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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=96685</id>
		<title>Rabbid</title>
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		<updated>2024-04-21T20:29:16Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: I partially agree with it, only I think it will give a nicer to look at the links this way.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid&lt;br /&gt;
| image = [[File:Adventure Rabbid.png|300px|Rabbid]]&lt;br /&gt;
| alignment = Bad, neutral, good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Academy of Champions]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039;, &#039;&#039;[[Rabbids Travel in Time 3D]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Alive and Kicking]]&#039;&#039;, &#039;&#039;[[Rabbids Land]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]], [[Rayman Raving Rabbids (mobile phone)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (mobile phone)]], [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039; (DS)]], [[Rayman Raving Rabbids TV Party (DS)|&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039; (DS)]], [[Rabbids Go Home (DS)|&#039;&#039;Rabbids Go Home&#039;&#039; (DS)]], &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, &#039;&#039;[[Rabbids Go Phone Again]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039;, &#039;&#039;[[Rabbids Big Bang]]&#039;&#039;, &#039;&#039;[[Rabbids Heroes]]&#039;&#039; (Discontinued), &#039;&#039;[[Rabbids Crazy Rush]]&#039;&#039;, &#039;&#039;[[Rabbids Smart Brush]]&#039;&#039;, &#039;&#039;[[Virtual Rabbids The Big Plan]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (Facebook game)]]&#039;&#039; (Discontinued), [[Rabbids Invasion (TV series)|&#039;&#039;Rabbids Invasion&#039;&#039; (TV series)]], &#039;&#039;[[Rabbids Appisodes]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion: The Interactive TV Show]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Yoann Perrier]]&lt;br /&gt;
| species = Rabbid&lt;br /&gt;
| status = Amusement park invader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbids&#039;&#039;&#039; (&#039;&#039;French: &#039;&#039;&#039;Lapins Crétins&#039;&#039;&#039;&#039;&#039;) are rabbit-like creatures that appear in the &#039;&#039;[[Rayman]]&#039;&#039; universe, most of the time as antagonists. The name is a portmanteau of &#039;rabid&#039; and &#039;rabbit&#039;, though in the games, they are often referred to as bunnies. They primarily appear in a spin-off series known as the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]], but also have made appearances in platformers like the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the [[Rayman Raving Rabbids (DS)|DS version]], and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They are seen as &#039;anti-mascots&#039; to [[Ubisoft]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Rabbids were first introduced in a series of teaser images and videos for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (then meant to be the [[Rayman Raving Rabbids (cancelled prototype)|next major platforming adventure]] in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]) officially released by [[Ubisoft]] in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the [[Robo-Pirate]] army and [[Hoodlum]]s. By the time the final game was released in December that same year, it turned out to be a compilation of mini-games akin to the &#039;&#039;Mario Party&#039;&#039; series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief, taking away their original zombie-like look. Four more games featuring Rabbids were subsequently announced - &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, and &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009. A fourth game, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, was released in 2010.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Origin===&lt;br /&gt;
In the main series, not much is known about where the Rabbids had originally come from. &#039;&#039;[[Rabbids Go Home]]&#039;&#039; suggests that they do not even know themselves. However, at an early point in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Ly]] the Fairy explains that the Rabbids were once peaceful creatures in [[The Glade of Dreams|Rayman&#039;s world]] that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world. The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn&#039;t explain how. This explanation of the Rabbids&#039; origin was also used in official [[Ubisoft]] press releases regarding the [[Rayman Raving Rabbids (cancelled prototype)|original &#039;&#039;Rayman Raving Rabbids&#039;&#039; platformer]], before that game was scrapped. [[Michel Ancel]] stated in an interview that the Rabbids had been “preparing this assault since the [[Rayman 1|very first &#039;&#039;Rayman&#039;&#039; game]]”.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:OldRabbid2.jpeg|thumb|250px|The early look of the Rabbids.]]&lt;br /&gt;
Usually, Rabbids resemble albino rabbits in the sense that they have white fur and hairless bellies, mouths and the insides of their ears, though a few others can come in different colours such as grey, brown and even blue, yellow, red and green. Either way, they all for the most part have dark blue eyes which turn red when they turn mad (a few exceptions include a few having orange eyes in the PC version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one whose eyes turn bright green upon contact with an Xbox 360 Kinect sensor), and they also have two giant buckteeth. They do have nostrils, though they are not visible. Most of them are nearly as tall as [[Rayman]] is, their long ears included, though some others can be bigger or smaller; another few can look completely different from the others altogether, such as [[Serguei]]. They also have very short, stubby legs, and have no fingers on their paws, though they do have thumbs.&lt;br /&gt;
&lt;br /&gt;
While most Rabbids tend to go naked, some like to dress up in costumes to tell themselves apart, such as [[Types of Rabbids|Superbunnies]] and the Sam Fisher (from &#039;&#039;Splinter Cell&#039;&#039;) Rabbids. Notably in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, costumes, mostly based on geographical stereotypes (which lead to the toy collection &amp;quot;Rabbids Invade the World&amp;quot;) and film characters, can be unlocked and worn when playing the game as them. In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, they wear costumes based on historic clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 07.jpg|Plush of Rabbids at E3.&lt;br /&gt;
RRAaK-Kinect-Artwork.jpg|Rabbid eyes turn green upon contact with a Kinect accessory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Most of the time, the Rabbids are portrayed as moronic and easily amused. While they often see [[Rayman]] as their enemy, they tend to attack each other as well. They are also very gullible and often get tricked into getting abused (for example, in [[Bunnies Like Surprises]]), though often they try to trick [[Rayman]] themselves, as well as abuse other animals, namely pigs, sheep, cows and [[baby Globox]]es - they also abuse [[human]]s in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. They also don&#039;t understand how many of the objects they encounter work and often behave very immaturely (for example, burping, throwing things at others, and babbling loudly when asked to keep quiet). One of the Rabbids&#039; favourite pastimes is dancing, and many can barely resist the sound of music - namely in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, turning on a radio in the Bunny Hunts will distract some of them to [[Rayman]]&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
They also share some traits of real rabbits, such as eating carrots and burrowing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg|Rabbids dancing with [[Rayman]].&lt;br /&gt;
CarrotJuice.jpg|[[Frog-Rabbids|Frog Rabbids]] getting filled with carrot juice.&lt;br /&gt;
RarelyLeaveTheirBurrows.jpg|Rabbids hiding in burrows.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speech===&lt;br /&gt;
Typically, the Rabbids do not speak anything decipherable at all, and mostly communicate by screaming at the top of their voices. However, a few may have learned to &amp;quot;sing&amp;quot; in English, as throughout the games (&#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; and other later games may be an exception), they dance to songs that have been vocally pitched to sound as if they sung them. The novelty single &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039; also suggests this.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
While Rabbids tend to enjoy carrots, a stereotypical trait among fictional rabbits, they are also known to practically eat anything, including things that are not food, such as sardine cans. Carrot juice however seems to have a sedating effect on them, as the minigame [[Bunnies Are Addicted To Carrot Juice]] seems to suggest.&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
The Rabbids tend to change homes from time to time. In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids lived in a Colosseum to capture citizens of [[the Glade of Dreams]]. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they chose to live in a shopping mall to invade Earth. They later chose TV stations in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; to ruin Earth&#039;s television network. Then they lived in a junkyard in [[Rabbids Go Home]], to make a pile to the Moon. In &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;, they lived in a history museum to take over important parts of history.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbid.jpg|thumb|A Rabbid as seen in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids suddenly start capturing the [[baby Globox]]es that accompany [[Rayman]] during a picnic one day, and then ambush him and take him away to their Colosseum, where they force him to perform several daily trials for their entertainment. At the end of each successful day, they reward [[Rayman]] with a plunger, which he uses to help himself escape. As the game ends, Rayman climbs out of the cell and escapes from the Rabbids. When he walks toward the old picnic mat, he remembers the [[baby Globox]]es. He tries to go through the holes the babies were sucked into, but gets stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidColosseum.jpg|The Rabbids at their Colosseum.&lt;br /&gt;
Raymanlancez.jpeg|Few Rabbids in the game are seen holding pink dusters.&lt;br /&gt;
Rabbids.jpeg|Rabbids holding [[plunger]] guns and one Rabbid is in a flying ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
The Rabbids plot a somewhat different revenge on [[Rayman]] in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They capture him and instead take him to a jail cell in the [[Dark (world)|Dark world]], and they take away his hands. After a while in [[Rayman]]&#039;s escape, [[Ly]] tells [[Rayman]] the story of how the Rabbids were once peaceful creatures until they couldn&#039;t take the abuse they suffered. [[Rayman]] has to travel through different but familiar worlds and eventually destroy the [[Rabbids&#039; ship]] in order to save [[The valley|his world]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rrr intro 4.PNG|The earliest look of the Rabbids are seen in the intro of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR GBA Grandmother.png|A Rabbid appearing from a burrow.&lt;br /&gt;
The rabbids lair.PNG|The [[Rabbids&#039; ship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, the Rabbids now have a new target - [[Earth]]. They spend a lot of time trying to study [[human]] traits, until their base - a shopping mall - is infiltrated by [[Rayman]] who chooses to behave the same way as them when they grow suspicious on his makeshift Rabbid costume. Oddly enough, they grow accustomed to his presence, despite not actually wearing the costume after the introduction scene. As the game does not have an ending video, it is not known what happened to [[Rayman]]. It is likely the Rabbids found out that [[Rayman]] was not one of their own, as several Rabbids take pictures of him when he is fighting the Rabbids in the shooting games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Anaesthetics.jpg|One of the minigames in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
AreWeThereYet.jpg|The minigame [[Are We There Yet?]].&lt;br /&gt;
AmericanFootball.jpg|The [[American Football]] minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, the Rabbids continue to focus on harassing [[Rayman]], forcing him to take refuge in a cabin. A bolt of lightning strikes them outside, and transfers them into the television set inside. Unsure about how to get out, they use it to constantly annoy not only [[Rayman]] but also some neighbouring animals. The Rabbids take over a TV station, and possibly others, and changes [[Rayman]]&#039;s, and others, television shows. [[Rayman]] tries various schemes to get them out. At the end of the game, as [[Rayman]] gets enraged of the Rabbids, throws his shoe at the television set. The group of Rabbids inside breaks out and chases [[Rayman]] out of his house. One Rabbid stays inside the house and makes it his own home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidsWrestling2.JPG|The wrestling minigame.&lt;br /&gt;
Prisonfake.JPG|A prison minigame.&lt;br /&gt;
Rabbidass2.JPG|The Rabbidass minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Home]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids no longer wish to harass [[Rayman]] in &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and as the title suggests, they want to go home, but they don&#039;t know where they actually come from. They become attracted to the moon, and therefore make an attempt to reach it by collecting piles upon piles of [[human]] things with a shopping trolley. As the game ends, the [[human]]s track down the Rabbids and launch bombs onto their pile to the moon. With the Rabbids on the pile, they launch into space, heading towards the moon. As the humans cheer for their &amp;quot;supposed death&amp;quot;, they are attacked by falling objects from the Rabbid&#039;s pile. The Rabbids successfully reach the moon, their pile of objects forming a ring around the moon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RGH-XSStuff.jpg|Rabbids searching for stuff.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, a Rabbid appears to be in the player&#039;s mobile device. The player can interact with him, such as shaking the phone, squeezing him, and other ways. The game has music and sound effects from &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and similar graphics. This title does not have any bearings on the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Academy of Champions]]&#039;&#039;==&lt;br /&gt;
Rabbids appear as playable characters in the 2009 soccer game &#039;&#039;[[Academy of Champions]]&#039;&#039;. There is an entire team of them, as well as a single Rabbid that runs the item shop. This game does not have any bearings on the events in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;==&lt;br /&gt;
Still on Earth, a Rabbid discovers a modified washing machine used to travel in time. He travels through time and goes to a history museum. With the time machine damaged from traveling through time, he and the other Rabbids, with nothing to do, use the damaged machine to travel in time and ruin important parts of human history. They access the events from paintings of that event. As they ruin time, they make time paradoxes. The actions successfully fix the time machine. At the end of the game, the main Rabbid travels into time to a warehouse full of giant robots. He finds [[Professor Barranco]] the III (descendant of [[Professor Barranco]] the II from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;), drilling Rabbids on how to use time machines to take control of human history. The main Rabbid pulls a plug on one of the time machines, causing all the machines and himself to disappear. This causes the Rabbid to travel in time the events in the game intro, which makes him come back to the history museum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RRTIT-Mainhall.jpg|A Rabbid in the main hall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;, the Rabbids are still invading Earth, this time destroying the city with their giant robots and causing flooding by infesting the drainage. The terrorized [[human]]s take the major role in this game, and with the sensorial capabilities of the Kinect, the player can take control of them. During the minigames, the [[human]]s must survive the Rabbids&#039; mischiefs and exterminate them before they fully destroy the city.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Invasion (Facebook game)|Rabbids Invasion]]&#039;&#039;==&lt;br /&gt;
[[File:Rabbidsinvasion.png|thumb|200px|A Rabbid as it appears in &#039;&#039;[[Rabbids Invasion]]&#039;&#039;.]]&lt;br /&gt;
A small group of Rabbids are hidding in a small headquarter underground. A Rabbid with glasses uses his computer to access to a Facebook application (displaying the icon of the player); however, the application doesn&#039;t seem to respond, until a &amp;quot;Error&amp;quot; notification appears. The Rabbids panic, as a gigantic tube appears from the surface and abducts them to a farm-themed social game (a clear parody of Farmville). The main objetive of the game is to take control of the farm with the help of currency (regular coins or toilet paper, the second one only can be obtained by paying for it), energy, Rabbids population, food cans, and other special items. As the player &amp;quot;Rabbidizes&amp;quot; the farm, he or she will have access to more levels with different themes, all of them being parodies of different Facebook games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Invasionscreenshot.jpeg|General gameplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Land]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids find themselves taking over an amusement park. Two Rabbids are attempting to go on one of the rides, but are thrown out by an unseen person. One of the Rabbids contact the Rabbid spaceship through an iPhone-like device. He tries to call the Rabbid in the spaceship, but the Rabbid in the spaceship is too busy playing with the Wii U Gamepad. Unaware of the consequences, the Rabbid in the spaceship continues to play with the Gamepad, which was actually controlling the whole ship. The Rabbid turns the Gamepad upside down, which causes the ship to land in the amusement park.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbids Land Explorer Rabbid.jpg|A Rabbid dressed an a land explorer.&lt;br /&gt;
Rabbids Land Ghost Rabbid.jpg|A ghost Rabbid.&lt;br /&gt;
Rabbids Land Lapin Digene.jpg|Rabbids piled up together.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|300px|The Rabbids in &#039;&#039;[[Rayman Legends]]&#039;&#039; leaked trailer.]]&lt;br /&gt;
In the leaked pre-announcement trailer for &#039;&#039;[[Rayman Legends]]&#039;&#039;, the Rabbids featured as a concept toy that would use the NFC technology of the Wii U Gamepad to allow for a level involving them to be unlocked. This was similar to the concept used in the &#039;&#039;Skylanders&#039;&#039; video game series and the Amiibo, the level itself featured an Autumn forest with Rabbids coming out of the ground in a similar way as in the cancelled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. However, this concept and the Rabbids themselves were [[Rayman Legends (early production)|scrapped]], and did not feature in the final product at all.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
Rabbids make their return to [[the Glade of Dreams]] in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They have the same appearance they had during the early &#039;&#039;[[Rayman Legends]]&#039;&#039; build. They appear during the game&#039;s [[Event (Rayman Adventures)|events]] as enemies, with their first appearance being in the Easter Event. During the events, a single Rabbid is placed on each level, sometimes hidden, and sometimes on the regular path. Their behavior varies from just standing in place to wandering around until they see the player and charge at them with their rolling pins. Upon defeating them with a single hit, the player is rewarded with 2 of the [[Event (Rayman Adventures)|events]]&#039; collectibles, such as Easter Eggs, Beach Balls, Pumpkins, and Festive Decorations, which can be traded for the [[Event (Rayman Adventures)|events]] [[Lucky ticket|tickets]], the [[Event (Rayman Adventures)|events]]&#039; [[Ancient Egg|Eggs]] that unlock exclusive seasonal [[Incrediball]]s, or the [[Event (Rayman Adventures)|events]]&#039; special costume, such as the [[Rabbiteen]] costume. The Rabbid can respawn in the same level only if the player is able to beat it, or if some time passes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbidadventure2.jpeg|A Rabbid smashed by [[Rayman]].&lt;br /&gt;
Halloween Rabbid.png|A Rabbid during the Halloween [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
Winter Rabbid 1.PNG|A Rabbid during the Winter [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;==&lt;br /&gt;
The Rabbids, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. One of the Rabbids finds the visor and starts fusing Rabbids with various &#039;&#039;Mario&#039;&#039;-related objects, leading to the formation of [[Rabbid Mario]] and [[Rabbid Peach]]. He also hits the [[Time Washing Machine]], causing it to malfunction and send [[Beep-0]], the inventor&#039;s robot companion, and the Rabbids to the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
In the Mushroom Kingdom, Mario and his friends are sucked into a vortex and encounter the Rabbids. They team up with [[Rabbid Peach]], Rabbid Luigi, and others to fight against strange enemy creatures formed by the fusion, with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They also befriend a Rabbid called Spawny, who has powerful abilities.&lt;br /&gt;
&lt;br /&gt;
As they travel through different areas, they discover a growing threat called the Megabug, which is linked to the fusion phenomenon. Bowser Jr. tries to take advantage of Spawny&#039;s powers but ends up causing more chaos. Mario&#039;s team faces various challenges, including battling a giant Rabbid resembling Donkey Kong and confronting Bowser Jr.&#039;s Mecha Jr.&lt;br /&gt;
&lt;br /&gt;
They receive messages from a mysterious helper who guides them to find relics to awaken a powerful being named &amp;quot;Tom Phan&amp;quot; to defeat Bowser Jr. Along the way, they face other villainous Rabbids resembling Wario and Waluigi, and one called the Lava Queen.&lt;br /&gt;
&lt;br /&gt;
Finally, they reach Bowser&#039;s Castle, where Bowser gets fused with the Megabug, becoming MegaDragonBowser. After defeating MegaDragonBowser and destroying the Megabug, they close the rift and save Spawny. Bowser Jr. acknowledges his mistakes and promises to improve.&lt;br /&gt;
&lt;br /&gt;
In the end, they send a letter to the past through the [[Time Washing Machine]], revealing that the mysterious helper, &amp;quot;F.B.&amp;quot;, was future [[Beep-0]]. The group celebrates their victory and inaugurates a statue of [[Rabbid Peach]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;==&lt;br /&gt;
After the events of the previous game, Mario and his friends are enjoying a peaceful day at Princess Peach&#039;s Castle when a Spark falls from the sky, pursued by a gigantic manta ray. The manta ray spreads Darkmess, a dark matter, across the land and kidnaps [[Rabbid Peach]]. Mario and [[Beep-0]] set out to save her, and with the help of their new ship, the WM ARC, and its AI, JEANIE, they learn about Cursa&#039;s plan to corrupt the galaxy with Darkmess. The heroes embark on an interstellar journey to stop Cursa.&lt;br /&gt;
&lt;br /&gt;
They travel to five Darkmess-contaminated planets and cleanse them, recruiting new teammates along the way, including Edge, Rabbid Rosalina, and even Bowser. The party defeats Cursa&#039;s Spark Hunters and eventually confronts Cursa, who turns out to be a creature created from the last fragment of the Megabug. Cursa seeks to consume the Sparks&#039; energy and take over the galaxy.&lt;br /&gt;
&lt;br /&gt;
In the final battle, the heroes rescue the captured Rosalina, learn the full story behind Cursa&#039;s origins, and fight Darkmess versions of Bowser and Edge. With teamwork and Rosalina&#039;s help, they defeat Cursa and save the galaxy. Back in the Mushroom Kingdom, the team celebrates their victory, and Rabbid Rosalina and Edge decide to stay with the group. The post-credits scene reveals that JEANIE, the onboard AI, has developed emotions over the course of the journey.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The Rabbids from &#039;&#039;the Raving Rabbids series&#039;&#039; became massively popular both through the teaser trailers and the game itself. IGN has stated that the Rabbids have &amp;quot;more personality and charisma than 10 of the most popular video game mascots combined&amp;quot;, and that the bunnies have literally &amp;quot;upstaged [[Rayman]] himself&amp;quot;. GameSpot has noted, &amp;quot;The Rabbids themselves are almost exclusively responsible for [selling the game&#039;s humor], as they are, without a doubt, hysterical. They&#039;re adorably designed, with their dumb stares, high-pitched shrieks, and a penchant for taking comedic bumps.&amp;quot; There has been speculation by reviewers that the success of the Rabbid character will probably inspire the developers to create more games of the franchise, possibly even without [[Rayman]]. This was first hinted in the launch trailer of the [[Rayman Raving Rabbids|first game]], where [[Rayman]], despite being the title character, only appears for a fraction of a second, only to be squashed flat by a couch taken over by the Rabbids, and became evident in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, in which case [[Rayman]] disguises himself as a Rabbid, causing the game to put more emphasis on them than on [[Rayman]] himself. &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; was considered further evidence, as [[Rayman]], who is no longer playable, only appears in the game&#039;s cutscenes. This was then proven to be true with the announcement of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, which does not feature [[Rayman]] at all.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
Several &#039;&#039;Raving Rabbids&#039;&#039; products have been made and sold in the past few years, and include the following.&lt;br /&gt;
* A set of 4 figurines, consisting of a normal Rabbid, a screaming one, one dressed as Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039;, and one dressed as Altair from &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Many more figurines had been produced, most of which are based on &#039;&#039;[[Rabbids Go Home]]&#039;&#039;.&lt;br /&gt;
* Another set of figurines were available at least in the United Kingdom, where they were given as free gifts for every purchase of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; for the Wii. [http://raygirl.deviantart.com/art/fangirlyness-overload-61603762 ]&lt;br /&gt;
* In many countries across Europe, a collection of 30 small Rabbids figurines are available, called &amp;quot;Rabbids Invade the World&amp;quot; and each Rabbid follows a certain geographical stereotype.&lt;br /&gt;
* Also a collection of 30 Rabbids figurines called &amp;quot;Rabbids invade the sports&amp;quot; in which each Rabbid play a particular sport is available in many countries of Europe.&lt;br /&gt;
*Another Rabbids collection of 9 figurines called &amp;quot;Rabbids invade football&amp;quot; is available in many countries in Europe. Each Rabbid represent a football player from an international team or a referee or an ultras.&lt;br /&gt;
* In France and Germany, a CD single was released in 2007 to coincide with the release of &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, called &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039;.&lt;br /&gt;
* Several plush dolls, phone straps and the like can be found on auction sites such as eBay, mainly originating from Australia and Hong Kong, but whether or not they are official is currently unknown.&lt;br /&gt;
* An official Ubi Art bag.&lt;br /&gt;
* In Germany, a calender for 2010 is available courtesy of Panini.&lt;br /&gt;
* Other official merchandise, such as T-shirts, was given as prizes in [[Ubisoft]] competitions.&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
The Rabbids have made cameos in several [[Ubisoft]] titles.&lt;br /&gt;
&lt;br /&gt;
* A picture of a Rabbid can be seen on a purchasable cot as a cameo in the Nintendo DS game &#039;&#039;Imagine: Babies&#039;&#039;, which was developed by Visual Impact Productions, the developing studio behind [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. The game was also published by [[Ubisoft]].&lt;br /&gt;
* Three Rabbids - two of which dress as a ninja and Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039; - are playable characters in the [[Ubisoft]] title, &#039;&#039;Teenage Mutant Ninja Turtles: Smash-Up!&#039;&#039;.&lt;br /&gt;
* Some Rabbids make appearances as toys in the game &#039;&#039;Tom Clancy&#039;s Splinter Cell: Conviction&#039;&#039; and in the game &#039;&#039;I Am Alive&#039;&#039;&lt;br /&gt;
* In &#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;, a cheat called &amp;quot;Shiver me Timbers&amp;quot; in which enemies are turned into Rabbids can be unlocked by completing 80 Abstergo challenges. These Rabbids appear to look as if they are scarecrows and standing on a stick.&lt;br /&gt;
* In &#039;&#039;Just Dance 4&#039;&#039; there is a playable song called &#039;&#039;Make the Party (Don&#039;t Stop)&#039;&#039; by Bunny Beatz in which a Rabbid is seen DJing around the area. A music video was made to accompany this.&lt;br /&gt;
* In Watch Dogs, Raving Rabbid remote control robot toys can be found in homes or shops which can be hacked to bwaaaaa.&lt;br /&gt;
*In Tom Clancy&#039;s The Division, a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; board game is present in a house. Strangely, [[Rayman]] does not appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbid in WatchDogs.jpg|A Rabbid in [https://en.wikipedia.org/wiki/Watch_Dogs Watch Dogs].&lt;br /&gt;
Ravingeasteeegg.jpeg|A Rabbid board game in [https://en.wikipedia.org/wiki/Tom_Clancy&#039;s_The_Division The Division].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Summer and Halloween Event Rabbids Concepts.jpg&lt;br /&gt;
Summer Event Rabbid Concept Art.jpg&lt;br /&gt;
Halloween Event Rabbid Concept Art.jpg&lt;br /&gt;
FirstRabbid.jpg&lt;br /&gt;
NewRabbid.jpeg&lt;br /&gt;
Lapins evolutions.jpg&lt;br /&gt;
Carnets de croquis lapin.jpg&lt;br /&gt;
Rabbids flying in castle.jpg&lt;br /&gt;
Rabbids attacking car.jpg&lt;br /&gt;
City Rabbids Signal.jpg&lt;br /&gt;
Rabbids drawings 1.png&lt;br /&gt;
Rabbids drawings 2.png&lt;br /&gt;
Rabbids drawings 3.png&lt;br /&gt;
Rabbids drawings 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ar=رانب &#039;&#039;rabid&#039;&#039;&lt;br /&gt;
|zh=疯狂兔子&lt;br /&gt;
|da=Rabbid&lt;br /&gt;
|nl=Rabbid&lt;br /&gt;
|fi=Rabbid&lt;br /&gt;
|fr=Lapin Crétin&lt;br /&gt;
|de=Rabbid&lt;br /&gt;
|it=Rabbid&lt;br /&gt;
|ja=ラビッツ &#039;&#039;Rabiddu&#039;&#039;&lt;br /&gt;
|ko=래비즈 &#039;&#039;laebijeu&#039;&#039;&lt;br /&gt;
|no=Rabbid&lt;br /&gt;
|pl=Kórlik&lt;br /&gt;
|pt=Rabbid&lt;br /&gt;
|ru=Кролик &#039;&#039;Krolik&#039;&#039;&lt;br /&gt;
|es=Rabbid&lt;br /&gt;
|sv=Rabbid&lt;br /&gt;
|tr=Rabbid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lapin Crétin]]&lt;br /&gt;
[[de:Rabbid]]&lt;br /&gt;
[[it:Rabbid]]&lt;br /&gt;
[[pl:Kórliki]]&lt;br /&gt;
[[es:Rabbid]]&lt;br /&gt;
[[ru:Бешеный кролик]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Nintendo DS version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=96581</id>
		<title>Rabbid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=96581"/>
		<updated>2024-04-15T20:03:32Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: /* In Rayman Raving Rabbids (Game Boy Advance) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid&lt;br /&gt;
| image = [[File:Adventure Rabbid.png|300px|Rabbid]]&lt;br /&gt;
| alignment = Bad, neutral, good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Academy of Champions]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039;, &#039;&#039;[[Rabbids Travel in Time 3D]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Alive and Kicking]]&#039;&#039;, &#039;&#039;[[Rabbids Land]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]], [[Rayman Raving Rabbids (mobile phone)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (mobile phone)]], [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039; (DS)]], [[Rayman Raving Rabbids TV Party (DS)|&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039; (DS)]], [[Rabbids Go Home (DS)|&#039;&#039;Rabbids Go Home&#039;&#039; (DS)]], &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, &#039;&#039;[[Rabbids Go Phone Again]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039;, &#039;&#039;[[Rabbids Big Bang]]&#039;&#039;, &#039;&#039;[[Rabbids Heroes]]&#039;&#039; (Discontinued), &#039;&#039;[[Rabbids Crazy Rush]]&#039;&#039;, &#039;&#039;[[Rabbids Smart Brush]]&#039;&#039;, &#039;&#039;[[Virtual Rabbids The Big Plan]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (Facebook game)]]&#039;&#039; (Discontinued), [[Rabbids Invasion (TV series)|&#039;&#039;Rabbids Invasion&#039;&#039; (TV series)]], &#039;&#039;[[Rabbids Appisodes]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion: The Interactive TV Show]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Yoann Perrier]]&lt;br /&gt;
| species = Rabbid&lt;br /&gt;
| status = Amusement park invader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbids&#039;&#039;&#039; (&#039;&#039;French: &#039;&#039;&#039;Lapins Crétins&#039;&#039;&#039;&#039;&#039;) are rabbit-like creatures that appear in the &#039;&#039;[[Rayman]]&#039;&#039; universe, most of the time as antagonists. The name is a portmanteau of &#039;rabid&#039; and &#039;rabbit&#039;, though in the games, they are often referred to as bunnies. They primarily appear in a spin-off series known as the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]], but also have made appearances in platformers like the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the [[Rayman Raving Rabbids (DS)|DS version]], and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They are seen as &#039;anti-mascots&#039; to [[Ubisoft]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Rabbids were first introduced in a series of teaser images and videos for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (then meant to be the next major [[Rayman Raving Rabbids (cancelled prototype)|platforming adventure]] in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]) officially released by [[Ubisoft]] in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the [[Robo-Pirate]] army and [[Hoodlum]]s. By the time the final game was released in December that same year, it turned out to be a compilation of mini-games akin to the &#039;&#039;Mario Party&#039;&#039; series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief, taking away their original zombie-like look. Four more games featuring Rabbids were subsequently announced - &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, and &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009. A fourth game, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, was released in 2010.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Origin===&lt;br /&gt;
In the main series, not much is known about where the Rabbids had originally come from. &#039;&#039;[[Rabbids Go Home]]&#039;&#039; suggests that they do not even know themselves. However, at an early point in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Ly]] the Fairy explains that the Rabbids were once peaceful creatures in [[The Glade of Dreams|Rayman&#039;s world]] that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world. The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn&#039;t explain how. This explanation of the Rabbids&#039; origin was also used in official [[Ubisoft]] press releases regarding the original [[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039;]] platformer, before that game was scrapped. [[Michel Ancel]] stated in an interview that the Rabbids had been “preparing this assault since the very first [[Rayman 1|&#039;&#039;Rayman&#039;&#039; game]]”.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:OldRabbid2.jpeg|thumb|250px|The early look of the Rabbids.]]&lt;br /&gt;
Usually, Rabbids resemble albino rabbits in the sense that they have white fur and hairless bellies, mouths and the insides of their ears, though a few others can come in different colours such as grey, brown and even blue, yellow, red and green. Either way, they all for the most part have dark blue eyes which turn red when they turn mad (a few exceptions include a few having orange eyes in the PC version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one whose eyes turn bright green upon contact with an Xbox 360 Kinect sensor), and they also have two giant buckteeth. They do have nostrils, though they are not visible. Most of them are nearly as tall as [[Rayman]] is, their long ears included, though some others can be bigger or smaller; another few can look completely different from the others altogether, such as [[Serguei]]. They also have very short, stubby legs, and have no fingers on their paws, though they do have thumbs.&lt;br /&gt;
&lt;br /&gt;
While most Rabbids tend to go naked, some like to dress up in costumes to tell themselves apart, such as [[Types of Rabbids|Superbunnies]] and the Sam Fisher (from &#039;&#039;Splinter Cell&#039;&#039;) Rabbids. Notably in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, costumes, mostly based on geographical stereotypes (which lead to the toy collection &amp;quot;Rabbids Invade the World&amp;quot;) and film characters, can be unlocked and worn when playing the game as them. In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, they wear costumes based on historic clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 07.jpg|Plush of Rabbids at E3.&lt;br /&gt;
RRAaK-Kinect-Artwork.jpg|Rabbid eyes turn green upon contact with a Kinect accessory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Most of the time, the Rabbids are portrayed as moronic and easily amused. While they often see [[Rayman]] as their enemy, they tend to attack each other as well. They are also very gullible and often get tricked into getting abused (for example, in [[Bunnies Like Surprises]]), though often they try to trick [[Rayman]] themselves, as well as abuse other animals, namely pigs, sheep, cows and [[baby Globox]]es - they also abuse [[human]]s in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. They also don&#039;t understand how many of the objects they encounter work and often behave very immaturely (for example, burping, throwing things at others, and babbling loudly when asked to keep quiet). One of the Rabbids&#039; favourite pastimes is dancing, and many can barely resist the sound of music - namely in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, turning on a radio in the Bunny Hunts will distract some of them to [[Rayman]]&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
They also share some traits of real rabbits, such as eating carrots and burrowing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg|Rabbids dancing with [[Rayman]].&lt;br /&gt;
CarrotJuice.jpg|[[Frog-Rabbids|Frog Rabbids]] getting filled with carrot juice.&lt;br /&gt;
RarelyLeaveTheirBurrows.jpg|Rabbids hiding in burrows.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speech===&lt;br /&gt;
Typically, the Rabbids do not speak anything decipherable at all, and mostly communicate by screaming at the top of their voices. However, a few may have learned to &amp;quot;sing&amp;quot; in English, as throughout the games (&#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; and other later games may be an exception), they dance to songs that have been vocally pitched to sound as if they sung them. The novelty single &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039; also suggests this.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
While Rabbids tend to enjoy carrots, a stereotypical trait among fictional rabbits, they are also known to practically eat anything, including things that are not food, such as sardine cans. Carrot juice however seems to have a sedating effect on them, as the minigame [[Bunnies Are Addicted To Carrot Juice]] seems to suggest.&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
The Rabbids tend to change homes from time to time. In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids lived in a Colosseum to capture citizens of [[the Glade of Dreams]]. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they chose to live in a shopping mall to invade Earth. They later chose TV stations in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; to ruin Earth&#039;s television network. Then they lived in a junkyard in [[Rabbids Go Home]], to make a pile to the Moon. In &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;, they lived in a history museum to take over important parts of history.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbid.jpg|thumb|A Rabbid as seen in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids suddenly start capturing the [[baby Globox]]es that accompany [[Rayman]] during a picnic one day, and then ambush him and take him away to their Colosseum, where they force him to perform several daily trials for their entertainment. At the end of each successful day, they reward [[Rayman]] with a plunger, which he uses to help himself escape. As the game ends, Rayman climbs out of the cell and escapes from the Rabbids. When he walks toward the old picnic mat, he remembers the [[baby Globox]]es. He tries to go through the holes the babies were sucked into, but gets stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidColosseum.jpg|The Rabbids at their Colosseum.&lt;br /&gt;
Raymanlancez.jpeg|Few Rabbids in the game are seen holding pink dusters.&lt;br /&gt;
Rabbids.jpeg|Rabbids holding [[plunger]] guns and one Rabbid is in a flying ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
The Rabbids plot a somewhat different revenge on [[Rayman]] in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They capture him and instead take him to a jail cell in the [[Dark (world)|Dark world]], and they take away his hands. After a while in [[Rayman]]&#039;s escape, [[Ly]] tells [[Rayman]] the story of how the Rabbids were once peaceful creatures until they couldn&#039;t take the abuse they suffered. [[Rayman]] has to travel through different but familiar worlds and eventually destroy the [[Rabbids&#039; ship]] in order to save [[The valley|his world]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rrr intro 4.PNG|The earliest look of the Rabbids are seen in the intro of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR GBA Grandmother.png|A Rabbid appearing from a burrow.&lt;br /&gt;
The rabbids lair.PNG|The [[Rabbids&#039; ship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, the Rabbids now have a new target - [[Earth]]. They spend a lot of time trying to study [[human]] traits, until their base - a shopping mall - is infiltrated by [[Rayman]] who chooses to behave the same way as them when they grow suspicious on his makeshift Rabbid costume. Oddly enough, they grow accustomed to his presence, despite not actually wearing the costume after the introduction scene. As the game does not have an ending video, it is not known what happened to [[Rayman]]. It is likely the Rabbids found out that [[Rayman]] was not one of their own, as several Rabbids take pictures of him when he is fighting the Rabbids in the shooting games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Anaesthetics.jpg|One of the minigames in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
AreWeThereYet.jpg|The minigame [[Are We There Yet?]].&lt;br /&gt;
AmericanFootball.jpg|The [[American Football]] minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, the Rabbids continue to focus on harassing [[Rayman]], forcing him to take refuge in a cabin. A bolt of lightning strikes them outside, and transfers them into the television set inside. Unsure about how to get out, they use it to constantly annoy not only [[Rayman]] but also some neighbouring animals. The Rabbids take over a TV station, and possibly others, and changes [[Rayman]]&#039;s, and others, television shows. [[Rayman]] tries various schemes to get them out. At the end of the game, as [[Rayman]] gets enraged of the Rabbids, throws his shoe at the television set. The group of Rabbids inside breaks out and chases [[Rayman]] out of his house. One Rabbid stays inside the house and makes it his own home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidsWrestling2.JPG|The wrestling minigame.&lt;br /&gt;
Prisonfake.JPG|A prison minigame.&lt;br /&gt;
Rabbidass2.JPG|The Rabbidass minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Home]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids no longer wish to harass [[Rayman]] in &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and as the title suggests, they want to go home, but they don&#039;t know where they actually come from. They become attracted to the moon, and therefore make an attempt to reach it by collecting piles upon piles of [[human]] things with a shopping trolley. As the game ends, the [[human]]s track down the Rabbids and launch bombs onto their pile to the moon. With the Rabbids on the pile, they launch into space, heading towards the moon. As the humans cheer for their &amp;quot;supposed death&amp;quot;, they are attacked by falling objects from the Rabbid&#039;s pile. The Rabbids successfully reach the moon, their pile of objects forming a ring around the moon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RGH-XSStuff.jpg|Rabbids searching for stuff.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, a Rabbid appears to be in the player&#039;s mobile device. The player can interact with him, such as shaking the phone, squeezing him, and other ways. The game has music and sound effects from &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and similar graphics. This title does not have any bearings on the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Academy of Champions]]&#039;&#039;==&lt;br /&gt;
Rabbids appear as playable characters in the 2009 soccer game &#039;&#039;[[Academy of Champions]]&#039;&#039;. There is an entire team of them, as well as a single Rabbid that runs the item shop. This game does not have any bearings on the events in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;==&lt;br /&gt;
Still on Earth, a Rabbid discovers a modified washing machine used to travel in time. He travels through time and goes to a history museum. With the time machine damaged from traveling through time, he and the other Rabbids, with nothing to do, use the damaged machine to travel in time and ruin important parts of human history. They access the events from paintings of that event. As they ruin time, they make time paradoxes. The actions successfully fix the time machine. At the end of the game, the main Rabbid travels into time to a warehouse full of giant robots. He finds [[Professor Barranco]] the III (descendant of [[Professor Barranco]] the II from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;), drilling Rabbids on how to use time machines to take control of human history. The main Rabbid pulls a plug on one of the time machines, causing all the machines and himself to disappear. This causes the Rabbid to travel in time the events in the game intro, which makes him come back to the history museum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RRTIT-Mainhall.jpg|A Rabbid in the main hall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;, the Rabbids are still invading Earth, this time destroying the city with their giant robots and causing flooding by infesting the drainage. The terrorized [[human]]s take the major role in this game, and with the sensorial capabilities of the Kinect, the player can take control of them. During the minigames, the [[human]]s must survive the Rabbids&#039; mischiefs and exterminate them before they fully destroy the city.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Invasion (Facebook game)|Rabbids Invasion]]&#039;&#039;==&lt;br /&gt;
[[File:Rabbidsinvasion.png|thumb|200px|A Rabbid as it appears in &#039;&#039;[[Rabbids Invasion]]&#039;&#039;.]]&lt;br /&gt;
A small group of Rabbids are hidding in a small headquarter underground. A Rabbid with glasses uses his computer to access to a Facebook application (displaying the icon of the player); however, the application doesn&#039;t seem to respond, until a &amp;quot;Error&amp;quot; notification appears. The Rabbids panic, as a gigantic tube appears from the surface and abducts them to a farm-themed social game (a clear parody of Farmville). The main objetive of the game is to take control of the farm with the help of currency (regular coins or toilet paper, the second one only can be obtained by paying for it), energy, Rabbids population, food cans, and other special items. As the player &amp;quot;Rabbidizes&amp;quot; the farm, he or she will have access to more levels with different themes, all of them being parodies of different Facebook games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Invasionscreenshot.jpeg|General gameplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Land]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids find themselves taking over an amusement park. Two Rabbids are attempting to go on one of the rides, but are thrown out by an unseen person. One of the Rabbids contact the Rabbid spaceship through an iPhone-like device. He tries to call the Rabbid in the spaceship, but the Rabbid in the spaceship is too busy playing with the Wii U Gamepad. Unaware of the consequences, the Rabbid in the spaceship continues to play with the Gamepad, which was actually controlling the whole ship. The Rabbid turns the Gamepad upside down, which causes the ship to land in the amusement park.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbids Land Explorer Rabbid.jpg|A Rabbid dressed an a land explorer.&lt;br /&gt;
Rabbids Land Ghost Rabbid.jpg|A ghost Rabbid.&lt;br /&gt;
Rabbids Land Lapin Digene.jpg|Rabbids piled up together.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|300px|The Rabbids in &#039;&#039;[[Rayman Legends]]&#039;&#039; leaked trailer.]]&lt;br /&gt;
In the leaked pre-announcement trailer for &#039;&#039;[[Rayman Legends]]&#039;&#039;, the Rabbids featured as a concept toy that would use the NFC technology of the Wii U Gamepad to allow for a level involving them to be unlocked. This was similar to the concept used in the &#039;&#039;Skylanders&#039;&#039; video game series and the Amiibo, the level itself featured an Autumn forest with Rabbids coming out of the ground in a similar way as in the cancelled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. However, this concept and the Rabbids themselves were [[Rayman Legends (early production)|scrapped]], and did not feature in the final product at all.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
Rabbids make their return to [[the Glade of Dreams]] in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They have the same appearance they had during the early &#039;&#039;[[Rayman Legends]]&#039;&#039; build. They appear during the game&#039;s [[Event (Rayman Adventures)|events]] as enemies, with their first appearance being in the Easter Event. During the events, a single Rabbid is placed on each level, sometimes hidden, and sometimes on the regular path. Their behavior varies from just standing in place to wandering around until they see the player and charge at them with their rolling pins. Upon defeating them with a single hit, the player is rewarded with 2 of the [[Event (Rayman Adventures)|events]]&#039; collectibles, such as Easter Eggs, Beach Balls, Pumpkins, and Festive Decorations, which can be traded for the [[Event (Rayman Adventures)|events]] [[Lucky ticket|tickets]], the [[Event (Rayman Adventures)|events]]&#039; [[Ancient Egg|Eggs]] that unlock exclusive seasonal [[Incrediball]]s, or the [[Event (Rayman Adventures)|events]]&#039; special costume, such as the [[Rabbiteen]] costume. The Rabbid can respawn in the same level only if the player is able to beat it, or if some time passes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbidadventure2.jpeg|A Rabbid smashed by [[Rayman]].&lt;br /&gt;
Halloween Rabbid.png|A Rabbid during the Halloween [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
Winter Rabbid 1.PNG|A Rabbid during the Winter [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;==&lt;br /&gt;
The Rabbids, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. One of the Rabbids finds the visor and starts fusing Rabbids with various &#039;&#039;Mario&#039;&#039;-related objects, leading to the formation of [[Rabbid Mario]] and [[Rabbid Peach]]. He also hits the [[Time Washing Machine]], causing it to malfunction and send [[Beep-0]], the inventor&#039;s robot companion, and the Rabbids to the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
In the Mushroom Kingdom, Mario and his friends are sucked into a vortex and encounter the Rabbids. They team up with [[Rabbid Peach]], Rabbid Luigi, and others to fight against strange enemy creatures formed by the fusion, with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They also befriend a Rabbid called Spawny, who has powerful abilities.&lt;br /&gt;
&lt;br /&gt;
As they travel through different areas, they discover a growing threat called the Megabug, which is linked to the fusion phenomenon. Bowser Jr. tries to take advantage of Spawny&#039;s powers but ends up causing more chaos. Mario&#039;s team faces various challenges, including battling a giant Rabbid resembling Donkey Kong and confronting Bowser Jr.&#039;s Mecha Jr.&lt;br /&gt;
&lt;br /&gt;
They receive messages from a mysterious helper who guides them to find relics to awaken a powerful being named &amp;quot;Tom Phan&amp;quot; to defeat Bowser Jr. Along the way, they face other villainous Rabbids resembling Wario and Waluigi, and one called the Lava Queen.&lt;br /&gt;
&lt;br /&gt;
Finally, they reach Bowser&#039;s Castle, where Bowser gets fused with the Megabug, becoming MegaDragonBowser. After defeating MegaDragonBowser and destroying the Megabug, they close the rift and save Spawny. Bowser Jr. acknowledges his mistakes and promises to improve.&lt;br /&gt;
&lt;br /&gt;
In the end, they send a letter to the past through the [[Time Washing Machine]], revealing that the mysterious helper, &amp;quot;F.B.&amp;quot;, was future [[Beep-0]]. The group celebrates their victory and inaugurates a statue of [[Rabbid Peach]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;==&lt;br /&gt;
After the events of the previous game, Mario and his friends are enjoying a peaceful day at Princess Peach&#039;s Castle when a Spark falls from the sky, pursued by a gigantic manta ray. The manta ray spreads Darkmess, a dark matter, across the land and kidnaps [[Rabbid Peach]]. Mario and [[Beep-0]] set out to save her, and with the help of their new ship, the WM ARC, and its AI, JEANIE, they learn about Cursa&#039;s plan to corrupt the galaxy with Darkmess. The heroes embark on an interstellar journey to stop Cursa.&lt;br /&gt;
&lt;br /&gt;
They travel to five Darkmess-contaminated planets and cleanse them, recruiting new teammates along the way, including Edge, Rabbid Rosalina, and even Bowser. The party defeats Cursa&#039;s Spark Hunters and eventually confronts Cursa, who turns out to be a creature created from the last fragment of the Megabug. Cursa seeks to consume the Sparks&#039; energy and take over the galaxy.&lt;br /&gt;
&lt;br /&gt;
In the final battle, the heroes rescue the captured Rosalina, learn the full story behind Cursa&#039;s origins, and fight Darkmess versions of Bowser and Edge. With teamwork and Rosalina&#039;s help, they defeat Cursa and save the galaxy. Back in the Mushroom Kingdom, the team celebrates their victory, and Rabbid Rosalina and Edge decide to stay with the group. The post-credits scene reveals that JEANIE, the onboard AI, has developed emotions over the course of the journey.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The Rabbids from &#039;&#039;the Raving Rabbids series&#039;&#039; became massively popular both through the teaser trailers and the game itself. IGN has stated that the Rabbids have &amp;quot;more personality and charisma than 10 of the most popular video game mascots combined&amp;quot;, and that the bunnies have literally &amp;quot;upstaged [[Rayman]] himself&amp;quot;. GameSpot has noted, &amp;quot;The Rabbids themselves are almost exclusively responsible for [selling the game&#039;s humor], as they are, without a doubt, hysterical. They&#039;re adorably designed, with their dumb stares, high-pitched shrieks, and a penchant for taking comedic bumps.&amp;quot; There has been speculation by reviewers that the success of the Rabbid character will probably inspire the developers to create more games of the franchise, possibly even without [[Rayman]]. This was first hinted in the launch trailer of the [[Rayman Raving Rabbids|first game]], where [[Rayman]], despite being the title character, only appears for a fraction of a second, only to be squashed flat by a couch taken over by the Rabbids, and became evident in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, in which case [[Rayman]] disguises himself as a Rabbid, causing the game to put more emphasis on them than on [[Rayman]] himself. &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; was considered further evidence, as [[Rayman]], who is no longer playable, only appears in the game&#039;s cutscenes. This was then proven to be true with the announcement of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, which does not feature [[Rayman]] at all.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
Several &#039;&#039;Raving Rabbids&#039;&#039; products have been made and sold in the past few years, and include the following.&lt;br /&gt;
* A set of 4 figurines, consisting of a normal Rabbid, a screaming one, one dressed as Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039;, and one dressed as Altair from &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Many more figurines had been produced, most of which are based on &#039;&#039;[[Rabbids Go Home]]&#039;&#039;.&lt;br /&gt;
* Another set of figurines were available at least in the United Kingdom, where they were given as free gifts for every purchase of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; for the Wii. [http://raygirl.deviantart.com/art/fangirlyness-overload-61603762 ]&lt;br /&gt;
* In many countries across Europe, a collection of 30 small Rabbids figurines are available, called &amp;quot;Rabbids Invade the World&amp;quot; and each Rabbid follows a certain geographical stereotype.&lt;br /&gt;
* Also a collection of 30 Rabbids figurines called &amp;quot;Rabbids invade the sports&amp;quot; in which each Rabbid play a particular sport is available in many countries of Europe.&lt;br /&gt;
*Another Rabbids collection of 9 figurines called &amp;quot;Rabbids invade football&amp;quot; is available in many countries in Europe. Each Rabbid represent a football player from an international team or a referee or an ultras.&lt;br /&gt;
* In France and Germany, a CD single was released in 2007 to coincide with the release of &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, called &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039;.&lt;br /&gt;
* Several plush dolls, phone straps and the like can be found on auction sites such as eBay, mainly originating from Australia and Hong Kong, but whether or not they are official is currently unknown.&lt;br /&gt;
* An official Ubi Art bag.&lt;br /&gt;
* In Germany, a calender for 2010 is available courtesy of Panini.&lt;br /&gt;
* Other official merchandise, such as T-shirts, was given as prizes in [[Ubisoft]] competitions.&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
The Rabbids have made cameos in several [[Ubisoft]] titles.&lt;br /&gt;
&lt;br /&gt;
* A picture of a Rabbid can be seen on a purchasable cot as a cameo in the Nintendo DS game &#039;&#039;Imagine: Babies&#039;&#039;, which was developed by Visual Impact Productions, the developing studio behind [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. The game was also published by [[Ubisoft]].&lt;br /&gt;
* Three Rabbids - two of which dress as a ninja and Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039; - are playable characters in the [[Ubisoft]] title, &#039;&#039;Teenage Mutant Ninja Turtles: Smash-Up!&#039;&#039;.&lt;br /&gt;
* Some Rabbids make appearances as toys in the game &#039;&#039;Tom Clancy&#039;s Splinter Cell: Conviction&#039;&#039; and in the game &#039;&#039;I Am Alive&#039;&#039;&lt;br /&gt;
* In &#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;, a cheat called &amp;quot;Shiver me Timbers&amp;quot; in which enemies are turned into Rabbids can be unlocked by completing 80 Abstergo challenges. These Rabbids appear to look as if they are scarecrows and standing on a stick.&lt;br /&gt;
* In &#039;&#039;Just Dance 4&#039;&#039; there is a playable song called &#039;&#039;Make the Party (Don&#039;t Stop)&#039;&#039; by Bunny Beatz in which a Rabbid is seen DJing around the area. A music video was made to accompany this.&lt;br /&gt;
* In Watch Dogs, Raving Rabbid remote control robot toys can be found in homes or shops which can be hacked to bwaaaaa.&lt;br /&gt;
*In Tom Clancy&#039;s The Division, a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; board game is present in a house. Strangely, [[Rayman]] does not appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbid in WatchDogs.jpg|A Rabbid in [https://en.wikipedia.org/wiki/Watch_Dogs Watch Dogs].&lt;br /&gt;
Ravingeasteeegg.jpeg|A Rabbid board game in [https://en.wikipedia.org/wiki/Tom_Clancy&#039;s_The_Division The Division].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Summer and Halloween Event Rabbids Concepts.jpg&lt;br /&gt;
Summer Event Rabbid Concept Art.jpg&lt;br /&gt;
Halloween Event Rabbid Concept Art.jpg&lt;br /&gt;
FirstRabbid.jpg&lt;br /&gt;
NewRabbid.jpeg&lt;br /&gt;
Lapins evolutions.jpg&lt;br /&gt;
Carnets de croquis lapin.jpg&lt;br /&gt;
Rabbids flying in castle.jpg&lt;br /&gt;
Rabbids attacking car.jpg&lt;br /&gt;
City Rabbids Signal.jpg&lt;br /&gt;
Rabbids drawings 1.png&lt;br /&gt;
Rabbids drawings 2.png&lt;br /&gt;
Rabbids drawings 3.png&lt;br /&gt;
Rabbids drawings 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ar=رانب &#039;&#039;rabid&#039;&#039;&lt;br /&gt;
|zh=疯狂兔子&lt;br /&gt;
|da=Rabbid&lt;br /&gt;
|nl=Rabbid&lt;br /&gt;
|fi=Rabbid&lt;br /&gt;
|fr=Lapin Crétin&lt;br /&gt;
|de=Rabbid&lt;br /&gt;
|it=Rabbid&lt;br /&gt;
|ja=ラビッツ &#039;&#039;Rabiddu&#039;&#039;&lt;br /&gt;
|ko=래비즈 &#039;&#039;laebijeu&#039;&#039;&lt;br /&gt;
|no=Rabbid&lt;br /&gt;
|pl=Kórlik&lt;br /&gt;
|pt=Rabbid&lt;br /&gt;
|ru=Кролик &#039;&#039;Krolik&#039;&#039;&lt;br /&gt;
|es=Rabbid&lt;br /&gt;
|sv=Rabbid&lt;br /&gt;
|tr=Rabbid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lapin Crétin]]&lt;br /&gt;
[[de:Rabbid]]&lt;br /&gt;
[[it:Rabbid]]&lt;br /&gt;
[[pl:Kórliki]]&lt;br /&gt;
[[es:Rabbid]]&lt;br /&gt;
[[ru:Бешеный кролик]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Nintendo DS version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=96580</id>
		<title>Rabbid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=96580"/>
		<updated>2024-04-15T20:00:23Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid&lt;br /&gt;
| image = [[File:Adventure Rabbid.png|300px|Rabbid]]&lt;br /&gt;
| alignment = Bad, neutral, good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Academy of Champions]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039;, &#039;&#039;[[Rabbids Travel in Time 3D]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Alive and Kicking]]&#039;&#039;, &#039;&#039;[[Rabbids Land]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]], [[Rayman Raving Rabbids (mobile phone)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (mobile phone)]], [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039; (DS)]], [[Rayman Raving Rabbids TV Party (DS)|&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039; (DS)]], [[Rabbids Go Home (DS)|&#039;&#039;Rabbids Go Home&#039;&#039; (DS)]], &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, &#039;&#039;[[Rabbids Go Phone Again]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039;, &#039;&#039;[[Rabbids Big Bang]]&#039;&#039;, &#039;&#039;[[Rabbids Heroes]]&#039;&#039; (Discontinued), &#039;&#039;[[Rabbids Crazy Rush]]&#039;&#039;, &#039;&#039;[[Rabbids Smart Brush]]&#039;&#039;, &#039;&#039;[[Virtual Rabbids The Big Plan]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (Facebook game)]]&#039;&#039; (Discontinued), [[Rabbids Invasion (TV series)|&#039;&#039;Rabbids Invasion&#039;&#039; (TV series)]], &#039;&#039;[[Rabbids Appisodes]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion: The Interactive TV Show]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Yoann Perrier]]&lt;br /&gt;
| species = Rabbid&lt;br /&gt;
| status = Amusement park invader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbids&#039;&#039;&#039; (&#039;&#039;French: &#039;&#039;&#039;Lapins Crétins&#039;&#039;&#039;&#039;&#039;) are rabbit-like creatures that appear in the &#039;&#039;[[Rayman]]&#039;&#039; universe, most of the time as antagonists. The name is a portmanteau of &#039;rabid&#039; and &#039;rabbit&#039;, though in the games, they are often referred to as bunnies. They primarily appear in a spin-off series known as the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]], but also have made appearances in platformers like the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], the [[Rayman Raving Rabbids (DS)|DS version]], and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They are seen as &#039;anti-mascots&#039; to [[Ubisoft]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Rabbids were first introduced in a series of teaser images and videos for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (then meant to be the next major [[Rayman Raving Rabbids (cancelled prototype)|platforming adventure]] in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]) officially released by [[Ubisoft]] in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the [[Robo-Pirate]] army and [[Hoodlum]]s. By the time the final game was released in December that same year, it turned out to be a compilation of mini-games akin to the &#039;&#039;Mario Party&#039;&#039; series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief, taking away their original zombie-like look. Four more games featuring Rabbids were subsequently announced - &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, and &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009. A fourth game, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, was released in 2010.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Origin===&lt;br /&gt;
In the main series, not much is known about where the Rabbids had originally come from. &#039;&#039;[[Rabbids Go Home]]&#039;&#039; suggests that they do not even know themselves. However, at an early point in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Ly]] the Fairy explains that the Rabbids were once peaceful creatures in [[The Glade of Dreams|Rayman&#039;s world]] that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world. The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn&#039;t explain how. This explanation of the Rabbids&#039; origin was also used in official [[Ubisoft]] press releases regarding the original [[Rayman Raving Rabbids (cancelled prototype)|&#039;&#039;Rayman Raving Rabbids&#039;&#039;]] platformer, before that game was scrapped. [[Michel Ancel]] stated in an interview that the Rabbids had been “preparing this assault since the very first [[Rayman 1|&#039;&#039;Rayman&#039;&#039; game]]”.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:OldRabbid2.jpeg|thumb|250px|The early look of the Rabbids.]]&lt;br /&gt;
Usually, Rabbids resemble albino rabbits in the sense that they have white fur and hairless bellies, mouths and the insides of their ears, though a few others can come in different colours such as grey, brown and even blue, yellow, red and green. Either way, they all for the most part have dark blue eyes which turn red when they turn mad (a few exceptions include a few having orange eyes in the PC version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one whose eyes turn bright green upon contact with an Xbox 360 Kinect sensor), and they also have two giant buckteeth. They do have nostrils, though they are not visible. Most of them are nearly as tall as [[Rayman]] is, their long ears included, though some others can be bigger or smaller; another few can look completely different from the others altogether, such as [[Serguei]]. They also have very short, stubby legs, and have no fingers on their paws, though they do have thumbs.&lt;br /&gt;
&lt;br /&gt;
While most Rabbids tend to go naked, some like to dress up in costumes to tell themselves apart, such as [[Types of Rabbids|Superbunnies]] and the Sam Fisher (from &#039;&#039;Splinter Cell&#039;&#039;) Rabbids. Notably in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, costumes, mostly based on geographical stereotypes (which lead to the toy collection &amp;quot;Rabbids Invade the World&amp;quot;) and film characters, can be unlocked and worn when playing the game as them. In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, they wear costumes based on historic clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 07.jpg|Plush of Rabbids at E3.&lt;br /&gt;
RRAaK-Kinect-Artwork.jpg|Rabbid eyes turn green upon contact with a Kinect accessory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Most of the time, the Rabbids are portrayed as moronic and easily amused. While they often see [[Rayman]] as their enemy, they tend to attack each other as well. They are also very gullible and often get tricked into getting abused (for example, in [[Bunnies Like Surprises]]), though often they try to trick [[Rayman]] themselves, as well as abuse other animals, namely pigs, sheep, cows and [[baby Globox]]es - they also abuse [[human]]s in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. They also don&#039;t understand how many of the objects they encounter work and often behave very immaturely (for example, burping, throwing things at others, and babbling loudly when asked to keep quiet). One of the Rabbids&#039; favourite pastimes is dancing, and many can barely resist the sound of music - namely in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, turning on a radio in the Bunny Hunts will distract some of them to [[Rayman]]&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
They also share some traits of real rabbits, such as eating carrots and burrowing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg|Rabbids dancing with [[Rayman]].&lt;br /&gt;
CarrotJuice.jpg|[[Frog-Rabbids|Frog Rabbids]] getting filled with carrot juice.&lt;br /&gt;
RarelyLeaveTheirBurrows.jpg|Rabbids hiding in burrows.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speech===&lt;br /&gt;
Typically, the Rabbids do not speak anything decipherable at all, and mostly communicate by screaming at the top of their voices. However, a few may have learned to &amp;quot;sing&amp;quot; in English, as throughout the games (&#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; and other later games may be an exception), they dance to songs that have been vocally pitched to sound as if they sung them. The novelty single &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039; also suggests this.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
While Rabbids tend to enjoy carrots, a stereotypical trait among fictional rabbits, they are also known to practically eat anything, including things that are not food, such as sardine cans. Carrot juice however seems to have a sedating effect on them, as the minigame [[Bunnies Are Addicted To Carrot Juice]] seems to suggest.&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
The Rabbids tend to change homes from time to time. In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids lived in a Colosseum to capture citizens of [[the Glade of Dreams]]. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they chose to live in a shopping mall to invade Earth. They later chose TV stations in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; to ruin Earth&#039;s television network. Then they lived in a junkyard in [[Rabbids Go Home]], to make a pile to the Moon. In &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;, they lived in a history museum to take over important parts of history.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbid.jpg|thumb|A Rabbid as seen in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids suddenly start capturing the [[baby Globox]]es that accompany [[Rayman]] during a picnic one day, and then ambush him and take him away to their Colosseum, where they force him to perform several daily trials for their entertainment. At the end of each successful day, they reward [[Rayman]] with a plunger, which he uses to help himself escape. As the game ends, Rayman climbs out of the cell and escapes from the Rabbids. When he walks toward the old picnic mat, he remembers the [[baby Globox]]es. He tries to go through the holes the babies were sucked into, but gets stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidColosseum.jpg|The Rabbids at their Colosseum.&lt;br /&gt;
Raymanlancez.jpeg|Few Rabbids in the game are seen holding pink dusters.&lt;br /&gt;
Rabbids.jpeg|Rabbids holding [[plunger]] guns and one Rabbid is in a flying ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
The Rabbids plot a somewhat different revenge on [[Rayman]] in the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They capture him and instead take him to a jail cell in thr [[Dark (world)|Dark world]], and they take away his hands. After a while in [[Rayman]]&#039;s escape, [[Ly]] tells [[Rayman]] the story of how the Rabbids were once peaceful creatures until they couldn&#039;t take the abuse they suffered. [[Rayman]] has to travel through different but familiar worlds and eventually destroy the [[Rabbids&#039; ship]] in order to save [[The valley|his world]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rrr intro 4.PNG|The earliest look of the Rabbids are seen in the intro of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR GBA Grandmother.png|A Rabbid appearing from a burrow.&lt;br /&gt;
The rabbids lair.PNG|The [[Rabbids&#039; ship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, the Rabbids now have a new target - [[Earth]]. They spend a lot of time trying to study [[human]] traits, until their base - a shopping mall - is infiltrated by [[Rayman]] who chooses to behave the same way as them when they grow suspicious on his makeshift Rabbid costume. Oddly enough, they grow accustomed to his presence, despite not actually wearing the costume after the introduction scene. As the game does not have an ending video, it is not known what happened to [[Rayman]]. It is likely the Rabbids found out that [[Rayman]] was not one of their own, as several Rabbids take pictures of him when he is fighting the Rabbids in the shooting games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Anaesthetics.jpg|One of the minigames in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
AreWeThereYet.jpg|The minigame [[Are We There Yet?]].&lt;br /&gt;
AmericanFootball.jpg|The [[American Football]] minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, the Rabbids continue to focus on harassing [[Rayman]], forcing him to take refuge in a cabin. A bolt of lightning strikes them outside, and transfers them into the television set inside. Unsure about how to get out, they use it to constantly annoy not only [[Rayman]] but also some neighbouring animals. The Rabbids take over a TV station, and possibly others, and changes [[Rayman]]&#039;s, and others, television shows. [[Rayman]] tries various schemes to get them out. At the end of the game, as [[Rayman]] gets enraged of the Rabbids, throws his shoe at the television set. The group of Rabbids inside breaks out and chases [[Rayman]] out of his house. One Rabbid stays inside the house and makes it his own home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidsWrestling2.JPG|The wrestling minigame.&lt;br /&gt;
Prisonfake.JPG|A prison minigame.&lt;br /&gt;
Rabbidass2.JPG|The Rabbidass minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Home]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids no longer wish to harass [[Rayman]] in &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and as the title suggests, they want to go home, but they don&#039;t know where they actually come from. They become attracted to the moon, and therefore make an attempt to reach it by collecting piles upon piles of [[human]] things with a shopping trolley. As the game ends, the [[human]]s track down the Rabbids and launch bombs onto their pile to the moon. With the Rabbids on the pile, they launch into space, heading towards the moon. As the humans cheer for their &amp;quot;supposed death&amp;quot;, they are attacked by falling objects from the Rabbid&#039;s pile. The Rabbids successfully reach the moon, their pile of objects forming a ring around the moon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RGH-XSStuff.jpg|Rabbids searching for stuff.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, a Rabbid appears to be in the player&#039;s mobile device. The player can interact with him, such as shaking the phone, squeezing him, and other ways. The game has music and sound effects from &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and similar graphics. This title does not have any bearings on the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Academy of Champions]]&#039;&#039;==&lt;br /&gt;
Rabbids appear as playable characters in the 2009 soccer game &#039;&#039;[[Academy of Champions]]&#039;&#039;. There is an entire team of them, as well as a single Rabbid that runs the item shop. This game does not have any bearings on the events in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;==&lt;br /&gt;
Still on Earth, a Rabbid discovers a modified washing machine used to travel in time. He travels through time and goes to a history museum. With the time machine damaged from traveling through time, he and the other Rabbids, with nothing to do, use the damaged machine to travel in time and ruin important parts of human history. They access the events from paintings of that event. As they ruin time, they make time paradoxes. The actions successfully fix the time machine. At the end of the game, the main Rabbid travels into time to a warehouse full of giant robots. He finds [[Professor Barranco]] the III (descendant of [[Professor Barranco]] the II from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;), drilling Rabbids on how to use time machines to take control of human history. The main Rabbid pulls a plug on one of the time machines, causing all the machines and himself to disappear. This causes the Rabbid to travel in time the events in the game intro, which makes him come back to the history museum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RRTIT-Mainhall.jpg|A Rabbid in the main hall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;, the Rabbids are still invading Earth, this time destroying the city with their giant robots and causing flooding by infesting the drainage. The terrorized [[human]]s take the major role in this game, and with the sensorial capabilities of the Kinect, the player can take control of them. During the minigames, the [[human]]s must survive the Rabbids&#039; mischiefs and exterminate them before they fully destroy the city.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Invasion (Facebook game)|Rabbids Invasion]]&#039;&#039;==&lt;br /&gt;
[[File:Rabbidsinvasion.png|thumb|200px|A Rabbid as it appears in &#039;&#039;[[Rabbids Invasion]]&#039;&#039;.]]&lt;br /&gt;
A small group of Rabbids are hidding in a small headquarter underground. A Rabbid with glasses uses his computer to access to a Facebook application (displaying the icon of the player); however, the application doesn&#039;t seem to respond, until a &amp;quot;Error&amp;quot; notification appears. The Rabbids panic, as a gigantic tube appears from the surface and abducts them to a farm-themed social game (a clear parody of Farmville). The main objetive of the game is to take control of the farm with the help of currency (regular coins or toilet paper, the second one only can be obtained by paying for it), energy, Rabbids population, food cans, and other special items. As the player &amp;quot;Rabbidizes&amp;quot; the farm, he or she will have access to more levels with different themes, all of them being parodies of different Facebook games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Invasionscreenshot.jpeg|General gameplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Land]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids find themselves taking over an amusement park. Two Rabbids are attempting to go on one of the rides, but are thrown out by an unseen person. One of the Rabbids contact the Rabbid spaceship through an iPhone-like device. He tries to call the Rabbid in the spaceship, but the Rabbid in the spaceship is too busy playing with the Wii U Gamepad. Unaware of the consequences, the Rabbid in the spaceship continues to play with the Gamepad, which was actually controlling the whole ship. The Rabbid turns the Gamepad upside down, which causes the ship to land in the amusement park.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbids Land Explorer Rabbid.jpg|A Rabbid dressed an a land explorer.&lt;br /&gt;
Rabbids Land Ghost Rabbid.jpg|A ghost Rabbid.&lt;br /&gt;
Rabbids Land Lapin Digene.jpg|Rabbids piled up together.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|300px|The Rabbids in &#039;&#039;[[Rayman Legends]]&#039;&#039; leaked trailer.]]&lt;br /&gt;
In the leaked pre-announcement trailer for &#039;&#039;[[Rayman Legends]]&#039;&#039;, the Rabbids featured as a concept toy that would use the NFC technology of the Wii U Gamepad to allow for a level involving them to be unlocked. This was similar to the concept used in the &#039;&#039;Skylanders&#039;&#039; video game series and the Amiibo, the level itself featured an Autumn forest with Rabbids coming out of the ground in a similar way as in the cancelled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. However, this concept and the Rabbids themselves were [[Rayman Legends (early production)|scrapped]], and did not feature in the final product at all.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
Rabbids make their return to [[the Glade of Dreams]] in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They have the same appearance they had during the early &#039;&#039;[[Rayman Legends]]&#039;&#039; build. They appear during the game&#039;s [[Event (Rayman Adventures)|events]] as enemies, with their first appearance being in the Easter Event. During the events, a single Rabbid is placed on each level, sometimes hidden, and sometimes on the regular path. Their behavior varies from just standing in place to wandering around until they see the player and charge at them with their rolling pins. Upon defeating them with a single hit, the player is rewarded with 2 of the [[Event (Rayman Adventures)|events]]&#039; collectibles, such as Easter Eggs, Beach Balls, Pumpkins, and Festive Decorations, which can be traded for the [[Event (Rayman Adventures)|events]] [[Lucky ticket|tickets]], the [[Event (Rayman Adventures)|events]]&#039; [[Ancient Egg|Eggs]] that unlock exclusive seasonal [[Incrediball]]s, or the [[Event (Rayman Adventures)|events]]&#039; special costume, such as the [[Rabbiteen]] costume. The Rabbid can respawn in the same level only if the player is able to beat it, or if some time passes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbidadventure2.jpeg|A Rabbid smashed by [[Rayman]].&lt;br /&gt;
Halloween Rabbid.png|A Rabbid during the Halloween [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
Winter Rabbid 1.PNG|A Rabbid during the Winter [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;==&lt;br /&gt;
The Rabbids, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. One of the Rabbids finds the visor and starts fusing Rabbids with various &#039;&#039;Mario&#039;&#039;-related objects, leading to the formation of [[Rabbid Mario]] and [[Rabbid Peach]]. He also hits the [[Time Washing Machine]], causing it to malfunction and send [[Beep-0]], the inventor&#039;s robot companion, and the Rabbids to the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
In the Mushroom Kingdom, Mario and his friends are sucked into a vortex and encounter the Rabbids. They team up with [[Rabbid Peach]], Rabbid Luigi, and others to fight against strange enemy creatures formed by the fusion, with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They also befriend a Rabbid called Spawny, who has powerful abilities.&lt;br /&gt;
&lt;br /&gt;
As they travel through different areas, they discover a growing threat called the Megabug, which is linked to the fusion phenomenon. Bowser Jr. tries to take advantage of Spawny&#039;s powers but ends up causing more chaos. Mario&#039;s team faces various challenges, including battling a giant Rabbid resembling Donkey Kong and confronting Bowser Jr.&#039;s Mecha Jr.&lt;br /&gt;
&lt;br /&gt;
They receive messages from a mysterious helper who guides them to find relics to awaken a powerful being named &amp;quot;Tom Phan&amp;quot; to defeat Bowser Jr. Along the way, they face other villainous Rabbids resembling Wario and Waluigi, and one called the Lava Queen.&lt;br /&gt;
&lt;br /&gt;
Finally, they reach Bowser&#039;s Castle, where Bowser gets fused with the Megabug, becoming MegaDragonBowser. After defeating MegaDragonBowser and destroying the Megabug, they close the rift and save Spawny. Bowser Jr. acknowledges his mistakes and promises to improve.&lt;br /&gt;
&lt;br /&gt;
In the end, they send a letter to the past through the [[Time Washing Machine]], revealing that the mysterious helper, &amp;quot;F.B.&amp;quot;, was future [[Beep-0]]. The group celebrates their victory and inaugurates a statue of [[Rabbid Peach]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;==&lt;br /&gt;
After the events of the previous game, Mario and his friends are enjoying a peaceful day at Princess Peach&#039;s Castle when a Spark falls from the sky, pursued by a gigantic manta ray. The manta ray spreads Darkmess, a dark matter, across the land and kidnaps [[Rabbid Peach]]. Mario and [[Beep-0]] set out to save her, and with the help of their new ship, the WM ARC, and its AI, JEANIE, they learn about Cursa&#039;s plan to corrupt the galaxy with Darkmess. The heroes embark on an interstellar journey to stop Cursa.&lt;br /&gt;
&lt;br /&gt;
They travel to five Darkmess-contaminated planets and cleanse them, recruiting new teammates along the way, including Edge, Rabbid Rosalina, and even Bowser. The party defeats Cursa&#039;s Spark Hunters and eventually confronts Cursa, who turns out to be a creature created from the last fragment of the Megabug. Cursa seeks to consume the Sparks&#039; energy and take over the galaxy.&lt;br /&gt;
&lt;br /&gt;
In the final battle, the heroes rescue the captured Rosalina, learn the full story behind Cursa&#039;s origins, and fight Darkmess versions of Bowser and Edge. With teamwork and Rosalina&#039;s help, they defeat Cursa and save the galaxy. Back in the Mushroom Kingdom, the team celebrates their victory, and Rabbid Rosalina and Edge decide to stay with the group. The post-credits scene reveals that JEANIE, the onboard AI, has developed emotions over the course of the journey.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The Rabbids from &#039;&#039;the Raving Rabbids series&#039;&#039; became massively popular both through the teaser trailers and the game itself. IGN has stated that the Rabbids have &amp;quot;more personality and charisma than 10 of the most popular video game mascots combined&amp;quot;, and that the bunnies have literally &amp;quot;upstaged [[Rayman]] himself&amp;quot;. GameSpot has noted, &amp;quot;The Rabbids themselves are almost exclusively responsible for [selling the game&#039;s humor], as they are, without a doubt, hysterical. They&#039;re adorably designed, with their dumb stares, high-pitched shrieks, and a penchant for taking comedic bumps.&amp;quot; There has been speculation by reviewers that the success of the Rabbid character will probably inspire the developers to create more games of the franchise, possibly even without [[Rayman]]. This was first hinted in the launch trailer of the [[Rayman Raving Rabbids|first game]], where [[Rayman]], despite being the title character, only appears for a fraction of a second, only to be squashed flat by a couch taken over by the Rabbids, and became evident in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, in which case [[Rayman]] disguises himself as a Rabbid, causing the game to put more emphasis on them than on [[Rayman]] himself. &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; was considered further evidence, as [[Rayman]], who is no longer playable, only appears in the game&#039;s cutscenes. This was then proven to be true with the announcement of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, which does not feature [[Rayman]] at all.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
Several &#039;&#039;Raving Rabbids&#039;&#039; products have been made and sold in the past few years, and include the following.&lt;br /&gt;
* A set of 4 figurines, consisting of a normal Rabbid, a screaming one, one dressed as Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039;, and one dressed as Altair from &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Many more figurines had been produced, most of which are based on &#039;&#039;[[Rabbids Go Home]]&#039;&#039;.&lt;br /&gt;
* Another set of figurines were available at least in the United Kingdom, where they were given as free gifts for every purchase of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; for the Wii. [http://raygirl.deviantart.com/art/fangirlyness-overload-61603762 ]&lt;br /&gt;
* In many countries across Europe, a collection of 30 small Rabbids figurines are available, called &amp;quot;Rabbids Invade the World&amp;quot; and each Rabbid follows a certain geographical stereotype.&lt;br /&gt;
* Also a collection of 30 Rabbids figurines called &amp;quot;Rabbids invade the sports&amp;quot; in which each Rabbid play a particular sport is available in many countries of Europe.&lt;br /&gt;
*Another Rabbids collection of 9 figurines called &amp;quot;Rabbids invade football&amp;quot; is available in many countries in Europe. Each Rabbid represent a football player from an international team or a referee or an ultras.&lt;br /&gt;
* In France and Germany, a CD single was released in 2007 to coincide with the release of &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, called &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039;.&lt;br /&gt;
* Several plush dolls, phone straps and the like can be found on auction sites such as eBay, mainly originating from Australia and Hong Kong, but whether or not they are official is currently unknown.&lt;br /&gt;
* An official Ubi Art bag.&lt;br /&gt;
* In Germany, a calender for 2010 is available courtesy of Panini.&lt;br /&gt;
* Other official merchandise, such as T-shirts, was given as prizes in [[Ubisoft]] competitions.&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
The Rabbids have made cameos in several [[Ubisoft]] titles.&lt;br /&gt;
&lt;br /&gt;
* A picture of a Rabbid can be seen on a purchasable cot as a cameo in the Nintendo DS game &#039;&#039;Imagine: Babies&#039;&#039;, which was developed by Visual Impact Productions, the developing studio behind [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. The game was also published by [[Ubisoft]].&lt;br /&gt;
* Three Rabbids - two of which dress as a ninja and Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039; - are playable characters in the [[Ubisoft]] title, &#039;&#039;Teenage Mutant Ninja Turtles: Smash-Up!&#039;&#039;.&lt;br /&gt;
* Some Rabbids make appearances as toys in the game &#039;&#039;Tom Clancy&#039;s Splinter Cell: Conviction&#039;&#039; and in the game &#039;&#039;I Am Alive&#039;&#039;&lt;br /&gt;
* In &#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;, a cheat called &amp;quot;Shiver me Timbers&amp;quot; in which enemies are turned into Rabbids can be unlocked by completing 80 Abstergo challenges. These Rabbids appear to look as if they are scarecrows and standing on a stick.&lt;br /&gt;
* In &#039;&#039;Just Dance 4&#039;&#039; there is a playable song called &#039;&#039;Make the Party (Don&#039;t Stop)&#039;&#039; by Bunny Beatz in which a Rabbid is seen DJing around the area. A music video was made to accompany this.&lt;br /&gt;
* In Watch Dogs, Raving Rabbid remote control robot toys can be found in homes or shops which can be hacked to bwaaaaa.&lt;br /&gt;
*In Tom Clancy&#039;s The Division, a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; board game is present in a house. Strangely, [[Rayman]] does not appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbid in WatchDogs.jpg|A Rabbid in [https://en.wikipedia.org/wiki/Watch_Dogs Watch Dogs].&lt;br /&gt;
Ravingeasteeegg.jpeg|A Rabbid board game in [https://en.wikipedia.org/wiki/Tom_Clancy&#039;s_The_Division The Division].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Summer and Halloween Event Rabbids Concepts.jpg&lt;br /&gt;
Summer Event Rabbid Concept Art.jpg&lt;br /&gt;
Halloween Event Rabbid Concept Art.jpg&lt;br /&gt;
FirstRabbid.jpg&lt;br /&gt;
NewRabbid.jpeg&lt;br /&gt;
Lapins evolutions.jpg&lt;br /&gt;
Carnets de croquis lapin.jpg&lt;br /&gt;
Rabbids flying in castle.jpg&lt;br /&gt;
Rabbids attacking car.jpg&lt;br /&gt;
City Rabbids Signal.jpg&lt;br /&gt;
Rabbids drawings 1.png&lt;br /&gt;
Rabbids drawings 2.png&lt;br /&gt;
Rabbids drawings 3.png&lt;br /&gt;
Rabbids drawings 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ar=رانب &#039;&#039;rabid&#039;&#039;&lt;br /&gt;
|zh=疯狂兔子&lt;br /&gt;
|da=Rabbid&lt;br /&gt;
|nl=Rabbid&lt;br /&gt;
|fi=Rabbid&lt;br /&gt;
|fr=Lapin Crétin&lt;br /&gt;
|de=Rabbid&lt;br /&gt;
|it=Rabbid&lt;br /&gt;
|ja=ラビッツ &#039;&#039;Rabiddu&#039;&#039;&lt;br /&gt;
|ko=래비즈 &#039;&#039;laebijeu&#039;&#039;&lt;br /&gt;
|no=Rabbid&lt;br /&gt;
|pl=Kórlik&lt;br /&gt;
|pt=Rabbid&lt;br /&gt;
|ru=Кролик &#039;&#039;Krolik&#039;&#039;&lt;br /&gt;
|es=Rabbid&lt;br /&gt;
|sv=Rabbid&lt;br /&gt;
|tr=Rabbid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lapin Crétin]]&lt;br /&gt;
[[de:Rabbid]]&lt;br /&gt;
[[it:Rabbid]]&lt;br /&gt;
[[pl:Kórliki]]&lt;br /&gt;
[[es:Rabbid]]&lt;br /&gt;
[[ru:Бешеный кролик]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Nintendo DS version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Foutch&amp;diff=96579</id>
		<title>Foutch</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Foutch&amp;diff=96579"/>
		<updated>2024-04-15T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Foutch&lt;br /&gt;
| image = [[File:Foutch Model.png|250px|Foutch]]&lt;br /&gt;
| alignment = Originally good; later bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Beneath the Sanctuary of Rock and Lava]], [[Ray-Type Challenge]]&lt;br /&gt;
| resistance = [[File:Lifebar30.png|30 HP]]&lt;br /&gt;
100 shots from the [[flying shell]] in [[Ray-Type Challenge]]&lt;br /&gt;
| attacks = Vertical flame throw, horizontal flame throw, flame spin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foutch&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Rock and Lava]]&#039;&#039;&#039;, is a boss character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. He is the protector of the [[Four Masks of Polokus|third mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Foutch is a hovering, legless, yellow-coloured creature with a pyramidal head, which floats slightly apart from his body. His fists and chest are decorated with fiery insignia, and his arms appear to be made of a transparent, glassy substance. In the Dreamcast version, he glows with a blue aura; in the other versions, his head glows yellow, and the rest of him remains dull. Foutch is the Guardian of [[the Sanctuary of Rock and Lava]], a level themed around the classical element of fire. However, Foutch is only encountered in the next level, [[Beneath the Sanctuary of Rock and Lava]], where the [[Four Masks of Polokus|third mask of Polokus]] is hidden. The benevolent god [[Polokus]] created Foutch and the other Guardians to watch over [[Four Masks of Polokus|these masks]]. Once the [[Four Masks of Polokus|four masks]] are reunited, [[Polokus]] can be reawakened, and can aid in [[Rayman]]&#039;s quest to defeat the [[Robo-Pirate]]s. Foutch is the most aggressive of the four Guardians. In the PlayStation version of the game, the [[Grand Minimus]] reveals that Foutch has been driven insane by the destruction of [[the Heart of the World]]. He will no longer listen to reason, and believes [[Rayman]] to be a lying thief who has come to steal the [[Four Masks of Polokus|mask]] for malevolent purposes. [[Ly]] the Fairy attempted to ‘contact his spirit’, but was unable to soothe him in the way she soothed [[Umber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch_Dreamcast_blue_aura.jpg|In the Dreamcast version, Foutch glows with a blue aura and [[Axel]] glows with a yellow one.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In each version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Foutch plays the same role (with the exception of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, in which the Guardians are all omitted). Foutch appears near the end of the level [[Beneath the Sanctuary of Rock and Lava]]. Catching [[Rayman]] by surprise, he punches the hero, causing him to tumble into Foutch&#039;s magma-filled arena, permanently stripping him of his new [[super helicopter]] power in the progress. The fight begins. In the PlayStation version, [[Rayman]] unsuccessfully attempts to reason with the Guardian first. Throughout the fight, Foutch chases [[Rayman]] around his circular arena while hurling horizontal and vertical beams of fire at him. In order to defeat him, [[Rayman]] must use [[Spider (Rayman 2)|spider]]-webs to bounce himself high in the air, then use his [[magic fist]] to strike down overhanging stalactites. If a stalactite lands on Foutch&#039;s head, he is injured; this is quite similar to the method by which [[Rayman]] defeated the first Guardian, [[Axel]], except that Foutch requires three hits rather than one. Each stalactite will inflict 13 damage upon him, out of his [[resistance]] of 30. When defeated, he explodes, releasing a number of [[Red Lum]]s, as well as [[Purple Lum]]s which can be used escape the arena and find the [[Four Masks of Polokus|third mask]]. It is not clear if Foutch was destroyed or not; in the PlayStation version, he and [[Axel]] can be re-fought an unlimited number of times, but in the other versions they never appear again after they have been defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch.png|Foutch chasing [[Rayman]].&lt;br /&gt;
Foutch stalactite.jpg|Foutch can only be hurt by causing a stalactite to fall on his head.&lt;br /&gt;
FoutchBack.jpg|Foutch spins rapidly when hit or if [[Rayman]] is too close, this will deal damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-Ray-TypeChallenge.jpg|thumb|right|320px|Foutch makes an appearance in the [[Ray-Type Challenge]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Revolution]]&#039;&#039; contains an additional minigame entitled [[Ray-Type Challenge]], which is based on the [[Menezis]] minigame from the PC and Dreamcast versions of the game. Ray-Type Challenge is a sidescrolling shooter game. The player controls [[Rayman]], who sits astride a [[flying shell]] which is flying through space. He must overcome numerous obstacles, including [[piranha]]s, [[bat]]s, [[Robo-Pirate]] projectiles and [[Boss Chenille]]s, either by shooting them or manoeuvring around them. As the minigame progresses, [[Rayman]] eventually encounters Foutch, who is its most powerful opponent. Once [[Rayman]] defeats him, he explodes, and the minigame continues as normal; it runs on indefinitely until [[Rayman]] loses his three [[Life|lives]], allowing Foutch to be encountered an unlimited number of times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310px&amp;quot; heights=&amp;quot;170px&amp;quot;&amp;gt;&lt;br /&gt;
Froutch(Foutch RR).jpg|Foutch in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch concept art.jpg|Concept art depicting Foutch in pursuit of [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Froutch]]&lt;br /&gt;
[[pl:Foutch]]&lt;br /&gt;
[[es:Fruch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Foutch&amp;diff=96542</id>
		<title>Foutch</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Foutch&amp;diff=96542"/>
		<updated>2024-04-14T14:50:55Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Foutch&lt;br /&gt;
| image = [[File:Foutch Model.png|250px|Foutch]]&lt;br /&gt;
| alignment = Originally good; later bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
| location = [[Beneath the Sanctuary of Rock and Lava]], [[Ray-Type Challenge]]&lt;br /&gt;
| resistance = [[File:Lifebar30.png|30 HP]]&lt;br /&gt;
100 shots from the [[flying shell]] in [[Ray-Type Challenge]]&lt;br /&gt;
| attacks = Vertical flame throw, horizontal flame throw, flame spin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foutch&#039;&#039;&#039;, also known as &#039;&#039;&#039;the Guardian of [[the Sanctuary of Rock and Lava]]&#039;&#039;&#039;, is a boss character who appears in &#039;&#039;[[Rayman 2]]&#039;&#039; and its remakes. He is the protector of [[Four Masks of Polokus|the third mask of Polokus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Foutch is a hovering, legless, yellow-coloured creature with a pyramidal head, which floats slightly apart from his body. His fists and chest are decorated with fiery insignia, and his arms appear to be made of a transparent, glassy substance. In the Dreamcast version, he glows with a blue aura; in the other versions, his head glows yellow, and the rest of him remains dull. Foutch is the Guardian of [[the Sanctuary of Rock and Lava]], a level themed around the classical element of fire. However, Foutch is only encountered in the next level, [[Beneath the Sanctuary of Rock and Lava]], where [[Four Masks of Polokus|the third mask of Polokus]] is hidden. The benevolent god [[Polokus]] created Foutch and the other Guardians to watch over these masks. Once the four masks are reunited, Polokus can be reawakened, and can aid in [[Rayman|Rayman&#039;s]] quest to defeat the [[Robo-Pirate]]s. Foutch is the most aggressive of the four Guardians. In the PlayStation version of the game, the [[Grand Minimus]] reveals that Foutch has been driven insane by the destruction of [[the Heart of the World]]. He will no longer listen to reason, and believes Rayman to be a lying thief who has come to steal [[Four Masks of Polokus|the mask]] for malevolent purposes. [[Ly]] the Fairy attempted to ‘contact his spirit’, but was unable to soothe him in the way she soothed [[Umber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch_Dreamcast_blue_aura.jpg|In the Dreamcast version, Foutch glows with a blue aura and [[Axel]] glows with a yellow one.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
In each version of &#039;&#039;[[Rayman 2]]&#039;&#039;, Foutch plays the same role (with the exception of &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, in which the Guardians are all omitted). Foutch appears near the end of [[Beneath the Sanctuary of Rock and Lava]]. Catching [[Rayman]] by surprise, he punches the hero, causing him to tumble into Foutch&#039;s magma-filled arena, permanently stripping him of his new [[super helicopter]] power in the progress. The fight begins. In the PlayStation version, Rayman unsuccessfully attempts to reason with the Guardian first. Throughout the fight, Foutch chases Rayman around his circular arena while hurling horizontal and vertical beams of fire at him. In order to defeat him, Rayman must use [[Spider (Rayman 2)|spider]]-webs to bounce himself high in the air, then use his [[magic fist]] to strike down overhanging stalactites. If a stalactite lands on Foutch&#039;s head, he is injured; this is quite similar to the method by which Rayman defeated the first Guardian, [[Axel]], except that Foutch requires three hits rather than one. Each stalactite will inflict 13 damage upon him, out of his [[resistance]] of 30. When defeated, he explodes, releasing a number of [[Red Lum]]s, as well as [[Purple Lum]]s which can be used escape the arena and find the [[Four Masks of Polokus|third mask]]. It is not clear if Foutch was destroyed or not; in the PlayStation version, he and [[Axel]] can be re-fought an unlimited number of times, but in the other versions they never appear again after they have been defeated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch.png|Foutch chasing [[Rayman]].&lt;br /&gt;
Foutch stalactite.jpg|Foutch can only be hurt by causing a stalactite to fall on his head.&lt;br /&gt;
FoutchBack.jpg|Foutch spins rapidly when hit or if [[Rayman]] is too close, this will deal damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Revolution]]&#039;&#039;==&lt;br /&gt;
[[File:RR-PS2-Ray-TypeChallenge.jpg|thumb|right|320px|Foutch makes an appearance in the [[Ray-Type Challenge]] in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;[[Rayman Revolution]]&#039;&#039; contains an additional minigame entitled [[Ray-Type Challenge]], which is based on the [[Menezis]] minigame from the PC and Dreamcast versions of the game. Ray-Type Challenge is a sidescrolling shooter game. The player controls [[Rayman]], who sits astride a [[flying shell]] which is flying through space. He must overcome numerous obstacles, including [[piranha]]s, [[bat]]s, [[Robo-Pirate]] projectiles and [[Boss Chenille]]s, either by shooting them or manoeuvring around them. As the minigame progresses, [[Rayman]] eventually encounters Foutch, who is its most powerful opponent. Once [[Rayman]] defeats him, he explodes, and the minigame continues as normal; it runs on indefinitely until Rayman loses his three [[Life|lives]], allowing Foutch to be encountered an unlimited number of times.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310px&amp;quot; heights=&amp;quot;170px&amp;quot;&amp;gt;&lt;br /&gt;
Froutch(Foutch RR).jpg|Foutch in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Foutch concept art.jpg|Concept art depicting Foutch in pursuit of [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{R2characters}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Froutch]]&lt;br /&gt;
[[pl:Foutch]]&lt;br /&gt;
[[es:Fruch]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=96541</id>
		<title>Rabbid</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbid&amp;diff=96541"/>
		<updated>2024-04-14T14:27:29Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: /* In Rayman Raving Rabbids TV Party */ There is no need to have this much of the same link in the same context.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Rabbid&lt;br /&gt;
| image = [[File:Adventure Rabbid.png|300px|Rabbid]]&lt;br /&gt;
| alignment = Bad, neutral, good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, &#039;&#039;[[Rayman Kart]]&#039;&#039;, &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Academy of Champions]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039;, &#039;&#039;[[Rabbids Travel in Time 3D]]&#039;&#039;, &#039;&#039;[[Raving Rabbids Alive and Kicking]]&#039;&#039;, &#039;&#039;[[Rabbids Land]]&#039;&#039;, [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]], [[Rayman Raving Rabbids (DS)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (DS)]], [[Rayman Raving Rabbids (mobile phone)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (mobile phone)]], [[Rayman Raving Rabbids 2 (DS)|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039; (DS)]], [[Rayman Raving Rabbids TV Party (DS)|&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039; (DS)]], [[Rabbids Go Home (DS)|&#039;&#039;Rabbids Go Home&#039;&#039; (DS)]], &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, &#039;&#039;[[Rabbids Go Phone Again]]&#039;&#039;, &#039;&#039;[[Rabbids Rumble]]&#039;&#039;, &#039;&#039;[[Rabbids Big Bang]]&#039;&#039;, &#039;&#039;[[Rabbids Heroes]]&#039;&#039; (Discontinued), &#039;&#039;[[Rabbids Crazy Rush]]&#039;&#039;, &#039;&#039;[[Rabbids Smart Brush]]&#039;&#039;, &#039;&#039;[[Virtual Rabbids The Big Plan]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion (Facebook game)]]&#039;&#039; (Discontinued), [[Rabbids Invasion (TV series)|&#039;&#039;Rabbids Invasion&#039;&#039; (TV series)]], &#039;&#039;[[Rabbids Appisodes]]&#039;&#039;, &#039;&#039;[[Rabbids Invasion: The Interactive TV Show]]&#039;&#039;, &#039;&#039;[[Rayman Adventures]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;, &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;&lt;br /&gt;
| portrayed by = [[Yoann Perrier]]&lt;br /&gt;
| species = Rabbid&lt;br /&gt;
| status = Amusement park invader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rabbids&#039;&#039;&#039; (&#039;&#039;French: &#039;&#039;&#039;Lapins Crétins&#039;&#039;&#039;&#039;&#039;) are rabbit-like creatures that appear in the &#039;&#039;[[Rayman]]&#039;&#039; universe, most of the time as antagonists. The name is a portmanteau of &#039;rabid&#039; and &#039;rabbit&#039;, though in the games, they are often referred to as bunnies. They primarily appear in a spin-off series known as [[Rabbids (series)|the &#039;&#039;Rabbids&#039;&#039; series]], but also have made appearances in platformers like [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Rayman Raving Rabbids (DS)|the DS version]], and &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They are seen as &#039;anti-mascots&#039; to [[Ubisoft]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Rabbids were first introduced in a series of teaser images and videos for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; (then [[Rayman Raving Rabbids (cancelled prototype)|meant to be the next major platforming adventure]] in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]) officially released by [[Ubisoft]] in April 2006, in which they were portrayed as zombie-like enemies that were set to take over the world, akin to the [[Robo-Pirate]] army and [[Hoodlum]]s. By the time the final game was released in December that same year, it turned out to be a compilation of mini-games akin to the &#039;&#039;Mario Party&#039;&#039; series due to the game being a Wii release game, and while the Rabbids were still portrayed as crazed animals that tried to take over the world, their main purpose now was to provide comic relief, taking away their original zombie-like look. Four more games featuring Rabbids were subsequently announced - &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, and &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009. A fourth game, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, was released in 2010.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Origin===&lt;br /&gt;
In the main series, not much is known about where the Rabbids had originally come from. &#039;&#039;[[Rabbids Go Home]]&#039;&#039; suggests that they do not even know themselves. However, at an early point in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]], [[Ly]] the Fairy explains that the Rabbids were once peaceful creatures in [[The Glade of Dreams|Rayman&#039;s world]] that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world. The back cover of the main game also suggests that the Rabbids used to be peaceful but had turned bad, though the game doesn&#039;t explain how. This explanation of the Rabbids&#039; origin was also used in official [[Ubisoft]] press releases regarding [[Rayman Raving Rabbids (cancelled prototype)|the original &#039;&#039;Rayman Raving Rabbids&#039;&#039; platformer]], before that game was scrapped. [[Michel Ancel]] stated in an interview that the Rabbids had been “preparing this assault since [[Rayman 1|the very first &#039;&#039;Rayman&#039;&#039; game]]”.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[File:OldRabbid2.jpeg|thumb|250px|The early look of the Rabbids.]]&lt;br /&gt;
Usually, Rabbids resemble albino rabbits in the sense that they have white fur and hairless bellies, mouths and the insides of their ears, though a few others can come in different colours such as grey, brown and even blue, yellow, red and green. Either way, they all for the most part have dark blue eyes which turn red when they turn mad (a few exceptions include a few having orange eyes in the PC version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, and one whose eyes turn bright green upon contact with an Xbox 360 Kinect sensor), and they also have two giant buckteeth. They do have nostrils, though they are not visible. Most of them are nearly as tall as [[Rayman]] is, their long ears included, though some others can be bigger or smaller; another few can look completely different from the others altogether, such as [[Serguei]]. They also have very short, stubby legs, and have no fingers on their paws, though they do have thumbs.&lt;br /&gt;
&lt;br /&gt;
While most Rabbids tend to go naked, some like to dress up in costumes to tell themselves apart, such as [[Types of Rabbids|Superbunnies]] and the Sam Fisher (from &#039;&#039;Splinter Cell&#039;&#039;) Rabbids. Notably in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, costumes, mostly based on geographical stereotypes (which lead to the toy collection &amp;quot;Rabbids Invade the World&amp;quot;) and film characters, can be unlocked and worn when playing the game as them. In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;, they wear costumes based on historic clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 07.jpg|Plush of Rabbids at E3.&lt;br /&gt;
RRAaK-Kinect-Artwork.jpg|Rabbid eyes turn green upon contact with a Kinect accessory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
Most of the time, the Rabbids are portrayed as moronic and easily amused. While they often see [[Rayman]] as their enemy, they tend to attack each other as well. They are also very gullible and often get tricked into getting abused (for example, in [[Bunnies Like Surprises]]), though often they try to trick [[Rayman]] themselves, as well as abuse other animals, namely pigs, sheep, cows and [[baby Globox]]es - they also abuse [[human]]s in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; and &#039;&#039;[[Rabbids Go Home]]&#039;&#039;. They also don&#039;t understand how many of the objects they encounter work and often behave very immaturely (for example, burping, throwing things at others, and babbling loudly when asked to keep quiet). One of the Rabbids&#039; favourite pastimes is dancing, and many can barely resist the sound of music - namely in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, turning on a radio in the Bunny Hunts will distract some of them to [[Rayman]]&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
They also share some traits of real rabbits, such as eating carrots and burrowing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 4 prototype 19.jpg|Rabbids dancing with [[Rayman]].&lt;br /&gt;
CarrotJuice.jpg|[[Frog-Rabbids|Frog Rabbids]] getting filled with carrot juice.&lt;br /&gt;
RarelyLeaveTheirBurrows.jpg|Rabbids hiding in burrows.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speech===&lt;br /&gt;
Typically, the Rabbids do not speak anything decipherable at all, and mostly communicate by screaming at the top of their voices. However, a few may have learned to &amp;quot;sing&amp;quot; in English, as throughout the games (&#039;&#039;[[Rabbids Go Home]]&#039;&#039;, &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; and other later games may be an exception), they dance to songs that have been vocally pitched to sound as if they sung them. The novelty single &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039; also suggests this.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
While Rabbids tend to enjoy carrots, a stereotypical trait among fictional rabbits, they are also known to practically eat anything, including things that are not food, such as sardine cans. Carrot juice however seems to have a sedating effect on them, as the minigame [[Bunnies Are Addicted To Carrot Juice]] seems to suggest.&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
The Rabbids tend to change homes from time to time. In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids lived in a Colosseum to capture citizens of [[the Glade of Dreams]]. In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, they chose to live in a shopping mall to invade Earth. They later chose TV stations in &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; to ruin Earth&#039;s television network. Then they lived in a junkyard in [[Rabbids Go Home]], to make a pile to the Moon. In &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039;, they lived in a history museum to take over important parts of history.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbid.jpg|thumb|A Rabbid as seen in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, the Rabbids suddenly start capturing the [[baby Globox]]es that accompany [[Rayman]] during a picnic one day, and then ambush him and take him away to their Colosseum, where they force him to perform several daily trials for their entertainment. At the end of each successful day, they reward [[Rayman]] with a plunger, which he uses to help himself escape. As the game ends, Rayman climbs out of the cell and escapes from the Rabbids. When he walks toward the old picnic mat, he remembers the [[baby Globox]]es. He tries to go through the holes the babies were sucked into, but gets stuck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidColosseum.jpg|The Rabbids at their Colosseum.&lt;br /&gt;
Raymanlancez.jpeg|Few Rabbids in the game are seen holding pink dusters.&lt;br /&gt;
Rabbids.jpeg|Rabbids holding [[plunger]] guns and one Rabbid is in a flying ship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In [[Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; (Game Boy Advance)]]===&lt;br /&gt;
The Rabbids plot a somewhat different revenge on [[Rayman]] in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. They capture him and instead take him to a jail cell in [[Dark (world)|the Dark world]], and they take away his hands. After a while in [[Rayman]]&#039;s escape, [[Ly]] tells [[Rayman]] the story of how the Rabbids were once peaceful creatures until they couldn&#039;t take the abuse they suffered. [[Rayman]] has to travel through different but familiar worlds and eventually destroy the [[Rabbids&#039; ship]] in order to save [[The valley|his world]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rrr intro 4.PNG|The earliest look of the Rabbids are seen in the intro of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
RRR GBA Grandmother.png|A Rabbid appearing from a burrow.&lt;br /&gt;
The rabbids lair.PNG|The [[Rabbids&#039; ship]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, the Rabbids now have a new target - [[Earth]]. They spend a lot of time trying to study [[human]] traits, until their base - a shopping mall - is infiltrated by [[Rayman]] who chooses to behave the same way as them when they grow suspicious on his makeshift Rabbid costume. Oddly enough, they grow accustomed to his presence, despite not actually wearing the costume after the introduction scene. As the game does not have an ending video, it is not known what happened to [[Rayman]]. It is likely the Rabbids found out that [[Rayman]] was not one of their own, as several Rabbids take pictures of him when he is fighting the Rabbids in the shooting games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Anaesthetics.jpg|One of the minigames in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;.&lt;br /&gt;
AreWeThereYet.jpg|The minigame [[Are We There Yet?]].&lt;br /&gt;
AmericanFootball.jpg|The [[American Football]] minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, the Rabbids continue to focus on harassing [[Rayman]], forcing him to take refuge in a cabin. A bolt of lightning strikes them outside, and transfers them into the television set inside. Unsure about how to get out, they use it to constantly annoy not only Rayman but also some neighbouring animals. The Rabbids take over a TV station, and possibly others, and changes Rayman&#039;s, and others, television shows. Rayman tries various schemes to get them out. At the end of the game, as Rayman gets enraged of the Rabbids, throws his shoe at the television set. The group of Rabbids inside breaks out and chases Rayman out of his house. One Rabbid stays inside the house and makes it his own home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RabbidsWrestling2.JPG|The wrestling minigame.&lt;br /&gt;
Prisonfake.JPG|A prison minigame.&lt;br /&gt;
Rabbidass2.JPG|The Rabbidass minigame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Home]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids no longer wish to harass [[Rayman]] in &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and as the title suggests, they want to go home, but they don&#039;t know where they actually come from. They become attracted to the moon, and therefore make an attempt to reach it by collecting piles upon piles of [[human]] things with a shopping trolley. As the game ends, the [[human]]s track down the Rabbids and launch bombs onto their pile to the moon. With the Rabbids on the pile, they launch into space, heading towards the moon. As the humans cheer for their &amp;quot;supposed death&amp;quot;, they are attacked by falling objects from the Rabbid&#039;s pile. The Rabbids successfully reach the moon, their pile of objects forming a ring around the moon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RGH-XSStuff.jpg|Rabbids searching for stuff.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rabbids Go Phone]]&#039;&#039;, a Rabbid appears to be in the player&#039;s mobile device. The player can interact with him, such as shaking the phone, squeezing him, and other ways. The game has music and sound effects from &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, and similar graphics. This title does not have any bearings on the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Academy of Champions]]&#039;&#039;==&lt;br /&gt;
Rabbids appear as playable characters in the 2009 soccer game &#039;&#039;[[Academy of Champions]]&#039;&#039;. There is an entire team of them, as well as a single Rabbid that runs the item shop. This game does not have any bearings on the events in the [[Rabbids (series)|&#039;&#039;Rabbids&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039;==&lt;br /&gt;
Still on Earth, a Rabbid discovers a modified washing machine used to travel in time. He travels through time and goes to a history museum. With the time machine damaged from traveling through time, he and the other Rabbids, with nothing to do, use the damaged machine to travel in time and ruin important parts of human history. They access the events from paintings of that event. As they ruin time, they make time paradoxes. The actions successfully fix the time machine. At the end of the game, the main Rabbid travels into time to a warehouse full of giant robots. He finds [[Professor Barranco]] the III (descendant of [[Professor Barranco]] the II from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;), drilling Rabbids on how to use time machines to take control of human history. The main Rabbid pulls a plug on one of the time machines, causing all the machines and himself to disappear. This causes the Rabbid to travel in time the events in the game intro, which makes him come back to the history museum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
RRTIT-Mainhall.jpg|A Rabbid in the main hall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039;, the Rabbids are still invading Earth, this time destroying the city with their giant robots and causing flooding by infesting the drainage. The terrorized [[human]]s take the major role in this game, and with the sensorial capabilities of the Kinect, the player can take control of them. During the minigames, the [[human]]s must survive the Rabbids&#039; mischiefs and exterminate them before they fully destroy the city.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Invasion (Facebook game)|Rabbids Invasion]]&#039;&#039;==&lt;br /&gt;
[[File:Rabbidsinvasion.png|thumb|200px|A Rabbid as it appears in &#039;&#039;[[Rabbids Invasion]]&#039;&#039;.]]&lt;br /&gt;
A small group of Rabbids are hidding in a small headquarter underground. A Rabbid with glasses uses his computer to access to a Facebook application (displaying the icon of the player); however, the application doesn&#039;t seem to respond, until a &amp;quot;Error&amp;quot; notification appears. The Rabbids panic, as a gigantic tube appears from the surface and abducts them to a farm-themed social game (a clear parody of Farmville). The main objetive of the game is to take control of the farm with the help of currency (regular coins or toilet paper, the second one only can be obtained by paying for it), energy, Rabbids population, food cans, and other special items. As the player &amp;quot;Rabbidizes&amp;quot; the farm, he or she will have access to more levels with different themes, all of them being parodies of different Facebook games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Invasionscreenshot.jpeg|General gameplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rabbids Land]]&#039;&#039;==&lt;br /&gt;
Still on Earth, the Rabbids find themselves taking over an amusement park. Two Rabbids are attempting to go on one of the rides, but are thrown out by an unseen person. One of the Rabbids contact the Rabbid spaceship through an iPhone-like device. He tries to call the Rabbid in the spaceship, but the Rabbid in the spaceship is too busy playing with the Wii U Gamepad. Unaware of the consequences, the Rabbid in the spaceship continues to play with the Gamepad, which was actually controlling the whole ship. The Rabbid turns the Gamepad upside down, which causes the ship to land in the amusement park.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbids Land Explorer Rabbid.jpg|A Rabbid dressed an a land explorer.&lt;br /&gt;
Rabbids Land Ghost Rabbid.jpg|A ghost Rabbid.&lt;br /&gt;
Rabbids Land Lapin Digene.jpg|Rabbids piled up together.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Legends]]&#039;&#039; and its spin-offs==&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|300px|The Rabbids in &#039;&#039;[[Rayman Legends]]&#039;&#039; leaked trailer.]]&lt;br /&gt;
In the leaked pre-announcement trailer for &#039;&#039;[[Rayman Legends]]&#039;&#039;, the Rabbids featured as a concept toy that would use the NFC technology of the Wii U Gamepad to allow for a level involving them to be unlocked. This was similar to the concept used in the &#039;&#039;Skylanders&#039;&#039; video game series and the Amiibo, the level itself featured an Autumn forest with Rabbids coming out of the ground in a similar way as in the cancelled &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. However, this concept and the Rabbids themselves were [[Rayman Legends (early production)|scrapped]], and did not feature in the final product at all.&lt;br /&gt;
&lt;br /&gt;
===In &#039;&#039;[[Rayman Adventures]]&#039;&#039;===&lt;br /&gt;
Rabbids make their return to [[the Glade of Dreams]] in &#039;&#039;[[Rayman Adventures]]&#039;&#039;. They have the same appearance they had during the early &#039;&#039;[[Rayman Legends]]&#039;&#039; build. They appear during the game&#039;s [[Event (Rayman Adventures)|events]] as enemies, with their first appearance being in the Easter Event. During the events, a single Rabbid is placed on each level, sometimes hidden, and sometimes on the regular path. Their behavior varies from just standing in place to wandering around until they see the player and charge at them with their rolling pins. Upon defeating them with a single hit, the player is rewarded with 2 of the [[Event (Rayman Adventures)|events]]&#039; collectibles, such as Easter Eggs, Beach Balls, Pumpkins, and Festive Decorations, which can be traded for the [[Event (Rayman Adventures)|events]] [[Lucky ticket|tickets]], the [[Event (Rayman Adventures)|events]]&#039; [[Ancient Egg|Eggs]] that unlock exclusive seasonal [[Incrediball]]s, or the [[Event (Rayman Adventures)|events]]&#039; special costume, such as the [[Rabbiteen]] costume. The Rabbid can respawn in the same level only if the player is able to beat it, or if some time passes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbidadventure2.jpeg|A Rabbid smashed by [[Rayman]].&lt;br /&gt;
Halloween Rabbid.png|A Rabbid during the Halloween [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
Winter Rabbid 1.PNG|A Rabbid during the Winter [[Event (Rayman Adventures)|Event]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Kingdom Battle]]&#039;&#039;==&lt;br /&gt;
The Rabbids, along with their [[Time Washing Machine]], end up in the laboratory of a &#039;&#039;Super Mario&#039;&#039; fan who is working on a visor called SupaMerge that can fuse objects. One of the Rabbids finds the visor and starts fusing Rabbids with various &#039;&#039;Mario&#039;&#039;-related objects, leading to the formation of [[Rabbid Mario]] and [[Rabbid Peach]]. He also hits the [[Time Washing Machine]], causing it to malfunction and send [[Beep-0]], the inventor&#039;s robot companion, and the Rabbids to the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
In the Mushroom Kingdom, Mario and his friends are sucked into a vortex and encounter the Rabbids. They team up with [[Rabbid Peach]], Rabbid Luigi, and others to fight against strange enemy creatures formed by the fusion, with the help of weapons sent to Beep-0 by someone called &amp;quot;F.B.&amp;quot;. They also befriend a Rabbid called Spawny, who has powerful abilities.&lt;br /&gt;
&lt;br /&gt;
As they travel through different areas, they discover a growing threat called the Megabug, which is linked to the fusion phenomenon. Bowser Jr. tries to take advantage of Spawny&#039;s powers but ends up causing more chaos. Mario&#039;s team faces various challenges, including battling a giant Rabbid resembling Donkey Kong and confronting Bowser Jr.&#039;s Mecha Jr.&lt;br /&gt;
&lt;br /&gt;
They receive messages from a mysterious helper who guides them to find relics to awaken a powerful being named &amp;quot;Tom Phan&amp;quot; to defeat Bowser Jr. Along the way, they face other villainous Rabbids resembling Wario and Waluigi, and one called the Lava Queen.&lt;br /&gt;
&lt;br /&gt;
Finally, they reach Bowser&#039;s Castle, where Bowser gets fused with the Megabug, becoming MegaDragonBowser. After defeating MegaDragonBowser and destroying the Megabug, they close the rift and save Spawny. Bowser Jr. acknowledges his mistakes and promises to improve.&lt;br /&gt;
&lt;br /&gt;
In the end, they send a letter to the past through the [[Time Washing Machine]], revealing that the mysterious helper, &amp;quot;F.B.&amp;quot;, was future [[Beep-0]]. The group celebrates their victory and inaugurates a statue of [[Rabbid Peach]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mario + Rabbids Sparks of Hope]]&#039;&#039;==&lt;br /&gt;
After the events of the previous game, Mario and his friends are enjoying a peaceful day at Princess Peach&#039;s Castle when a Spark falls from the sky, pursued by a gigantic manta ray. The manta ray spreads Darkmess, a dark matter, across the land and kidnaps [[Rabbid Peach]]. Mario and [[Beep-0]] set out to save her, and with the help of their new ship, the WM ARC, and its AI, JEANIE, they learn about Cursa&#039;s plan to corrupt the galaxy with Darkmess. The heroes embark on an interstellar journey to stop Cursa.&lt;br /&gt;
&lt;br /&gt;
They travel to five Darkmess-contaminated planets and cleanse them, recruiting new teammates along the way, including Edge, Rabbid Rosalina, and even Bowser. The party defeats Cursa&#039;s Spark Hunters and eventually confronts Cursa, who turns out to be a creature created from the last fragment of the Megabug. Cursa seeks to consume the Sparks&#039; energy and take over the galaxy.&lt;br /&gt;
&lt;br /&gt;
In the final battle, the heroes rescue the captured Rosalina, learn the full story behind Cursa&#039;s origins, and fight Darkmess versions of Bowser and Edge. With teamwork and Rosalina&#039;s help, they defeat Cursa and save the galaxy. Back in the Mushroom Kingdom, the team celebrates their victory, and Rabbid Rosalina and Edge decide to stay with the group. The post-credits scene reveals that JEANIE, the onboard AI, has developed emotions over the course of the journey.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The Rabbids from &#039;&#039;the Raving Rabbids series&#039;&#039; became massively popular both through the teaser trailers and the game itself. IGN has stated that the Rabbids have &amp;quot;more personality and charisma than 10 of the most popular video game mascots combined&amp;quot;, and that the bunnies have literally &amp;quot;upstaged [[Rayman]] himself&amp;quot;. GameSpot has noted, &amp;quot;The Rabbids themselves are almost exclusively responsible for [selling the game&#039;s humor], as they are, without a doubt, hysterical. They&#039;re adorably designed, with their dumb stares, high-pitched shrieks, and a penchant for taking comedic bumps.&amp;quot; There has been speculation by reviewers that the success of the Rabbid character will probably inspire the developers to create more games of the franchise, possibly even without [[Rayman]]. This was first hinted in the launch trailer of [[Rayman Raving Rabbids|the first game]], where [[Rayman]], despite being the title character, only appears for a fraction of a second, only to be squashed flat by a couch taken over by the Rabbids, and became evident in &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, in which case [[Rayman]] disguises himself as a Rabbid, causing the game to put more emphasis on them than on [[Rayman]] himself. &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; was considered further evidence, as [[Rayman]], who is no longer playable, only appears in the game&#039;s cutscenes. This was then proven to be true with the announcement of &#039;&#039;[[Rabbids Go Home]]&#039;&#039;, which does not feature [[Rayman]] at all.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
Several &#039;&#039;Raving Rabbids&#039;&#039; products have been made and sold in the past few years, and include the following.&lt;br /&gt;
* A set of 4 figurines, consisting of a normal Rabbid, a screaming one, one dressed as Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039;, and one dressed as Altair from &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Many more figurines had been produced, most of which are based on &#039;&#039;[[Rabbids Go Home]]&#039;&#039;.&lt;br /&gt;
* Another set of figurines were available at least in the United Kingdom, where they were given as free gifts for every purchase of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; for the Wii. [http://raygirl.deviantart.com/art/fangirlyness-overload-61603762 ]&lt;br /&gt;
* In many countries across Europe, a collection of 30 small Rabbids figurines are available, called &amp;quot;Rabbids Invade the World&amp;quot; and each Rabbid follows a certain geographical stereotype.&lt;br /&gt;
* Also a collection of 30 Rabbids figurines called &amp;quot;Rabbids invade the sports&amp;quot; in which each Rabbid play a particular sport is available in many countries of Europe.&lt;br /&gt;
*Another Rabbids collection of 9 figurines called &amp;quot;Rabbids invade football&amp;quot; is available in many countries in Europe. Each Rabbid represent a football player from an international team or a referee or an ultras.&lt;br /&gt;
* In France and Germany, a CD single was released in 2007 to coincide with the release of &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;, called &#039;&#039;[[Making Fun (Of Everyday Life)]]&#039;&#039;.&lt;br /&gt;
* Several plush dolls, phone straps and the like can be found on auction sites such as eBay, mainly originating from Australia and Hong Kong, but whether or not they are official is currently unknown.&lt;br /&gt;
* An official Ubi Art bag.&lt;br /&gt;
* In Germany, a calender for 2010 is available courtesy of Panini.&lt;br /&gt;
* Other official merchandise, such as T-shirts, was given as prizes in [[Ubisoft]] competitions.&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
The Rabbids have made cameos in several [[Ubisoft]] titles.&lt;br /&gt;
&lt;br /&gt;
* A picture of a Rabbid can be seen on a purchasable cot as a cameo in the Nintendo DS game &#039;&#039;Imagine: Babies&#039;&#039;, which was developed by Visual Impact Productions, the developing studio behind [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]]. The game was also published by [[Ubisoft]].&lt;br /&gt;
* Three Rabbids - two of which dress as a ninja and Sam Fisher from &#039;&#039;Splinter Cell&#039;&#039; - are playable characters in the [[Ubisoft]] title, &#039;&#039;Teenage Mutant Ninja Turtles: Smash-Up!&#039;&#039;.&lt;br /&gt;
* Some Rabbids make appearances as toys in the game &#039;&#039;Tom Clancy&#039;s Splinter Cell: Conviction&#039;&#039; and in the game &#039;&#039;I Am Alive&#039;&#039;&lt;br /&gt;
* In &#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039;, a cheat called &amp;quot;Shiver me Timbers&amp;quot; in which enemies are turned into Rabbids can be unlocked by completing 80 Abstergo challenges. These Rabbids appear to look as if they are scarecrows and standing on a stick.&lt;br /&gt;
* In &#039;&#039;Just Dance 4&#039;&#039; there is a playable song called &#039;&#039;Make the Party (Don&#039;t Stop)&#039;&#039; by Bunny Beatz in which a Rabbid is seen DJing around the area. A music video was made to accompany this.&lt;br /&gt;
* In Watch Dogs, Raving Rabbid remote control robot toys can be found in homes or shops which can be hacked to bwaaaaa.&lt;br /&gt;
*In Tom Clancy&#039;s The Division, a &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; board game is present in a house. Strangely, [[Rayman]] does not appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbid in WatchDogs.jpg|A Rabbid in [https://en.wikipedia.org/wiki/Watch_Dogs Watch Dogs].&lt;br /&gt;
Ravingeasteeegg.jpeg|A Rabbid board game in [https://en.wikipedia.org/wiki/Tom_Clancy&#039;s_The_Division The Division].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Summer and Halloween Event Rabbids Concepts.jpg&lt;br /&gt;
Summer Event Rabbid Concept Art.jpg&lt;br /&gt;
Halloween Event Rabbid Concept Art.jpg&lt;br /&gt;
FirstRabbid.jpg&lt;br /&gt;
NewRabbid.jpeg&lt;br /&gt;
Lapins evolutions.jpg&lt;br /&gt;
Carnets de croquis lapin.jpg&lt;br /&gt;
Rabbids flying in castle.jpg&lt;br /&gt;
Rabbids attacking car.jpg&lt;br /&gt;
City Rabbids Signal.jpg&lt;br /&gt;
Rabbids drawings 1.png&lt;br /&gt;
Rabbids drawings 2.png&lt;br /&gt;
Rabbids drawings 3.png&lt;br /&gt;
Rabbids drawings 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{names&lt;br /&gt;
|ar=رانب &#039;&#039;rabid&#039;&#039;&lt;br /&gt;
|zh=疯狂兔子&lt;br /&gt;
|da=Rabbid&lt;br /&gt;
|nl=Rabbid&lt;br /&gt;
|fi=Rabbid&lt;br /&gt;
|fr=Lapin Crétin&lt;br /&gt;
|de=Rabbid&lt;br /&gt;
|it=Rabbid&lt;br /&gt;
|ja=ラビッツ &#039;&#039;Rabiddu&#039;&#039;&lt;br /&gt;
|ko=래비즈 &#039;&#039;laebijeu&#039;&#039;&lt;br /&gt;
|no=Rabbid&lt;br /&gt;
|pl=Kórlik&lt;br /&gt;
|pt=Rabbid&lt;br /&gt;
|ru=Кролик &#039;&#039;Krolik&#039;&#039;&lt;br /&gt;
|es=Rabbid&lt;br /&gt;
|sv=Rabbid&lt;br /&gt;
|tr=Rabbid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rayman Adventures}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Lapin Crétin]]&lt;br /&gt;
[[de:Rabbid]]&lt;br /&gt;
[[it:Rabbid]]&lt;br /&gt;
[[pl:Kórliki]]&lt;br /&gt;
[[es:Rabbid]]&lt;br /&gt;
[[ru:Бешеный кролик]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Enemies from the Nintendo DS version of Rayman Raving Rabbids]]&lt;br /&gt;
[[Category:Playable characters]]&lt;br /&gt;
[[Category:Rabbids]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Enemies from Rayman Adventures]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=86276</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=86276"/>
		<updated>2022-03-14T15:02:10Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of [[Polokus]]&#039; [[Four Masks of Polokus|masks]] is hidden. It is also the only levels in the game in which [[Rayman]] can use his [[helicopter]] to fly, except for in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is known as &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Foutch]] and taking the [[Four Masks of Polokus|Third Mask]], phase 3 is no longer accessible. The [[Spiral Door]] that serves as the exit of the level will be placed on to the door that would previously lead to phase 3. The only exception is the PlayStation version, where it is possible to fight [[Foutch]] again.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]].]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] falls out of a [[Teensie]] portal from the ceiling into a room beneath the Sanctuary of Rock and Lava. He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. [[Rayman]] remains stumped, until [[Ly]] the Fairy appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the [[Super helicopter|power to fly with his helicopter]]. The bad news is that his mission will be much harder. Finally, [[Ly]] whisks herself away, leaving [[Rayman]] to try out [[Super helicopter|his new power]].&lt;br /&gt;
&lt;br /&gt;
Underneath the spot [[Rayman]] is standing on, is a corridor with a [[cage]] at the end. Then [[Rayman]] will [[Super helicopter|fly]] through the tunnel of thorns, shooting any [[nettle]]s and [[baby caterpillar]]s that come in his way. Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan. If he jumps and activates the [[super helicopter]], he will be blown away through more thorny tunnels, as well as having to dodge stone flame throwers. These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with. He will eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side. The trick is to [[Magic fist|shoot]] this side to rebound [[Magic fist|shots]] that will break the stone that is blocking the hole on the ground, which he will finally descend.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] comes across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the [[nettle]]s, in which two [[cage]]s are found. Then he will continue [[Super helicopter|flying]] down the corridor, [[Magic fist|shooting]] away some [[nettle]]s until he reaches a breakable stone door, which somehow opens up for him, but then shuts. Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, [[Rayman]] realises that the blow had been so powerful that he cannot [[Super helicopter|fly]] anymore, and the battle with [[Foutch]] begins. [[Rayman]] will have to [[Running|run]] around the room, avoiding [[Foutch]]&#039;s columns and rows of fire, while using cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once [[Foutch]] is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the [[Four Masks of Polokus|Third Mask]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-Pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Beneath the Sanctuary of Rock and Lava.jpg|The [[Spiral Door]] in the [[Isle of Doors]] which leads beneath the Sanctuary of Rock and Lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:Rayman 2 PS1 Loading Screen 15.png|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman 2 (PlayStation)|PlayStation version]]==&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which [[Rayman]] drops on, there are [[Yellow Lum]]s, and the hidden room with the [[cage]] is now on the other side of the pit. The row of [[Red Lum]]s on the other ledge is replaced with a [[Yellow Lum]].&lt;br /&gt;
* Along the way in the thorny corridor in phase 1, there is a [[cage]] hanging on the wall.&lt;br /&gt;
* The fourth and final [[cage]] is found under a log of thorns along the lava corridor in phase 2, and the opening before [[Foutch]]&#039;s room is omitted.&lt;br /&gt;
* Before the battle with [[Foutch]] begins, the [[Foutch|Guardian]] accuses [[Rayman]] of being the [[Four Masks of Polokus|mask]] thief, as well as being a liar when the limbless hero explains that he needs the [[Four Masks of Polokus|masks]] to rid the world of the [[Robo-Pirate]]s.&lt;br /&gt;
* The [[Four Masks of Polokus|third mask]] has been moved on top of the high ground which can be reached with the [[Purple Lum]].&lt;br /&gt;
* As noted above, [[Foutch]] must be battled again when [[Rayman]] revisits the level, so phase 3 does not become inaccessible after obtaining the [[Four Masks of Polokus|mask]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|[[Nettle]]s symbolise the level in the [[Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients#PlayStation 2 version|Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
While much of this level remains the same as that of the original; one difference is that rather than losing the [[super helicopter]] power completely, [[Rayman]] partially recovers it after the battle with [[Foutch]] so that he can still fly in the rising hot air emanating from bodies of lava. &lt;br /&gt;
&lt;br /&gt;
The cutscene introducing [[Foutch]] appears to have not been updated from the original versions of &#039;&#039;[[Rayman 2]]&#039;&#039;: it still labels [[Foutch]] as &amp;quot;Guardian of the &#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039;&amp;quot;, even though the level itself is referred to in the game as &amp;quot;The &#039;&#039;&#039;Lava Sanctuary&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the [[Rainbow Creek]], the names of the Lava Sanctuary and [[beneath the Lava Sanctuary]] have been inverted on the [[Spiral Door]]s of the [[Teensie Circle]] and on the road signs, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c The Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM The Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Unter der Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Pod Świątynią Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=72072</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=72072"/>
		<updated>2018-12-27T00:05:39Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: This information is to important to let out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=&#039;&#039;[[Rayman 2]]&#039;&#039; (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2]]&#039;&#039;. It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of [[Polokus]]&#039; [[Four Masks of Polokus|masks]] is hidden. It is also the only levels in the game in which [[Rayman]] can use his [[helicopter]] to fly, except for in &#039;&#039;[[Rayman Revolution]]&#039;&#039;. In &#039;&#039;[[Rayman Revolution]]&#039;&#039;, it is known as &#039;&#039;&#039;Beneath the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;Beneath the Sanctuary of Lava&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Foutch]] and taking the third Mask, phase 3 is no longer accessible. The [[Spiral Door]] that serves as the exit of the level will be placed on to the door that would previously lead to phase 3. The only exception is the Playstation version, where it&#039;s possible to fight [[Foutch]] again.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]].]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
[[Rayman]] falls out of a [[Teensie]] portal from the ceiling into a room beneath the Sanctuary of Rock and Lava. He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. [[Rayman]] remains stumped, until [[Ly]] the Fairy appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him [[Super helicopter|the power to fly with his helicopter]]. The bad news is that his mission will be much harder. Finally, [[Ly]] whisks herself away, leaving [[Rayman]] to try out [[Super helicopter|his new power]].&lt;br /&gt;
&lt;br /&gt;
Underneath the spot [[Rayman]] is standing on, is a corridor with a [[cage]] at the end. Then [[Rayman]] will [[Super helicopter|fly]] through the tunnel of thorns, shooting any [[nettle]]s and [[baby caterpillar]]s that come in his way. Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan. If he jumps and activates the [[super helicopter]], he will be blown away through more thorny tunnels, as well as having to dodge stone flame throwers. These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with. He will eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side. The trick is to [[Magic fist|shoot]] this side to rebound [[Magic fist|shots]] that will break the stone that is blocking the hole on the ground, which he will finally descend.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
[[Rayman]] comes across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the [[nettle]]s, in which two [[cage]]s are found. Then he will continue [[Super helicopter|flying]] down the corridor, [[Magic fist|shooting]] away some [[nettle]]s until he reaches a breakable stone door, which somehow opens up for him, but then shuts. Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, [[Rayman]] realises that the blow had been so powerful that he cannot [[Super helicopter|fly]] anymore, and the battle with [[Foutch]] begins. [[Rayman]] will have to [[Running|run]] around the room, avoiding [[Foutch]]&#039;s columns and rows of fire, while using cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once [[Foutch]] is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to [[Four Masks of Polokus|the third mask]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-Pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Beneath the Sanctuary of Rock and Lava.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads beneath the Sanctuary of Rock and Lava.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which [[Rayman]] drops on, there are [[Yellow Lum]]s, and the hidden room with the [[cage]] is now on the other side of the pit. The row of [[Red Lum]]s on the other ledge is replaced with a [[Yellow Lum]].&lt;br /&gt;
* Along the way in the thorny corridor in phase 1, there is a [[cage]] hanging on the wall.&lt;br /&gt;
* The fourth and final [[cage]] is found under a log of thorns along the lava corridor in phase 2, and the opening before [[Foutch]]&#039;s room is omitted.&lt;br /&gt;
* Before the battle with [[Foutch]] begins, [[Foutch|the Guardian]] accuses [[Rayman]] of being [[Four Masks of Polokus|the mask]] thief, as well as being a liar when the limbless hero explains that he needs [[Four Masks of Polokus|the masks]] to rid the world of the [[Robo-Pirate]]s.&lt;br /&gt;
* The [[Four Masks of Polokus|third mask]] has been moved on top of the high ground which can be reached with the [[Purple Lum]].&lt;br /&gt;
* As noted above, [[Foutch]] must be battled again when [[Rayman]] revisits the level, so phase 3 does not become inaccessible after obtaining [[Four Masks of Polokus|the mask]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|[[Nettle]]s symbolise the level in [[the Hall of Doors]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Rayman Revolution|PlayStation 2 version]]==&lt;br /&gt;
While much of this level remains the same as that of the original; one difference is that rather than losing the [[super helicopter]] power completely, [[Rayman]] partially recovers it after the battle with [[Foutch]] so that he can still fly in the rising hot air emanating from bodies of lava. &lt;br /&gt;
&lt;br /&gt;
The cutscene introducing [[Foutch]] appears to have not been updated from the original versions of &#039;&#039;[[Rayman 2]]&#039;&#039;: it still labels [[Foutch]] as &amp;quot;Guardian of the &#039;&#039;&#039;Sanctuary of Rock and Lava&#039;&#039;&#039;&amp;quot;, even though the level itself is referred to in the game as &amp;quot;The &#039;&#039;&#039;Lava Sanctuary&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the [[Rainbow Creek]], the names of the Lava Sanctuary and [[beneath the Lava Sanctuary]] have been inverted on the [[Spiral Door]]s of the [[Teensie Circle]] and on the road signs, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c The Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM The Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Unter der Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Pod Świątynią Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=68485</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=68485"/>
		<updated>2018-03-10T21:48:36Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: /* Differences from Rayman 2: The Great Escape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px|&#039;&#039;Rayman 3D&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ubisoft Casablanca/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 22nd March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital (NA)&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 [[File:Jeux-3ds-rayman-images-logo.jpg|thumb|300px|Rayman 3D Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but nowever takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;Rayman 2: The Great Escape&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;Rayman 2&#039;&#039;, and shares the same [[the Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, and graphical enhancements.  It however does not have the mini-games from the Dreamcast version.&lt;br /&gt;
*The Hint Stone, Purple Lum, and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[Plum]] is now a 3D model as in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model.&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[The Sanctuary of Rock and Lava]] and [[The Iron Mountains]]), and the lighting/shading on Rayman&#039;s model is no longer affected by light sources.&lt;br /&gt;
*Rayman no longer loses health from drops. If a drop is fatal, he respawns with full health.&lt;br /&gt;
*During the Teensie cutscenes before entering a level containing one of the four masks, the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The Teensies still speak, but the text is no longer present.&lt;br /&gt;
*Both [[Axel]] and [[Foutch]] don&#039;t have any aura in this version.&lt;br /&gt;
*Nettles have a shorter, choppier animation cycle.&lt;br /&gt;
*When Rayman breaks a cage, the total number of cages destroyed thus far is no longer displayed on-screen.&lt;br /&gt;
*The intro is no longer voiced like in the Dreamcast version and doesn&#039;t have any dialogue text either.&lt;br /&gt;
*There&#039;s no button for stabilizing the flying shell.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The New Nintendo 3DS can play the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[Beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of Rayman.&lt;br /&gt;
*In the opening sequence, the pirate ship flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture.&lt;br /&gt;
*Water and lava textures are often static or improperly mapped.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options. Some sound effects are missing as well, including some of Rayman&#039;s grunts and the &amp;quot;power-up&amp;quot; sound heard when collecting a Power Fist.&lt;br /&gt;
*Rayman&#039;s hands do not turn golden after collecting a Power Fist.&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman&#039;s movement, so the player must quit the level in order to save the collection of the Lum.&lt;br /&gt;
*Many times throughout the game the correct music won&#039;t start playing at the correct time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like the iOS version of &#039;&#039;Rayman 2&#039;&#039;, &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; will feature significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the new stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled; presumably, other models in the game will receive the same treatment.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2: The Great Escape|Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[the Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – Run, climb, jump, swim, fly, loop-the-loop and even [[Sssssam|water-ski]] to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make Rayman&#039;s progression much harder! Hopefully, Rayman can count on his friends&#039; support! The [[Globox]], [[Ly the Fairy|Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Promotional pictures==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D1.jpg|thumb|320px|[[The Prison Ship]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D2.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D3.jpg|thumb|320px|[[The Bayou]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D4.jpg|thumb|320px|[[The Fairy Glade]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D5.jpg|thumb|320px|[[Whale Bay]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:Rayman-3D6.jpg|thumb|320px|[[The Woods of Light]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman 3D boxart.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s UK cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-PAL-German-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Rayman3D-Boxart-NTSC-USA-Front.jpg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Boxartcover.jpeg|thumb|250px|&#039;&#039;Rayman 3D&#039;&#039;&#039;s back cover.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
[[es:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47055</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47055"/>
		<updated>2015-03-24T13:21:02Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=[[Rayman 2: The Great Escape]] (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden. It is also one of the only levels in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;the Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying. At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.&lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow that he loses this power (only by play the level again, the power can be used again, but it don&#039;t will work outside the level), but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains the [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
It should be noted: After defeating Foutch and taking the Third Mask, Phase 3 is no longer accessible. The [[Spiral Door]] that serves as the exit of the level will be stand opposite the door that leads to Phase 3 for the rest of the game. Except for the Playstation version, where it&#039;s possible to fought Foutch again.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to Beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lava. He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]]. The bad news is that his mission will be much harder. Finally, Ly whisks herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end. Then Rayman will fly through the tunnel of thorns, shooting any nettles and [[shadow creature]]s that come in his way. Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan. If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with. He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side. The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the nettles, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some nettles until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardian&#039;s columns and rows of fire, while using cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beneath the Sanctuary of Rock and Lava.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|thumb|left|320px|[[Nettles]] symbolise the level in [[the Hall of Doors]]]]&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.&lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.&lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original; one difference is that rather than losing the [[Super Helicopter]] power completely, Rayman partially recovers it so that he can still fly in the rising hot air emanating from bodies of lava. There is also a typo of some sort in the cutscene after Rayman falls into the Foutch battle: the cutscene labels Foutch as being the Guardian of the Sanctuary of Rock and Lava, even though the game constantly refers to it as the Sanctuary of Lava.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Unter der Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Pod Świątynią Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47054</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47054"/>
		<updated>2015-03-24T13:18:58Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=[[Rayman 2: The Great Escape]] (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden. It is also one of the only levels in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;the Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying. At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.&lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow that he loses this power (only by play the level again, the power can be used again, but it don&#039;t will work outside the level), but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains the [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
It should be noted: After defeating Foutch and taking the Third Mask, Phase 3 is no longer accessible. The [[Spiral Door]] that serves as the exit of the level will be stand opposite the door that leads Phase 3 for the rest of the game. Except for the Playstation version, where it&#039;s possible to fought Foutch again.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to Beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lava. He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]]. The bad news is that his mission will be much harder. Finally, Ly whisks herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end. Then Rayman will fly through the tunnel of thorns, shooting any nettles and [[shadow creature]]s that come in his way. Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan. If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with. He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side. The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the nettles, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some nettles until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardian&#039;s columns and rows of fire, while using cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beneath the Sanctuary of Rock and Lava.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|thumb|left|320px|[[Nettles]] symbolise the level in [[the Hall of Doors]]]]&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.&lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.&lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original; one difference is that rather than losing the [[Super Helicopter]] power completely, Rayman partially recovers it so that he can still fly in the rising hot air emanating from bodies of lava. There is also a typo of some sort in the cutscene after Rayman falls into the Foutch battle: the cutscene labels Foutch as being the Guardian of the Sanctuary of Rock and Lava, even though the game constantly refers to it as the Sanctuary of Lava.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Unter der Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Pod Świątynią Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47053</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47053"/>
		<updated>2015-03-24T13:18:08Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=[[Rayman 2: The Great Escape]] (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden. It is also one of the only levels in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;the Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying. At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.&lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow that he loses this power (only by play the level again, the power can be used again, but it don&#039;t will work outside the level), but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains the [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
It should be noted: After defeating Foutch and taking the Third Mask, Phase 3 is no longer accessible. The [[Spiral Door]] that serves as the exit of the level will be stand opposite the door that leads Phase 3 for the rest of the game. Except for the Playstation version, where it&#039;s possible to fought Foutch again.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to Beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lava. He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]]. The bad news is that his mission will be much harder. Finally, Ly whisks herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end. Then Rayman will fly through the tunnel of thorns, shooting any nettles and [[shadow creature]]s that come in his way. Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan. If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with. He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side. The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the nettles, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some nettles until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardian&#039;s columns and rows of fire, while using cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask. [[Spiral Door]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beneath the Sanctuary of Rock and Lava.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|thumb|left|320px|[[Nettles]] symbolise the level in [[the Hall of Doors]]]]&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.&lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.&lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original; one difference is that rather than losing the [[Super Helicopter]] power completely, Rayman partially recovers it so that he can still fly in the rising hot air emanating from bodies of lava. There is also a typo of some sort in the cutscene after Rayman falls into the Foutch battle: the cutscene labels Foutch as being the Guardian of the Sanctuary of Rock and Lava, even though the game constantly refers to it as the Sanctuary of Lava.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Unter der Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Pod Świątynią Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47052</id>
		<title>Beneath the Sanctuary of Rock and Lava</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Beneath_the_Sanctuary_of_Rock_and_Lava&amp;diff=47052"/>
		<updated>2015-03-24T11:47:45Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Well, I say that you are a thief! A thief and a liar, to boot! Prepare to die!|sign=Foutch|source=[[Rayman 2: The Great Escape]] (PlayStation version)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;&#039; is a level in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. It is a continuation of the previous level, the [[Sanctuary of Rock and Lava]] as it is set inside the same temple, and it is where the third of Polokus&#039; masks is really hidden. It is also one of the only levels in the game in which [[Rayman]] can use his [[helicopter]] to fly. It is known as  &#039;&#039;&#039;the Lava Sanctuary&#039;&#039;&#039; or &#039;&#039;&#039;the Sanctuary of Lava&#039;&#039;&#039; in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is an underground level which consists of long rivers of lava and thorny tunnels, which Rayman cannot pass without flying. At the beginning of the level, [[Ly the Fairy]] appears before him and grants him the power to use his [[helicopter]] to fly with a [[Silver Lum]]. Often throughout the level Rayman is blown away by giant fans, and he has to keep his flight under control to prevent damage to himself.&lt;br /&gt;
&lt;br /&gt;
By the end of the level, he encounters [[Foutch]], who knocks him down with such a forceful blow that he loses this power (only by play the level again, the power can be used again, but it don&#039;t will work outside the level), but then has to fight him. When Foutch is defeated, he is finally rewarded with the thrid mask. In Revolution, Rayman regains the [[Helicopter|super helicopter power]] to fly above lava.&lt;br /&gt;
&lt;br /&gt;
Spiral Door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaPC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Original version==&lt;br /&gt;
[[File:R2TGE-PC-BeneathTheSanctuaryOfRockAndLava-HallOfDoors.jpg|thumb|left|320px|The entrance to Beneath the Sanctuary of Rock and Lava in [[the Hall of Doors]]]]&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Rayman falls out of a Teensie portal from the ceiling into a room beneath the Sanctuary of Rock and Lava. He looks around the room, only to find that before him is a pit of lava, while above, there is a tunnel of [[nettle]]s - either way, he is trapped. Rayman remains stumped, until [[Ly the Fairy]] appears to deliver good news and bad news. The good news is that she has gathered enough energy to create a [[Silver Lum]], which gives him the power to fly with his [[Helicopter]]. The bad news is that his mission will be much harder. Finally, Ly whisks herself away, leaving Rayman to try out his new power.&lt;br /&gt;
&lt;br /&gt;
Underneath the spot Rayman is standing on, is a corridor with a cage at the end. Then Rayman will fly through the tunnel of thorns, shooting any nettles and [[shadow creature]]s that come in his way. Eventually, he will reach a safe spot to stand on, and to his left there is a giant fan. If he jumps and activates the Helicopter, he&#039;ll be blown away through more thorny tunnels, as well as having to dodge stone flame throwers.  These thorny corridors and pits of lava will carry on, until he enters a room with falls of yellow lava, which is even more deadlier to come to contact with. He&#039;ll eventually arrive on safe ground again, and come across a stone coming from the ceiling with a slanted side. The trick is to shoot this side to rebound shots that will break the stone that is blocking the hole on the ground, which he&#039;ll finally descend.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Rayman will come across another fan which will blow him down a corridor with a river of lava, dodging yellow lava falls and then thorny thickets that try to block the passage. Eventually, there is a large opening on the walls of the nettles, in which two cages are found. Then he&#039;ll continue flying down the corridor, shooting away some nettles until he reaches a breakable stone door, which somehow opens up for him, but then shuts.  Looking around for what to do next in this new room, [[Foutch]], the Guardian of the Sanctuary of Rock and Lava, creeps up on him from behind and delivers a forceful blow that sends the limbless hero down a pit of yellow lava.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Main article: [[Foutch]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Still falling to the ground, Rayman realises that the blow had been so powerful that he cannot fly anymore, and the battle with Foutch begins.  Rayman will have to run around the room, avoiding the Guardian&#039;s columns and rows of fire, while using cobwebs to bounce up and shoot a stalactite from the ceiling to inflict damage. Once Foutch is defeated, a [[Purple Lum]] will be released, and used to reach higher ground, which finally leads to the Third Mask. [[Spiral Door]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2DCLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryoRockLavaDC.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| cages = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dreamcast version==&lt;br /&gt;
This level is identical to that of the original version, except that it features [[Robo-pirate]]s, which is the case for none of the other versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beneath the Sanctuary of Rock and Lava.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PSLevel&lt;br /&gt;
| name = Beneath the Sanctuary of Rock and Lava&lt;br /&gt;
| image = [[Image:BeneaththeSanctuaryofRockLavaPS.jpg|center|320px|&#039;&#039;Beneath the Sanctuary of Rock and Lava&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| lums = [[File:Icon5PS.png|5]][[File:Icon0PS.png|0]]&lt;br /&gt;
| denys = [[File:Icon0PS.png|0]]&lt;br /&gt;
| ludivs = [[File:Icon0PS.png|0]]&lt;br /&gt;
| murphys = [[File:Icon4PS.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation version==&lt;br /&gt;
[[File:The Hall of Doors PS1 15 Beneath the Sanctuary of Rock and Lava.jpg|thumb|left|320px|[[Nettles]] symbolise the level in [[the Hall of Doors]]]]&lt;br /&gt;
This level bears much resemblance to that of the original version but with the following differences:&lt;br /&gt;
* Under the ledge which Rayman drops on, there are Yellow Lums, and the hidden room with the cage is now on the other side of the pit. The row of Red Lums on the other ledge is replaced with a Yellow Lum.&lt;br /&gt;
* Along the way in the thorny corridor in Phase 1, there is a cage hanging on the wall.&lt;br /&gt;
* The fourth and final cage is found under a log of thorns along the lava corridor in Phase 2, and the opening before Foutch&#039;s room is omitted.&lt;br /&gt;
* Before the battle with Foutch begins, the Guardian accuses Rayman of being the Mask thief, as well as being a liar when the limbless hero explains that he needs the Masks to rid the world of the Robo Pirates.&lt;br /&gt;
* The Third Mask has been moved on top of the high ground which can be reached with the Purple Lum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Template:R2PS2Level&lt;br /&gt;
| name = The Lava Sanctuary&lt;br /&gt;
| image = [[File:RR-PS2-TheLavaSanctuary.jpg|center|320px|&#039;&#039;The Lava Sanctuary&#039;&#039;]]&lt;br /&gt;
| preceded by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]&lt;br /&gt;
| followed by = [[Tomb of the Ancients]]&lt;br /&gt;
| hub = [[Rainbow Creek]]&lt;br /&gt;
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]&lt;br /&gt;
| familiarspirits = [[File:Icon4.png|4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2 version==&lt;br /&gt;
While much of this level remains the same as that of the original; one difference is that rather than losing the [[Super Helicopter]] power completely, Rayman partially recovers it so that he can still fly in the rising hot air emanating from bodies of lava. There is also a typo of some sort in the cutscene after Rayman falls into the Foutch battle: the cutscene labels Foutch as being the Guardian of the Sanctuary of Rock and Lava, even though the game constantly refers to it as the Sanctuary of Lava.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=443_h_b4b-Q Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Nd0-U7OvcF4 Beneath the Sanctuary of Rock and Lava playthrough at YouTube (PC version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=Cd1hFC-K3aI Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=v08lnXvtsMs Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DxUvOmfSyFg Beneath the Sanctuary of Rock and Lava playthrough at YouTube (Sony PlayStation version)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=wRs5dDtXe4c Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]&lt;br /&gt;
*[http://www.youtube.com/watch?v=tkLex5RpLoM Lava Sanctuary playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rayman2worlds}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Sous le Sanctuaire de Terre et de Lave]]&lt;br /&gt;
[[de:Unter der Zuflucht von Fels und Lava]]&lt;br /&gt;
[[pl:Pod Świątynią Skał i Lawy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Places from Rayman 2]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=46831</id>
		<title>Four Masks of Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=46831"/>
		<updated>2015-03-18T21:36:56Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Four Masks of Polokus.jpg|frame|The Four Masks, from left to right: Water, Earth, Fire and Air]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=To be warned of any problems that might occur, [[Polokus]] sent magic masks to the four corners of [[the Glade of Dreams|the world]]. Before leaving, he explained to the [[fairy|fairies]] that reuniting all four masks would be all it would take to bring him back. Since he didn&#039;t want to be called back by just anybody, Polokus created fierce Guardians to protect the masks, giving them all hidden weaknesses that only [[Rayman|a true warrior]] could discover and use...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These magic masks were hidden inside secret and mysterious sanctuaries. The ancient legends say that whoever can reunite the four can awaken mighty [[Polokus]]...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Four Masks of Polokus&#039;&#039;&#039; are a group of magical masks that appear in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. Long ago, the god [[Polokus]] left [[the Glade of Dreams]], but first he created the four masks and hid them away in secret Sanctuaries. When [[Rayman]] rescues [[Ly the Fairy]] near the beginning of the game, she relates the story of the Polokus, telling him that he must retrieve the four masks if they are to have any hope of defeating the [[Robo-Pirate]] army. Each Sanctuary is protected by a Guardian, who was instructed by Polokus to ward off any intruders that attempt to steal them. The fourth mask is not protected by a Guardian in most versions, and is instead found by a helpful [[baby Globox]] in [[the Iron Mountains]]. The Guardians were omitted in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version.&lt;br /&gt;
&lt;br /&gt;
[[Image:PolokusPillar-RR-TSOWAI.jpg|thumb|right|320px|The pillar containing the first Mask of Polokus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:The Hall of Doors PS1 16 Tomb of the Ancients.jpg|thumb|left|320px|In the PlayStation version, [[the Hall of Doors]] is divided into four Mask-specific sections by large physical doors.]]&lt;br /&gt;
&lt;br /&gt;
Each of the Four Masks of Polokus is contained within a four-sided pillar at the end of its Sanctuary; each side of these pillars is decorated by the same [[Rayman&#039;s symbol|‘O’-shaped symbol]] found on [[Rayman]]&#039;s chest. When Rayman approaches these pillars, a beam of energy connects his symbol with one of the ones on the pillar, causing the pillar to open, and the Mask to rise out of it for Rayman to collect. When [[Rayman]] takes hold of one of the Masks, he is teleported to [[Polokus]], who takes the Mask from him and affixes it to one of the four sides of the pillar he is standing on (this pillar looks the same as the ones the Masks are found in). When all four Masks are attached to [[Polokus]]&#039;s pillar, the pillar spins rapidly, transforming into a gas-like substance. When [[Rayman]] steps into this at [[Polokus]]&#039;s instruction, he is transported to [[the Prison Ship]]. Then, the pillar resolidifies under the newly-awakened Polokus, but the Four Masks are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the player can gain access to the [[Globox Disc]] minigame in the [[Globox Village]] by collecting the [[Glob Crystal]]s. Entering the [[Globox Disc]] minigame causes a short cutscene to play: [[Globox]] and [[Uglette]] are watching as [[Baby Globox|their children]] play; the First and Third Masks are visible on wooden sticks in the background; the other two Masks are presumably also in the area. A male [[baby Globox]] accidentally drops the Third Mask into a pool of water; this causes a Globox-shaped statue to rise out of the pool. The statue opens its mouth and sinks back into the pool, leaving behind the [[Globox Disc]] on which the [[Baby Globox|babies]] play the ‘Game of the Gods’.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, the bonus arena level [[Spooky Towers]] features an enormous carving of the third Mask of Polokus. It adorns the top of the tower that stands in the centre of the level.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Mask&lt;br /&gt;
!  Guardian&lt;br /&gt;
!  Location (original versions)&lt;br /&gt;
!  Location (PlayStation version)&lt;br /&gt;
!  Location ([[Rayman Revolution|PlayStation 2 version]])&lt;br /&gt;
!  Location ([[Rayman 2 Forever|Game Boy Color version]])&lt;br /&gt;
|-&lt;br /&gt;
|  First&lt;br /&gt;
|  [[Axel]]&lt;br /&gt;
|  [[The Sanctuary of Water and Ice]]&lt;br /&gt;
|  [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
|  [[The Sanctuary of Water and Ice#PlayStation 2 version|The Lost Island]]&lt;br /&gt;
|  [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|  Second&lt;br /&gt;
|  [[Umber]]&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire#PlayStation 2 version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
|  [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
|-&lt;br /&gt;
|  Third&lt;br /&gt;
|  [[Foutch]]&lt;br /&gt;
|  [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
|  [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
|  [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|The Sanctuary of Lava]]&lt;br /&gt;
|  [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
|-&lt;br /&gt;
|  Fourth&lt;br /&gt;
|  [[Grolem 13]] (&#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; only)&lt;br /&gt;
|  [[The Iron Mountains]]&lt;br /&gt;
|  [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
|  [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
|  [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rain Mask]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Quatre masques de Polokus]]&lt;br /&gt;
[[hu:Polokus Négy Maszkja]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=46830</id>
		<title>Four Masks of Polokus</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Four_Masks_of_Polokus&amp;diff=46830"/>
		<updated>2015-03-18T21:36:11Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Four Masks of Polokus.jpg|frame|The Four Masks, from left to right: Water, Earth, Fire and Air]]&lt;br /&gt;
&lt;br /&gt;
{{quote|text=To be warned of any problems that might occur, [[Polokus]] sent magic masks to the four corners of [[the Glade of Dreams|the world]]. Before leaving, he explained to the [[fairy|fairies]] that reuniting all four masks would be all it would take to bring him back. Since he didn&#039;t want to be called back by just anybody, Polokus created fierce Guardians to protect the masks, giving them all hidden weaknesses that only [[Rayman|a true warrior]] could discover and use...|sign=[[The Knowledge of the World]]|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=These magic masks were hidden inside secret and mysterious sanctuaries. The ancient legends say that whoever can reunite the four can awaken mighty [[Polokus]]...|sign=Manual|source=&#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Four Masks of Polokus&#039;&#039;&#039; are a group of magical masks that appear in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. Long ago, the god [[Polokus]] left [[the Glade of Dreams]], but first he created the four masks and hid them away in secret Sanctuaries. When [[Rayman]] rescues [[Ly the Fairy]] near the beginning of the game, she relates the story of the Polokus, telling him that he must retrieve the four masks if they are to have any hope of defeating the [[Robo-Pirate]] army. Each Sanctuary is protected by a Guardian, who was instructed by Polokus to ward off any intruders that attempt to steal them. The fourth mask is not protected by a Guardian in most versions, and is instead found by a helpful [[baby Globox]] in [[the Iron Mountains]]. The Guardians were omitted in &#039;&#039;[[Rayman 2 Forever]]&#039;&#039;, the Game Boy Color version.&lt;br /&gt;
&lt;br /&gt;
[[Image:PolokusPillar-RR-TSOWAI.jpg|thumb|right|320px|The pillar containing the first Mask of Polokus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:The Hall of Doors PS1 16 Tomb of the Ancients.jpg|thumb|left|320px|In the PlayStation version, [[the Hall of Doors]] is divided into four Mask-specific sections by large physical doors.]]&lt;br /&gt;
&lt;br /&gt;
Each of the Four Masks of Polokus is contained within a four-sided pillar at the end of its Sanctuary; each side of these pillars is decorated by the same [[Rayman&#039;s symbol|‘O’-shaped symbol]] found on [[Rayman]]&#039;s chest. When Rayman approaches these pillars, a beam of energy connects his symbol with one of the ones on the pillar, causing the pillar to open, and the Mask to rise out of it for Rayman to collect. When [[Rayman]] takes hold of one of the Masks, he is teleported to [[Polokus]], who takes the Mask from him and affixes it to one of the four sides of the pillar he is standing on (this pillar looks the same as the ones the Masks are found in). When all four Masks are attached to [[Polokus]]&#039;s pillar, the pillar spins rapidly, transforming into a gas-like substance. When [[Rayman]] steps into this at [[Polokus]]&#039;s instruction, he is transported to [[the Prison Ship]]. Then, the pillar resolidifies under the newly-awakened Polokus, but the Four Masks are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
In the Sega Dreamcast version of &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;, the player can gain access to the [[Globox Disc]] minigame in the [[Globox Village]] by collecting the [[Glob Crystal]]s. Entering the [[Globox Disc]] minigame causes a short cutscene to play: [[Globox]] and [[Uglette]] are watching as [[Baby Globox|their children]] play; the First and Third Masks are visible on wooden sticks in the background; the other two Masks are presumably also in the area. A male [[baby Globox]] accidentally drops the Third Mask into a pool of water; this causes a Globox-shaped statue to rise out of the pool. The statue opens its mouth and sinks back into the pool, leaving behind the [[Globox Disc]] on which the [[Baby Globox|babies]] play the ‘Game of the Gods’.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman M]]&#039;&#039;, the bonus arena level [[Spooky Towers]] features an enormous carving of the third Mask of Polokus. It adorns the top of the tower that stands in the centre of the level.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Mask&lt;br /&gt;
!  Guardian&lt;br /&gt;
!  Location (original versions)&lt;br /&gt;
!  Location (PlayStation version)&lt;br /&gt;
!  Location ([[Rayman Revolution|PlayStation 2 version]])&lt;br /&gt;
!  Location ([[Rayman 2 Forever|Game Boy Color version]])&lt;br /&gt;
|-&lt;br /&gt;
|  First&lt;br /&gt;
|  [[Axel]]&lt;br /&gt;
|  [[The Sanctuary of Water and Ice]]&lt;br /&gt;
|  [[Whale Bay#PlayStation version|Whale Bay]]&lt;br /&gt;
|  [[The Sanctuary of Water and Ice#PlayStation 2 version|The Lost Island]]&lt;br /&gt;
|  [[Whale Bay#Game Boy Color version|Whale Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|  Second&lt;br /&gt;
|  [[Umber]]&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire]]&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
|  [[The Sanctuary of Stone and Fire#PlayStation 2 version|The Sanctuary of Stone and Fire]]&lt;br /&gt;
|  [[The Canopy#Game Boy Color version|The Canopy]]&lt;br /&gt;
|-&lt;br /&gt;
|  Third&lt;br /&gt;
|  [[Foutch]]&lt;br /&gt;
|  [[Beneath the Sanctuary of Rock and Lava]]&lt;br /&gt;
|  [[Beneath the Sanctuary of Rock and Lava#PlayStation version|The Sanctuary of Rock and Lava]]&lt;br /&gt;
|  [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|The Sanctuary of Lava]]&lt;br /&gt;
|  [[The Echoing Caves#Game Boy Color version|Echoing Caves]]&lt;br /&gt;
|-&lt;br /&gt;
|  Fourth&lt;br /&gt;
|  [[Grolem 13]] (&#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; only)&lt;br /&gt;
|  [[The Iron Mountains]]&lt;br /&gt;
|  [[The Iron Mountains#PlayStation version|The Gloomy Island]]&lt;br /&gt;
|  [[The Iron Mountains#PlayStation 2 version|The Iron Mountains]]&lt;br /&gt;
|  [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock and Lava]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rain Mask]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Quatre masques de Polokus]]&lt;br /&gt;
[[hu:Polokus Négy Maszkja]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23076</id>
		<title>User talk:Spiraldoor</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23076"/>
		<updated>2011-07-22T19:25:58Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: /* Knaaren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Spiral. Thanks for your addition to the [[Chamber of the Teensies]] article, it&#039;s always great to have a lot of pictures. But just keep in mind that black stripes have to be removed before you upload them to the wiki, for they&#039;re quite ugly and useless ;)&lt;br /&gt;
— [[User:Hunchman801|Hunchman801]] 22:11, 7 September 2009 (UTC)&lt;br /&gt;
:Yes, I&#039;ll keep it in mind in future. --[[User:Spiraldoor|Spiraldoor]] 18:21, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
What made you blank the &#039;River of Lava&#039; and the &#039;Flying Shell&#039; page? -- [[User:Acarr|Acarr]] 18:32 30th October 2009&lt;br /&gt;
: it was some kid maing shitty articles of them reading like they&#039;re from GameFAQs.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:23, 30 October 2009 (UTC)&lt;br /&gt;
:: +1 --[[User:Spiraldoor|Spiraldoor]] 20:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
Why did you remove the informatian and link about the xowar in the loadingscreen? -sansebas&lt;br /&gt;
:It wasn&#039;t very coherent or well-written; I had to read through that particular paragraph a couple of times to understand it. I&#039;ll add the information back in shortly. By the way, you should start signing your comments with four tildes (~ &amp;lt;--- those things). [[User:Spiraldoor|Spiraldoor]] 14:25, 24 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
The Mawpaws are indeed the Flabar, could u take care of this? --[[User:Sansebas|Sansebas]] 18:52 26th February 2010&lt;br /&gt;
:Thanks, I&#039;ll do that in a moment. [[User:Spiraldoor|Spiraldoor]] 17:58, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done a great job for making a page for the valley, but i dont think it is in the glade of dreams, there is a rayman2 promotional video which show rayman in 2D, than going through a portal to the 3D world (http://www.youtube.com/watch?v=6KujjiLYaW8). The flora and fauna is also very different than in rayman 2 and rayman 3. So please, could you keep the valley, the glade of dreams and the crossroad of dreams seperated? --[[User:Sansebas|Sansebas]] 21:40, 24 March 2010&lt;br /&gt;
:We&#039;ve seen and discussed that video before, and we came to the conclusion that it&#039;s simply depicting Rayman&#039;s transition from 2D to 3D, not him being warped to another dimension or anything. Notice that there are hundreds of ones and zeroes in the background while Rayman is turning 3D, hinting at the digital/technological nature of the transition. There&#039;s also an enormous amount of evidence pointing towards Rayman 1 being in the same world as Rayman 2 and 3, but that&#039;s been discussed ad nauseum over the last few years on the forums and I&#039;d rather not get into it here. You&#039;ll notice that I&#039;ve not stated that the valley is in the Glade of Dreams for certain, just that it&#039;s the most likely possibility. That video shouldn&#039;t be taken too seriously anyway, considering that it&#039;s just an early promotional advertisement showcasing an early version of the game (and many elements visible in the video weren&#039;t found in the final product, anyway).&lt;br /&gt;
:As for the Glade of Dreams and the Crossroads of Dreams, they are one and the same. In the original French, they were both known as &#039;&#039;La Croisée des Rêves&#039;&#039; (The Crossroads of Dreams). For some reason, the English translation of Rayman 2 changed &#039;Crossroads&#039; to &#039;Glade&#039;, but the English translation of Rayman 3 left things the way they were. Hope that helps. —[[User:Spiraldoor|Spiraldoor]] 15:43, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Innaccuracy Edit ==&lt;br /&gt;
&lt;br /&gt;
About my edit...Sorry about that! I thought I had e-mailed Ubisoft when I asked that but I actually e-mailed a Ubisoft FAN CLUB...Therefore my edits were not wront, but they were in fact innaccurate. Sorry about that and I hope that mistakes like those never happen again!&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
*-&#039;&#039;[[User:Runeon12|Runeon12]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Moving? ==&lt;br /&gt;
&lt;br /&gt;
Howdy Spiral, how do you move pages? I&#039;m not fully aware of the capacities of the Wiki. --[[User:Haruka|Haruka]] 19:15, 15 December 2010 (UTC)&lt;br /&gt;
:There&#039;s a &#039;move&#039; button at the top of every article, a bit to the right of the &#039;edit&#039; button. I think normal editors can move pages but I&#039;m not 100% sure. —[[User:Spiraldoor|Spiraldoor]] 19:17, 15 December 2010 (UTC)&lt;br /&gt;
::Are there ranks for RayWiki editors? I checked and I saw the button. Thanks for clearing my doubt. :) --[[User:Haruka|Haruka]] 19:19, 15 December 2010 (UTC)&lt;br /&gt;
:::Not exactly. Me, Hunch, Stacey and Foultzboyz are sysops, which is the wiki equivalent of moderators. We have a few extra privileges (the ability to delete articles, to edit the main page, things like that) but apart from that, everyone is equal. —[[User:Spiraldoor|Spiraldoor]] 19:23, 15 December 2010 (UTC)&lt;br /&gt;
::::I see. I couldn&#039;t delete the article anyway since I&#039;m not a sysop. Thanks again.--[[User:Haruka|Haruka]] 19:48, 15 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayman Junior levels ==&lt;br /&gt;
&lt;br /&gt;
Hey spiral, I can see you&#039;ve been adding capital letters to the names of the articles about levels in Rayman Junior, however they are always spelled without them, whether it is in the game on in the manual. I don&#039;t think it&#039;s a typography convention either, as Mr Dark&#039;s name is spelled with capitals though. Not that it&#039;s very important, but I just wanted to let you know!&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 02:13, 30 December 2010 (UTC)&lt;br /&gt;
:I&#039;m not sure if it&#039;s that clear-cut. As far as I can tell, Rayman Junior and Rayman Designer have exactly the same font and naming conventions for levels. Designer spells every world name in the lower case (&#039;Band land&#039;, &#039;Candy chateau&#039; &#039;The dream forest&#039; and so on), with the odd exception of &#039;The caves of Skops&#039; (which shows that it is not simply a typographical convention). As we know from the original game, these lower-case spellings are not correct. Also in Rayman Designer – level names in the menus appear with proper capitalisation (&#039;The Sky&#039;s the Limit&#039;, &#039;Fruity Fun&#039; etc), but when you highlight them they turn completely lower-case (&#039;the sky&#039;s the limit&#039;, &#039;fruity fun&#039;). My point is that the capitalisation conventions used in the Rayman 1 spin-offs is a bit dodgy and self-contradictory, so perhaps we should revert to the standard capitalisation rules that we use for the levels from every other Rayman game. —[[User:Spiraldoor|Spiraldoor]] 12:34, 30 December 2010 (UTC)&lt;br /&gt;
::I&#039;m fine with your point :) —[[User:Hunchman801|Hunchman801]] 15:04, 30 December 2010 (UTC)&lt;br /&gt;
: I actually prefer it this way. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 17:21, 30 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
I have a question. How can I redirect search words to their respective pages? --[[User:Haruka|Haruka]] 17:29, 31 December 2010 (UTC)&lt;br /&gt;
:You need to type the title of the page you want to redirect into the search bar on the left (for example, if you wanted to redirect &#039;Xovar&#039; to &#039;Xowar&#039;, you would enter &#039;Xovar&#039; into the search bar). Click &#039;Go&#039;, and it should take you to a page that says &#039;There is no page titled &amp;quot;xovar&amp;quot;. You can create this page.&#039; Click on the red &#039;create this page&#039; link, and it will take you to a blank page. Type &amp;lt;nowiki&amp;gt;&#039;#REDIRECT [[Xowar]]&#039;&amp;lt;/nowiki&amp;gt;, then click &#039;Submit&#039; to create the redirect. —[[User:Spiraldoor|Spiraldoor]] 17:42, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thank you very much. :D I think this isn&#039;t listed in the help section but anyway. ^^ --[[User:Haruka|Haruka]] 18:14, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
Do you have any ideas of which pictures are need now or that need to be substituted?&lt;br /&gt;
&lt;br /&gt;
By the way, don&#039;t interpret this badly but are my writings that bad? --[[User:Haruka|Haruka]] 17:34, 3 January 2011 (UTC)&lt;br /&gt;
:I think we need more pictures from Rayman 3. So far, each Rayman 3 level article only has one or two images (and some of the articles are very short too, but that&#039;s another issue).&lt;br /&gt;
:Your writing isn&#039;t bad. It&#039;s easy to understand what you&#039;re saying, it&#039;s just that sometimes your wording is a little strange. For example, you recently wrote a sentence beginning with &#039;&#039;‘Rayman&#039;s symbol in his chest starts to react’&#039;&#039; – there&#039;s nothing &#039;&#039;wrong&#039;&#039; about it, but it sounds slightly odd, so I changed it to &#039;&#039;‘The symbol on Rayman&#039;s chest starts to react’&#039;&#039;. You shouldn&#039;t let this sort of thing discourage you from contributing to the wiki – I often edit other members&#039; sentences to make them sound better too (yes iHeckler I am looking at you). It shouldn&#039;t matter if your sentence structure gets changed – the information itself survives, and that&#039;s what&#039;s important. —[[User:Spiraldoor|Spiraldoor]] 17:46, 3 January 2011 (UTC)&lt;br /&gt;
::Thanks for clearing up my doubts. I actually quite thank English-native RayWiki contributors to do a linguistic revision to my texts and correcting them if necessary (Because I&#039;m aware that my English is not perfect). I think it is not only Rayman 3&#039;s levels that are lacking pictures, Rayman M&#039;s levels aswell. You perhaps must remember the day I made an effort to write texts and uploading pictures in the Zenith Harbour&#039;s page. The level page was very incomplete. I will slowly take care of the remaining ones. --[[User:Haruka|Haruka]] 17:51, 3 January 2011 (UTC)&lt;br /&gt;
:::Now that I think of it, some screenshots from the Rayman 3 minigames would be great. We have one from 2D Nightmare, one for Mad Trax and two low-quality ones from 2D Madness, but that&#039;s practically all we&#039;ve got for the twelve minigames. —[[User:Spiraldoor|Spiraldoor]] 19:08, 3 January 2011 (UTC)&lt;br /&gt;
::::As you could see I&#039;m done with the 9 common minigame articles of R3 (with pictures aswell), that I am surprised that no-one had written about them yet (except for 2D Madness). Any suggestions for articles that need some improvement in text/pictures? --[[User:Haruka|Haruka]] 18:56, 9 January 2011 (UTC)&lt;br /&gt;
:::::Most of the Rayman 3 level articles are quite short and lacking in pictures. Only [[the Fairy Council]], [[the Bog of Murk]] and [[the Desert of the Knaaren]] really have enough text, and all nine levels need more screenshots. Nobody has ever really attempted to bring these articles up to a high standard, possibly because it&#039;s such a big undertaking. I think the Rayman 3 levels are the weakest part of the wiki right now, so feel free to have a go at them. Your minigame articles are very good. —[[User:Spiraldoor|Spiraldoor]] 20:15, 9 January 2011 (UTC)&lt;br /&gt;
::::::Thank you. I didn&#039;t change anything in 2D Madness since I think it&#039;s pretty good as it is. Rayman 3 levels? I might few by few give a shot to them. Do you think that perhaps one day I could join the Administrators team of English RayWiki? --[[User:Haruka|Haruka]] 21:54, 9 January 2011 (UTC)&lt;br /&gt;
:::::::Maybe someday, but I think Hunch is the only one who can decide that. You may want to work on your English a little – it&#039;s perfectly understandable but sometimes I can tell it&#039;s not your first language, and wikis are held to a much higher standard than forum posts. In spite of this you&#039;re still by far the best candidate I can think of (no offence iHeckler), though I don&#039;t know if we need more admins right now. —[[User:Spiraldoor|Spiraldoor]] 12:56, 10 January 2011 (UTC)&lt;br /&gt;
::::::::I guess in that case I had to pick in my English grammar books and reading them again (I stopped having English classes at school two years ago). I think that&#039;s what I need to improve more. An English-native could give me suggestions in what I need to improve. Yes, I also think that Hunch has got &amp;quot;the veto right&amp;quot;. --[[User:Haruka|Haruka]] 13:28, 10 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File:Razorbeard escape pod.jpg ==&lt;br /&gt;
&lt;br /&gt;
Hey Spiral, could you please tell me which version this file is from, so that I can add the &#039;Image&#039; template (you can do it too of course)? —[[User:Hunchman801|Hunchman801]] 16:51, 26 January 2011 (UTC)&lt;br /&gt;
:It&#039;s from the N64 version. I almost always forget to add the template. I&#039;ll do it now. —[[User:Spiraldoor|Spiraldoor]] 18:21, 26 January 2011 (UTC)&lt;br /&gt;
:: Thank you! :) What about &#039;File:1000th_Yellow_Lum.png&#039;? —[[User:Hunchman801|Hunchman801]] 18:49, 26 January 2011 (UTC)&lt;br /&gt;
::: That one&#039;s from the N64 version. Most of my screenshots are. Project64 is much more convenient for getting screenshots than nullDC, what with the save states and fast-forwarding functionality. You can tell this particular image is from the N64 version because the Lum looks all pixellated and sprite-like. —[[User:Spiraldoor|Spiraldoor]] 19:02, 26 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uploads ==&lt;br /&gt;
&lt;br /&gt;
Awesome uploads today, Spiral! Let me know if you need any help to include them all in their respective articles. By the way, this reminds me that we have a total of 317 [[Special:UnusedFiles|unused files]] at the moment, many of which could be used to illustrate our articles. It would be absolutely great to do some clean-up there, i.e. include some in the relevant articles and delete all the rest, as I don&#039;t see the point in keeping unused files. For commodity reasons, maybe we could list them here (or anywhere else) and decide with the rest of the community which to keep and which to get rid of. Any remarks or suggestions? :) — [[User:Hunchman801|Hunchman801]] 17:52, 27 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS: I&#039;m visiting my grandparents in-law this week-end so I probably won&#039;t have any internet access until Monday or something.&lt;br /&gt;
: I can help with flushing them out if you both don&#039;t have the time. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I few months back I replayed R2 PS1 while taking dozens and dozens of screenshots. I finally got round to selecting the useful ones and uploading them today. I was too lazy to add any of them, but I have at least one relevant page in mind for each of them; they will all be used. The same goes for most of the other pictures I&#039;ve uploaded over the last few months but haven&#039;t bothered to include in any pages yet. I think we&#039;ll need to decide what we&#039;re going to do with all the Hall of Doors images, as well as the large number of GBC screenshots, but apart from those I think each image should be judged on its own merits. I will do some work soon. —[[User:Spiraldoor|Spiraldoor]] 20:54, 27 January 2011 (UTC)&lt;br /&gt;
:: Your help is welcome, Stace! All right guys, there you go: [[User_talk:Hunchman801#List_of_unused_pictures]] Just follow the instructions (and do short edits in case someone would do it at the same time)! —[[User:Hunchman801|Hunchman801]] 20:28, 31 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pages with no pictures ==&lt;br /&gt;
&lt;br /&gt;
Spiral, is there a way to research for pages that haven&#039;t got pictures? &lt;br /&gt;
&lt;br /&gt;
Because the Special pages section doesn&#039;t seem to show a category of that. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:01, 23 February 2011 (UTC)&lt;br /&gt;
:As far as I&#039;m aware, there is no way to filter articles to show only pages without images. However, you can search for [[Special:ShortPages|short pages]], many of which lack images, and you can also search for [[Special:WantedFiles|wanted files]] – images which are linked-to on pages, but have not yet been uploaded. If you&#039;re looking for pages that lack images, these are the closest you can get. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:11, 23 February 2011 (UTC)&lt;br /&gt;
::That&#039;s what I&#039;ve tried before, including the pages with the fewest revisions. This concludes that was the only way then. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:12, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Céloche screenshots ==&lt;br /&gt;
&lt;br /&gt;
Hi Spiral, two of your screenshots ([[:File:Celoche 2.jpg]] and [[:File:Celoche cannon.jpg]]) now appear only in a small resolution, which I think wasn&#039;t the case when you uploaded them. If I&#039;m right about this, do you still have the original versions on your computer? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:36, 31 May 2011 (UTC)&lt;br /&gt;
:I got those images from iHeckler, who posted links to them on Céloche&#039;s talk page. When I open the links I still see small images, but I&#039;m not sure if that&#039;s something to do with my cache or if they were ever large in the first place. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:51, 1 June 2011 (UTC)&lt;br /&gt;
::The one on the Polish page is a little bigger than the one on the wiki, on my cache. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 19:20, 1 June 2011 (UTC)&lt;br /&gt;
:::My bad then, they&#039;ve always been small. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:32, 2 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Knaaren ==&lt;br /&gt;
&lt;br /&gt;
The Knaaren had a reason to try to kill Rayman first, they saw him as an intruder and many types of people to attack any intruder. [[User:Tim auke kools|Tim auke kools]] 16:34, 22 July 2011 (UTC)&lt;br /&gt;
:That justification doesn&#039;t work. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:49, 22 July 2011 (UTC)&lt;br /&gt;
And what about their king Gumsi? The Knaaren stood just behind him, even when Rayman defeated Reflux, except Reflux himself, later in the story. [[User:Tim auke kools|Tim auke kools]] 17:03, 22 July 2011 (UTC)&lt;br /&gt;
::Gumsi is a different issue. He is a neutral character. It&#039;s like the case of the mask guardians of Rayman 2. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:01, 22 July 2011 (UTC)&lt;br /&gt;
:The article is about the Knaaren race in general, and they very definitely are enemies. Gumsi is a specific character whose alignment has no bearing on that of the malevolent Knaaren who stalk the tunnels while shouting things like &#039;tear off his flesh&#039;. To the best of my knowledge the Knaaren&#039;s motivations are never explored in the same way that the Guardians&#039; motivations are; they remain one-dimensional killing machines. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:39, 22 July 2011 (UTC)&lt;br /&gt;
Gumsi is itself a Knaaren and his breed is loyal to him, he is their king. [[User:Tim auke kools|Tim auke kools]] 18:47, 22 July 2011 (UTC)&lt;br /&gt;
:Alright Tim. Let me spell it out for you:&lt;br /&gt;
*If the Queen did something illegal (for example, touching up a child), does that mean everyone in her country would see that as OK because she did it? No, it&#039;s wrong, gross and creepy.&lt;br /&gt;
*If Gumsi&#039;s nice and kind-hearted, it doesn&#039;t necessarily mean that the Knaaren have to be too. I hope this has cleared up any doubts. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:57, 22 July 2011 (UTC)&lt;br /&gt;
The Knaaren just did their job by attacking Rayman, they protect their territory against intruders. [[User:Tim auke kools|Tim auke kools]] 19:25, 22 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Swords ==&lt;br /&gt;
&lt;br /&gt;
Well, how do they hold them? They have a hook in one hand an a gun in the other. No hands. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 19:02, 22 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23073</id>
		<title>User talk:Spiraldoor</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23073"/>
		<updated>2011-07-22T18:47:21Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: /* Knaaren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Spiral. Thanks for your addition to the [[Chamber of the Teensies]] article, it&#039;s always great to have a lot of pictures. But just keep in mind that black stripes have to be removed before you upload them to the wiki, for they&#039;re quite ugly and useless ;)&lt;br /&gt;
— [[User:Hunchman801|Hunchman801]] 22:11, 7 September 2009 (UTC)&lt;br /&gt;
:Yes, I&#039;ll keep it in mind in future. --[[User:Spiraldoor|Spiraldoor]] 18:21, 8 September 2009 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
&lt;br /&gt;
What made you blank the &#039;River of Lava&#039; and the &#039;Flying Shell&#039; page? -- [[User:Acarr|Acarr]] 18:32 30th October 2009&lt;br /&gt;
: it was some kid maing shitty articles of them reading like they&#039;re from GameFAQs.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:23, 30 October 2009 (UTC)&lt;br /&gt;
:: +1 --[[User:Spiraldoor|Spiraldoor]] 20:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
Why did you remove the informatian and link about the xowar in the loadingscreen? -sansebas&lt;br /&gt;
:It wasn&#039;t very coherent or well-written; I had to read through that particular paragraph a couple of times to understand it. I&#039;ll add the information back in shortly. By the way, you should start signing your comments with four tildes (~ &amp;lt;--- those things). [[User:Spiraldoor|Spiraldoor]] 14:25, 24 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
The Mawpaws are indeed the Flabar, could u take care of this? --[[User:Sansebas|Sansebas]] 18:52 26th February 2010&lt;br /&gt;
:Thanks, I&#039;ll do that in a moment. [[User:Spiraldoor|Spiraldoor]] 17:58, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ? ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done a great job for making a page for the valley, but i dont think it is in the glade of dreams, there is a rayman2 promotional video which show rayman in 2D, than going through a portal to the 3D world (http://www.youtube.com/watch?v=6KujjiLYaW8). The flora and fauna is also very different than in rayman 2 and rayman 3. So please, could you keep the valley, the glade of dreams and the crossroad of dreams seperated? --[[User:Sansebas|Sansebas]] 21:40, 24 March 2010&lt;br /&gt;
:We&#039;ve seen and discussed that video before, and we came to the conclusion that it&#039;s simply depicting Rayman&#039;s transition from 2D to 3D, not him being warped to another dimension or anything. Notice that there are hundreds of ones and zeroes in the background while Rayman is turning 3D, hinting at the digital/technological nature of the transition. There&#039;s also an enormous amount of evidence pointing towards Rayman 1 being in the same world as Rayman 2 and 3, but that&#039;s been discussed ad nauseum over the last few years on the forums and I&#039;d rather not get into it here. You&#039;ll notice that I&#039;ve not stated that the valley is in the Glade of Dreams for certain, just that it&#039;s the most likely possibility. That video shouldn&#039;t be taken too seriously anyway, considering that it&#039;s just an early promotional advertisement showcasing an early version of the game (and many elements visible in the video weren&#039;t found in the final product, anyway).&lt;br /&gt;
:As for the Glade of Dreams and the Crossroads of Dreams, they are one and the same. In the original French, they were both known as &#039;&#039;La Croisée des Rêves&#039;&#039; (The Crossroads of Dreams). For some reason, the English translation of Rayman 2 changed &#039;Crossroads&#039; to &#039;Glade&#039;, but the English translation of Rayman 3 left things the way they were. Hope that helps. —[[User:Spiraldoor|Spiraldoor]] 15:43, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Innaccuracy Edit ==&lt;br /&gt;
&lt;br /&gt;
About my edit...Sorry about that! I thought I had e-mailed Ubisoft when I asked that but I actually e-mailed a Ubisoft FAN CLUB...Therefore my edits were not wront, but they were in fact innaccurate. Sorry about that and I hope that mistakes like those never happen again!&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
*-&#039;&#039;[[User:Runeon12|Runeon12]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Moving? ==&lt;br /&gt;
&lt;br /&gt;
Howdy Spiral, how do you move pages? I&#039;m not fully aware of the capacities of the Wiki. --[[User:Haruka|Haruka]] 19:15, 15 December 2010 (UTC)&lt;br /&gt;
:There&#039;s a &#039;move&#039; button at the top of every article, a bit to the right of the &#039;edit&#039; button. I think normal editors can move pages but I&#039;m not 100% sure. —[[User:Spiraldoor|Spiraldoor]] 19:17, 15 December 2010 (UTC)&lt;br /&gt;
::Are there ranks for RayWiki editors? I checked and I saw the button. Thanks for clearing my doubt. :) --[[User:Haruka|Haruka]] 19:19, 15 December 2010 (UTC)&lt;br /&gt;
:::Not exactly. Me, Hunch, Stacey and Foultzboyz are sysops, which is the wiki equivalent of moderators. We have a few extra privileges (the ability to delete articles, to edit the main page, things like that) but apart from that, everyone is equal. —[[User:Spiraldoor|Spiraldoor]] 19:23, 15 December 2010 (UTC)&lt;br /&gt;
::::I see. I couldn&#039;t delete the article anyway since I&#039;m not a sysop. Thanks again.--[[User:Haruka|Haruka]] 19:48, 15 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rayman Junior levels ==&lt;br /&gt;
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Hey spiral, I can see you&#039;ve been adding capital letters to the names of the articles about levels in Rayman Junior, however they are always spelled without them, whether it is in the game on in the manual. I don&#039;t think it&#039;s a typography convention either, as Mr Dark&#039;s name is spelled with capitals though. Not that it&#039;s very important, but I just wanted to let you know!&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 02:13, 30 December 2010 (UTC)&lt;br /&gt;
:I&#039;m not sure if it&#039;s that clear-cut. As far as I can tell, Rayman Junior and Rayman Designer have exactly the same font and naming conventions for levels. Designer spells every world name in the lower case (&#039;Band land&#039;, &#039;Candy chateau&#039; &#039;The dream forest&#039; and so on), with the odd exception of &#039;The caves of Skops&#039; (which shows that it is not simply a typographical convention). As we know from the original game, these lower-case spellings are not correct. Also in Rayman Designer – level names in the menus appear with proper capitalisation (&#039;The Sky&#039;s the Limit&#039;, &#039;Fruity Fun&#039; etc), but when you highlight them they turn completely lower-case (&#039;the sky&#039;s the limit&#039;, &#039;fruity fun&#039;). My point is that the capitalisation conventions used in the Rayman 1 spin-offs is a bit dodgy and self-contradictory, so perhaps we should revert to the standard capitalisation rules that we use for the levels from every other Rayman game. —[[User:Spiraldoor|Spiraldoor]] 12:34, 30 December 2010 (UTC)&lt;br /&gt;
::I&#039;m fine with your point :) —[[User:Hunchman801|Hunchman801]] 15:04, 30 December 2010 (UTC)&lt;br /&gt;
: I actually prefer it this way. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 17:21, 30 December 2010 (UTC)&lt;br /&gt;
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== Redirecting ==&lt;br /&gt;
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I have a question. How can I redirect search words to their respective pages? --[[User:Haruka|Haruka]] 17:29, 31 December 2010 (UTC)&lt;br /&gt;
:You need to type the title of the page you want to redirect into the search bar on the left (for example, if you wanted to redirect &#039;Xovar&#039; to &#039;Xowar&#039;, you would enter &#039;Xovar&#039; into the search bar). Click &#039;Go&#039;, and it should take you to a page that says &#039;There is no page titled &amp;quot;xovar&amp;quot;. You can create this page.&#039; Click on the red &#039;create this page&#039; link, and it will take you to a blank page. Type &amp;lt;nowiki&amp;gt;&#039;#REDIRECT [[Xowar]]&#039;&amp;lt;/nowiki&amp;gt;, then click &#039;Submit&#039; to create the redirect. —[[User:Spiraldoor|Spiraldoor]] 17:42, 31 December 2010 (UTC)&lt;br /&gt;
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::Thank you very much. :D I think this isn&#039;t listed in the help section but anyway. ^^ --[[User:Haruka|Haruka]] 18:14, 31 December 2010 (UTC)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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Do you have any ideas of which pictures are need now or that need to be substituted?&lt;br /&gt;
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By the way, don&#039;t interpret this badly but are my writings that bad? --[[User:Haruka|Haruka]] 17:34, 3 January 2011 (UTC)&lt;br /&gt;
:I think we need more pictures from Rayman 3. So far, each Rayman 3 level article only has one or two images (and some of the articles are very short too, but that&#039;s another issue).&lt;br /&gt;
:Your writing isn&#039;t bad. It&#039;s easy to understand what you&#039;re saying, it&#039;s just that sometimes your wording is a little strange. For example, you recently wrote a sentence beginning with &#039;&#039;‘Rayman&#039;s symbol in his chest starts to react’&#039;&#039; – there&#039;s nothing &#039;&#039;wrong&#039;&#039; about it, but it sounds slightly odd, so I changed it to &#039;&#039;‘The symbol on Rayman&#039;s chest starts to react’&#039;&#039;. You shouldn&#039;t let this sort of thing discourage you from contributing to the wiki – I often edit other members&#039; sentences to make them sound better too (yes iHeckler I am looking at you). It shouldn&#039;t matter if your sentence structure gets changed – the information itself survives, and that&#039;s what&#039;s important. —[[User:Spiraldoor|Spiraldoor]] 17:46, 3 January 2011 (UTC)&lt;br /&gt;
::Thanks for clearing up my doubts. I actually quite thank English-native RayWiki contributors to do a linguistic revision to my texts and correcting them if necessary (Because I&#039;m aware that my English is not perfect). I think it is not only Rayman 3&#039;s levels that are lacking pictures, Rayman M&#039;s levels aswell. You perhaps must remember the day I made an effort to write texts and uploading pictures in the Zenith Harbour&#039;s page. The level page was very incomplete. I will slowly take care of the remaining ones. --[[User:Haruka|Haruka]] 17:51, 3 January 2011 (UTC)&lt;br /&gt;
:::Now that I think of it, some screenshots from the Rayman 3 minigames would be great. We have one from 2D Nightmare, one for Mad Trax and two low-quality ones from 2D Madness, but that&#039;s practically all we&#039;ve got for the twelve minigames. —[[User:Spiraldoor|Spiraldoor]] 19:08, 3 January 2011 (UTC)&lt;br /&gt;
::::As you could see I&#039;m done with the 9 common minigame articles of R3 (with pictures aswell), that I am surprised that no-one had written about them yet (except for 2D Madness). Any suggestions for articles that need some improvement in text/pictures? --[[User:Haruka|Haruka]] 18:56, 9 January 2011 (UTC)&lt;br /&gt;
:::::Most of the Rayman 3 level articles are quite short and lacking in pictures. Only [[the Fairy Council]], [[the Bog of Murk]] and [[the Desert of the Knaaren]] really have enough text, and all nine levels need more screenshots. Nobody has ever really attempted to bring these articles up to a high standard, possibly because it&#039;s such a big undertaking. I think the Rayman 3 levels are the weakest part of the wiki right now, so feel free to have a go at them. Your minigame articles are very good. —[[User:Spiraldoor|Spiraldoor]] 20:15, 9 January 2011 (UTC)&lt;br /&gt;
::::::Thank you. I didn&#039;t change anything in 2D Madness since I think it&#039;s pretty good as it is. Rayman 3 levels? I might few by few give a shot to them. Do you think that perhaps one day I could join the Administrators team of English RayWiki? --[[User:Haruka|Haruka]] 21:54, 9 January 2011 (UTC)&lt;br /&gt;
:::::::Maybe someday, but I think Hunch is the only one who can decide that. You may want to work on your English a little – it&#039;s perfectly understandable but sometimes I can tell it&#039;s not your first language, and wikis are held to a much higher standard than forum posts. In spite of this you&#039;re still by far the best candidate I can think of (no offence iHeckler), though I don&#039;t know if we need more admins right now. —[[User:Spiraldoor|Spiraldoor]] 12:56, 10 January 2011 (UTC)&lt;br /&gt;
::::::::I guess in that case I had to pick in my English grammar books and reading them again (I stopped having English classes at school two years ago). I think that&#039;s what I need to improve more. An English-native could give me suggestions in what I need to improve. Yes, I also think that Hunch has got &amp;quot;the veto right&amp;quot;. --[[User:Haruka|Haruka]] 13:28, 10 January 2011 (UTC)&lt;br /&gt;
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== File:Razorbeard escape pod.jpg ==&lt;br /&gt;
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Hey Spiral, could you please tell me which version this file is from, so that I can add the &#039;Image&#039; template (you can do it too of course)? —[[User:Hunchman801|Hunchman801]] 16:51, 26 January 2011 (UTC)&lt;br /&gt;
:It&#039;s from the N64 version. I almost always forget to add the template. I&#039;ll do it now. —[[User:Spiraldoor|Spiraldoor]] 18:21, 26 January 2011 (UTC)&lt;br /&gt;
:: Thank you! :) What about &#039;File:1000th_Yellow_Lum.png&#039;? —[[User:Hunchman801|Hunchman801]] 18:49, 26 January 2011 (UTC)&lt;br /&gt;
::: That one&#039;s from the N64 version. Most of my screenshots are. Project64 is much more convenient for getting screenshots than nullDC, what with the save states and fast-forwarding functionality. You can tell this particular image is from the N64 version because the Lum looks all pixellated and sprite-like. —[[User:Spiraldoor|Spiraldoor]] 19:02, 26 January 2011 (UTC)&lt;br /&gt;
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== Uploads ==&lt;br /&gt;
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Awesome uploads today, Spiral! Let me know if you need any help to include them all in their respective articles. By the way, this reminds me that we have a total of 317 [[Special:UnusedFiles|unused files]] at the moment, many of which could be used to illustrate our articles. It would be absolutely great to do some clean-up there, i.e. include some in the relevant articles and delete all the rest, as I don&#039;t see the point in keeping unused files. For commodity reasons, maybe we could list them here (or anywhere else) and decide with the rest of the community which to keep and which to get rid of. Any remarks or suggestions? :) — [[User:Hunchman801|Hunchman801]] 17:52, 27 January 2011 (UTC)&lt;br /&gt;
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PS: I&#039;m visiting my grandparents in-law this week-end so I probably won&#039;t have any internet access until Monday or something.&lt;br /&gt;
: I can help with flushing them out if you both don&#039;t have the time. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039;&lt;br /&gt;
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:I few months back I replayed R2 PS1 while taking dozens and dozens of screenshots. I finally got round to selecting the useful ones and uploading them today. I was too lazy to add any of them, but I have at least one relevant page in mind for each of them; they will all be used. The same goes for most of the other pictures I&#039;ve uploaded over the last few months but haven&#039;t bothered to include in any pages yet. I think we&#039;ll need to decide what we&#039;re going to do with all the Hall of Doors images, as well as the large number of GBC screenshots, but apart from those I think each image should be judged on its own merits. I will do some work soon. —[[User:Spiraldoor|Spiraldoor]] 20:54, 27 January 2011 (UTC)&lt;br /&gt;
:: Your help is welcome, Stace! All right guys, there you go: [[User_talk:Hunchman801#List_of_unused_pictures]] Just follow the instructions (and do short edits in case someone would do it at the same time)! —[[User:Hunchman801|Hunchman801]] 20:28, 31 January 2011 (UTC)&lt;br /&gt;
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== Pages with no pictures ==&lt;br /&gt;
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Spiral, is there a way to research for pages that haven&#039;t got pictures? &lt;br /&gt;
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Because the Special pages section doesn&#039;t seem to show a category of that. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:01, 23 February 2011 (UTC)&lt;br /&gt;
:As far as I&#039;m aware, there is no way to filter articles to show only pages without images. However, you can search for [[Special:ShortPages|short pages]], many of which lack images, and you can also search for [[Special:WantedFiles|wanted files]] – images which are linked-to on pages, but have not yet been uploaded. If you&#039;re looking for pages that lack images, these are the closest you can get. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:11, 23 February 2011 (UTC)&lt;br /&gt;
::That&#039;s what I&#039;ve tried before, including the pages with the fewest revisions. This concludes that was the only way then. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:12, 23 February 2011 (UTC)&lt;br /&gt;
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== Céloche screenshots ==&lt;br /&gt;
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Hi Spiral, two of your screenshots ([[:File:Celoche 2.jpg]] and [[:File:Celoche cannon.jpg]]) now appear only in a small resolution, which I think wasn&#039;t the case when you uploaded them. If I&#039;m right about this, do you still have the original versions on your computer? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:36, 31 May 2011 (UTC)&lt;br /&gt;
:I got those images from iHeckler, who posted links to them on Céloche&#039;s talk page. When I open the links I still see small images, but I&#039;m not sure if that&#039;s something to do with my cache or if they were ever large in the first place. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:51, 1 June 2011 (UTC)&lt;br /&gt;
::The one on the Polish page is a little bigger than the one on the wiki, on my cache. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 19:20, 1 June 2011 (UTC)&lt;br /&gt;
:::My bad then, they&#039;ve always been small. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:32, 2 June 2011 (UTC)&lt;br /&gt;
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== Knaaren ==&lt;br /&gt;
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The Knaaren had a reason to try to kill Rayman first, they saw him as an intruder and many types of people to attack any intruder. [[User:Tim auke kools|Tim auke kools]] 16:34, 22 July 2011 (UTC)&lt;br /&gt;
:That justification doesn&#039;t work. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:49, 22 July 2011 (UTC)&lt;br /&gt;
And what about their king Gumsi? The Knaaren stood just behind him, even when Rayman defeated Reflux, except Reflux himself, later in the story. [[User:Tim auke kools|Tim auke kools]] 17:03, 22 July 2011 (UTC)&lt;br /&gt;
::Gumsi is a different issue. He is a neutral character. It&#039;s like the case of the mask guardians of Rayman 2. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:01, 22 July 2011 (UTC)&lt;br /&gt;
:The article is about the Knaaren race in general, and they very definitely are enemies. Gumsi is a specific character whose alignment has no bearing on that of the malevolent Knaaren who stalk the tunnels while shouting things like &#039;tear off his flesh&#039;. To the best of my knowledge the Knaaren&#039;s motivations are never explored in the same way that the Guardians&#039; motivations are; they remain one-dimensional killing machines. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:39, 22 July 2011 (UTC)&lt;br /&gt;
Gumsi is itself a Knaaren and his breed is loyal to him, he is their king. [[User:Tim auke kools|Tim auke kools]] 18:47, 22 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23052</id>
		<title>User talk:Spiraldoor</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23052"/>
		<updated>2011-07-22T17:03:04Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: /* Knaaren */&lt;/p&gt;
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&lt;div&gt;Hey Spiral. Thanks for your addition to the [[Chamber of the Teensies]] article, it&#039;s always great to have a lot of pictures. But just keep in mind that black stripes have to be removed before you upload them to the wiki, for they&#039;re quite ugly and useless ;)&lt;br /&gt;
— [[User:Hunchman801|Hunchman801]] 22:11, 7 September 2009 (UTC)&lt;br /&gt;
:Yes, I&#039;ll keep it in mind in future. --[[User:Spiraldoor|Spiraldoor]] 18:21, 8 September 2009 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
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What made you blank the &#039;River of Lava&#039; and the &#039;Flying Shell&#039; page? -- [[User:Acarr|Acarr]] 18:32 30th October 2009&lt;br /&gt;
: it was some kid maing shitty articles of them reading like they&#039;re from GameFAQs.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:23, 30 October 2009 (UTC)&lt;br /&gt;
:: +1 --[[User:Spiraldoor|Spiraldoor]] 20:03, 31 October 2009 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
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Why did you remove the informatian and link about the xowar in the loadingscreen? -sansebas&lt;br /&gt;
:It wasn&#039;t very coherent or well-written; I had to read through that particular paragraph a couple of times to understand it. I&#039;ll add the information back in shortly. By the way, you should start signing your comments with four tildes (~ &amp;lt;--- those things). [[User:Spiraldoor|Spiraldoor]] 14:25, 24 February 2010 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
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The Mawpaws are indeed the Flabar, could u take care of this? --[[User:Sansebas|Sansebas]] 18:52 26th February 2010&lt;br /&gt;
:Thanks, I&#039;ll do that in a moment. [[User:Spiraldoor|Spiraldoor]] 17:58, 26 February 2010 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
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You&#039;ve done a great job for making a page for the valley, but i dont think it is in the glade of dreams, there is a rayman2 promotional video which show rayman in 2D, than going through a portal to the 3D world (http://www.youtube.com/watch?v=6KujjiLYaW8). The flora and fauna is also very different than in rayman 2 and rayman 3. So please, could you keep the valley, the glade of dreams and the crossroad of dreams seperated? --[[User:Sansebas|Sansebas]] 21:40, 24 March 2010&lt;br /&gt;
:We&#039;ve seen and discussed that video before, and we came to the conclusion that it&#039;s simply depicting Rayman&#039;s transition from 2D to 3D, not him being warped to another dimension or anything. Notice that there are hundreds of ones and zeroes in the background while Rayman is turning 3D, hinting at the digital/technological nature of the transition. There&#039;s also an enormous amount of evidence pointing towards Rayman 1 being in the same world as Rayman 2 and 3, but that&#039;s been discussed ad nauseum over the last few years on the forums and I&#039;d rather not get into it here. You&#039;ll notice that I&#039;ve not stated that the valley is in the Glade of Dreams for certain, just that it&#039;s the most likely possibility. That video shouldn&#039;t be taken too seriously anyway, considering that it&#039;s just an early promotional advertisement showcasing an early version of the game (and many elements visible in the video weren&#039;t found in the final product, anyway).&lt;br /&gt;
:As for the Glade of Dreams and the Crossroads of Dreams, they are one and the same. In the original French, they were both known as &#039;&#039;La Croisée des Rêves&#039;&#039; (The Crossroads of Dreams). For some reason, the English translation of Rayman 2 changed &#039;Crossroads&#039; to &#039;Glade&#039;, but the English translation of Rayman 3 left things the way they were. Hope that helps. —[[User:Spiraldoor|Spiraldoor]] 15:43, 25 March 2010 (UTC)&lt;br /&gt;
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== Innaccuracy Edit ==&lt;br /&gt;
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About my edit...Sorry about that! I thought I had e-mailed Ubisoft when I asked that but I actually e-mailed a Ubisoft FAN CLUB...Therefore my edits were not wront, but they were in fact innaccurate. Sorry about that and I hope that mistakes like those never happen again!&lt;br /&gt;
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Thank you,&lt;br /&gt;
*-&#039;&#039;[[User:Runeon12|Runeon12]]&#039;&#039;&lt;br /&gt;
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== Moving? ==&lt;br /&gt;
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Howdy Spiral, how do you move pages? I&#039;m not fully aware of the capacities of the Wiki. --[[User:Haruka|Haruka]] 19:15, 15 December 2010 (UTC)&lt;br /&gt;
:There&#039;s a &#039;move&#039; button at the top of every article, a bit to the right of the &#039;edit&#039; button. I think normal editors can move pages but I&#039;m not 100% sure. —[[User:Spiraldoor|Spiraldoor]] 19:17, 15 December 2010 (UTC)&lt;br /&gt;
::Are there ranks for RayWiki editors? I checked and I saw the button. Thanks for clearing my doubt. :) --[[User:Haruka|Haruka]] 19:19, 15 December 2010 (UTC)&lt;br /&gt;
:::Not exactly. Me, Hunch, Stacey and Foultzboyz are sysops, which is the wiki equivalent of moderators. We have a few extra privileges (the ability to delete articles, to edit the main page, things like that) but apart from that, everyone is equal. —[[User:Spiraldoor|Spiraldoor]] 19:23, 15 December 2010 (UTC)&lt;br /&gt;
::::I see. I couldn&#039;t delete the article anyway since I&#039;m not a sysop. Thanks again.--[[User:Haruka|Haruka]] 19:48, 15 December 2010 (UTC)&lt;br /&gt;
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== Rayman Junior levels ==&lt;br /&gt;
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Hey spiral, I can see you&#039;ve been adding capital letters to the names of the articles about levels in Rayman Junior, however they are always spelled without them, whether it is in the game on in the manual. I don&#039;t think it&#039;s a typography convention either, as Mr Dark&#039;s name is spelled with capitals though. Not that it&#039;s very important, but I just wanted to let you know!&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 02:13, 30 December 2010 (UTC)&lt;br /&gt;
:I&#039;m not sure if it&#039;s that clear-cut. As far as I can tell, Rayman Junior and Rayman Designer have exactly the same font and naming conventions for levels. Designer spells every world name in the lower case (&#039;Band land&#039;, &#039;Candy chateau&#039; &#039;The dream forest&#039; and so on), with the odd exception of &#039;The caves of Skops&#039; (which shows that it is not simply a typographical convention). As we know from the original game, these lower-case spellings are not correct. Also in Rayman Designer – level names in the menus appear with proper capitalisation (&#039;The Sky&#039;s the Limit&#039;, &#039;Fruity Fun&#039; etc), but when you highlight them they turn completely lower-case (&#039;the sky&#039;s the limit&#039;, &#039;fruity fun&#039;). My point is that the capitalisation conventions used in the Rayman 1 spin-offs is a bit dodgy and self-contradictory, so perhaps we should revert to the standard capitalisation rules that we use for the levels from every other Rayman game. —[[User:Spiraldoor|Spiraldoor]] 12:34, 30 December 2010 (UTC)&lt;br /&gt;
::I&#039;m fine with your point :) —[[User:Hunchman801|Hunchman801]] 15:04, 30 December 2010 (UTC)&lt;br /&gt;
: I actually prefer it this way. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 17:21, 30 December 2010 (UTC)&lt;br /&gt;
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== Redirecting ==&lt;br /&gt;
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I have a question. How can I redirect search words to their respective pages? --[[User:Haruka|Haruka]] 17:29, 31 December 2010 (UTC)&lt;br /&gt;
:You need to type the title of the page you want to redirect into the search bar on the left (for example, if you wanted to redirect &#039;Xovar&#039; to &#039;Xowar&#039;, you would enter &#039;Xovar&#039; into the search bar). Click &#039;Go&#039;, and it should take you to a page that says &#039;There is no page titled &amp;quot;xovar&amp;quot;. You can create this page.&#039; Click on the red &#039;create this page&#039; link, and it will take you to a blank page. Type &amp;lt;nowiki&amp;gt;&#039;#REDIRECT [[Xowar]]&#039;&amp;lt;/nowiki&amp;gt;, then click &#039;Submit&#039; to create the redirect. —[[User:Spiraldoor|Spiraldoor]] 17:42, 31 December 2010 (UTC)&lt;br /&gt;
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::Thank you very much. :D I think this isn&#039;t listed in the help section but anyway. ^^ --[[User:Haruka|Haruka]] 18:14, 31 December 2010 (UTC)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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Do you have any ideas of which pictures are need now or that need to be substituted?&lt;br /&gt;
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By the way, don&#039;t interpret this badly but are my writings that bad? --[[User:Haruka|Haruka]] 17:34, 3 January 2011 (UTC)&lt;br /&gt;
:I think we need more pictures from Rayman 3. So far, each Rayman 3 level article only has one or two images (and some of the articles are very short too, but that&#039;s another issue).&lt;br /&gt;
:Your writing isn&#039;t bad. It&#039;s easy to understand what you&#039;re saying, it&#039;s just that sometimes your wording is a little strange. For example, you recently wrote a sentence beginning with &#039;&#039;‘Rayman&#039;s symbol in his chest starts to react’&#039;&#039; – there&#039;s nothing &#039;&#039;wrong&#039;&#039; about it, but it sounds slightly odd, so I changed it to &#039;&#039;‘The symbol on Rayman&#039;s chest starts to react’&#039;&#039;. You shouldn&#039;t let this sort of thing discourage you from contributing to the wiki – I often edit other members&#039; sentences to make them sound better too (yes iHeckler I am looking at you). It shouldn&#039;t matter if your sentence structure gets changed – the information itself survives, and that&#039;s what&#039;s important. —[[User:Spiraldoor|Spiraldoor]] 17:46, 3 January 2011 (UTC)&lt;br /&gt;
::Thanks for clearing up my doubts. I actually quite thank English-native RayWiki contributors to do a linguistic revision to my texts and correcting them if necessary (Because I&#039;m aware that my English is not perfect). I think it is not only Rayman 3&#039;s levels that are lacking pictures, Rayman M&#039;s levels aswell. You perhaps must remember the day I made an effort to write texts and uploading pictures in the Zenith Harbour&#039;s page. The level page was very incomplete. I will slowly take care of the remaining ones. --[[User:Haruka|Haruka]] 17:51, 3 January 2011 (UTC)&lt;br /&gt;
:::Now that I think of it, some screenshots from the Rayman 3 minigames would be great. We have one from 2D Nightmare, one for Mad Trax and two low-quality ones from 2D Madness, but that&#039;s practically all we&#039;ve got for the twelve minigames. —[[User:Spiraldoor|Spiraldoor]] 19:08, 3 January 2011 (UTC)&lt;br /&gt;
::::As you could see I&#039;m done with the 9 common minigame articles of R3 (with pictures aswell), that I am surprised that no-one had written about them yet (except for 2D Madness). Any suggestions for articles that need some improvement in text/pictures? --[[User:Haruka|Haruka]] 18:56, 9 January 2011 (UTC)&lt;br /&gt;
:::::Most of the Rayman 3 level articles are quite short and lacking in pictures. Only [[the Fairy Council]], [[the Bog of Murk]] and [[the Desert of the Knaaren]] really have enough text, and all nine levels need more screenshots. Nobody has ever really attempted to bring these articles up to a high standard, possibly because it&#039;s such a big undertaking. I think the Rayman 3 levels are the weakest part of the wiki right now, so feel free to have a go at them. Your minigame articles are very good. —[[User:Spiraldoor|Spiraldoor]] 20:15, 9 January 2011 (UTC)&lt;br /&gt;
::::::Thank you. I didn&#039;t change anything in 2D Madness since I think it&#039;s pretty good as it is. Rayman 3 levels? I might few by few give a shot to them. Do you think that perhaps one day I could join the Administrators team of English RayWiki? --[[User:Haruka|Haruka]] 21:54, 9 January 2011 (UTC)&lt;br /&gt;
:::::::Maybe someday, but I think Hunch is the only one who can decide that. You may want to work on your English a little – it&#039;s perfectly understandable but sometimes I can tell it&#039;s not your first language, and wikis are held to a much higher standard than forum posts. In spite of this you&#039;re still by far the best candidate I can think of (no offence iHeckler), though I don&#039;t know if we need more admins right now. —[[User:Spiraldoor|Spiraldoor]] 12:56, 10 January 2011 (UTC)&lt;br /&gt;
::::::::I guess in that case I had to pick in my English grammar books and reading them again (I stopped having English classes at school two years ago). I think that&#039;s what I need to improve more. An English-native could give me suggestions in what I need to improve. Yes, I also think that Hunch has got &amp;quot;the veto right&amp;quot;. --[[User:Haruka|Haruka]] 13:28, 10 January 2011 (UTC)&lt;br /&gt;
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== File:Razorbeard escape pod.jpg ==&lt;br /&gt;
&lt;br /&gt;
Hey Spiral, could you please tell me which version this file is from, so that I can add the &#039;Image&#039; template (you can do it too of course)? —[[User:Hunchman801|Hunchman801]] 16:51, 26 January 2011 (UTC)&lt;br /&gt;
:It&#039;s from the N64 version. I almost always forget to add the template. I&#039;ll do it now. —[[User:Spiraldoor|Spiraldoor]] 18:21, 26 January 2011 (UTC)&lt;br /&gt;
:: Thank you! :) What about &#039;File:1000th_Yellow_Lum.png&#039;? —[[User:Hunchman801|Hunchman801]] 18:49, 26 January 2011 (UTC)&lt;br /&gt;
::: That one&#039;s from the N64 version. Most of my screenshots are. Project64 is much more convenient for getting screenshots than nullDC, what with the save states and fast-forwarding functionality. You can tell this particular image is from the N64 version because the Lum looks all pixellated and sprite-like. —[[User:Spiraldoor|Spiraldoor]] 19:02, 26 January 2011 (UTC)&lt;br /&gt;
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== Uploads ==&lt;br /&gt;
&lt;br /&gt;
Awesome uploads today, Spiral! Let me know if you need any help to include them all in their respective articles. By the way, this reminds me that we have a total of 317 [[Special:UnusedFiles|unused files]] at the moment, many of which could be used to illustrate our articles. It would be absolutely great to do some clean-up there, i.e. include some in the relevant articles and delete all the rest, as I don&#039;t see the point in keeping unused files. For commodity reasons, maybe we could list them here (or anywhere else) and decide with the rest of the community which to keep and which to get rid of. Any remarks or suggestions? :) — [[User:Hunchman801|Hunchman801]] 17:52, 27 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS: I&#039;m visiting my grandparents in-law this week-end so I probably won&#039;t have any internet access until Monday or something.&lt;br /&gt;
: I can help with flushing them out if you both don&#039;t have the time. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I few months back I replayed R2 PS1 while taking dozens and dozens of screenshots. I finally got round to selecting the useful ones and uploading them today. I was too lazy to add any of them, but I have at least one relevant page in mind for each of them; they will all be used. The same goes for most of the other pictures I&#039;ve uploaded over the last few months but haven&#039;t bothered to include in any pages yet. I think we&#039;ll need to decide what we&#039;re going to do with all the Hall of Doors images, as well as the large number of GBC screenshots, but apart from those I think each image should be judged on its own merits. I will do some work soon. —[[User:Spiraldoor|Spiraldoor]] 20:54, 27 January 2011 (UTC)&lt;br /&gt;
:: Your help is welcome, Stace! All right guys, there you go: [[User_talk:Hunchman801#List_of_unused_pictures]] Just follow the instructions (and do short edits in case someone would do it at the same time)! —[[User:Hunchman801|Hunchman801]] 20:28, 31 January 2011 (UTC)&lt;br /&gt;
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== Pages with no pictures ==&lt;br /&gt;
&lt;br /&gt;
Spiral, is there a way to research for pages that haven&#039;t got pictures? &lt;br /&gt;
&lt;br /&gt;
Because the Special pages section doesn&#039;t seem to show a category of that. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:01, 23 February 2011 (UTC)&lt;br /&gt;
:As far as I&#039;m aware, there is no way to filter articles to show only pages without images. However, you can search for [[Special:ShortPages|short pages]], many of which lack images, and you can also search for [[Special:WantedFiles|wanted files]] – images which are linked-to on pages, but have not yet been uploaded. If you&#039;re looking for pages that lack images, these are the closest you can get. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:11, 23 February 2011 (UTC)&lt;br /&gt;
::That&#039;s what I&#039;ve tried before, including the pages with the fewest revisions. This concludes that was the only way then. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:12, 23 February 2011 (UTC)&lt;br /&gt;
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== Céloche screenshots ==&lt;br /&gt;
&lt;br /&gt;
Hi Spiral, two of your screenshots ([[:File:Celoche 2.jpg]] and [[:File:Celoche cannon.jpg]]) now appear only in a small resolution, which I think wasn&#039;t the case when you uploaded them. If I&#039;m right about this, do you still have the original versions on your computer? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:36, 31 May 2011 (UTC)&lt;br /&gt;
:I got those images from iHeckler, who posted links to them on Céloche&#039;s talk page. When I open the links I still see small images, but I&#039;m not sure if that&#039;s something to do with my cache or if they were ever large in the first place. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:51, 1 June 2011 (UTC)&lt;br /&gt;
::The one on the Polish page is a little bigger than the one on the wiki, on my cache. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 19:20, 1 June 2011 (UTC)&lt;br /&gt;
:::My bad then, they&#039;ve always been small. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:32, 2 June 2011 (UTC)&lt;br /&gt;
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== Knaaren ==&lt;br /&gt;
&lt;br /&gt;
The Knaaren had a reason to try to kill Rayman first, they saw him as an intruder and many types of people to attack any intruder. [[User:Tim auke kools|Tim auke kools]] 16:34, 22 July 2011 (UTC)&lt;br /&gt;
:That justification doesn&#039;t work. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 16:49, 22 July 2011 (UTC)&lt;br /&gt;
And what about their king Gumsi? The Knaaren stood just behind him, even when Rayman defeated Reflux, except Reflux himself, later in the story. [[User:Tim auke kools|Tim auke kools]] 17:03, 22 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23047</id>
		<title>User talk:Spiraldoor</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=User_talk:Spiraldoor&amp;diff=23047"/>
		<updated>2011-07-22T16:34:50Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: /* Knaaren */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Spiral. Thanks for your addition to the [[Chamber of the Teensies]] article, it&#039;s always great to have a lot of pictures. But just keep in mind that black stripes have to be removed before you upload them to the wiki, for they&#039;re quite ugly and useless ;)&lt;br /&gt;
— [[User:Hunchman801|Hunchman801]] 22:11, 7 September 2009 (UTC)&lt;br /&gt;
:Yes, I&#039;ll keep it in mind in future. --[[User:Spiraldoor|Spiraldoor]] 18:21, 8 September 2009 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
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What made you blank the &#039;River of Lava&#039; and the &#039;Flying Shell&#039; page? -- [[User:Acarr|Acarr]] 18:32 30th October 2009&lt;br /&gt;
: it was some kid maing shitty articles of them reading like they&#039;re from GameFAQs.  --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 19:23, 30 October 2009 (UTC)&lt;br /&gt;
:: +1 --[[User:Spiraldoor|Spiraldoor]] 20:03, 31 October 2009 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
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Why did you remove the informatian and link about the xowar in the loadingscreen? -sansebas&lt;br /&gt;
:It wasn&#039;t very coherent or well-written; I had to read through that particular paragraph a couple of times to understand it. I&#039;ll add the information back in shortly. By the way, you should start signing your comments with four tildes (~ &amp;lt;--- those things). [[User:Spiraldoor|Spiraldoor]] 14:25, 24 February 2010 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
&lt;br /&gt;
The Mawpaws are indeed the Flabar, could u take care of this? --[[User:Sansebas|Sansebas]] 18:52 26th February 2010&lt;br /&gt;
:Thanks, I&#039;ll do that in a moment. [[User:Spiraldoor|Spiraldoor]] 17:58, 26 February 2010 (UTC)&lt;br /&gt;
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== ? ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done a great job for making a page for the valley, but i dont think it is in the glade of dreams, there is a rayman2 promotional video which show rayman in 2D, than going through a portal to the 3D world (http://www.youtube.com/watch?v=6KujjiLYaW8). The flora and fauna is also very different than in rayman 2 and rayman 3. So please, could you keep the valley, the glade of dreams and the crossroad of dreams seperated? --[[User:Sansebas|Sansebas]] 21:40, 24 March 2010&lt;br /&gt;
:We&#039;ve seen and discussed that video before, and we came to the conclusion that it&#039;s simply depicting Rayman&#039;s transition from 2D to 3D, not him being warped to another dimension or anything. Notice that there are hundreds of ones and zeroes in the background while Rayman is turning 3D, hinting at the digital/technological nature of the transition. There&#039;s also an enormous amount of evidence pointing towards Rayman 1 being in the same world as Rayman 2 and 3, but that&#039;s been discussed ad nauseum over the last few years on the forums and I&#039;d rather not get into it here. You&#039;ll notice that I&#039;ve not stated that the valley is in the Glade of Dreams for certain, just that it&#039;s the most likely possibility. That video shouldn&#039;t be taken too seriously anyway, considering that it&#039;s just an early promotional advertisement showcasing an early version of the game (and many elements visible in the video weren&#039;t found in the final product, anyway).&lt;br /&gt;
:As for the Glade of Dreams and the Crossroads of Dreams, they are one and the same. In the original French, they were both known as &#039;&#039;La Croisée des Rêves&#039;&#039; (The Crossroads of Dreams). For some reason, the English translation of Rayman 2 changed &#039;Crossroads&#039; to &#039;Glade&#039;, but the English translation of Rayman 3 left things the way they were. Hope that helps. —[[User:Spiraldoor|Spiraldoor]] 15:43, 25 March 2010 (UTC)&lt;br /&gt;
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== Innaccuracy Edit ==&lt;br /&gt;
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About my edit...Sorry about that! I thought I had e-mailed Ubisoft when I asked that but I actually e-mailed a Ubisoft FAN CLUB...Therefore my edits were not wront, but they were in fact innaccurate. Sorry about that and I hope that mistakes like those never happen again!&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
*-&#039;&#039;[[User:Runeon12|Runeon12]]&#039;&#039;&lt;br /&gt;
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== Moving? ==&lt;br /&gt;
&lt;br /&gt;
Howdy Spiral, how do you move pages? I&#039;m not fully aware of the capacities of the Wiki. --[[User:Haruka|Haruka]] 19:15, 15 December 2010 (UTC)&lt;br /&gt;
:There&#039;s a &#039;move&#039; button at the top of every article, a bit to the right of the &#039;edit&#039; button. I think normal editors can move pages but I&#039;m not 100% sure. —[[User:Spiraldoor|Spiraldoor]] 19:17, 15 December 2010 (UTC)&lt;br /&gt;
::Are there ranks for RayWiki editors? I checked and I saw the button. Thanks for clearing my doubt. :) --[[User:Haruka|Haruka]] 19:19, 15 December 2010 (UTC)&lt;br /&gt;
:::Not exactly. Me, Hunch, Stacey and Foultzboyz are sysops, which is the wiki equivalent of moderators. We have a few extra privileges (the ability to delete articles, to edit the main page, things like that) but apart from that, everyone is equal. —[[User:Spiraldoor|Spiraldoor]] 19:23, 15 December 2010 (UTC)&lt;br /&gt;
::::I see. I couldn&#039;t delete the article anyway since I&#039;m not a sysop. Thanks again.--[[User:Haruka|Haruka]] 19:48, 15 December 2010 (UTC)&lt;br /&gt;
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== Rayman Junior levels ==&lt;br /&gt;
&lt;br /&gt;
Hey spiral, I can see you&#039;ve been adding capital letters to the names of the articles about levels in Rayman Junior, however they are always spelled without them, whether it is in the game on in the manual. I don&#039;t think it&#039;s a typography convention either, as Mr Dark&#039;s name is spelled with capitals though. Not that it&#039;s very important, but I just wanted to let you know!&lt;br /&gt;
—[[User:Hunchman801|Hunchman801]] 02:13, 30 December 2010 (UTC)&lt;br /&gt;
:I&#039;m not sure if it&#039;s that clear-cut. As far as I can tell, Rayman Junior and Rayman Designer have exactly the same font and naming conventions for levels. Designer spells every world name in the lower case (&#039;Band land&#039;, &#039;Candy chateau&#039; &#039;The dream forest&#039; and so on), with the odd exception of &#039;The caves of Skops&#039; (which shows that it is not simply a typographical convention). As we know from the original game, these lower-case spellings are not correct. Also in Rayman Designer – level names in the menus appear with proper capitalisation (&#039;The Sky&#039;s the Limit&#039;, &#039;Fruity Fun&#039; etc), but when you highlight them they turn completely lower-case (&#039;the sky&#039;s the limit&#039;, &#039;fruity fun&#039;). My point is that the capitalisation conventions used in the Rayman 1 spin-offs is a bit dodgy and self-contradictory, so perhaps we should revert to the standard capitalisation rules that we use for the levels from every other Rayman game. —[[User:Spiraldoor|Spiraldoor]] 12:34, 30 December 2010 (UTC)&lt;br /&gt;
::I&#039;m fine with your point :) —[[User:Hunchman801|Hunchman801]] 15:04, 30 December 2010 (UTC)&lt;br /&gt;
: I actually prefer it this way. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039; 17:21, 30 December 2010 (UTC)&lt;br /&gt;
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== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
I have a question. How can I redirect search words to their respective pages? --[[User:Haruka|Haruka]] 17:29, 31 December 2010 (UTC)&lt;br /&gt;
:You need to type the title of the page you want to redirect into the search bar on the left (for example, if you wanted to redirect &#039;Xovar&#039; to &#039;Xowar&#039;, you would enter &#039;Xovar&#039; into the search bar). Click &#039;Go&#039;, and it should take you to a page that says &#039;There is no page titled &amp;quot;xovar&amp;quot;. You can create this page.&#039; Click on the red &#039;create this page&#039; link, and it will take you to a blank page. Type &amp;lt;nowiki&amp;gt;&#039;#REDIRECT [[Xowar]]&#039;&amp;lt;/nowiki&amp;gt;, then click &#039;Submit&#039; to create the redirect. —[[User:Spiraldoor|Spiraldoor]] 17:42, 31 December 2010 (UTC)&lt;br /&gt;
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::Thank you very much. :D I think this isn&#039;t listed in the help section but anyway. ^^ --[[User:Haruka|Haruka]] 18:14, 31 December 2010 (UTC)&lt;br /&gt;
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== Images ==&lt;br /&gt;
&lt;br /&gt;
Do you have any ideas of which pictures are need now or that need to be substituted?&lt;br /&gt;
&lt;br /&gt;
By the way, don&#039;t interpret this badly but are my writings that bad? --[[User:Haruka|Haruka]] 17:34, 3 January 2011 (UTC)&lt;br /&gt;
:I think we need more pictures from Rayman 3. So far, each Rayman 3 level article only has one or two images (and some of the articles are very short too, but that&#039;s another issue).&lt;br /&gt;
:Your writing isn&#039;t bad. It&#039;s easy to understand what you&#039;re saying, it&#039;s just that sometimes your wording is a little strange. For example, you recently wrote a sentence beginning with &#039;&#039;‘Rayman&#039;s symbol in his chest starts to react’&#039;&#039; – there&#039;s nothing &#039;&#039;wrong&#039;&#039; about it, but it sounds slightly odd, so I changed it to &#039;&#039;‘The symbol on Rayman&#039;s chest starts to react’&#039;&#039;. You shouldn&#039;t let this sort of thing discourage you from contributing to the wiki – I often edit other members&#039; sentences to make them sound better too (yes iHeckler I am looking at you). It shouldn&#039;t matter if your sentence structure gets changed – the information itself survives, and that&#039;s what&#039;s important. —[[User:Spiraldoor|Spiraldoor]] 17:46, 3 January 2011 (UTC)&lt;br /&gt;
::Thanks for clearing up my doubts. I actually quite thank English-native RayWiki contributors to do a linguistic revision to my texts and correcting them if necessary (Because I&#039;m aware that my English is not perfect). I think it is not only Rayman 3&#039;s levels that are lacking pictures, Rayman M&#039;s levels aswell. You perhaps must remember the day I made an effort to write texts and uploading pictures in the Zenith Harbour&#039;s page. The level page was very incomplete. I will slowly take care of the remaining ones. --[[User:Haruka|Haruka]] 17:51, 3 January 2011 (UTC)&lt;br /&gt;
:::Now that I think of it, some screenshots from the Rayman 3 minigames would be great. We have one from 2D Nightmare, one for Mad Trax and two low-quality ones from 2D Madness, but that&#039;s practically all we&#039;ve got for the twelve minigames. —[[User:Spiraldoor|Spiraldoor]] 19:08, 3 January 2011 (UTC)&lt;br /&gt;
::::As you could see I&#039;m done with the 9 common minigame articles of R3 (with pictures aswell), that I am surprised that no-one had written about them yet (except for 2D Madness). Any suggestions for articles that need some improvement in text/pictures? --[[User:Haruka|Haruka]] 18:56, 9 January 2011 (UTC)&lt;br /&gt;
:::::Most of the Rayman 3 level articles are quite short and lacking in pictures. Only [[the Fairy Council]], [[the Bog of Murk]] and [[the Desert of the Knaaren]] really have enough text, and all nine levels need more screenshots. Nobody has ever really attempted to bring these articles up to a high standard, possibly because it&#039;s such a big undertaking. I think the Rayman 3 levels are the weakest part of the wiki right now, so feel free to have a go at them. Your minigame articles are very good. —[[User:Spiraldoor|Spiraldoor]] 20:15, 9 January 2011 (UTC)&lt;br /&gt;
::::::Thank you. I didn&#039;t change anything in 2D Madness since I think it&#039;s pretty good as it is. Rayman 3 levels? I might few by few give a shot to them. Do you think that perhaps one day I could join the Administrators team of English RayWiki? --[[User:Haruka|Haruka]] 21:54, 9 January 2011 (UTC)&lt;br /&gt;
:::::::Maybe someday, but I think Hunch is the only one who can decide that. You may want to work on your English a little – it&#039;s perfectly understandable but sometimes I can tell it&#039;s not your first language, and wikis are held to a much higher standard than forum posts. In spite of this you&#039;re still by far the best candidate I can think of (no offence iHeckler), though I don&#039;t know if we need more admins right now. —[[User:Spiraldoor|Spiraldoor]] 12:56, 10 January 2011 (UTC)&lt;br /&gt;
::::::::I guess in that case I had to pick in my English grammar books and reading them again (I stopped having English classes at school two years ago). I think that&#039;s what I need to improve more. An English-native could give me suggestions in what I need to improve. Yes, I also think that Hunch has got &amp;quot;the veto right&amp;quot;. --[[User:Haruka|Haruka]] 13:28, 10 January 2011 (UTC)&lt;br /&gt;
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== File:Razorbeard escape pod.jpg ==&lt;br /&gt;
&lt;br /&gt;
Hey Spiral, could you please tell me which version this file is from, so that I can add the &#039;Image&#039; template (you can do it too of course)? —[[User:Hunchman801|Hunchman801]] 16:51, 26 January 2011 (UTC)&lt;br /&gt;
:It&#039;s from the N64 version. I almost always forget to add the template. I&#039;ll do it now. —[[User:Spiraldoor|Spiraldoor]] 18:21, 26 January 2011 (UTC)&lt;br /&gt;
:: Thank you! :) What about &#039;File:1000th_Yellow_Lum.png&#039;? —[[User:Hunchman801|Hunchman801]] 18:49, 26 January 2011 (UTC)&lt;br /&gt;
::: That one&#039;s from the N64 version. Most of my screenshots are. Project64 is much more convenient for getting screenshots than nullDC, what with the save states and fast-forwarding functionality. You can tell this particular image is from the N64 version because the Lum looks all pixellated and sprite-like. —[[User:Spiraldoor|Spiraldoor]] 19:02, 26 January 2011 (UTC)&lt;br /&gt;
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== Uploads ==&lt;br /&gt;
&lt;br /&gt;
Awesome uploads today, Spiral! Let me know if you need any help to include them all in their respective articles. By the way, this reminds me that we have a total of 317 [[Special:UnusedFiles|unused files]] at the moment, many of which could be used to illustrate our articles. It would be absolutely great to do some clean-up there, i.e. include some in the relevant articles and delete all the rest, as I don&#039;t see the point in keeping unused files. For commodity reasons, maybe we could list them here (or anywhere else) and decide with the rest of the community which to keep and which to get rid of. Any remarks or suggestions? :) — [[User:Hunchman801|Hunchman801]] 17:52, 27 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS: I&#039;m visiting my grandparents in-law this week-end so I probably won&#039;t have any internet access until Monday or something.&lt;br /&gt;
: I can help with flushing them out if you both don&#039;t have the time. --[[Image:RKartHead.gif]]  &#039;&#039;&#039;[[User:Staceyw|StaceyW]] &amp;amp;#9836;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I few months back I replayed R2 PS1 while taking dozens and dozens of screenshots. I finally got round to selecting the useful ones and uploading them today. I was too lazy to add any of them, but I have at least one relevant page in mind for each of them; they will all be used. The same goes for most of the other pictures I&#039;ve uploaded over the last few months but haven&#039;t bothered to include in any pages yet. I think we&#039;ll need to decide what we&#039;re going to do with all the Hall of Doors images, as well as the large number of GBC screenshots, but apart from those I think each image should be judged on its own merits. I will do some work soon. —[[User:Spiraldoor|Spiraldoor]] 20:54, 27 January 2011 (UTC)&lt;br /&gt;
:: Your help is welcome, Stace! All right guys, there you go: [[User_talk:Hunchman801#List_of_unused_pictures]] Just follow the instructions (and do short edits in case someone would do it at the same time)! —[[User:Hunchman801|Hunchman801]] 20:28, 31 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pages with no pictures ==&lt;br /&gt;
&lt;br /&gt;
Spiral, is there a way to research for pages that haven&#039;t got pictures? &lt;br /&gt;
&lt;br /&gt;
Because the Special pages section doesn&#039;t seem to show a category of that. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:01, 23 February 2011 (UTC)&lt;br /&gt;
:As far as I&#039;m aware, there is no way to filter articles to show only pages without images. However, you can search for [[Special:ShortPages|short pages]], many of which lack images, and you can also search for [[Special:WantedFiles|wanted files]] – images which are linked-to on pages, but have not yet been uploaded. If you&#039;re looking for pages that lack images, these are the closest you can get. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 21:11, 23 February 2011 (UTC)&lt;br /&gt;
::That&#039;s what I&#039;ve tried before, including the pages with the fewest revisions. This concludes that was the only way then. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:12, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Céloche screenshots ==&lt;br /&gt;
&lt;br /&gt;
Hi Spiral, two of your screenshots ([[:File:Celoche 2.jpg]] and [[:File:Celoche cannon.jpg]]) now appear only in a small resolution, which I think wasn&#039;t the case when you uploaded them. If I&#039;m right about this, do you still have the original versions on your computer? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:36, 31 May 2011 (UTC)&lt;br /&gt;
:I got those images from iHeckler, who posted links to them on Céloche&#039;s talk page. When I open the links I still see small images, but I&#039;m not sure if that&#039;s something to do with my cache or if they were ever large in the first place. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:51, 1 June 2011 (UTC)&lt;br /&gt;
::The one on the Polish page is a little bigger than the one on the wiki, on my cache. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 19:20, 1 June 2011 (UTC)&lt;br /&gt;
:::My bad then, they&#039;ve always been small. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 15:32, 2 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Knaaren ==&lt;br /&gt;
&lt;br /&gt;
The Knaaren had a reason to try to kill Rayman first, they saw him as an intruder and many types of people to attack any intruder. [[User:Tim auke kools|Tim auke kools]] 16:34, 22 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Reflux&amp;diff=23027</id>
		<title>Reflux</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Reflux&amp;diff=23027"/>
		<updated>2011-07-22T14:46:33Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| Name = Reflux&lt;br /&gt;
| image = [[File:Reflux.jpg|320px|&#039;&#039;Reflux&#039;&#039;]]&lt;br /&gt;
| alignment = First actually neutral, later bad by his hunger for revenge&lt;br /&gt;
| species = [[Knaaren]]&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;&lt;br /&gt;
| location = [[The Desert of the Knaaren]], [[the Tower of the Leptys]]&lt;br /&gt;
| resistance = ?&lt;br /&gt;
| attacks = Original form: firing energy orbs, radiating energy waves across the floor, energy tornado.&lt;br /&gt;
&lt;br /&gt;
[[The Leptys|Leptys]]-empowered form: firing energy orbs, summoning lightning strikes, summoning energy shield, slam with giant fist, swipe with giant fist, spawning explosive mines, energy blast while levitating, large energy orbs while flying, spawning [[Hoodmongers]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘You seem quite clever, stranger. That&#039;s good. I like clever people. Their brains are tastier.’&#039;&#039; —Reflux upon his first meeting with [[Rayman]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Along with [[André]], Reflux is the big baddy in [[Rayman 3|the game]]. So wait for [[The Tower of the Leptys|the end]], when they explain their Machiavellian plot.’&#039;&#039; —official description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflux&#039;&#039;&#039; is a notable member of the [[Knaaren]] species. He is larger and stronger than the other Knaaren, and can usually be found with his scepter in hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:Reflux_first_battle.jpg|thumb|right|320px|Reflux during his first battle with [[Rayman]] in [[the Desert of the Knaaren]]]]&lt;br /&gt;
&lt;br /&gt;
==Appearance in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:Reflux Cinematic.jpg|thumb|left|320px|Reflux&#039;s first appearance]]&lt;br /&gt;
&lt;br /&gt;
Seen in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039; only, Reflux was looked upon as the most powerful of all Knaaren. Rayman is forced to confront Reflux in a mid-game battle in the Desert of the Knaaren, and defeats him, destroying his reputation as Knaaren Champion. From then on, he strives for revenge, power, and dominance. He carries a strong grudge and deep hatred against Rayman after losing his battle with him. He soon allies with [[André]] and the [[Hoodlum]]s in hopes of achieving his goal of revenge. André goads him into stealing [[the Sceptre of the Leptys]] from his king, [[Gumsi]], so that the two villains can gain the power of [[the Leptys]] and use it to defeat Rayman. At the end of [[the Tower of the Leptys]], the game&#039;s final level, Reflux battles Rayman for a second and final time, and morphs through several physical forms using the power provided by the Sceptre, which he embeds into his in order to access its full power. André also seems to be inside of Reflux during the battle.&lt;br /&gt;
&lt;br /&gt;
===First phase===&lt;br /&gt;
Reflux is seen almost the same as he had been before, though with slight mutations seen in his skin, now white with yellow spots in color.&lt;br /&gt;
&lt;br /&gt;
===Second phase===&lt;br /&gt;
Reflux lodges the scepter into his back (essentially making Reflux reliant on the scepter as an energy source) and grows far larger in size and becomes much more muscular. He raises the outside of the fighting area and Rayman must use the Heavy Metal Fist to reach the sceptre on his back and cause damage to it.&lt;br /&gt;
&lt;br /&gt;
===Third phase===&lt;br /&gt;
After the sceptre has received thorough damage, Reflux utilizes more energy to levitate himself as well as the fighting area. Rayman must use the Throttle Copter to scale the levitating rock before it all vanishes and reach the Shock Rocket. With good aim, Rayman hits the sceptre with a rocket and Reflux then enters his final and most powerful phase.&lt;br /&gt;
&lt;br /&gt;
===Fourth phase===&lt;br /&gt;
Reflux then ascends into the sky into an area made of crystal, while Globox picks Rayman up to follow Reflux. As Globox flys the [[Armaguiddon]] he found in the last segment, Rayman fires a weapon with Reflux on their trail to try to, again, hit the sceptre. Finally, Rayman had severely damaged the sceptre, and Reflux, with no energy source left, falls to the ground, crystallizes, and shatters, releasing [[André]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Leptys Reflux.jpg|thumb|left|250px|Reflux, in his final, [[the Leptys|Leptys]]-empowered form]]&lt;br /&gt;
[[File:Leptys Reflux final stage.jpg|thumb|none|320px|The final stage of the battle]]&lt;br /&gt;
&lt;br /&gt;
==Appearance in &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, it is revealed that some fragment of [[André]]&#039;s spirit lingered on in [[Globox]]. As the game goes on, André&#039;s influence over Globox grows, making Globox nastier and more mean-spirited. At the end of the game, André finally succeeds in transforming Globox into a clone of Reflux, and fights [[Rayman]] in this cloned body. The André-controlled Reflux-clone Globox drinks [[Plum Juice]] to make himself more powerful. When Rayman defeats him, André&#039;s spirit flees and Globox reverts to his original form with no memory of the possession.&lt;br /&gt;
&lt;br /&gt;
[[fr:Reflux]]&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Reflux_RHR.PNG|thumb|240px|Reflux&#039;s clone from &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Reflux_Drinking_RHR.PNG|thumb|240px|Reflux&#039;s clone drinking from a barrel of [[plum juice]] from &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Reflux_Power_RHR.PNG|thumb|240px|Reflux&#039;s clone acquires more power after he drinks from a barrel of [[plum juice]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[File:Reflux_Attack_RHR.PNG|thumb|240px|Reflux&#039;s clone attacking with purple energy orbs]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Bosses from Rayman 3]]&lt;br /&gt;
[[Category:Bosses from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 3]]&lt;br /&gt;
[[Category:Characters from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Enemies from Rayman: Hoodlums&#039; Revenge]]&lt;br /&gt;
[[Category:Villains]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Knaaren&amp;diff=23026</id>
		<title>Knaaren</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Knaaren&amp;diff=23026"/>
		<updated>2011-07-22T14:43:00Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Knaaren&lt;br /&gt;
| image = [[File:R3-Knaaren.png|300px|center]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| species = Knaaren&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;&lt;br /&gt;
| location = [[The Desert of the Knaaren]], [[Sentinel]]&lt;br /&gt;
| resistance = [[Image:LifebarInf.png|&#039;&#039;Invincible&#039;&#039;]]&lt;br /&gt;
| attacks = Contact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Knaaren&#039;&#039;&#039; is a member of an enemy monster species found only in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;.  They are tall, fierce and invincible creatures whose attacks are dangerously strong, and they dwell solely in [[the Desert of the Knaaren]]. They live in the deep labyrinthine caves beneath the blistering sands of the desert, building numerous tunnels and meeting grounds to connect their domain. The Knaaren detest sunlight, so carved their homes out of rock. Various members of the species may be summoned by a nearby [[gong]], calling all surrounding Knaaren to move to the gong&#039;s position. This can be used as an effective distraction when trying to navigate their caves undetected.&lt;br /&gt;
&lt;br /&gt;
The Knaaren worship a god known as [[the Leptys]]. This god is referred to as ‘bringer of night’ and ‘father of the Knaaren people’, and appears in the form of a great bird.&lt;br /&gt;
&lt;br /&gt;
They are ruled by their Lord, [[Gumsi]], who is noticeably smaller than the other Knaaren – [[Otto Psi]] later on refers to him as a ‘child-king’. Gumsi holds [[the Sceptre of the Leptys]], a magical object whose holder can invoke the god and gain his power.&lt;br /&gt;
The Knaaren enjoy gladiator-style battles in their arena. The undefeated champion of the Knaaren was [[Reflux]], who, since gaining that title in the season of the two full moons, went on to chain twenty-eight consecutive wins by knockout. However, he was defeated by [[Rayman]] in &#039;&#039;[[Rayman 3: Hoodlum Havoc]]&#039;&#039;, and conspired with [[André]] to get revenge on him by stealing the [[Sceptre of the Leptys]] from [[Gumsi]] and using it to gain the power of [[the Leptys]].&lt;br /&gt;
&lt;br /&gt;
In [[Sentinel]], one of &#039;&#039;[[Rayman 3: Hoodlum Havoc|Rayman 3]]&#039;&#039;&#039;s minigames, it is revealed that the icy [[the Summit Beyond the Clouds|Summit Beyond the Clouds]] is also home to some Knaaren inhabitants. This indicates that the Knaaren are extremely versatile – not only can they survive baking deserts, but they can also survive frozen mountain peaks. In the minigame, the player controls an invading [[Hoodboom]], who lobs [[plum juice]] bombs at the approaching Knaaren, which are attempting to defend their territory and destroy a [[Hoodlum]] tower.&lt;br /&gt;
&lt;br /&gt;
==Notable Knaaren==&lt;br /&gt;
* [[Reflux]]&lt;br /&gt;
* [[Gumsi]]&lt;br /&gt;
&lt;br /&gt;
[[File:R3HH-KnaarenGong.png|320px|thumb|left|A Knaaren striking a [[gong]], which attracts other Knaaren to the area]]&lt;br /&gt;
[[File:Sentinel-Arcade-R3HH-PC-Knaaren.jpg|320px|thumb|left|[[Sentinel]] reveals that some Knaaren also dwell in the reaches of [[the Summit Beyond the Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Knaaren]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Enemies from Rayman 3]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_General&amp;diff=19875</id>
		<title>The General</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_General&amp;diff=19875"/>
		<updated>2011-04-13T16:28:57Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = The General&lt;br /&gt;
| image = [[File:R2TGE-PC-General-ThePrisonShip-2.JPG|center|300px|&#039;&#039;The General&#039;&#039;]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman DS]]&#039;&#039;, &#039;&#039;[[Rayman 3D]]&#039;&#039;, [[Rayman 2 (2D prototype)|&#039;&#039;Rayman 2&#039;&#039; (2D prototype)]], &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = General / Salesman / Villain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Rayman poisoning your life? I&#039;ve got the antidote.’&#039;&#039; —the General&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The General,&#039;&#039;&#039; also known as &#039;&#039;&#039;the Grolgoth Salesman&#039;&#039;&#039;, is an unnamed minor character who appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. He also makes an appearance in &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another [[Ubisoft]] platformer with with Rayman creator [[Michel Ancel]] was involved. In &#039;&#039;Rayman 2&#039;&#039;, the General is seen only once during one brief cutscene near the end of the game. He has purple skin, a uniform with several badges pinned to it, and wears a hat which hides his eyes. He is limbless, and appears to be of the same species as [[Rayman]] and the other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-General-ThePrisonShip-1.JPG|thumb|left|316px|The General convinces [[Admiral Razorbeard]] to buy the [[Grolgoth]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, the general arrives at the &#039;&#039;[[Buccaneer]]&#039;&#039; in a small flying vehicle. He is referred to as ‘a very special guest’. He attempts to sell a machine called the [[Grolgoth]] to [[Admiral Razorbeard]] so that he can destroy [[Rayman]], telling Razorbeard to ‘Decide quickly – I have other clients waiting’. Razorbeard gives the General a massive pirate&#039;s chest full of gold and dismisses him. The Grolgoth he sold goes on to become the final boss of the game.&lt;br /&gt;
&lt;br /&gt;
In the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;, the General appears in the intro cutscene. He instructs the protagonist Ed regarding his objectives in the game before a court at which he is being reprimanded for spilling the titular tonic.&lt;br /&gt;
&lt;br /&gt;
An image of the General was shown in a promotional video for [[Rayman 2 (2D prototype)|the now-cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]], along with other characters such as the ‘pre-Henchman 800’ and [[Betilla the Fairy]]. Another image of him was printed in a magazine containing a brief article on the then-upcoming game, showing him in a prominent position. Another piece of artwork shows [[Rayman]] sneaking up on him as he stands atop a wrecking ball like [[Count Razoff]], while smoking his cigar and apparently shouting orders to his servants. All of this suggests that the General may have had a much larger role early on in the game&#039;s development, possibly as the main villain.&lt;br /&gt;
&lt;br /&gt;
[[File:GeneralIntro.png|thumb|316px|left|The General in the introductory sequence of &#039;&#039;[[Tonic Trouble]]&#039;&#039; (PC version only)]]&lt;br /&gt;
&lt;br /&gt;
[[File:R2_2D_General.png|thumb|330px|left|The General, as seen in a promotional video for [[Rayman 2 (2D prototype)|the then-planned 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_2_prototype_article_3.jpg|right|thumb|450px|The General appears prominently in this preview image of [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
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[[Image:The General on wrecking ball R2 2D artwork.jpg|thumb|left|316px|The General stands atop a wrecking ball while giving orders to early [[Robo-Pirate]]s, as seen in a piece of artwork for [[Rayman 2 (2D prototype)|the then-planned 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|General]]&lt;br /&gt;
[[Category:Characters from Rayman 2|General]]&lt;br /&gt;
[[Category:Scrapped content|General]]&lt;br /&gt;
[[Category:Villains|General]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_General&amp;diff=19867</id>
		<title>The General</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_General&amp;diff=19867"/>
		<updated>2011-04-13T16:23:05Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: moved The General to General (Rayman 2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = The General&lt;br /&gt;
| image = [[File:R2TGE-PC-General-ThePrisonShip-2.JPG|center|300px|&#039;&#039;The General&#039;&#039;]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman DS]]&#039;&#039;, &#039;&#039;[[Rayman 3D]]&#039;&#039;, [[Rayman 2 (2D prototype)|&#039;&#039;Rayman 2&#039;&#039; (2D prototype)]], &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = General / Salesman / Villain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Rayman poisoning your life? I&#039;ve got the antidote.’&#039;&#039; —the General&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The General,&#039;&#039;&#039; also known as &#039;&#039;&#039;the Grolgoth Salesman&#039;&#039;&#039;, is an unnamed minor character who appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. He also makes an appearance in &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another [[Ubisoft]] platformer with with Rayman creator [[Michel Ancel]] was involved. In &#039;&#039;Rayman 2&#039;&#039;, the General is seen only once during one brief cutscene near the end of the game. He has purple skin, a uniform with several badges pinned to it, and wears a hat which hides his eyes. He is limbless, and appears to be of the same species as [[Rayman]] and the other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-General-ThePrisonShip-1.JPG|thumb|left|316px|The General convinces [[Admiral Razorbeard]] to buy the [[Grolgoth]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, the general arrives at the &#039;&#039;[[Buccaneer]]&#039;&#039; in a small flying vehicle. He is referred to as ‘a very special guest’. He attempts to sell a machine called the [[Grolgoth]] to [[Admiral Razorbeard]] so that he can destroy [[Rayman]], telling Razorbeard to ‘Decide quickly – I have other clients waiting’. Razorbeard gives the General a massive pirate&#039;s chest full of gold and dismisses him. The Grolgoth he sold goes on to become the final boss of the game.&lt;br /&gt;
&lt;br /&gt;
In the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;, the General appears in the intro cutscene. He instructs the protagonist Ed regarding his objectives in the game before a court at which he is being reprimanded for spilling the titular tonic.&lt;br /&gt;
&lt;br /&gt;
An image of the General was shown in a promotional video for [[Rayman 2 (2D prototype)|the now-cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]], along with other characters such as the ‘pre-Henchman 800’ and [[Betilla the Fairy]]. Another image of him was printed in a magazine containing a brief article on the then-upcoming game, showing him in a prominent position. Another piece of artwork shows [[Rayman]] sneaking up on him as he stands atop a wrecking ball like [[Count Razoff]], while smoking his cigar and apparently shouting orders to his servants. All of this suggests that the General may have had a much larger role early on in the game&#039;s development, possibly as the main villain.&lt;br /&gt;
&lt;br /&gt;
[[File:GeneralIntro.png|thumb|316px|left|The General in the introductory sequence of &#039;&#039;[[Tonic Trouble]]&#039;&#039; (PC version only)]]&lt;br /&gt;
&lt;br /&gt;
[[File:R2_2D_General.png|thumb|330px|left|The General, as seen in a promotional video for [[Rayman 2 (2D prototype)|the then-planned 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_2_prototype_article_3.jpg|right|thumb|450px|The General appears prominently in this preview image of [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
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[[Image:The General on wrecking ball R2 2D artwork.jpg|thumb|left|316px|The General stands atop a wrecking ball while giving orders to early [[Robo-Pirate]]s, as seen in a piece of artwork for [[Rayman 2 (2D prototype)|the then-planned 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|General, The]]&lt;br /&gt;
[[Category:Characters from Rayman 2|General, The]]&lt;br /&gt;
[[Category:Scrapped content|General, The]]&lt;br /&gt;
[[Category:Villains|General, The]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_General&amp;diff=19866</id>
		<title>The General</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_General&amp;diff=19866"/>
		<updated>2011-04-13T16:20:13Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = The General&lt;br /&gt;
| image = [[File:R2TGE-PC-General-ThePrisonShip-2.JPG|center|300px|&#039;&#039;The General&#039;&#039;]]&lt;br /&gt;
| alignment = Neutral&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, &#039;&#039;[[Rayman Revolution]]&#039;&#039;, &#039;&#039;[[Rayman DS]]&#039;&#039;, &#039;&#039;[[Rayman 3D]]&#039;&#039;, [[Rayman 2 (2D prototype)|&#039;&#039;Rayman 2&#039;&#039; (2D prototype)]], &#039;&#039;[[Tonic Trouble]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = General / Salesman / Villain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Rayman poisoning your life? I&#039;ve got the antidote.’&#039;&#039; —the General&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The General,&#039;&#039;&#039; also known as &#039;&#039;&#039;the Grolgoth Salesman&#039;&#039;&#039;, is an unnamed minor character who appears in &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;. He also makes an appearance in &#039;&#039;[[Tonic Trouble]]&#039;&#039;, another [[Ubisoft]] platformer with with Rayman creator [[Michel Ancel]] was involved. In &#039;&#039;Rayman 2&#039;&#039;, the General is seen only once during one brief cutscene near the end of the game. He has purple skin, a uniform with several badges pinned to it, and wears a hat which hides his eyes. He is limbless, and appears to be of the same species as [[Rayman]] and the other characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
[[File:R2TGE-PC-General-ThePrisonShip-1.JPG|thumb|left|316px|The General convinces [[Admiral Razorbeard]] to buy the [[Grolgoth]] in &#039;&#039;[[Rayman 2: The Great Escape|Rayman 2]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman 2: The Great Escape]]&#039;&#039;, the general arrives at the &#039;&#039;[[Buccaneer]]&#039;&#039; in a small flying vehicle. He is referred to as ‘a very special guest’. He attempts to sell a machine called the [[Grolgoth]] to [[Admiral Razorbeard]] so that he can destroy [[Rayman]], telling Razorbeard to ‘Decide quickly – I have other clients waiting’. Razorbeard gives the General a massive pirate&#039;s chest full of gold and dismisses him. The Grolgoth he sold goes on to become the final boss of the game.&lt;br /&gt;
&lt;br /&gt;
In the PC version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;, the General appears in the intro cutscene. He instructs the protagonist Ed regarding his objectives in the game before a court at which he is being reprimanded for spilling the titular tonic.&lt;br /&gt;
&lt;br /&gt;
An image of the General was shown in a promotional video for [[Rayman 2 (2D prototype)|the now-cancelled 2D version of &#039;&#039;Rayman 2&#039;&#039;]], along with other characters such as the ‘pre-Henchman 800’ and [[Betilla the Fairy]]. Another image of him was printed in a magazine containing a brief article on the then-upcoming game, showing him in a prominent position. Another piece of artwork shows [[Rayman]] sneaking up on him as he stands atop a wrecking ball like [[Count Razoff]], while smoking his cigar and apparently shouting orders to his servants. All of this suggests that the General may have had a much larger role early on in the game&#039;s development, possibly as the main villain.&lt;br /&gt;
&lt;br /&gt;
[[File:GeneralIntro.png|thumb|316px|left|The General in the introductory sequence of &#039;&#039;[[Tonic Trouble]]&#039;&#039; (PC version only)]]&lt;br /&gt;
&lt;br /&gt;
[[File:R2_2D_General.png|thumb|330px|left|The General, as seen in a promotional video for [[Rayman 2 (2D prototype)|the then-planned 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman_2_prototype_article_3.jpg|right|thumb|450px|The General appears prominently in this preview image of [[Rayman 2 (2D prototype)|the 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
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[[Image:The General on wrecking ball R2 2D artwork.jpg|thumb|left|316px|The General stands atop a wrecking ball while giving orders to early [[Robo-Pirate]]s, as seen in a piece of artwork for [[Rayman 2 (2D prototype)|the then-planned 2D version of &#039;&#039;Rayman 2&#039;&#039;]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|General, The]]&lt;br /&gt;
[[Category:Characters from Rayman 2|General, The]]&lt;br /&gt;
[[Category:Scrapped content|General, The]]&lt;br /&gt;
[[Category:Villains|General, The]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Zauberer&amp;diff=19865</id>
		<title>Zauberer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Zauberer&amp;diff=19865"/>
		<updated>2011-04-13T16:17:29Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: Redirected page to Magician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magician]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Wizard&amp;diff=19864</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Wizard&amp;diff=19864"/>
		<updated>2011-04-13T16:15:36Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: Redirected page to Magician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magician]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Wizard&amp;diff=19863</id>
		<title>The Wizard</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Wizard&amp;diff=19863"/>
		<updated>2011-04-13T16:15:22Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: Redirected page to Magician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magician]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Der_Zauberer&amp;diff=19862</id>
		<title>Der Zauberer</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Der_Zauberer&amp;diff=19862"/>
		<updated>2011-04-13T16:15:03Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: Redirected page to Magician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magician]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19858</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19858"/>
		<updated>2011-04-13T16:14:10Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: moved The Magician to Magician over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Magician&lt;br /&gt;
| image = [[Image:Magician.gif|center|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sorry folks, this apparently can&#039;t last...’&#039;&#039; —The Magician, &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Magician&#039;&#039;&#039; is a major limbless character that makes his first appearance in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, and later appearing in several educational spin-offs of the game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[File:R1Intro 001.PNG|thumb|240px|The Magician first appearance in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Being part of the same limbless species as [[Rayman]], the Magician bears the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. He has also been seen wearing shirts of two colours – in the introduction sequence of &#039;&#039;Rayman&#039;&#039;, he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in &#039;&#039;Rayman&#039;&#039;, but in the educational games, he is approximately the same height as [[Betilla the Fairy]]. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
The Magician first appears in the introduction of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in which he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports Rayman to one of his [[bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
In several of the educational versions of the original game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain&#039;s hideout.  Once again, he and Betilla the Fairy call on Rayman to retrieve the pieces of the map and the book.  &lt;br /&gt;
&lt;br /&gt;
Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey.  When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it.  After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level&#039;s task.  At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90&#039;s style, while praising Rayman for what he has done. &lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 001.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 002.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 003.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 004.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 005.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 006.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Magicien]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Magician]]&lt;br /&gt;
[[Category:Characters from Rayman 1|Magician]]&lt;br /&gt;
[[Category:Friends|Magician]]&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19857</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19857"/>
		<updated>2011-04-13T16:13:35Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Magician&lt;br /&gt;
| image = [[Image:Magician.gif|center|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sorry folks, this apparently can&#039;t last...’&#039;&#039; —The Magician, &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Magician&#039;&#039;&#039; is a major limbless character that makes his first appearance in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, and later appearing in several educational spin-offs of the game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[File:R1Intro 001.PNG|thumb|240px|The Magician first appearance in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Being part of the same limbless species as [[Rayman]], the Magician bears the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. He has also been seen wearing shirts of two colours – in the introduction sequence of &#039;&#039;Rayman&#039;&#039;, he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in &#039;&#039;Rayman&#039;&#039;, but in the educational games, he is approximately the same height as [[Betilla the Fairy]]. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
The Magician first appears in the introduction of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in which he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports Rayman to one of his [[bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
In several of the educational versions of the original game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain&#039;s hideout.  Once again, he and Betilla the Fairy call on Rayman to retrieve the pieces of the map and the book.  &lt;br /&gt;
&lt;br /&gt;
Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey.  When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it.  After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level&#039;s task.  At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90&#039;s style, while praising Rayman for what he has done. &lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 001.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 002.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 003.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 004.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 005.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 006.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Magicien]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Magician]]&lt;br /&gt;
[[Category:Characters from Rayman 1|Magician]]&lt;br /&gt;
[[Category:Friends|Magician]]&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19854</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19854"/>
		<updated>2011-04-13T16:05:30Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = Magician&lt;br /&gt;
| image = [[Image:Magician.gif|center|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sorry folks, this apparently can&#039;t last...’&#039;&#039; —The Magician, &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Magician&#039;&#039;&#039; is a major limbless character that makes his first appearance in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, and later appearing in several educational spin-offs of the game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[File:R1Intro 001.PNG|thumb|240px|The Magician first appearance in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Being part of the same limbless species as [[Rayman]], the Magician bears the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. He has also been seen wearing shirts of two colours – in the introduction sequence of &#039;&#039;Rayman&#039;&#039;, he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in &#039;&#039;Rayman&#039;&#039;, but in the educational games, he is approximately the same height as [[Betilla the Fairy]]. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
The Magician first appears in the introduction of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in which he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports Rayman to one of his [[bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
In several of the educational versions of the original game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain&#039;s hideout.  Once again, he and Betilla the Fairy call on Rayman to retrieve the pieces of the map and the book.  &lt;br /&gt;
&lt;br /&gt;
Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey.  When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it.  After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level&#039;s task.  At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90&#039;s style, while praising Rayman for what he has done. &lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 001.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 002.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 003.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 004.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 005.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 006.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Magicien]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters from Rayman 1]]&lt;br /&gt;
[[Category:Friends]]&lt;br /&gt;
[[Category:Friends from Rayman 1]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19852</id>
		<title>The Magician (Rayman 1)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=The_Magician_(Rayman_1)&amp;diff=19852"/>
		<updated>2011-04-13T16:03:27Z</updated>

		<summary type="html">&lt;p&gt;Tim Auke Kools: moved The Magician to Magician over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character &lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:Magician.gif|center|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, &#039;&#039;[[Rayman Junior]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;‘Sorry folks, this apparently can&#039;t last...’&#039;&#039; —The Magician, &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a major limbless character that makes his first appearance in the original &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, and later appearing in several educational spin-offs of the game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039; and &#039;&#039;[[English with Rayman]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Character description==&lt;br /&gt;
[[File:R1Intro 001.PNG|thumb|240px|The Magician first appearance in &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Being part of the same limbless species as [[Rayman]], the Magician bears the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. He has also been seen wearing shirts of two colours – in the introduction sequence of &#039;&#039;Rayman&#039;&#039;, he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in &#039;&#039;Rayman&#039;&#039;, but in the educational games, he is approximately the same height as [[Betilla the Fairy]]. According to &#039;&#039;[[English with Rayman]]&#039;&#039;, the Magician has a cousin named [[Andrew]].&lt;br /&gt;
&lt;br /&gt;
==Video game appearances==&lt;br /&gt;
===&#039;&#039;Rayman&#039;&#039;===&lt;br /&gt;
The Magician first appears in the introduction of &#039;&#039;[[Rayman 1|Rayman]]&#039;&#039;, in which he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]&#039;s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]].&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can come across the Magician&#039;s hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician&#039;s outstretched hand. The Magician then teleports Rayman to one of his [[bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rayman Junior&#039;&#039;===&lt;br /&gt;
In several of the educational versions of the original game, such as &#039;&#039;[[Rayman Junior]]&#039;&#039;, the Magician&#039;s roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain&#039;s hideout.  Once again, he and Betilla the Fairy call on Rayman to retrieve the pieces of the map and the book.  &lt;br /&gt;
&lt;br /&gt;
Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey.  When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it.  After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level&#039;s task.  At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90&#039;s style, while praising Rayman for what he has done. &lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 001.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 002.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 003.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 004.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 005.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;[[Image:RJMagician 006.PNG|thumb|200px|none]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Magicien]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Magician, The]]&lt;br /&gt;
[[Category:Characters from Rayman 1|Magician, The]]&lt;br /&gt;
[[Category:Friends|Magician, The]]&lt;br /&gt;
[[Category:Friends from Rayman 1|Magician, The]]&lt;/div&gt;</summary>
		<author><name>Tim Auke Kools</name></author>
	</entry>
</feed>