<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TeensieDragonKaiser</id>
	<title>RayWiki, the Rayman wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://raymanpc.com/wiki/script-en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TeensieDragonKaiser"/>
	<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/en/Special:Contributions/TeensieDragonKaiser"/>
	<updated>2026-07-11T21:51:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Legends&amp;diff=30732</id>
		<title>Talk:Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Legends&amp;diff=30732"/>
		<updated>2012-04-12T15:21:47Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: Created page with &amp;quot;==What Kotaku posted was wrong== http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/ Ubisoft did say Rayman Origins will have a continuation but nothing official...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What Kotaku posted was wrong==&lt;br /&gt;
http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/ Ubisoft did say Rayman Origins will have a continuation but nothing official has been comfirmed yet. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 17:21, 12 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=30731</id>
		<title>Antitoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=30731"/>
		<updated>2012-04-12T15:12:08Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Rayman Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Antitoon&lt;br /&gt;
| image = [[Image:DarktoonArtwork.jpg|320px|&#039;&#039;Darktoon&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; (PlayStation version), &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], the [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[the Fairy Glade]] (PlayStation), [[the Sanctuary of Stone and Fire]] (PlayStation)&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=What [[Polokus|Bubble Dreamer]]&#039;s bad dreams are made of... If [[Electoon]]s make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Present in all of [[Rayman]]&#039;s activities - Action game to study, the blue toons represent [[Mister Dark]]&#039;s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[fist]] at them. When killed with a [[fist]], only their eyes stay on the screen!|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antitoons&#039;&#039;&#039;, known as &#039;&#039;&#039;Darktoons&#039;&#039;&#039; in &#039;&#039;[[Rayman Origins]]&#039;&#039;, are small minion enemies who are encountered frequently throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails and are male, whereas Electoons are female. Their most notable appearances are in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. In Origins, it is revealed that they are the offspring of [[Jano]], [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rayman==&lt;br /&gt;
[[Image:Antitoon.png|thumb|316px|left|An Antitoon]]&lt;br /&gt;
In the original game, they are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game&#039;s six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]&#039;s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.&lt;br /&gt;
&lt;br /&gt;
[[Image:AntitoonSaut.png|thumb|316px|right|A jumping Antitoon]]&lt;br /&gt;
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.&lt;br /&gt;
&lt;br /&gt;
[[Image:AntitoonFonceur.png|thumb|316px|left|An Antitoon preparing to charge through the air]]&lt;br /&gt;
[[Image:AntitoonFonceur2.png|thumb|316px|left|Rayman must duck to avoid the charging Antitoon]]&lt;br /&gt;
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.&lt;br /&gt;
&lt;br /&gt;
[[Image:AntitoonsVolants.png|thumb|316px|none|Antitoons flying with [[helicopter]] hair]]&lt;br /&gt;
Flying Antitoons use their ponytail like [[Rayman]]&#039;s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.&lt;br /&gt;
&lt;br /&gt;
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.&lt;br /&gt;
&lt;br /&gt;
==Rayman Junior==&lt;br /&gt;
[[Image:AntitoonsRouges.png|thumb|316px|right|Red Antitoons kill instantly upon contact, and must be avoided at all costs]]&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]].&lt;br /&gt;
&lt;br /&gt;
In addition to blue and red Antitoons, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.&lt;br /&gt;
&lt;br /&gt;
==Rayman 2: The Great Escape==&lt;br /&gt;
[[Image:AntitoonR2PS.jpg|thumb|320px|left|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
Antitoons also make a cameo appearance in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game.&lt;br /&gt;
&lt;br /&gt;
==Rayman Advance==&lt;br /&gt;
[[Image:Rayman Advance title screen Antitoon.png|thumb|320px|right|Rayman Advance title screen featuring an Antitoon]]&lt;br /&gt;
Antitoons are featured on the cover and title screen of &#039;&#039;[[Rayman Advance]]&#039;&#039;. [[Rayman]] himself is shown in his &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.&lt;br /&gt;
&lt;br /&gt;
==Rayman Raving Rabbids==&lt;br /&gt;
[[File:Giant Antitoon angry.png|thumb|left|The giant Antitoon]]&lt;br /&gt;
A [[giant Antitoon]] is encountered as the first boss in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. It is purple in colour, and possibly partly or entirely mechanical, as he is controlled by the [[Rabbid]] [[Pink]].&lt;br /&gt;
&lt;br /&gt;
==Rayman Origins==&lt;br /&gt;
Antitoons also appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where they are known as &#039;&#039;Darktoons&#039;&#039;, and bear a more maniacal appearance looking less like their Electoon counterparts. They are slightly larger in body mass, they no longer wear gloves or shoes, they possess limbs and bigger mouths which practically make up their entire body, sharper teeth, and their hair is now colored white and red and in a mowhawk style as opposed to ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the [[Nymphs]] imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port &#039;O Panic]]. Saving them will earn the player the Achievement/Trophy [[No Panic!]]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:AntitoonPaf.png&lt;br /&gt;
Image:RaymanAdvance.jpg&lt;br /&gt;
Image:R1 site Antitoon scowl.jpg&lt;br /&gt;
Image:R1 site Antitoon wink.jpg&lt;br /&gt;
Image:R1 site Antitoon scared.jpg&lt;br /&gt;
Image:R1 site Antitoon sad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Giant Antitoon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Antitoon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=30730</id>
		<title>Antitoon</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Antitoon&amp;diff=30730"/>
		<updated>2012-04-12T15:10:54Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Antitoon&lt;br /&gt;
| image = [[Image:DarktoonArtwork.jpg|320px|&#039;&#039;Darktoon&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;, &#039;&#039;[[Rayman Designer]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; (PlayStation version), &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Band Land]], the [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[the Fairy Glade]] (PlayStation), [[the Sanctuary of Stone and Fire]] (PlayStation)&lt;br /&gt;
| resistance = [[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=What [[Polokus|Bubble Dreamer]]&#039;s bad dreams are made of... If [[Electoon]]s make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the [[First Bad Dream]], Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: [[Jano]]. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.|sign=Manual|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Present in all of [[Rayman]]&#039;s activities - Action game to study, the blue toons represent [[Mister Dark]]&#039;s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[fist]] at them. When killed with a [[fist]], only their eyes stay on the screen!|sign=Official site|source=&#039;&#039;[[Rayman Junior]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Rayman Junior&#039;&#039; official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antitoons&#039;&#039;&#039;, known as &#039;&#039;&#039;Darktoons&#039;&#039;&#039; in &#039;&#039;[[Rayman Origins]]&#039;&#039;, are small minion enemies who are encountered frequently throughout the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails and are male, whereas Electoons are female. Their most notable appearances are in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; and &#039;&#039;[[Rayman Origins]]&#039;&#039;. In Origins, it is revealed that they are the offspring of [[Jano]], [[Polokus]]&#039;s [[First Bad Dream]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rayman==&lt;br /&gt;
[[Image:Antitoon.png|thumb|316px|left|An Antitoon]]&lt;br /&gt;
In the original game, they are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game&#039;s six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]&#039;s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.&lt;br /&gt;
&lt;br /&gt;
[[Image:AntitoonSaut.png|thumb|316px|right|A jumping Antitoon]]&lt;br /&gt;
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.&lt;br /&gt;
&lt;br /&gt;
[[Image:AntitoonFonceur.png|thumb|316px|left|An Antitoon preparing to charge through the air]]&lt;br /&gt;
[[Image:AntitoonFonceur2.png|thumb|316px|left|Rayman must duck to avoid the charging Antitoon]]&lt;br /&gt;
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.&lt;br /&gt;
&lt;br /&gt;
[[Image:AntitoonsVolants.png|thumb|316px|none|Antitoons flying with [[helicopter]] hair]]&lt;br /&gt;
Flying Antitoons use their ponytail like [[Rayman]]&#039;s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.&lt;br /&gt;
&lt;br /&gt;
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.&lt;br /&gt;
&lt;br /&gt;
==Rayman Junior==&lt;br /&gt;
[[Image:AntitoonsRouges.png|thumb|316px|right|Red Antitoons kill instantly upon contact, and must be avoided at all costs]]&lt;br /&gt;
In the &#039;&#039;[[Rayman Junior]]&#039;&#039; games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]].&lt;br /&gt;
&lt;br /&gt;
In addition to blue and red Antitoons, &#039;&#039;[[Rayman Activity Centre]]&#039;&#039; also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.&lt;br /&gt;
&lt;br /&gt;
==Rayman 2: The Great Escape==&lt;br /&gt;
[[Image:AntitoonR2PS.jpg|thumb|320px|left|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
Antitoons also make a cameo appearance in the PlayStation version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game.&lt;br /&gt;
&lt;br /&gt;
==Rayman Advance==&lt;br /&gt;
[[Image:Rayman Advance title screen Antitoon.png|thumb|320px|right|Rayman Advance title screen featuring an Antitoon]]&lt;br /&gt;
Antitoons are featured on the cover and title screen of &#039;&#039;[[Rayman Advance]]&#039;&#039;. [[Rayman]] himself is shown in his &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.&lt;br /&gt;
&lt;br /&gt;
==Rayman Raving Rabbids==&lt;br /&gt;
[[File:Giant Antitoon angry.png|thumb|left|The giant Antitoon]]&lt;br /&gt;
A [[giant Antitoon]] is encountered as the first boss in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. It is purple in colour, and possibly partly or entirely mechanical, as he is controlled by the [[Rabbid]] [[Pink]].&lt;br /&gt;
&lt;br /&gt;
==Rayman Origins==&lt;br /&gt;
Antitoons also appear in &#039;&#039;[[Rayman Origins]]&#039;&#039;, where they are known as &#039;&#039;Darktoons&#039;&#039;, and bear a more maniacal appearance looking less like their Electoon counterparts. They are slightly larger in body mass, they no longer wear gloves or shoes, they possess limbs and bigger mouths which practically make up their entire body, sharper teeth, and their hair is now colored white and red and in a mowhawk style as opposed to ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the [[Nymphs]] imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port O&#039; Panic]].&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:AntitoonPaf.png&lt;br /&gt;
Image:RaymanAdvance.jpg&lt;br /&gt;
Image:R1 site Antitoon scowl.jpg&lt;br /&gt;
Image:R1 site Antitoon wink.jpg&lt;br /&gt;
Image:R1 site Antitoon scared.jpg&lt;br /&gt;
Image:R1 site Antitoon sad.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Giant Antitoon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Antitoon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 2]]&lt;br /&gt;
[[Category:Enemies from Rayman 2 Forever]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Color version of Rayman]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Moth&amp;diff=30707</id>
		<title>Talk:Moth</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Moth&amp;diff=30707"/>
		<updated>2012-04-11T14:23:36Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Is there a better way to arrange the images? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;Fireflies&#039;==&lt;br /&gt;
Source please? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 10:49, 4 April 2011 (UTC)&lt;br /&gt;
:I also never heard them defined as fireflies. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:05, 4 April 2011 (UTC)&lt;br /&gt;
::http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=6861&amp;amp;p=551219&amp;amp;hilit=french#p551219 &#039;Learn French with &amp;quot;Joe the Firefly&amp;quot; or something. I didn&#039;t watch through all the videos. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:10, 4 April 2011 (UTC)&lt;br /&gt;
:::Fixed. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:27, 4 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there a better way to arrange the images? ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t want to remove any but is there a better way to arrange them so they don&#039;t look all jumbled up and scattered in the article? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 16:23, 11 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Mr_Skops&amp;diff=30693</id>
		<title>Mr Skops</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Mr_Skops&amp;diff=30693"/>
		<updated>2012-04-10T15:13:24Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: No images removed this time. Just a little cleanup and rearrangement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Mr Skops&lt;br /&gt;
| image = [[Image:Skops.png|center|316px|&#039;&#039;Mr Skops&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Scorpion&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[The Caves of Skops]]&lt;br /&gt;
| resistance = [[Image:Lifebar8.png|&#039;&#039;8 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Claw, energy balls&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Skops&#039;&#039;&#039;, also known as &#039;&#039;&#039;Skops the Scorpion&#039;&#039;&#039;, is a giant, dark-pink scorpion with a single massive claw, and yellow spikes on his body. He is the fifth major boss in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and is encounterd only once in [[Mr Skops&#039; Stalactites]], the third and final level of [[the Caves of Skops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsDort.png|thumb|316px|left|Mr Skops peacefully sleeping]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsWakesUp.png|thumb|316px|none|Mr Skops is angry at being woken]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He is first encountered asleep on the other side of a fiery pit covered with spiky platforms. [[Rayman]] finds himself in front of the sleeping Mr Skops who, angry at being woken, attacks him.&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsRigolo.png|thumb|316px|left|Mr Skops preparing to fight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsFrappeSol.png|thumb|316px|none|Mr Skops thumping the ground]]&lt;br /&gt;
&lt;br /&gt;
He attacks by throwing his claw, which Rayman must jump over as it sails towards him, and again as it returns to its owner. Mr Skops also strikes the ground with his claw, causing the platforms which Rayman stands on to fall into the lava below, one by one.&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsLancePince.png|thumb|316px|left|Mr Skops hurling his claw forward]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsApproche.png|thumb|316px|none|Mr Skops looking for Rayman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all platforms are gone, Rayman must grab the edge of the platform Mr Skops is standing on to avoid his attacks, and then jump back onto the platform when he thumps the ground. Mr Skops then runs away, while causing lava to rise in an attempt to kill Rayman. He also demonstrates his ability to shoot energy balls from his tail, which destroys the platforms Rayman must use to avoid the lava.&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsRecule.png|thumb|316px|left|The lava is now rising]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsTire.png|thumb|316px|none|Mr Skops firing energy balls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rayman then has a one-on-one battle with Mr Skops, in which he must dodge his claw and punch his energy balls back at him. When has only one [[Resistance|health point]] left, he moves forward, making his last attacks much harder to dodge.&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsLancePince0.png|thumb|316px|left|Mr Skops about to hurl his claw]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsTire0.png|thumb|316px|none|Mr Skops about to fire an energy ball]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once beaten, Mr Skops falls to pieces while smiling showing he is at peace once more.&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsTouched.png|thumb|316px|left|Mr Skops touched by one of his energy balls]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SkopsBattu.png|thumb|316px|none|Mr Skops falling to pieces]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early version of the game==&lt;br /&gt;
[[Image:Rayman-snes.jpg|thumb|500px|right|An extract from an article about [[Rayman (early production)#Super Nintendo Entertainment System version|the cancelled SNES version]] of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;. The bottom-right screenshot shows a battle with an early version of Mr Skops.]]&lt;br /&gt;
&lt;br /&gt;
At a very early point in its production, [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] was [[Rayman (early production)#Super Nintendo Entertainment System version|planned for release on the Super Nintendo Entertainment System]]. In 2010, the French retro-gaming magazine [[Pix&#039;n Love]] printed an article on the history of the &#039;&#039;Rayman&#039;&#039; series, including several in-game screenshots of the scrapped Super Nintendo version. One screenshot depicts [[Rayman]] and his [[Rayman&#039;s girlfriend|female companion]] battling a very early version of Mr Skops. This version of the character can still shoot electricity from the tip of his tail, but he looks much more like a real scorpion; he has two claws instead of one, and his carapace is a shady orange colour rather than a bright pink.&lt;br /&gt;
&lt;br /&gt;
Some pieces of advertisement from the game, as well as the packaging of some versions, bear a screenshot which shows [[Rayman]] battling Mr Skops in [[the Dream Forest]] rather than in [[the Caves of Skops]]. It is not known if this screenshot was created solely for the purpose of marketing, or if this scenario actually existed in any early version of the game. Neither of the [[Rayman (early production)|leaked Atari Jaguar prototypes]] contain any trace of this battle, although they differ from [[Rayman 1|the final version]] in numerous other ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:The_Caves_of_Skops.png|frame|left|This image from [[Rayman 1|the original game]] uses Mr Skops as a visual representation of his domain, [[the Caves of Skops]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:VAC-5.png|frame|right|A reformed and benevolent Mr Skops enjoys his holidays after the defeat of [[Mr Dark]] by relaxing onboard [[Space Mama]]&#039;s pirate ship.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:PalissadeSkops.png|frame|Mr Skops makes a cameo appearance in &#039;&#039;[[Rayman Junior]]&#039;&#039;, as an engraving on a wooden palisade.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R1characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Bosses from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30692</id>
		<title>Giant mosquito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30692"/>
		<updated>2012-04-10T14:59:38Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the species of moskitoes in Rayman&#039;s universe. For the boss in &#039;&#039;[[Rayman 1]]&#039;&#039;, see [[Moskito (Rayman 1)]].&#039;&#039;&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Mosquito&lt;br /&gt;
| image = [[File:Rayman origins conceptart haw52.jpg|320px|center|&#039;&#039;Mosquito&#039;&#039;]]&lt;br /&gt;
| alignment = Bad but then Good &lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=It&#039;s good to have a gigantic stinging insect on your side! The bug-eyed Moskito is a friend in battle. Take a wild ride with him and shoot through the [[Moody Clouds]], where massive machines manufacture the weather. Bombard the enemy or suck them up and spit &#039;em back out at other bad guys.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mosquitoes&#039;&#039;&#039;, also called &#039;&#039;&#039;Moskitoes&#039;&#039;&#039;, are a species of giant flying insect encountered frequently throughout the &#039;&#039;Rayman&#039;&#039; series. They are characterised by their huge, round eyes and prominent proboscises. Notable mosquitoes include [[Bzzit]] and [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 1==&lt;br /&gt;
[[Image:BziiitPC.png|left|thumb|316px|Rayman encounters Bzzit for the first time]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] first encounters Bzzit the pink mosquito in [[Anguish Lagoon]]. Rayman overcomes him in a brief boss battle (which is also the very first boss battle of the series), after which Bzzit becomes upset and starts to cry. Rayman takes pity on him and cheers him up, thus the two become friends. Bzzit then allows Rayman to ride on his back during the next phase of the level. Afterwards he is not seen again, but in the Atari Jaguar version he can be seen at the end of the game (after the credits) in an artwork depicting Rayman and his friends at a party celebrating the defeat of [[Mr Dark|Mr. Dark]], drinking what appears to be honey. &lt;br /&gt;
&lt;br /&gt;
[[Image:MoskitoFight2.png|right|thumb|318px|Rayman faces off against Moskito]]&lt;br /&gt;
In  a later level, [[Moskito&#039;s Nest]], Rayman encounters Moskito, a purple, more powerful version of Bzzit. Moskito chases Rayman through the third phase of the level while carrying a gigantic [[spiky fruit]]. Rayman and Moskito soon go head-to-head; Moskito&#039;s attacks include Bzzit&#039;s darting and stinging movements, but Moskito incorporates a variety of [[spiky fruit]]-related attacks into his strategy. At the end of the fight, Moskito is knocked unconscious and is not seen again.&lt;br /&gt;
&lt;br /&gt;
==Rayman 2: The Great Escape==&lt;br /&gt;
[[File:Mosquito_Dreamcast_Fairy_Glade.jpg|left|320px|thumb|A mosquito in [[the Fairy Glade]], as seen in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, a few mosquitoes can be seen hovering quietly by themselves in [[the Woods of Light]]. They serve no purpose, other than as an Easter egg or continuity nod to [[Rayman 1|the previous game]]. In the Dreamcast version of the game, these appearances are expanded greatly: in addition to the Woods of Light, mosquitoes now appear in [[the Fairy Glade]], [[the Marshes of Awakening]], [[the Bayou]] and [[the Sanctuary of Rock and Lava]]. However, neither Bzzit nor Moskito make an appearance.&lt;br /&gt;
&lt;br /&gt;
==Rayman Revolution==&lt;br /&gt;
[[File:BzzitRev.jpg|thumb|right|320px|Bzzit enjoys his freedom in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the expanded PlayStation 2 version of &#039;&#039;Rayman 2&#039;&#039;, the mosquito [[Bzzit]] returns and plays a role in the plot: [[Rayman]]&#039;s visit to [[the Bayou]] is now a mission to rescue Bzzit, who has been captured by [[Robo-Pirate Army|the Pirates]] and held there. Bzzit must be rescued, as he is the only one who can take Rayman to the Lost Island, which is the location of [[the Sanctuary of Water and Ice]] in this version. Once rescued, Bzzit can be found at a small boat by [[the Pier]]; in a &#039;ferryman&#039;-like role reminiscent of that which he played in [[Rayman 1|the first game]], Bzzit brings the boat and Rayman to the Lost Island. &#039;&#039;Revolution&#039;&#039; also gives Bzzit dialogue for the first time; his voice is whiny and high-pitched. Some more light is also shed on Bzzit&#039;s personality; he is shown to be the friend of a [[baby Globox]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 3: Hoodlum Havoc==&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic35.PNG|thumb|left|300px|[[Rayman]] encounters some mosquitoes in [[2D Madness]]]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, several mosquitoes appear in [[2D Madness]], a minigame which acts mainly as a tribute to the original game. These mosquitoes are obstacles within the level, and fly back and forth while wielding [[spiky fruit]]s. None of them appear to be [[Bzzit]] or [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hoodstormer.png|thumb|right|The [[Hoodstormer]]s are inspired by the mosquitoes&#039; annoying attack patterns]]&lt;br /&gt;
&lt;br /&gt;
The type of flying [[Hoodlum]]s known as [[Hoodstormer]]s are an attempt by the Hoodlum army to emulate the effectiveness of mosquitoes in battle, as a form of psychological warfare. Hoodstormer pilots train in the swamplands (where mosquitoes are found consistently throughout the series) in order to learn the mosquitoes&#039; attack pattern, as mosquitoes are looked upon as the ‘ultimate airborne annoyance’.&lt;br /&gt;
&lt;br /&gt;
==Rayman Origins==&lt;br /&gt;
The mosquitoes also appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; with redesigned appearances. They now possess visible mouths, hands, and feet and are colored purple and pink as opposed to yellow and grey. They usually appear in the last levels of each world (minus the revisted worlds and [[Mystical Pique]]) where they will offer Rayman and his friends rides to the next world. Their primary weapon is their proboscises which they can either shoot out of (similar to Bzzit in the Atari Jaguar version of Rayman 1) or use to inhale enemies then shoot them out. If the player is using [[Globox]], then the mosquito will carry him as opposed to letting him ride on his back because of his weight temporarily giving Globox the ability to shoot out of his mouth.  They sometimes appear in hidden rooms with [[Electoon]] [[cage]]s as well.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Aedes_Raymanis_Beyond_Good_and_Evil.jpg|thumb|right|316px|A mosquito makes a cameo appearance in [[Michel Ancel]]&#039;s &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;]]&lt;br /&gt;
*The mosquitoes also make a cameo appearance in &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;, another [[Ubisoft]] game designed by [[Michel Ancel]], the creator of Rayman. In the game, a pink mosquito can be seen on the nose of a dead cow in a factory. If the player takes a photograph of the mosquito, its species&#039;s name is revealed as &#039;&#039;Aedes Raymanis&#039;&#039;, meaning &#039;&#039;Fly from Rayman&#039;&#039;.&lt;br /&gt;
*The mosquitoes in Rayman Origins are referred to as males despite possesing visible teeth which only female mosquitoes possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Moustique]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30691</id>
		<title>Giant mosquito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30691"/>
		<updated>2012-04-10T14:58:58Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the species of moskitoes in Rayman&#039;s universe. For the boss in &#039;&#039;[[Rayman 1]]&#039;&#039;, see [[Moskito (Rayman 1)]].&#039;&#039;&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Mosquito&lt;br /&gt;
| image = [[File:Rayman origins conceptart haw52.jpg|320px|center|&#039;&#039;Mosquito&#039;&#039;]]&lt;br /&gt;
| alignment = Bad (&#039;&#039;[[Rayman 1]]&#039;&#039;) but then Good (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=It&#039;s good to have a gigantic stinging insect on your side! The bug-eyed Moskito is a friend in battle. Take a wild ride with him and shoot through the [[Moody Clouds]], where massive machines manufacture the weather. Bombard the enemy or suck them up and spit &#039;em back out at other bad guys.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mosquitoes&#039;&#039;&#039;, also called &#039;&#039;&#039;Moskitoes&#039;&#039;&#039;, are a species of giant flying insect encountered frequently throughout the &#039;&#039;Rayman&#039;&#039; series. They are characterised by their huge, round eyes and prominent proboscises. Notable mosquitoes include [[Bzzit]] and [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 1==&lt;br /&gt;
[[Image:BziiitPC.png|left|thumb|316px|Rayman encounters Bzzit for the first time]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] first encounters Bzzit the pink mosquito in [[Anguish Lagoon]]. Rayman overcomes him in a brief boss battle (which is also the very first boss battle of the series), after which Bzzit becomes upset and starts to cry. Rayman takes pity on him and cheers him up, thus the two become friends. Bzzit then allows Rayman to ride on his back during the next phase of the level. Afterwards he is not seen again, but in the Atari Jaguar version he can be seen at the end of the game (after the credits) in an artwork depicting Rayman and his friends at a party celebrating the defeat of [[Mr Dark|Mr. Dark]], drinking what appears to be honey. &lt;br /&gt;
&lt;br /&gt;
[[Image:MoskitoFight2.png|right|thumb|318px|Rayman faces off against Moskito]]&lt;br /&gt;
In  a later level, [[Moskito&#039;s Nest]], Rayman encounters Moskito, a purple, more powerful version of Bzzit. Moskito chases Rayman through the third phase of the level while carrying a gigantic [[spiky fruit]]. Rayman and Moskito soon go head-to-head; Moskito&#039;s attacks include Bzzit&#039;s darting and stinging movements, but Moskito incorporates a variety of [[spiky fruit]]-related attacks into his strategy. At the end of the fight, Moskito is knocked unconscious and is not seen again.&lt;br /&gt;
&lt;br /&gt;
==Rayman 2: The Great Escape==&lt;br /&gt;
[[File:Mosquito_Dreamcast_Fairy_Glade.jpg|left|320px|thumb|A mosquito in [[the Fairy Glade]], as seen in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, a few mosquitoes can be seen hovering quietly by themselves in [[the Woods of Light]]. They serve no purpose, other than as an Easter egg or continuity nod to [[Rayman 1|the previous game]]. In the Dreamcast version of the game, these appearances are expanded greatly: in addition to the Woods of Light, mosquitoes now appear in [[the Fairy Glade]], [[the Marshes of Awakening]], [[the Bayou]] and [[the Sanctuary of Rock and Lava]]. However, neither Bzzit nor Moskito make an appearance.&lt;br /&gt;
&lt;br /&gt;
==Rayman Revolution==&lt;br /&gt;
[[File:BzzitRev.jpg|thumb|right|320px|Bzzit enjoys his freedom in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the expanded PlayStation 2 version of &#039;&#039;Rayman 2&#039;&#039;, the mosquito [[Bzzit]] returns and plays a role in the plot: [[Rayman]]&#039;s visit to [[the Bayou]] is now a mission to rescue Bzzit, who has been captured by [[Robo-Pirate Army|the Pirates]] and held there. Bzzit must be rescued, as he is the only one who can take Rayman to the Lost Island, which is the location of [[the Sanctuary of Water and Ice]] in this version. Once rescued, Bzzit can be found at a small boat by [[the Pier]]; in a &#039;ferryman&#039;-like role reminiscent of that which he played in [[Rayman 1|the first game]], Bzzit brings the boat and Rayman to the Lost Island. &#039;&#039;Revolution&#039;&#039; also gives Bzzit dialogue for the first time; his voice is whiny and high-pitched. Some more light is also shed on Bzzit&#039;s personality; he is shown to be the friend of a [[baby Globox]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 3: Hoodlum Havoc==&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic35.PNG|thumb|left|300px|[[Rayman]] encounters some mosquitoes in [[2D Madness]]]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, several mosquitoes appear in [[2D Madness]], a minigame which acts mainly as a tribute to the original game. These mosquitoes are obstacles within the level, and fly back and forth while wielding [[spiky fruit]]s. None of them appear to be [[Bzzit]] or [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hoodstormer.png|thumb|right|The [[Hoodstormer]]s are inspired by the mosquitoes&#039; annoying attack patterns]]&lt;br /&gt;
&lt;br /&gt;
The type of flying [[Hoodlum]]s known as [[Hoodstormer]]s are an attempt by the Hoodlum army to emulate the effectiveness of mosquitoes in battle, as a form of psychological warfare. Hoodstormer pilots train in the swamplands (where mosquitoes are found consistently throughout the series) in order to learn the mosquitoes&#039; attack pattern, as mosquitoes are looked upon as the ‘ultimate airborne annoyance’.&lt;br /&gt;
&lt;br /&gt;
==Rayman Origins==&lt;br /&gt;
The mosquitoes also appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; with redesigned appearances. They now possess visible mouths, hands, and feet and are colored purple and pink as opposed to yellow and grey. They usually appear in the last levels of each world (minus the revisted worlds and [[Mystical Pique]]) where they will offer Rayman and his friends rides to the next world. Their primary weapon is their proboscises which they can either shoot out of (similar to Bzzit in the Atari Jaguar version of Rayman 1) or use to inhale enemies then shoot them out. If the player is using [[Globox]], then the mosquito will carry him as opposed to letting him ride on his back because of his weight temporarily giving Globox the ability to shoot out of his mouth.  They sometimes appear in hidden rooms with [[Electoon]] [[cage]]s as well.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Aedes_Raymanis_Beyond_Good_and_Evil.jpg|thumb|right|316px|A mosquito makes a cameo appearance in [[Michel Ancel]]&#039;s &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;]]&lt;br /&gt;
*The mosquitoes also make a cameo appearance in &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;, another [[Ubisoft]] game designed by [[Michel Ancel]], the creator of Rayman. In the game, a pink mosquito can be seen on the nose of a dead cow in a factory. If the player takes a photograph of the mosquito, its species&#039;s name is revealed as &#039;&#039;Aedes Raymanis&#039;&#039;, meaning &#039;&#039;Fly from Rayman&#039;&#039;.&lt;br /&gt;
*The mosquitoes in Rayman Origins are referred to as males despite possesing visible teeth which only female mosquitoes possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Moustique]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30690</id>
		<title>Giant mosquito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30690"/>
		<updated>2012-04-10T14:58:41Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the species of moskitoes in Rayman&#039;s universe. For the boss in &#039;&#039;[[Rayman 1]]&#039;&#039;, see [[Moskito (Rayman 1)]].&#039;&#039;&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Mosquito&lt;br /&gt;
| image = [[File:Rayman origins conceptart haw52.jpg|320px|center|&#039;&#039;Mosquito&#039;&#039;]]&lt;br /&gt;
| alignment = Bad (&#039;&#039;[[Rayman 1]]&#039;&#039;) but then Good (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=It&#039;s good to have a gigantic stinging insect on your side! The bug-eyed Moskito is a friend in battle. Take a wild ride with him and shoot through the [[Moody Clouds]], where massive machines manufacture the weather. Bombard the enemy or suck them up and spit &#039;em back out at other bad guys.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mosquitoes&#039;&#039;&#039;, also called &#039;&#039;&#039;Moskitoes&#039;&#039;&#039;, are a species of giant flying insect encountered frequently throughout the &#039;&#039;Rayman&#039;&#039; series. They are characterised by their huge, round eyes and prominent proboscises. Notable mosquitoes include [[Bzzit]] and [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 1==&lt;br /&gt;
[[Image:BziiitPC.png|left|thumb|316px|Rayman encounters Bzzit for the first time]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] first encounters Bzzit the pink mosquito in [[Anguish Lagoon]]. Rayman overcomes him in a brief boss battle (which is also the very first boss battle of the series), after which Bzzit becomes upset and starts to cry. Rayman takes pity on him and cheers him up, thus the two become friends. Bzzit then allows Rayman to ride on his back during the next phase of the level. Afterwards he is not seen again, but in the Atari Jaguar version he can be seen at the end of the game (after the credits) in an artwork depicting Rayman and his friends at a party celebrating the defeat of [[Mr Dark|Mr. Dark]], drinking what appears to be honey. &lt;br /&gt;
&lt;br /&gt;
[[Image:MoskitoFight2.png|right|thumb|318px|Rayman faces off against Moskito]]&lt;br /&gt;
In  a later level, [[Moskito&#039;s Nest]], Rayman encounters Moskito, a purple, more powerful version of Bzzit. Moskito chases Rayman through the third phase of the level while carrying a gigantic [[spiky fruit]]. Rayman and Moskito soon go head-to-head; Moskito&#039;s attacks include Bzzit&#039;s darting and stinging movements, but Moskito incorporates a variety of [[spiky fruit]]-related attacks into his strategy. At the end of the fight, Moskito is knocked unconscious and is not seen again.&lt;br /&gt;
&lt;br /&gt;
==Rayman 2: The Great Escape==&lt;br /&gt;
[[File:Mosquito_Dreamcast_Fairy_Glade.jpg|left|320px|thumb|A mosquito in [[the Fairy Glade]], as seen in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, a few mosquitoes can be seen hovering quietly by themselves in [[the Woods of Light]]. They serve no purpose, other than as an Easter egg or continuity nod to [[Rayman 1|the previous game]]. In the Dreamcast version of the game, these appearances are expanded greatly: in addition to the Woods of Light, mosquitoes now appear in [[the Fairy Glade]], [[the Marshes of Awakening]], [[the Bayou]] and [[the Sanctuary of Rock and Lava]]. However, neither Bzzit nor Moskito make an appearance.&lt;br /&gt;
&lt;br /&gt;
==Rayman Revolution==&lt;br /&gt;
[[File:BzzitRev.jpg|thumb|right|320px|Bzzit enjoys his freedom in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the expanded PlayStation 2 version of &#039;&#039;Rayman 2&#039;&#039;, the mosquito [[Bzzit]] returns and plays a role in the plot: [[Rayman]]&#039;s visit to [[the Bayou]] is now a mission to rescue Bzzit, who has been captured by [[Robo-Pirate Army|the Pirates]] and held there. Bzzit must be rescued, as he is the only one who can take Rayman to the Lost Island, which is the location of [[the Sanctuary of Water and Ice]] in this version. Once rescued, Bzzit can be found at a small boat by [[the Pier]]; in a &#039;ferryman&#039;-like role reminiscent of that which he played in [[Rayman 1|the first game]], Bzzit brings the boat and Rayman to the Lost Island. &#039;&#039;Revolution&#039;&#039; also gives Bzzit dialogue for the first time; his voice is whiny and high-pitched. Some more light is also shed on Bzzit&#039;s personality; he is shown to be the friend of a [[baby Globox]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 3: Hoodlum Havoc==&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic35.PNG|thumb|left|300px|[[Rayman]] encounters some mosquitoes in [[2D Madness]]]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, several mosquitoes appear in [[2D Madness]], a minigame which acts mainly as a tribute to the original game. These mosquitoes are obstacles within the level, and fly back and forth while wielding [[spiky fruit]]s. None of them appear to be [[Bzzit]] or [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hoodstormer.png|thumb|right|The [[Hoodstormer]]s are inspired by the mosquitoes&#039; annoying attack patterns]]&lt;br /&gt;
&lt;br /&gt;
The type of flying [[Hoodlum]]s known as [[Hoodstormer]]s are an attempt by the Hoodlum army to emulate the effectiveness of mosquitoes in battle, as a form of psychological warfare. Hoodstormer pilots train in the swamplands (where mosquitoes are found consistently throughout the series) in order to learn the mosquitoes&#039; attack pattern, as mosquitoes are looked upon as the ‘ultimate airborne annoyance’.&lt;br /&gt;
&lt;br /&gt;
==Rayman Origins==&lt;br /&gt;
The mosquitoes also appear in &#039;&#039;[[Rayman Origins]]&#039;&#039; with redesigned appearances. They now possess visible mouths, hands, and feet and are colored purple and pink as opposed to yellow and grey. They usually appear in the last levels of each world (minus the revisted worlds and [[Mystical Pique]]) where they will offer Rayman and his friends rides to the next world. Their primary weapon is their proboscises which they can either shoot out of (similar to Bzzit in the Atari Jaguar version of Rayman 1) or use to inhale enemies then shoot them out. If the player is using [[Globox]], then the mosquito will carry him as opposed to letting him ride on his back because of his weight temporarily giving Globox the ability to shoot out of his mouth.  They sometimes appear in hidden rooms with [[Electoon]] [[cage]]s as well.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Aedes_Raymanis_Beyond_Good_and_Evil.jpg|thumb|right|316px|A mosquito makes a cameo appearance in [[Michel Ancel]]&#039;s &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;]]&lt;br /&gt;
*The mosquitoes also make a cameo appearance in &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;, another [[Ubisoft]] game designed by [[Michel Ancel]], the creator of Rayman. In the game, a pink mosquito can be seen on the nose of a dead cow in a factory. If the player takes a photograph of the mosquito, its species&#039;s name is revealed as &#039;&#039;Aedes Raymanis&#039;&#039;, meaning &#039;&#039;Fly from Rayman&#039;&#039;.&lt;br /&gt;
*The mosquitoes in Rayman Origins are referred to as males despite possesing visible teeth which only female mosquitoes possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Moustique]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Spider_(Rayman_1)&amp;diff=30686</id>
		<title>Spider (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Spider_(Rayman_1)&amp;diff=30686"/>
		<updated>2012-04-10T14:32:30Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the enemies found in [[the Caves of Skops]]. For the distinct variety of spiders found in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, see [[Spider (Rayman 2)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Spider&lt;br /&gt;
| image = [[Image:Spider.png|&#039;&#039;Spider&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
| location = [[The Caves of Skops]]&lt;br /&gt;
| resistance = [[Image:Lifebar4.png|&#039;&#039;4 HP&#039;&#039;]]&lt;br /&gt;
| attacks = Contact, homing stinger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiders&#039;&#039;&#039; are enemies found in [[the Caves of Skops]], the fifth world of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They only appear in the level [[Eat at Joe&#039;s]]. With their plunger-like feet, they are quite different from the variety which can be found in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, its remakes, and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]]. They bear a resemblance to [[mosquito]]es.&lt;br /&gt;
&lt;br /&gt;
These spiders wander freely on their platforms, turning backwards when they reach an obstacle. When [[Rayman]] is in sight, they climb to the ceiling of the caves, and start firing homing stingers at him (however, if he is fast enough he can defeat them before they climb to the ceiling). They can also duck to avoid [[Rayman]]&#039;s [[Telescopic fist|telescopic fist]]. In the Atari Jaguar version, however, when they spot Rayman they do not jump onto the ceiling, but simply turn their backs and start shooting at him. They also do not duck to avoid his Telescopic fist in that version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpiderDuck.png|thumb|316px|left|A spider ducking]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spiders.png|thumb|316px|none|A group of spiders]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SpiderUp.png|thumb|316px|left|A spider about to climb to the ceiling]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SpiderStinger.png|thumb|316px|none|A spider about to fire a stinger]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Araignée (Caves de Skops)]]&lt;br /&gt;
[[de:Spinne (Höhlen von Skops)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30418</id>
		<title>Giant mosquito</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Giant_mosquito&amp;diff=30418"/>
		<updated>2012-03-22T15:26:47Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: Cleaning up a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the species of moskitoes in Rayman&#039;s universe. For the boss in &#039;&#039;[[Rayman 1]]&#039;&#039;, see [[Moskito (Rayman 1)]].&#039;&#039;&lt;br /&gt;
{{Character &lt;br /&gt;
| name = Mosquito&lt;br /&gt;
| image = [[File:Rayman origins conceptart haw52.jpg|320px|center|&#039;&#039;Mosquito&#039;&#039;]]&lt;br /&gt;
| alignment = Bad (&#039;&#039;[[Rayman 1]]&#039;&#039;) but then Good (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1]]&#039;&#039;, &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;, &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{quote|text=It&#039;s good to have a gigantic stinging insect on your side! The bug-eyed Moskito is a friend in battle. Take a wild ride with him and shoot through the [[Moody Clouds]], where massive machines manufacture the weather. Bombard the enemy or suck them up and spit &#039;em back out at other bad guys.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mosquitoes&#039;&#039;&#039;, lately called &#039;&#039;&#039;Moskitoes&#039;&#039;&#039;, are a species of giant flying insect encountered frequently throughout the &#039;&#039;Rayman&#039;&#039; series. They are characterised by their huge, round eyes and prominent proboscis. Notable mosquitoes include [[Bzzit]] and [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 1==&lt;br /&gt;
[[Image:BziiitPC.png|left|thumb|316px|Rayman encounters Bzzit for the first time]]&lt;br /&gt;
In [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Rayman]] first encounters Bzzit the pink mosquito in [[Anguish Lagoon]]. Rayman overcomes him in a brief boss battle (which is also the very first boss battle of the series), after which Bzzit becomes upset and starts to cry. Rayman takes pity on him and cheers him up, thus the two become friends. Bzzit then allows Rayman to ride on his back during the next phase of the level. Afterwards he is not seen again, but in the Atari Jaguar version he can be seen at the end of the game (after the credits) in an artwork depicting Rayman and his friends at a party celebrating the defeat of [[Mr Dark|Mr. Dark]], drinking what appears to be honey. &lt;br /&gt;
&lt;br /&gt;
[[Image:MoskitoFight2.png|right|thumb|318px|Rayman faces off against Moskito]]&lt;br /&gt;
In  a later level, [[Moskito&#039;s Nest]], Rayman encounters Moskito, a purple, more powerful version of Bzzit. Moskito chases Rayman through the third phase of the level while carrying a gigantic [[spiky fruit]]. Rayman and Moskito soon go head-to-head; Moskito&#039;s attacks include Bzzit&#039;s darting and stinging movements, but Moskito incorporates a variety of [[spiky fruit]]-related attacks into his strategy. At the end of the fight, Moskito is knocked unconscious and is not seen again.&lt;br /&gt;
&lt;br /&gt;
==Rayman 2: The Great Escape==&lt;br /&gt;
[[File:Mosquito_Dreamcast_Fairy_Glade.jpg|left|320px|thumb|A mosquito in [[the Fairy Glade]], as seen in the Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, a few mosquitoes can be seen hovering quietly by themselves in [[the Woods of Light]]. They serve no purpose, other than as an Easter egg or continuity nod to [[Rayman 1|the previous game]]. In the Dreamcast version of the game, these appearances are expanded greatly: in addition to the Woods of Light, mosquitoes now appear in [[the Fairy Glade]], [[the Marshes of Awakening]], [[the Bayou]] and [[the Sanctuary of Rock and Lava]]. However, neither Bzzit nor Moskito make an appearance.&lt;br /&gt;
&lt;br /&gt;
==Rayman Revolution==&lt;br /&gt;
[[File:BzzitRev.jpg|thumb|right|320px|Bzzit enjoys his freedom in &#039;&#039;[[Rayman Revolution]]&#039;&#039;]]&lt;br /&gt;
In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, the expanded PlayStation 2 version of &#039;&#039;Rayman 2&#039;&#039;, the mosquito [[Bzzit]] returns and plays a role in the plot: [[Rayman]]&#039;s visit to [[the Bayou]] is now a mission to rescue Bzzit, who has been captured by [[Robo-Pirate Army|the Pirates]] and held there. Bzzit must be rescued, as he is the only one who can take Rayman to the Lost Island, which is the location of [[the Sanctuary of Water and Ice]] in this version. Once rescued, Bzzit can be found at a small boat by [[the Pier]]; in a &#039;ferryman&#039;-like role reminiscent of that which he played in [[Rayman 1|the first game]], Bzzit brings the boat and Rayman to the Lost Island. &#039;&#039;Revolution&#039;&#039; also gives Bzzit dialogue for the first time; his voice is whiny and high-pitched. Some more light is also shed on Bzzit&#039;s personality; he is shown to be the friend of a [[baby Globox]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 3: Hoodlum Havoc==&lt;br /&gt;
[[File:2DMadness-Arcade-R3HH-PC-Pic35.PNG|thumb|left|300px|[[Rayman]] encounters some mosquitoes in [[2D Madness]]]]&lt;br /&gt;
In &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, several mosquitoes appear in [[2D Madness]], a minigame which acts mainly as a tribute to the original game. These mosquitoes are obstacles within the level, and fly back and forth while wielding [[spiky fruit]]s. None of them appear to be [[Bzzit]] or [[Moskito]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hoodstormer.png|thumb|right|The [[Hoodstormer]]s are inspired by the mosquitoes&#039; annoying attack patterns]]&lt;br /&gt;
&lt;br /&gt;
The type of flying [[Hoodlum]]s known as [[Hoodstormer]]s are an attempt by the Hoodlum army to emulate the effectiveness of mosquitoes in battle, as a form of psychological warfare. Hoodstormer pilots train in the swamplands (where mosquitoes are found consistently throughout the series) in order to learn the mosquitoes&#039; attack pattern, as mosquitoes are looked upon as the ‘ultimate airborne annoyance’.&lt;br /&gt;
&lt;br /&gt;
==Rayman Origins==&lt;br /&gt;
The mosquitoes also appear in &#039;&#039;[[Rayman Origins]].&#039;&#039; They offer you rides and can also shoot out of their mouth, as well as inhale enemies. They usually appear at the end of each world and some hidden rooms with [[Electoon]] [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
==Beyond Good &amp;amp; Evil==&lt;br /&gt;
[[File:Aedes_Raymanis_Beyond_Good_and_Evil.jpg|thumb|left|316px|A mosquito makes a cameo appearance in [[Michel Ancel]]&#039;s &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;]]&lt;br /&gt;
The mosquitoes from the &#039;&#039;Rayman&#039;&#039; series also make a cameo appearance in &#039;&#039;Beyond Good &amp;amp; Evil&#039;&#039;, another [[Ubisoft]] game designed by [[Michel Ancel]], the creator of Rayman. In the game, a pink mosquito can be seen on the nose of a dead cow in a factory. If the player takes a photograph of the mosquito, its species&#039;s name is revealed as &#039;&#039;Aedes Raymanis&#039;&#039;, meaning &#039;&#039;Fly from Rayman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[fr:Moustique]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arthropods]]&lt;br /&gt;
[[Category:Creatures from Rayman 1]]&lt;br /&gt;
[[Category:Creatures from Rayman 2]]&lt;br /&gt;
[[Category:Creatures from Rayman 3]]&lt;br /&gt;
[[Category:Creatures from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;br /&gt;
[[Category:Friends from Rayman 2]]&lt;br /&gt;
[[Category:Friends from Rayman Origins]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_origins_conceptart_haw52.jpg&amp;diff=30417</id>
		<title>File:Rayman origins conceptart haw52.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Rayman_origins_conceptart_haw52.jpg&amp;diff=30417"/>
		<updated>2012-03-22T14:53:28Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=30415</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=30415"/>
		<updated>2012-03-22T14:23:02Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
::The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;br /&gt;
:::It&#039;s cool, no worries. Do you have either the PC version (that would be the demo right now though) or Dolphin set up with the  Wii version of the game? This way you would be able to take nice snapshots yourself. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:18, 21 March 2012 (CET)&lt;br /&gt;
Not at the moment I&#039;m afraid. Where can I find the demo of Rayman Origins on the PC? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:23, 22 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=30414</id>
		<title>Livingstone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=30414"/>
		<updated>2012-03-22T14:20:44Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Livingstone&lt;br /&gt;
| image = [[Image:Livingstone1 RO.JPG|320px|&#039;&#039;Livingstone&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]]&lt;br /&gt;
| resistance = [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| attacks = Contact, hat-throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=They may look (and SMELL) awful, but are surprisingly easy to defeat. Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the [[Hunter]]s and roams the land, imprisoning sweet, little [[Electoon]]s. While the Lividstones are undeniably vile creatures, they&#039;re acutally pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Livingstones&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lividstones&#039;&#039;&#039; or &#039;&#039;&#039;Explorators&#039;&#039;&#039;, are recurring enemies in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] They made their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and later appeared in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Before Origins, they were a limbless species with tall slender bodies, large noses, and sinister mustaches. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
Livingstones are common enemies who only appear in levels of the [[Dream Forest]]. They are averagely-resistant enemies who freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. If not eliminated in one hit, they go crazy and charge toward him until he punches them again or they fall in water. In the Atari Jaguar version, however, they will run toward him regardless of what he does.&lt;br /&gt;
&lt;br /&gt;
Besides Rayman&#039;s fists, another way of defeating them is for him to use his [[grimace]], which frightens them and makes them run away from instead of towards him and eventually fall into water. Rayman can also punch a [[plum]] onto their heads causing them to become dizzy but continue walking as usual, allowing him to jump onto the plum and use them as a walking platform to reach higher places or finish them off normally.&lt;br /&gt;
&lt;br /&gt;
Another variety of Livingstones are [[Small Livingstone]]s which, as their name implies, are shorter than standard Livingstones, but they are also more aggressive in their attempts to hurt [[Rayman]] and are more adept at dodging blows from his [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Explorateur.png|frame|A typical Livingstone, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExplorateurGrimace.png|frame|Livingstones go crazy when they survive a [[telescopic fist|punch]] or are subjected to a [[grimace]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExplorateurPrune.png|frame|A Livingstone, after having a [[plum]] stuck on his head by [[Rayman]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:PruneR3Pieu.jpg|thumb|right|320px|The [[plum]]-posts in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; bear images of Livingstones, in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
==&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;==&lt;br /&gt;
Livingstones do not make a physical appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RRR1_GBA_Livingstone.png|frame|left|A Livingstone, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]]]&lt;br /&gt;
==[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]==&lt;br /&gt;
Livingstones also appear in [[Forest (world)|the Forest world]] of the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. Here they are known by the name of &#039;&#039;&#039;Explorators&#039;&#039;&#039; and have a significantly altered appearance. They no longer have noses or mustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
Livingstones return as enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039;, but here they are renamed &#039;&#039;&#039;Lividstones&#039;&#039;&#039;, perhaps to suggest a connection with the [[Livid Dead]]. Like most of the returning &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; characters, they have been redesigned, and now have limbs (rendering [[Rayman]] himself almost unique), visible mouths, longer and more crooked noses, and more scraggy body structures. Their appearance is also more zombie-like. Like most enemies in the game, they have only one [[resistance]] point, and can be defeated and bubblized easily. They can no longer be driven crazy by [[telescopic fist|punching]] or [[grimace|grimacing]] at them. Their way of offense is to either headbutt Rayman or wave their hands in a cowardly manner. They are revealed to enjoy bullying [[Lum]]s, poking their faces, playing basketball with their bodies and using their heads as deodorant. They are also revealed to be the lackeys of the [[Hunter]]s. The smaller variant of Lividstones aren&#039;t present in this game, but there are different kinds of Lividstones, some of them holding bamboo sticks to attack the characters, and others with spikes on their hats to hurt anyone who attempts to crush them.&lt;br /&gt;
&lt;br /&gt;
==Artwork gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1 site Livingstone.jpg|thumb|left|Artwork of a Livingstone in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:The_Dream_Forest.png||frame|centre|[[The Dream Forest]]&#039;s introductory image shows a Livingstone carrying a [[cage]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Explorateur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=30359</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=30359"/>
		<updated>2012-03-20T23:37:59Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;br /&gt;
:What&#039;s the version you are playing? For HD consoles the recommended resolution is 1920x1080 (guys correct me if I&#039;m wrong) in JPG format. The more nitid pictures the merrier. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:07, 20 March 2012 (CET)&lt;br /&gt;
:Haruka, the images were taken from videos.&lt;br /&gt;
:Thanks for your reply, Teensiedragonkaiser. It is very important for us to know which version of the game (PS3, 360, etc.) the footage comes from. Is this information available for those videos?&lt;br /&gt;
:In any case, we only take snapshots from videos in the last resort, if there are no other possibilities. This is not the case for Origins, with the PC version now available and the Wii version fully functional on the emulator Dolphin: both can be used to take suitable screenshots. Do you have any of these? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:08, 20 March 2012 (CET)&lt;br /&gt;
The screenshots were from the PS3 version. Sorry for any trouble this caused. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 00:37, 21 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=30358</id>
		<title>Livingstone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=30358"/>
		<updated>2012-03-20T23:33:28Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Livingstone&lt;br /&gt;
| image = [[Image:Livingstone1 RO.JPG|320px|&#039;&#039;Livingstone&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]]&lt;br /&gt;
| resistance = [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| attacks = Contact, hat-throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=They may look (and SMELL) awful, but are surprisingly easy to defeat. Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the [[Hunter]]s and roams the land, imprisoning sweet, little [[Electoon]]s. While the Lividstones are undeniably vile creatures, they&#039;re acutally pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Livingstones&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lividstones&#039;&#039;&#039; or &#039;&#039;&#039;Explorators&#039;&#039;&#039;, are recurring enemies in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] They made their first appearance in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and later appeared in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Before Origins, they were a limbless species with tall slender bodies, large noses, and sinister mustaches. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;==&lt;br /&gt;
[[Image:Explorateur.png|frame|left|A typical Livingstone, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
Livingstones are common enemies who only appear in levels of the [[Dream Forest]]. They are averagely-resistant enemies who freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. If not eliminated in one hit, they go crazy and charge toward him until he punches them again or they fall in water. In the Atari Jaguar version, however, they will run toward him regardless of what he does.&lt;br /&gt;
&lt;br /&gt;
Besides Rayman&#039;s fists, another way of defeating them is for him to use his [[grimace]], which frightens them and makes them run away from instead of towards him and eventually fall into water. Rayman can also punch a [[plum]] onto their heads causing them to become dizzy but continue walking as usual, allowing him to jump onto the plum and use them as a walking platform to reach higher places or finish them off normally.&lt;br /&gt;
&lt;br /&gt;
Another variety of Livingstones are [[Small Livingstone]]s which, as their name implies, are shorter than standard Livingstones, but they are also more aggressive in their attempts to hurt [[Rayman]] and are more adept at dodging blows from his [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExplorateurGrimace.png|frame|Livingstones go crazy when they survive a [[telescopic fist|punch]] or subjected to a [[grimace]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExplorateurPrune.png|frame|A Livingstone, after having a [[plum]] stuck on his head by [[Rayman]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;==&lt;br /&gt;
[[Image:PruneR3Pieu.jpg|thumb|right|200px|The [[plum]]-posts in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; bear images of Livingstones, in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
Livingstones do not make a physical appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RRR1_GBA_Livingstone.png|frame|left|100px|A Livingstone, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]]]&lt;br /&gt;
==[[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]==&lt;br /&gt;
Livingstones also appear in [[Forest (world)|the Forest world]] of the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. Here they are known by the name of &#039;&#039;Explorators&#039;&#039; and have a significantly altered appearance. They no longer have noses or mustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however. &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Rayman Origins]]&#039;&#039;==&lt;br /&gt;
Livingstones return as enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039; now with the name of &#039;&#039;&#039;Lividstones&#039;&#039;&#039;. Like the other returning &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; characters, they have been redesigned, and now have limbs (rendering [[Rayman]] himself unique), visible mouths, longer and curved noses, more scraggy body structures, and resemble zombies. Their role as enemies is completely different compared to Rayman 1, being much weaker than their limb-less predecessors. They&#039;re vulnerable to almost every kind of attack, and don&#039;t go crazy but turn into bubbles when hit. Their only way to attack is giving a headbutt or waving their hands scared. They are revealed to enjoy bullying [[Lum]]s, poking their faces, playing basketball with their bodies and using their heads as deodorant. They are also revealed to be the lackeys of the [[Hunter]]s. The smaller variant of Lividstones aren&#039;t present in this game, but there are different kinds of Lividstones, some of them holding bamboo sticks to attack the characters, and others with spikes on their hats to avoid being crushed.&lt;br /&gt;
&lt;br /&gt;
==Artwork gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:R1 site Livingstone.jpg|thumb|left|Artwork of a Livingstone in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:The_Dream_Forest.png||frame|centre|[[The Dream Forest]]&#039;s introductory image shows a Livingstone carrying a [[cage]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Explorateur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=30331</id>
		<title>Livingstone</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Livingstone&amp;diff=30331"/>
		<updated>2012-03-20T15:24:27Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: Cleaning up a bit and I&amp;#039;ll finish the rest later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Livingstone&lt;br /&gt;
| image = [[Image:Livingstone1 RO.JPG|320px|&#039;&#039;Livingstone&#039;&#039;]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], &#039;&#039;[[Rayman Origins]]&#039;&#039;&lt;br /&gt;
| location = [[The Dream Forest]], [[Forest (world)|Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle|Ticklish Temples]]&lt;br /&gt;
| resistance = [[Image:Lifebar2.png|&#039;&#039;2 HP&#039;&#039;]] (&#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;)&lt;br /&gt;
[[Image:Lifebar1.png|&#039;&#039;1 HP&#039;&#039;]] (&#039;&#039;[[Rayman Origins]]&#039;&#039;)&lt;br /&gt;
| attacks = Contact, hat-throw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=They may look (and SMELL) awful, but are surprisingly easy to defeat. Ugh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the [[Hunter]]s and roams the land, imprisoning sweet, little [[Electoon]]s. While the Lividstones are undeniably vile creatures, they&#039;re acutally pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.|sign=Official site|source=&#039;&#039;[[Rayman Origins]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Livingstones&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lividstones&#039;&#039;&#039; or &#039;&#039;&#039;Explorators&#039;&#039;&#039;, are common enemies who first appeared in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. They also appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], and &#039;&#039;[[Rayman Origins]]&#039;&#039;. Before Origins, they were a limbless species with tall slender bodies, large noses, and sinister mustaches. &lt;br /&gt;
&lt;br /&gt;
==Rayman 1==&lt;br /&gt;
[[Image:R1 site Livingstone.jpg|thumb|left|320px|Artwork of a Livingstone in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
Livingstones are common enemies who only appear in levels of the [[Dream Forest]]. They are averagely-resistant enemies who freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. If not eliminated in one hit, they go crazy and charge toward him until he punches them again or they fall in water. In the Atari Jaguar version, however, they will run toward him regardless of what he does.&lt;br /&gt;
&lt;br /&gt;
Besides Rayman&#039;s fists, another way of defeating them is for him to use his [[grimace]], which frightens them and makes them run away from instead of towards him and eventually fall into water. Rayman can also punch a [[plum]] onto their heads causing them to become dizzy but continue walking as usual, allowing him to jump onto the plum and use them as a walking platform to reach higher places or finish them off normally.&lt;br /&gt;
&lt;br /&gt;
Another variety of Livingstones are [[Small Livingstone]]s which, as their name implies, are shorter than standard Livingstones, but they are also more aggressive in their attempts to hurt [[Rayman]] and are more adept at dodging blows from his [[telescopic fist]].&lt;br /&gt;
&lt;br /&gt;
==Rayman 3==&lt;br /&gt;
[[Image:PruneR3Pieu.jpg|thumb|right|320px|The [[plum]]-posts in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; bear images of Livingstones, in reference to their role in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
Livingstones don&#039;t make a physical appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones on them, in reference to the role they played in the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rayman Raving Rabbids (GBA)==&lt;br /&gt;
[[Image:RRR1_GBA_Livingstone.png|frame|left|A Livingstone, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]]]&lt;br /&gt;
Livingstones also appear in [[Forest (world)|the Forest world]] of the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;. Here they are known by the name of &#039;&#039;Explorators&#039;&#039; and have a significantly altered appearance. They no longer have noses or mustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_Dream_Forest.png||frame|left|[[The Dream Forest]]&#039;s introductory image shows a Livingstone carrying a [[cage]].]]&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Explorateur.png|frame|A typical Livingstone, as seen in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExplorateurGrimace.png|frame|Livingstones go crazy when they survive a [[telescopic fist|punch]] or subjected to a [[grimace]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:ExplorateurPrune.png|frame|A Livingstone, after having a [[plum]] stuck on his head by [[Rayman]].]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Livingstones return as enemies in &#039;&#039;[[Rayman Origins]]&#039;&#039; now with the name of &#039;&#039;&#039;Lividstones&#039;&#039;&#039;. Like the other returning &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039; characters, they have been redesigned, and now have limbs (rendering [[Rayman]] himself unique), visible mouth and resembling zombies. Their role as enemies is completely different compared to Rayman 1, being much weaker than their limb-less predecessors. They&#039;re vulnerable to almost every kind of attack, and don&#039;t go crazy but turn into bubbles when hit. Their only way to attack is giving a headbutt or waving their hands scared. They are revealed to enjoy bullying [[Lum]]s, poking their faces, playing basketball with their bodies and using their heads as deodorant. They are also revealed to be the lackeys of the [[Hunter]]s. The smaller variant of Lividstones aren&#039;t present in this game, but there are different kinds of Lividstones, some of them holding bamboo sticks to attack the characters, and others with spikes on their hats to avoid being crushed. &lt;br /&gt;
&lt;br /&gt;
[[fr:Explorateur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman 1]]&lt;br /&gt;
[[Category:Enemies from Rayman Origins]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30324</id>
		<title>Punching Plateaus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30324"/>
		<updated>2012-03-20T14:23:59Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Punching Plateaus&lt;br /&gt;
| image = [[Image:RO-PunchingPlateaus.jpg|center|320px|&#039;&#039;Punching Plateaus&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Geyser Blowout]]&lt;br /&gt;
| followed by = [[Go With The Flow]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punching Plateaus&#039;&#039;&#039; is the fourth level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This area was formerly known as &#039;&#039;&#039;Way Of The Fist&#039;&#039;&#039;. As the name implies, attacking plays an important role in this level.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Platformmansfirstappearance.jpg|thumb|left|250px|Platformman&#039;s first appearance.]]&lt;br /&gt;
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum|Bulb-o-Lums]], charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Lividstones]] and avoiding dangerous waters containing [[Tentacle claw|Tentacle Claws]]. [[Platformman]] also makes his first appearance in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an [[Electoon]] cage inside. &lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretareapp.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must defeat four Lividstones guarding the cage while avoiding falling into the [[Spiky flower|Spiky Flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear making them fall into the pit.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Similar to the first area where the team must defeat Lividstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
This area is very luscious with life and has clean waters and flowers that hold [[Lum|Lums]] in bubbles. At the bottom of the starting area lies the next secret area.&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretareapp.jpg|thumb|right|270px|Inside the second secret area]]&lt;br /&gt;
The team must simply defeat two Lividstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
The team must now use their combined skills of jumping and attacking in order to defeat Lividstones and avoid falling into dangerous waters or bottomless pits. Several [[Spiky flower|Spiky Flowers]] guard two [[Skull Coin|Skull Coins]] in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
The team must finally defeat five Lividstones in order to be able to break the cage and end the level.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Spiky flower|Spiky Flowers]]&lt;br /&gt;
*[[Livingstone|Lividstones]]&lt;br /&gt;
*[[Antitoon|Darktoons]]&lt;br /&gt;
*[[Tentacle claw|Tentacle Claws]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La voie de la baffe]]&lt;br /&gt;
[[de:Der Weg der Faust]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30323</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30323"/>
		<updated>2012-03-20T14:18:26Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:Geyserblowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|270px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. Afterwards, they can head back up using a flower bulb and continue on through the area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Lividstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|270px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Lividstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Lividstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[Tentacle claw|Tentacle Claws]].&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psycholpes guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the photoboard will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Lividstones]]&lt;br /&gt;
*[[Spiky flower| Spiky Flowers]]&lt;br /&gt;
*[[Tentacle claw|Tentacle Claws]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30322</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30322"/>
		<updated>2012-03-20T14:15:00Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:Geyserblowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|270px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. Afterwards, they can head back up using a flower bulb and continue on through the area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Livingstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|270px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Livingstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Livingstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[Tentacle claw|Tentacle Claws]].&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psycholpes guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the photoboard will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Livingstones]]&lt;br /&gt;
*[[Spiky flower| Spiky Flowers]]&lt;br /&gt;
*[[Tentacle claw|Tentacle Claws]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30321</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30321"/>
		<updated>2012-03-20T14:14:31Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Area 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:Geyserblowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|270px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. Afterwards, they can head back up using a flower bulb and continue on through the area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Livingstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|270px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Livingstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Livingstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water containing [[Tentacle claw|Tentacle Claws]].&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psycholpes guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the photoboard will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Livingstones]]&lt;br /&gt;
*[[Spiky flower| Spiky Flowers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Geyser_Blowout&amp;diff=30320</id>
		<title>Talk:Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Geyser_Blowout&amp;diff=30320"/>
		<updated>2012-03-20T14:13:36Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anyone know what those plants with teeth in the water are called?==&lt;br /&gt;
They&#039;re enemies too but I can&#039;t add them to the article if I don&#039;t know what they are called. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 03:21, 14 March 2012 (CET)&lt;br /&gt;
:[[Tentacle claw]]s? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:21, 14 March 2012 (CET)&lt;br /&gt;
Yes those are the ones. Thank you. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:13, 20 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=30319</id>
		<title>User talk:Hunchman801</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Hunchman801&amp;diff=30319"/>
		<updated>2012-03-20T14:11:32Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Images */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Numbers==&lt;br /&gt;
yo hUMCH its hUMCH i herd u liek numb3rs so i put numb3rs in yo numb3rs so u can count when u count [[File:Raypalm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Icon1.png|1]][[Image:Icon2.png|2]][[Image:Icon3.png|3]][[Image:Icon4.png|4]][[Image:Icon5.png|5]][[Image:Icon6.png|6]][[Image:Icon7.png|7]][[Image:Icon8.png|8]][[Image:Icon9.png|9]][[Image:Icon0.png|0]]&lt;br /&gt;
[[Image:Icon1GBC.png|1]][[Image:Icon2GBC.png|2]][[Image:Icon3GBC.png|3]][[Image:Icon4GBC.png|4]][[Image:Icon5GBC.png|5]][[Image:Icon6GBC.png|6]][[Image:Icon7GBC.png|7]][[Image:Icon8GBC.png|8]][[Image:Icon9GBC.png|9]][[Image:Icon0GBC.png|0]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 21:08, 10 July 2009 (UTC)&lt;br /&gt;
: Hunch can you upload the rest of the number set of Rayman 2 PS1 [aka these [[File:Icon0PS.png]] ] please?  Then I can get going with templating the Rayman 2 levels, fo shizz -- [[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 14:55, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: There you go =) [[Image:Icon1PS.png|1]][[Image:Icon2PS.png|2]][[Image:Icon3PS.png|3]][[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]][[Image:Icon6PS.png|6]][[Image:Icon7PS.png|7]][[Image:Icon8PS.png|8]][[Image:Icon9PS.png|9]][[Image:Icon0PS.png|0]] —[[User:Hunchman801|Hunchman801]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Here&#039;s for the others so that they don&#039;t appear as unused files anymore:&lt;br /&gt;
::*[[Image:R3GBAIcon1.gif]][[Image:R3GBAIcon2.gif]][[Image:R3GBAIcon3.gif]][[Image:R3GBAIcon4.gif]][[Image:R3GBAIcon5.gif]][[Image:R3GBAIcon6.gif]][[Image:R3GBAIcon7.gif]][[Image:R3GBAIcon8.gif]][[Image:R3GBAIcon9.gif]][[Image:R3GBAIcon0.gif]]&lt;br /&gt;
::*[[Image:RRRGBAIcon1.png]][[Image:RRRGBAIcon2.png]][[Image:RRRGBAIcon3.png]][[Image:RRRGBAIcon4.png]][[Image:RRRGBAIcon5.png]][[Image:RRRGBAIcon6.png]][[Image:RRRGBAIcon7.png]][[Image:RRRGBAIcon8.png]][[Image:RRRGBAIcon9.png]][[Image:RRRGBAIcon0.gif]]&lt;br /&gt;
::—[[User:Hunchman801|Hunchman801]] 16:11, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Le Chaos du Cauchemar&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
[[Le Chaos du Cauchemar]] - you&#039;ve forgot to block this one for anymous users. :) — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Thanks man, it&#039;s impossible to protect a deleted page so I had to create a redirection. Fucking bots. — [[User:Hunchman801|Hunchman801]] 13:11, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of the pages attacked by bots ==&lt;br /&gt;
&lt;br /&gt;
That seems to be more of the pages, which bots &amp;quot;like&amp;quot; for some reason. Maybe we should create a list of them?&lt;br /&gt;
&lt;br /&gt;
* Together with [[Le Chaos du Cauchemar]] and his talk page, &#039;&#039;&#039;[http://www.raymanpc.com/wiki/en/index.php?title=Talk:Accueil&amp;amp;redirect=no this one]&#039;&#039;&#039; also was attacked (and still needs to be blocked). It&#039;s a talk page of the French main page, as I see... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Unfortunately, there&#039;s not much we can do, except for blocking them when it happens. — [[User:Hunchman801|Hunchman801]] 12:23, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* They&#039;ve run out of French pages, so they now use German ones - this is [[Startseite|copy of the main site]]. Needs to be blocked for anymous users... — [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
: Done! Hopefully they&#039;ll eventually run out of foreign pages to copy =) — [[User:Hunchman801|Hunchman801]] 14:24, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Ta-Ray-Zan|Another one]], this time about Tarayzan. Block it, please. - [[User:Zutheskunk|Zu]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I have wondered about something. Does a contributor must have a special requirement to get an administrator? --[[User:Haruka|Haruka]] 00:43, 8 January 2011 (UTC)&lt;br /&gt;
:Well not really, except for a good activity and an impressive history of contributions. You&#039;re obviously on a very good way :)&lt;br /&gt;
:—[[User:Hunchman801|Hunchman801]] 03:19, 8 January 2011 (UTC)&lt;br /&gt;
::I see. Thanks for clearing up my doubts. :) --[[User:Haruka|Haruka]] 13:07, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==List of unused pictures==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;See page: [[User talk:Hunchman801/List of unused pictures]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
Hunch, how can I change my signature, more or less how Stacey has got, or even yours? --[[User:Haruka|Haruka]] 21:35, 20 February 2011 (UTC)&lt;br /&gt;
:You can edit it in [[Special:Preferences]]. [http://www.mediawiki.org/wiki/Help:Signatures This page] should contain all the information you need =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:50, 20 February 2011 (UTC)&lt;br /&gt;
::The problem is that I want to use a gif file that isn&#039;t in RayWiki, a sparkle to be precise. I can&#039;t put it to work here. --[[User:Haruka|Haruka]] 23:12, 20 February 2011 (UTC)&lt;br /&gt;
:::Why don&#039;t you just upload it here? —[[User:Spiraldoor|Spiraldoor]] 12:56, 21 February 2011 (UTC)&lt;br /&gt;
::::I wasn&#039;t sure if I could upload it since it is not Rayman related. --[[User:Haruka|Haruka]] 13:16, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wiki Alliance==&lt;br /&gt;
Hi, I am an admin from Kid Icarus Wiki. I&#039;d like to know if your wiki is interested in joining a [http://dawn.wikkii.com/wiki/Main_Page video game wiki alliance]. The alliance has the internet&#039;s top wikis on Trauma Center, Drawn to Life, Nintendogs, Custom Robo, and Kid Icarus. The main goal of the alliance is to improve each wiki by sharing traffic, sharing ideas, and promoting interlinking. This wiki wouldn&#039;t have to give up any rights or anything (you don&#039;t even have to link back if you don&#039;t want to, though we would appreciate it), all we ask is for someone from this wiki to check out the site every week or two and take part in wiki discussions. Anyway, that&#039;s all, just send me a message when you get a chance. Thank you. --[[User:Vhehs2|Vhehs2]]&lt;br /&gt;
:Hi there ;) Looks like a very interesting proposition, unfortunately I do not have time to coordinate such a partnership. If any RayWiki contributor is willing to manage our alliance and serve as the main interlocutor with DAWN, we will be glad to join you! So, anyone here? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:32, 6 March 2011 (UTC)&lt;br /&gt;
::It&#039;s great to know that the wiki shows some interest in the alliance! Would it be out of line for me to post this on the main page&#039;s talk page? People may have a better chance seeing it over there. --[[User:Vhehs2|Vhehs2]] 22:41, 15 March 2011 (UTC)&lt;br /&gt;
:::Please feel free to do so! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 14:29, 16 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Untitled==&lt;br /&gt;
&lt;br /&gt;
yo hunchman i got 2 questions and yes i read the manual how old are you and are you a robot&lt;br /&gt;
:Hunch is older than you and no, he is a kangaroo. *Silence* Of course he is a human and not a robot. You still didn&#039;t learn to click in the signature button before posting. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:13, 26 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos ==&lt;br /&gt;
&lt;br /&gt;
Howdy Hunch, I thought I could consider as a picture of Rayman 2, but it seems I cannot. Everytime we&#039;re talking about photographs, is just description and photographs category, correct? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:09, 3 May 2011 (UTC)&lt;br /&gt;
:Hi Haruka, don&#039;t bother using the Image template for anything but game screenshots, there is much important work to do. The &#039;game&#039; field of the said template and the associated categories are only for screenshots; if you are to upload photographs, just classify them as such. And don&#039;t worry, you did a great job uploading these pictures. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:24, 3 May 2011 (UTC)&lt;br /&gt;
::OK then, and thank you. I thought the photos would be very useful knowing the high rarity level of the collection. I&#039;ll integrate them in the correspondent articles now. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:00, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the Super Mario wiki has got pages dedicated to quotes of different games. &lt;br /&gt;
&lt;br /&gt;
I thought we could do the same, I think it would be particulary useful. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:27, 25 May 2011 (UTC)&lt;br /&gt;
:It would be good if we implemented a proper quote template system first, like the one Wikipedia has. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:43, 25 May 2011 (UTC)&lt;br /&gt;
::Can you show me an example? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:13, 25 May 2011 (UTC)&lt;br /&gt;
:::http://en.wikipedia.org/wiki/Template:Quote —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:52, 25 May 2011 (UTC)&lt;br /&gt;
::::I see. But SMWiki doesn&#039;t use that system. They organize it like this: http://www.mariowiki.com/List_of_Quotes_in_Super_Smash_Bros._Brawl --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 12:48, 26 May 2011 (UTC)&lt;br /&gt;
:Both a quote template and a list of quotes are an excellent idea. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
::I&#039;m glad you like the idea Hunch, but how can we do then? With or without the quote system of Wikipedia? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:46, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Eyefish==&lt;br /&gt;
[[File:EyeFish.png|thumb|320px|right]]&lt;br /&gt;
If you ask me, I think we need a clearer shot of this. I believe the PSX version of the game has translucent water, so you can clearly see the fish. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:35, 25 May 2011 (UTC)&lt;br /&gt;
:I totally agree with you, but it was the best shot I could get out of dozens of pictures; those are incredibly hard to get a sight of. An additional snapshot from the PlayStation version would be great though, as it would both illustrate the translucent water you&#039;re talking about (I don&#039;t remember it though) and the fish itself. In any case, the original file is not to be replaced; no need to stick to one picture only. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:50, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table cell ==&lt;br /&gt;
&lt;br /&gt;
Can you explain me better about it? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:42, 8 June 2011 (UTC)&lt;br /&gt;
:Of course! The following code creates a new line in the table:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;|-&lt;br /&gt;
|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Since Rayman 2 level articles are based on tables (one line (which is also one cell since there&#039;s only one row) per version), you simply have to put the external links in an additional cell which will prevent them from being displayed in the PS2 or GBC section. You may want to read this in order to learn more about tables: http://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
:Keep up the good work! —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:47, 8 June 2011 (UTC)&lt;br /&gt;
::I see, it is quite annoying when the texts/pictures are placed in non-harmonious ways and &amp;quot;aglutinated&amp;quot; with other data. Thanks for clearing up my doubt :). I will also not forget about ordering the links by version. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:08, 8 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about a slight improvement that the Raywiki could have. &lt;br /&gt;
&lt;br /&gt;
What about the ability to include small audio players? For listening a character quote, a jingle, or even a background music of a level?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t find the video player necessary since YouTube already does a better job. What do you think? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 17:43, 9 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent idea, Haruka! I for one agree. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:15, 9 June 2011 (UTC)&lt;br /&gt;
:Sonic Retro&#039;s wiki used to have that, but recently they had to take down the whole audio system due to bandwidth issues.  So as much as I&#039;d like to have audio here, I wouldn&#039;t want it to suck the bandwidth out of the site and slow it down to a crawl. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:28, 9 June 2011 (UTC)&lt;br /&gt;
::Fair enough. I would like to know Hunch&#039;s opinion too. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:46, 9 June 2011 (UTC)&lt;br /&gt;
:::Background music from a level is covered by the RayTunes section of the site. But I like the idea for the other parts though :) --[[User:Shukaku|Shukaku]] 12:30, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wrong info about Rayman Origins ==&lt;br /&gt;
&lt;br /&gt;
Hey Hunch&lt;br /&gt;
I saw some wrong information about Rayman Origins, for ex. There are 246 cages in Rayman Origins... - Cage arcticle; or - If the players die they return to there where they last destroyed a cage. - Rayman Origins arcticle. Do you have any idea how to put real informations instead of wrongs at the first time the users editing? I just ask you because fixing them lately is a bit harder. Anyway you shall announce Rayman Origins at the main page, so users may upload more information about it. --[[File:Icon.png|15px]] Rayrobi 15:39, 20 December 2011 (UTC)&lt;br /&gt;
: Haha cool it and I&#039;ll do the math: we know it&#039;s 246 Electoons but let me count the cages ok and I&#039;ll fix it.  Sheeeeesh.  --[[User:Cairnie|Cairnie]] 17:20, 20 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I took screenshots of the images from high quality recordings of Rayman Origins gameplay. Some of it was fuzzy when seen in fullscreen mode however so that&#039;s why I reduced the image sizes. I can fix them if you wish. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 15:11, 20 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:TeensieDragonKaiser&amp;diff=30269</id>
		<title>User talk:TeensieDragonKaiser</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:TeensieDragonKaiser&amp;diff=30269"/>
		<updated>2012-03-18T05:06:12Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Images==&lt;br /&gt;
Many thanks for your contributions to the Rayman Origins level articles. You have uploaded numerous pictures, which is great, but all of them do not have the same resolution or the same extension. Could you please specify for all those screenshots where and how you got them, from which version of the game they are, and explain why they do not have the same resolution? As concerns the extension, high-quality JPEGs are the way to go. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:03, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No problem. Do I explain it to you here or in the image pages? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 06:06, 18 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30123</id>
		<title>Punching Plateaus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30123"/>
		<updated>2012-03-14T04:27:11Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Punching Plateaus&lt;br /&gt;
| image = [[Image:RO-PunchingPlateaus.jpg|center|320px|&#039;&#039;Punching Plateaus&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Geyser Blowout]]&lt;br /&gt;
| followed by = [[Go With The Flow]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punching Plateaus&#039;&#039;&#039; is the fourth level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This area was formerly known as &#039;&#039;&#039;Way Of The Fist&#039;&#039;&#039;. As the name implies, attacking plays an important role in this level.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Platformmansfirstappearance.jpg|thumb|left|250px|Platformman&#039;s first appearance.]]&lt;br /&gt;
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum|Bulb-o-Lums]], charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Livingstones]] and avoiding dangerous waters. [[Platformman]] also makes his first appearance in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an [[Electoon]] cage inside. &lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretareapp.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must defeat four [[Livingstone|Livingstones]] guarding the cage while avoiding falling into the [[Spiky flower|Spiky Flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Livingstones are standing on to disappear making them fall into the pit.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Similar to the first area where the team must defeat Livingstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
This area is very luscious with life and has clean waters and flowers that hold [[Lum|Lums]] in bubbles. At the bottom of the starting area lies the next secret area.&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretareapp.jpg|thumb|right|270px|Inside the second secret area]]&lt;br /&gt;
The team must simply defeat two Livingstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
The team must now use their combined skills of jumping and attacking in order to defeat Livingstones and avoid falling into dangerous waters or bottomless pits. Several [[Spiky flower|Spiky Flowers]] guard two [[Skull Coin|Skull Coins]] in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
The team must finally defeat five Livingstones in order to be able to break the cage and end the level.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Spiky flower|Spiky Flowers]]&lt;br /&gt;
*[[Livingstone|Livingstones]]&lt;br /&gt;
*[[Antitoon|Darktoons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La voie de la baffe]]&lt;br /&gt;
[[de:Der Weg der Faust]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30122</id>
		<title>Punching Plateaus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30122"/>
		<updated>2012-03-14T04:26:27Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Punching Plateaus&lt;br /&gt;
| image = [[Image:RO-PunchingPlateaus.jpg|center|320px|&#039;&#039;Punching Plateaus&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Geyser Blowout]]&lt;br /&gt;
| followed by = [[Go With The Flow]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punching Plateaus&#039;&#039;&#039; is the fourth level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This area was formerly known as &#039;&#039;&#039;Way Of The Fist&#039;&#039;&#039;. As the name implies, attacking plays an important role in this level.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Platformmansfirstappearance.jpg|thumb|left|250px|Platformman&#039;s first appearance.]]&lt;br /&gt;
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum|Bulb-o-Lums]], charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Livingstones]] and avoiding dangerous waters. [[Platformman]] also makes his first appearance in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an [[Electoon]] cage inside. &lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretareapp.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must defeat four [[Livingstone|Livingstones]] guarding the cage while avoiding falling into the [[Spiky flower|Spiky Flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Livingstones are standing on to disappear making them fall into the pit.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Similar to the first area where the team must defeat Livingstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
This area is very luscious with life and has clean waters and flowers that hold [[Lum|Lums]] in bubbles. At the bottom of the starting area lies the next secret area.&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretareapp.jpg|thumb|left|270px|Inside the second secret area]]&lt;br /&gt;
The team must simply defeat two Livingstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
The team must now use their combined skills of jumping and attacking in order to defeat Livingstones and avoid falling into dangerous waters or bottomless pits. Several [[Spiky flower|Spiky Flowers]] guard two [[Skull Coin|Skull Coins]] in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
The team must finally defeat five Livingstones in order to be able to break the cage and end the level.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Spiky flower|Spiky Flowers]]&lt;br /&gt;
*[[Livingstone|Livingstones]]&lt;br /&gt;
*[[Antitoon|Darktoons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La voie de la baffe]]&lt;br /&gt;
[[de:Der Weg der Faust]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30121</id>
		<title>Punching Plateaus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30121"/>
		<updated>2012-03-14T04:19:30Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Punching Plateaus&lt;br /&gt;
| image = [[Image:RO-PunchingPlateaus.jpg|center|320px|&#039;&#039;Punching Plateaus&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Geyser Blowout]]&lt;br /&gt;
| followed by = [[Go With The Flow]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punching Plateaus&#039;&#039;&#039; is the fourth level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This area was formerly known as &#039;&#039;&#039;Way Of The Fist&#039;&#039;&#039;. As the name implies, attacking plays an important role in this level.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Platformmansfirstappearance.jpg|thumb|left|250px|Platformman&#039;s first appearance.]]&lt;br /&gt;
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum|Bulb-o-Lums]], charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Livingstones]] and avoiding dangerous waters. [[Platformman]] also makes his first appearance in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an [[Electoon]] cage inside. &lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretareapp.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must defeat four [[Livingstone|Livingstones]] guarding the cage while avoiding falling into the [[Spiky flower|Spiky Flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Livingstones are standing on to disappear making them fall into the pit.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Similar to the first area where the team must defeat Livingstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
This area is very luscious with life and has clean waters and flowers that hold [[Lum|Lums]] in bubbles. At the bottom of the starting area lies the next secret area.&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretareapp.jpg|thumb|left|270px|Inside the second secret area]]&lt;br /&gt;
The team must simply defeat two Livingstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
The team must now use their combined skills of jumping and attacking in order to defeat Livingstones and avoid falling into dangerous waters or bottomless pits. Several [[Spiky flower|Spiky Flowers]] guard two [[Skull Coin|Skull Coins]] in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
The team must finally defeat five Livingstones in order to be able to break the cage and end the level.&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La voie de la baffe]]&lt;br /&gt;
[[de:Der Weg der Faust]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30120</id>
		<title>Punching Plateaus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Punching_Plateaus&amp;diff=30120"/>
		<updated>2012-03-14T04:18:37Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Punching Plateaus&lt;br /&gt;
| image = [[Image:RO-PunchingPlateaus.jpg|center|320px|&#039;&#039;Punching Plateaus&#039;&#039;]]&lt;br /&gt;
| preceded by = [[Geyser Blowout]]&lt;br /&gt;
| followed by = [[Go With The Flow]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon4RO.png|15px|&#039;&#039;4&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon7RO.png|15px|&#039;&#039;7&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punching Plateaus&#039;&#039;&#039; is the fourth level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. This area was formerly known as &#039;&#039;&#039;Way Of The Fist&#039;&#039;&#039;. As the name implies, attacking plays an important role in this level.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Platformmansfirstappearance.jpg|thumb|left|250px|Platformman&#039;s first appearance.]]&lt;br /&gt;
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum|Bulb-o-Lums]], charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Livingstones]] and avoiding dangerous waters. [[Platformman]] also makes his first appearance in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top. The exit is shown to the right however to the left is a secret area with an [[Electoon]] cage inside. &lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretareapp.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must defeat four [[Livingstone|Livingstones]] guarding the cage while avoiding falling into the [[Spiky flower|Spiky Flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Livingstones are standing on to disappear making them fall into the pit.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Similar to the first area where the team must defeat Livingstones and avoid dangerous waters. Even though an Electoon can be heard crying for help it is not in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
This area is very luscious with life and has clean waters and flowers that hold [[Lum|Lums]] in bubbles. At the bottom of the starting area lies the next secret area.&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretareapp.jpg|thumb|left|270px|Inside the second secret area]]&lt;br /&gt;
The team must simply defeat two Livingstones guarding the cage. If they miss one they can use the flower bulbs to bounce back up and defeat them.&lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
The team must now use their combined skills of jumping and attacking in order to defeat Livingstones and avoid falling into dangerous waters or bottomless pits. Several [[Spiky flower|Spiky Flowers]] guard two [[Skull Coin|Skull Coins]] in this area.&lt;br /&gt;
&lt;br /&gt;
==Area 6==&lt;br /&gt;
The team must finally defeat five Livingstones in order to be able to break the cage and end the level.&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:La voie de la baffe]]&lt;br /&gt;
[[de:Der Weg der Faust]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Secondsecretareapp.jpg&amp;diff=30119</id>
		<title>File:Secondsecretareapp.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Secondsecretareapp.jpg&amp;diff=30119"/>
		<updated>2012-03-14T04:09:23Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Secretareapp.jpg&amp;diff=30118</id>
		<title>File:Secretareapp.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Secretareapp.jpg&amp;diff=30118"/>
		<updated>2012-03-14T03:55:29Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: Secret area in Punching Plateaus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secret area in Punching Plateaus.&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Geyser_Blowout&amp;diff=30117</id>
		<title>Talk:Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Geyser_Blowout&amp;diff=30117"/>
		<updated>2012-03-14T03:43:27Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Anyone know what those hands in the water are called? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anyone know what those plants with teeth in the water are called?==&lt;br /&gt;
They&#039;re enemies too but I can&#039;t add them to the article if I don&#039;t know what they are called. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 03:21, 14 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=30116</id>
		<title>Talk:Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Rayman_Origins&amp;diff=30116"/>
		<updated>2012-03-14T03:40:02Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Enemy names */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uh i realy think that to make this eposodic add more than 1 villain like 1 thought up [[Rayman]]&#039;s dark side ausome huh tell the game makers that leondude out&lt;br /&gt;
:Leondude, can you do a few things for us?&lt;br /&gt;
*Learn how to spell.&lt;br /&gt;
*Learn how to add a signature.&lt;br /&gt;
*Learn that we&#039;re not Ubisoft so we can&#039;t do anything about it.&lt;br /&gt;
&#039;iHeckler out.&#039; [[User:Iheckler9|Iheckler9]] 20:24, 18 February 2011 (UTC)&lt;br /&gt;
::The &amp;quot;Talk&amp;quot; pages shall not be used to give opinions about how games should be. For some reason we have a forum. --[[User:Haruka|Haruka]] 21:02, 18 February 2011 (UTC)&lt;br /&gt;
:Don&#039;t make suggestions to games developers. That will never, ever work. They are professionals. They know what they are doing and they do not require tips from ten-year-olds. Also, you may want to work on your English; I don&#039;t know if it&#039;s your first language, but your spelling, grammar, punctuation and general coherence are all over the place – it&#039;s difficult to understand what you&#039;re saying. You should also note that we are an unofficial fansite and despite our excellence we have no official affiliation with Ubisoft – we cannot pass your &#039;ideas&#039; on to the developers, and even if we could, we would not. If you plan on hanging around here for long, you should probably learn how to use wiki syntax, read the manual of style etc. &#039;spiraldoor out&#039; —[[User:Spiraldoor|Spiraldoor]] 21:44, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Btw ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care what anyone says, some French website with mysterious &#039;sources&#039; does not count as an official release date.&lt;br /&gt;
: I don&#039;t have the patience to keep bossing you around but sign please.  (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 10:01, 23 February 2011 (UTC)&lt;br /&gt;
:The only sources that compt here are from Ubisoft. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 11:17, 23 February 2011 (UTC)&lt;br /&gt;
how long until it&#039;s released&lt;br /&gt;
:READ THE F*CKING DESCRIPTION. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:32, 13 March 2011 (UTC)&lt;br /&gt;
:When UbiART decides so. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 14:36, 13 March 2011 (UTC)&lt;br /&gt;
i know this is stupid but what&#039;s ubiart&#039;s email adress so i can send a video of three bosses to inspire them&lt;br /&gt;
:You are an idiot. Professional game developers do not need ten-year-olds to send them videos of their crappy favourite games to &#039;inspire&#039; them. If we somehow had UbiArt&#039;s email address, we would do everything to ensure it did not fall into your hands, so that they would not have to waste their time with your nonsense. Please – stop editing this wiki. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:14, 10 April 2011 (UTC)&lt;br /&gt;
::Agreed, but I thought... --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 15:30, 10 April 2011 (UTC)&lt;br /&gt;
::QUOTE-Spiraldoor, in http://www.raymanpc.com/wiki/en/Talk:Grolem_13 , wrote: &amp;quot;From now on we should revert his &#039;contributions&#039; rather than clogging up the talk pages by responding to them.&amp;quot;-ENDQUOTE&lt;br /&gt;
:::Thanks, iHeckler. Great stuff. I found this particular instance of stupidity so offensive that I felt compelled to address it, and force its perpetrator to do the same. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:42, 10 April 2011 (UTC)&lt;br /&gt;
:Leondude, grow up please, for our sakes and the sakes of serious fans that want clear and precise information. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 15:51, 11 April 2011 (UTC)&lt;br /&gt;
what i meant to say was bosses i made oh and did you know that my IQ is 118&lt;br /&gt;
:I know I should revert this but it&#039;s so damn funny it would be a shame to do so. If you think that your &#039;bosses&#039; or anything you could ever hope to create might be of use to the talented professional game developers at UbiArt or find its way into Rayman Origins: you&#039;re utterly wrong and painfully naïve. I seriously doubt your IQ has three digits. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 14:11, 18 April 2011 (UTC)&lt;br /&gt;
my feelings are hurt and i like this wiki please don&#039;t kick me out or my heart will break oh did you know that rayman is in one of my cartoons and i will make a rayman cartoon called the rayman show oh i bet i can&#039;t edit for a whole week if i win i will be a sysop and if i lose i won&#039;t edit for a month Deal or no Deal&lt;br /&gt;
:If you like this wiki so much, why do you insist on pestering us with useless edits? You will be kicked out unless you start obeying the rules and typing in coherent English. Nobody gives a damn about your &#039;broken heart&#039; or your &#039;cartoons&#039;. No, you will never become a sysop; we have enough already, and if we need more I could easily compile a list of several hundred better candidates. Please do not try to bargain with me; I can scarcely understand what you are trying to say, and what I can make out does not look promising. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:38, 18 April 2011 (UTC)&lt;br /&gt;
: You need help, even by autistic standards.  I&#039;m serious. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 15:48, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alright ==&lt;br /&gt;
&lt;br /&gt;
So Amazon USA put Origins on preorder, hopefully for 15th November and without delays.  I think that information as well as the NA cover can be ready to be put up now but still wait for official character names. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 15:58, 11 May 2011 (UTC)&lt;br /&gt;
:I agree. Maybe the European cover will be different, aswell it can be the same (as it happened with R1 and partially with R2). --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:18, 11 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rewriting certain bits ==&lt;br /&gt;
&lt;br /&gt;
Stuff like the &amp;quot;Rayman 1 style health points&amp;quot; seems to be debunked now and there&#039;s so much I&#039;ve gathered from playing the E3 demo...do we add these now or do we wait until the final game is out? --[[User:Cairnie|Cairnie]] 09:43, 25 September 2011 (UTC)&lt;br /&gt;
:I personally suggest to wait for the final release of the game. Better to join everything after. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 09:56, 25 September 2011 (UTC)&lt;br /&gt;
:I actually think Stacey should add all she knows to the article. It doesn&#039;t matter if it&#039;s changed by the time the game is released; the more (accurate) information the better. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 11:18, 27 September 2011 (UTC)&lt;br /&gt;
:: The info I did know is only from the E3 build but haha OK.  I&#039;ll see what the build they have at MCM expo is like, provided it crashes lol. --[[User:Cairnie|Cairnie]] 14:48, 27 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&lt;br /&gt;
Hi all!&lt;br /&gt;
&lt;br /&gt;
We have a substantial problem as concerns the worlds in Rayman Origins: Ticklish Temples, Grumbling Grottos, Luscious Lakes and Angsty Abyss are basically the very same places as Jibberish Jungle, Desert of Dijiridoos, Gourmand Land and Sea of Serendipity, respectively (Moody Clouds seems quite different from Mystical Pique though). Just like we have awesome articles describing the worlds from the original game, it would be great to do the same for Rayman Origins, but the fact that some worlds are actually split in two makes the whole thing harder. Should we have only one article for each pair? Or should we have the same article (almost) twice? Any other ideas in mind? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 00:27, 15 December 2011 (UTC)&lt;br /&gt;
:I think the worlds should be integrated in the main ones, separated by titles and bars (sections). The &amp;quot;second worlds&amp;quot; names could be redirected to those sections. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 19:42, 15 December 2011 (UTC)&lt;br /&gt;
::Done. All comments welcome. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:27, 2 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enemy names ==&lt;br /&gt;
&lt;br /&gt;
When editing Rayman Origins level articles would it be better to refer some of the enemies like &#039;&#039;&#039;Antitoons&#039;&#039;&#039; by their Origins name &#039;&#039;&#039;Darktoons&#039;&#039;&#039; or what? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 04:40, 14 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Platformmansfirstappearance.jpg&amp;diff=30115</id>
		<title>File:Platformmansfirstappearance.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Platformmansfirstappearance.jpg&amp;diff=30115"/>
		<updated>2012-03-14T03:29:48Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30114</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30114"/>
		<updated>2012-03-14T02:24:05Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Area 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:Geyserblowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if they hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|270px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. Afterwards, they can head back up using a flower bulb and continue on through the area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Livingstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|270px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Livingstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Livingstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water. &lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psycholpes guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the photoboard will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Livingstones]]&lt;br /&gt;
*[[Spiky flower| Spiky Flowers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30113</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30113"/>
		<updated>2012-03-14T02:21:51Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: Definitely not a stub now :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:Geyserblowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if the hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. &lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|270px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. Afterwards, they can head back up using a flower bulb and continue on through the area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Livingstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|270px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Livingstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Livingstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water. &lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psycholpes guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the photoboard will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Livingstones]]&lt;br /&gt;
*[[Spiky flower| Spiky Flowers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:Geyser_Blowout&amp;diff=30112</id>
		<title>Talk:Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:Geyser_Blowout&amp;diff=30112"/>
		<updated>2012-03-14T02:21:07Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: Created page with &amp;quot;==Anyone know what those hands in the water are called?== They&amp;#039;re enemies too but I can&amp;#039;t add them to the article if I don&amp;#039;t know what they are called. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anyone know what those hands in the water are called?==&lt;br /&gt;
They&#039;re enemies too but I can&#039;t add them to the article if I don&#039;t know what they are called. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 03:21, 14 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30111</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30111"/>
		<updated>2012-03-14T02:19:48Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:Geyserblowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if the hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. &lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|270px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. Afterwards, they can head back up using a flower bulb and continue on through the area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Livingstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|270px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Livingstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Livingstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water. &lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psycholpes guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the photoboard will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Livingstone|Livingstones]]&lt;br /&gt;
*[[Spiky flower| Spiky Flowers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30110</id>
		<title>Geyser Blowout</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Geyser_Blowout&amp;diff=30110"/>
		<updated>2012-03-14T02:19:15Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = Geyser Blowout&lt;br /&gt;
| image = [[File:Geyserblowout.jpg|center|320px|&#039;&#039;Geyser Blowout&#039;&#039;]]&lt;br /&gt;
| preceded by = [[It&#039;s a Jungle Out There...]]&lt;br /&gt;
| followed by = [[Punching Plateaus]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-SixSlots.png|center|&#039;&#039;Six slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 4 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 5 = [[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 6 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon3RO.png|15px|&#039;&#039;3&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Clock.png|30px|Time]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
| cup = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:IconColonRO.png|6px|&#039;&#039;:&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon2RO.png|15px|&#039;&#039;2&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geyser Blowout&#039;&#039;&#039; is the second level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;. Many geysers and moving platforms are present in this level. This area was formerly known as &#039;&#039;&#039;Geyser Blast&#039;&#039;&#039;. This is also the first level to have hidden areas where the [[Electoon]] cages reside. &lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
Upon entering the level, the players can see [[The Magician]] to the left who will tell them about [[Lum|Lums]] and [[Skull Coin|Skull Coins]] if the hit or jump on top of his hat. Afterwards, the team will continue through the level using the geysers to gain extra height. &lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
[[File:Firstsecretdoor.jpg|thumb|left|270px|The first secret area location.]]&lt;br /&gt;
The team spots a [[Lum King]] upon entering and then slides down a a waterfall onto some moving platforms near a geyser. After going up said geyser they encounter [[Swingman|Swingmen]] who help them across a huge gap. However, below the gap is the first secret area of the level which the players can access and find the first Electoon cage. Afterwards, they can head back up using a flower bulb and continue on through the area.&lt;br /&gt;
&lt;br /&gt;
===Secret Area 1===&lt;br /&gt;
[[File:Secretarea1.jpg|thumb|left|270px|Inside the first secret area.]]&lt;br /&gt;
The team must simply defeat the four [[Livingstone|Livingstones]] on moving platforms guarding the cage.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
Moving platforms expand greatly in this area and can crush the team if they&#039;re not careful. At the end of the level, the secret area is at the bottom being guarded by a [[Psychlops]].&lt;br /&gt;
&lt;br /&gt;
===Secret Area 2===&lt;br /&gt;
[[File:Secondsecretarea.jpg|thumb|right|270px|Inside the second secret area.]]&lt;br /&gt;
The team must defeat the four Livingstones guarding the cage. To do this they can either hit the bulb causing the platforms the three Livingstones are standing on to disappear thus making them fall into the rapid water into a [[Spiky flower|Spiky Flower]] then defeating the last one manually or defeating them all manually. The team must also be careful to not fall into the water and get bubblized by the Spiky Flowers themselves.&lt;br /&gt;
&lt;br /&gt;
==Area 4==&lt;br /&gt;
Now the team must put their skills to the test and conquer a mix of moving platforms and geysers and avoid falling in dangerous water. &lt;br /&gt;
&lt;br /&gt;
==Area 5==&lt;br /&gt;
Finally the team must defeat four Psycholpes guarding the last Electoon cage by using the geyser provided for them. After doing so and breaking the cage the photoboard will appear and the level will end.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
[[Psychlops]]&lt;br /&gt;
[[Livingstone|Livingstones]]&lt;br /&gt;
[[Spiky flower| Spiky Flowers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Geyser explosif]]&lt;br /&gt;
[[de:Fulminante Fontäne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Secondsecretarea.jpg&amp;diff=30109</id>
		<title>File:Secondsecretarea.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Secondsecretarea.jpg&amp;diff=30109"/>
		<updated>2012-03-14T01:55:39Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Secretarea1.jpg&amp;diff=30108</id>
		<title>File:Secretarea1.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Secretarea1.jpg&amp;diff=30108"/>
		<updated>2012-03-14T01:40:59Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: First secret area of Geyser Blowout in Rayman Origins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First secret area of [[Geyser Blowout]] in Rayman Origins.&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=File:Firstsecretdoor.jpg&amp;diff=30107</id>
		<title>File:Firstsecretdoor.jpg</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=File:Firstsecretdoor.jpg&amp;diff=30107"/>
		<updated>2012-03-14T01:32:13Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30106</id>
		<title>It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30106"/>
		<updated>2012-03-14T01:27:23Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = It&#039;s a Jungle Out There...&lt;br /&gt;
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|&#039;&#039;It&#039;s a Jungle Out There...&#039;&#039;]]&lt;br /&gt;
| followed by = [[Geyser Blowout]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s A Jungle Out There&#039;&#039;&#039; is the first level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]&lt;br /&gt;
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The team move on into a tunnel littered with several Spiky Flowers. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Lividstone]]s&lt;br /&gt;
*[[Spiky flower|Spiky flowers]]&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Attrape-moi si tu peux !]]&lt;br /&gt;
[[de:Der reinste Urwald...]]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30105</id>
		<title>It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30105"/>
		<updated>2012-03-14T01:26:45Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = It&#039;s a Jungle Out There...&lt;br /&gt;
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|&#039;&#039;It&#039;s a Jungle Out There...&#039;&#039;]]&lt;br /&gt;
| followed by = [[Geyser Blowout]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s A Jungle Out There&#039;&#039;&#039; is the first level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]&lt;br /&gt;
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The team move on into a tunnel littered with several Spiky Flowers. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Lividstone]]s&lt;br /&gt;
*[[Spiky Flowers|Spiky Flower]]&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Attrape-moi si tu peux !]]&lt;br /&gt;
[[de:Der reinste Urwald...]]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30104</id>
		<title>It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30104"/>
		<updated>2012-03-14T01:26:35Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = It&#039;s a Jungle Out There...&lt;br /&gt;
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|&#039;&#039;It&#039;s a Jungle Out There...&#039;&#039;]]&lt;br /&gt;
| followed by = [[Geyser Blowout]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s A Jungle Out There&#039;&#039;&#039; is the first level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]&lt;br /&gt;
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The team move on into a tunnel littered with several Spiky Flowers. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Lividstone]]s&lt;br /&gt;
*[[Spiky Flower|Spiky Flowers]]&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Attrape-moi si tu peux !]]&lt;br /&gt;
[[de:Der reinste Urwald...]]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30103</id>
		<title>It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30103"/>
		<updated>2012-03-14T01:26:08Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ROLevel&lt;br /&gt;
| name = It&#039;s a Jungle Out There...&lt;br /&gt;
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|&#039;&#039;It&#039;s a Jungle Out There...&#039;&#039;]]&lt;br /&gt;
| followed by = [[Geyser Blowout]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s A Jungle Out There&#039;&#039;&#039; is the first level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Area 1==&lt;br /&gt;
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]&lt;br /&gt;
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.&lt;br /&gt;
&lt;br /&gt;
==Area 2==&lt;br /&gt;
The team move on into a tunnel littered with several Spiky Flowers. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.&lt;br /&gt;
&lt;br /&gt;
==Area 3==&lt;br /&gt;
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Lividstone]]s&lt;br /&gt;
*[[Spiky Flower]]s&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Attrape-moi si tu peux !]]&lt;br /&gt;
[[de:Der reinste Urwald...]]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:It%27s_a_Jungle_Out_There...&amp;diff=30060</id>
		<title>Talk:It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:It%27s_a_Jungle_Out_There...&amp;diff=30060"/>
		<updated>2012-03-13T17:44:19Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* How to not make this a stub */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to not make this a stub==&lt;br /&gt;
What needs to be added to not make this article a stub? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 23:36, 12 March 2012 (CET)&lt;br /&gt;
:Enough information in order to take it off. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:19, 13 March 2012 (CET)&lt;br /&gt;
: I know that but what kind of information? It&#039;s a fairly short level and there&#039;s not too much to go into detail about. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 18:44, 13 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:It%27s_a_Jungle_Out_There...&amp;diff=30059</id>
		<title>Talk:It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:It%27s_a_Jungle_Out_There...&amp;diff=30059"/>
		<updated>2012-03-13T17:44:06Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to not make this a stub==&lt;br /&gt;
What needs to be added to not make this article a stub? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 23:36, 12 March 2012 (CET)&lt;br /&gt;
:Enough information in order to take it off. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:19, 13 March 2012 (CET)&lt;br /&gt;
: I know that but what kind of information? It&#039;s a fairly short level and there&#039;s not too much to go into detail about.&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:It%27s_a_Jungle_Out_There...&amp;diff=30051</id>
		<title>Talk:It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:It%27s_a_Jungle_Out_There...&amp;diff=30051"/>
		<updated>2012-03-12T22:36:30Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: Created page with &amp;quot;==How to not make this a stub== What needs to be added to not make this article a stub? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to not make this a stub==&lt;br /&gt;
What needs to be added to not make this article a stub? --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 23:36, 12 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30050</id>
		<title>It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30050"/>
		<updated>2012-03-12T22:35:05Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = It&#039;s a Jungle Out There...&lt;br /&gt;
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|&#039;&#039;It&#039;s a Jungle Out There...&#039;&#039;]]&lt;br /&gt;
| followed by = [[Geyser Blowout]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s A Jungle Out There&#039;&#039;&#039; is the first level of the [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]&lt;br /&gt;
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
The team move on into a tunnel littered with several Spiky Flowers. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.&lt;br /&gt;
&lt;br /&gt;
==Phase 3==&lt;br /&gt;
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Lividstone]]s&lt;br /&gt;
*Spiky Eyes&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Attrape-moi si tu peux !]]&lt;br /&gt;
[[de:Der reinste Urwald...]]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Talk:System_requirements&amp;diff=30038</id>
		<title>Talk:System requirements</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Talk:System_requirements&amp;diff=30038"/>
		<updated>2012-03-12T15:44:28Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: /* Version differences */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s the Spyglass Pirate&#039;s voice actor? To me it sounds like Geary from Crash Nitro Kart. Comparison:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=wbp3_G7eh5Y&amp;amp;feature=related (6:08)&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=zjuu725kncs&amp;amp;feature=related --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:26, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Version differences ==&lt;br /&gt;
&lt;br /&gt;
Would it be okay to add a section here for what&#039;s different in each version of the Rayman games starting with Rayman 1 or would a whole page be better? I own the Playstation, Atari Jaguar, Sega Saturn, PC, Game Boy Color, and Game Boy Advance versions. --[[User:Teensiedragonkaiser|Teensiedragonkaiser]] 16:44, 12 March 2012 (CET)&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30030</id>
		<title>It&#039;s a Jungle Out There...</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=It%27s_a_Jungle_Out_There...&amp;diff=30030"/>
		<updated>2012-03-12T02:41:59Z</updated>

		<summary type="html">&lt;p&gt;TeensieDragonKaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:ROLevel&lt;br /&gt;
| name = It&#039;s a Jungle Out There...&lt;br /&gt;
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|&#039;&#039;It&#039;s a Jungle Out There...&#039;&#039;]]&lt;br /&gt;
| followed by = [[Geyser Blowout]]&lt;br /&gt;
| world = [[Jibberish Jungle]]&lt;br /&gt;
| type = [[File:RO-Medallion-ThreeSlots.png|center|&#039;&#039;Three slots&#039;&#039;]]&lt;br /&gt;
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]&lt;br /&gt;
| medallion slot 2 = [[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medallion slot 3 = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]] [[File:RO-Lums.png|30px|Lums]]&lt;br /&gt;
| medal = [[File:Icon1RO.png|15px|&#039;&#039;1&#039;&#039;]][[File:Icon5RO.png|15px|&#039;&#039;5&#039;&#039;]][[File:Icon0RO.png|15px|&#039;&#039;0&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s A Jungle Out There&#039;&#039;&#039; is the first level of [[Jibberish Jungle]], the first world in &#039;&#039;[[Rayman Origins]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phase 1==&lt;br /&gt;
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
The team move on into a tunnel littered with several Spiky Eyes. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.&lt;br /&gt;
&lt;br /&gt;
==Phase 3==&lt;br /&gt;
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
*[[Psychlops]]&lt;br /&gt;
*[[Lividstone]]s&lt;br /&gt;
*Spiky Eyes&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Attrape-moi si tu peux !]]&lt;br /&gt;
[[de:Der reinste Urwald...]]&lt;br /&gt;
&lt;br /&gt;
{{JibberishJungle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman Origins]]&lt;/div&gt;</summary>
		<author><name>TeensieDragonKaiser</name></author>
	</entry>
</feed>