally swallowed a robot part.  Clark&#039;s future will not be bright unless Rayman can bring him the [[Elixir of Life]] from [[the Cave of Bad Dreams]].&lt;br /&gt;
&lt;br /&gt;
This requirement forces the level to end immediately, unfinished.  In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in &#039;&#039;Revolution&#039;&#039;&#039;s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave&#039;s name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Elite Training Academy.PNG|thumb|left|320px|Elite Troop Training Academy]]&lt;br /&gt;
[[Image:Menhir Hills.PNG|thumb|right|320px|The final segment]]&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
In all versions other than &#039;&#039;Revolution&#039;&#039;, Rayman is again lectured by [[Murfy]] about the Walking Bullets when he returns to the Menhir Hills. Rayman must travel through the entire level once more until he reaches Clark.&lt;br /&gt;
&lt;br /&gt;
Revived by the Elixir of Life, Clark busts a wooden wall in the Elite Troop Training Academy, allowing Rayman access to the empty school. Rayman must lead Clark to other wooden walls so that he may break through them as well. In the end Rayman leaves Clark and descends a staircase leading out of the academy.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell.  After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s.  The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles.  Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a [[Spiral Door]].  The level is now finished, though incomplete.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[Image:TheMenhirHillsDC.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Water and Ice]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| cages = [[Image:Icon7.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:TheMenhirHillsPS.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Whale Bay]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| connected to = [[The Cave of Bad Dreams]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon5PS.png|5]]&lt;br /&gt;
| denys = [[File:Icon2PS.png|2]]&lt;br /&gt;
| ludivs = [[File:Icon3PS.png|3]]&lt;br /&gt;
| murphys = [[File:Icon0PS.png|0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
In the PlayStation version, the level is shorter still, with the entire first phase being cut. Therefore, the player has not even completed a single level of the world when they head for the Cave of Bad Dreams. As Murphy does not serve as guide in this version, his segment is also cut (although it may have been anyway, as the area in which it occurs was cut). A stone can be found near the entrance portal in which Ly explains that Rayman must tame the shell. Unlike Murphy, she appears certain that the shell can be tamed, although still does not elaberate on how to do this.&lt;br /&gt;
&lt;br /&gt;
Another difference is that the portal which Rayman uses is located within the room in which Clark is found, rather than just outside as with all other versions. Therefore, it appears in the cutscene. However, it is exclusive to the cutscene and cannot be seen or used outside of the scene. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Menhir Hills&lt;br /&gt;
| image = [[File:RR-PS2-TheMenhirHills.jpg|center|320px|&#039;&#039;The Menhir Hills&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Lost Island]]&lt;br /&gt;
| followed by = [[The Canopy]]&lt;br /&gt;
| hub = [[Globox&#039;s House]]&lt;br /&gt;
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[Image:Icon5.png|7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
===Backtracking===&lt;br /&gt;
After Rayman has completed the [[Canopy]], he is able to light torches.  An alcove under the entrance of the Elite Troop Training Academy holds one of the Menhir Hills&#039; cages, but to reach it Rayman must first light a nearby torch and ride a [[keg]] over a large gap. There are also several lums behind a laser covered door near the exit of the first phase, but it requires the Rain Mask to open the door.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=LIHE8wcy6KM The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=0SjpsjzpDk4 The Menhir Hills playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=ifdqBK1Cb5U The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=nP2fmbXr9oo The Menhir Hills playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=oEpmRNiF8iM The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=qWOZ024Wy_g The Menhir Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=et56sbDgPaw The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=rd_1xS_mohA The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=jEWwvXYf_IQ The Menhir Hills playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Places|Menhir Hills, The]]&lt;br /&gt;
[[Category: Places from Rayman 2|Menhir Hills, The]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22397</id>
		<title>User talk:SuperSajuuk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22397"/>
		<updated>2011-07-07T09:47:41Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Your Rayman Revolution walkthrough... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Your Rayman Revolution walkthrough...==&lt;br /&gt;
What&#039;s your Youtube account called (so I can find the walkthrough easier)? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:46, 6 July 2011 (UTC)&lt;br /&gt;
:My YouTube is here: http://youtube.com/user/SuperSajuuk :) [[User:Shukaku|Shukaku]] 09:47, 7 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22390</id>
		<title>User talk:SuperSajuuk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22390"/>
		<updated>2011-07-06T19:45:42Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Your Rayman Revolution walkthrough... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Your Rayman Revolution walkthrough...==&lt;br /&gt;
What&#039;s your Youtube account called (so I can find the walkthrough easier)? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:46, 6 July 2011 (UTC)&lt;br /&gt;
:My YouTube is here: http://youtube.com/user/SuperSajuuk :)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22389</id>
		<title>User talk:SuperSajuuk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22389"/>
		<updated>2011-07-06T19:45:25Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Your Rayman Revolution walkthrough... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Your Rayman Revolution walkthrough...==&lt;br /&gt;
What&#039;s your Youtube account called (so I can find the walkthrough easier)? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:46, 6 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22388</id>
		<title>User talk:SuperSajuuk</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:SuperSajuuk&amp;diff=22388"/>
		<updated>2011-07-06T18:41:23Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Your Rayman Revolution walkthrough... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Your Rayman Revolution walkthrough...==&lt;br /&gt;
What&#039;s your Youtube account called (so I can find the walkthrough easier)? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:46, 6 July 2011 (UTC)&lt;br /&gt;
:My YouTube is here: http://youtube.com/user/SuperSajuuk :)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22380</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22380"/>
		<updated>2011-07-06T12:44:33Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it: a lot better than an emulator imo. Also, unless you actually own the game your emulating, it would be illegal to use an emulator. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;br /&gt;
:::I don&#039;t think it&#039;s actually possible for a capture card to improve the quality of a screenshot. Most of the images we capture with emulators are a perfect representation of the game (see all OK-rated Rayman 1 screenshots), and in some cases are even clearer and crisper (see some emulated Rayman 2 screenshots). Perhaps you should post some images taken with your capture card so that we can compare them with emulated screenshots first-hand. As for the legality of emulation, nothing could be more irrelevant; it&#039;s an invaluable tool for us and there&#039;s nothing to stop us from using it. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:36, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Have you used a Capture Card before? I doubt it, but I&#039;ll get some screenshots for you anyway to see (won&#039;t be possible yet, when I come around to do Rayman Revolution/Rayman 2 PC as an LP on my channel, I&#039;ll get a screenshot). And yes, there&#039;s nothing to stop you using an emulator, but there is the legal ramifications that I&#039;m not going to discuss here because it&#039;s not even relevant to this page.&lt;br /&gt;
&lt;br /&gt;
::::As a side note, every time I try to help out, I just get yelled at. What&#039;s the point of me trying to help out here if people are just going to tell me off? [[User:Shukaku|Shukaku]] 16:30, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Don&#039;t be paranoid. Every edit on this page has been calm and politely worded. No one is shouting at you. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:29, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: We&#039;re not having a go at you at offering to help, but in this case we&#039;re just discouraging using capture cards (tbh I don&#039;t think dazzles are all that much cop x: ) unless it&#039;s a last resort, and as RR is now fully playable in the emulator in question, it&#039;s not the last resort here.  If this was on PS3 or XBox 360 it&#039;d be a different story.  --[[User:Cairnie|Cairnie]] 16:39, 28 June 2011 (UTC)&lt;br /&gt;
::Oh ok. [[User:Shukaku|Shukaku]] 17:55, 28 June 2011 (UTC)&lt;br /&gt;
:::I&#039;m still interested in seeing snapshots taken with your capture card, so please tell us when you can get some. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 22:52, 28 June 2011 (UTC)&lt;br /&gt;
::::Sure, I should be able to get one next week (possibly). [[User:Shukaku|Shukaku]] 08:44, 29 June 2011 (UTC)&lt;br /&gt;
::::As the next walkthrough I&#039;m doing is Rayman Revolution, I&#039;ll be able to get a screenshot for you very soon. --[[User:Shukaku|Shukaku]] 12:44, 6 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Green_Lum&amp;diff=22351</id>
		<title>Talk:Green Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Green_Lum&amp;diff=22351"/>
		<updated>2011-07-05T13:31:34Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Green Lum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Green Lum ==&lt;br /&gt;
&lt;br /&gt;
Is it possible that the Green Lum is just a fictitious lum made by the game developers and isn&#039;t really a part of Rayman&#039;s world at all? --[[User:Shukaku|Shukaku]] 10:58, 5 July 2011 (UTC)&lt;br /&gt;
:Anything is possible, but I don&#039;t think we should include bizarre metafictional theories in the wiki. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:47, 5 July 2011 (UTC)&lt;br /&gt;
::Spiral is right. It can be either real in the GOD, or not. But we don&#039;t know the truth about the Green Lum, so nothing can be done. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:16, 5 July 2011 (UTC)&lt;br /&gt;
::Ok, I guess that&#039;s logical. -- [[User:Shukaku|Shukaku]] 13:31, 5 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Green_Lum&amp;diff=22345</id>
		<title>Talk:Green Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Green_Lum&amp;diff=22345"/>
		<updated>2011-07-05T10:58:38Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: Green Lum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Green Lum ==&lt;br /&gt;
&lt;br /&gt;
Is it possible that the Green Lum is just a fictitious lum made by the game developers and isn&#039;t really a part of Rayman&#039;s world at all? --[[User:Shukaku|Shukaku]] 10:58, 5 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Chamber_of_the_Teensies&amp;diff=22341</id>
		<title>The Chamber of the Teensies</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Chamber_of_the_Teensies&amp;diff=22341"/>
		<updated>2011-07-05T08:27:37Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‘&#039;&#039;Panic in the Chamber of the [[Teensie]]s and [[the Fairy Council]]: [[Robo-Pirate Army|Robot-Pirates]] from deep in space have arrived, determined to conquer and enslave their entire [[The Glade of Dreams|world]].&#039;&#039;’ — &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_1.jpg|thumb|left|320px|[[Rayman]] comes to the Chamber of the Teensies through a [[Magic Spiral Door]]]]&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_2.jpg|thumb|right|320px|The [[Grand Minimus]] in the Chamber. The door leading to the four Sanctuaries can be clearly seen in the background]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Chamber of the Teensies&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It is not found in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of &#039;&#039;[[Rayman Revolution]]&#039;&#039;. The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Magic Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, Rayman meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lums]], can take him to the locations of the [[Four Masks of Polokus|Four Masks]]. Rayman visits the Chamber a total of four times. The first time, he must have at least 100 [[Yellow Lum]]s to open the door. The second time, 300 Yellow Lums are required. On the third visit, Rayman must have 475 Lums, and on the fourth and final visit he must have 550 Lums. The Chamber is visited at the beginning of each level containing a mask: however, it will not be accessed if [[Rayman]] and the player have already played the level in which it appears.&lt;br /&gt;
&lt;br /&gt;
The Chamber of the Teensies is alluded to in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;&#039;s manual. A short story found within the manual which serves as the backdrop for the game tells us that the invasion of the [[Robo-Pirate army]] caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that the Fairy Council appears to form the centre of operations for the [[fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_4.jpg|thumb|right|320px|[[Rayman]] approaches the door]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_3.jpg|thumb|left|320px|The Chamber seems to float in a clouded abyss]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_5.jpg|thumb|right|320px|The [[Grand Minimus]] encourage [[Rayman]] to continue]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Chamber of the Teensies, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Chamber of the Teensies, The]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Chamber_of_the_Teensies&amp;diff=22340</id>
		<title>The Chamber of the Teensies</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Chamber_of_the_Teensies&amp;diff=22340"/>
		<updated>2011-07-05T08:27:08Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‘&#039;&#039;Panic in the Chamber of the [[Teensie]]s and [[the Fairy Council]]: [[Robo-Pirate Army|Robot-Pirates]] from deep in space have arrived, determined to conquer and enslave their entire [[The Glade of Dreams|world]].&#039;&#039;’ — &#039;&#039;[[Rayman Revolution]]&#039;&#039; manual&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_1.jpg|thumb|left|320px|[[Rayman]] comes to the Chamber of the Teensies through a [[Magic Spiral Door]]]]&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_2.jpg|thumb|right|320px|The [[Grand Minimus]] in the Chamber. The door leading to the four Sanctuaries can be clearly seen in the background]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Chamber of the Teensies&#039;&#039;&#039; is a location from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. It is not found in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of &#039;&#039;[[Rayman Revolution]]&#039;&#039;. The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Magic Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, Rayman meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lums]], can take him to the locations of the [[Four Masks of Polokus|Four Masks]]. Rayman visits the Chamber a total of four times. The first time, he must have at least 100 [[Yellow Lum]]s to open the door. The second time, 300 Yellow Lums are required. On the third visit, Rayman must have 475 Lums, and on the fourth and final visit he must have 550 Lums. The Chamber is visited at the beginning of each level containing a mask: however, it will not be accessed if Rayman and the player have already played the level in which it appears.&lt;br /&gt;
&lt;br /&gt;
The Chamber of the Teensies is alluded to in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;&#039;s manual. A short story found within the manual which serves as the backdrop for the game tells us that the invasion of the [[Robo-Pirate army]] caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that the Fairy Council appears to form the centre of operations for the [[fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_4.jpg|thumb|right|320px|[[Rayman]] approaches the door]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_3.jpg|thumb|left|320px|The Chamber seems to float in a clouded abyss]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chamber_of_the_Teensies_5.jpg|thumb|right|320px|The [[Grand Minimus]] encourage [[Rayman]] to continue]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places|Chamber of the Teensies, The]]&lt;br /&gt;
[[Category:Places from Rayman 2|Chamber of the Teensies, The]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22334</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22334"/>
		<updated>2011-07-04T07:55:29Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].&lt;br /&gt;
&lt;br /&gt;
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Rayman]] will mainly use [[Maracas Rocket]]s to ascend this area. There are many [[Spiky ball|spiked balls]] that can cause the player to lose [[Life|lives]].&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
There are many [[Spiky ball]]s that will cause Rayman to fall from the [[Sprinkler]] and into the [[Wrong Note]]s . There are two secret areas in this level, but one is much harder than the other.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22333</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22333"/>
		<updated>2011-07-04T07:54:59Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].&lt;br /&gt;
&lt;br /&gt;
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Rayman]] will mainly use [[Maracas Rocket]]s to ascend this area. There are many [[Spiky ball|spiked balls]] that can cause the player to lose [[Life|lives]].&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
There are many [[Spiky Ball]]s that will cause Rayman to fall from the [[Sprinkler]] and into the [[Wrong Note]]s . There are two secret areas in this level, but one is much harder than the other.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22332</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22332"/>
		<updated>2011-07-04T07:54:49Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].&lt;br /&gt;
&lt;br /&gt;
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Rayman]] will mainly use [[Maracas Rocket]]s to ascend this area. There are many [[Spiky ball|spiked balls]] that can cause the player to lose [[Life|lives]].&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
There are many [[Spiky_Ball]]s that will cause Rayman to fall from the [[Sprinkler]] and into the [[Wrong Note]]s . There are two secret areas in this level, but one is much harder than the other.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22331</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22331"/>
		<updated>2011-07-04T07:54:37Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].&lt;br /&gt;
&lt;br /&gt;
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Rayman]] will mainly use [[Maracas Rocket]]s to ascend this area. There are many [[Spiky ball|spiked balls]] that can cause the player to lose [[Life|lives]].&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
There are many [[Spiky_Ball]s that will cause Rayman to fall from the [[Sprinkler]] and into the [[Wrong Notes]] . There are two secret areas in this level, but one is much harder than the other.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22330</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22330"/>
		<updated>2011-07-04T07:53:29Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to flying [[moth]]s, which are extremely resistant enemies. There are some [[wrong note]]s that, if not jumped over properly, will cause the player to lose a [[life]].&lt;br /&gt;
&lt;br /&gt;
At the near end of this part, there is a string of [[Ting]]s which, when collected consecutively, play the French song &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
[[Rayman]] will mainly use [[Maracas Rocket]]s to ascend this area. There are many [[Spiky ball|spiked balls]] that can cause the player to lose [[Life|lives]].&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get at first, as [[Rayman]] needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
There are many [http://raymanpc.com/wiki/en/Spiky_ball Spiky Balls] that will cause Rayman to fall from the [http://raymanpc.com/wiki/en/Sprinkler Sprinkler] and into the [http://raymanpc.com/wiki/en/Wrong_notes Wrong Notes] . There are two secret areas in this level, but one is much harder than the other.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Maracas_Rockets&amp;diff=22321</id>
		<title>Maracas Rockets</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Maracas_Rockets&amp;diff=22321"/>
		<updated>2011-07-02T18:34:39Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: Redirected page to Maracas rocket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Maracas_rocket]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Maracas_Rockets&amp;diff=22320</id>
		<title>Maracas Rockets</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Maracas_Rockets&amp;diff=22320"/>
		<updated>2011-07-02T18:33:23Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: Redirected page to Maracas Rocket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Maracas Rocket]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22319</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22319"/>
		<updated>2011-07-02T18:32:30Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to Flying Moths, which are extremely resistant enemies. There are some Wrong Notes that, if not jumped over properly, will cause the player to lose a life.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
Rayman will mainly use [[Maracas Rockets]] to ascend this area. There are many spiked balls that can cause the player to lose lives.&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get, where Rayman needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
At the near end of part 2, there is a string of [[Ting]]s which when collected consecutively, play the French song, &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22318</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22318"/>
		<updated>2011-07-02T18:31:36Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to Flying Moths, which are extremely resistant enemies. There are some Wrong Notes that, if not jumped over properly, will cause the player to lose a life.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
Rayman will mainly use [Maracas_rocket Maracas Rockets] to ascend this area. There are many spiked balls that can cause the player to lose lives.&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get, where Rayman needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
At the near end of part 2, there is a string of [[Ting]]s which when collected consecutively, play the French song, &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22317</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22317"/>
		<updated>2011-07-02T18:31:22Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to Flying Moths, which are extremely resistant enemies. There are some Wrong Notes that, if not jumped over properly, will cause the player to lose a life.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
Rayman will mainly use [[Maracas_rocket Maracas Rockets]] to ascend this area. There are many spiked balls that can cause the player to lose lives.&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get, where Rayman needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
At the near end of part 2, there is a string of [[Ting]]s which when collected consecutively, play the French song, &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22316</id>
		<title>Bongo Hills</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Bongo_Hills&amp;diff=22316"/>
		<updated>2011-07-02T18:29:40Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Part 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bongo Hills&#039;&#039;&#039; is the first level of [[Band Land]], the second world of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. It is one of the longest levels in the game, containing six parts.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Ciel1PC.png|thumb|316px|right|The very first scenery of [[Band Land]]]]&lt;br /&gt;
[[Image:Ciel1PS.png|thumb|320px|right|The same level in the PlayStation version]]&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical [[Band Land]] stage, with a lot of secret passages.&lt;br /&gt;
&lt;br /&gt;
In the PC version it is replaced by a totally different one, which is a transition between [[Dream Forest]] and [[Band Land]]. It features a unique scenery, with xylophone bridges over a quiet water. As [[Rayman]] climbs up, he will find himself in a new world.&lt;br /&gt;
The DSi port uses this variant while &#039;&#039;[[Rayman Advance]]&#039;&#039; drops this part completely, starting Bongo Hills at Part 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-1PC.jpg|PC version]]&lt;br /&gt;
[[Image:MapMU1-1PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mite.png|thumb|316px|left|[[Moth]]s are amongst toughest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 2==&lt;br /&gt;
Phase 2 introduces Rayman and the player to Flying Moths, which are extremely resistant enemies. There are some Wrong Notes that, if not jumped over properly, will cause the player to lose a life.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PC.jpg|600px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-2PS.jpg|600px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:MaracasRocket.png|thumb|316px|right|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-3PC.jpg|PC version]] [[Image:MapMU1-3PS.jpg|210px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[image:LightningEyes.png|left|thumb|316px|[[Lightning eyes]] throw bolts at [[Rayman]]]]&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
One [[cage]] is impossible to get, where Rayman needs the [[Helicopter]] power to reach it.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PC.jpg|700px|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-4PS.jpg|700px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tourniquet.png|thumb|316px|right|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]&lt;br /&gt;
&lt;br /&gt;
==Part 5==&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PC.jpg|700px|PC version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MapMU1-5PS.jpg|700px|PS version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RedMonster.png|thumb|316px|left|[[Red monster]]s are the tallest enemies in the game]]&lt;br /&gt;
&lt;br /&gt;
==Part 6==&lt;br /&gt;
This is the only level along with the PlayStation version of [[Moskito&#039;s Nest]] in Part 4 and [[Eat at Joe&#039;s]] in Part 4 to not have any [[cage]]s and not involve a boss.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PC.jpg|PC version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:MapMU1-6PS.jpg|480px|PS version]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
At the near end of part 2, there is a string of [[Ting]]s which when collected consecutively, play the French song, &#039;&#039;Au Clair de la Lune&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=sINxZiZVq5A Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=5aTIhv5Psz0 Bongo Hills playthrough at YouTube (Sony PlayStation version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=WlWsR9F3E5U Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 1/2)]&lt;br /&gt;
* [http://www.youtube.com/watch?v=wRyDo3a-YP0 Bongo Hills playthrough at YouTube (PC/MS-DOS version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
{{Bandlandlevels}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La Butte aux Bongos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Places from Rayman 1]]&lt;br /&gt;
[[Category:Places in the Valley]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Flying_hook&amp;diff=22198</id>
		<title>Flying hook</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Flying_hook&amp;diff=22198"/>
		<updated>2011-06-29T15:37:28Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Raymanonflyinghook_byAcarr.PNG|thumb|Rayman using the [[Lockjaw]] on the Flying hook.]]&lt;br /&gt;
&#039;&#039;&#039;Flying hooks&#039;&#039;&#039; are metallic objects hovering in the air by a propeller. With the [[Lockjaw]], [[Rayman]] can grab onto them and reach otherwise inaccessible places. They replace [[flying ring]]s in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and [[purple Lum]]s in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Flying hooks are first encountered in [[Clearleaf Forest]] where Rayman is first introduced to the [[Lockjaw]] power, and they are since seen throughout the rest of the game.&lt;br /&gt;
&lt;br /&gt;
Flying rings are remodeled in the [[Rayman 3 (Game Boy Advance)|Gameboy Advance]] version of the game, instead of looking like flying metal rings, they look like metal crowns on top of small semicircular hoops. Rayman can swing on these without the aid of [[Laser-Washing Powder]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crochet volant]]&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22194</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22194"/>
		<updated>2011-06-29T08:44:26Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it: a lot better than an emulator imo. Also, unless you actually own the game your emulating, it would be illegal to use an emulator. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;br /&gt;
:::I don&#039;t think it&#039;s actually possible for a capture card to improve the quality of a screenshot. Most of the images we capture with emulators are a perfect representation of the game (see all OK-rated Rayman 1 screenshots), and in some cases are even clearer and crisper (see some emulated Rayman 2 screenshots). Perhaps you should post some images taken with your capture card so that we can compare them with emulated screenshots first-hand. As for the legality of emulation, nothing could be more irrelevant; it&#039;s an invaluable tool for us and there&#039;s nothing to stop us from using it. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:36, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Have you used a Capture Card before? I doubt it, but I&#039;ll get some screenshots for you anyway to see (won&#039;t be possible yet, when I come around to do Rayman Revolution/Rayman 2 PC as an LP on my channel, I&#039;ll get a screenshot). And yes, there&#039;s nothing to stop you using an emulator, but there is the legal ramifications that I&#039;m not going to discuss here because it&#039;s not even relevant to this page.&lt;br /&gt;
&lt;br /&gt;
:::As a side note, every time I try to help out, I just get yelled at. What&#039;s the point of me trying to help out here if people are just going to tell me off? [[User:Shukaku|Shukaku]] 16:30, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Don&#039;t be paranoid. Every edit on this page has been calm and politely worded. No one is shouting at you. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:29, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: We&#039;re not having a go at you at offering to help, but in this case we&#039;re just discouraging using capture cards (tbh I don&#039;t think dazzles are all that much cop x: ) unless it&#039;s a last resort, and as RR is now fully playable in the emulator in question, it&#039;s not the last resort here.  If this was on PS3 or XBox 360 it&#039;d be a different story.  --[[User:Cairnie|Cairnie]] 16:39, 28 June 2011 (UTC)&lt;br /&gt;
::Oh ok. [[User:Shukaku|Shukaku]] 17:55, 28 June 2011 (UTC)&lt;br /&gt;
:::I&#039;m still interested in seeing snapshots taken with your capture card, so please tell us when you can get some. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 22:52, 28 June 2011 (UTC)&lt;br /&gt;
:::Sure, I should be able to get one next week (possibly). [[User:Shukaku|Shukaku]] 08:44, 29 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22185</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22185"/>
		<updated>2011-06-28T17:55:26Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it: a lot better than an emulator imo. Also, unless you actually own the game your emulating, it would be illegal to use an emulator. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;br /&gt;
:::I don&#039;t think it&#039;s actually possible for a capture card to improve the quality of a screenshot. Most of the images we capture with emulators are a perfect representation of the game (see all OK-rated Rayman 1 screenshots), and in some cases are even clearer and crisper (see some emulated Rayman 2 screenshots). Perhaps you should post some images taken with your capture card so that we can compare them with emulated screenshots first-hand. As for the legality of emulation, nothing could be more irrelevant; it&#039;s an invaluable tool for us and there&#039;s nothing to stop us from using it. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:36, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Have you used a Capture Card before? I doubt it, but I&#039;ll get some screenshots for you anyway to see (won&#039;t be possible yet, when I come around to do Rayman Revolution/Rayman 2 PC as an LP on my channel, I&#039;ll get a screenshot). And yes, there&#039;s nothing to stop you using an emulator, but there is the legal ramifications that I&#039;m not going to discuss here because it&#039;s not even relevant to this page.&lt;br /&gt;
&lt;br /&gt;
:::As a side note, every time I try to help out, I just get yelled at. What&#039;s the point of me trying to help out here if people are just going to tell me off? [[User:Shukaku|Shukaku]] 16:30, 28 June 2011 (UTC)&lt;br /&gt;
: We&#039;re not having a go at you at offering to help, but in this case we&#039;re just discouraging using capture cards (tbh I don&#039;t think dazzles are all that much cop x: ) unless it&#039;s a last resort, and as RR is now fully playable in the emulator in question, it&#039;s not the last resort here.  If this was on PS3 or XBox 360 it&#039;d be a different story.  --[[User:Cairnie|Cairnie]] 16:39, 28 June 2011 (UTC)&lt;br /&gt;
:Oh ok. [[User:Shukaku|Shukaku]] 17:55, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22169</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22169"/>
		<updated>2011-06-28T16:34:20Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it: a lot better than an emulator imo. Also, unless you actually own the game your emulating, it would be illegal to use an emulator. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;br /&gt;
:::I don&#039;t think it&#039;s actually possible for a capture card to improve the quality of a screenshot. Most of the images we capture with emulators are a perfect representation of the game (see all OK-rated Rayman 1 screenshots), and in some cases are even clearer and crisper (see some emulated Rayman 2 screenshots). Perhaps you should post some images taken with your capture card so that we can compare them with emulated screenshots first-hand. As for the legality of emulation, nothing could be more irrelevant; it&#039;s an invaluable tool for us and there&#039;s nothing to stop us from using it. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:36, 28 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Have you used a Capture Card before? I doubt it, but I&#039;ll get some screenshots for you anyway to see (won&#039;t be possible yet, when I come around to do Rayman Revolution/Rayman 2 PC as an LP on my channel, I&#039;ll get a screenshot). And yes, there&#039;s nothing to stop you using an emulator, but there is the legal ramifications that I&#039;m not going to discuss here because it&#039;s not even relevant to this page.&lt;br /&gt;
&lt;br /&gt;
:::As a side note, every time I try to help out, I just get yelled at. What&#039;s the point of me trying to help out here if people are just going to tell me off? [[User:Shukaku|Shukaku]] 16:30, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22168</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22168"/>
		<updated>2011-06-28T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it: a lot better than an emulator imo. Also, unless you actually own the game your emulating, it would be illegal to use an emulator. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;br /&gt;
:::I don&#039;t think it&#039;s actually possible for a capture card to improve the quality of a screenshot. Most of the images we capture with emulators are a perfect representation of the game (see all OK-rated Rayman 1 screenshots), and in some cases are even clearer and crisper (see some emulated Rayman 2 screenshots). Perhaps you should post some images taken with your capture card so that we can compare them with emulated screenshots first-hand. As for the legality of emulation, nothing could be more irrelevant; it&#039;s an invaluable tool for us and there&#039;s nothing to stop us from using it. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:36, 28 June 2011 (UTC)&lt;br /&gt;
:::Have you used a Capture Card before? I doubt it, but I&#039;ll get some screenshots for you anyway to see (won&#039;t be possible yet, when I come around to do Rayman Revolution/Rayman 2 PC as an LP on my channel, I&#039;ll get a screenshot). [[User:Shukaku|Shukaku]] 16:30, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22160</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22160"/>
		<updated>2011-06-28T15:24:39Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it: a lot better than an emulator imo. Also, unless you actually own the game your emulating, it would be illegal to use an emulator. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22159</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22159"/>
		<updated>2011-06-28T15:24:13Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it. Also, unless you actually own the game your emulating, it would be illegal to use an emulator. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22156</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22156"/>
		<updated>2011-06-28T15:22:35Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;br /&gt;
::What device do you use to get snapshots from the actual game? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:26, 28 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not sure how you came to that conclusion. A screenshot from an emulator can look exactly like a screenshot from a console – or much better, depending on your system and settings. For example, I have no problem with Rayman 2 screenshots which are at a higher resolution than the original release, or make use of anti-aliasing or similar graphical improvements. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:04, 28 June 2011 (UTC)&lt;br /&gt;
:::Not to mention that the device used to capture snapshots is very likely to lower the quality of the original image (hence my question above). —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:15, 28 June 2011 (UTC)&lt;br /&gt;
::I use a Dazzle DVC100 Capture Card, with the Sharpness up at full blast, the quality is excellent with it. [[User:Shukaku|Shukaku]] 15:22, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22152</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22152"/>
		<updated>2011-06-28T12:51:54Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. I&#039;m also curious as to why it is not necessary: the original image from the actual game CD is better than an image from an emulated version imo. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22151</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22151"/>
		<updated>2011-06-28T11:58:43Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Updating the image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene. {{Unsigned|Shukaku|18:41, 27 June 2011 (UTC)}}&lt;br /&gt;
:I don&#039;t think that&#039;s necessary, as we now have people who can take screenshots in PCSX2 (don&#039;t we?). Also, you are advised to sign each edit to a talk page with four tildes (these things → ~). —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:47, 27 June 2011 (UTC)&lt;br /&gt;
::A high definition snapshot from an emulator would be welcome indeed. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:24, 27 June 2011 (UTC)&lt;br /&gt;
:::I&#039;ll spend 5 minutes tomorrow to take a screenshot. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:34, 27 June 2011 (UTC)&lt;br /&gt;
:Yes, I know about that Spiraldoor, I completely forgot to do it. [[User:Shukaku|Shukaku]] 11:58, 28 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22130</id>
		<title>File talk:RevolutionBand.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File_talk:RevolutionBand.jpg&amp;diff=22130"/>
		<updated>2011-06-27T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: Updating the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updating the image ==&lt;br /&gt;
&lt;br /&gt;
If possible, I will try to get a better quality version of this image using my capture card to record gameplay and take a still image of the scene.&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21963</id>
		<title>Talk:RayWiki</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21963"/>
		<updated>2011-06-25T15:41:58Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Category tree==&lt;br /&gt;
Is there any particular reason why RayWiki&#039;s category system is so different from those of other wikis such as Wikipedia? Here it is common to see pages categorised within large categories and simultaneously categorised within subcategories of the large categories. For example, Moskito is a member of the &#039;Bosses&#039;, &#039;Bosses from Rayman 1&#039;, &#039;Enemies&#039; and &#039;Enemies from Rayman 1&#039; categories – why is this necessary? The fact that Moskito is categorised under &#039;Bosses from Rayman 1&#039; indicates that he is also a member of the other three categories; even if the other three were removed from the Moskito article, he would still be a member of them, because &#039;Bosses from Rayman 1&#039; is a subcategory of both &#039;Bosses&#039; and &#039;Enemies from Rayman 1&#039;, which is itself a subcategory of &#039;Enemies&#039;. I suggest that we remove all superfluous categorisations from our articles and adopt the much more efficient categorisation system employed by Wikipedia. If anyone has found my descriptions confusing, here are illustrations of [http://upload.wikimedia.org/wikipedia/commons/5/5d/Depth-first-tree.png Wikipedia&#039;s system] and [http://upload.wikimedia.org/wikipedia/commons/e/e4/Directed_graph_with_back_edge.svg our current one]. Thoughts? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:24, 18 March 2011 (UTC)&lt;br /&gt;
:While it would definitely be a great idea to have a clean categorisation tree, I&#039;m afraid that the upper level categories will not appear at the bottom of the page even if the article is classified under one of their subcategories, and that the said articles will not appear in those categories&#039; pages either. It&#039;s a question of legibility vs optimisation. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:43, 19 March 2011 (UTC)&lt;br /&gt;
::I&#039;m aware that the upper categories do not appear on the bottom of pages contained in their subcategories, but I don&#039;t view this as a problem. For example, under the Wikipedia system, the only category on [[the Magician]]&#039;s page would be &#039;[[:Category:Friends from Rayman 1|Friends from Rayman 1]]&#039; (which makes the other three categories redundant). The &#039;[[:Category:Characters|Characters]]&#039; category (which is excessively broad under our current system) would contain only its fifteen subcategories, but would not directly contain any pages – much like the way Wikipedia&#039;s &#039;[http://en.wikipedia.org/wiki/Category:People People]&#039; category contains only subcategories rather than tens of thousands of individual pages. A user viewing our &#039;Characters&#039; category would be able to click on any of its fifteen subcategories, which would contain more specific lists of characters. Likewise a user who clicks on the &#039;Friends from Rayman 1&#039; category at the bottom of the Magician&#039;s page would find that this category is a subcategory of &#039;Friends&#039; and &#039;Characters from Rayman 1&#039;, both of which are subcategories of &#039;Characters&#039;. There&#039;s no need to have a redundantly long list containing every single connotedly-applicable category on every single page – isn&#039;t this exactly the sort of thing subcategories exist to prevent? Otherwise what&#039;s the point of subcategories at all? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:20, 19 March 2011 (UTC)&lt;br /&gt;
:::...bump? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:15, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
I know this will be a silly suggestion. Could a Portuguese version be done? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:06, 23 June 2011 (UTC)&lt;br /&gt;
:It&#039;s definitely not silly, and it could definitely be done. I would, however, suggest that you write at least a dozen articles (either here or, even better, on your computer (and then you can send them to me)) before I create it. But once I&#039;m sure you have and you are going to work on it, I&#039;ll be glad to open a Portuguese version! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:58, 23 June 2011 (UTC)&lt;br /&gt;
::Alright, for that I had to select some articles and fully translate from the English version to the European Portuguese. When I manage to have ten articles ready I&#039;ll post something here again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:19, 23 June 2011 (UTC)&lt;br /&gt;
::Hunch, can I start to create new articles for the portuguese pages? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:22, 24 June 2011 (UTC)&lt;br /&gt;
:::Well, to be honest I&#039;d rather avoid clogging up the English wiki with foreign articles (in the end it was a real mess with the Hungarian articles here), so maybe you could just write them using the preview function and store them on your computer in the meantime? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:02, 25 June 2011 (UTC)&lt;br /&gt;
::::You could always install MediaWiki in different places (eg en, es (Spanish and Portugese?), nl etc etc) [[User:Shukaku|Shukaku]] 12:29, 25 June 2011 (UTC)&lt;br /&gt;
:::::You mean, putting something like pt:RayWiki for example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:18, 25 June 2011 (UTC)&lt;br /&gt;
::::::Like this: http://www.raymanpc.com/wiki/hu/ (like, Multiple Installations). It would be very difficult to achieve this: pt:RayWiki. It would probably need plugins or code modifications. [[User:Shukaku|Shukaku]] 12:29, 25 June 2011 (UTC)&lt;br /&gt;
:::::::I&#039;m not sure I understand your point, Shukaku. I have already modified the source code for multi-wiki implementation (we have French, English, German and Hungarian versions of RayWiki), but I&#039;m not creating a new language before I&#039;m sure there&#039;s gonna be a certain number of good articles on it, hence the necessity to write some of them beforehand. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:37, 25 June 2011 (UTC)&lt;br /&gt;
::::::::I&#039;ve been working on it. Until now I&#039;ve translated 6 articles. I&#039;ll try to get 20 articles at least before sending them to you Hunch. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:45, 25 June 2011 (UTC)&lt;br /&gt;
:::::::Oh. I thought it was just multiple installs of MediaWiki. My point is therefore null. --[[User:Shukaku|Shukaku]] 15:41, 25 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21920</id>
		<title>Talk:RayWiki</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21920"/>
		<updated>2011-06-25T12:31:29Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Category tree==&lt;br /&gt;
Is there any particular reason why RayWiki&#039;s category system is so different from those of other wikis such as Wikipedia? Here it is common to see pages categorised within large categories and simultaneously categorised within subcategories of the large categories. For example, Moskito is a member of the &#039;Bosses&#039;, &#039;Bosses from Rayman 1&#039;, &#039;Enemies&#039; and &#039;Enemies from Rayman 1&#039; categories – why is this necessary? The fact that Moskito is categorised under &#039;Bosses from Rayman 1&#039; indicates that he is also a member of the other three categories; even if the other three were removed from the Moskito article, he would still be a member of them, because &#039;Bosses from Rayman 1&#039; is a subcategory of both &#039;Bosses&#039; and &#039;Enemies from Rayman 1&#039;, which is itself a subcategory of &#039;Enemies&#039;. I suggest that we remove all superfluous categorisations from our articles and adopt the much more efficient categorisation system employed by Wikipedia. If anyone has found my descriptions confusing, here are illustrations of [http://upload.wikimedia.org/wikipedia/commons/5/5d/Depth-first-tree.png Wikipedia&#039;s system] and [http://upload.wikimedia.org/wikipedia/commons/e/e4/Directed_graph_with_back_edge.svg our current one]. Thoughts? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:24, 18 March 2011 (UTC)&lt;br /&gt;
:While it would definitely be a great idea to have a clean categorisation tree, I&#039;m afraid that the upper level categories will not appear at the bottom of the page even if the article is classified under one of their subcategories, and that the said articles will not appear in those categories&#039; pages either. It&#039;s a question of legibility vs optimisation. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:43, 19 March 2011 (UTC)&lt;br /&gt;
::I&#039;m aware that the upper categories do not appear on the bottom of pages contained in their subcategories, but I don&#039;t view this as a problem. For example, under the Wikipedia system, the only category on [[the Magician]]&#039;s page would be &#039;[[:Category:Friends from Rayman 1|Friends from Rayman 1]]&#039; (which makes the other three categories redundant). The &#039;[[:Category:Characters|Characters]]&#039; category (which is excessively broad under our current system) would contain only its fifteen subcategories, but would not directly contain any pages – much like the way Wikipedia&#039;s &#039;[http://en.wikipedia.org/wiki/Category:People People]&#039; category contains only subcategories rather than tens of thousands of individual pages. A user viewing our &#039;Characters&#039; category would be able to click on any of its fifteen subcategories, which would contain more specific lists of characters. Likewise a user who clicks on the &#039;Friends from Rayman 1&#039; category at the bottom of the Magician&#039;s page would find that this category is a subcategory of &#039;Friends&#039; and &#039;Characters from Rayman 1&#039;, both of which are subcategories of &#039;Characters&#039;. There&#039;s no need to have a redundantly long list containing every single connotedly-applicable category on every single page – isn&#039;t this exactly the sort of thing subcategories exist to prevent? Otherwise what&#039;s the point of subcategories at all? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:20, 19 March 2011 (UTC)&lt;br /&gt;
:::...bump? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:15, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
I know this will be a silly suggestion. Could a Portuguese version be done? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:06, 23 June 2011 (UTC)&lt;br /&gt;
:It&#039;s definitely not silly, and it could definitely be done. I would, however, suggest that you write at least a dozen articles (either here or, even better, on your computer (and then you can send them to me)) before I create it. But once I&#039;m sure you have and you are going to work on it, I&#039;ll be glad to open a Portuguese version! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:58, 23 June 2011 (UTC)&lt;br /&gt;
::Alright, for that I had to select some articles and fully translate from the English version to the European Portuguese. When I manage to have ten articles ready I&#039;ll post something here again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:19, 23 June 2011 (UTC)&lt;br /&gt;
::Hunch, can I start to create new articles for the portuguese pages? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:22, 24 June 2011 (UTC)&lt;br /&gt;
:::Well, to be honest I&#039;d rather avoid clogging up the English wiki with foreign articles (in the end it was a real mess with the Hungarian articles here), so maybe you could just write them using the preview function and store them on your computer in the meantime? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:02, 25 June 2011 (UTC)&lt;br /&gt;
::::You could always install MediaWiki in different places (eg en, es (Spanish and Portugese?), nl etc etc) [[User:Shukaku|Shukaku]] 12:29, 25 June 2011 (UTC)&lt;br /&gt;
:::::You mean, putting something like pt:RayWiki for example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:18, 25 June 2011 (UTC)&lt;br /&gt;
::::::Like this: http://www.raymanpc.com/wiki/hu/ (like, Multiple Installations). It would be very difficult to achieve this: pt:RayWiki. It would probably need plugins or code modifications. [[User:Shukaku|Shukaku]] 12:29, 25 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=21919</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=21919"/>
		<updated>2011-06-25T12:30:43Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21918</id>
		<title>Talk:RayWiki</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21918"/>
		<updated>2011-06-25T12:29:22Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Category tree==&lt;br /&gt;
Is there any particular reason why RayWiki&#039;s category system is so different from those of other wikis such as Wikipedia? Here it is common to see pages categorised within large categories and simultaneously categorised within subcategories of the large categories. For example, Moskito is a member of the &#039;Bosses&#039;, &#039;Bosses from Rayman 1&#039;, &#039;Enemies&#039; and &#039;Enemies from Rayman 1&#039; categories – why is this necessary? The fact that Moskito is categorised under &#039;Bosses from Rayman 1&#039; indicates that he is also a member of the other three categories; even if the other three were removed from the Moskito article, he would still be a member of them, because &#039;Bosses from Rayman 1&#039; is a subcategory of both &#039;Bosses&#039; and &#039;Enemies from Rayman 1&#039;, which is itself a subcategory of &#039;Enemies&#039;. I suggest that we remove all superfluous categorisations from our articles and adopt the much more efficient categorisation system employed by Wikipedia. If anyone has found my descriptions confusing, here are illustrations of [http://upload.wikimedia.org/wikipedia/commons/5/5d/Depth-first-tree.png Wikipedia&#039;s system] and [http://upload.wikimedia.org/wikipedia/commons/e/e4/Directed_graph_with_back_edge.svg our current one]. Thoughts? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:24, 18 March 2011 (UTC)&lt;br /&gt;
:While it would definitely be a great idea to have a clean categorisation tree, I&#039;m afraid that the upper level categories will not appear at the bottom of the page even if the article is classified under one of their subcategories, and that the said articles will not appear in those categories&#039; pages either. It&#039;s a question of legibility vs optimisation. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:43, 19 March 2011 (UTC)&lt;br /&gt;
::I&#039;m aware that the upper categories do not appear on the bottom of pages contained in their subcategories, but I don&#039;t view this as a problem. For example, under the Wikipedia system, the only category on [[the Magician]]&#039;s page would be &#039;[[:Category:Friends from Rayman 1|Friends from Rayman 1]]&#039; (which makes the other three categories redundant). The &#039;[[:Category:Characters|Characters]]&#039; category (which is excessively broad under our current system) would contain only its fifteen subcategories, but would not directly contain any pages – much like the way Wikipedia&#039;s &#039;[http://en.wikipedia.org/wiki/Category:People People]&#039; category contains only subcategories rather than tens of thousands of individual pages. A user viewing our &#039;Characters&#039; category would be able to click on any of its fifteen subcategories, which would contain more specific lists of characters. Likewise a user who clicks on the &#039;Friends from Rayman 1&#039; category at the bottom of the Magician&#039;s page would find that this category is a subcategory of &#039;Friends&#039; and &#039;Characters from Rayman 1&#039;, both of which are subcategories of &#039;Characters&#039;. There&#039;s no need to have a redundantly long list containing every single connotedly-applicable category on every single page – isn&#039;t this exactly the sort of thing subcategories exist to prevent? Otherwise what&#039;s the point of subcategories at all? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:20, 19 March 2011 (UTC)&lt;br /&gt;
:::...bump? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:15, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
I know this will be a silly suggestion. Could a Portuguese version be done? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:06, 23 June 2011 (UTC)&lt;br /&gt;
:It&#039;s definitely not silly, and it could definitely be done. I would, however, suggest that you write at least a dozen articles (either here or, even better, on your computer (and then you can send them to me)) before I create it. But once I&#039;m sure you have and you are going to work on it, I&#039;ll be glad to open a Portuguese version! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:58, 23 June 2011 (UTC)&lt;br /&gt;
::Alright, for that I had to select some articles and fully translate from the English version to the European Portuguese. When I manage to have ten articles ready I&#039;ll post something here again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:19, 23 June 2011 (UTC)&lt;br /&gt;
::Hunch, can I start to create new articles for the portuguese pages? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:22, 24 June 2011 (UTC)&lt;br /&gt;
:::Well, to be honest I&#039;d rather avoid clogging up the English wiki with foreign articles (in the end it was a real mess with the Hungarian articles here), so maybe you could just write them using the preview function and store them on your computer in the meantime? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:02, 25 June 2011 (UTC)&lt;br /&gt;
::::You could always install MediaWiki in different places (eg en, es (Spanish and Portugese?), nl etc etc) [[User:Shukaku|Shukaku]] 12:29, 25 June 2011 (UTC)&lt;br /&gt;
:::::You mean, putting something like pt:RayWiki for example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:18, 25 June 2011 (UTC)&lt;br /&gt;
::::::Like this: http://www.raymanpc.com/wiki/es/ (like, Multiple Installations). It would be very difficult to achieve this: pt:RayWiki. It would probably need plugins or code modifications. [[User:Shukaku|Shukaku]] 12:29, 25 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21917</id>
		<title>Talk:RayWiki</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21917"/>
		<updated>2011-06-25T12:28:55Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Category tree==&lt;br /&gt;
Is there any particular reason why RayWiki&#039;s category system is so different from those of other wikis such as Wikipedia? Here it is common to see pages categorised within large categories and simultaneously categorised within subcategories of the large categories. For example, Moskito is a member of the &#039;Bosses&#039;, &#039;Bosses from Rayman 1&#039;, &#039;Enemies&#039; and &#039;Enemies from Rayman 1&#039; categories – why is this necessary? The fact that Moskito is categorised under &#039;Bosses from Rayman 1&#039; indicates that he is also a member of the other three categories; even if the other three were removed from the Moskito article, he would still be a member of them, because &#039;Bosses from Rayman 1&#039; is a subcategory of both &#039;Bosses&#039; and &#039;Enemies from Rayman 1&#039;, which is itself a subcategory of &#039;Enemies&#039;. I suggest that we remove all superfluous categorisations from our articles and adopt the much more efficient categorisation system employed by Wikipedia. If anyone has found my descriptions confusing, here are illustrations of [http://upload.wikimedia.org/wikipedia/commons/5/5d/Depth-first-tree.png Wikipedia&#039;s system] and [http://upload.wikimedia.org/wikipedia/commons/e/e4/Directed_graph_with_back_edge.svg our current one]. Thoughts? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:24, 18 March 2011 (UTC)&lt;br /&gt;
:While it would definitely be a great idea to have a clean categorisation tree, I&#039;m afraid that the upper level categories will not appear at the bottom of the page even if the article is classified under one of their subcategories, and that the said articles will not appear in those categories&#039; pages either. It&#039;s a question of legibility vs optimisation. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:43, 19 March 2011 (UTC)&lt;br /&gt;
::I&#039;m aware that the upper categories do not appear on the bottom of pages contained in their subcategories, but I don&#039;t view this as a problem. For example, under the Wikipedia system, the only category on [[the Magician]]&#039;s page would be &#039;[[:Category:Friends from Rayman 1|Friends from Rayman 1]]&#039; (which makes the other three categories redundant). The &#039;[[:Category:Characters|Characters]]&#039; category (which is excessively broad under our current system) would contain only its fifteen subcategories, but would not directly contain any pages – much like the way Wikipedia&#039;s &#039;[http://en.wikipedia.org/wiki/Category:People People]&#039; category contains only subcategories rather than tens of thousands of individual pages. A user viewing our &#039;Characters&#039; category would be able to click on any of its fifteen subcategories, which would contain more specific lists of characters. Likewise a user who clicks on the &#039;Friends from Rayman 1&#039; category at the bottom of the Magician&#039;s page would find that this category is a subcategory of &#039;Friends&#039; and &#039;Characters from Rayman 1&#039;, both of which are subcategories of &#039;Characters&#039;. There&#039;s no need to have a redundantly long list containing every single connotedly-applicable category on every single page – isn&#039;t this exactly the sort of thing subcategories exist to prevent? Otherwise what&#039;s the point of subcategories at all? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:20, 19 March 2011 (UTC)&lt;br /&gt;
:::...bump? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:15, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
I know this will be a silly suggestion. Could a Portuguese version be done? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:06, 23 June 2011 (UTC)&lt;br /&gt;
:It&#039;s definitely not silly, and it could definitely be done. I would, however, suggest that you write at least a dozen articles (either here or, even better, on your computer (and then you can send them to me)) before I create it. But once I&#039;m sure you have and you are going to work on it, I&#039;ll be glad to open a Portuguese version! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:58, 23 June 2011 (UTC)&lt;br /&gt;
::Alright, for that I had to select some articles and fully translate from the English version to the European Portuguese. When I manage to have ten articles ready I&#039;ll post something here again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:19, 23 June 2011 (UTC)&lt;br /&gt;
::Hunch, can I start to create new articles for the portuguese pages? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:22, 24 June 2011 (UTC)&lt;br /&gt;
:::Well, to be honest I&#039;d rather avoid clogging up the English wiki with foreign articles (in the end it was a real mess with the Hungarian articles here), so maybe you could just write them using the preview function and store them on your computer in the meantime? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:02, 25 June 2011 (UTC)&lt;br /&gt;
::::You could always install MediaWiki in different places (eg en, es (Spanish and Portugese?), nl etc etc)&lt;br /&gt;
:::::You mean, putting something like pt:RayWiki for example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:18, 25 June 2011 (UTC)&lt;br /&gt;
::::::Like this: http://www.raymanpc.com/wiki/es/ (like, Multiple Installations). It would be very difficult to achieve this: pt:RayWiki. It would probably need plugins or code modifications.&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21916</id>
		<title>Talk:RayWiki</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21916"/>
		<updated>2011-06-25T12:28:18Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Category tree==&lt;br /&gt;
Is there any particular reason why RayWiki&#039;s category system is so different from those of other wikis such as Wikipedia? Here it is common to see pages categorised within large categories and simultaneously categorised within subcategories of the large categories. For example, Moskito is a member of the &#039;Bosses&#039;, &#039;Bosses from Rayman 1&#039;, &#039;Enemies&#039; and &#039;Enemies from Rayman 1&#039; categories – why is this necessary? The fact that Moskito is categorised under &#039;Bosses from Rayman 1&#039; indicates that he is also a member of the other three categories; even if the other three were removed from the Moskito article, he would still be a member of them, because &#039;Bosses from Rayman 1&#039; is a subcategory of both &#039;Bosses&#039; and &#039;Enemies from Rayman 1&#039;, which is itself a subcategory of &#039;Enemies&#039;. I suggest that we remove all superfluous categorisations from our articles and adopt the much more efficient categorisation system employed by Wikipedia. If anyone has found my descriptions confusing, here are illustrations of [http://upload.wikimedia.org/wikipedia/commons/5/5d/Depth-first-tree.png Wikipedia&#039;s system] and [http://upload.wikimedia.org/wikipedia/commons/e/e4/Directed_graph_with_back_edge.svg our current one]. Thoughts? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:24, 18 March 2011 (UTC)&lt;br /&gt;
:While it would definitely be a great idea to have a clean categorisation tree, I&#039;m afraid that the upper level categories will not appear at the bottom of the page even if the article is classified under one of their subcategories, and that the said articles will not appear in those categories&#039; pages either. It&#039;s a question of legibility vs optimisation. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:43, 19 March 2011 (UTC)&lt;br /&gt;
::I&#039;m aware that the upper categories do not appear on the bottom of pages contained in their subcategories, but I don&#039;t view this as a problem. For example, under the Wikipedia system, the only category on [[the Magician]]&#039;s page would be &#039;[[:Category:Friends from Rayman 1|Friends from Rayman 1]]&#039; (which makes the other three categories redundant). The &#039;[[:Category:Characters|Characters]]&#039; category (which is excessively broad under our current system) would contain only its fifteen subcategories, but would not directly contain any pages – much like the way Wikipedia&#039;s &#039;[http://en.wikipedia.org/wiki/Category:People People]&#039; category contains only subcategories rather than tens of thousands of individual pages. A user viewing our &#039;Characters&#039; category would be able to click on any of its fifteen subcategories, which would contain more specific lists of characters. Likewise a user who clicks on the &#039;Friends from Rayman 1&#039; category at the bottom of the Magician&#039;s page would find that this category is a subcategory of &#039;Friends&#039; and &#039;Characters from Rayman 1&#039;, both of which are subcategories of &#039;Characters&#039;. There&#039;s no need to have a redundantly long list containing every single connotedly-applicable category on every single page – isn&#039;t this exactly the sort of thing subcategories exist to prevent? Otherwise what&#039;s the point of subcategories at all? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:20, 19 March 2011 (UTC)&lt;br /&gt;
:::...bump? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:15, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
I know this will be a silly suggestion. Could a Portuguese version be done? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:06, 23 June 2011 (UTC)&lt;br /&gt;
:It&#039;s definitely not silly, and it could definitely be done. I would, however, suggest that you write at least a dozen articles (either here or, even better, on your computer (and then you can send them to me)) before I create it. But once I&#039;m sure you have and you are going to work on it, I&#039;ll be glad to open a Portuguese version! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:58, 23 June 2011 (UTC)&lt;br /&gt;
::Alright, for that I had to select some articles and fully translate from the English version to the European Portuguese. When I manage to have ten articles ready I&#039;ll post something here again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:19, 23 June 2011 (UTC)&lt;br /&gt;
::Hunch, can I start to create new articles for the portuguese pages? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:22, 24 June 2011 (UTC)&lt;br /&gt;
:::Well, to be honest I&#039;d rather avoid clogging up the English wiki with foreign articles (in the end it was a real mess with the Hungarian articles here), so maybe you could just write them using the preview function and store them on your computer in the meantime? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:02, 25 June 2011 (UTC)&lt;br /&gt;
::::You could always install MediaWiki in different places (eg en, es (Spanish and Portugese?), nl etc etc)&lt;br /&gt;
:::::You mean, putting something like pt:RayWiki for example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:18, 25 June 2011 (UTC)&lt;br /&gt;
::::::Like this: http://www.raymanpc.com/wiki/es/ (like, Multiple Installations)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21911</id>
		<title>Talk:RayWiki</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:RayWiki&amp;diff=21911"/>
		<updated>2011-06-25T12:11:43Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Category tree==&lt;br /&gt;
Is there any particular reason why RayWiki&#039;s category system is so different from those of other wikis such as Wikipedia? Here it is common to see pages categorised within large categories and simultaneously categorised within subcategories of the large categories. For example, Moskito is a member of the &#039;Bosses&#039;, &#039;Bosses from Rayman 1&#039;, &#039;Enemies&#039; and &#039;Enemies from Rayman 1&#039; categories – why is this necessary? The fact that Moskito is categorised under &#039;Bosses from Rayman 1&#039; indicates that he is also a member of the other three categories; even if the other three were removed from the Moskito article, he would still be a member of them, because &#039;Bosses from Rayman 1&#039; is a subcategory of both &#039;Bosses&#039; and &#039;Enemies from Rayman 1&#039;, which is itself a subcategory of &#039;Enemies&#039;. I suggest that we remove all superfluous categorisations from our articles and adopt the much more efficient categorisation system employed by Wikipedia. If anyone has found my descriptions confusing, here are illustrations of [http://upload.wikimedia.org/wikipedia/commons/5/5d/Depth-first-tree.png Wikipedia&#039;s system] and [http://upload.wikimedia.org/wikipedia/commons/e/e4/Directed_graph_with_back_edge.svg our current one]. Thoughts? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:24, 18 March 2011 (UTC)&lt;br /&gt;
:While it would definitely be a great idea to have a clean categorisation tree, I&#039;m afraid that the upper level categories will not appear at the bottom of the page even if the article is classified under one of their subcategories, and that the said articles will not appear in those categories&#039; pages either. It&#039;s a question of legibility vs optimisation. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:43, 19 March 2011 (UTC)&lt;br /&gt;
::I&#039;m aware that the upper categories do not appear on the bottom of pages contained in their subcategories, but I don&#039;t view this as a problem. For example, under the Wikipedia system, the only category on [[the Magician]]&#039;s page would be &#039;[[:Category:Friends from Rayman 1|Friends from Rayman 1]]&#039; (which makes the other three categories redundant). The &#039;[[:Category:Characters|Characters]]&#039; category (which is excessively broad under our current system) would contain only its fifteen subcategories, but would not directly contain any pages – much like the way Wikipedia&#039;s &#039;[http://en.wikipedia.org/wiki/Category:People People]&#039; category contains only subcategories rather than tens of thousands of individual pages. A user viewing our &#039;Characters&#039; category would be able to click on any of its fifteen subcategories, which would contain more specific lists of characters. Likewise a user who clicks on the &#039;Friends from Rayman 1&#039; category at the bottom of the Magician&#039;s page would find that this category is a subcategory of &#039;Friends&#039; and &#039;Characters from Rayman 1&#039;, both of which are subcategories of &#039;Characters&#039;. There&#039;s no need to have a redundantly long list containing every single connotedly-applicable category on every single page – isn&#039;t this exactly the sort of thing subcategories exist to prevent? Otherwise what&#039;s the point of subcategories at all? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:20, 19 March 2011 (UTC)&lt;br /&gt;
:::...bump? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 11:15, 19 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
I know this will be a silly suggestion. Could a Portuguese version be done? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:06, 23 June 2011 (UTC)&lt;br /&gt;
:It&#039;s definitely not silly, and it could definitely be done. I would, however, suggest that you write at least a dozen articles (either here or, even better, on your computer (and then you can send them to me)) before I create it. But once I&#039;m sure you have and you are going to work on it, I&#039;ll be glad to open a Portuguese version! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:58, 23 June 2011 (UTC)&lt;br /&gt;
::Alright, for that I had to select some articles and fully translate from the English version to the European Portuguese. When I manage to have ten articles ready I&#039;ll post something here again. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:19, 23 June 2011 (UTC)&lt;br /&gt;
::Hunch, can I start to create new articles for the portuguese pages? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:22, 24 June 2011 (UTC)&lt;br /&gt;
:::Well, to be honest I&#039;d rather avoid clogging up the English wiki with foreign articles (in the end it was a real mess with the Hungarian articles here), so maybe you could just write them using the preview function and store them on your computer in the meantime? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:02, 25 June 2011 (UTC)&lt;br /&gt;
::::You could always install MediaWiki in different places (eg en, es (Spanish and Portugese?), nl etc etc)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Grolem_13&amp;diff=21742</id>
		<title>Talk:Grolem 13</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Grolem_13&amp;diff=21742"/>
		<updated>2011-06-21T18:49:45Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the bottom of the screen, why is Grolem 13 called: Bigum Aerum Tornadus Recyclus? It seems like a load of gibberish; it&#039;s not Latin, despite what it looks like. Anyone got any ideas on it? [[User:Evil rayman|Evil Rayman]] 20:29, 26th September 2009&lt;br /&gt;
&lt;br /&gt;
: I think it&#039;s added just for fun. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
:: The French version says &amp;quot;Fabrication En Flux Tendu&amp;quot;. [[User:Spiraldoor|Spiraldoor]] 16:14, 27 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Despite what it seems? It&#039;s actually pretty obvious for anyone endowed with something bearing resemblance to a functioning brain that it&#039;s not Latin :P It&#039;s just for fun. — [[User:Hunchman801|Hunchman801]] 16:32, 27 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: I thought so, but it&#039;s very annoying. [[User:Evil rayman|Evil Rayman]] 17:46, 28th September 2009&lt;br /&gt;
&lt;br /&gt;
Hey, if there&#039;s a Grolem 13, doesn&#039;t that mean there are 12 more Grolems? [[User:Iheckler9|Iheckler9]] 12:33, 1 February 2011 (UTC)&lt;br /&gt;
:Despite this interpretation being rather likely, pure speculation (i.e. not supported by a couple facts) is best avoided on the wiki ;) —[[User:Hunchman801|Hunchman801]] 12:56, 1 February 2011 (UTC)&lt;br /&gt;
::I think that by having a &amp;quot;13&amp;quot; it doesn&#039;t mean anything special. --[[User:Haruka|Haruka]] 15:50, 1 February 2011 (UTC)&lt;br /&gt;
uh why is grolem 13 evil he&#039;s possibly neutral&lt;br /&gt;
:Nobody said he was evil. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:35, 13 March 2011 (UTC)&lt;br /&gt;
i think his species is grolem&lt;br /&gt;
::And I think you are getting closer to make the sysops freaking out for real. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:11, 26 March 2011 (UTC)&lt;br /&gt;
:::From now on we should revert his &#039;contributions&#039; rather than clogging up the talk pages by responding to them. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 13:27, 26 March 2011 (UTC)&lt;br /&gt;
::::Very well. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:27, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can Grolem 13 be connected to Lem&#039;s Golem XIV or something? --[[User:Stan423321|Stan423321]] 18:26, 21 June 2011 (UTC)&lt;br /&gt;
:It might help to tell us what on earth you&#039;re talking about. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:33, 21 June 2011 (UTC)&lt;br /&gt;
::No idea what your on about, pretty sure they are completely unrelated and the name was simply made up by the Sony PS2 team. --[[User:Shukaku|Shukaku]] 18:49, 21 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Super_Yellow_Lum&amp;diff=21715</id>
		<title>Talk:Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Super_Yellow_Lum&amp;diff=21715"/>
		<updated>2011-06-21T09:09:16Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Manual Error ==&lt;br /&gt;
&lt;br /&gt;
I had a look in my Rayman Revolution manual and cannot find any mention of Super Yellow Lums, so this information should be removed in the page [[User:Shukaku|Shukaku]] 16:34, 20 June 2011 (UTC)&lt;br /&gt;
: Is it the original manual or that cut-down one from the anniversary addition? --[[User:Cairnie|Cairnie]] 16:47, 20 June 2011 (UTC)&lt;br /&gt;
::I just checked my Revolution manual (original release; European) and there was no mention of Super Yellow Lums. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:56, 20 June 2011 (UTC)&lt;br /&gt;
:::No idea Cairnie, I got my copy only a year ago iirc and it seems like a newer version. I&#039;ve probably got the European version as I live in the UK. Is it possible the Japanese version has the Super Yellow Lum mention? I&#039;ve also came up with a possible theory relating to no Super Yellow Lums in this version (not sure though, still need to check my Maths) [[User:Shukaku|Shukaku]] 20:11, 20 June 2011 (UTC)&lt;br /&gt;
:But Super Yellow Lums do are mentioned in the original Rayman 2 games, aswell in Rayman 2 Forever. The information shall not be retired. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:45, 20 June 2011 (UTC)&lt;br /&gt;
::Yes, but we were discussing an error on the page, where it said that Rayman Revolution&#039;s manual mentioned Super Yellow Lums when it doesn&#039;t. Said issue has been fixed anyway. I know they exist in every other version of the game. [[User:Shukaku|Shukaku]] 08:59, 21 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Super_Yellow_Lum&amp;diff=21714</id>
		<title>Talk:Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Super_Yellow_Lum&amp;diff=21714"/>
		<updated>2011-06-21T08:59:35Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Manual Error ==&lt;br /&gt;
&lt;br /&gt;
I had a look in my Rayman Revolution manual and cannot find any mention of Super Yellow Lums, so this information should be removed in the page [[User:Shukaku|Shukaku]] 16:34, 20 June 2011 (UTC)&lt;br /&gt;
: Is it the original manual or that cut-down one from the anniversary addition? --[[User:Cairnie|Cairnie]] 16:47, 20 June 2011 (UTC)&lt;br /&gt;
::I just checked my Revolution manual (original release; European) and there was no mention of Super Yellow Lums. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:56, 20 June 2011 (UTC)&lt;br /&gt;
:::No idea Cairnie, I got my copy only a year ago iirc and it seems like a newer version. I&#039;ve probably got the European version as I live in the UK. Is it possible the Japanese version has the Super Yellow Lum mention? I&#039;ve also came up with a possible theory relating to no Super Yellow Lums in this version (not sure though, still need to check my Maths) [[User:Shukaku|Shukaku]] 20:11, 20 June 2011 (UTC)&lt;br /&gt;
:But Super Yellow Lums do are mentioned in the original Rayman 2 games, aswell in Rayman 2 Forever. The information shall not be retired. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:45, 20 June 2011 (UTC)&lt;br /&gt;
::Yes, but we&#039;re discussing an error on the page, where it said that Rayman Revolution&#039;s manual mentioned Super Yellow Lums when it doesn&#039;t. I know they exist in every other version of the game. [[User:Shukaku|Shukaku]] 08:59, 21 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Super_Yellow_Lum&amp;diff=21708</id>
		<title>Talk:Super Yellow Lum</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Super_Yellow_Lum&amp;diff=21708"/>
		<updated>2011-06-20T20:12:22Z</updated>

		<summary type="html">&lt;p&gt;SuperSajuuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Manual Error ==&lt;br /&gt;
&lt;br /&gt;
I had a look in my Rayman Revolution manual and cannot find any mention of Super Yellow Lums, so this information should be removed in the page [[User:Shukaku|Shukaku]] 16:34, 20 June 2011 (UTC)&lt;br /&gt;
: Is it the original manual or that cut-down one from the anniversary addition? --[[User:Cairnie|Cairnie]] 16:47, 20 June 2011 (UTC)&lt;br /&gt;
::I just checked my Revolution manual (original release; European) and there was no mention of Super Yellow Lums. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:56, 20 June 2011 (UTC)&lt;br /&gt;
:::No idea Cairnie, I got my copy only a year ago iirc and it seems like a newer version. I&#039;ve probably got the European version as I live in the UK. Is it possible the Japanese version has the Super Yellow Lum mention? I&#039;ve also came up with a possible theory relating to no Super Yellow Lums in this version (not sure though, still need to check my Maths) [[User:Shukaku|Shukaku]] 20:11, 20 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSajuuk</name></author>
	</entry>
</feed>