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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=26729</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=26729"/>
		<updated>2011-11-22T02:48:41Z</updated>

		<summary type="html">&lt;p&gt;The0ptimus: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{justcameout&lt;br /&gt;
| date = 15th November 2011 in North America.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = ubiART Montpellier&lt;br /&gt;
| designed by = Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 25th November 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, PlayStation Vita (2012), Nintendo 3DS (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is a sequel, not a prequel. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel. &#039;&#039;Rayman Origins&#039;&#039; was originally announced as a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], intended to explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ However, the prequel approach appears to have been disregarded at some point in the game&#039;s development: the final version contains many references to the previous games, suggesting that it is a sequel which takes place after the other instalments.  The game&#039;s first trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman in this flashback is [[Betilla the Fairy]].&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008, approximately. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared.  This featured a health system which was very much like that of the original &#039;&#039;Rayman&#039;&#039; - it would have used the same yellow and red bubbles that indicated the player&#039;s health. Since then, this system was debunked by later playable demonstrations. The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows Rayman being created by [[Betilla the Fairy]], whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how Rayman and Globox matured from buffoons to heroes. However, this approach was ultimately scrapped: the final version of the game is a sequel, set after &#039;&#039;Rayman 3&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of Rayman and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from the original game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode.  There are currently no plans for online play.  &lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike &#039;&#039;Rayman&#039;&#039; though, most if not cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a medallion of at least 5 cages.  &lt;br /&gt;
&lt;br /&gt;
[[Yellow Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game.   &lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the &#039;&#039;Rayman&#039;&#039; series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a heart are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die at the same time, then they will return to where they last destroyed a cage.    &lt;br /&gt;
&lt;br /&gt;
Also unlike &#039;&#039;Rayman&#039;&#039;, contact to any body of water will not cause instant death, though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla the Fairy]] and her sisters, each of whom is imprisoned inside the mouth of a [[Darktoon]]. When one is encountered, the player must chase the Darktoon and free the fairy inside. Once she is free, she gives Rayman and his friends a new power.  &lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway treasure chests, which contain various treasures such as a [[shiny skull tooth]].  &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through five worlds – Jibberish Jungle, Desert of Didgeridoos, Gourman Lands, Sea of serendipity, and Mystic Peak– in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the five worlds, and this time the player can play them in any order they want. When this phase is complete, may access Moody Clouds, where the second to last final boss and the game&#039;s ending await. Collecting all 10 skull teeth will unlock the third and final phase. It contains only one world (with only one level)– [[the Land of the Livid Dead]]. Some of the game&#039;s seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sixty-six levels in the game. Descriptions of the seven worlds follow.&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle world where you unlock the power to attack in the first level. Here you slide down rivers and ride geysers. The enemies are comprised mostly of [[Lividstones]] and [[Darktoons]]. In the second phase, you fight a giant, red plant.&lt;br /&gt;
&lt;br /&gt;
*[[The Desert of Didgeridoos]] – In this world, you unlock the ability to glide. [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. [[Spiky ball]]s from the original game reappear. This world is composed mainly on music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Lands|The Gourmand Lands]] – Here you unlock the ability to shrink. Several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of a gigantic dragon, in which the players much avoid flaming walls of heartburn. Another environment in the Gourmand Lands is [[Frosty Delights]], an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[The Sea of Serendipity]] – In this world you unlock the ability to dive underwater. Footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts.&lt;br /&gt;
&lt;br /&gt;
*[[Mystic Peak]] – In this world you unlock the ability to run up walls. Screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. [[Fakirs]] dwell inside of caves and [[Rayman]] must rescue them from [[Antitoons|Darktoons]], and swing on their beards to avoid spikes.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]], To access this world, you must first complete the second phase by saving the four kings. This is a steampunk world in the sky in which Rayman must fight robots, as well as dodge spinning razor blades and electricity. Here is where the final boss resides.&lt;br /&gt;
&lt;br /&gt;
*[[The Land of the Livid Dead]] – This is where the skeleton grannie from the beginning cutscene (as well as the other livid dead) lives; the antics of the protagonists annoy her, setting the events of the game in motion. It happens to be the same location where [[Rayman]] and [[Globox]] revisit in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;, yet the area is drastically different in this game. The Land of the Livid Dead involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton (similar to the ones found in the desert of didgeridoos). Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. The gigantic pink monster is this level&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:RaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-FR.jpg|320px|thumb|The Collector&#039;s Edition for PlayStation 3.]]&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page art book, a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display.  There are currently no known plans for this to be applied to other versions of the game such as the Nintendo Wii version. The Collector&#039;s Edition will be exclusively available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
==Achievements/Trophies==&lt;br /&gt;
Throughout the Xbox 360 and PlayStation 3 versions of the game, achievements are given for performing certain actions, such as rescuing each nymph, collecting so many Yellow Lums etc.  There are 36 achievements in total, including one that is hidden.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Xbox Gamerscore&lt;br /&gt;
!  PS3 trophy&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|  Betilla&#039;s Back!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Head Nymph Betilla is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Beautiful Beats!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Holly Luya, the Music Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Feed the Fairy!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Edith Up, the Gourmet Fairy is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Merm-Aid!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Annetta Fish, the Ocean Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nymphs Rock!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Helena Headbasket, the Mountain Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Scout&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;You found 10 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Explorer&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;You found 25 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Dr. Lividstone, I presume?&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold?&lt;br /&gt;
|  &amp;quot;You found ALL hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Speedy!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Earned 5 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Turbo!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Earned 15 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nitro!&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Earned ALL speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Friend&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Completed 10 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Hero&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Completed 25 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Legend&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Completed ALL medallions&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Milk Tooth&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Earned 1 Skull Tooth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Full Mouth&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Earned 5 Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  The Jaw!&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Earned ALL Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Pop! Pop! BOOM!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Popped 50 enemy bubbles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  The Bubblizer!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Chain-Bubblized 4 enemie.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  I&#039;m Back!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Replayed any completed map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Painless!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Completed a level without taking a hit.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Vacuum Snack!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Inhaled 50 things on Moskito-back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  No Panic!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Saved ALL Darktooned Wizards in &amp;quot;Port O&#039;Panic&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  B Side!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Played an Unlocked Character in any map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Hover Happy!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;One hour of flight time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Crusher!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Crushed 50 enemies&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Crush Combo!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Simultaneously crushed 4 enemies.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Sprinter!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Sprinted a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Fisher King!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Swam a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Kung Fu Combo!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Perform a swipe-to-air Kick Combo!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Hyperspeed!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Sprinted for an entire level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Boing! Boing! Boing!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Bounced-Bubblized 11 enemies without landing in &amp;quot;Polar Pursuit&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Blue Baron!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Beat the Giant Eel within 60 seconds in &amp;quot;Aim for the Eel&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Survivor!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Survived a Piranha Pond without a scratch!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Back At You!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;You bubblized a Hunter with his own live missile!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nothing Lasts Forever (Hidden)&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Ding Dong, the Livid Boss is Dead!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Sweet Dreams!&lt;br /&gt;
|  ???&lt;br /&gt;
|  Platinum&lt;br /&gt;
|  &amp;quot;Won ALL trophies in the game!  SICK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
File:RaymanOriginsComicCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-6.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-8.jpg&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg&lt;br /&gt;
File:RO_Screenshot2_LifeSystem_Heart.jpg&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg&lt;br /&gt;
File:Stoneman RO HD.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardArtwork.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>The0ptimus</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=26727</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=26727"/>
		<updated>2011-11-22T02:32:39Z</updated>

		<summary type="html">&lt;p&gt;The0ptimus: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{justcameout&lt;br /&gt;
| date = 15th November 2011 in North America.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman_Origins_Box_Art-Europe.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = ubiART Montpellier&lt;br /&gt;
| designed by = Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 25th November 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November 2011&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, PlayStation Vita (2012), Nintendo 3DS (2012)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is a sequel, not a prequel. It was announced by [[Ubisoft]] at E3 2010, and is the first major &#039;&#039;Rayman&#039;&#039; game since the creation of the [[Rayman Raving Rabbids|&#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;Rayman&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a &#039;&#039;Rayman&#039;&#039; title since &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; in 1999.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of Ancel. &#039;&#039;Rayman Origins&#039;&#039; was originally announced as a prequel to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], intended to explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ However, the prequel approach appears to have been disregarded at some point in the game&#039;s development: the final version contains many references to the previous games, suggesting that it is a sequel which takes place after the other instalments.  The game&#039;s first trailer finally reveals Rayman&#039;s origins, which were hinted at in [[the Knowledge of the World]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039; eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman in this flashback is [[Betilla the Fairy]].&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008, approximately. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared.  This featured a health system which was very much like that of the original &#039;&#039;Rayman&#039;&#039; - it would have used the same yellow and red bubbles that indicated the player&#039;s health. Since then, this system was debunked by later playable demonstrations. The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows Rayman being created by [[Betilla the Fairy]], whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how Rayman and Globox matured from buffoons to heroes. However, this approach was ultimately scrapped: the final version of the game is a sequel, set after &#039;&#039;Rayman 3&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of Rayman and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from the original game, was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it will still be possible to play through the game in single-player mode.  There are currently no plans for online play.  &lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in that the aim is to find [[cage]]s and rescue the [[Electoons]] that are imprisoned inside them.  Unlike &#039;&#039;Rayman&#039;&#039; though, most if not cages are being guarded by several enemies that collectively use a forcefield to protect the cage (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other Hoodlums); the team must defeat every single enemy that uses the forcefield, then the cage can be destroyed.  The cage can only be damaged on the side which has a green padlock.  Most of the cages are hidden away in secret passages, so once the Electoons are free, they will create a portal which leads to the outside of these passages.  Each level contains a medallion of at least 5 cages.  &lt;br /&gt;
&lt;br /&gt;
[[Yellow Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game.   &lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the &#039;&#039;Rayman&#039;&#039; series, the players are very vulnerable to enemy attacks, and one touch can cause death.  Throughout the game, bottles containing a heart are found, and should a player break one, the heart inside will act as a shield until an enemy attacks, after which the heart will break.  In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player.  If all players die at the same time, then they will return to where they last destroyed a cage.    &lt;br /&gt;
&lt;br /&gt;
Also unlike &#039;&#039;Rayman&#039;&#039;, contact to any body of water will not cause instant death, though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla the Fairy]] and her sisters, each of whom is imprisoned inside the mouth of a [[Darktoon]]. When one is encountered, the player must chase the Darktoon and free the fairy inside. Once she is free, she gives Rayman and his friends a new power.  &lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway treasure chests, which contain various treasures such as a [[shiny skull tooth]].  &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; will also be the first game in the series to revisit locations explored in previous games. The game will be divided into three phases. In the first phase, the player will make their way through five worlds – Jibberish Jungle, Desert of Didgeridoos, Gourman Lands, Sea of serendipity, and Mystic Peak– in a pre-set order. Each world ends with the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: new levels become available in each of the five worlds, and this time the player can play them in any order they want. When this phase is complete, may access Moody Clouds, where the final boss and the game&#039;s ending await. Collecting all 10 skull teeth will unlock the third and final phase. It contains only one world (with only one level)– [[the Land of the Livid Dead]]. Some of the game&#039;s seven worlds are split into more than one ‘environment’; there are a total of twelve environments in the game. Each world is divided into many levels; there are a total of sixty-six levels in the game. Descriptions of the seven worlds follow.&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle world where you unlock the power to attack in the first level. In the second phase, you fight a giant, red plant.&lt;br /&gt;
&lt;br /&gt;
*[[The Desert of Didgeridoos]] – [[Rayman]] must use [[gong]]s to create sound waves which shield him from swarms of black flying creatures which resemble locusts. [[Spiky ball]]s from the original game reappear. This world is composed mainly on music and musical instruments. It seems to be based on [[Band Land]], a location which has not been seen since the original game.&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Lands|The Gourmand Lands]] – several screenshots show the protagonists making their way through a surreal environment made of food and cooking materials. This area is known as the [[Infernal Kitchen]], and its aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of a gigantic dragon, in which the players much avoid flaming walls of heartburn. Another environment in the Gourmand Lands is [[Frosty Delights]], an icy landscape which features cocktail elements such as giant orange slices. It may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[[The Sea of Serendipity]] – footage shows Rayman and [[Globox]] swimming near the sea floor, surrounded by marine life. They are chased by gigantic aquatic insects. Above the surface of the ocean, a tribe of Globox&#039;s species lives in a village supported on stilts.&lt;br /&gt;
&lt;br /&gt;
*[[Mystic Peak]] – screenshots depict a mountain location surrounded by floating landmasses which recall the floating earth platforms of the original game. The mountain is dotted with small buildings. Its peak is hidden by clouds, but the tentacles of another boss – a gigantic pink monster resembling a squid – can be seen descending from its heights. [[Fakirs]] dwell inside of caves and [[Rayman]], [[Globox]], and the two [[Teensie]]s must rescue them from [[Antitoons|Darktoons]], and swing on their beards to avoid spikes.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]], a steampunk level in which Rayman rides on the back of [[Moskito]], who shoots enemies down with the energy projectiles from his proboscis, is in the clouds above Mystic Peak. Rayman must find enough Electoons so that [[Rayman]] can free The Four Kings for the [[Nymph]]s, so that [[Rayman]] can access it.&lt;br /&gt;
&lt;br /&gt;
*[[The Land of the Livid Dead]] – a level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. This is where the game&#039;s villains live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It happens to be the same location where [[Rayman]] and [[Globox]] revisit in &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;. The Land of the Livid Dead has a golden palette, and features giant skulls, bones and cobwebs. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This seems to be the final level of the game&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:RaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-FR.jpg|320px|thumb|The Collector&#039;s Edition for PlayStation 3.]]&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page art book, a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display.  There are currently no known plans for this to be applied to other versions of the game such as the Nintendo Wii version. The Collector&#039;s Edition will be exclusively available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
==Achievements/Trophies==&lt;br /&gt;
Throughout the Xbox 360 and PlayStation 3 versions of the game, achievements are given for performing certain actions, such as rescuing each nymph, collecting so many Yellow Lums etc.  There are 36 achievements in total, including one that is hidden.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse; text-align: center; border-color:#aa0000; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Xbox Gamerscore&lt;br /&gt;
!  PS3 trophy&lt;br /&gt;
!  Description&lt;br /&gt;
|-&lt;br /&gt;
|  Betilla&#039;s Back!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Head Nymph Betilla is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Beautiful Beats!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Holly Luya, the Music Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Feed the Fairy!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Edith Up, the Gourmet Fairy is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Merm-Aid!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Annetta Fish, the Ocean Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nymphs Rock!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Helena Headbasket, the Mountain Nymph is Free!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Scout&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;You found 10 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Explorer&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;You found 25 hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Dr. Lividstone, I presume?&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold?&lt;br /&gt;
|  &amp;quot;You found ALL hidden cages.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Speedy!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Earned 5 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Turbo!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Earned 15 speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nitro!&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Earned ALL speed trophies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Friend&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Completed 10 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Hero&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Completed 25 medallions.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Electoon Legend&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Completed ALL medallions&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Milk Tooth&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Earned 1 Skull Tooth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Full Mouth&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Earned 5 Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  The Jaw!&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Earned ALL Skull Teeth&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Pop! Pop! BOOM!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Popped 50 enemy bubbles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  The Bubblizer!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Chain-Bubblized 4 enemie.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  I&#039;m Back!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Replayed any completed map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Painless!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Completed a level without taking a hit.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Vacuum Snack!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Inhaled 50 things on Moskito-back.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  No Panic!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Saved ALL Darktooned Wizards in &amp;quot;Port O&#039;Panic&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  B Side!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Played an Unlocked Character in any map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Hover Happy!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;One hour of flight time!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Crusher!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Crushed 50 enemies&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Crush Combo!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Simultaneously crushed 4 enemies.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Sprinter!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Sprinted a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Fisher King!&lt;br /&gt;
|  20G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Swam a marathon!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Kung Fu Combo!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Perform a swipe-to-air Kick Combo!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Hyperspeed!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Sprinted for an entire level!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Boing! Boing! Boing!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Bounced-Bubblized 11 enemies without landing in &amp;quot;Polar Pursuit&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Blue Baron!&lt;br /&gt;
|  35G&lt;br /&gt;
|  Silver&lt;br /&gt;
|  &amp;quot;Beat the Giant Eel within 60 seconds in &amp;quot;Aim for the Eel&amp;quot;.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Survivor!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;Survived a Piranha Pond without a scratch!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Back At You!&lt;br /&gt;
|  15G&lt;br /&gt;
|  Bronze&lt;br /&gt;
|  &amp;quot;You bubblized a Hunter with his own live missile!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Nothing Lasts Forever (Hidden)&lt;br /&gt;
|  80G&lt;br /&gt;
|  Gold&lt;br /&gt;
|  &amp;quot;Ding Dong, the Livid Boss is Dead!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  Sweet Dreams!&lt;br /&gt;
|  ???&lt;br /&gt;
|  Platinum&lt;br /&gt;
|  &amp;quot;Won ALL trophies in the game!  SICK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg&lt;br /&gt;
Image:RaymanOrigins_002.jpg&lt;br /&gt;
Image:RaymanOrigins_003.jpg&lt;br /&gt;
Image:RaymanOrigins_004.jpg&lt;br /&gt;
Image:RaymanOrigins_005.jpg&lt;br /&gt;
Image:RaymanOrigins_006.jpg&lt;br /&gt;
Image:RaymanOrigins_007.jpg&lt;br /&gt;
Image:RaymanOrigins_008.jpg&lt;br /&gt;
Image:RaymanOrigins_009.jpg&lt;br /&gt;
Image:RaymanOrigins_010.jpg&lt;br /&gt;
Image:RaymanOrigins_011.jpg&lt;br /&gt;
Image:RaymanOrigins_012.jpg&lt;br /&gt;
Image:RaymanOrigins_013.png&lt;br /&gt;
Image:RaymanOrigins_014.png&lt;br /&gt;
Image:RaymanOrigins_015.png&lt;br /&gt;
Image:Rayman Origins.png&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Swingman.jpg&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg&lt;br /&gt;
File:Rayman-origins-e3-1.jpg&lt;br /&gt;
File:Rayman-origins-e3-2.jpg&lt;br /&gt;
File:Rayman-origins-e3-3.jpg&lt;br /&gt;
File:Rayman-origins-e3-4.jpg&lt;br /&gt;
File:Rayman-origins-e3-5.jpg&lt;br /&gt;
File:Rayman-origins-e3-6.jpg&lt;br /&gt;
File:Rayman-origins-e3-7.jpg&lt;br /&gt;
File:Rayman-origins-e3-8.jpg&lt;br /&gt;
File:Rayman-origins-e3-9.jpg&lt;br /&gt;
File:Rayman-origins-e3-10.jpg&lt;br /&gt;
File:RaymanOriginsComicCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-6.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg&lt;br /&gt;
File:RaymanOriginsGamesCon-8.jpg&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg&lt;br /&gt;
File:RO_Screenshot2_LifeSystem_Heart.jpg&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg&lt;br /&gt;
File:Stoneman RO HD.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardArtwork.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>The0ptimus</name></author>
	</entry>
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