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		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=69336</id>
		<title>Rabbids Go Home</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Go_Home&amp;diff=69336"/>
		<updated>2018-05-10T15:51:20Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected NA release date: https://www.nintendo.com/games/detail/M3oih79txdOf-eZPavBTN7lqcpLVDTgX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Go Home&lt;br /&gt;
| image = [[Image:RabbidsGoHomeWii.png|center|200px|Rabbids Go Home]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft Montpellier/Bucharest&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 3rd November 2009&lt;br /&gt;
[[File:European Union.png|16px]] 6th November 2009 (Wii), 2010 (PC) &lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single and multi player&lt;br /&gt;
| platforms = Wii, PC&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI) (Wii original rating, later re-rated in Europe as 12+ due to bad language) &lt;br /&gt;
| distribution media = Wii Optical Disc, DVD-ROM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Go Home&#039;&#039;&#039;&#039;&#039; is an action video game that is based on the &#039;&#039;[[Rayman Raving Rabbid]]s&#039;&#039; series.  Not only is it the first game in the series to be an action adventure game instead of centring entirely around minigames, it is also the first game in which [[Rayman]] does not appear.  However, as of 2011 it remains as the only console game in the series to be an action adventure game, as the following two games, &#039;&#039;[[Raving Rabbids Travel In Time]]&#039;&#039; on the Wii, and &#039;&#039;[[Raving Rabbids: Alive and Kicking]]&#039;&#039; on the Xbox 360, revert the series back to the party genre.  &lt;br /&gt;
&lt;br /&gt;
It was released for the Wii and the [[Rabbids Go Home (DS)|Nintendo DS]] in November 2009, five months after it was announced and confirmed for release. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:RGH-XSStuff.jpg|320px|thumb|The [[Rabbid]]s go searching for stuff.]]&lt;br /&gt;
On the outskirts of a bustling city set in Earth, a group of [[Rabbid]]s hang around in a junkyard, bored of partying, and want to go home.  The problem is, they don&#039;t even know where they come from, so they cast the moon as their new home.  They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it.  Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk.&lt;br /&gt;
If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The bright side: When the bombs blew up, the Rabbids made it to the moon. The game then shows the credits.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it.  The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even [[human]]s.  In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points.  Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.  &lt;br /&gt;
&lt;br /&gt;
Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects.  Their health is represented as light bulbs, and in the beginning of the game, they start with three.  More light bulbs can be added as the player progresses through the game.  While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a [[Collector Rabbid]], which stores all collected stuff inside its tuba.  &lt;br /&gt;
&lt;br /&gt;
While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory.  In fact, a few of these objects can prove to be useful, especially bubble beds.  At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Bwaaaah! Attack: Shake the Wii Remote. This can break certain objects, stun enemies, and strip humans of their clothes.&lt;br /&gt;
&lt;br /&gt;
Cannonball Rabbid: Aim with Wii Remote and press Z button to shoot out Rabbid. This can strip certain enemies, break red fences, and knock open doors.&lt;br /&gt;
&lt;br /&gt;
Accelerating: Hold A button down.&lt;br /&gt;
&lt;br /&gt;
Super Boost: Hold A button down, turn, when blue sparks are coming from the wheels, press B button. This can knock down piles of crates, strip certain enemies, and get over obstacles by using a springboard.&lt;br /&gt;
&lt;br /&gt;
==Center City==&lt;br /&gt;
Center City is the main hub of the game, in which the Rabbids search around for new stuff places by following specific arrows that lead them to a new place.  It is first accessed when the player completes &amp;quot;Shop Till You Drop&amp;quot;, and each time he or she loads the game from then on, the game will begin here.  Reminiscent to &#039;&#039;[[Rayman Revolution]]&#039;&#039;, stuff can still be picked up and enemies can still be fought there.  However, XL stuff (eg. [[cows]], bubble bed etc) cannot be found here.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Prologue===&lt;br /&gt;
* All Pile on the Rabbid!&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
* Shop Till You Drop&lt;br /&gt;
* In the Nick of Time&lt;br /&gt;
* Infectious Blues&lt;br /&gt;
* Wack-A-Wabbid&lt;br /&gt;
* Keep on Piling!&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
* Just Plane Dumb&lt;br /&gt;
* Rabbid-Fire Reaction&lt;br /&gt;
* High Stakes Steak&lt;br /&gt;
* Bubble Bed Bonanza&lt;br /&gt;
* Super Racket in the Market&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
* Atomic Rabbid Blast&lt;br /&gt;
* Rules Are For Tools&lt;br /&gt;
* Apocalypse Cow&lt;br /&gt;
* Totally Tubing&lt;br /&gt;
* Furryous Fun&lt;br /&gt;
* Holy Pile of Junk!&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
* Backwater Rabbids&lt;br /&gt;
* Bubble Bed Blues&lt;br /&gt;
* Time Is Money, Honey&lt;br /&gt;
* County Free-For-All&lt;br /&gt;
* Hoppy Xmas&lt;br /&gt;
* Cow-tch Me If You Can&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
* Rabbids Go Boom&lt;br /&gt;
* Fetchez La Vache&lt;br /&gt;
* Hard-Hat Helpings&lt;br /&gt;
* Haredevil Rabbids&lt;br /&gt;
* Hold Up in the Hangar&lt;br /&gt;
* 14-Carrot Rabbid&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
* Till Rabbids Do Us Cart&lt;br /&gt;
* Carry-On Catastrophe&lt;br /&gt;
* Scrap-Happy Rabbids&lt;br /&gt;
* Moo-Ning Miami&lt;br /&gt;
* King of the Pile!&lt;br /&gt;
&lt;br /&gt;
==Internet Connection==&lt;br /&gt;
At the beginning of the game, you can download the Rabbids Channel on the Wii. Each week on the channel, there is a new theme for your Rabbid. Color, paint, and give your Rabbid costumes for the voting. You can also go on http://rabbids.com/izw to see the best Rabbids. At the end of your customization, there is an icon for you to send your Rabbid to the website listed above.&lt;br /&gt;
==Inside Ze Wii Remote==&lt;br /&gt;
This is a utility which takes place inside a virtual Wii Remote. The player begins this by choosing one Rabbid and sucking him inside, ready for him to be customized and also tossed around if the player shakes the Remote around. It is unlocked once the player completes the mission ==In the Nick of Time==.&lt;br /&gt;
===Tools===&lt;br /&gt;
The Tools are unlockable utilities that are used to disfigure the chosen Rabbid.  There are six to choose from.&lt;br /&gt;
&lt;br /&gt;
* Air Pump: This can be connected to one of the Rabbid&#039;s eyes or ears, and one push will blow it up.  It can be restored with another push.&lt;br /&gt;
* Vice: This squashes and stretches the Rabbid&#039;s head.&lt;br /&gt;
* Gas canister: This inflates and deflates one of the Rabbid&#039;s eyes or ears.&lt;br /&gt;
* Candy Bomb: Feeding this to the Rabbid will reset its disfigures.  &lt;br /&gt;
&lt;br /&gt;
===Tattoos===&lt;br /&gt;
In this utility, the player gets to paint their Rabbid any colour and pattern they like with the drawing and painting tools provided.  Also provided is a collection of stamps, most of which are given as unlockable gifts.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
A selection of random objects that the Rabbids have collected can be worn in this utility.&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
Rabbid Do-What-I-Want&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Verminator]]s&lt;br /&gt;
* [[Vermi-Dog]]&lt;br /&gt;
* [[Robot (Rabbids Go Home)|Robots]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
===Original music===&lt;br /&gt;
Most of the game&#039;s original soundtrack was performed by French-Romanian gypsy brass band Fanfare Vagabontu, most of which is based on traditional Romanian folk music.  It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon.  &lt;br /&gt;
&lt;br /&gt;
# Sanie cu Zurgălăi  	&lt;br /&gt;
# Perinita  		&lt;br /&gt;
# Ciocarlia 	 	&lt;br /&gt;
# Bătută din Moldova 	&lt;br /&gt;
# Doină Deascultare 	  	&lt;br /&gt;
# Bătută la clarinet 	 	&lt;br /&gt;
# Bubamara 		&lt;br /&gt;
# Horă Moldoveneasca de Joc 	&lt;br /&gt;
# Cântare din Banat  	&lt;br /&gt;
# Bătută la trompeta 	&lt;br /&gt;
# Horă de joc &lt;br /&gt;
# Sanie cu Zurgălăi (DJ Forzando Remix)&lt;br /&gt;
&lt;br /&gt;
===Licensed music===&lt;br /&gt;
As well as the game&#039;s original soundtrack, several licensed songs play throughout levels from time to time. &lt;br /&gt;
* &#039;&#039;Me and Mrs. Jones&#039;&#039; – Billy Paul&lt;br /&gt;
* &#039;&#039;Rivers of Babylon&#039;&#039; – Boney M&lt;br /&gt;
* &#039;&#039;Yellow River&#039;&#039; – Christie&lt;br /&gt;
* &#039;&#039;Boogie Wonderland&#039;&#039; – Earth Wind And Fire&lt;br /&gt;
* &#039;&#039;Smarty Pants&#039;&#039; – First Choice&lt;br /&gt;
* &#039;&#039;Jamaica Farewell&#039;&#039; – Frank Fitzpatrick&lt;br /&gt;
* &#039;&#039;Take me Home Country Roads&#039;&#039; – John Denver&lt;br /&gt;
* &#039;&#039;Come Go With Me&#039;&#039; – The Del Vikings&lt;br /&gt;
* &#039;&#039;I Told You So&#039;&#039; – The Delfonics&lt;br /&gt;
* &#039;&#039;Leaving on a Jet Plane&#039;&#039; – John Denver (written)&lt;br /&gt;
* &#039;&#039;Let&#039;s Work Together&#039;&#039;&lt;br /&gt;
* &#039;&#039;Louie Louie&#039;&#039; – Richard Berry&lt;br /&gt;
* &#039;&#039;Me and Bobby McGee&#039;&#039;&lt;br /&gt;
* &#039;&#039;Misty Blue&#039;&#039;&lt;br /&gt;
* &#039;&#039;Oye Como Va&#039;&#039;&lt;br /&gt;
* &#039;&#039;Somebody to Love&#039;&#039;&lt;br /&gt;
* &#039;&#039;Luna Lounge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==International names==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Language&lt;br /&gt;
!  Name&lt;br /&gt;
!  Translation&lt;br /&gt;
|-&lt;br /&gt;
|  Japanese&lt;br /&gt;
|  ラビッツ・ゴー・ホーム (&#039;&#039;Rabittsu Gō Hōmu&#039;&#039;)&lt;br /&gt;
|  &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  French&lt;br /&gt;
|  &#039;&#039;The Lapins Crétins : La Grosse Aventure&#039;&#039;&lt;br /&gt;
|  &#039;&#039;The Raving Rabbids: The Great Adventure&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Spanish&lt;br /&gt;
|  &#039;&#039;Rabbids Mi Caaasa!!!&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Rabbids: My House!!!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Polish&lt;br /&gt;
|  &#039;&#039;Kórliki Go Home&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Rabbids Go Home&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version==&lt;br /&gt;
&#039;&#039;Rabbids Go Home&#039;&#039; was released on PC in select countries in Europe, notable France (in which it was published by Mindscape) and Russia.  Much of the content from the original Wii version is absent from this version, such as the In Ze Remote features and the Centre City.  Only 16 levels are present in the game.&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Rabbids Go Home]]&lt;br /&gt;
[[pl:Rabbids Go Home]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Travel_in_Time&amp;diff=69335</id>
		<title>Raving Rabbids: Travel in Time</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Raving_Rabbids:_Travel_in_Time&amp;diff=69335"/>
		<updated>2018-05-10T13:55:00Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected the European release date: https://www.nintendo.co.uk/Games/Wii/Raving-Rabbids-Travel-in-Time-282761.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Raving Rabbids Travel In Time&lt;br /&gt;
| image = [[File:Raving Rabbids Travel In Time Boxart.jpg|200px|Raving Rabbids Travel In Time]]&lt;br /&gt;
| published by = Ubisoft &lt;br /&gt;
| developed by = Ubisoft Paris&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 21st November 2010&lt;br /&gt;
[[File:European Union.png|16px]] 25th November 2010&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single and multiplayer&lt;br /&gt;
| platforms = Wii and [[Rabbids Travel in Time 3D|Nintendo 3DS]] (2011)&lt;br /&gt;
| ratings = E10+ (ESRB) 7+ (PEGI)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Raving Rabbids: Travel in Time&#039;&#039;&#039;&#039;&#039; is a game in the &#039;&#039;Raving Rabbids&#039;&#039; series (formerly &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; as of 2010).  It was first trademarked by [[Ubisoft]] in March 2010, and was later confirmed for release at E3 on June 15th 2010.  The game was released in North America on the 21st November 2010 for Wii, and was released in Europe a few days after. Not only is it the first party game in the series to have completely omitted [[Rayman]] (&#039;&#039;[[Rabbids Go Home]]&#039;&#039; was the first game of the series in general to do such but was a platformer) from both the actual game and the title, it is also the first to be released without a counterpart for the Nintendo DS.  It is also Wii Motion Plus compatible. The game is sold in two types of editions: the normal edition and the collector&#039;s edition. The collector&#039;s edition is a pack that includes the game itself, an exclusive 9cm Pirate [[Rabbid]] made of PVC and an exclusive in-game costume of Emperor Ceasar which is unlocked with a code from a panflet inside the collector&#039;s edition game box. A [[Rabbids Travel in Time 3D|Nintendo 3DS]] version has been released in April 2011.&lt;br /&gt;
&lt;br /&gt;
It is currently the last game in the series to be exclusive on the Wii, as the following game in the series, &#039;&#039;[[Raving Rabbids: Alive and Kicking|Raving Rabbids: Alive &amp;amp; Kicking]]&#039;&#039;, will be the first to be exclusive on the Kinect for Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Set in the year 2012 as the default year, the [[Rabbid]]s discover a [[Time Washing Machine]]. In the intro to the game, a [[Rabbid]] is traveling through time, from a prehistoric setting, to ancient Egypt, and other time periods. The [[Time Washing Machine]] gets damaged in traveling. The [[Rabbid]] travels in time to a history [[museum]]. He and other [[Rabbid]]s access time periods through pictures of the event. As they alter time, they create different scenarios, such as giant [[Rabbid]]s and the Earth under water and in space. At the end of the game, the [[Golden Time Washing Machine]] is acessed. The [[Rabbid]] travels to future, into the year of 4096 and ends up in a large facility. He explores the facility and finds some pants on the wire of one of the giant robots and pulls the pants off, making the robot shoot a laser and open up a door. [[Rabbid|Professor Barranco]] (from &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039;) is drilling [[Rabbid]]s in using [[Time Washing Machine|time machines]] to conquer history. The main [[Rabbid]] pulls the plug on one of the machines, sending him and the machines into time, making a very fast version of the game intro. This sends the [[Rabbid]] back to the history [[museum]].  &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting is a history [[museum]]. From there, the [[Rabbid]]s can play [[Quiz Hall|quiz]], [[Chorus Hall|singing]], and [[Dancing Hall|dancing]] games. They can also customize their [[Rabbid]]s with [[Costumes Hall|historical costumes]]. The [[Rabbid]]s can also go into [[museum]]&#039;s main areas: the [[Bouncearium]], [[Shootarium]], [[Flyarium]], [[Runarium]] and [[Hookarium]]; to ruin history with their [[Time Washing Machine]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RRTIT-Mainhall.jpg|320px|left|thumb|A [[Rabbid]] in the Main Hall.]]&lt;br /&gt;
Up to four [[Rabbid]]s begin in the [[Main Hall]] of the [[museum]], and can only access certain rooms and the associated minigames, many of which are barred with electric fences. As each minigame is cleared, these bars disappear allowing more access to more areas. There are five sections in the game: the [[Bouncearium]], using side-scrolling platform minigames, the [[Shootarium]], using first-person shooting minigames, the [[Flyarium]], using flying race and scavenger hunt games, the [[Runarium]], using two teams racing together in races and scavenger hunt games, and the [[Hookarium]], using the Wii Motion Plus acessory for fishing games. Each of the minigames explores history, such as the missing nose on the Sphinx, why Mona Lisa smiles, the discovery of fire, and other historical events. Like [[Rayman Raving Rabbids]], the player moves around to play minigames and do other activities. The player can play online and do local tournments in the game. When the game is in multiplayer mode, all of the players are tethered together by a roll of toilet paper.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
This game can connect to the internet. Unlike the other Rabbids games, which let you send your score to a website, this game has online-based leaderboards within the game. The game lets you join a group of other players to play against other groups in tournements of the highest minigame score. They can also meet up at a player&#039;s [[museum]] and play games or tournaments with each other. At the end of each minigame, the player can look at online leaderboards and try to beat others to get to be one of the Top 5 online. Players can also send messages to each other.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:RRTiT-Collector&#039;sEditionBox-Spanish.jpg|thumb|316px|right|The Collector&#039;s Edition box]]&lt;br /&gt;
The game was released to mixed or favourable reviews.  Nintendo Power gave the game a 6.5, while Videogamer gave it a score of 8/10. Official Nintendo Magazine criticized the game negatively, giving it a 40/100. Recently, IGN reviewed the game, praising the graphics and the museum hub included, and gave the game a 7/10.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;358px&amp;quot; heights=&amp;quot;209px&amp;quot;&amp;gt;&lt;br /&gt;
File:TitanicOnTheRocks.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*According to an old GameFAQs listing, the game was once known as &#039;&#039;Raving Rabbids 4&#039;&#039; .&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[it:Raving Rabbids: Travel in Time]]&lt;br /&gt;
[[pl:Raving Rabbids: Travel In Time]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Travel_in_Time_3D&amp;diff=69334</id>
		<title>Rabbids Travel in Time 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rabbids_Travel_in_Time_3D&amp;diff=69334"/>
		<updated>2018-05-10T12:54:55Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected North American release date: https://www.nintendo.com/games/detail/QJQLVs5snZtGtZleVr6e1pytUgEpn8V5 the European release date: https://www.nintendo.co.uk/Games/Nintendo-3DS/Rabbids-3D-274688.html and added the Japanese release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rabbids Travel in Time 3D&lt;br /&gt;
| image = [[File:Rabbids3D-Western-Cover large.jpg|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft]]&lt;br /&gt;
| release date = [[File:Japan.png|16px]] 24th March 2011&lt;br /&gt;
[[File:European Union.png|16px]] 31st March 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 12th April 2011&lt;br /&gt;
| genre = Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rabbids Travel in Time 3D&#039;&#039;&#039;&#039;&#039; (known as &#039;&#039;&#039;&#039;&#039;Rabbids 3D&#039;&#039;&#039;&#039;&#039; in Europe, and &#039;&#039;&#039;&#039;&#039;Rabbids: Time Travel&#039;&#039;&#039;&#039;&#039; in Japan) is a game in the [[Rabbids (series)|&#039;&#039;Raving Rabbids&#039;&#039; series]] for the Nintendo 3DS.  It was released on the 1st April 2011, a week after the 3DS lauched in Europe, while it was released in North America on the 10th April 2011; several months after the release of its Wii counterpart, &#039;&#039;[[Raving Rabbids Travel in Time]]&#039;&#039;.  Unlike said version, this game is a 2.5D side-scrolling platform game rather than a minigame compilation, and is the first in the entire &#039;&#039;Raving Rabbids&#039;&#039; series that is such.  It is playable in the 3DS&#039;s 3D mode as well as 2D mode.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game follows a similar plot to that of its Wii counterpart, except that a [[Rabbid]] emerges from the [[Time Washing Machine]] into the [[Museum]], with a rubber duck ring on its body.  The other Rabbids surrounding it become distracted from messing about, and start to fight over the inflatable, causing one of them (not the one originally wearing it) to be flung into the Time Washing Machine along with it.  It is then their mission to find the lost Rabbid and recover the rubber duck ring by travelling through several time zones in history with the Time Washing Machine.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Story mode===&lt;br /&gt;
The player controls a single [[Rabbid]], even unlike the Wii version of &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in which the player controlled two Rabbids riding a shopping trolley.  This lone Rabbid is teleported into each level with the [[Time Washing Machine]], and has to find another one at the end of the level, while collecting coins and rubber ducks.&lt;br /&gt;
&lt;br /&gt;
At the top screen, the Rabbid&#039;s health is represented by at least four toilet paper rolls (these are increased as the Rabbid finds golden toilet paper rolls, found in presents), and also unlike &#039;&#039;Rabbids Go Home&#039;&#039;, the player has limited lives which are represented by an icon of the Rabbid&#039;s face.  The bottom screen shows a crudely drawn map of the entire current level, showing the Rabbid&#039;s current position, some checkpoints, and the Time Washing Machine at the end.  This also shows an icon representing a certain objective the Rabbid has to accomplish, such as eliminating a certain number of enemy Rabbids.&lt;br /&gt;
&lt;br /&gt;
Along the way, the Rabbid encounters enemy Rabbids, which often carry a piece of costume that the player can customise the Rabbid with.  There are also several other obstacles that cause damage and instant death upon contact.    &lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
[[File:Rabbids3D-Icon.png|thumb|right|The game icon.]]&lt;br /&gt;
* Prehistory&lt;br /&gt;
* Ancient Egypt&lt;br /&gt;
* Ancient Greece and Rome&lt;br /&gt;
* The Middle Ages&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Screenshot gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;414px&amp;quot; heights=&amp;quot;248px&amp;quot;&amp;gt;&lt;br /&gt;
Rabbids3D-Screenshot1.jpg&lt;br /&gt;
Rabbids_3D_island_hub.png&lt;br /&gt;
Rabbids 3D dressing room.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Rabbids3D boxart japan.jpg|thumb|200px|left|The official Japanese boxart of &#039;&#039;Rabbids Travel in Time 3D&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rabbids 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=69333</id>
		<title>Rayman Advance</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Advance&amp;diff=69333"/>
		<updated>2018-05-10T12:15:52Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Added the European release date: https://www.nintendo.co.uk/Games/Game-Boy-Advance/Rayman-Advance-267211.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Advance&lt;br /&gt;
| image = [[Image:RaymanAdvance.jpg|200px|center]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Digital Eclipse&lt;br /&gt;
| release date =&lt;br /&gt;
11th June, 2001 (Game Boy Advance)&amp;lt;br /&amp;gt;&lt;br /&gt;
22nd June, 2001 (Game Boy Advance) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Advance, Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Advance&#039;&#039;&#039;&#039;&#039; is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo&#039;s Game Boy Advance handheld games console. Oddly, both the European and North American covers use different renders of [[Rayman]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. In 2017, it was released on the Wii U&#039;s Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
Due to the hardware limitations it has a bunch of differences from other versions. The first part of [[Bongo Hills]] has been removed, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.&lt;br /&gt;
&lt;br /&gt;
Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[Life|lives]] can be found, more time is available on the [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama&#039;s Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they&#039;ve flown away after they&#039;ve been damaged, resulting in the player being able to constantly hit them with the right timing until they&#039;re defeated. This is also one of the few versions in which [[Mr Dark&#039;s Dare]] is replayable upon completing.&lt;br /&gt;
&lt;br /&gt;
While there aren&#039;t that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[Pencil sharpener|pencil sharpeners]], most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of the [[Dream Forest]] in &#039;&#039;Rayman Advance&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Foret1PC.png|thumb|316px|none|class=sprite|In comparison, the same scenery on PC.]]&lt;br /&gt;
&lt;br /&gt;
== Debug maps ==&lt;br /&gt;
By changing the level value in the game, players have been able to access debug maps which are thought to have been used by the developers to test the games functions. The debug maps usually consist of randomly placed obstacles and enemies and only a few have an [[exit sign]].&amp;lt;ref&amp;gt;Debug maps video 1 https://www.youtube.com/watch?v=BXLH4QpY-5g&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Debug maps video 2 https://www.youtube.com/watch?v=4QK1mTfCbuw&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level value: 0202fb7c:XX (XX representing the level)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Advance USA cover.png|The North American cover art.&lt;br /&gt;
Bzzit.png|[[Bzzit]] in &#039;&#039;Rayman Advance&#039;&#039;.&lt;br /&gt;
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Advance]]&lt;br /&gt;
[[pl:Rayman Advance]]&lt;br /&gt;
[[es:Rayman Advance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=69332</id>
		<title>Rayman Origins</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Origins&amp;diff=69332"/>
		<updated>2018-05-10T12:06:58Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected European release date: https://www.nintendo.co.uk/Games/Wii/Rayman-Origins-282772.html European 3DS release date (: https://www.nintendo.co.uk/Games/Nintendo-3DS/Rayman-Origins-274710.html and added Japanese 3DS release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Origins&lt;br /&gt;
| image = [[File:Rayman Origins Box Art.jpg|center|250px|&#039;&#039;Rayman Origins&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux&lt;br /&gt;
| written by = Gabrielle Shrager &amp;lt;small&amp;gt;(lead game writer and story designer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii, Xbox 360:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 15th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 25th November, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 14th February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 22nd February, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 6th November, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 7th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th July, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 20th June, 2013 (Download version)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox One:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
15th February, 2018&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
| platforms = Wii, Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Vita, Nintendo 3DS, Microsoft Windows, Mac, Microsoft Xbox One&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Origins&#039;&#039;&#039;&#039;&#039; is a 2D sidescroller platform game, and the fourth major title in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. Despite its title, it is not a prequel, but a sequel to the first three [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]]. It was announced by [[Ubisoft]] at E3 2010, and is the first major [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] since the creation of [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; series]]. It also marks the return of &#039;&#039;[[Rayman]]&#039;&#039; creator [[Michel Ancel]] to the series; he had not worked on a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; title]] since &#039;&#039;[[Rayman 2]]&#039;&#039; in 1999. &#039;&#039;Rayman Origins&#039;&#039; is the first game in the main series to feature co-operative platforming gameplay, allowing for up to four players at once. The game was released on November 15th 2011 in North America, and on November 24th 2011 in Europe for PlayStation 3, Xbox 360 and Wii.&lt;br /&gt;
&lt;br /&gt;
In February 2012, a PlayStation Vita version was released, with new features such as a [[Ghost Mode]] and the use of the touch screen. This version also features exclusive collectible items called [[Relic]]s; these unlock two large mosaic puzzles in [[the Snoring Tree]], revealing events from the pasts of [[Rayman]] and [[Globox]]. A Microsoft Windows version was released on March 29th 2012; a 3DS version was released in June 2012.&lt;br /&gt;
&lt;br /&gt;
A spin-off title for mobiles which is based off this game&#039;s artstyle, was released for Android and iOS in September 2012, titled &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In April 2012, [[Ubisoft]] announced that a direct sequel to the game was being developed, under the title &#039;&#039;[[Rayman Legends]]&#039;&#039;, which released in September 2013.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===[[The Snoring Tree]]===&lt;br /&gt;
At the beginning of the game, [[Rayman]] and his friends – [[Globox]] and the [[Teensie]]s – are sleeping at [[the Snoring Tree]]. With them is the [[Polokus|Bubble Dreamer]], the jovial god who created their world, [[the Glade of Dreams]]. A nearby microphone, disguised as a flower, picks up the sound of the heroes&#039; snoring, amplifying it and transmitting it to the subterranean [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The [[Livid Dead|undead beings]] who live there, infuriated by this incessant snoring, launch an invasion on [[the Glade of Dreams]], ambushing and capturing [[Rayman]] and his friends. When they escape, they find that the [[Polokus|Bubble Dreamer]] has gone quite mad. The [[Livid Dead]] have been joined in their invasion by [[:Category:Enemies from Rayman Origins|hundreds of other enemies]], who have captured and imprisoned the [[Electoon]]s – small, pink energy creatures that hold the world together. Now [[the Glade of Dreams]] has begun to disintegrate. In order to heal the [[Polokus|Bubble Dreamer]]&#039;s mind and restore harmony and balance to [[The Glade of Dreams|the Glade]], the heroes must free the [[Electoon]]s from [[cage]]s hidden across the world – if they fail, their universe will vanish like a bad dream.&lt;br /&gt;
&lt;br /&gt;
Energy creatures called [[Lum (UbiArt games)|Lums]] are scattered throughout every level in the game; at the end of each level, the heroes give the [[Lum (UbiArt games)|Lums]] they have collected to [[the Magician]], a friendly character who counts them in a large test tube. In exchange for a certain number of [[Lum (UbiArt games)|Lums]], [[the Magician]] gives the heroes [[Electoon]]s. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is [[the Snoring Tree]]. As the player frees more [[Electoon]]s, more characters become available, but all are variations of [[Rayman]], [[Globox]] and the [[Teensie]]s. &lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOrigins PreE3 HD Swingman.jpg|thumb|right|320px|[[Jibberish Jungle]].]]&lt;br /&gt;
===[[Jibberish Jungle]]===&lt;br /&gt;
The first stop for [[Rayman]], [[Globox]] and the [[Teensie]]s is the [[Jibberish Jungle]], a lush forest filled with exotic foliage and enemies such as [[Livingstone|Lividstones]] and [[Antitoon|Darktoon]]s. Eventually, they find [[Betilla]] the Fairy, the [[nymph]] who created [[Rayman]] long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough [[Electoon]]s have been freed, [[Betilla]] informs the heroes that they have enough to reach the next world. The [[Electoon]]s band together to form a bridge through the sky. On the other side, the heroes find friendly [[mosquito]]es who fly them to the game&#039;s second environment. Along the way, the they must fight off an attack from the [[Guardian of the Music World]], a gigantic [[bird]] which watches over the passage to the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsComicCon-1.jpg|thumb|left|320px|[[Desert of Dijiridoos]].]]&lt;br /&gt;
===[[Desert of Dijiridoos]]===&lt;br /&gt;
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-6.jpg|thumb|right|320px|[[Gourmand Land]].]]&lt;br /&gt;
===[[Gourmand Land]]===&lt;br /&gt;
They arrive in the [[Gourmand Land]], a food-themed world. Its sharply-contrasting environments include icy cocktail and fiery kitchen landscapes. These are populated by dangerous [[Baby Dragon Chef]]s [[Baby Dragon Waiter|and Waiters]]. After they free the third of the [[nymph]] sisters, [[Edith Up]], she gives them the ability to use [[funnel]]s to change their size. Then they must cross a bridge made of freed [[Electoon]]s and ride the [[mosquito]]es to the next world. Along the way, they must fight off the [[Guardian of the Ocean World]], a gigantic flying [[eel]] whose purpose is to stop anyone from entering the next land.&lt;br /&gt;
&lt;br /&gt;
[[Image:RaymanOriginsGamesCon-8.jpg|thumb|left|320px|[[Sea of Serendipity]].]]&lt;br /&gt;
===[[Sea of Serendipity]]===&lt;br /&gt;
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoneman RO HD.jpg|thumb|right|320px|[[Mystical Pique]].]]&lt;br /&gt;
===[[Mystical Pique]]===&lt;br /&gt;
This mountainous landscape is the [[Mystical Pique]]. On the surface, the weather ranges from mild to snowy. However, the mountain contains many ancient temples, where [[fakir]]s meditate and worship the [[Polokus|Bubble Dreamer]]. Common enemies here include [[Darkroot]]s and [[Stone man|Stone men]]. Throughout this world, the characters notice that strange pieces of machinery have been inexplicably falling from the sky. The heroes rescue the local [[nymph]] sister, [[Helena Handbasket]], who gives them the power to [[Wall run|run on walls]]. However, the [[Electoon]] bridge that follows does not take the heroes to a [[mosquito]] level. It takes them to the lair of the [[Golem]], a gigantic stone monster whom they must defeat in order to progress.&lt;br /&gt;
&lt;br /&gt;
When the heroes reach the top of the mountain, they find the five [[nymph]]s gathered round the [[Dreamer&#039;s Door]], a circular stone portal. They can use this to travel to the source of the mysterious machinery which has been falling from the dark, stormy clouds that have filled the sky. [[Helena Handbasket]] thanks the heroes for saving her sisters, but informs them that the [[Four Kings]] who rule the four lands of [[the Glade of Dreams]] have succumbed to the nightmares that are infecting the world, growing into monstrous and uncontrollable versions of themselves. Since the [[Four Kings]]&#039; magical assistance is required to open the [[Dreamer&#039;s Door]], the heroes must find them and defeat them, restoring them to their original benevolent states.&lt;br /&gt;
&lt;br /&gt;
[[File:Cadre droite.png|thumb|left|320px|The [[Four Kings]].]]&lt;br /&gt;
===The [[Four Kings]]===&lt;br /&gt;
New areas which extend the first four worlds now become available. [[Ticklish Temples]] is an extension of [[Jibberish Jungle]], [[Grumbling Grottos]] is an extension of the [[Desert of Dijiridoos]], [[Luscious Lakes]] is an extension of [[Gourmand Land]], and [[Angsty Abyss]] is an extension of the [[Sea of Serendipity]]. The four extensions approach the four original worlds in length, but most extensions are slightly shorter. The game had been linear prior to this point, but the heroes can play through these four new worlds in any order they choose. At the end of each world is a boss battle against one of the [[Four Kings]]. The king of [[Ticklish Temples]] is [[Carnivora]], a monstrous [[Daisy]]. The king of [[Grumbling Grottos]] is a gigantic [[Mocking Bird]]. The king of [[Luscious Lakes]] is [[El Stomacho]], a gigantic [[dragon]]; he swallows the heroes whole, and they must defeat him from the inside. The king of the [[Angsty Abyss]] is [[Creveton]], an aquatic [[dragon]], who reverts to a prawn when defeated. Once the [[Four Kings]] have been restored, the [[nymph]]s channel their magic into the [[Dreamer&#039;s Door]], allowing the heroes to travel through it and reach the source of the mysterious machinery.&lt;br /&gt;
&lt;br /&gt;
[[Image:RO Screenshot2 LifeSystem Heart.jpg|thumb|right|320px|[[Moody Clouds]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Moody Clouds]]===&lt;br /&gt;
The heroes find themselves standing amidst the [[Moody Clouds]] – a dark, electrified storm. They find [[the Magician]] nearby, but he does not offer them any advice, instead telling them that they are going the wrong way, and urging them to turn back. The heroes press on with the aid of their [[mosquito]] friends, and find what lies at the heart of the storm: a gigantic, flying city, composed of steampunk machinery and surrounded by clouds. This vast, dangerous city is inhabited by [[Robot (Moody Clouds)|Robots]] which are almost immune to the heroes&#039; attacks, as well as mechanical replicas of previously-enountered enemies such as [[Fly|flies]] and [[spiky fish]]es. Along the way, the heroes often find helpless [[Lum (UbiArt games)|Lum]]s, packed into glass containers and apparently being used to power the city and its mechanical inhabitants.&lt;br /&gt;
&lt;br /&gt;
Eventually the heroes stumble into the room which lies at the heart of the [[Moody Clouds]], only to find their old friend, [[the Magician]], working the controls. They discover that he is the one who built this city and its army of [[Robot (Moody Clouds)|Robots]]. [[The Magician]] had grown frustrated with the decadent and lazy [[Polokus|Bubble Dreamer]], who had consistently failed to protect the people of [[the Glade of Dreams]] from his own nightmares. However, [[the Magician]] had also grown to admire [[Mr Dark]], the arch-nemesis of [[Rayman]] and the villain of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]; posters of [[Mr Dark]], with &#039;♥ Mister D&#039;, can be seen on the walls of [[the Magician]]&#039;s office. In order to start a war between [[Rayman]] and the [[Livid Dead]], [[the Magician]] had hidden a microphone in [[the Snoring Tree]]. However, this war, and the entire plot of the game, had been nothing more than a distraction tactic; [[the Magician]]&#039;s real goal was to construct a mechanical army with which he could conquer [[the Glade of Dreams]], overthrow the [[Polokus|Bubble Dreamer]], and impose a new order based on discipline and reason. Now that his scheme has been discovered, [[the Magician]] pulls a lever, causing the heroes to fall into a room where they must fight mechanical replicas of [[Carnivora]] and the [[Mocking Bird]] bosses. Once these are defeated, they return to [[the Magician]]&#039;s office. He distracts them with a disco number before making his escape. As the heroes chase [[the Magician]] across the outside of the [[Moody Clouds]], it becomes apparent that his city is crumbling. When he boards a flying [[warship]] in another attempt to escape, the heroes chase him through the sky with the aid of the [[mosquito]]es. Eventually [[the Magician]]&#039;s [[warship]] crashes into some kind of gigantic reactor core that seems to be powering the city. The collision causes a gigantic explosion, blowing the [[Moody Clouds]] to pieces. The heroes land on [[the Snoring Tree]], in exactly the same positions they occupied at the beginning of the game, and resume their snoring. The scene fades to black and the credits roll; the players can run about in front of the credits for their duration.&lt;br /&gt;
&lt;br /&gt;
[[File:RO_LOLD.jpg|thumb|left|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].]]&lt;br /&gt;
&lt;br /&gt;
===[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]===&lt;br /&gt;
The game features an optional final world: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When [[Mister Death]] has received all ten [[Skull Tooth|Skull Teeth]], he allows the heroes to pass into the subterranean underworld that is the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]&#039;s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]]&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Origins (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The development of &#039;&#039;Rayman Origins&#039;&#039; began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games &#039;&#039;LittleBigPlanet&#039;&#039; and &#039;&#039;New Super Mario Bros Wii&#039;&#039;. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers.&lt;br /&gt;
&lt;br /&gt;
Initially, it was announced that &#039;&#039;Rayman Origins&#039;&#039; would be an episodic release, and that the first episode would be released in late 2010.  This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a &#039;real sequel&#039;, in the words of [[Michel Ancel|Ancel]].&lt;br /&gt;
&lt;br /&gt;
The first trailer for &#039;&#039;Rayman Origins&#039;&#039; shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after &#039;&#039;[[Rayman 3]]&#039;&#039;, and features many references to the events of the previous games made in the past tense. The titular &#039;&#039;Origins&#039;&#039; refers instead to the game&#039;s revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters&#039; sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;Rayman Origins&#039;&#039; was first announced, footage showing a demonstration of its mechanics appeared. This featured a different health system, similar to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], with yellow and red bubbles to indicate the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
A world composed entirely of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art.&lt;br /&gt;
&lt;br /&gt;
A text file, or &#039;script&#039;, was discovered in the files of the game&#039;s [[List of Rayman demos|demo]]. The script greatly expands and elaborates on the game&#039;s plot, and contains much dialogue which was omitted in the final version of the game, presumably in order to simplify the storyline. Much of what is known about the character of [[the Magician]] comes from this script; in the game itself, his actions and motivations are almost completely unexplained.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].]]&lt;br /&gt;
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode.&lt;br /&gt;
&lt;br /&gt;
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them.  Unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in &#039;&#039;[[Rayman 3]]&#039;&#039; that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock.  Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages.  Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3.  &lt;br /&gt;
&lt;br /&gt;
[[Lum]]s, which first appeared in &#039;&#039;[[Rayman 2]]&#039;&#039;, are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in &#039;&#039;Origins&#039;&#039;]] are somewhat different. They don&#039;t appear in a specific amount the player has to collect (like in &#039;&#039;[[Rayman 2]]&#039;&#039;, where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total.&lt;br /&gt;
&lt;br /&gt;
Unlike most other games in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], the players are very vulnerable to enemy attacks, and one touch can cause death. Throughout the game, bottles containing a [[heart]] are found, and should a player break one, the [[heart]] inside will act as a shield until an enemy attacks, after which the [[heart]] will break. If every player in the game has a [[heart]] and they collect another one, they will get [[Lum (UbiArt games)|Lums]] for it too. In multiplayer mode, if one player dies, they can float around and come back to life if they come to close enough contact with a surviving player. If all of the players die, then they will return to a previous checkpoint, normally a [[Darkblocker]] where the player had go through before, or the last place where the player broke a [[cage]].&lt;br /&gt;
&lt;br /&gt;
In 31 levels of the game, there is a time trial mode, which the players can unlock by completing the level for the first time. They will find a floating clock at the start of the level. If they hit it, they will activate time trial mode, and they can race to get [[Electoon]]s or [[Speed trophy|speed trophies]]. The [[Electoon]] requirements are easy, but the [[Speed trophy|trophy]] requires the player to run through the level. Obtaining [[Speed trophy|speed trophies]] awards the player Xbox 360 achievements / PlayStation 3 trophies.&lt;br /&gt;
&lt;br /&gt;
At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden.&lt;br /&gt;
&lt;br /&gt;
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], though creatures that lurk in some of them can catch a player and kill them then.  &lt;br /&gt;
&lt;br /&gt;
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power.&lt;br /&gt;
&lt;br /&gt;
The players will also encounter runaway [[Tricky Treasure]]s, which contain [[Skull Tooth|skull teeth]], required to access to the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], a bonus level.&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Origins List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; saves the total amount of [[Lum (UbiArt games)|Lum]]s and the record time for each level.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
While featuring numerous original environments, &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another five new worlds become available, each linked to the previous five worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game&#039;s ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the third and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. &lt;br /&gt;
&lt;br /&gt;
Descriptions of the first five worlds follow:&lt;br /&gt;
&lt;br /&gt;
*[[Jibberish Jungle]] – A jungle-themed world where the characters unlock the power to attack. The enemies are comprised mostly of [[Livingstone|Lividstones]], [[Antitoon|Darktoons]] and [[hunter]]s in some levels. Many aspects of the world resemble elements from [[the Dream Forest]], one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is [[Carnivora]], a giant red [[plant]].&lt;br /&gt;
&lt;br /&gt;
*[[Desert of Dijiridoos]] – A music-themed world where the characters unlock the ability to [[Helicopter|glide]]. The heroes must use the [[Helicopter|glide]] power in select areas where it&#039;s windy. The world is composed mainly on music and musical instruments, partially resembling [[Band Land]], a location which has not been seen since [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. The boss is the [[Mocking Bird]], a giant yellow [[bird]].&lt;br /&gt;
&lt;br /&gt;
*[[Gourmand Land]] – A food world where the characters unlock the ability to shrink. While the surface of the [[Gourmand Land]] appears as an icy landscape featuring cocktail elements such as giant orange slices (which may have been inspired by the Glacier Cocktail level from &#039;&#039;[[Tonic Trouble]]&#039;&#039;), its underground part turns out to be a surreal environment made of food and cooking materials, which aesthetic is inspired by the Mexican Day of the Dead celebration. This land is home to [[Baby Dragon Chef]]s – small, red, reptilian enemies who attack the heroes with their forks. The world has a few elements that represent one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Candy Château]]. Similar to the [[Organic Cave]] from [[Rayman 4 (cancelled prototype)|the cancelled &#039;&#039;Rayman 4&#039;&#039;]], a level takes place within the belly of [[El Stomacho]], a gigantic dragon, in which the players much avoid flaming walls of heartburn.&lt;br /&gt;
&lt;br /&gt;
*[[Sea of Serendipity]] – A sea world where the characters unlock the ability to [[Swimming|dive]] underwater. They encounter singing [[fish]], [[tentacle claw]]s in dark caverns, different types of [[jellyfish]] and other underwater life. Above the surface of the ocean, a tribe of [[Globox&#039;s species]] lives in a village supported on stilts. The boss is [[Creveton]], a giant prawn.&lt;br /&gt;
&lt;br /&gt;
*[[Mystical Pique]] – A mountain world where the characters unlock the ability to [[Wall run|run up walls]]. The mountain is dotted with small buildings, with falling wooden debris scattered throughout. [[Fakir]]s dwell inside of caves and allow the team to swing on their beards to avoid spikes. The world is comparable to one of the worlds from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], [[Blue Mountains]]. The boss is the [[Golem]], a gigantic statue of living rock.&lt;br /&gt;
&lt;br /&gt;
*[[Moody Clouds]] – A steampunk world which can only be accessed upon defeating the [[Four Kings]]. It is set in the sky, above the [[Mystical Pique]], and the heroes must fight [[Robot (Moody Clouds)|Robots]], as well as dodge spinning razor [[blade]]s and electricity. There&#039;s no real final boss, but the team battles against a [[warship]], controlled by [[Livingstone|Lividstones]] and [[the Magician]].&lt;br /&gt;
&lt;br /&gt;
And the optional final world:&lt;br /&gt;
&lt;br /&gt;
*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from &#039;&#039;[[Rayman 2]]&#039;&#039;. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in &#039;&#039;[[Rayman 3]]&#039;&#039;. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level&#039;s boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
{{quote|text=[[The Glade of Dreams]] is up in arms again! This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.&lt;br /&gt;
&lt;br /&gt;
It seems [[Rayman]] and his heroic gang of hilarious misfits have kicked off a war with just a little snoring! Their [[Livid Dead|nightmarish neighbors]] from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] don&#039;t seem to share the same taste in music and have come to crash the party!&lt;br /&gt;
&lt;br /&gt;
Never ones to shy away from a challenge, [[Rayman]] and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving [[nymph]]s, making mischief, and earning fantastic new powers to make even more mischief. And this won&#039;t be the first time!&lt;br /&gt;
&lt;br /&gt;
As it turns out, the fun-loving Creator of the Glade, known as [[Polokus|Bubble Dreamer]], is a highly sensitive being whose every mood impacts [[The Glade of Dreams|the Glade]] for good or bad... [[Rayman]] has had to beat back the of [[Polokus|Bubble Dreamer]]’s nightmares before, and that’s what he, [[Globox]], and the crafty [[Teensie|Teensy]] casters are going to do again before the fabric of [[The Glade of Dreams|the Glade]] falls to pieces and their entire world fades like a bad dream.|sign=Manual|source=&#039;&#039;Rayman Origins&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/0/07/RO_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RO Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/1/1c/RO_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
&#039;&#039;Main article:&#039;&#039; [[Rayman Origins: Original Soundtrack]]&lt;br /&gt;
&lt;br /&gt;
The majority of the game&#039;s score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039;. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral&#039;s work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for [[Rayman (series)|the series]], as the previous games&#039; music seems to have been mainly synthesised. The game features interactive sound design; the player characters&#039; actions within the game create diegetic musical sounds which blend with the game&#039;s score. &#039;&#039;Rayman Origins&#039;&#039; is the first game in [[Rayman (series)|the series]] whose soundtrack has been officially released, the other being &#039;&#039;[[Rayman Legends]]&#039;&#039;.&lt;br /&gt;
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[[File:FileRaymanOrigins-Collector&#039;sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|left|The Collector&#039;s Edition for the PlayStation 3.]]&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
In August 2011, a number of online department stores in Europe revealed a collector&#039;s edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game&#039;s soundtrack and a 3D cardboard pop-up display. The Collector&#039;s Edition is exclusively available in Europe and Australia.&lt;br /&gt;
&lt;br /&gt;
==Trophies/Achievements==&lt;br /&gt;
&#039;&#039;Main article: &#039;&#039;[[List of achievements in Rayman Origins|&#039;&#039;List of achievements in &#039;&#039;Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.  There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;). The PlayStation Vita version has 39 trophies: the two added are named &amp;quot;[[Clear Sighted]]&amp;quot; and &amp;quot;[[Eagle Eyed]]&amp;quot;, while another trophy, &amp;quot;[[Pop! Pop! BOOM!]]&amp;quot;, was replaced by &amp;quot;[[Grim Reaper (trophy)|Grim Reaper]]&amp;quot; and &amp;quot;[[Bubble Wrap Maniac!]]&amp;quot;, which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. &amp;quot;[[Hover Happy!]]&amp;quot; has been removed in this version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for &#039;&#039;Rayman Origins&#039;&#039;.]]&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman Origins&#039;&#039; was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.metacritic.com/search/all/rayman+origins/results]]&amp;lt;/ref&amp;gt; On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.&amp;lt;ref&amp;gt;&#039;&#039;Rayman Origins&#039;&#039; reviews [[http://www.gamerankings.com/browse.html?search=rayman+origins&amp;amp;numrev=3&amp;amp;site=]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers praised &#039;&#039;Rayman Origins&#039;&#039; for its vibrant and detailed cartoon graphics, as well as its fittingly whimsical soundtrack. The gameplay was considered well-balanced, offering both an accessible experience for new players and a satisfying challenge for experienced ones. The decision to add co-operative multiplayer to the series was well-received. Criticism focused on the lack of a clear storyline in the game, and the chaotic nature of the gameplay when three or four people are playing simultaneously.&lt;br /&gt;
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The game was initially thought to have been a commercial failure, as it sold an underwhelming 50,000 copies in the first month following its November 2011 release and this is mostly due for the game being release the same month as &#039;&#039;The Legend of Zelda Skyward Sword&#039;&#039; and &#039;&#039;Skyrim&#039;&#039;. However, sales later increased considerably, and in February 2012, [[Ubisoft]] announced that the game had already become profitable, and had the capacity to become a long-term seller for the company.&amp;lt;ref&amp;gt;Joystiq, &#039;&#039;Rayman Origins is actually profitable for Ubisoft&#039;&#039;, http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 16th March, 2012, &#039;&#039;Rayman Origins&#039;&#039; won the Artistic Achievement award at the 8th British Academy Video Games Awards. The nominees it defeated in this category were &#039;&#039;Batman: Arkham City&#039;&#039;, &#039;&#039;L.A. Noire&#039;&#039;, &#039;&#039;LitteBigPlanet 2&#039;&#039;, &#039;&#039;The Elder Scrolls V – Skyrim&#039;&#039; and &#039;&#039;Uncharted 3: Drake’s Deception&#039;&#039;.&amp;lt;ref&amp;gt;GAME British Academy Video Games Awards, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RaymanOrigins_001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]].&lt;br /&gt;
Image:RaymanOrigins_002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]].&lt;br /&gt;
Image:RaymanOrigins_003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy.&lt;br /&gt;
Image:RaymanOrigins_012.jpg|The birth of [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_009.jpg|[[Rayman]] immediately after his birth.&lt;br /&gt;
Image:Rayman Origins.png|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]].&lt;br /&gt;
Image:RaymanOrigins_005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]].&lt;br /&gt;
Image:RaymanOrigins_006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting.&lt;br /&gt;
Image:RaymanOrigins_010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s.&lt;br /&gt;
Image:RaymanOrigins_011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. &lt;br /&gt;
Image:RaymanOrigins_013.png|A waterfall.&lt;br /&gt;
Image:RaymanOrigins_014.png|[[Rayman]] in a slippery cave.&lt;br /&gt;
Image:RaymanOrigins_015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall.&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]].&lt;br /&gt;
Image:RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]].&lt;br /&gt;
File:Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]].&lt;br /&gt;
File:Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]].&lt;br /&gt;
File:Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. &lt;br /&gt;
File:Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]].&lt;br /&gt;
File:Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water.&lt;br /&gt;
File:Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]].&lt;br /&gt;
File:Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]].&lt;br /&gt;
File:Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]].&lt;br /&gt;
File:Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm.&lt;br /&gt;
File:RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]].&lt;br /&gt;
File:RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]].&lt;br /&gt;
File:RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the [[Frosty Delights]].&lt;br /&gt;
File:RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the [[Frosty Delights]].&lt;br /&gt;
File:RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the [[Infernal Kitchen]].&lt;br /&gt;
File:RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the [[Infernal Kitchen]].&lt;br /&gt;
File:RO_Screenshot1_GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]].&lt;br /&gt;
File:RO_Screenshot3_DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artworks gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Origins Mac Icon.png&lt;br /&gt;
File:Rayman-RaymanOrigins.jpg&lt;br /&gt;
File:Mandal004.JPG&lt;br /&gt;
File:Mandal005.JPG&lt;br /&gt;
File:Mandal006.JPG&lt;br /&gt;
File:Mandal007.JPG&lt;br /&gt;
File:RO-GloboxArtwork.jpeg&lt;br /&gt;
File:Mandal001.JPG&lt;br /&gt;
File:Mandal002.JPG&lt;br /&gt;
File:Mandal003.JPG&lt;br /&gt;
File:Mandal008.JPG&lt;br /&gt;
File:RaymanAndGlobox.jpg&lt;br /&gt;
File:RO-TeensieKing-Artwork.JPG&lt;br /&gt;
File:TeensieWizardTransparent.png&lt;br /&gt;
File:Moskito RO.JPG&lt;br /&gt;
File:Livingstone1 RO.JPG&lt;br /&gt;
File:DarktoonArtwork.jpg&lt;br /&gt;
File:PsychlopsArtwork.JPG&lt;br /&gt;
File:Hunter-RaymanOrigins.jpg&lt;br /&gt;
File:RO-BabyDragonChef-Artwork.jpg&lt;br /&gt;
File:LumsArtwork.jpg&lt;br /&gt;
File:RO-Castle-Artwork.jpg&lt;br /&gt;
File:RO-PinkTentaclesInMountainPeak-Artwork.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-6.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-7.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-17.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg&lt;br /&gt;
File:Rayman-Globox-Teensies-Origins.jpg&lt;br /&gt;
File:Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg&lt;br /&gt;
File:RO-Jellyfish-Concept.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-1.jpg&lt;br /&gt;
File:RO-Artwork-Vaisselle-2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Origins (early production)|&#039;&#039;Rayman Origins&#039;&#039; (early production)]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://raymanorigins.uk.ubi.com/blog/ Official blog]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7029 Official &#039;&#039;Rayman Origins&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLB38D568B3215DCF3 &#039;&#039;Rayman Origins&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=168912820 &#039;&#039;Rayman Origins&#039;&#039; Steam Guide (WIP)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Origins]]&lt;br /&gt;
[[de:Rayman Origins]]&lt;br /&gt;
[[hu:Rayman Origins]]&lt;br /&gt;
[[it:Rayman Origins]]&lt;br /&gt;
[[pl:Rayman Origins]]&lt;br /&gt;
[[es:Rayman Origins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids:_TV_Party_(DS)&amp;diff=69331</id>
		<title>Rayman Raving Rabbids: TV Party (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids:_TV_Party_(DS)&amp;diff=69331"/>
		<updated>2018-05-10T11:07:49Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected North American release date: https://www.nintendo.com/games/detail/7rNIQLJTDX2PJuDpBKXujIa3bGbP50gR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids TV Party&lt;br /&gt;
| image = [[File:TVPartyDS.jpg|250px|center]]&lt;br /&gt;
| published by = Ubisoft Paris&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
| release date =[[File:United_States_of_America(USA).png|16px]] 3rd November 2008&lt;br /&gt;
[[File:European Union.png|16px]] 14th November 2008&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player, Multi-player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids TV Party (DS)&#039;&#039;&#039;&#039;&#039; is the Nintendo DS version of &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039;, the third instalment of the &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; series. In the same vein as &#039;&#039;[[Rayman Raving Rabbids 2 (DS)|Rayman Raving Rabbids 2 for the handheld]]&#039;&#039;, the game centres around minigames almost entirely.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the same vein as its console counterpart, the [[Rabbid]]s have invaded the TV, and Rayman has to kick them out before it drives him insane. Rayman travels through the TV network, removing Rabbids as he goes.  &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Adventure mode===&lt;br /&gt;
In Adventure mode, [[Rayman]] has to take turns against a [[Rabbid]] to hop around on a board game style screen and reduce the number of Rabbids in the TV set every time he reaches a square with a TV icon before this Rabbid does - it moves it to another place on the board if it does.  When Rayman uses his spaces up (he earns up to four depending on how well the player plays a minigame), the Rabbid takes his turn and moves two squares, before Rayman has to play a minigame.  He removes 10 Rabbids everytime he touches the TV.  There are also green squares with question marks on which plays a random positive or negative effect on Rayman&#039;s progress.  The following can happen when he does:&lt;br /&gt;
&lt;br /&gt;
* Three Rabbids could be booted from the TV&lt;br /&gt;
* Three Rabbids could be added to the TV&lt;br /&gt;
* Rayman could get an extra move&lt;br /&gt;
* The Rabbid could get an extra move&lt;br /&gt;
* Rayman could get an extra turn&lt;br /&gt;
* The Rabbid could get an extra turn&lt;br /&gt;
* Rayman could be teleported directly to the TV&#039;s current position   &lt;br /&gt;
&lt;br /&gt;
The Rabbid cannot use these green squares.&lt;br /&gt;
&lt;br /&gt;
[[Image:RRRTVPDS 002.png|frame|left|Rayman and a Rabbid have to beat each other to the TV]]&lt;br /&gt;
At first, only one channel of minigames is available, but unlike its predecessor, the game picks a minigame at random.  At least one square is obtained whether or not the minigame is completed successfully, though a maximum of four can be obtained.  Six channels in total become available as the game progresses, and each of them has seven minigames.  This carries on until all of the Rabbids are booted out of the TV for each round.  There are five rounds in total.&lt;br /&gt;
&lt;br /&gt;
===Catch the Bunny!===&lt;br /&gt;
Once there are no Rabbids left in the TV, Rayman has to play a game of &amp;quot;Catch the Rabbid&amp;quot;.  The game switches to a 2D side scrolling minigame in which Rayman is running automatically, and can jump over things such as trash cans using the DS stylus.  When he gets close to the Rabbid, it uses one of four chillies to boost, and it can only be caught then after it has eaten all of the chillies.&lt;br /&gt;
&lt;br /&gt;
===Rabbid mode===&lt;br /&gt;
In this mode the player can draw on or add items won in the games to a particular Rabbid, akin to &#039;&#039;Rayman Raving Rabbids 2&#039;&#039; on the DS.&lt;br /&gt;
&lt;br /&gt;
===Score mode===&lt;br /&gt;
In Score mode, the player can choose a channel and then choose whichever minigame he/she likes.&lt;br /&gt;
&lt;br /&gt;
===Multi mode===&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
[[File:RRRTVPDS 001.png|frame|Catch the Rabbid is a bonus minigame.]]&lt;br /&gt;
Below is a list of all minigames in the game.  The minigame Rabbids Gym is found in the Groove On, No Brainer, MachoTV and Cult Movies channels.&lt;br /&gt;
&lt;br /&gt;
===Groove On===&lt;br /&gt;
* Flying Rabbid&lt;br /&gt;
* At The Dentist&#039;s&lt;br /&gt;
* Raving Rabbids Mix&lt;br /&gt;
* Prison Fake&lt;br /&gt;
* The Mummy&lt;br /&gt;
* Rabbid Basketball&lt;br /&gt;
&lt;br /&gt;
===No Brainer Channel===&lt;br /&gt;
* Rabbid Jam Session&lt;br /&gt;
* Backstage&lt;br /&gt;
* Baseball&lt;br /&gt;
* Mic Test&lt;br /&gt;
* Rabbid Hair Pluck&lt;br /&gt;
* Rabbid Advert&lt;br /&gt;
&lt;br /&gt;
===MachoTV===&lt;br /&gt;
* In The Balance&lt;br /&gt;
* Space Attack&lt;br /&gt;
* Pulling Focus&lt;br /&gt;
* Secret Mission&lt;br /&gt;
* Rabbid Fight&lt;br /&gt;
* Windy TV&lt;br /&gt;
&lt;br /&gt;
===Cult Movies===&lt;br /&gt;
* Weigh Your Boxer&lt;br /&gt;
* Musical Shells&lt;br /&gt;
* Shadow Play&lt;br /&gt;
* Secret Combination&lt;br /&gt;
* Nighty Night&lt;br /&gt;
* Moon Rabbid&lt;br /&gt;
* Rabbid Athlete&lt;br /&gt;
&lt;br /&gt;
===Raving Channel===&lt;br /&gt;
* TV Tuning&lt;br /&gt;
* Rabbid Sailors&lt;br /&gt;
* Musical Pots&lt;br /&gt;
* Bad Buttons&lt;br /&gt;
* Evening News&lt;br /&gt;
* The Garage&lt;br /&gt;
* Rabbid Star&lt;br /&gt;
&lt;br /&gt;
===TrashTV===&lt;br /&gt;
* Rabbid Diver&lt;br /&gt;
* Bowling&lt;br /&gt;
* Rabbid Tightrope&lt;br /&gt;
* The Adventurer&lt;br /&gt;
* Killer Bee&lt;br /&gt;
* Rabbid Ghost&lt;br /&gt;
* Chewing-Rabbid&lt;br /&gt;
* Beachwatch&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtube.com/watch?v=ow2jTC_GHbk &#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039; (DS) longplay at YouTube ]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Raving Rabbids TV Party (DS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids:_TV_Party&amp;diff=69330</id>
		<title>Rayman Raving Rabbids: TV Party</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids:_TV_Party&amp;diff=69330"/>
		<updated>2018-05-10T11:04:59Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected North American release date: https://www.nintendo.com/games/detail/7l559X5akWSAh3Y3j1G0CEKDmrgAxJ_S and European release date: https://www.nintendo.co.uk/Games/Wii/Rayman-Raving-Rabbids-TV-Party-282805.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids TV Party&lt;br /&gt;
| image = [[Image:RRRTVPWii.jpg|250px|center|&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]] &lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Paris]]&lt;br /&gt;
| release date = [[File:United_States_of_America(USA).png|16px]] 18th November, 2008&lt;br /&gt;
[[File:European Union.png|16px]] 20th November, 2008&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Nintendo Wii, [[Rayman Raving Rabbids TV Party (DS)|Nintendo DS]], mobile phone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids TV Party&#039;&#039;&#039;&#039;&#039; (known as &#039;&#039;&#039;&#039;&#039;Rayman Prod&#039; Présente : The Lapins Crétins Show&#039;&#039;&#039;&#039;&#039; in France) is the third game in the &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; spin-off series, and the final game in the [[Rabbids (series)|series]] to feature [[Rayman]]. It is followed by &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009 and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010. &lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
The game was officially announced on May 28th, 2008 via the Ubidays conference in which two of the minigames were demonstrated by [[Ubisoft]] representatives and UK TV presenter Vernon Kay. Following this, several artworks depicting the [[Rabbid]]s parodying films, TV shows and celebrities (eg football players) were revealed on the official [[Rabbid]]s website, and recently official gameplay trailers were released. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Deep in the forest, [[Rayman]] is running away from a small group of [[Rabbid]]s that had appeared from his broken TV in [[Rayman Raving Rabbids 2|the previous game]]. For a few moments, they are distracted by a bolt of lightning, but quickly resume their pursuit. [[Rayman]] takes refuge in a small house at the edge of the forest (presumably his), while the [[Rabbid]]s are then struck by the lightning, and travel into a TV set indoors, where they scream and mess around, making [[Rayman]] try to turn it off, but to no avail.&lt;br /&gt;
&lt;br /&gt;
The next day, [[Rayman]] is washing the dishes, polishing the windows and vacuuming the house, tired from having had a sleepless night of the [[Rabbid]]s in the TV annoying him. As they go on and on, [[Rayman]] gets restless enough to where he unplugs the TV. At first, it works, but the TV switches back on and the [[Rabbid]]s continue their messing around. In his anger, [[Rayman]] slams the TV, making the corner of the screen start cracking.&lt;br /&gt;
&lt;br /&gt;
The night after, [[Rayman]] is lying on the sofa with a headache and a hot water bottle on his head, and one of the [[Rabbid]]s are continuously brightening and dimming the TV. [[Rayman]] throws the hot water bottle at the TV, making more cracks appear.&lt;br /&gt;
&lt;br /&gt;
On day four, [[Rayman]] is lying and the sofa with a cushion over his head, as one of the [[Rabbid]]s makes a continuous scream while he keeps changing the volume level. [[Rayman]] uses duct tape to wrap around the TV [[Rabbid]]&#039;s mouth and the volume control, but the [[Rabbid]] continues screaming until the TV starts bloating up and the duct tape flies off onto [[Rayman]]. [[Rayman]] chucks the TV out the window, and it lands in the field outside.&lt;br /&gt;
&lt;br /&gt;
The moles that live underneath the field struggle to spend a day of putting up with the screaming TV [[Rabbid]]s. [[Rayman]] wakes up from having had a peaceful day when he hears a knock on the door. When the opens the door, he is shocked to see the moles throwing the TV back into his house.&lt;br /&gt;
&lt;br /&gt;
The next day, [[Rayman]] is reading the newspaper, the TV lying on the floor behind him. It suddenly turns on again, with the screaming [[Rabbid]]s. [[Rayman]] throws the TV into the toilet, and slams the toilet door closed.&lt;br /&gt;
&lt;br /&gt;
The [[Rabbid]]s are using a hook to pull the toilet lever the following day, continuously flushing the toilet while the [[Rabbid]]s laugh mischievously. [[Rayman]] opens the door to see what all the noise is about, shocked to see what the [[Rabbid]]s are doing. He puts the TV in the sink and fills the sink up with water, but as he walks away the [[Rabbid]]s the [[Rabbid]]s start gurgling extremely loud, making the pipes start bloating up and the house starting to shake.&lt;br /&gt;
&lt;br /&gt;
That following night, [[Rayman]] is enjoying a game of Rugby, but the [[Rabbid]]s keep interrupting it. [[Rayman]] loses his temper, disattaches his foot and throws it at the TV. The TV finally breaks, releasing the [[Rabbid]]s inside who chase [[Rayman]] out of the house. They accidentally switch the vacuum on as they pass it, and one of the [[Rabbid]]s stays behind and watches it in wonder and interest. Playing around with it, he accidentally gets the sucker attached to his ears. He then decides to stay in the house and make himself at home.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The setting is the TV station the [[Rabbid]]s have gotten into. From there, [[Rabbid]]s can be customized with clothes unlocked in story mode. The player can play unlocked games in training mode, and play with friends in party mode.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Their are three modes in this game: story mode, party mode, and training mode. Story mode is where the player can experience what the [[Rabbid]]s did in an entire week with the television station. Party mode is for having a multiplayer game for up to eight players. Training mode is the collection of games played in both party and story mode. The game uses a channel system to play games. On each section chosen, it shows what shows are on in the time slot. When one game is completed, it is saved. Whenever the player goes to the slot, they can only replay that game. Beating [[Rayman]]&#039;s score will win an accessory for the Pimp My Rabbid minigame. Among some shows, there are microgames based on TV advertisements. Beating those games gives a bonus for the minigame played, such as getting more points.&lt;br /&gt;
&lt;br /&gt;
This is first game in the [[Rabbids (series)|Rabbids series]] as a whole to optionally use the Wii Balance Board.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
===[[X-Tam Sports]]===&lt;br /&gt;
[[File:Rabbidass2.JPG|320px|thumb|right|[[Rabbidass]].]]&lt;br /&gt;
*[[Mount Beehind]] 7am-9am&lt;br /&gt;
*[[Missfit]] 9am-12pm&lt;br /&gt;
*[[Mount Cushytush]] 12pm-2pm&lt;br /&gt;
*[[Rabbid Wrestling]] 2pm-4pm&lt;br /&gt;
*[[Mount Killmytushy]] 4pm-6pm&lt;br /&gt;
*[[Rabbidass]] 6pm-8pm&lt;br /&gt;
*[[Breakbutt Mountain]] 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Trash TV]]===&lt;br /&gt;
[[File:Prisonfake.JPG|320px|thumb|right|[[Prison Fake]].]]&lt;br /&gt;
*[[Stawberry Fields - New Jersey]] 7am-9am&lt;br /&gt;
*[[Fashion Victim]] 9am-12pm &lt;br /&gt;
*[[Wood Stock South Dekota]] 12pm-2pm&lt;br /&gt;
*[[The Garden of Weeden]] 2pm-4pm&lt;br /&gt;
*[[B.R.U.S.H.]] 4pm-6pm&lt;br /&gt;
*[[Armpit Utah]] 6pm-8pm&lt;br /&gt;
*[[Prison Fake]] 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Cult Movies]]===&lt;br /&gt;
*[[Night of the Zombids]] 7am-9am&lt;br /&gt;
*[[Dawn of the Rabbids]] 9am-12pm&lt;br /&gt;
*[[Star Worse]] 12pm-2pm&lt;br /&gt;
*[[SOS Red Planet]] 2pm-4pm&lt;br /&gt;
*[[SOS Red Planet 2]] 4pm-6pm&lt;br /&gt;
*[[Rabzilla]] 6pm-8pm&lt;br /&gt;
*[[OutOfControllables]] 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Raving Channel]]===&lt;br /&gt;
*[[Little Big Jackpots]] 7am-9am&lt;br /&gt;
*[[Shoplifting]] 9am-12pm&lt;br /&gt;
*[[Big Big Jackpot]] 12pm-2pm&lt;br /&gt;
*[[Flippin Burgers]] 2pm-4pm&lt;br /&gt;
*[[Bigger Big Jackpot]] 4pm-6pm&lt;br /&gt;
*[[Very Rabbid Show]] 6pm-8pm&lt;br /&gt;
*[[Ginormous Jackpot]] 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Macho TV]]===&lt;br /&gt;
*[[American Choppy]] 7am-9am&lt;br /&gt;
*[[Raving Angel]] 9am-12pm&lt;br /&gt;
*[[Pimp My Rabbid]] 12pm-2pm&lt;br /&gt;
*[[Delirious Divebomb]] 2pm-4pm&lt;br /&gt;
*[[Loser Sweepstakes]] 4pm-6pm&lt;br /&gt;
*[[Watchamacallit]] 6pm-8pm&lt;br /&gt;
&lt;br /&gt;
===[[Groove On]]===&lt;br /&gt;
* Ladies&#039; Night (Kool and the Gang)7am-9am&lt;br /&gt;
* Toxic (Britney Spears) 9am-12pm&lt;br /&gt;
* You Know I&#039;m No Good (Amy Winehouse) 12pm-2pm&lt;br /&gt;
* Heaven Must Be Missing An Angel (Tavares) 2pm-4pm&lt;br /&gt;
* Born To Be Wild (Steppenwolf) 4pm-6pm&lt;br /&gt;
* Another One Bites The Dust (Queen) 6pm-8pm&lt;br /&gt;
* Open Book (The Rakes) 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[Shake It TV]]===&lt;br /&gt;
* Jungle Boogie (Kool and the Gang) 7am-9am&lt;br /&gt;
* ABC (Jackson Five) 9am-12pm&lt;br /&gt;
* Soul Bossa Nova (Quincy Jones)12pm-2pm&lt;br /&gt;
* Trick Me (Kelis) 2pm-4pm&lt;br /&gt;
* Le Freak (Chic) 4pm-6pm&lt;br /&gt;
* Acceptable in the 80&#039;s (Calvin Harris) 6pm-8pm&lt;br /&gt;
* Wake Me Up (Wham!) 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
===[[No Brainer Channel]]===&lt;br /&gt;
*[[Megaclicker]] 8pm-10pm&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of a minigame in story mode, there is a Nintendo Wi-Fi Connection icon. If the player has an internet connection with the Wii, they can send their score over to www.ravingrabbids-tvparty.com. The top 3 players in the world are listed in each minigame section. The player can also do the Pimp My Rabbid contest. Each week there is a new theme. The player can send it to the website listed above and see what the other [[Rabbid]]s are dressed up as. The winner is announced after one week of voting. Since an unknown date, this feature no longer works.&lt;br /&gt;
&lt;br /&gt;
==Mobile phone version==&lt;br /&gt;
The game also has got a mobile version, designed by [[Gameloft]]. This version contains twelve mini-games and sixteen [[Rabbid]] characters to unlock. The main goal of the minigames is to collect as most golden carrots as possible and holding most time as possible in order to achieve score records. Each new minigame and new [[Rabbid]] characters need fifty golden carrots to unlock.&lt;br /&gt;
&lt;br /&gt;
The following list corresponds to the existant minigames in the mobile phone version:&lt;br /&gt;
&lt;br /&gt;
*Band of Rabbids&lt;br /&gt;
*Rabbid of Persia&lt;br /&gt;
*Wild Wild Rabbid&lt;br /&gt;
*Rabbid on the Moon&lt;br /&gt;
*Croc Rider&lt;br /&gt;
*Supersize Rabbid&lt;br /&gt;
*Rabbid Jones&lt;br /&gt;
*Independence Rabbid&lt;br /&gt;
*Eye of the Rabbid&lt;br /&gt;
*Seven Seas Rabbids&lt;br /&gt;
*Rabbid Trek&lt;br /&gt;
*Rabbid Tower&lt;br /&gt;
&lt;br /&gt;
The following list corresponds to the playable characters in the mobile phone version:&lt;br /&gt;
&lt;br /&gt;
*Rabbid One&lt;br /&gt;
*Crazy Rabbid&lt;br /&gt;
*Sexy Rabbid&lt;br /&gt;
*Splinter Rabbid&lt;br /&gt;
*Ghost Recon Rabbid&lt;br /&gt;
*Creed Rabbid&lt;br /&gt;
*Professor Rabbid&lt;br /&gt;
*Pirate Rabbid&lt;br /&gt;
*Grandpa Rabbid&lt;br /&gt;
*Ninja Rabbid&lt;br /&gt;
*BIA Rabbid&lt;br /&gt;
*Persian Rabbid&lt;br /&gt;
*Disco Rabbid&lt;br /&gt;
*Chef Rabbid&lt;br /&gt;
*Police Rabbid&lt;br /&gt;
*Maid Rabbid&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Fish RRRTVPARTY.JPG|A [[fish]] in [[Rayman]]&#039;s house.&lt;br /&gt;
Hoodlum Scarecrow.JPG|A scarecrow that resembles a [[Hoodlum]].&lt;br /&gt;
Maison rayman orage zoom.jpg|Rayman&#039;s house.&lt;br /&gt;
Maison rayman orage.jpg|A far view of Rayman&#039;s house.&lt;br /&gt;
Maison ray tuyaux.jpg|Under Rayman&#039;s house.&lt;br /&gt;
Maison ray interne jour.jpg|Inside Rayman&#039;s house.&lt;br /&gt;
Maison ray interne nuit.jpg|Inside Rayman&#039;s house at night.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Prod&#039; Présente : The Lapins Crétins Show]]&lt;br /&gt;
[[it:Rayman Raving Rabbids TV Party]]&lt;br /&gt;
[[pl:Rayman Raving Rabbids TV Party]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_2_(DS)&amp;diff=69328</id>
		<title>Rayman Raving Rabbids 2 (DS)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_2_(DS)&amp;diff=69328"/>
		<updated>2018-05-09T17:48:19Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Added release dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = &#039;&#039;Rayman Raving Rabbids 2&#039;&#039;&lt;br /&gt;
| image = [[File:RRR2 DSeu.jpg|250px|center]]&lt;br /&gt;
| published by = Ubisoft&lt;br /&gt;
| developed by = Ubisoft Casablanca&lt;br /&gt;
&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 29th September, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 13th November, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = Party| gameplay mode = Single/Multi player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E+10 (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids 2&#039;&#039;&#039;&#039;&#039; is a game in the &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039; series for the Nintendo DS.  It is the handheld sequel to the [[Rayman Raving Rabbids (DS)|DS version of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]] and was released in 2007 to coincide with the release of &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; for the Nintendo Wii.  &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In a similar vein to the console version, [[Rayman]] is spying on the [[Rabbids]]&#039; activity on Planet Earth, only that he is equipped with a camera which he uses to gather information about them.  &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:RRR2DS play001.png|frame|A Rabbid challenges a rodeo in the USA]]&lt;br /&gt;
In this game there are four modes of gameplay.  &lt;br /&gt;
&lt;br /&gt;
===Adventure===&lt;br /&gt;
This is the story mode of the game.  There are six regions of the world, and each of those contains 6 minigames.  At first the player can only access the USA region, though the minigames in each region can be played in any order the player wishes, so long as the right amount of information required to progress through the game is obtained.  In each minigame there is a bar that fills up as the player wins points, which range from 10 to 30 as the minigame is played.  In a few minigames points can be lost.  As the bar fills up, the Rabbid&#039;s face at the left side of it changes.  The minigame ends when either the bar is filled completely, or if a time limit runs out in most minigames.  The maximum information score to be obtained is 15 points.  &lt;br /&gt;
&lt;br /&gt;
===Bunny===&lt;br /&gt;
In this mode the player can customise their own Rabbid using a drawing tool or by using items that can be unlocked if the player achieves an &amp;quot;Excellent&amp;quot; score in a minigame.  This mode is also accessed on the world map via a small icon of a T-shirt at the top left of the screen.  &lt;br /&gt;
&lt;br /&gt;
===Score===&lt;br /&gt;
In this mode, the player can play the minigames found in the Adventure mode, only that they will be playing for a score in each minigame, and win trophies. There are three scores to beat in each minigame, and the higher the score, the more likely the player will achieve a gold trophy, as well as an item for Bunny mode.&lt;br /&gt;
&lt;br /&gt;
===Multi=== &lt;br /&gt;
Using the Nintendo Wi-Fi wireless system, up to four players can play a minigame at the same time.  &lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
Below is a list of all minigames in this game.  The [[Rabbid Bands]] minigame is found in all regions of the world, while the [[Art Crime]] minigame is found in the USA, Europe and Japan.&lt;br /&gt;
&lt;br /&gt;
===USA===&lt;br /&gt;
* [[Cow-Bunnies]]&lt;br /&gt;
* [[Serial Spitter]]&lt;br /&gt;
* [[MC Bunnies]]&lt;br /&gt;
* [[Lunch Time]]&lt;br /&gt;
&lt;br /&gt;
===Europe===&lt;br /&gt;
*[[BunnFormer]]&lt;br /&gt;
*[[Checkup]]&lt;br /&gt;
*[[Cookies Factory]]&lt;br /&gt;
*[[I-Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
*[[Bunnies Crash]]&lt;br /&gt;
*[[Classroom]]&lt;br /&gt;
*[[Bunny Fighters]]&lt;br /&gt;
*[[Japanese Chef]]&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
*[[Simon]]&lt;br /&gt;
*[[Restroom]]&lt;br /&gt;
*[[Bocky VII]]&lt;br /&gt;
*[[Bunny Dreams]]&lt;br /&gt;
*[[Bunny Bubble]]&lt;br /&gt;
&lt;br /&gt;
===Latina===&lt;br /&gt;
*[[Chili Contest]]&lt;br /&gt;
*[[Smile]]&lt;br /&gt;
*[[Lucha Libré]]&lt;br /&gt;
*[[Super Rabbidzz]]&lt;br /&gt;
*[[Cleanup]]&lt;br /&gt;
&lt;br /&gt;
===Asia===&lt;br /&gt;
*[[SandBox]]&lt;br /&gt;
*[[Waiter]]&lt;br /&gt;
*[[Bunnie&#039;s Gas]]&lt;br /&gt;
*[[Drive Thru]]&lt;br /&gt;
*[[Look at Me]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[pl:Rayman Raving Rabbids 2 (NDS)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Handheld games]]&lt;br /&gt;
[[Category: Multiplayer games]]&lt;br /&gt;
[[Category: Rabbids games]]&lt;br /&gt;
[[Category: Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_2&amp;diff=69327</id>
		<title>Rayman Raving Rabbids 2</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids_2&amp;diff=69327"/>
		<updated>2018-05-09T17:26:18Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Added release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids 2&lt;br /&gt;
| image = [[File:RRR2 Wiieu.jpg|250px|center|&#039;&#039;Rayman Raving Rabbids 2&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Paris]]&lt;br /&gt;
| release date = 15th November, 2007&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single/Multi-player| platforms = Nintendo Wii and [[Rayman Raving Rabbids 2 (DS)|Nintendo DS]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids 2&#039;&#039;&#039;&#039;&#039; is the sequel to the spin-off series &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;.  It was released in 2007 on the Nintendo Wii and the Nintendo DS. It is followed by &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009, and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
After [[Rayman]] escapes from the [[Rabbid]]s and their Colosseum in [[Rayman Raving Rabbids|the previous game]], the [[Rabbid]]s decide to invade [[Earth]], particularly in Paris, France. The event as it was happening was being covered on TV, with [[Rayman]] watching it. He heads to [[Earth]] himself to stop the invasion. [[Rayman]] finds a mall that is taken over by [[Rabbid]]s. To avoid suspicion, [[Rayman]] loosely disguises himself as one of their own. As the hero safely reaches the top of the building, he oversees a herd of [[Rabbid]]s watching clips of [[human]] life. A [[Rabbid]] spots [[Rayman]], surprising him as he falls through an opening into the mall. Surrounded, a [[Rabbid]] with split colour eyes tries to tell if the intruder is [[Rayman]] or not. In order to take away the rising suspicion, [[Rayman]] (who had injected helium earlier to alter his voice) does the [[Rabbid]] scream and the spilt coloured is convinced it&#039;s a false alarm. [[Rayman]] is then directed into a flying submarine to a location for [[Rabbid]] invasion.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] completes all of the minigames, a [[Rabbid]] is seen guiding a submarine full of dressed up [[Rabbid]]s as it is parking. Later, a notice was taped onto the submarine, as the area they parked at was a no-submarine-zone. [[Rayman]] does not appear in the ending of the game.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The main setting in the game is the shopping mall the [[Rabbid]]s have taken over. From there the player can go do Trips, listen to music unlocked in minigames, customize [[Rayman]] and the [[Rabbid]]s, and make a customized trip.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
This game features [[Rayman]] and the [[Rabbid]]s. Compared to [[Rayman Raving Rabbids|the previous game]], the game focuses more on the [[Rabbid]]s and less on [[Rayman]]. In this game, [[Rayman]] acts like a [[Rabbid]] in order to keep himself unnoticed. The [[Rabbid]]s are now more [[human]] like than they were in &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, doing [[human]] things and even having their own crazy way of speech.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Anaesthetics.jpg|thumb|320px|One of the minigames involve hitting a [[Rabbid]] until he falls asleep.]]&lt;br /&gt;
In the game the player can choose from Trips Mode, score mode, Trips customization or the Plaza. In Trips mode there are 5 different areas to visit. he player then takes part in 5 randomly chosen minigames and a music one as the area&#039;s final. In score mode, the player can replay the 45 minigames that have been unlocked in Trips and try to beat the high scores to unlock more [[Rabbid]] costumes. Trips customization lets the player create up to three of their own trips and play them from the Trips menu. Lastly is the Plaza, where the player can view the credits, listen to unlocked music, play some FPS Plunger Shooters and customize [[Rayman]] or the [[Rabbid]]s with more than 110 items of clothing. [[Rayman]] only has 9 costumes while the [[Rabbid]]s have around 50. Also new to this game is the choice of easy mode or normal mode in both Trips and score mode and simultaneous multiplayer in all of the minigames.&lt;br /&gt;
&lt;br /&gt;
The Plunger Shooters (previously known as Bunny Hunts) are different from &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;. Instead of polygon made worlds, they now take place in real world locations. The controls of how to use the [[plunger]]s are different, and the grapple ability is removed.&lt;br /&gt;
&lt;br /&gt;
The music stages have changed too. Instead of dancing to the music, the player now plays it. The player can choose from 4 different instruments and instead of [[Rabbid]]s coming from the sides of the stage, it&#039;s now Wii Remote and Nunchuck symbols coming down from the top of the screen and when they get to the templates at the bottom of the screen, the player must strike down whichever controller the symbol is of at the moment needed to score points. Nunchuck symbols are always at the left and Wii Remote symbols are always at the right. At certain times it will tell the player to either move the Nunchuck and Wii Remote up and down, swing the Wii Remote like a lasso or swing the Nunchuck like a lasso.&lt;br /&gt;
&lt;br /&gt;
In all score mode minigames the player must get more than 12000 points in normal mode to get the trophy and unlock a [[Rabbid]] costume. In all Trips the player must beat a total of 72000 points to get the trophy and unlock a [[Rabbid]] costume. On the highscores of each score mode minigame, [[Globox]] always has 12000 points, [[Betilla]] always has 9000 points and [[Murfy]] always has 6000 points. On the highscores of each Trip, [[Globox]] always has 72000 points, [[Betilla]] always has 54000 points and [[Murfy]] always has 36000 points.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:AreWeThereYet.jpg|320px|thumb|right|[[Are We There Yet?]]]]&lt;br /&gt;
* [[Are We There Yet?]]&lt;br /&gt;
* [[Spitter Sells]]&lt;br /&gt;
* [[Singing In The Rain]]&lt;br /&gt;
* [[American Football]]&lt;br /&gt;
* [[Anesthetics]]&lt;br /&gt;
* [[Spider-Rabbid]]&lt;br /&gt;
* [[Dial R For Rabbid]]&lt;br /&gt;
* [[Usual Rabbids]]&lt;br /&gt;
* [[Papa&#039;s Got]]...&lt;br /&gt;
&lt;br /&gt;
===Europe===&lt;br /&gt;
[[File:BikeRace.jpg|320px|thumb|right|[[Bike Race]].]]&lt;br /&gt;
* [[Bike Race]]&lt;br /&gt;
* [[Ice On Ice]]&lt;br /&gt;
* [[Snake Charmer]]&lt;br /&gt;
* [[Little Chemist]]&lt;br /&gt;
* [[Burp]]&lt;br /&gt;
* [[Chess]]&lt;br /&gt;
* [[Burgerinis]]&lt;br /&gt;
* [[Photo Booth]]&lt;br /&gt;
* [[Satisfaction]]&lt;br /&gt;
&lt;br /&gt;
===Asia===&lt;br /&gt;
* [[Baseball]]&lt;br /&gt;
* [[Laundry]]&lt;br /&gt;
* [[Plumber Rabbids]]&lt;br /&gt;
* [[The Office]]&lt;br /&gt;
* [[Rabbid School]]&lt;br /&gt;
* [[Shopping Cart Downhill]]&lt;br /&gt;
* [[Spicy Chicken]]&lt;br /&gt;
* [[The China House]]&lt;br /&gt;
* [[Smoke On The Water]]&lt;br /&gt;
&lt;br /&gt;
===Latin America===&lt;br /&gt;
* [[Rodeo]]&lt;br /&gt;
* [[Timber!]]&lt;br /&gt;
* [[Bumper Cars]]&lt;br /&gt;
* [[Rolling Stone]]&lt;br /&gt;
* [[Burgeritos]]&lt;br /&gt;
* [[OK Corral]]&lt;br /&gt;
* [[Yummy Butterflies]]&lt;br /&gt;
* [[Fart Wars]]&lt;br /&gt;
* [[Celebration]]&lt;br /&gt;
&lt;br /&gt;
===Tropics===&lt;br /&gt;
* [[Snail Race]]&lt;br /&gt;
* [[Hot Cake]]&lt;br /&gt;
* [[Voodoo Rabbids]]&lt;br /&gt;
* [[RRR Extreme Beach Volley Ball]]&lt;br /&gt;
* [[TNT]]&lt;br /&gt;
* [[Trash Race]]&lt;br /&gt;
* [[Swimsuit Edition]]&lt;br /&gt;
* [[Dizzy Race]]&lt;br /&gt;
* [[Teenager In Love]] (Kore Ga Watashi No Ikiru Michi in Japanese version)&lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of each minigame and trip, there is an icon for Nintendo Wi-Fi Connection. If the player has internet connection for their Wii, they can send their score to www.ravingrabbids2.com. The player can then compare their score with those of other players and try to beat them. Top 3 players in the world are listed in each minigame section. Since an unknown date, this feature no longer works.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Logorabbids2 eng.gif|Old logo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
RRR2 concept.jpg|Concept art of Rabbinator.&lt;br /&gt;
Concept 12.jpeg|Concept art of [[Rayman]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
 &lt;br /&gt;
[[fr:Rayman contre les Lapins encore plus Crétins]]&lt;br /&gt;
[[it:Rayman Raving Rabbids 2]]&lt;br /&gt;
[[pl:Rayman Raving Rabbids 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=69326</id>
		<title>Rayman Raving Rabbids</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=69326"/>
		<updated>2018-05-09T17:19:57Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Ok, so turns out the North American Wii U eShop date was wrong. It was on the same day as the European release: https://www.nintendo.com/games/detail/rayman-raving-rabbids-wii-u&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the console party game. For the cancelled platformer, see &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;. For the Game Boy Advance version, see &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;. For the Nintendo DS version, see &#039;&#039;[[Rayman Raving Rabbids (DS)]]&#039;&#039;. For the mobile phone version, see &#039;&#039;[[Rayman Raving Rabbids (mobile phone)]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Rabbid]]s are getting ready to put into motion the plot that they have been preparing for years. [[Rayman]] is having a lovely picnic with the [[baby Globox]]es when the [[Rabbid]]s suddenly rise up from the ground, kidnap them all and imprison them. [[Rayman]] is thrown into an enourmous arena, under the gaze of a hostile crowd of [[Rabbid]]s. From this day on, and solely for their own amusement, the [[Rabbid]]s are going to make [[Rayman]] go through a series of trials. It is up to you to win them all and free [[Rayman]].|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:RRRWiiEU.jpg|center|200px|&#039;&#039;Rayman Raving Rabbids&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| produced by = Pierre-Arnaud Lambert&lt;br /&gt;
| designed by = Christophe de Labroue with Frédéric Houde, Gérard Lehiany, Jean-François Le Quéré, Nicolas Normandon&lt;br /&gt;
| art by = Florent Sacré &amp;lt;small&amp;gt;(art director and lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Fabrice Décréau &amp;lt;small&amp;gt;(lead)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Frédéric Houde &amp;lt;small&amp;gt;(AI lead)&amp;lt;/small&amp;gt;&lt;br /&gt;
| music by = Mark Griskey &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Wii:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 19th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 5th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 11th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 6th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii U&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] [[File:European Union.png|16px]] 6th July, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Wii, Microsoft Windows, Microsoft Xbox 360, Sony PlayStation 2, OS X, Wii U&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039; is the first video game in [[Rabbids (series)|the Rabbids spin-off series]]. It was released for the Nintendo Wii, Sony PlayStation 2 and PC in 2006, followed by a port for the Microsoft Xbox 360 in 2007. It is followed by &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009 and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] and a few [[baby Globox]]es are having a picnic in a forest when three [[Rabbid]]s erupt from the ground, capturing the [[baby Globox]]es. [[Rayman]] tries to offer them food, but then [[Serguei]] comes and grabs [[Rayman]]. The [[Rabbid]]s take [[Rayman]] and the [[baby Globox]]es to their Colosseum and keep them in jail cells.&lt;br /&gt;
&lt;br /&gt;
In order to escape, [[Rayman]] must collect [[plunger]]s to build a ladder up to the window so he can jump out. He does this by taking part in trials to entertain the [[Rabbid]]s. After completing at least 3 of the four daily trials, the final challenge will unlock. Finishing that will reward [[Rayman]] with a [[plunger]] after which he is taken back to his jail cell to get some rest for the next day&#039;s lot of trials. As the days pass, [[Rayman]]&#039;s cell is decorated to look nicer. In the cell he is able to play music, change [[Skin|costumes]] and replay previous challenges. If all four challenges are finished in one day he is rewarded with more [[Skin|costumes]] and songs. After every day, he goes to the ladder of [[plunger]]s, looking at the window hoping to escape, but a [[bird]] always comes and poops on him. After fifteen days, [[Rayman]] finally collects enough [[plunger]]s and escapes, getting his revenge on the annoying [[bird]] on the way. Back at the forest, [[Rayman]] sees sheep eating the remains of the picnic and remembers he forgot the [[baby Globox]]es. He tries to go back through a hole in which they were captured through but ends up stuck.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Rayman]] and the [[Rabbid]]s are the main characters in the game. Also included are the [[baby Globox]]es, the only returning characters besides [[Rayman]], the [[Rabbid]]s henchmen, strange creatures that look like a cross between rhinos and elephants and some animals, who only serve as fillers.&lt;br /&gt;
&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] - The hero of [[the Glade of Dreams]] that must complete minigames while being in captive of the [[Rabbid]]s.&lt;br /&gt;
*[[Baby Globox]]es - The [[baby Globox]]es, children of [[Globox]], were captured by the [[Rabbid]]s along with [[Rayman]] while on a picnic.&lt;br /&gt;
&lt;br /&gt;
===The [[Rabbid]]s===&lt;br /&gt;
*[[Serguei]] - [[Serguei]] is the largest known [[Rabbid]]. He guards [[Rayman]]&#039;s cell and takes him to the [[Rabbid]]s&#039; Colosseum throughout the days.&lt;br /&gt;
&lt;br /&gt;
*[[Professor Barranco]] - [[Professor Barranco]] is a scientist that has apparently suffered through many injuries, mostly to his face and head. He appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
*[[Frog-Rabbids]] - The [[Frog-Rabbids]] appear in the minigames [[Bunnies Are Addicted To Carrot Juice]] and [[Bunnies Don&#039;t Like Being Disturbed On Holiday]].&lt;br /&gt;
&lt;br /&gt;
*[[Clark (Rabbid)|Clark]] - Clark is a regular [[Rabbid]] that&#039;s dressed up to make himself look like Superman. Like [[Professor Barranco]], he appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RabbidColosseum.jpg|thumb|320px|right|[[Rayman]] in the Colosseum.]]&lt;br /&gt;
Each day [[Rayman]] has to move around the stadium and complete at least three out of the four minigames for that day, which always contains a dancing type game. Each day there are new minigames to play. Once three of the four games are completed, [[Rayman]] can go and complete the last challenge. The challenge is either a [[plunger]] shooting game or a [[warthog]] racing game. Once the challenge is completed, [[Rayman]] earns a [[plunger]] and goes back to his cell. He uses the [[plunger]] to build a ladder and escape out the window of his cell.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
In total, there are 75 minigames, including second and third parts. A total of five of these are to be played each day [[Rayman]] is prisoner at the Colosseum, though at least three out of four must be passed before moving onto the boss challenge which is usually a [[warthog]] race or a bunny hunt. In score mode, each minigame is worth up to 1,000 points, and score mode total is 183000 points. These points can be used to unlock secret goodies in the bonus menu.&lt;br /&gt;
&lt;br /&gt;
In the 75 minigames of the game, the player can reach 75000 points. The player can also unlock challenges, which consists of triathlons, pentathlons and decathlons. triathlons contain 3 minigames, worth 3000 points, pentathlons contain 5 minigames worth 5000 points and decathlons contain 10 minigames worth 10000 points. In order to gain max score, the player must perfectly complete every minigame in the series, one after another, however there is no chance of replaying an already completed minigame. The other 108000 points are obtained here in the challenges and though co-op and versus multiplayer bunny hunts. There are several challenges where it isn&#039;t possible to collect maximum score while another player is in game.&lt;br /&gt;
 &lt;br /&gt;
===Bunny hunts===&lt;br /&gt;
The bunny hunts are first person shooter style game in which [[Rayman]], armed with a [[plunger]] gun, has to shoot any [[Rabbid]]s that he sees and free the [[baby Globox]] they have trapped, without losing all of his health, which can be depleted if either a [[Rabbid]] gets too close to him, he gets shot with a [[plunger]], or is attacked by rockets or carrot juice coming from the robots. The [[plunger]] gun can carry up to five [[plunger]]s, and if they are all used, he will have to reload.  [[Rayman]] is also armed with a grapple chain, which he can use to either ward off [[plunger]] attacks or grab a [[Rabbid]] that is close and toss it at other [[Rabbid]]s, earning a multiple score.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can get extra points by doing specific shots:&lt;br /&gt;
* Good shot - shooting the third [[Rabbid]] without reloading - 300 points.&lt;br /&gt;
* Great shot - shooting the fourth [[Rabbid]] without reloading - 400 points.&lt;br /&gt;
* Perfect shot - shooting the fifth [[Rabbid]] without reloading - 500 points.&lt;br /&gt;
* Bullseye - shooting a [[Rabbid]] which is far away.&lt;br /&gt;
&lt;br /&gt;
Several other objects can be shot with [[plunger]]s, such as radios and bells, which often distract the [[Rabbid]]s into dancing, and are present in each level once.  There are also several boxes which [[Rayman]] can break in order to gain power ups or power downs. These are:&lt;br /&gt;
&lt;br /&gt;
* Extra lives - as the name says, it gives [[Rayman]] 3 extra lives.&lt;br /&gt;
* Rapid shot - it gives [[Rayman]] the ability to shoot 3 [[plunger]]s rapidly after each other for a short time. It also automatically reloads when the 3 [[plunger]]s have been shot, except if the player instantly shoots another [[plunger]].&lt;br /&gt;
* 5X shot - it gives [[Rayman]] the ability to shoot all [[plunger]]s at once for a short time. Needs instant reload after the [[plunger]]s have been shot.&lt;br /&gt;
* 1000 Points - gives the player 1000 points.&lt;br /&gt;
* Broken Plungers - This power down breaks all [[plunger]]s for a short time.&lt;br /&gt;
&lt;br /&gt;
[[File:SoftSpotForPlungers.jpg|320px|thumb|right|[[Bunnies Have A Soft Spot For Plungers]].]]&lt;br /&gt;
&lt;br /&gt;
The following is a list of the bunny hunts.&lt;br /&gt;
    &lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed At Night]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Have A Soft Spot For Plungers]]&lt;br /&gt;
* [[Bunnies Helped Tame the Wild West]]&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Don&#039;t Rest In Peace]]&lt;br /&gt;
* [[Bunnies Sometimes Recycle The Scenery From Other Games]]&lt;br /&gt;
* [[Bunnies Never Struck Gold]]&lt;br /&gt;
* [[Bunnies Think They&#039;re In A Movie]]&lt;br /&gt;
&lt;br /&gt;
===Sports===&lt;br /&gt;
Many of the other minigames are classed as sports, and these fall under the following categories.&lt;br /&gt;
&lt;br /&gt;
====Precision====&lt;br /&gt;
[[File:AreA-Mazing.jpg|320px|thumb|right|[[Bunnies Are A-Mazing]].]]&lt;br /&gt;
These minigames depend on being careful yet accurate at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have No Memory]]&lt;br /&gt;
* [[Bunnies Have No Memory (Part 2)]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Workout====&lt;br /&gt;
[[File:CarrotJuice.jpg|320px|thumb|right|[[Bunnies Are Addicted To Carrot Juice]].]]&lt;br /&gt;
These minigames take a lot of physical energy to play.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-a-Boo]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Can&#039;t Shear Sheep]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows (Part 2)]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm (Part 2)]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
[[File:AreNotOstriches.jpg|320px|thumb|right|[[Bunnies Are Not Ostriches]].]]&lt;br /&gt;
The player has to be quick yet also skillful in these minigames.&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Bunnies Don&#039;t Understand Bowling]]&lt;br /&gt;
* [[Bunnies Have A Poor Grasp Of Anatomy]]&lt;br /&gt;
* [[Bunnies Never Close Doors]]&lt;br /&gt;
* [[Bunnies Never Close Doors (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Get Going!====&lt;br /&gt;
With the exception of [[Bunnies Only Fly Downwards]], these minigames are races in which [[Rayman]] and some other [[Rabbid]]s and trolls ride on [[warthog]]s. The aim is to complete three laps as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Like A Good Race On The Beach]]&lt;br /&gt;
* [[Bunnies Only Fly Downwards]]&lt;br /&gt;
* [[Race Good A Like Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Shake Your Booty!===&lt;br /&gt;
[[File:AreFantasicDancers.jpg|320px|thumb|right|[[Bunnies Are Fantastic Dancers]].]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 3)]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Raving Mad]]&lt;br /&gt;
* [[Bunnies Are Raving Mad (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Unused minigames===&lt;br /&gt;
* [[Bunnies Are Shooting All Over The Place]]&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Raving_Rabbids List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; has a score mode, with minigames which unlock as they are completed in the story mode. &lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of each minigame in score mode, there is an internet code for the player to submit their game score on the now defunct [[RaymanZone]] website. Each code was unique to tell which score is the player&#039;s on the website listed above. Each minigame page listed the top 3 players in each minigame. Since the release of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[RaymanZone]] redirects to the official [[Ubisoft]] website.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the cancellation of [[Rayman 4 (cancelled prototype)|the original &#039;&#039;Rayman 4&#039;&#039;]], [[Ubisoft]] began work on &#039;&#039;Rayman Raving Rabbids&#039;&#039;. It was intended to be [[Rayman Raving Rabbids (cancelled prototype)|a free-roaming 3D platformer]], contrary to the final party game release. [[Rayman]] would&#039;ve instead had to defeat an army of sinister, zombie-like [[Rabbid]]s in melee combat, rather than competing in minigames to escape them.&lt;br /&gt;
&lt;br /&gt;
The following is photos that were released during [[Rayman Raving Rabbids (cancelled prototype)|the early development of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 12.jpg&lt;br /&gt;
Image:Rayman 4 prototype 13.jpg&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RRRpl.jpg|A PL version of the game.&lt;br /&gt;
File:RRR Mac2.jpg|Macintosh version box.&lt;br /&gt;
File:RRR PS2.jpg|PlayStation 2 box.&lt;br /&gt;
File:RRR Xbox.jpg|Xbox 360 box.&lt;br /&gt;
File:RRR DS.jpg|Nintendo DS box.&lt;br /&gt;
File:Box-rayman-raving-rabbids-pc-1.jpg|PC box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Logo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 19.jpg&lt;br /&gt;
Image:Rayman 4 prototype 20.jpg&lt;br /&gt;
Image:Rayman 4 prototype 21.jpg&lt;br /&gt;
Image:Rayman 4 prototype 16.jpg&lt;br /&gt;
Image:Rayman 4 prototype 17.jpg&lt;br /&gt;
Image:Rabbids.jpeg&lt;br /&gt;
Image:Raymanlancez.jpeg&lt;br /&gt;
Image:threerabbids.jpeg&lt;br /&gt;
Image:Run.jpeg&lt;br /&gt;
Image:Rabbidscoe.jpeg&lt;br /&gt;
Image:Rayman 4 prototype 18.jpg&lt;br /&gt;
Image:Raymanrabbid.jpeg&lt;br /&gt;
Image:Rabbids punch.jpeg&lt;br /&gt;
Image:Rabbidstoilet.jpeg&lt;br /&gt;
Image:Raymanjump.jpeg&lt;br /&gt;
Image:Raymandance.jpeg&lt;br /&gt;
Image:RRR Tony Manero Rabbid.jpg&lt;br /&gt;
Image:OldPink.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;, a board game named &#039;Rayman Raving Rabbids&#039; is present in a house.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins]]&lt;br /&gt;
[[de:Rayman Raving Rabbids]]&lt;br /&gt;
[[it:Rayman Raving Rabbids]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=69325</id>
		<title>Rayman Legends</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends&amp;diff=69325"/>
		<updated>2018-05-09T17:12:52Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Added the Japanese Switch release date: https://ec.nintendo.com/JP/ja/titles/70010000003979&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman Legends	&lt;br /&gt;
| image = [[File:Rayman Legends Box Art.jpg|center|250px|&#039;&#039;Rayman Legends&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;PlayStation 3, Wii U, Xbox 360, PC:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 29th August 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 17th October 2013 (Wii U exclusive)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation Vita:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 12th September 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 24th April 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 4, Xbox One:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February 2014&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
12th September 2017&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Japan.png|16px]] 22nd February 2018&lt;br /&gt;
| platforms = Nintendo Wii U, Sony PlayStation 3, Microsoft Xbox 360, Microsoft Windows, Sony PlayStation Vita, Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch&lt;br /&gt;
| soundtrack by = Christophe Héral and Billy Martin&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player and co-operative; up to four players&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Legends&#039;&#039;&#039;&#039;&#039; is a 2D platform game, and the fifth major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]]. It is a direct sequel to &#039;&#039;[[Rayman Origins]]&#039;&#039;, and features very similar gameplay as such. It was initially planned to be a release title for the Nintendo Wii U,&amp;lt;ref name=&amp;quot;joystiqrelease&amp;quot;&amp;gt;http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;exclusive&amp;quot;&amp;gt;http://kotaku.com/5934894/wii-u-exclusive-rayman-legends-looks-so-lovely&amp;lt;/ref&amp;gt; but on October 8th 2012, [[Ubisoft]] stated that &#039;&#039;Rayman Legends&#039;&#039; had been delayed to the first quarter of 2013. By the end of 2012, [[Ubisoft]] had confirmed that the new release dates for the game would be the 26th February 2013 for North America and the 1st March 2013 for Europe, exclusively for the Wii U. However, on the 7th February 2013, [[Ubisoft]] revealed that the game was no longer a Wii U exclusive, and that there was a Sony PlayStation 3 and Microsoft Xbox 360 version under development, consequently causing a delay for the second time and pushing the release date to September of 2013.&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;http://uk.ign.com/articles/2013/02/07/rayman-legends-delayed-no-longer-wii-u-exclusive&amp;lt;/ref&amp;gt; On the 25th April 2013, [[Ubisoft]] decided to release the game at the end of August 2013 for Europe and the beginning of September in North America in order to avoid competition from other upcoming high-profile games titles from other companies.&amp;lt;ref name=&amp;quot;NintendoLife&amp;quot;&amp;gt;http://www.nintendolife.com/news/2013/04/rayman_legends_release_brought_forward_to_27th_august_in_north_america_30th_august_in_europe&amp;lt;/ref&amp;gt; A PlayStation Vita version was confirmed by [[Ubisoft]] to be released at the same time as the other three versions, but with five exclusive levels, and two exclusive [[List of heroes and costumes in UbiArt games|skins]], on 28th May 2013. A Microsoft Windows release was also confirmed on the 25th July. &lt;br /&gt;
&lt;br /&gt;
The game was also released on the Sony PlayStation 4 and Microsoft Xbox One in February 2014.&amp;lt;ref name=&amp;quot;NeoGAF&amp;quot;&amp;gt;http://www.neogaf.com/forum/showpost.php?p=59607797&amp;amp;postcount=34&amp;lt;/ref&amp;gt; The versions come with new features like no loading times and added [[List of heroes and costumes in UbiArt games|costumes]].&lt;br /&gt;
&lt;br /&gt;
In 2017, an enhanced port, titled &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;, was announced to release on the Nintendo Switch on September 12th 2017.&amp;lt;ref name=&amp;quot;Ubiblog&amp;quot;&amp;gt;https://blog.ubi.com/ubisoft-reveals-nintendo-switch-lineup/&amp;lt;/ref&amp;gt; This version includes an expanded [[Kung Foot]] mode and the [[Murfy&#039;s Touch]] painting.&lt;br /&gt;
&lt;br /&gt;
A smartphone game based on the game&#039;s art style, &#039;&#039;[[Rayman Fiesta Run]]&#039;&#039;, was developed by [[Ubisoft|Ubisoft Casablanca]] and released for iOS and Android devices on 7th November 2013. It is the sequel to the previous title, &#039;&#039;[[Rayman Jungle Run]]&#039;&#039;, which was based off &#039;&#039;[[Rayman Origins]]&#039;&#039;. In 2015, another mobile spin-off was released, titled &#039;&#039;[[Rayman Adventures]]&#039;&#039;, which unlike the previous titles allowed the player to change direction while moving.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;[[The Glade of Dreams]] is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before!&lt;br /&gt;
These creatures are the stuff of legend… [[Dragon]]s, [[Toad (Rayman Legends)|giant toads]], sea monsters, and even evil [[Luchador|luchador]]es. With the help of [[Murfy]], [[Rayman]] and [[Globox]] awake and must now help fight these nightmares and save the [[Teensie]]s!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
The game opens with a cut scene explaining the events that have transpired since &#039;&#039;[[Rayman Origins]]&#039;&#039;, [[Polokus|Bubble Dreamer]] explains to [[Murfy]] that [[Rayman]] and his friends have been asleep for 100 years. During that time, the nightmares have multiplied and spread, including [[the Magician]], who has turned into 5 [[Dark Teensy|Dark Teensies]]. As such [[the Glade of Dreams]] is in great danger, and the [[Teensie]]s and their royalty, who inhabit it, are captured. To this end, he commands [[Murfy]] to awaken the heroes, and begin an adventure anew.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Rayman Legends&#039;&#039;, all of the worlds, except for the final unlockable bonus world, feature themes inspired by real-world myths and tropes, from the medieval castles of [[Teensies In Trouble]] to the classical Greek architecture of [[Olympus Maximus]].&lt;br /&gt;
&lt;br /&gt;
===[[Teensies In Trouble]]===&lt;br /&gt;
The nightmares are invading the area and are capturing [[Teensie]]s as they do so, it is here that the heroes have slept for many years, and are finally awoken by [[Murfy]]. After explaining the situation, [[Murfy]] and the heroes go forth to save the [[Teensie]]s. The area contains various castle structures and deep forestry to progress through. The heroes also encounter the first [[Dark Teensy]], and chase him through a desert landscape. The heroes enter a castle-like area, where they encounter many strange beasts. Later on, the heroes will encounter the [[Dark Teensy]] once again, where he will summon dragons to keep the heroes at bay, the last of which, the [[Medieval Dragon]], serving as the boss of this world, once bested, the heroes can then defeat the [[Dark Teensy]], and send him flying to the [[moon]]. The world ends with the musical level of [[Castle Rock]], a parody of the song &#039;&#039;Black Betty&#039;&#039; by Ram Jam.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Once Upon a Time 1.png|The intro to [[Teensies In Trouble]].&lt;br /&gt;
TeensiesInTroubleSeq2.jpg|[[Teensies In Trouble]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Toad Story]]===&lt;br /&gt;
This world contains many tall beanstalk areas to traverse through, as well as floating castle ruins caught within strong wind currents. Another [[Dark Teensy]] resides in this world, and has fitted the boss of this world with mechanical armaments to fight the heroes, as an [[Armored Toad]]. Once the [[Armored Toad]] is beaten, it suffers the fate of crashing into a castle. The [[Dark Teensy]] of this world is sent to the [[Moons|moon]] to resign to a similar fate as the first. The world ends with the musical level of [[Orchestral Chaos]], which apart from [[Grannies World Tour]] is the only piece of music in such levels that is original and not licensed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Ray and the Beanstalk 10.png|[[Toad Story]].&lt;br /&gt;
Castle in the Clouds 10.png|The level [[Castle in the Clouds]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fiesta de los Muertos]]===&lt;br /&gt;
A food world not unlike the [[Gourmand Land]] of &#039;&#039;[[Rayman Origins]]&#039;&#039;, and [[Candy Château]] of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], this world is inhabited by [[Mariachi|Mexican-inspired skeletons]], and giant [[Luchador]]es. The [[Dark Teensy]] of this world shows some of the magic abilities he now possesses, by turning the heroes into ducks in some levels, requiring [[Murfy]] to aid the heroes in surpassing the various obstacles the world features. Once the [[Dark Teensy]] is cornered, he will call upon a large [[Luchador]] to give chase to the heroes, who only escape him once they reach a lava pit that the [[Luchador]] fall into it, thus defeating it. The boss of this world is [[El Luchador]], whose fight takes place within an arena. By defeating him, the [[Dark Teensy]] of this world can be sent to the [[moon]], joining his other like minded selves. The world ends with the musical level of [[Mariachi Madness]], which is a parody of the song &#039;&#039;Eye of the Tiger&#039;&#039; by Survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
BrownLuchador.jpg|[[Fiesta de los Muertos]].&lt;br /&gt;
Duck Rayman meeting Murfy.jpg|[[Rayman]] after being turned into a duck.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[20,000 Lums Under the Sea]]===&lt;br /&gt;
This world starts out like the water levels featured in the [[Sea of Serendipity]], but soon takes a more darker edge, and resembles a part of the [[Moody Clouds]]. Inspired by the themes involved in spy movies, the heroes will need to avoid many elaborate traps and obstacles created to prevent them from infiltrating the mechanical facilities that the [[Dark Teensy]] of this world has built, he has also tamed a [[Sea Serpent]], and will use it to fend off the heroes when chased by them. He has also enlisted the help of [[Underwater Toad|Toads in spy gear]], and [[Sharkman|Sharkmen]] to secure his facilities, both make for dangerous opponents due to their capability of using ranged attacks, meaning the heroes must watch themselves to prevent bubblization. Finally, the [[Dark Teensy]] has built a [[Mechanical Dragon]] to serve as a boss for this world, whom the heroes accidentally activate near the end of their time in the world. After a ferocious battle, the [[Dark Teensy]] is, ironically, trapped by the body of his creation, is also sent to the [[moon]]. The world ends with the musical level of [[Gloo Gloo]], which is a parody of the song &#039;&#039;Woo Hoo&#039;&#039; by The 5.6.7.8&#039;s, as featured in the film &#039;&#039;Kill Bill: Volume 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Deadly Lights 7.png|[[20,000 Lums Under the Sea]].&lt;br /&gt;
Mansion of the Deep 3.png|[[20,000 Lums Under the Sea]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Olympus Maximus]]===&lt;br /&gt;
This world is inspired by Ancient Greece, and is set atop high up mountains, deep caverns, and ancient Greco-Roman buildings. The heroes of this world come across many obstacles, such as a mysterious floating hand, which shoots down thunder upon them, swarms of [[dark creature]]s that cannot be harmed physically by the heroes, and [[Minotaur]]s, some of which can shoot fire from their mouths. The [[Dark Teensy]] of this world will summon dragons when being encountered for the first time, who will chase the heroes through various labyrinthine corridors and chasms. To end, a mysterious [[Dark Cloud]] serves as the boss of this world, going through various forms, each requiring extreme tenacity and skill to beat, once beaten, the heroes are awarded with a vast amount of [[Lum (UbiArt games)|Lums]], before finally sending the final [[Dark Teensy]] to the [[moon]]. The heroes celebrate the new age of peace in the [[The Glade of Dreams|Glade]]. The world ends with the musical level of [[Dragon Slayer]], which is a parody of the song &#039;&#039;Antisocial&#039;&#039; originally by Trust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Hades flames.jpg|[[Olympus Maximus]].&lt;br /&gt;
Olympus Constellation1.jpg|[[Olympus Maximus]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Living Dead Party]]===&lt;br /&gt;
Once 400 [[Teensie]]s are freed, this world unlocks, allowing the heroes to traverse [[Grannies World Tour]], a remix of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] theme of &#039;&#039;[[Rayman Origins]]&#039;&#039;  and &amp;quot;8 bit&amp;quot; versions of each musical level. The 8-bit levels are carbon copies of the previous music levels, but with added visual effects and filters that greatly increase the difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
WiiU RaymanLegends 05.jpg|[[Living Dead Party]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:RaymanLegends Screenshot LushJungle.jpeg|320px|thumb|From left to right: The new adventurer [[Barbara]], [[Globox]], [[Murfy]], [[Rayman]] and the [[Grand Minimus]].]]&lt;br /&gt;
&lt;br /&gt;
The game carries on the style of gameplay from &#039;&#039;[[Rayman Origins]]&#039;&#039; in which up to four players (depending on the format) simultaneously make their way through various levels. [[Lum (UbiArt games)|Lums]] can be collected by finding them in levels, defeating enemies, freeing [[Teensie]]s, and performing other actions. Collecting [[Teensie]]s unlocks new worlds, which can be played in any order once they are available. Along with [[Rayman]], [[Globox]], and the [[Teensie]]s returning as playable characters, players can now control new female character [[Barbara]] and her sisters, once they are rescued from certain stages.&lt;br /&gt;
&lt;br /&gt;
In addition to the main playable characters, [[Murfy]] appears as an assist character in certain levels and can be controlled by a 5th player (on the Wii U version). [[Murfy]] can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering [[Lum (UbiArt games)|Lums]]. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control [[Murfy]] directly with touch controls, using either the Wii U GamePad or the Vita&#039;s touch screen. In single-player mode, control will switch over to [[Murfy]] during certain sections whilst the computer controls the player&#039;s character. In the other versions of the game, [[Murfy]] moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as &amp;quot;Black Betty&amp;quot; in [[Castle Rock]] and &amp;quot;Eye of the Tiger&amp;quot;  in [[Mariachi Madness]].&lt;br /&gt;
&lt;br /&gt;
The game features over 120 levels, including [[Back to Origins|40 remastered levels]] from the original &#039;&#039;[[Rayman Origins]]&#039;&#039;, which are unlocked by scratching [[Lucky ticket|Lucky Tickets]]. [[Lucky ticket|Tickets]] are earned by collecting a certain amount of [[Lum (UbiArt games)|Lums]] in a level, and each ticket is a guaranteed win of either [[Lum (UbiArt games)|Lums]], an &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; painting, a [[Teensie]], or a [[Creature]]. Most new levels feature remixed &#039;Invaded&#039; versions, which must be completed as quickly as possible. The game also offers daily and weekly [[Online Challenges|challenge stages]], in which players can compete with other players via leaderboards in challenges such as collecting a certain number of [[Lum (UbiArt games)|Lums]] in a short time, or surviving the longest on a stage. More [[Online Challenges|challenge stages]] can be accessed by raising the player&#039;s &#039;awesomeness&#039; rating, which increases by collecting trophies earned by rescuing [[Teensie]]s, collecting a high number of [[Lum (UbiArt games)|Lums]] in each level or by having a high leaderboard position at the end of a [[Online Challenges|challenge]]. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent&#039;s goal.&lt;br /&gt;
&lt;br /&gt;
Compared to &#039;&#039;[[Rayman Origins]]&#039;&#039;, &#039;&#039;Rayman Legends&#039;&#039; features heavier shading on most sprites and even makes use of several 3D models (for the bosses of each world and several level elements). &#039;&#039;Legends&#039;&#039; also features real-time lighting, which was not present in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;; this new technology allowed for levels to employ a light/dark motif, seen especially in levels from [[20,000 Lums Under the Sea]]. Overall, the graphics, while still rendered with the 2D UbiArt engine that was also used in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;, look more realistic, taking a step away from the slapstick, exaggerated cartoon visuals in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;. In addition to graphics, the physics were slightly altered, resulting in more precise movement and less &amp;quot;floaty&amp;quot; jumping.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Legends (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Leaks ===&lt;br /&gt;
[[File:Rabbidlegend.jpg|thumb|right|320px|[[Rayman]] and the [[Rabbid]]s. The [[Rabbid]]s were scrapped before the final release, but they have appeared in special [[Event (Rayman Adventures)|events]] for &#039;&#039;[[Rayman Adventures]]&#039;&#039;.]]&lt;br /&gt;
Shortly after the game&#039;s November 2011 release, [[Michel Ancel]] stated &#039;One has to know that &#039;&#039;[[Rayman Origins]]&#039;&#039; isn&#039;t just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.&#039;&amp;lt;ref&amp;gt;GameShake, &#039;&#039;Toulouse Game Show 2011 : interview de Michel Ancel&#039;&#039;, http://www.gameshake.fr/?p=923&amp;lt;/ref&amp;gt; In March 2012, artistic director Christophe Villez hinted that a new [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] would be revealed in June, at E3 2012.&amp;lt;ref&amp;gt;Bafta.org, &#039;&#039;GAME British Academy Video Games Awards&#039;&#039;, http://www.bafta.org/games/awards/&amp;lt;/ref&amp;gt; Also in March 2012, Bertrant Chaverot, the general director of [[Ubisoft|Ubisoft Brazil]], stated that &#039;&#039;[[Rayman Origins]]&#039;&#039; would have a continuation, but did not reveal any details.&amp;lt;ref&amp;gt;Kotaku Brasil, &#039;&#039;[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft&#039;&#039; http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Social gaming challenge.png|320px|thumb|left|An unused social challenge feature.]]&lt;br /&gt;
On 23 April, 2012, a marketing survey containing information about &#039;&#039;Rayman Legends&#039;&#039; was leaked to the games media. The survey contained several pieces of information regarding the &#039;&#039;[[Rayman Origins]]&#039;&#039; sequel, along with two gameplay videos (though only screenshots of these were included in the leak; one of the originals leak videos can be seen [https://www.youtube.com/watch?v=cH3mjUPVg-A here]). Like its predecessor, the game will feature co-operative gameplay with up to four players. It will also feature &#039;brand new settings: legendary worlds filled with castles, vampires, Ghosts, Greek Gods, or dragons...&#039;&amp;lt;ref&amp;gt;Kotaku, &#039;&#039;Marketing Survey Hints at a Rayman Origins Sequel of Mythic Proportions&#039;&#039;, http://kotaku.com/5904264/marketing-survey-hints-at-a-rayman-origins-sequel-of-mythic-proportions/gallery/1&amp;lt;/ref&amp;gt; The following day, the videos from which the images were taken were uploaded to YouTube, but both were quickly taken down at the request of [[Ubisoft]].&amp;lt;ref&amp;gt;PS3gen.fr, &#039;&#039;Rayman Origins : 2 vidéos volées d&#039;un nouvel opus se promenent sur internet&#039;&#039;, http://www.ps3gen.fr/rayman-origins-2-suite-nouvel-opus-episode-jeu-videos-officieux-non-annonce-trailer-ubisoft-actualite-24768.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 26 April, 2012, [[Ubisoft]] registered the domain names &#039;RaymanLegends.com&#039; and &#039;Rayman-Legends.com&#039;,&amp;lt;ref&amp;gt;Fusible, &#039;&#039;Ubisoft Entertainment registers &amp;quot;Rayman Legends&amp;quot; domain names&#039;&#039;, http://www.fusible.com/2012/04/ubisoft-entertainment-registers-rayman-legends-domain-names/&amp;lt;/ref&amp;gt; leading to speculation that &#039;&#039;Rayman Legends&#039;&#039; would be the title of the &#039;&#039;[[Rayman Origins]]&#039;&#039; sequel.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
[[File:Cath &#039;em All Challenge.png|320px|thumb|right|An unused mode from the Wii U version.]]&lt;br /&gt;
On 27 April, 2012, the first full-length trailer for the game was leaked to the public.&amp;lt;ref&amp;gt;MCV, &#039;&#039;VIDEO: Rayman Legends trailer confirms special Wii U functionality&#039;&#039;, http://www.mcvuk.com/news/read/video-rayman-legends-trailer-confirms-special-wii-u-functionality/095175&amp;lt;/ref&amp;gt; It features the aforementioned settings, gives more details on online gameplay and reveals a new playable character: a [[Betilla]] the Fairy-like warrior girl known as [[Barbara]]. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?gl=GB&amp;amp;v=gmx17Mwo-2c&amp;lt;/ref&amp;gt; In the Wii U version of the game, the player will be able to use certain physical toys to interact with the game world; this is similar to the premise of &#039;&#039;Skylanders: Spyro&#039;s Adventure&#039;&#039;. The trailer shows a player scanning a [[Rabbid]] toy to enter a level where [[Rayman]] must fight [[Rabbid]]s, and hints that similar functionality will be possible with toys based on other [[Ubisoft]] characters, such as Ezio from the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. [[Ubisoft]] initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that &#039;&#039;Rayman Legends&#039;&#039; was being developed by [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]], but downplaying the video&#039;s accuracy, claiming that &#039;This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. The game was officially unveiled with a gameplay demonstration at the 2012 Electronic Entertainment Expo, showcasing [[Murfy]], a new playable character, controlled via the Wii U system&#039;s touch screen on the tablet controller. It also showed medieval-themed stages as well as a rhythm-based map of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] from &#039;&#039;[[Rayman Origins]]&#039;&#039; featuring remixed music.&#039;&amp;lt;ref&amp;gt;Wii News at IGN, &#039;&#039;Wii U Details Revealed By Leaked Rayman Trailer&#039;&#039;, http://ie.wii.ign.com/articles/122/1223893p1.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, when the &#039;&#039;Rayman Legends&#039;&#039; website was unveiled, it showed a different plot summary to what was seen in the final game:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[[Rayman]], [[Globox]], and the [[Teensie]]s are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Delay ===&lt;br /&gt;
It was originally set to be released on November 30, 2012 (as a Wii U launch title). However, on October 8, 2012, it was reported to be delayed. On December 13, 2012, a [[List of Rayman demos|demo]] of the game was released on the eShop. The official release date was revealed to be February 26, 2013, but was delayed further to September 2013 to allow for the title to have a simultaneous release on PlayStation 3 and Xbox 360. This delay was negatively received by gamers and critics since the developer stated that the Wii U version was finished. Fans started a petition for the game to be released on the original date on the Wii U, which at one point had over 11,000 people signed onto it. To appease fans, [[Ubisoft]] said the Wii U would get another exclusive [[List of Rayman demos|demo]] in the future, however this was just as negatively received. Developers that worked on the game have also expressed their distaste for the delay, with creator [[Michel Ancel]] also protesting for the release of the game.&lt;br /&gt;
&lt;br /&gt;
In response to the delay, the development team have announced that they will be releasing the game&#039;s [[Online Challenges]] mode for free via the Nintendo eShop, which released on April 25, 2013. This mode features daily challenges based on one of five scenarios, one of which is exclusive to Wii U, and features online leaderboards and ghost functionality. They also stated that with the extra development time, they would be adding new levels, enemies and more to the game. Pre-orders of certain versions of the game come with a bonus costume for [[Barbara]], inspired by Assassin&#039;s Creed IV: Black Flag. On August 7, 2013, in a Nintendo Direct presentation, 2 new costumes were announced for the Wii U version: a [[Ray Plumber|Mario costume for Rayman]], and a [[Glob Plumber|Luigi costume for Globox]].&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
[[File:Chateau-dracula-02.jpg|320px|thumb|left|An unused [[Dracula&#039;s castle]] theme.]]&lt;br /&gt;
On 23 August 2013, the [[Rayman Legends Beatbox|&#039;&#039;Rayman Legends&#039;&#039; Beatbox App]] became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: [[Teensies in Trouble]], [[20,000 Lums Under the Sea]], and [[Fiesta de los Muertos]]. On 28 August 2013, [[Ubisoft]] announced on the &#039;&#039;Rayman Legends&#039;&#039; site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the &amp;quot;Final level of polish&amp;quot; players expect from a [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in &#039;&#039;[[Rayman Origins]]&#039;&#039;. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters.&lt;br /&gt;
The game features various improvements to the Ubi Art Framework engine used in &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039;. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game&#039;s 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times&amp;lt;ref&amp;gt;http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At one point, during an interview, [[Michel Ancel]] revealed some concept art for an unreleased world, named [[Dracula&#039;s castle]], and stating that maybe one day they would release it, thus suggesting DLC in the future. This theme was later implemented into &#039;&#039;[[Rayman Adventures]]&#039;&#039;, a mobile spin-off.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Ports ==&lt;br /&gt;
=== PlayStation Vita ===&lt;br /&gt;
[[File:Legends PS Vita.jpg|320px|thumb|right|The PlayStation Vita version.]]&lt;br /&gt;
A PlayStation Vita port&amp;lt;ref&amp;gt;PlayStation Vita trailer https://www.youtube.com/watch?v=WXlsVfpuL0w&amp;lt;/ref&amp;gt; was released in September 2013. This version has the player control [[Murfy]] on the touch-screen like on the Wii U version. A new painting, titled [[Murfy&#039;s Challenges]], was added with new levels and two new costumes. Several other stages have minor changes made to them. This version supports 2-player co-op, in which the second player controls [[Murfy]]. This is the only version to not have the [[Online Challenges]] go through Uplay. At launch the game didn&#039;t come with any Invasion levels. These were however added in the 1.02 patch in November 2013.&lt;br /&gt;
&lt;br /&gt;
[[File:Camera mode.jpg|thumb|left|320px|The PlayStation 4 version adds camera mode for screenshots.]]&lt;br /&gt;
=== PlayStation 4 and Xbox One ===&lt;br /&gt;
In December 2013, a next-gen port was announced for the PlayStation 4 and Xbox One.&amp;lt;ref&amp;gt;Next-gen trailer https://www.youtube.com/watch?v=L2dLyui0Vek&amp;lt;/ref&amp;gt; These versions were released in February 2014 with the removal of loading screens and various other new features, such as being able to scratch [[Lucky ticket|Lucky tickets]] using the touch-pad on the DualShock 4 and being able to enter a new photo mode. New [[List of heroes and costumes in UbiArt games|costumes]] were also added.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Switch (&#039;&#039;Rayman Legends Definitive Edition&#039;&#039;) ===&lt;br /&gt;
[[File:Rayman Legends Definitive Version.jpeg|200px|thumb|right|The Definitive Edition&#039;s cover.]]&lt;br /&gt;
&lt;br /&gt;
In January 2017, a remake, titled &#039;&#039;Rayman Legends Definitive Edition&#039;&#039; was announced for the Nintendo Switch. This version utilizes touch screen controls for [[Murfy]], similarly to the Wii U and PlayStation Vita versions, while the console is in handheld mode through the new [[Murfy&#039;s Touch]] painting. Old features, such as the [[Online Challenges]], make a return with online leaderboards. Unlike the PlayStation 4 and Xbox One versions it does have loading screens between levels. The main difference is the inclusion of the [[Kung Foot|Kung Foot Tournament]] mode where players can play several rounds of the game in a tournament style. The game also features a new painting titled [[Murfy&#039;s Touch]] which can only be played in handheld mode. It included past sections involving [[Murfy]] and has 126 new [[Teensie]]s to free, making the total amount 826. The unlock requirements for the paintings has however not changed. Other changes include [[Kung Foot]] now having a Single Player mode and the ability to play local co-op using two systems. &amp;lt;ref&amp;gt;Nintendo Direct https://www.youtube.com/watch?v=EDedvre19es&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Rayman Legends Definitive Edition Official page https://www.ubisoft.com/en-US/game/rayman-legends-definitive-edition&amp;lt;/ref&amp;gt; In July 2017 a free [[List of Rayman demos|demo]] was accidentally released with noticeable sound glitches. Within a few hours the [[List of Rayman demos|demo]] was removed from the eShop. On July 25th 2017, the game was officially announced to be launching on September 12th, 2017 in both North America and Europe with the [[List of Rayman demos|demo]] stated to be properly release later in Summer 2017. The demo was released close thereafter with the same content as the previously released one, though without the sound glitches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu 1.jpg|The main menu.&lt;br /&gt;
Murfy&#039;s Touch in Main Gallery.jpg|The [[Murfy&#039;s Touch]] painting.&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg|The [[Kung Foot|Kung Foot Tournament]] painting.&lt;br /&gt;
Kung Foot Tournament Teams.jpg|The [[Kung Foot|Kung Foot Tournament]].&lt;br /&gt;
Rayman Legends Switch - Credits.jpg|The end credits.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
[[File:Gallery 2.jpg|320px|thumb|right|The [[Main Gallery]].]]&lt;br /&gt;
*[[Teensies In Trouble]]&lt;br /&gt;
*[[Toad Story]] &lt;br /&gt;
*[[Fiesta de los Muertos]] &lt;br /&gt;
*[[20,000 Lums Under the Sea]] &lt;br /&gt;
*[[Olympus Maximus]]&lt;br /&gt;
*[[Living Dead Party]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== [[Back to Origins]] ==&lt;br /&gt;
[[File:Back to Origins.png|thumb|200px|right|[[Back to Origins]].]]&lt;br /&gt;
[[Back to Origins]] is a section of the [[Main Gallery]] that contains 40 levels from &#039;&#039;[[Rayman Origins]]&#039;&#039;. Paintings are randomly unlocked by winning them through [[Lucky ticket|Lucky Tickets]] (though the player still needs to complete them in order). Many of the levels have been modified to be easier, most notable the [[Tricky Treasure]] ones.&lt;br /&gt;
&lt;br /&gt;
The following worlds are:&lt;br /&gt;
* [[Jibberish Jungle]]&lt;br /&gt;
* [[Desert of Dijiridoos]]&lt;br /&gt;
* [[Gourmand Land]]&lt;br /&gt;
* [[Sea of Serendipity]]&lt;br /&gt;
* [[Mystical Pique]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/b/bc/RL_Manual_EN.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:RL Manual ENThumb.png|link=http://raymanpc.com/wiki/script-en/images/7/70/RL_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Rayman Legends&#039;&#039; received critical acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Wii U version 92.59% and 91/100,the PlayStation 3 version 92.06% and 91/100,the PC version 90.00% and 88/100,the Xbox 360 version 88.88% and 90/100 and the PlayStation Vita version 83.33% and 87/100.&lt;br /&gt;
&lt;br /&gt;
Edge gave the game a 9/10 praising it by saying &amp;quot;One of the most jubilant, vividly imagined and open-hearted platformers to come along in a long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GamesRadar gave the game a score of 4.5 out of 5 stars, praising the level variety and presentation, whilst criticizing the sometimes chaotic multiplayer and some of the touchscreen sections during solo play.&lt;br /&gt;
&lt;br /&gt;
Tom McShea of GameSpot rated the game a 9.0/10 praising the game mechanics, the level design and the local co-op.&lt;br /&gt;
&lt;br /&gt;
GameTrailers gave the game a score of 9.1/10, stating that the co-operative play on the Wii U GamePad &amp;quot;only serves to complement the game design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jose Otero of IGN rated the game a 9.5/10, praising the gameplay and the design of the levels, saying that &amp;quot;Naturally, [[Rayman]] starts out with simple running, jumping, and punching, but before you know it you’re sneaking past dozens of deadly traps, battling huge bosses, or playing through awesome challenge levels that look like &#039;90s music videos. Every time I thought I found a personal favorite stage, the next one came along and replaced it&amp;quot;, but criticized the absence of online co-op.&lt;br /&gt;
&lt;br /&gt;
Danielle Riendeau of Polygon rated the game a 8.5/10 saying that it is &amp;quot;a beautifully designed gauntlet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;Legends&#039;&#039; outsold &#039;&#039;[[Rayman Origins|Origins]]&#039;&#039; in its first week from international sales with the Wii U version performing well, the game failed to meet sales expectations mostly due to the fact that it was released in the same month that Grand Theft Auto V came out, as well as the relatively un-established state of the Wii U user base. In early November 2014, [[Ubisoft]] reported that &#039;&#039;Rayman Legends&#039;&#039; was still selling well and contributing to the company&#039;s earnings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Legends Definitive Edition&#039;&#039; received generally favourable reviews&amp;lt;ref&amp;gt;Rayman Legends: Definitive Edition Critic Reviews for Switch - Metacritic http://www.metacritic.com/game/switch/rayman-legends-definitive-edition/critic-reviews&amp;lt;/ref&amp;gt;, however, some critics noted that the changes made to the game were not noteworthy enough to warrant the &amp;quot;Definitive&amp;quot; title. Digital Foundry also noted longer loading times and slight frame-rate drops not present in other versions, speculating that the cause was due to the compression used to reduce the size of the game.&amp;lt;ref&amp;gt; Switch&#039;s Rayman Legends: Definitive Edition Is Not Really Definitive https://www.youtube.com/watch?v=BENbHo5cvck&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rayman Legends Box Art.jpg|The standard box art.&lt;br /&gt;
File:Rayman Legends Definitive Version.jpeg|The box art for the Definitive Edition.&lt;br /&gt;
File:Rayman Legends Definitive Edition American Cover.jpg|The North American cover of &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;.&lt;br /&gt;
File:Rayman Legends European Cover.jpeg|The European cover of &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots from &#039;&#039;Rayman Legends&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Legends E3 2012 1.jpg|[[Rayman]], [[Globox]] and [[Murfy]] fighting pirate [[Livingstone|Lividstones]].&lt;br /&gt;
File:Rayman Legends E3 2012 2.jpg|Pirate [[Livingstone|Lividstones]] and flying monsters chasing [[Teensie]]s. &lt;br /&gt;
File:Rayman Legends E3 2012 4.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] sliding down in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. &lt;br /&gt;
File:Rayman Legends E3 2012 5.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
File:WiiU-Catapult(Land of the Livid Dead.jpg|A catapult in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
File:Rayman Legends E3 2012 7.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
File:Rayman Legends E3 2012 8.jpg|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] running in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].&lt;br /&gt;
File:Rayman Legends E3 2012 9.png|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
File:Rayman Legends E3 2012 10.jpg|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
File:RaymanLegends Screenshot LavaChase GC gallery post.jpeg|[[Rayman]] and company dodging streams of lava.&lt;br /&gt;
File:WiiU RaymanLegends 03.jpeg|[[Rayman]], [[Globox]], [[Murfy]] and a [[Teensie]] dodging balls of fire. &lt;br /&gt;
File:WiiU RaymanLegends 02.jpeg|[[Rayman]], [[Barbara]] and [[Murfy]] dodging fire. &lt;br /&gt;
File:RaymanLegends Screenshot MarbleRush.jpeg|[[Rayman]], [[Barbara]] and [[Murfy]] chased by [[Dark creature]]s in a palace.&lt;br /&gt;
File:RaymanLegends Screenshot Gotcha GC gallery post.jpeg|[[Rayman]], [[Globox]] and [[Barbara]] chased by [[Dark creature]]s in a grotto.&lt;br /&gt;
File:Screenshot TickleMonster GC.jpeg|[[Rayman]] and [[Barbara]] attacking a [[Minotaur]] being tickled by [[Murfy]].&lt;br /&gt;
File:Rayman-legends.jpg|[[Rayman]], [[Globox]], [[Barbara]], a [[Teensie]] and [[Murfy]] at the end of a level.&lt;br /&gt;
File:Rayman legends-screenshot.jpg|[[Rayman]], [[Globox]], [[Barbara]] and a [[Teensie]] fighting pirate [[Livingstone|Lividstones]].&lt;br /&gt;
File:Rayman legends-5.jpg|[[Rayman]] and [[Globox]] against the [[Armored Toad]].&lt;br /&gt;
File:Rayman Legends Steam 1.jpg|[[Rayman]], [[Barbara]] and a [[Teensie]] in a castle.&lt;br /&gt;
File:Rayman Legends Steam 2.jpg|[[Rayman]] and [[Globox]] chased by a swarm of [[Dark creature|enemy creatures]].&lt;br /&gt;
File:Rayman Legends Steam 3.jpg|[[Rayman]] and [[Barbara]] dodging flames.&lt;br /&gt;
File:Rayman Legends Steam 4.jpg|[[Rayman]] and [[Barbara]] fighting [[Mariachi|skeletons]].&lt;br /&gt;
File:Rayman Legends Steam 5.jpg|[[Rayman]] and [[Barbara]] jumping on pirate [[Livingstone|Lividstones]] to cross a swamp.&lt;br /&gt;
File:Rayman Legends Steam 6.jpg|[[Rayman]], [[Barbara]] and a [[Teensie]] on a pile of defeated enemies.&lt;br /&gt;
File:Rayman Legends Steam 7.jpg|[[Rayman]], [[Globox]] and [[Barbara]] dodging flame enemies with the help of [[Murfy]].&lt;br /&gt;
File:Rayman Legends Steam 8.jpg|[[Rayman]], [[Globox]] and [[Barbara]] fighting a [[Francky]].&lt;br /&gt;
File:Rayman Legends Steam 9.jpg|[[Rayman]] and [[Barbara]] dodging flame enemies.&lt;br /&gt;
File:Rayman Legends Steam 10.jpg|[[Rayman]] and [[Barbara]] fighting a [[Francky]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots from &#039;&#039;Rayman Legends Definitive Edition&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:RLDE Screenshot 1.jpg|[[Rayman]], [[Globox]], a [[Teensie]] and [[Murfy]] in a castle.&lt;br /&gt;
File:RLDE Screenshot 2.jpg|[[Rayman]], [[Globox]], [[Barbara]] and [[Murfy]] battling [[Toad (Rayman Legends)|Toads]].&lt;br /&gt;
File:RLDE Screenshot 3.jpg|[[Rayman]] and [[Globox]] fighting the [[El Luchador]] boss.&lt;br /&gt;
File:RLDE Screenshot 4.jpg|The [[Kung Foot]] game.&lt;br /&gt;
File:Rayman Legends Definitive Edition Demo Menu.jpg|The Definitive Edition&#039;s [[List of Rayman demos|demo]] menu screen.&lt;br /&gt;
File:Murfy&#039;s Touch Painting.jpg|The new [[Murfy]]&#039;s Level.&lt;br /&gt;
File:Murfy&#039;s Touch Level 01.jpg|The player being asked to release [[Murfy]].&lt;br /&gt;
Rayman Legends Definitive Edition Trailer Promo.JPG|A promo for the Definitive Edition.&lt;br /&gt;
Rayman Legends Definitive Edition Demo Intro Loading.jpg|The Definitive Edition&#039;s [[List of Rayman demos|demo]] loading screen.&lt;br /&gt;
Rayman Legends Definitive Edition In-Game Advertisement.jpg|An advertisement for the Definitive Edition.&lt;br /&gt;
Rayman Legends DE Demo Heroes Gallery 1.jpg|The heroes gallery as it appears in the Definitive Edition&#039;s [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman Legends DE Demo Heroes Gallery 2.jpg|Another look of the heroes gallery in the Definitive Edition&#039;s [[List of Rayman demos|demo]].&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu 1.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Country Select.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu 2.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Main Menu Auto Save Reminder.jpg&lt;br /&gt;
Murfy&#039;s Touch Unlocked Announcement.jpg&lt;br /&gt;
Murfy&#039;s Touch Unlocked.jpg&lt;br /&gt;
Murfy&#039;s Touch in Main Gallery.jpg&lt;br /&gt;
Murfy&#039;s Touch First Time Info Box.jpg&lt;br /&gt;
Kung Foot Tournament in Main Gallery.jpg&lt;br /&gt;
Kung Foot Tournament Teams.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Christmas Art 2017.jpg&lt;br /&gt;
Legends Black Friday sale.jpg&lt;br /&gt;
File:Rayman-Legends-Dragon.jpg&lt;br /&gt;
Legends switch background.jpg&lt;br /&gt;
Switch teaser from Facebook.jpg&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 2.JPG&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 3.JPG&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 4.JPG&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 5.jpg&lt;br /&gt;
Rayman Legends Definitive Edition World Tour 6.jpeg&lt;br /&gt;
Rayman Legends Definitive Edition World Tour Finale.JPG&lt;br /&gt;
Rayman Legends Definitive Edition Now Available.JPG&lt;br /&gt;
Legends Switch promotion.jpg&lt;br /&gt;
Rayman Legends Definitive Edition Banner.JPG&lt;br /&gt;
File:Raymanlegendse3poster.jpg&lt;br /&gt;
File:Image rayman legends-.jpg&lt;br /&gt;
File:Image rayman legends-19433-2528 0005.jpg&lt;br /&gt;
File:RaymanLegends2 1920x1080.jpg&lt;br /&gt;
File:Muphyattacks.jpeg&lt;br /&gt;
File:Image rayman legends-19433-2528 0003.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-023.jpg&lt;br /&gt;
File:Rayman-legends-wii-u-wiiu-1338989906-028.jpg&lt;br /&gt;
File:Raymanlegends01.jpg‎&lt;br /&gt;
File:Raymanlegends02.jpg&lt;br /&gt;
File:Rayman03punch.jpg&lt;br /&gt;
File:Globoxlegends01.jpg&lt;br /&gt;
File:Globox02.jpg&lt;br /&gt;
File:Globoxcurious03.jpg&lt;br /&gt;
File:Murphy02.jpg&lt;br /&gt;
File:Murphy03.jpg&lt;br /&gt;
File:Murphycarry.jpg&lt;br /&gt;
File:Rayman Legends 150812 008.png&lt;br /&gt;
File:Rayman Legends 150812 007.png&lt;br /&gt;
File:Rayman Legends 150812 006.png&lt;br /&gt;
File:Livingstone-Rayman-Legends.png&lt;br /&gt;
File:Minotaur.png&lt;br /&gt;
File:Rayman-Legends_2012_10-25-12_006.jpg_600.jpeg&lt;br /&gt;
File:Globox Costume 1.png&lt;br /&gt;
File:Globox Costume 2.png&lt;br /&gt;
File:24 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:25 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:Rayman Legends Characters with Gamepad.png&lt;br /&gt;
File:Artwork-Rayman-Legends-Dark-Creatures.jpg&lt;br /&gt;
File:531482 523195421035970 1969658355 n.jpg&lt;br /&gt;
File:267818 506716639367393 1929366861 n.jpg&lt;br /&gt;
File:Chateau dracula coupe unnouveaudepart3.jpg&lt;br /&gt;
File:Chateau-dracula-02.jpg&lt;br /&gt;
File:Chateau-dracula-03.jpg&lt;br /&gt;
File:Chateau-dracula-04.jpg&lt;br /&gt;
File:Chateau-dracula-05.jpg&lt;br /&gt;
File:Chateau-dracula-06.jpg&lt;br /&gt;
File:Rayman-rooftopa.jpg&lt;br /&gt;
File:Frogs-01.jpg&lt;br /&gt;
File:Frogs-02.jpg&lt;br /&gt;
File:Frogs-03.jpg&lt;br /&gt;
File:Frogs-04.jpg&lt;br /&gt;
File:Frogs-05.jpg&lt;br /&gt;
File:Frogs-06.jpg&lt;br /&gt;
File:Frogs-07.jpg&lt;br /&gt;
File:Frogs-08b.jpg&lt;br /&gt;
File:Rayman Legends Cyclops.jpg&lt;br /&gt;
File:Rayman Legends Mine Railway.jpg&lt;br /&gt;
File:Rayman Legends Mine.jpg&lt;br /&gt;
File:Rayman Legends Nenuphar.jpg&lt;br /&gt;
File:Rayman Legends Ruin.jpg&lt;br /&gt;
File:Rayman Legends Tree.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0001.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0002.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0003.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0004.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0005.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0006.jpg&lt;br /&gt;
File:Rayman-Legends-Artwork-2-0007.jpg&lt;br /&gt;
File:01 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:02 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:03 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:04 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:05 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:06 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:07 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:09 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:10 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:11 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:12 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:13 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:14 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:15 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:16 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:17 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:18 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:20 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:21 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:22 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:23 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:26 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:27b Rayman Legends jb dugait.jpg&lt;br /&gt;
File:28 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:29 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:30 Rayman Legends jb dugait.jpg&lt;br /&gt;
File:03 a Hades Palace.jpg&lt;br /&gt;
File:Pigasus.jpg&lt;br /&gt;
File:Olympus Discoclub.jpg&lt;br /&gt;
File:Globox on a Hammock.jpg&lt;br /&gt;
File:Tree Island in the Sky.jpg&lt;br /&gt;
File:Toad Concepts.jpg&lt;br /&gt;
Legends_art_1.jpg&lt;br /&gt;
Legends_art_2.jpg&lt;br /&gt;
Legends_art_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
*[[Rayman Legends (early production)|&#039;&#039;Rayman Legends&#039;&#039; (early production)]]&lt;br /&gt;
*&#039;&#039;[[Rayman Adventures]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
*&#039;&#039;[[Rayman Mégastickers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://rayman.ubi.com/legends/en-GB/home/index.aspx Official site]&lt;br /&gt;
*[http://www.raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7767 Official &#039;&#039;Rayman Legends&#039;&#039; topic at Pirate-Community]&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLPVNYqYQKenhWSVUQXSGnaMuhoCAx3dCn &#039;&#039;Rayman Legends&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ApW7BOpFOa4 The Definitive Edition Official Trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KlKZEnnUwBE The Definitive Edition Release Date Trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=M7C3Y-0cz8M The Definitive Edition Kung Foot Trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=KgYLJuhuqw0 The Definitive Edition Launch Trailer]&lt;br /&gt;
*[https://raymanpc.com/wiki/script-en/images/8/8c/Rayman_Definitive_Edition_logo.png High quality logo for the Definitive Edition]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman Legends]]&lt;br /&gt;
[[de:Rayman Legends]]&lt;br /&gt;
[[hu:Rayman Legends]]&lt;br /&gt;
[[it:Rayman Legends]]&lt;br /&gt;
[[pl:Rayman Legends]]&lt;br /&gt;
[[es:Rayman Legends]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends:_Definitive_Edition&amp;diff=69324</id>
		<title>Rayman Legends: Definitive Edition</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Legends:_Definitive_Edition&amp;diff=69324"/>
		<updated>2018-05-09T17:01:37Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: as referred to here: https://www.nintendo.com.au/catalogue/rayman-legends-definitive-edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rayman Legends]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=69315</id>
		<title>Rayman 3D</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3D&amp;diff=69315"/>
		<updated>2018-05-09T12:07:53Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected North American release date: https://www.nintendo.com/games/detail/Qc5MPHFjQkc_MW2ww2kzdg6zmz4N3Usu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman 3D&lt;br /&gt;
| image = [[Image:Rayman 3D boxart.jpg|center|300px|&#039;&#039;Rayman 3D&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Casablanca]]/Bucharest&lt;br /&gt;
| release date = [[File:European Union.png|16px]] 25th March 2011&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 27th March 2011&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo 3DS&lt;br /&gt;
| ratings = 7+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital (NA)&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Jeux-3ds-rayman-images-logo.jpg|thumb|300px|&#039;&#039;Rayman 3D&#039;&#039; logo.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3D&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039;, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but nowever takes advantage of the 3DS&#039;s stereoscopic 3D display.&lt;br /&gt;
&lt;br /&gt;
==Differences from &#039;&#039;[[Rayman 2]]&#039;&#039;==&lt;br /&gt;
*&#039;&#039;Rayman 3D&#039;&#039; is built off the Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and shares the same [[The Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, and graphical enhancements. It however does not have the minigames from the Dreamcast version.&lt;br /&gt;
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.&lt;br /&gt;
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.&lt;br /&gt;
*The [[plum]] is now a 3D model as in &#039;&#039;[[Rayman 3]]&#039;&#039;, rather than the 2D sprite seen in all other versions. The original [[plum]] texture can be seen on part of the new model.&lt;br /&gt;
*Lighting is brighter in most levels (most noticeable in [[the Sanctuary of Rock and Lava]] and [[the Iron Mountains]]), and the lighting/shading on [[Rayman]]&#039;s model is no longer affected by light sources.&lt;br /&gt;
*[[Rayman]] no longer loses health from drops. If a drop is fatal, he respawns with full health.&lt;br /&gt;
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue &amp;quot;Go on! Go in!&amp;quot; and &amp;quot;Come on! Don&#039;t be shy!&amp;quot; has been removed. The [[Teensie]]s still speak, but the text is no longer present.&lt;br /&gt;
*Both [[Axel]] and [[Foutch]] don&#039;t have any aura in this version.&lt;br /&gt;
*[[Nettle]]s have a shorter, choppier animation cycle.&lt;br /&gt;
*When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen.&lt;br /&gt;
*The intro is no longer voiced like in the Dreamcast version and doesn&#039;t have any dialogue text either.&lt;br /&gt;
*There&#039;s no button for stabilizing the [[flying shell]].&lt;br /&gt;
*There is a glitch in this version that allows you to get into the [[Tomb of the Ancients secret]]. The area is blocked off by a net, you can however glitch through that net and access the area.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Like &#039;&#039;[[Rayman DS]]&#039;&#039;, the 3DS port contains several glitches exclusive to this revision.&lt;br /&gt;
&lt;br /&gt;
*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version&#039;s 60 frames per second. This is due to the original 3DS&#039; technical constraints. The new Nintendo 3DS can play the game without any frame drops- however, in order to take advantage of the additional power, the new 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then &amp;quot;overclock&amp;quot; the CPU, allowing the game to run at a consistent frame rate. It is possible however that the game may crash with an &amp;quot;exception occurred&amp;quot; error after the [[Foutch]] battle, in this case the overclock will then have to be temporarily disabled until after the battle.&lt;br /&gt;
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of [[Rayman]].&lt;br /&gt;
*In the opening sequence, the [[warship]] flies &#039;&#039;through&#039;&#039; the cliffs, instead of around them.&lt;br /&gt;
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard &amp;quot;blue sky with clouds&amp;quot; texture.&lt;br /&gt;
*Water and lava textures are often static or improperly mapped.&lt;br /&gt;
*Sound effects are too soft compared to the game&#039;s soundtrack, although this can be fixed by adjusting the sound mixing in the game&#039;s options. Some sound effects are missing as well, including some of [[Rayman]]&#039;s grunts and the &amp;quot;power-up&amp;quot; sound heard when collecting a [[Power Fist]].&lt;br /&gt;
*[[Rayman]]&#039;s hands do not turn golden after collecting a [[Power Fist]].&lt;br /&gt;
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock [[Rayman]]&#039;s movement, so the player must quit the level in order to save the collection of [[1000th Yellow Lum|the Lum]].&lt;br /&gt;
*Many times throughout the game the correct music won&#039;t start playing at the correct time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of &#039;&#039;Rayman 3D&#039;&#039; was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, [[Ubisoft]] revealed that, like [[Rayman 2 (iOS)|the iOS version of &#039;&#039;Rayman 2&#039;&#039;]], &#039;&#039;Rayman 3D&#039;&#039; was to be based directly on the well-received Dreamcast version of &#039;&#039;[[Rayman 2]]&#039;&#039;. Four screenshots were also unveiled: they show that &#039;&#039;Rayman 3D&#039;&#039; features significantly reworked graphics. The improved lighting system is visible in the screenshots of [[the Prison Ship]] and [[the Bayou]], and the stereoscopic depth effect can be seen clearly in the screenshot of the [[Whale Bay]]. The screenshot of [[the Fairy Glade]] shows that the [[keg]] has been remodelled.&lt;br /&gt;
&lt;br /&gt;
===Press release===&lt;br /&gt;
What follows is [[Ubisoft]]&#039;s official press release regarding the game:&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Rayman 3D is an adaptation of [[Rayman 2]] on Dreamcast, the greatest version of all [[Rayman]]&#039;s games.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Thanks to Rayman 3D, rediscover the incredible adventures of [[Rayman]] in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join [[Rayman]] in an even better platforming game!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
‘&#039;&#039;Features:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of [[Rayman 2]] on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).&#039;&#039;&lt;br /&gt;
* &#039;&#039;Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of [[The Glade of Dreams|Rayman&#039;s world]]. Uncover the whole universe in 3D during +/−15 hours of fun.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Unique [[Rayman]] moves – [[Running|Run]], climb, jump, [[Swimming|swim]], fly, loop-the-loop and even [[Ssssam|water-ski]] to escape from the threat! [[Rayman]] did not lose any of his famous abilities such as flying as an [[helicopter]] using his hair!&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rediscover the richness of [[Rayman]]&#039;s cast – Get back to the good old quarrels between [[Rayman]] and his villainous enemies: Face the [[Admiral Razorbeard]], the [[Henchman 800|Henchman]] and every other creature that make [[Rayman]]&#039;s progression much harder! Hopefully, [[Rayman]] can count on his friends&#039; support! The [[Globox]], [[Ly]], or [[Polokus]] are all ready to help.&#039;&#039;’&lt;br /&gt;
&lt;br /&gt;
==Promotional pictures==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman-3D1.jpg|[[The Prison Ship]].&lt;br /&gt;
Rayman-3D2.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D3.jpg|[[The Bayou]].&lt;br /&gt;
&lt;br /&gt;
Rayman-3D4.jpg|[[The Fairy Glade]].&lt;br /&gt;
Rayman-3D5.jpg|[[Whale Bay]].&lt;br /&gt;
Rayman-3D6.jpg|[[The Woods of Light]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Box art==&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3D boxart.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s European cover.&lt;br /&gt;
Rayman3D-Boxart-PAL-German-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s German cover.&lt;br /&gt;
Rayman3D-Boxart-NTSC-USA-Front.jpg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s North American cover.&lt;br /&gt;
Boxartcover.jpeg|&#039;&#039;Rayman 3D&#039;&#039;&#039;s back cover.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=xEMMSo_fsrU The 1000th Yellow Lum glitch at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3D]]&lt;br /&gt;
[[hu:Rayman 3D]]&lt;br /&gt;
[[pl:Rayman 3D]]&lt;br /&gt;
[[es:Rayman 3D]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=69314</id>
		<title>Rayman DS</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_DS&amp;diff=69314"/>
		<updated>2018-05-09T11:47:54Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Corrected North American release for Rayman DS: https://www.nintendo.com/games/detail/cd112190-1588-40ef-ae06-b02e14e6b3c3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman DS&lt;br /&gt;
| image = [[Image:RaymanDS.jpg|center|250px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = DC Studios (UK/Canada)&lt;br /&gt;
| release date = [[File:European Union.png|16px]] March 11th, 2005&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] March 28th, 2005&lt;br /&gt;
| genre = 3D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DS&lt;br /&gt;
| ratings = 3+ (PEGI), E (ESRB)&lt;br /&gt;
| distribution media = Cartridge&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman DS&#039;&#039;&#039;&#039;&#039; is a port of &#039;&#039;[[Rayman 2]]&#039;&#039; that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.&lt;br /&gt;
&lt;br /&gt;
== Differences from &#039;&#039;Rayman 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; shares many similarities to the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; such as the lower-quality MIDI music being used.&lt;br /&gt;
*The textures in &#039;&#039;Rayman DS&#039;&#039; are generally more jagged than the Nintendo 64 version of &#039;&#039;[[Rayman 2]]&#039;&#039; due to the DS&#039;s lack of texture filtering. The actual textures are the same, however.&lt;br /&gt;
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.&lt;br /&gt;
&lt;br /&gt;
==Technical issues==&lt;br /&gt;
Unlike any other version of &#039;&#039;[[Rayman 2]]&#039;&#039;, &#039;&#039;Rayman DS&#039;&#039; included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]&#039;s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can &#039;&#039;slip off&#039;&#039;, even during [[Umber]]&#039;s cinematic. The only way to lock [[Rayman]] back to the surface&#039;s center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of [[the Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Image:Rayman DS - Back cover EU.jpg|thumb|250px|The back cover of the European version of &#039;&#039;Rayman DS&#039;&#039;.]]&lt;br /&gt;
| [[Image:Rayman DS - USA Cover.jpg|thumb|250px|The cover of the North American version of &#039;&#039;Rayman DS&#039;&#039;.]]&lt;br /&gt;
| [[Image:Raymandslogo.jpeg|thumb|250px|The game&#039;s logo.]]&lt;br /&gt;
| [[Image:Rayman-french-ds.jpeg|thumb|French advertising poster.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to use the then new [[Ubisoft]] logo.&lt;br /&gt;
*The North American cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the cover for &#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039; and the European cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;. Likewise, the European cover for &#039;&#039;Rayman DS&#039;&#039; is in the same style as the North American cover for &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Rayman DS&#039;&#039; was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Rayman 2]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3D]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman DS]]&lt;br /&gt;
[[hu:Rayman DS]]&lt;br /&gt;
[[pl:Rayman DS]]&lt;br /&gt;
[[es:Rayman DS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=69312</id>
		<title>Rayman Raving Rabbids</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_Raving_Rabbids&amp;diff=69312"/>
		<updated>2018-05-08T17:26:13Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Added European Wii U VC release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the console party game. For the cancelled platformer, see &#039;&#039;[[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;. For the Game Boy Advance version, see &#039;&#039;[[Rayman Raving Rabbids (Game Boy Advance)]]&#039;&#039;. For the Nintendo DS version, see &#039;&#039;[[Rayman Raving Rabbids (DS)]]&#039;&#039;. For the mobile phone version, see &#039;&#039;[[Rayman Raving Rabbids (mobile phone)]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=The [[Rabbid]]s are getting ready to put into motion the plot that they have been preparing for years. [[Rayman]] is having a lovely picnic with the [[baby Globox]]es when the [[Rabbid]]s suddenly rise up from the ground, kidnap them all and imprison them. [[Rayman]] is thrown into an enourmous arena, under the gaze of a hostile crowd of [[Rabbid]]s. From this day on, and solely for their own amusement, the [[Rabbid]]s are going to make [[Rayman]] go through a series of trials. It is up to you to win them all and free [[Rayman]].|sign=Manual|source=&#039;&#039;Rayman Raving Rabbids&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman Raving Rabbids&lt;br /&gt;
| image = [[Image:RRRWiiEU.jpg|center|200px|&#039;&#039;Rayman Raving Rabbids&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubisoft Montpellier]]&lt;br /&gt;
| produced by = Pierre-Arnaud Lambert&lt;br /&gt;
| designed by = Christophe de Labroue with Frédéric Houde, Gérard Lehiany, Jean-François Le Quéré, Nicolas Normandon&lt;br /&gt;
| art by = Florent Sacré &amp;lt;small&amp;gt;(art director and lead artist)&amp;lt;/small&amp;gt;&lt;br /&gt;
| programmed by = Fabrice Décréau &amp;lt;small&amp;gt;(lead)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Frédéric Houde &amp;lt;small&amp;gt;(AI lead)&amp;lt;/small&amp;gt;&lt;br /&gt;
| music by = Mark Griskey &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Wii:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 19th November, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 5th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Australia.png|16px]] 7th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 8th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 11th December, 2006&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 6th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 24th April, 2007&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wii U&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 6th July, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 7th July, 2017&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = Party&lt;br /&gt;
| gameplay mode = Single player/Multi-player&lt;br /&gt;
| platforms = Wii, Microsoft Windows, Microsoft Xbox 360, Sony PlayStation 2, OS X, Wii U&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Raving Rabbids&#039;&#039;&#039;&#039;&#039; is the first video game in [[Rabbids (series)|the Rabbids spin-off series]]. It was released for the Nintendo Wii, Sony PlayStation 2 and PC in 2006, followed by a port for the Microsoft Xbox 360 in 2007. It is followed by &#039;&#039;[[Rayman Raving Rabbids 2]]&#039;&#039; in 2007, &#039;&#039;[[Rayman Raving Rabbids TV Party]]&#039;&#039; in 2008, &#039;&#039;[[Rabbids Go Home]]&#039;&#039; in 2009 and &#039;&#039;[[Raving Rabbids: Travel in Time]]&#039;&#039; in 2010.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Rayman]] and a few [[baby Globox]]es are having a picnic in a forest when three [[Rabbid]]s erupt from the ground, capturing the [[baby Globox]]es. [[Rayman]] tries to offer them food, but then [[Serguei]] comes and grabs [[Rayman]]. The [[Rabbid]]s take [[Rayman]] and the [[baby Globox]]es to their Colosseum and keep them in jail cells.&lt;br /&gt;
&lt;br /&gt;
In order to escape, [[Rayman]] must collect [[plunger]]s to build a ladder up to the window so he can jump out. He does this by taking part in trials to entertain the [[Rabbid]]s. After completing at least 3 of the four daily trials, the final challenge will unlock. Finishing that will reward [[Rayman]] with a [[plunger]] after which he is taken back to his jail cell to get some rest for the next day&#039;s lot of trials. As the days pass, [[Rayman]]&#039;s cell is decorated to look nicer. In the cell he is able to play music, change [[Skin|costumes]] and replay previous challenges. If all four challenges are finished in one day he is rewarded with more [[Skin|costumes]] and songs. After every day, he goes to the ladder of [[plunger]]s, looking at the window hoping to escape, but a [[bird]] always comes and poops on him. After fifteen days, [[Rayman]] finally collects enough [[plunger]]s and escapes, getting his revenge on the annoying [[bird]] on the way. Back at the forest, [[Rayman]] sees sheep eating the remains of the picnic and remembers he forgot the [[baby Globox]]es. He tries to go back through a hole in which they were captured through but ends up stuck.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Rayman]] and the [[Rabbid]]s are the main characters in the game. Also included are the [[baby Globox]]es, the only returning characters besides [[Rayman]], the [[Rabbid]]s henchmen, strange creatures that look like a cross between rhinos and elephants and some animals, who only serve as fillers.&lt;br /&gt;
&lt;br /&gt;
===The good guys===&lt;br /&gt;
*[[Rayman]] - The hero of [[the Glade of Dreams]] that must complete minigames while being in captive of the [[Rabbid]]s.&lt;br /&gt;
*[[Baby Globox]]es - The [[baby Globox]]es, children of [[Globox]], were captured by the [[Rabbid]]s along with [[Rayman]] while on a picnic.&lt;br /&gt;
&lt;br /&gt;
===The [[Rabbid]]s===&lt;br /&gt;
*[[Serguei]] - [[Serguei]] is the largest known [[Rabbid]]. He guards [[Rayman]]&#039;s cell and takes him to the [[Rabbid]]s&#039; Colosseum throughout the days.&lt;br /&gt;
&lt;br /&gt;
*[[Professor Barranco]] - [[Professor Barranco]] is a scientist that has apparently suffered through many injuries, mostly to his face and head. He appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
*[[Frog-Rabbids]] - The [[Frog-Rabbids]] appear in the minigames [[Bunnies Are Addicted To Carrot Juice]] and [[Bunnies Don&#039;t Like Being Disturbed On Holiday]].&lt;br /&gt;
&lt;br /&gt;
*[[Clark (Rabbid)|Clark]] - Clark is a regular [[Rabbid]] that&#039;s dressed up to make himself look like Superman. Like [[Professor Barranco]], he appears in several of the minigames [[Rayman]] participates in.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:RabbidColosseum.jpg|thumb|320px|right|[[Rayman]] in the Colosseum.]]&lt;br /&gt;
Each day [[Rayman]] has to move around the stadium and complete at least three out of the four minigames for that day, which always contains a dancing type game. Each day there are new minigames to play. Once three of the four games are completed, [[Rayman]] can go and complete the last challenge. The challenge is either a [[plunger]] shooting game or a [[warthog]] racing game. Once the challenge is completed, [[Rayman]] earns a [[plunger]] and goes back to his cell. He uses the [[plunger]] to build a ladder and escape out the window of his cell.&lt;br /&gt;
&lt;br /&gt;
==Minigames==&lt;br /&gt;
In total, there are 75 minigames, including second and third parts. A total of five of these are to be played each day [[Rayman]] is prisoner at the Colosseum, though at least three out of four must be passed before moving onto the boss challenge which is usually a [[warthog]] race or a bunny hunt. In score mode, each minigame is worth up to 1,000 points, and score mode total is 183000 points. These points can be used to unlock secret goodies in the bonus menu.&lt;br /&gt;
&lt;br /&gt;
In the 75 minigames of the game, the player can reach 75000 points. The player can also unlock challenges, which consists of triathlons, pentathlons and decathlons. triathlons contain 3 minigames, worth 3000 points, pentathlons contain 5 minigames worth 5000 points and decathlons contain 10 minigames worth 10000 points. In order to gain max score, the player must perfectly complete every minigame in the series, one after another, however there is no chance of replaying an already completed minigame. The other 108000 points are obtained here in the challenges and though co-op and versus multiplayer bunny hunts. There are several challenges where it isn&#039;t possible to collect maximum score while another player is in game.&lt;br /&gt;
 &lt;br /&gt;
===Bunny hunts===&lt;br /&gt;
The bunny hunts are first person shooter style game in which [[Rayman]], armed with a [[plunger]] gun, has to shoot any [[Rabbid]]s that he sees and free the [[baby Globox]] they have trapped, without losing all of his health, which can be depleted if either a [[Rabbid]] gets too close to him, he gets shot with a [[plunger]], or is attacked by rockets or carrot juice coming from the robots. The [[plunger]] gun can carry up to five [[plunger]]s, and if they are all used, he will have to reload.  [[Rayman]] is also armed with a grapple chain, which he can use to either ward off [[plunger]] attacks or grab a [[Rabbid]] that is close and toss it at other [[Rabbid]]s, earning a multiple score.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can get extra points by doing specific shots:&lt;br /&gt;
* Good shot - shooting the third [[Rabbid]] without reloading - 300 points.&lt;br /&gt;
* Great shot - shooting the fourth [[Rabbid]] without reloading - 400 points.&lt;br /&gt;
* Perfect shot - shooting the fifth [[Rabbid]] without reloading - 500 points.&lt;br /&gt;
* Bullseye - shooting a [[Rabbid]] which is far away.&lt;br /&gt;
&lt;br /&gt;
Several other objects can be shot with [[plunger]]s, such as radios and bells, which often distract the [[Rabbid]]s into dancing, and are present in each level once.  There are also several boxes which [[Rayman]] can break in order to gain power ups or power downs. These are:&lt;br /&gt;
&lt;br /&gt;
* Extra lives - as the name says, it gives [[Rayman]] 3 extra lives.&lt;br /&gt;
* Rapid shot - it gives [[Rayman]] the ability to shoot 3 [[plunger]]s rapidly after each other for a short time. It also automatically reloads when the 3 [[plunger]]s have been shot, except if the player instantly shoots another [[plunger]].&lt;br /&gt;
* 5X shot - it gives [[Rayman]] the ability to shoot all [[plunger]]s at once for a short time. Needs instant reload after the [[plunger]]s have been shot.&lt;br /&gt;
* 1000 Points - gives the player 1000 points.&lt;br /&gt;
* Broken Plungers - This power down breaks all [[plunger]]s for a short time.&lt;br /&gt;
&lt;br /&gt;
[[File:SoftSpotForPlungers.jpg|320px|thumb|right|[[Bunnies Have A Soft Spot For Plungers]].]]&lt;br /&gt;
&lt;br /&gt;
The following is a list of the bunny hunts.&lt;br /&gt;
    &lt;br /&gt;
* [[Bunnies Aren&#039;t Scared Of The Dark]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed At Night]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Disturbed On Holiday]]&lt;br /&gt;
* [[Bunnies Have A Soft Spot For Plungers]]&lt;br /&gt;
* [[Bunnies Helped Tame the Wild West]]&lt;br /&gt;
* [[Bunnies Love Digging Tunnels]]&lt;br /&gt;
* [[Bunnies Don&#039;t Rest In Peace]]&lt;br /&gt;
* [[Bunnies Sometimes Recycle The Scenery From Other Games]]&lt;br /&gt;
* [[Bunnies Never Struck Gold]]&lt;br /&gt;
* [[Bunnies Think They&#039;re In A Movie]]&lt;br /&gt;
&lt;br /&gt;
===Sports===&lt;br /&gt;
Many of the other minigames are classed as sports, and these fall under the following categories.&lt;br /&gt;
&lt;br /&gt;
====Precision====&lt;br /&gt;
[[File:AreA-Mazing.jpg|320px|thumb|right|[[Bunnies Are A-Mazing]].]]&lt;br /&gt;
These minigames depend on being careful yet accurate at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are A-Mazing]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs]]&lt;br /&gt;
* [[Bunnies Are Heartless With Pigs (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Ticklish]]&lt;br /&gt;
* [[Bunnies Can&#039;t Herd]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide]]&lt;br /&gt;
* [[Bunnies Can&#039;t Slide (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste]]&lt;br /&gt;
* [[Bunnies Don&#039;t Use Toothpaste (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Sleep Well]]&lt;br /&gt;
* [[Bunnies Have a Great Ear For Music]]&lt;br /&gt;
* [[Bunnies Have No Memory]]&lt;br /&gt;
* [[Bunnies Have No Memory (Part 2)]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves]]&lt;br /&gt;
* [[Bunnies Like To Stuff Themselves (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Workout====&lt;br /&gt;
[[File:CarrotJuice.jpg|320px|thumb|right|[[Bunnies Are Addicted To Carrot Juice]].]]&lt;br /&gt;
These minigames take a lot of physical energy to play.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Are Addicted To Carrot Juice]]&lt;br /&gt;
* [[Bunnies Are Bad At Peek-a-Boo]]&lt;br /&gt;
* [[Bunnies Are Oversensitive]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly]]&lt;br /&gt;
* [[Bunnies Can&#039;t Fly (Part 2)]]&lt;br /&gt;
* [[Bunnies Can&#039;t Play Soccer]]&lt;br /&gt;
* [[Bunnies Can&#039;t Shear Sheep]]&lt;br /&gt;
* [[Bunnies Don&#039;t Give Gifts]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Milk Cows (Part 2)]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm]]&lt;br /&gt;
* [[Bunnies Have Natural Rhythm (Part 2)]]&lt;br /&gt;
* [[Bunnies Like Surprises]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows]]&lt;br /&gt;
* [[Bunnies Rarely Leave Their Burrows (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
[[File:AreNotOstriches.jpg|320px|thumb|right|[[Bunnies Are Not Ostriches]].]]&lt;br /&gt;
The player has to be quick yet also skillful in these minigames.&lt;br /&gt;
* [[Bunnies Are Not Ostriches]]&lt;br /&gt;
* [[Bunnies Are Slow To React]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Slow To React (Part 3)]]&lt;br /&gt;
* [[Bunnies Can Only Fly Downwards]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump]]&lt;br /&gt;
* [[Bunnies Can&#039;t Jump (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Know What To Do With Cows]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Bats (Part 2)]]&lt;br /&gt;
* [[Bunnies Don&#039;t Like Being Shot At]]&lt;br /&gt;
* [[Bunnies Don&#039;t Understand Bowling]]&lt;br /&gt;
* [[Bunnies Have A Poor Grasp Of Anatomy]]&lt;br /&gt;
* [[Bunnies Never Close Doors]]&lt;br /&gt;
* [[Bunnies Never Close Doors (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
====Get Going!====&lt;br /&gt;
With the exception of [[Bunnies Only Fly Downwards]], these minigames are races in which [[Rayman]] and some other [[Rabbid]]s and trolls ride on [[warthog]]s. The aim is to complete three laps as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Bunnies Like A Good Race]]&lt;br /&gt;
* [[Bunnies Like A Good Cowboy Race]]&lt;br /&gt;
* [[Bunnies Like A Good Race On The Beach]]&lt;br /&gt;
* [[Bunnies Only Fly Downwards]]&lt;br /&gt;
* [[Race Good A Like Bunnies]]&lt;br /&gt;
&lt;br /&gt;
===Shake Your Booty!===&lt;br /&gt;
[[File:AreFantasicDancers.jpg|320px|thumb|right|[[Bunnies Are Fantastic Dancers]].]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Fantastic Dancers (Part 3)]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing]]&lt;br /&gt;
* [[Bunnies Love Disco Dancing (Part 2)]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun]]&lt;br /&gt;
* [[Bunnies Just Wanna Have Fun (Part 2)]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers]]&lt;br /&gt;
* [[Deep Down, Bunnies Are Rockers (Part 2)]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop]]&lt;br /&gt;
* [[Bunnies Get A Kick Out Of Hip-Hop (Part 2)]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba]]&lt;br /&gt;
* [[Bunninos Dansa La Bamba (Part 2)]]&lt;br /&gt;
* [[Bunnies Are Raving Mad]]&lt;br /&gt;
* [[Bunnies Are Raving Mad (Part 2)]]&lt;br /&gt;
&lt;br /&gt;
===Unused minigames===&lt;br /&gt;
* [[Bunnies Are Shooting All Over The Place]]&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_Raving_Rabbids List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman Raving Rabbids&#039;&#039; has a score mode, with minigames which unlock as they are completed in the story mode. &lt;br /&gt;
&lt;br /&gt;
==Internet connection==&lt;br /&gt;
At the end of each minigame in score mode, there is an internet code for the player to submit their game score on the now defunct [[RaymanZone]] website. Each code was unique to tell which score is the player&#039;s on the website listed above. Each minigame page listed the top 3 players in each minigame. Since the release of &#039;&#039;[[Rayman Legends]]&#039;&#039;, [[RaymanZone]] redirects to the official [[Ubisoft]] website.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman Raving Rabbids (cancelled prototype)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the cancellation of [[Rayman 4 (cancelled prototype)|the original &#039;&#039;Rayman 4&#039;&#039;]], [[Ubisoft]] began work on &#039;&#039;Rayman Raving Rabbids&#039;&#039;. It was intended to be [[Rayman Raving Rabbids (cancelled prototype)|a free-roaming 3D platformer]], contrary to the final party game release. [[Rayman]] would&#039;ve instead had to defeat an army of sinister, zombie-like [[Rabbid]]s in melee combat, rather than competing in minigames to escape them.&lt;br /&gt;
&lt;br /&gt;
The following is photos that were released during [[Rayman Raving Rabbids (cancelled prototype)|the early development of &#039;&#039;Rayman Raving Rabbids&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;280px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 12.jpg&lt;br /&gt;
Image:Rayman 4 prototype 13.jpg&lt;br /&gt;
Image:Rayman 4 prototype 10.jpg&lt;br /&gt;
Image:Rayman 4 prototype 02.jpg&lt;br /&gt;
Image:Rayman 4 prototype 03.jpg&lt;br /&gt;
Image:Rayman 4 prototype 01.jpg&lt;br /&gt;
Image:Rayman 4 prototype 04.jpg&lt;br /&gt;
Image:Rayman 4 prototype 09.jpg&lt;br /&gt;
Image:Rayman 4 prototype 05.jpg&lt;br /&gt;
Image:Rayman 4 prototype 06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RRRpl.jpg|A PL version of the game.&lt;br /&gt;
File:RRR Mac2.jpg|Macintosh version box.&lt;br /&gt;
File:RRR PS2.jpg|PlayStation 2 box.&lt;br /&gt;
File:RRR Xbox.jpg|Xbox 360 box.&lt;br /&gt;
File:RRR DS.jpg|Nintendo DS box.&lt;br /&gt;
File:Box-rayman-raving-rabbids-pc-1.jpg|PC box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rayman Raving Rabbids Logo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery  widths=&amp;quot;300px&amp;quot; heights=&amp;quot;220px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Rayman 4 prototype 19.jpg&lt;br /&gt;
Image:Rayman 4 prototype 20.jpg&lt;br /&gt;
Image:Rayman 4 prototype 21.jpg&lt;br /&gt;
Image:Rayman 4 prototype 16.jpg&lt;br /&gt;
Image:Rayman 4 prototype 17.jpg&lt;br /&gt;
Image:Rabbids.jpeg&lt;br /&gt;
Image:Raymanlancez.jpeg&lt;br /&gt;
Image:threerabbids.jpeg&lt;br /&gt;
Image:Run.jpeg&lt;br /&gt;
Image:Rabbidscoe.jpeg&lt;br /&gt;
Image:Rayman 4 prototype 18.jpg&lt;br /&gt;
Image:Raymanrabbid.jpeg&lt;br /&gt;
Image:Rabbids punch.jpeg&lt;br /&gt;
Image:Rabbidstoilet.jpeg&lt;br /&gt;
Image:Raymanjump.jpeg&lt;br /&gt;
Image:Raymandance.jpeg&lt;br /&gt;
Image:RRR Tony Manero Rabbid.jpg&lt;br /&gt;
Image:OldPink.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Tom Clancy&#039;s The Division&#039;&#039;, a board game named &#039;Rayman Raving Rabbids&#039; is present in a house.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rabbids series}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman contre les Lapins Crétins]]&lt;br /&gt;
[[de:Rayman Raving Rabbids]]&lt;br /&gt;
[[it:Rayman Raving Rabbids]]&lt;br /&gt;
[[pl:Rayman: Szalone Kórliki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer games]]&lt;br /&gt;
[[Category:Rabbids games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=69311</id>
		<title>Rayman 3 (Game Boy Advance)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3_(Game_Boy_Advance)&amp;diff=69311"/>
		<updated>2018-05-08T17:11:48Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: added UK release date. source: https://www.nintendo.co.uk/Games/Game-Boy-Advance/Rayman-3-267200.html#gameDetails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a [[André|dreadful Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[André|Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Admiral Razorbeard|Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3&lt;br /&gt;
| image = [[Image:Rayman3GBA.jpg|320px|&#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Ludi Factory&lt;br /&gt;
| designed by = Kevin Guillemette with Louis Martin Guay&lt;br /&gt;
| written by = Alexis Nolent (script writer)&lt;br /&gt;
| soundtrack by = Éric Chevalier (original score), Daniel Masson (musical arrangements, programming and composition)&lt;br /&gt;
| release date =&lt;br /&gt;
21st February, 2003 (Game Boy Advance) (Europe)&lt;br /&gt;
4th March, 2003 (Game Boy Advance) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
20th April, 2017 (Wii U) (North America)&amp;lt;br /&amp;gt;&lt;br /&gt;
25th May, 2017 (Wii U) (Europe)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer&lt;br /&gt;
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)&#039;&#039;&#039; is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is the first handheld [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] to feature multiplayer modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], &#039;&#039;[[Rayman 2]]&#039;&#039;, and &#039;&#039;[[Rayman 3]]&#039;&#039;, though it is mostly centered around the story of &#039;&#039;[[Rayman 2]]&#039;&#039;. It is thought that it was originally developed as a Game Boy Advance version of &#039;&#039;[[Rayman 2]]&#039;&#039;, and that its &#039;&#039;[[Rayman 3]]&#039;&#039; elements were added late in its development so that it could be marketed as a Game Boy Advance version of &#039;&#039;[[Rayman 3]]&#039;&#039;. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It was not given the ‘Hoodlum Havoc’ subtitle, as [[Hoodlum]]s are only being present as enemies in three levels of the game ([[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman&#039;s Keep]]). In 2017, it was released on the Wii U&#039;s Virtual Console alongside &#039;&#039;[[Rayman Advance]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Razorbeard GBA.PNG|frame|right|class=sprite|[[Admiral Razorbeard]] plots his revenge on [[Rayman]].]]&lt;br /&gt;
The game appears either to be set between the events of &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, or to be an alternative sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he&#039;ll end up doing something stupid. Meanwhile, [[Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again with the [[Grolgoth]].&lt;br /&gt;
&lt;br /&gt;
==Single-player gameplay==&lt;br /&gt;
As in &#039;&#039;[[Rayman 2]]&#039;&#039;, [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently [[the Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].&lt;br /&gt;
&lt;br /&gt;
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.&lt;br /&gt;
&lt;br /&gt;
===Level types===&lt;br /&gt;
* &#039;&#039;&#039;Traditional&#039;&#039;&#039;: Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.&lt;br /&gt;
* &#039;&#039;&#039;Boss Levels&#039;&#039;&#039;: In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.&lt;br /&gt;
* &#039;&#039;&#039;Water-ski racing&#039;&#039;&#039;: These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from &#039;&#039;[[Rayman 2]]&#039;&#039;, various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Kart Racing&#039;&#039;&#039;: These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.&lt;br /&gt;
* &#039;&#039;&#039;Bonus Levels&#039;&#039;&#039;: These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.&lt;br /&gt;
* &#039;&#039;&#039;Ly&#039;s Punch Challenges&#039;&#039;&#039;: These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer gameplay==&lt;br /&gt;
[[Image:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]&lt;br /&gt;
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable.  Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.&lt;br /&gt;
&lt;br /&gt;
===Single-pak game===&lt;br /&gt;
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in &#039;&#039;[[Rayman Revolution]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.&lt;br /&gt;
&lt;br /&gt;
===Burglar Mode===&lt;br /&gt;
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins.  A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly&#039;s Punch Challenge 2]] in the single player story mode.    &lt;br /&gt;
&lt;br /&gt;
===Bumper Car Race===&lt;br /&gt;
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.   &lt;br /&gt;
&lt;br /&gt;
===Bumper Car Arena===&lt;br /&gt;
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.            &lt;br /&gt;
&lt;br /&gt;
==GameCube link==&lt;br /&gt;
Players which have both &#039;&#039;Rayman 3&#039;&#039; on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving his [[Crazy Shoe]] and [[Globox]] is building [[Rayman]]&#039;s path. There is a second minigame similar to this, except two link cables, two &#039;&#039;Rayman 3&#039;&#039; Game Boy Advance cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).&lt;br /&gt;
&lt;br /&gt;
==Game records==&lt;br /&gt;
&#039;&#039;Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_3_.28Gameboy_Advance.29 List of Rayman records]&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance version of &#039;&#039;Rayman 3&#039;&#039; has four levels with timers. The two Punch Challenges both start with 1 minute.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:R3 GBA map.png|frame|right|class=sprite|The world map, as it appears in the game.]]&lt;br /&gt;
===[[Forgotten Forests]]===&lt;br /&gt;
* [[Wanderwood Forest]]&lt;br /&gt;
* [[Shining Glade]]&lt;br /&gt;
* [[Swamp of Bégoniax]] (replaced by [[Ascension]] in the N-Gage version)&lt;br /&gt;
* [[Garish Gears]]&lt;br /&gt;
* [[Mega Havoc 1]]&lt;br /&gt;
* [[Hoodlum Hideout]]&lt;br /&gt;
&lt;br /&gt;
===[[Haunted Dreams]]===&lt;br /&gt;
* [[Magma Mayhem]] (replaced by [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]] in the N-Gage version)&lt;br /&gt;
* [[Vertigo Wastes]]&lt;br /&gt;
* [[Void of Bones]]&lt;br /&gt;
* [[Jano&#039;s Nest]]&lt;br /&gt;
* [[Mega Havoc 2]]&lt;br /&gt;
* [[Prickly Passage]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 1]]&lt;br /&gt;
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)&lt;br /&gt;
&lt;br /&gt;
===[[Magmacosm]]===&lt;br /&gt;
* [[River of Fire]]&lt;br /&gt;
* [[The Underlands]]&lt;br /&gt;
* [[Boulder Brink]]&lt;br /&gt;
* [[Den of Rocky]]&lt;br /&gt;
* [[Wretched Ruins]]&lt;br /&gt;
* [[Wicked Flow]]&lt;br /&gt;
* [[Mega Havoc 3]]&lt;br /&gt;
&lt;br /&gt;
===[[Pirate Stronghold]]===&lt;br /&gt;
* [[Creeping Chaos]]&lt;br /&gt;
* [[Scaleman&#039;s Keep]]&lt;br /&gt;
* [[The Mettleworks]]&lt;br /&gt;
* [[Mega Havoc 4]]&lt;br /&gt;
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)&lt;br /&gt;
* [[Razor Slide]]&lt;br /&gt;
* [[Ly&#039;s Punch Challenge 2]]&lt;br /&gt;
* [[Heart of the Ancients]]&lt;br /&gt;
* [[Lum Challenge]]&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
As is the case in most [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Fists&#039;&#039;&#039;: This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects. &lt;br /&gt;
* &#039;&#039;&#039;[[Grappling fist|Grappling Fist]]:&#039;&#039;&#039; This allows him to grab onto [[Purple Lum]]s and reach places he couldn&#039;t before.&lt;br /&gt;
* &#039;&#039;&#039;Climbing between two walls&#039;&#039;&#039;: Once [[Rayman]] receives this power, he will be able to scale between two walls.&lt;br /&gt;
* &#039;&#039;&#039;Super Helicopter&#039;&#039;&#039;: Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].  &lt;br /&gt;
* &#039;&#039;&#039;Body Shot&#039;&#039;&#039;: This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&#039;&#039;&#039;[[Yellow Lum]]s:&#039;&#039;&#039; [[Rayman]] has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the [[Yellow Lum]]s in one world gives him access to the Mega Havoc level of that world.&lt;br /&gt;
*&#039;&#039;&#039;[[Red Lum]]s:&#039;&#039;&#039; These refill one space of [[Rayman]]&#039;s health if he collects one.&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Lum]]s:&#039;&#039;&#039; [[Blue Lum]]s let [[Rayman]] use his [[helicopter]] hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.&lt;br /&gt;
*&#039;&#039;&#039;[[Green Lum]]s:&#039;&#039;&#039; These work as checkpoints. If [[Rayman]] collect a [[Green Lum]], he returns to the place he got it if he dies.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Lum]]s:&#039;&#039;&#039; Whenever [[Rayman]] collects one of these he will gain an extra [[life]]. They are some of the rarest [[Lum]]s in the game.&lt;br /&gt;
*&#039;&#039;&#039;[[Cage]]s:&#039;&#039;&#039; [[Cage]]s are hidden throughout the levels, and imprisoned within them are some of the inhabitants. [[Rayman]] usually has to hit the [[cage]] twice to free them.&lt;br /&gt;
*&#039;&#039;&#039;[[Lightpost]]s:&#039;&#039;&#039; These are green lights on a post. They always at the end of a part of a level, and whenever [[Rayman]] goes to one, he will proceed to the next part of the level.&lt;br /&gt;
*&#039;&#039;&#039;[[Magic curtain]]s:&#039;&#039;&#039; These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.&lt;br /&gt;
&lt;br /&gt;
==N-GAGE version==&lt;br /&gt;
A Nokia N-GAGE version of &#039;&#039;Rayman 3&#039;&#039; was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:&lt;br /&gt;
&lt;br /&gt;
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen&#039;s resolution is 240x160 pixels).&lt;br /&gt;
* Some graphical elements are sharper, including [[Rayman]] himself.&lt;br /&gt;
* Some sound effects are different, including the [[Super Fist]] sound effect and [[Rayman]]&#039;s jump sound effect.&lt;br /&gt;
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).&lt;br /&gt;
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2|Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly&#039;s Punch Challenge 1 (N-Gage)|Ly&#039;s Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.&lt;br /&gt;
&lt;br /&gt;
==Digiblast version==&lt;br /&gt;
A version for the Digiblast was released with some alterations such as the music sounding different.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continuity issue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The plot of this version of the game follows the original storyline to a very degree, being almost unrecognisable in its events. For this reason, it cannot be considered a retelling of the &#039;&#039;[[Rayman 3]]&#039;&#039; story on the handheld. For this reason (as stated above), it is either a prequel to the console versions of &#039;&#039;[[Rayman 3]]&#039;&#039; or an alternative continuity.&lt;br /&gt;
&lt;br /&gt;
* The game could take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039; as the characters of the latter appear to have prior knowledge of [[Black Lum]]s, as none ever request an explanation as to what they are or where they come from, suggesting perhaps that this is not their first encounter with them. The one exception to this is when [[Murfy|Murphy]] reads the origin of the [[Black Lum]]s in the manual, although this seems to be done for the player&#039;s benefit and not necessarily the characters, as [[Black Lum]]s are never mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;, is it possible that their introduction to the storyline took place in the gap between the two games.&lt;br /&gt;
* Further to the above point, it is never explicitly stated what happens to the [[Hoodlum]] army at the end of the handheld &#039;&#039;Rayman 3&#039;&#039;, making it more than possible for them to still be around in [[Rayman 3|the console version]]. &lt;br /&gt;
* [[André]]&#039;s appearance in the handheld game is highly debatable. Nowhere in the game or its instruction manual is he referred to, the [[Black Lum]] that [[Globox]] swallows is never named as anything more than an average [[Black Lum]]. For this reason it is fair to say that [[André]] does not appear in the handheld version, which explains why no one has prior knowledge of him (that they reveal) in [[Rayman 3|the console version]]. &lt;br /&gt;
* However, if the game truly does take place between &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman 3]]&#039;&#039;, it is forgivable to question why the characters never reference the events of this game, particularly since [[Globox]] swallows a [[Black Lum]] in both storylines but in [[Rayman 3|the console version]] everyone behaves as if this is the first time he has done such a thing.&lt;br /&gt;
* At the beginning of the level [[Swamp of Bégoniax]] on the Game Boy Advance, [[Rayman]] explicitly shows knowledge of the character [[Bégoniax]] &amp;quot;Do you think [[Globox]] might have gone to [[Bégoniax]]&#039;s marshes?&amp;quot;, however, [[Rayman]] and [[Bégoniax]] show no obvious recognition of each other in [[Rayman 3|the console version]], and there is no reason to suspect that they have ever had any interaction in the past. [[Bégoniax]] certainly does not know [[Rayman]], simply referring to him as &amp;quot;that pervert&amp;quot;.&lt;br /&gt;
* The opening and end cinematic of [[Rayman 3|the console version]] seems to suggest that [[André]] was &amp;quot;born&amp;quot; (through the actions of [[Rayman]]&#039;s wandering hands)on the same night that the events of the game started. As [[André]] is alone at the beginning of the game, it suggests that he was indeed the [[Black Lum]] that started the army up. (As mentioned by [[Murfy|Murphy]] whilst reading the manual at the start of [[the Fairy Council]]&#039;s second level: &amp;quot;Suddenly, a [[Black Lum]] transports the [[Red Lum]]s into [[Hoodlum]]s&amp;quot;). This rules out any possibility of [[Black Lum]]s being present prior to the night [[Rayman 3|the console version]] began. However, this is only what we are led to presume. Whilst [[André]] is most likely the [[Black Lum]] the manual mentions, he was not necessarily transformed the same night depicted in the opening cinematic. He could have been transformed by the hands one night, created the [[Hoodlum]] army as seen in the Game Boy Advance game, and then gathered more the night of the beginning of [[Rayman 3|the console version]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=B06630541E5037A0 &#039;&#039;Rayman 3&#039;&#039; for Game Boy Advance playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3 (Game Boy Advance)]]&lt;br /&gt;
[[pl:Rayman 3 (GBA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=69310</id>
		<title>Rayman 3</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_3&amp;diff=69310"/>
		<updated>2018-05-08T17:00:35Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Fixed PAL GameCube release date: https://www.nintendo.co.uk/Games/Nintendo-GameCube/Rayman-3-Hoodlum-Havoc-268621.html#gameDetails and also fixed US PS3 release date: https://store.playstation.com/en-us/product/UP0001-NPUB30714_00-LICENSERAYMAN001&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the third major game. For other uses, see [[Rayman 3 (disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|text=[[The Glade of Dreams|The Crossroads of Dreams]] was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a [[red Lum]] transformed himself into a [[Black Lum|cantankerous little ball of fluff]]. His name was [[André]] and he wanted to conquer the world. To this end, [[André]] turned the other [[red Lum]]s into [[black Lum]]s, then they all swarmed off to steal the animals’ hair and weave costumes for themselves. Thus was born the army of [[Hoodlum]]s – raring to spread their mischief and idiocy throughout the [[The Glade of Dreams|the Crossroads]]. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (I’ll give you a clue: the answer’s on the cover of this manual.)|sign=Manual|source=&#039;&#039;Rayman 3&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman 3: Hoodlum Havoc&lt;br /&gt;
| image = [[Image:Rayman3Box.png|center|250px|&#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Paris]]&lt;br /&gt;
| designed by = Michaël Janod with Olivier Palmieri, Benjamin Haddad, Frédéric Gaveau, Éric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc&lt;br /&gt;
| written by = David Neiss (story and dialogue)&lt;br /&gt;
| soundtrack by = Plume, Fred Leonard, Laurent Parisi&lt;br /&gt;
| release date = &lt;br /&gt;
&#039;&#039;&#039;Nintendo GameCube:&#039;&#039;&#039;&amp;lt;br /r&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st February, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PlayStation 2, Windows:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 3rd March, 2003&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Rayman 3 HD|PlayStation 3, Xbox 360]]:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 20th March, 2012 (PlayStation 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] 21st March, 2012&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] 21st March, 2012 (Xbox 360)&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player, multiplayer (GameCube version only)&lt;br /&gt;
| platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube, Microsoft Xbox, Macintosh, [[Rayman 3 HD|Sony PlayStation 3 (PlayStation Network), Microsoft Xbox 360 (Xbox Live Arcade), Microsoft Xbox One (backward compatible)]]&lt;br /&gt;
| ratings = 3+ (ESPLA), 3+ (PEGI), E (ESRB) (E10+ in the HD version)&lt;br /&gt;
| distribution media = CD-ROM, DVD-ROM, GameCube Optical Disc, digital download&lt;br /&gt;
| system requirements = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039;&#039;&#039;&#039; is the third major game in the [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; series]], and the sequel to &#039;&#039;[[Rayman 2]]&#039;&#039;. &#039;&#039;Rayman 3&#039;&#039; was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, &#039;&#039;Rayman 3&#039;&#039;&#039;s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of &#039;&#039;Rayman 3&#039;&#039; is temporally linear – unlike the previous games, where [[Rayman]] could physically return to completed locations, each &#039;&#039;Rayman 3&#039;&#039; level is visited only once within the storyline. The overall reception of the game was poorer than that of &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the first [[Rayman (series)|&#039;&#039;Rayman&#039;&#039; game]] not directed by series creator [[Michel Ancel]], who was occupied with the development of &#039;&#039;[[Beyond Good and Evil|Beyond Good &amp;amp; Evil]]&#039;&#039; at the time. [[Michel Ancel|Ancel]] played a small role in the development of &#039;&#039;Rayman 3&#039;&#039;, assisting the team in various areas (such as [[Rayman]]&#039;s new look) and meeting with them to brainstorm ideas for characters and environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; features [[Rayman 3 scoring system|a points-based scoring system]]; another first for [[Rayman (series)|the series]]. Players could post their final scores on the then-new [[RaymanZone]] website. However, this function was disabled when [[RaymanZone]] was retooled to suit [[Rayman Raving Rabbids|the &#039;&#039;Raving Rabbids&#039;&#039; games]]. In February 2009, members of the [[Rayman Pirate-Community]] contacted [[Ubisoft]] and successfully arranged for the creation of a new [[Hall of Fame]].&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[http://raymanpc.com/?p=hof Pirate-Community Hall of Fame]&amp;lt;/ref&amp;gt; In July 2011, the PC version of the game joined &#039;&#039;[[Rayman Forever]]&#039;&#039; and &#039;&#039;[[Rayman 2]]&#039;&#039; on the digital distribution network [http://www.gog.com/en/gamecard/rayman_3_hoodlum_havoc Good Old Games]. In March 2012, a PlayStation 3 and Xbox 360 version titled &#039;&#039;&#039;&#039;&#039;[[Rayman 3 HD]]&#039;&#039;&#039;&#039;&#039; was released, with improved textures, framerate, lighting and audio quality.&lt;br /&gt;
&lt;br /&gt;
==Worlds==&lt;br /&gt;
Similar to the gap between [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and &#039;&#039;[[Rayman 2]]&#039;&#039;, most locations in &#039;&#039;Rayman 3&#039;&#039; were new and not directly connected to those of the previous games. However, they are still the same environments as [[Rayman (series)|Rayman&#039;s games]] tend to stick with: the mountains, forests, and swamps from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and the plains, coasts, and fortresses from &#039;&#039;[[Rayman 2]]&#039;&#039;. One area in particular, [[the Fairy Council]], was alluded to in &#039;&#039;[[Rayman 2]]&#039;&#039;, and one of [[Count Razoff]]&#039;s ancestors (most likely his father) supposedly shot [[Space Mama]]; these allusions make &#039;&#039;Rayman 3&#039;&#039;&#039;s locations generally regarded as still being in the same canon as [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] and especially &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039;&#039;s worlds in particular included many elements which &#039;&#039;[[Rayman 2]]&#039;&#039; and &#039;&#039;[[Rayman Revolution]]&#039;&#039; lacked: unique environments. While [[the Iron Mountains]] and [[the Menhir Hills]] pretty much looked the same, &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds were vast and varied. Many elements from &#039;&#039;[[Rayman Revolution|Revolution]]&#039;&#039; were included in &#039;&#039;Rayman 3&#039;&#039; &#039;s worlds – the most evident of these are the ambient sounds (for example, [[the Desert of the Knaaren]] has the same ambience as [[beneath the Sanctuary of Rock and Lava]]) and the unique lighting. &#039;&#039;Rayman 3&#039;&#039; also had many instances of stained glass windows, also a previous characteristic of [[the Sanctuary of Rock and Lava]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; returned to the fairy tale-like theme of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]]&#039;s locations, though not as surreal. Many odd locales dot &#039;&#039;Rayman 3&#039;&#039; &#039;s small collection of worlds, such as in [[the Fairy Council]] and [[the Longest Shortcut]].&lt;br /&gt;
&lt;br /&gt;
Finally, &#039;&#039;Rayman 3&#039;&#039; included many allusions to its two predecessors. References to [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] include the picture on [[the Manual]] read by [[Murfy]] in [[the Fairy Council]], the pictures of [[Livingstone]]s on [[plum]]-posts, the [[2D Madness]] and [[2D Nightmare]] flashback minigames, and the revelation of a connection between [[Count Razoff]]&#039;s [[Shoedsackovskaïa family|ancestors]] and ‘the [[Space Mama]] of [[Picture City]]’. References to &#039;&#039;[[Rayman 2]]&#039;&#039; include the appearance of the previously-mentioned [[The Heart of the World|Heart of the World]], the reappearance of [[nettle]]s in [[the Bog of Murk]], the reappearance of [[Zombie Chicken]]s in [[the Desert of the Knaaren]], statues of [[Ssssam]] the Watersnake in [[Count Razoff|Razoff]]&#039;s mansion, a statue of [[Ly]] the Fairy in a hidden room in [[the Longest Shortcut]], and statues of [[Admiral Razorbeard]] and his [[Robo-Pirate]] servants in a secret room in the [[Hoodlum Headquarters]]. Additionally, both [[Murfy]] and [[Globox]] both make tongue-in-cheek metafictional references to &#039;&#039;[[Rayman 2]]&#039;&#039; – [[Murfy]] complains that he was promised a larger role after &#039;&#039;[[Rayman 2]]&#039;&#039; than the one he ultimately received, and [[Globox]] complains that [[Rayman]] is somewhat less pleasant than he was in the previous game.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]&lt;br /&gt;
===[[The Fairy Council]]===&lt;br /&gt;
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]], who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]&#039;s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]&#039;s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]&#039;s hair, to flee [[André]].&lt;br /&gt;
&lt;br /&gt;
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]&#039;s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]&#039;s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world&#039;s harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal, while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.&lt;br /&gt;
&lt;br /&gt;
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]&#039;s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]].]]&lt;br /&gt;
===[[Clearleaf Forest]]===&lt;br /&gt;
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]&#039;s office. Other signs of the [[Hoodlum]]&#039;s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original &#039;&#039;Rayman Game&#039;&#039;]]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.&lt;br /&gt;
&lt;br /&gt;
During his time in the [[Clearleaf Forest]], [[Rayman]] would encounter three new [[Laser-Washing Powder]] power-ups, the [[Heavy Metal Fist]], the [[LockJaw]], and the [[Shock Rocket]]. All would find use as means to help [[Rayman]] proceed through the forest and later locations. Eventually, in the outskirts of [[Otto Psi]]&#039;s office, [[Rayman]] encounters [[Master Kaag]], a genius baby [[Hoodlum]] armed with a contraption called the [[Hoodstomper]], the [[Shock Rocket]] proves key to beating it. Once beaten, [[Rayman]] is able to use the [[Hoodstomper]] to defeat waves of incoming [[Hoodmonger Soldier]]s, clearing the area and allowing him and [[Globox]] to enter [[Otto Psi]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
After beating the [[Hoodmonger]]s within [[Otto Psi]]&#039;s office, [[Otto Psi]] attempts to operate on [[Globox]] and remove [[André]] from his innards. [[Otto Psi|Otto]] attempts to remove [[André]] from [[Globox]]&#039;s stomach by playing [[Globox]]&#039;s arm like a guitar. This method proves unsuccessful – it only causes [[André]] to take refuge deeper in [[Globox]]&#039;s body. [[Otto Psi|Otto]] refers the duo to a second [[Teensie doctor]], [[Roméo Patti]], whose office is in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]]. He then leaves them, opening a portal to a [[Teensie Highway]] supposedly leading to the [[The Land of the Livid Dead (Rayman 3)|Land of the Livid Dead]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheBogofMurkPC.jpg|thumb|right|320px|[[The Bog of Murk]].]]&lt;br /&gt;
===[[The Bog of Murk]]===&lt;br /&gt;
Unfortunately this particular [[Teensie Highway]] is broken. [[Rayman]] and [[Globox]] are separated as they fall through some spatial rift into [[the Bog of Murk]], a dark and unpleasant swamp. [[Rayman]] lands in the outhouse of the hideous witch [[Bégoniax]], provoking her wrath. After he defeats her, she ushers him into her magic mirror, and he is teleported into another region of [[The Bog of Murk|the Bog]]. After fighting his way past the [[Hoodlum]]s, he arrives at the mansion of [[Count Razoff]] the hunter, last of the [[Shoedsackovskaïa family]]. After defeating [[Count Razoff|Razoff]], [[Rayman]] finds [[Globox]] in the hunter&#039;s dungeon. [[Bégoniax]] appears, revealing her love for [[Count Razoff|Razoff]]; she carries the protesting hunter away. [[Rayman]] spots another magic mirror in [[Count Razoff|Razoff]]&#039;s dungeon. Realising that it is another portal, the heroes step into it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLandoftheLividDeadPC.jpg|thumb|left|320px|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].]]&lt;br /&gt;
===[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]===&lt;br /&gt;
After stepping through the portal, [[Rayman]] and [[Globox]] find themselves in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], a mild, Celtic-styled landscape populated by [[Griskin]]s, the ghosts of a [[Teensie]] tribe. After overcoming many [[Hoodlum]] enemies, the heroes find themselves at the foot of a tower made of light. Long ago, this was constructed by the [[Great Spirit Palmito]] as a prison for the [[Griskin]]s. When [[Rayman]] frees the ghosts, they help him along his way by destroying some [[Hoodlum]]s. [[Rayman]] then defeats [[Céloche]], a gigantic, amphibious, mechanical tripod piloted by a [[Hoodlum]]. The heroes finally arrive at the office of [[Roméo Patti]], the second [[Teensie doctor]]. [[Roméo Patti|Roméo]] attempts to extract [[André]] from [[Globox]]&#039;s stomach by drumming on his belly; however, this only drives [[André]] into [[Globox]]&#039;s brain. [[Roméo Patti|Roméo]] refers the heroes to the third and final [[Teensie doctor]], [[Gonzo]], whose office is in [[the Desert of the Knaaren]]. He then ushers them into another [[Teensie Highway]] portal.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheDesertoftheKnaarenPC.jpg|thumb|right|320px|[[The Desert of the Knaaren]].]]&lt;br /&gt;
===[[The Desert of the Knaaren]]===&lt;br /&gt;
The heroes emerge in [[the Desert of the Knaaren]], a scorched landscape whose cavernous underworld is inhabited by sadistic beasts known as [[Knaaren]], who worship a god known as [[the Leptys]]. The [[Knaaren]] quickly capture [[Globox]], leaving [[Rayman]] to make his own way through the tunnels. [[Rayman]] himself is eventually captured, and forced to take part in an arena battle against [[Reflux]], the undefeated champion of the [[Knaaren]]. [[Rayman]] defeats [[Reflux]], and [[Gumsi]], the child-king of the [[Knaaren]], grudgingly rewards him. With [[the Sceptre of the Leptys]], [[Gumsi]] invokes [[The Leptys|his god]], and it bestows a new power upon [[Rayman]]: the [[grimace]]. [[Rayman]] can now pull [[Grimace|a grotesque face]] which causes corrupt [[Black Lum]]s to revert into harmless [[Red Lum]]s. Armed with this new power, [[Rayman]] and [[Globox]] finally arrive at the office of [[Gonzo]], the third [[Teensie doctor]]. [[Gonzo]] summons [[Otto Psi]] and [[Roméo Patti]], and the three doctors together do what the individuals could not: their joined music succeeds in exorcising [[André]] from [[Globox]]&#039;s body. Unfortunately for the heroes, [[André]] escapes. The doctors despair, realising that if [[André]] finds the energy to multiple, all is lost. Deep within the tunnels under [[the Desert of the Knaaren]], he tracks down [[Reflux]], who was disgraced by his defeat at the hands of [[Rayman]]. [[André]] convinces [[Reflux]] to steal [[the Sceptre of the Leptys]] from his king, [[Gumsi]]. With the energy from [[The Sceptre of the Leptys|the Sceptre]], [[André]] will be able to spawn a vast army of [[Black Lum]]s (and subsequently [[Hoodlum]]s). [[André]] promises that he will make sure [[Reflux]] gets a chance to exact his revenge upon [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheLongestShortcutPC.jpg|thumb|left|320px|[[The Longest Shortcut]].]]&lt;br /&gt;
===[[The Longest Shortcut]]===&lt;br /&gt;
The [[Teensie doctor]]s take [[Rayman]] and [[Globox]] through a portal. Once they arrive, the doctors explain the situation to the heroes: [[André]] and [[Reflux]] have joined forces and plan to invoke [[the Leptys]], gaining unimagineable powers. The doctors tell the heroes that they are currently in [[the Longest Shortcut]], which will hopefully allow them to catch up with the villains. A temple filled with light, mirrors and statues of the [[Grand Minimus]], this level focuses entirely on puzzles and platforming, and features no combat. At the end of the level, the heroes find themselves at a dock, where the three doctors are waiting for them. The doctors inform them that they are too late, but give them a ship, telling them to use it to try and catch up with the villains. [[Rayman]] and [[Globox]] climb aboard and set sail.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheSummitBeyondtheCloudsPC.jpg|thumb|right|320px|[[The Summit Beyond the Clouds]].]]&lt;br /&gt;
===[[The Summit Beyond the Clouds]]===&lt;br /&gt;
As they cross [[the Looming Sea]], their ship is assailed by [[Hoodlum watercraft]], but [[Rayman]] manages to fight them off. Eventually [[Globox]] steers the ship to the snowy mountain range known as [[the Summit Beyond the Clouds]]. Ascending the mountains, [[Rayman]] and [[Globox]] eventually find the hidden entrance to the [[Hoodlum Headquarters]], where they will hopefully be able to find and stop [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:HoodlumHeadquartersPC.jpg|thumb|left|320px|[[Hoodlum Headquarters]].]]&lt;br /&gt;
===[[Hoodlum Headquarters]]===&lt;br /&gt;
Descending from [[The Summit Beyond the Clouds|the Summit]], [[Rayman]] and [[Globox]] arrive at the [[Hoodlum Headquarters]], the base of operations for the [[Hoodlum]]&#039;s, it is an underground network of crate-filled tunnels and magma-filled caverns, all presided over by a [[hostess]] whose sensual voice whispers instructions over the intercom. [[Globox]] expresses a desire to meet her, and it is through this desire that [[Globox]] ends up getting captured after falling for a bikini-clad cardboard cutout of a female member of [[Globox&#039;s species|his species]]. As [[Rayman]] delves deeper, he will occasionally come across the captive [[Globox]] being hoisted around the facility by a mechanical arm, he is last seen being taken to what appears to be a hanger for [[Armaguiddon]]s.&lt;br /&gt;
&lt;br /&gt;
Being the base of the [[Hoodlum]]&#039;s operations, [[Rayman]] encounters many varieties of [[Hoodlum]]s during his time at their headquarters, some of which appear to have been freshly manufactured from the machines within. [[Rayman]] also comes across a [[Hoodlum]] shooting range, and is required to score sufficiently in it before he is allowed to continue. After progressing further, [[Rayman]] eventually finds himself at the heart of [[Hoodlum Headquarters|the Headquarters]], in a chamber which houses the [[Horrible Machine]]. [[Rayman]] is required to overload [[Horrible Machine|the machine]] in order to continue, after it has been overloaded, [[André]] commands the [[Hoodlum]]s to flood [[Hoodlum Headquarters|the Headquarters]] with lava, and taunts [[Rayman]] as he tries to escape. [[Rayman]] eventually finds himself at a dead end, with the lava close to consuming him, he is fortunately saved by the explosion of the [[Horrible Machine]], which propels him to [[the Tower of the Leptys]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[André]] meets up with [[Reflux]] at [[The Tower of the Leptys|the Tower]]&#039;s peak, as [[Reflux]] invokes the power of [[the Leptys]], and asks to be granted its power, the sky turns a vibrant blue with a mixture of strange stars, clouds and asteroids, as lightning strikes [[The Sceptre of the Leptys|the Sceptre]] [[Reflux]] holds, and a blinding light is emitted.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheToweroftheLeptysPC.jpg|thumb|right|320px|[[The Tower of the Leptys]].]]&lt;br /&gt;
&lt;br /&gt;
===[[The Tower of the Leptys]]===&lt;br /&gt;
The explosion of the [[Hoodlum Headquarters]] propels [[Rayman]] to the entrance of the [[the Tower of the Leptys]], where he [[helicopter]]s to land safely. The sky above glows blue, showing [[Reflux]]&#039;s absorption of [[the Leptys]]&#039; power.&lt;br /&gt;
&lt;br /&gt;
Despite being [[the Leptys]] being a [[Knaaren]] deity, the [[Knaaren]] make no physical appearances within [[The Tower of the Leptys|the Tower]], though statues of their species can be found. [[Hoodlum]]s serve as the main enemies, defending the tower and impeding [[Rayman]]&#039;s progress in preventing [[André]] and [[Reflux]] from absorbing [[the Leptys]]&#039; power. Despite heavy resistance from the [[Hoodlum]] army, [[Rayman]] is able to proceed through [[The Tower of the Leptys|the Tower]], reuniting with an [[Armaguiddon]] piloting [[Globox]] in the process. In order to reach the summit of [[The Tower of the Leptys|the Tower]], [[Rayman]] accompanies [[Globox]] through the final levels of [[The Tower of the Leptys|the Tower]], with [[Rayman]] manning the [[Armaguiddon]]&#039;s rear gun when [[Hoodlum]] piloted [[Armaguiddon]] resistance is encountered.&lt;br /&gt;
&lt;br /&gt;
After flying through the final levels of [[The Tower of the Leptys|the Tower]], [[Rayman]] arrives at [[The Tower of the Leptys|the Tower]]&#039;s summit, where it is revealed that [[Reflux]] has successfully absorbed [[the Leptys]]&#039; power. And thus, the final battle begins. There are many phases in this battle, but all focus on [[the Sceptre of the Leptys|the Sceptre]] through which [[Reflux]] had channeled [[the Leptys]]&#039; power. During the course of the battle, [[Reflux]] will grow giant, levitate, and eventually grow wings. Once this phase is reached, [[Rayman]] returns to manning the rear guns of the [[Armaguiddon]] that [[Globox]] had acquired, as the duo chase the now winged [[Reflux]] into a surreal unknown zone. After one final effort, [[Reflux]] turns crystalline, and shatters, exposing [[André]] who was hiding within. [[Rayman]] is able to use the [[Grimace|ability]] given to him by [[the Leptys]] to revert [[André]] into a [[Red Lum]], ending the [[Hoodlum]]&#039;s invasion of [[the Glade of Dreams]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mains Baladeuses 2.jpg|thumb|320px|left|After being scared by a shadow puppet created from [[Rayman]]&#039;s hands, [[André]] is born from this [[Red Lum]].]]&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
With the reversion of [[André]] to a [[Red Lum]], [[Rayman]] and [[Globox]] find themselves propelled back to the location they were sleeping at prior to the beginning of the adventure. [[Globox]] laments the loss of [[André]], with [[Rayman]] attempting to cheer him up by remarking on the happiness the [[Red Lum]]s appeared to be exhibiting, but to no avail. [[Globox]] remarks on how he wishes to have [[André]] back, and reveals to [[Rayman]] that the means of doing so involved the scaring of a [[Red Lum]]. [[Rayman]] believes this to be a bad idea, and the two eventually return to sleeping.&lt;br /&gt;
&lt;br /&gt;
A flashback is then shown, revealing how [[Rayman]]&#039;s hands had wondered off, and scared the [[Red Lum]] that became [[André]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Early production==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 (early production)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; underwent numerous changes during its development. Changes include scrapped levels, scrapped [[Hoodlum]]s and some differences in aesthetic and lighting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:R3HH-EarlyRayman2Style-1.jpg|[[Rayman]] battling [[Reflux]] in the [[Destiny Arena]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-2.jpg|The [[Hoodlum Headquarters]].&lt;br /&gt;
File:R3HH-EarlyRayman2Style-3.jpg|[[Rayman]] in [[Bégoniax]]&#039;s house.&lt;br /&gt;
File:R3HH-EarlyRayman2Style-4.jpg|[[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]].&lt;br /&gt;
File:EarlyR3-FairyCouncil.jpg|[[Podocrock]]s in [[the Fairy Council]].&lt;br /&gt;
File:R3 early production.png|[[The Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000001.jpg|[[Rayman]] fighting [[Count Razoff|Razoff]].&lt;br /&gt;
File:Rayman-3-beta-000003.jpg|[[Rayman]] in [[the Bog of Murk]].&lt;br /&gt;
File:Rayman-3-beta-000004.jpg|[[Rayman]] in [[Clearleaf Forest]].&lt;br /&gt;
File:Rayman-3-beta-000005.jpg|Debug mode.&lt;br /&gt;
File:Rayman-3-beta-000006.jpg|[[Rayman]] in [[the Desert of the Knaaren]].&lt;br /&gt;
File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]].&lt;br /&gt;
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Bégoniax]].&lt;br /&gt;
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]].&lt;br /&gt;
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Score system==&lt;br /&gt;
&#039;&#039;Main article: [[Rayman 3 scoring system]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman 3&#039;&#039; is the first game in [[Rayman (series)|the series]] to introduce a score system in an arcade-style format. Until the reformat of [[RaymanZone]] for &#039;&#039;[[Rayman Raving Rabbids]]&#039;&#039;, players were able to enter the key code they are provided at the end of the game in order to participate in a worldwide score ranking. A new [[Hall of Fame]] was created on [[Rayman Pirate-Community]] in 2009. The score system notably increased the replay value of the game.&lt;br /&gt;
&lt;br /&gt;
[[Rayman 3 scoring system|The scoring system]] is based on the combo mode, which is triggered every time points are collected. Depending on the nature of the last yield, it will either last 2 or 6 seconds, unless the player collects points within the given time, thus bringing back the time left before the combo mode ends to 2 or 6 seconds. Any item collected during the combo mode will have their points added to the combo counter (in addition to the main counter), with a multiple of two for the items between the sixth and the tenth position, three for the items between the eleventh and the fifteenth position, four for the items between the sixteenth and the twentieth position, and five for the items after the twenty-first position. When the combo mode ends, all the points in the combo counter will be added to the main counter, and any new combo will start at the first position again. Notably, if [[Rayman]] is using a [[Laser-Washing Powder]] can, points are doubled.&lt;br /&gt;
&lt;br /&gt;
While [[Ubisoft|the developers]] thought the maximum attainable score was around 500,000 points, the discovery of various glitches and the mastery of the scoring mechanics allowed much higher scores, the highest known overall score being 900,056 points.&amp;lt;ref name=&amp;quot;pchof&amp;quot;&amp;gt;[http://raymanpc.com/?p=hof Pirate-Community Hall of Fame]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:R3Ref1.jpg|thumb|right|320px|A collage of &#039;&#039;Rayman 3&#039;&#039; artwork and screenshots used by [[Ubisoft|Ubisoft Montpellier]] as a reference for the design of &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
[[File:R3Ref2.jpg|thumb|right|320px|Another &#039;&#039;Rayman 3&#039;&#039; collage used as a reference for &#039;&#039;[[Rayman Origins]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Main characters==&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
*[[Rayman]] – The hero and protagonist of the game and [[Rayman (series)|the series]].&lt;br /&gt;
*[[Globox]] – [[Rayman]]&#039;s best friend, husband of [[Uglette]] and father of the [[baby Globox]]es.&lt;br /&gt;
*[[Murfy]] – Serves as [[Rayman]]&#039;s coach; gives him instructions in the first levels of the game.&lt;br /&gt;
*[[Teensie|The Teensies]] – Diminutive sorcerers who watch over the world&#039;s secret passageways; guardians of [[the Heart of the World]].&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[André]] – A [[Black Lum]], and the main antagonist of the game.&lt;br /&gt;
*[[Hoodlum|The Hoodlums]] - [[André]]&#039;s army.&lt;br /&gt;
&lt;br /&gt;
The complete list can be seen [[:Category:Characters from Rayman 3|here]].&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[The Fairy Council]]&lt;br /&gt;
* [[Clearleaf Forest]]&lt;br /&gt;
* [[The Bog of Murk]]&lt;br /&gt;
* [[The Land of the Livid Dead (Rayman 3)|The Land of the Livid Dead]]&lt;br /&gt;
* [[The Desert of the Knaaren]]&lt;br /&gt;
* [[The Longest Shortcut]]&lt;br /&gt;
* [[The Summit Beyond the Clouds]]&lt;br /&gt;
* [[Hoodlum Headquarters]]&lt;br /&gt;
* [[The Tower of the Leptys]]&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
Click on the thumbnails to read the manuals.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/5/5f/R3PS2UKManual.pdf|thumb|left|The English PS2 Manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/9/9e/R3PCUKManual.pdf|thumb|left|The English PC Manual]]&lt;br /&gt;
|[[Image:R3PS2UKManualThumb.png|link=http://raymanpc.com/wiki/script-en/images/e/e7/R3_Manual_FR.pdf|thumb|left|The French PC Manual]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; received generally positive reviews from critics. On Metacritic, the GameCube,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/gamecube/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/playstation-2/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/xbox/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;Metacritic, &#039;&#039;Rayman 3: Hoodlum Havoc for PC Reviews, Ratings, Credits, and More&#039;&#039; http://www.metacritic.com/game/pc/rayman-3-hoodlum-havoc&amp;lt;/ref&amp;gt; versions of the game received aggregated scores of 77, 76, 75 and 74 respectively. On GameRankings, the GameCube,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for GameCube&#039;&#039; http://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; PlayStation 2,&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for PlayStation 2&#039;&#039; http://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; Xbox&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Xbox&#039;&#039; http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; and Windows&amp;lt;ref&amp;gt;GameRankings, &#039;&#039;Rayman 3: Hoodlum Havoc for Windows&#039;&#039; http://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html&amp;lt;/ref&amp;gt; versions received scores of 78.08%, 80.19%, 76.91% and 78.31% respectively.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s impressive visuals and artistic style received universal praise. Its dialogue, voice acting and humour polarised reviewers, with some praising their wit, and others criticising them as annoying and grating. The gameplay was generally regarded as solid, but some criticised the game for focusing on combat and timer-based puzzles rather than platforming.&lt;br /&gt;
&lt;br /&gt;
In 2006, &#039;&#039;Nintendo Power&#039;&#039; published a brief retrospective on &#039;&#039;Rayman 3&#039;&#039;, in anticipation of [[Rayman Raving Rabbids (cancelled prototype)|the &#039;&#039;Rayman Raving&#039;&#039; Rabbids platformer]], which was in production at the time.&lt;br /&gt;
&lt;br /&gt;
{{quote|text=As any dyed-in-the-wool [[Rayman]] fan will tell you, the limbless one&#039;s third adventure was something of a disappointment. It was missing a lot of the magic that made &#039;&#039;[[Rayman 2]]&#039;&#039; so special, due in part to the injection of more &#039;attitude&#039; via big-name Hollywood voice acting.&lt;br /&gt;
&lt;br /&gt;
According to [[Michel Ancel|Ancel]], &#039;I didn&#039;t work on &#039;&#039;Rayman 3&#039;&#039;, but it was a bit too concrete for my tastes. It was interesting because that team wanted to work in a humorous dimension. In [[Rayman Raving Rabbids (cancelled prototype)|this &#039;&#039;Rayman&#039;&#039;]], the humour will come from the visuals and the situations rather than voice-overs.|sign=Staff|source=&#039;&#039;Nintendo Power&#039;&#039;&amp;lt;ref&amp;gt;When Bunnies Attack, &#039;&#039;Nintendo Power – Volume 207&#039;&#039;, September 2006&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Portable versions ==&lt;br /&gt;
Several portable versions were made of &#039;&#039;Rayman 3&#039;&#039;, such as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version]] and [[Rayman 3 (mobile phone)|the mobile phone version]]. Although they share the same name, they are entirely different games.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[The Fairy Council]] and [[the Heart of the World]] were first mentioned in &#039;&#039;[[Rayman 2]]&#039;&#039;, and only now make an appearance in &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
* Sometimes, when you start hitting [[Globox]], he says &amp;quot;You were nicer in &#039;&#039;[[Rayman 2]]&#039;&#039;!&amp;quot;.&lt;br /&gt;
* There are lots of secret rooms in the game, but three of them refer to &#039;&#039;[[Rayman 2]]&#039;&#039;. One, located in [[the Longest Shortcut]], has a statue of [[Ly]] in it. Another, in the [[Hoodlum Headquarters]], has statues of [[Admiral Razorbeard|Razorbeard]] and some of his [[Robo-Pirate]]s sitting at a table, in the style of  &#039;The Last Supper&#039; painting by Leonardo da Vinci. Also, in [[Count Razoff|Razoff]]&#039;s mansion, one of the many different statues is of a snake which appears to be [[Ssssam]] the Watersnake from &#039;&#039;[[Rayman 2]]&#039;&#039;.&lt;br /&gt;
* At the beginning of the third part of [[the Fairy Council]], when [[Rayman]] and [[Murfy]] are looking for [[André]] and [[Globox]], [[Murfy]] tells [[Rayman]] to hurry or else &amp;quot;[[André|he]]&#039;ll start telling everyone he&#039;s your father!&amp;quot;. This is a reference to the famous scene from the film, &#039;&#039;Star Wars Episode V: The Empire Strikes Back&#039;&#039;, in which the villain, Darth Vader, reveals to the hero, Luke Skywalker, that he is his father.&lt;br /&gt;
* In [[the Fairy Council]], when [[Rayman]] and [[Murfy]] pursue [[André]] and encounter [[Ludiv|the Ludiv]], the [[André|Dark Lum Lord]] throws the [[fairy]] away from her home, saying Zelda needs her, before hiding in [[Ludiv|the Ludiv]]&#039;s home. Zelda is a major character from the popular video game series &#039;&#039;The Legend of Zelda&#039;&#039;.&lt;br /&gt;
* A lot of references to different videogames were planned to be included in the game but in the end these did not make it to the final version.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The game contains intentional references to the comic book series &#039;&#039;Bone&#039;&#039; by Jeff Smith, the books of L&#039;Ursula Le Guin and to Hayao Miyazaki&#039;s movies (&#039;&#039;Princess Mononoke&#039;&#039;, &#039;&#039;Totoro&#039;&#039;, etc.).&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* According to Olivier Dauba, the lead gameplay programmer, he originally developed a first person gameplay because he was playing a lot of &#039;&#039;Half-Life&#039;&#039;. This mode was not included in the final version of the game due to lack of time.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Rayman]] was going to have legs again but the idea was quickly put aside.&amp;lt;ref&amp;gt;&#039;&#039;[[L&#039;Histoire de Rayman]]&#039;&#039;, Chapter 4 - &#039;&#039;Rayman 3 : Hoodlum Havoc&#039;&#039;, [[Rayman]] without [[Michel Ancel]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Miscellanea]]&lt;br /&gt;
*[[List of quotes in Rayman 3|List of quotes in &#039;&#039;Rayman 3&#039;&#039;]]&lt;br /&gt;
*[[Rayman 3 (Game Boy Advance)|&#039;&#039;Rayman 3&#039;&#039; (Game Boy Advance)]], the handheld 2D sidescroller version of &#039;&#039;Rayman 3&#039;&#039;, which has a different storyline and gameplay.&lt;br /&gt;
*&#039;&#039;[[Rayman: Hoodlums&#039; Revenge]]&#039;&#039;, the spin-off sequel to &#039;&#039;Rayman 3&#039;&#039;.&lt;br /&gt;
*&#039;&#039;[[Rayman 3 : Hoodlum Havoc : Le Guide Stratégique Officiel‎‎]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rayman 3: Hoodlum Havoc: Official Strategy Guide‎]]&#039;&#039;&lt;br /&gt;
*[[Technical information]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PLA2B1AAFB966E44D4 &#039;&#039;Rayman 3: Hoodlum Havoc&#039;&#039; playthrough at YouTube (PC version)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=5AqccGiXpuw Rayman 3 commercial 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=--rdeupyvTk Rayman 3 commercial 2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rdGbEI0Iiak Rayman 3 commercial 3]&lt;br /&gt;
*[https://web.archive.org/web/20030803122449/http://www.rayman3.com/us/ Rayman 3 website]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman series}}&lt;br /&gt;
{{Rayman 3|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman 3]]&lt;br /&gt;
[[de:Rayman 3]]&lt;br /&gt;
[[hu:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[it:Rayman 3]]&lt;br /&gt;
[[pl:Rayman 3: Hoodlum Havoc]]&lt;br /&gt;
[[es:Rayman 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3D platform games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69309</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69309"/>
		<updated>2018-05-08T16:20:47Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: forgot to mention that&amp;#039;s the GBC Japan date. Also, source: https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=12852&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanGBC.jpg|center|300px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Davide Soliani, Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Éric Chevalier &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = 1st February, 2000 (Game Boy Color) (Europe) &amp;lt;br /&amp;gt; 24th March, 2000 (Game Boy Color) (Japan) &amp;lt;br /&amp;gt; 31st May, 2012 (Nintendo 3DS) (North America and Europe) &amp;lt;br /&amp;gt; 25th July, 2012 (Nintendo 3DS) (Japan)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Nintendo 3DS (Virtual Console)&lt;br /&gt;
| ratings = E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000 with an enhanced port later being released for Pocket PC. The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.&amp;lt;ref&amp;gt;http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; Due to the Game Boy Color&#039;s technical limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Game Boy Color game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast [[the Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified; many characters have been eliminated. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[The Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] its based of, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which like in [[Rayman 1|the original game]], will reward the player with a [[life]] once 100 of them are collected. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s can&#039;t be obtained during the first playthrough as they&#039;ll require a power [[Rayman]] has yet to achieve. Since the world map doesn&#039;t become accessible until the end of the game, the player won&#039;t be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
While the game is mainly based of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based of &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes like [[the Precipice]] and [[the Canopy]] appearing in a MIDI form, along with some exclusive tracks as well. All levels are also original, with only the general level themes being based of already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based of [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
===Ubi Key===&lt;br /&gt;
The Ubi Key is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In this game, a giant key can be found in [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which when can be sent or used to receive other Ubi Keys from games which support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. The keys unlock bonus content, such as secret levels.&lt;br /&gt;
&lt;br /&gt;
===Sticker book===&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman GBC world map 1.png|thumb|class=sprite|The world map unlocks once all levels have been completed.]]&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they&#039;ll be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they&#039;ll now unlock one by one. The [[Dark Legacy]] levels don&#039;t contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the Time Attack map, which will give access to all Time Attack [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] ([[Bonus level (Rayman 1)|bonus]])&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC 79.PNG&lt;br /&gt;
Image:GBC 78.PNG &lt;br /&gt;
Image:GBC 45.PNG&lt;br /&gt;
Image:GBC 5.PNG &lt;br /&gt;
Image:GBC 35.PNG &lt;br /&gt;
Image:GBC 39.PNG &lt;br /&gt;
Image:GBC 43.PNG&lt;br /&gt;
Image:GBC 37.PNG&lt;br /&gt;
Image:GBC 42.PNG&lt;br /&gt;
Image:GBC 58.PNG&lt;br /&gt;
Image:GBC 59.PNG&lt;br /&gt;
Image:GBC 60.PNG &lt;br /&gt;
Image:Time attack.png &lt;br /&gt;
Image:Tings.png &lt;br /&gt;
Image:GBC 77.PNG&lt;br /&gt;
Image:RaymanGBC-US.png&lt;br /&gt;
Image:Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=241629C0BDDF7BD6 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69308</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69308"/>
		<updated>2018-05-08T16:19:42Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Added Japan release dates. Source: https://www.nintendo.co.jp/titles/50010000009461&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanGBC.jpg|center|300px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Davide Soliani, Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Éric Chevalier &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = 1st February, 2000 (Game Boy Color) (Europe) &amp;lt;br /&amp;gt; 24th March, 2000 (Japan) &amp;lt;br /&amp;gt; 31st May, 2012 (Nintendo 3DS) (North America and Europe) &amp;lt;br /&amp;gt; 25th July, 2012 (Nintendo 3DS) (Japan)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Nintendo 3DS (Virtual Console)&lt;br /&gt;
| ratings = E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000 with an enhanced port later being released for Pocket PC. The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.&amp;lt;ref&amp;gt;http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; Due to the Game Boy Color&#039;s technical limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Game Boy Color game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast [[the Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified; many characters have been eliminated. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[The Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] its based of, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which like in [[Rayman 1|the original game]], will reward the player with a [[life]] once 100 of them are collected. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s can&#039;t be obtained during the first playthrough as they&#039;ll require a power [[Rayman]] has yet to achieve. Since the world map doesn&#039;t become accessible until the end of the game, the player won&#039;t be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
While the game is mainly based of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based of &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes like [[the Precipice]] and [[the Canopy]] appearing in a MIDI form, along with some exclusive tracks as well. All levels are also original, with only the general level themes being based of already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based of [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
===Ubi Key===&lt;br /&gt;
The Ubi Key is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In this game, a giant key can be found in [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which when can be sent or used to receive other Ubi Keys from games which support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. The keys unlock bonus content, such as secret levels.&lt;br /&gt;
&lt;br /&gt;
===Sticker book===&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman GBC world map 1.png|thumb|class=sprite|The world map unlocks once all levels have been completed.]]&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they&#039;ll be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they&#039;ll now unlock one by one. The [[Dark Legacy]] levels don&#039;t contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the Time Attack map, which will give access to all Time Attack [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] ([[Bonus level (Rayman 1)|bonus]])&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC 79.PNG&lt;br /&gt;
Image:GBC 78.PNG &lt;br /&gt;
Image:GBC 45.PNG&lt;br /&gt;
Image:GBC 5.PNG &lt;br /&gt;
Image:GBC 35.PNG &lt;br /&gt;
Image:GBC 39.PNG &lt;br /&gt;
Image:GBC 43.PNG&lt;br /&gt;
Image:GBC 37.PNG&lt;br /&gt;
Image:GBC 42.PNG&lt;br /&gt;
Image:GBC 58.PNG&lt;br /&gt;
Image:GBC 59.PNG&lt;br /&gt;
Image:GBC 60.PNG &lt;br /&gt;
Image:Time attack.png &lt;br /&gt;
Image:Tings.png &lt;br /&gt;
Image:GBC 77.PNG&lt;br /&gt;
Image:RaymanGBC-US.png&lt;br /&gt;
Image:Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=241629C0BDDF7BD6 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=69307</id>
		<title>Rayman (Nintendo DSi)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Nintendo_DSi)&amp;diff=69307"/>
		<updated>2018-05-08T15:49:57Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Sources: https://www.nintendo.com/games/detail/9HLZhQf2Pq6bFx5bYYrP3frQDN6vINpI https://www.nintendo.co.uk/Games/Nintendo-DSiWare/RAYMAN--264930.html#gameDetails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:Raymandsi.jpeg|225px]]&lt;br /&gt;
| published by = [[Ubisoft]]&lt;br /&gt;
| developed by = Junglevision Software/Making Fun&lt;br /&gt;
| release date = &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:United_States_of_America(USA).png|16px]] December 7th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] December 25th, 2009&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nintendo 3DS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:European Union.png|16px]] July 7th, 2011&amp;lt;br /&amp;gt;&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Nintendo DSi, Nintendo 3DS&lt;br /&gt;
| distribution media = Digital (DSiWare, Nintendo eShop)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; for Nintendo DSi is a port of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]] which was released as a DSi-Ware title. As with &#039;&#039;[[Rayman Advance]]&#039;&#039;, it resembles the PC version most closely. The game can be purchased through the Nintendo eShop on the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
== Differences from [[Rayman 1|&#039;&#039;Rayman&#039;&#039;]] ==&lt;br /&gt;
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be a lot easier in several ways. [[Rayman]] now starts off with 6 units of health (which is double the starting amount of health in [[Rayman 1|the original]]) which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently and only 50 [[Ting]]s is required now instead of 100 for a new [[life]]. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next part of the player by pressing the select button. This only works in levels which have already been completed.&lt;br /&gt;
&lt;br /&gt;
A noticeable issue is that whenever [[Rayman]] takes damage, he is now pushed back a lot further. While this can in some cases make it easier to quickly get away from the the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if he keeps getting pushed back and forth. This is most notably an issue in [[Allegro Presto]]. And [[Rayman]]&#039;s buffer time is shorter which makes [[Rayman]] lose more health and makes the game seem harder.&lt;br /&gt;
&lt;br /&gt;
Other differences includes a few missing soundtracks and a lot of the sound effects, including [[Rayman]]&#039;s voice, being deeper in tone. Some of the textures have been updated, most notably in [[Band Land]] where the musical staves are now black instead of white. Some levels have received minor updates, such as [[Eat at Joe&#039;s]] having added dialogue where [[Joe|Joe the Extra-Terrestrial]] talks to [[Rayman]] before giving him the [[firefly]]. The ending has also been expanded compared to other versions. Another noteworthy difference is the option to have four letters in each save slot name instead of the usual three. The names can now also be changed manually from the pause menu, instead of having the player first copying and then renaming it. Another difference is that [[Rayman]] now retains the [[Grimace|grimace power]] upon obtaining the [[Running|running power]], unlike other versions where it simply gets replaced. Both powers are still mapped to the same button, so the only way to perform the [[grimace]] is by doing so when not moving.&lt;br /&gt;
&lt;br /&gt;
New to the game is a menu titled &#039;Anti Dark-Matters&#039; which acts like a checklist to keep track of the player&#039;s progress on the game. As well as having check boxes for having beaten a world and having freed all the [[Electoon]]s, the player is also rewarded for having completed a world, and ultimately the game, without the use of any [[continue]]s. For each missions the player is awarded with a few [[Life|lives]].&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the DSi&#039;s camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The second screen is used to display a map of [[Rayman]]&#039;s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DSi_5.jpg&lt;br /&gt;
DSi_6.jpg&lt;br /&gt;
DSi_17.jpg&lt;br /&gt;
DSi_2.jpg&lt;br /&gt;
DSi_8.jpg&lt;br /&gt;
DSi_9.jpg&lt;br /&gt;
DSi_10.jpg&lt;br /&gt;
DSi_7.jpg&lt;br /&gt;
DSi_3.jpg&lt;br /&gt;
DSi_4.png&lt;br /&gt;
DSi_15.jpg&lt;br /&gt;
DSi_16.jpg&lt;br /&gt;
DSi_11.jpg&lt;br /&gt;
DSi_12.jpg&lt;br /&gt;
DSi_13.jpg&lt;br /&gt;
DSi_1.jpg&lt;br /&gt;
DSi_14.jpg&lt;br /&gt;
Rayman DSi US Store icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtube.com/playlist?list=PLPStMiAml0exYq2AV4akth3BGF0vwPlfM &#039;&#039;Rayman&#039;&#039; (DSiWare) playthrough on YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[pl:Rayman (Nintendo DSi)‏]]&lt;br /&gt;
[[es:Rayman (Nintendo DSi)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Remakes and ports]]&lt;br /&gt;
[[Category:Articles requiring expansion]]&lt;br /&gt;
[[Category:Downloadable games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69306</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69306"/>
		<updated>2018-05-08T13:50:02Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: Forgot that in Europe and the UK, it&amp;#039;s month / day / year, so I mistook the date. :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanGBC.jpg|center|300px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Davide Soliani, Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Éric Chevalier &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = 1st February, 2000 (Game Boy Color) (Europe) &amp;lt;br /&amp;gt; 31st May, 2012 (Nintendo 3DS)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Nintendo 3DS (Virtual Console)&lt;br /&gt;
| ratings = E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000 with an enhanced port later being released for Pocket PC. The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.&amp;lt;ref&amp;gt;http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; Due to the Game Boy Color&#039;s technical limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Game Boy Color game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast [[the Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified; many characters have been eliminated. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[The Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] its based of, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which like in [[Rayman 1|the original game]], will reward the player with a [[life]] once 100 of them are collected. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s can&#039;t be obtained during the first playthrough as they&#039;ll require a power [[Rayman]] has yet to achieve. Since the world map doesn&#039;t become accessible until the end of the game, the player won&#039;t be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
While the game is mainly based of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based of &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes like [[the Precipice]] and [[the Canopy]] appearing in a MIDI form, along with some exclusive tracks as well. All levels are also original, with only the general level themes being based of already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based of [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
===Ubi Key===&lt;br /&gt;
The Ubi Key is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In this game, a giant key can be found in [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which when can be sent or used to receive other Ubi Keys from games which support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. The keys unlock bonus content, such as secret levels.&lt;br /&gt;
&lt;br /&gt;
===Sticker book===&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman GBC world map 1.png|thumb|class=sprite|The world map unlocks once all levels have been completed.]]&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they&#039;ll be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they&#039;ll now unlock one by one. The [[Dark Legacy]] levels don&#039;t contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the Time Attack map, which will give access to all Time Attack [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] ([[Bonus level (Rayman 1)|bonus]])&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC 79.PNG&lt;br /&gt;
Image:GBC 78.PNG &lt;br /&gt;
Image:GBC 45.PNG&lt;br /&gt;
Image:GBC 5.PNG &lt;br /&gt;
Image:GBC 35.PNG &lt;br /&gt;
Image:GBC 39.PNG &lt;br /&gt;
Image:GBC 43.PNG&lt;br /&gt;
Image:GBC 37.PNG&lt;br /&gt;
Image:GBC 42.PNG&lt;br /&gt;
Image:GBC 58.PNG&lt;br /&gt;
Image:GBC 59.PNG&lt;br /&gt;
Image:GBC 60.PNG &lt;br /&gt;
Image:Time attack.png &lt;br /&gt;
Image:Tings.png &lt;br /&gt;
Image:GBC 77.PNG&lt;br /&gt;
Image:RaymanGBC-US.png&lt;br /&gt;
Image:Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=241629C0BDDF7BD6 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
	<entry>
		<id>https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69305</id>
		<title>Rayman (Game Boy Color)</title>
		<link rel="alternate" type="text/html" href="https://raymanpc.com/wiki/script-en/index.php?title=Rayman_(Game_Boy_Color)&amp;diff=69305"/>
		<updated>2018-05-08T13:45:26Z</updated>

		<summary type="html">&lt;p&gt;UltraRayman3000: source: https://www.nintendo.co.uk/Games/Game-Boy-Color/Rayman-266164.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[Image:RaymanGBC.jpg|center|300px|&#039;&#039;Rayman&#039;&#039;]]&lt;br /&gt;
| published by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| developed by = [[Ubisoft|Ubi Soft Entertainment]]&lt;br /&gt;
| produced by = Riccardo Lenzi &amp;lt;small&amp;gt;(project manager)&amp;lt;/small&amp;gt;&lt;br /&gt;
| designed by = Benoit Maçon &amp;lt;small&amp;gt;(lead designer)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Davide Soliani, Giordano Nisi, Marc D&#039;Souza, Massimo Guardini, Riccardo Landi&lt;br /&gt;
| art by = Jean-Marc Geoffrey &amp;lt;small&amp;gt;(artistic and animation director)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = Éric Chevalier &amp;lt;small&amp;gt;(original music)&amp;lt;/small&amp;gt; &amp;lt;br /&amp;gt; Stefano Palmonari &amp;lt;small&amp;gt;(MIDI adaptation)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date = 2nd January, 2000 (Game Boy Color) (Europe) &amp;lt;br /&amp;gt; 31st May, 2012 (Nintendo 3DS)&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = Game Boy Color, Pocket PC, Palm OS, Nintendo 3DS (Virtual Console)&lt;br /&gt;
| ratings = E (ESRB)&lt;br /&gt;
| distribution media = Cartridge, digital&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman&#039;&#039;&#039;&#039;&#039; is a 2D sidescrolling platform game based on [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game]]. It was first released for the Game Boy Color in 2000 with an enhanced port later being released for Pocket PC. The Game Boy Color version can be downloaded through the Virtual Console service on the Nintendo 3DS family of systems.&amp;lt;ref&amp;gt;http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Rayman-275803.html&amp;lt;/ref&amp;gt; Due to the Game Boy Color&#039;s technical limitations, the game is much shorter than [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], and many characters and locations are absent. However, the game remains notable for its final boss battle against [[Mr Dark]] which has been changed drastically.&lt;br /&gt;
&lt;br /&gt;
Most characters from [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]] do not appear in this version. The allies – [[Betilla]], [[the Magician]], [[Tarayzan]], [[the Musician]] and [[Joe|Joe the Extra-Terrestrial]] – are all omitted, and so are the bosses – [[Moskito]], [[Mr Sax]], [[Mr Stone]], [[Space Mama]] and [[Mr Skops]]. The only characters in the game, apart from generic enemies, are [[Rayman]], [[Mr Dark]], the [[Ting]]s and the [[Electoon|Toons]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The Game Boy Color game follows the same general plot as [[Rayman 1|the original]]: the evil [[Mr Dark]] has imprisoned the [[Electoon]]s in [[cage]]s and cast [[the Glade of Dreams]] into imbalance, leaving [[Rayman]] to free his prisoners and defeat him. Like the gameplay, the story is simplified; many characters have been eliminated. This version&#039;s unique intro sequence details most of the plot changes:&lt;br /&gt;
&lt;br /&gt;
{{quote|text=...[[Rayman]]...&lt;br /&gt;
Hey, wake up! We are the tiny [[Fairy|fairies]] called [[Ting]]s. Something terrible is happening...&lt;br /&gt;
&lt;br /&gt;
That evil [[Mr Dark|Mr. Dark]] came and imprisoned the [[Electoon|Toons]], the precious light-giver sprites of our land&lt;br /&gt;
&lt;br /&gt;
He stole their energy for himself, throwing [[The Glade of Dreams|the world]] in chaos and darkness, with monsters spawning from everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll never let him do this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry up, [[Rayman]]: go after him and break open the [[Cage]]s you find along the way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hold on, my friends! You won&#039;t be imprisoned for long&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go now! We [[Ting]]s will show you the way: follow and catch us as you go. We&#039;ll also give you magic powers during the course of your quest!}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game, like [[Rayman 1|the original game]] its based of, is a 2D sidescroller where the player gets to control [[Rayman]]. Each level has an [[exit sign]], shown as an arrow pointing downwards, which moves [[Rayman]] on to the next level. Between each level the player will get a save code which can later be used to load the game since there&#039;s no battery save available. On the Nintendo 3DS version the player can use the available save state feature, like in any other Virtual Console game on the system.&lt;br /&gt;
&lt;br /&gt;
In each level there are [[Ting]]s to collect, which like in [[Rayman 1|the original game]], will reward the player with a [[life]] once 100 of them are collected. Other ways to earn [[Life|lives]] include finding them in secret areas or finishing a [[Bonus level (Rayman 1)|bonus level]], which are shown as an arrow pointing upwards. Most levels also include [[cage]]s for [[Rayman]] to collect, with the remaining [[cage]]s for the level shown on the bottom of the screen. Whenever [[Rayman]] gets close to a [[cage]], the music will change to indicate a nearby [[cage]]. Some [[cage]]s can&#039;t be obtained during the first playthrough as they&#039;ll require a power [[Rayman]] has yet to achieve. Since the world map doesn&#039;t become accessible until the end of the game, the player won&#039;t be able to backtrack and collect the remaining [[cage]]s until then.&lt;br /&gt;
&lt;br /&gt;
[[File:AT 4.PNG|frame|left|class=sprite|[[Airy Tunes]] is heavily based off [[Band Land]].]]&lt;br /&gt;
While the game is mainly based of [[Rayman 1|the original &#039;&#039;Rayman&#039;&#039;]], there are several noteworthy differences which sets them apart from each other. In this game, [[Rayman]] is oddly enough has his appearance from &#039;&#039;[[Rayman 2]]&#039;&#039;, which can be seen in both the gameplay and cutscenes. The music is mostly based of &#039;&#039;[[Rayman 2]]&#039;&#039;, with themes like [[the Precipice]] and [[the Canopy]] appearing in a MIDI form, along with some exclusive tracks as well. All levels are also original, with only the general level themes being based of already existing ones from [[Rayman 1|the original game]], such as [[Airy Tunes]] being based of [[Band Land]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
===Ubi Key===&lt;br /&gt;
The Ubi Key is an exclusive feature in which two Game Boy Colors can transfer data to each other using the infra-red links (the small black tabs next to where the user inserts the Game Pak). In this game, a giant key can be found in [[Spellbound Forest (Rayman 1)|Spellbound Forest]] which when can be sent or used to receive other Ubi Keys from games which support it, such as the Game Boy Color version of &#039;&#039;[[Tonic Trouble]]&#039;&#039;. The keys unlock bonus content, such as secret levels.&lt;br /&gt;
&lt;br /&gt;
===Sticker book===&lt;br /&gt;
New copies of the European version of the game contained a small sticker booklet and some stickers which used &#039;&#039;[[Rayman 2]]&#039;&#039; artwork. Strangely, there was also a page that featured [[Rigatoni]], the main antagonist from &#039;&#039;[[Rayman: The Animated Series|The Animated Series]]&#039;&#039;, which was possibly a means to advertise the series, though it never aired in more than a few countries. The rest of the stickers could be obtained at the now-defunct official &#039;&#039;[[Rayman 2]]&#039;&#039; website, Rayman2.com.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stickers collection 2.png&lt;br /&gt;
Stickers collection 3.png&lt;br /&gt;
Stickers collection 4.png&lt;br /&gt;
Stickers collection 5.png&lt;br /&gt;
Stickers collection 6.png&lt;br /&gt;
Stickers collection 7.png&lt;br /&gt;
Stickers collection 1.png&lt;br /&gt;
Stickers collection 8.png&lt;br /&gt;
Sticker artwork 1.png&lt;br /&gt;
Sticker artwork 2.png&lt;br /&gt;
Sticker artwork 3.png&lt;br /&gt;
Sticker artwork 4.png&lt;br /&gt;
Sticker artwork 5.png&lt;br /&gt;
Sticker artwork 6.png&lt;br /&gt;
Sticker artwork 7.png&lt;br /&gt;
Sticker artwork 8.png&lt;br /&gt;
Sticker artwork 9.png&lt;br /&gt;
Sticker artwork 10.png&lt;br /&gt;
Sticker artwork 11.png&lt;br /&gt;
Sticker artwork 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman GBC world map 1.png|thumb|class=sprite|The world map unlocks once all levels have been completed.]]&lt;br /&gt;
Once the game is complete, the player will be taken to the world map where they&#039;ll be able to replay previous levels. The world map shows which levels have any [[cage]]s remaining, as well as how many. The [[Dark Legacy]] levels are first shown simply as question marks, not letting [[Rayman]] enter them. This however changes once [[Rayman]] finds every [[cage]], when they&#039;ll now unlock one by one. The [[Dark Legacy]] levels don&#039;t contain any [[cage]]s themselves and are known to be the hardest levels in the game. Once all levels are completed, the player will unlock the Time Attack map, which will give access to all Time Attack [[Bonus level (Rayman 1)|bonus levels]] in the game.&lt;br /&gt;
&lt;br /&gt;
* [[Spellbound Forest (Rayman 1)|Spellbound Forest]]&lt;br /&gt;
* [[Airy Tunes]]&lt;br /&gt;
* [[Rainy Forest]]&lt;br /&gt;
* [[Rocky Peaks]]&lt;br /&gt;
* [[Ancient Forest]]&lt;br /&gt;
* [[Fiery Depths]]&lt;br /&gt;
* [[Arcane Forest]]&lt;br /&gt;
* [[Dark Legacy]] ([[Bonus level (Rayman 1)|bonus]])&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Image:GBC 79.PNG&lt;br /&gt;
Image:GBC 78.PNG &lt;br /&gt;
Image:GBC 45.PNG&lt;br /&gt;
Image:GBC 5.PNG &lt;br /&gt;
Image:GBC 35.PNG &lt;br /&gt;
Image:GBC 39.PNG &lt;br /&gt;
Image:GBC 43.PNG&lt;br /&gt;
Image:GBC 37.PNG&lt;br /&gt;
Image:GBC 42.PNG&lt;br /&gt;
Image:GBC 58.PNG&lt;br /&gt;
Image:GBC 59.PNG&lt;br /&gt;
Image:GBC 60.PNG &lt;br /&gt;
Image:Time attack.png &lt;br /&gt;
Image:Tings.png &lt;br /&gt;
Image:GBC 77.PNG&lt;br /&gt;
Image:RaymanGBC-US.png&lt;br /&gt;
Image:Rayman GBC Bonus Map.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*&#039;&#039;[[Rayman 2 Forever]]&#039;&#039;&lt;br /&gt;
*[[List of Rayman records|List of &#039;&#039;Rayman&#039;&#039; records]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.youtube.com/view_play_list?p=241629C0BDDF7BD6 &#039;&#039;Rayman&#039;&#039; for Game Boy Color playthrough at YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Handheld Rayman games}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Rayman (Game Boy Color)]]&lt;br /&gt;
[[it:Rayman (Game Boy Color)]]&lt;br /&gt;
[[pl:Rayman (Game Boy Color)]]&lt;br /&gt;
[[es:Rayman (Game Boy Color)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2D platform games]]&lt;br /&gt;
[[Category:Handheld games]]&lt;br /&gt;
[[Category:Rayman games]]&lt;/div&gt;</summary>
		<author><name>UltraRayman3000</name></author>
	</entry>
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